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Died Hard.swf

This is the info page for
Flash #28962

(Click the ID number above for more basic data on this flash file.)


Text
+100

YOUR NAME

SUBMIT SCORE
AND QUIT

CONTINUE

GAME OVER

CREDITS REMAINING:

SELECT AN OPTION TO EDIT

SOUND

SOUNDFX

QUIT

GRAPHICS

GAME PAUSED

PRESS SPACE TO UNPAUSE

BACK

ON

OFF

BLOOD EFFECTS

high

low

ANTI-ALIASING [QUALITY]

GRAPHICS OPTIONS

MUSIC

SOUND EFFECTS

SOUND OPTIONS

NO

YES

ARE YOU SURE?

QUIT CURRENT GAME

5

5

5

5

CHOOSE WHICH STAT YOU WOULD LIKE TO INCREASE.

STAMINA

shell size

FIRE RATE

speed

LEVEL UP!

CHOOSE WHICH STAT YOU WOULD LIKE TO INCREASE.

Play

Play

DEVELOPED BY

(C) 2008 ARMOR GAMES

CREDITS

HOW TO PLAY

MORE GAMES

SCOREBOARD

PLAY GAME

DIED HARD

THE AIM OF 'DIED HARD' IS TO
SLAUGHTER INNOCENT ZOMBIES WITH
WRECKLESS ABANDON.
THE GAMEPLAY IS SIMILAR TO THE
ARCADE CLASSIC 'SMASH TV' or
geometry WARS.
USE THE W.A.S.D KEYS TO MOVE AND
USE THE ARROW KEYS TO SHOOT
(OR VICE VERSA)
AVOID THE ZOMBIES OR YOU'LL LOSE
STAMINA, AND ONCE THAT'S GONE
YOU'RE DONE FOR. EARN EXPERIENCE
POINTS BY KILLING ZOMBIES AND
SAVING HOSTAGES, AND INCREASE
YOUR STATS AS YOU LEVEL UP.
THATS ABOUT IT, NOW GO OUT THERE
AND SHOW THOSE ZOMBIES THAT WE
WON'T TAKE THEIR LIVING LYING DOWN.

INSTRUCTIONS

BACK

DEVELOPED AND PUBLISHED BY
ARMOR GAMES
DESIGN AND PROGRAMMING BY
ANTONY LAVELLE
ART
CHRIS 'KIKO' IGNATOV
LUCY KELLEHER

CREDITS

WELCOME TO 'NECROTOMI PLAZA.
IT IS YOUR MISSION, WHETHER YOU
CHOOSE TO ACCEPT IT OR NOT, TO
IRRADICATE AS MANY ZOMBIES AS
POSSIBLE, WHILE RESCUING THE
HOSTAGES FOR BONUS POINTS.
WHEN YOU HAVE DIED (AND LETS
FACE IT IT'S INEVITABLE) YOUR SCORE
WILL BE RECORDED TO THE HIGH
SCORES TABLE. GOOD LUCK..

WELCOME

right HANDED

LEFT HANDED

TO BEGIN, CHOOSE
YOUR CONTROL STYLE.

ARROW KEYS MOVE

MOUSECLICK FIRE

W.A.S.D. MOVE

W.A.S.D. FIRE

ARROW KEYS FIRE

X

PRESS SPACE FOR PAUSE/OPTIONS MENU

ZOMBIES:

SCORE:

ZOMBIES:

ZOMBIES:

ZOMBIES:

FLOOR:

EXP TO LEVEL UP

STAMINA

18

ActionScript [AS3]

Section 1
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.display.*; import flash.system.*; import flash.net.*; public class AdLoader { private static var cpmstarLoader:Loader; public static function LoadAd(_arg1:int, _arg2:int):DisplayObject{ var _local3:String; Security.allowDomain("server.cpmstar.com"); _local3 = "http://server.cpmstar.com/adviewas3.swf"; cpmstarLoader = new Loader(); cpmstarLoader.load(new URLRequest(((((_local3 + "?poolid=") + _arg1) + "&subpoolid=") + _arg2))); return (cpmstarLoader); } } }//package CPMStar
Section 2
//FLOOR_28 (Zomgregate2_fla.FLOOR_28) package Zomgregate2_fla { import flash.display.*; public dynamic class FLOOR_28 extends MovieClip { public function FLOOR_28(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Zomgregate2_fla
Section 3
//MainTimeline (Zomgregate2_fla.MainTimeline) package Zomgregate2_fla { import flash.display.*; import flash.events.*; import CPMStar.*; import flash.text.*; import flash.ui.*; import flash.geom.*; import flash.system.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.media.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var MUSIC:MovieClip; public var expMax:Number; public var exp:Number; public var ad:DisplayObject; public var shell:Number; public var fireRate:Number; public var SHAFT:MovieClip; public var myContextMenu:ContextMenu; public var health:Number; public var SFX:Boolean; public var btn_Inst:SimpleButton; public var tranDest; public var stamina:Number; public var zombieText:TextField; public var levelNo:Number; public var btn_rightHand:SimpleButton; public var score:Number; public var adBox:MovieClip; public var HBar:MovieClip; public var CPMStarSubPoolID:int; public var CPMStarPoolID:int; public var scoreText:TextField; public var expText:TextField; public var floorNo:Number; public var SOUND:MovieClip; public var CMeter:MovieClip; public var manSpeed:Number; public var lives:Number; public var btn_Back:SimpleButton; public var expPot:Number; public var startTick:Number; public var btn_Play:SimpleButton; public var controlScheme:Number; public var fpsMon; public var floorType:Number; public var DAMAGE:MovieClip; public var Data_bulletSpeed:Number; public var floorText:TextField; public var btn_Armor:SimpleButton; public var btn_mouseA:SimpleButton; public var playB:MovieClip; public var EBar:MovieClip; public var btn_Credits:SimpleButton; public var btn_leftHand:SimpleButton; public var btn_mouseW:SimpleButton; public var combo:Number; public var Data_bulletSpeedVar:Number; public var bloodEffects:Boolean; public var MUS:Boolean; public var difficulty:Number; public var fpsText:TextField; public var btn_High:SimpleButton; public var TRANSISTION:MovieClip; public var btn_ArmorButton:SimpleButton; public var numFrames:Number; public var comboText:TextField; public var curMusic:String; public var plb:MovieClip; public var qualityLevel:Boolean; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 9, frame10); } public function newTransistion(_arg1){ tranDest = _arg1; TRANSISTION.gotoAndPlay(1); } public function playSound(_arg1){ if (SFX == true){ SOUND.gotoAndStop(_arg1); SOUND.gotoAndStop(1); }; } function frame10(){ difficulty = (difficulty + 5); floorNo++; floorType++; if (floorType > 4){ floorType = 1; }; gotoAndStop("GAME"); } function frame3(){ stop(); SFX = true; MUS = true; curMusic = ""; setMusic("ELEV"); tranDest = "TITLE"; } function frame4(){ btn_Play.addEventListener(MouseEvent.MOUSE_DOWN, btn_Play_Func); btn_Inst.addEventListener(MouseEvent.MOUSE_DOWN, btn_Inst_Func); btn_High.addEventListener(MouseEvent.MOUSE_DOWN, btn_High_Func); btn_Armor.addEventListener(MouseEvent.MOUSE_DOWN, btn_Armor_Func); btn_Credits.addEventListener(MouseEvent.MOUSE_DOWN, btn_Cred_Func); } function frame5(){ btn_Back.addEventListener(MouseEvent.MOUSE_UP, btn_Back_Func); } function frame7(){ manSpeed = 1; fireRate = 1; stamina = 1; shell = 1; lives = 3; bloodEffects = true; qualityLevel = true; Data_bulletSpeed = 10; Data_bulletSpeedVar = 2; score = 0; difficulty = 10; exp = 0; expPot = 50; expMax = 100; levelNo = 1; combo = 1; health = 1; floorNo = 1; floorType = 1; stop(); controlScheme = 0; btn_rightHand.addEventListener(MouseEvent.MOUSE_DOWN, setRightHand); btn_leftHand.addEventListener(MouseEvent.MOUSE_DOWN, setLeftHand); btn_mouseW.addEventListener(MouseEvent.MOUSE_DOWN, setMouseW); btn_mouseA.addEventListener(MouseEvent.MOUSE_DOWN, setMouseA); } function frame1(){ stop(); playB.visible = false; CPMStarPoolID = 1052; CPMStarSubPoolID = 1; ad = AdLoader.LoadAd(CPMStarPoolID, CPMStarSubPoolID); adBox.addChild(ad); addEventListener(Event.ENTER_FRAME, preLoader); myContextMenu = new ContextMenu(); myContextMenu.hideBuiltInItems(); contextMenu = myContextMenu; playB.addEventListener(MouseEvent.CLICK, clickHandler); } public function setRightHand(_arg1){ controlScheme = 0; playGame(); } function frame2(){ startTick = getTimer(); numFrames = 0; fpsMon = 0; addEventListener(Event.ENTER_FRAME, fpsListener); stop(); } public function preLoader(_arg1:Event){ var _local2:*; var _local3:*; _local2 = stage.loaderInfo.bytesTotal; _local3 = stage.loaderInfo.bytesLoaded; plb.scaleX = ((1 / _local2) * _local3); if (_local3 >= _local2){ removeEventListener(Event.ENTER_FRAME, preLoader); playB.visible = true; }; } public function clickHandler(_arg1:Event):void{ this.removeChild(adBox); play(); playB.removeEventListener(MouseEvent.CLICK, clickHandler); } function frame6(){ btn_Back.addEventListener(MouseEvent.MOUSE_UP, btn_Back_Func); } public function fpsListener(_arg1:Event):void{ var _local2:Number; numFrames++; _local2 = ((getTimer() - startTick) * 0.001); if (_local2 > 0.1){ fpsMon = (Math.floor(((numFrames / _local2) * 10)) / 10); }; } public function btn_Play_Func(_arg1){ purgeListeners_Menu(); newTransistion("CONTROLS"); } public function btn_Cred_Func(_arg1){ purgeListeners_Menu(); newTransistion("CRED"); } public function btn_Back_Func(_arg1){ btn_Back.removeEventListener(MouseEvent.MOUSE_UP, btn_Back_Func); newTransistion("TITLE"); } public function btn_Inst_Func(_arg1){ purgeListeners_Menu(); newTransistion("INST"); } public function btn_High_Func(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://rankz.armorbot.com/DIEDHARD/"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function purgeListeners_Menu(){ btn_Credits.removeEventListener(MouseEvent.MOUSE_DOWN, btn_Cred_Func); btn_Play.removeEventListener(MouseEvent.MOUSE_DOWN, btn_Play_Func); btn_Inst.removeEventListener(MouseEvent.MOUSE_DOWN, btn_Inst_Func); btn_High.removeEventListener(MouseEvent.MOUSE_DOWN, btn_High_Func); btn_Armor.removeEventListener(MouseEvent.MOUSE_DOWN, btn_Armor_Func); } public function setMusic(_arg1){ if (MUS == true){ curMusic = _arg1; SoundMixer.stopAll(); MUSIC.gotoAndStop(_arg1); MUSIC.gotoAndStop(1); }; } public function setMouseA(_arg1){ controlScheme = 3; playGame(); } public function playGame(){ purgeListeners(); newTransistion("GAME"); } public function setMouseW(_arg1){ controlScheme = 2; playGame(); } public function submitScore(_arg1, _arg2){ var abrazor30Data:URLRequest; var variables:URLVariables; var verbs:Number; var viper:String; var loader:URLLoader; var dataOnLoad:Function; var nameVar = _arg1; var scoreVar = _arg2; try { dataOnLoad = function (_arg1:Event){ }; abrazor30Data = new URLRequest("http://rankz.armorbot.com/submit/as3_v0.php"); abrazor30Data.method = URLRequestMethod.POST; variables = new URLVariables(); variables.flashkey = "QXp3Y3F0QVc="; variables.SU0249 = "MjM1NmolZSVhJW4lcw=="; variables.bmFtZTE = nameVar; verbs = scoreVar; viper = (verbs + "Z"); variables.c2NvcmUx = viper.split("0").join("U"); variables.c2NvcmUx = variables.c2NvcmUx.split("").join("A"); variables.c2NvcmUx = variables.c2NvcmUx.split("AU").join("Y"); variables.c2NvcmUx = variables.c2NvcmUx.split("A1").join("B"); variables.c2NvcmUx = variables.c2NvcmUx.split(".").join("N"); abrazor30Data.data = variables; loader = new URLLoader(); loader.dataFormat = URLLoaderDataFormat.TEXT; loader.addEventListener(Event.COMPLETE, dataOnLoad); loader.load(abrazor30Data); } catch(Error) { }; } public function setLeftHand(_arg1){ controlScheme = 1; playGame(); } public function btn_Armor_Func(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.armorgames.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function purgeListeners(){ btn_rightHand.removeEventListener(MouseEvent.MOUSE_DOWN, setRightHand); btn_leftHand.removeEventListener(MouseEvent.MOUSE_DOWN, setLeftHand); btn_mouseW.removeEventListener(MouseEvent.MOUSE_DOWN, setMouseW); btn_mouseA.removeEventListener(MouseEvent.MOUSE_DOWN, setMouseA); } } }//package Zomgregate2_fla
Section 4
//MUSIC_18 (Zomgregate2_fla.MUSIC_18) package Zomgregate2_fla { import flash.display.*; public dynamic class MUSIC_18 extends MovieClip { public function MUSIC_18(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Zomgregate2_fla
Section 5
//MUSIC_SFX_19 (Zomgregate2_fla.MUSIC_SFX_19) package Zomgregate2_fla { import flash.display.*; public dynamic class MUSIC_SFX_19 extends MovieClip { public function MUSIC_SFX_19(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Zomgregate2_fla
Section 6
//playB_13 (Zomgregate2_fla.playB_13) package Zomgregate2_fla { import flash.display.*; public dynamic class playB_13 extends MovieClip { public var playB:SimpleButton; } }//package Zomgregate2_fla
Section 7
//ShooterEngine_26 (Zomgregate2_fla.ShooterEngine_26) package Zomgregate2_fla { import flash.display.*; import flash.events.*; import flash.text.*; import flash.ui.*; import flash.geom.*; import flash.system.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.media.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class ShooterEngine_26 extends MovieClip { public var entry2:MovieClip; public var entry3:MovieClip; public var entry5:MovieClip; public var entry7:MovieClip; public var entry6:MovieClip; public var moveDown; public var entry4:MovieClip; public var gamePauseStore:Boolean; public var zombieHealth:Array; public var quitTimer:Number; public var hostageArray:Array; public var moveUp; public var bulletXSpeed:Array; public var health:Number; public var levelStarted:Boolean; public var hostageActive:Array; public var mouseAim:Boolean; public var multiPromptArray:Array; public var MANHoldX:Number; public var bloodSpeed:Array; public var bmpScaler; public var zombieXSpeed:Array; public var bulletArray:Array; public var zombieDroneTime:Array; public var zombieType:Array; public var bloodArray:Array; public var pauseKey; public var trans_m:Matrix; public var yOffset:Number; public var bulletDestroy:Array; public var bloodTypes:Number; public var bloodDestroy:Array; public var GIBS:MovieClip; public var EOLCounter:Number; public var fireRateTimer:Number; public var efxStageBmp:Bitmap; public var moveRight; public var aimUp; public var spawnCarnageArray:Array; public var deathSwitch:Boolean; public var aimLeft; public var zombieCounter:Number; public var HOSTAGES:MovieClip; public var bulletYSpeed:Array; public var arenaWidth; public var MANHoldY:Number; public var LIFT:MovieClip; public var arenaHeight; public var zombieYSpeed:Array; public var manSpeed:Number; public var deathTimer:Number; public var hostageTimer:Array; public var TARGETSpeed:Number; public var upgradePause:Boolean; public var xOffset:Number; public var MAN:MovieClip; public var MESSAGES:MovieClip; public var currentGun:Number; public var bloodXSpeed:Array; public var gibsXSpeed:Array; public var gibsArray:Array; public var ENEMY:MovieClip; public var Data_bulletSpeed:Number; public var pauseKeyPressed:Boolean; public var moveLeft; public var MANHoldActive:Boolean; public var bmp:BitmapData; public var zombieCounterStore:Number; public var aimDown; public var BULLETS:MovieClip; public var Data_bulletSpeedVar:Number; public var TARGET:MovieClip; public var hostageHealth:Number; public var BLOODIMAGE:MovieClip; public var hostageCounter:Number; public var spawnCarnage:Number; public var spawnCarnageTimer:Number; public var mousePressed:Boolean; public var gamePaused:Boolean; public var zombieSpeed:Array; public var WALLS:MovieClip; public var zombieArray:Array; public var aimRight; public var BLOOD:MovieClip; public var gibsYSpeed:Array; public var zombieHealthStore:Number; public var bloodYSpeed:Array; public var FLOOR:MovieClip; public var gameOver:Boolean; public var zombiesKilled:Number; public var zombieRotation:Array; public var entry1:MovieClip; public function ShooterEngine_26(){ addFrameScript(0, frame1); } public function MouseUp(_arg1){ mousePressed = false; } public function checkConfine(_arg1:MovieClip){ if (_arg1.x < (40 - x)){ _arg1.x = (40 - x); } else { if (_arg1.x > (360 - x)){ _arg1.x = (360 - x); }; }; if (_arg1.y < (40 - x)){ _arg1.y = (40 - x); } else { if (_arg1.y > (360 - x)){ _arg1.y = (360 - x); }; }; } public function spawnManagement(){ var _local1:Number; var _local2:*; if ((Math.random() * 100) < 1){ doorZombie(0); }; if (spawnCarnageTimer == 10){ spawnCarnageTimer = 0; if (spawnCarnageArray.length > 0){ doorZombie(spawnCarnageArray[0]); spawnCarnageArray.splice(0, 1); }; } else { spawnCarnageTimer++; }; if (((Math.random() * 5000) / MovieClip(parent).difficulty) < 1){ _local1 = (Math.floor((Math.random() * 7)) + 1); spawnCarnageArray.splice(0, spawnCarnageArray.length); _local2 = 0; while (_local2 < 10) { spawnCarnageArray.push(_local1); _local2++; }; }; if (((Math.random() * 5000) / MovieClip(parent).difficulty) < 1){ spawnCarnageArray.splice(0, spawnCarnageArray.length); _local2 = 0; while (_local2 < 8) { spawnCarnageArray.push((_local2 + 1)); _local2++; }; }; if ((Math.random() * 500) < 1){ spawnCarnageArray.splice(0, spawnCarnageArray.length); _local1 = (Math.round(((Math.random() * 10) * MovieClip(parent).difficulty)) + 5); _local2 = 0; while (_local2 < _local1) { spawnCarnageArray.push((Math.floor((Math.random() * 7)) + 1)); _local2++; }; }; } public function destroyBlood(_arg1){ BLOOD.removeChild(bloodArray[_arg1]); delete bloodArray[_arg1]; bloodDestroy.splice(_arg1, 1); bloodSpeed.splice(_arg1, 1); bloodXSpeed.splice(_arg1, 1); bloodYSpeed.splice(_arg1, 1); bloodArray.splice(_arg1, 1); } public function newZombie(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:MovieClip; var _local5:Number; if (zombieCounter > 0){ zombieCounter--; _local4 = new Zombie(); if ((Math.random() * 2) < 1){ _local4.sprite.scaleX = (_local4.sprite.scaleX * -1); }; _local4.x = _arg1; _local4.y = _arg2; _local4.rotation = _arg3; zombieArray.push(_local4); zombieXSpeed.push(0); zombieYSpeed.push(0); _local5 = (Math.random() * MovieClip(parent).difficulty); if (_local5 < 40){ zombieType.push(1); _local4.sprite.gotoAndStop(1); } else { if (_local5 < 65){ zombieType.push(2); _local4.sprite.gotoAndStop(2); } else { zombieType.push(3); _local4.sprite.gotoAndStop(3); }; }; zombieHealth.push(zombieHealthStore); zombieSpeed.push(((Math.random() * 0.05) + 0.2)); zombieRotation.push(0); zombieDroneTime.push(60); ENEMY.addChild(_local4); }; } public function setColor(_arg1, _arg2, _arg3, _arg4, _arg5){ var _local6:Array; var _local7:ColorMatrixFilter; _local6 = [_arg2, 0, 0, 0, 0, 0, _arg3, 0, 0, 0, 0, 0, _arg4, 0, 0, 0, 0, 0, _arg5, 0]; _local7 = new ColorMatrixFilter(_local6); _arg1.filters = [_local7]; } public function killAllZombies(){ var _local1:Number; _local1 = 0; while (_local1 < zombieArray.length) { zombieHealth[_local1] = 0; _local1++; }; } public function paintBlood(){ drawBlur(); fadeBlood(); } public function updateZombie(){ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = 0; while (_local1 < zombieArray.length) { _local2 = 0; while (_local2 < bulletArray.length) { if (pythag(zombieArray[_local1].x, zombieArray[_local1].y, bulletArray[_local2].x, bulletArray[_local2].y) < 15){ zombieHealth[_local1] = (zombieHealth[_local1] - (1 / zombieType[_local1])); zombieXSpeed[_local1] = (zombieXSpeed[_local1] / 1.5); zombieYSpeed[_local1] = (zombieYSpeed[_local1] / 1.5); paintBlood(); newBlood((bulletArray[_local2].x + bulletXSpeed[_local2]), (bulletArray[_local2].y + bulletYSpeed[_local2]), bulletXSpeed[_local2], bulletYSpeed[_local2], 100); zombieArray[_local1].sprite.rotation = (zombieArray[_local1].sprite.rotation + ((Math.random() * 100) - 50)); zombieXSpeed[_local1] = (zombieXSpeed[_local1] + (bulletXSpeed[_local2] / 20)); zombieYSpeed[_local1] = (zombieYSpeed[_local1] + (bulletYSpeed[_local2] / 20)); break; }; _local2++; }; if (zombieHealth[_local1] <= 0){ newMultiPrompt(zombieArray[_local1].x, zombieArray[_local1].y, Math.round((MovieClip(parent).combo + 1)), 4); newGibs(zombieArray[_local1].x, zombieArray[_local1].y); MovieClip(parent).expPot = (MovieClip(parent).expPot + MovieClip(parent).combo); destroyZombie(_local1); zombiesKilled++; _local1--; } else { if ((((((zombieType[_local1] == 2)) || ((zombieType[_local1] == 3)))) && ((zombieHealth[_local1] < zombieHealthStore)))){ zombieHealth[_local1] = (zombieHealth[_local1] + 0.05); }; if (pythag(zombieArray[_local1].x, zombieArray[_local1].y, MAN.x, MAN.y) < 20){ manSpeed = (manSpeed / 1.3); health = (health - 0.02); MovieClip(parent).playSound("HURT"); MovieClip(parent).DAMAGE.alpha = (Math.random() * 0.3); MovieClip(parent).combo = 0; shakeScreen(); }; _local3 = Math.round(((zombieHealth[_local1] / zombieHealthStore) * 6)); zombieArray[_local1].sprite.SC.gotoAndStop(_local3); zombieArray[_local1].sprite.rotation = (zombieArray[_local1].sprite.rotation / 1.1); zombieXSpeed[_local1] = (zombieXSpeed[_local1] - (zombieSpeed[_local1] * Math.cos(((zombieArray[_local1].rotation + 90) * 0.01745329)))); zombieYSpeed[_local1] = (zombieYSpeed[_local1] - (zombieSpeed[_local1] * Math.sin(((zombieArray[_local1].rotation + 90) * 0.01745329)))); zombieXSpeed[_local1] = (zombieXSpeed[_local1] / 1.1); zombieYSpeed[_local1] = (zombieYSpeed[_local1] / 1.1); zombieArray[_local1].x = (zombieArray[_local1].x + (((zombieXSpeed[_local1] / 6) * _local3) * ((zombieType[_local1] + 1) / 2))); zombieArray[_local1].y = (zombieArray[_local1].y + (((zombieYSpeed[_local1] / 6) * _local3) * ((zombieType[_local1] + 1) / 2))); if ((Math.random() * 20) < 1){ zombieArray[_local1].sprite.rotation = (zombieArray[_local1].sprite.rotation + ((((Math.random() * 40) - 20) / _local3) * 6)); }; if ((((zombieDroneTime[_local1] > 0)) || ((gameOver == true)))){ var _local4 = zombieDroneTime; var _local5 = _local1; var _local6 = (_local4[_local5] - 1); _local4[_local5] = _local6; } else { checkConfine(zombieArray[_local1]); zombieArray[_local1].rotation = angle(zombieArray[_local1].x, zombieArray[_local1].y, MAN.x, MAN.y); }; }; _local1++; }; } public function newMultiPrompt(_arg1, _arg2, _arg3, _arg4){ var _local5:MovieClip; MovieClip(parent).combo++; _local5 = new MULTIPROMPT(); _local5.x = _arg1; _local5.y = _arg2; _local5.ammount.text = ("+" + _arg3); _local5.alpha = _arg4; MESSAGES.addChild(_local5); multiPromptArray.push(_local5); } function frame1(){ stage.quality = StageQuality.MEDIUM; Key.initialize(stage); upgradePause = false; stage.addEventListener(Event.MOUSE_LEAVE, checkRightClick); FLOOR.gotoAndStop(MovieClip(parent).floorType); addEventListener(Event.ENTER_FRAME, onEnterFrame); addEventListener(MouseEvent.MOUSE_DOWN, MouseDown); addEventListener(MouseEvent.MOUSE_UP, MouseUp); mousePressed = false; mouseAim = false; if (MovieClip(parent).controlScheme == 0){ setControls(87, 83, 65, 68, Keyboard.UP, Keyboard.DOWN, Keyboard.LEFT, Keyboard.RIGHT, Keyboard.SPACE); } else { if (MovieClip(parent).controlScheme == 1){ setControls(Keyboard.UP, Keyboard.DOWN, Keyboard.LEFT, Keyboard.RIGHT, 87, 83, 65, 68, Keyboard.SPACE); } else { if (MovieClip(parent).controlScheme == 2){ setControls(87, 83, 65, 68, null, null, null, null, Keyboard.SPACE); mouseAim = true; } else { if (MovieClip(parent).controlScheme == 3){ setControls(Keyboard.UP, Keyboard.DOWN, Keyboard.LEFT, Keyboard.RIGHT, null, null, null, null, Keyboard.SPACE); mouseAim = true; }; }; }; }; BLOODIMAGE = new MovieClip(); addChild(BLOODIMAGE); BLOODIMAGE.alpha = 0.6; BLOODIMAGE.x = -(x); BLOODIMAGE.y = -(y); BLOOD = new MovieClip(); addChild(BLOOD); BLOOD.x = -(x); BLOOD.y = -(y); HOSTAGES = new MovieClip(); addChild(HOSTAGES); GIBS = new MovieClip(); addChild(GIBS); BULLETS = new MovieClip(); addChild(BULLETS); MAN = new MANMC(); addChild(MAN); MAN.x = 0; MAN.y = -150; MAN.alpha = 0; MAN.rotation = 180; ENEMY = new MovieClip(); addChild(ENEMY); TARGET = new TARGETMC(); addChild(TARGET); WALLS = new WALLSMC(); addChild(WALLS); WALLS.x = -202; WALLS.y = -202; LIFT = new LIFTMC(); addChild(LIFT); LIFT.x = 0; LIFT.y = -220; MESSAGES = new MovieClip(); addChild(MESSAGES); Data_bulletSpeed = MovieClip(parent).Data_bulletSpeed; Data_bulletSpeedVar = MovieClip(parent).Data_bulletSpeedVar; health = MovieClip(parent).health; zombiesKilled = 0; hostageCounter = 0; bulletArray = new Array(); bulletXSpeed = new Array(); bulletYSpeed = new Array(); bulletDestroy = new Array(); zombieHealthStore = 6; zombieArray = new Array(); zombieXSpeed = new Array(); zombieYSpeed = new Array(); zombieHealth = new Array(); zombieSpeed = new Array(); zombieRotation = new Array(); zombieDroneTime = new Array(); zombieType = new Array(); bloodArray = new Array(); bloodSpeed = new Array(); bloodXSpeed = new Array(); bloodYSpeed = new Array(); bloodDestroy = new Array(); gibsArray = new Array(); gibsXSpeed = new Array(); gibsYSpeed = new Array(); multiPromptArray = new Array(); hostageArray = new Array(); hostageActive = new Array(); hostageTimer = new Array(); currentGun = 1; manSpeed = (MovieClip(parent).manSpeed + 3); TARGETSpeed = 40; zombieCounterStore = Math.round((2 * (MovieClip(parent).difficulty / 2))); zombieCounter = zombieCounterStore; fireRateTimer = 0; MovieClip(parent).SHAFT.visible = false; MovieClip(parent).DAMAGE.alpha = 0; gamePaused = false; pauseKeyPressed = false; gamePauseStore = false; gameOver = false; bloodTypes = 5; arenaWidth = 400; arenaHeight = 400; bmpScaler = 2; trans_m = new Matrix(); trans_m.scale((1 / bmpScaler), (1 / bmpScaler)); BLOODIMAGE.scaleX = bmpScaler; BLOODIMAGE.scaleY = bmpScaler; bmp = new BitmapData((arenaHeight / bmpScaler), (arenaWidth / bmpScaler), true, 0); efxStageBmp = new Bitmap(bmp); efxStageBmp.x = 0; efxStageBmp.y = 0; BLOODIMAGE.addChild(efxStageBmp); spawnCarnage = 0; spawnCarnageTimer = 0; spawnCarnageArray = new Array(); HUDManagement(); EOLCounter = 0; MANHoldX = MAN.x; MANHoldY = MAN.y; MANHoldActive = false; TARGET.visible = false; scaleX = 5; scaleY = 5; alpha = 1; levelStarted = false; xOffset = x; yOffset = y; hostageHealth = 120; quitTimer = 0; deathTimer = 40; deathSwitch = false; } public function newGibs(_arg1, _arg2){ var _local3:Number; var _local4:MovieClip; _local3 = 0; while (_local3 < 10) { _local4 = new GIB(); _local4.x = _arg1; _local4.y = _arg2; _local4.scaleX = ((Math.random() * 0.8) + 0.2); _local4.scaleY = _local4.scaleX; _local4.rotation = (Math.random() * 360); gibsXSpeed.push(((Math.random() * 12) - 6)); gibsYSpeed.push(((Math.random() * 12) - 6)); GIBS.addChild(_local4); gibsArray.push(_local4); _local3++; }; } public function newHostage(_arg1, _arg2){ var _local3:MovieClip; if (hostageCounter < 5){ while (pythag(_arg1, _arg2, MAN.x, MAN.y) < 100) { _arg1 = (((Math.random() * 250) + 75) - x); _arg2 = (((Math.random() * 250) + 75) - y); }; _local3 = new Hostage(); _local3.x = _arg1; _local3.y = _arg2; if ((Math.random() * 2) < 1){ _local3.sprite.scaleX = (_local3.sprite.scaleX * -1); }; _local3.sprite.rotation = (Math.random() * 360); hostageArray.push(_local3); hostageTimer.push(hostageHealth); hostageActive.push(false); HOSTAGES.addChild(_local3); _local3.alpha = 0; hostageCounter++; }; } public function newBlood(_arg1, _arg2, _arg3, _arg4, _arg5){ var _local6:Number; var _local7:*; _local6 = 0; while (_local6 < (_arg5 / 5)) { if (bloodArray.length < 300){ _local7 = new Blood(); _local7.x = (_arg1 + x); _local7.y = (_arg2 + y); _local7.gotoAndStop((Math.round((Math.random() * bloodTypes)) + 1)); _local7.rotation = (Math.random() * 360); _local7.scaleX = (Math.random() * 3); _local7.scaleY = _local7.scaleX; bloodSpeed.push((Math.round((Math.random() * 20)) / 10)); bloodXSpeed.push((_arg3 + ((Math.random() * 6) - 3))); bloodYSpeed.push((_arg4 + ((Math.random() * 6) - 3))); bloodDestroy.push(false); bloodArray.push(_local7); BLOOD.addChild(_local7); }; _local6++; }; } public function endOfLevel(){ if (zombiesKilled == zombieCounterStore){ MovieClip(parent).SHAFT.visible = true; EOLCounter++; if ((((((LIFT.currentFrame < 30)) && ((EOLCounter > 50)))) && ((MANHoldActive == false)))){ if (LIFT.currentFrame == 1){ MovieClip(parent).setMusic("ELEV"); MovieClip(parent).playSound("LIFT"); }; LIFT.nextFrame(); } else { if ((((LIFT.currentFrame == 30)) && ((MANHoldActive == false)))){ if (MAN.hitTestObject(LIFT.hit)){ if (MAN.alpha > 0){ MAN.alpha = (MAN.alpha - 0.05); }; manSpeed = 0; MANHoldActive = true; EOLCounter = 1; }; } else { if (MANHoldActive == true){ if (MAN.alpha > 0){ MAN.alpha = (MAN.alpha - 0.05); }; MAN.x = MANHoldX; MAN.y = MANHoldY; if ((((LIFT.currentFrame < 60)) && ((EOLCounter > 50)))){ LIFT.nextFrame(); } else { if ((((LIFT.currentFrame == 60)) && ((upgradePause == false)))){ scaleX = (scaleX / 1.05); scaleY = (scaleY / 1.05); if (scaleX < 0.4){ return (true); }; }; }; }; }; }; }; } public function DESTROYENGINE(){ var _local1:Number; _local1 = 0; while (_local1 < hostageArray.length) { destroyHostage(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < bulletArray.length) { destroyBullet(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < zombieArray.length) { destroyZombie(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < bloodArray.length) { destroyBlood(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < gibsArray.length) { destroyGib(_local1); _local1--; _local1++; }; removeChild(BLOOD); removeChild(GIBS); removeChild(ENEMY); removeChild(TARGET); removeChild(MAN); removeChild(WALLS); removeChild(LIFT); removeChild(MESSAGES); removeChild(BLOODIMAGE); removeChild(HOSTAGES); removeEventListener(Event.ENTER_FRAME, onEnterFrame); stage.removeEventListener(MouseEvent.MOUSE_DOWN, MouseDown); stage.removeEventListener(MouseEvent.MOUSE_UP, MouseUp); stage.removeEventListener(Event.MOUSE_LEAVE, checkRightClick); } public function updateBullets(){ var _local1:Number; _local1 = 0; while (_local1 < bulletArray.length) { if ((((pythag((200 - x), (200 - x), bulletArray[_local1].x, bulletArray[_local1].y) > 250)) || ((bulletDestroy[_local1] == true)))){ destroyBullet(_local1); } else { bulletArray[_local1].x = (bulletArray[_local1].x + bulletXSpeed[_local1]); bulletArray[_local1].y = (bulletArray[_local1].y + bulletYSpeed[_local1]); }; _local1++; }; } public function updateBlood(){ var _local1:Number; paintBlood(); _local1 = 0; while (_local1 < bloodArray.length) { bloodArray[_local1].x = (bloodArray[_local1].x + (bloodXSpeed[_local1] * bloodSpeed[_local1])); bloodArray[_local1].y = (bloodArray[_local1].y + (bloodYSpeed[_local1] * bloodSpeed[_local1])); if (bloodSpeed[_local1] > 0){ bloodSpeed[_local1] = (bloodSpeed[_local1] - 0.1); if (bloodSpeed[_local1] < 0){ bloodSpeed[_local1] = 0; }; }; bloodArray[_local1].alpha = (bloodArray[_local1].alpha - 0.05); if (bloodArray[_local1].alpha <= 0){ destroyBlood(_local1); }; _local1++; }; } public function onEnterFrame(_arg1){ var _local2:MovieClip; if (Number(MovieClip(parent).fpsMon) < 25){ MovieClip(parent).qualityLevel = false; stage.quality = StageQuality.LOW; MovieClip(parent).bloodEffects = false; }; if (gameOver == true){ MovieClip(parent).DAMAGE.scaleX = 0; } else { if (gameOver == false){ if (((((((Key.isDown(pauseKey)) && ((pauseKeyPressed == false)))) && ((scaleX == 1)))) && ((upgradePause == false)))){ pauseKeyPressed = true; if (gamePaused == false){ gamePaused = true; _local2 = new PAUSEMENU(); addChild(_local2); _local2.x = -10; } else { if (gamePauseStore == false){ gamePaused = false; }; }; } else { if (Key.isDown(pauseKey) == false){ pauseKeyPressed = false; }; }; if ((((MovieClip(parent).DAMAGE.alpha == 0)) || ((gamePaused == true)))){ MovieClip(parent).DAMAGE.scaleX = 0; } else { MovieClip(parent).DAMAGE.scaleX = 1; }; MovieClip(parent).DAMAGE.alpha = 0; if (stage.focus != this){ }; stage.stageFocusRect = false; if (gamePaused == false){ MovieClip(parent).health = health; if (upgradePause == false){ healthManagement(); shakeControl(); if (levelStarted == false){ startOfLevel(); } else { spawnManagement(); }; if (((((((Math.random() * 200) < 1)) && ((zombiesKilled < zombieCounterStore)))) && ((levelStarted == true)))){ newHostage((((Math.random() * 250) + 75) - x), (((Math.random() * 250) + 75) - y)); }; updateHostages(); updateGibs(); updateMultiPrompt(); gunManagement(); moveMan(); if (gameOver != true){ checkConfine(MAN); }; manAngleManagement(); checkCol(); updateBullets(); updateZombie(); updateBlood(); HUDManagement(); } else { MAN.feet.stop(); }; if (endOfLevel() == true){ DESTROYENGINE(); MovieClip(parent).gotoAndStop("INCREASEFLOOR"); }; quitTimer = 0; } else { if (((Key.isDown(81)) && ((quitTimer < 80)))){ quitTimer++; } else { if (((Key.isDown(81)) && ((quitTimer == 8000)))){ DESTROYENGINE(); MovieClip(parent).setMusic("ELEV"); MovieClip(parent).newTransistion("TITLE"); } else { if (Key.isDown(81) == false){ quitTimer = 0; }; }; }; }; }; }; } public function newBullet(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:Number; var _local5:MovieClip; var _local6:Number; MovieClip(parent).playSound("FIRE"); _local4 = 0; while (_local4 < MovieClip(parent).shell) { _local5 = new Bullet(); _local5.x = _arg1; _local5.y = _arg2; bulletArray.push(_local5); _local6 = (Data_bulletSpeed + (Math.random() * Data_bulletSpeedVar)); bulletXSpeed.push((((_local6 * Math.cos((_arg3 * 0.01745329))) + (Math.random() * MovieClip(parent).shell)) - (MovieClip(parent).shell / 2))); bulletYSpeed.push((((_local6 * Math.sin((_arg3 * 0.01745329))) + (Math.random() * MovieClip(parent).shell)) - (MovieClip(parent).shell / 2))); bulletDestroy.push(false); BULLETS.addChild(_local5); _local4++; }; } public function manAngleManagement(){ if (MANHoldActive == false){ if (mouseAim == false){ TARGET.x = (TARGET.x + ((MAN.x - TARGET.x) / 2)); TARGET.y = (TARGET.y + ((MAN.y - TARGET.y) / 2)); if (Key.isDown(aimUp)){ TARGET.y = (TARGET.y - TARGETSpeed); }; if (Key.isDown(aimLeft)){ TARGET.x = (TARGET.x - TARGETSpeed); }; if (Key.isDown(aimRight)){ TARGET.x = (TARGET.x + TARGETSpeed); }; if (Key.isDown(aimDown)){ TARGET.y = (TARGET.y + TARGETSpeed); }; } else { TARGET.x = (TARGET.x + ((mouseX - TARGET.x) / 3)); TARGET.y = (TARGET.y + ((mouseY - TARGET.y) / 3)); }; } else { TARGET.x = MAN.x; TARGET.y = MAN.y; }; } public function MouseDown(_arg1){ mousePressed = true; } public function angle(_arg1, _arg2, _arg3, _arg4){ return ((Math.round(((Math.atan2((_arg4 - _arg2), (_arg3 - _arg1)) / 3.141593) * 180)) + 90)); } public function HUDManagement(){ var _local1:MovieClip; if (MovieClip(parent).combo > 16){ MovieClip(parent).combo = 16; } else { if (MovieClip(parent).combo > 1){ MovieClip(parent).combo = (MovieClip(parent).combo - 0.05); }; }; if (health < 0){ health = 0; } else { if ((((health < 1)) && ((deathSwitch == false)))){ health = (health + ((MovieClip(parent).stamina / 2) / 500)); }; }; if (MovieClip(parent).expPot > 0){ MovieClip(parent).exp = (MovieClip(parent).exp + Math.round((MovieClip(parent).expPot / 5))); MovieClip(parent).score = (MovieClip(parent).score + Math.round((MovieClip(parent).expPot / 5))); MovieClip(parent).expPot = (MovieClip(parent).expPot - Math.round((MovieClip(parent).expPot / 5))); }; if (MovieClip(parent).exp > MovieClip(parent).expMax){ MovieClip(parent).playSound("LEVELUP"); _local1 = new UPGRADEMENU(); addChild(_local1); MovieClip(parent).levelNo++; MovieClip(parent).exp = 0; MovieClip(parent).expPot = 0; MovieClip(parent).expMax = (MovieClip(parent).expMax * 1.5); }; MovieClip(parent).expText.text = ((("EXP TO LEVEL " + (MovieClip(parent).levelNo + 1)) + " : ") + Math.ceil((MovieClip(parent).expMax - MovieClip(parent).exp))); MovieClip(parent).zombieText.text = ((zombiesKilled + " / ") + zombieCounterStore); MovieClip(parent).floorText.text = MovieClip(parent).floorNo; MovieClip(parent).scoreText.text = MovieClip(parent).score; MovieClip(parent).comboText.text = Math.round(MovieClip(parent).combo); MovieClip(parent).EBar.scaleX = (MovieClip(parent).exp / MovieClip(parent).expMax); MovieClip(parent).HBar.scaleX = (health / 1); MovieClip(parent).CMeter.rotation = (MovieClip(parent).combo * 10); } public function fadeBlood(){ var _local1:Number; _local1 = 0; while (_local1 < bloodArray.length) { bloodDestroy[_local1] = true; _local1++; }; } public function updateHostages(){ var _local1:Number; _local1 = 0; while (_local1 < hostageArray.length) { if (hostageActive[_local1] == false){ if (hostageArray[_local1].alpha < 1){ hostageArray[_local1].alpha = (hostageArray[_local1].alpha + 0.1); }; if (pythag(hostageArray[_local1].x, hostageArray[_local1].y, MAN.x, MAN.y) < 20){ hostageActive[_local1] = true; newMultiPrompt(hostageArray[_local1].x, (hostageArray[_local1].y - 20), "THANKYOU+", 4); hostageActive[_local1] = true; if (hostageArray[_local1].alpha < 0){ hostageArray[_local1].alpha = (hostageArray[_local1].alpha * -1); }; MovieClip(parent).expPot = (MovieClip(parent).expPot + hostageTimer[_local1]); newMultiPrompt(hostageArray[_local1].x, hostageArray[_local1].y, hostageTimer[_local1], 4); } else { if (hostageTimer[_local1] > 0){ if ((Math.random() * 20) < 1){ hostageArray[_local1].sprite.rotation = (hostageArray[_local1].sprite.rotation + ((Math.random() * 20) - 10)); }; if ((Math.random() * 150) < 1){ newMultiPrompt(hostageArray[_local1].x, (hostageArray[_local1].y - 20), "HELP+", 4); }; var _local2 = hostageTimer; var _local3 = _local1; var _local4 = (_local2[_local3] - 1); _local2[_local3] = _local4; hostageArray[_local1].health.scaleX = (hostageTimer[_local1] / hostageHealth); if (hostageArray[_local1].health.scaleX < 0.25){ hostageArray[_local1].alpha = (hostageArray[_local1].alpha * -1); }; } else { newZombie(hostageArray[_local1].x, hostageArray[_local1].y, hostageArray[_local1].sprite.rotation); newGibs(hostageArray[_local1].x, hostageArray[_local1].y); destroyHostage(_local1); }; }; } else { if (hostageArray[_local1].alpha > 0){ hostageArray[_local1].alpha = (hostageArray[_local1].alpha - 0.1); } else { destroyHostage(_local1); }; }; _local1++; }; } public function destroyZombie(_arg1:Number){ ENEMY.removeChild(zombieArray[_arg1]); delete zombieArray[_arg1]; zombieArray.splice(_arg1, 1); zombieXSpeed.splice(_arg1, 1); zombieYSpeed.splice(_arg1, 1); zombieHealth.splice(_arg1, 1); zombieSpeed.splice(_arg1, 1); zombieRotation.splice(_arg1, 1); zombieDroneTime.splice(_arg1, 1); zombieType.splice(_arg1, 1); } public function destroyHostage(_arg1){ HOSTAGES.removeChild(hostageArray[_arg1]); delete hostageArray[_arg1]; hostageArray.splice(_arg1, 1); hostageTimer.splice(_arg1, 1); hostageActive.splice(_arg1, 1); } public function pythag(_arg1, _arg2, _arg3, _arg4){ return (Math.sqrt((Math.pow((_arg2 - _arg4), 2) + Math.pow((_arg1 - _arg3), 2)))); } public function shakeScreen(){ x = (x + ((Math.random() * 10) - 5)); y = (y + ((Math.random() * 10) - 5)); rotation = (rotation + ((Math.random() * 6) - 3)); } public function updateGibs(){ var _local1:Number; _local1 = 0; while (_local1 < gibsArray.length) { gibsArray[_local1].x = (gibsArray[_local1].x + gibsXSpeed[_local1]); gibsArray[_local1].y = (gibsArray[_local1].y + gibsYSpeed[_local1]); gibsXSpeed[_local1] = (gibsXSpeed[_local1] / 1.2); gibsYSpeed[_local1] = (gibsYSpeed[_local1] / 1.2); if (Math.round(gibsXSpeed[_local1]) == 0){ if (gibsArray[_local1].alpha > 0){ gibsArray[_local1].alpha = (gibsArray[_local1].alpha - 0.1); } else { destroyGib(_local1); }; }; _local1++; }; } public function startOfLevel(){ var _local1:Number; if (scaleX > 1){ scaleX = (scaleX / 1.1); scaleY = (scaleY / 1.1); if (scaleX <= 1){ MovieClip(parent).playSound("LIFT"); }; }; if (scaleX <= 1){ scaleX = 1; scaleY = 1; if (LIFT.currentFrame < 30){ LIFT.nextFrame(); MAN.x = MANHoldX; MAN.y = MANHoldY; } else { if (MAN.hitTestObject(LIFT.hit) == true){ if (MAN.alpha < 1){ MAN.alpha = (MAN.alpha + 0.05); }; } else { if (LIFT.currentFrame < 60){ LIFT.nextFrame(); if (MAN.alpha < 1){ MAN.alpha = (MAN.alpha + 0.05); }; if (LIFT.currentFrame == 45){ MovieClip(parent).setMusic("TRANCE"); }; } else { if (LIFT.currentFrame == 60){ levelStarted = true; _local1 = 0; while (_local1 < 5) { doorZombie(0); _local1++; }; LIFT.gotoAndStop(1); }; }; }; }; }; } public function setControls(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9){ moveUp = _arg1; moveDown = _arg2; moveLeft = _arg3; moveRight = _arg4; aimUp = _arg5; aimDown = _arg6; aimLeft = _arg7; aimRight = _arg8; pauseKey = _arg9; } public function checkCol(){ } public function destroyGib(_arg1){ GIBS.removeChild(gibsArray[_arg1]); delete gibsArray[_arg1]; gibsArray.splice(_arg1, 1); gibsXSpeed.splice(_arg1, 1); gibsYSpeed.splice(_arg1, 1); } public function shakeControl(){ x = (x + ((xOffset - x) / 5)); y = (y + ((yOffset - y) / 5)); rotation = (rotation / 1.1); } public function doorZombie(_arg1){ var _local2:Number; if (_arg1 == 0){ _arg1 = Math.ceil(((Math.random() * 7) + 0.1)); }; if (_arg1 > 7){ _arg1 = 7; }; newZombie(this[("entry" + _arg1)].x, this[("entry" + _arg1)].y, this[("entry" + _arg1)].rotation); _local2 = zombieArray.length; } public function updateMultiPrompt(){ var _local1:Number; _local1 = 0; while (_local1 < multiPromptArray.length) { multiPromptArray[_local1].alpha = (multiPromptArray[_local1].alpha - 0.1); if (multiPromptArray[_local1].alpha <= 0){ destroyMultiPrompt(_local1); }; _local1++; }; } public function destroyBullet(_arg1:Number){ BULLETS.removeChild(bulletArray[_arg1]); delete bulletArray[_arg1]; bulletArray.splice(_arg1, 1); bulletXSpeed.splice(_arg1, 1); bulletYSpeed.splice(_arg1, 1); bulletDestroy.splice(_arg1, 1); } public function gunManagement(){ if ((((pythag(MAN.x, MAN.y, TARGET.x, TARGET.y) > 30)) || ((mouseAim == true)))){ MAN.rotation = angle(MAN.x, MAN.y, TARGET.x, TARGET.y); if ((((((mouseAim == false)) || ((mousePressed == true)))) && ((fireRateTimer >= (8 / ((MovieClip(parent).fireRate + 1) / 2)))))){ newBullet(MAN.x, MAN.y, (MAN.rotation - 90)); fireRateTimer = 0; }; }; if (fireRateTimer < (8 / ((MovieClip(parent).fireRate + 1) / 2))){ fireRateTimer++; }; } public function destroyMultiPrompt(_arg1){ MESSAGES.removeChild(multiPromptArray[_arg1]); delete multiPromptArray[_arg1]; multiPromptArray.splice(_arg1, 1); } public function healthManagement(){ var _local1:MovieClip; if ((((health <= 0)) && ((deathTimer == 40)))){ newGibs(MAN.x, MAN.y); deathTimer--; deathSwitch = true; MAN.visible = false; } else { if ((((health <= 0)) && ((deathTimer > 0)))){ deathTimer--; MAN.x = ((Math.random() * 200) - 800); MAN.y = ((Math.random() * 200) - 800); } else { if ((((health <= 0)) && ((deathTimer == 0)))){ _local1 = new CONTMENU(); addChild(_local1); _local1.x = -10; deathTimer = 40; gameOver = true; }; }; }; } public function drawBlur(){ if (MovieClip(parent).bloodEffects == true){ bmp.draw(BLOOD, trans_m, null, null); }; } public function moveMan(){ MAN.feet.stop(); if (Key.isDown(moveUp)){ MAN.feet.play(); MAN.y = (MAN.y - manSpeed); }; if (Key.isDown(moveDown)){ MAN.feet.play(); MAN.y = (MAN.y + manSpeed); }; if (Key.isDown(moveLeft)){ MAN.feet.play(); MAN.x = (MAN.x - manSpeed); }; if (Key.isDown(moveRight)){ MAN.feet.play(); MAN.x = (MAN.x + manSpeed); }; if (manSpeed < (MovieClip(parent).manSpeed + 2)){ manSpeed = (manSpeed + 0.5); } else { manSpeed = (MovieClip(parent).manSpeed + 2); }; } public function checkRightClick(_arg1){ Key.clearKeys(); } } }//package Zomgregate2_fla
Section 8
//SpawnPoint_27 (Zomgregate2_fla.SpawnPoint_27) package Zomgregate2_fla { import flash.display.*; public dynamic class SpawnPoint_27 extends MovieClip { public function SpawnPoint_27(){ addFrameScript(0, frame1); } function frame1(){ visible = false; } } }//package Zomgregate2_fla
Section 9
//Transistion_20 (Zomgregate2_fla.Transistion_20) package Zomgregate2_fla { import flash.display.*; import flash.events.*; import flash.text.*; import flash.ui.*; import flash.geom.*; import flash.system.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.media.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class Transistion_20 extends MovieClip { public function Transistion_20(){ addFrameScript(9, frame10, 18, frame19); } function frame10(){ MovieClip(parent).gotoAndStop(MovieClip(parent).tranDest); } function frame19(){ stop(); } } }//package Zomgregate2_fla
Section 10
//xczcxzc_15 (Zomgregate2_fla.xczcxzc_15) package Zomgregate2_fla { import flash.display.*; public dynamic class xczcxzc_15 extends MovieClip { public function xczcxzc_15(){ addFrameScript(125, frame126); } function frame126(){ MovieClip(parent).play(); } } }//package Zomgregate2_fla
Section 11
//Zombie_Sprite_Container_47 (Zomgregate2_fla.Zombie_Sprite_Container_47) package Zomgregate2_fla { import flash.display.*; public dynamic class Zombie_Sprite_Container_47 extends MovieClip { public var SC:MovieClip; } }//package Zomgregate2_fla
Section 12
//Blood (Blood) package { import flash.display.*; public dynamic class Blood extends MovieClip { } }//package
Section 13
//Bullet (Bullet) package { import flash.display.*; public dynamic class Bullet extends MovieClip { } }//package
Section 14
//CONTMENU (CONTMENU) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.ui.*; import flash.geom.*; import flash.system.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.media.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class CONTMENU extends MovieClip { public var btn_CONT:SimpleButton; public var btn_QUIT:SimpleButton; public var SUBMITNAME:TextField; public var creditText:TextField; public var endMenu:Boolean; public function CONTMENU(){ addFrameScript(0, frame1); } function frame1(){ stop(); stage.focus = this; if (MovieClip(parent.parent).lives > 0){ MovieClip(parent.parent).lives--; creditText.text = ("CREDITS REMAINING: " + MovieClip(parent.parent).lives); btn_CONT.addEventListener(MouseEvent.CLICK, click_CONT); } else { creditText.text = "YOU ARE OUT OF CREDITS"; btn_CONT.alpha = 0.3; }; MovieClip(parent).rotation = 0; if (x == -10){ y = 0; x = -800; }; endMenu = false; addEventListener(Event.ENTER_FRAME, EnterFrame); btn_QUIT.addEventListener(MouseEvent.CLICK, click_QUIT); } public function click_CONT(_arg1){ btn_QUIT.removeEventListener(MouseEvent.CLICK, click_QUIT); btn_CONT.removeEventListener(MouseEvent.CLICK, click_CONT); MovieClip(parent).killAllZombies(); MovieClip(parent).health = 1; MovieClip(parent).gameOver = false; MovieClip(parent).MAN.x = 0; MovieClip(parent).MAN.y = -150; MovieClip(parent).MAN.visible = true; } public function EnterFrame(_arg1){ if (MovieClip(parent).gameOver == true){ x = (x + ((0 - x) / 5)); } else { x = (x + ((600 - x) / 10)); if (x > 500){ removeEventListener(Event.ENTER_FRAME, EnterFrame); stage.focus = parent; parent.removeChild(this); delete ??getglobalscope [this]; }; }; } public function click_QUIT(_arg1){ MovieClip(parent.parent).submitScore(SUBMITNAME.text, MovieClip(parent.parent).score); btn_QUIT.removeEventListener(MouseEvent.CLICK, click_QUIT); btn_CONT.removeEventListener(MouseEvent.CLICK, click_CONT); removeEventListener(Event.ENTER_FRAME, EnterFrame); MovieClip(parent).DESTROYENGINE(); MovieClip(parent.parent).setMusic("ELEV"); MovieClip(parent.parent).newTransistion("TITLE"); parent.removeChild(this); delete ??getglobalscope [this]; } } }//package
Section 15
//FOOTPRINT (FOOTPRINT) package { import flash.display.*; public dynamic class FOOTPRINT extends MovieClip { } }//package
Section 16
//GIB (GIB) package { import flash.display.*; public dynamic class GIB extends MovieClip { } }//package
Section 17
//Hostage (Hostage) package { import flash.display.*; public dynamic class Hostage extends MovieClip { public var health:MovieClip; public var sprite:MovieClip; } }//package
Section 18
//Key (Key) package { import flash.display.*; import flash.events.*; public class Key { private static var initialized:Boolean = false; private static var keysDown:Object = new Object(); public static function initialize(_arg1:Stage){ if (!initialized){ _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyReleased); _arg1.addEventListener(Event.DEACTIVATE, clearKeysDeactive); initialized = true; }; } public static function clearKeys():void{ keysDown = new Object(); } public static function isDown(_arg1:uint):Boolean{ if (!initialized){ throw (new Error("Key class has yet been initialized.")); }; return (Boolean((_arg1 in keysDown))); } private static function keyPressed(_arg1:KeyboardEvent):void{ keysDown[_arg1.keyCode] = true; } private static function keyReleased(_arg1:KeyboardEvent):void{ if ((_arg1.keyCode in keysDown)){ delete keysDown[_arg1.keyCode]; }; } private static function clearKeysDeactive(_arg1:Event):void{ clearKeys(); } } }//package
Section 19
//LIFTMC (LIFTMC) package { import flash.display.*; public dynamic class LIFTMC extends MovieClip { public var hit:TARGETMC; public function LIFTMC(){ addFrameScript(0, frame1, 29, frame30); } function frame1(){ stop(); } function frame30(){ stop(); } } }//package
Section 20
//MANMC (MANMC) package { import flash.display.*; public dynamic class MANMC extends MovieClip { public var feet:MovieClip; } }//package
Section 21
//MULTIPROMPT (MULTIPROMPT) package { import flash.display.*; import flash.text.*; public dynamic class MULTIPROMPT extends MovieClip { public var ammount:TextField; } }//package
Section 22
//PAUSEMENU (PAUSEMENU) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.ui.*; import flash.geom.*; import flash.system.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.media.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class PAUSEMENU extends MovieClip { public var btn_MUSIC_on:SimpleButton; public var btn_GRAPHICS:SimpleButton; public var btn_MUSIC_off:SimpleButton; public var btn_SFX:SimpleButton; public var btn_GraphicsBack:SimpleButton; public var AA_light:MovieClip; public var btn_MUSIC:SimpleButton; public var btn_QUIT:SimpleButton; public var btn_SoundBack:SimpleButton; public var MUS_light:MovieClip; public var btn_SFX_low:SimpleButton; public var btn_QUIT_yes:SimpleButton; public var btn_BE_off:SimpleButton; public var SFX_light:MovieClip; public var btn_SFX_high:SimpleButton; public var btn_AA_high:SimpleButton; public var btn_QUIT_no:SimpleButton; public var bloodEffects_light:MovieClip; public var btn_BE_on:SimpleButton; public var endMenu:Boolean; public var btn_AA_low:SimpleButton; public function PAUSEMENU(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } public function GraphicsBack(_arg1){ btn_AA_low.removeEventListener(MouseEvent.MOUSE_DOWN, AA_low); btn_AA_high.removeEventListener(MouseEvent.MOUSE_DOWN, AA_high); btn_BE_off.removeEventListener(MouseEvent.MOUSE_DOWN, BE_off); btn_BE_on.removeEventListener(MouseEvent.MOUSE_DOWN, BE_on); btn_GraphicsBack.removeEventListener(MouseEvent.MOUSE_DOWN, GraphicsBack); this.gotoAndStop("MAIN"); } public function SFX_high(_arg1){ SFX_light.rotation = 180; MovieClip(parent.parent).SFX = true; } public function MUSIC_off(_arg1){ MUS_light.rotation = 0; MovieClip(parent.parent).MUS = false; SoundMixer.stopAll(); } public function click_SFX(_arg1){ purgeListeners(); } public function BE_on(_arg1){ bloodEffects_light.rotation = 180; MovieClip(parent.parent).bloodEffects = true; } function frame3(){ MovieClip(parent).gamePauseStore = true; if (MovieClip(parent.parent).SFX == true){ SFX_light.rotation = 180; }; if (MovieClip(parent.parent).MUS == true){ MUS_light.rotation = 180; }; btn_SFX_low.addEventListener(MouseEvent.MOUSE_DOWN, SFX_low); btn_SFX_high.addEventListener(MouseEvent.MOUSE_DOWN, SFX_high); btn_MUSIC_off.addEventListener(MouseEvent.MOUSE_DOWN, MUSIC_off); btn_MUSIC_on.addEventListener(MouseEvent.MOUSE_DOWN, MUSIC_on); btn_SoundBack.addEventListener(MouseEvent.MOUSE_DOWN, SoundBack); } public function SoundBack(_arg1){ btn_SFX_low.removeEventListener(MouseEvent.MOUSE_DOWN, SFX_low); btn_SFX_high.removeEventListener(MouseEvent.MOUSE_DOWN, SFX_high); btn_MUSIC_off.removeEventListener(MouseEvent.MOUSE_DOWN, MUSIC_off); btn_MUSIC_on.removeEventListener(MouseEvent.MOUSE_DOWN, MUSIC_on); btn_SoundBack.removeEventListener(MouseEvent.MOUSE_DOWN, SoundBack); this.gotoAndStop("MAIN"); } function frame1(){ stop(); stage.focus = this; MovieClip(parent).rotation = 0; MovieClip(parent).gamePauseStore = false; if (x == -10){ y = 0; x = -800; }; endMenu = false; addEventListener(Event.ENTER_FRAME, EnterFrame); btn_GRAPHICS.addEventListener(MouseEvent.CLICK, click_GRAPHICS); btn_QUIT.addEventListener(MouseEvent.CLICK, click_QUIT); btn_MUSIC.addEventListener(MouseEvent.CLICK, click_MUSIC); btn_SFX.addEventListener(MouseEvent.CLICK, click_SFX); btn_GRAPHICS.addEventListener(MouseEvent.MOUSE_OVER, over_GRAPHICS); btn_QUIT.addEventListener(MouseEvent.MOUSE_OVER, over_QUIT); btn_MUSIC.addEventListener(MouseEvent.MOUSE_OVER, over_MUSIC); btn_SFX.addEventListener(MouseEvent.MOUSE_OVER, over_SFX); } public function over_MUSIC(_arg1){ } public function click_GRAPHICS(_arg1){ purgeListeners(); gotoAndStop("GRAPHICS"); } function frame2(){ MovieClip(parent).gamePauseStore = true; if (MovieClip(parent.parent).qualityLevel == true){ AA_light.rotation = 180; }; if (MovieClip(parent.parent).bloodEffects == true){ bloodEffects_light.rotation = 180; }; btn_AA_low.addEventListener(MouseEvent.MOUSE_DOWN, AA_low); btn_AA_high.addEventListener(MouseEvent.MOUSE_DOWN, AA_high); btn_BE_off.addEventListener(MouseEvent.MOUSE_DOWN, BE_off); btn_BE_on.addEventListener(MouseEvent.MOUSE_DOWN, BE_on); btn_GraphicsBack.addEventListener(MouseEvent.MOUSE_DOWN, GraphicsBack); } public function click_MUSIC(_arg1){ purgeListeners(); gotoAndStop("SOUND"); } public function AA_high(_arg1){ AA_light.rotation = 180; MovieClip(parent.parent).qualityLevel = true; stage.quality = StageQuality.MEDIUM; } public function over_GRAPHICS(_arg1){ } public function MUSIC_on(_arg1){ MUS_light.rotation = 180; MovieClip(parent.parent).MUS = true; MovieClip(parent.parent).setMusic(MovieClip(parent.parent).curMusic); } public function funcQuit_no(_arg1){ btn_QUIT_yes.removeEventListener(MouseEvent.MOUSE_DOWN, funcQuit_yes); btn_QUIT_no.removeEventListener(MouseEvent.MOUSE_DOWN, funcQuit_no); gotoAndStop("MAIN"); } public function over_QUIT(_arg1){ } public function click_QUIT(_arg1){ purgeListeners(); gotoAndStop("QUIT"); } public function AA_low(_arg1){ AA_light.rotation = 0; MovieClip(parent.parent).qualityLevel = false; stage.quality = StageQuality.LOW; } public function BE_off(_arg1){ bloodEffects_light.rotation = 0; MovieClip(parent.parent).bloodEffects = false; } public function EnterFrame(_arg1){ if (MovieClip(parent).gamePaused == true){ x = (x + ((0 - x) / 5)); } else { x = (x + ((600 - x) / 2)); if (x > 300){ purgeListeners(); stage.focus = parent; parent.removeChild(this); delete ??getglobalscope [this]; }; }; } function frame4(){ MovieClip(parent).gamePauseStore = true; btn_QUIT_yes.addEventListener(MouseEvent.MOUSE_DOWN, funcQuit_yes); btn_QUIT_no.addEventListener(MouseEvent.MOUSE_DOWN, funcQuit_no); } public function purgeListeners(){ btn_GRAPHICS.removeEventListener(MouseEvent.CLICK, click_GRAPHICS); btn_QUIT.removeEventListener(MouseEvent.CLICK, click_QUIT); btn_MUSIC.removeEventListener(MouseEvent.CLICK, click_MUSIC); btn_SFX.removeEventListener(MouseEvent.CLICK, click_SFX); btn_GRAPHICS.removeEventListener(MouseEvent.MOUSE_OVER, over_GRAPHICS); btn_QUIT.removeEventListener(MouseEvent.MOUSE_OVER, over_QUIT); btn_MUSIC.removeEventListener(MouseEvent.MOUSE_OVER, over_MUSIC); btn_SFX.removeEventListener(MouseEvent.MOUSE_OVER, over_SFX); removeEventListener(Event.ENTER_FRAME, EnterFrame); } public function funcQuit_yes(_arg1){ btn_QUIT_yes.removeEventListener(MouseEvent.MOUSE_DOWN, funcQuit_yes); btn_QUIT_no.removeEventListener(MouseEvent.MOUSE_DOWN, funcQuit_no); MovieClip(parent).DESTROYENGINE(); MovieClip(parent.parent).setMusic("ELEV"); MovieClip(parent.parent).newTransistion("TITLE"); parent.removeChild(this); delete ??getglobalscope [this]; } public function over_SFX(_arg1){ } public function SFX_low(_arg1){ SFX_light.rotation = 0; MovieClip(parent.parent).SFX = false; } } }//package
Section 23
//TARGETMC (TARGETMC) package { import flash.display.*; public dynamic class TARGETMC extends MovieClip { } }//package
Section 24
//UPGRADEMENU (UPGRADEMENU) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.ui.*; import flash.geom.*; import flash.system.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.media.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class UPGRADEMENU extends MovieClip { public var speedText:TextField; public var staminaText:TextField; public var btn_FIRE:SimpleButton; public var btn_SHELL:SimpleButton; public var btn_STAMINA:SimpleButton; public var infoText:TextField; public var fireText:TextField; public var btn_SPEED:SimpleButton; public var shellText:TextField; public var endMenu:Boolean; public function UPGRADEMENU(){ addFrameScript(0, frame1); } public function over_SPEED(_arg1){ infoText.text = "INCREASE YOUR RUNNING SPEED."; } public function over_STAMINA(_arg1){ infoText.text = "INCREASE HEALING SPEED AFTER ZOMBIE EXPOSURE."; } public function updateStats(){ speedText.text = MovieClip(parent.parent).manSpeed; fireText.text = MovieClip(parent.parent).fireRate; staminaText.text = MovieClip(parent.parent).stamina; shellText.text = MovieClip(parent.parent).shell; } function frame1(){ MovieClip(parent).upgradePause = true; MovieClip(parent).rotation = 0; updateStats(); y = 0; x = -800; endMenu = false; addEventListener(Event.ENTER_FRAME, EnterFrame); btn_SPEED.addEventListener(MouseEvent.CLICK, click_SPEED); btn_FIRE.addEventListener(MouseEvent.CLICK, click_FIRE); btn_STAMINA.addEventListener(MouseEvent.CLICK, click_STAMINA); btn_SHELL.addEventListener(MouseEvent.CLICK, click_SHELL); btn_SPEED.addEventListener(MouseEvent.MOUSE_OVER, over_SPEED); btn_FIRE.addEventListener(MouseEvent.MOUSE_OVER, over_FIRE); btn_STAMINA.addEventListener(MouseEvent.MOUSE_OVER, over_STAMINA); btn_SHELL.addEventListener(MouseEvent.MOUSE_OVER, over_SHELL); } public function click_STAMINA(_arg1){ MovieClip(parent.parent).stamina++; purgeListeners(); updateStats(); endMenu = true; } public function click_SHELL(_arg1){ MovieClip(parent.parent).shell++; purgeListeners(); updateStats(); endMenu = true; } public function EnterFrame(_arg1){ if (endMenu == false){ x = (x + ((0 - x) / 5)); } else { x = (x + ((600 - x) / 10)); if (x > 500){ stage.focus = parent; MovieClip(parent).upgradePause = false; parent.removeChild(this); removeEventListener(Event.ENTER_FRAME, EnterFrame); delete ??getglobalscope [this]; }; }; } public function click_FIRE(_arg1){ MovieClip(parent.parent).fireRate++; purgeListeners(); updateStats(); endMenu = true; } public function click_SPEED(_arg1){ MovieClip(parent.parent).manSpeed++; purgeListeners(); updateStats(); endMenu = true; } public function over_FIRE(_arg1){ infoText.text = "INCREASE THE FIRING SPEED OF YOUR GUN."; } public function purgeListeners(){ btn_SPEED.removeEventListener(MouseEvent.CLICK, click_SPEED); btn_FIRE.removeEventListener(MouseEvent.CLICK, click_FIRE); btn_STAMINA.removeEventListener(MouseEvent.CLICK, click_STAMINA); btn_SHELL.removeEventListener(MouseEvent.CLICK, click_SHELL); btn_SPEED.removeEventListener(MouseEvent.MOUSE_OVER, over_SPEED); btn_FIRE.removeEventListener(MouseEvent.MOUSE_OVER, over_FIRE); btn_STAMINA.removeEventListener(MouseEvent.MOUSE_OVER, over_STAMINA); btn_SHELL.removeEventListener(MouseEvent.MOUSE_OVER, over_SHELL); } public function over_SHELL(_arg1){ infoText.text = "INCREASE THE NUMBER OF BULLETS PER SHOT."; } } }//package
Section 25
//WALLSMC (WALLSMC) package { import flash.display.*; public dynamic class WALLSMC extends MovieClip { } }//package
Section 26
//Zombie (Zombie) package { import flash.display.*; public dynamic class Zombie extends MovieClip { public var sprite:MovieClip; } }//package

Library Items

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Instance Names

"playB"Frame 1Symbol 118 MovieClip {Zomgregate2_fla.playB_13}
"adBox"Frame 1Symbol 129 MovieClip
"plb"Frame 1Symbol 139 MovieClip
"fpsText"Frame 2Symbol 147 EditableText
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"MUSIC"Frame 3Symbol 172 MovieClip {Zomgregate2_fla.MUSIC_18}
"btn_Credits"Frame 4Symbol 61 Button
"btn_Inst"Frame 4Symbol 61 Button
"btn_Armor"Frame 4Symbol 61 Button
"btn_High"Frame 4Symbol 61 Button
"btn_Play"Frame 4Symbol 61 Button
"btn_Back"Frame 5Symbol 61 Button
"btn_ArmorButton"Frame 7Symbol 61 Button
"btn_mouseW"Frame 7Symbol 61 Button
"btn_mouseA"Frame 7Symbol 61 Button
"btn_rightHand"Frame 7Symbol 61 Button
"btn_leftHand"Frame 7Symbol 61 Button
"DAMAGE"Frame 8Symbol 201 MovieClip
"scoreText"Frame 8Symbol 207 EditableText
"zombieText"Frame 8Symbol 209 EditableText
"floorText"Frame 8Symbol 211 EditableText
"expText"Frame 8Symbol 213 EditableText
"EBar"Frame 8Symbol 215 MovieClip
"HBar"Frame 8Symbol 215 MovieClip
"CMeter"Frame 8Symbol 219 MovieClip
"comboText"Frame 8Symbol 220 EditableText
"SHAFT"Frame 8Symbol 241 MovieClip
"feet"Symbol 10 MovieClip {MANMC} Frame 1Symbol 9 MovieClip
"SC"Symbol 33 MovieClip {Zomgregate2_fla.Zombie_Sprite_Container_47} Frame 1Symbol 32 MovieClip
"sprite"Symbol 34 MovieClip {Zombie} Frame 1Symbol 33 MovieClip {Zomgregate2_fla.Zombie_Sprite_Container_47}
"ammount"Symbol 42 MovieClip {MULTIPROMPT} Frame 1Symbol 41 EditableText
"hit"Symbol 53 MovieClip {LIFTMC} Frame 1Symbol 46 MovieClip {TARGETMC}
"SUBMITNAME"Symbol 66 MovieClip {CONTMENU} Frame 1Symbol 55 EditableText
"btn_QUIT"Symbol 66 MovieClip {CONTMENU} Frame 1Symbol 61 Button
"creditText"Symbol 66 MovieClip {CONTMENU} Frame 1Symbol 64 EditableText
"btn_CONT"Symbol 66 MovieClip {CONTMENU} Frame 1Symbol 61 Button
"btn_GRAPHICS"Symbol 94 MovieClip {PAUSEMENU} Frame 1Symbol 61 Button
"btn_MUSIC"Symbol 94 MovieClip {PAUSEMENU} Frame 1Symbol 61 Button
"btn_QUIT"Symbol 94 MovieClip {PAUSEMENU} Frame 1Symbol 61 Button
"btn_SFX"Symbol 94 MovieClip {PAUSEMENU} Frame 1Symbol 61 Button
"AA_light"Symbol 94 MovieClip {PAUSEMENU} Frame 2Symbol 76 MovieClip
"bloodEffects_light"Symbol 94 MovieClip {PAUSEMENU} Frame 2Symbol 76 MovieClip
"btn_GraphicsBack"Symbol 94 MovieClip {PAUSEMENU} Frame 2Symbol 61 Button
"btn_BE_off"Symbol 94 MovieClip {PAUSEMENU} Frame 2Symbol 61 Button
"btn_BE_on"Symbol 94 MovieClip {PAUSEMENU} Frame 2Symbol 61 Button
"btn_AA_low"Symbol 94 MovieClip {PAUSEMENU} Frame 2Symbol 61 Button
"btn_AA_high"Symbol 94 MovieClip {PAUSEMENU} Frame 2Symbol 61 Button
"SFX_light"Symbol 94 MovieClip {PAUSEMENU} Frame 3Symbol 76 MovieClip
"MUS_light"Symbol 94 MovieClip {PAUSEMENU} Frame 3Symbol 76 MovieClip
"btn_SoundBack"Symbol 94 MovieClip {PAUSEMENU} Frame 3Symbol 61 Button
"btn_MUSIC_off"Symbol 94 MovieClip {PAUSEMENU} Frame 3Symbol 61 Button
"btn_MUSIC_on"Symbol 94 MovieClip {PAUSEMENU} Frame 3Symbol 61 Button
"btn_SFX_low"Symbol 94 MovieClip {PAUSEMENU} Frame 3Symbol 61 Button
"btn_SFX_high"Symbol 94 MovieClip {PAUSEMENU} Frame 3Symbol 61 Button
"btn_QUIT_yes"Symbol 94 MovieClip {PAUSEMENU} Frame 4Symbol 61 Button
"btn_QUIT_no"Symbol 94 MovieClip {PAUSEMENU} Frame 4Symbol 61 Button
"fireText"Symbol 106 MovieClip {UPGRADEMENU} Frame 1Symbol 95 EditableText
"shellText"Symbol 106 MovieClip {UPGRADEMENU} Frame 1Symbol 96 EditableText
"staminaText"Symbol 106 MovieClip {UPGRADEMENU} Frame 1Symbol 97 EditableText
"speedText"Symbol 106 MovieClip {UPGRADEMENU} Frame 1Symbol 98 EditableText
"infoText"Symbol 106 MovieClip {UPGRADEMENU} Frame 1Symbol 99 EditableText
"btn_SPEED"Symbol 106 MovieClip {UPGRADEMENU} Frame 1Symbol 61 Button
"btn_STAMINA"Symbol 106 MovieClip {UPGRADEMENU} Frame 1Symbol 61 Button
"btn_FIRE"Symbol 106 MovieClip {UPGRADEMENU} Frame 1Symbol 61 Button
"btn_SHELL"Symbol 106 MovieClip {UPGRADEMENU} Frame 1Symbol 61 Button
"health"Symbol 112 MovieClip {Hostage} Frame 1Symbol 108 MovieClip
"sprite"Symbol 112 MovieClip {Hostage} Frame 1Symbol 111 MovieClip
"playB"Symbol 118 MovieClip {Zomgregate2_fla.playB_13} Frame 1Symbol 117 Button
"FLOOR"Symbol 238 MovieClip {Zomgregate2_fla.ShooterEngine_26} Frame 1Symbol 235 MovieClip {Zomgregate2_fla.FLOOR_28}
"entry5"Symbol 238 MovieClip {Zomgregate2_fla.ShooterEngine_26} Frame 1Symbol 237 MovieClip {Zomgregate2_fla.SpawnPoint_27}
"entry6"Symbol 238 MovieClip {Zomgregate2_fla.ShooterEngine_26} Frame 1Symbol 237 MovieClip {Zomgregate2_fla.SpawnPoint_27}
"entry7"Symbol 238 MovieClip {Zomgregate2_fla.ShooterEngine_26} Frame 1Symbol 237 MovieClip {Zomgregate2_fla.SpawnPoint_27}
"entry3"Symbol 238 MovieClip {Zomgregate2_fla.ShooterEngine_26} Frame 1Symbol 237 MovieClip {Zomgregate2_fla.SpawnPoint_27}
"entry2"Symbol 238 MovieClip {Zomgregate2_fla.ShooterEngine_26} Frame 1Symbol 237 MovieClip {Zomgregate2_fla.SpawnPoint_27}
"entry1"Symbol 238 MovieClip {Zomgregate2_fla.ShooterEngine_26} Frame 1Symbol 237 MovieClip {Zomgregate2_fla.SpawnPoint_27}
"entry4"Symbol 238 MovieClip {Zomgregate2_fla.ShooterEngine_26} Frame 1Symbol 237 MovieClip {Zomgregate2_fla.SpawnPoint_27}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"TITLE"Frame 4
"INST"Frame 5
"CRED"Frame 6
"CONTROLS"Frame 7
"GAME"Frame 8
"INCREASEFLOOR"Frame 10
"STORY"Frame 11
"hit"Symbol 53 MovieClip {LIFTMC} Frame 1
"MAIN"Symbol 66 MovieClip {CONTMENU} Frame 1
"MAIN"Symbol 94 MovieClip {PAUSEMENU} Frame 1
"GRAPHICS"Symbol 94 MovieClip {PAUSEMENU} Frame 2
"SOUND"Symbol 94 MovieClip {PAUSEMENU} Frame 3
"QUIT"Symbol 94 MovieClip {PAUSEMENU} Frame 4
"FIRE"Symbol 167 MovieClip {Zomgregate2_fla.MUSIC_SFX_19} Frame 2
"BLOOD"Symbol 167 MovieClip {Zomgregate2_fla.MUSIC_SFX_19} Frame 3
"HURT"Symbol 167 MovieClip {Zomgregate2_fla.MUSIC_SFX_19} Frame 4
"LIFT"Symbol 167 MovieClip {Zomgregate2_fla.MUSIC_SFX_19} Frame 5
"LEVELUP"Symbol 167 MovieClip {Zomgregate2_fla.MUSIC_SFX_19} Frame 6
"ELEV"Symbol 172 MovieClip {Zomgregate2_fla.MUSIC_18} Frame 2
"TRANCE"Symbol 172 MovieClip {Zomgregate2_fla.MUSIC_18} Frame 3




http://swfchan.com/6/28962/info.shtml
Created: 20/5 -2019 04:04:45 Last modified: 20/5 -2019 04:04:45 Server time: 03/05 -2024 05:29:25