STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228072 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2560 · P5120 |
This is the info page for Flash #28512 |
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Th |
The |
The Ro |
The Rock |
The Rock b |
The Rock ban |
The Rock band Q |
The Rock band Que |
The Rock band Queen |
The Rock band Queen wa |
The Rock band Queen was f |
The Rock band Queen was fam |
The Rock band Queen was famou |
The Rock band Queen was famous |
The Rock band Queen was famous in |
The Rock band Queen was famous in the |
The Rock band Queen was famous in the 19 |
The Rock band Queen was famous in the 1970s |
The Rock band Queen was famous in the 1970s and |
The Rock band Queen was famous in the 1970s and 19 |
The Rock band Queen was famous in the 1970s and 1980s. |
Eac |
Each |
Each mem |
Each member |
Each member of |
Each member of the |
Each member of the band |
Each member of the band wrote |
Each member of the band wrote songs |
Each member of the band wrote songs and |
Each member of the band wrote songs and each |
Each member of the band wrote songs and each wrote |
Each member of the band wrote songs and each wrote at |
Each member of the band wrote songs and each wrote at least |
Each member of the band wrote songs and each wrote at least one |
Each member of the band wrote songs and each wrote at least one hit. |
Que |
Queen |
Queen bas |
Queen bass |
Queen bass pla |
Queen bass player |
Queen bass player Joh |
Queen bass player John Dea |
Queen bass player John Deacon |
Queen bass player John Deacon wro |
Queen bass player John Deacon wrote |
Queen bass player John Deacon wrote "Ano |
Queen bass player John Deacon wrote "Another |
Queen bass player John Deacon wrote "Another One |
Queen bass player John Deacon wrote "Another One Bit |
Queen bass player John Deacon wrote "Another One Bites |
Queen bass player John Deacon wrote "Another One Bites The |
Queen bass player John Deacon wrote "Another One Bites The Dust". |
Listen carefully to the chorus of the song. |
Listen again. |
Another |
Another one |
Another one bites |
Another one bites the |
Another one bites the dust. |
There is believed to be a hidden message when the chorus is played backwards... |
Listen... |
And again. |
It's |
It's fun |
It's fun to |
It's fun to smoke |
It's fun to smoke Marijuana. |
Were your ears deceiving you? |
Were your ears deceiving you? Did you hear it before the lyrics were shown? |
Were your ears deceiving you? Did you hear it before the lyrics were shown? Would Queen really sing such a message? |
<P ALIGN="LEFT"><FONT FACE="Vibrocentric" SIZE="18" COLOR="#CCCCCC"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>Albino Blacksheep</B></A></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="14" COLOR="#0099CC"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>http://www.albinoblacksheep.com/</B></A></FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Vibrocentric" SIZE="18" COLOR="#CCCCCC"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>Albino Blacksheep</B></A></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="14" COLOR="#0099CC"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>http://www.albinoblacksheep.com/</B></A></FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Vibrocentric" SIZE="18" COLOR="#CCCCCC"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>Albino Blacksheep</B></A></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="14" COLOR="#0099CC"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>http://www.albinoblacksheep.com/</B></A></FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="10" COLOR="#CCCCCC"><B>Other:</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="10" COLOR="#0066CC"><A HREF="http://www.albinoblacksheep.com/flash/stairway.php" target = "_top"><B>></B></A><FONT COLOR="#CCCCCC"><A HREF="http://www.albinoblacksheep.com/flash/stairway.php" target = "_top"><B> Led Zeppelin Hidden Message</B></A></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="10" COLOR="#0066CC"><A HREF="http://www.albinoblacksheep.com/flash/britney.php" target = "_top"><B>></B></A><FONT COLOR="#CCCCCC"><A HREF="http://www.albinoblacksheep.com/flash/britney.php" target = "_top"><B> Britney Spears Hidden Message</B></A></FONT></FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#CCCCCC"><B>Music by Queen Productions</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#CCCCCC"><B>Animated by AB, </B><FONT SIZE="10"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>www.albinoblacksheep.com</B></A></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#CCCCCC"><B>Preloader by gprime</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#CCCCCC"><B>Thanks to Imagineaworld</B></FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Vibrocentric" SIZE="18" COLOR="#CCCCCC"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>Albino Blacksheep</B></A></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="14" COLOR="#0099CC"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>http://www.albinoblacksheep.com/</B></A></FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="10" COLOR="#CCCCCC"><B>Other:</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="10" COLOR="#0066CC"><A HREF="http://www.albinoblacksheep.com/flash/stairway.php" target = "_top"><B>></B></A><FONT COLOR="#CCCCCC"><A HREF="http://www.albinoblacksheep.com/flash/stairway.php" target = "_top"><B> Led Zeppelin Hidden Message</B></A></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="10" COLOR="#0066CC"><A HREF="http://www.albinoblacksheep.com/flash/britney.php" target = "_top"><B>></B></A><FONT COLOR="#CCCCCC"><A HREF="http://www.albinoblacksheep.com/flash/britney.php" target = "_top"><B> Britney Spears Hidden Message</B></A></FONT></FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#CCCCCC"><B>Music by Queen Productions</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#CCCCCC"><B>Animated by AB, </B><FONT SIZE="10"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>www.albinoblacksheep.com</B></A></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#CCCCCC"><B>Preloader by gprime</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#CCCCCC"><B>Thanks to Imagineaworld</B></FONT></P> |
ActionScript [AS1/AS2]
Frame 1Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 2Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 3Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 4Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 5Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 6Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 7Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 8Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 9Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 10Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 1125stop();Symbol 6 Buttonon (release) { getURL ("http://www.albinoblacksheep.com/", "_blank"); }
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Font | Used by:3 7 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 71 72 74 75 76 77 79 81 84 85 87 88 89 90 96 97 100 101 102 103 104 105 | |
Symbol 3 Text | Uses:2 | Used by:Timeline |
Symbol 4 Bitmap | Used by:5 | |
Symbol 5 Graphic | Uses:4 | Used by:6 |
Symbol 6 Button | Uses:5 | Used by:Timeline |
Symbol 7 EditableText | Uses:2 | Used by:Timeline |
Symbol 8 Graphic | Used by:Timeline | |
Symbol 9 Bitmap | Used by:10 | |
Symbol 10 Graphic | Uses:9 | Used by:Timeline |
Symbol 11 Text | Uses:2 | Used by:Timeline |
Symbol 12 Text | Uses:2 | Used by:Timeline |
Symbol 13 Text | Uses:2 | Used by:Timeline |
Symbol 14 Text | Uses:2 | Used by:Timeline |
Symbol 15 Text | Uses:2 | Used by:Timeline |
Symbol 16 Text | Uses:2 | Used by:Timeline |
Symbol 17 Text | Uses:2 | Used by:Timeline |
Symbol 18 Text | Uses:2 | Used by:Timeline |
Symbol 19 Text | Uses:2 | Used by:Timeline |
Symbol 20 Text | Uses:2 | Used by:Timeline |
Symbol 21 Text | Uses:2 | Used by:Timeline |
Symbol 22 Text | Uses:2 | Used by:Timeline |
Symbol 23 Text | Uses:2 | Used by:Timeline |
Symbol 24 Text | Uses:2 | Used by:Timeline |
Symbol 25 Text | Uses:2 | Used by:Timeline |
Symbol 26 Text | Uses:2 | Used by:Timeline |
Symbol 27 Text | Uses:2 | Used by:Timeline |
Symbol 28 Text | Uses:2 | Used by:Timeline |
Symbol 29 Text | Uses:2 | Used by:Timeline |
Symbol 30 Text | Uses:2 | Used by:Timeline |
Symbol 31 Text | Uses:2 | Used by:Timeline |
Symbol 32 Text | Uses:2 | Used by:Timeline |
Symbol 33 Text | Uses:2 | Used by:Timeline |
Symbol 34 Text | Uses:2 | Used by:Timeline |
Symbol 35 Text | Uses:2 | Used by:Timeline |
Symbol 36 Text | Uses:2 | Used by:Timeline |
Symbol 37 Text | Uses:2 | Used by:Timeline |
Symbol 38 Text | Uses:2 | Used by:Timeline |
Symbol 39 Text | Uses:2 | Used by:Timeline |
Symbol 40 Text | Uses:2 | Used by:Timeline |
Symbol 41 Text | Uses:2 | Used by:Timeline |
Symbol 42 Text | Uses:2 | Used by:Timeline |
Symbol 43 Text | Uses:2 | Used by:Timeline |
Symbol 44 Text | Uses:2 | Used by:Timeline |
Symbol 45 Text | Uses:2 | Used by:Timeline |
Symbol 46 Text | Uses:2 | Used by:Timeline |
Symbol 47 Text | Uses:2 | Used by:Timeline |
Symbol 48 Text | Uses:2 | Used by:Timeline |
Symbol 49 Text | Uses:2 | Used by:Timeline |
Symbol 50 Text | Uses:2 | Used by:Timeline |
Symbol 51 Text | Uses:2 | Used by:Timeline |
Symbol 52 Text | Uses:2 | Used by:Timeline |
Symbol 53 Text | Uses:2 | Used by:Timeline |
Symbol 54 Text | Uses:2 | Used by:Timeline |
Symbol 55 Text | Uses:2 | Used by:Timeline |
Symbol 56 Text | Uses:2 | Used by:Timeline |
Symbol 57 Text | Uses:2 | Used by:Timeline |
Symbol 58 Text | Uses:2 | Used by:Timeline |
Symbol 59 Text | Uses:2 | Used by:Timeline |
Symbol 60 Text | Uses:2 | Used by:Timeline |
Symbol 61 Text | Uses:2 | Used by:Timeline |
Symbol 62 Text | Uses:2 | Used by:Timeline |
Symbol 63 Text | Uses:2 | Used by:Timeline |
Symbol 64 Text | Uses:2 | Used by:Timeline |
Symbol 65 Text | Uses:2 | Used by:Timeline |
Symbol 66 Text | Uses:2 | Used by:Timeline |
Symbol 67 Bitmap | Used by:68 80 | |
Symbol 68 Graphic | Uses:67 | Used by:Timeline |
Symbol 69 ShapeTweening | Used by:Timeline | |
Symbol 70 Graphic | Used by:Timeline | |
Symbol 71 Text | Uses:2 | Used by:Timeline |
Symbol 72 Text | Uses:2 | Used by:Timeline |
Symbol 73 ShapeTweening | Used by:Timeline | |
Symbol 74 Text | Uses:2 | Used by:Timeline |
Symbol 75 Text | Uses:2 | Used by:Timeline |
Symbol 76 Text | Uses:2 | Used by:Timeline |
Symbol 77 Text | Uses:2 | Used by:Timeline |
Symbol 78 Graphic | Used by:Timeline | |
Symbol 79 Text | Uses:2 | Used by:Timeline |
Symbol 80 Graphic | Uses:67 | Used by:Timeline |
Symbol 81 Text | Uses:2 | Used by:Timeline |
Symbol 82 ShapeTweening | Used by:Timeline | |
Symbol 83 Graphic | Used by:Timeline | |
Symbol 84 Text | Uses:2 | Used by:Timeline |
Symbol 85 Text | Uses:2 | Used by:Timeline |
Symbol 86 ShapeTweening | Used by:Timeline | |
Symbol 87 Text | Uses:2 | Used by:Timeline |
Symbol 88 Text | Uses:2 | Used by:Timeline |
Symbol 89 Text | Uses:2 | Used by:Timeline |
Symbol 90 Text | Uses:2 | Used by:Timeline |
Symbol 91 Graphic | Used by:Timeline | |
Symbol 92 Font | Used by:93 94 95 96 97 100 103 | |
Symbol 93 Text | Uses:92 | Used by:Timeline |
Symbol 94 Text | Uses:92 | Used by:Timeline |
Symbol 95 Text | Uses:92 | Used by:Timeline |
Symbol 96 EditableText | Uses:92 2 | Used by:Timeline |
Symbol 97 EditableText | Uses:92 2 | Used by:Timeline |
Symbol 98 Bitmap | Used by:99 | |
Symbol 99 Graphic | Uses:98 | Used by:Timeline |
Symbol 100 EditableText | Uses:92 2 | Used by:Timeline |
Symbol 101 EditableText | Uses:2 | Used by:Timeline |
Symbol 102 EditableText | Uses:2 | Used by:Timeline |
Symbol 103 EditableText | Uses:92 2 | Used by:Timeline |
Symbol 104 EditableText | Uses:2 | Used by:Timeline |
Symbol 105 EditableText | Uses:2 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$p1$zS6rhiZVxav8a80BlSBlu0." |
Dynamic Text Variables
loadingvar | Symbol 7 EditableText | "0%" |
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