Frame 1
fscommand ("showmenu", "false");
_focusrect = false;
_global.openSite = function () {
getURL ("http://www.gametop.com/stats/stormboat.html", "_blank");
};
_root.loaderAnimDelta = 5;
_root.loaderAnimPause = 2500;
_root.parsingAnimDelta = 10;
Instance of Symbol 34 MovieClip in Frame 2
onClipEvent (load) {
_alpha = 0;
}
onClipEvent (enterFrame) {
t = _root.getBytesTotal();
l = _root.getBytesLoaded();
bar._xscale = (100 * l) / t;
p = Math.round((1000 * l) / t) / 10;
if (p == Math.floor(p)) {
p = p + ".0";
}
p = p + "%";
tf.text = p;
if (t > 0) {
if ((l < t) && (_alpha < 100)) {
_alpha = (_alpha + 5);
}
if ((l == t) && (_alpha > 0)) {
_alpha = (_alpha - 5);
}
}
}
Frame 3
stop();
Instance of Symbol 37 MovieClip in Frame 3
onClipEvent (load) {
_alpha = 0;
state = 0;
_root.stop();
}
onClipEvent (enterFrame) {
l = _root.getBytesLoaded();
t = _root.getBytesTotal();
if (state == 0) {
_alpha = (_alpha + _root.loaderAnimDelta);
if (_alpha >= 100) {
_alpha = 100;
state = 1;
startPause = getTimer();
}
} else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) {
this._alpha = this._alpha - _root.loaderAnimDelta;
if (_alpha < 0) {
_root.gotoAndPlay("init");
}
}
}
Frame 5
function globalStart() {
debug("Try to start game");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
_global.gameOver = false;
_global.gameInProcess = true;
_global.gameInWin = false;
_global.userControlled = true;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0};
}
_global.rezults = {killed:0, survived:0, items:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.envTop2.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.2957795130823;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_root.bg.moveTo(0, 400);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor));
var _local9 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local9, playerS.maxShield, playerS.maxArmor, playerS.shadow);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale);
i = 1;
while (i < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale);
i++;
}
_root.gui.tf_rocket.text = _root.bg.player.cannons[0].gunZ[1].amount;
_root.bg.player.viewWeapons();
_root.bg.player.dieImmediatly = false;
_root.bg.player.inQueue(10);
if (!_global.noSet(playerS.soundKills)) {
_root.bg.player.soundKills = playerS.soundKills;
}
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
delete _global.currLevelByTime;
_global.currLevelByTime = new Array();
delete _global.currLevelByFrame;
_global.currLevelByFrame = new Array();
var i = 0;
while (i < _global.currLevel.level.length) {
if (!_global.noSet(_global.currLevel.level[i].yoffset)) {
if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) {
_global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100;
_global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset;
}
}
if (!_global.noSet(_global.currLevel.level[i].timeOffset)) {
var _local4 = _global.currLevel.level[i].timeOffset.charAt(0);
var _local3 = _global.currLevel.level[i].timeOffset.substr(1, 100);
_local3 = parseInt(_local3);
if (_local4 == "s") {
currLevelByTime.push({obj:_global.currLevel.level[i], t:_local3});
}
if (_local4 == "f") {
currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local3});
}
}
if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset);
}
i++;
}
debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 0.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_root.bossBar._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false))));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar == 0) ? false : true);
_root.gui.progress.bar._visible = _global.usingBar;
_root.gui.progress.barArrow._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) {
trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
_global.levelTime = 0;
_global.levelTimeF = 0;
_global.levelTimeS = getTimer();
_root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false));
_root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction));
if (typeof(_global.envS.comboFactorz) == "string") {
var _local5 = _global.envS.comboFactorz.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100;
i++;
}
_global.envS.comboFactorz = _local5;
}
if (typeof(_global.envS.comboLinkagez) == "string") {
var _local5 = _global.envS.comboLinkagez.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = trim(_local5[i]);
i++;
}
_global.envS.comboLinkagez = _local5;
}
if (typeof(_global.envS.comboDeltaz) == "string") {
var _local5 = _global.envS.comboDeltaz.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100;
i++;
}
_global.envS.comboDeltaz = _local5;
}
_global.actualComboNumber = 0;
_global.comboNumber = 0;
_global.comboTimer = _global.levelTime;
_global.comboFactor = 1;
if (noSet(_global.gameScore) || (_global.levelNum == 1)) {
_global.gameScore = 0;
}
_global.levelScore = 0;
_root.gui.score.text = 0;
_root.mainSegment = -10;
_root.bg.oEF2();
} else {
debug("XML data not loaded yet");
}
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS.textZ;
title_mc.title.text = ttz.gameCompleteTitle;
tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>";
tf4_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>";
tf1.text = _global.fullRezults.killed;
tf2.text = _global.fullRezults.survived;
tf3.text = _global.fullRezults.items;
tf4.text = _global.gameScore;
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str) {
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if (_global.envS.debug == 1) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local2 = -1;
do {
_local2++;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local3 = str.length;
do {
_local3--;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local2, _local3 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
_global.prepareArrayString = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = _global.trim(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayNum = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = parseFloat(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayBool = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false);
_local2++;
}
return(_local3);
};
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.isArrChild = function (arr, name, item) {
var _local3 = false;
var _local1 = 0;
while (_local1 < arr.length) {
if (arr[_local1][name] == item) {
_local3 = arr[_local1];
break;
}
_local1++;
}
return(_local3);
};
_global.parsingOn = function () {
this._alpha = this._alpha + _root.parsingAnimDelta;
if (this._alpha > (100 + _root.parsingAnimDelta)) {
_root.gotoAndStop("parse");
delete this.onEnterFrame;
}
};
_global.parsingOff = function () {
this._alpha = this._alpha - _root.parsingAnimDelta;
if (this._alpha <= 0) {
delete this.onEnterFrame;
_root.gotoAndStop("menu");
if (envS.debugFPS == 1) {
_root.FPSmeter._visible = true;
}
}
};
stop();
_root.parsingDataMC._alpha = 0;
_root.parsingDataMC.onEnterFrame = parsingOn;
FPSmeter._visible = false;
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
_global.levelTimeF++;
_root.tfTimerF.text = levelTimeF;
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
countCombo();
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 40) {
makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]);
_root.bg.player.applyBonus(bonusObjects[i].bonusType);
bonusObjects[i].onEnterFrame = getOff;
bonusObjects.splice(i, 1);
}
i++;
}
var pointZFlag = false;
i = 0;
for ( ; i < bulletObjects.length ; i++) {
var foo = bulletObjects[i];
var weaponPoints = new Array();
var klop = 1;
while (foo["p" + klop] != undefined) {
var wp = new Object();
var wmc = foo["p" + klop];
wp.x = wmc._x;
wp.y = wmc._y;
foo.localToGlobal(wp);
weaponPoints.push({mc:wmc, x:wp.x, y:wp.y});
klop++;
}
var killFlag = false;
if (foo.flySteps != 0) {
var ll = (_global.clock - foo.startClock);
if (ll == (foo.flySteps - 1)) {
killFlag = true;
}
if (!killFlag) {
continue;
}
} else {
if (killFlag) {
makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if ((foo.type == "torpedoe") && (!foo.mode)) {
continue;
}
if ((foo.type == "lazer") || (foo.type == "lazer2")) {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
_global.rezults.hits++;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) {
} else if (foo.alreadyHited(staticObjects[j])) {
} else {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (enemyObjects[j].ignoreHit) {
} else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) {
} else if (foo.alreadyHited(enemyObjects[j])) {
} else {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = enemyObjects[j];
debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo);
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
}
debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
break;
}
if (foo.type == "torpedoe") {
foo.kill(true);
i--;
} else {
debug("IGNORING");
}
}
}
j++;
}
}
} else if (foo.object == 0) {
if ((foo.type == "lazer") || (foo.type == "lazer2")) {
var flag = true;
var n = 0;
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) {
debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D \u041B\u0410\u0417\u0415\u0420\u041E\u041C! \u0443\u0440\u043E\u043D " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
flag = false;
}
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
if (foo.alreadyHited(_root.bg.player)) {
continue;
}
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
foo.addEnemy(_root.bg.player);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
}
if (_root.bg.player.armor > 0) {
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var i = 0;
while (i < staticObjects.length) {
if (staticObjects[i].ignoreDirect) {
} else {
name = staticObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
if (staticObjects[i].immortal) {
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u0415\u0421\u0421\u041C\u0415\u0420\u0422\u041D\u042B\u041C \u041E\u0411\u042A\u0415\u041A\u0422\u041E\u041C!");
_root.bg.player.changeArmor(-10000000);
} else {
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
_root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
name.changeArmor(-10000000);
checkSplash(name, false);
}
}
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (!enemyObjects[i].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[i].armor <= 0) {
} else {
var j = 0;
while (j < enemyObjects.length) {
if (i == j) {
} else if (!enemyObjects[j].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[j].armor <= 0) {
} else {
name_1 = enemyObjects[i];
name_2 = enemyObjects[j];
if (name_1.hitBody.hitTest(name_2.hitBody)) {
if (name_1.dont_smash_me_ally == false) {
name_1.changeArmor(-10000000);
}
if (name_2.dont_smash_me_ally == false) {
name_2.changeArmor(-10000000);
}
break;
}
}
j++;
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (enemyObjects[i].ignoreDirect) {
} else {
name = enemyObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
var damage = name.armor;
if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) {
damage = name.directdamage;
}
_root.bg.player.changeArmor(-damage);
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + damage);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-10000000);
}
}
}
}
i++;
}
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if ((name.delay <= 0) && (name.obj.armor > 0)) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 20) / 20;
mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20);
setProgressBar(mainSegment, _global.maxLevelItem);
if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) {
stopAllEngines();
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS.textZ;
if (_global.gameOver && (!gameInWin)) {
_global.sound.play("playerDead", undefined, true);
title_mc.title.text = ttz.playerDiedTitle;
_global.levelNum--;
} else {
title_mc.title.text = ttz.levelCompleteTitle;
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.gameScore = _global.gameScore + _global.levelScore;
_global.sound.play("levelComplete", undefined, true);
}
tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>";
tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>";
tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>";
tf1.text = _global.rezults.killed;
tf2.text = _global.rezults.survived;
tf3.text = _global.rezults.items;
tf4.text = _global.levelScore;
tf5.text = _global.gameScore;
}
}
}
if (gameInProcess) {
var i = 0;
while (i < currLevelByTime.length) {
var foo = currLevelByTime[i];
if (foo.t <= _global.levelTime) {
makeGameObject.call(this, foo.obj, 0);
currLevelByTime.splice(i, 1);
i--;
}
i++;
}
var i = 0;
while (i < currLevelByFrame.length) {
var foo = currLevelByFrame[i];
if (foo.t == _global.levelTimeF) {
makeGameObject.call(this, foo.obj, 0);
currLevelByFrame.splice(i, 1);
i--;
}
i++;
}
if (mainSegment != oldMainSegment) {
var i = 0;
while (i < _global.currLevel.level.length) {
var foo = _global.currLevel.level[i];
var vary = foo.yoffset;
if ((vary > oldMainSegment) && (vary <= mainSegment)) {
makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta);
}
i++;
}
}
}
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local6 = _root.bg.player._x;
var _local5 = _root.bg.player._y + _root.bg._y;
var _local7 = _root.fastZone.hitTest(_local6, _local5, 1);
var _local8 = _root.slowZone.hitTest(_local6, _local5, 1);
var _local3 = _global.envS.screenSpeed;
if (_local7) {
_local3 = _global.envS.screenFastSpeed;
}
if (_local8) {
_local3 = _global.envS.screenSlowSpeed;
}
if (_local3 != _root.bg.speedY) {
if (_local3 > _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local4 > _local3) {
_local4 = _local3;
}
}
if (_local3 < _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local4 < _local3) {
_local4 = _local3;
}
}
if ((_local3 == 0) && (_local4 < 0.1)) {
var _local4 = 0;
}
if ((_local3 > 0) && (_local4 < 0.1)) {
var _local4 = 0.1;
}
_root.bg.speedY = _local4;
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local9 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (staticObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (enemyObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local3++;
}
}
if (flag) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local4, _local3, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar._yscale = Math.round(_local2);
_root.gui.progress.barArrow._y = -(Math.round((_local2 * 327) / 100) + 15);
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.gameInProcess = false;
_root.wndPause._visible = true;
} else {
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._yscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local5 = _root.bg.splashez;
var _local7 = _local5.depth++;
var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local6 = {x:point.x, y:point.y};
_local5.globalToLocal(_local6);
_local3.moveTo(_local6.x, _local6.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_global.makeBreef = function (done) {
if (done == true) {
if (this.mode == 1) {
while (this.currText < 3) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
while (this.step < _local4.length) {
_local5.text = _local5.text + _local4.charAt(++this.step);
}
this.currText++;
this.step = -1;
this.step2 = 0;
}
this.mode = 2;
}
} else if (this.mode == 1) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
if (_global.noSet(this.step)) {
this.step = -1;
}
if (_global.noSet(this.step2)) {
this.step2 = 0;
}
this.step2++;
if (this.step2 >= this.delay) {
this.step2 = 0;
_local5.text = _local5.text + _local4.charAt(++this.step);
if (Math.random() < 0.5) {
_global.sound.play("type");
}
}
if (this.step >= _local4.length) {
if (this.currText == 1) {
this.currText = 2;
this.step = -1;
this.step2 = 0;
} else {
this.mode = 2;
}
}
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_global.levelNum++;
if (!_global.noSet(_global.levels["level_" + levelNum])) {
wnd.levelNum.text = _global.levelNum;
wnd.breefText1 = prepareText(_global.levels["level_" + levelNum].comment1);
wnd.breefText2 = prepareText(_global.levels["level_" + levelNum].comment2);
if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) {
wnd.breefText1 = _global.levels["level_" + levelNum].comment;
}
if (_global.noSet(wnd.breefText1)) {
wnd.breefText1 = "";
}
if (_global.noSet(wnd.breefText2)) {
wnd.breefText2 = "";
}
wnd.currText = 1;
var _local3 = _global.levels["level_" + levelNum].typerDelay;
if (_global.noSet(_local3)) {
_local3 = 0;
}
_root.wnd.delay = _local3;
_root.wnd.intro1.text = "";
_root.wnd.intro2.text = "";
_root.wnd.mode = 1;
_root.wnd.onEnterFrame = makeBreef;
}
if (!_global.noSet(_global.levels["level_" + levelNum].story)) {
_root.wnd.attachMovie(_global.levels["level_" + levelNum].story, "story", _root.wnd.getNextHighestDepth());
}
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 3) + 3) / 2;
if (_global.noSet(forward)) {
mc.r = mc.r * 0.5;
}
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.05;
} else {
mc.k = 1.03;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20);
this._parent._parent._xscale = this._parent._parent._yscale;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local7 = b - 360;
var _local6 = b;
var _local5 = b + 360;
var _local11 = _local7 - a;
var _local10 = _local6 - a;
var _local9 = _local5 - a;
var _local4 = Math.abs(_local11);
var _local3 = Math.abs(_local10);
var _local8 = Math.abs(_local9);
var _local2 = Math.min(_local4, _local3);
_local2 = Math.min(_local2, _local8);
if (_local2 == _local4) {
var _local13 = _local7;
}
if (_local2 == _local3) {
var _local13 = _local6;
}
if (_local2 == _local8) {
var _local13 = _local5;
}
return((_local13 - a) / c);
};
_global.setBarAction = function (text, col, length, ad) {
var _local3 = this.tf.getTextFormat();
if (!_global.noSet(col)) {
_local3.color = parseInt("0x" + col, 16);
this.tf.setNewTextFormat(_local3);
}
this.tf.text = text;
this.len = length;
this.s = 0;
this._alpha = 0;
this._visible = true;
this.onEnterFrame = textBarAction;
if (!noSet(ad)) {
this.alphaDelta = ad;
} else {
this.alphaDelta = 5;
}
};
_global.textBarAction = function () {
if (this.s == 0) {
this._alpha = this._alpha + this.alphaDelta;
if (this._alpha >= 100) {
this.s = 1;
this._alpha = 100;
this.timeStart = getTimer();
}
} else if (this.s == 1) {
if ((getTimer() - this.timeStart) > this.len) {
this.s = 2;
}
} else if (this.s == 2) {
this._alpha = this._alpha - this.alphaDelta;
if (this._alpha <= 0) {
this._visible = false;
delete this.s;
delete this.onEnterFrame;
}
}
};
_global.prepareText = function (inText) {
var _local4 = "";
var _local1 = 0;
while (_local1 < inText.length) {
var _local2 = inText.charAt(_local1);
if (_local2 != "\r") {
_local4 = _local4 + _local2;
}
_local1++;
}
return(_local4);
};
_global.setPlayerSettings = function (lev) {
if (_global.noSet(lev)) {
lev = _global.levelNum;
}
if (!_global.noSet(_global.levels["level_" + lev].playerObject)) {
_global.selectedPlane = _global.levels["level_" + lev].playerObject;
}
_global.playerS = _global.playerSettings[_global.selectedPlane];
};
_global.makeGameObject = function (foo, delta) {
if (!_global.noSet(foo.tank)) {
var _local4 = new Object();
for (var _local7 in foo) {
_local4[_local7] = foo[_local7];
}
var _local8 = movingUnits[_local4.tank];
for (var _local7 in _local8) {
if (_global.noSet(_local4[_local7])) {
_local4[_local7] = _local8[_local7];
}
}
var _local10 = mainUnits[_local4.mainObj];
for (var _local7 in _local10) {
if (_global.noSet(_local4[_local7])) {
_local4[_local7] = _local10[_local7];
}
}
var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC));
var _local13 = _local12.depth++;
var _local11 = _local12.attachMovie("enemy", "e" + _local13, 1000000 - _local13);
_local11.initOffset(_local4.bigObject);
_local11.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
if ((_local4.way != "") && (_local4.way != 0)) {
if (_local4.way == "player") {
_local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor);
} else {
_local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath);
}
} else {
_local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed)));
}
_local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally);
_local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score);
_local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot);
_local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset);
_local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance);
_local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount);
if (_local4.movedWay == 1) {
_local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed);
}
if (!_global.noSet(_local4.thereCanBeOnlyOne)) {
_local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne;
}
if (!_global.noSet(_local4.dieImmediatly)) {
if (_local4.dieImmediatly == 0) {
_local11.dieImmediatly = false;
}
if (_local4.dieImmediatly == 1) {
_local11.dieImmediatly = true;
}
}
if (!_global.noSet(_local4.soundKills)) {
_local11.soundKills = _local4.soundKills;
}
_local11.inQueue();
return(_local11);
}
if (!_global.noSet(foo.object)) {
var _local5 = new Object();
for (var _local7 in foo) {
_local5[_local7] = foo[_local7];
}
var _local9 = standingUnits[_local5.object];
for (var _local7 in _local9) {
if (_global.noSet(_local5[_local7])) {
_local5[_local7] = _local9[_local7];
}
}
var _local12 = this.env;
if (_local5.top == 1) {
_local12 = this.envTop;
}
if (_local5.top == 2) {
_local12 = this.envTop2;
}
var _local13 = _local12.depth++;
var _local11 = _local12.attachMovie(_local5.linkage, "o" + _local13, 1000000 - _local13);
_local11.initOffset(_local5.bigObject);
_local11.initArmor(_local5.armor);
_local11.initScore(_local5.score);
_local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot);
_local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset);
_local11.setMotion(0, 0);
_local11.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
_local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay);
_local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount);
_local11.inQueue();
_local11.link = _local5.linkage;
for (var _local7 in _local5) {
if (_global.noSet(_local11[_local7])) {
_local11[_local7] = _local5[_local7];
}
}
return(_local11);
}
if (!_global.noSet(foo.bonus)) {
var _local13 = this.bnz.getNextHighestDepth();
var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local13, _local13);
_local11.initOffset(foo.bigObject);
bonusObjects.push(_local11);
_local11._x = foo.xoffset;
_local11._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta;
_local11.bonusType = foo.bonus;
_local11.inQueue();
return(_local11);
}
if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
}
if (foo.command == "slideNormal") {
_global.slidingBg = true;
}
if (foo.command == "printMessage") {
trace(foo.message);
_root.error.text = foo.message;
}
if (foo.command == "textBar1") {
_root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar2") {
_root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar3") {
_root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "endLevel") {
_global.gameOver = true;
}
}
};
_global.makeBonusAnimation = function (bonusType, obj) {
var _local4 = _root.bg.bnzFX.getNextHighestDepth();
var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4);
if (!_global.noSet(_local3)) {
_local3._alpha = 70;
_local3._x = obj._x;
_local3._y = obj._y;
}
};
_global.countCombo = function (flag) {
if (_global.noSet(flag)) {
flag = false;
}
var _local4 = _global.levelTime - _global.comboTimer;
if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) {
if (_global.comboNumber > 0) {
if (_global.comboNumber > _global.actualComboNumber) {
_global.actualComboNumber = _global.comboNumber;
_global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1];
makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player);
}
}
_global.comboNumber = 0;
_global.comboTimer = -100000;
} else if (flag) {
_global.comboNumber++;
}
if (flag) {
_global.comboTimer = _global.levelTime;
}
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
};
Instance of Symbol 723 MovieClip "FPSmeter" in Frame 5
//component parameters
onClipEvent (construct) {
baseFps = 24;
}
Frame 6
stop();
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local4 = new XML(str);
if (_local4.status == 0) {
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local3 = 0;
while (_local3 < _local4.firstChild.childNodes.length) {
foo = _local4.firstChild.childNodes[_local3];
parseXMLtoVars(foo, _global);
_local3++;
}
_root.parsingDataMC.onEnterFrame = parsingOff;
} else {
var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2];
_root.error.text = _local5;
debug(_local5);
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
_local5 = xml.childNodes.join("");
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"70\" />";
str = str + "<var name=\"bottom\" value=\"10\" />";
str = str + "<var name=\"left\" value=\"10\" />";
str = str + "<var name=\"right\" value=\"10\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-250\" />";
str = str + "<var name=\"bottom\" value=\"-150\" />";
str = str + "<var name=\"left\" value=\"-250\" />";
str = str + "<var name=\"right\" value=\"-250\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-20\" />";
str = str + "<var name=\"bottom\" value=\"-20\" />";
str = str + "<var name=\"left\" value=\"-10\" />";
str = str + "<var name=\"right\" value=\"-10\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-500\" />";
str = str + "<var name=\"bottom\" value=\"-100\" />";
str = str + "<var name=\"left\" value=\"-300\" />";
str = str + "<var name=\"right\" value=\"-300\" />";
str = str + "</object>";
str = str + "<object name=\"bigTileOffset\">";
str = str + "<var name=\"top\" value=\"-1000\" />";
str = str + "<var name=\"bottom\" value=\"-1000\" />";
str = str + "<var name=\"left\" value=\"-300\" />";
str = str + "<var name=\"right\" value=\"-300\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\"/>";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>";
str = str + "</object>";
str = str + "<object name=\"textZ\">";
str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /> <font size=\"11\"> - You are at the controls of a combat craft. <br /> - You have to make it to the end of each level, destroying as many enemies as you can. <br /> - Pick up the bonus points \u2013 they can help your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Use either the cursor pad or the WASD keys to move around the screen. <br /> - Use the mouse cursor to aim. <br /> - Use the left mouse button to fire. <br /></font><br /> </var>";
str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>";
str = str + "<var name=\"completeString2\" >Enemies survived :</var>";
str = str + "<var name=\"completeString3\" > </var>";
str = str + "<var name=\"completeString4\" >Level score :</var>";
str = str + "<var name=\"completeString5\" >Total score :</var>";
str = str + "<var name=\"final_completeString1\" >Enemies destroyed total:</var>";
str = str + "<var name=\"final_completeString2\" >Enemies survived total:</var>";
str = str + "<var name=\"final_completeString3\" > </var>";
str = str + "<var name=\"final_completeString4\" >Total score :</var>";
str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>";
str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>";
str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\" value=\"4\" />";
str = str + "<var name=\"screenFastSpeed\" value=\"4\" />";
str = str + "<var name=\"screenSlowSpeed\" value=\"4\" />";
str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.05\" />";
str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.99\" />";
str = str + "<var name=\"debug\" value=\"0\" />";
str = str + "<var name=\"lazerDebug\" value=\"0\" />";
str = str + "<var name=\"soundDebug\" value=\"0\" />";
str = str + "<var name=\"markerDebug\" value=\"0\" />";
str = str + "<var name=\"wayDebug\" value=\"0\" />";
str = str + "<var name=\"debugFPS\" value=\"0\" />";
str = str + "<var name=\"lazerInterval\" value=\"15\" />";
str = str + "<var name=\"multipleFireAngle\" value=\"60\" />";
str = str + "<var name=\"newObjectYOffset\" value=\"-200\" />";
str = str + "<var name=\"newBigObjectYOffset\" value=\"-450\" />";
str = str + "<var name=\"splashTests\" value=\"10\" />";
str = str + "<var name=\"levelCompleteDelay\" value=\"70\" />";
str = str + "<var name=\"defaultRotation\" value=\"180\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"autoAimDistance\" value=\"30\" />";
str = str + "<var name=\"UAADistance\" value=\"30\" />";
str = str + "<var name=\"SolarX\" value=\"275\" />";
str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />";
str = str + "<var name=\"SolarY\" value=\"400\" />";
str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />";
str = str + "<var name=\"addingGrenades\" value=\"12\" />";
str = str + "<var name=\"defaultScore\" value=\"0\" />";
str = str + "<var name=\"comboFactorz\" value=\"1.1, 1.5, 2, 2.5, 3, 4, 5\" />";
str = str + "<var name=\"comboLinkagez\" value=\"2_x, 3_x, 4_x, 5_x, 6_x, 7_x, 8_x\" />";
str = str + "<var name=\"comboDeltaz\" value=\"20, 20, 20, 20, 20, 20, 20\" />";
str = str + "</object>";
str = str + "<object name=\"playerSettings\">";
str = str + "<object name=\"playerBoat\">";
str = str + "<var name=\"speed\" value=\"10\" />";
str = str + "<var name=\"XspeedFactor\" value=\"6\" />";
str = str + "<var name=\"YspeedFactor\" value=\"4\" />";
str = str + "<var name=\"rotationFactor\" value=\"1\" />";
str = str + "<var name=\"base\" value=\"player_base\" />";
str = str + "<var name=\"gun\" value=\"player_gun\" />";
str = str + "<var name=\"maxArmor\" value=\"100\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"2\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"50\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"tempUp\" value=\"0.1\" />";
str = str + "<var name=\"tempDown\" value=\"1.1\" />";
str = str + "<var name=\"stopFireTemp\" value=\"100\" />";
str = str + "<var name=\"startFireTemp\" value=\"99\" />";
str = str + "<var name=\"grade1\" value=\"55\" />";
str = str + "<var name=\"grade2\" value=\"95\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1\" />";
str = str + "<var name=\"bulletSpeed\" value=\"27\" />";
str = str + "<var name=\"bulletDamage\" value=\"5\" />";
str = str + "<var name=\"shotsTime\" value=\"3\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot3,shoot5\" />";
str = str + "<var name=\"pointsAngles\" value=\"-1,1\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "<var name=\"bulletType\" value=\"ball_fire\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"shotsTime\" value=\"16\" />";
str = str + "<var name=\"splashDamage\" value=\"50\" />";
str = str + "<var name=\"damageRadius\" value=\"130\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"21\" />";
str = str + "<var name=\"flyMinScale\" value=\"10\" />";
str = str + "<var name=\"amount\" value=\"0\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"1\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"heli1\">";
str = str + "<var name=\"base\" value=\"heli1_base\" />";
str = str + "<var name=\"shadow\" value=\"heli1_shadow\" />";
str = str + "<var name=\"gun\" value=\"gun_1,gun_1,gun_1\" />";
str = str + "<var name=\"armor\" value=\"70\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1,rocket,rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0,0,0\" />";
str = str + "<var name=\"flySteps\" value=\"0,0,0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0,0,0\" />";
str = str + "<var name=\"flyDistance\" value=\"0,0,0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t,t+0,t+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0,0,0\" />";
str = str + "<var name=\"damageRadius\" value=\"0,0,0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"11,11,11\" />";
str = str + "<var name=\"bulletDamage\" value=\"20,20,20\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000,60,60\" />";
str = str + "<var name=\"clip\" value=\"1,1,1\" />";
str = str + "<var name=\"shotsTime\" value=\"6,6,6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"heli11\">";
str = str + "<var name=\"base\" value=\"heli11_base\" />";
str = str + "<var name=\"shadow\" value=\"heli11_shadow\" />";
str = str + "<var name=\"gun\" value=\"gun_1,gun_1,gun_1\" />";
str = str + "<var name=\"armor\" value=\"115\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1,emptyShoot,emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0,0,0\" />";
str = str + "<var name=\"flySteps\" value=\"0,0,0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0,0,0\" />";
str = str + "<var name=\"flyDistance\" value=\"0,0,0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0,t,t\" />";
str = str + "<var name=\"splashDamage\" value=\"0,0,0\" />";
str = str + "<var name=\"damageRadius\" value=\"0,0,0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"11,-11,-11\" />";
str = str + "<var name=\"bulletDamage\" value=\"0,0,0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000,60000,60000\" />";
str = str + "<var name=\"clip\" value=\"1,1,1\" />";
str = str + "<var name=\"shotsTime\" value=\"6,6,6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rocket2\">";
str = str + "<var name=\"base\" value=\"rocket2\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"-17\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"30000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"20\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rocket2_1\">";
str = str + "<var name=\"base\" value=\"rocket2_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"-17\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"30000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"30\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"heli3\">";
str = str + "<var name=\"base\" value=\"heli3_base\" />";
str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"70\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"40\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"17\" />";
str = str + "<var name=\"bulletDamage\" value=\"5\" />";
str = str + "<var name=\"reloadingTime\" value=\"30\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"heli33\">";
str = str + "<var name=\"base\" value=\"heli33_base\" />";
str = str + "<var name=\"shadow\" value=\"heli33_shadow\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"16\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"72\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"heli33_1\">";
str = str + "<var name=\"base\" value=\"heli33_base\" />";
str = str + "<var name=\"shadow\" value=\"heli33_shadow\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"23\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"16\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"40\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"heli33_2\">";
str = str + "<var name=\"base\" value=\"heli33_base\" />";
str = str + "<var name=\"shadow\" value=\"heli33_shadow\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"23\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"17\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank_2\">";
str = str + "<var name=\"base\" value=\"tank\" />";
str = str + "<var name=\"gun\" value=\"big_mortira\" />";
str = str + "<var name=\"armor\" value=\"55\" />";
str = str + "<var name=\"bulletType\" value=\"ball_fire_1\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-20\" />";
str = str + "<var name=\"flySteps\" value=\"21\" />";
str = str + "<var name=\"flyMinScale\" value=\"10\" />";
str = str + "<var name=\"flyDistance\" value=\"150\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+45\" />";
str = str + "<var name=\"splashDamage\" value=\"30\" />";
str = str + "<var name=\"damageRadius\" value=\"100\" />";
str = str + "<var name=\"bulletSpeed\" value=\"17\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"40\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"1\" />";
str = str + "</object> ";
str = str + "<object name=\"tank_3\">";
str = str + "<var name=\"base\" value=\"tank\" />";
str = str + "<var name=\"gun\" value=\"big_doubleGun\" />";
str = str + "<var name=\"armor\" value=\"65\" />";
str = str + "<var name=\"bulletType\" value=\"ball_fire_1\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-20\" />";
str = str + "<var name=\"flySteps\" value=\"23\" />";
str = str + "<var name=\"flyMinScale\" value=\"10\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"30\" />";
str = str + "<var name=\"damageRadius\" value=\"130\" />";
str = str + "<var name=\"bulletSpeed\" value=\"17\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"40\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"boat_player\">";
str = str + "<var name=\"base\" value=\"boat_player\" />";
str = str + "<var name=\"gun\" value=\"gun_rocket\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"120\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"17\" />";
str = str + "<var name=\"bulletDamage\" value=\"5\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"marine\">";
str = str + "<var name=\"base\" value=\"human_base\" />";
str = str + "<var name=\"gun\" value=\"marine\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"bulletType\" value=\"playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-30\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"11\" />";
str = str + "<var name=\"bulletDamage\" value=\"5\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"md_1, md_2, md_3, md_4\" />";
str = str + "</object>";
str = str + "<object name=\"marine_1\">";
str = str + "<var name=\"base\" value=\"human_base\" />";
str = str + "<var name=\"gun\" value=\"marine_1\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"bulletType\" value=\"playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"120\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"11\" />";
str = str + "<var name=\"bulletDamage\" value=\"5\" />";
str = str + "<var name=\"reloadingTime\" value=\"30\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"md_1, md_2, md_3, md_4\" />";
str = str + "</object> ";
str = str + "<object name=\"ship_sub\">";
str = str + "<var name=\"base\" value=\"ship_sub\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"400\" />";
str = str + "<var name=\"bulletType\" value=\"rocket,rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0,10\" />";
str = str + "<var name=\"flySteps\" value=\"0,0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0,0\" />";
str = str + "<var name=\"flyDistance\" value=\"0,0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+180, h+180\" />";
str = str + "<var name=\"splashDamage\" value=\"0,0\" />";
str = str + "<var name=\"damageRadius\" value=\"0,0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10,10\" />";
str = str + "<var name=\"bulletDamage\" value=\"20,20\" />";
str = str + "<var name=\"reloadingTime\" value=\"250,250\" />";
str = str + "<var name=\"clip\" value=\"1,1\" />";
str = str + "<var name=\"shotsTime\" value=\"6,6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"s,s\" />";
str = str + "<var name=\"bulletFactor\" value=\"5,5\" />";
str = str + "</object> ";
str = str + "<object name=\"boat_1\">";
str = str + "<var name=\"base\" value=\"boat_1\" />";
str = str + "<var name=\"gun\" value=\"marine_1\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"bulletType\" value=\"playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"5\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"20\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"md_1, md_2, md_3, md_4\" />";
str = str + "</object> ";
str = str + "<object name=\"boat_2\">";
str = str + "<var name=\"base\" value=\"boat_2\" />";
str = str + "<var name=\"gun\" value=\"marine_1, marine_1, marine_1\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"playerShoot, playerShoot, playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0,0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t+5, t-5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"5, 5, 5\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60\" />";
str = str + "<var name=\"clip\" value=\"2, 2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"30\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"md_1, md_2, md_3, md_4\" />";
str = str + "</object>";
str = str + "<object name=\"bus\">";
str = str + "<var name=\"base\" value=\"bus\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"500\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"bus_1\">";
str = str + "<var name=\"base\" value=\"bus_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"500\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"vagon_1\">";
str = str + "<var name=\"base\" value=\"vagon_1\" />";
str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"70\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-31, -63, -64\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />";
str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />";
str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120\" />";
str = str + "<var name=\"clip\" value=\"2, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"4, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"vagon_2\">";
str = str + "<var name=\"base\" value=\"vagon_2\" />";
str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"70\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-30, -59,-62\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />";
str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />";
str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120\" />";
str = str + "<var name=\"clip\" value=\"2, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"4, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"vagon_3\">";
str = str + "<var name=\"base\" value=\"vagon_3\" />";
str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"70\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-32, -61,-63\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />";
str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />";
str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120\" />";
str = str + "<var name=\"clip\" value=\"2, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"4, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"vagon_4\">";
str = str + "<var name=\"base\" value=\"vagon_4\" />";
str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"70\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-31, -63, -64\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />";
str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />";
str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120\" />";
str = str + "<var name=\"clip\" value=\"2, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"4, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"vagon_5\">";
str = str + "<var name=\"base\" value=\"vagon_5\" />";
str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"70\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-30, -59,-62\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />";
str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />";
str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120\" />";
str = str + "<var name=\"clip\" value=\"2, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"4, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"vagon_6\">";
str = str + "<var name=\"base\" value=\"vagon_6\" />";
str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"70\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-32, -61,-63\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />";
str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />";
str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120\" />";
str = str + "<var name=\"clip\" value=\"2, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"4, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"vagon\">";
str = str + "<var name=\"base\" value=\"vagon\" />";
str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"70\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0,0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />";
str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 30, 30\" />";
str = str + "<var name=\"clip\" value=\"2, 3, 3\" />";
str = str + "<var name=\"shotsTime\" value=\"3, 3, 3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"boat_3\">";
str = str + "<var name=\"base\" value=\"boat_3\" />";
str = str + "<var name=\"gun\" value=\"marine_1, marine_1, marine_1, marine_1, marine_1, marine_1, marine_1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"bulletType\" value=\"playerShoot, playerShoot, playerShoot, playerShoot, playerShoot, playerShoot, playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0,10,5,10,5,0,15\" />";
str = str + "<var name=\"flySteps\" value=\"0,0,0,0,0,0,0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0,0,0,0,0,0,0\" />";
str = str + "<var name=\"flyDistance\" value=\"0,0,0,0,0,0,0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t+0,t+5,t-5,t+10,t-10,t+7,t-7\" />";
str = str + "<var name=\"splashDamage\" value=\"0,0,0,0,0,0,0\" />";
str = str + "<var name=\"damageRadius\" value=\"0,0,0,0,0,0,0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10,10,10,10,10,10,10\" />";
str = str + "<var name=\"bulletDamage\" value=\"5,5,5,5,5,5,5\" />";
str = str + "<var name=\"reloadingTime\" value=\"30,30,30,30,30,30,30\" />";
str = str + "<var name=\"clip\" value=\"1,1,1,1,1,1,1\" />";
str = str + "<var name=\"shotsTime\" value=\"6,6,6,6,6,6,6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"ship_big\">";
str = str + "<var name=\"base\" value=\"ship_big\" />";
str = str + "<var name=\"gun\" value=\"gun_big1, gun_rocket, gun_rocket\" />";
str = str + "<var name=\"armor\" value=\"500\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1, playerShoot, playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"40, 40,40\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t+0, t+5, t-5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 5, 5\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 30, 30\" />";
str = str + "<var name=\"clip\" value=\"2, 3, 3\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 4, 4\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"100\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"ship_cargo\">";
str = str + "<var name=\"base\" value=\"ship_cargo\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"4500\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"-10\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"100\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_big\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"plane_big_shadow\" />";
str = str + "<var name=\"base\" value=\"plane_big_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"1000\" />";
str = str + "<var name=\"bulletType\" value=\"shoot, shoot, shoot, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w, w-60, w-30, w+30, w+60\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"30000, 30000, 30000, 30000, 30000\" />";
str = str + "<var name=\"clip\" value=\"5, 5, 5, 5, 5\" />";
str = str + "<var name=\"shotsTime\" value=\"2, 2, 2, 2, 2\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"plane_jet\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"plane_jet_shadow\" />";
str = str + "<var name=\"base\" value=\"plane_jet_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1, weapon1, weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w+0, w+0, w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"35, 15, 15\" />";
str = str + "<var name=\"bulletDamage\" value=\"20, 10 ,10\" />";
str = str + "<var name=\"reloadingTime\" value=\"30000, 30000, 30000\" />";
str = str + "<var name=\"clip\" value=\"2, 2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"3, 3, 3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"empty_base\">";
str = str + "<var name=\"base\" value=\"human_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"bulletType\" value=\"playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-60\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"5\" />";
str = str + "<var name=\"reloadingTime\" value=\"90\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"md_1, md_2, md_3, md_4\" />";
str = str + "</object> ";
str = str + "<object name=\"boss_jetfighter\">";
str = str + "<var name=\"base\" value=\"plane1_base\" />";
str = str + "<var name=\"shadow\" value=\"plane1_shadow\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"bulletType\" value=\"empty_shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"-15\" />";
str = str + "<var name=\"bulletDamage\" value=\"5\" />";
str = str + "<var name=\"reloadingTime\" value=\"30000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"boss_jetfighter_1\">";
str = str + "<var name=\"shadow\" value=\"plane_jet_shadow\" />";
str = str + "<var name=\"base\" value=\"plane_jet_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"40\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1,rocket,rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-8,-13,-12\" />";
str = str + "<var name=\"flySteps\" value=\"0,0,0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0,0,0\" />";
str = str + "<var name=\"flyDistance\" value=\"0,0,0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w+0,w+0,w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0,0,0\" />";
str = str + "<var name=\"damageRadius\" value=\"0,0,0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20,13,13\" />";
str = str + "<var name=\"bulletDamage\" value=\"5,20,20\" />";
str = str + "<var name=\"reloadingTime\" value=\"30,40,40\" />";
str = str + "<var name=\"clip\" value=\"3,1,1\" />";
str = str + "<var name=\"shotsTime\" value=\"2,1,1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d,s,s\" />";
str = str + "<var name=\"bulletFactor\" value=\"1,9,9\" />";
str = str + "</object> ";
str = str + "<object name=\"boss_jetfighter_2\">";
str = str + "<var name=\"shadow\" value=\"plane_jet_shadow\" />";
str = str + "<var name=\"base\" value=\"plane_jet_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1,rocket,rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-8,-13,-12\" />";
str = str + "<var name=\"flySteps\" value=\"0,0,0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0,0,0\" />";
str = str + "<var name=\"flyDistance\" value=\"0,0,0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w+0,w+0,w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0,0,0\" />";
str = str + "<var name=\"damageRadius\" value=\"0,0,0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20,13,13\" />";
str = str + "<var name=\"bulletDamage\" value=\"5,20,20\" />";
str = str + "<var name=\"reloadingTime\" value=\"3000,35,35\" />";
str = str + "<var name=\"clip\" value=\"3,1,1\" />";
str = str + "<var name=\"shotsTime\" value=\"2,1,1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "<var name=\"movedBullet\" value=\"1\" />";
str = str + "<var name=\"bulletDir\" value=\"d,s,s\" />";
str = str + "<var name=\"bulletFactor\" value=\"1,11,11\" />";
str = str + "</object> ";
str = str + "<object name=\"emiter\">";
str = str + "<var name=\"base\" value=\"human_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"bulletType\" value=\"empty_shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"-15\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"30000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"movingUnits\">";
str = str + "<object name=\"truck2Lin\">";
str = str + "<var name=\"mainObj\" value=\"carier\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"truck1Lin\">";
str = str + "<var name=\"mainObj\" value=\"carier\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"7\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"400\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"100\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-6\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rocket2\">";
str = str + "<var name=\"mainObj\" value=\"rocket2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"11\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"50\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"1\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rocket2_1\">";
str = str + "<var name=\"mainObj\" value=\"rocket2_1\" />";
str = str + "<var name=\"way\" value=\"player\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"11\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"50\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"11\" />";
str = str + "<var name=\"followPlayer\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"emiter\">";
str = str + "<var name=\"mainObj\" value=\"emiter\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"400\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"ship_big\">";
str = str + "<var name=\"mainObj\" value=\"ship_big\" />";
str = str + "<var name=\"way\" value=\"Mline_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"-90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"170\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_sub\">";
str = str + "<var name=\"mainObj\" value=\"ship_sub\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"-90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"700\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"140\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"marine\">";
str = str + "<var name=\"mainObj\" value=\"marine\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"marine_1\">";
str = str + "<var name=\"mainObj\" value=\"marine_1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"4\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boat_3\">";
str = str + "<var name=\"mainObj\" value=\"boat_3\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"marine_s\">";
str = str + "<var name=\"mainObj\" value=\"marine\" />";
str = str + "<var name=\"way\" value=\"player\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"marine_a\">";
str = str + "<var name=\"mainObj\" value=\"marine\" />";
str = str + "<var name=\"way\" value=\"player\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"heli1\">";
str = str + "<var name=\"mainObj\" value=\"heli1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"110\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"5\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"80\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"1\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"heli11\">";
str = str + "<var name=\"mainObj\" value=\"heli11\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"50\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"heli3\">";
str = str + "<var name=\"mainObj\" value=\"heli3\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"110\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"5\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"80\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"1\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"heli33\">";
str = str + "<var name=\"mainObj\" value=\"heli33\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"13\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-220\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"350\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"80\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"6\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"heli33_1\">";
str = str + "<var name=\"mainObj\" value=\"heli33_1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"13\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-200\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"250\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"6\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"heli33_2\">";
str = str + "<var name=\"mainObj\" value=\"heli33_2\" />";
str = str + "<var name=\"way\" value=\"povorot_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"12\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"600\" />";
str = str + "<var name=\"startFrame\" value=\"500\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boat_player\">";
str = str + "<var name=\"mainObj\" value=\"boat_player\" />";
str = str + "<var name=\"way\" value=\"followLine_way\" />";
str = str + "<var name=\"xratio\" value=\"105\" />";
str = str + "<var name=\"yratio\" value=\"105\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_jetfighter\">";
str = str + "<var name=\"mainObj\" value=\"boss_jetfighter\" />";
str = str + "<var name=\"way\" value=\"followLine_way\" />";
str = str + "<var name=\"xratio\" value=\"105\" />";
str = str + "<var name=\"yratio\" value=\"105\" />";
str = str + "<var name=\"mratio\" value=\"10\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"10\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_jetfighter_1\">";
str = str + "<var name=\"mainObj\" value=\"boss_jetfighter_1\" />";
str = str + "<var name=\"way\" value=\"player\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"6\" />";
str = str + "<var name=\"followPlayer\" value=\"1\" />";
str = str + "<var name=\"UAADistance\" value=\"100\" />";
str = str + "<var name=\"UAARotationFactor\" value=\"15\" />";
str = str + "</object>";
str = str + "<object name=\"boss_jetfighter_2\">";
str = str + "<var name=\"mainObj\" value=\"boss_jetfighter_2\" />";
str = str + "<var name=\"way\" value=\"player\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"12\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boat_player_c\">";
str = str + "<var name=\"mainObj\" value=\"boat_player\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"300\" />";
str = str + "<var name=\"yratio\" value=\"180\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-30\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"1100\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"50\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boat_player_cf\">";
str = str + "<var name=\"mainObj\" value=\"boat_player\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"300\" />";
str = str + "<var name=\"yratio\" value=\"180\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"-90\" />";
str = str + "<var name=\"factor\" value=\"-1\" />";
str = str + "<var name=\"xoffset\" value=\"-30\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"1100\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"50\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_big\">";
str = str + "<var name=\"mainObj\" value=\"plane_big\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"200\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_jet\">";
str = str + "<var name=\"mainObj\" value=\"plane_jet\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"200\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"empty_base\">";
str = str + "<var name=\"mainObj\" value=\"empty_base\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"vagon\">";
str = str + "<var name=\"mainObj\" value=\"vagon\" />";
str = str + "<var name=\"way\" value=\"bus_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"bus\">";
str = str + "<var name=\"mainObj\" value=\"bus\" />";
str = str + "<var name=\"way\" value=\"bus_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"bus_1\">";
str = str + "<var name=\"mainObj\" value=\"bus_1\" />";
str = str + "<var name=\"way\" value=\"bus_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"550\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_cargo\">";
str = str + "<var name=\"mainObj\" value=\"ship_cargo\" />";
str = str + "<var name=\"way\" value=\"cargo_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"485\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"17\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"exploder1\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"20\" />";
str = str + "<var name=\"splashDelay\" value=\"3\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"30\" />";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"none\" />";
str = str + "</object>";
str = str + "<object name=\"exploder2\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint_n\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"2\" />";
str = str + "<var name=\"damageRadius\" value=\"80\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"30\" />";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"none\" />";
str = str + "</object>";
str = str + "<object name=\"exploder_fly\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />";
str = str + "<var name=\"armor\" value=\"1\" />";
str = str + "<var name=\"splashDamage\" value=\"2\" />";
str = str + "<var name=\"damageRadius\" value=\"10\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"3\" />";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"bomb_fly\" />";
str = str + "</object>";
str = str + "<object name=\"exploder_bomber\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />";
str = str + "<var name=\"armor\" value=\"1\" />";
str = str + "<var name=\"splashDamage\" value=\"2\" />";
str = str + "<var name=\"damageRadius\" value=\"10\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"3\" />";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"bomber\" />";
str = str + "</object>";
str = str + "<object name=\"exploder_heli\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />";
str = str + "<var name=\"armor\" value=\"1\" />";
str = str + "<var name=\"splashDamage\" value=\"2\" />";
str = str + "<var name=\"damageRadius\" value=\"10\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"3\" />";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"heli\" />";
str = str + "</object>";
str = str + "<object name=\"exploder_jet\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />";
str = str + "<var name=\"armor\" value=\"1\" />";
str = str + "<var name=\"splashDamage\" value=\"2\" />";
str = str + "<var name=\"damageRadius\" value=\"10\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"3\" />";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"jet\" />";
str = str + "</object>";
str = str + "<object name=\"barrel\">";
str = str + "<var name=\"linkage\" value=\"barrel\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"splashDamage\" value=\"50\" />";
str = str + "<var name=\"damageRadius\" value=\"100\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"bomb_1\">";
str = str + "<var name=\"linkage\" value=\"bomb\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"splashDamage\" value=\"50\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"splashDelay\" value=\"3\" />";
str = str + "<var name=\"top\" value=\"2\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"bomb_2\">";
str = str + "<var name=\"linkage\" value=\"bomb_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"splashDamage\" value=\"50\" />";
str = str + "<var name=\"damageRadius\" value=\"70\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"2\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"bomb_3\">";
str = str + "<var name=\"linkage\" value=\"bomb_2\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"splashDamage\" value=\"50\" />";
str = str + "<var name=\"damageRadius\" value=\"70\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"2\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"bomb_33\">";
str = str + "<var name=\"linkage\" value=\"bomb_22\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"splashDamage\" value=\"50\" />";
str = str + "<var name=\"damageRadius\" value=\"70\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"2\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ground_1\">";
str = str + "<var name=\"linkage\" value=\"ground_1\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"ground_1_1\">";
str = str + "<var name=\"linkage\" value=\"ground_1_1\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"ground_1_2\">";
str = str + "<var name=\"linkage\" value=\"ground_1_2\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"ground_2\">";
str = str + "<var name=\"linkage\" value=\"ground_2\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object> ";
str = str + "<object name=\"ground_2_1\">";
str = str + "<var name=\"linkage\" value=\"ground_2_1\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"ground_2_2\">";
str = str + "<var name=\"linkage\" value=\"ground_2_2\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"ground_3\">";
str = str + "<var name=\"linkage\" value=\"ground_3\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"dock_1\">";
str = str + "<var name=\"linkage\" value=\"dock_1\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"dock_2\">";
str = str + "<var name=\"linkage\" value=\"dock_2\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"helipad\">";
str = str + "<var name=\"linkage\" value=\"helipad\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"bridge\">";
str = str + "<var name=\"linkage\" value=\"bridge\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"bridge_1\">";
str = str + "<var name=\"linkage\" value=\"bridge_1\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"bridge_t\">";
str = str + "<var name=\"linkage\" value=\"bridge_t\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"2\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"bridge_1_t\">";
str = str + "<var name=\"linkage\" value=\"bridge_1_t\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"2\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"house1\">";
str = str + "<var name=\"linkage\" value=\"house1\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"house2\">";
str = str + "<var name=\"linkage\" value=\"house2\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rls1\">";
str = str + "<var name=\"linkage\" value=\"rls1\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rls2\">";
str = str + "<var name=\"linkage\" value=\"rls2\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"store1\">";
str = str + "<var name=\"linkage\" value=\"store1\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"store2\">";
str = str + "<var name=\"linkage\" value=\"store2\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"palm_1\">";
str = str + "<var name=\"linkage\" value=\"palm_1\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"2\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"palm_2\">";
str = str + "<var name=\"linkage\" value=\"palm_2\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"2\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"palm_3\">";
str = str + "<var name=\"linkage\" value=\"palm_3\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"2\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"palm_4\">";
str = str + "<var name=\"linkage\" value=\"palm_4\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"2\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"palm_5\">";
str = str + "<var name=\"linkage\" value=\"palm_5\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"2\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"palm_6\">";
str = str + "<var name=\"linkage\" value=\"palm_6\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"2\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"wood_1\">";
str = str + "<var name=\"linkage\" value=\"wood_1\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"wood_2\">";
str = str + "<var name=\"linkage\" value=\"wood_2\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"wood_3\">";
str = str + "<var name=\"linkage\" value=\"wood_3\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"wood_4\">";
str = str + "<var name=\"linkage\" value=\"wood_4\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"wood_5\">";
str = str + "<var name=\"linkage\" value=\"wood_5\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"dot_1\">";
str = str + "<var name=\"linkage\" value=\"dot_1\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode2\" />";
str = str + "</object>";
str = str + "<object name=\"dot_2\">";
str = str + "<var name=\"linkage\" value=\"dot_2\" />";
str = str + "<var name=\"armor\" value=\"120\" />";
str = str + "<var name=\"splashDamage\" value=\"30\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode2\" />";
str = str + "</object>";
str = str + "<object name=\"dot_3\">";
str = str + "<var name=\"linkage\" value=\"dot_3\" />";
str = str + "<var name=\"armor\" value=\"150\" />";
str = str + "<var name=\"splashDamage\" value=\"30\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode2\" />";
str = str + "</object>";
str = str + "<object name=\"dot_3_explo\">";
str = str + "<var name=\"linkage\" value=\"dot_3_explo\" />";
str = str + "<var name=\"armor\" value=\"150\" />";
str = str + "<var name=\"splashDamage\" value=\"30\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"dot_2_explo\">";
str = str + "<var name=\"linkage\" value=\"dot_2_explo\" />";
str = str + "<var name=\"armor\" value=\"150\" />";
str = str + "<var name=\"splashDamage\" value=\"30\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"dot_1_explo\">";
str = str + "<var name=\"linkage\" value=\"dot_1_explo\" />";
str = str + "<var name=\"armor\" value=\"150\" />";
str = str + "<var name=\"splashDamage\" value=\"30\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"crater\">";
str = str + "<var name=\"linkage\" value=\"crater\" />";
str = str + "<var name=\"armor\" value=\"150\" />";
str = str + "<var name=\"splashDamage\" value=\"30\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tower\">";
str = str + "<var name=\"linkage\" value=\"tower\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"splashDamage\" value=\"30\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode2\" />";
str = str + "</object>";
str = str + "<object name=\"KPP\">";
str = str + "<var name=\"linkage\" value=\"KPP\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"splashDamage\" value=\"30\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode2\" />";
str = str + "</object>";
str = str + "<object name=\"KPP_r\">";
str = str + "<var name=\"linkage\" value=\"KPP_r\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"splashDamage\" value=\"30\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode2\" />";
str = str + "</object>";
str = str + "<object name=\"KPP_l\">";
str = str + "<var name=\"linkage\" value=\"KPP_l\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"splashDamage\" value=\"30\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode2\" />";
str = str + "</object>";
str = str + "<object name=\"mine\">";
str = str + "<var name=\"linkage\" value=\"mine\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"splashDamage\" value=\"30\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"box\">";
str = str + "<var name=\"linkage\" value=\"box\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"300\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"levels\">";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment\" >Angie, my baby! For half a year now, we have been shooting up those rotten junk boats on the reeking channels of the Mekong River while my brothers were giving up their souls to God on the continent and in the air. But that is over now \u2013 my combat craft has been included in the assault force, and our operation begins tomorrow at noon. The guys are a bit nervous, but that is all right. It is time for them to buck up after all those benders at the Saigon brothels.</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"50\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"playerBoat\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_m\" ECCount=\"1\" ECTime=\"33\" ECXOffset=\"0\" ECYOffset=\"70\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"50\" ECYOffset=\"50\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"bomb_2\" xoffset=\"0\" object=\"bomb_2\" EC=\"barr_expl_mmm\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"barr_expl_mmm\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"50\" damageRadius=\"50\" />";
str = str + "<object name=\"barr_expl_mm\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_m\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"50\" damageRadius=\"100\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.35\" xoffset=\"170\" object=\"mine\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"400\" object=\"mine\" />";
str = str + "<object yoffset=\"2.55\" xoffset=\"325\" object=\"mine\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"220\" object=\"mine\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"120\" object=\"mine\" />";
str = str + "<object yoffset=\"6.0\" command=\"textBar1\" text=\"attention!\" color=\"ff0000\" interval=\"3300\" alphaDelta=\"25\" />";
str = str + "<object yoffset=\"6.1\" command=\"textBar2\" text=\"we are approaching the river delta\" color=\"ff0000\" interval=\"2900\" alphaDelta=\"25\" />";
str = str + "<object yoffset=\"6.2\" command=\"textBar3\" text=\"close your ranks!!!\" color=\"ff0000\" interval=\"2500\" alphaDelta=\"25\" />";
str = str + "<object yoffset=\"8.0\" command=\"textBar1\" text=\"attention!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\" />";
str = str + "<object yoffset=\"8.1\" command=\"textBar2\" text=\"the enemy\u2019s aviation is in sight\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\" />";
str = str + "<object yoffset=\"3.35\" xoffset=\"120\" object=\"tower\" top=\"1\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"100\" object=\"ground_3\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"350\" object=\"ground_3\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"80\" object=\"palm_6\" />";
str = str + "<object yoffset=\"1.15\" xoffset=\"320\" object=\"palm_6\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"370\" object=\"palm_6\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"500\" object=\"ground_3\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"440\" object=\"ground_3\" />";
str = str + "<object yoffset=\"2.15\" xoffset=\"470\" object=\"palm_4\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"80\" object=\"ground_2\" />";
str = str + "<object yoffset=\"3.05\" xoffset=\"50\" object=\"palm_4\" />";
str = str + "<object yoffset=\"3.55\" xoffset=\"140\" object=\"palm_5\" />";
str = str + "<object yoffset=\"3.35\" xoffset=\"20\" object=\"palm_3\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"560\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"4.55\" xoffset=\"500\" object=\"palm_4\" />";
str = str + "<object yoffset=\"4.25\" xoffset=\"510\" object=\"palm_6\" />";
str = str + "<object yoffset=\"4.85\" xoffset=\"180\" object=\"ground_3\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"440\" object=\"tower\" top=\"1\" /> ";
str = str + "<object yoffset=\"4.4\" xoffset=\"440\" tank=\"empty_base\" cannonTimeOffset=\"-30\" />";
str = str + "<object yoffset=\"4.85\" xoffset=\"180\" object=\"dot_1\" top=\"1\" /> ";
str = str + "<object yoffset=\"4.8\" xoffset=\"180\" tank=\"empty_base\" cannonTimeOffset=\"-30\" />";
str = str + "<object yoffset=\"2.05\" xoffset=\"480\" tank=\"marine\" endFrame=\"120\" rotate=\"120\" mratio=\"1\" reloadingTime=\"60000\" />";
str = str + "<object yoffset=\"2.15\" xoffset=\"500\" tank=\"marine\" endFrame=\"150\" rotate=\"140\" mratio=\"2\" reloadingTime=\"60000\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"520\" tank=\"marine\" endFrame=\"180\" rotate=\"140\" mratio=\"1\" reloadingTime=\"60000\" />";
str = str + "<object yoffset=\"2.05\" xoffset=\"500\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"2.25\" xoffset=\"500\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"375\" tank=\"boss_jetfighter\" rotate=\"80\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"325\" tank=\"boss_jetfighter\" rotate=\"80\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"425\" tank=\"boss_jetfighter\" rotate=\"80\" />";
str = str + "<object yoffset=\"4.15\" xoffset=\"50\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"4.35\" xoffset=\"50\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"175\" tank=\"boss_jetfighter\" rotate=\"100\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"125\" tank=\"boss_jetfighter\" rotate=\"100\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"225\" tank=\"boss_jetfighter\" rotate=\"100\" />";
str = str + "<object yoffset=\"5.6\" tank=\"boat_player_c\" />";
str = str + "<object yoffset=\"5.6\" tank=\"boat_player_cf\" />";
str = str + "<object yoffset=\"5.9\" tank=\"boat_player_c\" rotate=\"75\" xratio=\"350\" endFrame=\"950\" />";
str = str + "<object yoffset=\"5.9\" tank=\"boat_player_cf\" rotate=\"-75\" xratio=\"350\" endFrame=\"950\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"180\" tank=\"boat_player\" endFrame=\"480\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"370\" tank=\"boat_player\" endFrame=\"480\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"250\" object=\"exploder_bomber\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"150\" object=\"exploder_fly\" explodeTimer=\"1\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"200\" object=\"exploder_fly\" explodeTimer=\"15\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"250\" object=\"exploder_fly\" explodeTimer=\"30\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"300\" object=\"exploder_fly\" explodeTimer=\"45\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"350\" object=\"exploder_fly\" explodeTimer=\"60\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"-50\" tank=\"plane_big\" rotate=\"23\" mratio=\"8\" EC=\"bomb, bomb\" ECCount=\"6, 6\" ECTime=\"13,13\" ECXOffset=\"-20, 20\" ECYOffset=\"20, -20\" ECTimeOffset=\"1, 1\" />";
str = str + "<object yoffset=\"9.8\" xoffset=\"350\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"350\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"350\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"10.4\" xoffset=\"350\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"300\" object=\"exploder_fly\" explodeTimer=\"20\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"350\" object=\"exploder_fly\" explodeTimer=\"20\" />";
str = str + "<object yoffset=\"10.7\" xoffset=\"350\" object=\"exploder_fly\" explodeTimer=\"20\" />";
str = str + "<object yoffset=\"10.9\" xoffset=\"400\" object=\"exploder_fly\" explodeTimer=\"20\" />";
str = str + "<object yoffset=\"9.8\" xoffset=\"-50\" tank=\"plane_jet\" rotate=\"13\" mratio=\"8\" EC=\"bomb_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"-50\" tank=\"plane_jet\" rotate=\"3\" mratio=\"8\" EC=\"bomb_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"50\" tank=\"plane_jet\" rotate=\"0\" mratio=\"8\" EC=\"bomb_1\" ECCount=\"1\" ECTime=\"55\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object yoffset=\"10.4\" xoffset=\"100\" tank=\"plane_jet\" rotate=\"-15\" mratio=\"8\" EC=\"bomb_1\" ECCount=\"1\" ECTime=\"55\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"45\" object=\"ground_3\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"65\" object=\"palm_6\" />";
str = str + "<object yoffset=\"11.2\" xoffset=\"225\" object=\"ground_2\" />";
str = str + "<object yoffset=\"11.75\" xoffset=\"140\" object=\"palm_3\" />";
str = str + "<object yoffset=\"12.05\" xoffset=\"290\" object=\"palm_1\" />";
str = str + "<object yoffset=\"11.6\" xoffset=\"225\" object=\"dot_2\" top=\"1\" /> ";
str = str + "<object yoffset=\"11.5\" xoffset=\"225\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+0\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"11.55\" xoffset=\"275\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h-40\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"11.55\" xoffset=\"175\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+40\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"12.2\" xoffset=\"400\" object=\"mine\" />";
str = str + "<object yoffset=\"12.2\" xoffset=\"150\" object=\"mine\" />";
str = str + "<object yoffset=\"12.3\" xoffset=\"450\" object=\"mine\" />";
str = str + "<object yoffset=\"12.3\" xoffset=\"100\" object=\"mine\" />";
str = str + "<object yoffset=\"12.4\" xoffset=\"500\" object=\"mine\" />";
str = str + "<object yoffset=\"12.4\" xoffset=\"50\" object=\"mine\" />";
str = str + "<object yoffset=\"11.75\" xoffset=\"450\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"11.95\" xoffset=\"450\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"375\" tank=\"boss_jetfighter\" rotate=\"90\" />";
str = str + "<object yoffset=\"12.2\" xoffset=\"325\" tank=\"boss_jetfighter\" rotate=\"90\" />";
str = str + "<object yoffset=\"12.2\" xoffset=\"425\" tank=\"boss_jetfighter\" rotate=\"90\" />";
str = str + "<object yoffset=\"12.15\" xoffset=\"150\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"12.35\" xoffset=\"150\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"12.4\" xoffset=\"175\" tank=\"boss_jetfighter\" rotate=\"90\" />";
str = str + "<object yoffset=\"12.6\" xoffset=\"125\" tank=\"boss_jetfighter\" rotate=\"90\" />";
str = str + "<object yoffset=\"12.6\" xoffset=\"225\" tank=\"boss_jetfighter\" rotate=\"90\" />";
str = str + "<object yoffset=\"13.55\" xoffset=\"400\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"13.75\" xoffset=\"450\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"400\" object=\"exploder_fly\" explodeTimer=\"1\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"400\" object=\"exploder_fly\" explodeTimer=\"1\" />";
str = str + "<object yoffset=\"14.2\" xoffset=\"400\" object=\"exploder_fly\" explodeTimer=\"1\" />";
str = str + "<object yoffset=\"14.2\" xoffset=\"400\" object=\"exploder_fly\" explodeTimer=\"1\" />";
str = str + "<object yoffset=\"13.8\" xoffset=\"400\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"2,2\" ECTime=\"40,40\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"25, 21\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"350\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"2,2\" ECTime=\"40,40\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"14, 17\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"450\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"2,2\" ECTime=\"40,40\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"21, 19\" />";
str = str + "<object yoffset=\"14.65\" xoffset=\"150\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"14.85\" xoffset=\"350\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"15.1\" xoffset=\"100\" object=\"exploder_fly\" explodeTimer=\"1\" />";
str = str + "<object yoffset=\"15.1\" xoffset=\"100\" object=\"exploder_fly\" explodeTimer=\"1\" />";
str = str + "<object yoffset=\"15.3\" xoffset=\"100\" object=\"exploder_fly\" explodeTimer=\"1\" />";
str = str + "<object yoffset=\"15.3\" xoffset=\"100\" object=\"exploder_fly\" explodeTimer=\"1\" />";
str = str + "<object yoffset=\"14.9\" xoffset=\"100\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"2,2\" ECTime=\"40,40\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"12, 15\" />";
str = str + "<object yoffset=\"15.1\" xoffset=\"50\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"2,2\" ECTime=\"40,40\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"19, 17\" />";
str = str + "<object yoffset=\"15.1\" xoffset=\"150\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"2,2\" ECTime=\"40,40\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"11, 13\" />";
str = str + "<object yoffset=\"14.2\" xoffset=\"30\" object=\"ground_1\" />";
str = str + "<object yoffset=\"14.8\" xoffset=\"100\" object=\"ground_1_1\" />";
str = str + "<object yoffset=\"15.35\" xoffset=\"275\" object=\"dot_3\" armor=\"200\" top=\"1\" /> ";
str = str + "<object yoffset=\"15.25\" xoffset=\"275\" tank=\"empty_base\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"15.5\" command=\"slideConstant\" factor=\"0.99\" limit=\"3\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"305\" object=\"dock_1\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"356\" object=\"dock_1\" />";
str = str + "<object yoffset=\"13.8\" xoffset=\"338\" object=\"dock_1\" />";
str = str + "<object yoffset=\"14.1\" xoffset=\"481\" object=\"tower\" />";
str = str + "<object yoffset=\"13.35\" xoffset=\"399\" object=\"KPP_r\" />";
str = str + "<object yoffset=\"13.7\" xoffset=\"441\" object=\"wood_1\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"119\" object=\"wood_5\" />";
str = str + "<object yoffset=\"13.4\" xoffset=\"492\" object=\"house2\" />";
str = str + "<object yoffset=\"13.1\" xoffset=\"56\" object=\"palm_5\" />";
str = str + "<object yoffset=\"13.1\" xoffset=\"131\" object=\"crater\" />";
str = str + "<object yoffset=\"12.9\" xoffset=\"24\" object=\"crater\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"434\" object=\"palm_6\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"484\" object=\"wood_1\" />";
str = str + "<object yoffset=\"13.1\" xoffset=\"467\" object=\"crater\" />";
str = str + "<object yoffset=\"12.9\" xoffset=\"127\" object=\"dot_1_explo\" />";
str = str + "<object yoffset=\"13.1\" xoffset=\"414\" object=\"wood_2\" />";
str = str + "<object yoffset=\"13.5\" xoffset=\"427\" object=\"wood_4\" />";
str = str + "<object yoffset=\"13.7\" xoffset=\"501\" object=\"palm_6\" />";
str = str + "<object yoffset=\"13.6\" xoffset=\"431\" object=\"crater\" />";
str = str + "<object yoffset=\"13.9\" xoffset=\"422\" object=\"house1\" />";
str = str + "<object yoffset=\"13.6\" xoffset=\"487\" object=\"wood_2\" />";
str = str + "<object yoffset=\"13.1\" xoffset=\"539\" object=\"palm_2\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"482\" object=\"ground_1\" />";
str = str + "<object yoffset=\"12.5\" xoffset=\"47\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"14.2\" xoffset=\"70\" tank=\"marine_1\" cannonTimeOffset=\"40\" />";
str = str + "<object yoffset=\"14.4\" xoffset=\"100\" tank=\"marine_1\" cannonTimeOffset=\"40\" />";
str = str + "<object yoffset=\"14.55\" xoffset=\"115\" tank=\"marine_1\" cannonTimeOffset=\"40\" />";
str = str + "<object yoffset=\"14.35\" xoffset=\"20\" object=\"palm_3\" />";
str = str + "<object yoffset=\"14.65\" xoffset=\"40\" object=\"palm_1\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"50\" object=\"palm_4\" />";
str = str + "<object yoffset=\"15.3\" xoffset=\"120\" object=\"palm_2\" />";
str = str + "<object yoffset=\"15.45\" xoffset=\"270\" object=\"palm_6\" />";
str = str + "<object yoffset=\"15.6\" xoffset=\"200\" object=\"palm_3\" />";
str = str + "<object yoffset=\"15.5\" xoffset=\"40\" object=\"palm_3\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_2\">";
str = str + "<var name=\"comment\" >Baby, you can be proud of me! After we caused that little stir in the delta, it looks like my dear commanders have finally remembered by name again. Yesterday at division headquarters, I talked to Rob Dunst himself \u2013 he is our sector commander. Tomorrow, the guys and I will be taking a nice cruise out to the very border with Cambodia. They other day, we lost contact with one of our floating bases there.</var>";
str = str + "<var name=\"playerX\" value=\"450\" />";
str = str + "<var name=\"playerY\" value=\"150\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"playerBoat\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"20\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.1\" xoffset=\"275\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"10\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"-50\" autoloot=\"0\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"65\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" factor=\"1\" endFrame=\"570\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"90\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"65\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"570\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"90\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"355\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"85\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"190\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"95\" />";
str = str + "<object yoffset=\"5.95\" xoffset=\"250\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"10\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"450\" tank=\"marine_1\" rotate=\"135\" endFrame=\"300\" wayCycle=\"2\" mratio=\"2\" />";
str = str + "<object yoffset=\"3.95\" xoffset=\"470\" tank=\"marine_1\" rotate=\"140\" endFrame=\"300\" wayCycle=\"2\" mratio=\"3\" />";
str = str + "<object yoffset=\"3.95\" xoffset=\"440\" tank=\"marine_1\" rotate=\"130\" endFrame=\"350\" wayCycle=\"2\" mratio=\"4\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"420\" tank=\"marine_1\" rotate=\"120\" endFrame=\"350\" wayCycle=\"2\" mratio=\"2\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"400\" tank=\"marine_1\" rotate=\"145\" endFrame=\"400\" wayCycle=\"2\" mratio=\"4\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"413\" tank=\"marine_1\" rotate=\"135\" endFrame=\"350\" wayCycle=\"2\" mratio=\"2\" />";
str = str + "<object yoffset=\"4.05\" xoffset=\"400\" tank=\"marine_1\" rotate=\"120\" endFrame=\"400\" wayCycle=\"2\" mratio=\"2\" />";
str = str + "<object yoffset=\"4.05\" xoffset=\"370\" tank=\"marine_1\" rotate=\"130\" endFrame=\"450\" wayCycle=\"2\" mratio=\"4\" />";
str = str + "<object yoffset=\"4.05\" xoffset=\"350\" tank=\"marine_1\" rotate=\"127\" endFrame=\"400\" wayCycle=\"2\" mratio=\"2\" />";
str = str + "<object yoffset=\"4.75\" xoffset=\"443\" tank=\"marine_1\" rotate=\"155\" endFrame=\"350\" wayCycle=\"2\" mratio=\"2\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"430\" tank=\"marine_1\" rotate=\"140\" endFrame=\"400\" wayCycle=\"2\" mratio=\"2\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"400\" tank=\"marine_1\" rotate=\"150\" endFrame=\"450\" wayCycle=\"2\" mratio=\"4\" />";
str = str + "<object yoffset=\"4.85\" xoffset=\"380\" tank=\"marine_1\" rotate=\"147\" endFrame=\"400\" wayCycle=\"2\" mratio=\"2\" />";
str = str + "<object yoffset=\"4.85\" xoffset=\"430\" tank=\"marine_1\" rotate=\"135\" endFrame=\"400\" wayCycle=\"2\" mratio=\"4\" />";
str = str + "<object yoffset=\"4.95\" xoffset=\"343\" tank=\"marine_1\" rotate=\"95\" endFrame=\"350\" wayCycle=\"2\" mratio=\"2\" />";
str = str + "<object yoffset=\"4.95\" xoffset=\"300\" tank=\"marine_1\" rotate=\"105\" endFrame=\"400\" wayCycle=\"2\" mratio=\"4\" />";
str = str + "<object yoffset=\"4.85\" xoffset=\"573\" tank=\"marine_1\" rotate=\"155\" endFrame=\"550\" wayCycle=\"2\" mratio=\"3\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"560\" tank=\"marine_1\" rotate=\"140\" endFrame=\"500\" wayCycle=\"2\" mratio=\"3\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"580\" tank=\"marine_1\" rotate=\"150\" endFrame=\"500\" wayCycle=\"2\" mratio=\"4\" />";
str = str + "<object yoffset=\"4.95\" xoffset=\"550\" tank=\"marine_1\" rotate=\"147\" endFrame=\"500\" wayCycle=\"2\" mratio=\"3\" />";
str = str + "<object yoffset=\"4.95\" xoffset=\"610\" tank=\"marine_1\" rotate=\"175\" endFrame=\"550\" wayCycle=\"2\" mratio=\"4\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"30\" tank=\"marine_a\" />";
str = str + "<object yoffset=\"6.45\" xoffset=\"40\" tank=\"marine_a\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"-10\" tank=\"marine_a\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"40\" tank=\"marine_a\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"80\" tank=\"marine_a\" />";
str = str + "<object yoffset=\"6.75\" xoffset=\"90\" tank=\"marine_a\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"200\" tank=\"boat_3\" loot=\"weapon2, weapon2\" lootXoffset=\"-30, 30\" lootYoffset=\"-50, -70\" autoloot=\"0, 0\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"0\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"550\" xratio=\"200\" yratio=\"150\" mratio=\"5\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"90\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"30\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"550\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"80\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"533\" tank=\"marine_1\" rotate=\"145\" endFrame=\"250\" wayCycle=\"2\" mratio=\"1\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"520\" tank=\"marine_1\" rotate=\"120\" endFrame=\"200\" wayCycle=\"2\" mratio=\"2\" />";
str = str + "<object yoffset=\"9.65\" xoffset=\"550\" tank=\"marine_1\" rotate=\"150\" endFrame=\"350\" wayCycle=\"2\" mratio=\"2\" />";
str = str + "<object yoffset=\"9.65\" xoffset=\"540\" tank=\"marine_1\" rotate=\"147\" endFrame=\"300\" wayCycle=\"2\" mratio=\"3\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"560\" tank=\"marine_1\" rotate=\"135\" endFrame=\"400\" wayCycle=\"2\" mratio=\"4\" />";
str = str + "<object yoffset=\"11.2\" xoffset=\"-30\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"90\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"-80\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" factor=\"1\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"90\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"210\" tank=\"marine\" endFrame=\"150\" rotate=\"-160\" mratio=\"2\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"13.1\" xoffset=\"300\" tank=\"marine\" endFrame=\"150\" rotate=\"150\" mratio=\"3\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"220\" tank=\"marine\" endFrame=\"150\" rotate=\"70\" mratio=\"2\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"13.3\" xoffset=\"310\" tank=\"marine\" endFrame=\"150\" rotate=\"-95\" mratio=\"2\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"13.35\" xoffset=\"200\" tank=\"marine\" endFrame=\"150\" rotate=\"85\" mratio=\"3\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"13.4\" xoffset=\"250\" tank=\"marine\" endFrame=\"150\" rotate=\"55\" mratio=\"2\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"13.5\" xoffset=\"200\" tank=\"marine\" endFrame=\"150\" rotate=\"125\" mratio=\"2\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"13.55\" xoffset=\"250\" tank=\"marine\" endFrame=\"150\" rotate=\"-55\" mratio=\"3\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"13.6\" xoffset=\"200\" tank=\"marine\" endFrame=\"150\" rotate=\"65\" mratio=\"2\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"0.0\" xoffset=\"20\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"0.2\" xoffset=\"100\" object=\"ground_1_1\" />";
str = str + "<object yoffset=\"0.5\" xoffset=\"275\" object=\"dot_3_explo\" top=\"1\" />";
str = str + "<object yoffset=\"0.3\" xoffset=\"50\" object=\"palm_4\" />";
str = str + "<object yoffset=\"0.45\" xoffset=\"120\" object=\"palm_2\" />";
str = str + "<object yoffset=\"0.55\" xoffset=\"270\" object=\"palm_6\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"200\" object=\"palm_3\" />";
str = str + "<object yoffset=\"0.55\" xoffset=\"40\" object=\"palm_3\" />";
str = str + "<object yoffset=\"0.65\" xoffset=\"-10\" object=\"palm_3\" />";
str = str + "<object yoffset=\"10.8\" xoffset=\"236\" object=\"KPP_r\" />";
str = str + "<object yoffset=\"10.8\" xoffset=\"236\" tank=\"marine_1\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"12.7\" xoffset=\"241\" object=\"KPP_l\" />";
str = str + "<object yoffset=\"12.7\" xoffset=\"241\" tank=\"marine_1\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"13.6\" xoffset=\"206\" object=\"palm_3\" />";
str = str + "<object yoffset=\"13.6\" xoffset=\"312\" object=\"palm_5\" />";
str = str + "<object yoffset=\"13.4\" xoffset=\"265\" object=\"palm_4\" />";
str = str + "<object yoffset=\"12.9\" xoffset=\"180\" object=\"palm_6\" />";
str = str + "<object yoffset=\"13\" xoffset=\"239\" object=\"palm_5\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"169\" object=\"palm_2\" />";
str = str + "<object yoffset=\"12.8\" xoffset=\"255\" object=\"ground_2\" />";
str = str + "<object yoffset=\"12.3\" xoffset=\"222\" object=\"palm_3\" />";
str = str + "<object yoffset=\"12.6\" xoffset=\"191\" object=\"palm_5\" />";
str = str + "<object yoffset=\"12.5\" xoffset=\"123\" object=\"palm_5\" />";
str = str + "<object yoffset=\"12.8\" xoffset=\"103\" object=\"palm_2\" />";
str = str + "<object yoffset=\"12.4\" xoffset=\"207\" object=\"ground_3\" />";
str = str + "<object yoffset=\"12.6\" xoffset=\"158\" object=\"ground_3\" />";
str = str + "<object yoffset=\"12.3\" xoffset=\"180\" object=\"ground_2\" />";
str = str + "<object yoffset=\"11.5\" xoffset=\"331\" object=\"palm_5\" />";
str = str + "<object yoffset=\"11.1\" xoffset=\"371\" object=\"palm_1\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"289\" object=\"palm_1\" />";
str = str + "<object yoffset=\"11.4\" xoffset=\"274\" object=\"ground_3\" />";
str = str + "<object yoffset=\"11.4\" xoffset=\"334\" object=\"ground_3\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"436\" object=\"tower\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"436\" tank=\"empty_base\" />";
str = str + "<object yoffset=\"11\" xoffset=\"280\" object=\"tower\" />";
str = str + "<object yoffset=\"11\" xoffset=\"280\" tank=\"empty_base\" />";
str = str + "<object yoffset=\"10.9\" xoffset=\"317\" object=\"palm_6\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"286\" object=\"palm_3\" />";
str = str + "<object yoffset=\"10.1\" xoffset=\"523\" object=\"palm_6\" />";
str = str + "<object yoffset=\"10.4\" xoffset=\"496\" object=\"palm_3\" />";
str = str + "<object yoffset=\"9.9\" xoffset=\"413\" object=\"palm_6\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"438\" object=\"palm_5\" />";
str = str + "<object yoffset=\"10.4\" xoffset=\"341\" object=\"palm_3\" />";
str = str + "<object yoffset=\"10\" xoffset=\"523\" object=\"palm_6\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"489\" object=\"palm_1\" />";
str = str + "<object yoffset=\"10.8\" xoffset=\"384\" object=\"palm_2\" />";
str = str + "<object yoffset=\"9.8\" xoffset=\"415\" object=\"palm_6\" />";
str = str + "<object yoffset=\"10.8\" xoffset=\"493\" object=\"palm_5\" />";
str = str + "<object yoffset=\"10\" xoffset=\"429\" object=\"palm_4\" />";
str = str + "<object yoffset=\"10\" xoffset=\"414\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"290\" object=\"ground_2\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"459\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"511\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"9.1\" xoffset=\"40\" object=\"tower\" />";
str = str + "<object yoffset=\"9.1\" xoffset=\"40\" tank=\"empty_base\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"217\" object=\"palm_3\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"190\" object=\"store2\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"2\" object=\"palm_2\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"19\" object=\"house2\" />";
str = str + "<object yoffset=\"9.8\" xoffset=\"15\" object=\"palm_3\" />";
str = str + "<object yoffset=\"9\" xoffset=\"550\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"217\" object=\"ground_3\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"90\" object=\"wood_5\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"45\" object=\"wood_4\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"107\" object=\"wood_3\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"134\" object=\"wood_2\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"9\" object=\"palm_2\" />";
str = str + "<object yoffset=\"9\" xoffset=\"118\" object=\"palm_6\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"19\" object=\"palm_2\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"105\" object=\"palm_1\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"1\" object=\"ground_1\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"531\" object=\"palm_3\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"529\" object=\"ground_3\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"297\" object=\"wood_5\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"208\" object=\"wood_4\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"83\" object=\"wood_3\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"204\" object=\"wood_1\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"201\" object=\"palm_6\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"155\" object=\"KPP_l\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"116\" object=\"KPP_l\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"73\" object=\"KPP\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"69\" object=\"palm_5\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"122\" object=\"palm_6\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"11\" object=\"palm_5\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"256\" object=\"dock_1\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"206\" object=\"dock_1\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"235\" object=\"palm_6\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"119\" object=\"palm_6\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"31\" object=\"palm_2\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"3\" object=\"palm_3\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"309\" object=\"palm_1\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"153\" object=\"palm_4\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"24\" object=\"palm_5\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"293\" object=\"store1\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"95\" object=\"house2\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"246\" object=\"store2\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"257\" object=\"ground_3\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"84\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"57\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"83\" object=\"ground_1_1\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"454\" object=\"palm_6\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"434\" object=\"palm_5\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"193\" object=\"palm_6\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"258\" object=\"store2\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"231\" object=\"store1\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"210\" object=\"KPP_r\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"246\" object=\"KPP_r\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"294\" object=\"KPP\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"340\" object=\"KPP\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"353\" object=\"palm_6\" />";
str = str + "<object yoffset=\"4\" xoffset=\"444\" object=\"palm_5\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"460\" object=\"palm_6\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"366\" object=\"house1\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"242\" object=\"palm_2\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"484\" object=\"palm_6\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"542\" object=\"palm_3\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"305\" object=\"dock_1\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"272\" object=\"dock_2\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"272\" object=\"dock_2\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"271\" object=\"dock_2\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"238\" object=\"dock_1\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"516\" object=\"palm_6\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"464\" object=\"palm_3\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"485\" object=\"palm_4\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"496\" object=\"palm_5\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"118\" object=\"palm_6\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"128\" object=\"palm_5\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"27\" object=\"palm_2\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"361\" object=\"palm_4\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"95\" object=\"tower\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"95\" tank=\"empty_base\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"55\" object=\"KPP\" />";
str = str + "<object yoffset=\"2.45\" xoffset=\"55\" tank=\"marine_1\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"164\" object=\"KPP_l\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"164\" tank=\"marine_1\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"527\" object=\"ground_2\" />";
str = str + "<object yoffset=\"2\" xoffset=\"68\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"565\" object=\"ground_1\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"186\" object=\"ground_3\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"461\" object=\"ground_3\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"318\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"363\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"358\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"194\" object=\"wood_1\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"149\" object=\"ground_3\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_3\">";
str = str + "<var name=\"comment\" >Damn, it all went wrong from the very start... We barely had the time to enter the Vung Tau estuary... We killed all the engines \u2013 complete silence except for the damn cicadas and the purling water... Suddenly, something whistles by... I turn around \u2013 old man Franco is already overboard, sinking into the brown muck with an arrow stuck in his throat. Damn, it will be even tougher for us without that guy.</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"50\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"playerBoat\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"20\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.5\" command=\"slideConstant\" factor=\"1.01\" limit=\"5\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"533\" tank=\"marine_1\" rotate=\"145\" endFrame=\"350\" wayCycle=\"1\" mratio=\"3\" />";
str = str + "<object yoffset=\"3.75\" xoffset=\"520\" tank=\"marine_1\" rotate=\"120\" endFrame=\"300\" wayCycle=\"2\" mratio=\"3\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"550\" tank=\"marine_1\" rotate=\"150\" endFrame=\"450\" wayCycle=\"1\" mratio=\"3\" />";
str = str + "<object yoffset=\"3.85\" xoffset=\"540\" tank=\"marine_1\" rotate=\"147\" endFrame=\"400\" wayCycle=\"1\" mratio=\"3\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"560\" tank=\"marine_1\" rotate=\"135\" endFrame=\"400\" wayCycle=\"2\" mratio=\"4\" />";
str = str + "<object yoffset=\"0.65\" xoffset=\"400\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"-140\" endFrame=\"90\" mratio=\"3\" wayCycle=\"2\" />";
str = str + "<object yoffset=\"0.75\" xoffset=\"450\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"60\" endFrame=\"90\" mratio=\"2\" wayCycle=\"2\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"370\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"40\" endFrame=\"90\" mratio=\"1\" wayCycle=\"2\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"30\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"90\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"80\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"-40\" way=\"circle_way\" factor=\"1\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"6\" movedWay=\"1\" movedWayOffset=\"90\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"400\" tank=\"marine_1\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"450\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"140\" endFrame=\"150\" mratio=\"1\" wayCycle=\"2\" />";
str = str + "<object yoffset=\"1.95\" xoffset=\"500\" tank=\"marine_a\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"560\" tank=\"marine_a\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"450\" tank=\"marine_a\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"450\" tank=\"marine_a\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"3\" xoffset=\"-2\" object=\"bridge\" />";
str = str + "<object yoffset=\"3\" xoffset=\"-2\" object=\"bridge_t\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"20\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"30\" endFrame=\"250\" mratio=\"2\" wayCycle=\"2\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"60\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"60\" endFrame=\"250\" mratio=\"3\" wayCycle=\"2\" />";
str = str + "<object yoffset=\"4.05\" xoffset=\"70\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"40\" endFrame=\"150\" mratio=\"3\" wayCycle=\"2\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"100\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"90\" endFrame=\"250\" mratio=\"3\" wayCycle=\"2\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"-2\" object=\"bridge_t\" />";
str = str + "<object yoffset=\"6.6\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\" />";
str = str + "<object yoffset=\"7.2\" command=\"slideConstant\" factor=\"1.1\" limit=\"5\" />";
str = str + "<object yoffset=\"6.35\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_1\" />";
str = str + "<object yoffset=\"6.35\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_2\" />";
str = str + "<object yoffset=\"6.35\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_3\" />";
str = str + "<object yoffset=\"6.35\" tank=\"bus\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"325\" object=\"bridge\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"49\" object=\"bridge_1\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"325\" object=\"bridge_t\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"49\" object=\"bridge_1_t\" />";
str = str + "<object yoffset=\"8.6\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\" />";
str = str + "<object yoffset=\"9.1\" command=\"slideConstant\" factor=\"1.05\" limit=\"4\" />";
str = str + "<object yoffset=\"8.3\" tank=\"vagon\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" mainObj=\"vagon_4\" />";
str = str + "<object yoffset=\"8.3\" tank=\"vagon\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" mainObj=\"vagon_5\" />";
str = str + "<object yoffset=\"8.3\" tank=\"vagon\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" mainObj=\"vagon_6\" />";
str = str + "<object yoffset=\"8.3\" tank=\"bus_1\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" />";
str = str + "<object yoffset=\"11.3\" bonus=\"weapon2\" xoffset=\"275\" />";
str = str + "<object yoffset=\"11.8\" xoffset=\"121\" object=\"bridge_1\" />";
str = str + "<object yoffset=\"11.8\" xoffset=\"398\" object=\"bridge\" />";
str = str + "<object yoffset=\"11.8\" xoffset=\"121\" object=\"bridge_1_t\" />";
str = str + "<object yoffset=\"11.8\" xoffset=\"398\" object=\"bridge_t\" />";
str = str + "<object yoffset=\"12.4\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\" />";
str = str + "<object yoffset=\"12.9\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\" />";
str = str + "<object yoffset=\"12.05\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_1\" />";
str = str + "<object yoffset=\"12.05\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_2\" />";
str = str + "<object yoffset=\"12.05\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_3\" />";
str = str + "<object yoffset=\"12.05\" tank=\"bus\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" />";
str = str + "<object yoffset=\"0.4\" xoffset=\"514\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"501\" object=\"ground_3\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"385\" object=\"ground_3\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"509\" object=\"palm_4\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"505\" object=\"palm_3\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"360\" object=\"palm_3\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"430\" object=\"palm_6\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"490\" object=\"palm_4\" />";
str = str + "<object yoffset=\"11.2\" xoffset=\"506\" object=\"palm_2\" />";
str = str + "<object yoffset=\"11.8\" xoffset=\"499\" object=\"palm_2\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"526\" object=\"palm_3\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"489\" object=\"tower\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"489\" tank=\"empty_base\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"491\" object=\"palm_4\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"143\" object=\"palm_6\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"45\" object=\"palm_1\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"84\" object=\"palm_1\" />";
str = str + "<object yoffset=\"2\" xoffset=\"458\" object=\"palm_3\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"431\" object=\"palm_5\" />";
str = str + "<object yoffset=\"6\" xoffset=\"49\" object=\"palm_4\" />";
str = str + "<object yoffset=\"14.6\" xoffset=\"229\" object=\"palm_3\" />";
str = str + "<object yoffset=\"14.4\" xoffset=\"205\" object=\"palm_6\" />";
str = str + "<object yoffset=\"14.5\" xoffset=\"319\" object=\"palm_4\" />";
str = str + "<object yoffset=\"14\" xoffset=\"534\" object=\"palm_2\" />";
str = str + "<object yoffset=\"14.2\" xoffset=\"536\" object=\"palm_3\" />";
str = str + "<object yoffset=\"13.5\" xoffset=\"435\" object=\"palm_6\" />";
str = str + "<object yoffset=\"13.5\" xoffset=\"529\" object=\"palm_5\" />";
str = str + "<object yoffset=\"13.7\" xoffset=\"540\" object=\"palm_4\" />";
str = str + "<object yoffset=\"14\" xoffset=\"449\" object=\"KPP_r\" />";
str = str + "<object yoffset=\"14\" xoffset=\"449\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"14.3\" xoffset=\"269\" object=\"dot_2\" />";
str = str + "<object yoffset=\"14.2\" xoffset=\"269\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+0\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"14.25\" xoffset=\"319\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h-40\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"14.25\" xoffset=\"219\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+40\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"14.5\" xoffset=\"427\" object=\"palm_6\" />";
str = str + "<object yoffset=\"12.4\" xoffset=\"392\" object=\"palm_6\" />";
str = str + "<object yoffset=\"12.4\" xoffset=\"538\" object=\"palm_5\" />";
str = str + "<object yoffset=\"11.6\" xoffset=\"409\" object=\"palm_6\" />";
str = str + "<object yoffset=\"14.6\" xoffset=\"438\" object=\"palm_4\" />";
str = str + "<object yoffset=\"14.3\" xoffset=\"439\" object=\"palm_3\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"-16\" object=\"palm_6\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"-19\" object=\"palm_2\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"-13\" object=\"palm_6\" />";
str = str + "<object yoffset=\"9.8\" xoffset=\"21\" object=\"palm_2\" />";
str = str + "<object yoffset=\"9.9\" xoffset=\"28\" object=\"palm_4\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"66\" object=\"tower\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"66\" tank=\"empty_base\" />";
str = str + "<object yoffset=\"11.1\" xoffset=\"485\" object=\"KPP_r\" />";
str = str + "<object yoffset=\"11.1\" xoffset=\"485\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"10.7\" xoffset=\"13\" object=\"palm_4\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"49\" object=\"palm_2\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"219\" object=\"helipad\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"219\" tank=\"heli3\" movedWayYSpeed=\"2\" movedWayXSpeed=\"1\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"91\" object=\"palm_5\" />";
str = str + "<object yoffset=\"9.1\" xoffset=\"-7\" object=\"palm_3\" />";
str = str + "<object yoffset=\"9\" xoffset=\"61\" object=\"dot_2\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"61\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+0\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"8.95\" xoffset=\"111\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h-40\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"8.95\" xoffset=\"11\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+40\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"9\" xoffset=\"110\" object=\"ground_3\" />";
str = str + "<object yoffset=\"11.2\" xoffset=\"500\" object=\"palm_4\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"539\" object=\"palm_3\" />";
str = str + "<object yoffset=\"13.1\" xoffset=\"136\" object=\"palm_6\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"496\" object=\"palm_3\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"414\" object=\"palm_2\" />";
str = str + "<object yoffset=\"13.3\" xoffset=\"509\" object=\"palm_1\" />";
str = str + "<object yoffset=\"9.1\" xoffset=\"491\" object=\"palm_4\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"315\" object=\"palm_2\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"525\" object=\"palm_6\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"320\" object=\"palm_6\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"5\" object=\"palm_6\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"515\" object=\"palm_4\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"185\" object=\"tower\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"185\" tank=\"empty_base\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"84\" object=\"palm_1\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"51\" object=\"palm_1\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"45\" object=\"palm_1\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"41\" object=\"palm_4\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"138\" object=\"palm_6\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"111\" object=\"palm_5\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"210\" object=\"palm_4\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"193\" object=\"dot_3\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"193\" tank=\"empty_base\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"831\" object=\"palm_6\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"598\" object=\"palm_1\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"528\" object=\"palm_2\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"489\" object=\"palm_3\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"458\" object=\"palm_1\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"73\" object=\"palm_3\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"395\" object=\"palm_5\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"503\" object=\"palm_3\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"496\" object=\"palm_3\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"52\" object=\"palm_3\" />";
str = str + "<object yoffset=\"2\" xoffset=\"14\" object=\"palm_3\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"-26\" object=\"palm_6\" />";
str = str + "<object yoffset=\"2.65\" xoffset=\"54\" object=\"tower\" />";
str = str + "<object yoffset=\"2.65\" xoffset=\"54\" tank=\"empty_base\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"60\" object=\"palm_3\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"-3\" object=\"palm_6\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"22\" object=\"palm_6\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"547\" object=\"palm_6\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"529\" object=\"palm_5\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"49\" object=\"palm_4\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"528\" object=\"palm_3\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"41\" object=\"palm_2\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"64\" object=\"palm_1\" />";
str = str + "<object yoffset=\"13.1\" xoffset=\"136\" object=\"ground_3\" />";
str = str + "<object yoffset=\"13.8\" xoffset=\"453\" object=\"ground_1_1\" />";
str = str + "<object yoffset=\"13.4\" xoffset=\"557\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"12.9\" xoffset=\"554\" object=\"ground_2\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"170\" object=\"ground_2\" />";
str = str + "<object yoffset=\"13.1\" xoffset=\"561\" object=\"ground_3\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"411\" object=\"ground_2\" />";
str = str + "<object yoffset=\"8.7\" xoffset=\"526\" object=\"ground_2\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"50\" object=\"ground_1_1\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"35\" object=\"ground_3\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"2\" object=\"ground_1\" />";
str = str + "<object yoffset=\"5\" xoffset=\"554\" object=\"ground_2\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"53\" object=\"ground_1\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"15\" object=\"ground_3\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"4\" object=\"ground_3\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"35\" object=\"ground_2\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"31\" object=\"ground_1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"606\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"20\" object=\"ground_2\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"496\" object=\"ground_1\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"541\" object=\"ground_2\" />";
str = str + "<object yoffset=\"6\" xoffset=\"585\" object=\"ground_1\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"35\" object=\"ground_2\" />";
str = str + "<object yoffset=\"9.9\" xoffset=\"14\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"7.6\" xoffset=\"325\" object=\"ground_2\" />";
str = str + "<object yoffset=\"11\" xoffset=\"536\" object=\"ground_1\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"321\" object=\"ground_3\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_4\">";
str = str + "<var name=\"comment\" >Norma Jean, tell me, what do you need this for? You know that my life here is no picnic as it is... I have not received a letter from you in over a month. Do you know how long a damn month lasts around these parts?! Baby, please do not make me fret and fear the worst... I want to tell you one thing \u2013 if it is that Billy Joe guy again, he better start praying really hard...</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"playerBoat\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"bomb_1\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"bomb_3\" object=\"bomb_3\" EC=\"barr_expl_m\" ECCount=\"1\" ECTime=\"33\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"bomb_33\" object=\"bomb_33\" EC=\"barr_expl_m\" ECCount=\"1\" ECTime=\"33\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"10\" splashDamage=\"50\" damageRadius=\"500\" />";
str = str + "<object name=\"barr_expl_mm_mm\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"10\" />";
str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"50\" />";
str = str + "<object name=\"rocket2\" tank=\"rocket2\" EC=\"barr_expl_mm_mm\" ECCount=\"1\" ECTime=\"4\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"rocket2_1\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"rocket2_1\" tank=\"rocket2_1\" UAADistance=\"60\" UAARotationFactor=\"10\" />";
str = str + "<object name=\"bomb_2\" xoffset=\"0\" object=\"bomb_2\" EC=\"barr_expl_mmm\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"barr_expl_mmm\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"50\" damageRadius=\"50\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.1\" command=\"textBar1\" text=\"attention!\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />";
str = str + "<object yoffset=\"1.2\" command=\"textBar2\" text=\"our aviation is working in your sector\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />";
str = str + "<object yoffset=\"1.3\" command=\"textBar3\" text=\"avoid friendly fire!!!\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"-30\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"1\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"4\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"50\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"-80\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" factor=\"-1\" endFrame=\"580\" xratio=\"200\" yratio=\"150\" mratio=\"5\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"60\" />";
str = str + "<object yoffset=\"2.75\" xoffset=\"550\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"450\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"3.05\" xoffset=\"400\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"2.85\" xoffset=\"450\" object=\"exploder_fly\" explodeTimer=\"20\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"350\" object=\"exploder_fly\" explodeTimer=\"20\" />";
str = str + "<object yoffset=\"2.95\" xoffset=\"400\" object=\"exploder_fly\" explodeTimer=\"20\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"400\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"1,1\" ECTime=\"55,55\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"25, 21\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"350\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"1,1\" ECTime=\"55,55\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"24, 37\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"450\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"1,1\" ECTime=\"55,55\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"41, 39\" />";
str = str + "<object yoffset=\"2.95\" xoffset=\"150\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"100\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"3.25\" xoffset=\"50\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"3.15\" xoffset=\"100\" object=\"exploder_fly\" explodeTimer=\"20\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"50\" object=\"exploder_fly\" explodeTimer=\"20\" />";
str = str + "<object yoffset=\"3.25\" xoffset=\"150\" object=\"exploder_fly\" explodeTimer=\"20\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"100\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"1,1\" ECTime=\"50,50\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"12, 15\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"50\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"1,1\" ECTime=\"50,50\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"39, 37\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"150\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"1,1\" ECTime=\"50,50\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"31, 33\" />";
str = str + "<object yoffset=\"3.5\" tank=\"heli33\" orientToPath=\"shoot\" cannonAngle=\"t\" rotatedByWay=\"1\" />";
str = str + "<object yoffset=\"4.5\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"40\" />";
str = str + "<object yoffset=\"4.5\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"40\" rotate=\"180\" factor=\"-1\" />";
str = str + "<object yoffset=\"5.7\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"30\" loot=\"fireRate\" lootXoffset=\"30\" lootYoffset=\"30\" autoloot=\"0\" />";
str = str + "<object yoffset=\"6.1\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"2\" xoffset=\"375\" />";
str = str + "<object yoffset=\"6.4\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"2\" xoffset=\"175\" />";
str = str + "<object yoffset=\"7.9\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"30\" xoffset=\"450\" />";
str = str + "<object yoffset=\"7.9\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"2\" xoffset=\"100\" />";
str = str + "<object yoffset=\"10.6\" command=\"textBar1\" text=\"attention!\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />";
str = str + "<object yoffset=\"10.8\" command=\"textBar2\" text=\"we have sighted Communist submarines\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />";
str = str + "<object yoffset=\"9.6\" tank=\"ship_sub\" xoffset=\"400\" />";
str = str + "<object yoffset=\"10.4\" tank=\"ship_sub\" xoffset=\"100\" />";
str = str + "<object yoffset=\"13.7\" command=\"textBar1\" text=\"attention!\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />";
str = str + "<object yoffset=\"13.8\" command=\"textBar2\" text=\"the enemy\u2019s aviation is in sight\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />";
str = str + "<object yoffset=\"14.3\" xoffset=\"250\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" EC=\"bomb_3, bomb_33\" ECCount=\"6, 6\" ECTime=\"8,8\" ECXOffset=\"-30, 30\" ECYOffset=\"0, 0\" ECTimeOffset=\"1, 2\" armor=\"70\" />";
str = str + "<object yoffset=\"14.3\" xoffset=\"250\" object=\"exploder_bomber\" />";
str = str + "<object yoffset=\"14.8\" xoffset=\"450\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" EC=\"bomb_3, bomb_33\" ECCount=\"6, 6\" ECTime=\"8,8\" ECXOffset=\"-30, 30\" ECYOffset=\"0, 0\" ECTimeOffset=\"3, 1\" armor=\"70\" />";
str = str + "<object yoffset=\"14.8\" xoffset=\"450\" object=\"exploder_bomber\" />";
str = str + "<object yoffset=\"15.3\" xoffset=\"250\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" EC=\"bomb_3, bomb_33\" ECCount=\"6, 6\" ECTime=\"8,8\" ECXOffset=\"-30, 30\" ECYOffset=\"0, 0\" ECTimeOffset=\"1, 2\" armor=\"70\" />";
str = str + "<object yoffset=\"15.3\" xoffset=\"250\" object=\"exploder_bomber\" />";
str = str + "<object yoffset=\"15.8\" xoffset=\"100\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" EC=\"bomb_3, bomb_33\" ECCount=\"6, 6\" ECTime=\"8,8\" ECXOffset=\"-30, 30\" ECYOffset=\"0, 0\" ECTimeOffset=\"1, 2\" armor=\"70\" />";
str = str + "<object yoffset=\"15.8\" xoffset=\"100\" object=\"exploder_bomber\" />";
str = str + "<object yoffset=\"16.3\" xoffset=\"250\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" EC=\"bomb_3, bomb_33\" ECCount=\"6, 6\" ECTime=\"8,8\" ECXOffset=\"-30, 30\" ECYOffset=\"0, 0\" ECTimeOffset=\"1, 2\" armor=\"70\" />";
str = str + "<object yoffset=\"16.3\" xoffset=\"250\" object=\"exploder_bomber\" />";
str = str + "<object yoffset=\"16.9\" tank=\"heli33\" />";
str = str + "<object yoffset=\"17.5\" tank=\"heli33\" />";
str = str + "<object yoffset=\"18.1\" tank=\"heli33\" />";
str = str + "<object yoffset=\"17.5\" tank=\"heli33_1\" />";
str = str + "<object yoffset=\"17.9\" tank=\"heli33_1\" />";
str = str + "<object yoffset=\"18.3\" tank=\"heli33_1\" />";
str = str + "<object yoffset=\"18.7\" tank=\"heli33_1\" /> ";
str = str + "<object yoffset=\"19.1\" tank=\"heli33_1\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"251\" object=\"wood_4\" />";
str = str + "<object yoffset=\"0.95\" xoffset=\"257\" object=\"wood_3\" />";
str = str + "<object yoffset=\"1\" xoffset=\"284\" object=\"wood_2\" />";
str = str + "<object yoffset=\"16.7\" bonus=\"miniHealth\" xoffset=\"275\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"309\" object=\"ground_3\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"305\" object=\"palm_1\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"224\" object=\"ground_3\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"208\" object=\"palm_6\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"494\" object=\"ground_3\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"478\" object=\"palm_6\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"209\" object=\"ground_3\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"205\" object=\"palm_1\" />";
str = str + "<object yoffset=\"0.1\" xoffset=\"44\" object=\"ground_2\" />";
str = str + "<object yoffset=\"0.3\" xoffset=\"83\" object=\"palm_3\" />";
str = str + "<object yoffset=\"0.5\" xoffset=\"34\" object=\"palm_6\" />";
str = str + "<object yoffset=\"0.55\" xoffset=\"99\" object=\"palm_5\" />";
str = str + "<object yoffset=\"0.2\" xoffset=\"563\" object=\"ground_1\" />";
str = str + "<object yoffset=\"0.3\" xoffset=\"486\" object=\"palm_1\" />";
str = str + "<object yoffset=\"0.4\" xoffset=\"512\" object=\"palm_2\" />";
str = str + "<object yoffset=\"0.5\" xoffset=\"446\" object=\"palm_6\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"469\" object=\"palm_4\" />";
str = str + "<object yoffset=\"0.75\" xoffset=\"518\" object=\"palm_6\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"60\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"3.55\" xoffset=\"132\" object=\"palm_2\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"77\" object=\"palm_3\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"376\" object=\"ground_1\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"504\" object=\"dock_2\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"485\" object=\"dock_1\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"364\" object=\"wood_5\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"414\" object=\"wood_1\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"463\" object=\"wood_2\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"361\" object=\"wood_2\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"435\" object=\"wood_4\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"434\" object=\"palm_1\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"284\" object=\"palm_6\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"375\" object=\"wood_1\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"440\" object=\"crater\" />";
str = str + "<object yoffset=\"3\" xoffset=\"323\" object=\"wood_5\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"339\" object=\"crater\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"271\" object=\"palm_2\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"448\" object=\"palm_2\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"355\" object=\"crater\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"296\" object=\"palm_6\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"363\" object=\"palm_4\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"431\" object=\"store1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"360\" object=\"dot_3_explo\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"199\" object=\"dock_1\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"250\" object=\"dock_1\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"232\" object=\"dock_1\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"395\" object=\"palm_6\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"335\" object=\"store2\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"321\" object=\"house1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_5\">";
str = str + "<var name=\"comment\" >The base is littered with dead bodies \u2013 only Rev. Le Bon, the division chaplain, is still alive... We dug him out from under the debris \u2013 he is barely breathing, just managing to whisper his psalms. He kept wailing like that all the way until we got him out to the chopper \u2013 a little longer, and we would have been sorry we ever dug the poor guy out. Our nerves are all shot to hell as it is \u2013 and now this new command order... Tomorrow, we will have to land a Navy SEALS assault force on Commie ground, and I have a bad feeling about this one \u2013 it will be no walk in the park.</var>";
str = str + "<var name=\"playerX\" value=\"400\" />";
str = str + "<var name=\"playerY\" value=\"50\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"playerBoat\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"500\" />";
str = str + "<object name=\"marine_340\" tank=\"marine_1\" endFrame=\"500\" mratio=\"5\" rotate=\"340\" cannonTimeOffset=\"80\" />";
str = str + "<object name=\"marine_0\" tank=\"marine_1\" endFrame=\"500\" mratio=\"5\" rotate=\"0\" cannonTimeOffset=\"80\" />";
str = str + "<object name=\"marine_20\" tank=\"marine_1\" endFrame=\"500\" mratio=\"5\" rotate=\"20\" cannonTimeOffset=\"80\" />";
str = str + "<object name=\"marine_70\" tank=\"marine_1\" endFrame=\"460\" mratio=\"5\" rotate=\"70\" cannonTimeOffset=\"80\" />";
str = str + "<object name=\"marine_90\" tank=\"marine_1\" endFrame=\"460\" mratio=\"5\" rotate=\"90\" cannonTimeOffset=\"80\" />";
str = str + "<object name=\"marine_110\" tank=\"marine_1\" endFrame=\"460\" mratio=\"5\" rotate=\"110\" cannonTimeOffset=\"80\" />";
str = str + "<object name=\"marine_160\" tank=\"marine_1\" endFrame=\"500\" mratio=\"5\" rotate=\"160\" cannonTimeOffset=\"80\" />";
str = str + "<object name=\"marine_180\" tank=\"marine_1\" endFrame=\"500\" mratio=\"5\" rotate=\"180\" cannonTimeOffset=\"80\" />";
str = str + "<object name=\"marine_200\" tank=\"marine_1\" endFrame=\"500\" mratio=\"5\" rotate=\"200\" cannonTimeOffset=\"80\" />";
str = str + "<object name=\"marine_a\" tank=\"marine_a\" />";
str = str + "<object name=\"marine_1\" tank=\"marine_1\" cannonTimeOffset=\"0\" />";
str = str + "<object name=\"rocket2_1\" tank=\"rocket2_1\" UAADistance=\"60\" UAARotationFactor=\"10\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.7\" xoffset=\"66\" object=\"house1\" child=\"marine_1, marine_1, marine_1\" childXOffset=\"60,0,60\" childYOffset=\"0,-70,-70\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"0\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"570\" xratio=\"300\" yratio=\"200\" mratio=\"6\" movedWay=\"1\" movedWayOffset=\"80\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"-35\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"570\" xratio=\"300\" yratio=\"200\" mratio=\"9\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"60\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"-70\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"-40\" way=\"circle_way\" factor=\"1\" endFrame=\"600\" xratio=\"400\" yratio=\"300\" mratio=\"6\" movedWay=\"1\" movedWayOffset=\"70\" />";
str = str + "<object yoffset=\"4.15\" xoffset=\"150\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-55\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"225\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-15\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"4.45\" xoffset=\"325\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"180\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"4.75\" xoffset=\"450\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"180\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"4.95\" xoffset=\"180\" tank=\"marine_1\" mainObj=\"boat_3\" rotate=\"125\" loot=\"miniHealth\" lootXoffset=\"60\" lootYoffset=\"-50\" autoloot=\"0\" />";
str = str + "<object yoffset=\"0.9\" command=\"slideConstant\" factor=\"1.1\" limit=\"6\" />";
str = str + "<object yoffset=\"2.15\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"40\" rotate=\"180\" factor=\"-1\" />";
str = str + "<object yoffset=\"5.8\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"30\" loot=\"fireRate\" lootXoffset=\"0\" lootYoffset=\"30\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.2\" command=\"slideConstant\" factor=\"0.99\" limit=\"4\" />";
str = str + "<object yoffset=\"12.3\" command=\"slideConstant\" factor=\"0.98\" limit=\"0\" />";
str = str + "<object yoffset=\"11.8\" bonus=\"weapon2\" xoffset=\"275\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"-50\" rotate=\"90\" tank=\"emiter\" EC=\"marine_340, marine_0, barr_expl_mm\" ECCount=\"3,3,1\" ECTime=\"250,250,500\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" ECTimeOffset=\"100,100,1\" />";
str = str + "<object yoffset=\"12.2\" xoffset=\"-50\" rotate=\"90\" tank=\"emiter\" EC=\" marine_0, marine_20, barr_expl_mm\" ECCount=\"3,3,1\" ECTime=\"250,250,500\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" ECTimeOffset=\"100,100,1\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"600\" rotate=\"90\" tank=\"emiter\" EC=\"marine_180, marine_200, barr_expl_mm\" ECCount=\"3,3,1\" ECTime=\"250,250,500\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" ECTimeOffset=\"50,50,1\" />";
str = str + "<object yoffset=\"12.3\" xoffset=\"600\" rotate=\"90\" tank=\"emiter\" EC=\"marine_180, marine_160, barr_expl_mm\" ECCount=\"3,3,1\" ECTime=\"250,250,500\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" ECTimeOffset=\"50,50,1\" />";
str = str + "<object yoffset=\"12.4\" xoffset=\"100\" rotate=\"0\" tank=\"emiter\" EC=\"marine_70, marine_90, marine_110, barr_expl_mm\" ECCount=\"3,3,3,1\" ECTime=\"250,250,250,500\" ECXOffset=\"0,0,0,0\" ECYOffset=\"0,0,0,0\" ECTimeOffset=\"150,150,150,1\" />";
str = str + "<object yoffset=\"12.4\" xoffset=\"200\" rotate=\"0\" tank=\"emiter\" EC=\"marine_70, marine_90, marine_110, barr_expl_mm\" ECCount=\"3,3,3,1\" ECTime=\"250,250,250,500\" ECXOffset=\"0,0,0,0\" ECYOffset=\"0,0,0,0\" ECTimeOffset=\"150,150,150,1\" />";
str = str + "<object yoffset=\"12.4\" xoffset=\"300\" rotate=\"0\" tank=\"emiter\" EC=\"marine_70, marine_90, marine_110, barr_expl_mm\" ECCount=\"3,3,3,1\" ECTime=\"250,250,250,500\" ECXOffset=\"0,0,0,0\" ECYOffset=\"0,0,0,0\" ECTimeOffset=\"150,150,150,1\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"390\" tank=\"marine_1\" rotate=\"225\" mainObj=\"tank_2\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"83\" tank=\"marine_1\" rotate=\"140\" mainObj=\"tank_2\" cannonAngle=\"h-45\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"433\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h+75\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"433\" tank=\"marine_1\" rotate=\"425\" mainObj=\"tank_2\" cannonAngle=\"h+75\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"483\" object=\"helipad\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"483\" tank=\"heli3\" movedWayYSpeed=\"4\" movedWayXSpeed=\"-3\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"83\" object=\"store1\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"71\" object=\"store2\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"126\" object=\"dot_2\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"126\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h+0\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"6.75\" xoffset=\"176\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h-40\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"6.75\" xoffset=\"76\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h+40\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"401\" object=\"dot_2\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"401\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h+0\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"6.45\" xoffset=\"451\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h-40\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"6.45\" xoffset=\"351\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h+40\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"8.7\" xoffset=\"89\" object=\"tower\" />";
str = str + "<object yoffset=\"8.7\" xoffset=\"89\" tank=\"empty_base\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"56\" object=\"tower\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"56\" tank=\"empty_base\" />";
str = str + "<object yoffset=\"10.15\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"60\" rotate=\"180\" factor=\"-1\" xoffset=\"550\" />";
str = str + "<object yoffset=\"10.35\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"40\" rotate=\"180\" factor=\"-1\" />";
str = str + "<object yoffset=\"10.65\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"60\" rotate=\"180\" factor=\"1\" xoffset=\"550\" />";
str = str + "<object yoffset=\"10.85\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"40\" rotate=\"180\" factor=\"1\" />";
str = str + "<object yoffset=\"11.9\" xoffset=\"63\" tank=\"marine_1\" rotate=\"140\" mainObj=\"tank_2\" cannonAngle=\"h-60\" flyDistance=\"200\" loot=\"weapon2\" lootXoffset=\"100\" lootYoffset=\"30\" autoloot=\"0\" />";
str = str + "<object yoffset=\"11.75\" xoffset=\"470\" tank=\"marine_1\" rotate=\"220\" mainObj=\"tank_2\" cannonAngle=\"h+65\" flyDistance=\"200\" loot=\"weapon2\" lootXoffset=\"-100\" lootYoffset=\"30\" autoloot=\"0\" />";
str = str + "<object yoffset=\"11.2\" xoffset=\"419\" object=\"palm_6\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"26\" object=\"palm_6\" />";
str = str + "<object yoffset=\"11.6\" xoffset=\"57\" object=\"palm_6\" />";
str = str + "<object yoffset=\"12.2\" xoffset=\"175\" object=\"palm_6\" />";
str = str + "<object yoffset=\"11.7\" xoffset=\"502\" object=\"palm_6\" />";
str = str + "<object yoffset=\"12.1\" xoffset=\"240\" object=\"palm_3\" />";
str = str + "<object yoffset=\"11.4\" xoffset=\"433\" object=\"palm_1\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"83\" object=\"palm_3\" />";
str = str + "<object yoffset=\"12.05\" xoffset=\"93\" object=\"palm_5\" />";
str = str + "<object yoffset=\"12.3\" xoffset=\"475\" object=\"palm_4\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"450\" object=\"palm_3\" />";
str = str + "<object yoffset=\"11.6\" xoffset=\"98\" object=\"palm_2\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"511\" object=\"palm_2\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"530\" object=\"palm_5\" />";
str = str + "<object yoffset=\"11.4\" xoffset=\"409\" object=\"ground_3\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"560\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"150\" object=\"palm_2\" />";
str = str + "<object yoffset=\"10.7\" xoffset=\"182\" object=\"palm_1\" />";
str = str + "<object yoffset=\"10.9\" xoffset=\"236\" object=\"palm_5\" />";
str = str + "<object yoffset=\"10.7\" xoffset=\"232\" object=\"ground_3\" />";
str = str + "<object yoffset=\"10.4\" xoffset=\"89\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"511\" object=\"palm_2\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"425\" object=\"palm_3\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"376\" object=\"ground_3\" />";
str = str + "<object yoffset=\"8.7\" xoffset=\"10\" object=\"palm_2\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"39\" object=\"palm_6\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"47\" object=\"palm_3\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"518\" object=\"palm_4\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"439\" object=\"palm_6\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"536\" object=\"palm_2\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"539\" object=\"palm_1\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"439\" object=\"palm_4\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"474\" object=\"rls2\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"51\" object=\"palm_4\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"137\" object=\"palm_6\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"26\" object=\"palm_3\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"164\" object=\"dock_1\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"115\" object=\"dock_1\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"-2\" object=\"palm_2\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"121\" object=\"palm_6\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"8\" object=\"palm_6\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"51\" object=\"palm_2\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"17\" object=\"palm_3\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"349\" object=\"palm_6\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"387\" object=\"palm_2\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"46\" object=\"palm_3\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"153\" object=\"palm_1\" />";
str = str + "<object yoffset=\"7.6\" xoffset=\"329\" object=\"palm_6\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"386\" object=\"palm_1\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"527\" object=\"palm_6\" />";
str = str + "<object yoffset=\"7.6\" xoffset=\"513\" object=\"palm_3\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"439\" object=\"wood_2\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"423\" object=\"palm_6\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"500\" object=\"palm_4\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"401\" object=\"palm_3\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"454\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"7.6\" xoffset=\"471\" object=\"ground_1\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"364\" object=\"ground_3\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"187\" object=\"palm_6\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"493\" object=\"wood_5\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"200\" object=\"wood_1\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"487\" object=\"wood_4\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"98\" object=\"wood_3\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"519\" object=\"palm_2\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"43\" object=\"wood_5\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"206\" object=\"wood_4\" />";
str = str + "<object yoffset=\"5\" xoffset=\"111\" object=\"wood_3\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"144\" object=\"wood_2\" />";
str = str + "<object yoffset=\"5\" xoffset=\"157\" object=\"palm_2\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"20\" object=\"palm_5\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"108\" object=\"palm_2\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"506\" object=\"palm_3\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"168\" object=\"palm_5\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"222\" object=\"palm_6\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"126\" object=\"palm_4\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"50\" object=\"wood_1\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"253\" object=\"palm_6\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"14\" object=\"palm_3\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"320\" object=\"wood_5\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"483\" object=\"wood_4\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"388\" object=\"wood_3\" />";
str = str + "<object yoffset=\"5\" xoffset=\"413\" object=\"palm_1\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"479\" object=\"palm_2\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"314\" object=\"palm_5\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"59\" object=\"palm_2\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"427\" object=\"palm_3\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"427\" object=\"palm_5\" />";
str = str + "<object yoffset=\"5\" xoffset=\"473\" object=\"palm_6\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"326\" object=\"palm_4\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"327\" object=\"wood_1\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"497\" object=\"palm_2\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"60\" object=\"wood_5\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"223\" object=\"wood_4\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"128\" object=\"wood_3\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"161\" object=\"wood_2\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"37\" object=\"palm_5\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"155\" object=\"palm_2\" />";
str = str + "<object yoffset=\"4\" xoffset=\"367\" object=\"palm_3\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"109\" object=\"palm_5\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"239\" object=\"palm_6\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"140\" object=\"palm_4\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"67\" object=\"wood_1\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"496\" object=\"palm_5\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"429\" object=\"palm_6\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"131\" object=\"wood_2\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"62\" object=\"crater\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"48\" object=\"palm_1\" />";
str = str + "<object yoffset=\"3\" xoffset=\"166\" object=\"palm_3\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"166\" object=\"palm_3\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"55\" object=\"palm_5\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"48\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"2\" xoffset=\"459\" object=\"palm_6\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"434\" object=\"wood_3\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"449\" object=\"wood_1\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"451\" object=\"crater\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"527\" object=\"palm_3\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"465\" object=\"dot_2_explo\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"141\" object=\"wood_1\" />";
str = str + "<object yoffset=\"2\" xoffset=\"96\" object=\"wood_3\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"146\" object=\"palm_6\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"201\" object=\"dot_1_explo\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"191\" object=\"ground_3\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"181\" object=\"wood_2\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"116\" object=\"wood_4\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"55\" object=\"wood_5\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"147\" object=\"palm_6\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"88\" object=\"crater\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"128\" object=\"crater\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"75\" object=\"wood_5\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"163\" object=\"wood_2\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"185\" object=\"palm_5\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"136\" object=\"palm_6\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"55\" object=\"palm_5\" />";
str = str + "<object yoffset=\"0.95\" xoffset=\"0\" object=\"palm_5\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"23\" object=\"palm_2\" />";
str = str + "<object yoffset=\"1\" xoffset=\"24\" object=\"ground_3\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"114\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"95\" object=\"ground_1\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"469\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"520\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"337\" object=\"wood_5\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"500\" object=\"wood_4\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"405\" object=\"wood_3\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"420\" object=\"wood_2\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"429\" object=\"palm_1\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"495\" object=\"palm_2\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"330\" object=\"palm_5\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"409\" object=\"palm_2\" />";
str = str + "<object yoffset=\"4\" xoffset=\"481\" object=\"palm_5\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"490\" object=\"palm_6\" />";
str = str + "<object yoffset=\"3\" xoffset=\"342\" object=\"palm_4\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"81\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"344\" object=\"wood_1\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"473\" object=\"ground_2\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"12\" object=\"ground_1\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"33\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"11.2\" xoffset=\"19\" object=\"ground_1\" />";
str = str + "<object yoffset=\"11.1\" xoffset=\"521\" object=\"ground_2\" />";
str = str + "<object yoffset=\"11.6\" xoffset=\"261\" object=\"ground_1_2\" />";
str = str + "<object yoffset=\"8.65\" xoffset=\"486\" object=\"ground_2\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_6\">";
str = str + "<var name=\"comment\" >They are obviously not rookies, those SEALS, they have been around and all that, but... You should have seen the look in their eyes, Angie, after our little voyage down the Mekong: poisoned arrows, four-year-old children with Russian machine guns, some sort of armored trains... I hope that the men will be all right \u2013 we will be waiting for them tomorrow about a dozen miles upstream.</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"50\" />";
str = str + "<var name=\"playerArmor\" value=\"200\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"playerBoat\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"20\" />";
str = str + "<object name=\"rocket2_1\" tank=\"rocket2_1\" UAADistance=\"60\" UAARotationFactor=\"10\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"8.8\" xoffset=\"350\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"160\" loot=\"miniHealth\" lootXoffset=\"-60\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"275\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"30\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"30\" autoloot=\"0\" />";
str = str + "<object yoffset=\"1.2\" tank=\"boss_jetfighter_1\" xoffset=\"275\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"275\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"1.6\" tank=\"boss_jetfighter_1\" xoffset=\"175\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"175\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"1.9\" tank=\"boss_jetfighter_1\" xoffset=\"375\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"375\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"11.2\" xoffset=\"60\" object=\"helipad\" />";
str = str + "<object yoffset=\"11.2\" xoffset=\"60\" tank=\"heli3\" movedWayYSpeed=\"4\" movedWayXSpeed=\"2\" />";
str = str + "<object yoffset=\"11.8\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"60\" rotate=\"180\" factor=\"1\" xoffset=\"550\" />";
str = str + "<object yoffset=\"12.2\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"40\" rotate=\"180\" factor=\"1\" />";
str = str + "<object yoffset=\"15.4\" tank=\"boss_jetfighter_2\" xoffset=\"-50\" />";
str = str + "<object yoffset=\"15.3\" xoffset=\"175\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"15.0\" tank=\"boss_jetfighter_2\" xoffset=\"50\" />";
str = str + "<object yoffset=\"14.9\" xoffset=\"175\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"15.6\" tank=\"boss_jetfighter_2\" xoffset=\"550\" />";
str = str + "<object yoffset=\"15.5\" xoffset=\"575\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"225\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"30\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"30\" autoloot=\"0\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"325\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"30\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"30\" autoloot=\"0\" />";
str = str + "<object yoffset=\"10.8\" xoffset=\"186\" object=\"tower\" />";
str = str + "<object yoffset=\"10.8\" xoffset=\"186\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"2.65\" xoffset=\"170\" tank=\"marine_1\" rotate=\"-30\" mainObj=\"tank_3\" armor=\"30\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"459\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h+45\" flyDistance=\"150\" armor=\"30\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"219\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h-30\" flyDistance=\"160\" armor=\"30\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"238\" tank=\"marine_1\" rotate=\"165\" mainObj=\"tank_3\" armor=\"30\" />";
str = str + "<object yoffset=\"5\" xoffset=\"463\" tank=\"marine_1\" rotate=\"45\" mainObj=\"tank_2\" cannonAngle=\"h+10\" flyDistance=\"120\" armor=\"30\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"119\" tank=\"marine_1\" rotate=\"135\" mainObj=\"tank_2\" cannonAngle=\"h-60\" flyDistance=\"200\" armor=\"30\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"128\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_3\" armor=\"30\" />";
str = str + "<object yoffset=\"5.65\" xoffset=\"469\" tank=\"marine_1\" rotate=\"175\" mainObj=\"tank_2\" cannonAngle=\"h+35\" flyDistance=\"150\" armor=\"30\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"395\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h+50\" flyDistance=\"150\" armor=\"30\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"170\" tank=\"marine_1\" rotate=\"125\" mainObj=\"tank_3\" armor=\"30\" />";
str = str + "<object yoffset=\"6.65\" xoffset=\"402\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h+30\" flyDistance=\"200\" armor=\"30\" />";
str = str + "<object yoffset=\"8.95\" xoffset=\"493\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_3\" armor=\"30\" />";
str = str + "<object yoffset=\"9.75\" xoffset=\"493\" tank=\"marine_1\" rotate=\"165\" mainObj=\"tank_3\" armor=\"30\" />";
str = str + "<object yoffset=\"10.1\" xoffset=\"38\" tank=\"marine_1\" rotate=\"35\" mainObj=\"tank_2\" cannonAngle=\"h-30\" flyDistance=\"170\" armor=\"30\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"80\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h-40\" flyDistance=\"150\" armor=\"30\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"262\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h-50\" flyDistance=\"170\" armor=\"30\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"170\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_3\" armor=\"30\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"500\" object=\"ground_3\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"521\" object=\"palm_6\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"397\" object=\"palm_6\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"493\" object=\"palm_3\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"208\" object=\"KPP_l\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"208\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"10.4\" xoffset=\"214\" object=\"palm_6\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"129\" object=\"palm_6\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"206\" object=\"dot_2\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"206\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h+0\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"7.05\" xoffset=\"256\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h-40\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"7.05\" xoffset=\"156\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h+40\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"245\" object=\"palm_4\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"400\" object=\"ground_3\" />";
str = str + "<object yoffset=\"10.9\" xoffset=\"136\" object=\"palm_3\" />";
str = str + "<object yoffset=\"10.7\" xoffset=\"74\" object=\"palm_2\" />";
str = str + "<object yoffset=\"10.8\" xoffset=\"12\" object=\"palm_6\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"18\" object=\"palm_6\" />";
str = str + "<object yoffset=\"10.9\" xoffset=\"54\" object=\"palm_6\" />";
str = str + "<object yoffset=\"10.4\" xoffset=\"106\" object=\"palm_4\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"189\" object=\"ground_3\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"42\" object=\"ground_1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"160\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"294\" object=\"KPP_r\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"294\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"387\" object=\"dot_3_explo\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"287\" object=\"palm_3\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"407\" object=\"palm_4\" />";
str = str + "<object yoffset=\"9\" xoffset=\"535\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"8.7\" xoffset=\"515\" object=\"ground_1_1\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"242\" object=\"palm_2\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"139\" object=\"palm_6\" />";
str = str + "<object yoffset=\"8.5\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\" />";
str = str + "<object yoffset=\"8.9\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"-126\" object=\"bridge_1\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"151\" object=\"bridge\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"-126\" object=\"bridge_1_t\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"151\" object=\"bridge_t\" />";
str = str + "<object yoffset=\"8.2\" tank=\"vagon\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" mainObj=\"vagon_4\" />";
str = str + "<object yoffset=\"8.2\" tank=\"vagon\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" mainObj=\"vagon_5\" />";
str = str + "<object yoffset=\"8.2\" tank=\"vagon\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" mainObj=\"vagon_6\" />";
str = str + "<object yoffset=\"8.2\" tank=\"bus_1\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" />";
str = str + "<object yoffset=\"7.9\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\" />";
str = str + "<object yoffset=\"8.3\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"-86\" object=\"bridge_1\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"191\" object=\"bridge\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"-86\" object=\"bridge_1_t\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"191\" object=\"bridge_t\" />";
str = str + "<object yoffset=\"7.55\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_1\" />";
str = str + "<object yoffset=\"7.55\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_2\" />";
str = str + "<object yoffset=\"7.55\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_3\" />";
str = str + "<object yoffset=\"7.55\" tank=\"bus\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"151\" object=\"palm_6\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"158\" object=\"ground_3\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"493\" object=\"palm_1\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"466\" object=\"palm_6\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"473\" object=\"ground_3\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"128\" object=\"palm_3\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"385\" object=\"palm_6\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"487\" object=\"palm_4\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"491\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"232\" object=\"palm_6\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"134\" object=\"palm_1\" />";
str = str + "<object yoffset=\"4\" xoffset=\"103\" object=\"wood_4\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"110\" object=\"wood_3\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"137\" object=\"wood_2\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"181\" object=\"palm_6\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"283\" object=\"palm_5\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"301\" object=\"palm_3\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"41\" object=\"palm_3\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"31\" object=\"palm_2\" />";
str = str + "<object yoffset=\"5\" xoffset=\"477\" object=\"ground_3\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"158\" object=\"ground_3\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"19\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"228\" object=\"ground_2\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"472\" object=\"ground_3\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"182\" object=\"ground_2\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"205\" object=\"ground_2\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_7\">";
str = str + "<var name=\"comment\" >We are all slowly going insane. Especially O\u2019Brien, that damn animal. And you know, I have made up my mind \u2013 we are breaking out of here and going back to the delta this evening. Rumor has it, there will be a nice little party over at the DD 666: booze, Miss July, and they say that Elvis himself might drop by. You do not think that any of us would miss something like that, do you?</var>";
str = str + "<var name=\"playerX\" value=\"400\" />";
str = str + "<var name=\"playerY\" value=\"50\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"playerBoat\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"20\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"11.0\" tank=\"boss_jetfighter_1\" xoffset=\"550\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"550\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"11.4\" tank=\"boss_jetfighter_1\" xoffset=\"0\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />";
str = str + "<object yoffset=\"11.4\" xoffset=\"0\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"14.3\" tank=\"boss_jetfighter_1\" xoffset=\"150\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />";
str = str + "<object yoffset=\"14.3\" xoffset=\"150\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"20.3\" tank=\"boss_jetfighter_1\" xoffset=\"550\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />";
str = str + "<object yoffset=\"20.3\" xoffset=\"550\" object=\"exploder_jet\" />";
str = str + "<object yoffset=\"0.65\" xoffset=\"150\" object=\"KPP_l\" />";
str = str + "<object yoffset=\"0.65\" xoffset=\"150\" tank=\"marine_1\" cannonTimeOffset=\"20\" loot=\"weapon2\" lootXoffset=\"100\" lootYoffset=\"-100\" autoloot=\"0\" />";
str = str + "<object yoffset=\"11.4\" command=\"textBar1\" text=\"attention!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\" />";
str = str + "<object yoffset=\"11.5\" command=\"textBar2\" text=\"the enemy\u2019s aviation is in sight\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\" />";
str = str + "<object yoffset=\"11.6\" command=\"textBar3\" text=\"full speed ahead!!!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\" />";
str = str + "<object yoffset=\"12.05\" xoffset=\"325\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" armor=\"50\" />";
str = str + "<object yoffset=\"12.1\" xoffset=\"325\" object=\"exploder_bomber\" />";
str = str + "<object yoffset=\"12.6\" xoffset=\"225\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" armor=\"50\" />";
str = str + "<object yoffset=\"12.6\" xoffset=\"225\" object=\"exploder_bomber\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"340\" object=\"dock_1\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"290\" object=\"dock_1\" />";
str = str + "<object yoffset=\"1.55\" xoffset=\"280\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"0\" loot=\"weapon2\" lootXoffset=\"-50\" lootYoffset=\"-50\" autoloot=\"0\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"493\" tank=\"marine_1\" rotate=\"105\" endFrame=\"200\" wayCycle=\"2\" mratio=\"2\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"2.05\" xoffset=\"480\" tank=\"marine_1\" rotate=\"120\" endFrame=\"200\" wayCycle=\"2\" mratio=\"2\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"2.05\" xoffset=\"450\" tank=\"marine_1\" rotate=\"140\" endFrame=\"250\" wayCycle=\"2\" mratio=\"4\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"420\" tank=\"marine_1\" rotate=\"137\" endFrame=\"100\" wayCycle=\"2\" mratio=\"2\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"2.15\" xoffset=\"480\" tank=\"marine_1\" rotate=\"165\" endFrame=\"100\" wayCycle=\"2\" mratio=\"4\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"493\" tank=\"marine_1\" rotate=\"155\" endFrame=\"150\" wayCycle=\"2\" mratio=\"2\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"2.25\" xoffset=\"450\" tank=\"marine_1\" rotate=\"175\" endFrame=\"100\" wayCycle=\"2\" mratio=\"4\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"3.55\" xoffset=\"25\" tank=\"marine_1\" rotate=\"85\" endFrame=\"100\" wayCycle=\"2\" mratio=\"3\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"3.75\" xoffset=\"50\" tank=\"marine_1\" rotate=\"-5\" endFrame=\"100\" wayCycle=\"2\" mratio=\"3\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"40\" tank=\"marine_1\" rotate=\"10\" endFrame=\"100\" wayCycle=\"2\" mratio=\"3\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"3.85\" xoffset=\"45\" tank=\"marine_1\" rotate=\"0\" endFrame=\"100\" wayCycle=\"2\" mratio=\"3\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"53\" tank=\"marine_1\" rotate=\"5\" endFrame=\"100\" wayCycle=\"2\" mratio=\"3\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"3.95\" xoffset=\"50\" tank=\"marine_1\" rotate=\"3\" endFrame=\"100\" wayCycle=\"2\" mratio=\"3\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"-110\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"4\" movedWay=\"1\" movedWayOffset=\"110\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"-50\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"4\" movedWay=\"1\" movedWayOffset=\"110\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"455\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-90\" mratio=\"3\" cannonAngle=\"t\" endFrame=\"400\" movedWay=\"1\" movedWayOffset=\"110\" />";
str = str + "<object yoffset=\"0.05\" xoffset=\"120\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"0.3\" xoffset=\"80\" object=\"ground_2\" />";
str = str + "<object yoffset=\"0.3\" xoffset=\"180\" object=\"palm_3\" />";
str = str + "<object yoffset=\"0.4\" xoffset=\"50\" object=\"palm_1\" />";
str = str + "<object yoffset=\"0.45\" xoffset=\"80\" object=\"palm_5\" />";
str = str + "<object yoffset=\"0.5\" xoffset=\"110\" object=\"palm_3\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"50\" object=\"palm_3\" />";
str = str + "<object yoffset=\"0.55\" xoffset=\"90\" object=\"palm_1\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"66\" object=\"palm_6\" />";
str = str + "<object yoffset=\"9.65\" xoffset=\"154\" object=\"palm_6\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"219\" object=\"palm_6\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"168\" object=\"palm_6\" />";
str = str + "<object yoffset=\"9.15\" xoffset=\"203\" object=\"KPP_l\" />";
str = str + "<object yoffset=\"9.15\" xoffset=\"203\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"9.25\" xoffset=\"54\" object=\"KPP\" />";
str = str + "<object yoffset=\"9.25\" xoffset=\"54\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"22\" object=\"palm_3\" />";
str = str + "<object yoffset=\"10.4\" xoffset=\"101\" object=\"palm_6\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"83\" object=\"ground_2\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"193\" object=\"ground_3\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"116\" object=\"tower\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"116\" tank=\"empty_base\" />";
str = str + "<object yoffset=\"10.05\" xoffset=\"83\" object=\"helipad\" />";
str = str + "<object yoffset=\"10.05\" xoffset=\"83\" tank=\"heli3\" movedWayYSpeed=\"5\" movedWayXSpeed=\"2\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"27\" object=\"palm_5\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"24\" object=\"palm_4\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"113\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"7.05\" xoffset=\"240\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"0\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"-30\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"600\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"-30\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"1\" endFrame=\"500\" xratio=\"200\" yratio=\"150\" mratio=\"8\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"0\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"40\" way=\"circle_way\" factor=\"1\" endFrame=\"500\" xratio=\"200\" yratio=\"150\" mratio=\"8\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"8.7\" xoffset=\"340\" tank=\"marine_1\" mainObj=\"ship_big\" rotate=\"180\" bossBar=\"1\" loot=\"fireRate, miniHealth\" lootXoffset=\"-30,-60\" lootYoffset=\"30,50\" autoloot=\"0,0\" />";
str = str + "<object yoffset=\"8.5\" command=\"slideConstant\" factor=\"0.99\" limit=\"1\" />";
str = str + "<object yoffset=\"9.8\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"316\" object=\"dock_2\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"421\" object=\"dock_2\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"421\" object=\"dock_2\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"441\" object=\"dock_1\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"443\" object=\"dock_1\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"421\" object=\"dock_2\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"341\" object=\"dock_1\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"472\" object=\"dock_2\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"393\" object=\"dock_1\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"266\" object=\"dock_1\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"248\" object=\"dock_2\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"248\" object=\"dock_2\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"220\" object=\"dock_1\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"495\" object=\"dock_2\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"460\" object=\"dock_2\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"470\" object=\"dock_1\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"413\" object=\"dock_1\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"391\" object=\"dock_2\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"311\" object=\"dock_1\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"339\" object=\"dock_2\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"339\" object=\"dock_2\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"363\" object=\"dock_1\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"339\" object=\"palm_3\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"598\" object=\"palm_2\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"496\" object=\"palm_3\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"33\" object=\"ground_3\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"175\" object=\"palm_6\" />";
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str = str + "<object yoffset=\"4.5\" xoffset=\"67\" tank=\"empty_base\" />";
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str = str + "<object yoffset=\"2.25\" xoffset=\"447\" object=\"ground_2_1\" />";
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str = str + "<object yoffset=\"17.7\" xoffset=\"198\" tank=\"heli3\" movedWayYSpeed=\"4\" movedWayXSpeed=\"2\" movedWayOffset=\"60\" />";
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str = str + "<object yoffset=\"18.0\" xoffset=\"200\" tank=\"empty_base\" />";
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str = str + "<object yoffset=\"19.0\" xoffset=\"456\" object=\"palm_2\" />";
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str = str + "<object yoffset=\"18.45\" xoffset=\"472\" tank=\"empty_base\" />";
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str = str + "<object yoffset=\"20.05\" xoffset=\"134\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"19.9\" xoffset=\"19\" object=\"palm_6\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"28\" object=\"palm_5\" />";
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str = str + "<object yoffset=\"21.8\" xoffset=\"503\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
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str = str + "<object yoffset=\"22.9\" xoffset=\"475\" object=\"palm_4\" />";
str = str + "<object yoffset=\"22.1\" xoffset=\"22\" object=\"palm_3\" />";
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str = str + "<object yoffset=\"22.7\" xoffset=\"331\" tank=\"empty_base\" />";
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str = str + "<object yoffset=\"22.55\" xoffset=\"267\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
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str = str + "<object yoffset=\"22.45\" xoffset=\"315\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"22.3\" xoffset=\"430\" object=\"palm_6\" />";
str = str + "<object yoffset=\"21.7\" xoffset=\"7\" object=\"palm_6\" />";
str = str + "<object yoffset=\"21.8\" xoffset=\"60\" object=\"palm_2\" />";
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str = str + "<object yoffset=\"21.7\" xoffset=\"125\" object=\"KPP_l\" />";
str = str + "<object yoffset=\"21.7\" xoffset=\"125\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"22.2\" xoffset=\"505\" object=\"palm_3\" />";
str = str + "<object yoffset=\"22.4\" xoffset=\"490\" object=\"palm_4\" />";
str = str + "<object yoffset=\"22.0\" xoffset=\"353\" object=\"ground_2_1\" />";
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str = str + "<object yoffset=\"21.1\" xoffset=\"200\" object=\"dock_1\" />";
str = str + "<object yoffset=\"21.1\" xoffset=\"300\" object=\"dock_1\" />";
str = str + "<object yoffset=\"21.1\" xoffset=\"300\" object=\"dock_2\" />";
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str = str + "<object yoffset=\"21.25\" xoffset=\"275\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"-60\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_8\">";
str = str + "<var name=\"comment\" >An hour ago, we sank a patrol destroyer and its entire insane asylum of a crew on board into the delta. On the other hand, we do have Miss July \u201968 with us now. Or, to be more precise, right now she up in the control cabin with that sailor Edward O\u2019Brien, and they are clearly hitting it off pretty well. Angie, I have to go now \u2013 it looks like things are heating up again... Damn, they are all around us, mother of!</var>";
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str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"playerBoat\" />";
str = str + "<object name=\"childs\">";
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str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"20\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.85\" xoffset=\"0\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"5\" movedWay=\"1\" movedWayOffset=\"100\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"0.95\" xoffset=\"-80\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"5\" movedWay=\"1\" movedWayOffset=\"100\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"180\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-90\" mratio=\"3\" cannonAngle=\"t\" endFrame=\"400\" movedWay=\"1\" movedWayOffset=\"110\" />";
str = str + "<object yoffset=\"1.65\" xoffset=\"-80\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"600\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"1.75\" xoffset=\"380\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-120\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"1.85\" xoffset=\"425\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-90\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"200\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-90\" mratio=\"3\" cannonAngle=\"t\" endFrame=\"400\" movedWay=\"1\" movedWayOffset=\"100\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"600\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"100\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"150\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-90\" mratio=\"3\" cannonAngle=\"t\" endFrame=\"400\" movedWay=\"1\" movedWayOffset=\"100\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"130\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-90\" mratio=\"3\" cannonAngle=\"t\" endFrame=\"400\" movedWay=\"1\" movedWayOffset=\"100\" />";
str = str + "<object yoffset=\"2.05\" xoffset=\"450\" tank=\"marine_s\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"400\" tank=\"marine_s\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"425\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"90\" endFrame=\"50\" mratio=\"2\" />";
str = str + "<object yoffset=\"2.35\" xoffset=\"400\" tank=\"marine_1\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"124\" object=\"tower\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"124\" tank=\"empty_base\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"522\" object=\"palm_6\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"428\" object=\"store2\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"402\" object=\"store1\" />";
str = str + "<object yoffset=\"9.1\" xoffset=\"52\" object=\"palm_6\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"5\" object=\"palm_1\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"106\" object=\"palm_3\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"556\" object=\"palm_3\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"556\" object=\"palm_1\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"520\" object=\"palm_3\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"468\" object=\"tower\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"468\" tank=\"empty_base\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"411\" object=\"store2\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"506\" object=\"house1\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"18\" object=\"palm_2\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"64\" object=\"store2\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"111\" object=\"palm_5\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"142\" object=\"store1\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"496\" object=\"house1\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"406\" object=\"KPP_r\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"406\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"141\" object=\"KPP_l\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"141\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"522\" object=\"palm_6\" />";
str = str + "<object yoffset=\"7\" xoffset=\"53\" object=\"palm_6\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"74\" object=\"house2\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"468\" object=\"palm_4\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"450\" object=\"KPP_r\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"450\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"-44\" object=\"palm_4\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"61\" object=\"palm_1\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"68\" object=\"KPP_l\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"68\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"464\" object=\"palm_3\" />";
str = str + "<object yoffset=\"5\" xoffset=\"321\" object=\"palm_5\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"535\" object=\"palm_6\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"558\" object=\"palm_5\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"412\" object=\"helipad\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"412\" tank=\"heli3\" movedWayYSpeed=\"3\" movedWayXSpeed=\"-2\" />";
str = str + "<object yoffset=\"5\" xoffset=\"481\" object=\"helipad\" />";
str = str + "<object yoffset=\"5\" xoffset=\"481\" tank=\"heli3\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"489\" object=\"store1\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"198\" object=\"rls1\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"57\" object=\"house1\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"122\" object=\"palm_6\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"224\" object=\"palm_4\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"353\" object=\"palm_1\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"282\" object=\"dot_2\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"282\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+0\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"3.45\" xoffset=\"332\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h-40\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"3.45\" xoffset=\"232\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+40\" movedBullet=\"0\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"31\" object=\"palm_6\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"558\" object=\"palm_5\" />";
str = str + "<object yoffset=\"9.8\" xoffset=\"489\" object=\"palm_4\" />";
str = str + "<object yoffset=\"3\" xoffset=\"90\" object=\"KPP_l\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"90\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"55\" object=\"palm_3\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"91\" object=\"palm_5\" />";
str = str + "<object yoffset=\"2.25\" xoffset=\"450\" object=\"palm_6\" />";
str = str + "<object yoffset=\"2\" xoffset=\"397\" object=\"palm_6\" />";
str = str + "<object yoffset=\"2.15\" xoffset=\"359\" object=\"palm_3\" />";
str = str + "<object yoffset=\"2.25\" xoffset=\"517\" object=\"palm_2\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"23\" object=\"palm_5\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"320\" object=\"palm_6\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"23\" object=\"palm_3\" />";
str = str + "<object yoffset=\"9.1\" xoffset=\"552\" object=\"palm_6\" />";
str = str + "<object yoffset=\"2\" xoffset=\"486\" object=\"palm_5\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"320\" object=\"palm_3\" />";
str = str + "<object yoffset=\"8.7\" xoffset=\"20\" object=\"palm_2\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"17\" object=\"palm_1\" />";
str = str + "<object yoffset=\"9\" xoffset=\"600\" object=\"ground_2\" />";
str = str + "<object yoffset=\"9\" xoffset=\"-52\" object=\"ground_2\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"523\" object=\"ground_3\" />";
str = str + "<object yoffset=\"9\" xoffset=\"84\" object=\"ground_3\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"145\" object=\"ground_3\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"-36\" object=\"ground_2\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"547\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"70\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"432\" object=\"ground_2\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"481\" object=\"ground_1\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"79\" object=\"ground_1\" />";
str = str + "<object yoffset=\"6.65\" xoffset=\"498\" object=\"ground_1\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"25\" object=\"ground_1\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"542\" object=\"ground_3\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"471\" object=\"ground_3\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"549\" object=\"ground_1_1\" />";
str = str + "<object yoffset=\"2.95\" xoffset=\"241\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"74\" object=\"ground_2\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"324\" object=\"ground_3\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"469\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"356\" object=\"ground_3\" />";
str = str + "<object yoffset=\"18.7\" xoffset=\"413\" object=\"dock_1\" />";
str = str + "<object yoffset=\"18.7\" xoffset=\"469\" object=\"dock_1\" />";
str = str + "<object yoffset=\"18.9\" xoffset=\"495\" object=\"palm_2\" />";
str = str + "<object yoffset=\"18.6\" xoffset=\"20\" object=\"palm_6\" />";
str = str + "<object yoffset=\"18.4\" xoffset=\"205\" object=\"palm_6\" />";
str = str + "<object yoffset=\"18.8\" xoffset=\"87\" object=\"palm_3\" />";
str = str + "<object yoffset=\"18.4\" xoffset=\"46\" object=\"palm_2\" />";
str = str + "<object yoffset=\"18.1\" xoffset=\"185\" object=\"dock_2\" />";
str = str + "<object yoffset=\"18.2\" xoffset=\"185\" object=\"dock_2\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"67\" object=\"dock_2\" />";
str = str + "<object yoffset=\"18.1\" xoffset=\"67\" object=\"dock_2\" />";
str = str + "<object yoffset=\"18.2\" xoffset=\"67\" object=\"dock_2\" />";
str = str + "<object yoffset=\"18.6\" xoffset=\"158\" object=\"tower\" />";
str = str + "<object yoffset=\"18.6\" xoffset=\"158\" tank=\"empty_base\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"112\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"17\" xoffset=\"19\" object=\"palm_6\" />";
str = str + "<object yoffset=\"16.5\" xoffset=\"116\" object=\"palm_6\" />";
str = str + "<object yoffset=\"16.5\" xoffset=\"49\" object=\"palm_5\" />";
str = str + "<object yoffset=\"17.6\" xoffset=\"492\" object=\"helipad\" />";
str = str + "<object yoffset=\"17.6\" xoffset=\"492\" tank=\"heli3\" movedWayYSpeed=\"4\" movedWayXSpeed=\"-3\" />";
str = str + "<object yoffset=\"17.1\" xoffset=\"513\" object=\"palm_6\" />";
str = str + "<object yoffset=\"16.7\" xoffset=\"512\" object=\"palm_2\" />";
str = str + "<object yoffset=\"16.8\" xoffset=\"359\" object=\"palm_6\" />";
str = str + "<object yoffset=\"16.9\" xoffset=\"275\" object=\"palm_5\" />";
str = str + "<object yoffset=\"17.2\" xoffset=\"445\" object=\"house1\" />";
str = str + "<object yoffset=\"17\" xoffset=\"433\" object=\"helipad\" />";
str = str + "<object yoffset=\"17\" xoffset=\"433\" tank=\"heli3\" movedWayYSpeed=\"2\" />";
str = str + "<object yoffset=\"17.8\" xoffset=\"529\" object=\"palm_5\" />";
str = str + "<object yoffset=\"16.6\" xoffset=\"455\" object=\"palm_1\" />";
str = str + "<object yoffset=\"16.6\" xoffset=\"329\" object=\"tower\" />";
str = str + "<object yoffset=\"16.6\" xoffset=\"329\" tank=\"empty_base\" />";
str = str + "<object yoffset=\"16.3\" xoffset=\"472\" object=\"tower\" />";
str = str + "<object yoffset=\"16.3\" xoffset=\"472\" tank=\"empty_base\" />";
str = str + "<object yoffset=\"16.1\" xoffset=\"313\" object=\"ground_2\" />";
str = str + "<object yoffset=\"15.7\" xoffset=\"510\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"16.5\" xoffset=\"486\" object=\"ground_1\" />";
str = str + "<object yoffset=\"16.1\" xoffset=\"157\" object=\"palm_5\" />";
str = str + "<object yoffset=\"16.2\" xoffset=\"50\" object=\"palm_6\" />";
str = str + "<object yoffset=\"15.4\" xoffset=\"40\" object=\"tower\" />";
str = str + "<object yoffset=\"15.4\" xoffset=\"40\" tank=\"empty_base\" />";
str = str + "<object yoffset=\"14.8\" xoffset=\"0\" object=\"palm_5\" />";
str = str + "<object yoffset=\"14.9\" xoffset=\"208\" object=\"dock_1\" />";
str = str + "<object yoffset=\"14.9\" xoffset=\"155\" object=\"dock_1\" />";
str = str + "<object yoffset=\"15.7\" xoffset=\"223\" object=\"palm_6\" />";
str = str + "<object yoffset=\"15.5\" xoffset=\"107\" object=\"palm_6\" />";
str = str + "<object yoffset=\"16\" xoffset=\"19\" object=\"palm_2\" />";
str = str + "<object yoffset=\"15.1\" xoffset=\"-9\" object=\"palm_3\" />";
str = str + "<object yoffset=\"15.3\" xoffset=\"252\" object=\"palm_1\" />";
str = str + "<object yoffset=\"15.9\" xoffset=\"109\" object=\"palm_4\" />";
str = str + "<object yoffset=\"15.6\" xoffset=\"12\" object=\"palm_5\" />";
str = str + "<object yoffset=\"15.7\" xoffset=\"281\" object=\"store1\" />";
str = str + "<object yoffset=\"15.6\" xoffset=\"176\" object=\"house1\" />";
str = str + "<object yoffset=\"15.8\" xoffset=\"83\" object=\"house2\" />";
str = str + "<object yoffset=\"15\" xoffset=\"69\" object=\"house2\" />";
str = str + "<object yoffset=\"15.8\" xoffset=\"215\" object=\"store2\" />";
str = str + "<object yoffset=\"15.3\" xoffset=\"122\" object=\"rls2\" />";
str = str + "<object yoffset=\"15.9\" xoffset=\"245\" object=\"ground_3\" />";
str = str + "<object yoffset=\"15.7\" xoffset=\"-33\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"15.3\" xoffset=\"72\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"14.5\" xoffset=\"10\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"14.9\" xoffset=\"72\" object=\"ground_1_1\" />";
str = str + "<object yoffset=\"13.5\" xoffset=\"193\" object=\"palm_6\" />";
str = str + "<object yoffset=\"14.1\" xoffset=\"242\" object=\"palm_2\" />";
str = str + "<object yoffset=\"13.3\" xoffset=\"463\" object=\"palm_6\" />";
str = str + "<object yoffset=\"13.8\" xoffset=\"542\" object=\"palm_3\" />";
str = str + "<object yoffset=\"14.1\" xoffset=\"510\" object=\"palm_5\" />";
str = str + "<object yoffset=\"13.7\" xoffset=\"356\" object=\"palm_6\" />";
str = str + "<object yoffset=\"14\" xoffset=\"380\" object=\"helipad\" />";
str = str + "<object yoffset=\"14\" xoffset=\"380\" tank=\"heli3\" movedWayYSpeed=\"4\" />";
str = str + "<object yoffset=\"13.7\" xoffset=\"236\" object=\"helipad\" />";
str = str + "<object yoffset=\"13.7\" xoffset=\"236\" tank=\"heli3\" movedWayYSpeed=\"4\" movedWayXSpeed=\"-1\" />";
str = str + "<object yoffset=\"12.8\" xoffset=\"295\" object=\"dock_1\" />";
str = str + "<object yoffset=\"12.7\" xoffset=\"271\" object=\"dock_2\" />";
str = str + "<object yoffset=\"12.8\" xoffset=\"271\" object=\"dock_2\" />";
str = str + "<object yoffset=\"12.9\" xoffset=\"271\" object=\"dock_2\" />";
str = str + "<object yoffset=\"12.9\" xoffset=\"242\" object=\"dock_1\" />";
str = str + "<object yoffset=\"13.3\" xoffset=\"295\" object=\"helipad\" />";
str = str + "<object yoffset=\"13.3\" xoffset=\"295\" tank=\"heli3\" movedWayYSpeed=\"2\" />";
str = str + "<object yoffset=\"12.9\" xoffset=\"516\" object=\"palm_6\" />";
str = str + "<object yoffset=\"13.1\" xoffset=\"464\" object=\"palm_3\" />";
str = str + "<object yoffset=\"12.7\" xoffset=\"485\" object=\"palm_4\" />";
str = str + "<object yoffset=\"12.5\" xoffset=\"496\" object=\"palm_5\" />";
str = str + "<object yoffset=\"11.4\" xoffset=\"169\" object=\"palm_6\" />";
str = str + "<object yoffset=\"12.2\" xoffset=\"110\" object=\"palm_6\" />";
str = str + "<object yoffset=\"12.5\" xoffset=\"120\" object=\"palm_5\" />";
str = str + "<object yoffset=\"12.3\" xoffset=\"19\" object=\"palm_2\" />";
str = str + "<object yoffset=\"14.3\" xoffset=\"407\" object=\"palm_4\" />";
str = str + "<object yoffset=\"12.4\" xoffset=\"87\" object=\"tower\" />";
str = str + "<object yoffset=\"12.4\" xoffset=\"87\" tank=\"empty_base\" />";
str = str + "<object yoffset=\"12.2\" xoffset=\"156\" object=\"KPP_l\" />";
str = str + "<object yoffset=\"12.2\" xoffset=\"156\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"13.6\" xoffset=\"583\" object=\"ground_2\" />";
str = str + "<object yoffset=\"13.6\" xoffset=\"372\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"12.6\" xoffset=\"323\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"11.8\" xoffset=\"226\" object=\"palm_6\" />";
str = str + "<object yoffset=\"11.8\" xoffset=\"330\" object=\"palm_5\" />";
str = str + "<object yoffset=\"11.6\" xoffset=\"195\" object=\"palm_3\" />";
str = str + "<object yoffset=\"11.7\" xoffset=\"60\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"11.5\" xoffset=\"297\" object=\"palm_4\" />";
str = str + "<object yoffset=\"11.4\" xoffset=\"258\" object=\"dot_3\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"258\" tank=\"empty_base\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"199\" object=\"KPP_r\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"199\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"310\" object=\"KPP_l\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"310\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"11.2\" xoffset=\"255\" object=\"KPP\" />";
str = str + "<object yoffset=\"11.2\" xoffset=\"255\" tank=\"marine_1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"12.5\" xoffset=\"565\" object=\"ground_1\" />";
str = str + "<object yoffset=\"10.9\" xoffset=\"260\" object=\"ground_2\" />";
str = str + "<object yoffset=\"13.1\" xoffset=\"438\" object=\"ground_1_1\" />";
str = str + "<object yoffset=\"13.5\" xoffset=\"186\" object=\"ground_3\" />";
str = str + "<object yoffset=\"14.5\" xoffset=\"461\" object=\"ground_3\" />";
str = str + "<object yoffset=\"17.9\" xoffset=\"592\" object=\"ground_1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_9\">";
str = str + "<var name=\"comment\" >Angie, my girl. Do you remember that photograph I sent you at the very start? The guy to the left of Laserda \u2013 that was Private Moreno. I always thought he was the most slap-dash guy in our entire unit. He kept running his mouth all the time and getting into scuffs with Franco, rest his soul. Well, now they can get back at it again \u2013 up in the heavens. All that we have left to remember Moreno by is his Elvis poster. You know, dear, I am starting to get really sick and tired of all this.</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"bar\" value=\"0\" />";
str = str + "<var name=\"playerY\" value=\"50\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"playerBoat\" />";
str = str + "<object name=\"childs\">";
str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"1.1\" limit=\"6\" />";
str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"20\" />";
str = str + "<object name=\"box\" object=\"box\" />";
str = str + "<object name=\"box_w\" object=\"box\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"-50\" autoloot=\"0\" />";
str = str + "<object name=\"box_f\" object=\"box\" loot=\"fireRate\" lootXoffset=\"0\" lootYoffset=\"-50\" autoloot=\"0\" />";
str = str + "<object name=\"box_h\" object=\"box\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"-50\" autoloot=\"0\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"1.1\" limit=\"6\" />";
str = str + "<object yoffset=\"1.6\" tank=\"ship_cargo\" bossBar=\"1\" EC=\"box,box_h,box,box,box, box,box,box,box,box_f,box,box,box,box,box, box,box,box,box,box,box,box,box_w,box,box\" ECCount=\"10,10,10,10,10, 10,10,10,10,10,10,10,10,10,10 10,10,10,10,10,10,10,10,10,10\" ECTime=\"351,351,351,351,351, 702,702,702,702,702,702,702,702,702,702, 702,702,702,702,702,702,702,702,702,702\" ECXOffset=\"70,-70,70,-70,70, -213,-118,-213,-118,-218,-118,-213,-118,-213,-118, 213,118,213,118,213,118,213,118,213,118\" ECYOffset=\"150,150,150,150,150, -63,45,-63,45,-63,45,-63,45,-63,45, -63,45,-63,45,-63,45,-63,45,-63,45\" ECTimeOffset=\"10,30,50,70,90, 640,620,600,580,560,540,520,500,480,460, 160,180,200,220,240,260,280,300,320,340\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
Frame 7
stop();
_global.levelNum = 0;
Instance of Symbol 749 MovieClip "btn_sound" in Frame 7
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Frame 8
stop();
help_wnd.intro_text.htmlText = _global.envS.textZ.intro;
Frame 9
prebreefFunc();
Frame 10
stop();
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Symbol 7 MovieClip Frame 1
_visible = false;
Symbol 18 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 18 MovieClip Frame 5
gotoAndStop (1);
Symbol 18 MovieClip Frame 10
gotoAndStop (1);
Symbol 18 MovieClip Frame 14
gotoAndStop (1);
Symbol 20 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 24 MovieClip [boss_jetfighter] Frame 1
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 24 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 20 MovieClip "ex3" in Symbol 24 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 20 MovieClip "ex4" in Symbol 24 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 24 MovieClip [boss_jetfighter] Frame 2
makeDie(dd, true, true);
Symbol 24 MovieClip [boss_jetfighter] Frame 10
stop();
Symbol 27 Button
on (press) {
openSite();
}
Symbol 43 MovieClip [ground_2_1] Frame 1
#initclip 92
Object.registerClass("ground_2_1", splashedObject);
#endinitclip
Symbol 49 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 7 MovieClip "ex2" in Symbol 49 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 49 MovieClip [player_base] Frame 2
stop();
makeDie(dd);
Symbol 50 MovieClip [player] Frame 1
#initclip 16
Object.registerClass("player", playerClass);
#endinitclip
Symbol 51 MovieClip [enemy] Frame 1
#initclip 17
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 52 MovieClip [bullet] Frame 1
#initclip 18
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 53 MovieClip [queue] Frame 1
#initclip 19
Object.registerClass("queue", queue);
#endinitclip
Instance of Symbol 8 MovieClip in Symbol 58 MovieClip Frame 1
onClipEvent (load) {
_parent._parent.stop();
pp = (Math.random() * 50) + 50;
step = 0;
}
onClipEvent (enterFrame) {
step++;
if (step >= pp) {
_parent._parent.play();
}
}
Symbol 63 MovieClip [bonus_miniHealth] Frame 1
#initclip 20
Object.registerClass("bonus_miniHealth", bonus);
#endinitclip
Symbol 70 MovieClip Frame 10
stop();
_parent.kill();
Symbol 71 MovieClip [userSplash] Frame 1
#initclip 21
Object.registerClass("userSplash", splashedObject);
#endinitclip
stop();
Symbol 71 MovieClip [userSplash] Frame 16
stop();
Symbol 75 MovieClip [weapon1] Frame 1
#initclip 22
Object.registerClass("weapon1", bulletClass);
#endinitclip
Symbol 106 MovieClip [boul] Frame 15
stop();
this.removeMovieClip();
Symbol 110 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 113 MovieClip [score_ind] Frame 36
this.removeMovieClip();
Symbol 125 MovieClip [player_gun] Frame 1
#initclip 23
Object.registerClass("player_gun", cannon);
#endinitclip
Symbol 176 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 176 MovieClip [explode] Frame 25
stop();
this.removeMovieClip();
Symbol 180 MovieClip [autoExplodePoint] Frame 1
#initclip 24
Object.registerClass("autoExplodePoint", autoExplode);
#endinitclip
Symbol 180 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 180 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 181 MovieClip [emptyShoot] Frame 1
#initclip 25
Object.registerClass("emptyShoot", bulletClass);
#endinitclip
Symbol 185 MovieClip [autoExplodePoint_n] Frame 1
#initclip 26
Object.registerClass("autoExplodePoint_n", autoExplode);
#endinitclip
Symbol 185 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 185 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 190 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 190 MovieClip Frame 5
gotoAndStop (1);
Symbol 190 MovieClip Frame 15
gotoAndStop (1);
Symbol 190 MovieClip Frame 19
gotoAndStop (1);
Symbol 193 MovieClip [weapon2] Frame 1
#initclip 27
Object.registerClass("weapon2", bulletClass);
#endinitclip
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 193 MovieClip [weapon2] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 198 MovieClip [bonus_weapon2] Frame 1
#initclip 28
Object.registerClass("bonus_weapon2", bonus);
#endinitclip
Symbol 203 MovieClip [bonus_fireRate] Frame 1
#initclip 29
Object.registerClass("bonus_fireRate", bonus);
#endinitclip
Symbol 209 MovieClip [ground_1] Frame 1
#initclip 30
Object.registerClass("ground_1", splashedObject);
#endinitclip
Symbol 214 MovieClip [dock_1] Frame 1
#initclip 31
Object.registerClass("dock_1", splashedObject);
#endinitclip
stop();
Symbol 214 MovieClip [dock_1] Frame 2
stop();
Symbol 215 MovieClip [ground_2] Frame 1
#initclip 32
Object.registerClass("ground_2", splashedObject);
#endinitclip
Symbol 219 MovieClip [ground_3] Frame 1
#initclip 33
Object.registerClass("ground_3", splashedObject);
#endinitclip
Symbol 223 MovieClip [dock_2] Frame 1
#initclip 34
Object.registerClass("dock_2", splashedObject);
#endinitclip
stop();
Symbol 223 MovieClip [dock_2] Frame 2
stop();
Symbol 227 MovieClip [helipad] Frame 1
#initclip 35
Object.registerClass("helipad", splashedObject);
#endinitclip
Symbol 258 MovieClip Frame 45
stop();
Symbol 261 MovieClip Frame 45
stop();
Symbol 264 MovieClip [house1] Frame 1
#initclip 36
Object.registerClass("house1", splashedObject);
#endinitclip
stop();
Symbol 264 MovieClip [house1] Frame 16
stop();
Symbol 272 MovieClip [house2] Frame 1
#initclip 37
Object.registerClass("house2", splashedObject);
#endinitclip
stop();
Symbol 272 MovieClip [house2] Frame 16
stop();
Symbol 313 MovieClip [rls1] Frame 1
#initclip 38
Object.registerClass("rls1", splashedObject);
#endinitclip
stop();
Symbol 313 MovieClip [rls1] Frame 16
stop();
Symbol 319 MovieClip [rls2] Frame 1
#initclip 39
Object.registerClass("rls2", splashedObject);
#endinitclip
stop();
Symbol 319 MovieClip [rls2] Frame 16
stop();
Symbol 325 MovieClip [store1] Frame 1
#initclip 40
Object.registerClass("store1", splashedObject);
#endinitclip
stop();
Symbol 325 MovieClip [store1] Frame 16
stop();
Symbol 331 MovieClip [store2] Frame 1
#initclip 41
Object.registerClass("store2", splashedObject);
#endinitclip
stop();
Symbol 331 MovieClip [store2] Frame 16
stop();
Symbol 335 MovieClip [palm_2] Frame 1
#initclip 42
Object.registerClass("palm_2", splashedObject);
#endinitclip
stop();
Symbol 339 MovieClip [palm_1] Frame 1
#initclip 43
Object.registerClass("palm_1", splashedObject);
#endinitclip
stop();
Symbol 343 MovieClip [palm_3] Frame 1
#initclip 44
Object.registerClass("palm_3", splashedObject);
#endinitclip
stop();
Symbol 347 MovieClip [palm_4] Frame 1
#initclip 45
Object.registerClass("palm_4", splashedObject);
#endinitclip
stop();
Symbol 351 MovieClip [palm_5] Frame 1
#initclip 46
Object.registerClass("palm_5", splashedObject);
#endinitclip
stop();
Symbol 355 MovieClip [palm_6] Frame 1
#initclip 47
Object.registerClass("palm_6", splashedObject);
#endinitclip
stop();
Symbol 359 MovieClip [wood_1] Frame 1
#initclip 48
Object.registerClass("wood_1", splashedObject);
#endinitclip
stop();
Symbol 363 MovieClip [wood_2] Frame 1
#initclip 49
Object.registerClass("wood_2", splashedObject);
#endinitclip
stop();
Symbol 367 MovieClip [wood_3] Frame 1
#initclip 50
Object.registerClass("wood_3", splashedObject);
#endinitclip
stop();
Symbol 371 MovieClip [wood_4] Frame 1
#initclip 51
Object.registerClass("wood_4", splashedObject);
#endinitclip
stop();
Symbol 375 MovieClip [wood_5] Frame 1
#initclip 52
Object.registerClass("wood_5", splashedObject);
#endinitclip
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 380 MovieClip [boat_1] Frame 1
onClipEvent (load) {
delay = 8;
}
Instance of Symbol 20 MovieClip "ex2" in Symbol 384 MovieClip [boat_2] Frame 1
onClipEvent (load) {
delay = 8;
}
Instance of Symbol 20 MovieClip "ex2" in Symbol 388 MovieClip [boat_3] Frame 1
onClipEvent (load) {
delay = 8;
}
Instance of Symbol 20 MovieClip "ex2" in Symbol 392 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 8;
}
Instance of Symbol 20 MovieClip "ex3" in Symbol 392 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 20 MovieClip "ex4" in Symbol 392 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 12;
}
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 408 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 410 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 413 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 414 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 415 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 428 MovieClip [ship_cargo] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 428 MovieClip [ship_cargo] Frame 703
gotoAndPlay (1);
Symbol 428 MovieClip [ship_cargo] Frame 704
stop();
makeDie(dd);
Instance of Symbol 20 MovieClip "ex2" in Symbol 428 MovieClip [ship_cargo] Frame 704
onClipEvent (load) {
delay = 8;
}
Instance of Symbol 20 MovieClip "ex3" in Symbol 428 MovieClip [ship_cargo] Frame 704
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 20 MovieClip "ex4" in Symbol 428 MovieClip [ship_cargo] Frame 704
onClipEvent (load) {
delay = 82;
}
Symbol 428 MovieClip [ship_cargo] Frame 734
stop();
Symbol 428 MovieClip [ship_cargo] Frame 735
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 430 MovieClip [boat_player] Frame 1
onClipEvent (load) {
delay = 8;
}
Symbol 464 MovieClip [marine] Frame 1
#initclip 53
Object.registerClass("marine", cannon);
#endinitclip
Symbol 464 MovieClip [marine] Frame 17
gotoAndPlay (1);
Symbol 464 MovieClip [marine] Frame 37
stop();
Symbol 469 MovieClip [human_base] Frame 1
stop();
Symbol 469 MovieClip [human_base] Frame 2
stop();
Symbol 471 MovieClip [playerShoot] Frame 1
#initclip 54
Object.registerClass("playerShoot", bulletClass);
#endinitclip
Symbol 473 MovieClip [gun_rocket] Frame 1
#initclip 55
Object.registerClass("gun_rocket", cannon);
#endinitclip
Symbol 474 MovieClip [gun_1] Frame 1
#initclip 56
Object.registerClass("gun_1", cannon);
#endinitclip
Symbol 487 MovieClip [plane_big_base] Frame 1
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 487 MovieClip [plane_big_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 20 MovieClip "ex3" in Symbol 487 MovieClip [plane_big_base] Frame 1
onClipEvent (load) {
delay = 25;
}
Instance of Symbol 20 MovieClip "ex4" in Symbol 487 MovieClip [plane_big_base] Frame 1
onClipEvent (load) {
delay = 45;
}
Symbol 487 MovieClip [plane_big_base] Frame 2
makeDie(dd, true, true);
Symbol 487 MovieClip [plane_big_base] Frame 20
stop();
Symbol 490 MovieClip [barrel] Frame 1
#initclip 57
Object.registerClass("barrel", splashedObject);
#endinitclip
Symbol 490 MovieClip [barrel] Frame 35
stop();
Symbol 490 MovieClip [barrel] Frame 47
stop();
Symbol 499 MovieClip [plane_jet_base] Frame 1
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 499 MovieClip [plane_jet_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 499 MovieClip [plane_jet_base] Frame 2
stop();
makeDie(dd, true);
Symbol 510 MovieClip [dot_1] Frame 1
#initclip 58
Object.registerClass("dot_1", splashedObject);
#endinitclip
stop();
Symbol 510 MovieClip [dot_1] Frame 16
stop();
Symbol 515 MovieClip [mine] Frame 1
#initclip 59
Object.registerClass("mine", splashedObject);
#endinitclip
stop();
Symbol 515 MovieClip [mine] Frame 13
stop();
Symbol 516 MovieClip [bomb] Frame 1
#initclip 60
Object.registerClass("bomb", splashedObject);
#endinitclip
Symbol 516 MovieClip [bomb] Frame 37
stop();
Symbol 516 MovieClip [bomb] Frame 49
stop();
Symbol 517 MovieClip [ground_1_1] Frame 1
#initclip 61
Object.registerClass("ground_1_1", splashedObject);
#endinitclip
Symbol 523 MovieClip [dot_3] Frame 1
#initclip 62
Object.registerClass("dot_3", splashedObject);
#endinitclip
stop();
Symbol 523 MovieClip [dot_3] Frame 16
stop();
Symbol 529 MovieClip [dot_2] Frame 1
#initclip 63
Object.registerClass("dot_2", splashedObject);
#endinitclip
stop();
Symbol 529 MovieClip [dot_2] Frame 16
stop();
Symbol 534 MovieClip [tower] Frame 1
#initclip 64
Object.registerClass("tower", splashedObject);
#endinitclip
stop();
Symbol 534 MovieClip [tower] Frame 16
stop();
Symbol 538 MovieClip [KPP] Frame 1
#initclip 65
Object.registerClass("KPP", splashedObject);
#endinitclip
stop();
Symbol 538 MovieClip [KPP] Frame 16
stop();
Symbol 542 MovieClip [KPP_l] Frame 1
#initclip 66
Object.registerClass("KPP_l", splashedObject);
#endinitclip
stop();
Symbol 542 MovieClip [KPP_l] Frame 16
stop();
Symbol 546 MovieClip [KPP_r] Frame 1
#initclip 67
Object.registerClass("KPP_r", splashedObject);
#endinitclip
stop();
Symbol 546 MovieClip [KPP_r] Frame 16
stop();
Symbol 548 MovieClip [marine_1] Frame 1
#initclip 68
Object.registerClass("marine_1", cannon);
#endinitclip
Symbol 548 MovieClip [marine_1] Frame 17
gotoAndPlay (1);
Symbol 548 MovieClip [marine_1] Frame 37
stop();
Symbol 550 MovieClip [dot_3_explo] Frame 1
#initclip 69
Object.registerClass("dot_3_explo", splashedObject);
#endinitclip
Instance of Symbol 20 MovieClip "ex2" in Symbol 575 MovieClip [heli1_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 575 MovieClip [heli1_base] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 575 MovieClip [heli1_base] Frame 89
stop();
Symbol 575 MovieClip [heli1_base] Frame 90
stop();
makeDie(dd);
Symbol 579 MovieClip [heli1_shadow] Frame 89
stop();
Symbol 583 MovieClip [ball_fire] Frame 1
#initclip 70
Object.registerClass("ball_fire", bulletClass);
#endinitclip
Symbol 587 MovieClip [bridge] Frame 1
#initclip 71
Object.registerClass("bridge", splashedObject);
#endinitclip
Symbol 588 MovieClip [bridge_1] Frame 1
#initclip 72
Object.registerClass("bridge_1", splashedObject);
#endinitclip
Symbol 592 MovieClip [dot_4] Frame 1
#initclip 73
Object.registerClass("dot_4", splashedObject);
#endinitclip
stop();
Symbol 592 MovieClip [dot_4] Frame 16
stop();
Symbol 596 MovieClip [gun_big] Frame 1
#initclip 74
Object.registerClass("gun_big", cannon);
#endinitclip
Symbol 597 MovieClip [ground_2_2] Frame 1
#initclip 75
Object.registerClass("ground_2_2", splashedObject);
#endinitclip
Symbol 601 MovieClip [vagon_3] Frame 1
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 601 MovieClip [vagon_3] Frame 1
onClipEvent (load) {
delay = 1;
}
Symbol 601 MovieClip [vagon_3] Frame 2
makeDie(dd);
stop();
Symbol 602 MovieClip [vagon_2] Frame 1
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 602 MovieClip [vagon_2] Frame 1
onClipEvent (load) {
delay = 1;
}
Symbol 602 MovieClip [vagon_2] Frame 2
makeDie(dd);
stop();
Symbol 603 MovieClip [vagon_1] Frame 1
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 603 MovieClip [vagon_1] Frame 1
onClipEvent (load) {
delay = 1;
}
Symbol 603 MovieClip [vagon_1] Frame 2
makeDie(dd);
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 610 MovieClip [bus] Frame 1
onClipEvent (load) {
delay = 8;
}
Symbol 611 MovieClip [vagon_6] Frame 1
stop();
Symbol 611 MovieClip [vagon_6] Frame 2
makeDie(dd);
stop();
Symbol 612 MovieClip [vagon_5] Frame 1
stop();
Symbol 612 MovieClip [vagon_5] Frame 2
makeDie(dd);
stop();
Symbol 613 MovieClip [vagon_4] Frame 1
stop();
Symbol 613 MovieClip [vagon_4] Frame 2
makeDie(dd);
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 614 MovieClip [bus_1] Frame 1
onClipEvent (load) {
delay = 8;
}
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 626 MovieClip [tile] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 626 MovieClip [tile] Frame 31
this.removeMovieClip();
Instance of Symbol 20 MovieClip "ex2" in Symbol 627 MovieClip [ship_sub] Frame 1
onClipEvent (load) {
delay = 8;
}
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 627 MovieClip [ship_sub] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 632 MovieClip [dot_2_explo] Frame 1
#initclip 76
Object.registerClass("dot_2_explo", splashedObject);
#endinitclip
Symbol 634 MovieClip [dot_1_explo] Frame 1
#initclip 77
Object.registerClass("dot_1_explo", splashedObject);
#endinitclip
Symbol 636 MovieClip [crater] Frame 1
#initclip 78
Object.registerClass("crater", splashedObject);
#endinitclip
Symbol 637 MovieClip [ground_1_2] Frame 1
#initclip 79
Object.registerClass("ground_1_2", splashedObject);
#endinitclip
Symbol 639 MovieClip [bomb_1] Frame 1
#initclip 80
Object.registerClass("bomb_1", splashedObject);
#endinitclip
Symbol 639 MovieClip [bomb_1] Frame 37
stop();
Symbol 639 MovieClip [bomb_1] Frame 49
stop();
Symbol 640 MovieClip [m_gun] Frame 1
#initclip 81
Object.registerClass("m_gun", cannon);
#endinitclip
Instance of Symbol 20 MovieClip "ex2" in Symbol 645 MovieClip [tank] Frame 1
onClipEvent (load) {
delay = 6;
}
Symbol 649 MovieClip [big_mortira] Frame 1
#initclip 82
Object.registerClass("big_mortira", cannon);
#endinitclip
Symbol 665 MovieClip [plane1_base] Frame 1
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 665 MovieClip [plane1_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 665 MovieClip [plane1_base] Frame 2
stop();
makeDie(dd, true);
Instance of Symbol 20 MovieClip "ex2" in Symbol 666 MovieClip [heli11_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 666 MovieClip [heli11_base] Frame 2
stop();
Symbol 666 MovieClip [heli11_base] Frame 3
stop();
makeDie(dd);
Symbol 674 MovieClip [heli33_base] Frame 1
stop();
Instance of Symbol 20 MovieClip "ex2" in Symbol 674 MovieClip [heli33_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 674 MovieClip [heli33_base] Frame 3
stop();
makeDie(dd);
Instance of Symbol 20 MovieClip "ex2" in Symbol 675 MovieClip [heli3_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 675 MovieClip [heli3_base] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 675 MovieClip [heli3_base] Frame 89
stop();
Symbol 675 MovieClip [heli3_base] Frame 90
stop();
makeDie(dd);
Symbol 676 MovieClip [heli3_shadow] Frame 89
stop();
Symbol 682 MovieClip [rocket] Frame 1
#initclip 83
Object.registerClass("rocket", bulletClass);
#endinitclip
Symbol 688 MovieClip [bomb_2] Frame 1
#initclip 84
Object.registerClass("bomb_2", splashedObject);
#endinitclip
Symbol 688 MovieClip [bomb_2] Frame 37
stop();
Symbol 688 MovieClip [bomb_2] Frame 49
stop();
Symbol 689 MovieClip [bomb_22] Frame 1
#initclip 85
Object.registerClass("bomb_22", splashedObject);
#endinitclip
Symbol 689 MovieClip [bomb_22] Frame 37
stop();
Symbol 689 MovieClip [bomb_22] Frame 49
stop();
Symbol 693 MovieClip [Ball_fire_1] Frame 1
#initclip 86
Object.registerClass("Ball_fire_1", bulletClass);
#endinitclip
Symbol 697 MovieClip [gun_big1] Frame 1
#initclip 87
Object.registerClass("gun_big1", cannon);
#endinitclip
Symbol 701 MovieClip [big_doubleGun] Frame 1
#initclip 88
Object.registerClass("big_doubleGun", cannon);
#endinitclip
Symbol 707 MovieClip [bridge_t] Frame 1
#initclip 89
Object.registerClass("bridge_t", splashedObject);
#endinitclip
Symbol 708 MovieClip [bridge_1_t] Frame 1
#initclip 90
Object.registerClass("bridge_1_t", splashedObject);
#endinitclip
Symbol 709 MovieClip [box] Frame 1
#initclip 91
Object.registerClass("box", splashedObject);
#endinitclip
stop();
Symbol 709 MovieClip [box] Frame 2
stop();
Instance of Symbol 7 MovieClip "codeStopper" in Symbol 710 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 1090 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
startClock = _global.clock;
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function initOffset(bb) {
if (bb == 1) {
bigObject = true;
}
if (bigObject) {
offsetTop = _global.envS.bigTileOffset.top;
offsetBottom = _global.envS.bigTileOffset.bottom;
offsetLeft = _global.envS.bigTileOffset.left;
offsetRight = _global.envS.bigTileOffset.right;
}
}
function check() {
if (_global.noSet(x) || (_global.noSet(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + 400) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (550 - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 550 - offsetRight;
}
}
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (!init) {
return(undefined);
}
myClock++;
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
var startClock = 0;
var myClock = 0;
var bigObject = false;
}
Symbol 1091 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var AADistance, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y;
function movingObject () {
super();
AADistance = _global.envS.unitAutoAimDistance;
if (_global.noSet(AADistance)) {
AADistance = 50;
}
}
function setEnemyToEnemyCollisionFlag(enable, dont_smash) {
if (enable != undefined) {
enable_enemy_to_enemy_collision = enable;
}
if (dont_smash != undefined) {
dont_smash_me_ally = dont_smash;
}
}
function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) {
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local11 = {x:x, y:y};
_parent.localToGlobal(_local11);
var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local10);
var _local20 = _local10.x - _local11.x;
var _local18 = _local10.y - _local11.y;
var _local15 = Math.atan2(_local18, _local20);
speedXY = parseFloat(b);
if (_global.noSet(speedXY)) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local15);
speedY = speedXY * Math.sin(_local15);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
if (!_global.noSet(yr)) {
AADistance = yr;
}
if (!_global.noSet(r)) {
AARatio = r;
}
} else {
if (_global.noSet(a)) {
return(undefined);
}
wayLinkage = a;
if (!_global.noSet(b)) {
wayRatio = b;
}
if (!_global.noSet(xr)) {
xratio = xr;
}
if (!_global.noSet(yr)) {
yratio = yr;
}
if (!_global.noSet(r)) {
rotate = r / _global.PI2;
}
if (!_global.noSet(f)) {
factor = f;
}
if (!_global.noSet(sf)) {
startFrame = sf;
}
if (!_global.noSet(ef)) {
endFrame = ef;
}
if (!_global.noSet(wc)) {
wayCycle = wc;
}
if (!_global.noSet(rbw)) {
rotatedByWay = ((rbw == 1) ? true : false);
}
if (!_global.noSet(mwas)) {
moveWayAtStart = ((mwas == 1) ? true : false);
}
if (!_global.noSet(otp)) {
orientToPath = otp;
}
way = attachMovie(wayLinkage, "way", 100);
line = createEmptyMovieClip("line", 101);
line.createEmptyMovieClip("l", 1);
line._visible = false;
line.l.lineStyle(0, 16711680);
line.l.moveTo(0, 0);
line.l.lineTo(100, 0);
firstStep = startFrame;
if (!_global.noSet(way)) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local12 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local14 = Math.atan2(_local5, _local4);
var _local17 = _local12 * Math.cos(rotate + _local14);
var _local16 = _local12 * Math.sin(rotate + _local14);
} else {
var _local17 = _local4;
var _local16 = _local5;
}
way.x = _local17;
way._x = way.x;
way.y = _local16;
way._y = way.y;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local19 = startFrame;
startFrame = endFrame;
endFrame = _local19;
wayDir = -1;
}
way._xscale = (line._xscale = factor * xratio);
way._yscale = (line._yscale = yratio);
way._rotation = (line._rotation = r);
if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) {
way._visible = false;
}
wayMode = true;
}
} else {
if (!_global.noSet(a)) {
speedX = a;
}
if (!_global.noSet(b)) {
speedY = b;
}
wayMode = false;
}
initMove = true;
if (wayMode) {
oEF();
}
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
if (initMove) {
if (wayMode) {
if ((firstStep != 0) && (moveWayAtStart)) {
way.gotoAndStop(firstStep);
firstStep = 0;
var _local6 = way.klop._x;
var _local15 = way.klop._y;
_local6 = _local6 * factor;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local15 = _local15 * (yratio / 100);
}
if (rotate != 0) {
var _local14 = Math.sqrt((_local6 * _local6) + (_local15 * _local15));
var _local16 = Math.atan2(_local15, _local6);
_local6 = _local14 * Math.cos(rotate + _local16);
_local15 = _local14 * Math.sin(rotate + _local16);
}
way.x = way.x + (-_local6);
way._x = way.x;
way.y = way.y + (-_local15);
way._y = way.y;
var _local20 = way.klop._x;
var _local19 = way.klop._y;
}
var _local5 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local5 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = _local5 + (_local5 - endFrame);
}
if (wayCycle == 3) {
_local5 = startFrame + (_local5 - endFrame);
}
}
if ((wayDir < 0) && (_local5 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = startFrame + (startFrame - _local5);
}
if (wayCycle == 3) {
_local5 = endFrame - (startFrame - _local5);
}
}
if (firstStep != 0) {
_local5 = firstStep;
firstStep = 0;
}
var _local20 = way.klop._x;
var _local19 = way.klop._y;
way.gotoAndStop(_local5);
var _local6 = way.klop._x - _local20;
_local6 = _local6 * factor;
var _local15 = way.klop._y - _local19;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local15 = _local15 * (yratio / 100);
}
if (rotate != 0) {
var _local14 = Math.sqrt((_local6 * _local6) + (_local15 * _local15));
var _local16 = Math.atan2(_local15, _local6);
speedX = _local14 * Math.cos(rotate + _local16);
speedY = _local14 * Math.sin(rotate + _local16);
} else {
speedX = _local6;
speedY = _local15;
}
var _local18 = 0;
var _local17 = 0;
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
speedX = speedX + movedWayXSpeed;
_local18 = -movedWayXSpeed;
if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) {
_local15 = -_root.bg.speedY;
} else {
_local15 = -movedWayYSpeed;
}
speedY = speedY + _local15;
_local17 = -_local15;
}
}
if ((orientToPath == "way") || (orientToPath == "shoot")) {
line.l._rotation = way.klop._rotation;
var _local7 = line.getRect(this);
baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2;
if (wayDir == -1) {
baseRotateCount = baseRotateCount + 180;
}
} else if (orientToPath == "move") {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
} else if (followPlayer) {
var _local11 = {x:x, y:y};
_parent.localToGlobal(_local11);
var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local10);
var _local13 = _local10.x - _local11.x;
var _local12 = _local10.y - _local11.y;
var _local22 = Math.sqrt((_local13 * _local13) + (_local12 * _local12));
var _local8 = Math.atan2(_local12, _local13);
trace(AARatio);
if (!_global.noSet(AARatio)) {
var _local9 = Math.atan2(speedY, speedX) * _global.PI2;
_local9 = _local9 + _global.getAngleDelta(_local9, _local8 * _global.PI2, AARatio);
_local8 = _local9 / _global.PI2;
}
var _local21 = AADistance;
if (_local22 > _local21) {
speedX = speedXY * Math.cos(_local8);
speedY = speedXY * Math.sin(_local8);
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
} else {
followPlayer = false;
}
} else {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way.x = way.x - (speedX + _local18);
way._x = way.x;
way.y = way.y - (speedY + _local17);
way._y = way.y;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
if (_global.noSet(a)) {
a = 0;
}
if (_global.noSet(b)) {
b = 0;
}
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var baseRotateCount = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var moveWayAtStart = true;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
var orientToPath = "move";
var enable_enemy_to_enemy_collision = false;
var dont_smash_me_ally = false;
}
Symbol 1092 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var blinkObject, loot, autoloot, lootXoffset, lootYoffset, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset;
function damagableObject () {
super();
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
loot = new Array();
autoloot = new Array();
lootXoffset = new Array();
lootYoffset = new Array();
}
function initArmor(a) {
startArmor = (armor = a);
}
function initScore(sc) {
if (!_global.noSet(sc)) {
score = sc;
}
}
function initFlags(ih, is, id, im, nc) {
ignoreHit = ((ih == 1) ? true : false);
ignoreSplash = ((is == 1) ? true : false);
ignoreDirect = ((id == 1) ? true : false);
immortal = ((im == 1) ? true : false);
notCount = ((nc == 1) ? true : false);
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (immortal) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
}
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if (childs.length > 0) {
var _local4 = 0;
while (_local4 < childs.length) {
var _local6 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0);
if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) {
var _local8 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0);
var _local7 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0);
_local6.moveTo(_x + _local8, _y + _local7);
}
_local4++;
}
}
var _local4 = 0;
while (_local4 < loot.length) {
var _local9 = autoloot[_local4];
var _local10 = lootXoffset[_local4];
var _local11 = lootYoffset[_local4];
var _local5 = loot[_local4];
if (_local9) {
_global.makeBonusAnimation(_local5, _root.bg.player);
_root.bg.player.applyBonus(_local5);
} else {
var _local14 = _root.bg.bnz.getNextHighestDepth();
var _local12 = _root.bg.bnz.attachMovie("bonus_" + _local5, "b" + _local14, _local14);
_global.bonusObjects.push(_local12);
_local12._x = _x + _local10;
_local12._y = _y + _local11;
_local12.bonusType = _local5;
_local12.inQueue();
_local12._alpha = (_local12._xscale = (_local12._yscale = 2));
_local12.onEnterFrame = _global.getOn;
}
_local4++;
}
if (soundKills != "none") {
if (_global.noSet(soundKills)) {
_global.sound.play(_global.envS.soundKills, x, flag);
} else {
var _local13 = soundKills.split(",");
if (_local13.length == 0) {
_local13 = [soundKills];
}
var _local15 = Math.floor(Math.random() * _local13.length);
_global.sound.play(_global.trim(_local13[_local15]), x, flag);
}
}
if (score != 0) {
var _local14 = _root.bg.bnzFX.getNextHighestDepth();
var _local12 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local14, _local14);
_local12.ins.tf.text = score * _global.comboFactor;
_global.levelScore = _global.levelScore + (score * _global.comboFactor);
_root.gui.score.text = _global.levelScore;
_local12._alpha = 70;
_local12._x = _x;
_local12._y = _y;
}
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
}
function oEF() {
if (blinkFlag) {
var _local12 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local11 = Math.floor(blinkCounter / blinkStep);
if (_local12 != _local11) {
var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local11 % 2) == 1) {
_local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount));
_local10.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local10.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local10.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local10);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
if (live) {
var _local5 = 0;
while (_local5 < emitC.length) {
if (eCCount[_local5] > 0) {
var _local6 = eCTimeOffset[_local5];
if (_global.noSet(_local6)) {
_local6 = 0;
}
if (((myClock + _local6) % eCTime[_local5]) == 0) {
var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0);
eCCount[_local5]--;
if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) {
var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0);
var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0);
_local7.moveTo(_x + _local9, _y + _local8);
}
}
}
_local5++;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
function initLoot(lo, lox, loy, al) {
if (!_global.noSet(lo)) {
loot = _global.prepareArrayString(lo);
}
if (!_global.noSet(lox)) {
lootXoffset = _global.prepareArrayNum(lox);
}
if (!_global.noSet(loy)) {
lootYoffset = _global.prepareArrayNum(loy);
}
if (!_global.noSet(al)) {
autoloot = _global.prepareArrayBool(al);
}
}
function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) {
if (!_global.noSet(chi)) {
childs = _global.prepareArrayString(chi);
}
if (!_global.noSet(dx)) {
childDX = _global.prepareArrayNum(dx);
}
if (!_global.noSet(dy)) {
childDY = _global.prepareArrayNum(dy);
}
if (!_global.noSet(ec)) {
emitC = _global.prepareArrayString(ec);
}
if (!_global.noSet(ecc)) {
eCCount = _global.prepareArrayNum(ecc);
}
if (!_global.noSet(ect)) {
eCTime = _global.prepareArrayNum(ect);
}
if (!_global.noSet(ecto)) {
eCTimeOffset = _global.prepareArrayNum(ecto);
}
if (!_global.noSet(ecxo)) {
eCXOffset = _global.prepareArrayNum(ecxo);
}
if (!_global.noSet(ecyo)) {
eCYOffset = _global.prepareArrayNum(ecyo);
}
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var directDamage = 0;
var soundKills = "";
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = false;
var score = 0;
}
Symbol 1093 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue;
function tankClass () {
super();
}
function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) {
if (!live) {
return(undefined);
}
if (bb === 1) {
bossBarFlag = true;
}
if (tp === 1) {
top = true;
}
initScore(sc);
if (bossBarFlag) {
_root.bossBar.bar._xscale = 100;
_root.bossBar._visible = true;
_root.bossBar._alpha = 0;
_root.bossBar.onEnterFrame = _global.alphaIn;
}
base = attachMovie(a, "base", 1);
body = base.body;
hitBody = base.hitBody;
if (_global.noSet(hitBody)) {
hitBody = base.body;
}
body._visible = false;
hitBody._visible = false;
var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2));
if (_global.noSet(_local8)) {
gunHolder = this;
} else {
gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth());
}
norot = ((norot == 1) ? true : false);
if (!norot) {
base._rotation = _global.envS.defaultRotation;
}
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local5 = _global.prepareArrayString(b);
var _local4 = 0;
while (_local4 < _local5.length) {
cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4});
_local4++;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
if ((!_global.noSet(sha)) && (top)) {
shadowStr = sha;
_local8 = _parent._parent.shadows;
if (_global.noSet(_local8)) {
_local8 = _parent.shadows;
}
shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth());
SolarX = _global.envS.SolarX;
SolarY = _global.envS.SolarY;
SolarXFactor = _global.envS.SolarXFactor;
SolarYFactor = _global.envS.SolarYFactor;
shadow._rotation = base._rotation;
shadow._xscale = (shadow._yscale = 70);
}
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca) {
if (!live) {
return(undefined);
}
var _local18 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local13 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local20 = _global.prepareArrayNum(bs);
var _local14 = _global.prepareArrayString(dd);
var _local21 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local15 = _global.prepareArrayNum(am);
var _local10 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local16 = _global.prepareArrayNum(fd);
var _local12 = _global.prepareArrayNum(bd);
var _local17 = _global.prepareArrayNum(mb);
var _local8 = _global.prepareArrayNum(pa);
var _local11 = _global.prepareArrayNum(pd);
var _local9 = _global.prepareArrayString(ca);
var _local19 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local5[_local3]), _global.trim(_local13[_local3]), _global.trim(_local4[_local3]), _global.trim(_local20[_local3]), _global.trim(_local14[_local3]), _global.trim(_local21[_local3]), _global.trim(_local6[_local3]), _global.trim(_local15[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local16[_local3]), _global.trim(_local12[_local3]), _global.trim(_local17[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local19[_local3]));
_local3++;
}
rotateGun();
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca) {
if (!live) {
return(undefined);
}
var _local18 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local13 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local20 = _global.prepareArrayNum(bs);
var _local14 = _global.prepareArrayString(dd);
var _local21 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local15 = _global.prepareArrayNum(am);
var _local10 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local16 = _global.prepareArrayNum(fd);
var _local12 = _global.prepareArrayNum(bd);
var _local17 = _global.prepareArrayNum(mb);
var _local8 = _global.prepareArrayNum(pa);
var _local11 = _global.prepareArrayNum(pd);
var _local9 = _global.prepareArrayString(ca);
var _local19 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local5[_local3]), _global.trim(_local13[_local3]), _global.trim(_local4[_local3]), _global.trim(_local20[_local3]), _global.trim(_local14[_local3]), _global.trim(_local21[_local3]), _global.trim(_local6[_local3]), _global.trim(_local15[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local16[_local3]), _global.trim(_local12[_local3]), _global.trim(_local17[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local19[_local3]));
_local3++;
}
}
function oEF() {
var _local4 = x;
var _local3 = y;
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
moveShadow();
}
function moveShadow() {
if (!_global.noSet(shadow)) {
shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX;
shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY;
shadow._rotation = base._rotation;
}
}
function rotateBase() {
if ((!_global.noSet(target)) && (orientToPath == "shoot")) {
var _local4 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local4);
var _local3 = {x:x, y:y};
_parent.localToGlobal(_local3);
var _local5 = cannons[0].cannonAngleType;
switch (_local5) {
case "t" :
baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90;
break;
case "w" :
baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90;
break;
case "h" :
baseRotation = cannons[0].cannonAngle + 180;
}
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
} else if (!((speedX == 0) && (speedY == 0))) {
baseRotation = baseRotateCount + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
}
}
function rotateGun() {
if (_global.noSet(target)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3++;
}
} else {
var _local6 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local6);
var _local3 = 0;
while (_local3 < cannons.length) {
var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local4);
var _local5 = cannons[_local3].cannonAngleType;
switch (_local5) {
case "t" :
cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "w" :
cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "h" :
cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
_local3++;
}
}
}
function bang(obj) {
if (!live) {
return(false);
}
var _local4 = false;
var _local2 = 0;
while (_local2 < cannons.length) {
var _local3 = cannons[_local2].bang(obj);
_local4 = _local4 || (_local3);
_local2++;
}
return(_local4);
}
function destroy(flag) {
if (top) {
var _local10 = _root.bg.fxTop;
} else {
var _local10 = _root.bg.fx;
}
var _local7 = 1;
var _local8 = _local10.getNextHighestDepth();
var _local9 = base;
if (_global.noSet(_local9.ex1)) {
_local9 = cannons[0];
}
while (!_global.noSet(_local9["ex" + _local7])) {
var _local6 = _local9["ex" + _local7];
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5.target = this;
_local5.target_mc = _local6;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local8++;
_local7++;
}
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
if (dieImmediatly) {
deathFromOutside = false;
}
super.destroy(flag);
if (!deathFromOutside) {
shadow.removeMovieClip();
}
kill();
}
function kill() {
shadow.removeMovieClip();
if (bossBarFlag) {
_root.bossBar.step = 0;
_root.bossBar.maxStep = 30;
_root.bossBar._alpha = 100;
_root.bossBar.onEnterFrame = _global.alphaOut;
}
if (gunHolder != this) {
var _local6 = cannons[0]._currentframe;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) {
gunHolder.removeMovieClip();
}
super.kill();
} else {
initMove = false;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
}
base.gotoAndPlay("die");
outQueue();
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
if (bossBarFlag) {
_root.bossBar.bar._xscale = (100 * armor) / startArmor;
}
}
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
var top = false;
var shadowStr = "";
var SolarX = 275;
var SolarY = 200;
var SolarXFactor = 1;
var SolarYFactor = 1;
}
Symbol 1094 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, speedX, speedY, moveBy, gunHolder, _rotation, rotateGun, init, initMove, armor, startBlink, live, x;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
XspeedFactor = _global.playerS.XspeedFactor;
YspeedFactor = _global.playerS.YspeedFactor;
rotationFactor = _global.playerS.rotationFactor;
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)));
}
function initTank(a, b, c, ar, wb, sh, msh, mar, sha) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb, false, 1, sha);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4++;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
}
function oEF() {
if (_global.userControlled) {
var _local11 = 0;
var _local10 = 0;
if (Key.isDown(37) || (Key.isDown(65))) {
_local11 = -baseSpeedX;
}
if (Key.isDown(39) || (Key.isDown(68))) {
_local11 = baseSpeedX;
}
if (Key.isDown(38) || (Key.isDown(87))) {
_local10 = -baseSpeedY;
}
if (Key.isDown(40) || (Key.isDown(83))) {
_local10 = baseSpeedY;
}
speedX = speedX + ((_local11 - speedX) / XspeedFactor);
speedY = speedY + ((_local10 - speedY) / YspeedFactor);
if (Math.abs(speedX) < 0.3) {
speedX = 0;
}
if (Math.abs(speedY) < 0.3) {
speedY = 0;
}
} else {
speedX = speedX + ((-speedX) / (XspeedFactor * 2));
speedY = speedY + ((-speedY) / YspeedFactor);
}
var _local9 = Math.floor(speedX / 3) + 10;
if (_local9 < 1) {
_local9 = 1;
}
if (_local9 > base.vis._totalframes) {
_local9 = base.vis._totalframes;
}
base.vis.gotoAndStop(_local9);
if (recoilTimer < _global.playerS.recoilLength) {
recoilTimer++;
var _local13 = recoilAngle / _global.PI2;
var _local12 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1));
moveBy((_local12 * Math.cos(_local13)) / recoilTimer, (_local12 * Math.sin(_local13)) / recoilTimer);
}
super.oEF();
gunHolder._rotation = 0;
_rotation = (shadow._rotation = (base._rotation = 0));
rotateGun();
var _local14 = cannons[0]._rotation;
if (!(init && (initMove))) {
return(undefined);
}
if (_global.userControlled) {
if (autoFire) {
if (bang(1)) {
viewWeapons();
recoilAngle = _local14 + 90;
recoilTimer = 0;
_global.rezults.shots++;
if ((cannons[0].currentGun == 1) && (cannons[0].gunZ[1].amount == 0)) {
applyBonus("weapon1");
}
}
}
}
var _local7 = 0;
while (_local7 < cannons[0].gunZ.length) {
var _local5 = cannons[0].gunZ[_local7];
if (_local5.reload) {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime);
} else {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime);
}
if (_local6 > 100) {
var _local6 = 100;
}
var _local8 = _root.lbar["w" + _local7].ico;
if ((_local6 < 100) || (_local8._currentframe <= 50)) {
_local8.gotoAndPlay(Math.ceil(_local6 / 2));
}
_local7++;
}
}
function viewWeapons() {
_root.gui.rockets.tf.text = cannons[0].gunZ[1].amount;
_root.gui.amount.text = cannons[0].gunZ[1].amount;
}
function check() {
super.check();
}
function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function showWeapon() {
_root.gui.weaponIndicator.gotoAndStop(weaponNum + 1);
_root.gui.weaponPowerUps.gotoAndStop(weaponPowerup + 1);
_root.gui.weaponIndicator.n = 0;
_root.gui.weaponPowerUps.n = 0;
}
function onMouseDown() {
if (_global.userControlled) {
autoFire = true;
}
}
function onMouseUp() {
if (_global.userControlled) {
autoFire = false;
}
}
function bang(obj) {
var _local3 = super.bang(obj);
if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon();
}
return(_local3);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function changeShield(delta) {
shield = shield + delta;
if (shield > maxShield) {
shield = maxShield;
}
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (delta < 0) {
_global.comboNumber = 0;
_global.actualComboNumber = 0;
_global.comboTimer = -100000;
_global.comboFactor = 1;
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
var _local5 = Math.ceil(delta / 2);
if ((-_local5) > shield) {
_local5 = -shield;
}
var _local6 = delta - _local5;
changeShield(_local5);
} else {
var _local5 = 0;
var _local6 = delta;
}
super.changeArmor(_local6);
}
function destroy() {
_global.gameOver = true;
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].removeMovieClip();
_local4++;
}
super.destroy(true);
}
function applyBonus(type) {
startBlink("takebonus");
switch (type) {
case "speed" :
_global.sound.play("upgrade", x);
baseSpeedX = startBaseSpeedX * 2;
baseSpeedY = startBaseSpeedY * 2;
_root.gui.speed.gotoAndStop(2);
break;
case "miniHealth" :
_global.sound.play("health", x);
changeArmor(startArmor / 5);
showArmor();
break;
case "weapon1" :
_global.sound.play("upgrade", x);
cannons[0].changeGun(0);
cannons[0].gunZ[1].amount = 0;
viewWeapons();
break;
case "weapon2" :
_global.sound.play("upgrade", x);
cannons[0].changeGun(1);
cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + _global.envS.addingGrenades;
viewWeapons();
break;
case "double" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].nuke = true;
cannons[0].gunZ[0].doubleDamage = true;
cannons[0].gunZ[0].bulletType = "playerShoot2";
showWeapon();
_root.gui.double.gotoAndStop(2);
break;
case "fireRate" :
_global.sound.play("upgrade", x);
var _local5 = 0;
while (_local5 < cannons.length) {
var _local4 = 0;
while (_local4 < cannons[_local5].gunZ.length) {
cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 1.5;
cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 1.5;
_local4++;
}
_local5++;
}
_root.gui.fireRate.gotoAndStop(2);
showWeapon();
}
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var XspeedFactor = 0;
var YspeedFactor = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
var weaponNum = 0;
var weaponPowerup = 0;
}
Symbol 1095 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor;
function enemyClass () {
super();
score = _global.envS.defaultScore;
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del, mb, pa, pd) {
super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba);
if (!_global.noSet(ai)) {
this.ai = ai;
}
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
}
function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) {
if (!_global.noSet(dir)) {
directdamage = dir;
}
super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc);
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function destroy(flag) {
_global.countCombo(true);
super.destroy(flag);
}
var ai = 0;
var directdamage = -100;
}
Symbol 1096 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
autoAimDistance = _global.envS.autoAimDistance;
if (_global.noSet(autoAimDistance)) {
autoAimDistance = 50;
}
passageAbility = 1;
hited = new Array();
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (550 - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill(flag) {
if ((type == "torpedoe") && (flag)) {
var _local5 = _root.bg.fx;
var _local6 = _local5.getNextHighestDepth();
var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6);
_local4._x = x;
_local4._y = y;
}
removeFromArray();
super.kill();
}
function alreadyHited(mc) {
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(true);
}
_local2++;
}
return(false);
}
function addEnemy(mc) {
passageAbility--;
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(false);
}
_local2++;
}
hited.push(mc);
return(true);
}
function passageDone() {
if (passageAbility <= 0) {
return(true);
}
return(false);
}
function oEF() {
if (type == "torpedoe") {
if (myClock < _global.torpedoeSettings.fallTime) {
speedX = speedX * _global.torpedoeSettings.startXSpeedFactor;
_xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime));
} else if (myClock == _global.torpedoeSettings.fallTime) {
mode = true;
speedX = 0;
gotoAndStop(2);
_xscale = (_yscale = 100);
var _local9 = _root.bg.tiles.getNextHighestDepth();
var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9);
_local6._x = x;
_local6._y = y;
_local6._xscale = (_local6._yscale = 10);
_local6._alpha = 25;
_global.sound.play("torpedoe_boul", x);
} else {
speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor);
}
}
if (flySteps != 0) {
var _local11 = (_global.clock - startClock) + 1;
var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10);
} else if (bulletDir != "d") {
if (bulletDir == "a") {
tx = target._x;
ty = target._y;
}
var _local5 = _rotation;
var _local8 = tx - _x;
var _local7 = ty - _y;
var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7));
var _local13 = Math.atan2(_local7, _local8) * _global.PI2;
_local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor);
_rotation = _local5;
_local5 = _local5 / _global.PI2;
speedX = (-bulletSpeed) * Math.sin(_local5);
speedY = bulletSpeed * Math.cos(_local5);
if ((_local9 < autoAimDistance) && (bulletDir == "s")) {
bulletDir = "d";
}
} else if (movedBullet) {
var _local10 = speedY;
speedY = speedY - _root.bg.speedY;
}
passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY));
if (_global.clock != startClock) {
super.oEF();
}
if (movedBullet) {
speedY = _local10;
}
if (!_global.noSet(maxDistance)) {
if (passedDistance >= maxDistance) {
kill();
}
}
}
var __damage = 0;
var flySteps = 0;
var flyMinScale = 0;
var bulletDir = "d";
var tx = 0;
var ty = 0;
var bulletSpeed = 0;
var bulletFactor = 5;
var type = "";
var mode = false;
var passedDistance = 0;
}
Symbol 1097 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (_global.noSet(priority)) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3--;
}
_local3++;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 1098 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject
{
var x, _x, y, _y;
function bonus () {
super();
}
function oEF() {
x = Math.round(_x);
y = Math.round(_y);
super.oEF();
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bonusObjects.length) {
if (_global.bonusObjects[_local3] == this) {
_global.bonusObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill() {
removeFromArray();
super.kill();
}
var bonusType = "";
}
Symbol 1099 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject
{
var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay;
function splashedObject () {
super();
_global.staticObjects.push(this);
if (_global.noSet(hitBody)) {
hitBody = body;
}
body._visible = false;
hitBody._visible = false;
if (_global.envS.debug != 1) {
spl._visible = false;
}
}
function initSplash(sd, dr, delay, flag) {
if (_global.noSet(flag)) {
flag = false;
}
splashDamage = sd;
damageRadius = dr;
splashDelay = delay;
if (!flag) {
spl._xscale = (spl._yscale = dr);
} else {
_xscale = (_yscale = dr);
}
}
function destroy() {
_global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!");
if (armor <= 0) {
if (!notCount) {
_global.rezults.items++;
}
}
super.destroy();
gotoAndPlay("destroy");
var _local9 = 1;
var _local10 = _root.bg.fx;
while (!_global.noSet(this["p" + _local9])) {
var _local6 = this["p" + _local9];
var _local8 = _local10.getNextHighestDepth();
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = _local6._rotation;
_local5._xscale = _local6._xscale;
_local5._yscale = _local6._yscale;
_local5.target = this;
_local5.target_mc = _local6;
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local9++;
}
var _local7 = 0;
while (_local7 < _global.staticObjects.length) {
if (_global.staticObjects[_local7] == this) {
_global.staticObjects.splice(_local7, 1);
break;
}
_local7++;
}
}
function kill() {
var _local4 = 0;
while (_local4 < _global.staticObjects.length) {
if (_global.staticObjects[_local4] == this) {
_global.staticObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function oEF() {
super.oEF();
}
}
Symbol 1100 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if (_global.noSet(_local5) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_global.noSet(_local5)) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
firesAssoc = new Object();
fireNum = 1;
_local4 = 0;
_local4++;
while (this["shoot" + _local4]) {
fires.push(this["shoot" + _local4]);
firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4];
}
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, to) {
gunZ.push(new weapon(this, gunZ.length));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to);
if (_global.noSet(ca)) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
cannonAngle = parseFloat(ca.substr(1, 100));
if (_global.noSet(cannonAngle)) {
cannonAngle = 0;
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) {
if (_global.noSet(angle)) {
angle = 0;
}
var _local23 = fireNum;
if (fires.length > 1) {
fireNum++;
}
if (fireNum > fires.length) {
fireNum = 1;
}
var _local18 = fireNum;
if (obj == 1) {
if (!_global.noSet(firePoint)) {
var _local8 = firesAssoc[firePoint];
} else {
var _local8 = fires[_local18 - 1];
}
} else {
var _local8 = fires[_local18 - 1];
}
if (_local8._currentframe == 1) {
_local8.gotoAndPlay(bt);
}
if (gunObj.bulletTopLevel == 0) {
var _local15 = _root.bg.shots;
}
if (gunObj.bulletTopLevel == 1) {
var _local15 = _root.bg.shotsTop;
}
var _local21 = _local15.getNextHighestDepth();
var _local4 = _local15.attachMovie(bt, "f" + _local21, _local21);
_local4.movedBullet = gunObj.movedBullet;
var _local19 = ((_rotation - 90) + angle) + parent.gunHolder._rotation;
var _local6 = _local19 / _global.PI2;
_local4._rotation = _local19 - 90;
var _local7 = {x:_local8._x, y:_local8._y};
localToGlobal(_local7);
var _local10 = {x:_local7.x, y:_local7.y};
_local4._parent.globalToLocal(_local7);
_local4.moveTo(_local7.x, _local7.y);
_local4.flySteps = gunObj.flySteps;
_local4.flyMinScale = gunObj.flyMinScale;
_local4.inQueue(60);
if (gunObj.flySteps == 0) {
if (bt == "torpedoe") {
_local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed);
} else {
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
if ((cannonAngleType != "t") && (bulletDir != "d")) {
_local4.bulletDir = bulletDir;
if (!_global.noSet(bulletFactor)) {
_local4.bulletFactor = bulletFactor;
}
_local4.target = parent.target;
_local4.tx = parent.target._x;
_local4.ty = parent.target._y;
_local4.bulletSpeed = bs;
}
}
} else {
_local4._rotation = 0;
if (obj == 1) {
var _local12 = _root._xmouse - _local10.x;
var _local11 = _root._ymouse - _local10.y;
var _local20 = Math.sqrt((_local12 * _local12) + (_local11 * _local11));
_local6 = Math.atan2(_local11, _local12);
var _local22 = ((parent.base._xmouse > 0) ? 1 : -1);
_local6 = _local6 + ((_local22 * angle) / _global.PI2);
_local4.setMotion((_local20 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local20 * Math.sin(_local6)) / (gunObj.flySteps - 1));
}
if (obj == 0) {
if (cannonAngleType == "t") {
var _local13 = {x:parent.target._x, y:parent.target._y};
_local4._parent.localToGlobal(_local13);
_local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1));
} else {
bs = gunObj.flyDistance / (gunObj.flySteps - 1);
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
}
}
}
_local4.damage = dm;
_local4.maxDistance = pd;
_local4.object = obj;
_local4.type = bt;
_local4.passageAbility = passageAbility;
_local4.fireAngle = _local6;
if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) {
_local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1);
_local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1);
_local4.splashDelay = gunObj.splashDelay;
}
return(_local4);
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
_global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon);
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var currentGun = 0;
}
Symbol 1101 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale;
function weapon (target, nu) {
myObj = target;
myNum = nu;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) {
if (_global.noSet(bt)) {
return(undefined);
}
if (_global.noSet(to)) {
to = 0;
}
flySteps = parseInt(fs);
if (_global.noSet(flySteps)) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (_global.noSet(flyMinScale)) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (_global.noSet(flyDistance)) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (!_global.noSet(bt)) {
bulletType = bt;
}
if (!_global.noSet(bs)) {
bulletSpeed = bs;
}
if (_global.noSet(am)) {
amount = -100;
} else {
amount = am;
}
if (!_global.noSet(tl)) {
bulletTopLevel = tl;
}
if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) {
bulletTopLevel = 0;
}
if (_global.noSet(dd)) {
bulletDir = "d";
} else {
bulletDir = dd;
}
if (!_global.noSet(br)) {
bulletFactor = br;
}
if (!_global.noSet(mb)) {
movedBullet = ((mb == 1) ? true : false);
}
if (_global.noSet(pa)) {
bulletPassageAbility = 1;
} else {
bulletPassageAbility = pa;
}
if (_global.noSet(pd)) {
pointsDistance = 1000;
} else {
pointsDistance = pd;
}
damage = bd;
reload = true;
to = parseInt(to);
if (_global.noSet(to)) {
to = 0;
}
bangTime = _global.clock + to;
if (_global.noSet(pts)) {
pointsUsed = new Array();
var _local3 = 0;
while (_local3 < myObj.fires.length) {
pointsUsed.push(myObj.fires[_local3]._name);
_local3++;
}
} else {
pointsUsed = _global.prepareArrayString(pts);
}
pointsAngles = _global.prepareArrayNum(pta);
pointsScale = _global.prepareArrayNum(ptss);
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (amount == 0) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
var _local8 = "s_" + bulletType;
if (bulletType != "emptyShoot") {
_global.sound.play(_local8, myObj.parent._x);
}
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local7 = damage * (doubleDamage ? 1.5 : 1);
if (amount > 0) {
amount--;
}
if ((obj == 1) && (myNum == 1)) {
_root.gui.rockets.tf.text = amount;
}
if (obj != 1) {
myObj.makeBang(bulletType, bulletSpeed, _local7, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this);
} else {
var _local4 = 0;
while (_local4 < pointsUsed.length) {
var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local7, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]);
if (!_global.noSet(pointsScale[_local4])) {
_local5._xscale = (_local5._yscale = pointsScale[_local4] * 100);
}
_local4++;
}
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var amount = -100;
var bulletDir = "d";
var bulletFactor = 5;
var bulletTopLevel = 0;
var bulletPassageAbility = 1;
var pointsDistance = 1000;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var myNum = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
var movedBullet = true;
}
Symbol 1102 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject
{
var explodeTimer, changeArmor, kill;
function autoExplode () {
super();
}
function oEF() {
super.oEF();
if (_global.noSet(explodeTimer)) {
return(undefined);
}
explodeTimer--;
if (explodeTimer <= 0) {
_global.checkSplash(this);
changeArmor(-100000);
kill();
}
}
}
Symbol 1103 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local8 = 0;
while (_local8 < arrayLength) {
var _local5 = getNextHighestDepth();
var _local6 = createEmptyMovieClip("mc_" + _local5, _local5);
var _local4 = new Sound(_local6);
_local4.onSoundComplete = scomplete;
var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local7;
col.push(_local7);
_local8++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (!__enable) {
return(undefined);
}
if (_global.noSet(priority)) {
priority = false;
}
if (_global.noSet(num)) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local12 = false;
var _local6 = -1;
var _local5 = 0;
var _local7 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) {
col[_local3].free = true;
_local6 = _local3;
break;
}
if (!col[_local3].pri) {
var _local4 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local4 > _local5) {
_local5 = _local4;
_local7 = _local3;
}
}
_local3++;
}
if (_local6 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")");
}
_local6 = _local7;
col[_local6].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local6 != -1) {
var _local8 = col[_local6];
_local8.snd.attachSound(linkage);
_local8.snd.setVolume(this.volume);
_local8.target = undefined;
if (!_global.noSet(xpos)) {
if (typeof(xpos) == "number") {
_local8.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local8.target = xpos;
}
} else {
_local8.snd.setPan(0);
}
_local8.snd.start(0, num);
_local8.free = false;
_local8.linkage = linkage;
_local8.pri = priority;
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local3 = 0;
while (_local3 < arrayLength) {
if (!_global.noSet(col[_local3].target)) {
col[_local3].snd.setPan(calcPan(col[_local3].target._x));
}
_local3++;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 1104 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var _y, bg1, bg2, bg3;
function bgClass () {
super();
}
function check() {
if ((bg1._y + _y) > 400) {
bg1._y = bg1._y - 1200;
}
if ((bg2._y + _y) > 400) {
bg2._y = bg2._y - 1200;
}
if ((bg3._y + _y) > 400) {
bg3._y = bg3._y - 1200;
}
}
function oEF() {
super.oEF();
}
}
Symbol 716 MovieClip [#soundz] Frame 1
#initclip 93
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 723 MovieClip Frame 1
fpsMeterFunction = function () {
tf1.text = count;
count = 0;
};
ti = setInterval(fpsMeterFunction, 1000);
count = 0;
this.onEnterFrame = function () {
this.count++;
var _local2 = 1000 / (getTimer() - this.timeStart);
this.tf2.text = Math.round(10 * _local2) / 10;
this.timeStart = getTimer();
if (this.baseFps != 0) {
this.bar._xscale = (100 * _local2) / this.baseFps;
if (this.bar._xscale > 100) {
this.bar._xscale = 100;
}
}
};
this.timeStart = getTimer();
if (this.baseFps == 0) {
bar._visible = false;
}
Symbol 733 Button
on (release, keyPress "<Space>") {
_root.noNewGame = false;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 738 Button
on (release) {
_root.noNewGame = true;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 743 Button
on (press) {
_global.sound.play("menu");
openSite();
}
Symbol 746 Button
on (press) {
this._parent.soundOff();
this.gotoAndStop(2);
}
Symbol 748 Button
on (press) {
this._parent.soundOn();
this.gotoAndStop(1);
}
Symbol 749 MovieClip Frame 1
this.stop();
_root.soundStarter.gotoAndPlay("start");
sound.enable = true;
Symbol 749 MovieClip Frame 2
this.stop();
_root.soundStarter.gotoAndPlay("stop");
sound.enable = false;
Symbol 752 MovieClip Frame 1
_visible = false;
Symbol 752 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 752 MovieClip Frame 7
gotoAndStop (1);
Symbol 752 MovieClip Frame 12
gotoAndStop (1);
Symbol 759 Button
on (release) {
_global.sound.play("menu");
_root.gotoAndStop("menu");
}
Symbol 764 Button
on (release, keyPress "<Space>") {
_global.sound.play("menu");
_root.gotoAndStop("game");
}
Symbol 770 Button
on (release, keyPress "<Space>") {
if (mode == 1) {
_global.sound.play("menu");
this.f = makeBreef;
this.f(true);
delete this.f;
} else if (mode == 2) {
setPlayerSettings();
_global.sound.play("menu");
_root.gotoAndStop("level");
}
}
Symbol 774 MovieClip Frame 1
_x = 0;
_y = 0;
delete _global.selectedPlane;
Symbol 1039 MovieClip [#BGfull] Frame 1
#initclip 94
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 1063 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 1064 Button
on (release) {
stopAllEngines();
_root.gotoAndStop("menu");
_global.sound.play("menu");
}
Symbol 1067 MovieClip Frame 1
_x = 275;
_y = 200;
ttz = _global.envS.textZ;
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;
Symbol 1072 Button
on (release) {
_global.sound.play("menu");
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.gotoAndStop("game");
} else if (!flag) {
_root.endGameOutput();
} else {
openSite();
_root.gotoAndStop("menu");
}
}
Symbol 1074 MovieClip Frame 1
stop();
Symbol 1083 MovieClip Frame 1
_x = 275;
_y = 200;
Symbol 1089 MovieClip Frame 3
stop();