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Linear Assault.swf

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Flash #28990

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Text
<p align="left"><font face="BankGothic Lt BT" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">99</font></p>

x

CLASSIC 2D SHOOTING

Arrow keys move your ship.  Space Bar fires your weapons.

PRESS SPACE

New Game

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<p align="center"><font face="BankGothic Lt BT" size="64" color="#ffffff" letterSpacing="0.000000" kerning="1">message</font></p>

ActionScript [AS1/AS2]

Frame 2
function initializeGame() { _root.cleanUp(); if (cont) { _root.stageID = _root.maxStage; var _local2 = _root.stageID; while (_local2 > 10) { _local2 = _local2 - 10; } _root.stageStyle = _local2; } else { _root.stageID = 1; _root.stageStyle = 1; } _root.pRandSeed = 19571118 /* 0x12AA1AE */; _root.titleMC.killMovieClip(); _root.bossCredit = false; _root.lives = 5; _root.gameStarted = true; _root.gameOver = false; _root.gamePaused = false; _root.stageClear = false; _root.playerDead = false; } function initializeStage() { _root.cleanUp(); keyListener.onKeyDown = function () { if (Key.getCode() == pauseKey) { if (_root.gamePaused) { _root.gamePaused = false; } else { spawnMessage("PAUSED", Stage.width / 2, Stage.height / 2, 0, "delete"); _root.gamePaused = true; } } }; _root.pRand = new MersenneTwister(stageID + pRandSeed, [291, 564, 837, 1110]); _root.pRandBG = new MersenneTwister(stageID + pRandSeed, [291, 564, 837, 1110]); _root.stageMusic.attachSound(("stage" + _root.stageStyle) + "Music"); _root.playerDead = false; _root.damage = 0; _root.stageProgress = 0; if (_root.bossCredit) { _root.stageProgress = stageGoal - 300; } _root.gameTimer = 0; var _local9 = _root.attachMovie("blankMovie", "messageLayer", 55); var _local7 = _root.attachMovie("HUD", "HUDLayer", 40); var _local10 = _root.attachMovie("blankMovie", "enemyShotLayer", 23); var _local5 = _root.attachMovie("blankMovie", "explosionLayer", 22); var _local3 = _root.attachMovie("blankMovie", "playerShipLayer", 21); var _local8 = _root.attachMovie("blankMovie", "enemyShipLayer", 20); var _local12 = _root.attachMovie("blankMovie", "playerShotLayer", 19); var _local4 = _root.attachMovie("blankMovie", "BGLayer4", 17); var _local6 = _root.attachMovie("blankMovie", "shadowLayer", 18); var _local11 = _root.attachMovie("blankMovie", "BGLayer2", 17); var _local13 = _root.attachMovie("blankMovie", "BGLayer1", 16); spawnBGStrip(-64); spawnBGStrip(Stage.height); switch (stageStyle) { case 1 : var _local2 = 0; while (_local2 < 8) { spawnBGDetail("cloud1", pRandBG.randomReal32() * Stage.width, (pRandBG.randomReal32() * (Stage.height + 256)) - 256, pRandBG.randomReal32() * 360, pRandBG.randomReal32() + 0.3, "normal", 0.5, 0.5, 0.5, 1, 0, 32, 8, 0); spawnBGDetail("mountian1", pRandBG.randomReal32() * Stage.width, (pRandBG.randomReal32() * (Stage.height + 256)) - 256, pRandBG.randomReal32() * 360, (pRandBG.randomReal32() * 2) + 0.3, "normal", 0.25, 0.25, 0.25, 1, 64, 64, 32, 0); _local2++; } break; case 2 : _local2 = 0; while (_local2 < 8) { spawnBGDetail("mountian1", pRandBG.randomReal32() * Stage.width, (pRandBG.randomReal32() * (Stage.height + 256)) - 256, pRandBG.randomReal32() * 360, (pRandBG.randomReal32() * 2) + 0.3, "normal", 0.5, 0.5, 0.5, 0.5, 64, 64, 32, 0); _local2++; } break; default : _local2 = 0; for(;;){ if (_local2 >= 8) { break; } _local2++; }; } spawnPlayer(256, 320); fadeIn(5); spawnMessage("STAGE" + stageID, Stage.width / 2, Stage.height / 2, 60, "screenOff"); } function spawnBGStrip(yPos) { if (stageStyle == 10) { var _local7 = _root.BGLayer1.getNextHighestDepth(); var BGElement = _root.BGLayer1.attachMovie("blankMovie", "BGElement" + _local7, _local7); var _local13 = BGElement.getNextHighestDepth(); var _local10 = BGElement.attachMovie("blankMovie", "BGElement" + _local13, _local13); var _local4 = new flash.display.BitmapData(Stage.width / 2, Stage.height + 128, true, 13421772); _local10.attachBitmap(_local4, _local10.getNextHighestDepth()); _local10._x = 0; var _local12 = BGElement.getNextHighestDepth(); var _local8 = BGElement.attachMovie("blankMovie", "BGElement" + _local12, _local12); _local8.attachBitmap(_local4, _local8.getNextHighestDepth()); _local8._x = Stage.width; _local8._xscale = -100; } else { var _local7 = _root.BGLayer1.getNextHighestDepth(); var BGElement = _root.BGLayer1.attachMovie("blankMovie", "BGElement" + _local7, _local7); var _local4 = new flash.display.BitmapData(Stage.width, Stage.height + 128, true, 13421772); BGElement.attachBitmap(_local4, 0); } switch (stageStyle) { case 1 : _local4.noise(pRandBG.randomInt32(), 128, 255, 7, true); var _local15 = new flash.display.BitmapData(Stage.width, Stage.height + 128, true, 13421772); _local15.perlinNoise(64, 64, 4, pRandBG.randomInt32(), false, false, 1, true, null); _local4.draw(_local15, new flash.geom.Matrix(), new flash.geom.ColorTransform(1, 1, 1, 0.5, 0, 0, 0, 0), "difference"); (new flash.geom.Transform(BGElement)).colorTransform = new flash.geom.ColorTransform(0.25, 0.25, 0.25, 1, 0, 32, 16, 0); break; case 2 : _local4.noise(pRandBG.randomInt32(), 128, 255, 7, true); (new flash.geom.Transform(BGElement)).colorTransform = new flash.geom.ColorTransform(0.5, 0.5, 0.5, 1, 64, 32, 0, 0); _local15 = new flash.display.BitmapData(Stage.width, Stage.height + 128, true, 13421772); _local15.perlinNoise(64, 64, 4, pRandBG.randomInt32(), false, false, 1, true, null); _local4.draw(_local15, new flash.geom.Matrix(), new flash.geom.ColorTransform(0.75, 0.75, 0.75, 0.25, 32, 32, 0, 0), "hardlight"); break; case 3 : _local4.perlinNoise(32, 32, 4, pRandBG.randomInt32(), false, false, 1, true, null); _local15 = new flash.display.BitmapData(Stage.width, Stage.height + 128, true, 13421772); _local15.perlinNoise(64, 64, 4, pRandBG.randomInt32(), false, false, 1, true, null); _local4.draw(_local15, new flash.geom.Matrix(), new flash.geom.ColorTransform(0.75, 0.75, 0.75, 1, 32, 32, 0, 0), "hardlight"); (new flash.geom.Transform(BGElement)).colorTransform = new flash.geom.ColorTransform(0.25, 0.25, 0.25, 1, 0, 32, 0, 0); break; case 4 : _local4.perlinNoise(256, 64, 4, pRandBG.randomInt32(), false, true, 1, true, null); _local15 = new flash.display.BitmapData(Stage.width, Stage.height + 128, true, 13421772); _local15.perlinNoise(128, 64, 4, pRandBG.randomInt32(), false, false, 1, true, null); _local4.draw(_local15, new flash.geom.Matrix(), new flash.geom.ColorTransform(1, 1, 1, 0.25, 0, 0, 0, 0), "difference"); (new flash.geom.Transform(BGElement)).colorTransform = new flash.geom.ColorTransform(0.5, 0.5, 0.75, 1, 0, 32, 64, 0); break; case 5 : _local4.perlinNoise(128, 64, 4, pRandBG.randomInt32(), false, false, 1, true, null); _local15 = new flash.display.BitmapData(Stage.width, Stage.height + 128, true, 13421772); _local15.perlinNoise(256, 128, 4, pRandBG.randomInt32(), false, false, 1, true, null); _local4.draw(_local15, new flash.geom.Matrix(), new flash.geom.ColorTransform(1, 1, 1, 0.25, 0, 0, 0, 0), "add"); (new flash.geom.Transform(BGElement)).colorTransform = new flash.geom.ColorTransform(1, 1, 1, 1, 16, 32, 64, 0); var _local11 = new flash.display.BitmapData(Stage.width, Stage.height + 128, true, 13421772); _local11.perlinNoise(64, 64, 4, pRandBG.randomInt32(), false, true, 1, true, null); _local4.draw(_local11, new flash.geom.Matrix(), new flash.geom.ColorTransform(1, 1, 1, 0.5, 0, 0, 0, 0), "screen"); break; case 6 : var BGElement = _root.BGLayer1.attachMovie("blankMovie", "BGElement" + _local7, _local7); var _local3 = 0; while (_local3 < 8) { var _local5 = BGElement.attachMovie("starBand", "stars" + _local3, _local3); _local5._y = (_local3 * 48) + 24; _local5._x = pRandBG.randomReal32() * Stage.width; _local3++; } break; case 7 : _local4.perlinNoise(32, 32, 4, pRandBG.randomInt32(), false, true, 1, true, null); _local15 = new flash.display.BitmapData(Stage.width, Stage.height + 128, true, 13421772); _local15.perlinNoise(64, 64, 4, pRandBG.randomInt32(), false, false, 1, true, null); _local4.draw(_local15, new flash.geom.Matrix(), new flash.geom.ColorTransform(1, 1, 1, 0.5, 0, 0, 0, 0), "difference"); (new flash.geom.Transform(BGElement)).colorTransform = new flash.geom.ColorTransform(0.75, 0.75, 0.75, 1, 64, 64, 72, 0); break; case 8 : _local4.perlinNoise(32, 32, 4, pRandBG.randomInt32(), false, true, 1, true, null); _local15 = new flash.display.BitmapData(Stage.width, Stage.height + 128, true, 13421772); _local15.perlinNoise(64, 64, 4, pRandBG.randomInt32(), false, true, 1, true, null); _local4.draw(_local15, new flash.geom.Matrix(), new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0), "difference"); (new flash.geom.Transform(BGElement)).colorTransform = new flash.geom.ColorTransform(0.75, 0.75, 0.75, 1, 256, 128, 0, 0); _local11 = new flash.display.BitmapData(Stage.width, Stage.height + 128, true, 13421772); _local11.perlinNoise(64, 64, 4, pRandBG.randomInt32(), false, true, 1, true, null); _local4.draw(_local11, new flash.geom.Matrix(), new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0), "difference"); break; case 9 : _local4.perlinNoise(256, 256, 4, pRandBG.randomInt32(), false, false, 1, true, null); _local15 = new flash.display.BitmapData(Stage.width, Stage.height + 128, true, 13421772); _local15.perlinNoise(32, 32, 4, pRandBG.randomInt32(), false, true, 1, true, null); _local4.draw(_local15, new flash.geom.Matrix(), new flash.geom.ColorTransform(1, 1, 1, 1, 128, 100, 0, 0), "difference"); _local11 = new flash.display.BitmapData(Stage.width, Stage.height + 128, true, 13421772); _local11.perlinNoise(64, 64, 4, pRandBG.randomInt32(), false, true, 1, true, null); _local4.draw(_local11, new flash.geom.Matrix(), new flash.geom.ColorTransform(1, 1, 1, 1, 0, 100, 128, 0), "difference"); _local11 = new flash.display.BitmapData(Stage.width, Stage.height + 128, true, 13421772); bitmapData_4.perlinNoise(16, 16, 4, pRandBG.randomInt32(), false, false, 1, true, null); _local4.draw(bitmapData_4, new flash.geom.Matrix(), new flash.geom.ColorTransform(1, 1, 1, 1, 128, 0, 200, 0), "difference"); (new flash.geom.Transform(BGElement)).colorTransform = new flash.geom.ColorTransform(0.75, 0.75, 0.75, 1, 64, 64, 64, 0); break; case 10 : var _local9 = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 8, 0); _local4.perlinNoise(64, 0, 4, pRandBG.randomInt32(), false, false, 1, true, null); _local15 = new flash.display.BitmapData(Stage.width / 2, Stage.height + 128, true, 13421772); _local15.perlinNoise(0, 64, 4, pRandBG.randomInt32(), false, false, 1, true, null); _local4.draw(_local15, new flash.geom.Matrix(), _local9, "screen"); _local4.draw(_local4, new flash.geom.Matrix(), new flash.geom.ColorTransform(), "screen"); _local11 = new flash.display.BitmapData(Stage.width / 2, Stage.height + 128, true, 13421772); _local11.perlinNoise(0, 128, 4, pRandBG.randomInt32(), false, false, 1, true, null); var bitmapData_4 = (new flash.display.BitmapData(Stage.width / 2, Stage.height + 128, true, 13421772)); bitmapData_4.perlinNoise(128, 0, 4, pRandBG.randomInt32(), false, false, 1, true, null); _local11.draw(bitmapData_4, new flash.geom.Matrix(), _local9, "screen"); bitmapData_4.draw(bitmapData_4, new flash.geom.Matrix(), new flash.geom.ColorTransform(), "screen"); _local4.draw(bitmapData_4, new flash.geom.Matrix(), new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 8, 0), "difference"); var _local14 = new flash.display.BitmapData(Stage.width / 2, Stage.height + 128, true, 13421772); _local14.perlinNoise(0, 16, 4, pRandBG.randomInt32(), false, false, 1, true, null); var _local6 = new flash.display.BitmapData(Stage.width / 2, Stage.height + 128, true, 13421772); _local6.perlinNoise(16, 0, 4, pRandBG.randomInt32(), false, false, 1, true, null); _local14.draw(_local6, new flash.geom.Matrix(), _local9, "screen"); _local6.draw(_local6, new flash.geom.Matrix(), new flash.geom.ColorTransform(), "screen"); _local4.draw(_local6, new flash.geom.Matrix(), new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 8, 0), "difference"); (new flash.geom.Transform(BGElement)).colorTransform = new flash.geom.ColorTransform(0.75, 0.75, 0.75, 1, 0, 0, 0, 0); break; default : _local4.noise(pRandBG.randomInt32(), 128, 255, 7, false); } _local3 = 0; while (_local3 < 64) { _local4.colorTransform(new flash.geom.Rectangle(0, _local3, 512, 1), new flash.geom.ColorTransform(1, 1, 1, _local3 / 64, 0, 0, 0, 0)); _local3++; } BGElement._y = yPos - _root.BGLayer1._y; BGElement.cacheAsBitmap = true; BGElement.onEnterFrame = function () { if (!gamePaused) { if (BGElement._y >= (Stage.height - _root.BGLayer1._y)) { this._y = this._y - ((Stage.height * 2) + 128); this.swapDepths(0); } } }; } function spawnBGDetail(libraryObject, xPos, yPos, angle, scale, blendMode, r1, g1, b1, a1, r2, g2, b2, a2) { var _local2 = _root.BGLayer2.getNextHighestDepth(); var BGDetail = _root.BGLayer2.attachMovie(libraryObject, "BGDetail" + _local2, _local2); yPos = yPos - _root.BGLayer2._y; BGDetail._x = xPos; BGDetail._y = yPos; BGDetail._width = BGDetail._width * scale; BGDetail._height = BGDetail._height * scale; BGDetail._rotation = angle; BGDetail.blendMode = blendMode; (new flash.geom.Transform(BGDetail)).colorTransform = new flash.geom.ColorTransform(r1, g1, b1, a1, r2, g2, b2, a2); BGDetail.cacheAsBitmap = true; BGDetail.onEnterFrame = function () { if (!gamePaused) { if (BGDetail._y > ((Stage.height + BGDetail._height) - _root.BGLayer2._y)) { BGDetail.killMovieClip(); } } }; } function spawnBGDetail4(libraryObject, xPos, yPos, angle, scale, blendMode, r1, g1, b1, a1, r2, g2, b2, a2) { var _local2 = _root.BGLayer4.getNextHighestDepth(); var BGDetail = _root.BGLayer4.attachMovie(libraryObject, "BGDetail" + _local2, _local2); yPos = yPos - _root.BGLayer2._y; BGDetail._x = xPos; BGDetail._y = yPos; BGDetail._width = BGDetail._width * scale; BGDetail._height = BGDetail._height * scale; BGDetail._rotation = angle; BGDetail.blendMode = blendMode; (new flash.geom.Transform(BGDetail)).colorTransform = new flash.geom.ColorTransform(r1, g1, b1, a1, r2, g2, b2, a2); BGDetail.cacheAsBitmap = true; BGDetail.onEnterFrame = function () { if (!gamePaused) { if (BGDetail._y > ((Stage.height + BGDetail._height) - _root.BGLayer2._y)) { BGDetail.killMovieClip(); } } }; } function spawnEnemyWave(shipID, enemyShipCount) { switch (shipID) { case "Glider" : switch (enemyShipCount) { case 1 : var _local1 = (Math.ceil(pRand.randomReal32() * 2) * 256) - 128; var _local3 = -30; spawnEnemy(shipID, _local1, _local3, 5, false, 0.5, 0.5, 0.5, 1, 92, 0, 0, 0); spawnEnemy(shipID, _local1 - 32, _local3 - 32, 2, false, 0.5, 0.5, 0.5, 1, 96, 96, 96, 0); spawnEnemy(shipID, _local1 + 32, _local3 - 32, 2, false, 0.5, 0.5, 0.5, 1, 96, 96, 96, 0); spawnEnemy(shipID, _local1 - 64, _local3 - 64, 2, false, 0.5, 0.5, 0.5, 1, 96, 96, 96, 0); spawnEnemy(shipID, _local1 + 64, _local3 - 64, 2, false, 0.5, 0.5, 0.5, 1, 96, 96, 96, 0); break; case 2 : _local1 = (Math.ceil(pRand.randomReal32() * 4) * 128) - 64; _local3 = -30; spawnEnemy(shipID, _local1, _local3, 3, false, 0.5, 0.5, 0.5, 1, 96, 96, 0, 0); spawnEnemy(shipID, _local1, _local3 - 32, 3, false, 0.5, 0.5, 0.5, 1, 96, 96, 0, 0); spawnEnemy(shipID, _local1, _local3 - 64, 3, false, 0.5, 0.5, 0.5, 1, 96, 96, 0, 0); break; } break; case "Interceptor" : var _local2 = 0; while (_local2 < enemyShipCount) { _local1 = (Math.ceil(pRand.randomReal32() * 8) * 32) - 32; _local3 = -30 * _local2; spawnEnemy(shipID, _local1, _local3, 5, false, 0.5, 0.5, 0.5, 1, 32, 64, 128, 0); _local1 = _local1 * -1; _local1 = _local1 + 512; spawnEnemy(shipID, _local1, _local3, 5, false, 0.5, 0.5, 0.5, 1, 32, 64, 128, 0); _local2++; } break; } } function spawnEnemy(shipID, xPos, yPos, health, boss, r1, g1, b1, a1, r2, g2, b2, a2) { var _local4 = _root.enemyShipLayer.getNextHighestDepth(); var enemyShip = _root.enemyShipLayer.attachMovie(shipID, "enemyShip" + _local4, _local4); switch (shipID) { case "Glider" : enemyShip.ySpeed = 1; enemyShip.xSpeed = 0; enemyShip.attackTimer = 0; enemyShip.clipSize = _root.stageStyle; enemyShip.shotDelay = 20; enemyShip.shotsUsed = 0; enemyShip.reloadTime = 99999 /* 0x01869F */; enemyShip.fireShot = function () { if (enemyShip.flee) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); } }; break; case "Interceptor" : enemyShip.ySpeed = 2; enemyShip.xSpeed = 0; enemyShip.attackTimer = 0; enemyShip.shotDelay = 0; enemyShip.clipSize = 1; enemyShip.shotsUsed = 0; enemyShip.reloadTime = 0; enemyShip.fireShot = function () { if ((gameTimer % 100) == 0) { if (!_root.playerDead) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x, enemyShip._y), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); } } }; break; case "Boss1" : break; case "Boss2" : break; case "Boss3" : break; case "Boss4" : break; case "Boss5" : break; case "Boss6" : break; case "Boss7" : break; case "Boss8" : break; case "Boss9" : break; case "Boss10" : break; } enemyShip.attackUpdate = function () { enemyShip.attackTimer++; if (enemyShip.attackTimer > enemyShip.shotDelay) { if (enemyShip.shotsUsed < enemyShip.clipSize) { enemyShip.fireShot(); enemyShip.attackTimer = 0; enemyShip.shotsUsed++; } else if (enemyShip.attackTimer > enemyShip.reloadTime) { enemyShip.shotsUsed = 0; enemyShip.attackTimer = 0; } } }; if (boss) { enemyShip._width = enemyShip._width * 2; enemyShip._height = enemyShip._height * 2; enemyShip.bossPattern = -200; enemyShip.xSpeed = 0; enemyShip.ySpeed = 1; enemyShip.specialAim = 0; if (stageProgress >= stageGoal) { _root.bossCredit = true; _root.stageMusic.stop(); _root.bossMusic.start(0, 9999); } if (_root.stageID > 10) { (new flash.geom.Transform(enemyShip.paintJob)).colorTransform = new flash.geom.ColorTransform(r1, g1, b1, a1, r2, g2, b2, a2); } } else { (new flash.geom.Transform(enemyShip.paintJob)).colorTransform = new flash.geom.ColorTransform(r1, g1, b1, a1, r2, g2, b2, a2); } enemyShip.shipID = shipID; enemyShip.cacheAsBitmap = true; enemyShip.quality = "LOW"; enemyShip._x = xPos; enemyShip._y = yPos; enemyShip.boss = boss; enemyShip.health = health; enemyShip.damage = 0; enemyShip.reload = 0; enemyShip.onEnterFrame = function () { if (!gamePaused) { if (enemyShip.boss) { if (enemyShip.hitTest(_root.playerShipLayer.playerShip._x, _root.playerShipLayer.playerShip._y, true)) { spawnShot("aimedShot", _root.playerShipLayer.playerShip._x, _root.playerShipLayer.playerShip._y, 1, 1, 0, 0, true, 1, 1, 1, 1, 0, 0, 0, 0); } if ((_root.stageID > 10) && (_root.stageID <= 20)) { if (((enemyShip.bossPattern % 60) == 0) && (enemyShip.bossPattern > 0)) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); } } else if (_root.stageID > 20) { if (((enemyShip.bossPattern % (200 - _root.stageID)) == 0) && (enemyShip.bossPattern > 0)) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x - 24, enemyShip._y + 36), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); } } } switch (enemyShip.shipID) { case "Glider" : enemyShip.xSpeed = enemyShip.xSpeed * 1.01; if ((enemyShip._y > 100) && (!enemyShip.flee)) { enemyShip.flee = true; if (enemyShip._x < (Stage.width / 2)) { enemyShip.xSpeed = 1; } else { enemyShip.xSpeed = -1; } } if (enemyShip.flee) { enemyShip.attackUpdate(); } break; case "Interceptor" : if (enemyShip._y > 300) { enemyShip.ySpeed--; enemyShip.flee = true; if (enemyShip._x < 256) { enemyShip.xSpeed = 1; } else { enemyShip.xSpeed = -1; } } enemyShip.attackUpdate(); break; case "Boss1" : enemyShip.bossPattern++; if ((enemyShip._y > (Stage.height / 2)) && (enemyShip.ySpeed > 0)) { enemyShip.ySpeed = enemyShip.ySpeed * -1; } enemyShip.bounceOnScreen(); if (enemyShip.bossPattern == -1) { enemyShip.xSpeed = 1; enemyShip.ySpeed = -1; } if (enemyShip.bossPattern > 1000) { enemyShip.bossPattern = 0; } if ((((enemyShip.bossPattern % 30) == 0) && (enemyShip.bossPattern > 0)) && (enemyShip.bossPattern < 300)) { spawnShot("aimedShot", enemyShip._x - 50, enemyShip._y + 32, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x + 50, enemyShip._y + 32, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x - 100, enemyShip._y + 16, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x + 100, enemyShip._y + 16, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); } if ((((enemyShip.bossPattern % 60) == 0) && (enemyShip.bossPattern > 300)) && (enemyShip.bossPattern < 600)) { spawnShot("aimedShot", enemyShip._x, enemyShip._y - 16, 1, 1, degreesToRadians * 110, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y - 16, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y - 16, 1, 1, degreesToRadians * 70, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); } if ((((enemyShip.bossPattern % 60) == 0) && (enemyShip.bossPattern > 600)) && (enemyShip.bossPattern < 1000)) { if (!_root.playerDead) { spawnShot("aimedShot", enemyShip._x - 24, enemyShip._y + 36, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x - 24, enemyShip._y + 36), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); spawnShot("aimedShot", enemyShip._x + 24, enemyShip._y + 36, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x + 24, enemyShip._y + 36), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); } } break; case "Boss2" : enemyShip.bossPattern++; enemyShip.specialAim++; if ((enemyShip._y > (Stage.height / 2)) && (enemyShip.ySpeed > 0)) { enemyShip.ySpeed = enemyShip.ySpeed * -1; } enemyShip.bounceOnScreen(); if (enemyShip.bossPattern == -1) { enemyShip.xSpeed = 0; enemyShip.ySpeed = 0; } if (enemyShip.bossPattern > 1000) { enemyShip.bossPattern = 0; } if ((((enemyShip.bossPattern % 50) == 0) && (enemyShip.bossPattern > 0)) && (enemyShip.bossPattern < 300)) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * enemyShip.specialAim, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (enemyShip.specialAim + 90), 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (enemyShip.specialAim - 90), 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (enemyShip.specialAim + 180), 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (enemyShip.specialAim + 45), 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (enemyShip.specialAim - 45), 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (enemyShip.specialAim + 135), 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (enemyShip.specialAim + 225), 4, true, 1, 1, 1, 1, 0, 192, 64, 0); } if ((((enemyShip.bossPattern % 10) == 0) && (enemyShip.bossPattern > 300)) && (enemyShip.bossPattern < 600)) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * enemyShip.specialAim, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (enemyShip.specialAim + 180), 4, true, 1, 1, 1, 1, 255, 128, 0, 0); } if ((((enemyShip.bossPattern % 60) == 0) && (enemyShip.bossPattern > 600)) && (enemyShip.bossPattern < 1000)) { if (!_root.playerDead) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x, enemyShip._y), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, _root.degreesToRadians * (lookAtPlayer(enemyShip._x, enemyShip._y) + 10), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, _root.degreesToRadians * (lookAtPlayer(enemyShip._x, enemyShip._y) - 10), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); } } break; case "Boss3" : enemyShip.bossPattern++; if ((enemyShip._y > (Stage.height / 2)) && (enemyShip.ySpeed > 0)) { enemyShip.ySpeed = enemyShip.ySpeed * -1; } enemyShip.bounceOnScreen(); if (enemyShip.bossPattern == -1) { enemyShip.xSpeed = 1; enemyShip.ySpeed = 0; } if (enemyShip.bossPattern > 1000) { enemyShip.bossPattern = 0; } if ((((enemyShip.bossPattern % 20) == 0) && (enemyShip.bossPattern > 0)) && (enemyShip.bossPattern < 200)) { spawnShot("aimedShot", enemyShip._x - 70, enemyShip._y - 120, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x + 70, enemyShip._y - 120, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); } if ((((enemyShip.bossPattern % 60) == 0) && (enemyShip.bossPattern > 200)) && (enemyShip.bossPattern < 600)) { spawnShot("aimedShot", enemyShip._x, enemyShip._y + 16, 1, 1, degreesToRadians * 110, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y + 16, 1, 1, degreesToRadians * 100, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y + 16, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y + 16, 1, 1, degreesToRadians * 80, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y + 16, 1, 1, degreesToRadians * 70, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); } if ((((enemyShip.bossPattern % 60) == 0) && (enemyShip.bossPattern > 600)) && (enemyShip.bossPattern < 1000)) { if (!_root.playerDead) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x, enemyShip._y + 36), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); spawnShot("aimedShot", enemyShip._x - 70, enemyShip._y - 120, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x - 90, enemyShip._y - 120), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); spawnShot("aimedShot", enemyShip._x + 70, enemyShip._y - 120, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x + 90, enemyShip._y - 120), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); } } break; case "Boss4" : enemyShip.bossPattern++; if ((enemyShip._y > (Stage.height / 2)) && (enemyShip.ySpeed > 0)) { enemyShip.ySpeed = enemyShip.ySpeed * -1; } enemyShip.bounceOnScreen(); if (enemyShip.bossPattern == -1) { enemyShip.xSpeed = -1; enemyShip.ySpeed = -1; } if (enemyShip.bossPattern > 1000) { enemyShip.bossPattern = 0; } if ((((enemyShip.bossPattern % 30) == 0) && (enemyShip.bossPattern > 0)) && (enemyShip.bossPattern < 300)) { spawnShot("aimedShot", enemyShip._x + 30, enemyShip._y, 1, 1, degreesToRadians * 70, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x - 30, enemyShip._y, 1, 1, degreesToRadians * 120, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x + 20, enemyShip._y - 40, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x - 20, enemyShip._y - 40, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); } if ((((enemyShip.bossPattern % 20) == 0) && (enemyShip.bossPattern > 300)) && (enemyShip.bossPattern < 600)) { if (!_root.playerDead) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x, enemyShip._y), 4, true, 1, 1, 1, 1, 0, 64, 255, 0); } } if ((((enemyShip.bossPattern % 60) == 0) && (enemyShip.bossPattern > 600)) && (enemyShip.bossPattern < 1000)) { if (!_root.playerDead) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, _root.degreesToRadians * (lookAtPlayer(enemyShip._x, enemyShip._y) + 10), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, _root.degreesToRadians * (lookAtPlayer(enemyShip._x, enemyShip._y) - 10), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, _root.degreesToRadians * (lookAtPlayer(enemyShip._x, enemyShip._y) + 30), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, _root.degreesToRadians * (lookAtPlayer(enemyShip._x, enemyShip._y) - 30), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); } } break; case "Boss5" : enemyShip.bossPattern++; if ((enemyShip._y > ((Stage.height / 2) - 100)) && (enemyShip.ySpeed > 0)) { enemyShip.ySpeed = enemyShip.ySpeed * -1; } enemyShip.bounceOnScreen(); if (enemyShip.bossPattern == -1) { enemyShip.xSpeed = 1; enemyShip.ySpeed = 1; } if (enemyShip.bossPattern > 1000) { enemyShip.bossPattern = 0; } if ((((enemyShip.bossPattern % 30) == 0) && (enemyShip.bossPattern > 0)) && (enemyShip.bossPattern < 300)) { spawnShot("aimedShot", enemyShip._x - 50, enemyShip._y + 32, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x + 50, enemyShip._y + 32, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x - 100, enemyShip._y + 16, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x + 100, enemyShip._y + 16, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); } if ((((enemyShip.bossPattern % 30) == 0) && (enemyShip.bossPattern > 300)) && (enemyShip.bossPattern < 600)) { if (!_root.playerDead) { spawnShot("aimedShot", enemyShip._x - 50, enemyShip._y + 32, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x - 50, enemyShip._y + 32), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); spawnShot("aimedShot", enemyShip._x + 50, enemyShip._y + 32, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x + 50, enemyShip._y + 32), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); spawnShot("aimedShot", enemyShip._x - 100, enemyShip._y + 16, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x - 100, enemyShip._y + 16), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); spawnShot("aimedShot", enemyShip._x + 100, enemyShip._y + 16, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x + 100, enemyShip._y + 16), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); } } if ((((enemyShip.bossPattern % 30) == 0) && (enemyShip.bossPattern > 600)) && (enemyShip.bossPattern < 1000)) { spawnShot("aimedShot", enemyShip._x - 50, enemyShip._y + 32, 1, 1, degreesToRadians * 110, 4, true, 1, 1, 1, 1, 0, 128, 64, 0); spawnShot("aimedShot", enemyShip._x + 50, enemyShip._y + 32, 1, 1, degreesToRadians * 80, 4, true, 1, 1, 1, 1, 0, 128, 64, 0); spawnShot("aimedShot", enemyShip._x - 100, enemyShip._y + 16, 1, 1, degreesToRadians * 120, 4, true, 1, 1, 1, 1, 0, 128, 64, 0); spawnShot("aimedShot", enemyShip._x + 100, enemyShip._y + 16, 1, 1, degreesToRadians * 70, 4, true, 1, 1, 1, 1, 0, 128, 64, 0); } break; case "Boss6" : enemyShip.bossPattern++; enemyShip.specialAim++; if ((enemyShip._y > (Stage.height / 2)) && (enemyShip.ySpeed > 0)) { enemyShip.ySpeed = enemyShip.ySpeed * -1; } enemyShip.bounceOnScreen(); if (enemyShip.bossPattern == -1) { enemyShip.xSpeed = 1; enemyShip.ySpeed = 1; } if (enemyShip.bossPattern > 1000) { enemyShip.bossPattern = 0; } if ((((enemyShip.bossPattern % 50) == 0) && (enemyShip.bossPattern > 0)) && (enemyShip.bossPattern < 300)) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * 360, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * 180, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * -90, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); } if (((((enemyShip.bossPattern + 25) % 50) == 0) && (enemyShip.bossPattern > 0)) && (enemyShip.bossPattern < 300)) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * 45, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * -45, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * 135, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * 225, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); } if ((((enemyShip.bossPattern % 20) == 0) && (enemyShip.bossPattern > 300)) && (enemyShip.bossPattern < 600)) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * enemyShip.specialAim, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (enemyShip.specialAim + 180), 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (enemyShip.specialAim + 90), 4, true, 1, 1, 1, 1, 255, 192, 0, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (enemyShip.specialAim - 90), 4, true, 1, 1, 1, 1, 255, 192, 0, 0); } if ((((enemyShip.bossPattern % 50) == 0) && (enemyShip.bossPattern > 600)) && (enemyShip.bossPattern < 800)) { if (!_root.playerDead) { spawnShot("aimedShot", enemyShip._x, enemyShip._y + 80, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x, enemyShip._y + 100), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); spawnShot("aimedShot", enemyShip._x - 80, enemyShip._y - 80, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x - 90, enemyShip._y - 100), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); spawnShot("aimedShot", enemyShip._x + 80, enemyShip._y - 80, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x + 90, enemyShip._y - 100), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); } } if (((((enemyShip.bossPattern + 25) % 50) == 0) && (enemyShip.bossPattern > 600)) && (enemyShip.bossPattern < 800)) { if (!_root.playerDead) { spawnShot("aimedShot", enemyShip._x, enemyShip._y - 100, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x, enemyShip._y - 100), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); spawnShot("aimedShot", enemyShip._x - 100, enemyShip._y + 100, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x - 90, enemyShip._y + 100), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); spawnShot("aimedShot", enemyShip._x + 100, enemyShip._y + 100, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x + 90, enemyShip._y + 100), 4, true, 1, 1, 1, 1, 255, 0, 128, 0); } } if ((((enemyShip.bossPattern % 10) == 0) && (enemyShip.bossPattern > 800)) && (enemyShip.bossPattern < 1000)) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * -90, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * 180, 4, true, 1, 1, 1, 1, 255, 64, 0, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * 0, 4, true, 1, 1, 1, 1, 255, 64, 0, 0); } break; case "Boss7" : enemyShip.bossPattern++; if ((enemyShip._y > (Stage.height / 2)) && (enemyShip.ySpeed > 0)) { enemyShip.ySpeed = enemyShip.ySpeed * -1; } enemyShip.bounceOnScreen(); if (enemyShip.bossPattern == -1) { enemyShip.xSpeed = 0; enemyShip.ySpeed = 0; } if (enemyShip.bossPattern > 500) { enemyShip.bossPattern = 0; } enemyShip.specialAim++; if ((((enemyShip.bossPattern % 20) == 0) && (enemyShip.bossPattern > 0)) && (enemyShip.bossPattern < 100)) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * 45, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * -45, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * 135, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * 225, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); } if ((((enemyShip.bossPattern % 20) == 0) && (enemyShip.bossPattern > 100)) && (enemyShip.bossPattern < 200)) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * -90, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * 180, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * 0, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); } if ((((enemyShip.bossPattern % 30) == 0) && (enemyShip.bossPattern > 200)) && (enemyShip.bossPattern < 400)) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * enemyShip.specialAim, 4, true, 1, 1, 1, 1, 0, 64, 128, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (enemyShip.specialAim + 90), 4, true, 1, 1, 1, 1, 0, 64, 128, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (enemyShip.specialAim - 90), 4, true, 1, 1, 1, 1, 0, 64, 128, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (enemyShip.specialAim + 180), 4, true, 1, 1, 1, 1, 0, 64, 128, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (enemyShip.specialAim + 45), 4, true, 1, 1, 1, 1, 0, 64, 128, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (enemyShip.specialAim - 45), 4, true, 1, 1, 1, 1, 0, 64, 128, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (enemyShip.specialAim + 135), 4, true, 1, 1, 1, 1, 0, 64, 128, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (enemyShip.specialAim + 225), 4, true, 1, 1, 1, 1, 0, 64, 128, 0); } if ((((enemyShip.bossPattern % 20) == 0) && (enemyShip.bossPattern > 400)) && (enemyShip.bossPattern < 600)) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (90 + enemyShip.specialAim), 4, true, 1, 1, 1, 1, 255, 0, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (90 - enemyShip.specialAim), 4, true, 1, 1, 1, 1, 255, 0, 64, 0); } break; case "Boss8" : enemyShip.bossPattern++; if ((enemyShip._y > (Stage.height / 2)) && (enemyShip.ySpeed > 0)) { enemyShip.ySpeed = enemyShip.ySpeed * -1; } enemyShip.bounceOnScreen(); if (enemyShip.bossPattern == -1) { enemyShip.xSpeed = 1; enemyShip.ySpeed = 0; } if (enemyShip.bossPattern > 1000) { enemyShip.bossPattern = 0; } enemyShip.specialAim++; if ((((enemyShip.bossPattern % 20) == 0) && (enemyShip.bossPattern > 0)) && (enemyShip.bossPattern < 300)) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (90 + enemyShip.specialAim), 4, true, 1, 1, 1, 1, 255, 0, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (90 - enemyShip.specialAim), 4, true, 1, 1, 1, 1, 255, 0, 64, 0); } if ((((enemyShip.bossPattern % 50) == 0) && (enemyShip.bossPattern > 300)) && (enemyShip.bossPattern < 600)) { spawnShot("aimedShot", enemyShip._x, enemyShip._y - 16, 1, 1, degreesToRadians * 110, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y - 16, 1, 1, degreesToRadians * 100, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y - 16, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y - 16, 1, 1, degreesToRadians * 80, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y - 16, 1, 1, degreesToRadians * 70, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y - 16, 1, 1, degreesToRadians * 64, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y - 16, 1, 1, degreesToRadians * 120, 4, true, 1, 1, 1, 1, 0, 192, 64, 0); } if ((((enemyShip.bossPattern % 50) == 0) && (enemyShip.bossPattern > 600)) && (enemyShip.bossPattern < 1000)) { spawnShot("aimedShot", enemyShip._x - 50, enemyShip._y - 16, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 0, 64, 255, 0); spawnShot("aimedShot", enemyShip._x - 50, enemyShip._y - 16, 1, 1, degreesToRadians * 64, 4, true, 1, 1, 1, 1, 0, 64, 255, 0); spawnShot("aimedShot", enemyShip._x - 50, enemyShip._y - 16, 1, 1, degreesToRadians * 120, 4, true, 1, 1, 1, 1, 0, 64, 255, 0); } if (((((enemyShip.bossPattern + 25) % 50) == 0) && (enemyShip.bossPattern > 600)) && (enemyShip.bossPattern < 1000)) { spawnShot("aimedShot", enemyShip._x + 50, enemyShip._y - 16, 1, 1, degreesToRadians * 90, 4, true, 1, 1, 1, 1, 0, 64, 255, 0); spawnShot("aimedShot", enemyShip._x + 50, enemyShip._y - 16, 1, 1, degreesToRadians * 64, 4, true, 1, 1, 1, 1, 0, 64, 255, 0); spawnShot("aimedShot", enemyShip._x + 50, enemyShip._y - 16, 1, 1, degreesToRadians * 120, 4, true, 1, 1, 1, 1, 0, 64, 255, 0); } break; case "Boss9" : enemyShip.bossPattern++; if ((enemyShip._y > (Stage.height / 2)) && (enemyShip.ySpeed > 0)) { enemyShip.ySpeed = enemyShip.ySpeed * -1; } enemyShip.bounceOnScreen(); if (enemyShip.bossPattern == -1) { enemyShip.xSpeed = 0.5; enemyShip.ySpeed = 0; } if (enemyShip.bossPattern > 1000) { enemyShip.bossPattern = 0; } if (((enemyShip.bossPattern % 150) == 0) && (enemyShip.bossPattern > 0)) { spawnEnemy("Glider", enemyShip._x - 50, enemyShip._y, 4, false, 0.5, 0.5, 0.5, 1, 92, 0, 0, 0); } if ((((enemyShip.bossPattern + 75) % 150) == 0) && (enemyShip.bossPattern > 0)) { spawnEnemy("Glider", enemyShip._x + 50, enemyShip._y, 4, false, 0.5, 0.5, 0.5, 1, 92, 0, 0, 0); } break; case "Boss10" : enemyShip.bossPattern++; if ((enemyShip._y > (Stage.height / 2)) && (enemyShip.ySpeed > 0)) { enemyShip.ySpeed = enemyShip.ySpeed * -1; } enemyShip.bounceOnScreen(); if (enemyShip.bossPattern == -1) { enemyShip.xSpeed = 0; enemyShip.ySpeed = 0; } if (enemyShip.bossPattern > 1000) { enemyShip.bossPattern = 0; } enemyShip.specialAim++; if ((((enemyShip.bossPattern % 10) == 0) && (enemyShip.bossPattern > 0)) && (enemyShip.bossPattern < 300)) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (90 + enemyShip.specialAim), 4, true, 1, 1, 1, 1, 255, 0, 0, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (90 - enemyShip.specialAim), 4, true, 1, 1, 1, 1, 255, 0, 0, 0); } if ((((enemyShip.bossPattern % 30) == 0) && (enemyShip.bossPattern > 300)) && (enemyShip.bossPattern < 600)) { if (!_root.playerDead) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, _root.degreesToRadians * lookAtPlayer(enemyShip._x, enemyShip._y), 4, true, 1, 1, 1, 1, 192, 0, 128, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, _root.degreesToRadians * (lookAtPlayer(enemyShip._x, enemyShip._y) + 10), 4, true, 1, 1, 1, 1, 192, 0, 128, 0); spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, _root.degreesToRadians * (lookAtPlayer(enemyShip._x, enemyShip._y) - 10), 4, true, 1, 1, 1, 1, 192, 0, 128, 0); } } if ((((enemyShip.bossPattern % 30) == 0) && (enemyShip.bossPattern > 600)) && (enemyShip.bossPattern < 900)) { spawnShot("aimedShot", enemyShip._x + 60, enemyShip._y - 40, 1, 1, degreesToRadians * 60, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x - 60, enemyShip._y - 40, 1, 1, degreesToRadians * 120, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x + 30, enemyShip._y, 1, 1, degreesToRadians * 80, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x - 30, enemyShip._y, 1, 1, degreesToRadians * 100, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x - 30, enemyShip._y, 1, 1, degreesToRadians * 80, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); spawnShot("aimedShot", enemyShip._x + 30, enemyShip._y, 1, 1, degreesToRadians * 100, 4, true, 1, 1, 1, 1, 255, 128, 0, 0); } if ((((enemyShip.bossPattern % 50) == 0) && (enemyShip.bossPattern > 900)) && (enemyShip.bossPattern < 1000)) { var _local2 = 0; while (_local2 < 18) { spawnShot("aimedShot", enemyShip._x, enemyShip._y, 1, 1, degreesToRadians * (enemyShip.specialAim + (_local2 * 20)), 4, true, 1, 1, 1, 1, 255, 225, 0, 0); _local2++; } } break; } enemyShip._x = enemyShip._x + enemyShip.xSpeed; enemyShip._y = enemyShip._y + enemyShip.ySpeed; if (enemyShip.flee) { enemyShip.killIfOffScreen(); } if (enemyShip.flicker > 0) { if (enemyShip.flicker == 1) { (new flash.geom.Transform(enemyShip)).colorTransform = new flash.geom.ColorTransform(1, 1, 1, 1, (enemyShip.damage / bossHealth) * 255, (enemyShip.damage / bossHealth) * 128, 0, 0); } enemyShip.flicker--; } } }; } function spawnExplosion(explosionID, xPos, yPos, angle, speed, rotSpeed, health, scale, blendMode, r1, g1, b1, a1, r2, g2, b2, a2) { var _local2 = _root.explosionLayer.getNextHighestDepth(); var explosion = _root.explosionLayer.attachMovie(explosionID, "explosion" + _local2, _local2); explosion._width = explosion._width * scale; explosion._height = explosion._height * scale; explosion._rotation = angle; explosion._x = xPos; explosion._y = yPos; explosion.rotSpeed = rotSpeed; explosion.health = health; explosion.blendMode = blendMode; (new flash.geom.Transform(explosion)).colorTransform = new flash.geom.ColorTransform(r1, g1, b1, a1, r2, g2, b2, a2); explosion.cacheAsBitmap = true; explosion.onEnterFrame = function () { if (!gamePaused) { switch (explosionID) { case "explosion1" : if (explosion.health > 15) { explosion._width = explosion._width * 1.1; explosion._height = explosion._height * 1.1; } else { explosion._width = explosion._width * 0.9; explosion._height = explosion._height * 0.9; explosion.speed--; explosion._alpha = explosion._alpha * 0.9; } break; case "roundBurst" : explosion._width = explosion._width * 1.1; explosion._height = explosion._height * 1.1; explosion._alpha = explosion._alpha * 0.8; explosion.health--; break; case "cloud1" : if (explosion._y > Stage.height) { explosion.health++; } break; } explosion.killIfOffScreen(); explosion.xSpeed = speed * Math.cos(angle); explosion.ySpeed = speed * Math.sin(angle); explosion._x = explosion._x + explosion.xSpeed; explosion._y = explosion._y + explosion.ySpeed; explosion._rotation = explosion._rotation + explosion.rotSpeed; explosion.health--; if (explosion.health < 0) { explosion.killMovieClip(); } } }; } function spawnShot(shotID, xPos, yPos, xScale, yScale, angle, speed, enemyShot, r1, g1, b1, a1, r2, g2, b2, a2) { if (enemyShot) { var _local2 = _root.enemyShotLayer.getNextHighestDepth(); var shot = _root.enemyShotLayer.attachMovie(shotID, "enemyShot" + _local2, _local2); } else { var _local2 = _root.playerShotLayer.getNextHighestDepth(); var shot = _root.playerShotLayer.attachMovie(shotID, "playerShot" + _local2, _local2); } shot._x = xPos; shot._y = yPos; shot._width = shot._width * xScale; shot._height = shot._height * yScale; shot._rotation = (radiansToDegrees * angle) + 90; shot.trajectory = angle; shot.speed = speed; (new flash.geom.Transform(shot)).colorTransform = new flash.geom.ColorTransform(r1, g1, b1, a1, r2, g2, b2, a2); shot._x = xPos; shot._y = yPos; shot.cacheAsBitmap = true; if (enemyShot) { spawnExplosion("roundBurst", shot._x, shot._y, 0, 0, 0, 20, 0.5, "normal", 0.5, 0.5, 0.5, a1, r2, g2, b2, a2); shot.onEnterFrame = function () { if (!gamePaused) { shot.xSpeed = speed * Math.cos(angle); shot.ySpeed = speed * Math.sin(angle); shot._x = shot._x + shot.xSpeed; shot._y = shot._y + shot.ySpeed; shot.killIfOffScreen(); if (_root.playerShipLayer.playerShip.hitTest(shot._x, shot._y, true)) { shot.killMovieClip(); _root.boom.start(); _root.damage++; (new flash.geom.Transform(_root.playerShipLayer.playerShip)).colorTransform = new flash.geom.ColorTransform(0, 1, 1, 1, 255, 255, 255, 0); _root.playerShipLayer.playerShip.flicker = 2; spawnExplosion("roundBurst", _root.playerShipLayer.playerShip._x, _root.playerShipLayer.playerShip._y, 0, 0, 0, 20, 1, "normal", 1, 1, 1, 1, 0, 0, 0, 0); if (_root.damage >= _root.health) { var _local2 = 0; while (_local2 < 5) { spawnExplosion("explosion1", _root.playerShipLayer.playerShip._x, _root.playerShipLayer.playerShip._y, Math.random() * 6.28, Math.random() * 5, (Math.random() * 10) - 5, 20, (Math.random() * 1) + 1, "normal", 1, 1, 1, 1, 0, 0, 0, 0); _local2++; } spawnExplosion("roundBurst", _root.playerShipLayer.playerShip._x, _root.playerShipLayer.playerShip._y, 0, 0, 0, 20, 5, "normal", 1, 1, 1, 1, 0, 0, 0, 0); _root.playerShipLayer.playerShip.killMovieClip(); _root.playerDead = true; if (_root.lives <= 0) { _root.gameOver = true; spawnMessage("GAME OVER", Stage.width / 2, Stage.height / 2, 120, "swoop"); } fadeOut(2, 120); } } } }; } else { shot.onEnterFrame = function () { if (!gamePaused) { shot.xSpeed = speed * Math.cos(angle); shot.ySpeed = speed * Math.sin(angle); shot._x = shot._x + shot.xSpeed; shot._y = shot._y + shot.ySpeed; shot.killIfOffScreen(); for (i in _root.enemyShipLayer) { enemyShip = _root.enemyShipLayer[i]; if ((shot._x == undefined) && (shot._y == undefined)) { } else if ((enemyShip.hitTest(shot._x, shot._y, true) && (enemyShip.boss)) || (enemyShip.hitTest(shot) && (!enemyShip.boss))) { shot.killMovieClip(); enemyShip.damage++; if (enemyShip.health < enemyShip.damage) { if (enemyShip.boss && (stageProgress >= stageGoal)) { enemyShip.onEnterFrame = function () { enemyShip.damage++; if ((gameTimer % 3) == 0) { spawnExplosion("explosion1", (enemyShip._x - (enemyShip._width / 2)) + (Math.random() * enemyShip._width), (enemyShip._y - (enemyShip._height / 2)) + (Math.random() * enemyShip._height), Math.random() * 6.28, Math.random() * 5, (Math.random() * 10) - 5, 20, (Math.random() * 1) + 1, "normal", 1, 1, 1, 1, 0, 0, 0, 0); } if ((gameTimer % 8) == 0) { _root.boom.start(); } if (enemyShip.damage > (enemyShip.health + 100)) { var _local2 = 0; while (_local2 < 9) { spawnExplosion("explosion1", enemyShip._x, enemyShip._y, degreesToRadians * (_local2 * 40), 20, (Math.random() * 10) - 5, 20, 3, "normal", 1, 1, 1, 1, 0, 0, 0, 0); _local2++; } spawnExplosion("roundBurst", enemyShip._x, enemyShip._y, 0, 0, 0, 20, 10, "normal", 1, 1, 1, 1, 0, 0, 0, 0); _root.boom.start(); enemyShip.killMovieClip(); _root.stageClear = true; fadeOut(5, 60); } }; } else { var i = 0; while (i < 3) { spawnExplosion("explosion1", enemyShip._x, enemyShip._y, Math.random() * 6.28, Math.random() * 5, (Math.random() * 10) - 5, 20, (Math.random() * 1) + 1, "normal", 1, 1, 1, 1, 0, 0, 0, 0); i++; } spawnExplosion("roundBurst", enemyShip._x, enemyShip._y, 0, 0, 0, 20, 1.5, "normal", 1, 1, 1, 1, 0, 0, 0, 0); enemyShip.killMovieClip(); _root.boom.start(); } } else { (new flash.geom.Transform(enemyShip)).colorTransform = new flash.geom.ColorTransform(0, 1, 1, 1, 255, 255, 255, 0); enemyShip.flicker = 2; } } } } }; } } function spawnPlayer(x, y) { var playerShip = _root.playerShipLayer.attachMovie("PlayerShip", "playerShip", 0); _root.playerShipLayer.playerShip._x = x; _root.playerShipLayer.playerShip._y = y; playerShip.cacheAsBitmap = true; playerShip.onEnterFrame = function () { if (!gamePaused) { if (playerShip.flicker > 0) { if (playerShip.flicker == 1) { (new flash.geom.Transform(playerShip)).colorTransform = new flash.geom.ColorTransform(); } playerShip.flicker--; } var playerShip = _root.playerShipLayer.playerShip; playerShip._x = playerShip._x + _root.xSpeed; playerShip._y = playerShip._y + _root.ySpeed; playerShip.keepOnScreen(); if (_root.shooting) { if ((gameTimer % 5) == 0) { spawnShot("aimedShot", playerShip._x, playerShip._y - 10, 1, 1, _root.degreesToRadians * -90, 10, false, 0.75, 0.75, 0.75, 1, 6, 255, 128, 0); shot.start(); } } } }; } function getKeyboard() { if (Key.isDown(shootKey)) { _root.shooting = true; } else { _root.shooting = false; } if (Key.isDown(downKey)) { _root.ySpeed = _root.ySpeed + acceleration; } if (Key.isDown(upKey)) { _root.ySpeed = _root.ySpeed - acceleration; } if ((!Key.isDown(upKey)) and (!Key.isDown(downKey))) { if (_root.ySpeed > 0) { _root.ySpeed = _root.ySpeed - acceleration; } else if (_root.ySpeed < 0) { _root.ySpeed = _root.ySpeed + acceleration; } } if (Key.isDown(rightKey)) { _root.xSpeed = _root.xSpeed + acceleration; } if (Key.isDown(leftKey)) { _root.xSpeed = _root.xSpeed - acceleration; } if ((!Key.isDown(leftKey)) && (!Key.isDown(rightKey))) { if (_root.xSpeed > 0) { _root.xSpeed = _root.xSpeed - acceleration; } else if (_root.xSpeed < 0) { _root.xSpeed = _root.xSpeed + acceleration; } } if (_root.ySpeed > _root.maxSpeed) { _root.ySpeed = _root.maxSpeed; } if (_root.ySpeed < (-_root.maxSpeed)) { _root.ySpeed = -_root.maxSpeed; } if (_root.xSpeed > _root.maxSpeed) { _root.xSpeed = _root.maxSpeed; } if (_root.xSpeed < (-_root.maxSpeed)) { _root.xSpeed = -_root.maxSpeed; } } function getCircleDistance(circle1, circle2) { var _local2 = circle1._x - circle2._x; var _local1 = circle1._y - circle2._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); } function lookAtPlayer(x, y) { xdiff = _root.playerShipLayer.playerShip._x - x; ydiff = _root.playerShipLayer.playerShip._y - y; angle = Math.atan2(ydiff, xdiff); angle = angle * _root.radiansToDegrees; return(angle); } function fadeIn(fadeSpeed) { var _local2 = _root.attachMovie("blackScreen", "fadeLayer", 50); _root.fading = true; _root.fadeLayer._alpha = 100; _root.fadeLayer.onEnterFrame = function () { if (!gamePaused) { _root.fadeLayer._alpha = _root.fadeLayer._alpha - fadeSpeed; if (_root.fadeLayer._alpha <= 1) { if (_root.stageID >= _root.maxStage) { _root.maxStage = _root.stageID; _root.saveStage(); } _root.stageMusic.start(0, 9999); _root.fadeLayer.removeMovieClip(); _root.fadeLayer._alpha = null; _root.fading = false; } } }; } function nextStage() { _root.stageID++; _root.stageStyle++; _root.stageClear = false; _root.bossCredit = false; if (_root.stageStyle > 10) { _root.stageStyle = 1; } if (_root.stageID > 100) { initializeGame(); } initializeStage(); } function spawnMessage(textString, xPos, yPos, delay, fadeStyle) { var _local4 = _root.messageLayer.getNextHighestDepth(); var _local3 = _root.messageLayer.attachMovie("textObject", "textMC" + _local4, _local4); _local3._y = yPos; _local3._x = xPos; _local3.ySpeed = 10; _local3.timer = 0; _local3.delay = delay; _local3.textCore.text = textString; _local3.cacheAsBitmap = true; _local3.onEnterFrame = function () { if (!gamePaused) { this.timer++; if (this.timer > this.delay) { switch (fadeStyle) { case "swoop" : this.ySpeed--; this._y = this._y + this.ySpeed; if (this._y < 0) { this.killMovieClip(); } break; case "screenOff" : this.ySpeed--; this._width = this._width + (this.ySpeed * 3); this._height = this._height - this.ySpeed; if (this.ySpeed < -20) { this.killMovieClip(); } break; case "delete" : this.killMovieClip(); } } } }; } function titleScreen() { var _local2 = _root.attachMovie("titleScreen", "titleMC", 100); keyListener.onKeyUp = function () { if ((Key.getCode() == shootKey) && (!gameStarted)) { if (_root.titleMC.mainMenu._alpha == 0) { _root.titleMC.mainMenu._alpha = 100; menuChoice = 2; } else { if (menuChoice == 1) { _root.cont = false; initializeGame(); initializeStage(); } if (menuChoice == 2) { _root.cont = true; initializeGame(); initializeStage(); } if (menuChoice == 3) { _root.maxStage = 1; _root.stageID = 1; savefile.data.maxStage = _root.maxStage; savefile.flush(); boom.start(); } if (menuChoice == 4) { switch (_root._quality) { case "LOW" : _root._quality = "MEDIUM"; break; case "MEDIUM" : _root._quality = "HIGH"; break; case "HIGH" : _root._quality = "LOW"; } } if (menuChoice == 5) { getURL ("http://www.crazymonkeygames.com", "_blank"); } } } if (((Key.getCode() == upKey) && (_root.titleMC.mainMenu._alpha == 100)) && (!gameStarted)) { menuChoice--; _root.titleMC.mainMenu.menuArrow._y = _root.titleMC.mainMenu.menuArrow._y - 22; if (menuChoice < 1) { menuChoice = 5; _root.titleMC.mainMenu.menuArrow._y = _root.titleMC.mainMenu.menuArrow._y + 110; } } if (((Key.getCode() == downKey) && (_root.titleMC.mainMenu._alpha == 100)) && (!gameStarted)) { menuChoice++; _root.titleMC.mainMenu.menuArrow._y = _root.titleMC.mainMenu.menuArrow._y + 22; if (menuChoice > 5) { menuChoice = 1; _root.titleMC.mainMenu.menuArrow._y = _root.titleMC.mainMenu.menuArrow._y - 110; } } }; } function fadeOut(fadeSpeed, delay) { var _local2 = _root.attachMovie("blackScreen", "fadeLayer", 50); _root.fadeLayer._alpha = 0; _root.fadeLayer.onEnterFrame = function () { if (!gamePaused) { delay--; if (delay < 0) { _root.fadeLayer._alpha = _root.fadeLayer._alpha + fadeSpeed; if (_root.fadeLayer._alpha >= 99) { _root.cleanUp(); _root.fadeLayer.removeMovieClip(); if (_root.stageClear) { _root.nextStage(); } if (_root.playerDead) { _root.cleanUp(); if (_root.gameOver) { _root.gameStarted = false; titleScreen(); } else { _root.lives--; _root.initializeStage(); } } } } } }; } function cleanUp() { for (i in _root) { if (_root[i] instanceof MovieClip) { _root[i].removeMovieClip(); } if (_root[i] instanceof Sound) { _root[i].stop(); } } } function saveStage() { savefile.data.maxStage = _root.maxStage; savefile.flush(); } function CMG() { var black = _root.attachMovie("blackScreen", "black1", 501); var logo = _root.attachMovie("CMG", "logo1", 500); logo._x = Stage.width / 2; logo._y = Stage.height / 2; delay = 0; logo.onEnterFrame = function () { if ((black._alpha > 1) && (delay == 0)) { black._alpha = black._alpha - 5; } else { delay++; } if (delay >= 200) { black._alpha = black._alpha + 5; if (black._alpha >= 99) { logo.killMovieClip(); black.killMovieClip(); titleScreen(); } } }; } stop(); var maxStage = 1; var savefile = SharedObject.getLocal("maxStage"); if (savefile.data.maxStage == undefined) { _root.maxStage = 1; savefile.data.maxStage = new Number(); savefile.flush(); } else { _root.maxStage = savefile.data.maxStage; } var boom = new Sound(); boom.attachSound("seige"); var hit = new Sound(); hit.attachSound("hit"); var shot = new Sound(); shot.attachSound("laserRapid"); var bossMusic = new Sound(); bossMusic.attachSound("bossMusic"); var stageMusic = new Sound(); _root.degreesToRadians = (Math.PI/180); _root.radiansToDegrees = 57.2957795130823; _root.radiansInCricle = 6.28; var cont = true; var gameStarted = false; var gameOver = false; var gamePaused = false; var stageClear = false; var playerDead = false; var bossCredit = false; var stageProgress = 0; var stageGoal = 5000; var bossHealth = 1000; var stageID = 1; var stageStyle = 1; var gameTimer = 0; var upKey = 38; var leftKey = 37; var downKey = 40; var rightKey = 39; var shootKey = 32; var pauseKey = 80; var keyListener = new Object(); Key.addListener(keyListener); var CMGMouse = new Object(); Mouse.addListener(CMGMouse); var acceleration = 0.5; var maxSpeed = 5; var xSpeed = 0; var ySpeed = 0; var lives = 5; var health = 10; var damage = 0; var shooting = false; var BGScrollSpeed = 3; CMG(); _root.onEnterFrame = function () { if (gameStarted && (!gamePaused)) { getKeyboard(); updatePlayer(); gameTimer++; stageProgress++; if (stageProgress < (stageGoal - 300)) { if ((stageProgress % 150) == 0) { var _local2 = Math.ceil(pRand.randomReal32() * 3); switch (_local2) { case 1 : spawnEnemyWave("Glider", 1); break; case 2 : spawnEnemyWave("Interceptor", 1); break; case 3 : spawnEnemyWave("Glider", 2); break; } } } if (stageProgress == stageGoal) { spawnEnemy("Boss" + stageStyle, Stage.width / 2, -64, _root.bossHealth, true, 0.5, 0.5, 0.5, 1, pRand.randomReal32() * 128, pRand.randomReal32() * 128, pRand.randomReal32() * 128, 0); } _root.BGLayer1._y = _root.BGLayer1._y + BGScrollSpeed; _root.BGLayer2._y = _root.BGLayer2._y + BGScrollSpeed; switch (stageStyle) { case 1 : if ((_root.BGLayer2._y % (Stage.height / 4)) == 0) { spawnBGDetail("cloud1", Math.ceil(pRandBG.randomReal32() * Stage.width), -256, pRandBG.randomReal32() * 360, pRandBG.randomReal32() + 0.3, "normal", 0.5, 0.5, 0.5, 1, 0, 32, 8, 0); } if ((_root.BGLayer2._y % (Stage.height / 3)) == 0) { spawnBGDetail("mountian1", Math.ceil(pRandBG.randomReal32() * Stage.width), -256, pRandBG.randomReal32() * 360, (pRandBG.randomReal32() * 2) + 0.3, "normal", 0.25, 0.25, 0.25, 1, 64, 64, 32, 0); } if (((_root.BGLayer2._y % Stage.height) == 0) && (Math.ceil(pRand.randomReal32() * 2) - 1)) { spawnExplosion("cloud1", (Math.ceil(pRand.randomReal32() * 2) - 1) * Stage.width, -256, _root.degreesToRadians * 90, 6, 0, 99999, (pRandBG.randomReal32() * 3) + 0.5, "normal", 1, 1, 1, 0.4, 64, 64, 64, 0); } break; case 2 : if ((_root.BGLayer2._y % (Stage.height / 3)) == 0) { spawnBGDetail("mountian1", Math.ceil(pRandBG.randomReal32() * Stage.width), -256, pRandBG.randomReal32() * 360, (pRandBG.randomReal32() * 2) + 1, "normal", 0.5, 0.5, 0.5, 0.5, 64, 64, 32, 0); } break; case 3 : if (((_root.BGLayer2._y % Stage.height) == 0) && (Math.ceil(pRand.randomReal32() * 2) - 1)) { spawnExplosion("cloud1", (Math.ceil(pRand.randomReal32() * 2) - 1) * Stage.width, -256, _root.degreesToRadians * 90, 6, 0, 99999, (pRandBG.randomReal32() * 3) + 1, "normal", 1, 1, 1, 0.4, 64, 64, 64, 0); } break; case 4 : if (((_root.BGLayer2._y % Stage.height) == 0) && (Math.ceil(pRand.randomReal32() * 2) - 1)) { spawnExplosion("mountian1", (Math.ceil(pRand.randomReal32() * 2) - 1) * Stage.width, -256, _root.degreesToRadians * 90, 6, 0, 99999, (pRandBG.randomReal32() * 3) + 1, "normal", 1, 1, 1, 0.4, 64, 64, 64, 0); spawnBGDetail("mountian1", Math.ceil(pRandBG.randomReal32() * Stage.width), -256, pRandBG.randomReal32() * 360, (pRandBG.randomReal32() * 2) + 1, "normal", 0.5, 0.5, 0.5, 1, pRandBG.randomReal32() * 64, 64, 32, 0); } break; case 5 : if ((_root.BGLayer2._y % Stage.height) == 0) { spawnExplosion("cloud1", (Math.ceil(pRand.randomReal32() * 2) - 1) * Stage.width, -256, _root.degreesToRadians * 90, 6, 0, 99999, (pRandBG.randomReal32() * 3) + 1, "normal", 1, 1, 1, 0.4, 64, 64, 64, 0); } break; case 6 : if ((_root.BGLayer2._y % Stage.height) == 0) { spawnBGDetail("starBand", Math.ceil(pRandBG.randomReal32() * Stage.width), -256, pRandBG.randomReal32() * 360, pRandBG.randomReal32() + 0.5, "normal", 0.5, 0.5, 0.5, 1, pRandBG.randomReal32() * 255, 0, pRandBG.randomReal32() * 255, 0); } break; case 7 : if ((_root.BGLayer2._y % Stage.height) == 0) { spawnBGDetail("mountian1", Math.ceil(pRandBG.randomReal32() * Stage.width), -256, pRandBG.randomReal32() * 360, (pRandBG.randomReal32() * 2) + 1, "normal", 1, 1, 1, 0.5, 128, 128, 128, 0); spawnBGDetail("mountian1", Math.ceil(pRandBG.randomReal32() * Stage.width), -256, pRandBG.randomReal32() * 360, (pRandBG.randomReal32() * 2) + 1, "normal", 0.25, 0.25, 0.25, 0.25, 0, 0, 0, 0); } break; case 8 : if ((_root.BGLayer2._y % (Stage.height / 4)) == 0) { spawnBGDetail("explosion1", Math.ceil(pRandBG.randomReal32() * Stage.width), -256, pRandBG.randomReal32() * 360, (pRandBG.randomReal32() * 2) + 1, "normal", 0, 0, 0, 1, 0, 0, 0, 0); spawnBGDetail("explosion1", Math.ceil(pRandBG.randomReal32() * Stage.width), -256, pRandBG.randomReal32() * 360, (pRandBG.randomReal32() * 2) + 1, "normal", 1, 1, 1, 1, 0, 0, 0, 0); } break; case 9 : if ((_root.BGLayer2._y % Stage.height) == 0) { } break; case 10 : if ((_root.BGLayer2._y % Stage.height) != 0) { break; } } } }; MovieClip.prototype.killMovieClip = function () { this.swapDepths(1048000); this.removeMovieClip(); }; MovieClip.prototype.keepOnScreen = function () { if (this._x < (this._width / 2)) { this._x = this._width / 2; } else if (this._x > (Stage.width - (this._width / 2))) { this._x = Stage.width - (this._width / 2); } if (this._y < (this._height / 2)) { this._y = this._height / 2; } else if (this._y > (Stage.height - (this._height / 2))) { this._y = Stage.height - (this._height / 2); } }; MovieClip.prototype.killIfOffScreen = function () { if (this._x < (-this._width)) { this.killMovieClip(); } else if (this._x > (Stage.width + this._width)) { this.killMovieClip(); } if (this._y < (-this._height)) { this.killMovieClip(); } else if (this._y > (Stage.height + this._height)) { this.killMovieClip(); } }; MovieClip.prototype.bounceOnScreen = function () { if ((this._x < 0) && (this.xSpeed < 0)) { this.xSpeed = this.xSpeed * -1; } else if ((this._x > Stage.width) && (this.xSpeed > 0)) { this.xSpeed = this.xSpeed * -1; } if ((this._y < 0) && (this.ySpeed < 0)) { this.ySpeed = this.ySpeed * -1; } else if ((this._y > Stage.height) && (this.ySpeed > 0)) { this.ySpeed = this.ySpeed * -1; } }; MovieClip.prototype.hoverOnScreen = function (maxSpeed) { if (this._x < (this._width / 2)) { this.xSpeed = this.xSpeed + 0.1; } else if (this._x > (Stage.width - (this._width / 2))) { this.xSpeed = this.xSpeed - 0.1; } if (this._y < (this._height / 2)) { this.ySpeed = this.ySpeed + 0.1; } else if (this._y > (Stage.height - (this._height / 2))) { this.ySpeed = this.ySpeed - 0.1; } if (this.xSpeed > maxSpeed) { this.xSpeed = maxSpeed; } if (this.xSpeed < (-maxSpeed)) { this.xSpeed = -maxSpeed; } if (this.ySpeed > maxSpeed) { this.ySpeed = maxSpeed; } if (this.ySpeed < (-maxSpeed)) { this.ySpeed = -maxSpeed; } };
Symbol 52 MovieClip [HUD] Frame 1
stop();
Instance of Symbol 49 MovieClip [lifeBar] "lifeBar" in Symbol 52 MovieClip [HUD] Frame 1
onClipEvent (load) { this._width = 0; stop(); } onClipEvent (enterFrame) { if (this._width < ((_root.health - _root.damage) * 10)) { this._width++; } if (this._width > ((_root.health - _root.damage) * 10)) { this._width--; } }
Symbol 53 MovieClip [blankMovie] Frame 1
stop();
Instance of Symbol 84 MovieClip [pressSpace] "pressSpace" in Symbol 101 MovieClip [titleScreen] Frame 1
onClipEvent (load) { this.wait = 0; } onClipEvent (enterFrame) { this.wait++; if (this.wait > 10) { this._alpha = 0; this.wait = -10; } if (this.wait == 0) { this._alpha = 100; } }
Symbol 112 Button
on (release) { getURL ("http://www.crazymonkeygames.com", "_blank"); }
Symbol 114 MovieClip [__Packages.MersenneTwister] Frame 0
class MersenneTwister { var mti; function MersenneTwister (seed, seedArray) { var _local3 = NaN; if (arguments.length > 1) { initByArray(seedArray, seed); } else if (arguments.length > 0) { init(seed); } else { init(); } } function doubleMult(m, n) { var _local7 = 4294901760; var _local1 = 65535; var _local8 = 4294967296; var _local6 = m & _local1; var _local10 = (m & _local7) >>> 16; var _local5 = n & _local1; var _local9 = (n & _local7) >>> 16; var _local3; var _local2; var _local4; _local3 = _local6 * _local5; _local2 = _local3 >>> 16; _local3 = _local3 & _local1; _local2 = _local2 + (_local6 * _local9); _local2 = _local2 & _local1; _local2 = _local2 + (_local10 * _local5); _local2 = _local2 & _local1; _local4 = (_local2 << 16) | _local3; return(((_local4 < 0) ? (_local4 + _local8) : (_local4))); } function init0(seed) { var _local3 = (((arguments.length > 0) && (isFinite(seed))) ? (seed & mask) : 4357); var _local4; (mt = [_local3]); (mti = N); _local4 = 1; while (_local4 < N) { _local3 = (69069 * _local3) & mask; mt[_local4++] = _local3; } } function init(seed) { var _local3 = (((arguments.length > 0) && (isFinite(seed))) ? (seed & mask) : 5489); var _local4; (mt = [_local3]); (mti = N); _local4 = 1; while (_local4 < N) { _local3 = doubleMult(_local3 ^ (_local3 >>> 30), 1812433253) + (_local4++); mt[_local4] = _local3; } } function initByArray(seedArray, seed) { var _local6 = N - 1; var _local8 = seedArray.length; var _local4; var _local3; var _local7; var _local5; init((((arguments.length > 1) && (isFinite(seed))) ? (seed) : 19650218)); _local4 = mt[0]; _local3 = 1; _local7 = 0; _local5 = Math.max(N, _local8); while (_local5) { _local4 = (((mt[_local3++] ^ doubleMult(_local4 ^ (_local4 >>> 30), 1664525)) + seedArray[_local7]) + (_local7++)) & mask; mt[_local3] = _local4; if (_local3 > _local6) { _local4 = mt[_local6]; mt[0] = _local4; _local3 = 1; } _local7 = _local7 % _local8; _local5--; } _local5 = N - 1; while (_local5) { _local4 = ((mt[_local3] ^ doubleMult(_local4 ^ (_local4 >>> 30), 1566083941)) - (_local3++)) & mask; mt[_local3] = _local4; if (_local3 > _local6) { _local4 = mt[_local6]; mt[0] = _local4; _local3 = 1; } _local5--; } mt[0] = 2147483648; } function randomInt32() { var _local3; var _local2; while ((mti >= N) || (mti < 0)) { mti = Math.max(0, mti - N); _local2 = 0; while (_local2 < NM) { _local3 = (mt[_local2] & U) | (mt[_local2 + 1] & L); (mt[_local2] = (mt[_local2 + M] ^ (_local3 >>> 1)) ^ m01[_local3 & 1]); _local2++; } while (_local2 < N1) { _local3 = (mt[_local2] & U) | (mt[_local2 + 1] & L); (mt[_local2] = (mt[_local2 + MN] ^ (_local3 >>> 1)) ^ m01[_local3 & 1]); _local2++; } _local3 = (mt[N1] & U) | (mt[0] & L); (mt[N1] = (mt[M - 1] ^ (_local3 >>> 1)) ^ m01[_local3 & 1]); } _local3 = mt[mti++]; _local3 = _local3 ^ (_local3 >>> 11); _local3 = _local3 ^ ((_local3 << 7) & 2636928640); _local3 = _local3 ^ ((_local3 << 15) & 4022730752); _local3 = _local3 ^ (_local3 >>> 18); return(((_local3 < 0) ? (_local3 + R) : (_local3))); } function randomReal32() { var _local2 = R; return(randomInt32() / _local2); } function randomInt53() { var _local2 = 67108864 /* 0x4000000 */; return(((randomInt32() >>> 5) * _local2) + (randomInt32() >>> 6)); } function randomReal53() { var _local2 = 9.00719925474099E15; return(randomInt53() * (1 / _local2)); } function randomString(len) { var _local3; var _local2; var _local4 = ""; var _local5 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; _local3 = 0; while (_local3 < len) { _local4 = _local4 + _local5.charAt(((((_local3++) % 5) > 0) ? (_local2) : (_local2 = randomInt32())) & 63); _local2 = _local2 >>> 6; } return(_local4); } var N = 624; var M = 397; var N1 = MersenneTwister.prototype.N - 1; var NM = MersenneTwister.prototype.N - MersenneTwister.prototype.M; var MN = MersenneTwister.prototype.M - MersenneTwister.prototype.N; var mask = 4294967295; var mt = []; var m01 = [0, 2567483615]; var U = 2147483648; var L = 2147483647; var R = 4294967296; }

Library Items

Symbol 1 Sound [stage9Music]
Symbol 2 Sound [stage6Music]
Symbol 3 Sound [seige]
Symbol 4 Sound [stage2Music]
Symbol 5 Sound [stage1Music]
Symbol 6 Sound [stage7Music]
Symbol 7 Sound [stage8Music]
Symbol 8 Sound [bossMusic]
Symbol 9 Sound [stage3Music]
Symbol 10 Sound [stage10Music]
Symbol 11 Sound [laserRapid]
Symbol 12 Sound [stage5Music]
Symbol 13 Sound [stage4Music]
Symbol 14 GraphicUsed by:18 20 22 29 45 54
Symbol 15 GraphicUsed by:18 23 24 28 42 54 104 105 108 109
Symbol 16 GraphicUsed by:18 20 22 24 26 28 30 32 34 35 36 37 38 39 41 105
Symbol 17 GraphicUsed by:18 19 20 21 22 23 24 25 26 27 28 29 30 32 33 34 35 36 37 38 39 40 41 42 44 45 54 104 105 106 108
Symbol 18 MovieClip [PointDefenseTurret]Uses:14 15 16 17
Symbol 19 MovieClipUses:17Used by:20
Symbol 20 MovieClip [Boss3]Uses:19 17 16 14
Symbol 21 MovieClip [Boss4Paint]Uses:17Used by:22
Symbol 22 MovieClip [Boss4]Uses:21 17 16 14
Symbol 23 MovieClip [Boss6Paint]Uses:17 15Used by:24
Symbol 24 MovieClip [Boss6]Uses:17 23 15 16
Symbol 25 MovieClip [Boss8Paint]Uses:17Used by:26
Symbol 26 MovieClip [Boss8]Uses:25 17 16
Symbol 27 MovieClip [Boss10Paint]Uses:17Used by:28
Symbol 28 MovieClip [Boss10]Uses:27 17 16 15
Symbol 29 MovieClip [Boss9Paint]Uses:17 14Used by:30
Symbol 30 MovieClip [Boss9]Uses:17 29 16
Symbol 31 GraphicUsed by:32 35 37
Symbol 32 MovieClip [Boss5Paint]Uses:31 16 17Used by:34
Symbol 33 MovieClipUses:17Used by:34 36
Symbol 34 MovieClip [Boss5]Uses:17 32 16 33
Symbol 35 MovieClip [Boss1Paint]Uses:31 16 17Used by:36
Symbol 36 MovieClip [Boss1]Uses:17 35 16 33
Symbol 37 MovieClip [GliderPaint]Uses:31 16 17Used by:38
Symbol 38 MovieClip [Glider]Uses:17 37 16
Symbol 39 MovieClip [Speeder]Uses:17 16
Symbol 40 MovieClip [InterceptorPaintJob]Uses:17Used by:41
Symbol 41 MovieClip [Interceptor]Uses:17 40 16
Symbol 42 MovieClip [TankBody]Uses:17 15
Symbol 43 GraphicUsed by:52 74
Symbol 44 MovieClip [PlayerShipPaint]Uses:17Used by:45
Symbol 45 MovieClip [PlayerShip]Uses:14 44 17Used by:52
Symbol 46 FontUsed by:47 51 102
Symbol 47 EditableTextUses:46Used by:52
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [lifeBar]Uses:48Used by:52
Symbol 50 GraphicUsed by:52
Symbol 51 TextUses:46Used by:52
Symbol 52 MovieClip [HUD]Uses:43 45 47 49 50 51
Symbol 53 MovieClip [blankMovie]
Symbol 54 MovieClip [GunShip]Uses:14 17 15
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip [line1]Uses:55Used by:58
Symbol 57 GraphicUsed by:58 59
Symbol 58 MovieClip [linearBeam]Uses:56 57
Symbol 59 MovieClip [line2]Uses:57
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:62
Symbol 62 MovieClip [explosion1]Uses:61
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip [roundBurst]Uses:63
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClip [cloud1]Uses:66
Symbol 68 GraphicUsed by:70
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClip [aimedShot]Uses:68 69
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:73
Symbol 73 MovieClip [mountian1]Uses:72Used by:78
Symbol 74 MovieClip [blackScreen]Uses:43Used by:101
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClip [starBand]Uses:75Used by:101
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77 73Used by:101
Symbol 79 FontUsed by:80
Symbol 80 TextUses:79Used by:101
Symbol 81 FontUsed by:82 83 88 90 92 94 96
Symbol 82 TextUses:81Used by:101
Symbol 83 TextUses:81Used by:84
Symbol 84 MovieClip [pressSpace]Uses:83Used by:101
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:101
Symbol 87 GraphicUsed by:100
Symbol 88 TextUses:81Used by:89
Symbol 89 MovieClip [menu1]Uses:88Used by:100
Symbol 90 TextUses:81Used by:91
Symbol 91 MovieClip [menu2]Uses:90Used by:100
Symbol 92 TextUses:81Used by:93
Symbol 93 MovieClip [menu3]Uses:92Used by:100
Symbol 94 TextUses:81Used by:95
Symbol 95 MovieClip [menu4]Uses:94Used by:100
Symbol 96 TextUses:81Used by:97
Symbol 97 MovieClip [menu5]Uses:96Used by:100
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClip [menuArrow]Uses:98Used by:100
Symbol 100 MovieClip [mainMenu]Uses:87 89 91 93 95 97 99Used by:101
Symbol 101 MovieClip [titleScreen]Uses:74 76 78 80 82 84 86 100
Symbol 102 EditableTextUses:46Used by:103
Symbol 103 MovieClip [textObject]Uses:102
Symbol 104 MovieClipUses:15 17Used by:105
Symbol 105 MovieClip [Boss7]Uses:104 17 16 15
Symbol 106 MovieClip [Boss2Paint]Uses:17Used by:108
Symbol 107 GraphicUsed by:108 109
Symbol 108 MovieClip [Boss2]Uses:107 106 17 15
Symbol 109 MovieClip [gunMount]Uses:107 15
Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:112
Symbol 112 ButtonUses:111Used by:113
Symbol 113 MovieClip [CMG]Uses:110 112
Symbol 114 MovieClip [__Packages.MersenneTwister]

Instance Names

"paintJob"Symbol 20 MovieClip [Boss3] Frame 1Symbol 19 MovieClip
"paintJob"Symbol 22 MovieClip [Boss4] Frame 1Symbol 21 MovieClip [Boss4Paint]
"paintJob"Symbol 24 MovieClip [Boss6] Frame 1Symbol 23 MovieClip [Boss6Paint]
"paintJob"Symbol 26 MovieClip [Boss8] Frame 1Symbol 25 MovieClip [Boss8Paint]
"paintJob"Symbol 28 MovieClip [Boss10] Frame 1Symbol 27 MovieClip [Boss10Paint]
"paintJob"Symbol 30 MovieClip [Boss9] Frame 1Symbol 29 MovieClip [Boss9Paint]
"paintJob"Symbol 34 MovieClip [Boss5] Frame 1Symbol 32 MovieClip [Boss5Paint]
"paintJob"Symbol 36 MovieClip [Boss1] Frame 1Symbol 35 MovieClip [Boss1Paint]
"paintJob"Symbol 38 MovieClip [Glider] Frame 1Symbol 37 MovieClip [GliderPaint]
"paintJob"Symbol 41 MovieClip [Interceptor] Frame 1Symbol 40 MovieClip [InterceptorPaintJob]
"lifeBar"Symbol 52 MovieClip [HUD] Frame 1Symbol 49 MovieClip [lifeBar]
"hue"Symbol 58 MovieClip [linearBeam] Frame 1Symbol 56 MovieClip [line1]
"menuArrow"Symbol 100 MovieClip [mainMenu] Frame 1Symbol 99 MovieClip [menuArrow]
"pressSpace"Symbol 101 MovieClip [titleScreen] Frame 1Symbol 84 MovieClip [pressSpace]
"mainMenu"Symbol 101 MovieClip [titleScreen] Frame 1Symbol 100 MovieClip [mainMenu]
"textCore"Symbol 103 MovieClip [textObject] Frame 1Symbol 102 EditableText
"paintJob"Symbol 105 MovieClip [Boss7] Frame 1Symbol 104 MovieClip
"paintJob"Symbol 108 MovieClip [Boss2] Frame 1Symbol 106 MovieClip [Boss2Paint]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "stage9Music"
ExportAssets (56)Timeline Frame 1Symbol 2 as "stage6Music"
ExportAssets (56)Timeline Frame 1Symbol 3 as "seige"
ExportAssets (56)Timeline Frame 1Symbol 4 as "stage2Music"
ExportAssets (56)Timeline Frame 1Symbol 5 as "stage1Music"
ExportAssets (56)Timeline Frame 1Symbol 6 as "stage7Music"
ExportAssets (56)Timeline Frame 1Symbol 7 as "stage8Music"
ExportAssets (56)Timeline Frame 1Symbol 8 as "bossMusic"
ExportAssets (56)Timeline Frame 1Symbol 9 as "stage3Music"
ExportAssets (56)Timeline Frame 1Symbol 10 as "stage10Music"
ExportAssets (56)Timeline Frame 1Symbol 11 as "laserRapid"
ExportAssets (56)Timeline Frame 1Symbol 12 as "stage5Music"
ExportAssets (56)Timeline Frame 1Symbol 13 as "stage4Music"
ExportAssets (56)Timeline Frame 1Symbol 18 as "PointDefenseTurret"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Boss3"
ExportAssets (56)Timeline Frame 1Symbol 21 as "Boss4Paint"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Boss4"
ExportAssets (56)Timeline Frame 1Symbol 23 as "Boss6Paint"
ExportAssets (56)Timeline Frame 1Symbol 24 as "Boss6"
ExportAssets (56)Timeline Frame 1Symbol 25 as "Boss8Paint"
ExportAssets (56)Timeline Frame 1Symbol 26 as "Boss8"
ExportAssets (56)Timeline Frame 1Symbol 27 as "Boss10Paint"
ExportAssets (56)Timeline Frame 1Symbol 28 as "Boss10"
ExportAssets (56)Timeline Frame 1Symbol 29 as "Boss9Paint"
ExportAssets (56)Timeline Frame 1Symbol 30 as "Boss9"
ExportAssets (56)Timeline Frame 1Symbol 32 as "Boss5Paint"
ExportAssets (56)Timeline Frame 1Symbol 34 as "Boss5"
ExportAssets (56)Timeline Frame 1Symbol 35 as "Boss1Paint"
ExportAssets (56)Timeline Frame 1Symbol 36 as "Boss1"
ExportAssets (56)Timeline Frame 1Symbol 37 as "GliderPaint"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Glider"
ExportAssets (56)Timeline Frame 1Symbol 39 as "Speeder"
ExportAssets (56)Timeline Frame 1Symbol 40 as "InterceptorPaintJob"
ExportAssets (56)Timeline Frame 1Symbol 41 as "Interceptor"
ExportAssets (56)Timeline Frame 1Symbol 42 as "TankBody"
ExportAssets (56)Timeline Frame 1Symbol 44 as "PlayerShipPaint"
ExportAssets (56)Timeline Frame 1Symbol 45 as "PlayerShip"
ExportAssets (56)Timeline Frame 1Symbol 49 as "lifeBar"
ExportAssets (56)Timeline Frame 1Symbol 52 as "HUD"
ExportAssets (56)Timeline Frame 1Symbol 53 as "blankMovie"
ExportAssets (56)Timeline Frame 1Symbol 54 as "GunShip"
ExportAssets (56)Timeline Frame 1Symbol 56 as "line1"
ExportAssets (56)Timeline Frame 1Symbol 58 as "linearBeam"
ExportAssets (56)Timeline Frame 1Symbol 59 as "line2"
ExportAssets (56)Timeline Frame 1Symbol 62 as "explosion1"
ExportAssets (56)Timeline Frame 1Symbol 64 as "roundBurst"
ExportAssets (56)Timeline Frame 1Symbol 67 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 70 as "aimedShot"
ExportAssets (56)Timeline Frame 1Symbol 73 as "mountian1"
ExportAssets (56)Timeline Frame 1Symbol 74 as "blackScreen"
ExportAssets (56)Timeline Frame 1Symbol 76 as "starBand"
ExportAssets (56)Timeline Frame 1Symbol 84 as "pressSpace"
ExportAssets (56)Timeline Frame 1Symbol 89 as "menu1"
ExportAssets (56)Timeline Frame 1Symbol 91 as "menu2"
ExportAssets (56)Timeline Frame 1Symbol 93 as "menu3"
ExportAssets (56)Timeline Frame 1Symbol 95 as "menu4"
ExportAssets (56)Timeline Frame 1Symbol 97 as "menu5"
ExportAssets (56)Timeline Frame 1Symbol 99 as "menuArrow"
ExportAssets (56)Timeline Frame 1Symbol 100 as "mainMenu"
ExportAssets (56)Timeline Frame 1Symbol 101 as "titleScreen"
ExportAssets (56)Timeline Frame 1Symbol 103 as "textObject"
ExportAssets (56)Timeline Frame 1Symbol 105 as "Boss7"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Boss2Paint"
ExportAssets (56)Timeline Frame 1Symbol 108 as "Boss2"
ExportAssets (56)Timeline Frame 1Symbol 109 as "gunMount"
ExportAssets (56)Timeline Frame 1Symbol 113 as "CMG"
ExportAssets (56)Timeline Frame 1Symbol 114 as "__Packages.MersenneTwister"

Labels

"Page #1"Frame 2

Dynamic Text Variables

_root.livesSymbol 47 EditableText"<p align="left"><font face="BankGothic Lt BT" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">99</font></p>"




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Created: 11/8 -2019 18:01:09 Last modified: 11/8 -2019 18:01:09 Server time: 03/05 -2024 07:50:41