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Gun Run.swf

This is the info page for
Flash #28474

(Click the ID number above for more basic data on this flash file.)


Text
100%

g

n

i

d

a

o

L

01

123

123

Collect 5 to
upgrade Gun

Collect 3 to get
an additional
Heart

123

Bullets hit

123

Enemies spawned

123

Enemies killed

123

Bullets fired

1

levelupa

v 1.3

E

R

O

C

S

U

Y

SCORE

ACCURACY

DISTANCE

TOTAL SCORE

123456

123456

123456

3456

3456

BULLET QUOTA

ENEMY QUOTA

SCORE

123456

NAME

enter Name

aim of the game

run as far as you can and destroy the enemies on your way.

AIM

SHOOT

A

D

W

SPACE

MOVE
LEFT/RIGHT

JUMP

OR

press the jump key twice to double-jump.

how to play

powerups

collect to gain life.
if you collect 3 of them
with full life your full life
limi increases.

invincibility

collect to increase
your score

clears screen of all
enemies

collect five to upgrade
your gun.

RAGE. just try it.

miscellaneous

if the bar at the bottom of the screen reaches its full length you'll
advance to the next level.

about GunRun

created by Felix Reidl (c) 2005.
thanks to Sovereign, Cestus, Hohenzollern and OneManCrowd
for Betatesting.

a

production.
visit us at http://www.we-are-freex.com

ActionScript [AS1/AS2]

Frame 1
function EncrpytString(strVal) { var _local7 = "aHfEjcDebChGiAfIjDbEjacD"; var _local8 = _local7.length; var _local11 = "0"; var _local3 = ""; var _local9 = strVal.length; var _local1 = 0; _local3 = ""; var _local4; var _local6; var _local2; var _local5 = 0; nCnt = 0; while (nCnt < _local9) { _local4 = strVal.charCodeAt(nCnt); if (_local4 >= 128) { _local4 = "X"; } _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local4 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local4 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; nCnt++; } _local5 = _local5 % 256; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local5 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local5 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); return(_local3); } function GetUrlParam(strUrl, strParam) { var _local4 = strUrl.toLowerCase(); var _local1 = _local4.indexOf(strParam); var _local5 = strParam.length; if (_local1 > 0) { var _local3; var _local2 = _local4.indexOf("&", _local1 + _local5); if (_local2 > 0) { _local3 = _local2 - _local1; } else { _local3 = strUrl.length - _local1; } return(strUrl.substr(_local1 + _local5, _local3)); } return(""); } function GetBaseUrl(strUrl) { var _local1 = strUrl.toLowerCase(); var _local2 = _local1.length; var _local3 = _local1.indexOf("?", 0); if (_local3 > 0) { _local2 = _local3; } var _local4 = "download"; if (_local1.substr(0, 4) == "http") { _local4 = strUrl.substr(7, _local2 - 7); } return(_local4); } _root.btvisit._alpha = 0;
Frame 57
if (_root.Music.getBytesTotal() != undefined) { loaded = _root.getBytesLoaded() + _root.Music.getBytesLoaded(); total = _root.getBytesTotal() + _root.Music.getBytesTotal(); } else { loaded = _root.getBytesLoaded(); total = _root.getBytesTotal(); } if (loaded < total) { _root.txloaded.text = Math.round((100 * loaded) / total) + "%"; gotoAndPlay ("Loading"); } else { gotoAndPlay ("Settings"); }
Frame 59
_global.screen = new Object(); _global.screen._width = 600; _global.screen._height = 400; _global.quality = "HIGH"; _global.objects = new Object(); _global.objects.types = 9; _global.objects.frequency = 50; _global.objects.mindist = 100; _global.enemies = new Object(); _global.enemies.mindist = 100; _global.enemies.frequency = 10; _global.enemies.types = 7; _global.scape = new Object(); _global.scape.frequence = 100; _global.scape.height = 280; _global.scape.elements = 1; _global.guns = new Object(); _global.guns.maxlevel = 99; _global.settings = new Object(); _global.settings.sound = true; _global.settings.jump = -13; _global.settings.movefront = 3; _global.settings.moveback = 5; _global.settings.maxlife = 5; _global.settings.levelcount = 8; _global.settings.sound = true; _global.settings.music = true; _global.settings.quality = "HIGH"; _global.settings.cooldown = 6.2; _global.settings.bosspos = 100; _root.createEmptyMovieClip("music", 0); _root.music.createEmptyMovieClip("normal", 0); _root.music.createEmptyMovieClip("rage", 1); _root.Rage = new Sound(_root.music.rage); _root.Rage.attachSound("Rage"); _root.Rage.stop("Rage"); _root.Music = new Sound(_root.music.normal); _root.Music.attachSound("Music"); _root.Music.start(0, 999); _root.checkName = function (n) { var _local2 = String(n); if (_local2.length < 3) { return(false); } var _local3 = true; i = 0; while (i < _local2.length) { var _local1 = _local2.charCodeAt(i); if (((_local1 < 32) || (_local1 > 126)) || (((((_local1 == 63) || (_local1 == 96)) || (_local1 == 38)) || (_local1 == 44)) || (_local1 == 39))) { return(false); } if (_local1 != 32) { _local3 = false; } i++; } return(!_local3); }; _root.chkQ = function (a) { var _local2 = 0; while (a > 0) { _local2 = _local2 + (a % 10); a = Math.floor(a / 10); } return(_local2); }; _root.chkW = function (a, b) { var _local2 = 0; while (a > 0) { _local2 = _local2 + ((a % 10) * b); a = Math.floor(a / 10); b--; } _local2 = ((_local2 < 0) ? (-_local2) : (_local2)); return(_local2); }; _root.chkName = function (name) { a = 0; s = new String(name); i = 0; while (i < s.length) { a = a + ((s.charCodeAt(i) % (i + 1)) + 7); i++; } return(a); };
Instance of Symbol 92 MovieClip in Frame 60
onClipEvent (load) { if (!settings.music) { this.gotoAndStop(2); } }
Instance of Symbol 100 MovieClip in Frame 60
onClipEvent (load) { if (settings.quality == "LOW") { this.gotoAndStop(3); } else if (settings.quality == "MEDIUM") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 105 MovieClip in Frame 60
onClipEvent (load) { if (!settings.sound) { this.gotoAndStop(2); } }
Frame 61
stop();
Frame 64
_root._quality = settings.quality; _root.createEmptyMovieClip("script", 1); _root.createEmptyMovieClip("data", 2); _root.createEmptyMovieClip("graphic", 3); _root.createEmptyMovieClip("mask", 4); _root.createEmptyMovieClip("sound", 5); _root.graphic._visible = false; _root.sound.collect = new Sound(); _root.sound.collect.attachSound("sndCollect"); _root.sound.powerup = new Sound(); _root.sound.powerup.attachSound("sndPowerup"); _root.sound.explode = new Sound(); _root.sound.explode.attachSound("sndExplode"); _root.sound.powerup = new Sound(); _root.sound.powerup.attachSound("sndPowerup"); _root.sound.levelup = new Sound(); _root.sound.levelup.attachSound("sndLevelup"); _root.sound.gun = new Sound(); _root.sound.gun.attachSound("sndGun"); _root.sound.burst = new Sound(); _root.sound.burst.attachSound("sndBurst"); _root.sound.clank1 = new Sound(); _root.sound.clank1.attachSound("sndClank1"); _root.sound.clank2 = new Sound(); _root.sound.clank2.attachSound("sndClank2"); _root.sound.clank3 = new Sound(); _root.sound.clank3.attachSound("sndClank3"); _root.sound.play = function (name) { if (!settings.sound) { return(undefined); } _root.sound[name].start(); }; _root.mask.beginFill(0, 100); _root.mask.lineStyle(0, 0, 100); _root.mask.moveTo(0, 0); _root.mask.lineTo(screen._width, 0); _root.mask.lineTo(screen._width, screen._height); _root.mask.lineTo(0, screen._height); _root.mask.lineTo(0, 0); _root.mask.endFill(); _root.graphic.setMask(_root.mask); _root.data.game = new Object(); _root.data.game.score = 0; _root.data.game.total = 0; _root.data.game.stop = true; _root.data.game.pause = false; _root.data.game.frequency = 15; _root.data.game.objcount = 1; _root.data.game.enemies = []; _root.data.game.stats = new Object(); _root.data.game.stats.killed = 0; _root.data.game.stats.bullets = 0; _root.data.game.stats.distance = 0; _root.data.game.stats.hits = 0; _root.data.game.stats.enemies = 0; _root.data.game.level = 1; _root.data.game.levelfactor = 1; _root.data.game.distance = 0; if ((_root.data.game.level % 9) == 0) { _root.data.game.togo = 3000; } else { _root.data.game.togo = 3000 + (_root.data.game.level * 350); } _root.data.game.powerups = new Object(); _root.data.game.powerups.gun = new Object(); _root.data.game.powerups.gun.level = 1; _root.data.game.powerups.gun.points = 0; _root.data.game.powerups.life = new Object(); _root.data.game.powerups.life.level = 1; _root.data.game.powerups.life.points = 0; _root.data.game.powerups.life.max = 3; _root.data.player = new Object(); _root.data.player.xspeed = 4; _root.data.player.yspeed = 0; _root.data.player._x = 140; _root.data.player._y = 140; _root.data.player.jump = 0; _root.data.player.force = (_root.data.game.powerups.gun.level * 0.25) + 0.75; _root.data.player.impact = new Object(); _root.data.player.impact._x = 0; _root.data.player.impact._y = 0; _root.data.player.life = 3; _root.data.player.maxlife = 3; _root.data.player.invincible = 0; _root.data.player.rage = 0; _root.data.player.fire = false; _root.data.player.delay = 0; _root.data.player.cooldown = settings.cooldown; _root.data.player.hit = function () { if (_root.data.player.invincible == 0) { _root.data.player.life--; _root.data.player.invincible = 48; _root.script.addStaticEffect("ShortFlash", 0, 0); } }; _root.data.player.getSpeed = function () { var _local2 = 4 + Math.floor(_root.data.game.level / 8); _local2 = ((_local2 > 10) ? 10 : (_local2)); return(_local2); }; _root.data.enemies = []; _root.data.enedist = 0; _root.data.objects = []; _root.data.objdist = 0; _root.data.eledist = 0; _root.data.level = []; _root.data.level[0] = new Object(); _root.data.level[0]._x = 0; _root.data.level[0]._y = scape.height + ((Math.random() * 100) - 50); i = 1; while (i < 26) { _root.data.level[i] = new Object(); _root.data.level[i]._x = (i * scape.frequence) + (Math.random() * 50); _root.data.level[i]._y = scape.height + ((Math.random() * 100) - 50); i++; } _root.data.background = []; _root.data.background[0] = new Object(); _root.data.background[0]._x = 0; _root.data.background[0]._y = (scape.height / 2) + ((Math.random() * 60) - 30); i = 1; while (i < 20) { _root.data.background[i] = new Object(); _root.data.background[i]._x = (i * scape.frequence) + (Math.random() * 50); _root.data.background[i]._y = (scape.height / 2) + ((Math.random() * 60) - 30); i++; } _root.graphic._x = (_root.graphic._y = 0); _root.graphic.createEmptyMovieClip("backscape", 0); _root.graphic.attachMovie("background", "background", 1); _root.graphic.createEmptyMovieClip("scape", 2); _root.graphic.attachMovie("Player", "player", 3); _root.graphic.createEmptyMovieClip("enemies", 4); _root.graphic.createEmptyMovieClip("objects", 5); _root.graphic.createEmptyMovieClip("particles", 6); _root.graphic.createEmptyMovieClip("effects", 7); _root.graphic.createEmptyMovieClip("staticfx", 8); _root.graphic.attachMovie("Gui", "gui", 9); _root.graphic.player._xscale = (_root.graphic.player._yscale = 50); _root.graphic.player._x = _root.data.player._x; _root.graphic.player._y = _root.data.player._y; _root.graphic.enemies.count = 0; _root.graphic.objects.count = 0; _root.graphic.particles.count = 0; _root.graphic.effects.count = 0; _root.graphic.staticfx.count = 0; _root.graphic.count = 10;
Frame 65
_root.script.clearScreen = function () { var _local9 = _root.data.enemies.length; i = 0; while (i < _local9) { var _local7 = _root.data.player._x - _root.graphic.enemies[_root.data.enemies[i]]._x; var _local6 = (_root.data.player._y - 28) - _root.graphic.enemies[_root.data.enemies[i]]._y; var _local3 = "B" + _root.graphic.effects.count; _root.graphic.effects.attachMovie("Spitfire", _local3, _root.graphic.effects.count); var _local5 = Math.atan2(_local6, _local7) + Math.PI; _root.graphic.effects[_local3]._x = _root.data.player._x + (Math.sin(_local5) * 35); _root.graphic.effects[_local3]._y = (_root.data.player._y - 28) + (Math.cos(_local5) * 35); _root.graphic.effects.count++; _local3 = "B" + _root.graphic.effects.count; _root.graphic.effects.attachMovie("Bullet", _local3, _root.graphic.effects.count); _root.graphic.effects.count++; var _local8 = _local5 * 57.2957795130823; _root.graphic.effects[_local3]._x = _root.data.player._x; _root.graphic.effects[_local3]._y = _root.data.player._y - 28; _root.graphic.effects[_local3]._rotation = _local8; _root.graphic.effects[_local3].TTL = 20; _root.graphic.effects[_local3].onEnterFrame = function () { this.TTL--; this._alpha = this._alpha / 1.025; if (this.TTL <= 0) { this.removeMovieClip(); } }; var _local4 = Math.floor(Math.sqrt((_local7 * _local7) + (_local6 * _local6)) / 4); _local4 = ((_local4 > 100) ? 100 : (_local4)); _root.graphic.effects[_local3].gotoAndStop(_local4); _root.script.addParticle("Bullet", x, y); _root.script.addEffect("Hit", _root.graphic.enemies[_root.data.enemies[i]]._x, _root.graphic.enemies[_root.data.enemies[i]]._y - (_root.graphic.enemies[_root.data.enemies[i]]._height / 2)); if ((!_root.graphic.enemies[_root.data.enemies[i]].dead) && (_root.graphic.enemies[_root.data.enemies[i]].type != 9)) { _root.graphic.enemies[_root.data.enemies[i]].animation.hp = 0; _root.graphic.enemies[_root.data.enemies[i]].animation.hit(); } i++; } }; _root.script.EnemySort = function (a, b) { if (_root.graphic.enemies[a]._x <= _root.graphic.enemies[b]._x) { return(-1); } return(1); }; _root.script.ScapeHit = function (name, angle) { var _local14 = false; angle = ((angle < 0) ? (360 + angle) : (angle)); angle = (angle / 180) * Math.PI; var _local12 = _root.script.findNode(_root.data.player._x); var _local11 = _root.script.findNode(_root.data.player._x + 500); var _local4 = Math.tan(angle); var _local8 = _root.graphic.effects[name]._x; var _local7 = _root.graphic.effects[name]._y; i = _local12; while (i < _local11) { var _local2 = (_root.data.level[i]._y - _root.data.level[i + 1]._y) / (_root.data.level[i]._x - _root.data.level[i + 1]._x); var _local6 = _root.data.level[i]._x; var _local5 = _root.data.level[i]._y; x = (((((-_local2) * _local6) + _local5) + (_local4 * _local8)) - _local7) / (_local4 - _local2); y = (_local4 * (x - _local8)) + _local7; if ((((x > _root.data.level[i]._x) && (x < _root.data.level[i + 1]._x)) && (((y > _root.data.level[i]._y) && (y < _root.data.level[i + 1]._y)) || ((y < _root.data.level[i]._y) && (y > _root.data.level[i + 1]._y)))) && (x > _root.graphic.effects[name]._x)) { var _local10 = _root.graphic.effects[name]._x - x; var _local9 = _root.graphic.effects[name]._y - y; _root.data.player.impact._x = x; _root.data.player.impact._y = y; break; } i++; } _root.graphic.effects.count++; }; _root.script.EnemyHit = function (name, angle) { angle = ((angle / 180) * Math.PI) + Math.PI; if (_root.data.player.impact._x != 0) { var _local3 = _root.data.player.impact._x - _root.graphic.effects[name]._x; var _local2 = _root.data.player.impact._y - _root.graphic.effects[name]._y; var _local7 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); } else { var _local7 = -1; } var _local9 = _root.data.enemies.length; i = 0; while (i < _local9) { if (root.graphic.enemies[_root.data.enemies[i]].type != 32) { var _local3 = _root.graphic.enemies[_root.data.enemies[i]]._x - _root.graphic.effects[name]._x; var _local2 = (_root.graphic.enemies[_root.data.enemies[i]]._y - ((_root.graphic.enemies[_root.data.enemies[i]]._height * 8) / 10)) - _root.graphic.effects[name]._y; var _local6 = Math.atan2(_local2, _local3) * 57.2957795130823; _local6 = ((_local6 / 180) * Math.PI) + Math.PI; _local2 = _root.graphic.enemies[_root.data.enemies[i]]._y - _root.graphic.effects[name]._y; var _local4 = Math.atan2(_local2, _local3) * 57.2957795130823; _local4 = ((_local4 / 180) * Math.PI) + Math.PI; if (_root.graphic.enemies[_root.data.enemies[i]].type == 9) { _local4 = _local4 + 0.174532925199433; } if ((((angle >= _local6) && (angle <= _local4)) && ((((_local3 * _local3) + (_local2 * _local2)) <= (_local7 * _local7)) || (_local7 == -1))) && (_root.graphic.enemies[_root.data.enemies[i]]._x >= _root.data.player._x)) { temp = _root.graphic.player.Guns._rotation; temp = ((temp < 0) ? (360 + temp) : (temp)); temp = (temp / 180) * Math.PI; var _local7 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); x = _root.graphic.effects[name]._x + (_local7 * Math.cos(temp)); y = _root.graphic.effects[name]._y + (_local7 * Math.sin(temp)); _root.data.player.impact._x = x; _root.data.player.impact._y = y; _root.graphic.enemies[_root.data.enemies[i]].animation.hit(); if (_root.data.player.rage == 0) { _root.data.game.stats.hits++; } return(true); } } i++; } return(false); }; _root.script.drawLevel = function () { _root.graphic.scape.clear(); _root.graphic.backscape.clear(); var _local2 = _root.data.background.length; if (_root.data.player.rage > 0) { var _local10 = [16711680, 160432128]; var _local8 = [100, 100]; var _local11 = [0, 255]; var _local9 = {matrixType:"box", x:100, y:100, w:200, h:200, r:(Math.PI/2)}; _root.graphic.backscape.beginGradientFill("linear", _local10, _local8, _local11, _local9); _root.graphic.backscape.lineStyle(1, 0, 0); _root.graphic.backscape.moveTo(0, 0); _root.graphic.backscape.lineTo(screen._width, 0); _root.graphic.backscape.lineTo(screen._width, screen._height); _root.graphic.backscape.lineTo(0, screen._height); _root.graphic.backscape.lineTo(0, 0); _root.graphic.backscape.endFill(); var _local7 = new Color(_root.graphic.enemies); _local7.setRGB(16777215); _local7 = new Color(_root.graphic.player); _local7.setRGB(16777215); _local7 = new Color(_root.graphic.scape); _local7.setRGB(16777215); _local7 = new Color(_root.graphic.particles); _local7.setRGB(16777215); _local7 = new Color(_root.graphic.objects); _local7.setRGB(16777215); if (_root.data.player.rage == 1) { _root.Music.setVolume(100); _root.Rage.stop(); _root.graphic.background._visible = true; _root.graphic.gui._visible = true; _root.script.addStaticEffect("Flash", 0, 0); _local7 = new Color(_root.graphic.enemies); _local7.setRGB(0); _local7 = new Color(_root.graphic.player); _local7.setRGB(0); _local7 = new Color(_root.graphic.scape); _local7.setRGB(0); _local7 = new Color(_root.graphic.particles); _local7.setRGB(0); _local7 = new Color(_root.graphic.objects); _local7.setRGB(0); } } else { var _local10 = [15109888, 268431360]; var _local8 = [100, 100]; var _local11 = [0, 255]; var _local9 = {matrixType:"box", x:100, y:100, w:200, h:200, r:(Math.PI/2)}; _root.graphic.backscape.beginGradientFill("linear", _local10, _local8, _local11, _local9); _root.graphic.backscape.lineStyle(1, 0, 0); _root.graphic.backscape.moveTo(_root.data.background[0]._x, _root.data.background[0]._y); i = 1; while (i < _local2) { var _local4 = _root.data.background[i]._x; var _local3 = _root.data.background[i]._y; _root.graphic.backscape.lineTo(_local4, _local3); if (_local4 > screen._width) { _local2 = i + 1; break; } i++; } _root.graphic.backscape.lineTo(_root.data.background[_local2 - 1]._x, _root.data.background[_local2 - 1]._y); _root.graphic.backscape.lineTo(screen._width, screen._height); _root.graphic.backscape.lineTo(0, screen._height); _root.graphic.backscape.endFill(); } _local2 = _root.data.level.length - 1; var _local5 = _root.script.findNode(0); var _local6 = _root.script.findNode(screen._width) + 2; _local5 = ((_local5 < 0) ? 0 : (_local5)); _local6 = ((_local6 > _local2) ? (_local2) : (_local6)); _root.graphic.scape.beginFill(0, 100); _root.graphic.scape.lineStyle(1, 0, 100); _root.graphic.scape.moveTo(_root.data.level[_local5]._x, _root.data.level[_local5]._y); i = _local5 + 1; while (i < (_local6 - 1)) { var _local4 = _root.data.level[i]._x; var _local3 = _root.data.level[i]._y; _root.graphic.scape.lineTo(_local4, _local3); i++; } _root.graphic.scape.lineTo(screen._width, _root.script.getY(screen._width)); _root.graphic.scape.lineTo(screen._width, screen._height); _root.graphic.scape.lineTo(0, screen._height); _root.graphic.scape.endFill(); }; _root.script.scroll = function (amount) { var _local5 = _root.data.level.length; i = 0; while (i < _local5) { _root.data.level[i]._x = _root.data.level[i]._x + amount; if ((_root.data.level[i]._x < 0) && (_root.data.level[i + 1]._x < 0)) { _root.data.level.shift(); _local5--; _root.data.level[_local5] = new Object(); _root.data.level[_local5]._x = (_root.data.level[_local5 - 1]._x + scape.frequence) + (Math.random() * 50); _root.data.level[_local5]._y = scape.height + ((Math.random() * 100) - 50); } i++; } _local5 = _root.data.background.length; i = 0; while (i < _local5) { _root.data.background[i]._x = _root.data.background[i]._x + (amount / 2); if ((_root.data.background[i]._x < 0) && (_root.data.background[i + 1]._x < 0)) { _root.data.background.shift(); _local5--; _root.data.background[_local5] = new Object(); _root.data.background[_local5]._x = (_root.data.background[_local5 - 1]._x + scape.frequence) + (Math.random() * 50); _root.data.background[_local5]._y = (scape.height / 2) + ((Math.random() * 100) - 50); } i++; } _local5 = _root.data.objects.length; i = 0; while (i < _local5) { if (_root.graphic.objects[_root.data.objects[i]]._x < -50) { _root.graphic.objects[_root.data.objects[i]].removeMovieClip(); _root.data.objects.splice(i, 1); i--; _local5--; } else { _root.graphic.objects[_root.data.objects[i]]._x = _root.graphic.objects[_root.data.objects[i]]._x + amount; var _local4 = _root.data.player._x - _root.graphic.objects[_root.data.objects[i]]._x; var _local3 = _root.data.player._y - _root.graphic.objects[_root.data.objects[i]]._y; if (((_local4 * _local4) + (_local3 * _local3)) < (_root.graphic.objects[_root.data.objects[i]]._height * _root.graphic.objects[_root.data.objects[i]]._width)) { _root.graphic.objects[_root.data.objects[i]].animation.hit(); } } i++; } for (i in _root.graphic.particles) { _root.graphic.particles[i]._x = _root.graphic.particles[i]._x + (_root.graphic.particles[i].xspeed + amount); _root.graphic.particles[i]._y = _root.graphic.particles[i]._y + _root.graphic.particles[i].yspeed; if (_root.graphic.particles[i]._y > 400) { _root.graphic.particles[i].removeMovieClip(); } else { _root.graphic.particles[i].yspeed++; _root.graphic.particles[i]._rotation = _root.graphic.particles[i]._rotation + _root.graphic.particles[i].rotate; } } for (i in _root.graphic.effects) { _root.graphic.effects[i]._x = _root.graphic.effects[i]._x + amount; if (_root.graphic.effects[i]._x < (-_root.graphic.effects[i]._width)) { _root.graphic.effects[i].removeMovieClip(); } } _local5 = _root.data.enemies.length; i = 0; while (i < _local5) { if (((_root.graphic.enemies[_root.data.enemies[i]]._x < -50) || (_root.graphic.enemies[_root.data.enemies[i]]._y > (screen._height + 100))) || (_root.graphic.enemies[_root.data.enemies[i]].dead)) { _root.graphic.enemies[_root.data.enemies[i]].removeMovieClip(); _root.data.enemies.splice(i, 1); i--; _local5--; } else { _root.script.moveEnemy(i, amount); } i++; } _root.data.enedist = _root.data.enedist - amount; if ((_root.data.enedist >= enemies.mindist) && ((Math.random() * 100) <= enemies.frequency)) { _root.script.addEnemy(); } _root.data.objdist = _root.data.objdist - amount; if ((_root.data.objdist >= objects.mindist) && ((Math.random() * 1000) <= objects.frequency)) { _root.script.addObjects(); } }; _root.script.findNode = function (x) { return(_root.script.findNodeRec(0, _root.data.level.length, x)); }; _root.script.findNodeRec = function (a, b, x) { var _local2 = Math.floor((a + b) / 2); if ((_root.data.level[_local2]._x <= x) && (_root.data.level[_local2 + 1]._x >= x)) { return(_local2); } if (a == (b - 1)) { return(_local2); } if (_root.data.level[_local2]._x <= x) { return(_root.script.findNodeRec(_local2, b, x)); } return(_root.script.findNodeRec(a, _local2, x)); }; _root.script.getY = function (x) { var _local2 = _root.script.findNode(x); var _local3 = _root.data.level[_local2]._y - _root.data.level[_local2 + 1]._y; var _local4 = _root.data.level[_local2]._x - _root.data.level[_local2 + 1]._x; return(_root.data.level[_local2]._y + ((_local3 / _local4) * (x - _root.data.level[_local2]._x))); }; _root.script.getM = function (x) { var _local2 = _root.script.findNode(x); var _local3 = _root.data.level[_local2]._y - _root.data.level[_local2 + 1]._y; var _local4 = _root.data.level[_local2]._x - _root.data.level[_local2 + 1]._x; return(_local3 / _local4); };
Frame 66
_root.script.addMessage = function (text, x, y) { var _local2 = "E" + _root.graphic.particles.count; _root.graphic.particles.attachMovie("Message", _local2, _root.graphic.particles.count); _root.graphic.particles[_local2]._x = x; _root.graphic.particles[_local2]._y = y; _root.graphic.particles[_local2].animation.Out.text = text; _root.graphic.particles.count++; }; _root.script.addObjects = function (type, x, y) { if (x == undefined) { x = screen._width + 50; var _local5 = _root.script.getY(x); var _local4 = _local5 - 140; } else { var _local4 = y; var _local5 = _local4; } if (type == undefined) { if ((Math.random() * 10) <= 8.5) { type = Math.ceil(Math.random() * 4); type = (((_root.data.game.level < 6) && (type > 2)) ? 2 : (type)); type = (((_root.data.game.level < 3) && (type > 1)) ? 1 : (type)); } else if (((_root.data.game.powerups.gun.level < guns.maxlevel) && (_root.data.game.powerups.gun.level < (_root.data.game.level - 2))) && ((Math.random() * 10) < 4)) { type = 5; } else { type = Math.ceil(Math.random() * (objects.types - 4)) + 4; } } switch (type) { case 8 : if ((Math.random() * 10) <= 3) { _root.script.createObject(8, x, _local4); _root.data.objdist = -100; break; } case 7 : if ((Math.random() * 10) <= 4) { _root.script.createObject(7, x, _local4); _root.data.objdist = -100; } else if ((Math.random() * 10) <= 5) { _root.script.createObject(9, x, _local4); _root.data.objdist = -100; } else { type = Math.floor(Math.random() * 5); if (_root.data.game.powerups.gun.level < guns.maxlevel) { _root.script.createObject(5, x, _local4); _root.data.objdist = -100; } else { _root.script.createObject(6, x, _local4); _root.data.objdist = -100; break; if (type > 4) { type = Math.ceil(Math.random() * 4); type = ((_root.data.game.level < 3) ? 1 : (type)); type = ((_root.data.game.level < 5) ? 2 : (type)); } _root.script.addScoreObjects(type, x); } } case 9 : if ((Math.random() * 10) <= 5) { _root.script.createObject(9, x, _local4); _root.data.objdist = -100; } else { type = Math.floor(Math.random() * 5); if (_root.data.game.powerups.gun.level < guns.maxlevel) { _root.script.createObject(5, x, _local4); _root.data.objdist = -100; } else { _root.script.createObject(6, x, _local4); _root.data.objdist = -100; break; if (type > 4) { type = Math.ceil(Math.random() * 4); type = ((_root.data.game.level < 3) ? 1 : (type)); type = ((_root.data.game.level < 5) ? 2 : (type)); } _root.script.addScoreObjects(type, x); } } case 5 : if (_root.data.game.powerups.gun.level < guns.maxlevel) { _root.script.createObject(5, x, _local4); _root.data.objdist = -100; } else { _root.script.createObject(6, x, _local4); _root.data.objdist = -100; break; if (type > 4) { type = Math.ceil(Math.random() * 4); type = ((_root.data.game.level < 3) ? 1 : (type)); type = ((_root.data.game.level < 5) ? 2 : (type)); } _root.script.addScoreObjects(type, x); } case 6 : _root.script.createObject(6, x, _local4); _root.data.objdist = -100; break; case 1 : case 2 : case 3 : case 4 : if (type > 4) { type = Math.ceil(Math.random() * 4); type = ((_root.data.game.level < 3) ? 1 : (type)); type = ((_root.data.game.level < 5) ? 2 : (type)); } _root.script.addScoreObjects(type, x); } }; _root.script.addScoreObjects = function (type, x) { var _local3 = 65; var _local9 = Math.ceil(Math.random() * 4); if (_local9 == 1) { _root.script.createObject(type, x, _root.script.getY(x) - 120); _root.script.createObject(type, x + 25, _root.script.getY(x) - 120); _root.data.objdist = -_local3; } else if (_local9 == 2) { var _local6 = Math.ceil(Math.random() * 5) * 2; i = 0; while (i < _local6) { _root.script.createObject(type, x + (i * _local3), _root.script.getY(x + (i * _local3))); i++; } _root.data.objdist = (-_local6) * _local3; } else if (_local9 == 3) { var _local8 = _root.script.getY(x) - 100; var _local7 = Array(0, 6, 9, 9, 6, 0); i = 0; while (i < 6) { _root.script.createObject(type, x + (i * (_local3 / 2)), _local8 - _local7[i]); i++; } _root.data.objdist = -6 * _local3; } else if (_local9 == 4) { var _local8 = _root.script.getY(x) - 100; var _local5 = 0; i = 0; while (i < 8) { _root.script.createObject(type, x + (50 * Math.sin((_local5 / 180) * Math.PI)), _local8 + (50 * Math.cos((_local5 / 180) * Math.PI))); _local5 = _local5 + 45; i++; } _root.data.objdist = -200; } if (_root.data.game.level % 9) { _root.data.objdist = _root.data.objdist - ((Math.random() * 100) + 100); } }; _root.script.createObject = function (type, x, y) { var _local2 = "O" + _root.graphic.objects.count; _root.graphic.objects.attachMovie("Obj", _local2, _root.graphic.objects.count); _root.graphic.objects[_local2]._x = x; _root.graphic.objects[_local2]._y = y; _root.graphic.objects[_local2].type = type; _root.graphic.objects[_local2].gotoAndStop(type); _root.data.objects.push(_local2); _root.graphic.objects.count++; }; _root.script.addEffect = function (name, x, y) { var _local2 = "E" + _root.graphic.effects.count; _root.graphic.effects.attachMovie(name, _local2, _root.graphic.effects.count); _root.graphic.effects[_local2]._x = x; _root.graphic.effects[_local2]._y = y; _root.graphic.effects.count++; }; _root.script.addStaticEffect = function (name, x, y) { var _local2 = "E" + _root.graphic.staticfx.count; _root.graphic.staticfx.attachMovie(name, _local2, _root.graphic.staticfx.count); _root.graphic.staticfx[_local2]._x = x; _root.graphic.staticfx[_local2]._y = y; _root.graphic.staticfx.count++; }; _root.script.addParticle = function (name, x, y, xspeed, yspeed) { var _local2 = "P" + _root.graphic.particles.count; _root.graphic.particles.attachMovie("Particles", _local2, _root.graphic.particles.count); _root.graphic.particles[_local2]._x = x; _root.graphic.particles[_local2]._y = y; var _local3 = 1; switch (name) { case "Trash" : _local3 = Math.ceil(Math.random() * 6); if (xspeed == undefined) { _root.graphic.particles[_local2].xspeed = Math.round((Math.random() * 8) - 4); _root.graphic.particles[_local2].yspeed = -Math.round((Math.random() * 10) + 1); } else { _root.graphic.particles[_local2].xspeed = xspeed; _root.graphic.particles[_local2].yspeed = yspeed; } _root.graphic.particles[_local2].rotate = Math.round((Math.random() * 8) - 4); _root.graphic.particles[_local2]._rotation = Math.random() * 180; break; case "Bullet" : _local3 = 10; _root.graphic.particles[_local2].xspeed = -Math.random(); _root.graphic.particles[_local2].yspeed = -4 - (Math.random() * 4); _root.graphic.particles[_local2].rotate = Math.ceil(Math.random() * 4); } _root.graphic.particles[_local2].gotoAndStop(_local3); _root.graphic.particles.count++; }; _root.script.moveEnemy = function (i, amount) { _root.graphic.enemies[_root.data.enemies[i]]._x = _root.graphic.enemies[_root.data.enemies[i]]._x + amount; var _local4 = _root.data.player._x - graphic.enemies[_root.data.enemies[i]]._x; var _local3 = _root.data.player._y - graphic.enemies[_root.data.enemies[i]]._y; if (((_local4 * _local4) + (_local3 * _local3)) < ((_root.graphic.enemies[_root.data.enemies[i]]._height * _root.graphic.enemies[_root.data.enemies[i]]._width) / 4)) { _root.data.player.hit(); _root.graphic.enemies[_root.data.enemies[i]].animation.gotcha(); } _root.graphic.enemies[_root.data.enemies[i]]._x = _root.graphic.enemies[_root.data.enemies[i]]._x + _root.graphic.enemies[_root.data.enemies[i]].xspeed; if (_root.graphic.enemies[_root.data.enemies[i]].dead || (_root.graphic.enemies[_root.data.enemies[i]].animation.dead)) { } else if (_root.graphic.enemies[_root.data.enemies[i]].type == 9) { _root.graphic.enemies[_root.data.enemies[i]]._x = _root.graphic.enemies[_root.data.enemies[i]]._x - ((_root.graphic.enemies[_root.data.enemies[i]]._x - (screen._width - 150)) / 10); _root.graphic.enemies[_root.data.enemies[i]]._y = _root.graphic.enemies[_root.data.enemies[i]]._y + _root.graphic.enemies[_root.data.enemies[i]].yspeed; if ((_root.graphic.enemies[_root.data.enemies[i]]._y >= (settings.bosspos + 40)) || (_root.graphic.enemies[_root.data.enemies[i]]._y <= (settings.bosspos - 40))) { _root.graphic.enemies[_root.data.enemies[i]].yspeed = -_root.graphic.enemies[_root.data.enemies[i]].yspeed; } if (_root.graphic.enemies[_root.data.enemies[i]].animation.bombs > 0) { if (_root.graphic.enemies[_root.data.enemies[i]].animation.timer == 0) { var _local6 = _root.graphic.enemies[_root.data.enemies[i]]._x - 21; var _local5 = _root.graphic.enemies[_root.data.enemies[i]]._y - 53; _local6 = _local6 + ((_root.graphic.enemies[_root.data.enemies[i]].animation.bombs % 3) * 12); _local5 = _local5 - ((_root.graphic.enemies[_root.data.enemies[i]].animation.bombs % 3) * 20); _root.script.addProjectile(31, _local6, _local5, (-((Math.random() * 8) + 1)) + (_root.data.player.xspeed / 2), -5); _root.graphic.enemies[_root.data.enemies[i]].animation.bombs--; _root.graphic.enemies[_root.data.enemies[i]].animation.timer = 10; } else { _root.graphic.enemies[_root.data.enemies[i]].animation.timer--; } } else if ((Math.random() * 100) < 5) { _root.graphic.enemies[_root.data.enemies[i]].animation.bombs = 5 + Math.floor(Math.random() * 2); } if (_root.graphic.enemies[_root.data.enemies[i]].animation.timer2 == 0) { var _local6 = 20 + _root.graphic.enemies[_root.data.enemies[i]]._x; if ((Math.random() * 10) < 5) { _local6 = _local6 - 20; } _root.script.addProjectile(31, _local6, _root.graphic.enemies[_root.data.enemies[i]]._y + 30, ((Math.random() * 1) - 0.6) + (_root.data.player.xspeed / 2), 0); _root.graphic.enemies[_root.data.enemies[i]].animation.timer2 = 5; } else { _root.graphic.enemies[_root.data.enemies[i]].animation.timer2--; } } else if (_root.graphic.enemies[_root.data.enemies[i]].type >= 30) { _root.graphic.enemies[_root.data.enemies[i]]._y = _root.graphic.enemies[_root.data.enemies[i]]._y + _root.graphic.enemies[_root.data.enemies[i]].yspeed; _root.graphic.enemies[_root.data.enemies[i]]._x = _root.graphic.enemies[_root.data.enemies[i]]._x + _root.graphic.enemies[_root.data.enemies[i]].xspeed; if (_root.graphic.enemies[_root.data.enemies[i]].type == 31) { var _local8 = _root.script.getY(_root.graphic.enemies[_root.data.enemies[i]]._x); if (_root.graphic.enemies[_root.data.enemies[i]]._y >= _local8) { _root.graphic.enemies[_root.data.enemies[i]].animation.gotcha(); } } _root.graphic.enemies[_root.data.enemies[i]].yspeed++; } else if (((_root.graphic.enemies[_root.data.enemies[i]].type == 2) || (_root.graphic.enemies[_root.data.enemies[i]].type == 5)) || (_root.graphic.enemies[_root.data.enemies[i]].type == 7)) { if (_root.graphic.enemies[_root.data.enemies[i]].type == 7) { if (_root.graphic.enemies[_root.data.enemies[i]].animation.bombs > 0) { if (_root.graphic.enemies[_root.data.enemies[i]].animation.timer == 0) { _root.script.addProjectile(31, 20 + _root.graphic.enemies[_root.data.enemies[i]]._x, 14 + _root.graphic.enemies[_root.data.enemies[i]]._y); _root.graphic.enemies[_root.data.enemies[i]].animation.bombs--; _root.graphic.enemies[_root.data.enemies[i]].animation.timer = 4; } else { _root.graphic.enemies[_root.data.enemies[i]].animation.timer--; } } else if ((Math.random() * 100) < 5) { _root.graphic.enemies[_root.data.enemies[i]].animation.bombs = 3; } } } else if (_root.graphic.enemies[_root.data.enemies[i]].type == 3) { if (_root.graphic.enemies[_root.data.enemies[i]].animation.ready) { _root.graphic.enemies[_root.data.enemies[i]].yspeed = -10; _root.graphic.enemies[_root.data.enemies[i]].animation.gotoAndPlay("Jump"); _root.graphic.enemies[_root.data.enemies[i]].animation.ready = false; } else { var _local8 = _root.script.getY(_root.graphic.enemies[_root.data.enemies[i]]._x + _root.graphic.enemies[_root.data.enemies[i]].xspeed); if ((_root.graphic.enemies[_root.data.enemies[i]]._y + _root.graphic.enemies[_root.data.enemies[i]].yspeed) < _local8) { if (_root.graphic.enemies[_root.data.enemies[i]].yspeed == 0) { _root.graphic.enemies[_root.data.enemies[i]].animation.gotoAndPlay("Land"); } _root.graphic.enemies[_root.data.enemies[i]]._y = _root.graphic.enemies[_root.data.enemies[i]]._y + _root.graphic.enemies[_root.data.enemies[i]].yspeed; } else { _root.graphic.enemies[_root.data.enemies[i]]._y = _local8; _root.graphic.enemies[_root.data.enemies[i]].animation.gotoAndStop(1); _root.graphic.enemies[_root.data.enemies[i]].animation.ready = true; } _root.graphic.enemies[_root.data.enemies[i]]._x = _root.graphic.enemies[_root.data.enemies[i]]._x + _root.graphic.enemies[_root.data.enemies[i]].xspeed; _root.graphic.enemies[_root.data.enemies[i]].yspeed++; } } else { _root.graphic.enemies[_root.data.enemies[i]]._y = _root.script.getY(_root.graphic.enemies[_root.data.enemies[i]]._x); var _local9 = Math.round((_root.script.getM(_root.graphic.enemies[_root.data.enemies[i]]._x) * 180) / Math.PI); _root.graphic.enemies[_root.data.enemies[i]]._rotation = _root.graphic.enemies[_root.data.enemies[i]]._rotation + ((_local9 - _root.graphic.enemies[_root.data.enemies[i]]._rotation) / 4); if (_root.graphic.enemies[_root.data.enemies[i]].type == 8) { _root.graphic.enemies[_root.data.enemies[i]].animation.Turret._rotation = -_root.graphic.enemies[_root.data.enemies[i]]._rotation; if (_root.graphic.enemies[_root.data.enemies[i]].animation.bombs > 0) { if (_root.graphic.enemies[_root.data.enemies[i]].animation.timer == 0) { var _local7 = (_root.graphic.enemies[_root.data.enemies[i]].animation.Turret._rotation / 180) * Math.PI; var _local11 = ((_root.graphic.enemies[_root.data.enemies[i]]._x - 3.5) - (Math.sin(_local7) * 20)) + 8; var _local10 = (_root.graphic.enemies[_root.data.enemies[i]]._y - 35.5) - (Math.cos(_local7) * 20); _root.script.addProjectile(31, _local11, _local10, -2, -20); _root.graphic.enemies[_root.data.enemies[i]].animation.bombs--; _root.graphic.enemies[_root.data.enemies[i]].animation.timer = 16; } else { _root.graphic.enemies[_root.data.enemies[i]].animation.timer--; } } else if ((Math.random() * 100) < 5) { _root.graphic.enemies[_root.data.enemies[i]].animation.bombs = 1; } } } }; _root.script.setEnemies = function () { if (((_root.data.game.level % 9) == 0) || ((_root.data.game.level % 20) == 0)) { _root.data.game.enemies = []; } else if (_root.data.game.level > 16) { _root.data.game.enemies = []; _root.data.game.enemies[0] = 8; if ((_root.data.game.level % 3) == 0) { _root.data.game.enemies.push(3); } if ((_root.data.game.level - 1) % 3) { _root.data.game.enemies.push(2); } if ((_root.data.game.level - 2) % 3) { _root.data.game.enemies.push(1); } if (((_root.data.game.level % 4) == 0) || (_root.data.game.level % 7)) { _root.data.game.enemies.push(4); } if (((_root.data.game.level % 5) == 0) || (_root.data.game.level % 7)) { _root.data.game.enemies.push(5); } if ((((_root.data.game.level + 1) % 5) == 0) || ((_root.data.game.level % 13) == 0)) { _root.data.game.enemies.push(6); } if ((((_root.data.game.level - 1) % 5) == 0) || ((_root.data.game.level % 13) == 0)) { _root.data.game.enemies.push(7); } if (_root.data.game.enemies.length <= 2) { _root.data.game.enemies.push(1); _root.data.game.enemies.push(2); } } else { switch (_root.data.game.level) { case 1 : case 10 : _root.data.game.enemies = []; _root.data.game.enemies[0] = 1; break; case 2 : case 11 : _root.data.game.enemies = Array(1, 2); break; case 3 : case 12 : _root.data.game.enemies = Array(1, 2, 3); break; case 4 : case 13 : _root.data.game.enemies = Array(3, 4, 5); break; case 5 : case 14 : _root.data.game.enemies = Array(4, 5); break; case 6 : case 15 : _root.data.game.enemies = Array(4, 5, 6); break; case 7 : case 16 : _root.data.game.enemies = Array(6, 7); break; case 8 : case 17 : _root.data.game.enemies = Array(1, 7, 7, 6); } if (_root.data.game.level > 8) { _root.data.game.enemies.push(8); } } }; _root.script.addEnemy = function (type) { if ((_root.data.game.enemies.length == 0) && (type != 9)) { return(undefined); } _root.data.game.stats.enemies++; var _local2 = "E" + _root.graphic.enemies.count; _root.graphic.enemies.attachMovie("Enemies", _local2, _root.graphic.enemies.count); _root.graphic.enemies[_local2]._x = screen._width + 40; if (type == undefined) { type = _root.data.game.enemies[Math.floor(Math.random() * _root.data.game.enemies.length)]; } switch (type) { case 1 : _root.graphic.enemies[_local2].xspeed = -1; _root.graphic.enemies[_local2]._y = _root.script.getY(screen._width + 40); break; case 2 : _root.graphic.enemies[_local2].xspeed = -1.6; _root.graphic.enemies[_local2]._y = 120 + (Math.random() * 50); break; case 3 : _root.graphic.enemies[_local2].xspeed = -2; _root.graphic.enemies[_local2].yspeed = 0; _root.graphic.enemies[_local2]._y = _root.script.getY(screen._width + 40); break; case 4 : _root.graphic.enemies[_local2].xspeed = -8; _root.graphic.enemies[_local2]._y = _root.script.getY(screen._width + 40); break; case 5 : _root.graphic.enemies[_local2].xspeed = -3; _root.graphic.enemies[_local2]._y = 100 + (Math.random() * 80); break; case 6 : _root.graphic.enemies[_local2].xspeed = -3.5; _root.graphic.enemies[_local2]._y = _root.script.getY(screen._width + 40); break; case 7 : _root.graphic.enemies[_local2].xspeed = -4; _root.graphic.enemies[_local2]._y = 80 + (Math.random() * 80); break; case 8 : _root.graphic.enemies[_local2].xspeed = -1; _root.graphic.enemies[_local2]._y = _root.script.getY(screen._width + 40); break; case 9 : _root.graphic.enemies[_local2].yspeed = 1; _root.graphic.enemies[_local2]._y = settings.bosspos; } _root.graphic.enemies[_local2].type = type; _root.graphic.enemies[_local2].gotoAndStop(type); _root.data.enemies.push(_local2); _root.graphic.enemies.count++; _root.data.enedist = 0; }; _root.script.addProjectile = function (type, x, y, xspeed, yspeed) { var _local2 = "E" + _root.graphic.enemies.count; _root.graphic.enemies.attachMovie("Enemies", _local2, _root.graphic.enemies.count); _root.graphic.enemies[_local2]._x = x; _root.graphic.enemies[_local2]._y = y; _root.graphic.enemies[_local2].gotoAndStop(type); _root.graphic.enemies[_local2].type = type; switch (type) { case 30 : if (xspeed == undefined) { _root.graphic.enemies[_local2].xspeed = -4; _root.graphic.enemies[_local2].yspeed = 2; } else { _root.graphic.enemies[_local2].xspeed = xspeed; _root.graphic.enemies[_local2].yspeed = yspeed; } break; case 31 : case 32 : if (xspeed == undefined) { _root.graphic.enemies[_local2].xspeed = 0; _root.graphic.enemies[_local2].yspeed = 0; } else { _root.graphic.enemies[_local2].xspeed = xspeed; _root.graphic.enemies[_local2].yspeed = yspeed; } } _root.data.enemies.push(_local2); _root.graphic.enemies.count++; };
Frame 67
_root.script.setEnemies(); _root.script.onMouseUp = function () { _root.data.player.fire = false; }; _root.script.onMouseDown = function () { if (_root.data.game.pause || (_root.data.game.stop)) { return(undefined); } _root.data.player.fire = true; _root.data.player.delay = _root.data.player.cooldown; _root.script.fire(); }; _root.script.onEnterFrame = function () { if (_root.data.game.stop) { return(undefined); } if (_root.data.player.life <= 0) { _root.data.game.stop = true; _root.gotoAndPlay("GameOver"); } if (_root.data.game.pause) { _root.graphic.gui.pause._visible = true; _root.graphic.gui._visible = true; _root.graphic.gui.pause.Update(); return(undefined); } if (Key.isDown(80)) { _root.graphic.background.stop(); _root.data.game.pause = true; } if (_root.data.player.fire && (_root.data.player.delay <= 0)) { _root.script.fire(); _root.data.player.delay = _root.data.player.cooldown; } else if (_root.data.player.delay > 0) { _root.data.player.delay--; } if (_root.data.player.rage > 0) { _root.script.onMouseDown(); _root.data.player.rage--; _root.data.player.xspeed = _root.data.player.getSpeed() * 2.5; _root.data.player.xspeed = ((_root.data.player.xspeed > 13) ? 13 : (_root.data.player.xspeed)); _root.data.player.invincible = 70; } else { _root.data.player.xspeed = _root.data.player.getSpeed(); } if (Key.isDown(65) && (_root.data.player._x > 50)) { _root.data.player._x = _root.data.player._x - settings.moveback; } else if (Key.isDown(68) && (_root.data.player._x < (screen._width - 50))) { _root.data.player._x = _root.data.player._x + settings.movefront; } if (Key.isDown(32) || (Key.isDown(87))) { if (_root.data.player.jump == 2) { _root.data.player.yspeed = settings.jump; _root.data.player.jump--; _root.graphic.player.animation = "Jump"; } else if ((_root.data.player.jump == 1) && (_root.data.player.yspeed > 0)) { _root.data.player.yspeed = _root.data.player.yspeed + settings.jump; _root.data.player.jump = 0; } } var _local3 = _root.script.getY(_root.data.player._x); if ((_root.data.player._y <= _local3) || (_root.data.player.yspeed < 0)) { if ((_root.data.player.yspeed < 0) && (_root.graphic.player.animation != "Jump")) { _root.graphic.player.animation = "Jump"; } else if ((_root.data.player.yspeed > 0) && ((_root.graphic.player.animation != "Fall1") && (_root.graphic.player.animation != "Fall2"))) { _root.graphic.player.animation = "Fall1"; } if ((_root.data.player._y + _root.data.player.yspeed) < _local3) { _root.data.player._y = _root.data.player._y + _root.data.player.yspeed; _root.data.player.yspeed++; } else { _root.data.player._y = _local3; _root.data.player.jump = 2; _root.graphic.player.animation = "Run"; } } else { _root.data.player._y = _local3; _root.graphic.player.animation = "Run"; } var _local5; var _local4; var _local2; _local4 = (_root.data.player._y - 30) - _root._ymouse; _local5 = (_root.data.player._x + _root.graphic.player.Guns._x) - _root._xmouse; _local2 = Math.atan2(_local4, _local5) * 57.2957795130823; _local2 = ((_local2 < 0) ? (((_local2 > -130) ? -130 : (_local2))) : (((_local2 < 130) ? 130 : (_local2)))); if (_root.data.player.rage == 0) { _root.graphic.player.Guns._rotation = _local2 + 180; } else { _root.graphic.player.Guns._rotation = (_local2 + 180) + ((Math.random() * 20) - 10); } _root.graphic.player._x = _root.data.player._x; _root.graphic.player._y = _root.data.player._y; if (_root.data.player.invincible > 0) { _root.graphic.player._visible = !_root.graphic.player._visible; _root.data.player.invincible--; } else { _root.graphic.player._visible = true; } _root.script.scroll(-_root.data.player.xspeed); if ((_root.data.game.level % 20) != 0) { _root.data.game.distance = _root.data.game.distance + _root.data.player.xspeed; _root.data.game.stats.distance = _root.data.game.stats.distance + _root.data.player.xspeed; } _root.script.drawLevel(); _root.graphic.gui.Lifebar.setLife(_root.data.player.life); _root.graphic.gui.BarLvl.setLength(_root.data.game.distance, _root.data.game.togo); _root.graphic.gui.Score.text = _root.data.game.score; if (_root.data.game.powerups.gun.level < 10) { _root.graphic.gui.Gunlevel.level.text = "0" + _root.data.game.powerups.gun.level; } else { _root.graphic.gui.Gunlevel.level.text = _root.data.game.powerups.gun.level; } if (_root.data.game.distance >= _root.data.game.togo) { _root.data.game.distance = _root.data.game.distance - _root.data.game.togo; _root.data.game.level++; if ((_root.data.game.level >= settings.levelcount) && ((((_root.data.game.level - 1) % settings.levelcount) == 0) || (((_root.data.game.level - 1) % 20) == 0))) { _root.data.game.levelfactor++; } if ((_root.data.game.level % 20) == 0) { _root.data.game.togo = 100; _root.data.game.distance = 0; _root.script.addEnemy(9); _root.script.addMessage("reached Boss level", _root.data.player._x, _root.data.player._y - 55); } else if ((_root.data.game.level % 9) == 0) { _root.data.game.togo = 3000; _root.script.addMessage("reached Bonus level!", _root.data.player._x, _root.data.player._y - 55); } else { _root.data.game.togo = 3000 + (_root.data.game.level * 350); _root.script.addMessage("reached level " + _root.data.game.level, _root.data.player._x, _root.data.player._y - 55); } _root.sound.play("levelup"); _root.script.setEnemies(); } if (_root.data.game.powerups.life.points >= 3) { _root.data.game.powerups.life.points = _root.data.game.powerups.life.points - 3; _root.data.game.powerups.life.level++; _root.data.player.maxlife = 2 + _root.data.game.powerups.life.level; _root.data.player.life = _root.data.player.maxlife; _root.script.addMessage("extra life", _root.data.player._x, _root.data.player._y - 55); } if (_root.data.game.powerups.gun.points >= 5) { _root.data.game.powerups.gun.points = _root.data.game.powerups.gun.points - 5; _root.data.game.powerups.gun.level++; _root.data.player.force = (_root.data.game.powerups.gun.level * 0.25) + 0.75; _root.data.player.cooldown = ((_root.data.player.cooldown > 4) ? (_root.data.player.cooldown - 0.2) : 4); _root.script.addMessage("gun level " + _root.data.game.powerups.gun.level, _root.data.player._x, _root.data.player._y - 55); } }; _root.script.fire = function () { if (_root.data.player.rage > 0) { var _local5 = _root.graphic.player.Guns._rotation; } else { var _local5 = _root.graphic.player.Guns._rotation; _root.sound.play("gun"); _root.data.game.stats.bullets++; } var _local4 = -(((_local5 - 90) / 180) * Math.PI); var _local3 = "B" + _root.graphic.effects.count; _root.graphic.effects.attachMovie("Spitfire", _local3, _root.graphic.effects.count); _root.graphic.effects[_local3]._x = _root.data.player._x + (Math.sin(_local4) * 50); _root.graphic.effects[_local3]._y = (_root.data.player._y - 28) + (Math.cos(_local4) * 50); _root.graphic.effects.count++; var _local10 = _root.data.player._x + (Math.sin(_local4) * 30); var _local9 = (_root.data.player._y - 28) + (Math.cos(_local4) * 30); _root.script.addParticle("Bullet", _local10, _local9); _local3 = "B" + _root.graphic.effects.count; _root.graphic.effects.attachMovie("Bullet", _local3, _root.graphic.effects.count); _root.graphic.effects.count++; _root.graphic.effects[_local3]._x = _root.data.player._x; _root.graphic.effects[_local3]._y = _root.data.player._y - 30; _root.graphic.effects[_local3]._rotation = _local5; _root.graphic.effects[_local3].TTL = 8; _root.graphic.effects[_local3].onEnterFrame = function () { this.TTL--; this._alpha = this._alpha / 1.2; if (this.TTL <= 0) { this.removeMovieClip(); } }; _root.data.player.impact._x = 0; _root.data.player.impact._y = 0; _root.data.enemies.sort(_root.script.EnemySort); _root.script.ScapeHit(_local3, _local5); _root.script.EnemyHit(_local3, _local5); if (_root.data.player.impact._x != 0) { _root.script.addEffect("Hit", _root.data.player.impact._x, _root.data.player.impact._y); var _local7 = _root.data.player.impact._x - _root.graphic.effects[_local3]._x; var _local6 = _root.data.player.impact._y - _root.graphic.effects[_local3]._y; var _local8 = Math.floor(Math.sqrt((_local7 * _local7) + (_local6 * _local6)) / 4); _local8 = ((_local8 > 100) ? 100 : (_local8)); } else { var _local8 = 100; } _root.graphic.effects[_local3].gotoAndStop(_local8); };
Frame 68
_root.data.game.stop = false; _root.graphic._visible = true;
Frame 69
stop();
Frame 70
_root.script.removeMovieClip(); _root.graphic.removeMovieClip(); _root.mask.removeMovieClip(); _root._quality = "HIGH";
Instance of Symbol 299 MovieClip "counter" in Frame 96
onClipEvent (load) { fac1 = 50; fac2 = 60; delay = 0; _root.data.submit = new Object(); done = false; total = 0; score = _root.data.game.score; distance = Math.round(_root.data.game.stats.distance / 10); killed = _root.data.game.stats.killed; enemies = _root.data.game.stats.enemies; bullets = _root.data.game.stats.bullets; hits = _root.data.game.stats.hits; acc1 = Math.round((100 * hits) / bullets); acc1 = (isNaN(acc1) ? 0 : (acc1)); acc2 = Math.round((100 * killed) / enemies); acc2 = (isNaN(acc2) ? 0 : (acc1)); this.countDown = function (count, amount) { if (count >= amount) { return(amount); } return(count); }; txtotal.text = total; txscore.text = score; txdistance.text = distance; txacc1.text = acc1; txacc2.text = acc2; } onClipEvent (enterFrame) { var amount = 0; if (delay > 0) { delay--; return(undefined); } if (score > 0) { amount = Math.round(score / 15); amount = ((amount < 5) ? 5 : (amount)); total = total + countDown(score, amount); score = score - countDown(score, amount); } else if (distance > 0) { amount = Math.round(distance / 20); amount = ((amount < 5) ? 5 : (amount)); total = total + countDown(distance, amount); distance = distance - countDown(distance, amount); if (distance == 0) { delay = 18; } } else if (acc1 > 0) { total = total + Math.round((total * acc1) / 200); _root.sound.play("collect"); acc1 = 0; delay = 18; } else if (acc2 > 0) { total = total + Math.round((total * acc2) / 200); _root.sound.play("collect"); acc2 = 0; } else { _root.data.game.total = total; _root.data.submit.total = total; done = true; } txtotal.text = total; txscore.text = score; txdistance.text = distance; txacc1.text = acc1; txacc2.text = acc2; }
Frame 98
stop();
Frame 100
_root.sound.removeMovieClip(); _root.txscore.text = _root.data.game.total;
Frame 101
stop();
Frame 106
stop();
Frame 108
stop();
Frame 110
_root.Url1._alpha = 0; _root.Url2._alpha = 0;
Frame 111
stop();
Symbol 9 Button
on (press) { getURL ((("http://www.arcadetown.com/index.asp?gameid=gunrun&aid=" + GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); }
Symbol 48 MovieClip [Player] Frame 5
gotoAndPlay(this.animation);
Symbol 48 MovieClip [Player] Frame 10
gotoAndPlay(this.animation);
Symbol 48 MovieClip [Player] Frame 13
gotoAndPlay(this.animation);
Symbol 48 MovieClip [Player] Frame 18
this.animation = "Fall2";
Symbol 48 MovieClip [Player] Frame 20
gotoAndPlay(this.animation);
Symbol 52 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 11
stop(); _visible = false;
Symbol 56 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 11
stop(); _visible = false;
Symbol 60 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 11
stop(); _visible = false;
Symbol 64 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 11
stop(); _visible = false;
Symbol 68 MovieClip Frame 1
stop();
Symbol 68 MovieClip Frame 8
stop(); _visible = false;
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 8
stop(); _visible = false;
Symbol 72 MovieClip Frame 1
stop();
Symbol 72 MovieClip Frame 8
stop(); _visible = false;
Symbol 74 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 8
stop(); _visible = false;
Symbol 76 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 8
stop(); _visible = false;
Instance of Symbol 52 MovieClip "animation" in Symbol 77 MovieClip [Obj] Frame 1
onClipEvent (load) { score = 5; collected = false; hit = function () { if (!collected) { _root.data.game.score = _root.data.game.score + score; collected = true; _root.sound.play("collect"); gotoAndPlay ("collected"); } }; }
Instance of Symbol 56 MovieClip "animation" in Symbol 77 MovieClip [Obj] Frame 2
onClipEvent (load) { score = 10; collected = false; hit = function () { if (!collected) { _root.data.game.score = _root.data.game.score + score; collected = true; _root.sound.play("collect"); gotoAndPlay ("collected"); } }; }
Instance of Symbol 60 MovieClip "animation" in Symbol 77 MovieClip [Obj] Frame 3
onClipEvent (load) { score = 25; collected = false; hit = function () { if (!collected) { _root.data.game.score = _root.data.game.score + score; collected = true; _root.sound.play("collect"); gotoAndPlay ("collected"); } }; }
Instance of Symbol 64 MovieClip "animation" in Symbol 77 MovieClip [Obj] Frame 4
onClipEvent (load) { score = 50; collected = false; hit = function () { if (!collected) { _root.data.game.score = _root.data.game.score + score; collected = true; _root.sound.play("collect"); gotoAndPlay ("collected"); } }; }
Instance of Symbol 68 MovieClip "animation" in Symbol 77 MovieClip [Obj] Frame 5
onClipEvent (load) { collected = false; hit = function () { if (!collected) { _root.data.game.powerups.gun.points++; collected = true; _root.sound.play("powerup"); gotoAndPlay ("collected"); if (_root.data.game.powerups.gun.points < 5) { _root.script.addMessage("gun level " + (_root.data.game.powerups.gun.level + (_root.data.game.powerups.gun.points / 5)), _root.data.player._x, _root.data.player._y - 55); } } }; }
Instance of Symbol 70 MovieClip "animation" in Symbol 77 MovieClip [Obj] Frame 6
onClipEvent (load) { collected = false; hit = function () { if (!collected) { if (_root.data.player.life < _root.data.player.maxlife) { _root.data.player.life++; } else if (_root.data.player.maxlife < settings.maxlife) { _root.data.game.powerups.life.points++; if (_root.data.game.powerups.life.points < 3) { _root.script.addMessage((3 - _root.data.game.powerups.life.points) + " to collect", _root.data.player._x, _root.data.player._y - 55); } } else { var _local2 = 5 * _root.data.game.level; _root.script.addMessage(_local2 + " Health-Bonus", _root.data.player._x, _root.data.player._y - 55); _root.data.game.score = _root.data.game.score + _local2; } collected = true; _root.sound.play("powerup"); gotoAndPlay ("collected"); } }; }
Instance of Symbol 72 MovieClip "animation" in Symbol 77 MovieClip [Obj] Frame 7
onClipEvent (load) { collected = false; hit = function () { if (!collected) { _root.data.player.invincible = 400; collected = true; _root.sound.play("powerup"); gotoAndPlay ("collected"); _root.script.addMessage("Invincibility", _root.data.player._x, _root.data.player._y - 55); } }; }
Instance of Symbol 74 MovieClip "animation" in Symbol 77 MovieClip [Obj] Frame 8
onClipEvent (load) { collected = false; hit = function () { if (!collected) { _root.data.player.rage = 320; _root.script.addStaticEffect("Flash", 0, 0); _root.graphic.background._visible = false; _root.graphic.gui._visible = false; collected = true; if (settings.music) { _root.sound.play("rage"); _root.Music.setVolume(25); _root.Rage.stop(); _root.Rage.start(0, 999); _root.Rage.setVolume(100); } _root.script.addMessage("RAGE!", _root.data.player._x, _root.data.player._y - 55); gotoAndPlay ("collected"); } }; }
Instance of Symbol 76 MovieClip "animation" in Symbol 77 MovieClip [Obj] Frame 9
onClipEvent (load) { collected = false; hit = function () { if (!collected) { _root.script.clearScreen(); collected = true; _root.sound.play("powerup"); gotoAndPlay ("collected"); } }; }
Symbol 89 Button
on (press) { _root.Music.stop(); settings.music = false; gotoAndStop (2); }
Symbol 91 Button
on (press) { _root.Music.start(0, 999); settings.music = false; gotoAndStop (1); }
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 2
stop();
Symbol 94 Button
on (press) { settings.quality = "medium"; gotoAndStop (2); }
Symbol 96 Button
on (press) { settings.quality = "low"; gotoAndStop (3); }
Symbol 98 Button
on (press) { settings.quality = "high"; gotoAndStop (1); }
Symbol 100 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 2
stop();
Symbol 100 MovieClip Frame 3
stop();
Symbol 102 Button
on (press) { settings.sound = false; gotoAndStop (2); }
Symbol 104 Button
on (press) { settings.sound = true; gotoAndStop (1); }
Symbol 105 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 2
stop();
Symbol 109 Button
on (press) { _root.data.game.pause = false; _root.graphic.background.play(); if (_root.data.player.rage > 0) { _root.graphic.gui._visible = false; } _root._quality = settings.quality; _visible = false; }
Instance of Symbol 92 MovieClip in Symbol 124 MovieClip Frame 1
onClipEvent (load) { if (!settings.music) { this.gotoAndStop(2); } }
Instance of Symbol 100 MovieClip in Symbol 124 MovieClip Frame 1
onClipEvent (load) { if (settings.quality == "LOW") { this.gotoAndStop(3); } else if (settings.quality == "MEDIUM") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 105 MovieClip in Symbol 124 MovieClip Frame 1
onClipEvent (load) { if (!settings.sound) { this.gotoAndStop(2); } }
Instance of Symbol 79 MovieClip "Lifebar" in Symbol 125 MovieClip [Gui] Frame 1
onClipEvent (load) { this.setLife = function (value) { i = 1; while (i <= 5) { if (i <= value) { this["H" + i]._visible = true; } else { this["H" + i]._visible = false; } i++; } }; }
Instance of Symbol 81 MovieClip "BarLvl" in Symbol 125 MovieClip [Gui] Frame 1
onClipEvent (load) { setLength = function (value, max) { _width = Math.ceil((value / max) * 580); }; }
Instance of Symbol 85 MovieClip "Gunlevel" in Symbol 125 MovieClip [Gui] Frame 1
onClipEvent (load) { this.level.text = "01"; }
Instance of Symbol 124 MovieClip "pause" in Symbol 125 MovieClip [Gui] Frame 1
onClipEvent (load) { _visible = false; Update = function () { GunCollect.text = _root.data.game.powerups.gun.points; LifeCollect.text = _root.data.game.powerups.life.points; Bullets.text = _root.data.game.stats.bullets; Hits.text = _root.data.game.stats.hits; Kills.text = _root.data.game.stats.killed; Enemies.text = _root.data.game.stats.enemies; Level.text = _root.data.game.level; }; }
Symbol 129 MovieClip [Explosion] Frame 7
this.removeMovieClip();
Symbol 132 MovieClip [Flash] Frame 11
this.removeMovieClip();
Symbol 139 MovieClip [Hit] Frame 9
this.removeMovieClip();
Symbol 142 MovieClip [Message] Frame 37
stop(); this.removeMovieClip();
Symbol 150 MovieClip [Spitfire] Frame 7
this.removeMovieClip();
Symbol 165 MovieClip Frame 1
stop();
Symbol 165 MovieClip Frame 9
_parent.dead = true; stop();
Symbol 179 MovieClip Frame 1
stop();
Symbol 179 MovieClip Frame 9
_parent.dead = true; stop();
Symbol 195 MovieClip Frame 6
stop();
Symbol 195 MovieClip Frame 21
stop();
Symbol 195 MovieClip Frame 30
_parent.dead = true; stop();
Symbol 200 MovieClip Frame 5
gotoAndPlay (1);
Symbol 200 MovieClip Frame 13
_parent.dead = true; stop();
Symbol 210 MovieClip Frame 7
gotoAndPlay (1);
Symbol 210 MovieClip Frame 15
_parent.dead = true; stop();
Symbol 222 MovieClip Frame 1
stop();
Instance of Symbol 220 MovieClip in Symbol 222 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (3); }
Symbol 222 MovieClip Frame 9
_parent.dead = true; stop();
Symbol 227 MovieClip Frame 1
stop();
Instance of Symbol 220 MovieClip in Symbol 227 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (3); }
Instance of Symbol 220 MovieClip in Symbol 227 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (4); }
Instance of Symbol 207 MovieClip in Symbol 227 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (2); }
Symbol 227 MovieClip Frame 9
_parent.dead = true; stop();
Symbol 231 MovieClip Frame 1
stop();
Symbol 231 MovieClip Frame 9
_parent.dead = true; stop();
Symbol 240 MovieClip Frame 1
stop();
Instance of Symbol 207 MovieClip in Symbol 240 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (2); }
Instance of Symbol 207 MovieClip in Symbol 240 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (2); }
Symbol 240 MovieClip Frame 14
_parent.dead = true; stop();
Symbol 243 MovieClip Frame 1
stop();
Symbol 243 MovieClip Frame 9
_parent.dead = true; stop();
Instance of Symbol 165 MovieClip "animation" in Symbol 246 MovieClip [Enemies] Frame 1
onClipEvent (load) { dead = false; hp = 3 * _root.data.game.levelfactor; score = 5 + (2 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _root.data.player.impact._x, _root.data.player.impact._y); _root.sound.play("clank" + Math.ceil(Math.random() * 4)); hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.sound.play("burst"); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 179 MovieClip "animation" in Symbol 246 MovieClip [Enemies] Frame 2
onClipEvent (load) { dead = false; hp = 2 * _root.data.game.levelfactor; score = 5 + (3 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _root.data.player.impact._x, _root.data.player.impact._y); _root.script.addParticle("Trash", _root.data.player.impact._x, _root.data.player.impact._y); _root.sound.play("clank" + Math.ceil(Math.random() * 4)); hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); if ((Math.random() * 100) < 20) { _root.script.addObjects(Math.ceil(Math.random() * (objects.types - 4)) + 4, _parent._x, _parent._y); } _root.sound.play("burst"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 195 MovieClip "animation" in Symbol 246 MovieClip [Enemies] Frame 3
onClipEvent (load) { dead = false; this.ready = true; hp = 2 * _root.data.game.levelfactor; score = 10 + (3 * (_root.data.game.levelfactor - 1)); this.stop(); hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _root.data.player.impact._x, _root.data.player.impact._y); _root.sound.play("clank" + Math.ceil(Math.random() * 4)); hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); _root.sound.play("burst"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 200 MovieClip "animation" in Symbol 246 MovieClip [Enemies] Frame 4
onClipEvent (load) { dead = false; hp = 4 * _root.data.game.levelfactor; score = 25 + (4 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.sound.play("clank" + Math.ceil(Math.random() * 4)); hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); _root.sound.play("burst"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 210 MovieClip "animation" in Symbol 246 MovieClip [Enemies] Frame 5
onClipEvent (load) { dead = false; hp = 3 * _root.data.game.levelfactor; score = 30 + (4 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { if (this.Saw._visible && ((Math.random() * 10) < 8)) { _root.script.addProjectile(30, _parent._x, _parent._y); this.Saw._visible = false; } _root.sound.play("clank" + Math.ceil(Math.random() * 4)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); if ((Math.random() * 100) < 25) { _root.script.addObjects(Math.ceil(Math.random() * (objects.types - 4)) + 4, _parent._x, _parent._y); } _root.sound.play("burst"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 222 MovieClip "animation" in Symbol 246 MovieClip [Enemies] Frame 6
onClipEvent (load) { dead = false; hp = 7 * _root.data.game.levelfactor; score = 50 + (5 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); hp = hp - _root.data.player.force; _root.sound.play("clank" + Math.ceil(Math.random() * 4)); } else if (!dead) { this.gotoAndPlay("Die"); _root.sound.play("burst"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 227 MovieClip "animation" in Symbol 246 MovieClip [Enemies] Frame 7
onClipEvent (load) { dead = false; hp = 6 * _root.data.game.levelfactor; score = 60 + (5 * (_root.data.game.levelfactor - 1)); bombs = 0; timer = 0; hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); hp = hp - _root.data.player.force; _root.sound.play("clank" + Math.ceil(Math.random() * 4)); } else if (!dead) { this.gotoAndPlay("Die"); if ((Math.random() * 100) < 28) { _root.script.addObjects(Math.ceil(Math.random() * (objects.types - 4)) + 4, _parent._x, _parent._y); } _root.sound.play("burst"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 231 MovieClip "animation" in Symbol 246 MovieClip [Enemies] Frame 8
onClipEvent (load) { dead = false; hp = 3 * _root.data.game.levelfactor; score = 50 + (5 * (_root.data.game.levelfactor - 1)); bombs = 0; timer = 0; hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); hp = hp - _root.data.player.force; _root.sound.play("clank" + Math.ceil(Math.random() * 4)); } else if (!dead) { this.gotoAndPlay("Die"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.sound.play("burst"); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 240 MovieClip "animation" in Symbol 246 MovieClip [Enemies] Frame 9
onClipEvent (load) { dead = false; maxhp = (hp = 550 + (50 * (_root.data.game.levelfactor * _root.data.game.levelfactor))); score = 300 + (100 * (_root.data.game.levelfactor - 1)); bombs = 0; timer = 0; timer2 = 0; hit = function () { if ((hp - _root.data.player.force) > 0) { if ((Math.random() * 15) <= 1.5) { _root.script.addProjectile(32, _parent._x - 20, _parent._y + 13, ((_root.data.player.xspeed / 2) - 1.8) + ((Math.random() * 0.5) - 0.25), 2); } _root.script.addParticle("Trash", _parent._x + ((Math.random() * 50) - 25), (_parent._y - (this._height / 3)) + (Math.random() * 6), _root.data.player.xspeed + ((Math.random() * 5) - 1), Math.random() * -4); hp = hp - _root.data.player.force; _root.data.game.distance = ((maxhp - hp) / maxhp) * _root.data.game.togo; _root.sound.play("clank" + Math.ceil(Math.random() * 4)); } else if (!dead) { _root.data.game.distance = _root.data.game.togo; this.gotoAndPlay("Die"); _root.script.addParticle("Trash", _parent._x + 10, _parent._y - (this._height / 4)); _root.script.addParticle("Trash", _parent._x + 20, _parent._y - (this._height / 4)); _root.script.addParticle("Trash", _parent._x - 10, _parent._y - (this._height / 3)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 5)); _root.script.addParticle("Trash", _parent._x - 5, _parent._y - (this._height / 3)); _root.script.addParticle("Trash", _parent._x + 4, _parent._y - (this._height / 6)); _root.sound.play("burst"); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 243 MovieClip "animation" in Symbol 246 MovieClip [Enemies] Frame 30
onClipEvent (load) { dead = false; hp = 2 + (5 * (_root.data.game.levelfactor - 1)); score = 40 + (5 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); _root.data.game.score = _root.data.game.score + score; dead = true; _root.sound.play("burst"); } }; gotcha = function () { }; }
Instance of Symbol 245 MovieClip "animation" in Symbol 246 MovieClip [Enemies] Frame 31
onClipEvent (load) { dead = false; score = 30 + (5 * (_root.data.game.levelfactor - 1)); hit = function () { _visible = false; _parent.dead = true; dead = true; _root.script.addEffect("Explosion", _parent._x, _parent._y); _root.sound.play("explode"); _root.data.game.score = _root.data.game.score + score; }; gotcha = function () { _visible = false; _parent.dead = true; dead = true; _root.sound.play("explode"); _root.script.addEffect("Explosion", _parent._x, _parent._y); }; }
Instance of Symbol 243 MovieClip "animation" in Symbol 246 MovieClip [Enemies] Frame 32
onClipEvent (load) { dead = false; hp = 10 * _root.data.game.levelfactor; score = 60 + (6 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); _root.data.game.score = _root.data.game.score + score; dead = true; _root.sound.play("burst"); } }; gotcha = function () { }; }
Symbol 248 MovieClip [ShortFlash] Frame 5
this.removeMovieClip();
Symbol 265 Button
on (press) { gotoAndPlay ("Init"); }
Symbol 268 Button
on (press) { gotoAndPlay ("Help"); }
Symbol 271 Button
on (press) { getURL ("http://www.arcadetown.com/gunrun/view_high_scores.asp", "_blank"); }
Symbol 274 Button
on (press) { gotoAndPlay ("About"); }
Symbol 278 Button
on (press) { getURL ((("http://www.arcadetown.com/index.asp?gameid=gunrun&aid=" + GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); }
Symbol 300 Button
on (press) { if (_root.counter.done) { gotoAndPlay ("Submit"); } }
Symbol 307 Button
on (press) { if (txname.text != "enter Name") { var strOut = ((txname.text + "|") + _root.data.submit.total); var strOut2 = _root.EncrpytString(strOut); getURL ("http://www.arcadetown.com/gunrun/hs.asp?" + strOut2, "_blank"); gotoAndPlay ("Menu"); } else { _root.invalidName.play(); } }
Symbol 310 Button
on (press) { gotoAndPlay ("Menu"); }
Symbol 312 MovieClip Frame 1
stop();
Symbol 313 Button
on (press) { gotoAndPlay ("HelpA"); }
Symbol 331 Button
on (press) { gotoAndPlay ("Menu"); }
Symbol 349 Button
on (press) { _root.getURL("http://www.we-are-freex.com", "_blank"); }

Library Items

Symbol 1 Sound [sndLevelup]Used by:Timeline
Symbol 2 Sound [sndCollect]Used by:Timeline
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [Turret]Uses:3Used by:231 240
Symbol 5 GraphicUsed by:147  Timeline
Symbol 6 GraphicUsed by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:9 349
Symbol 9 ButtonUses:8Used by:Timeline
Symbol 10 FontUsed by:11 12 13 14 15 16 17 18 82 84 110 111 112 113 115 116 117 118 119 120 121 122 123 140 275 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 301 302 303 304 314 315 317 318 320 321 322 324 326 327 328 329 330 332 334 335 337 338 340 341 342 343 344 345 347 348
Symbol 11 EditableTextUses:10Used by:Timeline
Symbol 12 TextUses:10Used by:Timeline
Symbol 13 TextUses:10Used by:Timeline
Symbol 14 TextUses:10Used by:Timeline
Symbol 15 TextUses:10Used by:Timeline
Symbol 16 TextUses:10Used by:Timeline
Symbol 17 TextUses:10Used by:Timeline
Symbol 18 TextUses:10Used by:Timeline
Symbol 19 GraphicUsed by:Timeline
Symbol 20 GraphicUsed by:48
Symbol 21 GraphicUsed by:48
Symbol 22 GraphicUsed by:34
Symbol 23 GraphicUsed by:34
Symbol 24 GraphicUsed by:34
Symbol 25 GraphicUsed by:34
Symbol 26 GraphicUsed by:34
Symbol 27 GraphicUsed by:34
Symbol 28 GraphicUsed by:34
Symbol 29 GraphicUsed by:34
Symbol 30 GraphicUsed by:34
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:22 23 24 25 26 27 28 29 30 31 32 33Used by:48 124
Symbol 35 GraphicUsed by:37 48
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:35 36Used by:48
Symbol 38 GraphicUsed by:48
Symbol 39 GraphicUsed by:48
Symbol 40 GraphicUsed by:48
Symbol 41 GraphicUsed by:48
Symbol 42 GraphicUsed by:48
Symbol 43 GraphicUsed by:48
Symbol 44 GraphicUsed by:48
Symbol 45 GraphicUsed by:48
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [Player]Uses:20 21 34 37 38 39 40 41 42 35 43 44 45 46 47Used by:Timeline
Symbol 49 GraphicUsed by:52
Symbol 50 ShapeTweeningUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:49 50 51Used by:77
Symbol 53 GraphicUsed by:56
Symbol 54 ShapeTweeningUsed by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:53 54 55Used by:77
Symbol 57 GraphicUsed by:60
Symbol 58 ShapeTweeningUsed by:60
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:57 58 59Used by:77
Symbol 61 GraphicUsed by:64
Symbol 62 ShapeTweeningUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:61 62 63Used by:77
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:68 70 72 74 76
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:66 67Used by:77
Symbol 69 GraphicUsed by:70 78
Symbol 70 MovieClipUses:66 69Used by:77
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:66 71Used by:77
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:66 73Used by:77
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:66 75Used by:77
Symbol 77 MovieClip [Obj]Uses:52 56 60 64 68 70 72 74 76Used by:Timeline
Symbol 78 MovieClipUses:69Used by:79
Symbol 79 MovieClipUses:78Used by:125
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:125
Symbol 82 EditableTextUses:10Used by:125
Symbol 83 GraphicUsed by:85
Symbol 84 EditableTextUses:10Used by:85
Symbol 85 MovieClipUses:83 84Used by:125
Symbol 86 GraphicUsed by:124
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89 91 94 96 98 102 104
Symbol 89 ButtonUses:87 88Used by:92
Symbol 90 GraphicUsed by:91
Symbol 91 ButtonUses:90 88Used by:92
Symbol 92 MovieClipUses:89 91Used by:124  Timeline
Symbol 93 GraphicUsed by:94 96 98
Symbol 94 ButtonUses:93 88Used by:100
Symbol 95 GraphicUsed by:100
Symbol 96 ButtonUses:93 88Used by:100
Symbol 97 GraphicUsed by:100
Symbol 98 ButtonUses:93 88Used by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:94 95 96 97 98 99Used by:124  Timeline
Symbol 101 GraphicUsed by:102
Symbol 102 ButtonUses:101 88Used by:105
Symbol 103 GraphicUsed by:104
Symbol 104 ButtonUses:103 88Used by:105
Symbol 105 MovieClipUses:102 104Used by:124  Timeline
Symbol 106 GraphicUsed by:109 300 313 331
Symbol 107 GraphicUsed by:109 300 313 331
Symbol 108 GraphicUsed by:109 300 313 331
Symbol 109 ButtonUses:106 107 108Used by:124
Symbol 110 EditableTextUses:10Used by:124
Symbol 111 EditableTextUses:10Used by:124
Symbol 112 TextUses:10Used by:124
Symbol 113 TextUses:10Used by:124
Symbol 114 GraphicUsed by:124
Symbol 115 EditableTextUses:10Used by:124
Symbol 116 TextUses:10Used by:124
Symbol 117 EditableTextUses:10Used by:124
Symbol 118 TextUses:10Used by:124
Symbol 119 EditableTextUses:10Used by:124
Symbol 120 TextUses:10Used by:124
Symbol 121 EditableTextUses:10Used by:124
Symbol 122 TextUses:10Used by:124
Symbol 123 EditableTextUses:10Used by:124
Symbol 124 MovieClipUses:86 92 100 105 109 110 111 112 113 114 34 115 116 117 118 119 120 121 122 123Used by:125
Symbol 125 MovieClip [Gui]Uses:79 81 82 85 124Used by:Timeline
Symbol 126 GraphicUsed by:129
Symbol 127 ShapeTweeningUsed by:129
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClip [Explosion]Uses:126 127 128Used by:Timeline
Symbol 130 ShapeTweeningUsed by:132
Symbol 131 GraphicUsed by:132 248
Symbol 132 MovieClip [Flash]Uses:130 131Used by:Timeline
Symbol 133 ShapeTweeningUsed by:136
Symbol 134 ShapeTweeningUsed by:136
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClip [Bullet]Uses:133 134 135Used by:Timeline
Symbol 137 ShapeTweeningUsed by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [Hit]Uses:137 138Used by:Timeline
Symbol 140 EditableTextUses:10Used by:141
Symbol 141 MovieClipUses:140Used by:142
Symbol 142 MovieClip [Message]Uses:141Used by:Timeline
Symbol 143 GraphicUsed by:147 179 195 200 210 222 231 240
Symbol 144 GraphicUsed by:147 154
Symbol 145 GraphicUsed by:147 179 195 210 222 227 240
Symbol 146 GraphicUsed by:147 159 165 179 195 200 210 222 227 231 240
Symbol 147 MovieClip [Particles]Uses:143 144 145 146 5Used by:Timeline
Symbol 148 ShapeTweeningUsed by:150
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClip [Spitfire]Uses:148 149Used by:Timeline
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClip [Background]Uses:151Used by:Timeline
Symbol 153 GraphicUsed by:165
Symbol 154 MovieClipUses:144Used by:165 222 231
Symbol 155 GraphicUsed by:165
Symbol 156 GraphicUsed by:159
Symbol 157 GraphicUsed by:159
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:156 157 146 158Used by:165 179 195
Symbol 160 GraphicUsed by:165
Symbol 161 ShapeTweeningUsed by:165
Symbol 162 GraphicUsed by:165 179 195 200 222 227 231 240
Symbol 163 GraphicUsed by:165 179 195 200 210 222 227 231 240 243
Symbol 164 GraphicUsed by:165 179 195 200 210 222 227 231 240 243
Symbol 165 MovieClipUses:153 154 155 159 160 146 161 162 163 164Used by:246
Symbol 166 GraphicUsed by:179
Symbol 167 ShapeTweeningUsed by:177
Symbol 168 ShapeTweeningUsed by:177
Symbol 169 GraphicUsed by:177
Symbol 170 GraphicUsed by:177
Symbol 171 ShapeTweeningUsed by:177
Symbol 172 ShapeTweeningUsed by:177
Symbol 173 GraphicUsed by:177
Symbol 174 GraphicUsed by:177
Symbol 175 GraphicUsed by:177
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:167 168 169 170 171 172 173 174 175 176Used by:179
Symbol 178 ShapeTweeningUsed by:179
Symbol 179 MovieClipUses:166 159 143 177 145 146 178 162 163 164Used by:246
Symbol 180 GraphicUsed by:195
Symbol 181 GraphicUsed by:195
Symbol 182 GraphicUsed by:195
Symbol 183 GraphicUsed by:195
Symbol 184 GraphicUsed by:195
Symbol 185 GraphicUsed by:195
Symbol 186 GraphicUsed by:195
Symbol 187 GraphicUsed by:195
Symbol 188 GraphicUsed by:195
Symbol 189 GraphicUsed by:195
Symbol 190 GraphicUsed by:195
Symbol 191 GraphicUsed by:195
Symbol 192 GraphicUsed by:195
Symbol 193 GraphicUsed by:195
Symbol 194 ShapeTweeningUsed by:195
Symbol 195 MovieClipUses:180 146 181 145 143 159 182 183 184 185 186 187 188 189 190 191 192 193 194 162 163 164Used by:246
Symbol 196 GraphicUsed by:200
Symbol 197 GraphicUsed by:200 210 240
Symbol 198 GraphicUsed by:200 201
Symbol 199 ShapeTweeningUsed by:200
Symbol 200 MovieClipUses:143 196 146 197 198 199 162 163 164Used by:246
Symbol 201 MovieClipUses:198Used by:210 240 243
Symbol 202 GraphicUsed by:210
Symbol 203 GraphicUsed by:207
Symbol 204 GraphicUsed by:207
Symbol 205 GraphicUsed by:207
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:203 204 205 206Used by:210 227 240
Symbol 208 ShapeTweeningUsed by:210
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:201 143 202 207 145 146 197 208 209 163 164Used by:246
Symbol 211 GraphicUsed by:222 227
Symbol 212 GraphicUsed by:222
Symbol 213 GraphicUsed by:222
Symbol 214 GraphicUsed by:222 227 240
Symbol 215 GraphicUsed by:220
Symbol 216 GraphicUsed by:220
Symbol 217 GraphicUsed by:220
Symbol 218 GraphicUsed by:220
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:215 216 217 218 219Used by:222 227
Symbol 221 ShapeTweeningUsed by:222
Symbol 222 MovieClipUses:146 211 212 154 213 143 145 214 220 221 162 163 164Used by:246
Symbol 223 GraphicUsed by:227
Symbol 224 GraphicUsed by:227
Symbol 225 GraphicUsed by:227
Symbol 226 ShapeTweeningUsed by:227
Symbol 227 MovieClipUses:223 211 220 146 214 224 207 145 225 226 162 163 164Used by:246
Symbol 228 GraphicUsed by:231
Symbol 229 GraphicUsed by:231
Symbol 230 ShapeTweeningUsed by:231
Symbol 231 MovieClipUses:228 154 229 146 143 4 230 162 163 164Used by:246
Symbol 232 GraphicUsed by:240
Symbol 233 GraphicUsed by:240
Symbol 234 GraphicUsed by:240
Symbol 235 GraphicUsed by:240
Symbol 236 GraphicUsed by:240
Symbol 237 GraphicUsed by:240
Symbol 238 GraphicUsed by:240
Symbol 239 ShapeTweeningUsed by:240
Symbol 240 MovieClipUses:232 146 214 143 197 233 207 145 234 4 235 236 237 238 201 239 162 163 164Used by:246
Symbol 241 ShapeTweeningUsed by:243
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:201 241 242 163 164Used by:246
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:246
Symbol 246 MovieClip [Enemies]Uses:165 179 195 200 210 222 227 231 240 243 245Used by:Timeline
Symbol 247 ShapeTweeningUsed by:248
Symbol 248 MovieClip [ShortFlash]Uses:247 131Used by:Timeline
Symbol 249 Sound [sndPowerup]Used by:Timeline
Symbol 250 Sound [sndClank4]Used by:Timeline
Symbol 251 Sound [sndBurst]Used by:Timeline
Symbol 252 Sound [sndClank1]Used by:Timeline
Symbol 253 Sound [sndClank2]Used by:Timeline
Symbol 254 Sound [sndClank3]Used by:Timeline
Symbol 255 Sound [Rage]Used by:Timeline
Symbol 256 Sound [sndGun]Used by:Timeline
Symbol 257 Sound [sndExplode]Used by:Timeline
Symbol 258 Sound [Music]Used by:Timeline
Symbol 259 GraphicUsed by:Timeline
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClipUses:260Used by:Timeline
Symbol 262 GraphicUsed by:265
Symbol 263 GraphicUsed by:265
Symbol 264 GraphicUsed by:265 268 271 274 278 307 310
Symbol 265 ButtonUses:262 263 264Used by:Timeline
Symbol 266 GraphicUsed by:268
Symbol 267 GraphicUsed by:268
Symbol 268 ButtonUses:266 267 264Used by:Timeline
Symbol 269 GraphicUsed by:271
Symbol 270 GraphicUsed by:271
Symbol 271 ButtonUses:269 270 264Used by:Timeline
Symbol 272 GraphicUsed by:274
Symbol 273 GraphicUsed by:274
Symbol 274 ButtonUses:272 273 264Used by:Timeline
Symbol 275 TextUses:10Used by:Timeline
Symbol 276 GraphicUsed by:278
Symbol 277 GraphicUsed by:278
Symbol 278 ButtonUses:276 277 264Used by:Timeline
Symbol 279 GraphicUsed by:Timeline
Symbol 280 ShapeTweeningUsed by:Timeline
Symbol 281 TextUses:10Used by:Timeline
Symbol 282 TextUses:10Used by:Timeline
Symbol 283 TextUses:10Used by:Timeline
Symbol 284 TextUses:10Used by:Timeline
Symbol 285 TextUses:10Used by:Timeline
Symbol 286 TextUses:10Used by:Timeline
Symbol 287 TextUses:10Used by:Timeline
Symbol 288 TextUses:10Used by:299
Symbol 289 TextUses:10Used by:299
Symbol 290 TextUses:10Used by:299
Symbol 291 TextUses:10Used by:299
Symbol 292 EditableTextUses:10Used by:299
Symbol 293 EditableTextUses:10Used by:299
Symbol 294 EditableTextUses:10Used by:299
Symbol 295 EditableTextUses:10Used by:299
Symbol 296 EditableTextUses:10Used by:299
Symbol 297 TextUses:10Used by:299
Symbol 298 TextUses:10Used by:299
Symbol 299 MovieClipUses:288 289 290 291 292 293 294 295 296 297 298Used by:Timeline
Symbol 300 ButtonUses:106 107 108Used by:Timeline
Symbol 301 TextUses:10Used by:Timeline
Symbol 302 EditableTextUses:10Used by:Timeline
Symbol 303 TextUses:10Used by:Timeline
Symbol 304 EditableTextUses:10Used by:Timeline
Symbol 305 GraphicUsed by:307
Symbol 306 GraphicUsed by:307
Symbol 307 ButtonUses:305 306 264Used by:Timeline
Symbol 308 GraphicUsed by:310
Symbol 309 GraphicUsed by:310
Symbol 310 ButtonUses:308 309 264Used by:Timeline
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:311Used by:Timeline
Symbol 313 ButtonUses:106 107 108Used by:Timeline
Symbol 314 TextUses:10Used by:Timeline
Symbol 315 TextUses:10Used by:Timeline
Symbol 316 GraphicUsed by:Timeline
Symbol 317 TextUses:10Used by:Timeline
Symbol 318 TextUses:10Used by:Timeline
Symbol 319 GraphicUsed by:Timeline
Symbol 320 TextUses:10Used by:Timeline
Symbol 321 TextUses:10Used by:Timeline
Symbol 322 TextUses:10Used by:Timeline
Symbol 323 GraphicUsed by:Timeline
Symbol 324 TextUses:10Used by:Timeline
Symbol 325 GraphicUsed by:Timeline
Symbol 326 TextUses:10Used by:Timeline
Symbol 327 TextUses:10Used by:Timeline
Symbol 328 TextUses:10Used by:Timeline
Symbol 329 TextUses:10Used by:Timeline
Symbol 330 TextUses:10Used by:Timeline
Symbol 331 ButtonUses:106 107 108Used by:Timeline
Symbol 332 TextUses:10Used by:Timeline
Symbol 333 GraphicUsed by:Timeline
Symbol 334 TextUses:10Used by:Timeline
Symbol 335 TextUses:10Used by:Timeline
Symbol 336 GraphicUsed by:Timeline
Symbol 337 TextUses:10Used by:Timeline
Symbol 338 TextUses:10Used by:Timeline
Symbol 339 GraphicUsed by:Timeline
Symbol 340 TextUses:10Used by:Timeline
Symbol 341 TextUses:10Used by:Timeline
Symbol 342 TextUses:10Used by:Timeline
Symbol 343 TextUses:10Used by:Timeline
Symbol 344 TextUses:10Used by:Timeline
Symbol 345 TextUses:10Used by:Timeline
Symbol 346 GraphicUsed by:Timeline
Symbol 347 TextUses:10Used by:Timeline
Symbol 348 TextUses:10Used by:Timeline
Symbol 349 ButtonUses:8Used by:Timeline

Instance Names

"btvisit"Frame 1Symbol 9 Button
"txloaded"Frame 56Symbol 11 EditableText
"btvisit"Frame 60Symbol 9 Button
"counter"Frame 96Symbol 299 MovieClip
"txscore"Frame 100Symbol 302 EditableText
"txname"Frame 100Symbol 304 EditableText
"invalidName"Frame 100Symbol 312 MovieClip
"Url1"Frame 110Symbol 349 Button
"Url2"Frame 110Symbol 349 Button
"Guns"Symbol 48 MovieClip [Player] Frame 1Symbol 37 MovieClip
"animation"Symbol 77 MovieClip [Obj] Frame 1Symbol 52 MovieClip
"animation"Symbol 77 MovieClip [Obj] Frame 2Symbol 56 MovieClip
"animation"Symbol 77 MovieClip [Obj] Frame 3Symbol 60 MovieClip
"animation"Symbol 77 MovieClip [Obj] Frame 4Symbol 64 MovieClip
"animation"Symbol 77 MovieClip [Obj] Frame 5Symbol 68 MovieClip
"animation"Symbol 77 MovieClip [Obj] Frame 6Symbol 70 MovieClip
"animation"Symbol 77 MovieClip [Obj] Frame 7Symbol 72 MovieClip
"animation"Symbol 77 MovieClip [Obj] Frame 8Symbol 74 MovieClip
"animation"Symbol 77 MovieClip [Obj] Frame 9Symbol 76 MovieClip
"H1"Symbol 79 MovieClip Frame 1Symbol 78 MovieClip
"H2"Symbol 79 MovieClip Frame 1Symbol 78 MovieClip
"H3"Symbol 79 MovieClip Frame 1Symbol 78 MovieClip
"H4"Symbol 79 MovieClip Frame 1Symbol 78 MovieClip
"H5"Symbol 79 MovieClip Frame 1Symbol 78 MovieClip
"level"Symbol 85 MovieClip Frame 1Symbol 84 EditableText
"GunCollect"Symbol 124 MovieClip Frame 1Symbol 110 EditableText
"LifeCollect"Symbol 124 MovieClip Frame 1Symbol 111 EditableText
"Hits"Symbol 124 MovieClip Frame 1Symbol 115 EditableText
"Enemies"Symbol 124 MovieClip Frame 1Symbol 117 EditableText
"Kills"Symbol 124 MovieClip Frame 1Symbol 119 EditableText
"Bullets"Symbol 124 MovieClip Frame 1Symbol 121 EditableText
"Level"Symbol 124 MovieClip Frame 1Symbol 123 EditableText
"Lifebar"Symbol 125 MovieClip [Gui] Frame 1Symbol 79 MovieClip
"BarLvl"Symbol 125 MovieClip [Gui] Frame 1Symbol 81 MovieClip
"Score"Symbol 125 MovieClip [Gui] Frame 1Symbol 82 EditableText
"Gunlevel"Symbol 125 MovieClip [Gui] Frame 1Symbol 85 MovieClip
"pause"Symbol 125 MovieClip [Gui] Frame 1Symbol 124 MovieClip
"Out"Symbol 141 MovieClip Frame 1Symbol 140 EditableText
"animation"Symbol 142 MovieClip [Message] Frame 1Symbol 141 MovieClip
"Saw"Symbol 210 MovieClip Frame 1Symbol 201 MovieClip
"Turret"Symbol 231 MovieClip Frame 1Symbol 4 MovieClip [Turret]
"Turret"Symbol 240 MovieClip Frame 1Symbol 4 MovieClip [Turret]
"Turret"Symbol 240 MovieClip Frame 1Symbol 4 MovieClip [Turret]
"Turret"Symbol 240 MovieClip Frame 1Symbol 4 MovieClip [Turret]
"Turret"Symbol 240 MovieClip Frame 1Symbol 4 MovieClip [Turret]
"Turret"Symbol 240 MovieClip Frame 1Symbol 4 MovieClip [Turret]
"Saw"Symbol 243 MovieClip Frame 1Symbol 201 MovieClip
"animation"Symbol 246 MovieClip [Enemies] Frame 1Symbol 165 MovieClip
"animation"Symbol 246 MovieClip [Enemies] Frame 2Symbol 179 MovieClip
"animation"Symbol 246 MovieClip [Enemies] Frame 3Symbol 195 MovieClip
"animation"Symbol 246 MovieClip [Enemies] Frame 4Symbol 200 MovieClip
"animation"Symbol 246 MovieClip [Enemies] Frame 5Symbol 210 MovieClip
"animation"Symbol 246 MovieClip [Enemies] Frame 6Symbol 222 MovieClip
"animation"Symbol 246 MovieClip [Enemies] Frame 7Symbol 227 MovieClip
"animation"Symbol 246 MovieClip [Enemies] Frame 8Symbol 231 MovieClip
"animation"Symbol 246 MovieClip [Enemies] Frame 9Symbol 240 MovieClip
"animation"Symbol 246 MovieClip [Enemies] Frame 30Symbol 243 MovieClip
"animation"Symbol 246 MovieClip [Enemies] Frame 31Symbol 245 MovieClip
"animation"Symbol 246 MovieClip [Enemies] Frame 32Symbol 243 MovieClip
"txscore"Symbol 299 MovieClip Frame 1Symbol 292 EditableText
"txdistance"Symbol 299 MovieClip Frame 1Symbol 293 EditableText
"txtotal"Symbol 299 MovieClip Frame 1Symbol 294 EditableText
"txacc1"Symbol 299 MovieClip Frame 1Symbol 295 EditableText
"txacc2"Symbol 299 MovieClip Frame 1Symbol 296 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "sndLevelup"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sndCollect"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 58Symbol 48 as "Player"
ExportAssets (56)Timeline Frame 58Symbol 77 as "Obj"
ExportAssets (56)Timeline Frame 58Symbol 125 as "Gui"
ExportAssets (56)Timeline Frame 58Symbol 129 as "Explosion"
ExportAssets (56)Timeline Frame 58Symbol 132 as "Flash"
ExportAssets (56)Timeline Frame 58Symbol 136 as "Bullet"
ExportAssets (56)Timeline Frame 58Symbol 139 as "Hit"
ExportAssets (56)Timeline Frame 58Symbol 142 as "Message"
ExportAssets (56)Timeline Frame 58Symbol 147 as "Particles"
ExportAssets (56)Timeline Frame 58Symbol 150 as "Spitfire"
ExportAssets (56)Timeline Frame 58Symbol 152 as "Background"
ExportAssets (56)Timeline Frame 58Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 58Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 58Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 58Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 58Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 58Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 58Symbol 246 as "Enemies"
ExportAssets (56)Timeline Frame 58Symbol 248 as "ShortFlash"
ExportAssets (56)Timeline Frame 58Symbol 249 as "sndPowerup"
ExportAssets (56)Timeline Frame 58Symbol 250 as "sndClank4"
ExportAssets (56)Timeline Frame 58Symbol 251 as "sndBurst"
ExportAssets (56)Timeline Frame 58Symbol 252 as "sndClank1"
ExportAssets (56)Timeline Frame 58Symbol 253 as "sndClank2"
ExportAssets (56)Timeline Frame 58Symbol 254 as "sndClank3"
ExportAssets (56)Timeline Frame 58Symbol 255 as "Rage"
ExportAssets (56)Timeline Frame 58Symbol 256 as "sndGun"
ExportAssets (56)Timeline Frame 58Symbol 257 as "sndExplode"
ExportAssets (56)Timeline Frame 58Symbol 2 as "sndCollect"
ExportAssets (56)Timeline Frame 58Symbol 1 as "sndLevelup"
ExportAssets (56)Timeline Frame 58Symbol 258 as "Music"

Labels

"Loading"Frame 56
"Settings"Frame 59
"Menu"Frame 60
"Init"Frame 64
"GameOver"Frame 70
"Submit"Frame 100
"Help"Frame 105
"HelpA"Frame 107
"About"Frame 110
"Run"Symbol 48 MovieClip [Player] Frame 1
"Jump"Symbol 48 MovieClip [Player] Frame 12
"Fall1"Symbol 48 MovieClip [Player] Frame 15
"Fall2"Symbol 48 MovieClip [Player] Frame 19
"collected"Symbol 52 MovieClip Frame 2
"collected"Symbol 56 MovieClip Frame 2
"collected"Symbol 60 MovieClip Frame 2
"collected"Symbol 64 MovieClip Frame 2
"collected"Symbol 68 MovieClip Frame 2
"collected"Symbol 70 MovieClip Frame 2
"collected"Symbol 72 MovieClip Frame 2
"collected"Symbol 74 MovieClip Frame 2
"collected"Symbol 76 MovieClip Frame 2
"Die"Symbol 165 MovieClip Frame 2
"Die"Symbol 179 MovieClip Frame 2
"Jump"Symbol 195 MovieClip Frame 1
"Land"Symbol 195 MovieClip Frame 7
"Die"Symbol 195 MovieClip Frame 23
"Die"Symbol 200 MovieClip Frame 6
"Die"Symbol 210 MovieClip Frame 8
"Die"Symbol 222 MovieClip Frame 2
"Die"Symbol 227 MovieClip Frame 2
"Die"Symbol 231 MovieClip Frame 2
"Die"Symbol 240 MovieClip Frame 2
"Die"Symbol 243 MovieClip Frame 2




http://swfchan.com/6/28474/info.shtml
Created: 20/5 -2019 09:55:17 Last modified: 20/5 -2019 09:55:17 Server time: 12/05 -2024 18:11:07