STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228108
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old the day before yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/74751642?noj=FRM74751642-7DC" width="1" height="1"></div>

Earth Defense.swf

This is the info page for
Flash #28938

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"></p>

<p align="left"><font face="Joystix" size="32" color="#ff0000" letterSpacing="0.000000" kerning="1">0</font></p>

click to
activate

click to
activate

<p align="left"><font face="Joystix" size="32" color="#ffff00" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="center"></p>

EARTH
defense

EARTH
defense

EARTH
defense

earth is under attack from the gruesome
spore Aliens! can you withstand 100 waves
of attack? Use earths defense weapons to
kill those alien scum!

shoot these to increase your power

smart bomb

increase powerup

extra energy

The bad guys!

Spore worms

super spore worm

grunts

spiralers

spore ship

spore queen

??

I hoped you liked my game.Post
a msg in the forums to let me
know
you completed it!

congratultions on
completing
earth defense!

you scored an excellent

paused

Your Name:

Name Here

[submit]

sound on

sound oFF

high score

100000

aaaaaaaaaaa

bazoop

.com

p

o

z

a

b

created by

High Scores

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Player 9
Player 10

999,999,999
999,999,999
999,999,999
999,999,999
999,999,999
999,999,999
999,999,999
999,999,999
999,999,999
999,999,999

Status Text Here

9999-99-99
0000-00-00
1111-11-11
2222-22-22
3333-33-33
4444-44-44
5555-55-55
6666-66-66
7777-77-77
8888-88-88

play game

play game

quality high

quality low

*Epilepsy warning*

If you or your child experience any of the following symptoms: dizziness, blurred vision,
eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or
convulsion,while playing a video game, IMMEDIATELY discontinue use and consult your doctor.

ActionScript [AS1/AS2]

Frame 1
function getScoresFromMochi(t) { var _local2 = MochiAd.fetchHighScores({id:"f3f905528cbad789"}, t, "gotScores"); } var ScoreInput = function (mc, name, callback) { this.mc = mc; this.callback = callback; mc.addEventListener("unload", this); this.setup(name); }; ScoreInput.prototype.setup = function (name) { var _local2 = this.mc.name_tf; _local2.text = name; var self = this; _local2.onSetFocus = function () { Key.addListener(self); }; _local2.onKillFocus = function () { Key.removeListener(self); }; this.mc.btn_submit.onRelease = function () { self.submit(); }; Selection.setFocus(_local2); }; ScoreInput.prototype.onKeyDown = function () { if (Key.getCode() === 13) { this.submit(); } }; ScoreInput.prototype.submit = function () { Key.removeListener(this); this.callback(this.mc.name_tf.text); }; ScoreInput.prototype.unload = function (evt) { Key.removeListener(this); }; var TextScoreTable = function (mc, max_scores) { this.mc = mc; this.max_scores = max_scores || 10; this.reset(""); }; TextScoreTable.prototype.reset = function (statusText) { this.mc.ranks_text = ""; this.mc.names_text = ""; this.mc.scores_text = ""; this.mc.dates_text = ""; this.mc.status_text = statusText; }; TextScoreTable.prototype.gotScores = function (scores, playerIndex) { this.reset(""); if (playerIndex === undefined) { playerIndex = -1; } var _local3 = Math.min(this.max_scores, scores.length); if (_local3 == 0) { highscore.highscore.text = "0000000"; highscore.highscoreName.text = "No scores!"; this.mc.status_text = "No scores"; } else { var _local2 = scores[0]; highscore.highscoreName.text = _local2[0]; highscore.highscore.text = _local2[1]; } }; var commafy = function (n) { var _local1 = parseInt(n, 10) + ""; var _local2 = []; while (_local1.length > 3) { _local2.unshift(_local1.slice(_local1.length - 3, _local1.length)); _local1 = _local1.slice(0, _local1.length - 3); } _local2.unshift(_local1); return(_local2.join(",")); }; var msecToDateString = function (msec) { var _local1 = new Date(msec); return([_local1.getFullYear(), 1 + _local1.getMonth(), _local1.getDate()].join("-")); }; stop();
Frame 2
MochiAd.showPreGameAd({id:"f3f905528cbad789", res:"640x600"});
Frame 4
if (framesLoaded == totalFrames) { gotoAndStop ("start"); } else { gotoAndPlay ("loop"); }
Frame 5
fscommand ("allowscale", false); Stage.showMenu = false; sounds = new Object(); sounds.fire = new Sound(); sounds.fire.attachSound("ClassicZap"); sounds.fireMissile = new Sound(); sounds.fireMissile.attachSound("Homing"); sounds.ArcadeEnemyShot = new Sound(); sounds.ArcadeEnemyShot.attachSound("ArcadeEnemyShot"); sounds.SmartBombFx = new Sound(); sounds.SmartBombFx.attachSound("SmartBombFx"); sounds.ExplosionShip = new Sound(); sounds.ExplosionShip.attachSound("ExplosionShip"); sounds.UsePowerUp = new Sound(); sounds.UsePowerUp.attachSound("GainLife"); sounds.ExtraEnergy = new Sound(); sounds.ExtraEnergy.attachSound("GainBonus"); sounds.Artillery = new Sound(); sounds.Artillery.attachSound("Artillery"); sounds.Computer = new Sound(); sounds.Computer.attachSound("Computer"); sounds.LevelDefender = new Sound(); sounds.LevelDefender.attachSound("LevelDefender"); sounds.GameOverRobot = new Sound(); sounds.GameOverRobot.attachSound("GameOverRobot"); sounds.Appear = new Sound(); sounds.Appear.attachSound("Appear"); sounds.LoseEnergy = new Sound(); sounds.LoseEnergy.attachSound("ExUnderwaterShort"); function getDistance(mc1, mc2) { var _local4 = mc1._x; var _local3 = mc1._y; var _local2 = mc2._x; var _local1 = mc2._y; _local2 = _local4 - _local2; _local1 = _local3 - _local1; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); } function RandomNumber(x, y) { return(Math.round(Math.random() * (y - x)) + x); } var movieWidth = Stage.width; var movieHeight = Stage.height; var missileDistFromGun = 40; var gameWaveNames = new Array("enemy1", "enemy2", "enemy1", "enemy2", "enemy1", "enemy3", "enemy1", "enemy2", "enemy1", "enemy2", "enemy1", "enemy3", "enemy3", "enemy1", "enemy2", "enemy3", "enemy2", "enemy5", "enemy3", "enemy1", "enemy5", "enemy3", "enemy5", "enemy1", "enemy7", "enemy2", "enemy3", "enemy1", "enemy1", "enemy1", "enemy4", "enemy3", "enemy5", "enemy1", "enemy4", "enemy2", "enemy3", "enemy4", "enemy1", "enemy1", "enemy2", "enemy2", "enemy5", "enemy4", "enemy2", "enemy4", "enemy2", "enemy1", "enemy5", "enemy1", "enemy4", "enemy5", "enemy4", "enemy3", "enemy5", "enemy3", "enemy3", "enemy2", "enemy1", "enemy2", "enemy1", "enemy3", "enemy5", "enemy4", "enemy2", "enemy2", "enemy2", "enemy1", "enemy4", "enemy1", "enemy3", "enemy3", "enemy5", "enemy1", "enemy6", "enemy2", "enemy5", "enemy2", "enemy3", "enemy1", "enemy4", "enemy6", "enemy4", "enemy7", "enemy6", "enemy7", "enemy6", "enemy4", "enemy1", "enemy1", "enemy4", "enemy6", "enemy3", "enemy3", "enemy3", "enemy3", "enemy6", "enemy4", "enemy6", "enemy7"); var gameWaveSpeed = new Array(0.02, -0.02, 0.02, -0.02, 0.03, -0.02, 0.04, -0.02, 0.02, -0.02, 0.02, 0.02, 0.03, -0.02, 0.02, 0.03, 0.02, 0.02, 0.02, 0.02, 0.02, -0.02, 0.02, -0.02, 0.05, -0.05, 0.05, -0.03, 0.05, -0.04, 1, 0.02, 0.05, -0.03, 1, 0.05, 0.02, 1, 0.03, 0.02, 0.04, -0.03, 0.02, 1.6, 0.05, 1.2, 0.05, -0.05, 0.05, -0.05, 1, 0.03, 1.3, -0.03, 0.04, 0.02, 0.04, 0.03, 0.03, 0.03, 0.05, -0.04, 0.04, 1.4, 0.04, -0.05, 0.05, -0.05, 1.5, -0.05, 0.04, 0.04, 0.04, -0.04, -0.03, 0.04, 0.04, 0.04, 0.04, 0.04, 1.5, -0.03, 1.6, -0.05, 0.05, -0.05, -0.05, 1.5, 0.05, -0.05, 1.5, 0.04, 0.05, -0.06, 0.04, 0.04, -0.06, 1.5, 0.05, 0.06); var gameWaveDelayTillNextMonster = new Array(2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 2, 2, 2, 2, 5, 2, 2, 2, 2, 5, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 2, 2, 2, 2, 5, 2, 2, 2, 2, 5, 2, 2, 2, 2, 2, 2, 2, 2, 4, 5, 2, 2, 2, 2, 5, 2, 2, 2, 2, 5, 2, 4, 2, 3, 2, 2, 3, 4, 2, 5, 2, 2, 2, 2, 5, 2, 2, 2, 2, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 2, 5, 2, 2, 5, 2, 5, 2, 2, 5); var gameWaveMoneyValue = new Array(5, 5, 10, 5, 5, 5, 5, 5, 5, 5, 5, 5, 20, 5, 5, 5, 5, 5, 5, 5, 5, 5, 10, 5, 5, 5, 5, 5, 5, 5, 5, 5, 10, 5, 5, 5, 5, 5, 5, 5, 5, 10, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 10, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 10, 5, 5, 5, 5, 5, 5, 5, 5, 5, 10, 5, 5, 5, 5, 5, 5, 5, 5); var delayGap = new Array(200, 200, 200, 200, 200, 200, 190, 190, 190, 190, 160, 160, 160, 160, 160, 160, 160, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 100, 140, 150, 150, 150, 150, 150, 150, 150, 150, 140, 150, 150, 150, 150, 150, 150, 150, 150, 150, 200, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100); var gameWaveAmount = new Array(10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 9, 10, 10, 10, 10, 10, 10, 12, 10, 10, 10, 10, 10, 10, 14, 10, 10, 10, 10, 10, 11, 10, 10, 10, 10, 10, 1, 10, 10, 10, 10, 10, 10, 20, 10, 10, 10, 12, 10, 10, 10, 10, 10, 10, 10, 16, 10, 10, 15, 10, 10, 10, 10, 10, 10, 13, 10, 10, 10, 10, 10, 13, 10, 10, 13, 10, 12, 10, 10, 10, 14, 10, 10, 10, 10, 15, 15, 10, 10, 10, 10, 10, 10); function setupStartFrame() { logo._x = 68; logo._y = 18; warning._visible = true; Mouse.show(); mousePointer.gotoAndStop(1); this.home.removeMovieClip(); Game = new Game2(scoreMc, startingScore, startingEnergy, this); Game.getScores(); this.gun.removeMovieClip(); var _local2 = 0; while (_local2 < scoreDigits) { var _local3 = this["scoreNumber" + _local2]; _local3.removeMovieClip(); _local2++; } _local2 = 0; while (_local2 < waveLetters.length) { var _local3 = this["waveLetter" + _local2]; _local3.removeMovieClip(); _local2++; } _local2 = 0; while (_local2 < 18) { var _local4 = outsideRingMc["edgeRing" + _local2]; _local4.removeMovieClip(); _local2++; } this.gameover.removeMovieClip(); playGame._visible = true; highscore._x = 320; highscore._y = 20; var _local5 = this.createEmptyMovieClip("pMc", 9); var _local6 = _local5.attachMovie("title", "title", 1); _local6._x = movieWidth / 2; _local6._y = 110; var _local7 = _local5.attachMovie("info", "info", 2); _local7._x = movieWidth / 2; _local7._y = 210; } function runSounds() { if (soundFade == "out") { soundFadeControl = soundFadeControl - 2; sounds.fire.setVolume(soundFadeControl); if (soundFadeControl == 0) { soundFade = "done"; } } else if (soundFade == "in") { soundFadeControl = soundFadeControl + 2; sounds.fire.setVolume(soundFadeControl); if (soundFadeControl == 100) { soundFade = "done"; } } } function setupWaveText() { var _local2 = 0; while (_local2 < waveLetters.length) { var _local4 = this.attachMovie("number", "waveLetter" + _local2, 200 + _local2); var _local7 = movieWidth / 2; var _local6 = movieHeight / 2; var _local5 = 295; var _local3 = 30 + (_local2 * 4.7); _local4._rotation = _local3 + 270; _local3 = (Math.PI * _local3) / 180; _local4._x = _local7 + (Math.cos(_local3) * _local5); _local4._y = _local6 + (Math.sin(_local3) * _local5); _local4.number.text = waveLetters.charAt(_local2); _local2++; } } function setupScore() { var _local3 = 0; while (_local3 < scoreDigits) { var _local4 = this.attachMovie("number", "scoreNumber" + _local3, 100 + _local3); var _local7 = movieWidth / 2; var _local6 = movieHeight / 2; var _local5 = 295; var _local2 = scoreAngle + (_local3 * 4.7); _local4._rotation = _local2 + 270; _local2 = (Math.PI * _local2) / 180; _local4._x = _local7 + (Math.cos(_local2) * _local5); _local4._y = _local6 + (Math.sin(_local2) * _local5); _local3++; } } function newWaveArray(enemy) { enemyArray[currentWave].push(enemy); } function runWave() { if (Game.bonusWaveOn == 0) { if (delayTillNextWave == 0) { if (waveArray[Game.wave].currentMonsters < waveArray[Game.wave].waveAmount) { if (waveArray[Game.wave].currentMonsters == 0) { enemyArray.push(new Array()); } if (waveArray[Game.wave].waveDelayTillNextMonster == 0) { addMonster(allMonsters); waveArray[Game.wave].currentMonsters++; allMonsters++; } else if (waveArray[Game.wave].waveMonsterDelay == 0) { waveArray[Game.wave].waveMonsterDelay = waveArray[Game.wave].waveDelayTillNextMonster; addMonster(allMonsters); waveArray[Game.wave].currentMonsters++; allMonsters++; } else { waveArray[Game.wave].waveMonsterDelay--; } } else { delayTillNextWave = delayGap[Game.wave]; } } else { delayTillNextWave--; if (delayTillNextWave == 0) { currentWave++; Game.increaseWave(); } } } else { trace("bonus wave"); Game.bonusTimeRun(); } } function addMonster(allm) { var _local3 = enemyMc.attachMovie(waveArray[Game.wave].waveName, "enemy" + allm, allm); var _local2 = new Enemy(this, waveArray[Game.wave].waveMoneyValue, _local3, 0, 0, waveArray[Game.wave].waveName, waveArray[Game.wave].waveSpeed); newWaveArray(_local2); return(_local2); } function runParticles() { var _local1 = 0; while (_local1 < particles.length) { particles[_local1].delayTillDeath--; if (particles[_local1].delayTillDeath == 0) { particles[_local1].mC.removeMovieClip(); particles.splice(_local1, 1); } _local1++; } } function addPowerUp(powerupName) { var _local2 = powerUpsMc.attachMovie(powerupName, "powerup" + powerups, powerups); powerupsArray.push(new Powerup(this, _local2, 0.02, powerupName)); powerups++; } function loadWave(waveName, waveSpeed, waveAmount, waveDelayTillNextMonster, waveMoneyValue, gameWaveScreenSide) { waveArray.push(new Wave(waveName, waveSpeed, waveAmount, waveDelayTillNextMonster, waveMoneyValue, this, gameWaveScreenSide)); } function setupMonsters() { waveArray.splice(0); Game.startGame = 1; currentWave = 0; var _local1 = 0; while (_local1 < gameWaveAmount.length) { loadWave(gameWaveNames[_local1], gameWaveSpeed[_local1], gameWaveAmount[_local1], gameWaveDelayTillNextMonster[_local1], gameWaveMoneyValue[_local1], gameWaveScreenSide[_local1]); _local1++; } } function clearClips(instance) { for (var _local2 in instance) { if (typeof(instance[_local2]) == "movieclip") { if (instance[_local2]._x < 40) { instance[_local2].swapDepths(99); instance[_local2].removeMovieClip(); } } } } function pauseClips(instance) { for (var _local2 in instance) { if (typeof(instance[_local2]) == "movieclip") { instance[_local2].stop(); } } } function playClips(instance) { for (var _local2 in instance) { if (typeof(instance[_local2]) == "movieclip") { instance[_local2].play(); } } } function pauseGame2() { Game.startGame = 0; pauseAllClips(); pauseMc.gotoAndStop(2); } function playGame2() { Game.startGame = 1; playAllClips(); pauseMc.gotoAndStop(1); } function playAllClips() { var _local2 = this.home; _local2.e.e.play(); playClips(enemyMc); playClips(particlesMc); playClips(missilesMc); playClips(explosionMc); playClips(scoreMc); playClips(rocksMc); playClips(powerUpsMc); } function pauseAllClips() { var _local2 = this.home; _local2.e.e.stop(); pauseClips(enemyMc); pauseClips(particlesMc); pauseClips(missilesMc); pauseClips(explosionMc); pauseClips(scoreMc); pauseClips(rocksMc); pauseClips(powerUpsMc); } function checkForRogueClips() { clearClips(enemyMc); clearClips(particlesMc); clearClips(missilesMc); clearClips(explosionMc); clearClips(scoreMc); clearClips(rocksMc); clearClips(powerUpsMc); } function killEverything() { Game.numberOfRockets = 0; var _local2 = 0; while (_local2 < missilesArray.length) { var _local7 = missilesArray[_local2]; _local7.mC.removeMovieClip(); _local2++; } shotsFired = 0; missilesArray.splice(0); _local2 = 0; while (_local2 < powerupsArray.length) { powerupsArray[_local2].mC.swapDepths(100000); powerupsArray[_local2].mC.removeMovieClip(); var _local3 = 0; while (_local3 < particles.length) { particlesArray[_local3].mC.removeMovieClip(); _local3++; } _local2++; } particles.splice(0); powerupsArray.splice(0); _local2 = 0; while (_local2 < deadSporesArray.length) { var _local5 = explosionMc.attachMovie("explosion", "explosion" + scoreIndex, scoreIndex); _local5._x = deadSporesArray[_local2]._x; _local5._y = deadSporesArray[_local2]._y; deadSporesArray[_local2].removeMovieClip(); scoreIndex++; _local2++; } deadSporesArray.splice(0); _local2 = 0; while (_local2 < enemyArray.length) { var _local1 = 0; while (_local1 < enemyArray[_local2].length) { var _local5 = explosionMc.attachMovie("explosion", "explosion" + scoreIndex, scoreIndex); _local5._x = enemyArray[_local2][_local1].mC._x; _local5._y = enemyArray[_local2][_local1].mC._y; trace(Game.energy); if (Game.energy > 0) { if (Game.startGame == 1) { if ((enemyArray[_local2][_local1].gameObjectType == "enemy1") or (enemyArray[_local2][_local1].gameObjectType == "enemy2")) { var _local6 = "score5"; Game.increaseScore(5); } else if (enemyArray[_local2][_local1].gameObjectType == "enemy3") { var _local6 = "score10"; Game.increaseScore(10); } else if (enemyArray[_local2][_local1].gameObjectType == "enemy5") { var _local6 = "score20"; Game.increaseScore(20); } else if (enemyArray[_local2][_local1].gameObjectType == "enemy6") { var _local6 = "score25"; Game.increaseScore(25); } else if (enemyArray[_local2][_local1].gameObjectType == "enemy4") { var _local6 = "score150"; Game.increaseScore(15); } else if (enemyArray[_local2][_local1].gameObjectType == "enemy30") { var _local6 = "score30"; Game.increaseScore(10); } var _local4 = scoreMc.attachMovie(_local6, "bonusx3" + scoreIndex, scoreIndex); _local4._x = enemyArray[_local2][_local1].mC._x; _local4._y = enemyArray[_local2][_local1].mC._y; scoreIndex++; } } enemyArray[_local2][_local1].mC.removeMovieClip(); _local1++; } _local2++; } enemyArray.splice(0); enemyArray.push(new Array()); currentWave = 0; delayTillNextWave = 20; checkForRogueClips(); } function rotateMcPosition() { this._x = this.centerX + (Math.cos(this.angle) * this.radius); this._y = this.centerY + (Math.sin(this.angle) * this.radius); this.angle = this.angle + this.speed; } function gunMain() { if (Game.startGame == 1) { dx = this._x - _xmouse; dy = this._y - _ymouse; angle = Math.atan2(dy, dx); this._rotation = (angle * 180) / Math.PI; xVel = Math.cos(angle); yVel = Math.sin(angle); } } function setupGun() { var _local2 = this.attachMovie("gun", "gun", 0); _local2._x = movieWidth / 2; _local2._y = movieHeight / 2; _local2.onEnterFrame = gunMain; _local2.g1.gotoAndStop(2); } function setupPlanet() { var _local2 = this.attachMovie("earth", "home", 8); _local2._x = movieWidth / 2; _local2._y = movieHeight / 2; } function fireGun() { sounds.fire.start(0, 1); var _local5 = "bullet"; var _local7 = missilesMc.attachMovie(_local5, "missile" + _global.numberOfMissiles, _global.numberOfMissiles); var _local10 = (angle * 180) / Math.PI; _local7._rotation = _local10 + 180; _global.numberOfMissiles++; missilesArray.push(new Missile2(_local7, gun._x + ((-xVel) * missileDistFromGun), gun._y + ((-yVel) * missileDistFromGun), this, _local5)); missilesArray[missilesArray.length - 1].xVel = (-xVel) * 10; missilesArray[missilesArray.length - 1].yVel = (-yVel) * 10; var _local4 = 0; while (_local4 < Game.powerUpsUsing.length) { if (Game.powerUpsUsing[_local4] == 2) { _local7 = missilesMc.attachMovie(_local5, "missile" + _global.numberOfMissiles, _global.numberOfMissiles); var _local6 = int((angle * 180) / Math.PI); _local6 = _local6 + 180; var _local3 = (Math.PI * _local6) / 180; _local7._rotation = _local6 + 180; _global.numberOfMissiles++; var _local8 = Math.cos(_local3); var _local9 = Math.sin(_local3); missilesArray.push(new Missile2(_local7, gun._x + (xVel * missileDistFromGun), gun._y + (yVel * missileDistFromGun), this, _local5)); missilesArray[missilesArray.length - 1].xVel = (-_local8) * 10; missilesArray[missilesArray.length - 1].yVel = (-_local9) * 10; } else if (Game.powerUpsUsing[_local4] == 3) { _local7 = missilesMc.attachMovie(_local5, "missile" + _global.numberOfMissiles, _global.numberOfMissiles); var _local6 = int((angle * 180) / Math.PI); _local6 = _local6 + 120; var _local3 = (Math.PI * _local6) / 180; _local7._rotation = _local6 + 180; _global.numberOfMissiles++; var _local8 = Math.cos(_local3); var _local9 = Math.sin(_local3); missilesArray.push(new Missile2(_local7, gun._x - (_local8 * missileDistFromGun), gun._y - (_local9 * missileDistFromGun), this, _local5)); missilesArray[missilesArray.length - 1].xVel = (-_local8) * 10; missilesArray[missilesArray.length - 1].yVel = (-_local9) * 10; _local7 = missilesMc.attachMovie(_local5, "missile" + _global.numberOfMissiles, _global.numberOfMissiles); _local6 = int((angle * 180) / Math.PI); _local6 = _local6 + 240; _local3 = (Math.PI * _local6) / 180; _local7._rotation = _local6 + 180; _global.numberOfMissiles++; _local8 = Math.cos(_local3); _local9 = Math.sin(_local3); missilesArray.push(new Missile2(_local7, gun._x - (_local8 * missileDistFromGun), gun._y - (_local9 * missileDistFromGun), this, _local5)); missilesArray[missilesArray.length - 1].xVel = (-_local8) * 10; missilesArray[missilesArray.length - 1].yVel = (-_local9) * 10; } else if (Game.powerUpsUsing[_local4] == 4) { if (Game.bonusTimeDelay == 0) { if (Game.numberOfRockets < 10) { Game.numberOfRockets++; _local7 = missilesMc.attachMovie("missile", "rocket" + _global.numberOfMissiles, _global.numberOfMissiles); _local10 = (angle * 180) / Math.PI; _local7._rotation = _local10 + 180; _global.numberOfMissiles++; missilesArray.push(new Rocket(_local7, gun._x + ((-xVel) * missileDistFromGun), gun._y + ((-yVel) * missileDistFromGun), this)); missilesArray[missilesArray.length - 1].xVel = (-xVel) * 10; missilesArray[missilesArray.length - 1].yVel = (-yVel) * 10; missilesArray[missilesArray.length - 1].getTarget(); missilesArray[missilesArray.length - 1].getDirectionVector(); } } } _local4++; } } function setupGame() { logo._x = 68; logo._y = 580; warning._visible = false; Mouse.hide(); mousePointer.gotoAndStop(2); delayTillNextWave = 0; nextRing = 0; delayTillNextRing = 1; this.pMc.removeMovieClip(); playGame._visible = false; highscore._x = 85; highscore._y = 20; highscore.highscore._x = -50; highscore.highscore._y = 20; highscore.highscoreName._x = -80; setupRings = 1; setupPlanet(); sounds.Appear.start(0, 1); } var startingScore = 0; var startingEnergy = 100; var scoreMc = this.createEmptyMovieClip("score", 6); scoreMc._x = 0; scoreMc._y = 0; var outsideRingMc = this.createEmptyMovieClip("outsideRing", 7); var outsideRingMc2 = this.createEmptyMovieClip("outsideRing2", 17); outsideRingMc._x = 0; outsideRingMc._y = 0; var ringAngle = 0; var scoreDigits = 7; var scoreAngle = 120; var waveLetters = "000 evaw"; var mousePointer = this.attachMovie("crosshair", "crosshair", 50); mousePointer.onEnterFrame = function () { this._x = _xmouse; this._y = _ymouse; }; var nextRing = 0; var delayTillNextRing = 1; var setupRings = 0; setupStartFrame(); var Game; var soundControl = 1; var soundFade; var soundFadeControl = 100; soundMc.soundBtn.onRelease = function () { if (soundControl == 0) { soundControl = 1; soundFade = "in"; soundMc.soundControlMc.gotoAndStop(1); } else { soundControl = 0; soundFade = "out"; soundMc.soundControlMc.gotoAndStop(2); } }; var qualityControl = 0; qualityMc.Btn.onRelease = function () { if (qualityControl == 0) { qualityControl = 1; _quality = "LOW"; qualityMc.Mc.gotoAndStop(2); } else { qualityControl = 0; _quality = "HIGH"; qualityMc.Mc.gotoAndStop(1); } }; var missilesArray = new Array(); var enemyArray = new Array(); var enemyMc = this.createEmptyMovieClip("enemy", 13); var missilesMc = this.createEmptyMovieClip("missiles", 3); var rocksMc = this.createEmptyMovieClip("rocks", 4); var powerUpsMc = this.createEmptyMovieClip("powerUpsMc", 15); var particlesMc = this.createEmptyMovieClip("particlesMc", 5); var explosionMc = this.createEmptyMovieClip("explosionMc", 11); var scoreMc = this.createEmptyMovieClip("scoreMc", 14); var rocksArray = new Array(); var rocksNumber = 0; _global.numberOfMissiles = 0; var powerupsArray = new Array(); var delayTillNextWave = 0; var waveArray = new Array(); var deadSporesArray = new Array(); var allMonsters = 0; var enemyWaveArray = new Array(); var powerups = 0; var numberOfParticles = 0; var particles = new Array(); var powerUpsUsedArray = new Array(); var scoreIndex = 2000; var numberOfWaves = 1; var currentWave = 0; var pauseMc = this.attachMovie("pause", "pausemc", 99999); pauseMc._x = 320; pauseMc._y = 300; keyboard = new Object(); keyboard.onKeyDown = function () { if (Key.isDown(32)) { if (Game.gamePaused == 0) { if (Game.startGame == 1) { pauseGame2(); Game.gamePaused = 1; } } else { playGame2(); Game.gamePaused = 0; } } }; Key.addListener(keyboard); monster.angle = 0; monster.centerX = movieWidth / 2; monster.centerY = movieHeight / 2; monster.radius = 255; monster.speed = 0.01; monster2.angle = 0; monster2.centerX = 0; monster2.centerY = 0; monster2.radius = monster._width + 10; monster2.speed = 0.1; monster2._xscale = 50; monster2._yscale = monster2._xscale; var fireDelay = 2; this.onEnterFrame = function () { if (Game.gamePaused == 0) { if (Game.startGame == 1) { fpsSpeedometer.cur.text = Game.currentPossiblePowerUpOld; fpsSpeedometer.arr.text = Game.currentPossiblePowerUp; runWave(); runSounds(); var _local2 = 0; while (_local2 < missilesArray.length) { missilesArray[_local2].missileControl(_local2); _local2++; } _local2 = 0; while (_local2 < enemyArray.length) { var _local1 = 0; while (_local1 < enemyArray[_local2].length) { enemyArray[_local2][_local1].main(_local2, _local1); _local1++; } _local2++; } _local2 = 0; while (_local2 < powerupsArray.length) { powerupsArray[_local2].main(_local2); _local2++; } runParticles(); _local2 = 0; while (_local2 < Game.powerUpsUsing.length) { if (Game.powerUpsUsing[_local2] == 5) { if (mouseButton == 1) { fireDelay--; if (fireDelay == 0) { fireDelay = 4; fireGun(); } } } _local2++; } trace("enemy array length"); trace(enemyArray.length); } else if (setupRings == 1) { delayTillNextRing--; if (delayTillNextRing == 0) { delayTillNextRing = 2; var _local2 = nextRing; if (Game.bonusTimeDelay != 0) { var _local4 = outsideRingMc2.attachMovie("edgeRing", "edgeRing" + _local2, 100 + _local2); } else { var _local4 = outsideRingMc.attachMovie("edgeRing", "edgeRing" + _local2, 100 + _local2); } var _local9 = movieWidth / 2; var _local8 = movieHeight / 2; var _local5 = 280; var _local3 = ringAngle + (_local2 * 20); _local4._rotation = _local3 + 270; _local3 = (Math.PI * _local3) / 180; _local4._x = _local9 + (Math.cos(_local3) * _local5); _local4._y = _local8 + (Math.sin(_local3) * _local5); _local4.seg.gotoAndStop(18); if ((nextRing > 0) and (nextRing < 9)) { _local2 = nextRing; var _local7 = "edgeRing" + _local2; var _local6 = outsideRingMc[_local7]; _local6.seg.gotoAndStop(10 - _local2); } if ((nextRing > 11) and (nextRing < 16)) { var _local7 = "edgeRing" + _local2; var _local6 = outsideRingMc[_local7]; _local6.gotoAndStop(_local2 - 10); } nextRing++; if (nextRing == 18) { setupRings = 0; setupOutSideRing(); setupGun(); setupScore(); setupWaveText(); setupMonsters(); } else if (nextRing == 36) { setupRings = 0; nextRing = 18; } } } } }; var dx = 0; var dy = 0; var angle = 0; var xVel = 0; var yVel = 0; var mouseButton = 1; this.onMouseUp = function () { mouseButton = 0; }; var shotsFired = 0; var shotsLimit = 2; this.onMouseDown = function () { if (Game.startGame == 1) { mouseButton = 1; if (shotsFired < shotsLimit) { shotsFired++; fireGun(); } } };
Symbol 22 MovieClip [rocketmove] Frame 11
removeMovieClip(""); stop();
Symbol 25 MovieClip [BonusTimeClock] Frame 1
var timer = 60; var timeDelay = 1; this.onEnterFrame = function () { if (_parent.Game.gamePaused == 0) { txt.text = timer + " seconds"; timeDelay--; if (timeDelay == 0) { timeDelay = 9; timer--; if (timer == 0) { _parent.Game.bonusTimeDelay = -1; _parent.bonusTimeClock.removeMovieClip(); } } } };
Symbol 32 MovieClip [particle] Frame 22
this.removeMovieClip();
Symbol 35 MovieClip [towerExplodeAnim] Frame 30
removeMovieClip(""); stop();
Symbol 36 MovieClip [explosion] Frame 1
var z = 0; var Count = 0; var particles = this.createEmptyMovieClip("particles", 0); var mC = ""; var rot = 0; var newMc; particles.onEnterFrame = function () { while (z < 20) { Count++; mC = "s" + Count; rot = Number(random(360)) + 1; newMc = attachMovie("towerExplodeAnim", mC, Count); newMC._xscale = 20 + Number(Count * 0.5); newMc._rotation = rot; z++; } z = 0; if (Count > 20) { removeMovieClip(this); } };
Symbol 37 MovieClip [explosionEnemy] Frame 1
var z = 0; var Count = 0; var particles = this.createEmptyMovieClip("particles", 0); var mC = ""; var rot = 0; var newMc; particles.onEnterFrame = function () { while (z < 6) { Count++; mC = "s" + Count; rot = Number(random(360)) + 1; newMc = attachMovie("rocket", mC, Count); newMC._xscale = 20 + Number(Count * 0.5); newMc._rotation = rot; z++; } z = 0; if (Count > 20) { removeMovieClip(this); } };
Symbol 42 MovieClip Frame 1
stop();
Symbol 49 MovieClip [ring1] Frame 1
stop();
Symbol 52 MovieClip [ring2] Frame 1
stop();
Symbol 56 MovieClip [ring3] Frame 1
stop();
Symbol 59 MovieClip [ring4] Frame 1
stop();
Symbol 73 MovieClip [M_stars1] Frame 15
this.removeMovieClip();
Symbol 74 MovieClip [starAnim] Frame 1
i = 1; heart.onEnterFrame = function () { if (_currentframe != 13) { myMovie = heart.duplicateMovieClip("heart" + i, i); myMovie._rotation = Math.random() * 360; myMovie._xscale = scale; myMovie._yscale = scale; scale = (Math.random() * 80) + 20; i++; } };
Symbol 74 MovieClip [starAnim] Frame 24
this.removeMovieClip(); stop();
Symbol 76 MovieClip [score10] Frame 25
this.removeMovieClip();
Symbol 79 MovieClip [score5] Frame 25
this.removeMovieClip();
Symbol 100 MovieClip Frame 1
stop();
Symbol 109 MovieClip [segmentSelected] Frame 1
stop();
Symbol 112 MovieClip [weapon2] Frame 1
stop();
Symbol 117 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 1
stop();
Symbol 129 MovieClip [edgeRing] Frame 1
stop(); powerupBtn.onRelease = function () { if (frame._currentframe == 2) { _parent._parent.Game.addPowerUp(this._parent); } }; powerupBtn.onRollOver = function () { if (frame._currentframe == 2) { segHighlight.gotoAndStop(2); } }; powerupBtn.onRollOut = function () { segHighlight.gotoAndStop(1); };
Symbol 130 MovieClip [gameover] Frame 1
function rotateMcPosition() { this._rotation = this.angle + 270; this.scA = (Math.PI * this.angle) / 180; this._x = this.centerX + (Math.cos(this.scA) * this.radius); this._y = this.centerY + (Math.sin(this.scA) * this.radius); this.angle = this.angle + speed; } _root.killEverything(); var words = this.createEmptyMovieClip("words", 1); var submitScore = this.attachMovie("submitBoxes", "submit", 2); submitScore._x = 180; submitScore._y = 160; words._xscale = 10; words._yscale = words._xscale; var gameOver = "game over!"; var speed = 0; var i = 0; while (i < gameOver.length) { var letter = words.attachMovie("letter", "letter" + i, 100 + i); letter.angle = i * 20; letter.centerX = 0; letter.centerY = 0; letter.radius = 60; speed = 2; letter.number.text = gameOver.charAt(gameOver.length - (i + 1)); letter.onEnterFrame = rotateMcPosition; i++; } var delay = 1000; words.onEnterFrame = function () { delay--; if (delay == 0) { _parent.Game.gameOver(); } if (this._xscale < 200) { this._xscale = this._xscale + 4; this._yscale = this._xscale; } };
Symbol 135 MovieClip [bonusMc] Frame 1
stop();
Symbol 135 MovieClip [bonusMc] Frame 10
stop();
Symbol 136 MovieClip [bonusTime] Frame 1
function setupWords2() { var _local2 = 0; while (_local2 < wordsT2.length) { var _local1 = words2.attachMovie("letter", "letter" + (120 + _local2), 120 + _local2); _local1.angle = _local2 * 14; _local1.centerX = 0; _local1.centerY = 0; _local1.radius = 80; speed = 3; _local1.number.text = wordsT2.charAt(wordsT2.length - (_local2 + 1)); _local1._xscale = 80; _local1._yscale = _local1._xscale; _local1.onEnterFrame = rotateMcPosition2; _local2++; } } function words2Main() { overallDelay2++; if (this._xscale < 200) { this._xscale = this._xscale + 4; this._yscale = this._xscale; } if (overallDelay2 == 108) { words2Stop = 1; } else if (overallDelay2 > 140) { if (this._alpha > 0) { this._alpha = this._alpha - 2; } else { var _local4 = _parent.attachMovie("BonusTimeClock", "bonusTimeClock", 11001); _local4._x = 320; _local4._y = 110; var _local3 = 1; while (_local3 < _parent.Game.bossNumber) { _local4 = _parent.enemyMc.attachMovie("boss1", "boss" + _local3, _local3); var _local5 = new Enemy(_parent, _parent.Game.bossNumber * 100, _local4, 0, 0, "boss1", 0.02); _parent.newWaveArray(_local5); _parent.allMonsters++; _local3++; } _parent.Game.bonusWaveOn = 1; _parent.Game.startGame = 1; _parent.bonusTime.removeMovieClip(); } } } function rotateMcPosition1() { if (words1Stop == 0) { this._rotation = this.angle + 270; this.scA = (Math.PI * this.angle) / 180; this._x = this.centerX + (Math.cos(this.scA) * this.radius); this._y = this.centerY + (Math.sin(this.scA) * this.radius); this.angle = this.angle + speed; } } function rotateMcPosition2() { if (words2Stop == 0) { this._rotation = this.angle + 270; this.scA = (Math.PI * this.angle) / 180; this._x = this.centerX + (Math.cos(this.scA) * this.radius); this._y = this.centerY + (Math.sin(this.scA) * this.radius); this.angle = this.angle + speed; } } _parent.killEverything(); var words = this.createEmptyMovieClip("words", 1); var words2 = this.createEmptyMovieClip("words2", 2); words._xscale = 10; words._yscale = words._xscale; words2._xscale = 10; words2._yscale = words2._xscale; var wordsT1 = "Boss time!"; var wordsT2 = "Survive 60 seconds!"; var speed = 0; var i = 0; while (i < wordsT1.length) { var letter = words.attachMovie("letter", "letter" + i, 100 + i); letter.angle = 90; letter.angle = letter.angle + (i * 20); letter.centerX = 0; letter.centerY = 0; letter.radius = 60; speed = 3; letter.number.text = wordsT1.charAt(wordsT1.length - (i + 1)); letter.onEnterFrame = rotateMcPosition1; i++; } var delay = 10; var overallDelay = 0; var words1Stop = 0; var words2Stop = 0; words.onEnterFrame = function () { overallDelay++; if (this._xscale < 200) { this._xscale = this._xscale + 4; this._yscale = this._xscale; } if (overallDelay == 50) { bonusTxt.play(); bonusTxt.txt.bonus.text = "Shoot bullets to\nget bonus points!"; } else if (overallDelay == 90) { words1Stop = 1; } else if (overallDelay == 130) { setupWords2(); words2.onEnterFrame = words2Main; } else if (overallDelay > 100) { if (this._alpha > 0) { this._alpha = this._alpha - 2; } } }; var overallDelay2 = 0;
Symbol 137 MovieClip [BonusTimeFin] Frame 1
function setupWords2() { var _local2 = 0; while (_local2 < wordsT2.length) { var _local1 = words2.attachMovie("letter", "letter" + (120 + _local2), 120 + _local2); _local1.angle = _local2 * 14; _local1.centerX = 0; _local1.centerY = 0; _local1.radius = 80; speed = 3; _local1.number.text = wordsT2.charAt(wordsT2.length - (_local2 + 1)); _local1._xscale = 80; _local1._yscale = _local1._xscale; _local1.onEnterFrame = rotateMcPosition2; _local2++; } } function setupWords3() { var _local2 = 0; while (_local2 < wordsT3.length) { var _local1 = words3.attachMovie("letter", "letter" + (120 + _local2), 120 + _local2); _local1.angle = 120 + (_local2 * 14); _local1.centerX = 0; _local1.centerY = 0; _local1.radius = 80; speed = 3; _local1.number.text = wordsT3.charAt(wordsT3.length - (_local2 + 1)); _local1._xscale = 80; _local1._yscale = _local1._xscale; _local1.onEnterFrame = rotateMcPosition3; _local2++; } } function words2Main() { overallDelay2 = overallDelay2 + 0.5; if (this._xscale < 200) { this._xscale = this._xscale + 8; this._yscale = this._xscale; } if (overallDelay2 == 59) { words2Stop = 1; } else if (overallDelay2 == 65) { bonusTxt.play(); } else if ((overallDelay2 > 70) and (overallDelay2 < 100)) { sporesBonus++; if (_parent.Game.bonusBulletsHit == 0) { bonusTxt.txt.bonus.text = "No bullets destroyed!"; } else if (sporesBonus < _parent.Game.bonusBulletsHit) { _parent.Game.increaseScore(50); bonusTxt.txt.bonus.text = (((sporesBonus + " bullets destroyed!\n=") + " ") + (sporesBonus * 50)) + " points!"; } } else if (overallDelay2 > 101) { if (this._alpha > 0) { this._alpha = this._alpha - 2; bonusTxt._alpha = bonusTxt._alpha - 2; } else { setupWords3(); words3.onEnterFrame = words3Main; this.removeMovieClip(); } } } function words3Main() { overallDelay3++; if (this._xscale < 200) { this._xscale = this._xscale + 4; this._yscale = this._xscale; } if (overallDelay3 == 90) { words3Stop = 1; } else if (overallDelay3 > 95) { if (this._alpha > 0) { this._alpha--; } else { _parent.Game.bonusWaveOn = 0; _parent.Game.startGame = 1; _parent.Game.bonusTime = 0; _parent.Game.bonusTimeDelay = 0; _parent.currentWave = 0; _parent.Game.increaseWave(); _parent.delayTillNextWave = 0; _parent.sounds.Appear.start(0, 1); _parent.bonusTime.removeMovieClip(); } } } function rotateMcPosition1() { if (words1Stop == 0) { this._rotation = this.angle + 270; this.scA = (Math.PI * this.angle) / 180; this._x = this.centerX + (Math.cos(this.scA) * this.radius); this._y = this.centerY + (Math.sin(this.scA) * this.radius); this.angle = this.angle + speed; } } function rotateMcPosition2() { if (words2Stop == 0) { this._rotation = this.angle + 270; this.scA = (Math.PI * this.angle) / 180; this._x = this.centerX + (Math.cos(this.scA) * this.radius); this._y = this.centerY + (Math.sin(this.scA) * this.radius); this.angle = this.angle + speed; } } function rotateMcPosition3() { if (words3Stop == 0) { this._rotation = this.angle + 270; this.scA = (Math.PI * this.angle) / 180; this._x = this.centerX + (Math.cos(this.scA) * this.radius); this._y = this.centerY + (Math.sin(this.scA) * this.radius); this.angle = this.angle + speed; } } _parent.killEverything(); var words = this.createEmptyMovieClip("words", 1); var words2 = this.createEmptyMovieClip("words2", 2); words._xscale = 10; words._yscale = words._xscale; words2._xscale = 10; words2._yscale = words2._xscale; var words3 = this.createEmptyMovieClip("words3", 3); words3._xscale = 10; words3._yscale = words._xscale; var wordsT1 = "good shooting!"; var wordsT2 = "Your bonus is.."; var wordsT3 = "Get Ready!"; var speed = 0; var i = 0; while (i < wordsT1.length) { var letter = words.attachMovie("letter", "letter" + i, 100 + i); letter.angle = 90; letter.angle = letter.angle + (i * 20); letter.centerX = 0; letter.centerY = 0; letter.radius = 60; speed = 3; letter.number.text = wordsT1.charAt(wordsT1.length - (i + 1)); letter.onEnterFrame = rotateMcPosition1; i++; } var delay = 10; var overallDelay = 0; var words1Stop = 0; var words2Stop = 0; var words3Stop = 0; words.onEnterFrame = function () { overallDelay++; if (this._xscale < 200) { this._xscale = this._xscale + 4; this._yscale = this._xscale; } if (overallDelay == 77) { words1Stop = 1; } else if (overallDelay > 100) { if (this._alpha > 0) { this._alpha = this._alpha - 2; } else { setupWords2(); words2.onEnterFrame = words2Main; this.removeMovieClip(); } } }; var overallDelay2 = 0; var sporesBonus = 0; var overallDelay3 = 0;
Symbol 139 MovieClip [segHighLight] Frame 1
stop();
Symbol 142 MovieClip [particle2] Frame 17
this.removeMovieClip();
Symbol 148 MovieClip [enemy4] Frame 1
stop();
Symbol 156 MovieClip [powerup] Frame 1
stop();
Symbol 162 MovieClip [extraLife] Frame 1
stop();
Symbol 164 MovieClip [smartBomb] Frame 1
stop();
Symbol 184 MovieClip [explosion2] Frame 1
var z = 0; var Count = 0; var particles = this.createEmptyMovieClip("particles", 0); var mC = ""; var rot = 0; var newMc; particles.onEnterFrame = function () { while (z < 35) { Count++; mC = "s" + Count; rot = Number(random(360)) + 1; newMc = attachMovie("towerExplodeAnim", mC, Count); newMC._xscale = 20 + Number(Count * 0.5); newMc._rotation = rot; z++; } z = 0; if (Count > 30) { removeMovieClip(this); } };
Symbol 192 MovieClip [gameComplete] Frame 1
score.text = _parent.Game.score;
Symbol 192 MovieClip [gameComplete] Frame 292
_parent.Game.gameOver(); this.removeMovieClip();
Symbol 195 MovieClip [sporeExplosion] Frame 1
this.onEnterFrame = function () { var _local8 = 0; var _local2 = 0; while (_local2 < root.deadSporesArray.length) { if (this.ex.hitTest(root.deadSporesArray[_local2])) { var _local6 = root.explosionMc.attachMovie("sporeExplosion", "sporeexplosion" + root.scoreIndex, root.scoreIndex); _local6._x = root.deadSporesArray[_local2]._x; _local6._y = root.deadSporesArray[_local2]._y; _local6.root = root; _local6.explosionIndex = this.explosionIndex + 5; root.scoreIndex++; if (_local6.explosionIndex == 50) { root.Game.increaseEnergy(); var _local7 = "scoreExtraEnergyAnim"; } else { var _local7 = "score" + _local6.explosionIndex; } var _local5 = root.scoreMc.attachMovie(_local7, "bonusx3" + root.scoreIndex, root.scoreIndex); trace(this.explosionIndex); root.Game.increaseScore(this.explosionIndex); _local5._x = root.deadSporesArray[_local2]._x; _local5._y = root.deadSporesArray[_local2]._y; root.scoreIndex++; root.sounds.Artillery.start(0, 1); root.deadSporesArray[_local2].removeMovieClip(); root.deadSporesArray.splice(_local2, 1); } _local2++; } _local2 = 0; while (_local2 < root.enemyArray.length) { var _local3 = 0; while (_local3 < root.enemyArray[_local2].length) { if (this.ex.hitTest(root.enemyArray[_local2][_local3].mC)) { _local8 = 1; root.sounds.ExplosionShip.start(0, 1); if (root.enemyArray[_local2][_local3].gameObjectType == "enemy7") { root.enemyArray[_local2][_local3].hits++; if (root.enemyArray[_local2][_local3].hits == 3) { var _local6 = root.explosionMc.attachMovie("explosion", "explosion" + root.scoreIndex, root.scoreIndex); _local6._x = root.enemyArray[_local2][_local3].mC._x; _local6._y = root.enemyArray[_local2][_local3].mC._y; var _local7 = "score" + root.enemyArray[_local2][_local3].myScore; var _local5 = root.scoreMc.attachMovie(_local7, "bonusx3" + root.scoreIndex, root.scoreIndex); root.Game.increaseScore(root.enemyArray[_local2][_local3].myScore); _local5._x = root.enemyArray[_local2][_local3].mC._x; _local5._y = root.enemyArray[_local2][_local3].mC._y; root.scoreIndex++; root.enemyArray[_local2][_local3].remove(); } } else { var _local4 = 0; while (_local4 < root.enemyArray[_local2].length) { if (root.enemyArray[_local2][_local4] != root.enemyArray[_local2][_local3]) { if (root.enemyArray[_local2][_local4].gameObjectType != "enemyBullet") { root.enemyArray[_local2][_local4].DownRing(); } } _local4++; } var _local6 = root.explosionMc.attachMovie("explosion", "explosion" + root.scoreIndex, root.scoreIndex); _local6._x = root.enemyArray[_local2][_local3].mC._x; _local6._y = root.enemyArray[_local2][_local3].mC._y; var _local7 = "score" + root.enemyArray[_local2][_local3].myScore; var _local5 = root.scoreMc.attachMovie(_local7, "bonusx3" + root.scoreIndex, root.scoreIndex); root.Game.increaseScore(root.enemyArray[_local2][_local3].myScore); _local5._x = root.enemyArray[_local2][_local3].mC._x; _local5._y = root.enemyArray[_local2][_local3].mC._y; root.scoreIndex++; root.enemyArray[_local2][_local3].remove(_local2, _local3); } } _local3++; } _local2++; } }; var z = 0; var Count = 0; var particles = this.createEmptyMovieClip("particles", 0); var mC = ""; var rot = 0; var newMc; particles.onEnterFrame = function () { while (z < 6) { Count++; mC = "s" + Count; rot = Number(random(360)) + 1; newMc = attachMovie("rocketmove", mC, Count); newMC._xscale = 20 + Number(Count * 0.5); newMc._rotation = rot; z++; } z = 0; if (Count > 20) { removeMovieClip(this); } };
Symbol 195 MovieClip [sporeExplosion] Frame 30
this.removeMovieClip();
Symbol 198 MovieClip [score15] Frame 25
this.removeMovieClip();
Symbol 201 MovieClip [score20] Frame 25
this.removeMovieClip();
Symbol 204 MovieClip [score25] Frame 25
this.removeMovieClip();
Symbol 207 MovieClip [score30] Frame 25
this.removeMovieClip();
Symbol 210 MovieClip [score35] Frame 25
this.removeMovieClip();
Symbol 213 MovieClip [score40] Frame 25
this.removeMovieClip();
Symbol 216 MovieClip [score45] Frame 25
this.removeMovieClip();
Symbol 219 MovieClip [score50] Frame 25
this.removeMovieClip();
Symbol 220 MovieClip [boss1] Frame 1
stop();
Symbol 223 MovieClip [scoreExtraEnergyAnim] Frame 39
this.removeMovieClip();
Symbol 224 MovieClip [crosshair] Frame 1
stop();
Symbol 243 MovieClip Frame 25
stop();
Symbol 244 MovieClip [earth] Frame 1
stop();
Symbol 244 MovieClip [earth] Frame 8
gotoAndStop (1);
Symbol 244 MovieClip [earth] Frame 46
stop();
Symbol 246 MovieClip [particle3] Frame 10
this.removeMovieClip();
Symbol 249 MovieClip [pause] Frame 1
stop();
Symbol 257 MovieClip [submitBoxes] Frame 1
stop(); Mouse.show(); _root.mousePointer.gotoAndStop(1); score = _root.Game.score; score_commafy = _root.commafy(score); score_input._visible = true; _root.score_table._visible = false; var table = (new _root.TextScoreTable(_root.score_table)); var mc = this; var callback = function (name) { mc.score_input._visible = false; mc.score_table._visible = true; MochiAd.sendHighScore({id:"f3f905528cbad789", name:name, score:mc.score}, table, "gotScores"); _parent.delay = 50; }; var input = (new _root.ScoreInput(score_input, "Your Name", callback));
Symbol 260 MovieClip [soundControlMc] Frame 1
stop();
Symbol 299 MovieClip Frame 1
stop();
Symbol 299 MovieClip Frame 2
stop();
Symbol 299 MovieClip Frame 3
stop(); stop();
Symbol 299 MovieClip Frame 4
_parent._parent._parent.drumssound.start(0, 99); stop();
Symbol 299 MovieClip Frame 5
stop();
Symbol 299 MovieClip Frame 6
stop();
Symbol 301 MovieClip Frame 1
stop();
Symbol 301 MovieClip Frame 2
_parent.sb.play();
Symbol 302 MovieClip Frame 1
stop();
Symbol 356 MovieClip Frame 49
stop();
Symbol 360 MovieClip Frame 239
_parent.gotoAndPlay(2);
Symbol 387 MovieClip [__Packages.Enemy] Frame 0
class Enemy { var root, currentRing, arrayIndex, hits, ringRadius, mC, myScore, homing, ringDrop, movingCloser, delayToFire, bossShotDelay; function Enemy (rt, score, clip, xStart, yStart, enemyN, sp) { root = rt; currentRing = 1; arrayIndex = 0; hits = 0; ringRadius = 255; xOrigin = xStart; yOrigin = yStart; xPos = 0; yPos = 0; xVel = 0; yVel = 0; delayToFireMissile = 1; angle = 0.2; degrees = 0; radius = 255; centerX = root.movieWidth / 2; centerY = root.movieHeight / 2; speed = sp; if (sp < 0) { angle = (Math.PI*2); } mC = clip; numberOfMissiles = 0; energyStart = 100; energy = energyStart; myScore = score; gameObjectType = enemyN; homing = 0; ringDrop = 20; movingCloser = 0; delayToFire = 50; if ((enemyN == "enemy3") or (enemyN == "enemy4")) { degrees = root.RandomNumber(1, 259); angle = (Math.PI * degrees) / 180; updateRotation(); xOrigin = mC._x; yOrigin = mC._y; } if (enemyN == "boss1") { radius = 225; degrees = root.RandomNumber(1, 259); angle = (Math.PI * degrees) / 180; updateRotation(); xOrigin = mC._x; yOrigin = mC._y; bossShotDelay = root.RandomNumber(40, 50); } } function UpRing() { movingCloser = 1; ringRadius = ringRadius + ringDrop; } function DownRing() { movingCloser = 1; ringRadius = ringRadius - ringDrop; } function main(index1, index2) { trace(angle); if (gameObjectType == "boss1") { if (delayToFire == 0) { if (speed > 0) { speed = -0.03; } else { speed = 0.03; } delayToFire = bossShotDelay; root.sounds.ArcadeEnemyShot.start(0, 1); var _local4 = root.enemyMc.attachMovie("enemyBullet", "enemyBullet" + root.allMonsters, root.allMonsters); var _local2 = new Enemy(root, 5, _local4, 0, 0, "enemyBullet", 5); root.newWaveArray(_local2); root.waveArray[root.Game.wave].currentMonsters++; root.allMonsters++; _local2.degrees = degrees; _local2.radius = radius; _local2.angle = (Math.PI * _local2.degrees) / 180; _local2.updateRotation(); _local2.xOrigin = mC._x; _local2.yOrigin = mC._y; } else { delayToFire--; } angle = angle + (speed * 2); updateRotation(); } else if (gameObjectType == "enemy4") { var _local8 = 320 - mC._x; var _local6 = 300 - mC._y; var _local3 = Math.atan2(_local6, _local8); mC._rotation = (_local3 * 180) / Math.PI; xVel = xVel + Math.cos(_local3); if (xVel > 2) { xVel = 2; } if (xVel < -1) { xVel = -1; } yVel = yVel + Math.sin(_local3); if (yVel > 1) { yVel = 1; } if (yVel < -1) { yVel = -1; } xPos = xPos + (xVel * speed); yPos = yPos + (yVel * speed); updatePosition(); } else if (gameObjectType == "enemy5") { radius = radius - 0.5; angle = angle + (speed * 2); updateRotation(); var _local4 = root.particlesMc.attachMovie("particle3", "particle" + root.numberOfParticles, 10000 + root.numberOfParticles); _local4._x = mC._x - (xVel * 2); _local4._y = mC._y - (yVel * 2); _local4._rotation = int((angle * 180) / Math.PI); root.particles.push(new Particle(20, _local4)); root.numberOfParticles++; } else if (gameObjectType == "enemy6") { if (delayToFire == 0) { delayToFire = root.RandomNumber(50, 100); root.sounds.ArcadeEnemyShot.start(0, 1); var _local4 = root.enemyMc.attachMovie("enemyBullet", "enemyBullet" + root.allMonsters, root.allMonsters); var _local2 = new Enemy(root, 5, _local4, 0, 0, "enemyBullet", 2); root.newWaveArray(_local2); root.waveArray[root.Game.wave].currentMonsters++; root.allMonsters++; _local2.degrees = degrees; _local2.radius = radius; _local2.angle = (Math.PI * _local2.degrees) / 180; _local2.updateRotation(); _local2.xOrigin = mC._x; _local2.yOrigin = mC._y; } else { delayToFire--; } angle = angle + (speed * 2); updateRotation(); } else if (gameObjectType == "enemyBullet") { radius = radius - speed; mC._rotation = int((angle * 180) / Math.PI); updateRotation(); } else if (movingCloser == 1) { if (radius > ringRadius) { radius = radius - (2 * currentRing); updateRotation(); } else { movingCloser = 0; currentRing = currentRing + 0.3; if (currentRing == 10) { trace("stop"); } } } else { var _local9 = degrees; updateRotation(); trace(speed); trace(currentRing); trace(angle); angle = angle + (speed * currentRing); trace(angle); if (angle > 0) { if (degrees > 360) { var _local7 = degrees - 360; angle = (Math.PI * _local7) / 180; DownRing(); } } else if (degrees < 0) { var _local7 = degrees + 360; angle = (Math.PI * _local7) / 180; DownRing(); } mC._rotation = degrees; } degrees = int((angle * 180) / Math.PI); var _local5 = root.getDistance(mC, root.home); if (_local5 < 20) { root.Game.decreaseEnergy(1); remove(index1, index2); } trace(angle); } function remove(i, i3) { mC.removeMovieClip(); root.enemyArray[i].splice(i3, 1); } function updateRotation() { mC._x = centerX + (Math.cos(angle) * radius); mC._y = centerY + (Math.sin(angle) * radius); } function updatePosition() { mC._x = xOrigin + xPos; mC._y = yOrigin + yPos; } var xOrigin = 0; var yOrigin = 0; var xPos = 0; var yPos = 0; var xVel = 0; var yVel = 0; var angle = 0; var degrees = 0; var centerX = 0; var centerY = 0; var radius = 0; var speed = 0; var cost = 0; var playerleft = 0; var playerright = 0; var gameObjectType = ""; var energyStart = 0; var energy = 0; var delayToFireMissile = 60; var numberOfMissiles = 0; }
Symbol 388 MovieClip [__Packages.Particle] Frame 0
class Particle { var mC; function Particle (d, m) { delayTillDeath = d; mC = m; } var delayTillDeath = 0; }
Symbol 389 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.1"); } static function showPreGameAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showTimedAd(options) { showInterLevelAd(options); } static function showPreloaderAd(options) { showPreGameAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local26 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local26); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local25 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local25); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb_arg) { var _local8 = parseInt(cb_arg); var _local4 = this._callbacks[_local8]; if (!_local4) { return(undefined); } delete this._callbacks[_local8]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 390 MovieClip [__Packages.Rocket] Frame 0
class Rocket { var root, angle, targetName, targetIndex1, targetIndex2, delayToFireParticle, mC, arrayIndex; function Rocket (clip, xStart, yStart, rt) { root = rt; xOrigin = xStart; yOrigin = yStart; xPos = 0; yPos = 0; xVel = 1; yVel = 0; angle = 0; targetName = ""; targetIndex1 = 0; targetIndex2 = 0; delayToFireParticle = 1; mC = clip; } function missileControl(ii) { var _local2 = root.particlesMc.attachMovie("particle", "particle" + root.numberOfParticles, 10000 + root.numberOfParticles); _local2._x = mC._x - (xVel * 2); _local2._y = mC._y - (yVel * 2); _local2._rotation = int((angle * 180) / Math.PI); root.particles.push(new Particle(20, _local2)); root.numberOfParticles++; getDirectionVector(); updatePosition(); checkForOffStage(ii); collisionDetection(); } function getTarget() { targetIndex1 = root.RandomNumber(0, root.enemyArray.length - 1); targetIndex2 = root.RandomNumber(0, root.enemyArray[targetIndex1].length - 1); targetName = root.enemyArray[targetIndex1][targetIndex2].mC._name; if (targetName == undefined) { targetIndex1 = root.RandomNumber(0, root.enemyArray.length - 1); targetIndex2 = root.RandomNumber(0, root.enemyArray[targetIndex1].length - 1); targetName = root.enemyArray[targetIndex1][targetIndex2].mC._name; if (targetName == undefined) { targetIndex1 = root.RandomNumber(0, root.enemyArray.length - 1); targetIndex2 = root.RandomNumber(0, root.enemyArray[targetIndex1].length - 1); targetName = root.enemyArray[targetIndex1][targetIndex2].mC._name; if (targetName == undefined) { remove(); } } } } function getDirectionVector() { if (root.enemyArray.length > 0) { if (root.enemyArray.length == 1) { if (root.enemyArray[0].length == 0) { remove(); } else if (root.enemyArray[targetIndex1][targetIndex2].mC._name != targetName) { getTarget(); } } else if (root.enemyArray[targetIndex1][targetIndex2].mC._name != targetName) { getTarget(); } } else { remove(); } var _local3 = root.enemyArray[targetIndex1][targetIndex2].mC._x - mC._x; var _local2 = root.enemyArray[targetIndex1][targetIndex2].mC._y - mC._y; angle = Math.atan2(_local2, _local3); mC._rotation = (angle * 180) / Math.PI; xVel = xVel + Math.cos(angle); if (xVel > 6) { xVel = 6; } if (xVel < -6) { xVel = -6; } yVel = yVel + Math.sin(angle); if (yVel > 4) { yVel = 4; } if (yVel < -6) { yVel = -6; } } function createRock() { var _local2 = root.rocksMc.attachMovie("rock", "rock" + root.rocksNumber, root.rocksNumber); root.rocksNumber++; _local2._x = mC._x; _local2._y = mC._y; root.deadSporesArray.push(_local2); } function collisionDetection() { var _local2 = 0; while (_local2 < root.enemyArray.length) { var _local3 = 0; while (_local3 < root.enemyArray[_local2].length) { if (mC.hitTest(root.enemyArray[_local2][_local3].mC)) { root.sounds.ExplosionShip.start(0, 1); if (root.enemyArray[_local2][_local3].gameObjectType == "boss1") { remove(); return(undefined); } if (root.enemyArray[_local2][_local3].gameObjectType == "enemy7") { root.enemyArray[_local2][_local3].hits++; if (root.enemyArray[_local2][_local3].hits == 3) { var _local6 = root.explosionMc.attachMovie("explosion", "explosion" + root.scoreIndex, root.scoreIndex); _local6._x = mC._x; _local6._y = mC._y; var _local7 = "score30"; var _local5 = root.scoreMc.attachMovie(_local7, "bonusx3" + root.scoreIndex, root.scoreIndex); root.Game.increaseScore(30); _local5._x = mC._x; _local5._y = mC._y; root.scoreIndex++; root.enemyArray[_local2][_local3].remove(); } remove(); return(undefined); } if (root.enemyArray[_local2][_local3].gameObjectType == "enemy4") { root.enemyArray[_local2][_local3].hits++; if (root.enemyArray[_local2][_local3].hits == 3) { var _local6 = root.explosionMc.attachMovie("explosion", "explosion" + root.scoreIndex, root.scoreIndex); _local6._x = mC._x; _local6._y = mC._y; var _local7 = "score15"; var _local5 = root.scoreMc.attachMovie(_local7, "bonusx3" + root.scoreIndex, root.scoreIndex); root.Game.increaseScore(15); _local5._x = mC._x; _local5._y = mC._y; root.scoreIndex++; root.enemyArray[_local2][_local3].remove(); } remove(); return(undefined); } var _local4 = 0; while (_local4 < root.enemyArray[_local2].length) { if (root.enemyArray[_local2][_local4] != root.enemyArray[_local2][_local3]) { if (root.enemyArray[_local2][_local4].gameObjectType != "enemyBullet") { root.enemyArray[_local2][_local4].DownRing(); } } _local4++; } var _local6 = root.explosionMc.attachMovie("explosion", "explosion" + root.scoreIndex, root.scoreIndex); _local6._x = mC._x; _local6._y = mC._y; if ((root.enemyArray[_local2][_local3].gameObjectType == "enemy1") or (root.enemyArray[_local2][_local3].gameObjectType == "enemy2")) { var _local7 = "score5"; root.Game.increaseScore(5); } else if (root.enemyArray[_local2][_local3].gameObjectType == "enemy3") { var _local7 = "score10"; root.Game.increaseScore(10); } else if (root.enemyArray[_local2][_local3].gameObjectType == "enemy5") { var _local7 = "score20"; root.Game.increaseScore(20); } else if (root.enemyArray[_local2][_local3].gameObjectType == "enemy6") { var _local7 = "score25"; root.Game.increaseScore(25); } var _local5 = root.scoreMc.attachMovie(_local7, "bonusx3" + root.scoreIndex, root.scoreIndex); _local5._x = mC._x; _local5._y = mC._y; root.scoreIndex++; root.enemyArray[_local2][_local3].remove(_local2, _local3); remove(); return(undefined); } _local3++; } _local2++; } } function remove() { root.Game.numberOfRockets--; if (root.Game.numberOfRockets < 0) { root.Game.numberOfRockets = 0; } var _local2 = 0; while (_local2 < root.missilesArray.length) { if (this == root.missilesArray[_local2]) { arrayIndex = _local2; } _local2++; } mC.removeMovieClip(); root.missilesArray.splice(arrayIndex, 1); } function checkForOffStage(ii) { if (mC._x < 0) { remove(); } if (mC._y < 0) { remove(); } if (mC._x > root.movieWidth) { remove(); } if (mC._y > root.movieHeight) { remove(); } } function updatePosition() { xPos = xPos + xVel; yPos = yPos + yVel; mC._x = xOrigin + xPos; mC._y = yOrigin + yPos; } var xOrigin = 0; var yOrigin = 0; var xPos = 0; var yPos = 0; var xVel = 0; var yVel = 0; }
Symbol 391 MovieClip [__Packages.Game] Frame 0
class Game { var root, startGame, money, energy; function Game (m, e, rt) { root = rt; startGame = 0; money = m; energy = e; } function increaseMoney(increase) { money = money + increase; } function decreaseMoney(decrease) { money = money - decrease; } function increaseEnergy(increase) { energy = energy - increase; if (energy <= 0) { energy = 0; } } function decreaseEnergy(decrease) { energy = energy - decrease; if (energy <= 0) { startGame = 0; root._parent.gotoAndStop("gameOver"); } } }
Symbol 392 MovieClip [__Packages.Powerup] Frame 0
class Powerup { var root, currentRing, arrayIndex, ringRadius, delayToStartGoing, mC, homing, ringDrop, movingCloser, delayToFireParticle; function Powerup (rt, clip, sp, pType) { root = rt; currentRing = 1; arrayIndex = 0; ringRadius = 255; xOrigin = 0; yOrigin = 0; xPos = 0; yPos = 0; xVel = 0; yVel = 0; delayToFireMissile = 1; delayToStartGoing = 300; angle = 0.2; degrees = 0; radius = 255; centerX = root.movieWidth / 2; centerY = root.movieHeight / 2; speed = sp; if (sp < 0) { angle = (Math.PI*2); } mC = clip; numberOfMissiles = 0; energyStart = 100; energy = energyStart; gameObjectType = pType; homing = 0; ringDrop = 20; movingCloser = 0; delayToFireParticle = 10; } function main(index1, index2) { delayToStartGoing--; if (delayToStartGoing == 20) { mC.gotoAndStop(2); } else if (delayToStartGoing == 0) { remove(); } delayToFireParticle--; if (delayToFireParticle == 0) { delayToFireParticle = 1; var _local2 = root.particlesMc.attachMovie("particle2", "particle" + root.numberOfParticles, 10000 + root.numberOfParticles); _local2._x = mC._x - (xVel * 4); _local2._y = mC._y; _local2._rotation = int((angle * 180) / Math.PI); root.particles.push(new Particle(20, _local2)); root.numberOfParticles++; } trace(angle); var _local3 = degrees; updateRotation(); trace(speed); trace(currentRing); trace(angle); angle = angle + (speed * currentRing); trace(angle); if (angle > 0) { if (degrees > 360) { degrees = degrees - 360; angle = (Math.PI * degrees) / 180; } } else if (degrees < 0) { degrees = degrees + 360; angle = (Math.PI * degrees) / 180; } degrees = int((angle * 180) / Math.PI); } function remove(i) { mC.removeMovieClip(); root.powerupsArray.splice(i, 1); } function updateRotation() { mC._x = centerX + (Math.cos(angle) * radius); mC._y = centerY + (Math.sin(angle) * radius); } function updatePosition() { mC._x = xOrigin + xPos; mC._y = yOrigin + yPos; } var xOrigin = 0; var yOrigin = 0; var xPos = 0; var yPos = 0; var xVel = 0; var yVel = 0; var angle = 0; var degrees = 0; var centerX = 0; var centerY = 0; var radius = 0; var speed = 0; var cost = 0; var playerleft = 0; var playerright = 0; var gameObjectType = ""; var energyStart = 0; var energy = 0; var delayToFireMissile = 60; var numberOfMissiles = 0; }
Symbol 393 MovieClip [__Packages.Game2] Frame 0
class Game2 { var mC, root, startGame, score, energy, wave, bonusWave, gameComplete, bonusWaveOn, gamePaused, bonusTimeDelay, sporesDestroyed, currentPossiblePowerUp, currentPossiblePowerUpOld, bossNumber, bossDead, numberOfRockets, powerUpsUsing, highScoreObject, highScoreArray, explosionScore, bonusBulletsHit; function Game2 (mc, m, e, rt) { mC = mc; root = rt; startGame = 0; score = m; energy = 8; wave = 0; bonusWave = 20; gameComplete = 101; bonusWaveOn = 0; gamePaused = 0; bonusTimeDelay = 0; sporesDestroyed = 0; currentPossiblePowerUp = 0; currentPossiblePowerUpOld = 0; bossNumber = 1; bossDead = 1; numberOfRockets = 0; powerUpsUsing = new Array(); highScoreObject = new Object(); highScoreArray = new Array(); explosionScore = new Array(); bonusBulletsHit = 0; } function scoresCallback(result) { if (result.success) { var _local2 = 0; while (_local2 < result.list.length) { var _local4 = _local2 + 1; highScoreArray[_local2 * 2] = result.list[_local2].username; highScoreArray[(_local2 * 2) + 1] = result.list[_local2].score; _local2++; } root.highscore.highscore.text = highScoreArray[1]; root.highscore.highscoreName.text = highScoreArray[0]; } else { root.highscore.highscore.text = "100000"; root.highscore.highscoreName.text = "Bazoop.com"; } } function getScores() { var _local2 = new root.TextScoreTable(root.score_table, 1); _local2.reset("Fetching high scores..."); root.getScoresFromMochi(_local2); } function saveScore() { } function addPowerUp(p) { if (startGame == 1) { p.frame.gotoAndStop(1); var _local2 = 0; while (_local2 < powerUpsUsing.length) { if (powerUpsUsing[_local2] == p._currentframe) { return(undefined); } _local2++; } root.sounds.UsePowerUp.start(0, 1); p.w.gotoAndStop(2); currentPossiblePowerUp = 0; currentPossiblePowerUpOld = -1; powerUpsUsing.push(p._currentframe); if (p._currentframe == 2) { _local2 = 0; while (_local2 < powerUpsUsing.length) { if (powerUpsUsing[_local2] == 3) { powerUpsUsing.splice(_local2, 1); } _local2++; } root.gun.g2.gotoAndStop(2); root.gun.g5.gotoAndStop(1); root.gun.g6.gotoAndStop(1); root.gun.g3.gotoAndStop(1); root.gun.g4.gotoAndStop(1); var _local5 = "edgeRing13"; var _local4 = root.outsideRingMc[_local5]; _local4.w.gotoAndStop(1); } else if (p._currentframe == 3) { _local2 = 0; while (_local2 < powerUpsUsing.length) { if (powerUpsUsing[_local2] == 2) { powerUpsUsing.splice(_local2, 1); } _local2++; } root.gun.g2.gotoAndStop(1); root.gun.g5.gotoAndStop(1); root.gun.g6.gotoAndStop(1); root.gun.g3.gotoAndStop(2); root.gun.g4.gotoAndStop(2); var _local5 = "edgeRing12"; var _local4 = root.outsideRingMc[_local5]; _local4.w.gotoAndStop(1); } } } function increasePowerUpRing() { var _local3 = 0; while (_local3 < 4) { var _local4 = "edgeRing" + (currentPossiblePowerUp + 12); var _local2 = root.outsideRingMc[_local4]; if (_local2.w._currentframe == 1) { if (_local2.frame._currentframe == 1) { var _local7 = currentPossiblePowerUp - 1; var _local6 = "edgeRing" + (currentPossiblePowerUpOld + 12); var _local5 = root.outsideRingMc[_local6]; _local5.frame.gotoAndStop(1); _local2.w._alpha = 100; _local2.frame.gotoAndStop(2); currentPossiblePowerUpOld = currentPossiblePowerUp; currentPossiblePowerUp++; if (currentPossiblePowerUp > 3) { currentPossiblePowerUp = 0; } _local3 = 4; return(undefined); } currentPossiblePowerUp++; if (currentPossiblePowerUp > 3) { currentPossiblePowerUp = 0; } } else { currentPossiblePowerUp++; if (currentPossiblePowerUp > 3) { currentPossiblePowerUp = 0; } } _local3++; } } function increaseScore(increase) { score = score + increase; var _local5 = score % 1000; if (_local5 == 0) { root.sounds.GainBonus.start(0, 1); increaseEnergy(); } var _local3 = String(score); var _local2 = 0; while (_local2 < _local3.length) { var _local4 = Number(_local3.charAt(_local3.length - (_local2 + 1))); root["scoreNumber" + _local2].number.text = _local4; _local2++; } } function bonusTimeRun() { if (bonusTimeDelay < 0) { startGame = 0; var _local2 = root.attachMovie("BonusTimeFin", "bonusTime", 11000); _local2._x = 320; _local2._y = 300; } } function increaseWave() { if (startGame == 1) { wave++; if (wave == gameComplete) { startGame = 0; root.gun._visible = false; root.home._visible = false; root.killEverything(); var _local4 = root.attachMovie("gameComplete", "gamecomplete", 11002); _local4._x = 320; _local4._y = 300; return(undefined); } var _local2 = String(wave); var _local5 = wave % bonusWave; if (_local5 == 0) { startGame = 0; bonusBulletsHit = 0; var _local4 = root.attachMovie("bonusTime", "bonusTime", 11000); _local4._x = 320; _local4._y = 300; sporesDestroyed = 0; root.setupRings = 0; bonusTimeDelay = 300; bossNumber++; root.sounds.LevelDefender.start(0, 1); } else if (powerUpsUsing.length < 4) { var _local3 = root.RandomNumber(1, 100); if (_local3 > 80) { if (energy < 8) { root.addPowerUp("extraLife"); } } else if (_local3 > 50) { root.addPowerUp("powerUp"); } else if (_local3 > 45) { root.addPowerUp("smartBomb"); } } if (wave < 10) { root.waveLetter2.number.text = "0"; root.waveLetter1.number.text = "0"; root.waveLetter0.number.text = wave; } else if (wave < 100) { root.waveLetter1.number.text = _local2.charAt(0); root.waveLetter0.number.text = _local2.charAt(1); } else { root.waveLetter2.number.text = _local2.charAt(0); root.waveLetter1.number.text = _local2.charAt(1); root.waveLetter0.number.text = _local2.charAt(2); } } } function decreaseScore(decrease) { score = score - decrease; } function increaseEnergy() { energy++; if (energy > 8) { energy = 8; } else { var _local4 = 8 - energy; var _local3 = "edgeRing" + (_local4 + 1); var _local2 = root.outsideRingMc[_local3]; _local2.seg.gotoAndStop(energy + 1); } } function gameOver() { saveScore(); root.setupStartFrame(); } function decreaseEnergy(decrease) { energy = energy - decrease; root.home.gotoAndPlay(2); if (energy <= 0) { root.bonusTimeClock.removeMovieClip(); startGame = 0; root.sounds.GameOverRobot.start(0, 1); bossNumber = 1; var _local3 = root.attachMovie("gameover", "gameover", 11000); _local3._x = 320; _local3._y = 300; _local3.gotoAndStop("gameOver"); root.nextRing = 0; var _local5 = 8 - energy; var _local4 = "edgeRing" + _local5; _local3 = root.outsideRingMc[_local4]; trace(10 + (8 - energy)); _local3.seg.gotoAndStop(10 + (7 - energy)); root.home.gotoAndPlay(9); } else { root.LoseEnergy.start(0, 1); var _local5 = 8 - energy; var _local4 = "edgeRing" + _local5; var _local3 = root.outsideRingMc[_local4]; trace(10 + (8 - energy)); _local3.seg.gotoAndStop(10 + (7 - energy)); if (powerUpsUsing.length > 0) { var _local2 = powerUpsUsing[powerUpsUsing.length - 1]; powerUpsUsing.pop(); currentPossiblePowerUp--; if (currentPossiblePowerUp < 0) { currentPossiblePowerUp = 0; } if (_local2 == 2) { _local4 = "edgeRing12"; root.gun.g2.gotoAndStop(1); root.gun.g5.gotoAndStop(1); root.gun.g6.gotoAndStop(1); root.gun.g3.gotoAndStop(1); root.gun.g4.gotoAndStop(1); } else if (_local2 == 3) { _local4 = "edgeRing13"; root.gun.g2.gotoAndStop(1); root.gun.g5.gotoAndStop(1); root.gun.g6.gotoAndStop(1); root.gun.g3.gotoAndStop(1); root.gun.g4.gotoAndStop(1); } else if (_local2 == 4) { _local4 = "edgeRing14"; } else { _local4 = "edgeRing15"; } _local3 = root.outsideRingMc[_local4]; _local3.w.gotoAndStop(1); } } } }
Symbol 394 MovieClip [__Packages.Wave] Frame 0
class Wave { var root, sideOfScreen, waveSpeed, waveName, waveStartX, waveStartY, waveStartDir, waveAmount, waveDelayTillNextMonster, waveMonsterDelay, waveMoneyValue, currentMonsters; function Wave (wName, wSpeed, wAmount, wDelayTillNextMonster, wMoneyValue, rt, side) { root = rt; sideOfScreen = side; waveSpeed = wSpeed; waveName = wName; waveStartX = 0; waveStartY = 0; waveStartDir = 0; waveAmount = wAmount; waveDelayTillNextMonster = wDelayTillNextMonster; waveMonsterDelay = 0; waveMoneyValue = wMoneyValue; currentMonsters = 0; } function waveControl(monsters, ii, missiles, root) { } function removeWave(ii) { root.waveArray.splice(ii, 1); } }
Symbol 395 MovieClip [__Packages.Missile2] Frame 0
class Missile2 { var root, mC, mType, arrayIndex; function Missile2 (clip, xStart, yStart, rt, type) { root = rt; xOrigin = xStart; yOrigin = yStart; xPos = 0; yPos = 0; xVel = 1; yVel = 0; mC = clip; mType = type; updatePosition(); } function missileControl(ii) { updatePosition(); collisionDetection(); checkForBug(); } function checkForBug() { var _local2 = root.getDistance(mC, root.home); if (_local2 > 280) { remove(); } } function createRock() { var _local2 = root.rocksMc.attachMovie("rock", "rock" + root.rocksNumber, root.rocksNumber); root.rocksNumber++; _local2._x = mC._x; _local2._y = mC._y; root.deadSporesArray.push(_local2); } function collisionDetection() { var _local2 = 0; while (_local2 < root.powerupsArray.length) { if (mC.hitTest(root.powerupsArray[_local2].mC)) { var _local8 = "score25"; var _local6 = root.scoreMc.attachMovie(_local8, "bonusx3" + root.scoreIndex, root.scoreIndex); root.Game.increaseScore(25); _local6._x = root.powerupsArray[_local2].mC._x; _local6._y = root.powerupsArray[_local2].mC._y; root.scoreIndex++; if (root.powerupsArray[_local2].gameObjectType == "extraLife") { root.sounds.Computer.start(0, 1); root.Game.increaseEnergy(); root.powerupsArray[_local2].remove(_local2); } else if (root.powerupsArray[_local2].gameObjectType == "smartBomb") { root.sounds.SmartBombFx.start(0, 1); root.killEverything(); } else { root.sounds.Computer.start(0, 1); root.Game.increasePowerUpRing(); root.powerupsArray[_local2].remove(_local2); } var _local5 = 0; while (_local5 < root.particles.length) { root.particles[_local5].mC.removeMovieClip(); root.particles.splice(_local5, 1); _local5++; } if (mType == "bullet") { remove(); return(undefined); } } _local2++; } _local2 = 0; while (_local2 < root.deadSporesArray.length) { if (mC.hitTest(root.deadSporesArray[_local2])) { if (root.deadSporesArray[_local2]._xscale == 20) { root.deadSporesArray[_local2].removeMovieClip(); root.deadSporesArray.splice(_local2, 1); var _local7 = root.explosionMc.attachMovie("sporeExplosion", "spexplosion" + root.scoreIndex, root.scoreIndex); _local7._x = mC._x; _local7._y = mC._y; _local7.root = root; _local7.explosionIndex = 5; root.scoreIndex++; var _local8 = "score5"; var _local6 = root.scoreMc.attachMovie(_local8, "bonusx3" + root.scoreIndex, root.scoreIndex); root.Game.increaseScore(_local7.explosionIndex); _local6._x = mC._x; _local6._y = mC._y; root.scoreIndex++; root.sounds.Artillery.start(0, 1); if (root.Game.bonusWaveOn == 1) { root.Game.increaseScore(10); root.Game.sporesDestroyed++; } } else { root.deadSporesArray[_local2]._xscale = root.deadSporesArray[_local2]._xscale - 10; root.deadSporesArray[_local2]._yscale = root.deadSporesArray[_local2]._xscale; } if (mType == "bullet") { remove(); } return(undefined); } _local2++; } _local2 = 0; while (_local2 < root.enemyArray.length) { var _local3 = 0; while (_local3 < root.enemyArray[_local2].length) { if (mC.hitTest(root.enemyArray[_local2][_local3].mC)) { root.sounds.ExplosionShip.start(0, 1); if (root.enemyArray[_local2][_local3].gameObjectType == "enemyBullet") { var _local7 = root.explosionMc.attachMovie("explosion", "explosion" + root.scoreIndex, root.scoreIndex); _local7._x = mC._x; _local7._y = mC._y; var _local8 = "score5"; var _local6 = root.scoreMc.attachMovie(_local8, "bonusx3" + root.scoreIndex, root.scoreIndex); root.Game.increaseScore(5); _local6._x = mC._x; _local6._y = mC._y; root.scoreIndex++; root.enemyArray[_local2][_local3].remove(); root.Game.bonusBulletsHit++; remove(); return(undefined); } if (root.enemyArray[_local2][_local3].gameObjectType == "boss1") { root.enemyArray[_local2][_local3].mC.gotoAndPlay(2); root.enemyArray[_local2][_local3].hits++; root.enemyArray[_local2][_local3].mC._xscale = root.enemyArray[_local2][_local3].mC._xscale - 10; root.enemyArray[_local2][_local3].mC._yscale = root.enemyArray[_local2][_local3].mC._xscale; if (root.enemyArray[_local2][_local3].hits == 5) { var _local7 = root.explosionMc.attachMovie("explosion", "explosion" + root.scoreIndex, root.scoreIndex); _local7._x = mC._x; _local7._y = mC._y; var _local8 = "score50"; var _local6 = root.scoreMc.attachMovie(_local8, "bonusx3" + root.scoreIndex, root.scoreIndex); root.Game.increaseScore(50); _local6._x = mC._x; _local6._y = mC._y; root.scoreIndex++; root.enemyArray[_local2][_local3].mC.removeMovieClip(); root.enemyArray[_local2].splice(_local3, 1); root.Game.bossDead++; if (root.Game.bossNumber == root.Game.bossDead) { root.Game.bossDead = 1; root.Game.bonusTimeDelay = -1; root.bonusTimeClock.removeMovieClip(); } } remove(); return(undefined); } if (root.enemyArray[_local2][_local3].gameObjectType == "enemy7") { root.enemyArray[_local2][_local3].hits++; if (root.enemyArray[_local2][_local3].hits == 3) { var _local7 = root.explosionMc.attachMovie("explosion", "explosion" + root.scoreIndex, root.scoreIndex); _local7._x = mC._x; _local7._y = mC._y; var _local8 = "score30"; var _local6 = root.scoreMc.attachMovie(_local8, "bonusx3" + root.scoreIndex, root.scoreIndex); root.Game.increaseScore(30); _local6._x = mC._x; _local6._y = mC._y; root.scoreIndex++; root.enemyArray[_local2][_local3].remove(); } else { createRock(); } remove(); return(undefined); } if (root.enemyArray[_local2][_local3].gameObjectType == "enemy4") { root.enemyArray[_local2][_local3].hits++; if (root.enemyArray[_local2][_local3].hits == 3) { var _local7 = root.explosionMc.attachMovie("explosion", "explosion" + root.scoreIndex, root.scoreIndex); _local7._x = mC._x; _local7._y = mC._y; var _local8 = "score15"; var _local6 = root.scoreMc.attachMovie(_local8, "bonusx3" + root.scoreIndex, root.scoreIndex); root.Game.increaseScore(15); _local6._x = mC._x; _local6._y = mC._y; root.scoreIndex++; root.enemyArray[_local2][_local3].remove(); } else { root.enemyArray[_local2][_local3].mC.play(); } remove(); return(undefined); } var _local4 = 0; while (_local4 < root.enemyArray[_local2].length) { if (root.enemyArray[_local2][_local4] != root.enemyArray[_local2][_local3]) { if (root.enemyArray[_local2][_local4].gameObjectType != "enemyBullet") { root.enemyArray[_local2][_local4].DownRing(); } } _local4++; } var _local7 = root.explosionMc.attachMovie("explosion", "explosion" + root.scoreIndex, root.scoreIndex); _local7._x = mC._x; _local7._y = mC._y; if ((root.enemyArray[_local2][_local3].gameObjectType == "enemy1") or (root.enemyArray[_local2][_local3].gameObjectType == "enemy2")) { var _local8 = "score5"; root.Game.increaseScore(5); } else if (root.enemyArray[_local2][_local3].gameObjectType == "enemy3") { var _local8 = "score10"; root.Game.increaseScore(10); } else if (root.enemyArray[_local2][_local3].gameObjectType == "enemy5") { var _local8 = "score20"; root.Game.increaseScore(20); } else if (root.enemyArray[_local2][_local3].gameObjectType == "enemy6") { var _local8 = "score25"; root.Game.increaseScore(25); } var _local6 = root.scoreMc.attachMovie(_local8, "bonusx3" + root.scoreIndex, root.scoreIndex); _local6._x = mC._x; _local6._y = mC._y; root.scoreIndex++; if (mType == "bullet") { if (root.enemyArray[_local2][_local3].gameObjectType != "enemyBullet") { createRock(); } remove(); } root.enemyArray[_local2][_local3].remove(_local2, _local3); return(undefined); } _local3++; } _local2++; } } function remove() { var _local2 = 0; while (_local2 < root.missilesArray.length) { if (this == root.missilesArray[_local2]) { arrayIndex = _local2; } _local2++; } mC.removeMovieClip(); root.missilesArray.splice(arrayIndex, 1); root.shotsFired--; if (root.shotsFired < 0) { root.shotsFired = 0; } } function checkForOffStage(ii) { if (mC._x < 0) { remove(); } if (mC._y < 0) { remove(); } if (mC._x > root.movieWidth) { remove(); } if (mC._y > root.movieHeight) { remove(); } } function updatePosition() { xPos = xPos + xVel; yPos = yPos + yVel; mC._x = xOrigin + xPos; mC._y = yOrigin + yPos; } var xOrigin = 0; var yOrigin = 0; var xPos = 0; var yPos = 0; var xVel = 0; var yVel = 0; }
Symbol 374 Button
on (release) { _parent.setupGame(); }
Symbol 378 MovieClip Frame 1
stop();
Symbol 381 MovieClip Frame 1
logoBtn.onRelease = function () { if (_parent.Game.startGame == 0) { if (_parent.Game.bonusTimeDelay == 0) { getURL ("http://www.bazoop.com", "blank"); } } };

Library Items

Symbol 1 Sound [shipfire]
Symbol 2 Sound [missilefire]
Symbol 3 Sound [LevelDefender]
Symbol 4 Sound [Homing]
Symbol 5 Sound [GameOverRobot]
Symbol 6 Sound [GainLife]
Symbol 7 Sound [GainBonus]
Symbol 8 Sound [ExUnderwaterShort]
Symbol 9 Sound [ExplosionShip]
Symbol 10 Sound [Computer]
Symbol 11 Sound [ClassicZap]
Symbol 12 Sound [BELaser]
Symbol 13 Sound [Artillery]
Symbol 14 Sound [ArcadeEnemyShot]
Symbol 15 Sound [Appear]
Symbol 16 Sound [26FLASHG1]
Symbol 17 Sound [SmartBombFx]Used by:243
Symbol 18 Sound [running]Used by:360
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:21
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClip [rocketmove]Uses:21
Symbol 23 FontUsed by:24 67 131 133 383
Symbol 24 EditableTextUses:23Used by:25
Symbol 25 MovieClip [BonusTimeClock]Uses:24
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:29 41 42 80 147 149 151 153 155 156 157 161 162 163 164 166 174 176 185 224 227
Symbol 29 MovieClip [missile]Uses:26 28
Symbol 30 ShapeTweeningUsed by:32
Symbol 31 GraphicUsed by:32 246
Symbol 32 MovieClip [particle]Uses:30 31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [towerExplodeBit]Uses:33Used by:35
Symbol 35 MovieClip [towerExplodeAnim]Uses:34
Symbol 36 MovieClip [explosion]
Symbol 37 MovieClip [explosionEnemy]
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClip [bullet]Uses:39
Symbol 41 MovieClipUses:28Used by:42 157
Symbol 42 MovieClipUses:28 41Used by:43
Symbol 43 MovieClip [gun]Uses:42
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip [monster]Uses:44
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:49
Symbol 48 GraphicUsed by:49 52
Symbol 49 MovieClip [ring1]Uses:47 48
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:52
Symbol 52 MovieClip [ring2]Uses:51 48
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:56
Symbol 55 GraphicUsed by:56 59
Symbol 56 MovieClip [ring3]Uses:54 55
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:59
Symbol 59 MovieClip [ring4]Uses:58 55
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClip [verticalLine]Uses:60
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClip [horizontalLine]Uses:62
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [rock]Uses:64
Symbol 66 FontUsed by:67 131 143 144 145 159 160 165 167 168 169 170 171 172 173 178 179 180 188 189 190 191 248 250 253 258 259 264 265 266 292 371 372 376 377
Symbol 67 EditableTextUses:23 66Used by:68
Symbol 68 MovieClip [number]Uses:67
Symbol 69 GraphicUsed by:75
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:72
Symbol 72 MovieClipUses:71Used by:73
Symbol 73 MovieClip [M_stars1]Uses:72Used by:74
Symbol 74 MovieClip [starAnim]Uses:73Used by:75 78 197 200 203 206 209 212 215
Symbol 75 MovieClipUses:69 74Used by:76
Symbol 76 MovieClip [score10]Uses:75
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77 74Used by:79
Symbol 79 MovieClip [score5]Uses:78
Symbol 80 MovieClipUses:28Used by:81
Symbol 81 MovieClip [enemy2]Uses:80
Symbol 82 GraphicUsed by:100
Symbol 83 GraphicUsed by:100
Symbol 84 GraphicUsed by:100
Symbol 85 GraphicUsed by:100
Symbol 86 GraphicUsed by:100
Symbol 87 GraphicUsed by:100
Symbol 88 GraphicUsed by:100
Symbol 89 GraphicUsed by:100
Symbol 90 GraphicUsed by:100
Symbol 91 GraphicUsed by:100
Symbol 92 GraphicUsed by:100
Symbol 93 GraphicUsed by:100
Symbol 94 GraphicUsed by:100
Symbol 95 GraphicUsed by:100
Symbol 96 GraphicUsed by:100
Symbol 97 GraphicUsed by:100
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99Used by:129
Symbol 101 GraphicUsed by:102
Symbol 102 ButtonUses:101Used by:129
Symbol 103 GraphicUsed by:108
Symbol 104 FontUsed by:105 107
Symbol 105 TextUses:104Used by:108
Symbol 106 GraphicUsed by:108
Symbol 107 TextUses:104Used by:108
Symbol 108 MovieClipUses:103 105 106 107Used by:109
Symbol 109 MovieClip [segmentSelected]Uses:108Used by:129
Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClip [weapon2]Uses:110 111Used by:129
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:113 115 116Used by:129
Symbol 118 GraphicUsed by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:118 119Used by:129
Symbol 121 GraphicUsed by:123
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:121 122Used by:129
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:129
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:128
Symbol 128 MovieClipUses:127Used by:129
Symbol 129 MovieClip [edgeRing]Uses:100 102 109 112 117 120 123 125 128
Symbol 130 MovieClip [gameover]
Symbol 131 EditableTextUses:23 66Used by:132
Symbol 132 MovieClip [letter]Uses:131
Symbol 133 EditableTextUses:23Used by:134
Symbol 134 MovieClip [bonusTxt]Uses:133Used by:135
Symbol 135 MovieClip [bonusMc]Uses:134Used by:136 137
Symbol 136 MovieClip [bonusTime]Uses:135
Symbol 137 MovieClip [BonusTimeFin]Uses:135
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [segHighLight]Uses:138
Symbol 140 ShapeTweeningUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip [particle2]Uses:140 141
Symbol 143 TextUses:66Used by:146
Symbol 144 TextUses:66Used by:146
Symbol 145 TextUses:66Used by:146
Symbol 146 MovieClip [Title]Uses:143 144 145
Symbol 147 MovieClip [enemy4b]Uses:28Used by:148
Symbol 148 MovieClip [enemy4]Uses:147Used by:182
Symbol 149 MovieClipUses:28Used by:150
Symbol 150 MovieClip [enemy3]Uses:149Used by:182
Symbol 151 MovieClip [blueTurret]Uses:28Used by:152
Symbol 152 MovieClip [enemy1]Uses:151Used by:182
Symbol 153 MovieClipUses:28Used by:154
Symbol 154 MovieClip [enemy5]Uses:153Used by:182
Symbol 155 MovieClipUses:28Used by:156
Symbol 156 MovieClip [powerup]Uses:28 155Used by:182
Symbol 157 MovieClipUses:28 41Used by:158
Symbol 158 MovieClipUses:157Used by:182
Symbol 159 TextUses:66Used by:182
Symbol 160 TextUses:66Used by:182
Symbol 161 MovieClipUses:28Used by:162
Symbol 162 MovieClip [extraLife]Uses:28 161Used by:182
Symbol 163 MovieClipUses:28Used by:164
Symbol 164 MovieClip [smartBomb]Uses:28 163Used by:182
Symbol 165 TextUses:66Used by:182
Symbol 166 MovieClipUses:28Used by:182 220
Symbol 167 TextUses:66Used by:182
Symbol 168 TextUses:66Used by:182
Symbol 169 TextUses:66Used by:182
Symbol 170 TextUses:66Used by:182
Symbol 171 TextUses:66Used by:182
Symbol 172 TextUses:66Used by:182
Symbol 173 TextUses:66Used by:182
Symbol 174 MovieClipUses:28Used by:175
Symbol 175 MovieClip [enemy6]Uses:174Used by:182
Symbol 176 MovieClipUses:28Used by:177
Symbol 177 MovieClip [enemy7]Uses:176Used by:182
Symbol 178 TextUses:66Used by:182
Symbol 179 TextUses:66Used by:182
Symbol 180 TextUses:66Used by:182
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:158 159 160 156 162 164 165 166 167 168 169 170 171 172 154 173 175 177 178 179 180 152 150 148 181Used by:183
Symbol 183 MovieClip [info]Uses:182
Symbol 184 MovieClip [explosion2]
Symbol 185 MovieClip [laser]Uses:28
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClip [enemyBullet]Uses:186
Symbol 188 TextUses:66Used by:192
Symbol 189 TextUses:66Used by:192
Symbol 190 TextUses:66Used by:192
Symbol 191 EditableTextUses:66Used by:192
Symbol 192 MovieClip [gameComplete]Uses:188 189 190 191
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:195
Symbol 195 MovieClip [sporeExplosion]Uses:194
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:196 74Used by:198
Symbol 198 MovieClip [score15]Uses:197
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199 74Used by:201
Symbol 201 MovieClip [score20]Uses:200
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202 74Used by:204
Symbol 204 MovieClip [score25]Uses:203
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205 74Used by:207
Symbol 207 MovieClip [score30]Uses:206
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208 74Used by:210
Symbol 210 MovieClip [score35]Uses:209
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211 74Used by:213
Symbol 213 MovieClip [score40]Uses:212
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:214 74Used by:216
Symbol 216 MovieClip [score45]Uses:215
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:219
Symbol 219 MovieClip [score50]Uses:218
Symbol 220 MovieClip [boss1]Uses:166
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClip [scoreExtraEnergy]Uses:221Used by:223
Symbol 223 MovieClip [scoreExtraEnergyAnim]Uses:222
Symbol 224 MovieClip [crosshair]Uses:28
Symbol 225 GraphicUsed by:229
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226 28Used by:228
Symbol 228 MovieClipUses:227Used by:229
Symbol 229 MovieClipUses:225 228Used by:244
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:243
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:243
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:243
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:243
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:243
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:243
Symbol 242 GraphicUsed by:243 382
Symbol 243 MovieClipUses:231 17 233 235 237 239 241 242Used by:244
Symbol 244 MovieClip [earth]Uses:229 243
Symbol 245 ShapeTweeningUsed by:246
Symbol 246 MovieClip [particle3]Uses:245 31
Symbol 247 GraphicUsed by:249
Symbol 248 TextUses:66Used by:249
Symbol 249 MovieClip [pause]Uses:247 248
Symbol 250 TextUses:66Used by:256
Symbol 251 FontUsed by:252
Symbol 252 EditableTextUses:251Used by:256
Symbol 253 TextUses:66Used by:256
Symbol 254 GraphicUsed by:255 380
Symbol 255 ButtonUses:254Used by:256
Symbol 256 MovieClipUses:250 252 253 255Used by:257
Symbol 257 MovieClip [submitBoxes]Uses:256
Symbol 258 TextUses:66Used by:260
Symbol 259 TextUses:66Used by:260
Symbol 260 MovieClip [soundControlMc]Uses:258 259Used by:263
Symbol 261 GraphicUsed by:262
Symbol 262 ButtonUses:261Used by:263 379
Symbol 263 MovieClip [soundControl]Uses:260 262Used by:Timeline
Symbol 264 TextUses:66Used by:267
Symbol 265 EditableTextUses:66Used by:267
Symbol 266 EditableTextUses:66Used by:267
Symbol 267 MovieClip [highscore]Uses:264 265 266Used by:Timeline
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:277 294 302
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:270Used by:276
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:276
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:274Used by:276
Symbol 276 MovieClipUses:271 273 275Used by:277 294
Symbol 277 MovieClipUses:269 276Used by:360
Symbol 278 FontUsed by:279 281 285 286 287 288 289
Symbol 279 TextUses:278Used by:284
Symbol 280 GraphicUsed by:284
Symbol 281 TextUses:278Used by:284 291
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:284 291
Symbol 284 MovieClipUses:279 280 281 283Used by:360
Symbol 285 TextUses:278Used by:291
Symbol 286 TextUses:278Used by:291
Symbol 287 TextUses:278Used by:291
Symbol 288 TextUses:278Used by:291
Symbol 289 TextUses:278Used by:291
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:285 286 287 288 289 290 281 283Used by:360
Symbol 292 TextUses:66Used by:360
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:293 269 276Used by:360
Symbol 295 GraphicUsed by:299
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:296Used by:299
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:295 297 298Used by:301
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:299 300Used by:302
Symbol 302 MovieClipUses:269 301Used by:360
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClipUses:303Used by:360
Symbol 305 SoundUsed by:360
Symbol 306 GraphicUsed by:348
Symbol 307 GraphicUsed by:348
Symbol 308 GraphicUsed by:348
Symbol 309 GraphicUsed by:348
Symbol 310 GraphicUsed by:348
Symbol 311 GraphicUsed by:348
Symbol 312 GraphicUsed by:348
Symbol 313 GraphicUsed by:348
Symbol 314 GraphicUsed by:348
Symbol 315 GraphicUsed by:348
Symbol 316 GraphicUsed by:348
Symbol 317 GraphicUsed by:348
Symbol 318 GraphicUsed by:348
Symbol 319 GraphicUsed by:348
Symbol 320 GraphicUsed by:348
Symbol 321 GraphicUsed by:348
Symbol 322 GraphicUsed by:348
Symbol 323 GraphicUsed by:348
Symbol 324 GraphicUsed by:348
Symbol 325 GraphicUsed by:348
Symbol 326 GraphicUsed by:348
Symbol 327 GraphicUsed by:348
Symbol 328 GraphicUsed by:348
Symbol 329 GraphicUsed by:348
Symbol 330 GraphicUsed by:348
Symbol 331 GraphicUsed by:348
Symbol 332 GraphicUsed by:348
Symbol 333 GraphicUsed by:348
Symbol 334 GraphicUsed by:348
Symbol 335 GraphicUsed by:348
Symbol 336 GraphicUsed by:348
Symbol 337 GraphicUsed by:348
Symbol 338 GraphicUsed by:348
Symbol 339 GraphicUsed by:348
Symbol 340 GraphicUsed by:348
Symbol 341 GraphicUsed by:348
Symbol 342 GraphicUsed by:348
Symbol 343 GraphicUsed by:348
Symbol 344 GraphicUsed by:348
Symbol 345 GraphicUsed by:348
Symbol 346 GraphicUsed by:348
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClipUses:306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347Used by:356
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClipUses:349Used by:356
Symbol 351 GraphicUsed by:352 353
Symbol 352 MovieClipUses:351Used by:356
Symbol 353 MovieClipUses:351Used by:356
Symbol 354 GraphicUsed by:355
Symbol 355 MovieClipUses:354Used by:356
Symbol 356 MovieClipUses:348 350 352 353 355Used by:360
Symbol 357 GraphicUsed by:360
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:358Used by:360 381
Symbol 360 MovieClipUses:277 284 291 292 294 18 302 304 305 356 357 359Used by:Timeline
Symbol 361 FontUsed by:362 363 364 365 366 367
Symbol 362 EditableTextUses:361Used by:368
Symbol 363 EditableTextUses:361Used by:368
Symbol 364 EditableTextUses:361Used by:368
Symbol 365 EditableTextUses:361Used by:368
Symbol 366 EditableTextUses:361Used by:368
Symbol 367 EditableTextUses:361Used by:368
Symbol 368 MovieClipUses:362 363 364 365 366 367Used by:Timeline
Symbol 387 MovieClip [__Packages.Enemy]
Symbol 388 MovieClip [__Packages.Particle]
Symbol 389 MovieClip [__Packages.MochiAd]
Symbol 390 MovieClip [__Packages.Rocket]
Symbol 391 MovieClip [__Packages.Game]
Symbol 392 MovieClip [__Packages.Powerup]
Symbol 393 MovieClip [__Packages.Game2]
Symbol 394 MovieClip [__Packages.Wave]
Symbol 395 MovieClip [__Packages.Missile2]
Symbol 369 BitmapUsed by:370
Symbol 370 GraphicUses:369Used by:Timeline
Symbol 371 TextUses:66Used by:374
Symbol 372 TextUses:66Used by:374
Symbol 373 GraphicUsed by:374
Symbol 374 ButtonUses:371 372 373Used by:375
Symbol 375 MovieClipUses:374Used by:Timeline
Symbol 376 TextUses:66Used by:378
Symbol 377 TextUses:66Used by:378
Symbol 378 MovieClipUses:376 377Used by:379
Symbol 379 MovieClipUses:378 262Used by:Timeline
Symbol 380 ButtonUses:254Used by:381
Symbol 381 MovieClipUses:359 380Used by:Timeline
Symbol 382 MovieClipUses:242Used by:386
Symbol 383 TextUses:23Used by:386
Symbol 384 FontUsed by:385
Symbol 385 TextUses:384Used by:386
Symbol 386 MovieClipUses:382 383 385Used by:Timeline

Instance Names

"score_table"Frame 1Symbol 368 MovieClip
"playGame"Frame 5Symbol 375 MovieClip
"highscore"Frame 5Symbol 267 MovieClip [highscore]
"soundMc"Frame 5Symbol 263 MovieClip [soundControl]
"qualityMc"Frame 5Symbol 379 MovieClip
"logo"Frame 5Symbol 381 MovieClip
"warning"Frame 5Symbol 386 MovieClip
"txt"Symbol 25 MovieClip [BonusTimeClock] Frame 1Symbol 24 EditableText
"jet"Symbol 29 MovieClip [missile] Frame 1Symbol 28 MovieClip
"g1"Symbol 43 MovieClip [gun] Frame 1Symbol 42 MovieClip
"g2"Symbol 43 MovieClip [gun] Frame 1Symbol 42 MovieClip
"g3"Symbol 43 MovieClip [gun] Frame 1Symbol 42 MovieClip
"g4"Symbol 43 MovieClip [gun] Frame 1Symbol 42 MovieClip
"g5"Symbol 43 MovieClip [gun] Frame 1Symbol 42 MovieClip
"g6"Symbol 43 MovieClip [gun] Frame 1Symbol 42 MovieClip
"number"Symbol 68 MovieClip [number] Frame 1Symbol 67 EditableText
"heart"Symbol 74 MovieClip [starAnim] Frame 1Symbol 73 MovieClip [M_stars1]
"frame"Symbol 109 MovieClip [segmentSelected] Frame 2Symbol 108 MovieClip
"seg"Symbol 129 MovieClip [edgeRing] Frame 1Symbol 100 MovieClip
"powerupBtn"Symbol 129 MovieClip [edgeRing] Frame 1Symbol 102 Button
"frame"Symbol 129 MovieClip [edgeRing] Frame 1Symbol 109 MovieClip [segmentSelected]
"w"Symbol 129 MovieClip [edgeRing] Frame 2Symbol 112 MovieClip [weapon2]
"w"Symbol 129 MovieClip [edgeRing] Frame 3Symbol 117 MovieClip
"w"Symbol 129 MovieClip [edgeRing] Frame 4Symbol 120 MovieClip
"w"Symbol 129 MovieClip [edgeRing] Frame 5Symbol 123 MovieClip
"w"Symbol 129 MovieClip [edgeRing] Frame 6Symbol 125 MovieClip
"w"Symbol 129 MovieClip [edgeRing] Frame 7Symbol 128 MovieClip
"number"Symbol 132 MovieClip [letter] Frame 1Symbol 131 EditableText
"bonus"Symbol 134 MovieClip [bonusTxt] Frame 1Symbol 133 EditableText
"txt"Symbol 135 MovieClip [bonusMc] Frame 1Symbol 134 MovieClip [bonusTxt]
"bonusTxt"Symbol 136 MovieClip [bonusTime] Frame 1Symbol 135 MovieClip [bonusMc]
"bonusTxt"Symbol 137 MovieClip [BonusTimeFin] Frame 1Symbol 135 MovieClip [bonusMc]
"score"Symbol 192 MovieClip [gameComplete] Frame 1Symbol 191 EditableText
"ex"Symbol 195 MovieClip [sporeExplosion] Frame 1Symbol 194 MovieClip
"e"Symbol 229 MovieClip Frame 1Symbol 228 MovieClip
"e"Symbol 244 MovieClip [earth] Frame 1Symbol 229 MovieClip
"name_tf"Symbol 256 MovieClip Frame 1Symbol 252 EditableText
"btn_submit"Symbol 256 MovieClip Frame 1Symbol 255 Button
"score_input"Symbol 257 MovieClip [submitBoxes] Frame 1Symbol 256 MovieClip
"soundControlMc"Symbol 263 MovieClip [soundControl] Frame 1Symbol 260 MovieClip [soundControlMc]
"soundBtn"Symbol 263 MovieClip [soundControl] Frame 1Symbol 262 Button
"highscore"Symbol 267 MovieClip [highscore] Frame 1Symbol 265 EditableText
"highscoreName"Symbol 267 MovieClip [highscore] Frame 1Symbol 266 EditableText
"st"Symbol 301 MovieClip Frame 1Symbol 299 MovieClip
"stand"Symbol 302 MovieClip Frame 1Symbol 301 MovieClip
"ranks_tf"Symbol 368 MovieClip Frame 1Symbol 363 EditableText
"ranks_tf"Symbol 368 MovieClip Frame 1Symbol 364 EditableText
"ranks_tf"Symbol 368 MovieClip Frame 1Symbol 365 EditableText
"ranks_tf"Symbol 368 MovieClip Frame 1Symbol 367 EditableText
"Mc"Symbol 379 MovieClip Frame 1Symbol 378 MovieClip
"Btn"Symbol 379 MovieClip Frame 1Symbol 262 Button
"logoBtn"Symbol 381 MovieClip Frame 1Symbol 380 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "shipfire"
ExportAssets (56)Timeline Frame 1Symbol 2 as "missilefire"
ExportAssets (56)Timeline Frame 1Symbol 3 as "LevelDefender"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Homing"
ExportAssets (56)Timeline Frame 1Symbol 5 as "GameOverRobot"
ExportAssets (56)Timeline Frame 1Symbol 6 as "GainLife"
ExportAssets (56)Timeline Frame 1Symbol 7 as "GainBonus"
ExportAssets (56)Timeline Frame 1Symbol 8 as "ExUnderwaterShort"
ExportAssets (56)Timeline Frame 1Symbol 9 as "ExplosionShip"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Computer"
ExportAssets (56)Timeline Frame 1Symbol 11 as "ClassicZap"
ExportAssets (56)Timeline Frame 1Symbol 12 as "BELaser"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Artillery"
ExportAssets (56)Timeline Frame 1Symbol 14 as "ArcadeEnemyShot"
ExportAssets (56)Timeline Frame 1Symbol 15 as "Appear"
ExportAssets (56)Timeline Frame 1Symbol 16 as "26FLASHG1"
ExportAssets (56)Timeline Frame 1Symbol 17 as "SmartBombFx"
ExportAssets (56)Timeline Frame 1Symbol 18 as "running"
ExportAssets (56)Timeline Frame 1Symbol 22 as "rocketmove"
ExportAssets (56)Timeline Frame 1Symbol 25 as "BonusTimeClock"
ExportAssets (56)Timeline Frame 1Symbol 29 as "missile"
ExportAssets (56)Timeline Frame 1Symbol 32 as "particle"
ExportAssets (56)Timeline Frame 1Symbol 34 as "towerExplodeBit"
ExportAssets (56)Timeline Frame 1Symbol 35 as "towerExplodeAnim"
ExportAssets (56)Timeline Frame 1Symbol 36 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 37 as "explosionEnemy"
ExportAssets (56)Timeline Frame 1Symbol 40 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 43 as "gun"
ExportAssets (56)Timeline Frame 1Symbol 45 as "monster"
ExportAssets (56)Timeline Frame 1Symbol 49 as "ring1"
ExportAssets (56)Timeline Frame 1Symbol 52 as "ring2"
ExportAssets (56)Timeline Frame 1Symbol 56 as "ring3"
ExportAssets (56)Timeline Frame 1Symbol 59 as "ring4"
ExportAssets (56)Timeline Frame 1Symbol 61 as "verticalLine"
ExportAssets (56)Timeline Frame 1Symbol 63 as "horizontalLine"
ExportAssets (56)Timeline Frame 1Symbol 65 as "rock"
ExportAssets (56)Timeline Frame 1Symbol 68 as "number"
ExportAssets (56)Timeline Frame 1Symbol 73 as "M_stars1"
ExportAssets (56)Timeline Frame 1Symbol 74 as "starAnim"
ExportAssets (56)Timeline Frame 1Symbol 76 as "score10"
ExportAssets (56)Timeline Frame 1Symbol 79 as "score5"
ExportAssets (56)Timeline Frame 1Symbol 81 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 109 as "segmentSelected"
ExportAssets (56)Timeline Frame 1Symbol 112 as "weapon2"
ExportAssets (56)Timeline Frame 1Symbol 129 as "edgeRing"
ExportAssets (56)Timeline Frame 1Symbol 130 as "gameover"
ExportAssets (56)Timeline Frame 1Symbol 132 as "letter"
ExportAssets (56)Timeline Frame 1Symbol 134 as "bonusTxt"
ExportAssets (56)Timeline Frame 1Symbol 135 as "bonusMc"
ExportAssets (56)Timeline Frame 1Symbol 136 as "bonusTime"
ExportAssets (56)Timeline Frame 1Symbol 137 as "BonusTimeFin"
ExportAssets (56)Timeline Frame 1Symbol 139 as "segHighLight"
ExportAssets (56)Timeline Frame 1Symbol 142 as "particle2"
ExportAssets (56)Timeline Frame 1Symbol 146 as "Title"
ExportAssets (56)Timeline Frame 1Symbol 147 as "enemy4b"
ExportAssets (56)Timeline Frame 1Symbol 148 as "enemy4"
ExportAssets (56)Timeline Frame 1Symbol 150 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 151 as "blueTurret"
ExportAssets (56)Timeline Frame 1Symbol 152 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 154 as "enemy5"
ExportAssets (56)Timeline Frame 1Symbol 156 as "powerup"
ExportAssets (56)Timeline Frame 1Symbol 162 as "extraLife"
ExportAssets (56)Timeline Frame 1Symbol 164 as "smartBomb"
ExportAssets (56)Timeline Frame 1Symbol 175 as "enemy6"
ExportAssets (56)Timeline Frame 1Symbol 177 as "enemy7"
ExportAssets (56)Timeline Frame 1Symbol 183 as "info"
ExportAssets (56)Timeline Frame 1Symbol 184 as "explosion2"
ExportAssets (56)Timeline Frame 1Symbol 185 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 187 as "enemyBullet"
ExportAssets (56)Timeline Frame 1Symbol 192 as "gameComplete"
ExportAssets (56)Timeline Frame 1Symbol 195 as "sporeExplosion"
ExportAssets (56)Timeline Frame 1Symbol 198 as "score15"
ExportAssets (56)Timeline Frame 1Symbol 201 as "score20"
ExportAssets (56)Timeline Frame 1Symbol 204 as "score25"
ExportAssets (56)Timeline Frame 1Symbol 207 as "score30"
ExportAssets (56)Timeline Frame 1Symbol 210 as "score35"
ExportAssets (56)Timeline Frame 1Symbol 213 as "score40"
ExportAssets (56)Timeline Frame 1Symbol 216 as "score45"
ExportAssets (56)Timeline Frame 1Symbol 219 as "score50"
ExportAssets (56)Timeline Frame 1Symbol 220 as "boss1"
ExportAssets (56)Timeline Frame 1Symbol 222 as "scoreExtraEnergy"
ExportAssets (56)Timeline Frame 1Symbol 223 as "scoreExtraEnergyAnim"
ExportAssets (56)Timeline Frame 1Symbol 224 as "crosshair"
ExportAssets (56)Timeline Frame 1Symbol 244 as "earth"
ExportAssets (56)Timeline Frame 1Symbol 246 as "particle3"
ExportAssets (56)Timeline Frame 1Symbol 249 as "pause"
ExportAssets (56)Timeline Frame 1Symbol 257 as "submitBoxes"
ExportAssets (56)Timeline Frame 1Symbol 260 as "soundControlMc"
ExportAssets (56)Timeline Frame 1Symbol 263 as "soundControl"
ExportAssets (56)Timeline Frame 1Symbol 267 as "highscore"
ExportAssets (56)Timeline Frame 1Symbol 387 as "__Packages.Enemy"
ExportAssets (56)Timeline Frame 1Symbol 388 as "__Packages.Particle"
ExportAssets (56)Timeline Frame 1Symbol 389 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 390 as "__Packages.Rocket"
ExportAssets (56)Timeline Frame 1Symbol 391 as "__Packages.Game"
ExportAssets (56)Timeline Frame 1Symbol 392 as "__Packages.Powerup"
ExportAssets (56)Timeline Frame 1Symbol 393 as "__Packages.Game2"
ExportAssets (56)Timeline Frame 1Symbol 394 as "__Packages.Wave"
ExportAssets (56)Timeline Frame 1Symbol 395 as "__Packages.Missile2"

Labels

"loop"Frame 2
"start"Frame 5
"star"Symbol 36 MovieClip [explosion] Frame 1
"star"Symbol 37 MovieClip [explosionEnemy] Frame 1
"noweapon"Symbol 129 MovieClip [edgeRing] Frame 1
"weapon2"Symbol 129 MovieClip [edgeRing] Frame 2
"weapon4"Symbol 129 MovieClip [edgeRing] Frame 3
"weapon5"Symbol 129 MovieClip [edgeRing] Frame 4
"weapon6"Symbol 129 MovieClip [edgeRing] Frame 5
"weapon7"Symbol 129 MovieClip [edgeRing] Frame 6
"#"Symbol 129 MovieClip [edgeRing] Frame 7
"star"Symbol 184 MovieClip [explosion2] Frame 1
"death"Symbol 244 MovieClip [earth] Frame 9
"winter"Symbol 299 MovieClip Frame 2
"umbrella"Symbol 299 MovieClip Frame 3
"contact"Symbol 299 MovieClip Frame 4
"work"Symbol 299 MovieClip Frame 5
"fun"Symbol 299 MovieClip Frame 6
"notalk"Symbol 301 MovieClip Frame 1
"talk"Symbol 301 MovieClip Frame 2
"stand"Symbol 302 MovieClip Frame 1

Dynamic Text Variables

ranks_textSymbol 363 EditableText"1. 2. 3. 4. 5. 6. 7. 8. 9. 10."
names_textSymbol 364 EditableText"Player 1 Player 2 Player 3 Player 4 Player 5 Player 6 Player 7 Player 8 Player 9 Player 10"
scores_textSymbol 365 EditableText"999,999,999 999,999,999 999,999,999 999,999,999 999,999,999 999,999,999 999,999,999 999,999,999 999,999,999 999,999,999"
status_textSymbol 366 EditableText"Status Text Here"
dates_textSymbol 367 EditableText"9999-99-99 0000-00-00 1111-11-11 2222-22-22 3333-33-33 4444-44-44 5555-55-55 6666-66-66 7777-77-77 8888-88-88"




http://swfchan.com/6/28938/info.shtml
Created: 20/5 -2019 04:47:19 Last modified: 20/5 -2019 04:47:19 Server time: 07/05 -2024 18:43:44