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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/17228842?noj=FRM17228842-13DC" width="1" height="1"></div>

_bounce_.swf

This is the info page for
Flash #28495

(Click the ID number above for more basic data on this flash file.)


Text
4

<p align="center"><font face="Impact" size="37" color="#ffffff" letterSpacing="0.000000" kerning="1">6</font></p>

PLAY

PLAY

bounce

Power up

Controls

Collect

Avoid

bounce

Your  Highest Score:

RESET SCORE

RESET SCORE

<p align="center"><font face="Strumpf-Contour" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="Arial Black" size="12" color="#0099ff" letterSpacing="0.000000" kerning="1">v1.0</font></p>

backGround

landscape

HEALTH

<p align="left"><font face="Strumpf-Contour" size="64" color="#ffffff" letterSpacing="0.000000" kerning="1">100%</font></p>

<p align="left"><font face="Strumpf-Contour" size="32" color="#00ff00" letterSpacing="0.000000" kerning="1">100%</font></p>

<p align="right"><font face="Strumpf-Contour" size="50" color="#ffff00" letterSpacing="0.000000" kerning="1">100</font></p>

game

Finished

game

Finished

COOL

COOL

<p align="center"><font face="Strumpf-Contour" size="85" color="#00ff33" letterSpacing="0.000000" kerning="1">0</font></p>

ActionScript [AS1/AS2]

Frame 1
function gameMenu(menu, obj) { getURL (_root.authorsSite, "_blank"); } _root.vNum = "1.1"; _root.flashVersionsNeeded = 8; _root.legalDomain = "http://uploads.ungrounded.net"; _root.gameLocation = _root._url.substr(0, legalDomain.length); var menu_cm = new ContextMenu(); menu_cm.customItems.push(new ContextMenuItem(gameTitle, gameMenu)); menu_cm.hideBuiltInItems(); _root.menu = menu_cm; fscommand ("fullscreen", true);
Frame 2
if (false) { }
Instance of Symbol 81 MovieClip in Frame 3
onClipEvent (load) { var flashVersion = System.capabilities.version; _root.flashVersionsinstalled = flashVersion.substr(4, 1); trace(_root.flashVersionsinstalled); if (_root.flashVersionsNeeded > _root.flashVersionsinstalled) { _root.stop(); this.gotoAndStop(2); } else if (_root.gameLocation != _root.legalDomain) { getURL ("http://www.terrypaton.com", "_blank"); _root.stop(); } }
Frame 3
if (false) { }
Frame 5
bounce = new Sound(); bounce.attachSound("bounceSound"); hurt = new Sound(); hurt.attachSound("hurtSound"); die = new Sound(); die.attachSound("dieSound"); collect = new Sound(); collect.attachSound("collectSound"); musicTrack = new Sound(); musicTrack.attachSound("musicTrackSnd"); _root.gameQuality = "low";
Frame 6
storage = SharedObject.getLocal("store"); yourhigh = storage.data.myhighscore; if (yourhigh == undefined) { storage.data.myhighscore = 0; yourhigh = 0; } powerSnd = new Sound(); powerSnd.attachSound("powerUpSound"); levelSnd = new Sound(); levelSnd.attachSound("levelSound"); deathSnd = new Sound(); deathSnd.attachSound("deathSound");
Frame 7
function playgame() { musicTrack.stop(); gotoAndPlay (11); } function goIntro() { gotoAndPlay (7); } function resetlevel() { this.resetclip.resetclip.gotoAndPlay(2); storage.data.myhighscore = 0; yourhigh = 0; storage.flush(); } musicTrack.start(0, 100); level = 1; score = 0; _quality = "HIGH"; removeMovieClip(player);
Instance of Symbol 60 MovieClip [powerUp] in Frame 7
onClipEvent (load) { this.gotoAndStop(1); }
Instance of Symbol 60 MovieClip [powerUp] in Frame 7
onClipEvent (load) { this.gotoAndStop(2); }
Instance of Symbol 60 MovieClip [powerUp] in Frame 7
onClipEvent (load) { this.gotoAndStop(3); }
Instance of Symbol 60 MovieClip [powerUp] in Frame 7
onClipEvent (load) { this.gotoAndStop(4); }
Instance of Symbol 60 MovieClip [powerUp] in Frame 7
onClipEvent (load) { this.gotoAndStop(5); }
Frame 10
stop();
Frame 11
gameState = "setup"; function frameaction() { if (gameState == "start gameover") { deathSnd.start(); gwait = 60; attachMovie("game_over_clip", "tellPlayer", 200); tellPlayer._x = 320; tellPlayer._y = 240; gameState = "gameover wait"; } if (gameState == "gameover wait") { gwait--; if (gwait < 1) { removeMovieClip(tellPlayer); gameState = "game over"; } } if (gameState == "begin") { setupLevel(); player._x = Math.floor(playerX); player._y = Math.floor(playerY); playerMarkerHolder.playerMarker._x = (landPos / (maxLevelDistance - 10)) * 178.4; landScape.land._x = -landPos; backGround1.distance._x = (-landPos) / 3; backGround2.distance2._x = (-landPos) / 6; beginW = 60; trace("yo"); attachMovie("nextlevel_complete_clip", "tellPlayer", 200); tellPlayer._x = 320; tellPlayer._y = 240; gameState = "begin wait"; } if (gameState == "begin wait") { beginW--; if (beginW < 1) { removeMovieClip(tellPlayer); gameState = "playing"; } } if (gameState == "level complete") { levelSnd.start(); trace("l;evel complete"); i = 0; while (i < 1000) { removeMovieClip(eval ("landScape.land.c" + i)); removeMovieClip(eval ("landScape.land.b" + i)); removeMovieClip(eval ("landScape.land.p" + i)); i++; } attachMovie("level_complete_clip", "tellPlayer", 200); tellPlayer._x = 320; tellPlayer._y = 240; gameState = "level complete wait"; count = 60; } if (gameState == "level complete wait") { count--; if (count < 1) { gameState = "next level"; } } if (gameState == "next level") { removeMovieClip(tellPlayer); level++; if (level > 4) { removeMovieClip(player); gotoAndPlay (25); } else { gameState = "begin"; } } if (gameState == "game over") { removeMovieClip(player); if (score > yourhigh) { yourhigh = score; newscore.gotoAndStop(2); storage.data.myhighscore = score; } storage.data.uptolevel = level; storage.flush(); gotoAndPlay (7); } if (gameState == "game complete") { gotoAndPlay (25); } if (gameState == "setup") { gameState = "begin"; } if (gameState == "playing") { if (playerStateDelay > 0) { powerTimer._x = 320; powerTimer._y = playerY + 30; powerTimeC = Math.round(playerStateDelay / 30); playerStateDelay--; if (playerStateDelay < 1) { playerState = 0; playerScale = 100; player._xscale = playerScale; maxPlayerXspeed = originalMaxPlayerXspeed; powerTimer._y = -100; } } if (playerState == 1) { } if (playerState == 2) { } this.playerYspeed = this.playerYspeed + 0.5; if (this.playerYspeed > 0) { this.playerYspeed = this.playerYspeed * 1.01; } if (this.playerYspeed < 0) { this.playerYspeed = this.playerYspeed * 0.99; } playerY = playerY + this.playerYspeed; if (this.playerYspeed > pXmax) { this.playerYspeed = pXmax; } if (this.playerYspeed < (-pXmax)) { this.playerYspeed = -pXmax; } if (this.y < -15) { this.y = -15; } this.ty = Math.abs(Math.round((landPos + 320) / landScapeStepping)); if (playerYspeed > 0) { if ((playerState != 3) && (playerState != 4)) { playerScale = playerScale + 1; } if (playerY > landScapeArray[ty]) { this.playerYspeed = -this.playerYspeed; this.playerYspeed = -18; playerY = landScapeArray[ty]; playerScale = 60; bounce.start(); } } if ((playerState != 3) && (playerState != 4)) { if (playerScale < 100) { playerScale = playerScale * 1.05; if (playerScale > 100) { playerScale = 100; } } } player._yscale = playerScale; player._x = Math.floor(playerX); player._y = Math.floor(playerY); if (Math.abs(playerXspeed) > 0.5) { if (playerState != 5) { playerXspeed = playerXspeed * 0.9; } } if (playerKeyDelay < 2) { if (Key.isDown(leftKey)) { playerXspeed = playerXspeed - 1.5; } if (Key.isDown(rightKey)) { playerXspeed = playerXspeed + 1.5; } } else { playerKeyDelay--; } if (playerXspeed < (-maxPlayerXspeed)) { playerXspeed = -maxPlayerXspeed; } if (playerXspeed > maxPlayerXspeed) { playerXspeed = maxPlayerXspeed; } landPos = landPos + playerXspeed; if (landPos < 0) { landPos = 0; } if (landPos > maxLevelDistance) { landPos = maxLevelDistance; } playerMarkerHolder.playerMarker._x = (landPos / (maxLevelDistance - 10)) * 178.4; landScape.land._x = -landPos; backGround1.distance._x = (-landPos) / 3; backGround2.distance2._x = (-landPos) / 6; ty = Math.abs(Math.round((landPos + 320) / landScapeStepping)); playerBaseY = landScapeArray[ty]; playerBounceY = playerBounceY + 1; trailC++; if (trailC > trailD) { trailC = 0; landScape.land.attachMovie("trail", "t" + trailNum, trailNum); eval ("landScape.land.t" + trailNum)._y = player._y - 25; eval ("landScape.land.t" + trailNum)._x = landPos + 320; eval ("landScape.land.t" + trailNum).gotoAndStop(tailType); trailNum++; if (trailNum > 1050) { trailNum = 1000; } } tested = 0; j = 0; while (j < levelObjects) { tx2 = eval ("this.landScape.land.c" + j)._x; tXdiff = Math.abs((landPos + 320) - tx2); if (tXdiff < 100) { tested++; if (player.hitTest(eval ("this.landScape.land.c" + j))) { lev = landScape.land.getNextHighestDepth(); landScape.land.attachMovie("CollectAnim", "col" + colNum, 200 + lev); eval ("landScape.land.col" + colNum)._x = eval ("this.landScape.land.c" + j)._x; eval ("landScape.land.col" + colNum)._y = eval ("this.landScape.land.c" + j)._y; colNum++; removeMovieClip(eval ("this.landScape.land.c" + j)); collected++; percentCollected = Math.floor(100 - (((levelObjects - collected) / levelObjects) * 100)); collectedReport = percentCollected + "%"; collect.start(); _root.score = _root.score + 10; } if (percentCollected > levelTargetCollect) { gameState = "level complete"; } } j++; } if (playerState != 2) { j = 0; while (j < badlevelObjects) { tx2 = eval ("this.landScape.land.b" + j)._x; tXdiff = Math.abs((landPos + 320) - tx2); if (tXdiff < 100) { if (player.hitBox.hitTest(eval (("this.landScape.land.b" + j) + ".clip"))) { damagePlayer(); player.gotoAndPlay(2); playerXspeed = (-playerXspeed) * 0.7; var tx = Math.floor(eval ("this.landScape.land.b" + j)._x); tv = Math.floor(landPos) + 320; if (tv < tx) { landPos = landPos - 35; } else if (tv > tx) { landPos = landPos + 35; } playerKeyDelay = 10; } } j++; } } } } function changeTrail() { currentTail = tailType; tailType = random(5) + 1; while (tailType == currentTail) { tailType = random(5) + 1; } _root.score = _root.score + 500; } function shrinkPlayer() { playerState = 3; playerStateDelay = 150; playerScale = 40; player._xscale = playerScale; player._yscale = playerScale; } function growPlayer() { playerState = 4; playerStateDelay = 150; playerScale = 200; player._xscale = playerScale; player._yscale = playerScale; } function invinciblePowerUp() { playerScale = 100; player._xscale = playerScale; playerState = 2; playerStateDelay = 150; } function speedPlayer() { playerScale = 100; player._xscale = playerScale; playerState = 5; maxPlayerXspeed = maxPlayerXspeed + 7; playerStateDelay = 150; } function shieldPlayer() { playerScale = 100; player._xscale = playerScale; playerState = 6; playerStateDelay = 150; } function badAClass() { } badAClass.prototype = new MovieClip(); badAClass.prototype.onLoad = function () { this.x = this._x; this.y = this._y; this.startx = this.x; this.starty = this.y; this.bstate = "normal"; this.mNum = Math.random(); this.speed = 0.2 + Math.random(); if (level < 3) { this.bugType = random(2); } if (level == 2) { this.bugType = random(4); } if (level == 3) { this.bugType = random(6); } if (level == 4) { this.bugType = random(7); } }; badAClass.prototype.onEnterFrame = function () { if (this.bstate == "kill") { trace("kill"); this.killCount = 10; this.state = "dying"; } if (this.bstate == "dying") { this._alpha = this._alpha - 10; this.killCount--; if (this.killCount < 1) { removeMovieClip(this); } } if (_root.gameState == "paused") { } if (_root.gameState == "playing") { if (Math.abs((landPos + 320) - this.x) < 320) { if (this.bstate == "normal") { switch (this.bugType) { case 0 : break; case 1 : this.mNum = this.mNum + 0.05; this.y = this.y + ((4 * Math.sin(this.mNum)) * this.speed); this.x = this.x + ((4 * Math.cos(this.mNum)) * this.speed); break; case 2 : this.mNum = this.mNum + 0.06; this.x = this.x + ((4 * Math.cos(this.mNum)) * this.speed); break; case 3 : this.mNum = this.mNum + 0.06; this.y = this.y + ((4 * Math.sin(this.mNum)) * this.speed); break; case 4 : this.mNum = this.mNum + 0.05; this.y = this.y + ((3 * Math.cos(this.mNum)) * this.speed); this.x = this.x + ((6 * Math.sin(this.mNum)) * this.speed); break; case 5 : this.mNum = this.mNum + 0.06; this.y = this.y + ((3 * Math.cos(this.mNum)) * this.speed); break; case 6 : this.mNum = this.mNum + 0.06; this.x = this.x + ((6 * Math.sin(this.mNum)) * this.speed); break; } this._x = int(this.x); this._y = int(this.y); } } } }; Object.registerClass("badA", badAClass); function damagePlayer() { if (playerState != 6) { playerEnergy = playerEnergy - 7; if (playerEnergy < 1) { die.start(); playerEnergy = 0; gameState = "start gameover"; } energyBar.energyBar_Bar._xscale = playerEnergy; energyBar.energyLoss.gotoAndPlay(2); player.gotoAndPlay(2); hurt.start(); } } function powerUpClass() { } powerUpClass.prototype = new MovieClip(); powerUpClass.prototype.onLoad = function () { this.x = this._x; this.y = this._y; this.pointsawarded = 250; this.gotoAndStop(this.typeOfpowerUp); }; powerUpClass.prototype.onEnterFrame = function () { if (_root.gameState == "paused") { } if (_root.gameState == "playing") { if (this.hitTest(_root.player) == true) { trace("power up has hit player"); trace("picked up = " + this.typeOf); switch (this.typeOf) { case 1 : powerSnd.start(); changeTrail(); break; case 2 : powerSnd.start(); invinciblePowerUp(); break; case 3 : powerSnd.start(); shrinkPlayer(); break; case 4 : sound4.start(); shieldPlayer(); break; case 5 : powerSnd.start(); speedPlayer(); break; case 6 : powerSnd.start(); growPlayer(); break; } _root.score = _root.score + this.pointsawarded; removeMovieClip(this); } } }; Object.registerClass("powerUp", powerUpClass); function setupLevel() { powerTimer._y = -100; collected = 0; percentCollected = 0; landPos = 100; switch (level) { case 1 : levelDistance = 100; levelObjects = 30; badlevelObjects = 20; powerUpsObjects = 5; levelTargetCollect = 70; break; case 2 : levelDistance = 200; levelObjects = 50; badlevelObjects = 40; powerUpsObjects = 8; levelTargetCollect = 80; break; case 3 : levelObjects = 60; levelDistance = 300; badlevelObjects = 80; powerUpsObjects = 10; levelTargetCollect = 80; break; case 4 : levelObjects = 60; levelDistance = 400; badlevelObjects = 90; powerUpsObjects = 12; levelTargetCollect = 90; break; } playerStateDelay = 0; playerState = 1; tailType = 1; sky.gotoAndStop(level); _quality = _root.gameQuality; speedModifier = 1; playerEnergy = 100; trace("setup"); maxPlayerXspeed = 14; originalMaxPlayerXspeed = maxPlayerXspeed; trailNum = 1000; trailC = 0; trailD = 0; playerXspeed = 10; playerScale = 100; playerKeyDelay = 0; playerX = 320; playerY = 100; pXmax = 30; this.playerYspeed = 1; this.playerXspeed = 0; attachMovie("player", "player", 100); basey = 350; landScape.rectangle = new flash.geom.Rectangle(0, 0, 640, 480); landScape.scrollRect = landScape.rectangle; backGround1.rectangle = new flash.geom.Rectangle(0, 0, 640, 480); backGround1.scrollRect = backGround1.rectangle; backGround2.rectangle = new flash.geom.Rectangle(0, 0, 640, 480); backGround2.scrollRect = backGround2.rectangle; landScapeArray = new Array(); landScape.createEmptyMovieClip("land", 5); landScape.land.beginFill(21794, 100); landScapeStepping = 40; this.moveDistance = 0.1; landScape.land.lineTo(300, 0); landScape.land.lineTo(300, basey); i = 8; while (i < ((levelDistance + 30) - 1)) { ty = (basey + ((random(30) + 40) * Math.sin(i / 2))) + (5 * Math.cos(i / (random(5) + 1))); landScapeArray[i] = ty; landScape.land.lineTo(i * landScapeStepping, ty); this.moveDistance = this.moveDistance + 0.1; i++; } landScape.land.lineTo((i - 1) * landScapeStepping, 0); backGround1.distance.lineTo((i - 1) * landScapeStepping, basey); backGround1.distance.lineTo(i * landScapeStepping, basey); landScape.land.lineTo(i * landScapeStepping, 0); landScape.land.lineTo((i + 8) * landScapeStepping, 0); landScape.land.lineTo((i + 8) * landScapeStepping, 480); landScape.land.lineTo(0, 480); landScape.land.endFill(); trace(i * landScapeStepping); maxLevelDistance = (i * landScapeStepping) - 380; backGround1.createEmptyMovieClip("distance", 4); backGround1.distance.beginFill(896604, 100); backGround1.distance.lineStyle(4, 896604, 50); backGround1.distance.lineTo(0, basey); backGround1.distance.lineTo(0, 480); landScapeStepping2 = 20; this.moveDistance = 0.1; i = 0; while (i < 300) { ty = ((basey - 30) + ((random(20) + 30) * Math.sin(i / 4))) + (2 * Math.cos(i / (random(3) + 1))); backGround1.distance.lineTo(i * landScapeStepping2, ty); this.moveDistance = this.moveDistance + 0.1; i++; } backGround1.distance.lineTo(i * landScapeStepping2, 480); backGround1.distance.lineTo(0, 480); backGround1.distance.endFill(); backGround2.createEmptyMovieClip("distance2", 3); backGround2.distance2.beginFill(8706299, 100); backGround2.distance2.lineStyle(6, 8706299, 50); backGround2.distance2.moveTo(0, basey); landScapeStepping3 = 20; this.moveDistance = 0.1; i = 0; while (i < levelDistance) { ty = (basey - 20) + ((random(10) + 20) * Math.sin(i / 5)); backGround2.distance2.lineTo(i * landScapeStepping2, ty); this.moveDistance = this.moveDistance + 0.1; i++; } landscape._visible = false; backGround2.distance2.lineTo(i * landScapeStepping2, 480); backGround2.distance2.lineTo(0, 480); backGround2.distance2.endFill(); playerBounceY = 0.1; maxBounceHigh = 30; leftKey = 37; rightKey = 39; i = 0; while (i < levelObjects) { tempx = 620 + Math.round(Math.random() * (maxLevelDistance - 420)); lev = landScape.land.getNextHighestDepth(); tempy1 = Math.abs(Math.round(tempx / landScapeStepping)); tempy2 = Math.round((landScapeArray[tempy1] - 100) - random(200)); landScape.land.attachMovie("collectA", "c" + i, lev); eval ("landScape.land.c" + i)._x = tempx; eval ("landScape.land.c" + i)._y = tempy2; i++; } i = 0; while (i < badlevelObjects) { tempx = 600 + Math.round(Math.random() * (maxLevelDistance - 600)); lev = landScape.land.getNextHighestDepth(); landScape.land.attachMovie("badA", "b" + i, lev); eval ("landScape.land.b" + i)._x = tempx; tempy1 = Math.abs(Math.round(tempx / landScapeStepping)); tempy2 = Math.round((landScapeArray[tempy1] - 100) - random(200)); eval ("landScape.land.b" + i)._y = tempy2; i++; } i = 0; while (i < powerUpsObjects) { tempx = 600 + Math.round(Math.random() * (maxLevelDistance - 600)); lev = landScape.land.getNextHighestDepth(); landScape.land.attachMovie("powerUp", "p" + i, lev); eval ("landScape.land.p" + i)._x = tempx; tempy1 = Math.abs(Math.round(tempx / landScapeStepping)); tempy2 = Math.round((landScapeArray[tempy1] - 100) - random(200)); eval ("landScape.land.p" + i)._y = tempy2; tt = random(5) + 1; eval ("landScape.land.p" + i).typeOf = tt; eval ("landScape.land.p" + i).gotoAndStop(tt); i++; } trace("levelObjects = " + levelObjects); collected = 0; colNum = 0; collectedReport = "0%"; targetCollect = levelTargetCollect + "%"; } function trailClass() { } trailClass.prototype = new MovieClip(); trailClass.prototype.onLoad = function () { this.life = 15; this._alpha = 80; this._xscale = playerScale * 0.8; this._yscale = playerScale * 0.8; }; trailClass.prototype.onEnterFrame = function () { if (gameState == "playing") { this.life--; this._alpha = this._alpha * 0.8; if (this.life < 1) { removeMovieClip(this); } } }; Object.registerClass("trail", trailClass);
Instance of Symbol 132 MovieClip in Frame 11
onClipEvent (enterFrame) { _root.frameaction(); }
Frame 23
stop();
Frame 24
goIntro();
Frame 31
stop();
Symbol 10 MovieClip [game_over_clip] Frame 17
stop();
Symbol 13 MovieClip [CollectAnim] Frame 13
removeMovieClip(this);
Symbol 34 MovieClip [player] Frame 1
stop();
Symbol 38 MovieClip Frame 1
_root.stop(); PercentLoaded = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { _root.play(); }
Symbol 38 MovieClip Frame 2
gotoAndPlay (1);
Symbol 43 MovieClip [level_complete_clip] Frame 19
stop();
Symbol 46 MovieClip [nextlevel_complete_clip] Frame 60
stop();
Symbol 72 MovieClip Frame 1
stop();
Symbol 80 Button
on (release) { getURL ("http://www.macromedia.com/go/getflashplayer/", "_blank"); }
Symbol 81 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 1
_root.stop();
Symbol 90 MovieClip Frame 75
_root.play();
Symbol 95 MovieClip Frame 1
stop();
Symbol 100 Button
on (press) { _root.playgame(); }
Symbol 102 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 1
stop();
Symbol 122 Button
on (release) { _root.resetlevel(); }
Symbol 138 MovieClip Frame 1
stop();
Symbol 155 Button
on (press) { _root.goIntro(); }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [cloud]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [cactus]Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:9 43 46
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:9
Symbol 9 MovieClipUses:6 8Used by:10 72
Symbol 10 MovieClip [game_over_clip]Uses:9
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClip [CollectAnim]Uses:12Used by:72
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:16
Symbol 16 MovieClip [collectA]Uses:15Used by:72  Timeline
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:23
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [trail]Uses:18 19 20 21 22Used by:72
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:34
Symbol 26 GraphicUsed by:33
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:33 50 53 60
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:33 50 53 60
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:33 50 53 60
Symbol 33 MovieClipUses:26 28 30 32Used by:34
Symbol 34 MovieClip [player]Uses:25 33Used by:72 148
Symbol 35 GraphicUsed by:36  Timeline
Symbol 36 MovieClipUses:35Used by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:36 37Used by:Timeline
Symbol 39 GraphicUsed by:Timeline
Symbol 40 GraphicUsed by:72
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:43
Symbol 43 MovieClip [level_complete_clip]Uses:6 42Used by:72
Symbol 44 FontUsed by:45 97 98 116 123 143 144 145 149 150 153 154 156
Symbol 45 EditableTextUses:44Used by:46
Symbol 46 MovieClip [nextlevel_complete_clip]Uses:6 45Used by:72
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:51
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49 28 30 32Used by:51
Symbol 51 MovieClip [badA]Uses:48 50Used by:72  Timeline
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52 28 30 32Used by:72
Symbol 54 GraphicUsed by:60
Symbol 55 GraphicUsed by:60
Symbol 56 GraphicUsed by:60
Symbol 57 GraphicUsed by:60
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClip [powerUp]Uses:54 28 30 32 55 56 57 58 59Used by:72  Timeline
Symbol 61 GraphicUsed by:64
Symbol 62 FontUsed by:63
Symbol 63 EditableTextUses:62Used by:64
Symbol 64 MovieClip [powerUpTimer]Uses:61 63Used by:72  Timeline
Symbol 65 Sound [bounceSound]Used by:72
Symbol 66 Sound [hurtSound]Used by:72
Symbol 67 Sound [collectSound]Used by:72
Symbol 68 Sound [powerUpSound]Used by:72
Symbol 69 Sound [levelSound]Used by:72
Symbol 70 Sound [deathSound]Used by:72
Symbol 71 Sound [musicTrackSnd]Used by:72
Symbol 72 MovieClipUses:40 9 43 46 34 23 16 13 51 53 60 64 65 66 67 68 69 70 71 SS1Used by:Timeline
Symbol 73 GraphicUsed by:81
Symbol 74 GraphicUsed by:81
Symbol 75 GraphicUsed by:80
Symbol 76 GraphicUsed by:80
Symbol 77 GraphicUsed by:80 122
Symbol 78 SoundUsed by:80 100 122 155
Symbol 79 SoundUsed by:80 100 122 155
Symbol 80 ButtonUses:75 76 77 78 79Used by:81
Symbol 81 MovieClipUses:73 74 80Used by:Timeline
Symbol 82 GraphicUsed by:90  Timeline
Symbol 83 GraphicUsed by:84 90
Symbol 84 MovieClipUses:83Used by:90
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:90
Symbol 87 GraphicUsed by:89 90
Symbol 88 SoundUsed by:90
Symbol 89 MovieClipUses:87Used by:90
Symbol 90 MovieClipUses:82 84 86 87 88 83 89Used by:Timeline
Symbol 91 GraphicUsed by:95
Symbol 92 GraphicUsed by:95
Symbol 93 GraphicUsed by:95
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:91 92 93 94Used by:Timeline
Symbol 96 GraphicUsed by:Timeline
Symbol 97 TextUses:44Used by:100
Symbol 98 TextUses:44Used by:100
Symbol 99 GraphicUsed by:100 155
Symbol 100 ButtonUses:97 98 99 78 79Used by:101
Symbol 101 MovieClipUses:100Used by:102
Symbol 102 MovieClipUses:101Used by:Timeline
Symbol 103 GraphicUsed by:105
Symbol 104 GraphicUsed by:105
Symbol 105 ButtonUses:103 104Used by:Timeline
Symbol 106 GraphicUsed by:Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:Timeline
Symbol 109 FontUsed by:110 151 152
Symbol 110 TextUses:109Used by:Timeline
Symbol 111 FontUsed by:112 113 114 115 119 120 121 125
Symbol 112 TextUses:111Used by:Timeline
Symbol 113 TextUses:111Used by:Timeline
Symbol 114 TextUses:111Used by:Timeline
Symbol 115 TextUses:111Used by:Timeline
Symbol 116 TextUses:44Used by:Timeline
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:124
Symbol 119 TextUses:111Used by:124
Symbol 120 TextUses:111Used by:122
Symbol 121 TextUses:111Used by:122
Symbol 122 ButtonUses:120 121 77 78 79Used by:124
Symbol 123 EditableTextUses:44Used by:124
Symbol 124 MovieClipUses:118 119 122 123Used by:Timeline
Symbol 125 EditableTextUses:111Used by:Timeline
Symbol 126 FontUsed by:127 129
Symbol 127 TextUses:126Used by:128
Symbol 128 MovieClipUses:127Used by:Timeline
Symbol 129 TextUses:126Used by:130
Symbol 130 MovieClipUses:129Used by:Timeline
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:Timeline
Symbol 133 GraphicUsed by:139
Symbol 134 GraphicUsed by:139
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:139
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:139
Symbol 139 MovieClipUses:133 134 136 138Used by:Timeline
Symbol 140 FontUsed by:141
Symbol 141 TextUses:140Used by:Timeline
Symbol 142 GraphicUsed by:Timeline
Symbol 143 EditableTextUses:44Used by:Timeline
Symbol 144 EditableTextUses:44Used by:Timeline
Symbol 145 EditableTextUses:44Used by:Timeline
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:148
Symbol 148 MovieClipUses:147 34Used by:Timeline
Symbol 149 TextUses:44Used by:Timeline
Symbol 150 TextUses:44Used by:Timeline
Symbol 151 TextUses:109Used by:Timeline
Symbol 152 TextUses:109Used by:Timeline
Symbol 153 TextUses:44Used by:155
Symbol 154 TextUses:44Used by:155
Symbol 155 ButtonUses:153 154 99 78 79Used by:Timeline
Symbol 156 EditableTextUses:44Used by:Timeline
Streaming Sound 1Used by:Symbol 72 MovieClip

Instance Names

"sky"Frame 7Symbol 95 MovieClip
"playcont"Frame 7Symbol 102 MovieClip
"resetclip"Frame 7Symbol 124 MovieClip
"sky"Frame 11Symbol 95 MovieClip
"backGround2"Frame 11Symbol 128 MovieClip
"backGround1"Frame 11Symbol 128 MovieClip
"landScape"Frame 11Symbol 130 MovieClip
"energyBar"Frame 11Symbol 139 MovieClip
"powerTimer"Frame 11Symbol 64 MovieClip [powerUpTimer]
"playerMarkerHolder"Frame 11Symbol 148 MovieClip
"sky"Frame 25Symbol 95 MovieClip
"hitBox"Symbol 34 MovieClip [player] Frame 1Symbol 25 MovieClip
"bar"Symbol 38 MovieClip Frame 1Symbol 36 MovieClip
"clip"Symbol 51 MovieClip [badA] Frame 1Symbol 48 MovieClip
"body"Symbol 51 MovieClip [badA] Frame 1Symbol 50 MovieClip
"timer"Symbol 64 MovieClip [powerUpTimer] Frame 1Symbol 63 EditableText
"resetclip"Symbol 124 MovieClip Frame 1Symbol 118 MovieClip
"reset_btn"Symbol 124 MovieClip Frame 1Symbol 122 Button
"energyBar_Bar"Symbol 139 MovieClip Frame 1Symbol 136 MovieClip
"energyLoss"Symbol 139 MovieClip Frame 1Symbol 138 MovieClip
"playerMarker"Symbol 148 MovieClip Frame 1Symbol 34 MovieClip [player]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "cloud"
ExportAssets (56)Timeline Frame 1Symbol 4 as "cactus"
ExportAssets (56)Timeline Frame 1Symbol 10 as "game_over_clip"
ExportAssets (56)Timeline Frame 1Symbol 13 as "CollectAnim"
ExportAssets (56)Timeline Frame 1Symbol 16 as "collectA"
ExportAssets (56)Timeline Frame 1Symbol 23 as "trail"
ExportAssets (56)Timeline Frame 1Symbol 34 as "player"
ExportAssets (56)Timeline Frame 2Symbol 43 as "level_complete_clip"
ExportAssets (56)Timeline Frame 2Symbol 46 as "nextlevel_complete_clip"
ExportAssets (56)Timeline Frame 2Symbol 51 as "badA"
ExportAssets (56)Timeline Frame 2Symbol 60 as "powerUp"
ExportAssets (56)Timeline Frame 2Symbol 64 as "powerUpTimer"
ExportAssets (56)Timeline Frame 2Symbol 65 as "bounceSound"
ExportAssets (56)Timeline Frame 2Symbol 66 as "hurtSound"
ExportAssets (56)Timeline Frame 2Symbol 67 as "collectSound"
ExportAssets (56)Timeline Frame 2Symbol 68 as "powerUpSound"
ExportAssets (56)Timeline Frame 2Symbol 69 as "levelSound"
ExportAssets (56)Timeline Frame 2Symbol 70 as "deathSound"
ExportAssets (56)Timeline Frame 2Symbol 71 as "musicTrackSnd"
Tag 0x0FF (255)Timeline Frame 11 bytes "."

Dynamic Text Variables

_parent.levelSymbol 45 EditableText"4"
_parent.powerTimeCSymbol 63 EditableText"<p align="center"><font face="Impact" size="37" color="#ffffff" letterSpacing="0.000000" kerning="1">6</font></p>"
_root.yourhighSymbol 123 EditableText"<p align="center"><font face="Strumpf-Contour" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>"
_root.vNumSymbol 125 EditableText"<p align="left"><font face="Arial Black" size="12" color="#0099ff" letterSpacing="0.000000" kerning="1">v1.0</font></p>"
collectedReportSymbol 143 EditableText"<p align="left"><font face="Strumpf-Contour" size="64" color="#ffffff" letterSpacing="0.000000" kerning="1">100%</font></p>"
targetCollectSymbol 144 EditableText"<p align="left"><font face="Strumpf-Contour" size="32" color="#00ff00" letterSpacing="0.000000" kerning="1">100%</font></p>"
scoreSymbol 145 EditableText"<p align="right"><font face="Strumpf-Contour" size="50" color="#ffff00" letterSpacing="0.000000" kerning="1">100</font></p>"
scoreSymbol 156 EditableText"<p align="center"><font face="Strumpf-Contour" size="85" color="#00ff33" letterSpacing="0.000000" kerning="1">0</font></p>"




http://swfchan.com/6/28495/info.shtml
Created: 20/5 -2019 09:43:12 Last modified: 20/5 -2019 09:43:12 Server time: 13/05 -2024 03:24:44