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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/65042303?noj=FRM65042303-5DC" width="1" height="1"></div>

BALLS.swf

This is the info page for
Flash #28372

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Times New Roman" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>GAMEOVER</b></font></p>

skip

skip

click here to play

created by robinkmedia

How to Play

Play Game

Balls

Enter Your Name

go

go

<p align="center"></p>

<p align="center"></p>

<p align="left"></p>

<p align="left"></p>

Submit High Score

Submit High Score

view High Scores

view High Scores

Play Again

GAME OVER

<p align="center"></p>

You are the little grey ball.
Your goal is to touch the big hollow ball
until it disappears.
(Make the hollow ball disappear 3 times to
proceed)

<p align="left"></p>

tutorial

Your points go up,
bringing you closer to the next level.
(2 more times to continue)

The bad news is that this black ball is
chasing you.
(Let it catch you)

When you get touched by the black
ball:
You grow in size, making it harder to
keep away.
If you get too big, the game will be
over.
(Make the hollow ball disappear for
the last instructions)

Throughout the game, the playing
area will be closing you in. The only
way to expand it again is by touching
the hollowball.
(Expand it all the way to go back to
the main menu)

<p align="left"></p>

Good job.
You've got balls.

ActionScript [AS1/AS2]

Frame 1
intro_mc.OriginalSkip.onRelease = function () { gotoAndPlay ("home"); };
Frame 38
stop();
Frame 39
function playAgain() { _root.gotoAndStop("game_over"); } Mouse.show(); var levelNum = 1; play_mc2.onRelease = function () { gotoAndPlay ("name"); }; play_mc2.onRollOver = function () { var _local2 = new Color(_root.play_mc2); _local2.setRGB(6710886); }; play_mc2.onRollOut = function () { var _local2 = new Color(_root.play_mc2); _local2.setRGB(0); }; instructions_mc.onRollOver = function () { var _local2 = new Color(_root.instructions_mc); _local2.setRGB(6710886); }; instructions_mc.onRollOut = function () { var _local2 = new Color(_root.instructions_mc); _local2.setRGB(0); }; instructions_mc.onRelease = function () { gotoAndPlay (128); }; var points = 0; var levelMax = 47000; var bgMove = 0.4; var bgBack = 2; var chaserSpeed = 24; scoretable.filename = "scores/demo.sco"; scoretable.scoresize = 10; scoretable.action = "INSERT"; scoretable.viewtype = "FLASH"; scoretable.winname = varName; scoretable.winscore = _root.points; scoretable.loadVariables("http://www.robinkmedia.com/scores.php", "GET"); System.security.allowDomain("www.robinkmedia.com"); System.security.allowDomain("robinkmedia.com"); System.security.allowDomain("shockwave.com", "intranet.shockwave.com", "gameblast.shockwave.com", "www.shockwave.com", "dev.shockwave.com", "stage.shockwave.com"); _level0.swHighScoreObject = new Object(); _level0.swHighScoreObject.showTab = "view"; _level0.swHighScoreObject.gameId = "Balls_01"; _level0.swHighScoreObject.gameTitle = "Balls!"; _level0.swHighScoreObject.screenWidth = 600; _level0.swHighScoreObject.screenHeight = 600; _level0.swHighScoreObject.scoreDescriptor = "points"; _level0.swHighScoreObject.numPlayers = 1; _level0.swHighScoreObject.player1Score = 0; _level0.HSHubURL = "http://www.shockwave.com/content/highscores/scorez-2002.swf";
Frame 56
stop();
Frame 57
go_btn.onPress = function () { gotoAndPlay ("start"); };
Frame 64
stop();
Frame 65
level = "level " + levelNum; if (levelNum < 2) { youveGot_txt.text = varName + ", you have microscopic balls"; } else if (levelNum == 2) { youveGot_txt.text = "You have tiny balls, " + varName; } else if (levelNum == 3) { youveGot_txt.text = varName + ", you now have small balls"; } else if (levelNum == 4) { youveGot_txt.text = "Your balls are on the below average side, " + varName; } else if (levelNum == 5) { youveGot_txt.text = varName + ", you now have average sized balls"; } else if (levelNum == 6) { youveGot_txt.text = "You're balls are a bit bigger than average, " + varName; } else if (levelNum == 7) { youveGot_txt.text = ("Wow " + varName) + ", you've got some hefty balls"; } else if (levelNum == 8) { youveGot_txt.text = "Your balls are pretty burly, " + varName; } else if (levelNum == 9) { youveGot_txt.text = "You have large balls, " + varName; } else if (levelNum == 10) { youveGot_txt.text = varName + ", your balls are enormous "; } else if (levelNum == 11) { youveGot_txt.text = "You have gargantuan balls, " + varName; } else if (levelNum == 12) { youveGot_txt.text = "Your balls are magnificent, " + varName; } else if (levelNum == 13) { youveGot_txt.text = varName + ", you now have colossal balls"; } else if (levelNum == 14) { youveGot_txt.text = "Whoa, you've got JUGGERNAUT BALLS, " + varName; } else if (levelNum == 15) { youveGot_txt.text = "Whoa, you've got JUGGERNAUT BALLS"; } else if (levelNum == 16) { youveGot_txt.text = "Your balls are behemothic"; } else if (levelNum == 17) { youveGot_txt.text = "Monumental balls, " + varName; } else if (levelNum == 18) { youveGot_txt.text = "You have galactic sized balls, " + varName; } else if (levelNum == 19) { youveGot_txt.text = varName + ", you are now a level one Ball Master"; } else if (levelNum == 20) { youveGot_txt.text = "2nd level Ball Master"; } else if (levelNum == 21) { youveGot_txt.text = "3rd level Ball Master"; } else if (levelNum == 22) { youveGot_txt.text = "4th level Ball Master"; } else if (levelNum == 23) { youveGot_txt.text = "5th level Ball Master"; } else if (levelNum == 24) { youveGot_txt.text = varName + ", you are now a level one SUPREME Ball Master"; } else if (levelNum == 25) { youveGot_txt.text = "2nd level SUPREME Ball Master"; } else if (levelNum == 26) { youveGot_txt.text = "3rd level SUPREME Ball Master"; } else if (levelNum == 27) { youveGot_txt.text = "4th level SUPREME Ball Master"; } else if (levelNum == 28) { youveGot_txt.text = "5th level SUPREME Ball Master"; } else if (levelNum == 29) { youveGot_txt.text = varName + ", you are now a level one GRAND CHAMPION Ball Master"; } else if (levelNum == 30) { youveGot_txt.text = "2nd level GRAND CHAMPION Ball Master"; } else if (levelNum == 31) { youveGot_txt.text = "3rd level GRAND CHAMPION Ball Master"; } else if (levelNum == 32) { youveGot_txt.text = "4th level GRAND CHAMPION Ball Master"; } else if (levelNum == 33) { youveGot_txt.text = "5th level GRAND CHAMPION Ball Master"; } else if (levelNum > 33) { youveGot_txt.text = varName + ", YOU ARE THE GOD OF BALLS!"; } right_bg.onEnterFrame = function () { this._x = 600; }; bottom_bg.onEnterFrame = function () { this._y = 600; }; left_bg.onEnterFrame = function () { this._x = -714.1; }; top_bg.onEnterFrame = function () { this._y = -714.1; };
Frame 121
function resetHelp() { help_mc._x = Math.random() * 600; help_mc._y = Math.random() * 600; help_mc._xscale = helpStartScaleX; help_mc._yscale = helpStartScaleY; } stop(); points_txt.text = points + " points"; level_txt.text = "level " + levelNum; var helpStartScaleX = help_mc._xscale; var helpStartScaleY = help_mc._yscale; var size = 100; var movementX = Math.random(); var movementY = Math.random(); var startSizeX = cursor_mc._xscale; var startSizeY = cursor_mc._yscale; var cursorScale = 30; _root.onEnterFrame = function () { timer = timer - 1; if (timer == 0) { chaserSpeed = chaserSpeed - 1; timer = timerCap; } }; Mouse.hide(); help_mc.onEnterFrame = function () { if (this.hitTest(right_bg)) { resetHelp(); } if (this.hitTest(left_bg)) { resetHelp(); } if (this.hitTest(top_bg)) { resetHelp(); } if (this.hitTest(bottom_bg)) { resetHelp(); } }; cursor_mc._x = Math.random() * 800; cursor_mc._y = Math.random() * 600; cursor_mc.onEnterFrame = function () { this.startDrag(true); if (this.hitTest(help_mc)) { help_mc._xscale = help_mc._xscale - 2; help_mc._yscale = help_mc._yscale - 2; if (help_mc._xscale <= 5) { resetHelp(); } points = points + 500; points_txt.text = points + " points"; right_bg._x = right_bg._x + bgBack; if (right_bg._x >= 600) { right_bg._x = 600; } bottom_bg._y = bottom_bg._y + bgBack; if (bottom_bg._y >= 600) { bottom_bg._y = 600; } left_bg._x = left_bg._x - bgBack; if (left_bg._x <= -714.1) { left_bg._x = -714.1; } top_bg._y = top_bg._y - bgBack; if (top_bg._y <= -714.1) { top_bg._y = -714.1; } if (points >= levelMax) { levelMax = levelMax + 47000; bgMove = bgMove + 0.2; levelNum = levelNum + 1; bgBack = bgBack + 2; chaserSpeed = chaserSpeed - 2; if (chaserSpeed <= 12) { chaserSpeed = 12; } gotoAndPlay ("start"); } } }; ball_mc._x = Math.random() * 800; ball_mc._y = Math.random() * 600; ball_mc.onEnterFrame = function () { var _local2 = _xmouse; this._x = this._x + ((_xmouse - this._x) / chaserSpeed); this._y = this._y + ((_ymouse - this._y) / chaserSpeed); if (this.hitTest(cursor_mc)) { size = size - 3; cursor_mc._xscale = cursor_mc._xscale + cursorScale; cursor_mc._yscale = cursor_mc._yscale + cursorScale; life_mc._xscale = size; if (size <= 0) { gotoAndPlay ("game_over"); } } }; right_bg.onEnterFrame = function () { this._x = this._x - bgMove; if (this.hitTest(cursor_mc)) { cursor_mc._x = this._x - 10; } }; bottom_bg.onEnterFrame = function () { this._y = this._y - bgMove; if (this._y <= 400) { gotoAndPlay ("game_over"); } if (this.hitTest(cursor_mc)) { cursor_mc._y = this._y - 10; } }; left_bg.onEnterFrame = function () { this._x = this._x + bgMove; if (this.hitTest(cursor_mc)) { cursor_mc._x = this._x + 724; } }; top_bg.onEnterFrame = function () { this._y = this._y + bgMove; if (this.hitTest(cursor_mc)) { cursor_mc._y = this._y + 724; } };
Frame 127
stop(); Mouse.show(); home2_mc.onRollOver = function () { var _local2 = new Color(_root.home2_mc); _local2.setRGB(6710886); }; home2_mc.onRollOut = function () { var _local2 = new Color(_root.home2_mc); _local2.setRGB(0); }; submit_mc.onRollOver = function () { var _local2 = new Color(_root.submit_mc); _local2.setRGB(6710886); }; submit_mc.onRollOut = function () { var _local2 = new Color(_root.submit_mc); _local2.setRGB(0); }; view_mc.onRollOver = function () { var _local2 = new Color(_root.view_mc); _local2.setRGB(6710886); }; view_mc.onRollOut = function () { var _local2 = new Color(_root.view_mc); _local2.setRGB(0); }; play_mc2.onPress = function () { points = 0; gotoAndPlay ("start"); life_mc._xscale = 100; points = 0; levelMax = 65000; bgMove = 0.4; bgBack = 2; chaserSpeed = 24; }; home2_mc.onRelease = function () { points = 0; gotoAndPlay ("home"); }; right_bg.onEnterFrame = function () { this._x = 600; }; bottom_bg.onEnterFrame = function () { this._y = 600; }; left_bg.onEnterFrame = function () { this._x = -714.1; }; top_bg.onEnterFrame = function () { this._y = -714.1; }; if (levelNum < 2) { youveGot_txt.text = varName + ", you have microscopic balls"; } else if (levelNum == 2) { youveGot_txt.text = "You have tiny balls, " + varName; } else if (levelNum == 3) { youveGot_txt.text = varName + ", you now have small balls"; } else if (levelNum == 4) { youveGot_txt.text = "Your balls are on the below average side, " + varName; } else if (levelNum == 5) { youveGot_txt.text = varName + ", you now have average sized balls"; } else if (levelNum == 6) { youveGot_txt.text = "You're balls are a bit bigger than average, " + varName; } else if (levelNum == 7) { youveGot_txt.text = ("Wow " + varName) + ", you've got some hefty balls"; } else if (levelNum == 8) { youveGot_txt.text = "Your balls are pretty burly, " + varName; } else if (levelNum == 9) { youveGot_txt.text = "You have large balls, " + varName; } else if (levelNum == 10) { youveGot_txt.text = varName + ", your balls are enormous "; } else if (levelNum == 11) { youveGot_txt.text = "You have gargantuan balls, " + varName; } else if (levelNum == 12) { youveGot_txt.text = "Your balls are magnificent, " + varName; } else if (levelNum == 13) { youveGot_txt.text = varName + ", you now have colossal balls"; } else if (levelNum == 14) { youveGot_txt.text = "Whoa, you've got JUGGERNAUT BALLS, " + varName; } else if (levelNum == 15) { youveGot_txt.text = "Whoa, you've got JUGGERNAUT BALLS"; } else if (levelNum == 16) { youveGot_txt.text = "Your balls are behemothic"; } else if (levelNum == 17) { youveGot_txt.text = "Monumental balls, " + varName; } else if (levelNum == 18) { youveGot_txt.text = "You have galactic sized balls, " + varName; } else if (levelNum == 19) { youveGot_txt.text = varName + ", you are now a level one Ball Master"; } else if (levelNum == 20) { youveGot_txt.text = "2nd level Ball Master"; } else if (levelNum == 21) { youveGot_txt.text = "3rd level Ball Master"; } else if (levelNum == 22) { youveGot_txt.text = "4th level Ball Master"; } else if (levelNum == 23) { youveGot_txt.text = "5th level Ball Master"; } else if (levelNum == 24) { youveGot_txt.text = varName + ", you are now a level one SUPREME Ball Master"; } else if (levelNum == 25) { youveGot_txt.text = "2nd level SUPREME Ball Master"; } else if (levelNum == 26) { youveGot_txt.text = "3rd level SUPREME Ball Master"; } else if (levelNum == 27) { youveGot_txt.text = "4th level SUPREME Ball Master"; } else if (levelNum == 28) { youveGot_txt.text = "5th level SUPREME Ball Master"; } else if (levelNum == 29) { youveGot_txt.text = varName + ", you are now a level one GRAND CHAMPION Ball Master"; } else if (levelNum == 30) { youveGot_txt.text = "2nd level GRAND CHAMPION Ball Master"; } else if (levelNum == 31) { youveGot_txt.text = "3rd level GRAND CHAMPION Ball Master"; } else if (levelNum == 32) { youveGot_txt.text = "4th level GRAND CHAMPION Ball Master"; } else if (levelNum == 33) { youveGot_txt.text = "5th level GRAND CHAMPION Ball Master"; } else if (levelNum > 33) { youveGot_txt.text = varName + ", YOU ARE THE GOD OF BALLS!"; } stats.txt.text = (("Your stats: Level = " + levelNum) + " Score = ") + points; scoretable.filename = "scores/demo.sco"; scoretable.scoresize = 10; scoretable.action = "INSERT"; scoretable.viewtype = "FLASH"; scoretable.winname = varName; scoretable.winscore = _root.points; scoretable.loadVariables("http://www.robinkmedia.com/scores.php", "GET"); System.security.allowDomain("www.robinkmedia.com"); System.security.allowDomain("robinkmedia.com");
Frame 128
function resetHelp() { instructVar = instructVar + 1; if (instructVar == 3) { gotoAndPlay ("instruct2"); } if (instructVar == 5) { gotoAndPlay ("instruct3"); } help_mc._x = Math.random() * 600; help_mc._y = Math.random() * 600; help_mc._xscale = helpStartScaleX; help_mc._yscale = helpStartScaleY; } var instructVar = 0; var points2 = 0; var helpStartScaleX = help_mc._xscale; var helpStartScaleY = help_mc._yscale; Mouse.hide(); cursor_mc.onEnterFrame = function () { this.startDrag(true); }; help_mc.onEnterFrame = function () { if (this.hitTest(inv_btn)) { this._y = this._y - 40; } if (this._x >= 550) { this._x = 530; } if (this._x <= 0) { this._x = 20; } if (this._y <= 0) { this._y = 20; } if (this._y >= 550) { this._y = 530; } if (this.hitTest(right_bg)) { resetHelp(); } if (this.hitTest(left_bg)) { resetHelp(); } if (this.hitTest(top_bg)) { resetHelp(); } if (this.hitTest(bottom_bg)) { resetHelp(); } }; cursor_mc._x = Math.random() * 800; cursor_mc._y = Math.random() * 600; cursor_mc.onEnterFrame = function () { this.startDrag(true); if (this.hitTest(help_mc)) { points2 = points2 + 500; points2_txt.text = points2 + " points"; help_mc._xscale = help_mc._xscale - 2; help_mc._yscale = help_mc._yscale - 2; if (help_mc._xscale <= 5) { resetHelp(); } points = points + 500; points_txt.text = points + " points"; right_bg._x = right_bg._x + bgBack; if (right_bg._x >= 600) { right_bg._x = 600; } bottom_bg._y = bottom_bg._y + bgBack; if (bottom_bg._y >= 600) { bottom_bg._y = 600; } left_bg._x = left_bg._x - bgBack; if (left_bg._x <= -714.1) { left_bg._x = -714.1; } top_bg._y = top_bg._y - bgBack; if (top_bg._y <= -714.1) { top_bg._y = -714.1; } if (points >= levelMax) { levelMax = levelMax + 65000; bgMove = bgMove + 0.2; levelNum = levelNum + 1; bgBack = bgBack + 2; chaserSpeed = chaserSpeed - 2; if (chaserSpeed <= 12) { chaserSpeed = 12; } } } }; ball_mc._x = Math.random() * 800; ball_mc._y = Math.random() * 600; ball_mc.onEnterFrame = function () { var _local2 = _xmouse; this._x = this._x + ((_xmouse - this._x) / 30); this._y = this._y + ((_ymouse - this._y) / 30); if (this.hitTest(cursor_mc)) { size = size - 3; cursor_mc._xscale = cursor_mc._xscale + 5; cursor_mc._yscale = cursor_mc._yscale + 5; life_mc._xscale = size; if (size <= 0) { gotoAndPlay ("game_over"); } } };
Frame 134
stop();
Frame 141
stop();
Frame 142
ball_mc._x = Math.random() * 800; ball_mc._y = Math.random() * 600; ball_mc.onEnterFrame = function () { var _local2 = _xmouse; this._x = this._x + ((_xmouse - this._x) / 40); this._y = this._y + ((_ymouse - this._y) / 40); if (this.hitTest(cursor_mc)) { size = size - 3; cursor_mc._xscale = cursor_mc._xscale + 20; cursor_mc._yscale = cursor_mc._yscale + 20; if (cursor_mc._xscale >= 800) { gotoAndPlay ("instruct4"); } } };
Frame 148
stop();
Frame 149
help_mc._x = 103; help_mc._y = 456; cursor_mc.onEnterFrame = function () { this.startDrag(true); if (this.hitTest(help_mc)) { points2 = points2 + 500; points2_txt.text = points2 + " points"; help_mc._xscale = help_mc._xscale - 2; help_mc._yscale = help_mc._yscale - 2; if (help_mc._xscale <= 5) { resetHelp(); gotoAndPlay ("instruct5"); } } };
Frame 155
stop();
Frame 156
help_mc._x = 455; help_mc._y = 104; cursor_mc._x = Math.random() * 800; cursor_mc._y = Math.random() * 600; cursor_mc._xscale = 100; cursor_mc._yscale = 100; cursor_mc.onEnterFrame = function () { this.startDrag(true); if (this.hitTest(help_mc)) { points2 = points2 + 500; points2_txt.text = points2 + " points"; help_mc._xscale = help_mc._xscale - 2; help_mc._yscale = help_mc._yscale - 2; if (help_mc._xscale <= 5) { resetHelp(); } points = points + 500; points_txt.text = points + " points"; right_bg._x = right_bg._x + bgBack; if (right_bg._x >= 600) { right_bg._x = 600; gotoAndPlay ("instruct6"); } bottom_bg._y = bottom_bg._y + bgBack; if (bottom_bg._y >= 600) { bottom_bg._y = 600; } left_bg._x = left_bg._x - bgBack; if (left_bg._x <= -714.1) { left_bg._x = -714.1; } top_bg._y = top_bg._y - bgBack; if (top_bg._y <= -714.1) { top_bg._y = -714.1; } if (points >= levelMax) { levelMax = levelMax + 65000; bgMove = bgMove + 0.2; levelNum = levelNum + 1; bgBack = bgBack + 2; chaserSpeed = chaserSpeed - 2; if (chaserSpeed <= 12) { chaserSpeed = 12; } } } }; right_bg.onEnterFrame = function () { this._x = this._x - bgMove; if (this.hitTest(cursor_mc)) { cursor_mc._x = this._x - 10; } }; bottom_bg.onEnterFrame = function () { this._y = this._y - bgMove; if (this._y <= 400) { } if (this.hitTest(cursor_mc)) { cursor_mc._y = this._y - 10; } }; left_bg.onEnterFrame = function () { this._x = this._x + bgMove; if (this.hitTest(cursor_mc)) { cursor_mc._x = this._x + 724; } }; top_bg.onEnterFrame = function () { this._y = this._y + bgMove; if (this.hitTest(cursor_mc)) { cursor_mc._y = this._y + 724; } };
Frame 162
stop();
Frame 237
gotoAndPlay (39);
Symbol 25 Button
on (release) { getURL ("http://www.addictinggames.com", _blank); }
Symbol 26 MovieClip Frame 38
gotoAndStop (38);
Symbol 45 MovieClip Frame 10
stop();
Symbol 68 Button
on (release) { _level0.swHighScoreObject.player1Score = _root.points; _root.swHighScoreObject.showTab = "submit"; docount = true; loadMovieNum (_root.HSHubURL, 2); }
Symbol 71 Button
on (release) { _root.swHighScoreObject.showTab = "view"; docount = true; loadMovieNum (_root.HSHubURL, 2); }

Library Items

Symbol 1 FontUsed by:2
Symbol 2 EditableTextUses:1Used by:3
Symbol 3 MovieClip [gameover]Uses:2
Symbol 4 GraphicUsed by:48  Timeline
Symbol 5 GraphicUsed by:12
Symbol 6 FontUsed by:7 9 24
Symbol 7 TextUses:6Used by:12
Symbol 8 GraphicUsed by:12
Symbol 9 TextUses:6Used by:12
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 ButtonUses:5 7 8 9 10 11Used by:26
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:26
Symbol 15 GraphicUsed by:16 26
Symbol 16 MovieClipUses:15Used by:26
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:26
Symbol 19 GraphicUsed by:20 25
Symbol 20 MovieClipUses:19Used by:25
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:25
Symbol 23 GraphicUsed by:25
Symbol 24 TextUses:6Used by:25
Symbol 25 ButtonUses:20 22 23 24 19Used by:26
Symbol 26 MovieClipUses:12 14 16 15 18 25Used by:Timeline
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:29
Symbol 29 MovieClipUses:28Used by:Timeline
Symbol 30 GraphicUsed by:31 62
Symbol 31 MovieClipUses:30Used by:32
Symbol 32 MovieClipUses:31Used by:Timeline
Symbol 33 GraphicUsed by:34 63
Symbol 34 MovieClipUses:33Used by:35
Symbol 35 MovieClipUses:34Used by:Timeline
Symbol 36 FontUsed by:37 53 54 57 58 59 75 77 78 79 80 81 82 83 84 85
Symbol 37 TextUses:36Used by:Timeline
Symbol 38 FontUsed by:39 41 43 49 56 65 66 69 70 72 74
Symbol 39 TextUses:38Used by:40
Symbol 40 MovieClipUses:39Used by:Timeline
Symbol 41 TextUses:38Used by:42
Symbol 42 MovieClipUses:41Used by:Timeline
Symbol 43 TextUses:38Used by:44
Symbol 44 MovieClipUses:43Used by:45
Symbol 45 MovieClipUses:44Used by:Timeline
Symbol 46 GraphicUsed by:47 76
Symbol 47 MovieClipUses:46Used by:Timeline
Symbol 48 MovieClipUses:4Used by:Timeline
Symbol 49 TextUses:38Used by:Timeline
Symbol 50 FontUsed by:51
Symbol 51 EditableTextUses:50Used by:Timeline
Symbol 52 GraphicUsed by:55
Symbol 53 TextUses:36Used by:55
Symbol 54 TextUses:36Used by:55
Symbol 55 ButtonUses:52 53 54Used by:Timeline
Symbol 56 EditableTextUses:38Used by:Timeline
Symbol 57 EditableTextUses:36Used by:Timeline
Symbol 58 EditableTextUses:36Used by:Timeline
Symbol 59 EditableTextUses:36Used by:Timeline
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:Timeline
Symbol 62 MovieClipUses:30Used by:Timeline
Symbol 63 MovieClipUses:33Used by:Timeline
Symbol 64 GraphicUsed by:Timeline
Symbol 65 TextUses:38Used by:68
Symbol 66 TextUses:38Used by:68
Symbol 67 GraphicUsed by:68 71
Symbol 68 ButtonUses:65 66 67Used by:Timeline
Symbol 69 TextUses:38Used by:71
Symbol 70 TextUses:38Used by:71
Symbol 71 ButtonUses:69 70 67Used by:Timeline
Symbol 72 TextUses:38Used by:73
Symbol 73 MovieClipUses:72Used by:Timeline
Symbol 74 TextUses:38Used by:Timeline
Symbol 75 EditableTextUses:36Used by:Timeline
Symbol 76 ButtonUses:46Used by:Timeline
Symbol 77 TextUses:36Used by:Timeline
Symbol 78 EditableTextUses:36Used by:Timeline
Symbol 79 TextUses:36Used by:Timeline
Symbol 80 TextUses:36Used by:Timeline
Symbol 81 TextUses:36Used by:Timeline
Symbol 82 TextUses:36Used by:Timeline
Symbol 83 TextUses:36Used by:Timeline
Symbol 84 EditableTextUses:36Used by:Timeline
Symbol 85 TextUses:36Used by:Timeline

Instance Names

"intro_mc"Frame 1Symbol 26 MovieClip
"instructions_mc"Frame 39Symbol 40 MovieClip
"play_mc2"Frame 39Symbol 42 MovieClip
"right_bg"Frame 57Symbol 48 MovieClip
"bottom_bg"Frame 57Symbol 48 MovieClip
"left_bg"Frame 57Symbol 48 MovieClip
"top_bg"Frame 57Symbol 48 MovieClip
"go_btn"Frame 57Symbol 55 Button
"youveGot_txt"Frame 65Symbol 57 EditableText
"points_txt"Frame 121Symbol 58 EditableText
"level_txt"Frame 121Symbol 59 EditableText
"help_mc"Frame 121Symbol 61 MovieClip
"ball_mc"Frame 121Symbol 62 MovieClip
"cursor_mc"Frame 121Symbol 63 MovieClip
"home2_mc"Frame 127Symbol 73 MovieClip
"youveGot_txt"Frame 127Symbol 75 EditableText
"inv_btn"Frame 128Symbol 76 Button
"points2_txt"Frame 128Symbol 78 EditableText
"help_mc"Frame 128Symbol 61 MovieClip
"cursor_mc"Frame 128Symbol 63 MovieClip
"ball_mc"Frame 142Symbol 62 MovieClip
"help_mc"Frame 149Symbol 61 MovieClip
"right_bg"Frame 156Symbol 48 MovieClip
"bottom_bg"Frame 156Symbol 48 MovieClip
"left_bg"Frame 156Symbol 48 MovieClip
"top_bg"Frame 156Symbol 48 MovieClip
"points2_txt"Frame 156Symbol 84 EditableText
"OriginalSkip"Symbol 26 MovieClip Frame 1Symbol 12 Button
"AGhome01"Symbol 26 MovieClip Frame 33Symbol 25 Button
"AGhome01"Symbol 26 MovieClip Frame 33Symbol 25 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 3 as "gameover"

Labels

"home"Frame 39
"name"Frame 57
"start"Frame 65
"game_over"Frame 127
"instruct1"Frame 128
"instruct2"Frame 135
"instruct3"Frame 142
"instruct4"Frame 149
"instruct5"Frame 156
"instruct6"Frame 163

Dynamic Text Variables

varNameSymbol 51 EditableText""
levelSymbol 56 EditableText"<p align="center"></p>"




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Created: 20/5 -2019 10:51:16 Last modified: 20/5 -2019 10:51:16 Server time: 05/05 -2024 22:14:06