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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/80781977?noj=FRM80781977-29DC" width="1" height="1"></div>

Sunny Shine.swf

This is the info page for
Flash #28656

(Click the ID number above for more basic data on this flash file.)


Text
1

Score

User

Smallzworld.com

Game Over

The goal of the game is to gather up baby suns and make people happy -- it's really that simple

Use your mouse to move Sunny Shine around the sky.

You can earn points by collecting baby suns or touching sad people to make them happy!
If you run out of sunshine, the game is over.

Work quickly because your sunshine doesn't last forever.

Continue

Instructions

Play Game

Instructions

smallzworld.com

Credits

View High Scores

Official Leaderboards

Sunny

Shine

Programming - Scott Slaby

Artwork - Julie Slaby

Music - Nemesis Theory
(Gracious Winter)

Credits

High Scores

Game Paused

This is an example of some headline text that you can put in a game.

Level

Sunshine

Score

Default

User Name :

Score :

Cancel

Submit

Game Over

Audio Clips

ActionScript [AS3]

Section 1
//Cloud (classes.game.Cloud) package classes.game { import flash.geom.*; import flash.display.*; import classes.smallz.*; public class Cloud extends MovieClip { public var _type:int; public var _speed:Number; public var _scale:Number; public var _guideStep:int; public var _state:String; public var _xs:Number; public var _ys:Number; private var _targetPoint:Point; public var GuideControl:GuideManager; public var _offsetX:Number; public var _offsetY:Number; public var _guide:Array; public var _ss:Number; public function Cloud(){ _targetPoint = new Point(0, 0); super(); deactivate(); } public function thunder():void{ sunny_shine.TheThunder.play(); _type = 3; gotoAndStop(3); } public function activate(_arg1:int, _arg2:int, _arg3:GuideManager, _arg4:Number, _arg5:Number):void{ var _local6:*; var _local7:*; var _local8:Number; var _local9:int; _local6 = new Point(0, 0); _local7 = new Point(0, 0); GuideControl = _arg3; _guide = GuideControl._guide[_arg1]; _offsetX = _arg4; _offsetY = _arg5; _guideStep = _arg2; _speed = 3; x = (_guide[_guideStep].x + _offsetX); y = (_guide[_guideStep].y + _offsetY); _local6.x = x; _local6.y = y; _local9 = (_guideStep + 1); if (_local9 >= _guide.length){ _local9 = 0; }; _targetPoint.x = (_guide[_local9].x + _offsetX); _targetPoint.y = (_guide[_local9].y + _offsetY); _state = "Active"; _type = 1; gotoAndStop(_type); _scale = 0.35; scaleX = _scale; scaleY = _scale; visible = true; _local8 = smallzMath.get_angle_point(_local6, _targetPoint); _xs = (_speed * Math.cos(_local8)); _ys = (_speed * Math.sin(_local8)); } public function deactivate():void{ _state = "Inactive"; visible = false; } public function update():void{ var _local1:*; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = new Point(0, 0); switch (_state){ case "Active": x = (x + (_xs + GameManager._scrollSpeed)); y = (y + _ys); _targetPoint.x = (_targetPoint.x + GameManager._scrollSpeed); _offsetX = (_offsetX + GameManager._scrollSpeed); _local1 = new Point(x, y); _local2 = smallzMath.get_distance_point(_local1, _targetPoint); if (Math.abs(_xs) > Math.abs(_ys)){ _local5 = Math.abs(_xs); } else { _local5 = Math.abs(_ys); }; if (_local2 < (_local5 * 2)){ _local3 = (Math.abs(_xs) + Math.abs(_ys)); _local4 = ((_local3 - _local2) / _local3); get_next_step(_local4); }; if (x < -50){ deactivate(); }; break; }; } public function explode():void{ deactivate(); } public function get_next_step(_arg1:Number):void{ var _local2:*; var _local3:*; var _local4:Number; var _local5:int; _local2 = new Point(0, 0); _local3 = new Point(0, 0); _guideStep++; if (_guideStep >= _guide.length){ _guideStep = 0; }; _local2.x = (_guide[_guideStep].x + _offsetX); _local2.y = (_guide[_guideStep].y + _offsetY); _local5 = (_guideStep + 1); if (_local5 >= _guide.length){ _local5 = 0; }; _targetPoint.x = (_guide[_local5].x + _offsetX); _targetPoint.y = (_guide[_local5].y + _offsetY); _local4 = smallzMath.get_angle_point(_local2, _targetPoint); _xs = (_speed * Math.cos(_local4)); _ys = (_speed * Math.sin(_local4)); if (_arg1 > 0){ x = ((_guide[_guideStep].x + _offsetX) + (_xs * _arg1)); y = ((_guide[_guideStep].y + _offsetY) + (_ys * _arg1)); } else { x = ((_guide[_guideStep].x + _offsetX) + _xs); y = ((_guide[_guideStep].y + _offsetY) + _ys); }; } } }//package classes.game
Section 2
//CloudManager (classes.game.CloudManager) package classes.game { import classes.smallz.*; public class CloudManager { public var GuideControl:GuideManager; public var clouds:Array; public function CloudManager(_arg1:Array, _arg2:GuideManager):void{ clouds = new Array(); super(); GuideControl = _arg2; clouds = _arg1; } public function inactive_cloud():int{ var _local1:int; var _local2:int; var _local3:int; _local2 = -1; _local3 = clouds.length; _local1 = 0; while (_local1 < _local3) { if (clouds[_local1]._state == "Inactive"){ _local2 = _local1; break; }; _local1++; }; return (_local2); } public function check_collision_player(_arg1:Sun):void{ var _local2:int; var _local3:int; var _local4:Number; _local3 = clouds.length; _local2 = 0; while (_local2 < _local3) { if (clouds[_local2]._state == "Active"){ _local4 = smallzMath.get_distance(_arg1.x, _arg1.y, clouds[_local2].x, clouds[_local2].y); if ((((_local4 < 50)) && ((clouds[_local2]._type < 3)))){ if (clouds[_local2].hitTestObject(_arg1.sun)){ sunny_shine.TheThunder.play(); GameManager.increment_damage(15); clouds[_local2].thunder(); }; }; }; _local2++; }; } public function populate_guide(_arg1:int, _arg2:String, _arg3:Number, _arg4:Number){ var _local5:int; var _local6:int; _local6 = GuideControl._guide[_arg1].length; _local5 = 0; while (_local5 < _local6) { switch (_arg2){ case "even": if (!(_local5 % 2)){ activate_new_cloud(_arg1, _local5, _arg3, _arg4); }; break; case "odd": if ((_local5 % 2)){ activate_new_cloud(_arg1, _local5, _arg3, _arg4); }; break; }; _local5++; }; } public function update():void{ var _local1:int; var _local2:int; _local2 = clouds.length; _local1 = 0; while (_local1 < _local2) { clouds[_local1].update(); _local1++; }; } public function activate_new_cloud(_arg1:int, _arg2:int, _arg3:Number, _arg4:Number):void{ var _local5:int; _local5 = inactive_cloud(); clouds[_local5].activate(_arg1, _arg2, GuideControl, _arg3, _arg4); } public function deactivate_all_clouds():void{ var _local1:int; var _local2:int; _local2 = clouds.length; _local1 = 0; while (_local1 < _local2) { clouds[_local1].deactivate(); _local1++; }; } } }//package classes.game
Section 3
//Credits (classes.game.Credits) package classes.game { import flash.events.*; import flash.display.*; public class Credits extends MovieClip { public var _type:int; public var _scale:Number; public var _state:String; public var Continue:MovieClip; public var _angle:Number; public function Credits():void{ x = 0; y = 0; _state = "Inactive"; visible = false; } public function activate(){ _state = "Active"; visible = true; } public function check_rollovers(){ if (Continue.hitTestPoint(mouseX, mouseY)){ Continue.scaleX = 1.25; Continue.scaleY = 1.25; } else { Continue.scaleX = 1; Continue.scaleY = 1; }; } public function deactivate(){ _state = "Inactive"; visible = false; } public function menu_mouseUp(_arg1:MouseEvent){ if (Continue.hitTestPoint(_arg1.stageX, _arg1.stageY)){ deactivate(); GameManager.change_gameState("MainMenu"); }; } public function update():void{ switch (_state){ case "Active": break; }; } } }//package classes.game
Section 4
//GameManager (classes.game.GameManager) package classes.game { public class GameManager { public static var maxGuides = 8; public static var level:int = 1; public static var sunnyShineCounter:int = 30; public static var _highScores:Array; public static var gameID:int = 10; public static var levelPromptCounter:int = 0; public static var hitPoints:Number = 100; public static var _highScoresLoaded = false; public static var damage:Number = 0; public static var playerScore:uint = 0; public static var _scrollSpeed = -3; public static var gameState:String = "MainMenu"; public function GameManager():void{ } public static function increment_damage(_arg1:Number):void{ damage = (damage + _arg1); if (damage > hitPoints){ damage = hitPoints; }; } public static function increment_score(_arg1:uint):void{ playerScore = (playerScore + _arg1); } public static function increment_hitPoints(_arg1:Number):void{ hitPoints = (hitPoints + _arg1); if (hitPoints > 100){ hitPoints = 100; }; } public static function decrement_damage(_arg1:Number):void{ damage = (damage - _arg1); if (damage < 0){ damage = 0; }; } public static function get_gameState():String{ return (gameState); } public static function resetGame():void{ playerScore = 0; hitPoints = 100; damage = 0; level = 1; gameState = "Core"; } public static function decrement_hitPoints(_arg1:Number):void{ hitPoints = (hitPoints - _arg1); if (hitPoints < 0){ hitPoints = 0; }; } public static function change_gameState(_arg1:String):void{ gameState = _arg1; } public static function increment_level():void{ level++; gameState = "LevelSetup"; } public static function damage_percent():Number{ var _local1:Number; _local1 = (1 - (damage / hitPoints)); return (_local1); } } }//package classes.game
Section 5
//GameOver (classes.game.GameOver) package classes.game { import flash.events.*; import flash.display.*; public class GameOver extends MovieClip { public var _state:String; public function GameOver():void{ x = 0; y = 0; _state = "Inactive"; visible = false; } public function activate(){ _state = "Active"; visible = true; } public function check_rollovers(){ } public function menu_mouseUp(_arg1:MouseEvent){ } public function deactivate(){ _state = "Inactive"; visible = false; } public function update():void{ switch (_state){ case "Active": break; }; } } }//package classes.game
Section 6
//GameUI (classes.game.GameUI) package classes.game { import flash.display.*; import flash.text.*; public class GameUI extends MovieClip { public var _type:int; public var _scale:Number; public var damage:MovieClip; public var level_prompt:TextField; public var score:TextField; public var _state:String; public var _angle:Number; public function GameUI():void{ x = 0; y = 0; deactivate(); } public function activate(){ _state = "Active"; visible = true; } public function deactivate(){ _state = "Inactive"; visible = false; } public function update_damage_meter(_arg1:Number):void{ if (_arg1 > 0.66){ damage.green.visible = true; damage.red.visible = false; damage.yellow.visible = false; damage.green.width = (200 * _arg1); }; if ((((_arg1 > 0.33)) && ((_arg1 <= 0.66)))){ damage.yellow.visible = true; damage.green.visible = false; damage.red.visible = false; damage.yellow.width = (200 * _arg1); }; if (_arg1 <= 0.33){ damage.red.visible = true; damage.green.visible = false; damage.yellow.visible = false; damage.red.width = (200 * _arg1); }; } public function update():void{ switch (_state){ case "Active": break; }; } } }//package classes.game
Section 7
//Grass (classes.game.Grass) package classes.game { import flash.display.*; public class Grass extends MovieClip { public var _type:int; public var _speed:Number; public var _scale:Number; public var _state:String; public var _xs:Number; public var _ys:Number; public function Grass():void{ cacheAsBitmap = true; deactivate(); } public function activate():void{ _state = "Active"; visible = true; } public function deactivate():void{ _state = "Inactive"; visible = false; } public function release_grass(_arg1:Number, _arg2:Number, _arg3:Number):void{ activate(); _speed = _arg3; scaleX = 1; scaleY = 1; x = _arg1; y = _arg2; } public function update():void{ var _local1:Number; switch (_state){ case "Active": x = (x + GameManager._scrollSpeed); if (x < -(width)){ x = 670; }; break; }; } } }//package classes.game
Section 8
//GuideManager (classes.game.GuideManager) package classes.game { import flash.geom.*; import flash.display.*; import classes.smallz.*; public class GuideManager extends MovieClip { public var TheGuide:Guides; public var _guide:Array; public function GuideManager():void{ _guide = new Array(); super(); } public function guide_data(_arg1:int):Array{ var _local2:Array; var _local3:int; var _local4:int; _local2 = new Array(); _local4 = _guide[_arg1].length; _local3 = 0; while (_local3 < _local4) { _local2[_local3] = new Point(_guide[_arg1][_local3]); _local3++; }; return (_local2); } public function guide_definition(_arg1:Guides):void{ TheGuide = _arg1; add_guide(0); add_guide(1); add_guide(2); add_guide(3); add_guide(4); add_guide(5); add_guide(6); add_guide(7); } public function add_guide_step(_arg1:int, _arg2:Point):void{ _guide[_arg1].push(_arg2); } public function add_guide(_arg1):void{ var _local2:int; _guide[_guide.length] = new Array(); _local2 = 1; while (_local2 <= 100) { if (TheGuide[("guide_" + _arg1)][("node_" + _local2)]){ add_guide_step(_arg1, new Point(TheGuide[("guide_" + _arg1)][("node_" + _local2)].x, TheGuide[("guide_" + _arg1)][("node_" + _local2)].y)); } else { break; }; _local2++; }; } } }//package classes.game
Section 9
//HighScoreManager (classes.game.HighScoreManager) package classes.game { import flash.events.*; import flash.net.*; public class HighScoreManager { public function HighScoreManager():void{ } private function highscores_handler(_arg1:Event):void{ var _local2:URLLoader; var _local3:int; var _local4:Array; _local2 = URLLoader(_arg1.target); _local4 = new Array(); _local3 = 1; while (_local3 <= 10) { if (_local2.data[("Score_" + _local3)]){ _local4[(_local3 - 1)] = new HighScoreRecord(_local3, _local2.data[("User_" + _local3)], _local2.data[("Score_" + _local3)], 0, ""); }; _local3++; }; GameManager._highScores = _local4; GameManager._highScoresLoaded = true; GameManager.gameState = "HighScores"; } private function save_highscore_handler(_arg1:Event):void{ var _local2:URLLoader; var _local3:int; _local2 = URLLoader(_arg1.target); GameManager.gameState = "HighScores"; } public function load_highscores(_arg1:int){ var _local2:URLRequest; var _local3:URLVariables; var _local4:URLLoader; _local2 = new URLRequest("http://games.smallzworld.com/RecordManagement.php"); _local3 = new URLVariables(); _local3.Routine = "AS3LoadHighScores"; _local3.Game_ID = _arg1; _local2.data = _local3; _local4 = new URLLoader(); _local4.dataFormat = URLLoaderDataFormat.VARIABLES; _local4.addEventListener(Event.COMPLETE, highscores_handler); _local4.load(_local2); GameManager.gameState = "Loading"; GameManager._highScoresLoaded = false; } public function save_highscore(_arg1:int, _arg2:int, _arg3:String, _arg4:int, _arg5:int, _arg6:int, _arg7:String){ var _local8:URLRequest; var _local9:URLVariables; var _local10:URLLoader; _local8 = new URLRequest("http://games.smallzworld.com/RecordManagement.php"); _local9 = new URLVariables(); _local9.Routine = "AddHighScore"; _local9.Game_ID = _arg1; _local9.Profile_ID = _arg2; _local9.UserName = _arg3; _local9.Level = _arg4; _local9.Score = _arg5; _local9.TimeScore = _arg6; _local9.Comment = _arg7; _local8.data = _local9; _local10 = new URLLoader(); _local10.dataFormat = URLLoaderDataFormat.VARIABLES; _local10.addEventListener(Event.COMPLETE, save_highscore_handler); _local10.load(_local8); GameManager.gameState = "Saving"; } } }//package classes.game
Section 10
//HighScoreRecord (classes.game.HighScoreRecord) package classes.game { public class HighScoreRecord { public var _comment:String; public var _level:int; public var _rank:int; public var _user:String; public var _score:Number; public function HighScoreRecord(_arg1:int, _arg2:String, _arg3:Number, _arg4:int, _arg5:String):void{ _rank = _arg1; _user = _arg2; _score = _arg3; _level = _arg4; _comment = _arg5; } } }//package classes.game
Section 11
//HighScores (classes.game.HighScores) package classes.game { import flash.events.*; import flash.display.*; public class HighScores extends MovieClip { public var score_10:HighScoreListingSymbol; public var _state:String; public var score_2:HighScoreListingSymbol; public var score_6:HighScoreListingSymbol; public var score_7:HighScoreListingSymbol; public var score_9:HighScoreListingSymbol; public var score_3:HighScoreListingSymbol; public var Continue:MovieClip; public var score_5:HighScoreListingSymbol; public var score_8:HighScoreListingSymbol; public var score_1:HighScoreListingSymbol; public var score_4:HighScoreListingSymbol; public function HighScores():void{ x = 0; y = 0; _state = "Inactive"; visible = false; } public function activate(){ var _local1:int; _state = "Active"; visible = true; _local1 = 1; while (_local1 <= 10) { this[("score_" + _local1)].visible = false; _local1++; }; } public function check_rollovers(){ if (Continue.hitTestPoint(mouseX, mouseY)){ Continue.scaleX = 1.25; Continue.scaleY = 1.25; } else { Continue.scaleX = 1; Continue.scaleY = 1; }; } public function menu_mouseUp(_arg1:MouseEvent){ if (Continue.hitTestPoint(_arg1.stageX, _arg1.stageY)){ deactivate(); GameManager.change_gameState("MainMenu"); }; } public function deactivate(){ _state = "Inactive"; visible = false; } public function update():void{ var index:int; var score_count:int; var score_index:int; score_count = GameManager._highScores.length; index = 0; while (index < score_count) { var _local2 = GameManager; with (_local2) { score_index = (index + 1); this[("score_" + score_index)].Rank.text = String(_highScores[index]._rank); this[("score_" + score_index)].Score.text = String(_highScores[index]._score); this[("score_" + score_index)].User.text = _highScores[index]._user; this[("score_" + score_index)].visible = true; }; index = (index + 1); }; } } }//package classes.game
Section 12
//House (classes.game.House) package classes.game { import flash.display.*; public class House extends MovieClip { public var _type:int; public var _speed:Number; public var _scale:Number; public var _state:String; public var _xs:Number; public var _ys:Number; public function House():void{ cacheAsBitmap = true; deactivate(); } public function activate():void{ _state = "Active"; visible = true; } public function deactivate():void{ _state = "Inactive"; visible = false; } public function update():void{ var _local1:Number; switch (_state){ case "Active": x = (x + GameManager._scrollSpeed); if (x < (-(width) / 2)){ deactivate(); }; break; }; } public function release_house(_arg1:Number):void{ var _local2:uint; _local2 = ((Math.random() * 1) + 1); _state = "Active"; _speed = _arg1; _scale = 1; scaleX = _scale; scaleY = _scale; x = (640 + (width / 2)); y = 470; visible = true; gotoAndStop(_local2); } } }//package classes.game
Section 13
//Human (classes.game.Human) package classes.game { import flash.display.*; public class Human extends MovieClip { public var _direction:String; public var _happyState:Boolean; public var _type:int; public var _speed:Number; public var _scale:Number; public var _state:String; public var _xs:Number; public var _ys:Number; public function Human():void{ deactivate(); } public function activate():void{ _state = "Active"; visible = true; set_mood("sad"); x = (640 + width); y = 465; _scale = 1; scaleX = _scale; scaleY = _scale; } public function deactivate():void{ _state = "Inactive"; visible = false; } public function set_mood(_arg1:String):void{ gotoAndStop(_arg1); switch (_arg1){ case "happy": _happyState = true; break; case "sad": _happyState = false; break; }; } public function update():void{ var _local1:Number; switch (_state){ case "Active": x = (x + GameManager._scrollSpeed); if (x < -(width)){ deactivate(); }; break; }; } } }//package classes.game
Section 14
//HumanManager (classes.game.HumanManager) package classes.game { import classes.smallz.*; public class HumanManager { public var humans:Array; public var PlayerSun:Sun; public function HumanManager(_arg1:Array, _arg2:Sun):void{ humans = new Array(); super(); PlayerSun = _arg2; humans = _arg1; } public function activate_new_human():void{ var _local1:int; _local1 = inactive_human(); humans[_local1].activate(); } public function check_collision_player(_arg1:Sun):void{ var _local2:int; var _local3:int; var _local4:Number; _local3 = humans.length; _local2 = 0; while (_local2 < _local3) { _local4 = smallzMath.get_distance(_arg1.x, _arg1.y, humans[_local2].x, humans[_local2].y); if ((((humans[_local2]._state == "Active")) && (!(humans[_local2]._happyState)))){ if (humans[_local2].hitTestObject(_arg1)){ sunny_shine.TheShine.play(); GameManager.increment_score(500); GameManager.increment_damage(10); humans[_local2].set_mood("happy"); _arg1.rays.gotoAndPlay(1); }; }; _local2++; }; } public function deactivate_all_humans():void{ var _local1:int; var _local2:int; _local2 = humans.length; _local1 = 0; while (_local1 < _local2) { humans[_local1].deactivate(); _local1++; }; } public function inactive_human():int{ var _local1:int; var _local2:int; var _local3:int; _local2 = -1; _local3 = humans.length; _local1 = 0; while (_local1 < _local3) { if (humans[_local1]._state == "Inactive"){ _local2 = _local1; break; }; _local1++; }; return (_local2); } public function update_humans():void{ var _local1:int; var _local2:int; _local2 = humans.length; _local1 = 0; while (_local1 < _local2) { humans[_local1].update(); _local1++; }; } } }//package classes.game
Section 15
//Instructions (classes.game.Instructions) package classes.game { import flash.events.*; import flash.display.*; public class Instructions extends MovieClip { public var _type:int; public var _scale:Number; public var _state:String; public var Continue:MovieClip; public var _angle:Number; public function Instructions():void{ x = 0; y = 0; _state = "Inactive"; visible = false; } public function activate(){ _state = "Active"; visible = true; } public function check_rollovers(){ if (Continue.hitTestPoint(mouseX, mouseY)){ Continue.scaleX = 1.25; Continue.scaleY = 1.25; } else { Continue.scaleX = 1; Continue.scaleY = 1; }; } public function deactivate(){ _state = "Inactive"; visible = false; } public function menu_mouseUp(_arg1:MouseEvent){ if (Continue.hitTestPoint(_arg1.stageX, _arg1.stageY)){ deactivate(); GameManager.change_gameState("MainMenu"); }; } public function update():void{ switch (_state){ case "Active": break; }; } } }//package classes.game
Section 16
//MainMenu (classes.game.MainMenu) package classes.game { import flash.events.*; import flash.display.*; import flash.net.*; public class MainMenu extends MovieClip { public var _type:int; public var _scale:Number; public var PlayGame:MovieClip; public var HighScores:MovieClip; public var _state:String; public var Credits:MovieClip; public var SunnyShine:MovieClip; public var Instructions:MovieClip; public var _angle:Number; public var LeaderBoards:MovieClip; public var Smallzworld:MovieClip; public function MainMenu():void{ x = 0; y = 0; _state = "Inactive"; visible = false; } public function activate(){ _state = "Active"; visible = true; } public function check_rollovers(){ if (PlayGame.hitTestPoint(mouseX, mouseY)){ PlayGame.scaleX = 1.25; PlayGame.scaleY = 1.25; } else { PlayGame.scaleX = 1; PlayGame.scaleY = 1; }; if (Instructions.hitTestPoint(mouseX, mouseY)){ Instructions.scaleX = 1.25; Instructions.scaleY = 1.25; } else { Instructions.scaleX = 1; Instructions.scaleY = 1; }; if (Credits.hitTestPoint(mouseX, mouseY)){ Credits.scaleX = 1.25; Credits.scaleY = 1.25; } else { Credits.scaleX = 1; Credits.scaleY = 1; }; if (HighScores.hitTestPoint(mouseX, mouseY)){ HighScores.scaleX = 1.25; HighScores.scaleY = 1.25; } else { HighScores.scaleX = 1; HighScores.scaleY = 1; }; if (Smallzworld.hitTestPoint(mouseX, mouseY)){ Smallzworld.scaleX = 1.25; Smallzworld.scaleY = 1.25; } else { Smallzworld.scaleX = 1; Smallzworld.scaleY = 1; }; if (LeaderBoards.hitTestPoint(mouseX, mouseY)){ LeaderBoards.scaleX = 1.25; LeaderBoards.scaleY = 1.25; } else { LeaderBoards.scaleX = 1; LeaderBoards.scaleY = 1; }; } public function deactivate(){ _state = "Inactive"; visible = false; } public function menu_mouseUp(_arg1:MouseEvent){ var _local2:URLRequest; var _local3:URLRequest; if (PlayGame.hitTestPoint(_arg1.stageX, _arg1.stageY)){ deactivate(); GameManager.resetGame(); GameManager.change_gameState("LevelSetup"); }; if (Instructions.hitTestPoint(_arg1.stageX, _arg1.stageY)){ deactivate(); GameManager.change_gameState("Instructions"); }; if (Credits.hitTestPoint(_arg1.stageX, _arg1.stageY)){ deactivate(); GameManager.change_gameState("Credits"); }; if (HighScores.hitTestPoint(_arg1.stageX, _arg1.stageY)){ deactivate(); GameManager.change_gameState("HighScores"); }; if (LeaderBoards.hitTestPoint(_arg1.stageX, _arg1.stageY)){ _local2 = new URLRequest(("http://games.smallzworld.com/Main.php?PageType=DisplayHighScores&Game_ID=" + GameManager.gameID)); navigateToURL(_local2); }; if (Smallzworld.hitTestPoint(_arg1.stageX, _arg1.stageY)){ _local3 = new URLRequest("http://games.smallzworld.com/"); navigateToURL(_local3); }; } public function update():void{ switch (_state){ case "Active": break; }; } } }//package classes.game
Section 17
//Message (classes.game.Message) package classes.game { import flash.events.*; import flash.display.*; import flash.text.*; import flash.net.*; public class Message extends MovieClip { public var loader:Loader; public var _messageText:String; public var message_text:TextField; public var _imageLoaded:Boolean;// = false public var _imageURL:String; public var _state:String; public var _linkURL:String; public var image_icon:MovieClip; public function Message():void{ _imageLoaded = false; loader = new Loader(); super(); _state = "Inactive"; visible = false; } public function activate():void{ _state = "Active"; visible = true; } public function deactivate():void{ _state = "Inactive"; visible = false; } public function display_message(_arg1:Number, _arg2:Number, _arg3:String, _arg4:String):void{ var _local5:URLRequest; if (image_icon){ removeChild(image_icon); }; image_icon = new MovieClip(); addChild(image_icon); loader = new Loader(); if (_arg4 == ""){ _arg4 = "http://www.smallzworld.com/media/images/avatars/smallz_avatar.jpg"; }; _local5 = new URLRequest((_arg4 + "?hey=1")); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, iconLoaded); activate(); message_text.text = _arg3; x = _arg1; y = _arg2; loader.load(_local5); } private function iconLoaded(_arg1:Event):void{ var _local2:String; image_icon.addChild(loader.content); image_icon.x = 50; image_icon.y = 40; _local2 = _imageURL.substr((_imageURL.length - 3), 3); if (_local2 != "swf"){ image_icon.width = 60; image_icon.height = 60; }; } } }//package classes.game
Section 18
//MessageManager (classes.game.MessageManager) package classes.game { import flash.events.*; import flash.net.*; public class MessageManager { public var _messageLoaded;// = false public var messagePod:Message; public function MessageManager():void{ _messageLoaded = false; super(); messagePod = new Message(); } private function message_handler(_arg1:Event):void{ var _local2:URLLoader; var _local3:int; _local2 = URLLoader(_arg1.target); if (_local2.data.MessageText){ messagePod._messageText = _local2.data.MessageText; messagePod._linkURL = _local2.data.LinkURL; messagePod._imageURL = _local2.data.ImageURL; }; _messageLoaded = true; } public function load_message(_arg1:int){ var _local2:URLRequest; var _local3:URLVariables; var _local4:URLLoader; _local2 = new URLRequest("http://games.smallzworld.com/RecordManagement.php"); _local3 = new URLVariables(); _local3.Routine = "AS3Message"; _local3.Game_ID = _arg1; _local2.data = _local3; _local4 = new URLLoader(); _local4.dataFormat = URLLoaderDataFormat.VARIABLES; _local4.addEventListener(Event.COMPLETE, message_handler); _local4.load(_local2); GameManager.gameState = "MainMenu"; _messageLoaded = false; } public function display_message(_arg1:Number, _arg2:Number){ messagePod.display_message(_arg1, _arg2, messagePod._messageText, messagePod._imageURL); _messageLoaded = false; } } }//package classes.game
Section 19
//PauseMenu (classes.game.PauseMenu) package classes.game { import flash.events.*; import flash.display.*; public class PauseMenu extends MovieClip { public var _type:int; public var _scale:Number; public var _state:String; public var Continue:MovieClip; public var _angle:Number; public function PauseMenu():void{ x = 0; y = 0; _state = "Inactive"; visible = false; } public function activate(){ _state = "Active"; visible = true; } public function menu_mouseUp(_arg1:MouseEvent){ if (Continue.hitTestPoint(_arg1.stageX, _arg1.stageY)){ deactivate(); GameManager.change_gameState("MainMenu"); }; } public function deactivate(){ _state = "Inactive"; visible = false; } public function update():void{ switch (_state){ case "Active": break; }; } } }//package classes.game
Section 20
//SubmitScoreUI (classes.game.SubmitScoreUI) package classes.game { import flash.events.*; import flash.display.*; import flash.text.*; public class SubmitScoreUI extends MovieClip { public var Submit:MovieClip; public var user_name:TextField; public var message_text:TextField; public var score:TextField; public var Cancel:MovieClip; public var _state:String; public function SubmitScoreUI():void{ x = 0; y = 0; _state = "Inactive"; visible = false; } public function activate(){ _state = "Active"; visible = true; score.text = ("Final Score " + String(GameManager.playerScore)); } public function check_rollovers(){ if (Submit.hitTestPoint(mouseX, mouseY)){ Submit.scaleX = 1.25; Submit.scaleY = 1.25; } else { Submit.scaleX = 1; Submit.scaleY = 1; }; if (Cancel.hitTestPoint(mouseX, mouseY)){ Cancel.scaleX = 1.25; Cancel.scaleY = 1.25; } else { Cancel.scaleX = 1; Cancel.scaleY = 1; }; } public function menu_mouseUp(_arg1:MouseEvent){ if (Cancel.hitTestPoint(_arg1.stageX, _arg1.stageY)){ deactivate(); GameManager.gameState = "HighScores"; }; if (((Submit.hitTestPoint(_arg1.stageX, _arg1.stageY)) && (Submit.visible))){ deactivate(); GameManager.gameState = "SaveHighScore"; }; } public function deactivate(){ _state = "Inactive"; visible = false; } public function update():void{ switch (_state){ case "Active": break; }; } } }//package classes.game
Section 21
//Sun (classes.game.Sun) package classes.game { import flash.geom.*; import flash.display.*; import classes.smallz.*; public class Sun extends MovieClip { public var _type:int; public var _speed:Number; public var sun:MovieClip; public var _scale:Number; public var _guideStep:int; public var rays:MovieClip; public var _state:String; public var _xs:Number; public var _ys:Number; private var _targetPoint:Point; public var GuideControl:GuideManager; public var _offsetX:Number; public var _offsetY:Number; public var _guide:Array; public var _ss:Number; public function Sun():void{ _targetPoint = new Point(0, 0); super(); deactivate(); } public function activate(_arg1:int, _arg2:int, _arg3:GuideManager, _arg4:Number, _arg5:Number):void{ var _local6:*; var _local7:*; var _local8:Number; var _local9:int; _local6 = new Point(0, 0); _local7 = new Point(0, 0); GuideControl = _arg3; _guide = GuideControl._guide[_arg1]; _offsetX = _arg4; _offsetY = _arg5; _guideStep = _arg2; _speed = 3; x = (_guide[_guideStep].x + _offsetX); y = (_guide[_guideStep].y + _offsetY); _local6.x = x; _local6.y = y; _local9 = (_guideStep + 1); if (_local9 >= _guide.length){ _local9 = 0; }; _targetPoint.x = (_guide[_local9].x + _offsetX); _targetPoint.y = (_guide[_local9].y + _offsetY); _state = "Active"; _type = 1; gotoAndStop(_type); _scale = 0.25; scaleX = _scale; scaleY = _scale; visible = true; _local8 = smallzMath.get_angle_point(_local6, _targetPoint); _xs = (_speed * Math.cos(_local8)); _ys = (_speed * Math.sin(_local8)); } public function update_player(_arg1:Number, _arg2:Number):void{ x = _arg1; y = _arg2; } public function activate_special(){ x = 0; y = 200; _state = "Special"; _scale = 0.25; scaleX = _scale; scaleY = _scale; visible = true; } public function deactivate():void{ _state = "Inactive"; visible = false; } public function activate_player(){ _state = "Active"; _scale = 0.4; scaleX = _scale; scaleY = _scale; visible = true; } public function update():void{ var _local1:*; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = new Point(0, 0); switch (_state){ case "Active": x = (x + (_xs + GameManager._scrollSpeed)); y = (y + _ys); _targetPoint.x = (_targetPoint.x + GameManager._scrollSpeed); _offsetX = (_offsetX + GameManager._scrollSpeed); _local1 = new Point(x, y); _local2 = smallzMath.get_distance_point(_local1, _targetPoint); if (Math.abs(_xs) > Math.abs(_ys)){ _local5 = Math.abs(_xs); } else { _local5 = Math.abs(_ys); }; if (_local2 < (_local5 * 2)){ _local3 = (Math.abs(_xs) + Math.abs(_ys)); _local4 = ((_local3 - _local2) / _local3); get_next_step(_local4); }; if (x < -50){ deactivate(); }; break; }; } public function explode():void{ deactivate(); } public function get_next_step(_arg1:Number):void{ var _local2:*; var _local3:*; var _local4:Number; var _local5:int; _local2 = new Point(0, 0); _local3 = new Point(0, 0); _guideStep++; if (_guideStep >= _guide.length){ _guideStep = 0; }; _local2.x = (_guide[_guideStep].x + _offsetX); _local2.y = (_guide[_guideStep].y + _offsetY); _local5 = (_guideStep + 1); if (_local5 >= _guide.length){ _local5 = 0; }; _targetPoint.x = (_guide[_local5].x + _offsetX); _targetPoint.y = (_guide[_local5].y + _offsetY); _local4 = smallzMath.get_angle_point(_local2, _targetPoint); _xs = (_speed * Math.cos(_local4)); _ys = (_speed * Math.sin(_local4)); if (_arg1 > 0){ x = ((_guide[_guideStep].x + _offsetX) + (_xs * _arg1)); y = ((_guide[_guideStep].y + _offsetY) + (_ys * _arg1)); } else { x = ((_guide[_guideStep].x + _offsetX) + _xs); y = ((_guide[_guideStep].y + _offsetY) + _ys); }; } } }//package classes.game
Section 22
//SunManager (classes.game.SunManager) package classes.game { import classes.smallz.*; public class SunManager { public var GuideControl:GuideManager; public var suns:Array; public function SunManager(_arg1:Array, _arg2:GuideManager):void{ suns = new Array(); super(); GuideControl = _arg2; suns = _arg1; } public function check_collision_player(_arg1:Sun):void{ var _local2:int; var _local3:int; var _local4:Number; _local3 = suns.length; _local2 = 0; while (_local2 < _local3) { if (suns[_local2]._state == "Active"){ _local4 = smallzMath.get_distance(_arg1.x, _arg1.y, suns[_local2].x, suns[_local2].y); if (_local4 < 50){ if (suns[_local2].hitTestObject(_arg1)){ sunny_shine.TheShine.play(); GameManager.increment_score(50); suns[_local2].deactivate(); _arg1.rays.gotoAndPlay(1); GameManager.decrement_damage(5); }; }; }; _local2++; }; } public function populate_guide(_arg1:int, _arg2:String, _arg3:Number, _arg4:Number){ var _local5:int; var _local6:int; _local6 = GuideControl._guide[_arg1].length; _local5 = 0; while (_local5 < _local6) { switch (_arg2){ case "even": if (!(_local5 % 2)){ activate_new_sun(_arg1, _local5, _arg3, _arg4); }; break; case "odd": if ((_local5 % 2)){ activate_new_sun(_arg1, _local5, _arg3, _arg4); }; break; }; _local5++; }; } public function update():void{ var _local1:int; var _local2:int; _local2 = suns.length; _local1 = 0; while (_local1 < _local2) { suns[_local1].update(); _local1++; }; } public function deactivate_all_suns():void{ var _local1:int; var _local2:int; _local2 = suns.length; _local1 = 0; while (_local1 < _local2) { suns[_local1].deactivate(); _local1++; }; } public function inactive_sun():int{ var _local1:int; var _local2:int; var _local3:int; _local2 = -1; _local3 = suns.length; _local1 = 0; while (_local1 < _local3) { if (suns[_local1]._state == "Inactive"){ _local2 = _local1; break; }; _local1++; }; return (_local2); } public function activate_new_sun(_arg1:int, _arg2:int, _arg3:Number, _arg4:Number):void{ var _local5:int; _local5 = inactive_sun(); suns[_local5].activate(_arg1, _arg2, GuideControl, _arg3, _arg4); } public function activate_special_sun():void{ var _local1:int; _local1 = inactive_sun(); suns[_local1].activate_special(); } } }//package classes.game
Section 23
//Tree (classes.game.Tree) package classes.game { import flash.display.*; public class Tree extends MovieClip { public var _type:int; public var _speed:Number; public var _scale:Number; public var _state:String; public var _xs:Number; public var _ys:Number; public function Tree():void{ deactivate(); } public function activate():void{ _state = "Active"; visible = true; } public function deactivate():void{ _state = "Inactive"; visible = false; } public function update():void{ var _local1:Number; switch (_state){ case "Active": x = (x + GameManager._scrollSpeed); if (x < (-(width) / 2)){ deactivate(); }; break; }; } public function release_tree(_arg1:Number):void{ var _local2:uint; _local2 = ((Math.random() * 3) + 1); _state = "Active"; _speed = _arg1; _scale = (((Math.random() * 30) + 70) / 100); scaleX = _scale; scaleY = _scale; x = (640 + (width / 2)); y = 465; visible = true; gotoAndStop(_local2); } } }//package classes.game
Section 24
//smallzMath (classes.smallz.smallzMath) package classes.smallz { import flash.geom.*; public class smallzMath { public static function get_angle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (Math.atan2((_arg4 - _arg2), (_arg3 - _arg1))); } public static function get_angle_point(_arg1:Point, _arg2:Point):Number{ return (Math.atan2((_arg2.y - _arg1.y), (_arg2.x - _arg1.x))); } public static function random_point(_arg1:Number, _arg2:Number):Point{ var _local3:Point; _local3 = new Point(0, 0); _local3.x = (Math.random() * _arg1); _local3.y = (Math.random() * _arg2); return (_local3); } public static function get_distance(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; _local5 = Math.sqrt((((_arg1 - _arg3) * (_arg1 - _arg3)) + ((_arg2 - _arg4) * (_arg2 - _arg4)))); return (_local5); } public static function get_distance_point(_arg1:Point, _arg2:Point):Number{ var _local3:Number; _local3 = Math.sqrt((((_arg1.x - _arg2.x) * (_arg1.x - _arg2.x)) + ((_arg1.y - _arg2.y) * (_arg1.y - _arg2.y)))); return (_local3); } } }//package classes.smallz
Section 25
//RainDrop (game.RainDrop) package game { import flash.display.*; public dynamic class RainDrop extends MovieClip { } }//package game
Section 26
//audio_clips_56 (sunny_shine_fla.audio_clips_56) package sunny_shine_fla { import flash.display.*; public dynamic class audio_clips_56 extends MovieClip { public function audio_clips_56(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package sunny_shine_fla
Section 27
//CancelButton_48 (sunny_shine_fla.CancelButton_48) package sunny_shine_fla { import flash.display.*; import flash.text.*; public dynamic class CancelButton_48 extends MovieClip { public var message_text:TextField; } }//package sunny_shine_fla
Section 28
//damage_meter_33 (sunny_shine_fla.damage_meter_33) package sunny_shine_fla { import flash.display.*; public dynamic class damage_meter_33 extends MovieClip { public var green:MovieClip; public var yellow:MovieClip; public var red:MovieClip; } }//package sunny_shine_fla
Section 29
//guide_0_46 (sunny_shine_fla.guide_0_46) package sunny_shine_fla { import flash.display.*; public dynamic class guide_0_46 extends MovieClip { public var node_2:MovieClip; public var node_3:MovieClip; public var node_5:MovieClip; public var node_8:MovieClip; public var node_4:MovieClip; public var node_1:MovieClip; public var node_6:MovieClip; public var node_7:MovieClip; } }//package sunny_shine_fla
Section 30
//guide_1_45 (sunny_shine_fla.guide_1_45) package sunny_shine_fla { import flash.display.*; public dynamic class guide_1_45 extends MovieClip { public var node_2:MovieClip; public var node_3:MovieClip; public var node_5:MovieClip; public var node_8:MovieClip; public var node_4:MovieClip; public var node_1:MovieClip; public var node_6:MovieClip; public var node_7:MovieClip; } }//package sunny_shine_fla
Section 31
//guide_2_44 (sunny_shine_fla.guide_2_44) package sunny_shine_fla { import flash.display.*; public dynamic class guide_2_44 extends MovieClip { public var node_2:MovieClip; public var node_3:MovieClip; public var node_5:MovieClip; public var node_8:MovieClip; public var node_9:MovieClip; public var node_4:MovieClip; public var node_1:MovieClip; public var node_6:MovieClip; public var node_10:MovieClip; public var node_11:MovieClip; public var node_7:MovieClip; public var node_12:MovieClip; } }//package sunny_shine_fla
Section 32
//guide_3_43 (sunny_shine_fla.guide_3_43) package sunny_shine_fla { import flash.display.*; public dynamic class guide_3_43 extends MovieClip { public var node_2:MovieClip; public var node_3:MovieClip; public var node_5:MovieClip; public var node_8:MovieClip; public var node_9:MovieClip; public var node_4:MovieClip; public var node_1:MovieClip; public var node_6:MovieClip; public var node_10:MovieClip; public var node_7:MovieClip; } }//package sunny_shine_fla
Section 33
//guide_4_42 (sunny_shine_fla.guide_4_42) package sunny_shine_fla { import flash.display.*; public dynamic class guide_4_42 extends MovieClip { public var node_2:MovieClip; public var node_3:MovieClip; public var node_5:MovieClip; public var node_1:MovieClip; public var node_4:MovieClip; public var node_6:MovieClip; public var node_7:MovieClip; } }//package sunny_shine_fla
Section 34
//guide_5_41 (sunny_shine_fla.guide_5_41) package sunny_shine_fla { import flash.display.*; public dynamic class guide_5_41 extends MovieClip { public var node_2:MovieClip; public var node_3:MovieClip; public var node_5:MovieClip; public var node_8:MovieClip; public var node_4:MovieClip; public var node_1:MovieClip; public var node_6:MovieClip; public var node_7:MovieClip; } }//package sunny_shine_fla
Section 35
//guide_6_40 (sunny_shine_fla.guide_6_40) package sunny_shine_fla { import flash.display.*; public dynamic class guide_6_40 extends MovieClip { public var node_2:MovieClip; public var node_3:MovieClip; public var node_5:MovieClip; public var node_8:MovieClip; public var node_9:MovieClip; public var node_4:MovieClip; public var node_1:MovieClip; public var node_6:MovieClip; public var node_10:MovieClip; public var node_11:MovieClip; public var node_7:MovieClip; public var node_12:MovieClip; } }//package sunny_shine_fla
Section 36
//guide_7_38 (sunny_shine_fla.guide_7_38) package sunny_shine_fla { import flash.display.*; public dynamic class guide_7_38 extends MovieClip { public var node_2:MovieClip; public var node_3:MovieClip; public var node_5:MovieClip; public var node_8:MovieClip; public var node_4:MovieClip; public var node_1:MovieClip; public var node_6:MovieClip; public var node_7:MovieClip; } }//package sunny_shine_fla
Section 37
//LoadBar_6 (sunny_shine_fla.LoadBar_6) package sunny_shine_fla { import flash.display.*; public dynamic class LoadBar_6 extends MovieClip { public var Fill:MovieClip; } }//package sunny_shine_fla
Section 38
//PreloaderScreen_1 (sunny_shine_fla.PreloaderScreen_1) package sunny_shine_fla { import flash.display.*; public dynamic class PreloaderScreen_1 extends MovieClip { public var loader:LoadBarSymbol; } }//package sunny_shine_fla
Section 39
//shine_animation_21 (sunny_shine_fla.shine_animation_21) package sunny_shine_fla { import flash.display.*; public dynamic class shine_animation_21 extends MovieClip { public var rays:MovieClip; public function shine_animation_21(){ addFrameScript(13, frame14); } function frame14(){ stop(); } } }//package sunny_shine_fla
Section 40
//SubmitButton_49 (sunny_shine_fla.SubmitButton_49) package sunny_shine_fla { import flash.display.*; import flash.text.*; public dynamic class SubmitButton_49 extends MovieClip { public var message_text:TextField; } }//package sunny_shine_fla
Section 41
//Sun_MainMenu_18 (sunny_shine_fla.Sun_MainMenu_18) package sunny_shine_fla { import flash.display.*; public dynamic class Sun_MainMenu_18 extends MovieClip { public var sun:MovieClip; public var rays:MovieClip; } }//package sunny_shine_fla
Section 42
//Sun_symbol_19 (sunny_shine_fla.Sun_symbol_19) package sunny_shine_fla { import flash.display.*; public dynamic class Sun_symbol_19 extends MovieClip { public var face:MovieClip; } }//package sunny_shine_fla
Section 43
//Background (Background) package { import flash.display.*; public dynamic class Background extends MovieClip { } }//package
Section 44
//Guides (Guides) package { import flash.display.*; public dynamic class Guides extends MovieClip { public var guide_0:MovieClip; public var guide_2:MovieClip; public var guide_3:MovieClip; public var guide_4:MovieClip; public var guide_6:MovieClip; public var guide_1:MovieClip; public var guide_5:MovieClip; public var guide_7:MovieClip; } }//package
Section 45
//HighScoreListingSymbol (HighScoreListingSymbol) package { import flash.display.*; import flash.text.*; public dynamic class HighScoreListingSymbol extends MovieClip { public var User:TextField; public var Rank:TextField; public var Score:TextField; } }//package
Section 46
//LoadBarSymbol (LoadBarSymbol) package { import flash.display.*; public dynamic class LoadBarSymbol extends MovieClip { public var load_bar:MovieClip; } }//package
Section 47
//MochiAd (MochiAd) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class MochiAd { public static function getVersion():String{ return ("2.1"); } public static function showTimedAd(_arg1:Object):void{ MochiAd.showInterLevelAd(_arg1); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var f:Function; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; if (clip._mochiad_loaded){ return (null); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; }; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; lv.lc = name; lv.st = getTimer(); loader = new Loader(); f = function (_arg1:Object):void{ mc._mochiad_ctr_failed = true; }; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f); g = function (_arg1:Object):void{ MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function sendHighScore(_arg1:Object, _arg2:Object, _arg3:Object=null):Boolean{ var _local4:MovieClip; _local4 = MochiAd._loadCommunicator({clip:_arg1.clip, id:_arg1.id}); if (!_local4){ return (false); }; _local4.doSend(["sendHighScore", _arg1], _arg2, _arg3); return (true); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; return (_local3); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; _arg1.removeChild(_arg1._mochiad); delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ this.clip.stop(); }, ad_finished:function ():void{ this.clip.play(); }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = _local1.loaderInfo.bytesTotal; if ((((_local4 > 0)) || (("number" == "undefined")))){ chk.showing = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ _local3 = true; }; }; }; if ((((_local2 > chk.ad_msec)) || (this.parent._mochiad_ctr_failed))){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _loadCommunicator(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var clipname:String; var server:String; var depth:Number; var mc:MovieClip; var lv:URLVariables; var k:String; var lc:LocalConnection; var name:String; var req:URLRequest; var loader:Loader; var options = _arg1; DEFAULTS = {com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; clipname = ("_mochiad_com_" + options.id); if (!MochiAd._isNetworkAvailable()){ return (null); }; if (clip[clipname]){ return (clip[clipname]); }; server = (options.com_server + options.id); MochiAd._allowDomains(server); delete options.id; delete options.com_server; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, clipname, depth); lv = new URLVariables(); for (k in options) { lv[k] = options[k]; }; lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.name = name; mc.lc = lc; lv.lc = name; mc._id = 0; mc._queue = []; mc.rpcResult = function (_arg1:Object):void{ var _local3:Array; var _local4:Array; var _local5:Number; var _local6:Object; var _local7:Object; _arg1 = parseInt(_arg1.toString()); _local3 = mc._callbacks[_arg1]; if (typeof(_local3) == "undefined"){ return; }; delete mc._callbacks[_arg1]; _local4 = []; _local5 = 2; while (_local5 < _local3.length) { _local4.push(_local3[_local5]); _local5++; }; _local5 = 1; while (_local5 < arguments.length) { _local4.push(arguments[_local5]); _local5++; }; _local6 = _local3[1]; _local7 = _local3[0]; if (((_local7) && ((typeof(_local6) == "string")))){ _local6 = _local7[_local6]; }; if (typeof(_local6) == "function"){ _local6.apply(_local7, _local4); }; }; mc._didConnect = function (_arg1:String):void{ var _local2:Array; var _local3:Function; var _local4:Number; var _local5:Array; mc._endpoint = _arg1; _local2 = mc._queue; delete mc._queue; _local3 = mc.doSend; _local4 = 0; while (_local4 < _local2.length) { _local5 = _local2[_local4]; _local3.apply(this, _local5); _local4++; }; }; mc.doSend = function (_arg1:Array, _arg2:Object, _arg3:Object):void{ var _local5:Number; var _local6:LocalConnection; var _local7:Array; var _local8:Number; if (mc._endpoint == null){ _local7 = []; _local8 = 0; while (_local8 < arguments.length) { _local7.push(arguments[_local8]); _local8++; }; mc._queue.push(_local7); return; }; mc._id = (mc._id + 1); _local5 = mc._id; mc._callbacks[_local5] = [_arg2, ((_arg3) || (_arg2))]; _local6 = new LocalConnection(); _local6.send(mc._endpoint, "rpc", _local5, _arg1); }; mc._callbacks = {}; mc._callbacks[0] = [mc, "_didConnect"]; lv.st = getTimer(); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader = new Loader(); loader.load(req); mc.addChild(loader); mc._mochiad_com = loader; return (mc); } public static function showPreGameAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var complete:Boolean; var unloaded:Boolean; var f:Function; var r:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, ad_started:function ():void{ this.clip.stop(); }, ad_finished:function ():void{ this.clip.play(); }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ var fn:Function; fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); bar.x = 10; bar.y = (h - 20); bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; f = function (_arg1:Event):void{ complete = true; if (unloaded){ MochiAd.unload(clip); }; }; clip.loaderInfo.addEventListener(Event.COMPLETE, f); if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Object; var _local10:Number; var _local11:Number; if (!this.parent.parent){ delete this["onEnterFrame"]; return; }; _local1 = this.parent.parent.root; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; _local7 = ((100 * _local6) / _local5); _local8 = ((100 * _local3) / chk.ad_msec); _local9 = this._mochiad_bar._inside; _local10 = Math.min(100, Math.min(((_local7) || (0)), _local8)); _local10 = Math.max(this.last_pcnt, _local10); this.last_pcnt = _local10; _local9.scaleX = (_local10 * 0.01); if (!chk.showing){ _local11 = _local2.loaderInfo.bytesTotal; if ((((_local11 > 0)) || (("number" == "undefined")))){ chk.showing = true; chk.started = getTimer(); } else { if (_local3 > chk.ad_timeout){ _local4 = true; }; }; }; if ((((_local3 > chk.ad_msec)) || (this.parent._mochiad_ctr_failed))){ _local4 = true; }; if (((complete) && (_local4))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ MochiAd.showPreGameAd(_arg1); } public static function fetchHighScores(_arg1:Object, _arg2:Object, _arg3:Object=null):Boolean{ var _local4:MovieClip; _local4 = MochiAd._loadCommunicator({clip:_arg1.clip, id:_arg1.id}); if (!_local4){ return (false); }; _local4.doSend(["fetchHighScores", _arg1], _arg2, _arg3); return (true); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { mc.removeEventListener(Event.ENTER_FRAME, f); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package
Section 48
//MyArial (MyArial) package { import flash.text.*; public dynamic class MyArial extends Font { } }//package
Section 49
//Shine (Shine) package { import flash.media.*; public dynamic class Shine extends Sound { } }//package
Section 50
//SoundtrackMusic (SoundtrackMusic) package { import flash.media.*; public dynamic class SoundtrackMusic extends Sound { } }//package
Section 51
//sunny_shine (sunny_shine) package { import classes.game.*; import flash.events.*; import flash.display.*; import classes.smallz.*; import flash.text.*; import flash.utils.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class sunny_shine extends MovieClip { private var MainUI:GameUI; private var Cloud_Count:int;// = 30 private var guide_timer:Timer; private var percent:Number; private var HighScoresUI:HighScores; private var TheBackground:Background; private var object_timer:Timer; private var Trees:Array; private var CreditsUI:Credits; private var SubmitUI:SubmitScoreUI; private var GuideControl:GuideManager; private var PauseUI:PauseMenu; private var House_Count:int;// = 4 private var Clouds:Array; private var Grass_Count:int;// = 2 private var Humans:Array; private var InstructionsUI:Instructions; private var GameOverUI:GameOver; private var Sun_Count:int;// = 30 private var TheGuide:Guides; private var Tree_Count:int;// = 4 private var Human_Count:int;// = 4 private var HighScoreControl:HighScoreManager; private var MainMenuUI:MainMenu; private var MessageControl:MessageManager; private var Houses:Array; private var PlayerSun:Sun; private var CloudControl:CloudManager; private var HumanControl:HumanManager; private var SunControl:SunManager; private var GrassTiles:Array; private var human_timer:Timer; private var Soundtrack:SoundtrackMusic; private var Suns:Array; public var load_screen:MovieClip; public static var TheShine:Shine; public static var TheThunder:Thunder; public function sunny_shine():void{ Cloud_Count = 30; Sun_Count = 30; Grass_Count = 2; House_Count = 4; Tree_Count = 4; Human_Count = 4; Clouds = new Array(); Suns = new Array(); Houses = new Array(); Humans = new Array(); Trees = new Array(); GrassTiles = new Array(); super(); addFrameScript(0, frame1, 2, frame3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); Security.loadPolicyFile("http://games.smallzworld.com/crossdomain.xml"); } public function preload(){ stop(); this.addEventListener(Event.ENTER_FRAME, showProgress); } private function release_new_tree():void{ var _local1:int; _local1 = 0; while (_local1 < Tree_Count) { if (Trees[_local1]._state == "Inactive"){ Trees[_local1].release_tree(GameManager._scrollSpeed); break; }; _local1++; }; } public function initApplication(){ var _local1:uint; Soundtrack = new SoundtrackMusic(); TheShine = new Shine(); TheThunder = new Thunder(); GuideControl = new GuideManager(); TheBackground = new Background(); addChild(TheBackground); TheBackground.x = 0; TheBackground.y = 0; _local1 = 0; while (_local1 < Cloud_Count) { Clouds[_local1] = new Cloud(); addChild(Clouds[_local1]); _local1++; }; _local1 = 0; while (_local1 < Sun_Count) { Suns[_local1] = new Sun(); addChild(Suns[_local1]); _local1++; }; _local1 = 0; while (_local1 < Tree_Count) { Trees[_local1] = new Tree(); addChild(Trees[_local1]); _local1++; }; _local1 = 0; while (_local1 < Grass_Count) { GrassTiles[_local1] = new Grass(); addChild(GrassTiles[_local1]); _local1++; }; _local1 = 0; while (_local1 < House_Count) { Houses[_local1] = new House(); addChild(Houses[_local1]); _local1++; }; _local1 = 0; while (_local1 < Human_Count) { Humans[_local1] = new Human(); addChild(Humans[_local1]); _local1++; }; PlayerSun = new Sun(); addChild(PlayerSun); PlayerSun.activate_player(); MainUI = new GameUI(); addChild(MainUI); GameOverUI = new GameOver(); addChild(GameOverUI); MainMenuUI = new MainMenu(); addChild(MainMenuUI); InstructionsUI = new Instructions(); addChild(InstructionsUI); CreditsUI = new Credits(); addChild(CreditsUI); PauseUI = new PauseMenu(); addChild(PauseUI); HighScoresUI = new HighScores(); addChild(HighScoresUI); SubmitUI = new SubmitScoreUI(); addChild(SubmitUI); CloudControl = new CloudManager(Clouds, GuideControl); SunControl = new SunManager(Suns, GuideControl); HumanControl = new HumanManager(Humans, PlayerSun); MessageControl = new MessageManager(); stage.addEventListener(Event.ENTER_FRAME, main_loop); stage.addEventListener(MouseEvent.MOUSE_UP, mouse_mouseUp_handler); stage.addEventListener(KeyboardEvent.KEY_DOWN, process_input); TheGuide = new Guides(); GuideControl.guide_definition(TheGuide); HighScoreControl = new HighScoreManager(); addChild(MessageControl.messagePod); object_timer = new Timer(2000); object_timer.addEventListener("timer", object_manager); object_timer.start(); guide_timer = new Timer(4500); guide_timer.addEventListener("timer", guide_manager); guide_timer.start(); human_timer = new Timer(3500); human_timer.addEventListener("timer", human_manager); human_timer.start(); create_initial_grass(); Soundtrack.play(0, 999); } private function release_new_grass(_arg1:Number, _arg2:Number):void{ var _local3:int; _local3 = 0; while (_local3 < Grass_Count) { if (GrassTiles[_local3]._state == "Inactive"){ GrassTiles[_local3].release_grass(_arg1, _arg2, GameManager._scrollSpeed); break; }; _local3++; }; } public function showProgress(_arg1:Event):void{ percent = Math.round(((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100)); load_screen.loader.load_bar.Fill.width = (198 * (percent / 100)); if (this.loaderInfo.bytesLoaded == this.loaderInfo.bytesTotal){ this.removeEventListener(Event.ENTER_FRAME, showProgress); load_screen.visible = false; showAds(); }; } function frame3(){ stop(); } function frame1(){ preload(); } public function showAds(){ stop(); MochiAd.showPreGameAd({clip:root, id:"d6bdf6d07a88a4c5", res:"640x480", ad_finished:adFinished}); } public function mouse_mouseUp_handler(_arg1:MouseEvent){ var _local2:URLRequest; switch (GameManager.gameState){ case "Core": break; case "MainMenu": MainMenuUI.menu_mouseUp(_arg1); if (MessageControl.messagePod.hitTestPoint(mouseX, mouseY)){ _local2 = new URLRequest(MessageControl.messagePod._linkURL); navigateToURL(_local2); }; if (GameManager.gameState != "MainMenu"){ MessageControl.messagePod.visible = false; }; break; case "Instructions": InstructionsUI.menu_mouseUp(_arg1); break; case "Credits": CreditsUI.menu_mouseUp(_arg1); break; case "GameOver": SubmitUI.menu_mouseUp(_arg1); break; case "PauseMenu": PauseUI.menu_mouseUp(_arg1); break; case "HighScores": HighScoresUI.menu_mouseUp(_arg1); break; case "Submit": SubmitUI.menu_mouseUp(_arg1); break; }; } public function human_manager(_arg1:TimerEvent){ if (GameManager.gameState != "GameOver"){ HumanControl.activate_new_human(); }; } public function object_manager(_arg1:TimerEvent){ var _local2:int; _local2 = int(((Math.random() * 2) + 1)); if (GameManager.gameState != "GameOver"){ switch (_local2){ case 1: release_new_tree(); break; case 2: release_new_house(); break; }; }; } public function update_grass(){ var _local1:int; _local1 = 0; while (_local1 < Grass_Count) { GrassTiles[_local1].update(); _local1++; }; } private function create_initial_grass():void{ release_new_grass(0, 480); release_new_grass(680, 480); } public function guide_manager(_arg1:TimerEvent){ var _local2:int; _local2 = int((Math.random() * GameManager.maxGuides)); CloudControl.populate_guide(_local2, "even", 640, 100); SunControl.populate_guide(_local2, "odd", 640, 100); } private function main_loop(_arg1:Event){ switch (GameManager.gameState){ case "MainMenu": if (MainMenuUI._state == "Inactive"){ PlayerSun.deactivate(); Mouse.show(); if (!MessageControl._messageLoaded){ MessageControl.load_message(GameManager.gameID); }; MainMenuUI.activate(); }; if (MessageControl._messageLoaded){ MessageControl.display_message(163, 145); }; MainMenuUI.check_rollovers(); update_grass(); update_houses(); HumanControl.update_humans(); update_trees(); CloudControl.update(); SunControl.update(); break; case "Core": if (!MainUI.visible){ MainUI.visible = true; Mouse.hide(); PlayerSun.activate_player(); }; PlayerSun.update_player(mouseX, mouseY); CloudControl.update(); SunControl.update(); SunControl.check_collision_player(PlayerSun); CloudControl.check_collision_player(PlayerSun); HumanControl.check_collision_player(PlayerSun); MainUI.score.text = String(("Score " + GameManager.playerScore)); MainUI.update_damage_meter(GameManager.damage_percent()); if (GameManager.damage == GameManager.hitPoints){ MainUI.deactivate(); GameManager.gameState = "GameOver"; }; update_grass(); update_houses(); HumanControl.update_humans(); update_trees(); GameManager.increment_damage(0.05); break; case "LevelSetup": if (MainUI._state != "Active"){ MainUI.visible = true; Mouse.hide(); PlayerSun.activate_player(); }; CloudControl.deactivate_all_clouds(); SunControl.deactivate_all_suns(); HumanControl.deactivate_all_humans(); GameManager.levelPromptCounter = 30; GameManager.gameState = "LevelPrompt"; break; case "LevelPrompt": MainUI.level_prompt.text = "Get Ready"; MainUI.level_prompt.visible = true; if (GameManager.levelPromptCounter > 0){ GameManager.levelPromptCounter--; } else { MainUI.level_prompt.visible = false; GameManager.gameState = "Core"; }; PlayerSun.update_player(mouseX, mouseY); break; case "HighScores": if (HighScoresUI._state == "Inactive"){ HighScoresUI.activate(); HighScoreControl.load_highscores(GameManager.gameID); }; if (GameManager._highScoresLoaded){ HighScoresUI.update(); GameManager._highScoresLoaded = false; }; CloudControl.update(); SunControl.update(); update_grass(); update_houses(); HumanControl.update_humans(); update_trees(); break; case "SaveHighScore": HighScoreControl.save_highscore(GameManager.gameID, 0, SubmitUI.user_name.text, GameManager.level, GameManager.playerScore, 0, "No Comment"); break; case "Credits": if (CreditsUI._state == "Inactive"){ CreditsUI.activate(); }; CreditsUI.check_rollovers(); CloudControl.update(); SunControl.update(); update_grass(); update_houses(); HumanControl.update_humans(); update_trees(); break; case "Instructions": if (InstructionsUI._state == "Inactive"){ InstructionsUI.activate(); }; InstructionsUI.check_rollovers(); CloudControl.update(); SunControl.update(); update_grass(); update_houses(); HumanControl.update_humans(); update_trees(); break; case "GameOver": if (SubmitUI._state == "Inactive"){ Mouse.show(); SubmitUI.activate(); }; SubmitUI.check_rollovers(); break; case "Loading": break; case "Saving": break; }; } public function update_houses(){ var _local1:int; _local1 = 0; while (_local1 < House_Count) { Houses[_local1].update(); _local1++; }; } public function update_trees(){ var _local1:int; _local1 = 0; while (_local1 < Tree_Count) { Trees[_local1].update(); _local1++; }; } private function release_new_house():void{ var _local1:int; _local1 = 0; while (_local1 < House_Count) { if (Houses[_local1]._state == "Inactive"){ Houses[_local1].release_house(GameManager._scrollSpeed); break; }; _local1++; }; } public function adFinished():void{ load_screen.visible = false; GameManager.gameState = "MainMenu"; gotoAndPlay(2); initApplication(); } private function process_input(_arg1:KeyboardEvent){ var _local2:int; var _local3:Array; switch (_arg1.keyCode){ case 49: break; case 50: break; case 51: break; case 32: break; case 39: break; case 37: break; case 38: break; case 40: break; }; } } }//package
Section 52
//Thunder (Thunder) package { import flash.media.*; public dynamic class Thunder extends Sound { } }//package

Library Items

Symbol 1 Font {MyArial}Used by:13 63 94 95 96 97 99
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClip {game.RainDrop}Uses:2
Symbol 4 FontUsed by:5 6 7
Symbol 5 EditableTextUses:4Used by:8
Symbol 6 EditableTextUses:4Used by:8
Symbol 7 EditableTextUses:4Used by:8
Symbol 8 MovieClip {HighScoreListingSymbol}Uses:5 6 7Used by:58
Symbol 9 GraphicUsed by:12
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12
Symbol 12 MovieClip {sunny_shine_fla.LoadBar_6}Uses:9 11Used by:14
Symbol 13 EditableTextUses:1Used by:14
Symbol 14 MovieClip {LoadBarSymbol}Uses:12 13Used by:22
Symbol 15 GraphicUsed by:22
Symbol 16 GraphicUsed by:20
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:20
Symbol 20 MovieClipUses:16 17 19Used by:21
Symbol 21 MovieClipUses:20Used by:22 102
Symbol 22 MovieClip {sunny_shine_fla.PreloaderScreen_1}Uses:15 21 14Used by:Timeline
Symbol 23 FontUsed by:24 26 27 29 31 33 35 37 39 41 43 44 54 55 57 59 72 73 74 101 116
Symbol 24 EditableTextUses:23Used by:25
Symbol 25 MovieClip {classes.game.GameOver}Uses:24Used by:Timeline
Symbol 26 EditableTextUses:23Used by:30
Symbol 27 EditableTextUses:23Used by:28
Symbol 28 MovieClipUses:27Used by:30 56 58 60
Symbol 29 EditableTextUses:23Used by:30
Symbol 30 MovieClip {classes.game.Instructions}Uses:26 28 29Used by:Timeline
Symbol 31 EditableTextUses:23Used by:32
Symbol 32 MovieClipUses:31Used by:53
Symbol 33 EditableTextUses:23Used by:34
Symbol 34 MovieClipUses:33Used by:53
Symbol 35 EditableTextUses:23Used by:36
Symbol 36 MovieClipUses:35Used by:53
Symbol 37 EditableTextUses:23Used by:38
Symbol 38 MovieClipUses:37Used by:53
Symbol 39 EditableTextUses:23Used by:40
Symbol 40 MovieClipUses:39Used by:53
Symbol 41 EditableTextUses:23Used by:42
Symbol 42 MovieClipUses:41Used by:53
Symbol 43 EditableTextUses:23Used by:53
Symbol 44 EditableTextUses:23Used by:53
Symbol 45 GraphicUsed by:48
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:48
Symbol 48 MovieClip {sunny_shine_fla.Sun_symbol_19}Uses:45 47Used by:52 69
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:51
Symbol 51 MovieClip {sunny_shine_fla.shine_animation_21}Uses:50Used by:52 69
Symbol 52 MovieClip {sunny_shine_fla.Sun_MainMenu_18}Uses:48 51Used by:53
Symbol 53 MovieClip {classes.game.MainMenu}Uses:32 34 36 38 40 42 43 44 52Used by:Timeline
Symbol 54 EditableTextUses:23Used by:56
Symbol 55 EditableTextUses:23Used by:56
Symbol 56 MovieClip {classes.game.Credits}Uses:28 54 55Used by:Timeline
Symbol 57 EditableTextUses:23Used by:58
Symbol 58 MovieClip {classes.game.HighScores}Uses:8 28 57Used by:Timeline
Symbol 59 EditableTextUses:23Used by:60
Symbol 60 MovieClip {classes.game.PauseMenu}Uses:59 28Used by:Timeline
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:64 102
Symbol 63 EditableTextUses:1Used by:64
Symbol 64 MovieClip {classes.game.Message}Uses:62 63Used by:Timeline
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip {classes.game.Cloud}Uses:65 66 67Used by:Timeline
Symbol 69 MovieClip {classes.game.Sun}Uses:48 51Used by:Timeline
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip {Background}Uses:70Used by:Timeline
Symbol 72 EditableTextUses:23Used by:82
Symbol 73 EditableTextUses:23Used by:82
Symbol 74 EditableTextUses:23Used by:82
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:81
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:81
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:81
Symbol 81 MovieClip {sunny_shine_fla.damage_meter_33}Uses:76 78 80Used by:82
Symbol 82 MovieClip {classes.game.GameUI}Uses:72 73 74 81Used by:Timeline
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:85 86 87 88 89 90 91 92
Symbol 85 MovieClip {sunny_shine_fla.guide_7_38}Uses:84Used by:93
Symbol 86 MovieClip {sunny_shine_fla.guide_6_40}Uses:84Used by:93
Symbol 87 MovieClip {sunny_shine_fla.guide_5_41}Uses:84Used by:93
Symbol 88 MovieClip {sunny_shine_fla.guide_4_42}Uses:84Used by:93
Symbol 89 MovieClip {sunny_shine_fla.guide_3_43}Uses:84Used by:93
Symbol 90 MovieClip {sunny_shine_fla.guide_2_44}Uses:84Used by:93
Symbol 91 MovieClip {sunny_shine_fla.guide_1_45}Uses:84Used by:93
Symbol 92 MovieClip {sunny_shine_fla.guide_0_46}Uses:84Used by:93
Symbol 93 MovieClip {Guides}Uses:85 86 87 88 89 90 91 92Used by:Timeline
Symbol 94 EditableTextUses:1Used by:102
Symbol 95 EditableTextUses:1Used by:102
Symbol 96 EditableTextUses:1Used by:102
Symbol 97 EditableTextUses:1Used by:98
Symbol 98 MovieClip {sunny_shine_fla.CancelButton_48}Uses:97Used by:102
Symbol 99 EditableTextUses:1Used by:100
Symbol 100 MovieClip {sunny_shine_fla.SubmitButton_49}Uses:99Used by:102
Symbol 101 EditableTextUses:23Used by:102
Symbol 102 MovieClip {classes.game.SubmitScoreUI}Uses:62 94 95 96 98 100 21 101Used by:Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClip {classes.game.Grass}Uses:103Used by:Timeline
Symbol 105 GraphicUsed by:108
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClip {classes.game.Tree}Uses:105 106 107Used by:Timeline
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClip {classes.game.House}Uses:109Used by:Timeline
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:115
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:115
Symbol 115 MovieClip {classes.game.Human}Uses:112 114Used by:Timeline
Symbol 116 EditableTextUses:23Used by:120
Symbol 117 Sound {Shine}Used by:120
Symbol 118 Sound {SoundtrackMusic}Used by:120
Symbol 119 Sound {Thunder}Used by:120
Symbol 120 MovieClip {sunny_shine_fla.audio_clips_56}Uses:116 117 118 119Used by:Timeline

Instance Names

"load_screen"Frame 1Symbol 22 MovieClip {sunny_shine_fla.PreloaderScreen_1}
"Rank"Symbol 8 MovieClip {HighScoreListingSymbol} Frame 1Symbol 5 EditableText
"Score"Symbol 8 MovieClip {HighScoreListingSymbol} Frame 1Symbol 6 EditableText
"User"Symbol 8 MovieClip {HighScoreListingSymbol} Frame 1Symbol 7 EditableText
"Fill"Symbol 12 MovieClip {sunny_shine_fla.LoadBar_6} Frame 1Symbol 11 MovieClip
"load_bar"Symbol 14 MovieClip {LoadBarSymbol} Frame 1Symbol 12 MovieClip {sunny_shine_fla.LoadBar_6}
"loader"Symbol 22 MovieClip {sunny_shine_fla.PreloaderScreen_1} Frame 1Symbol 14 MovieClip {LoadBarSymbol}
"Continue"Symbol 30 MovieClip {classes.game.Instructions} Frame 1Symbol 28 MovieClip
"face"Symbol 48 MovieClip {sunny_shine_fla.Sun_symbol_19} Frame 1Symbol 47 MovieClip
"rays"Symbol 51 MovieClip {sunny_shine_fla.shine_animation_21} Frame 1Symbol 50 MovieClip
"sun"Symbol 52 MovieClip {sunny_shine_fla.Sun_MainMenu_18} Frame 1Symbol 48 MovieClip {sunny_shine_fla.Sun_symbol_19}
"rays"Symbol 52 MovieClip {sunny_shine_fla.Sun_MainMenu_18} Frame 1Symbol 51 MovieClip {sunny_shine_fla.shine_animation_21}
"PlayGame"Symbol 53 MovieClip {classes.game.MainMenu} Frame 1Symbol 32 MovieClip
"Instructions"Symbol 53 MovieClip {classes.game.MainMenu} Frame 1Symbol 34 MovieClip
"Smallzworld"Symbol 53 MovieClip {classes.game.MainMenu} Frame 1Symbol 36 MovieClip
"Credits"Symbol 53 MovieClip {classes.game.MainMenu} Frame 1Symbol 38 MovieClip
"HighScores"Symbol 53 MovieClip {classes.game.MainMenu} Frame 1Symbol 40 MovieClip
"LeaderBoards"Symbol 53 MovieClip {classes.game.MainMenu} Frame 1Symbol 42 MovieClip
"SunnyShine"Symbol 53 MovieClip {classes.game.MainMenu} Frame 1Symbol 52 MovieClip {sunny_shine_fla.Sun_MainMenu_18}
"Continue"Symbol 56 MovieClip {classes.game.Credits} Frame 1Symbol 28 MovieClip
"score_1"Symbol 58 MovieClip {classes.game.HighScores} Frame 1Symbol 8 MovieClip {HighScoreListingSymbol}
"score_2"Symbol 58 MovieClip {classes.game.HighScores} Frame 1Symbol 8 MovieClip {HighScoreListingSymbol}
"score_3"Symbol 58 MovieClip {classes.game.HighScores} Frame 1Symbol 8 MovieClip {HighScoreListingSymbol}
"score_4"Symbol 58 MovieClip {classes.game.HighScores} Frame 1Symbol 8 MovieClip {HighScoreListingSymbol}
"score_5"Symbol 58 MovieClip {classes.game.HighScores} Frame 1Symbol 8 MovieClip {HighScoreListingSymbol}
"score_6"Symbol 58 MovieClip {classes.game.HighScores} Frame 1Symbol 8 MovieClip {HighScoreListingSymbol}
"score_7"Symbol 58 MovieClip {classes.game.HighScores} Frame 1Symbol 8 MovieClip {HighScoreListingSymbol}
"score_8"Symbol 58 MovieClip {classes.game.HighScores} Frame 1Symbol 8 MovieClip {HighScoreListingSymbol}
"score_9"Symbol 58 MovieClip {classes.game.HighScores} Frame 1Symbol 8 MovieClip {HighScoreListingSymbol}
"score_10"Symbol 58 MovieClip {classes.game.HighScores} Frame 1Symbol 8 MovieClip {HighScoreListingSymbol}
"Continue"Symbol 58 MovieClip {classes.game.HighScores} Frame 1Symbol 28 MovieClip
"Continue"Symbol 60 MovieClip {classes.game.PauseMenu} Frame 1Symbol 28 MovieClip
"message_text"Symbol 64 MovieClip {classes.game.Message} Frame 1Symbol 63 EditableText
"sun"Symbol 69 MovieClip {classes.game.Sun} Frame 1Symbol 48 MovieClip {sunny_shine_fla.Sun_symbol_19}
"rays"Symbol 69 MovieClip {classes.game.Sun} Frame 1Symbol 51 MovieClip {sunny_shine_fla.shine_animation_21}
"red"Symbol 81 MovieClip {sunny_shine_fla.damage_meter_33} Frame 1Symbol 76 MovieClip
"yellow"Symbol 81 MovieClip {sunny_shine_fla.damage_meter_33} Frame 1Symbol 78 MovieClip
"green"Symbol 81 MovieClip {sunny_shine_fla.damage_meter_33} Frame 1Symbol 80 MovieClip
"level_prompt"Symbol 82 MovieClip {classes.game.GameUI} Frame 1Symbol 72 EditableText
"score"Symbol 82 MovieClip {classes.game.GameUI} Frame 1Symbol 74 EditableText
"damage"Symbol 82 MovieClip {classes.game.GameUI} Frame 1Symbol 81 MovieClip {sunny_shine_fla.damage_meter_33}
"node_1"Symbol 85 MovieClip {sunny_shine_fla.guide_7_38} Frame 1Symbol 84 MovieClip
"node_5"Symbol 85 MovieClip {sunny_shine_fla.guide_7_38} Frame 1Symbol 84 MovieClip
"node_2"Symbol 85 MovieClip {sunny_shine_fla.guide_7_38} Frame 1Symbol 84 MovieClip
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"node_7"Symbol 88 MovieClip {sunny_shine_fla.guide_4_42} Frame 1Symbol 84 MovieClip
"node_1"Symbol 89 MovieClip {sunny_shine_fla.guide_3_43} Frame 1Symbol 84 MovieClip
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"node_7"Symbol 89 MovieClip {sunny_shine_fla.guide_3_43} Frame 1Symbol 84 MovieClip
"node_8"Symbol 89 MovieClip {sunny_shine_fla.guide_3_43} Frame 1Symbol 84 MovieClip
"node_9"Symbol 89 MovieClip {sunny_shine_fla.guide_3_43} Frame 1Symbol 84 MovieClip
"node_10"Symbol 89 MovieClip {sunny_shine_fla.guide_3_43} Frame 1Symbol 84 MovieClip
"node_1"Symbol 90 MovieClip {sunny_shine_fla.guide_2_44} Frame 1Symbol 84 MovieClip
"node_2"Symbol 90 MovieClip {sunny_shine_fla.guide_2_44} Frame 1Symbol 84 MovieClip
"node_3"Symbol 90 MovieClip {sunny_shine_fla.guide_2_44} Frame 1Symbol 84 MovieClip
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"node_8"Symbol 92 MovieClip {sunny_shine_fla.guide_0_46} Frame 1Symbol 84 MovieClip
"guide_7"Symbol 93 MovieClip {Guides} Frame 1Symbol 85 MovieClip {sunny_shine_fla.guide_7_38}
"guide_6"Symbol 93 MovieClip {Guides} Frame 1Symbol 86 MovieClip {sunny_shine_fla.guide_6_40}
"guide_5"Symbol 93 MovieClip {Guides} Frame 1Symbol 87 MovieClip {sunny_shine_fla.guide_5_41}
"guide_4"Symbol 93 MovieClip {Guides} Frame 1Symbol 88 MovieClip {sunny_shine_fla.guide_4_42}
"guide_3"Symbol 93 MovieClip {Guides} Frame 1Symbol 89 MovieClip {sunny_shine_fla.guide_3_43}
"guide_2"Symbol 93 MovieClip {Guides} Frame 1Symbol 90 MovieClip {sunny_shine_fla.guide_2_44}
"guide_1"Symbol 93 MovieClip {Guides} Frame 1Symbol 91 MovieClip {sunny_shine_fla.guide_1_45}
"guide_0"Symbol 93 MovieClip {Guides} Frame 1Symbol 92 MovieClip {sunny_shine_fla.guide_0_46}
"message_text"Symbol 98 MovieClip {sunny_shine_fla.CancelButton_48} Frame 1Symbol 97 EditableText
"message_text"Symbol 100 MovieClip {sunny_shine_fla.SubmitButton_49} Frame 1Symbol 99 EditableText
"user_name"Symbol 102 MovieClip {classes.game.SubmitScoreUI} Frame 1Symbol 94 EditableText
"message_text"Symbol 102 MovieClip {classes.game.SubmitScoreUI} Frame 1Symbol 95 EditableText
"score"Symbol 102 MovieClip {classes.game.SubmitScoreUI} Frame 1Symbol 96 EditableText
"Cancel"Symbol 102 MovieClip {classes.game.SubmitScoreUI} Frame 1Symbol 98 MovieClip {sunny_shine_fla.CancelButton_48}
"Submit"Symbol 102 MovieClip {classes.game.SubmitScoreUI} Frame 1Symbol 100 MovieClip {sunny_shine_fla.SubmitButton_49}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.

Labels

"shine"Symbol 51 MovieClip {sunny_shine_fla.shine_animation_21} Frame 1
"done"Symbol 51 MovieClip {sunny_shine_fla.shine_animation_21} Frame 14
"shine"Symbol 52 MovieClip {sunny_shine_fla.Sun_MainMenu_18} Frame 1
"shine"Symbol 69 MovieClip {classes.game.Sun} Frame 1
"happy"Symbol 115 MovieClip {classes.game.Human} Frame 1
"sad"Symbol 115 MovieClip {classes.game.Human} Frame 2




http://swfchan.com/6/28656/info.shtml
Created: 20/5 -2019 07:50:58 Last modified: 20/5 -2019 07:50:58 Server time: 29/04 -2024 14:39:16