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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/87941893?noj=FRM87941893-3DC" width="1" height="1"></div>

The Domino Knight.swf

This is the info page for
Flash #28564

(Click the ID number above for more basic data on this flash file.)


Text
LEVEL FAILED

LEVEL COMPLETE

<p align="center"><font face="Arial Black" size="22" color="#0099ff" letterSpacing="-1.000000" kerning="0">Score</font></p>


loading... 10%

RESUME GAME

SUBMIT SCORE

RESTART LEVEL

PLAY AGAIN

EXIT TO MENU

Loading sounds...

CONTINUE

EASY

HARD

INSTRUCTIONS

HIGHSCORES

PLAY MORE GAMES

Presented by MyGame.com,    C   Copyright 2007 WildSnake
TM
Software. All rights reserved.

Presented by MyGame.com,    C   Copyright 2007 WildSnake
TM
Software. All rights reserved.

Don't let tiles
drop into the
trash bin

- Click tiles to pick
them up  from the
conveyor belt
- Rotate them using
the SPACE BAR
or mouse wheel
- Place them onto
the playfield in
accordance with
regular DOMINO
rules

NEXT PAGE

Place a tile
onto bonus
to collect it

5

Coin Bonus
-adds score

Hourglass Bonus
- slows down
conveyor belt

Hammer Bonus
- adds hammers

- Click Hammer
button to pick up
the Hammer
- Smash a tile on
the conveyor belt
or playfield to
destroy it
- Drop a tile into
the trash bin if
you don't need it

PREVIOUS PAGE

Collect all coins on the playfield
while building a path between
two starting blocks

click to continue...

Connect two starting blocks on
the playfield using domino tiles

25

SCORE

<p align="right"><font face="Hobo Std" size="16" color="#000000" letterSpacing="0.000000" kerning="1">54680</font></p>

LEVEL

<p align="center"><font face="Hobo Std" size="16" color="#000000" letterSpacing="0.000000" kerning="1">10</font></p>

press SPACE BAR or use MOUSE SCROLL to rotate current tile

Size

GAME OVER

ПGAME OVER

Please enter your nickname
to submit your score to
Official Highscore Table
and check your current rank

PLAYER

YOU WON!

PLAYER

OFFLINE PROTECTION
This version of The Domino Knight can only
be played if it is hosted on a website.
Follow this link to play the game:
If you have any questions please e-mail us at
alex@mygame.com

www.mygame.com

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); System.security.allowDomain("mygame.com", "mochibot.com", "flasssh.com", "www.flasssh.com"); Stage.scaleMode = "noScale"; Stage.showMenu = false; stop(); var result_lv = new LoadVars(); result_lv.onLoad = function (success) { if (success) { } }; var my_lv = new LoadVars(); my_lv.game = "TheDominoKnight"; my_lv.from = _root._url; my_lv.sendAndLoad("http://mygame.com/loadcount.jsp", result_lv, "GET"); this.onEnterFrame = function () { loaderBar_mc.progressBar._width = Math.floor(((getBytesLoaded() / getBytesTotal()) * 100) * 1.2); if (getBytesLoaded() == getBytesTotal()) { this.onEnterFrame = undefined; gotoAndStop (2); } }; loaderBar_mc.onRelease = function () { var _local2 = _root._url; getURL (("http://www.mygame.com/bounce.jsp?game=TheDominoKnight&from=" + _local2) + "&typ=loader_progress", "_blank"); }; __com_mochibot__("36ddd061", this, 10301, true);
Frame 2
_global.DEBUG = false; _global.NeedLoadVars = false; _global.DEBUGStepMode = false; _global.DEBUGNeedTrace = false; _global.DEBUGNeedStep = false; _global.SiteURL = "http://www.wildsnake.com"; _global.HSServerFolder = "http://www.flasssh.com/highscore/"; _global.HSGameName = "domino"; _global.LeavesDepth = 0; _global.Score = 0; _global.BestScore = 0; _global.player_name = "Player"; _global.GameInitOK = false; _global.SoundOn = true; _global.MusicOn = true; _global.NextMsgIndex = 0; _global.NextTempMovieIndex = 0; _global.LastLevelFrame = 0; _global.LevelFailReason = 0; _global.StartStageNumber = 0; _global.LevelsPerMission = 7; _global.AddTextMessage = function (Text, BaseDepth, x, y, dAlpha, Scale, dScale, dx, dy) { var _local4; _local4 = _root.attachMovie("Score_Text_mc", "Score_Text_mc_tmp_" + _global.NextMsgIndex, BaseDepth + _global.NextMsgIndex); if (x < 50) { x = 50; } else if (x > 595) { x = 595; } if (y < 50) { y = 50; } else if (y > 440) { y = 440; } _local4._x = x; _local4._y = y; _local4.dx = dx; _local4.dy = dy; _local4.Alpha = 100; if (dAlpha < 0) { _local4.dAlpha = dAlpha; } else { _local4.dAlpha = -3; } if (Scale > 0) { _local4.Scale = Scale; } else { _local4.Scale = 10; } _local4.dScale = dScale; _local4.Text_var = Text; _local4._alpha = _local4.Alpha; _local4._xscale = _local4.Scale; _local4._yscale = _local4.Scale; _local4.onEnterFrame = function () { this.Alpha = this.Alpha + this.dAlpha; if (this.Alpha <= 60) { this._visible = false; this.removeMovieClip(); this.onEnterFrame = null; return(undefined); } this.Scale = this.Scale + this.dScale; this._alpha = this.Alpha; this._xscale = this.Scale; this._yscale = this.Scale; this._x = this._x + this.dx; this._y = this._y + this.dy; }; _global.NextMsgIndex++; if (_global.NextMsgIndex > 30) { _global.NextMsgIndex = 0; } }; _global.TempMovies = new Array(16); _global.DeleteTempMovies = function () { var _local2; _local2 = 0; while (_local2 < _global.TempMovies.length) { if (_global.TempMovies[_local2] != null) { _global.TempMovies[_local2]._visible = false; _global.TempMovies[_local2].removeMovieClip(); _global.TempMovies[_local2].onEnterFrame = null; _global.TempMovies[_local2] = null; } _local2++; } }; _global.AddTempMovie = function (Name, BaseDepth, x, y, dx, dy, Alpha, dAlpha, Scale, dScale, FrameMax) { var mc; mc = _root.attachMovie(Name, "Temp_mc_tmp_" + _global.NextTempMovieIndex, BaseDepth + _global.NextTempMovieIndex); _global.TempMovies[_global.NextTempMovieIndex] = mc; mc._x = x; mc._y = y; mc.dx = dx; mc.dy = dy; mc.Alpha = Alpha; mc.dAlpha = dAlpha; mc.Scale = Scale; mc.dScale = dScale; mc.FrameMax = FrameMax; mc.Frame = 0; mc._alpha = Math.min(mc.Alpha, 100); mc._xscale = mc.Scale; mc._yscale = mc.Scale; mc.onEnterFrame = function () { mc.Index = _global.NextTempMovieIndex; mc.Frame++; this.Alpha = this.Alpha + this.dAlpha; if ((this.Alpha < 1) || (mc.Frame >= mc.FrameMax)) { this._visible = false; this.removeMovieClip(); this.onEnterFrame = null; _global.TempMovies[this.Index] = null; return(undefined); } this.Scale = this.Scale + this.dScale; this._alpha = Math.min(this.Alpha, 100); this._xscale = this.Scale; this._yscale = this.Scale; this._x = this._x + this.dx; this._y = this._y + this.dy; }; _global.NextTempMovieIndex++; if (_global.NextTempMovieIndex >= 16) { _global.NextTempMovieIndex = 0; } }; var VSites = new Array("http:"); var CheckOK = false; var i; var j; i = 0; while (i < VSites.length) { j = 0; while (j < 22) { if (_root._url.substr(j, VSites[i].length) == VSites[i]) { CheckOK = true; break; } j++; } if (CheckOK) { break; } i++; } if (CheckOK) { stop(); } else if (_global.DEBUG) { stop(); } else { gotoAndStop ("protection"); }
Frame 5
Frame 6
stop();
Frame 10
function GameInit() { if (!_global.GameInitOK) { _global.GameInitOK = true; Game = new CGame(this); _global.SoundPlay = function (Ind) { Game.Sounds.Play(Ind, 1); }; _global.SoundStop = function (Ind) { Game.Sounds.Stop(Ind); }; _global.SoundPlayRollover = function () { Game.Sounds.PlayVolume(0, 50, 1); }; _global.SoundPlayVolume = function (Ind, Volume) { Game.Sounds.PlayVolume(Ind, Volume, 1); }; keyListener = new Object(); Key.addListener(keyListener); mouseListener = new Object(); Mouse.addListener(mouseListener); keyListener.onKeyDown = function () { if (Key.getCode() == 32) { Game.Plane.RotateMouse(-1); } if (_global.DEBUG) { if (Key.getCode() == 49) { Game.StartNew(); _root.gotoAndStop("NextLevel"); _root.gotoAndStop("Help"); } if (Key.getCode() == 50) { var _local3; Game.StartNewLevel(); _local3 = _root._currentframe; _root.gotoAndStop("NextLevel"); _root.gotoAndStop(_local3 + 1); } if (Key.getCode() == 55) { Game.Level = Game.Level + 6; Game.StartNewLevel(); var _local3 = _root._currentframe; _root.gotoAndStop("NextLevel"); _root.gotoAndStop(_local3 + 7); } if (Key.getCode() == 51) { Game.Level--; Game.StartNewLevel(); var _local3 = _root._currentframe; _root.gotoAndStop("NextLevel"); _root.gotoAndStop(_local3); } if (Key.getCode() == 52) { } if (Key.getCode() == 54) { Game.WatchTime = Game.WatchTime + Game.WatchTimeAdd; } if (Key.getCode() == 56) { Game.MaxLevelDone = 999; } if (Key.getCode() == 57) { Game.MaxLevelDone = 0; } if (Key.getCode() == 76) { Game.TraceObjects(); } if (Key.getCode() == 81) { _global.DEBUGStepMode = !_global.DEBUGStepMode; } if (Key.getCode() == 87) { _global.DEBUGNeedStep = true; } if (Key.getCode() == 68) { _global.DEBUGNeedTrace = !_global.DEBUGNeedTrace; } if (Key.getCode() == 87) { _global.DEBUGNeedTrace = !_global.DEBUGNeedTrace; } } }; mouseListener.onMouseDown = function () { Game.OnMouseDown(_xmouse, _ymouse); }; mouseListener.onMouseUp = function () { Game.OnMouseUp(_xmouse, _ymouse); }; mouseListener.onMouseWheel = function (delta) { if (delta > 0) { Game.Plane.RotateMouse(1); } else if (delta < 0) { Game.Plane.RotateMouse(-1); } }; this.onEnterFrame = function () { Game.Update(); }; } Game.Reset(); Game.Init(); } var Game; var keyListener; var mouseListener; GameInit(); stop(); var gameUrl = _root._url; if (_root.Game.IsMissionAvail(0)) { _root.Button_Continue._visible = true; } else { _root.Button_Continue._visible = false; } stop(); Hidden_btn_Title.onPress = function () { _root.gotoAndStop("Help"); Hidden_btn_Title.onPress = null; };
Frame 15
Frame 20
stop();
Frame 22
help_hard_mc.gotoAndPlay(2); stop();
Frame 24
help_easy_mc.gotoAndPlay(2); stop();
Frame 25
Frame 26
Frame 27
Frame 30
if (Game.State == 7) { Game.State = 1; } else if (Game.State == 6) { Game.State = 1; } else { Game.StartNew(); } stop(); Game.Plane.StackSpeed = 0.5; Game.LevelTime = 60; Game.Plane.SetPieceProbs(0, 1, 1, 1, 0, 0, 0); stop();
Frame 31
Game.Plane.StackSpeed = 0.5; Game.LevelTime = 60; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 0, 0); stop();
Frame 32
Game.Plane.StackSpeed = 0.6; Game.LevelTime = 60; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 0, 0); stop();
Frame 33
Game.Plane.StackSpeed = 0.6; Game.LevelTime = 60; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 0); stop();
Frame 34
Game.Plane.StackSpeed = 0.6; Game.LevelTime = 60; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 0); stop();
Frame 35
Game.Plane.StackSpeed = 0.6; Game.LevelTime = 60; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 1); stop();
Frame 36
Game.Plane.StackSpeed = 0.6; Game.LevelTime = 60; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 1); stop();
Frame 37
Game.Plane.StackSpeed = 0.7; Game.LevelTime = 60; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 0); stop();
Frame 38
Game.Plane.StackSpeed = 0.7; Game.LevelTime = 60; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 0); stop();
Frame 39
Game.Plane.StackSpeed = 0.7; Game.LevelTime = 60; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 0); stop();
Frame 40
Game.Plane.StackSpeed = 0.7; Game.LevelTime = 60; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 0); stop();
Frame 41
Game.Plane.StackSpeed = 0.8; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 1); stop();
Frame 42
Game.Plane.StackSpeed = 0.9; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 0); stop();
Frame 43
Game.Plane.StackSpeed = 0.9; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 0); stop();
Frame 44
Game.Plane.StackSpeed = 0.7; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 0); stop();
Frame 45
Game.Plane.StackSpeed = 0.7; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 0); stop();
Frame 46
Game.Plane.StackSpeed = 0.75; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 0); stop();
Frame 47
Game.Plane.StackSpeed = 0.8; Game.Plane.SetPieceProbs(1, 1, 1, 1, 1, 1, 1); stop();
Frame 48
Game.Plane.StackSpeed = 0.9; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 0, 0); stop();
Frame 49
Game.Plane.StackSpeed = 0.9; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 1); stop();
Frame 50
Game.Plane.StackSpeed = 0.9; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 0); stop();
Frame 51
Game.Plane.StackSpeed = 0.8; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 1); stop();
Frame 52
Game.Plane.StackSpeed = 0.8; Game.Plane.SetPieceProbs(1, 1, 1, 1, 1, 1, 1); stop();
Frame 53
Game.Plane.StackSpeed = 0.9; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 0); stop();
Frame 54
Game.Plane.StackSpeed = 0.9; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 1); stop();
Frame 55
Game.Plane.StackSpeed = 1; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 0); stop();
Frame 56
Game.Plane.StackSpeed = 1; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 1); stop();
Frame 57
Game.Plane.StackSpeed = 1; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 1); stop();
Frame 58
Game.Plane.StackSpeed = 0.9; Game.Plane.SetPieceProbs(1, 1, 1, 1, 1, 1, 1); stop();
Frame 59
Game.Plane.StackSpeed = 0.9; Game.Plane.SetPieceProbs(1, 1, 1, 1, 1, 1, 1); stop();
Frame 60
Game.Plane.StackSpeed = 0.9; Game.Plane.SetPieceProbs(1, 1, 1, 1, 1, 1, 1); stop();
Frame 61
Game.Plane.StackSpeed = 1; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 0); stop();
Frame 62
Game.Plane.StackSpeed = 1; Game.Plane.SetPieceProbs(1, 1, 1, 1, 1, 1, 1); stop();
Frame 63
Game.Plane.StackSpeed = 1.15; Game.Plane.SetPieceProbs(1, 1, 1, 1, 1, 1, 1); stop();
Frame 64
Game.Plane.StackSpeed = 1.1; Game.Plane.SetPieceProbs(1, 1, 1, 1, 1, 1, 1); stop();
Frame 65
Game.Plane.StackSpeed = 1; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 1); stop();
Frame 66
Game.Plane.StackSpeed = 1.05; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 1); stop();
Frame 67
Game.Plane.StackSpeed = 1.15; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 1); stop();
Frame 68
Game.Plane.StackSpeed = 1.2; Game.Plane.SetPieceProbs(1, 1, 1, 1, 1, 1, 1); stop();
Frame 69
Game.Plane.StackSpeed = 1.2; Game.Plane.SetPieceProbs(1, 1, 1, 1, 1, 1, 1); stop();
Frame 70
Game.Plane.StackSpeed = 1.2; Game.Plane.SetPieceProbs(1, 1, 1, 1, 1, 1, 1); stop();
Frame 71
Game.Plane.StackSpeed = 1.2; Game.Plane.SetPieceProbs(1, 1, 1, 1, 1, 1, 1); stop();
Frame 72
Game.Plane.StackSpeed = 1; Game.Plane.SetPieceProbs(1, 1, 1, 1, 1, 1, 1); stop();
Frame 73
Game.Plane.StackSpeed = 1.1; Game.Plane.SetPieceProbs(1, 1, 1, 1, 1, 1, 1); stop();
Frame 74
Game.Plane.StackSpeed = 1.2; Game.Plane.SetPieceProbs(1, 1, 1, 1, 1, 1, 1); stop();
Frame 75
Game.Plane.StackSpeed = 1.4; Game.Plane.SetPieceProbs(1, 1, 1, 1, 1, 1, 1); stop();
Frame 76
Game.Plane.StackSpeed = 1.5; Game.Plane.SetPieceProbs(1, 1, 1, 1, 1, 1, 1); stop();
Frame 77
Game.Plane.StackSpeed = 1.5; Game.Plane.SetPieceProbs(1, 1, 1, 1, 1, 1); stop();
Frame 78
Game.Plane.StackSpeed = 1.6; Game.Plane.SetPieceProbs(1, 1, 1, 1, 1, 1, 1); stop();
Frame 79
Game.Plane.StackSpeed = 0.75; Game.Plane.SetPieceProbs(0, 1, 1, 1, 1, 1, 0); stop();
Frame 200
stop();
Frame 201
stop();
Symbol 5 MovieClip [Message_LevelFailed] Frame 6
stop();
Symbol 7 MovieClip Frame 9
stop();
Symbol 8 MovieClip [Stars1] Frame 13
stop();
Symbol 12 MovieClip [Message_LevelComplete] Frame 6
stop();
Symbol 33 MovieClip [Message_GameOver] Frame 9
stop();
Symbol 36 MovieClip [SPieceHigh] Frame 1
stop();
Symbol 36 MovieClip [SPieceHigh] Frame 2
stop();
Symbol 36 MovieClip [SPieceHigh] Frame 3
stop();
Symbol 43 Button
on (release) { _root.Game.PauseClick(); }
Symbol 47 Button
on (release) { _root.Game.ReplayLevel(); }
Symbol 49 Button
on (release) { _root.Game.RestartGame(); }
Symbol 50 MovieClip [Pause_blind] Frame 10
stop();
Symbol 68 MovieClip [Hammer_Animation] Frame 6
_root.Game.HammerStrike();
Symbol 68 MovieClip [Hammer_Animation] Frame 9
_root.Game.HammerEnd(); stop();
Symbol 69 MovieClip [Stars2] Frame 13
stop();
Symbol 423 MovieClip [__Packages.CGame] Frame 0
class CGame { var RootMovie, Sounds, Plane, SharedState, HammerMC, PauseMC, LeavesMC, ScoreLevelStart, NumOfReplays, TrashValue, HammerValue, Score, LevelScore, MovesMaked, NumLives, SM3, MovesLeft, LevelTime; function CGame (aRootMovie) { var _local5; State = 0; RootMovie = aRootMovie; Sounds = new CSounds(this, aRootMovie); Plane = new CPlane(this); SharedState = SharedObject.getLocal("DominoScores"); for (var _local3 in SharedState.data) { } if (SharedState.data.MaxLevelDone != null) { MaxLevelDone = SharedState.data.MaxLevelDone; } if (SharedState.data.HasPass != null) { HasPass = SharedState.data.HasPass; } if (SharedState.data.PlayerName != null) { _global.player_name = SharedState.data.PlayerName; } HammerMC = RootMovie.attachMovie("Hammer_Animation", "Hammer_Animation_tmp", HammerDepth); HammerMC._x = -10000; HammerMC._y = -10000; PauseMC = RootMovie.attachMovie("Pause_blind", "Pause_blind_tmp", PauseDepth); PauseMC._x = 0; PauseMC._y = 0; PauseFrame = 1; PauseMC.gotoAndStop(PauseFrame); IsPause = false; LeavesMC = RootMovie.attachMovie("leaves1_mc", "Leaves1_tmp", 6000); LeavesMC._x = -2000; LeavesMC._y = -2000; LeavesMC._visible = false; } function PauseDraw() { if (State != 1) { PauseFrame = 1; PauseMC.gotoAndStop(PauseFrame); return(undefined); } if (IsPause) { if (PauseFrame < 10) { PauseFrame++; PauseMC.gotoAndStop(PauseFrame); } } else if (PauseFrame > 1) { PauseFrame--; PauseMC.gotoAndStop(PauseFrame); } } function PauseClick() { if (IsPause) { IsPause = false; } else { IsPause = true; } Sounds.MusicChange(); } function ShowLives(NeedShow) { if (NeedShow) { LeavesMC._x = 312; LeavesMC._y = 40.25; LeavesMC._visible = true; } else { LeavesMC._x = -2000; LeavesMC._y = -2000; LeavesMC._visible = false; } } function SetLeavesDepth() { if ((RootMovie._currentframe >= 30) && (RootMovie._currentframe < 150)) { ShowLives(true); } else { ShowLives(false); } } function RestartGame() { IsPause = false; PauseFrame = 1; PauseMC.gotoAndStop(PauseFrame); State = 0; Plane.Draw(); ClearPlane(); StartNew(); State = 0; RootMovie.gotoAndStop("NextLevel"); RootMovie.gotoAndStop("Title"); SetLeavesDepth(); } function SaveState() { var _local4; SharedState.data.ScoreLevelStart = ScoreLevelStart; SharedState.data.MaxLevelDone = MaxLevelDone; SharedState.data.HasPass = HasPass; SharedState.data.CurrLevel = Level; SharedState.data.NumOfReplays = NumOfReplays; SharedState.data.GameMode = Mode; SharedState.data.TrashValue = TrashValue; SharedState.data.HammerValue = HammerValue; _local4 = (ScoreLevelStart > 0) && ((State == 1) || (State == 6)); SharedState.data.GameAvail = _local4; SharedState.data.PlayerName = _global.player_name; for (var _local3 in SharedState.data) { } SharedState.flush(); } function Init() { Sounds.Init(); } function Reset() { State = 0; Score = 0; Level = 0; Plane.StackPos = 0; ClearPlane(); LevelCompleteTime = 0; LevelFailedTime = 0; Plane.StackPos = 0; ScoreLevelStart = 0; LevelScore = 0; MovesMaked = 0; NumLives = NumLives0; TrashValue = TrashValue0; HammerValue = HammerValue0; WatchTime = 0; SM3 = 0; NumOfReplays = NumOfReplays0; HasPass = true; DrawReplaysLeft(); DrawHasPass(); DrawScore(); DrawLives(); DrawLevel(); DrawTrash(); HammerState = 0; HammerStrikeIndex = -1; DrawHammerValue(); StackFast = false; IsPause = false; } function DrawScore() { var _local2; if (((State == 1) || (State == 6)) || (State == 2)) { _local2 = "" + Score; } else { _local2 = ""; } RootMovie.Message_Score.Score_var = _local2; } function DrawLevel() { var _local5; var _local3; var _local4; _local3 = Math.floor((Level - 1) / _global.LevelsPerMission) + 1; if (_local3 < 1) { _local3 = 1; } _local4 = ((Level - 1) % _global.LevelsPerMission) + 1; if (_local4 < 1) { _local4 = 1; } if (((State == 1) || (State == 6)) || (State == 2)) { _local5 = (("" + _local3) + ".") + _local4; } else { _local5 = ""; } RootMovie.Message_Level.Level_var = _local5; } function DrawMovesLeft() { var _local2; if (((State == 1) || (State == 6)) || (State == 2)) { if (MovesLeft > 0) { _local2 = "" + MovesLeft; } else { _local2 = "0"; } } else { _local2 = ""; } RootMovie.MovesLeft_text.MovesLeft_var = _local2; } function DrawLives() { var _local2; if (((State == 1) || (State == 6)) || (State == 2)) { if (NumLives < 0) { _local2 = "0"; } else { _local2 = "" + NumLives; } } else { _local2 = ""; } RootMovie.Lives_text.Lives_var = _local2; } function DrawTrash() { var _local2; _local2 = "" + TrashValue; RootMovie.TrashBin_mc.Trash_var = _local2; if (TrashValue > 0) { RootMovie.TrashBin_mc.gotoAndStop(1); } else if (RootMovie.TrashBin_mc._currentframe == 1) { RootMovie.TrashBin_mc.play(); } } function DrawHammerValue() { var _local2; _local2 = "" + HammerValue; RootMovie.Hammer_var = _local2; } function AddScore(aAdd) { if (Mode != 0) { aAdd = aAdd * 2; } Score = Score + aAdd; DrawScore(); SM3 = SM3 + (aAdd * 3); } function Update() { var _local4; if (State == 7) { return(undefined); } if (State == 6) { State = 1; } Sounds.Update(); PauseDraw(); if (State != 1) { return(undefined); } if (Plane.NeedSound) { Plane.NeedSound = false; _global.SoundPlay(6); } DrawHammer(); Plane.Draw(); if (IsPause) { return(undefined); } if (_global.DEBUG) { if (_global.DEBUGStepMode) { if (_global.DEBUGNeedStep) { _global.DEBUGNeedStep = false; } else { return(undefined); } } } if (LevelCompleteTime > 0) { LevelCompleteTime++; if (LevelCompleteTime == 30) { if (AddEndLevelBonus()) { if (AddEndLevelBonusFinished()) { LevelCompleteTime = 20; } else { LevelCompleteTime = 28; } } } if (LevelCompleteTime > 30) { LevelCompleteTime = 0; NumOfReplays++; TrashValue++; if ((Level % 7) == 0) { NumOfReplays = NumOfReplays + 4; TrashValue = TrashValue + 4; HasPass = true; } if (Level >= (7 * _global.LevelsPerMission)) { State = 3; ClearPlane(); Level = 999; SaveState(); StartGameWin(); return(undefined); } StartNewLevel(); _local4 = RootMovie._currentframe; RootMovie.gotoAndStop("NextLevel"); RootMovie.gotoAndStop(_local4 + 1); SetLeavesDepth(); } return(undefined); } if (LevelFailedTime > 0) { LevelFailedTime++; if (LevelFailedTime > 30) { LevelFailedTime = 0; State = 2; _local4 = RootMovie._currentframe; _global.LastLevelFrame = _local4; ClearPlane(); SaveState(); StartGameOver(); _global.SoundPlay(8); } return(undefined); } if (WatchTime > 0) { WatchTime--; } if (LevelTime0 > 0) { if (LevelFailedTime == 0) { var _local5; var _local3; _local5 = getTimer(); _local3 = _local5 - PrevFrameTime; if (_local3 > 50) { _local3 = 50; } if (_local3 > 0) { LevelTime = LevelTime - _local3; if (LevelTime <= 0) { LevelTime = 0; LevelFailedTime = 1; DrawLevelTime(); _global.AddTextMessage("Level failed", 5000, 255, 210, -1, 100, 1, 0, 0); return(undefined); } } DrawLevelTime(); PrevFrameTime = _local5; } else { return(undefined); } } Plane.Update(); } function DrawHammer() { if (IsPause) { HammerMC._x = -10000; HammerMC._y = -10000; return(undefined); } if (HammerState == 0) { HammerMC._x = -10000; HammerMC._y = -10000; } else if (HammerState == 1) { HammerMC._x = RootMovie._xmouse + HammerMouseDX; HammerMC._y = RootMovie._ymouse + HammerMouseDY; } } function HammerStartStrike() { HammerMC.play(); } function HammerStrike() { if (HammerState == 2) { if (HammerStrikeIndex >= 0) { Plane.ACardsStack[HammerStrikeIndex].State = 0; _global.SoundPlay(3); } } else if (HammerState == 3) { if (HammerStrikeIndex >= 0) { Plane.HammerStrike(); _global.SoundPlay(3); } } HammerStrikeIndex = -1; } function HammerEnd() { if (HammerState == 0) { return(undefined); } HammerStrikeIndex = -1; if (HammerValue > 0) { HammerState = 0; } else { HammerState = 0; } } function HammerPress() { if (IsPause) { return(undefined); } if (State != 1) { return(undefined); } if (LevelCompleteTime > 0) { return(undefined); } if (LevelFailedTime > 0) { return(undefined); } if (Plane.ACardMouse.State != 0) { return(undefined); } if (HammerState == 0) { if (HammerValue > 0) { HammerValue--; DrawHammerValue(); HammerState = 1; HammerStrikeIndex = -1; _global.SoundPlay(2); } } else if (HammerState == 1) { HammerValue++; DrawHammerValue(); HammerState = 0; HammerStrikeIndex = -1; _global.SoundPlay(2); } } function OnMouseUp(x, y) { var _local2; StackFast = false; if (State != 1) { return(undefined); } } function OnMouseDown(x, y) { var _local5; if (IsPause) { return(undefined); } if (State != 1) { return(undefined); } if (Plane.ACardMouse.State == 0) { if (Plane.GetStackPiece(x, y)) { return(undefined); } if (HammerState == 1) { if (HammerHit(x, y)) { HammerStartStrike(); } else { _global.SoundPlay(9); } return(undefined); } if ((x <= 88) && (y <= 308)) { StackFast = true; } else if ((x >= 73) && (x <= 521)) { _global.SoundPlay(9); } } if (Plane.ACardMouse.State == 3) { if ((((x >= 4) && (y >= 322)) && (x <= 85)) && (y <= 380)) { if (TrashValue > 0) { if (Plane.TrashTimeCurr >= Plane.TrashTime) { TrashValue--; DrawTrash(); Plane.TrashTimeCurr = 0; Plane.SetCardTrash(Plane.ACardMouse.mc, Plane.ACardMouse.mcDig); Plane.ACardMouse.State = 0; _global.SoundPlay(13); } else { _global.SoundPlay(9); } } else { _global.SoundPlay(9); } return(undefined); } if (Plane.PlaceCard(Plane.ACardMouse.ValUp, Plane.ACardMouse.ValDown, Plane.ACardMouse.Orient, x, y)) { _global.SoundPlay(4); Plane.ACardMouse.State = 0; } else { _global.SoundPlay(9); } } } function StartGameOver() { if (Math.abs((Score * 3) - SM3) < 100) { _global.Score = Score; } else { Score = 0; ScoreLevelStart = 0; _global.Score = 0; } if (_global.Score > _global.BestScore) { _global.BestScore = _global.Score; } State = 2; Plane.ChainEndMCIn._x = -10000; Plane.ChainEndMCIn._y = -10000; Plane.ChainEndMCOut._x = -10000; Plane.ChainEndMCOut._y = -10000; _global.SoundPlay(8); RootMovie.gotoAndStop("GameOver"); SetLeavesDepth(); } function StartGameWin() { if (Math.abs((Score * 3) - SM3) < 100) { _global.Score = Score; } else { Score = 0; ScoreLevelStart = 0; _global.Score = 0; } if (_global.Score > _global.BestScore) { _global.BestScore = _global.Score; } State = 2; _global.SoundPlay(8); RootMovie.gotoAndStop("GameWin"); SetLeavesDepth(); } function PassLevel() { } function StartMenu() { } function DeleteAllPieces() { Plane.Clear(); } function AddPieceMC(aMC, aType, aValueUp, aValueDown, aOrient, aColor) { var _local2; _local2 = Plane.AddPieceMC(aMC, aType, aValueUp, aValueDown, aOrient, aColor); return(_local2); } function ClearPlane() { SetLeavesDepth(); DeleteAllPieces(); } function RestartLevel() { } function StartNewLevel() { LevelTime = 0; Plane.StackPos = 0; ClearPlane(); if (MaxLevelDone < Level) { MaxLevelDone = Level; } Level++; LevelCompleteTime = 0; LevelFailedTime = 0; DrawLevel(); DrawTrash(); DrawHammerValue(); ScoreLevelStart = Score; SaveState(); DrawSoundState(); Sounds.MusicChange(); } function StartNew() { Reset(); State = 1; DrawScore(); DrawLives(); Level = 1; DrawLevel(); GameOverTime = 0; DrawReplaysLeft(); DrawHasPass(); DrawSoundState(); Sounds.MusicChange(); } function DrawHasPass() { if (HasPass) { RootMovie.Button_Pass_Level.gotoAndStop(1); RootMovie.Button_Pass_Level.Button_Pass_On.enabled = true; } else { RootMovie.Button_Pass_Level.gotoAndStop(2); RootMovie.Button_Pass_Level.Button_Pass_Off.enabled = false; } } function DrawReplaysLeft() { } function ReplayLevel() { var _local3; _global.DeleteTempMovies(); IsPause = false; LevelFailedTime = 0; DrawReplaysLeft(); DrawHasPass(); _local3 = RootMovie._currentframe; Score = ScoreLevelStart; DrawScore(); ClearPlane(); SM3 = Score * 3; MovesMaked = 0; State = 6; RootMovie.gotoAndStop("NextLevel"); RootMovie.gotoAndStop(_local3); SetLeavesDepth(); SaveState(); } function IsMissionAvail(aMissionNum) { if (aMissionNum <= 0) { if (!SharedState.data.GameAvail) { if ((SharedState.data.CurrLevel <= 1) || (SharedState.data.CurrLevel > 49)) { return(false); } } else { return(true); } } if (aMissionNum == 1) { return(true); } if (((aMissionNum - 1) * _global.LevelsPerMission) <= MaxLevelDone) { return(true); } return(false); } function StartMission(aMissionNum) { return(false); } function GetFrame(Value) { if (Value == 0) { return(7); } return(Value); } function SetCardOrient(aMC, aValUp, aValDown, aOrient, aScale) { if (aOrient == 0) { aMC._rotation = 0; aMC._xscale = aScale; aMC._yscale = aScale; aMC.Dots_Up.gotoAndStop(GetFrame(aValUp)); aMC.Dots_Down.gotoAndStop(GetFrame(aValDown)); } else if (aOrient == 1) { aMC._rotation = 90; aMC._xscale = aScale; aMC._yscale = -aScale; aMC.Dots_Up.gotoAndStop(GetFrame(aValUp) + 7); aMC.Dots_Down.gotoAndStop(GetFrame(aValDown) + 7); } else if (aOrient == 2) { aMC._rotation = 180; aMC._xscale = -aScale; aMC._yscale = -aScale; aMC.Dots_Up.gotoAndStop(GetFrame(aValDown)); aMC.Dots_Down.gotoAndStop(GetFrame(aValUp)); } else if (aOrient == 3) { aMC._rotation = -90; aMC._xscale = -aScale; aMC._yscale = aScale; aMC.Dots_Up.gotoAndStop(GetFrame(aValDown) + 7); aMC.Dots_Down.gotoAndStop(GetFrame(aValUp) + 7); } } function TraceObjects() { } function DrawLevelTime() { var _local2; _local2 = "" + Math.floor(LevelTime * 0.001); RootMovie.LevelTimeSec = _local2; } function CheckLevelEnd() { var _local3; var _local2; _local3 = 1; while (_local3 < Plane.SizeI) { _local2 = 1; while (_local2 < Plane.SizeJ) { if (Plane.IsFree(_local2, _local3, -1)) { return(false); } _local2++; } _local3++; } return(true); } function IsLevelComplete() { var _local3; var _local2; var _local4; if (Mode == 0) { return(true); } _local4 = true; _local3 = 1; while (_local3 < Plane.SizeI) { _local2 = 1; while (_local2 < Plane.SizeJ) { if ((Plane.ACells[_local3][_local2].CoinValue > 0) && (Plane.ACells[_local3][_local2].CoinValue < 100)) { _local4 = false; } _local2++; } _local3++; } return(_local4); } function BorderDraw() { BorderHide(); Plane.mcBorder = RootMovie.createEmptyMovieClip("Border_MC_temp", Plane.BorderDepth); Plane.mcBorder.lineStyle(10, 6967601, 100); Plane.mcBorder.moveTo((Plane.PlaneX + Plane.CellSizeX) - BorderDX0, (Plane.PlaneY + Plane.CellSizeY) - BorderDY0); Plane.mcBorder.lineTo((Plane.PlaneX + Plane.CellSizeX) - BorderDX0, (Plane.PlaneY + (Plane.SizeI * Plane.CellSizeY)) + BorderDY0); Plane.mcBorder.lineTo((Plane.PlaneX + (Plane.SizeJ * Plane.CellSizeX)) + BorderDX0, (Plane.PlaneY + (Plane.SizeI * Plane.CellSizeY)) + BorderDY0); Plane.mcBorder.lineTo((Plane.PlaneX + (Plane.SizeJ * Plane.CellSizeX)) + BorderDX0, (Plane.PlaneY + Plane.CellSizeY) - BorderDY0); Plane.mcBorder.lineTo((Plane.PlaneX + Plane.CellSizeX) - BorderDX0, (Plane.PlaneY + Plane.CellSizeY) - BorderDY0); Plane.mcBorder.lineStyle(4, 8612408, 100); Plane.mcBorder.moveTo((Plane.PlaneX + Plane.CellSizeX) - BorderDX1, (Plane.PlaneY + Plane.CellSizeY) - BorderDY1); Plane.mcBorder.lineTo((Plane.PlaneX + Plane.CellSizeX) - BorderDX1, (Plane.PlaneY + (Plane.SizeI * Plane.CellSizeY)) + BorderDY1); Plane.mcBorder.lineTo((Plane.PlaneX + (Plane.SizeJ * Plane.CellSizeX)) + BorderDX1, (Plane.PlaneY + (Plane.SizeI * Plane.CellSizeY)) + BorderDY1); Plane.mcBorder.lineTo((Plane.PlaneX + (Plane.SizeJ * Plane.CellSizeX)) + BorderDX1, (Plane.PlaneY + Plane.CellSizeY) - BorderDY1); Plane.mcBorder.lineTo((Plane.PlaneX + Plane.CellSizeX) - BorderDX1, (Plane.PlaneY + Plane.CellSizeY) - BorderDY1); } function ClickEasy() { Mode = 0; RootMovie.gotoAndStop("Game"); SetLeavesDepth(); } function ClickHard() { Mode = 1; RootMovie.gotoAndStop("Game"); SetLeavesDepth(); } function ClickContinue() { RootMovie.gotoAndStop("Game"); if (!SharedState.data.GameAvail) { if ((SharedState.data.CurrLevel <= 1) || (SharedState.data.CurrLevel > 49)) { return(false); } SharedState.data.NumOfReplays = NumOfReplays0; SharedState.data.ScoreLevelStart = 0; SharedState.data.HasPass = true; SharedState.data.TrashValue = TrashValue0; SharedState.data.HammerValue = HammerValue0; } Level = SharedState.data.CurrLevel; NumOfReplays = SharedState.data.NumOfReplays; ScoreLevelStart = SharedState.data.ScoreLevelStart; Score = ScoreLevelStart; if (SharedState.data.HasPass != null) { HasPass = SharedState.data.HasPass; } Mode = SharedState.data.GameMode; TrashValue = SharedState.data.TrashValue; HammerValue = SharedState.data.HammerValue; SM3 = Score * 3; State = 1; RootMovie.gotoAndStop(29 + Level); SetLeavesDepth(); DrawScore(); DrawLevel(); GameOverTime = 0; DrawReplaysLeft(); DrawHasPass(); DrawSoundState(); DrawTrash(); DrawHammerValue(); State = 7; return(true); } function HammerHit(x, y) { var _local4; var _local3; var _local2; _local3 = Plane.GetJ(x, y); _local4 = Plane.GetI(x, y); _local2 = Plane.ACells[_local4][_local3].CardInd; _local2 = 0; while (_local2 < Plane.ACards.length) { if (Plane.ACards[_local2].State == 1) { if (_local2 == Plane.PrevInputIndex) { if (((_local3 == Plane.ACards[_local2].jUp) && (_local4 == Plane.ACards[_local2].iUp)) || ((_local3 == Plane.ACards[_local2].jDown) && (_local4 == Plane.ACards[_local2].iDown))) { HammerState = 3; HammerStrikeIndex = _local2; HammerStrikeInput = true; return(true); } } if (_local2 == Plane.PrevOutputIndex) { if (((_local3 == Plane.ACards[_local2].jUp) && (_local4 == Plane.ACards[_local2].iUp)) || ((_local3 == Plane.ACards[_local2].jDown) && (_local4 == Plane.ACards[_local2].iDown))) { HammerState = 3; HammerStrikeIndex = _local2; HammerStrikeInput = false; return(true); } } } _local2++; } return(false); } function GridSetup() { var _local2; var _local3; var _local5; var _local4; Plane.Scale = 100; _local2 = 100; _local3 = 100; if (Plane.SizeI >= 14) { _local3 = 95; } else if (Plane.SizeI >= 13) { _local3 = 95; } else if (Plane.SizeI >= 12) { _local3 = 95; } else if (Plane.SizeI >= 11) { _local3 = 100; } else if (Plane.SizeI >= 10) { _local3 = 110; } else if (Plane.SizeI >= 9) { _local3 = 120; } else if (Plane.SizeI >= 8) { _local3 = 130; } else if (Plane.SizeI >= 7) { _local3 = 140; } else if (Plane.SizeI >= 6) { _local3 = 150; } else { _local3 = 160; } if (Plane.SizeJ >= 15) { _local2 = 85; } else if (Plane.SizeJ >= 14) { _local2 = 90; } else if (Plane.SizeJ >= 13) { _local2 = 95; } else if (Plane.SizeJ >= 12) { _local2 = 100; } else if (Plane.SizeJ >= 11) { _local2 = 110; } else if (Plane.SizeJ >= 10) { _local2 = 120; } else if (Plane.SizeJ >= 9) { _local2 = 130; } else if (Plane.SizeJ >= 8) { _local2 = 140; } else if (Plane.SizeJ >= 7) { _local2 = 150; } else if (Plane.SizeJ >= 6) { _local2 = 160; } else { _local2 = 170; } Plane.Scale = Math.min(_local2, _local3); if (MinSize > (Plane.Scale * 30)) { MinSize = Plane.Scale * 30; } if (MaxSize < (Plane.Scale * 30)) { MaxSize = Plane.Scale * 30; } _local5 = (Plane.CellSizeX0 * (Plane.Scale * 0.01)) * (Plane.SizeJ - 1); _local4 = (Plane.CellSizeY0 * (Plane.Scale * 0.01)) * (Plane.SizeI - 1); Plane.CellSizeX = Plane.CellSizeX0 * (Plane.Scale * 0.01); Plane.CellSizeY = Plane.CellSizeY0 * (Plane.Scale * 0.01); Plane.PlaneX = Plane.PlaneX0 + Math.floor((((Plane.PlaneX1 - Plane.PlaneX0) - _local5) * 0.5) - (Plane.CellSizeX * 1.5)); Plane.PlaneY = Plane.PlaneY0 + Math.floor((((Plane.PlaneY1 - Plane.PlaneY0) - _local4) * 0.5) - (Plane.CellSizeY * 1.5)); } function BorderHide() { if (Plane.mcBorder != null) { removeMovieClip(Plane.mcBorder); delete Plane.mcBorder; Plane.mcBorder = null; } } function AddEndLevelBonusFinished() { var _local2; _local2 = 0; while (_local2 < Plane.ACards.length) { if (Plane.ACards[_local2].State != 0) { return(false); } _local2++; } return(true); } function AddEndLevelBonus() { var _local3; _local3 = 0; while (_local3 < Plane.ACards.length) { if (Plane.ACards[_local3].State != 0) { AddScore(10); _global.AddTempMovie("Stars1", 4000, Plane.ACards[_local3].mc._x, Plane.ACards[_local3].mc._y, 0, 0, 100, 0, 100, 0, 14); Plane.ACards[_local3].Delete(); _global.SoundPlay(6); return(true); } _local3++; } return(false); } function DrawSoundState() { if (_global.SoundOn) { RootMovie.Sound_mc.gotoAndStop(1); } else { RootMovie.Sound_mc.gotoAndStop(2); } if (_global.MusicOn) { RootMovie.Music_mc.gotoAndStop(1); } else { RootMovie.Music_mc.gotoAndStop(2); } } function DrawCardTrash() { if (Plane.ACardTrash.mc._x >= -100) { if (Plane.ACardTrash.mc._xscale > 0) { Plane.ACardTrash.mc._xscale = Plane.ACardTrash.mc._xscale - 10; } else { Plane.ACardTrash.mc._xscale = Plane.ACardTrash.mc._xscale + 10; } if (Plane.ACardTrash.mc._yscale > 0) { Plane.ACardTrash.mc._yscale = Plane.ACardTrash.mc._yscale - 10; } else { Plane.ACardTrash.mc._yscale = Plane.ACardTrash.mc._yscale + 10; } if (Plane.ACardTrash.mcDig._xscale > 0) { Plane.ACardTrash.mcDig._xscale = Plane.ACardTrash.mcDig._xscale - 10; } else { Plane.ACardTrash.mcDig._xscale = Plane.ACardTrash.mcDig._xscale + 10; } if (Plane.ACardTrash.mcDig._yscale > 0) { Plane.ACardTrash.mcDig._yscale = Plane.ACardTrash.mcDig._yscale - 10; } else { Plane.ACardTrash.mcDig._yscale = Plane.ACardTrash.mcDig._yscale + 10; } if (Math.abs(Plane.ACardTrash.mc._xscale) < 35) { Plane.ACardTrash.mc._x = -10000; Plane.ACardTrash.mc._y = -10000; Plane.ACardTrash.mcDig._x = -10000; Plane.ACardTrash.mcDig._y = -10000; } } } var Mode = 0; var LevelTime0 = 0; var StackToTrash = true; var State = 0; var HammerState = 0; var HammerStrikeIndex = -1; var HammerStrikeInput = false; var HammerDepth = 3700; var HammerMouseDX = 0; var HammerMouseDY = 0; var MaxLevelDone = 0; var HasPass = true; var LevelCompleteTime = 0; var LevelFailedTime = 0; var GameOverTime = 0; var StackFast = false; var WatchSpeedK = 2; var WatchTime = 0; var WatchTimeAdd = 240; var IsPause = false; var PauseFrame = 1; var PauseDepth = 3950; var NumOfReplays0 = 0; var NumOfReplaysMax = 99; var NumLives0 = 0; var TrashValue0 = 5; var HammerValue0 = 5; var Level = 0; var PrevFrameTime = 0; var BorderDX0 = 5; var BorderDY0 = 5; var BorderDX1 = 5; var BorderDY1 = 5; var MinSize = 10000; var MaxSize = 0; }
Symbol 424 MovieClip [__Packages.CSounds] Frame 0
class CSounds { var Game, RootMovie, Music0MC, Music1MC, Music0, Music1, ASounds, ASoundsMCs; function CSounds (aGame, aRootMovie) { var _local2; Game = aGame; RootMovie = aRootMovie; Music0MC = Game.RootMovie.createEmptyMovieClip("Music_0_temp", 2343); Music1MC = Game.RootMovie.createEmptyMovieClip("Music_1_temp", 2344); Music0 = new Sound(Music0MC); Music1 = new Sound(Music1MC); ASounds = new Array(ANames.length); ASoundsMCs = new Array(ANames.length); _local2 = 0; while (_local2 < ASounds.length) { ASoundsMCs[_local2] = Game.RootMovie.createEmptyMovieClip("Sound_0_temp_" + _local2, 2345 + _local2); ASounds[_local2] = new Sound(ASoundsMCs[_local2]); _local2++; } } function Init() { var _local2; if (InitOK) { return(undefined); } _local2 = 0; while (_local2 < ASounds.length) { ASounds[_local2].attachSound(ANames[_local2]); _local2++; } Music0.attachSound(Music0Name); Music1.attachSound(Music1Name); MusicPlayed = false; MusicIndex = 0; InitOK = true; } function Stop(Ind) { if ((Ind < 0) || (Ind >= ASounds.length)) { return(undefined); } if (ASounds[Ind] == null) { return(undefined); } ASounds[Ind].stop(); } function Play(Ind, Loops) { if (!_global.SoundOn) { return(undefined); } if ((Ind < 0) || (Ind >= ASounds.length)) { return(undefined); } if (Loops < 1) { Loops = 1; } if (ASounds[Ind] == null) { return(undefined); } ASounds[Ind].setVolume(100); ASounds[Ind].start(0, Loops); } function PlayVolume(Ind, Volume, Loops) { if (!_global.SoundOn) { return(undefined); } if ((Ind < 0) || (Ind >= ASounds.length)) { return(undefined); } if (Loops < 1) { Loops = 1; } if (ASounds[Ind] == null) { return(undefined); } ASounds[Ind].setVolume(Volume); ASounds[Ind].start(0, Loops); } function PlayDelayed(Ind, Delay) { if (!_global.SoundOn) { return(undefined); } if ((Ind < 0) || (Ind >= ASounds.length)) { return(undefined); } IndDelayed = Ind; this.Delay = Delay; } function MusicChange() { MusicIndex++; if (MusicIndex > 1) { MusicIndex = 0; } MusicPlayed = false; Music0.stop(); Music1.stop(); } function Update() { if (_global.MusicOn) { if (!MusicPlayed) { MusicPlayed = true; if (MusicIndex == 0) { Music0.setVolume(70); Music0.start(0, 1000); } else { Music1.setVolume(70); Music1.start(1, 1000); } } } else if (MusicPlayed) { MusicPlayed = false; Music0.stop(); Music1.stop(); } if (IndDelayed >= 0) { Delay = Delay - 0.05; if (Delay <= 0) { Play(IndDelayed, 1); IndDelayed = -1; } } } var InitOK = false; var ANames = new Array("Rollover", "MousePulse.wav", "BleepBlop.wav", "BleepBlopLo.wav", "BleepCricketHi.wav", "BleepCricketLo.wav", "bonus.wav", "BoxComplete.wav", "Lost.wav", "MenuSelect.wav", "MessageBad.wav", "MousePulse.wav", "Oow.wav", "Woo.wav"); var Music0Name = "music_0"; var Music1Name = "music_1"; var MusicPlayed = false; var MusicIndex = 0; var IndDelayed = -1; var Delay = -1; }
Symbol 425 MovieClip [__Packages.CPlane] Frame 0
class CPlane { var PieceProbs, ElementsMCs, SumPieceProbs, Game, ACards, ACardsStack, ChainEndMCIn, ChainEndMCOut, ACardMouse, ACardTrash, ACells, GridMCs, CurrInputI, CurrInputJ, CurrOutputI, CurrOutputJ, InputI, InputJ, OutputI, OutputJ, PrevInputI, PrevInputJ, PrevInputIndex, PrevOutputIndex, PrevOutputI, PrevOutputJ; function CPlane (aGame) { var _local2; var _local3; PieceProbs = new Array(7); ElementsMCs = new Array(256); SumPieceProbs = 0; _local2 = 0; while (_local2 < PieceProbs.length) { PieceProbs[_local2] = 1; SumPieceProbs = SumPieceProbs + PieceProbs[_local2]; _local2++; } Game = aGame; ACards = new Array(MaxSizeI * MaxSizeJ); _local2 = 0; while (_local2 < ACards.length) { ACards[_local2] = new CCard(aGame); _local2++; } ACardsStack = new Array(MaxSizeStack); _local2 = 0; while (_local2 < ACardsStack.length) { ACardsStack[_local2] = new CCard(aGame); ACardsStack[_local2].Init(); ACardsStack[_local2].State = 0; ACardsStack[_local2].mc = Game.RootMovie.attachMovie("SPiece", "SPiece_Stack_" + _local2, StackDepth + _local2); ACardsStack[_local2].mc._x = -10000; ACardsStack[_local2].mc._y = -10000; ACardsStack[_local2].mcDig = Game.RootMovie.attachMovie("SPieceDig", "SPiece_Stack_Dig_" + _local2, StackDepthDig + _local2); ACardsStack[_local2].mcDig._x = -10000; ACardsStack[_local2].mcDig._y = -10000; ACardsStack[_local2].Orient = 1; ACardsStack[_local2].mcHigh = Game.RootMovie.attachMovie("SPieceHigh", "SPiece_Stack_High_" + _local2, StackDepthHigh + _local2); ACardsStack[_local2].mcHigh._x = -10000; ACardsStack[_local2].mcHigh._y = -10000; _local2++; } ChainEndMCIn = Game.RootMovie.attachMovie("Chain_End", "Chain_End_In", ChainEndDepth); ChainEndMCOut = Game.RootMovie.attachMovie("Chain_End", "Chain_End_Out", ChainEndDepth + 1); ChainEndMCIn._x = -10000; ChainEndMCIn._y = -10000; ChainEndMCOut._x = -10000; ChainEndMCOut._y = -10000; ACardMouse = new CCard(aGame); ACardTrash = new CCard(aGame); ACardMouse.State = 0; ACardMouse.mc = Game.RootMovie.attachMovie("SPiece", "SPiece_Mouse", MouseDepth); ACardMouse.mc._x = -10000; ACardMouse.mc._y = -10000; ACardMouse.mcDig = Game.RootMovie.attachMovie("SPieceDig", "SPiece_Mouse_Dig", MouseDepthDig); ACardMouse.mcDig._x = -10000; ACardMouse.mcDig._y = -10000; ACardMouse.mcHigh = Game.RootMovie.attachMovie("SPieceHigh", "SPiece_Mouse_High", MouseDepthHigh); ACardMouse.mcHigh._x = -10000; ACardMouse.mcHigh._y = -10000; ACardTrash.State = 0; ACardTrash.mc = Game.RootMovie.attachMovie("SPiece", "SPiece_Trash", TrashDepth); ACardTrash.mc._x = -10000; ACardTrash.mc._y = -10000; ACardTrash.mcDig = Game.RootMovie.attachMovie("SPieceDig", "SPiece_Trash_Dig", TrashDepthDig); ACardTrash.mcDig._x = -10000; ACardTrash.mcDig._y = -10000; ACardTrash.mcHigh = null; ACells = new Array(MaxSizeI); _local2 = 0; while (_local2 < ACells.length) { ACells[_local2] = new Array(MaxSizeJ); _local3 = 0; while (_local3 < ACells[_local2].length) { ACells[_local2][_local3] = new CCell(aGame); ACells[_local2][_local3].Init(); _local3++; } _local2++; } GridMCs = new Array(MaxSizeI * MaxSizeJ); _local2 = 0; while (_local2 < GridMCs.length) { GridMCs[_local2] = null; _local2++; } ElementsMCs = new Array(256); _local2 = 0; while (_local2 < ElementsMCs.length) { ElementsMCs[_local2] = null; _local2++; } } function ElementsHide() { var _local2; _local2 = 0; while (_local2 < ElementsMCs.length) { if (ElementsMCs[_local2] != null) { removeMovieClip(ElementsMCs[_local2]); delete ElementsMCs[_local2]; ElementsMCs[_local2] = null; } _local2++; } } function GridHide() { var _local2; _local2 = 0; while (_local2 < GridMCs.length) { if (GridMCs[_local2] != null) { removeMovieClip(GridMCs[_local2]); delete GridMCs[_local2]; GridMCs[_local2] = null; } _local2++; } } function GridDraw() { var _local4; var _local3; var _local2; var _local5; _local2 = 0; GridHide(); _local4 = 1; while (_local4 < SizeI) { _local3 = 1; while (_local3 < SizeJ) { GridMCs[_local2] = Game.RootMovie.attachMovie("Grid_Cell_mc", "Grid_Cell_" + _local2, GridDepth + _local2); GridMCs[_local2]._x = PlaneX + (_local3 * CellSizeX); GridMCs[_local2]._y = PlaneY + (_local4 * CellSizeY); GridMCs[_local2]._xscale = Scale; GridMCs[_local2]._yscale = Scale; if (((_local4 - 1) % 2) == 0) { _local5 = (_local3 - 1) % 2; } else { _local5 = 2 + ((_local3 - 1) % 2); } GridMCs[_local2].gotoAndStop(_local5 + 1); _local2++; _local3++; } _local4++; } } function StackClear() { var _local2; _local2 = 0; while (_local2 < ACardsStack.length) { ACardsStack[_local2].State = 0; ACardsStack[_local2].Pos = 0; ACardsStack[_local2].mc._x = -10000; ACardsStack[_local2].mc._y = -10000; ACardsStack[_local2].mcDig._x = -10000; ACardsStack[_local2].mcDig._y = -10000; ACardsStack[_local2].mcHigh._x = -10000; ACardsStack[_local2].mcHigh._y = -10000; _local2++; } } function StackFindNext(Pos) { var _local2; var _local3; _local3 = Pos + StackDY; _local2 = 0; while (_local2 < ACardsStack.length) { if (ACardsStack[_local2].State != 0) { if (!ACardsStack[_local2].Moved) { if (ACardsStack[_local2].Pos < _local3) { return(_local2); } } } _local2++; } return(-1); } function StackFlush() { var _local2; var _local3; var _local4; _local4 = -1; _local3 = -1; _local2 = 0; while (_local2 < ACardsStack.length) { if (ACardsStack[_local2].State != 0) { if (ACardsStack[_local2].Pos > _local3) { _local3 = ACardsStack[_local2].Pos; _local4 = _local2; } } _local2++; } if (_local4 >= 0) { SetCardTrash(ACardsStack[_local4].mc, ACardsStack[_local4].mcDig); ACardsStack[_local4].State = 0; } } function StackUpdate() { var _local3; var _local8; var _local9; var _local10; var _local6; var _local5; var _local4; var _local7; _local8 = 0; _local6 = -1; _local5 = 1000000 /* 0x0F4240 */; _local7 = false; _local3 = 0; while (_local3 < ACardsStack.length) { ACardsStack[_local3].PrevPos = ACardsStack[_local3].Pos; _local3++; } _local3 = 0; while (_local3 < ACardsStack.length) { if (ACardsStack[_local3].State != 0) { ACardsStack[_local3].Moved = false; _local8++; if (ACardsStack[_local3].Pos < _local5) { _local5 = ACardsStack[_local3].Pos; _local6 = _local3; } } _local3++; } if (_local8 <= 0) { StackCreatePiece(); } else if (_local8 >= (ACardsStack.length - 1)) { Game.StackFast = false; } _local9 = StackSpeed + (StackSpeedAdd * (ACardsStack.length - _local8)); if (!Game.StackToTrash) { _local9 = _local9 * 10; } else if (Game.StackFast) { _local9 = _local9 * 5; } if (_global.DEBUG) { if (Game.StackFast) { Game.RootMovie.DebugStackSpeed = ("" + _local9) + " !"; } else { Game.RootMovie.DebugStackSpeed = "" + _local9; } } if (Game.WatchTime > 0) { StackAddFrame++; if ((StackAddFrame % Game.WatchSpeedK) != 0) { return(undefined); } } StackPos = StackPos + _local9; _local10 = _local9 / StackDY; do { if (StackPos >= 1) { StackPos = StackPos - 1; BeltFrame++; if (BeltFrame > 97) { BeltFrame = 1; } _local7 = true; Game.RootMovie.belt.belt_0.gotoAndStop(BeltFrame); Game.RootMovie.belt.belt_1.gotoAndStop(BeltFrame); Game.RootMovie.belt.belt_2.gotoAndStop(BeltFrame); Game.RootMovie.belt.belt_3.gotoAndStop(BeltFrame); } _local6 = -1; _local5 = 1000000 /* 0x0F4240 */; _local3 = 0; while (_local3 < ACardsStack.length) { if (ACardsStack[_local3].State != 0) { ACardsStack[_local3].Moved = false; if (ACardsStack[_local3].Pos < _local5) { _local5 = ACardsStack[_local3].Pos; _local6 = _local3; } } _local3++; } if (_local6 >= 0) { if (_local5 >= StackDY) { if (!StackCreatePiece()) { if (!Game.StackToTrash) { _local3 = 0; while (_local3 < ACardsStack.length) { ACardsStack[_local3].Pos = ACardsStack[_local3].PrevPos; _local3++; } for(;;){ if (StackPos >= 1) { StackPos = StackPos - 1; BeltFrame++; if (BeltFrame > 97) { BeltFrame = 1; } } else { // unexpected jump } }; return(undefined); } if (Game.TrashValue > 0) { StackFlush(); _global.SoundPlay(12); Game.TrashValue--; if (Game.HammerState == 2) { if (_local6 == Game.HammerStrikeIndex) { Game.HammerStrikeIndex = -1; } } Game.DrawTrash(); } else if (Game.LevelFailedTime == 0) { Game.LevelFailedTime = 1; _global.AddTempMovie("Message_LevelFailed", 4000, 312, 220, 0, 0, 100, 0, 100, 0, 15); _global.SoundPlay(10); } } } else if (_local7) { _local4 = _local6; for(;;){ if (_local4 < 0) { continue; } ACardsStack[_local4].Pos++; ACardsStack[_local4].Moved = true; _local4 = StackFindNext(ACardsStack[_local4].Pos); }; } } } while (StackPos >= 1); } function StackCreatePiece() { var _local2; _local2 = 0; while (_local2 < ACardsStack.length) { if (ACardsStack[_local2].State == 0) { ACardsStack[_local2].CreateRandom(); ACardsStack[_local2].State = 2; ACardsStack[_local2].Pos = 0; return(true); } _local2++; } return(false); } function StackCreatePiecesStart() { var _local2; StackClear(); _local2 = 0; while (_local2 < ACardsStack.length) { if (_local2 >= StackStartPieces) { break; } if (ACardsStack[_local2].State == 0) { ACardsStack[_local2].CreateRandom(); ACardsStack[_local2].State = 2; ACardsStack[_local2].Pos = _local2 * StackDY; } _local2++; } } function ChainInOutDraw() { if (Game.LevelCompleteTime > 0) { ChainEndMCIn._x = -10000; ChainEndMCIn._y = -10000; ChainEndMCOut._x = -10000; ChainEndMCOut._y = -10000; return(undefined); } if ((CurrInputI >= 0) && (CurrInputJ >= 0)) { ChainEndMCIn._x = GetX(CurrInputJ, CurrInputI); ChainEndMCIn._y = GetY(CurrInputJ, CurrInputI); ChainEndMCIn._xscale = Scale; ChainEndMCIn._yscale = Scale; } else { ChainEndMCIn._x = -10000; ChainEndMCIn._y = -10000; } if ((CurrOutputI >= 0) && (CurrOutputJ >= 0)) { ChainEndMCOut._x = GetX(CurrOutputJ, CurrOutputI); ChainEndMCOut._y = GetY(CurrOutputJ, CurrOutputI); ChainEndMCOut._xscale = Scale; ChainEndMCOut._yscale = Scale; } else { ChainEndMCOut._x = -10000; ChainEndMCOut._y = -10000; } if ((CurrInputI == InputI) && (CurrInputJ == InputJ)) { ChainEndMCIn._x = -10000; ChainEndMCIn._y = -10000; ACells[InputI][InputJ].KeyMC.Chain_End._visible = true; } else { ACells[InputI][InputJ].KeyMC.Chain_End._visible = false; } if ((CurrOutputI == OutputI) && (CurrOutputJ == OutputJ)) { ChainEndMCOut._x = -10000; ChainEndMCOut._y = -10000; ACells[OutputI][OutputJ].KeyMC.Chain_End._visible = true; } else { ACells[OutputI][OutputJ].KeyMC.Chain_End._visible = false; } } function StackDraw() { var _local2; var _local7; var _local4; var _local3; var _local6; var _local5; _local4 = GetCardKeyValue(CurrInputJ, CurrInputI); _local3 = GetCardKeyValue(CurrOutputJ, CurrOutputI); _local7 = 0; _local2 = 0; while (_local2 < ACardsStack.length) { if (ACardsStack[_local2].State == 2) { _local7++; ACardsStack[_local2].mc._x = Math.floor(StackX0); ACardsStack[_local2].mc._y = Math.floor(StackY0 + ACardsStack[_local2].Pos); ACardsStack[_local2].mcDig._x = Math.floor(StackX0); ACardsStack[_local2].mcDig._y = Math.floor(StackY0 + ACardsStack[_local2].Pos); _local6 = (((_local4 < 0) && (_local3 < 0)) || (_local4 == ACardsStack[_local2].ValUp)) || (_local3 == ACardsStack[_local2].ValUp); _local5 = (((_local4 < 0) && (_local3 < 0)) || (_local4 == ACardsStack[_local2].ValDown)) || (_local3 == ACardsStack[_local2].ValDown); if (Game.Mode == 0) { if (_local6 || (_local5)) { ACardsStack[_local2].mcHigh._x = Math.floor(StackX0); ACardsStack[_local2].mcHigh._y = Math.floor(StackY0 + ACardsStack[_local2].Pos); if (_local6 && (_local5)) { ACardsStack[_local2].mcHigh.gotoAndStop(1); } else if (_local6) { ACardsStack[_local2].mcHigh.gotoAndStop(2); } else if (_local5) { ACardsStack[_local2].mcHigh.gotoAndStop(3); } } else { ACardsStack[_local2].mcHigh._x = -10000; ACardsStack[_local2].mcHigh._y = -10000; } } else { ACardsStack[_local2].mcHigh._x = -10000; ACardsStack[_local2].mcHigh._y = -10000; } Game.SetCardOrient(ACardsStack[_local2].mc, ACardsStack[_local2].ValUp, ACardsStack[_local2].ValDown, ACardsStack[_local2].Orient, 100); Game.SetCardOrient(ACardsStack[_local2].mcDig, ACardsStack[_local2].ValUp, ACardsStack[_local2].ValDown, ACardsStack[_local2].Orient, 100); } else { ACardsStack[_local2].mc._x = -10000; ACardsStack[_local2].mc._y = -10000; ACardsStack[_local2].mcDig._x = -10000; ACardsStack[_local2].mcDig._y = -10000; ACardsStack[_local2].mcHigh._x = -10000; ACardsStack[_local2].mcHigh._y = -10000; } _local2++; } } function GetStackPiece(x, y) { var _local3; var _local7; var _local6; var _local5; var _local4; _local5 = GetCardKeyValue(CurrInputJ, CurrInputI); _local4 = GetCardKeyValue(CurrOutputJ, CurrOutputI); _local3 = 0; while (_local3 < ACardsStack.length) { if (ACardsStack[_local3].State == 2) { _local7 = x - ACardsStack[_local3].mc._x; _local6 = y - ACardsStack[_local3].mc._y; if ((Math.abs(_local7) <= 30) && (Math.abs(_local6) <= 15)) { if (Game.HammerState != 0) { if (Game.HammerState == 1) { Game.HammerState = 2; Game.HammerStrikeIndex = _local3; Game.HammerStartStrike(); } return(true); } if ((((((_local5 < 0) && (_local4 < 0)) || (_local5 == ACardsStack[_local3].ValUp)) || (_local5 == ACardsStack[_local3].ValDown)) || (_local4 == ACardsStack[_local3].ValUp)) || (_local4 == ACardsStack[_local3].ValDown)) { } else { _global.SoundPlay(9); return(true); } ACardMouse.State = 3; ACardMouse.ValUp = ACardsStack[_local3].ValUp; ACardMouse.ValDown = ACardsStack[_local3].ValDown; ACardMouse.Orient = ACardsStack[_local3].Orient; ACardsStack[_local3].State = 0; _global.SoundPlay(5); return(true); } } _local3++; } return(false); } function SetPieceProbs(p0, p1, p2, p3, p4, p5, p6) { var _local2; if (Game.LevelTime <= 100) { Game.LevelTime = Game.LevelTime0; } SumPieceProbs = 0; _local2 = 0; while (_local2 < PieceProbs.length) { PieceProbs[_local2] = 0; _local2++; } if (p0 > 0) { PieceProbs[0] = p0; } if (p1 > 0) { PieceProbs[1] = p1; } if (p2 > 0) { PieceProbs[2] = p2; } if (p3 > 0) { PieceProbs[3] = p3; } if (p4 > 0) { PieceProbs[4] = p4; } if (p5 > 0) { PieceProbs[5] = p5; } if (p6 > 0) { PieceProbs[6] = p6; } _local2 = 0; while (_local2 < PieceProbs.length) { SumPieceProbs = SumPieceProbs + PieceProbs[_local2]; _local2++; } if (SumPieceProbs <= 0) { SumPieceProbs = 0; _local2 = 0; while (_local2 < PieceProbs.length) { PieceProbs[_local2] = 1; SumPieceProbs = SumPieceProbs + PieceProbs[_local2]; _local2++; } } StackCreatePiecesStart(); } function Clear(aGame) { var _local2; var _local3; _local2 = 0; while (_local2 < ACards.length) { ACards[_local2].Delete(); _local2++; } GridHide(); Game.BorderHide(); ElementsHide(); ElementsDepthIndex = 0; TrashTimeCurr = TrashTime; StackClear(); ACardMouse.State = 0; _local2 = 0; while (_local2 < ACells.length) { _local3 = 0; while (_local3 < ACells[_local2].length) { ACells[_local2][_local3].Clear(); _local3++; } _local2++; } CurrInputI = -1000; CurrInputJ = -1000; PrevInputI = -1000; PrevInputJ = -1000; PrevInputIndex = -1; PrevOutputIndex = -1; InputI = -1000; InputJ = -1000; CurrOutputI = -1000; CurrOutputJ = -1000; PrevOutputI = -1000; PrevOutputJ = -1000; OutputI = -1000; OutputJ = -1000; LevelEndCond = 0; ChainEndMCIn._x = -10000; ChainEndMCIn._y = -10000; ChainEndMCOut._x = -10000; ChainEndMCOut._y = -10000; ACardMouse.mc._x = -10000; ACardMouse.mc._y = -10000; ACardMouse.mcDig._x = -10000; ACardMouse.mcDig._y = -10000; ACardMouse.mcHigh._x = -10000; ACardMouse.mcHigh._y = -10000; ACardTrash.mc._x = -10000; ACardTrash.mc._y = -10000; ACardTrash.mcDig._x = -10000; ACardTrash.mcDig._y = -10000; } function GetI0(x, y) { var _local2; _local2 = Math.floor(y / CellSizeY0); if (_local2 < 0) { return(-1); } if (_local2 >= MaxSizeI) { return(-1); } return(_local2); } function GetJ0(x, y) { var _local2; _local2 = Math.floor(x / CellSizeX0); if (_local2 < 0) { return(-1); } if (_local2 >= MaxSizeJ) { return(-1); } return(_local2); } function GetI(x, y) { var _local2; _local2 = Math.floor((y - PlaneY) / CellSizeY); if (_local2 < 1) { return(-1); } if (_local2 > (SizeI - 1)) { return(-1); } return(_local2); } function GetJ(x, y) { var _local2; _local2 = Math.floor((x - PlaneX) / CellSizeX); if (_local2 < 0) { return(-1); } if (_local2 > MaxSizeJ) { return(-1); } return(_local2); } function GetIInf(x, y) { var _local2; _local2 = Math.floor(y / CellSizeY0); return(_local2); } function GetJInf(x, y) { var _local2; _local2 = Math.floor(x / CellSizeX0); return(_local2); } function GetX(j, i) { var _local2; _local2 = (PlaneX + (j * CellSizeX)) + (CellSizeX / 2); return(_local2); } function GetY(j, i) { var _local2; _local2 = (PlaneY + (i * CellSizeY)) + (CellSizeY / 2); return(_local2); } function SetGridPos(aMC) { var _local3; var _local4; _local4 = GetIInf(aMC._x, aMC._y); _local3 = GetJInf(aMC._x, aMC._y); aMC._x = (PlaneX + (_local3 * CellSizeX)) + (CellSizeX / 2); aMC._y = (PlaneY + (_local4 * CellSizeY)) + (CellSizeY / 2); aMC._xscale = Scale; aMC._yscale = Scale; } function SetDepth(aMC) { var _local2; _local2 = Game.RootMovie.createEmptyMovieClip("mc_Temp_" + ElementsDepthIndex, ElementsDepth + ElementsDepthIndex); aMC.swapDepths(_local2); ElementsMCs[ElementsDepthIndex] = aMC; removeMovieClip(_local2); _local2 = null; ElementsDepthIndex++; } function AddPieceMC(aMC, aType, aValueUp, aValueDown, aOrient, aColor) { var _local3; var _local2; _local3 = GetI0(aMC._x, aMC._y); _local2 = GetJ0(aMC._x, aMC._y); if ((_local3 < 0) || (_local2 < 0)) { return(false); } if (aType == 100) { SizeI = _local3; SizeJ = _local2; aMC._x = -10000; aMC._y = -10000; Game.GridSetup(); GridDraw(); Game.BorderDraw(); NeedSound = true; return(true); } if (aType == 20) { ACells[_local3][_local2].Init(); ACells[_local3][_local2].State0 = 20; SetGridPos(aMC); SetDepth(aMC); return(true); } if ((aType >= 60) && (aType < 70)) { ACells[_local3][_local2].Init(); ACells[_local3][_local2].CoinValue = aType - 59; ACells[_local3][_local2].CoinMC = aMC; SetGridPos(aMC); SetDepth(aMC); return(true); } if (aType == 70) { ACells[_local3][_local2].Init(); ACells[_local3][_local2].CoinValue = 100; ACells[_local3][_local2].CoinMC = aMC; SetGridPos(aMC); SetDepth(aMC); return(true); } if (aType == 80) { ACells[_local3][_local2].Init(); ACells[_local3][_local2].CoinValue = 101; ACells[_local3][_local2].CoinMC = aMC; SetGridPos(aMC); SetDepth(aMC); return(true); } if (aType == 10) { ACells[_local3][_local2].Init(); ACells[_local3][_local2].State0 = 10; ACells[_local3][_local2].Value0 = aValueUp; ACells[_local3][_local2].Value = aValueUp; ACells[_local3][_local2].Color = aColor; ACells[_local3][_local2].KeyMC = aMC; InputI = _local3; InputJ = _local2; CurrInputI = _local3; CurrInputJ = _local2; PrevInputI = _local3; PrevInputJ = _local2; PrevInputIndex = -1; PrevOutputIndex = -1; SetGridPos(aMC); SetDepth(aMC); return(true); } if (aType == 15) { ACells[_local3][_local2].Init(); ACells[_local3][_local2].State0 = 15; ACells[_local3][_local2].Value0 = aValueUp; ACells[_local3][_local2].Value = aValueUp; ACells[_local3][_local2].Color = aColor; ACells[_local3][_local2].KeyMC = aMC; OutputI = _local3; OutputJ = _local2; CurrOutputI = _local3; CurrOutputJ = _local2; SetGridPos(aMC); SetDepth(aMC); return(true); } if (aType == 40) { ACells[_local3][_local2].Init(); ACells[_local3][_local2].State0 = 40; ACells[_local3][_local2].Value0 = aValueUp; ACells[_local3][_local2].Value = aValueUp; ACells[_local3][_local2].Color = aColor; ACells[_local3][_local2].KeyMC = aMC; SetGridPos(aMC); SetDepth(aMC); return(true); } if (aType == 50) { ACells[_local3][_local2].Init(); ACells[_local3][_local2].State0 = 50; ACells[_local3][_local2].Value0 = aValueUp; ACells[_local3][_local2].Color = aColor; ACells[_local3][_local2].LockMC = aMC; SetGridPos(aMC); SetDepth(aMC); return(true); } return(false); } function HideCardMouse() { ACardMouse.mc._x = -10000; ACardMouse.mc._y = -10000; ACardMouse.mcDig._x = -10000; ACardMouse.mcDig._y = -10000; ACardMouse.mcHigh._x = -10000; ACardMouse.mcHigh._y = -10000; } function HideCardTrash() { ACardTrash.mc._x = -10000; ACardTrash.mc._y = -10000; ACardTrash.mcDig._x = -10000; ACardTrash.mcDig._y = -10000; } function SetCardTrash(aMC, aMCDig) { ACardTrash.mc._x = aMC._x; ACardTrash.mc._y = aMC._y; ACardTrash.mc._xscale = aMC._xscale; ACardTrash.mc._yscale = aMC._yscale; ACardTrash.mc._rotation = aMC._rotation; ACardTrash.mcDig._x = aMCDig._x; ACardTrash.mcDig._y = aMCDig._y; ACardTrash.mcDig._xscale = aMCDig._xscale; ACardTrash.mcDig._yscale = aMCDig._yscale; ACardTrash.mcDig._rotation = aMCDig._rotation; ACardTrash.mcDig.Dots_Up.gotoAndStop(aMCDig.Dots_Up._currentframe); ACardTrash.mcDig.Dots_Down.gotoAndStop(aMCDig.Dots_Down._currentframe); } function DrawCardMouse() { if (Game.State != 1) { HideCardMouse(); HideCardTrash(); return(undefined); } if (Game.IsPause) { HideCardMouse(); HideCardTrash(); return(undefined); } if (ACardMouse.State == 3) { Game.SetCardOrient(ACardMouse.mc, ACardMouse.ValUp, ACardMouse.ValDown, ACardMouse.Orient, Scale); if (ACardMouse.Orient == 0) { Game.SetCardOrient(ACardMouse.mcHigh, ACardMouse.ValUp, ACardMouse.ValDown, 1, Scale); } else if (ACardMouse.Orient == 1) { Game.SetCardOrient(ACardMouse.mcHigh, ACardMouse.ValUp, ACardMouse.ValDown, 2, Scale); } else if (ACardMouse.Orient == 2) { Game.SetCardOrient(ACardMouse.mcHigh, ACardMouse.ValUp, ACardMouse.ValDown, 3, Scale); } else if (ACardMouse.Orient == 3) { Game.SetCardOrient(ACardMouse.mcHigh, ACardMouse.ValUp, ACardMouse.ValDown, 0, Scale); } Game.SetCardOrient(ACardMouse.mcDig, ACardMouse.ValUp, ACardMouse.ValDown, ACardMouse.Orient, Scale); var _local5; var _local2; var _local4; var _local3; _local5 = GetCardKeyValue(CurrInputJ, CurrInputI); _local2 = GetCardKeyValue(CurrOutputJ, CurrOutputI); _local4 = (((_local5 < 0) && (_local2 < 0)) || (_local5 == ACardMouse.ValUp)) || (_local2 == ACardMouse.ValUp); _local3 = (((_local5 < 0) && (_local2 < 0)) || (_local5 == ACardMouse.ValDown)) || (_local2 == ACardMouse.ValDown); if ((ACardMouse.Orient == 0) || (ACardMouse.Orient == 2)) { ACardMouse.mc._x = Game.RootMovie._xmouse + MouseDX02; ACardMouse.mc._y = Game.RootMovie._ymouse + MouseDY02; if (Game.Mode == 0) { ACardMouse.mcHigh._x = Game.RootMovie._xmouse + MouseDX02; ACardMouse.mcHigh._y = Game.RootMovie._ymouse + MouseDY02; if (_local4 && (_local3)) { ACardMouse.mcHigh.gotoAndStop(1); } else if (_local4) { if (ACardMouse.Orient == 0) { ACardMouse.mcHigh.gotoAndStop(2); } else { ACardMouse.mcHigh.gotoAndStop(3); } } else if (_local3) { if (ACardMouse.Orient == 0) { ACardMouse.mcHigh.gotoAndStop(3); } else { ACardMouse.mcHigh.gotoAndStop(2); } } } else { ACardMouse.mcHigh._x = -10000; ACardMouse.mcHigh._y = -10000; } ACardMouse.mcDig._x = Game.RootMovie._xmouse + MouseDX02; ACardMouse.mcDig._y = Game.RootMovie._ymouse + MouseDY02; } else { ACardMouse.mc._x = Game.RootMovie._xmouse + MouseDX13; ACardMouse.mc._y = Game.RootMovie._ymouse + MouseDY13; if (Game.Mode == 0) { if (_local4 && (_local3)) { ACardMouse.mcHigh.gotoAndStop(1); } else if (_local4) { if (ACardMouse.Orient == 1) { ACardMouse.mcHigh.gotoAndStop(2); } else { ACardMouse.mcHigh.gotoAndStop(3); } } else if (_local3) { if (ACardMouse.Orient == 1) { ACardMouse.mcHigh.gotoAndStop(3); } else { ACardMouse.mcHigh.gotoAndStop(2); } } ACardMouse.mcHigh._x = Game.RootMovie._xmouse + MouseDX13; ACardMouse.mcHigh._y = Game.RootMovie._ymouse + MouseDY13; } else { ACardMouse.mcHigh._x = -10000; ACardMouse.mcHigh._y = -10000; } ACardMouse.mcDig._x = Game.RootMovie._xmouse + MouseDX13; ACardMouse.mcDig._y = Game.RootMovie._ymouse + MouseDY13; } } else { HideCardMouse(); } } function RotateMouse(Dir) { if (Dir > 0) { ACardMouse.Orient++; if (ACardMouse.Orient > 3) { ACardMouse.Orient = 0; } } else if (Dir < 0) { ACardMouse.Orient--; if (ACardMouse.Orient < 0) { ACardMouse.Orient = 3; } } } function GetValue(j, i) { if (j < 0) { return(-1); } if (j > SizeJ) { return(-1); } if (i < 0) { return(-1); } if (i > SizeI) { return(-1); } return(ACells[i][j].Value); } function GetCardValue(j, i) { if (j < 0) { return(-1); } if (j > SizeJ) { return(-1); } if (i < 0) { return(-1); } if (i > SizeI) { return(-1); } if (ACells[i][j].State0 < 20) { return(ACells[i][j].Value); } return(-1); } function GetCardKeyValue(j, i) { if (j < 0) { return(-1); } if (j > SizeJ) { return(-1); } if (i < 0) { return(-1); } if (i > SizeI) { return(-1); } if ((ACells[i][j].State0 < 20) || (ACells[i][j].State0 == 40)) { return(ACells[i][j].Value); } return(-1); } function GetKeyColor(j, i, Value) { if (j < 0) { return(-1); } if (j > SizeJ) { return(-1); } if (i < 0) { return(-1); } if (i > SizeI) { return(-1); } if (ACells[i][j].State0 == 40) { if (ACells[i][j].Value == Value) { return(ACells[i][j].Color); } } return(-1); } function IsFree(j, i, Value) { var _local5; if (j <= 0) { return(false); } if (j >= SizeJ) { return(false); } if (i <= 0) { return(false); } if (i >= SizeI) { return(false); } if (ACells[i][j].Value != -1) { return(false); } if (ACells[i][j].State0 == 20) { return(false); } if (ACells[i][j].State0 == 40) { return(false); } if (ACells[i][j].State0 == 50) { return(false); } if (ACells[i][j].Value0 != -1) { if (Value != -1) { if (ACells[i][j].Value0 != Value) { return(false); } } } return(true); } function IsInConnect(j, i, Value) { var _local2; _local2 = GetCardValue(j - 1, i); if (_local2 != -1) { return(_local2); } _local2 = GetCardValue(j + 1, i); if (_local2 != -1) { return(_local2); } _local2 = GetCardValue(j, i - 1); if (_local2 != -1) { return(_local2); } _local2 = GetCardValue(j, i + 1); if (_local2 != -1) { return(_local2); } return(-1); } function IsNearKey(j, i, Value) { var _local2; _local2 = GetKeyColor(j - 1, i, Value); if (_local2 != -1) { return(_local2); } _local2 = GetKeyColor(j + 1, i, Value); if (_local2 != -1) { return(_local2); } _local2 = GetKeyColor(j, i - 1, Value); if (_local2 != -1) { return(_local2); } _local2 = GetKeyColor(j, i + 1, Value); if (_local2 != -1) { return(_local2); } return(-1); } function MoveInputToKey(j, i, Value) { var _local2; _local2 = GetKeyColor(j - 1, i, Value); if (_local2 != -1) { CurrInputJ = j - 1; CurrInputI = i; return(_local2); } _local2 = GetKeyColor(j + 1, i, Value); if (_local2 != -1) { CurrInputJ = j + 1; CurrInputI = i; return(_local2); } _local2 = GetKeyColor(j, i - 1, Value); if (_local2 != -1) { CurrInputJ = j; CurrInputI = i - 1; return(_local2); } _local2 = GetKeyColor(j, i + 1, Value); if (_local2 != -1) { CurrInputJ = j; CurrInputI = i + 1; return(_local2); } return(-1); } function MoveOutputToKey(j, i, Value) { var _local2; _local2 = GetKeyColor(j - 1, i, Value); if (_local2 != -1) { CurrOutputJ = j - 1; CurrOutputI = i; return(_local2); } _local2 = GetKeyColor(j + 1, i, Value); if (_local2 != -1) { CurrOutputJ = j + 1; CurrOutputI = i; return(_local2); } _local2 = GetKeyColor(j, i - 1, Value); if (_local2 != -1) { CurrOutputJ = j; CurrOutputI = i - 1; return(_local2); } _local2 = GetKeyColor(j, i + 1, Value); if (_local2 != -1) { CurrOutputJ = j; CurrOutputI = i + 1; return(_local2); } return(-1); } function IsInChain(j, i, Value) { var _local6; var _local5; _local6 = GetCardKeyValue(CurrInputJ, CurrInputI); _local5 = GetCardKeyValue(CurrOutputJ, CurrOutputI); if (j <= 0) { return(0); } if (j >= SizeJ) { return(0); } if (i <= 0) { return(0); } if (i >= SizeI) { return(0); } if ((CurrInputI == (i - 1)) && (CurrInputJ == j)) { if (_local6 == Value) { return(1); } } if ((CurrInputI == (i + 1)) && (CurrInputJ == j)) { if (_local6 == Value) { return(1); } } if ((CurrInputI == i) && (CurrInputJ == (j - 1))) { if (_local6 == Value) { return(1); } } if ((CurrInputI == i) && (CurrInputJ == (j + 1))) { if (_local6 == Value) { return(1); } } if ((CurrOutputI == (i - 1)) && (CurrOutputJ == j)) { if (_local5 == Value) { return(2); } } if ((CurrOutputI == (i + 1)) && (CurrOutputJ == j)) { if (_local5 == Value) { return(2); } } if ((CurrOutputI == i) && (CurrOutputJ == (j - 1))) { if (_local5 == Value) { return(2); } } if ((CurrOutputI == i) && (CurrOutputJ == (j + 1))) { if (_local5 == Value) { return(2); } } return(0); } function UnlockCells(Color) { var _local4; var _local3; _local4 = 0; while (_local4 < ACells.length) { _local3 = 0; while (_local3 < ACells[_local4].length) { if (ACells[_local4][_local3].State0 == 40) { if (ACells[_local4][_local3].Color == Color) { ACells[_local4][_local3].KeyMC.Key_mc._visible = false; _global.AddTempMovie("Stars2", 4000, GetX(_local3, _local4), GetY(_local3, _local4), 0, 0, 100, 0, 100, 0, 14); } } if (ACells[_local4][_local3].State0 == 50) { if (ACells[_local4][_local3].Color == Color) { _global.AddTempMovie("Stars2", 4000, GetX(_local3, _local4), GetY(_local3, _local4), 0, 0, 100, 0, 100, 0, 14); ACells[_local4][_local3].LockMC.play(); ACells[_local4][_local3].State0 = 0; } } _local3++; } _local4++; } } function HammerStrike() { var _local2; _local2 = Game.HammerStrikeIndex; if (Game.HammerStrikeInput) { ACells[ACards[_local2].iUp][ACards[_local2].jUp].State = 0; ACells[ACards[_local2].iDown][ACards[_local2].jDown].State = 0; ACells[ACards[_local2].iUp][ACards[_local2].jUp].Value = -1; ACells[ACards[_local2].iDown][ACards[_local2].jDown].Value = -1; ACells[ACards[_local2].iUp][ACards[_local2].jUp].Ind = -1; ACells[ACards[_local2].iDown][ACards[_local2].jDown].Ind = -1; PrevInputIndex = ACards[_local2].PrevInputIndex; CurrInputI = ACards[_local2].PrevInputI; CurrInputJ = ACards[_local2].PrevInputJ; ChainEndMCIn._x = GetX(CurrInputJ, CurrInputI); ChainEndMCIn._y = GetY(CurrInputJ, CurrInputI); ACards[_local2].State = 0; ACards[_local2].mc._x = -10000; ACards[_local2].mc._y = -10000; ACards[_local2].mcDig._x = -10000; ACards[_local2].mcDig._y = -10000; } else { ACells[ACards[_local2].iUp][ACards[_local2].jUp].State = 0; ACells[ACards[_local2].iDown][ACards[_local2].jDown].State = 0; ACells[ACards[_local2].iUp][ACards[_local2].jUp].Value = -1; ACells[ACards[_local2].iDown][ACards[_local2].jDown].Value = -1; ACells[ACards[_local2].iUp][ACards[_local2].jUp].Ind = -1; ACells[ACards[_local2].iDown][ACards[_local2].jDown].Ind = -1; PrevOutputIndex = ACards[_local2].PrevOutputIndex; CurrOutputI = ACards[_local2].PrevOutputI; CurrOutputJ = ACards[_local2].PrevOutputJ; ChainEndMCOut._x = GetX(CurrOutputJ, CurrOutputI); ChainEndMCOut._y = GetY(CurrOutputJ, CurrOutputI); ACards[_local2].State = 0; ACards[_local2].mc._x = -10000; ACards[_local2].mc._y = -10000; ACards[_local2].mcDig._x = -10000; ACards[_local2].mcDig._y = -10000; } } function PlaceCard(aValUp, aValDown, aOrient, x, y) { var _local5; var _local4; var _local7; var _local6; var _local8; var _local9; var _local13; var _local14; var _local3; var _local15; var _local12; _local15 = false; _local12 = false; if ((ACardMouse.Orient == 0) || (ACardMouse.Orient == 2)) { x = x + MouseDX02; y = y + MouseDY02; } else { x = x + MouseDX13; y = y + MouseDY13; } if (aOrient == 0) { _local4 = Math.floor((x - PlaneX) / CellSizeX); _local6 = _local4; if (_local4 <= 0) { return(false); } if (_local4 >= SizeJ) { return(false); } _local5 = Math.floor(((y - PlaneY) - (CellSizeY / 2)) / CellSizeY); _local7 = _local5 + 1; if (_local5 <= 0) { return(false); } if (_local5 >= SizeI) { return(false); } if (_local7 <= 0) { return(false); } if (_local7 >= SizeI) { return(false); } } else if (aOrient == 1) { _local5 = Math.floor((y - PlaneY) / CellSizeY); _local7 = _local5; if (_local5 <= 0) { return(false); } if (_local5 >= SizeI) { return(false); } _local4 = Math.floor(((x - PlaneX) - (CellSizeX / 2)) / CellSizeX); _local6 = _local4 + 1; if (_local4 <= 0) { return(false); } if (_local4 >= SizeJ) { return(false); } if (_local6 <= 0) { return(false); } if (_local6 >= SizeJ) { return(false); } } else if (aOrient == 2) { _local4 = Math.floor((x - PlaneX) / CellSizeX); if (_local4 <= 0) { return(false); } if (_local4 >= SizeJ) { return(false); } _local6 = _local4; _local7 = Math.floor(((y - PlaneY) - (CellSizeY / 2)) / CellSizeY); _local5 = _local7 + 1; if (_local5 <= 0) { return(false); } if (_local5 >= SizeI) { return(false); } if (_local7 <= 0) { return(false); } if (_local7 >= SizeI) { return(false); } } else if (aOrient == 3) { _local5 = Math.floor((y - PlaneY) / CellSizeY); _local7 = _local5; if (_local5 <= 0) { return(false); } if (_local5 >= SizeI) { return(false); } _local6 = Math.floor(((x - PlaneX) - (CellSizeX / 2)) / CellSizeX); _local4 = _local6 + 1; if (_local4 <= 0) { return(false); } if (_local4 >= SizeJ) { return(false); } if (_local6 <= 0) { return(false); } if (_local6 >= SizeJ) { return(false); } } if (!IsFree(_local4, _local5, aValUp)) { return(false); } if (!IsFree(_local6, _local7, aValDown)) { return(false); } PrevInputI = CurrInputI; PrevInputJ = CurrInputJ; PrevOutputI = CurrOutputI; PrevOutputJ = CurrOutputJ; if ((((CurrInputJ < 0) && (CurrInputI < 0)) && (CurrOutputJ < 0)) && (CurrOutputI < 0)) { CurrInputJ = _local4; CurrInputI = _local5; CurrOutputJ = _local6; CurrOutputI = _local7; LevelEndCond = 1; _local3 = PlaceCardPos(_local4, _local5, _local6, _local7, aValUp, aValDown, aOrient); if (_local3 >= 0) { return(true); } return(false); } _local8 = IsInChain(_local4, _local5, aValUp); _local9 = IsInChain(_local6, _local7, aValDown); _local13 = IsNearKey(_local4, _local5, aValUp); _local14 = IsNearKey(_local6, _local7, aValDown); if ((_local8 == 0) && (_local9 == 0)) { return(false); } if (((_local8 != 0) && (_local9 != 0)) && (_local8 == _local9)) { return(false); } if (_local8 == 1) { CurrInputI = _local7; CurrInputJ = _local6; if (_local13 >= 0) { if (MoveInputToKey(CurrInputJ, CurrInputI, aValUp) >= 0) { PrevInputIndex = -1; _local15 = true; _global.SoundPlay(6); } } if (_local14 >= 0) { if (MoveInputToKey(CurrInputJ, CurrInputI, aValDown) >= 0) { PrevInputIndex = -1; _local15 = true; _global.SoundPlay(6); } } } else if (_local8 == 2) { CurrOutputI = _local7; CurrOutputJ = _local6; if (_local13 >= 0) { if (MoveOutputToKey(CurrOutputJ, CurrOutputI, aValUp) >= 0) { PrevOutputIndex = -1; _local12 = true; _global.SoundPlay(6); } } if (_local14 >= 0) { if (MoveOutputToKey(CurrOutputJ, CurrOutputI, aValDown) >= 0) { PrevOutputIndex = -1; _local12 = true; _global.SoundPlay(6); } } } if (_local9 == 1) { CurrInputI = _local5; CurrInputJ = _local4; if (_local13 >= 0) { if (MoveInputToKey(CurrInputJ, CurrInputI, aValUp) >= 0) { PrevInputIndex = -1; _local15 = true; _global.SoundPlay(6); } } if (_local14 >= 0) { if (MoveInputToKey(CurrInputJ, CurrInputI, aValDown) >= 0) { _local15 = true; PrevInputIndex = -1; _global.SoundPlay(6); } } } else if (_local9 == 2) { CurrOutputI = _local5; CurrOutputJ = _local4; if (_local13 >= 0) { if (MoveOutputToKey(CurrOutputJ, CurrOutputI, aValUp) >= 0) { PrevOutputIndex = -1; _local12 = true; _global.SoundPlay(6); } } if (_local14 >= 0) { if (MoveOutputToKey(CurrOutputJ, CurrOutputI, aValDown) >= 0) { PrevOutputIndex = -1; _local12 = true; _global.SoundPlay(6); } } } if (_local13 >= 0) { UnlockCells(_local13); } if (_local14 >= 0) { UnlockCells(_local14); } _local3 = PlaceCardPos(_local4, _local5, _local6, _local7, aValUp, aValDown, aOrient); if (_local3 >= 0) { ACards[_local3].PrevInputI = -1; ACards[_local3].PrevInputJ = -1; ACards[_local3].PrevOutputI = -1; ACards[_local3].PrevOutputJ = -1; ACards[_local3].PrevInputIndex = -1; ACards[_local3].PrevOutputIndex = -1; if (_local8 == 1) { ACards[_local3].PrevInputI = PrevInputI; ACards[_local3].PrevInputJ = PrevInputJ; ACards[_local3].PrevInputIndex = PrevInputIndex; if (!_local15) { PrevInputIndex = _local3; } } else if (_local8 == 2) { ACards[_local3].PrevOutputI = PrevOutputI; ACards[_local3].PrevOutputJ = PrevOutputJ; ACards[_local3].PrevOutputIndex = PrevOutputIndex; if (!_local12) { PrevOutputIndex = _local3; } } if (_local9 == 1) { ACards[_local3].PrevInputI = PrevInputI; ACards[_local3].PrevInputJ = PrevInputJ; ACards[_local3].PrevInputIndex = PrevInputIndex; if (!_local15) { PrevInputIndex = _local3; } } else if (_local9 == 2) { ACards[_local3].PrevOutputI = PrevOutputI; ACards[_local3].PrevOutputJ = PrevOutputJ; ACards[_local3].PrevOutputIndex = PrevOutputIndex; if (!_local12) { PrevOutputIndex = _local3; } } if (LevelEndCond == 0) { if (((_local8 != 0) && (_local9 != 0)) && (_local8 != _local9)) { if (Game.LevelCompleteTime == 0) { if (Game.IsLevelComplete()) { Game.LevelCompleteTime = 1; _global.AddTempMovie("Message_LevelComplete", 4000, 312, 220, 0, 0, 100, 0, 100, 0, 25); _global.SoundPlay(7); } else if (Game.LevelFailedTime <= 0) { Game.LevelFailedTime = 1; _global.AddTempMovie("Message_LevelFailed", 4000, 312, 220, 0, 0, 100, 0, 100, 0, 25); _global.SoundPlay(10); } } } } return(true); } return(false); } function PlaceCardPos(jUp, iUp, jDown, iDown, aValUp, aValDown, aOrient) { var _local3; var _local8; var _local9; _local8 = 0; _local9 = false; _local3 = 0; while (_local3 < ACards.length) { if (ACards[_local3].State == 0) { ACards[_local3].State = 1; ACards[_local3].Index = _local3; ACards[_local3].mc = Game.RootMovie.attachMovie("SPiece", "SPiece_Plane_" + _local3, PlaneDepth + _local3); ACards[_local3].mcDig = Game.RootMovie.attachMovie("SPieceDig", "SPiece_Plane_Dig_" + _local3, PlaneDepthDig + _local3); ACards[_local3].jUp = jUp; ACards[_local3].iUp = iUp; ACards[_local3].jDown = jDown; ACards[_local3].iDown = iDown; ACards[_local3].mc._x = (GetX(jUp, iUp) + GetX(jDown, iDown)) / 2; ACards[_local3].mc._y = (GetY(jUp, iUp) + GetY(jDown, iDown)) / 2; ACards[_local3].mcDig._x = (GetX(jUp, iUp) + GetX(jDown, iDown)) / 2; ACards[_local3].mcDig._y = (GetY(jUp, iUp) + GetY(jDown, iDown)) / 2; Game.SetCardOrient(ACards[_local3].mc, aValUp, aValDown, aOrient, Scale); Game.SetCardOrient(ACards[_local3].mcDig, aValUp, aValDown, aOrient, Scale); ACells[iUp][jUp].Value = aValUp; ACells[iDown][jDown].Value = aValDown; ACells[iUp][jUp].State = 1; ACells[iDown][jDown].State = 2; ACells[iUp][jUp].CardInd = _local3; ACells[iDown][jDown].CardInd = _local3; if (ACells[iUp][jUp].CoinValue > 0) { if (ACells[iUp][jUp].CoinMC != null) { ACells[iUp][jUp].CoinMC._x = -10000; ACells[iUp][jUp].CoinMC._y = -10000; } if (ACells[iUp][jUp].CoinValue <= 10) { _local8 = _local8 + (ACells[iUp][jUp].CoinValue * 100); _local9 = true; _global.AddTempMovie("Stars1", 4000, GetX(jUp, iUp), GetY(jUp, iUp), 0, 0, 100, 0, 100, 0, 14); } else if (ACells[iUp][jUp].CoinValue == 100) { _local8 = _local8 + 100; _local9 = true; _global.AddTempMovie("Stars1", 4000, GetX(jUp, iUp), GetY(jUp, iUp), 0, 0, 100, 0, 100, 0, 14); Game.WatchTime = Game.WatchTime + Game.WatchTimeAdd; } else if (ACells[iUp][jUp].CoinValue == 101) { _local8 = _local8 + 100; _local9 = true; _global.AddTempMovie("Stars1", 4000, GetX(jUp, iUp), GetY(jUp, iUp), 0, 0, 100, 0, 100, 0, 14); Game.HammerValue++; Game.DrawHammerValue(); } ACells[iUp][jUp].CoinValue = 0; } if (ACells[iDown][jDown].CoinValue > 0) { if (ACells[iDown][jDown].CoinMC != null) { ACells[iDown][jDown].CoinMC._x = -10000; ACells[iDown][jDown].CoinMC._y = -10000; } if (ACells[iDown][jDown].CoinValue <= 10) { _local8 = _local8 + (ACells[iDown][jDown].CoinValue * 100); _local9 = true; _global.AddTempMovie("Stars1", 4000, GetX(jDown, iDown), GetY(jDown, iDown), 0, 0, 100, 0, 100, 0, 14); } else if (ACells[iDown][jDown].CoinValue == 100) { _local8 = _local8 + 100; _local9 = true; _global.AddTempMovie("Stars1", 4000, GetX(jDown, iDown), GetY(jDown, iDown), 0, 0, 100, 0, 100, 0, 14); Game.WatchTime = Game.WatchTime + Game.WatchTimeAdd; } else if (ACells[iDown][jDown].CoinValue == 101) { _local8 = _local8 + 100; _local9 = true; _global.AddTempMovie("Stars1", 4000, GetX(jDown, iDown), GetY(jDown, iDown), 0, 0, 100, 0, 100, 0, 14); Game.HammerValue++; Game.DrawHammerValue(); } ACells[iDown][jDown].CoinValue = 0; } _local8 = _local8 + CCard.GetCardScore(aValUp, aValDown); Game.AddScore(_local8); if (_local9) { _global.SoundPlay(6); } _global.AddTextMessage("" + _local8, 5000, ACards[_local3].mc._x, ACards[_local3].mc._y, -9, 100, 2, 0, 0); if (LevelEndCond == 1) { if (Game.CheckLevelEnd()) { if (Game.LevelCompleteTime == 0) { Game.LevelCompleteTime = 1; _global.SoundPlay(7); _global.AddTempMovie("Message_LevelComplete", 4000, 312, 220, 0, 0, 100, 0, 100, 0, 25); } } } return(_local3); } _local3++; } return(-1); } function Draw() { DrawCardMouse(); Game.DrawCardTrash(); StackDraw(); ChainInOutDraw(); } function Update() { if (Game.State == 1) { if (TrashTimeCurr <= TrashTime) { TrashTimeCurr++; } StackUpdate(); } } function GetKeyChainValue(jEnd, iEnd) { var _local3; var _local2; _local3 = iEnd - 2; while (_local3 <= (iEnd + 2)) { if ((_local3 <= 0) || (_local3 >= (SizeI - 1))) { } else { _local2 = jEnd - 2; while (_local2 <= (jEnd + 2)) { if ((_local2 <= 0) || (_local2 >= (SizeJ - 1))) { } else if ((_local3 == iEnd) && (_local2 == jEnd)) { } else if ((Math.abs(_local3 - iEnd) + Math.abs(_local2 - jEnd)) > 3) { } else if (ACells[_local3][_local2].State0 == 40) { return(ACells[_local3][_local2].Value); } _local2++; } } _local3++; } return(-1); } var NeedSound = true; var MaxSizeI = 16; var MaxSizeJ = 16; var MaxSizeStack = 9; var SizeI = 7; var SizeJ = 7; var GridDepth = 100; var BorderDepth = 900; var ElementsDepth = 1000; var ElementsDepthIndex = 0; var PlaneDepth = 2100; var PlaneDepthDig = 2500; var ChainEndDepth = 2400; var TrashDepth = 3495; var TrashDepthDig = 3497; var MouseDepth = 7100; var MouseDepthHigh = 7105; var MouseDepthDig = 7110; var StackDepth = 3500; var StackDepthHigh = 3520; var StackDepthDig = 3540; var StackX0 = 44; var StackY0 = -20; var StackDX = 0; var StackDY = 36; var TrashTimeCurr = 1; var TrashTime = 1; var StackPos = 0; var BeltFrame = 1; var StackAddFrame = 0; var StackSpeed = 1; var StackStartPieces = 4; var StackSpeedAdd = 0; var Scale = 100; var CellSizeX = 30; var CellSizeY = 30; var CellSizeX0 = 30; var CellSizeY0 = 30; var PlaneX = 100; var PlaneY = 11; var PlaneX0 = 115; var PlaneY0 = 40; var PlaneX1 = 525; var PlaneY1 = 430; var MouseDX02 = -12; var MouseDY02 = -12; var MouseDX13 = -12; var MouseDY13 = -12; var LevelEndCond = 0; var EndPieceProb = 0.25; var ChainPieceProb = 0.25; }
Symbol 426 MovieClip [__Packages.CCard] Frame 0
class CCard { var Game, mc, mcDig, mcHigh, ValUp, ValDown, Orient, State; function CCard (aGame) { Game = aGame; mc = null; mcDig = null; mcHigh = null; ValUp = 0; ValDown = 0; Orient = 0; } function Delete() { if (mc != null) { removeMovieClip(mc); delete mc; mc = null; } if (mcDig != null) { removeMovieClip(mcDig); delete mcDig; mcDig = null; } State = 0; } function CreateRandom() { var _local2; var _local3; ValUp = MMath.iRandRange(0, 6); ValDown = MMath.iRandRange(0, 6); _local3 = Game.Plane.SumPieceProbs * Math.random(); _local2 = 0; while (_local2 < Game.Plane.PieceProbs.length) { if (Game.Plane.PieceProbs[_local2] > 0) { _local3 = _local3 - Game.Plane.PieceProbs[_local2]; if (_local3 <= 0) { ValUp = _local2; break; } } _local2++; } if (Math.random() < Game.Plane.EndPieceProb) { var _local5; _local5 = Game.Plane.GetValue(Game.Plane.CurrInputJ, Game.Plane.CurrInputI); if (_local5 >= 0) { ValUp = _local5; } } _local3 = Game.Plane.SumPieceProbs * Math.random(); _local2 = 0; while (_local2 < Game.Plane.PieceProbs.length) { if (Game.Plane.PieceProbs[_local2] > 0) { _local3 = _local3 - Game.Plane.PieceProbs[_local2]; if (_local3 <= 0) { ValDown = _local2; break; } } _local2++; } if (Math.random() < Game.Plane.EndPieceProb) { var _local5 = Game.Plane.GetValue(Game.Plane.CurrOutputJ, Game.Plane.CurrOutputI); if (_local5 >= 0) { ValDown = _local5; } } if ((Math.abs(Game.Plane.CurrOutputJ - Game.Plane.CurrInputJ) + Math.abs(Game.Plane.CurrOutputI - Game.Plane.CurrInputI)) <= 3) { if (Math.random() < Game.Plane.ChainPieceProb) { if (Math.random() < 0.5) { var _local5 = Game.Plane.GetValue(Game.Plane.CurrOutputJ, Game.Plane.CurrOutputI); if (_local5 >= 0) { ValDown = _local5; } _local5 = Game.Plane.GetValue(Game.Plane.CurrInputJ, Game.Plane.CurrInputI); if (_local5 >= 0) { ValUp = _local5; } } else { var _local5 = Game.Plane.GetValue(Game.Plane.CurrInputJ, Game.Plane.CurrInputI); if (_local5 >= 0) { ValUp = _local5; } _local5 = Game.Plane.GetValue(Game.Plane.CurrOutputJ, Game.Plane.CurrOutputI); if (_local5 >= 0) { ValDown = _local5; } } return(undefined); } } var _local4; _local4 = Game.Plane.GetKeyChainValue(Game.Plane.CurrInputJ, Game.Plane.CurrInputI); if (_local4 >= 0) { if (Math.random() < Game.Plane.ChainPieceProb) { if (Math.random() < 0.5) { ValDown = _local4; var _local5 = Game.Plane.GetValue(Game.Plane.CurrInputJ, Game.Plane.CurrInputI); if (_local5 >= 0) { ValUp = _local5; } } else { var _local5 = Game.Plane.GetValue(Game.Plane.CurrInputJ, Game.Plane.CurrInputI); if (_local5 >= 0) { ValUp = _local5; } ValDown = _local4; } return(undefined); } } _local4 = Game.Plane.GetKeyChainValue(Game.Plane.CurrOutputJ, Game.Plane.CurrOutputI); if (_local4 >= 0) { if (Math.random() < Game.Plane.ChainPieceProb) { if (Math.random() < 0.5) { ValDown = _local4; var _local5 = Game.Plane.GetValue(Game.Plane.CurrOutputJ, Game.Plane.CurrOutputI); if (_local5 >= 0) { ValUp = _local5; } } else { var _local5 = Game.Plane.GetValue(Game.Plane.CurrOutputJ, Game.Plane.CurrOutputI); if (_local5 >= 0) { ValUp = _local5; } ValDown = _local4; } return(undefined); } } } static function GetCardScore(aValUp, aValDown) { var _local1; _local1 = aValUp + aValDown; if (aValUp == 0) { _local1 = _local1 + 7; } if (aValDown == 0) { _local1 = _local1 + 7; } _local1 = _local1 * 10; return(_local1); } }
Symbol 427 MovieClip [__Packages.MMath] Frame 0
class MMath { function MMath () { } static function iRandRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } static function fRandRange(min, max) { var _local1 = (Math.random() * (max - min)) + min; return(_local1); } }
Symbol 428 MovieClip [__Packages.CCell] Frame 0
class CCell { var Game, State0, State, Value0, Value, Color, CardInd, LockMC, KeyMC, CoinMC, CoinValue, Pos; function CCell (aGame) { Game = aGame; } function Init() { State0 = 0; State = 0; Value0 = -1; Value = -1; Color = -1; CardInd = -1; LockMC = null; KeyMC = null; CoinMC = null; CoinValue = 0; Pos = 0; } function Clear() { State0 = 0; State = 0; Value0 = -1; Value = -1; Color = -1; CardInd = -1; LockMC = null; if (KeyMC != null) { } KeyMC = null; CoinMC = null; CoinValue = 0; Pos = 0; } }
Symbol 126 Button
on (release) { _parent.play(); }
Symbol 127 MovieClip Frame 1
stonesHitarea_mc.onRelease = function () { var _local2 = _root._url; getURL (("http://www.mygame.com/bounce.jsp?game=TheDominoKnight&from=" + _local2) + "&typ=loader_movie", "_blank"); };
Symbol 127 MovieClip Frame 79
stop();
Symbol 138 MovieClip Frame 60
_root.play();
Symbol 158 MovieClip Frame 1
stop();
Symbol 162 Button
on (release) { getURL (("http://www.mygame.com/bounce.jsp?game=TheDominoKnight&from=" + gameUrl) + "&typ=sign", "_blank"); }
Symbol 166 Button
on (rollOver) { _global.SoundPlayRollover(); } on (press) { _global.SoundPlay(1); } on (release) { _global.IsContinue = true; if (_root.Game.SharedState.data.GameMode == 1) { gotoAndPlay ("Help_Hard"); } else { gotoAndPlay ("Help_Easy"); } }
Symbol 169 Button
on (rollOver) { _global.SoundPlayRollover(); } on (press) { _global.SoundPlay(1); } on (release) { _global.IsContinue = false; gotoAndPlay ("Help_Easy"); }
Symbol 172 Button
on (rollOver) { _global.SoundPlayRollover(); } on (press) { _global.SoundPlay(1); } on (release) { _global.IsContinue = false; gotoAndPlay ("Help_Hard"); }
Symbol 175 Button
on (rollOver) { _global.SoundPlayRollover(); } on (press) { _global.SoundPlay(1); } on (release) { _global.IsContinue = false; gotoAndPlay ("Help"); }
Symbol 178 Button
on (rollOver) { _global.SoundPlayRollover(); } on (press) { _global.SoundPlay(1); } on (release) { getURL (("http://www.mygame.com/bounce.jsp?game=TheDominoKnight&from=" + gameUrl) + "&typ=highscores&redirect=/game/thedominoknight/highscores", "_blank"); }
Symbol 181 Button
on (rollOver) { _global.SoundPlayRollover(); } on (press) { _global.SoundPlay(1); } on (release) { getURL (("http://www.mygame.com/bounce.jsp?game=TheDominoKnight&from=" + gameUrl) + "&typ=other_games", "_blank"); }
Symbol 232 MovieClip Frame 1
_root.Game.AddPieceMC(this, 60, -1, -1, 0, -1); gotoAndPlay(random(12) + 2);
Symbol 232 MovieClip Frame 14
gotoAndPlay (2);
Symbol 247 Button
on (release) { _parent.gotoAndStop(2); }
Symbol 248 Button
on (release) { _root.gotoAndStop("Title"); }
Symbol 276 MovieClip Frame 1
_root.Game.AddPieceMC(this, 80, -1, -1, 0, -1);
Symbol 284 MovieClip Frame 1
Symbol 285 MovieClip Frame 1
_root.Game.AddPieceMC(this, 70, -1, -1, 0, -1); this.gotoAndPlay(2);
Symbol 285 MovieClip Frame 25
this.gotoAndPlay(2);
Symbol 299 Button
on (release) { _parent.gotoAndStop(1); }
Symbol 300 MovieClip Frame 1
_root.Hammer_var = 5;
Symbol 300 MovieClip Frame 6
hammer_help.gotoAndStop(1); _root.Hammer_var = _root.Hammer_var - 1;
Symbol 300 MovieClip Frame 11
hammer_help.gotoAndPlay(1);
Symbol 300 MovieClip Frame 36
hammer_help.gotoAndStop(1); _root.Hammer_var = _root.Hammer_var - 1;
Symbol 300 MovieClip Frame 47
hammer_help.gotoAndPlay(1);
Symbol 300 MovieClip Frame 96
hammer_help.gotoAndStop(1); _root.Hammer_var = _root.Hammer_var - 1;
Symbol 300 MovieClip Frame 108
hammer_help.gotoAndPlay(1);
Symbol 301 MovieClip Frame 1
stop();
Symbol 301 MovieClip Frame 2
stop();
Symbol 309 Button
on (release) { gotoAndPlay ("out"); }
Symbol 310 MovieClip Frame 1
stop();
Symbol 310 MovieClip Frame 80
if (_global.IsContinue) { _root.Game.ClickContinue(); } else { _root.Game.ClickHard(); }
Symbol 312 Button
on (release) { gotoAndPlay ("out"); }
Symbol 313 MovieClip Frame 1
stop();
Symbol 313 MovieClip Frame 80
if (_global.IsContinue) { _root.Game.ClickContinue(); } else { _root.Game.ClickEasy(); }
Symbol 320 MovieClip Frame 1
stop();
Symbol 320 MovieClip Frame 15
stop();
Symbol 321 MovieClip Frame 1
this.belt_0.stop(); this.belt_1.stop(); this.belt_2.stop(); this.belt_3.stop();
Symbol 322 Button
on (press) { _root.Game.HammerPress(); }
Symbol 327 Button
on (release) { _global.SoundOn = !_global.SoundOn; if (_global.SoundOn) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Symbol 329 Button
on (release) { _global.SoundOn = !_global.SoundOn; if (_global.SoundOn) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Symbol 330 MovieClip Frame 1
stop();
Symbol 332 Button
on (release) { _global.MusicOn = !_global.MusicOn; if (_global.MusicOn) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Symbol 334 Button
on (release) { _global.MusicOn = !_global.MusicOn; if (_global.MusicOn) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Symbol 335 MovieClip Frame 1
stop();
Symbol 340 Button
on (rollOver) { _global.SoundPlayRollover(); } on (press) { _global.SoundPlay(1); } on (release) { _root.Game.PauseClick(); }
Symbol 348 MovieClip Frame 1
stop();
Symbol 352 MovieClip Frame 1
_root.Game.AddPieceMC(this, 100, -1, -1, 0, -1);
Symbol 354 MovieClip Frame 1
_root.Game.AddPieceMC(this, 15, 3, -1, 0, -1); this.gotoAndStop(2);
Symbol 356 MovieClip Frame 1
_root.Game.AddPieceMC(this, 10, 1, -1, 0, -1); this.gotoAndStop(2);
Symbol 358 MovieClip Frame 1
_root.Game.AddPieceMC(this, 10, 2, -1, 0, -1); this.gotoAndStop(2);
Symbol 360 MovieClip Frame 1
_root.Game.AddPieceMC(this, 15, 4, -1, 0, -1); this.gotoAndStop(2);
Symbol 362 MovieClip Frame 1
_root.Game.AddPieceMC(this, 20, -1, -1, 0, -1);
Symbol 363 MovieClip Frame 1
_root.Game.AddPieceMC(this, 15, 2, -1, 0, -1); this.gotoAndStop(2);
Symbol 364 MovieClip Frame 1
_root.Game.AddPieceMC(this, 80, -1, -1, 0, -1);
Symbol 366 MovieClip Frame 1
_root.Game.AddPieceMC(this, 15, 5, -1, 0, -1); this.gotoAndStop(2);
Symbol 368 MovieClip Frame 1
_root.Game.AddPieceMC(this, 50, -1, -1, 0, 0); stop();
Symbol 368 MovieClip Frame 2
stop();
Symbol 371 MovieClip Frame 4
stop();
Symbol 377 MovieClip Frame 1
_root.Game.AddPieceMC(this, 40, 1, -1, 0, 0);
Symbol 378 MovieClip Frame 1
_root.Game.AddPieceMC(this, 10, 5, -1, 0, -1); this.gotoAndStop(2);
Symbol 380 MovieClip Frame 1
_root.Game.AddPieceMC(this, 15, 6, -1, 0, -1); this.gotoAndStop(2);
Symbol 381 MovieClip Frame 1
_root.Game.AddPieceMC(this, 40, 4, -1, 0, 0);
Symbol 382 MovieClip Frame 1
_root.Game.AddPieceMC(this, 10, 3, -1, 0, -1); this.gotoAndStop(2);
Symbol 383 MovieClip Frame 1
_root.Game.AddPieceMC(this, 40, 5, -1, 0, 0);
Symbol 385 MovieClip Frame 1
_root.Game.AddPieceMC(this, 50, -1, -1, 0, 1); stop();
Symbol 385 MovieClip Frame 2
stop();
Symbol 389 MovieClip Frame 1
_root.Game.AddPieceMC(this, 40, 5, -1, 0, 1);
Symbol 390 MovieClip Frame 1
_root.Game.AddPieceMC(this, 15, 1, -1, 0, -1); this.gotoAndStop(2);
Symbol 391 MovieClip Frame 1
_root.Game.AddPieceMC(this, 40, 2, -1, 0, 0);
Symbol 392 MovieClip Frame 1
_root.Game.AddPieceMC(this, 40, 3, -1, 0, 0);
Symbol 393 MovieClip Frame 1
_root.Game.AddPieceMC(this, 40, 2, -1, 0, 102);
Symbol 394 MovieClip Frame 1
_root.Game.AddPieceMC(this, 40, 3, -1, 0, 103);
Symbol 395 MovieClip Frame 1
_root.Game.AddPieceMC(this, 40, 4, -1, 0, 104);
Symbol 396 MovieClip Frame 1
_root.Game.AddPieceMC(this, 40, 1, -1, 0, 101);
Symbol 397 MovieClip Frame 1
_root.Game.AddPieceMC(this, 40, 5, -1, 0, 105);
Symbol 398 MovieClip Frame 1
_root.Game.AddPieceMC(this, 40, 6, -1, 0, 106);
Symbol 399 MovieClip Frame 1
_root.Game.AddPieceMC(this, 10, 6, -1, 0, -1); this.gotoAndStop(2);
Symbol 405 Button
on (release) { _global.player_name = _parent.player_name; _root.Game.SaveState(); _root.userrank = ""; loadVariablesNum ((("http://www.mygame.com/servlet/WebGameServlet?action=gameover&url=thedominoknight&points=" + _global.Score) + "&username=") + escape(_global.player_name), 0); _root.gotoAndStop("Title"); }
Symbol 406 Button
on (release) { _root.gotoAndStop("Title"); }
Symbol 410 Button
on (release) { _root.gotoAndStop("Title"); }
Symbol 411 MovieClip Frame 40
if (_global.Score <= 0) { gotoAndPlay ("NoScore"); }
Symbol 411 MovieClip Frame 41
_parent.player_name = _global.player_name;
Symbol 411 MovieClip Frame 43
stop();
Symbol 411 MovieClip Frame 48
stop();
Symbol 413 Button
on (release) { _global.player_name = _parent.player_name; _root.Game.SaveState(); _root.userrank = ""; loadVariablesNum ((("http://www.mygame.com/servlet/WebGameServlet?action=gameover&url=thedominoknight&points=" + _global.Score) + "&username=") + escape(_global.player_name), 0); _root.gotoAndStop("Title"); }
Symbol 415 MovieClip Frame 40
if (_global.Score <= 0) { gotoAndPlay ("NoScore"); }
Symbol 415 MovieClip Frame 41
_parent.player_name = _global.player_name;
Symbol 415 MovieClip Frame 43
stop();
Symbol 415 MovieClip Frame 48
stop();
Symbol 416 Button
on (release) { getURL (("http://www.mygame.com/bounce.jsp?game=TheDominoKnight&from=" + gameUrl) + "&typ=protect&redirect=/game/thedominoknight", "_blank"); }
Symbol 422 Button
on (release) { getURL (("http://www.mygame.com/bounce.jsp?game=TheDominoKnight&from=" + gameUrl) + "&typ=protect&redirect=/game/thedominoknight", "_blank"); }

Library Items

Symbol 1 GraphicUsed by:2 404
Symbol 2 MovieClipUses:1Used by:5 12 50 166 169 172 175 178 181 272 300 411 415
Symbol 3 FontUsed by:4 11 40 42 44 46 48 164 167 170 173 176 179 246 298 341 342 344 345 400 401 407 409 412 414 420 421
Symbol 4 TextUses:3Used by:5
Symbol 5 MovieClip [Message_LevelFailed]Uses:2 4
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:8 69
Symbol 8 MovieClip [Stars1]Uses:7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [SPiece]Uses:9
Symbol 11 TextUses:3Used by:12
Symbol 12 MovieClip [Message_LevelComplete]Uses:2 11
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:15 214 216 357 359 365 379
Symbol 15 MovieClipUses:14Used by:16
Symbol 16 MovieClip [SPieceDig]Uses:15
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [Grid_Cell_mc]Uses:17 18 19
Symbol 21 GraphicUsed by:24
Symbol 22 FontUsed by:23
Symbol 23 EditableTextUses:22 278Used by:24
Symbol 24 MovieClip [Score_Text_mc]Uses:21 23
Symbol 25 FontUsed by:26
Symbol 26 EditableTextUses:25Used by:27
Symbol 27 Button [Hidden_btn]Uses:26
Symbol 28 FontUsed by:29 314
Symbol 29 EditableTextUses:28Used by:30
Symbol 30 MovieClip [Loading_mc]Uses:29
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:33
Symbol 33 MovieClip [Message_GameOver]Uses:32
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:36 59
Symbol 36 MovieClip [SPieceHigh]Uses:35
Symbol 37 GraphicUsed by:50
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:50 411 415  Timeline
Symbol 40 TextUses:3Used by:43
Symbol 41 GraphicUsed by:43 405 413
Symbol 42 TextUses:3Used by:43 405 413
Symbol 43 ButtonUses:40 41 42Used by:50
Symbol 44 TextUses:3Used by:47
Symbol 45 GraphicUsed by:47 49 247 248 299 406 410
Symbol 46 TextUses:3Used by:47 49 248 406 410
Symbol 47 ButtonUses:44 45 46Used by:50
Symbol 48 TextUses:3Used by:49 248
Symbol 49 ButtonUses:48 45 46Used by:50
Symbol 50 MovieClip [Pause_blind]Uses:37 39 2 43 47 49
Symbol 51 BitmapUsed by:52 57
Symbol 52 GraphicUses:51Used by:55 72
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClip [leaves1_mc]Uses:52 54
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:51 56Used by:58
Symbol 58 MovieClip [leaves2_mc]Uses:57
Symbol 59 MovieClip [Chain_End]Uses:35Used by:354 356 358 360 363 366 378 380 382 390 399
Symbol 60 GraphicUsed by:68
Symbol 61 GraphicUsed by:68
Symbol 62 GraphicUsed by:68
Symbol 63 GraphicUsed by:68
Symbol 64 GraphicUsed by:68
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [Hammer_Animation]Uses:60 61 62 63 64 65 66 67Used by:300
Symbol 69 MovieClip [Stars2]Uses:7Used by:272
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip [Grid_Cell]Uses:70Used by:272 300
Symbol 72 MovieClip [leaves_mc]Uses:52Used by:411 415  Timeline
Symbol 73 GraphicUsed by:Timeline
Symbol 74 GraphicUsed by:78 79
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:78
Symbol 77 GraphicUsed by:78
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Symbol 423 MovieClip [__Packages.CGame]
Symbol 424 MovieClip [__Packages.CSounds]
Symbol 425 MovieClip [__Packages.CPlane]
Symbol 426 MovieClip [__Packages.CCard]
Symbol 427 MovieClip [__Packages.MMath]
Symbol 428 MovieClip [__Packages.CCell]
Symbol 79 MovieClipUses:74Used by:127
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:127
Symbol 82 SoundUsed by:127
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:127
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:127
Symbol 87 GraphicUsed by:90
Symbol 88 GraphicUsed by:90
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:87 88 89Used by:127
Symbol 91 SoundUsed by:127
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:127
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:127
Symbol 96 SoundUsed by:127
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:127
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:127
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:127
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:127
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:127
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:127
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:127
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:127
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:127
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:127
Symbol 117 SoundUsed by:127
Symbol 118 SoundUsed by:127
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:127
Symbol 121 SoundUsed by:127
Symbol 122 GraphicUsed by:125 126
Symbol 123 GraphicUsed by:125 126
Symbol 124 GraphicUsed by:125 126
Symbol 125 ButtonUses:122 123 124Used by:127
Symbol 126 ButtonUses:122 123 124Used by:127
Symbol 127 MovieClipUses:79 81 82 84 86 90 91 93 95 96 98 100 102 104 106 108 110 112 114 116 117 118 120 121 125 126Used by:Timeline
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:Timeline
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:137
Symbol 132 GraphicUsed by:133
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Symbol 134 GraphicUsed by:136
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:134 135Used by:137
Symbol 137 MovieClipUses:131 133 136Used by:138
Symbol 138 MovieClipUses:137Used by:Timeline
Symbol 139 Sound [Intro]Used by:Timeline
Symbol 140 FontUsed by:141
Symbol 141 TextUses:140Used by:158
Symbol 142 Sound [BleepBlop.wav]Used by:158
Symbol 143 Sound [BleepBlopLo.wav]Used by:158
Symbol 144 Sound [BleepCricketHi.wav]Used by:158
Symbol 145 Sound [BleepCricketLo.wav]Used by:158
Symbol 146 Sound [bonus.wav]Used by:158
Symbol 147 Sound [BoxComplete.wav]Used by:158
Symbol 148 Sound [Button]Used by:158
Symbol 149 Sound [Lost.wav]Used by:158
Symbol 150 Sound [MessageBad.wav]Used by:158
Symbol 151 Sound [MousePulse.wav]Used by:158
Symbol 152 Sound [music_0]Used by:158
Symbol 153 Sound [music_1]Used by:158
Symbol 154 Sound [Oow.wav]Used by:158
Symbol 155 Sound [Rollover]Used by:158
Symbol 156 Sound [Woo.wav]Used by:158
Symbol 157 Sound [MenuSelect.wav]Used by:158
Symbol 158 MovieClipUses:141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157Used by:Timeline
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:162 416
Symbol 161 GraphicUsed by:162 416 422
Symbol 162 ButtonUses:160 161Used by:Timeline
Symbol 163 GraphicUsed by:Timeline
Symbol 164 TextUses:3Used by:166
Symbol 165 GraphicUsed by:166
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Symbol 171 GraphicUsed by:172
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Symbol 173 TextUses:3Used by:175
Symbol 174 GraphicUsed by:175
Symbol 175 ButtonUses:2 173 174Used by:Timeline
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Symbol 177 GraphicUsed by:178
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Symbol 179 TextUses:3Used by:181
Symbol 180 GraphicUsed by:181
Symbol 181 ButtonUses:2 179 180Used by:Timeline
Symbol 182 GraphicUsed by:187
Symbol 183 FontUsed by:184 186 347
Symbol 184 TextUses:183Used by:187
Symbol 185 GraphicUsed by:187
Symbol 186 TextUses:183Used by:187
Symbol 187 MovieClipUses:182 184 185 186Used by:Timeline
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:272 300 320
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190Used by:272 300
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:208 321
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:206 207
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:206 207
Symbol 198 BitmapUsed by:199
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Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:206 207
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:206 207
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:206 207
Symbol 206 MovieClipUses:195 197 199 201 203 205Used by:208 321
Symbol 207 MovieClipUses:195 197 199 201 203 205Used by:208 321
Symbol 208 MovieClipUses:193 206 207Used by:272 300
Symbol 209 GraphicUsed by:212
Symbol 210 FontUsed by:211 245 264 289 292 295 297 304 311 342 345
Symbol 211 TextUses:210Used by:212
Symbol 212 MovieClipUses:209 211Used by:272
Symbol 213 GraphicUsed by:215 217 354 356 358 360 363 366 377 378 380 381 382 383 389 390 391 392 393 394 395 396 397 398 399
Symbol 214 MovieClipUses:14Used by:215 356 377 390 396
Symbol 215 MovieClipUses:213 214Used by:272 300
Symbol 216 MovieClipUses:14Used by:217 354 382 392 394
Symbol 217 MovieClipUses:213 216Used by:272 300
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:218Used by:272 300
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220Used by:232
Symbol 222 GraphicUsed by:229
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:223Used by:229
Symbol 225 GraphicUsed by:229
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Symbol 227 MovieClipUses:226Used by:229
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:222 224 225 227 228Used by:232
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:230Used by:232 285 286
Symbol 232 MovieClipUses:221 229 231Used by:272 300  Timeline
Symbol 233 GraphicUsed by:272 300
Symbol 234 GraphicUsed by:272 300
Symbol 235 GraphicUsed by:272 300
Symbol 236 GraphicUsed by:272 300
Symbol 237 GraphicUsed by:272 300
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:272 300
Symbol 240 GraphicUsed by:272 300
Symbol 241 GraphicUsed by:272
Symbol 242 GraphicUsed by:272
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:243Used by:272 300
Symbol 245 TextUses:210Used by:272
Symbol 246 TextUses:3Used by:247
Symbol 247 ButtonUses:246 45Used by:272
Symbol 248 ButtonUses:48 45 46Used by:272 300
Symbol 249 GraphicUsed by:272 300
Symbol 250 GraphicUsed by:272 300
Symbol 251 GraphicUsed by:272
Symbol 252 GraphicUsed by:272 300
Symbol 253 GraphicUsed by:272
Symbol 254 GraphicUsed by:272
Symbol 255 GraphicUsed by:272 300
Symbol 256 GraphicUsed by:272
Symbol 257 GraphicUsed by:272
Symbol 258 GraphicUsed by:272 300
Symbol 259 GraphicUsed by:272 300
Symbol 260 GraphicUsed by:272
Symbol 261 GraphicUsed by:272
Symbol 262 GraphicUsed by:272 300
Symbol 263 GraphicUsed by:265
Symbol 264 TextUses:210Used by:265
Symbol 265 MovieClipUses:263 264Used by:272
Symbol 266 GraphicUsed by:272
Symbol 267 GraphicUsed by:272
Symbol 268 GraphicUsed by:272
Symbol 269 GraphicUsed by:272
Symbol 270 GraphicUsed by:272
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClipUses:189 71 191 208 212 215 217 219 232 233 234 235 236 237 239 240 241 242 244 245 2 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 265 266 267 268 269 69 270 271Used by:301
Symbol 273 GraphicUsed by:282 322
Symbol 274 GraphicUsed by:275 282 322
Symbol 275 MovieClipUses:274Used by:276 287 364
Symbol 276 MovieClipUses:275Used by:282 322
Symbol 277 GraphicUsed by:282 322
Symbol 278 FontUsed by:23 279
Symbol 279 EditableTextUses:278Used by:282 322
Symbol 280 GraphicUsed by:282 322
Symbol 281 GraphicUsed by:282 322
Symbol 282 ButtonUses:273 276 277 279 280 281 274Used by:300
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:285
Symbol 285 MovieClipUses:284 231Used by:300  Timeline
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Symbol 287 MovieClipUses:275 286Used by:300
Symbol 288 GraphicUsed by:290
Symbol 289 TextUses:210Used by:290
Symbol 290 MovieClipUses:288 289Used by:300
Symbol 291 GraphicUsed by:293
Symbol 292 TextUses:210Used by:293
Symbol 293 MovieClipUses:291 292Used by:300
Symbol 294 GraphicUsed by:296
Symbol 295 TextUses:210Used by:296
Symbol 296 MovieClipUses:294 295Used by:300
Symbol 297 TextUses:210Used by:300
Symbol 298 TextUses:3Used by:299
Symbol 299 ButtonUses:298 45Used by:300
Symbol 300 MovieClipUses:189 71 191 208 215 217 219 282 232 285 287 255 258 259 262 237 249 252 234 233 235 239 240 290 293 296 244 297 2 299 248 250 68 236Used by:301
Symbol 301 MovieClipUses:272 300Used by:Timeline
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:302Used by:310 313 343 346
Symbol 304 TextUses:210Used by:310
Symbol 305 FontUsed by:306
Symbol 306 TextUses:305Used by:307
Symbol 307 MovieClipUses:306Used by:310 313
Symbol 308 GraphicUsed by:309 312 376 388 411 415
Symbol 309 ButtonUses:308Used by:310
Symbol 310 MovieClipUses:303 304 307 309Used by:Timeline
Symbol 311 TextUses:210Used by:313
Symbol 312 ButtonUses:308Used by:313
Symbol 313 MovieClipUses:303 311 307 312Used by:Timeline
Symbol 314 EditableTextUses:28Used by:320
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:319
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:317Used by:319
Symbol 319 MovieClipUses:316 318Used by:320
Symbol 320 MovieClipUses:189 314 319Used by:Timeline
Symbol 321 MovieClipUses:193 206 207Used by:Timeline
Symbol 322 ButtonUses:273 276 277 279 280 281 274Used by:Timeline
Symbol 323 GraphicUsed by:327 329 332 334
Symbol 324 GraphicUsed by:327
Symbol 325 GraphicUsed by:327 329 332 334
Symbol 326 GraphicUsed by:327 329 332 334
Symbol 327 ButtonUses:323 324 325 326Used by:330
Symbol 328 GraphicUsed by:329
Symbol 329 ButtonUses:323 328 325 326Used by:330
Symbol 330 MovieClipUses:327 329Used by:Timeline
Symbol 331 GraphicUsed by:332
Symbol 332 ButtonUses:323 331 325 326Used by:335
Symbol 333 GraphicUsed by:334
Symbol 334 ButtonUses:323 333 325 326Used by:335
Symbol 335 MovieClipUses:332 334Used by:Timeline
Symbol 336 GraphicUsed by:340
Symbol 337 GraphicUsed by:340
Symbol 338 GraphicUsed by:340
Symbol 339 GraphicUsed by:340
Symbol 340 ButtonUses:336 337 338 339Used by:Timeline
Symbol 341 TextUses:3Used by:343
Symbol 342 EditableTextUses:3 210Used by:343
Symbol 343 MovieClipUses:303 341 342Used by:Timeline
Symbol 344 TextUses:3Used by:346
Symbol 345 EditableTextUses:3 210Used by:346
Symbol 346 MovieClipUses:303 344 345Used by:Timeline
Symbol 347 TextUses:183Used by:348
Symbol 348 MovieClipUses:347Used by:Timeline
Symbol 349 GraphicUsed by:352
Symbol 350 FontUsed by:351
Symbol 351 TextUses:350Used by:352
Symbol 352 MovieClipUses:349 351Used by:Timeline
Symbol 353 GraphicUsed by:354 360 363 366 380 390
Symbol 354 MovieClipUses:353 59 216 213Used by:Timeline
Symbol 355 GraphicUsed by:356 358 378 382 399
Symbol 356 MovieClipUses:355 59 214 213Used by:Timeline
Symbol 357 MovieClipUses:14Used by:358 363 391 393
Symbol 358 MovieClipUses:355 59 357 213Used by:Timeline
Symbol 359 MovieClipUses:14Used by:360 381 395
Symbol 360 MovieClipUses:353 59 359 213Used by:Timeline
Symbol 361 GraphicUsed by:362
Symbol 362 MovieClipUses:361Used by:Timeline
Symbol 363 MovieClipUses:353 59 357 213Used by:Timeline
Symbol 364 MovieClipUses:275 286Used by:Timeline
Symbol 365 MovieClipUses:14Used by:366 378 383 389 397
Symbol 366 MovieClipUses:353 59 365 213Used by:Timeline
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:367Used by:Timeline
Symbol 369 GraphicUsed by:370
Symbol 370 MovieClipUses:369Used by:371
Symbol 371 MovieClipUses:370Used by:376 388
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:372Used by:376 388
Symbol 374 GraphicUsed by:375
Symbol 375 MovieClipUses:374Used by:376
Symbol 376 MovieClipUses:371 308 373 375Used by:377 381 383 391 392
Symbol 377 MovieClipUses:213 214 376Used by:Timeline
Symbol 378 MovieClipUses:355 59 365 213Used by:Timeline
Symbol 379 MovieClipUses:14Used by:380 398 399
Symbol 380 MovieClipUses:353 59 379 213Used by:Timeline
Symbol 381 MovieClipUses:213 359 376Used by:Timeline
Symbol 382 MovieClipUses:355 59 216 213Used by:Timeline
Symbol 383 MovieClipUses:213 365 376Used by:Timeline
Symbol 384 GraphicUsed by:385
Symbol 385 MovieClipUses:384Used by:Timeline
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClipUses:386Used by:388
Symbol 388 MovieClipUses:371 308 373 387Used by:389
Symbol 389 MovieClipUses:213 365 388Used by:Timeline
Symbol 390 MovieClipUses:353 59 214 213Used by:Timeline
Symbol 391 MovieClipUses:213 357 376Used by:Timeline
Symbol 392 MovieClipUses:213 216 376Used by:Timeline
Symbol 393 MovieClipUses:213 357Used by:Timeline
Symbol 394 MovieClipUses:213 216Used by:Timeline
Symbol 395 MovieClipUses:213 359Used by:Timeline
Symbol 396 MovieClipUses:213 214Used by:Timeline
Symbol 397 MovieClipUses:213 365Used by:Timeline
Symbol 398 MovieClipUses:213 379Used by:Timeline
Symbol 399 MovieClipUses:355 59 379 213Used by:Timeline
Symbol 400 TextUses:3Used by:411
Symbol 401 TextUses:3Used by:411
Symbol 402 GraphicUsed by:403
Symbol 403 MovieClipUses:402Used by:411 415
Symbol 404 MovieClipUses:1Used by:411 415
Symbol 405 ButtonUses:42 41Used by:411
Symbol 406 ButtonUses:46 45Used by:411
Symbol 407 TextUses:3Used by:411 415
Symbol 408 GraphicUsed by:411 415
Symbol 409 EditableTextUses:3Used by:411
Symbol 410 ButtonUses:46 45Used by:411 415
Symbol 411 MovieClipUses:2 400 401 308 39 72 403 404 405 406 407 408 409 410Used by:Timeline
Symbol 412 TextUses:3Used by:415
Symbol 413 ButtonUses:42 41Used by:415
Symbol 414 EditableTextUses:3Used by:415
Symbol 415 MovieClipUses:2 412 308 39 72 403 404 413 410 407 408 414Used by:Timeline
Symbol 416 ButtonUses:160 161Used by:Timeline
Symbol 417 GraphicUsed by:Timeline
Symbol 418 GraphicUsed by:419
Symbol 419 MovieClipUses:418Used by:Timeline
Symbol 420 TextUses:3Used by:Timeline
Symbol 421 TextUses:3Used by:422
Symbol 422 ButtonUses:421 161Used by:Timeline

Instance Names

"loaderBar_mc"Frame 1Symbol 78 MovieClip
"stones_mc"Frame 2Symbol 127 MovieClip
"Button_Continue"Frame 10Symbol 166 Button
"help_hard_mc"Frame 21Symbol 310 MovieClip
"help_easy_mc"Frame 23Symbol 313 MovieClip
"TrashBin_mc"Frame 30Symbol 320 MovieClip
"belt"Frame 30Symbol 321 MovieClip
"Button_Hammer"Frame 30Symbol 322 Button
"Sound_mc"Frame 30Symbol 330 MovieClip
"Music_mc"Frame 30Symbol 335 MovieClip
"Message_Score"Frame 30Symbol 343 MovieClip
"Message_Level"Frame 30Symbol 346 MovieClip
"Dots_Up"Symbol 16 MovieClip [SPieceDig] Frame 1Symbol 15 MovieClip
"Dots_Down"Symbol 16 MovieClip [SPieceDig] Frame 1Symbol 15 MovieClip
"progressBar"Symbol 78 MovieClip Frame 1Symbol 76 MovieClip
"stonesHitarea_mc"Symbol 127 MovieClip Frame 1Symbol 79 MovieClip
"ws_logo"Symbol 138 MovieClip Frame 1Symbol 137 MovieClip
"belt_1"Symbol 208 MovieClip Frame 1Symbol 206 MovieClip
"belt_2"Symbol 208 MovieClip Frame 1Symbol 206 MovieClip
"belt_3"Symbol 208 MovieClip Frame 1Symbol 207 MovieClip
"hammer_button"Symbol 300 MovieClip Frame 1Symbol 282 Button
"hammer_help"Symbol 300 MovieClip Frame 6Symbol 68 MovieClip [Hammer_Animation]
"hammer_help"Symbol 300 MovieClip Frame 36Symbol 68 MovieClip [Hammer_Animation]
"hammer_help"Symbol 300 MovieClip Frame 96Symbol 68 MovieClip [Hammer_Animation]
"belt_1"Symbol 321 MovieClip Frame 1Symbol 206 MovieClip
"belt_2"Symbol 321 MovieClip Frame 1Symbol 206 MovieClip
"belt_0"Symbol 321 MovieClip Frame 1Symbol 206 MovieClip
"belt_3"Symbol 321 MovieClip Frame 1Symbol 207 MovieClip
"Chain_End"Symbol 354 MovieClip Frame 1Symbol 59 MovieClip [Chain_End]
"Chain_End"Symbol 356 MovieClip Frame 1Symbol 59 MovieClip [Chain_End]
"Chain_End"Symbol 358 MovieClip Frame 1Symbol 59 MovieClip [Chain_End]
"Chain_End"Symbol 360 MovieClip Frame 1Symbol 59 MovieClip [Chain_End]
"Chain_End"Symbol 363 MovieClip Frame 1Symbol 59 MovieClip [Chain_End]
"Chain_End"Symbol 366 MovieClip Frame 1Symbol 59 MovieClip [Chain_End]
"Key_mc"Symbol 377 MovieClip Frame 1Symbol 376 MovieClip
"Chain_End"Symbol 378 MovieClip Frame 1Symbol 59 MovieClip [Chain_End]
"Chain_End"Symbol 380 MovieClip Frame 1Symbol 59 MovieClip [Chain_End]
"Key_mc"Symbol 381 MovieClip Frame 1Symbol 376 MovieClip
"Chain_End"Symbol 382 MovieClip Frame 1Symbol 59 MovieClip [Chain_End]
"Key_mc"Symbol 383 MovieClip Frame 1Symbol 376 MovieClip
"Key_mc"Symbol 389 MovieClip Frame 1Symbol 388 MovieClip
"Chain_End"Symbol 390 MovieClip Frame 1Symbol 59 MovieClip [Chain_End]
"Key_mc"Symbol 391 MovieClip Frame 1Symbol 376 MovieClip
"Key_mc"Symbol 392 MovieClip Frame 1Symbol 376 MovieClip
"Chain_End"Symbol 399 MovieClip Frame 1Symbol 59 MovieClip [Chain_End]

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 5 as "Message_LevelFailed"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Stars1"
ExportAssets (56)Timeline Frame 1Symbol 10 as "SPiece"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Message_LevelComplete"
ExportAssets (56)Timeline Frame 1Symbol 16 as "SPieceDig"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Grid_Cell_mc"
ExportAssets (56)Timeline Frame 1Symbol 24 as "Score_Text_mc"
ExportAssets (56)Timeline Frame 1Symbol 27 as "Hidden_btn"
ExportAssets (56)Timeline Frame 1Symbol 30 as "Loading_mc"
ExportAssets (56)Timeline Frame 1Symbol 33 as "Message_GameOver"
ExportAssets (56)Timeline Frame 1Symbol 36 as "SPieceHigh"
ExportAssets (56)Timeline Frame 1Symbol 50 as "Pause_blind"
ExportAssets (56)Timeline Frame 1Symbol 55 as "leaves1_mc"
ExportAssets (56)Timeline Frame 1Symbol 58 as "leaves2_mc"
ExportAssets (56)Timeline Frame 1Symbol 59 as "Chain_End"
ExportAssets (56)Timeline Frame 1Symbol 68 as "Hammer_Animation"
ExportAssets (56)Timeline Frame 1Symbol 69 as "Stars2"
ExportAssets (56)Timeline Frame 1Symbol 71 as "Grid_Cell"
ExportAssets (56)Timeline Frame 1Symbol 72 as "leaves_mc"
ExportAssets (56)Timeline Frame 1Symbol 423 as "__Packages.CGame"
ExportAssets (56)Timeline Frame 1Symbol 424 as "__Packages.CSounds"
ExportAssets (56)Timeline Frame 1Symbol 425 as "__Packages.CPlane"
ExportAssets (56)Timeline Frame 1Symbol 426 as "__Packages.CCard"
ExportAssets (56)Timeline Frame 1Symbol 427 as "__Packages.MMath"
ExportAssets (56)Timeline Frame 1Symbol 428 as "__Packages.CCell"
ExportAssets (56)Timeline Frame 6Symbol 139 as "Intro"
ExportAssets (56)Timeline Frame 8Symbol 142 as "BleepBlop.wav"
ExportAssets (56)Timeline Frame 8Symbol 143 as "BleepBlopLo.wav"
ExportAssets (56)Timeline Frame 8Symbol 144 as "BleepCricketHi.wav"
ExportAssets (56)Timeline Frame 8Symbol 145 as "BleepCricketLo.wav"
ExportAssets (56)Timeline Frame 8Symbol 146 as "bonus.wav"
ExportAssets (56)Timeline Frame 8Symbol 147 as "BoxComplete.wav"
ExportAssets (56)Timeline Frame 8Symbol 148 as "Button"
ExportAssets (56)Timeline Frame 8Symbol 149 as "Lost.wav"
ExportAssets (56)Timeline Frame 8Symbol 150 as "MessageBad.wav"
ExportAssets (56)Timeline Frame 8Symbol 151 as "MousePulse.wav"
ExportAssets (56)Timeline Frame 8Symbol 152 as "music_0"
ExportAssets (56)Timeline Frame 8Symbol 153 as "music_1"
ExportAssets (56)Timeline Frame 8Symbol 154 as "Oow.wav"
ExportAssets (56)Timeline Frame 8Symbol 155 as "Rollover"
ExportAssets (56)Timeline Frame 8Symbol 156 as "Woo.wav"
ExportAssets (56)Timeline Frame 8Symbol 157 as "MenuSelect.wav"

Labels

"loading"Frame 1
"mg_logo"Frame 2
"Credits1"Frame 5
"Credits2"Frame 6
"Title"Frame 10
"Menu"Frame 15
"Help"Frame 20
"Help_Hard"Frame 21
"Help_Easy"Frame 23
"Game"Frame 30
"NextLevel"Frame 199
"GameOver"Frame 200
"GameWin"Frame 201
"protection"Frame 202
"out"Symbol 310 MovieClip Frame 80
"out"Symbol 313 MovieClip Frame 80
"NoScore"Symbol 411 MovieClip Frame 45
"NoScore"Symbol 415 MovieClip Frame 45

Dynamic Text Variables

Text_varSymbol 23 EditableText"<p align="center"><font face="Arial Black" size="22" color="#0099ff" letterSpacing="-1.000000" kerning="0">Score</font></p>"
percentSymbol 29 EditableText"loading... 10%"
_root.Hammer_varSymbol 279 EditableText"5"
Trash_varSymbol 314 EditableText"25"
Score_varSymbol 342 EditableText"<p align="right"><font face="Hobo Std" size="16" color="#000000" letterSpacing="0.000000" kerning="1">54680</font></p>"
Level_varSymbol 345 EditableText"<p align="center"><font face="Hobo Std" size="16" color="#000000" letterSpacing="0.000000" kerning="1">10</font></p>"
_parent.player_nameSymbol 409 EditableText"PLAYER"
_parent.player_nameSymbol 414 EditableText"PLAYER"




http://swfchan.com/6/28564/info.shtml
Created: 20/5 -2019 08:31:46 Last modified: 20/5 -2019 08:31:46 Server time: 03/05 -2024 12:21:20