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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/38447101?noj=FRM38447101-29DC" width="1" height="1"></div>

Storm Boat.swf

This is the info page for
Flash #28392

(Click the ID number above for more basic data on this flash file.)


Text
0%

+20% armor

+50% armor

99

99

<p align="left"><font face="Tahoma" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="Tahoma" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="Tahoma" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="Tahoma" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="Tahoma" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="Tahoma" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

The Macromedia Flash help system contains a great deal of information and resources that describe the full range of Flash authoring capabilities and the ActionScript language. Many online resources are also available to help you learn Flash. This document is intended to help you navigate these resources and find the information that is most helpful to you in realizing your goals with Flash.



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PAUSED

<p align="center"><font face="Tahoma" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="center"><font face="Tahoma" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

test

<p align="right"><font face="Tahoma" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0"><b>Sample test</b></font></p>

100

<p align="right"><font face="Tahoma" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0"><b>Sample test</b></font></p>

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<p align="right"><font face="Tahoma" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0"><b>Sample test</b></font></p>

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<p align="right"><font face="Tahoma" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0"><b>Sample test</b></font></p>

100

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function () { getURL ("http://www.gametop.com/stats/stormboat.html", "_blank"); }; _root.loaderAnimDelta = 5; _root.loaderAnimPause = 2500; _root.parsingAnimDelta = 10;
Instance of Symbol 34 MovieClip in Frame 2
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 3
stop();
Instance of Symbol 37 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + _root.loaderAnimDelta); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) { this._alpha = this._alpha - _root.loaderAnimDelta; if (_alpha < 0) { _root.gotoAndPlay("init"); } } }
Frame 5
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; _global.gameInWin = false; _global.userControlled = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); var _local9 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local9, playerS.maxShield, playerS.maxArmor, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale); i++; } _root.gui.tf_rocket.text = _root.bg.player.cannons[0].gunZ[1].amount; _root.bg.player.viewWeapons(); _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local4 = _global.currLevel.level[i].timeOffset.charAt(0); var _local3 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local3 = parseInt(_local3); if (_local4 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local3}); } if (_local4 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local3}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.gui.progress.barArrow._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); if (typeof(_global.envS.comboFactorz) == "string") { var _local5 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local5; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local5 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local5.length) { _local5[i] = trim(_local5[i]); i++; } _global.envS.comboLinkagez = _local5; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local5 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local5; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore) || (_global.levelNum == 1)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = 0; _root.mainSegment = -10; _root.bg.oEF2(); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; title_mc.title.text = ttz.gameCompleteTitle; tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>"; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.fullRezults.items; tf4.text = _global.gameScore; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayBool = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false); _local2++; } return(_local3); }; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.isArrChild = function (arr, name, item) { var _local3 = false; var _local1 = 0; while (_local1 < arr.length) { if (arr[_local1][name] == item) { _local3 = arr[_local1]; break; } _local1++; } return(_local3); }; _global.parsingOn = function () { this._alpha = this._alpha + _root.parsingAnimDelta; if (this._alpha > (100 + _root.parsingAnimDelta)) { _root.gotoAndStop("parse"); delete this.onEnterFrame; } }; _global.parsingOff = function () { this._alpha = this._alpha - _root.parsingAnimDelta; if (this._alpha <= 0) { delete this.onEnterFrame; _root.gotoAndStop("menu"); if (envS.debugFPS == 1) { _root.FPSmeter._visible = true; } } }; stop(); _root.parsingDataMC._alpha = 0; _root.parsingDataMC.onEnterFrame = parsingOn; FPSmeter._visible = false; _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF++; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); countCombo(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]); _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var weaponPoints = new Array(); var klop = 1; while (foo["p" + klop] != undefined) { var wp = new Object(); var wmc = foo["p" + klop]; wp.x = wmc._x; wp.y = wmc._y; foo.localToGlobal(wp); weaponPoints.push({mc:wmc, x:wp.x, y:wp.y}); klop++; } var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "torpedoe") && (!foo.mode)) { continue; } if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) { } else if (foo.alreadyHited(staticObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); if (foo.passageDone()) { foo.kill(true); i--; } } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) { } else if (foo.alreadyHited(enemyObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { if (foo.passageDone()) { foo.kill(true); i--; } } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } j++; } } } else if (foo.object == 0) { if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D \u041B\u0410\u0417\u0415\u0420\u041E\u041C! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); flag = false; } } foo.removeFromArray(); foo.outQueue(); i--; } else { if (foo.alreadyHited(_root.bg.player)) { continue; } var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.addEnemy(_root.bg.player); if (foo.passageDone()) { foo.kill(true); i--; } } } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (staticObjects[i].ignoreDirect) { } else { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u0415\u0421\u0421\u041C\u0415\u0420\u0422\u041D\u042B\u041C \u041E\u0411\u042A\u0415\u041A\u0422\u041E\u041C!"); _root.bg.player.changeArmor(-10000000); } else { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); _root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].enable_enemy_to_enemy_collision) { } else if (enemyObjects[i].armor <= 0) { } else { var j = 0; while (j < enemyObjects.length) { if (i == j) { } else if (!enemyObjects[j].enable_enemy_to_enemy_collision) { } else if (enemyObjects[j].armor <= 0) { } else { name_1 = enemyObjects[i]; name_2 = enemyObjects[j]; if (name_1.hitBody.hitTest(name_2.hitBody)) { if (name_1.dont_smash_me_ally == false) { name_1.changeArmor(-10000000); } if (name_2.dont_smash_me_ally == false) { name_2.changeArmor(-10000000); } break; } } j++; } } i++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { var damage = name.armor; if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) { damage = name.directdamage; } _root.bg.player.changeArmor(-damage); debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + damage); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20); setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; if (_global.gameOver && (!gameInWin)) { _global.sound.play("playerDead", undefined, true); title_mc.title.text = ttz.playerDiedTitle; _global.levelNum--; } else { title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; _global.sound.play("levelComplete", undefined, true); } tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; tf1.text = _global.rezults.killed; tf2.text = _global.rezults.survived; tf3.text = _global.rezults.items; tf4.text = _global.levelScore; tf5.text = _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByTime.length) { var foo = currLevelByTime[i]; if (foo.t <= _global.levelTime) { makeGameObject.call(this, foo.obj, 0); currLevelByTime.splice(i, 1); i--; } i++; } var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, 0); currLevelByFrame.splice(i, 1); i--; } i++; } if (mainSegment != oldMainSegment) { var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = foo.yoffset; if ((vary > oldMainSegment) && (vary <= mainSegment)) { makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta); } i++; } } } }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local7 = _root.fastZone.hitTest(_local6, _local5, 1); var _local8 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local7) { _local3 = _global.envS.screenFastSpeed; } if (_local8) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (flag) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar._yscale = Math.round(_local2); _root.gui.progress.barArrow._y = -(Math.round((_local2 * 327) / 100) + 15); }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } while (this.step < _local4.length) { _local5.text = _local5.text + _local4.charAt(++this.step); } this.currText++; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } if (_global.noSet(this.step)) { this.step = -1; } if (_global.noSet(this.step2)) { this.step2 = 0; } this.step2++; if (this.step2 >= this.delay) { this.step2 = 0; _local5.text = _local5.text + _local4.charAt(++this.step); if (Math.random() < 0.5) { _global.sound.play("type"); } } if (this.step >= _local4.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _global.levelNum++; if (!_global.noSet(_global.levels["level_" + levelNum])) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = prepareText(_global.levels["level_" + levelNum].comment1); wnd.breefText2 = prepareText(_global.levels["level_" + levelNum].comment2); if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum].comment; } if (_global.noSet(wnd.breefText1)) { wnd.breefText1 = ""; } if (_global.noSet(wnd.breefText2)) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_global.noSet(_local3)) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = ""; _root.wnd.intro2.text = ""; _root.wnd.mode = 1; _root.wnd.onEnterFrame = makeBreef; } if (!_global.noSet(_global.levels["level_" + levelNum].story)) { _root.wnd.attachMovie(_global.levels["level_" + levelNum].story, "story", _root.wnd.getNextHighestDepth()); } }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local6 = b; var _local5 = b + 360; var _local11 = _local7 - a; var _local10 = _local6 - a; var _local9 = _local5 - a; var _local4 = Math.abs(_local11); var _local3 = Math.abs(_local10); var _local8 = Math.abs(_local9); var _local2 = Math.min(_local4, _local3); _local2 = Math.min(_local2, _local8); if (_local2 == _local4) { var _local13 = _local7; } if (_local2 == _local3) { var _local13 = _local6; } if (_local2 == _local8) { var _local13 = _local5; } return((_local13 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local4 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local4 = _local4 + _local2; } _local1++; } return(_local4); }; _global.setPlayerSettings = function (lev) { if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local7 in foo) { _local4[_local7] = foo[_local7]; } var _local8 = movingUnits[_local4.tank]; for (var _local7 in _local8) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local8[_local7]; } } var _local10 = mainUnits[_local4.mainObj]; for (var _local7 in _local10) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local10[_local7]; } } var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var _local13 = _local12.depth++; var _local11 = _local12.attachMovie("enemy", "e" + _local13, 1000000 - _local13); _local11.initOffset(_local4.bigObject); _local11.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor); } else { _local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath); } } else { _local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed))); } _local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score); _local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance); _local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); if (_local4.movedWay == 1) { _local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local11.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local11.dieImmediatly = true; } } if (!_global.noSet(_local4.soundKills)) { _local11.soundKills = _local4.soundKills; } _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.object)) { var _local5 = new Object(); for (var _local7 in foo) { _local5[_local7] = foo[_local7]; } var _local9 = standingUnits[_local5.object]; for (var _local7 in _local9) { if (_global.noSet(_local5[_local7])) { _local5[_local7] = _local9[_local7]; } } var _local12 = this.env; if (_local5.top == 1) { _local12 = this.envTop; } if (_local5.top == 2) { _local12 = this.envTop2; } var _local13 = _local12.depth++; var _local11 = _local12.attachMovie(_local5.linkage, "o" + _local13, 1000000 - _local13); _local11.initOffset(_local5.bigObject); _local11.initArmor(_local5.armor); _local11.initScore(_local5.score); _local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot); _local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset); _local11.setMotion(0, 0); _local11.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); _local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay); _local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount); _local11.inQueue(); _local11.link = _local5.linkage; for (var _local7 in _local5) { if (_global.noSet(_local11[_local7])) { _local11[_local7] = _local5[_local7]; } } return(_local11); } if (!_global.noSet(foo.bonus)) { var _local13 = this.bnz.getNextHighestDepth(); var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local13, _local13); _local11.initOffset(foo.bigObject); bonusObjects.push(_local11); _local11._x = foo.xoffset; _local11._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta; _local11.bonusType = foo.bonus; _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "endLevel") { _global.gameOver = true; } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber++; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; };
Instance of Symbol 723 MovieClip "FPSmeter" in Frame 5
//component parameters onClipEvent (construct) { baseFps = 24; }
Frame 6
stop(); XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local4 = new XML(str); if (_local4.status == 0) { _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local3 = 0; while (_local3 < _local4.firstChild.childNodes.length) { foo = _local4.firstChild.childNodes[_local3]; parseXMLtoVars(foo, _global); _local3++; } _root.parsingDataMC.onEnterFrame = parsingOff; } else { var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2]; _root.error.text = _local5; debug(_local5); } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { _local5 = xml.childNodes.join(""); } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"70\" />"; str = str + "<var name=\"bottom\" value=\"10\" />"; str = str + "<var name=\"left\" value=\"10\" />"; str = str + "<var name=\"right\" value=\"10\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-250\" />"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-250\" />"; str = str + "<var name=\"right\" value=\"-250\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-20\" />"; str = str + "<var name=\"bottom\" value=\"-20\" />"; str = str + "<var name=\"left\" value=\"-10\" />"; str = str + "<var name=\"right\" value=\"-10\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-500\" />"; str = str + "<var name=\"bottom\" value=\"-100\" />"; str = str + "<var name=\"left\" value=\"-300\" />"; str = str + "<var name=\"right\" value=\"-300\" />"; str = str + "</object>"; str = str + "<object name=\"bigTileOffset\">"; str = str + "<var name=\"top\" value=\"-1000\" />"; str = str + "<var name=\"bottom\" value=\"-1000\" />"; str = str + "<var name=\"left\" value=\"-300\" />"; str = str + "<var name=\"right\" value=\"-300\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\"/>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object>"; str = str + "<object name=\"textZ\">"; str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /> <font size=\"11\"> - You are at the controls of a combat craft. <br /> - You have to make it to the end of each level, destroying as many enemies as you can. <br /> - Pick up the bonus points \u2013 they can help your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Use either the cursor pad or the WASD keys to move around the screen. <br /> - Use the mouse cursor to aim. <br /> - Use the left mouse button to fire. <br /></font><br /> </var>"; str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" > </var>"; str = str + "<var name=\"completeString4\" >Level score :</var>"; str = str + "<var name=\"completeString5\" >Total score :</var>"; str = str + "<var name=\"final_completeString1\" >Enemies destroyed total:</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total:</var>"; str = str + "<var name=\"final_completeString3\" > </var>"; str = str + "<var name=\"final_completeString4\" >Total score :</var>"; str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>"; str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"4\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"4\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"4\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.05\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.99\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"markerDebug\" value=\"0\" />"; str = str + "<var name=\"wayDebug\" value=\"0\" />"; str = str + "<var name=\"debugFPS\" value=\"0\" />"; str = str + "<var name=\"lazerInterval\" value=\"15\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"60\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-200\" />"; str = str + "<var name=\"newBigObjectYOffset\" value=\"-450\" />"; str = str + "<var name=\"splashTests\" value=\"10\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"70\" />"; str = str + "<var name=\"defaultRotation\" value=\"180\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"autoAimDistance\" value=\"30\" />"; str = str + "<var name=\"UAADistance\" value=\"30\" />"; str = str + "<var name=\"SolarX\" value=\"275\" />"; str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />"; str = str + "<var name=\"SolarY\" value=\"400\" />"; str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />"; str = str + "<var name=\"addingGrenades\" value=\"12\" />"; str = str + "<var name=\"defaultScore\" value=\"0\" />"; str = str + "<var name=\"comboFactorz\" value=\"1.1, 1.5, 2, 2.5, 3, 4, 5\" />"; str = str + "<var name=\"comboLinkagez\" value=\"2_x, 3_x, 4_x, 5_x, 6_x, 7_x, 8_x\" />"; str = str + "<var name=\"comboDeltaz\" value=\"20, 20, 20, 20, 20, 20, 20\" />"; str = str + "</object>"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"playerBoat\">"; str = str + "<var name=\"speed\" value=\"10\" />"; str = str + "<var name=\"XspeedFactor\" value=\"6\" />"; str = str + "<var name=\"YspeedFactor\" value=\"4\" />"; str = str + "<var name=\"rotationFactor\" value=\"1\" />"; str = str + "<var name=\"base\" value=\"player_base\" />"; str = str + "<var name=\"gun\" value=\"player_gun\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"2\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"50\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"tempUp\" value=\"0.1\" />"; str = str + "<var name=\"tempDown\" value=\"1.1\" />"; str = str + "<var name=\"stopFireTemp\" value=\"100\" />"; str = str + "<var name=\"startFireTemp\" value=\"99\" />"; str = str + "<var name=\"grade1\" value=\"55\" />"; str = str + "<var name=\"grade2\" value=\"95\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"27\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot3,shoot5\" />"; str = str + "<var name=\"pointsAngles\" value=\"-1,1\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletType\" value=\"ball_fire\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"shotsTime\" value=\"16\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"130\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"21\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"amount\" value=\"0\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"heli1\">"; str = str + "<var name=\"base\" value=\"heli1_base\" />"; str = str + "<var name=\"shadow\" value=\"heli1_shadow\" />"; str = str + "<var name=\"gun\" value=\"gun_1,gun_1,gun_1\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1,rocket,rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0,0,0\" />"; str = str + "<var name=\"flySteps\" value=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t,t+0,t+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"11,11,11\" />"; str = str + "<var name=\"bulletDamage\" value=\"20,20,20\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000,60,60\" />"; str = str + "<var name=\"clip\" value=\"1,1,1\" />"; str = str + "<var name=\"shotsTime\" value=\"6,6,6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli11\">"; str = str + "<var name=\"base\" value=\"heli11_base\" />"; str = str + "<var name=\"shadow\" value=\"heli11_shadow\" />"; str = str + "<var name=\"gun\" value=\"gun_1,gun_1,gun_1\" />"; str = str + "<var name=\"armor\" value=\"115\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1,emptyShoot,emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0,0,0\" />"; str = str + "<var name=\"flySteps\" value=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0,t,t\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"11,-11,-11\" />"; str = str + "<var name=\"bulletDamage\" value=\"0,0,0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000,60000,60000\" />"; str = str + "<var name=\"clip\" value=\"1,1,1\" />"; str = str + "<var name=\"shotsTime\" value=\"6,6,6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rocket2\">"; str = str + "<var name=\"base\" value=\"rocket2\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-17\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"20\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rocket2_1\">"; str = str + "<var name=\"base\" value=\"rocket2_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-17\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli3\">"; str = str + "<var name=\"base\" value=\"heli3_base\" />"; str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"40\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"17\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli33\">"; str = str + "<var name=\"base\" value=\"heli33_base\" />"; str = str + "<var name=\"shadow\" value=\"heli33_shadow\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"16\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"72\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"heli33_1\">"; str = str + "<var name=\"base\" value=\"heli33_base\" />"; str = str + "<var name=\"shadow\" value=\"heli33_shadow\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"23\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"16\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"40\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"heli33_2\">"; str = str + "<var name=\"base\" value=\"heli33_base\" />"; str = str + "<var name=\"shadow\" value=\"heli33_shadow\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"23\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"17\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank_2\">"; str = str + "<var name=\"base\" value=\"tank\" />"; str = str + "<var name=\"gun\" value=\"big_mortira\" />"; str = str + "<var name=\"armor\" value=\"55\" />"; str = str + "<var name=\"bulletType\" value=\"ball_fire_1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-20\" />"; str = str + "<var name=\"flySteps\" value=\"21\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"150\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+45\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"bulletSpeed\" value=\"17\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"40\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "</object> "; str = str + "<object name=\"tank_3\">"; str = str + "<var name=\"base\" value=\"tank\" />"; str = str + "<var name=\"gun\" value=\"big_doubleGun\" />"; str = str + "<var name=\"armor\" value=\"65\" />"; str = str + "<var name=\"bulletType\" value=\"ball_fire_1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-20\" />"; str = str + "<var name=\"flySteps\" value=\"23\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"130\" />"; str = str + "<var name=\"bulletSpeed\" value=\"17\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"40\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"boat_player\">"; str = str + "<var name=\"base\" value=\"boat_player\" />"; str = str + "<var name=\"gun\" value=\"gun_rocket\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"120\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"17\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"marine\">"; str = str + "<var name=\"base\" value=\"human_base\" />"; str = str + "<var name=\"gun\" value=\"marine\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-30\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"11\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"md_1, md_2, md_3, md_4\" />"; str = str + "</object>"; str = str + "<object name=\"marine_1\">"; str = str + "<var name=\"base\" value=\"human_base\" />"; str = str + "<var name=\"gun\" value=\"marine_1\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"120\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"11\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"md_1, md_2, md_3, md_4\" />"; str = str + "</object> "; str = str + "<object name=\"ship_sub\">"; str = str + "<var name=\"base\" value=\"ship_sub\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"400\" />"; str = str + "<var name=\"bulletType\" value=\"rocket,rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0,10\" />"; str = str + "<var name=\"flySteps\" value=\"0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+180, h+180\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10,10\" />"; str = str + "<var name=\"bulletDamage\" value=\"20,20\" />"; str = str + "<var name=\"reloadingTime\" value=\"250,250\" />"; str = str + "<var name=\"clip\" value=\"1,1\" />"; str = str + "<var name=\"shotsTime\" value=\"6,6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"s,s\" />"; str = str + "<var name=\"bulletFactor\" value=\"5,5\" />"; str = str + "</object> "; str = str + "<object name=\"boat_1\">"; str = str + "<var name=\"base\" value=\"boat_1\" />"; str = str + "<var name=\"gun\" value=\"marine_1\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"20\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"md_1, md_2, md_3, md_4\" />"; str = str + "</object> "; str = str + "<object name=\"boat_2\">"; str = str + "<var name=\"base\" value=\"boat_2\" />"; str = str + "<var name=\"gun\" value=\"marine_1, marine_1, marine_1\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0,0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"5, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60\" />"; str = str + "<var name=\"clip\" value=\"2, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"md_1, md_2, md_3, md_4\" />"; str = str + "</object>"; str = str + "<object name=\"bus\">"; str = str + "<var name=\"base\" value=\"bus\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"500\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bus_1\">"; str = str + "<var name=\"base\" value=\"bus_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"500\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"vagon_1\">"; str = str + "<var name=\"base\" value=\"vagon_1\" />"; str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-31, -63, -64\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120\" />"; str = str + "<var name=\"clip\" value=\"2, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"4, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"vagon_2\">"; str = str + "<var name=\"base\" value=\"vagon_2\" />"; str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-30, -59,-62\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120\" />"; str = str + "<var name=\"clip\" value=\"2, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"4, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"vagon_3\">"; str = str + "<var name=\"base\" value=\"vagon_3\" />"; str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-32, -61,-63\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120\" />"; str = str + "<var name=\"clip\" value=\"2, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"4, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"vagon_4\">"; str = str + "<var name=\"base\" value=\"vagon_4\" />"; str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-31, -63, -64\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120\" />"; str = str + "<var name=\"clip\" value=\"2, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"4, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"vagon_5\">"; str = str + "<var name=\"base\" value=\"vagon_5\" />"; str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-30, -59,-62\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120\" />"; str = str + "<var name=\"clip\" value=\"2, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"4, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"vagon_6\">"; str = str + "<var name=\"base\" value=\"vagon_6\" />"; str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-32, -61,-63\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120\" />"; str = str + "<var name=\"clip\" value=\"2, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"4, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"vagon\">"; str = str + "<var name=\"base\" value=\"vagon\" />"; str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0,0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 30, 30\" />"; str = str + "<var name=\"clip\" value=\"2, 3, 3\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 3, 3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"boat_3\">"; str = str + "<var name=\"base\" value=\"boat_3\" />"; str = str + "<var name=\"gun\" value=\"marine_1, marine_1, marine_1, marine_1, marine_1, marine_1, marine_1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot, playerShoot, playerShoot, playerShoot, playerShoot, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0,10,5,10,5,0,15\" />"; str = str + "<var name=\"flySteps\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t+0,t+5,t-5,t+10,t-10,t+7,t-7\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10,10,10,10,10,10,10\" />"; str = str + "<var name=\"bulletDamage\" value=\"5,5,5,5,5,5,5\" />"; str = str + "<var name=\"reloadingTime\" value=\"30,30,30,30,30,30,30\" />"; str = str + "<var name=\"clip\" value=\"1,1,1,1,1,1,1\" />"; str = str + "<var name=\"shotsTime\" value=\"6,6,6,6,6,6,6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"ship_big\">"; str = str + "<var name=\"base\" value=\"ship_big\" />"; str = str + "<var name=\"gun\" value=\"gun_big1, gun_rocket, gun_rocket\" />"; str = str + "<var name=\"armor\" value=\"500\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"40, 40,40\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t+0, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 30, 30\" />"; str = str + "<var name=\"clip\" value=\"2, 3, 3\" />"; str = str + "<var name=\"shotsTime\" value=\"6, 4, 4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"ship_cargo\">"; str = str + "<var name=\"base\" value=\"ship_cargo\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"4500\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-10\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_big\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"plane_big_shadow\" />"; str = str + "<var name=\"base\" value=\"plane_big_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"1000\" />"; str = str + "<var name=\"bulletType\" value=\"shoot, shoot, shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w, w-60, w-30, w+30, w+60\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000, 30000, 30000, 30000, 30000\" />"; str = str + "<var name=\"clip\" value=\"5, 5, 5, 5, 5\" />"; str = str + "<var name=\"shotsTime\" value=\"2, 2, 2, 2, 2\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_jet\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"plane_jet_shadow\" />"; str = str + "<var name=\"base\" value=\"plane_jet_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1, weapon1, weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0, w+0, w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"35, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 10 ,10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000, 30000, 30000\" />"; str = str + "<var name=\"clip\" value=\"2, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 3, 3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"empty_base\">"; str = str + "<var name=\"base\" value=\"human_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-60\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"reloadingTime\" value=\"90\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"md_1, md_2, md_3, md_4\" />"; str = str + "</object> "; str = str + "<object name=\"boss_jetfighter\">"; str = str + "<var name=\"base\" value=\"plane1_base\" />"; str = str + "<var name=\"shadow\" value=\"plane1_shadow\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"empty_shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-15\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"boss_jetfighter_1\">"; str = str + "<var name=\"shadow\" value=\"plane_jet_shadow\" />"; str = str + "<var name=\"base\" value=\"plane_jet_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1,rocket,rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-8,-13,-12\" />"; str = str + "<var name=\"flySteps\" value=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0,w+0,w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20,13,13\" />"; str = str + "<var name=\"bulletDamage\" value=\"5,20,20\" />"; str = str + "<var name=\"reloadingTime\" value=\"30,40,40\" />"; str = str + "<var name=\"clip\" value=\"3,1,1\" />"; str = str + "<var name=\"shotsTime\" value=\"2,1,1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d,s,s\" />"; str = str + "<var name=\"bulletFactor\" value=\"1,9,9\" />"; str = str + "</object> "; str = str + "<object name=\"boss_jetfighter_2\">"; str = str + "<var name=\"shadow\" value=\"plane_jet_shadow\" />"; str = str + "<var name=\"base\" value=\"plane_jet_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1,rocket,rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-8,-13,-12\" />"; str = str + "<var name=\"flySteps\" value=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0,w+0,w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20,13,13\" />"; str = str + "<var name=\"bulletDamage\" value=\"5,20,20\" />"; str = str + "<var name=\"reloadingTime\" value=\"3000,35,35\" />"; str = str + "<var name=\"clip\" value=\"3,1,1\" />"; str = str + "<var name=\"shotsTime\" value=\"2,1,1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"1\" />"; str = str + "<var name=\"bulletDir\" value=\"d,s,s\" />"; str = str + "<var name=\"bulletFactor\" value=\"1,11,11\" />"; str = str + "</object> "; str = str + "<object name=\"emiter\">"; str = str + "<var name=\"base\" value=\"human_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"bulletType\" value=\"empty_shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-15\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"movingUnits\">"; str = str + "<object name=\"truck2Lin\">"; str = str + "<var name=\"mainObj\" value=\"carier\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"truck1Lin\">"; str = str + "<var name=\"mainObj\" value=\"carier\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"7\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"400\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"100\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-6\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rocket2\">"; str = str + "<var name=\"mainObj\" value=\"rocket2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"11\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"50\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"1\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rocket2_1\">"; str = str + "<var name=\"mainObj\" value=\"rocket2_1\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"11\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"50\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"11\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"emiter\">"; str = str + "<var name=\"mainObj\" value=\"emiter\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"400\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"ship_big\">"; str = str + "<var name=\"mainObj\" value=\"ship_big\" />"; str = str + "<var name=\"way\" value=\"Mline_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"-90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"170\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_sub\">"; str = str + "<var name=\"mainObj\" value=\"ship_sub\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"-90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"700\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"140\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"marine\">"; str = str + "<var name=\"mainObj\" value=\"marine\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"marine_1\">"; str = str + "<var name=\"mainObj\" value=\"marine_1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"4\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boat_3\">"; str = str + "<var name=\"mainObj\" value=\"boat_3\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"marine_s\">"; str = str + "<var name=\"mainObj\" value=\"marine\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"marine_a\">"; str = str + "<var name=\"mainObj\" value=\"marine\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"heli1\">"; str = str + "<var name=\"mainObj\" value=\"heli1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"110\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"5\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"80\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"1\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli11\">"; str = str + "<var name=\"mainObj\" value=\"heli11\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"50\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli3\">"; str = str + "<var name=\"mainObj\" value=\"heli3\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"110\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"5\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"80\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"1\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli33\">"; str = str + "<var name=\"mainObj\" value=\"heli33\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"13\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-220\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"350\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"80\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"6\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli33_1\">"; str = str + "<var name=\"mainObj\" value=\"heli33_1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"13\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-200\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"250\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"6\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli33_2\">"; str = str + "<var name=\"mainObj\" value=\"heli33_2\" />"; str = str + "<var name=\"way\" value=\"povorot_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"12\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"500\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boat_player\">"; str = str + "<var name=\"mainObj\" value=\"boat_player\" />"; str = str + "<var name=\"way\" value=\"followLine_way\" />"; str = str + "<var name=\"xratio\" value=\"105\" />"; str = str + "<var name=\"yratio\" value=\"105\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_jetfighter\">"; str = str + "<var name=\"mainObj\" value=\"boss_jetfighter\" />"; str = str + "<var name=\"way\" value=\"followLine_way\" />"; str = str + "<var name=\"xratio\" value=\"105\" />"; str = str + "<var name=\"yratio\" value=\"105\" />"; str = str + "<var name=\"mratio\" value=\"10\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"10\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_jetfighter_1\">"; str = str + "<var name=\"mainObj\" value=\"boss_jetfighter_1\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"6\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "<var name=\"UAADistance\" value=\"100\" />"; str = str + "<var name=\"UAARotationFactor\" value=\"15\" />"; str = str + "</object>"; str = str + "<object name=\"boss_jetfighter_2\">"; str = str + "<var name=\"mainObj\" value=\"boss_jetfighter_2\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"12\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boat_player_c\">"; str = str + "<var name=\"mainObj\" value=\"boat_player\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"300\" />"; str = str + "<var name=\"yratio\" value=\"180\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-30\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"1100\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"50\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boat_player_cf\">"; str = str + "<var name=\"mainObj\" value=\"boat_player\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"300\" />"; str = str + "<var name=\"yratio\" value=\"180\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"-90\" />"; str = str + "<var name=\"factor\" value=\"-1\" />"; str = str + "<var name=\"xoffset\" value=\"-30\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"1100\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"50\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_big\">"; str = str + "<var name=\"mainObj\" value=\"plane_big\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"200\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_jet\">"; str = str + "<var name=\"mainObj\" value=\"plane_jet\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"200\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"empty_base\">"; str = str + "<var name=\"mainObj\" value=\"empty_base\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"vagon\">"; str = str + "<var name=\"mainObj\" value=\"vagon\" />"; str = str + "<var name=\"way\" value=\"bus_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bus\">"; str = str + "<var name=\"mainObj\" value=\"bus\" />"; str = str + "<var name=\"way\" value=\"bus_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bus_1\">"; str = str + "<var name=\"mainObj\" value=\"bus_1\" />"; str = str + "<var name=\"way\" value=\"bus_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"550\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_cargo\">"; str = str + "<var name=\"mainObj\" value=\"ship_cargo\" />"; str = str + "<var name=\"way\" value=\"cargo_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"485\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"17\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"exploder1\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"20\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"30\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "</object>"; str = str + "<object name=\"exploder2\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint_n\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"2\" />"; str = str + "<var name=\"damageRadius\" value=\"80\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"30\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "</object>"; str = str + "<object name=\"exploder_fly\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"2\" />"; str = str + "<var name=\"damageRadius\" value=\"10\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"3\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"bomb_fly\" />"; str = str + "</object>"; str = str + "<object name=\"exploder_bomber\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"2\" />"; str = str + "<var name=\"damageRadius\" value=\"10\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"3\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"bomber\" />"; str = str + "</object>"; str = str + "<object name=\"exploder_heli\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"2\" />"; str = str + "<var name=\"damageRadius\" value=\"10\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"3\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"heli\" />"; str = str + "</object>"; str = str + "<object name=\"exploder_jet\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"2\" />"; str = str + "<var name=\"damageRadius\" value=\"10\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"3\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"jet\" />"; str = str + "</object>"; str = str + "<object name=\"barrel\">"; str = str + "<var name=\"linkage\" value=\"barrel\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bomb_1\">"; str = str + "<var name=\"linkage\" value=\"bomb\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bomb_2\">"; str = str + "<var name=\"linkage\" value=\"bomb_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"70\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bomb_3\">"; str = str + "<var name=\"linkage\" value=\"bomb_2\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"70\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bomb_33\">"; str = str + "<var name=\"linkage\" value=\"bomb_22\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"70\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ground_1\">"; str = str + "<var name=\"linkage\" value=\"ground_1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"ground_1_1\">"; str = str + "<var name=\"linkage\" value=\"ground_1_1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"ground_1_2\">"; str = str + "<var name=\"linkage\" value=\"ground_1_2\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"ground_2\">"; str = str + "<var name=\"linkage\" value=\"ground_2\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object> "; str = str + "<object name=\"ground_2_1\">"; str = str + "<var name=\"linkage\" value=\"ground_2_1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"ground_2_2\">"; str = str + "<var name=\"linkage\" value=\"ground_2_2\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"ground_3\">"; str = str + "<var name=\"linkage\" value=\"ground_3\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dock_1\">"; str = str + "<var name=\"linkage\" value=\"dock_1\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dock_2\">"; str = str + "<var name=\"linkage\" value=\"dock_2\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"helipad\">"; str = str + "<var name=\"linkage\" value=\"helipad\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bridge\">"; str = str + "<var name=\"linkage\" value=\"bridge\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"bridge_1\">"; str = str + "<var name=\"linkage\" value=\"bridge_1\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"bridge_t\">"; str = str + "<var name=\"linkage\" value=\"bridge_t\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"bridge_1_t\">"; str = str + "<var name=\"linkage\" value=\"bridge_1_t\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"house1\">"; str = str + "<var name=\"linkage\" value=\"house1\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"house2\">"; str = str + "<var name=\"linkage\" value=\"house2\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rls1\">"; str = str + "<var name=\"linkage\" value=\"rls1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rls2\">"; str = str + "<var name=\"linkage\" value=\"rls2\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"store1\">"; str = str + "<var name=\"linkage\" value=\"store1\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"store2\">"; str = str + "<var name=\"linkage\" value=\"store2\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"palm_1\">"; str = str + "<var name=\"linkage\" value=\"palm_1\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"palm_2\">"; str = str + "<var name=\"linkage\" value=\"palm_2\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"palm_3\">"; str = str + "<var name=\"linkage\" value=\"palm_3\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"palm_4\">"; str = str + "<var name=\"linkage\" value=\"palm_4\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"palm_5\">"; str = str + "<var name=\"linkage\" value=\"palm_5\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"palm_6\">"; str = str + "<var name=\"linkage\" value=\"palm_6\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wood_1\">"; str = str + "<var name=\"linkage\" value=\"wood_1\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"wood_2\">"; str = str + "<var name=\"linkage\" value=\"wood_2\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"wood_3\">"; str = str + "<var name=\"linkage\" value=\"wood_3\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"wood_4\">"; str = str + "<var name=\"linkage\" value=\"wood_4\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"wood_5\">"; str = str + "<var name=\"linkage\" value=\"wood_5\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dot_1\">"; str = str + "<var name=\"linkage\" value=\"dot_1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode2\" />"; str = str + "</object>"; str = str + "<object name=\"dot_2\">"; str = str + "<var name=\"linkage\" value=\"dot_2\" />"; str = str + "<var name=\"armor\" value=\"120\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode2\" />"; str = str + "</object>"; str = str + "<object name=\"dot_3\">"; str = str + "<var name=\"linkage\" value=\"dot_3\" />"; str = str + "<var name=\"armor\" value=\"150\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode2\" />"; str = str + "</object>"; str = str + "<object name=\"dot_3_explo\">"; str = str + "<var name=\"linkage\" value=\"dot_3_explo\" />"; str = str + "<var name=\"armor\" value=\"150\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dot_2_explo\">"; str = str + "<var name=\"linkage\" value=\"dot_2_explo\" />"; str = str + "<var name=\"armor\" value=\"150\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dot_1_explo\">"; str = str + "<var name=\"linkage\" value=\"dot_1_explo\" />"; str = str + "<var name=\"armor\" value=\"150\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"crater\">"; str = str + "<var name=\"linkage\" value=\"crater\" />"; str = str + "<var name=\"armor\" value=\"150\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower\">"; str = str + "<var name=\"linkage\" value=\"tower\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode2\" />"; str = str + "</object>"; str = str + "<object name=\"KPP\">"; str = str + "<var name=\"linkage\" value=\"KPP\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode2\" />"; str = str + "</object>"; str = str + "<object name=\"KPP_r\">"; str = str + "<var name=\"linkage\" value=\"KPP_r\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode2\" />"; str = str + "</object>"; str = str + "<object name=\"KPP_l\">"; str = str + "<var name=\"linkage\" value=\"KPP_l\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode2\" />"; str = str + "</object>"; str = str + "<object name=\"mine\">"; str = str + "<var name=\"linkage\" value=\"mine\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"box\">"; str = str + "<var name=\"linkage\" value=\"box\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"300\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment\" >Angie, my baby! For half a year now, we have been shooting up those rotten junk boats on the reeking channels of the Mekong River while my brothers were giving up their souls to God on the continent and in the air. But that is over now \u2013 my combat craft has been included in the assault force, and our operation begins tomorrow at noon. The guys are a bit nervous, but that is all right. It is time for them to buck up after all those benders at the Saigon brothels.</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"50\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"playerBoat\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_m\" ECCount=\"1\" ECTime=\"33\" ECXOffset=\"0\" ECYOffset=\"70\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"50\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_2\" xoffset=\"0\" object=\"bomb_2\" EC=\"barr_expl_mmm\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mmm\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"50\" damageRadius=\"50\" />"; str = str + "<object name=\"barr_expl_mm\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"30\" />"; str = str + "<object name=\"barr_expl_m\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"50\" damageRadius=\"100\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.35\" xoffset=\"170\" object=\"mine\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"400\" object=\"mine\" />"; str = str + "<object yoffset=\"2.55\" xoffset=\"325\" object=\"mine\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"220\" object=\"mine\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"120\" object=\"mine\" />"; str = str + "<object yoffset=\"6.0\" command=\"textBar1\" text=\"attention!\" color=\"ff0000\" interval=\"3300\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"6.1\" command=\"textBar2\" text=\"we are approaching the river delta\" color=\"ff0000\" interval=\"2900\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"6.2\" command=\"textBar3\" text=\"close your ranks!!!\" color=\"ff0000\" interval=\"2500\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"8.0\" command=\"textBar1\" text=\"attention!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"8.1\" command=\"textBar2\" text=\"the enemy\u2019s aviation is in sight\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"3.35\" xoffset=\"120\" object=\"tower\" top=\"1\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"100\" object=\"ground_3\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" object=\"ground_3\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"80\" object=\"palm_6\" />"; str = str + "<object yoffset=\"1.15\" xoffset=\"320\" object=\"palm_6\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"370\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"500\" object=\"ground_3\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"440\" object=\"ground_3\" />"; str = str + "<object yoffset=\"2.15\" xoffset=\"470\" object=\"palm_4\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"80\" object=\"ground_2\" />"; str = str + "<object yoffset=\"3.05\" xoffset=\"50\" object=\"palm_4\" />"; str = str + "<object yoffset=\"3.55\" xoffset=\"140\" object=\"palm_5\" />"; str = str + "<object yoffset=\"3.35\" xoffset=\"20\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"560\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"4.55\" xoffset=\"500\" object=\"palm_4\" />"; str = str + "<object yoffset=\"4.25\" xoffset=\"510\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.85\" xoffset=\"180\" object=\"ground_3\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"440\" object=\"tower\" top=\"1\" /> "; str = str + "<object yoffset=\"4.4\" xoffset=\"440\" tank=\"empty_base\" cannonTimeOffset=\"-30\" />"; str = str + "<object yoffset=\"4.85\" xoffset=\"180\" object=\"dot_1\" top=\"1\" /> "; str = str + "<object yoffset=\"4.8\" xoffset=\"180\" tank=\"empty_base\" cannonTimeOffset=\"-30\" />"; str = str + "<object yoffset=\"2.05\" xoffset=\"480\" tank=\"marine\" endFrame=\"120\" rotate=\"120\" mratio=\"1\" reloadingTime=\"60000\" />"; str = str + "<object yoffset=\"2.15\" xoffset=\"500\" tank=\"marine\" endFrame=\"150\" rotate=\"140\" mratio=\"2\" reloadingTime=\"60000\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"520\" tank=\"marine\" endFrame=\"180\" rotate=\"140\" mratio=\"1\" reloadingTime=\"60000\" />"; str = str + "<object yoffset=\"2.05\" xoffset=\"500\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"2.25\" xoffset=\"500\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"375\" tank=\"boss_jetfighter\" rotate=\"80\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"325\" tank=\"boss_jetfighter\" rotate=\"80\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"425\" tank=\"boss_jetfighter\" rotate=\"80\" />"; str = str + "<object yoffset=\"4.15\" xoffset=\"50\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"4.35\" xoffset=\"50\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"175\" tank=\"boss_jetfighter\" rotate=\"100\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"125\" tank=\"boss_jetfighter\" rotate=\"100\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"225\" tank=\"boss_jetfighter\" rotate=\"100\" />"; str = str + "<object yoffset=\"5.6\" tank=\"boat_player_c\" />"; str = str + "<object yoffset=\"5.6\" tank=\"boat_player_cf\" />"; str = str + "<object yoffset=\"5.9\" tank=\"boat_player_c\" rotate=\"75\" xratio=\"350\" endFrame=\"950\" />"; str = str + "<object yoffset=\"5.9\" tank=\"boat_player_cf\" rotate=\"-75\" xratio=\"350\" endFrame=\"950\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"180\" tank=\"boat_player\" endFrame=\"480\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"370\" tank=\"boat_player\" endFrame=\"480\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"250\" object=\"exploder_bomber\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"150\" object=\"exploder_fly\" explodeTimer=\"1\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"200\" object=\"exploder_fly\" explodeTimer=\"15\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"250\" object=\"exploder_fly\" explodeTimer=\"30\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"300\" object=\"exploder_fly\" explodeTimer=\"45\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"350\" object=\"exploder_fly\" explodeTimer=\"60\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"-50\" tank=\"plane_big\" rotate=\"23\" mratio=\"8\" EC=\"bomb, bomb\" ECCount=\"6, 6\" ECTime=\"13,13\" ECXOffset=\"-20, 20\" ECYOffset=\"20, -20\" ECTimeOffset=\"1, 1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"350\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"350\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"350\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"350\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"300\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"350\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"350\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"400\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"-50\" tank=\"plane_jet\" rotate=\"13\" mratio=\"8\" EC=\"bomb_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"-50\" tank=\"plane_jet\" rotate=\"3\" mratio=\"8\" EC=\"bomb_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"50\" tank=\"plane_jet\" rotate=\"0\" mratio=\"8\" EC=\"bomb_1\" ECCount=\"1\" ECTime=\"55\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"100\" tank=\"plane_jet\" rotate=\"-15\" mratio=\"8\" EC=\"bomb_1\" ECCount=\"1\" ECTime=\"55\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"45\" object=\"ground_3\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"65\" object=\"palm_6\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"225\" object=\"ground_2\" />"; str = str + "<object yoffset=\"11.75\" xoffset=\"140\" object=\"palm_3\" />"; str = str + "<object yoffset=\"12.05\" xoffset=\"290\" object=\"palm_1\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"225\" object=\"dot_2\" top=\"1\" /> "; str = str + "<object yoffset=\"11.5\" xoffset=\"225\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+0\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"11.55\" xoffset=\"275\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h-40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"11.55\" xoffset=\"175\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"400\" object=\"mine\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"150\" object=\"mine\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"450\" object=\"mine\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"100\" object=\"mine\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"500\" object=\"mine\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"50\" object=\"mine\" />"; str = str + "<object yoffset=\"11.75\" xoffset=\"450\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"11.95\" xoffset=\"450\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"375\" tank=\"boss_jetfighter\" rotate=\"90\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"325\" tank=\"boss_jetfighter\" rotate=\"90\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"425\" tank=\"boss_jetfighter\" rotate=\"90\" />"; str = str + "<object yoffset=\"12.15\" xoffset=\"150\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"12.35\" xoffset=\"150\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"175\" tank=\"boss_jetfighter\" rotate=\"90\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"125\" tank=\"boss_jetfighter\" rotate=\"90\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"225\" tank=\"boss_jetfighter\" rotate=\"90\" />"; str = str + "<object yoffset=\"13.55\" xoffset=\"400\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"13.75\" xoffset=\"450\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"400\" object=\"exploder_fly\" explodeTimer=\"1\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"400\" object=\"exploder_fly\" explodeTimer=\"1\" />"; str = str + "<object yoffset=\"14.2\" xoffset=\"400\" object=\"exploder_fly\" explodeTimer=\"1\" />"; str = str + "<object yoffset=\"14.2\" xoffset=\"400\" object=\"exploder_fly\" explodeTimer=\"1\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"400\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"2,2\" ECTime=\"40,40\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"25, 21\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"350\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"2,2\" ECTime=\"40,40\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"14, 17\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"450\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"2,2\" ECTime=\"40,40\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"21, 19\" />"; str = str + "<object yoffset=\"14.65\" xoffset=\"150\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"14.85\" xoffset=\"350\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"15.1\" xoffset=\"100\" object=\"exploder_fly\" explodeTimer=\"1\" />"; str = str + "<object yoffset=\"15.1\" xoffset=\"100\" object=\"exploder_fly\" explodeTimer=\"1\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"100\" object=\"exploder_fly\" explodeTimer=\"1\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"100\" object=\"exploder_fly\" explodeTimer=\"1\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"100\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"2,2\" ECTime=\"40,40\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"12, 15\" />"; str = str + "<object yoffset=\"15.1\" xoffset=\"50\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"2,2\" ECTime=\"40,40\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"19, 17\" />"; str = str + "<object yoffset=\"15.1\" xoffset=\"150\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"2,2\" ECTime=\"40,40\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"11, 13\" />"; str = str + "<object yoffset=\"14.2\" xoffset=\"30\" object=\"ground_1\" />"; str = str + "<object yoffset=\"14.8\" xoffset=\"100\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"15.35\" xoffset=\"275\" object=\"dot_3\" armor=\"200\" top=\"1\" /> "; str = str + "<object yoffset=\"15.25\" xoffset=\"275\" tank=\"empty_base\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.5\" command=\"slideConstant\" factor=\"0.99\" limit=\"3\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"305\" object=\"dock_1\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"356\" object=\"dock_1\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"338\" object=\"dock_1\" />"; str = str + "<object yoffset=\"14.1\" xoffset=\"481\" object=\"tower\" />"; str = str + "<object yoffset=\"13.35\" xoffset=\"399\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"441\" object=\"wood_1\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"119\" object=\"wood_5\" />"; str = str + "<object yoffset=\"13.4\" xoffset=\"492\" object=\"house2\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"56\" object=\"palm_5\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"131\" object=\"crater\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"24\" object=\"crater\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"434\" object=\"palm_6\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"484\" object=\"wood_1\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"467\" object=\"crater\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"127\" object=\"dot_1_explo\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"414\" object=\"wood_2\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"427\" object=\"wood_4\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"501\" object=\"palm_6\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"431\" object=\"crater\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"422\" object=\"house1\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"487\" object=\"wood_2\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"539\" object=\"palm_2\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"482\" object=\"ground_1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"47\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"14.2\" xoffset=\"70\" tank=\"marine_1\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"14.4\" xoffset=\"100\" tank=\"marine_1\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"14.55\" xoffset=\"115\" tank=\"marine_1\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"14.35\" xoffset=\"20\" object=\"palm_3\" />"; str = str + "<object yoffset=\"14.65\" xoffset=\"40\" object=\"palm_1\" />"; str = str + "<object yoffset=\"15.0\" xoffset=\"50\" object=\"palm_4\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"120\" object=\"palm_2\" />"; str = str + "<object yoffset=\"15.45\" xoffset=\"270\" object=\"palm_6\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"200\" object=\"palm_3\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"40\" object=\"palm_3\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment\" >Baby, you can be proud of me! After we caused that little stir in the delta, it looks like my dear commanders have finally remembered by name again. Yesterday at division headquarters, I talked to Rob Dunst himself \u2013 he is our sector commander. Tomorrow, the guys and I will be taking a nice cruise out to the very border with Cambodia. They other day, we lost contact with one of our floating bases there.</var>"; str = str + "<var name=\"playerX\" value=\"450\" />"; str = str + "<var name=\"playerY\" value=\"150\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"playerBoat\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"20\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" xoffset=\"275\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"10\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"-50\" autoloot=\"0\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"65\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" factor=\"1\" endFrame=\"570\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"90\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"65\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"570\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"90\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"355\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"85\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"190\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"95\" />"; str = str + "<object yoffset=\"5.95\" xoffset=\"250\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"10\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"450\" tank=\"marine_1\" rotate=\"135\" endFrame=\"300\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"3.95\" xoffset=\"470\" tank=\"marine_1\" rotate=\"140\" endFrame=\"300\" wayCycle=\"2\" mratio=\"3\" />"; str = str + "<object yoffset=\"3.95\" xoffset=\"440\" tank=\"marine_1\" rotate=\"130\" endFrame=\"350\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"420\" tank=\"marine_1\" rotate=\"120\" endFrame=\"350\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"400\" tank=\"marine_1\" rotate=\"145\" endFrame=\"400\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"413\" tank=\"marine_1\" rotate=\"135\" endFrame=\"350\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.05\" xoffset=\"400\" tank=\"marine_1\" rotate=\"120\" endFrame=\"400\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.05\" xoffset=\"370\" tank=\"marine_1\" rotate=\"130\" endFrame=\"450\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"4.05\" xoffset=\"350\" tank=\"marine_1\" rotate=\"127\" endFrame=\"400\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.75\" xoffset=\"443\" tank=\"marine_1\" rotate=\"155\" endFrame=\"350\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"430\" tank=\"marine_1\" rotate=\"140\" endFrame=\"400\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"400\" tank=\"marine_1\" rotate=\"150\" endFrame=\"450\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"4.85\" xoffset=\"380\" tank=\"marine_1\" rotate=\"147\" endFrame=\"400\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.85\" xoffset=\"430\" tank=\"marine_1\" rotate=\"135\" endFrame=\"400\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"4.95\" xoffset=\"343\" tank=\"marine_1\" rotate=\"95\" endFrame=\"350\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.95\" xoffset=\"300\" tank=\"marine_1\" rotate=\"105\" endFrame=\"400\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"4.85\" xoffset=\"573\" tank=\"marine_1\" rotate=\"155\" endFrame=\"550\" wayCycle=\"2\" mratio=\"3\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"560\" tank=\"marine_1\" rotate=\"140\" endFrame=\"500\" wayCycle=\"2\" mratio=\"3\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"580\" tank=\"marine_1\" rotate=\"150\" endFrame=\"500\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"4.95\" xoffset=\"550\" tank=\"marine_1\" rotate=\"147\" endFrame=\"500\" wayCycle=\"2\" mratio=\"3\" />"; str = str + "<object yoffset=\"4.95\" xoffset=\"610\" tank=\"marine_1\" rotate=\"175\" endFrame=\"550\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"30\" tank=\"marine_a\" />"; str = str + "<object yoffset=\"6.45\" xoffset=\"40\" tank=\"marine_a\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"-10\" tank=\"marine_a\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"40\" tank=\"marine_a\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"80\" tank=\"marine_a\" />"; str = str + "<object yoffset=\"6.75\" xoffset=\"90\" tank=\"marine_a\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"200\" tank=\"boat_3\" loot=\"weapon2, weapon2\" lootXoffset=\"-30, 30\" lootYoffset=\"-50, -70\" autoloot=\"0, 0\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"0\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"550\" xratio=\"200\" yratio=\"150\" mratio=\"5\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"90\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"30\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"550\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"80\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"533\" tank=\"marine_1\" rotate=\"145\" endFrame=\"250\" wayCycle=\"2\" mratio=\"1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"520\" tank=\"marine_1\" rotate=\"120\" endFrame=\"200\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"9.65\" xoffset=\"550\" tank=\"marine_1\" rotate=\"150\" endFrame=\"350\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"9.65\" xoffset=\"540\" tank=\"marine_1\" rotate=\"147\" endFrame=\"300\" wayCycle=\"2\" mratio=\"3\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"560\" tank=\"marine_1\" rotate=\"135\" endFrame=\"400\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"-30\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"90\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"-80\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" factor=\"1\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"90\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"210\" tank=\"marine\" endFrame=\"150\" rotate=\"-160\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"300\" tank=\"marine\" endFrame=\"150\" rotate=\"150\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"220\" tank=\"marine\" endFrame=\"150\" rotate=\"70\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"310\" tank=\"marine\" endFrame=\"150\" rotate=\"-95\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"13.35\" xoffset=\"200\" tank=\"marine\" endFrame=\"150\" rotate=\"85\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"13.4\" xoffset=\"250\" tank=\"marine\" endFrame=\"150\" rotate=\"55\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"200\" tank=\"marine\" endFrame=\"150\" rotate=\"125\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"13.55\" xoffset=\"250\" tank=\"marine\" endFrame=\"150\" rotate=\"-55\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"200\" tank=\"marine\" endFrame=\"150\" rotate=\"65\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"0.0\" xoffset=\"20\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"0.2\" xoffset=\"100\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"275\" object=\"dot_3_explo\" top=\"1\" />"; str = str + "<object yoffset=\"0.3\" xoffset=\"50\" object=\"palm_4\" />"; str = str + "<object yoffset=\"0.45\" xoffset=\"120\" object=\"palm_2\" />"; str = str + "<object yoffset=\"0.55\" xoffset=\"270\" object=\"palm_6\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"200\" object=\"palm_3\" />"; str = str + "<object yoffset=\"0.55\" xoffset=\"40\" object=\"palm_3\" />"; str = str + "<object yoffset=\"0.65\" xoffset=\"-10\" object=\"palm_3\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"236\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"236\" tank=\"marine_1\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"12.7\" xoffset=\"241\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"12.7\" xoffset=\"241\" tank=\"marine_1\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"206\" object=\"palm_3\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"312\" object=\"palm_5\" />"; str = str + "<object yoffset=\"13.4\" xoffset=\"265\" object=\"palm_4\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"180\" object=\"palm_6\" />"; str = str + "<object yoffset=\"13\" xoffset=\"239\" object=\"palm_5\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"169\" object=\"palm_2\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"255\" object=\"ground_2\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"222\" object=\"palm_3\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"191\" object=\"palm_5\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"123\" object=\"palm_5\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"103\" object=\"palm_2\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"207\" object=\"ground_3\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"158\" object=\"ground_3\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"180\" object=\"ground_2\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"331\" object=\"palm_5\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"371\" object=\"palm_1\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"289\" object=\"palm_1\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"274\" object=\"ground_3\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"334\" object=\"ground_3\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"436\" object=\"tower\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"436\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"11\" xoffset=\"280\" object=\"tower\" />"; str = str + "<object yoffset=\"11\" xoffset=\"280\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"317\" object=\"palm_6\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"286\" object=\"palm_3\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"523\" object=\"palm_6\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"496\" object=\"palm_3\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"413\" object=\"palm_6\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"438\" object=\"palm_5\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"341\" object=\"palm_3\" />"; str = str + "<object yoffset=\"10\" xoffset=\"523\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"489\" object=\"palm_1\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"384\" object=\"palm_2\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"415\" object=\"palm_6\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"493\" object=\"palm_5\" />"; str = str + "<object yoffset=\"10\" xoffset=\"429\" object=\"palm_4\" />"; str = str + "<object yoffset=\"10\" xoffset=\"414\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"290\" object=\"ground_2\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"459\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"511\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"40\" object=\"tower\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"40\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"217\" object=\"palm_3\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"190\" object=\"store2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"2\" object=\"palm_2\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"19\" object=\"house2\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"15\" object=\"palm_3\" />"; str = str + "<object yoffset=\"9\" xoffset=\"550\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"217\" object=\"ground_3\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"90\" object=\"wood_5\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"45\" object=\"wood_4\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"107\" object=\"wood_3\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"134\" object=\"wood_2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"9\" object=\"palm_2\" />"; str = str + "<object yoffset=\"9\" xoffset=\"118\" object=\"palm_6\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"19\" object=\"palm_2\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"105\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"1\" object=\"ground_1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"531\" object=\"palm_3\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"529\" object=\"ground_3\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"297\" object=\"wood_5\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"208\" object=\"wood_4\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"83\" object=\"wood_3\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"204\" object=\"wood_1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"201\" object=\"palm_6\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"155\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"116\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"73\" object=\"KPP\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"69\" object=\"palm_5\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"122\" object=\"palm_6\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"11\" object=\"palm_5\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"256\" object=\"dock_1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"206\" object=\"dock_1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"235\" object=\"palm_6\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"119\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"31\" object=\"palm_2\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"3\" object=\"palm_3\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"309\" object=\"palm_1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"153\" object=\"palm_4\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"24\" object=\"palm_5\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"293\" object=\"store1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"95\" object=\"house2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"246\" object=\"store2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"257\" object=\"ground_3\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"84\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"57\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"83\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"454\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"434\" object=\"palm_5\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"193\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"258\" object=\"store2\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"231\" object=\"store1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"210\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"246\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"294\" object=\"KPP\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"340\" object=\"KPP\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"353\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4\" xoffset=\"444\" object=\"palm_5\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"460\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"366\" object=\"house1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"242\" object=\"palm_2\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"484\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"542\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"305\" object=\"dock_1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"272\" object=\"dock_2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"272\" object=\"dock_2\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"271\" object=\"dock_2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"238\" object=\"dock_1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"516\" object=\"palm_6\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"464\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"485\" object=\"palm_4\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"496\" object=\"palm_5\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"118\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"128\" object=\"palm_5\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"27\" object=\"palm_2\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"361\" object=\"palm_4\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"95\" object=\"tower\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"95\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"55\" object=\"KPP\" />"; str = str + "<object yoffset=\"2.45\" xoffset=\"55\" tank=\"marine_1\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"164\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"164\" tank=\"marine_1\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"527\" object=\"ground_2\" />"; str = str + "<object yoffset=\"2\" xoffset=\"68\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"565\" object=\"ground_1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"186\" object=\"ground_3\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"461\" object=\"ground_3\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"318\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"363\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"358\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"194\" object=\"wood_1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"149\" object=\"ground_3\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment\" >Damn, it all went wrong from the very start... We barely had the time to enter the Vung Tau estuary... We killed all the engines \u2013 complete silence except for the damn cicadas and the purling water... Suddenly, something whistles by... I turn around \u2013 old man Franco is already overboard, sinking into the brown muck with an arrow stuck in his throat. Damn, it will be even tougher for us without that guy.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"50\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"playerBoat\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"20\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.5\" command=\"slideConstant\" factor=\"1.01\" limit=\"5\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"533\" tank=\"marine_1\" rotate=\"145\" endFrame=\"350\" wayCycle=\"1\" mratio=\"3\" />"; str = str + "<object yoffset=\"3.75\" xoffset=\"520\" tank=\"marine_1\" rotate=\"120\" endFrame=\"300\" wayCycle=\"2\" mratio=\"3\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"550\" tank=\"marine_1\" rotate=\"150\" endFrame=\"450\" wayCycle=\"1\" mratio=\"3\" />"; str = str + "<object yoffset=\"3.85\" xoffset=\"540\" tank=\"marine_1\" rotate=\"147\" endFrame=\"400\" wayCycle=\"1\" mratio=\"3\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"560\" tank=\"marine_1\" rotate=\"135\" endFrame=\"400\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"0.65\" xoffset=\"400\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"-140\" endFrame=\"90\" mratio=\"3\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"0.75\" xoffset=\"450\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"60\" endFrame=\"90\" mratio=\"2\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"370\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"40\" endFrame=\"90\" mratio=\"1\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"30\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"90\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"80\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"-40\" way=\"circle_way\" factor=\"1\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"6\" movedWay=\"1\" movedWayOffset=\"90\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"400\" tank=\"marine_1\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"450\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"140\" endFrame=\"150\" mratio=\"1\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"1.95\" xoffset=\"500\" tank=\"marine_a\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"560\" tank=\"marine_a\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"450\" tank=\"marine_a\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"450\" tank=\"marine_a\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3\" xoffset=\"-2\" object=\"bridge\" />"; str = str + "<object yoffset=\"3\" xoffset=\"-2\" object=\"bridge_t\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"20\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"30\" endFrame=\"250\" mratio=\"2\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"60\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"60\" endFrame=\"250\" mratio=\"3\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"4.05\" xoffset=\"70\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"40\" endFrame=\"150\" mratio=\"3\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"100\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"90\" endFrame=\"250\" mratio=\"3\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"-2\" object=\"bridge_t\" />"; str = str + "<object yoffset=\"6.6\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\" />"; str = str + "<object yoffset=\"7.2\" command=\"slideConstant\" factor=\"1.1\" limit=\"5\" />"; str = str + "<object yoffset=\"6.35\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_1\" />"; str = str + "<object yoffset=\"6.35\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_2\" />"; str = str + "<object yoffset=\"6.35\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_3\" />"; str = str + "<object yoffset=\"6.35\" tank=\"bus\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"325\" object=\"bridge\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"49\" object=\"bridge_1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"325\" object=\"bridge_t\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"49\" object=\"bridge_1_t\" />"; str = str + "<object yoffset=\"8.6\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\" />"; str = str + "<object yoffset=\"9.1\" command=\"slideConstant\" factor=\"1.05\" limit=\"4\" />"; str = str + "<object yoffset=\"8.3\" tank=\"vagon\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" mainObj=\"vagon_4\" />"; str = str + "<object yoffset=\"8.3\" tank=\"vagon\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" mainObj=\"vagon_5\" />"; str = str + "<object yoffset=\"8.3\" tank=\"vagon\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" mainObj=\"vagon_6\" />"; str = str + "<object yoffset=\"8.3\" tank=\"bus_1\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" />"; str = str + "<object yoffset=\"11.3\" bonus=\"weapon2\" xoffset=\"275\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"121\" object=\"bridge_1\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"398\" object=\"bridge\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"121\" object=\"bridge_1_t\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"398\" object=\"bridge_t\" />"; str = str + "<object yoffset=\"12.4\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\" />"; str = str + "<object yoffset=\"12.9\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\" />"; str = str + "<object yoffset=\"12.05\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_1\" />"; str = str + "<object yoffset=\"12.05\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_2\" />"; str = str + "<object yoffset=\"12.05\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_3\" />"; str = str + "<object yoffset=\"12.05\" tank=\"bus\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" />"; str = str + "<object yoffset=\"0.4\" xoffset=\"514\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"501\" object=\"ground_3\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"385\" object=\"ground_3\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"509\" object=\"palm_4\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"505\" object=\"palm_3\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"360\" object=\"palm_3\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"430\" object=\"palm_6\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"490\" object=\"palm_4\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"506\" object=\"palm_2\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"499\" object=\"palm_2\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"526\" object=\"palm_3\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"489\" object=\"tower\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"489\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"491\" object=\"palm_4\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"143\" object=\"palm_6\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"45\" object=\"palm_1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"84\" object=\"palm_1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"458\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"431\" object=\"palm_5\" />"; str = str + "<object yoffset=\"6\" xoffset=\"49\" object=\"palm_4\" />"; str = str + "<object yoffset=\"14.6\" xoffset=\"229\" object=\"palm_3\" />"; str = str + "<object yoffset=\"14.4\" xoffset=\"205\" object=\"palm_6\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"319\" object=\"palm_4\" />"; str = str + "<object yoffset=\"14\" xoffset=\"534\" object=\"palm_2\" />"; str = str + "<object yoffset=\"14.2\" xoffset=\"536\" object=\"palm_3\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"435\" object=\"palm_6\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"529\" object=\"palm_5\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"540\" object=\"palm_4\" />"; str = str + "<object yoffset=\"14\" xoffset=\"449\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"14\" xoffset=\"449\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"269\" object=\"dot_2\" />"; str = str + "<object yoffset=\"14.2\" xoffset=\"269\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+0\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"14.25\" xoffset=\"319\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h-40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"14.25\" xoffset=\"219\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"427\" object=\"palm_6\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"392\" object=\"palm_6\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"538\" object=\"palm_5\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"409\" object=\"palm_6\" />"; str = str + "<object yoffset=\"14.6\" xoffset=\"438\" object=\"palm_4\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"439\" object=\"palm_3\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"-16\" object=\"palm_6\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"-19\" object=\"palm_2\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"-13\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"21\" object=\"palm_2\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"28\" object=\"palm_4\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"66\" object=\"tower\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"66\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"485\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"485\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"13\" object=\"palm_4\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"49\" object=\"palm_2\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"219\" object=\"helipad\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"219\" tank=\"heli3\" movedWayYSpeed=\"2\" movedWayXSpeed=\"1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"91\" object=\"palm_5\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"-7\" object=\"palm_3\" />"; str = str + "<object yoffset=\"9\" xoffset=\"61\" object=\"dot_2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"61\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+0\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"8.95\" xoffset=\"111\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h-40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"8.95\" xoffset=\"11\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"9\" xoffset=\"110\" object=\"ground_3\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"500\" object=\"palm_4\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"539\" object=\"palm_3\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"136\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"496\" object=\"palm_3\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"414\" object=\"palm_2\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"509\" object=\"palm_1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"491\" object=\"palm_4\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"315\" object=\"palm_2\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"525\" object=\"palm_6\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"320\" object=\"palm_6\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"5\" object=\"palm_6\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"515\" object=\"palm_4\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"185\" object=\"tower\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"185\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"84\" object=\"palm_1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"51\" object=\"palm_1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"45\" object=\"palm_1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"41\" object=\"palm_4\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"138\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"111\" object=\"palm_5\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"210\" object=\"palm_4\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"193\" object=\"dot_3\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"193\" tank=\"empty_base\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"831\" object=\"palm_6\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"598\" object=\"palm_1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"528\" object=\"palm_2\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"489\" object=\"palm_3\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"458\" object=\"palm_1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"73\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"395\" object=\"palm_5\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"503\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"496\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"52\" object=\"palm_3\" />"; str = str + "<object yoffset=\"2\" xoffset=\"14\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"-26\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.65\" xoffset=\"54\" object=\"tower\" />"; str = str + "<object yoffset=\"2.65\" xoffset=\"54\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"60\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"-3\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"22\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"547\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"529\" object=\"palm_5\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"49\" object=\"palm_4\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"528\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"41\" object=\"palm_2\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"64\" object=\"palm_1\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"136\" object=\"ground_3\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"453\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"13.4\" xoffset=\"557\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"554\" object=\"ground_2\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"170\" object=\"ground_2\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"561\" object=\"ground_3\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"411\" object=\"ground_2\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"526\" object=\"ground_2\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"50\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"35\" object=\"ground_3\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"2\" object=\"ground_1\" />"; str = str + "<object yoffset=\"5\" xoffset=\"554\" object=\"ground_2\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"53\" object=\"ground_1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"15\" object=\"ground_3\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"4\" object=\"ground_3\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"35\" object=\"ground_2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"31\" object=\"ground_1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"606\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"20\" object=\"ground_2\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"496\" object=\"ground_1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"541\" object=\"ground_2\" />"; str = str + "<object yoffset=\"6\" xoffset=\"585\" object=\"ground_1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"35\" object=\"ground_2\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"14\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"325\" object=\"ground_2\" />"; str = str + "<object yoffset=\"11\" xoffset=\"536\" object=\"ground_1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"321\" object=\"ground_3\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment\" >Norma Jean, tell me, what do you need this for? You know that my life here is no picnic as it is... I have not received a letter from you in over a month. Do you know how long a damn month lasts around these parts?! Baby, please do not make me fret and fear the worst... I want to tell you one thing \u2013 if it is that Billy Joe guy again, he better start praying really hard...</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"playerBoat\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_1\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_3\" object=\"bomb_3\" EC=\"barr_expl_m\" ECCount=\"1\" ECTime=\"33\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_33\" object=\"bomb_33\" EC=\"barr_expl_m\" ECCount=\"1\" ECTime=\"33\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"10\" splashDamage=\"50\" damageRadius=\"500\" />"; str = str + "<object name=\"barr_expl_mm_mm\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"10\" />"; str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"50\" />"; str = str + "<object name=\"rocket2\" tank=\"rocket2\" EC=\"barr_expl_mm_mm\" ECCount=\"1\" ECTime=\"4\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"rocket2_1\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"rocket2_1\" tank=\"rocket2_1\" UAADistance=\"60\" UAARotationFactor=\"10\" />"; str = str + "<object name=\"bomb_2\" xoffset=\"0\" object=\"bomb_2\" EC=\"barr_expl_mmm\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mmm\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"50\" damageRadius=\"50\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" command=\"textBar1\" text=\"attention!\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"1.2\" command=\"textBar2\" text=\"our aviation is working in your sector\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"1.3\" command=\"textBar3\" text=\"avoid friendly fire!!!\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"-30\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"1\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"4\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"50\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"-80\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" factor=\"-1\" endFrame=\"580\" xratio=\"200\" yratio=\"150\" mratio=\"5\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"60\" />"; str = str + "<object yoffset=\"2.75\" xoffset=\"550\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"450\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"3.05\" xoffset=\"400\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"2.85\" xoffset=\"450\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"350\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"2.95\" xoffset=\"400\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"400\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"1,1\" ECTime=\"55,55\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"25, 21\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"350\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"1,1\" ECTime=\"55,55\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"24, 37\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"450\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"1,1\" ECTime=\"55,55\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"41, 39\" />"; str = str + "<object yoffset=\"2.95\" xoffset=\"150\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"100\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"3.25\" xoffset=\"50\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"3.15\" xoffset=\"100\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"50\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"3.25\" xoffset=\"150\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"100\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"1,1\" ECTime=\"50,50\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"12, 15\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"50\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"1,1\" ECTime=\"50,50\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"39, 37\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"150\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"1,1\" ECTime=\"50,50\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"31, 33\" />"; str = str + "<object yoffset=\"3.5\" tank=\"heli33\" orientToPath=\"shoot\" cannonAngle=\"t\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.5\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"40\" />"; str = str + "<object yoffset=\"4.5\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"40\" rotate=\"180\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.7\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"30\" loot=\"fireRate\" lootXoffset=\"30\" lootYoffset=\"30\" autoloot=\"0\" />"; str = str + "<object yoffset=\"6.1\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"2\" xoffset=\"375\" />"; str = str + "<object yoffset=\"6.4\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"2\" xoffset=\"175\" />"; str = str + "<object yoffset=\"7.9\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"30\" xoffset=\"450\" />"; str = str + "<object yoffset=\"7.9\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"2\" xoffset=\"100\" />"; str = str + "<object yoffset=\"10.6\" command=\"textBar1\" text=\"attention!\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"10.8\" command=\"textBar2\" text=\"we have sighted Communist submarines\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"9.6\" tank=\"ship_sub\" xoffset=\"400\" />"; str = str + "<object yoffset=\"10.4\" tank=\"ship_sub\" xoffset=\"100\" />"; str = str + "<object yoffset=\"13.7\" command=\"textBar1\" text=\"attention!\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"13.8\" command=\"textBar2\" text=\"the enemy\u2019s aviation is in sight\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"250\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" EC=\"bomb_3, bomb_33\" ECCount=\"6, 6\" ECTime=\"8,8\" ECXOffset=\"-30, 30\" ECYOffset=\"0, 0\" ECTimeOffset=\"1, 2\" armor=\"70\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"250\" object=\"exploder_bomber\" />"; str = str + "<object yoffset=\"14.8\" xoffset=\"450\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" EC=\"bomb_3, bomb_33\" ECCount=\"6, 6\" ECTime=\"8,8\" ECXOffset=\"-30, 30\" ECYOffset=\"0, 0\" ECTimeOffset=\"3, 1\" armor=\"70\" />"; str = str + "<object yoffset=\"14.8\" xoffset=\"450\" object=\"exploder_bomber\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"250\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" EC=\"bomb_3, bomb_33\" ECCount=\"6, 6\" ECTime=\"8,8\" ECXOffset=\"-30, 30\" ECYOffset=\"0, 0\" ECTimeOffset=\"1, 2\" armor=\"70\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"250\" object=\"exploder_bomber\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"100\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" EC=\"bomb_3, bomb_33\" ECCount=\"6, 6\" ECTime=\"8,8\" ECXOffset=\"-30, 30\" ECYOffset=\"0, 0\" ECTimeOffset=\"1, 2\" armor=\"70\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"100\" object=\"exploder_bomber\" />"; str = str + "<object yoffset=\"16.3\" xoffset=\"250\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" EC=\"bomb_3, bomb_33\" ECCount=\"6, 6\" ECTime=\"8,8\" ECXOffset=\"-30, 30\" ECYOffset=\"0, 0\" ECTimeOffset=\"1, 2\" armor=\"70\" />"; str = str + "<object yoffset=\"16.3\" xoffset=\"250\" object=\"exploder_bomber\" />"; str = str + "<object yoffset=\"16.9\" tank=\"heli33\" />"; str = str + "<object yoffset=\"17.5\" tank=\"heli33\" />"; str = str + "<object yoffset=\"18.1\" tank=\"heli33\" />"; str = str + "<object yoffset=\"17.5\" tank=\"heli33_1\" />"; str = str + "<object yoffset=\"17.9\" tank=\"heli33_1\" />"; str = str + "<object yoffset=\"18.3\" tank=\"heli33_1\" />"; str = str + "<object yoffset=\"18.7\" tank=\"heli33_1\" /> "; str = str + "<object yoffset=\"19.1\" tank=\"heli33_1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"251\" object=\"wood_4\" />"; str = str + "<object yoffset=\"0.95\" xoffset=\"257\" object=\"wood_3\" />"; str = str + "<object yoffset=\"1\" xoffset=\"284\" object=\"wood_2\" />"; str = str + "<object yoffset=\"16.7\" bonus=\"miniHealth\" xoffset=\"275\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"309\" object=\"ground_3\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"305\" object=\"palm_1\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"224\" object=\"ground_3\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"208\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"494\" object=\"ground_3\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"478\" object=\"palm_6\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"209\" object=\"ground_3\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"205\" object=\"palm_1\" />"; str = str + "<object yoffset=\"0.1\" xoffset=\"44\" object=\"ground_2\" />"; str = str + "<object yoffset=\"0.3\" xoffset=\"83\" object=\"palm_3\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"34\" object=\"palm_6\" />"; str = str + "<object yoffset=\"0.55\" xoffset=\"99\" object=\"palm_5\" />"; str = str + "<object yoffset=\"0.2\" xoffset=\"563\" object=\"ground_1\" />"; str = str + "<object yoffset=\"0.3\" xoffset=\"486\" object=\"palm_1\" />"; str = str + "<object yoffset=\"0.4\" xoffset=\"512\" object=\"palm_2\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"446\" object=\"palm_6\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"469\" object=\"palm_4\" />"; str = str + "<object yoffset=\"0.75\" xoffset=\"518\" object=\"palm_6\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"60\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"3.55\" xoffset=\"132\" object=\"palm_2\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"77\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"376\" object=\"ground_1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"504\" object=\"dock_2\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"485\" object=\"dock_1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"364\" object=\"wood_5\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"414\" object=\"wood_1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"463\" object=\"wood_2\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"361\" object=\"wood_2\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"435\" object=\"wood_4\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"434\" object=\"palm_1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"284\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"375\" object=\"wood_1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"440\" object=\"crater\" />"; str = str + "<object yoffset=\"3\" xoffset=\"323\" object=\"wood_5\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"339\" object=\"crater\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"271\" object=\"palm_2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"448\" object=\"palm_2\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"355\" object=\"crater\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"296\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"363\" object=\"palm_4\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"431\" object=\"store1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"360\" object=\"dot_3_explo\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"199\" object=\"dock_1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"250\" object=\"dock_1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"232\" object=\"dock_1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"395\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"335\" object=\"store2\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"321\" object=\"house1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment\" >The base is littered with dead bodies \u2013 only Rev. Le Bon, the division chaplain, is still alive... We dug him out from under the debris \u2013 he is barely breathing, just managing to whisper his psalms. He kept wailing like that all the way until we got him out to the chopper \u2013 a little longer, and we would have been sorry we ever dug the poor guy out. Our nerves are all shot to hell as it is \u2013 and now this new command order... Tomorrow, we will have to land a Navy SEALS assault force on Commie ground, and I have a bad feeling about this one \u2013 it will be no walk in the park.</var>"; str = str + "<var name=\"playerX\" value=\"400\" />"; str = str + "<var name=\"playerY\" value=\"50\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"playerBoat\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"500\" />"; str = str + "<object name=\"marine_340\" tank=\"marine_1\" endFrame=\"500\" mratio=\"5\" rotate=\"340\" cannonTimeOffset=\"80\" />"; str = str + "<object name=\"marine_0\" tank=\"marine_1\" endFrame=\"500\" mratio=\"5\" rotate=\"0\" cannonTimeOffset=\"80\" />"; str = str + "<object name=\"marine_20\" tank=\"marine_1\" endFrame=\"500\" mratio=\"5\" rotate=\"20\" cannonTimeOffset=\"80\" />"; str = str + "<object name=\"marine_70\" tank=\"marine_1\" endFrame=\"460\" mratio=\"5\" rotate=\"70\" cannonTimeOffset=\"80\" />"; str = str + "<object name=\"marine_90\" tank=\"marine_1\" endFrame=\"460\" mratio=\"5\" rotate=\"90\" cannonTimeOffset=\"80\" />"; str = str + "<object name=\"marine_110\" tank=\"marine_1\" endFrame=\"460\" mratio=\"5\" rotate=\"110\" cannonTimeOffset=\"80\" />"; str = str + "<object name=\"marine_160\" tank=\"marine_1\" endFrame=\"500\" mratio=\"5\" rotate=\"160\" cannonTimeOffset=\"80\" />"; str = str + "<object name=\"marine_180\" tank=\"marine_1\" endFrame=\"500\" mratio=\"5\" rotate=\"180\" cannonTimeOffset=\"80\" />"; str = str + "<object name=\"marine_200\" tank=\"marine_1\" endFrame=\"500\" mratio=\"5\" rotate=\"200\" cannonTimeOffset=\"80\" />"; str = str + "<object name=\"marine_a\" tank=\"marine_a\" />"; str = str + "<object name=\"marine_1\" tank=\"marine_1\" cannonTimeOffset=\"0\" />"; str = str + "<object name=\"rocket2_1\" tank=\"rocket2_1\" UAADistance=\"60\" UAARotationFactor=\"10\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.7\" xoffset=\"66\" object=\"house1\" child=\"marine_1, marine_1, marine_1\" childXOffset=\"60,0,60\" childYOffset=\"0,-70,-70\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"0\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"570\" xratio=\"300\" yratio=\"200\" mratio=\"6\" movedWay=\"1\" movedWayOffset=\"80\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"-35\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"570\" xratio=\"300\" yratio=\"200\" mratio=\"9\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"60\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"-70\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"-40\" way=\"circle_way\" factor=\"1\" endFrame=\"600\" xratio=\"400\" yratio=\"300\" mratio=\"6\" movedWay=\"1\" movedWayOffset=\"70\" />"; str = str + "<object yoffset=\"4.15\" xoffset=\"150\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-55\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"225\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-15\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"4.45\" xoffset=\"325\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"180\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"4.75\" xoffset=\"450\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"180\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"4.95\" xoffset=\"180\" tank=\"marine_1\" mainObj=\"boat_3\" rotate=\"125\" loot=\"miniHealth\" lootXoffset=\"60\" lootYoffset=\"-50\" autoloot=\"0\" />"; str = str + "<object yoffset=\"0.9\" command=\"slideConstant\" factor=\"1.1\" limit=\"6\" />"; str = str + "<object yoffset=\"2.15\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"40\" rotate=\"180\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.8\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"30\" loot=\"fireRate\" lootXoffset=\"0\" lootYoffset=\"30\" autoloot=\"0\" />"; str = str + "<object yoffset=\"4.2\" command=\"slideConstant\" factor=\"0.99\" limit=\"4\" />"; str = str + "<object yoffset=\"12.3\" command=\"slideConstant\" factor=\"0.98\" limit=\"0\" />"; str = str + "<object yoffset=\"11.8\" bonus=\"weapon2\" xoffset=\"275\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"-50\" rotate=\"90\" tank=\"emiter\" EC=\"marine_340, marine_0, barr_expl_mm\" ECCount=\"3,3,1\" ECTime=\"250,250,500\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" ECTimeOffset=\"100,100,1\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"-50\" rotate=\"90\" tank=\"emiter\" EC=\" marine_0, marine_20, barr_expl_mm\" ECCount=\"3,3,1\" ECTime=\"250,250,500\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" ECTimeOffset=\"100,100,1\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"600\" rotate=\"90\" tank=\"emiter\" EC=\"marine_180, marine_200, barr_expl_mm\" ECCount=\"3,3,1\" ECTime=\"250,250,500\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" ECTimeOffset=\"50,50,1\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"600\" rotate=\"90\" tank=\"emiter\" EC=\"marine_180, marine_160, barr_expl_mm\" ECCount=\"3,3,1\" ECTime=\"250,250,500\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" ECTimeOffset=\"50,50,1\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"100\" rotate=\"0\" tank=\"emiter\" EC=\"marine_70, marine_90, marine_110, barr_expl_mm\" ECCount=\"3,3,3,1\" ECTime=\"250,250,250,500\" ECXOffset=\"0,0,0,0\" ECYOffset=\"0,0,0,0\" ECTimeOffset=\"150,150,150,1\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"200\" rotate=\"0\" tank=\"emiter\" EC=\"marine_70, marine_90, marine_110, barr_expl_mm\" ECCount=\"3,3,3,1\" ECTime=\"250,250,250,500\" ECXOffset=\"0,0,0,0\" ECYOffset=\"0,0,0,0\" ECTimeOffset=\"150,150,150,1\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"300\" rotate=\"0\" tank=\"emiter\" EC=\"marine_70, marine_90, marine_110, barr_expl_mm\" ECCount=\"3,3,3,1\" ECTime=\"250,250,250,500\" ECXOffset=\"0,0,0,0\" ECYOffset=\"0,0,0,0\" ECTimeOffset=\"150,150,150,1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"390\" tank=\"marine_1\" rotate=\"225\" mainObj=\"tank_2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"83\" tank=\"marine_1\" rotate=\"140\" mainObj=\"tank_2\" cannonAngle=\"h-45\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"433\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h+75\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"433\" tank=\"marine_1\" rotate=\"425\" mainObj=\"tank_2\" cannonAngle=\"h+75\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"483\" object=\"helipad\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"483\" tank=\"heli3\" movedWayYSpeed=\"4\" movedWayXSpeed=\"-3\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"83\" object=\"store1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"71\" object=\"store2\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"126\" object=\"dot_2\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"126\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h+0\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"6.75\" xoffset=\"176\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h-40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"6.75\" xoffset=\"76\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h+40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"401\" object=\"dot_2\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"401\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h+0\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"6.45\" xoffset=\"451\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h-40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"6.45\" xoffset=\"351\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h+40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"89\" object=\"tower\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"89\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"56\" object=\"tower\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"56\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"10.15\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"60\" rotate=\"180\" factor=\"-1\" xoffset=\"550\" />"; str = str + "<object yoffset=\"10.35\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"40\" rotate=\"180\" factor=\"-1\" />"; str = str + "<object yoffset=\"10.65\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"60\" rotate=\"180\" factor=\"1\" xoffset=\"550\" />"; str = str + "<object yoffset=\"10.85\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"40\" rotate=\"180\" factor=\"1\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"63\" tank=\"marine_1\" rotate=\"140\" mainObj=\"tank_2\" cannonAngle=\"h-60\" flyDistance=\"200\" loot=\"weapon2\" lootXoffset=\"100\" lootYoffset=\"30\" autoloot=\"0\" />"; str = str + "<object yoffset=\"11.75\" xoffset=\"470\" tank=\"marine_1\" rotate=\"220\" mainObj=\"tank_2\" cannonAngle=\"h+65\" flyDistance=\"200\" loot=\"weapon2\" lootXoffset=\"-100\" lootYoffset=\"30\" autoloot=\"0\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"419\" object=\"palm_6\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"26\" object=\"palm_6\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"57\" object=\"palm_6\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"175\" object=\"palm_6\" />"; str = str + "<object yoffset=\"11.7\" xoffset=\"502\" object=\"palm_6\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"240\" object=\"palm_3\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"433\" object=\"palm_1\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"83\" object=\"palm_3\" />"; str = str + "<object yoffset=\"12.05\" xoffset=\"93\" object=\"palm_5\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"475\" object=\"palm_4\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"450\" object=\"palm_3\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"98\" object=\"palm_2\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"511\" object=\"palm_2\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"530\" object=\"palm_5\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"409\" object=\"ground_3\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"560\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"150\" object=\"palm_2\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"182\" object=\"palm_1\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"236\" object=\"palm_5\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"232\" object=\"ground_3\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"89\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"511\" object=\"palm_2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"425\" object=\"palm_3\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"376\" object=\"ground_3\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"10\" object=\"palm_2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"39\" object=\"palm_6\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"47\" object=\"palm_3\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"518\" object=\"palm_4\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"439\" object=\"palm_6\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"536\" object=\"palm_2\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"539\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"439\" object=\"palm_4\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"474\" object=\"rls2\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"51\" object=\"palm_4\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"137\" object=\"palm_6\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"26\" object=\"palm_3\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"164\" object=\"dock_1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"115\" object=\"dock_1\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"-2\" object=\"palm_2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"121\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"8\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"51\" object=\"palm_2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"17\" object=\"palm_3\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"349\" object=\"palm_6\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"387\" object=\"palm_2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"46\" object=\"palm_3\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"153\" object=\"palm_1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"329\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"386\" object=\"palm_1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"527\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"513\" object=\"palm_3\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"439\" object=\"wood_2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"423\" object=\"palm_6\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"500\" object=\"palm_4\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"401\" object=\"palm_3\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"454\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"471\" object=\"ground_1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"364\" object=\"ground_3\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"187\" object=\"palm_6\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"493\" object=\"wood_5\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"200\" object=\"wood_1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"487\" object=\"wood_4\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"98\" object=\"wood_3\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"519\" object=\"palm_2\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"43\" object=\"wood_5\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"206\" object=\"wood_4\" />"; str = str + "<object yoffset=\"5\" xoffset=\"111\" object=\"wood_3\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"144\" object=\"wood_2\" />"; str = str + "<object yoffset=\"5\" xoffset=\"157\" object=\"palm_2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"20\" object=\"palm_5\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"108\" object=\"palm_2\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"506\" object=\"palm_3\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"168\" object=\"palm_5\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"222\" object=\"palm_6\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"126\" object=\"palm_4\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"50\" object=\"wood_1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"253\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"14\" object=\"palm_3\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"320\" object=\"wood_5\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"483\" object=\"wood_4\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"388\" object=\"wood_3\" />"; str = str + "<object yoffset=\"5\" xoffset=\"413\" object=\"palm_1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"479\" object=\"palm_2\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"314\" object=\"palm_5\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"59\" object=\"palm_2\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"427\" object=\"palm_3\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"427\" object=\"palm_5\" />"; str = str + "<object yoffset=\"5\" xoffset=\"473\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"326\" object=\"palm_4\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"327\" object=\"wood_1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"497\" object=\"palm_2\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"60\" object=\"wood_5\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"223\" object=\"wood_4\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"128\" object=\"wood_3\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"161\" object=\"wood_2\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"37\" object=\"palm_5\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"155\" object=\"palm_2\" />"; str = str + "<object yoffset=\"4\" xoffset=\"367\" object=\"palm_3\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"109\" object=\"palm_5\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"239\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"140\" object=\"palm_4\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"67\" object=\"wood_1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"496\" object=\"palm_5\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"429\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"131\" object=\"wood_2\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"62\" object=\"crater\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"48\" object=\"palm_1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"166\" object=\"palm_3\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"166\" object=\"palm_3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"55\" object=\"palm_5\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"48\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"2\" xoffset=\"459\" object=\"palm_6\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"434\" object=\"wood_3\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"449\" object=\"wood_1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"451\" object=\"crater\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"527\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"465\" object=\"dot_2_explo\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"141\" object=\"wood_1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"96\" object=\"wood_3\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"146\" object=\"palm_6\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"201\" object=\"dot_1_explo\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"191\" object=\"ground_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"181\" object=\"wood_2\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"116\" object=\"wood_4\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"55\" object=\"wood_5\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"147\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"88\" object=\"crater\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"128\" object=\"crater\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"75\" object=\"wood_5\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"163\" object=\"wood_2\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"185\" object=\"palm_5\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"136\" object=\"palm_6\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"55\" object=\"palm_5\" />"; str = str + "<object yoffset=\"0.95\" xoffset=\"0\" object=\"palm_5\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"23\" object=\"palm_2\" />"; str = str + "<object yoffset=\"1\" xoffset=\"24\" object=\"ground_3\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"114\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"95\" object=\"ground_1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"469\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"520\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"337\" object=\"wood_5\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"500\" object=\"wood_4\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"405\" object=\"wood_3\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"420\" object=\"wood_2\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"429\" object=\"palm_1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"495\" object=\"palm_2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"330\" object=\"palm_5\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"409\" object=\"palm_2\" />"; str = str + "<object yoffset=\"4\" xoffset=\"481\" object=\"palm_5\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"490\" object=\"palm_6\" />"; str = str + "<object yoffset=\"3\" xoffset=\"342\" object=\"palm_4\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"81\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"344\" object=\"wood_1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"473\" object=\"ground_2\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"12\" object=\"ground_1\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"33\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"19\" object=\"ground_1\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"521\" object=\"ground_2\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"261\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"8.65\" xoffset=\"486\" object=\"ground_2\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment\" >They are obviously not rookies, those SEALS, they have been around and all that, but... You should have seen the look in their eyes, Angie, after our little voyage down the Mekong: poisoned arrows, four-year-old children with Russian machine guns, some sort of armored trains... I hope that the men will be all right \u2013 we will be waiting for them tomorrow about a dozen miles upstream.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"50\" />"; str = str + "<var name=\"playerArmor\" value=\"200\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"playerBoat\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"20\" />"; str = str + "<object name=\"rocket2_1\" tank=\"rocket2_1\" UAADistance=\"60\" UAARotationFactor=\"10\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"8.8\" xoffset=\"350\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"160\" loot=\"miniHealth\" lootXoffset=\"-60\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"275\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"30\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"30\" autoloot=\"0\" />"; str = str + "<object yoffset=\"1.2\" tank=\"boss_jetfighter_1\" xoffset=\"275\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"275\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"1.6\" tank=\"boss_jetfighter_1\" xoffset=\"175\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"175\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"1.9\" tank=\"boss_jetfighter_1\" xoffset=\"375\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"375\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"60\" object=\"helipad\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"60\" tank=\"heli3\" movedWayYSpeed=\"4\" movedWayXSpeed=\"2\" />"; str = str + "<object yoffset=\"11.8\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"60\" rotate=\"180\" factor=\"1\" xoffset=\"550\" />"; str = str + "<object yoffset=\"12.2\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"40\" rotate=\"180\" factor=\"1\" />"; str = str + "<object yoffset=\"15.4\" tank=\"boss_jetfighter_2\" xoffset=\"-50\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"175\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"15.0\" tank=\"boss_jetfighter_2\" xoffset=\"50\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"175\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"15.6\" tank=\"boss_jetfighter_2\" xoffset=\"550\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"575\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"225\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"30\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"30\" autoloot=\"0\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"325\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"30\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"30\" autoloot=\"0\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"186\" object=\"tower\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"186\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"2.65\" xoffset=\"170\" tank=\"marine_1\" rotate=\"-30\" mainObj=\"tank_3\" armor=\"30\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"459\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h+45\" flyDistance=\"150\" armor=\"30\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"219\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h-30\" flyDistance=\"160\" armor=\"30\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"238\" tank=\"marine_1\" rotate=\"165\" mainObj=\"tank_3\" armor=\"30\" />"; str = str + "<object yoffset=\"5\" xoffset=\"463\" tank=\"marine_1\" rotate=\"45\" mainObj=\"tank_2\" cannonAngle=\"h+10\" flyDistance=\"120\" armor=\"30\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"119\" tank=\"marine_1\" rotate=\"135\" mainObj=\"tank_2\" cannonAngle=\"h-60\" flyDistance=\"200\" armor=\"30\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"128\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_3\" armor=\"30\" />"; str = str + "<object yoffset=\"5.65\" xoffset=\"469\" tank=\"marine_1\" rotate=\"175\" mainObj=\"tank_2\" cannonAngle=\"h+35\" flyDistance=\"150\" armor=\"30\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"395\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h+50\" flyDistance=\"150\" armor=\"30\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"170\" tank=\"marine_1\" rotate=\"125\" mainObj=\"tank_3\" armor=\"30\" />"; str = str + "<object yoffset=\"6.65\" xoffset=\"402\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h+30\" flyDistance=\"200\" armor=\"30\" />"; str = str + "<object yoffset=\"8.95\" xoffset=\"493\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_3\" armor=\"30\" />"; str = str + "<object yoffset=\"9.75\" xoffset=\"493\" tank=\"marine_1\" rotate=\"165\" mainObj=\"tank_3\" armor=\"30\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"38\" tank=\"marine_1\" rotate=\"35\" mainObj=\"tank_2\" cannonAngle=\"h-30\" flyDistance=\"170\" armor=\"30\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"80\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h-40\" flyDistance=\"150\" armor=\"30\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"262\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h-50\" flyDistance=\"170\" armor=\"30\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"170\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_3\" armor=\"30\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"500\" object=\"ground_3\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"521\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"397\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"493\" object=\"palm_3\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"208\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"208\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"214\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"129\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"206\" object=\"dot_2\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"206\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h+0\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"7.05\" xoffset=\"256\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h-40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"7.05\" xoffset=\"156\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h+40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"245\" object=\"palm_4\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"400\" object=\"ground_3\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"136\" object=\"palm_3\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"74\" object=\"palm_2\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"12\" object=\"palm_6\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"18\" object=\"palm_6\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"54\" object=\"palm_6\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"106\" object=\"palm_4\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"189\" object=\"ground_3\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"42\" object=\"ground_1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"160\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"294\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"294\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"387\" object=\"dot_3_explo\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"287\" object=\"palm_3\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"407\" object=\"palm_4\" />"; str = str + "<object yoffset=\"9\" xoffset=\"535\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"515\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"242\" object=\"palm_2\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"139\" object=\"palm_6\" />"; str = str + "<object yoffset=\"8.5\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\" />"; str = str + "<object yoffset=\"8.9\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"-126\" object=\"bridge_1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"151\" object=\"bridge\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"-126\" object=\"bridge_1_t\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"151\" object=\"bridge_t\" />"; str = str + "<object yoffset=\"8.2\" tank=\"vagon\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" mainObj=\"vagon_4\" />"; str = str + "<object yoffset=\"8.2\" tank=\"vagon\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" mainObj=\"vagon_5\" />"; str = str + "<object yoffset=\"8.2\" tank=\"vagon\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" mainObj=\"vagon_6\" />"; str = str + "<object yoffset=\"8.2\" tank=\"bus_1\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" />"; str = str + "<object yoffset=\"7.9\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\" />"; str = str + "<object yoffset=\"8.3\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"-86\" object=\"bridge_1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"191\" object=\"bridge\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"-86\" object=\"bridge_1_t\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"191\" object=\"bridge_t\" />"; str = str + "<object yoffset=\"7.55\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_1\" />"; str = str + "<object yoffset=\"7.55\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_2\" />"; str = str + "<object yoffset=\"7.55\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_3\" />"; str = str + "<object yoffset=\"7.55\" tank=\"bus\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"151\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"158\" object=\"ground_3\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"493\" object=\"palm_1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"466\" object=\"palm_6\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"473\" object=\"ground_3\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"128\" object=\"palm_3\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"385\" object=\"palm_6\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"487\" object=\"palm_4\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"491\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"232\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"134\" object=\"palm_1\" />"; str = str + "<object yoffset=\"4\" xoffset=\"103\" object=\"wood_4\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"110\" object=\"wood_3\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"137\" object=\"wood_2\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"181\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"283\" object=\"palm_5\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"301\" object=\"palm_3\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"41\" object=\"palm_3\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"31\" object=\"palm_2\" />"; str = str + "<object yoffset=\"5\" xoffset=\"477\" object=\"ground_3\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"158\" object=\"ground_3\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"19\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"228\" object=\"ground_2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"472\" object=\"ground_3\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"182\" object=\"ground_2\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"205\" object=\"ground_2\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment\" >We are all slowly going insane. Especially O\u2019Brien, that damn animal. And you know, I have made up my mind \u2013 we are breaking out of here and going back to the delta this evening. Rumor has it, there will be a nice little party over at the DD 666: booze, Miss July, and they say that Elvis himself might drop by. You do not think that any of us would miss something like that, do you?</var>"; str = str + "<var name=\"playerX\" value=\"400\" />"; str = str + "<var name=\"playerY\" value=\"50\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"playerBoat\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"20\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"11.0\" tank=\"boss_jetfighter_1\" xoffset=\"550\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"550\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"11.4\" tank=\"boss_jetfighter_1\" xoffset=\"0\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"0\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"14.3\" tank=\"boss_jetfighter_1\" xoffset=\"150\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"150\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"20.3\" tank=\"boss_jetfighter_1\" xoffset=\"550\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />"; str = str + "<object yoffset=\"20.3\" xoffset=\"550\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"0.65\" xoffset=\"150\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"0.65\" xoffset=\"150\" tank=\"marine_1\" cannonTimeOffset=\"20\" loot=\"weapon2\" lootXoffset=\"100\" lootYoffset=\"-100\" autoloot=\"0\" />"; str = str + "<object yoffset=\"11.4\" command=\"textBar1\" text=\"attention!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"11.5\" command=\"textBar2\" text=\"the enemy\u2019s aviation is in sight\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"11.6\" command=\"textBar3\" text=\"full speed ahead!!!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"12.05\" xoffset=\"325\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" armor=\"50\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"325\" object=\"exploder_bomber\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"225\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" armor=\"50\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"225\" object=\"exploder_bomber\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"340\" object=\"dock_1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"290\" object=\"dock_1\" />"; str = str + "<object yoffset=\"1.55\" xoffset=\"280\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"0\" loot=\"weapon2\" lootXoffset=\"-50\" lootYoffset=\"-50\" autoloot=\"0\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"493\" tank=\"marine_1\" rotate=\"105\" endFrame=\"200\" wayCycle=\"2\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.05\" xoffset=\"480\" tank=\"marine_1\" rotate=\"120\" endFrame=\"200\" wayCycle=\"2\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.05\" xoffset=\"450\" tank=\"marine_1\" rotate=\"140\" endFrame=\"250\" wayCycle=\"2\" mratio=\"4\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"420\" tank=\"marine_1\" rotate=\"137\" endFrame=\"100\" wayCycle=\"2\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.15\" xoffset=\"480\" tank=\"marine_1\" rotate=\"165\" endFrame=\"100\" wayCycle=\"2\" mratio=\"4\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"493\" tank=\"marine_1\" rotate=\"155\" endFrame=\"150\" wayCycle=\"2\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.25\" xoffset=\"450\" tank=\"marine_1\" rotate=\"175\" endFrame=\"100\" wayCycle=\"2\" mratio=\"4\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3.55\" xoffset=\"25\" tank=\"marine_1\" rotate=\"85\" endFrame=\"100\" wayCycle=\"2\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3.75\" xoffset=\"50\" tank=\"marine_1\" rotate=\"-5\" endFrame=\"100\" wayCycle=\"2\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"40\" tank=\"marine_1\" rotate=\"10\" endFrame=\"100\" wayCycle=\"2\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3.85\" xoffset=\"45\" tank=\"marine_1\" rotate=\"0\" endFrame=\"100\" wayCycle=\"2\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"53\" tank=\"marine_1\" rotate=\"5\" endFrame=\"100\" wayCycle=\"2\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3.95\" xoffset=\"50\" tank=\"marine_1\" rotate=\"3\" endFrame=\"100\" wayCycle=\"2\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"-110\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"4\" movedWay=\"1\" movedWayOffset=\"110\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"-50\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"4\" movedWay=\"1\" movedWayOffset=\"110\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"455\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-90\" mratio=\"3\" cannonAngle=\"t\" endFrame=\"400\" movedWay=\"1\" movedWayOffset=\"110\" />"; str = str + "<object yoffset=\"0.05\" xoffset=\"120\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"0.3\" xoffset=\"80\" object=\"ground_2\" />"; str = str + "<object yoffset=\"0.3\" xoffset=\"180\" object=\"palm_3\" />"; str = str + "<object yoffset=\"0.4\" xoffset=\"50\" object=\"palm_1\" />"; str = str + "<object yoffset=\"0.45\" xoffset=\"80\" object=\"palm_5\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"110\" object=\"palm_3\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"50\" object=\"palm_3\" />"; str = str + "<object yoffset=\"0.55\" xoffset=\"90\" object=\"palm_1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"66\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.65\" xoffset=\"154\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"219\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"168\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.15\" xoffset=\"203\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"9.15\" xoffset=\"203\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"9.25\" xoffset=\"54\" object=\"KPP\" />"; str = str + "<object yoffset=\"9.25\" xoffset=\"54\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"22\" object=\"palm_3\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"101\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"83\" object=\"ground_2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"193\" object=\"ground_3\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"116\" object=\"tower\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"116\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"10.05\" xoffset=\"83\" object=\"helipad\" />"; str = str + "<object yoffset=\"10.05\" xoffset=\"83\" tank=\"heli3\" movedWayYSpeed=\"5\" movedWayXSpeed=\"2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"27\" object=\"palm_5\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"24\" object=\"palm_4\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"113\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"7.05\" xoffset=\"240\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"0\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"-30\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"600\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"-30\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"1\" endFrame=\"500\" xratio=\"200\" yratio=\"150\" mratio=\"8\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"0\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"40\" way=\"circle_way\" factor=\"1\" endFrame=\"500\" xratio=\"200\" yratio=\"150\" mratio=\"8\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"340\" tank=\"marine_1\" mainObj=\"ship_big\" rotate=\"180\" bossBar=\"1\" loot=\"fireRate, miniHealth\" lootXoffset=\"-30,-60\" lootYoffset=\"30,50\" autoloot=\"0,0\" />"; str = str + "<object yoffset=\"8.5\" command=\"slideConstant\" factor=\"0.99\" limit=\"1\" />"; str = str + "<object yoffset=\"9.8\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"316\" object=\"dock_2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"421\" object=\"dock_2\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"421\" object=\"dock_2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"441\" object=\"dock_1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"443\" object=\"dock_1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"421\" object=\"dock_2\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"341\" object=\"dock_1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"472\" object=\"dock_2\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"393\" object=\"dock_1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"266\" object=\"dock_1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"248\" object=\"dock_2\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"248\" object=\"dock_2\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"220\" object=\"dock_1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"495\" object=\"dock_2\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"460\" object=\"dock_2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"470\" object=\"dock_1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"413\" object=\"dock_1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"391\" object=\"dock_2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"311\" object=\"dock_1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"339\" object=\"dock_2\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"339\" object=\"dock_2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"363\" object=\"dock_1\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"339\" object=\"palm_3\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"598\" object=\"palm_2\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"496\" object=\"palm_3\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"33\" object=\"ground_3\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"175\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"155\" object=\"ground_3\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"503\" object=\"palm_3\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"592\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"352\" object=\"ground_3\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"210\" tank=\"marine\" endFrame=\"150\" rotate=\"-160\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"5.75\" xoffset=\"300\" tank=\"marine\" endFrame=\"150\" rotate=\"150\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"220\" tank=\"marine\" endFrame=\"150\" rotate=\"70\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"310\" tank=\"marine\" endFrame=\"150\" rotate=\"-95\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"5.85\" xoffset=\"350\" tank=\"marine\" endFrame=\"150\" rotate=\"85\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"250\" tank=\"marine\" endFrame=\"150\" rotate=\"55\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"350\" tank=\"marine\" endFrame=\"150\" rotate=\"125\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"5.95\" xoffset=\"250\" tank=\"marine\" endFrame=\"150\" rotate=\"-55\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"200\" tank=\"marine\" endFrame=\"150\" rotate=\"65\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"370\" object=\"palm_5\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"315\" object=\"palm_5\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"311\" object=\"palm_4\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"228\" object=\"palm_3\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"201\" object=\"palm_2\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"425\" object=\"palm_6\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"294\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"530\" object=\"palm_1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"509\" object=\"palm_1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"3\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"-8\" object=\"palm_6\" />"; str = str + "<object yoffset=\"3\" xoffset=\"222\" object=\"palm_3\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"179\" object=\"palm_1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"458\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"431\" object=\"palm_5\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"455\" object=\"palm_1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"439\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"534\" object=\"palm_5\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"331\" object=\"palm_4\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"284\" object=\"dot_3\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"284\" tank=\"empty_base\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"458\" object=\"palm_1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"395\" object=\"palm_5\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"503\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"496\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"32\" object=\"palm_3\" />"; str = str + "<object yoffset=\"4\" xoffset=\"32\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"-8\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"67\" object=\"tower\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"67\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"78\" object=\"palm_3\" />"; str = str + "<object yoffset=\"5\" xoffset=\"14\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"40\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"532\" object=\"palm_6\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"302\" object=\"palm_5\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"67\" object=\"palm_4\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"48\" object=\"palm_2\" />"; str = str + "<object yoffset=\"5\" xoffset=\"33\" object=\"ground_3\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"21\" object=\"ground_3\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"52\" object=\"ground_2\" />"; str = str + "<object yoffset=\"2.25\" xoffset=\"265\" object=\"ground_2\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"496\" object=\"ground_1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"350\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.25\" xoffset=\"447\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"37\" object=\"ground_2\" />"; str = str + "<object yoffset=\"12.0\" command=\"slideConstant\" factor=\"1.1\" limit=\"6\" />"; str = str + "<object yoffset=\"20.0\" command=\"slideConstant\" factor=\"0.99\" limit=\"5\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"425\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"120\" endFrame=\"100\" mratio=\"4\" />"; str = str + "<object yoffset=\"19.8\" xoffset=\"60\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"90\" endFrame=\"50\" mratio=\"2\" />"; str = str + "<object yoffset=\"18.85\" xoffset=\"503\" tank=\"marine_1\" rotate=\"155\" endFrame=\"350\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"18.9\" xoffset=\"470\" tank=\"marine_1\" rotate=\"140\" endFrame=\"400\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"18.9\" xoffset=\"450\" tank=\"marine_1\" rotate=\"150\" endFrame=\"450\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"22.2\" xoffset=\"493\" tank=\"marine_1\" rotate=\"105\" endFrame=\"250\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"22.25\" xoffset=\"480\" tank=\"marine_1\" rotate=\"100\" endFrame=\"300\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"22.25\" xoffset=\"450\" tank=\"marine_1\" rotate=\"100\" endFrame=\"350\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"22.3\" xoffset=\"420\" tank=\"marine_1\" rotate=\"107\" endFrame=\"300\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"22.3\" xoffset=\"480\" tank=\"marine_1\" rotate=\"135\" endFrame=\"300\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"22.35\" xoffset=\"393\" tank=\"marine_1\" rotate=\"95\" endFrame=\"250\" wayCycle=\"3\" mratio=\"2\" />"; str = str + "<object yoffset=\"22.4\" xoffset=\"350\" tank=\"marine_1\" rotate=\"105\" endFrame=\"200\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"209\" object=\"wood_4\" top=\"1\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"177\" object=\"wood_5\" top=\"1\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"292\" object=\"wood_2\" top=\"1\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"515\" object=\"palm_4\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"539\" object=\"palm_2\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"492\" object=\"palm_3\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"540\" object=\"palm_3\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"512\" object=\"palm_3\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"464\" object=\"palm_2\" />"; str = str + "<object yoffset=\"12.85\" xoffset=\"0\" object=\"palm_6\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"403\" object=\"palm_2\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"386\" object=\"palm_3\" />"; str = str + "<object yoffset=\"13.4\" xoffset=\"335\" object=\"palm_2\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"27\" object=\"palm_2\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"117\" object=\"palm_1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"39\" object=\"palm_5\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"96\" object=\"palm_3\" />"; str = str + "<object yoffset=\"12.7\" xoffset=\"39\" object=\"palm_2\" />"; str = str + "<object yoffset=\"12.25\" xoffset=\"40\" object=\"palm_3\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"97\" object=\"palm_2\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"palm_4\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"594\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"549\" object=\"ground_2\" />"; str = str + "<object yoffset=\"12\" xoffset=\"45\" object=\"ground_1\" />"; str = str + "<object yoffset=\"13.15\" xoffset=\"470\" object=\"KPP_r\" top=\"1\" />"; str = str + "<object yoffset=\"13.15\" xoffset=\"470\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"140\" tank=\"marine\" endFrame=\"210\" rotate=\"-160\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"12.45\" xoffset=\"100\" tank=\"marine\" endFrame=\"200\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"120\" tank=\"marine\" endFrame=\"220\" rotate=\"170\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"160\" tank=\"marine\" endFrame=\"210\" rotate=\"-165\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"12.55\" xoffset=\"120\" tank=\"marine\" endFrame=\"200\" rotate=\"185\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"140\" tank=\"marine\" endFrame=\"220\" rotate=\"175\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"170\" tank=\"marine\" endFrame=\"210\" rotate=\"-155\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"12.65\" xoffset=\"130\" tank=\"marine\" endFrame=\"200\" rotate=\"175\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"12.7\" xoffset=\"150\" tank=\"marine\" endFrame=\"220\" rotate=\"165\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"12.55\" xoffset=\"170\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"85\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"418\" object=\"wood_1\" top=\"1\" />"; str = str + "<object yoffset=\"16.9\" xoffset=\"364\" object=\"wood_2\" top=\"1\" />"; str = str + "<object yoffset=\"16.8\" xoffset=\"491\" object=\"palm_5\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"2\" object=\"palm_5\" />"; str = str + "<object yoffset=\"16.5\" xoffset=\"315\" object=\"helipad\" top=\"1\" />"; str = str + "<object yoffset=\"16.5\" xoffset=\"315\" tank=\"heli3\" movedWayYSpeed=\"5\" movedWayXSpeed=\"-1\" movedWayOffset=\"60\" />"; str = str + "<object yoffset=\"16.7\" xoffset=\"427\" object=\"palm_1\" />"; str = str + "<object yoffset=\"16.4\" xoffset=\"407\" object=\"palm_2\" />"; str = str + "<object yoffset=\"16.5\" xoffset=\"499\" object=\"palm_3\" />"; str = str + "<object yoffset=\"16.2\" xoffset=\"499\" object=\"palm_3\" />"; str = str + "<object yoffset=\"16.1\" xoffset=\"284\" object=\"palm_5\" />"; str = str + "<object yoffset=\"16.1\" xoffset=\"391\" object=\"palm_4\" />"; str = str + "<object yoffset=\"16.0\" xoffset=\"510\" object=\"palm_3\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"449\" object=\"palm_3\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"508\" object=\"palm_2\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"355\" object=\"tower\" top=\"1\" /> "; str = str + "<object yoffset=\"15.8\" xoffset=\"355\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"15.25\" xoffset=\"422\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"15.75\" xoffset=\"359\" object=\"ground_1\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"30\" object=\"tower\" top=\"1\" /> "; str = str + "<object yoffset=\"15.3\" xoffset=\"30\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"14.7\" xoffset=\"57\" object=\"palm_2\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"329\" object=\"palm_4\" />"; str = str + "<object yoffset=\"14.8\" xoffset=\"388\" object=\"palm_6\" />"; str = str + "<object yoffset=\"14.2\" xoffset=\"243\" object=\"palm_6\" />"; str = str + "<object yoffset=\"14.2\" xoffset=\"-9\" object=\"palm_2\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"68\" object=\"palm_3\" />"; str = str + "<object yoffset=\"14.1\" xoffset=\"196\" object=\"palm_5\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"13\" object=\"palm_4\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"1\" object=\"palm_1\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"119\" object=\"palm_3\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"61\" object=\"palm_3\" />"; str = str + "<object yoffset=\"13.25\" xoffset=\"15\" object=\"ground_2\" />"; str = str + "<object yoffset=\"13.65\" xoffset=\"133\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"14.7\" xoffset=\"327\" object=\"ground_3\" />"; str = str + "<object yoffset=\"14.4\" xoffset=\"274\" object=\"ground_3\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"344\" object=\"ground_3\" />"; str = str + "<object yoffset=\"14.25\" xoffset=\"12\" object=\"ground_1\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"70\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"50\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"14.35\" xoffset=\"80\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"14.45\" xoffset=\"120\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"175\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"300\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"250\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"14.55\" xoffset=\"350\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"14.55\" xoffset=\"275\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"16.4\" xoffset=\"350\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"16.45\" xoffset=\"375\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"17.7\" xoffset=\"198\" object=\"helipad\" />"; str = str + "<object yoffset=\"17.7\" xoffset=\"198\" tank=\"heli3\" movedWayYSpeed=\"4\" movedWayXSpeed=\"2\" movedWayOffset=\"60\" />"; str = str + "<object yoffset=\"17.8\" xoffset=\"41\" object=\"palm_3\" />"; str = str + "<object yoffset=\"17.2\" xoffset=\"7\" object=\"palm_2\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"200\" object=\"tower\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"200\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"17.5\" xoffset=\"14\" object=\"palm_6\" />"; str = str + "<object yoffset=\"17.1\" xoffset=\"155\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"211\" object=\"ground_3\" />"; str = str + "<object yoffset=\"17.2\" xoffset=\"44\" object=\"ground_3\" />"; str = str + "<object yoffset=\"17.4\" xoffset=\"56\" object=\"ground_3\" />"; str = str + "<object yoffset=\"18.3\" xoffset=\"501\" object=\"ground_1\" />"; str = str + "<object yoffset=\"18.4\" xoffset=\"329\" object=\"ground_2\" />"; str = str + "<object yoffset=\"19.7\" xoffset=\"520\" object=\"ground_3\" />"; str = str + "<object yoffset=\"19.8\" xoffset=\"522\" object=\"palm_6\" />"; str = str + "<object yoffset=\"19.6\" xoffset=\"528\" object=\"palm_3\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"326\" object=\"helipad\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"326\" tank=\"heli3\" movedWayYSpeed=\"4\" movedWayXSpeed=\"-1\" movedWayOffset=\"60\" />"; str = str + "<object yoffset=\"19.3\" xoffset=\"343\" object=\"palm_6\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"456\" object=\"palm_2\" />"; str = str + "<object yoffset=\"18.6\" xoffset=\"526\" object=\"palm_4\" />"; str = str + "<object yoffset=\"19.3\" xoffset=\"430\" object=\"palm_3\" />"; str = str + "<object yoffset=\"18.9\" xoffset=\"561\" object=\"palm_3\" />"; str = str + "<object yoffset=\"18.45\" xoffset=\"472\" object=\"tower\" />"; str = str + "<object yoffset=\"18.45\" xoffset=\"472\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"-30\" object=\"ground_2\" />"; str = str + "<object yoffset=\"19.8\" xoffset=\"46\" object=\"palm_4\" />"; str = str + "<object yoffset=\"19.6\" xoffset=\"25\" object=\"ground_3\" />"; str = str + "<object yoffset=\"19.8\" xoffset=\"90\" object=\"ground_3\" />"; str = str + "<object yoffset=\"19.6\" xoffset=\"24\" object=\"palm_1\" />"; str = str + "<object yoffset=\"19.4\" xoffset=\"52\" object=\"palm_3\" />"; str = str + "<object yoffset=\"20.9\" xoffset=\"140\" object=\"rls1\" top=\"1\" />"; str = str + "<object yoffset=\"20.5\" xoffset=\"7\" object=\"palm_6\" />"; str = str + "<object yoffset=\"20.5\" xoffset=\"92\" object=\"palm_3\" />"; str = str + "<object yoffset=\"20.05\" xoffset=\"134\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"20.05\" xoffset=\"134\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"19.9\" xoffset=\"19\" object=\"palm_6\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"28\" object=\"palm_5\" />"; str = str + "<object yoffset=\"20.3\" xoffset=\"148\" object=\"palm_1\" />"; str = str + "<object yoffset=\"20.7\" xoffset=\"20\" object=\"palm_2\" />"; str = str + "<object yoffset=\"20.6\" xoffset=\"143\" object=\"palm_5\" />"; str = str + "<object yoffset=\"21.2\" xoffset=\"136\" object=\"palm_5\" />"; str = str + "<object yoffset=\"20.2\" xoffset=\"51\" object=\"palm_4\" />"; str = str + "<object yoffset=\"21.0\" xoffset=\"48\" object=\"palm_3\" />"; str = str + "<object yoffset=\"21.1\" xoffset=\"20\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"80\" object=\"ground_1\" />"; str = str + "<object yoffset=\"20.55\" xoffset=\"570\" tank=\"marine_s\" mainObj=\"boat_2\" speed=\"2\" />"; str = str + "<object yoffset=\"21.8\" xoffset=\"503\" object=\"KPP\" />"; str = str + "<object yoffset=\"21.8\" xoffset=\"503\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"22.9\" xoffset=\"387\" object=\"palm_6\" />"; str = str + "<object yoffset=\"22.9\" xoffset=\"475\" object=\"palm_4\" />"; str = str + "<object yoffset=\"22.1\" xoffset=\"22\" object=\"palm_3\" />"; str = str + "<object yoffset=\"22.7\" xoffset=\"481\" object=\"palm_1\" />"; str = str + "<object yoffset=\"22.7\" xoffset=\"331\" object=\"tower\" />"; str = str + "<object yoffset=\"22.7\" xoffset=\"331\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"22.55\" xoffset=\"267\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"22.55\" xoffset=\"267\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"22.45\" xoffset=\"315\" object=\"KPP\" />"; str = str + "<object yoffset=\"22.45\" xoffset=\"315\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"22.3\" xoffset=\"430\" object=\"palm_6\" />"; str = str + "<object yoffset=\"21.7\" xoffset=\"7\" object=\"palm_6\" />"; str = str + "<object yoffset=\"21.8\" xoffset=\"60\" object=\"palm_2\" />"; str = str + "<object yoffset=\"22.0\" xoffset=\"39\" object=\"ground_3\" />"; str = str + "<object yoffset=\"21.7\" xoffset=\"125\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"21.7\" xoffset=\"125\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"22.2\" xoffset=\"505\" object=\"palm_3\" />"; str = str + "<object yoffset=\"22.4\" xoffset=\"490\" object=\"palm_4\" />"; str = str + "<object yoffset=\"22.0\" xoffset=\"353\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"22.3\" xoffset=\"385\" object=\"ground_3\" />"; str = str + "<object yoffset=\"21.9\" xoffset=\"509\" object=\"palm_4\" />"; str = str + "<object yoffset=\"21.5\" xoffset=\"43\" object=\"palm_5\" />"; str = str + "<object yoffset=\"21.8\" xoffset=\"501\" object=\"ground_3\" />"; str = str + "<object yoffset=\"21.4\" xoffset=\"23\" object=\"ground_3\" />"; str = str + "<object yoffset=\"21.5\" xoffset=\"514\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"21.1\" xoffset=\"250\" object=\"dock_1\" />"; str = str + "<object yoffset=\"21.1\" xoffset=\"200\" object=\"dock_1\" />"; str = str + "<object yoffset=\"21.1\" xoffset=\"300\" object=\"dock_1\" />"; str = str + "<object yoffset=\"21.1\" xoffset=\"300\" object=\"dock_2\" />"; str = str + "<object yoffset=\"21.2\" xoffset=\"310\" object=\"dock_1\" />"; str = str + "<object yoffset=\"21.25\" xoffset=\"275\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"-60\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment\" >An hour ago, we sank a patrol destroyer and its entire insane asylum of a crew on board into the delta. On the other hand, we do have Miss July \u201968 with us now. Or, to be more precise, right now she up in the control cabin with that sailor Edward O\u2019Brien, and they are clearly hitting it off pretty well. Angie, I have to go now \u2013 it looks like things are heating up again... Damn, they are all around us, mother of!</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"playerBoat\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"20\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.85\" xoffset=\"0\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"5\" movedWay=\"1\" movedWayOffset=\"100\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"0.95\" xoffset=\"-80\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"5\" movedWay=\"1\" movedWayOffset=\"100\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"180\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-90\" mratio=\"3\" cannonAngle=\"t\" endFrame=\"400\" movedWay=\"1\" movedWayOffset=\"110\" />"; str = str + "<object yoffset=\"1.65\" xoffset=\"-80\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"600\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"1.75\" xoffset=\"380\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-120\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"1.85\" xoffset=\"425\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-90\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"200\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-90\" mratio=\"3\" cannonAngle=\"t\" endFrame=\"400\" movedWay=\"1\" movedWayOffset=\"100\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"600\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"100\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"150\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-90\" mratio=\"3\" cannonAngle=\"t\" endFrame=\"400\" movedWay=\"1\" movedWayOffset=\"100\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"130\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-90\" mratio=\"3\" cannonAngle=\"t\" endFrame=\"400\" movedWay=\"1\" movedWayOffset=\"100\" />"; str = str + "<object yoffset=\"2.05\" xoffset=\"450\" tank=\"marine_s\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"400\" tank=\"marine_s\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"425\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"90\" endFrame=\"50\" mratio=\"2\" />"; str = str + "<object yoffset=\"2.35\" xoffset=\"400\" tank=\"marine_1\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"124\" object=\"tower\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"124\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"522\" object=\"palm_6\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"428\" object=\"store2\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"402\" object=\"store1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"52\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"5\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"106\" object=\"palm_3\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"556\" object=\"palm_3\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"556\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"520\" object=\"palm_3\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"468\" object=\"tower\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"468\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"411\" object=\"store2\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"506\" object=\"house1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"18\" object=\"palm_2\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"64\" object=\"store2\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"111\" object=\"palm_5\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"142\" object=\"store1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"496\" object=\"house1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"406\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"406\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"141\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"141\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"522\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7\" xoffset=\"53\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"74\" object=\"house2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"468\" object=\"palm_4\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"450\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"450\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"-44\" object=\"palm_4\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"61\" object=\"palm_1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"68\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"68\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"464\" object=\"palm_3\" />"; str = str + "<object yoffset=\"5\" xoffset=\"321\" object=\"palm_5\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"535\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"558\" object=\"palm_5\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"412\" object=\"helipad\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"412\" tank=\"heli3\" movedWayYSpeed=\"3\" movedWayXSpeed=\"-2\" />"; str = str + "<object yoffset=\"5\" xoffset=\"481\" object=\"helipad\" />"; str = str + "<object yoffset=\"5\" xoffset=\"481\" tank=\"heli3\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"489\" object=\"store1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"198\" object=\"rls1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"57\" object=\"house1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"122\" object=\"palm_6\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"224\" object=\"palm_4\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"353\" object=\"palm_1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"282\" object=\"dot_2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"282\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+0\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"3.45\" xoffset=\"332\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h-40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"3.45\" xoffset=\"232\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"31\" object=\"palm_6\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"558\" object=\"palm_5\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"489\" object=\"palm_4\" />"; str = str + "<object yoffset=\"3\" xoffset=\"90\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"90\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"55\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"91\" object=\"palm_5\" />"; str = str + "<object yoffset=\"2.25\" xoffset=\"450\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2\" xoffset=\"397\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.15\" xoffset=\"359\" object=\"palm_3\" />"; str = str + "<object yoffset=\"2.25\" xoffset=\"517\" object=\"palm_2\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"23\" object=\"palm_5\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"320\" object=\"palm_6\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"23\" object=\"palm_3\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"552\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2\" xoffset=\"486\" object=\"palm_5\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"320\" object=\"palm_3\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"20\" object=\"palm_2\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"17\" object=\"palm_1\" />"; str = str + "<object yoffset=\"9\" xoffset=\"600\" object=\"ground_2\" />"; str = str + "<object yoffset=\"9\" xoffset=\"-52\" object=\"ground_2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"523\" object=\"ground_3\" />"; str = str + "<object yoffset=\"9\" xoffset=\"84\" object=\"ground_3\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"145\" object=\"ground_3\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"-36\" object=\"ground_2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"547\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"70\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"432\" object=\"ground_2\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"481\" object=\"ground_1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"79\" object=\"ground_1\" />"; str = str + "<object yoffset=\"6.65\" xoffset=\"498\" object=\"ground_1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"25\" object=\"ground_1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"542\" object=\"ground_3\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"471\" object=\"ground_3\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"549\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"2.95\" xoffset=\"241\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"74\" object=\"ground_2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"324\" object=\"ground_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"469\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"356\" object=\"ground_3\" />"; str = str + "<object yoffset=\"18.7\" xoffset=\"413\" object=\"dock_1\" />"; str = str + "<object yoffset=\"18.7\" xoffset=\"469\" object=\"dock_1\" />"; str = str + "<object yoffset=\"18.9\" xoffset=\"495\" object=\"palm_2\" />"; str = str + "<object yoffset=\"18.6\" xoffset=\"20\" object=\"palm_6\" />"; str = str + "<object yoffset=\"18.4\" xoffset=\"205\" object=\"palm_6\" />"; str = str + "<object yoffset=\"18.8\" xoffset=\"87\" object=\"palm_3\" />"; str = str + "<object yoffset=\"18.4\" xoffset=\"46\" object=\"palm_2\" />"; str = str + "<object yoffset=\"18.1\" xoffset=\"185\" object=\"dock_2\" />"; str = str + "<object yoffset=\"18.2\" xoffset=\"185\" object=\"dock_2\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"67\" object=\"dock_2\" />"; str = str + "<object yoffset=\"18.1\" xoffset=\"67\" object=\"dock_2\" />"; str = str + "<object yoffset=\"18.2\" xoffset=\"67\" object=\"dock_2\" />"; str = str + "<object yoffset=\"18.6\" xoffset=\"158\" object=\"tower\" />"; str = str + "<object yoffset=\"18.6\" xoffset=\"158\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"112\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"17\" xoffset=\"19\" object=\"palm_6\" />"; str = str + "<object yoffset=\"16.5\" xoffset=\"116\" object=\"palm_6\" />"; str = str + "<object yoffset=\"16.5\" xoffset=\"49\" object=\"palm_5\" />"; str = str + "<object yoffset=\"17.6\" xoffset=\"492\" object=\"helipad\" />"; str = str + "<object yoffset=\"17.6\" xoffset=\"492\" tank=\"heli3\" movedWayYSpeed=\"4\" movedWayXSpeed=\"-3\" />"; str = str + "<object yoffset=\"17.1\" xoffset=\"513\" object=\"palm_6\" />"; str = str + "<object yoffset=\"16.7\" xoffset=\"512\" object=\"palm_2\" />"; str = str + "<object yoffset=\"16.8\" xoffset=\"359\" object=\"palm_6\" />"; str = str + "<object yoffset=\"16.9\" xoffset=\"275\" object=\"palm_5\" />"; str = str + "<object yoffset=\"17.2\" xoffset=\"445\" object=\"house1\" />"; str = str + "<object yoffset=\"17\" xoffset=\"433\" object=\"helipad\" />"; str = str + "<object yoffset=\"17\" xoffset=\"433\" tank=\"heli3\" movedWayYSpeed=\"2\" />"; str = str + "<object yoffset=\"17.8\" xoffset=\"529\" object=\"palm_5\" />"; str = str + "<object yoffset=\"16.6\" xoffset=\"455\" object=\"palm_1\" />"; str = str + "<object yoffset=\"16.6\" xoffset=\"329\" object=\"tower\" />"; str = str + "<object yoffset=\"16.6\" xoffset=\"329\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"16.3\" xoffset=\"472\" object=\"tower\" />"; str = str + "<object yoffset=\"16.3\" xoffset=\"472\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"16.1\" xoffset=\"313\" object=\"ground_2\" />"; str = str + "<object yoffset=\"15.7\" xoffset=\"510\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"16.5\" xoffset=\"486\" object=\"ground_1\" />"; str = str + "<object yoffset=\"16.1\" xoffset=\"157\" object=\"palm_5\" />"; str = str + "<object yoffset=\"16.2\" xoffset=\"50\" object=\"palm_6\" />"; str = str + "<object yoffset=\"15.4\" xoffset=\"40\" object=\"tower\" />"; str = str + "<object yoffset=\"15.4\" xoffset=\"40\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"14.8\" xoffset=\"0\" object=\"palm_5\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"208\" object=\"dock_1\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"155\" object=\"dock_1\" />"; str = str + "<object yoffset=\"15.7\" xoffset=\"223\" object=\"palm_6\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"107\" object=\"palm_6\" />"; str = str + "<object yoffset=\"16\" xoffset=\"19\" object=\"palm_2\" />"; str = str + "<object yoffset=\"15.1\" xoffset=\"-9\" object=\"palm_3\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"252\" object=\"palm_1\" />"; str = str + "<object yoffset=\"15.9\" xoffset=\"109\" object=\"palm_4\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"12\" object=\"palm_5\" />"; str = str + "<object yoffset=\"15.7\" xoffset=\"281\" object=\"store1\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"176\" object=\"house1\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"83\" object=\"house2\" />"; str = str + "<object yoffset=\"15\" xoffset=\"69\" object=\"house2\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"215\" object=\"store2\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"122\" object=\"rls2\" />"; str = str + "<object yoffset=\"15.9\" xoffset=\"245\" object=\"ground_3\" />"; str = str + "<object yoffset=\"15.7\" xoffset=\"-33\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"72\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"10\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"72\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"193\" object=\"palm_6\" />"; str = str + "<object yoffset=\"14.1\" xoffset=\"242\" object=\"palm_2\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"463\" object=\"palm_6\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"542\" object=\"palm_3\" />"; str = str + "<object yoffset=\"14.1\" xoffset=\"510\" object=\"palm_5\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"356\" object=\"palm_6\" />"; str = str + "<object yoffset=\"14\" xoffset=\"380\" object=\"helipad\" />"; str = str + "<object yoffset=\"14\" xoffset=\"380\" tank=\"heli3\" movedWayYSpeed=\"4\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"236\" object=\"helipad\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"236\" tank=\"heli3\" movedWayYSpeed=\"4\" movedWayXSpeed=\"-1\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"295\" object=\"dock_1\" />"; str = str + "<object yoffset=\"12.7\" xoffset=\"271\" object=\"dock_2\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"271\" object=\"dock_2\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"271\" object=\"dock_2\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"242\" object=\"dock_1\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"295\" object=\"helipad\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"295\" tank=\"heli3\" movedWayYSpeed=\"2\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"516\" object=\"palm_6\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"464\" object=\"palm_3\" />"; str = str + "<object yoffset=\"12.7\" xoffset=\"485\" object=\"palm_4\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"496\" object=\"palm_5\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"169\" object=\"palm_6\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"110\" object=\"palm_6\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"120\" object=\"palm_5\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"19\" object=\"palm_2\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"407\" object=\"palm_4\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"87\" object=\"tower\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"87\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"156\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"156\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"583\" object=\"ground_2\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"372\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"323\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"226\" object=\"palm_6\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"330\" object=\"palm_5\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"195\" object=\"palm_3\" />"; str = str + "<object yoffset=\"11.7\" xoffset=\"60\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"297\" object=\"palm_4\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"258\" object=\"dot_3\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"258\" tank=\"empty_base\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"199\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"199\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"310\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"310\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"255\" object=\"KPP\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"255\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"565\" object=\"ground_1\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"260\" object=\"ground_2\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"438\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"186\" object=\"ground_3\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"461\" object=\"ground_3\" />"; str = str + "<object yoffset=\"17.9\" xoffset=\"592\" object=\"ground_1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment\" >Angie, my girl. Do you remember that photograph I sent you at the very start? The guy to the left of Laserda \u2013 that was Private Moreno. I always thought he was the most slap-dash guy in our entire unit. He kept running his mouth all the time and getting into scuffs with Franco, rest his soul. Well, now they can get back at it again \u2013 up in the heavens. All that we have left to remember Moreno by is his Elvis poster. You know, dear, I am starting to get really sick and tired of all this.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"bar\" value=\"0\" />"; str = str + "<var name=\"playerY\" value=\"50\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"playerBoat\" />"; str = str + "<object name=\"childs\">"; str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"1.1\" limit=\"6\" />"; str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"20\" />"; str = str + "<object name=\"box\" object=\"box\" />"; str = str + "<object name=\"box_w\" object=\"box\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"-50\" autoloot=\"0\" />"; str = str + "<object name=\"box_f\" object=\"box\" loot=\"fireRate\" lootXoffset=\"0\" lootYoffset=\"-50\" autoloot=\"0\" />"; str = str + "<object name=\"box_h\" object=\"box\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"-50\" autoloot=\"0\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"1.1\" limit=\"6\" />"; str = str + "<object yoffset=\"1.6\" tank=\"ship_cargo\" bossBar=\"1\" EC=\"box,box_h,box,box,box, box,box,box,box,box_f,box,box,box,box,box, box,box,box,box,box,box,box,box_w,box,box\" ECCount=\"10,10,10,10,10, 10,10,10,10,10,10,10,10,10,10 10,10,10,10,10,10,10,10,10,10\" ECTime=\"351,351,351,351,351, 702,702,702,702,702,702,702,702,702,702, 702,702,702,702,702,702,702,702,702,702\" ECXOffset=\"70,-70,70,-70,70, -213,-118,-213,-118,-218,-118,-213,-118,-213,-118, 213,118,213,118,213,118,213,118,213,118\" ECYOffset=\"150,150,150,150,150, -63,45,-63,45,-63,45,-63,45,-63,45, -63,45,-63,45,-63,45,-63,45,-63,45\" ECTimeOffset=\"10,30,50,70,90, 640,620,600,580,560,540,520,500,480,460, 160,180,200,220,240,260,280,300,320,340\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML();
Frame 7
stop(); _global.levelNum = 0;
Instance of Symbol 749 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop(); help_wnd.intro_text.htmlText = _global.envS.textZ.intro;
Frame 9
prebreefFunc();
Frame 10
stop(); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 7 MovieClip Frame 1
_visible = false;
Symbol 18 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 18 MovieClip Frame 5
gotoAndStop (1);
Symbol 18 MovieClip Frame 10
gotoAndStop (1);
Symbol 18 MovieClip Frame 14
gotoAndStop (1);
Symbol 20 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 24 MovieClip [boss_jetfighter] Frame 1
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 24 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 20 MovieClip "ex3" in Symbol 24 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 20 MovieClip "ex4" in Symbol 24 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 24 MovieClip [boss_jetfighter] Frame 2
makeDie(dd, true, true);
Symbol 24 MovieClip [boss_jetfighter] Frame 10
stop();
Symbol 27 Button
on (press) { openSite(); }
Symbol 43 MovieClip [ground_2_1] Frame 1
#initclip 92 Object.registerClass("ground_2_1", splashedObject); #endinitclip
Symbol 49 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 7 MovieClip "ex2" in Symbol 49 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 49 MovieClip [player_base] Frame 2
stop(); makeDie(dd);
Symbol 50 MovieClip [player] Frame 1
#initclip 16 Object.registerClass("player", playerClass); #endinitclip
Symbol 51 MovieClip [enemy] Frame 1
#initclip 17 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 52 MovieClip [bullet] Frame 1
#initclip 18 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 53 MovieClip [queue] Frame 1
#initclip 19 Object.registerClass("queue", queue); #endinitclip
Instance of Symbol 8 MovieClip in Symbol 58 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 63 MovieClip [bonus_miniHealth] Frame 1
#initclip 20 Object.registerClass("bonus_miniHealth", bonus); #endinitclip
Symbol 70 MovieClip Frame 10
stop(); _parent.kill();
Symbol 71 MovieClip [userSplash] Frame 1
#initclip 21 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 71 MovieClip [userSplash] Frame 16
stop();
Symbol 75 MovieClip [weapon1] Frame 1
#initclip 22 Object.registerClass("weapon1", bulletClass); #endinitclip
Symbol 106 MovieClip [boul] Frame 15
stop(); this.removeMovieClip();
Symbol 110 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 113 MovieClip [score_ind] Frame 36
this.removeMovieClip();
Symbol 125 MovieClip [player_gun] Frame 1
#initclip 23 Object.registerClass("player_gun", cannon); #endinitclip
Symbol 176 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 176 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 180 MovieClip [autoExplodePoint] Frame 1
#initclip 24 Object.registerClass("autoExplodePoint", autoExplode); #endinitclip
Symbol 180 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 180 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 181 MovieClip [emptyShoot] Frame 1
#initclip 25 Object.registerClass("emptyShoot", bulletClass); #endinitclip
Symbol 185 MovieClip [autoExplodePoint_n] Frame 1
#initclip 26 Object.registerClass("autoExplodePoint_n", autoExplode); #endinitclip
Symbol 185 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 185 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 190 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 190 MovieClip Frame 5
gotoAndStop (1);
Symbol 190 MovieClip Frame 15
gotoAndStop (1);
Symbol 190 MovieClip Frame 19
gotoAndStop (1);
Symbol 193 MovieClip [weapon2] Frame 1
#initclip 27 Object.registerClass("weapon2", bulletClass); #endinitclip
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 193 MovieClip [weapon2] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 198 MovieClip [bonus_weapon2] Frame 1
#initclip 28 Object.registerClass("bonus_weapon2", bonus); #endinitclip
Symbol 203 MovieClip [bonus_fireRate] Frame 1
#initclip 29 Object.registerClass("bonus_fireRate", bonus); #endinitclip
Symbol 209 MovieClip [ground_1] Frame 1
#initclip 30 Object.registerClass("ground_1", splashedObject); #endinitclip
Symbol 214 MovieClip [dock_1] Frame 1
#initclip 31 Object.registerClass("dock_1", splashedObject); #endinitclip stop();
Symbol 214 MovieClip [dock_1] Frame 2
stop();
Symbol 215 MovieClip [ground_2] Frame 1
#initclip 32 Object.registerClass("ground_2", splashedObject); #endinitclip
Symbol 219 MovieClip [ground_3] Frame 1
#initclip 33 Object.registerClass("ground_3", splashedObject); #endinitclip
Symbol 223 MovieClip [dock_2] Frame 1
#initclip 34 Object.registerClass("dock_2", splashedObject); #endinitclip stop();
Symbol 223 MovieClip [dock_2] Frame 2
stop();
Symbol 227 MovieClip [helipad] Frame 1
#initclip 35 Object.registerClass("helipad", splashedObject); #endinitclip
Symbol 258 MovieClip Frame 45
stop();
Symbol 261 MovieClip Frame 45
stop();
Symbol 264 MovieClip [house1] Frame 1
#initclip 36 Object.registerClass("house1", splashedObject); #endinitclip stop();
Symbol 264 MovieClip [house1] Frame 16
stop();
Symbol 272 MovieClip [house2] Frame 1
#initclip 37 Object.registerClass("house2", splashedObject); #endinitclip stop();
Symbol 272 MovieClip [house2] Frame 16
stop();
Symbol 313 MovieClip [rls1] Frame 1
#initclip 38 Object.registerClass("rls1", splashedObject); #endinitclip stop();
Symbol 313 MovieClip [rls1] Frame 16
stop();
Symbol 319 MovieClip [rls2] Frame 1
#initclip 39 Object.registerClass("rls2", splashedObject); #endinitclip stop();
Symbol 319 MovieClip [rls2] Frame 16
stop();
Symbol 325 MovieClip [store1] Frame 1
#initclip 40 Object.registerClass("store1", splashedObject); #endinitclip stop();
Symbol 325 MovieClip [store1] Frame 16
stop();
Symbol 331 MovieClip [store2] Frame 1
#initclip 41 Object.registerClass("store2", splashedObject); #endinitclip stop();
Symbol 331 MovieClip [store2] Frame 16
stop();
Symbol 335 MovieClip [palm_2] Frame 1
#initclip 42 Object.registerClass("palm_2", splashedObject); #endinitclip stop();
Symbol 339 MovieClip [palm_1] Frame 1
#initclip 43 Object.registerClass("palm_1", splashedObject); #endinitclip stop();
Symbol 343 MovieClip [palm_3] Frame 1
#initclip 44 Object.registerClass("palm_3", splashedObject); #endinitclip stop();
Symbol 347 MovieClip [palm_4] Frame 1
#initclip 45 Object.registerClass("palm_4", splashedObject); #endinitclip stop();
Symbol 351 MovieClip [palm_5] Frame 1
#initclip 46 Object.registerClass("palm_5", splashedObject); #endinitclip stop();
Symbol 355 MovieClip [palm_6] Frame 1
#initclip 47 Object.registerClass("palm_6", splashedObject); #endinitclip stop();
Symbol 359 MovieClip [wood_1] Frame 1
#initclip 48 Object.registerClass("wood_1", splashedObject); #endinitclip stop();
Symbol 363 MovieClip [wood_2] Frame 1
#initclip 49 Object.registerClass("wood_2", splashedObject); #endinitclip stop();
Symbol 367 MovieClip [wood_3] Frame 1
#initclip 50 Object.registerClass("wood_3", splashedObject); #endinitclip stop();
Symbol 371 MovieClip [wood_4] Frame 1
#initclip 51 Object.registerClass("wood_4", splashedObject); #endinitclip stop();
Symbol 375 MovieClip [wood_5] Frame 1
#initclip 52 Object.registerClass("wood_5", splashedObject); #endinitclip stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 380 MovieClip [boat_1] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 20 MovieClip "ex2" in Symbol 384 MovieClip [boat_2] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 20 MovieClip "ex2" in Symbol 388 MovieClip [boat_3] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 20 MovieClip "ex2" in Symbol 392 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 20 MovieClip "ex3" in Symbol 392 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 20 MovieClip "ex4" in Symbol 392 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 12; }
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 408 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 410 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 413 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 414 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 415 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 428 MovieClip [ship_cargo] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 428 MovieClip [ship_cargo] Frame 703
gotoAndPlay (1);
Symbol 428 MovieClip [ship_cargo] Frame 704
stop(); makeDie(dd);
Instance of Symbol 20 MovieClip "ex2" in Symbol 428 MovieClip [ship_cargo] Frame 704
onClipEvent (load) { delay = 8; }
Instance of Symbol 20 MovieClip "ex3" in Symbol 428 MovieClip [ship_cargo] Frame 704
onClipEvent (load) { delay = 10; }
Instance of Symbol 20 MovieClip "ex4" in Symbol 428 MovieClip [ship_cargo] Frame 704
onClipEvent (load) { delay = 82; }
Symbol 428 MovieClip [ship_cargo] Frame 734
stop();
Symbol 428 MovieClip [ship_cargo] Frame 735
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 430 MovieClip [boat_player] Frame 1
onClipEvent (load) { delay = 8; }
Symbol 464 MovieClip [marine] Frame 1
#initclip 53 Object.registerClass("marine", cannon); #endinitclip
Symbol 464 MovieClip [marine] Frame 17
gotoAndPlay (1);
Symbol 464 MovieClip [marine] Frame 37
stop();
Symbol 469 MovieClip [human_base] Frame 1
stop();
Symbol 469 MovieClip [human_base] Frame 2
stop();
Symbol 471 MovieClip [playerShoot] Frame 1
#initclip 54 Object.registerClass("playerShoot", bulletClass); #endinitclip
Symbol 473 MovieClip [gun_rocket] Frame 1
#initclip 55 Object.registerClass("gun_rocket", cannon); #endinitclip
Symbol 474 MovieClip [gun_1] Frame 1
#initclip 56 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 487 MovieClip [plane_big_base] Frame 1
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 487 MovieClip [plane_big_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 20 MovieClip "ex3" in Symbol 487 MovieClip [plane_big_base] Frame 1
onClipEvent (load) { delay = 25; }
Instance of Symbol 20 MovieClip "ex4" in Symbol 487 MovieClip [plane_big_base] Frame 1
onClipEvent (load) { delay = 45; }
Symbol 487 MovieClip [plane_big_base] Frame 2
makeDie(dd, true, true);
Symbol 487 MovieClip [plane_big_base] Frame 20
stop();
Symbol 490 MovieClip [barrel] Frame 1
#initclip 57 Object.registerClass("barrel", splashedObject); #endinitclip
Symbol 490 MovieClip [barrel] Frame 35
stop();
Symbol 490 MovieClip [barrel] Frame 47
stop();
Symbol 499 MovieClip [plane_jet_base] Frame 1
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 499 MovieClip [plane_jet_base] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 499 MovieClip [plane_jet_base] Frame 2
stop(); makeDie(dd, true);
Symbol 510 MovieClip [dot_1] Frame 1
#initclip 58 Object.registerClass("dot_1", splashedObject); #endinitclip stop();
Symbol 510 MovieClip [dot_1] Frame 16
stop();
Symbol 515 MovieClip [mine] Frame 1
#initclip 59 Object.registerClass("mine", splashedObject); #endinitclip stop();
Symbol 515 MovieClip [mine] Frame 13
stop();
Symbol 516 MovieClip [bomb] Frame 1
#initclip 60 Object.registerClass("bomb", splashedObject); #endinitclip
Symbol 516 MovieClip [bomb] Frame 37
stop();
Symbol 516 MovieClip [bomb] Frame 49
stop();
Symbol 517 MovieClip [ground_1_1] Frame 1
#initclip 61 Object.registerClass("ground_1_1", splashedObject); #endinitclip
Symbol 523 MovieClip [dot_3] Frame 1
#initclip 62 Object.registerClass("dot_3", splashedObject); #endinitclip stop();
Symbol 523 MovieClip [dot_3] Frame 16
stop();
Symbol 529 MovieClip [dot_2] Frame 1
#initclip 63 Object.registerClass("dot_2", splashedObject); #endinitclip stop();
Symbol 529 MovieClip [dot_2] Frame 16
stop();
Symbol 534 MovieClip [tower] Frame 1
#initclip 64 Object.registerClass("tower", splashedObject); #endinitclip stop();
Symbol 534 MovieClip [tower] Frame 16
stop();
Symbol 538 MovieClip [KPP] Frame 1
#initclip 65 Object.registerClass("KPP", splashedObject); #endinitclip stop();
Symbol 538 MovieClip [KPP] Frame 16
stop();
Symbol 542 MovieClip [KPP_l] Frame 1
#initclip 66 Object.registerClass("KPP_l", splashedObject); #endinitclip stop();
Symbol 542 MovieClip [KPP_l] Frame 16
stop();
Symbol 546 MovieClip [KPP_r] Frame 1
#initclip 67 Object.registerClass("KPP_r", splashedObject); #endinitclip stop();
Symbol 546 MovieClip [KPP_r] Frame 16
stop();
Symbol 548 MovieClip [marine_1] Frame 1
#initclip 68 Object.registerClass("marine_1", cannon); #endinitclip
Symbol 548 MovieClip [marine_1] Frame 17
gotoAndPlay (1);
Symbol 548 MovieClip [marine_1] Frame 37
stop();
Symbol 550 MovieClip [dot_3_explo] Frame 1
#initclip 69 Object.registerClass("dot_3_explo", splashedObject); #endinitclip
Instance of Symbol 20 MovieClip "ex2" in Symbol 575 MovieClip [heli1_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 575 MovieClip [heli1_base] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 575 MovieClip [heli1_base] Frame 89
stop();
Symbol 575 MovieClip [heli1_base] Frame 90
stop(); makeDie(dd);
Symbol 579 MovieClip [heli1_shadow] Frame 89
stop();
Symbol 583 MovieClip [ball_fire] Frame 1
#initclip 70 Object.registerClass("ball_fire", bulletClass); #endinitclip
Symbol 587 MovieClip [bridge] Frame 1
#initclip 71 Object.registerClass("bridge", splashedObject); #endinitclip
Symbol 588 MovieClip [bridge_1] Frame 1
#initclip 72 Object.registerClass("bridge_1", splashedObject); #endinitclip
Symbol 592 MovieClip [dot_4] Frame 1
#initclip 73 Object.registerClass("dot_4", splashedObject); #endinitclip stop();
Symbol 592 MovieClip [dot_4] Frame 16
stop();
Symbol 596 MovieClip [gun_big] Frame 1
#initclip 74 Object.registerClass("gun_big", cannon); #endinitclip
Symbol 597 MovieClip [ground_2_2] Frame 1
#initclip 75 Object.registerClass("ground_2_2", splashedObject); #endinitclip
Symbol 601 MovieClip [vagon_3] Frame 1
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 601 MovieClip [vagon_3] Frame 1
onClipEvent (load) { delay = 1; }
Symbol 601 MovieClip [vagon_3] Frame 2
makeDie(dd); stop();
Symbol 602 MovieClip [vagon_2] Frame 1
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 602 MovieClip [vagon_2] Frame 1
onClipEvent (load) { delay = 1; }
Symbol 602 MovieClip [vagon_2] Frame 2
makeDie(dd); stop();
Symbol 603 MovieClip [vagon_1] Frame 1
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 603 MovieClip [vagon_1] Frame 1
onClipEvent (load) { delay = 1; }
Symbol 603 MovieClip [vagon_1] Frame 2
makeDie(dd); stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 610 MovieClip [bus] Frame 1
onClipEvent (load) { delay = 8; }
Symbol 611 MovieClip [vagon_6] Frame 1
stop();
Symbol 611 MovieClip [vagon_6] Frame 2
makeDie(dd); stop();
Symbol 612 MovieClip [vagon_5] Frame 1
stop();
Symbol 612 MovieClip [vagon_5] Frame 2
makeDie(dd); stop();
Symbol 613 MovieClip [vagon_4] Frame 1
stop();
Symbol 613 MovieClip [vagon_4] Frame 2
makeDie(dd); stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 614 MovieClip [bus_1] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 626 MovieClip [tile] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 626 MovieClip [tile] Frame 31
this.removeMovieClip();
Instance of Symbol 20 MovieClip "ex2" in Symbol 627 MovieClip [ship_sub] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 627 MovieClip [ship_sub] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 632 MovieClip [dot_2_explo] Frame 1
#initclip 76 Object.registerClass("dot_2_explo", splashedObject); #endinitclip
Symbol 634 MovieClip [dot_1_explo] Frame 1
#initclip 77 Object.registerClass("dot_1_explo", splashedObject); #endinitclip
Symbol 636 MovieClip [crater] Frame 1
#initclip 78 Object.registerClass("crater", splashedObject); #endinitclip
Symbol 637 MovieClip [ground_1_2] Frame 1
#initclip 79 Object.registerClass("ground_1_2", splashedObject); #endinitclip
Symbol 639 MovieClip [bomb_1] Frame 1
#initclip 80 Object.registerClass("bomb_1", splashedObject); #endinitclip
Symbol 639 MovieClip [bomb_1] Frame 37
stop();
Symbol 639 MovieClip [bomb_1] Frame 49
stop();
Symbol 640 MovieClip [m_gun] Frame 1
#initclip 81 Object.registerClass("m_gun", cannon); #endinitclip
Instance of Symbol 20 MovieClip "ex2" in Symbol 645 MovieClip [tank] Frame 1
onClipEvent (load) { delay = 6; }
Symbol 649 MovieClip [big_mortira] Frame 1
#initclip 82 Object.registerClass("big_mortira", cannon); #endinitclip
Symbol 665 MovieClip [plane1_base] Frame 1
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 665 MovieClip [plane1_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 665 MovieClip [plane1_base] Frame 2
stop(); makeDie(dd, true);
Instance of Symbol 20 MovieClip "ex2" in Symbol 666 MovieClip [heli11_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 666 MovieClip [heli11_base] Frame 2
stop();
Symbol 666 MovieClip [heli11_base] Frame 3
stop(); makeDie(dd);
Symbol 674 MovieClip [heli33_base] Frame 1
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 674 MovieClip [heli33_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 674 MovieClip [heli33_base] Frame 3
stop(); makeDie(dd);
Instance of Symbol 20 MovieClip "ex2" in Symbol 675 MovieClip [heli3_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 675 MovieClip [heli3_base] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 675 MovieClip [heli3_base] Frame 89
stop();
Symbol 675 MovieClip [heli3_base] Frame 90
stop(); makeDie(dd);
Symbol 676 MovieClip [heli3_shadow] Frame 89
stop();
Symbol 682 MovieClip [rocket] Frame 1
#initclip 83 Object.registerClass("rocket", bulletClass); #endinitclip
Symbol 688 MovieClip [bomb_2] Frame 1
#initclip 84 Object.registerClass("bomb_2", splashedObject); #endinitclip
Symbol 688 MovieClip [bomb_2] Frame 37
stop();
Symbol 688 MovieClip [bomb_2] Frame 49
stop();
Symbol 689 MovieClip [bomb_22] Frame 1
#initclip 85 Object.registerClass("bomb_22", splashedObject); #endinitclip
Symbol 689 MovieClip [bomb_22] Frame 37
stop();
Symbol 689 MovieClip [bomb_22] Frame 49
stop();
Symbol 693 MovieClip [Ball_fire_1] Frame 1
#initclip 86 Object.registerClass("Ball_fire_1", bulletClass); #endinitclip
Symbol 697 MovieClip [gun_big1] Frame 1
#initclip 87 Object.registerClass("gun_big1", cannon); #endinitclip
Symbol 701 MovieClip [big_doubleGun] Frame 1
#initclip 88 Object.registerClass("big_doubleGun", cannon); #endinitclip
Symbol 707 MovieClip [bridge_t] Frame 1
#initclip 89 Object.registerClass("bridge_t", splashedObject); #endinitclip
Symbol 708 MovieClip [bridge_1_t] Frame 1
#initclip 90 Object.registerClass("bridge_1_t", splashedObject); #endinitclip
Symbol 709 MovieClip [box] Frame 1
#initclip 91 Object.registerClass("box", splashedObject); #endinitclip stop();
Symbol 709 MovieClip [box] Frame 2
stop();
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 710 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 1090 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function initOffset(bb) { if (bb == 1) { bigObject = true; } if (bigObject) { offsetTop = _global.envS.bigTileOffset.top; offsetBottom = _global.envS.bigTileOffset.bottom; offsetLeft = _global.envS.bigTileOffset.left; offsetRight = _global.envS.bigTileOffset.right; } } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } myClock++; check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; var bigObject = false; }
Symbol 1091 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var AADistance, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); AADistance = _global.envS.unitAutoAimDistance; if (_global.noSet(AADistance)) { AADistance = 50; } } function setEnemyToEnemyCollisionFlag(enable, dont_smash) { if (enable != undefined) { enable_enemy_to_enemy_collision = enable; } if (dont_smash != undefined) { dont_smash_me_ally = dont_smash; } } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local11 = {x:x, y:y}; _parent.localToGlobal(_local11); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local20 = _local10.x - _local11.x; var _local18 = _local10.y - _local11.y; var _local15 = Math.atan2(_local18, _local20); speedXY = parseFloat(b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local15); speedY = speedXY * Math.sin(_local15); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } if (!_global.noSet(yr)) { AADistance = yr; } if (!_global.noSet(r)) { AARatio = r; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local12 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local14 = Math.atan2(_local5, _local4); var _local17 = _local12 * Math.cos(rotate + _local14); var _local16 = _local12 * Math.sin(rotate + _local14); } else { var _local17 = _local4; var _local16 = _local5; } way.x = _local17; way._x = way.x; way.y = _local16; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local19 = startFrame; startFrame = endFrame; endFrame = _local19; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local6 = way.klop._x; var _local15 = way.klop._y; _local6 = _local6 * factor; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local15 = _local15 * (yratio / 100); } if (rotate != 0) { var _local14 = Math.sqrt((_local6 * _local6) + (_local15 * _local15)); var _local16 = Math.atan2(_local15, _local6); _local6 = _local14 * Math.cos(rotate + _local16); _local15 = _local14 * Math.sin(rotate + _local16); } way.x = way.x + (-_local6); way._x = way.x; way.y = way.y + (-_local15); way._y = way.y; var _local20 = way.klop._x; var _local19 = way.klop._y; } var _local5 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local5 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = _local5 + (_local5 - endFrame); } if (wayCycle == 3) { _local5 = startFrame + (_local5 - endFrame); } } if ((wayDir < 0) && (_local5 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = startFrame + (startFrame - _local5); } if (wayCycle == 3) { _local5 = endFrame - (startFrame - _local5); } } if (firstStep != 0) { _local5 = firstStep; firstStep = 0; } var _local20 = way.klop._x; var _local19 = way.klop._y; way.gotoAndStop(_local5); var _local6 = way.klop._x - _local20; _local6 = _local6 * factor; var _local15 = way.klop._y - _local19; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local15 = _local15 * (yratio / 100); } if (rotate != 0) { var _local14 = Math.sqrt((_local6 * _local6) + (_local15 * _local15)); var _local16 = Math.atan2(_local15, _local6); speedX = _local14 * Math.cos(rotate + _local16); speedY = _local14 * Math.sin(rotate + _local16); } else { speedX = _local6; speedY = _local15; } var _local18 = 0; var _local17 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local18 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local15 = -_root.bg.speedY; } else { _local15 = -movedWayYSpeed; } speedY = speedY + _local15; _local17 = -_local15; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local7 = line.getRect(this); baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local11 = {x:x, y:y}; _parent.localToGlobal(_local11); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local13 = _local10.x - _local11.x; var _local12 = _local10.y - _local11.y; var _local22 = Math.sqrt((_local13 * _local13) + (_local12 * _local12)); var _local8 = Math.atan2(_local12, _local13); trace(AARatio); if (!_global.noSet(AARatio)) { var _local9 = Math.atan2(speedY, speedX) * _global.PI2; _local9 = _local9 + _global.getAngleDelta(_local9, _local8 * _global.PI2, AARatio); _local8 = _local9 / _global.PI2; } var _local21 = AADistance; if (_local22 > _local21) { speedX = speedXY * Math.cos(_local8); speedY = speedXY * Math.sin(_local8); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { followPlayer = false; } } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local18); way._x = way.x; way.y = way.y - (speedY + _local17); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var enable_enemy_to_enemy_collision = false; var dont_smash_me_ally = false; }
Symbol 1092 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, loot, autoloot, lootXoffset, lootYoffset, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; loot = new Array(); autoloot = new Array(); lootXoffset = new Array(); lootYoffset = new Array(); } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (!_global.noSet(sc)) { score = sc; } } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local4 = 0; while (_local4 < childs.length) { var _local6 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local8 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0); var _local7 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0); _local6.moveTo(_x + _local8, _y + _local7); } _local4++; } } var _local4 = 0; while (_local4 < loot.length) { var _local9 = autoloot[_local4]; var _local10 = lootXoffset[_local4]; var _local11 = lootYoffset[_local4]; var _local5 = loot[_local4]; if (_local9) { _global.makeBonusAnimation(_local5, _root.bg.player); _root.bg.player.applyBonus(_local5); } else { var _local14 = _root.bg.bnz.getNextHighestDepth(); var _local12 = _root.bg.bnz.attachMovie("bonus_" + _local5, "b" + _local14, _local14); _global.bonusObjects.push(_local12); _local12._x = _x + _local10; _local12._y = _y + _local11; _local12.bonusType = _local5; _local12.inQueue(); _local12._alpha = (_local12._xscale = (_local12._yscale = 2)); _local12.onEnterFrame = _global.getOn; } _local4++; } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local13 = soundKills.split(","); if (_local13.length == 0) { _local13 = [soundKills]; } var _local15 = Math.floor(Math.random() * _local13.length); _global.sound.play(_global.trim(_local13[_local15]), x, flag); } } if (score != 0) { var _local14 = _root.bg.bnzFX.getNextHighestDepth(); var _local12 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local14, _local14); _local12.ins.tf.text = score * _global.comboFactor; _global.levelScore = _global.levelScore + (score * _global.comboFactor); _root.gui.score.text = _global.levelScore; _local12._alpha = 70; _local12._x = _x; _local12._y = _y; } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local12 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local11 = Math.floor(blinkCounter / blinkStep); if (_local12 != _local11) { var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local11 % 2) == 1) { _local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount)); _local10.rb = Math.round((blinkColorR * blinkAmount) / 100); _local10.gb = Math.round((blinkColorG * blinkAmount) / 100); _local10.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local10); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { var _local6 = eCTimeOffset[_local5]; if (_global.noSet(_local6)) { _local6 = 0; } if (((myClock + _local6) % eCTime[_local5]) == 0) { var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0); var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0); _local7.moveTo(_x + _local9, _y + _local8); } } } _local5++; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = _global.prepareArrayString(lo); } if (!_global.noSet(lox)) { lootXoffset = _global.prepareArrayNum(lox); } if (!_global.noSet(loy)) { lootYoffset = _global.prepareArrayNum(loy); } if (!_global.noSet(al)) { autoloot = _global.prepareArrayBool(al); } } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (!_global.noSet(ecyo)) { eCYOffset = _global.prepareArrayNum(ecyo); } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; }
Symbol 1093 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); if (bossBarFlag) { _root.bossBar.bar._xscale = 100; _root.bossBar._visible = true; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } body._visible = false; hitBody._visible = false; var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local8)) { gunHolder = this; } else { gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = _global.prepareArrayString(b); var _local4 = 0; while (_local4 < _local5.length) { cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local8 = _parent._parent.shadows; if (_global.noSet(_local8)) { _local8 = _parent.shadows; } shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca) { if (!live) { return(undefined); } var _local18 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local13 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local20 = _global.prepareArrayNum(bs); var _local14 = _global.prepareArrayString(dd); var _local21 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local15 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local16 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local17 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local19 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local5[_local3]), _global.trim(_local13[_local3]), _global.trim(_local4[_local3]), _global.trim(_local20[_local3]), _global.trim(_local14[_local3]), _global.trim(_local21[_local3]), _global.trim(_local6[_local3]), _global.trim(_local15[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local16[_local3]), _global.trim(_local12[_local3]), _global.trim(_local17[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local19[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca) { if (!live) { return(undefined); } var _local18 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local13 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local20 = _global.prepareArrayNum(bs); var _local14 = _global.prepareArrayString(dd); var _local21 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local15 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local16 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local17 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local19 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local5[_local3]), _global.trim(_local13[_local3]), _global.trim(_local4[_local3]), _global.trim(_local20[_local3]), _global.trim(_local14[_local3]), _global.trim(_local21[_local3]), _global.trim(_local6[_local3]), _global.trim(_local15[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local16[_local3]), _global.trim(_local12[_local3]), _global.trim(_local17[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local19[_local3])); _local3++; } } function oEF() { var _local4 = x; var _local3 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local4 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local4); var _local3 = {x:x, y:y}; _parent.localToGlobal(_local3); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local6 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local6); var _local3 = 0; while (_local3 < cannons.length) { var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local4); var _local5 = cannons[_local3].cannonAngleType; switch (_local5) { case "t" : cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } _local3++; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local7 = 1; var _local8 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local7])) { var _local6 = _local9["ex" + _local7]; var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local8++; _local7++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; if (dieImmediatly) { deathFromOutside = false; } super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; }
Symbol 1094 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, speedX, speedY, moveBy, gunHolder, _rotation, rotateGun, init, initMove, armor, startBlink, live, x; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor = _global.playerS.XspeedFactor; YspeedFactor = _global.playerS.YspeedFactor; rotationFactor = _global.playerS.rotationFactor; } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { if (_global.userControlled) { var _local11 = 0; var _local10 = 0; if (Key.isDown(37) || (Key.isDown(65))) { _local11 = -baseSpeedX; } if (Key.isDown(39) || (Key.isDown(68))) { _local11 = baseSpeedX; } if (Key.isDown(38) || (Key.isDown(87))) { _local10 = -baseSpeedY; } if (Key.isDown(40) || (Key.isDown(83))) { _local10 = baseSpeedY; } speedX = speedX + ((_local11 - speedX) / XspeedFactor); speedY = speedY + ((_local10 - speedY) / YspeedFactor); if (Math.abs(speedX) < 0.3) { speedX = 0; } if (Math.abs(speedY) < 0.3) { speedY = 0; } } else { speedX = speedX + ((-speedX) / (XspeedFactor * 2)); speedY = speedY + ((-speedY) / YspeedFactor); } var _local9 = Math.floor(speedX / 3) + 10; if (_local9 < 1) { _local9 = 1; } if (_local9 > base.vis._totalframes) { _local9 = base.vis._totalframes; } base.vis.gotoAndStop(_local9); if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local13 = recoilAngle / _global.PI2; var _local12 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local12 * Math.cos(_local13)) / recoilTimer, (_local12 * Math.sin(_local13)) / recoilTimer); } super.oEF(); gunHolder._rotation = 0; _rotation = (shadow._rotation = (base._rotation = 0)); rotateGun(); var _local14 = cannons[0]._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.userControlled) { if (autoFire) { if (bang(1)) { viewWeapons(); recoilAngle = _local14 + 90; recoilTimer = 0; _global.rezults.shots++; if ((cannons[0].currentGun == 1) && (cannons[0].gunZ[1].amount == 0)) { applyBonus("weapon1"); } } } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7++; } } function viewWeapons() { _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; _root.gui.amount.text = cannons[0].gunZ[1].amount; } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function showWeapon() { _root.gui.weaponIndicator.gotoAndStop(weaponNum + 1); _root.gui.weaponPowerUps.gotoAndStop(weaponPowerup + 1); _root.gui.weaponIndicator.n = 0; _root.gui.weaponPowerUps.n = 0; } function onMouseDown() { if (_global.userControlled) { autoFire = true; } } function onMouseUp() { if (_global.userControlled) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { _global.comboNumber = 0; _global.actualComboNumber = 0; _global.comboTimer = -100000; _global.comboFactor = 1; _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; var _local5 = Math.ceil(delta / 2); if ((-_local5) > shield) { _local5 = -shield; } var _local6 = delta - _local5; changeShield(_local5); } else { var _local5 = 0; var _local6 = delta; } super.changeArmor(_local6); } function destroy() { _global.gameOver = true; var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].removeMovieClip(); _local4++; } super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "speed" : _global.sound.play("upgrade", x); baseSpeedX = startBaseSpeedX * 2; baseSpeedY = startBaseSpeedY * 2; _root.gui.speed.gotoAndStop(2); break; case "miniHealth" : _global.sound.play("health", x); changeArmor(startArmor / 5); showArmor(); break; case "weapon1" : _global.sound.play("upgrade", x); cannons[0].changeGun(0); cannons[0].gunZ[1].amount = 0; viewWeapons(); break; case "weapon2" : _global.sound.play("upgrade", x); cannons[0].changeGun(1); cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + _global.envS.addingGrenades; viewWeapons(); break; case "double" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].nuke = true; cannons[0].gunZ[0].doubleDamage = true; cannons[0].gunZ[0].bulletType = "playerShoot2"; showWeapon(); _root.gui.double.gotoAndStop(2); break; case "fireRate" : _global.sound.play("upgrade", x); var _local5 = 0; while (_local5 < cannons.length) { var _local4 = 0; while (_local4 < cannons[_local5].gunZ.length) { cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 1.5; cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 1.5; _local4++; } _local5++; } _root.gui.fireRate.gotoAndStop(2); showWeapon(); } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var weaponNum = 0; var weaponPowerup = 0; }
Symbol 1095 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del, mb, pa, pd) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) { if (!_global.noSet(dir)) { directdamage = dir; } super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function destroy(flag) { _global.countCombo(true); super.destroy(flag); } var ai = 0; var directdamage = -100; }
Symbol 1096 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } passageAbility = 1; hited = new Array(); } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local5 = _root.bg.fx; var _local6 = _local5.getNextHighestDepth(); var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6); _local4._x = x; _local4._y = y; } removeFromArray(); super.kill(); } function alreadyHited(mc) { var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(true); } _local2++; } return(false); } function addEnemy(mc) { passageAbility--; var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(false); } _local2++; } hited.push(mc); return(true); } function passageDone() { if (passageAbility <= 0) { return(true); } return(false); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local9 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local11 = (_global.clock - startClock) + 1; var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local7 = ty - _y; var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7)); var _local13 = Math.atan2(_local7, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local9 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } else if (movedBullet) { var _local10 = speedY; speedY = speedY - _root.bg.speedY; } passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY)); if (_global.clock != startClock) { super.oEF(); } if (movedBullet) { speedY = _local10; } if (!_global.noSet(maxDistance)) { if (passedDistance >= maxDistance) { kill(); } } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; var passedDistance = 0; }
Symbol 1097 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1098 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject { var x, _x, y, _y; function bonus () { super(); } function oEF() { x = Math.round(_x); y = Math.round(_y); super.oEF(); } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bonusObjects.length) { if (_global.bonusObjects[_local3] == this) { _global.bonusObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } var bonusType = ""; }
Symbol 1099 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); if (armor <= 0) { if (!notCount) { _global.rezults.items++; } } super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local9])) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function oEF() { super.oEF(); } }
Symbol 1100 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); firesAssoc = new Object(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4]; } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) { if (_global.noSet(angle)) { angle = 0; } var _local23 = fireNum; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local18 = fireNum; if (obj == 1) { if (!_global.noSet(firePoint)) { var _local8 = firesAssoc[firePoint]; } else { var _local8 = fires[_local18 - 1]; } } else { var _local8 = fires[_local18 - 1]; } if (_local8._currentframe == 1) { _local8.gotoAndPlay(bt); } if (gunObj.bulletTopLevel == 0) { var _local15 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local15 = _root.bg.shotsTop; } var _local21 = _local15.getNextHighestDepth(); var _local4 = _local15.attachMovie(bt, "f" + _local21, _local21); _local4.movedBullet = gunObj.movedBullet; var _local19 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local19 / _global.PI2; _local4._rotation = _local19 - 90; var _local7 = {x:_local8._x, y:_local8._y}; localToGlobal(_local7); var _local10 = {x:_local7.x, y:_local7.y}; _local4._parent.globalToLocal(_local7); _local4.moveTo(_local7.x, _local7.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { if (bt == "torpedoe") { _local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed); } else { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } } else { _local4._rotation = 0; if (obj == 1) { var _local12 = _root._xmouse - _local10.x; var _local11 = _root._ymouse - _local10.y; var _local20 = Math.sqrt((_local12 * _local12) + (_local11 * _local11)); _local6 = Math.atan2(_local11, _local12); var _local22 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local22 * angle) / _global.PI2); _local4.setMotion((_local20 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local20 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local13 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local13); _local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.maxDistance = pd; _local4.object = obj; _local4.type = bt; _local4.passageAbility = passageAbility; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } return(_local4); } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var currentGun = 0; }
Symbol 1101 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } if (!_global.noSet(mb)) { movedBullet = ((mb == 1) ? true : false); } if (_global.noSet(pa)) { bulletPassageAbility = 1; } else { bulletPassageAbility = pa; } if (_global.noSet(pd)) { pointsDistance = 1000; } else { pointsDistance = pd; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; if (_global.noSet(pts)) { pointsUsed = new Array(); var _local3 = 0; while (_local3 < myObj.fires.length) { pointsUsed.push(myObj.fires[_local3]._name); _local3++; } } else { pointsUsed = _global.prepareArrayString(pts); } pointsAngles = _global.prepareArrayNum(pta); pointsScale = _global.prepareArrayNum(ptss); } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local8 = "s_" + bulletType; if (bulletType != "emptyShoot") { _global.sound.play(_local8, myObj.parent._x); } if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local7 = damage * (doubleDamage ? 1.5 : 1); if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (obj != 1) { myObj.makeBang(bulletType, bulletSpeed, _local7, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this); } else { var _local4 = 0; while (_local4 < pointsUsed.length) { var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local7, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]); if (!_global.noSet(pointsScale[_local4])) { _local5._xscale = (_local5._yscale = pointsScale[_local4] * 100); } _local4++; } } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var bulletPassageAbility = 1; var pointsDistance = 1000; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; var movedBullet = true; }
Symbol 1102 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject { var explodeTimer, changeArmor, kill; function autoExplode () { super(); } function oEF() { super.oEF(); if (_global.noSet(explodeTimer)) { return(undefined); } explodeTimer--; if (explodeTimer <= 0) { _global.checkSplash(this); changeArmor(-100000); kill(); } } }
Symbol 1103 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local6 = -1; var _local5 = 0; var _local7 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local6 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local7 = _local3; } } _local3++; } if (_local6 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")"); } _local6 = _local7; col[_local6].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local6 != -1) { var _local8 = col[_local6]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1104 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2, bg3; function bgClass () { super(); } function check() { if ((bg1._y + _y) > 400) { bg1._y = bg1._y - 1200; } if ((bg2._y + _y) > 400) { bg2._y = bg2._y - 1200; } if ((bg3._y + _y) > 400) { bg3._y = bg3._y - 1200; } } function oEF() { super.oEF(); } }
Symbol 716 MovieClip [#soundz] Frame 1
#initclip 93 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 723 MovieClip Frame 1
fpsMeterFunction = function () { tf1.text = count; count = 0; }; ti = setInterval(fpsMeterFunction, 1000); count = 0; this.onEnterFrame = function () { this.count++; var _local2 = 1000 / (getTimer() - this.timeStart); this.tf2.text = Math.round(10 * _local2) / 10; this.timeStart = getTimer(); if (this.baseFps != 0) { this.bar._xscale = (100 * _local2) / this.baseFps; if (this.bar._xscale > 100) { this.bar._xscale = 100; } } }; this.timeStart = getTimer(); if (this.baseFps == 0) { bar._visible = false; }
Symbol 733 Button
on (release, keyPress "<Space>") { _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 738 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 743 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 746 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 748 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 749 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 749 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 752 MovieClip Frame 1
_visible = false;
Symbol 752 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 752 MovieClip Frame 7
gotoAndStop (1);
Symbol 752 MovieClip Frame 12
gotoAndStop (1);
Symbol 759 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("menu"); }
Symbol 764 Button
on (release, keyPress "<Space>") { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 770 Button
on (release, keyPress "<Space>") { if (mode == 1) { _global.sound.play("menu"); this.f = makeBreef; this.f(true); delete this.f; } else if (mode == 2) { setPlayerSettings(); _global.sound.play("menu"); _root.gotoAndStop("level"); } }
Symbol 774 MovieClip Frame 1
_x = 0; _y = 0; delete _global.selectedPlane;
Symbol 1039 MovieClip [#BGfull] Frame 1
#initclip 94 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 1063 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 1064 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 1067 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS.textZ; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;
Symbol 1072 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 1074 MovieClip Frame 1
stop();
Symbol 1083 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 1089 MovieClip Frame 3
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:24
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:5
Symbol 5 MovieClipUses:4Used by:24
Symbol 6 GraphicUsed by:7
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Symbol 9 GraphicUsed by:18 190
Symbol 10 GraphicUsed by:18 190
Symbol 11 GraphicUsed by:18 190
Symbol 12 ShapeTweeningUsed by:18
Symbol 13 ShapeTweeningUsed by:18
Symbol 14 GraphicUsed by:18 190
Symbol 15 GraphicUsed by:18 190
Symbol 16 GraphicUsed by:18 190
Symbol 17 GraphicUsed by:18 190
Symbol 18 MovieClipUses:8 9 10 11 12 13 14 15 16 17Used by:24 75 125 181 380 384 388 392 428 430 464 471 473 474 487 499 548 575 583 596 601 602 603 610 611 612 613 614 627 640 645 649 665 666 674 675 682 686 687 692 693 697 701
Symbol 19 GraphicUsed by:20
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Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23
Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClip [boss_jetfighter]Uses:2 5 18 20 23Used by:Timeline
Symbol 25 GraphicUsed by:Timeline
Symbol 26 GraphicUsed by:27 210 376 504 551 615 641 658 667 733 738 743 759 764 770 814 1063 1064 1072
Symbol 27 ButtonUses:26Used by:Timeline
Symbol 28 FontUsed by:29
Symbol 29 EditableTextUses:28Used by:34
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:34
Symbol 32 GraphicUsed by:33 746 748
Symbol 33 MovieClipUses:32Used by:34
Symbol 34 MovieClipUses:29 31 33Used by:Timeline
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
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Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42
Symbol 42 MovieClipUses:41Used by:43 215 597
Symbol 43 MovieClip [ground_2_1]Uses:39 42Used by:Timeline
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:49
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:48 429
Symbol 48 MovieClipUses:47Used by:49
Symbol 49 MovieClip [player_base]Uses:8 45 48 7Used by:Timeline
Symbol 50 MovieClip [player]Uses:8Used by:1039  Timeline
Symbol 51 MovieClip [enemy]Uses:8Used by:Timeline
Symbol 52 MovieClip [bullet]Uses:8Used by:Timeline
Symbol 53 MovieClip [queue]Uses:8Used by:Timeline
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip [circle_way]Uses:54 8Used by:Timeline
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip [line_way]Uses:56 8Used by:Timeline
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Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:63
Symbol 61 ShapeTweeningUsed by:63
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClip [bonus_miniHealth]Uses:58 60 61 62Used by:Timeline
Symbol 64 GraphicUsed by:65 179
Symbol 65 MovieClipUses:64Used by:71 264 272 313 319 325 331 510 515 523 529 538 542 546 592
Symbol 66 ShapeTweeningUsed by:70
Symbol 67 ShapeTweeningUsed by:70
Symbol 68 ShapeTweeningUsed by:70
Symbol 69 GraphicUsed by:70 106
Symbol 70 MovieClipUses:66 67 68 69Used by:71  Timeline
Symbol 71 MovieClip [userSplash]Uses:65 70Used by:Timeline
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip [tang_way]Uses:72 8Used by:Timeline
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [weapon1]Uses:74 18Used by:Timeline
Symbol 76 Sound [upgrade]Used by:96
Symbol 77 Sound [health]Used by:96
Symbol 78 Sound [eexplode]Used by:96
Symbol 79 Sound [eexplode2]Used by:96
Symbol 80 Sound [menu]Used by:96
Symbol 81 Sound [type]Used by:96
Symbol 82 Sound [md_1]Used by:96
Symbol 83 Sound [md_2]Used by:96
Symbol 84 Sound [md_3]Used by:96
Symbol 85 Sound [md_4]Used by:96
Symbol 86 Sound [bomb_fly]Used by:96
Symbol 87 Sound [bomber]Used by:96
Symbol 88 Sound [heli]Used by:96 575 666 674 1089
Symbol 89 Sound [jet]Used by:96
Symbol 90 Sound [playerDead]Used by:96
Symbol 91 Sound [levelComplete]Used by:96
Symbol 92 Sound [s_Ball_fire]Used by:96
Symbol 93 Sound [s_weapon1]Used by:96
Symbol 94 Sound [s_playerShoot]Used by:96
Symbol 95 Sound [s_Ball_fire_1]Used by:96
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Symbol 116 MovieClip [followLine_way]Uses:114 8 115Used by:Timeline
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClip [povorot_way]Uses:117 8Used by:Timeline
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Symbol 123 GraphicUses:122Used by:124
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Symbol 177 GraphicUsed by:178
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Symbol 182 GraphicUsed by:184
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Symbol 184 MovieClip [heli_way]Uses:182 8 183Used by:Timeline
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Symbol 202 GraphicUsed by:203
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Symbol 990 TextUses:107Used by:1038
Symbol 991 TextUses:107Used by:1038
Symbol 992 TextUses:107Used by:1038
Symbol 993 TextUses:107Used by:1038
Symbol 994 TextUses:107Used by:1038
Symbol 995 TextUses:107Used by:1038
Symbol 996 TextUses:107Used by:1038
Symbol 997 TextUses:107Used by:1038
Symbol 998 TextUses:107Used by:1038
Symbol 999 TextUses:107Used by:1038
Symbol 1000 TextUses:107Used by:1038
Symbol 1001 TextUses:107Used by:1038
Symbol 1002 TextUses:107Used by:1038
Symbol 1003 TextUses:107Used by:1038
Symbol 1004 TextUses:107Used by:1038
Symbol 1005 TextUses:107Used by:1038
Symbol 1006 TextUses:107Used by:1038
Symbol 1007 TextUses:107Used by:1038
Symbol 1008 TextUses:107Used by:1038
Symbol 1009 TextUses:107Used by:1038
Symbol 1010 TextUses:107Used by:1038
Symbol 1011 TextUses:107Used by:1038
Symbol 1012 TextUses:107Used by:1038
Symbol 1013 TextUses:107Used by:1038
Symbol 1014 TextUses:107Used by:1038
Symbol 1015 TextUses:107Used by:1038
Symbol 1016 TextUses:107Used by:1038
Symbol 1017 TextUses:107Used by:1038
Symbol 1018 TextUses:107Used by:1038
Symbol 1019 TextUses:107Used by:1038
Symbol 1020 TextUses:107Used by:1038
Symbol 1021 TextUses:107Used by:1038
Symbol 1022 TextUses:107Used by:1038
Symbol 1023 TextUses:107Used by:1038
Symbol 1024 TextUses:107Used by:1038
Symbol 1025 TextUses:107Used by:1038
Symbol 1026 TextUses:107Used by:1038
Symbol 1027 TextUses:107Used by:1038
Symbol 1028 TextUses:107Used by:1038
Symbol 1029 TextUses:107Used by:1038
Symbol 1030 TextUses:107Used by:1038
Symbol 1031 TextUses:107Used by:1038
Symbol 1032 TextUses:107Used by:1038
Symbol 1033 TextUses:107Used by:1038
Symbol 1034 TextUses:107Used by:1038
Symbol 1035 TextUses:107Used by:1038
Symbol 1036 TextUses:107Used by:1038
Symbol 1037 GraphicUsed by:1038
Symbol 1038 MovieClipUses:816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037Used by:1039
Symbol 1039 MovieClip [#BGfull]Uses:815 8 50 1038Used by:Timeline
Symbol 1040 GraphicUsed by:1041
Symbol 1041 MovieClipUses:1040Used by:Timeline
Symbol 1042 GraphicUsed by:1043
Symbol 1043 MovieClipUses:1042Used by:Timeline
Symbol 1044 GraphicUsed by:1046
Symbol 1045 EditableTextUses:107Used by:1046
Symbol 1046 MovieClipUses:1044 1045Used by:Timeline
Symbol 1047 GraphicUsed by:1048
Symbol 1048 MovieClipUses:1047Used by:1053
Symbol 1049 GraphicUsed by:1050
Symbol 1050 MovieClipUses:1049Used by:1053
Symbol 1051 BitmapUsed by:1052
Symbol 1052 GraphicUses:1051Used by:1053
Symbol 1053 MovieClipUses:1048 1050 1052Used by:1062
Symbol 1054 BitmapUsed by:1055
Symbol 1055 GraphicUses:1054Used by:1061
Symbol 1056 GraphicUsed by:1057
Symbol 1057 MovieClipUses:1056Used by:1061
Symbol 1058 BitmapUsed by:1059
Symbol 1059 GraphicUses:1058Used by:1060
Symbol 1060 MovieClipUses:1059Used by:1061
Symbol 1061 MovieClipUses:1055 1057 1060Used by:1062
Symbol 1062 MovieClipUses:1053 1061Used by:Timeline
Symbol 1063 ButtonUses:761 763 26Used by:1067
Symbol 1064 ButtonUses:756 758 26Used by:1067
Symbol 1065 EditableTextUses:107Used by:1067
Symbol 1066 EditableTextUses:107 765Used by:1067
Symbol 1067 MovieClipUses:769 1063 1064 1065 1066Used by:Timeline
Symbol 1068 BitmapUsed by:1069
Symbol 1069 GraphicUses:1068Used by:1072
Symbol 1070 BitmapUsed by:1071
Symbol 1071 GraphicUses:1070Used by:1072
Symbol 1072 ButtonUses:1069 1071 26Used by:1083
Symbol 1073 EditableTextUses:107Used by:1074
Symbol 1074 MovieClipUses:1073Used by:1083
Symbol 1075 EditableTextUses:107 765Used by:1083
Symbol 1076 EditableTextUses:107Used by:1083
Symbol 1077 EditableTextUses:107 765Used by:1083
Symbol 1078 EditableTextUses:107Used by:1083
Symbol 1079 EditableTextUses:107 765Used by:1083
Symbol 1080 EditableTextUses:107Used by:1083
Symbol 1081 EditableTextUses:107 765Used by:1083
Symbol 1082 EditableTextUses:107Used by:1083
Symbol 1083 MovieClipUses:769 1072 1074 1075 1076 1077 1078 1079 1080 1081 1082Used by:Timeline
Symbol 1084 GraphicUsed by:1088
Symbol 1085 GraphicUsed by:1086
Symbol 1086 MovieClipUses:1085Used by:1088
Symbol 1087 GraphicUsed by:1088
Symbol 1088 MovieClipUses:1084 1086 1087Used by:Timeline
Symbol 1089 MovieClipUses:88Used by:Timeline

Instance Names

"blow"Frame 4Symbol 70 MovieClip
"blow"Frame 4Symbol 106 MovieClip [boul]
"parsingDataMC"Frame 5Symbol 712 MovieClip
"error"Frame 5Symbol 715 EditableText
"soundz"Frame 5Symbol 716 MovieClip [#soundz]
"FPSmeter"Frame 5Symbol 723 MovieClip
"btn_sound"Frame 7Symbol 749 MovieClip
"soundStarter"Frame 7Symbol 752 MovieClip
"help_wnd"Frame 8Symbol 767 MovieClip
"wnd"Frame 9Symbol 774 MovieClip
"bg"Frame 10Symbol 1039 MovieClip [#BGfull]
"fastZone"Frame 10Symbol 1041 MovieClip
"slowZone"Frame 10Symbol 1043 MovieClip
"textBar1"Frame 10Symbol 1046 MovieClip
"textBar2"Frame 10Symbol 1046 MovieClip
"textBar3"Frame 10Symbol 1046 MovieClip
"gui"Frame 10Symbol 1062 MovieClip
"wndPause"Frame 10Symbol 1067 MovieClip
"wndComplete"Frame 10Symbol 1083 MovieClip
"bossBar"Frame 10Symbol 1088 MovieClip
"body"Symbol 24 MovieClip [boss_jetfighter] Frame 1Symbol 2 MovieClip
"head"Symbol 24 MovieClip [boss_jetfighter] Frame 1Symbol 18 MovieClip
"head3"Symbol 24 MovieClip [boss_jetfighter] Frame 1Symbol 18 MovieClip
"head2"Symbol 24 MovieClip [boss_jetfighter] Frame 1Symbol 18 MovieClip
"ex2"Symbol 24 MovieClip [boss_jetfighter] Frame 1Symbol 20 MovieClip
"ex1"Symbol 24 MovieClip [boss_jetfighter] Frame 1Symbol 20 MovieClip
"ex3"Symbol 24 MovieClip [boss_jetfighter] Frame 1Symbol 20 MovieClip
"ex4"Symbol 24 MovieClip [boss_jetfighter] Frame 1Symbol 20 MovieClip
"dd"Symbol 24 MovieClip [boss_jetfighter] Frame 2Symbol 23 MovieClip
"tf"Symbol 34 MovieClip Frame 1Symbol 29 EditableText
"bar"Symbol 34 MovieClip Frame 1Symbol 33 MovieClip
"body"Symbol 43 MovieClip [ground_2_1] Frame 1Symbol 39 MovieClip
"p0"Symbol 49 MovieClip [player_base] Frame 1Symbol 8 MovieClip
"p1"Symbol 49 MovieClip [player_base] Frame 1Symbol 8 MovieClip
"p5"Symbol 49 MovieClip [player_base] Frame 1Symbol 8 MovieClip
"p4"Symbol 49 MovieClip [player_base] Frame 1Symbol 8 MovieClip
"p3"Symbol 49 MovieClip [player_base] Frame 1Symbol 8 MovieClip
"p2"Symbol 49 MovieClip [player_base] Frame 1Symbol 8 MovieClip
"body"Symbol 49 MovieClip [player_base] Frame 1Symbol 45 MovieClip
"head"Symbol 49 MovieClip [player_base] Frame 1Symbol 8 MovieClip
"ex1"Symbol 49 MovieClip [player_base] Frame 1Symbol 7 MovieClip
"ex2"Symbol 49 MovieClip [player_base] Frame 1Symbol 7 MovieClip
"klop"Symbol 55 MovieClip [circle_way] Frame 1Symbol 8 MovieClip
"klop"Symbol 57 MovieClip [line_way] Frame 1Symbol 8 MovieClip
"spl"Symbol 71 MovieClip [userSplash] Frame 1Symbol 65 MovieClip
"blow"Symbol 71 MovieClip [userSplash] Frame 1Symbol 70 MovieClip
"klop"Symbol 73 MovieClip [tang_way] Frame 1Symbol 8 MovieClip
"p1"Symbol 75 MovieClip [weapon1] Frame 1Symbol 18 MovieClip
"p2"Symbol 75 MovieClip [weapon1] Frame 1Symbol 18 MovieClip
"tf"Symbol 112 MovieClip Frame 1Symbol 111 EditableText
"ins"Symbol 113 MovieClip [score_ind] Frame 1Symbol 112 MovieClip
"klop"Symbol 116 MovieClip [followLine_way] Frame 1Symbol 8 MovieClip
"klop"Symbol 116 MovieClip [followLine_way] Frame 2Symbol 115 MovieClip
"klop"Symbol 116 MovieClip [followLine_way] Frame 1500Symbol 8 MovieClip
"klop"Symbol 118 MovieClip [povorot_way] Frame 1Symbol 8 MovieClip
"shoot2"Symbol 125 MovieClip [player_gun] Frame 1Symbol 18 MovieClip
"shoot3"Symbol 125 MovieClip [player_gun] Frame 1Symbol 18 MovieClip
"shoot1"Symbol 125 MovieClip [player_gun] Frame 1Symbol 18 MovieClip
"shoot4"Symbol 125 MovieClip [player_gun] Frame 1Symbol 18 MovieClip
"shoot5"Symbol 125 MovieClip [player_gun] Frame 1Symbol 18 MovieClip
"shoot6"Symbol 125 MovieClip [player_gun] Frame 1Symbol 18 MovieClip
"shoot7"Symbol 125 MovieClip [player_gun] Frame 1Symbol 18 MovieClip
"body"Symbol 180 MovieClip [autoExplodePoint] Frame 1Symbol 178 MovieClip
"ex1"Symbol 180 MovieClip [autoExplodePoint] Frame 1Symbol 7 MovieClip
"spl"Symbol 180 MovieClip [autoExplodePoint] Frame 1Symbol 179 MovieClip
"p1"Symbol 181 MovieClip [emptyShoot] Frame 1Symbol 18 MovieClip
"p2"Symbol 181 MovieClip [emptyShoot] Frame 1Symbol 18 MovieClip
"klop"Symbol 184 MovieClip [heli_way] Frame 1Symbol 8 MovieClip
"body"Symbol 185 MovieClip [autoExplodePoint_n] Frame 1Symbol 178 MovieClip
"ex1"Symbol 185 MovieClip [autoExplodePoint_n] Frame 1Symbol 7 MovieClip
"spl"Symbol 185 MovieClip [autoExplodePoint_n] Frame 1Symbol 179 MovieClip
"p1"Symbol 193 MovieClip [weapon2] Frame 1Symbol 190 MovieClip
"p2"Symbol 193 MovieClip [weapon2] Frame 1Symbol 190 MovieClip
"codeStopper"Symbol 193 MovieClip [weapon2] Frame 1Symbol 7 MovieClip
"body"Symbol 209 MovieClip [ground_1] Frame 1Symbol 205 MovieClip
"body"Symbol 214 MovieClip [dock_1] Frame 1Symbol 210 MovieClip
"p1"Symbol 214 MovieClip [dock_1] Frame 2Symbol 20 MovieClip
"body"Symbol 215 MovieClip [ground_2] Frame 1Symbol 39 MovieClip
"body"Symbol 219 MovieClip [ground_3] Frame 1Symbol 39 MovieClip
"body"Symbol 223 MovieClip [dock_2] Frame 1Symbol 210 MovieClip
"p1"Symbol 223 MovieClip [dock_2] Frame 2Symbol 20 MovieClip
"body"Symbol 227 MovieClip [helipad] Frame 1Symbol 39 MovieClip
"body"Symbol 264 MovieClip [house1] Frame 1Symbol 229 MovieClip
"spl"Symbol 264 MovieClip [house1] Frame 1Symbol 65 MovieClip
"p2"Symbol 264 MovieClip [house1] Frame 2Symbol 20 MovieClip
"p1"Symbol 264 MovieClip [house1] Frame 2Symbol 20 MovieClip
"body"Symbol 272 MovieClip [house2] Frame 1Symbol 266 MovieClip
"spl"Symbol 272 MovieClip [house2] Frame 1Symbol 65 MovieClip
"p2"Symbol 272 MovieClip [house2] Frame 2Symbol 20 MovieClip
"p1"Symbol 272 MovieClip [house2] Frame 2Symbol 20 MovieClip
"body"Symbol 313 MovieClip [rls1] Frame 1Symbol 274 MovieClip
"spl"Symbol 313 MovieClip [rls1] Frame 1Symbol 65 MovieClip
"p2"Symbol 313 MovieClip [rls1] Frame 2Symbol 20 MovieClip
"p1"Symbol 313 MovieClip [rls1] Frame 2Symbol 20 MovieClip
"body"Symbol 319 MovieClip [rls2] Frame 1Symbol 315 MovieClip
"spl"Symbol 319 MovieClip [rls2] Frame 1Symbol 65 MovieClip
"p2"Symbol 319 MovieClip [rls2] Frame 2Symbol 20 MovieClip
"p1"Symbol 319 MovieClip [rls2] Frame 2Symbol 20 MovieClip
"body"Symbol 325 MovieClip [store1] Frame 1Symbol 321 MovieClip
"spl"Symbol 325 MovieClip [store1] Frame 1Symbol 65 MovieClip
"p1"Symbol 325 MovieClip [store1] Frame 2Symbol 20 MovieClip
"p2"Symbol 325 MovieClip [store1] Frame 2Symbol 20 MovieClip
"body"Symbol 331 MovieClip [store2] Frame 1Symbol 327 MovieClip
"spl"Symbol 331 MovieClip [store2] Frame 1Symbol 65 MovieClip
"p1"Symbol 331 MovieClip [store2] Frame 2Symbol 20 MovieClip
"p2"Symbol 331 MovieClip [store2] Frame 2Symbol 20 MovieClip
"body"Symbol 380 MovieClip [boat_1] Frame 1Symbol 376 MovieClip
"head"Symbol 380 MovieClip [boat_1] Frame 1Symbol 18 MovieClip
"ex2"Symbol 380 MovieClip [boat_1] Frame 1Symbol 20 MovieClip
"ex1"Symbol 380 MovieClip [boat_1] Frame 1Symbol 20 MovieClip
"body"Symbol 384 MovieClip [boat_2] Frame 1Symbol 376 MovieClip
"head"Symbol 384 MovieClip [boat_2] Frame 1Symbol 18 MovieClip
"head2"Symbol 384 MovieClip [boat_2] Frame 1Symbol 18 MovieClip
"head3"Symbol 384 MovieClip [boat_2] Frame 1Symbol 18 MovieClip
"ex2"Symbol 384 MovieClip [boat_2] Frame 1Symbol 20 MovieClip
"ex1"Symbol 384 MovieClip [boat_2] Frame 1Symbol 20 MovieClip
"body"Symbol 388 MovieClip [boat_3] Frame 1Symbol 376 MovieClip
"head"Symbol 388 MovieClip [boat_3] Frame 1Symbol 18 MovieClip
"head2"Symbol 388 MovieClip [boat_3] Frame 1Symbol 18 MovieClip
"head3"Symbol 388 MovieClip [boat_3] Frame 1Symbol 18 MovieClip
"head4"Symbol 388 MovieClip [boat_3] Frame 1Symbol 18 MovieClip
"head5"Symbol 388 MovieClip [boat_3] Frame 1Symbol 18 MovieClip
"head6"Symbol 388 MovieClip [boat_3] Frame 1Symbol 18 MovieClip
"head7"Symbol 388 MovieClip [boat_3] Frame 1Symbol 18 MovieClip
"ex2"Symbol 388 MovieClip [boat_3] Frame 1Symbol 20 MovieClip
"ex1"Symbol 388 MovieClip [boat_3] Frame 1Symbol 20 MovieClip
"body"Symbol 392 MovieClip [ship_big] Frame 1Symbol 376 MovieClip
"head"Symbol 392 MovieClip [ship_big] Frame 1Symbol 18 MovieClip
"head2"Symbol 392 MovieClip [ship_big] Frame 1Symbol 18 MovieClip
"head3"Symbol 392 MovieClip [ship_big] Frame 1Symbol 18 MovieClip
"ex2"Symbol 392 MovieClip [ship_big] Frame 1Symbol 20 MovieClip
"ex1"Symbol 392 MovieClip [ship_big] Frame 1Symbol 20 MovieClip
"ex3"Symbol 392 MovieClip [ship_big] Frame 1Symbol 20 MovieClip
"ex4"Symbol 392 MovieClip [ship_big] Frame 1Symbol 20 MovieClip
"codeStopper"Symbol 408 MovieClip Frame 1Symbol 7 MovieClip
"codeStopper"Symbol 410 MovieClip Frame 1Symbol 7 MovieClip
"codeStopper"Symbol 413 MovieClip Frame 1Symbol 7 MovieClip
"codeStopper"Symbol 414 MovieClip Frame 1Symbol 7 MovieClip
"codeStopper"Symbol 415 MovieClip Frame 1Symbol 7 MovieClip
"body"Symbol 428 MovieClip [ship_cargo] Frame 1Symbol 376 MovieClip
"head"Symbol 428 MovieClip [ship_cargo] Frame 1Symbol 18 MovieClip
"head2"Symbol 428 MovieClip [ship_cargo] Frame 1Symbol 18 MovieClip
"head3"Symbol 428 MovieClip [ship_cargo] Frame 1Symbol 18 MovieClip
"codeStopper"Symbol 428 MovieClip [ship_cargo] Frame 1Symbol 7 MovieClip
"ex2"Symbol 428 MovieClip [ship_cargo] Frame 704Symbol 20 MovieClip
"ex1"Symbol 428 MovieClip [ship_cargo] Frame 704Symbol 20 MovieClip
"ex3"Symbol 428 MovieClip [ship_cargo] Frame 704Symbol 20 MovieClip
"ex4"Symbol 428 MovieClip [ship_cargo] Frame 704Symbol 20 MovieClip
"body"Symbol 430 MovieClip [boat_player] Frame 1Symbol 376 MovieClip
"head"Symbol 430 MovieClip [boat_player] Frame 1Symbol 18 MovieClip
"ex2"Symbol 430 MovieClip [boat_player] Frame 1Symbol 20 MovieClip
"ex1"Symbol 430 MovieClip [boat_player] Frame 1Symbol 20 MovieClip
"shoot1"Symbol 464 MovieClip [marine] Frame 1Symbol 18 MovieClip
"body"Symbol 469 MovieClip [human_base] Frame 1Symbol 465 MovieClip
"head"Symbol 469 MovieClip [human_base] Frame 1Symbol 466 MovieClip
"p1"Symbol 471 MovieClip [playerShoot] Frame 1Symbol 18 MovieClip
"p2"Symbol 471 MovieClip [playerShoot] Frame 1Symbol 18 MovieClip
"shoot1"Symbol 473 MovieClip [gun_rocket] Frame 1Symbol 18 MovieClip
"shoot2"Symbol 473 MovieClip [gun_rocket] Frame 1Symbol 18 MovieClip
"shoot1"Symbol 474 MovieClip [gun_1] Frame 1Symbol 18 MovieClip
"body"Symbol 487 MovieClip [plane_big_base] Frame 1Symbol 480 MovieClip
"head"Symbol 487 MovieClip [plane_big_base] Frame 1Symbol 18 MovieClip
"head2"Symbol 487 MovieClip [plane_big_base] Frame 1Symbol 18 MovieClip
"head3"Symbol 487 MovieClip [plane_big_base] Frame 1Symbol 18 MovieClip
"head4"Symbol 487 MovieClip [plane_big_base] Frame 1Symbol 18 MovieClip
"head5"Symbol 487 MovieClip [plane_big_base] Frame 1Symbol 18 MovieClip
"ex2"Symbol 487 MovieClip [plane_big_base] Frame 1Symbol 20 MovieClip
"ex1"Symbol 487 MovieClip [plane_big_base] Frame 1Symbol 20 MovieClip
"ex3"Symbol 487 MovieClip [plane_big_base] Frame 1Symbol 20 MovieClip
"ex4"Symbol 487 MovieClip [plane_big_base] Frame 1Symbol 20 MovieClip
"dd"Symbol 487 MovieClip [plane_big_base] Frame 2Symbol 486 MovieClip
"body"Symbol 490 MovieClip [barrel] Frame 1Symbol 178 MovieClip
"spl"Symbol 490 MovieClip [barrel] Frame 1Symbol 179 MovieClip
"p1"Symbol 490 MovieClip [barrel] Frame 37Symbol 20 MovieClip
"body"Symbol 499 MovieClip [plane_jet_base] Frame 1Symbol 492 MovieClip
"head"Symbol 499 MovieClip [plane_jet_base] Frame 1Symbol 18 MovieClip
"head2"Symbol 499 MovieClip [plane_jet_base] Frame 1Symbol 18 MovieClip
"head3"Symbol 499 MovieClip [plane_jet_base] Frame 1Symbol 18 MovieClip
"ex1"Symbol 499 MovieClip [plane_jet_base] Frame 1Symbol 20 MovieClip
"ex2"Symbol 499 MovieClip [plane_jet_base] Frame 1Symbol 20 MovieClip
"dd"Symbol 499 MovieClip [plane_jet_base] Frame 2Symbol 498 MovieClip
"body"Symbol 510 MovieClip [dot_1] Frame 1Symbol 504 MovieClip
"spl"Symbol 510 MovieClip [dot_1] Frame 1Symbol 65 MovieClip
"p2"Symbol 510 MovieClip [dot_1] Frame 2Symbol 20 MovieClip
"p1"Symbol 510 MovieClip [dot_1] Frame 2Symbol 20 MovieClip
"body"Symbol 515 MovieClip [mine] Frame 1Symbol 39 MovieClip
"spl"Symbol 515 MovieClip [mine] Frame 1Symbol 65 MovieClip
"p2"Symbol 515 MovieClip [mine] Frame 2Symbol 20 MovieClip
"p1"Symbol 515 MovieClip [mine] Frame 2Symbol 20 MovieClip
"body"Symbol 516 MovieClip [bomb] Frame 1Symbol 178 MovieClip
"spl"Symbol 516 MovieClip [bomb] Frame 1Symbol 179 MovieClip
"p1"Symbol 516 MovieClip [bomb] Frame 38Symbol 20 MovieClip
"body"Symbol 517 MovieClip [ground_1_1] Frame 1Symbol 205 MovieClip
"body"Symbol 523 MovieClip [dot_3] Frame 1Symbol 39 MovieClip
"spl"Symbol 523 MovieClip [dot_3] Frame 1Symbol 65 MovieClip
"p2"Symbol 523 MovieClip [dot_3] Frame 2Symbol 20 MovieClip
"p1"Symbol 523 MovieClip [dot_3] Frame 2Symbol 20 MovieClip
"body"Symbol 529 MovieClip [dot_2] Frame 1Symbol 504 MovieClip
"spl"Symbol 529 MovieClip [dot_2] Frame 1Symbol 65 MovieClip
"p2"Symbol 529 MovieClip [dot_2] Frame 2Symbol 20 MovieClip
"p1"Symbol 529 MovieClip [dot_2] Frame 2Symbol 20 MovieClip
"body"Symbol 534 MovieClip [tower] Frame 1Symbol 531 MovieClip
"spl"Symbol 534 MovieClip [tower] Frame 1Symbol 179 MovieClip
"p1"Symbol 534 MovieClip [tower] Frame 2Symbol 20 MovieClip
"body"Symbol 538 MovieClip [KPP] Frame 1Symbol 504 MovieClip
"spl"Symbol 538 MovieClip [KPP] Frame 1Symbol 65 MovieClip
"p2"Symbol 538 MovieClip [KPP] Frame 2Symbol 20 MovieClip
"p1"Symbol 538 MovieClip [KPP] Frame 2Symbol 20 MovieClip
"body"Symbol 542 MovieClip [KPP_l] Frame 1Symbol 504 MovieClip
"spl"Symbol 542 MovieClip [KPP_l] Frame 1Symbol 65 MovieClip
"p2"Symbol 542 MovieClip [KPP_l] Frame 2Symbol 20 MovieClip
"p1"Symbol 542 MovieClip [KPP_l] Frame 2Symbol 20 MovieClip
"body"Symbol 546 MovieClip [KPP_r] Frame 1Symbol 504 MovieClip
"spl"Symbol 546 MovieClip [KPP_r] Frame 1Symbol 65 MovieClip
"p2"Symbol 546 MovieClip [KPP_r] Frame 2Symbol 20 MovieClip
"p1"Symbol 546 MovieClip [KPP_r] Frame 2Symbol 20 MovieClip
"shoot1"Symbol 548 MovieClip [marine_1] Frame 1Symbol 18 MovieClip
"body"Symbol 550 MovieClip [dot_3_explo] Frame 1Symbol 39 MovieClip
"body"Symbol 575 MovieClip [heli1_base] Frame 1Symbol 551 MovieClip
"head3"Symbol 575 MovieClip [heli1_base] Frame 1Symbol 18 MovieClip
"head"Symbol 575 MovieClip [heli1_base] Frame 1Symbol 18 MovieClip
"head2"Symbol 575 MovieClip [heli1_base] Frame 1Symbol 18 MovieClip
"ex2"Symbol 575 MovieClip [heli1_base] Frame 1Symbol 20 MovieClip
"ex1"Symbol 575 MovieClip [heli1_base] Frame 1Symbol 20 MovieClip
"codeStopper"Symbol 575 MovieClip [heli1_base] Frame 1Symbol 7 MovieClip
"dd"Symbol 575 MovieClip [heli1_base] Frame 90Symbol 574 MovieClip
"p1"Symbol 583 MovieClip [ball_fire] Frame 1Symbol 18 MovieClip
"p2"Symbol 583 MovieClip [ball_fire] Frame 1Symbol 18 MovieClip
"body"Symbol 587 MovieClip [bridge] Frame 1Symbol 39 MovieClip
"body"Symbol 588 MovieClip [bridge_1] Frame 1Symbol 39 MovieClip
"body"Symbol 592 MovieClip [dot_4] Frame 1Symbol 504 MovieClip
"spl"Symbol 592 MovieClip [dot_4] Frame 1Symbol 65 MovieClip
"p2"Symbol 592 MovieClip [dot_4] Frame 2Symbol 20 MovieClip
"p1"Symbol 592 MovieClip [dot_4] Frame 2Symbol 20 MovieClip
"shoot1"Symbol 596 MovieClip [gun_big] Frame 1Symbol 18 MovieClip
"shoot2"Symbol 596 MovieClip [gun_big] Frame 1Symbol 18 MovieClip
"body"Symbol 597 MovieClip [ground_2_2] Frame 1Symbol 39 MovieClip
"body"Symbol 601 MovieClip [vagon_3] Frame 1Symbol 376 MovieClip
"head"Symbol 601 MovieClip [vagon_3] Frame 1Symbol 18 MovieClip
"head3"Symbol 601 MovieClip [vagon_3] Frame 1Symbol 18 MovieClip
"head2"Symbol 601 MovieClip [vagon_3] Frame 1Symbol 18 MovieClip
"ex2"Symbol 601 MovieClip [vagon_3] Frame 1Symbol 20 MovieClip
"ex1"Symbol 601 MovieClip [vagon_3] Frame 1Symbol 20 MovieClip
"body"Symbol 602 MovieClip [vagon_2] Frame 1Symbol 376 MovieClip
"head"Symbol 602 MovieClip [vagon_2] Frame 1Symbol 18 MovieClip
"head3"Symbol 602 MovieClip [vagon_2] Frame 1Symbol 18 MovieClip
"head2"Symbol 602 MovieClip [vagon_2] Frame 1Symbol 18 MovieClip
"ex2"Symbol 602 MovieClip [vagon_2] Frame 1Symbol 20 MovieClip
"ex1"Symbol 602 MovieClip [vagon_2] Frame 1Symbol 20 MovieClip
"body"Symbol 603 MovieClip [vagon_1] Frame 1Symbol 376 MovieClip
"head"Symbol 603 MovieClip [vagon_1] Frame 1Symbol 18 MovieClip
"head3"Symbol 603 MovieClip [vagon_1] Frame 1Symbol 18 MovieClip
"head2"Symbol 603 MovieClip [vagon_1] Frame 1Symbol 18 MovieClip
"ex2"Symbol 603 MovieClip [vagon_1] Frame 1Symbol 20 MovieClip
"ex1"Symbol 603 MovieClip [vagon_1] Frame 1Symbol 20 MovieClip
"klop"Symbol 605 MovieClip [bus_way] Frame 1Symbol 8 MovieClip
"body"Symbol 610 MovieClip [bus] Frame 1Symbol 376 MovieClip
"head"Symbol 610 MovieClip [bus] Frame 1Symbol 18 MovieClip
"ex2"Symbol 610 MovieClip [bus] Frame 1Symbol 20 MovieClip
"ex1"Symbol 610 MovieClip [bus] Frame 1Symbol 20 MovieClip
"body"Symbol 611 MovieClip [vagon_6] Frame 1Symbol 376 MovieClip
"head"Symbol 611 MovieClip [vagon_6] Frame 1Symbol 18 MovieClip
"head3"Symbol 611 MovieClip [vagon_6] Frame 1Symbol 18 MovieClip
"head2"Symbol 611 MovieClip [vagon_6] Frame 1Symbol 18 MovieClip
"body"Symbol 612 MovieClip [vagon_5] Frame 1Symbol 376 MovieClip
"head"Symbol 612 MovieClip [vagon_5] Frame 1Symbol 18 MovieClip
"head3"Symbol 612 MovieClip [vagon_5] Frame 1Symbol 18 MovieClip
"head2"Symbol 612 MovieClip [vagon_5] Frame 1Symbol 18 MovieClip
"body"Symbol 613 MovieClip [vagon_4] Frame 1Symbol 376 MovieClip
"head"Symbol 613 MovieClip [vagon_4] Frame 1Symbol 18 MovieClip
"head3"Symbol 613 MovieClip [vagon_4] Frame 1Symbol 18 MovieClip
"head2"Symbol 613 MovieClip [vagon_4] Frame 1Symbol 18 MovieClip
"body"Symbol 614 MovieClip [bus_1] Frame 1Symbol 376 MovieClip
"head"Symbol 614 MovieClip [bus_1] Frame 1Symbol 18 MovieClip
"ex2"Symbol 614 MovieClip [bus_1] Frame 1Symbol 20 MovieClip
"ex1"Symbol 614 MovieClip [bus_1] Frame 1Symbol 20 MovieClip
"codeStopper"Symbol 626 MovieClip [tile] Frame 1Symbol 7 MovieClip
"body"Symbol 627 MovieClip [ship_sub] Frame 1Symbol 615 MovieClip
"head"Symbol 627 MovieClip [ship_sub] Frame 1Symbol 18 MovieClip
"head2"Symbol 627 MovieClip [ship_sub] Frame 1Symbol 18 MovieClip
"ex2"Symbol 627 MovieClip [ship_sub] Frame 1Symbol 20 MovieClip
"ex1"Symbol 627 MovieClip [ship_sub] Frame 1Symbol 20 MovieClip
"codeStopper"Symbol 627 MovieClip [ship_sub] Frame 1Symbol 7 MovieClip
"body"Symbol 632 MovieClip [dot_2_explo] Frame 1Symbol 39 MovieClip
"body"Symbol 634 MovieClip [dot_1_explo] Frame 1Symbol 39 MovieClip
"body"Symbol 636 MovieClip [crater] Frame 1Symbol 39 MovieClip
"body"Symbol 637 MovieClip [ground_1_2] Frame 1Symbol 205 MovieClip
"body"Symbol 639 MovieClip [bomb_1] Frame 1Symbol 178 MovieClip
"spl"Symbol 639 MovieClip [bomb_1] Frame 1Symbol 179 MovieClip
"p1"Symbol 639 MovieClip [bomb_1] Frame 37Symbol 20 MovieClip
"shoot1"Symbol 640 MovieClip [m_gun] Frame 1Symbol 18 MovieClip
"body"Symbol 645 MovieClip [tank] Frame 1Symbol 641 MovieClip
"head"Symbol 645 MovieClip [tank] Frame 1Symbol 18 MovieClip
"ex1"Symbol 645 MovieClip [tank] Frame 1Symbol 20 MovieClip
"ex2"Symbol 645 MovieClip [tank] Frame 1Symbol 20 MovieClip
"shoot1"Symbol 649 MovieClip [big_mortira] Frame 1Symbol 18 MovieClip
"body"Symbol 665 MovieClip [plane1_base] Frame 1Symbol 658 MovieClip
"head3"Symbol 665 MovieClip [plane1_base] Frame 1Symbol 18 MovieClip
"head"Symbol 665 MovieClip [plane1_base] Frame 1Symbol 18 MovieClip
"head2"Symbol 665 MovieClip [plane1_base] Frame 1Symbol 18 MovieClip
"ex2"Symbol 665 MovieClip [plane1_base] Frame 1Symbol 20 MovieClip
"ex1"Symbol 665 MovieClip [plane1_base] Frame 1Symbol 20 MovieClip
"dd"Symbol 665 MovieClip [plane1_base] Frame 2Symbol 664 MovieClip
"body"Symbol 666 MovieClip [heli11_base] Frame 1Symbol 551 MovieClip
"head3"Symbol 666 MovieClip [heli11_base] Frame 1Symbol 18 MovieClip
"head"Symbol 666 MovieClip [heli11_base] Frame 1Symbol 18 MovieClip
"head2"Symbol 666 MovieClip [heli11_base] Frame 1Symbol 18 MovieClip
"ex2"Symbol 666 MovieClip [heli11_base] Frame 1Symbol 20 MovieClip
"ex1"Symbol 666 MovieClip [heli11_base] Frame 1Symbol 20 MovieClip
"dd"Symbol 666 MovieClip [heli11_base] Frame 3Symbol 574 MovieClip
"body"Symbol 674 MovieClip [heli33_base] Frame 1Symbol 667 MovieClip
"head"Symbol 674 MovieClip [heli33_base] Frame 1Symbol 18 MovieClip
"ex2"Symbol 674 MovieClip [heli33_base] Frame 1Symbol 20 MovieClip
"ex1"Symbol 674 MovieClip [heli33_base] Frame 1Symbol 20 MovieClip
"dd"Symbol 674 MovieClip [heli33_base] Frame 3Symbol 673 MovieClip
"body"Symbol 675 MovieClip [heli3_base] Frame 1Symbol 551 MovieClip
"head"Symbol 675 MovieClip [heli3_base] Frame 1Symbol 18 MovieClip
"ex2"Symbol 675 MovieClip [heli3_base] Frame 1Symbol 20 MovieClip
"ex1"Symbol 675 MovieClip [heli3_base] Frame 1Symbol 20 MovieClip
"codeStopper"Symbol 675 MovieClip [heli3_base] Frame 1Symbol 7 MovieClip
"dd"Symbol 675 MovieClip [heli3_base] Frame 90Symbol 673 MovieClip
"p1"Symbol 682 MovieClip [rocket] Frame 1Symbol 18 MovieClip
"p2"Symbol 682 MovieClip [rocket] Frame 1Symbol 18 MovieClip
"body"Symbol 686 MovieClip [rocket2] Frame 1Symbol 376 MovieClip
"head"Symbol 686 MovieClip [rocket2] Frame 1Symbol 18 MovieClip
"body"Symbol 687 MovieClip [rocket2_1] Frame 1Symbol 376 MovieClip
"head"Symbol 687 MovieClip [rocket2_1] Frame 1Symbol 18 MovieClip
"ex1"Symbol 687 MovieClip [rocket2_1] Frame 1Symbol 20 MovieClip
"body"Symbol 688 MovieClip [bomb_2] Frame 1Symbol 178 MovieClip
"spl"Symbol 688 MovieClip [bomb_2] Frame 1Symbol 179 MovieClip
"p1"Symbol 688 MovieClip [bomb_2] Frame 37Symbol 20 MovieClip
"body"Symbol 689 MovieClip [bomb_22] Frame 1Symbol 178 MovieClip
"spl"Symbol 689 MovieClip [bomb_22] Frame 1Symbol 179 MovieClip
"p1"Symbol 689 MovieClip [bomb_22] Frame 37Symbol 20 MovieClip
"shoot1"Symbol 692 MovieClip Frame 1Symbol 18 MovieClip
"shoot2"Symbol 692 MovieClip Frame 1Symbol 18 MovieClip
"p1"Symbol 693 MovieClip [Ball_fire_1] Frame 1Symbol 18 MovieClip
"p2"Symbol 693 MovieClip [Ball_fire_1] Frame 1Symbol 18 MovieClip
"shoot1"Symbol 697 MovieClip [gun_big1] Frame 1Symbol 18 MovieClip
"shoot1"Symbol 701 MovieClip [big_doubleGun] Frame 1Symbol 18 MovieClip
"shoot2"Symbol 701 MovieClip [big_doubleGun] Frame 1Symbol 18 MovieClip
"klop"Symbol 703 MovieClip [cargo_way] Frame 1Symbol 8 MovieClip
"body"Symbol 707 MovieClip [bridge_t] Frame 1Symbol 39 MovieClip
"body"Symbol 708 MovieClip [bridge_1_t] Frame 1Symbol 39 MovieClip
"body"Symbol 709 MovieClip [box] Frame 1Symbol 39 MovieClip
"p1"Symbol 709 MovieClip [box] Frame 2Symbol 20 MovieClip
"codeStopper"Symbol 710 MovieClip Frame 1Symbol 7 MovieClip
"tf1"Symbol 723 MovieClip Frame 1Symbol 718 EditableText
"tf2"Symbol 723 MovieClip Frame 1Symbol 719 EditableText
"bar"Symbol 723 MovieClip Frame 1Symbol 721 MovieClip
"intro_text"Symbol 767 MovieClip Frame 1Symbol 766 EditableText
"intro1"Symbol 774 MovieClip Frame 1Symbol 771 EditableText
"levelNum"Symbol 774 MovieClip Frame 1Symbol 773 EditableText
"bg1"Symbol 815 MovieClip Frame 1Symbol 814 MovieClip
"bg1"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 815 MovieClip
"bg2"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 815 MovieClip
"bg3"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 815 MovieClip
"starz"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"tiles"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"env"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"splashez"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"bnz"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"enemyMC"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"enemyMC2"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"envTop"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"player"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 50 MovieClip [player]
"shots"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"envTop2"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"shadows"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"fx"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"bnzFX"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"topEnemyMC"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"topEnemyMC2"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"shotsTop"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"fxTop"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"lineGrid"Symbol 1039 MovieClip [#BGfull] Frame 1Symbol 1038 MovieClip
"tf"Symbol 1046 MovieClip Frame 1Symbol 1045 EditableText
"bar"Symbol 1053 MovieClip Frame 1Symbol 1048 MovieClip
"barArrow"Symbol 1053 MovieClip Frame 1Symbol 1050 MovieClip
"bar"Symbol 1061 MovieClip Frame 1Symbol 1057 MovieClip
"progress"Symbol 1062 MovieClip Frame 1Symbol 1053 MovieClip
"health"Symbol 1062 MovieClip Frame 1Symbol 1061 MovieClip
"title"Symbol 1067 MovieClip Frame 1Symbol 1065 EditableText
"tf"Symbol 1067 MovieClip Frame 1Symbol 1066 EditableText
"title"Symbol 1074 MovieClip Frame 1Symbol 1073 EditableText
"title_mc"Symbol 1083 MovieClip Frame 1Symbol 1074 MovieClip
"tf1_"Symbol 1083 MovieClip Frame 1Symbol 1075 EditableText
"tf1"Symbol 1083 MovieClip Frame 1Symbol 1076 EditableText
"tf2_"Symbol 1083 MovieClip Frame 1Symbol 1077 EditableText
"tf2"Symbol 1083 MovieClip Frame 1Symbol 1078 EditableText
"tf4_"Symbol 1083 MovieClip Frame 1Symbol 1079 EditableText
"tf4"Symbol 1083 MovieClip Frame 1Symbol 1080 EditableText
"tf5_"Symbol 1083 MovieClip Frame 1Symbol 1081 EditableText
"tf5"Symbol 1083 MovieClip Frame 1Symbol 1082 EditableText
"bar"Symbol 1088 MovieClip Frame 1Symbol 1086 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 24 as "boss_jetfighter"
ExportAssets (56)Timeline Frame 4Symbol 43 as "ground_2_1"
ExportAssets (56)Timeline Frame 4Symbol 49 as "player_base"
ExportAssets (56)Timeline Frame 4Symbol 50 as "player"
ExportAssets (56)Timeline Frame 4Symbol 51 as "enemy"
ExportAssets (56)Timeline Frame 4Symbol 52 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 53 as "queue"
ExportAssets (56)Timeline Frame 4Symbol 55 as "circle_way"
ExportAssets (56)Timeline Frame 4Symbol 57 as "line_way"
ExportAssets (56)Timeline Frame 4Symbol 63 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 71 as "userSplash"
ExportAssets (56)Timeline Frame 4Symbol 73 as "tang_way"
ExportAssets (56)Timeline Frame 4Symbol 75 as "weapon1"
ExportAssets (56)Timeline Frame 4Symbol 76 as "upgrade"
ExportAssets (56)Timeline Frame 4Symbol 77 as "health"
ExportAssets (56)Timeline Frame 4Symbol 78 as "eexplode"
ExportAssets (56)Timeline Frame 4Symbol 79 as "eexplode2"
ExportAssets (56)Timeline Frame 4Symbol 80 as "menu"
ExportAssets (56)Timeline Frame 4Symbol 81 as "type"
ExportAssets (56)Timeline Frame 4Symbol 82 as "md_1"
ExportAssets (56)Timeline Frame 4Symbol 83 as "md_2"
ExportAssets (56)Timeline Frame 4Symbol 84 as "md_3"
ExportAssets (56)Timeline Frame 4Symbol 85 as "md_4"
ExportAssets (56)Timeline Frame 4Symbol 86 as "bomb_fly"
ExportAssets (56)Timeline Frame 4Symbol 87 as "bomber"
ExportAssets (56)Timeline Frame 4Symbol 88 as "heli"
ExportAssets (56)Timeline Frame 4Symbol 89 as "jet"
ExportAssets (56)Timeline Frame 4Symbol 90 as "playerDead"
ExportAssets (56)Timeline Frame 4Symbol 91 as "levelComplete"
ExportAssets (56)Timeline Frame 4Symbol 92 as "s_Ball_fire"
ExportAssets (56)Timeline Frame 4Symbol 93 as "s_weapon1"
ExportAssets (56)Timeline Frame 4Symbol 94 as "s_playerShoot"
ExportAssets (56)Timeline Frame 4Symbol 95 as "s_Ball_fire_1"
ExportAssets (56)Timeline Frame 4Symbol 106 as "boul"
ExportAssets (56)Timeline Frame 4Symbol 110 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 113 as "score_ind"
ExportAssets (56)Timeline Frame 4Symbol 116 as "followLine_way"
ExportAssets (56)Timeline Frame 4Symbol 118 as "povorot_way"
ExportAssets (56)Timeline Frame 4Symbol 125 as "player_gun"
ExportAssets (56)Timeline Frame 4Symbol 176 as "explode"
ExportAssets (56)Timeline Frame 4Symbol 180 as "autoExplodePoint"
ExportAssets (56)Timeline Frame 4Symbol 181 as "emptyShoot"
ExportAssets (56)Timeline Frame 4Symbol 184 as "heli_way"
ExportAssets (56)Timeline Frame 4Symbol 185 as "autoExplodePoint_n"
ExportAssets (56)Timeline Frame 4Symbol 193 as "weapon2"
ExportAssets (56)Timeline Frame 4Symbol 198 as "bonus_weapon2"
ExportAssets (56)Timeline Frame 4Symbol 203 as "bonus_fireRate"
ExportAssets (56)Timeline Frame 4Symbol 209 as "ground_1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "dock_1"
ExportAssets (56)Timeline Frame 4Symbol 215 as "ground_2"
ExportAssets (56)Timeline Frame 4Symbol 219 as "ground_3"
ExportAssets (56)Timeline Frame 4Symbol 223 as "dock_2"
ExportAssets (56)Timeline Frame 4Symbol 227 as "helipad"
ExportAssets (56)Timeline Frame 4Symbol 264 as "house1"
ExportAssets (56)Timeline Frame 4Symbol 272 as "house2"
ExportAssets (56)Timeline Frame 4Symbol 313 as "rls1"
ExportAssets (56)Timeline Frame 4Symbol 319 as "rls2"
ExportAssets (56)Timeline Frame 4Symbol 325 as "store1"
ExportAssets (56)Timeline Frame 4Symbol 331 as "store2"
ExportAssets (56)Timeline Frame 4Symbol 335 as "palm_2"
ExportAssets (56)Timeline Frame 4Symbol 339 as "palm_1"
ExportAssets (56)Timeline Frame 4Symbol 343 as "palm_3"
ExportAssets (56)Timeline Frame 4Symbol 347 as "palm_4"
ExportAssets (56)Timeline Frame 4Symbol 351 as "palm_5"
ExportAssets (56)Timeline Frame 4Symbol 355 as "palm_6"
ExportAssets (56)Timeline Frame 4Symbol 359 as "wood_1"
ExportAssets (56)Timeline Frame 4Symbol 363 as "wood_2"
ExportAssets (56)Timeline Frame 4Symbol 367 as "wood_3"
ExportAssets (56)Timeline Frame 4Symbol 371 as "wood_4"
ExportAssets (56)Timeline Frame 4Symbol 375 as "wood_5"
ExportAssets (56)Timeline Frame 4Symbol 380 as "boat_1"
ExportAssets (56)Timeline Frame 4Symbol 384 as "boat_2"
ExportAssets (56)Timeline Frame 4Symbol 388 as "boat_3"
ExportAssets (56)Timeline Frame 4Symbol 392 as "ship_big"
ExportAssets (56)Timeline Frame 4Symbol 428 as "ship_cargo"
ExportAssets (56)Timeline Frame 4Symbol 430 as "boat_player"
ExportAssets (56)Timeline Frame 4Symbol 464 as "marine"
ExportAssets (56)Timeline Frame 4Symbol 469 as "human_base"
ExportAssets (56)Timeline Frame 4Symbol 471 as "playerShoot"
ExportAssets (56)Timeline Frame 4Symbol 473 as "gun_rocket"
ExportAssets (56)Timeline Frame 4Symbol 474 as "gun_1"
ExportAssets (56)Timeline Frame 4Symbol 478 as "plane_big_shadow"
ExportAssets (56)Timeline Frame 4Symbol 487 as "plane_big_base"
ExportAssets (56)Timeline Frame 4Symbol 490 as "barrel"
ExportAssets (56)Timeline Frame 4Symbol 499 as "plane_jet_base"
ExportAssets (56)Timeline Frame 4Symbol 503 as "plane_jet_shadow"
ExportAssets (56)Timeline Frame 4Symbol 510 as "dot_1"
ExportAssets (56)Timeline Frame 4Symbol 515 as "mine"
ExportAssets (56)Timeline Frame 4Symbol 516 as "bomb"
ExportAssets (56)Timeline Frame 4Symbol 517 as "ground_1_1"
ExportAssets (56)Timeline Frame 4Symbol 523 as "dot_3"
ExportAssets (56)Timeline Frame 4Symbol 529 as "dot_2"
ExportAssets (56)Timeline Frame 4Symbol 534 as "tower"
ExportAssets (56)Timeline Frame 4Symbol 538 as "KPP"
ExportAssets (56)Timeline Frame 4Symbol 542 as "KPP_l"
ExportAssets (56)Timeline Frame 4Symbol 546 as "KPP_r"
ExportAssets (56)Timeline Frame 4Symbol 548 as "marine_1"
ExportAssets (56)Timeline Frame 4Symbol 550 as "dot_3_explo"
ExportAssets (56)Timeline Frame 4Symbol 575 as "heli1_base"
ExportAssets (56)Timeline Frame 4Symbol 579 as "heli1_shadow"
ExportAssets (56)Timeline Frame 4Symbol 583 as "ball_fire"
ExportAssets (56)Timeline Frame 4Symbol 587 as "bridge"
ExportAssets (56)Timeline Frame 4Symbol 588 as "bridge_1"
ExportAssets (56)Timeline Frame 4Symbol 592 as "dot_4"
ExportAssets (56)Timeline Frame 4Symbol 596 as "gun_big"
ExportAssets (56)Timeline Frame 4Symbol 597 as "ground_2_2"
ExportAssets (56)Timeline Frame 4Symbol 601 as "vagon_3"
ExportAssets (56)Timeline Frame 4Symbol 602 as "vagon_2"
ExportAssets (56)Timeline Frame 4Symbol 603 as "vagon_1"
ExportAssets (56)Timeline Frame 4Symbol 605 as "bus_way"
ExportAssets (56)Timeline Frame 4Symbol 610 as "bus"
ExportAssets (56)Timeline Frame 4Symbol 611 as "vagon_6"
ExportAssets (56)Timeline Frame 4Symbol 612 as "vagon_5"
ExportAssets (56)Timeline Frame 4Symbol 613 as "vagon_4"
ExportAssets (56)Timeline Frame 4Symbol 614 as "bus_1"
ExportAssets (56)Timeline Frame 4Symbol 626 as "tile"
ExportAssets (56)Timeline Frame 4Symbol 627 as "ship_sub"
ExportAssets (56)Timeline Frame 4Symbol 630 as "evilfighter_shad"
ExportAssets (56)Timeline Frame 4Symbol 632 as "dot_2_explo"
ExportAssets (56)Timeline Frame 4Symbol 634 as "dot_1_explo"
ExportAssets (56)Timeline Frame 4Symbol 636 as "crater"
ExportAssets (56)Timeline Frame 4Symbol 637 as "ground_1_2"
ExportAssets (56)Timeline Frame 4Symbol 639 as "bomb_1"
ExportAssets (56)Timeline Frame 4Symbol 640 as "m_gun"
ExportAssets (56)Timeline Frame 4Symbol 645 as "tank"
ExportAssets (56)Timeline Frame 4Symbol 649 as "big_mortira"
ExportAssets (56)Timeline Frame 4Symbol 653 as "heli33_shadow"
ExportAssets (56)Timeline Frame 4Symbol 657 as "plane1_shadow"
ExportAssets (56)Timeline Frame 4Symbol 665 as "plane1_base"
ExportAssets (56)Timeline Frame 4Symbol 666 as "heli11_base"
ExportAssets (56)Timeline Frame 4Symbol 674 as "heli33_base"
ExportAssets (56)Timeline Frame 4Symbol 675 as "heli3_base"
ExportAssets (56)Timeline Frame 4Symbol 676 as "heli3_shadow"
ExportAssets (56)Timeline Frame 4Symbol 677 as "heli11_shadow"
ExportAssets (56)Timeline Frame 4Symbol 682 as "rocket"
ExportAssets (56)Timeline Frame 4Symbol 686 as "rocket2"
ExportAssets (56)Timeline Frame 4Symbol 687 as "rocket2_1"
ExportAssets (56)Timeline Frame 4Symbol 688 as "bomb_2"
ExportAssets (56)Timeline Frame 4Symbol 689 as "bomb_22"
ExportAssets (56)Timeline Frame 4Symbol 693 as "Ball_fire_1"
ExportAssets (56)Timeline Frame 4Symbol 697 as "gun_big1"
ExportAssets (56)Timeline Frame 4Symbol 701 as "big_doubleGun"
ExportAssets (56)Timeline Frame 4Symbol 703 as "cargo_way"
ExportAssets (56)Timeline Frame 4Symbol 707 as "bridge_t"
ExportAssets (56)Timeline Frame 4Symbol 708 as "bridge_1_t"
ExportAssets (56)Timeline Frame 4Symbol 709 as "box"
ExportAssets (56)Timeline Frame 4Symbol 1090 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 4Symbol 1091 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 4Symbol 1092 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 4Symbol 1093 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 4Symbol 1094 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 4Symbol 1095 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 4Symbol 1096 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 4Symbol 1097 as "__Packages.queue"
ExportAssets (56)Timeline Frame 4Symbol 1098 as "__Packages.bonus"
ExportAssets (56)Timeline Frame 4Symbol 1099 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 4Symbol 1100 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 4Symbol 1101 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 4Symbol 1102 as "__Packages.autoExplode"
ExportAssets (56)Timeline Frame 4Symbol 1103 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 4Symbol 1104 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 5Symbol 716 as "#soundz"
ExportAssets (56)Timeline Frame 7Symbol 751 as "bgsound"
ExportAssets (56)Timeline Frame 10Symbol 1039 as "#BGfull"

Labels

"init"Frame 5
"parse"Frame 6
"menu"Frame 7
"help"Frame 8
"game"Frame 9
"level"Frame 10
"weapon1"Symbol 18 MovieClip Frame 2
"playerShoot"Symbol 18 MovieClip Frame 2
"weapon2"Symbol 18 MovieClip Frame 6
"rocket"Symbol 18 MovieClip Frame 6
"playerShoot2"Symbol 18 MovieClip Frame 11
"die"Symbol 24 MovieClip [boss_jetfighter] Frame 2
"die"Symbol 49 MovieClip [player_base] Frame 2
"destroy"Symbol 71 MovieClip [userSplash] Frame 2
"destroy"Symbol 180 MovieClip [autoExplodePoint] Frame 3
"destroy"Symbol 185 MovieClip [autoExplodePoint_n] Frame 3
"shoot"Symbol 190 MovieClip Frame 2
"playerShoot"Symbol 190 MovieClip Frame 2
"rocket"Symbol 190 MovieClip Frame 6
"playerShoot2"Symbol 190 MovieClip Frame 16
"destroy"Symbol 214 MovieClip [dock_1] Frame 2
"destroy"Symbol 223 MovieClip [dock_2] Frame 2
"destroy"Symbol 264 MovieClip [house1] Frame 2
"destroy"Symbol 272 MovieClip [house2] Frame 2
"destroy"Symbol 313 MovieClip [rls1] Frame 2
"destroy"Symbol 319 MovieClip [rls2] Frame 2
"destroy"Symbol 325 MovieClip [store1] Frame 2
"destroy"Symbol 331 MovieClip [store2] Frame 2
"die"Symbol 428 MovieClip [ship_cargo] Frame 704
"die"Symbol 464 MovieClip [marine] Frame 18
"die"Symbol 469 MovieClip [human_base] Frame 2
"die"Symbol 487 MovieClip [plane_big_base] Frame 2
"destroy"Symbol 490 MovieClip [barrel] Frame 37
"die"Symbol 499 MovieClip [plane_jet_base] Frame 2
"destroy"Symbol 510 MovieClip [dot_1] Frame 2
"destroy"Symbol 515 MovieClip [mine] Frame 2
"destroy"Symbol 516 MovieClip [bomb] Frame 38
"destroy"Symbol 523 MovieClip [dot_3] Frame 2
"destroy"Symbol 529 MovieClip [dot_2] Frame 2
"destroy"Symbol 534 MovieClip [tower] Frame 2
"destroy"Symbol 538 MovieClip [KPP] Frame 2
"destroy"Symbol 542 MovieClip [KPP_l] Frame 2
"destroy"Symbol 546 MovieClip [KPP_r] Frame 2
"die"Symbol 548 MovieClip [marine_1] Frame 18
"die"Symbol 575 MovieClip [heli1_base] Frame 90
"destroy"Symbol 592 MovieClip [dot_4] Frame 2
"die"Symbol 601 MovieClip [vagon_3] Frame 2
"die"Symbol 602 MovieClip [vagon_2] Frame 2
"die"Symbol 603 MovieClip [vagon_1] Frame 2
"die"Symbol 611 MovieClip [vagon_6] Frame 2
"die"Symbol 612 MovieClip [vagon_5] Frame 2
"die"Symbol 613 MovieClip [vagon_4] Frame 2
"destroy"Symbol 639 MovieClip [bomb_1] Frame 37
"die"Symbol 665 MovieClip [plane1_base] Frame 2
"die"Symbol 666 MovieClip [heli11_base] Frame 3
"die"Symbol 674 MovieClip [heli33_base] Frame 3
"die"Symbol 675 MovieClip [heli3_base] Frame 90
"destroy"Symbol 688 MovieClip [bomb_2] Frame 37
"destroy"Symbol 689 MovieClip [bomb_22] Frame 37
"destroy"Symbol 709 MovieClip [box] Frame 2
"start"Symbol 752 MovieClip Frame 5
"stop"Symbol 752 MovieClip Frame 10




http://swfchan.com/6/28392/info.shtml
Created: 11/8 -2019 19:14:45 Last modified: 11/8 -2019 19:14:45 Server time: 29/04 -2024 13:01:30