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Boa.swf

This is the info page for
Flash #29120

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Text
You Won!!!

Send Your Results?

<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="18" COLOR="#FFFFFF">Ok</FONT></P>

<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="18" COLOR="#FFFFFF">Cancel</FONT></P>

<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="14" COLOR="#FFFFFF">Get PC Version</FONT></P>

<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="14" COLOR="#FFFFFF">Try Online Yet</FONT></P>

<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="19" COLOR="#FF0000">You Can Got...</FONT></P>

Game Over

Send Your Result?

Total Score:

Level Score:

Speed Bonus:

Tail Bonus:

Game Loading ...

<P ALIGN="LEFT"><FONT FACE="Arial Cyr" SIZE="21" COLOR="#FFFFFF">New Game</FONT></P>

Score:

0

Lives:

0

Level:

0

Sound On

Food:

0

Time:

0

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Absolutist.com

ActionScript [AS1/AS2]

Frame 1
tellTarget ("_level0") { lbLoadingGame = ""; };
Frame 3
if (_framesloaded >= _totalframes) { sound_flag = true; gotoAndPlay (4); } else { gotoAndPlay (2); }
Frame 4
level1 = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 4, 4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4, 4, 0, 4, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 4, 0, 4, 0, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 0, 4, 0, 4, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 4, 0, 4, 0, 4, 0, 4, 4, 4, 0, 4, 4, 4, 0, 4, 0, 4, 0, 4, 4, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 4, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 4, 0, 4, 0, 4, 4, 4, 4, 4, 4, 4, 0, 4, 0, 4, 0, 4, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 4, 0, 4, 0, 4, 0, 4, 0, 3, 2, 2, 2, 4, 0, 4, 0, 4, 0, 4, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 4, 0, 4, 0, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 0, 4, 0, 4, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 4, 0, 4, 4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4, 4, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; level3 = [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 8, 0, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 0, 8, 0, 8, 8, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 8, 8, 0, 8, 8, 8, 0, 8, 0, 8, 8, 8, 0, 8, 0, 8, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 8, 0, 0, 8, 0, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 8, 0, 8, 0, 8, 8, 0, 8, 0, 8, 0, 8, 0, 8, 8, 0, 8, 0, 8, 8, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 8, 8, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 8, 8, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 8, 8, 8, 0, 0, 0, 8, 0, 8, 8, 0, 8, 8, 0, 8, 0, 0, 0, 8, 8, 8, 8, 8, 0, 8, 8, 0, 0, 3, 2, 2, 2, 0, 8, 8, 0, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 0, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 8, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]; level6 = [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 9, 9, 0, 9, 0, 9, 0, 9, 9, 9, 0, 9, 9, 9, 0, 9, 0, 9, 0, 9, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 0, 9, 0, 9, 0, 9, 0, 9, 9, 9, 0, 9, 0, 9, 0, 9, 0, 9, 9, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 9, 9, 0, 9, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 0, 9, 0, 9, 0, 9, 9, 0, 9, 0, 0, 0, 9, 0, 0, 0, 0, 0, 9, 0, 0, 0, 9, 0, 9, 9, 0, 9, 0, 9, 0, 9, 0, 9, 9, 9, 0, 0, 0, 9, 0, 9, 0, 9, 9, 0, 0, 0, 9, 0, 0, 0, 9, 0, 0, 0, 9, 0, 9, 0, 0, 0, 9, 9, 0, 9, 0, 9, 0, 9, 0, 0, 0, 9, 9, 9, 0, 9, 0, 9, 0, 9, 9, 0, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 9, 9, 0, 9, 0, 9, 0, 0, 0, 3, 2, 2, 2, 0, 0, 9, 0, 9, 0, 9, 9, 0, 0, 0, 9, 0, 9, 0, 9, 9, 9, 0, 9, 0, 9, 0, 0, 0, 9, 9, 0, 9, 0, 9, 0, 9, 0, 9, 9, 9, 0, 9, 0, 9, 0, 9, 0, 9, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 0, 9, 0, 9, 0, 9, 9, 9, 0, 9, 9, 9, 0, 9, 0, 9, 0, 9, 9, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9]; level7 = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 0, 10, 10, 0, 10, 10, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 10, 10, 0, 10, 10, 0, 10, 10, 0, 0, 0, 10, 0, 10, 0, 10, 0, 0, 0, 10, 10, 0, 10, 10, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 10, 10, 0, 10, 10, 0, 10, 0, 10, 10, 10, 10, 10, 0, 10, 0, 10, 10, 0, 10, 10, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 10, 10, 0, 10, 10, 0, 0, 0, 0, 10, 0, 10, 0, 0, 0, 0, 10, 10, 0, 10, 10, 0, 10, 10, 0, 10, 10, 0, 10, 0, 10, 0, 10, 10, 0, 10, 10, 0, 10, 10, 0, 0, 0, 0, 10, 10, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 0, 10, 10, 0, 10, 10, 0, 10, 10, 0, 10, 0, 10, 0, 10, 10, 0, 10, 10, 0, 10, 10, 0, 10, 10, 0, 0, 0, 0, 10, 0, 10, 0, 0, 0, 0, 10, 10, 0, 10, 10, 0, 0, 0, 0, 10, 0, 0, 3, 2, 2, 2, 0, 10, 0, 0, 0, 0, 10, 10, 0, 10, 10, 0, 10, 0, 10, 10, 10, 10, 10, 0, 10, 0, 10, 10, 0, 10, 10, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 10, 10, 0, 10, 10, 0, 0, 0, 10, 10, 10, 10, 10, 0, 0, 0, 10, 10, 0, 10, 10, 0, 10, 10, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 10, 10, 0, 10, 10, 0, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; level4 = [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0, 0, 0, 11, 0, 0, 11, 11, 11, 11, 11, 0, 0, 11, 0, 0, 0, 11, 11, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 0, 0, 11, 0, 11, 0, 0, 0, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 11, 11, 11, 11, 0, 11, 11, 11, 11, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 0, 0, 11, 0, 11, 0, 0, 0, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 0, 0, 11, 0, 11, 0, 0, 0, 11, 0, 11, 0, 11, 11, 0, 11, 0, 0, 0, 11, 0, 0, 0, 0, 0, 11, 0, 0, 0, 11, 0, 11, 11, 0, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0, 11, 11, 0, 11, 0, 0, 0, 0, 0, 3, 2, 2, 2, 0, 0, 0, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0, 11, 0, 11, 11, 0, 11, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 11, 0, 11, 11, 0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11]; level2 = [12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 0, 0, 0, 0, 0, 0, 0, 12, 12, 0, 12, 12, 12, 12, 12, 0, 12, 12, 12, 0, 12, 12, 12, 12, 12, 0, 12, 12, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 12, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 12, 0, 12, 0, 0, 0, 12, 0, 12, 0, 12, 0, 12, 0, 0, 0, 12, 0, 12, 12, 0, 12, 12, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 12, 12, 0, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 0, 12, 12, 12, 0, 12, 0, 12, 0, 12, 0, 12, 12, 12, 0, 12, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 0, 12, 12, 12, 12, 12, 0, 0, 0, 0, 0, 12, 12, 12, 12, 12, 0, 12, 12, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 0, 0, 0, 0, 0, 0, 0, 12, 12, 0, 12, 12, 12, 12, 12, 0, 3, 2, 2, 2, 12, 12, 12, 12, 12, 0, 12, 12, 0, 0, 0, 0, 0, 12, 0, 12, 12, 12, 0, 12, 0, 0, 0, 0, 0, 12, 12, 0, 12, 12, 12, 0, 12, 0, 0, 0, 0, 0, 12, 0, 12, 12, 12, 0, 12, 12, 0, 0, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 0, 0, 12, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12]; level5 = [13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 13, 13, 0, 0, 13, 0, 0, 13, 13, 0, 0, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 13, 13, 13, 0, 0, 13, 0, 0, 13, 13, 0, 13, 0, 13, 13, 0, 0, 13, 0, 0, 13, 13, 0, 0, 0, 13, 0, 0, 13, 0, 13, 0, 13, 0, 0, 13, 0, 0, 0, 13, 13, 13, 0, 0, 0, 13, 0, 0, 0, 13, 0, 0, 0, 13, 0, 0, 0, 13, 13, 13, 13, 0, 13, 0, 0, 13, 0, 0, 13, 0, 0, 13, 0, 0, 13, 0, 13, 13, 13, 13, 0, 13, 13, 0, 0, 13, 0, 0, 0, 13, 0, 0, 13, 13, 0, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 13, 0, 13, 0, 0, 0, 0, 0, 0, 0, 13, 13, 0, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 0, 13, 13, 0, 0, 0, 0, 0, 0, 0, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 13, 13, 13, 0, 13, 13, 0, 0, 13, 13, 13, 13, 13, 0, 0, 13, 13, 0, 13, 13, 13, 13, 0, 13, 0, 0, 13, 0, 3, 2, 2, 2, 13, 0, 0, 13, 0, 13, 13, 13, 13, 0, 0, 0, 13, 0, 0, 0, 13, 0, 0, 0, 13, 0, 0, 0, 13, 13, 13, 0, 0, 0, 13, 0, 0, 13, 0, 13, 0, 13, 0, 0, 13, 0, 0, 0, 13, 13, 0, 0, 13, 0, 0, 13, 13, 0, 13, 0, 13, 13, 0, 0, 13, 0, 0, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 0, 0, 13, 13, 0, 0, 13, 0, 0, 13, 13, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13]; function load_level(number) { removeMovieClip("EndLev"); first_flag = true; timer_flag = false; numb = number % max_level; rotation = -90; if (numb == 0) { numb = max_level; } i = 0; while (i < 361) { current_level[i] = eval ("level" + numb)[i]; i++; } boax = [8, 9, 10, 11, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]; boay = [12, 12, 12, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]; boalength = 4; to_collect = 10 + (number * 10); i = 0; while (i < to_collect) { do { tempx = random(19); tempy = random(19); } while (field(tempx, tempy) != 0); set_field(tempx, tempy, 100 + level); i++; } dx = 0; dy = 0; last_pressed = 0; collected = 0; } function field(fx, fy) { if ((((fx < 0) || (19 < fx)) || (fy < 0)) || (19 < fy)) { return(0); } return(current_level[(19 * fy) + fx]); } function set_field(fx, fy, fvalue) { current_level[(19 * fy) + fx] = fvalue; } function draw_field() { i = 0; while (i < 19) { j = 0; while (j < 19) { removeMovieClip((("x" + i) + "y") + j); j++; } i++; } i = 0; while (i < 19) { j = 0; while (j < 19) { if (0 < field(i, j)) { attachMovie("image" + field(i, j), (("x" + i) + "y") + j, (666 + i) + (19 * j)); tellTarget ((("x" + i) + "y") + j) { _width = 20; _height = 20; _x = (20 + (20 * _parent.i)); _y = (20 + (20 * _parent.j)); }; } j++; } i++; } tellTarget ((("x" + boax[0]) + "y") + boay[0]) { _rotation = _parent.rotation; }; } function move_boa(dx, dy) { x = boax[0]; y = boay[0]; if ((dx != 0) || (dy != 0)) { sux_flag = false; } if (field(x + dx, y + dy) == 0) { removeMovieClip((("x" + x) + "y") + y); removeMovieClip((("x" + boax[boalength - 1]) + "y") + boay[boalength - 1]); attachMovie("image3", (("x" + (x + dx)) + "y") + (y + dy), (666 + (x + dx)) + (19 * (y + dy))); tellTarget ((("x" + (x + dx)) + "y") + (y + dy)) { _width = 20; _height = 20; _x = (20 + (20 * (_parent.x + _parent.dx))); _y = (20 + (20 * (_parent.y + _parent.dy))); _rotation = _parent.rotation; }; attachMovie("image2", (("x" + x) + "y") + y, (666 + x) + (19 * y)); tellTarget ((("x" + x) + "y") + y) { _width = 20; _height = 20; _x = (20 + (20 * _parent.x)); _y = (20 + (20 * _parent.y)); }; set_field(x + dx, y + dy, 3); set_field(x, y, 2); set_field(boax[boalength - 1], boay[boalength - 1], 0); i = boalength - 1; while (0 < i) { boax[i] = boax[i - 1]; boay[i] = boay[i - 1]; i--; } boax[0] = x + dx; boay[0] = y + dy; } else if (100 < field(x + dx, y + dy)) { removeMovieClip((("x" + x) + "y") + y); removeMovieClip((("x" + (x + dx)) + "y") + (y + dy)); attachMovie("image3", (("x" + (x + dx)) + "y") + (y + dy), (666 + (x + dx)) + (19 * (y + dy))); tellTarget ((("x" + (x + dx)) + "y") + (y + dy)) { _width = 20; _height = 20; _x = (20 + (20 * (_parent.x + _parent.dx))); _y = (20 + (20 * (_parent.y + _parent.dy))); _rotation = _parent.rotation; }; attachMovie("image2", (("x" + x) + "y") + y, (666 + x) + (19 * y)); tellTarget ((("x" + x) + "y") + y) { _width = 20; _height = 20; _x = (20 + (20 * _parent.x)); _y = (20 + (20 * _parent.y)); }; set_field(x + dx, y + dy, 3); set_field(x, y, 2); boalength++; i = boalength - 1; while (0 < i) { boax[i] = boax[i - 1]; boay[i] = boay[i - 1]; i--; } boax[0] = x + dx; boay[0] = y + dy; tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (2); stop(); }; sux_flag = true; if (sound_flag) { Sound1.start(); } score = score + 10; level_score = level_score + 10; collected++; if (collected >= to_collect) { if (sound_flag) { Sound2.start(); } remove_flag = true; dx = 0; dy = 0; last_pressed = 0; go_flag = false; time_bonus = int((level * 100) / help_time) * 100; score = score + time_bonus; scores = score; attachMovie("EndLevel", "EndLev", 9999); tellTarget ("EndLev") { _x = 275; _y = 200; LevelScoretext = _parent.level_score; SpeadBonusText = _parent.time_bonus; TailBonusText = _parent.tail_bonus; TotalScoreText = _parent.score; }; } } else if (field(x + dx, y + dy) == 2) { if (((x + dx) != boax[1]) || ((y + dy) != boay[1])) { if (((x + dx) == boax[boalength - 1]) && ((y + dy) == boay[boalength - 1])) { removeMovieClip((("x" + x) + "y") + y); removeMovieClip((("x" + (x + dx)) + "y") + (y + dy)); attachMovie("image3", (("x" + (x + dx)) + "y") + (y + dy), (666 + (x + dx)) + (19 * (y + dy))); tellTarget ((("x" + (x + dx)) + "y") + (y + dy)) { _width = 20; _height = 20; _x = (20 + (20 * (_parent.x + _parent.dx))); _y = (20 + (20 * (_parent.y + _parent.dy))); _rotation = _parent.rotation; }; attachMovie("image2", (("x" + x) + "y") + y, (666 + x) + (19 * y)); tellTarget ((("x" + x) + "y") + y) { _width = 20; _height = 20; _x = (20 + (20 * _parent.x)); _y = (20 + (20 * _parent.y)); }; set_field(x + dx, y + dy, 3); set_field(x, y, 2); boalength--; removeMovieClip((("x" + boax[boalength - 1]) + "y") + boay[boalength - 1]); set_field(boax[boalength - 1], boay[boalength - 1], 0); i = boalength - 1; while (0 < i) { boax[i] = boax[i - 1]; boay[i] = boay[i - 1]; i--; } boax[0] = x + dx; boay[0] = y + dy; score = score + 500; tail_bonus = tail_bonus + 500; tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (2); }; if (sound_flag) { Sound1.start(); } } else if (!first_flag) { tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (3); }; if (sound_flag) { Sound3.start(); } life--; if (life >= 0) { dx = 0; dy = 0; last_pressed = 0; load_level(level); sux_flag = true; draw_field(); tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (3); stop(); }; gotoAndPlay (5); } else { if (sound_flag) { Sound4.start(); } gotoAndPlay (7); } } } } if (((100 < field(x + (2 * dx), y + (2 * dy))) || (100 < field(x + (3 * dx), y + (3 * dy)))) && ((dx != 0) || (dy != 0))) { tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (2); stop(); }; } else { tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (1); stop(); }; } } function Delay(time) { timer1 = getTimer(); timer2 = getTimer(); while ((timer2 - timer1) < time) { timer2 = getTimer(); } } function Crypto(st) { return(St); } fscommand ("showmenu", false); removeMovieClip("gms"); levels_apples = [20, 30, 40, 50, 60, 70]; current_level = new Array(361); boax = [8, 9, 10, 11, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]; boay = [12, 12, 12, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]; boalength = 4; first_time = 0; to_collect = 0; collected = 0; counter = 0; go_flag = false; remove_flag = false; timer_flag = false; last_pressed = 0; max_level = 5; level = 1; life = 3; score = 0; tail_bonus = 0; time_bonus = 0; level_score = 0; dx = 0; dy = 0; rotation = -90; sux_flag = false; Sound1 = new Sound(); Sound1.attachSound("sound1"); Sound2 = new Sound(); Sound2.attachSound("sound2"); Sound3 = new Sound(); Sound3.attachSound("sound3"); Sound4 = new Sound(); Sound4.attachSound("sound4"); Sound5 = new Sound(); Sound5.attachSound("sound5"); load_level(level); draw_field(); tellTarget ((("x" + boax[0]) + "y") + boay[0]) { _rotation = 270; }; if (sound_flag) { Sound5.start(); } HtmlMask = [15, 114, 125, 100, 45, 134, 145, 20, 170, 14];
Instance of Symbol 97 MovieClip in Frame 5
onClipEvent (keyDown) { if (_parent.remove_flag) { _parent.removeMovieClip("EndLev"); _parent.remove_flag = false; _parent.go_flag = true; _parent.gotoAndPlay(5); } else { if (!_parent.timer_flag) { _parent.timer_flag = true; _parent.first_time = getTimer(); } if ((Key.getCode() == Key.UP) && (_parent.dy != 1)) { _parent.last_pressed = 1; _parent.first_flag = false; } else if ((Key.getCode() == Key.DOWN) && (_parent.dy != -1)) { _parent.last_pressed = 2; _parent.first_flag = false; } else if (((Key.getCode() == Key.RIGHT) && (_parent.dx != -1)) && (!_parent.first_flag)) { _parent.last_pressed = 3; } else if ((Key.getCode() == Key.LEFT) && (_parent.dx != 1)) { _parent.last_pressed = 4; _parent.first_flag = false; } } }
Frame 6
if (sux_flag) { tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (2); stop(); }; sux_flag = false; } scores = score; levels = level; lives = life; to_eats = to_collect - collected; if (timer_flag) { help_time = int((getTimer() - first_time) / 1000); times = int(help_time / 60) + ":"; if (times.length == 2) { times = "0" + times; } if (String(help_time % 60).length == 1) { times = times + "0"; } times = times + (help_time % 60); } else { first_time - getTimer(); times = "00:00"; } if (remove_flag) { stop(); } if (go_flag) { go_flag = false; if (level < max_level) { level++; dx = 0; dy = 0; last_pressed = 0; tail_bonus = 0; time_bonus = 0; level_score = 0; load_level(level); draw_field(); tellTarget ((("x" + boax[0]) + "y") + boay[0]) { _rotation = 270; }; } else { gotoAndPlay (7); } } x = boax[0]; y = boay[0]; if (counter == 2) { if ((last_pressed == 1) && ((field(x, y - 1) < 4) || (100 < field(x, y - 1)))) { dx = 0; dy = -1; last_pressed = 0; rotation = 0; } else if ((last_pressed == 2) && ((field(x, y + 1) < 4) || (100 < field(x, y + 1)))) { dx = 0; dy = 1; last_pressed = 0; rotation = 180; } else if ((last_pressed == 3) && ((field(x + 1, y) < 4) || (100 < field(x + 1, y)))) { dx = 1; dy = 0; last_pressed = 0; rotation = 90; } else if ((last_pressed == 4) && ((field(x - 1, y) < 4) || (100 < field(x - 1, y)))) { dx = -1; dy = 0; last_pressed = 0; rotation = 270; } x = boax[0]; y = boay[0]; if (((((((x + dx) != boax[boalength - 1]) || ((y + dy) != boay[boalength - 1])) && ((0 < field(x + 1, y)) && (field(x + 1, y) < 99))) && ((0 < field(x - 1, y)) && (field(x - 1, y) < 99))) && ((0 < field(x, y + 1)) && (field(x, y + 1) < 99))) && ((0 < field(x, y - 1)) && (field(x, y - 1) < 99))) { tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (3); }; if (sound_flag) { Sound3.start(); } life--; if (life >= 0) { dx = 0; dy = 0; last_pressed = 0; load_level(level); sux_flag = true; draw_field(); tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (3); stop(); }; gotoAndPlay (5); } else { if (sound_flag) { Sound4.start(); } gotoAndPlay (7); } } move_boa(dx, dy); counter = 0; } else { counter++; } if (!remove_flag) { gotoAndPlay (5); } else { stop(); }
Frame 7
draw_field(); removeMovieClip("EndLev"); if (life < 0) { attachMovie("GameOverSymbol", "gms", 999); tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (3); }; } else { attachMovie("WinSymbol", "gms", 999); tellTarget ((("x" + boax[0]) + "y") + boay[0]) { gotoAndPlay (2); }; } tellTarget ("gms") { _x = 275; _y = 200; }; stop();
Frame 8
removeMovieClip("gms"); attachMovie("BGame", "gms", 999); tellTarget ("gms") { _x = 275; _y = 200; }; stop();
Symbol 30 MovieClip [image3] Frame 1
stop();
Symbol 30 MovieClip [image3] Frame 2
stop();
Symbol 30 MovieClip [image3] Frame 3
stop();
Symbol 62 Button
on (release) { _parent.gotoAndPlay(8); }
Symbol 65 Button
on (release) { _parent.gotoAndPlay(8); }
Symbol 71 Button
on (release) { _parent.gotoAndPlay(4); }
Symbol 73 Button
on (release) { _parent.gotoAndPlay(4); }
Symbol 79 Button
on (release) { var stSend = ((((((((_root.score + "\t") + 0) + "\t") + stName) + "\t") + "boa") + "\t") + "web"); getURL ("http://absolutist.com/cgi-bin/gameres.pl?g=boa&e=" + _root.Crypto(stSend), "blank"); _parent.gotoAndPlay(4); }
Symbol 101 Button
on (release) { gotoAndPlay (4); }
Symbol 112 Button
on (release) { sound_flag = !sound_flag; if (sound_flag) { soundout = "Sound On"; } else { soundout = "Sound Off"; } }
Symbol 118 Button
on (release) { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + "/?r=sboa"; getURL (sd, "blank"); }
Symbol 125 Button
on (release) { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + "/?r=sboa"; getURL (sd, "blank"); }

Library Items

Symbol 1 Sound [sound5]
Symbol 2 Sound [sound2]
Symbol 3 Sound [sound3]
Symbol 4 Sound [sound1]
Symbol 5 Sound [sound4]
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [image110]Uses:6
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [image109]Uses:8
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [image108]Uses:10
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [image107]Uses:12
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [image106]Uses:14
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [image105]Uses:16
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip [image104]Uses:18
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip [image2]Uses:20
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [image103]Uses:22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [image101]Uses:24
Symbol 26 GraphicUsed by:30
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [image3]Uses:26 28 29
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [image13]Uses:31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [image12]Uses:33
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [image11]Uses:35
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [image10]Uses:37
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [image9]Uses:39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [image8]Uses:41
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [image7]Uses:43
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [image6]Uses:45
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [image5]Uses:47
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [image4]Uses:49
Symbol 51 GraphicUsed by:66 80
Symbol 52 FontUsed by:53 76
Symbol 53 TextUses:52Used by:66
Symbol 54 FontUsed by:55 56 58 64 68 72 74 77 78 84 85 86 87 88 89 90 91 98 102 103 104 105 106 107 109 113 114 115 116 117
Symbol 55 TextUses:54Used by:66
Symbol 56 EditableTextUses:54Used by:66
Symbol 57 GraphicUsed by:62 79
Symbol 58 EditableTextUses:54Used by:62 79
Symbol 59 GraphicUsed by:62 65 79
Symbol 60 GraphicUsed by:62 65 79
Symbol 61 GraphicUsed by:62 65 71 73 79 101 112 118
Symbol 62 ButtonUses:57 58 59 60 61Used by:66
Symbol 63 GraphicUsed by:65 71 73 101 118
Symbol 64 EditableTextUses:54Used by:65
Symbol 65 ButtonUses:63 64 59 60 61Used by:66 80
Symbol 66 MovieClip [WinSymbol]Uses:51 53 55 56 62 65
Symbol 67 GraphicUsed by:75
Symbol 68 EditableTextUses:54Used by:71
Symbol 69 GraphicUsed by:71 73
Symbol 70 GraphicUsed by:71 73
Symbol 71 ButtonUses:63 68 69 70 61Used by:75
Symbol 72 EditableTextUses:54Used by:73
Symbol 73 ButtonUses:63 72 69 70 61Used by:75
Symbol 74 EditableTextUses:54Used by:75
Symbol 75 MovieClip [BGame]Uses:67 71 73 74
Symbol 76 TextUses:52Used by:80
Symbol 77 TextUses:54Used by:80
Symbol 78 EditableTextUses:54Used by:80
Symbol 79 ButtonUses:57 58 59 60 61Used by:80
Symbol 80 MovieClip [GameOverSymbol]Uses:51 76 77 78 79 65
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClip [image102]Uses:81
Symbol 83 GraphicUsed by:92
Symbol 84 TextUses:54Used by:92
Symbol 85 EditableTextUses:54Used by:92
Symbol 86 TextUses:54Used by:92
Symbol 87 TextUses:54Used by:92
Symbol 88 TextUses:54Used by:92
Symbol 89 EditableTextUses:54Used by:92
Symbol 90 EditableTextUses:54Used by:92
Symbol 91 EditableTextUses:54Used by:92
Symbol 92 MovieClip [EndLevel]Uses:83 84 85 86 87 88 89 90 91
Symbol 93 GraphicUsed by:96
Symbol 94 FontUsed by:95
Symbol 95 TextUses:94Used by:96
Symbol 96 MovieClipUses:93 95Used by:Timeline
Symbol 97 MovieClipUsed by:Timeline
Symbol 98 EditableTextUses:54Used by:101
Symbol 99 GraphicUsed by:101 118
Symbol 100 GraphicUsed by:101 118
Symbol 101 ButtonUses:63 98 99 100 61Used by:Timeline
Symbol 102 TextUses:54Used by:Timeline
Symbol 103 EditableTextUses:54Used by:Timeline
Symbol 104 TextUses:54Used by:Timeline
Symbol 105 EditableTextUses:54Used by:Timeline
Symbol 106 TextUses:54Used by:Timeline
Symbol 107 EditableTextUses:54Used by:Timeline
Symbol 108 GraphicUsed by:112
Symbol 109 EditableTextUses:54Used by:112
Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 ButtonUses:108 109 110 111 61Used by:Timeline
Symbol 113 TextUses:54Used by:Timeline
Symbol 114 EditableTextUses:54Used by:Timeline
Symbol 115 TextUses:54Used by:Timeline
Symbol 116 EditableTextUses:54Used by:Timeline
Symbol 117 EditableTextUses:54Used by:118
Symbol 118 ButtonUses:63 117 99 100 61Used by:Timeline
Symbol 119 GraphicUsed by:Timeline
Symbol 120 FontUsed by:121
Symbol 121 TextUses:120Used by:Timeline
Symbol 122 GraphicUsed by:125
Symbol 123 GraphicUsed by:125
Symbol 124 GraphicUsed by:125
Symbol 125 ButtonUses:122 123 124Used by:Timeline

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$PJ$IUgufVkeWIAcXKbv6pzgD0."
ExportAssets (56)Timeline Frame 1Symbol 1 as "sound5"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sound2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sound3"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sound1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sound4"
ExportAssets (56)Timeline Frame 1Symbol 7 as "image110"
ExportAssets (56)Timeline Frame 1Symbol 9 as "image109"
ExportAssets (56)Timeline Frame 1Symbol 11 as "image108"
ExportAssets (56)Timeline Frame 1Symbol 13 as "image107"
ExportAssets (56)Timeline Frame 1Symbol 15 as "image106"
ExportAssets (56)Timeline Frame 1Symbol 17 as "image105"
ExportAssets (56)Timeline Frame 1Symbol 19 as "image104"
ExportAssets (56)Timeline Frame 1Symbol 21 as "image2"
ExportAssets (56)Timeline Frame 1Symbol 23 as "image103"
ExportAssets (56)Timeline Frame 1Symbol 25 as "image101"
ExportAssets (56)Timeline Frame 1Symbol 30 as "image3"
ExportAssets (56)Timeline Frame 1Symbol 32 as "image13"
ExportAssets (56)Timeline Frame 1Symbol 34 as "image12"
ExportAssets (56)Timeline Frame 1Symbol 36 as "image11"
ExportAssets (56)Timeline Frame 1Symbol 38 as "image10"
ExportAssets (56)Timeline Frame 1Symbol 40 as "image9"
ExportAssets (56)Timeline Frame 1Symbol 42 as "image8"
ExportAssets (56)Timeline Frame 1Symbol 44 as "image7"
ExportAssets (56)Timeline Frame 1Symbol 46 as "image6"
ExportAssets (56)Timeline Frame 1Symbol 48 as "image5"
ExportAssets (56)Timeline Frame 1Symbol 50 as "image4"
ExportAssets (56)Timeline Frame 1Symbol 66 as "WinSymbol"
ExportAssets (56)Timeline Frame 1Symbol 75 as "BGame"
ExportAssets (56)Timeline Frame 1Symbol 80 as "GameOverSymbol"
ExportAssets (56)Timeline Frame 1Symbol 82 as "image102"
ExportAssets (56)Timeline Frame 1Symbol 92 as "EndLevel"

Dynamic Text Variables

nameSymbol 56 EditableText""
stNameSymbol 78 EditableText""
TotalScoreTextSymbol 85 EditableText""
LevelScoreTextSymbol 89 EditableText""
SpeadBonusTextSymbol 90 EditableText""
TailBonusTextSymbol 91 EditableText""
scoresSymbol 103 EditableText"0 "
livesSymbol 105 EditableText"0 "
levelsSymbol 107 EditableText"0 "
SoundOutSymbol 109 EditableText"Sound On"
to_eatsSymbol 114 EditableText"0 "
timesSymbol 116 EditableText"0 "




http://swfchan.com/6/29120/info.shtml
Created: 20/5 -2019 01:41:40 Last modified: 20/5 -2019 01:41:40 Server time: 12/05 -2024 06:23:17