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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/78562943?noj=FRM78562943-29DC" width="1" height="1"></div>

Pushies 2.swf

This is the info page for
Flash #28521

(Click the ID number above for more basic data on this flash file.)


Text
Pushies:

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

P to Pause

<p align="left"><font face="Verdana" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Specials: 3</font></p>

<p align="left"><font face="Verdana" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Player Speed: 5</font></p>

<p align="center"><font face="Verdana" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="center"><font face="Verdana" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="center"><font face="Verdana" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="center"><font face="Verdana" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="center"><font face="Verdana" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="center"><font face="Verdana" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

ActionScript [AS1/AS2]

Frame 1
bgDesign_mc.gotoAndStop(5); bg_mc.gotoAndStop(7);
Frame 2
function init() { choose_mc.yes_btn._visible = false; choose_mc.no_btn._visible = false; choose_mc.pu_mc._visible = false; choose_mc.easy_btn._visible = true; choose_mc.hard_btn._visible = true; choose_mc.insane_btn._visible = true; go_mc._visible = true; player._visible = true; go_mc.gotoAndPlay(1); hud_mc.speed_txt.text = "Player Speed: " + playerSpeed; choose_mc.gotoAndPlay(2); enemyTimer = setInterval(addEnemy, interval); clockTimer = setInterval(addCounter, 2000); hud_mc._visible = true; endGame = false; hud_mc.specials_txt.text = "Specials: " + specials; } function addCounter() { counter++; if (interval > 1) { interval--; } clearInterval(enemyTimer); enemyTimer = setInterval(addEnemy, interval); if ((((counter == 5) || (counter == 10)) || (counter == 15)) || (counter == 20)) { speed++; } } function togglePause() { if (isPaused) { isPaused = false; paused_mc._visible = false; clearInterval(enemyTimer); clearInterval(clockTimer); clockTimer = setInterval(addCounter, 2000); enemyTimer = setInterval(addEnemy, interval); } else { isPaused = true; paused_mc._visible = true; paused_mc.gotoAndPlay(1); clearInterval(enemyTimer); clearInterval(clockTimer); } } function resetPause() { pausedGame = false; clearInterval(pauseTimer); } function addEnemy() { nm = "enemy" + enemyCount; enemyCount++; var _local3 = Math.random() * Stage.width; var _local2 = -10; var enemySpeed = randRange(speed / 2, speed); if (allowPowerUps == true) { var pu = randRange(1, 150); } if (pu == 1) { enemyLayer.attachMovie("powerup_mc", nm, enemyCount, {_x:_local3, _y:_local2}); enemyLayer[nm].width = (enemyLayer[nm]._height = 20); enemySpeed = 4; } else if (pu == 2) { enemyLayer.attachMovie("powerup2_mc", nm, enemyCount, {_x:_local3, _y:_local2}); enemyLayer[nm].width = (enemyLayer[nm]._height = 20); enemySpeed = 4; } else if (pu == 3) { enemyLayer.attachMovie("powerup3_mc", nm, enemyCount, {_x:_local3, _y:_local2}); enemyLayer[nm].width = (enemyLayer[nm]._height = 20); enemySpeed = 4; } else { enemyLayer.attachMovie("enemy_mc", nm, enemyCount, {_x:_local3, _y:_local2}); } enemy.push(nm); enemyLayer[nm].onEnterFrame = function () { if (isPaused == false) { this._y = this._y + enemySpeed; } else { this._y = this._y + 0; } if (this.hitTest(player)) { if (pu == 1) { specials++; powerups++; hud_mc.specials_txt.text = "Specials: " + specials; this.removeMovieClip(); } else if (pu == 2) { if (playerSpeed < 7) { playerSpeed++; } powerups++; if (playerSpeed == 7) { hud_mc.speed_txt.text = "Player Speed: MAX"; } else { hud_mc.speed_txt.text = "Player Speed: " + playerSpeed; } this.removeMovieClip(); } else if (pu == 3) { if (playerSpeed > 3) { playerSpeed--; } powerups++; if (playerSpeed == 3) { hud_mc.speed_txt.text = "Player Speed: MIN"; } else { hud_mc.speed_txt.text = "Player Speed: " + playerSpeed; } this.removeMovieClip(); } else { player._y = player._y + enemySpeed; } } if (this._y > (Stage.height + 20)) { this.removeMovieClip(); if (!endGame) { pushies++; hud_mc.pushies_txt.text = pushies; } } }; } function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } function setPersonalBestScore() { var _local1 = SharedObject.getLocal("pushiesBestScore"); if (_local1.data.score == undefined) { _local1.data.score = pushies; _local1.flush(); } else { if (_local1.data.score < pushies) { _local1.data.score = pushies; } prev = _local1.data.score; } } stop(); var home = this; var player; var enemyLayer = this.createEmptyMovieClip("enemyLayer", 50); var enemy = new Array(); var enemyCount = 0; var enemyTimer; var interval = 50; var clockTimer; var counter = 0; var pushies = 0; var specials = 3; var pausedGame = false; var pauseTimer; var isPaused = false; var endGame = false; var speed = 10; var playerSpeed = 5; var difficulty; var powerups = 0; var special = 0; var prev = 0; var allowPowerUps = false; paused_mc._visible = false; hud_mc._visible = false; again_btn._visible = false; score_mc._visible = false; go_mc._visible = false; choose_mc.yes_btn._visible = false; choose_mc.no_btn._visible = false; choose_mc.pu_mc._visible = false; player = home.attachMovie("player_mc", "player", 30, {_x:Stage.width / 2, _y:(Stage.height / 2) + 75}); player._visible = false; choose_mc.blue_btn.onRollOver = function () { bg_mc.gotoAndStop(1); }; choose_mc.green_btn.onRollOver = function () { bg_mc.gotoAndStop(2); }; choose_mc.yellow_btn.onRollOver = function () { bg_mc.gotoAndStop(3); }; choose_mc.red_btn.onRollOver = function () { bg_mc.gotoAndStop(4); }; choose_mc.violet_btn.onRollOver = function () { bg_mc.gotoAndStop(5); }; choose_mc.grey_btn.onRollOver = function () { bg_mc.gotoAndStop(6); }; choose_mc.black_btn.onRollOver = function () { bg_mc.gotoAndStop(7); }; choose_mc.orange_btn.onRollOver = function () { bg_mc.gotoAndStop(8); }; choose_mc.olive_btn.onRollOver = function () { bg_mc.gotoAndStop(9); }; choose_mc.brown_btn.onRollOver = function () { bg_mc.gotoAndStop(10); }; choose_mc.navy_btn.onRollOver = function () { bg_mc.gotoAndStop(11); }; choose_mc.pink_btn.onRollOver = function () { bg_mc.gotoAndStop(12); }; choose_mc.design1_btn.onRollOver = function () { bgDesign_mc.gotoAndStop(1); }; choose_mc.design2_btn.onRollOver = function () { bgDesign_mc.gotoAndStop(2); }; choose_mc.design3_btn.onRollOver = function () { bgDesign_mc.gotoAndStop(3); }; choose_mc.design4_btn.onRollOver = function () { bgDesign_mc.gotoAndStop(4); }; choose_mc.design5_btn.onRollOver = function () { bgDesign_mc.gotoAndStop(5); }; choose_mc.yes_btn.onRelease = function () { allowPowerUps = true; init(); }; choose_mc.no_btn.onRelease = function () { allowPowerUps = false; init(); }; choose_mc.easy_btn.onRelease = function () { difficulty = "Easy"; interval = 50; choose_mc.yes_btn._visible = true; choose_mc.no_btn._visible = true; choose_mc.pu_mc._visible = true; choose_mc.easy_btn._visible = false; choose_mc.hard_btn._visible = false; choose_mc.insane_btn._visible = false; }; choose_mc.hard_btn.onRelease = function () { difficulty = "Hard"; interval = 30; choose_mc.yes_btn._visible = true; choose_mc.no_btn._visible = true; choose_mc.pu_mc._visible = true; choose_mc.easy_btn._visible = false; choose_mc.hard_btn._visible = false; choose_mc.insane_btn._visible = false; }; choose_mc.insane_btn.onRelease = function () { difficulty = "Insane"; interval = 10; choose_mc.yes_btn._visible = true; choose_mc.no_btn._visible = true; choose_mc.pu_mc._visible = true; choose_mc.easy_btn._visible = false; choose_mc.hard_btn._visible = false; choose_mc.insane_btn._visible = false; }; again_btn.onRelease = function () { choose_mc.gotoAndPlay(16); player._visible = false; again_btn._visible = false; interval = 50; counter = 0; pushies = 0; specials = 3; powerups = 0; special = 0; playerSpeed = 5; speed = 10; endGame = false; score_mc._visible = false; paused_mc._visible = false; hud_mc._visible = false; }; player.onEnterFrame = function () { if (isPaused == false) { if (Key.isDown(68) || (Key.isDown(39))) { if (player._x < (Stage.width - 10)) { player._x = player._x + playerSpeed; } } if (Key.isDown(65) || (Key.isDown(37))) { if (player._x > 10) { player._x = player._x - playerSpeed; } } if (Key.isDown(83) || (Key.isDown(40))) { if (player._y < (Stage.height - 10)) { player._y = player._y + playerSpeed; } } if (Key.isDown(87) || (Key.isDown(38))) { if (player._y > 10) { player._y = player._y - playerSpeed; } } bomb_mc._x = player._x; bomb_mc._y = player._y; if (Key.isDown(32)) { if ((pausedGame == false) && (specials > 0)) { pausedGame = true; bomb_mc._visible = true; bomb_mc.gotoAndPlay(1); specials--; special++; hud_mc.specials_txt.text = "Specials: " + specials; pauseTimer = setInterval(resetPause, 1000); } } if (Key.isDown(46)) { music_mc.stop(); } if (bomb_mc._visible == true) { for (e in enemy) { if (bomb_mc.hitTest(home.enemyLayer[enemy[e]])) { home.enemyLayer[enemy[e]].removeMovieClip(); } } } } if (Key.isDown(80)) { if (pausedGame == false) { pausedGame = true; togglePause(); pauseTimer = setInterval(resetPause, 200); } } if (player._y > Stage.height) { endGame = true; } if (endGame) { clearInterval(enemyTimer); clearInterval(clockTimer); for (e in enemy) { home.enemyLayer[enemy[e]].removeMovieClip(); } again_btn._visible = true; score_mc._visible = true; setPersonalBestScore(); score_mc.difficulty_txt.text = difficulty; score_mc.seconds_txt.text = counter * 2; score_mc.powerups_txt.text = powerups; score_mc.specials_txt.text = special; score_mc.prev_txt.text = prev; score_mc.score_txt.text = pushies; player._x = Stage.width / 2; player._y = (Stage.height / 2) + 75; } };
Symbol 26 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 2
stop();
Symbol 26 MovieClip Frame 3
stop();
Symbol 26 MovieClip Frame 4
stop();
Symbol 26 MovieClip Frame 5
stop();
Symbol 26 MovieClip Frame 6
stop();
Symbol 26 MovieClip Frame 7
stop();
Symbol 26 MovieClip Frame 8
stop();
Symbol 26 MovieClip Frame 9
stop();
Symbol 26 MovieClip Frame 10
stop();
Symbol 26 MovieClip Frame 11
stop();
Symbol 26 MovieClip Frame 12
stop();
Symbol 31 MovieClip Frame 1
stop();
Symbol 31 MovieClip Frame 26
this._visible = false;
Symbol 37 MovieClip Frame 1
stop();
Symbol 76 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 85 Button
on (release) { _root.play(); }
Symbol 87 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 87 MovieClip Frame 2
gotoAndPlay (1);
Symbol 160 MovieClip Frame 1
stop();
Symbol 160 MovieClip Frame 15
stop();
Symbol 168 MovieClip Frame 11
stop();
Symbol 186 MovieClip Frame 29
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [player_mc]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [shard_mc]Uses:3
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:7
Symbol 7 MovieClip [enemy_mc]Uses:6
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [powerup3_mc]Uses:8
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [powerup2_mc]Uses:10
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [powerup_mc]Uses:12
Symbol 14 GraphicUsed by:26
Symbol 15 GraphicUsed by:26
Symbol 16 GraphicUsed by:26
Symbol 17 GraphicUsed by:26
Symbol 18 GraphicUsed by:26
Symbol 19 GraphicUsed by:26
Symbol 20 GraphicUsed by:26
Symbol 21 GraphicUsed by:26
Symbol 22 GraphicUsed by:26
Symbol 23 GraphicUsed by:26
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:14 15 16 17 18 19 20 21 22 23 24 25Used by:Timeline
Symbol 27 ShapeTweeningUsed by:31
Symbol 28 ShapeTweeningUsed by:31
Symbol 29 ShapeTweeningUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:27 28 29 30Used by:Timeline
Symbol 32 GraphicUsed by:37
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:32 33 34 35 36Used by:Timeline
Symbol 38 GraphicUsed by:Timeline
Symbol 39 GraphicUsed by:87
Symbol 40 GraphicUsed by:41 76
Symbol 41 MovieClipUses:40Used by:87
Symbol 42 GraphicUsed by:87
Symbol 43 GraphicUsed by:87
Symbol 44 GraphicUsed by:87
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:47
Symbol 47 MovieClipUses:46Used by:75
Symbol 48 GraphicUsed by:75
Symbol 49 GraphicUsed by:50 51
Symbol 50 MovieClipUses:49Used by:75
Symbol 51 MovieClipUses:49Used by:75
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:73
Symbol 54 GraphicUsed by:58
Symbol 55 GraphicUsed by:58
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:58 61
Symbol 58 MovieClipUses:54 55 57Used by:72
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:59 60 57Used by:72
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:65 68
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:62 63 64Used by:69
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:66 63 67Used by:69
Symbol 69 MovieClipUses:65 68Used by:72
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:72
Symbol 72 MovieClipUses:58 61 69 71Used by:73
Symbol 73 MovieClipUses:53 72Used by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:47 48 50 51 73 74Used by:87
Symbol 76 ButtonUses:40Used by:87
Symbol 77 GraphicUsed by:79
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:77 78Used by:87
Symbol 80 GraphicUsed by:85
Symbol 81 GraphicUsed by:85
Symbol 82 GraphicUsed by:85
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
Symbol 85 ButtonUses:80 81 82 83 84Used by:87
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:39 41 42 43 44 75 76 79 85 86Used by:Timeline
Symbol 88 GraphicUsed by:90
Symbol 89 GraphicUsed by:90
Symbol 90 ButtonUses:88 89Used by:160
Symbol 91 GraphicUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 ButtonUses:91 92Used by:160
Symbol 94 GraphicUsed by:96
Symbol 95 GraphicUsed by:96
Symbol 96 ButtonUses:94 95Used by:160
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:160
Symbol 99 GraphicUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 ButtonUses:99 100Used by:160
Symbol 102 GraphicUsed by:104
Symbol 103 GraphicUsed by:104
Symbol 104 ButtonUses:102 103Used by:160
Symbol 105 GraphicUsed by:107
Symbol 106 GraphicUsed by:107
Symbol 107 ButtonUses:105 106Used by:160
Symbol 108 GraphicUsed by:110
Symbol 109 GraphicUsed by:110
Symbol 110 ButtonUses:108 109Used by:160
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 ButtonUses:111 112Used by:160
Symbol 114 GraphicUsed by:116
Symbol 115 GraphicUsed by:116
Symbol 116 ButtonUses:114 115Used by:160
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 ButtonUses:117 118Used by:160
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 ButtonUses:120 121Used by:160
Symbol 123 GraphicUsed by:125
Symbol 124 GraphicUsed by:125
Symbol 125 ButtonUses:123 124Used by:160
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 ButtonUses:126 127Used by:160
Symbol 129 GraphicUsed by:131
Symbol 130 GraphicUsed by:131
Symbol 131 ButtonUses:129 130Used by:160
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 ButtonUses:132 133Used by:160
Symbol 135 GraphicUsed by:137
Symbol 136 GraphicUsed by:137
Symbol 137 ButtonUses:135 136Used by:160
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:160
Symbol 140 GraphicUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 ButtonUses:140 141Used by:160
Symbol 143 GraphicUsed by:145
Symbol 144 GraphicUsed by:145
Symbol 145 ButtonUses:143 144Used by:160
Symbol 146 GraphicUsed by:148
Symbol 147 GraphicUsed by:148
Symbol 148 ButtonUses:146 147Used by:160
Symbol 149 GraphicUsed by:151
Symbol 150 GraphicUsed by:151
Symbol 151 ButtonUses:149 150Used by:160
Symbol 152 GraphicUsed by:154
Symbol 153 GraphicUsed by:154
Symbol 154 ButtonUses:152 153Used by:160
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 ButtonUses:155 156Used by:160
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:160
Symbol 160 MovieClipUses:90 93 96 98 101 104 107 110 113 116 119 122 125 128 131 134 137 139 142 145 148 151 154 157 159Used by:Timeline
Symbol 161 GraphicUsed by:163
Symbol 162 GraphicUsed by:163
Symbol 163 ButtonUses:161 162Used by:Timeline
Symbol 164 ShapeTweeningUsed by:168
Symbol 165 ShapeTweeningUsed by:168
Symbol 166 ShapeTweeningUsed by:168
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:164 165 166 167Used by:Timeline
Symbol 169 FontUsed by:170 171 172 173 174 177 178 179 180 181 182
Symbol 170 TextUses:169Used by:175
Symbol 171 EditableTextUses:169Used by:175
Symbol 172 TextUses:169Used by:175
Symbol 173 EditableTextUses:169Used by:175
Symbol 174 EditableTextUses:169Used by:175
Symbol 175 MovieClipUses:170 171 172 173 174Used by:Timeline
Symbol 176 GraphicUsed by:183
Symbol 177 EditableTextUses:169Used by:183
Symbol 178 EditableTextUses:169Used by:183
Symbol 179 EditableTextUses:169Used by:183
Symbol 180 EditableTextUses:169Used by:183
Symbol 181 EditableTextUses:169Used by:183
Symbol 182 EditableTextUses:169Used by:183
Symbol 183 MovieClipUses:176 177 178 179 180 181 182Used by:Timeline
Symbol 184 ShapeTweeningUsed by:186
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:184 185Used by:Timeline
Symbol 187 GraphicUsed by:189
Symbol 188 SoundUsed by:189
Symbol 189 MovieClipUses:187 188Used by:Timeline

Instance Names

"bg_mc"Frame 1Symbol 26 MovieClip
"bomb_mc"Frame 1Symbol 31 MovieClip
"bomb_mc"Frame 1Symbol 31 MovieClip
"bgDesign_mc"Frame 1Symbol 37 MovieClip
"choose_mc"Frame 2Symbol 160 MovieClip
"again_btn"Frame 2Symbol 163 Button
"paused_mc"Frame 2Symbol 168 MovieClip
"hud_mc"Frame 2Symbol 175 MovieClip
"score_mc"Frame 2Symbol 183 MovieClip
"go_mc"Frame 2Symbol 186 MovieClip
"music_mc"Frame 2Symbol 189 MovieClip
"bar"Symbol 87 MovieClip Frame 1Symbol 41 MovieClip
"easy_btn"Symbol 160 MovieClip Frame 1Symbol 90 Button
"hard_btn"Symbol 160 MovieClip Frame 1Symbol 93 Button
"insane_btn"Symbol 160 MovieClip Frame 1Symbol 96 Button
"blue_btn"Symbol 160 MovieClip Frame 1Symbol 101 Button
"green_btn"Symbol 160 MovieClip Frame 1Symbol 104 Button
"yellow_btn"Symbol 160 MovieClip Frame 1Symbol 107 Button
"red_btn"Symbol 160 MovieClip Frame 1Symbol 110 Button
"violet_btn"Symbol 160 MovieClip Frame 1Symbol 113 Button
"olive_btn"Symbol 160 MovieClip Frame 1Symbol 116 Button
"navy_btn"Symbol 160 MovieClip Frame 1Symbol 119 Button
"pink_btn"Symbol 160 MovieClip Frame 1Symbol 122 Button
"grey_btn"Symbol 160 MovieClip Frame 1Symbol 125 Button
"orange_btn"Symbol 160 MovieClip Frame 1Symbol 128 Button
"black_btn"Symbol 160 MovieClip Frame 1Symbol 131 Button
"yes_btn"Symbol 160 MovieClip Frame 1Symbol 134 Button
"no_btn"Symbol 160 MovieClip Frame 1Symbol 137 Button
"pu_mc"Symbol 160 MovieClip Frame 1Symbol 139 MovieClip
"brown_btn"Symbol 160 MovieClip Frame 1Symbol 142 Button
"design1_btn"Symbol 160 MovieClip Frame 1Symbol 145 Button
"design2_btn"Symbol 160 MovieClip Frame 1Symbol 148 Button
"design3_btn"Symbol 160 MovieClip Frame 1Symbol 151 Button
"design4_btn"Symbol 160 MovieClip Frame 1Symbol 154 Button
"design5_btn"Symbol 160 MovieClip Frame 1Symbol 157 Button
"pushies_txt"Symbol 175 MovieClip Frame 1Symbol 171 EditableText
"specials_txt"Symbol 175 MovieClip Frame 1Symbol 173 EditableText
"speed_txt"Symbol 175 MovieClip Frame 1Symbol 174 EditableText
"score_txt"Symbol 183 MovieClip Frame 1Symbol 177 EditableText
"prev_txt"Symbol 183 MovieClip Frame 1Symbol 178 EditableText
"specials_txt"Symbol 183 MovieClip Frame 1Symbol 179 EditableText
"powerups_txt"Symbol 183 MovieClip Frame 1Symbol 180 EditableText
"seconds_txt"Symbol 183 MovieClip Frame 1Symbol 181 EditableText
"difficulty_txt"Symbol 183 MovieClip Frame 1Symbol 182 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "player_mc"
ExportAssets (56)Timeline Frame 1Symbol 4 as "shard_mc"
ExportAssets (56)Timeline Frame 1Symbol 7 as "enemy_mc"
ExportAssets (56)Timeline Frame 1Symbol 9 as "powerup3_mc"
ExportAssets (56)Timeline Frame 1Symbol 11 as "powerup2_mc"
ExportAssets (56)Timeline Frame 1Symbol 13 as "powerup_mc"

Labels

"loaded"Symbol 87 MovieClip Frame 3




http://swfchan.com/6/28521/info.shtml
Created: 20/5 -2019 08:58:28 Last modified: 20/5 -2019 08:58:28 Server time: 29/04 -2024 08:16:48