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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/17628170?noj=FRM17628170-13DC" width="1" height="1"></div>

Straight Pool.swf

This is the info page for
Flash #29084

(Click the ID number above for more basic data on this flash file.)


Text
YOU HAVE WON

<p align="center"><font face="Verdana" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>CONGRATULATIONS!</b></font></p>

Click here to play the
online multiplayer version

Click here to play the
online multiplayer version

YOU HAVE LOST

Pot all the red balls into any pocket
to win the game. If you pot the
white ball, you will lose the game.
To aim, Click anywhere on the table
and move your mouse around.
Release the mouse button to shoot.

About

About

PLAY NOW

PLAY NOW

Click here to play the
online multiplayer version

Click here to play the
online multiplayer version

back

back

<p align="center"><font face="Verdana" size="12" color="#bcdcbf" letterSpacing="0.000000" kerning="1"><b>8BALLERS</b></font></p><p align="center"><font face="Verdana" size="12" color="#bcdcbf" letterSpacing="0.000000" kerning="1"><b>Singleplayer Straight</b></font></p><p align="center"></p><p align="center"><font face="Verdana" size="10" color="#bcdcbf" letterSpacing="0.000000" kerning="1">Version 2.0c</font></p><p align="center"><font face="Verdana" size="10" color="#bcdcbf" letterSpacing="0.000000" kerning="1">Made for <a href="http://8baller.co.uk/" target = "_blank">8baller.co.uk</a></font></p><p align="center"><font face="Verdana" size="10" color="#bcdcbf" letterSpacing="0.000000" kerning="1">Code, Design and Music</font></p><p align="center"><font face="Verdana" size="10" color="#bcdcbf" letterSpacing="0.000000" kerning="1">© 2007 by <b>Dirk Aschoff</b></font></p><p align="center"><font face="Verdana" size="10" color="#bcdcbf" letterSpacing="0.000000" kerning="1"><a href="http://www.dazine.de/" target = "_blank">www.dazine.de</a></font></p><p align="center"></p><p align="center"><font face="Verdana" size="10" color="#bcdcbf" letterSpacing="0.000000" kerning="1">Thanks for help to <b>Fritz Wottawa</b>. <sbr />This project would not have been <sbr />realized without him.</font></p>

Spin

ahead

backward

right

left

Statistics

Shots

Pocketed

44

10

New
Game

New
Game

Help

Help

Click here
to play the
online
multiplayer
version

Click here
to play the
online
multiplayer
version

Add this Game
to your Site

Add this Game
to your Site

ActionScript [AS1/AS2]

Frame 1
var geladen; if (geladen != true) { geladen = true; var funky = new Sound(); funky.attachSound("funk"); funky.start(); } mus.onRelease = function () { if (this._currentframe == 1) { this.gotoAndStop(2); funky.stop(); } else { this.gotoAndStop(1); funky.start(); } }; funky.onSoundComplete = function () { funky.start(); }; stop(); spiel.onRelease = function () { gotoAndStop (3); }; logo.onRelease = function () { gotoAndStop (3); }; about.onRelease = function () { gotoAndStop (2); }; stmp.onRelease = function () { getURL ("http://www.8baller.co.uk/", "_blank"); };
Frame 2
stop(); zurueck.onRelease = function () { gotoAndStop (1); };
Frame 3
function normalisieren(linie) { linie.dx = linie.p1x - linie.p0x; linie.dy = linie.p1y - linie.p0y; linie.d = Math.sqrt((linie.dx * linie.dx) + (linie.dy * linie.dy)); linie.dx = linie.dx / linie.d; linie.dy = linie.dy / linie.d; linie.lx = linie.dy; linie.ly = -linie.dx; } function setup() { stoss.text = 0; versenkt.text = 0; zieler._visible = true; zieler.fleck._visible = false; zieler.kreuz._visible = true; zieler.fleck._y = (zieler.kreuz._y = (vert = 0)); zieler.fleck._x = (zieler.kreuz._x = (horz = 0)); spin = 0; spina = 0; zieler.zielbut.enabled = true; bew = anz; stoesse = 1; fort = 0; warte = 0; but._visible = true; strich._visible = false; win._visible = false; lost._visible = false; attachMovie("koe_mc", "koe", 100); koe._visible = false; koeAktiv = false; attachMovie("weiss_mc", "b0", 0); b0.vx = (b0.vy = (b0.v = 0)); b0.va = 0; b0.e = true; b0.k = (b0.spin = false); b0.l = "n"; i = 1; while (i < anz) { attachMovie("rot_mc", "b" + i, i); this["b" + i].vx = (this["b" + i].vy = (this["b" + i].v = 0)); this["b" + i].va = 0; this["b" + i].e = true; this["b" + i].k = false; this["b" + i].l = "n"; i++; } b0.xpos = bx / 2; b0.ypos = by - (by / 4.2); b1.xpos = bx / 2; b2.xpos = (bx / 2) - rad; b3.xpos = (bx / 2) + rad; b4.xpos = (bx / 2) - (rad * 2); b5.xpos = bx / 2; b6.xpos = (bx / 2) + (rad * 2); b7.xpos = (bx / 2) - rad; b8.xpos = (bx / 2) + rad; b9.xpos = bx / 2; b9.ypos = (by / 4.25) - 55; b8.ypos = ((by / 4.25) + (rad * 1.81)) - 55; b7.ypos = ((by / 4.25) + (rad * 1.81)) - 55; b6.ypos = ((by / 4.25) + (rad * 3.62)) - 55; b5.ypos = ((by / 4.25) + (rad * 3.62)) - 55; b4.ypos = ((by / 4.25) + (rad * 3.62)) - 55; b3.ypos = ((by / 4.25) + (rad * 5.43)) - 55; b2.ypos = ((by / 4.25) + (rad * 5.43)) - 55; b1.ypos = ((by / 4.25) + (rad * 7.24)) - 55; i = 0; while (i < anz) { this["b" + i].gx = Math.floor(this["b" + i].xpos / gridx) + 3; this["b" + i].gy = Math.floor(this["b" + i].ypos / gridy) + 3; i++; } } function loeschen() { removeMovieClip(koe); i = 0; while (i < anz) { removeMovieClip("b" + i); i++; } } function roll() { i = 0; while (i < anz) { ball = this["b" + i]; if (ball.e) { ball.xpos = ball.xpos + ball.vx; ball.ypos = ball.ypos + ball.vy; ball.gx = Math.floor(ball.xpos / gridx) + 3; ball.gy = Math.floor(ball.ypos / gridy) + 3; if ((ball.gx <= 3) || (ball.gx >= 12)) { bandex(ball); } if ((ball.gy <= 3) || (ball.gy >= 22)) { bandey(ball); } if ((ball.gx <= 3) && (ball.gy <= 3)) { schraege(ball, l0); schraege(ball, l1); lochen(ball, l_ol); } else if ((ball.gx <= 3) && ((ball.gy == 12) || (ball.gy == 13))) { schraege(ball, l2); schraege(ball, l3); lochen(ball, l_ml); } else if ((ball.gx <= 3) && (ball.gy >= 22)) { schraege(ball, l4); schraege(ball, l5); lochen(ball, l_ul); } else if ((ball.gx >= 12) && (ball.gy <= 3)) { schraege(ball, l10); schraege(ball, l11); lochen(ball, l_or); } else if ((ball.gx >= 12) && ((ball.gy == 12) || (ball.gy == 13))) { schraege(ball, l8); schraege(ball, l9); lochen(ball, l_mr); } else if ((ball.gx >= 12) && (ball.gy >= 22)) { schraege(ball, l6); schraege(ball, l7); lochen(ball, l_ur); } if (ball.k) { ball.vx = ball.vx * prall; ball.vy = ball.vy * prall; ball.k = false; } if ((spin > 0) && (ball == b0)) { if (b0.spin) { b0.vx = b0.vx + (spinx * 0.2); b0.vy = b0.vy + (spiny * 0.2); spinx = spinx - (spinx * 0.6); spiny = spiny - (spiny * 0.6); spin--; } else { spin = spin - 0.25; } } ball.v = Math.sqrt((ball.vx * ball.vx) + (ball.vy * ball.vy)); if (ball.v < vmin) { ball.vx = (ball.vy = (ball.v = 0)); bew--; } else { bremf = (vmax - ball.v) / brem; ball.vx = ball.vx * (reib - bremf); ball.vy = ball.vy * (reib - bremf); } } else { bew--; } i++; } } function bandex(ball) { if (((ball.ypos > punkt11.ypos) && (ball.ypos < punkt20.ypos)) || ((ball.ypos > punkt31.ypos) && (ball.ypos < punkt40.ypos))) { if ((ball.xpos > (punkt100.xpos - rad)) || (ball.xpos < rad)) { ball.xpos = ((ball.xpos < rad) ? (rad) : (punkt100.xpos - rad)); ball.vx = -ball.vx; ball.k = true; if (ball == b0) { b0.spin = true; } } } } function bandey(ball) { if ((ball.xpos > punkt00.xpos) && (ball.xpos < punkt111.xpos)) { if ((ball.ypos > (punkt51.ypos - rad)) || (ball.ypos < rad)) { ball.ypos = ((ball.ypos < rad) ? (rad) : (punkt51.ypos - rad)); ball.vy = -ball.vy; ball.k = true; if (ball == b0) { b0.spin = true; } } } } function schraege(ball, linie) { dx = ball.xpos - linie.p0x; dy = ball.ypos - linie.p0y; dp = (dx * linie.dx) + (dy * linie.dy); if (dp < 0) { d = Math.sqrt((dx * dx) + (dy * dy)); if (d < rad) { dx = dx / d; dy = dy / d; dd = rad - d; ball.xpos = ball.xpos + (dd * dx); ball.ypos = ball.ypos + (dd * dy); dp = Math.abs((ball.vx * dx) + (ball.vy * dy)); ball.vx = ball.vx + ((dp * dx) * 2); ball.vy = ball.vy + ((dp * dy) * 2); ball.k = true; if (ball == b0) { b0.spin = true; } } } else if (dp > linie.d) { dx = ball.xpos - linie.p1x; dy = ball.ypos - linie.p1y; d = Math.sqrt((dx * dx) + (dy * dy)); if (d < rad) { dx = dx / d; dy = dy / d; dd = rad - d; ball.xpos = ball.xpos + (dd * dx); ball.ypos = ball.ypos + (dd * dy); dp = Math.abs((ball.vx * dx) + (ball.vy * dy)); ball.vx = ball.vx + ((dp * dx) * 2); ball.vy = ball.vy + ((dp * dy) * 2); ball.k = true; if (ball == b0) { b0.spin = true; } } } else { dx = ball.xpos - ((dp * linie.dx) + linie.p0x); dy = ball.ypos - ((dp * linie.dy) + linie.p0y); d = Math.sqrt((dx * dx) + (dy * dy)); if (d < rad) { dx = dx / d; dy = dy / d; dd = rad - d; ball.xpos = ball.xpos + (dd * dx); ball.ypos = ball.ypos + (dd * dy); dp = Math.abs((ball.vx * linie.lx) + (ball.vy * linie.ly)); ball.vx = ball.vx + ((dp * linie.lx) * 2); ball.vy = ball.vy + ((dp * linie.ly) * 2); ball.k = true; if (ball == b0) { b0.spin = true; } } } } function kollision() { i = 0; while (i < (anz - 1)) { j = i + 1; while (j < anz) { ball1 = this["b" + i]; ball2 = this["b" + j]; grid = Math.abs(ball1.gx - ball2.gx) + Math.abs(ball1.gy - ball2.gy); if ((ball1.e && (ball2.e)) && (grid < 3)) { dx = ball2.xpos - ball1.xpos; dy = ball2.ypos - ball1.ypos; d = Math.sqrt((dx * dx) + (dy * dy)); if (d < dmax) { dx = dx / d; dy = dy / d; dpx = ball2.vx - ball1.vx; dpy = ball2.vy - ball1.vy; dp = Math.abs((dpx * dx) + (dpy * dy)); ball1.v = Math.sqrt((ball1.vx * ball1.vx) + (ball1.vy * ball1.vy)); ball2.v = Math.sqrt((ball2.vx * ball2.vx) + (ball2.vy * ball2.vy)); vg = ball1.v + ball2.v; dd1 = ((dmax - d) * ball1.v) / vg; dd2 = ((dmax - d) * ball2.v) / vg; ball1.xpos = ball1.xpos - (dx * dd1); ball1.ypos = ball1.ypos - (dy * dd1); ball2.xpos = ball2.xpos + (dx * dd2); ball2.ypos = ball2.ypos + (dy * dd2); ball1.vx = ball1.vx - (dp * dx); ball1.vy = ball1.vy - (dp * dy); ball2.vx = ball2.vx + (dp * dx); ball2.vy = ball2.vy + (dp * dy); ball1.k = (ball2.k = true); if (ball1 == b0) { b0.spin = true; } } } j++; } i++; } } function lochen(ball, loch) { dx = ball.xpos - (loch._x - hx); dy = ball.ypos - (loch._y - hy); d = Math.sqrt((dx * dx) + (dy * dy)); if (d < (loch._width / 2)) { fort++; warte++; bew--; ball.e = false; ball.l = loch; } } function verschwinde() { i = 0; while (i < anz) { ball = this["b" + i]; if (ball.l != "n") { dx = ball.l._x - ball._x; dy = ball.l._y - ball._y; d = Math.sqrt((dx * dx) + (dy * dy)); if (d > 1) { ball.v = ((ball.v < 2) ? (ball.v + 0.2) : (ball.v * 0.5)); ball._x = ball._x + ((dx / d) * ball.v); ball._y = ball._y + ((dy / d) * ball.v); } else { ball._x = ball.l._x; ball._y = ball.l._y; ball._alpha = ball._alpha - 10; if (ball._alpha < 5) { ball.l = "n"; ball._visible = false; warte--; } } } i++; } } function beenden() { if ((warte == 0) && (bew == 0)) { stoss.text = stoesse; versenkt.text = (b0.e ? (fort) : (fort - 1)); clearInterval(_root.sidBewegung); clearInterval(_root.sidBeenden); beende = false; but._visible = false; if (b0.e) { win._visible = true; win.shots = stoesse; if (stoesse < 10) { win.t.text = "MARVELLOUS!"; } else if (stoesse < 16) { win.t.text = "IMPRESSIVE!"; } else if (stoesse < 20) { win.t.text = "BRILLIANT!"; } else if (stoesse < 26) { win.t.text = "VERY GOOD!"; } else { win.t.text = "CONGRATULATIONS!"; } } else { lost._visible = true; } loeschen(); } } function zeichnen() { i = 0; while (i < anz) { ball = this["b" + i]; if (ball.e) { ball._x = ball.xpos + hx; ball._y = ball.ypos + hy; } i++; } } function bewegung() { bew = anz; verschwinde(); roll(); kollision(); zeichnen(); if ((((bew == 0) && (warte == 0)) && (fort < (anz - 1))) && (b0.e)) { clearInterval(_root.sidBewegung); stoss.text = stoesse; versenkt.text = fort; stoesse++; but._visible = true; vert = (horz = (spin = (spina = 0))); b0.spin = false; zieler.zielbut.enabled = true; zieler.fleck._visible = false; zieler.kreuz._visible = true; zieler.fleck._y = (zieler.kreuz._y = 0); zieler.fleck._x = (zieler.kreuz._x = 0); } if ((fort == (anz - 1)) || (!b0.e)) { if (!beende) { beende = true; sidBeenden = setInterval(_root, "beenden", msec); } } updateAfterEvent(); } function zielen() { dx = _xmouse - b0._x; dy = _ymouse - b0._y; d = Math.sqrt((dx * dx) + (dy * dy)) - (rad * vzoom); if (d < (vmin * vzoom)) { d = (vmin * vzoom) + 1; } else if (d > (vmax * vzoom)) { d = vmax * vzoom; } da = Math.atan2(dy, dx); b0.vx = ((-Math.cos(da)) * d) / vzoom; b0.vy = ((-Math.sin(da)) * d) / vzoom; koe._visible = true; koe._x = b0._x + (Math.cos(da) * (d + rad)); koe._y = b0._y + (Math.sin(da) * (d + rad)); koe._rotation = (da / Math.PI) * 180; strich._visible = true; strich._x = b0._x; strich._y = b0._y; strich._rotation = ((da / Math.PI) * 180) + 180; } function stossen() { strich._visible = false; koe.vx = b0.vx; koe.vy = b0.vy; koe._x = koe._x + koe.vx; koe._y = koe._y + koe.vy; dx = koe._x - b0._x; dy = koe._y - b0._y; d = Math.sqrt((dx * dx) + (dy * dy)); if (d < rad) { Mouse.show(); clearInterval(_root.sidStoss); koe._visible = false; zieler.zielbut.enabled = false; zieler.kreuz._visible = false; zieler.fleck._visible = true; da = Math.atan2(b0.vy, b0.vx); b0.v = Math.sqrt((b0.vx * b0.vx) + (b0.vy * b0.vy)); spinx = ((-(spin / spinmax)) * Math.cos(da + spina)) * b0.v; spiny = ((-(spin / spinmax)) * Math.sin(da + spina)) * b0.v; b0.vx = b0.vx * (1 - ((spin / spinmax) / 5)); b0.vy = b0.vy * (1 - ((spin / spinmax) / 5)); b0.v = Math.sqrt((b0.vx * b0.vx) + (b0.vy * b0.vy)); sidBewegung = setInterval(_root, "bewegung", msec); } } stop(); var anz = 10; var prall = 0.9; var rad = 9; var vmax = (rad * 1.2); var vmin = 0.05; var dmax = (rad * 2); var vzoom = 3; var reib = 0.998; var brem = 700; var bremf; var bx = (punkt100._x - punkt11._x); var by = (punkt51._y - punkt00._y); var hx = punkt11._x; var hy = punkt00._y; var bew; var fort = 0; var warte = 0; var stoesse; var vert = 0; var horz = 0; var spin = 0; var spinx = 0; var spiny = 0; var spina; var spinmax = 20; var grid; var gridx = (bx / 10); var gridy = (by / 20); var koeAktiv = false; var beende = false; var sidBewegung; var sidZielen; var sidStoss; var sidBeenden; var msec = 5; i = 0; while (i < 12) { this[("punkt" + i) + "0"].xpos = this[("punkt" + i) + "0"]._x - hx; this[("punkt" + i) + "0"].ypos = this[("punkt" + i) + "0"]._y - hy; this[("punkt" + i) + "1"].xpos = this[("punkt" + i) + "1"]._x - hx; this[("punkt" + i) + "1"].ypos = this[("punkt" + i) + "1"]._y - hy; i++; } var l0 = {p0x:punkt00.xpos, p0y:punkt00.ypos, p1x:punkt01.xpos, p1y:punkt01.ypos}; normalisieren(l0); var l1 = {p0x:punkt10.xpos, p0y:punkt10.ypos, p1x:punkt11.xpos, p1y:punkt11.ypos}; normalisieren(l1); var l2 = {p0x:punkt20.xpos, p0y:punkt20.ypos, p1x:punkt21.xpos, p1y:punkt21.ypos}; normalisieren(l2); var l3 = {p0x:punkt30.xpos, p0y:punkt30.ypos, p1x:punkt31.xpos, p1y:punkt31.ypos}; normalisieren(l3); var l4 = {p0x:punkt40.xpos, p0y:punkt40.ypos, p1x:punkt41.xpos, p1y:punkt41.ypos}; normalisieren(l4); var l5 = {p0x:punkt50.xpos, p0y:punkt50.ypos, p1x:punkt51.xpos, p1y:punkt51.ypos}; normalisieren(l5); var l6 = {p0x:punkt60.xpos, p0y:punkt60.ypos, p1x:punkt61.xpos, p1y:punkt61.ypos}; normalisieren(l6); var l7 = {p0x:punkt70.xpos, p0y:punkt70.ypos, p1x:punkt71.xpos, p1y:punkt71.ypos}; normalisieren(l7); var l8 = {p0x:punkt80.xpos, p0y:punkt80.ypos, p1x:punkt81.xpos, p1y:punkt81.ypos}; normalisieren(l8); var l9 = {p0x:punkt90.xpos, p0y:punkt90.ypos, p1x:punkt91.xpos, p1y:punkt91.ypos}; normalisieren(l9); var l10 = {p0x:punkt100.xpos, p0y:punkt100.ypos, p1x:punkt101.xpos, p1y:punkt101.ypos}; normalisieren(l10); var l11 = {p0x:punkt110.xpos, p0y:punkt110.ypos, p1x:punkt111.xpos, p1y:punkt111.ypos}; normalisieren(l11); but.onPress = function () { Mouse.hide(); koeAktiv = true; sidZielen = setInterval(_root, "zielen", msec); }; zieler.zielbut.onRelease = function () { vert = (_root.zieler._y - _root._ymouse) * 0.86; horz = (_root.zieler._x - _root._xmouse) * 0.86; zieler.kreuz._y = -vert; zieler.fleck._y = -vert; zieler.kreuz._x = -horz; zieler.fleck._x = -horz; vert = Math.round((vert * spinmax) / 10); horz = Math.round((horz * spinmax) / 10); spin = Math.round(Math.sqrt((vert * vert) + (horz * horz))); spina = Math.atan2(vert, horz); spina = spina + (Math.PI/2); }; but.onRelease = function () { if (koeAktiv) { this._visible = false; clearInterval(_root.sidZielen); koeAktiv = false; sidStoss = setInterval(_root, "stossen", msec); } }; but.onReleaseOutside = function () { if (koeAktiv) { this._visible = false; clearInterval(_root.sidZielen); koeAktiv = false; sidStoss = setInterval(_root, "stossen", msec); } }; mp.onRelease = function () { getURL ("http://www.8baller.co.uk/", "_blank"); }; addgame.onRelease = function () { getURL ("http://www.8baller.co.uk/singleplayer/index.php", "_blank"); }; help.onRelease = function () { clearInterval(sidBewegung); clearInterval(sidZielen); clearInterval(sidStoss); clearInterval(sidBeenden); loeschen(); gotoAndStop (1); }; los.onRelease = function () { clearInterval(sidBewegung); clearInterval(sidZielen); clearInterval(sidStoss); clearInterval(sidBeenden); loeschen(); gotoAndStop (4); }; Mouse.show(); strich._visible = false; win._visible = false; lost._visible = false; setup(); zeichnen();
Frame 4
gotoAndStop (3);
Symbol 20 MovieClip [win_mc] Frame 1
stop(); gratlink.onRelease = function () { getURL ("http://www.8baller.co.uk/singleplayer/leaderboard.php?score=" + shots, "_blank"); };
Symbol 22 MovieClip [lost_mc] Frame 1
stop(); gratlink.onRelease = function () { getURL ("http://www.8baller.co.uk/", "_blank"); };
Symbol 33 MovieClip Frame 101
gotoAndPlay (30);
Symbol 46 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [funk]
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClip [koe_mc]Uses:2
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:7 9
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [weiss_mc]Uses:5 6
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [rot_mc]Uses:5 8
Symbol 10 FontUsed by:11 12 14 16 21 34 35 38 40 51 66 71 74 75 76 77 82 84
Symbol 11 TextUses:10Used by:20
Symbol 12 EditableTextUses:10Used by:20
Symbol 13 FontUsed by:14 16 26 27 28 38 40 47 48 51 67 68 69 70 72 73 79 80 82 84 87 88
Symbol 14 TextUses:13 10Used by:19
Symbol 15 GraphicUsed by:19
Symbol 16 TextUses:13 10Used by:19
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19 42 56 78 81 86 89
Symbol 19 ButtonUses:14 15 16 17 18Used by:20 22
Symbol 20 MovieClip [win_mc]Uses:11 12 19Used by:Timeline
Symbol 21 TextUses:10Used by:22
Symbol 22 MovieClip [lost_mc]Uses:21 19Used by:Timeline
Symbol 23 MovieClip [punkt_mc]Used by:Timeline
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:Timeline
Symbol 26 TextUses:13Used by:Timeline
Symbol 27 TextUses:13Used by:30
Symbol 28 TextUses:13Used by:30
Symbol 29 GraphicUsed by:30
Symbol 30 ButtonUses:27 28 29Used by:Timeline
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:33
Symbol 33 MovieClipUses:32Used by:Timeline
Symbol 34 TextUses:10Used by:37
Symbol 35 TextUses:10Used by:37
Symbol 36 GraphicUsed by:37
Symbol 37 ButtonUses:34 35 36Used by:Timeline
Symbol 38 TextUses:13 10Used by:42
Symbol 39 GraphicUsed by:42
Symbol 40 TextUses:13 10Used by:42
Symbol 41 GraphicUsed by:42
Symbol 42 ButtonUses:38 39 40 41 18Used by:Timeline
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:43 44 45Used by:Timeline
Symbol 47 TextUses:13Used by:50
Symbol 48 TextUses:13Used by:50
Symbol 49 GraphicUsed by:50
Symbol 50 ButtonUses:47 48 49Used by:Timeline
Symbol 51 EditableTextUses:10 13Used by:Timeline
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:Timeline
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:Timeline
Symbol 56 ButtonUses:18Used by:Timeline
Symbol 57 GraphicUsed by:Timeline
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
Symbol 60 ButtonUses:58 59Used by:65
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:65
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:65
Symbol 65 MovieClipUses:60 62 64Used by:Timeline
Symbol 66 TextUses:10Used by:Timeline
Symbol 67 TextUses:13Used by:Timeline
Symbol 68 TextUses:13Used by:Timeline
Symbol 69 TextUses:13Used by:Timeline
Symbol 70 TextUses:13Used by:Timeline
Symbol 71 TextUses:10Used by:Timeline
Symbol 72 TextUses:13Used by:Timeline
Symbol 73 TextUses:13Used by:Timeline
Symbol 74 EditableTextUses:10Used by:Timeline
Symbol 75 EditableTextUses:10Used by:Timeline
Symbol 76 TextUses:10Used by:78
Symbol 77 TextUses:10Used by:78
Symbol 78 ButtonUses:76 77 18Used by:86  Timeline
Symbol 79 TextUses:13Used by:81
Symbol 80 TextUses:13Used by:81
Symbol 81 ButtonUses:79 80 18Used by:Timeline
Symbol 82 TextUses:13 10Used by:86
Symbol 83 GraphicUsed by:86
Symbol 84 TextUses:13 10Used by:86
Symbol 85 GraphicUsed by:86
Symbol 86 ButtonUses:82 83 78 84 85 18Used by:Timeline
Symbol 87 TextUses:13Used by:89
Symbol 88 TextUses:13Used by:89
Symbol 89 ButtonUses:87 88 18Used by:Timeline
Symbol 90 GraphicUsed by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:Timeline

Instance Names

"about"Frame 1Symbol 30 Button
"logo"Frame 1Symbol 33 MovieClip
"spiel"Frame 1Symbol 37 Button
"stmp"Frame 1Symbol 42 Button
"mus"Frame 1Symbol 46 MovieClip
"zurueck"Frame 2Symbol 50 Button
"l_ol"Frame 3Symbol 53 MovieClip
"l_or"Frame 3Symbol 53 MovieClip
"l_ml"Frame 3Symbol 53 MovieClip
"l_mr"Frame 3Symbol 53 MovieClip
"l_ul"Frame 3Symbol 53 MovieClip
"l_ur"Frame 3Symbol 53 MovieClip
"punkt00"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt11"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt10"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt01"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt100"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt111"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt110"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt101"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt40"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt51"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt50"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt41"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt60"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt71"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt70"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt61"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt20"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt31"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt30"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt21"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt80"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt91"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt90"Frame 3Symbol 23 MovieClip [punkt_mc]
"punkt81"Frame 3Symbol 23 MovieClip [punkt_mc]
"but"Frame 3Symbol 56 Button
"zieler"Frame 3Symbol 65 MovieClip
"stoss"Frame 3Symbol 74 EditableText
"versenkt"Frame 3Symbol 75 EditableText
"los"Frame 3Symbol 78 Button
"help"Frame 3Symbol 81 Button
"lost"Frame 3Symbol 22 MovieClip [lost_mc]
"mp"Frame 3Symbol 86 Button
"win"Frame 3Symbol 20 MovieClip [win_mc]
"addgame"Frame 3Symbol 89 Button
"strich"Frame 3Symbol 92 MovieClip
"t"Symbol 20 MovieClip [win_mc] Frame 1Symbol 12 EditableText
"gratlink"Symbol 20 MovieClip [win_mc] Frame 1Symbol 19 Button
"gratlink"Symbol 22 MovieClip [lost_mc] Frame 1Symbol 19 Button
"zielbut"Symbol 65 MovieClip Frame 1Symbol 60 Button
"fleck"Symbol 65 MovieClip Frame 1Symbol 62 MovieClip
"kreuz"Symbol 65 MovieClip Frame 1Symbol 64 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "funk"
ExportAssets (56)Timeline Frame 1Symbol 3 as "koe_mc"
ExportAssets (56)Timeline Frame 1Symbol 7 as "weiss_mc"
ExportAssets (56)Timeline Frame 1Symbol 9 as "rot_mc"
ExportAssets (56)Timeline Frame 1Symbol 20 as "win_mc"
ExportAssets (56)Timeline Frame 1Symbol 22 as "lost_mc"
ExportAssets (56)Timeline Frame 1Symbol 23 as "punkt_mc"




http://swfchan.com/6/29084/info.shtml
Created: 20/5 -2019 02:05:14 Last modified: 20/5 -2019 02:05:14 Server time: 13/05 -2024 16:43:46