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Ingenous Personality Quiz.swf

This is the info page for
Flash #29181

(Click the ID number above for more basic data on this flash file.)


Text
START

INSTRUCTIONS

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This quiz is based on the Enneagram, an ancient
Sufi system describing nine personality types  and
different patterns of thinking, feeling and acting.
The nine-pointed diagram represents these types
and their connections. Because of the vagaries of
psychological testing, we can not guarantee the
accuracy of the test results.

Developed by Mondo Studios

More Personalities Types

This quiz is based on the Enneagram, an ancient
Sufi system describing nine personality types  and
different patterns of thinking, feeling and acting.
The nine-pointed diagram represents these types
and their connections. Because of the vagaries of
psychological testing, we can not guarantee the
accuracy of the test results. To read descriptions of
all the  messed up  types, use the arrows below.

BACK

NEXT

The Tight Ass is a compulsive rule-enforcer. They lose friends quickly by playing by
the book. Not only do they color “inside the lines,” they only use grey crayons. Tight
Asses prefer artificial turf, which they still mow every week.
Aliases:         Drill Sergeant, Buzzkill
Diet:               White bread, milk
Animal:        Barnacle
Friends:       Tight Ass, Bully

Habitat:      Return counter at Best Buy
Color:           Black and White
Call:              “Leave That Alone!”
Enemies:    Nursemaid, Suck Up

1

The Tight Ass

ipq type Descriptions

The Nursemaid wants to bandage every boo boo and cuddle every puppy. They’re
the kid who lets you copy their homework and the flunky who runs out of a
slamming party to buy more ice.  Used correctly, they’re like having your own
personal slave.
Aliases:         Baby Sitter, Hired Hand
Diet:               They feed you
Animal:         Saint Bernard
Friends:        Brown Nose, Gutless Wonder

Habitat:      Anywhere they’re needed
Color:           Pink
Call:              “Let me help you with that.”
Enemies:    Tight Ass, Bully

2

Nursemaid

The Workaholic won’t take a vacation until he’s dead, and even then he’ll put in for
overtime. Emotionless robotic workaholics, they are so compelled to hustle that
they’ll take their laptops with them to the crapper so they can continue their
endless tasks.
Aliases:         Eager Beaver, Pencil Pusher
Diet:               Coffee, Red Bull
Animal:         Beaver
Friends:        Tight Ass, Brown Nose

Habitat:      At the workstation, always
Color:           Green
Call:              “Not now, I’m busy.”
Enemies:    Creepy Loner, Party Animal

3

Workaholic

Probably a cutter, definitely an emo, these moody losers dress in black and listen
incessantly to Dashboard Confessional.  They can often be seen weeping for no
reason as they fill endless notebooks with melancholy poetry and stupid doodles
scribbled in purple ink.
Aliases:         Weirdo, Freak
Diet:               Lives off own tears
Animal:         Bat
Friends:        Do-Gooder, Gutless Wonder

Habitat:      Dark corner of bohemian coffee house
Color:           Black
Call:              “Life is meaningless…”
Enemies:    Tight Ass, Bully

4

Creepy Loner

The Egghead exists exclusively online, playing World of Warcraft, working on their
(fake) MySpace page, or taking stupid personality tests.  They’d rather text than
talk, even if the person they’re texting is sitting right next to them (Ms U, lov U, alw
thinkN of U.).
Aliases:         Nerd, Dweeb
Diet:               Pizza, soda, anything deep fried
Animal:         Computer Mouse
Friends:        Creepy Loner, Suck Up

Habitat:      Wherever there’s a WiFi signal
Color:           2560×1600 (4096k)
Call:              “OMG!  LOL!”
Enemies:    Party Animal, Bully

5

Egghead

Suck Ups crave approval. But not your approval – they worship authority figures.
Suck Ups can be counted on to volunteer for any task, no matter how trivial. Suck
Ups write fan letters to politicians.
Aliases:         Brown Nose, Yes Man,
Teachers Pet
Diet:               What are you having?
Animal:         Dog
Friends:        Everybody

Habitat:      Teachers Lounge
24-Hour Copy Center
Color:           Oh, that matches your eyes!
Call:             “I think that’s a great idea!”
Enemies:    Themselves

6

Suck Up

Total flakes but fun to hang out with, the Party Animal is usually found where the
music is loudest and the crowd is the thickest.  If they had any focus they’d be
dangerous, but, as it is, the world is completely safe.
Aliases:         Good Time Charlie
Speed Demon
Diet:               Sugar
Animal:         Hummingbird
Friends:        Nursemaid, Suck Up

Habitat:      Next to the keg
Color:           Florescent Orange
Call:              “Party on!”
Enemies:    Tight Ass, Workaholic

7

Party Animal

The Bully tends to vent his many frustrations by stomping on anthills or
administering atomic wedgies to smaller victims.  All brawn and no brain, these
mindless tanks generally end up being gym teachers or working security in strip-
malls.  Serves them right.
Aliases:         Aggro, Heavy
Diet:               Raw meat
Animal:        Bull
Friends:        Nobody

Habitat:      In your face
Color:           Black and Blue
Call:              “You talkin’ to me?”
Enemies:    Everybody (especially Gutless Wonders)

8

Bully

These submissive cowards are so quick to roll on their backs that they need to wear
special ass-pads so they don’t get holes in their pants.  Complacent as cows, they
tend to herd together, sharing group hugs and making it easier to beat them up all
at once.
Aliases:         Sissy, Wimp
Diet:               Tofu
Animal:         Jellyfish
Friends:        Nursemaid, Creepy Loner

Habitat:      Flat on the ground
Color:           Yellow
Call:              “Can’t we all just get along?”
Enemies:    Tight Ass, Bully

9

Gutless Wonder

B

A

<p align="center"><font face="Lacuna Regular" size="20" color="#fdd32d" letterSpacing="0.000000" kerning="1">Brawn</font></p>

<p align="center"><font face="Lacuna Regular" size="20" color="#80d9ff" letterSpacing="0.000000" kerning="1">Brains</font></p>

<p align="center"><font face="Lacuna Regular" size="24" color="#bfec0b" letterSpacing="0.000000" kerning="1">I would rather have more...</font></p>

<p align="center"><font face="Sydnie" size="32" color="#bfec0b" letterSpacing="-3.000000" kerning="1">15</font></p>

<p align="center"><font face="Lacuna Regular" size="17" color="#fdd32d" letterSpacing="0.000000" kerning="1">use it to buy an island paradise &nbsp;and a bunch of pimp bling in Second Life. </font></p>

<p align="center"><font face="Lacuna Regular" size="17" color="#80d9ff" letterSpacing="0.000000" kerning="1">give a dollar to everyone you see so the world is a better place. </font></p>

<p align="center"><font face="Lacuna Regular" size="24" color="#bfec0b" letterSpacing="0.000000" kerning="1">You find a bag of money in the bushes and </font></p>

<p align="center"><font face="Sydnie" size="32" color="#bfec0b" letterSpacing="-3.000000" kerning="1">08</font></p>

<p align="center"><font face="Sydnie" size="32" color="#bfec0b" letterSpacing="-3.000000" kerning="1">8</font></p>

<p align="center"><font face="Lacuna Regular" size="24" color="#3d4b03" letterSpacing="0.000000" kerning="1">You find a bag of money in the bushes and </font></p>

Note to Programmer
After last question, we zoom into machine, see
an animation (not made yet) and then see
computer card pop in (shown in next frame).
Frame 21 is a stand-in (example).
Animation frame rate @ 24fps.

CALCULATING TYPE...

COMPARE TYPES

RE-TAKE TEST

your ipq type

<p align="center"><font face="Sydnie" size="20" color="#bfec0b" letterSpacing="0.000000" kerning="1">8</font></p>

ActionScript [AS1/AS2]

Frame 1
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", answer1:"Man.", answer1Score:0, answer2:"Liar.", answer2Score:0, crazyQuestion:"crazy", questionNum:6}; questionArray7 = {questionType:1, question:"Rhymes with \u201Csmart\u201D", answer1:"", answer1Score:3, answer2:"", answer2Score:6, crazyQuestion:0, questionNum:7}; questionArray8 = {questionType:1, question:"I would rather have more", answer1:"brains.", answer1Score:3, answer2:"beauty.", answer2Score:8, crazyQuestion:0, questionNum:8}; questionArray9 = {questionType:3, question:"When playing Rock Band you are a ", answer1:"lead singer.", answer1Score:7, answer2:"drummer.", answer2Score:6, crazyQuestion:0, questionNum:9}; questionArray10 = {questionType:3, question:"What do you see?", answer1:"Dancing Gnomes.", answer1Score:0, answer2:"Nasty Stain.", answer2Score:0, crazyQuestion:"crazy", questionNum:10}; questionArray11 = {questionType:3, question:"If I saw this I would", answer1:"take it home and nurse it back to health.", answer1Score:2, answer2:"find out who did this and make them pay.", answer2Score:6, crazyQuestion:0, questionNum:11}; questionArray12 = {questionType:5, question:"Cougar or Kitten? 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Do you:", answer1:"sacrifice your friend.", answer1Score:3, answer2:"grab a chainsaw and mount a counter attack.", answer2Score:9, crazyQuestion:0, questionNum:16}; questionArray17 = {questionType:3, question:"How many legs does this elephant have?", answer1:"Five", answer1Score:0, answer2:"What elephant?", answer2Score:0, crazyQuestion:"crazy", questionNum:17}; questionArray18 = {questionType:3, question:"You find a bag of money and", answer1:"give a dollar to everyone you see.", answer1Score:9, answer2:"buy imaginary gold from virtual gold farmers. 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", answer1:"", answer1Score:0, answer2:"", answer2Score:0, crazyQuestion:"crazy", questionNum:25}; questionArray26 = {questionType:3, question:"What do you see?", answer1:"Sex", answer1Score:0, answer2:"Sax", answer2Score:0, crazyQuestion:"crazy", questionNum:26}; } function attachSoundHandel(linkName) { var _local1 = new Sound(soundMC); _local1.attachSound(linkName); return(_local1); } function gameInit() { gameScore = 0; startQuestion = 1; patientFrameTemp = 0; questionMaxNum = 26; var _local2 = 0; while (_local2 < 10) { _root["level" + _local2] = 0; _local2++; } questionArray(); nextQuestion(); } function PicTallQuestion(questionObj) { _root.gotoAndStop(questionObj.frameName); Question.text = questionObj.question; showPic.gotoAndStop("f" + questionObj.questionNum); choiceAMC.gotoAndStop("f" + questionObj.questionNum); choiceBMC.gotoAndStop("f" + questionObj.questionNum); choiceA_text.text = questionObj.answer1; choiceB_text.text = questionObj.answer2; Question_Num.text = questionObj.questionNum; 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choiceB_btn.enabled = false; choiceA_btn.onRelease = null; choiceB_btn.onRelease = null; if (questionObj.frameName == "1PicTall") { static_A._x = showPic._x; static_A._y = showPic._y; } else { static_A._x = 123; static_A._y = 173; static_B._x = 515; static_B._y = 173; } controlMovieMC.onEnterFrame = function () { if ((scientist._currentframe >= 22) && (scientist._currentframe != undefined)) { if (!controlMovieMC.scientistStop) { patient.hat.play(); controlMovieMC.scientistStop = true; } } if (((!controlMovieMC.hatStop) && (patient.hat._currentframe != undefined)) && (patient.hat._currentframe >= patient.hat._totalframes)) { controlMovieMC.hatStop = true; patient.play(); } if (((controlMovieMC.hatStop && (controlMovieMC.scientistStop)) && (patient._currentframe >= (38 + (startQuestion * 7)))) && (patient._currentframe != undefined)) { patient.stop(); patientFrameTemp = patient._currentframe; crazyQuestion1.removeMovieClip(); pressResult(questionNum, addScore); choiceA_text._alpha = 100; 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Frame 3
stop(); Computer3Sound.start(0, 100000); Computer3Sound.setVolume(Computer3SoundVolume); BumpySound.start(0, 100000); BumpySound.setVolume(BumpySoundVolume); btn_Start.onRelease = function () { gameInit(); }; btn_Instructions.onRelease = function () { gotoAndStop ("instructions"); };
Frame 10
stop(); btn_Start.onRelease = function () { gameInit(); }; btn_Mondo.onRelease = function () { getURL ("http://www.mondostudios.com/interactive/", _blank); };
Frame 11
stop(); btn_Start.onRelease = function () { gameInit(); };
Frame 12
stop(); btn_Start.onRelease = function () { gameInit(); };
Frame 13
stop(); btn_Start.onRelease = function () { gameInit(); };
Frame 14
stop(); btn_Start.onRelease = function () { gameInit(); };
Frame 15
stop(); btn_Start.onRelease = function () { gameInit(); };
Frame 16
stop(); btn_Start.onRelease = function () { gameInit(); };
Frame 17
stop(); btn_Start.onRelease = function () { gameInit(); };
Frame 18
stop(); btn_Start.onRelease = function () { gameInit(); };
Frame 19
stop(); btn_Start.onRelease = function () { gameInit(); };
Frame 39
stopAllSounds(); Moog_BulletSound.start(0, 100); Moog_BulletSound.setVolume(Moog_BulletSoundVolume);
Frame 47
stop(); Moog_BulletSound.stop(); BumpySound.start(0, 10000); BumpySound.setVolume(BumpySoundVolume); TypeNum.text = _root.typeWillBe; _root.showResult.gotoAndStop("Type" + _root.typeWillBe); btn_Instructions.onRelease = function () { stopAllSounds(); BumpySound.start(0, 10000); Computer3Sound.start(0, 10000); Computer3Sound.setVolume(Computer3SoundVolume); BumpySound.setVolume(BumpySoundVolume); gotoAndPlay ("instructions_2"); }; btn_retake.onRelease = function () { stopAllSounds(); BumpySound.start(0, 10000); Computer3Sound.start(0, 10000); Computer3Sound.setVolume(Computer3SoundVolume); BumpySound.setVolume(BumpySoundVolume); gameInit(); };
Symbol 13 MovieClip [crazyQuestion1] Frame 30
gotoAndPlay ("startNow");
Instance of Symbol 20 MovieClip in Symbol 21 MovieClip [mc_Static] Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 138; }
Symbol 37 MovieClip Frame 1
function LOGO_IN() { var _local1 = new mx.transitions.Tween(AGlogo_mc, "_y", mx.transitions.easing.Strong.easeIn, -75, 85, 12, false); _local1.onMotionFinished = function () { LOGO_SMASH(); var _local3 = new mx.transitions.Tween(AGlogo_mc, "_y", mx.transitions.easing.Bounce.easeOut, 60, 85, 6, false); var _local4 = new mx.transitions.Tween(AGlogo_mc, "_x", mx.transitions.easing.Bounce.easeOut, 30, 50, 6, false); var _local2 = new mx.transitions.Tween(AGpresented_mc, "_y", mx.transitions.easing.Bounce.easeOut, 15, 25, 6, false); var _local1 = new mx.transitions.Tween(AGpresented_mc, "_x", mx.transitions.easing.Bounce.easeOut, 110, 100, 6, false); }; } function LOGO_SMASH() { AG_SMASH.start(); AGclick_btn._visible = true; } function AG_HOLD_COUNTER() { if (AG_COUNT == AG_TIME) { clearInterval(AG_HOLD_ID); _level0.START_ping.broadcastMessage("presented"); _root.gotoAndStop("start"); this.unloadMovie(); } else { AG_COUNT++; } } _parent.stop(); var AG_SMASH = new Sound(); AG_SMASH.attachSound("Smash"); var AG_COUNT = 0; var AG_TIME = 4; var AG_HOLD_ID; AG_HOLD_ID = setInterval(this, "AG_HOLD_COUNTER", 1000); AGpresented_mc._alpha = 0; AGclick_btn._visible = false; AGlogo_mc._y = -70; var AGpresented_IN = (new mx.transitions.Tween(AGpresented_mc, "_alpha", mx.transitions.easing.Strong.easeIn, 0, 100, 12, false)); AGpresented_IN.onMotionFinished = function () { LOGO_IN(); }; AGskip_btn.onRelease = function () { AG_COUNT = AG_TIME; AG_HOLD_COUNTER(); }; AGclick_btn.onRelease = function () { getURL ("http://www.addictinggames.com", "_blank"); };
Symbol 441 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 442 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 443 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 444 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0
class mx.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } static var version = "1.1.0.52"; }
Symbol 445 MovieClip [__Packages.mx.transitions.easing.Bounce] Frame 0
class mx.transitions.easing.Bounce { function Bounce () { } static function easeOut(t, b, c, d) { t = t / d; if (t < 0.363636363636364) { return((c * ((7.5625 * t) * t)) + b); } if (t < 0.727272727272727) { t = t - 0.545454545454545; return((c * (((7.5625 * t) * t) + 0.75)) + b); } if (t < 0.909090909090909) { t = t - 0.818181818181818; return((c * (((7.5625 * t) * t) + 0.9375)) + b); } t = t - 0.954545454545455; return((c * (((7.5625 * t) * t) + 0.984375)) + b); } static function easeIn(t, b, c, d) { return((c - easeOut(d - t, 0, c, d)) + b); } static function easeInOut(t, b, c, d) { if (t < (d / 2)) { return((easeIn(t * 2, 0, c, d) * 0.5) + b); } return(((easeOut((t * 2) - d, 0, c, d) * 0.5) + (c * 0.5)) + b); } static var version = "1.1.0.52"; }
Symbol 132 MovieClip Frame 1
stop();
Symbol 176 Button
on (press) { toggleSound(); }
Symbol 177 MovieClip Frame 1
function toggleSound() { p_isSoundOn = !p_isSoundOn; p_sound.setVolume((p_isSoundOn ? 100 : 0)); volume_mc._visible = p_isSoundOn; } p_sound = new Sound(); p_isSoundOn = true;
Symbol 179 Button
on (press) { getURL ("http://www.addictinggames.com", "_blank"); }
Symbol 203 Button
on (release) { nextFrame(); }
Symbol 207 Button
on (release) { prevFrame(); }
Symbol 210 Button
on (release) { nextFrame(); }
Symbol 364 MovieClip Frame 22
stop();
Symbol 364 MovieClip Frame 265
Symbol 372 MovieClip Frame 86
stop();
Symbol 426 MovieClip Frame 112
var my_sound = new Sound(); my_sound.attachSound("Snd_CorrectAnswer"); my_sound.start();
Symbol 426 MovieClip Frame 116
_root.gotoAndStop("end"); stop();
Symbol 438 MovieClip Frame 1
stop();
Symbol 438 MovieClip Frame 2
stop();
Symbol 438 MovieClip Frame 3
stop();
Symbol 438 MovieClip Frame 4
stop();
Symbol 438 MovieClip Frame 5
stop();
Symbol 438 MovieClip Frame 6
stop();
Symbol 438 MovieClip Frame 7
stop();
Symbol 438 MovieClip Frame 8
stop();
Symbol 438 MovieClip Frame 9
stop();

Library Items

Symbol 1 Sound [Moog_Bullet]
Symbol 2 Sound [Snd_IncorrectAnswer]
Symbol 3 Sound [Snd_CorrectAnswer]
Symbol 4 Sound [Computer3]
Symbol 5 Sound [Bumpy]
Symbol 6 Sound [Smash]
Symbol 7 Sound [Lever2]Used by:372
Symbol 8 Sound [Sound_click]Used by:44 48 196 203 207 210 275 279 376 379 433 436
Symbol 9 Sound [sound_select]Used by:44 48 203 207 210 275 279 376 379 433 436
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClip [crazyQuestion1]Uses:12
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:16
Symbol 16 MovieClip [crazyQuestion15]Uses:15
Symbol 17 GraphicUsed by:21 26 37 196
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:20
Symbol 20 MovieClipUses:19Used by:21
Symbol 21 MovieClip [mc_Static]Uses:17 20Used by:Timeline
Symbol 22 GraphicUsed by:26
Symbol 23 GraphicUsed by:26
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 ButtonUses:17 22 23 24 25Used by:37
Symbol 27 GraphicUsed by:32
Symbol 28 GraphicUsed by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 ButtonUses:27 28 29 30 31Used by:37
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:37
Symbol 35 GraphicUsed by:36 179
Symbol 36 MovieClipUses:35Used by:37 179
Symbol 37 MovieClipUses:17 26 32 34 36Used by:Timeline
Symbol 441 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
Symbol 442 MovieClip [__Packages.mx.transitions.BroadcasterMX]
Symbol 443 MovieClip [__Packages.mx.transitions.Tween]
Symbol 444 MovieClip [__Packages.mx.transitions.easing.Strong]
Symbol 445 MovieClip [__Packages.mx.transitions.easing.Bounce]
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Symbol 434 TextUses:41Used by:436
Symbol 435 GraphicUsed by:436
Symbol 436 ButtonUses:45 434 435 9 8Used by:Timeline
Symbol 437 GraphicUsed by:Timeline
Symbol 438 MovieClipUses:215 211 212 217 223 220 221 225 229 226 227 231 235 232 233 237 242 238 240 244 248 245 246 250 254 251 252 256 260 257 258 262 267 264 265 269Used by:Timeline
Symbol 439 TextUses:218Used by:Timeline
Symbol 440 EditableTextUses:41Used by:Timeline

Instance Names

"btn_Start"Frame 3Symbol 44 Button
"btn_Instructions"Frame 3Symbol 48 Button
"hat"Frame 3Symbol 132 MovieClip
"btn_Mondo"Frame 8Symbol 196 Button
"btn_forward"Frame 10Symbol 203 Button
"btn_back"Frame 11Symbol 207 Button
"btn_forward"Frame 11Symbol 210 Button
"choiceB_btn"Frame 20Symbol 275 Button
"choiceA_btn"Frame 20Symbol 279 Button
"choiceAMC"Frame 20Symbol 300 MovieClip
"choiceBMC"Frame 20Symbol 319 MovieClip
"choiceB_text"Frame 20Symbol 320 EditableText
"choiceA_text"Frame 20Symbol 321 EditableText
"static_A"Frame 20Symbol 21 MovieClip [mc_Static]
"static_B"Frame 20Symbol 21 MovieClip [mc_Static]
"Question"Frame 20Symbol 323 EditableText
"Question_Num"Frame 20Symbol 324 EditableText
"patient"Frame 20Symbol 364 MovieClip
"scientist"Frame 20Symbol 372 MovieClip
"choiceB_btn"Frame 27Symbol 376 Button
"choiceA_btn"Frame 27Symbol 379 Button
"choiceB_text"Frame 27Symbol 380 EditableText
"choiceA_text"Frame 27Symbol 381 EditableText
"showPic"Frame 27Symbol 416 MovieClip
"Question"Frame 27Symbol 418 EditableText
"Question_Num"Frame 27Symbol 419 EditableText
"Question_Num"Frame 34Symbol 421 EditableText
"Question"Frame 34Symbol 422 EditableText
"btn_Instructions"Frame 47Symbol 433 Button
"btn_retake"Frame 47Symbol 436 Button
"showResult"Frame 47Symbol 438 MovieClip
"TypeNum"Frame 47Symbol 440 EditableText
"AGclick_btn"Symbol 37 MovieClip Frame 1Symbol 26 Button
"AGskip_btn"Symbol 37 MovieClip Frame 1Symbol 32 Button
"AGpresented_mc"Symbol 37 MovieClip Frame 1Symbol 34 MovieClip
"AGlogo_mc"Symbol 37 MovieClip Frame 1Symbol 36 MovieClip
"volume_mc"Symbol 177 MovieClip Frame 1Symbol 173 MovieClip
"hat"Symbol 364 MovieClip Frame 1Symbol 132 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "Moog_Bullet"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Snd_IncorrectAnswer"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Snd_CorrectAnswer"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Computer3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Bumpy"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Smash"
ExportAssets (56)Timeline Frame 1Symbol 7 as "Lever2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Sound_click"
ExportAssets (56)Timeline Frame 1Symbol 9 as "sound_select"
ExportAssets (56)Timeline Frame 1Symbol 13 as "crazyQuestion1"
ExportAssets (56)Timeline Frame 1Symbol 16 as "crazyQuestion15"
ExportAssets (56)Timeline Frame 1Symbol 21 as "mc_Static"
ExportAssets (56)Timeline Frame 1Symbol 441 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 442 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 443 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 1Symbol 444 as "__Packages.mx.transitions.easing.Strong"
ExportAssets (56)Timeline Frame 1Symbol 445 as "__Packages.mx.transitions.easing.Bounce"

Labels

"title"Frame 1
"game"Frame 2
"start"Frame 3
"instructions"Frame 8
"instructions_2"Frame 10
"1"Frame 11
"2"Frame 12
"3"Frame 13
"4"Frame 14
"5"Frame 15
"6"Frame 16
"7"Frame 17
"8"Frame 18
"9"Frame 19
"2PicWide"Frame 20
"1PicTall"Frame 27
"crazy"Frame 34
"Calculate"Frame 39
"end"Frame 47
"startNow"Symbol 13 MovieClip [crazyQuestion1] Frame 1
"stopNow"Symbol 13 MovieClip [crazyQuestion1] Frame 31
"f7"Symbol 300 MovieClip Frame 1
"f8"Symbol 300 MovieClip Frame 5
"f19"Symbol 300 MovieClip Frame 9
"f21"Symbol 300 MovieClip Frame 13
"xf21"Symbol 300 MovieClip Frame 17
"f25"Symbol 300 MovieClip Frame 21
"f5"Symbol 300 MovieClip Frame 25
"f3"Symbol 300 MovieClip Frame 29
"f23"Symbol 300 MovieClip Frame 33
"f22"Symbol 300 MovieClip Frame 37
"f7"Symbol 319 MovieClip Frame 1
"f8"Symbol 319 MovieClip Frame 5
"f19"Symbol 319 MovieClip Frame 9
"f21"Symbol 319 MovieClip Frame 13
"xf21"Symbol 319 MovieClip Frame 17
"f25"Symbol 319 MovieClip Frame 21
"f5"Symbol 319 MovieClip Frame 25
"f3"Symbol 319 MovieClip Frame 29
"f23"Symbol 319 MovieClip Frame 33
"f22"Symbol 319 MovieClip Frame 37
"f2"Symbol 416 MovieClip Frame 1
"f4"Symbol 416 MovieClip Frame 5
"f6"Symbol 416 MovieClip Frame 9
"f9"Symbol 416 MovieClip Frame 13
"f10"Symbol 416 MovieClip Frame 17
"f11"Symbol 416 MovieClip Frame 21
"f13"Symbol 416 MovieClip Frame 25
"f14"Symbol 416 MovieClip Frame 29
"f15"Symbol 416 MovieClip Frame 33
"f17"Symbol 416 MovieClip Frame 37
"f18"Symbol 416 MovieClip Frame 41
"f20"Symbol 416 MovieClip Frame 46
"f24"Symbol 416 MovieClip Frame 50
"f26"Symbol 416 MovieClip Frame 54
"f1"Symbol 416 MovieClip Frame 58
"f16"Symbol 416 MovieClip Frame 62
"xf23"Symbol 416 MovieClip Frame 66
"xf12"Symbol 416 MovieClip Frame 70
"Type1"Symbol 428 MovieClip Frame 1
"Type2"Symbol 428 MovieClip Frame 5
"Type3"Symbol 428 MovieClip Frame 9
"Type4"Symbol 428 MovieClip Frame 13
"Type5"Symbol 428 MovieClip Frame 17
"Type6"Symbol 428 MovieClip Frame 21
"Type7"Symbol 428 MovieClip Frame 25
"Type8"Symbol 428 MovieClip Frame 29
"Type9"Symbol 428 MovieClip Frame 33
"Type1"Symbol 438 MovieClip Frame 1
"Type2"Symbol 438 MovieClip Frame 2
"Type3"Symbol 438 MovieClip Frame 3
"Type4"Symbol 438 MovieClip Frame 4
"Type5"Symbol 438 MovieClip Frame 5
"Type6"Symbol 438 MovieClip Frame 6
"Type7"Symbol 438 MovieClip Frame 7
"Type8"Symbol 438 MovieClip Frame 8
"Type9"Symbol 438 MovieClip Frame 9




http://swfchan.com/6/29181/info.shtml
Created: 20/5 -2019 01:07:03 Last modified: 20/5 -2019 01:07:03 Server time: 02/05 -2024 17:13:47