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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11021116?noj=FRM11021116-5DC" width="1" height="1"></div>

Thirty.swf

This is the info page for
Flash #29187

(Click the ID number above for more basic data on this flash file.)


Text
not

DOPPLER

Ready

Spikey things -bad.

Step on triggers.

Danger!

To Dr. Dreadful's
Underground Lair
|
V

You cannot jump on rubble.

Tip: If you get stuck
press [R] to self
destruct.

Get the gold!

Break In

Tip 2: To Quit
mission, press [Q]

Get out of tank!

5pts

Citizens of the world tremble as Dr. Dreadful prepares to unleash
his Zombimbo Ray upon them.
You only have thirty minutes to save the world!

Press [Space] key to start

10pts

The Following action takes place in real time!

For practice levels press
1-8
For 9 and 10 you have
to play the full game.

Difficulty levels Left -medium
Right- hard
(There is no easy. This is not easy mission, this is an
impossible mission!)

Clear

50pts

Box 2d

Presents...

Brought to you by...

not

DOPPLER

Trigger Me!

Watch out!

Don't touch robots!

Beware! Robots shoot bullets, too.

Go to the next level.

Flashing red things
-bad.

Computer opens door!

Robot City

Don't think about it too long!

Swing Bridge

^
|
Out this way

Throw the Cow

Swing baby!

Swing Baby

Surf's Up!

Surf's Up

Yeha!

Careful where you tread!

Yeha!

Donkey Robot

Major Pwnage

1 Ton

Heavy Metal

Dr.Dreadful's
Control Room

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

Dr. Dreadful's evil plan to take over the world was
thawted by the only man who could have stopped
him. You!
Congratulations, mission accomplished.

Press [Space] to continue

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

Dr. Dreadful unleashed his zombimbo ray upon the
quivering masses of the world, creating an army of
the undead.

ActionScript [AS3]

Section 1
//alex4_72 (2008_07_05_Thirty_Gold_NotDoppler_fla.alex4_72) package 2008_07_05_Thirty_Gold_NotDoppler_fla { import flash.display.*; public dynamic class alex4_72 extends MovieClip { public function alex4_72(){ addFrameScript(67, frame68); } function frame68(){ gotoAndPlay("Run"); } } }//package 2008_07_05_Thirty_Gold_NotDoppler_fla
Section 2
//introFlash_84 (2008_07_05_Thirty_Gold_NotDoppler_fla.introFlash_84) package 2008_07_05_Thirty_Gold_NotDoppler_fla { import flash.display.*; public dynamic class introFlash_84 extends MovieClip { public function introFlash_84(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package 2008_07_05_Thirty_Gold_NotDoppler_fla
Section 3
//b2BoxDef (Box2D.Collision.Shapes.b2BoxDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2BoxDef extends b2ShapeDef { public var extents:b2Vec2; public function b2BoxDef(){ type = b2Shape.e_boxShape; extents = new b2Vec2(1, 1); } } }//package Box2D.Collision.Shapes
Section 4
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { public class b2CircleDef extends b2ShapeDef { public var radius:Number; public function b2CircleDef(){ type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 5
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2CircleShape extends b2Shape { public var m_localPosition:b2Vec2; public var m_radius:Number; public function b2CircleShape(_arg1:b2ShapeDef, _arg2:b2Body, _arg3:b2Vec2){ var _local4:b2CircleDef; var _local5:Number; var _local6:Number; var _local7:b2AABB; var _local8:b2BroadPhase; m_localPosition = new b2Vec2(); super(_arg1, _arg2); _local4 = (_arg1 as b2CircleDef); m_localPosition.Set((_arg1.localPosition.x - _arg3.x), (_arg1.localPosition.y - _arg3.y)); m_type = b2Shape.e_circleShape; m_radius = _local4.radius; m_R.SetM(m_body.m_R); _local5 = ((m_R.col1.x * m_localPosition.x) + (m_R.col2.x * m_localPosition.y)); _local6 = ((m_R.col1.y * m_localPosition.x) + (m_R.col2.y * m_localPosition.y)); m_position.x = (m_body.m_position.x + _local5); m_position.y = (m_body.m_position.y + _local6); m_maxRadius = (Math.sqrt(((_local5 * _local5) + (_local6 * _local6))) + m_radius); _local7 = new b2AABB(); _local7.minVertex.Set((m_position.x - m_radius), (m_position.y - m_radius)); _local7.maxVertex.Set((m_position.x + m_radius), (m_position.y + m_radius)); _local8 = m_body.m_world.m_broadPhase; if (_local8.InRange(_local7)){ m_proxyId = _local8.CreateProxy(_local7, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } override public function ResetProxy(_arg1:b2BroadPhase):void{ var _local2:b2Proxy; var _local3:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _local2 = _arg1.GetProxy(m_proxyId); _arg1.DestroyProxy(m_proxyId); _local2 = null; _local3 = new b2AABB(); _local3.minVertex.Set((m_position.x - m_radius), (m_position.y - m_radius)); _local3.maxVertex.Set((m_position.x + m_radius), (m_position.y + m_radius)); if (_arg1.InRange(_local3)){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } override public function QuickSync(_arg1:b2Vec2, _arg2:b2Mat22):void{ m_R.SetM(_arg2); m_position.x = (((_arg2.col1.x * m_localPosition.x) + (_arg2.col2.x * m_localPosition.y)) + _arg1.x); m_position.y = (((_arg2.col1.y * m_localPosition.x) + (_arg2.col2.y * m_localPosition.y)) + _arg1.y); } override public function Support(_arg1:Number, _arg2:Number, _arg3:b2Vec2):void{ var _local4:Number; _local4 = Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2))); _arg1 = (_arg1 / _local4); _arg2 = (_arg2 / _local4); _arg3.Set((m_position.x + (m_radius * _arg1)), (m_position.y + (m_radius * _arg2))); } override public function Synchronize(_arg1:b2Vec2, _arg2:b2Mat22, _arg3:b2Vec2, _arg4:b2Mat22):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2AABB; var _local12:b2BroadPhase; m_R.SetM(_arg4); m_position.x = (((_arg4.col1.x * m_localPosition.x) + (_arg4.col2.x * m_localPosition.y)) + _arg3.x); m_position.y = (((_arg4.col1.y * m_localPosition.x) + (_arg4.col2.y * m_localPosition.y)) + _arg3.y); if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _local5 = (_arg1.x + ((_arg2.col1.x * m_localPosition.x) + (_arg2.col2.x * m_localPosition.y))); _local6 = (_arg1.y + ((_arg2.col1.y * m_localPosition.x) + (_arg2.col2.y * m_localPosition.y))); _local7 = Math.min(_local5, m_position.x); _local8 = Math.min(_local6, m_position.y); _local9 = Math.max(_local5, m_position.x); _local10 = Math.max(_local6, m_position.y); _local11 = new b2AABB(); _local11.minVertex.Set((_local7 - m_radius), (_local8 - m_radius)); _local11.maxVertex.Set((_local9 + m_radius), (_local10 + m_radius)); _local12 = m_body.m_world.m_broadPhase; if (_local12.InRange(_local11)){ _local12.MoveProxy(m_proxyId, _local11); } else { m_body.Freeze(); }; } override public function TestPoint(_arg1:b2Vec2):Boolean{ var _local2:b2Vec2; _local2 = new b2Vec2(); _local2.SetV(_arg1); _local2.Subtract(m_position); return ((b2Math.b2Dot(_local2, _local2) <= (m_radius * m_radius))); } } }//package Box2D.Collision.Shapes
Section 6
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 7
//b2PolyDef (Box2D.Collision.Shapes.b2PolyDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolyDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; public function b2PolyDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolyVertices); super(); type = b2Shape.e_polyShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolyVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } } }//package Box2D.Collision.Shapes
Section 8
//b2PolyShape (Box2D.Collision.Shapes.b2PolyShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; public var m_vertexCount:int; public var m_localOBB:b2OBB; private var syncMat:b2Mat22; public var m_coreVertices:Array; public var m_localCentroid:b2Vec2; private var syncAABB:b2AABB; private static var tempVec:b2Vec2 = new b2Vec2(); private static var tAbsR:b2Mat22 = new b2Mat22(); public function b2PolyShape(_arg1:b2ShapeDef, _arg2:b2Body, _arg3:b2Vec2){ var _local4:int; var _local5:Number; var _local6:Number; var _local7:b2Vec2; var _local8:b2AABB; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:int; var _local16:Number; var _local17:Number; var _local18:b2BroadPhase; var _local19:b2BoxDef; var _local20:Number; var _local21:Number; var _local22:b2PolyDef; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:b2Vec2; syncAABB = new b2AABB(); syncMat = new b2Mat22(); m_localCentroid = new b2Vec2(); m_localOBB = new b2OBB(); super(_arg1, _arg2); _local8 = new b2AABB(); m_vertices = new Array(b2Settings.b2_maxPolyVertices); m_coreVertices = new Array(b2Settings.b2_maxPolyVertices); m_normals = new Array(b2Settings.b2_maxPolyVertices); m_type = b2Shape.e_polyShape; _local9 = new b2Mat22(_arg1.localRotation); if (_arg1.type == b2Shape.e_boxShape){ m_localCentroid.x = (_arg1.localPosition.x - _arg3.x); m_localCentroid.y = (_arg1.localPosition.y - _arg3.y); _local19 = (_arg1 as b2BoxDef); m_vertexCount = 4; _local5 = _local19.extents.x; _local6 = _local19.extents.y; _local20 = Math.max(0, (_local5 - (2 * b2Settings.b2_linearSlop))); _local21 = Math.max(0, (_local6 - (2 * b2Settings.b2_linearSlop))); _local7 = (m_vertices[0] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local5) + (_local9.col2.x * _local6)); _local7.y = ((_local9.col1.y * _local5) + (_local9.col2.y * _local6)); _local7 = (m_vertices[1] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local5)) + (_local9.col2.x * _local6)); _local7.y = ((_local9.col1.y * -(_local5)) + (_local9.col2.y * _local6)); _local7 = (m_vertices[2] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local5)) + (_local9.col2.x * -(_local6))); _local7.y = ((_local9.col1.y * -(_local5)) + (_local9.col2.y * -(_local6))); _local7 = (m_vertices[3] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local5) + (_local9.col2.x * -(_local6))); _local7.y = ((_local9.col1.y * _local5) + (_local9.col2.y * -(_local6))); _local7 = (m_coreVertices[0] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local20) + (_local9.col2.x * _local21)); _local7.y = ((_local9.col1.y * _local20) + (_local9.col2.y * _local21)); _local7 = (m_coreVertices[1] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local20)) + (_local9.col2.x * _local21)); _local7.y = ((_local9.col1.y * -(_local20)) + (_local9.col2.y * _local21)); _local7 = (m_coreVertices[2] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local20)) + (_local9.col2.x * -(_local21))); _local7.y = ((_local9.col1.y * -(_local20)) + (_local9.col2.y * -(_local21))); _local7 = (m_coreVertices[3] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local20) + (_local9.col2.x * -(_local21))); _local7.y = ((_local9.col1.y * _local20) + (_local9.col2.y * -(_local21))); } else { _local22 = (_arg1 as b2PolyDef); m_vertexCount = _local22.vertexCount; PolyCentroid(_local22.vertices, _local22.vertexCount, tempVec); _local23 = tempVec.x; _local24 = tempVec.y; m_localCentroid.x = ((_arg1.localPosition.x + ((_local9.col1.x * _local23) + (_local9.col2.x * _local24))) - _arg3.x); m_localCentroid.y = ((_arg1.localPosition.y + ((_local9.col1.y * _local23) + (_local9.col2.y * _local24))) - _arg3.y); _local4 = 0; while (_local4 < m_vertexCount) { m_vertices[_local4] = new b2Vec2(); m_coreVertices[_local4] = new b2Vec2(); _local5 = (_local22.vertices[_local4].x - _local23); _local6 = (_local22.vertices[_local4].y - _local24); m_vertices[_local4].x = ((_local9.col1.x * _local5) + (_local9.col2.x * _local6)); m_vertices[_local4].y = ((_local9.col1.y * _local5) + (_local9.col2.y * _local6)); _local25 = m_vertices[_local4].x; _local26 = m_vertices[_local4].y; _local27 = Math.sqrt(((_local25 * _local25) + (_local26 * _local26))); if (_local27 > Number.MIN_VALUE){ _local25 = (_local25 * (1 / _local27)); _local26 = (_local26 * (1 / _local27)); }; m_coreVertices[_local4].x = (m_vertices[_local4].x - ((2 * b2Settings.b2_linearSlop) * _local25)); m_coreVertices[_local4].y = (m_vertices[_local4].y - ((2 * b2Settings.b2_linearSlop) * _local26)); _local4++; }; }; _local10 = Number.MAX_VALUE; _local11 = Number.MAX_VALUE; _local12 = -(Number.MAX_VALUE); _local13 = -(Number.MAX_VALUE); m_maxRadius = 0; _local4 = 0; while (_local4 < m_vertexCount) { _local28 = m_vertices[_local4]; _local10 = Math.min(_local10, _local28.x); _local11 = Math.min(_local11, _local28.y); _local12 = Math.max(_local12, _local28.x); _local13 = Math.max(_local13, _local28.y); m_maxRadius = Math.max(m_maxRadius, _local28.Length()); _local4++; }; m_localOBB.R.SetIdentity(); m_localOBB.center.Set(((_local10 + _local12) * 0.5), ((_local11 + _local13) * 0.5)); m_localOBB.extents.Set(((_local12 - _local10) * 0.5), ((_local13 - _local11) * 0.5)); _local4 = 0; while (_local4 < m_vertexCount) { m_normals[_local4] = new b2Vec2(); _local14 = _local4; _local15 = (((_local4 + 1) < m_vertexCount)) ? (_local4 + 1) : 0; m_normals[_local4].x = (m_vertices[_local15].y - m_vertices[_local14].y); m_normals[_local4].y = -((m_vertices[_local15].x - m_vertices[_local14].x)); m_normals[_local4].Normalize(); _local4++; }; _local4 = 0; while (_local4 < m_vertexCount) { _local14 = _local4; _local15 = (((_local4 + 1) < m_vertexCount)) ? (_local4 + 1) : 0; _local4++; }; m_R.SetM(m_body.m_R); m_position.x = (m_body.m_position.x + ((m_R.col1.x * m_localCentroid.x) + (m_R.col2.x * m_localCentroid.y))); m_position.y = (m_body.m_position.y + ((m_R.col1.y * m_localCentroid.x) + (m_R.col2.y * m_localCentroid.y))); tAbsR.col1.x = ((m_R.col1.x * m_localOBB.R.col1.x) + (m_R.col2.x * m_localOBB.R.col1.y)); tAbsR.col1.y = ((m_R.col1.y * m_localOBB.R.col1.x) + (m_R.col2.y * m_localOBB.R.col1.y)); tAbsR.col2.x = ((m_R.col1.x * m_localOBB.R.col2.x) + (m_R.col2.x * m_localOBB.R.col2.y)); tAbsR.col2.y = ((m_R.col1.y * m_localOBB.R.col2.x) + (m_R.col2.y * m_localOBB.R.col2.y)); tAbsR.Abs(); _local5 = ((tAbsR.col1.x * m_localOBB.extents.x) + (tAbsR.col2.x * m_localOBB.extents.y)); _local6 = ((tAbsR.col1.y * m_localOBB.extents.x) + (tAbsR.col2.y * m_localOBB.extents.y)); _local16 = (m_position.x + ((m_R.col1.x * m_localOBB.center.x) + (m_R.col2.x * m_localOBB.center.y))); _local17 = (m_position.y + ((m_R.col1.y * m_localOBB.center.x) + (m_R.col2.y * m_localOBB.center.y))); _local8.minVertex.x = (_local16 - _local5); _local8.minVertex.y = (_local17 - _local6); _local8.maxVertex.x = (_local16 + _local5); _local8.maxVertex.y = (_local17 + _local6); _local18 = m_body.m_world.m_broadPhase; if (_local18.InRange(_local8)){ m_proxyId = _local18.CreateProxy(_local8, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } override public function QuickSync(_arg1:b2Vec2, _arg2:b2Mat22):void{ m_R.SetM(_arg2); m_position.x = (_arg1.x + ((_arg2.col1.x * m_localCentroid.x) + (_arg2.col2.x * m_localCentroid.y))); m_position.y = (_arg1.y + ((_arg2.col1.y * m_localCentroid.x) + (_arg2.col2.y * m_localCentroid.y))); } override public function Support(_arg1:Number, _arg2:Number, _arg3:b2Vec2):void{ var _local4:Number; var _local5:Number; var _local6:int; var _local7:Number; var _local8:int; var _local9:Number; _local4 = ((_arg1 * m_R.col1.x) + (_arg2 * m_R.col1.y)); _local5 = ((_arg1 * m_R.col2.x) + (_arg2 * m_R.col2.y)); _local6 = 0; _local7 = ((m_coreVertices[0].x * _local4) + (m_coreVertices[0].y * _local5)); _local8 = 1; while (_local8 < m_vertexCount) { _local9 = ((m_coreVertices[_local8].x * _local4) + (m_coreVertices[_local8].y * _local5)); if (_local9 > _local7){ _local6 = _local8; _local7 = _local9; }; _local8++; }; _arg3.Set((m_position.x + ((m_R.col1.x * m_coreVertices[_local6].x) + (m_R.col2.x * m_coreVertices[_local6].y))), (m_position.y + ((m_R.col1.y * m_coreVertices[_local6].x) + (m_R.col2.y * m_coreVertices[_local6].y)))); } override public function Synchronize(_arg1:b2Vec2, _arg2:b2Mat22, _arg3:b2Vec2, _arg4:b2Mat22):void{ var _local5:Number; var _local6:Number; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:b2BroadPhase; m_R.SetM(_arg4); m_position.x = (m_body.m_position.x + ((_arg4.col1.x * m_localCentroid.x) + (_arg4.col2.x * m_localCentroid.y))); m_position.y = (m_body.m_position.y + ((_arg4.col1.y * m_localCentroid.x) + (_arg4.col2.y * m_localCentroid.y))); if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _local7 = _arg2.col1; _local8 = _arg2.col2; _local9 = m_localOBB.R.col1; _local10 = m_localOBB.R.col2; syncMat.col1.x = ((_local7.x * _local9.x) + (_local8.x * _local9.y)); syncMat.col1.y = ((_local7.y * _local9.x) + (_local8.y * _local9.y)); syncMat.col2.x = ((_local7.x * _local10.x) + (_local8.x * _local10.y)); syncMat.col2.y = ((_local7.y * _local10.x) + (_local8.y * _local10.y)); syncMat.Abs(); _local5 = (m_localCentroid.x + m_localOBB.center.x); _local6 = (m_localCentroid.y + m_localOBB.center.y); _local11 = (_arg1.x + ((_arg2.col1.x * _local5) + (_arg2.col2.x * _local6))); _local12 = (_arg1.y + ((_arg2.col1.y * _local5) + (_arg2.col2.y * _local6))); _local5 = ((syncMat.col1.x * m_localOBB.extents.x) + (syncMat.col2.x * m_localOBB.extents.y)); _local6 = ((syncMat.col1.y * m_localOBB.extents.x) + (syncMat.col2.y * m_localOBB.extents.y)); syncAABB.minVertex.x = (_local11 - _local5); syncAABB.minVertex.y = (_local12 - _local6); syncAABB.maxVertex.x = (_local11 + _local5); syncAABB.maxVertex.y = (_local12 + _local6); _local7 = _arg4.col1; _local8 = _arg4.col2; _local9 = m_localOBB.R.col1; _local10 = m_localOBB.R.col2; syncMat.col1.x = ((_local7.x * _local9.x) + (_local8.x * _local9.y)); syncMat.col1.y = ((_local7.y * _local9.x) + (_local8.y * _local9.y)); syncMat.col2.x = ((_local7.x * _local10.x) + (_local8.x * _local10.y)); syncMat.col2.y = ((_local7.y * _local10.x) + (_local8.y * _local10.y)); syncMat.Abs(); _local5 = (m_localCentroid.x + m_localOBB.center.x); _local6 = (m_localCentroid.y + m_localOBB.center.y); _local11 = (_arg3.x + ((_arg4.col1.x * _local5) + (_arg4.col2.x * _local6))); _local12 = (_arg3.y + ((_arg4.col1.y * _local5) + (_arg4.col2.y * _local6))); _local5 = ((syncMat.col1.x * m_localOBB.extents.x) + (syncMat.col2.x * m_localOBB.extents.y)); _local6 = ((syncMat.col1.y * m_localOBB.extents.x) + (syncMat.col2.y * m_localOBB.extents.y)); syncAABB.minVertex.x = Math.min(syncAABB.minVertex.x, (_local11 - _local5)); syncAABB.minVertex.y = Math.min(syncAABB.minVertex.y, (_local12 - _local6)); syncAABB.maxVertex.x = Math.max(syncAABB.maxVertex.x, (_local11 + _local5)); syncAABB.maxVertex.y = Math.max(syncAABB.maxVertex.y, (_local12 + _local6)); _local13 = m_body.m_world.m_broadPhase; if (_local13.InRange(syncAABB)){ _local13.MoveProxy(m_proxyId, syncAABB); } else { m_body.Freeze(); }; } override public function TestPoint(_arg1:b2Vec2):Boolean{ var _local2:b2Vec2; var _local3:int; var _local4:b2Vec2; var _local5:Number; _local2 = new b2Vec2(); _local2.SetV(_arg1); _local2.Subtract(m_position); _local2.MulTM(m_R); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = new b2Vec2(); _local4.SetV(_local2); _local4.Subtract(m_vertices[_local3]); _local5 = b2Math.b2Dot(m_normals[_local3], _local4); if (_local5 > 0){ return (false); }; _local3++; }; return (true); } override public function ResetProxy(_arg1:b2BroadPhase):void{ var _local2:b2Proxy; var _local3:b2Mat22; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:b2Vec2; var _local7:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _local2 = _arg1.GetProxy(m_proxyId); _arg1.DestroyProxy(m_proxyId); _local2 = null; _local3 = b2Math.b2MulMM(m_R, m_localOBB.R); _local4 = b2Math.b2AbsM(_local3); _local5 = b2Math.b2MulMV(_local4, m_localOBB.extents); _local6 = b2Math.b2MulMV(m_R, m_localOBB.center); _local6.Add(m_position); _local7 = new b2AABB(); _local7.minVertex.SetV(_local6); _local7.minVertex.Subtract(_local5); _local7.maxVertex.SetV(_local6); _local7.maxVertex.Add(_local5); if (_arg1.InRange(_local7)){ m_proxyId = _arg1.CreateProxy(_local7, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } } }//package Box2D.Collision.Shapes
Section 9
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Shape { public var m_body:b2Body; public var m_maxRadius:Number; public var m_next:b2Shape; public var m_R:b2Mat22; public var m_type:int; public var m_friction:Number; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_maskBits:uint; public var m_groupIndex:int; public var m_userData;// = null public var m_restitution:Number; public var m_position:b2Vec2; public var m_categoryBits:uint; public static const e_boxShape:int = 1; public static const e_unknownShape:int = -1; public static const e_shapeTypeCount:int = 4; public static const e_circleShape:int = 0; public static const e_meshShape:int = 3; public static const e_polyShape:int = 2; public function b2Shape(_arg1:b2ShapeDef, _arg2:b2Body){ m_R = new b2Mat22(); m_position = new b2Vec2(); m_userData = null; super(); m_isSensor = _arg1.isSensor; m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_body = _arg2; m_proxyId = b2Pair.b2_nullProxy; m_maxRadius = 0; m_categoryBits = _arg1.categoryBits; m_maskBits = _arg1.maskBits; m_groupIndex = _arg1.groupIndex; } public function GetMaxRadius():Number{ return (m_maxRadius); } public function GetPosition():b2Vec2{ return (m_position); } public function QuickSync(_arg1:b2Vec2, _arg2:b2Mat22):void{ } public function GetNext():b2Shape{ return (m_next); } public function GetType():int{ return (m_type); } public function GetUserData(){ return (m_userData); } public function Support(_arg1:Number, _arg2:Number, _arg3:b2Vec2):void{ } public function Synchronize(_arg1:b2Vec2, _arg2:b2Mat22, _arg3:b2Vec2, _arg4:b2Mat22):void{ } public function DestroyProxy():void{ if (m_proxyId != b2Pair.b2_nullProxy){ m_body.m_world.m_broadPhase.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function GetRotationMatrix():b2Mat22{ return (m_R); } public function GetBody():b2Body{ return (m_body); } public function TestPoint(_arg1:b2Vec2):Boolean{ return (false); } public function ResetProxy(_arg1:b2BroadPhase):void{ } public static function Destroy(_arg1:b2Shape):void{ if (_arg1.m_proxyId != b2Pair.b2_nullProxy){ _arg1.m_body.m_world.m_broadPhase.DestroyProxy(_arg1.m_proxyId); }; } public static function PolyMass(_arg1:b2MassData, _arg2:Array, _arg3:int, _arg4:Number):void{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; var _local10:int; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:b2Vec2; var _local16:Number; var _local17:Number; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local5 = new b2Vec2(); _local5.SetZero(); _local6 = 0; _local7 = 0; _local8 = new b2Vec2(0, 0); _local9 = (1 / 3); _local10 = 0; while (_local10 < _arg3) { _local11 = _local8; _local12 = _arg2[_local10]; _local13 = (((_local10 + 1) < _arg3)) ? _arg2[(_local10 + 1)] : _arg2[0]; _local14 = b2Math.SubtractVV(_local12, _local11); _local15 = b2Math.SubtractVV(_local13, _local11); _local16 = b2Math.b2CrossVV(_local14, _local15); _local17 = (0.5 * _local16); _local6 = (_local6 + _local17); _local18 = new b2Vec2(); _local18.SetV(_local11); _local18.Add(_local12); _local18.Add(_local13); _local18.Multiply((_local9 * _local17)); _local5.Add(_local18); _local19 = _local11.x; _local20 = _local11.y; _local21 = _local14.x; _local22 = _local14.y; _local23 = _local15.x; _local24 = _local15.y; _local25 = ((_local9 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local26 = ((_local9 * ((0.25 * (((_local22 * _local22) + (_local24 * _local22)) + (_local24 * _local24))) + ((_local20 * _local22) + (_local20 * _local24)))) + ((0.5 * _local20) * _local20)); _local7 = (_local7 + (_local16 * (_local25 + _local26))); _local10++; }; _arg1.mass = (_arg4 * _local6); _local5.Multiply((1 / _local6)); _arg1.center = _local5; _local7 = (_arg4 * (_local7 - (_local6 * b2Math.b2Dot(_local5, _local5)))); _arg1.I = _local7; } public static function PolyCentroid(_arg1:Array, _arg2:int, _arg3:b2Vec2):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:int; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = 0; _local9 = (1 / 3); _local10 = 0; while (_local10 < _arg2) { _local11 = _local7; _local12 = _local8; _local13 = _arg1[_local10].x; _local14 = _arg1[_local10].y; _local15 = (((_local10 + 1) < _arg2)) ? _arg1[(_local10 + 1)].x : _arg1[0].x; _local16 = (((_local10 + 1) < _arg2)) ? _arg1[(_local10 + 1)].y : _arg1[0].y; _local17 = (_local13 - _local11); _local18 = (_local14 - _local12); _local19 = (_local15 - _local11); _local20 = (_local16 - _local12); _local21 = ((_local17 * _local20) - (_local18 * _local19)); _local22 = (0.5 * _local21); _local6 = (_local6 + _local22); _local4 = (_local4 + ((_local22 * _local9) * ((_local11 + _local13) + _local15))); _local5 = (_local5 + ((_local22 * _local9) * ((_local12 + _local14) + _local16))); _local10++; }; _local4 = (_local4 * (1 / _local6)); _local5 = (_local5 * (1 / _local6)); _arg3.Set(_local4, _local5); } public static function Create(_arg1:b2ShapeDef, _arg2:b2Body, _arg3:b2Vec2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1, _arg2, _arg3)); case e_boxShape: case e_polyShape: return (new b2PolyShape(_arg1, _arg2, _arg3)); }; return (null); } } }//package Box2D.Collision.Shapes
Section 10
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2ShapeDef { public var localPosition:b2Vec2; public var isSensor:Boolean; public var localRotation:Number; public var groupIndex:int; public var userData;// = null public var maskBits:int; public var friction:Number; public var categoryBits:int; public var density:Number; public var restitution:Number; public var type:int; public function b2ShapeDef(){ userData = null; super(); type = b2Shape.e_unknownShape; userData = null; localPosition = new b2Vec2(0, 0); localRotation = 0; friction = 0.2; restitution = 0; density = 0; isSensor = false; categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; } public function ComputeMass(_arg1:b2MassData):void{ var _local2:b2CircleDef; var _local3:b2BoxDef; var _local4:b2PolyDef; _arg1.center = new b2Vec2(0, 0); if (density == 0){ _arg1.mass = 0; _arg1.center.Set(0, 0); _arg1.I = 0; }; switch (type){ case b2Shape.e_circleShape: _local2 = (this as b2CircleDef); _arg1.mass = (((density * b2Settings.b2_pi) * _local2.radius) * _local2.radius); _arg1.center.Set(0, 0); _arg1.I = (((0.5 * _arg1.mass) * _local2.radius) * _local2.radius); break; case b2Shape.e_boxShape: _local3 = (this as b2BoxDef); _arg1.mass = (((4 * density) * _local3.extents.x) * _local3.extents.y); _arg1.center.Set(0, 0); _arg1.I = ((_arg1.mass / 3) * b2Math.b2Dot(_local3.extents, _local3.extents)); break; case b2Shape.e_polyShape: _local4 = (this as b2PolyDef); b2Shape.PolyMass(_arg1, _local4.vertices, _local4.vertexCount, density); break; default: _arg1.mass = 0; _arg1.center.Set(0, 0); _arg1.I = 0; break; }; } } }//package Box2D.Collision.Shapes
Section 11
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var minVertex:b2Vec2; public var maxVertex:b2Vec2; public function b2AABB(){ minVertex = new b2Vec2(); maxVertex = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = maxVertex.x; _local2 = maxVertex.y; _local1 = maxVertex.x; _local2 = maxVertex.y; _local1 = (_local1 - minVertex.x); _local2 = (_local2 - minVertex.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (minVertex.IsValid()))) && (maxVertex.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 12
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 13
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 14
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = _arg1.maxVertex.x; _local5 = _arg1.maxVertex.y; _local4 = (_local4 - _arg1.minVertex.x); _local5 = (_local5 - _arg1.minVertex.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[(b2Settings.b2_maxProxies - 1)] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ if ((((_arg1 == b2Pair.b2_nullProxy)) || ((m_proxyPool[_arg1].IsValid() == false)))){ return (null); }; return (m_proxyPool[_arg1]); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { m_proxyPool[_local1].timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:uint; var _local11:int; var _local12:int; var _local13:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local10 = _local8; while (_local10 < _local9) { if (_arg5[_local10].IsLower()){ IncrementOverlapCount(_arg5[_local10].proxyId); }; _local10++; }; if (_local8 > 0){ _local11 = (_local8 - 1); _local12 = _arg5[_local11].stabbingCount; while (_local12) { if (_arg5[_local11].IsLower()){ _local13 = m_proxyPool[_arg5[_local11].proxyId]; if (_local8 <= _local13.upperBounds[_arg7]){ IncrementOverlapCount(_arg5[_local11].proxyId); _local12--; }; }; _local11--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; if (_local4[_arg1.lowerBounds[_local3]].value > _local4[_arg2.upperBounds[_local3]].value){ return (false); }; if (_local4[_arg1.upperBounds[_local3]].value < _local4[_arg2.lowerBounds[_local3]].value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.minVertex.x; _local5 = _arg3.minVertex.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.maxVertex.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.maxVertex.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.minVertex.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.minVertex.y); _local6 = _arg3.maxVertex.x; _local7 = _arg3.maxVertex.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.maxVertex.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.maxVertex.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.minVertex.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.minVertex.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.minVertex.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.minVertex.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.minVertex.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.minVertex.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:int; var _local22:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[(_local13 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local21 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[(_local21 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[(_local12 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local21 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[(_local21 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local11[_local12].value = _local7[_local9]; _local11[_local12].proxyId = _local5; _local11[_local13].value = _local8[_local9]; _local11[_local13].proxyId = _local5; _local11[_local12].stabbingCount = ((_local12 == 0)) ? 0 : _local11[(_local12 - 1)].stabbingCount; _local11[_local13].stabbingCount = _local11[(_local13 - 1)].stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local11[_local3].stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local22 = m_proxyPool[_local11[_local3].proxyId]; if (_local11[_local3].IsLower()){ _local22.lowerBounds[_local9] = _local3; } else { _local22.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Proxy; var _local3:int; var _local4:int; var _local5:int; var _local6:Array; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:Array; var _local12:int; var _local13:int; var _local14:b2Bound; var _local15:b2Bound; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local2 = m_proxyPool[_arg1]; _local3 = (2 * m_proxyCount); _local4 = 0; while (_local4 < 2) { _local6 = m_bounds[_local4]; _local7 = _local2.lowerBounds[_local4]; _local8 = _local2.upperBounds[_local4]; _local9 = _local6[_local7].value; _local10 = _local6[_local8].value; _local11 = new Array(); _local13 = ((_local8 - _local7) - 1); _local12 = 0; while (_local12 < _local13) { _local11[_local12] = new b2Bound(); _local14 = _local11[_local12]; _local15 = _local6[((_local7 + 1) + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local13 = _local11.length; _local16 = _local7; _local12 = 0; while (_local12 < _local13) { _local15 = _local11[_local12]; _local14 = _local6[(_local16 + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local11 = new Array(); _local13 = ((_local3 - _local8) - 1); _local12 = 0; while (_local12 < _local13) { _local11[_local12] = new b2Bound(); _local14 = _local11[_local12]; _local15 = _local6[((_local8 + 1) + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local13 = _local11.length; _local16 = (_local8 - 1); _local12 = 0; while (_local12 < _local13) { _local15 = _local11[_local12]; _local14 = _local6[(_local16 + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local13 = (_local3 - 2); _local17 = _local7; while (_local17 < _local13) { _local19 = m_proxyPool[_local6[_local17].proxyId]; if (_local6[_local17].IsLower()){ _local19.lowerBounds[_local4] = _local17; } else { _local19.upperBounds[_local4] = _local17; }; _local17++; }; _local13 = (_local8 - 1); _local18 = _local7; while (_local18 < _local13) { _local6[_local18].stabbingCount--; _local18++; }; Query([0], [0], _local9, _local10, _local6, (_local3 - 2), _local4); _local4++; }; _local5 = 0; while (_local5 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local5]); _local5++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local2.userData = null; _local2.overlapCount = b2_invalid; _local2.lowerBounds[0] = b2_invalid; _local2.lowerBounds[1] = b2_invalid; _local2.upperBounds[0] = b2_invalid; _local2.upperBounds[1] = b2_invalid; _local2.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; if (_arg1.lowerValues[_local3] > _local4[_arg2.upperBounds[_local3]].value){ return (false); }; if (_arg1.upperValues[_local3] < _local4[_arg2.lowerBounds[_local3]].value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.minVertex.x; _local3 = _arg1.minVertex.y; _local2 = (_local2 - m_worldAABB.maxVertex.x); _local3 = (_local3 - m_worldAABB.maxVertex.y); _local4 = m_worldAABB.minVertex.x; _local5 = m_worldAABB.minVertex.y; _local4 = (_local4 - _arg1.maxVertex.x); _local5 = (_local5 - _arg1.maxVertex.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:uint; var _local4:uint; var _local5:b2Bound; var _local6:b2Bound; var _local7:b2Bound; var _local8:uint; var _local9:b2Proxy; var _local10:uint; var _local11:b2Proxy; var _local12:b2BoundValues; var _local13:b2BoundValues; var _local14:Array; var _local15:uint; var _local16:uint; var _local17:uint; var _local18:uint; var _local19:int; var _local20:int; var _local21:uint; var _local22:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local10 = (2 * m_proxyCount); _local11 = m_proxyPool[_arg1]; _local12 = new b2BoundValues(); ComputeBounds(_local12.lowerValues, _local12.upperValues, _arg2); _local13 = new b2BoundValues(); _local3 = 0; while (_local3 < 2) { _local13.lowerValues[_local3] = m_bounds[_local3][_local11.lowerBounds[_local3]].value; _local13.upperValues[_local3] = m_bounds[_local3][_local11.upperBounds[_local3]].value; _local3++; }; _local3 = 0; while (_local3 < 2) { _local14 = m_bounds[_local3]; _local15 = _local11.lowerBounds[_local3]; _local16 = _local11.upperBounds[_local3]; _local17 = _local12.lowerValues[_local3]; _local18 = _local12.upperValues[_local3]; _local19 = (_local17 - _local14[_local15].value); _local20 = (_local18 - _local14[_local16].value); _local14[_local15].value = _local17; _local14[_local16].value = _local18; if (_local19 < 0){ _local4 = _local15; while ((((_local4 > 0)) && ((_local17 < _local14[(_local4 - 1)].value)))) { _local5 = _local14[_local4]; _local6 = _local14[(_local4 - 1)]; _local21 = _local6.proxyId; _local22 = m_proxyPool[_local6.proxyId]; _local6.stabbingCount++; if (_local6.IsUpper() == true){ if (TestOverlap(_local12, _local22)){ m_pairManager.AddBufferedPair(_arg1, _local21); }; var _local23 = _local22.upperBounds; var _local24 = _local3; var _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount++; } else { _local23 = _local22.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount--; }; _local23 = _local11.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.Swap(_local6); _local4--; }; }; if (_local20 > 0){ _local4 = _local16; while ((((_local4 < (_local10 - 1))) && ((_local14[(_local4 + 1)].value <= _local18)))) { _local5 = _local14[_local4]; _local7 = _local14[(_local4 + 1)]; _local8 = _local7.proxyId; _local9 = m_proxyPool[_local8]; _local7.stabbingCount++; if (_local7.IsLower() == true){ if (TestOverlap(_local12, _local9)){ m_pairManager.AddBufferedPair(_arg1, _local8); }; _local23 = _local9.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount++; } else { _local23 = _local9.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount--; }; _local23 = _local11.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.Swap(_local7); _local4++; }; }; if (_local19 > 0){ _local4 = _local15; while ((((_local4 < (_local10 - 1))) && ((_local14[(_local4 + 1)].value <= _local17)))) { _local5 = _local14[_local4]; _local7 = _local14[(_local4 + 1)]; _local8 = _local7.proxyId; _local9 = m_proxyPool[_local8]; _local7.stabbingCount--; if (_local7.IsUpper()){ if (TestOverlap(_local13, _local9)){ m_pairManager.RemoveBufferedPair(_arg1, _local8); }; _local23 = _local9.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount--; } else { _local23 = _local9.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount++; }; _local23 = _local11.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.Swap(_local7); _local4++; }; }; if (_local20 < 0){ _local4 = _local16; while ((((_local4 > 0)) && ((_local18 < _local14[(_local4 - 1)].value)))) { _local5 = _local14[_local4]; _local6 = _local14[(_local4 - 1)]; _local21 = _local6.proxyId; _local22 = m_proxyPool[_local21]; _local6.stabbingCount--; if (_local6.IsLower() == true){ if (TestOverlap(_local13, _local22)){ m_pairManager.RemoveBufferedPair(_arg1, _local21); }; _local23 = _local22.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount--; } else { _local23 = _local22.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount++; }; _local23 = _local11.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.Swap(_local6); _local4--; }; }; _local3++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); if (_arg1[_local6].value > _arg3){ _local5 = (_local6 - 1); } else { if (_arg1[_local6].value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 15
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 16
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolyShape, _arg2:int, _arg3:b2PolyShape):Number{ var _local4:Array; var _local5:int; var _local6:Array; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:Number; var _local12:Number; var _local13:int; var _local14:Number; var _local15:int; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:b2Vec2; var _local22:Number; _local4 = _arg1.m_vertices; _local5 = _arg3.m_vertexCount; _local6 = _arg3.m_vertices; _local7 = _arg1.m_normals[_arg2].x; _local8 = _arg1.m_normals[_arg2].y; _local9 = _local7; _local10 = _arg1.m_R; _local7 = ((_local10.col1.x * _local9) + (_local10.col2.x * _local8)); _local8 = ((_local10.col1.y * _local9) + (_local10.col2.y * _local8)); _local11 = _local7; _local12 = _local8; _local10 = _arg3.m_R; _local9 = ((_local11 * _local10.col1.x) + (_local12 * _local10.col1.y)); _local12 = ((_local11 * _local10.col2.x) + (_local12 * _local10.col2.y)); _local11 = _local9; _local13 = 0; _local14 = Number.MAX_VALUE; _local15 = 0; while (_local15 < _local5) { _local21 = _local6[_local15]; _local22 = ((_local21.x * _local11) + (_local21.y * _local12)); if (_local22 < _local14){ _local14 = _local22; _local13 = _local15; }; _local15++; }; _local10 = _arg1.m_R; _local16 = (_arg1.m_position.x + ((_local10.col1.x * _local4[_arg2].x) + (_local10.col2.x * _local4[_arg2].y))); _local17 = (_arg1.m_position.y + ((_local10.col1.y * _local4[_arg2].x) + (_local10.col2.y * _local4[_arg2].y))); _local10 = _arg3.m_R; _local18 = (_arg3.m_position.x + ((_local10.col1.x * _local6[_local13].x) + (_local10.col2.x * _local6[_local13].y))); _local19 = (_arg3.m_position.y + ((_local10.col1.y * _local6[_local13].x) + (_local10.col2.y * _local6[_local13].y))); _local18 = (_local18 - _local16); _local19 = (_local19 - _local17); _local20 = ((_local18 * _local7) + (_local19 * _local8)); return (_local20); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.minVertex; _local4 = _arg1.maxVertex; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.minVertex; _local4 = _arg2.maxVertex; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolyShape, _arg3:int, _arg4:b2PolyShape):void{ var _local5:int; var _local6:Array; var _local7:int; var _local8:Array; var _local9:int; var _local10:int; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:b2Mat22; var _local19:Number; var _local20:Number; var _local21:int; var _local22:int; var _local23:Number; var _local24:int; var _local25:ClipVertex; var _local26:int; var _local27:int; var _local28:Number; var _local29:Number; var _local30:Number; _local5 = _arg2.m_vertexCount; _local6 = _arg2.m_vertices; _local7 = _arg4.m_vertexCount; _local8 = _arg4.m_vertices; _local9 = _arg3; _local10 = (((_arg3 + 1) == _local5)) ? 0 : (_arg3 + 1); _local11 = _local6[_local10]; _local12 = _local11.x; _local13 = _local11.y; _local11 = _local6[_local9]; _local12 = (_local12 - _local11.x); _local13 = (_local13 - _local11.y); _local14 = _local12; _local12 = _local13; _local13 = -(_local14); _local15 = (1 / Math.sqrt(((_local12 * _local12) + (_local13 * _local13)))); _local12 = (_local12 * _local15); _local13 = (_local13 * _local15); _local16 = _local12; _local17 = _local13; _local14 = _local16; _local18 = _arg2.m_R; _local16 = ((_local18.col1.x * _local14) + (_local18.col2.x * _local17)); _local17 = ((_local18.col1.y * _local14) + (_local18.col2.y * _local17)); _local19 = _local16; _local20 = _local17; _local18 = _arg4.m_R; _local14 = ((_local19 * _local18.col1.x) + (_local20 * _local18.col1.y)); _local20 = ((_local19 * _local18.col2.x) + (_local20 * _local18.col2.y)); _local19 = _local14; _local23 = Number.MAX_VALUE; _local24 = 0; while (_local24 < _local7) { _local26 = _local24; _local27 = (((_local24 + 1) < _local7)) ? (_local24 + 1) : 0; _local11 = _local8[_local27]; _local28 = _local11.x; _local29 = _local11.y; _local11 = _local8[_local26]; _local28 = (_local28 - _local11.x); _local29 = (_local29 - _local11.y); _local14 = _local28; _local28 = _local29; _local29 = -(_local14); _local15 = (1 / Math.sqrt(((_local28 * _local28) + (_local29 * _local29)))); _local28 = (_local28 * _local15); _local29 = (_local29 * _local15); _local30 = ((_local28 * _local19) + (_local29 * _local20)); if (_local30 < _local23){ _local23 = _local30; _local21 = _local26; _local22 = _local27; }; _local24++; }; _local25 = _arg1[0]; _local11 = _local25.v; _local11.SetV(_local8[_local21]); _local11.MulM(_arg4.m_R); _local11.Add(_arg4.m_position); _local25.id.features.referenceFace = _arg3; _local25.id.features.incidentEdge = _local21; _local25.id.features.incidentVertex = _local21; _local25 = _arg1[1]; _local11 = _local25.v; _local11.SetV(_local8[_local22]); _local11.MulM(_arg4.m_R); _local11.Add(_arg4.m_position); _local25.id.features.referenceFace = _arg3; _local25.id.features.incidentEdge = _local21; _local25.id.features.incidentVertex = _local22; } public static function b2CollidePolyAndCircle(_arg1:b2Manifold, _arg2:b2PolyShape, _arg3:b2CircleShape, _arg4:Boolean):void{ var _local5:b2ContactPoint; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:Number; var _local12:Number; var _local13:int; var _local14:Number; var _local15:Number; var _local16:int; var _local17:int; var _local18:int; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2Vec2; _arg1.pointCount = 0; _local8 = (_arg3.m_position.x - _arg2.m_position.x); _local9 = (_arg3.m_position.y - _arg2.m_position.y); _local10 = _arg2.m_R; _local11 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local9 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = _local11; _local13 = 0; _local14 = -(Number.MAX_VALUE); _local15 = _arg3.m_radius; _local16 = 0; while (_local16 < _arg2.m_vertexCount) { _local25 = ((_arg2.m_normals[_local16].x * (_local8 - _arg2.m_vertices[_local16].x)) + (_arg2.m_normals[_local16].y * (_local9 - _arg2.m_vertices[_local16].y))); if (_local25 > _local15){ return; }; if (_local25 > _local14){ _local14 = _local25; _local13 = _local16; }; _local16++; }; if (_local14 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local26 = _arg2.m_normals[_local13]; _arg1.normal.x = ((_local10.col1.x * _local26.x) + (_local10.col2.x * _local26.y)); _arg1.normal.y = ((_local10.col1.y * _local26.x) + (_local10.col2.y * _local26.y)); _local5 = _arg1.points[0]; _local5.id.features.incidentEdge = _local13; _local5.id.features.incidentVertex = b2_nullFeature; _local5.id.features.referenceFace = b2_nullFeature; _local5.id.features.flip = 0; _local5.position.x = (_arg3.m_position.x - (_local15 * _arg1.normal.x)); _local5.position.y = (_arg3.m_position.y - (_local15 * _arg1.normal.y)); _local5.separation = (_local14 - _local15); return; }; _local17 = _local13; _local18 = (((_local17 + 1) < _arg2.m_vertexCount)) ? (_local17 + 1) : 0; _local19 = (_arg2.m_vertices[_local18].x - _arg2.m_vertices[_local17].x); _local20 = (_arg2.m_vertices[_local18].y - _arg2.m_vertices[_local17].y); _local21 = Math.sqrt(((_local19 * _local19) + (_local20 * _local20))); _local19 = (_local19 / _local21); _local20 = (_local20 / _local21); if (_local21 < Number.MIN_VALUE){ _local6 = (_local8 - _arg2.m_vertices[_local17].x); _local7 = (_local9 - _arg2.m_vertices[_local17].y); _local12 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); _local6 = (_local6 / _local12); _local7 = (_local7 / _local12); if (_local12 > _local15){ return; }; _arg1.pointCount = 1; _arg1.normal.Set(((_local10.col1.x * _local6) + (_local10.col2.x * _local7)), ((_local10.col1.y * _local6) + (_local10.col2.y * _local7))); _local5 = _arg1.points[0]; _local5.id.features.incidentEdge = b2_nullFeature; _local5.id.features.incidentVertex = _local17; _local5.id.features.referenceFace = b2_nullFeature; _local5.id.features.flip = 0; _local5.position.x = (_arg3.m_position.x - (_local15 * _arg1.normal.x)); _local5.position.y = (_arg3.m_position.y - (_local15 * _arg1.normal.y)); _local5.separation = (_local12 - _local15); return; }; _local22 = (((_local8 - _arg2.m_vertices[_local17].x) * _local19) + ((_local9 - _arg2.m_vertices[_local17].y) * _local20)); _local5 = _arg1.points[0]; _local5.id.features.incidentEdge = b2_nullFeature; _local5.id.features.incidentVertex = b2_nullFeature; _local5.id.features.referenceFace = b2_nullFeature; _local5.id.features.flip = 0; if (_local22 <= 0){ _local23 = _arg2.m_vertices[_local17].x; _local24 = _arg2.m_vertices[_local17].y; _local5.id.features.incidentVertex = _local17; } else { if (_local22 >= _local21){ _local23 = _arg2.m_vertices[_local18].x; _local24 = _arg2.m_vertices[_local18].y; _local5.id.features.incidentVertex = _local18; } else { _local23 = ((_local19 * _local22) + _arg2.m_vertices[_local17].x); _local24 = ((_local20 * _local22) + _arg2.m_vertices[_local17].y); _local5.id.features.incidentEdge = _local17; }; }; _local6 = (_local8 - _local23); _local7 = (_local9 - _local24); _local12 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); _local6 = (_local6 / _local12); _local7 = (_local7 / _local12); if (_local12 > _local15){ return; }; _arg1.pointCount = 1; _arg1.normal.Set(((_local10.col1.x * _local6) + (_local10.col2.x * _local7)), ((_local10.col1.y * _local6) + (_local10.col2.y * _local7))); _local5.position.x = (_arg3.m_position.x - (_local15 * _arg1.normal.x)); _local5.position.y = (_arg3.m_position.y - (_local15 * _arg1.normal.y)); _local5.separation = (_local12 - _local15); } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolyShape, _arg3:b2PolyShape, _arg4:Boolean):Number{ var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:int; var _local11:Number; var _local12:int; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; _local5 = _arg2.m_vertexCount; _local6 = (_arg3.m_position.x - _arg2.m_position.x); _local7 = (_arg3.m_position.y - _arg2.m_position.y); _local8 = ((_local6 * _arg2.m_R.col1.x) + (_local7 * _arg2.m_R.col1.y)); _local9 = ((_local6 * _arg2.m_R.col2.x) + (_local7 * _arg2.m_R.col2.y)); _local10 = 0; _local11 = -(Number.MAX_VALUE); _local12 = 0; while (_local12 < _local5) { _local21 = ((_arg2.m_normals[_local12].x * _local8) + (_arg2.m_normals[_local12].y * _local9)); if (_local21 > _local11){ _local11 = _local21; _local10 = _local12; }; _local12++; }; _local13 = EdgeSeparation(_arg2, _local10, _arg3); if ((((_local13 > 0)) && ((_arg4 == false)))){ return (_local13); }; _local14 = (((_local10 - 1) >= 0)) ? (_local10 - 1) : (_local5 - 1); _local15 = EdgeSeparation(_arg2, _local14, _arg3); if ((((_local15 > 0)) && ((_arg4 == false)))){ return (_local15); }; _local16 = (((_local10 + 1) < _local5)) ? (_local10 + 1) : 0; _local17 = EdgeSeparation(_arg2, _local16, _arg3); if ((((_local17 > 0)) && ((_arg4 == false)))){ return (_local17); }; if ((((_local15 > _local13)) && ((_local15 > _local17)))){ _local20 = -1; _local18 = _local14; _local19 = _local15; } else { if (_local17 > _local13){ _local20 = 1; _local18 = _local16; _local19 = _local17; } else { _arg1[0] = _local10; return (_local13); }; }; while (true) { if (_local20 == -1){ _local10 = (((_local18 - 1) >= 0)) ? (_local18 - 1) : (_local5 - 1); } else { _local10 = (((_local18 + 1) < _local5)) ? (_local18 + 1) : 0; }; _local13 = EdgeSeparation(_arg2, _local10, _arg3); if ((((_local13 > 0)) && ((_arg4 == false)))){ return (_local13); }; if (_local13 > _local19){ _local18 = _local10; _local19 = _local13; } else { break; }; }; _arg1[0] = _local18; return (_local19); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:int; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; _local5 = 0; _local6 = _arg2[0].v; _local7 = _arg2[1].v; _local8 = (b2Math.b2Dot(_arg3, _arg2[0].v) - _arg4); _local9 = (b2Math.b2Dot(_arg3, _arg2[1].v) - _arg4); if (_local8 <= 0){ var _temp1 = _local5; _local5 = (_local5 + 1); var _local12 = _temp1; _arg1[_local12] = _arg2[0]; }; if (_local9 <= 0){ var _temp2 = _local5; _local5 = (_local5 + 1); _local12 = _temp2; _arg1[_local12] = _arg2[1]; }; if ((_local8 * _local9) < 0){ _local10 = (_local8 / (_local8 - _local9)); _local11 = _arg1[_local5].v; _local11.x = (_local6.x + (_local10 * (_local7.x - _local6.x))); _local11.y = (_local6.y + (_local10 * (_local7.y - _local6.y))); if (_local8 > 0){ _arg1[_local5].id = _arg2[0].id; } else { _arg1[_local5].id = _arg2[1].id; }; _local5++; }; return (_local5); } public static function b2CollidePoly(_arg1:b2Manifold, _arg2:b2PolyShape, _arg3:b2PolyShape, _arg4:Boolean):void{ var _local5:int; var _local6:Array; var _local7:Number; var _local8:int; var _local9:Array; var _local10:Number; var _local11:b2PolyShape; var _local12:b2PolyShape; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:Array; var _local18:int; var _local19:Array; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:b2Mat22; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Array; var _local39:Array; var _local40:int; var _local41:int; var _local42:int; var _local43:b2Vec2; var _local44:Number; var _local45:b2ContactPoint; _arg1.pointCount = 0; _local5 = 0; _local6 = [_local5]; _local7 = FindMaxSeparation(_local6, _arg2, _arg3, _arg4); _local5 = _local6[0]; if ((((_local7 > 0)) && ((_arg4 == false)))){ return; }; _local8 = 0; _local9 = [_local8]; _local10 = FindMaxSeparation(_local9, _arg3, _arg2, _arg4); _local8 = _local9[0]; if ((((_local10 > 0)) && ((_arg4 == false)))){ return; }; _local15 = 0.98; _local16 = 0.001; if (_local10 > ((_local15 * _local7) + _local16)){ _local11 = _arg3; _local12 = _arg2; _local13 = _local8; _local14 = 1; } else { _local11 = _arg2; _local12 = _arg3; _local13 = _local5; _local14 = 0; }; _local17 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local17, _local11, _local13, _local12); _local18 = _local11.m_vertexCount; _local19 = _local11.m_vertices; _local20 = _local19[_local13]; _local21 = (((_local13 + 1) < _local18)) ? _local19[(_local13 + 1)] : _local19[0]; _local22 = (_local21.x - _local20.x); _local23 = (_local21.y - _local20.y); _local24 = (_local21.x - _local20.x); _local25 = (_local21.y - _local20.y); _local26 = _local24; _local27 = _local11.m_R; _local24 = ((_local27.col1.x * _local26) + (_local27.col2.x * _local25)); _local25 = ((_local27.col1.y * _local26) + (_local27.col2.y * _local25)); _local28 = (1 / Math.sqrt(((_local24 * _local24) + (_local25 * _local25)))); _local24 = (_local24 * _local28); _local25 = (_local25 * _local28); _local29 = _local24; _local30 = _local25; _local26 = _local29; _local29 = _local30; _local30 = -(_local26); _local31 = _local20.x; _local32 = _local20.y; _local26 = _local31; _local27 = _local11.m_R; _local31 = ((_local27.col1.x * _local26) + (_local27.col2.x * _local32)); _local32 = ((_local27.col1.y * _local26) + (_local27.col2.y * _local32)); _local31 = (_local31 + _local11.m_position.x); _local32 = (_local32 + _local11.m_position.y); _local33 = _local21.x; _local34 = _local21.y; _local26 = _local33; _local27 = _local11.m_R; _local33 = ((_local27.col1.x * _local26) + (_local27.col2.x * _local34)); _local34 = ((_local27.col1.y * _local26) + (_local27.col2.y * _local34)); _local33 = (_local33 + _local11.m_position.x); _local34 = (_local34 + _local11.m_position.y); _local35 = ((_local29 * _local31) + (_local30 * _local32)); _local36 = -(((_local24 * _local31) + (_local25 * _local32))); _local37 = ((_local24 * _local33) + (_local25 * _local34)); _local38 = [new ClipVertex(), new ClipVertex()]; _local39 = [new ClipVertex(), new ClipVertex()]; b2CollidePolyTempVec.Set(-(_local24), -(_local25)); _local40 = ClipSegmentToLine(_local38, _local17, b2CollidePolyTempVec, _local36); if (_local40 < 2){ return; }; b2CollidePolyTempVec.Set(_local24, _local25); _local40 = ClipSegmentToLine(_local39, _local38, b2CollidePolyTempVec, _local37); if (_local40 < 2){ return; }; if (_local14){ _arg1.normal.Set(-(_local29), -(_local30)); } else { _arg1.normal.Set(_local29, _local30); }; _local41 = 0; _local42 = 0; while (_local42 < b2Settings.b2_maxManifoldPoints) { _local43 = _local39[_local42].v; _local44 = (((_local29 * _local43.x) + (_local30 * _local43.y)) - _local35); if ((((_local44 <= 0)) || ((_arg4 == true)))){ _local45 = _arg1.points[_local41]; _local45.separation = _local44; _local45.position.SetV(_local39[_local42].v); _local45.id.Set(_local39[_local42].id); _local45.id.features.flip = _local14; _local41++; }; _local42++; }; _arg1.pointCount = _local41; } public static function b2CollideCircle(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2CircleShape, _arg4:Boolean):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2ContactPoint; var _local11:Number; var _local12:Number; _arg1.pointCount = 0; _local5 = (_arg3.m_position.x - _arg2.m_position.x); _local6 = (_arg3.m_position.y - _arg2.m_position.y); _local7 = ((_local5 * _local5) + (_local6 * _local6)); _local8 = (_arg2.m_radius + _arg3.m_radius); if ((((_local7 > (_local8 * _local8))) && ((_arg4 == false)))){ return; }; if (_local7 < Number.MIN_VALUE){ _local9 = -(_local8); _arg1.normal.Set(0, 1); } else { _local11 = Math.sqrt(_local7); _local9 = (_local11 - _local8); _local12 = (1 / _local11); _arg1.normal.x = (_local12 * _local5); _arg1.normal.y = (_local12 * _local6); }; _arg1.pointCount = 1; _local10 = _arg1.points[0]; _local10.id.key = 0; _local10.separation = _local9; _local10.position.x = (_arg3.m_position.x - (_arg3.m_radius * _arg1.normal.x)); _local10.position.y = (_arg3.m_position.y - (_arg3.m_radius * _arg1.normal.y)); } } }//package Box2D.Collision
Section 17
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceFace = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 18
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ContactPoint { public var separation:Number; public var position:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactPoint(){ position = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 19
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int; public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactPoint(); _local1++; }; normal = new b2Vec2(); } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = 0xFFFF; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = 0xFFFF; public static var b2_tableCapacity:int = 8192; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[(b2Settings.b2_maxPairs - 1)].next = b2Pair.b2_nullPair; m_pairCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:uint; _local4 = m_hashTable[_arg3]; while (((!((_local4 == b2Pair.b2_nullPair))) && ((Equals(m_pairs[_local4], _arg1, _arg2) == false)))) { _local4 = m_pairs[_local4].next; }; if (_local4 == b2Pair.b2_nullPair){ return (null); }; return (m_pairs[_local4]); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:int; var _local2:int; var _local3:Array; var _local4:b2Pair; var _local5:b2Proxy; var _local6:b2Proxy; _local2 = 0; _local3 = m_broadPhase.m_proxyPool; _local1 = 0; while (_local1 < m_pairBufferCount) { _local4 = Find(m_pairBuffer[_local1].proxyId1, m_pairBuffer[_local1].proxyId2); _local4.ClearBuffered(); _local5 = _local3[_local4.proxyId1]; _local6 = _local3[_local4.proxyId2]; if (_local4.IsRemoved()){ if (_local4.IsFinal() == true){ m_callback.PairRemoved(_local5.userData, _local6.userData, _local4.userData); }; m_pairBuffer[_local2].proxyId1 = _local4.proxyId1; m_pairBuffer[_local2].proxyId2 = _local4.proxyId2; _local2++; } else { if (_local4.IsFinal() == false){ _local4.userData = m_callback.PairAdded(_local5.userData, _local6.userData); _local4.SetFinal(); }; }; _local1++; }; _local1 = 0; while (_local1 < _local2) { RemovePair(m_pairBuffer[_local1].proxyId1, m_pairBuffer[_local1].proxyId2); _local1++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2Pair; _local3 = Find(_arg1, _arg2); if (_local3 == null){ return; }; if (_local3.IsBuffered() == false){ _local3.SetBuffered(); m_pairBuffer[m_pairBufferCount].proxyId1 = _local3.proxyId1; m_pairBuffer[m_pairBufferCount].proxyId2 = _local3.proxyId2; m_pairBufferCount++; }; _local3.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:uint; var _local4:uint; var _local5:b2Pair; var _local6:uint; var _local7:uint; var _local8:b2Pair; var _local9:*; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = m_hashTable[_local3]; _local5 = null; while (_local4 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local4], _arg1, _arg2)){ _local7 = _local4; if (_local5){ _local5.next = m_pairs[_local4].next; } else { m_hashTable[_local3] = m_pairs[_local4].next; }; _local8 = m_pairs[_local7]; _local9 = _local8.userData; _local8.next = m_freePair; _local8.proxyId1 = b2Pair.b2_nullProxy; _local8.proxyId2 = b2Pair.b2_nullProxy; _local8.userData = null; _local8.status = 0; m_freePair = _local7; m_pairCount--; return (_local9); } else { _local5 = m_pairs[_local4]; _local4 = _local5.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2Pair; _local3 = AddPair(_arg1, _arg2); if (_local3.IsBuffered() == false){ _local3.SetBuffered(); m_pairBuffer[m_pairBufferCount].proxyId1 = _local3.proxyId1; m_pairBuffer[m_pairBufferCount].proxyId2 = _local3.proxyId2; m_pairBufferCount++; }; _local3.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 25
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 26
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceFace:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceFace():int{ return (_referenceFace); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceFace(_arg1:int):void{ _referenceFace = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceFace & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 27
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 28
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 29
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function SetZero():void{ x = 0; y = 0; } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function Abs():void{ x = Math.abs(x); y = Math.abs(y); } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Length(); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 30
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_lengthUnitsPerMeter:Number = 30; public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.3; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.15; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxShapesPerBody:int = 64; public static const b2_maxProxies:int = 0x0400; public static const b2_velocityThreshold:Number = 30; public static const b2_timeToSleep:Number = 0.5; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 8192; public static const b2_maxManifoldPoints:int = 2; public static const b2_massUnitsPerKilogram:Number = 1; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearCorrection:Number = 6; public static const b2_maxPolyVertices:int = 8; public static const b2_timeUnitsPerSecond:Number = 1; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 31
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2CircleContact extends b2Contact { public var m_manifold:Array; public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifold = [new b2Manifold()]; super(_arg1, _arg2); m_manifold[0].pointCount = 0; m_manifold[0].points[0].normalImpulse = 0; m_manifold[0].points[0].tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifold); } override public function Evaluate():void{ b2Collision.b2CollideCircle(m_manifold[0], (m_shape1 as b2CircleShape), (m_shape2 as b2CircleShape), false); if (m_manifold[0].pointCount > 0){ m_manifoldCount = 1; } else { m_manifoldCount = 0; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 32
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactNode; public var m_node2:b2ContactNode; public var m_restitution:Number; public var m_flags:uint; public static var s_registers:Array; public static var s_initialized:Boolean = false; public static var e_islandFlag:uint = 1; public static var e_destroyFlag:uint = 2; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactNode(); m_node2 = new b2ContactNode(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function GetNext():b2Contact{ return (m_next); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function GetManifolds():Array{ return (null); } public function Evaluate():void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polyShape, b2Shape.e_circleShape); AddType(b2PolyContact.Create, b2PolyContact.Destroy, b2Shape.e_polyShape, b2Shape.e_polyShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:*; if (_arg1.GetManifoldCount() > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4].destroyFcn; _local5(_arg1, _arg2); } public static function AddType(_arg1, _arg2, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:*; var _local7:b2Contact; var _local8:int; var _local9:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5].createFcn; if (_local6){ if (s_registers[_local4][_local5].primary){ return (_local6(_arg1, _arg2, _arg3)); }; _local7 = _local6(_arg2, _arg1, _arg3); _local8 = 0; while (_local8 < _local7.GetManifoldCount()) { _local9 = _local7.GetManifolds()[_local8]; _local7.GetManifolds()[_local8].normal = _local9.normal.Negative(); _local8++; }; return (_local7); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 33
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 34
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var tangentMass:Number; public var normalMass:Number; public var velocityBias:Number; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 35
//b2ContactNode (Box2D.Dynamics.Contacts.b2ContactNode) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactNode { public var next:b2ContactNode; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactNode; } }//package Box2D.Dynamics.Contacts
Section 36
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn; public var destroyFcn; } }//package Box2D.Dynamics.Contacts
Section 37
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public function b2ContactSolver(_arg1:Array, _arg2:int, _arg3){ var _local4:int; var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; var _local8:b2Contact; var _local9:b2Body; var _local10:b2Body; var _local11:int; var _local12:Array; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:int; var _local22:b2Manifold; var _local23:Number; var _local24:Number; var _local25:b2ContactConstraint; var _local26:uint; var _local27:b2ContactPoint; var _local28:b2ContactConstraintPoint; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; m_constraints = new Array(); super(); m_allocator = _arg3; m_constraintCount = 0; _local4 = 0; while (_local4 < _arg2) { m_constraintCount = (m_constraintCount + _arg1[_local4].GetManifoldCount()); _local4++; }; _local4 = 0; while (_local4 < m_constraintCount) { m_constraints[_local4] = new b2ContactConstraint(); _local4++; }; _local7 = 0; _local4 = 0; while (_local4 < _arg2) { _local8 = _arg1[_local4]; _local9 = _local8.m_shape1.m_body; _local10 = _local8.m_shape2.m_body; _local11 = _local8.GetManifoldCount(); _local12 = _local8.GetManifolds(); _local13 = _local8.m_friction; _local14 = _local8.m_restitution; _local15 = _local9.m_linearVelocity.x; _local16 = _local9.m_linearVelocity.y; _local17 = _local10.m_linearVelocity.x; _local18 = _local10.m_linearVelocity.y; _local19 = _local9.m_angularVelocity; _local20 = _local10.m_angularVelocity; _local21 = 0; while (_local21 < _local11) { _local22 = _local12[_local21]; _local23 = _local22.normal.x; _local24 = _local22.normal.y; _local25 = m_constraints[_local7]; _local25.body1 = _local9; _local25.body2 = _local10; _local25.manifold = _local22; _local25.normal.x = _local23; _local25.normal.y = _local24; _local25.pointCount = _local22.pointCount; _local25.friction = _local13; _local25.restitution = _local14; _local26 = 0; while (_local26 < _local25.pointCount) { _local27 = _local22.points[_local26]; _local28 = _local25.points[_local26]; _local28.normalImpulse = _local27.normalImpulse; _local28.tangentImpulse = _local27.tangentImpulse; _local28.separation = _local27.separation; _local29 = (_local27.position.x - _local9.m_position.x); _local30 = (_local27.position.y - _local9.m_position.y); _local31 = (_local27.position.x - _local10.m_position.x); _local32 = (_local27.position.y - _local10.m_position.y); _local5 = _local28.localAnchor1; _local6 = _local9.m_R; _local5.x = ((_local29 * _local6.col1.x) + (_local30 * _local6.col1.y)); _local5.y = ((_local29 * _local6.col2.x) + (_local30 * _local6.col2.y)); _local5 = _local28.localAnchor2; _local6 = _local10.m_R; _local5.x = ((_local31 * _local6.col1.x) + (_local32 * _local6.col1.y)); _local5.y = ((_local31 * _local6.col2.x) + (_local32 * _local6.col2.y)); _local33 = ((_local29 * _local29) + (_local30 * _local30)); _local34 = ((_local31 * _local31) + (_local32 * _local32)); _local35 = ((_local29 * _local23) + (_local30 * _local24)); _local36 = ((_local31 * _local23) + (_local32 * _local24)); _local37 = (_local9.m_invMass + _local10.m_invMass); _local37 = (_local37 + ((_local9.m_invI * (_local33 - (_local35 * _local35))) + (_local10.m_invI * (_local34 - (_local36 * _local36))))); _local28.normalMass = (1 / _local37); _local38 = _local24; _local39 = -(_local23); _local40 = ((_local29 * _local38) + (_local30 * _local39)); _local41 = ((_local31 * _local38) + (_local32 * _local39)); _local42 = (_local9.m_invMass + _local10.m_invMass); _local42 = (_local42 + ((_local9.m_invI * (_local33 - (_local40 * _local40))) + (_local10.m_invI * (_local34 - (_local41 * _local41))))); _local28.tangentMass = (1 / _local42); _local28.velocityBias = 0; if (_local28.separation > 0){ _local28.velocityBias = (-60 * _local28.separation); }; _local43 = (((_local17 + (-(_local20) * _local32)) - _local15) - (-(_local19) * _local30)); _local44 = (((_local18 + (_local20 * _local31)) - _local16) - (_local19 * _local29)); _local45 = ((_local25.normal.x * _local43) + (_local25.normal.y * _local44)); if (_local45 < -(b2Settings.b2_velocityThreshold)){ _local28.velocityBias = (_local28.velocityBias + (-(_local25.restitution) * _local45)); }; _local26++; }; _local7++; _local21++; }; _local4++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:int; var _local22:int; var _local23:b2ContactConstraintPoint; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_position; _local10 = _local7.m_rotation; _local11 = _local8.m_position; _local12 = _local8.m_rotation; _local13 = _local7.m_invMass; _local14 = _local7.m_invI; _local15 = _local8.m_invMass; _local16 = _local8.m_invI; _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local18; _local20 = -(_local17); _local21 = _local6.pointCount; _local22 = 0; while (_local22 < _local21) { _local23 = _local6.points[_local22]; _local3 = _local7.m_R; _local4 = _local23.localAnchor1; _local24 = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local25 = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local3 = _local8.m_R; _local4 = _local23.localAnchor2; _local26 = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local27 = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local28 = (_local9.x + _local24); _local29 = (_local9.y + _local25); _local30 = (_local11.x + _local26); _local31 = (_local11.y + _local27); _local32 = (_local30 - _local28); _local33 = (_local31 - _local29); _local34 = (((_local32 * _local17) + (_local33 * _local18)) + _local23.separation); _local2 = b2Math.b2Min(_local2, _local34); _local35 = (_arg1 * b2Math.b2Clamp((_local34 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local36 = (-(_local23.normalMass) * _local35); _local37 = _local23.positionImpulse; _local23.positionImpulse = b2Math.b2Max((_local37 + _local36), 0); _local36 = (_local23.positionImpulse - _local37); _local38 = (_local36 * _local17); _local39 = (_local36 * _local18); _local9.x = (_local9.x - (_local13 * _local38)); _local9.y = (_local9.y - (_local13 * _local39)); _local10 = (_local10 - (_local14 * ((_local24 * _local39) - (_local25 * _local38)))); _local7.m_R.Set(_local10); _local11.x = (_local11.x + (_local15 * _local38)); _local11.y = (_local11.y + (_local15 * _local39)); _local12 = (_local12 + (_local16 * ((_local26 * _local39) - (_local27 * _local38)))); _local8.m_R.Set(_local12); _local22++; }; _local7.m_rotation = _local10; _local8.m_rotation = _local12; _local5++; }; return ((_local2 >= -(b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:b2Mat22; var _local14:b2Vec2; var _local15:int; var _local16:b2ContactConstraint; var _local17:b2Body; var _local18:b2Body; var _local19:Number; var _local20:b2Vec2; var _local21:Number; var _local22:b2Vec2; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:int; var _local32:Number; var _local33:Number; var _local34:Number; _local15 = 0; while (_local15 < m_constraintCount) { _local16 = m_constraints[_local15]; _local17 = _local16.body1; _local18 = _local16.body2; _local19 = _local17.m_angularVelocity; _local20 = _local17.m_linearVelocity; _local21 = _local18.m_angularVelocity; _local22 = _local18.m_linearVelocity; _local23 = _local17.m_invMass; _local24 = _local17.m_invI; _local25 = _local18.m_invMass; _local26 = _local18.m_invI; _local27 = _local16.normal.x; _local28 = _local16.normal.y; _local29 = _local28; _local30 = -(_local27); _local31 = _local16.pointCount; _local1 = 0; while (_local1 < _local31) { _local2 = _local16.points[_local1]; _local13 = _local17.m_R; _local14 = _local2.localAnchor1; _local3 = ((_local13.col1.x * _local14.x) + (_local13.col2.x * _local14.y)); _local4 = ((_local13.col1.y * _local14.x) + (_local13.col2.y * _local14.y)); _local13 = _local18.m_R; _local14 = _local2.localAnchor2; _local5 = ((_local13.col1.x * _local14.x) + (_local13.col2.x * _local14.y)); _local6 = ((_local13.col1.y * _local14.x) + (_local13.col2.y * _local14.y)); _local7 = (((_local22.x + (-(_local21) * _local6)) - _local20.x) - (-(_local19) * _local4)); _local8 = (((_local22.y + (_local21 * _local5)) - _local20.y) - (_local19 * _local3)); _local32 = ((_local7 * _local27) + (_local8 * _local28)); _local9 = (-(_local2.normalMass) * (_local32 - _local2.velocityBias)); _local10 = b2Math.b2Max((_local2.normalImpulse + _local9), 0); _local9 = (_local10 - _local2.normalImpulse); _local11 = (_local9 * _local27); _local12 = (_local9 * _local28); _local20.x = (_local20.x - (_local23 * _local11)); _local20.y = (_local20.y - (_local23 * _local12)); _local19 = (_local19 - (_local24 * ((_local3 * _local12) - (_local4 * _local11)))); _local22.x = (_local22.x + (_local25 * _local11)); _local22.y = (_local22.y + (_local25 * _local12)); _local21 = (_local21 + (_local26 * ((_local5 * _local12) - (_local6 * _local11)))); _local2.normalImpulse = _local10; _local7 = (((_local22.x + (-(_local21) * _local6)) - _local20.x) - (-(_local19) * _local4)); _local8 = (((_local22.y + (_local21 * _local5)) - _local20.y) - (_local19 * _local3)); _local33 = ((_local7 * _local29) + (_local8 * _local30)); _local9 = (_local2.tangentMass * -(_local33)); _local34 = (_local16.friction * _local2.normalImpulse); _local10 = b2Math.b2Clamp((_local2.tangentImpulse + _local9), -(_local34), _local34); _local9 = (_local10 - _local2.tangentImpulse); _local11 = (_local9 * _local29); _local12 = (_local9 * _local30); _local20.x = (_local20.x - (_local23 * _local11)); _local20.y = (_local20.y - (_local23 * _local12)); _local19 = (_local19 - (_local24 * ((_local3 * _local12) - (_local4 * _local11)))); _local22.x = (_local22.x + (_local25 * _local11)); _local22.y = (_local22.y + (_local25 * _local12)); _local21 = (_local21 + (_local26 * ((_local5 * _local12) - (_local6 * _local11)))); _local2.tangentImpulse = _local10; _local1++; }; _local17.m_angularVelocity = _local19; _local18.m_angularVelocity = _local21; _local15++; }; } public function PreSolve():void{ var _local1:b2Vec2; var _local2:b2Vec2; var _local3:b2Mat22; var _local4:int; var _local5:b2ContactConstraint; var _local6:b2Body; var _local7:b2Body; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:int; var _local17:int; var _local18:b2ContactConstraintPoint; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2ContactConstraintPoint; _local4 = 0; while (_local4 < m_constraintCount) { _local5 = m_constraints[_local4]; _local6 = _local5.body1; _local7 = _local5.body2; _local8 = _local6.m_invMass; _local9 = _local6.m_invI; _local10 = _local7.m_invMass; _local11 = _local7.m_invI; _local12 = _local5.normal.x; _local13 = _local5.normal.y; _local14 = _local13; _local15 = -(_local12); if (b2World.s_enableWarmStarting){ _local17 = _local5.pointCount; _local16 = 0; while (_local16 < _local17) { _local18 = _local5.points[_local16]; _local19 = ((_local18.normalImpulse * _local12) + (_local18.tangentImpulse * _local14)); _local20 = ((_local18.normalImpulse * _local13) + (_local18.tangentImpulse * _local15)); _local3 = _local6.m_R; _local1 = _local18.localAnchor1; _local21 = ((_local3.col1.x * _local1.x) + (_local3.col2.x * _local1.y)); _local22 = ((_local3.col1.y * _local1.x) + (_local3.col2.y * _local1.y)); _local3 = _local7.m_R; _local1 = _local18.localAnchor2; _local23 = ((_local3.col1.x * _local1.x) + (_local3.col2.x * _local1.y)); _local24 = ((_local3.col1.y * _local1.x) + (_local3.col2.y * _local1.y)); _local6.m_angularVelocity = (_local6.m_angularVelocity - (_local9 * ((_local21 * _local20) - (_local22 * _local19)))); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x - (_local8 * _local19)); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y - (_local8 * _local20)); _local7.m_angularVelocity = (_local7.m_angularVelocity + (_local11 * ((_local23 * _local20) - (_local24 * _local19)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x + (_local10 * _local19)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y + (_local10 * _local20)); _local18.positionImpulse = 0; _local16++; }; } else { _local17 = _local5.pointCount; _local16 = 0; while (_local16 < _local17) { _local25 = _local5.points[_local16]; _local25.normalImpulse = 0; _local25.tangentImpulse = 0; _local25.positionImpulse = 0; _local16++; }; }; _local4++; }; } public function PostSolve():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ContactPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 38
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { public class b2NullContact extends b2Contact { public function b2NullContact():void{ } override public function GetManifolds():Array{ return (null); } override public function Evaluate():void{ } } }//package Box2D.Dynamics.Contacts
Section 39
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { public var m_manifold:Array; public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifold = [new b2Manifold()]; super(_arg1, _arg2); b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polyShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold[0].pointCount = 0; m_manifold[0].points[0].normalImpulse = 0; m_manifold[0].points[0].tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifold); } override public function Evaluate():void{ b2Collision.b2CollidePolyAndCircle(m_manifold[0], (m_shape1 as b2PolyShape), (m_shape2 as b2CircleShape), false); if (m_manifold[0].pointCount > 0){ m_manifoldCount = 1; } else { m_manifoldCount = 0; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 40
//b2PolyContact (Box2D.Dynamics.Contacts.b2PolyContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyContact extends b2Contact { public var m_manifold:Array; private var m0:b2Manifold; public function b2PolyContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifold = [new b2Manifold()]; super(_arg1, _arg2); m_manifold[0].pointCount = 0; } override public function GetManifolds():Array{ return (m_manifold); } override public function Evaluate():void{ var _local1:b2Manifold; var _local2:Array; var _local3:int; var _local4:b2ContactPoint; var _local5:b2ContactPoint; var _local6:Array; var _local7:int; var _local8:b2ContactPoint; var _local9:uint; var _local10:int; var _local11:b2ContactPoint; var _local12:b2ContactID; _local1 = m_manifold[0]; _local2 = m0.points; _local3 = 0; while (_local3 < _local1.pointCount) { _local4 = _local2[_local3]; _local5 = _local1.points[_local3]; _local4.normalImpulse = _local5.normalImpulse; _local4.tangentImpulse = _local5.tangentImpulse; _local4.id = _local5.id.Copy(); _local3++; }; m0.pointCount = _local1.pointCount; b2Collision.b2CollidePoly(_local1, (m_shape1 as b2PolyShape), (m_shape2 as b2PolyShape), false); if (_local1.pointCount > 0){ _local6 = [false, false]; _local7 = 0; while (_local7 < _local1.pointCount) { _local8 = _local1.points[_local7]; _local8.normalImpulse = 0; _local8.tangentImpulse = 0; _local9 = _local8.id.key; _local10 = 0; while (_local10 < m0.pointCount) { if (_local6[_local10] == true){ } else { _local11 = m0.points[_local10]; _local12 = _local11.id; if (_local12.key == _local9){ _local6[_local10] = true; _local8.normalImpulse = _local11.normalImpulse; _local8.tangentImpulse = _local11.tangentImpulse; break; }; }; _local10++; }; _local7++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_localAnchor2:b2Vec2; public var m_mass:Number; public var m_localAnchor1:b2Vec2; public var m_u:b2Vec2; public var m_impulse:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint1.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint1.y - m_body1.m_position.y); m_localAnchor1.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor1.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint2.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint2.y - m_body2.m_position.y); m_localAnchor2.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor2.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local3 = (_arg1.anchorPoint2.x - _arg1.anchorPoint1.x); _local4 = (_arg1.anchorPoint2.y - _arg1.anchorPoint1.y); m_length = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); m_impulse = 0; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1.m_R; _local3 = ((_local2.col1.x * m_localAnchor1.x) + (_local2.col2.x * m_localAnchor1.y)); _local4 = ((_local2.col1.y * m_localAnchor1.x) + (_local2.col2.y * m_localAnchor1.y)); _local2 = m_body2.m_R; _local5 = ((_local2.col1.x * m_localAnchor2.x) + (_local2.col2.x * m_localAnchor2.y)); _local6 = ((_local2.col1.y * m_localAnchor2.x) + (_local2.col2.y * m_localAnchor2.y)); _local7 = (m_body1.m_linearVelocity.x + (-(m_body1.m_angularVelocity) * _local4)); _local8 = (m_body1.m_linearVelocity.y + (m_body1.m_angularVelocity * _local3)); _local9 = (m_body2.m_linearVelocity.x + (-(m_body2.m_angularVelocity) * _local6)); _local10 = (m_body2.m_linearVelocity.y + (m_body2.m_angularVelocity * _local5)); _local11 = ((m_u.x * (_local9 - _local7)) + (m_u.y * (_local10 - _local8))); _local12 = (-(m_mass) * _local11); m_impulse = (m_impulse + _local12); _local13 = (_local12 * m_u.x); _local14 = (_local12 * m_u.y); m_body1.m_linearVelocity.x = (m_body1.m_linearVelocity.x - (m_body1.m_invMass * _local13)); m_body1.m_linearVelocity.y = (m_body1.m_linearVelocity.y - (m_body1.m_invMass * _local14)); m_body1.m_angularVelocity = (m_body1.m_angularVelocity - (m_body1.m_invI * ((_local3 * _local14) - (_local4 * _local13)))); m_body2.m_linearVelocity.x = (m_body2.m_linearVelocity.x + (m_body2.m_invMass * _local13)); m_body2.m_linearVelocity.y = (m_body2.m_linearVelocity.y + (m_body2.m_invMass * _local14)); m_body2.m_angularVelocity = (m_body2.m_angularVelocity + (m_body2.m_invI * ((_local5 * _local14) - (_local6 * _local13)))); } override public function GetAnchor1():b2Vec2{ return (b2Math.AddVV(m_body1.m_position, b2Math.b2MulMV(m_body1.m_R, m_localAnchor1))); } override public function GetAnchor2():b2Vec2{ return (b2Math.AddVV(m_body2.m_position, b2Math.b2MulMV(m_body2.m_R, m_localAnchor2))); } override public function PrepareVelocitySolver():void{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local1 = m_body1.m_R; _local2 = ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y)); _local3 = ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y)); _local1 = m_body2.m_R; _local4 = ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y)); _local5 = ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y)); m_u.x = (((m_body2.m_position.x + _local4) - m_body1.m_position.x) - _local2); m_u.y = (((m_body2.m_position.y + _local5) - m_body1.m_position.y) - _local3); _local6 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local6 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local6)); } else { m_u.SetZero(); }; _local7 = ((_local2 * m_u.y) - (_local3 * m_u.x)); _local8 = ((_local4 * m_u.y) - (_local5 * m_u.x)); m_mass = (((m_body1.m_invMass + ((m_body1.m_invI * _local7) * _local7)) + m_body2.m_invMass) + ((m_body2.m_invI * _local8) * _local8)); m_mass = (1 / m_mass); if (b2World.s_enableWarmStarting){ _local9 = (m_impulse * m_u.x); _local10 = (m_impulse * m_u.y); m_body1.m_linearVelocity.x = (m_body1.m_linearVelocity.x - (m_body1.m_invMass * _local9)); m_body1.m_linearVelocity.y = (m_body1.m_linearVelocity.y - (m_body1.m_invMass * _local10)); m_body1.m_angularVelocity = (m_body1.m_angularVelocity - (m_body1.m_invI * ((_local2 * _local10) - (_local3 * _local9)))); m_body2.m_linearVelocity.x = (m_body2.m_linearVelocity.x + (m_body2.m_invMass * _local9)); m_body2.m_linearVelocity.y = (m_body2.m_linearVelocity.y + (m_body2.m_invMass * _local10)); m_body2.m_angularVelocity = (m_body2.m_angularVelocity + (m_body2.m_invI * ((_local4 * _local10) - (_local5 * _local9)))); } else { m_impulse = 0; }; } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(); _local2.SetV(m_u); _local2.Multiply((m_impulse * _arg1)); return (_local2); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; _local1 = m_body1.m_R; _local2 = ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y)); _local3 = ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y)); _local1 = m_body2.m_R; _local4 = ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y)); _local5 = ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y)); _local6 = (((m_body2.m_position.x + _local4) - m_body1.m_position.x) - _local2); _local7 = (((m_body2.m_position.y + _local5) - m_body1.m_position.y) - _local3); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); _local6 = (_local6 / _local8); _local7 = (_local7 / _local8); _local9 = (_local8 - m_length); _local9 = b2Math.b2Clamp(_local9, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local10 = (-(m_mass) * _local9); m_u.Set(_local6, _local7); _local11 = (_local10 * m_u.x); _local12 = (_local10 * m_u.y); m_body1.m_position.x = (m_body1.m_position.x - (m_body1.m_invMass * _local11)); m_body1.m_position.y = (m_body1.m_position.y - (m_body1.m_invMass * _local12)); m_body1.m_rotation = (m_body1.m_rotation - (m_body1.m_invI * ((_local2 * _local12) - (_local3 * _local11)))); m_body2.m_position.x = (m_body2.m_position.x + (m_body2.m_invMass * _local11)); m_body2.m_position.y = (m_body2.m_position.y + (m_body2.m_invMass * _local12)); m_body2.m_rotation = (m_body2.m_rotation + (m_body2.m_invI * ((_local4 * _local12) - (_local5 * _local11)))); m_body1.m_R.Set(m_body1.m_rotation); m_body2.m_R.Set(m_body2.m_rotation); return ((b2Math.b2Abs(_local9) < b2Settings.b2_linearSlop)); } } }//package Box2D.Dynamics.Joints
Section 42
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2DistanceJointDef extends b2JointDef { public var anchorPoint2:b2Vec2; public var anchorPoint1:b2Vec2; public function b2DistanceJointDef(){ anchorPoint1 = new b2Vec2(); anchorPoint2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; } } }//package Box2D.Dynamics.Joints
Section 43
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_impulse:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:Number; var _local3:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_arg1.joint1.m_type == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local2 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local2 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_arg1.joint2.m_type == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local3 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local3 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local2 + (m_ratio * _local3)); m_impulse = 0; } override public function GetAnchor1():b2Vec2{ var _local1:b2Mat22; _local1 = m_body1.m_R; return (new b2Vec2((m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))), (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))))); } override public function GetAnchor2():b2Vec2{ var _local1:b2Mat22; _local1 = m_body2.m_R; return (new b2Vec2((m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))), (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))))); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:b2Vec2; var _local11:Number; var _local12:Number; _local1 = m_ground1; _local2 = m_ground2; _local3 = m_body1; _local4 = m_body2; _local12 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local12 = (_local12 + _local3.m_invI); } else { _local9 = _local1.m_R; _local10 = m_prismatic1.m_localXAxis1; _local5 = ((_local9.col1.x * _local10.x) + (_local9.col2.x * _local10.y)); _local6 = ((_local9.col1.y * _local10.x) + (_local9.col2.y * _local10.y)); _local9 = _local3.m_R; _local7 = ((_local9.col1.x * m_localAnchor1.x) + (_local9.col2.x * m_localAnchor1.y)); _local8 = ((_local9.col1.y * m_localAnchor1.x) + (_local9.col2.y * m_localAnchor1.y)); _local11 = ((_local7 * _local6) - (_local8 * _local5)); m_J.linear1.Set(-(_local5), -(_local6)); m_J.angular1 = -(_local11); _local12 = (_local12 + (_local3.m_invMass + ((_local3.m_invI * _local11) * _local11))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local12 = (_local12 + ((m_ratio * m_ratio) * _local4.m_invI)); } else { _local9 = _local2.m_R; _local10 = m_prismatic2.m_localXAxis1; _local5 = ((_local9.col1.x * _local10.x) + (_local9.col2.x * _local10.y)); _local6 = ((_local9.col1.y * _local10.x) + (_local9.col2.y * _local10.y)); _local9 = _local4.m_R; _local7 = ((_local9.col1.x * m_localAnchor2.x) + (_local9.col2.x * m_localAnchor2.y)); _local8 = ((_local9.col1.y * m_localAnchor2.x) + (_local9.col2.y * m_localAnchor2.y)); _local11 = ((_local7 * _local6) - (_local8 * _local5)); m_J.linear2.Set((-(m_ratio) * _local5), (-(m_ratio) * _local6)); m_J.angular2 = (-(m_ratio) * _local11); _local12 = (_local12 + ((m_ratio * m_ratio) * (_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)))); }; m_mass = (1 / _local12); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * m_impulse) * m_J.linear1.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * m_impulse) * m_J.linear1.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * m_impulse) * m_J.angular1)); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * m_impulse) * m_J.linear2.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * m_impulse) * m_J.linear2.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * m_impulse) * m_J.angular2)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2()); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_position.x = (_local2.m_position.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_position.y = (_local2.m_position.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_rotation = (_local2.m_rotation + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_position.x = (_local3.m_position.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_position.y = (_local3.m_position.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_rotation = (_local3.m_rotation + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.m_R.Set(_local2.m_rotation); _local3.m_R.Set(_local3.m_rotation); return ((_local1 < b2Settings.b2_linearSlop)); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = (-(m_mass) * _local4); m_impulse = (m_impulse + _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local5) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local5) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local5) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local5) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local5) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local5) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 44
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 45
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 46
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_collideConnected:Boolean; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_node1:b2JointNode; public var m_node2:b2JointNode; public var m_userData; public var m_body1:b2Body; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointNode(); m_node2 = new b2JointNode(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function GetNext():b2Joint{ return (m_next); } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function PrepareVelocitySolver():void{ } public function PreparePositionSolver():void{ } public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce(_arg1:Number):b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 47
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 48
//b2JointNode (Box2D.Dynamics.Joints.b2JointNode) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointNode { public var joint:b2Joint; public var other:b2Body; public var next:b2JointNode; public var prev:b2JointNode; } }//package Box2D.Dynamics.Joints
Section 49
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_ptpMass:b2Mat22; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_ptpMass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_position.x); _local3 = (m_target.y - m_body2.m_position.y); m_localAnchor.x = ((_local2 * m_body2.m_R.col1.x) + (_local3 * m_body2.m_R.col1.y)); m_localAnchor.y = ((_local2 * m_body2.m_R.col2.x) + (_local3 * m_body2.m_R.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local4 = m_body2.m_mass; _local5 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local6 = (((2 * _local4) * _arg1.dampingRatio) * _local5); _local7 = ((_local4 * _local5) * _local5); m_gamma = (1 / (_local6 + (_arg1.timeStep * _local7))); m_beta = ((_arg1.timeStep * _local7) / (_local6 + (_arg1.timeStep * _local7))); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = b2Math.b2MulMV(m_body2.m_R, m_localAnchor); _local1.Add(m_body2.m_position); return (_local1); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Mat22; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local1 = m_body2; _local2 = _local1.m_R; _local3 = ((_local2.col1.x * m_localAnchor.x) + (_local2.col2.x * m_localAnchor.y)); _local4 = ((_local2.col1.y * m_localAnchor.x) + (_local2.col2.y * m_localAnchor.y)); _local5 = _local1.m_invMass; _local6 = _local1.m_invI; K1.col1.x = _local5; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local5; K2.col1.x = ((_local6 * _local4) * _local4); K2.col2.x = ((-(_local6) * _local3) * _local4); K2.col1.y = ((-(_local6) * _local3) * _local4); K2.col2.y = ((_local6 * _local3) * _local3); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_ptpMass); m_C.x = ((_local1.m_position.x + _local3) - m_target.x); m_C.y = ((_local1.m_position.y + _local4) - m_target.y); _local1.m_angularVelocity = (_local1.m_angularVelocity * 0.98); _local7 = m_impulse.x; _local8 = m_impulse.y; _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x + (_local5 * _local7)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y + (_local5 * _local8)); _local1.m_angularVelocity = (_local1.m_angularVelocity + (_local6 * ((_local3 * _local8) - (_local4 * _local7)))); } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(); _local2.SetV(m_impulse); _local2.Multiply(_arg1); return (_local2); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ m_body2.WakeUp(); m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body2; _local3 = _local2.m_R; _local4 = ((_local3.col1.x * m_localAnchor.x) + (_local3.col2.x * m_localAnchor.y)); _local5 = ((_local3.col1.y * m_localAnchor.x) + (_local3.col2.y * m_localAnchor.y)); _local6 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local5)); _local7 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local4)); _local3 = m_ptpMass; _local8 = ((_local6 + ((m_beta * _arg1.inv_dt) * m_C.x)) + (m_gamma * m_impulse.x)); _local9 = ((_local7 + ((m_beta * _arg1.inv_dt) * m_C.y)) + (m_gamma * m_impulse.y)); _local10 = -(((_local3.col1.x * _local8) + (_local3.col2.x * _local9))); _local11 = -(((_local3.col1.y * _local8) + (_local3.col2.y * _local9))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > (_arg1.dt * m_maxForce)){ m_impulse.Multiply(((_arg1.dt * m_maxForce) / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local10)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local11)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local4 * _local11) - (_local5 * _local10)))); } } }//package Box2D.Dynamics.Joints
Section 50
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 51
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_initialAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_enableLimit:Boolean; public var m_maxMotorForce:Number; public var m_angularMass:Number; public var m_localYAxis1:b2Vec2; public var m_linearImpulse:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_motorMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_angularImpulse:Number; public var m_motorImpulse:Number; public var m_motorJacobian:b2Jacobian; public var m_limitImpulse:Number; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_linearJacobian:b2Jacobian; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body1.m_position.y); m_localAnchor1.Set(((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)), ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y))); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body2.m_position.y); m_localAnchor2.Set(((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)), ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y))); _local2 = m_body1.m_R; _local3 = _arg1.axis.x; _local4 = _arg1.axis.y; m_localXAxis1.Set(((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)), ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y))); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_initialAngle = (m_body2.m_rotation - m_body1.m_rotation); m_linearJacobian.SetZero(); m_linearMass = 0; m_linearImpulse = 0; m_angularMass = 0; m_angularImpulse = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorImpulse = 0; m_limitImpulse = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.motorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ var _local1:b2Body; var _local2:b2Vec2; _local1 = m_body1; _local2 = new b2Vec2(); _local2.SetV(m_localAnchor1); _local2.MulM(_local1.m_R); _local2.Add(_local1.m_position); return (_local2); } override public function GetAnchor2():b2Vec2{ var _local1:b2Body; var _local2:b2Vec2; _local1 = m_body2; _local2 = new b2Vec2(); _local2.SetV(m_localAnchor2); _local2.MulM(_local1.m_R); _local2.Add(_local1.m_position); return (_local2); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = _local1.m_invMass; _local9 = _local2.m_invMass; _local10 = _local1.m_invI; _local11 = _local2.m_invI; _local3 = _local1.m_R; _local12 = ((_local3.col1.x * m_localYAxis1.x) + (_local3.col2.x * m_localYAxis1.y)); _local13 = ((_local3.col1.y * m_localYAxis1.x) + (_local3.col2.y * m_localYAxis1.y)); _local14 = ((_local2.m_position.x + _local6) - _local1.m_position.x); _local15 = ((_local2.m_position.y + _local7) - _local1.m_position.y); m_linearJacobian.linear1.x = -(_local12); m_linearJacobian.linear1.y = -(_local13); m_linearJacobian.linear2.x = _local12; m_linearJacobian.linear2.y = _local13; m_linearJacobian.angular1 = -(((_local14 * _local13) - (_local15 * _local12))); m_linearJacobian.angular2 = ((_local6 * _local13) - (_local7 * _local12)); m_linearMass = (((_local8 + ((_local10 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local9) + ((_local11 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (1 / (_local10 + _local11)); if (((m_enableLimit) || (m_enableMotor))){ _local3 = _local1.m_R; _local16 = ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y)); _local17 = ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local16); m_motorJacobian.linear1.y = -(_local17); m_motorJacobian.linear2.x = _local16; m_motorJacobian.linear2.y = _local17; m_motorJacobian.angular1 = -(((_local14 * _local17) - (_local15 * _local16))); m_motorJacobian.angular2 = ((_local6 * _local17) - (_local7 * _local16)); m_motorMass = (((_local8 + ((_local10 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local9) + ((_local11 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local18 = (_local14 - _local4); _local19 = (_local15 - _local5); _local20 = ((_local16 * _local18) + (_local17 * _local19)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local20 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitImpulse = 0; }; m_limitState = e_atLowerLimit; } else { if (_local20 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitImpulse = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitImpulse = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorImpulse = 0; }; if (m_enableLimit == false){ m_limitImpulse = 0; }; if (b2World.s_enableWarmStarting){ _local21 = ((m_linearImpulse * m_linearJacobian.linear1.x) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear1.x)); _local22 = ((m_linearImpulse * m_linearJacobian.linear1.y) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear1.y)); _local23 = ((m_linearImpulse * m_linearJacobian.linear2.x) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear2.x)); _local24 = ((m_linearImpulse * m_linearJacobian.linear2.y) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear2.y)); _local25 = (((m_linearImpulse * m_linearJacobian.angular1) - m_angularImpulse) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.angular1)); _local26 = (((m_linearImpulse * m_linearJacobian.angular2) + m_angularImpulse) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.angular2)); _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x + (_local8 * _local21)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y + (_local8 * _local22)); _local1.m_angularVelocity = (_local1.m_angularVelocity + (_local10 * _local25)); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local9 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local9 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local11 * _local26)); } else { m_linearImpulse = 0; m_angularImpulse = 0; m_limitImpulse = 0; m_motorImpulse = 0; }; m_limitPositionImpulse = 0; } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = (_local1.m_position.x + _local4); _local9 = (_local1.m_position.y + _local5); _local10 = (_local2.m_position.x + _local6); _local11 = (_local2.m_position.y + _local7); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local3 = _local1.m_R; _local14 = ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y)); _local15 = ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y)); _local16 = ((_local14 * _local12) + (_local15 * _local13)); return (_local16); } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:Number; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local2 = (_arg1 * m_limitImpulse); _local3 = m_body1.m_R; _local4 = (_local2 * ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y))); _local5 = (_local2 * ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y))); _local6 = (_local2 * ((_local3.col1.x * m_localYAxis1.x) + (_local3.col2.x * m_localYAxis1.y))); _local7 = (_local2 * ((_local3.col1.y * m_localYAxis1.x) + (_local3.col2.y * m_localYAxis1.y))); return (new b2Vec2((_local4 + _local6), (_local5 + _local7))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_R; _local10 = ((_local9.col1.x * m_localAnchor1.x) + (_local9.col2.x * m_localAnchor1.y)); _local11 = ((_local9.col1.y * m_localAnchor1.x) + (_local9.col2.y * m_localAnchor1.y)); _local9 = _local4.m_R; _local12 = ((_local9.col1.x * m_localAnchor2.x) + (_local9.col2.x * m_localAnchor2.y)); _local13 = ((_local9.col1.y * m_localAnchor2.x) + (_local9.col2.y * m_localAnchor2.y)); _local14 = (_local3.m_position.x + _local10); _local15 = (_local3.m_position.y + _local11); _local16 = (_local4.m_position.x + _local12); _local17 = (_local4.m_position.y + _local13); _local18 = (_local16 - _local14); _local19 = (_local17 - _local15); _local9 = _local3.m_R; _local20 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local21 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local22 = ((_local20 * _local18) + (_local21 * _local19)); _local22 = b2Math.b2Clamp(_local22, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local23 = (-(m_linearMass) * _local22); _local3.m_position.x = (_local3.m_position.x + ((_local5 * _local23) * m_linearJacobian.linear1.x)); _local3.m_position.y = (_local3.m_position.y + ((_local5 * _local23) * m_linearJacobian.linear1.y)); _local3.m_rotation = (_local3.m_rotation + ((_local7 * _local23) * m_linearJacobian.angular1)); _local4.m_position.x = (_local4.m_position.x + ((_local6 * _local23) * m_linearJacobian.linear2.x)); _local4.m_position.y = (_local4.m_position.y + ((_local6 * _local23) * m_linearJacobian.linear2.y)); _local4.m_rotation = (_local4.m_rotation + ((_local8 * _local23) * m_linearJacobian.angular2)); _local24 = b2Math.b2Abs(_local22); _local25 = ((_local4.m_rotation - _local3.m_rotation) - m_initialAngle); _local25 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_angularMass) * _local25); _local3.m_rotation = (_local3.m_rotation - (_local3.m_invI * _local26)); _local3.m_R.Set(_local3.m_rotation); _local4.m_rotation = (_local4.m_rotation + (_local4.m_invI * _local26)); _local4.m_R.Set(_local4.m_rotation); _local27 = b2Math.b2Abs(_local25); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_R; _local10 = ((_local9.col1.x * m_localAnchor1.x) + (_local9.col2.x * m_localAnchor1.y)); _local11 = ((_local9.col1.y * m_localAnchor1.x) + (_local9.col2.y * m_localAnchor1.y)); _local9 = _local4.m_R; _local12 = ((_local9.col1.x * m_localAnchor2.x) + (_local9.col2.x * m_localAnchor2.y)); _local13 = ((_local9.col1.y * m_localAnchor2.x) + (_local9.col2.y * m_localAnchor2.y)); _local14 = (_local3.m_position.x + _local10); _local15 = (_local3.m_position.y + _local11); _local16 = (_local4.m_position.x + _local12); _local17 = (_local4.m_position.y + _local13); _local18 = (_local16 - _local14); _local19 = (_local17 - _local15); _local9 = _local3.m_R; _local28 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local29 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local30 = ((_local28 * _local18) + (_local29 * _local19)); _local31 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local30, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local31 = (-(m_motorMass) * _local1); _local24 = b2Math.b2Max(_local24, b2Math.b2Abs(_local25)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local30 - m_lowerTranslation); _local24 = b2Math.b2Max(_local24, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local31 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local31), 0); _local31 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local30 - m_upperTranslation); _local24 = b2Math.b2Max(_local24, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local31 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local31), 0); _local31 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_position.x = (_local3.m_position.x + ((_local5 * _local31) * m_motorJacobian.linear1.x)); _local3.m_position.y = (_local3.m_position.y + ((_local5 * _local31) * m_motorJacobian.linear1.y)); _local3.m_rotation = (_local3.m_rotation + ((_local7 * _local31) * m_motorJacobian.angular1)); _local3.m_R.Set(_local3.m_rotation); _local4.m_position.x = (_local4.m_position.x + ((_local6 * _local31) * m_motorJacobian.linear2.x)); _local4.m_position.y = (_local4.m_position.y + ((_local6 * _local31) * m_motorJacobian.linear2.y)); _local4.m_rotation = (_local4.m_rotation + ((_local8 * _local31) * m_motorJacobian.angular2)); _local4.m_R.Set(_local4.m_rotation); }; return ((((_local24 <= b2Settings.b2_linearSlop)) && ((_local27 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = (_local1.m_position.x + _local4); _local9 = (_local1.m_position.y + _local5); _local10 = (_local2.m_position.x + _local6); _local11 = (_local2.m_position.y + _local7); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local3 = _local1.m_R; _local14 = ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y)); _local15 = ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y)); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local12 * (-(_local18) * _local15)) + (_local13 * (_local18 * _local14))) + ((_local14 * (((_local17.x + (-(_local19) * _local7)) - _local16.x) - (-(_local18) * _local5))) + (_local15 * (((_local17.y + (_local19 * _local6)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function GetMotorForce(_arg1:Number):Number{ return ((_arg1 * m_motorImpulse)); } public function SetMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_angularImpulse)); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = (-(m_linearMass) * _local9); m_linearImpulse = (m_linearImpulse + _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local10) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local10) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local10) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local10) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local10) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local10) * m_linearJacobian.angular2)); _local11 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local12 = (-(m_angularMass) * _local11); m_angularImpulse = (m_angularImpulse + _local12); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local12)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local12)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local13 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local14 = (-(m_motorMass) * _local13); _local15 = m_motorImpulse; m_motorImpulse = b2Math.b2Clamp((m_motorImpulse + _local14), (-(_arg1.dt) * m_maxMotorForce), (_arg1.dt * m_maxMotorForce)); _local14 = (m_motorImpulse - _local15); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local14) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local14) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local14) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local14) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local14) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local14) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local16 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local17 = (-(m_motorMass) * _local16); if (m_limitState == e_equalLimits){ m_limitImpulse = (m_limitImpulse + _local17); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitImpulse; m_limitImpulse = b2Math.b2Max((m_limitImpulse + _local17), 0); _local17 = (m_limitImpulse - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitImpulse; m_limitImpulse = b2Math.b2Min((m_limitImpulse + _local17), 0); _local17 = (m_limitImpulse - _local8); }; }; }; _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local17) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local17) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local17) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local17) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local17) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local17) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 52
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2PrismaticJointDef extends b2JointDef { public var motorSpeed:Number; public var anchorPoint:b2Vec2; public var axis:b2Vec2; public var upperTranslation:Number; public var lowerTranslation:Number; public var enableMotor:Boolean; public var motorForce:Number; public var enableLimit:Boolean; public function b2PrismaticJointDef(){ type = b2Joint.e_prismaticJoint; anchorPoint = new b2Vec2(0, 0); axis = new b2Vec2(0, 0); lowerTranslation = 0; upperTranslation = 0; motorForce = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } } }//package Box2D.Dynamics.Joints
Section 53
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitState1:int; public var m_maxLength1:Number; public var m_pulleyImpulse:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_limitPositionImpulse2:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_limitState2:int; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_limitImpulse2:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitImpulse1:Number; public var m_pulleyMass:Number; public static var b2_minPulleyLength:Number = 30; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundPoint1.x - m_ground.m_position.x); m_groundAnchor1.y = (_arg1.groundPoint1.y - m_ground.m_position.y); m_groundAnchor2.x = (_arg1.groundPoint2.x - m_ground.m_position.x); m_groundAnchor2.y = (_arg1.groundPoint2.y - m_ground.m_position.y); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint1.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint1.y - m_body1.m_position.y); m_localAnchor1.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor1.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint2.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint2.y - m_body2.m_position.y); m_localAnchor2.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor2.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); m_ratio = _arg1.ratio; _local3 = (_arg1.groundPoint1.x - _arg1.anchorPoint1.x); _local4 = (_arg1.groundPoint1.y - _arg1.anchorPoint1.y); _local5 = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); _local3 = (_arg1.groundPoint2.x - _arg1.anchorPoint2.x); _local4 = (_arg1.groundPoint2.y - _arg1.anchorPoint2.y); _local6 = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); _local7 = b2Math.b2Max((0.5 * b2_minPulleyLength), _local5); _local8 = b2Math.b2Max((0.5 * b2_minPulleyLength), _local6); m_constant = (_local7 + (m_ratio * _local8)); m_maxLength1 = b2Math.b2Clamp(_arg1.maxLength1, _local7, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Clamp(_arg1.maxLength2, _local8, ((m_constant - b2_minPulleyLength) / m_ratio)); m_pulleyImpulse = 0; m_limitImpulse1 = 0; m_limitImpulse2 = 0; } public function GetLength1():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_R; _local2 = (m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))); _local3 = (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))); _local4 = (_local2 - (m_ground.m_position.x + m_groundAnchor1.x)); _local5 = (_local3 - (m_ground.m_position.y + m_groundAnchor1.y)); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function GetAnchor1():b2Vec2{ var _local1:b2Mat22; _local1 = m_body1.m_R; return (new b2Vec2((m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))), (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))))); } override public function GetAnchor2():b2Vec2{ var _local1:b2Mat22; _local1 = m_body2.m_R; return (new b2Vec2((m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))), (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))))); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = (_local1.m_position.x + _local4); _local9 = (_local1.m_position.y + _local5); _local10 = (_local2.m_position.x + _local6); _local11 = (_local2.m_position.y + _local7); _local12 = (m_ground.m_position.x + m_groundAnchor1.x); _local13 = (m_ground.m_position.y + m_groundAnchor1.y); _local14 = (m_ground.m_position.x + m_groundAnchor2.x); _local15 = (m_ground.m_position.y + m_groundAnchor2.y); m_u1.Set((_local8 - _local12), (_local9 - _local13)); m_u2.Set((_local10 - _local14), (_local11 - _local15)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; if (_local16 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitImpulse1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local17 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitImpulse2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local18 = ((_local4 * m_u1.y) - (_local5 * m_u1.x)); _local19 = ((_local6 * m_u2.y) - (_local7 * m_u2.x)); m_limitMass1 = (_local1.m_invMass + ((_local1.m_invI * _local18) * _local18)); m_limitMass2 = (_local2.m_invMass + ((_local2.m_invI * _local19) * _local19)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); _local20 = ((-(m_pulleyImpulse) - m_limitImpulse1) * m_u1.x); _local21 = ((-(m_pulleyImpulse) - m_limitImpulse1) * m_u1.y); _local22 = (((-(m_ratio) * m_pulleyImpulse) - m_limitImpulse2) * m_u2.x); _local23 = (((-(m_ratio) * m_pulleyImpulse) - m_limitImpulse2) * m_u2.y); _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x + (_local1.m_invMass * _local20)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y + (_local1.m_invMass * _local21)); _local1.m_angularVelocity = (_local1.m_angularVelocity + (_local1.m_invI * ((_local4 * _local21) - (_local5 * _local20)))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local22)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local23)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local23) - (_local7 * _local22)))); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2()); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_position.x + m_groundAnchor1.x); _local5 = (m_ground.m_position.y + m_groundAnchor1.y); _local6 = (m_ground.m_position.x + m_groundAnchor2.x); _local7 = (m_ground.m_position.y + m_groundAnchor2.y); _local21 = 0; _local3 = _local1.m_R; _local8 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local9 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local10 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local11 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local12 = (_local1.m_position.x + _local8); _local13 = (_local1.m_position.y + _local9); _local14 = (_local2.m_position.x + _local10); _local15 = (_local2.m_position.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local21 = b2Math.b2Max(_local21, Math.abs(_local18)); _local18 = b2Math.b2Clamp(_local18, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local19 = (-(m_pulleyMass) * _local18); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_position.x = (_local1.m_position.x + (_local1.m_invMass * _local12)); _local1.m_position.y = (_local1.m_position.y + (_local1.m_invMass * _local13)); _local1.m_rotation = (_local1.m_rotation + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_position.x = (_local2.m_position.x + (_local2.m_invMass * _local14)); _local2.m_position.y = (_local2.m_position.y + (_local2.m_invMass * _local15)); _local2.m_rotation = (_local2.m_rotation + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.m_R.Set(_local1.m_rotation); _local2.m_R.Set(_local2.m_rotation); if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_R; _local8 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local9 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local12 = (_local1.m_position.x + _local8); _local13 = (_local1.m_position.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local21 = b2Math.b2Max(_local21, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local20 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_position.x = (_local1.m_position.x + (_local1.m_invMass * _local12)); _local1.m_position.y = (_local1.m_position.y + (_local1.m_invMass * _local13)); _local1.m_rotation = (_local1.m_rotation + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.m_R.Set(_local1.m_rotation); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_R; _local10 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local11 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local14 = (_local2.m_position.x + _local10); _local15 = (_local2.m_position.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local21 = b2Math.b2Max(_local21, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local20 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local20); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_position.x = (_local2.m_position.x + (_local2.m_invMass * _local14)); _local2.m_position.y = (_local2.m_position.y + (_local2.m_invMass * _local15)); _local2.m_rotation = (_local2.m_rotation + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.m_R.Set(_local2.m_rotation); }; return ((_local21 < b2Settings.b2_linearSlop)); } public function GetGroundPoint1():b2Vec2{ return (new b2Vec2((m_ground.m_position.x + m_groundAnchor1.x), (m_ground.m_position.y + m_groundAnchor1.y))); } public function GetGroundPoint2():b2Vec2{ return (new b2Vec2((m_ground.m_position.x + m_groundAnchor2.x), (m_ground.m_position.y + m_groundAnchor2.y))); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.m_R; _local2 = (m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))); _local3 = (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))); _local4 = (_local2 - (m_ground.m_position.x + m_groundAnchor2.x)); _local5 = (_local3 - (m_ground.m_position.y + m_groundAnchor2.y)); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_R; _local5 = ((_local4.col1.x * m_localAnchor1.x) + (_local4.col2.x * m_localAnchor1.y)); _local6 = ((_local4.col1.y * m_localAnchor1.x) + (_local4.col2.y * m_localAnchor1.y)); _local4 = _local3.m_R; _local7 = ((_local4.col1.x * m_localAnchor2.x) + (_local4.col2.x * m_localAnchor2.y)); _local8 = ((_local4.col1.y * m_localAnchor2.x) + (_local4.col2.y * m_localAnchor2.y)); _local9 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local10 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local11 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local8)); _local12 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local7)); _local17 = (-(((m_u1.x * _local9) + (m_u1.y * _local10))) - (m_ratio * ((m_u2.x * _local11) + (m_u2.y * _local12)))); _local18 = (-(m_pulleyMass) * _local17); m_pulleyImpulse = (m_pulleyImpulse + _local18); _local13 = (-(_local18) * m_u1.x); _local14 = (-(_local18) * m_u1.y); _local15 = ((-(m_ratio) * _local18) * m_u2.x); _local16 = ((-(m_ratio) * _local18) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local13)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local14)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local14) - (_local6 * _local13)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local7 * _local16) - (_local8 * _local15)))); if (m_limitState1 == e_atUpperLimit){ _local9 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local10 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local17 = -(((m_u1.x * _local9) + (m_u1.y * _local10))); _local18 = (-(m_limitMass1) * _local17); _local19 = m_limitImpulse1; m_limitImpulse1 = b2Math.b2Max(0, (m_limitImpulse1 + _local18)); _local18 = (m_limitImpulse1 - _local19); _local13 = (-(_local18) * m_u1.x); _local14 = (-(_local18) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local13)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local14)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local14) - (_local6 * _local13)))); }; if (m_limitState2 == e_atUpperLimit){ _local11 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local8)); _local12 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local7)); _local17 = -(((m_u2.x * _local11) + (m_u2.y * _local12))); _local18 = (-(m_limitMass2) * _local17); _local19 = m_limitImpulse2; m_limitImpulse2 = b2Math.b2Max(0, (m_limitImpulse2 + _local18)); _local18 = (m_limitImpulse2 - _local19); _local15 = (-(_local18) * m_u2.x); _local16 = (-(_local18) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local7 * _local16) - (_local8 * _local15)))); }; } } }//package Box2D.Dynamics.Joints
Section 54
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2PulleyJointDef extends b2JointDef { public var groundPoint1:b2Vec2; public var groundPoint2:b2Vec2; public var ratio:Number; public var maxLength1:Number; public var maxLength2:Number; public var anchorPoint1:b2Vec2; public var anchorPoint2:b2Vec2; public function b2PulleyJointDef(){ groundPoint1 = new b2Vec2(); groundPoint2 = new b2Vec2(); anchorPoint1 = new b2Vec2(); anchorPoint2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundPoint1.Set(-1, 1); groundPoint2.Set(1, 1); anchorPoint1.Set(-1, 0); anchorPoint2.Set(1, 0); maxLength1 = (0.5 * b2PulleyJoint.b2_minPulleyLength); maxLength2 = (0.5 * b2PulleyJoint.b2_minPulleyLength); ratio = 1; collideConnected = true; } } }//package Box2D.Dynamics.Joints
Section 55
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_intialAngle:Number; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_ptpMass:b2Mat22; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_limitImpulse:Number; public var m_motorImpulse:Number; public var m_enableMotor:Boolean; public var m_lowerAngle:Number; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_upperAngle:Number; public var m_motorSpeed:Number; public var m_ptpImpulse:b2Vec2; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_ptpImpulse = new b2Vec2(); m_ptpMass = new b2Mat22(); super(_arg1); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body1.m_position.y); m_localAnchor1.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor1.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body2.m_position.y); m_localAnchor2.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor2.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); m_intialAngle = (m_body2.m_rotation - m_body1.m_rotation); m_ptpImpulse.Set(0, 0); m_motorImpulse = 0; m_limitImpulse = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.motorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ var _local1:b2Mat22; _local1 = m_body1.m_R; return (new b2Vec2((m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))), (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))))); } override public function GetAnchor2():b2Vec2{ var _local1:b2Mat22; _local1 = m_body2.m_R; return (new b2Vec2((m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))), (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))))); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = _local1.m_invMass; _local9 = _local2.m_invMass; _local10 = _local1.m_invI; _local11 = _local2.m_invI; K1.col1.x = (_local8 + _local9); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local8 + _local9); K2.col1.x = ((_local10 * _local5) * _local5); K2.col2.x = ((-(_local10) * _local4) * _local5); K2.col1.y = ((-(_local10) * _local4) * _local5); K2.col2.y = ((_local10 * _local4) * _local4); K3.col1.x = ((_local11 * _local7) * _local7); K3.col2.x = ((-(_local11) * _local6) * _local7); K3.col1.y = ((-(_local11) * _local6) * _local7); K3.col2.y = ((_local11 * _local6) * _local6); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_ptpMass); m_motorMass = (1 / (_local10 + _local11)); if (m_enableMotor == false){ m_motorImpulse = 0; }; if (m_enableLimit){ _local12 = ((_local2.m_rotation - _local1.m_rotation) - m_intialAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local12 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitImpulse = 0; }; m_limitState = e_atLowerLimit; } else { if (_local12 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitImpulse = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitImpulse = 0; }; }; }; } else { m_limitImpulse = 0; }; if (b2World.s_enableWarmStarting){ _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x - (_local8 * m_ptpImpulse.x)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y - (_local8 * m_ptpImpulse.y)); _local1.m_angularVelocity = (_local1.m_angularVelocity - (_local10 * ((((_local4 * m_ptpImpulse.y) - (_local5 * m_ptpImpulse.x)) + m_motorImpulse) + m_limitImpulse))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local9 * m_ptpImpulse.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local9 * m_ptpImpulse.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local11 * ((((_local6 * m_ptpImpulse.y) - (_local7 * m_ptpImpulse.x)) + m_motorImpulse) + m_limitImpulse))); } else { m_ptpImpulse.SetZero(); m_motorImpulse = 0; m_limitImpulse = 0; }; m_limitPositionImpulse = 0; } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:b2Vec2; _local2 = m_ptpImpulse.Copy(); _local2.Multiply(_arg1); return (_local2); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_R; _local7 = ((_local6.col1.x * m_localAnchor1.x) + (_local6.col2.x * m_localAnchor1.y)); _local8 = ((_local6.col1.y * m_localAnchor1.x) + (_local6.col2.y * m_localAnchor1.y)); _local6 = _local4.m_R; _local9 = ((_local6.col1.x * m_localAnchor2.x) + (_local6.col2.x * m_localAnchor2.y)); _local10 = ((_local6.col1.y * m_localAnchor2.x) + (_local6.col2.y * m_localAnchor2.y)); _local11 = (_local3.m_position.x + _local7); _local12 = (_local3.m_position.y + _local8); _local13 = (_local4.m_position.x + _local9); _local14 = (_local4.m_position.y + _local10); _local15 = (_local13 - _local11); _local16 = (_local14 - _local12); _local5 = Math.sqrt(((_local15 * _local15) + (_local16 * _local16))); _local17 = _local3.m_invMass; _local18 = _local4.m_invMass; _local19 = _local3.m_invI; _local20 = _local4.m_invI; K1.col1.x = (_local17 + _local18); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local17 + _local18); K2.col1.x = ((_local19 * _local8) * _local8); K2.col2.x = ((-(_local19) * _local7) * _local8); K2.col1.y = ((-(_local19) * _local7) * _local8); K2.col2.y = ((_local19 * _local7) * _local7); K3.col1.x = ((_local20 * _local10) * _local10); K3.col2.x = ((-(_local20) * _local9) * _local10); K3.col1.y = ((-(_local20) * _local9) * _local10); K3.col2.y = ((_local20 * _local9) * _local9); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local15), -(_local16)); _local21 = tImpulse.x; _local22 = tImpulse.y; _local3.m_position.x = (_local3.m_position.x - (_local3.m_invMass * _local21)); _local3.m_position.y = (_local3.m_position.y - (_local3.m_invMass * _local22)); _local3.m_rotation = (_local3.m_rotation - (_local3.m_invI * ((_local7 * _local22) - (_local8 * _local21)))); _local3.m_R.Set(_local3.m_rotation); _local4.m_position.x = (_local4.m_position.x + (_local4.m_invMass * _local21)); _local4.m_position.y = (_local4.m_position.y + (_local4.m_invMass * _local22)); _local4.m_rotation = (_local4.m_rotation + (_local4.m_invI * ((_local9 * _local22) - (_local10 * _local21)))); _local4.m_R.Set(_local4.m_rotation); _local23 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local24 = ((_local4.m_rotation - _local3.m_rotation) - m_intialAngle); _local25 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local24, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local25 = (-(m_motorMass) * _local2); _local23 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local24 - m_lowerAngle); _local23 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local25 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local25), 0); _local25 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local24 - m_upperAngle); _local23 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local25 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local25), 0); _local25 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_rotation = (_local3.m_rotation - (_local3.m_invI * _local25)); _local3.m_R.Set(_local3.m_rotation); _local4.m_rotation = (_local4.m_rotation + (_local4.m_invI * _local25)); _local4.m_R.Set(_local4.m_rotation); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local23 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return ((m_body2.m_rotation - m_body1.m_rotation)); } public function GetMotorTorque(_arg1:Number):Number{ return ((_arg1 * m_motorImpulse)); } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_limitImpulse)); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_R; _local5 = ((_local4.col1.x * m_localAnchor1.x) + (_local4.col2.x * m_localAnchor1.y)); _local6 = ((_local4.col1.y * m_localAnchor1.x) + (_local4.col2.y * m_localAnchor1.y)); _local4 = _local3.m_R; _local7 = ((_local4.col1.x * m_localAnchor2.x) + (_local4.col2.x * m_localAnchor2.y)); _local8 = ((_local4.col1.y * m_localAnchor2.x) + (_local4.col2.y * m_localAnchor2.y)); _local10 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local8)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local6)); _local11 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local7)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local5)); _local12 = -(((m_ptpMass.col1.x * _local10) + (m_ptpMass.col2.x * _local11))); _local13 = -(((m_ptpMass.col1.y * _local10) + (m_ptpMass.col2.y * _local11))); m_ptpImpulse.x = (m_ptpImpulse.x + _local12); m_ptpImpulse.y = (m_ptpImpulse.y + _local13); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local12)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local13)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local5 * _local13) - (_local6 * _local12)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local12)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local13)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local7 * _local13) - (_local8 * _local12)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local14 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local15 = (-(m_motorMass) * _local14); _local16 = m_motorImpulse; m_motorImpulse = b2Math.b2Clamp((m_motorImpulse + _local15), (-(_arg1.dt) * m_maxMotorTorque), (_arg1.dt * m_maxMotorTorque)); _local15 = (m_motorImpulse - _local16); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * _local15)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * _local15)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local17 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local18 = (-(m_motorMass) * _local17); if (m_limitState == e_equalLimits){ m_limitImpulse = (m_limitImpulse + _local18); } else { if (m_limitState == e_atLowerLimit){ _local9 = m_limitImpulse; m_limitImpulse = b2Math.b2Max((m_limitImpulse + _local18), 0); _local18 = (m_limitImpulse - _local9); } else { if (m_limitState == e_atUpperLimit){ _local9 = m_limitImpulse; m_limitImpulse = b2Math.b2Min((m_limitImpulse + _local18), 0); _local18 = (m_limitImpulse - _local9); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * _local18)); }; } } }//package Box2D.Dynamics.Joints
Section 56
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2RevoluteJointDef extends b2JointDef { public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var anchorPoint:b2Vec2; public var motorTorque:Number; public var enableMotor:Boolean; public var enableLimit:Boolean; public function b2RevoluteJointDef(){ type = b2Joint.e_revoluteJoint; anchorPoint = new b2Vec2(0, 0); lowerAngle = 0; upperAngle = 0; motorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } } }//package Box2D.Dynamics.Joints
Section 57
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Body { public var m_next:b2Body; public var m_mass:Number; public var m_contactList:b2ContactNode; public var m_angularVelocity:Number; public var m_rotation:Number; public var m_shapeList:b2Shape; public var m_R:b2Mat22; public var m_force:b2Vec2; public var m_torque:Number; public var m_rotation0:Number; public var m_userData; public var m_linearVelocity:b2Vec2; public var m_invMass:Number; public var m_position:b2Vec2; public var m_flags:uint; public var m_invI:Number; public var m_linearDamping:Number; public var m_prev:b2Body; public var m_world:b2World; public var m_angularDamping:Number; public var m_position0:b2Vec2; private var sMat0:b2Mat22; public var m_center:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_I:Number; public var m_jointList:b2JointNode; public static var e_frozenFlag:uint = 2; public static var e_sleepFlag:uint = 8; public static var e_islandFlag:uint = 4; public static var e_destroyFlag:uint = 32; public static var e_allowSleepFlag:uint = 16; public static var e_staticFlag:uint = 1; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:int; var _local4:b2ShapeDef; var _local5:b2MassData; var _local6:Array; var _local7:b2Vec2; var _local8:b2Shape; sMat0 = new b2Mat22(); m_position = new b2Vec2(); m_R = new b2Mat22(0); m_position0 = new b2Vec2(); super(); m_flags = 0; m_position.SetV(_arg1.position); m_rotation = _arg1.rotation; m_R.Set(m_rotation); m_position0.SetV(m_position); m_rotation0 = m_rotation; m_world = _arg2; m_linearDamping = b2Math.b2Clamp((1 - _arg1.linearDamping), 0, 1); m_angularDamping = b2Math.b2Clamp((1 - _arg1.angularDamping), 0, 1); m_force = new b2Vec2(0, 0); m_torque = 0; m_mass = 0; _local6 = new Array(b2Settings.b2_maxShapesPerBody); _local3 = 0; while (_local3 < b2Settings.b2_maxShapesPerBody) { _local6[_local3] = new b2MassData(); _local3++; }; m_shapeCount = 0; m_center = new b2Vec2(0, 0); _local3 = 0; while (_local3 < b2Settings.b2_maxShapesPerBody) { _local4 = _arg1.shapes[_local3]; if (_local4 == null){ break; }; _local5 = _local6[_local3]; _local4.ComputeMass(_local5); m_mass = (m_mass + _local5.mass); m_center.x = (m_center.x + (_local5.mass * (_local4.localPosition.x + _local5.center.x))); m_center.y = (m_center.y + (_local5.mass * (_local4.localPosition.y + _local5.center.y))); m_shapeCount++; _local3++; }; if (m_mass > 0){ m_center.Multiply((1 / m_mass)); m_position.Add(b2Math.b2MulMV(m_R, m_center)); } else { m_flags = (m_flags | e_staticFlag); }; m_I = 0; _local3 = 0; while (_local3 < m_shapeCount) { _local4 = _arg1.shapes[_local3]; _local5 = _local6[_local3]; m_I = (m_I + _local5.I); _local7 = b2Math.SubtractVV(b2Math.AddVV(_local4.localPosition, _local5.center), m_center); m_I = (m_I + (_local5.mass * b2Math.b2Dot(_local7, _local7))); _local3++; }; if (m_mass > 0){ m_invMass = (1 / m_mass); } else { m_invMass = 0; }; if ((((m_I > 0)) && ((_arg1.preventRotation == false)))){ m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_linearVelocity = b2Math.AddVV(_arg1.linearVelocity, b2Math.b2CrossFV(_arg1.angularVelocity, m_center)); m_angularVelocity = _arg1.angularVelocity; m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_shapeList = null; _local3 = 0; while (_local3 < m_shapeCount) { _local4 = _arg1.shapes[_local3]; _local8 = b2Shape.Create(_local4, this, m_center); _local8.m_next = m_shapeList; m_shapeList = _local8; _local3++; }; m_sleepTime = 0; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; if ((((m_flags & e_sleepFlag)) || ((m_invMass == 0)))){ m_linearVelocity.Set(0, 0); m_angularVelocity = 0; }; m_userData = _arg1.userData; } public function SetCenterPosition(_arg1:b2Vec2, _arg2:Number):void{ var _local3:b2Shape; if (IsFrozen()){ return; }; m_rotation = _arg2; m_R.Set(m_rotation); m_position.SetV(_arg1); m_position0.SetV(m_position); m_rotation0 = m_rotation; _local3 = m_shapeList; while (_local3 != null) { _local3.Synchronize(m_position, m_R, m_position, m_R); _local3 = _local3.m_next; }; m_world.m_broadPhase.Commit(); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.AddVV(m_position, b2Math.b2MulMV(m_R, _arg1))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function QuickSyncShapes():void{ var _local1:b2Shape; _local1 = m_shapeList; while (_local1 != null) { _local1.QuickSync(m_position, m_R); _local1 = _local1.m_next; }; } public function GetInertia():Number{ return (m_I); } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_R, _arg1)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function GetJointList():b2JointNode{ return (m_jointList); } public function GetRotationMatrix():b2Mat22{ return (m_R); } public function Freeze():void{ var _local1:b2Shape; m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local1 = m_shapeList; while (_local1 != null) { _local1.DestroyProxy(); _local1 = _local1.m_next; }; } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SynchronizeShapes():void{ var _local1:b2Shape; sMat0.Set(m_rotation0); _local1 = m_shapeList; while (_local1 != null) { _local1.Synchronize(m_position0, sMat0, m_position, m_R); _local1 = _local1.m_next; }; } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping() == false){ m_force.Add(_arg1); m_torque = (m_torque + b2Math.b2CrossVV(b2Math.SubtractVV(_arg2, m_position), _arg1)); }; } public function GetOriginPosition():b2Vec2{ return (b2Math.SubtractVV(m_position, b2Math.b2MulMV(m_R, m_center))); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping() == false){ m_linearVelocity.Add(b2Math.MulFV(m_invMass, _arg1)); m_angularVelocity = (m_angularVelocity + (m_invI * b2Math.b2CrossVV(b2Math.SubtractVV(_arg2, m_position), _arg1))); }; } public function GetContactList():b2ContactNode{ return (m_contactList); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function GetMass():Number{ return (m_mass); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function SetOriginPosition(_arg1:b2Vec2, _arg2:Number):void{ var _local3:b2Shape; if (IsFrozen()){ return; }; m_rotation = _arg2; m_R.Set(m_rotation); m_position = b2Math.AddVV(_arg1, b2Math.b2MulMV(m_R, m_center)); m_position0.SetV(m_position); m_rotation0 = m_rotation; _local3 = m_shapeList; while (_local3 != null) { _local3.Synchronize(m_position, m_R, m_position, m_R); _local3 = _local3.m_next; }; m_world.m_broadPhase.Commit(); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_R, b2Math.SubtractVV(_arg1, m_position))); } public function GetRotation():Number{ return (m_rotation); } public function IsStatic():Boolean{ return (((m_flags & e_staticFlag) == e_staticFlag)); } public function Destroy():void{ var _local1:b2Shape; var _local2:b2Shape; _local1 = m_shapeList; while (_local1) { _local2 = _local1; _local1 = _local1.m_next; b2Shape.Destroy(_local2); }; } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_R, _arg1)); } public function GetNext():b2Body{ return (m_next); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointNode; _local2 = m_jointList; while (_local2 != null) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function GetUserData(){ return (m_userData); } public function GetCenterPosition():b2Vec2{ return (m_position); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping() == false){ m_torque = (m_torque + _arg1); }; } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } } }//package Box2D.Dynamics
Section 58
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2BodyDef { public var angularDamping:Number; public var rotation:Number; public var allowSleep:Boolean; public var userData; public var linearDamping:Number; public var angularVelocity:Number; public var linearVelocity:b2Vec2; public var position:b2Vec2; public var shapes:Array; public var isSleeping:Boolean; public var preventRotation:Boolean; public function b2BodyDef(){ var _local1:int; shapes = new Array(); super(); userData = null; _local1 = 0; while (_local1 < b2Settings.b2_maxShapesPerBody) { shapes[_local1] = null; _local1++; }; position = new b2Vec2(0, 0); rotation = 0; linearVelocity = new b2Vec2(0, 0); angularVelocity = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; preventRotation = false; } public function AddShape(_arg1:b2ShapeDef):void{ var _local2:int; _local2 = 0; while (_local2 < b2Settings.b2_maxShapesPerBody) { if (shapes[_local2] == null){ shapes[_local2] = _arg1; break; }; _local2++; }; } } }//package Box2D.Dynamics
Section 59
//b2CollisionFilter (Box2D.Dynamics.b2CollisionFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2CollisionFilter { public static var b2_defaultFilter:b2CollisionFilter = new (b2CollisionFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:Boolean; if ((((_arg1.m_groupIndex == _arg2.m_groupIndex)) && (!((_arg1.m_groupIndex == 0))))){ return ((_arg1.m_groupIndex > 0)); }; _local3 = ((!(((_arg1.m_maskBits & _arg2.m_categoryBits) == 0))) && (!(((_arg1.m_categoryBits & _arg2.m_maskBits) == 0)))); return (_local3); } } }//package Box2D.Dynamics
Section 60
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } public function Collide():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2ContactNode; var _local4:b2ContactNode; var _local5:b2Contact; var _local6:int; var _local7:int; _local5 = m_world.m_contactList; while (_local5 != null) { if (((_local5.m_shape1.m_body.IsSleeping()) && (_local5.m_shape2.m_body.IsSleeping()))){ } else { _local6 = _local5.GetManifoldCount(); _local5.Evaluate(); _local7 = _local5.GetManifoldCount(); if ((((_local6 == 0)) && ((_local7 > 0)))){ _local1 = _local5.m_shape1.m_body; _local2 = _local5.m_shape2.m_body; _local3 = _local5.m_node1; _local4 = _local5.m_node2; _local3.contact = _local5; _local3.other = _local2; _local3.prev = null; _local3.next = _local1.m_contactList; if (_local3.next != null){ _local3.next.prev = _local5.m_node1; }; _local1.m_contactList = _local5.m_node1; _local4.contact = _local5; _local4.other = _local1; _local4.prev = null; _local4.next = _local2.m_contactList; if (_local4.next != null){ _local4.next.prev = _local4; }; _local2.m_contactList = _local4; } else { if ((((_local6 > 0)) && ((_local7 == 0)))){ _local1 = _local5.m_shape1.m_body; _local2 = _local5.m_shape2.m_body; _local3 = _local5.m_node1; _local4 = _local5.m_node2; if (_local3.prev){ _local3.prev.next = _local3.next; }; if (_local3.next){ _local3.next.prev = _local3.prev; }; if (_local3 == _local1.m_contactList){ _local1.m_contactList = _local3.next; }; _local3.prev = null; _local3.next = null; if (_local4.prev){ _local4.prev.next = _local4.next; }; if (_local4.next){ _local4.next.prev = _local4.prev; }; if (_local4 == _local2.m_contactList){ _local2.m_contactList = _local4.next; }; _local4.prev = null; _local4.next = null; }; }; }; _local5 = _local5.m_next; }; } public function DestroyContact(_arg1:b2Contact):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2ContactNode; var _local5:b2ContactNode; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; if (_arg1.GetManifoldCount() > 0){ _local2 = _arg1.m_shape1.m_body; _local3 = _arg1.m_shape2.m_body; _local4 = _arg1.m_node1; _local5 = _arg1.m_node2; _local2.WakeUp(); _local3.WakeUp(); if (_local4.prev){ _local4.prev.next = _local4.next; }; if (_local4.next){ _local4.next.prev = _local4.prev; }; if (_local4 == _local2.m_contactList){ _local2.m_contactList = _local4.next; }; _local4.prev = null; _local4.next = null; if (_local5.prev){ _local5.prev.next = _local5.next; }; if (_local5.next){ _local5.next.prev = _local5.prev; }; if (_local5 == _local3.m_contactList){ _local3.m_contactList = _local5.next; }; _local5.prev = null; _local5.next = null; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; var _local8:b2Shape; var _local9:b2Body; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_filter == null))) && ((m_world.m_filter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; if (_local6.m_invMass == 0){ _local8 = _local3; _local3 = _local4; _local4 = _local8; _local9 = _local5; _local5 = _local6; _local6 = _local9; }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; m_world.m_contactCount++; return (_local7); } public function CleanContactList():void{ var _local1:b2Contact; var _local2:b2Contact; _local1 = m_world.m_contactList; while (_local1 != null) { _local2 = _local1; _local1 = _local1.m_next; if ((_local2.m_flags & b2Contact.e_destroyFlag)){ DestroyContact(_local2); _local2 = null; }; }; } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 != m_nullContact){ if (m_destroyImmediate == true){ DestroyContact(_local4); _local4 = null; } else { _local4.m_flags = (_local4.m_flags | b2Contact.e_destroyFlag); }; }; } } }//package Box2D.Dynamics
Section 61
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2Island { public var m_positionError:Number; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_joints:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; public static var m_positionIterationCount:uint; public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4):void{ var _local5:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_bodies = new Array(_arg1); _local5 = 0; while (_local5 < _arg1) { m_bodies[_local5] = null; _local5++; }; m_contacts = new Array(_arg2); _local5 = 0; while (_local5 < _arg2) { m_contacts[_local5] = null; _local5++; }; m_joints = new Array(_arg3); _local5 = 0; while (_local5 < _arg3) { m_joints[_local5] = null; _local5++; }; m_allocator = _arg4; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2):void{ var _local3:int; var _local4:b2Body; var _local5:b2ContactSolver; var _local6:int; var _local7:Boolean; var _local8:Boolean; var _local9:Boolean; _local3 = 0; while (_local3 < m_bodyCount) { _local4 = m_bodies[_local3]; if (_local4.m_invMass == 0){ } else { _local4.m_linearVelocity.Add(b2Math.MulFV(_arg1.dt, b2Math.AddVV(_arg2, b2Math.MulFV(_local4.m_invMass, _local4.m_force)))); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_arg1.dt * _local4.m_invI) * _local4.m_torque)); _local4.m_linearVelocity.Multiply(_local4.m_linearDamping); _local4.m_angularVelocity = (_local4.m_angularVelocity * _local4.m_angularDamping); _local4.m_position0.SetV(_local4.m_position); _local4.m_rotation0 = _local4.m_rotation; }; _local3++; }; _local5 = new b2ContactSolver(m_contacts, m_contactCount, m_allocator); _local5.PreSolve(); _local3 = 0; while (_local3 < m_jointCount) { m_joints[_local3].PrepareVelocitySolver(); _local3++; }; _local3 = 0; while (_local3 < _arg1.iterations) { _local5.SolveVelocityConstraints(); _local6 = 0; while (_local6 < m_jointCount) { m_joints[_local6].SolveVelocityConstraints(_arg1); _local6++; }; _local3++; }; _local3 = 0; while (_local3 < m_bodyCount) { _local4 = m_bodies[_local3]; if (_local4.m_invMass == 0){ } else { _local4.m_position.x = (_local4.m_position.x + (_arg1.dt * _local4.m_linearVelocity.x)); _local4.m_position.y = (_local4.m_position.y + (_arg1.dt * _local4.m_linearVelocity.y)); _local4.m_rotation = (_local4.m_rotation + (_arg1.dt * _local4.m_angularVelocity)); _local4.m_R.Set(_local4.m_rotation); }; _local3++; }; _local3 = 0; while (_local3 < m_jointCount) { m_joints[_local3].PreparePositionSolver(); _local3++; }; if (b2World.s_enablePositionCorrection){ m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.iterations) { _local7 = _local5.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local8 = true; _local3 = 0; while (_local3 < m_jointCount) { _local9 = m_joints[_local3].SolvePositionConstraints(); _local8 = ((_local8) && (_local9)); _local3++; }; if (((_local7) && (_local8))){ break; }; m_positionIterationCount++; }; }; _local5.PostSolve(); _local3 = 0; while (_local3 < m_bodyCount) { _local4 = m_bodies[_local3]; if (_local4.m_invMass == 0){ } else { _local4.m_R.Set(_local4.m_rotation); _local4.SynchronizeShapes(); _local4.m_force.Set(0, 0); _local4.m_torque = 0; }; _local3++; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function UpdateSleep(_arg1:Number):void{ var _local2:int; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local4 = Number.MAX_VALUE; _local5 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local6 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local2 = 0; while (_local2 < m_bodyCount) { _local3 = m_bodies[_local2]; if (_local3.m_invMass == 0){ } else { if ((_local3.m_flags & b2Body.e_allowSleepFlag) == 0){ _local3.m_sleepTime = 0; _local4 = 0; }; if (((((((_local3.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local3.m_angularVelocity * _local3.m_angularVelocity) > _local6)))) || ((b2Math.b2Dot(_local3.m_linearVelocity, _local3.m_linearVelocity) > _local5)))){ _local3.m_sleepTime = 0; _local4 = 0; } else { _local3.m_sleepTime = (_local3.m_sleepTime + _arg1); _local4 = b2Math.b2Min(_local4, _local3.m_sleepTime); }; }; _local2++; }; if (_local4 >= b2Settings.b2_timeToSleep){ _local2 = 0; while (_local2 < m_bodyCount) { _local3 = m_bodies[_local2]; _local3.m_flags = (_local3.m_flags | b2Body.e_sleepFlag); _local2++; }; }; } } }//package Box2D.Dynamics
Section 62
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var dt:Number; public var iterations:int; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 63
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; public class b2World { public var m_filter:b2CollisionFilter; public var m_blockAllocator; public var m_contactList:b2Contact; public var m_broadPhase:b2BroadPhase; public var m_allowSleep:Boolean; public var m_jointCount:int; public var m_bodyCount:int; public var m_listener:b2WorldListener; private var step:b2TimeStep; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_bodyDestroyList:b2Body; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_gravity:b2Vec2; public var m_jointList:b2Joint; public var m_contactManager:b2ContactManager; public static var s_enableWarmStarting:int = 1; public static var s_enablePositionCorrection:int = 1; public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; step = new b2TimeStep(); m_contactManager = new b2ContactManager(); super(); m_listener = null; m_filter = b2CollisionFilter.b2_defaultFilter; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_bodyDestroyList = null; m_allowSleep = _arg3; m_gravity = _arg2; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function SetListener(_arg1:b2WorldListener):void{ m_listener = _arg1; } public function DestroyBody(_arg1:b2Body):void{ if ((_arg1.m_flags & b2Body.e_destroyFlag)){ return; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; _arg1.m_flags = (_arg1.m_flags | b2Body.e_destroyFlag); m_bodyCount--; _arg1.m_prev = null; _arg1.m_next = m_bodyDestroyList; m_bodyDestroyList = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = (_local4[_local6] as b2Shape); _local6++; }; return (_local5); } public function CleanBodyList():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2JointNode; var _local4:b2JointNode; m_contactManager.m_destroyImmediate = true; _local1 = m_bodyDestroyList; while (_local1) { _local2 = _local1; _local1 = _local1.m_next; _local3 = _local2.m_jointList; while (_local3) { _local4 = _local3; _local3 = _local3.next; if (m_listener){ m_listener.NotifyJointDestroyed(_local4.joint); }; DestroyJoint(_local4.joint); }; _local2.Destroy(); }; m_bodyDestroyList = null; m_contactManager.m_destroyImmediate = false; } public function GetJointList():b2Joint{ return (m_jointList); } public function GetBodyList():b2Body{ return (m_bodyList); } public function GetContactList():b2Contact{ return (m_contactList); } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.ResetProxy(m_broadPhase); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.ResetProxy(m_broadPhase); _local6 = _local6.m_next; }; }; } public function SetFilter(_arg1:b2CollisionFilter):void{ m_filter = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2Body; var _local4:b2Body; var _local5:b2Island; var _local6:b2Contact; var _local7:b2Joint; var _local8:int; var _local9:Array; var _local10:int; var _local11:b2Body; var _local12:int; var _local13:int; var _local14:b2ContactNode; var _local15:b2JointNode; var _local16:uint; step.dt = _arg1; step.iterations = _arg2; if (_arg1 > 0){ step.inv_dt = (1 / _arg1); } else { step.inv_dt = 0; }; m_positionIterationCount = 0; m_contactManager.CleanContactList(); CleanBodyList(); m_contactManager.Collide(); _local5 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator); _local3 = m_bodyList; while (_local3 != null) { _local3.m_flags = (_local3.m_flags & ~(b2Body.e_islandFlag)); _local3 = _local3.m_next; }; _local6 = m_contactList; while (_local6 != null) { _local6.m_flags = (_local6.m_flags & ~(b2Contact.e_islandFlag)); _local6 = _local6.m_next; }; _local7 = m_jointList; while (_local7 != null) { _local7.m_islandFlag = false; _local7 = _local7.m_next; }; _local8 = m_bodyCount; _local9 = new Array(m_bodyCount); _local10 = 0; while (_local10 < m_bodyCount) { _local9[_local10] = null; _local10++; }; _local11 = m_bodyList; while (_local11 != null) { if ((_local11.m_flags & (((b2Body.e_staticFlag | b2Body.e_islandFlag) | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { _local5.Clear(); _local12 = 0; var _temp1 = _local12; _local12 = (_local12 + 1); var _local17 = _temp1; _local9[_local17] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); while (_local12 > 0) { --_local12; _local3 = _local9[_local12]; _local5.AddBody(_local3); _local3.m_flags = (_local3.m_flags & ~(b2Body.e_sleepFlag)); if ((_local3.m_flags & b2Body.e_staticFlag)){ } else { _local14 = _local3.m_contactList; while (_local14 != null) { if ((_local14.contact.m_flags & b2Contact.e_islandFlag)){ } else { if ((((_local14.contact.m_shape1.m_isSensor == true)) || ((_local14.contact.m_shape2.m_isSensor == true)))){ } else { if (_local14.contact.GetManifoldCount() == 0){ } else { _local5.AddContact(_local14.contact); _local14.contact.m_flags = (_local14.contact.m_flags | b2Contact.e_islandFlag); _local4 = _local14.other; if ((_local4.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local12; _local12 = (_local12 + 1); var _local18 = _temp2; _local9[_local18] = _local4; _local4.m_flags = (_local4.m_flags | b2Body.e_islandFlag); }; }; }; }; _local14 = _local14.next; }; _local15 = _local3.m_jointList; while (_local15 != null) { if (_local15.joint.m_islandFlag == true){ } else { _local5.AddJoint(_local15.joint); _local15.joint.m_islandFlag = true; _local4 = _local15.other; if ((_local4.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local12; _local12 = (_local12 + 1); _local18 = _temp3; _local9[_local18] = _local4; _local4.m_flags = (_local4.m_flags | b2Body.e_islandFlag); }; }; _local15 = _local15.next; }; }; }; _local5.Solve(step, m_gravity); m_positionIterationCount = b2Math.b2Max(m_positionIterationCount, b2Island.m_positionIterationCount); if (m_allowSleep){ _local5.UpdateSleep(_arg1); }; _local13 = 0; while (_local13 < _local5.m_bodyCount) { _local3 = _local5.m_bodies[_local13]; if ((_local3.m_flags & b2Body.e_staticFlag)){ _local3.m_flags = (_local3.m_flags & ~(b2Body.e_islandFlag)); }; if (((_local3.IsFrozen()) && (m_listener))){ _local16 = m_listener.NotifyBoundaryViolated(_local3); if (_local16 == b2WorldListener.b2_destroyBody){ DestroyBody(_local3); _local3 = null; _local5.m_bodies[_local13] = null; }; }; _local13++; }; }; _local11 = _local11.m_next; }; m_broadPhase.Commit(); } } }//package Box2D.Dynamics
Section 64
//b2WorldListener (Box2D.Dynamics.b2WorldListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; public class b2WorldListener { public static var b2_freezeBody:uint = 0; public static var b2_destroyBody:uint = 1; public function NotifyBoundaryViolated(_arg1:b2Body):uint{ return (b2_freezeBody); } public function NotifyJointDestroyed(_arg1:b2Joint):void{ } } }//package Box2D.Dynamics
Section 65
//BMute (BMute) package { public class BMute extends BToggle { override public function DoSomething():void{ SFX.GetInstance().ToggleMute(); } override public function StopSomething():void{ SFX.GetInstance().ToggleMute(); } } }//package
Section 66
//BPause (BPause) package { public class BPause extends BToggle { public function BPause(){ addFrameScript(0, frame1); } override public function DoSomething():void{ Global.getInstance().isPaused = false; } function frame1(){ stop(); } override public function StopSomething():void{ Global.getInstance().isPaused = true; } } }//package
Section 67
//BToggle (BToggle) package { import flash.events.*; import flash.display.*; public class BToggle extends MovieClip { private var m_ButtonState:String;// = "on" public function BToggle():void{ m_ButtonState = "on"; super(); this.addEventListener(MouseEvent.MOUSE_OVER, rolloverToggle); this.addEventListener(MouseEvent.MOUSE_OUT, rolloutToggle); this.addEventListener(MouseEvent.MOUSE_DOWN, toggleClick); gotoAndStop(m_ButtonState); } public function DoSomething():void{ } public function StopSomething():void{ } public function rolloutToggle(_arg1:MouseEvent){ gotoAndStop(m_ButtonState); } public function rolloverToggle(_arg1:MouseEvent){ gotoAndStop((m_ButtonState + "Over")); } public function toggleClick(_arg1:MouseEvent){ if (m_ButtonState == "on"){ m_ButtonState = "off"; StopSomething(); } else { m_ButtonState = "on"; DoSomething(); }; gotoAndStop((m_ButtonState + "Over")); } public function Destroy():void{ this.removeEventListener(MouseEvent.MOUSE_OVER, rolloverToggle); this.removeEventListener(MouseEvent.MOUSE_OUT, rolloutToggle); this.removeEventListener(MouseEvent.MOUSE_DOWN, toggleClick); } } }//package
Section 68
//CDClock (CDClock) package { import flash.events.*; import flash.text.*; import flash.display.*; import flash.utils.*; public class CDClock extends MovieClip { public var m_PausedHit:Boolean; private var m_countDownTarget:int; private var m_textField:TextField; private var m_StopTime:int; public var m_IsPaused:Boolean; public function CDClock(){ var _local1:TextFormat; super(); _local1 = new TextFormat(); _local1.font = "Arial"; _local1.color = 65365; _local1.size = 20; _local1.bold = true; this.x = 220; this.y = 140; m_textField = new TextField(); m_textField.defaultTextFormat = _local1; m_textField.selectable = false; addChild(m_textField); } private function GetStopTime():int{ return ((m_countDownTarget - m_StopTime)); } public function ResumeCountdown():void{ if (m_IsPaused){ if (m_PausedHit){ m_countDownTarget = (m_countDownTarget + (getTimer() - m_StopTime)); m_PausedHit = false; }; m_IsPaused = false; }; } public function PauseCountdown():void{ if (!m_IsPaused){ if (!m_PausedHit){ m_StopTime = getTimer(); m_PausedHit = true; }; m_IsPaused = true; }; } public function GetSecondsRemaining():int{ return (int(((m_countDownTarget - getTimer()) / 1000))); } private function GetCountdown():int{ return ((m_countDownTarget - getTimer())); } public function DisplayClock(_arg1:TimerEvent):void{ var _local2:int; var _local3:int; var _local4:String; var _local5:String; if (m_IsPaused){ _local2 = Math.max((int((GetStopTime() / 1000)) % 60), 0); _local3 = Math.max(int((GetStopTime() / 60000)), 0); } else { _local2 = Math.max((int((GetCountdown() / 1000)) % 60), 0); _local3 = Math.max(int((GetCountdown() / 60000)), 0); }; if (_local2 < 10){ _local4 = ("0" + _local2); } else { _local4 = _local2.toString(); }; if (_local3 < 10){ _local5 = ("0" + _local3); } else { _local5 = _local3.toString(); }; m_textField.text = ((_local5 + ":") + _local4); } public function CountDownInit(_arg1:int):void{ m_countDownTarget = (getTimer() + (_arg1 * 60000)); } public function AdvanceCountdown(_arg1:int){ m_countDownTarget = (m_countDownTarget - (60000 * _arg1)); } } }//package
Section 69
//Controls (Controls) package { import flash.display.*; public dynamic class Controls extends MovieClip { } }//package
Section 70
//EmptyLevel (EmptyLevel) package { import flash.display.*; public dynamic class EmptyLevel extends MovieClip { } }//package
Section 71
//GameOverScreen (GameOverScreen) package { import flash.text.*; public class GameOverScreen extends World { public var __id758_:PHKillerBall; public var __id746_:PHWall; public var __id790_:PHKillerBall; public var __id747_:PHPlatform; public var __id759_:PHKillerBall; public var __id791_:PHKillerBall; public var sbTotal:TextField; public var __id748_:PHPlatform; public var __id792_:PHKillerBall; public var __id780_:PHKillerBall; public var __id810_:PHKillerBall; public var __id749_:PHSpike; public var __id793_:PHKillerBall; public var __id781_:PHKillerBall; public var __id794_:PHKillerBall; public var __id782_:PHKillerBall; public var __id811_:PHKillerBall; public var __id770_:PHKillerBall; public var __id812_:PHKillerBall; public var __id795_:PHKillerBall; public var __id783_:PHKillerBall; public var __id800_:PHKillerBall; public var __id771_:PHKillerBall; public var sbHeading:TextField; public var __id801_:PHKillerBall; public var __id813_:PHKillerBall; public var __id760_:PHKillerBall; public var __id796_:PHKillerBall; public var __id784_:PHKillerBall; public var __id772_:PHKillerBall; public var __id802_:PHKillerBall; public var __id797_:PHKillerBall; public var __id814_:PHKillerBall; public var __id773_:PHKillerBall; public var __id761_:PHKillerBall; public var __id785_:PHKillerBall; public var __id803_:PHKillerBall; public var __id786_:PHKillerBall; public var __id774_:PHKillerBall; public var __id762_:PHKillerBall; public var __id750_:PHSpike; public var __id798_:PHKillerBall; public var __id804_:PHKillerBall; public var __id815_:PHKillerBall; public var __id799_:PHKillerBall; public var __id763_:PHKillerBall; public var __id787_:PHKillerBall; public var __id775_:PHKillerBall; public var __id751_:PHSpike; public var __id816_:PHKillerBall; public var __id817_:PHKillerBall; public var __id805_:PHKillerBall; public var __id788_:PHKillerBall; public var __id764_:PHKillerBall; public var __id752_:PHSpike; public var __id789_:PHKillerBall; public var __id806_:PHKillerBall; public var __id765_:PHKillerBall; public var __id753_:PHSpike; public var __id777_:PHKillerBall; public var __id776_:PHKillerBall; public var __id807_:PHKillerBall; public var __id778_:PHKillerBall; public var sbScore:TextField; public var __id766_:PHKillerBall; public var __id754_:PHKillerBall; public var __id808_:PHKillerBall; public var __id779_:PHKillerBall; public var __id767_:PHKillerBall; public var __id755_:PHKillerBall; public var __id809_:PHKillerBall; public var __id768_:PHKillerBall; public var __id756_:PHKillerBall; public var __id769_:PHKillerBall; public var __id757_:PHKillerBall; public var __id745_:PHWall; public function GameOverScreen():void{ __setProp___id777__GameOverScreen_Layer1_1(); __setProp___id776__GameOverScreen_Layer1_1(); __setProp___id775__GameOverScreen_Layer1_1(); __setProp___id774__GameOverScreen_Layer1_1(); __setProp___id767__GameOverScreen_Layer1_1(); __setProp___id766__GameOverScreen_Layer1_1(); __setProp___id765__GameOverScreen_Layer1_1(); __setProp___id764__GameOverScreen_Layer1_1(); __setProp___id798__GameOverScreen_Layer1_1(); __setProp___id788__GameOverScreen_Layer1_1(); __setProp___id751__GameOverScreen_Layer1_1(); __setProp___id750__GameOverScreen_Layer1_1(); __setProp___id815__GameOverScreen_Layer1_1(); __setProp___id811__GameOverScreen_Layer1_1(); __setProp___id799__GameOverScreen_Layer1_1(); __setProp___id789__GameOverScreen_Layer1_1(); __setProp___id753__GameOverScreen_Layer1_1(); __setProp___id745__GameOverScreen_Layer1_1(); __setProp___id796__GameOverScreen_Layer1_1(); __setProp___id792__GameOverScreen_Layer1_1(); __setProp___id786__GameOverScreen_Layer1_1(); __setProp___id782__GameOverScreen_Layer1_1(); __setProp___id752__GameOverScreen_Layer1_1(); __setProp___id814__GameOverScreen_Layer1_1(); __setProp___id810__GameOverScreen_Layer1_1(); __setProp___id805__GameOverScreen_Layer1_1(); __setProp___id801__GameOverScreen_Layer1_1(); __setProp___id797__GameOverScreen_Layer1_1(); __setProp___id793__GameOverScreen_Layer1_1(); __setProp___id787__GameOverScreen_Layer1_1(); __setProp___id783__GameOverScreen_Layer1_1(); __setProp___id747__GameOverScreen_Layer1_1(); __setProp___id817__GameOverScreen_Layer1_1(); __setProp___id813__GameOverScreen_Layer1_1(); __setProp___id804__GameOverScreen_Layer1_1(); __setProp___id800__GameOverScreen_Layer1_1(); __setProp___id779__GameOverScreen_Layer1_1(); __setProp___id778__GameOverScreen_Layer1_1(); __setProp___id769__GameOverScreen_Layer1_1(); __setProp___id768__GameOverScreen_Layer1_1(); __setProp___id794__GameOverScreen_Layer1_1(); __setProp___id790__GameOverScreen_Layer1_1(); __setProp___id784__GameOverScreen_Layer1_1(); __setProp___id780__GameOverScreen_Layer1_1(); __setProp___id816__GameOverScreen_Layer1_1(); __setProp___id812__GameOverScreen_Layer1_1(); __setProp___id807__GameOverScreen_Layer1_1(); __setProp___id803__GameOverScreen_Layer1_1(); __setProp___id773__GameOverScreen_Layer1_1(); __setProp___id772__GameOverScreen_Layer1_1(); __setProp___id771__GameOverScreen_Layer1_1(); __setProp___id770__GameOverScreen_Layer1_1(); __setProp___id763__GameOverScreen_Layer1_1(); __setProp___id762__GameOverScreen_Layer1_1(); __setProp___id761__GameOverScreen_Layer1_1(); __setProp___id760__GameOverScreen_Layer1_1(); __setProp___id746__GameOverScreen_Layer1_1(); __setProp___id795__GameOverScreen_Layer1_1(); __setProp___id791__GameOverScreen_Layer1_1(); __setProp___id785__GameOverScreen_Layer1_1(); __setProp___id781__GameOverScreen_Layer1_1(); __setProp___id806__GameOverScreen_Layer1_1(); __setProp___id802__GameOverScreen_Layer1_1(); __setProp___id759__GameOverScreen_Layer1_1(); __setProp___id758__GameOverScreen_Layer1_1(); __setProp___id749__GameOverScreen_Layer1_1(); __setProp___id809__GameOverScreen_Layer1_1(); __setProp___id757__GameOverScreen_Layer1_1(); __setProp___id756__GameOverScreen_Layer1_1(); __setProp___id755__GameOverScreen_Layer1_1(); __setProp___id754__GameOverScreen_Layer1_1(); __setProp___id808__GameOverScreen_Layer1_1(); __setProp___id748__GameOverScreen_Layer1_1(); } function __setProp___id785__GameOverScreen_Layer1_1(){ try { __id785_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id785_.allowSleep = true; __id785_.constraintTarget1 = "null"; __id785_.constraintTarget2 = "null"; __id785_.constraintType = "null"; __id785_.density = 0; __id785_.friction = 0.3; __id785_.hitPoints = 10; __id785_.identifier = "name"; __id785_.isBullet = false; __id785_.isJumpable = true; __id785_.isRotatable = true; __id785_.isSensor = false; __id785_.isSleeping = false; __id785_.linearDamping = 0; __id785_.preventRotation = false; __id785_.restitution = 0.1; __id785_.trigger1 = "null"; __id785_.trigger2 = "null"; try { __id785_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id761__GameOverScreen_Layer1_1(){ try { __id761_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id761_.allowSleep = true; __id761_.constraintTarget1 = "null"; __id761_.constraintTarget2 = "null"; __id761_.constraintType = "null"; __id761_.density = 0; __id761_.friction = 0.3; __id761_.hitPoints = 10; __id761_.identifier = "name"; __id761_.isBullet = false; __id761_.isJumpable = true; __id761_.isRotatable = true; __id761_.isSensor = false; __id761_.isSleeping = false; __id761_.linearDamping = 0; __id761_.preventRotation = false; __id761_.restitution = 0.1; __id761_.trigger1 = "null"; __id761_.trigger2 = "null"; try { __id761_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id757__GameOverScreen_Layer1_1(){ try { __id757_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id757_.allowSleep = true; __id757_.constraintTarget1 = "null"; __id757_.constraintTarget2 = "null"; __id757_.constraintType = "null"; __id757_.density = 0; __id757_.friction = 0.3; __id757_.hitPoints = 10; __id757_.identifier = "name"; __id757_.isBullet = false; __id757_.isJumpable = true; __id757_.isRotatable = true; __id757_.isSensor = false; __id757_.isSleeping = false; __id757_.linearDamping = 0; __id757_.preventRotation = false; __id757_.restitution = 0.1; __id757_.trigger1 = "null"; __id757_.trigger2 = "null"; try { __id757_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id798__GameOverScreen_Layer1_1(){ try { __id798_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id798_.allowSleep = true; __id798_.constraintTarget1 = "null"; __id798_.constraintTarget2 = "null"; __id798_.constraintType = "null"; __id798_.density = 0; __id798_.friction = 0.3; __id798_.hitPoints = 10; __id798_.identifier = "name"; __id798_.isBullet = false; __id798_.isJumpable = true; __id798_.isRotatable = true; __id798_.isSensor = false; __id798_.isSleeping = false; __id798_.linearDamping = 0; __id798_.preventRotation = false; __id798_.restitution = 0.1; __id798_.trigger1 = "null"; __id798_.trigger2 = "null"; try { __id798_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id750__GameOverScreen_Layer1_1(){ try { __id750_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id750_.allowSleep = true; __id750_.constraintTarget1 = "null"; __id750_.constraintTarget2 = "null"; __id750_.constraintType = "null"; __id750_.density = 1; __id750_.friction = 0.3; __id750_.hitPoints = 10; __id750_.identifier = "name"; __id750_.isBullet = false; __id750_.isJumpable = true; __id750_.isRotatable = true; __id750_.isSleeping = true; __id750_.linearDamping = 0; __id750_.preventRotation = false; __id750_.restitution = 0.1; __id750_.trigger1 = "null"; __id750_.trigger2 = "null"; try { __id750_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id774__GameOverScreen_Layer1_1(){ try { __id774_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id774_.allowSleep = true; __id774_.constraintTarget1 = "null"; __id774_.constraintTarget2 = "null"; __id774_.constraintType = "null"; __id774_.density = 0; __id774_.friction = 0.3; __id774_.hitPoints = 10; __id774_.identifier = "name"; __id774_.isBullet = false; __id774_.isJumpable = true; __id774_.isRotatable = true; __id774_.isSensor = false; __id774_.isSleeping = false; __id774_.linearDamping = 0; __id774_.preventRotation = false; __id774_.restitution = 0.1; __id774_.trigger1 = "null"; __id774_.trigger2 = "null"; try { __id774_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id815__GameOverScreen_Layer1_1(){ try { __id815_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id815_.allowSleep = true; __id815_.constraintTarget1 = "null"; __id815_.constraintTarget2 = "null"; __id815_.constraintType = "null"; __id815_.density = 0; __id815_.friction = 0.3; __id815_.hitPoints = 10; __id815_.identifier = "name"; __id815_.isBullet = false; __id815_.isJumpable = true; __id815_.isRotatable = true; __id815_.isSensor = false; __id815_.isSleeping = false; __id815_.linearDamping = 0; __id815_.preventRotation = false; __id815_.restitution = 0.1; __id815_.trigger1 = "null"; __id815_.trigger2 = "null"; try { __id815_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id804__GameOverScreen_Layer1_1(){ try { __id804_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id804_.allowSleep = true; __id804_.constraintTarget1 = "null"; __id804_.constraintTarget2 = "null"; __id804_.constraintType = "null"; __id804_.density = 0; __id804_.friction = 0.3; __id804_.hitPoints = 10; __id804_.identifier = "name"; __id804_.isBullet = false; __id804_.isJumpable = true; __id804_.isRotatable = true; __id804_.isSensor = false; __id804_.isSleeping = false; __id804_.linearDamping = 0; __id804_.preventRotation = false; __id804_.restitution = 0.1; __id804_.trigger1 = "null"; __id804_.trigger2 = "null"; try { __id804_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id787__GameOverScreen_Layer1_1(){ try { __id787_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id787_.allowSleep = true; __id787_.constraintTarget1 = "null"; __id787_.constraintTarget2 = "null"; __id787_.constraintType = "null"; __id787_.density = 0; __id787_.friction = 0.3; __id787_.hitPoints = 10; __id787_.identifier = "name"; __id787_.isBullet = false; __id787_.isJumpable = true; __id787_.isRotatable = true; __id787_.isSensor = false; __id787_.isSleeping = false; __id787_.linearDamping = 0; __id787_.preventRotation = false; __id787_.restitution = 0.1; __id787_.trigger1 = "null"; __id787_.trigger2 = "null"; try { __id787_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id759__GameOverScreen_Layer1_1(){ try { __id759_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id759_.allowSleep = true; __id759_.constraintTarget1 = "null"; __id759_.constraintTarget2 = "null"; __id759_.constraintType = "null"; __id759_.density = 0; __id759_.friction = 0.3; __id759_.hitPoints = 10; __id759_.identifier = "name"; __id759_.isBullet = false; __id759_.isJumpable = true; __id759_.isRotatable = true; __id759_.isSensor = false; __id759_.isSleeping = false; __id759_.linearDamping = 0; __id759_.preventRotation = false; __id759_.restitution = 0.1; __id759_.trigger1 = "null"; __id759_.trigger2 = "null"; try { __id759_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id752__GameOverScreen_Layer1_1(){ try { __id752_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id752_.allowSleep = true; __id752_.constraintTarget1 = "null"; __id752_.constraintTarget2 = "null"; __id752_.constraintType = "null"; __id752_.density = 1; __id752_.friction = 0.3; __id752_.hitPoints = 10; __id752_.identifier = "name"; __id752_.isBullet = false; __id752_.isJumpable = true; __id752_.isRotatable = true; __id752_.isSleeping = true; __id752_.linearDamping = 0; __id752_.preventRotation = false; __id752_.restitution = 0.1; __id752_.trigger1 = "null"; __id752_.trigger2 = "null"; try { __id752_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id746__GameOverScreen_Layer1_1(){ try { __id746_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id746_.allowSleep = true; __id746_.density = 0; __id746_.friction = 0; __id746_.hitPoints = 10; __id746_.identifier = "name"; __id746_.isBullet = false; __id746_.isJumpable = true; __id746_.isRotatable = true; __id746_.isSleeping = false; __id746_.linearDamping = 0; __id746_.preventRotation = false; __id746_.restitution = 0.1; try { __id746_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id763__GameOverScreen_Layer1_1(){ try { __id763_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id763_.allowSleep = true; __id763_.constraintTarget1 = "null"; __id763_.constraintTarget2 = "null"; __id763_.constraintType = "null"; __id763_.density = 0; __id763_.friction = 0.3; __id763_.hitPoints = 10; __id763_.identifier = "name"; __id763_.isBullet = false; __id763_.isJumpable = true; __id763_.isRotatable = true; __id763_.isSensor = false; __id763_.isSleeping = false; __id763_.linearDamping = 0; __id763_.preventRotation = false; __id763_.restitution = 0.1; __id763_.trigger1 = "null"; __id763_.trigger2 = "null"; try { __id763_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id791__GameOverScreen_Layer1_1(){ try { __id791_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id791_.allowSleep = true; __id791_.constraintTarget1 = "null"; __id791_.constraintTarget2 = "null"; __id791_.constraintType = "null"; __id791_.density = 0; __id791_.friction = 0.3; __id791_.hitPoints = 10; __id791_.identifier = "name"; __id791_.isBullet = false; __id791_.isJumpable = true; __id791_.isRotatable = true; __id791_.isSensor = false; __id791_.isSleeping = false; __id791_.linearDamping = 0; __id791_.preventRotation = false; __id791_.restitution = 0.1; __id791_.trigger1 = "null"; __id791_.trigger2 = "null"; try { __id791_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id748__GameOverScreen_Layer1_1(){ try { __id748_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id748_.allowSleep = true; __id748_.constraintTarget1 = "null"; __id748_.constraintTarget2 = "null"; __id748_.constraintType = "null"; __id748_.density = 0; __id748_.friction = 0; __id748_.hitPoints = 10; __id748_.identifier = "Ground"; __id748_.isBullet = false; __id748_.isJumpable = true; __id748_.isRotatable = true; __id748_.isSleeping = false; __id748_.linearDamping = 0; __id748_.preventRotation = false; __id748_.restitution = 0; __id748_.trigger1 = "null"; __id748_.trigger2 = "null"; try { __id748_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id776__GameOverScreen_Layer1_1(){ try { __id776_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id776_.allowSleep = true; __id776_.constraintTarget1 = "null"; __id776_.constraintTarget2 = "null"; __id776_.constraintType = "null"; __id776_.density = 0; __id776_.friction = 0.3; __id776_.hitPoints = 10; __id776_.identifier = "name"; __id776_.isBullet = false; __id776_.isJumpable = true; __id776_.isRotatable = true; __id776_.isSensor = false; __id776_.isSleeping = false; __id776_.linearDamping = 0; __id776_.preventRotation = false; __id776_.restitution = 0.1; __id776_.trigger1 = "null"; __id776_.trigger2 = "null"; try { __id776_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id817__GameOverScreen_Layer1_1(){ try { __id817_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id817_.allowSleep = true; __id817_.constraintTarget1 = "null"; __id817_.constraintTarget2 = "null"; __id817_.constraintType = "null"; __id817_.density = 0; __id817_.friction = 0.3; __id817_.hitPoints = 10; __id817_.identifier = "name"; __id817_.isBullet = false; __id817_.isJumpable = true; __id817_.isRotatable = true; __id817_.isSensor = false; __id817_.isSleeping = false; __id817_.linearDamping = 0; __id817_.preventRotation = false; __id817_.restitution = 0.1; __id817_.trigger1 = "null"; __id817_.trigger2 = "null"; try { __id817_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id780__GameOverScreen_Layer1_1(){ try { __id780_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id780_.allowSleep = true; __id780_.constraintTarget1 = "null"; __id780_.constraintTarget2 = "null"; __id780_.constraintType = "null"; __id780_.density = 0; __id780_.friction = 0.3; __id780_.hitPoints = 10; __id780_.identifier = "name"; __id780_.isBullet = false; __id780_.isJumpable = true; __id780_.isRotatable = true; __id780_.isSensor = false; __id780_.isSleeping = false; __id780_.linearDamping = 0; __id780_.preventRotation = false; __id780_.restitution = 0.1; __id780_.trigger1 = "null"; __id780_.trigger2 = "null"; try { __id780_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id806__GameOverScreen_Layer1_1(){ try { __id806_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id806_.allowSleep = true; __id806_.constraintTarget1 = "null"; __id806_.constraintTarget2 = "null"; __id806_.constraintType = "null"; __id806_.density = 0; __id806_.friction = 0.3; __id806_.hitPoints = 10; __id806_.identifier = "name"; __id806_.isBullet = false; __id806_.isJumpable = true; __id806_.isRotatable = true; __id806_.isSensor = false; __id806_.isSleeping = false; __id806_.linearDamping = 0; __id806_.preventRotation = false; __id806_.restitution = 0.1; __id806_.trigger1 = "null"; __id806_.trigger2 = "null"; try { __id806_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id789__GameOverScreen_Layer1_1(){ try { __id789_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id789_.allowSleep = true; __id789_.constraintTarget1 = "null"; __id789_.constraintTarget2 = "null"; __id789_.constraintType = "null"; __id789_.density = 0; __id789_.friction = 0.3; __id789_.hitPoints = 10; __id789_.identifier = "name"; __id789_.isBullet = false; __id789_.isJumpable = true; __id789_.isRotatable = true; __id789_.isSensor = false; __id789_.isSleeping = false; __id789_.linearDamping = 0; __id789_.preventRotation = false; __id789_.restitution = 0.1; __id789_.trigger1 = "null"; __id789_.trigger2 = "null"; try { __id789_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id793__GameOverScreen_Layer1_1(){ try { __id793_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id793_.allowSleep = true; __id793_.constraintTarget1 = "null"; __id793_.constraintTarget2 = "null"; __id793_.constraintType = "null"; __id793_.density = 0; __id793_.friction = 0.3; __id793_.hitPoints = 10; __id793_.identifier = "name"; __id793_.isBullet = false; __id793_.isJumpable = true; __id793_.isRotatable = true; __id793_.isSensor = false; __id793_.isSleeping = false; __id793_.linearDamping = 0; __id793_.preventRotation = false; __id793_.restitution = 0.1; __id793_.trigger1 = "null"; __id793_.trigger2 = "null"; try { __id793_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id810__GameOverScreen_Layer1_1(){ try { __id810_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id810_.allowSleep = true; __id810_.constraintTarget1 = "null"; __id810_.constraintTarget2 = "null"; __id810_.constraintType = "null"; __id810_.density = 0; __id810_.friction = 0.3; __id810_.hitPoints = 10; __id810_.identifier = "name"; __id810_.isBullet = false; __id810_.isJumpable = true; __id810_.isRotatable = true; __id810_.isSensor = false; __id810_.isSleeping = false; __id810_.linearDamping = 0; __id810_.preventRotation = false; __id810_.restitution = 0.1; __id810_.trigger1 = "null"; __id810_.trigger2 = "null"; try { __id810_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id782__GameOverScreen_Layer1_1(){ try { __id782_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id782_.allowSleep = true; __id782_.constraintTarget1 = "null"; __id782_.constraintTarget2 = "null"; __id782_.constraintType = "null"; __id782_.density = 0; __id782_.friction = 0.3; __id782_.hitPoints = 10; __id782_.identifier = "name"; __id782_.isBullet = false; __id782_.isJumpable = true; __id782_.isRotatable = true; __id782_.isSensor = false; __id782_.isSleeping = false; __id782_.linearDamping = 0; __id782_.preventRotation = false; __id782_.restitution = 0.1; __id782_.trigger1 = "null"; __id782_.trigger2 = "null"; try { __id782_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id754__GameOverScreen_Layer1_1(){ try { __id754_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id754_.allowSleep = true; __id754_.constraintTarget1 = "null"; __id754_.constraintTarget2 = "null"; __id754_.constraintType = "null"; __id754_.density = 0; __id754_.friction = 0.3; __id754_.hitPoints = 10; __id754_.identifier = "name"; __id754_.isBullet = false; __id754_.isJumpable = true; __id754_.isRotatable = true; __id754_.isSensor = false; __id754_.isSleeping = false; __id754_.linearDamping = 0; __id754_.preventRotation = false; __id754_.restitution = 0.1; __id754_.trigger1 = "null"; __id754_.trigger2 = "null"; try { __id754_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id765__GameOverScreen_Layer1_1(){ try { __id765_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id765_.allowSleep = true; __id765_.constraintTarget1 = "null"; __id765_.constraintTarget2 = "null"; __id765_.constraintType = "null"; __id765_.density = 0; __id765_.friction = 0.3; __id765_.hitPoints = 10; __id765_.identifier = "name"; __id765_.isBullet = false; __id765_.isJumpable = true; __id765_.isRotatable = true; __id765_.isSensor = false; __id765_.isSleeping = false; __id765_.linearDamping = 0; __id765_.preventRotation = false; __id765_.restitution = 0.1; __id765_.trigger1 = "null"; __id765_.trigger2 = "null"; try { __id765_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id812__GameOverScreen_Layer1_1(){ try { __id812_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id812_.allowSleep = true; __id812_.constraintTarget1 = "null"; __id812_.constraintTarget2 = "null"; __id812_.constraintType = "null"; __id812_.density = 0; __id812_.friction = 0.3; __id812_.hitPoints = 10; __id812_.identifier = "name"; __id812_.isBullet = false; __id812_.isJumpable = true; __id812_.isRotatable = true; __id812_.isSensor = false; __id812_.isSleeping = false; __id812_.linearDamping = 0; __id812_.preventRotation = false; __id812_.restitution = 0.1; __id812_.trigger1 = "null"; __id812_.trigger2 = "null"; try { __id812_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id778__GameOverScreen_Layer1_1(){ try { __id778_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id778_.allowSleep = true; __id778_.constraintTarget1 = "null"; __id778_.constraintTarget2 = "null"; __id778_.constraintType = "null"; __id778_.density = 0; __id778_.friction = 0.3; __id778_.hitPoints = 10; __id778_.identifier = "name"; __id778_.isBullet = false; __id778_.isJumpable = true; __id778_.isRotatable = true; __id778_.isSensor = false; __id778_.isSleeping = false; __id778_.linearDamping = 0; __id778_.preventRotation = false; __id778_.restitution = 0.1; __id778_.trigger1 = "null"; __id778_.trigger2 = "null"; try { __id778_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id767__GameOverScreen_Layer1_1(){ try { __id767_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id767_.allowSleep = true; __id767_.constraintTarget1 = "null"; __id767_.constraintTarget2 = "null"; __id767_.constraintType = "null"; __id767_.density = 0; __id767_.friction = 0.3; __id767_.hitPoints = 10; __id767_.identifier = "name"; __id767_.isBullet = false; __id767_.isJumpable = true; __id767_.isRotatable = true; __id767_.isSensor = false; __id767_.isSleeping = false; __id767_.linearDamping = 0; __id767_.preventRotation = false; __id767_.restitution = 0.1; __id767_.trigger1 = "null"; __id767_.trigger2 = "null"; try { __id767_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id808__GameOverScreen_Layer1_1(){ try { __id808_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id808_.allowSleep = true; __id808_.constraintTarget1 = "null"; __id808_.constraintTarget2 = "null"; __id808_.constraintType = "null"; __id808_.density = 0; __id808_.friction = 0.3; __id808_.hitPoints = 10; __id808_.identifier = "name"; __id808_.isBullet = false; __id808_.isJumpable = true; __id808_.isRotatable = true; __id808_.isSensor = false; __id808_.isSleeping = false; __id808_.linearDamping = 0; __id808_.preventRotation = false; __id808_.restitution = 0.1; __id808_.trigger1 = "null"; __id808_.trigger2 = "null"; try { __id808_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id795__GameOverScreen_Layer1_1(){ try { __id795_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id795_.allowSleep = true; __id795_.constraintTarget1 = "null"; __id795_.constraintTarget2 = "null"; __id795_.constraintType = "null"; __id795_.density = 0; __id795_.friction = 0.3; __id795_.hitPoints = 10; __id795_.identifier = "name"; __id795_.isBullet = false; __id795_.isJumpable = true; __id795_.isRotatable = true; __id795_.isSensor = false; __id795_.isSleeping = false; __id795_.linearDamping = 0; __id795_.preventRotation = false; __id795_.restitution = 0.1; __id795_.trigger1 = "null"; __id795_.trigger2 = "null"; try { __id795_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id801__GameOverScreen_Layer1_1(){ try { __id801_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id801_.allowSleep = true; __id801_.constraintTarget1 = "null"; __id801_.constraintTarget2 = "null"; __id801_.constraintType = "null"; __id801_.density = 0; __id801_.friction = 0.3; __id801_.hitPoints = 10; __id801_.identifier = "name"; __id801_.isBullet = false; __id801_.isJumpable = true; __id801_.isRotatable = true; __id801_.isSensor = false; __id801_.isSleeping = false; __id801_.linearDamping = 0; __id801_.preventRotation = false; __id801_.restitution = 0.1; __id801_.trigger1 = "null"; __id801_.trigger2 = "null"; try { __id801_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id784__GameOverScreen_Layer1_1(){ try { __id784_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id784_.allowSleep = true; __id784_.constraintTarget1 = "null"; __id784_.constraintTarget2 = "null"; __id784_.constraintType = "null"; __id784_.density = 0; __id784_.friction = 0.3; __id784_.hitPoints = 10; __id784_.identifier = "name"; __id784_.isBullet = false; __id784_.isJumpable = true; __id784_.isRotatable = true; __id784_.isSensor = false; __id784_.isSleeping = false; __id784_.linearDamping = 0; __id784_.preventRotation = false; __id784_.restitution = 0.1; __id784_.trigger1 = "null"; __id784_.trigger2 = "null"; try { __id784_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id814__GameOverScreen_Layer1_1(){ try { __id814_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id814_.allowSleep = true; __id814_.constraintTarget1 = "null"; __id814_.constraintTarget2 = "null"; __id814_.constraintType = "null"; __id814_.density = 0; __id814_.friction = 0.3; __id814_.hitPoints = 10; __id814_.identifier = "name"; __id814_.isBullet = false; __id814_.isJumpable = true; __id814_.isRotatable = true; __id814_.isSensor = false; __id814_.isSleeping = false; __id814_.linearDamping = 0; __id814_.preventRotation = false; __id814_.restitution = 0.1; __id814_.trigger1 = "null"; __id814_.trigger2 = "null"; try { __id814_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id769__GameOverScreen_Layer1_1(){ try { __id769_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id769_.allowSleep = true; __id769_.constraintTarget1 = "null"; __id769_.constraintTarget2 = "null"; __id769_.constraintType = "null"; __id769_.density = 0; __id769_.friction = 0.3; __id769_.hitPoints = 10; __id769_.identifier = "name"; __id769_.isBullet = false; __id769_.isJumpable = true; __id769_.isRotatable = true; __id769_.isSensor = false; __id769_.isSleeping = false; __id769_.linearDamping = 0; __id769_.preventRotation = false; __id769_.restitution = 0.1; __id769_.trigger1 = "null"; __id769_.trigger2 = "null"; try { __id769_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id771__GameOverScreen_Layer1_1(){ try { __id771_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id771_.allowSleep = true; __id771_.constraintTarget1 = "null"; __id771_.constraintTarget2 = "null"; __id771_.constraintType = "null"; __id771_.density = 0; __id771_.friction = 0.3; __id771_.hitPoints = 10; __id771_.identifier = "name"; __id771_.isBullet = false; __id771_.isJumpable = true; __id771_.isRotatable = true; __id771_.isSensor = false; __id771_.isSleeping = false; __id771_.linearDamping = 0; __id771_.preventRotation = false; __id771_.restitution = 0.1; __id771_.trigger1 = "null"; __id771_.trigger2 = "null"; try { __id771_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id803__GameOverScreen_Layer1_1(){ try { __id803_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id803_.allowSleep = true; __id803_.constraintTarget1 = "null"; __id803_.constraintTarget2 = "null"; __id803_.constraintType = "null"; __id803_.density = 0; __id803_.friction = 0.3; __id803_.hitPoints = 10; __id803_.identifier = "name"; __id803_.isBullet = false; __id803_.isJumpable = true; __id803_.isRotatable = true; __id803_.isSensor = false; __id803_.isSleeping = false; __id803_.linearDamping = 0; __id803_.preventRotation = false; __id803_.restitution = 0.1; __id803_.trigger1 = "null"; __id803_.trigger2 = "null"; try { __id803_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id758__GameOverScreen_Layer1_1(){ try { __id758_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id758_.allowSleep = true; __id758_.constraintTarget1 = "null"; __id758_.constraintTarget2 = "null"; __id758_.constraintType = "null"; __id758_.density = 0; __id758_.friction = 0.3; __id758_.hitPoints = 10; __id758_.identifier = "name"; __id758_.isBullet = false; __id758_.isJumpable = true; __id758_.isRotatable = true; __id758_.isSensor = false; __id758_.isSleeping = false; __id758_.linearDamping = 0; __id758_.preventRotation = false; __id758_.restitution = 0.1; __id758_.trigger1 = "null"; __id758_.trigger2 = "null"; try { __id758_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id756__GameOverScreen_Layer1_1(){ try { __id756_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id756_.allowSleep = true; __id756_.constraintTarget1 = "null"; __id756_.constraintTarget2 = "null"; __id756_.constraintType = "null"; __id756_.density = 0; __id756_.friction = 0.3; __id756_.hitPoints = 10; __id756_.identifier = "name"; __id756_.isBullet = false; __id756_.isJumpable = true; __id756_.isRotatable = true; __id756_.isSensor = false; __id756_.isSleeping = false; __id756_.linearDamping = 0; __id756_.preventRotation = false; __id756_.restitution = 0.1; __id756_.trigger1 = "null"; __id756_.trigger2 = "null"; try { __id756_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id745__GameOverScreen_Layer1_1(){ try { __id745_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id745_.allowSleep = true; __id745_.density = 0; __id745_.friction = 0; __id745_.hitPoints = 10; __id745_.identifier = "name"; __id745_.isBullet = false; __id745_.isJumpable = true; __id745_.isRotatable = true; __id745_.isSleeping = false; __id745_.linearDamping = 0; __id745_.preventRotation = false; __id745_.restitution = 0.1; try { __id745_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id790__GameOverScreen_Layer1_1(){ try { __id790_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id790_.allowSleep = true; __id790_.constraintTarget1 = "null"; __id790_.constraintTarget2 = "null"; __id790_.constraintType = "null"; __id790_.density = 0; __id790_.friction = 0.3; __id790_.hitPoints = 10; __id790_.identifier = "name"; __id790_.isBullet = false; __id790_.isJumpable = true; __id790_.isRotatable = true; __id790_.isSensor = false; __id790_.isSleeping = false; __id790_.linearDamping = 0; __id790_.preventRotation = false; __id790_.restitution = 0.1; __id790_.trigger1 = "null"; __id790_.trigger2 = "null"; try { __id790_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id762__GameOverScreen_Layer1_1(){ try { __id762_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id762_.allowSleep = true; __id762_.constraintTarget1 = "null"; __id762_.constraintTarget2 = "null"; __id762_.constraintType = "null"; __id762_.density = 0; __id762_.friction = 0.3; __id762_.hitPoints = 10; __id762_.identifier = "name"; __id762_.isBullet = false; __id762_.isJumpable = true; __id762_.isRotatable = true; __id762_.isSensor = false; __id762_.isSleeping = false; __id762_.linearDamping = 0; __id762_.preventRotation = false; __id762_.restitution = 0.1; __id762_.trigger1 = "null"; __id762_.trigger2 = "null"; try { __id762_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id797__GameOverScreen_Layer1_1(){ try { __id797_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id797_.allowSleep = true; __id797_.constraintTarget1 = "null"; __id797_.constraintTarget2 = "null"; __id797_.constraintType = "null"; __id797_.density = 0; __id797_.friction = 0.3; __id797_.hitPoints = 10; __id797_.identifier = "name"; __id797_.isBullet = false; __id797_.isJumpable = true; __id797_.isRotatable = true; __id797_.isSensor = false; __id797_.isSleeping = false; __id797_.linearDamping = 0; __id797_.preventRotation = false; __id797_.restitution = 0.1; __id797_.trigger1 = "null"; __id797_.trigger2 = "null"; try { __id797_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id747__GameOverScreen_Layer1_1(){ try { __id747_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id747_.allowSleep = true; __id747_.constraintTarget1 = "null"; __id747_.constraintTarget2 = "null"; __id747_.constraintType = "null"; __id747_.density = 0; __id747_.friction = 0; __id747_.hitPoints = 10; __id747_.identifier = "Ground"; __id747_.isBullet = false; __id747_.isJumpable = true; __id747_.isRotatable = true; __id747_.isSleeping = false; __id747_.linearDamping = 0; __id747_.preventRotation = false; __id747_.restitution = 0; __id747_.trigger1 = "null"; __id747_.trigger2 = "null"; try { __id747_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id816__GameOverScreen_Layer1_1(){ try { __id816_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id816_.allowSleep = true; __id816_.constraintTarget1 = "null"; __id816_.constraintTarget2 = "null"; __id816_.constraintType = "null"; __id816_.density = 0; __id816_.friction = 0.3; __id816_.hitPoints = 10; __id816_.identifier = "name"; __id816_.isBullet = false; __id816_.isJumpable = true; __id816_.isRotatable = true; __id816_.isSensor = false; __id816_.isSleeping = false; __id816_.linearDamping = 0; __id816_.preventRotation = false; __id816_.restitution = 0.1; __id816_.trigger1 = "null"; __id816_.trigger2 = "null"; try { __id816_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id773__GameOverScreen_Layer1_1(){ try { __id773_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id773_.allowSleep = true; __id773_.constraintTarget1 = "null"; __id773_.constraintTarget2 = "null"; __id773_.constraintType = "null"; __id773_.density = 0; __id773_.friction = 0.3; __id773_.hitPoints = 10; __id773_.identifier = "name"; __id773_.isBullet = false; __id773_.isJumpable = true; __id773_.isRotatable = true; __id773_.isSensor = false; __id773_.isSleeping = false; __id773_.linearDamping = 0; __id773_.preventRotation = false; __id773_.restitution = 0.1; __id773_.trigger1 = "null"; __id773_.trigger2 = "null"; try { __id773_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id751__GameOverScreen_Layer1_1(){ try { __id751_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id751_.allowSleep = true; __id751_.constraintTarget1 = "null"; __id751_.constraintTarget2 = "null"; __id751_.constraintType = "null"; __id751_.density = 1; __id751_.friction = 0.3; __id751_.hitPoints = 10; __id751_.identifier = "name"; __id751_.isBullet = false; __id751_.isJumpable = true; __id751_.isRotatable = true; __id751_.isSleeping = true; __id751_.linearDamping = 0; __id751_.preventRotation = false; __id751_.restitution = 0.1; __id751_.trigger1 = "null"; __id751_.trigger2 = "null"; try { __id751_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id799__GameOverScreen_Layer1_1(){ try { __id799_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id799_.allowSleep = true; __id799_.constraintTarget1 = "null"; __id799_.constraintTarget2 = "null"; __id799_.constraintType = "null"; __id799_.density = 0; __id799_.friction = 0.3; __id799_.hitPoints = 10; __id799_.identifier = "name"; __id799_.isBullet = false; __id799_.isJumpable = true; __id799_.isRotatable = true; __id799_.isSensor = false; __id799_.isSleeping = false; __id799_.linearDamping = 0; __id799_.preventRotation = false; __id799_.restitution = 0.1; __id799_.trigger1 = "null"; __id799_.trigger2 = "null"; try { __id799_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id760__GameOverScreen_Layer1_1(){ try { __id760_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id760_.allowSleep = true; __id760_.constraintTarget1 = "null"; __id760_.constraintTarget2 = "null"; __id760_.constraintType = "null"; __id760_.density = 0; __id760_.friction = 0.3; __id760_.hitPoints = 10; __id760_.identifier = "name"; __id760_.isBullet = false; __id760_.isJumpable = true; __id760_.isRotatable = true; __id760_.isSensor = false; __id760_.isSleeping = false; __id760_.linearDamping = 0; __id760_.preventRotation = false; __id760_.restitution = 0.1; __id760_.trigger1 = "null"; __id760_.trigger2 = "null"; try { __id760_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id775__GameOverScreen_Layer1_1(){ try { __id775_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id775_.allowSleep = true; __id775_.constraintTarget1 = "null"; __id775_.constraintTarget2 = "null"; __id775_.constraintType = "null"; __id775_.density = 0; __id775_.friction = 0.3; __id775_.hitPoints = 10; __id775_.identifier = "name"; __id775_.isBullet = false; __id775_.isJumpable = true; __id775_.isRotatable = true; __id775_.isSensor = false; __id775_.isSleeping = false; __id775_.linearDamping = 0; __id775_.preventRotation = false; __id775_.restitution = 0.1; __id775_.trigger1 = "null"; __id775_.trigger2 = "null"; try { __id775_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id786__GameOverScreen_Layer1_1(){ try { __id786_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id786_.allowSleep = true; __id786_.constraintTarget1 = "null"; __id786_.constraintTarget2 = "null"; __id786_.constraintType = "null"; __id786_.density = 0; __id786_.friction = 0.3; __id786_.hitPoints = 10; __id786_.identifier = "name"; __id786_.isBullet = false; __id786_.isJumpable = true; __id786_.isRotatable = true; __id786_.isSensor = false; __id786_.isSleeping = false; __id786_.linearDamping = 0; __id786_.preventRotation = false; __id786_.restitution = 0.1; __id786_.trigger1 = "null"; __id786_.trigger2 = "null"; try { __id786_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id788__GameOverScreen_Layer1_1(){ try { __id788_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id788_.allowSleep = true; __id788_.constraintTarget1 = "null"; __id788_.constraintTarget2 = "null"; __id788_.constraintType = "null"; __id788_.density = 0; __id788_.friction = 0.3; __id788_.hitPoints = 10; __id788_.identifier = "name"; __id788_.isBullet = false; __id788_.isJumpable = true; __id788_.isRotatable = true; __id788_.isSensor = false; __id788_.isSleeping = false; __id788_.linearDamping = 0; __id788_.preventRotation = false; __id788_.restitution = 0.1; __id788_.trigger1 = "null"; __id788_.trigger2 = "null"; try { __id788_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id764__GameOverScreen_Layer1_1(){ try { __id764_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id764_.allowSleep = true; __id764_.constraintTarget1 = "null"; __id764_.constraintTarget2 = "null"; __id764_.constraintType = "null"; __id764_.density = 0; __id764_.friction = 0.3; __id764_.hitPoints = 10; __id764_.identifier = "name"; __id764_.isBullet = false; __id764_.isJumpable = true; __id764_.isRotatable = true; __id764_.isSensor = false; __id764_.isSleeping = false; __id764_.linearDamping = 0; __id764_.preventRotation = false; __id764_.restitution = 0.1; __id764_.trigger1 = "null"; __id764_.trigger2 = "null"; try { __id764_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id792__GameOverScreen_Layer1_1(){ try { __id792_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id792_.allowSleep = true; __id792_.constraintTarget1 = "null"; __id792_.constraintTarget2 = "null"; __id792_.constraintType = "null"; __id792_.density = 0; __id792_.friction = 0.3; __id792_.hitPoints = 10; __id792_.identifier = "name"; __id792_.isBullet = false; __id792_.isJumpable = true; __id792_.isRotatable = true; __id792_.isSensor = false; __id792_.isSleeping = false; __id792_.linearDamping = 0; __id792_.preventRotation = false; __id792_.restitution = 0.1; __id792_.trigger1 = "null"; __id792_.trigger2 = "null"; try { __id792_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id805__GameOverScreen_Layer1_1(){ try { __id805_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id805_.allowSleep = true; __id805_.constraintTarget1 = "null"; __id805_.constraintTarget2 = "null"; __id805_.constraintType = "null"; __id805_.density = 0; __id805_.friction = 0.3; __id805_.hitPoints = 10; __id805_.identifier = "name"; __id805_.isBullet = false; __id805_.isJumpable = true; __id805_.isRotatable = true; __id805_.isSensor = false; __id805_.isSleeping = false; __id805_.linearDamping = 0; __id805_.preventRotation = false; __id805_.restitution = 0.1; __id805_.trigger1 = "null"; __id805_.trigger2 = "null"; try { __id805_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id749__GameOverScreen_Layer1_1(){ try { __id749_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id749_.allowSleep = true; __id749_.constraintTarget1 = "null"; __id749_.constraintTarget2 = "null"; __id749_.constraintType = "null"; __id749_.density = 1; __id749_.friction = 0.3; __id749_.hitPoints = 10; __id749_.identifier = "name"; __id749_.isBullet = false; __id749_.isJumpable = true; __id749_.isRotatable = true; __id749_.isSleeping = true; __id749_.linearDamping = 0; __id749_.preventRotation = false; __id749_.restitution = 0.1; __id749_.trigger1 = "null"; __id749_.trigger2 = "null"; try { __id749_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id777__GameOverScreen_Layer1_1(){ try { __id777_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id777_.allowSleep = true; __id777_.constraintTarget1 = "null"; __id777_.constraintTarget2 = "null"; __id777_.constraintType = "null"; __id777_.density = 0; __id777_.friction = 0.3; __id777_.hitPoints = 10; __id777_.identifier = "name"; __id777_.isBullet = false; __id777_.isJumpable = true; __id777_.isRotatable = true; __id777_.isSensor = false; __id777_.isSleeping = false; __id777_.linearDamping = 0; __id777_.preventRotation = false; __id777_.restitution = 0.1; __id777_.trigger1 = "null"; __id777_.trigger2 = "null"; try { __id777_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id753__GameOverScreen_Layer1_1(){ try { __id753_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id753_.allowSleep = true; __id753_.constraintTarget1 = "null"; __id753_.constraintTarget2 = "null"; __id753_.constraintType = "null"; __id753_.density = 1; __id753_.friction = 0.3; __id753_.hitPoints = 10; __id753_.identifier = "name"; __id753_.isBullet = false; __id753_.isJumpable = true; __id753_.isRotatable = true; __id753_.isSleeping = true; __id753_.linearDamping = 0; __id753_.preventRotation = false; __id753_.restitution = 0.1; __id753_.trigger1 = "null"; __id753_.trigger2 = "null"; try { __id753_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id807__GameOverScreen_Layer1_1(){ try { __id807_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id807_.allowSleep = true; __id807_.constraintTarget1 = "null"; __id807_.constraintTarget2 = "null"; __id807_.constraintType = "null"; __id807_.density = 0; __id807_.friction = 0.3; __id807_.hitPoints = 10; __id807_.identifier = "name"; __id807_.isBullet = false; __id807_.isJumpable = true; __id807_.isRotatable = true; __id807_.isSensor = false; __id807_.isSleeping = false; __id807_.linearDamping = 0; __id807_.preventRotation = false; __id807_.restitution = 0.1; __id807_.trigger1 = "null"; __id807_.trigger2 = "null"; try { __id807_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id811__GameOverScreen_Layer1_1(){ try { __id811_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id811_.allowSleep = true; __id811_.constraintTarget1 = "null"; __id811_.constraintTarget2 = "null"; __id811_.constraintType = "null"; __id811_.density = 0; __id811_.friction = 0.3; __id811_.hitPoints = 10; __id811_.identifier = "name"; __id811_.isBullet = false; __id811_.isJumpable = true; __id811_.isRotatable = true; __id811_.isSensor = false; __id811_.isSleeping = false; __id811_.linearDamping = 0; __id811_.preventRotation = false; __id811_.restitution = 0.1; __id811_.trigger1 = "null"; __id811_.trigger2 = "null"; try { __id811_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id766__GameOverScreen_Layer1_1(){ try { __id766_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id766_.allowSleep = true; __id766_.constraintTarget1 = "null"; __id766_.constraintTarget2 = "null"; __id766_.constraintType = "null"; __id766_.density = 0; __id766_.friction = 0.3; __id766_.hitPoints = 10; __id766_.identifier = "name"; __id766_.isBullet = false; __id766_.isJumpable = true; __id766_.isRotatable = true; __id766_.isSensor = false; __id766_.isSleeping = false; __id766_.linearDamping = 0; __id766_.preventRotation = false; __id766_.restitution = 0.1; __id766_.trigger1 = "null"; __id766_.trigger2 = "null"; try { __id766_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id770__GameOverScreen_Layer1_1(){ try { __id770_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id770_.allowSleep = true; __id770_.constraintTarget1 = "null"; __id770_.constraintTarget2 = "null"; __id770_.constraintType = "null"; __id770_.density = 0; __id770_.friction = 0.3; __id770_.hitPoints = 10; __id770_.identifier = "name"; __id770_.isBullet = false; __id770_.isJumpable = true; __id770_.isRotatable = true; __id770_.isSensor = false; __id770_.isSleeping = false; __id770_.linearDamping = 0; __id770_.preventRotation = false; __id770_.restitution = 0.1; __id770_.trigger1 = "null"; __id770_.trigger2 = "null"; try { __id770_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id781__GameOverScreen_Layer1_1(){ try { __id781_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id781_.allowSleep = true; __id781_.constraintTarget1 = "null"; __id781_.constraintTarget2 = "null"; __id781_.constraintType = "null"; __id781_.density = 0; __id781_.friction = 0.3; __id781_.hitPoints = 10; __id781_.identifier = "name"; __id781_.isBullet = false; __id781_.isJumpable = true; __id781_.isRotatable = true; __id781_.isSensor = false; __id781_.isSleeping = false; __id781_.linearDamping = 0; __id781_.preventRotation = false; __id781_.restitution = 0.1; __id781_.trigger1 = "null"; __id781_.trigger2 = "null"; try { __id781_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id794__GameOverScreen_Layer1_1(){ try { __id794_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id794_.allowSleep = true; __id794_.constraintTarget1 = "null"; __id794_.constraintTarget2 = "null"; __id794_.constraintType = "null"; __id794_.density = 0; __id794_.friction = 0.3; __id794_.hitPoints = 10; __id794_.identifier = "name"; __id794_.isBullet = false; __id794_.isJumpable = true; __id794_.isRotatable = true; __id794_.isSensor = false; __id794_.isSleeping = false; __id794_.linearDamping = 0; __id794_.preventRotation = false; __id794_.restitution = 0.1; __id794_.trigger1 = "null"; __id794_.trigger2 = "null"; try { __id794_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id779__GameOverScreen_Layer1_1(){ try { __id779_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id779_.allowSleep = true; __id779_.constraintTarget1 = "null"; __id779_.constraintTarget2 = "null"; __id779_.constraintType = "null"; __id779_.density = 0; __id779_.friction = 0.3; __id779_.hitPoints = 10; __id779_.identifier = "name"; __id779_.isBullet = false; __id779_.isJumpable = true; __id779_.isRotatable = true; __id779_.isSensor = false; __id779_.isSleeping = false; __id779_.linearDamping = 0; __id779_.preventRotation = false; __id779_.restitution = 0.1; __id779_.trigger1 = "null"; __id779_.trigger2 = "null"; try { __id779_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id800__GameOverScreen_Layer1_1(){ try { __id800_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id800_.allowSleep = true; __id800_.constraintTarget1 = "null"; __id800_.constraintTarget2 = "null"; __id800_.constraintType = "null"; __id800_.density = 0; __id800_.friction = 0.3; __id800_.hitPoints = 10; __id800_.identifier = "name"; __id800_.isBullet = false; __id800_.isJumpable = true; __id800_.isRotatable = true; __id800_.isSensor = false; __id800_.isSleeping = false; __id800_.linearDamping = 0; __id800_.preventRotation = false; __id800_.restitution = 0.1; __id800_.trigger1 = "null"; __id800_.trigger2 = "null"; try { __id800_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id755__GameOverScreen_Layer1_1(){ try { __id755_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id755_.allowSleep = true; __id755_.constraintTarget1 = "null"; __id755_.constraintTarget2 = "null"; __id755_.constraintType = "null"; __id755_.density = 0; __id755_.friction = 0.3; __id755_.hitPoints = 10; __id755_.identifier = "name"; __id755_.isBullet = false; __id755_.isJumpable = true; __id755_.isRotatable = true; __id755_.isSensor = false; __id755_.isSleeping = false; __id755_.linearDamping = 0; __id755_.preventRotation = false; __id755_.restitution = 0.1; __id755_.trigger1 = "null"; __id755_.trigger2 = "null"; try { __id755_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id783__GameOverScreen_Layer1_1(){ try { __id783_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id783_.allowSleep = true; __id783_.constraintTarget1 = "null"; __id783_.constraintTarget2 = "null"; __id783_.constraintType = "null"; __id783_.density = 0; __id783_.friction = 0.3; __id783_.hitPoints = 10; __id783_.identifier = "name"; __id783_.isBullet = false; __id783_.isJumpable = true; __id783_.isRotatable = true; __id783_.isSensor = false; __id783_.isSleeping = false; __id783_.linearDamping = 0; __id783_.preventRotation = false; __id783_.restitution = 0.1; __id783_.trigger1 = "null"; __id783_.trigger2 = "null"; try { __id783_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id768__GameOverScreen_Layer1_1(){ try { __id768_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id768_.allowSleep = true; __id768_.constraintTarget1 = "null"; __id768_.constraintTarget2 = "null"; __id768_.constraintType = "null"; __id768_.density = 0; __id768_.friction = 0.3; __id768_.hitPoints = 10; __id768_.identifier = "name"; __id768_.isBullet = false; __id768_.isJumpable = true; __id768_.isRotatable = true; __id768_.isSensor = false; __id768_.isSleeping = false; __id768_.linearDamping = 0; __id768_.preventRotation = false; __id768_.restitution = 0.1; __id768_.trigger1 = "null"; __id768_.trigger2 = "null"; try { __id768_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id796__GameOverScreen_Layer1_1(){ try { __id796_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id796_.allowSleep = true; __id796_.constraintTarget1 = "null"; __id796_.constraintTarget2 = "null"; __id796_.constraintType = "null"; __id796_.density = 0; __id796_.friction = 0.3; __id796_.hitPoints = 10; __id796_.identifier = "name"; __id796_.isBullet = false; __id796_.isJumpable = true; __id796_.isRotatable = true; __id796_.isSensor = false; __id796_.isSleeping = false; __id796_.linearDamping = 0; __id796_.preventRotation = false; __id796_.restitution = 0.1; __id796_.trigger1 = "null"; __id796_.trigger2 = "null"; try { __id796_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id813__GameOverScreen_Layer1_1(){ try { __id813_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id813_.allowSleep = true; __id813_.constraintTarget1 = "null"; __id813_.constraintTarget2 = "null"; __id813_.constraintType = "null"; __id813_.density = 0; __id813_.friction = 0.3; __id813_.hitPoints = 10; __id813_.identifier = "name"; __id813_.isBullet = false; __id813_.isJumpable = true; __id813_.isRotatable = true; __id813_.isSensor = false; __id813_.isSleeping = false; __id813_.linearDamping = 0; __id813_.preventRotation = false; __id813_.restitution = 0.1; __id813_.trigger1 = "null"; __id813_.trigger2 = "null"; try { __id813_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id809__GameOverScreen_Layer1_1(){ try { __id809_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id809_.allowSleep = true; __id809_.constraintTarget1 = "null"; __id809_.constraintTarget2 = "null"; __id809_.constraintType = "null"; __id809_.density = 0; __id809_.friction = 0.3; __id809_.hitPoints = 10; __id809_.identifier = "name"; __id809_.isBullet = false; __id809_.isJumpable = true; __id809_.isRotatable = true; __id809_.isSensor = false; __id809_.isSleeping = false; __id809_.linearDamping = 0; __id809_.preventRotation = false; __id809_.restitution = 0.1; __id809_.trigger1 = "null"; __id809_.trigger2 = "null"; try { __id809_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id772__GameOverScreen_Layer1_1(){ try { __id772_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id772_.allowSleep = true; __id772_.constraintTarget1 = "null"; __id772_.constraintTarget2 = "null"; __id772_.constraintType = "null"; __id772_.density = 0; __id772_.friction = 0.3; __id772_.hitPoints = 10; __id772_.identifier = "name"; __id772_.isBullet = false; __id772_.isJumpable = true; __id772_.isRotatable = true; __id772_.isSensor = false; __id772_.isSleeping = false; __id772_.linearDamping = 0; __id772_.preventRotation = false; __id772_.restitution = 0.1; __id772_.trigger1 = "null"; __id772_.trigger2 = "null"; try { __id772_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id802__GameOverScreen_Layer1_1(){ try { __id802_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id802_.allowSleep = true; __id802_.constraintTarget1 = "null"; __id802_.constraintTarget2 = "null"; __id802_.constraintType = "null"; __id802_.density = 0; __id802_.friction = 0.3; __id802_.hitPoints = 10; __id802_.identifier = "name"; __id802_.isBullet = false; __id802_.isJumpable = true; __id802_.isRotatable = true; __id802_.isSensor = false; __id802_.isSleeping = false; __id802_.linearDamping = 0; __id802_.preventRotation = false; __id802_.restitution = 0.1; __id802_.trigger1 = "null"; __id802_.trigger2 = "null"; try { __id802_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 72
//Global (Global) package { import Box2D.Dynamics.*; import flash.display.*; public class Global { public var myWorld:World; public var player:PHHero;// = null public var score:Score; public var gameStage:MovieClip; public var cdClock:CDClock; public var spawnPenalty:int;// = 3 public var world:b2World; public var damage:int;// = 4 public var isPaused:Boolean; public var LOD:String;// = "medium" private static var privateCall:Boolean; private static var instance:Global; public function Global(){ player = null; spawnPenalty = 3; damage = 4; LOD = "medium"; super(); } public static function getInstance():Global{ if (instance == null){ privateCall = true; Global.instance = new (Global); privateCall = false; }; return (Global.instance); } } }//package
Section 73
//InsaneMission (InsaneMission) package { import Box2D.Common.Math.*; import flash.events.*; import flash.text.*; import flash.display.*; import flash.utils.*; class InsaneMission extends MovieClip { private const STATE_END_SCREEN:int = 16; private const STATE_WAIT_FOR_CLOSE:int = 2; private const STATE_INVALID:int = 0; private const STATE_RESETLEVEL:int = 128; private const STATE_INIT:int = 4; private const m_TickerSpeed:int = 1; private const STATE_PLAY:int = 8; private const STATE_GAMEOVER:int = 64; private const STATE_TITLESCREEN:int = 1; private const STATE_MISSIONSUCCESSFUL = 0x0100; private const STATE_CHANGELEVEL:int = 32; private var m_GameTimer:Timer; private var m_Container:MovieClip; private var m_Level:int;// = 0 private var m_CDClock:CDClock; private var m_TimeStepper:TimeStepper; private var m_KeyboardListener:KeyboardListener; private var m_PauseTime:int; private var m_Controls:MovieClip; private var m_GameRunning:Boolean;// = true private var m_textField:TextField; private var m_LOD:LOD; private var m_PracticeLevel:Boolean;// = false var intro:MovieClip; private var m_PauseGame:Boolean;// = false private var m_GameState:int; private var m_CDClockDisplayTimer:Timer; var displayTime:int; private var m_DisplayLevel:World;// = null private static var privateCall:Boolean; private static var instance:InsaneMission; function InsaneMission():void{ m_GameRunning = true; m_PauseGame = false; m_DisplayLevel = null; m_Level = 0; m_PracticeLevel = false; intro = new notDoppler_intro(); displayTime = (getTimer() + 7000); super(); if (privateCall){ m_GameState = STATE_INIT; m_TimeStepper = TimeStepper.getInstance(); m_CDClock = new CDClock(); Global.getInstance().cdClock = m_CDClock; m_LOD = new LOD(); m_Controls = new Controls(); Global.getInstance().gameStage = m_Container; }; } private function StateInit():void{ if (getTimer() > displayTime){ m_KeyboardListener = KeyboardListener.getInstance(); m_Container.stage.addEventListener(KeyboardEvent.KEY_DOWN, m_KeyboardListener.keyDownListener); m_Container.stage.addEventListener(KeyboardEvent.KEY_UP, m_KeyboardListener.keyUpListener); m_DisplayLevel = new TitleScreen(); m_DisplayLevel.x = 240; m_DisplayLevel.y = 160; m_Container.addChild(m_DisplayLevel); m_Container.addChild(m_Controls); m_Controls.x = 430; m_Controls.y = 2; m_LOD.DisplayLOD(); m_DisplayLevel.Activate(); addEventListener("Update", m_DisplayLevel.Update); SFX.GetInstance().PlaySound("Groove3"); m_GameState = STATE_TITLESCREEN; m_PauseTime = (getTimer + 2000); m_Container.removeChild(intro); }; } private function DisplayMessage(_arg1:String, _arg2:b2Vec2):void{ var _local3:TextFormat; _local3 = new TextFormat(); _local3.font = "Arial"; _local3.color = 65365; _local3.size = 12; _local3.bold = true; m_textField = new TextField(); m_textField.x = _arg2.x; m_textField.y = _arg2.y; m_textField.defaultTextFormat = _local3; m_textField.autoSize = TextFieldAutoSize.LEFT; m_textField.text = _arg1; m_textField.selectable = false; m_Container.addChild(m_textField); } private function StatePlay():void{ if (!Global.getInstance().isPaused){ m_CDClock.ResumeCountdown(); dispatchEvent(new Event("Update")); if (m_DisplayLevel.levelUp){ if (m_PracticeLevel){ m_Level = -1; m_PracticeLevel = false; }; Global.getInstance().score.PwndedClear(); m_GameState = STATE_CHANGELEVEL; }; if (m_DisplayLevel.resetLevel){ DisplayMessage("Press Space to Continue", new b2Vec2(160, 160)); m_GameState = STATE_RESETLEVEL; }; if (m_CDClock.GetSecondsRemaining() < 60){ DisplayClock(); }; if (m_CDClock.GetSecondsRemaining() <= 0){ m_Level = -2; if (m_PracticeLevel){ m_Level = -1; m_PracticeLevel = false; }; m_GameState = STATE_CHANGELEVEL; }; } else { m_CDClock.PauseCountdown(); DisplayClock(); }; } public function setContainer(_arg1:MovieClip):void{ m_Container = _arg1; } private function ExecuteState(_arg1:TimerEvent):void{ if (m_CDClockDisplayTimer.running){ m_CDClock.visible = true; } else { m_CDClock.visible = false; }; switch (m_GameState){ case STATE_TITLESCREEN: StateTitleScreen(); break; case STATE_CHANGELEVEL: StateChangeLevel(); break; case STATE_WAIT_FOR_CLOSE: break; case STATE_INIT: StateInit(); break; case STATE_PLAY: StatePlay(); break; case STATE_MISSIONSUCCESSFUL: StateGameOver(); break; case STATE_GAMEOVER: StateGameOver(); break; case STATE_RESETLEVEL: StateResetLevel(); break; }; } private function resetLevel():void{ m_Level--; m_GameState = STATE_CHANGELEVEL; m_CDClock.AdvanceCountdown(Global.getInstance().spawnPenalty); m_Container.removeChild(m_textField); } public function Run(){ m_Container.addChild(intro); m_GameTimer = new Timer(m_TickerSpeed); m_GameTimer.addEventListener(TimerEvent.TIMER, ExecuteState); m_GameTimer.start(); m_CDClockDisplayTimer = new Timer(100, 40); } private function StateGameOver():void{ Global.getInstance().score.DisplayScore(); if (m_PauseTime < getTimer()){ if (m_KeyboardListener.isKeyPressedSpace()){ m_GameState = STATE_CHANGELEVEL; m_Container.addChild(m_CDClock); }; }; } private function DisplayClock(){ if (!m_CDClockDisplayTimer.running){ m_CDClockDisplayTimer.reset(); }; m_CDClockDisplayTimer.addEventListener(TimerEvent.TIMER, m_CDClock.DisplayClock); m_CDClockDisplayTimer.start(); } private function StateTitleScreen():void{ m_Container.addChild(m_LOD); if (KeyboardListener.getInstance().isKeyPressedAny()){ Global.getInstance().score = new Score(); if (((KeyboardListener.getInstance().isKeyPressedA()) || (KeyboardListener.getInstance().isKeyPressedLeft()))){ Global.getInstance().LOD = "medium"; m_LOD.DisplayLOD(); }; if (((KeyboardListener.getInstance().isKeyPressedD()) || (KeyboardListener.getInstance().isKeyPressedRight()))){ Global.getInstance().LOD = "hard"; m_LOD.DisplayLOD(); }; if (m_PauseTime < getTimer()){ if (KeyboardListener.getInstance().isKeyPressedSpace()){ m_PracticeLevel = false; StartLevel(); }; }; if (KeyboardListener.getInstance().isKeyPressedOne()){ m_Level = 0; m_PracticeLevel = true; StartLevel(); }; if (KeyboardListener.getInstance().isKeyPressedTwo()){ m_Level = 1; m_PracticeLevel = true; StartLevel(); }; if (KeyboardListener.getInstance().isKeyPressedThree()){ m_Level = 2; m_PracticeLevel = true; StartLevel(); }; if (KeyboardListener.getInstance().isKeyPressedFour()){ m_Level = 3; m_PracticeLevel = true; StartLevel(); }; if (KeyboardListener.getInstance().isKeyPressedFive()){ m_Level = 4; m_PracticeLevel = true; StartLevel(); }; if (KeyboardListener.getInstance().isKeyPressedSix()){ m_Level = 5; m_PracticeLevel = true; StartLevel(); }; if (KeyboardListener.getInstance().isKeyPressedSeven()){ m_Level = 6; m_PracticeLevel = true; StartLevel(); }; if (KeyboardListener.getInstance().isKeyPressedEight()){ m_Level = 7; m_PracticeLevel = true; StartLevel(); }; }; dispatchEvent(new Event("Update")); dispatchEvent(new Event("MoveClips")); } private function StartLevel():void{ m_CDClock.CountDownInit(30); m_Container.addChild(m_CDClock); m_Container.removeChild(m_LOD); m_GameState = STATE_CHANGELEVEL; } private function StateChangeLevel(){ DestroyLevel(); m_Level++; m_GameState = STATE_PLAY; if (m_Level == 12){ m_Level = 0; }; switch (m_Level){ case -1: m_DisplayLevel = new GameOverScreen(); m_PauseTime = (getTimer + 2000); m_GameState = STATE_GAMEOVER; SFX.GetInstance().PlaySound("Groove2"); break; case 0: m_DisplayLevel = new TitleScreen(); m_GameState = STATE_TITLESCREEN; m_PauseTime = (getTimer() + 1000); m_Container.addChild(m_LOD); Global.getInstance().score = new Score(); SFX.GetInstance().PlaySound("Groove3"); break; case 1: m_DisplayLevel = new Level1(); SFX.GetInstance().PlaySound("Groove1"); break; case 2: m_DisplayLevel = new Level2(); SFX.GetInstance().PlaySound("Groove1"); break; case 3: m_DisplayLevel = new Level3(); SFX.GetInstance().PlaySound("Groove1"); break; case 4: m_DisplayLevel = new Level4(); SFX.GetInstance().PlaySound("Groove1"); break; case 5: m_DisplayLevel = new Level5(); SFX.GetInstance().PlaySound("Groove1"); break; case 6: m_DisplayLevel = new Level6(); SFX.GetInstance().PlaySound("Groove1"); break; case 7: m_DisplayLevel = new Level7(); SFX.GetInstance().PlaySound("Groove1"); break; case 8: m_DisplayLevel = new Level8(); SFX.GetInstance().PlaySound("Groove1"); break; case 9: m_DisplayLevel = new Level9(); SFX.GetInstance().PlaySound("Groove1"); break; case 10: m_DisplayLevel = new Level10(); SFX.GetInstance().PlaySound("Groove1"); break; case 11: m_DisplayLevel = new SuccessScreen(); m_PauseTime = (getTimer + 2000); m_GameState = STATE_MISSIONSUCCESSFUL; break; default: break; }; m_DisplayLevel.x = 240; m_DisplayLevel.y = 160; m_Container.addChild(m_DisplayLevel); m_Container.addChild(m_Controls); m_Controls.x = 430; m_Controls.y = 2; if (m_Level > 0){ m_Container.addChild(m_CDClock); DisplayClock(); }; m_DisplayLevel.Activate(); addEventListener("Update", m_DisplayLevel.Update); } private function DestroyLevel(){ removeEventListener("Update", m_DisplayLevel.Update); m_DisplayLevel.Destroy(); m_Container.removeChild(m_DisplayLevel); m_Container.removeChild(m_Controls); SFX.GetInstance().m_AmbienceChannel.stop(); SFX.GetInstance().m_LoopChannel.stop(); Global.getInstance().world = null; Global.getInstance().myWorld = null; Global.getInstance().player = null; m_DisplayLevel = null; m_Container.removeChild(m_CDClock); } private function StateResetLevel():void{ if (m_KeyboardListener.isKeyPressedSpace()){ resetLevel(); }; dispatchEvent(new Event("Update")); } public function getContainer():MovieClip{ return (m_Container); } private function StateMissionSuccessful():void{ Global.getInstance().score.DisplayScore(); if (m_PauseTime < getTimer()){ if (m_KeyboardListener.isKeyPressedSpace()){ m_GameState = STATE_CHANGELEVEL; m_Container.addChild(m_CDClock); }; }; } public static function getInstance():InsaneMission{ if (instance == null){ privateCall = true; InsaneMission.instance = new (InsaneMission); privateCall = false; }; return (InsaneMission.instance); } } }//package
Section 74
//introNotdoppler_text (introNotdoppler_text) package { import flash.display.*; public dynamic class introNotdoppler_text extends MovieClip { } }//package
Section 75
//KeyboardListener (KeyboardListener) package { import flash.events.*; public class KeyboardListener { private var keyPressedSpace:Boolean; private var keyPressedTwo:Boolean; private var keyPressedSeven:Boolean; private var keyPressedZero:Boolean; private var keyPressedEight:Boolean; private var keyPressedFour:Boolean; private var keyPressedFive:Boolean; private var keyPressedRight:Boolean; private var keyPressedThree:Boolean; private var keyPressedNine:Boolean; private var keyPressedSix:Boolean; private var actionKeyPressed; private var keyPressedOne:Boolean; private var keyPressedAny:Boolean; private var keyPressedUp:Boolean; private var keyUpCounter:int;// = 0 private var keyPressedA:Boolean; private var keyPressedD:Boolean; private var keyPressedLeft:Boolean; private var keyPressedQ:Boolean; private var keyPressedR:Boolean; private var keyWasPressedUp:Boolean; private var keyPressedW:Boolean; static const D = 68; static const ONE = 49; static const LEFT = 37; static const A = 65; static const NINE = 57; static const Q = 81; static const R = 82; static const W = 87; static const SIX = 54; static const UP = 38; static const SPACE = 32; static const ZERO = 48; static const TWO = 50; static const FOUR = 52; static const EIGHT = 56; static const FIVE = 53; static const SEVEN = 55; static const RIGHT = 39; static const THREE = 51; private static var privateCall:Boolean; private static var instance:KeyboardListener; public function KeyboardListener():void{ keyUpCounter = 0; super(); if (!privateCall){ throw (new Error("This is a Singleton Class")); }; } public function isKeyPressedSeven():Boolean{ return (keyPressedSeven); } public function isKeyPressedEight():Boolean{ return (keyPressedEight); } public function isKeyPressedUp():Boolean{ return (keyPressedUp); } public function isKeyPressedThree():Boolean{ return (keyPressedThree); } public function isKeyPressedRight():Boolean{ return (keyPressedRight); } public function resetKeyWasPressedUp():void{ keyWasPressedUp = false; } public function isKeyPressedAny():Boolean{ return (keyPressedAny); } public function isKeyPressedOne():Boolean{ return (keyPressedOne); } public function isKeyPressedSix():Boolean{ return (keyPressedSix); } public function keyUpListener(_arg1:KeyboardEvent):void{ keyPressedAny = false; switch (_arg1.keyCode){ case LEFT: keyPressedLeft = false; break; case RIGHT: keyPressedRight = false; break; case UP: keyPressedUp = false; case SPACE: keyPressedSpace = false; break; case A: keyPressedA = false; break; case W: keyPressedW = false; break; case D: keyPressedD = false; break; case R: keyPressedR = false; break; case Q: keyPressedQ = false; break; case ZERO: keyPressedZero = false; break; case ONE: keyPressedOne = false; break; case TWO: keyPressedTwo = false; break; case THREE: keyPressedThree = false; break; case FOUR: keyPressedFour = false; break; case FIVE: keyPressedFive = false; break; case SIX: keyPressedSix = false; break; case SEVEN: keyPressedSeven = false; break; case EIGHT: keyPressedEight = false; break; case NINE: keyPressedNine = false; break; }; } public function isKeyPressedLeft():Boolean{ return (keyPressedLeft); } public function wasKeyPressedUp():Boolean{ return (keyWasPressedUp); } public function isKeyPressedFour():Boolean{ return (keyPressedFour); } public function isKeyPressedZero():Boolean{ return (keyPressedZero); } public function isKeyPressedD():Boolean{ return (keyPressedD); } public function isKeyPressedA():Boolean{ return (keyPressedA); } public function isKeyPressedFive():Boolean{ return (keyPressedFive); } public function isActionKeyPressed():Boolean{ return (actionKeyPressed); } public function isKeyPressedQ():Boolean{ return (keyPressedQ); } public function isKeyPressedR():Boolean{ return (keyPressedR); } public function isKeyPressedW():Boolean{ return (keyPressedW); } public function keyDownListener(_arg1:KeyboardEvent):void{ if (_arg1.keyCode){ keyPressedAny = true; }; actionKeyPressed = true; switch (_arg1.keyCode){ case LEFT: keyPressedLeft = true; break; case RIGHT: keyPressedRight = true; break; case UP: keyPressedUp = true; keyUpCounter = (keyUpCounter + 1); if (keyUpCounter == 1){ keyWasPressedUp = true; }; break; case SPACE: keyPressedSpace = true; break; case A: keyPressedA = true; break; case W: keyPressedW = true; break; case D: keyPressedD = true; break; case R: keyPressedR = true; break; case Q: keyPressedQ = true; break; case ZERO: keyPressedZero = true; break; case ONE: keyPressedOne = true; break; case TWO: keyPressedTwo = true; break; case THREE: keyPressedThree = true; break; case FOUR: keyPressedFour = true; break; case FIVE: keyPressedFive = true; break; case SIX: keyPressedSix = true; break; case SEVEN: keyPressedSeven = true; break; case EIGHT: keyPressedEight = true; break; case NINE: keyPressedNine = true; break; default: actionKeyPressed = false; break; }; } public function isKeyPressedNine():Boolean{ return (keyPressedNine); } public function isKeyPressedSpace():Boolean{ return (keyPressedSpace); } public function isKeyPressedTwo():Boolean{ return (keyPressedTwo); } public static function getInstance():KeyboardListener{ if (instance == null){ privateCall = true; KeyboardListener.instance = new (KeyboardListener); privateCall = false; }; return (KeyboardListener.instance); } } }//package
Section 76
//Level1 (Level1) package { public class Level1 extends World { public var __id29_:PHPlatform; public var __id17_:PHWall; public var wheel1:PHCarWheel; public var wheel2:PHCarWheel; public var __id18_:PHPlatform; public var tankChasis:PHTankChasis; public var __id19_:PHFallingPlatform; public var __id0_:PHWall; public var __id1_:PHWall; public var __id2_:PHPlatform; public var __id3_:PHPlatform; public var __id4_:PHComputer; public var __id5_:PHPlatform; public var __id6_:PHPlatform; public var __id7_:PHRubble; public var __id8_:PHPlatform; public var tankWindow:PHTankWindow; public var __id9_:PHFallingPlatform; public var tankBody:PHTankBody; public var floorSwitch2:PHFloorSwitch; public var hub1:PHHub; public var exitDoor:PHDoor; public var sec1:PHBridge; public var sec2:PHBridge; public var sec3:PHBridge; public var sec4:PHBridge; public var sec5:PHBridge; public var sec6:PHBridge; public var sec7:PHBridge; public var sec8:PHBridge; public var sec9:PHBridge; public var __id60_:PHPlatform; public var tankSeat:PHTankSeat; public var __id61_:PHWall; public var sec10:PHBridge; public var sec11:PHBridge; public var sec12:PHBridge; public var sec13:PHBridge; public var sec14:PHBridge; public var __id50_:PHRubble; public var __id51_:PHRubble; public var tankCannon:PHTankCannon; public var __id40_:PHCash; public var __id52_:PHRubble; public var __id41_:PHRubble; public var __id53_:PHRubble; public var __id54_:PHRubble; public var __id42_:PHPlatform; public var player:PHHero2; public var __id55_:PHRubble; public var __id43_:PHFallingPlatform; public var __id31_:PHLava; public var __id56_:PHRubble; public var __id32_:PHLiftBody; public var __id44_:PHRubble; public var __id20_:PHFallingPlatform; public var slideDoor1:PHSlidingDoor; public var __id57_:PHRubble; public var __id45_:PHRubble; public var __id21_:PHRubble; public var __id33_:PHLiftBody; public var trapdoor1:PHTrapdoor; public var __id46_:PHRubble; public var __id34_:PHLiftBody; public var __id22_:PHWall; public var __id10_:PHFallingPlatform; public var trapdoorAnchor1:PHPlatform; public var __id58_:PHRubble; public var liftPlatform1:PHLiftPlatform; public var liftPlatform5:PHLiftPlatform; public var liftPlatform6:PHLiftPlatform; public var liftPlatform7:PHLiftPlatform; public var liftPlatform8:PHLiftPlatform; public var __id59_:PHWall; public var __id35_:PHPlatform; public var __id23_:PHRampL; public var __id11_:PHFallingPlatform; public var slideCog1:PHSlidingCog; public var __id47_:PHRubble; public var __id36_:PHPlatform; public var __id24_:PHFloorSwitchBase; public var __id12_:PHFallingPlatform; public var __id48_:PHRubble; public var __id49_:PHRubble; public var __id37_:PHWarningLight; public var __id13_:PHFallingPlatform; public var __id38_:PHWarningLight; public var __id26_:PHPlatform; public var __id14_:PHPlatform; public var __id39_:PHCash; public var __id15_:PHLiftBody; public var __id28_:PHLiftBody; public var __id16_:PHWall; public function Level1():void{ __setProp_player_Level1_Layer1_1(); __setProp___id56__Level1_Layer1_1(); __setProp___id47__Level1_Layer1_1(); __setProp___id29__Level1_Layer1_1(); __setProp___id26__Level1_Layer1_1(); __setProp_liftPlatform5_Level1_Layer1_1(); __setProp___id7__Level1_Layer1_1(); __setProp___id6__Level1_Layer1_1(); __setProp___id60__Level1_Layer1_1(); __setProp___id57__Level1_Layer1_1(); __setProp___id24__Level1_Layer1_1(); __setProp_tankWindow_Level1_Layer1_1(); __setProp___id9__Level1_Layer1_1(); __setProp_sec12_Level1_Layer1_1(); __setProp_sec11_Level1_Layer1_1(); __setProp___id50__Level1_Layer1_1(); __setProp___id41__Level1_Layer1_1(); __setProp___id35__Level1_Layer1_1(); __setProp_liftPlatform7_Level1_Layer1_1(); __setProp___id13__Level1_Layer1_1(); __setProp___id51__Level1_Layer1_1(); __setProp_liftPlatform6_Level1_Layer1_1(); __setProp_hub1_Level1_Layer1_1(); __setProp___id23__Level1_Layer1_1(); __setProp___id12__Level1_Layer1_1(); __setProp_sec10_Level1_Layer1_1(); __setProp_sec8_Level1_Layer1_1(); __setProp_wheel2_Level1_Layer1_1(); __setProp___id0__Level1_Layer1_1(); __setProp_liftPlatform8_Level1_Layer1_1(); __setProp_liftPlatform1_Level1_Layer1_1(); __setProp___id11__Level1_Layer1_1(); __setProp___id4__Level1_Layer1_1(); __setProp___id48__Level1_Layer1_1(); __setProp___id44__Level1_Layer1_1(); __setProp_tankCannon_Level1_Layer1_1(); __setProp___id10__Level1_Layer1_1(); __setProp_sec13_Level1_Layer1_1(); __setProp_sec1_Level1_Layer1_1(); __setProp___id1__Level1_Layer1_1(); __setProp___id54__Level1_Layer1_1(); __setProp___id49__Level1_Layer1_1(); __setProp___id45__Level1_Layer1_1(); __setProp___id33__Level1_Layer1_1(); __setProp___id17__Level1_Layer1_1(); __setProp___id55__Level1_Layer1_1(); __setProp___id43__Level1_Layer1_1(); __setProp_tankSeat_Level1_Layer1_1(); __setProp___id58__Level1_Layer1_1(); __setProp___id32__Level1_Layer1_1(); __setProp___id16__Level1_Layer1_1(); __setProp_exitDoor_Level1_Layer1_1(); __setProp___id40__Level1_Layer1_1(); __setProp___id34__Level1_Layer1_1(); __setProp___id31__Level1_Layer1_1(); __setProp___id8__Level1_Layer1_1(); __setProp___id42__Level1_Layer1_1(); __setProp___id18__Level1_Layer1_1(); __setProp_sec14_Level1_Layer1_1(); __setProp___id59__Level1_Layer1_1(); __setProp___id3__Level1_Layer1_1(); __setProp_trapdoor1_Level1_Layer1_1(); __setProp___id22__Level1_Layer1_1(); __setProp_sec7_Level1_Layer1_1(); __setProp_sec6_Level1_Layer1_1(); __setProp_sec5_Level1_Layer1_1(); __setProp_sec3_Level1_Layer1_1(); __setProp_sec2_Level1_Layer1_1(); __setProp___id2__Level1_Layer1_1(); __setProp___id61__Level1_Layer1_1(); __setProp___id52__Level1_Layer1_1(); __setProp_trapdoorAnchor1_Level1_Layer1_1(); __setProp_slideDoor1_Level1_Layer1_1(); __setProp___id21__Level1_Layer1_1(); __setProp_sec9_Level1_Layer1_1(); __setProp___id53__Level1_Layer1_1(); __setProp___id39__Level1_Layer1_1(); __setProp___id19__Level1_Layer1_1(); __setProp_tankBody_Level1_Layer1_1(); __setProp_tankChasis_Level1_Layer1_1(); __setProp___id5__Level1_Layer1_1(); __setProp___id38__Level1_Layer1_1(); __setProp___id37__Level1_Layer1_1(); __setProp___id28__Level1_Layer1_1(); __setProp_floorSwitch2_Level1_Layer1_1(); __setProp_slideCog1_Level1_Layer1_1(); __setProp___id20__Level1_Layer1_1(); __setProp___id15__Level1_Layer1_1(); __setProp___id46__Level1_Layer1_1(); __setProp___id36__Level1_Layer1_1(); __setProp___id14__Level1_Layer1_1(); __setProp_sec4_Level1_Layer1_1(); __setProp_wheel1_Level1_Layer1_1(); } function __setProp_wheel1_Level1_Layer1_1(){ try { wheel1["componentInspectorSetting"] = true; } catch(e:Error) { }; wheel1.allowSleep = true; wheel1.constraintTarget1 = "tankChasis"; wheel1.constraintTarget2 = "null"; wheel1.constraintType = "carWheel"; wheel1.density = 4; wheel1.friction = 1; wheel1.hitPoints = 10; wheel1.identifier = "name"; wheel1.isBullet = true; wheel1.isJumpable = true; wheel1.isRotatable = true; wheel1.isSensor = false; wheel1.isSleeping = false; wheel1.linearDamping = 0; wheel1.preventRotation = false; wheel1.restitution = 0.1; wheel1.trigger1 = "null"; wheel1.trigger2 = "null"; try { wheel1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id16__Level1_Layer1_1(){ try { __id16_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id16_.allowSleep = true; __id16_.density = 0; __id16_.friction = 0; __id16_.hitPoints = 10; __id16_.identifier = "name"; __id16_.isBullet = false; __id16_.isJumpable = false; __id16_.isRotatable = true; __id16_.isSleeping = false; __id16_.linearDamping = 0; __id16_.preventRotation = false; __id16_.restitution = 0.1; try { __id16_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_hub1_Level1_Layer1_1(){ try { hub1["componentInspectorSetting"] = true; } catch(e:Error) { }; hub1.allowSleep = true; hub1.constraintTarget1 = "null"; hub1.constraintTarget2 = "null"; hub1.constraintType = "null"; hub1.density = 0; hub1.friction = 0.3; hub1.hitPoints = 10; hub1.identifier = "name"; hub1.isBullet = false; hub1.isJumpable = true; hub1.isRotatable = true; hub1.isSensor = false; hub1.isSleeping = false; hub1.linearDamping = 0; hub1.preventRotation = false; hub1.restitution = 0.1; hub1.trigger1 = "null"; hub1.trigger2 = "null"; try { hub1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id60__Level1_Layer1_1(){ try { __id60_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id60_.allowSleep = true; __id60_.constraintTarget1 = "null"; __id60_.constraintTarget2 = "null"; __id60_.constraintType = "null"; __id60_.density = 0; __id60_.friction = 1; __id60_.hitPoints = 10; __id60_.identifier = "Ground"; __id60_.isBullet = false; __id60_.isJumpable = true; __id60_.isRotatable = true; __id60_.isSleeping = false; __id60_.linearDamping = 0; __id60_.preventRotation = false; __id60_.restitution = 0; __id60_.trigger1 = "null"; __id60_.trigger2 = "null"; try { __id60_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id29__Level1_Layer1_1(){ try { __id29_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id29_.allowSleep = true; __id29_.constraintTarget1 = "null"; __id29_.constraintTarget2 = "null"; __id29_.constraintType = "null"; __id29_.density = 0; __id29_.friction = 1; __id29_.hitPoints = 10; __id29_.identifier = "Ground"; __id29_.isBullet = false; __id29_.isJumpable = true; __id29_.isRotatable = true; __id29_.isSleeping = false; __id29_.linearDamping = 0; __id29_.preventRotation = false; __id29_.restitution = 0; __id29_.trigger1 = "null"; __id29_.trigger2 = "null"; try { __id29_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id0__Level1_Layer1_1(){ try { __id0_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id0_.allowSleep = true; __id0_.density = 0; __id0_.friction = 0; __id0_.hitPoints = 10; __id0_.identifier = "name"; __id0_.isBullet = false; __id0_.isJumpable = false; __id0_.isRotatable = true; __id0_.isSleeping = false; __id0_.linearDamping = 0; __id0_.preventRotation = false; __id0_.restitution = 0.1; try { __id0_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_tankWindow_Level1_Layer1_1(){ try { tankWindow["componentInspectorSetting"] = true; } catch(e:Error) { }; tankWindow.allowSleep = true; tankWindow.constraintTarget1 = "tankCannon"; tankWindow.constraintTarget2 = "null"; tankWindow.constraintType = "carWindow"; tankWindow.density = 2; tankWindow.friction = 0.3; tankWindow.hitPoints = 10; tankWindow.identifier = "name"; tankWindow.isBullet = false; tankWindow.isJumpable = true; tankWindow.isRotatable = true; tankWindow.isSensor = false; tankWindow.isSleeping = false; tankWindow.linearDamping = 0; tankWindow.preventRotation = false; tankWindow.restitution = 0.1; tankWindow.trigger1 = "null"; tankWindow.trigger2 = "null"; try { tankWindow["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec1_Level1_Layer1_1(){ try { sec1["componentInspectorSetting"] = true; } catch(e:Error) { }; sec1.allowSleep = true; sec1.constraintTarget1 = "sec14"; sec1.constraintTarget2 = "null"; sec1.constraintType = "brigdge"; sec1.density = 1; sec1.friction = 0.3; sec1.hitPoints = 10; sec1.identifier = "name"; sec1.isBullet = false; sec1.isJumpable = true; sec1.isRotatable = true; sec1.isSleeping = false; sec1.linearDamping = 0; sec1.preventRotation = false; sec1.restitution = 0.1; try { sec1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec3_Level1_Layer1_1(){ try { sec3["componentInspectorSetting"] = true; } catch(e:Error) { }; sec3.allowSleep = true; sec3.constraintTarget1 = "sec2"; sec3.constraintTarget2 = "null"; sec3.constraintType = "bridge"; sec3.density = 1; sec3.friction = 1; sec3.hitPoints = 10; sec3.identifier = "name"; sec3.isBullet = false; sec3.isJumpable = true; sec3.isRotatable = true; sec3.isSleeping = false; sec3.linearDamping = 0; sec3.preventRotation = false; sec3.restitution = 0.1; try { sec3["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec5_Level1_Layer1_1(){ try { sec5["componentInspectorSetting"] = true; } catch(e:Error) { }; sec5.allowSleep = true; sec5.constraintTarget1 = "sec4"; sec5.constraintTarget2 = "null"; sec5.constraintType = "bridge"; sec5.density = 1; sec5.friction = 1; sec5.hitPoints = 10; sec5.identifier = "name"; sec5.isBullet = false; sec5.isJumpable = true; sec5.isRotatable = true; sec5.isSleeping = false; sec5.linearDamping = 0; sec5.preventRotation = false; sec5.restitution = 0.1; try { sec5["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec7_Level1_Layer1_1(){ try { sec7["componentInspectorSetting"] = true; } catch(e:Error) { }; sec7.allowSleep = true; sec7.constraintTarget1 = "sec6"; sec7.constraintTarget2 = "null"; sec7.constraintType = "bridge"; sec7.density = 1; sec7.friction = 1; sec7.hitPoints = 10; sec7.identifier = "name"; sec7.isBullet = false; sec7.isJumpable = true; sec7.isRotatable = true; sec7.isSleeping = false; sec7.linearDamping = 0; sec7.preventRotation = false; sec7.restitution = 0.1; try { sec7["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec9_Level1_Layer1_1(){ try { sec9["componentInspectorSetting"] = true; } catch(e:Error) { }; sec9.allowSleep = true; sec9.constraintTarget1 = "sec8"; sec9.constraintTarget2 = "null"; sec9.constraintType = "bridge"; sec9.density = 1; sec9.friction = 1; sec9.hitPoints = 10; sec9.identifier = "name"; sec9.isBullet = false; sec9.isJumpable = true; sec9.isRotatable = true; sec9.isSleeping = false; sec9.linearDamping = 0; sec9.preventRotation = false; sec9.restitution = 0.1; try { sec9["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id18__Level1_Layer1_1(){ try { __id18_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id18_.allowSleep = true; __id18_.constraintTarget1 = "null"; __id18_.constraintTarget2 = "null"; __id18_.constraintType = "null"; __id18_.density = 0; __id18_.friction = 1; __id18_.hitPoints = 10; __id18_.identifier = "Ground"; __id18_.isBullet = false; __id18_.isJumpable = false; __id18_.isRotatable = true; __id18_.isSleeping = false; __id18_.linearDamping = 0; __id18_.preventRotation = false; __id18_.restitution = 0; __id18_.trigger1 = "null"; __id18_.trigger2 = "null"; try { __id18_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id2__Level1_Layer1_1(){ try { __id2_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id2_.allowSleep = true; __id2_.constraintTarget1 = "null"; __id2_.constraintTarget2 = "null"; __id2_.constraintType = "null"; __id2_.density = 0; __id2_.friction = 0; __id2_.hitPoints = 10; __id2_.identifier = "Ground"; __id2_.isBullet = false; __id2_.isJumpable = true; __id2_.isRotatable = true; __id2_.isSleeping = false; __id2_.linearDamping = 0; __id2_.preventRotation = false; __id2_.restitution = 0; __id2_.trigger1 = "null"; __id2_.trigger2 = "null"; try { __id2_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id51__Level1_Layer1_1(){ try { __id51_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id51_.allowSleep = true; __id51_.constraintTarget1 = "null"; __id51_.constraintTarget2 = "null"; __id51_.constraintType = "null"; __id51_.density = 5; __id51_.friction = 1; __id51_.hitPoints = 10; __id51_.identifier = "name"; __id51_.isBullet = false; __id51_.isJumpable = true; __id51_.isRotatable = true; __id51_.isSleeping = false; __id51_.linearDamping = 0; __id51_.preventRotation = false; __id51_.restitution = 0.1; __id51_.trigger1 = "null"; __id51_.trigger2 = "null"; try { __id51_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id40__Level1_Layer1_1(){ try { __id40_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id40_.allowSleep = true; __id40_.constraintTarget1 = "null"; __id40_.constraintTarget2 = "null"; __id40_.constraintType = "null"; __id40_.density = 1; __id40_.friction = 0.3; __id40_.hitPoints = 10; __id40_.identifier = "name"; __id40_.isBullet = false; __id40_.isJumpable = true; __id40_.isRotatable = true; __id40_.isSensor = false; __id40_.isSleeping = false; __id40_.linearDamping = 0; __id40_.preventRotation = false; __id40_.restitution = 0.4; __id40_.trigger1 = "null"; __id40_.trigger2 = "null"; try { __id40_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id4__Level1_Layer1_1(){ try { __id4_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id4_.allowSleep = true; __id4_.constraintTarget1 = "null"; __id4_.constraintTarget2 = "null"; __id4_.constraintType = "computer"; __id4_.density = 0; __id4_.friction = 0.3; __id4_.hitPoints = 10; __id4_.identifier = "name"; __id4_.isBullet = false; __id4_.isJumpable = false; __id4_.isRotatable = true; __id4_.isSensor = true; __id4_.isSleeping = false; __id4_.linearDamping = 0; __id4_.preventRotation = false; __id4_.restitution = 0.1; __id4_.trigger1 = "exitDoor"; __id4_.trigger2 = "null"; try { __id4_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_player_Level1_Layer1_1(){ try { player["componentInspectorSetting"] = true; } catch(e:Error) { }; player.allowSleep = true; player.constraintTarget1 = "null"; player.constraintTarget2 = "null"; player.constraintTarget3 = "null"; player.constraintType = "null"; player.density = 1; player.friction = 0.3; player.hitPoints = 10; player.identifier = "name"; player.isBullet = false; player.isJumpable = true; player.isRotatable = false; player.isSensor = false; player.isSleeping = false; player.linearDamping = 0; player.preventRotation = false; player.restitution = 0.1; player.trigger1 = "null"; player.trigger2 = "null"; try { player["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id53__Level1_Layer1_1(){ try { __id53_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id53_.allowSleep = true; __id53_.constraintTarget1 = "null"; __id53_.constraintTarget2 = "null"; __id53_.constraintType = "null"; __id53_.density = 5; __id53_.friction = 1; __id53_.hitPoints = 10; __id53_.identifier = "name"; __id53_.isBullet = false; __id53_.isJumpable = true; __id53_.isRotatable = true; __id53_.isSleeping = false; __id53_.linearDamping = 0; __id53_.preventRotation = false; __id53_.restitution = 0.1; __id53_.trigger1 = "null"; __id53_.trigger2 = "null"; try { __id53_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id42__Level1_Layer1_1(){ try { __id42_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id42_.allowSleep = true; __id42_.constraintTarget1 = "null"; __id42_.constraintTarget2 = "null"; __id42_.constraintType = "null"; __id42_.density = 0; __id42_.friction = 1; __id42_.hitPoints = 10; __id42_.identifier = "Ground"; __id42_.isBullet = false; __id42_.isJumpable = true; __id42_.isRotatable = true; __id42_.isSleeping = false; __id42_.linearDamping = 0; __id42_.preventRotation = false; __id42_.restitution = 0; __id42_.trigger1 = "null"; __id42_.trigger2 = "null"; try { __id42_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform8_Level1_Layer1_1(){ try { liftPlatform8["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform8.allowSleep = false; liftPlatform8.constraintTarget1 = "null"; liftPlatform8.constraintTarget2 = "null"; liftPlatform8.constraintType = "null"; liftPlatform8.density = 1; liftPlatform8.friction = 0.1; liftPlatform8.hitPoints = 10; liftPlatform8.identifier = "name"; liftPlatform8.isBullet = false; liftPlatform8.isJumpable = true; liftPlatform8.isRotatable = true; liftPlatform8.isSleeping = false; liftPlatform8.linearDamping = 0.8; liftPlatform8.preventRotation = false; liftPlatform8.restitution = 0.1; try { liftPlatform8["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id6__Level1_Layer1_1(){ try { __id6_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id6_.allowSleep = true; __id6_.constraintTarget1 = "null"; __id6_.constraintTarget2 = "null"; __id6_.constraintType = "null"; __id6_.density = 0; __id6_.friction = 1; __id6_.hitPoints = 10; __id6_.identifier = "Ground"; __id6_.isBullet = false; __id6_.isJumpable = true; __id6_.isRotatable = true; __id6_.isSleeping = false; __id6_.linearDamping = 0; __id6_.preventRotation = false; __id6_.restitution = 0; __id6_.trigger1 = "null"; __id6_.trigger2 = "null"; try { __id6_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id55__Level1_Layer1_1(){ try { __id55_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id55_.allowSleep = true; __id55_.constraintTarget1 = "null"; __id55_.constraintTarget2 = "null"; __id55_.constraintType = "null"; __id55_.density = 5; __id55_.friction = 1; __id55_.hitPoints = 10; __id55_.identifier = "name"; __id55_.isBullet = false; __id55_.isJumpable = true; __id55_.isRotatable = true; __id55_.isSleeping = false; __id55_.linearDamping = 0; __id55_.preventRotation = false; __id55_.restitution = 0.1; __id55_.trigger1 = "null"; __id55_.trigger2 = "null"; try { __id55_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id31__Level1_Layer1_1(){ try { __id31_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id31_.allowSleep = true; __id31_.constraintTarget1 = "null"; __id31_.constraintTarget2 = "null"; __id31_.constraintType = "null"; __id31_.density = 0; __id31_.friction = 0.3; __id31_.hitPoints = 10; __id31_.identifier = "name"; __id31_.isBullet = false; __id31_.isJumpable = true; __id31_.isRotatable = true; __id31_.isSensor = true; __id31_.isSleeping = false; __id31_.linearDamping = 0; __id31_.preventRotation = false; __id31_.restitution = 0.1; __id31_.trigger1 = "null"; __id31_.trigger2 = "null"; try { __id31_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id44__Level1_Layer1_1(){ try { __id44_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id44_.allowSleep = true; __id44_.constraintTarget1 = "null"; __id44_.constraintTarget2 = "null"; __id44_.constraintType = "null"; __id44_.density = 5; __id44_.friction = 1; __id44_.hitPoints = 10; __id44_.identifier = "name"; __id44_.isBullet = false; __id44_.isJumpable = true; __id44_.isRotatable = true; __id44_.isSleeping = false; __id44_.linearDamping = 0; __id44_.preventRotation = false; __id44_.restitution = 0.1; __id44_.trigger1 = "null"; __id44_.trigger2 = "null"; try { __id44_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_tankChasis_Level1_Layer1_1(){ try { tankChasis["componentInspectorSetting"] = true; } catch(e:Error) { }; tankChasis.allowSleep = true; tankChasis.constraintTarget1 = "tankBody"; tankChasis.constraintTarget2 = "null"; tankChasis.constraintType = "carChasis"; tankChasis.density = 1; tankChasis.friction = 0.3; tankChasis.hitPoints = 10; tankChasis.identifier = "name"; tankChasis.isBullet = false; tankChasis.isJumpable = true; tankChasis.isRotatable = true; tankChasis.isSensor = false; tankChasis.isSleeping = false; tankChasis.linearDamping = 0; tankChasis.preventRotation = false; tankChasis.restitution = 0.1; tankChasis.trigger1 = "null"; tankChasis.trigger2 = "null"; try { tankChasis["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id20__Level1_Layer1_1(){ try { __id20_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id20_.allowSleep = true; __id20_.constraintTarget1 = "null"; __id20_.constraintTarget2 = "null"; __id20_.constraintType = "null"; __id20_.density = 1; __id20_.friction = 0.3; __id20_.hitPoints = 20; __id20_.identifier = "name"; __id20_.isBullet = false; __id20_.isJumpable = true; __id20_.isRotatable = true; __id20_.isSleeping = false; __id20_.linearDamping = 0; __id20_.preventRotation = false; __id20_.restitution = 0.5; __id20_.trigger1 = "null"; __id20_.trigger2 = "null"; try { __id20_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform6_Level1_Layer1_1(){ try { liftPlatform6["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform6.allowSleep = false; liftPlatform6.constraintTarget1 = "null"; liftPlatform6.constraintTarget2 = "null"; liftPlatform6.constraintType = "null"; liftPlatform6.density = 1; liftPlatform6.friction = 0.1; liftPlatform6.hitPoints = 10; liftPlatform6.identifier = "name"; liftPlatform6.isBullet = false; liftPlatform6.isJumpable = true; liftPlatform6.isRotatable = true; liftPlatform6.isSleeping = false; liftPlatform6.linearDamping = 0.8; liftPlatform6.preventRotation = false; liftPlatform6.restitution = 0.1; try { liftPlatform6["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id8__Level1_Layer1_1(){ try { __id8_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id8_.allowSleep = true; __id8_.constraintTarget1 = "null"; __id8_.constraintTarget2 = "null"; __id8_.constraintType = "null"; __id8_.density = 0; __id8_.friction = 1; __id8_.hitPoints = 10; __id8_.identifier = "Ground"; __id8_.isBullet = false; __id8_.isJumpable = true; __id8_.isRotatable = true; __id8_.isSleeping = false; __id8_.linearDamping = 0; __id8_.preventRotation = false; __id8_.restitution = 0; __id8_.trigger1 = "null"; __id8_.trigger2 = "null"; try { __id8_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id57__Level1_Layer1_1(){ try { __id57_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id57_.allowSleep = true; __id57_.constraintTarget1 = "null"; __id57_.constraintTarget2 = "null"; __id57_.constraintType = "null"; __id57_.density = 5; __id57_.friction = 1; __id57_.hitPoints = 10; __id57_.identifier = "name"; __id57_.isBullet = false; __id57_.isJumpable = true; __id57_.isRotatable = true; __id57_.isSleeping = false; __id57_.linearDamping = 0; __id57_.preventRotation = false; __id57_.restitution = 0.1; __id57_.trigger1 = "null"; __id57_.trigger2 = "null"; try { __id57_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id33__Level1_Layer1_1(){ try { __id33_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id33_.allowSleep = true; __id33_.constraintTarget1 = "liftPlatform6"; __id33_.constraintTarget2 = "null"; __id33_.constraintTarget3 = "null"; __id33_.constraintType = "elevator"; __id33_.density = 0; __id33_.friction = 0.3; __id33_.hitPoints = 10; __id33_.identifier = "name"; __id33_.isBullet = false; __id33_.isJumpable = true; __id33_.isRotatable = true; __id33_.isSensor = false; __id33_.isSleeping = false; __id33_.linearDamping = 0; __id33_.preventRotation = false; __id33_.restitution = 0.1; __id33_.trigger1 = "null"; __id33_.trigger2 = "null"; try { __id33_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id46__Level1_Layer1_1(){ try { __id46_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id46_.allowSleep = true; __id46_.constraintTarget1 = "null"; __id46_.constraintTarget2 = "null"; __id46_.constraintType = "null"; __id46_.density = 5; __id46_.friction = 1; __id46_.hitPoints = 10; __id46_.identifier = "name"; __id46_.isBullet = false; __id46_.isJumpable = true; __id46_.isRotatable = true; __id46_.isSleeping = false; __id46_.linearDamping = 0; __id46_.preventRotation = false; __id46_.restitution = 0.1; __id46_.trigger1 = "null"; __id46_.trigger2 = "null"; try { __id46_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id22__Level1_Layer1_1(){ try { __id22_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id22_.allowSleep = true; __id22_.density = 0; __id22_.friction = 0; __id22_.hitPoints = 10; __id22_.identifier = "name"; __id22_.isBullet = false; __id22_.isJumpable = false; __id22_.isRotatable = true; __id22_.isSleeping = false; __id22_.linearDamping = 0; __id22_.preventRotation = false; __id22_.restitution = 0.1; try { __id22_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoorAnchor1_Level1_Layer1_1(){ try { trapdoorAnchor1["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoorAnchor1.allowSleep = true; trapdoorAnchor1.constraintTarget1 = "null"; trapdoorAnchor1.constraintTarget2 = "null"; trapdoorAnchor1.constraintType = "null"; trapdoorAnchor1.density = 0; trapdoorAnchor1.friction = 0.3; trapdoorAnchor1.hitPoints = 10; trapdoorAnchor1.identifier = "name"; trapdoorAnchor1.isBullet = false; trapdoorAnchor1.isJumpable = true; trapdoorAnchor1.isRotatable = true; trapdoorAnchor1.isSleeping = false; trapdoorAnchor1.linearDamping = 0; trapdoorAnchor1.preventRotation = false; trapdoorAnchor1.restitution = 0.1; trapdoorAnchor1.trigger1 = "null"; trapdoorAnchor1.trigger2 = "null"; try { trapdoorAnchor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_tankSeat_Level1_Layer1_1(){ try { tankSeat["componentInspectorSetting"] = true; } catch(e:Error) { }; tankSeat.allowSleep = true; tankSeat.constraintTarget1 = ""; tankSeat.constraintTarget2 = "null"; tankSeat.constraintType = ""; tankSeat.density = 0.6; tankSeat.friction = 0.3; tankSeat.hitPoints = 10; tankSeat.identifier = "name"; tankSeat.isBullet = false; tankSeat.isJumpable = true; tankSeat.isRotatable = true; tankSeat.isSensor = false; tankSeat.isSleeping = false; tankSeat.linearDamping = 0; tankSeat.preventRotation = false; tankSeat.restitution = 0.1; tankSeat.trigger1 = "null"; tankSeat.trigger2 = "null"; try { tankSeat["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id59__Level1_Layer1_1(){ try { __id59_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id59_.allowSleep = true; __id59_.density = 0; __id59_.friction = 0; __id59_.hitPoints = 10; __id59_.identifier = "name"; __id59_.isBullet = false; __id59_.isJumpable = false; __id59_.isRotatable = true; __id59_.isSleeping = false; __id59_.linearDamping = 0; __id59_.preventRotation = false; __id59_.restitution = 0.1; try { __id59_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id35__Level1_Layer1_1(){ try { __id35_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id35_.allowSleep = true; __id35_.constraintTarget1 = "null"; __id35_.constraintTarget2 = "null"; __id35_.constraintType = "null"; __id35_.density = 0; __id35_.friction = 1; __id35_.hitPoints = 10; __id35_.identifier = "Ground"; __id35_.isBullet = false; __id35_.isJumpable = true; __id35_.isRotatable = true; __id35_.isSleeping = false; __id35_.linearDamping = 0; __id35_.preventRotation = false; __id35_.restitution = 0; __id35_.trigger1 = "null"; __id35_.trigger2 = "null"; try { __id35_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id11__Level1_Layer1_1(){ try { __id11_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id11_.allowSleep = true; __id11_.constraintTarget1 = "null"; __id11_.constraintTarget2 = "null"; __id11_.constraintType = "null"; __id11_.density = 1; __id11_.friction = 0.3; __id11_.hitPoints = 20; __id11_.identifier = "name"; __id11_.isBullet = false; __id11_.isJumpable = true; __id11_.isRotatable = true; __id11_.isSleeping = false; __id11_.linearDamping = 0; __id11_.preventRotation = false; __id11_.restitution = 0.5; __id11_.trigger1 = "null"; __id11_.trigger2 = "null"; try { __id11_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id48__Level1_Layer1_1(){ try { __id48_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id48_.allowSleep = true; __id48_.constraintTarget1 = "null"; __id48_.constraintTarget2 = "null"; __id48_.constraintType = "null"; __id48_.density = 5; __id48_.friction = 1; __id48_.hitPoints = 10; __id48_.identifier = "name"; __id48_.isBullet = false; __id48_.isJumpable = true; __id48_.isRotatable = true; __id48_.isSleeping = false; __id48_.linearDamping = 0; __id48_.preventRotation = false; __id48_.restitution = 0.1; __id48_.trigger1 = "null"; __id48_.trigger2 = "null"; try { __id48_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id24__Level1_Layer1_1(){ try { __id24_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id24_.allowSleep = true; __id24_.constraintTarget1 = "floorSwitch2"; __id24_.constraintTarget2 = "null"; __id24_.constraintType = "floorSwitch"; __id24_.density = 1; __id24_.friction = 0.3; __id24_.hitPoints = 10; __id24_.identifier = "name"; __id24_.isBullet = false; __id24_.isJumpable = true; __id24_.isRotatable = true; __id24_.isSleeping = false; __id24_.linearDamping = 0; __id24_.preventRotation = false; __id24_.restitution = 0; __id24_.trigger1 = "slideDoor1"; __id24_.trigger2 = "trapdoor1"; try { __id24_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id13__Level1_Layer1_1(){ try { __id13_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id13_.allowSleep = true; __id13_.constraintTarget1 = "null"; __id13_.constraintTarget2 = "null"; __id13_.constraintType = "null"; __id13_.density = 1; __id13_.friction = 0.3; __id13_.hitPoints = 20; __id13_.identifier = "name"; __id13_.isBullet = false; __id13_.isJumpable = true; __id13_.isRotatable = true; __id13_.isSleeping = false; __id13_.linearDamping = 0; __id13_.preventRotation = false; __id13_.restitution = 0.5; __id13_.trigger1 = "null"; __id13_.trigger2 = "null"; try { __id13_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id37__Level1_Layer1_1(){ try { __id37_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id37_.allowSleep = true; __id37_.constraintTarget1 = "null"; __id37_.constraintTarget2 = "null"; __id37_.constraintType = "null"; __id37_.density = 0; __id37_.friction = 0.3; __id37_.hitPoints = 10; __id37_.identifier = "name"; __id37_.isBullet = false; __id37_.isJumpable = true; __id37_.isRotatable = true; __id37_.isSleeping = false; __id37_.linearDamping = 0; __id37_.preventRotation = false; __id37_.restitution = 0.1; __id37_.trigger1 = "null"; __id37_.trigger2 = "null"; try { __id37_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec10_Level1_Layer1_1(){ try { sec10["componentInspectorSetting"] = true; } catch(e:Error) { }; sec10.allowSleep = true; sec10.constraintTarget1 = "sec9"; sec10.constraintTarget2 = "null"; sec10.constraintType = "bridge"; sec10.density = 1; sec10.friction = 1; sec10.hitPoints = 10; sec10.identifier = "name"; sec10.isBullet = false; sec10.isJumpable = true; sec10.isRotatable = true; sec10.isSleeping = false; sec10.linearDamping = 0; sec10.preventRotation = false; sec10.restitution = 0.1; try { sec10["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec12_Level1_Layer1_1(){ try { sec12["componentInspectorSetting"] = true; } catch(e:Error) { }; sec12.allowSleep = true; sec12.constraintTarget1 = "sec11"; sec12.constraintTarget2 = "null"; sec12.constraintType = "bridge"; sec12.density = 1; sec12.friction = 1; sec12.hitPoints = 10; sec12.identifier = "name"; sec12.isBullet = false; sec12.isJumpable = true; sec12.isRotatable = true; sec12.isSleeping = false; sec12.linearDamping = 0; sec12.preventRotation = false; sec12.restitution = 0.1; try { sec12["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec14_Level1_Layer1_1(){ try { sec14["componentInspectorSetting"] = true; } catch(e:Error) { }; sec14.allowSleep = true; sec14.constraintTarget1 = "sec13"; sec14.constraintTarget2 = "sec1"; sec14.constraintType = "bridge"; sec14.density = 1; sec14.friction = 1; sec14.hitPoints = 10; sec14.identifier = "name"; sec14.isBullet = false; sec14.isJumpable = true; sec14.isRotatable = true; sec14.isSleeping = false; sec14.linearDamping = 0; sec14.preventRotation = false; sec14.restitution = 0.1; try { sec14["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_slideDoor1_Level1_Layer1_1(){ try { slideDoor1["componentInspectorSetting"] = true; } catch(e:Error) { }; slideDoor1.allowSleep = false; slideDoor1.constraintTarget1 = "null"; slideDoor1.constraintTarget2 = "null"; slideDoor1.constraintTarget3 = "null"; slideDoor1.constraintType = "null"; slideDoor1.density = 1; slideDoor1.friction = 0; slideDoor1.hitPoints = 10; slideDoor1.identifier = "name"; slideDoor1.isBullet = true; slideDoor1.isJumpable = true; slideDoor1.isRotatable = true; slideDoor1.isSensor = false; slideDoor1.isSleeping = false; slideDoor1.linearDamping = 0; slideDoor1.preventRotation = false; slideDoor1.restitution = 0.1; slideDoor1.trigger1 = "null"; slideDoor1.trigger2 = "null"; try { slideDoor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id26__Level1_Layer1_1(){ try { __id26_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id26_.allowSleep = true; __id26_.constraintTarget1 = "null"; __id26_.constraintTarget2 = "null"; __id26_.constraintType = "null"; __id26_.density = 0; __id26_.friction = 1; __id26_.hitPoints = 10; __id26_.identifier = "Ground"; __id26_.isBullet = false; __id26_.isJumpable = true; __id26_.isRotatable = true; __id26_.isSleeping = false; __id26_.linearDamping = 0; __id26_.preventRotation = false; __id26_.restitution = 0; __id26_.trigger1 = "null"; __id26_.trigger2 = "null"; try { __id26_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id39__Level1_Layer1_1(){ try { __id39_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id39_.allowSleep = true; __id39_.constraintTarget1 = "null"; __id39_.constraintTarget2 = "null"; __id39_.constraintType = "null"; __id39_.density = 1; __id39_.friction = 0.3; __id39_.hitPoints = 10; __id39_.identifier = "name"; __id39_.isBullet = false; __id39_.isJumpable = true; __id39_.isRotatable = true; __id39_.isSensor = false; __id39_.isSleeping = false; __id39_.linearDamping = 0; __id39_.preventRotation = false; __id39_.restitution = 0.4; __id39_.trigger1 = "null"; __id39_.trigger2 = "null"; try { __id39_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id15__Level1_Layer1_1(){ try { __id15_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id15_.allowSleep = true; __id15_.constraintTarget1 = "liftPlatform5"; __id15_.constraintTarget2 = "null"; __id15_.constraintTarget3 = "null"; __id15_.constraintType = "elevator"; __id15_.density = 0; __id15_.friction = 0.3; __id15_.hitPoints = 10; __id15_.identifier = "name"; __id15_.isBullet = false; __id15_.isJumpable = true; __id15_.isRotatable = true; __id15_.isSensor = false; __id15_.isSleeping = false; __id15_.linearDamping = 0; __id15_.preventRotation = false; __id15_.restitution = 0.1; __id15_.trigger1 = "null"; __id15_.trigger2 = "null"; try { __id15_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_slideCog1_Level1_Layer1_1(){ try { slideCog1["componentInspectorSetting"] = true; } catch(e:Error) { }; slideCog1.allowSleep = false; slideCog1.constraintTarget1 = "hub1"; slideCog1.constraintTarget2 = "slideDoor1"; slideCog1.constraintTarget3 = "null"; slideCog1.constraintType = "slidingCog"; slideCog1.density = 1; slideCog1.friction = 0.3; slideCog1.hitPoints = 10; slideCog1.identifier = "name"; slideCog1.isBullet = false; slideCog1.isJumpable = true; slideCog1.isRotatable = true; slideCog1.isSensor = false; slideCog1.isSleeping = false; slideCog1.linearDamping = 0; slideCog1.preventRotation = false; slideCog1.restitution = 0.1; slideCog1.trigger1 = "null"; slideCog1.trigger2 = "null"; try { slideCog1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_wheel2_Level1_Layer1_1(){ try { wheel2["componentInspectorSetting"] = true; } catch(e:Error) { }; wheel2.allowSleep = true; wheel2.constraintTarget1 = "tankChasis"; wheel2.constraintTarget2 = "null"; wheel2.constraintType = "carWheel"; wheel2.density = 8; wheel2.friction = 1; wheel2.hitPoints = 10; wheel2.identifier = "name"; wheel2.isBullet = true; wheel2.isJumpable = true; wheel2.isRotatable = true; wheel2.isSensor = false; wheel2.isSleeping = false; wheel2.linearDamping = 0; wheel2.preventRotation = false; wheel2.restitution = 0.1; wheel2.trigger1 = "null"; wheel2.trigger2 = "null"; try { wheel2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id28__Level1_Layer1_1(){ try { __id28_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id28_.allowSleep = true; __id28_.constraintTarget1 = "liftPlatform1"; __id28_.constraintTarget2 = "null"; __id28_.constraintTarget3 = "null"; __id28_.constraintType = "elevator"; __id28_.density = 0; __id28_.friction = 0.3; __id28_.hitPoints = 10; __id28_.identifier = "name"; __id28_.isBullet = false; __id28_.isJumpable = true; __id28_.isRotatable = true; __id28_.isSensor = false; __id28_.isSleeping = false; __id28_.linearDamping = 0; __id28_.preventRotation = false; __id28_.restitution = 0.1; __id28_.trigger1 = "null"; __id28_.trigger2 = "null"; try { __id28_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_floorSwitch2_Level1_Layer1_1(){ try { floorSwitch2["componentInspectorSetting"] = true; } catch(e:Error) { }; floorSwitch2.allowSleep = false; floorSwitch2.constraintTarget1 = "null"; floorSwitch2.constraintTarget2 = "null"; floorSwitch2.constraintType = "null"; floorSwitch2.density = 1; floorSwitch2.friction = 0; floorSwitch2.hitPoints = 10; floorSwitch2.identifier = "name"; floorSwitch2.isBullet = false; floorSwitch2.isJumpable = true; floorSwitch2.isRotatable = true; floorSwitch2.isSleeping = false; floorSwitch2.linearDamping = 0.3; floorSwitch2.preventRotation = false; floorSwitch2.restitution = 0; try { floorSwitch2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id17__Level1_Layer1_1(){ try { __id17_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id17_.allowSleep = true; __id17_.density = 0; __id17_.friction = 0; __id17_.hitPoints = 10; __id17_.identifier = "name"; __id17_.isBullet = false; __id17_.isJumpable = false; __id17_.isRotatable = true; __id17_.isSleeping = false; __id17_.linearDamping = 0; __id17_.preventRotation = false; __id17_.restitution = 0.1; try { __id17_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id61__Level1_Layer1_1(){ try { __id61_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id61_.allowSleep = true; __id61_.density = 0; __id61_.friction = 0; __id61_.hitPoints = 10; __id61_.identifier = "name"; __id61_.isBullet = false; __id61_.isJumpable = false; __id61_.isRotatable = true; __id61_.isSleeping = false; __id61_.linearDamping = 0; __id61_.preventRotation = false; __id61_.restitution = 0.1; try { __id61_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec6_Level1_Layer1_1(){ try { sec6["componentInspectorSetting"] = true; } catch(e:Error) { }; sec6.allowSleep = true; sec6.constraintTarget1 = "sec5"; sec6.constraintTarget2 = "null"; sec6.constraintType = "bridge"; sec6.density = 1; sec6.friction = 1; sec6.hitPoints = 10; sec6.identifier = "name"; sec6.isBullet = false; sec6.isJumpable = true; sec6.isRotatable = true; sec6.isSleeping = false; sec6.linearDamping = 0; sec6.preventRotation = false; sec6.restitution = 0.1; try { sec6["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec8_Level1_Layer1_1(){ try { sec8["componentInspectorSetting"] = true; } catch(e:Error) { }; sec8.allowSleep = true; sec8.constraintTarget1 = "sec7"; sec8.constraintTarget2 = "null"; sec8.constraintType = "bridge"; sec8.density = 1; sec8.friction = 1; sec8.hitPoints = 10; sec8.identifier = "name"; sec8.isBullet = false; sec8.isJumpable = true; sec8.isRotatable = true; sec8.isSleeping = false; sec8.linearDamping = 0; sec8.preventRotation = false; sec8.restitution = 0.1; try { sec8["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec2_Level1_Layer1_1(){ try { sec2["componentInspectorSetting"] = true; } catch(e:Error) { }; sec2.allowSleep = true; sec2.constraintTarget1 = "sec1"; sec2.constraintTarget2 = "null"; sec2.constraintType = "bridge"; sec2.density = 1; sec2.friction = 1; sec2.hitPoints = 10; sec2.identifier = "name"; sec2.isBullet = false; sec2.isJumpable = true; sec2.isRotatable = true; sec2.isSleeping = false; sec2.linearDamping = 0; sec2.preventRotation = false; sec2.restitution = 0.1; try { sec2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id50__Level1_Layer1_1(){ try { __id50_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id50_.allowSleep = true; __id50_.constraintTarget1 = "null"; __id50_.constraintTarget2 = "null"; __id50_.constraintType = "null"; __id50_.density = 5; __id50_.friction = 1; __id50_.hitPoints = 10; __id50_.identifier = "name"; __id50_.isBullet = false; __id50_.isJumpable = true; __id50_.isRotatable = true; __id50_.isSleeping = false; __id50_.linearDamping = 0; __id50_.preventRotation = false; __id50_.restitution = 0.1; __id50_.trigger1 = "null"; __id50_.trigger2 = "null"; try { __id50_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id1__Level1_Layer1_1(){ try { __id1_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id1_.allowSleep = true; __id1_.density = 0; __id1_.friction = 0; __id1_.hitPoints = 10; __id1_.identifier = "name"; __id1_.isBullet = false; __id1_.isJumpable = false; __id1_.isRotatable = true; __id1_.isSleeping = false; __id1_.linearDamping = 0; __id1_.preventRotation = false; __id1_.restitution = 0.1; try { __id1_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id19__Level1_Layer1_1(){ try { __id19_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id19_.allowSleep = true; __id19_.constraintTarget1 = "null"; __id19_.constraintTarget2 = "null"; __id19_.constraintType = "null"; __id19_.density = 1; __id19_.friction = 0.3; __id19_.hitPoints = 20; __id19_.identifier = "name"; __id19_.isBullet = false; __id19_.isJumpable = true; __id19_.isRotatable = true; __id19_.isSleeping = false; __id19_.linearDamping = 0; __id19_.preventRotation = false; __id19_.restitution = 0.5; __id19_.trigger1 = "null"; __id19_.trigger2 = "null"; try { __id19_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec4_Level1_Layer1_1(){ try { sec4["componentInspectorSetting"] = true; } catch(e:Error) { }; sec4.allowSleep = true; sec4.constraintTarget1 = "sec3"; sec4.constraintTarget2 = "null"; sec4.constraintType = "bridge"; sec4.density = 1; sec4.friction = 1; sec4.hitPoints = 10; sec4.identifier = "name"; sec4.isBullet = false; sec4.isJumpable = true; sec4.isRotatable = true; sec4.isSleeping = false; sec4.linearDamping = 0; sec4.preventRotation = false; sec4.restitution = 0.1; try { sec4["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id3__Level1_Layer1_1(){ try { __id3_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id3_.allowSleep = true; __id3_.constraintTarget1 = "null"; __id3_.constraintTarget2 = "null"; __id3_.constraintType = "null"; __id3_.density = 0; __id3_.friction = 1; __id3_.hitPoints = 10; __id3_.identifier = "Ground"; __id3_.isBullet = false; __id3_.isJumpable = true; __id3_.isRotatable = true; __id3_.isSleeping = false; __id3_.linearDamping = 0; __id3_.preventRotation = false; __id3_.restitution = 0; __id3_.trigger1 = "null"; __id3_.trigger2 = "null"; try { __id3_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id52__Level1_Layer1_1(){ try { __id52_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id52_.allowSleep = true; __id52_.constraintTarget1 = "null"; __id52_.constraintTarget2 = "null"; __id52_.constraintType = "null"; __id52_.density = 5; __id52_.friction = 1; __id52_.hitPoints = 10; __id52_.identifier = "name"; __id52_.isBullet = false; __id52_.isJumpable = true; __id52_.isRotatable = true; __id52_.isSleeping = false; __id52_.linearDamping = 0; __id52_.preventRotation = false; __id52_.restitution = 0.1; __id52_.trigger1 = "null"; __id52_.trigger2 = "null"; try { __id52_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id41__Level1_Layer1_1(){ try { __id41_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id41_.allowSleep = true; __id41_.constraintTarget1 = "null"; __id41_.constraintTarget2 = "null"; __id41_.constraintType = "null"; __id41_.density = 5; __id41_.friction = 1; __id41_.hitPoints = 10; __id41_.identifier = "name"; __id41_.isBullet = false; __id41_.isJumpable = true; __id41_.isRotatable = true; __id41_.isSleeping = false; __id41_.linearDamping = 0; __id41_.preventRotation = false; __id41_.restitution = 0.1; __id41_.trigger1 = "null"; __id41_.trigger2 = "null"; try { __id41_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id54__Level1_Layer1_1(){ try { __id54_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id54_.allowSleep = true; __id54_.constraintTarget1 = "null"; __id54_.constraintTarget2 = "null"; __id54_.constraintType = "null"; __id54_.density = 5; __id54_.friction = 1; __id54_.hitPoints = 10; __id54_.identifier = "name"; __id54_.isBullet = false; __id54_.isJumpable = true; __id54_.isRotatable = true; __id54_.isSleeping = false; __id54_.linearDamping = 0; __id54_.preventRotation = false; __id54_.restitution = 0.1; __id54_.trigger1 = "null"; __id54_.trigger2 = "null"; try { __id54_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id5__Level1_Layer1_1(){ try { __id5_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id5_.allowSleep = true; __id5_.constraintTarget1 = "null"; __id5_.constraintTarget2 = "null"; __id5_.constraintType = "null"; __id5_.density = 0; __id5_.friction = 1; __id5_.hitPoints = 10; __id5_.identifier = "Ground"; __id5_.isBullet = false; __id5_.isJumpable = true; __id5_.isRotatable = true; __id5_.isSleeping = false; __id5_.linearDamping = 0; __id5_.preventRotation = false; __id5_.restitution = 0; __id5_.trigger1 = "null"; __id5_.trigger2 = "null"; try { __id5_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform1_Level1_Layer1_1(){ try { liftPlatform1["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform1.allowSleep = false; liftPlatform1.constraintTarget1 = "null"; liftPlatform1.constraintTarget2 = "null"; liftPlatform1.constraintType = "null"; liftPlatform1.density = 1; liftPlatform1.friction = 0.1; liftPlatform1.hitPoints = 10; liftPlatform1.identifier = "name"; liftPlatform1.isBullet = false; liftPlatform1.isJumpable = true; liftPlatform1.isRotatable = true; liftPlatform1.isSleeping = false; liftPlatform1.linearDamping = 0.8; liftPlatform1.preventRotation = false; liftPlatform1.restitution = 0.1; try { liftPlatform1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform5_Level1_Layer1_1(){ try { liftPlatform5["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform5.allowSleep = false; liftPlatform5.constraintTarget1 = "null"; liftPlatform5.constraintTarget2 = "null"; liftPlatform5.constraintType = "null"; liftPlatform5.density = 1; liftPlatform5.friction = 0.1; liftPlatform5.hitPoints = 10; liftPlatform5.identifier = "name"; liftPlatform5.isBullet = false; liftPlatform5.isJumpable = true; liftPlatform5.isRotatable = true; liftPlatform5.isSleeping = false; liftPlatform5.linearDamping = 0.8; liftPlatform5.preventRotation = false; liftPlatform5.restitution = 0.1; try { liftPlatform5["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform7_Level1_Layer1_1(){ try { liftPlatform7["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform7.allowSleep = false; liftPlatform7.constraintTarget1 = "null"; liftPlatform7.constraintTarget2 = "null"; liftPlatform7.constraintType = "null"; liftPlatform7.density = 1; liftPlatform7.friction = 0.1; liftPlatform7.hitPoints = 10; liftPlatform7.identifier = "name"; liftPlatform7.isBullet = false; liftPlatform7.isJumpable = true; liftPlatform7.isRotatable = true; liftPlatform7.isSleeping = false; liftPlatform7.linearDamping = 0.8; liftPlatform7.preventRotation = false; liftPlatform7.restitution = 0.1; try { liftPlatform7["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id43__Level1_Layer1_1(){ try { __id43_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id43_.allowSleep = true; __id43_.constraintTarget1 = "null"; __id43_.constraintTarget2 = "null"; __id43_.constraintType = "null"; __id43_.density = 1; __id43_.friction = 0.3; __id43_.hitPoints = 20; __id43_.identifier = "name"; __id43_.isBullet = false; __id43_.isJumpable = true; __id43_.isRotatable = true; __id43_.isSleeping = false; __id43_.linearDamping = 0; __id43_.preventRotation = false; __id43_.restitution = 0.5; __id43_.trigger1 = "null"; __id43_.trigger2 = "null"; try { __id43_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_tankBody_Level1_Layer1_1(){ try { tankBody["componentInspectorSetting"] = true; } catch(e:Error) { }; tankBody.allowSleep = true; tankBody.constraintTarget1 = "tankSeat"; tankBody.constraintTarget2 = "tankWindow"; tankBody.constraintType = "carBody"; tankBody.density = 1; tankBody.friction = 0.3; tankBody.hitPoints = 10; tankBody.identifier = "name"; tankBody.isBullet = false; tankBody.isJumpable = true; tankBody.isRotatable = true; tankBody.isSensor = false; tankBody.isSleeping = false; tankBody.linearDamping = 0; tankBody.preventRotation = false; tankBody.restitution = 0.1; tankBody.trigger1 = "wheel1"; tankBody.trigger2 = "wheel2"; try { tankBody["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id56__Level1_Layer1_1(){ try { __id56_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id56_.allowSleep = true; __id56_.constraintTarget1 = "null"; __id56_.constraintTarget2 = "null"; __id56_.constraintType = "null"; __id56_.density = 5; __id56_.friction = 1; __id56_.hitPoints = 10; __id56_.identifier = "name"; __id56_.isBullet = false; __id56_.isJumpable = true; __id56_.isRotatable = true; __id56_.isSleeping = false; __id56_.linearDamping = 0; __id56_.preventRotation = false; __id56_.restitution = 0.1; __id56_.trigger1 = "null"; __id56_.trigger2 = "null"; try { __id56_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id32__Level1_Layer1_1(){ try { __id32_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id32_.allowSleep = true; __id32_.constraintTarget1 = "liftPlatform7"; __id32_.constraintTarget2 = "null"; __id32_.constraintTarget3 = "null"; __id32_.constraintType = "elevator"; __id32_.density = 0; __id32_.friction = 0.3; __id32_.hitPoints = 10; __id32_.identifier = "name"; __id32_.isBullet = false; __id32_.isJumpable = true; __id32_.isRotatable = true; __id32_.isSensor = false; __id32_.isSleeping = false; __id32_.linearDamping = 0; __id32_.preventRotation = false; __id32_.restitution = 0.1; __id32_.trigger1 = "null"; __id32_.trigger2 = "null"; try { __id32_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id7__Level1_Layer1_1(){ try { __id7_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id7_.allowSleep = true; __id7_.constraintTarget1 = "null"; __id7_.constraintTarget2 = "null"; __id7_.constraintType = "null"; __id7_.density = 0.5; __id7_.friction = 1; __id7_.hitPoints = 10; __id7_.identifier = "name"; __id7_.isBullet = false; __id7_.isJumpable = true; __id7_.isRotatable = true; __id7_.isSleeping = false; __id7_.linearDamping = 0; __id7_.preventRotation = false; __id7_.restitution = 0.1; __id7_.trigger1 = "null"; __id7_.trigger2 = "null"; try { __id7_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_exitDoor_Level1_Layer1_1(){ try { exitDoor["componentInspectorSetting"] = true; } catch(e:Error) { }; exitDoor.allowSleep = true; exitDoor.constraintTarget1 = "null"; exitDoor.constraintTarget2 = "null"; exitDoor.constraintType = "null"; exitDoor.density = 0; exitDoor.friction = 0; exitDoor.hitPoints = 10; exitDoor.identifier = "name"; exitDoor.isBullet = false; exitDoor.isJumpable = false; exitDoor.isRotatable = true; exitDoor.isSensor = true; exitDoor.isSleeping = false; exitDoor.linearDamping = 0; exitDoor.preventRotation = false; exitDoor.restitution = 0.1; exitDoor.trigger1 = "null"; exitDoor.trigger2 = "null"; try { exitDoor["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id45__Level1_Layer1_1(){ try { __id45_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id45_.allowSleep = true; __id45_.constraintTarget1 = "null"; __id45_.constraintTarget2 = "null"; __id45_.constraintType = "null"; __id45_.density = 5; __id45_.friction = 1; __id45_.hitPoints = 10; __id45_.identifier = "name"; __id45_.isBullet = false; __id45_.isJumpable = true; __id45_.isRotatable = true; __id45_.isSleeping = false; __id45_.linearDamping = 0; __id45_.preventRotation = false; __id45_.restitution = 0.1; __id45_.trigger1 = "null"; __id45_.trigger2 = "null"; try { __id45_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id21__Level1_Layer1_1(){ try { __id21_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id21_.allowSleep = true; __id21_.constraintTarget1 = "null"; __id21_.constraintTarget2 = "null"; __id21_.constraintType = "null"; __id21_.density = 5; __id21_.friction = 1; __id21_.hitPoints = 10; __id21_.identifier = "name"; __id21_.isBullet = false; __id21_.isJumpable = true; __id21_.isRotatable = true; __id21_.isSleeping = false; __id21_.linearDamping = 0; __id21_.preventRotation = false; __id21_.restitution = 0.1; __id21_.trigger1 = "null"; __id21_.trigger2 = "null"; try { __id21_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id9__Level1_Layer1_1(){ try { __id9_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id9_.allowSleep = true; __id9_.constraintTarget1 = "null"; __id9_.constraintTarget2 = "null"; __id9_.constraintType = "null"; __id9_.density = 1; __id9_.friction = 0.3; __id9_.hitPoints = 20; __id9_.identifier = "name"; __id9_.isBullet = false; __id9_.isJumpable = true; __id9_.isRotatable = true; __id9_.isSleeping = false; __id9_.linearDamping = 0; __id9_.preventRotation = false; __id9_.restitution = 0.5; __id9_.trigger1 = "null"; __id9_.trigger2 = "null"; try { __id9_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id58__Level1_Layer1_1(){ try { __id58_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id58_.allowSleep = true; __id58_.constraintTarget1 = "null"; __id58_.constraintTarget2 = "null"; __id58_.constraintType = "null"; __id58_.density = 5; __id58_.friction = 1; __id58_.hitPoints = 10; __id58_.identifier = "name"; __id58_.isBullet = false; __id58_.isJumpable = true; __id58_.isRotatable = true; __id58_.isSleeping = false; __id58_.linearDamping = 0; __id58_.preventRotation = false; __id58_.restitution = 0.1; __id58_.trigger1 = "null"; __id58_.trigger2 = "null"; try { __id58_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_tankCannon_Level1_Layer1_1(){ try { tankCannon["componentInspectorSetting"] = true; } catch(e:Error) { }; tankCannon.density = 3; try { tankCannon["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id34__Level1_Layer1_1(){ try { __id34_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id34_.allowSleep = true; __id34_.constraintTarget1 = "liftPlatform8"; __id34_.constraintTarget2 = "null"; __id34_.constraintTarget3 = "null"; __id34_.constraintType = "elevator"; __id34_.density = 0; __id34_.friction = 0.3; __id34_.hitPoints = 10; __id34_.identifier = "name"; __id34_.isBullet = false; __id34_.isJumpable = true; __id34_.isRotatable = true; __id34_.isSensor = false; __id34_.isSleeping = false; __id34_.linearDamping = 0; __id34_.preventRotation = false; __id34_.restitution = 0.1; __id34_.trigger1 = "null"; __id34_.trigger2 = "null"; try { __id34_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id23__Level1_Layer1_1(){ try { __id23_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id23_.allowSleep = true; __id23_.constraintTarget1 = "null"; __id23_.constraintTarget2 = "null"; __id23_.constraintType = "null"; __id23_.density = 0; __id23_.friction = 0.3; __id23_.hitPoints = 10; __id23_.identifier = "name"; __id23_.isBullet = false; __id23_.isJumpable = true; __id23_.isRotatable = true; __id23_.isSensor = false; __id23_.isSleeping = false; __id23_.linearDamping = 0; __id23_.preventRotation = false; __id23_.restitution = 0.1; __id23_.trigger1 = "null"; __id23_.trigger2 = "null"; try { __id23_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id10__Level1_Layer1_1(){ try { __id10_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id10_.allowSleep = true; __id10_.constraintTarget1 = "null"; __id10_.constraintTarget2 = "null"; __id10_.constraintType = "null"; __id10_.density = 1; __id10_.friction = 0.3; __id10_.hitPoints = 20; __id10_.identifier = "name"; __id10_.isBullet = false; __id10_.isJumpable = true; __id10_.isRotatable = true; __id10_.isSleeping = false; __id10_.linearDamping = 0; __id10_.preventRotation = false; __id10_.restitution = 0.5; __id10_.trigger1 = "null"; __id10_.trigger2 = "null"; try { __id10_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id47__Level1_Layer1_1(){ try { __id47_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id47_.allowSleep = true; __id47_.constraintTarget1 = "null"; __id47_.constraintTarget2 = "null"; __id47_.constraintType = "null"; __id47_.density = 5; __id47_.friction = 1; __id47_.hitPoints = 10; __id47_.identifier = "name"; __id47_.isBullet = false; __id47_.isJumpable = true; __id47_.isRotatable = true; __id47_.isSleeping = false; __id47_.linearDamping = 0; __id47_.preventRotation = false; __id47_.restitution = 0.1; __id47_.trigger1 = "null"; __id47_.trigger2 = "null"; try { __id47_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id12__Level1_Layer1_1(){ try { __id12_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id12_.allowSleep = true; __id12_.constraintTarget1 = "null"; __id12_.constraintTarget2 = "null"; __id12_.constraintType = "null"; __id12_.density = 1; __id12_.friction = 0.3; __id12_.hitPoints = 20; __id12_.identifier = "name"; __id12_.isBullet = false; __id12_.isJumpable = true; __id12_.isRotatable = true; __id12_.isSleeping = false; __id12_.linearDamping = 0; __id12_.preventRotation = false; __id12_.restitution = 0.5; __id12_.trigger1 = "null"; __id12_.trigger2 = "null"; try { __id12_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id36__Level1_Layer1_1(){ try { __id36_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id36_.allowSleep = true; __id36_.constraintTarget1 = "null"; __id36_.constraintTarget2 = "null"; __id36_.constraintType = "null"; __id36_.density = 0; __id36_.friction = 1; __id36_.hitPoints = 10; __id36_.identifier = "Ground"; __id36_.isBullet = false; __id36_.isJumpable = true; __id36_.isRotatable = true; __id36_.isSleeping = false; __id36_.linearDamping = 0; __id36_.preventRotation = false; __id36_.restitution = 0; __id36_.trigger1 = "null"; __id36_.trigger2 = "null"; try { __id36_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id49__Level1_Layer1_1(){ try { __id49_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id49_.allowSleep = true; __id49_.constraintTarget1 = "null"; __id49_.constraintTarget2 = "null"; __id49_.constraintType = "null"; __id49_.density = 5; __id49_.friction = 1; __id49_.hitPoints = 10; __id49_.identifier = "name"; __id49_.isBullet = false; __id49_.isJumpable = true; __id49_.isRotatable = true; __id49_.isSleeping = false; __id49_.linearDamping = 0; __id49_.preventRotation = false; __id49_.restitution = 0.1; __id49_.trigger1 = "null"; __id49_.trigger2 = "null"; try { __id49_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec13_Level1_Layer1_1(){ try { sec13["componentInspectorSetting"] = true; } catch(e:Error) { }; sec13.allowSleep = true; sec13.constraintTarget1 = "sec12"; sec13.constraintTarget2 = "null"; sec13.constraintType = "bridge"; sec13.density = 1; sec13.friction = 1; sec13.hitPoints = 10; sec13.identifier = "name"; sec13.isBullet = false; sec13.isJumpable = true; sec13.isRotatable = true; sec13.isSleeping = false; sec13.linearDamping = 0; sec13.preventRotation = false; sec13.restitution = 0.1; try { sec13["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec11_Level1_Layer1_1(){ try { sec11["componentInspectorSetting"] = true; } catch(e:Error) { }; sec11.allowSleep = true; sec11.constraintTarget1 = "sec10"; sec11.constraintTarget2 = "null"; sec11.constraintType = "bridge"; sec11.density = 1; sec11.friction = 1; sec11.hitPoints = 10; sec11.identifier = "name"; sec11.isBullet = false; sec11.isJumpable = true; sec11.isRotatable = true; sec11.isSleeping = false; sec11.linearDamping = 0; sec11.preventRotation = false; sec11.restitution = 0.1; try { sec11["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoor1_Level1_Layer1_1(){ try { trapdoor1["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoor1.allowSleep = true; trapdoor1.constraintTarget1 = "trapdoorAnchor1"; trapdoor1.constraintTarget2 = "null"; trapdoor1.constraintType = "trapdoor"; trapdoor1.density = 1; trapdoor1.friction = 0.3; trapdoor1.hitPoints = 10; trapdoor1.identifier = "name"; trapdoor1.isBullet = false; trapdoor1.isJumpable = true; trapdoor1.isRotatable = true; trapdoor1.isSleeping = false; trapdoor1.linearDamping = 0; trapdoor1.preventRotation = false; trapdoor1.restitution = 0.1; try { trapdoor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id38__Level1_Layer1_1(){ try { __id38_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id38_.allowSleep = true; __id38_.constraintTarget1 = "null"; __id38_.constraintTarget2 = "null"; __id38_.constraintType = "null"; __id38_.density = 0; __id38_.friction = 0.3; __id38_.hitPoints = 10; __id38_.identifier = "name"; __id38_.isBullet = false; __id38_.isJumpable = true; __id38_.isRotatable = true; __id38_.isSleeping = false; __id38_.linearDamping = 0; __id38_.preventRotation = false; __id38_.restitution = 0.1; __id38_.trigger1 = "null"; __id38_.trigger2 = "null"; try { __id38_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id14__Level1_Layer1_1(){ try { __id14_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id14_.allowSleep = true; __id14_.constraintTarget1 = "null"; __id14_.constraintTarget2 = "null"; __id14_.constraintType = "null"; __id14_.density = 0; __id14_.friction = 1; __id14_.hitPoints = 10; __id14_.identifier = "Ground"; __id14_.isBullet = false; __id14_.isJumpable = true; __id14_.isRotatable = true; __id14_.isSleeping = false; __id14_.linearDamping = 0; __id14_.preventRotation = false; __id14_.restitution = 0; __id14_.trigger1 = "null"; __id14_.trigger2 = "null"; try { __id14_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 77
//Level10 (Level10) package { public class Level10 extends World { public var __id596_:PHWarningLight; public var __id584_:PHPlatform; public var __id597_:PHPlatform; public var __id585_:PHPlatform; public var __id573_:PHWall; public var __id598_:PHPlatform; public var __id586_:PHPlatform; public var __id574_:PHWall; public var __id599_:PHPlatform; public var __id587_:PHPlatform; public var __id575_:PHWall; public var __id576_:PHPlatform; public var __id588_:PHWall; public var __id589_:PHJumpRubble; public var __id577_:PHPlatform; public var __id578_:PHComputer; public var __id640_:PHRampL; public var __id579_:PHLava; public var __id641_:PHWarningLight; public var pullyBase2:PHPullyBase; public var pullyBase1:PHPullyBase; public var __id642_:PHWarningLight; public var __id630_:PHPlatform; public var __id643_:PHPlatform; public var __id631_:PHPlatform; public var __id644_:PHLava; public var __id632_:PHPlatform; public var __id620_:PHFloorSwitchBase; public var __id633_:PHLava; public var __id646_:PHCash; public var __id622_:PHPlatform; public var __id610_:PHJumpRubble; public var pullyPlatform1:PHPullyPlatform; public var pullyPlatform2:PHPullyPlatform; public var __id634_:PHPlatform; public var __id623_:PHLiftBody; public var floorSwitch1:PHFloorSwitch; public var floorSwitch2:PHFloorSwitch; public var floorSwitch3:PHFloorSwitch; public var __id635_:PHPlatform; public var hub1:PHHub; public var hub2:PHHub; public var __id636_:PHPlatform; public var __id624_:PHRobot; public var __id600_:PHPlatform; public var __id611_:PHRobot; public var __id612_:PHPlatform; public var exitDoor:PHDoor; public var __id625_:PHWarningLight; public var __id613_:PHLiftBody; public var __id601_:PHJumpRubble; public var axle16:PHHub; public var cog1:PHKillerBall; public var __id626_:PHWarningLight; public var __id614_:PHWarningLight; public var __id602_:PHJumpRubble; public var __id639_:PHJumpRubble; public var __id627_:PHFloorSwitchBase; public var __id615_:PHWarningLight; public var axle1:PHHub; public var __id603_:PHJumpRubble; public var __id616_:PHWarningLight; public var __id604_:PHPlatform; public var __id605_:PHJumpRubble; public var __id617_:PHLiftBody; public var __id618_:PHRobot; public var __id606_:PHPlatform; public var __id607_:PHOneTon; public var __id619_:PHWarningLight; public var player:PHHero2; public var __id608_:PHFloorSwitchBase; public var slideDoor1:PHSlidingDoor; public var slideDoor2:PHSlidingDoor; public var trapdoor1:PHTrapdoor; public var trapdoor2:PHTrapdoor; public var trapdoorAnchor2:PHPlatform; public var trapdoorAnchor1:PHPlatform; public var __id590_:PHRobot; public var liftPlatform3:PHLiftPlatform; public var liftPlatform6:PHLiftPlatform; public var liftPlatform8:PHLiftPlatform; public var liftPlatform7:PHLiftPlatform; public var slideCog1:PHSlidingCog; public var slideCog2:PHSlidingCog; public var __id591_:PHWarningLight; public var fan1:PHPlank; public var __id580_:PHWall; public var __id592_:PHWarningLight; public var EntranceDoor:PHDoor; public var __id581_:PHPlatform; public var __id593_:PHCash; public var __id594_:PHCash; public var __id582_:PHLiftBody; public var __id595_:PHWarningLight; public var __id583_:PHWall; public function Level10():void{ __setProp_player_Level10_Layer1_1(); __setProp_trapdoor2_Level10_Layer1_1(); __setProp___id610__Level10_Layer1_1(); __setProp___id601__Level10_Layer1_1(); __setProp___id596__Level10_Layer1_1(); __setProp_exitDoor_Level10_Layer1_1(); __setProp___id642__Level10_Layer1_1(); __setProp___id639__Level10_Layer1_1(); __setProp_trapdoorAnchor2_Level10_Layer1_1(); __setProp_slideDoor2_Level10_Layer1_1(); __setProp___id622__Level10_Layer1_1(); __setProp___id604__Level10_Layer1_1(); __setProp___id643__Level10_Layer1_1(); __setProp___id641__Level10_Layer1_1(); __setProp___id635__Level10_Layer1_1(); __setProp___id634__Level10_Layer1_1(); __setProp___id632__Level10_Layer1_1(); __setProp___id624__Level10_Layer1_1(); __setProp___id616__Level10_Layer1_1(); __setProp_liftPlatform7_Level10_Layer1_1(); __setProp___id611__Level10_Layer1_1(); __setProp___id589__Level10_Layer1_1(); __setProp_pullyBase1_Level10_Layer1_1(); __setProp___id640__Level10_Layer1_1(); __setProp_hub2_Level10_Layer1_1(); __setProp___id631__Level10_Layer1_1(); __setProp___id626__Level10_Layer1_1(); __setProp_liftPlatform6_Level10_Layer1_1(); __setProp___id623__Level10_Layer1_1(); __setProp___id615__Level10_Layer1_1(); __setProp_hub1_Level10_Layer1_1(); __setProp___id630__Level10_Layer1_1(); __setProp___id625__Level10_Layer1_1(); __setProp___id614__Level10_Layer1_1(); __setProp___id605__Level10_Layer1_1(); __setProp_liftPlatform8_Level10_Layer1_1(); __setProp_pullyBase2_Level10_Layer1_1(); __setProp___id576__Level10_Layer1_1(); __setProp_cog1_Level10_Layer1_1(); __setProp___id607__Level10_Layer1_1(); __setProp___id644__Level10_Layer1_1(); __setProp___id619__Level10_Layer1_1(); __setProp_liftPlatform3_Level10_Layer1_1(); __setProp___id617__Level10_Layer1_1(); __setProp___id602__Level10_Layer1_1(); __setProp___id636__Level10_Layer1_1(); __setProp___id591__Level10_Layer1_1(); __setProp___id618__Level10_Layer1_1(); __setProp___id590__Level10_Layer1_1(); __setProp___id577__Level10_Layer1_1(); __setProp___id578__Level10_Layer1_1(); __setProp___id620__Level10_Layer1_1(); __setProp___id599__Level10_Layer1_1(); __setProp___id594__Level10_Layer1_1(); __setProp_pullyPlatform2_Level10_Layer1_1(); __setProp_axle16_Level10_Layer1_1(); __setProp_floorSwitch2_Level10_Layer1_1(); __setProp___id603__Level10_Layer1_1(); __setProp___id583__Level10_Layer1_1(); __setProp___id582__Level10_Layer1_1(); __setProp___id581__Level10_Layer1_1(); __setProp___id573__Level10_Layer1_1(); __setProp_trapdoor1_Level10_Layer1_1(); __setProp_slideCog2_Level10_Layer1_1(); __setProp___id627__Level10_Layer1_1(); __setProp___id595__Level10_Layer1_1(); __setProp___id593__Level10_Layer1_1(); __setProp___id592__Level10_Layer1_1(); __setProp___id588__Level10_Layer1_1(); __setProp_trapdoorAnchor1_Level10_Layer1_1(); __setProp_pullyPlatform1_Level10_Layer1_1(); __setProp_slideDoor1_Level10_Layer1_1(); __setProp_fan1_Level10_Layer1_1(); __setProp___id584__Level10_Layer1_1(); __setProp___id580__Level10_Layer1_1(); __setProp_EntranceDoor_Level10_Layer1_1(); __setProp_floorSwitch3_Level10_Layer1_1(); __setProp___id613__Level10_Layer1_1(); __setProp___id608__Level10_Layer1_1(); __setProp___id600__Level10_Layer1_1(); __setProp___id585__Level10_Layer1_1(); __setProp___id633__Level10_Layer1_1(); __setProp___id612__Level10_Layer1_1(); __setProp___id598__Level10_Layer1_1(); __setProp___id597__Level10_Layer1_1(); __setProp___id586__Level10_Layer1_1(); __setProp___id575__Level10_Layer1_1(); __setProp___id574__Level10_Layer1_1(); __setProp___id646__Level10_Layer1_1(); __setProp_floorSwitch1_Level10_Layer1_1(); __setProp_slideCog1_Level10_Layer1_1(); __setProp___id606__Level10_Layer1_1(); __setProp_axle1_Level10_Layer1_1(); __setProp___id587__Level10_Layer1_1(); __setProp___id579__Level10_Layer1_1(); } function __setProp___id643__Level10_Layer1_1(){ try { __id643_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id643_.allowSleep = true; __id643_.constraintTarget1 = "null"; __id643_.constraintTarget2 = "null"; __id643_.constraintType = "null"; __id643_.density = 0; __id643_.friction = 0.1; __id643_.hitPoints = 10; __id643_.identifier = "Ground"; __id643_.isBullet = false; __id643_.isJumpable = true; __id643_.isRotatable = true; __id643_.isSleeping = false; __id643_.linearDamping = 0; __id643_.preventRotation = false; __id643_.restitution = 0; __id643_.trigger1 = "null"; __id643_.trigger2 = "null"; try { __id643_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id583__Level10_Layer1_1(){ try { __id583_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id583_.allowSleep = true; __id583_.density = 0; __id583_.friction = 0; __id583_.hitPoints = 10; __id583_.identifier = "name"; __id583_.isBullet = false; __id583_.isJumpable = false; __id583_.isRotatable = true; __id583_.isSleeping = false; __id583_.linearDamping = 0; __id583_.preventRotation = false; __id583_.restitution = 0.1; try { __id583_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_floorSwitch2_Level10_Layer1_1(){ try { floorSwitch2["componentInspectorSetting"] = true; } catch(e:Error) { }; floorSwitch2.allowSleep = false; floorSwitch2.constraintTarget1 = "null"; floorSwitch2.constraintTarget2 = "null"; floorSwitch2.constraintType = "null"; floorSwitch2.density = 1; floorSwitch2.friction = 0.4; floorSwitch2.hitPoints = 10; floorSwitch2.identifier = "name"; floorSwitch2.isBullet = false; floorSwitch2.isJumpable = true; floorSwitch2.isRotatable = true; floorSwitch2.isSleeping = false; floorSwitch2.linearDamping = 0.3; floorSwitch2.preventRotation = false; floorSwitch2.restitution = 0; try { floorSwitch2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id594__Level10_Layer1_1(){ try { __id594_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id594_.allowSleep = true; __id594_.constraintTarget1 = "null"; __id594_.constraintTarget2 = "null"; __id594_.constraintType = "null"; __id594_.density = 1; __id594_.friction = 0.3; __id594_.hitPoints = 10; __id594_.identifier = "name"; __id594_.isBullet = false; __id594_.isJumpable = true; __id594_.isRotatable = true; __id594_.isSensor = false; __id594_.isSleeping = false; __id594_.linearDamping = 0; __id594_.preventRotation = false; __id594_.restitution = 0.4; __id594_.trigger1 = "null"; __id594_.trigger2 = "null"; try { __id594_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id639__Level10_Layer1_1(){ try { __id639_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id639_.allowSleep = true; __id639_.constraintTarget1 = "null"; __id639_.constraintTarget2 = "null"; __id639_.constraintTarget3 = "null"; __id639_.constraintType = "null"; __id639_.density = 1.5; __id639_.friction = 0.1; __id639_.hitPoints = 10; __id639_.identifier = "name"; __id639_.isBullet = false; __id639_.isJumpable = true; __id639_.isRotatable = true; __id639_.isSensor = false; __id639_.isSleeping = false; __id639_.linearDamping = 0; __id639_.preventRotation = false; __id639_.restitution = 0.1; __id639_.trigger1 = "null"; __id639_.trigger2 = "null"; try { __id639_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id579__Level10_Layer1_1(){ try { __id579_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id579_.allowSleep = true; __id579_.constraintTarget1 = "null"; __id579_.constraintTarget2 = "null"; __id579_.constraintType = "null"; __id579_.density = 0; __id579_.friction = 0.3; __id579_.hitPoints = 10; __id579_.identifier = "name"; __id579_.isBullet = false; __id579_.isJumpable = true; __id579_.isRotatable = true; __id579_.isSensor = true; __id579_.isSleeping = false; __id579_.linearDamping = 0; __id579_.preventRotation = false; __id579_.restitution = 0.1; __id579_.trigger1 = "null"; __id579_.trigger2 = "null"; try { __id579_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoorAnchor1_Level10_Layer1_1(){ try { trapdoorAnchor1["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoorAnchor1.allowSleep = true; trapdoorAnchor1.constraintTarget1 = "null"; trapdoorAnchor1.constraintTarget2 = "null"; trapdoorAnchor1.constraintType = "null"; trapdoorAnchor1.density = 0; trapdoorAnchor1.friction = 0.3; trapdoorAnchor1.hitPoints = 10; trapdoorAnchor1.identifier = "name"; trapdoorAnchor1.isBullet = false; trapdoorAnchor1.isJumpable = true; trapdoorAnchor1.isRotatable = true; trapdoorAnchor1.isSleeping = false; trapdoorAnchor1.linearDamping = 0; trapdoorAnchor1.preventRotation = false; trapdoorAnchor1.restitution = 0.1; trapdoorAnchor1.trigger1 = "null"; trapdoorAnchor1.trigger2 = "null"; try { trapdoorAnchor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id604__Level10_Layer1_1(){ try { __id604_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id604_.allowSleep = true; __id604_.constraintTarget1 = "null"; __id604_.constraintTarget2 = "null"; __id604_.constraintType = "null"; __id604_.density = 0; __id604_.friction = 0.1; __id604_.hitPoints = 10; __id604_.identifier = "Ground"; __id604_.isBullet = false; __id604_.isJumpable = true; __id604_.isRotatable = true; __id604_.isSleeping = false; __id604_.linearDamping = 0; __id604_.preventRotation = false; __id604_.restitution = 0; __id604_.trigger1 = "null"; __id604_.trigger2 = "null"; try { __id604_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_slideCog1_Level10_Layer1_1(){ try { slideCog1["componentInspectorSetting"] = true; } catch(e:Error) { }; slideCog1.allowSleep = false; slideCog1.constraintTarget1 = "hub1"; slideCog1.constraintTarget2 = "slideDoor1"; slideCog1.constraintTarget3 = "null"; slideCog1.constraintType = "slidingCog"; slideCog1.density = 1; slideCog1.friction = 0.3; slideCog1.hitPoints = 10; slideCog1.identifier = "name"; slideCog1.isBullet = true; slideCog1.isJumpable = true; slideCog1.isRotatable = true; slideCog1.isSensor = false; slideCog1.isSleeping = false; slideCog1.linearDamping = 0; slideCog1.preventRotation = false; slideCog1.restitution = 0.1; slideCog1.trigger1 = "null"; slideCog1.trigger2 = "null"; try { slideCog1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_slideDoor1_Level10_Layer1_1(){ try { slideDoor1["componentInspectorSetting"] = true; } catch(e:Error) { }; slideDoor1.allowSleep = false; slideDoor1.constraintTarget1 = "null"; slideDoor1.constraintTarget2 = "null"; slideDoor1.constraintTarget3 = "null"; slideDoor1.constraintType = "null"; slideDoor1.density = 1; slideDoor1.friction = 0; slideDoor1.hitPoints = 10; slideDoor1.identifier = "name"; slideDoor1.isBullet = true; slideDoor1.isJumpable = true; slideDoor1.isRotatable = true; slideDoor1.isSensor = false; slideDoor1.isSleeping = false; slideDoor1.linearDamping = 0; slideDoor1.preventRotation = false; slideDoor1.restitution = 0.1; slideDoor1.trigger1 = "null"; slideDoor1.trigger2 = "null"; try { slideDoor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id630__Level10_Layer1_1(){ try { __id630_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id630_.allowSleep = true; __id630_.constraintTarget1 = "null"; __id630_.constraintTarget2 = "null"; __id630_.constraintType = "null"; __id630_.density = 0; __id630_.friction = 1; __id630_.hitPoints = 10; __id630_.identifier = "Ground"; __id630_.isBullet = false; __id630_.isJumpable = true; __id630_.isRotatable = true; __id630_.isSleeping = false; __id630_.linearDamping = 0; __id630_.preventRotation = false; __id630_.restitution = 0; __id630_.trigger1 = "null"; __id630_.trigger2 = "null"; try { __id630_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoor1_Level10_Layer1_1(){ try { trapdoor1["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoor1.allowSleep = true; trapdoor1.constraintTarget1 = "trapdoorAnchor1"; trapdoor1.constraintTarget2 = "null"; trapdoor1.constraintType = "trapdoor"; trapdoor1.density = 1; trapdoor1.friction = 0.3; trapdoor1.hitPoints = 10; trapdoor1.identifier = "name"; trapdoor1.isBullet = false; trapdoor1.isJumpable = true; trapdoor1.isRotatable = true; trapdoor1.isSleeping = false; trapdoor1.linearDamping = 0; trapdoor1.preventRotation = false; trapdoor1.restitution = 0.1; try { trapdoor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id615__Level10_Layer1_1(){ try { __id615_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id615_.allowSleep = true; __id615_.constraintTarget1 = "null"; __id615_.constraintTarget2 = "null"; __id615_.constraintType = "null"; __id615_.density = 0; __id615_.friction = 0.3; __id615_.hitPoints = 10; __id615_.identifier = "name"; __id615_.isBullet = false; __id615_.isJumpable = true; __id615_.isRotatable = true; __id615_.isSleeping = false; __id615_.linearDamping = 0; __id615_.preventRotation = false; __id615_.restitution = 0.1; __id615_.trigger1 = "null"; __id615_.trigger2 = "null"; try { __id615_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_EntranceDoor_Level10_Layer1_1(){ try { EntranceDoor["componentInspectorSetting"] = true; } catch(e:Error) { }; EntranceDoor.allowSleep = true; EntranceDoor.constraintTarget1 = "null"; EntranceDoor.constraintTarget2 = "null"; EntranceDoor.constraintType = "null"; EntranceDoor.density = 0; EntranceDoor.friction = 0; EntranceDoor.hitPoints = 10; EntranceDoor.identifier = "name"; EntranceDoor.isBullet = false; EntranceDoor.isJumpable = false; EntranceDoor.isRotatable = true; EntranceDoor.isSensor = true; EntranceDoor.isSleeping = false; EntranceDoor.linearDamping = 0; EntranceDoor.preventRotation = false; EntranceDoor.restitution = 0.1; EntranceDoor.trigger1 = "null"; EntranceDoor.trigger2 = "null"; try { EntranceDoor["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id581__Level10_Layer1_1(){ try { __id581_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id581_.allowSleep = true; __id581_.constraintTarget1 = "null"; __id581_.constraintTarget2 = "null"; __id581_.constraintType = "null"; __id581_.density = 0; __id581_.friction = 0.1; __id581_.hitPoints = 10; __id581_.identifier = "Ground"; __id581_.isBullet = false; __id581_.isJumpable = true; __id581_.isRotatable = true; __id581_.isSleeping = false; __id581_.linearDamping = 0; __id581_.preventRotation = false; __id581_.restitution = 0; __id581_.trigger1 = "null"; __id581_.trigger2 = "null"; try { __id581_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id626__Level10_Layer1_1(){ try { __id626_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id626_.allowSleep = true; __id626_.constraintTarget1 = "null"; __id626_.constraintTarget2 = "null"; __id626_.constraintType = "null"; __id626_.density = 0; __id626_.friction = 0.3; __id626_.hitPoints = 10; __id626_.identifier = "name"; __id626_.isBullet = false; __id626_.isJumpable = true; __id626_.isRotatable = true; __id626_.isSleeping = false; __id626_.linearDamping = 0; __id626_.preventRotation = false; __id626_.restitution = 0.1; __id626_.trigger1 = "null"; __id626_.trigger2 = "null"; try { __id626_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id641__Level10_Layer1_1(){ try { __id641_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id641_.allowSleep = true; __id641_.constraintTarget1 = "null"; __id641_.constraintTarget2 = "null"; __id641_.constraintType = "null"; __id641_.density = 0; __id641_.friction = 0.3; __id641_.hitPoints = 10; __id641_.identifier = "name"; __id641_.isBullet = false; __id641_.isJumpable = true; __id641_.isRotatable = true; __id641_.isSleeping = false; __id641_.linearDamping = 0; __id641_.preventRotation = false; __id641_.restitution = 0.1; __id641_.trigger1 = "null"; __id641_.trigger2 = "null"; try { __id641_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id592__Level10_Layer1_1(){ try { __id592_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id592_.allowSleep = true; __id592_.constraintTarget1 = "null"; __id592_.constraintTarget2 = "null"; __id592_.constraintType = "null"; __id592_.density = 0; __id592_.friction = 0.3; __id592_.hitPoints = 10; __id592_.identifier = "name"; __id592_.isBullet = false; __id592_.isJumpable = true; __id592_.isRotatable = true; __id592_.isSleeping = false; __id592_.linearDamping = 0; __id592_.preventRotation = false; __id592_.restitution = 0.1; __id592_.trigger1 = "null"; __id592_.trigger2 = "null"; try { __id592_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id577__Level10_Layer1_1(){ try { __id577_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id577_.allowSleep = true; __id577_.constraintTarget1 = "null"; __id577_.constraintTarget2 = "null"; __id577_.constraintType = "null"; __id577_.density = 0; __id577_.friction = 0.3; __id577_.hitPoints = 10; __id577_.identifier = "Ground"; __id577_.isBullet = false; __id577_.isJumpable = true; __id577_.isRotatable = true; __id577_.isSleeping = false; __id577_.linearDamping = 0; __id577_.preventRotation = false; __id577_.restitution = 0; __id577_.trigger1 = "null"; __id577_.trigger2 = "null"; try { __id577_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id602__Level10_Layer1_1(){ try { __id602_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id602_.allowSleep = true; __id602_.constraintTarget1 = "null"; __id602_.constraintTarget2 = "null"; __id602_.constraintTarget3 = "null"; __id602_.constraintType = "null"; __id602_.density = 1.5; __id602_.friction = 0.1; __id602_.hitPoints = 10; __id602_.identifier = "name"; __id602_.isBullet = false; __id602_.isJumpable = true; __id602_.isRotatable = true; __id602_.isSensor = false; __id602_.isSleeping = false; __id602_.linearDamping = 0; __id602_.preventRotation = false; __id602_.restitution = 0.1; __id602_.trigger1 = "null"; __id602_.trigger2 = "null"; try { __id602_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id588__Level10_Layer1_1(){ try { __id588_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id588_.allowSleep = true; __id588_.density = 0; __id588_.friction = 0; __id588_.hitPoints = 10; __id588_.identifier = "name"; __id588_.isBullet = false; __id588_.isJumpable = false; __id588_.isRotatable = true; __id588_.isSleeping = false; __id588_.linearDamping = 0; __id588_.preventRotation = false; __id588_.restitution = 0.1; try { __id588_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id599__Level10_Layer1_1(){ try { __id599_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id599_.allowSleep = true; __id599_.constraintTarget1 = "null"; __id599_.constraintTarget2 = "null"; __id599_.constraintType = "null"; __id599_.density = 0; __id599_.friction = 0.1; __id599_.hitPoints = 10; __id599_.identifier = "Ground"; __id599_.isBullet = false; __id599_.isJumpable = true; __id599_.isRotatable = true; __id599_.isSleeping = false; __id599_.linearDamping = 0; __id599_.preventRotation = false; __id599_.restitution = 0; __id599_.trigger1 = "null"; __id599_.trigger2 = "null"; try { __id599_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id613__Level10_Layer1_1(){ try { __id613_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id613_.allowSleep = true; __id613_.constraintTarget1 = "liftPlatform7"; __id613_.constraintTarget2 = "null"; __id613_.constraintTarget3 = "null"; __id613_.constraintType = "elevator"; __id613_.density = 0; __id613_.friction = 0.3; __id613_.hitPoints = 10; __id613_.identifier = "name"; __id613_.isBullet = false; __id613_.isJumpable = true; __id613_.isRotatable = true; __id613_.isSensor = false; __id613_.isSleeping = false; __id613_.linearDamping = 0; __id613_.preventRotation = false; __id613_.restitution = 0.1; __id613_.trigger1 = "null"; __id613_.trigger2 = "null"; try { __id613_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id624__Level10_Layer1_1(){ try { __id624_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id624_.allowSleep = true; __id624_.constraintTarget1 = "null"; __id624_.constraintTarget2 = "null"; __id624_.constraintType = "null"; __id624_.density = 1; __id624_.friction = 0; __id624_.hitPoints = 10; __id624_.identifier = "name"; __id624_.isBullet = false; __id624_.isJumpable = true; __id624_.isRotatable = true; __id624_.isSleeping = false; __id624_.linearDamping = 0; __id624_.preventRotation = false; __id624_.restitution = 0.4; __id624_.trigger1 = "null"; __id624_.trigger2 = "null"; try { __id624_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id590__Level10_Layer1_1(){ try { __id590_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id590_.allowSleep = true; __id590_.constraintTarget1 = "null"; __id590_.constraintTarget2 = "null"; __id590_.constraintType = "null"; __id590_.density = 1; __id590_.friction = 0; __id590_.hitPoints = 10; __id590_.identifier = "name"; __id590_.isBullet = false; __id590_.isJumpable = true; __id590_.isRotatable = true; __id590_.isSleeping = false; __id590_.linearDamping = 0; __id590_.preventRotation = false; __id590_.restitution = 0.4; __id590_.trigger1 = "null"; __id590_.trigger2 = "null"; try { __id590_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id575__Level10_Layer1_1(){ try { __id575_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id575_.allowSleep = true; __id575_.density = 0; __id575_.friction = 0; __id575_.hitPoints = 10; __id575_.identifier = "name"; __id575_.isBullet = false; __id575_.isJumpable = false; __id575_.isRotatable = true; __id575_.isSleeping = false; __id575_.linearDamping = 0; __id575_.preventRotation = false; __id575_.restitution = 0.1; try { __id575_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id635__Level10_Layer1_1(){ try { __id635_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id635_.allowSleep = true; __id635_.constraintTarget1 = "null"; __id635_.constraintTarget2 = "null"; __id635_.constraintType = "null"; __id635_.density = 0; __id635_.friction = 0; __id635_.hitPoints = 10; __id635_.identifier = "Ground"; __id635_.isBullet = false; __id635_.isJumpable = true; __id635_.isRotatable = true; __id635_.isSleeping = false; __id635_.linearDamping = 0; __id635_.preventRotation = false; __id635_.restitution = 0; __id635_.trigger1 = "null"; __id635_.trigger2 = "null"; try { __id635_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform3_Level10_Layer1_1(){ try { liftPlatform3["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform3.allowSleep = false; liftPlatform3.constraintTarget1 = "null"; liftPlatform3.constraintTarget2 = "null"; liftPlatform3.constraintType = "null"; liftPlatform3.density = 1; liftPlatform3.friction = 0.1; liftPlatform3.hitPoints = 10; liftPlatform3.identifier = "name"; liftPlatform3.isBullet = false; liftPlatform3.isJumpable = true; liftPlatform3.isRotatable = true; liftPlatform3.isSleeping = false; liftPlatform3.linearDamping = 0.8; liftPlatform3.preventRotation = false; liftPlatform3.restitution = 0.1; try { liftPlatform3["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id586__Level10_Layer1_1(){ try { __id586_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id586_.allowSleep = true; __id586_.constraintTarget1 = "null"; __id586_.constraintTarget2 = "null"; __id586_.constraintType = "null"; __id586_.density = 0; __id586_.friction = 0.1; __id586_.hitPoints = 10; __id586_.identifier = "Ground"; __id586_.isBullet = false; __id586_.isJumpable = true; __id586_.isRotatable = true; __id586_.isSleeping = false; __id586_.linearDamping = 0; __id586_.preventRotation = false; __id586_.restitution = 0; __id586_.trigger1 = "null"; __id586_.trigger2 = "null"; try { __id586_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id600__Level10_Layer1_1(){ try { __id600_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id600_.allowSleep = true; __id600_.constraintTarget1 = "null"; __id600_.constraintTarget2 = "null"; __id600_.constraintType = "null"; __id600_.density = 0; __id600_.friction = 0.1; __id600_.hitPoints = 10; __id600_.identifier = "Ground"; __id600_.isBullet = false; __id600_.isJumpable = true; __id600_.isRotatable = true; __id600_.isSleeping = false; __id600_.linearDamping = 0; __id600_.preventRotation = false; __id600_.restitution = 0; __id600_.trigger1 = "null"; __id600_.trigger2 = "null"; try { __id600_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id646__Level10_Layer1_1(){ try { __id646_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id646_.allowSleep = true; __id646_.constraintTarget1 = "null"; __id646_.constraintTarget2 = "null"; __id646_.constraintType = "null"; __id646_.density = 0; __id646_.friction = 0.3; __id646_.hitPoints = 10; __id646_.identifier = "name"; __id646_.isBullet = false; __id646_.isJumpable = true; __id646_.isRotatable = true; __id646_.isSensor = false; __id646_.isSleeping = false; __id646_.linearDamping = 0; __id646_.preventRotation = false; __id646_.restitution = 0.4; __id646_.trigger1 = "null"; __id646_.trigger2 = "null"; try { __id646_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id597__Level10_Layer1_1(){ try { __id597_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id597_.allowSleep = true; __id597_.constraintTarget1 = "null"; __id597_.constraintTarget2 = "null"; __id597_.constraintType = "null"; __id597_.density = 0; __id597_.friction = 0.1; __id597_.hitPoints = 10; __id597_.identifier = "Ground"; __id597_.isBullet = false; __id597_.isJumpable = true; __id597_.isRotatable = true; __id597_.isSleeping = false; __id597_.linearDamping = 0; __id597_.preventRotation = false; __id597_.restitution = 0; __id597_.trigger1 = "null"; __id597_.trigger2 = "null"; try { __id597_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id611__Level10_Layer1_1(){ try { __id611_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id611_.allowSleep = true; __id611_.constraintTarget1 = "null"; __id611_.constraintTarget2 = "null"; __id611_.constraintType = "null"; __id611_.density = 1; __id611_.friction = 0; __id611_.hitPoints = 10; __id611_.identifier = "name"; __id611_.isBullet = false; __id611_.isJumpable = true; __id611_.isRotatable = true; __id611_.isSleeping = false; __id611_.linearDamping = 0; __id611_.preventRotation = false; __id611_.restitution = 0.4; __id611_.trigger1 = "null"; __id611_.trigger2 = "null"; try { __id611_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_hub2_Level10_Layer1_1(){ try { hub2["componentInspectorSetting"] = true; } catch(e:Error) { }; hub2.allowSleep = true; hub2.constraintTarget1 = "null"; hub2.constraintTarget2 = "null"; hub2.constraintType = "null"; hub2.density = 0; hub2.friction = 0.3; hub2.hitPoints = 10; hub2.identifier = "name"; hub2.isBullet = false; hub2.isJumpable = true; hub2.isRotatable = true; hub2.isSensor = false; hub2.isSleeping = false; hub2.linearDamping = 0; hub2.preventRotation = false; hub2.restitution = 0.1; hub2.trigger1 = "null"; hub2.trigger2 = "null"; try { hub2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id622__Level10_Layer1_1(){ try { __id622_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id622_.allowSleep = true; __id622_.constraintTarget1 = "null"; __id622_.constraintTarget2 = "null"; __id622_.constraintType = "null"; __id622_.density = 0; __id622_.friction = 0.1; __id622_.hitPoints = 10; __id622_.identifier = "Ground"; __id622_.isBullet = false; __id622_.isJumpable = true; __id622_.isRotatable = true; __id622_.isSleeping = false; __id622_.linearDamping = 0; __id622_.preventRotation = false; __id622_.restitution = 0; __id622_.trigger1 = "null"; __id622_.trigger2 = "null"; try { __id622_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id607__Level10_Layer1_1(){ try { __id607_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id607_.allowSleep = true; __id607_.constraintTarget1 = "null"; __id607_.constraintTarget2 = "null"; __id607_.constraintTarget3 = "null"; __id607_.constraintType = "null"; __id607_.density = 1; __id607_.friction = 0.3; __id607_.hitPoints = 10; __id607_.identifier = "name"; __id607_.isBullet = false; __id607_.isJumpable = true; __id607_.isRotatable = true; __id607_.isSensor = false; __id607_.isSleeping = true; __id607_.linearDamping = 0; __id607_.preventRotation = false; __id607_.restitution = 0.1; __id607_.trigger1 = "null"; __id607_.trigger2 = "null"; try { __id607_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_pullyBase1_Level10_Layer1_1(){ try { pullyBase1["componentInspectorSetting"] = true; } catch(e:Error) { }; pullyBase1.allowSleep = true; pullyBase1.constraintTarget1 = "pullyPlatform1"; pullyBase1.constraintTarget2 = "pullyPlatform2"; pullyBase1.constraintTarget3 = "pullyBase2"; pullyBase1.constraintType = "pully"; pullyBase1.density = 0; pullyBase1.friction = 0.3; pullyBase1.hitPoints = 10; pullyBase1.identifier = "name"; pullyBase1.isBullet = false; pullyBase1.isJumpable = true; pullyBase1.isRotatable = true; pullyBase1.isSensor = false; pullyBase1.isSleeping = false; pullyBase1.linearDamping = 0; pullyBase1.preventRotation = false; pullyBase1.restitution = 0.1; pullyBase1.trigger1 = "null"; pullyBase1.trigger2 = "null"; try { pullyBase1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform7_Level10_Layer1_1(){ try { liftPlatform7["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform7.allowSleep = false; liftPlatform7.constraintTarget1 = "null"; liftPlatform7.constraintTarget2 = "null"; liftPlatform7.constraintType = "null"; liftPlatform7.density = 1; liftPlatform7.friction = 0.1; liftPlatform7.hitPoints = 10; liftPlatform7.identifier = "name"; liftPlatform7.isBullet = false; liftPlatform7.isJumpable = true; liftPlatform7.isRotatable = true; liftPlatform7.isSleeping = false; liftPlatform7.linearDamping = 0.8; liftPlatform7.preventRotation = false; liftPlatform7.restitution = 0.1; try { liftPlatform7["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id633__Level10_Layer1_1(){ try { __id633_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id633_.allowSleep = true; __id633_.constraintTarget1 = "null"; __id633_.constraintTarget2 = "null"; __id633_.constraintType = "null"; __id633_.density = 0; __id633_.friction = 0.3; __id633_.hitPoints = 10; __id633_.identifier = "name"; __id633_.isBullet = false; __id633_.isJumpable = true; __id633_.isRotatable = true; __id633_.isSensor = true; __id633_.isSleeping = false; __id633_.linearDamping = 0; __id633_.preventRotation = false; __id633_.restitution = 0.1; __id633_.trigger1 = "null"; __id633_.trigger2 = "null"; try { __id633_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id573__Level10_Layer1_1(){ try { __id573_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id573_.allowSleep = true; __id573_.density = 0; __id573_.friction = 0; __id573_.hitPoints = 10; __id573_.identifier = "name"; __id573_.isBullet = false; __id573_.isJumpable = false; __id573_.isRotatable = true; __id573_.isSleeping = false; __id573_.linearDamping = 0; __id573_.preventRotation = false; __id573_.restitution = 0.1; try { __id573_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id618__Level10_Layer1_1(){ try { __id618_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id618_.allowSleep = true; __id618_.constraintTarget1 = "null"; __id618_.constraintTarget2 = "null"; __id618_.constraintType = "null"; __id618_.density = 1; __id618_.friction = 0; __id618_.hitPoints = 10; __id618_.identifier = "name"; __id618_.isBullet = false; __id618_.isJumpable = true; __id618_.isRotatable = true; __id618_.isSleeping = false; __id618_.linearDamping = 0; __id618_.preventRotation = false; __id618_.restitution = 0.4; __id618_.trigger1 = "null"; __id618_.trigger2 = "null"; try { __id618_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_pullyPlatform1_Level10_Layer1_1(){ try { pullyPlatform1["componentInspectorSetting"] = true; } catch(e:Error) { }; pullyPlatform1.allowSleep = false; pullyPlatform1.constraintTarget1 = "null"; pullyPlatform1.constraintTarget2 = "null"; pullyPlatform1.constraintTarget3 = "null"; pullyPlatform1.constraintType = "null"; pullyPlatform1.density = 1; pullyPlatform1.friction = 0.3; pullyPlatform1.hitPoints = 10; pullyPlatform1.identifier = "name"; pullyPlatform1.isBullet = false; pullyPlatform1.isJumpable = true; pullyPlatform1.isRotatable = true; pullyPlatform1.isSensor = false; pullyPlatform1.isSleeping = false; pullyPlatform1.linearDamping = 0; pullyPlatform1.preventRotation = false; pullyPlatform1.restitution = 0.1; pullyPlatform1.trigger1 = "null"; pullyPlatform1.trigger2 = "null"; try { pullyPlatform1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id584__Level10_Layer1_1(){ try { __id584_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id584_.allowSleep = true; __id584_.constraintTarget1 = "null"; __id584_.constraintTarget2 = "null"; __id584_.constraintType = "null"; __id584_.density = 0; __id584_.friction = 0.1; __id584_.hitPoints = 10; __id584_.identifier = "Ground"; __id584_.isBullet = false; __id584_.isJumpable = true; __id584_.isRotatable = true; __id584_.isSleeping = false; __id584_.linearDamping = 0; __id584_.preventRotation = false; __id584_.restitution = 0; __id584_.trigger1 = "null"; __id584_.trigger2 = "null"; try { __id584_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id644__Level10_Layer1_1(){ try { __id644_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id644_.allowSleep = true; __id644_.constraintTarget1 = "null"; __id644_.constraintTarget2 = "null"; __id644_.constraintType = "null"; __id644_.density = 0; __id644_.friction = 0.3; __id644_.hitPoints = 10; __id644_.identifier = "name"; __id644_.isBullet = false; __id644_.isJumpable = true; __id644_.isRotatable = true; __id644_.isSensor = true; __id644_.isSleeping = false; __id644_.linearDamping = 0; __id644_.preventRotation = false; __id644_.restitution = 0.1; __id644_.trigger1 = "null"; __id644_.trigger2 = "null"; try { __id644_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle1_Level10_Layer1_1(){ try { axle1["componentInspectorSetting"] = true; } catch(e:Error) { }; axle1.allowSleep = true; axle1.constraintTarget1 = "null"; axle1.constraintTarget2 = "null"; axle1.constraintType = "null"; axle1.density = 0; axle1.friction = 0.3; axle1.hitPoints = 10; axle1.identifier = "name"; axle1.isBullet = false; axle1.isJumpable = true; axle1.isRotatable = true; axle1.isSensor = false; axle1.isSleeping = false; axle1.linearDamping = 0; axle1.preventRotation = false; axle1.restitution = 0.1; axle1.trigger1 = "null"; axle1.trigger2 = "null"; try { axle1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id595__Level10_Layer1_1(){ try { __id595_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id595_.allowSleep = true; __id595_.constraintTarget1 = "null"; __id595_.constraintTarget2 = "null"; __id595_.constraintType = "null"; __id595_.density = 0; __id595_.friction = 0.3; __id595_.hitPoints = 10; __id595_.identifier = "name"; __id595_.isBullet = false; __id595_.isJumpable = true; __id595_.isRotatable = true; __id595_.isSleeping = false; __id595_.linearDamping = 0; __id595_.preventRotation = false; __id595_.restitution = 0.1; __id595_.trigger1 = "null"; __id595_.trigger2 = "null"; try { __id595_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_fan1_Level10_Layer1_1(){ try { fan1["componentInspectorSetting"] = true; } catch(e:Error) { }; fan1.allowSleep = false; fan1.constraintTarget1 = "axle1"; fan1.constraintTarget2 = "null"; fan1.constraintTarget3 = "null"; fan1.constraintType = "carWheel"; fan1.density = 1; fan1.friction = 1; fan1.hitPoints = 10; fan1.identifier = "name"; fan1.isBullet = false; fan1.isJumpable = true; fan1.isRotatable = true; fan1.isSensor = false; fan1.isSleeping = false; fan1.linearDamping = 0; fan1.preventRotation = false; fan1.restitution = 0.1; fan1.trigger1 = "null"; fan1.trigger2 = "null"; try { fan1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_floorSwitch1_Level10_Layer1_1(){ try { floorSwitch1["componentInspectorSetting"] = true; } catch(e:Error) { }; floorSwitch1.allowSleep = false; floorSwitch1.constraintTarget1 = "null"; floorSwitch1.constraintTarget2 = "null"; floorSwitch1.constraintType = "null"; floorSwitch1.density = 1; floorSwitch1.friction = 0; floorSwitch1.hitPoints = 10; floorSwitch1.identifier = "name"; floorSwitch1.isBullet = false; floorSwitch1.isJumpable = true; floorSwitch1.isRotatable = true; floorSwitch1.isSleeping = false; floorSwitch1.linearDamping = 0.3; floorSwitch1.preventRotation = false; floorSwitch1.restitution = 0; try { floorSwitch1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id620__Level10_Layer1_1(){ try { __id620_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id620_.allowSleep = true; __id620_.constraintTarget1 = "floorSwitch3"; __id620_.constraintTarget2 = "null"; __id620_.constraintType = "floorSwitch"; __id620_.density = 1; __id620_.friction = 0.3; __id620_.hitPoints = 10; __id620_.identifier = "name"; __id620_.isBullet = false; __id620_.isJumpable = true; __id620_.isRotatable = true; __id620_.isSleeping = false; __id620_.linearDamping = 0; __id620_.preventRotation = false; __id620_.restitution = 0; __id620_.trigger1 = "slideDoor2"; __id620_.trigger2 = "trapDoor2"; try { __id620_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id605__Level10_Layer1_1(){ try { __id605_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id605_.allowSleep = true; __id605_.constraintTarget1 = "null"; __id605_.constraintTarget2 = "null"; __id605_.constraintTarget3 = "null"; __id605_.constraintType = "null"; __id605_.density = 1.5; __id605_.friction = 0.1; __id605_.hitPoints = 10; __id605_.identifier = "name"; __id605_.isBullet = false; __id605_.isJumpable = true; __id605_.isRotatable = true; __id605_.isSensor = false; __id605_.isSleeping = false; __id605_.linearDamping = 0; __id605_.preventRotation = false; __id605_.restitution = 0.1; __id605_.trigger1 = "null"; __id605_.trigger2 = "null"; try { __id605_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id631__Level10_Layer1_1(){ try { __id631_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id631_.allowSleep = true; __id631_.constraintTarget1 = "null"; __id631_.constraintTarget2 = "null"; __id631_.constraintType = "null"; __id631_.density = 0; __id631_.friction = 1; __id631_.hitPoints = 10; __id631_.identifier = "Ground"; __id631_.isBullet = false; __id631_.isJumpable = true; __id631_.isRotatable = true; __id631_.isSleeping = false; __id631_.linearDamping = 0; __id631_.preventRotation = false; __id631_.restitution = 0; __id631_.trigger1 = "null"; __id631_.trigger2 = "null"; try { __id631_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id616__Level10_Layer1_1(){ try { __id616_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id616_.allowSleep = true; __id616_.constraintTarget1 = "null"; __id616_.constraintTarget2 = "null"; __id616_.constraintType = "null"; __id616_.density = 0; __id616_.friction = 0.3; __id616_.hitPoints = 10; __id616_.identifier = "name"; __id616_.isBullet = false; __id616_.isJumpable = true; __id616_.isRotatable = true; __id616_.isSleeping = false; __id616_.linearDamping = 0; __id616_.preventRotation = false; __id616_.restitution = 0.1; __id616_.trigger1 = "null"; __id616_.trigger2 = "null"; try { __id616_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id627__Level10_Layer1_1(){ try { __id627_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id627_.allowSleep = true; __id627_.constraintTarget1 = "floorSwitch1"; __id627_.constraintTarget2 = "null"; __id627_.constraintType = "floorSwitch"; __id627_.density = 1; __id627_.friction = 0.3; __id627_.hitPoints = 10; __id627_.identifier = "name"; __id627_.isBullet = false; __id627_.isJumpable = true; __id627_.isRotatable = true; __id627_.isSleeping = false; __id627_.linearDamping = 0; __id627_.preventRotation = false; __id627_.restitution = 0; __id627_.trigger1 = "cog1"; __id627_.trigger2 = "trapdoor1"; try { __id627_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_exitDoor_Level10_Layer1_1(){ try { exitDoor["componentInspectorSetting"] = true; } catch(e:Error) { }; exitDoor.allowSleep = true; exitDoor.constraintTarget1 = "null"; exitDoor.constraintTarget2 = "null"; exitDoor.constraintType = "null"; exitDoor.density = 0; exitDoor.friction = 0; exitDoor.hitPoints = 10; exitDoor.identifier = "name"; exitDoor.isBullet = false; exitDoor.isJumpable = true; exitDoor.isRotatable = true; exitDoor.isSensor = true; exitDoor.isSleeping = false; exitDoor.linearDamping = 0; exitDoor.preventRotation = false; exitDoor.restitution = 0.1; exitDoor.trigger1 = "null"; exitDoor.trigger2 = "null"; try { exitDoor["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id582__Level10_Layer1_1(){ try { __id582_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id582_.allowSleep = true; __id582_.constraintTarget1 = "liftPlatform8"; __id582_.constraintTarget2 = "null"; __id582_.constraintTarget3 = "null"; __id582_.constraintType = "elevator"; __id582_.density = 0; __id582_.friction = 0.3; __id582_.hitPoints = 10; __id582_.identifier = "name"; __id582_.isBullet = false; __id582_.isJumpable = true; __id582_.isRotatable = true; __id582_.isSensor = false; __id582_.isSleeping = false; __id582_.linearDamping = 0; __id582_.preventRotation = false; __id582_.restitution = 0.1; __id582_.trigger1 = "null"; __id582_.trigger2 = "null"; try { __id582_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_floorSwitch3_Level10_Layer1_1(){ try { floorSwitch3["componentInspectorSetting"] = true; } catch(e:Error) { }; floorSwitch3.allowSleep = false; floorSwitch3.constraintTarget1 = "null"; floorSwitch3.constraintTarget2 = "null"; floorSwitch3.constraintType = "null"; floorSwitch3.density = 1; floorSwitch3.friction = 0; floorSwitch3.hitPoints = 10; floorSwitch3.identifier = "name"; floorSwitch3.isBullet = false; floorSwitch3.isJumpable = true; floorSwitch3.isRotatable = true; floorSwitch3.isSleeping = false; floorSwitch3.linearDamping = 0.3; floorSwitch3.preventRotation = false; floorSwitch3.restitution = 0; try { floorSwitch3["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_cog1_Level10_Layer1_1(){ try { cog1["componentInspectorSetting"] = true; } catch(e:Error) { }; cog1.allowSleep = true; cog1.constraintTarget1 = "axle16"; cog1.constraintTarget2 = "null"; cog1.constraintType = "cog"; cog1.density = 1; cog1.friction = 1; cog1.hitPoints = 10; cog1.identifier = "name"; cog1.isBullet = false; cog1.isJumpable = true; cog1.isRotatable = true; cog1.isSensor = false; cog1.isSleeping = false; cog1.linearDamping = 0; cog1.preventRotation = false; cog1.restitution = 0.5; cog1.trigger1 = "null"; cog1.trigger2 = "null"; try { cog1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id642__Level10_Layer1_1(){ try { __id642_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id642_.allowSleep = true; __id642_.constraintTarget1 = "null"; __id642_.constraintTarget2 = "null"; __id642_.constraintType = "null"; __id642_.density = 0; __id642_.friction = 0.3; __id642_.hitPoints = 10; __id642_.identifier = "name"; __id642_.isBullet = false; __id642_.isJumpable = true; __id642_.isRotatable = true; __id642_.isSleeping = false; __id642_.linearDamping = 0; __id642_.preventRotation = false; __id642_.restitution = 0.1; __id642_.trigger1 = "null"; __id642_.trigger2 = "null"; try { __id642_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id593__Level10_Layer1_1(){ try { __id593_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id593_.allowSleep = true; __id593_.constraintTarget1 = "null"; __id593_.constraintTarget2 = "null"; __id593_.constraintType = "null"; __id593_.density = 1; __id593_.friction = 0.3; __id593_.hitPoints = 10; __id593_.identifier = "name"; __id593_.isBullet = false; __id593_.isJumpable = true; __id593_.isRotatable = true; __id593_.isSensor = false; __id593_.isSleeping = false; __id593_.linearDamping = 0; __id593_.preventRotation = false; __id593_.restitution = 0.4; __id593_.trigger1 = "null"; __id593_.trigger2 = "null"; try { __id593_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id578__Level10_Layer1_1(){ try { __id578_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id578_.allowSleep = true; __id578_.constraintTarget1 = "null"; __id578_.constraintTarget2 = "null"; __id578_.constraintType = "computer"; __id578_.density = 0; __id578_.friction = 0.3; __id578_.hitPoints = 10; __id578_.identifier = "name"; __id578_.isBullet = false; __id578_.isJumpable = false; __id578_.isRotatable = true; __id578_.isSensor = true; __id578_.isSleeping = false; __id578_.linearDamping = 0; __id578_.preventRotation = false; __id578_.restitution = 0.1; __id578_.trigger1 = "exitDoor"; __id578_.trigger2 = ""; try { __id578_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoorAnchor2_Level10_Layer1_1(){ try { trapdoorAnchor2["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoorAnchor2.allowSleep = true; trapdoorAnchor2.constraintTarget1 = "null"; trapdoorAnchor2.constraintTarget2 = "null"; trapdoorAnchor2.constraintType = "null"; trapdoorAnchor2.density = 0; trapdoorAnchor2.friction = 0.3; trapdoorAnchor2.hitPoints = 10; trapdoorAnchor2.identifier = "name"; trapdoorAnchor2.isBullet = false; trapdoorAnchor2.isJumpable = true; trapdoorAnchor2.isRotatable = true; trapdoorAnchor2.isSleeping = false; trapdoorAnchor2.linearDamping = 0; trapdoorAnchor2.preventRotation = false; trapdoorAnchor2.restitution = 0.1; trapdoorAnchor2.trigger1 = "null"; trapdoorAnchor2.trigger2 = "null"; try { trapdoorAnchor2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_slideDoor2_Level10_Layer1_1(){ try { slideDoor2["componentInspectorSetting"] = true; } catch(e:Error) { }; slideDoor2.allowSleep = false; slideDoor2.constraintTarget1 = "null"; slideDoor2.constraintTarget2 = "null"; slideDoor2.constraintTarget3 = "null"; slideDoor2.constraintType = "null"; slideDoor2.density = 1; slideDoor2.friction = 0; slideDoor2.hitPoints = 10; slideDoor2.identifier = "name"; slideDoor2.isBullet = true; slideDoor2.isJumpable = true; slideDoor2.isRotatable = true; slideDoor2.isSensor = false; slideDoor2.isSleeping = false; slideDoor2.linearDamping = 0; slideDoor2.preventRotation = false; slideDoor2.restitution = 0.1; slideDoor2.trigger1 = "null"; slideDoor2.trigger2 = "null"; try { slideDoor2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_slideCog2_Level10_Layer1_1(){ try { slideCog2["componentInspectorSetting"] = true; } catch(e:Error) { }; slideCog2.allowSleep = false; slideCog2.constraintTarget1 = "hub2"; slideCog2.constraintTarget2 = "slideDoor2"; slideCog2.constraintTarget3 = "null"; slideCog2.constraintType = "slidingCog"; slideCog2.density = 1; slideCog2.friction = 0; slideCog2.hitPoints = 10; slideCog2.identifier = "name"; slideCog2.isBullet = false; slideCog2.isJumpable = true; slideCog2.isRotatable = true; slideCog2.isSensor = false; slideCog2.isSleeping = false; slideCog2.linearDamping = 0; slideCog2.preventRotation = false; slideCog2.restitution = 0.1; slideCog2.trigger1 = "null"; slideCog2.trigger2 = "null"; try { slideCog2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id589__Level10_Layer1_1(){ try { __id589_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id589_.allowSleep = true; __id589_.constraintTarget1 = "null"; __id589_.constraintTarget2 = "null"; __id589_.constraintTarget3 = "null"; __id589_.constraintType = "null"; __id589_.density = 1.5; __id589_.friction = 0.1; __id589_.hitPoints = 10; __id589_.identifier = "name"; __id589_.isBullet = false; __id589_.isJumpable = true; __id589_.isRotatable = true; __id589_.isSensor = false; __id589_.isSleeping = false; __id589_.linearDamping = 0; __id589_.preventRotation = false; __id589_.restitution = 0.1; __id589_.trigger1 = "null"; __id589_.trigger2 = "null"; try { __id589_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoor2_Level10_Layer1_1(){ try { trapdoor2["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoor2.allowSleep = true; trapdoor2.constraintTarget1 = "trapdoorAnchor2"; trapdoor2.constraintTarget2 = "null"; trapdoor2.constraintType = "trapdoor"; trapdoor2.density = 10; trapdoor2.friction = 0.3; trapdoor2.hitPoints = 10; trapdoor2.identifier = "name"; trapdoor2.isBullet = false; trapdoor2.isJumpable = true; trapdoor2.isRotatable = true; trapdoor2.isSleeping = false; trapdoor2.linearDamping = 0; trapdoor2.preventRotation = false; trapdoor2.restitution = 0.1; try { trapdoor2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id603__Level10_Layer1_1(){ try { __id603_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id603_.allowSleep = true; __id603_.constraintTarget1 = "null"; __id603_.constraintTarget2 = "null"; __id603_.constraintTarget3 = "null"; __id603_.constraintType = "null"; __id603_.density = 1.5; __id603_.friction = 0.1; __id603_.hitPoints = 10; __id603_.identifier = "name"; __id603_.isBullet = false; __id603_.isJumpable = true; __id603_.isRotatable = true; __id603_.isSensor = false; __id603_.isSleeping = false; __id603_.linearDamping = 0; __id603_.preventRotation = false; __id603_.restitution = 0.1; __id603_.trigger1 = "null"; __id603_.trigger2 = "null"; try { __id603_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id614__Level10_Layer1_1(){ try { __id614_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id614_.allowSleep = true; __id614_.constraintTarget1 = "null"; __id614_.constraintTarget2 = "null"; __id614_.constraintType = "null"; __id614_.density = 0; __id614_.friction = 0.3; __id614_.hitPoints = 10; __id614_.identifier = "name"; __id614_.isBullet = false; __id614_.isJumpable = true; __id614_.isRotatable = true; __id614_.isSleeping = false; __id614_.linearDamping = 0; __id614_.preventRotation = false; __id614_.restitution = 0.1; __id614_.trigger1 = "null"; __id614_.trigger2 = "null"; try { __id614_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle16_Level10_Layer1_1(){ try { axle16["componentInspectorSetting"] = true; } catch(e:Error) { }; axle16.allowSleep = true; axle16.constraintTarget1 = "null"; axle16.constraintTarget2 = "null"; axle16.constraintType = "null"; axle16.density = 0; axle16.friction = 0.3; axle16.hitPoints = 10; axle16.identifier = "name"; axle16.isBullet = false; axle16.isJumpable = true; axle16.isRotatable = true; axle16.isSensor = false; axle16.isSleeping = false; axle16.linearDamping = 0; axle16.preventRotation = false; axle16.restitution = 0.1; axle16.trigger1 = "null"; axle16.trigger2 = "null"; try { axle16["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id580__Level10_Layer1_1(){ try { __id580_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id580_.allowSleep = true; __id580_.density = 0; __id580_.friction = 0; __id580_.hitPoints = 10; __id580_.identifier = "name"; __id580_.isBullet = false; __id580_.isJumpable = false; __id580_.isRotatable = true; __id580_.isSleeping = false; __id580_.linearDamping = 0; __id580_.preventRotation = false; __id580_.restitution = 0.1; try { __id580_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id640__Level10_Layer1_1(){ try { __id640_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id640_.allowSleep = true; __id640_.constraintTarget1 = "null"; __id640_.constraintTarget2 = "null"; __id640_.constraintType = "null"; __id640_.density = 0; __id640_.friction = 0.3; __id640_.hitPoints = 10; __id640_.identifier = "name"; __id640_.isBullet = false; __id640_.isJumpable = true; __id640_.isRotatable = true; __id640_.isSensor = false; __id640_.isSleeping = false; __id640_.linearDamping = 0; __id640_.preventRotation = false; __id640_.restitution = 0.1; __id640_.trigger1 = "null"; __id640_.trigger2 = "null"; try { __id640_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id625__Level10_Layer1_1(){ try { __id625_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id625_.allowSleep = true; __id625_.constraintTarget1 = "null"; __id625_.constraintTarget2 = "null"; __id625_.constraintType = "null"; __id625_.density = 0; __id625_.friction = 0.3; __id625_.hitPoints = 10; __id625_.identifier = "name"; __id625_.isBullet = false; __id625_.isJumpable = true; __id625_.isRotatable = true; __id625_.isSleeping = false; __id625_.linearDamping = 0; __id625_.preventRotation = false; __id625_.restitution = 0.1; __id625_.trigger1 = "null"; __id625_.trigger2 = "null"; try { __id625_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id591__Level10_Layer1_1(){ try { __id591_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id591_.allowSleep = true; __id591_.constraintTarget1 = "null"; __id591_.constraintTarget2 = "null"; __id591_.constraintType = "null"; __id591_.density = 0; __id591_.friction = 0.3; __id591_.hitPoints = 10; __id591_.identifier = "name"; __id591_.isBullet = false; __id591_.isJumpable = true; __id591_.isRotatable = true; __id591_.isSleeping = false; __id591_.linearDamping = 0; __id591_.preventRotation = false; __id591_.restitution = 0.1; __id591_.trigger1 = "null"; __id591_.trigger2 = "null"; try { __id591_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id576__Level10_Layer1_1(){ try { __id576_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id576_.allowSleep = true; __id576_.constraintTarget1 = "null"; __id576_.constraintTarget2 = "null"; __id576_.constraintType = "null"; __id576_.density = 0; __id576_.friction = 0; __id576_.hitPoints = 10; __id576_.identifier = "Ground"; __id576_.isBullet = false; __id576_.isJumpable = true; __id576_.isRotatable = true; __id576_.isSleeping = false; __id576_.linearDamping = 0; __id576_.preventRotation = false; __id576_.restitution = 0; __id576_.trigger1 = "null"; __id576_.trigger2 = "null"; try { __id576_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id636__Level10_Layer1_1(){ try { __id636_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id636_.allowSleep = true; __id636_.constraintTarget1 = "null"; __id636_.constraintTarget2 = "null"; __id636_.constraintType = "null"; __id636_.density = 0; __id636_.friction = 1; __id636_.hitPoints = 10; __id636_.identifier = "Ground"; __id636_.isBullet = false; __id636_.isJumpable = true; __id636_.isRotatable = true; __id636_.isSleeping = false; __id636_.linearDamping = 0; __id636_.preventRotation = false; __id636_.restitution = 0; __id636_.trigger1 = "null"; __id636_.trigger2 = "null"; try { __id636_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id587__Level10_Layer1_1(){ try { __id587_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id587_.allowSleep = true; __id587_.constraintTarget1 = "null"; __id587_.constraintTarget2 = "null"; __id587_.constraintType = "null"; __id587_.density = 0; __id587_.friction = 0.1; __id587_.hitPoints = 10; __id587_.identifier = "Ground"; __id587_.isBullet = false; __id587_.isJumpable = true; __id587_.isRotatable = true; __id587_.isSleeping = false; __id587_.linearDamping = 0; __id587_.preventRotation = false; __id587_.restitution = 0; __id587_.trigger1 = "null"; __id587_.trigger2 = "null"; try { __id587_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id601__Level10_Layer1_1(){ try { __id601_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id601_.allowSleep = true; __id601_.constraintTarget1 = "null"; __id601_.constraintTarget2 = "null"; __id601_.constraintTarget3 = "null"; __id601_.constraintType = "null"; __id601_.density = 1.5; __id601_.friction = 0.1; __id601_.hitPoints = 10; __id601_.identifier = "name"; __id601_.isBullet = false; __id601_.isJumpable = true; __id601_.isRotatable = true; __id601_.isSensor = false; __id601_.isSleeping = false; __id601_.linearDamping = 0; __id601_.preventRotation = false; __id601_.restitution = 0.1; __id601_.trigger1 = "null"; __id601_.trigger2 = "null"; try { __id601_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id598__Level10_Layer1_1(){ try { __id598_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id598_.allowSleep = true; __id598_.constraintTarget1 = "null"; __id598_.constraintTarget2 = "null"; __id598_.constraintType = "null"; __id598_.density = 0; __id598_.friction = 0.1; __id598_.hitPoints = 10; __id598_.identifier = "Ground"; __id598_.isBullet = false; __id598_.isJumpable = true; __id598_.isRotatable = true; __id598_.isSleeping = false; __id598_.linearDamping = 0; __id598_.preventRotation = false; __id598_.restitution = 0; __id598_.trigger1 = "null"; __id598_.trigger2 = "null"; try { __id598_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id612__Level10_Layer1_1(){ try { __id612_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id612_.allowSleep = true; __id612_.constraintTarget1 = "null"; __id612_.constraintTarget2 = "null"; __id612_.constraintType = "null"; __id612_.density = 0; __id612_.friction = 0.1; __id612_.hitPoints = 10; __id612_.identifier = "Ground"; __id612_.isBullet = false; __id612_.isJumpable = true; __id612_.isRotatable = true; __id612_.isSleeping = false; __id612_.linearDamping = 0; __id612_.preventRotation = false; __id612_.restitution = 0; __id612_.trigger1 = "null"; __id612_.trigger2 = "null"; try { __id612_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id623__Level10_Layer1_1(){ try { __id623_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id623_.allowSleep = true; __id623_.constraintTarget1 = "liftPlatform6"; __id623_.constraintTarget2 = "null"; __id623_.constraintTarget3 = "null"; __id623_.constraintType = "elevator"; __id623_.density = 0; __id623_.friction = 0.3; __id623_.hitPoints = 10; __id623_.identifier = "name"; __id623_.isBullet = false; __id623_.isJumpable = true; __id623_.isRotatable = true; __id623_.isSensor = false; __id623_.isSleeping = false; __id623_.linearDamping = 0; __id623_.preventRotation = false; __id623_.restitution = 0.1; __id623_.trigger1 = "null"; __id623_.trigger2 = "null"; try { __id623_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_hub1_Level10_Layer1_1(){ try { hub1["componentInspectorSetting"] = true; } catch(e:Error) { }; hub1.allowSleep = true; hub1.constraintTarget1 = "null"; hub1.constraintTarget2 = "null"; hub1.constraintType = "null"; hub1.density = 0; hub1.friction = 0.3; hub1.hitPoints = 10; hub1.identifier = "name"; hub1.isBullet = false; hub1.isJumpable = true; hub1.isRotatable = true; hub1.isSensor = false; hub1.isSleeping = false; hub1.linearDamping = 0; hub1.preventRotation = false; hub1.restitution = 0.1; hub1.trigger1 = "null"; hub1.trigger2 = "null"; try { hub1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id608__Level10_Layer1_1(){ try { __id608_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id608_.allowSleep = true; __id608_.constraintTarget1 = "floorSwitch2"; __id608_.constraintTarget2 = "null"; __id608_.constraintType = "floorSwitch"; __id608_.density = 1; __id608_.friction = 0.3; __id608_.hitPoints = 10; __id608_.identifier = "name"; __id608_.isBullet = false; __id608_.isJumpable = true; __id608_.isRotatable = true; __id608_.isSleeping = false; __id608_.linearDamping = 0; __id608_.preventRotation = false; __id608_.restitution = 0; __id608_.trigger1 = "fan1"; __id608_.trigger2 = ""; try { __id608_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id574__Level10_Layer1_1(){ try { __id574_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id574_.allowSleep = true; __id574_.density = 0; __id574_.friction = 0; __id574_.hitPoints = 10; __id574_.identifier = "name"; __id574_.isBullet = false; __id574_.isJumpable = false; __id574_.isRotatable = true; __id574_.isSleeping = false; __id574_.linearDamping = 0; __id574_.preventRotation = false; __id574_.restitution = 0.1; try { __id574_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id634__Level10_Layer1_1(){ try { __id634_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id634_.allowSleep = true; __id634_.constraintTarget1 = "null"; __id634_.constraintTarget2 = "null"; __id634_.constraintType = "null"; __id634_.density = 0; __id634_.friction = 0.1; __id634_.hitPoints = 10; __id634_.identifier = "Ground"; __id634_.isBullet = false; __id634_.isJumpable = true; __id634_.isRotatable = true; __id634_.isSleeping = false; __id634_.linearDamping = 0; __id634_.preventRotation = false; __id634_.restitution = 0; __id634_.trigger1 = "null"; __id634_.trigger2 = "null"; try { __id634_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_player_Level10_Layer1_1(){ try { player["componentInspectorSetting"] = true; } catch(e:Error) { }; player.allowSleep = true; player.constraintTarget1 = "null"; player.constraintTarget2 = "null"; player.constraintTarget3 = "null"; player.constraintType = "null"; player.density = 1; player.friction = 0.3; player.hitPoints = 10; player.identifier = "name"; player.isBullet = false; player.isJumpable = true; player.isRotatable = false; player.isSensor = false; player.isSleeping = false; player.linearDamping = 0; player.preventRotation = false; player.restitution = 0.1; player.trigger1 = "null"; player.trigger2 = "null"; try { player["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id619__Level10_Layer1_1(){ try { __id619_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id619_.allowSleep = true; __id619_.constraintTarget1 = "null"; __id619_.constraintTarget2 = "null"; __id619_.constraintType = "null"; __id619_.density = 0; __id619_.friction = 0.3; __id619_.hitPoints = 10; __id619_.identifier = "name"; __id619_.isBullet = false; __id619_.isJumpable = true; __id619_.isRotatable = true; __id619_.isSleeping = false; __id619_.linearDamping = 0; __id619_.preventRotation = false; __id619_.restitution = 0.1; __id619_.trigger1 = "null"; __id619_.trigger2 = "null"; try { __id619_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id585__Level10_Layer1_1(){ try { __id585_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id585_.allowSleep = true; __id585_.constraintTarget1 = "null"; __id585_.constraintTarget2 = "null"; __id585_.constraintType = "null"; __id585_.density = 0; __id585_.friction = 0.1; __id585_.hitPoints = 10; __id585_.identifier = "Ground"; __id585_.isBullet = false; __id585_.isJumpable = true; __id585_.isRotatable = true; __id585_.isSleeping = false; __id585_.linearDamping = 0; __id585_.preventRotation = false; __id585_.restitution = 0; __id585_.trigger1 = "null"; __id585_.trigger2 = "null"; try { __id585_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform6_Level10_Layer1_1(){ try { liftPlatform6["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform6.allowSleep = false; liftPlatform6.constraintTarget1 = "null"; liftPlatform6.constraintTarget2 = "null"; liftPlatform6.constraintType = "null"; liftPlatform6.density = 1; liftPlatform6.friction = 0.1; liftPlatform6.hitPoints = 10; liftPlatform6.identifier = "name"; liftPlatform6.isBullet = false; liftPlatform6.isJumpable = true; liftPlatform6.isRotatable = true; liftPlatform6.isSleeping = false; liftPlatform6.linearDamping = 0.8; liftPlatform6.preventRotation = false; liftPlatform6.restitution = 0.1; try { liftPlatform6["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id596__Level10_Layer1_1(){ try { __id596_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id596_.allowSleep = true; __id596_.constraintTarget1 = "null"; __id596_.constraintTarget2 = "null"; __id596_.constraintType = "null"; __id596_.density = 0; __id596_.friction = 0.3; __id596_.hitPoints = 10; __id596_.identifier = "name"; __id596_.isBullet = false; __id596_.isJumpable = true; __id596_.isRotatable = true; __id596_.isSleeping = false; __id596_.linearDamping = 0; __id596_.preventRotation = false; __id596_.restitution = 0.1; __id596_.trigger1 = "null"; __id596_.trigger2 = "null"; try { __id596_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id610__Level10_Layer1_1(){ try { __id610_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id610_.allowSleep = true; __id610_.constraintTarget1 = "null"; __id610_.constraintTarget2 = "null"; __id610_.constraintTarget3 = "null"; __id610_.constraintType = "null"; __id610_.density = 1.5; __id610_.friction = 0.1; __id610_.hitPoints = 10; __id610_.identifier = "name"; __id610_.isBullet = false; __id610_.isJumpable = true; __id610_.isRotatable = true; __id610_.isSensor = false; __id610_.isSleeping = false; __id610_.linearDamping = 0; __id610_.preventRotation = false; __id610_.restitution = 0.1; __id610_.trigger1 = "null"; __id610_.trigger2 = "null"; try { __id610_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_pullyBase2_Level10_Layer1_1(){ try { pullyBase2["componentInspectorSetting"] = true; } catch(e:Error) { }; pullyBase2.allowSleep = true; pullyBase2.constraintTarget1 = "null"; pullyBase2.constraintTarget2 = "null"; pullyBase2.constraintTarget3 = "null"; pullyBase2.constraintType = "null"; pullyBase2.density = 0; pullyBase2.friction = 0.3; pullyBase2.hitPoints = 10; pullyBase2.identifier = "name"; pullyBase2.isBullet = false; pullyBase2.isJumpable = true; pullyBase2.isRotatable = true; pullyBase2.isSensor = false; pullyBase2.isSleeping = false; pullyBase2.linearDamping = 0; pullyBase2.preventRotation = false; pullyBase2.restitution = 0.1; pullyBase2.trigger1 = "null"; pullyBase2.trigger2 = "null"; try { pullyBase2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id606__Level10_Layer1_1(){ try { __id606_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id606_.allowSleep = true; __id606_.constraintTarget1 = "null"; __id606_.constraintTarget2 = "null"; __id606_.constraintType = "null"; __id606_.density = 0; __id606_.friction = 0.1; __id606_.hitPoints = 10; __id606_.identifier = "Ground"; __id606_.isBullet = false; __id606_.isJumpable = true; __id606_.isRotatable = true; __id606_.isSleeping = false; __id606_.linearDamping = 0; __id606_.preventRotation = false; __id606_.restitution = 0; __id606_.trigger1 = "null"; __id606_.trigger2 = "null"; try { __id606_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform8_Level10_Layer1_1(){ try { liftPlatform8["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform8.allowSleep = false; liftPlatform8.constraintTarget1 = "null"; liftPlatform8.constraintTarget2 = "null"; liftPlatform8.constraintType = "null"; liftPlatform8.density = 1; liftPlatform8.friction = 0.1; liftPlatform8.hitPoints = 10; liftPlatform8.identifier = "name"; liftPlatform8.isBullet = false; liftPlatform8.isJumpable = true; liftPlatform8.isRotatable = true; liftPlatform8.isSleeping = false; liftPlatform8.linearDamping = 0.8; liftPlatform8.preventRotation = false; liftPlatform8.restitution = 0.1; try { liftPlatform8["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_pullyPlatform2_Level10_Layer1_1(){ try { pullyPlatform2["componentInspectorSetting"] = true; } catch(e:Error) { }; pullyPlatform2.allowSleep = false; pullyPlatform2.constraintTarget1 = "null"; pullyPlatform2.constraintTarget2 = "null"; pullyPlatform2.constraintTarget3 = "null"; pullyPlatform2.constraintType = "null"; pullyPlatform2.density = 1; pullyPlatform2.friction = 0.3; pullyPlatform2.hitPoints = 10; pullyPlatform2.identifier = "name"; pullyPlatform2.isBullet = false; pullyPlatform2.isJumpable = true; pullyPlatform2.isRotatable = true; pullyPlatform2.isSensor = false; pullyPlatform2.isSleeping = false; pullyPlatform2.linearDamping = 0; pullyPlatform2.preventRotation = false; pullyPlatform2.restitution = 0.1; pullyPlatform2.trigger1 = "null"; pullyPlatform2.trigger2 = "null"; try { pullyPlatform2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id632__Level10_Layer1_1(){ try { __id632_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id632_.allowSleep = true; __id632_.constraintTarget1 = "null"; __id632_.constraintTarget2 = "null"; __id632_.constraintType = "null"; __id632_.density = 0; __id632_.friction = 1; __id632_.hitPoints = 10; __id632_.identifier = "Ground"; __id632_.isBullet = false; __id632_.isJumpable = true; __id632_.isRotatable = true; __id632_.isSleeping = false; __id632_.linearDamping = 0; __id632_.preventRotation = false; __id632_.restitution = 0; __id632_.trigger1 = "null"; __id632_.trigger2 = "null"; try { __id632_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id617__Level10_Layer1_1(){ try { __id617_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id617_.allowSleep = true; __id617_.constraintTarget1 = "liftPlatform3"; __id617_.constraintTarget2 = "null"; __id617_.constraintTarget3 = "null"; __id617_.constraintType = "elevator"; __id617_.density = 0; __id617_.friction = 0.3; __id617_.hitPoints = 10; __id617_.identifier = "name"; __id617_.isBullet = false; __id617_.isJumpable = true; __id617_.isRotatable = true; __id617_.isSensor = false; __id617_.isSleeping = false; __id617_.linearDamping = 0; __id617_.preventRotation = false; __id617_.restitution = 0.1; __id617_.trigger1 = "null"; __id617_.trigger2 = "null"; try { __id617_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 78
//Level2 (Level2) package { public class Level2 extends World { public var __id148_:PHWarningLight; public var __id136_:PHFallingPlatform; public var __id124_:PHPlatform; public var cog1:PHCog; public var __id149_:PHRobot; public var __id137_:PHPlatform; public var __id125_:PHPlatform; public var axle3:PHHub; public var axle4:PHHub; public var __id126_:PHWall; public var axle2:PHHub; public var axle1:PHHub; public var __id170_:PHCog; public var __id139_:PHLiftBody; public var __id138_:PHPlatform; public var __id127_:PHWall; public var __id171_:PHCog; public var __id128_:PHLiftBody; public var __id172_:PHCash; public var __id160_:PHLiftBody; public var __id129_:PHFloorSwitchBase; public var __id161_:PHWarningLight; public var __id162_:PHWarningLight; public var __id150_:PHRobot; public var player:PHHero2; public var __id151_:PHRobot; public var __id163_:PHWall; public var __id140_:PHWarningLight; public var __id152_:PHKillerBall; public var __id153_:PHWall; public var __id141_:PHWarningLight; public var trapdoor1:PHTrapdoor; public var trapdoorAnchor1:PHPlatform; public var liftPlatform1:PHLiftPlatform; public var liftPlatform4:PHLiftPlatform; public var liftPlatform5:PHLiftPlatform; public var __id142_:PHFallingPlatform; public var __id130_:PHFallingPlatform; public var __id154_:PHRampL; public var __id155_:PHWarningLight; public var __id143_:PHFallingPlatform; public var __id131_:PHFallingPlatform; public var __id167_:PHCash; public var __id144_:PHFallingPlatform; public var __id132_:PHPlatform; public var __id156_:PHWarningLight; public var EntranceDoor:PHDoor; public var __id169_:PHCog; public var __id157_:PHWarningLight; public var __id145_:PHFallingPlatform; public var __id133_:PHPlatform; public var __id134_:PHRobot; public var __id122_:PHComputer; public var __id146_:PHWarningLight; public var floorSwitch1:PHFloorSwitch; public var floorSwitch2:PHFloorSwitch; public var __id158_:PHPlatform; public var __id159_:PHFloorSwitchBase; public var __id147_:PHWarningLight; public var __id123_:PHPlatform; public var exitDoor:PHDoor; public var __id135_:PHWarningLight; public function Level2():void{ __setProp_player_Level2_Layer1_1(); __setProp_liftPlatform5_Level2_Layer1_1(); __setProp___id154__Level2_Layer1_1(); __setProp___id138__Level2_Layer1_1(); __setProp___id132__Level2_Layer1_1(); __setProp___id128__Level2_Layer1_1(); __setProp___id150__Level2_Layer1_1(); __setProp___id148__Level2_Layer1_1(); __setProp___id145__Level2_Layer1_1(); __setProp_liftPlatform4_Level2_Layer1_1(); __setProp___id135__Level2_Layer1_1(); __setProp___id158__Level2_Layer1_1(); __setProp___id130__Level2_Layer1_1(); __setProp___id124__Level2_Layer1_1(); __setProp___id159__Level2_Layer1_1(); __setProp___id152__Level2_Layer1_1(); __setProp_axle2_Level2_Layer1_1(); __setProp___id155__Level2_Layer1_1(); __setProp___id144__Level2_Layer1_1(); __setProp_liftPlatform1_Level2_Layer1_1(); __setProp___id127__Level2_Layer1_1(); __setProp___id126__Level2_Layer1_1(); __setProp___id147__Level2_Layer1_1(); __setProp___id136__Level2_Layer1_1(); __setProp___id160__Level2_Layer1_1(); __setProp___id157__Level2_Layer1_1(); __setProp___id141__Level2_Layer1_1(); __setProp___id123__Level2_Layer1_1(); __setProp_axle3_Level2_Layer1_1(); __setProp___id146__Level2_Layer1_1(); __setProp___id134__Level2_Layer1_1(); __setProp_exitDoor_Level2_Layer1_1(); __setProp___id172__Level2_Layer1_1(); __setProp___id169__Level2_Layer1_1(); __setProp___id161__Level2_Layer1_1(); __setProp___id156__Level2_Layer1_1(); __setProp___id149__Level2_Layer1_1(); __setProp___id140__Level2_Layer1_1(); __setProp_cog1_Level2_Layer1_1(); __setProp___id167__Level2_Layer1_1(); __setProp___id153__Level2_Layer1_1(); __setProp___id143__Level2_Layer1_1(); __setProp___id170__Level2_Layer1_1(); __setProp_trapdoor1_Level2_Layer1_1(); __setProp_axle4_Level2_Layer1_1(); __setProp___id163__Level2_Layer1_1(); __setProp_trapdoorAnchor1_Level2_Layer1_1(); __setProp___id129__Level2_Layer1_1(); __setProp_EntranceDoor_Level2_Layer1_1(); __setProp___id162__Level2_Layer1_1(); __setProp___id142__Level2_Layer1_1(); __setProp___id139__Level2_Layer1_1(); __setProp___id171__Level2_Layer1_1(); __setProp_floorSwitch2_Level2_Layer1_1(); __setProp___id151__Level2_Layer1_1(); __setProp___id137__Level2_Layer1_1(); __setProp___id133__Level2_Layer1_1(); __setProp___id131__Level2_Layer1_1(); __setProp_floorSwitch1_Level2_Layer1_1(); __setProp___id125__Level2_Layer1_1(); __setProp___id122__Level2_Layer1_1(); __setProp_axle1_Level2_Layer1_1(); } function __setProp_liftPlatform4_Level2_Layer1_1(){ try { liftPlatform4["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform4.allowSleep = false; liftPlatform4.constraintTarget1 = "null"; liftPlatform4.constraintTarget2 = "null"; liftPlatform4.constraintType = "null"; liftPlatform4.density = 1; liftPlatform4.friction = 0.1; liftPlatform4.hitPoints = 10; liftPlatform4.identifier = "name"; liftPlatform4.isBullet = false; liftPlatform4.isJumpable = true; liftPlatform4.isRotatable = true; liftPlatform4.isSleeping = false; liftPlatform4.linearDamping = 0.8; liftPlatform4.preventRotation = false; liftPlatform4.restitution = 0.1; try { liftPlatform4["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform5_Level2_Layer1_1(){ try { liftPlatform5["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform5.allowSleep = false; liftPlatform5.constraintTarget1 = "null"; liftPlatform5.constraintTarget2 = "null"; liftPlatform5.constraintType = "null"; liftPlatform5.density = 1; liftPlatform5.friction = 0.1; liftPlatform5.hitPoints = 10; liftPlatform5.identifier = "name"; liftPlatform5.isBullet = false; liftPlatform5.isJumpable = true; liftPlatform5.isRotatable = true; liftPlatform5.isSleeping = false; liftPlatform5.linearDamping = 0.8; liftPlatform5.preventRotation = false; liftPlatform5.restitution = 0.1; try { liftPlatform5["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id169__Level2_Layer1_1(){ try { __id169_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id169_.allowSleep = true; __id169_.constraintTarget1 = "axle2"; __id169_.constraintTarget2 = "null"; __id169_.constraintType = "cog"; __id169_.density = 6; __id169_.friction = 0.3; __id169_.hitPoints = 10; __id169_.identifier = "name"; __id169_.isBullet = true; __id169_.isJumpable = true; __id169_.isRotatable = true; __id169_.isSensor = false; __id169_.isSleeping = false; __id169_.linearDamping = 0; __id169_.preventRotation = false; __id169_.restitution = 0.5; __id169_.trigger1 = "null"; __id169_.trigger2 = "null"; try { __id169_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id145__Level2_Layer1_1(){ try { __id145_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id145_.allowSleep = true; __id145_.constraintTarget1 = "null"; __id145_.constraintTarget2 = "null"; __id145_.constraintType = "null"; __id145_.density = 1; __id145_.friction = 0.3; __id145_.hitPoints = 20; __id145_.identifier = "name"; __id145_.isBullet = false; __id145_.isJumpable = true; __id145_.isRotatable = true; __id145_.isSleeping = false; __id145_.linearDamping = 0; __id145_.preventRotation = false; __id145_.restitution = 0.5; __id145_.trigger1 = "null"; __id145_.trigger2 = "null"; try { __id145_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id157__Level2_Layer1_1(){ try { __id157_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id157_.allowSleep = true; __id157_.constraintTarget1 = "null"; __id157_.constraintTarget2 = "null"; __id157_.constraintType = "null"; __id157_.density = 0; __id157_.friction = 0.3; __id157_.hitPoints = 10; __id157_.identifier = "name"; __id157_.isBullet = false; __id157_.isJumpable = true; __id157_.isRotatable = true; __id157_.isSleeping = false; __id157_.linearDamping = 0; __id157_.preventRotation = false; __id157_.restitution = 0.1; __id157_.trigger1 = "null"; __id157_.trigger2 = "null"; try { __id157_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id122__Level2_Layer1_1(){ try { __id122_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id122_.allowSleep = true; __id122_.constraintTarget1 = "null"; __id122_.constraintTarget2 = "null"; __id122_.constraintType = "computer"; __id122_.density = 0; __id122_.friction = 0.3; __id122_.hitPoints = 10; __id122_.identifier = "name"; __id122_.isBullet = false; __id122_.isJumpable = false; __id122_.isRotatable = true; __id122_.isSensor = true; __id122_.isSleeping = false; __id122_.linearDamping = 0; __id122_.preventRotation = false; __id122_.restitution = 0.1; __id122_.trigger1 = "exitDoor"; __id122_.trigger2 = "null"; try { __id122_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id133__Level2_Layer1_1(){ try { __id133_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id133_.allowSleep = true; __id133_.constraintTarget1 = "null"; __id133_.constraintTarget2 = "null"; __id133_.constraintType = "null"; __id133_.density = 0; __id133_.friction = 0.8; __id133_.hitPoints = 10; __id133_.identifier = "name"; __id133_.isBullet = false; __id133_.isJumpable = true; __id133_.isRotatable = true; __id133_.isSleeping = false; __id133_.linearDamping = 0; __id133_.preventRotation = false; __id133_.restitution = 0.1; __id133_.trigger1 = "null"; __id133_.trigger2 = "null"; try { __id133_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id158__Level2_Layer1_1(){ try { __id158_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id158_.allowSleep = true; __id158_.constraintTarget1 = "null"; __id158_.constraintTarget2 = "null"; __id158_.constraintType = "null"; __id158_.density = 0; __id158_.friction = 0.8; __id158_.hitPoints = 10; __id158_.identifier = "name"; __id158_.isBullet = false; __id158_.isJumpable = true; __id158_.isRotatable = true; __id158_.isSleeping = false; __id158_.linearDamping = 0; __id158_.preventRotation = false; __id158_.restitution = 0.1; __id158_.trigger1 = "null"; __id158_.trigger2 = "null"; try { __id158_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id134__Level2_Layer1_1(){ try { __id134_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id134_.allowSleep = true; __id134_.constraintTarget1 = "null"; __id134_.constraintTarget2 = "null"; __id134_.constraintType = "null"; __id134_.density = 1; __id134_.friction = 0; __id134_.hitPoints = 10; __id134_.identifier = "name"; __id134_.isBullet = false; __id134_.isJumpable = true; __id134_.isRotatable = true; __id134_.isSleeping = false; __id134_.linearDamping = 0; __id134_.preventRotation = false; __id134_.restitution = 0.4; __id134_.trigger1 = "null"; __id134_.trigger2 = "null"; try { __id134_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id146__Level2_Layer1_1(){ try { __id146_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id146_.allowSleep = true; __id146_.constraintTarget1 = "null"; __id146_.constraintTarget2 = "null"; __id146_.constraintType = "null"; __id146_.density = 0; __id146_.friction = 0.3; __id146_.hitPoints = 10; __id146_.identifier = "name"; __id146_.isBullet = false; __id146_.isJumpable = true; __id146_.isRotatable = true; __id146_.isSleeping = false; __id146_.linearDamping = 0; __id146_.preventRotation = false; __id146_.restitution = 0.1; __id146_.trigger1 = "null"; __id146_.trigger2 = "null"; try { __id146_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id123__Level2_Layer1_1(){ try { __id123_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id123_.allowSleep = true; __id123_.constraintTarget1 = "null"; __id123_.constraintTarget2 = "null"; __id123_.constraintType = "null"; __id123_.density = 0; __id123_.friction = 0.3; __id123_.hitPoints = 10; __id123_.identifier = "name"; __id123_.isBullet = false; __id123_.isJumpable = true; __id123_.isRotatable = true; __id123_.isSleeping = false; __id123_.linearDamping = 0; __id123_.preventRotation = false; __id123_.restitution = 0.1; __id123_.trigger1 = "null"; __id123_.trigger2 = "null"; try { __id123_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id159__Level2_Layer1_1(){ try { __id159_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id159_.allowSleep = true; __id159_.constraintTarget1 = "floorSwitch2"; __id159_.constraintTarget2 = "null"; __id159_.constraintType = "floorSwitch"; __id159_.density = 1; __id159_.friction = 0.3; __id159_.hitPoints = 10; __id159_.identifier = "name"; __id159_.isBullet = false; __id159_.isJumpable = true; __id159_.isRotatable = true; __id159_.isSleeping = false; __id159_.linearDamping = 0; __id159_.preventRotation = false; __id159_.restitution = 0; __id159_.trigger1 = "cog1"; __id159_.trigger2 = ""; try { __id159_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_exitDoor_Level2_Layer1_1(){ try { exitDoor["componentInspectorSetting"] = true; } catch(e:Error) { }; exitDoor.allowSleep = true; exitDoor.constraintTarget1 = "null"; exitDoor.constraintTarget2 = "null"; exitDoor.constraintType = "null"; exitDoor.density = 0; exitDoor.friction = 0; exitDoor.hitPoints = 10; exitDoor.identifier = "name"; exitDoor.isBullet = false; exitDoor.isJumpable = false; exitDoor.isRotatable = true; exitDoor.isSensor = true; exitDoor.isSleeping = false; exitDoor.linearDamping = 0; exitDoor.preventRotation = false; exitDoor.restitution = 0.1; exitDoor.trigger1 = "null"; exitDoor.trigger2 = "null"; try { exitDoor["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id124__Level2_Layer1_1(){ try { __id124_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id124_.allowSleep = true; __id124_.constraintTarget1 = "null"; __id124_.constraintTarget2 = "null"; __id124_.constraintType = "null"; __id124_.density = 0; __id124_.friction = 0.3; __id124_.hitPoints = 10; __id124_.identifier = "name"; __id124_.isBullet = false; __id124_.isJumpable = true; __id124_.isRotatable = true; __id124_.isSleeping = false; __id124_.linearDamping = 0; __id124_.preventRotation = false; __id124_.restitution = 0.1; __id124_.trigger1 = "null"; __id124_.trigger2 = "null"; try { __id124_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id135__Level2_Layer1_1(){ try { __id135_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id135_.allowSleep = true; __id135_.constraintTarget1 = "null"; __id135_.constraintTarget2 = "null"; __id135_.constraintType = "null"; __id135_.density = 0; __id135_.friction = 0.3; __id135_.hitPoints = 10; __id135_.identifier = "name"; __id135_.isBullet = false; __id135_.isJumpable = true; __id135_.isRotatable = true; __id135_.isSleeping = false; __id135_.linearDamping = 0; __id135_.preventRotation = false; __id135_.restitution = 0.1; __id135_.trigger1 = "null"; __id135_.trigger2 = "null"; try { __id135_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id148__Level2_Layer1_1(){ try { __id148_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id148_.allowSleep = true; __id148_.constraintTarget1 = "null"; __id148_.constraintTarget2 = "null"; __id148_.constraintType = "null"; __id148_.density = 0; __id148_.friction = 0.3; __id148_.hitPoints = 10; __id148_.identifier = "name"; __id148_.isBullet = false; __id148_.isJumpable = true; __id148_.isRotatable = true; __id148_.isSleeping = false; __id148_.linearDamping = 0; __id148_.preventRotation = false; __id148_.restitution = 0.1; __id148_.trigger1 = "null"; __id148_.trigger2 = "null"; try { __id148_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id147__Level2_Layer1_1(){ try { __id147_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id147_.allowSleep = true; __id147_.constraintTarget1 = "null"; __id147_.constraintTarget2 = "null"; __id147_.constraintType = "null"; __id147_.density = 0; __id147_.friction = 0.3; __id147_.hitPoints = 10; __id147_.identifier = "name"; __id147_.isBullet = false; __id147_.isJumpable = true; __id147_.isRotatable = true; __id147_.isSleeping = false; __id147_.linearDamping = 0; __id147_.preventRotation = false; __id147_.restitution = 0.1; __id147_.trigger1 = "null"; __id147_.trigger2 = "null"; try { __id147_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id136__Level2_Layer1_1(){ try { __id136_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id136_.allowSleep = true; __id136_.constraintTarget1 = "null"; __id136_.constraintTarget2 = "null"; __id136_.constraintType = "null"; __id136_.density = 1; __id136_.friction = 0.3; __id136_.hitPoints = 20; __id136_.identifier = "name"; __id136_.isBullet = false; __id136_.isJumpable = true; __id136_.isRotatable = true; __id136_.isSleeping = false; __id136_.linearDamping = 0; __id136_.preventRotation = false; __id136_.restitution = 0.5; __id136_.trigger1 = "null"; __id136_.trigger2 = "null"; try { __id136_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id137__Level2_Layer1_1(){ try { __id137_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id137_.allowSleep = true; __id137_.constraintTarget1 = "null"; __id137_.constraintTarget2 = "null"; __id137_.constraintType = "null"; __id137_.density = 0; __id137_.friction = 0.3; __id137_.hitPoints = 10; __id137_.identifier = "name"; __id137_.isBullet = false; __id137_.isJumpable = true; __id137_.isRotatable = true; __id137_.isSleeping = false; __id137_.linearDamping = 0; __id137_.preventRotation = false; __id137_.restitution = 0.1; __id137_.trigger1 = "null"; __id137_.trigger2 = "null"; try { __id137_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id126__Level2_Layer1_1(){ try { __id126_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id126_.allowSleep = true; __id126_.density = 0; __id126_.friction = 0; __id126_.hitPoints = 10; __id126_.identifier = "name"; __id126_.isBullet = false; __id126_.isJumpable = false; __id126_.isRotatable = true; __id126_.isSleeping = false; __id126_.linearDamping = 0; __id126_.preventRotation = false; __id126_.restitution = 0.1; try { __id126_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id149__Level2_Layer1_1(){ try { __id149_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id149_.allowSleep = true; __id149_.constraintTarget1 = "null"; __id149_.constraintTarget2 = "null"; __id149_.constraintType = "null"; __id149_.density = 1; __id149_.friction = 0; __id149_.hitPoints = 10; __id149_.identifier = "name"; __id149_.isBullet = false; __id149_.isJumpable = false; __id149_.isRotatable = true; __id149_.isSleeping = false; __id149_.linearDamping = 0; __id149_.preventRotation = false; __id149_.restitution = 0.4; __id149_.trigger1 = "null"; __id149_.trigger2 = "null"; try { __id149_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id138__Level2_Layer1_1(){ try { __id138_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id138_.allowSleep = true; __id138_.constraintTarget1 = "null"; __id138_.constraintTarget2 = "null"; __id138_.constraintType = "null"; __id138_.density = 0; __id138_.friction = 0.8; __id138_.hitPoints = 10; __id138_.identifier = "Ground"; __id138_.isBullet = false; __id138_.isJumpable = true; __id138_.isRotatable = true; __id138_.isSleeping = false; __id138_.linearDamping = 0; __id138_.preventRotation = false; __id138_.restitution = 0.1; __id138_.trigger1 = "null"; __id138_.trigger2 = "null"; try { __id138_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id170__Level2_Layer1_1(){ try { __id170_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id170_.allowSleep = true; __id170_.constraintTarget1 = "axle3"; __id170_.constraintTarget2 = "null"; __id170_.constraintType = "cog"; __id170_.density = 6; __id170_.friction = 0.3; __id170_.hitPoints = 10; __id170_.identifier = "name"; __id170_.isBullet = false; __id170_.isJumpable = true; __id170_.isRotatable = true; __id170_.isSensor = false; __id170_.isSleeping = false; __id170_.linearDamping = 0; __id170_.preventRotation = false; __id170_.restitution = 0.5; __id170_.trigger1 = "null"; __id170_.trigger2 = "null"; try { __id170_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoorAnchor1_Level2_Layer1_1(){ try { trapdoorAnchor1["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoorAnchor1.allowSleep = true; trapdoorAnchor1.constraintTarget1 = "null"; trapdoorAnchor1.constraintTarget2 = "null"; trapdoorAnchor1.constraintType = "null"; trapdoorAnchor1.density = 0; trapdoorAnchor1.friction = 0.3; trapdoorAnchor1.hitPoints = 10; trapdoorAnchor1.identifier = "name"; trapdoorAnchor1.isBullet = false; trapdoorAnchor1.isJumpable = true; trapdoorAnchor1.isRotatable = true; trapdoorAnchor1.isSleeping = false; trapdoorAnchor1.linearDamping = 0; trapdoorAnchor1.preventRotation = false; trapdoorAnchor1.restitution = 0.1; trapdoorAnchor1.trigger1 = "null"; trapdoorAnchor1.trigger2 = "null"; try { trapdoorAnchor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id139__Level2_Layer1_1(){ try { __id139_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id139_.allowSleep = true; __id139_.constraintTarget1 = "liftPlatform4"; __id139_.constraintTarget2 = "null"; __id139_.constraintTarget3 = "null"; __id139_.constraintType = "elevator"; __id139_.density = 0; __id139_.friction = 0.3; __id139_.hitPoints = 10; __id139_.identifier = "name"; __id139_.isBullet = false; __id139_.isJumpable = true; __id139_.isRotatable = true; __id139_.isSensor = false; __id139_.isSleeping = false; __id139_.linearDamping = 0; __id139_.preventRotation = false; __id139_.restitution = 0.1; __id139_.trigger1 = "null"; __id139_.trigger2 = "null"; try { __id139_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id127__Level2_Layer1_1(){ try { __id127_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id127_.allowSleep = true; __id127_.density = 0; __id127_.friction = 0; __id127_.hitPoints = 10; __id127_.identifier = "name"; __id127_.isBullet = false; __id127_.isJumpable = false; __id127_.isRotatable = true; __id127_.isSleeping = false; __id127_.linearDamping = 0; __id127_.preventRotation = false; __id127_.restitution = 0.1; try { __id127_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id125__Level2_Layer1_1(){ try { __id125_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id125_.allowSleep = true; __id125_.constraintTarget1 = "null"; __id125_.constraintTarget2 = "null"; __id125_.constraintType = "null"; __id125_.density = 0; __id125_.friction = 0.3; __id125_.hitPoints = 10; __id125_.identifier = "Ground"; __id125_.isBullet = false; __id125_.isJumpable = true; __id125_.isRotatable = true; __id125_.isSleeping = false; __id125_.linearDamping = 0; __id125_.preventRotation = false; __id125_.restitution = 0.1; __id125_.trigger1 = "null"; __id125_.trigger2 = "null"; try { __id125_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoor1_Level2_Layer1_1(){ try { trapdoor1["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoor1.allowSleep = true; trapdoor1.constraintTarget1 = "trapdoorAnchor1"; trapdoor1.constraintTarget2 = "null"; trapdoor1.constraintType = "trapdoor"; trapdoor1.density = 1; trapdoor1.friction = 0.3; trapdoor1.hitPoints = 10; trapdoor1.identifier = "name"; trapdoor1.isBullet = false; trapdoor1.isJumpable = true; trapdoor1.isRotatable = true; trapdoor1.isSleeping = false; trapdoor1.linearDamping = 0; trapdoor1.preventRotation = false; trapdoor1.restitution = 0.1; try { trapdoor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id171__Level2_Layer1_1(){ try { __id171_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id171_.allowSleep = true; __id171_.constraintTarget1 = "axle4"; __id171_.constraintTarget2 = "null"; __id171_.constraintType = "cog"; __id171_.density = 6; __id171_.friction = 0.3; __id171_.hitPoints = 10; __id171_.identifier = "name"; __id171_.isBullet = true; __id171_.isJumpable = true; __id171_.isRotatable = true; __id171_.isSensor = false; __id171_.isSleeping = false; __id171_.linearDamping = 0; __id171_.preventRotation = false; __id171_.restitution = 0.5; __id171_.trigger1 = "null"; __id171_.trigger2 = "null"; try { __id171_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id128__Level2_Layer1_1(){ try { __id128_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id128_.allowSleep = true; __id128_.constraintTarget1 = "liftPlatform1"; __id128_.constraintTarget2 = "null"; __id128_.constraintTarget3 = "null"; __id128_.constraintType = "elevator"; __id128_.density = 0; __id128_.friction = 0.3; __id128_.hitPoints = 10; __id128_.identifier = "name"; __id128_.isBullet = false; __id128_.isJumpable = true; __id128_.isRotatable = true; __id128_.isSensor = false; __id128_.isSleeping = false; __id128_.linearDamping = 0; __id128_.preventRotation = false; __id128_.restitution = 0.1; __id128_.trigger1 = "null"; __id128_.trigger2 = "null"; try { __id128_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle4_Level2_Layer1_1(){ try { axle4["componentInspectorSetting"] = true; } catch(e:Error) { }; axle4.allowSleep = true; axle4.constraintTarget1 = "null"; axle4.constraintTarget2 = "null"; axle4.constraintType = "null"; axle4.density = 0; axle4.friction = 0.3; axle4.hitPoints = 10; axle4.identifier = "name"; axle4.isBullet = false; axle4.isJumpable = true; axle4.isRotatable = true; axle4.isSensor = false; axle4.isSleeping = false; axle4.linearDamping = 0; axle4.preventRotation = false; axle4.restitution = 0.1; axle4.trigger1 = "null"; axle4.trigger2 = "null"; try { axle4["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle2_Level2_Layer1_1(){ try { axle2["componentInspectorSetting"] = true; } catch(e:Error) { }; axle2.allowSleep = true; axle2.constraintTarget1 = "null"; axle2.constraintTarget2 = "null"; axle2.constraintType = "null"; axle2.density = 0; axle2.friction = 0.3; axle2.hitPoints = 10; axle2.identifier = "name"; axle2.isBullet = false; axle2.isJumpable = true; axle2.isRotatable = true; axle2.isSensor = false; axle2.isSleeping = false; axle2.linearDamping = 0; axle2.preventRotation = false; axle2.restitution = 0.1; axle2.trigger1 = "null"; axle2.trigger2 = "null"; try { axle2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id160__Level2_Layer1_1(){ try { __id160_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id160_.allowSleep = true; __id160_.constraintTarget1 = "liftPlatform5"; __id160_.constraintTarget2 = "null"; __id160_.constraintTarget3 = "null"; __id160_.constraintType = "elevator"; __id160_.density = 0; __id160_.friction = 0.3; __id160_.hitPoints = 10; __id160_.identifier = "name"; __id160_.isBullet = false; __id160_.isJumpable = true; __id160_.isRotatable = true; __id160_.isSensor = false; __id160_.isSleeping = false; __id160_.linearDamping = 0; __id160_.preventRotation = false; __id160_.restitution = 0.1; __id160_.trigger1 = "null"; __id160_.trigger2 = "null"; try { __id160_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_EntranceDoor_Level2_Layer1_1(){ try { EntranceDoor["componentInspectorSetting"] = true; } catch(e:Error) { }; EntranceDoor.allowSleep = true; EntranceDoor.constraintTarget1 = "null"; EntranceDoor.constraintTarget2 = "null"; EntranceDoor.constraintType = "null"; EntranceDoor.density = 0; EntranceDoor.friction = 0; EntranceDoor.hitPoints = 10; EntranceDoor.identifier = "name"; EntranceDoor.isBullet = false; EntranceDoor.isJumpable = false; EntranceDoor.isRotatable = true; EntranceDoor.isSensor = true; EntranceDoor.isSleeping = false; EntranceDoor.linearDamping = 0; EntranceDoor.preventRotation = false; EntranceDoor.restitution = 0.1; EntranceDoor.trigger1 = "null"; EntranceDoor.trigger2 = "null"; try { EntranceDoor["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id172__Level2_Layer1_1(){ try { __id172_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id172_.allowSleep = true; __id172_.constraintTarget1 = "null"; __id172_.constraintTarget2 = "null"; __id172_.constraintType = "null"; __id172_.density = 1; __id172_.friction = 0.3; __id172_.hitPoints = 10; __id172_.identifier = "name"; __id172_.isBullet = false; __id172_.isJumpable = true; __id172_.isRotatable = true; __id172_.isSensor = false; __id172_.isSleeping = true; __id172_.linearDamping = 0; __id172_.preventRotation = false; __id172_.restitution = 0.4; __id172_.trigger1 = "null"; __id172_.trigger2 = "null"; try { __id172_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle3_Level2_Layer1_1(){ try { axle3["componentInspectorSetting"] = true; } catch(e:Error) { }; axle3.allowSleep = true; axle3.constraintTarget1 = "null"; axle3.constraintTarget2 = "null"; axle3.constraintType = "null"; axle3.density = 0; axle3.friction = 0.3; axle3.hitPoints = 10; axle3.identifier = "name"; axle3.isBullet = false; axle3.isJumpable = true; axle3.isRotatable = true; axle3.isSensor = false; axle3.isSleeping = false; axle3.linearDamping = 0; axle3.preventRotation = false; axle3.restitution = 0.1; axle3.trigger1 = "null"; axle3.trigger2 = "null"; try { axle3["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id129__Level2_Layer1_1(){ try { __id129_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id129_.allowSleep = true; __id129_.constraintTarget1 = "floorSwitch1"; __id129_.constraintTarget2 = "null"; __id129_.constraintType = "floorSwitch"; __id129_.density = 1; __id129_.friction = 0.3; __id129_.hitPoints = 10; __id129_.identifier = "name"; __id129_.isBullet = false; __id129_.isJumpable = true; __id129_.isRotatable = true; __id129_.isSleeping = false; __id129_.linearDamping = 0; __id129_.preventRotation = false; __id129_.restitution = 0; __id129_.trigger1 = "trapdoor1"; __id129_.trigger2 = ""; try { __id129_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id161__Level2_Layer1_1(){ try { __id161_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id161_.allowSleep = true; __id161_.constraintTarget1 = "null"; __id161_.constraintTarget2 = "null"; __id161_.constraintType = "null"; __id161_.density = 0; __id161_.friction = 0.3; __id161_.hitPoints = 10; __id161_.identifier = "name"; __id161_.isBullet = false; __id161_.isJumpable = true; __id161_.isRotatable = true; __id161_.isSleeping = false; __id161_.linearDamping = 0; __id161_.preventRotation = false; __id161_.restitution = 0.1; __id161_.trigger1 = "null"; __id161_.trigger2 = "null"; try { __id161_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_floorSwitch1_Level2_Layer1_1(){ try { floorSwitch1["componentInspectorSetting"] = true; } catch(e:Error) { }; floorSwitch1.allowSleep = false; floorSwitch1.constraintTarget1 = "null"; floorSwitch1.constraintTarget2 = "null"; floorSwitch1.constraintType = "null"; floorSwitch1.density = 1; floorSwitch1.friction = 0; floorSwitch1.hitPoints = 10; floorSwitch1.identifier = "name"; floorSwitch1.isBullet = false; floorSwitch1.isJumpable = true; floorSwitch1.isRotatable = true; floorSwitch1.isSleeping = false; floorSwitch1.linearDamping = 0.3; floorSwitch1.preventRotation = false; floorSwitch1.restitution = 0; try { floorSwitch1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_floorSwitch2_Level2_Layer1_1(){ try { floorSwitch2["componentInspectorSetting"] = true; } catch(e:Error) { }; floorSwitch2.allowSleep = false; floorSwitch2.constraintTarget1 = "null"; floorSwitch2.constraintTarget2 = "null"; floorSwitch2.constraintType = "null"; floorSwitch2.density = 1; floorSwitch2.friction = 0; floorSwitch2.hitPoints = 10; floorSwitch2.identifier = "name"; floorSwitch2.isBullet = false; floorSwitch2.isJumpable = true; floorSwitch2.isRotatable = true; floorSwitch2.isSleeping = false; floorSwitch2.linearDamping = 0.3; floorSwitch2.preventRotation = false; floorSwitch2.restitution = 0; try { floorSwitch2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle1_Level2_Layer1_1(){ try { axle1["componentInspectorSetting"] = true; } catch(e:Error) { }; axle1.allowSleep = true; axle1.constraintTarget1 = "null"; axle1.constraintTarget2 = "null"; axle1.constraintType = "null"; axle1.density = 0; axle1.friction = 0.3; axle1.hitPoints = 10; axle1.identifier = "name"; axle1.isBullet = false; axle1.isJumpable = true; axle1.isRotatable = true; axle1.isSensor = false; axle1.isSleeping = false; axle1.linearDamping = 0; axle1.preventRotation = false; axle1.restitution = 0.1; axle1.trigger1 = "null"; axle1.trigger2 = "null"; try { axle1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id162__Level2_Layer1_1(){ try { __id162_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id162_.allowSleep = true; __id162_.constraintTarget1 = "null"; __id162_.constraintTarget2 = "null"; __id162_.constraintType = "null"; __id162_.density = 0; __id162_.friction = 0.3; __id162_.hitPoints = 10; __id162_.identifier = "name"; __id162_.isBullet = false; __id162_.isJumpable = true; __id162_.isRotatable = true; __id162_.isSleeping = false; __id162_.linearDamping = 0; __id162_.preventRotation = false; __id162_.restitution = 0.1; __id162_.trigger1 = "null"; __id162_.trigger2 = "null"; try { __id162_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id150__Level2_Layer1_1(){ try { __id150_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id150_.allowSleep = true; __id150_.constraintTarget1 = "null"; __id150_.constraintTarget2 = "null"; __id150_.constraintType = "null"; __id150_.density = 1; __id150_.friction = 0; __id150_.hitPoints = 10; __id150_.identifier = "name"; __id150_.isBullet = false; __id150_.isJumpable = true; __id150_.isRotatable = true; __id150_.isSleeping = false; __id150_.linearDamping = 0; __id150_.preventRotation = false; __id150_.restitution = 0.4; __id150_.trigger1 = "null"; __id150_.trigger2 = "null"; try { __id150_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id151__Level2_Layer1_1(){ try { __id151_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id151_.allowSleep = true; __id151_.constraintTarget1 = "null"; __id151_.constraintTarget2 = "null"; __id151_.constraintType = "null"; __id151_.density = 1; __id151_.friction = 0; __id151_.hitPoints = 10; __id151_.identifier = "name"; __id151_.isBullet = false; __id151_.isJumpable = true; __id151_.isRotatable = true; __id151_.isSleeping = false; __id151_.linearDamping = 0; __id151_.preventRotation = false; __id151_.restitution = 0.4; __id151_.trigger1 = "null"; __id151_.trigger2 = "null"; try { __id151_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id152__Level2_Layer1_1(){ try { __id152_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id152_.allowSleep = true; __id152_.constraintTarget1 = "null"; __id152_.constraintTarget2 = "null"; __id152_.constraintType = "null"; __id152_.density = 1; __id152_.friction = 0.3; __id152_.hitPoints = 10; __id152_.identifier = "name"; __id152_.isBullet = false; __id152_.isJumpable = true; __id152_.isRotatable = true; __id152_.isSensor = false; __id152_.isSleeping = false; __id152_.linearDamping = 0; __id152_.preventRotation = false; __id152_.restitution = 0.2; __id152_.trigger1 = "null"; __id152_.trigger2 = "null"; try { __id152_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id140__Level2_Layer1_1(){ try { __id140_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id140_.allowSleep = true; __id140_.constraintTarget1 = "null"; __id140_.constraintTarget2 = "null"; __id140_.constraintType = "null"; __id140_.density = 0; __id140_.friction = 0.3; __id140_.hitPoints = 10; __id140_.identifier = "name"; __id140_.isBullet = false; __id140_.isJumpable = true; __id140_.isRotatable = true; __id140_.isSleeping = false; __id140_.linearDamping = 0; __id140_.preventRotation = false; __id140_.restitution = 0.1; __id140_.trigger1 = "null"; __id140_.trigger2 = "null"; try { __id140_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id163__Level2_Layer1_1(){ try { __id163_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id163_.allowSleep = true; __id163_.density = 0; __id163_.friction = 0; __id163_.hitPoints = 10; __id163_.identifier = "name"; __id163_.isBullet = false; __id163_.isJumpable = false; __id163_.isRotatable = true; __id163_.isSleeping = false; __id163_.linearDamping = 0; __id163_.preventRotation = false; __id163_.restitution = 0.1; try { __id163_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_cog1_Level2_Layer1_1(){ try { cog1["componentInspectorSetting"] = true; } catch(e:Error) { }; cog1.allowSleep = true; cog1.constraintTarget1 = "axle1"; cog1.constraintTarget2 = "null"; cog1.constraintType = "cog"; cog1.density = 6; cog1.friction = 0.3; cog1.hitPoints = 10; cog1.identifier = "name"; cog1.isBullet = false; cog1.isJumpable = true; cog1.isRotatable = true; cog1.isSensor = false; cog1.isSleeping = false; cog1.linearDamping = 0; cog1.preventRotation = false; cog1.restitution = 0.5; cog1.trigger1 = "null"; cog1.trigger2 = "null"; try { cog1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id141__Level2_Layer1_1(){ try { __id141_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id141_.allowSleep = true; __id141_.constraintTarget1 = "null"; __id141_.constraintTarget2 = "null"; __id141_.constraintType = "null"; __id141_.density = 0; __id141_.friction = 0.3; __id141_.hitPoints = 10; __id141_.identifier = "name"; __id141_.isBullet = false; __id141_.isJumpable = true; __id141_.isRotatable = true; __id141_.isSleeping = false; __id141_.linearDamping = 0; __id141_.preventRotation = false; __id141_.restitution = 0.1; __id141_.trigger1 = "null"; __id141_.trigger2 = "null"; try { __id141_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id153__Level2_Layer1_1(){ try { __id153_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id153_.allowSleep = true; __id153_.density = 0; __id153_.friction = 0; __id153_.hitPoints = 10; __id153_.identifier = "name"; __id153_.isBullet = false; __id153_.isJumpable = false; __id153_.isRotatable = true; __id153_.isSleeping = false; __id153_.linearDamping = 0; __id153_.preventRotation = false; __id153_.restitution = 0.1; try { __id153_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id130__Level2_Layer1_1(){ try { __id130_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id130_.allowSleep = true; __id130_.constraintTarget1 = "null"; __id130_.constraintTarget2 = "null"; __id130_.constraintType = "null"; __id130_.density = 1; __id130_.friction = 0.3; __id130_.hitPoints = 20; __id130_.identifier = "name"; __id130_.isBullet = false; __id130_.isJumpable = true; __id130_.isRotatable = true; __id130_.isSleeping = false; __id130_.linearDamping = 0; __id130_.preventRotation = false; __id130_.restitution = 0.5; __id130_.trigger1 = "null"; __id130_.trigger2 = "null"; try { __id130_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id154__Level2_Layer1_1(){ try { __id154_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id154_.allowSleep = true; __id154_.constraintTarget1 = "null"; __id154_.constraintTarget2 = "null"; __id154_.constraintType = "null"; __id154_.density = 0; __id154_.friction = 0.3; __id154_.hitPoints = 10; __id154_.identifier = "name"; __id154_.isBullet = false; __id154_.isJumpable = true; __id154_.isRotatable = true; __id154_.isSensor = false; __id154_.isSleeping = false; __id154_.linearDamping = 0; __id154_.preventRotation = false; __id154_.restitution = 0.1; __id154_.trigger1 = "null"; __id154_.trigger2 = "null"; try { __id154_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id142__Level2_Layer1_1(){ try { __id142_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id142_.allowSleep = true; __id142_.constraintTarget1 = "null"; __id142_.constraintTarget2 = "null"; __id142_.constraintType = "null"; __id142_.density = 1; __id142_.friction = 0.3; __id142_.hitPoints = 20; __id142_.identifier = "name"; __id142_.isBullet = false; __id142_.isJumpable = true; __id142_.isRotatable = true; __id142_.isSleeping = false; __id142_.linearDamping = 0; __id142_.preventRotation = false; __id142_.restitution = 0.5; __id142_.trigger1 = "null"; __id142_.trigger2 = "null"; try { __id142_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id143__Level2_Layer1_1(){ try { __id143_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id143_.allowSleep = true; __id143_.constraintTarget1 = "null"; __id143_.constraintTarget2 = "null"; __id143_.constraintType = "null"; __id143_.density = 1; __id143_.friction = 0.3; __id143_.hitPoints = 20; __id143_.identifier = "name"; __id143_.isBullet = false; __id143_.isJumpable = true; __id143_.isRotatable = true; __id143_.isSleeping = false; __id143_.linearDamping = 0; __id143_.preventRotation = false; __id143_.restitution = 0.5; __id143_.trigger1 = "null"; __id143_.trigger2 = "null"; try { __id143_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id155__Level2_Layer1_1(){ try { __id155_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id155_.allowSleep = true; __id155_.constraintTarget1 = "null"; __id155_.constraintTarget2 = "null"; __id155_.constraintType = "null"; __id155_.density = 0; __id155_.friction = 0.3; __id155_.hitPoints = 10; __id155_.identifier = "name"; __id155_.isBullet = false; __id155_.isJumpable = true; __id155_.isRotatable = true; __id155_.isSleeping = false; __id155_.linearDamping = 0; __id155_.preventRotation = false; __id155_.restitution = 0.1; __id155_.trigger1 = "null"; __id155_.trigger2 = "null"; try { __id155_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_player_Level2_Layer1_1(){ try { player["componentInspectorSetting"] = true; } catch(e:Error) { }; player.allowSleep = true; player.constraintTarget1 = "null"; player.constraintTarget2 = "null"; player.constraintTarget3 = "null"; player.constraintType = "null"; player.density = 1; player.friction = 0.3; player.hitPoints = 10; player.identifier = "name"; player.isBullet = false; player.isJumpable = true; player.isRotatable = false; player.isSensor = false; player.isSleeping = false; player.linearDamping = 0; player.preventRotation = false; player.restitution = 0.1; player.trigger1 = "null"; player.trigger2 = "null"; try { player["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id167__Level2_Layer1_1(){ try { __id167_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id167_.allowSleep = true; __id167_.constraintTarget1 = "null"; __id167_.constraintTarget2 = "null"; __id167_.constraintType = "null"; __id167_.density = 1; __id167_.friction = 0.3; __id167_.hitPoints = 10; __id167_.identifier = "name"; __id167_.isBullet = false; __id167_.isJumpable = true; __id167_.isRotatable = true; __id167_.isSensor = false; __id167_.isSleeping = false; __id167_.linearDamping = 0; __id167_.preventRotation = false; __id167_.restitution = 0.4; __id167_.trigger1 = "null"; __id167_.trigger2 = "null"; try { __id167_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id131__Level2_Layer1_1(){ try { __id131_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id131_.allowSleep = true; __id131_.constraintTarget1 = "null"; __id131_.constraintTarget2 = "null"; __id131_.constraintType = "null"; __id131_.density = 1; __id131_.friction = 0.3; __id131_.hitPoints = 20; __id131_.identifier = "name"; __id131_.isBullet = false; __id131_.isJumpable = true; __id131_.isRotatable = true; __id131_.isSleeping = false; __id131_.linearDamping = 0; __id131_.preventRotation = false; __id131_.restitution = 0.5; __id131_.trigger1 = "null"; __id131_.trigger2 = "null"; try { __id131_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id156__Level2_Layer1_1(){ try { __id156_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id156_.allowSleep = true; __id156_.constraintTarget1 = "null"; __id156_.constraintTarget2 = "null"; __id156_.constraintType = "null"; __id156_.density = 0; __id156_.friction = 0.3; __id156_.hitPoints = 10; __id156_.identifier = "name"; __id156_.isBullet = false; __id156_.isJumpable = true; __id156_.isRotatable = true; __id156_.isSleeping = false; __id156_.linearDamping = 0; __id156_.preventRotation = false; __id156_.restitution = 0.1; __id156_.trigger1 = "null"; __id156_.trigger2 = "null"; try { __id156_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id132__Level2_Layer1_1(){ try { __id132_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id132_.allowSleep = true; __id132_.constraintTarget1 = "null"; __id132_.constraintTarget2 = "null"; __id132_.constraintType = "null"; __id132_.density = 0; __id132_.friction = 0; __id132_.hitPoints = 10; __id132_.identifier = "Ground"; __id132_.isBullet = false; __id132_.isJumpable = true; __id132_.isRotatable = true; __id132_.isSleeping = false; __id132_.linearDamping = 0; __id132_.preventRotation = false; __id132_.restitution = 0; __id132_.trigger1 = "null"; __id132_.trigger2 = "null"; try { __id132_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform1_Level2_Layer1_1(){ try { liftPlatform1["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform1.allowSleep = false; liftPlatform1.constraintTarget1 = "null"; liftPlatform1.constraintTarget2 = "null"; liftPlatform1.constraintType = "null"; liftPlatform1.density = 1; liftPlatform1.friction = 0.1; liftPlatform1.hitPoints = 10; liftPlatform1.identifier = "name"; liftPlatform1.isBullet = false; liftPlatform1.isJumpable = true; liftPlatform1.isRotatable = true; liftPlatform1.isSleeping = false; liftPlatform1.linearDamping = 0.8; liftPlatform1.preventRotation = false; liftPlatform1.restitution = 0.1; try { liftPlatform1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id144__Level2_Layer1_1(){ try { __id144_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id144_.allowSleep = true; __id144_.constraintTarget1 = "null"; __id144_.constraintTarget2 = "null"; __id144_.constraintType = "null"; __id144_.density = 1; __id144_.friction = 0.3; __id144_.hitPoints = 20; __id144_.identifier = "name"; __id144_.isBullet = false; __id144_.isJumpable = true; __id144_.isRotatable = true; __id144_.isSleeping = false; __id144_.linearDamping = 0; __id144_.preventRotation = false; __id144_.restitution = 0.5; __id144_.trigger1 = "null"; __id144_.trigger2 = "null"; try { __id144_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 79
//Level3 (Level3) package { public class Level3 extends World { public var __id221_:PHRobot; public var __id192_:PHSlide; public var cog1:PHCog; public var __id180_:PHRobot; public var __id222_:PHCash; public var __id181_:PHFallingPlatform; public var __id193_:PHPlatform; public var axle1:PHHub; public var bridgeAnchor2:PHPlatform; public var __id194_:PHWarningLight; public var bridgeAnchor1:PHPlatform; public var __id182_:PHRobot; public var __id200_:PHWarningLight; public var __id195_:PHFallingPlatform; public var __id183_:PHPlatform; public var __id212_:PHRobot; public var __id213_:PHPlatform; public var __id196_:PHPlatform; public var __id184_:PHSlide; public var __id201_:PHPlatform; public var __id214_:PHWarningLight; public var __id197_:PHCash; public var __id185_:PHFloorSwitchBase; public var __id202_:PHWarningLight; public var __id215_:PHWarningLight; public var __id203_:PHRobot; public var __id186_:PHLiftBody; public var __id174_:PHPlatform; public var __id173_:PHComputer; public var player:PHHero2; public var __id204_:PHPlatform; public var spike1:PHSpike; public var __id187_:PHPlatform; public var __id217_:PHWarningLight; public var __id205_:PHWarningLight; public var __id175_:PHPlatform; public var __id188_:PHSlide; public var __id176_:PHWall; public var __id216_:PHWarningLight; public var __id206_:PHPlatform; public var __id177_:PHWall; public var __id189_:PHSlide; public var __id218_:PHLava; public var trapdoor1:PHTrapdoor; public var __id219_:PHWarningLight; public var trapdoorAnchor1:PHPlatform; public var __id207_:PHFallingPlatform; public var liftPlatform5:PHLiftPlatform; public var liftPlatform6:PHLiftPlatform; public var __id178_:PHFloorSwitchBase; public var __id208_:PHPlatform; public var __id179_:PHPlatform; public var __id209_:PHLiftBody; public var EntranceDoor:PHDoor; public var floorSwitch1:PHFloorSwitch; public var floorSwitch2:PHFloorSwitch; public var __id190_:PHSlide; public var section1:PHBridge; public var section2:PHBridge; public var section3:PHBridge; public var section4:PHBridge; public var __id191_:PHSlide; public var exitDoor:PHDoor; public var section5:PHBridge; public function Level3():void{ __setProp_player_Level3_Layer1_1(); __setProp___id204__Level3_Layer1_1(); __setProp___id202__Level3_Layer1_1(); __setProp___id191__Level3_Layer1_1(); __setProp_liftPlatform5_Level3_Layer1_1(); __setProp___id183__Level3_Layer1_1(); __setProp_cog1_Level3_Layer1_1(); __setProp___id208__Level3_Layer1_1(); __setProp___id188__Level3_Layer1_1(); __setProp___id212__Level3_Layer1_1(); __setProp___id206__Level3_Layer1_1(); __setProp___id203__Level3_Layer1_1(); __setProp___id201__Level3_Layer1_1(); __setProp___id200__Level3_Layer1_1(); __setProp___id181__Level3_Layer1_1(); __setProp___id177__Level3_Layer1_1(); __setProp___id176__Level3_Layer1_1(); __setProp_liftPlatform6_Level3_Layer1_1(); __setProp___id189__Level3_Layer1_1(); __setProp_section5_Level3_Layer1_1(); __setProp___id184__Level3_Layer1_1(); __setProp___id180__Level3_Layer1_1(); __setProp_section3_Level3_Layer1_1(); __setProp_section2_Level3_Layer1_1(); __setProp___id186__Level3_Layer1_1(); __setProp_spike1_Level3_Layer1_1(); __setProp___id175__Level3_Layer1_1(); __setProp___id196__Level3_Layer1_1(); __setProp_section1_Level3_Layer1_1(); __setProp___id174__Level3_Layer1_1(); __setProp___id207__Level3_Layer1_1(); __setProp_exitDoor_Level3_Layer1_1(); __setProp___id178__Level3_Layer1_1(); __setProp___id219__Level3_Layer1_1(); __setProp___id213__Level3_Layer1_1(); __setProp___id194__Level3_Layer1_1(); __setProp___id185__Level3_Layer1_1(); __setProp___id179__Level3_Layer1_1(); __setProp___id221__Level3_Layer1_1(); __setProp___id197__Level3_Layer1_1(); __setProp_trapdoor1_Level3_Layer1_1(); __setProp___id222__Level3_Layer1_1(); __setProp___id217__Level3_Layer1_1(); __setProp_bridgeAnchor2_Level3_Layer1_1(); __setProp_trapdoorAnchor1_Level3_Layer1_1(); __setProp_EntranceDoor_Level3_Layer1_1(); __setProp___id216__Level3_Layer1_1(); __setProp___id205__Level3_Layer1_1(); __setProp___id195__Level3_Layer1_1(); __setProp_section4_Level3_Layer1_1(); __setProp___id218__Level3_Layer1_1(); __setProp___id215__Level3_Layer1_1(); __setProp___id192__Level3_Layer1_1(); __setProp___id190__Level3_Layer1_1(); __setProp_floorSwitch2_Level3_Layer1_1(); __setProp___id182__Level3_Layer1_1(); __setProp_axle1_Level3_Layer1_1(); __setProp___id214__Level3_Layer1_1(); __setProp___id209__Level3_Layer1_1(); __setProp___id193__Level3_Layer1_1(); __setProp_bridgeAnchor1_Level3_Layer1_1(); __setProp___id187__Level3_Layer1_1(); __setProp_floorSwitch1_Level3_Layer1_1(); __setProp___id173__Level3_Layer1_1(); } function __setProp___id213__Level3_Layer1_1(){ try { __id213_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id213_.allowSleep = true; __id213_.constraintTarget1 = "null"; __id213_.constraintTarget2 = "null"; __id213_.constraintType = "null"; __id213_.density = 0; __id213_.friction = 0.8; __id213_.hitPoints = 10; __id213_.identifier = "name"; __id213_.isBullet = false; __id213_.isJumpable = true; __id213_.isRotatable = true; __id213_.isSleeping = false; __id213_.linearDamping = 0; __id213_.preventRotation = false; __id213_.restitution = 0.1; __id213_.trigger1 = "null"; __id213_.trigger2 = "null"; try { __id213_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id184__Level3_Layer1_1(){ try { __id184_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id184_.allowSleep = true; __id184_.constraintTarget1 = "null"; __id184_.constraintTarget2 = "null"; __id184_.constraintType = "null"; __id184_.density = 1; __id184_.friction = 0.3; __id184_.hitPoints = 10; __id184_.identifier = "name"; __id184_.isBullet = false; __id184_.isJumpable = true; __id184_.isRotatable = true; __id184_.isSensor = false; __id184_.isSleeping = false; __id184_.linearDamping = 0; __id184_.preventRotation = false; __id184_.restitution = 0; __id184_.trigger1 = "null"; __id184_.trigger2 = "null"; try { __id184_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id201__Level3_Layer1_1(){ try { __id201_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id201_.allowSleep = true; __id201_.constraintTarget1 = "null"; __id201_.constraintTarget2 = "null"; __id201_.constraintType = "null"; __id201_.density = 0; __id201_.friction = 0.3; __id201_.hitPoints = 10; __id201_.identifier = "Ground"; __id201_.isBullet = false; __id201_.isJumpable = true; __id201_.isRotatable = true; __id201_.isSleeping = false; __id201_.linearDamping = 0; __id201_.preventRotation = false; __id201_.restitution = 0; __id201_.trigger1 = "null"; __id201_.trigger2 = "null"; try { __id201_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_bridgeAnchor1_Level3_Layer1_1(){ try { bridgeAnchor1["componentInspectorSetting"] = true; } catch(e:Error) { }; bridgeAnchor1.allowSleep = true; bridgeAnchor1.constraintTarget1 = "null"; bridgeAnchor1.constraintTarget2 = "null"; bridgeAnchor1.constraintType = "null"; bridgeAnchor1.density = 0; bridgeAnchor1.friction = 0.3; bridgeAnchor1.hitPoints = 10; bridgeAnchor1.identifier = "name"; bridgeAnchor1.isBullet = false; bridgeAnchor1.isJumpable = true; bridgeAnchor1.isRotatable = true; bridgeAnchor1.isSleeping = false; bridgeAnchor1.linearDamping = 0; bridgeAnchor1.preventRotation = false; bridgeAnchor1.restitution = 0.1; bridgeAnchor1.trigger1 = "null"; bridgeAnchor1.trigger2 = "null"; try { bridgeAnchor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_bridgeAnchor2_Level3_Layer1_1(){ try { bridgeAnchor2["componentInspectorSetting"] = true; } catch(e:Error) { }; bridgeAnchor2.allowSleep = true; bridgeAnchor2.constraintTarget1 = "null"; bridgeAnchor2.constraintTarget2 = "null"; bridgeAnchor2.constraintType = "null"; bridgeAnchor2.density = 0; bridgeAnchor2.friction = 0.3; bridgeAnchor2.hitPoints = 10; bridgeAnchor2.identifier = "name"; bridgeAnchor2.isBullet = false; bridgeAnchor2.isJumpable = true; bridgeAnchor2.isRotatable = true; bridgeAnchor2.isSleeping = false; bridgeAnchor2.linearDamping = 0; bridgeAnchor2.preventRotation = false; bridgeAnchor2.restitution = 0.1; bridgeAnchor2.trigger1 = "null"; bridgeAnchor2.trigger2 = "null"; try { bridgeAnchor2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id185__Level3_Layer1_1(){ try { __id185_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id185_.allowSleep = true; __id185_.constraintTarget1 = "floorSwitch2"; __id185_.constraintTarget2 = "null"; __id185_.constraintType = "floorSwitch"; __id185_.density = 1; __id185_.friction = 0.3; __id185_.hitPoints = 10; __id185_.identifier = "name"; __id185_.isBullet = false; __id185_.isJumpable = true; __id185_.isRotatable = true; __id185_.isSleeping = false; __id185_.linearDamping = 0; __id185_.preventRotation = false; __id185_.restitution = 0; __id185_.trigger1 = "trapdoor1"; __id185_.trigger2 = "cog1"; try { __id185_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id196__Level3_Layer1_1(){ try { __id196_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id196_.allowSleep = true; __id196_.constraintTarget1 = "null"; __id196_.constraintTarget2 = "null"; __id196_.constraintType = "null"; __id196_.density = 0; __id196_.friction = 0.8; __id196_.hitPoints = 10; __id196_.identifier = "name"; __id196_.isBullet = false; __id196_.isJumpable = true; __id196_.isRotatable = true; __id196_.isSleeping = false; __id196_.linearDamping = 0; __id196_.preventRotation = false; __id196_.restitution = 0.1; __id196_.trigger1 = "null"; __id196_.trigger2 = "null"; try { __id196_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id214__Level3_Layer1_1(){ try { __id214_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id214_.allowSleep = true; __id214_.constraintTarget1 = "null"; __id214_.constraintTarget2 = "null"; __id214_.constraintType = "null"; __id214_.density = 0; __id214_.friction = 0.3; __id214_.hitPoints = 10; __id214_.identifier = "name"; __id214_.isBullet = false; __id214_.isJumpable = true; __id214_.isRotatable = true; __id214_.isSleeping = false; __id214_.linearDamping = 0; __id214_.preventRotation = false; __id214_.restitution = 0.1; __id214_.trigger1 = "null"; __id214_.trigger2 = "null"; try { __id214_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id202__Level3_Layer1_1(){ try { __id202_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id202_.allowSleep = true; __id202_.constraintTarget1 = "null"; __id202_.constraintTarget2 = "null"; __id202_.constraintType = "null"; __id202_.density = 0; __id202_.friction = 0.3; __id202_.hitPoints = 10; __id202_.identifier = "name"; __id202_.isBullet = false; __id202_.isJumpable = true; __id202_.isRotatable = true; __id202_.isSleeping = false; __id202_.linearDamping = 0; __id202_.preventRotation = false; __id202_.restitution = 0.1; __id202_.trigger1 = "null"; __id202_.trigger2 = "null"; try { __id202_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id197__Level3_Layer1_1(){ try { __id197_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id197_.allowSleep = true; __id197_.constraintTarget1 = "null"; __id197_.constraintTarget2 = "null"; __id197_.constraintType = "null"; __id197_.density = 0; __id197_.friction = 0.3; __id197_.hitPoints = 10; __id197_.identifier = "name"; __id197_.isBullet = false; __id197_.isJumpable = true; __id197_.isRotatable = true; __id197_.isSensor = false; __id197_.isSleeping = false; __id197_.linearDamping = 0; __id197_.preventRotation = false; __id197_.restitution = 0.4; __id197_.trigger1 = "null"; __id197_.trigger2 = "null"; try { __id197_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_EntranceDoor_Level3_Layer1_1(){ try { EntranceDoor["componentInspectorSetting"] = true; } catch(e:Error) { }; EntranceDoor.allowSleep = true; EntranceDoor.constraintTarget1 = "null"; EntranceDoor.constraintTarget2 = "null"; EntranceDoor.constraintType = "null"; EntranceDoor.density = 0; EntranceDoor.friction = 0; EntranceDoor.hitPoints = 10; EntranceDoor.identifier = "name"; EntranceDoor.isBullet = false; EntranceDoor.isJumpable = false; EntranceDoor.isRotatable = true; EntranceDoor.isSensor = true; EntranceDoor.isSleeping = false; EntranceDoor.linearDamping = 0; EntranceDoor.preventRotation = false; EntranceDoor.restitution = 0.1; EntranceDoor.trigger1 = "null"; EntranceDoor.trigger2 = "null"; try { EntranceDoor["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id173__Level3_Layer1_1(){ try { __id173_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id173_.allowSleep = true; __id173_.constraintTarget1 = "null"; __id173_.constraintTarget2 = "null"; __id173_.constraintType = "computer"; __id173_.density = 0; __id173_.friction = 0.3; __id173_.hitPoints = 10; __id173_.identifier = "name"; __id173_.isBullet = false; __id173_.isJumpable = false; __id173_.isRotatable = true; __id173_.isSensor = true; __id173_.isSleeping = false; __id173_.linearDamping = 0; __id173_.preventRotation = false; __id173_.restitution = 0.1; __id173_.trigger1 = "exitDoor"; __id173_.trigger2 = "null"; try { __id173_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id174__Level3_Layer1_1(){ try { __id174_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id174_.allowSleep = true; __id174_.constraintTarget1 = "null"; __id174_.constraintTarget2 = "null"; __id174_.constraintType = "null"; __id174_.density = 0; __id174_.friction = 0.8; __id174_.hitPoints = 10; __id174_.identifier = "name"; __id174_.isBullet = false; __id174_.isJumpable = true; __id174_.isRotatable = true; __id174_.isSleeping = false; __id174_.linearDamping = 0; __id174_.preventRotation = false; __id174_.restitution = 0.1; __id174_.trigger1 = "null"; __id174_.trigger2 = "null"; try { __id174_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id215__Level3_Layer1_1(){ try { __id215_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id215_.allowSleep = true; __id215_.constraintTarget1 = "null"; __id215_.constraintTarget2 = "null"; __id215_.constraintType = "null"; __id215_.density = 0; __id215_.friction = 0.3; __id215_.hitPoints = 10; __id215_.identifier = "name"; __id215_.isBullet = false; __id215_.isJumpable = true; __id215_.isRotatable = true; __id215_.isSleeping = false; __id215_.linearDamping = 0; __id215_.preventRotation = false; __id215_.restitution = 0.1; __id215_.trigger1 = "null"; __id215_.trigger2 = "null"; try { __id215_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id204__Level3_Layer1_1(){ try { __id204_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id204_.allowSleep = true; __id204_.constraintTarget1 = "null"; __id204_.constraintTarget2 = "null"; __id204_.constraintType = "null"; __id204_.density = 0; __id204_.friction = 0.8; __id204_.hitPoints = 10; __id204_.identifier = "name"; __id204_.isBullet = false; __id204_.isJumpable = true; __id204_.isRotatable = true; __id204_.isSleeping = false; __id204_.linearDamping = 0; __id204_.preventRotation = false; __id204_.restitution = 0.1; __id204_.trigger1 = "null"; __id204_.trigger2 = "null"; try { __id204_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_floorSwitch1_Level3_Layer1_1(){ try { floorSwitch1["componentInspectorSetting"] = true; } catch(e:Error) { }; floorSwitch1.allowSleep = false; floorSwitch1.constraintTarget1 = "null"; floorSwitch1.constraintTarget2 = "null"; floorSwitch1.constraintType = "null"; floorSwitch1.density = 1; floorSwitch1.friction = 0; floorSwitch1.hitPoints = 10; floorSwitch1.identifier = "name"; floorSwitch1.isBullet = false; floorSwitch1.isJumpable = true; floorSwitch1.isRotatable = true; floorSwitch1.isSleeping = false; floorSwitch1.linearDamping = 0.3; floorSwitch1.preventRotation = false; floorSwitch1.restitution = 0; try { floorSwitch1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id186__Level3_Layer1_1(){ try { __id186_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id186_.allowSleep = true; __id186_.constraintTarget1 = "liftPlatform5"; __id186_.constraintTarget2 = "null"; __id186_.constraintTarget3 = "null"; __id186_.constraintType = "elevator"; __id186_.density = 0; __id186_.friction = 0.3; __id186_.hitPoints = 10; __id186_.identifier = "name"; __id186_.isBullet = false; __id186_.isJumpable = true; __id186_.isRotatable = true; __id186_.isSensor = false; __id186_.isSleeping = false; __id186_.linearDamping = 0; __id186_.preventRotation = false; __id186_.restitution = 0.1; __id186_.trigger1 = "null"; __id186_.trigger2 = "null"; try { __id186_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id203__Level3_Layer1_1(){ try { __id203_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id203_.allowSleep = true; __id203_.constraintTarget1 = "null"; __id203_.constraintTarget2 = "null"; __id203_.constraintType = "null"; __id203_.density = 1; __id203_.friction = 0; __id203_.hitPoints = 10; __id203_.identifier = "name"; __id203_.isBullet = false; __id203_.isJumpable = true; __id203_.isRotatable = true; __id203_.isSleeping = false; __id203_.linearDamping = 0; __id203_.preventRotation = false; __id203_.restitution = 0.4; __id203_.trigger1 = "null"; __id203_.trigger2 = "null"; try { __id203_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_floorSwitch2_Level3_Layer1_1(){ try { floorSwitch2["componentInspectorSetting"] = true; } catch(e:Error) { }; floorSwitch2.allowSleep = false; floorSwitch2.constraintTarget1 = "null"; floorSwitch2.constraintTarget2 = "null"; floorSwitch2.constraintType = "null"; floorSwitch2.density = 1; floorSwitch2.friction = 0; floorSwitch2.hitPoints = 10; floorSwitch2.identifier = "name"; floorSwitch2.isBullet = false; floorSwitch2.isJumpable = true; floorSwitch2.isRotatable = true; floorSwitch2.isSleeping = false; floorSwitch2.linearDamping = 0.3; floorSwitch2.preventRotation = false; floorSwitch2.restitution = 0; try { floorSwitch2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id175__Level3_Layer1_1(){ try { __id175_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id175_.allowSleep = true; __id175_.constraintTarget1 = "null"; __id175_.constraintTarget2 = "null"; __id175_.constraintType = "null"; __id175_.density = 0; __id175_.friction = 0.8; __id175_.hitPoints = 10; __id175_.identifier = "name"; __id175_.isBullet = false; __id175_.isJumpable = true; __id175_.isRotatable = true; __id175_.isSleeping = false; __id175_.linearDamping = 0; __id175_.preventRotation = false; __id175_.restitution = 0.1; __id175_.trigger1 = "null"; __id175_.trigger2 = "null"; try { __id175_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id217__Level3_Layer1_1(){ try { __id217_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id217_.allowSleep = true; __id217_.constraintTarget1 = "null"; __id217_.constraintTarget2 = "null"; __id217_.constraintType = "null"; __id217_.density = 0; __id217_.friction = 0.3; __id217_.hitPoints = 10; __id217_.identifier = "name"; __id217_.isBullet = false; __id217_.isJumpable = true; __id217_.isRotatable = true; __id217_.isSleeping = false; __id217_.linearDamping = 0; __id217_.preventRotation = false; __id217_.restitution = 0.1; __id217_.trigger1 = "null"; __id217_.trigger2 = "null"; try { __id217_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id205__Level3_Layer1_1(){ try { __id205_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id205_.allowSleep = true; __id205_.constraintTarget1 = "null"; __id205_.constraintTarget2 = "null"; __id205_.constraintType = "null"; __id205_.density = 0; __id205_.friction = 0.3; __id205_.hitPoints = 10; __id205_.identifier = "name"; __id205_.isBullet = false; __id205_.isJumpable = true; __id205_.isRotatable = true; __id205_.isSleeping = false; __id205_.linearDamping = 0; __id205_.preventRotation = false; __id205_.restitution = 0.1; __id205_.trigger1 = "null"; __id205_.trigger2 = "null"; try { __id205_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id188__Level3_Layer1_1(){ try { __id188_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id188_.allowSleep = true; __id188_.constraintTarget1 = "null"; __id188_.constraintTarget2 = "null"; __id188_.constraintType = "null"; __id188_.density = 1; __id188_.friction = 0.3; __id188_.hitPoints = 10; __id188_.identifier = "name"; __id188_.isBullet = false; __id188_.isJumpable = true; __id188_.isRotatable = true; __id188_.isSensor = false; __id188_.isSleeping = false; __id188_.linearDamping = 0; __id188_.preventRotation = false; __id188_.restitution = 0; __id188_.trigger1 = "null"; __id188_.trigger2 = "null"; try { __id188_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id216__Level3_Layer1_1(){ try { __id216_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id216_.allowSleep = true; __id216_.constraintTarget1 = "null"; __id216_.constraintTarget2 = "null"; __id216_.constraintType = "null"; __id216_.density = 0; __id216_.friction = 0.3; __id216_.hitPoints = 10; __id216_.identifier = "name"; __id216_.isBullet = false; __id216_.isJumpable = true; __id216_.isRotatable = true; __id216_.isSleeping = false; __id216_.linearDamping = 0; __id216_.preventRotation = false; __id216_.restitution = 0.1; __id216_.trigger1 = "null"; __id216_.trigger2 = "null"; try { __id216_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id206__Level3_Layer1_1(){ try { __id206_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id206_.allowSleep = true; __id206_.constraintTarget1 = "null"; __id206_.constraintTarget2 = "null"; __id206_.constraintType = "null"; __id206_.density = 0; __id206_.friction = 0.8; __id206_.hitPoints = 10; __id206_.identifier = "name"; __id206_.isBullet = false; __id206_.isJumpable = true; __id206_.isRotatable = true; __id206_.isSleeping = false; __id206_.linearDamping = 0; __id206_.preventRotation = false; __id206_.restitution = 0.1; __id206_.trigger1 = "null"; __id206_.trigger2 = "null"; try { __id206_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id176__Level3_Layer1_1(){ try { __id176_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id176_.allowSleep = true; __id176_.density = 0; __id176_.friction = 0; __id176_.hitPoints = 10; __id176_.identifier = "name"; __id176_.isBullet = false; __id176_.isJumpable = false; __id176_.isRotatable = true; __id176_.isSleeping = false; __id176_.linearDamping = 0; __id176_.preventRotation = false; __id176_.restitution = 0.1; try { __id176_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle1_Level3_Layer1_1(){ try { axle1["componentInspectorSetting"] = true; } catch(e:Error) { }; axle1.allowSleep = true; axle1.constraintTarget1 = "null"; axle1.constraintTarget2 = "null"; axle1.constraintType = "null"; axle1.density = 0; axle1.friction = 0.3; axle1.hitPoints = 10; axle1.identifier = "name"; axle1.isBullet = false; axle1.isJumpable = true; axle1.isRotatable = true; axle1.isSensor = false; axle1.isSleeping = false; axle1.linearDamping = 0; axle1.preventRotation = false; axle1.restitution = 0.1; axle1.trigger1 = "null"; axle1.trigger2 = "null"; try { axle1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id187__Level3_Layer1_1(){ try { __id187_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id187_.allowSleep = true; __id187_.constraintTarget1 = "null"; __id187_.constraintTarget2 = "null"; __id187_.constraintType = "null"; __id187_.density = 0; __id187_.friction = 0.3; __id187_.hitPoints = 10; __id187_.identifier = "Ground"; __id187_.isBullet = false; __id187_.isJumpable = true; __id187_.isRotatable = true; __id187_.isSleeping = false; __id187_.linearDamping = 0; __id187_.preventRotation = false; __id187_.restitution = 0.3; __id187_.trigger1 = "null"; __id187_.trigger2 = "null"; try { __id187_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id189__Level3_Layer1_1(){ try { __id189_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id189_.allowSleep = true; __id189_.constraintTarget1 = "null"; __id189_.constraintTarget2 = "null"; __id189_.constraintType = "null"; __id189_.density = 1; __id189_.friction = 0.3; __id189_.hitPoints = 10; __id189_.identifier = "name"; __id189_.isBullet = false; __id189_.isJumpable = true; __id189_.isRotatable = true; __id189_.isSensor = false; __id189_.isSleeping = false; __id189_.linearDamping = 0; __id189_.preventRotation = false; __id189_.restitution = 0; __id189_.trigger1 = "null"; __id189_.trigger2 = "null"; try { __id189_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id177__Level3_Layer1_1(){ try { __id177_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id177_.allowSleep = true; __id177_.density = 0; __id177_.friction = 0; __id177_.hitPoints = 10; __id177_.identifier = "name"; __id177_.isBullet = false; __id177_.isJumpable = false; __id177_.isRotatable = true; __id177_.isSleeping = false; __id177_.linearDamping = 0; __id177_.preventRotation = false; __id177_.restitution = 0.1; try { __id177_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id207__Level3_Layer1_1(){ try { __id207_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id207_.allowSleep = true; __id207_.constraintTarget1 = "null"; __id207_.constraintTarget2 = "null"; __id207_.constraintType = "null"; __id207_.density = 1; __id207_.friction = 0.3; __id207_.hitPoints = 20; __id207_.identifier = "name"; __id207_.isBullet = false; __id207_.isJumpable = true; __id207_.isRotatable = true; __id207_.isSleeping = false; __id207_.linearDamping = 0; __id207_.preventRotation = false; __id207_.restitution = 0.5; __id207_.trigger1 = "null"; __id207_.trigger2 = "null"; try { __id207_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id178__Level3_Layer1_1(){ try { __id178_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id178_.allowSleep = true; __id178_.constraintTarget1 = "floorSwitch1"; __id178_.constraintTarget2 = "null"; __id178_.constraintType = "floorSwitch"; __id178_.density = 1; __id178_.friction = 0.3; __id178_.hitPoints = 10; __id178_.identifier = "name"; __id178_.isBullet = false; __id178_.isJumpable = true; __id178_.isRotatable = true; __id178_.isSleeping = false; __id178_.linearDamping = 0; __id178_.preventRotation = false; __id178_.restitution = 0; __id178_.trigger1 = "spike1"; __id178_.trigger2 = ""; try { __id178_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id218__Level3_Layer1_1(){ try { __id218_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id218_.allowSleep = true; __id218_.constraintTarget1 = "null"; __id218_.constraintTarget2 = "null"; __id218_.constraintType = "null"; __id218_.density = 0; __id218_.friction = 0.3; __id218_.hitPoints = 10; __id218_.identifier = "name"; __id218_.isBullet = false; __id218_.isJumpable = true; __id218_.isRotatable = true; __id218_.isSensor = true; __id218_.isSleeping = false; __id218_.linearDamping = 0; __id218_.preventRotation = false; __id218_.restitution = 0.1; __id218_.trigger1 = "null"; __id218_.trigger2 = "null"; try { __id218_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_cog1_Level3_Layer1_1(){ try { cog1["componentInspectorSetting"] = true; } catch(e:Error) { }; cog1.allowSleep = true; cog1.constraintTarget1 = "axle1"; cog1.constraintTarget2 = "null"; cog1.constraintType = "cog"; cog1.density = 6; cog1.friction = 0.3; cog1.hitPoints = 10; cog1.identifier = "name"; cog1.isBullet = false; cog1.isJumpable = true; cog1.isRotatable = true; cog1.isSensor = false; cog1.isSleeping = false; cog1.linearDamping = 0; cog1.preventRotation = false; cog1.restitution = 0.8; cog1.trigger1 = "null"; cog1.trigger2 = "null"; try { cog1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id208__Level3_Layer1_1(){ try { __id208_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id208_.allowSleep = true; __id208_.constraintTarget1 = "null"; __id208_.constraintTarget2 = "null"; __id208_.constraintType = "null"; __id208_.density = 0; __id208_.friction = 0.8; __id208_.hitPoints = 10; __id208_.identifier = "name"; __id208_.isBullet = false; __id208_.isJumpable = true; __id208_.isRotatable = true; __id208_.isSleeping = false; __id208_.linearDamping = 0; __id208_.preventRotation = false; __id208_.restitution = 0.1; __id208_.trigger1 = "null"; __id208_.trigger2 = "null"; try { __id208_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_player_Level3_Layer1_1(){ try { player["componentInspectorSetting"] = true; } catch(e:Error) { }; player.allowSleep = true; player.constraintTarget1 = "null"; player.constraintTarget2 = "null"; player.constraintTarget3 = "null"; player.constraintType = "null"; player.density = 1; player.friction = 0.3; player.hitPoints = 10; player.identifier = "name"; player.isBullet = false; player.isJumpable = true; player.isRotatable = false; player.isSensor = false; player.isSleeping = false; player.linearDamping = 0; player.preventRotation = false; player.restitution = 0.1; player.trigger1 = "null"; player.trigger2 = "null"; try { player["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_spike1_Level3_Layer1_1(){ try { spike1["componentInspectorSetting"] = true; } catch(e:Error) { }; spike1.allowSleep = true; spike1.constraintTarget1 = "null"; spike1.constraintTarget2 = "null"; spike1.constraintType = "null"; spike1.density = 4; spike1.friction = 0.3; spike1.hitPoints = 10; spike1.identifier = "name"; spike1.isBullet = false; spike1.isJumpable = true; spike1.isRotatable = true; spike1.isSleeping = true; spike1.linearDamping = 0; spike1.preventRotation = false; spike1.restitution = 0.1; spike1.trigger1 = "null"; spike1.trigger2 = "null"; try { spike1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id219__Level3_Layer1_1(){ try { __id219_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id219_.allowSleep = true; __id219_.constraintTarget1 = "null"; __id219_.constraintTarget2 = "null"; __id219_.constraintType = "null"; __id219_.density = 0; __id219_.friction = 0.3; __id219_.hitPoints = 10; __id219_.identifier = "name"; __id219_.isBullet = false; __id219_.isJumpable = true; __id219_.isRotatable = true; __id219_.isSleeping = false; __id219_.linearDamping = 0; __id219_.preventRotation = false; __id219_.restitution = 0.1; __id219_.trigger1 = "null"; __id219_.trigger2 = "null"; try { __id219_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id179__Level3_Layer1_1(){ try { __id179_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id179_.allowSleep = true; __id179_.constraintTarget1 = "null"; __id179_.constraintTarget2 = "null"; __id179_.constraintType = "null"; __id179_.density = 0; __id179_.friction = 0; __id179_.hitPoints = 10; __id179_.identifier = "Ground"; __id179_.isBullet = false; __id179_.isJumpable = true; __id179_.isRotatable = true; __id179_.isSleeping = false; __id179_.linearDamping = 0; __id179_.preventRotation = false; __id179_.restitution = 0; __id179_.trigger1 = "null"; __id179_.trigger2 = "null"; try { __id179_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id209__Level3_Layer1_1(){ try { __id209_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id209_.allowSleep = true; __id209_.constraintTarget1 = "liftPlatform6"; __id209_.constraintTarget2 = "null"; __id209_.constraintTarget3 = "null"; __id209_.constraintType = "elevator"; __id209_.density = 0; __id209_.friction = 0.3; __id209_.hitPoints = 10; __id209_.identifier = "name"; __id209_.isBullet = false; __id209_.isJumpable = true; __id209_.isRotatable = true; __id209_.isSensor = false; __id209_.isSleeping = false; __id209_.linearDamping = 0; __id209_.preventRotation = false; __id209_.restitution = 0.1; __id209_.trigger1 = "null"; __id209_.trigger2 = "null"; try { __id209_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform5_Level3_Layer1_1(){ try { liftPlatform5["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform5.allowSleep = false; liftPlatform5.constraintTarget1 = "null"; liftPlatform5.constraintTarget2 = "null"; liftPlatform5.constraintType = "null"; liftPlatform5.density = 1; liftPlatform5.friction = 0.1; liftPlatform5.hitPoints = 10; liftPlatform5.identifier = "name"; liftPlatform5.isBullet = false; liftPlatform5.isJumpable = true; liftPlatform5.isRotatable = true; liftPlatform5.isSleeping = false; liftPlatform5.linearDamping = 0.8; liftPlatform5.preventRotation = false; liftPlatform5.restitution = 0.1; try { liftPlatform5["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform6_Level3_Layer1_1(){ try { liftPlatform6["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform6.allowSleep = false; liftPlatform6.constraintTarget1 = "null"; liftPlatform6.constraintTarget2 = "null"; liftPlatform6.constraintType = "null"; liftPlatform6.density = 1; liftPlatform6.friction = 0.1; liftPlatform6.hitPoints = 10; liftPlatform6.identifier = "name"; liftPlatform6.isBullet = false; liftPlatform6.isJumpable = true; liftPlatform6.isRotatable = true; liftPlatform6.isSleeping = false; liftPlatform6.linearDamping = 0.8; liftPlatform6.preventRotation = false; liftPlatform6.restitution = 0.1; try { liftPlatform6["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_section1_Level3_Layer1_1(){ try { section1["componentInspectorSetting"] = true; } catch(e:Error) { }; section1.allowSleep = true; section1.constraintTarget1 = "bridgeAnchor1"; section1.constraintTarget2 = ""; section1.constraintType = "bridge"; section1.density = 1; section1.friction = 0.3; section1.hitPoints = 10; section1.identifier = "name"; section1.isBullet = true; section1.isJumpable = true; section1.isRotatable = true; section1.isSleeping = false; section1.linearDamping = 0; section1.preventRotation = false; section1.restitution = 0.1; try { section1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_section3_Level3_Layer1_1(){ try { section3["componentInspectorSetting"] = true; } catch(e:Error) { }; section3.allowSleep = true; section3.constraintTarget1 = "section2"; section3.constraintTarget2 = ""; section3.constraintType = "bridge"; section3.density = 1; section3.friction = 0.3; section3.hitPoints = 10; section3.identifier = "name"; section3.isBullet = true; section3.isJumpable = true; section3.isRotatable = true; section3.isSleeping = false; section3.linearDamping = 0; section3.preventRotation = false; section3.restitution = 0.1; try { section3["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_section5_Level3_Layer1_1(){ try { section5["componentInspectorSetting"] = true; } catch(e:Error) { }; section5.allowSleep = true; section5.constraintTarget1 = "section4"; section5.constraintTarget2 = "bridgeAnchor2"; section5.constraintType = "bridge"; section5.density = 1; section5.friction = 0.3; section5.hitPoints = 10; section5.identifier = "name"; section5.isBullet = true; section5.isJumpable = true; section5.isRotatable = true; section5.isSleeping = false; section5.linearDamping = 0; section5.preventRotation = false; section5.restitution = 0.1; try { section5["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_exitDoor_Level3_Layer1_1(){ try { exitDoor["componentInspectorSetting"] = true; } catch(e:Error) { }; exitDoor.allowSleep = true; exitDoor.constraintTarget1 = "null"; exitDoor.constraintTarget2 = "null"; exitDoor.constraintType = "null"; exitDoor.density = 0; exitDoor.friction = 0; exitDoor.hitPoints = 10; exitDoor.identifier = "name"; exitDoor.isBullet = false; exitDoor.isJumpable = false; exitDoor.isRotatable = true; exitDoor.isSensor = true; exitDoor.isSleeping = false; exitDoor.linearDamping = 0; exitDoor.preventRotation = false; exitDoor.restitution = 0.1; exitDoor.trigger1 = "null"; exitDoor.trigger2 = "null"; try { exitDoor["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_section2_Level3_Layer1_1(){ try { section2["componentInspectorSetting"] = true; } catch(e:Error) { }; section2.allowSleep = true; section2.constraintTarget1 = "section1"; section2.constraintTarget2 = ""; section2.constraintType = "bridge"; section2.density = 1; section2.friction = 0.3; section2.hitPoints = 10; section2.identifier = "name"; section2.isBullet = true; section2.isJumpable = true; section2.isRotatable = true; section2.isSleeping = false; section2.linearDamping = 0; section2.preventRotation = false; section2.restitution = 0.1; try { section2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_section4_Level3_Layer1_1(){ try { section4["componentInspectorSetting"] = true; } catch(e:Error) { }; section4.allowSleep = true; section4.constraintTarget1 = "section3"; section4.constraintTarget2 = ""; section4.constraintType = "bridge"; section4.density = 1; section4.friction = 0.3; section4.hitPoints = 10; section4.identifier = "name"; section4.isBullet = true; section4.isJumpable = true; section4.isRotatable = true; section4.isSleeping = false; section4.linearDamping = 0; section4.preventRotation = false; section4.restitution = 0.1; try { section4["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id190__Level3_Layer1_1(){ try { __id190_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id190_.allowSleep = true; __id190_.constraintTarget1 = "null"; __id190_.constraintTarget2 = "null"; __id190_.constraintType = "null"; __id190_.density = 1; __id190_.friction = 0.3; __id190_.hitPoints = 10; __id190_.identifier = "name"; __id190_.isBullet = false; __id190_.isJumpable = true; __id190_.isRotatable = true; __id190_.isSensor = false; __id190_.isSleeping = false; __id190_.linearDamping = 0; __id190_.preventRotation = false; __id190_.restitution = 0; __id190_.trigger1 = "null"; __id190_.trigger2 = "null"; try { __id190_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id191__Level3_Layer1_1(){ try { __id191_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id191_.allowSleep = true; __id191_.constraintTarget1 = "null"; __id191_.constraintTarget2 = "null"; __id191_.constraintType = "null"; __id191_.density = 1; __id191_.friction = 0.3; __id191_.hitPoints = 10; __id191_.identifier = "name"; __id191_.isBullet = false; __id191_.isJumpable = true; __id191_.isRotatable = true; __id191_.isSensor = false; __id191_.isSleeping = false; __id191_.linearDamping = 0; __id191_.preventRotation = false; __id191_.restitution = 0; __id191_.trigger1 = "null"; __id191_.trigger2 = "null"; try { __id191_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoorAnchor1_Level3_Layer1_1(){ try { trapdoorAnchor1["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoorAnchor1.allowSleep = true; trapdoorAnchor1.constraintTarget1 = "null"; trapdoorAnchor1.constraintTarget2 = "null"; trapdoorAnchor1.constraintType = "null"; trapdoorAnchor1.density = 0; trapdoorAnchor1.friction = 0.3; trapdoorAnchor1.hitPoints = 10; trapdoorAnchor1.identifier = "name"; trapdoorAnchor1.isBullet = false; trapdoorAnchor1.isJumpable = true; trapdoorAnchor1.isRotatable = true; trapdoorAnchor1.isSleeping = false; trapdoorAnchor1.linearDamping = 0; trapdoorAnchor1.preventRotation = false; trapdoorAnchor1.restitution = 0.1; trapdoorAnchor1.trigger1 = "null"; trapdoorAnchor1.trigger2 = "null"; try { trapdoorAnchor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id180__Level3_Layer1_1(){ try { __id180_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id180_.allowSleep = true; __id180_.constraintTarget1 = "null"; __id180_.constraintTarget2 = "null"; __id180_.constraintType = "null"; __id180_.density = 1; __id180_.friction = 0; __id180_.hitPoints = 10; __id180_.identifier = "name"; __id180_.isBullet = false; __id180_.isJumpable = true; __id180_.isRotatable = true; __id180_.isSleeping = false; __id180_.linearDamping = 0; __id180_.preventRotation = false; __id180_.restitution = 0.4; __id180_.trigger1 = "null"; __id180_.trigger2 = "null"; try { __id180_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id192__Level3_Layer1_1(){ try { __id192_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id192_.allowSleep = true; __id192_.constraintTarget1 = "null"; __id192_.constraintTarget2 = "null"; __id192_.constraintType = "null"; __id192_.density = 1; __id192_.friction = 0.3; __id192_.hitPoints = 10; __id192_.identifier = "name"; __id192_.isBullet = false; __id192_.isJumpable = true; __id192_.isRotatable = true; __id192_.isSensor = false; __id192_.isSleeping = false; __id192_.linearDamping = 0; __id192_.preventRotation = false; __id192_.restitution = 0; __id192_.trigger1 = "null"; __id192_.trigger2 = "null"; try { __id192_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id221__Level3_Layer1_1(){ try { __id221_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id221_.allowSleep = true; __id221_.constraintTarget1 = "null"; __id221_.constraintTarget2 = "null"; __id221_.constraintType = "null"; __id221_.density = 1; __id221_.friction = 0; __id221_.hitPoints = 10; __id221_.identifier = "name"; __id221_.isBullet = false; __id221_.isJumpable = true; __id221_.isRotatable = true; __id221_.isSleeping = false; __id221_.linearDamping = 0; __id221_.preventRotation = false; __id221_.restitution = 0.4; __id221_.trigger1 = "null"; __id221_.trigger2 = "null"; try { __id221_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id222__Level3_Layer1_1(){ try { __id222_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id222_.allowSleep = true; __id222_.constraintTarget1 = "null"; __id222_.constraintTarget2 = "null"; __id222_.constraintType = "null"; __id222_.density = 1; __id222_.friction = 0.3; __id222_.hitPoints = 10; __id222_.identifier = "name"; __id222_.isBullet = false; __id222_.isJumpable = true; __id222_.isRotatable = true; __id222_.isSensor = false; __id222_.isSleeping = false; __id222_.linearDamping = 0; __id222_.preventRotation = false; __id222_.restitution = 0.4; __id222_.trigger1 = "null"; __id222_.trigger2 = "null"; try { __id222_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id181__Level3_Layer1_1(){ try { __id181_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id181_.allowSleep = true; __id181_.constraintTarget1 = "null"; __id181_.constraintTarget2 = "null"; __id181_.constraintType = "null"; __id181_.density = 1; __id181_.friction = 0.3; __id181_.hitPoints = 20; __id181_.identifier = "name"; __id181_.isBullet = false; __id181_.isJumpable = true; __id181_.isRotatable = true; __id181_.isSleeping = false; __id181_.linearDamping = 0; __id181_.preventRotation = false; __id181_.restitution = 0.5; __id181_.trigger1 = "null"; __id181_.trigger2 = "null"; try { __id181_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id193__Level3_Layer1_1(){ try { __id193_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id193_.allowSleep = true; __id193_.constraintTarget1 = "null"; __id193_.constraintTarget2 = "null"; __id193_.constraintType = "null"; __id193_.density = 0; __id193_.friction = 0.8; __id193_.hitPoints = 10; __id193_.identifier = "name"; __id193_.isBullet = false; __id193_.isJumpable = true; __id193_.isRotatable = true; __id193_.isSleeping = false; __id193_.linearDamping = 0; __id193_.preventRotation = false; __id193_.restitution = 0.1; __id193_.trigger1 = "null"; __id193_.trigger2 = "null"; try { __id193_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id182__Level3_Layer1_1(){ try { __id182_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id182_.allowSleep = true; __id182_.constraintTarget1 = "null"; __id182_.constraintTarget2 = "null"; __id182_.constraintType = "null"; __id182_.density = 1; __id182_.friction = 0; __id182_.hitPoints = 10; __id182_.identifier = "name"; __id182_.isBullet = false; __id182_.isJumpable = true; __id182_.isRotatable = true; __id182_.isSleeping = false; __id182_.linearDamping = 0; __id182_.preventRotation = false; __id182_.restitution = 0.4; __id182_.trigger1 = "null"; __id182_.trigger2 = "null"; try { __id182_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id212__Level3_Layer1_1(){ try { __id212_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id212_.allowSleep = true; __id212_.constraintTarget1 = "null"; __id212_.constraintTarget2 = "null"; __id212_.constraintType = "null"; __id212_.density = 1; __id212_.friction = 0; __id212_.hitPoints = 10; __id212_.identifier = "name"; __id212_.isBullet = false; __id212_.isJumpable = true; __id212_.isRotatable = true; __id212_.isSleeping = false; __id212_.linearDamping = 0; __id212_.preventRotation = false; __id212_.restitution = 0.4; __id212_.trigger1 = "null"; __id212_.trigger2 = "null"; try { __id212_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id200__Level3_Layer1_1(){ try { __id200_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id200_.allowSleep = true; __id200_.constraintTarget1 = "null"; __id200_.constraintTarget2 = "null"; __id200_.constraintType = "null"; __id200_.density = 0; __id200_.friction = 0.3; __id200_.hitPoints = 10; __id200_.identifier = "name"; __id200_.isBullet = false; __id200_.isJumpable = true; __id200_.isRotatable = true; __id200_.isSleeping = false; __id200_.linearDamping = 0; __id200_.preventRotation = false; __id200_.restitution = 0.1; __id200_.trigger1 = "null"; __id200_.trigger2 = "null"; try { __id200_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id183__Level3_Layer1_1(){ try { __id183_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id183_.allowSleep = true; __id183_.constraintTarget1 = "null"; __id183_.constraintTarget2 = "null"; __id183_.constraintType = "null"; __id183_.density = 0; __id183_.friction = 0.8; __id183_.hitPoints = 10; __id183_.identifier = "name"; __id183_.isBullet = false; __id183_.isJumpable = true; __id183_.isRotatable = true; __id183_.isSleeping = false; __id183_.linearDamping = 0; __id183_.preventRotation = false; __id183_.restitution = 0.1; __id183_.trigger1 = "null"; __id183_.trigger2 = "null"; try { __id183_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id194__Level3_Layer1_1(){ try { __id194_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id194_.allowSleep = true; __id194_.constraintTarget1 = "null"; __id194_.constraintTarget2 = "null"; __id194_.constraintType = "null"; __id194_.density = 0; __id194_.friction = 0.3; __id194_.hitPoints = 10; __id194_.identifier = "name"; __id194_.isBullet = false; __id194_.isJumpable = true; __id194_.isRotatable = true; __id194_.isSleeping = false; __id194_.linearDamping = 0; __id194_.preventRotation = false; __id194_.restitution = 0.1; __id194_.trigger1 = "null"; __id194_.trigger2 = "null"; try { __id194_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id195__Level3_Layer1_1(){ try { __id195_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id195_.allowSleep = true; __id195_.constraintTarget1 = "null"; __id195_.constraintTarget2 = "null"; __id195_.constraintType = "null"; __id195_.density = 1; __id195_.friction = 0.3; __id195_.hitPoints = 20; __id195_.identifier = "name"; __id195_.isBullet = false; __id195_.isJumpable = true; __id195_.isRotatable = true; __id195_.isSleeping = false; __id195_.linearDamping = 0; __id195_.preventRotation = false; __id195_.restitution = 0.5; __id195_.trigger1 = "null"; __id195_.trigger2 = "null"; try { __id195_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoor1_Level3_Layer1_1(){ try { trapdoor1["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoor1.allowSleep = true; trapdoor1.constraintTarget1 = "trapdoorAnchor1"; trapdoor1.constraintTarget2 = "null"; trapdoor1.constraintType = "trapdoor"; trapdoor1.density = 1; trapdoor1.friction = 0.3; trapdoor1.hitPoints = 10; trapdoor1.identifier = "name"; trapdoor1.isBullet = false; trapdoor1.isJumpable = true; trapdoor1.isRotatable = true; trapdoor1.isSleeping = false; trapdoor1.linearDamping = 0; trapdoor1.preventRotation = false; trapdoor1.restitution = 0.1; try { trapdoor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 80
//Level4 (Level4) package { public class Level4 extends World { public var __id257_:PHWarningLight; public var __id245_:PHPlatform; public var __id233_:PHPlatform; public var cog1:PHCog; public var __id258_:PHWarningLight; public var __id259_:PHTramp; public var __id247_:PHWarningLight; public var __id235_:PHPlatform; public var axle2:PHHub; public var axle1:PHHub; public var __id223_:PHPlatform; public var __id236_:PHLava; public var __id224_:PHComputer; public var __id248_:PHWarningLight; public var __id238_:PHPlatform; public var __id226_:PHFloorSwitchBase; public var __id237_:PHWall; public var __id239_:PHFloorSwitchBase; public var __id227_:PHWall; public var __id271_:PHWall; public var player:PHHero2; public var __id228_:PHWall; public var __id229_:PHPlatform; public var __id261_:PHWarningLight; public var slideDoor1:PHSlidingDoor; public var slideDoor2:PHSlidingDoor; public var __id273_:PHFallingPlatform; public var __id274_:PHLiftBody; public var __id262_:PHWarningLight; public var trapdoor1:PHTrapdoor; public var trapdoor3:PHTrapdoor; public var trapdoorAnchor3:PHPlatform; public var trapdoorAnchor1:PHPlatform; public var __id251_:PHFloorSwitchBase; public var liftPlatform1:PHLiftPlatform; public var __id263_:PHTramp; public var spawnMachine1:PHSpawnMachine; public var Cow:PHCow; public var __id240_:PHPlatform; public var slideCog1:PHSlidingCog; public var slideCog2:PHSlidingCog; public var __id265_:PHCash; public var __id241_:PHPlatform; public var EntranceDoor:PHDoor; public var __id254_:PHPlatform; public var __id242_:PHPlatform; public var __id230_:PHPlatform; public var __id255_:PHPlatform; public var __id243_:PHWall; public var __id231_:PHSeeSaw; public var floorSwitch1:PHFloorSwitch; public var floorSwitch2:PHFloorSwitch; public var floorSwitch3:PHFloorSwitch; public var __id279_:PHCash; public var hub1:PHHub; public var hub2:PHHub; public var __id244_:PHWall; public var __id232_:PHWall; public var exitDoor:PHDoor; public var __id256_:PHPlatform; public function Level4():void{ __setProp_player_Level4_Layer1_1(); __setProp___id256__Level4_Layer1_1(); __setProp___id247__Level4_Layer1_1(); __setProp___id238__Level4_Layer1_1(); __setProp___id237__Level4_Layer1_1(); __setProp___id230__Level4_Layer1_1(); __setProp_slideDoor2_Level4_Layer1_1(); __setProp___id263__Level4_Layer1_1(); __setProp___id257__Level4_Layer1_1(); __setProp___id255__Level4_Layer1_1(); __setProp___id231__Level4_Layer1_1(); __setProp_trapdoor3_Level4_Layer1_1(); __setProp___id251__Level4_Layer1_1(); __setProp_trapdoor1_Level4_Layer1_1(); __setProp___id227__Level4_Layer1_1(); __setProp_Cow_Level4_Layer1_1(); __setProp_hub2_Level4_Layer1_1(); __setProp_hub1_Level4_Layer1_1(); __setProp___id240__Level4_Layer1_1(); __setProp___id228__Level4_Layer1_1(); __setProp_axle2_Level4_Layer1_1(); __setProp___id265__Level4_Layer1_1(); __setProp___id254__Level4_Layer1_1(); __setProp___id244__Level4_Layer1_1(); __setProp___id242__Level4_Layer1_1(); __setProp_liftPlatform1_Level4_Layer1_1(); __setProp___id245__Level4_Layer1_1(); __setProp___id224__Level4_Layer1_1(); __setProp___id241__Level4_Layer1_1(); __setProp___id262__Level4_Layer1_1(); __setProp___id261__Level4_Layer1_1(); __setProp_exitDoor_Level4_Layer1_1(); __setProp___id223__Level4_Layer1_1(); __setProp___id271__Level4_Layer1_1(); __setProp___id226__Level4_Layer1_1(); __setProp___id236__Level4_Layer1_1(); __setProp_cog1_Level4_Layer1_1(); __setProp___id243__Level4_Layer1_1(); __setProp___id235__Level4_Layer1_1(); __setProp___id232__Level4_Layer1_1(); __setProp___id279__Level4_Layer1_1(); __setProp_slideCog2_Level4_Layer1_1(); __setProp___id239__Level4_Layer1_1(); __setProp___id229__Level4_Layer1_1(); __setProp___id274__Level4_Layer1_1(); __setProp_slideCog1_Level4_Layer1_1(); __setProp_trapdoorAnchor1_Level4_Layer1_1(); __setProp_spawnMachine1_Level4_Layer1_1(); __setProp_EntranceDoor_Level4_Layer1_1(); __setProp_slideDoor1_Level4_Layer1_1(); __setProp_floorSwitch3_Level4_Layer1_1(); __setProp___id259__Level4_Layer1_1(); __setProp___id273__Level4_Layer1_1(); __setProp_trapdoorAnchor3_Level4_Layer1_1(); __setProp___id248__Level4_Layer1_1(); __setProp_floorSwitch2_Level4_Layer1_1(); __setProp___id233__Level4_Layer1_1(); __setProp___id258__Level4_Layer1_1(); __setProp_floorSwitch1_Level4_Layer1_1(); __setProp_axle1_Level4_Layer1_1(); } function __setProp___id240__Level4_Layer1_1(){ try { __id240_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id240_.allowSleep = true; __id240_.constraintTarget1 = "null"; __id240_.constraintTarget2 = "null"; __id240_.constraintType = "null"; __id240_.density = 0; __id240_.friction = 0.3; __id240_.hitPoints = 10; __id240_.identifier = "Ground"; __id240_.isBullet = false; __id240_.isJumpable = true; __id240_.isRotatable = true; __id240_.isSleeping = false; __id240_.linearDamping = 0; __id240_.preventRotation = false; __id240_.restitution = 0; __id240_.trigger1 = "null"; __id240_.trigger2 = "null"; try { __id240_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id241__Level4_Layer1_1(){ try { __id241_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id241_.allowSleep = true; __id241_.constraintTarget1 = "null"; __id241_.constraintTarget2 = "null"; __id241_.constraintType = "null"; __id241_.density = 0; __id241_.friction = 0.3; __id241_.hitPoints = 10; __id241_.identifier = "Ground"; __id241_.isBullet = false; __id241_.isJumpable = true; __id241_.isRotatable = true; __id241_.isSleeping = false; __id241_.linearDamping = 0; __id241_.preventRotation = false; __id241_.restitution = 0; __id241_.trigger1 = "null"; __id241_.trigger2 = "null"; try { __id241_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id265__Level4_Layer1_1(){ try { __id265_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id265_.allowSleep = true; __id265_.constraintTarget1 = "null"; __id265_.constraintTarget2 = "null"; __id265_.constraintType = "null"; __id265_.density = 1; __id265_.friction = 0.3; __id265_.hitPoints = 10; __id265_.identifier = "name"; __id265_.isBullet = false; __id265_.isJumpable = true; __id265_.isRotatable = true; __id265_.isSensor = false; __id265_.isSleeping = true; __id265_.linearDamping = 0; __id265_.preventRotation = false; __id265_.restitution = 0.1; __id265_.trigger1 = "null"; __id265_.trigger2 = "null"; try { __id265_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform1_Level4_Layer1_1(){ try { liftPlatform1["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform1.allowSleep = false; liftPlatform1.constraintTarget1 = "null"; liftPlatform1.constraintTarget2 = "null"; liftPlatform1.constraintType = "null"; liftPlatform1.density = 1; liftPlatform1.friction = 0.1; liftPlatform1.hitPoints = 10; liftPlatform1.identifier = "name"; liftPlatform1.isBullet = false; liftPlatform1.isJumpable = true; liftPlatform1.isRotatable = true; liftPlatform1.isSleeping = false; liftPlatform1.linearDamping = 0.8; liftPlatform1.preventRotation = false; liftPlatform1.restitution = 0.1; try { liftPlatform1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id254__Level4_Layer1_1(){ try { __id254_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id254_.allowSleep = true; __id254_.constraintTarget1 = "null"; __id254_.constraintTarget2 = "null"; __id254_.constraintType = "null"; __id254_.density = 0; __id254_.friction = 0.1; __id254_.hitPoints = 10; __id254_.identifier = "Ground"; __id254_.isBullet = false; __id254_.isJumpable = true; __id254_.isRotatable = true; __id254_.isSleeping = false; __id254_.linearDamping = 0; __id254_.preventRotation = false; __id254_.restitution = 0; __id254_.trigger1 = "null"; __id254_.trigger2 = "null"; try { __id254_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id279__Level4_Layer1_1(){ try { __id279_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id279_.allowSleep = true; __id279_.constraintTarget1 = "null"; __id279_.constraintTarget2 = "null"; __id279_.constraintType = "null"; __id279_.density = 0; __id279_.friction = 0.3; __id279_.hitPoints = 10; __id279_.identifier = "name"; __id279_.isBullet = false; __id279_.isJumpable = true; __id279_.isRotatable = true; __id279_.isSensor = false; __id279_.isSleeping = false; __id279_.linearDamping = 0; __id279_.preventRotation = false; __id279_.restitution = 0.4; __id279_.trigger1 = "null"; __id279_.trigger2 = "null"; try { __id279_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id242__Level4_Layer1_1(){ try { __id242_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id242_.allowSleep = true; __id242_.constraintTarget1 = "null"; __id242_.constraintTarget2 = "null"; __id242_.constraintType = "null"; __id242_.density = 0; __id242_.friction = 0; __id242_.hitPoints = 10; __id242_.identifier = "Ground"; __id242_.isBullet = false; __id242_.isJumpable = true; __id242_.isRotatable = true; __id242_.isSleeping = false; __id242_.linearDamping = 0; __id242_.preventRotation = false; __id242_.restitution = 0; __id242_.trigger1 = "null"; __id242_.trigger2 = "null"; try { __id242_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id230__Level4_Layer1_1(){ try { __id230_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id230_.allowSleep = true; __id230_.constraintTarget1 = "null"; __id230_.constraintTarget2 = "null"; __id230_.constraintType = "null"; __id230_.density = 0; __id230_.friction = 0.3; __id230_.hitPoints = 10; __id230_.identifier = "Ground"; __id230_.isBullet = false; __id230_.isJumpable = true; __id230_.isRotatable = true; __id230_.isSleeping = false; __id230_.linearDamping = 0; __id230_.preventRotation = false; __id230_.restitution = 0; __id230_.trigger1 = "null"; __id230_.trigger2 = "null"; try { __id230_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id231__Level4_Layer1_1(){ try { __id231_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id231_.allowSleep = true; __id231_.constraintTarget1 = "axle1"; __id231_.constraintTarget2 = "null"; __id231_.constraintTarget3 = "null"; __id231_.constraintType = "carWheel"; __id231_.density = 1; __id231_.friction = 0.3; __id231_.hitPoints = 10; __id231_.identifier = "name"; __id231_.isBullet = false; __id231_.isJumpable = true; __id231_.isRotatable = true; __id231_.isSensor = false; __id231_.isSleeping = false; __id231_.linearDamping = 0; __id231_.preventRotation = false; __id231_.restitution = 0.1; __id231_.trigger1 = "null"; __id231_.trigger2 = "null"; try { __id231_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_spawnMachine1_Level4_Layer1_1(){ try { spawnMachine1["componentInspectorSetting"] = true; } catch(e:Error) { }; spawnMachine1.allowSleep = true; spawnMachine1.constraintTarget1 = "OneTon"; spawnMachine1.constraintTarget2 = "null"; spawnMachine1.constraintTarget3 = "null"; spawnMachine1.constraintType = "null"; spawnMachine1.density = 0; spawnMachine1.friction = 0.3; spawnMachine1.hitPoints = 10; spawnMachine1.identifier = "name"; spawnMachine1.isBullet = false; spawnMachine1.isJumpable = true; spawnMachine1.isRotatable = true; spawnMachine1.isSensor = false; spawnMachine1.isSleeping = true; spawnMachine1.linearDamping = 0; spawnMachine1.preventRotation = false; spawnMachine1.restitution = 0.1; spawnMachine1.trigger1 = "null"; spawnMachine1.trigger2 = "null"; try { spawnMachine1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id243__Level4_Layer1_1(){ try { __id243_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id243_.allowSleep = true; __id243_.density = 0; __id243_.friction = 0; __id243_.hitPoints = 10; __id243_.identifier = "name"; __id243_.isBullet = false; __id243_.isJumpable = false; __id243_.isRotatable = true; __id243_.isSleeping = false; __id243_.linearDamping = 0; __id243_.preventRotation = false; __id243_.restitution = 0.1; try { __id243_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id255__Level4_Layer1_1(){ try { __id255_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id255_.allowSleep = true; __id255_.constraintTarget1 = "null"; __id255_.constraintTarget2 = "null"; __id255_.constraintType = "null"; __id255_.density = 0; __id255_.friction = 0.3; __id255_.hitPoints = 10; __id255_.identifier = "Ground"; __id255_.isBullet = false; __id255_.isJumpable = true; __id255_.isRotatable = true; __id255_.isSleeping = false; __id255_.linearDamping = 0; __id255_.preventRotation = false; __id255_.restitution = 0; __id255_.trigger1 = "null"; __id255_.trigger2 = "null"; try { __id255_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id256__Level4_Layer1_1(){ try { __id256_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id256_.allowSleep = true; __id256_.constraintTarget1 = "null"; __id256_.constraintTarget2 = "null"; __id256_.constraintType = "null"; __id256_.density = 0; __id256_.friction = 0.3; __id256_.hitPoints = 10; __id256_.identifier = "Ground"; __id256_.isBullet = false; __id256_.isJumpable = true; __id256_.isRotatable = true; __id256_.isSleeping = false; __id256_.linearDamping = 0; __id256_.preventRotation = false; __id256_.restitution = 0; __id256_.trigger1 = "null"; __id256_.trigger2 = "null"; try { __id256_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id232__Level4_Layer1_1(){ try { __id232_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id232_.allowSleep = true; __id232_.density = 0; __id232_.friction = 0; __id232_.hitPoints = 10; __id232_.identifier = "name"; __id232_.isBullet = false; __id232_.isJumpable = false; __id232_.isRotatable = true; __id232_.isSleeping = false; __id232_.linearDamping = 0; __id232_.preventRotation = false; __id232_.restitution = 0.1; try { __id232_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_exitDoor_Level4_Layer1_1(){ try { exitDoor["componentInspectorSetting"] = true; } catch(e:Error) { }; exitDoor.allowSleep = true; exitDoor.constraintTarget1 = "null"; exitDoor.constraintTarget2 = "null"; exitDoor.constraintType = "null"; exitDoor.density = 0; exitDoor.friction = 0; exitDoor.hitPoints = 10; exitDoor.identifier = "name"; exitDoor.isBullet = false; exitDoor.isJumpable = false; exitDoor.isRotatable = true; exitDoor.isSensor = true; exitDoor.isSleeping = false; exitDoor.linearDamping = 0; exitDoor.preventRotation = false; exitDoor.restitution = 0.1; exitDoor.trigger1 = "null"; exitDoor.trigger2 = "null"; try { exitDoor["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id257__Level4_Layer1_1(){ try { __id257_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id257_.allowSleep = true; __id257_.constraintTarget1 = "null"; __id257_.constraintTarget2 = "null"; __id257_.constraintType = "null"; __id257_.density = 0; __id257_.friction = 0.3; __id257_.hitPoints = 10; __id257_.identifier = "name"; __id257_.isBullet = false; __id257_.isJumpable = true; __id257_.isRotatable = true; __id257_.isSleeping = false; __id257_.linearDamping = 0; __id257_.preventRotation = false; __id257_.restitution = 0.1; __id257_.trigger1 = "null"; __id257_.trigger2 = "null"; try { __id257_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoorAnchor3_Level4_Layer1_1(){ try { trapdoorAnchor3["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoorAnchor3.allowSleep = true; trapdoorAnchor3.constraintTarget1 = "null"; trapdoorAnchor3.constraintTarget2 = "null"; trapdoorAnchor3.constraintType = "null"; trapdoorAnchor3.density = 0; trapdoorAnchor3.friction = 0.3; trapdoorAnchor3.hitPoints = 10; trapdoorAnchor3.identifier = "name"; trapdoorAnchor3.isBullet = false; trapdoorAnchor3.isJumpable = true; trapdoorAnchor3.isRotatable = true; trapdoorAnchor3.isSleeping = false; trapdoorAnchor3.linearDamping = 0; trapdoorAnchor3.preventRotation = false; trapdoorAnchor3.restitution = 0.1; trapdoorAnchor3.trigger1 = "null"; trapdoorAnchor3.trigger2 = "null"; try { trapdoorAnchor3["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoorAnchor1_Level4_Layer1_1(){ try { trapdoorAnchor1["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoorAnchor1.allowSleep = true; trapdoorAnchor1.constraintTarget1 = "null"; trapdoorAnchor1.constraintTarget2 = "null"; trapdoorAnchor1.constraintType = "null"; trapdoorAnchor1.density = 0; trapdoorAnchor1.friction = 0.3; trapdoorAnchor1.hitPoints = 10; trapdoorAnchor1.identifier = "name"; trapdoorAnchor1.isBullet = false; trapdoorAnchor1.isJumpable = true; trapdoorAnchor1.isRotatable = true; trapdoorAnchor1.isSleeping = false; trapdoorAnchor1.linearDamping = 0; trapdoorAnchor1.preventRotation = false; trapdoorAnchor1.restitution = 0.1; trapdoorAnchor1.trigger1 = "null"; trapdoorAnchor1.trigger2 = "null"; try { trapdoorAnchor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id233__Level4_Layer1_1(){ try { __id233_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id233_.allowSleep = true; __id233_.constraintTarget1 = "null"; __id233_.constraintTarget2 = "null"; __id233_.constraintType = "null"; __id233_.density = 0; __id233_.friction = 0.3; __id233_.hitPoints = 10; __id233_.identifier = "name"; __id233_.isBullet = false; __id233_.isJumpable = true; __id233_.isRotatable = true; __id233_.isSleeping = false; __id233_.linearDamping = 0; __id233_.preventRotation = false; __id233_.restitution = 0.1; __id233_.trigger1 = "null"; __id233_.trigger2 = "null"; try { __id233_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id245__Level4_Layer1_1(){ try { __id245_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id245_.allowSleep = true; __id245_.constraintTarget1 = "null"; __id245_.constraintTarget2 = "null"; __id245_.constraintType = "null"; __id245_.density = 0; __id245_.friction = 0; __id245_.hitPoints = 10; __id245_.identifier = "Ground"; __id245_.isBullet = false; __id245_.isJumpable = true; __id245_.isRotatable = true; __id245_.isSleeping = false; __id245_.linearDamping = 0; __id245_.preventRotation = false; __id245_.restitution = 0; __id245_.trigger1 = "null"; __id245_.trigger2 = "null"; try { __id245_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id244__Level4_Layer1_1(){ try { __id244_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id244_.allowSleep = true; __id244_.density = 0; __id244_.friction = 0; __id244_.hitPoints = 10; __id244_.identifier = "name"; __id244_.isBullet = false; __id244_.isJumpable = false; __id244_.isRotatable = true; __id244_.isSleeping = false; __id244_.linearDamping = 0; __id244_.preventRotation = false; __id244_.restitution = 0.1; try { __id244_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id258__Level4_Layer1_1(){ try { __id258_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id258_.allowSleep = true; __id258_.constraintTarget1 = "null"; __id258_.constraintTarget2 = "null"; __id258_.constraintType = "null"; __id258_.density = 0; __id258_.friction = 0.3; __id258_.hitPoints = 10; __id258_.identifier = "name"; __id258_.isBullet = false; __id258_.isJumpable = true; __id258_.isRotatable = true; __id258_.isSleeping = false; __id258_.linearDamping = 0; __id258_.preventRotation = false; __id258_.restitution = 0.1; __id258_.trigger1 = "null"; __id258_.trigger2 = "null"; try { __id258_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id259__Level4_Layer1_1(){ try { __id259_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id259_.allowSleep = true; __id259_.constraintTarget1 = "null"; __id259_.constraintTarget2 = "null"; __id259_.constraintType = "null"; __id259_.density = 0; __id259_.friction = 0.3; __id259_.hitPoints = 10; __id259_.identifier = "name"; __id259_.isBullet = false; __id259_.isJumpable = true; __id259_.isRotatable = true; __id259_.isSleeping = false; __id259_.linearDamping = 0; __id259_.preventRotation = false; __id259_.restitution = 0.9; __id259_.trigger1 = "null"; __id259_.trigger2 = "null"; try { __id259_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id247__Level4_Layer1_1(){ try { __id247_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id247_.allowSleep = true; __id247_.constraintTarget1 = "null"; __id247_.constraintTarget2 = "null"; __id247_.constraintType = "null"; __id247_.density = 0; __id247_.friction = 0.3; __id247_.hitPoints = 10; __id247_.identifier = "name"; __id247_.isBullet = false; __id247_.isJumpable = true; __id247_.isRotatable = true; __id247_.isSleeping = false; __id247_.linearDamping = 0; __id247_.preventRotation = false; __id247_.restitution = 0.1; __id247_.trigger1 = "null"; __id247_.trigger2 = "null"; try { __id247_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id235__Level4_Layer1_1(){ try { __id235_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id235_.allowSleep = true; __id235_.constraintTarget1 = "null"; __id235_.constraintTarget2 = "null"; __id235_.constraintType = "null"; __id235_.density = 0; __id235_.friction = 0.3; __id235_.hitPoints = 10; __id235_.identifier = "Ground"; __id235_.isBullet = false; __id235_.isJumpable = true; __id235_.isRotatable = true; __id235_.isSleeping = false; __id235_.linearDamping = 0; __id235_.preventRotation = false; __id235_.restitution = 0; __id235_.trigger1 = "null"; __id235_.trigger2 = "null"; try { __id235_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id223__Level4_Layer1_1(){ try { __id223_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id223_.allowSleep = true; __id223_.constraintTarget1 = "null"; __id223_.constraintTarget2 = "null"; __id223_.constraintType = "null"; __id223_.density = 0; __id223_.friction = 0.1; __id223_.hitPoints = 10; __id223_.identifier = "Ground"; __id223_.isBullet = false; __id223_.isJumpable = true; __id223_.isRotatable = true; __id223_.isSleeping = false; __id223_.linearDamping = 0; __id223_.preventRotation = false; __id223_.restitution = 0; __id223_.trigger1 = "null"; __id223_.trigger2 = "null"; try { __id223_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id224__Level4_Layer1_1(){ try { __id224_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id224_.allowSleep = true; __id224_.constraintTarget1 = "null"; __id224_.constraintTarget2 = "null"; __id224_.constraintType = "computer"; __id224_.density = 0; __id224_.friction = 0.3; __id224_.hitPoints = 10; __id224_.identifier = "name"; __id224_.isBullet = false; __id224_.isJumpable = false; __id224_.isRotatable = true; __id224_.isSensor = true; __id224_.isSleeping = false; __id224_.linearDamping = 0; __id224_.preventRotation = false; __id224_.restitution = 0.1; __id224_.trigger1 = "trapdoor1"; __id224_.trigger2 = "exitDoor"; try { __id224_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id236__Level4_Layer1_1(){ try { __id236_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id236_.allowSleep = true; __id236_.constraintTarget1 = "null"; __id236_.constraintTarget2 = "null"; __id236_.constraintType = "null"; __id236_.density = 0; __id236_.friction = 0.3; __id236_.hitPoints = 10; __id236_.identifier = "name"; __id236_.isBullet = false; __id236_.isJumpable = true; __id236_.isRotatable = true; __id236_.isSensor = true; __id236_.isSleeping = false; __id236_.linearDamping = 0; __id236_.preventRotation = false; __id236_.restitution = 0.1; __id236_.trigger1 = "null"; __id236_.trigger2 = "null"; try { __id236_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoor1_Level4_Layer1_1(){ try { trapdoor1["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoor1.allowSleep = false; trapdoor1.constraintTarget1 = "trapdoorAnchor1"; trapdoor1.constraintTarget2 = "null"; trapdoor1.constraintType = "trapdoor"; trapdoor1.density = 1; trapdoor1.friction = 0.3; trapdoor1.hitPoints = 10; trapdoor1.identifier = "name"; trapdoor1.isBullet = false; trapdoor1.isJumpable = true; trapdoor1.isRotatable = true; trapdoor1.isSleeping = false; trapdoor1.linearDamping = 0; trapdoor1.preventRotation = false; trapdoor1.restitution = 0.1; try { trapdoor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id237__Level4_Layer1_1(){ try { __id237_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id237_.allowSleep = true; __id237_.density = 0; __id237_.friction = 0; __id237_.hitPoints = 10; __id237_.identifier = "name"; __id237_.isBullet = false; __id237_.isJumpable = false; __id237_.isRotatable = true; __id237_.isSleeping = false; __id237_.linearDamping = 0; __id237_.preventRotation = false; __id237_.restitution = 0.1; try { __id237_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id248__Level4_Layer1_1(){ try { __id248_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id248_.allowSleep = true; __id248_.constraintTarget1 = "null"; __id248_.constraintTarget2 = "null"; __id248_.constraintType = "null"; __id248_.density = 0; __id248_.friction = 0.3; __id248_.hitPoints = 10; __id248_.identifier = "name"; __id248_.isBullet = false; __id248_.isJumpable = true; __id248_.isRotatable = true; __id248_.isSleeping = false; __id248_.linearDamping = 0; __id248_.preventRotation = false; __id248_.restitution = 0.1; __id248_.trigger1 = "null"; __id248_.trigger2 = "null"; try { __id248_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle1_Level4_Layer1_1(){ try { axle1["componentInspectorSetting"] = true; } catch(e:Error) { }; axle1.allowSleep = true; axle1.constraintTarget1 = "null"; axle1.constraintTarget2 = "null"; axle1.constraintType = "null"; axle1.density = 0; axle1.friction = 0.3; axle1.hitPoints = 10; axle1.identifier = "name"; axle1.isBullet = false; axle1.isJumpable = true; axle1.isRotatable = true; axle1.isSensor = false; axle1.isSleeping = false; axle1.linearDamping = 0; axle1.preventRotation = false; axle1.restitution = 0.1; axle1.trigger1 = "null"; axle1.trigger2 = "null"; try { axle1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle2_Level4_Layer1_1(){ try { axle2["componentInspectorSetting"] = true; } catch(e:Error) { }; axle2.allowSleep = true; axle2.constraintTarget1 = "null"; axle2.constraintTarget2 = "null"; axle2.constraintType = "null"; axle2.density = 0; axle2.friction = 0.3; axle2.hitPoints = 10; axle2.identifier = "name"; axle2.isBullet = false; axle2.isJumpable = true; axle2.isRotatable = true; axle2.isSensor = false; axle2.isSleeping = false; axle2.linearDamping = 0; axle2.preventRotation = false; axle2.restitution = 0.1; axle2.trigger1 = "null"; axle2.trigger2 = "null"; try { axle2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_slideDoor2_Level4_Layer1_1(){ try { slideDoor2["componentInspectorSetting"] = true; } catch(e:Error) { }; slideDoor2.allowSleep = false; slideDoor2.constraintTarget1 = "null"; slideDoor2.constraintTarget2 = "null"; slideDoor2.constraintTarget3 = "null"; slideDoor2.constraintType = "null"; slideDoor2.density = 1; slideDoor2.friction = 0; slideDoor2.hitPoints = 10; slideDoor2.identifier = "name"; slideDoor2.isBullet = true; slideDoor2.isJumpable = true; slideDoor2.isRotatable = true; slideDoor2.isSensor = false; slideDoor2.isSleeping = false; slideDoor2.linearDamping = 0; slideDoor2.preventRotation = false; slideDoor2.restitution = 0.1; slideDoor2.trigger1 = "null"; slideDoor2.trigger2 = "null"; try { slideDoor2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_slideDoor1_Level4_Layer1_1(){ try { slideDoor1["componentInspectorSetting"] = true; } catch(e:Error) { }; slideDoor1.allowSleep = false; slideDoor1.constraintTarget1 = "null"; slideDoor1.constraintTarget2 = "null"; slideDoor1.constraintTarget3 = "null"; slideDoor1.constraintType = "null"; slideDoor1.density = 1; slideDoor1.friction = 0; slideDoor1.hitPoints = 10; slideDoor1.identifier = "name"; slideDoor1.isBullet = true; slideDoor1.isJumpable = true; slideDoor1.isRotatable = true; slideDoor1.isSensor = false; slideDoor1.isSleeping = false; slideDoor1.linearDamping = 0; slideDoor1.preventRotation = false; slideDoor1.restitution = 0.1; slideDoor1.trigger1 = "null"; slideDoor1.trigger2 = "null"; try { slideDoor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoor3_Level4_Layer1_1(){ try { trapdoor3["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoor3.allowSleep = false; trapdoor3.constraintTarget1 = "trapdoorAnchor3"; trapdoor3.constraintTarget2 = "null"; trapdoor3.constraintType = "trapdoor"; trapdoor3.density = 1; trapdoor3.friction = 0.3; trapdoor3.hitPoints = 10; trapdoor3.identifier = "name"; trapdoor3.isBullet = false; trapdoor3.isJumpable = true; trapdoor3.isRotatable = true; trapdoor3.isSleeping = false; trapdoor3.linearDamping = 0; trapdoor3.preventRotation = false; trapdoor3.restitution = 0.1; try { trapdoor3["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id226__Level4_Layer1_1(){ try { __id226_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id226_.allowSleep = true; __id226_.constraintTarget1 = "floorSwitch3"; __id226_.constraintTarget2 = "null"; __id226_.constraintType = "floorSwitch"; __id226_.density = 1; __id226_.friction = 0.3; __id226_.hitPoints = 10; __id226_.identifier = "name"; __id226_.isBullet = false; __id226_.isJumpable = true; __id226_.isRotatable = true; __id226_.isSleeping = false; __id226_.linearDamping = 0; __id226_.preventRotation = false; __id226_.restitution = 0; __id226_.trigger1 = "slideDoor1"; __id226_.trigger2 = "cog1"; try { __id226_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id238__Level4_Layer1_1(){ try { __id238_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id238_.allowSleep = true; __id238_.constraintTarget1 = "null"; __id238_.constraintTarget2 = "null"; __id238_.constraintType = "null"; __id238_.density = 0; __id238_.friction = 0.3; __id238_.hitPoints = 10; __id238_.identifier = "Ground"; __id238_.isBullet = false; __id238_.isJumpable = true; __id238_.isRotatable = true; __id238_.isSleeping = false; __id238_.linearDamping = 0; __id238_.preventRotation = false; __id238_.restitution = 0; __id238_.trigger1 = "null"; __id238_.trigger2 = "null"; try { __id238_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_slideCog2_Level4_Layer1_1(){ try { slideCog2["componentInspectorSetting"] = true; } catch(e:Error) { }; slideCog2.allowSleep = false; slideCog2.constraintTarget1 = "hub2"; slideCog2.constraintTarget2 = "slideDoor2"; slideCog2.constraintTarget3 = "null"; slideCog2.constraintType = "slidingCog"; slideCog2.density = 1; slideCog2.friction = 0; slideCog2.hitPoints = 10; slideCog2.identifier = "name"; slideCog2.isBullet = false; slideCog2.isJumpable = true; slideCog2.isRotatable = true; slideCog2.isSensor = false; slideCog2.isSleeping = false; slideCog2.linearDamping = 0; slideCog2.preventRotation = false; slideCog2.restitution = 0.1; slideCog2.trigger1 = "null"; slideCog2.trigger2 = "null"; try { slideCog2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_EntranceDoor_Level4_Layer1_1(){ try { EntranceDoor["componentInspectorSetting"] = true; } catch(e:Error) { }; EntranceDoor.allowSleep = true; EntranceDoor.constraintTarget1 = "null"; EntranceDoor.constraintTarget2 = "null"; EntranceDoor.constraintType = "null"; EntranceDoor.density = 0; EntranceDoor.friction = 0; EntranceDoor.hitPoints = 10; EntranceDoor.identifier = "name"; EntranceDoor.isBullet = false; EntranceDoor.isJumpable = false; EntranceDoor.isRotatable = true; EntranceDoor.isSensor = true; EntranceDoor.isSleeping = false; EntranceDoor.linearDamping = 0; EntranceDoor.preventRotation = false; EntranceDoor.restitution = 0.1; EntranceDoor.trigger1 = "null"; EntranceDoor.trigger2 = "null"; try { EntranceDoor["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id227__Level4_Layer1_1(){ try { __id227_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id227_.allowSleep = true; __id227_.density = 0; __id227_.friction = 0; __id227_.hitPoints = 10; __id227_.identifier = "name"; __id227_.isBullet = false; __id227_.isJumpable = false; __id227_.isRotatable = true; __id227_.isSleeping = false; __id227_.linearDamping = 0; __id227_.preventRotation = false; __id227_.restitution = 0.1; try { __id227_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id271__Level4_Layer1_1(){ try { __id271_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id271_.allowSleep = true; __id271_.density = 0; __id271_.friction = 0; __id271_.hitPoints = 10; __id271_.identifier = "name"; __id271_.isBullet = false; __id271_.isJumpable = false; __id271_.isRotatable = true; __id271_.isSleeping = false; __id271_.linearDamping = 0; __id271_.preventRotation = false; __id271_.restitution = 0.1; try { __id271_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id239__Level4_Layer1_1(){ try { __id239_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id239_.allowSleep = true; __id239_.constraintTarget1 = "floorSwitch2"; __id239_.constraintTarget2 = "null"; __id239_.constraintType = "floorSwitch"; __id239_.density = 1; __id239_.friction = 0.3; __id239_.hitPoints = 10; __id239_.identifier = "name"; __id239_.isBullet = false; __id239_.isJumpable = true; __id239_.isRotatable = true; __id239_.isSleeping = false; __id239_.linearDamping = 0; __id239_.preventRotation = false; __id239_.restitution = 0; __id239_.trigger1 = "trapdoor3"; __id239_.trigger2 = ""; try { __id239_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_slideCog1_Level4_Layer1_1(){ try { slideCog1["componentInspectorSetting"] = true; } catch(e:Error) { }; slideCog1.allowSleep = false; slideCog1.constraintTarget1 = "hub1"; slideCog1.constraintTarget2 = "slideDoor1"; slideCog1.constraintTarget3 = "null"; slideCog1.constraintType = "slidingCog"; slideCog1.density = 1; slideCog1.friction = 0; slideCog1.hitPoints = 10; slideCog1.identifier = "name"; slideCog1.isBullet = false; slideCog1.isJumpable = true; slideCog1.isRotatable = true; slideCog1.isSensor = false; slideCog1.isSleeping = false; slideCog1.linearDamping = 0; slideCog1.preventRotation = false; slideCog1.restitution = 0.1; slideCog1.trigger1 = "null"; slideCog1.trigger2 = "null"; try { slideCog1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_floorSwitch3_Level4_Layer1_1(){ try { floorSwitch3["componentInspectorSetting"] = true; } catch(e:Error) { }; floorSwitch3.allowSleep = false; floorSwitch3.constraintTarget1 = "null"; floorSwitch3.constraintTarget2 = "null"; floorSwitch3.constraintType = "null"; floorSwitch3.density = 1; floorSwitch3.friction = 0; floorSwitch3.hitPoints = 10; floorSwitch3.identifier = "name"; floorSwitch3.isBullet = false; floorSwitch3.isJumpable = true; floorSwitch3.isRotatable = true; floorSwitch3.isSleeping = false; floorSwitch3.linearDamping = 0.3; floorSwitch3.preventRotation = false; floorSwitch3.restitution = 0; try { floorSwitch3["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_hub1_Level4_Layer1_1(){ try { hub1["componentInspectorSetting"] = true; } catch(e:Error) { }; hub1.allowSleep = true; hub1.constraintTarget1 = "null"; hub1.constraintTarget2 = "null"; hub1.constraintType = "null"; hub1.density = 0; hub1.friction = 0.3; hub1.hitPoints = 10; hub1.identifier = "name"; hub1.isBullet = false; hub1.isJumpable = true; hub1.isRotatable = true; hub1.isSensor = false; hub1.isSleeping = false; hub1.linearDamping = 0; hub1.preventRotation = false; hub1.restitution = 0.1; hub1.trigger1 = "null"; hub1.trigger2 = "null"; try { hub1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_hub2_Level4_Layer1_1(){ try { hub2["componentInspectorSetting"] = true; } catch(e:Error) { }; hub2.allowSleep = true; hub2.constraintTarget1 = "null"; hub2.constraintTarget2 = "null"; hub2.constraintType = "null"; hub2.density = 0; hub2.friction = 0.3; hub2.hitPoints = 10; hub2.identifier = "name"; hub2.isBullet = false; hub2.isJumpable = true; hub2.isRotatable = true; hub2.isSensor = false; hub2.isSleeping = false; hub2.linearDamping = 0; hub2.preventRotation = false; hub2.restitution = 0.1; hub2.trigger1 = "null"; hub2.trigger2 = "null"; try { hub2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_floorSwitch1_Level4_Layer1_1(){ try { floorSwitch1["componentInspectorSetting"] = true; } catch(e:Error) { }; floorSwitch1.allowSleep = false; floorSwitch1.constraintTarget1 = "null"; floorSwitch1.constraintTarget2 = "null"; floorSwitch1.constraintType = "null"; floorSwitch1.density = 1; floorSwitch1.friction = 0; floorSwitch1.hitPoints = 10; floorSwitch1.identifier = "name"; floorSwitch1.isBullet = false; floorSwitch1.isJumpable = true; floorSwitch1.isRotatable = true; floorSwitch1.isSleeping = false; floorSwitch1.linearDamping = 0.3; floorSwitch1.preventRotation = false; floorSwitch1.restitution = 0; try { floorSwitch1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_floorSwitch2_Level4_Layer1_1(){ try { floorSwitch2["componentInspectorSetting"] = true; } catch(e:Error) { }; floorSwitch2.allowSleep = false; floorSwitch2.constraintTarget1 = "null"; floorSwitch2.constraintTarget2 = "null"; floorSwitch2.constraintType = "null"; floorSwitch2.density = 1; floorSwitch2.friction = 0; floorSwitch2.hitPoints = 10; floorSwitch2.identifier = "name"; floorSwitch2.isBullet = false; floorSwitch2.isJumpable = true; floorSwitch2.isRotatable = true; floorSwitch2.isSleeping = false; floorSwitch2.linearDamping = 0.3; floorSwitch2.preventRotation = false; floorSwitch2.restitution = 0; try { floorSwitch2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id228__Level4_Layer1_1(){ try { __id228_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id228_.allowSleep = true; __id228_.density = 0; __id228_.friction = 0; __id228_.hitPoints = 10; __id228_.identifier = "name"; __id228_.isBullet = false; __id228_.isJumpable = false; __id228_.isRotatable = true; __id228_.isSleeping = false; __id228_.linearDamping = 0; __id228_.preventRotation = false; __id228_.restitution = 0.1; try { __id228_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id229__Level4_Layer1_1(){ try { __id229_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id229_.allowSleep = true; __id229_.constraintTarget1 = "null"; __id229_.constraintTarget2 = "null"; __id229_.constraintType = "null"; __id229_.density = 0; __id229_.friction = 0; __id229_.hitPoints = 10; __id229_.identifier = "Ground"; __id229_.isBullet = false; __id229_.isJumpable = true; __id229_.isRotatable = true; __id229_.isSleeping = false; __id229_.linearDamping = 0; __id229_.preventRotation = false; __id229_.restitution = 0; __id229_.trigger1 = "null"; __id229_.trigger2 = "null"; try { __id229_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id273__Level4_Layer1_1(){ try { __id273_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id273_.allowSleep = true; __id273_.constraintTarget1 = "null"; __id273_.constraintTarget2 = "null"; __id273_.constraintType = "null"; __id273_.density = 1; __id273_.friction = 0.3; __id273_.hitPoints = 20; __id273_.identifier = "name"; __id273_.isBullet = false; __id273_.isJumpable = true; __id273_.isRotatable = true; __id273_.isSleeping = false; __id273_.linearDamping = 0; __id273_.preventRotation = false; __id273_.restitution = 0.5; __id273_.trigger1 = "null"; __id273_.trigger2 = "null"; try { __id273_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id261__Level4_Layer1_1(){ try { __id261_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id261_.allowSleep = true; __id261_.constraintTarget1 = "null"; __id261_.constraintTarget2 = "null"; __id261_.constraintType = "null"; __id261_.density = 0; __id261_.friction = 0.3; __id261_.hitPoints = 10; __id261_.identifier = "name"; __id261_.isBullet = false; __id261_.isJumpable = true; __id261_.isRotatable = true; __id261_.isSleeping = false; __id261_.linearDamping = 0; __id261_.preventRotation = false; __id261_.restitution = 0.1; __id261_.trigger1 = "null"; __id261_.trigger2 = "null"; try { __id261_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_cog1_Level4_Layer1_1(){ try { cog1["componentInspectorSetting"] = true; } catch(e:Error) { }; cog1.allowSleep = true; cog1.constraintTarget1 = "axle2"; cog1.constraintTarget2 = "null"; cog1.constraintType = "cog"; cog1.density = 6; cog1.friction = 0.3; cog1.hitPoints = 10; cog1.identifier = "name"; cog1.isBullet = true; cog1.isJumpable = true; cog1.isRotatable = true; cog1.isSensor = false; cog1.isSleeping = false; cog1.linearDamping = 0; cog1.preventRotation = false; cog1.restitution = 0.8; cog1.trigger1 = "null"; cog1.trigger2 = "null"; try { cog1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id262__Level4_Layer1_1(){ try { __id262_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id262_.allowSleep = true; __id262_.constraintTarget1 = "null"; __id262_.constraintTarget2 = "null"; __id262_.constraintType = "null"; __id262_.density = 0; __id262_.friction = 0.3; __id262_.hitPoints = 10; __id262_.identifier = "name"; __id262_.isBullet = false; __id262_.isJumpable = true; __id262_.isRotatable = true; __id262_.isSleeping = false; __id262_.linearDamping = 0; __id262_.preventRotation = false; __id262_.restitution = 0.1; __id262_.trigger1 = "null"; __id262_.trigger2 = "null"; try { __id262_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id274__Level4_Layer1_1(){ try { __id274_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id274_.allowSleep = true; __id274_.constraintTarget1 = "liftPlatform1"; __id274_.constraintTarget2 = "null"; __id274_.constraintTarget3 = "null"; __id274_.constraintType = "elevator"; __id274_.density = 0; __id274_.friction = 0.3; __id274_.hitPoints = 10; __id274_.identifier = "name"; __id274_.isBullet = false; __id274_.isJumpable = true; __id274_.isRotatable = true; __id274_.isSensor = false; __id274_.isSleeping = false; __id274_.linearDamping = 0; __id274_.preventRotation = false; __id274_.restitution = 0.1; __id274_.trigger1 = "null"; __id274_.trigger2 = "null"; try { __id274_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_Cow_Level4_Layer1_1(){ try { Cow["componentInspectorSetting"] = true; } catch(e:Error) { }; Cow.allowSleep = true; Cow.constraintTarget1 = "null"; Cow.constraintTarget2 = "null"; Cow.constraintTarget3 = "null"; Cow.constraintType = "null"; Cow.density = 1; Cow.friction = 0.3; Cow.hitPoints = 10; Cow.identifier = "name"; Cow.isBullet = false; Cow.isJumpable = true; Cow.isRotatable = false; Cow.isSensor = false; Cow.isSleeping = false; Cow.linearDamping = 0; Cow.preventRotation = false; Cow.restitution = 0.1; Cow.trigger1 = "null"; Cow.trigger2 = "null"; try { Cow["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id251__Level4_Layer1_1(){ try { __id251_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id251_.allowSleep = true; __id251_.constraintTarget1 = "floorSwitch1"; __id251_.constraintTarget2 = "null"; __id251_.constraintType = "floorSwitch"; __id251_.density = 1; __id251_.friction = 0.3; __id251_.hitPoints = 10; __id251_.identifier = "name"; __id251_.isBullet = false; __id251_.isJumpable = true; __id251_.isRotatable = true; __id251_.isSleeping = false; __id251_.linearDamping = 0; __id251_.preventRotation = false; __id251_.restitution = 0; __id251_.trigger1 = "spawnMachine1"; __id251_.trigger2 = "slideDoor2"; try { __id251_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_player_Level4_Layer1_1(){ try { player["componentInspectorSetting"] = true; } catch(e:Error) { }; player.allowSleep = true; player.constraintTarget1 = "null"; player.constraintTarget2 = "null"; player.constraintTarget3 = "null"; player.constraintType = "null"; player.density = 1; player.friction = 0.3; player.hitPoints = 10; player.identifier = "name"; player.isBullet = false; player.isJumpable = true; player.isRotatable = false; player.isSensor = false; player.isSleeping = false; player.linearDamping = 0; player.preventRotation = false; player.restitution = 0.1; player.trigger1 = "null"; player.trigger2 = "null"; try { player["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id263__Level4_Layer1_1(){ try { __id263_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id263_.allowSleep = true; __id263_.constraintTarget1 = "null"; __id263_.constraintTarget2 = "null"; __id263_.constraintType = "null"; __id263_.density = 0; __id263_.friction = 0.3; __id263_.hitPoints = 10; __id263_.identifier = "name"; __id263_.isBullet = false; __id263_.isJumpable = true; __id263_.isRotatable = true; __id263_.isSleeping = false; __id263_.linearDamping = 0; __id263_.preventRotation = false; __id263_.restitution = 0.9; __id263_.trigger1 = "null"; __id263_.trigger2 = "null"; try { __id263_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 81
//Level5 (Level5) package { public class Level5 extends World { public var __id342_:PHPlatform; public var __id330_:PHLava; public var __id343_:PHPlatform; public var __id331_:PHLava; public var __id344_:PHPlatform; public var __id332_:PHTramp; public var __id320_:PHRubble; public var bridgeAnchor1:PHKillerBall; public var bridgeAnchor2:PHPlatform; public var __id345_:PHPlatform; public var __id333_:PHLiftBody; public var __id321_:PHRubble; public var __id322_:PHRubble; public var __id346_:PHPlatform; public var __id310_:PHPlatform; public var __id334_:PHPlatform; public var __id347_:PHPlatform; public var __id335_:PHWarningLight; public var __id323_:PHRubble; public var __id311_:PHRubble; public var __id348_:PHPlatform; public var __id336_:PHWarningLight; public var __id324_:PHLiftBody; public var __id312_:PHRubble; public var __id313_:PHRubble; public var __id301_:PHPlatform; public var __id337_:PHWarningLight; public var __id325_:PHLava; public var __id349_:PHPlatform; public var __id338_:PHWarningLight; public var __id326_:PHPlatform; public var __id314_:PHRubble; public var __id302_:PHFallingPlatform; public var __id327_:PHPlatform; public var __id315_:PHRubble; public var __id303_:PHPlatform; public var __id339_:PHCash; public var __id328_:PHLava; public var __id316_:PHRubble; public var __id304_:PHPlatform; public var __id317_:PHRubble; public var __id305_:PHPlatform; public var __id329_:PHLava; public var __id306_:PHPlatform; public var __id318_:PHRubble; public var __id319_:PHRubble; public var __id307_:PHRobot; public var __id308_:PHRobot; public var floorSwitch2:PHFloorSwitch; public var __id309_:PHPlatform; public var section2:PHBridge; public var section3:PHBridge; public var section4:PHBridge; public var section5:PHBridge; public var exitDoor:PHDoor; public var __id290_:PHRubble; public var axle3:PHHub; public var axle4:PHHub; public var axle2:PHHub; public var __id291_:PHRubble; public var __id292_:PHRubble; public var __id280_:PHWall; public var __id281_:PHWall; public var __id293_:PHRubble; public var __id294_:PHRubble; public var __id282_:PHPlatform; public var __id295_:PHRubble; public var __id283_:PHComputer; public var player:PHHero2; public var __id296_:PHRubble; public var __id284_:PHPlatform; public var __id285_:PHFloorSwitchBase; public var __id297_:PHRubble; public var __id298_:PHRubble; public var __id286_:PHRubble; public var trapdoor1:PHTrapdoor; public var trapdoorAnchor1:PHPlatform; public var __id287_:PHRubble; public var __id299_:PHRubble; public var liftPlatform6:PHLiftPlatform; public var liftPlatform8:PHLiftPlatform; public var __id288_:PHRubble; public var fan2:PHPlank; public var fan3:PHPlank; public var fan4:PHPlank; public var __id289_:PHRubble; public var EntranceDoor:PHDoor; public var __id351_:PHCash; public var __id352_:PHPlatform; public var __id340_:PHCash; public var __id341_:PHPlatform; public function Level5():void{ __setProp_player_Level5_Layer1_1(); __setProp___id347__Level5_Layer1_1(); __setProp___id336__Level5_Layer1_1(); __setProp_section4_Level5_Layer1_1(); __setProp_section3_Level5_Layer1_1(); __setProp___id284__Level5_Layer1_1(); __setProp___id283__Level5_Layer1_1(); __setProp___id281__Level5_Layer1_1(); __setProp___id280__Level5_Layer1_1(); __setProp___id344__Level5_Layer1_1(); __setProp___id324__Level5_Layer1_1(); __setProp___id310__Level5_Layer1_1(); __setProp___id302__Level5_Layer1_1(); __setProp_section2_Level5_Layer1_1(); __setProp___id345__Level5_Layer1_1(); __setProp___id327__Level5_Layer1_1(); __setProp___id313__Level5_Layer1_1(); __setProp___id308__Level5_Layer1_1(); __setProp___id303__Level5_Layer1_1(); __setProp___id352__Level5_Layer1_1(); __setProp___id342__Level5_Layer1_1(); __setProp_liftPlatform6_Level5_Layer1_1(); __setProp___id316__Level5_Layer1_1(); __setProp___id301__Level5_Layer1_1(); __setProp_fan4_Level5_Layer1_1(); __setProp_axle2_Level5_Layer1_1(); __setProp___id343__Level5_Layer1_1(); __setProp_liftPlatform8_Level5_Layer1_1(); __setProp___id318__Level5_Layer1_1(); __setProp___id319__Level5_Layer1_1(); __setProp___id341__Level5_Layer1_1(); __setProp___id339__Level5_Layer1_1(); __setProp___id328__Level5_Layer1_1(); __setProp___id317__Level5_Layer1_1(); __setProp___id307__Level5_Layer1_1(); __setProp___id298__Level5_Layer1_1(); __setProp___id290__Level5_Layer1_1(); __setProp___id291__Level5_Layer1_1(); __setProp___id288__Level5_Layer1_1(); __setProp_axle3_Level5_Layer1_1(); __setProp___id333__Level5_Layer1_1(); __setProp___id329__Level5_Layer1_1(); __setProp___id325__Level5_Layer1_1(); __setProp___id309__Level5_Layer1_1(); __setProp___id292__Level5_Layer1_1(); __setProp_fan3_Level5_Layer1_1(); __setProp_fan2_Level5_Layer1_1(); __setProp_exitDoor_Level5_Layer1_1(); __setProp___id331__Level5_Layer1_1(); __setProp___id330__Level5_Layer1_1(); __setProp___id326__Level5_Layer1_1(); __setProp___id311__Level5_Layer1_1(); __setProp___id299__Level5_Layer1_1(); __setProp___id293__Level5_Layer1_1(); __setProp___id351__Level5_Layer1_1(); __setProp___id332__Level5_Layer1_1(); __setProp___id321__Level5_Layer1_1(); __setProp___id314__Level5_Layer1_1(); __setProp___id304__Level5_Layer1_1(); __setProp_bridgeAnchor1_Level5_Layer1_1(); __setProp___id289__Level5_Layer1_1(); __setProp___id286__Level5_Layer1_1(); __setProp___id334__Level5_Layer1_1(); __setProp___id320__Level5_Layer1_1(); __setProp___id294__Level5_Layer1_1(); __setProp___id287__Level5_Layer1_1(); __setProp___id323__Level5_Layer1_1(); __setProp___id306__Level5_Layer1_1(); __setProp_trapdoor1_Level5_Layer1_1(); __setProp___id295__Level5_Layer1_1(); __setProp_axle4_Level5_Layer1_1(); __setProp___id349__Level5_Layer1_1(); __setProp___id322__Level5_Layer1_1(); __setProp___id315__Level5_Layer1_1(); __setProp___id305__Level5_Layer1_1(); __setProp_trapdoorAnchor1_Level5_Layer1_1(); __setProp_bridgeAnchor2_Level5_Layer1_1(); __setProp___id296__Level5_Layer1_1(); __setProp_EntranceDoor_Level5_Layer1_1(); __setProp___id348__Level5_Layer1_1(); __setProp___id340__Level5_Layer1_1(); __setProp___id338__Level5_Layer1_1(); __setProp___id337__Level5_Layer1_1(); __setProp___id297__Level5_Layer1_1(); __setProp___id285__Level5_Layer1_1(); __setProp_section5_Level5_Layer1_1(); __setProp_floorSwitch2_Level5_Layer1_1(); __setProp___id346__Level5_Layer1_1(); __setProp___id335__Level5_Layer1_1(); __setProp___id312__Level5_Layer1_1(); __setProp___id282__Level5_Layer1_1(); } function __setProp___id320__Level5_Layer1_1(){ try { __id320_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id320_.allowSleep = true; __id320_.constraintTarget1 = "null"; __id320_.constraintTarget2 = "null"; __id320_.constraintType = "null"; __id320_.density = 0.5; __id320_.friction = 1; __id320_.hitPoints = 10; __id320_.identifier = "name"; __id320_.isBullet = false; __id320_.isJumpable = true; __id320_.isRotatable = true; __id320_.isSleeping = false; __id320_.linearDamping = 0; __id320_.preventRotation = false; __id320_.restitution = 0.1; __id320_.trigger1 = "null"; __id320_.trigger2 = "null"; try { __id320_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id291__Level5_Layer1_1(){ try { __id291_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id291_.allowSleep = true; __id291_.constraintTarget1 = "null"; __id291_.constraintTarget2 = "null"; __id291_.constraintType = "null"; __id291_.density = 0.5; __id291_.friction = 1; __id291_.hitPoints = 10; __id291_.identifier = "name"; __id291_.isBullet = false; __id291_.isJumpable = true; __id291_.isRotatable = true; __id291_.isSleeping = false; __id291_.linearDamping = 0; __id291_.preventRotation = false; __id291_.restitution = 0.1; __id291_.trigger1 = "null"; __id291_.trigger2 = "null"; try { __id291_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id344__Level5_Layer1_1(){ try { __id344_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id344_.allowSleep = true; __id344_.constraintTarget1 = "null"; __id344_.constraintTarget2 = "null"; __id344_.constraintType = "null"; __id344_.density = 1; __id344_.friction = 0.5; __id344_.hitPoints = 10; __id344_.identifier = "Ground"; __id344_.isBullet = false; __id344_.isJumpable = true; __id344_.isRotatable = true; __id344_.isSleeping = false; __id344_.linearDamping = 0; __id344_.preventRotation = false; __id344_.restitution = 0; __id344_.trigger1 = "null"; __id344_.trigger2 = "null"; try { __id344_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id333__Level5_Layer1_1(){ try { __id333_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id333_.allowSleep = true; __id333_.constraintTarget1 = "liftPlatform8"; __id333_.constraintTarget2 = "null"; __id333_.constraintTarget3 = "null"; __id333_.constraintType = "elevator"; __id333_.density = 0; __id333_.friction = 0.3; __id333_.hitPoints = 10; __id333_.identifier = "name"; __id333_.isBullet = false; __id333_.isJumpable = true; __id333_.isRotatable = true; __id333_.isSensor = false; __id333_.isSleeping = false; __id333_.linearDamping = 0; __id333_.preventRotation = false; __id333_.restitution = 0.1; __id333_.trigger1 = "null"; __id333_.trigger2 = "null"; try { __id333_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id280__Level5_Layer1_1(){ try { __id280_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id280_.allowSleep = true; __id280_.density = 0; __id280_.friction = 0; __id280_.hitPoints = 10; __id280_.identifier = "name"; __id280_.isBullet = false; __id280_.isJumpable = false; __id280_.isRotatable = true; __id280_.isSleeping = false; __id280_.linearDamping = 0; __id280_.preventRotation = false; __id280_.restitution = 0.1; try { __id280_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_fan2_Level5_Layer1_1(){ try { fan2["componentInspectorSetting"] = true; } catch(e:Error) { }; fan2.allowSleep = true; fan2.constraintTarget1 = "axle2"; fan2.constraintTarget2 = "null"; fan2.constraintTarget3 = "null"; fan2.constraintType = "carWheel"; fan2.density = 1; fan2.friction = 1; fan2.hitPoints = 10; fan2.identifier = "name"; fan2.isBullet = false; fan2.isJumpable = true; fan2.isRotatable = true; fan2.isSensor = false; fan2.isSleeping = false; fan2.linearDamping = 0; fan2.preventRotation = false; fan2.restitution = 0.1; fan2.trigger1 = "null"; fan2.trigger2 = "null"; try { fan2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_fan4_Level5_Layer1_1(){ try { fan4["componentInspectorSetting"] = true; } catch(e:Error) { }; fan4.allowSleep = true; fan4.constraintTarget1 = "axle4"; fan4.constraintTarget2 = "null"; fan4.constraintTarget3 = "null"; fan4.constraintType = "carWheel"; fan4.density = 1; fan4.friction = 1; fan4.hitPoints = 10; fan4.identifier = "name"; fan4.isBullet = true; fan4.isJumpable = true; fan4.isRotatable = true; fan4.isSensor = false; fan4.isSleeping = false; fan4.linearDamping = 0; fan4.preventRotation = false; fan4.restitution = 0.1; fan4.trigger1 = "null"; fan4.trigger2 = "null"; try { fan4["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoor1_Level5_Layer1_1(){ try { trapdoor1["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoor1.allowSleep = true; trapdoor1.constraintTarget1 = "trapdoorAnchor1"; trapdoor1.constraintTarget2 = "null"; trapdoor1.constraintType = "trapdoor"; trapdoor1.density = 1; trapdoor1.friction = 0.3; trapdoor1.hitPoints = 10; trapdoor1.identifier = "name"; trapdoor1.isBullet = false; trapdoor1.isJumpable = true; trapdoor1.isRotatable = true; trapdoor1.isSleeping = false; trapdoor1.linearDamping = 0; trapdoor1.preventRotation = false; trapdoor1.restitution = 0.1; try { trapdoor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id346__Level5_Layer1_1(){ try { __id346_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id346_.allowSleep = true; __id346_.constraintTarget1 = "null"; __id346_.constraintTarget2 = "null"; __id346_.constraintType = "null"; __id346_.density = 1; __id346_.friction = 0.5; __id346_.hitPoints = 10; __id346_.identifier = "Ground"; __id346_.isBullet = false; __id346_.isJumpable = true; __id346_.isRotatable = true; __id346_.isSleeping = false; __id346_.linearDamping = 0; __id346_.preventRotation = false; __id346_.restitution = 0; __id346_.trigger1 = "null"; __id346_.trigger2 = "null"; try { __id346_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id322__Level5_Layer1_1(){ try { __id322_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id322_.allowSleep = true; __id322_.constraintTarget1 = "null"; __id322_.constraintTarget2 = "null"; __id322_.constraintType = "null"; __id322_.density = 0.5; __id322_.friction = 1; __id322_.hitPoints = 10; __id322_.identifier = "name"; __id322_.isBullet = false; __id322_.isJumpable = true; __id322_.isRotatable = true; __id322_.isSleeping = false; __id322_.linearDamping = 0; __id322_.preventRotation = false; __id322_.restitution = 0.1; __id322_.trigger1 = "null"; __id322_.trigger2 = "null"; try { __id322_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle3_Level5_Layer1_1(){ try { axle3["componentInspectorSetting"] = true; } catch(e:Error) { }; axle3.allowSleep = true; axle3.constraintTarget1 = "null"; axle3.constraintTarget2 = "null"; axle3.constraintType = "null"; axle3.density = 0; axle3.friction = 0.3; axle3.hitPoints = 10; axle3.identifier = "name"; axle3.isBullet = false; axle3.isJumpable = true; axle3.isRotatable = true; axle3.isSensor = false; axle3.isSleeping = false; axle3.linearDamping = 0; axle3.preventRotation = false; axle3.restitution = 0.1; axle3.trigger1 = "null"; axle3.trigger2 = "null"; try { axle3["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id293__Level5_Layer1_1(){ try { __id293_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id293_.allowSleep = true; __id293_.constraintTarget1 = "null"; __id293_.constraintTarget2 = "null"; __id293_.constraintType = "null"; __id293_.density = 0.5; __id293_.friction = 1; __id293_.hitPoints = 10; __id293_.identifier = "name"; __id293_.isBullet = false; __id293_.isJumpable = true; __id293_.isRotatable = true; __id293_.isSleeping = false; __id293_.linearDamping = 0; __id293_.preventRotation = false; __id293_.restitution = 0.1; __id293_.trigger1 = "null"; __id293_.trigger2 = "null"; try { __id293_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_EntranceDoor_Level5_Layer1_1(){ try { EntranceDoor["componentInspectorSetting"] = true; } catch(e:Error) { }; EntranceDoor.allowSleep = true; EntranceDoor.constraintTarget1 = "null"; EntranceDoor.constraintTarget2 = "null"; EntranceDoor.constraintType = "null"; EntranceDoor.density = 0; EntranceDoor.friction = 0; EntranceDoor.hitPoints = 10; EntranceDoor.identifier = "name"; EntranceDoor.isBullet = false; EntranceDoor.isJumpable = false; EntranceDoor.isRotatable = true; EntranceDoor.isSensor = true; EntranceDoor.isSleeping = false; EntranceDoor.linearDamping = 0; EntranceDoor.preventRotation = false; EntranceDoor.restitution = 0.1; EntranceDoor.trigger1 = "null"; EntranceDoor.trigger2 = "null"; try { EntranceDoor["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id335__Level5_Layer1_1(){ try { __id335_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id335_.allowSleep = true; __id335_.constraintTarget1 = "null"; __id335_.constraintTarget2 = "null"; __id335_.constraintType = "null"; __id335_.density = 0; __id335_.friction = 0.3; __id335_.hitPoints = 10; __id335_.identifier = "name"; __id335_.isBullet = false; __id335_.isJumpable = true; __id335_.isRotatable = true; __id335_.isSleeping = false; __id335_.linearDamping = 0; __id335_.preventRotation = false; __id335_.restitution = 0.1; __id335_.trigger1 = "null"; __id335_.trigger2 = "null"; try { __id335_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_bridgeAnchor1_Level5_Layer1_1(){ try { bridgeAnchor1["componentInspectorSetting"] = true; } catch(e:Error) { }; bridgeAnchor1.allowSleep = true; bridgeAnchor1.constraintTarget1 = "null"; bridgeAnchor1.constraintTarget2 = "null"; bridgeAnchor1.constraintType = "null"; bridgeAnchor1.density = 8; bridgeAnchor1.friction = 0.3; bridgeAnchor1.hitPoints = 10; bridgeAnchor1.identifier = "name"; bridgeAnchor1.isBullet = false; bridgeAnchor1.isJumpable = true; bridgeAnchor1.isRotatable = true; bridgeAnchor1.isSensor = false; bridgeAnchor1.isSleeping = false; bridgeAnchor1.linearDamping = 0; bridgeAnchor1.preventRotation = false; bridgeAnchor1.restitution = 0.2; bridgeAnchor1.trigger1 = "null"; bridgeAnchor1.trigger2 = "null"; try { bridgeAnchor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id311__Level5_Layer1_1(){ try { __id311_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id311_.allowSleep = true; __id311_.constraintTarget1 = "null"; __id311_.constraintTarget2 = "null"; __id311_.constraintType = "null"; __id311_.density = 0.5; __id311_.friction = 1; __id311_.hitPoints = 10; __id311_.identifier = "name"; __id311_.isBullet = false; __id311_.isJumpable = true; __id311_.isRotatable = true; __id311_.isSleeping = false; __id311_.linearDamping = 0; __id311_.preventRotation = false; __id311_.restitution = 0.1; __id311_.trigger1 = "null"; __id311_.trigger2 = "null"; try { __id311_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id282__Level5_Layer1_1(){ try { __id282_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id282_.allowSleep = true; __id282_.constraintTarget1 = "null"; __id282_.constraintTarget2 = "null"; __id282_.constraintType = "null"; __id282_.density = 0; __id282_.friction = 0; __id282_.hitPoints = 10; __id282_.identifier = "Ground"; __id282_.isBullet = false; __id282_.isJumpable = true; __id282_.isRotatable = true; __id282_.isSleeping = false; __id282_.linearDamping = 0; __id282_.preventRotation = false; __id282_.restitution = 0; __id282_.trigger1 = "null"; __id282_.trigger2 = "null"; try { __id282_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id348__Level5_Layer1_1(){ try { __id348_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id348_.allowSleep = true; __id348_.constraintTarget1 = "null"; __id348_.constraintTarget2 = "null"; __id348_.constraintType = "null"; __id348_.density = 1; __id348_.friction = 0.5; __id348_.hitPoints = 10; __id348_.identifier = "Ground"; __id348_.isBullet = false; __id348_.isJumpable = true; __id348_.isRotatable = true; __id348_.isSleeping = false; __id348_.linearDamping = 0; __id348_.preventRotation = false; __id348_.restitution = 0; __id348_.trigger1 = "null"; __id348_.trigger2 = "null"; try { __id348_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id295__Level5_Layer1_1(){ try { __id295_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id295_.allowSleep = true; __id295_.constraintTarget1 = "null"; __id295_.constraintTarget2 = "null"; __id295_.constraintType = "null"; __id295_.density = 0.5; __id295_.friction = 1; __id295_.hitPoints = 10; __id295_.identifier = "name"; __id295_.isBullet = false; __id295_.isJumpable = true; __id295_.isRotatable = true; __id295_.isSleeping = false; __id295_.linearDamping = 0; __id295_.preventRotation = false; __id295_.restitution = 0.1; __id295_.trigger1 = "null"; __id295_.trigger2 = "null"; try { __id295_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id324__Level5_Layer1_1(){ try { __id324_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id324_.allowSleep = true; __id324_.constraintTarget1 = "liftPlatform6"; __id324_.constraintTarget2 = "null"; __id324_.constraintTarget3 = "null"; __id324_.constraintType = "elevator"; __id324_.density = 0; __id324_.friction = 0.3; __id324_.hitPoints = 10; __id324_.identifier = "name"; __id324_.isBullet = false; __id324_.isJumpable = true; __id324_.isRotatable = true; __id324_.isSensor = false; __id324_.isSleeping = false; __id324_.linearDamping = 0; __id324_.preventRotation = false; __id324_.restitution = 0.1; __id324_.trigger1 = "null"; __id324_.trigger2 = "null"; try { __id324_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id313__Level5_Layer1_1(){ try { __id313_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id313_.allowSleep = true; __id313_.constraintTarget1 = "null"; __id313_.constraintTarget2 = "null"; __id313_.constraintType = "null"; __id313_.density = 0.5; __id313_.friction = 1; __id313_.hitPoints = 10; __id313_.identifier = "name"; __id313_.isBullet = false; __id313_.isJumpable = true; __id313_.isRotatable = true; __id313_.isSleeping = false; __id313_.linearDamping = 0; __id313_.preventRotation = false; __id313_.restitution = 0.1; __id313_.trigger1 = "null"; __id313_.trigger2 = "null"; try { __id313_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id326__Level5_Layer1_1(){ try { __id326_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id326_.allowSleep = true; __id326_.constraintTarget1 = "null"; __id326_.constraintTarget2 = "null"; __id326_.constraintType = "null"; __id326_.density = 0; __id326_.friction = 1; __id326_.hitPoints = 10; __id326_.identifier = "Ground"; __id326_.isBullet = false; __id326_.isJumpable = true; __id326_.isRotatable = true; __id326_.isSleeping = false; __id326_.linearDamping = 0; __id326_.preventRotation = false; __id326_.restitution = 0; __id326_.trigger1 = "null"; __id326_.trigger2 = "null"; try { __id326_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id284__Level5_Layer1_1(){ try { __id284_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id284_.allowSleep = true; __id284_.constraintTarget1 = "null"; __id284_.constraintTarget2 = "null"; __id284_.constraintType = "null"; __id284_.density = 0; __id284_.friction = 0.3; __id284_.hitPoints = 10; __id284_.identifier = "Ground"; __id284_.isBullet = false; __id284_.isJumpable = true; __id284_.isRotatable = true; __id284_.isSleeping = false; __id284_.linearDamping = 0; __id284_.preventRotation = false; __id284_.restitution = 0; __id284_.trigger1 = "null"; __id284_.trigger2 = "null"; try { __id284_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id302__Level5_Layer1_1(){ try { __id302_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id302_.allowSleep = true; __id302_.constraintTarget1 = "null"; __id302_.constraintTarget2 = "null"; __id302_.constraintType = "null"; __id302_.density = 1; __id302_.friction = 0.1; __id302_.hitPoints = 20; __id302_.identifier = "name"; __id302_.isBullet = false; __id302_.isJumpable = true; __id302_.isRotatable = true; __id302_.isSleeping = false; __id302_.linearDamping = 0; __id302_.preventRotation = false; __id302_.restitution = 0.5; __id302_.trigger1 = "null"; __id302_.trigger2 = "null"; try { __id302_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id337__Level5_Layer1_1(){ try { __id337_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id337_.allowSleep = true; __id337_.constraintTarget1 = "null"; __id337_.constraintTarget2 = "null"; __id337_.constraintType = "null"; __id337_.density = 0; __id337_.friction = 0.3; __id337_.hitPoints = 10; __id337_.identifier = "name"; __id337_.isBullet = false; __id337_.isJumpable = true; __id337_.isRotatable = true; __id337_.isSleeping = false; __id337_.linearDamping = 0; __id337_.preventRotation = false; __id337_.restitution = 0.1; __id337_.trigger1 = "null"; __id337_.trigger2 = "null"; try { __id337_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id297__Level5_Layer1_1(){ try { __id297_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id297_.allowSleep = true; __id297_.constraintTarget1 = "null"; __id297_.constraintTarget2 = "null"; __id297_.constraintType = "null"; __id297_.density = 0.5; __id297_.friction = 1; __id297_.hitPoints = 10; __id297_.identifier = "name"; __id297_.isBullet = false; __id297_.isJumpable = true; __id297_.isRotatable = true; __id297_.isSleeping = false; __id297_.linearDamping = 0; __id297_.preventRotation = false; __id297_.restitution = 0.1; __id297_.trigger1 = "null"; __id297_.trigger2 = "null"; try { __id297_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id339__Level5_Layer1_1(){ try { __id339_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id339_.allowSleep = true; __id339_.constraintTarget1 = "null"; __id339_.constraintTarget2 = "null"; __id339_.constraintType = "null"; __id339_.density = 1; __id339_.friction = 0.3; __id339_.hitPoints = 10; __id339_.identifier = "name"; __id339_.isBullet = false; __id339_.isJumpable = true; __id339_.isRotatable = true; __id339_.isSensor = false; __id339_.isSleeping = true; __id339_.linearDamping = 0; __id339_.preventRotation = false; __id339_.restitution = 0.1; __id339_.trigger1 = "null"; __id339_.trigger2 = "null"; try { __id339_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id286__Level5_Layer1_1(){ try { __id286_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id286_.allowSleep = true; __id286_.constraintTarget1 = "null"; __id286_.constraintTarget2 = "null"; __id286_.constraintType = "null"; __id286_.density = 0.5; __id286_.friction = 1; __id286_.hitPoints = 10; __id286_.identifier = "name"; __id286_.isBullet = false; __id286_.isJumpable = true; __id286_.isRotatable = true; __id286_.isSleeping = false; __id286_.linearDamping = 0; __id286_.preventRotation = false; __id286_.restitution = 0.1; __id286_.trigger1 = "null"; __id286_.trigger2 = "null"; try { __id286_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id315__Level5_Layer1_1(){ try { __id315_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id315_.allowSleep = true; __id315_.constraintTarget1 = "null"; __id315_.constraintTarget2 = "null"; __id315_.constraintType = "null"; __id315_.density = 0.5; __id315_.friction = 1; __id315_.hitPoints = 10; __id315_.identifier = "name"; __id315_.isBullet = false; __id315_.isJumpable = true; __id315_.isRotatable = true; __id315_.isSleeping = false; __id315_.linearDamping = 0; __id315_.preventRotation = false; __id315_.restitution = 0.1; __id315_.trigger1 = "null"; __id315_.trigger2 = "null"; try { __id315_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id328__Level5_Layer1_1(){ try { __id328_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id328_.allowSleep = true; __id328_.constraintTarget1 = "null"; __id328_.constraintTarget2 = "null"; __id328_.constraintType = "null"; __id328_.density = 0; __id328_.friction = 0.3; __id328_.hitPoints = 10; __id328_.identifier = "name"; __id328_.isBullet = false; __id328_.isJumpable = true; __id328_.isRotatable = true; __id328_.isSensor = true; __id328_.isSleeping = false; __id328_.linearDamping = 0; __id328_.preventRotation = false; __id328_.restitution = 0.1; __id328_.trigger1 = "null"; __id328_.trigger2 = "null"; try { __id328_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id304__Level5_Layer1_1(){ try { __id304_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id304_.allowSleep = true; __id304_.constraintTarget1 = "null"; __id304_.constraintTarget2 = "null"; __id304_.constraintType = "null"; __id304_.density = 1; __id304_.friction = 1; __id304_.hitPoints = 10; __id304_.identifier = "Ground"; __id304_.isBullet = false; __id304_.isJumpable = true; __id304_.isRotatable = true; __id304_.isSleeping = false; __id304_.linearDamping = 0; __id304_.preventRotation = false; __id304_.restitution = 0; __id304_.trigger1 = "null"; __id304_.trigger2 = "null"; try { __id304_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id299__Level5_Layer1_1(){ try { __id299_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id299_.allowSleep = true; __id299_.constraintTarget1 = "null"; __id299_.constraintTarget2 = "null"; __id299_.constraintType = "null"; __id299_.density = 0.5; __id299_.friction = 1; __id299_.hitPoints = 10; __id299_.identifier = "name"; __id299_.isBullet = false; __id299_.isJumpable = true; __id299_.isRotatable = true; __id299_.isSleeping = false; __id299_.linearDamping = 0; __id299_.preventRotation = false; __id299_.restitution = 0.1; __id299_.trigger1 = "null"; __id299_.trigger2 = "null"; try { __id299_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id288__Level5_Layer1_1(){ try { __id288_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id288_.allowSleep = true; __id288_.constraintTarget1 = "null"; __id288_.constraintTarget2 = "null"; __id288_.constraintType = "null"; __id288_.density = 0.5; __id288_.friction = 1; __id288_.hitPoints = 10; __id288_.identifier = "name"; __id288_.isBullet = false; __id288_.isJumpable = true; __id288_.isRotatable = true; __id288_.isSleeping = false; __id288_.linearDamping = 0; __id288_.preventRotation = false; __id288_.restitution = 0.1; __id288_.trigger1 = "null"; __id288_.trigger2 = "null"; try { __id288_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_player_Level5_Layer1_1(){ try { player["componentInspectorSetting"] = true; } catch(e:Error) { }; player.allowSleep = true; player.constraintTarget1 = "null"; player.constraintTarget2 = "null"; player.constraintTarget3 = "null"; player.constraintType = "null"; player.density = 1; player.friction = 0.3; player.hitPoints = 10; player.identifier = "name"; player.isBullet = false; player.isJumpable = true; player.isRotatable = false; player.isSensor = false; player.isSleeping = false; player.linearDamping = 0; player.preventRotation = false; player.restitution = 0.1; player.trigger1 = "null"; player.trigger2 = "null"; try { player["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id306__Level5_Layer1_1(){ try { __id306_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id306_.allowSleep = true; __id306_.constraintTarget1 = "null"; __id306_.constraintTarget2 = "null"; __id306_.constraintType = "null"; __id306_.density = 1; __id306_.friction = 1; __id306_.hitPoints = 10; __id306_.identifier = "Ground"; __id306_.isBullet = false; __id306_.isJumpable = true; __id306_.isRotatable = true; __id306_.isSleeping = false; __id306_.linearDamping = 0; __id306_.preventRotation = false; __id306_.restitution = 0; __id306_.trigger1 = "null"; __id306_.trigger2 = "null"; try { __id306_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id317__Level5_Layer1_1(){ try { __id317_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id317_.allowSleep = true; __id317_.constraintTarget1 = "null"; __id317_.constraintTarget2 = "null"; __id317_.constraintType = "null"; __id317_.density = 0.5; __id317_.friction = 1; __id317_.hitPoints = 10; __id317_.identifier = "name"; __id317_.isBullet = false; __id317_.isJumpable = true; __id317_.isRotatable = true; __id317_.isSleeping = false; __id317_.linearDamping = 0; __id317_.preventRotation = false; __id317_.restitution = 0.1; __id317_.trigger1 = "null"; __id317_.trigger2 = "null"; try { __id317_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform6_Level5_Layer1_1(){ try { liftPlatform6["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform6.allowSleep = false; liftPlatform6.constraintTarget1 = "null"; liftPlatform6.constraintTarget2 = "null"; liftPlatform6.constraintType = "null"; liftPlatform6.density = 1; liftPlatform6.friction = 0.1; liftPlatform6.hitPoints = 10; liftPlatform6.identifier = "name"; liftPlatform6.isBullet = false; liftPlatform6.isJumpable = true; liftPlatform6.isRotatable = true; liftPlatform6.isSleeping = false; liftPlatform6.linearDamping = 0.8; liftPlatform6.preventRotation = false; liftPlatform6.restitution = 0.1; try { liftPlatform6["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id319__Level5_Layer1_1(){ try { __id319_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id319_.allowSleep = true; __id319_.constraintTarget1 = "null"; __id319_.constraintTarget2 = "null"; __id319_.constraintType = "null"; __id319_.density = 0.5; __id319_.friction = 1; __id319_.hitPoints = 10; __id319_.identifier = "name"; __id319_.isBullet = false; __id319_.isJumpable = true; __id319_.isRotatable = true; __id319_.isSleeping = false; __id319_.linearDamping = 0; __id319_.preventRotation = false; __id319_.restitution = 0.1; __id319_.trigger1 = "null"; __id319_.trigger2 = "null"; try { __id319_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform8_Level5_Layer1_1(){ try { liftPlatform8["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform8.allowSleep = false; liftPlatform8.constraintTarget1 = "null"; liftPlatform8.constraintTarget2 = "null"; liftPlatform8.constraintType = "null"; liftPlatform8.density = 1; liftPlatform8.friction = 0.1; liftPlatform8.hitPoints = 10; liftPlatform8.identifier = "name"; liftPlatform8.isBullet = false; liftPlatform8.isJumpable = true; liftPlatform8.isRotatable = true; liftPlatform8.isSleeping = false; liftPlatform8.linearDamping = 0.8; liftPlatform8.preventRotation = false; liftPlatform8.restitution = 0.1; try { liftPlatform8["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id308__Level5_Layer1_1(){ try { __id308_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id308_.allowSleep = true; __id308_.constraintTarget1 = "null"; __id308_.constraintTarget2 = "null"; __id308_.constraintType = "null"; __id308_.density = 1; __id308_.friction = 0; __id308_.hitPoints = 10; __id308_.identifier = "name"; __id308_.isBullet = false; __id308_.isJumpable = true; __id308_.isRotatable = true; __id308_.isSleeping = false; __id308_.linearDamping = 0; __id308_.preventRotation = false; __id308_.restitution = 0.4; __id308_.trigger1 = "null"; __id308_.trigger2 = "null"; try { __id308_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id352__Level5_Layer1_1(){ try { __id352_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id352_.allowSleep = true; __id352_.constraintTarget1 = "null"; __id352_.constraintTarget2 = "null"; __id352_.constraintType = "null"; __id352_.density = 0; __id352_.friction = 0.3; __id352_.hitPoints = 10; __id352_.identifier = "Ground"; __id352_.isBullet = false; __id352_.isJumpable = true; __id352_.isRotatable = true; __id352_.isSleeping = false; __id352_.linearDamping = 0; __id352_.preventRotation = false; __id352_.restitution = 0; __id352_.trigger1 = "null"; __id352_.trigger2 = "null"; try { __id352_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id341__Level5_Layer1_1(){ try { __id341_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id341_.allowSleep = true; __id341_.constraintTarget1 = "null"; __id341_.constraintTarget2 = "null"; __id341_.constraintType = "null"; __id341_.density = 1; __id341_.friction = 0.5; __id341_.hitPoints = 10; __id341_.identifier = "Ground"; __id341_.isBullet = false; __id341_.isJumpable = true; __id341_.isRotatable = true; __id341_.isSleeping = false; __id341_.linearDamping = 0; __id341_.preventRotation = false; __id341_.restitution = 0; __id341_.trigger1 = "null"; __id341_.trigger2 = "null"; try { __id341_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_section2_Level5_Layer1_1(){ try { section2["componentInspectorSetting"] = true; } catch(e:Error) { }; section2.allowSleep = true; section2.constraintTarget1 = "bridgeAnchor1"; section2.constraintTarget2 = ""; section2.constraintType = "bridge"; section2.density = 1; section2.friction = 0.3; section2.hitPoints = 10; section2.identifier = "name"; section2.isBullet = false; section2.isJumpable = true; section2.isRotatable = true; section2.isSleeping = false; section2.linearDamping = 0; section2.preventRotation = false; section2.restitution = 0.1; try { section2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_section4_Level5_Layer1_1(){ try { section4["componentInspectorSetting"] = true; } catch(e:Error) { }; section4.allowSleep = true; section4.constraintTarget1 = "section3"; section4.constraintTarget2 = ""; section4.constraintType = "bridge"; section4.density = 1; section4.friction = 0.3; section4.hitPoints = 10; section4.identifier = "name"; section4.isBullet = false; section4.isJumpable = true; section4.isRotatable = true; section4.isSleeping = false; section4.linearDamping = 0; section4.preventRotation = false; section4.restitution = 0.1; try { section4["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id330__Level5_Layer1_1(){ try { __id330_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id330_.allowSleep = true; __id330_.constraintTarget1 = "null"; __id330_.constraintTarget2 = "null"; __id330_.constraintType = "null"; __id330_.density = 0; __id330_.friction = 0.3; __id330_.hitPoints = 10; __id330_.identifier = "name"; __id330_.isBullet = false; __id330_.isJumpable = true; __id330_.isRotatable = true; __id330_.isSensor = true; __id330_.isSleeping = false; __id330_.linearDamping = 0; __id330_.preventRotation = false; __id330_.restitution = 0.1; __id330_.trigger1 = "null"; __id330_.trigger2 = "null"; try { __id330_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoorAnchor1_Level5_Layer1_1(){ try { trapdoorAnchor1["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoorAnchor1.allowSleep = true; trapdoorAnchor1.constraintTarget1 = "null"; trapdoorAnchor1.constraintTarget2 = "null"; trapdoorAnchor1.constraintType = "null"; trapdoorAnchor1.density = 0; trapdoorAnchor1.friction = 0.3; trapdoorAnchor1.hitPoints = 10; trapdoorAnchor1.identifier = "name"; trapdoorAnchor1.isBullet = false; trapdoorAnchor1.isJumpable = true; trapdoorAnchor1.isRotatable = true; trapdoorAnchor1.isSleeping = false; trapdoorAnchor1.linearDamping = 0; trapdoorAnchor1.preventRotation = false; trapdoorAnchor1.restitution = 0.1; trapdoorAnchor1.trigger1 = "null"; trapdoorAnchor1.trigger2 = "null"; try { trapdoorAnchor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id343__Level5_Layer1_1(){ try { __id343_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id343_.allowSleep = true; __id343_.constraintTarget1 = "null"; __id343_.constraintTarget2 = "null"; __id343_.constraintType = "null"; __id343_.density = 1; __id343_.friction = 0.5; __id343_.hitPoints = 10; __id343_.identifier = "Ground"; __id343_.isBullet = false; __id343_.isJumpable = true; __id343_.isRotatable = true; __id343_.isSleeping = false; __id343_.linearDamping = 0; __id343_.preventRotation = false; __id343_.restitution = 0; __id343_.trigger1 = "null"; __id343_.trigger2 = "null"; try { __id343_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id290__Level5_Layer1_1(){ try { __id290_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id290_.allowSleep = true; __id290_.constraintTarget1 = "null"; __id290_.constraintTarget2 = "null"; __id290_.constraintType = "null"; __id290_.density = 0.5; __id290_.friction = 1; __id290_.hitPoints = 10; __id290_.identifier = "name"; __id290_.isBullet = false; __id290_.isJumpable = true; __id290_.isRotatable = true; __id290_.isSleeping = false; __id290_.linearDamping = 0; __id290_.preventRotation = false; __id290_.restitution = 0.1; __id290_.trigger1 = "null"; __id290_.trigger2 = "null"; try { __id290_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id332__Level5_Layer1_1(){ try { __id332_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id332_.allowSleep = true; __id332_.constraintTarget1 = "null"; __id332_.constraintTarget2 = "null"; __id332_.constraintType = "null"; __id332_.density = 0; __id332_.friction = 0.3; __id332_.hitPoints = 10; __id332_.identifier = "name"; __id332_.isBullet = false; __id332_.isJumpable = true; __id332_.isRotatable = true; __id332_.isSleeping = false; __id332_.linearDamping = 0; __id332_.preventRotation = false; __id332_.restitution = 0.9; __id332_.trigger1 = "null"; __id332_.trigger2 = "null"; try { __id332_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id345__Level5_Layer1_1(){ try { __id345_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id345_.allowSleep = true; __id345_.constraintTarget1 = "null"; __id345_.constraintTarget2 = "null"; __id345_.constraintType = "null"; __id345_.density = 1; __id345_.friction = 0.5; __id345_.hitPoints = 10; __id345_.identifier = "Ground"; __id345_.isBullet = false; __id345_.isJumpable = true; __id345_.isRotatable = true; __id345_.isSleeping = false; __id345_.linearDamping = 0; __id345_.preventRotation = false; __id345_.restitution = 0; __id345_.trigger1 = "null"; __id345_.trigger2 = "null"; try { __id345_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id321__Level5_Layer1_1(){ try { __id321_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id321_.allowSleep = true; __id321_.constraintTarget1 = "null"; __id321_.constraintTarget2 = "null"; __id321_.constraintType = "null"; __id321_.density = 0.5; __id321_.friction = 1; __id321_.hitPoints = 10; __id321_.identifier = "name"; __id321_.isBullet = false; __id321_.isJumpable = true; __id321_.isRotatable = true; __id321_.isSleeping = false; __id321_.linearDamping = 0; __id321_.preventRotation = false; __id321_.restitution = 0.1; __id321_.trigger1 = "null"; __id321_.trigger2 = "null"; try { __id321_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_fan3_Level5_Layer1_1(){ try { fan3["componentInspectorSetting"] = true; } catch(e:Error) { }; fan3.allowSleep = true; fan3.constraintTarget1 = "axle3"; fan3.constraintTarget2 = "null"; fan3.constraintTarget3 = "null"; fan3.constraintType = "carWheel"; fan3.density = 1; fan3.friction = 1; fan3.hitPoints = 10; fan3.identifier = "name"; fan3.isBullet = false; fan3.isJumpable = true; fan3.isRotatable = true; fan3.isSensor = false; fan3.isSleeping = false; fan3.linearDamping = 0; fan3.preventRotation = false; fan3.restitution = 0.1; fan3.trigger1 = "null"; fan3.trigger2 = "null"; try { fan3["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id281__Level5_Layer1_1(){ try { __id281_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id281_.allowSleep = true; __id281_.density = 0; __id281_.friction = 0; __id281_.hitPoints = 10; __id281_.identifier = "name"; __id281_.isBullet = false; __id281_.isJumpable = false; __id281_.isRotatable = true; __id281_.isSleeping = false; __id281_.linearDamping = 0; __id281_.preventRotation = false; __id281_.restitution = 0.1; try { __id281_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id292__Level5_Layer1_1(){ try { __id292_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id292_.allowSleep = true; __id292_.constraintTarget1 = "null"; __id292_.constraintTarget2 = "null"; __id292_.constraintType = "null"; __id292_.density = 0.5; __id292_.friction = 1; __id292_.hitPoints = 10; __id292_.identifier = "name"; __id292_.isBullet = false; __id292_.isJumpable = true; __id292_.isRotatable = true; __id292_.isSleeping = false; __id292_.linearDamping = 0; __id292_.preventRotation = false; __id292_.restitution = 0.1; __id292_.trigger1 = "null"; __id292_.trigger2 = "null"; try { __id292_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle2_Level5_Layer1_1(){ try { axle2["componentInspectorSetting"] = true; } catch(e:Error) { }; axle2.allowSleep = true; axle2.constraintTarget1 = "null"; axle2.constraintTarget2 = "null"; axle2.constraintType = "null"; axle2.density = 0; axle2.friction = 0.3; axle2.hitPoints = 10; axle2.identifier = "name"; axle2.isBullet = false; axle2.isJumpable = true; axle2.isRotatable = true; axle2.isSensor = false; axle2.isSleeping = false; axle2.linearDamping = 0; axle2.preventRotation = false; axle2.restitution = 0.1; axle2.trigger1 = "null"; axle2.trigger2 = "null"; try { axle2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id334__Level5_Layer1_1(){ try { __id334_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id334_.allowSleep = true; __id334_.constraintTarget1 = "null"; __id334_.constraintTarget2 = "null"; __id334_.constraintType = "null"; __id334_.density = 0; __id334_.friction = 0.3; __id334_.hitPoints = 10; __id334_.identifier = "Ground"; __id334_.isBullet = false; __id334_.isJumpable = true; __id334_.isRotatable = true; __id334_.isSleeping = false; __id334_.linearDamping = 0; __id334_.preventRotation = false; __id334_.restitution = 0; __id334_.trigger1 = "null"; __id334_.trigger2 = "null"; try { __id334_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id310__Level5_Layer1_1(){ try { __id310_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id310_.allowSleep = true; __id310_.constraintTarget1 = "null"; __id310_.constraintTarget2 = "null"; __id310_.constraintType = "null"; __id310_.density = 0; __id310_.friction = 0.3; __id310_.hitPoints = 10; __id310_.identifier = "Ground"; __id310_.isBullet = false; __id310_.isJumpable = true; __id310_.isRotatable = true; __id310_.isSleeping = false; __id310_.linearDamping = 0; __id310_.preventRotation = false; __id310_.restitution = 0; __id310_.trigger1 = "null"; __id310_.trigger2 = "null"; try { __id310_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id347__Level5_Layer1_1(){ try { __id347_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id347_.allowSleep = true; __id347_.constraintTarget1 = "null"; __id347_.constraintTarget2 = "null"; __id347_.constraintType = "null"; __id347_.density = 1; __id347_.friction = 0.5; __id347_.hitPoints = 10; __id347_.identifier = "Ground"; __id347_.isBullet = false; __id347_.isJumpable = true; __id347_.isRotatable = true; __id347_.isSleeping = false; __id347_.linearDamping = 0; __id347_.preventRotation = false; __id347_.restitution = 0; __id347_.trigger1 = "null"; __id347_.trigger2 = "null"; try { __id347_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id323__Level5_Layer1_1(){ try { __id323_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id323_.allowSleep = true; __id323_.constraintTarget1 = "null"; __id323_.constraintTarget2 = "null"; __id323_.constraintType = "null"; __id323_.density = 0.5; __id323_.friction = 1; __id323_.hitPoints = 10; __id323_.identifier = "name"; __id323_.isBullet = false; __id323_.isJumpable = true; __id323_.isRotatable = true; __id323_.isSleeping = false; __id323_.linearDamping = 0; __id323_.preventRotation = false; __id323_.restitution = 0.1; __id323_.trigger1 = "null"; __id323_.trigger2 = "null"; try { __id323_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_bridgeAnchor2_Level5_Layer1_1(){ try { bridgeAnchor2["componentInspectorSetting"] = true; } catch(e:Error) { }; bridgeAnchor2.allowSleep = true; bridgeAnchor2.constraintTarget1 = "null"; bridgeAnchor2.constraintTarget2 = "null"; bridgeAnchor2.constraintType = "null"; bridgeAnchor2.density = 0; bridgeAnchor2.friction = 0.3; bridgeAnchor2.hitPoints = 10; bridgeAnchor2.identifier = "name"; bridgeAnchor2.isBullet = false; bridgeAnchor2.isJumpable = true; bridgeAnchor2.isRotatable = true; bridgeAnchor2.isSleeping = false; bridgeAnchor2.linearDamping = 0; bridgeAnchor2.preventRotation = false; bridgeAnchor2.restitution = 0.1; bridgeAnchor2.trigger1 = "null"; bridgeAnchor2.trigger2 = "null"; try { bridgeAnchor2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle4_Level5_Layer1_1(){ try { axle4["componentInspectorSetting"] = true; } catch(e:Error) { }; axle4.allowSleep = true; axle4.constraintTarget1 = "null"; axle4.constraintTarget2 = "null"; axle4.constraintType = "null"; axle4.density = 0; axle4.friction = 0.3; axle4.hitPoints = 10; axle4.identifier = "name"; axle4.isBullet = false; axle4.isJumpable = true; axle4.isRotatable = true; axle4.isSensor = false; axle4.isSleeping = false; axle4.linearDamping = 0; axle4.preventRotation = false; axle4.restitution = 0.1; axle4.trigger1 = "null"; axle4.trigger2 = "null"; try { axle4["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id294__Level5_Layer1_1(){ try { __id294_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id294_.allowSleep = true; __id294_.constraintTarget1 = "null"; __id294_.constraintTarget2 = "null"; __id294_.constraintType = "null"; __id294_.density = 0.5; __id294_.friction = 1; __id294_.hitPoints = 10; __id294_.identifier = "name"; __id294_.isBullet = false; __id294_.isJumpable = true; __id294_.isRotatable = true; __id294_.isSleeping = false; __id294_.linearDamping = 0; __id294_.preventRotation = false; __id294_.restitution = 0.1; __id294_.trigger1 = "null"; __id294_.trigger2 = "null"; try { __id294_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id336__Level5_Layer1_1(){ try { __id336_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id336_.allowSleep = true; __id336_.constraintTarget1 = "null"; __id336_.constraintTarget2 = "null"; __id336_.constraintType = "null"; __id336_.density = 0; __id336_.friction = 0.3; __id336_.hitPoints = 10; __id336_.identifier = "name"; __id336_.isBullet = false; __id336_.isJumpable = true; __id336_.isRotatable = true; __id336_.isSleeping = false; __id336_.linearDamping = 0; __id336_.preventRotation = false; __id336_.restitution = 0.1; __id336_.trigger1 = "null"; __id336_.trigger2 = "null"; try { __id336_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id312__Level5_Layer1_1(){ try { __id312_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id312_.allowSleep = true; __id312_.constraintTarget1 = "null"; __id312_.constraintTarget2 = "null"; __id312_.constraintType = "null"; __id312_.density = 0.5; __id312_.friction = 1; __id312_.hitPoints = 10; __id312_.identifier = "name"; __id312_.isBullet = false; __id312_.isJumpable = true; __id312_.isRotatable = true; __id312_.isSleeping = false; __id312_.linearDamping = 0; __id312_.preventRotation = false; __id312_.restitution = 0.1; __id312_.trigger1 = "null"; __id312_.trigger2 = "null"; try { __id312_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_floorSwitch2_Level5_Layer1_1(){ try { floorSwitch2["componentInspectorSetting"] = true; } catch(e:Error) { }; floorSwitch2.allowSleep = false; floorSwitch2.constraintTarget1 = "null"; floorSwitch2.constraintTarget2 = "null"; floorSwitch2.constraintType = "null"; floorSwitch2.density = 1; floorSwitch2.friction = 0; floorSwitch2.hitPoints = 10; floorSwitch2.identifier = "name"; floorSwitch2.isBullet = false; floorSwitch2.isJumpable = true; floorSwitch2.isRotatable = true; floorSwitch2.isSleeping = false; floorSwitch2.linearDamping = 0.3; floorSwitch2.preventRotation = false; floorSwitch2.restitution = 0; try { floorSwitch2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id283__Level5_Layer1_1(){ try { __id283_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id283_.allowSleep = true; __id283_.constraintTarget1 = "null"; __id283_.constraintTarget2 = "null"; __id283_.constraintType = "computer"; __id283_.density = 0; __id283_.friction = 0.3; __id283_.hitPoints = 10; __id283_.identifier = "name"; __id283_.isBullet = false; __id283_.isJumpable = false; __id283_.isRotatable = true; __id283_.isSensor = true; __id283_.isSleeping = false; __id283_.linearDamping = 0; __id283_.preventRotation = false; __id283_.restitution = 0.1; __id283_.trigger1 = "exitDoor"; __id283_.trigger2 = "null"; try { __id283_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id349__Level5_Layer1_1(){ try { __id349_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id349_.allowSleep = true; __id349_.constraintTarget1 = "null"; __id349_.constraintTarget2 = "null"; __id349_.constraintType = "null"; __id349_.density = 1; __id349_.friction = 0.5; __id349_.hitPoints = 10; __id349_.identifier = "Ground"; __id349_.isBullet = false; __id349_.isJumpable = true; __id349_.isRotatable = true; __id349_.isSleeping = false; __id349_.linearDamping = 0; __id349_.preventRotation = false; __id349_.restitution = 0; __id349_.trigger1 = "null"; __id349_.trigger2 = "null"; try { __id349_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id325__Level5_Layer1_1(){ try { __id325_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id325_.allowSleep = true; __id325_.constraintTarget1 = "null"; __id325_.constraintTarget2 = "null"; __id325_.constraintType = "null"; __id325_.density = 0; __id325_.friction = 0.3; __id325_.hitPoints = 10; __id325_.identifier = "name"; __id325_.isBullet = false; __id325_.isJumpable = true; __id325_.isRotatable = true; __id325_.isSensor = true; __id325_.isSleeping = false; __id325_.linearDamping = 0; __id325_.preventRotation = false; __id325_.restitution = 0.1; __id325_.trigger1 = "null"; __id325_.trigger2 = "null"; try { __id325_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id301__Level5_Layer1_1(){ try { __id301_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id301_.allowSleep = true; __id301_.constraintTarget1 = "null"; __id301_.constraintTarget2 = "null"; __id301_.constraintType = "null"; __id301_.density = 0; __id301_.friction = 0.3; __id301_.hitPoints = 10; __id301_.identifier = "Ground"; __id301_.isBullet = false; __id301_.isJumpable = true; __id301_.isRotatable = true; __id301_.isSleeping = false; __id301_.linearDamping = 0; __id301_.preventRotation = false; __id301_.restitution = 0; __id301_.trigger1 = "null"; __id301_.trigger2 = "null"; try { __id301_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id296__Level5_Layer1_1(){ try { __id296_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id296_.allowSleep = true; __id296_.constraintTarget1 = "null"; __id296_.constraintTarget2 = "null"; __id296_.constraintType = "null"; __id296_.density = 0.5; __id296_.friction = 1; __id296_.hitPoints = 10; __id296_.identifier = "name"; __id296_.isBullet = false; __id296_.isJumpable = true; __id296_.isRotatable = true; __id296_.isSleeping = false; __id296_.linearDamping = 0; __id296_.preventRotation = false; __id296_.restitution = 0.1; __id296_.trigger1 = "null"; __id296_.trigger2 = "null"; try { __id296_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id338__Level5_Layer1_1(){ try { __id338_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id338_.allowSleep = true; __id338_.constraintTarget1 = "null"; __id338_.constraintTarget2 = "null"; __id338_.constraintType = "null"; __id338_.density = 0; __id338_.friction = 0.3; __id338_.hitPoints = 10; __id338_.identifier = "name"; __id338_.isBullet = false; __id338_.isJumpable = true; __id338_.isRotatable = true; __id338_.isSleeping = false; __id338_.linearDamping = 0; __id338_.preventRotation = false; __id338_.restitution = 0.1; __id338_.trigger1 = "null"; __id338_.trigger2 = "null"; try { __id338_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id314__Level5_Layer1_1(){ try { __id314_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id314_.allowSleep = true; __id314_.constraintTarget1 = "null"; __id314_.constraintTarget2 = "null"; __id314_.constraintType = "null"; __id314_.density = 0.5; __id314_.friction = 1; __id314_.hitPoints = 10; __id314_.identifier = "name"; __id314_.isBullet = false; __id314_.isJumpable = true; __id314_.isRotatable = true; __id314_.isSleeping = false; __id314_.linearDamping = 0; __id314_.preventRotation = false; __id314_.restitution = 0.1; __id314_.trigger1 = "null"; __id314_.trigger2 = "null"; try { __id314_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id285__Level5_Layer1_1(){ try { __id285_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id285_.allowSleep = true; __id285_.constraintTarget1 = "floorSwitch2"; __id285_.constraintTarget2 = "null"; __id285_.constraintType = "floorSwitch"; __id285_.density = 1; __id285_.friction = 0.3; __id285_.hitPoints = 10; __id285_.identifier = "name"; __id285_.isBullet = false; __id285_.isJumpable = true; __id285_.isRotatable = true; __id285_.isSleeping = false; __id285_.linearDamping = 0; __id285_.preventRotation = false; __id285_.restitution = 0; __id285_.trigger1 = "trapdoor1"; __id285_.trigger2 = ""; try { __id285_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id327__Level5_Layer1_1(){ try { __id327_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id327_.allowSleep = true; __id327_.constraintTarget1 = "null"; __id327_.constraintTarget2 = "null"; __id327_.constraintType = "null"; __id327_.density = 0; __id327_.friction = 0.3; __id327_.hitPoints = 10; __id327_.identifier = "Ground"; __id327_.isBullet = false; __id327_.isJumpable = true; __id327_.isRotatable = true; __id327_.isSleeping = false; __id327_.linearDamping = 0; __id327_.preventRotation = false; __id327_.restitution = 0; __id327_.trigger1 = "null"; __id327_.trigger2 = "null"; try { __id327_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id298__Level5_Layer1_1(){ try { __id298_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id298_.allowSleep = true; __id298_.constraintTarget1 = "null"; __id298_.constraintTarget2 = "null"; __id298_.constraintType = "null"; __id298_.density = 0.5; __id298_.friction = 1; __id298_.hitPoints = 10; __id298_.identifier = "name"; __id298_.isBullet = false; __id298_.isJumpable = true; __id298_.isRotatable = true; __id298_.isSleeping = false; __id298_.linearDamping = 0; __id298_.preventRotation = false; __id298_.restitution = 0.1; __id298_.trigger1 = "null"; __id298_.trigger2 = "null"; try { __id298_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id303__Level5_Layer1_1(){ try { __id303_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id303_.allowSleep = true; __id303_.constraintTarget1 = "null"; __id303_.constraintTarget2 = "null"; __id303_.constraintType = "null"; __id303_.density = 1; __id303_.friction = 1; __id303_.hitPoints = 10; __id303_.identifier = "Ground"; __id303_.isBullet = false; __id303_.isJumpable = true; __id303_.isRotatable = true; __id303_.isSleeping = false; __id303_.linearDamping = 0; __id303_.preventRotation = false; __id303_.restitution = 0; __id303_.trigger1 = "null"; __id303_.trigger2 = "null"; try { __id303_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id316__Level5_Layer1_1(){ try { __id316_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id316_.allowSleep = true; __id316_.constraintTarget1 = "null"; __id316_.constraintTarget2 = "null"; __id316_.constraintType = "null"; __id316_.density = 0.5; __id316_.friction = 1; __id316_.hitPoints = 10; __id316_.identifier = "name"; __id316_.isBullet = false; __id316_.isJumpable = true; __id316_.isRotatable = true; __id316_.isSleeping = false; __id316_.linearDamping = 0; __id316_.preventRotation = false; __id316_.restitution = 0.1; __id316_.trigger1 = "null"; __id316_.trigger2 = "null"; try { __id316_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id287__Level5_Layer1_1(){ try { __id287_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id287_.allowSleep = true; __id287_.constraintTarget1 = "null"; __id287_.constraintTarget2 = "null"; __id287_.constraintType = "null"; __id287_.density = 0.5; __id287_.friction = 1; __id287_.hitPoints = 10; __id287_.identifier = "name"; __id287_.isBullet = false; __id287_.isJumpable = true; __id287_.isRotatable = true; __id287_.isSleeping = false; __id287_.linearDamping = 0; __id287_.preventRotation = false; __id287_.restitution = 0.1; __id287_.trigger1 = "null"; __id287_.trigger2 = "null"; try { __id287_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id329__Level5_Layer1_1(){ try { __id329_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id329_.allowSleep = true; __id329_.constraintTarget1 = "null"; __id329_.constraintTarget2 = "null"; __id329_.constraintType = "null"; __id329_.density = 0; __id329_.friction = 0.3; __id329_.hitPoints = 10; __id329_.identifier = "name"; __id329_.isBullet = false; __id329_.isJumpable = true; __id329_.isRotatable = true; __id329_.isSensor = true; __id329_.isSleeping = false; __id329_.linearDamping = 0; __id329_.preventRotation = false; __id329_.restitution = 0.1; __id329_.trigger1 = "null"; __id329_.trigger2 = "null"; try { __id329_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id305__Level5_Layer1_1(){ try { __id305_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id305_.allowSleep = true; __id305_.constraintTarget1 = "null"; __id305_.constraintTarget2 = "null"; __id305_.constraintType = "null"; __id305_.density = 1; __id305_.friction = 1; __id305_.hitPoints = 10; __id305_.identifier = "Ground"; __id305_.isBullet = false; __id305_.isJumpable = true; __id305_.isRotatable = true; __id305_.isSleeping = false; __id305_.linearDamping = 0; __id305_.preventRotation = false; __id305_.restitution = 0; __id305_.trigger1 = "null"; __id305_.trigger2 = "null"; try { __id305_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id318__Level5_Layer1_1(){ try { __id318_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id318_.allowSleep = true; __id318_.constraintTarget1 = "null"; __id318_.constraintTarget2 = "null"; __id318_.constraintType = "null"; __id318_.density = 0.5; __id318_.friction = 1; __id318_.hitPoints = 10; __id318_.identifier = "name"; __id318_.isBullet = false; __id318_.isJumpable = true; __id318_.isRotatable = true; __id318_.isSleeping = false; __id318_.linearDamping = 0; __id318_.preventRotation = false; __id318_.restitution = 0.1; __id318_.trigger1 = "null"; __id318_.trigger2 = "null"; try { __id318_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id289__Level5_Layer1_1(){ try { __id289_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id289_.allowSleep = true; __id289_.constraintTarget1 = "null"; __id289_.constraintTarget2 = "null"; __id289_.constraintType = "null"; __id289_.density = 0.5; __id289_.friction = 1; __id289_.hitPoints = 10; __id289_.identifier = "name"; __id289_.isBullet = false; __id289_.isJumpable = true; __id289_.isRotatable = true; __id289_.isSleeping = false; __id289_.linearDamping = 0; __id289_.preventRotation = false; __id289_.restitution = 0.1; __id289_.trigger1 = "null"; __id289_.trigger2 = "null"; try { __id289_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id307__Level5_Layer1_1(){ try { __id307_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id307_.allowSleep = true; __id307_.constraintTarget1 = "null"; __id307_.constraintTarget2 = "null"; __id307_.constraintType = "null"; __id307_.density = 1; __id307_.friction = 0; __id307_.hitPoints = 10; __id307_.identifier = "name"; __id307_.isBullet = false; __id307_.isJumpable = true; __id307_.isRotatable = true; __id307_.isSleeping = false; __id307_.linearDamping = 0; __id307_.preventRotation = false; __id307_.restitution = 0.4; __id307_.trigger1 = "null"; __id307_.trigger2 = "null"; try { __id307_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id351__Level5_Layer1_1(){ try { __id351_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id351_.allowSleep = true; __id351_.constraintTarget1 = "null"; __id351_.constraintTarget2 = "null"; __id351_.constraintType = "null"; __id351_.density = 0; __id351_.friction = 0.3; __id351_.hitPoints = 10; __id351_.identifier = "name"; __id351_.isBullet = false; __id351_.isJumpable = true; __id351_.isRotatable = true; __id351_.isSensor = false; __id351_.isSleeping = false; __id351_.linearDamping = 0; __id351_.preventRotation = false; __id351_.restitution = 0.4; __id351_.trigger1 = "null"; __id351_.trigger2 = "null"; try { __id351_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id340__Level5_Layer1_1(){ try { __id340_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id340_.allowSleep = true; __id340_.constraintTarget1 = "null"; __id340_.constraintTarget2 = "null"; __id340_.constraintType = "null"; __id340_.density = 1; __id340_.friction = 0.3; __id340_.hitPoints = 10; __id340_.identifier = "name"; __id340_.isBullet = false; __id340_.isJumpable = true; __id340_.isRotatable = true; __id340_.isSensor = false; __id340_.isSleeping = true; __id340_.linearDamping = 0; __id340_.preventRotation = false; __id340_.restitution = 0.1; __id340_.trigger1 = "null"; __id340_.trigger2 = "null"; try { __id340_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id309__Level5_Layer1_1(){ try { __id309_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id309_.allowSleep = true; __id309_.constraintTarget1 = "null"; __id309_.constraintTarget2 = "null"; __id309_.constraintType = "null"; __id309_.density = 0; __id309_.friction = 0.3; __id309_.hitPoints = 10; __id309_.identifier = "Ground"; __id309_.isBullet = false; __id309_.isJumpable = true; __id309_.isRotatable = true; __id309_.isSleeping = false; __id309_.linearDamping = 0; __id309_.preventRotation = false; __id309_.restitution = 0; __id309_.trigger1 = "null"; __id309_.trigger2 = "null"; try { __id309_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_exitDoor_Level5_Layer1_1(){ try { exitDoor["componentInspectorSetting"] = true; } catch(e:Error) { }; exitDoor.allowSleep = true; exitDoor.constraintTarget1 = "null"; exitDoor.constraintTarget2 = "null"; exitDoor.constraintType = "null"; exitDoor.density = 0; exitDoor.friction = 0; exitDoor.hitPoints = 10; exitDoor.identifier = "name"; exitDoor.isBullet = false; exitDoor.isJumpable = false; exitDoor.isRotatable = true; exitDoor.isSensor = true; exitDoor.isSleeping = false; exitDoor.linearDamping = 0; exitDoor.preventRotation = false; exitDoor.restitution = 0.1; exitDoor.trigger1 = "null"; exitDoor.trigger2 = "null"; try { exitDoor["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_section3_Level5_Layer1_1(){ try { section3["componentInspectorSetting"] = true; } catch(e:Error) { }; section3.allowSleep = true; section3.constraintTarget1 = "section2"; section3.constraintTarget2 = ""; section3.constraintType = "bridge"; section3.density = 1; section3.friction = 0.3; section3.hitPoints = 10; section3.identifier = "name"; section3.isBullet = false; section3.isJumpable = true; section3.isRotatable = true; section3.isSleeping = false; section3.linearDamping = 0; section3.preventRotation = false; section3.restitution = 0.1; try { section3["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_section5_Level5_Layer1_1(){ try { section5["componentInspectorSetting"] = true; } catch(e:Error) { }; section5.allowSleep = true; section5.constraintTarget1 = "section4"; section5.constraintTarget2 = "bridgeAnchor2"; section5.constraintType = "bridge"; section5.density = 1; section5.friction = 0.3; section5.hitPoints = 10; section5.identifier = "name"; section5.isBullet = false; section5.isJumpable = true; section5.isRotatable = true; section5.isSleeping = false; section5.linearDamping = 0; section5.preventRotation = false; section5.restitution = 0.1; try { section5["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id342__Level5_Layer1_1(){ try { __id342_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id342_.allowSleep = true; __id342_.constraintTarget1 = "null"; __id342_.constraintTarget2 = "null"; __id342_.constraintType = "null"; __id342_.density = 1; __id342_.friction = 0.5; __id342_.hitPoints = 10; __id342_.identifier = "Ground"; __id342_.isBullet = false; __id342_.isJumpable = true; __id342_.isRotatable = true; __id342_.isSleeping = false; __id342_.linearDamping = 0; __id342_.preventRotation = false; __id342_.restitution = 0; __id342_.trigger1 = "null"; __id342_.trigger2 = "null"; try { __id342_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id331__Level5_Layer1_1(){ try { __id331_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id331_.allowSleep = true; __id331_.constraintTarget1 = "null"; __id331_.constraintTarget2 = "null"; __id331_.constraintType = "null"; __id331_.density = 0; __id331_.friction = 0.3; __id331_.hitPoints = 10; __id331_.identifier = "name"; __id331_.isBullet = false; __id331_.isJumpable = true; __id331_.isRotatable = true; __id331_.isSensor = true; __id331_.isSleeping = false; __id331_.linearDamping = 0; __id331_.preventRotation = false; __id331_.restitution = 0.1; __id331_.trigger1 = "null"; __id331_.trigger2 = "null"; try { __id331_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 82
//Level6 (Level6) package { public class Level6 extends World { public var __id378_:PHLava; public var __id366_:PHKillerBall; public var __id354_:PHWall; public var axle10:PHHub; public var axle11:PHHub; public var axle13:PHHub; public var axle14:PHHub; public var axle12:PHHub; public var axle16:PHHub; public var axle15:PHHub; public var __id379_:PHPlatform; public var __id355_:PHPlatform; public var __id367_:PHKillerBall; public var axle3:PHHub; public var axle4:PHHub; public var axle5:PHHub; public var axle6:PHHub; public var axle9:PHHub; public var axle1:PHHub; public var axle8:PHHub; public var axle7:PHHub; public var __id357_:PHComputer; public var __id368_:PHKillerBall; public var __id356_:PHPlatform; public var __id369_:PHKillerBall; public var axle2:PHHub; public var __id390_:PHLava; public var __id359_:PHKillerBall; public var __id358_:PHKillerBall; public var __id391_:PHPlatform; public var __id392_:PHCash; public var __id380_:PHPlatform; public var player:PHHero2; public var __id393_:PHCash; public var __id381_:PHPlank; public var __id382_:PHLiftBody; public var __id370_:PHKillerBall; public var __id394_:PHCash; public var __id395_:PHTramp; public var __id383_:PHLiftBody; public var __id371_:PHKillerBall; public var __id372_:PHKillerBall; public var __id360_:PHKillerBall; public var liftPlatform3:PHLiftPlatform; public var liftPlatform6:PHLiftPlatform; public var liftPlatform8:PHLiftPlatform; public var __id396_:PHFallingPlatform; public var __id384_:PHFallingPlatform; public var __id397_:PHFallingPlatform; public var __id385_:PHFallingPlatform; public var __id373_:PHKillerBall; public var liftPlatform7:PHLiftPlatform; public var __id361_:PHKillerBall; public var __id386_:PHLiftBody; public var __id374_:PHSpawnMachine; public var __id362_:PHKillerBall; public var __id398_:PHFallingPlatform; public var EntranceDoor:PHDoor; public var __id387_:PHLava; public var __id375_:PHKillerBall; public var __id363_:PHKillerBall; public var __id364_:PHKillerBall; public var __id388_:PHLiftBody; public var __id389_:PHLava; public var __id365_:PHLava; public var __id353_:PHWall; public var exitDoor:PHDoor; public var __id377_:PHPlatform; public function Level6():void{ __setProp_player_Level6_Layer1_1(); __setProp___id379__Level6_Layer1_1(); __setProp___id375__Level6_Layer1_1(); __setProp___id389__Level6_Layer1_1(); __setProp_liftPlatform7_Level6_Layer1_1(); __setProp___id377__Level6_Layer1_1(); __setProp___id354__Level6_Layer1_1(); __setProp_liftPlatform6_Level6_Layer1_1(); __setProp_axle6_Level6_Layer1_1(); __setProp_axle2_Level6_Layer1_1(); __setProp___id355__Level6_Layer1_1(); __setProp_liftPlatform8_Level6_Layer1_1(); __setProp___id391__Level6_Layer1_1(); __setProp___id398__Level6_Layer1_1(); __setProp___id386__Level6_Layer1_1(); __setProp_liftPlatform3_Level6_Layer1_1(); __setProp___id369__Level6_Layer1_1(); __setProp_axle11_Level6_Layer1_1(); __setProp_axle10_Level6_Layer1_1(); __setProp___id361__Level6_Layer1_1(); __setProp___id370__Level6_Layer1_1(); __setProp___id368__Level6_Layer1_1(); __setProp_axle15_Level6_Layer1_1(); __setProp_axle14_Level6_Layer1_1(); __setProp___id360__Level6_Layer1_1(); __setProp_axle7_Level6_Layer1_1(); __setProp_axle3_Level6_Layer1_1(); __setProp___id371__Level6_Layer1_1(); __setProp___id365__Level6_Layer1_1(); __setProp___id363__Level6_Layer1_1(); __setProp_exitDoor_Level6_Layer1_1(); __setProp___id385__Level6_Layer1_1(); __setProp___id382__Level6_Layer1_1(); __setProp___id362__Level6_Layer1_1(); __setProp___id397__Level6_Layer1_1(); __setProp___id384__Level6_Layer1_1(); __setProp___id378__Level6_Layer1_1(); __setProp___id367__Level6_Layer1_1(); __setProp_axle13_Level6_Layer1_1(); __setProp_axle12_Level6_Layer1_1(); __setProp___id396__Level6_Layer1_1(); __setProp_axle16_Level6_Layer1_1(); __setProp___id353__Level6_Layer1_1(); __setProp___id387__Level6_Layer1_1(); __setProp___id364__Level6_Layer1_1(); __setProp_axle4_Level6_Layer1_1(); __setProp___id381__Level6_Layer1_1(); __setProp___id374__Level6_Layer1_1(); __setProp___id372__Level6_Layer1_1(); __setProp___id358__Level6_Layer1_1(); __setProp_EntranceDoor_Level6_Layer1_1(); __setProp___id393__Level6_Layer1_1(); __setProp___id383__Level6_Layer1_1(); __setProp___id373__Level6_Layer1_1(); __setProp_axle9_Level6_Layer1_1(); __setProp___id359__Level6_Layer1_1(); __setProp___id395__Level6_Layer1_1(); __setProp___id394__Level6_Layer1_1(); __setProp___id392__Level6_Layer1_1(); __setProp___id390__Level6_Layer1_1(); __setProp___id388__Level6_Layer1_1(); __setProp___id380__Level6_Layer1_1(); __setProp___id366__Level6_Layer1_1(); __setProp_axle8_Level6_Layer1_1(); __setProp_axle5_Level6_Layer1_1(); __setProp_axle1_Level6_Layer1_1(); __setProp___id357__Level6_Layer1_1(); __setProp___id356__Level6_Layer1_1(); } function __setProp___id395__Level6_Layer1_1(){ try { __id395_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id395_.allowSleep = true; __id395_.constraintTarget1 = "null"; __id395_.constraintTarget2 = "null"; __id395_.constraintType = "null"; __id395_.density = 0; __id395_.friction = 0.3; __id395_.hitPoints = 10; __id395_.identifier = "name"; __id395_.isBullet = false; __id395_.isJumpable = true; __id395_.isRotatable = true; __id395_.isSleeping = false; __id395_.linearDamping = 0; __id395_.preventRotation = false; __id395_.restitution = 0.9; __id395_.trigger1 = "null"; __id395_.trigger2 = "null"; try { __id395_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id383__Level6_Layer1_1(){ try { __id383_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id383_.allowSleep = true; __id383_.constraintTarget1 = "liftPlatform3"; __id383_.constraintTarget2 = "null"; __id383_.constraintTarget3 = "null"; __id383_.constraintType = "elevator"; __id383_.density = 0; __id383_.friction = 0.3; __id383_.hitPoints = 10; __id383_.identifier = "name"; __id383_.isBullet = false; __id383_.isJumpable = true; __id383_.isRotatable = true; __id383_.isSensor = false; __id383_.isSleeping = false; __id383_.linearDamping = 0; __id383_.preventRotation = false; __id383_.restitution = 0.1; __id383_.trigger1 = "null"; __id383_.trigger2 = "null"; try { __id383_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id371__Level6_Layer1_1(){ try { __id371_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id371_.allowSleep = true; __id371_.constraintTarget1 = "axle14"; __id371_.constraintTarget2 = "null"; __id371_.constraintType = "cog"; __id371_.density = 6; __id371_.friction = 1; __id371_.hitPoints = 10; __id371_.identifier = "name"; __id371_.isBullet = false; __id371_.isJumpable = true; __id371_.isRotatable = true; __id371_.isSensor = false; __id371_.isSleeping = false; __id371_.linearDamping = 0; __id371_.preventRotation = false; __id371_.restitution = 0.5; __id371_.trigger1 = "null"; __id371_.trigger2 = "null"; try { __id371_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id384__Level6_Layer1_1(){ try { __id384_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id384_.allowSleep = true; __id384_.constraintTarget1 = "null"; __id384_.constraintTarget2 = "null"; __id384_.constraintType = "null"; __id384_.density = 1; __id384_.friction = 0.3; __id384_.hitPoints = 20; __id384_.identifier = "name"; __id384_.isBullet = false; __id384_.isJumpable = true; __id384_.isRotatable = true; __id384_.isSleeping = false; __id384_.linearDamping = 0; __id384_.preventRotation = false; __id384_.restitution = 0.5; __id384_.trigger1 = "null"; __id384_.trigger2 = "null"; try { __id384_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id360__Level6_Layer1_1(){ try { __id360_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id360_.allowSleep = true; __id360_.constraintTarget1 = "axle4"; __id360_.constraintTarget2 = "null"; __id360_.constraintType = "cog"; __id360_.density = 6; __id360_.friction = 1; __id360_.hitPoints = 10; __id360_.identifier = "name"; __id360_.isBullet = true; __id360_.isJumpable = true; __id360_.isRotatable = true; __id360_.isSensor = false; __id360_.isSleeping = false; __id360_.linearDamping = 0; __id360_.preventRotation = false; __id360_.restitution = 0.5; __id360_.trigger1 = "null"; __id360_.trigger2 = "null"; try { __id360_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id372__Level6_Layer1_1(){ try { __id372_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id372_.allowSleep = true; __id372_.constraintTarget1 = "axle15"; __id372_.constraintTarget2 = "null"; __id372_.constraintType = "cog"; __id372_.density = 6; __id372_.friction = 1; __id372_.hitPoints = 10; __id372_.identifier = "name"; __id372_.isBullet = false; __id372_.isJumpable = true; __id372_.isRotatable = true; __id372_.isSensor = false; __id372_.isSleeping = false; __id372_.linearDamping = 0; __id372_.preventRotation = false; __id372_.restitution = 0.5; __id372_.trigger1 = "null"; __id372_.trigger2 = "null"; try { __id372_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_player_Level6_Layer1_1(){ try { player["componentInspectorSetting"] = true; } catch(e:Error) { }; player.allowSleep = true; player.constraintTarget1 = "null"; player.constraintTarget2 = "null"; player.constraintTarget3 = "null"; player.constraintType = "null"; player.density = 1; player.friction = 0.3; player.hitPoints = 10; player.identifier = "name"; player.isBullet = false; player.isJumpable = true; player.isRotatable = false; player.isSensor = false; player.isSleeping = false; player.linearDamping = 0; player.preventRotation = false; player.restitution = 0.1; player.trigger1 = "null"; player.trigger2 = "null"; try { player["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id396__Level6_Layer1_1(){ try { __id396_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id396_.allowSleep = true; __id396_.constraintTarget1 = "null"; __id396_.constraintTarget2 = "null"; __id396_.constraintType = "null"; __id396_.density = 1; __id396_.friction = 0.3; __id396_.hitPoints = 20; __id396_.identifier = "name"; __id396_.isBullet = false; __id396_.isJumpable = true; __id396_.isRotatable = true; __id396_.isSleeping = false; __id396_.linearDamping = 0; __id396_.preventRotation = false; __id396_.restitution = 0.5; __id396_.trigger1 = "null"; __id396_.trigger2 = "null"; try { __id396_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id397__Level6_Layer1_1(){ try { __id397_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id397_.allowSleep = true; __id397_.constraintTarget1 = "null"; __id397_.constraintTarget2 = "null"; __id397_.constraintType = "null"; __id397_.density = 1; __id397_.friction = 0.3; __id397_.hitPoints = 20; __id397_.identifier = "name"; __id397_.isBullet = false; __id397_.isJumpable = true; __id397_.isRotatable = true; __id397_.isSleeping = false; __id397_.linearDamping = 0; __id397_.preventRotation = false; __id397_.restitution = 0.5; __id397_.trigger1 = "null"; __id397_.trigger2 = "null"; try { __id397_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id398__Level6_Layer1_1(){ try { __id398_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id398_.allowSleep = true; __id398_.constraintTarget1 = "null"; __id398_.constraintTarget2 = "null"; __id398_.constraintType = "null"; __id398_.density = 1; __id398_.friction = 0.3; __id398_.hitPoints = 20; __id398_.identifier = "name"; __id398_.isBullet = false; __id398_.isJumpable = true; __id398_.isRotatable = true; __id398_.isSleeping = false; __id398_.linearDamping = 0; __id398_.preventRotation = false; __id398_.restitution = 0.5; __id398_.trigger1 = "null"; __id398_.trigger2 = "null"; try { __id398_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id386__Level6_Layer1_1(){ try { __id386_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id386_.allowSleep = true; __id386_.constraintTarget1 = "liftPlatform6"; __id386_.constraintTarget2 = "null"; __id386_.constraintTarget3 = "null"; __id386_.constraintType = "elevator"; __id386_.density = 0; __id386_.friction = 0.3; __id386_.hitPoints = 10; __id386_.identifier = "name"; __id386_.isBullet = false; __id386_.isJumpable = true; __id386_.isRotatable = true; __id386_.isSensor = false; __id386_.isSleeping = false; __id386_.linearDamping = 0; __id386_.preventRotation = false; __id386_.restitution = 0.1; __id386_.trigger1 = "null"; __id386_.trigger2 = "null"; try { __id386_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id385__Level6_Layer1_1(){ try { __id385_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id385_.allowSleep = true; __id385_.constraintTarget1 = "null"; __id385_.constraintTarget2 = "null"; __id385_.constraintType = "null"; __id385_.density = 1; __id385_.friction = 0.3; __id385_.hitPoints = 20; __id385_.identifier = "name"; __id385_.isBullet = false; __id385_.isJumpable = true; __id385_.isRotatable = true; __id385_.isSleeping = false; __id385_.linearDamping = 0; __id385_.preventRotation = false; __id385_.restitution = 0.5; __id385_.trigger1 = "null"; __id385_.trigger2 = "null"; try { __id385_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id361__Level6_Layer1_1(){ try { __id361_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id361_.allowSleep = true; __id361_.constraintTarget1 = "axle5"; __id361_.constraintTarget2 = "null"; __id361_.constraintType = "cog"; __id361_.density = 6; __id361_.friction = 1; __id361_.hitPoints = 10; __id361_.identifier = "name"; __id361_.isBullet = true; __id361_.isJumpable = true; __id361_.isRotatable = true; __id361_.isSensor = false; __id361_.isSleeping = false; __id361_.linearDamping = 0; __id361_.preventRotation = false; __id361_.restitution = 0.5; __id361_.trigger1 = "null"; __id361_.trigger2 = "null"; try { __id361_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id362__Level6_Layer1_1(){ try { __id362_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id362_.allowSleep = true; __id362_.constraintTarget1 = "axle6"; __id362_.constraintTarget2 = "null"; __id362_.constraintType = "cog"; __id362_.density = 6; __id362_.friction = 1; __id362_.hitPoints = 10; __id362_.identifier = "name"; __id362_.isBullet = true; __id362_.isJumpable = true; __id362_.isRotatable = true; __id362_.isSensor = false; __id362_.isSleeping = false; __id362_.linearDamping = 0; __id362_.preventRotation = false; __id362_.restitution = 0.5; __id362_.trigger1 = "null"; __id362_.trigger2 = "null"; try { __id362_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform3_Level6_Layer1_1(){ try { liftPlatform3["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform3.allowSleep = false; liftPlatform3.constraintTarget1 = "null"; liftPlatform3.constraintTarget2 = "null"; liftPlatform3.constraintType = "null"; liftPlatform3.density = 1; liftPlatform3.friction = 0.1; liftPlatform3.hitPoints = 10; liftPlatform3.identifier = "name"; liftPlatform3.isBullet = false; liftPlatform3.isJumpable = true; liftPlatform3.isRotatable = true; liftPlatform3.isSleeping = false; liftPlatform3.linearDamping = 0.8; liftPlatform3.preventRotation = false; liftPlatform3.restitution = 0.1; try { liftPlatform3["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id374__Level6_Layer1_1(){ try { __id374_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id374_.allowSleep = false; __id374_.constraintTarget1 = "Plank"; __id374_.constraintTarget2 = "null"; __id374_.constraintTarget3 = "null"; __id374_.constraintType = "null"; __id374_.density = 0; __id374_.friction = 0.3; __id374_.hitPoints = 10; __id374_.identifier = "name"; __id374_.isBullet = false; __id374_.isJumpable = true; __id374_.isRotatable = true; __id374_.isSensor = false; __id374_.isSleeping = false; __id374_.linearDamping = 0; __id374_.preventRotation = false; __id374_.restitution = 0.1; __id374_.trigger1 = "null"; __id374_.trigger2 = "null"; try { __id374_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform7_Level6_Layer1_1(){ try { liftPlatform7["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform7.allowSleep = false; liftPlatform7.constraintTarget1 = "null"; liftPlatform7.constraintTarget2 = "null"; liftPlatform7.constraintType = "null"; liftPlatform7.density = 1; liftPlatform7.friction = 0.1; liftPlatform7.hitPoints = 10; liftPlatform7.identifier = "name"; liftPlatform7.isBullet = false; liftPlatform7.isJumpable = true; liftPlatform7.isRotatable = true; liftPlatform7.isSleeping = false; liftPlatform7.linearDamping = 0.8; liftPlatform7.preventRotation = false; liftPlatform7.restitution = 0.1; try { liftPlatform7["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id375__Level6_Layer1_1(){ try { __id375_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id375_.allowSleep = true; __id375_.constraintTarget1 = "axle1"; __id375_.constraintTarget2 = "null"; __id375_.constraintType = "cog"; __id375_.density = 1; __id375_.friction = 0.3; __id375_.hitPoints = 10; __id375_.identifier = "name"; __id375_.isBullet = true; __id375_.isJumpable = true; __id375_.isRotatable = true; __id375_.isSensor = false; __id375_.isSleeping = false; __id375_.linearDamping = 0; __id375_.preventRotation = false; __id375_.restitution = 0.1; __id375_.trigger1 = "null"; __id375_.trigger2 = "null"; try { __id375_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform8_Level6_Layer1_1(){ try { liftPlatform8["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform8.allowSleep = false; liftPlatform8.constraintTarget1 = "null"; liftPlatform8.constraintTarget2 = "null"; liftPlatform8.constraintType = "null"; liftPlatform8.density = 1; liftPlatform8.friction = 0.1; liftPlatform8.hitPoints = 10; liftPlatform8.identifier = "name"; liftPlatform8.isBullet = false; liftPlatform8.isJumpable = true; liftPlatform8.isRotatable = true; liftPlatform8.isSleeping = false; liftPlatform8.linearDamping = 0.8; liftPlatform8.preventRotation = false; liftPlatform8.restitution = 0.1; try { liftPlatform8["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id388__Level6_Layer1_1(){ try { __id388_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id388_.allowSleep = true; __id388_.constraintTarget1 = "liftPlatform8"; __id388_.constraintTarget2 = "null"; __id388_.constraintTarget3 = "null"; __id388_.constraintType = "elevator"; __id388_.density = 0; __id388_.friction = 0.3; __id388_.hitPoints = 10; __id388_.identifier = "name"; __id388_.isBullet = false; __id388_.isJumpable = true; __id388_.isRotatable = true; __id388_.isSensor = false; __id388_.isSleeping = false; __id388_.linearDamping = 0; __id388_.preventRotation = false; __id388_.restitution = 0.1; __id388_.trigger1 = "null"; __id388_.trigger2 = "null"; try { __id388_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id387__Level6_Layer1_1(){ try { __id387_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id387_.allowSleep = true; __id387_.constraintTarget1 = "null"; __id387_.constraintTarget2 = "null"; __id387_.constraintType = "null"; __id387_.density = 0; __id387_.friction = 0.3; __id387_.hitPoints = 10; __id387_.identifier = "name"; __id387_.isBullet = false; __id387_.isJumpable = true; __id387_.isRotatable = true; __id387_.isSensor = true; __id387_.isSleeping = false; __id387_.linearDamping = 0; __id387_.preventRotation = false; __id387_.restitution = 0.1; __id387_.trigger1 = "null"; __id387_.trigger2 = "null"; try { __id387_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id373__Level6_Layer1_1(){ try { __id373_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id373_.allowSleep = true; __id373_.constraintTarget1 = "axle16"; __id373_.constraintTarget2 = "null"; __id373_.constraintType = "cog"; __id373_.density = 6; __id373_.friction = 1; __id373_.hitPoints = 10; __id373_.identifier = "name"; __id373_.isBullet = false; __id373_.isJumpable = true; __id373_.isRotatable = true; __id373_.isSensor = false; __id373_.isSleeping = false; __id373_.linearDamping = 0; __id373_.preventRotation = false; __id373_.restitution = 0.5; __id373_.trigger1 = "null"; __id373_.trigger2 = "null"; try { __id373_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform6_Level6_Layer1_1(){ try { liftPlatform6["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform6.allowSleep = false; liftPlatform6.constraintTarget1 = "null"; liftPlatform6.constraintTarget2 = "null"; liftPlatform6.constraintType = "null"; liftPlatform6.density = 1; liftPlatform6.friction = 0.1; liftPlatform6.hitPoints = 10; liftPlatform6.identifier = "name"; liftPlatform6.isBullet = false; liftPlatform6.isJumpable = true; liftPlatform6.isRotatable = true; liftPlatform6.isSleeping = false; liftPlatform6.linearDamping = 0.8; liftPlatform6.preventRotation = false; liftPlatform6.restitution = 0.1; try { liftPlatform6["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id363__Level6_Layer1_1(){ try { __id363_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id363_.allowSleep = true; __id363_.constraintTarget1 = "axle7"; __id363_.constraintTarget2 = "null"; __id363_.constraintType = "cog"; __id363_.density = 6; __id363_.friction = 1; __id363_.hitPoints = 10; __id363_.identifier = "name"; __id363_.isBullet = true; __id363_.isJumpable = true; __id363_.isRotatable = true; __id363_.isSensor = false; __id363_.isSleeping = false; __id363_.linearDamping = 0; __id363_.preventRotation = false; __id363_.restitution = 0.5; __id363_.trigger1 = "null"; __id363_.trigger2 = "null"; try { __id363_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id377__Level6_Layer1_1(){ try { __id377_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id377_.allowSleep = true; __id377_.constraintTarget1 = "null"; __id377_.constraintTarget2 = "null"; __id377_.constraintType = "null"; __id377_.density = 0; __id377_.friction = 0.8; __id377_.hitPoints = 10; __id377_.identifier = "name"; __id377_.isBullet = false; __id377_.isJumpable = true; __id377_.isRotatable = true; __id377_.isSleeping = false; __id377_.linearDamping = 0; __id377_.preventRotation = false; __id377_.restitution = 0.1; __id377_.trigger1 = "null"; __id377_.trigger2 = "null"; try { __id377_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id365__Level6_Layer1_1(){ try { __id365_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id365_.allowSleep = true; __id365_.constraintTarget1 = "null"; __id365_.constraintTarget2 = "null"; __id365_.constraintType = "null"; __id365_.density = 0; __id365_.friction = 0.3; __id365_.hitPoints = 10; __id365_.identifier = "name"; __id365_.isBullet = false; __id365_.isJumpable = true; __id365_.isRotatable = true; __id365_.isSensor = true; __id365_.isSleeping = false; __id365_.linearDamping = 0; __id365_.preventRotation = false; __id365_.restitution = 0.1; __id365_.trigger1 = "null"; __id365_.trigger2 = "null"; try { __id365_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id353__Level6_Layer1_1(){ try { __id353_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id353_.allowSleep = true; __id353_.density = 0; __id353_.friction = 0; __id353_.hitPoints = 10; __id353_.identifier = "name"; __id353_.isBullet = false; __id353_.isJumpable = false; __id353_.isRotatable = true; __id353_.isSleeping = false; __id353_.linearDamping = 0; __id353_.preventRotation = false; __id353_.restitution = 0.1; try { __id353_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id364__Level6_Layer1_1(){ try { __id364_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id364_.allowSleep = true; __id364_.constraintTarget1 = "axle8"; __id364_.constraintTarget2 = "null"; __id364_.constraintType = "cog"; __id364_.density = 6; __id364_.friction = 1; __id364_.hitPoints = 10; __id364_.identifier = "name"; __id364_.isBullet = true; __id364_.isJumpable = true; __id364_.isRotatable = true; __id364_.isSensor = false; __id364_.isSleeping = false; __id364_.linearDamping = 0; __id364_.preventRotation = false; __id364_.restitution = 0.5; __id364_.trigger1 = "null"; __id364_.trigger2 = "null"; try { __id364_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_exitDoor_Level6_Layer1_1(){ try { exitDoor["componentInspectorSetting"] = true; } catch(e:Error) { }; exitDoor.allowSleep = true; exitDoor.constraintTarget1 = "null"; exitDoor.constraintTarget2 = "null"; exitDoor.constraintType = "null"; exitDoor.density = 0; exitDoor.friction = 0; exitDoor.hitPoints = 10; exitDoor.identifier = "name"; exitDoor.isBullet = false; exitDoor.isJumpable = false; exitDoor.isRotatable = true; exitDoor.isSensor = true; exitDoor.isSleeping = false; exitDoor.linearDamping = 0; exitDoor.preventRotation = false; exitDoor.restitution = 0.1; exitDoor.trigger1 = "null"; exitDoor.trigger2 = "null"; try { exitDoor["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id389__Level6_Layer1_1(){ try { __id389_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id389_.allowSleep = true; __id389_.constraintTarget1 = "null"; __id389_.constraintTarget2 = "null"; __id389_.constraintType = "null"; __id389_.density = 0; __id389_.friction = 0.3; __id389_.hitPoints = 10; __id389_.identifier = "name"; __id389_.isBullet = false; __id389_.isJumpable = true; __id389_.isRotatable = true; __id389_.isSensor = true; __id389_.isSleeping = false; __id389_.linearDamping = 0; __id389_.preventRotation = false; __id389_.restitution = 0.1; __id389_.trigger1 = "null"; __id389_.trigger2 = "null"; try { __id389_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id378__Level6_Layer1_1(){ try { __id378_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id378_.allowSleep = true; __id378_.constraintTarget1 = "null"; __id378_.constraintTarget2 = "null"; __id378_.constraintType = "null"; __id378_.density = 0; __id378_.friction = 0.3; __id378_.hitPoints = 10; __id378_.identifier = "name"; __id378_.isBullet = false; __id378_.isJumpable = true; __id378_.isRotatable = true; __id378_.isSensor = true; __id378_.isSleeping = false; __id378_.linearDamping = 0; __id378_.preventRotation = false; __id378_.restitution = 0.1; __id378_.trigger1 = "null"; __id378_.trigger2 = "null"; try { __id378_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id366__Level6_Layer1_1(){ try { __id366_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id366_.allowSleep = true; __id366_.constraintTarget1 = "axle9"; __id366_.constraintTarget2 = "null"; __id366_.constraintType = "cog"; __id366_.density = 6; __id366_.friction = 1; __id366_.hitPoints = 10; __id366_.identifier = "name"; __id366_.isBullet = false; __id366_.isJumpable = true; __id366_.isRotatable = true; __id366_.isSensor = false; __id366_.isSleeping = false; __id366_.linearDamping = 0; __id366_.preventRotation = false; __id366_.restitution = 0.5; __id366_.trigger1 = "null"; __id366_.trigger2 = "null"; try { __id366_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id354__Level6_Layer1_1(){ try { __id354_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id354_.allowSleep = true; __id354_.density = 0; __id354_.friction = 0; __id354_.hitPoints = 10; __id354_.identifier = "name"; __id354_.isBullet = false; __id354_.isJumpable = false; __id354_.isRotatable = true; __id354_.isSleeping = false; __id354_.linearDamping = 0; __id354_.preventRotation = false; __id354_.restitution = 0.1; try { __id354_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id379__Level6_Layer1_1(){ try { __id379_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id379_.allowSleep = true; __id379_.constraintTarget1 = "null"; __id379_.constraintTarget2 = "null"; __id379_.constraintType = "null"; __id379_.density = 0; __id379_.friction = 0.3; __id379_.hitPoints = 10; __id379_.identifier = "Ground"; __id379_.isBullet = false; __id379_.isJumpable = true; __id379_.isRotatable = true; __id379_.isSleeping = false; __id379_.linearDamping = 0; __id379_.preventRotation = false; __id379_.restitution = 0; __id379_.trigger1 = "null"; __id379_.trigger2 = "null"; try { __id379_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id355__Level6_Layer1_1(){ try { __id355_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id355_.allowSleep = true; __id355_.constraintTarget1 = "null"; __id355_.constraintTarget2 = "null"; __id355_.constraintType = "null"; __id355_.density = 0; __id355_.friction = 0; __id355_.hitPoints = 10; __id355_.identifier = "Ground"; __id355_.isBullet = false; __id355_.isJumpable = true; __id355_.isRotatable = true; __id355_.isSleeping = false; __id355_.linearDamping = 0; __id355_.preventRotation = false; __id355_.restitution = 0; __id355_.trigger1 = "null"; __id355_.trigger2 = "null"; try { __id355_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id367__Level6_Layer1_1(){ try { __id367_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id367_.allowSleep = true; __id367_.constraintTarget1 = "axle10"; __id367_.constraintTarget2 = "null"; __id367_.constraintType = "cog"; __id367_.density = 6; __id367_.friction = 1; __id367_.hitPoints = 10; __id367_.identifier = "name"; __id367_.isBullet = false; __id367_.isJumpable = true; __id367_.isRotatable = true; __id367_.isSensor = false; __id367_.isSleeping = false; __id367_.linearDamping = 0; __id367_.preventRotation = false; __id367_.restitution = 0.5; __id367_.trigger1 = "null"; __id367_.trigger2 = "null"; try { __id367_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id368__Level6_Layer1_1(){ try { __id368_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id368_.allowSleep = true; __id368_.constraintTarget1 = "axle11"; __id368_.constraintTarget2 = "null"; __id368_.constraintType = "cog"; __id368_.density = 6; __id368_.friction = 1; __id368_.hitPoints = 10; __id368_.identifier = "name"; __id368_.isBullet = false; __id368_.isJumpable = true; __id368_.isRotatable = true; __id368_.isSensor = false; __id368_.isSleeping = false; __id368_.linearDamping = 0; __id368_.preventRotation = false; __id368_.restitution = 0.5; __id368_.trigger1 = "null"; __id368_.trigger2 = "null"; try { __id368_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id356__Level6_Layer1_1(){ try { __id356_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id356_.allowSleep = true; __id356_.constraintTarget1 = "null"; __id356_.constraintTarget2 = "null"; __id356_.constraintType = "null"; __id356_.density = 0; __id356_.friction = 0.3; __id356_.hitPoints = 10; __id356_.identifier = "Ground"; __id356_.isBullet = false; __id356_.isJumpable = true; __id356_.isRotatable = true; __id356_.isSleeping = false; __id356_.linearDamping = 0; __id356_.preventRotation = false; __id356_.restitution = 0; __id356_.trigger1 = "null"; __id356_.trigger2 = "null"; try { __id356_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id369__Level6_Layer1_1(){ try { __id369_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id369_.allowSleep = true; __id369_.constraintTarget1 = "axle12"; __id369_.constraintTarget2 = "null"; __id369_.constraintType = "cog"; __id369_.density = 6; __id369_.friction = 1; __id369_.hitPoints = 10; __id369_.identifier = "name"; __id369_.isBullet = false; __id369_.isJumpable = true; __id369_.isRotatable = true; __id369_.isSensor = false; __id369_.isSleeping = false; __id369_.linearDamping = 0; __id369_.preventRotation = false; __id369_.restitution = 0.5; __id369_.trigger1 = "null"; __id369_.trigger2 = "null"; try { __id369_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id357__Level6_Layer1_1(){ try { __id357_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id357_.allowSleep = true; __id357_.constraintTarget1 = "null"; __id357_.constraintTarget2 = "null"; __id357_.constraintType = "computer"; __id357_.density = 0; __id357_.friction = 0.3; __id357_.hitPoints = 10; __id357_.identifier = "name"; __id357_.isBullet = false; __id357_.isJumpable = false; __id357_.isRotatable = true; __id357_.isSensor = true; __id357_.isSleeping = false; __id357_.linearDamping = 0; __id357_.preventRotation = false; __id357_.restitution = 0.1; __id357_.trigger1 = "exitDoor"; __id357_.trigger2 = "null"; try { __id357_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle14_Level6_Layer1_1(){ try { axle14["componentInspectorSetting"] = true; } catch(e:Error) { }; axle14.allowSleep = true; axle14.constraintTarget1 = "null"; axle14.constraintTarget2 = "null"; axle14.constraintType = "null"; axle14.density = 0; axle14.friction = 0.3; axle14.hitPoints = 10; axle14.identifier = "name"; axle14.isBullet = false; axle14.isJumpable = true; axle14.isRotatable = true; axle14.isSensor = false; axle14.isSleeping = false; axle14.linearDamping = 0; axle14.preventRotation = false; axle14.restitution = 0.1; axle14.trigger1 = "null"; axle14.trigger2 = "null"; try { axle14["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle15_Level6_Layer1_1(){ try { axle15["componentInspectorSetting"] = true; } catch(e:Error) { }; axle15.allowSleep = true; axle15.constraintTarget1 = "null"; axle15.constraintTarget2 = "null"; axle15.constraintType = "null"; axle15.density = 0; axle15.friction = 0.3; axle15.hitPoints = 10; axle15.identifier = "name"; axle15.isBullet = false; axle15.isJumpable = true; axle15.isRotatable = true; axle15.isSensor = false; axle15.isSleeping = false; axle15.linearDamping = 0; axle15.preventRotation = false; axle15.restitution = 0.1; axle15.trigger1 = "null"; axle15.trigger2 = "null"; try { axle15["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle2_Level6_Layer1_1(){ try { axle2["componentInspectorSetting"] = true; } catch(e:Error) { }; axle2.allowSleep = true; axle2.constraintTarget1 = "null"; axle2.constraintTarget2 = "null"; axle2.constraintType = "null"; axle2.density = 0; axle2.friction = 0.3; axle2.hitPoints = 10; axle2.identifier = "name"; axle2.isBullet = false; axle2.isJumpable = true; axle2.isRotatable = true; axle2.isSensor = false; axle2.isSleeping = false; axle2.linearDamping = 0; axle2.preventRotation = false; axle2.restitution = 0.1; axle2.trigger1 = "null"; axle2.trigger2 = "null"; try { axle2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle10_Level6_Layer1_1(){ try { axle10["componentInspectorSetting"] = true; } catch(e:Error) { }; axle10.allowSleep = true; axle10.constraintTarget1 = "null"; axle10.constraintTarget2 = "null"; axle10.constraintType = "null"; axle10.density = 0; axle10.friction = 0.3; axle10.hitPoints = 10; axle10.identifier = "name"; axle10.isBullet = false; axle10.isJumpable = true; axle10.isRotatable = true; axle10.isSensor = false; axle10.isSleeping = false; axle10.linearDamping = 0; axle10.preventRotation = false; axle10.restitution = 0.1; axle10.trigger1 = "null"; axle10.trigger2 = "null"; try { axle10["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle12_Level6_Layer1_1(){ try { axle12["componentInspectorSetting"] = true; } catch(e:Error) { }; axle12.allowSleep = true; axle12.constraintTarget1 = "null"; axle12.constraintTarget2 = "null"; axle12.constraintType = "null"; axle12.density = 0; axle12.friction = 0.3; axle12.hitPoints = 10; axle12.identifier = "name"; axle12.isBullet = false; axle12.isJumpable = true; axle12.isRotatable = true; axle12.isSensor = false; axle12.isSleeping = false; axle12.linearDamping = 0; axle12.preventRotation = false; axle12.restitution = 0.1; axle12.trigger1 = "null"; axle12.trigger2 = "null"; try { axle12["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle16_Level6_Layer1_1(){ try { axle16["componentInspectorSetting"] = true; } catch(e:Error) { }; axle16.allowSleep = true; axle16.constraintTarget1 = "null"; axle16.constraintTarget2 = "null"; axle16.constraintType = "null"; axle16.density = 0; axle16.friction = 0.3; axle16.hitPoints = 10; axle16.identifier = "name"; axle16.isBullet = false; axle16.isJumpable = true; axle16.isRotatable = true; axle16.isSensor = false; axle16.isSleeping = false; axle16.linearDamping = 0; axle16.preventRotation = false; axle16.restitution = 0.1; axle16.trigger1 = "null"; axle16.trigger2 = "null"; try { axle16["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle3_Level6_Layer1_1(){ try { axle3["componentInspectorSetting"] = true; } catch(e:Error) { }; axle3.allowSleep = true; axle3.constraintTarget1 = "null"; axle3.constraintTarget2 = "null"; axle3.constraintType = "null"; axle3.density = 0; axle3.friction = 0.3; axle3.hitPoints = 10; axle3.identifier = "name"; axle3.isBullet = false; axle3.isJumpable = true; axle3.isRotatable = true; axle3.isSensor = false; axle3.isSleeping = false; axle3.linearDamping = 0; axle3.preventRotation = false; axle3.restitution = 0.1; axle3.trigger1 = "null"; axle3.trigger2 = "null"; try { axle3["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle11_Level6_Layer1_1(){ try { axle11["componentInspectorSetting"] = true; } catch(e:Error) { }; axle11.allowSleep = true; axle11.constraintTarget1 = "null"; axle11.constraintTarget2 = "null"; axle11.constraintType = "null"; axle11.density = 0; axle11.friction = 0.3; axle11.hitPoints = 10; axle11.identifier = "name"; axle11.isBullet = false; axle11.isJumpable = true; axle11.isRotatable = true; axle11.isSensor = false; axle11.isSleeping = false; axle11.linearDamping = 0; axle11.preventRotation = false; axle11.restitution = 0.1; axle11.trigger1 = "null"; axle11.trigger2 = "null"; try { axle11["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle5_Level6_Layer1_1(){ try { axle5["componentInspectorSetting"] = true; } catch(e:Error) { }; axle5.allowSleep = true; axle5.constraintTarget1 = "null"; axle5.constraintTarget2 = "null"; axle5.constraintType = "null"; axle5.density = 0; axle5.friction = 0.3; axle5.hitPoints = 10; axle5.identifier = "name"; axle5.isBullet = false; axle5.isJumpable = true; axle5.isRotatable = true; axle5.isSensor = false; axle5.isSleeping = false; axle5.linearDamping = 0; axle5.preventRotation = false; axle5.restitution = 0.1; axle5.trigger1 = "null"; axle5.trigger2 = "null"; try { axle5["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle6_Level6_Layer1_1(){ try { axle6["componentInspectorSetting"] = true; } catch(e:Error) { }; axle6.allowSleep = true; axle6.constraintTarget1 = "null"; axle6.constraintTarget2 = "null"; axle6.constraintType = "null"; axle6.density = 0; axle6.friction = 0.3; axle6.hitPoints = 10; axle6.identifier = "name"; axle6.isBullet = false; axle6.isJumpable = true; axle6.isRotatable = true; axle6.isSensor = false; axle6.isSleeping = false; axle6.linearDamping = 0; axle6.preventRotation = false; axle6.restitution = 0.1; axle6.trigger1 = "null"; axle6.trigger2 = "null"; try { axle6["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle7_Level6_Layer1_1(){ try { axle7["componentInspectorSetting"] = true; } catch(e:Error) { }; axle7.allowSleep = true; axle7.constraintTarget1 = "null"; axle7.constraintTarget2 = "null"; axle7.constraintType = "null"; axle7.density = 0; axle7.friction = 0.3; axle7.hitPoints = 10; axle7.identifier = "name"; axle7.isBullet = false; axle7.isJumpable = true; axle7.isRotatable = true; axle7.isSensor = false; axle7.isSleeping = false; axle7.linearDamping = 0; axle7.preventRotation = false; axle7.restitution = 0.1; axle7.trigger1 = "null"; axle7.trigger2 = "null"; try { axle7["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id359__Level6_Layer1_1(){ try { __id359_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id359_.allowSleep = true; __id359_.constraintTarget1 = "axle3"; __id359_.constraintTarget2 = "null"; __id359_.constraintType = "cog"; __id359_.density = 6; __id359_.friction = 1; __id359_.hitPoints = 10; __id359_.identifier = "name"; __id359_.isBullet = true; __id359_.isJumpable = true; __id359_.isRotatable = true; __id359_.isSensor = false; __id359_.isSleeping = false; __id359_.linearDamping = 0; __id359_.preventRotation = false; __id359_.restitution = 0.5; __id359_.trigger1 = "null"; __id359_.trigger2 = "null"; try { __id359_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle4_Level6_Layer1_1(){ try { axle4["componentInspectorSetting"] = true; } catch(e:Error) { }; axle4.allowSleep = true; axle4.constraintTarget1 = "null"; axle4.constraintTarget2 = "null"; axle4.constraintType = "null"; axle4.density = 0; axle4.friction = 0.3; axle4.hitPoints = 10; axle4.identifier = "name"; axle4.isBullet = false; axle4.isJumpable = true; axle4.isRotatable = true; axle4.isSensor = false; axle4.isSleeping = false; axle4.linearDamping = 0; axle4.preventRotation = false; axle4.restitution = 0.1; axle4.trigger1 = "null"; axle4.trigger2 = "null"; try { axle4["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle13_Level6_Layer1_1(){ try { axle13["componentInspectorSetting"] = true; } catch(e:Error) { }; axle13.allowSleep = true; axle13.constraintTarget1 = "null"; axle13.constraintTarget2 = "null"; axle13.constraintType = "null"; axle13.density = 0; axle13.friction = 0.3; axle13.hitPoints = 10; axle13.identifier = "name"; axle13.isBullet = false; axle13.isJumpable = true; axle13.isRotatable = true; axle13.isSensor = false; axle13.isSleeping = false; axle13.linearDamping = 0; axle13.preventRotation = false; axle13.restitution = 0.1; axle13.trigger1 = "null"; axle13.trigger2 = "null"; try { axle13["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_EntranceDoor_Level6_Layer1_1(){ try { EntranceDoor["componentInspectorSetting"] = true; } catch(e:Error) { }; EntranceDoor.allowSleep = true; EntranceDoor.constraintTarget1 = "null"; EntranceDoor.constraintTarget2 = "null"; EntranceDoor.constraintType = "null"; EntranceDoor.density = 0; EntranceDoor.friction = 0; EntranceDoor.hitPoints = 10; EntranceDoor.identifier = "name"; EntranceDoor.isBullet = false; EntranceDoor.isJumpable = false; EntranceDoor.isRotatable = true; EntranceDoor.isSensor = true; EntranceDoor.isSleeping = false; EntranceDoor.linearDamping = 0; EntranceDoor.preventRotation = false; EntranceDoor.restitution = 0.1; EntranceDoor.trigger1 = "null"; EntranceDoor.trigger2 = "null"; try { EntranceDoor["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle9_Level6_Layer1_1(){ try { axle9["componentInspectorSetting"] = true; } catch(e:Error) { }; axle9.allowSleep = true; axle9.constraintTarget1 = "null"; axle9.constraintTarget2 = "null"; axle9.constraintType = "null"; axle9.density = 0; axle9.friction = 0.3; axle9.hitPoints = 10; axle9.identifier = "name"; axle9.isBullet = false; axle9.isJumpable = true; axle9.isRotatable = true; axle9.isSensor = false; axle9.isSleeping = false; axle9.linearDamping = 0; axle9.preventRotation = false; axle9.restitution = 0.1; axle9.trigger1 = "null"; axle9.trigger2 = "null"; try { axle9["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id391__Level6_Layer1_1(){ try { __id391_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id391_.allowSleep = true; __id391_.constraintTarget1 = "null"; __id391_.constraintTarget2 = "null"; __id391_.constraintType = "null"; __id391_.density = 0; __id391_.friction = 0.3; __id391_.hitPoints = 10; __id391_.identifier = "Ground"; __id391_.isBullet = false; __id391_.isJumpable = true; __id391_.isRotatable = true; __id391_.isSleeping = false; __id391_.linearDamping = 0; __id391_.preventRotation = false; __id391_.restitution = 0; __id391_.trigger1 = "null"; __id391_.trigger2 = "null"; try { __id391_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id358__Level6_Layer1_1(){ try { __id358_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id358_.allowSleep = true; __id358_.constraintTarget1 = "axle2"; __id358_.constraintTarget2 = "null"; __id358_.constraintType = "cog"; __id358_.density = 6; __id358_.friction = 1; __id358_.hitPoints = 10; __id358_.identifier = "name"; __id358_.isBullet = true; __id358_.isJumpable = true; __id358_.isRotatable = true; __id358_.isSensor = false; __id358_.isSleeping = false; __id358_.linearDamping = 0; __id358_.preventRotation = false; __id358_.restitution = 0.5; __id358_.trigger1 = "null"; __id358_.trigger2 = "null"; try { __id358_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle8_Level6_Layer1_1(){ try { axle8["componentInspectorSetting"] = true; } catch(e:Error) { }; axle8.allowSleep = true; axle8.constraintTarget1 = "null"; axle8.constraintTarget2 = "null"; axle8.constraintType = "null"; axle8.density = 0; axle8.friction = 0.3; axle8.hitPoints = 10; axle8.identifier = "name"; axle8.isBullet = false; axle8.isJumpable = true; axle8.isRotatable = true; axle8.isSensor = false; axle8.isSleeping = false; axle8.linearDamping = 0; axle8.preventRotation = false; axle8.restitution = 0.1; axle8.trigger1 = "null"; axle8.trigger2 = "null"; try { axle8["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_axle1_Level6_Layer1_1(){ try { axle1["componentInspectorSetting"] = true; } catch(e:Error) { }; axle1.allowSleep = true; axle1.constraintTarget1 = "null"; axle1.constraintTarget2 = "null"; axle1.constraintType = "null"; axle1.density = 0; axle1.friction = 0.3; axle1.hitPoints = 10; axle1.identifier = "name"; axle1.isBullet = false; axle1.isJumpable = true; axle1.isRotatable = true; axle1.isSensor = false; axle1.isSleeping = false; axle1.linearDamping = 0; axle1.preventRotation = false; axle1.restitution = 0.1; axle1.trigger1 = "null"; axle1.trigger2 = "null"; try { axle1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id392__Level6_Layer1_1(){ try { __id392_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id392_.allowSleep = true; __id392_.constraintTarget1 = "null"; __id392_.constraintTarget2 = "null"; __id392_.constraintType = "null"; __id392_.density = 1; __id392_.friction = 0.3; __id392_.hitPoints = 10; __id392_.identifier = "name"; __id392_.isBullet = false; __id392_.isJumpable = true; __id392_.isRotatable = true; __id392_.isSensor = false; __id392_.isSleeping = true; __id392_.linearDamping = 0; __id392_.preventRotation = false; __id392_.restitution = 0.1; __id392_.trigger1 = "null"; __id392_.trigger2 = "null"; try { __id392_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id390__Level6_Layer1_1(){ try { __id390_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id390_.allowSleep = true; __id390_.constraintTarget1 = "null"; __id390_.constraintTarget2 = "null"; __id390_.constraintType = "null"; __id390_.density = 0; __id390_.friction = 0.3; __id390_.hitPoints = 10; __id390_.identifier = "name"; __id390_.isBullet = false; __id390_.isJumpable = true; __id390_.isRotatable = true; __id390_.isSensor = true; __id390_.isSleeping = false; __id390_.linearDamping = 0; __id390_.preventRotation = false; __id390_.restitution = 0.1; __id390_.trigger1 = "null"; __id390_.trigger2 = "null"; try { __id390_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id380__Level6_Layer1_1(){ try { __id380_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id380_.allowSleep = true; __id380_.constraintTarget1 = "null"; __id380_.constraintTarget2 = "null"; __id380_.constraintType = "null"; __id380_.density = 0; __id380_.friction = 0.8; __id380_.hitPoints = 10; __id380_.identifier = "name"; __id380_.isBullet = false; __id380_.isJumpable = true; __id380_.isRotatable = true; __id380_.isSleeping = false; __id380_.linearDamping = 0; __id380_.preventRotation = false; __id380_.restitution = 0.1; __id380_.trigger1 = "null"; __id380_.trigger2 = "null"; try { __id380_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id381__Level6_Layer1_1(){ try { __id381_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id381_.allowSleep = true; __id381_.constraintTarget1 = "null"; __id381_.constraintTarget2 = "null"; __id381_.constraintTarget3 = "null"; __id381_.constraintType = "null"; __id381_.density = 1; __id381_.friction = 1; __id381_.hitPoints = 10; __id381_.identifier = "name"; __id381_.isBullet = false; __id381_.isJumpable = true; __id381_.isRotatable = true; __id381_.isSensor = false; __id381_.isSleeping = false; __id381_.linearDamping = 0; __id381_.preventRotation = false; __id381_.restitution = 0.1; __id381_.trigger1 = "null"; __id381_.trigger2 = "null"; try { __id381_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id394__Level6_Layer1_1(){ try { __id394_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id394_.allowSleep = true; __id394_.constraintTarget1 = "null"; __id394_.constraintTarget2 = "null"; __id394_.constraintType = "null"; __id394_.density = 1; __id394_.friction = 0.3; __id394_.hitPoints = 10; __id394_.identifier = "name"; __id394_.isBullet = false; __id394_.isJumpable = true; __id394_.isRotatable = true; __id394_.isSensor = false; __id394_.isSleeping = true; __id394_.linearDamping = 0; __id394_.preventRotation = false; __id394_.restitution = 0.1; __id394_.trigger1 = "null"; __id394_.trigger2 = "null"; try { __id394_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id370__Level6_Layer1_1(){ try { __id370_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id370_.allowSleep = true; __id370_.constraintTarget1 = "axle13"; __id370_.constraintTarget2 = "null"; __id370_.constraintType = "cog"; __id370_.density = 6; __id370_.friction = 1; __id370_.hitPoints = 10; __id370_.identifier = "name"; __id370_.isBullet = false; __id370_.isJumpable = true; __id370_.isRotatable = true; __id370_.isSensor = false; __id370_.isSleeping = false; __id370_.linearDamping = 0; __id370_.preventRotation = false; __id370_.restitution = 0.5; __id370_.trigger1 = "null"; __id370_.trigger2 = "null"; try { __id370_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id393__Level6_Layer1_1(){ try { __id393_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id393_.allowSleep = true; __id393_.constraintTarget1 = "null"; __id393_.constraintTarget2 = "null"; __id393_.constraintType = "null"; __id393_.density = 1; __id393_.friction = 0.3; __id393_.hitPoints = 10; __id393_.identifier = "name"; __id393_.isBullet = false; __id393_.isJumpable = true; __id393_.isRotatable = true; __id393_.isSensor = false; __id393_.isSleeping = true; __id393_.linearDamping = 0; __id393_.preventRotation = false; __id393_.restitution = 0.1; __id393_.trigger1 = "null"; __id393_.trigger2 = "null"; try { __id393_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id382__Level6_Layer1_1(){ try { __id382_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id382_.allowSleep = true; __id382_.constraintTarget1 = "liftPlatform7"; __id382_.constraintTarget2 = "null"; __id382_.constraintTarget3 = "null"; __id382_.constraintType = "elevator"; __id382_.density = 0; __id382_.friction = 0.3; __id382_.hitPoints = 10; __id382_.identifier = "name"; __id382_.isBullet = false; __id382_.isJumpable = true; __id382_.isRotatable = true; __id382_.isSensor = false; __id382_.isSleeping = false; __id382_.linearDamping = 0; __id382_.preventRotation = false; __id382_.restitution = 0.1; __id382_.trigger1 = "null"; __id382_.trigger2 = "null"; try { __id382_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 83
//Level7 (Level7) package { public class Level7 extends World { public var __id408_:PHRobot; public var __id451_:PHFallingPlatform; public var __id440_:PHWarningLight; public var wheel1:PHCarWheel; public var wheel2:PHCarWheel; public var __id409_:PHRobot; public var __id441_:PHWarningLight; public var __id442_:PHFallingPlatform; public var __id430_:PHPlatform; public var __id443_:PHFallingPlatform; public var __id431_:PHPlatform; public var __id444_:PHRobot; public var __id420_:PHLiftBody; public var __id432_:PHFallingPlatform; public var __id445_:PHRobot; public var __id433_:PHFallingPlatform; public var __id421_:PHPlatform; public var player:PHHero2; public var carWindow:PHCarWindow; public var __id434_:PHFloorSwitchBase; public var __id422_:PHPlatform; public var __id410_:PHRobot; public var __id423_:PHRobot; public var __id411_:PHRobot; public var __id436_:PHWarningLight; public var __id400_:PHWall; public var __id424_:PHWarningLight; public var trapdoor1:PHTrapdoor; public var __id412_:PHPlatform; public var __id437_:PHWarningLight; public var __id425_:PHWall; public var __id413_:PHPlatform; public var __id401_:PHWall; public var trapdoorAnchor1:PHPlatform; public var liftPlatform4:PHLiftPlatform; public var __id426_:PHRobot; public var __id414_:PHWarningLight; public var __id402_:PHPlatform; public var __id438_:PHWarningLight; public var __id427_:PHRobot; public var __id415_:PHPlatform; public var __id403_:PHPlatform; public var __id439_:PHWarningLight; public var carBody:PHCarBody; public var __id428_:PHPlatform; public var __id416_:PHPlatform; public var __id404_:PHComputer; public var EntranceDoor:PHDoor; public var __id399_:PHFallingPlatform; public var carChasis:PHCarChasis; public var __id417_:PHLava; public var __id405_:PHRobot; public var __id429_:PHFallingPlatform; public var floorSwitch2:PHFloorSwitch; public var __id406_:PHRobot; public var __id418_:PHFallingPlatform; public var __id450_:PHTramp; public var exitDoor:PHDoor; public var carSeat:PHCarSeat; public var __id419_:PHFallingPlatform; public var __id407_:PHRobot; public function Level7():void{ __setProp_player_Level7_Layer1_1(); __setProp_trapdoor1_Level7_Layer1_1(); __setProp___id442__Level7_Layer1_1(); __setProp_liftPlatform4_Level7_Layer1_1(); __setProp___id412__Level7_Layer1_1(); __setProp___id443__Level7_Layer1_1(); __setProp___id417__Level7_Layer1_1(); __setProp___id430__Level7_Layer1_1(); __setProp___id429__Level7_Layer1_1(); __setProp___id423__Level7_Layer1_1(); __setProp___id421__Level7_Layer1_1(); __setProp___id441__Level7_Layer1_1(); __setProp___id432__Level7_Layer1_1(); __setProp___id431__Level7_Layer1_1(); __setProp___id413__Level7_Layer1_1(); __setProp___id409__Level7_Layer1_1(); __setProp___id451__Level7_Layer1_1(); __setProp___id440__Level7_Layer1_1(); __setProp___id433__Level7_Layer1_1(); __setProp___id428__Level7_Layer1_1(); __setProp___id415__Level7_Layer1_1(); __setProp___id408__Level7_Layer1_1(); __setProp_wheel2_Level7_Layer1_1(); __setProp___id450__Level7_Layer1_1(); __setProp___id444__Level7_Layer1_1(); __setProp___id426__Level7_Layer1_1(); __setProp___id419__Level7_Layer1_1(); __setProp___id414__Level7_Layer1_1(); __setProp___id400__Level7_Layer1_1(); __setProp___id445__Level7_Layer1_1(); __setProp___id427__Level7_Layer1_1(); __setProp___id424__Level7_Layer1_1(); __setProp___id418__Level7_Layer1_1(); __setProp___id410__Level7_Layer1_1(); __setProp_wheel1_Level7_Layer1_1(); __setProp___id403__Level7_Layer1_1(); __setProp___id399__Level7_Layer1_1(); __setProp___id411__Level7_Layer1_1(); __setProp___id406__Level7_Layer1_1(); __setProp_carChasis_Level7_Layer1_1(); __setProp_carBody_Level7_Layer1_1(); __setProp_carSeat_Level7_Layer1_1(); __setProp_exitDoor_Level7_Layer1_1(); __setProp___id437__Level7_Layer1_1(); __setProp___id407__Level7_Layer1_1(); __setProp___id439__Level7_Layer1_1(); __setProp___id436__Level7_Layer1_1(); __setProp_carWindow_Level7_Layer1_1(); __setProp___id438__Level7_Layer1_1(); __setProp___id422__Level7_Layer1_1(); __setProp_trapdoorAnchor1_Level7_Layer1_1(); __setProp___id405__Level7_Layer1_1(); __setProp___id416__Level7_Layer1_1(); __setProp_EntranceDoor_Level7_Layer1_1(); __setProp___id434__Level7_Layer1_1(); __setProp_floorSwitch2_Level7_Layer1_1(); __setProp___id425__Level7_Layer1_1(); __setProp___id420__Level7_Layer1_1(); __setProp___id402__Level7_Layer1_1(); __setProp___id401__Level7_Layer1_1(); __setProp___id404__Level7_Layer1_1(); } function __setProp___id451__Level7_Layer1_1(){ try { __id451_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id451_.allowSleep = true; __id451_.constraintTarget1 = "null"; __id451_.constraintTarget2 = "null"; __id451_.constraintType = "null"; __id451_.density = 1; __id451_.friction = 0.3; __id451_.hitPoints = 20; __id451_.identifier = "name"; __id451_.isBullet = false; __id451_.isJumpable = true; __id451_.isRotatable = true; __id451_.isSleeping = false; __id451_.linearDamping = 0; __id451_.preventRotation = false; __id451_.restitution = 0.5; __id451_.trigger1 = "null"; __id451_.trigger2 = "null"; try { __id451_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoorAnchor1_Level7_Layer1_1(){ try { trapdoorAnchor1["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoorAnchor1.allowSleep = true; trapdoorAnchor1.constraintTarget1 = "null"; trapdoorAnchor1.constraintTarget2 = "null"; trapdoorAnchor1.constraintType = "null"; trapdoorAnchor1.density = 0; trapdoorAnchor1.friction = 1; trapdoorAnchor1.hitPoints = 10; trapdoorAnchor1.identifier = "name"; trapdoorAnchor1.isBullet = false; trapdoorAnchor1.isJumpable = true; trapdoorAnchor1.isRotatable = true; trapdoorAnchor1.isSleeping = false; trapdoorAnchor1.linearDamping = 0; trapdoorAnchor1.preventRotation = false; trapdoorAnchor1.restitution = 0.1; trapdoorAnchor1.trigger1 = "null"; trapdoorAnchor1.trigger2 = "null"; try { trapdoorAnchor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id408__Level7_Layer1_1(){ try { __id408_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id408_.allowSleep = true; __id408_.constraintTarget1 = "null"; __id408_.constraintTarget2 = "null"; __id408_.constraintType = "null"; __id408_.density = 1; __id408_.friction = 0; __id408_.hitPoints = 10; __id408_.identifier = "name"; __id408_.isBullet = false; __id408_.isJumpable = true; __id408_.isRotatable = true; __id408_.isSleeping = false; __id408_.linearDamping = 0; __id408_.preventRotation = false; __id408_.restitution = 0.4; __id408_.trigger1 = "null"; __id408_.trigger2 = "null"; try { __id408_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_carWindow_Level7_Layer1_1(){ try { carWindow["componentInspectorSetting"] = true; } catch(e:Error) { }; carWindow.allowSleep = true; carWindow.constraintTarget1 = ""; carWindow.constraintTarget2 = "null"; carWindow.constraintType = ""; carWindow.density = 0.1; carWindow.friction = 0.3; carWindow.hitPoints = 10; carWindow.identifier = "name"; carWindow.isBullet = false; carWindow.isJumpable = true; carWindow.isRotatable = true; carWindow.isSensor = false; carWindow.isSleeping = false; carWindow.linearDamping = 0; carWindow.preventRotation = false; carWindow.restitution = 0.1; carWindow.trigger1 = "null"; carWindow.trigger2 = "null"; try { carWindow["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id440__Level7_Layer1_1(){ try { __id440_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id440_.allowSleep = true; __id440_.constraintTarget1 = "null"; __id440_.constraintTarget2 = "null"; __id440_.constraintType = "null"; __id440_.density = 0; __id440_.friction = 0.3; __id440_.hitPoints = 10; __id440_.identifier = "name"; __id440_.isBullet = false; __id440_.isJumpable = true; __id440_.isRotatable = true; __id440_.isSleeping = false; __id440_.linearDamping = 0; __id440_.preventRotation = false; __id440_.restitution = 0.1; __id440_.trigger1 = "null"; __id440_.trigger2 = "null"; try { __id440_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id409__Level7_Layer1_1(){ try { __id409_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id409_.allowSleep = true; __id409_.constraintTarget1 = "null"; __id409_.constraintTarget2 = "null"; __id409_.constraintType = "null"; __id409_.density = 1; __id409_.friction = 0; __id409_.hitPoints = 10; __id409_.identifier = "name"; __id409_.isBullet = false; __id409_.isJumpable = true; __id409_.isRotatable = true; __id409_.isSleeping = false; __id409_.linearDamping = 0; __id409_.preventRotation = false; __id409_.restitution = 0.4; __id409_.trigger1 = "null"; __id409_.trigger2 = "null"; try { __id409_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id442__Level7_Layer1_1(){ try { __id442_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id442_.allowSleep = true; __id442_.constraintTarget1 = "null"; __id442_.constraintTarget2 = "null"; __id442_.constraintType = "null"; __id442_.density = 1; __id442_.friction = 0.3; __id442_.hitPoints = 20; __id442_.identifier = "name"; __id442_.isBullet = false; __id442_.isJumpable = true; __id442_.isRotatable = true; __id442_.isSleeping = false; __id442_.linearDamping = 0; __id442_.preventRotation = false; __id442_.restitution = 0.5; __id442_.trigger1 = "null"; __id442_.trigger2 = "null"; try { __id442_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id430__Level7_Layer1_1(){ try { __id430_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id430_.allowSleep = true; __id430_.constraintTarget1 = "null"; __id430_.constraintTarget2 = "null"; __id430_.constraintType = "null"; __id430_.density = 0; __id430_.friction = 1; __id430_.hitPoints = 10; __id430_.identifier = "name"; __id430_.isBullet = false; __id430_.isJumpable = true; __id430_.isRotatable = true; __id430_.isSleeping = false; __id430_.linearDamping = 0; __id430_.preventRotation = false; __id430_.restitution = 0.1; __id430_.trigger1 = "null"; __id430_.trigger2 = "null"; try { __id430_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_carBody_Level7_Layer1_1(){ try { carBody["componentInspectorSetting"] = true; } catch(e:Error) { }; carBody.allowSleep = true; carBody.constraintTarget1 = "carSeat"; carBody.constraintTarget2 = ""; carBody.constraintType = "carBody"; carBody.density = 1; carBody.friction = 0.3; carBody.hitPoints = 10; carBody.identifier = "name"; carBody.isBullet = false; carBody.isJumpable = true; carBody.isRotatable = true; carBody.isSensor = false; carBody.isSleeping = false; carBody.linearDamping = 0; carBody.preventRotation = false; carBody.restitution = 0.1; carBody.trigger1 = "wheel1"; carBody.trigger2 = "wheel2"; try { carBody["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id441__Level7_Layer1_1(){ try { __id441_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id441_.allowSleep = true; __id441_.constraintTarget1 = "null"; __id441_.constraintTarget2 = "null"; __id441_.constraintType = "null"; __id441_.density = 0; __id441_.friction = 0.3; __id441_.hitPoints = 10; __id441_.identifier = "name"; __id441_.isBullet = false; __id441_.isJumpable = true; __id441_.isRotatable = true; __id441_.isSleeping = false; __id441_.linearDamping = 0; __id441_.preventRotation = false; __id441_.restitution = 0.1; __id441_.trigger1 = "null"; __id441_.trigger2 = "null"; try { __id441_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id431__Level7_Layer1_1(){ try { __id431_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id431_.allowSleep = true; __id431_.constraintTarget1 = "null"; __id431_.constraintTarget2 = "null"; __id431_.constraintType = "null"; __id431_.density = 0; __id431_.friction = 1; __id431_.hitPoints = 10; __id431_.identifier = "name"; __id431_.isBullet = false; __id431_.isJumpable = true; __id431_.isRotatable = true; __id431_.isSleeping = false; __id431_.linearDamping = 0; __id431_.preventRotation = false; __id431_.restitution = 0.1; __id431_.trigger1 = "null"; __id431_.trigger2 = "null"; try { __id431_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id443__Level7_Layer1_1(){ try { __id443_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id443_.allowSleep = true; __id443_.constraintTarget1 = "null"; __id443_.constraintTarget2 = "null"; __id443_.constraintType = "null"; __id443_.density = 1; __id443_.friction = 0.3; __id443_.hitPoints = 20; __id443_.identifier = "name"; __id443_.isBullet = false; __id443_.isJumpable = true; __id443_.isRotatable = true; __id443_.isSleeping = false; __id443_.linearDamping = 0; __id443_.preventRotation = false; __id443_.restitution = 0.5; __id443_.trigger1 = "null"; __id443_.trigger2 = "null"; try { __id443_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoor1_Level7_Layer1_1(){ try { trapdoor1["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoor1.allowSleep = true; trapdoor1.constraintTarget1 = "trapdoorAnchor1"; trapdoor1.constraintTarget2 = "null"; trapdoor1.constraintType = "trapdoor"; trapdoor1.density = 1; trapdoor1.friction = 1; trapdoor1.hitPoints = 10; trapdoor1.identifier = "name"; trapdoor1.isBullet = false; trapdoor1.isJumpable = true; trapdoor1.isRotatable = true; trapdoor1.isSleeping = false; trapdoor1.linearDamping = 0; trapdoor1.preventRotation = false; trapdoor1.restitution = 0.1; try { trapdoor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id444__Level7_Layer1_1(){ try { __id444_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id444_.allowSleep = true; __id444_.constraintTarget1 = "null"; __id444_.constraintTarget2 = "null"; __id444_.constraintType = "null"; __id444_.density = 1; __id444_.friction = 0; __id444_.hitPoints = 10; __id444_.identifier = "name"; __id444_.isBullet = false; __id444_.isJumpable = true; __id444_.isRotatable = true; __id444_.isSleeping = false; __id444_.linearDamping = 0; __id444_.preventRotation = false; __id444_.restitution = 0.4; __id444_.trigger1 = "null"; __id444_.trigger2 = "null"; try { __id444_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id420__Level7_Layer1_1(){ try { __id420_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id420_.allowSleep = true; __id420_.constraintTarget1 = "liftPlatform4"; __id420_.constraintTarget2 = "null"; __id420_.constraintTarget3 = "null"; __id420_.constraintType = "elevator"; __id420_.density = 0; __id420_.friction = 0.3; __id420_.hitPoints = 10; __id420_.identifier = "name"; __id420_.isBullet = false; __id420_.isJumpable = true; __id420_.isRotatable = true; __id420_.isSensor = false; __id420_.isSleeping = false; __id420_.linearDamping = 0; __id420_.preventRotation = false; __id420_.restitution = 0.1; __id420_.trigger1 = "null"; __id420_.trigger2 = "null"; try { __id420_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_EntranceDoor_Level7_Layer1_1(){ try { EntranceDoor["componentInspectorSetting"] = true; } catch(e:Error) { }; EntranceDoor.allowSleep = true; EntranceDoor.constraintTarget1 = "null"; EntranceDoor.constraintTarget2 = "null"; EntranceDoor.constraintType = "null"; EntranceDoor.density = 0; EntranceDoor.friction = 0; EntranceDoor.hitPoints = 10; EntranceDoor.identifier = "name"; EntranceDoor.isBullet = false; EntranceDoor.isJumpable = false; EntranceDoor.isRotatable = true; EntranceDoor.isSensor = true; EntranceDoor.isSleeping = false; EntranceDoor.linearDamping = 0; EntranceDoor.preventRotation = false; EntranceDoor.restitution = 0.1; EntranceDoor.trigger1 = "null"; EntranceDoor.trigger2 = "null"; try { EntranceDoor["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id432__Level7_Layer1_1(){ try { __id432_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id432_.allowSleep = true; __id432_.constraintTarget1 = "null"; __id432_.constraintTarget2 = "null"; __id432_.constraintType = "null"; __id432_.density = 1; __id432_.friction = 0.3; __id432_.hitPoints = 20; __id432_.identifier = "name"; __id432_.isBullet = false; __id432_.isJumpable = true; __id432_.isRotatable = true; __id432_.isSleeping = false; __id432_.linearDamping = 0; __id432_.preventRotation = false; __id432_.restitution = 0.5; __id432_.trigger1 = "null"; __id432_.trigger2 = "null"; try { __id432_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_wheel2_Level7_Layer1_1(){ try { wheel2["componentInspectorSetting"] = true; } catch(e:Error) { }; wheel2.allowSleep = true; wheel2.constraintTarget1 = "carChasis"; wheel2.constraintTarget2 = "null"; wheel2.constraintType = "carWheel"; wheel2.density = 1; wheel2.friction = 1; wheel2.hitPoints = 10; wheel2.identifier = "name"; wheel2.isBullet = true; wheel2.isJumpable = true; wheel2.isRotatable = true; wheel2.isSensor = false; wheel2.isSleeping = false; wheel2.linearDamping = 0; wheel2.preventRotation = false; wheel2.restitution = 0; wheel2.trigger1 = "null"; wheel2.trigger2 = "null"; try { wheel2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id445__Level7_Layer1_1(){ try { __id445_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id445_.allowSleep = true; __id445_.constraintTarget1 = "null"; __id445_.constraintTarget2 = "null"; __id445_.constraintType = "null"; __id445_.density = 1; __id445_.friction = 0; __id445_.hitPoints = 10; __id445_.identifier = "name"; __id445_.isBullet = false; __id445_.isJumpable = true; __id445_.isRotatable = true; __id445_.isSleeping = false; __id445_.linearDamping = 0; __id445_.preventRotation = false; __id445_.restitution = 0.4; __id445_.trigger1 = "null"; __id445_.trigger2 = "null"; try { __id445_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id433__Level7_Layer1_1(){ try { __id433_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id433_.allowSleep = true; __id433_.constraintTarget1 = "null"; __id433_.constraintTarget2 = "null"; __id433_.constraintType = "null"; __id433_.density = 1; __id433_.friction = 0.3; __id433_.hitPoints = 20; __id433_.identifier = "name"; __id433_.isBullet = false; __id433_.isJumpable = true; __id433_.isRotatable = true; __id433_.isSleeping = false; __id433_.linearDamping = 0; __id433_.preventRotation = false; __id433_.restitution = 0.5; __id433_.trigger1 = "null"; __id433_.trigger2 = "null"; try { __id433_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_floorSwitch2_Level7_Layer1_1(){ try { floorSwitch2["componentInspectorSetting"] = true; } catch(e:Error) { }; floorSwitch2.allowSleep = false; floorSwitch2.constraintTarget1 = "null"; floorSwitch2.constraintTarget2 = "null"; floorSwitch2.constraintType = "null"; floorSwitch2.density = 1; floorSwitch2.friction = 0; floorSwitch2.hitPoints = 10; floorSwitch2.identifier = "name"; floorSwitch2.isBullet = false; floorSwitch2.isJumpable = true; floorSwitch2.isRotatable = true; floorSwitch2.isSleeping = false; floorSwitch2.linearDamping = 0.3; floorSwitch2.preventRotation = false; floorSwitch2.restitution = 0; try { floorSwitch2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_wheel1_Level7_Layer1_1(){ try { wheel1["componentInspectorSetting"] = true; } catch(e:Error) { }; wheel1.allowSleep = true; wheel1.constraintTarget1 = "carChasis"; wheel1.constraintTarget2 = "null"; wheel1.constraintType = "carWheel"; wheel1.density = 1; wheel1.friction = 1; wheel1.hitPoints = 10; wheel1.identifier = "name"; wheel1.isBullet = true; wheel1.isJumpable = true; wheel1.isRotatable = true; wheel1.isSensor = false; wheel1.isSleeping = false; wheel1.linearDamping = 0; wheel1.preventRotation = false; wheel1.restitution = 0; wheel1.trigger1 = "null"; wheel1.trigger2 = "null"; try { wheel1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_carSeat_Level7_Layer1_1(){ try { carSeat["componentInspectorSetting"] = true; } catch(e:Error) { }; carSeat.allowSleep = true; carSeat.constraintTarget1 = "carWindow"; carSeat.constraintTarget2 = "null"; carSeat.constraintType = "carSeat"; carSeat.density = 0.1; carSeat.friction = 0.3; carSeat.hitPoints = 10; carSeat.identifier = "name"; carSeat.isBullet = false; carSeat.isJumpable = true; carSeat.isRotatable = true; carSeat.isSensor = false; carSeat.isSleeping = false; carSeat.linearDamping = 0; carSeat.preventRotation = false; carSeat.restitution = 0.1; carSeat.trigger1 = "null"; carSeat.trigger2 = "null"; try { carSeat["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id434__Level7_Layer1_1(){ try { __id434_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id434_.allowSleep = true; __id434_.constraintTarget1 = "floorSwitch2"; __id434_.constraintTarget2 = "null"; __id434_.constraintType = "floorSwitch"; __id434_.density = 1; __id434_.friction = 0.3; __id434_.hitPoints = 10; __id434_.identifier = "name"; __id434_.isBullet = false; __id434_.isJumpable = true; __id434_.isRotatable = true; __id434_.isSleeping = false; __id434_.linearDamping = 0; __id434_.preventRotation = false; __id434_.restitution = 0; __id434_.trigger1 = "trapdoor1"; __id434_.trigger2 = ""; try { __id434_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id410__Level7_Layer1_1(){ try { __id410_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id410_.allowSleep = true; __id410_.constraintTarget1 = "null"; __id410_.constraintTarget2 = "null"; __id410_.constraintType = "null"; __id410_.density = 1; __id410_.friction = 0; __id410_.hitPoints = 10; __id410_.identifier = "name"; __id410_.isBullet = false; __id410_.isJumpable = true; __id410_.isRotatable = true; __id410_.isSleeping = false; __id410_.linearDamping = 0; __id410_.preventRotation = false; __id410_.restitution = 0.4; __id410_.trigger1 = "null"; __id410_.trigger2 = "null"; try { __id410_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id421__Level7_Layer1_1(){ try { __id421_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id421_.allowSleep = true; __id421_.constraintTarget1 = "null"; __id421_.constraintTarget2 = "null"; __id421_.constraintType = "null"; __id421_.density = 0; __id421_.friction = 0.8; __id421_.hitPoints = 10; __id421_.identifier = "name"; __id421_.isBullet = false; __id421_.isJumpable = true; __id421_.isRotatable = true; __id421_.isSleeping = false; __id421_.linearDamping = 0; __id421_.preventRotation = false; __id421_.restitution = 0.1; __id421_.trigger1 = "null"; __id421_.trigger2 = "null"; try { __id421_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id422__Level7_Layer1_1(){ try { __id422_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id422_.allowSleep = true; __id422_.constraintTarget1 = "null"; __id422_.constraintTarget2 = "null"; __id422_.constraintType = "null"; __id422_.density = 0; __id422_.friction = 0.8; __id422_.hitPoints = 10; __id422_.identifier = "name"; __id422_.isBullet = false; __id422_.isJumpable = true; __id422_.isRotatable = true; __id422_.isSleeping = false; __id422_.linearDamping = 0; __id422_.preventRotation = false; __id422_.restitution = 0.1; __id422_.trigger1 = "null"; __id422_.trigger2 = "null"; try { __id422_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id411__Level7_Layer1_1(){ try { __id411_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id411_.allowSleep = true; __id411_.constraintTarget1 = "null"; __id411_.constraintTarget2 = "null"; __id411_.constraintType = "null"; __id411_.density = 1; __id411_.friction = 0; __id411_.hitPoints = 10; __id411_.identifier = "name"; __id411_.isBullet = false; __id411_.isJumpable = true; __id411_.isRotatable = true; __id411_.isSleeping = false; __id411_.linearDamping = 0; __id411_.preventRotation = false; __id411_.restitution = 0.4; __id411_.trigger1 = "null"; __id411_.trigger2 = "null"; try { __id411_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_carChasis_Level7_Layer1_1(){ try { carChasis["componentInspectorSetting"] = true; } catch(e:Error) { }; carChasis.allowSleep = true; carChasis.constraintTarget1 = "carBody"; carChasis.constraintTarget2 = "null"; carChasis.constraintType = "carBody"; carChasis.density = 1; carChasis.friction = 0.3; carChasis.hitPoints = 10; carChasis.identifier = "name"; carChasis.isBullet = false; carChasis.isJumpable = true; carChasis.isRotatable = true; carChasis.isSensor = false; carChasis.isSleeping = false; carChasis.linearDamping = 0; carChasis.preventRotation = false; carChasis.restitution = 0.1; carChasis.trigger1 = "null"; carChasis.trigger2 = "null"; try { carChasis["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id436__Level7_Layer1_1(){ try { __id436_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id436_.allowSleep = true; __id436_.constraintTarget1 = "null"; __id436_.constraintTarget2 = "null"; __id436_.constraintType = "null"; __id436_.density = 0; __id436_.friction = 0.3; __id436_.hitPoints = 10; __id436_.identifier = "name"; __id436_.isBullet = false; __id436_.isJumpable = true; __id436_.isRotatable = true; __id436_.isSleeping = false; __id436_.linearDamping = 0; __id436_.preventRotation = false; __id436_.restitution = 0.1; __id436_.trigger1 = "null"; __id436_.trigger2 = "null"; try { __id436_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id412__Level7_Layer1_1(){ try { __id412_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id412_.allowSleep = true; __id412_.constraintTarget1 = "null"; __id412_.constraintTarget2 = "null"; __id412_.constraintType = "null"; __id412_.density = 0; __id412_.friction = 0.8; __id412_.hitPoints = 10; __id412_.identifier = "name"; __id412_.isBullet = false; __id412_.isJumpable = true; __id412_.isRotatable = true; __id412_.isSleeping = false; __id412_.linearDamping = 0; __id412_.preventRotation = false; __id412_.restitution = 0.1; __id412_.trigger1 = "null"; __id412_.trigger2 = "null"; try { __id412_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id423__Level7_Layer1_1(){ try { __id423_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id423_.allowSleep = true; __id423_.constraintTarget1 = "null"; __id423_.constraintTarget2 = "null"; __id423_.constraintType = "null"; __id423_.density = 1; __id423_.friction = 0; __id423_.hitPoints = 10; __id423_.identifier = "name"; __id423_.isBullet = false; __id423_.isJumpable = true; __id423_.isRotatable = true; __id423_.isSleeping = false; __id423_.linearDamping = 0; __id423_.preventRotation = false; __id423_.restitution = 0.4; __id423_.trigger1 = "null"; __id423_.trigger2 = "null"; try { __id423_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id400__Level7_Layer1_1(){ try { __id400_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id400_.allowSleep = true; __id400_.density = 0; __id400_.friction = 0.1; __id400_.hitPoints = 10; __id400_.identifier = "name"; __id400_.isBullet = false; __id400_.isJumpable = false; __id400_.isRotatable = true; __id400_.isSleeping = false; __id400_.linearDamping = 0; __id400_.preventRotation = false; __id400_.restitution = 0.1; try { __id400_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id424__Level7_Layer1_1(){ try { __id424_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id424_.allowSleep = true; __id424_.constraintTarget1 = "null"; __id424_.constraintTarget2 = "null"; __id424_.constraintType = "null"; __id424_.density = 0; __id424_.friction = 0.3; __id424_.hitPoints = 10; __id424_.identifier = "name"; __id424_.isBullet = false; __id424_.isJumpable = true; __id424_.isRotatable = true; __id424_.isSleeping = false; __id424_.linearDamping = 0; __id424_.preventRotation = false; __id424_.restitution = 0.1; __id424_.trigger1 = "null"; __id424_.trigger2 = "null"; try { __id424_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id437__Level7_Layer1_1(){ try { __id437_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id437_.allowSleep = true; __id437_.constraintTarget1 = "null"; __id437_.constraintTarget2 = "null"; __id437_.constraintType = "null"; __id437_.density = 0; __id437_.friction = 0.3; __id437_.hitPoints = 10; __id437_.identifier = "name"; __id437_.isBullet = false; __id437_.isJumpable = true; __id437_.isRotatable = true; __id437_.isSleeping = false; __id437_.linearDamping = 0; __id437_.preventRotation = false; __id437_.restitution = 0.1; __id437_.trigger1 = "null"; __id437_.trigger2 = "null"; try { __id437_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id425__Level7_Layer1_1(){ try { __id425_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id425_.allowSleep = true; __id425_.density = 0; __id425_.friction = 0; __id425_.hitPoints = 10; __id425_.identifier = "name"; __id425_.isBullet = false; __id425_.isJumpable = false; __id425_.isRotatable = true; __id425_.isSleeping = false; __id425_.linearDamping = 0; __id425_.preventRotation = false; __id425_.restitution = 0.1; try { __id425_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id401__Level7_Layer1_1(){ try { __id401_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id401_.allowSleep = true; __id401_.density = 0; __id401_.friction = 0; __id401_.hitPoints = 10; __id401_.identifier = "name"; __id401_.isBullet = false; __id401_.isJumpable = false; __id401_.isRotatable = true; __id401_.isSleeping = false; __id401_.linearDamping = 0; __id401_.preventRotation = false; __id401_.restitution = 0.1; try { __id401_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_player_Level7_Layer1_1(){ try { player["componentInspectorSetting"] = true; } catch(e:Error) { }; player.allowSleep = true; player.constraintTarget1 = "null"; player.constraintTarget2 = "null"; player.constraintTarget3 = "null"; player.constraintType = "null"; player.density = 1; player.friction = 0.3; player.hitPoints = 10; player.identifier = "name"; player.isBullet = false; player.isJumpable = true; player.isRotatable = false; player.isSensor = false; player.isSleeping = false; player.linearDamping = 0; player.preventRotation = false; player.restitution = 0.1; player.trigger1 = "null"; player.trigger2 = "null"; try { player["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id426__Level7_Layer1_1(){ try { __id426_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id426_.allowSleep = true; __id426_.constraintTarget1 = "null"; __id426_.constraintTarget2 = "null"; __id426_.constraintType = "null"; __id426_.density = 1; __id426_.friction = 0; __id426_.hitPoints = 10; __id426_.identifier = "name"; __id426_.isBullet = false; __id426_.isJumpable = true; __id426_.isRotatable = true; __id426_.isSleeping = false; __id426_.linearDamping = 0; __id426_.preventRotation = false; __id426_.restitution = 0.4; __id426_.trigger1 = "null"; __id426_.trigger2 = "null"; try { __id426_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id402__Level7_Layer1_1(){ try { __id402_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id402_.allowSleep = true; __id402_.constraintTarget1 = "null"; __id402_.constraintTarget2 = "null"; __id402_.constraintType = "null"; __id402_.density = 0; __id402_.friction = 0; __id402_.hitPoints = 10; __id402_.identifier = "Ground"; __id402_.isBullet = false; __id402_.isJumpable = true; __id402_.isRotatable = true; __id402_.isSleeping = false; __id402_.linearDamping = 0; __id402_.preventRotation = false; __id402_.restitution = 0; __id402_.trigger1 = "null"; __id402_.trigger2 = "null"; try { __id402_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id413__Level7_Layer1_1(){ try { __id413_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id413_.allowSleep = true; __id413_.constraintTarget1 = "null"; __id413_.constraintTarget2 = "null"; __id413_.constraintType = "null"; __id413_.density = 0; __id413_.friction = 0.8; __id413_.hitPoints = 10; __id413_.identifier = "name"; __id413_.isBullet = false; __id413_.isJumpable = true; __id413_.isRotatable = true; __id413_.isSleeping = false; __id413_.linearDamping = 0; __id413_.preventRotation = false; __id413_.restitution = 0.1; __id413_.trigger1 = "null"; __id413_.trigger2 = "null"; try { __id413_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id438__Level7_Layer1_1(){ try { __id438_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id438_.allowSleep = true; __id438_.constraintTarget1 = "null"; __id438_.constraintTarget2 = "null"; __id438_.constraintType = "null"; __id438_.density = 0; __id438_.friction = 0.3; __id438_.hitPoints = 10; __id438_.identifier = "name"; __id438_.isBullet = false; __id438_.isJumpable = true; __id438_.isRotatable = true; __id438_.isSleeping = false; __id438_.linearDamping = 0; __id438_.preventRotation = false; __id438_.restitution = 0.1; __id438_.trigger1 = "null"; __id438_.trigger2 = "null"; try { __id438_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id414__Level7_Layer1_1(){ try { __id414_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id414_.allowSleep = true; __id414_.constraintTarget1 = "null"; __id414_.constraintTarget2 = "null"; __id414_.constraintType = "null"; __id414_.density = 0; __id414_.friction = 0.3; __id414_.hitPoints = 10; __id414_.identifier = "name"; __id414_.isBullet = false; __id414_.isJumpable = true; __id414_.isRotatable = true; __id414_.isSleeping = false; __id414_.linearDamping = 0; __id414_.preventRotation = false; __id414_.restitution = 0.1; __id414_.trigger1 = "null"; __id414_.trigger2 = "null"; try { __id414_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id439__Level7_Layer1_1(){ try { __id439_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id439_.allowSleep = true; __id439_.constraintTarget1 = "null"; __id439_.constraintTarget2 = "null"; __id439_.constraintType = "null"; __id439_.density = 0; __id439_.friction = 0.3; __id439_.hitPoints = 10; __id439_.identifier = "name"; __id439_.isBullet = false; __id439_.isJumpable = true; __id439_.isRotatable = true; __id439_.isSleeping = false; __id439_.linearDamping = 0; __id439_.preventRotation = false; __id439_.restitution = 0.1; __id439_.trigger1 = "null"; __id439_.trigger2 = "null"; try { __id439_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id427__Level7_Layer1_1(){ try { __id427_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id427_.allowSleep = true; __id427_.constraintTarget1 = "null"; __id427_.constraintTarget2 = "null"; __id427_.constraintType = "null"; __id427_.density = 1; __id427_.friction = 0; __id427_.hitPoints = 10; __id427_.identifier = "name"; __id427_.isBullet = false; __id427_.isJumpable = true; __id427_.isRotatable = true; __id427_.isSleeping = false; __id427_.linearDamping = 0; __id427_.preventRotation = false; __id427_.restitution = 0.4; __id427_.trigger1 = "null"; __id427_.trigger2 = "null"; try { __id427_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id415__Level7_Layer1_1(){ try { __id415_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id415_.allowSleep = true; __id415_.constraintTarget1 = "null"; __id415_.constraintTarget2 = "null"; __id415_.constraintType = "null"; __id415_.density = 0; __id415_.friction = 0.8; __id415_.hitPoints = 10; __id415_.identifier = "name"; __id415_.isBullet = false; __id415_.isJumpable = true; __id415_.isRotatable = true; __id415_.isSleeping = false; __id415_.linearDamping = 0; __id415_.preventRotation = false; __id415_.restitution = 0.1; __id415_.trigger1 = "null"; __id415_.trigger2 = "null"; try { __id415_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id403__Level7_Layer1_1(){ try { __id403_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id403_.allowSleep = true; __id403_.constraintTarget1 = "null"; __id403_.constraintTarget2 = "null"; __id403_.constraintType = "null"; __id403_.density = 0; __id403_.friction = 0.6; __id403_.hitPoints = 10; __id403_.identifier = "Ground"; __id403_.isBullet = false; __id403_.isJumpable = true; __id403_.isRotatable = true; __id403_.isSleeping = false; __id403_.linearDamping = 0; __id403_.preventRotation = false; __id403_.restitution = 0; __id403_.trigger1 = "null"; __id403_.trigger2 = "null"; try { __id403_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id428__Level7_Layer1_1(){ try { __id428_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id428_.allowSleep = true; __id428_.constraintTarget1 = "null"; __id428_.constraintTarget2 = "null"; __id428_.constraintType = "null"; __id428_.density = 0; __id428_.friction = 0.8; __id428_.hitPoints = 10; __id428_.identifier = "name"; __id428_.isBullet = false; __id428_.isJumpable = true; __id428_.isRotatable = true; __id428_.isSleeping = false; __id428_.linearDamping = 0; __id428_.preventRotation = false; __id428_.restitution = 0.1; __id428_.trigger1 = "null"; __id428_.trigger2 = "null"; try { __id428_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id416__Level7_Layer1_1(){ try { __id416_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id416_.allowSleep = true; __id416_.constraintTarget1 = "null"; __id416_.constraintTarget2 = "null"; __id416_.constraintType = "null"; __id416_.density = 0; __id416_.friction = 0.8; __id416_.hitPoints = 10; __id416_.identifier = "name"; __id416_.isBullet = false; __id416_.isJumpable = true; __id416_.isRotatable = true; __id416_.isSleeping = false; __id416_.linearDamping = 0; __id416_.preventRotation = false; __id416_.restitution = 0.1; __id416_.trigger1 = "null"; __id416_.trigger2 = "null"; try { __id416_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform4_Level7_Layer1_1(){ try { liftPlatform4["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform4.allowSleep = false; liftPlatform4.constraintTarget1 = "null"; liftPlatform4.constraintTarget2 = "null"; liftPlatform4.constraintType = "null"; liftPlatform4.density = 1; liftPlatform4.friction = 0.1; liftPlatform4.hitPoints = 10; liftPlatform4.identifier = "name"; liftPlatform4.isBullet = false; liftPlatform4.isJumpable = true; liftPlatform4.isRotatable = true; liftPlatform4.isSleeping = false; liftPlatform4.linearDamping = 0.8; liftPlatform4.preventRotation = false; liftPlatform4.restitution = 0.1; try { liftPlatform4["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id399__Level7_Layer1_1(){ try { __id399_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id399_.allowSleep = true; __id399_.constraintTarget1 = "null"; __id399_.constraintTarget2 = "null"; __id399_.constraintType = "null"; __id399_.density = 1; __id399_.friction = 0.3; __id399_.hitPoints = 20; __id399_.identifier = "name"; __id399_.isBullet = false; __id399_.isJumpable = true; __id399_.isRotatable = true; __id399_.isSleeping = false; __id399_.linearDamping = 0; __id399_.preventRotation = false; __id399_.restitution = 0.5; __id399_.trigger1 = "null"; __id399_.trigger2 = "null"; try { __id399_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id417__Level7_Layer1_1(){ try { __id417_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id417_.allowSleep = true; __id417_.constraintTarget1 = "null"; __id417_.constraintTarget2 = "null"; __id417_.constraintType = "null"; __id417_.density = 0; __id417_.friction = 0.3; __id417_.hitPoints = 10; __id417_.identifier = "name"; __id417_.isBullet = false; __id417_.isJumpable = true; __id417_.isRotatable = true; __id417_.isSensor = true; __id417_.isSleeping = false; __id417_.linearDamping = 0; __id417_.preventRotation = false; __id417_.restitution = 0.1; __id417_.trigger1 = "null"; __id417_.trigger2 = "null"; try { __id417_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id405__Level7_Layer1_1(){ try { __id405_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id405_.allowSleep = true; __id405_.constraintTarget1 = "null"; __id405_.constraintTarget2 = "null"; __id405_.constraintType = "null"; __id405_.density = 1; __id405_.friction = 0; __id405_.hitPoints = 10; __id405_.identifier = "name"; __id405_.isBullet = false; __id405_.isJumpable = true; __id405_.isRotatable = true; __id405_.isSleeping = false; __id405_.linearDamping = 0; __id405_.preventRotation = false; __id405_.restitution = 0.4; __id405_.trigger1 = "null"; __id405_.trigger2 = "null"; try { __id405_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id404__Level7_Layer1_1(){ try { __id404_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id404_.allowSleep = true; __id404_.constraintTarget1 = "null"; __id404_.constraintTarget2 = "null"; __id404_.constraintType = "computer"; __id404_.density = 0; __id404_.friction = 0.3; __id404_.hitPoints = 10; __id404_.identifier = "name"; __id404_.isBullet = false; __id404_.isJumpable = false; __id404_.isRotatable = true; __id404_.isSensor = true; __id404_.isSleeping = false; __id404_.linearDamping = 0; __id404_.preventRotation = false; __id404_.restitution = 0.1; __id404_.trigger1 = "exitDoor"; __id404_.trigger2 = "null"; try { __id404_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id429__Level7_Layer1_1(){ try { __id429_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id429_.allowSleep = true; __id429_.constraintTarget1 = "null"; __id429_.constraintTarget2 = "null"; __id429_.constraintType = "null"; __id429_.density = 1; __id429_.friction = 0.3; __id429_.hitPoints = 20; __id429_.identifier = "name"; __id429_.isBullet = false; __id429_.isJumpable = true; __id429_.isRotatable = true; __id429_.isSleeping = false; __id429_.linearDamping = 0; __id429_.preventRotation = false; __id429_.restitution = 0.5; __id429_.trigger1 = "null"; __id429_.trigger2 = "null"; try { __id429_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id406__Level7_Layer1_1(){ try { __id406_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id406_.allowSleep = true; __id406_.constraintTarget1 = "null"; __id406_.constraintTarget2 = "null"; __id406_.constraintType = "null"; __id406_.density = 1; __id406_.friction = 0; __id406_.hitPoints = 10; __id406_.identifier = "name"; __id406_.isBullet = false; __id406_.isJumpable = true; __id406_.isRotatable = true; __id406_.isSleeping = false; __id406_.linearDamping = 0; __id406_.preventRotation = false; __id406_.restitution = 0.4; __id406_.trigger1 = "null"; __id406_.trigger2 = "null"; try { __id406_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id450__Level7_Layer1_1(){ try { __id450_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id450_.allowSleep = true; __id450_.constraintTarget1 = "null"; __id450_.constraintTarget2 = "null"; __id450_.constraintType = "null"; __id450_.density = 0; __id450_.friction = 0.3; __id450_.hitPoints = 10; __id450_.identifier = "name"; __id450_.isBullet = false; __id450_.isJumpable = true; __id450_.isRotatable = true; __id450_.isSleeping = false; __id450_.linearDamping = 0; __id450_.preventRotation = false; __id450_.restitution = 0.9; __id450_.trigger1 = "null"; __id450_.trigger2 = "null"; try { __id450_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_exitDoor_Level7_Layer1_1(){ try { exitDoor["componentInspectorSetting"] = true; } catch(e:Error) { }; exitDoor.allowSleep = true; exitDoor.constraintTarget1 = "null"; exitDoor.constraintTarget2 = "null"; exitDoor.constraintType = "null"; exitDoor.density = 0; exitDoor.friction = 0; exitDoor.hitPoints = 10; exitDoor.identifier = "name"; exitDoor.isBullet = false; exitDoor.isJumpable = false; exitDoor.isRotatable = true; exitDoor.isSensor = true; exitDoor.isSleeping = false; exitDoor.linearDamping = 0; exitDoor.preventRotation = false; exitDoor.restitution = 0.1; exitDoor.trigger1 = "null"; exitDoor.trigger2 = "null"; try { exitDoor["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id418__Level7_Layer1_1(){ try { __id418_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id418_.allowSleep = true; __id418_.constraintTarget1 = "null"; __id418_.constraintTarget2 = "null"; __id418_.constraintType = "null"; __id418_.density = 1; __id418_.friction = 0.3; __id418_.hitPoints = 20; __id418_.identifier = "name"; __id418_.isBullet = false; __id418_.isJumpable = true; __id418_.isRotatable = true; __id418_.isSleeping = false; __id418_.linearDamping = 0; __id418_.preventRotation = false; __id418_.restitution = 0.5; __id418_.trigger1 = "null"; __id418_.trigger2 = "null"; try { __id418_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id419__Level7_Layer1_1(){ try { __id419_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id419_.allowSleep = true; __id419_.constraintTarget1 = "null"; __id419_.constraintTarget2 = "null"; __id419_.constraintType = "null"; __id419_.density = 1; __id419_.friction = 0.3; __id419_.hitPoints = 20; __id419_.identifier = "name"; __id419_.isBullet = false; __id419_.isJumpable = true; __id419_.isRotatable = true; __id419_.isSleeping = false; __id419_.linearDamping = 0; __id419_.preventRotation = false; __id419_.restitution = 0.5; __id419_.trigger1 = "null"; __id419_.trigger2 = "null"; try { __id419_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id407__Level7_Layer1_1(){ try { __id407_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id407_.allowSleep = true; __id407_.constraintTarget1 = "null"; __id407_.constraintTarget2 = "null"; __id407_.constraintType = "null"; __id407_.density = 1; __id407_.friction = 0; __id407_.hitPoints = 10; __id407_.identifier = "name"; __id407_.isBullet = false; __id407_.isJumpable = true; __id407_.isRotatable = true; __id407_.isSleeping = false; __id407_.linearDamping = 0; __id407_.preventRotation = false; __id407_.restitution = 0.4; __id407_.trigger1 = "null"; __id407_.trigger2 = "null"; try { __id407_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 84
//Level8 (Level8) package { public class Level8 extends World { public var __id516_:PHCash; public var __id504_:PHCash; public var __id499_:PHCash; public var __id487_:PHPlatform; public var __id475_:PHRampL; public var __id463_:PHLiftBody; public var __id505_:PHCash; public var __id488_:PHTramp; public var __id476_:PHPlatform; public var __id464_:PHSpawnMachine; public var __id452_:PHWall; public var __id517_:PHCash; public var __id518_:PHCash; public var __id506_:PHCash; public var __id489_:PHTramp; public var __id477_:PHPlatform; public var __id453_:PHWall; public var __id519_:PHWall; public var __id465_:PHTramp; public var __id478_:PHRampL; public var __id454_:PHPlatform; public var __id507_:PHLava; public var __id466_:PHPlatform; public var __id455_:PHPlatform; public var __id508_:PHLava; public var __id467_:PHPlatform; public var __id509_:PHPlatform; public var __id468_:PHRampL; public var __id456_:PHComputer; public var __id479_:PHRampL; public var __id469_:PHRampL; public var __id457_:PHPlank; public var player:PHHero2; public var __id458_:PHPlank; public var __id490_:PHTramp; public var __id459_:PHSpawnMachine; public var __id491_:PHPlatform; public var __id492_:PHPlatform; public var trapdoor1:PHTrapdoor; public var trapdoor2:PHTrapdoor; public var trapdoorAnchor2:PHPlatform; public var trapdoorAnchor1:PHPlatform; public var __id493_:PHTramp; public var liftPlatform1:PHLiftPlatform; public var __id510_:PHCash; public var liftPlatform6:PHLiftPlatform; public var __id511_:PHCash; public var __id494_:PHPlatform; public var __id470_:PHRampL; public var liftPlatform7:PHLiftPlatform; public var __id512_:PHCash; public var __id500_:PHCash; public var __id495_:PHPlatform; public var __id483_:PHLava; public var EntranceDoor:PHDoor; public var __id496_:PHRampL; public var __id484_:PHTramp; public var __id460_:PHTramp; public var __id513_:PHCash; public var __id501_:PHCash; public var __id471_:PHRampL; public var __id472_:PHRampL; public var __id502_:PHCash; public var __id497_:PHRampL; public var __id485_:PHTramp; public var __id473_:PHRampL; public var __id514_:PHCash; public var __id461_:PHLiftBody; public var __id515_:PHCash; public var __id503_:PHCash; public var __id486_:PHWall; public var __id474_:PHRampL; public var exitDoor:PHDoor; public var __id498_:PHCash; public var __id462_:PHLiftBody; public function Level8():void{ __setProp_player_Level8_Layer1_1(); __setProp___id491__Level8_Layer1_1(); __setProp___id475__Level8_Layer1_1(); __setProp___id512__Level8_Layer1_1(); __setProp___id510__Level8_Layer1_1(); __setProp___id509__Level8_Layer1_1(); __setProp___id503__Level8_Layer1_1(); __setProp___id502__Level8_Layer1_1(); __setProp___id501__Level8_Layer1_1(); __setProp___id500__Level8_Layer1_1(); __setProp___id493__Level8_Layer1_1(); __setProp_trapdoorAnchor2_Level8_Layer1_1(); __setProp___id463__Level8_Layer1_1(); __setProp___id462__Level8_Layer1_1(); __setProp___id457__Level8_Layer1_1(); __setProp___id516__Level8_Layer1_1(); __setProp___id514__Level8_Layer1_1(); __setProp___id506__Level8_Layer1_1(); __setProp___id505__Level8_Layer1_1(); __setProp___id504__Level8_Layer1_1(); __setProp___id490__Level8_Layer1_1(); __setProp_liftPlatform7_Level8_Layer1_1(); __setProp___id460__Level8_Layer1_1(); __setProp___id513__Level8_Layer1_1(); __setProp___id511__Level8_Layer1_1(); __setProp___id494__Level8_Layer1_1(); __setProp_liftPlatform6_Level8_Layer1_1(); __setProp___id487__Level8_Layer1_1(); __setProp___id472__Level8_Layer1_1(); __setProp___id517__Level8_Layer1_1(); __setProp___id515__Level8_Layer1_1(); __setProp___id497__Level8_Layer1_1(); __setProp___id496__Level8_Layer1_1(); __setProp___id495__Level8_Layer1_1(); __setProp___id486__Level8_Layer1_1(); __setProp___id483__Level8_Layer1_1(); __setProp_liftPlatform1_Level8_Layer1_1(); __setProp___id518__Level8_Layer1_1(); __setProp___id499__Level8_Layer1_1(); __setProp___id498__Level8_Layer1_1(); __setProp___id484__Level8_Layer1_1(); __setProp___id473__Level8_Layer1_1(); __setProp___id461__Level8_Layer1_1(); __setProp___id452__Level8_Layer1_1(); __setProp___id519__Level8_Layer1_1(); __setProp___id470__Level8_Layer1_1(); __setProp___id465__Level8_Layer1_1(); __setProp___id459__Level8_Layer1_1(); __setProp___id455__Level8_Layer1_1(); __setProp___id454__Level8_Layer1_1(); __setProp___id485__Level8_Layer1_1(); __setProp_exitDoor_Level8_Layer1_1(); __setProp___id507__Level8_Layer1_1(); __setProp___id471__Level8_Layer1_1(); __setProp___id453__Level8_Layer1_1(); __setProp___id489__Level8_Layer1_1(); __setProp___id478__Level8_Layer1_1(); __setProp___id468__Level8_Layer1_1(); __setProp___id466__Level8_Layer1_1(); __setProp___id488__Level8_Layer1_1(); __setProp___id476__Level8_Layer1_1(); __setProp___id479__Level8_Layer1_1(); __setProp_trapdoorAnchor1_Level8_Layer1_1(); __setProp___id469__Level8_Layer1_1(); __setProp_EntranceDoor_Level8_Layer1_1(); __setProp___id492__Level8_Layer1_1(); __setProp___id467__Level8_Layer1_1(); __setProp___id508__Level8_Layer1_1(); __setProp_trapdoor2_Level8_Layer1_1(); __setProp___id477__Level8_Layer1_1(); __setProp___id474__Level8_Layer1_1(); __setProp_trapdoor1_Level8_Layer1_1(); __setProp___id464__Level8_Layer1_1(); __setProp___id458__Level8_Layer1_1(); __setProp___id456__Level8_Layer1_1(); } function __setProp___id458__Level8_Layer1_1(){ try { __id458_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id458_.allowSleep = true; __id458_.constraintTarget1 = "null"; __id458_.constraintTarget2 = "null"; __id458_.constraintTarget3 = "null"; __id458_.constraintType = "null"; __id458_.density = 0; __id458_.friction = 0.3; __id458_.hitPoints = 10; __id458_.identifier = "name"; __id458_.isBullet = false; __id458_.isJumpable = true; __id458_.isRotatable = true; __id458_.isSensor = false; __id458_.isSleeping = false; __id458_.linearDamping = 0; __id458_.preventRotation = false; __id458_.restitution = 0.1; __id458_.trigger1 = "null"; __id458_.trigger2 = "null"; try { __id458_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id490__Level8_Layer1_1(){ try { __id490_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id490_.allowSleep = true; __id490_.constraintTarget1 = "null"; __id490_.constraintTarget2 = "null"; __id490_.constraintType = "null"; __id490_.density = 0; __id490_.friction = 0.3; __id490_.hitPoints = 10; __id490_.identifier = "name"; __id490_.isBullet = false; __id490_.isJumpable = true; __id490_.isRotatable = true; __id490_.isSleeping = false; __id490_.linearDamping = 0; __id490_.preventRotation = false; __id490_.restitution = 0.7; __id490_.trigger1 = "null"; __id490_.trigger2 = "null"; try { __id490_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id459__Level8_Layer1_1(){ try { __id459_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id459_.allowSleep = false; __id459_.constraintTarget1 = "KillerBall"; __id459_.constraintTarget2 = "null"; __id459_.constraintTarget3 = "null"; __id459_.constraintType = "null"; __id459_.density = 0; __id459_.friction = 0.3; __id459_.hitPoints = 10; __id459_.identifier = "name"; __id459_.isBullet = false; __id459_.isJumpable = true; __id459_.isRotatable = true; __id459_.isSensor = false; __id459_.isSleeping = false; __id459_.linearDamping = 0; __id459_.preventRotation = false; __id459_.restitution = 0.1; __id459_.trigger1 = "null"; __id459_.trigger2 = "null"; try { __id459_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id491__Level8_Layer1_1(){ try { __id491_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id491_.allowSleep = true; __id491_.constraintTarget1 = "null"; __id491_.constraintTarget2 = "null"; __id491_.constraintType = "null"; __id491_.density = 0; __id491_.friction = 0.8; __id491_.hitPoints = 10; __id491_.identifier = "name"; __id491_.isBullet = false; __id491_.isJumpable = true; __id491_.isRotatable = true; __id491_.isSleeping = false; __id491_.linearDamping = 0; __id491_.preventRotation = false; __id491_.restitution = 0.1; __id491_.trigger1 = "null"; __id491_.trigger2 = "null"; try { __id491_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id493__Level8_Layer1_1(){ try { __id493_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id493_.allowSleep = true; __id493_.constraintTarget1 = "null"; __id493_.constraintTarget2 = "null"; __id493_.constraintType = "null"; __id493_.density = 0; __id493_.friction = 0.3; __id493_.hitPoints = 10; __id493_.identifier = "name"; __id493_.isBullet = false; __id493_.isJumpable = true; __id493_.isRotatable = true; __id493_.isSleeping = false; __id493_.linearDamping = 0; __id493_.preventRotation = false; __id493_.restitution = 0.7; __id493_.trigger1 = "null"; __id493_.trigger2 = "null"; try { __id493_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id510__Level8_Layer1_1(){ try { __id510_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id510_.allowSleep = true; __id510_.constraintTarget1 = "null"; __id510_.constraintTarget2 = "null"; __id510_.constraintType = "null"; __id510_.density = 1; __id510_.friction = 0.3; __id510_.hitPoints = 10; __id510_.identifier = "name"; __id510_.isBullet = false; __id510_.isJumpable = true; __id510_.isRotatable = true; __id510_.isSensor = false; __id510_.isSleeping = true; __id510_.linearDamping = 0; __id510_.preventRotation = false; __id510_.restitution = 0.1; __id510_.trigger1 = "null"; __id510_.trigger2 = "null"; try { __id510_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id494__Level8_Layer1_1(){ try { __id494_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id494_.allowSleep = true; __id494_.constraintTarget1 = "null"; __id494_.constraintTarget2 = "null"; __id494_.constraintType = "null"; __id494_.density = 0; __id494_.friction = 0.8; __id494_.hitPoints = 10; __id494_.identifier = "name"; __id494_.isBullet = false; __id494_.isJumpable = true; __id494_.isRotatable = true; __id494_.isSleeping = false; __id494_.linearDamping = 0; __id494_.preventRotation = false; __id494_.restitution = 0.1; __id494_.trigger1 = "null"; __id494_.trigger2 = "null"; try { __id494_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id492__Level8_Layer1_1(){ try { __id492_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id492_.allowSleep = true; __id492_.constraintTarget1 = "null"; __id492_.constraintTarget2 = "null"; __id492_.constraintType = "null"; __id492_.density = 0; __id492_.friction = 0.8; __id492_.hitPoints = 10; __id492_.identifier = "name"; __id492_.isBullet = false; __id492_.isJumpable = true; __id492_.isRotatable = true; __id492_.isSleeping = false; __id492_.linearDamping = 0; __id492_.preventRotation = false; __id492_.restitution = 0.1; __id492_.trigger1 = "null"; __id492_.trigger2 = "null"; try { __id492_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id500__Level8_Layer1_1(){ try { __id500_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id500_.allowSleep = true; __id500_.constraintTarget1 = "null"; __id500_.constraintTarget2 = "null"; __id500_.constraintType = "null"; __id500_.density = 1; __id500_.friction = 0.3; __id500_.hitPoints = 10; __id500_.identifier = "name"; __id500_.isBullet = false; __id500_.isJumpable = true; __id500_.isRotatable = true; __id500_.isSensor = false; __id500_.isSleeping = true; __id500_.linearDamping = 0; __id500_.preventRotation = false; __id500_.restitution = 0.1; __id500_.trigger1 = "null"; __id500_.trigger2 = "null"; try { __id500_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id511__Level8_Layer1_1(){ try { __id511_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id511_.allowSleep = true; __id511_.constraintTarget1 = "null"; __id511_.constraintTarget2 = "null"; __id511_.constraintType = "null"; __id511_.density = 1; __id511_.friction = 0.3; __id511_.hitPoints = 10; __id511_.identifier = "name"; __id511_.isBullet = false; __id511_.isJumpable = true; __id511_.isRotatable = true; __id511_.isSensor = false; __id511_.isSleeping = true; __id511_.linearDamping = 0; __id511_.preventRotation = false; __id511_.restitution = 0.1; __id511_.trigger1 = "null"; __id511_.trigger2 = "null"; try { __id511_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id470__Level8_Layer1_1(){ try { __id470_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id470_.allowSleep = true; __id470_.constraintTarget1 = "null"; __id470_.constraintTarget2 = "null"; __id470_.constraintType = "null"; __id470_.density = 0; __id470_.friction = 0.3; __id470_.hitPoints = 10; __id470_.identifier = "name"; __id470_.isBullet = false; __id470_.isJumpable = true; __id470_.isRotatable = true; __id470_.isSensor = false; __id470_.isSleeping = false; __id470_.linearDamping = 0; __id470_.preventRotation = false; __id470_.restitution = 0.1; __id470_.trigger1 = "null"; __id470_.trigger2 = "null"; try { __id470_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id495__Level8_Layer1_1(){ try { __id495_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id495_.allowSleep = true; __id495_.constraintTarget1 = "null"; __id495_.constraintTarget2 = "null"; __id495_.constraintType = "null"; __id495_.density = 0; __id495_.friction = 0.8; __id495_.hitPoints = 10; __id495_.identifier = "name"; __id495_.isBullet = false; __id495_.isJumpable = true; __id495_.isRotatable = true; __id495_.isSleeping = false; __id495_.linearDamping = 0; __id495_.preventRotation = false; __id495_.restitution = 0.1; __id495_.trigger1 = "null"; __id495_.trigger2 = "null"; try { __id495_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id512__Level8_Layer1_1(){ try { __id512_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id512_.allowSleep = true; __id512_.constraintTarget1 = "null"; __id512_.constraintTarget2 = "null"; __id512_.constraintType = "null"; __id512_.density = 1; __id512_.friction = 0.3; __id512_.hitPoints = 10; __id512_.identifier = "name"; __id512_.isBullet = false; __id512_.isJumpable = true; __id512_.isRotatable = true; __id512_.isSensor = false; __id512_.isSleeping = true; __id512_.linearDamping = 0; __id512_.preventRotation = false; __id512_.restitution = 0.1; __id512_.trigger1 = "null"; __id512_.trigger2 = "null"; try { __id512_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id471__Level8_Layer1_1(){ try { __id471_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id471_.allowSleep = true; __id471_.constraintTarget1 = "null"; __id471_.constraintTarget2 = "null"; __id471_.constraintType = "null"; __id471_.density = 0; __id471_.friction = 0.3; __id471_.hitPoints = 10; __id471_.identifier = "name"; __id471_.isBullet = false; __id471_.isJumpable = true; __id471_.isRotatable = true; __id471_.isSensor = false; __id471_.isSleeping = false; __id471_.linearDamping = 0; __id471_.preventRotation = false; __id471_.restitution = 0.1; __id471_.trigger1 = "null"; __id471_.trigger2 = "null"; try { __id471_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform1_Level8_Layer1_1(){ try { liftPlatform1["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform1.allowSleep = false; liftPlatform1.constraintTarget1 = "null"; liftPlatform1.constraintTarget2 = "null"; liftPlatform1.constraintType = "null"; liftPlatform1.density = 1; liftPlatform1.friction = 0.1; liftPlatform1.hitPoints = 10; liftPlatform1.identifier = "name"; liftPlatform1.isBullet = false; liftPlatform1.isJumpable = true; liftPlatform1.isRotatable = true; liftPlatform1.isSleeping = false; liftPlatform1.linearDamping = 0.8; liftPlatform1.preventRotation = false; liftPlatform1.restitution = 0.1; try { liftPlatform1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id513__Level8_Layer1_1(){ try { __id513_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id513_.allowSleep = true; __id513_.constraintTarget1 = "null"; __id513_.constraintTarget2 = "null"; __id513_.constraintType = "null"; __id513_.density = 1; __id513_.friction = 0.3; __id513_.hitPoints = 10; __id513_.identifier = "name"; __id513_.isBullet = false; __id513_.isJumpable = true; __id513_.isRotatable = true; __id513_.isSensor = false; __id513_.isSleeping = true; __id513_.linearDamping = 0; __id513_.preventRotation = false; __id513_.restitution = 0.1; __id513_.trigger1 = "null"; __id513_.trigger2 = "null"; try { __id513_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform7_Level8_Layer1_1(){ try { liftPlatform7["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform7.allowSleep = false; liftPlatform7.constraintTarget1 = "null"; liftPlatform7.constraintTarget2 = "null"; liftPlatform7.constraintType = "null"; liftPlatform7.density = 1; liftPlatform7.friction = 0.1; liftPlatform7.hitPoints = 10; liftPlatform7.identifier = "name"; liftPlatform7.isBullet = false; liftPlatform7.isJumpable = true; liftPlatform7.isRotatable = true; liftPlatform7.isSleeping = false; liftPlatform7.linearDamping = 0.8; liftPlatform7.preventRotation = false; liftPlatform7.restitution = 0.1; try { liftPlatform7["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_player_Level8_Layer1_1(){ try { player["componentInspectorSetting"] = true; } catch(e:Error) { }; player.allowSleep = true; player.constraintTarget1 = "null"; player.constraintTarget2 = "null"; player.constraintTarget3 = "null"; player.constraintType = "null"; player.density = 1; player.friction = 0.3; player.hitPoints = 10; player.identifier = "name"; player.isBullet = false; player.isJumpable = true; player.isRotatable = false; player.isSensor = false; player.isSleeping = false; player.linearDamping = 0; player.preventRotation = false; player.restitution = 0.1; player.trigger1 = "null"; player.trigger2 = "null"; try { player["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id496__Level8_Layer1_1(){ try { __id496_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id496_.allowSleep = true; __id496_.constraintTarget1 = "null"; __id496_.constraintTarget2 = "null"; __id496_.constraintType = "null"; __id496_.density = 0; __id496_.friction = 0.3; __id496_.hitPoints = 10; __id496_.identifier = "name"; __id496_.isBullet = false; __id496_.isJumpable = true; __id496_.isRotatable = true; __id496_.isSensor = false; __id496_.isSleeping = false; __id496_.linearDamping = 0; __id496_.preventRotation = false; __id496_.restitution = 0.1; __id496_.trigger1 = "null"; __id496_.trigger2 = "null"; try { __id496_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id484__Level8_Layer1_1(){ try { __id484_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id484_.allowSleep = true; __id484_.constraintTarget1 = "null"; __id484_.constraintTarget2 = "null"; __id484_.constraintType = "null"; __id484_.density = 0; __id484_.friction = 0.3; __id484_.hitPoints = 10; __id484_.identifier = "name"; __id484_.isBullet = false; __id484_.isJumpable = true; __id484_.isRotatable = true; __id484_.isSleeping = false; __id484_.linearDamping = 0; __id484_.preventRotation = false; __id484_.restitution = 0.9; __id484_.trigger1 = "null"; __id484_.trigger2 = "null"; try { __id484_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id483__Level8_Layer1_1(){ try { __id483_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id483_.allowSleep = true; __id483_.constraintTarget1 = "null"; __id483_.constraintTarget2 = "null"; __id483_.constraintType = "null"; __id483_.density = 0; __id483_.friction = 0.3; __id483_.hitPoints = 10; __id483_.identifier = "name"; __id483_.isBullet = false; __id483_.isJumpable = true; __id483_.isRotatable = true; __id483_.isSensor = false; __id483_.isSleeping = false; __id483_.linearDamping = 0; __id483_.preventRotation = false; __id483_.restitution = 0.1; __id483_.trigger1 = "null"; __id483_.trigger2 = "null"; try { __id483_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id472__Level8_Layer1_1(){ try { __id472_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id472_.allowSleep = true; __id472_.constraintTarget1 = "null"; __id472_.constraintTarget2 = "null"; __id472_.constraintType = "null"; __id472_.density = 0; __id472_.friction = 0.3; __id472_.hitPoints = 10; __id472_.identifier = "name"; __id472_.isBullet = false; __id472_.isJumpable = true; __id472_.isRotatable = true; __id472_.isSensor = false; __id472_.isSleeping = false; __id472_.linearDamping = 0; __id472_.preventRotation = false; __id472_.restitution = 0.1; __id472_.trigger1 = "null"; __id472_.trigger2 = "null"; try { __id472_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id460__Level8_Layer1_1(){ try { __id460_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id460_.allowSleep = true; __id460_.constraintTarget1 = "null"; __id460_.constraintTarget2 = "null"; __id460_.constraintType = "null"; __id460_.density = 0; __id460_.friction = 0.3; __id460_.hitPoints = 10; __id460_.identifier = "name"; __id460_.isBullet = false; __id460_.isJumpable = true; __id460_.isRotatable = true; __id460_.isSleeping = false; __id460_.linearDamping = 0; __id460_.preventRotation = false; __id460_.restitution = 1.5; __id460_.trigger1 = "null"; __id460_.trigger2 = "null"; try { __id460_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id501__Level8_Layer1_1(){ try { __id501_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id501_.allowSleep = true; __id501_.constraintTarget1 = "null"; __id501_.constraintTarget2 = "null"; __id501_.constraintType = "null"; __id501_.density = 1; __id501_.friction = 0.3; __id501_.hitPoints = 10; __id501_.identifier = "name"; __id501_.isBullet = false; __id501_.isJumpable = true; __id501_.isRotatable = true; __id501_.isSensor = false; __id501_.isSleeping = true; __id501_.linearDamping = 0; __id501_.preventRotation = false; __id501_.restitution = 0.1; __id501_.trigger1 = "null"; __id501_.trigger2 = "null"; try { __id501_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id502__Level8_Layer1_1(){ try { __id502_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id502_.allowSleep = true; __id502_.constraintTarget1 = "null"; __id502_.constraintTarget2 = "null"; __id502_.constraintType = "null"; __id502_.density = 1; __id502_.friction = 0.3; __id502_.hitPoints = 10; __id502_.identifier = "name"; __id502_.isBullet = false; __id502_.isJumpable = true; __id502_.isRotatable = true; __id502_.isSensor = false; __id502_.isSleeping = true; __id502_.linearDamping = 0; __id502_.preventRotation = false; __id502_.restitution = 0.1; __id502_.trigger1 = "null"; __id502_.trigger2 = "null"; try { __id502_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_liftPlatform6_Level8_Layer1_1(){ try { liftPlatform6["componentInspectorSetting"] = true; } catch(e:Error) { }; liftPlatform6.allowSleep = false; liftPlatform6.constraintTarget1 = "null"; liftPlatform6.constraintTarget2 = "null"; liftPlatform6.constraintType = "null"; liftPlatform6.density = 1; liftPlatform6.friction = 0.1; liftPlatform6.hitPoints = 10; liftPlatform6.identifier = "name"; liftPlatform6.isBullet = false; liftPlatform6.isJumpable = true; liftPlatform6.isRotatable = true; liftPlatform6.isSleeping = false; liftPlatform6.linearDamping = 0.8; liftPlatform6.preventRotation = false; liftPlatform6.restitution = 0.1; try { liftPlatform6["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id497__Level8_Layer1_1(){ try { __id497_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id497_.allowSleep = true; __id497_.constraintTarget1 = "null"; __id497_.constraintTarget2 = "null"; __id497_.constraintType = "null"; __id497_.density = 0; __id497_.friction = 0.3; __id497_.hitPoints = 10; __id497_.identifier = "name"; __id497_.isBullet = false; __id497_.isJumpable = true; __id497_.isRotatable = true; __id497_.isSensor = false; __id497_.isSleeping = false; __id497_.linearDamping = 0; __id497_.preventRotation = false; __id497_.restitution = 0.1; __id497_.trigger1 = "null"; __id497_.trigger2 = "null"; try { __id497_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id485__Level8_Layer1_1(){ try { __id485_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id485_.allowSleep = true; __id485_.constraintTarget1 = "null"; __id485_.constraintTarget2 = "null"; __id485_.constraintType = "null"; __id485_.density = 0; __id485_.friction = 0.3; __id485_.hitPoints = 10; __id485_.identifier = "name"; __id485_.isBullet = false; __id485_.isJumpable = true; __id485_.isRotatable = true; __id485_.isSleeping = false; __id485_.linearDamping = 0; __id485_.preventRotation = false; __id485_.restitution = 0.9; __id485_.trigger1 = "null"; __id485_.trigger2 = "null"; try { __id485_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id515__Level8_Layer1_1(){ try { __id515_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id515_.allowSleep = true; __id515_.constraintTarget1 = "null"; __id515_.constraintTarget2 = "null"; __id515_.constraintType = "null"; __id515_.density = 1; __id515_.friction = 0.3; __id515_.hitPoints = 10; __id515_.identifier = "name"; __id515_.isBullet = false; __id515_.isJumpable = true; __id515_.isRotatable = true; __id515_.isSensor = false; __id515_.isSleeping = true; __id515_.linearDamping = 0; __id515_.preventRotation = false; __id515_.restitution = 0.1; __id515_.trigger1 = "null"; __id515_.trigger2 = "null"; try { __id515_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id498__Level8_Layer1_1(){ try { __id498_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id498_.allowSleep = true; __id498_.constraintTarget1 = "null"; __id498_.constraintTarget2 = "null"; __id498_.constraintType = "null"; __id498_.density = 1; __id498_.friction = 0.3; __id498_.hitPoints = 10; __id498_.identifier = "name"; __id498_.isBullet = false; __id498_.isJumpable = true; __id498_.isRotatable = true; __id498_.isSensor = false; __id498_.isSleeping = true; __id498_.linearDamping = 0; __id498_.preventRotation = false; __id498_.restitution = 0.1; __id498_.trigger1 = "null"; __id498_.trigger2 = "null"; try { __id498_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id473__Level8_Layer1_1(){ try { __id473_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id473_.allowSleep = true; __id473_.constraintTarget1 = "null"; __id473_.constraintTarget2 = "null"; __id473_.constraintType = "null"; __id473_.density = 0; __id473_.friction = 0.3; __id473_.hitPoints = 10; __id473_.identifier = "name"; __id473_.isBullet = false; __id473_.isJumpable = true; __id473_.isRotatable = true; __id473_.isSensor = false; __id473_.isSleeping = false; __id473_.linearDamping = 0; __id473_.preventRotation = false; __id473_.restitution = 0.1; __id473_.trigger1 = "null"; __id473_.trigger2 = "null"; try { __id473_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id461__Level8_Layer1_1(){ try { __id461_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id461_.allowSleep = true; __id461_.constraintTarget1 = "liftPlatform1"; __id461_.constraintTarget2 = "null"; __id461_.constraintTarget3 = "null"; __id461_.constraintType = "elevator"; __id461_.density = 0; __id461_.friction = 0.3; __id461_.hitPoints = 10; __id461_.identifier = "name"; __id461_.isBullet = false; __id461_.isJumpable = true; __id461_.isRotatable = true; __id461_.isSensor = false; __id461_.isSleeping = false; __id461_.linearDamping = 0; __id461_.preventRotation = false; __id461_.restitution = 0.1; __id461_.trigger1 = "null"; __id461_.trigger2 = "null"; try { __id461_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_EntranceDoor_Level8_Layer1_1(){ try { EntranceDoor["componentInspectorSetting"] = true; } catch(e:Error) { }; EntranceDoor.allowSleep = true; EntranceDoor.constraintTarget1 = "null"; EntranceDoor.constraintTarget2 = "null"; EntranceDoor.constraintType = "null"; EntranceDoor.density = 0; EntranceDoor.friction = 0; EntranceDoor.hitPoints = 10; EntranceDoor.identifier = "name"; EntranceDoor.isBullet = false; EntranceDoor.isJumpable = false; EntranceDoor.isRotatable = true; EntranceDoor.isSensor = true; EntranceDoor.isSleeping = false; EntranceDoor.linearDamping = 0; EntranceDoor.preventRotation = false; EntranceDoor.restitution = 0.1; EntranceDoor.trigger1 = "null"; EntranceDoor.trigger2 = "null"; try { EntranceDoor["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id503__Level8_Layer1_1(){ try { __id503_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id503_.allowSleep = true; __id503_.constraintTarget1 = "null"; __id503_.constraintTarget2 = "null"; __id503_.constraintType = "null"; __id503_.density = 1; __id503_.friction = 0.3; __id503_.hitPoints = 10; __id503_.identifier = "name"; __id503_.isBullet = false; __id503_.isJumpable = true; __id503_.isRotatable = true; __id503_.isSensor = false; __id503_.isSleeping = true; __id503_.linearDamping = 0; __id503_.preventRotation = false; __id503_.restitution = 0.1; __id503_.trigger1 = "null"; __id503_.trigger2 = "null"; try { __id503_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_exitDoor_Level8_Layer1_1(){ try { exitDoor["componentInspectorSetting"] = true; } catch(e:Error) { }; exitDoor.allowSleep = true; exitDoor.constraintTarget1 = "null"; exitDoor.constraintTarget2 = "null"; exitDoor.constraintType = "null"; exitDoor.density = 0; exitDoor.friction = 0; exitDoor.hitPoints = 10; exitDoor.identifier = "name"; exitDoor.isBullet = false; exitDoor.isJumpable = false; exitDoor.isRotatable = true; exitDoor.isSensor = true; exitDoor.isSleeping = false; exitDoor.linearDamping = 0; exitDoor.preventRotation = false; exitDoor.restitution = 0.1; exitDoor.trigger1 = "null"; exitDoor.trigger2 = "null"; try { exitDoor["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id474__Level8_Layer1_1(){ try { __id474_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id474_.allowSleep = true; __id474_.constraintTarget1 = "null"; __id474_.constraintTarget2 = "null"; __id474_.constraintType = "null"; __id474_.density = 0; __id474_.friction = 0.3; __id474_.hitPoints = 10; __id474_.identifier = "name"; __id474_.isBullet = false; __id474_.isJumpable = true; __id474_.isRotatable = true; __id474_.isSensor = false; __id474_.isSleeping = false; __id474_.linearDamping = 0; __id474_.preventRotation = false; __id474_.restitution = 0.1; __id474_.trigger1 = "null"; __id474_.trigger2 = "null"; try { __id474_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id462__Level8_Layer1_1(){ try { __id462_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id462_.allowSleep = true; __id462_.constraintTarget1 = "liftPlatform7"; __id462_.constraintTarget2 = "null"; __id462_.constraintTarget3 = "null"; __id462_.constraintType = "elevator"; __id462_.density = 0; __id462_.friction = 0.3; __id462_.hitPoints = 10; __id462_.identifier = "name"; __id462_.isBullet = false; __id462_.isJumpable = true; __id462_.isRotatable = true; __id462_.isSensor = false; __id462_.isSleeping = false; __id462_.linearDamping = 0; __id462_.preventRotation = false; __id462_.restitution = 0.1; __id462_.trigger1 = "null"; __id462_.trigger2 = "null"; try { __id462_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id499__Level8_Layer1_1(){ try { __id499_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id499_.allowSleep = true; __id499_.constraintTarget1 = "null"; __id499_.constraintTarget2 = "null"; __id499_.constraintType = "null"; __id499_.density = 1; __id499_.friction = 0.3; __id499_.hitPoints = 10; __id499_.identifier = "name"; __id499_.isBullet = false; __id499_.isJumpable = true; __id499_.isRotatable = true; __id499_.isSensor = false; __id499_.isSleeping = true; __id499_.linearDamping = 0; __id499_.preventRotation = false; __id499_.restitution = 0.1; __id499_.trigger1 = "null"; __id499_.trigger2 = "null"; try { __id499_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id475__Level8_Layer1_1(){ try { __id475_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id475_.allowSleep = true; __id475_.constraintTarget1 = "null"; __id475_.constraintTarget2 = "null"; __id475_.constraintType = "null"; __id475_.density = 0; __id475_.friction = 0.3; __id475_.hitPoints = 10; __id475_.identifier = "name"; __id475_.isBullet = false; __id475_.isJumpable = true; __id475_.isRotatable = true; __id475_.isSensor = false; __id475_.isSleeping = false; __id475_.linearDamping = 0; __id475_.preventRotation = false; __id475_.restitution = 0.1; __id475_.trigger1 = "null"; __id475_.trigger2 = "null"; try { __id475_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoorAnchor2_Level8_Layer1_1(){ try { trapdoorAnchor2["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoorAnchor2.allowSleep = true; trapdoorAnchor2.constraintTarget1 = "null"; trapdoorAnchor2.constraintTarget2 = "null"; trapdoorAnchor2.constraintType = "null"; trapdoorAnchor2.density = 0; trapdoorAnchor2.friction = 0.3; trapdoorAnchor2.hitPoints = 10; trapdoorAnchor2.identifier = "name"; trapdoorAnchor2.isBullet = false; trapdoorAnchor2.isJumpable = true; trapdoorAnchor2.isRotatable = true; trapdoorAnchor2.isSleeping = false; trapdoorAnchor2.linearDamping = 0; trapdoorAnchor2.preventRotation = false; trapdoorAnchor2.restitution = 0.1; trapdoorAnchor2.trigger1 = "null"; trapdoorAnchor2.trigger2 = "null"; try { trapdoorAnchor2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoorAnchor1_Level8_Layer1_1(){ try { trapdoorAnchor1["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoorAnchor1.allowSleep = true; trapdoorAnchor1.constraintTarget1 = "null"; trapdoorAnchor1.constraintTarget2 = "null"; trapdoorAnchor1.constraintType = "null"; trapdoorAnchor1.density = 0; trapdoorAnchor1.friction = 0.3; trapdoorAnchor1.hitPoints = 10; trapdoorAnchor1.identifier = "name"; trapdoorAnchor1.isBullet = false; trapdoorAnchor1.isJumpable = true; trapdoorAnchor1.isRotatable = true; trapdoorAnchor1.isSleeping = false; trapdoorAnchor1.linearDamping = 0; trapdoorAnchor1.preventRotation = false; trapdoorAnchor1.restitution = 0.1; trapdoorAnchor1.trigger1 = "null"; trapdoorAnchor1.trigger2 = "null"; try { trapdoorAnchor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id504__Level8_Layer1_1(){ try { __id504_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id504_.allowSleep = true; __id504_.constraintTarget1 = "null"; __id504_.constraintTarget2 = "null"; __id504_.constraintType = "null"; __id504_.density = 1; __id504_.friction = 0.3; __id504_.hitPoints = 10; __id504_.identifier = "name"; __id504_.isBullet = false; __id504_.isJumpable = true; __id504_.isRotatable = true; __id504_.isSensor = false; __id504_.isSleeping = true; __id504_.linearDamping = 0; __id504_.preventRotation = false; __id504_.restitution = 0.1; __id504_.trigger1 = "null"; __id504_.trigger2 = "null"; try { __id504_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id463__Level8_Layer1_1(){ try { __id463_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id463_.allowSleep = true; __id463_.constraintTarget1 = "liftPlatform6"; __id463_.constraintTarget2 = "null"; __id463_.constraintTarget3 = "null"; __id463_.constraintType = "elevator"; __id463_.density = 0; __id463_.friction = 0.3; __id463_.hitPoints = 10; __id463_.identifier = "name"; __id463_.isBullet = false; __id463_.isJumpable = true; __id463_.isRotatable = true; __id463_.isSensor = false; __id463_.isSleeping = false; __id463_.linearDamping = 0; __id463_.preventRotation = false; __id463_.restitution = 0.1; __id463_.trigger1 = "null"; __id463_.trigger2 = "null"; try { __id463_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id516__Level8_Layer1_1(){ try { __id516_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id516_.allowSleep = true; __id516_.constraintTarget1 = "null"; __id516_.constraintTarget2 = "null"; __id516_.constraintType = "null"; __id516_.density = 1; __id516_.friction = 0.3; __id516_.hitPoints = 10; __id516_.identifier = "name"; __id516_.isBullet = false; __id516_.isJumpable = true; __id516_.isRotatable = true; __id516_.isSensor = false; __id516_.isSleeping = true; __id516_.linearDamping = 0; __id516_.preventRotation = false; __id516_.restitution = 0.1; __id516_.trigger1 = "null"; __id516_.trigger2 = "null"; try { __id516_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id514__Level8_Layer1_1(){ try { __id514_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id514_.allowSleep = true; __id514_.constraintTarget1 = "null"; __id514_.constraintTarget2 = "null"; __id514_.constraintType = "null"; __id514_.density = 1; __id514_.friction = 0.3; __id514_.hitPoints = 10; __id514_.identifier = "name"; __id514_.isBullet = false; __id514_.isJumpable = true; __id514_.isRotatable = true; __id514_.isSensor = false; __id514_.isSleeping = true; __id514_.linearDamping = 0; __id514_.preventRotation = false; __id514_.restitution = 0.1; __id514_.trigger1 = "null"; __id514_.trigger2 = "null"; try { __id514_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id488__Level8_Layer1_1(){ try { __id488_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id488_.allowSleep = true; __id488_.constraintTarget1 = "null"; __id488_.constraintTarget2 = "null"; __id488_.constraintType = "null"; __id488_.density = 0; __id488_.friction = 0.3; __id488_.hitPoints = 10; __id488_.identifier = "name"; __id488_.isBullet = false; __id488_.isJumpable = true; __id488_.isRotatable = true; __id488_.isSleeping = false; __id488_.linearDamping = 0; __id488_.preventRotation = false; __id488_.restitution = 0.7; __id488_.trigger1 = "null"; __id488_.trigger2 = "null"; try { __id488_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id505__Level8_Layer1_1(){ try { __id505_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id505_.allowSleep = true; __id505_.constraintTarget1 = "null"; __id505_.constraintTarget2 = "null"; __id505_.constraintType = "null"; __id505_.density = 1; __id505_.friction = 0.3; __id505_.hitPoints = 10; __id505_.identifier = "name"; __id505_.isBullet = false; __id505_.isJumpable = true; __id505_.isRotatable = true; __id505_.isSensor = false; __id505_.isSleeping = true; __id505_.linearDamping = 0; __id505_.preventRotation = false; __id505_.restitution = 0.1; __id505_.trigger1 = "null"; __id505_.trigger2 = "null"; try { __id505_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id476__Level8_Layer1_1(){ try { __id476_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id476_.allowSleep = true; __id476_.constraintTarget1 = "null"; __id476_.constraintTarget2 = "null"; __id476_.constraintType = "null"; __id476_.density = 0; __id476_.friction = 0.8; __id476_.hitPoints = 10; __id476_.identifier = "name"; __id476_.isBullet = false; __id476_.isJumpable = true; __id476_.isRotatable = true; __id476_.isSleeping = false; __id476_.linearDamping = 0; __id476_.preventRotation = false; __id476_.restitution = 0.1; __id476_.trigger1 = "null"; __id476_.trigger2 = "null"; try { __id476_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id452__Level8_Layer1_1(){ try { __id452_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id452_.allowSleep = true; __id452_.density = 0; __id452_.friction = 0.3; __id452_.hitPoints = 10; __id452_.identifier = "name"; __id452_.isBullet = false; __id452_.isJumpable = false; __id452_.isRotatable = true; __id452_.isSleeping = false; __id452_.linearDamping = 0; __id452_.preventRotation = false; __id452_.restitution = 0.1; try { __id452_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id518__Level8_Layer1_1(){ try { __id518_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id518_.allowSleep = true; __id518_.constraintTarget1 = "null"; __id518_.constraintTarget2 = "null"; __id518_.constraintType = "null"; __id518_.density = 1; __id518_.friction = 0.3; __id518_.hitPoints = 10; __id518_.identifier = "name"; __id518_.isBullet = false; __id518_.isJumpable = true; __id518_.isRotatable = true; __id518_.isSensor = false; __id518_.isSleeping = true; __id518_.linearDamping = 0; __id518_.preventRotation = false; __id518_.restitution = 0.1; __id518_.trigger1 = "null"; __id518_.trigger2 = "null"; try { __id518_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id486__Level8_Layer1_1(){ try { __id486_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id486_.allowSleep = true; __id486_.density = 0; __id486_.friction = 0; __id486_.hitPoints = 10; __id486_.identifier = "name"; __id486_.isBullet = false; __id486_.isJumpable = false; __id486_.isRotatable = true; __id486_.isSleeping = false; __id486_.linearDamping = 0; __id486_.preventRotation = false; __id486_.restitution = 0.1; try { __id486_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id517__Level8_Layer1_1(){ try { __id517_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id517_.allowSleep = true; __id517_.constraintTarget1 = "null"; __id517_.constraintTarget2 = "null"; __id517_.constraintType = "null"; __id517_.density = 1; __id517_.friction = 0.3; __id517_.hitPoints = 10; __id517_.identifier = "name"; __id517_.isBullet = false; __id517_.isJumpable = true; __id517_.isRotatable = true; __id517_.isSensor = false; __id517_.isSleeping = true; __id517_.linearDamping = 0; __id517_.preventRotation = false; __id517_.restitution = 0.1; __id517_.trigger1 = "null"; __id517_.trigger2 = "null"; try { __id517_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id506__Level8_Layer1_1(){ try { __id506_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id506_.allowSleep = true; __id506_.constraintTarget1 = "null"; __id506_.constraintTarget2 = "null"; __id506_.constraintType = "null"; __id506_.density = 1; __id506_.friction = 0.3; __id506_.hitPoints = 10; __id506_.identifier = "name"; __id506_.isBullet = false; __id506_.isJumpable = true; __id506_.isRotatable = true; __id506_.isSensor = false; __id506_.isSleeping = true; __id506_.linearDamping = 0; __id506_.preventRotation = false; __id506_.restitution = 0.1; __id506_.trigger1 = "null"; __id506_.trigger2 = "null"; try { __id506_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id453__Level8_Layer1_1(){ try { __id453_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id453_.allowSleep = true; __id453_.density = 0; __id453_.friction = 0; __id453_.hitPoints = 10; __id453_.identifier = "name"; __id453_.isBullet = false; __id453_.isJumpable = false; __id453_.isRotatable = true; __id453_.isSleeping = false; __id453_.linearDamping = 0; __id453_.preventRotation = false; __id453_.restitution = 0.1; try { __id453_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id487__Level8_Layer1_1(){ try { __id487_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id487_.allowSleep = true; __id487_.constraintTarget1 = "null"; __id487_.constraintTarget2 = "null"; __id487_.constraintType = "null"; __id487_.density = 0; __id487_.friction = 0.8; __id487_.hitPoints = 10; __id487_.identifier = "name"; __id487_.isBullet = false; __id487_.isJumpable = true; __id487_.isRotatable = true; __id487_.isSleeping = false; __id487_.linearDamping = 0; __id487_.preventRotation = false; __id487_.restitution = 0.1; __id487_.trigger1 = "null"; __id487_.trigger2 = "null"; try { __id487_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id507__Level8_Layer1_1(){ try { __id507_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id507_.allowSleep = true; __id507_.constraintTarget1 = "null"; __id507_.constraintTarget2 = "null"; __id507_.constraintType = "null"; __id507_.density = 0; __id507_.friction = 0.3; __id507_.hitPoints = 10; __id507_.identifier = "name"; __id507_.isBullet = false; __id507_.isJumpable = true; __id507_.isRotatable = true; __id507_.isSensor = false; __id507_.isSleeping = false; __id507_.linearDamping = 0; __id507_.preventRotation = false; __id507_.restitution = 0.1; __id507_.trigger1 = "null"; __id507_.trigger2 = "null"; try { __id507_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id465__Level8_Layer1_1(){ try { __id465_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id465_.allowSleep = true; __id465_.constraintTarget1 = "null"; __id465_.constraintTarget2 = "null"; __id465_.constraintType = "null"; __id465_.density = 0; __id465_.friction = 0.3; __id465_.hitPoints = 10; __id465_.identifier = "name"; __id465_.isBullet = false; __id465_.isJumpable = true; __id465_.isRotatable = true; __id465_.isSleeping = false; __id465_.linearDamping = 0; __id465_.preventRotation = false; __id465_.restitution = 1.5; __id465_.trigger1 = "null"; __id465_.trigger2 = "null"; try { __id465_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id464__Level8_Layer1_1(){ try { __id464_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id464_.allowSleep = false; __id464_.constraintTarget1 = "KillerBot"; __id464_.constraintTarget2 = "null"; __id464_.constraintTarget3 = "null"; __id464_.constraintType = "null"; __id464_.density = 0; __id464_.friction = 0.3; __id464_.hitPoints = 10; __id464_.identifier = "name"; __id464_.isBullet = false; __id464_.isJumpable = true; __id464_.isRotatable = true; __id464_.isSensor = false; __id464_.isSleeping = false; __id464_.linearDamping = 0; __id464_.preventRotation = false; __id464_.restitution = 0.1; __id464_.trigger1 = "null"; __id464_.trigger2 = "null"; try { __id464_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id519__Level8_Layer1_1(){ try { __id519_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id519_.allowSleep = true; __id519_.density = 0; __id519_.friction = 0; __id519_.hitPoints = 10; __id519_.identifier = "name"; __id519_.isBullet = false; __id519_.isJumpable = false; __id519_.isRotatable = true; __id519_.isSleeping = false; __id519_.linearDamping = 0; __id519_.preventRotation = false; __id519_.restitution = 0.1; try { __id519_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id478__Level8_Layer1_1(){ try { __id478_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id478_.allowSleep = true; __id478_.constraintTarget1 = "null"; __id478_.constraintTarget2 = "null"; __id478_.constraintType = "null"; __id478_.density = 0; __id478_.friction = 0.3; __id478_.hitPoints = 10; __id478_.identifier = "name"; __id478_.isBullet = false; __id478_.isJumpable = true; __id478_.isRotatable = true; __id478_.isSensor = false; __id478_.isSleeping = false; __id478_.linearDamping = 0; __id478_.preventRotation = false; __id478_.restitution = 0.1; __id478_.trigger1 = "null"; __id478_.trigger2 = "null"; try { __id478_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id454__Level8_Layer1_1(){ try { __id454_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id454_.allowSleep = true; __id454_.constraintTarget1 = "null"; __id454_.constraintTarget2 = "null"; __id454_.constraintType = "null"; __id454_.density = 0; __id454_.friction = 0; __id454_.hitPoints = 10; __id454_.identifier = "Ground"; __id454_.isBullet = false; __id454_.isJumpable = true; __id454_.isRotatable = true; __id454_.isSleeping = false; __id454_.linearDamping = 0; __id454_.preventRotation = false; __id454_.restitution = 0; __id454_.trigger1 = "null"; __id454_.trigger2 = "null"; try { __id454_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id477__Level8_Layer1_1(){ try { __id477_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id477_.allowSleep = true; __id477_.constraintTarget1 = "null"; __id477_.constraintTarget2 = "null"; __id477_.constraintType = "null"; __id477_.density = 0; __id477_.friction = 0.8; __id477_.hitPoints = 10; __id477_.identifier = "name"; __id477_.isBullet = false; __id477_.isJumpable = true; __id477_.isRotatable = true; __id477_.isSleeping = false; __id477_.linearDamping = 0; __id477_.preventRotation = false; __id477_.restitution = 0.1; __id477_.trigger1 = "null"; __id477_.trigger2 = "null"; try { __id477_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id479__Level8_Layer1_1(){ try { __id479_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id479_.allowSleep = true; __id479_.constraintTarget1 = "null"; __id479_.constraintTarget2 = "null"; __id479_.constraintType = "null"; __id479_.density = 0; __id479_.friction = 0.3; __id479_.hitPoints = 10; __id479_.identifier = "name"; __id479_.isBullet = false; __id479_.isJumpable = true; __id479_.isRotatable = true; __id479_.isSensor = false; __id479_.isSleeping = false; __id479_.linearDamping = 0; __id479_.preventRotation = false; __id479_.restitution = 0.1; __id479_.trigger1 = "null"; __id479_.trigger2 = "null"; try { __id479_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id466__Level8_Layer1_1(){ try { __id466_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id466_.allowSleep = true; __id466_.constraintTarget1 = "null"; __id466_.constraintTarget2 = "null"; __id466_.constraintType = "null"; __id466_.density = 0; __id466_.friction = 0.8; __id466_.hitPoints = 10; __id466_.identifier = "name"; __id466_.isBullet = false; __id466_.isJumpable = true; __id466_.isRotatable = true; __id466_.isSleeping = false; __id466_.linearDamping = 0; __id466_.preventRotation = false; __id466_.restitution = 0.1; __id466_.trigger1 = "null"; __id466_.trigger2 = "null"; try { __id466_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoor1_Level8_Layer1_1(){ try { trapdoor1["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoor1.allowSleep = true; trapdoor1.constraintTarget1 = "trapdoorAnchor1"; trapdoor1.constraintTarget2 = "null"; trapdoor1.constraintType = "trapdoor"; trapdoor1.density = 1; trapdoor1.friction = 0.3; trapdoor1.hitPoints = 10; trapdoor1.identifier = "name"; trapdoor1.isBullet = true; trapdoor1.isJumpable = true; trapdoor1.isRotatable = true; trapdoor1.isSleeping = false; trapdoor1.linearDamping = 0; trapdoor1.preventRotation = false; trapdoor1.restitution = 0.1; try { trapdoor1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_trapdoor2_Level8_Layer1_1(){ try { trapdoor2["componentInspectorSetting"] = true; } catch(e:Error) { }; trapdoor2.allowSleep = true; trapdoor2.constraintTarget1 = "trapdoorAnchor2"; trapdoor2.constraintTarget2 = "null"; trapdoor2.constraintType = "trapdoor"; trapdoor2.density = 1; trapdoor2.friction = 0.3; trapdoor2.hitPoints = 10; trapdoor2.identifier = "name"; trapdoor2.isBullet = true; trapdoor2.isJumpable = true; trapdoor2.isRotatable = true; trapdoor2.isSleeping = false; trapdoor2.linearDamping = 0; trapdoor2.preventRotation = false; trapdoor2.restitution = 0.1; try { trapdoor2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id455__Level8_Layer1_1(){ try { __id455_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id455_.allowSleep = true; __id455_.constraintTarget1 = "null"; __id455_.constraintTarget2 = "null"; __id455_.constraintType = "null"; __id455_.density = 0; __id455_.friction = 0.3; __id455_.hitPoints = 10; __id455_.identifier = "Ground"; __id455_.isBullet = false; __id455_.isJumpable = true; __id455_.isRotatable = true; __id455_.isSleeping = false; __id455_.linearDamping = 0; __id455_.preventRotation = false; __id455_.restitution = 0; __id455_.trigger1 = "null"; __id455_.trigger2 = "null"; try { __id455_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id489__Level8_Layer1_1(){ try { __id489_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id489_.allowSleep = true; __id489_.constraintTarget1 = "null"; __id489_.constraintTarget2 = "null"; __id489_.constraintType = "null"; __id489_.density = 0; __id489_.friction = 0.3; __id489_.hitPoints = 10; __id489_.identifier = "name"; __id489_.isBullet = false; __id489_.isJumpable = true; __id489_.isRotatable = true; __id489_.isSleeping = false; __id489_.linearDamping = 0; __id489_.preventRotation = false; __id489_.restitution = 0.7; __id489_.trigger1 = "null"; __id489_.trigger2 = "null"; try { __id489_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id509__Level8_Layer1_1(){ try { __id509_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id509_.allowSleep = true; __id509_.constraintTarget1 = "null"; __id509_.constraintTarget2 = "null"; __id509_.constraintType = "null"; __id509_.density = 0; __id509_.friction = 0.3; __id509_.hitPoints = 10; __id509_.identifier = "Ground"; __id509_.isBullet = false; __id509_.isJumpable = true; __id509_.isRotatable = true; __id509_.isSleeping = false; __id509_.linearDamping = 0; __id509_.preventRotation = false; __id509_.restitution = 0; __id509_.trigger1 = "null"; __id509_.trigger2 = "null"; try { __id509_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id467__Level8_Layer1_1(){ try { __id467_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id467_.allowSleep = true; __id467_.constraintTarget1 = "null"; __id467_.constraintTarget2 = "null"; __id467_.constraintType = "null"; __id467_.density = 0; __id467_.friction = 0.8; __id467_.hitPoints = 10; __id467_.identifier = "name"; __id467_.isBullet = false; __id467_.isJumpable = true; __id467_.isRotatable = true; __id467_.isSleeping = false; __id467_.linearDamping = 0; __id467_.preventRotation = false; __id467_.restitution = 0.1; __id467_.trigger1 = "null"; __id467_.trigger2 = "null"; try { __id467_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id508__Level8_Layer1_1(){ try { __id508_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id508_.allowSleep = true; __id508_.constraintTarget1 = "null"; __id508_.constraintTarget2 = "null"; __id508_.constraintType = "null"; __id508_.density = 0; __id508_.friction = 0.3; __id508_.hitPoints = 10; __id508_.identifier = "name"; __id508_.isBullet = false; __id508_.isJumpable = true; __id508_.isRotatable = true; __id508_.isSensor = false; __id508_.isSleeping = false; __id508_.linearDamping = 0; __id508_.preventRotation = false; __id508_.restitution = 0.1; __id508_.trigger1 = "null"; __id508_.trigger2 = "null"; try { __id508_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id468__Level8_Layer1_1(){ try { __id468_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id468_.allowSleep = true; __id468_.constraintTarget1 = "null"; __id468_.constraintTarget2 = "null"; __id468_.constraintType = "null"; __id468_.density = 0; __id468_.friction = 0.3; __id468_.hitPoints = 10; __id468_.identifier = "name"; __id468_.isBullet = false; __id468_.isJumpable = true; __id468_.isRotatable = true; __id468_.isSensor = false; __id468_.isSleeping = false; __id468_.linearDamping = 0; __id468_.preventRotation = false; __id468_.restitution = 0.1; __id468_.trigger1 = "null"; __id468_.trigger2 = "null"; try { __id468_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id456__Level8_Layer1_1(){ try { __id456_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id456_.allowSleep = true; __id456_.constraintTarget1 = "null"; __id456_.constraintTarget2 = "null"; __id456_.constraintType = "computer"; __id456_.density = 0; __id456_.friction = 0.3; __id456_.hitPoints = 10; __id456_.identifier = "name"; __id456_.isBullet = false; __id456_.isJumpable = false; __id456_.isRotatable = true; __id456_.isSensor = true; __id456_.isSleeping = false; __id456_.linearDamping = 0; __id456_.preventRotation = false; __id456_.restitution = 0.1; __id456_.trigger1 = "exitDoor"; __id456_.trigger2 = "null"; try { __id456_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id469__Level8_Layer1_1(){ try { __id469_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id469_.allowSleep = true; __id469_.constraintTarget1 = "null"; __id469_.constraintTarget2 = "null"; __id469_.constraintType = "null"; __id469_.density = 0; __id469_.friction = 0.3; __id469_.hitPoints = 10; __id469_.identifier = "name"; __id469_.isBullet = false; __id469_.isJumpable = true; __id469_.isRotatable = true; __id469_.isSensor = false; __id469_.isSleeping = false; __id469_.linearDamping = 0; __id469_.preventRotation = false; __id469_.restitution = 0.1; __id469_.trigger1 = "null"; __id469_.trigger2 = "null"; try { __id469_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id457__Level8_Layer1_1(){ try { __id457_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id457_.allowSleep = true; __id457_.constraintTarget1 = "null"; __id457_.constraintTarget2 = "null"; __id457_.constraintTarget3 = "null"; __id457_.constraintType = "null"; __id457_.density = 0; __id457_.friction = 0.3; __id457_.hitPoints = 10; __id457_.identifier = "name"; __id457_.isBullet = false; __id457_.isJumpable = true; __id457_.isRotatable = true; __id457_.isSensor = false; __id457_.isSleeping = false; __id457_.linearDamping = 0; __id457_.preventRotation = false; __id457_.restitution = 0.1; __id457_.trigger1 = "null"; __id457_.trigger2 = "null"; try { __id457_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 85
//Level9 (Level9) package { public class Level9 extends World { public var sec1:PHBridge; public var sec2:PHBridge; public var sec4:PHBridge; public var sec6:PHBridge; public var sec8:PHBridge; public var sec5:PHBridge; public var sec7:PHBridge; public var tankSeat:PHTankSeat; public var __id560_:PHCash; public var sec9:PHBridge; public var sec3:PHBridge; public var sec10:PHBridge; public var sec11:PHBridge; public var sec12:PHBridge; public var sec13:PHBridge; public var sec14:PHBridge; public var wheel1:PHCarWheel; public var wheel2:PHCarWheel; public var __id562_:PHCash; public var tankChasis:PHTankChasis; public var __id561_:PHCash; public var __id563_:PHCash; public var tankCannon:PHTankCannon; public var __id540_:PHLava; public var __id564_:PHCash; public var __id565_:PHCash; public var wheel11:PHCarWheel; public var wheel12:PHCarWheel; public var __id566_:PHCash; public var wheel21:PHCarWheel; public var wheel22:PHCarWheel; public var player:PHHero2; public var carWindow:PHCarWindow; public var __id556_:PHWarningLight; public var __id568_:PHCash; public var carChasis1:PHCarChasis; public var __id569_:PHCash; public var __id557_:PHLava; public var __id521_:PHWall; public var __id520_:PHWall; public var __id567_:PHCash; public var __id558_:PHLava; public var __id522_:PHPlatform; public var carSeat1:PHCarSeat; public var carBody1:PHCarBody; public var __id535_:PHWarningLight; public var __id523_:PHPlatform; public var __id559_:PHLava; public var tankWindow:PHTankWindow; public var __id536_:PHPlatform; public var __id524_:PHComputer; public var carBody:PHCarBody; public var __id525_:PHPlatform; public var EntranceDoor:PHDoor; public var tankBody:PHTankBody; public var carChasis:PHCarChasis; public var __id526_:PHPlatform; public var __id570_:PHCash; public var carWindow1:PHCarWindow; public var __id527_:PHPlatform; public var __id571_:PHCash; public var exitDoor:PHDoor; public var carSeat:PHCarSeat; public var __id528_:PHPlatform; public function Level9():void{ __setProp_player_Level9_Layer1_1(); __setProp_tankBody_Level9_Layer1_1(); __setProp_wheel22_Level9_Layer1_1(); __setProp_wheel21_Level9_Layer1_1(); __setProp___id521__Level9_Layer1_1(); __setProp___id520__Level9_Layer1_1(); __setProp_tankWindow_Level9_Layer1_1(); __setProp_sec12_Level9_Layer1_1(); __setProp_sec11_Level9_Layer1_1(); __setProp___id523__Level9_Layer1_1(); __setProp___id570__Level9_Layer1_1(); __setProp___id561__Level9_Layer1_1(); __setProp___id560__Level9_Layer1_1(); __setProp_wheel2_Level9_Layer1_1(); __setProp_wheel1_Level9_Layer1_1(); __setProp_carChasis1_Level9_Layer1_1(); __setProp___id536__Level9_Layer1_1(); __setProp_sec10_Level9_Layer1_1(); __setProp_sec8_Level9_Layer1_1(); __setProp___id525__Level9_Layer1_1(); __setProp___id571__Level9_Layer1_1(); __setProp___id569__Level9_Layer1_1(); __setProp___id526__Level9_Layer1_1(); __setProp___id558__Level9_Layer1_1(); __setProp___id527__Level9_Layer1_1(); __setProp_tankCannon_Level9_Layer1_1(); __setProp_sec13_Level9_Layer1_1(); __setProp_sec1_Level9_Layer1_1(); __setProp___id568__Level9_Layer1_1(); __setProp___id567__Level9_Layer1_1(); __setProp___id566__Level9_Layer1_1(); __setProp___id535__Level9_Layer1_1(); __setProp___id559__Level9_Layer1_1(); __setProp_carWindow1_Level9_Layer1_1(); __setProp_carChasis_Level9_Layer1_1(); __setProp_carBody_Level9_Layer1_1(); __setProp_carSeat_Level9_Layer1_1(); __setProp_exitDoor_Level9_Layer1_1(); __setProp___id528__Level9_Layer1_1(); __setProp___id565__Level9_Layer1_1(); __setProp___id564__Level9_Layer1_1(); __setProp_carWindow_Level9_Layer1_1(); __setProp_sec14_Level9_Layer1_1(); __setProp___id557__Level9_Layer1_1(); __setProp_sec7_Level9_Layer1_1(); __setProp_sec6_Level9_Layer1_1(); __setProp_sec5_Level9_Layer1_1(); __setProp_sec3_Level9_Layer1_1(); __setProp_sec2_Level9_Layer1_1(); __setProp_wheel12_Level9_Layer1_1(); __setProp_wheel11_Level9_Layer1_1(); __setProp___id540__Level9_Layer1_1(); __setProp_sec9_Level9_Layer1_1(); __setProp_EntranceDoor_Level9_Layer1_1(); __setProp___id556__Level9_Layer1_1(); __setProp_tankChasis_Level9_Layer1_1(); __setProp_carSeat1_Level9_Layer1_1(); __setProp___id522__Level9_Layer1_1(); __setProp___id563__Level9_Layer1_1(); __setProp___id562__Level9_Layer1_1(); __setProp_tankSeat_Level9_Layer1_1(); __setProp_sec4_Level9_Layer1_1(); __setProp_carBody1_Level9_Layer1_1(); __setProp___id524__Level9_Layer1_1(); } function __setProp___id571__Level9_Layer1_1(){ try { __id571_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id571_.allowSleep = true; __id571_.constraintTarget1 = "null"; __id571_.constraintTarget2 = "null"; __id571_.constraintType = "null"; __id571_.density = 1; __id571_.friction = 0.3; __id571_.hitPoints = 10; __id571_.identifier = "name"; __id571_.isBullet = false; __id571_.isJumpable = true; __id571_.isRotatable = true; __id571_.isSensor = false; __id571_.isSleeping = true; __id571_.linearDamping = 0; __id571_.preventRotation = false; __id571_.restitution = 0.1; __id571_.trigger1 = "null"; __id571_.trigger2 = "null"; try { __id571_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_exitDoor_Level9_Layer1_1(){ try { exitDoor["componentInspectorSetting"] = true; } catch(e:Error) { }; exitDoor.allowSleep = true; exitDoor.constraintTarget1 = "null"; exitDoor.constraintTarget2 = "null"; exitDoor.constraintType = "null"; exitDoor.density = 0; exitDoor.friction = 0; exitDoor.hitPoints = 10; exitDoor.identifier = "name"; exitDoor.isBullet = false; exitDoor.isJumpable = false; exitDoor.isRotatable = true; exitDoor.isSensor = true; exitDoor.isSleeping = false; exitDoor.linearDamping = 0; exitDoor.preventRotation = false; exitDoor.restitution = 0.1; exitDoor.trigger1 = "null"; exitDoor.trigger2 = "null"; try { exitDoor["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_tankChasis_Level9_Layer1_1(){ try { tankChasis["componentInspectorSetting"] = true; } catch(e:Error) { }; tankChasis.allowSleep = true; tankChasis.constraintTarget1 = "tankBody"; tankChasis.constraintTarget2 = "null"; tankChasis.constraintType = "carChasis"; tankChasis.density = 1; tankChasis.friction = 0.3; tankChasis.hitPoints = 10; tankChasis.identifier = "name"; tankChasis.isBullet = false; tankChasis.isJumpable = true; tankChasis.isRotatable = true; tankChasis.isSensor = false; tankChasis.isSleeping = false; tankChasis.linearDamping = 0; tankChasis.preventRotation = false; tankChasis.restitution = 0.1; tankChasis.trigger1 = "null"; tankChasis.trigger2 = "null"; try { tankChasis["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id570__Level9_Layer1_1(){ try { __id570_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id570_.allowSleep = true; __id570_.constraintTarget1 = "null"; __id570_.constraintTarget2 = "null"; __id570_.constraintType = "null"; __id570_.density = 1; __id570_.friction = 0.3; __id570_.hitPoints = 10; __id570_.identifier = "name"; __id570_.isBullet = false; __id570_.isJumpable = true; __id570_.isRotatable = true; __id570_.isSensor = false; __id570_.isSleeping = true; __id570_.linearDamping = 0; __id570_.preventRotation = false; __id570_.restitution = 0.1; __id570_.trigger1 = "null"; __id570_.trigger2 = "null"; try { __id570_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id527__Level9_Layer1_1(){ try { __id527_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id527_.allowSleep = true; __id527_.constraintTarget1 = "null"; __id527_.constraintTarget2 = "null"; __id527_.constraintType = "null"; __id527_.density = 0; __id527_.friction = 0.3; __id527_.hitPoints = 10; __id527_.identifier = "Ground"; __id527_.isBullet = false; __id527_.isJumpable = true; __id527_.isRotatable = true; __id527_.isSleeping = false; __id527_.linearDamping = 0; __id527_.preventRotation = false; __id527_.restitution = 0; __id527_.trigger1 = "null"; __id527_.trigger2 = "null"; try { __id527_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_tankCannon_Level9_Layer1_1(){ try { tankCannon["componentInspectorSetting"] = true; } catch(e:Error) { }; tankCannon.density = 3; try { tankCannon["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id528__Level9_Layer1_1(){ try { __id528_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id528_.allowSleep = true; __id528_.constraintTarget1 = "null"; __id528_.constraintTarget2 = "null"; __id528_.constraintType = "null"; __id528_.density = 0; __id528_.friction = 0.3; __id528_.hitPoints = 10; __id528_.identifier = "Ground"; __id528_.isBullet = false; __id528_.isJumpable = true; __id528_.isRotatable = true; __id528_.isSleeping = false; __id528_.linearDamping = 0; __id528_.preventRotation = false; __id528_.restitution = 0; __id528_.trigger1 = "null"; __id528_.trigger2 = "null"; try { __id528_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id561__Level9_Layer1_1(){ try { __id561_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id561_.allowSleep = true; __id561_.constraintTarget1 = "null"; __id561_.constraintTarget2 = "null"; __id561_.constraintType = "null"; __id561_.density = 1; __id561_.friction = 0.3; __id561_.hitPoints = 10; __id561_.identifier = "name"; __id561_.isBullet = false; __id561_.isJumpable = true; __id561_.isRotatable = true; __id561_.isSensor = false; __id561_.isSleeping = true; __id561_.linearDamping = 0; __id561_.preventRotation = false; __id561_.restitution = 0.1; __id561_.trigger1 = "null"; __id561_.trigger2 = "null"; try { __id561_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_carWindow_Level9_Layer1_1(){ try { carWindow["componentInspectorSetting"] = true; } catch(e:Error) { }; carWindow.allowSleep = true; carWindow.constraintTarget1 = ""; carWindow.constraintTarget2 = "null"; carWindow.constraintType = ""; carWindow.density = 0.1; carWindow.friction = 0.3; carWindow.hitPoints = 10; carWindow.identifier = "name"; carWindow.isBullet = false; carWindow.isJumpable = true; carWindow.isRotatable = true; carWindow.isSensor = false; carWindow.isSleeping = false; carWindow.linearDamping = 0; carWindow.preventRotation = false; carWindow.restitution = 0.1; carWindow.trigger1 = "null"; carWindow.trigger2 = "null"; try { carWindow["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id560__Level9_Layer1_1(){ try { __id560_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id560_.allowSleep = true; __id560_.constraintTarget1 = "null"; __id560_.constraintTarget2 = "null"; __id560_.constraintType = "null"; __id560_.density = 1; __id560_.friction = 0.3; __id560_.hitPoints = 10; __id560_.identifier = "name"; __id560_.isBullet = false; __id560_.isJumpable = true; __id560_.isRotatable = true; __id560_.isSensor = false; __id560_.isSleeping = true; __id560_.linearDamping = 0; __id560_.preventRotation = false; __id560_.restitution = 0.1; __id560_.trigger1 = "null"; __id560_.trigger2 = "null"; try { __id560_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_tankSeat_Level9_Layer1_1(){ try { tankSeat["componentInspectorSetting"] = true; } catch(e:Error) { }; tankSeat.allowSleep = true; tankSeat.constraintTarget1 = ""; tankSeat.constraintTarget2 = "null"; tankSeat.constraintType = ""; tankSeat.density = 1; tankSeat.friction = 0.3; tankSeat.hitPoints = 10; tankSeat.identifier = "name"; tankSeat.isBullet = false; tankSeat.isJumpable = true; tankSeat.isRotatable = true; tankSeat.isSensor = false; tankSeat.isSleeping = false; tankSeat.linearDamping = 0; tankSeat.preventRotation = false; tankSeat.restitution = 0.1; tankSeat.trigger1 = "null"; tankSeat.trigger2 = "null"; try { tankSeat["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id562__Level9_Layer1_1(){ try { __id562_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id562_.allowSleep = true; __id562_.constraintTarget1 = "null"; __id562_.constraintTarget2 = "null"; __id562_.constraintType = "null"; __id562_.density = 1; __id562_.friction = 0.3; __id562_.hitPoints = 10; __id562_.identifier = "name"; __id562_.isBullet = false; __id562_.isJumpable = true; __id562_.isRotatable = true; __id562_.isSensor = false; __id562_.isSleeping = true; __id562_.linearDamping = 0; __id562_.preventRotation = false; __id562_.restitution = 0.1; __id562_.trigger1 = "null"; __id562_.trigger2 = "null"; try { __id562_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_carBody_Level9_Layer1_1(){ try { carBody["componentInspectorSetting"] = true; } catch(e:Error) { }; carBody.allowSleep = true; carBody.constraintTarget1 = "carSeat"; carBody.constraintTarget2 = ""; carBody.constraintType = "carBody"; carBody.density = 1; carBody.friction = 0.3; carBody.hitPoints = 10; carBody.identifier = "name"; carBody.isBullet = false; carBody.isJumpable = true; carBody.isRotatable = true; carBody.isSensor = false; carBody.isSleeping = false; carBody.linearDamping = 0; carBody.preventRotation = false; carBody.restitution = 0.1; carBody.trigger1 = "wheel1"; carBody.trigger2 = "wheel2"; try { carBody["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id563__Level9_Layer1_1(){ try { __id563_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id563_.allowSleep = true; __id563_.constraintTarget1 = "null"; __id563_.constraintTarget2 = "null"; __id563_.constraintType = "null"; __id563_.density = 1; __id563_.friction = 0.3; __id563_.hitPoints = 10; __id563_.identifier = "name"; __id563_.isBullet = false; __id563_.isJumpable = true; __id563_.isRotatable = true; __id563_.isSensor = false; __id563_.isSleeping = true; __id563_.linearDamping = 0; __id563_.preventRotation = false; __id563_.restitution = 0.1; __id563_.trigger1 = "null"; __id563_.trigger2 = "null"; try { __id563_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec10_Level9_Layer1_1(){ try { sec10["componentInspectorSetting"] = true; } catch(e:Error) { }; sec10.allowSleep = true; sec10.constraintTarget1 = "sec9"; sec10.constraintTarget2 = "null"; sec10.constraintType = "bridge"; sec10.density = 1; sec10.friction = 1; sec10.hitPoints = 10; sec10.identifier = "name"; sec10.isBullet = false; sec10.isJumpable = true; sec10.isRotatable = true; sec10.isSleeping = false; sec10.linearDamping = 0; sec10.preventRotation = false; sec10.restitution = 0.1; try { sec10["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec12_Level9_Layer1_1(){ try { sec12["componentInspectorSetting"] = true; } catch(e:Error) { }; sec12.allowSleep = true; sec12.constraintTarget1 = "sec11"; sec12.constraintTarget2 = "null"; sec12.constraintType = "bridge"; sec12.density = 1; sec12.friction = 1; sec12.hitPoints = 10; sec12.identifier = "name"; sec12.isBullet = false; sec12.isJumpable = true; sec12.isRotatable = true; sec12.isSleeping = false; sec12.linearDamping = 0; sec12.preventRotation = false; sec12.restitution = 0.1; try { sec12["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id564__Level9_Layer1_1(){ try { __id564_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id564_.allowSleep = true; __id564_.constraintTarget1 = "null"; __id564_.constraintTarget2 = "null"; __id564_.constraintType = "null"; __id564_.density = 1; __id564_.friction = 0.3; __id564_.hitPoints = 10; __id564_.identifier = "name"; __id564_.isBullet = false; __id564_.isJumpable = true; __id564_.isRotatable = true; __id564_.isSensor = false; __id564_.isSleeping = true; __id564_.linearDamping = 0; __id564_.preventRotation = false; __id564_.restitution = 0.1; __id564_.trigger1 = "null"; __id564_.trigger2 = "null"; try { __id564_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id540__Level9_Layer1_1(){ try { __id540_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id540_.allowSleep = true; __id540_.constraintTarget1 = "null"; __id540_.constraintTarget2 = "null"; __id540_.constraintType = "null"; __id540_.density = 0; __id540_.friction = 0.3; __id540_.hitPoints = 10; __id540_.identifier = "name"; __id540_.isBullet = false; __id540_.isJumpable = true; __id540_.isRotatable = true; __id540_.isSensor = true; __id540_.isSleeping = false; __id540_.linearDamping = 0; __id540_.preventRotation = false; __id540_.restitution = 0.1; __id540_.trigger1 = "null"; __id540_.trigger2 = "null"; try { __id540_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec11_Level9_Layer1_1(){ try { sec11["componentInspectorSetting"] = true; } catch(e:Error) { }; sec11.allowSleep = true; sec11.constraintTarget1 = "sec10"; sec11.constraintTarget2 = "null"; sec11.constraintType = "bridge"; sec11.density = 1; sec11.friction = 1; sec11.hitPoints = 10; sec11.identifier = "name"; sec11.isBullet = false; sec11.isJumpable = true; sec11.isRotatable = true; sec11.isSleeping = false; sec11.linearDamping = 0; sec11.preventRotation = false; sec11.restitution = 0.1; try { sec11["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec13_Level9_Layer1_1(){ try { sec13["componentInspectorSetting"] = true; } catch(e:Error) { }; sec13.allowSleep = true; sec13.constraintTarget1 = "sec12"; sec13.constraintTarget2 = "null"; sec13.constraintType = "bridge"; sec13.density = 1; sec13.friction = 1; sec13.hitPoints = 10; sec13.identifier = "name"; sec13.isBullet = false; sec13.isJumpable = true; sec13.isRotatable = true; sec13.isSleeping = false; sec13.linearDamping = 0; sec13.preventRotation = false; sec13.restitution = 0.1; try { sec13["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_carChasis1_Level9_Layer1_1(){ try { carChasis1["componentInspectorSetting"] = true; } catch(e:Error) { }; carChasis1.allowSleep = true; carChasis1.constraintTarget1 = "carBody1"; carChasis1.constraintTarget2 = "null"; carChasis1.constraintType = "carBody"; carChasis1.density = 1; carChasis1.friction = 0.3; carChasis1.hitPoints = 10; carChasis1.identifier = "name"; carChasis1.isBullet = false; carChasis1.isJumpable = true; carChasis1.isRotatable = true; carChasis1.isSensor = false; carChasis1.isSleeping = false; carChasis1.linearDamping = 0; carChasis1.preventRotation = false; carChasis1.restitution = 0.1; carChasis1.trigger1 = "null"; carChasis1.trigger2 = "null"; try { carChasis1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec14_Level9_Layer1_1(){ try { sec14["componentInspectorSetting"] = true; } catch(e:Error) { }; sec14.allowSleep = true; sec14.constraintTarget1 = "sec13"; sec14.constraintTarget2 = "sec1"; sec14.constraintType = "bridge"; sec14.density = 1; sec14.friction = 1; sec14.hitPoints = 10; sec14.identifier = "name"; sec14.isBullet = false; sec14.isJumpable = true; sec14.isRotatable = true; sec14.isSleeping = false; sec14.linearDamping = 0; sec14.preventRotation = false; sec14.restitution = 0.1; try { sec14["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id565__Level9_Layer1_1(){ try { __id565_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id565_.allowSleep = true; __id565_.constraintTarget1 = "null"; __id565_.constraintTarget2 = "null"; __id565_.constraintType = "null"; __id565_.density = 1; __id565_.friction = 0.3; __id565_.hitPoints = 10; __id565_.identifier = "name"; __id565_.isBullet = false; __id565_.isJumpable = true; __id565_.isRotatable = true; __id565_.isSensor = false; __id565_.isSleeping = true; __id565_.linearDamping = 0; __id565_.preventRotation = false; __id565_.restitution = 0.1; __id565_.trigger1 = "null"; __id565_.trigger2 = "null"; try { __id565_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_wheel1_Level9_Layer1_1(){ try { wheel1["componentInspectorSetting"] = true; } catch(e:Error) { }; wheel1.allowSleep = true; wheel1.constraintTarget1 = "carChasis"; wheel1.constraintTarget2 = "null"; wheel1.constraintType = "carWheel"; wheel1.density = 1.3; wheel1.friction = 1.2; wheel1.hitPoints = 10; wheel1.identifier = "name"; wheel1.isBullet = true; wheel1.isJumpable = true; wheel1.isRotatable = true; wheel1.isSensor = false; wheel1.isSleeping = false; wheel1.linearDamping = 0; wheel1.preventRotation = false; wheel1.restitution = 0; wheel1.trigger1 = "null"; wheel1.trigger2 = "null"; try { wheel1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_wheel2_Level9_Layer1_1(){ try { wheel2["componentInspectorSetting"] = true; } catch(e:Error) { }; wheel2.allowSleep = true; wheel2.constraintTarget1 = "carChasis"; wheel2.constraintTarget2 = "null"; wheel2.constraintType = "carWheel"; wheel2.density = 1.3; wheel2.friction = 1.2; wheel2.hitPoints = 10; wheel2.identifier = "name"; wheel2.isBullet = true; wheel2.isJumpable = true; wheel2.isRotatable = true; wheel2.isSensor = false; wheel2.isSleeping = false; wheel2.linearDamping = 0; wheel2.preventRotation = false; wheel2.restitution = 0; wheel2.trigger1 = "null"; wheel2.trigger2 = "null"; try { wheel2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_EntranceDoor_Level9_Layer1_1(){ try { EntranceDoor["componentInspectorSetting"] = true; } catch(e:Error) { }; EntranceDoor.allowSleep = true; EntranceDoor.constraintTarget1 = "null"; EntranceDoor.constraintTarget2 = "null"; EntranceDoor.constraintType = "null"; EntranceDoor.density = 0; EntranceDoor.friction = 0; EntranceDoor.hitPoints = 10; EntranceDoor.identifier = "name"; EntranceDoor.isBullet = false; EntranceDoor.isJumpable = false; EntranceDoor.isRotatable = true; EntranceDoor.isSensor = true; EntranceDoor.isSleeping = false; EntranceDoor.linearDamping = 0; EntranceDoor.preventRotation = false; EntranceDoor.restitution = 0.1; EntranceDoor.trigger1 = "null"; EntranceDoor.trigger2 = "null"; try { EntranceDoor["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id566__Level9_Layer1_1(){ try { __id566_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id566_.allowSleep = true; __id566_.constraintTarget1 = "null"; __id566_.constraintTarget2 = "null"; __id566_.constraintType = "null"; __id566_.density = 1; __id566_.friction = 0.3; __id566_.hitPoints = 10; __id566_.identifier = "name"; __id566_.isBullet = false; __id566_.isJumpable = true; __id566_.isRotatable = true; __id566_.isSensor = false; __id566_.isSleeping = true; __id566_.linearDamping = 0; __id566_.preventRotation = false; __id566_.restitution = 0.1; __id566_.trigger1 = "null"; __id566_.trigger2 = "null"; try { __id566_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id567__Level9_Layer1_1(){ try { __id567_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id567_.allowSleep = true; __id567_.constraintTarget1 = "null"; __id567_.constraintTarget2 = "null"; __id567_.constraintType = "null"; __id567_.density = 1; __id567_.friction = 0.3; __id567_.hitPoints = 10; __id567_.identifier = "name"; __id567_.isBullet = false; __id567_.isJumpable = true; __id567_.isRotatable = true; __id567_.isSensor = false; __id567_.isSleeping = true; __id567_.linearDamping = 0; __id567_.preventRotation = false; __id567_.restitution = 0.1; __id567_.trigger1 = "null"; __id567_.trigger2 = "null"; try { __id567_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_carSeat_Level9_Layer1_1(){ try { carSeat["componentInspectorSetting"] = true; } catch(e:Error) { }; carSeat.allowSleep = true; carSeat.constraintTarget1 = "carWindow"; carSeat.constraintTarget2 = "null"; carSeat.constraintType = "carSeat"; carSeat.density = 0.1; carSeat.friction = 0.3; carSeat.hitPoints = 10; carSeat.identifier = "name"; carSeat.isBullet = false; carSeat.isJumpable = true; carSeat.isRotatable = true; carSeat.isSensor = false; carSeat.isSleeping = false; carSeat.linearDamping = 0; carSeat.preventRotation = false; carSeat.restitution = 0.1; carSeat.trigger1 = "null"; carSeat.trigger2 = "null"; try { carSeat["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_tankWindow_Level9_Layer1_1(){ try { tankWindow["componentInspectorSetting"] = true; } catch(e:Error) { }; tankWindow.allowSleep = true; tankWindow.constraintTarget1 = "tankCannon"; tankWindow.constraintTarget2 = "null"; tankWindow.constraintType = "carWindow"; tankWindow.density = 2; tankWindow.friction = 0.3; tankWindow.hitPoints = 10; tankWindow.identifier = "name"; tankWindow.isBullet = false; tankWindow.isJumpable = true; tankWindow.isRotatable = true; tankWindow.isSensor = false; tankWindow.isSleeping = false; tankWindow.linearDamping = 0; tankWindow.preventRotation = false; tankWindow.restitution = 0.1; tankWindow.trigger1 = "null"; tankWindow.trigger2 = "null"; try { tankWindow["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_carChasis_Level9_Layer1_1(){ try { carChasis["componentInspectorSetting"] = true; } catch(e:Error) { }; carChasis.allowSleep = true; carChasis.constraintTarget1 = "carBody"; carChasis.constraintTarget2 = "null"; carChasis.constraintType = "carBody"; carChasis.density = 1; carChasis.friction = 0.3; carChasis.hitPoints = 10; carChasis.identifier = "name"; carChasis.isBullet = false; carChasis.isJumpable = true; carChasis.isRotatable = true; carChasis.isSensor = false; carChasis.isSleeping = false; carChasis.linearDamping = 0; carChasis.preventRotation = false; carChasis.restitution = 0.1; carChasis.trigger1 = "null"; carChasis.trigger2 = "null"; try { carChasis["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec3_Level9_Layer1_1(){ try { sec3["componentInspectorSetting"] = true; } catch(e:Error) { }; sec3.allowSleep = true; sec3.constraintTarget1 = "sec2"; sec3.constraintTarget2 = "null"; sec3.constraintType = "bridge"; sec3.density = 1; sec3.friction = 1; sec3.hitPoints = 10; sec3.identifier = "name"; sec3.isBullet = false; sec3.isJumpable = true; sec3.isRotatable = true; sec3.isSleeping = false; sec3.linearDamping = 0; sec3.preventRotation = false; sec3.restitution = 0.1; try { sec3["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id568__Level9_Layer1_1(){ try { __id568_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id568_.allowSleep = true; __id568_.constraintTarget1 = "null"; __id568_.constraintTarget2 = "null"; __id568_.constraintType = "null"; __id568_.density = 1; __id568_.friction = 0.3; __id568_.hitPoints = 10; __id568_.identifier = "name"; __id568_.isBullet = false; __id568_.isJumpable = true; __id568_.isRotatable = true; __id568_.isSensor = false; __id568_.isSleeping = true; __id568_.linearDamping = 0; __id568_.preventRotation = false; __id568_.restitution = 0.1; __id568_.trigger1 = "null"; __id568_.trigger2 = "null"; try { __id568_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec5_Level9_Layer1_1(){ try { sec5["componentInspectorSetting"] = true; } catch(e:Error) { }; sec5.allowSleep = true; sec5.constraintTarget1 = "sec4"; sec5.constraintTarget2 = "null"; sec5.constraintType = "bridge"; sec5.density = 1; sec5.friction = 1; sec5.hitPoints = 10; sec5.identifier = "name"; sec5.isBullet = false; sec5.isJumpable = true; sec5.isRotatable = true; sec5.isSleeping = false; sec5.linearDamping = 0; sec5.preventRotation = false; sec5.restitution = 0.1; try { sec5["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec6_Level9_Layer1_1(){ try { sec6["componentInspectorSetting"] = true; } catch(e:Error) { }; sec6.allowSleep = true; sec6.constraintTarget1 = "sec5"; sec6.constraintTarget2 = "null"; sec6.constraintType = "bridge"; sec6.density = 1; sec6.friction = 1; sec6.hitPoints = 10; sec6.identifier = "name"; sec6.isBullet = false; sec6.isJumpable = true; sec6.isRotatable = true; sec6.isSleeping = false; sec6.linearDamping = 0; sec6.preventRotation = false; sec6.restitution = 0.1; try { sec6["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec7_Level9_Layer1_1(){ try { sec7["componentInspectorSetting"] = true; } catch(e:Error) { }; sec7.allowSleep = true; sec7.constraintTarget1 = "sec6"; sec7.constraintTarget2 = "null"; sec7.constraintType = "bridge"; sec7.density = 1; sec7.friction = 1; sec7.hitPoints = 10; sec7.identifier = "name"; sec7.isBullet = false; sec7.isJumpable = true; sec7.isRotatable = true; sec7.isSleeping = false; sec7.linearDamping = 0; sec7.preventRotation = false; sec7.restitution = 0.1; try { sec7["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id520__Level9_Layer1_1(){ try { __id520_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id520_.allowSleep = true; __id520_.density = 0; __id520_.friction = 0; __id520_.hitPoints = 10; __id520_.identifier = "name"; __id520_.isBullet = false; __id520_.isJumpable = false; __id520_.isRotatable = true; __id520_.isSleeping = false; __id520_.linearDamping = 0; __id520_.preventRotation = false; __id520_.restitution = 0.1; try { __id520_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec2_Level9_Layer1_1(){ try { sec2["componentInspectorSetting"] = true; } catch(e:Error) { }; sec2.allowSleep = true; sec2.constraintTarget1 = "sec1"; sec2.constraintTarget2 = "null"; sec2.constraintType = "bridge"; sec2.density = 1; sec2.friction = 1; sec2.hitPoints = 10; sec2.identifier = "name"; sec2.isBullet = false; sec2.isJumpable = true; sec2.isRotatable = true; sec2.isSleeping = false; sec2.linearDamping = 0; sec2.preventRotation = false; sec2.restitution = 0.1; try { sec2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec4_Level9_Layer1_1(){ try { sec4["componentInspectorSetting"] = true; } catch(e:Error) { }; sec4.allowSleep = true; sec4.constraintTarget1 = "sec3"; sec4.constraintTarget2 = "null"; sec4.constraintType = "bridge"; sec4.density = 1; sec4.friction = 1; sec4.hitPoints = 10; sec4.identifier = "name"; sec4.isBullet = false; sec4.isJumpable = true; sec4.isRotatable = true; sec4.isSleeping = false; sec4.linearDamping = 0; sec4.preventRotation = false; sec4.restitution = 0.1; try { sec4["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec8_Level9_Layer1_1(){ try { sec8["componentInspectorSetting"] = true; } catch(e:Error) { }; sec8.allowSleep = true; sec8.constraintTarget1 = "sec7"; sec8.constraintTarget2 = "null"; sec8.constraintType = "bridge"; sec8.density = 1; sec8.friction = 1; sec8.hitPoints = 10; sec8.identifier = "name"; sec8.isBullet = false; sec8.isJumpable = true; sec8.isRotatable = true; sec8.isSleeping = false; sec8.linearDamping = 0; sec8.preventRotation = false; sec8.restitution = 0.1; try { sec8["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec9_Level9_Layer1_1(){ try { sec9["componentInspectorSetting"] = true; } catch(e:Error) { }; sec9.allowSleep = true; sec9.constraintTarget1 = "sec8"; sec9.constraintTarget2 = "null"; sec9.constraintType = "bridge"; sec9.density = 1; sec9.friction = 1; sec9.hitPoints = 10; sec9.identifier = "name"; sec9.isBullet = false; sec9.isJumpable = true; sec9.isRotatable = true; sec9.isSleeping = false; sec9.linearDamping = 0; sec9.preventRotation = false; sec9.restitution = 0.1; try { sec9["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id556__Level9_Layer1_1(){ try { __id556_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id556_.allowSleep = true; __id556_.constraintTarget1 = "null"; __id556_.constraintTarget2 = "null"; __id556_.constraintType = "null"; __id556_.density = 0; __id556_.friction = 0.3; __id556_.hitPoints = 10; __id556_.identifier = "name"; __id556_.isBullet = false; __id556_.isJumpable = true; __id556_.isRotatable = true; __id556_.isSleeping = false; __id556_.linearDamping = 0; __id556_.preventRotation = false; __id556_.restitution = 0.1; __id556_.trigger1 = "null"; __id556_.trigger2 = "null"; try { __id556_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id557__Level9_Layer1_1(){ try { __id557_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id557_.allowSleep = true; __id557_.constraintTarget1 = "null"; __id557_.constraintTarget2 = "null"; __id557_.constraintType = "null"; __id557_.density = 0; __id557_.friction = 0.3; __id557_.hitPoints = 10; __id557_.identifier = "name"; __id557_.isBullet = false; __id557_.isJumpable = true; __id557_.isRotatable = true; __id557_.isSensor = true; __id557_.isSleeping = false; __id557_.linearDamping = 0; __id557_.preventRotation = false; __id557_.restitution = 0.1; __id557_.trigger1 = "null"; __id557_.trigger2 = "null"; try { __id557_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id521__Level9_Layer1_1(){ try { __id521_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id521_.allowSleep = true; __id521_.density = 0; __id521_.friction = 0; __id521_.hitPoints = 10; __id521_.identifier = "name"; __id521_.isBullet = false; __id521_.isJumpable = false; __id521_.isRotatable = true; __id521_.isSleeping = false; __id521_.linearDamping = 0; __id521_.preventRotation = false; __id521_.restitution = 0.1; try { __id521_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id569__Level9_Layer1_1(){ try { __id569_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id569_.allowSleep = true; __id569_.constraintTarget1 = "null"; __id569_.constraintTarget2 = "null"; __id569_.constraintType = "null"; __id569_.density = 1; __id569_.friction = 0.3; __id569_.hitPoints = 10; __id569_.identifier = "name"; __id569_.isBullet = false; __id569_.isJumpable = true; __id569_.isRotatable = true; __id569_.isSensor = false; __id569_.isSleeping = true; __id569_.linearDamping = 0; __id569_.preventRotation = false; __id569_.restitution = 0.1; __id569_.trigger1 = "null"; __id569_.trigger2 = "null"; try { __id569_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id558__Level9_Layer1_1(){ try { __id558_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id558_.allowSleep = true; __id558_.constraintTarget1 = "null"; __id558_.constraintTarget2 = "null"; __id558_.constraintType = "null"; __id558_.density = 0; __id558_.friction = 0.3; __id558_.hitPoints = 10; __id558_.identifier = "name"; __id558_.isBullet = false; __id558_.isJumpable = true; __id558_.isRotatable = true; __id558_.isSensor = true; __id558_.isSleeping = false; __id558_.linearDamping = 0; __id558_.preventRotation = false; __id558_.restitution = 0.1; __id558_.trigger1 = "null"; __id558_.trigger2 = "null"; try { __id558_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id522__Level9_Layer1_1(){ try { __id522_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id522_.allowSleep = true; __id522_.constraintTarget1 = "null"; __id522_.constraintTarget2 = "null"; __id522_.constraintType = "null"; __id522_.density = 0; __id522_.friction = 0; __id522_.hitPoints = 10; __id522_.identifier = "Ground"; __id522_.isBullet = false; __id522_.isJumpable = true; __id522_.isRotatable = true; __id522_.isSleeping = false; __id522_.linearDamping = 0; __id522_.preventRotation = false; __id522_.restitution = 0; __id522_.trigger1 = "null"; __id522_.trigger2 = "null"; try { __id522_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec1_Level9_Layer1_1(){ try { sec1["componentInspectorSetting"] = true; } catch(e:Error) { }; sec1.allowSleep = true; sec1.constraintTarget1 = "sec14"; sec1.constraintTarget2 = "null"; sec1.constraintType = "brigdge"; sec1.density = 1; sec1.friction = 0.3; sec1.hitPoints = 10; sec1.identifier = "name"; sec1.isBullet = false; sec1.isJumpable = true; sec1.isRotatable = true; sec1.isSleeping = false; sec1.linearDamping = 0; sec1.preventRotation = false; sec1.restitution = 0.1; try { sec1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_carWindow1_Level9_Layer1_1(){ try { carWindow1["componentInspectorSetting"] = true; } catch(e:Error) { }; carWindow1.allowSleep = true; carWindow1.constraintTarget1 = ""; carWindow1.constraintTarget2 = "null"; carWindow1.constraintType = ""; carWindow1.density = 0.1; carWindow1.friction = 0.3; carWindow1.hitPoints = 10; carWindow1.identifier = "name"; carWindow1.isBullet = false; carWindow1.isJumpable = true; carWindow1.isRotatable = true; carWindow1.isSensor = false; carWindow1.isSleeping = false; carWindow1.linearDamping = 0; carWindow1.preventRotation = false; carWindow1.restitution = 0.1; carWindow1.trigger1 = "null"; carWindow1.trigger2 = "null"; try { carWindow1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_carSeat1_Level9_Layer1_1(){ try { carSeat1["componentInspectorSetting"] = true; } catch(e:Error) { }; carSeat1.allowSleep = true; carSeat1.constraintTarget1 = "carWindow1"; carSeat1.constraintTarget2 = "null"; carSeat1.constraintType = "carSeat"; carSeat1.density = 0.1; carSeat1.friction = 0.3; carSeat1.hitPoints = 10; carSeat1.identifier = "name"; carSeat1.isBullet = false; carSeat1.isJumpable = true; carSeat1.isRotatable = true; carSeat1.isSensor = false; carSeat1.isSleeping = false; carSeat1.linearDamping = 0; carSeat1.preventRotation = false; carSeat1.restitution = 0.1; carSeat1.trigger1 = "null"; carSeat1.trigger2 = "null"; try { carSeat1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_carBody1_Level9_Layer1_1(){ try { carBody1["componentInspectorSetting"] = true; } catch(e:Error) { }; carBody1.allowSleep = true; carBody1.constraintTarget1 = "carSeat1"; carBody1.constraintTarget2 = ""; carBody1.constraintType = "carBody"; carBody1.density = 1; carBody1.friction = 0.3; carBody1.hitPoints = 10; carBody1.identifier = "name"; carBody1.isBullet = false; carBody1.isJumpable = true; carBody1.isRotatable = true; carBody1.isSensor = false; carBody1.isSleeping = false; carBody1.linearDamping = 0; carBody1.preventRotation = false; carBody1.restitution = 0.1; carBody1.trigger1 = "wheel11"; carBody1.trigger2 = "wheel12"; try { carBody1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id523__Level9_Layer1_1(){ try { __id523_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id523_.allowSleep = true; __id523_.constraintTarget1 = "null"; __id523_.constraintTarget2 = "null"; __id523_.constraintType = "null"; __id523_.density = 0; __id523_.friction = 0.3; __id523_.hitPoints = 10; __id523_.identifier = "Ground"; __id523_.isBullet = false; __id523_.isJumpable = true; __id523_.isRotatable = true; __id523_.isSleeping = false; __id523_.linearDamping = 0; __id523_.preventRotation = false; __id523_.restitution = 0; __id523_.trigger1 = "null"; __id523_.trigger2 = "null"; try { __id523_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_player_Level9_Layer1_1(){ try { player["componentInspectorSetting"] = true; } catch(e:Error) { }; player.allowSleep = true; player.constraintTarget1 = "null"; player.constraintTarget2 = "null"; player.constraintTarget3 = "null"; player.constraintType = "null"; player.density = 1; player.friction = 0.3; player.hitPoints = 10; player.identifier = "name"; player.isBullet = false; player.isJumpable = true; player.isRotatable = false; player.isSensor = false; player.isSleeping = false; player.linearDamping = 0; player.preventRotation = false; player.restitution = 0.1; player.trigger1 = "null"; player.trigger2 = "null"; try { player["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id535__Level9_Layer1_1(){ try { __id535_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id535_.allowSleep = true; __id535_.constraintTarget1 = "null"; __id535_.constraintTarget2 = "null"; __id535_.constraintType = "null"; __id535_.density = 0; __id535_.friction = 0.3; __id535_.hitPoints = 10; __id535_.identifier = "name"; __id535_.isBullet = false; __id535_.isJumpable = true; __id535_.isRotatable = true; __id535_.isSleeping = false; __id535_.linearDamping = 0; __id535_.preventRotation = false; __id535_.restitution = 0.1; __id535_.trigger1 = "null"; __id535_.trigger2 = "null"; try { __id535_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id559__Level9_Layer1_1(){ try { __id559_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id559_.allowSleep = true; __id559_.constraintTarget1 = "null"; __id559_.constraintTarget2 = "null"; __id559_.constraintType = "null"; __id559_.density = 0; __id559_.friction = 0.3; __id559_.hitPoints = 10; __id559_.identifier = "name"; __id559_.isBullet = false; __id559_.isJumpable = true; __id559_.isRotatable = true; __id559_.isSensor = true; __id559_.isSleeping = false; __id559_.linearDamping = 0; __id559_.preventRotation = false; __id559_.restitution = 0.1; __id559_.trigger1 = "null"; __id559_.trigger2 = "null"; try { __id559_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id536__Level9_Layer1_1(){ try { __id536_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id536_.allowSleep = true; __id536_.constraintTarget1 = "null"; __id536_.constraintTarget2 = "null"; __id536_.constraintType = "null"; __id536_.density = 0; __id536_.friction = 0.3; __id536_.hitPoints = 10; __id536_.identifier = "Ground"; __id536_.isBullet = false; __id536_.isJumpable = true; __id536_.isRotatable = true; __id536_.isSleeping = false; __id536_.linearDamping = 0; __id536_.preventRotation = false; __id536_.restitution = 0; __id536_.trigger1 = "null"; __id536_.trigger2 = "null"; try { __id536_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id524__Level9_Layer1_1(){ try { __id524_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id524_.allowSleep = true; __id524_.constraintTarget1 = "null"; __id524_.constraintTarget2 = "null"; __id524_.constraintType = "computer"; __id524_.density = 0; __id524_.friction = 0.3; __id524_.hitPoints = 10; __id524_.identifier = "name"; __id524_.isBullet = false; __id524_.isJumpable = false; __id524_.isRotatable = true; __id524_.isSensor = true; __id524_.isSleeping = false; __id524_.linearDamping = 0; __id524_.preventRotation = false; __id524_.restitution = 0.1; __id524_.trigger1 = "exitDoor"; __id524_.trigger2 = "null"; try { __id524_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_wheel11_Level9_Layer1_1(){ try { wheel11["componentInspectorSetting"] = true; } catch(e:Error) { }; wheel11.allowSleep = true; wheel11.constraintTarget1 = "carChasis1"; wheel11.constraintTarget2 = "null"; wheel11.constraintType = "carWheel"; wheel11.density = 1.3; wheel11.friction = 1.2; wheel11.hitPoints = 10; wheel11.identifier = "name"; wheel11.isBullet = false; wheel11.isJumpable = true; wheel11.isRotatable = true; wheel11.isSensor = false; wheel11.isSleeping = false; wheel11.linearDamping = 0; wheel11.preventRotation = false; wheel11.restitution = 0; wheel11.trigger1 = "null"; wheel11.trigger2 = "null"; try { wheel11["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_wheel12_Level9_Layer1_1(){ try { wheel12["componentInspectorSetting"] = true; } catch(e:Error) { }; wheel12.allowSleep = true; wheel12.constraintTarget1 = "carChasis1"; wheel12.constraintTarget2 = "null"; wheel12.constraintType = "carWheel"; wheel12.density = 1.3; wheel12.friction = 1.2; wheel12.hitPoints = 10; wheel12.identifier = "name"; wheel12.isBullet = false; wheel12.isJumpable = true; wheel12.isRotatable = true; wheel12.isSensor = false; wheel12.isSleeping = false; wheel12.linearDamping = 0; wheel12.preventRotation = false; wheel12.restitution = 0; wheel12.trigger1 = "null"; wheel12.trigger2 = "null"; try { wheel12["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id525__Level9_Layer1_1(){ try { __id525_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id525_.allowSleep = true; __id525_.constraintTarget1 = "null"; __id525_.constraintTarget2 = "null"; __id525_.constraintType = "null"; __id525_.density = 0; __id525_.friction = 0.3; __id525_.hitPoints = 10; __id525_.identifier = "Ground"; __id525_.isBullet = false; __id525_.isJumpable = true; __id525_.isRotatable = true; __id525_.isSleeping = false; __id525_.linearDamping = 0; __id525_.preventRotation = false; __id525_.restitution = 0; __id525_.trigger1 = "null"; __id525_.trigger2 = "null"; try { __id525_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_wheel21_Level9_Layer1_1(){ try { wheel21["componentInspectorSetting"] = true; } catch(e:Error) { }; wheel21.allowSleep = true; wheel21.constraintTarget1 = "tankChasis"; wheel21.constraintTarget2 = "null"; wheel21.constraintType = "carWheel"; wheel21.density = 4; wheel21.friction = 1; wheel21.hitPoints = 10; wheel21.identifier = "name"; wheel21.isBullet = true; wheel21.isJumpable = true; wheel21.isRotatable = true; wheel21.isSensor = false; wheel21.isSleeping = false; wheel21.linearDamping = 0; wheel21.preventRotation = false; wheel21.restitution = 0.1; wheel21.trigger1 = "null"; wheel21.trigger2 = "null"; try { wheel21["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_wheel22_Level9_Layer1_1(){ try { wheel22["componentInspectorSetting"] = true; } catch(e:Error) { }; wheel22.allowSleep = true; wheel22.constraintTarget1 = "tankChasis"; wheel22.constraintTarget2 = "null"; wheel22.constraintType = "carWheel"; wheel22.density = 8; wheel22.friction = 1; wheel22.hitPoints = 10; wheel22.identifier = "name"; wheel22.isBullet = true; wheel22.isJumpable = true; wheel22.isRotatable = true; wheel22.isSensor = false; wheel22.isSleeping = false; wheel22.linearDamping = 0; wheel22.preventRotation = false; wheel22.restitution = 0.1; wheel22.trigger1 = "null"; wheel22.trigger2 = "null"; try { wheel22["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_tankBody_Level9_Layer1_1(){ try { tankBody["componentInspectorSetting"] = true; } catch(e:Error) { }; tankBody.allowSleep = true; tankBody.constraintTarget1 = "tankSeat"; tankBody.constraintTarget2 = "tankWindow"; tankBody.constraintType = "carBody"; tankBody.density = 1; tankBody.friction = 0.3; tankBody.hitPoints = 10; tankBody.identifier = "name"; tankBody.isBullet = false; tankBody.isJumpable = true; tankBody.isRotatable = true; tankBody.isSensor = false; tankBody.isSleeping = false; tankBody.linearDamping = 0; tankBody.preventRotation = false; tankBody.restitution = 0.1; tankBody.trigger1 = "wheel21"; tankBody.trigger2 = "wheel22"; try { tankBody["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id526__Level9_Layer1_1(){ try { __id526_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id526_.allowSleep = true; __id526_.constraintTarget1 = "null"; __id526_.constraintTarget2 = "null"; __id526_.constraintType = "null"; __id526_.density = 0; __id526_.friction = 0.3; __id526_.hitPoints = 10; __id526_.identifier = "Ground"; __id526_.isBullet = false; __id526_.isJumpable = true; __id526_.isRotatable = true; __id526_.isSleeping = false; __id526_.linearDamping = 0; __id526_.preventRotation = false; __id526_.restitution = 0; __id526_.trigger1 = "null"; __id526_.trigger2 = "null"; try { __id526_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 86
//LOD (LOD) package { import flash.text.*; import flash.display.*; public class LOD extends MovieClip { private var m_textField:TextField; public function LOD(){ var _local1:TextFormat; super(); _local1 = new TextFormat(); _local1.font = "Arial"; _local1.color = 65365; _local1.size = 10; _local1.bold = false; this.x = 16; this.y = 304; m_textField = new TextField(); m_textField.defaultTextFormat = _local1; m_textField.selectable = false; m_textField.width = 800; addChild(m_textField); } public function DisplayLOD():void{ if (Global.getInstance().LOD == "medium"){ m_textField.text = "Medium: You get a bullet proof vest that takes up to two hits. Re-spawn costs three minutes."; Global.getInstance().damage = 4; Global.getInstance().spawnPenalty = 3; }; if (Global.getInstance().LOD == "hard"){ m_textField.text = "Hard: Real men don't wear bullet proof vests! Re-spawn costs five minutes."; Global.getInstance().damage = 12; Global.getInstance().spawnPenalty = 5; }; } } }//package
Section 87
//Main (Main) package { import flash.display.*; public class Main extends MovieClip { public function Main():void{ var _local1:InsaneMission; super(); _local1 = InsaneMission.getInstance(); _local1.setContainer(this); _local1.Run(); } } }//package
Section 88
//NavigateToURLButton (NavigateToURLButton) package { import flash.events.*; import flash.display.*; import flash.net.*; public class NavigateToURLButton extends MovieClip { private var m_URLRequest:URLRequest; public function NavigateToURLButton(){ this.buttonMode = true; this.useHandCursor = true; } public function NavigateToURL(_arg1:String):void{ m_URLRequest = new URLRequest(_arg1); addEventListener(MouseEvent.CLICK, OnMouseClick); } private function OnMouseClick(_arg1:MouseEvent):void{ navigateToURL(m_URLRequest); } } }//package
Section 89
//notDoppler_intro (notDoppler_intro) package { public class notDoppler_intro extends NavigateToURLButton { public function notDoppler_intro():void{ addFrameScript(191, frame192); NavigateToURL("http://www.notdoppler.com"); } function frame192(){ stop(); } } }//package
Section 90
//NotDopplerLogo (NotDopplerLogo) package { public class NotDopplerLogo extends NavigateToURLButton { public function NotDopplerLogo():void{ NavigateToURL("http://www.notdoppler.com"); } } }//package
Section 91
//PHAxe (PHAxe) package { import flash.display.*; public dynamic class PHAxe extends MovieClip { } }//package
Section 92
//PHBall (PHBall) package { import Box2D.Dynamics.*; public class PHBall extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "Ball"; _arg1.AddShape(circle(8)); } } }//package
Section 93
//PHBridge (PHBridge) package { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Contacts.*; import flash.media.*; public class PHBridge extends PhysicsBody { private var m_Hit:Boolean; private var global:Global; override public function Update():void{ var _local1:b2ContactNode; var _local2:b2Vec2; if ((((this.body == null)) || (!(this.isBullet)))){ return; }; _local1 = this.body.GetContactList(); if (!_local1){ return; }; if (this.body.m_jointList != null){ _local2 = this.body.m_jointList.joint.GetReactionForce(0.1); if (_local2.Length() > 8000){ global.world.DestroyJoint(this.body.m_jointList.joint); }; }; if (this.hitPoints <= 0){ Global.getInstance().myWorld.m_someoneDied = true; }; } override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "Bridge"; _arg1.AddShape(box(32, 8)); global = Global.getInstance(); allowSleep = false; } override public function triggerMe():void{ var _local1:SND_Break; var _local2:SoundChannel; if (!m_Hit){ this.hitPoints = -1; Global.getInstance().myWorld.m_someoneDied = true; _local1 = new SND_Break(); _local2 = _local1.play(); m_Hit = true; }; } } }//package
Section 94
//PHBullet (PHBullet) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import flash.events.*; import Box2D.Common.*; public class PHBullet extends PhysicsBody { private var m_DistanceTravelled:Number;// = 0 private var m_TargetVec:b2Vec2; private var m_PointLast:b2Vec2; private var timeStepper:TimeStepper; private var m_BulletSpeed:Number; private var m_MovingRight;// = true private var m_Collided:Boolean;// = false private var global:Global; public function PHBullet():void{ m_DistanceTravelled = 0; m_TargetVec = new b2Vec2(); m_Collided = false; m_MovingRight = true; super(); global = Global.getInstance(); if (global.player == null){ return; }; timeStepper = TimeStepper.getInstance(); } private function checkCollisions():Boolean{ var _local1:b2ContactNode; var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local1 = this.body.GetContactList(); _local2 = 0; _local3 = 0; _local4 = 0; if (!_local1){ return (false); }; _local5 = 0; while (_local1) { if (_local1.contact.m_shape1.m_body.m_userData.name == "player"){ _local1.contact.m_shape1.m_body.m_userData.hitPoints = (_local1.contact.m_shape1.m_body.m_userData.hitPoints - Global.getInstance().damage); Global.getInstance().player.PlayerHit(); }; if (_local1.contact.m_shape2.m_body.m_userData.name == "player"){ _local1.contact.m_shape2.m_body.m_userData.hitPoints = (_local1.contact.m_shape2.m_body.m_userData.hitPoints - Global.getInstance().damage); Global.getInstance().player.PlayerHit(); }; this.hitPoints = -1; global.myWorld.m_someoneDied = true; _local1 = _local1.next; }; return (true); } override public function Update():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:b2Vec2; var _local5:Number; var _local6:b2Vec2; var _local7:b2Vec2; _local1 = this.body.GetLinearVelocity().Length(); _local2 = this.body.GetLinearVelocity().x; _local3 = timeStepper.GetTimeStep(); _local4 = new b2Vec2(m_TargetVec.x, m_TargetVec.y); m_Collided = checkCollisions(); m_BulletSpeed = (100 * _local3); _local5 = (this.body.GetMass() * -(global.world.m_gravity.y)); _local6 = new b2Vec2(0, _local5); this.body.ApplyForce(_local6, new b2Vec2(this.x, this.y)); _local5 = (this.body.GetMass() * m_BulletSpeed); _local4.Multiply(_local5); this.body.ApplyImpulse(_local4, new b2Vec2(this.x, this.y)); if (!m_PointLast){ m_PointLast = new b2Vec2(this.x, this.y); }; _local7 = new b2Vec2(this.x, this.y); _local7.Subtract(m_PointLast); m_DistanceTravelled = (m_DistanceTravelled + Math.sqrt(((_local7.x * _local7.x) + (_local7.y * _local7.y)))); if (m_DistanceTravelled > 100){ this.hitPoints = -1; global.myWorld.m_someoneDied = true; }; m_PointLast = new b2Vec2(this.x, this.y); } override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "Bullet"; _arg1.AddShape(circle(2)); _arg1.shapes[0].groupIndex = -1; _arg1.shapes[0].categoryBits = 4; _arg1.shapes[0].maskBits = (0xFFFF - 2); m_TargetVec = new b2Vec2((global.player.x - this.x), (global.player.y - this.y)); m_TargetVec.Normalize(); } } }//package
Section 95
//PHCar (PHCar) package { import Box2D.Dynamics.*; public class PHCar extends PhysicsBody { public var carSeat:PHCarSeat; public var carWindow:PHCarWindow; public var carBody:PHCarBody; public var carChasis:PHCarChasis; public function PHCar(){ __setProp_carChasis_PHCar_Layer1_1(); __setProp_carBody_PHCar_Layer1_1(); } function __setProp_carChasis_PHCar_Layer1_1(){ try { carChasis["componentInspectorSetting"] = true; } catch(e:Error) { }; carChasis.allowSleep = true; carChasis.constraintTarget1 = "null"; carChasis.constraintTarget2 = "null"; carChasis.constraintType = "null"; carChasis.density = 2; carChasis.friction = 0.3; carChasis.hitPoints = 10; carChasis.identifier = "name"; carChasis.isBullet = false; carChasis.isJumpable = true; carChasis.isRotatable = true; carChasis.isSensor = false; carChasis.isSleeping = false; carChasis.linearDamping = 0; carChasis.preventRotation = false; carChasis.restitution = 0.1; carChasis.trigger1 = "null"; carChasis.trigger2 = "null"; try { carChasis["componentInspectorSetting"] = false; } catch(e:Error) { }; } override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "Car"; _arg1.AddShape(box(18, 4)); } function __setProp_carBody_PHCar_Layer1_1(){ try { carBody["componentInspectorSetting"] = true; } catch(e:Error) { }; carBody.allowSleep = true; carBody.constraintTarget1 = "carChasis"; carBody.constraintTarget2 = "null"; carBody.constraintType = "null"; carBody.density = 1; carBody.friction = 0.3; carBody.hitPoints = 10; carBody.identifier = "name"; carBody.isBullet = false; carBody.isJumpable = true; carBody.isRotatable = true; carBody.isSensor = false; carBody.isSleeping = false; carBody.linearDamping = 0; carBody.preventRotation = false; carBody.restitution = 0.1; carBody.trigger1 = "null"; carBody.trigger2 = "null"; try { carBody["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 96
//PHCarBody (PHCarBody) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import flash.media.*; import Box2D.Common.*; public class PHCarBody extends PhysicsBody { private var m_Hit:Boolean; private var m_Channel:SoundChannel; override public function Update():void{ var _local1:b2ContactNode; if (this.body == null){ return; }; _local1 = this.body.GetContactList(); while (_local1) { switch (_local1.contact.m_shape1.m_body.m_userData.identifier){ case "player": if (!m_Hit){ if (this.triggerBody1){ this.triggerBody1.triggerMe(); }; if (this.triggerBody2){ this.triggerBody2.triggerMe(); }; m_Channel = SFX.GetInstance().PlaySound("Motor"); m_Hit = true; }; break; }; switch (_local1.contact.m_shape2.m_body.m_userData.identifier){ case "player": if (!m_Hit){ if (this.triggerBody1){ this.triggerBody1.triggerMe(); }; if (this.triggerBody2){ this.triggerBody2.triggerMe(); }; m_Channel = SFX.GetInstance().PlaySound("Motor"); m_Hit = true; }; break; }; _local1 = _local1.next; }; } override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "CarBody"; _arg1.AddShape(box(20, 2)); _arg1.shapes[0].groupIndex = -16; m_Channel = new SoundChannel(); } override public function Destroy():void{ if (m_Channel){ m_Channel.stop(); }; } } }//package
Section 97
//PHCarChasis (PHCarChasis) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class PHCarChasis extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "CarChasis"; _arg1.AddShape(box(18, 4)); _arg1.shapes[0].groupIndex = -16; } } }//package
Section 98
//PHCarSeat (PHCarSeat) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class PHCarSeat extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "CarSeat"; _arg1.AddShape(box(4, 8)); _arg1.shapes[0].groupIndex = -16; } } }//package
Section 99
//PHCarWheel (PHCarWheel) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class PHCarWheel extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "CarWheel"; _arg1.AddShape(circle(4)); _arg1.shapes[0].groupIndex = -16; } override public function triggerMe():void{ this.joint.m_enableMotor = true; } } }//package
Section 100
//PHCarWindow (PHCarWindow) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class PHCarWindow extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ var _local2:Array; super.identifier = "CarWindow"; _local2 = new Array(); _local2.push(new b2Vec2(-1, -4)); _local2.push(new b2Vec2(3, 2)); _local2.push(new b2Vec2(-1, 2)); _arg1.AddShape(polygon(_local2)); _arg1.shapes[0].groupIndex = -16; } } }//package
Section 101
//PHCash (PHCash) package { import Box2D.Dynamics.*; public class PHCash extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "Cash"; _arg1.AddShape(circle(4)); hitPoints = 50; } } }//package
Section 102
//PHCog (PHCog) package { import Box2D.Dynamics.*; public class PHCog extends PhysicsBody { private var m_Hit:Boolean; private var m_Struck:int; override public function Update():void{ SFX.GetInstance().PlaySoundOnImpact(this.body, "Drum"); } override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "SlidingCog"; _arg1.AddShape(circle(8)); } override public function triggerMe():void{ if (!m_Hit){ if (this.body.m_jointList != null){ Global.getInstance().world.DestroyJoint(this.body.m_jointList.joint); }; SFX.GetInstance().PlaySound("Break"); m_Hit = true; }; } } }//package
Section 103
//PHComputer (PHComputer) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import flash.events.*; import Box2D.Common.*; public class PHComputer extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "Computer"; _arg1.AddShape(box(16, 24)); _arg1.shapes[0].groupIndex = -1; } override public function Update():void{ var _local1:b2ContactNode; if (this.body == null){ return; }; _local1 = this.body.GetContactList(); if (!_local1){ return; }; while (_local1) { switch (_local1.contact.m_shape1.m_body.m_userData.identifier){ case "player": if (this.triggerBody1){ this.triggerBody1.triggerMe(); }; if (this.triggerBody2){ this.triggerBody2.triggerMe(); }; break; }; switch (_local1.contact.m_shape2.m_body.m_userData.identifier){ case "player": if (this.triggerBody1){ this.triggerBody1.triggerMe(); }; if (this.triggerBody2){ this.triggerBody2.triggerMe(); }; break; }; _local1 = _local1.next; }; } } }//package
Section 104
//PHCow (PHCow) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class PHCow extends PhysicsBody { var m_Alive:Boolean;// = true var m_Flying:Boolean; var m_HasMooed:Boolean;// = false var m_Standing:Boolean; public function PHCow(){ m_Alive = true; m_HasMooed = false; super(); addFrameScript(48, frame49, 140, frame141, 193, frame194); } function frame194(){ gotoAndPlay("Fly"); } private function CheckCollisions():Boolean{ var _local1:b2ContactNode; var _local2:Array; var _local3:int; var _local4:b2Manifold; var _local5:int; _local1 = this.body.GetContactList(); if (!_local1){ return (false); }; while (_local1) { _local2 = _local1.contact.GetManifolds(); if (_local2){ _local3 = 0; while (_local2[_local3] != null) { _local4 = (_local2[_local3] as b2Manifold); _local5 = 0; while (_local5 < _local4.pointCount) { if (_local4.points[_local5].normalImpulse > (45 * body.m_mass)){ this.hitPoints = (this.hitPoints - (_local4.points[_local5].normalImpulse / (100 * body.m_mass))); }; _local5++; }; _local3++; }; }; _local1 = _local1.next; }; if (hitPoints < 0){ m_Alive = false; gotoAndPlay("Die"); Global.getInstance().myWorld.m_someoneDied = true; }; return (true); } function frame49(){ stop(); } override public function Update():void{ if (m_Alive){ if (((InAir()) && (!(m_Flying)))){ gotoAndPlay("StandToFly"); m_Flying = true; } else { if (!m_Standing){ gotoAndPlay("Stand"); m_Standing = true; }; }; CheckCollisions(); }; } override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "Cow"; _arg1.AddShape(box(16, 16)); gotoAndPlay("Stand"); } private function InAir():Boolean{ if (this.body.GetLinearVelocity().Length() > 50){ if (!m_HasMooed){ SFX.GetInstance().PlaySound("Moo"); m_HasMooed = true; }; return (true); //unresolved jump }; return (false); } function frame141(){ gotoAndPlay("Stand"); } } }//package
Section 105
//PHCrate (PHCrate) package { import flash.display.*; public dynamic class PHCrate extends MovieClip { } }//package
Section 106
//PHCyan (PHCyan) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class PHCyan extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "PinkLight"; _arg1.AddShape(box(4, 4)); _arg1.shapes[0].maskBits = 0; isSleeping = true; } } }//package
Section 107
//PHDalek32 (PHDalek32) package { import Box2D.Dynamics.*; public class PHDalek32 extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ _arg1.AddShape(box(32, 32)); } } }//package
Section 108
//PHDoor (PHDoor) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import flash.media.*; import Box2D.Common.*; public class PHDoor extends PhysicsBody { private var m_Open;// = false public function PHDoor(){ m_Open = false; super(); addFrameScript(0, frame1, 59, frame60); } function frame1(){ stop(); stop(); stop(); stop(); } public function isOpen():Boolean{ return (m_Open); } function frame60(){ stop(); stop(); stop(); stop(); } override public function Update():void{ var _local1:b2ContactNode; if (this.body == null){ return; }; _local1 = this.body.GetContactList(); if (!_local1){ return; }; while (_local1) { switch (_local1.contact.m_shape1.m_body.m_userData.identifier){ case "player": break; }; switch (_local1.contact.m_shape2.m_body.m_userData.identifier){ case "player": break; }; _local1 = _local1.next; }; } override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "Door"; _arg1.AddShape(box(32, 32)); _arg1.shapes[0].groupIndex = -1; stop(); } override public function triggerMe():void{ if (!m_Open){ play(); SFX.GetInstance().PlaySound("GateOpen"); m_Open = true; }; } } }//package
Section 109
//PHExplosion (PHExplosion) package { import Box2D.Common.Math.*; public class PHExplosion extends PhysicsBody { var particle:PhysicsBody; public function Explode(_arg1:Number, _arg2:Number):void{ var _local3:*; _local3 = 0; while (_local3 < 5) { particle = new PHExplosionParticle(); particle.x = _arg1; particle.y = _arg2; particle.initialize(); Global.getInstance().myWorld.addChild(particle); particle.body.ApplyImpulse(new b2Vec2(((Math.random() * 1000) - 500), ((Math.random() * 1000) - 500)), new b2Vec2(particle.x, particle.y)); _local3++; }; } } }//package
Section 110
//PHExplosionParticle (PHExplosionParticle) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import flash.events.*; import Box2D.Common.*; public class PHExplosionParticle extends PhysicsBody { private var m_ExplosionParticleSpeed:Number; private var m_DistanceTravelled:Number;// = 0 private var m_TargetVec:b2Vec2; private var m_PointLast:b2Vec2; private var m_MovingRight;// = true private var m_Collided:Boolean;// = false private var global:Global; public function PHExplosionParticle():void{ m_DistanceTravelled = 0; m_TargetVec = new b2Vec2(); m_Collided = false; m_MovingRight = true; super(); if (Global.getInstance().player == null){ return; }; } private function checkCollisions():Boolean{ var _local1:b2ContactNode; var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local1 = this.body.GetContactList(); _local2 = 0; _local3 = 0; _local4 = 0; if (!_local1){ return (false); }; _local5 = 0; while (_local1) { if (_local1.contact.m_shape1.m_body.m_userData.name == "player"){ _local1.contact.m_shape1.m_body.m_userData.hitPoints = -1; }; if (_local1.contact.m_shape2.m_body.m_userData.name == "player"){ _local1.contact.m_shape2.m_body.m_userData.hitPoints = -1; }; this.hitPoints = -1; Global.getInstance().myWorld.m_someoneDied = true; _local1 = _local1.next; }; return (true); } override public function Update():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:b2Vec2; var _local5:Number; var _local6:b2Vec2; var _local7:b2Vec2; _local1 = this.body.GetLinearVelocity().Length(); _local2 = this.body.GetLinearVelocity().x; _local3 = TimeStepper.getInstance().GetTimeStep(); _local4 = new b2Vec2(m_TargetVec.x, m_TargetVec.y); m_Collided = checkCollisions(); m_ExplosionParticleSpeed = (300 * _local3); _local5 = (this.body.GetMass() * -(Global.getInstance().world.m_gravity.y)); _local6 = new b2Vec2(0, _local5); this.body.ApplyForce(_local6, new b2Vec2(this.x, this.y)); _local5 = (this.body.GetMass() * m_ExplosionParticleSpeed); _local4.Multiply(_local5); this.body.ApplyImpulse(_local4, new b2Vec2(this.x, this.y)); if (!m_PointLast){ m_PointLast = new b2Vec2(this.x, this.y); }; _local7 = new b2Vec2(this.x, this.y); _local7.Subtract(m_PointLast); m_DistanceTravelled = (m_DistanceTravelled + Math.sqrt(((_local7.x * _local7.x) + (_local7.y * _local7.y)))); this.alpha = (1 - (m_DistanceTravelled / 100)); if (m_DistanceTravelled > 100){ this.hitPoints = -1; Global.getInstance().myWorld.m_someoneDied = true; }; m_PointLast = new b2Vec2(this.x, this.y); } override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "ExplosionParticle"; _arg1.AddShape(circle(2)); isRotatable = false; _arg1.shapes[0].groupIndex = -1; _arg1.shapes[0].maskBits = 0; m_TargetVec = new b2Vec2(((Math.random() * 100) - 50), ((Math.random() * 100) - 50)); m_TargetVec.Normalize(); } } }//package
Section 111
//PHFallingPlatform (PHFallingPlatform) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import flash.events.*; import Box2D.Common.*; public class PHFallingPlatform extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "Falling Platform"; _arg1.AddShape(box(16, 16)); super.isSleeping = true; restitution = 0.8; } override public function Update():void{ var _local1:b2ContactNode; var _local2:Array; var _local3:int; var _local4:int; var _local5:b2Manifold; if (this.body == null){ return; }; _local1 = this.body.GetContactList(); if (!_local1){ return; }; while (_local1) { _local2 = _local1.contact.GetManifolds(); if (_local2){ _local4 = 0; while (_local2[_local4] != null) { _local5 = (_local2[_local4] as b2Manifold); _local4++; }; }; _local3 = 0; while (_local3 < _local5.pointCount) { if (_local5.points[_local3].normalImpulse > (30 * body.m_mass)){ this.hitPoints = (this.hitPoints - (_local5.points[_local3].normalImpulse / (30 * body.m_mass))); }; _local3++; }; _local1 = _local1.next; }; if (this.hitPoints <= 0){ Global.getInstance().myWorld.m_someoneDied = true; }; } } }//package
Section 112
//PHFloorSwitch (PHFloorSwitch) package { import Box2D.Dynamics.*; public class PHFloorSwitch extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "FloorSwitch"; linearDamping = 0.3; friction = 0; hitPoints = 100; _arg1.AddShape(box(32, 8)); } } }//package
Section 113
//PHFloorSwitchBase (PHFloorSwitchBase) package { import Box2D.Dynamics.*; public class PHFloorSwitchBase extends PhysicsBody { private var m_Hit:Boolean; public function PHFloorSwitchBase():void{ } override public function Update():void{ if ((((((this.body == null)) || ((this.constraintBody1 == null)))) || ((this.triggerBody1 == null)))){ return; }; if (this.constraintBody1.y >= (this.y - 4)){ if (!m_Hit){ if (this.triggerBody1){ this.triggerBody1.triggerMe(); }; if (this.triggerBody2){ this.triggerBody2.triggerMe(); }; SFX.GetInstance().PlaySound("Trigger"); m_Hit = true; }; }; } override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "FloorSwitchBase"; density = 0; _arg1.AddShape(box(32, 8)); } } }//package
Section 114
//PHFriction (PHFriction) package { import flash.display.*; public dynamic class PHFriction extends MovieClip { } }//package
Section 115
//PHHero (PHHero) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import flash.events.*; import Box2D.Common.*; import flash.utils.*; import flash.geom.*; public class PHHero extends PhysicsBody { private const STATE_STAND = 1; private const STATE_FALL = 16; private const m_playerJumpSpeed:Number = -128; private const m_playerSpeed:Number = 64; private const STATE_JUMP = 4; private const STATE_DIE = 8; private const STATE_RUN = 2; private const STATE_FINISHJUMP = 32; private var m_OnGround:Boolean; public var immuneTime:int; private var m_CanJump:Boolean; private var m_GoingUp:Boolean;// = true private var m_IsFalling:Boolean;// = false private var m_KLeft:Boolean; private var m_AnimStateBefore:int;// = 1 private var m_KRight:Boolean; private var m_KJump:Boolean; private var m_IsStanding:Boolean;// = false private var m_IsDead:Boolean;// = false private var m_IsJumping:Boolean;// = false private var m_JumpCounter:int;// = 0 private var timeStepper:TimeStepper; private var m_FacingRight:Boolean;// = true private var m_AnimState:int;// = 1 private var m_Collided:Boolean;// = false private var global:Global; private var keyboardListener:KeyboardListener; private var m_IsRunning:Boolean;// = false public function PHHero():void{ m_AnimState = STATE_STAND; m_AnimStateBefore = STATE_STAND; m_IsDead = false; m_IsStanding = false; m_IsJumping = false; m_IsRunning = false; m_IsFalling = false; m_FacingRight = true; m_Collided = false; m_JumpCounter = 0; m_GoingUp = true; super(); global = Global.getInstance(); keyboardListener = KeyboardListener.getInstance(); } public function Die(){ if (!m_IsDead){ gotoAndPlay("Die"); m_IsDead = true; }; } public function Run(){ if (!m_IsRunning){ gotoAndPlay("Run"); m_IsRunning = true; }; } private function ChangeState():void{ switch (m_AnimState){ case STATE_DIE: Die(); return; case STATE_STAND: if (hitPoints < 0){ m_AnimState = STATE_DIE; m_IsStanding = false; return; }; if (((m_KJump) && (m_CanJump))){ m_AnimState = STATE_JUMP; m_IsStanding = false; return; }; if (((m_KLeft) || (m_KRight))){ m_AnimState = STATE_RUN; m_IsStanding = false; return; }; if (((!(m_OnGround)) && ((this.body.m_linearVelocity.y > 100)))){ m_AnimState = STATE_FALL; m_IsStanding = false; return; }; Stand(); break; case STATE_RUN: if (hitPoints < 0){ m_AnimState = STATE_DIE; m_IsRunning = false; return; }; if (((!(m_KLeft)) && (!(m_KRight)))){ m_AnimState = STATE_STAND; m_IsRunning = false; return; }; if (((m_KJump) && (m_CanJump))){ m_AnimState = STATE_JUMP; m_IsRunning = false; return; }; if (((!(m_OnGround)) && ((this.body.m_linearVelocity.y > 100)))){ m_AnimState = STATE_FALL; m_IsRunning = false; return; }; Run(); break; case STATE_JUMP: if (hitPoints < 0){ m_AnimState = STATE_DIE; m_IsJumping = false; m_IsFalling = false; return; }; if ((((m_GoingUp == false)) && (m_OnGround))){ m_AnimState = STATE_FINISHJUMP; m_IsJumping = false; m_IsFalling = false; m_GoingUp = true; return; }; JumpUp(); break; case STATE_FINISHJUMP: if (hitPoints < 0){ m_AnimState = STATE_DIE; return; }; if (((m_KLeft) || (m_KRight))){ m_AnimState = STATE_RUN; } else { if (m_KJump){ m_AnimState = STATE_JUMP; return; }; m_AnimState = STATE_STAND; }; return; case STATE_FALL: if (m_OnGround){ m_AnimState = STATE_STAND; m_IsFalling = false; return; }; FallDown(); break; default: break; }; trace("on ground ", m_OnGround); trace("---------"); } private function checkCollisions():Boolean{ var _local1:b2ContactNode; var _local2:int; var _local3:int; var _local4:Array; var _local5:int; var _local6:b2Manifold; var _local7:int; _local1 = this.body.GetContactList(); m_CanJump = false; if (!_local1){ m_JumpCounter = 0; m_OnGround = false; return (false); }; _local2 = 0; while (_local1) { switch (_local1.contact.m_shape1.m_body.m_userData.identifier){ case "Spike": case "LiftBody": case "Robot": this.hitPoints = (this.hitPoints - Global.getInstance().damage); PlayerHit(); break; case "Door": if ((((_local1.contact.m_shape1.m_body.m_userData.name == "exitDoor")) && (_local1.contact.m_shape1.m_body.m_userData.isOpen()))){ global.myWorld.levelUp = true; }; break; case "Cash": _local1.contact.m_shape1.m_body.m_userData.hitPoints = -1; Global.getInstance().myWorld.m_someoneDied = true; break; }; switch (_local1.contact.m_shape2.m_body.m_userData.identifier){ case "Spike": case "LiftBody": case "Robot": this.hitPoints = (this.hitPoints - Global.getInstance().damage); PlayerHit(); break; case "Door": if ((((_local1.contact.m_shape2.m_body.m_userData.name == "exitDoor")) && (_local1.contact.m_shape2.m_body.m_userData.isOpen()))){ global.myWorld.levelUp = true; }; break; case "Cash": _local1.contact.m_shape2.m_body.m_userData.hitPoints = -1; Global.getInstance().myWorld.m_someoneDied = true; break; }; _local3 = 0; _local4 = _local1.contact.GetManifolds(); if (_local4){ _local5 = 0; while (_local4[_local5] != null) { _local6 = (_local4[_local5] as b2Manifold); _local7 = 0; while (_local7 < _local6.pointCount) { if (_local6.points[_local7].position.y > (this.y - 4)){ _local3++; }; _local7++; }; _local5++; }; }; if (((_local1.contact.m_shape1.m_body.m_userData.isJumpable) || (_local1.contact.m_shape2.m_body.m_userData.isJumpable))){ _local2++; }; _local1 = _local1.next; }; if (keyboardListener.isKeyPressedR()){ this.hitPoints = -1; }; if (keyboardListener.isKeyPressedQ()){ Global.getInstance().cdClock.AdvanceCountdown(30); }; if (this.hitPoints < 0){ Global.getInstance().myWorld.m_someoneDied = true; }; if (_local3){ m_OnGround = true; } else { m_OnGround = false; }; if (((_local3) && (_local2))){ m_CanJump = true; } else { m_JumpCounter = 0; }; return (true); } public function PlayerHit():void{ var _local1:PHExplosion; if (this.hitPoints >= 0){ _local1 = new PHExplosion(); _local1.Explode(x, y); immuneTime = (getTimer() + 1000); this.body.ApplyImpulse(new b2Vec2(0, (body.m_mass * m_playerJumpSpeed)), new b2Vec2(this.x, this.y)); }; } public function FallDown(){ if (!m_IsFalling){ gotoAndPlay("FallDown"); m_IsFalling = true; }; } override public function Update():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:b2Vec2; _local1 = this.body.GetLinearVelocity().Length(); _local2 = this.body.GetLinearVelocity().x; _local3 = timeStepper.GetTimeStep(); _local4 = new b2Vec2(0, 0); if (getTimer() > immuneTime){ m_Collided = checkCollisions(); ChangeState(); m_KRight = ((keyboardListener.isKeyPressedRight()) || (keyboardListener.isKeyPressedD())); m_KLeft = ((keyboardListener.isKeyPressedLeft()) || (keyboardListener.isKeyPressedA())); m_KJump = ((((keyboardListener.isKeyPressedUp()) || (keyboardListener.isKeyPressedW()))) || (keyboardListener.isKeyPressedSpace())); if (hitPoints >= 0){ if (m_KRight){ _local4.x = (body.m_mass * (m_playerSpeed - this.body.GetLinearVelocity().x)); _local4.x = Math.min(_local4.x, (((this.body.m_mass * m_playerSpeed) * timeStepper.GetTimeStep()) * 50)); this.body.ApplyImpulse(_local4, new b2Vec2(this.x, this.y)); if (!m_FacingRight){ scaleX = (scaleX * -1); m_FacingRight = true; }; } else { if (((!(m_KLeft)) && ((this.body.GetLinearVelocity().x > 2)))){ _local4.x = (body.m_mass * (-(m_playerSpeed) - this.body.GetLinearVelocity().x)); _local4.x = Math.min(0, ((-((this.body.m_mass * m_playerSpeed)) * timeStepper.GetTimeStep()) * 4)); if (Math.abs(_local4.x) > 1){ }; this.body.ApplyImpulse(_local4, new b2Vec2(this.x, this.y)); }; }; if (m_KLeft){ _local4.x = (body.m_mass * (-(m_playerSpeed) - this.body.GetLinearVelocity().x)); _local4.x = Math.max(_local4.x, ((-((this.body.m_mass * m_playerSpeed)) * timeStepper.GetTimeStep()) * 50)); this.body.ApplyImpulse(_local4, new b2Vec2(this.x, this.y)); if (m_FacingRight){ scaleX = (scaleX * -1); m_FacingRight = false; }; } else { if (((!(m_KRight)) && ((this.body.GetLinearVelocity().x < -2)))){ _local4.x = (body.m_mass * (m_playerSpeed - this.body.GetLinearVelocity().x)); _local4.x = Math.max(0, (((this.body.m_mass * m_playerSpeed) * timeStepper.GetTimeStep()) * 4)); if (Math.abs(_local4.x) > 1){ }; this.body.ApplyImpulse(_local4, new b2Vec2(this.x, this.y)); }; }; if (m_CanJump){ if (m_KJump){ m_JumpCounter++; if (((m_CanJump) && ((m_JumpCounter == 1)))){ this.body.ApplyImpulse(new b2Vec2(0, (body.m_mass * m_playerJumpSpeed)), new b2Vec2(this.x, this.y)); keyboardListener.resetKeyWasPressedUp(); }; } else { m_JumpCounter = 0; }; }; }; }; } override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "player"; _arg1.AddShape(biped(8)); allowSleep = false; isJumpable = false; global.player = this; timeStepper = TimeStepper.getInstance(); } public function JumpUp(){ if (!m_IsJumping){ gotoAndPlay("JumpUp"); m_IsJumping = true; }; if (this.body.m_linearVelocity.y > 0){ m_GoingUp = false; if (!m_IsFalling){ gotoAndPlay("FallDown"); m_IsFalling = true; }; }; } public function LandToStand(){ gotoAndPlay("LandToStand"); } public function Stand(){ if (!m_IsStanding){ gotoAndPlay("Stand"); m_IsStanding = true; }; } public function StandToRun(){ if (!m_IsStanding){ gotoAndPlay("StandToRun"); m_IsStanding = true; }; } } }//package
Section 116
//PHHero2 (PHHero2) package { public class PHHero2 extends PHHero { public function PHHero2(){ addFrameScript(41, frame42, 62, frame63, 74, frame75, 84, frame85, 92, frame93, 125, frame126); } function frame42(){ gotoAndPlay("Stand"); } function frame63(){ gotoAndPlay("Run"); } function frame75(){ stop(); } function frame85(){ stop(); } function frame93(){ gotoAndPlay("Stand"); } function frame126(){ stop(); } } }//package
Section 117
//PHHub (PHHub) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class PHHub extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "Hub"; _arg1.AddShape(circle(8)); _arg1.shapes[0].maskBits = 0; } } }//package
Section 118
//PHJumpRubble (PHJumpRubble) package { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class PHJumpRubble extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ var _local2:Array; super.identifier = "JumpRubble"; _local2 = new Array(); _local2.push(new b2Vec2(0, -8)); _local2.push(new b2Vec2(8, -2)); _local2.push(new b2Vec2(5, 8)); _local2.push(new b2Vec2(-5, 8)); _local2.push(new b2Vec2(-8, -2)); _arg1.AddShape(polygon(_local2)); isJumpable = true; } override public function Update():void{ SFX.GetInstance().PlaySoundOnImpact(this.body, "Drum"); } } }//package
Section 119
//PHKillerBall (PHKillerBall) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import flash.events.*; import Box2D.Common.*; public class PHKillerBall extends PhysicsBody { private var m_Struck:int; override public function Update():void{ var _local1:b2ContactNode; _local1 = this.body.GetContactList(); while (_local1) { if (((((!((_local1.contact.m_shape1.m_body.m_userData == this))) && ((_local1.contact.m_shape1.m_body.m_userData.density > 0)))) && ((_local1.contact.m_shape1.m_body.m_userData.hitPoints < 50)))){ if (_local1.contact.m_shape1.m_body.m_userData.name == "player"){ _local1.contact.m_shape1.m_body.m_userData.hitPoints = (_local1.contact.m_shape1.m_body.m_userData.hitPoints - Global.getInstance().damage); Global.getInstance().player.PlayerHit(); } else { _local1.contact.m_shape1.m_body.m_userData.hitPoints = -1; }; Global.getInstance().myWorld.m_someoneDied = true; break; }; if (((((!((_local1.contact.m_shape2.m_body.m_userData == this))) && ((_local1.contact.m_shape2.m_body.m_userData.density > 0)))) && ((_local1.contact.m_shape2.m_body.m_userData.hitPoints < 50)))){ if (_local1.contact.m_shape2.m_body.m_userData.name == "player"){ _local1.contact.m_shape2.m_body.m_userData.hitPoints = (_local1.contact.m_shape2.m_body.m_userData.hitPoints - Global.getInstance().damage); Global.getInstance().player.PlayerHit(); } else { _local1.contact.m_shape2.m_body.m_userData.hitPoints = -1; }; Global.getInstance().myWorld.m_someoneDied = true; break; }; _local1 = _local1.next; }; SFX.GetInstance().PlaySoundOnImpact(this.body, "Drum"); } override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "KillerBall"; _arg1.AddShape(circle(8)); hitPoints = 50; } override public function triggerMe():void{ if (this.body.m_jointList != null){ Global.getInstance().world.DestroyJoint(this.body.m_jointList.joint); }; } } }//package
Section 120
//PHKillerBot (PHKillerBot) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import flash.events.*; import flash.media.*; import Box2D.Common.*; import flash.utils.*; public class PHKillerBot extends PhysicsBody { private const m_robotSpeed:Number = 40; private var canShoot:Boolean;// = true private var shootTimer:int;// = 0 private var bullet:PhysicsBody; private var hitCounter:int;// = 0 private var timeStepper:TimeStepper; private var m_MovingRight;// = true private var m_Collided:Boolean;// = false private var global:Global; public function PHKillerBot():void{ canShoot = true; shootTimer = 0; m_Collided = false; m_MovingRight = true; hitCounter = 0; super(); timeStepper = TimeStepper.getInstance(); global = Global.getInstance(); } private function checkCollisions():Boolean{ var _local1:b2ContactNode; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:Array; var _local7:int; var _local8:b2Manifold; var _local9:int; var _local10:Number; var _local11:SND_DroidScan; var _local12:SoundChannel; _local1 = this.body.GetContactList(); _local2 = 0; _local3 = 0; _local4 = 0; if (!_local1){ return (false); }; _local5 = 0; while (_local1) { _local6 = _local1.contact.GetManifolds(); if (_local6){ _local7 = 0; while (_local6[_local7] != null) { _local8 = (_local6[_local7] as b2Manifold); _local9 = 0; while (_local9 < _local8.pointCount) { _local10 = _local8.points[_local9].position.x; if (_local10 > (this.x + 4)){ m_MovingRight = false; }; if (_local10 < (this.x - 4)){ m_MovingRight = true; }; if (_local8.points[_local9].normalImpulse > (45 * body.m_mass)){ this.hitPoints = (this.hitPoints - (_local8.points[_local9].normalImpulse / (20 * body.m_mass))); _local11 = new SND_DroidScan(); _local12 = _local11.play(); }; _local9++; }; _local7++; }; }; _local1 = _local1.next; }; if (this.hitPoints < 0){ Global.getInstance().myWorld.m_someoneDied = true; }; return (true); } override public function Update():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:b2Vec2; var _local7:Number; var _local8:SND_Laser; var _local9:SoundChannel; if (hitPoints < 0){ return; }; _local1 = this.body.GetLinearVelocity().Length(); _local2 = this.body.GetLinearVelocity().x; _local3 = timeStepper.GetTimeStep(); _local4 = new b2Vec2(0, 0); m_Collided = checkCollisions(); if (m_MovingRight){ _local4.x = (body.m_mass * (m_robotSpeed - this.body.GetLinearVelocity().x)); _local4.x = Math.min(_local4.x, (((this.body.m_mass * m_robotSpeed) * timeStepper.GetTimeStep()) * 2)); this.body.ApplyImpulse(_local4, new b2Vec2(this.x, this.y)); } else { _local4.x = (body.m_mass * (-(m_robotSpeed) - this.body.GetLinearVelocity().x)); _local4.x = Math.max(_local4.x, ((-((this.body.m_mass * m_robotSpeed)) * timeStepper.GetTimeStep()) * 2)); this.body.ApplyImpulse(_local4, new b2Vec2(this.x, this.y)); }; if (global.player){ _local5 = new b2Vec2(global.player.x, global.player.y); _local6 = new b2Vec2(this.x, this.y); _local6.Subtract(_local5); _local7 = Math.sqrt(((_local6.x * _local6.x) + (_local6.y * _local6.y))); if (getTimer() > shootTimer){ canShoot = true; }; if ((((_local7 < 100)) && (canShoot))){ bullet = new PHBullet(); bullet.x = this.x; bullet.y = this.y; bullet.initialize(); bullet.body.ApplyImpulse(new b2Vec2(0, -100), new b2Vec2(bullet.x, bullet.y)); global.myWorld.addChild(bullet); _local8 = new SND_Laser(); _local9 = _local8.play(); canShoot = false; shootTimer = (getTimer() + 2000); }; }; } override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "Robot"; _arg1.AddShape(circle(8)); _arg1.shapes[0].categoryBits = 2; _arg1.shapes[0].maskBits = 0xFFFF; allowSleep = false; isRotatable = false; hitPoints = 100; } } }//package
Section 121
//PHLava (PHLava) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class PHLava extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "Lava"; _arg1.AddShape(box(8, 8)); this.alpha = 0.7; } private function checkCollisions():Boolean{ var _local1:b2ContactNode; _local1 = this.body.GetContactList(); while (_local1) { if (((((!((_local1.contact.m_shape1.m_body.m_userData == this))) && ((_local1.contact.m_shape1.m_body.m_userData.density > 0)))) && ((_local1.contact.m_shape1.m_body.m_userData.hitPoints < 99)))){ trace("hit ", _local1.contact.m_shape1.m_body.m_userData.name); _local1.contact.m_shape1.m_body.m_userData.hitPoints = -1; Global.getInstance().myWorld.m_someoneDied = true; break; }; if (((((!((_local1.contact.m_shape2.m_body.m_userData == this))) && ((_local1.contact.m_shape2.m_body.m_userData.density > 0)))) && ((_local1.contact.m_shape2.m_body.m_userData.hitPoints < 99)))){ trace("hit ", _local1.contact.m_shape2.m_body.m_userData.name); _local1.contact.m_shape2.m_body.m_userData.hitPoints = -1; Global.getInstance().myWorld.m_someoneDied = true; break; }; _local1 = _local1.next; }; return (true); } override public function Update():void{ checkCollisions(); } } }//package
Section 122
//PHLiftBody (PHLiftBody) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import flash.events.*; import Box2D.Common.*; public class PHLiftBody extends PhysicsBody { private var bottom; private var goingUp:Boolean;// = false private var m_Hit:Boolean;// = false private var motorSpeed:Number;// = 30 public function PHLiftBody():void{ m_Hit = false; goingUp = false; motorSpeed = 30; super(); } private function checkCollisions():Boolean{ var _local1:b2ContactNode; _local1 = this.body.GetContactList(); while (_local1) { if (((((((!((_local1.contact.m_shape1.m_body.m_userData == this))) && ((_local1.contact.m_shape1.m_body.m_userData.density > 0)))) && ((_local1.contact.m_shape1.m_body.m_userData.hitPoints < 99)))) && (!((_local1.contact.m_shape1.m_body.m_userData.identifier == "KillerBot"))))){ _local1.contact.m_shape1.m_body.m_userData.hitPoints = -1; Global.getInstance().myWorld.m_someoneDied = true; break; }; if (((((((!((_local1.contact.m_shape2.m_body.m_userData == this))) && ((_local1.contact.m_shape2.m_body.m_userData.density > 0)))) && ((_local1.contact.m_shape2.m_body.m_userData.hitPoints < 99)))) && (!((_local1.contact.m_shape1.m_body.m_userData.identifier == "KillerBot"))))){ _local1.contact.m_shape2.m_body.m_userData.hitPoints = -1; Global.getInstance().myWorld.m_someoneDied = true; break; }; _local1 = _local1.next; }; return (true); } override public function Update():void{ if (!m_Hit){ joint = this.body.m_jointList.joint; bottom = (this.y - constraintBody1.y); joint.m_lowerTranslation = 0; joint.m_upperTranslation = bottom; joint.m_enableLimit = true; joint.SetMotorForce(5000000); joint.m_enableMotor = true; m_Hit = true; }; if (goingUp){ joint.SetMotorSpeed(-(motorSpeed)); } else { joint.SetMotorSpeed(motorSpeed); }; if ((this.y - constraintBody1.y) >= bottom){ goingUp = false; }; if ((this.y - constraintBody1.y) <= 12){ goingUp = true; }; checkCollisions(); } override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "LiftBody"; _arg1.AddShape(liftBase(32, 8)); hitPoints = 100; } } }//package
Section 123
//PHLiftPlatform (PHLiftPlatform) package { import Box2D.Dynamics.*; import flash.utils.*; public class PHLiftPlatform extends PhysicsBody { private var m_SoundPause:int;// = 0 public function PHLiftPlatform(){ m_SoundPause = 0; super(); } override public function Update():void{ if (getTimer() > m_SoundPause){ if (SFX.GetInstance().PlaySoundOnImpact(this.body, "Lift")){ m_SoundPause = (getTimer() + 1500); }; }; } override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "LiftPlatform"; _arg1.AddShape(liftPlatform(30, 12)); hitPoints = 100; } } }//package
Section 124
//PHLightOrange (PHLightOrange) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class PHLightOrange extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "OrangeLight"; _arg1.AddShape(box(4, 4)); _arg1.shapes[0].maskBits = 0; isSleeping = true; } } }//package
Section 125
//PHLightPurple (PHLightPurple) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class PHLightPurple extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "OrangeLight"; _arg1.AddShape(box(4, 4)); _arg1.shapes[0].maskBits = 0; isSleeping = true; } } }//package
Section 126
//PHOneTon (PHOneTon) package { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class PHOneTon extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ var _local2:Array; super.identifier = "OneTon"; _local2 = new Array(); _local2.push(new b2Vec2(-16, 8)); _local2.push(new b2Vec2(-8, -8)); _local2.push(new b2Vec2(8, -8)); _local2.push(new b2Vec2(16, 8)); this.density = 20; _arg1.AddShape(polygon(_local2)); } override public function Update():void{ SFX.GetInstance().PlaySoundOnImpact(this.body, "Drum"); } } }//package
Section 127
//PHPink (PHPink) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class PHPink extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "PinkLight"; _arg1.AddShape(box(4, 4)); _arg1.shapes[0].maskBits = 0; isSleeping = true; } } }//package
Section 128
//PHPlank (PHPlank) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class PHPlank extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "Plank"; _arg1.AddShape(box(64, 8)); hitPoints = 50; } override public function triggerMe():void{ this.joint.m_enableMotor = true; } } }//package
Section 129
//PHPlatform (PHPlatform) package { import Box2D.Dynamics.*; public class PHPlatform extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "Block"; _arg1.AddShape(box(16, 16)); hitPoints = 100; } } }//package
Section 130
//PHPullyBase (PHPullyBase) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import flash.events.*; import Box2D.Common.*; public class PHPullyBase extends PhysicsBody { public function PHPullyBase():void{ } override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "PullyBase"; _arg1.AddShape(box(64, 8)); hitPoints = 100; } private function checkCollisions():Boolean{ var _local1:b2ContactNode; _local1 = this.body.GetContactList(); while (_local1) { if (((((!((_local1.contact.m_shape1.m_body.m_userData == this))) && ((_local1.contact.m_shape1.m_body.m_userData.density > 0)))) && ((_local1.contact.m_shape1.m_body.m_userData.hitPoints < 99)))){ trace("hit ", _local1.contact.m_shape1.m_body.m_userData.name); _local1.contact.m_shape1.m_body.m_userData.hitPoints = -1; Global.getInstance().myWorld.m_someoneDied = true; break; }; if (((((!((_local1.contact.m_shape2.m_body.m_userData == this))) && ((_local1.contact.m_shape2.m_body.m_userData.density > 0)))) && ((_local1.contact.m_shape2.m_body.m_userData.hitPoints < 99)))){ trace("hit ", _local1.contact.m_shape2.m_body.m_userData.name); _local1.contact.m_shape2.m_body.m_userData.hitPoints = -1; Global.getInstance().myWorld.m_someoneDied = true; break; }; _local1 = _local1.next; }; return (true); } override public function Update():void{ checkCollisions(); } } }//package
Section 131
//PHPullyPlatform (PHPullyPlatform) package { import Box2D.Dynamics.*; public class PHPullyPlatform extends PhysicsBody { private var timeStepper:TimeStepper; override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "PullyPlatform"; _arg1.AddShape(box(64, 8)); hitPoints = 100; } } }//package
Section 132
//PHRampL (PHRampL) package { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class PHRampL extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ var _local2:Array; super.identifier = "RampL"; _local2 = new Array(); _local2.push(new b2Vec2(-8, -8)); _local2.push(new b2Vec2(8, 8)); _local2.push(new b2Vec2(-8, 8)); _arg1.AddShape(polygon(_local2)); hitPoints = 100; } } }//package
Section 133
//PHRobot (PHRobot) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import flash.events.*; import flash.media.*; import Box2D.Common.*; import flash.utils.*; public class PHRobot extends PhysicsBody { private const m_robotSpeed:Number = 32; private var canShoot:Boolean;// = true private var shootTimer:int;// = 0 private var bullet:PhysicsBody; private var hitCounter:int;// = 0 private var timeStepper:TimeStepper; private var m_MovingRight;// = true private var m_Collided:Boolean;// = false private var global:Global; public function PHRobot():void{ canShoot = true; shootTimer = 0; m_Collided = false; m_MovingRight = true; hitCounter = 0; super(); timeStepper = TimeStepper.getInstance(); global = Global.getInstance(); } private function checkCollisions():Boolean{ var _local1:b2ContactNode; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:Array; var _local7:int; var _local8:b2Manifold; var _local9:int; var _local10:Number; _local1 = this.body.GetContactList(); _local2 = 0; _local3 = 0; _local4 = 0; if (!_local1){ return (false); }; _local5 = 0; while (_local1) { _local6 = _local1.contact.GetManifolds(); if (_local6){ _local7 = 0; while (_local6[_local7] != null) { _local8 = (_local6[_local7] as b2Manifold); _local9 = 0; while (_local9 < _local8.pointCount) { _local10 = _local8.points[_local9].position.x; if (_local10 > (this.x + 7)){ m_MovingRight = false; }; if (_local10 < (this.x - 7)){ m_MovingRight = true; }; if (_local8.points[_local9].normalImpulse > (45 * body.m_mass)){ this.hitPoints = (this.hitPoints - (_local8.points[_local9].normalImpulse / (20 * body.m_mass))); SFX.GetInstance().PlaySound("DroidScan"); }; _local9++; }; _local7++; }; }; _local1 = _local1.next; }; if (this.hitPoints < 0){ Global.getInstance().myWorld.m_someoneDied = true; }; return (true); } override public function Update():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:b2Vec2; var _local7:Number; if (hitPoints < 0){ return; }; _local1 = this.body.GetLinearVelocity().Length(); _local2 = this.body.GetLinearVelocity().x; _local3 = timeStepper.GetTimeStep(); _local4 = new b2Vec2(0, 0); m_Collided = checkCollisions(); if (m_MovingRight){ _local4.x = (body.m_mass * (m_robotSpeed - this.body.GetLinearVelocity().x)); _local4.x = Math.min(_local4.x, (((this.body.m_mass * m_robotSpeed) * timeStepper.GetTimeStep()) * 2)); this.body.ApplyImpulse(_local4, new b2Vec2(this.x, this.y)); } else { _local4.x = (body.m_mass * (-(m_robotSpeed) - this.body.GetLinearVelocity().x)); _local4.x = Math.max(_local4.x, ((-((this.body.m_mass * m_robotSpeed)) * timeStepper.GetTimeStep()) * 2)); this.body.ApplyImpulse(_local4, new b2Vec2(this.x, this.y)); }; if (global.player){ _local5 = new b2Vec2(global.player.x, global.player.y); _local6 = new b2Vec2(this.x, this.y); _local6.Subtract(_local5); _local7 = Math.sqrt(((_local6.x * _local6.x) + (_local6.y * _local6.y))); if (getTimer() > shootTimer){ canShoot = true; }; if ((((_local7 < 100)) && (canShoot))){ bullet = new PHBullet(); bullet.x = this.x; bullet.y = this.y; bullet.initialize(); bullet.body.ApplyImpulse(new b2Vec2(0, -100), new b2Vec2(bullet.x, bullet.y)); global.myWorld.addChild(bullet); SFX.GetInstance().PlaySound("Laser"); canShoot = false; shootTimer = (getTimer() + 3000); }; }; } override public function createShapes(_arg1:b2BodyDef):void{ var _local2:Array; super.identifier = "Robot"; _local2 = new Array(); _local2.push(new b2Vec2(-8, -8)); _local2.push(new b2Vec2(8, -8)); _local2.push(new b2Vec2(8, 6)); _local2.push(new b2Vec2(6, 8)); _local2.push(new b2Vec2(-6, 8)); _local2.push(new b2Vec2(-8, 6)); _arg1.AddShape(polygon(_local2)); _arg1.shapes[0].categoryBits = 2; _arg1.shapes[0].maskBits = 0xFFFF; allowSleep = false; } } }//package
Section 134
//PHRubble (PHRubble) package { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class PHRubble extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ var _local2:Array; super.identifier = "Rubble"; _local2 = new Array(); _local2.push(new b2Vec2(0, -8)); _local2.push(new b2Vec2(8, -2)); _local2.push(new b2Vec2(5, 8)); _local2.push(new b2Vec2(-5, 8)); _local2.push(new b2Vec2(-8, -2)); _arg1.AddShape(polygon(_local2)); isJumpable = false; } override public function Update():void{ SFX.GetInstance().PlaySoundOnImpact(this.body, "Step"); } } }//package
Section 135
//PHSeeSaw (PHSeeSaw) package { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class PHSeeSaw extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ var _local2:Array; super.identifier = "SeeSaw"; _local2 = new Array(); _local2.push(new b2Vec2(-40, 0)); _local2.push(new b2Vec2(-40, -4)); _local2.push(new b2Vec2(88, -4)); _local2.push(new b2Vec2(88, 0)); _arg1.AddShape(polygon(_local2)); hitPoints = 50; } } }//package
Section 136
//PHSlide (PHSlide) package { import Box2D.Dynamics.*; public class PHSlide extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "Slide"; _arg1.AddShape(box(8, 8)); hitPoints = 50; } } }//package
Section 137
//PHSlidingCog (PHSlidingCog) package { import Box2D.Dynamics.*; public class PHSlidingCog extends PhysicsBody { private var global:Global; override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "SlidingCog"; _arg1.AddShape(circle(8)); hitPoints = 100; } } }//package
Section 138
//PHSlidingDoor (PHSlidingDoor) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import flash.media.*; import Box2D.Common.*; public class PHSlidingDoor extends PhysicsBody { private var m_Hit:Boolean; override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "SlidingDoor"; _arg1.AddShape(box(16, 16)); hitPoints = 100; } override public function triggerMe():void{ if (!m_Hit){ if (this.body.m_jointList != null){ this.joint.m_enableMotor = true; SFX.GetInstance().PlaySound("Gate"); m_Hit = true; }; }; } } }//package
Section 139
//PHSpawnMachine (PHSpawnMachine) package { import Box2D.Dynamics.*; import flash.utils.*; public class PHSpawnMachine extends PhysicsBody { private var spawnTimer:int;// = 0 private var timeStepper:TimeStepper; private var spawned:PhysicsBody; private var global:Global; public function PHSpawnMachine(){ spawnTimer = 0; super(); } override public function Update():void{ if ((((getTimer() > spawnTimer)) && (!(isSleeping)))){ switch (this.constraintTarget1){ case "Robot": spawned = new PHRobot(); spawnTimer = (getTimer() + 3000); break; case "Plank": spawned = new PHPlank(); spawnTimer = (getTimer() + 4000); break; case "OneTon": spawned = new PHOneTon(); spawnTimer = (getTimer() + 10000); break; case "Cog": spawned = new PHCog(); spawnTimer = (getTimer() + 2000); break; case "KillerBall": spawned = new PHKillerBall(); spawnTimer = (getTimer() + 5000); break; case "KillerBot": spawned = new PHKillerBot(); spawnTimer = (getTimer() + 7000); break; default: spawned = new PHPlatform(); spawnTimer = (getTimer() + 3000); }; spawned.x = this.x; spawned.y = (this.y + 32); spawned.initialize(); Global.getInstance().myWorld.addChild(spawned); SFX.GetInstance().PlaySound("Spawn"); }; } override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "SpawnMachine"; _arg1.AddShape(box(16, 16)); hitPoints = 100; timeStepper = TimeStepper.getInstance(); Global.getInstance(); } override public function triggerMe():void{ this.isSleeping = false; } } }//package
Section 140
//PHSpike (PHSpike) package { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class PHSpike extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ var _local2:Array; super.identifier = "Spike"; _local2 = new Array(); _local2.push(new b2Vec2(-8, -12)); _local2.push(new b2Vec2(8, -12)); _local2.push(new b2Vec2(0, 20)); _arg1.AddShape(polygon(_local2)); } override public function triggerMe():void{ this.body.WakeUp(); } override public function Update():void{ SFX.GetInstance().PlaySoundOnImpact(this.body, "Drum"); } } }//package
Section 141
//PHTankBody (PHTankBody) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class PHTankBody extends PHCarBody { private var m_HasPlayed:Boolean; public function PHTankBody(){ addFrameScript(0, frame1); } function frame1(){ stop(); } override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "TankBody"; _arg1.AddShape(box(64, 4)); _arg1.shapes[0].groupIndex = -16; } } }//package
Section 142
//PHTankCannon (PHTankCannon) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class PHTankCannon extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ var _local2:Array; super.identifier = "TankCannon"; _local2 = new Array(); _local2.push(new b2Vec2(-24, -2)); _local2.push(new b2Vec2(24, -6)); _local2.push(new b2Vec2(24, 6)); _local2.push(new b2Vec2(-24, 2)); _arg1.AddShape(polygon(_local2)); _arg1.shapes[0].groupIndex = -16; } } }//package
Section 143
//PHTankChasis (PHTankChasis) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class PHTankChasis extends PHCarChasis { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "TankChasis"; _arg1.AddShape(box(40, 8)); _arg1.shapes[0].groupIndex = -16; } } }//package
Section 144
//PHTankSeat (PHTankSeat) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class PHTankSeat extends PHCarSeat { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "TankSeat"; _arg1.AddShape(box(16, 16)); _arg1.shapes[0].groupIndex = -16; } } }//package
Section 145
//PHTankWindow (PHTankWindow) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class PHTankWindow extends PHCarWindow { override public function createShapes(_arg1:b2BodyDef):void{ var _local2:Array; super.identifier = "TankWindow"; _local2 = new Array(); _local2.push(new b2Vec2(-8, -8)); _local2.push(new b2Vec2(8, 8)); _local2.push(new b2Vec2(-8, 8)); _arg1.AddShape(polygon(_local2)); _arg1.shapes[0].groupIndex = -16; } } }//package
Section 146
//PHTramp (PHTramp) package { import Box2D.Dynamics.*; import flash.utils.*; public class PHTramp extends PhysicsBody { private var m_SoundPause:int;// = 0 public function PHTramp(){ m_SoundPause = 0; super(); } override public function Update():void{ if (getTimer() > m_SoundPause){ if (SFX.GetInstance().PlaySoundOnImpact(this.body, "Tramp")){ m_SoundPause = (getTimer() + 1000); }; }; } override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "Tramp"; _arg1.AddShape(box(32, 16)); super.isSleeping = true; restitution = 0.8; } } }//package
Section 147
//PHTrapdoor (PHTrapdoor) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import flash.media.*; import Box2D.Common.*; public class PHTrapdoor extends PhysicsBody { private var m_Hit:Boolean; override public function Update():void{ if (isBullet){ this.joint.m_enableLimit = false; }; } override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "Trapdoor"; _arg1.AddShape(box(64, 8)); allowSleep = false; hitPoints = 100; } override public function triggerMe():void{ if (!m_Hit){ this.joint.m_enableLimit = false; SFX.GetInstance().PlaySound("Trapdoor"); m_Hit = true; }; } } }//package
Section 148
//PHWall (PHWall) package { import Box2D.Dynamics.*; public class PHWall extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "Wall"; _arg1.AddShape(box(16, 16)); hitPoints = 100; } } }//package
Section 149
//PHWarningLight (PHWarningLight) package { import Box2D.Dynamics.*; public class PHWarningLight extends PhysicsBody { override public function createShapes(_arg1:b2BodyDef):void{ super.identifier = "WarningLight"; _arg1.AddShape(box(4, 4)); isSleeping = true; } } }//package
Section 150
//PhysicsBody (PhysicsBody) package { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import flash.display.*; public class PhysicsBody extends MovieClip { public var linearDamping:Number;// = 0 public var constraintTarget1:String;// = "" public var constraintTarget2:String;// = "" public var constraintTarget3:String;// = "" public var hitPoints:Number;// = 10 public var restitution:Number;// = 0.1 public var joint; public var isRotatable:Boolean;// = true public var identifier:String; public var constraintType:String;// = "" public var isBullet:Boolean;// = false public var density:Number;// = 1 public var constraintBody2:PhysicsBody; public var isSleeping:Boolean;// = false public var friction:Number;// = 0.3 public var constraintBody3:PhysicsBody; public var constraintBody1:PhysicsBody; public var allowSleep:Boolean;// = true public var m_World:b2World; public var preventRotation:Boolean;// = false public var trigger1:String;// = "" public var trigger2:String;// = "" public var isSensor:Boolean;// = false protected var world:b2World; public var body:b2Body; private var global:Global; public var isDeadAlready;// = false public var isJumpable:Boolean;// = true public var body_def:b2BodyDef; public var triggerBody1:PhysicsBody; public var triggerBody2:PhysicsBody; public function PhysicsBody(){ isDeadAlready = false; trigger1 = ""; trigger2 = ""; density = 1; friction = 0.3; restitution = 0.1; isSleeping = false; isRotatable = true; isBullet = false; isSensor = false; preventRotation = false; allowSleep = true; linearDamping = 0; isJumpable = true; hitPoints = 10; constraintType = ""; constraintTarget1 = ""; constraintTarget2 = ""; constraintTarget3 = ""; m_World = (parent as b2World); identifier = name; world = (parent as b2World); super(); } public function liftBase(_arg1:Number, _arg2:Number, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0){ var _local6:b2BoxDef; _local6 = new b2BoxDef(); _local6.extents = new b2Vec2(((_arg1 / 2) * scaleX), ((_arg2 / 2) * scaleY)); _local6.extents = new b2Vec2(((_arg1 / 2) * scaleX), ((_arg2 / 2) * scaleY)); _local6.localPosition = new b2Vec2((_arg3 * scaleX), (_arg4 * scaleY)); _local6.localRotation = ((_arg5 * Math.PI) / 180); _local6.density = density; _local6.friction = friction; _local6.restitution = restitution; return (_local6); } public function liftPlatform(_arg1:Number, _arg2:Number, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0){ var _local6:b2BoxDef; _local6 = new b2BoxDef(); _local6.extents = new b2Vec2(((_arg1 / 2) * scaleX), ((_arg2 / 2) * scaleY)); _local6.extents = new b2Vec2(((_arg1 / 2) * scaleX), ((_arg2 / 2) * scaleY)); _local6.localPosition = new b2Vec2((_arg3 * scaleX), (_arg4 * scaleY)); _local6.localRotation = ((_arg5 * Math.PI) / 180); _local6.density = density; _local6.friction = friction; _local6.restitution = restitution; return (_local6); } public function circle(_arg1:Number, _arg2:Number=0, _arg3:Number=0):b2CircleDef{ var _local4:b2CircleDef; _local4 = new b2CircleDef(); _local4.radius = (_arg1 * scaleX); _local4.localPosition = new b2Vec2((_arg2 * scaleX), (_arg3 * scaleY)); _local4.density = density; _local4.friction = friction; _local4.restitution = restitution; return (_local4); } public function Update():void{ } public function createShapes(_arg1:b2BodyDef):void{ } public function polygon(_arg1:Array, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0):b2PolyDef{ var _local5:b2PolyDef; var _local6:b2Vec2; _local5 = new b2PolyDef(); _local5.vertices = []; for each (_local6 in _arg1) { _local5.vertices.push(new b2Vec2((_local6.x * scaleX), (_local6.y * scaleY))); }; _local5.vertexCount = _arg1.length; _local5.localPosition = new b2Vec2((_arg2 * scaleX), (_arg3 * scaleY)); _local5.localRotation = ((_arg4 * Math.PI) / 180); _local5.density = density; _local5.friction = friction; _local5.isSensor = isSensor; _local5.restitution = restitution; return (_local5); } public function biped(_arg1:Number, _arg2:Number=0, _arg3:Number=0):b2CircleDef{ var _local4:b2CircleDef; _local4 = new b2CircleDef(); _local4.radius = (_arg1 * scaleX); _local4.localPosition = new b2Vec2((_arg2 * scaleX), (_arg3 * scaleY)); _local4.density = density; _local4.friction = friction; _local4.restitution = restitution; return (_local4); } public function triggerMe():void{ } public function initialize(){ var _local1:Number; global = Global.getInstance(); _local1 = rotation; rotation = 0; body_def = new b2BodyDef(); body_def.position.Set(x, y); body_def.rotation = ((_local1 * Math.PI) / 180); createShapes(body_def); body_def.isSleeping = isSleeping; body_def.preventRotation = preventRotation; body_def.allowSleep = allowSleep; body_def.linearDamping = linearDamping; body = global.world.CreateBody(body_def); body.m_userData = this; } public function Destroy():void{ } public function box(_arg1:Number, _arg2:Number, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0):b2BoxDef{ var _local6:b2BoxDef; _local6 = new b2BoxDef(); _local6.extents = new b2Vec2(((_arg1 / 2) * scaleX), ((_arg2 / 2) * scaleY)); _local6.localPosition = new b2Vec2((_arg3 * scaleX), (_arg4 * scaleY)); _local6.localRotation = ((_arg5 * Math.PI) / 180); _local6.density = density; _local6.friction = friction; _local6.isSensor = isSensor; _local6.restitution = restitution; return (_local6); } public function Move():void{ } } }//package
Section 151
//Score (Score) package { import flash.text.*; import flash.display.*; public class Score extends MovieClip { private const m_ClearValue = 50; private const m_RobotValue = 5; private const m_CashValue = 10; private var m_tfTotal:TextField; private var m_tfScore:TextField; private var m_Robots:int;// = 0 private var m_FormatHeading:TextFormat; private var m_FormatTotal:TextFormat; private var m_Clear:int;// = 0 private var m_tfHeading:TextField; private var m_Cash:int;// = 0 private var m_FormatScore:TextFormat; public function Score(){ m_Robots = 0; m_Cash = 0; m_Clear = 0; super(); m_FormatHeading = new TextFormat(); m_FormatScore = new TextFormat(); m_FormatTotal = new TextFormat(); m_FormatHeading.font = "Arial"; m_FormatHeading.color = 65365; m_FormatHeading.size = 20; m_FormatHeading.bold = true; m_FormatScore.font = "Arial"; m_FormatScore.color = 65365; m_FormatScore.size = 14; m_FormatScore.bold = false; m_FormatTotal.font = "Arial"; m_FormatTotal.color = 0xFF0000; m_FormatTotal.size = 18; m_FormatTotal.bold = false; } public function GetRobotValue():int{ return (m_RobotValue); } public function DisplayScore(){ m_tfHeading = Global.getInstance().myWorld.findTextField("sbHeading"); m_tfScore = Global.getInstance().myWorld.findTextField("sbScore"); m_tfTotal = Global.getInstance().myWorld.findTextField("sbTotal"); m_tfHeading.defaultTextFormat = m_FormatHeading; m_tfScore.defaultTextFormat = m_FormatScore; m_tfTotal.defaultTextFormat = m_FormatTotal; m_tfHeading.selectable = false; m_tfScore.selectable = false; m_tfTotal.selectable = false; m_tfHeading.text = "Pwned:"; m_tfScore.text = ((((((((((((((((((("Robots: \n\t" + m_Robots) + " x ") + m_RobotValue) + " = ") + GetRobotScore()) + "\n----------\n") + "Cash: \n\t") + m_Cash) + " x ") + m_CashValue) + " = ") + GetCashScore()) + "\n----------\n") + "Levels Cleared: \n\t") + m_Clear) + " x ") + m_ClearValue) + " = ") + GetClearScore()); m_tfTotal.text = ("Total... " + GetTotalScore()); } public function PwndedRobots(_arg1:int){ m_Robots = (m_Robots + _arg1); } public function GetClearScore():int{ return ((m_Clear * m_ClearValue)); } public function GetRobotScore():int{ return ((m_Robots * m_RobotValue)); } public function GetNCash():int{ return (m_Cash); } public function PwndedClear(){ m_Clear = (m_Clear + 1); } public function GetNRobots():int{ return (m_Robots); } public function GetNClear():int{ return (m_Clear); } public function GetTotalScore():int{ return (((GetRobotScore() + GetCashScore()) + GetClearScore())); } public function GetCashValue():int{ return (m_CashValue); } public function GetCashScore():int{ return ((m_Cash * m_CashValue)); } public function PwndedCash(_arg1:int){ m_Cash = (m_Cash + _arg1); } } }//package
Section 152
//ScoreBoard (ScoreBoard) package { import flash.text.*; import flash.display.*; public dynamic class ScoreBoard extends MovieClip { public var scoreBoard:TextField; } }//package
Section 153
//SFX (SFX) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import flash.media.*; import Box2D.Common.*; public class SFX { private var s_Motor:Sound; private var s_Groove1:Sound; private var s_Groove2:Sound; private var s_Groove3:Sound; private var s_Spawn:Sound; public var m_Channel:SoundChannel; private var s_Break:Sound; private var s_Drum:Sound; private var s_GateOpen:Sound; private var s_Moo:Sound; private var s_Explosion:Sound; private var s_DroidScan:Sound; private var s_Tramp:Sound; public var m_Trans:SoundTransform; private var s_Step:Sound; public var m_Trans2:SoundTransform; private var s_Trapdoor:Sound; private var m_Mute:Boolean; private var s_Trigger:Sound; public var m_LoopChannel:SoundChannel; private var s_Ping:Sound; private var s_Laser:Sound; public var m_AmbienceChannel:SoundChannel; private var s_Lift:Sound; private var m_Struck:int; private static var m_Instance:SFX; private static var m_PrivateCall:Boolean; public function SFX(){ if (!m_PrivateCall){ throw (new Error("This is a Singleton Class")); }; m_Channel = new SoundChannel(); m_LoopChannel = new SoundChannel(); m_AmbienceChannel = new SoundChannel(); m_Trans = new SoundTransform(0.3, 0); m_Trans2 = new SoundTransform(1, 0); s_Ping = (new SND_Ping() as Sound); s_Explosion = (new SND_Explo() as Sound); s_Laser = (new SND_Laser() as Sound); s_Spawn = (new SND_Spawn() as Sound); s_GateOpen = (new SND_GateOpen() as Sound); s_Trigger = (new SND_Trigger() as Sound); s_Break = (new SND_Break() as Sound); s_Motor = (new SND_Motor() as Sound); s_DroidScan = (new SND_DroidScan() as Sound); s_Trapdoor = (new SND_Trapdoor2() as Sound); s_Step = (new SND_Step() as Sound); s_Drum = (new SND_Drum() as Sound); s_Moo = (new SND_Cow() as Sound); s_Tramp = (new SND_Boing() as Sound); s_Lift = (new SND_Lift() as Sound); s_Groove1 = (new SND_Groove1() as Sound); s_Groove2 = (new SND_Groove2() as Sound); s_Groove3 = (new SND_Groove3() as Sound); } public function PlaySound(_arg1:String):SoundChannel{ switch (_arg1){ case "Ping": m_Channel = s_Ping.play(); break; case "Explosion": m_Channel = s_Explosion.play(); break; case "Laser": m_Channel = s_Laser.play(); break; case "Spawn": m_Channel = s_Spawn.play(); break; case "GateOpen": m_Channel = s_GateOpen.play(); break; case "Trigger": m_Channel = s_Trigger.play(); break; case "Break": m_Channel = s_Break.play(); break; case "DroidScan": m_Channel = s_DroidScan.play(); break; case "Trapdoor": m_Channel = s_Trapdoor.play(); break; case "Step": m_Channel = s_Step.play(); break; case "Drum": m_Channel = s_Drum.play(); break; case "Moo": m_Channel = s_Moo.play(); break; case "Lift": m_Channel = s_Lift.play(); break; case "Tramp": m_Channel = s_Tramp.play(); break; case "Motor": m_LoopChannel = s_Motor.play(0, 6); return (m_LoopChannel); case "Groove1": m_AmbienceChannel = s_Groove1.play(0, 999, m_Trans); return (m_AmbienceChannel); case "Groove2": m_AmbienceChannel = s_Groove2.play(0, 999, m_Trans2); return (m_AmbienceChannel); case "Groove3": m_AmbienceChannel = s_Groove3.play(0, 999, m_Trans2); return (m_AmbienceChannel); default: return (m_Channel); }; return (null); } public function PlaySoundOnImpact(_arg1:b2Body, _arg2:String):Boolean{ var _local3:b2ContactNode; var _local4:Array; var _local5:int; var _local6:b2Manifold; var _local7:int; _local3 = _arg1.GetContactList(); if (!_local3){ m_Struck = 0; }; while (_local3) { _local4 = _local3.contact.GetManifolds(); if (_local4){ _local5 = 0; while (_local4[_local5] != null) { _local6 = (_local4[_local5] as b2Manifold); _local7 = 0; while (_local7 < _local6.pointCount) { if (_local6.points[_local7].normalImpulse > (75 * _arg1.m_mass)){ m_Struck++; if (m_Struck == 1){ PlaySound(_arg2); return (true); }; }; _local7++; }; _local5++; }; }; _local3 = _local3.next; }; return (false); } public function ToggleMute():void{ m_Mute = (m_Mute == false); if (m_Mute){ SoundMixer.soundTransform = new SoundTransform(0, 0); } else { SoundMixer.soundTransform = new SoundTransform(1, 0); }; } public static function GetInstance():SFX{ if (m_Instance == null){ m_PrivateCall = true; SFX.m_Instance = new (SFX); m_PrivateCall = false; }; return (SFX.m_Instance); } } }//package
Section 154
//SND_Amb1 (SND_Amb1) package { import flash.media.*; public dynamic class SND_Amb1 extends Sound { } }//package
Section 155
//SND_Amb2 (SND_Amb2) package { import flash.media.*; public dynamic class SND_Amb2 extends Sound { } }//package
Section 156
//SND_Amb3 (SND_Amb3) package { import flash.media.*; public dynamic class SND_Amb3 extends Sound { } }//package
Section 157
//SND_Boing (SND_Boing) package { import flash.media.*; public dynamic class SND_Boing extends Sound { } }//package
Section 158
//SND_Break (SND_Break) package { import flash.media.*; public dynamic class SND_Break extends Sound { } }//package
Section 159
//SND_Cow (SND_Cow) package { import flash.media.*; public dynamic class SND_Cow extends Sound { } }//package
Section 160
//SND_DroidScan (SND_DroidScan) package { import flash.media.*; public dynamic class SND_DroidScan extends Sound { } }//package
Section 161
//SND_DroidScan3 (SND_DroidScan3) package { import flash.media.*; public dynamic class SND_DroidScan3 extends Sound { } }//package
Section 162
//SND_Drum (SND_Drum) package { import flash.media.*; public dynamic class SND_Drum extends Sound { } }//package
Section 163
//SND_Engine (SND_Engine) package { import flash.media.*; public dynamic class SND_Engine extends Sound { } }//package
Section 164
//SND_Explo (SND_Explo) package { import flash.media.*; public dynamic class SND_Explo extends Sound { } }//package
Section 165
//SND_Explosion (SND_Explosion) package { import flash.media.*; public dynamic class SND_Explosion extends Sound { } }//package
Section 166
//SND_Gate (SND_Gate) package { import flash.media.*; public dynamic class SND_Gate extends Sound { } }//package
Section 167
//SND_GateOpen (SND_GateOpen) package { import flash.media.*; public dynamic class SND_GateOpen extends Sound { } }//package
Section 168
//SND_Groove1 (SND_Groove1) package { import flash.media.*; public dynamic class SND_Groove1 extends Sound { } }//package
Section 169
//SND_Groove2 (SND_Groove2) package { import flash.media.*; public dynamic class SND_Groove2 extends Sound { } }//package
Section 170
//SND_Groove3 (SND_Groove3) package { import flash.media.*; public dynamic class SND_Groove3 extends Sound { } }//package
Section 171
//SND_Laser (SND_Laser) package { import flash.media.*; public dynamic class SND_Laser extends Sound { } }//package
Section 172
//SND_Lift (SND_Lift) package { import flash.media.*; public dynamic class SND_Lift extends Sound { } }//package
Section 173
//SND_Motor (SND_Motor) package { import flash.media.*; public dynamic class SND_Motor extends Sound { } }//package
Section 174
//SND_PickUp (SND_PickUp) package { import flash.media.*; public dynamic class SND_PickUp extends Sound { } }//package
Section 175
//SND_Ping (SND_Ping) package { import flash.media.*; public dynamic class SND_Ping extends Sound { } }//package
Section 176
//SND_Spawn (SND_Spawn) package { import flash.media.*; public dynamic class SND_Spawn extends Sound { } }//package
Section 177
//SND_Step (SND_Step) package { import flash.media.*; public dynamic class SND_Step extends Sound { } }//package
Section 178
//SND_Trapdoor (SND_Trapdoor) package { import flash.media.*; public dynamic class SND_Trapdoor extends Sound { } }//package
Section 179
//SND_Trapdoor2 (SND_Trapdoor2) package { import flash.media.*; public dynamic class SND_Trapdoor2 extends Sound { } }//package
Section 180
//SND_Trigger (SND_Trigger) package { import flash.media.*; public dynamic class SND_Trigger extends Sound { } }//package
Section 181
//SuccessScreen (SuccessScreen) package { import flash.text.*; public class SuccessScreen extends World { public var __id722_:PHLightOrange; public var __id710_:PHPink; public var __id734_:PHLightPurple; public var __id735_:PHLightPurple; public var __id723_:PHLightOrange; public var __id711_:PHPink; public var sbTotal:TextField; public var __id712_:PHPink; public var __id724_:PHLightOrange; public var __id736_:PHLightPurple; public var __id737_:PHLightPurple; public var __id725_:PHLightOrange; public var __id713_:PHPink; public var __id726_:PHLightOrange; public var __id738_:PHLightPurple; public var __id714_:PHPink; public var __id739_:PHLightPurple; public var __id715_:PHPink; public var __id727_:PHLightPurple; public var __id650_:PHPlatform; public var sbHeading:TextField; public var __id728_:PHLightPurple; public var __id716_:PHLightOrange; public var __id651_:PHPlatform; public var __id729_:PHLightPurple; public var __id717_:PHLightOrange; public var __id705_:PHLightOrange; public var __id652_:PHSpike; public var __id706_:PHLightPurple; public var __id718_:PHLightOrange; public var __id653_:PHSpike; public var __id707_:PHPink; public var __id719_:PHLightOrange; public var __id654_:PHSpike; public var __id708_:PHPink; public var __id655_:PHSpike; public var __id740_:PHLightPurple; public var __id709_:PHPink; public var __id656_:PHSpike; public var __id741_:PHLightPurple; public var sbScore:TextField; public var __id742_:PHLightPurple; public var __id730_:PHLightPurple; public var __id743_:PHLightPurple; public var __id731_:PHLightPurple; public var __id744_:PHLightPurple; public var __id720_:PHLightOrange; public var __id732_:PHLightPurple; public var __id648_:PHWall; public var __id733_:PHLightPurple; public var __id721_:PHLightOrange; public var __id649_:PHWall; public function SuccessScreen():void{ __setProp___id737__SuccessScreen_Layer1_1(); __setProp___id736__SuccessScreen_Layer1_1(); __setProp___id735__SuccessScreen_Layer1_1(); __setProp___id734__SuccessScreen_Layer1_1(); __setProp___id727__SuccessScreen_Layer1_1(); __setProp___id726__SuccessScreen_Layer1_1(); __setProp___id725__SuccessScreen_Layer1_1(); __setProp___id724__SuccessScreen_Layer1_1(); __setProp___id654__SuccessScreen_Layer1_1(); __setProp___id656__SuccessScreen_Layer1_1(); __setProp___id648__SuccessScreen_Layer1_1(); __setProp___id714__SuccessScreen_Layer1_1(); __setProp___id653__SuccessScreen_Layer1_1(); __setProp___id651__SuccessScreen_Layer1_1(); __setProp___id743__SuccessScreen_Layer1_1(); __setProp___id742__SuccessScreen_Layer1_1(); __setProp___id741__SuccessScreen_Layer1_1(); __setProp___id740__SuccessScreen_Layer1_1(); __setProp___id715__SuccessScreen_Layer1_1(); __setProp___id650__SuccessScreen_Layer1_1(); __setProp___id649__SuccessScreen_Layer1_1(); __setProp___id739__SuccessScreen_Layer1_1(); __setProp___id738__SuccessScreen_Layer1_1(); __setProp___id729__SuccessScreen_Layer1_1(); __setProp___id728__SuccessScreen_Layer1_1(); __setProp___id712__SuccessScreen_Layer1_1(); __setProp___id652__SuccessScreen_Layer1_1(); __setProp___id713__SuccessScreen_Layer1_1(); __setProp___id733__SuccessScreen_Layer1_1(); __setProp___id732__SuccessScreen_Layer1_1(); __setProp___id731__SuccessScreen_Layer1_1(); __setProp___id730__SuccessScreen_Layer1_1(); __setProp___id723__SuccessScreen_Layer1_1(); __setProp___id722__SuccessScreen_Layer1_1(); __setProp___id721__SuccessScreen_Layer1_1(); __setProp___id720__SuccessScreen_Layer1_1(); __setProp___id710__SuccessScreen_Layer1_1(); __setProp___id711__SuccessScreen_Layer1_1(); __setProp___id719__SuccessScreen_Layer1_1(); __setProp___id718__SuccessScreen_Layer1_1(); __setProp___id708__SuccessScreen_Layer1_1(); __setProp___id709__SuccessScreen_Layer1_1(); __setProp___id707__SuccessScreen_Layer1_1(); __setProp___id744__SuccessScreen_Layer1_1(); __setProp___id717__SuccessScreen_Layer1_1(); __setProp___id716__SuccessScreen_Layer1_1(); __setProp___id706__SuccessScreen_Layer1_1(); __setProp___id705__SuccessScreen_Layer1_1(); __setProp___id655__SuccessScreen_Layer1_1(); } function __setProp___id652__SuccessScreen_Layer1_1(){ try { __id652_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id652_.allowSleep = true; __id652_.constraintTarget1 = "null"; __id652_.constraintTarget2 = "null"; __id652_.constraintType = "null"; __id652_.density = 1; __id652_.friction = 0.3; __id652_.hitPoints = 10; __id652_.identifier = "name"; __id652_.isBullet = false; __id652_.isJumpable = true; __id652_.isRotatable = true; __id652_.isSleeping = true; __id652_.linearDamping = 0; __id652_.preventRotation = false; __id652_.restitution = 0.1; __id652_.trigger1 = "null"; __id652_.trigger2 = "null"; try { __id652_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id650__SuccessScreen_Layer1_1(){ try { __id650_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id650_.allowSleep = true; __id650_.constraintTarget1 = "null"; __id650_.constraintTarget2 = "null"; __id650_.constraintType = "null"; __id650_.density = 0; __id650_.friction = 0; __id650_.hitPoints = 10; __id650_.identifier = "Ground"; __id650_.isBullet = false; __id650_.isJumpable = true; __id650_.isRotatable = true; __id650_.isSleeping = false; __id650_.linearDamping = 0; __id650_.preventRotation = false; __id650_.restitution = 0; __id650_.trigger1 = "null"; __id650_.trigger2 = "null"; try { __id650_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id656__SuccessScreen_Layer1_1(){ try { __id656_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id656_.allowSleep = true; __id656_.constraintTarget1 = "null"; __id656_.constraintTarget2 = "null"; __id656_.constraintType = "null"; __id656_.density = 1; __id656_.friction = 0.3; __id656_.hitPoints = 10; __id656_.identifier = "name"; __id656_.isBullet = false; __id656_.isJumpable = true; __id656_.isRotatable = true; __id656_.isSleeping = true; __id656_.linearDamping = 0; __id656_.preventRotation = false; __id656_.restitution = 0.1; __id656_.trigger1 = "null"; __id656_.trigger2 = "null"; try { __id656_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id654__SuccessScreen_Layer1_1(){ try { __id654_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id654_.allowSleep = true; __id654_.constraintTarget1 = "null"; __id654_.constraintTarget2 = "null"; __id654_.constraintType = "null"; __id654_.density = 1; __id654_.friction = 0.3; __id654_.hitPoints = 10; __id654_.identifier = "name"; __id654_.isBullet = false; __id654_.isJumpable = true; __id654_.isRotatable = true; __id654_.isSleeping = true; __id654_.linearDamping = 0; __id654_.preventRotation = false; __id654_.restitution = 0.1; __id654_.trigger1 = "null"; __id654_.trigger2 = "null"; try { __id654_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id705__SuccessScreen_Layer1_1(){ try { __id705_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id705_.allowSleep = true; __id705_.constraintTarget1 = "null"; __id705_.constraintTarget2 = "null"; __id705_.constraintType = "null"; __id705_.density = 0; __id705_.friction = 0.3; __id705_.hitPoints = 10; __id705_.identifier = "name"; __id705_.isBullet = false; __id705_.isJumpable = true; __id705_.isRotatable = true; __id705_.isSensor = false; __id705_.isSleeping = false; __id705_.linearDamping = 0; __id705_.preventRotation = false; __id705_.restitution = 0.1; __id705_.trigger1 = "null"; __id705_.trigger2 = "null"; try { __id705_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id707__SuccessScreen_Layer1_1(){ try { __id707_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id707_.allowSleep = true; __id707_.constraintTarget1 = "null"; __id707_.constraintTarget2 = "null"; __id707_.constraintTarget3 = "null"; __id707_.constraintType = "null"; __id707_.density = 0; __id707_.friction = 0.3; __id707_.hitPoints = 10; __id707_.identifier = "name"; __id707_.isBullet = false; __id707_.isJumpable = true; __id707_.isRotatable = true; __id707_.isSensor = false; __id707_.isSleeping = false; __id707_.linearDamping = 0; __id707_.preventRotation = false; __id707_.restitution = 0.1; __id707_.trigger1 = "null"; __id707_.trigger2 = "null"; try { __id707_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id709__SuccessScreen_Layer1_1(){ try { __id709_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id709_.allowSleep = true; __id709_.constraintTarget1 = "null"; __id709_.constraintTarget2 = "null"; __id709_.constraintTarget3 = "null"; __id709_.constraintType = "null"; __id709_.density = 1; __id709_.friction = 0; __id709_.hitPoints = 10; __id709_.identifier = "name"; __id709_.isBullet = false; __id709_.isJumpable = true; __id709_.isRotatable = true; __id709_.isSensor = false; __id709_.isSleeping = false; __id709_.linearDamping = 0; __id709_.preventRotation = false; __id709_.restitution = 0.1; __id709_.trigger1 = "null"; __id709_.trigger2 = "null"; try { __id709_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id710__SuccessScreen_Layer1_1(){ try { __id710_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id710_.allowSleep = true; __id710_.constraintTarget1 = "null"; __id710_.constraintTarget2 = "null"; __id710_.constraintTarget3 = "null"; __id710_.constraintType = "null"; __id710_.density = 1; __id710_.friction = 0; __id710_.hitPoints = 10; __id710_.identifier = "name"; __id710_.isBullet = false; __id710_.isJumpable = true; __id710_.isRotatable = true; __id710_.isSensor = false; __id710_.isSleeping = false; __id710_.linearDamping = 0; __id710_.preventRotation = false; __id710_.restitution = 0.1; __id710_.trigger1 = "null"; __id710_.trigger2 = "null"; try { __id710_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id712__SuccessScreen_Layer1_1(){ try { __id712_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id712_.allowSleep = true; __id712_.constraintTarget1 = "null"; __id712_.constraintTarget2 = "null"; __id712_.constraintTarget3 = "null"; __id712_.constraintType = "null"; __id712_.density = 1; __id712_.friction = 0; __id712_.hitPoints = 10; __id712_.identifier = "name"; __id712_.isBullet = false; __id712_.isJumpable = true; __id712_.isRotatable = true; __id712_.isSensor = false; __id712_.isSleeping = false; __id712_.linearDamping = 0; __id712_.preventRotation = false; __id712_.restitution = 0.1; __id712_.trigger1 = "null"; __id712_.trigger2 = "null"; try { __id712_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id718__SuccessScreen_Layer1_1(){ try { __id718_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id718_.allowSleep = true; __id718_.constraintTarget1 = "null"; __id718_.constraintTarget2 = "null"; __id718_.constraintType = "null"; __id718_.density = 0; __id718_.friction = 0.3; __id718_.hitPoints = 10; __id718_.identifier = "name"; __id718_.isBullet = false; __id718_.isJumpable = true; __id718_.isRotatable = true; __id718_.isSensor = false; __id718_.isSleeping = false; __id718_.linearDamping = 0; __id718_.preventRotation = false; __id718_.restitution = 0.1; __id718_.trigger1 = "null"; __id718_.trigger2 = "null"; try { __id718_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id721__SuccessScreen_Layer1_1(){ try { __id721_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id721_.allowSleep = true; __id721_.constraintTarget1 = "null"; __id721_.constraintTarget2 = "null"; __id721_.constraintType = "null"; __id721_.density = 0; __id721_.friction = 0.3; __id721_.hitPoints = 10; __id721_.identifier = "name"; __id721_.isBullet = false; __id721_.isJumpable = true; __id721_.isRotatable = true; __id721_.isSensor = false; __id721_.isSleeping = false; __id721_.linearDamping = 0; __id721_.preventRotation = false; __id721_.restitution = 0.1; __id721_.trigger1 = "null"; __id721_.trigger2 = "null"; try { __id721_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id723__SuccessScreen_Layer1_1(){ try { __id723_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id723_.allowSleep = true; __id723_.constraintTarget1 = "null"; __id723_.constraintTarget2 = "null"; __id723_.constraintType = "null"; __id723_.density = 0; __id723_.friction = 0.3; __id723_.hitPoints = 10; __id723_.identifier = "name"; __id723_.isBullet = false; __id723_.isJumpable = true; __id723_.isRotatable = true; __id723_.isSensor = false; __id723_.isSleeping = false; __id723_.linearDamping = 0; __id723_.preventRotation = false; __id723_.restitution = 0.1; __id723_.trigger1 = "null"; __id723_.trigger2 = "null"; try { __id723_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id725__SuccessScreen_Layer1_1(){ try { __id725_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id725_.allowSleep = true; __id725_.constraintTarget1 = "null"; __id725_.constraintTarget2 = "null"; __id725_.constraintType = "null"; __id725_.density = 0; __id725_.friction = 0.3; __id725_.hitPoints = 10; __id725_.identifier = "name"; __id725_.isBullet = false; __id725_.isJumpable = true; __id725_.isRotatable = true; __id725_.isSensor = false; __id725_.isSleeping = false; __id725_.linearDamping = 0; __id725_.preventRotation = false; __id725_.restitution = 0.1; __id725_.trigger1 = "null"; __id725_.trigger2 = "null"; try { __id725_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id727__SuccessScreen_Layer1_1(){ try { __id727_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id727_.allowSleep = true; __id727_.constraintTarget1 = "null"; __id727_.constraintTarget2 = "null"; __id727_.constraintType = "null"; __id727_.density = 0; __id727_.friction = 0.3; __id727_.hitPoints = 10; __id727_.identifier = "name"; __id727_.isBullet = false; __id727_.isJumpable = true; __id727_.isRotatable = true; __id727_.isSensor = false; __id727_.isSleeping = false; __id727_.linearDamping = 0; __id727_.preventRotation = false; __id727_.restitution = 0.1; __id727_.trigger1 = "null"; __id727_.trigger2 = "null"; try { __id727_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id729__SuccessScreen_Layer1_1(){ try { __id729_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id729_.allowSleep = true; __id729_.constraintTarget1 = "null"; __id729_.constraintTarget2 = "null"; __id729_.constraintType = "null"; __id729_.density = 0; __id729_.friction = 0.3; __id729_.hitPoints = 10; __id729_.identifier = "name"; __id729_.isBullet = false; __id729_.isJumpable = true; __id729_.isRotatable = true; __id729_.isSensor = false; __id729_.isSleeping = false; __id729_.linearDamping = 0; __id729_.preventRotation = false; __id729_.restitution = 0.1; __id729_.trigger1 = "null"; __id729_.trigger2 = "null"; try { __id729_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id714__SuccessScreen_Layer1_1(){ try { __id714_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id714_.allowSleep = true; __id714_.constraintTarget1 = "null"; __id714_.constraintTarget2 = "null"; __id714_.constraintTarget3 = "null"; __id714_.constraintType = "null"; __id714_.density = 1; __id714_.friction = 0; __id714_.hitPoints = 10; __id714_.identifier = "name"; __id714_.isBullet = false; __id714_.isJumpable = true; __id714_.isRotatable = true; __id714_.isSensor = false; __id714_.isSleeping = false; __id714_.linearDamping = 0; __id714_.preventRotation = false; __id714_.restitution = 0.1; __id714_.trigger1 = "null"; __id714_.trigger2 = "null"; try { __id714_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id732__SuccessScreen_Layer1_1(){ try { __id732_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id732_.allowSleep = true; __id732_.constraintTarget1 = "null"; __id732_.constraintTarget2 = "null"; __id732_.constraintType = "null"; __id732_.density = 0; __id732_.friction = 0.3; __id732_.hitPoints = 10; __id732_.identifier = "name"; __id732_.isBullet = false; __id732_.isJumpable = true; __id732_.isRotatable = true; __id732_.isSensor = false; __id732_.isSleeping = false; __id732_.linearDamping = 0; __id732_.preventRotation = false; __id732_.restitution = 0.1; __id732_.trigger1 = "null"; __id732_.trigger2 = "null"; try { __id732_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id734__SuccessScreen_Layer1_1(){ try { __id734_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id734_.allowSleep = true; __id734_.constraintTarget1 = "null"; __id734_.constraintTarget2 = "null"; __id734_.constraintType = "null"; __id734_.density = 0; __id734_.friction = 0.3; __id734_.hitPoints = 10; __id734_.identifier = "name"; __id734_.isBullet = false; __id734_.isJumpable = true; __id734_.isRotatable = true; __id734_.isSensor = false; __id734_.isSleeping = false; __id734_.linearDamping = 0; __id734_.preventRotation = false; __id734_.restitution = 0.1; __id734_.trigger1 = "null"; __id734_.trigger2 = "null"; try { __id734_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id738__SuccessScreen_Layer1_1(){ try { __id738_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id738_.allowSleep = true; __id738_.constraintTarget1 = "null"; __id738_.constraintTarget2 = "null"; __id738_.constraintType = "null"; __id738_.density = 0; __id738_.friction = 0.3; __id738_.hitPoints = 10; __id738_.identifier = "name"; __id738_.isBullet = false; __id738_.isJumpable = true; __id738_.isRotatable = true; __id738_.isSensor = false; __id738_.isSleeping = false; __id738_.linearDamping = 0; __id738_.preventRotation = false; __id738_.restitution = 0.1; __id738_.trigger1 = "null"; __id738_.trigger2 = "null"; try { __id738_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id730__SuccessScreen_Layer1_1(){ try { __id730_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id730_.allowSleep = true; __id730_.constraintTarget1 = "null"; __id730_.constraintTarget2 = "null"; __id730_.constraintType = "null"; __id730_.density = 0; __id730_.friction = 0.3; __id730_.hitPoints = 10; __id730_.identifier = "name"; __id730_.isBullet = false; __id730_.isJumpable = true; __id730_.isRotatable = true; __id730_.isSensor = false; __id730_.isSleeping = false; __id730_.linearDamping = 0; __id730_.preventRotation = false; __id730_.restitution = 0.1; __id730_.trigger1 = "null"; __id730_.trigger2 = "null"; try { __id730_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id741__SuccessScreen_Layer1_1(){ try { __id741_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id741_.allowSleep = true; __id741_.constraintTarget1 = "null"; __id741_.constraintTarget2 = "null"; __id741_.constraintType = "null"; __id741_.density = 0; __id741_.friction = 0.3; __id741_.hitPoints = 10; __id741_.identifier = "name"; __id741_.isBullet = false; __id741_.isJumpable = true; __id741_.isRotatable = true; __id741_.isSensor = false; __id741_.isSleeping = false; __id741_.linearDamping = 0; __id741_.preventRotation = false; __id741_.restitution = 0.1; __id741_.trigger1 = "null"; __id741_.trigger2 = "null"; try { __id741_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id743__SuccessScreen_Layer1_1(){ try { __id743_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id743_.allowSleep = true; __id743_.constraintTarget1 = "null"; __id743_.constraintTarget2 = "null"; __id743_.constraintType = "null"; __id743_.density = 0; __id743_.friction = 0.3; __id743_.hitPoints = 10; __id743_.identifier = "name"; __id743_.isBullet = false; __id743_.isJumpable = true; __id743_.isRotatable = true; __id743_.isSensor = false; __id743_.isSleeping = false; __id743_.linearDamping = 0; __id743_.preventRotation = false; __id743_.restitution = 0.1; __id743_.trigger1 = "null"; __id743_.trigger2 = "null"; try { __id743_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id716__SuccessScreen_Layer1_1(){ try { __id716_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id716_.allowSleep = true; __id716_.constraintTarget1 = "null"; __id716_.constraintTarget2 = "null"; __id716_.constraintType = "null"; __id716_.density = 0; __id716_.friction = 0.3; __id716_.hitPoints = 10; __id716_.identifier = "name"; __id716_.isBullet = false; __id716_.isJumpable = true; __id716_.isRotatable = true; __id716_.isSensor = false; __id716_.isSleeping = false; __id716_.linearDamping = 0; __id716_.preventRotation = false; __id716_.restitution = 0.1; __id716_.trigger1 = "null"; __id716_.trigger2 = "null"; try { __id716_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id736__SuccessScreen_Layer1_1(){ try { __id736_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id736_.allowSleep = true; __id736_.constraintTarget1 = "null"; __id736_.constraintTarget2 = "null"; __id736_.constraintType = "null"; __id736_.density = 0; __id736_.friction = 0.3; __id736_.hitPoints = 10; __id736_.identifier = "name"; __id736_.isBullet = false; __id736_.isJumpable = true; __id736_.isRotatable = true; __id736_.isSensor = false; __id736_.isSleeping = false; __id736_.linearDamping = 0; __id736_.preventRotation = false; __id736_.restitution = 0.1; __id736_.trigger1 = "null"; __id736_.trigger2 = "null"; try { __id736_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id648__SuccessScreen_Layer1_1(){ try { __id648_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id648_.allowSleep = true; __id648_.density = 0; __id648_.friction = 0; __id648_.hitPoints = 10; __id648_.identifier = "name"; __id648_.isBullet = false; __id648_.isJumpable = true; __id648_.isRotatable = true; __id648_.isSleeping = false; __id648_.linearDamping = 0; __id648_.preventRotation = false; __id648_.restitution = 0.1; try { __id648_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id651__SuccessScreen_Layer1_1(){ try { __id651_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id651_.allowSleep = true; __id651_.constraintTarget1 = "null"; __id651_.constraintTarget2 = "null"; __id651_.constraintType = "null"; __id651_.density = 0; __id651_.friction = 0; __id651_.hitPoints = 10; __id651_.identifier = "Ground"; __id651_.isBullet = false; __id651_.isJumpable = true; __id651_.isRotatable = true; __id651_.isSleeping = false; __id651_.linearDamping = 0; __id651_.preventRotation = false; __id651_.restitution = 0; __id651_.trigger1 = "null"; __id651_.trigger2 = "null"; try { __id651_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id653__SuccessScreen_Layer1_1(){ try { __id653_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id653_.allowSleep = true; __id653_.constraintTarget1 = "null"; __id653_.constraintTarget2 = "null"; __id653_.constraintType = "null"; __id653_.density = 1; __id653_.friction = 0.3; __id653_.hitPoints = 10; __id653_.identifier = "name"; __id653_.isBullet = false; __id653_.isJumpable = true; __id653_.isRotatable = true; __id653_.isSleeping = true; __id653_.linearDamping = 0; __id653_.preventRotation = false; __id653_.restitution = 0.1; __id653_.trigger1 = "null"; __id653_.trigger2 = "null"; try { __id653_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id655__SuccessScreen_Layer1_1(){ try { __id655_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id655_.allowSleep = true; __id655_.constraintTarget1 = "null"; __id655_.constraintTarget2 = "null"; __id655_.constraintType = "null"; __id655_.density = 1; __id655_.friction = 0.3; __id655_.hitPoints = 10; __id655_.identifier = "name"; __id655_.isBullet = false; __id655_.isJumpable = true; __id655_.isRotatable = true; __id655_.isSleeping = true; __id655_.linearDamping = 0; __id655_.preventRotation = false; __id655_.restitution = 0.1; __id655_.trigger1 = "null"; __id655_.trigger2 = "null"; try { __id655_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id706__SuccessScreen_Layer1_1(){ try { __id706_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id706_.allowSleep = true; __id706_.constraintTarget1 = "null"; __id706_.constraintTarget2 = "null"; __id706_.constraintType = "null"; __id706_.density = 0; __id706_.friction = 0.3; __id706_.hitPoints = 10; __id706_.identifier = "name"; __id706_.isBullet = false; __id706_.isJumpable = true; __id706_.isRotatable = true; __id706_.isSensor = false; __id706_.isSleeping = false; __id706_.linearDamping = 0; __id706_.preventRotation = false; __id706_.restitution = 0.1; __id706_.trigger1 = "null"; __id706_.trigger2 = "null"; try { __id706_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id708__SuccessScreen_Layer1_1(){ try { __id708_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id708_.allowSleep = true; __id708_.constraintTarget1 = "null"; __id708_.constraintTarget2 = "null"; __id708_.constraintTarget3 = "null"; __id708_.constraintType = "null"; __id708_.density = 1; __id708_.friction = 0; __id708_.hitPoints = 10; __id708_.identifier = "name"; __id708_.isBullet = false; __id708_.isJumpable = true; __id708_.isRotatable = true; __id708_.isSensor = false; __id708_.isSleeping = false; __id708_.linearDamping = 0; __id708_.preventRotation = false; __id708_.restitution = 0.1; __id708_.trigger1 = "null"; __id708_.trigger2 = "null"; try { __id708_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id719__SuccessScreen_Layer1_1(){ try { __id719_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id719_.allowSleep = true; __id719_.constraintTarget1 = "null"; __id719_.constraintTarget2 = "null"; __id719_.constraintType = "null"; __id719_.density = 0; __id719_.friction = 0.3; __id719_.hitPoints = 10; __id719_.identifier = "name"; __id719_.isBullet = false; __id719_.isJumpable = true; __id719_.isRotatable = true; __id719_.isSensor = false; __id719_.isSleeping = false; __id719_.linearDamping = 0; __id719_.preventRotation = false; __id719_.restitution = 0.1; __id719_.trigger1 = "null"; __id719_.trigger2 = "null"; try { __id719_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id713__SuccessScreen_Layer1_1(){ try { __id713_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id713_.allowSleep = true; __id713_.constraintTarget1 = "null"; __id713_.constraintTarget2 = "null"; __id713_.constraintTarget3 = "null"; __id713_.constraintType = "null"; __id713_.density = 1; __id713_.friction = 0; __id713_.hitPoints = 10; __id713_.identifier = "name"; __id713_.isBullet = false; __id713_.isJumpable = true; __id713_.isRotatable = true; __id713_.isSensor = false; __id713_.isSleeping = false; __id713_.linearDamping = 0; __id713_.preventRotation = false; __id713_.restitution = 0.1; __id713_.trigger1 = "null"; __id713_.trigger2 = "null"; try { __id713_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id711__SuccessScreen_Layer1_1(){ try { __id711_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id711_.allowSleep = true; __id711_.constraintTarget1 = "null"; __id711_.constraintTarget2 = "null"; __id711_.constraintTarget3 = "null"; __id711_.constraintType = "null"; __id711_.density = 1; __id711_.friction = 0; __id711_.hitPoints = 10; __id711_.identifier = "name"; __id711_.isBullet = false; __id711_.isJumpable = true; __id711_.isRotatable = true; __id711_.isSensor = false; __id711_.isSleeping = false; __id711_.linearDamping = 0; __id711_.preventRotation = false; __id711_.restitution = 0.1; __id711_.trigger1 = "null"; __id711_.trigger2 = "null"; try { __id711_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id715__SuccessScreen_Layer1_1(){ try { __id715_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id715_.allowSleep = true; __id715_.constraintTarget1 = "null"; __id715_.constraintTarget2 = "null"; __id715_.constraintTarget3 = "null"; __id715_.constraintType = "null"; __id715_.density = 1; __id715_.friction = 0; __id715_.hitPoints = 10; __id715_.identifier = "name"; __id715_.isBullet = false; __id715_.isJumpable = true; __id715_.isRotatable = true; __id715_.isSensor = false; __id715_.isSleeping = false; __id715_.linearDamping = 0; __id715_.preventRotation = false; __id715_.restitution = 0.1; __id715_.trigger1 = "null"; __id715_.trigger2 = "null"; try { __id715_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id722__SuccessScreen_Layer1_1(){ try { __id722_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id722_.allowSleep = true; __id722_.constraintTarget1 = "null"; __id722_.constraintTarget2 = "null"; __id722_.constraintType = "null"; __id722_.density = 0; __id722_.friction = 0.3; __id722_.hitPoints = 10; __id722_.identifier = "name"; __id722_.isBullet = false; __id722_.isJumpable = true; __id722_.isRotatable = true; __id722_.isSensor = false; __id722_.isSleeping = false; __id722_.linearDamping = 0; __id722_.preventRotation = false; __id722_.restitution = 0.1; __id722_.trigger1 = "null"; __id722_.trigger2 = "null"; try { __id722_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id720__SuccessScreen_Layer1_1(){ try { __id720_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id720_.allowSleep = true; __id720_.constraintTarget1 = "null"; __id720_.constraintTarget2 = "null"; __id720_.constraintType = "null"; __id720_.density = 0; __id720_.friction = 0.3; __id720_.hitPoints = 10; __id720_.identifier = "name"; __id720_.isBullet = false; __id720_.isJumpable = true; __id720_.isRotatable = true; __id720_.isSensor = false; __id720_.isSleeping = false; __id720_.linearDamping = 0; __id720_.preventRotation = false; __id720_.restitution = 0.1; __id720_.trigger1 = "null"; __id720_.trigger2 = "null"; try { __id720_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id728__SuccessScreen_Layer1_1(){ try { __id728_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id728_.allowSleep = true; __id728_.constraintTarget1 = "null"; __id728_.constraintTarget2 = "null"; __id728_.constraintType = "null"; __id728_.density = 0; __id728_.friction = 0.3; __id728_.hitPoints = 10; __id728_.identifier = "name"; __id728_.isBullet = false; __id728_.isJumpable = true; __id728_.isRotatable = true; __id728_.isSensor = false; __id728_.isSleeping = false; __id728_.linearDamping = 0; __id728_.preventRotation = false; __id728_.restitution = 0.1; __id728_.trigger1 = "null"; __id728_.trigger2 = "null"; try { __id728_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id726__SuccessScreen_Layer1_1(){ try { __id726_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id726_.allowSleep = true; __id726_.constraintTarget1 = "null"; __id726_.constraintTarget2 = "null"; __id726_.constraintType = "null"; __id726_.density = 0; __id726_.friction = 0.3; __id726_.hitPoints = 10; __id726_.identifier = "name"; __id726_.isBullet = false; __id726_.isJumpable = true; __id726_.isRotatable = true; __id726_.isSensor = false; __id726_.isSleeping = false; __id726_.linearDamping = 0; __id726_.preventRotation = false; __id726_.restitution = 0.1; __id726_.trigger1 = "null"; __id726_.trigger2 = "null"; try { __id726_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id717__SuccessScreen_Layer1_1(){ try { __id717_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id717_.allowSleep = true; __id717_.constraintTarget1 = "null"; __id717_.constraintTarget2 = "null"; __id717_.constraintType = "null"; __id717_.density = 0; __id717_.friction = 0.3; __id717_.hitPoints = 10; __id717_.identifier = "name"; __id717_.isBullet = false; __id717_.isJumpable = true; __id717_.isRotatable = true; __id717_.isSensor = false; __id717_.isSleeping = false; __id717_.linearDamping = 0; __id717_.preventRotation = false; __id717_.restitution = 0.1; __id717_.trigger1 = "null"; __id717_.trigger2 = "null"; try { __id717_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id731__SuccessScreen_Layer1_1(){ try { __id731_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id731_.allowSleep = true; __id731_.constraintTarget1 = "null"; __id731_.constraintTarget2 = "null"; __id731_.constraintType = "null"; __id731_.density = 0; __id731_.friction = 0.3; __id731_.hitPoints = 10; __id731_.identifier = "name"; __id731_.isBullet = false; __id731_.isJumpable = true; __id731_.isRotatable = true; __id731_.isSensor = false; __id731_.isSleeping = false; __id731_.linearDamping = 0; __id731_.preventRotation = false; __id731_.restitution = 0.1; __id731_.trigger1 = "null"; __id731_.trigger2 = "null"; try { __id731_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id733__SuccessScreen_Layer1_1(){ try { __id733_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id733_.allowSleep = true; __id733_.constraintTarget1 = "null"; __id733_.constraintTarget2 = "null"; __id733_.constraintType = "null"; __id733_.density = 0; __id733_.friction = 0.3; __id733_.hitPoints = 10; __id733_.identifier = "name"; __id733_.isBullet = false; __id733_.isJumpable = true; __id733_.isRotatable = true; __id733_.isSensor = false; __id733_.isSleeping = false; __id733_.linearDamping = 0; __id733_.preventRotation = false; __id733_.restitution = 0.1; __id733_.trigger1 = "null"; __id733_.trigger2 = "null"; try { __id733_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id739__SuccessScreen_Layer1_1(){ try { __id739_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id739_.allowSleep = true; __id739_.constraintTarget1 = "null"; __id739_.constraintTarget2 = "null"; __id739_.constraintType = "null"; __id739_.density = 0; __id739_.friction = 0.3; __id739_.hitPoints = 10; __id739_.identifier = "name"; __id739_.isBullet = false; __id739_.isJumpable = true; __id739_.isRotatable = true; __id739_.isSensor = false; __id739_.isSleeping = false; __id739_.linearDamping = 0; __id739_.preventRotation = false; __id739_.restitution = 0.1; __id739_.trigger1 = "null"; __id739_.trigger2 = "null"; try { __id739_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id737__SuccessScreen_Layer1_1(){ try { __id737_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id737_.allowSleep = true; __id737_.constraintTarget1 = "null"; __id737_.constraintTarget2 = "null"; __id737_.constraintType = "null"; __id737_.density = 0; __id737_.friction = 0.3; __id737_.hitPoints = 10; __id737_.identifier = "name"; __id737_.isBullet = false; __id737_.isJumpable = true; __id737_.isRotatable = true; __id737_.isSensor = false; __id737_.isSleeping = false; __id737_.linearDamping = 0; __id737_.preventRotation = false; __id737_.restitution = 0.1; __id737_.trigger1 = "null"; __id737_.trigger2 = "null"; try { __id737_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id724__SuccessScreen_Layer1_1(){ try { __id724_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id724_.allowSleep = true; __id724_.constraintTarget1 = "null"; __id724_.constraintTarget2 = "null"; __id724_.constraintType = "null"; __id724_.density = 0; __id724_.friction = 0.3; __id724_.hitPoints = 10; __id724_.identifier = "name"; __id724_.isBullet = false; __id724_.isJumpable = true; __id724_.isRotatable = true; __id724_.isSensor = false; __id724_.isSleeping = false; __id724_.linearDamping = 0; __id724_.preventRotation = false; __id724_.restitution = 0.1; __id724_.trigger1 = "null"; __id724_.trigger2 = "null"; try { __id724_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id740__SuccessScreen_Layer1_1(){ try { __id740_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id740_.allowSleep = true; __id740_.constraintTarget1 = "null"; __id740_.constraintTarget2 = "null"; __id740_.constraintType = "null"; __id740_.density = 0; __id740_.friction = 0.3; __id740_.hitPoints = 10; __id740_.identifier = "name"; __id740_.isBullet = false; __id740_.isJumpable = true; __id740_.isRotatable = true; __id740_.isSensor = false; __id740_.isSleeping = false; __id740_.linearDamping = 0; __id740_.preventRotation = false; __id740_.restitution = 0.1; __id740_.trigger1 = "null"; __id740_.trigger2 = "null"; try { __id740_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id742__SuccessScreen_Layer1_1(){ try { __id742_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id742_.allowSleep = true; __id742_.constraintTarget1 = "null"; __id742_.constraintTarget2 = "null"; __id742_.constraintType = "null"; __id742_.density = 0; __id742_.friction = 0.3; __id742_.hitPoints = 10; __id742_.identifier = "name"; __id742_.isBullet = false; __id742_.isJumpable = true; __id742_.isRotatable = true; __id742_.isSensor = false; __id742_.isSleeping = false; __id742_.linearDamping = 0; __id742_.preventRotation = false; __id742_.restitution = 0.1; __id742_.trigger1 = "null"; __id742_.trigger2 = "null"; try { __id742_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id735__SuccessScreen_Layer1_1(){ try { __id735_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id735_.allowSleep = true; __id735_.constraintTarget1 = "null"; __id735_.constraintTarget2 = "null"; __id735_.constraintType = "null"; __id735_.density = 0; __id735_.friction = 0.3; __id735_.hitPoints = 10; __id735_.identifier = "name"; __id735_.isBullet = false; __id735_.isJumpable = true; __id735_.isRotatable = true; __id735_.isSensor = false; __id735_.isSleeping = false; __id735_.linearDamping = 0; __id735_.preventRotation = false; __id735_.restitution = 0.1; __id735_.trigger1 = "null"; __id735_.trigger2 = "null"; try { __id735_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id744__SuccessScreen_Layer1_1(){ try { __id744_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id744_.allowSleep = true; __id744_.constraintTarget1 = "null"; __id744_.constraintTarget2 = "null"; __id744_.constraintType = "null"; __id744_.density = 0; __id744_.friction = 0.3; __id744_.hitPoints = 10; __id744_.identifier = "name"; __id744_.isBullet = false; __id744_.isJumpable = true; __id744_.isRotatable = true; __id744_.isSensor = false; __id744_.isSleeping = false; __id744_.linearDamping = 0; __id744_.preventRotation = false; __id744_.restitution = 0.1; __id744_.trigger1 = "null"; __id744_.trigger2 = "null"; try { __id744_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id649__SuccessScreen_Layer1_1(){ try { __id649_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id649_.allowSleep = true; __id649_.density = 0; __id649_.friction = 0; __id649_.hitPoints = 10; __id649_.identifier = "name"; __id649_.isBullet = false; __id649_.isJumpable = true; __id649_.isRotatable = true; __id649_.isSleeping = false; __id649_.linearDamping = 0; __id649_.preventRotation = false; __id649_.restitution = 0.1; try { __id649_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 182
//tada (tada) package { import flash.media.*; public dynamic class tada extends Sound { } }//package
Section 183
//TimeStepper (TimeStepper) package { import flash.utils.*; public class TimeStepper { private var m_LastTime:int; private var m_TimeStep:Number;// = 0.001 private static var privateCall:Boolean; private static var instance:TimeStepper; public function TimeStepper(){ m_TimeStep = 0.001; super(); if (!privateCall){ throw (new Error("This is a Singleton Class")); }; m_LastTime = getTimer(); } public function Step():void{ var _local1:int; var _local2:int; _local1 = getTimer(); _local2 = (_local1 - m_LastTime); m_TimeStep = (_local2 / 1000); m_LastTime = _local1; } public function GetTimeStep():Number{ return (m_TimeStep); } public static function getInstance():TimeStepper{ if (instance == null){ privateCall = true; TimeStepper.instance = new (TimeStepper); privateCall = false; }; return (TimeStepper.instance); } } }//package
Section 184
//TitleScreen (TitleScreen) package { public class TitleScreen extends World { public var sec1:PHBridge; public var sec2:PHBridge; public var sec4:PHBridge; public var sec6:PHBridge; public var sec8:PHBridge; public var sec5:PHBridge; public var sec7:PHBridge; public var sec9:PHBridge; public var tankSeat:PHTankSeat; public var __id112_:PHCash; public var sec3:PHBridge; public var __id84_:PHFallingPlatform; public var __id100_:PHFallingPlatform; public var __id97_:PHFallingPlatform; public var __id113_:PHWarningLight; public var __id73_:PHFallingPlatform; public var __id96_:PHFallingPlatform; public var __id72_:PHPlatform; public var __id85_:PHFallingPlatform; public var sec10:PHBridge; public var sec11:PHBridge; public var sec12:PHBridge; public var sec13:PHBridge; public var sec14:PHBridge; public var wheel1:PHCarWheel; public var wheel2:PHCarWheel; public var __id98_:PHFallingPlatform; public var __id114_:PHWarningLight; public var __id101_:PHFallingPlatform; public var tankChasis:PHTankChasis; public var __id74_:PHFallingPlatform; public var __id115_:PHWarningLight; public var __id63_:PHWall; public var __id102_:PHFallingPlatform; public var __id75_:PHFallingPlatform; public var __id87_:PHFallingPlatform; public var __id103_:PHFallingPlatform; public var __id99_:PHFallingPlatform; public var __id86_:PHFallingPlatform; public var __id88_:PHFallingPlatform; public var __id64_:PHWall; public var tankCannon:PHTankCannon; public var __id104_:PHFallingPlatform; public var __id76_:PHFallingPlatform; public var __id89_:PHFallingPlatform; public var __id105_:PHFallingPlatform; public var __id65_:PHPlatform; public var __id77_:PHFallingPlatform; public var __id116_:PHWarningLight; public var __id117_:PHWarningLight; public var __id118_:PHWarningLight; public var __id78_:PHFallingPlatform; public var __id66_:PHFallingPlatform; public var __id106_:PHFallingPlatform; public var __id119_:PHWarningLight; public var __id107_:PHRobot; public var __id79_:PHFallingPlatform; public var __id108_:PHWarningLight; public var __id67_:PHFallingPlatform; public var __id68_:PHFallingPlatform; public var __id109_:PHWarningLight; public var __id69_:PHFallingPlatform; public var __id90_:PHFallingPlatform; public var __id91_:PHFallingPlatform; public var tankWindow:PHTankWindow; public var __id92_:PHFallingPlatform; public var __id120_:PHWarningLight; public var __id80_:PHFallingPlatform; public var __id93_:PHFallingPlatform; public var tankBody:PHTankBody; public var __id121_:PHCow; public var __id81_:PHFallingPlatform; public var __id94_:PHFallingPlatform; public var __id82_:PHFallingPlatform; public var __id110_:PHWarningLight; public var __id70_:PHFallingPlatform; public var __id95_:PHFallingPlatform; public var __id83_:PHFallingPlatform; public var __id111_:PHWarningLight; public var __id71_:PHFallingPlatform; public function TitleScreen():void{ __setProp___id69__TitleScreen_Layer1_1(); __setProp_tankWindow_TitleScreen_Layer1_1(); __setProp_sec12_TitleScreen_Layer1_1(); __setProp_sec11_TitleScreen_Layer1_1(); __setProp___id121__TitleScreen_Layer1_1(); __setProp___id117__TitleScreen_Layer1_1(); __setProp___id102__TitleScreen_Layer1_1(); __setProp___id114__TitleScreen_Layer1_1(); __setProp___id71__TitleScreen_Layer1_1(); __setProp_sec10_TitleScreen_Layer1_1(); __setProp_sec8_TitleScreen_Layer1_1(); __setProp_wheel2_TitleScreen_Layer1_1(); __setProp___id111__TitleScreen_Layer1_1(); __setProp___id107__TitleScreen_Layer1_1(); __setProp___id101__TitleScreen_Layer1_1(); __setProp___id86__TitleScreen_Layer1_1(); __setProp___id79__TitleScreen_Layer1_1(); __setProp___id73__TitleScreen_Layer1_1(); __setProp___id70__TitleScreen_Layer1_1(); __setProp___id116__TitleScreen_Layer1_1(); __setProp___id100__TitleScreen_Layer1_1(); __setProp___id78__TitleScreen_Layer1_1(); __setProp___id68__TitleScreen_Layer1_1(); __setProp_sec13_TitleScreen_Layer1_1(); __setProp_tankCannon_TitleScreen_Layer1_1(); __setProp_sec1_TitleScreen_Layer1_1(); __setProp___id113__TitleScreen_Layer1_1(); __setProp___id105__TitleScreen_Layer1_1(); __setProp___id112__TitleScreen_Layer1_1(); __setProp___id110__TitleScreen_Layer1_1(); __setProp___id106__TitleScreen_Layer1_1(); __setProp___id97__TitleScreen_Layer1_1(); __setProp___id66__TitleScreen_Layer1_1(); __setProp___id63__TitleScreen_Layer1_1(); __setProp_tankSeat_TitleScreen_Layer1_1(); __setProp___id120__TitleScreen_Layer1_1(); __setProp___id96__TitleScreen_Layer1_1(); __setProp___id87__TitleScreen_Layer1_1(); __setProp___id82__TitleScreen_Layer1_1(); __setProp___id75__TitleScreen_Layer1_1(); __setProp___id104__TitleScreen_Layer1_1(); __setProp___id92__TitleScreen_Layer1_1(); __setProp___id84__TitleScreen_Layer1_1(); __setProp___id77__TitleScreen_Layer1_1(); __setProp___id74__TitleScreen_Layer1_1(); __setProp___id94__TitleScreen_Layer1_1(); __setProp___id85__TitleScreen_Layer1_1(); __setProp___id72__TitleScreen_Layer1_1(); __setProp___id67__TitleScreen_Layer1_1(); __setProp_sec14_TitleScreen_Layer1_1(); __setProp___id109__TitleScreen_Layer1_1(); __setProp___id98__TitleScreen_Layer1_1(); __setProp___id93__TitleScreen_Layer1_1(); __setProp___id89__TitleScreen_Layer1_1(); __setProp___id76__TitleScreen_Layer1_1(); __setProp___id119__TitleScreen_Layer1_1(); __setProp___id95__TitleScreen_Layer1_1(); __setProp___id83__TitleScreen_Layer1_1(); __setProp_sec7_TitleScreen_Layer1_1(); __setProp_sec6_TitleScreen_Layer1_1(); __setProp_sec5_TitleScreen_Layer1_1(); __setProp_sec3_TitleScreen_Layer1_1(); __setProp_sec2_TitleScreen_Layer1_1(); __setProp___id99__TitleScreen_Layer1_1(); __setProp___id91__TitleScreen_Layer1_1(); __setProp___id80__TitleScreen_Layer1_1(); __setProp_sec9_TitleScreen_Layer1_1(); __setProp___id108__TitleScreen_Layer1_1(); __setProp___id88__TitleScreen_Layer1_1(); __setProp___id81__TitleScreen_Layer1_1(); __setProp_tankBody_TitleScreen_Layer1_1(); __setProp___id118__TitleScreen_Layer1_1(); __setProp___id90__TitleScreen_Layer1_1(); __setProp_tankChasis_TitleScreen_Layer1_1(); __setProp___id103__TitleScreen_Layer1_1(); __setProp_sec4_TitleScreen_Layer1_1(); __setProp_wheel1_TitleScreen_Layer1_1(); __setProp___id115__TitleScreen_Layer1_1(); __setProp___id65__TitleScreen_Layer1_1(); __setProp___id64__TitleScreen_Layer1_1(); } function __setProp___id71__TitleScreen_Layer1_1(){ try { __id71_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id71_.allowSleep = true; __id71_.constraintTarget1 = "null"; __id71_.constraintTarget2 = "null"; __id71_.constraintType = "null"; __id71_.density = 1; __id71_.friction = 0.3; __id71_.hitPoints = 20; __id71_.identifier = "name"; __id71_.isBullet = false; __id71_.isJumpable = true; __id71_.isRotatable = true; __id71_.isSleeping = false; __id71_.linearDamping = 0; __id71_.preventRotation = false; __id71_.restitution = 0.5; __id71_.trigger1 = "null"; __id71_.trigger2 = "null"; try { __id71_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id112__TitleScreen_Layer1_1(){ try { __id112_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id112_.allowSleep = true; __id112_.constraintTarget1 = "null"; __id112_.constraintTarget2 = "null"; __id112_.constraintType = "null"; __id112_.density = 0; __id112_.friction = 0.3; __id112_.hitPoints = 10; __id112_.identifier = "name"; __id112_.isBullet = false; __id112_.isJumpable = true; __id112_.isRotatable = true; __id112_.isSensor = false; __id112_.isSleeping = false; __id112_.linearDamping = 0; __id112_.preventRotation = false; __id112_.restitution = 0.4; __id112_.trigger1 = "null"; __id112_.trigger2 = "null"; try { __id112_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_wheel1_TitleScreen_Layer1_1(){ try { wheel1["componentInspectorSetting"] = true; } catch(e:Error) { }; wheel1.allowSleep = true; wheel1.constraintTarget1 = "tankChasis"; wheel1.constraintTarget2 = "null"; wheel1.constraintType = "carWheel"; wheel1.density = 4; wheel1.friction = 1; wheel1.hitPoints = 10; wheel1.identifier = "name"; wheel1.isBullet = true; wheel1.isJumpable = true; wheel1.isRotatable = true; wheel1.isSensor = false; wheel1.isSleeping = false; wheel1.linearDamping = 0; wheel1.preventRotation = false; wheel1.restitution = 0.1; wheel1.trigger1 = "null"; wheel1.trigger2 = "null"; try { wheel1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec10_TitleScreen_Layer1_1(){ try { sec10["componentInspectorSetting"] = true; } catch(e:Error) { }; sec10.allowSleep = true; sec10.constraintTarget1 = "sec9"; sec10.constraintTarget2 = "null"; sec10.constraintType = "bridge"; sec10.density = 1; sec10.friction = 1; sec10.hitPoints = 10; sec10.identifier = "name"; sec10.isBullet = false; sec10.isJumpable = true; sec10.isRotatable = true; sec10.isSleeping = false; sec10.linearDamping = 0; sec10.preventRotation = false; sec10.restitution = 0.1; try { sec10["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id79__TitleScreen_Layer1_1(){ try { __id79_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id79_.allowSleep = true; __id79_.constraintTarget1 = "null"; __id79_.constraintTarget2 = "null"; __id79_.constraintType = "null"; __id79_.density = 1; __id79_.friction = 0.3; __id79_.hitPoints = 20; __id79_.identifier = "name"; __id79_.isBullet = false; __id79_.isJumpable = true; __id79_.isRotatable = true; __id79_.isSleeping = false; __id79_.linearDamping = 0; __id79_.preventRotation = false; __id79_.restitution = 0.5; __id79_.trigger1 = "null"; __id79_.trigger2 = "null"; try { __id79_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id106__TitleScreen_Layer1_1(){ try { __id106_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id106_.allowSleep = true; __id106_.constraintTarget1 = "null"; __id106_.constraintTarget2 = "null"; __id106_.constraintType = "null"; __id106_.density = 1; __id106_.friction = 0.3; __id106_.hitPoints = 20; __id106_.identifier = "name"; __id106_.isBullet = false; __id106_.isJumpable = true; __id106_.isRotatable = true; __id106_.isSleeping = false; __id106_.linearDamping = 0; __id106_.preventRotation = false; __id106_.restitution = 0.5; __id106_.trigger1 = "null"; __id106_.trigger2 = "null"; try { __id106_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id82__TitleScreen_Layer1_1(){ try { __id82_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id82_.allowSleep = true; __id82_.constraintTarget1 = "null"; __id82_.constraintTarget2 = "null"; __id82_.constraintType = "null"; __id82_.density = 1; __id82_.friction = 0.3; __id82_.hitPoints = 10; __id82_.identifier = "name"; __id82_.isBullet = false; __id82_.isJumpable = true; __id82_.isRotatable = true; __id82_.isSleeping = false; __id82_.linearDamping = 0; __id82_.preventRotation = false; __id82_.restitution = 0.5; __id82_.trigger1 = "null"; __id82_.trigger2 = "null"; try { __id82_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id65__TitleScreen_Layer1_1(){ try { __id65_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id65_.allowSleep = true; __id65_.constraintTarget1 = "null"; __id65_.constraintTarget2 = "null"; __id65_.constraintType = "null"; __id65_.density = 0; __id65_.friction = 0; __id65_.hitPoints = 10; __id65_.identifier = "Ground"; __id65_.isBullet = false; __id65_.isJumpable = true; __id65_.isRotatable = true; __id65_.isSleeping = false; __id65_.linearDamping = 0; __id65_.preventRotation = false; __id65_.restitution = 0; __id65_.trigger1 = "null"; __id65_.trigger2 = "null"; try { __id65_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id76__TitleScreen_Layer1_1(){ try { __id76_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id76_.allowSleep = true; __id76_.constraintTarget1 = "null"; __id76_.constraintTarget2 = "null"; __id76_.constraintType = "null"; __id76_.density = 1; __id76_.friction = 0.3; __id76_.hitPoints = 20; __id76_.identifier = "name"; __id76_.isBullet = false; __id76_.isJumpable = true; __id76_.isRotatable = true; __id76_.isSleeping = false; __id76_.linearDamping = 0; __id76_.preventRotation = false; __id76_.restitution = 0.5; __id76_.trigger1 = "null"; __id76_.trigger2 = "null"; try { __id76_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_tankSeat_TitleScreen_Layer1_1(){ try { tankSeat["componentInspectorSetting"] = true; } catch(e:Error) { }; tankSeat.allowSleep = true; tankSeat.constraintTarget1 = ""; tankSeat.constraintTarget2 = "null"; tankSeat.constraintType = ""; tankSeat.density = 0.6; tankSeat.friction = 0.3; tankSeat.hitPoints = 10; tankSeat.identifier = "name"; tankSeat.isBullet = false; tankSeat.isJumpable = true; tankSeat.isRotatable = true; tankSeat.isSensor = false; tankSeat.isSleeping = false; tankSeat.linearDamping = 0; tankSeat.preventRotation = false; tankSeat.restitution = 0.1; tankSeat.trigger1 = "null"; tankSeat.trigger2 = "null"; try { tankSeat["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id117__TitleScreen_Layer1_1(){ try { __id117_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id117_.allowSleep = true; __id117_.constraintTarget1 = "null"; __id117_.constraintTarget2 = "null"; __id117_.constraintType = "null"; __id117_.density = 0; __id117_.friction = 0.3; __id117_.hitPoints = 10; __id117_.identifier = "name"; __id117_.isBullet = false; __id117_.isJumpable = true; __id117_.isRotatable = true; __id117_.isSleeping = false; __id117_.linearDamping = 0; __id117_.preventRotation = false; __id117_.restitution = 0.1; __id117_.trigger1 = "null"; __id117_.trigger2 = "null"; try { __id117_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id120__TitleScreen_Layer1_1(){ try { __id120_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id120_.allowSleep = true; __id120_.constraintTarget1 = "null"; __id120_.constraintTarget2 = "null"; __id120_.constraintType = "null"; __id120_.density = 0; __id120_.friction = 0.3; __id120_.hitPoints = 10; __id120_.identifier = "name"; __id120_.isBullet = false; __id120_.isJumpable = true; __id120_.isRotatable = true; __id120_.isSleeping = false; __id120_.linearDamping = 0; __id120_.preventRotation = false; __id120_.restitution = 0.1; __id120_.trigger1 = "null"; __id120_.trigger2 = "null"; try { __id120_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id68__TitleScreen_Layer1_1(){ try { __id68_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id68_.allowSleep = true; __id68_.constraintTarget1 = "null"; __id68_.constraintTarget2 = "null"; __id68_.constraintType = "null"; __id68_.density = 1; __id68_.friction = 0.3; __id68_.hitPoints = 10; __id68_.identifier = "name"; __id68_.isBullet = false; __id68_.isJumpable = true; __id68_.isRotatable = true; __id68_.isSleeping = false; __id68_.linearDamping = 0; __id68_.preventRotation = false; __id68_.restitution = 0.5; __id68_.trigger1 = "null"; __id68_.trigger2 = "null"; try { __id68_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_tankChasis_TitleScreen_Layer1_1(){ try { tankChasis["componentInspectorSetting"] = true; } catch(e:Error) { }; tankChasis.allowSleep = true; tankChasis.constraintTarget1 = "tankBody"; tankChasis.constraintTarget2 = "null"; tankChasis.constraintType = "carChasis"; tankChasis.density = 0; tankChasis.friction = 0.3; tankChasis.hitPoints = 10; tankChasis.identifier = "name"; tankChasis.isBullet = false; tankChasis.isJumpable = true; tankChasis.isRotatable = true; tankChasis.isSensor = false; tankChasis.isSleeping = false; tankChasis.linearDamping = 0; tankChasis.preventRotation = false; tankChasis.restitution = 0.1; tankChasis.trigger1 = "null"; tankChasis.trigger2 = "null"; try { tankChasis["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id87__TitleScreen_Layer1_1(){ try { __id87_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id87_.allowSleep = true; __id87_.constraintTarget1 = "null"; __id87_.constraintTarget2 = "null"; __id87_.constraintType = "null"; __id87_.density = 1; __id87_.friction = 0.3; __id87_.hitPoints = 20; __id87_.identifier = "name"; __id87_.isBullet = false; __id87_.isJumpable = true; __id87_.isRotatable = true; __id87_.isSleeping = false; __id87_.linearDamping = 0; __id87_.preventRotation = false; __id87_.restitution = 0.5; __id87_.trigger1 = "null"; __id87_.trigger2 = "null"; try { __id87_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_tankWindow_TitleScreen_Layer1_1(){ try { tankWindow["componentInspectorSetting"] = true; } catch(e:Error) { }; tankWindow.allowSleep = true; tankWindow.constraintTarget1 = "tankCannon"; tankWindow.constraintTarget2 = "null"; tankWindow.constraintType = "carWindow"; tankWindow.density = 2; tankWindow.friction = 0.3; tankWindow.hitPoints = 10; tankWindow.identifier = "name"; tankWindow.isBullet = false; tankWindow.isJumpable = true; tankWindow.isRotatable = true; tankWindow.isSensor = false; tankWindow.isSleeping = false; tankWindow.linearDamping = 0; tankWindow.preventRotation = false; tankWindow.restitution = 0.1; tankWindow.trigger1 = "null"; tankWindow.trigger2 = "null"; try { tankWindow["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec8_TitleScreen_Layer1_1(){ try { sec8["componentInspectorSetting"] = true; } catch(e:Error) { }; sec8.allowSleep = true; sec8.constraintTarget1 = "sec7"; sec8.constraintTarget2 = "null"; sec8.constraintType = "bridge"; sec8.density = 1; sec8.friction = 1; sec8.hitPoints = 10; sec8.identifier = "name"; sec8.isBullet = false; sec8.isJumpable = true; sec8.isRotatable = true; sec8.isSleeping = false; sec8.linearDamping = 0; sec8.preventRotation = false; sec8.restitution = 0.1; try { sec8["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec14_TitleScreen_Layer1_1(){ try { sec14["componentInspectorSetting"] = true; } catch(e:Error) { }; sec14.allowSleep = true; sec14.constraintTarget1 = "sec13"; sec14.constraintTarget2 = "sec1"; sec14.constraintType = "bridge"; sec14.density = 1; sec14.friction = 1; sec14.hitPoints = 10; sec14.identifier = "name"; sec14.isBullet = false; sec14.isJumpable = true; sec14.isRotatable = true; sec14.isSleeping = false; sec14.linearDamping = 0; sec14.preventRotation = false; sec14.restitution = 0.1; try { sec14["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id98__TitleScreen_Layer1_1(){ try { __id98_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id98_.allowSleep = true; __id98_.constraintTarget1 = "null"; __id98_.constraintTarget2 = "null"; __id98_.constraintType = "null"; __id98_.density = 1; __id98_.friction = 0.3; __id98_.hitPoints = 20; __id98_.identifier = "name"; __id98_.isBullet = false; __id98_.isJumpable = true; __id98_.isRotatable = true; __id98_.isSleeping = false; __id98_.linearDamping = 0; __id98_.preventRotation = false; __id98_.restitution = 0.5; __id98_.trigger1 = "null"; __id98_.trigger2 = "null"; try { __id98_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec1_TitleScreen_Layer1_1(){ try { sec1["componentInspectorSetting"] = true; } catch(e:Error) { }; sec1.allowSleep = true; sec1.constraintTarget1 = "sec14"; sec1.constraintTarget2 = "null"; sec1.constraintType = "brigdge"; sec1.density = 1; sec1.friction = 0.3; sec1.hitPoints = 10; sec1.identifier = "name"; sec1.isBullet = false; sec1.isJumpable = true; sec1.isRotatable = true; sec1.isSleeping = false; sec1.linearDamping = 0; sec1.preventRotation = false; sec1.restitution = 0.1; try { sec1["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id100__TitleScreen_Layer1_1(){ try { __id100_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id100_.allowSleep = true; __id100_.constraintTarget1 = "null"; __id100_.constraintTarget2 = "null"; __id100_.constraintType = "null"; __id100_.density = 1; __id100_.friction = 0.3; __id100_.hitPoints = 10; __id100_.identifier = "name"; __id100_.isBullet = false; __id100_.isJumpable = true; __id100_.isRotatable = true; __id100_.isSleeping = false; __id100_.linearDamping = 0; __id100_.preventRotation = false; __id100_.restitution = 0.5; __id100_.trigger1 = "null"; __id100_.trigger2 = "null"; try { __id100_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id73__TitleScreen_Layer1_1(){ try { __id73_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id73_.allowSleep = true; __id73_.constraintTarget1 = "null"; __id73_.constraintTarget2 = "null"; __id73_.constraintType = "null"; __id73_.density = 1; __id73_.friction = 0.3; __id73_.hitPoints = 10; __id73_.identifier = "name"; __id73_.isBullet = false; __id73_.isJumpable = true; __id73_.isRotatable = true; __id73_.isSleeping = false; __id73_.linearDamping = 0; __id73_.preventRotation = false; __id73_.restitution = 0.5; __id73_.trigger1 = "null"; __id73_.trigger2 = "null"; try { __id73_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id114__TitleScreen_Layer1_1(){ try { __id114_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id114_.allowSleep = true; __id114_.constraintTarget1 = "null"; __id114_.constraintTarget2 = "null"; __id114_.constraintType = "null"; __id114_.density = 0; __id114_.friction = 0.3; __id114_.hitPoints = 10; __id114_.identifier = "name"; __id114_.isBullet = false; __id114_.isJumpable = true; __id114_.isRotatable = true; __id114_.isSleeping = false; __id114_.linearDamping = 0; __id114_.preventRotation = false; __id114_.restitution = 0.1; __id114_.trigger1 = "null"; __id114_.trigger2 = "null"; try { __id114_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id93__TitleScreen_Layer1_1(){ try { __id93_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id93_.allowSleep = true; __id93_.constraintTarget1 = "null"; __id93_.constraintTarget2 = "null"; __id93_.constraintType = "null"; __id93_.density = 1; __id93_.friction = 0.3; __id93_.hitPoints = 20; __id93_.identifier = "name"; __id93_.isBullet = false; __id93_.isJumpable = true; __id93_.isRotatable = true; __id93_.isSleeping = false; __id93_.linearDamping = 0; __id93_.preventRotation = false; __id93_.restitution = 0.5; __id93_.trigger1 = "null"; __id93_.trigger2 = "null"; try { __id93_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec11_TitleScreen_Layer1_1(){ try { sec11["componentInspectorSetting"] = true; } catch(e:Error) { }; sec11.allowSleep = true; sec11.constraintTarget1 = "sec10"; sec11.constraintTarget2 = "null"; sec11.constraintType = "bridge"; sec11.density = 1; sec11.friction = 1; sec11.hitPoints = 10; sec11.identifier = "name"; sec11.isBullet = false; sec11.isJumpable = true; sec11.isRotatable = true; sec11.isSleeping = false; sec11.linearDamping = 0; sec11.preventRotation = false; sec11.restitution = 0.1; try { sec11["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec2_TitleScreen_Layer1_1(){ try { sec2["componentInspectorSetting"] = true; } catch(e:Error) { }; sec2.allowSleep = true; sec2.constraintTarget1 = "sec1"; sec2.constraintTarget2 = "null"; sec2.constraintType = "bridge"; sec2.density = 1; sec2.friction = 1; sec2.hitPoints = 10; sec2.identifier = "name"; sec2.isBullet = false; sec2.isJumpable = true; sec2.isRotatable = true; sec2.isSleeping = false; sec2.linearDamping = 0; sec2.preventRotation = false; sec2.restitution = 0.1; try { sec2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id84__TitleScreen_Layer1_1(){ try { __id84_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id84_.allowSleep = true; __id84_.constraintTarget1 = "null"; __id84_.constraintTarget2 = "null"; __id84_.constraintType = "null"; __id84_.density = 1; __id84_.friction = 0.3; __id84_.hitPoints = 20; __id84_.identifier = "name"; __id84_.isBullet = false; __id84_.isJumpable = true; __id84_.isRotatable = true; __id84_.isSleeping = false; __id84_.linearDamping = 0; __id84_.preventRotation = false; __id84_.restitution = 0.5; __id84_.trigger1 = "null"; __id84_.trigger2 = "null"; try { __id84_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id90__TitleScreen_Layer1_1(){ try { __id90_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id90_.allowSleep = true; __id90_.constraintTarget1 = "null"; __id90_.constraintTarget2 = "null"; __id90_.constraintType = "null"; __id90_.density = 1; __id90_.friction = 0.3; __id90_.hitPoints = 10; __id90_.identifier = "name"; __id90_.isBullet = false; __id90_.isJumpable = true; __id90_.isRotatable = true; __id90_.isSleeping = false; __id90_.linearDamping = 0; __id90_.preventRotation = false; __id90_.restitution = 0.5; __id90_.trigger1 = "null"; __id90_.trigger2 = "null"; try { __id90_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec5_TitleScreen_Layer1_1(){ try { sec5["componentInspectorSetting"] = true; } catch(e:Error) { }; sec5.allowSleep = true; sec5.constraintTarget1 = "sec4"; sec5.constraintTarget2 = "null"; sec5.constraintType = "bridge"; sec5.density = 1; sec5.friction = 1; sec5.hitPoints = 10; sec5.identifier = "name"; sec5.isBullet = false; sec5.isJumpable = true; sec5.isRotatable = true; sec5.isSleeping = false; sec5.linearDamping = 0; sec5.preventRotation = false; sec5.restitution = 0.1; try { sec5["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id111__TitleScreen_Layer1_1(){ try { __id111_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id111_.allowSleep = true; __id111_.constraintTarget1 = "null"; __id111_.constraintTarget2 = "null"; __id111_.constraintType = "null"; __id111_.density = 0; __id111_.friction = 0.3; __id111_.hitPoints = 10; __id111_.identifier = "name"; __id111_.isBullet = false; __id111_.isJumpable = true; __id111_.isRotatable = true; __id111_.isSleeping = false; __id111_.linearDamping = 0; __id111_.preventRotation = false; __id111_.restitution = 0.1; __id111_.trigger1 = "null"; __id111_.trigger2 = "null"; try { __id111_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id70__TitleScreen_Layer1_1(){ try { __id70_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id70_.allowSleep = true; __id70_.constraintTarget1 = "null"; __id70_.constraintTarget2 = "null"; __id70_.constraintType = "null"; __id70_.density = 1; __id70_.friction = 0.3; __id70_.hitPoints = 20; __id70_.identifier = "name"; __id70_.isBullet = false; __id70_.isJumpable = true; __id70_.isRotatable = true; __id70_.isSleeping = false; __id70_.linearDamping = 0; __id70_.preventRotation = false; __id70_.restitution = 0.5; __id70_.trigger1 = "null"; __id70_.trigger2 = "null"; try { __id70_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_wheel2_TitleScreen_Layer1_1(){ try { wheel2["componentInspectorSetting"] = true; } catch(e:Error) { }; wheel2.allowSleep = true; wheel2.constraintTarget1 = "tankChasis"; wheel2.constraintTarget2 = "null"; wheel2.constraintType = "carWheel"; wheel2.density = 8; wheel2.friction = 1; wheel2.hitPoints = 10; wheel2.identifier = "name"; wheel2.isBullet = true; wheel2.isJumpable = true; wheel2.isRotatable = true; wheel2.isSensor = false; wheel2.isSleeping = false; wheel2.linearDamping = 0; wheel2.preventRotation = false; wheel2.restitution = 0.1; wheel2.trigger1 = "null"; wheel2.trigger2 = "null"; try { wheel2["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id95__TitleScreen_Layer1_1(){ try { __id95_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id95_.allowSleep = true; __id95_.constraintTarget1 = "null"; __id95_.constraintTarget2 = "null"; __id95_.constraintType = "null"; __id95_.density = 1; __id95_.friction = 0.3; __id95_.hitPoints = 10; __id95_.identifier = "name"; __id95_.isBullet = false; __id95_.isJumpable = true; __id95_.isRotatable = true; __id95_.isSleeping = false; __id95_.linearDamping = 0; __id95_.preventRotation = false; __id95_.restitution = 0.5; __id95_.trigger1 = "null"; __id95_.trigger2 = "null"; try { __id95_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id119__TitleScreen_Layer1_1(){ try { __id119_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id119_.allowSleep = true; __id119_.constraintTarget1 = "null"; __id119_.constraintTarget2 = "null"; __id119_.constraintType = "null"; __id119_.density = 0; __id119_.friction = 0.3; __id119_.hitPoints = 10; __id119_.identifier = "name"; __id119_.isBullet = false; __id119_.isJumpable = true; __id119_.isRotatable = true; __id119_.isSleeping = false; __id119_.linearDamping = 0; __id119_.preventRotation = false; __id119_.restitution = 0.1; __id119_.trigger1 = "null"; __id119_.trigger2 = "null"; try { __id119_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id67__TitleScreen_Layer1_1(){ try { __id67_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id67_.allowSleep = true; __id67_.constraintTarget1 = "null"; __id67_.constraintTarget2 = "null"; __id67_.constraintType = "null"; __id67_.density = 1; __id67_.friction = 0.3; __id67_.hitPoints = 10; __id67_.identifier = "name"; __id67_.isBullet = false; __id67_.isJumpable = true; __id67_.isRotatable = true; __id67_.isSleeping = false; __id67_.linearDamping = 0; __id67_.preventRotation = false; __id67_.restitution = 0.5; __id67_.trigger1 = "null"; __id67_.trigger2 = "null"; try { __id67_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_tankBody_TitleScreen_Layer1_1(){ try { tankBody["componentInspectorSetting"] = true; } catch(e:Error) { }; tankBody.allowSleep = true; tankBody.constraintTarget1 = "tankSeat"; tankBody.constraintTarget2 = "tankWindow"; tankBody.constraintType = "carBody"; tankBody.density = 1; tankBody.friction = 0.3; tankBody.hitPoints = 10; tankBody.identifier = "name"; tankBody.isBullet = false; tankBody.isJumpable = true; tankBody.isRotatable = true; tankBody.isSensor = false; tankBody.isSleeping = false; tankBody.linearDamping = 0; tankBody.preventRotation = false; tankBody.restitution = 0.1; tankBody.trigger1 = "wheel1"; tankBody.trigger2 = "wheel2"; try { tankBody["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id105__TitleScreen_Layer1_1(){ try { __id105_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id105_.allowSleep = true; __id105_.constraintTarget1 = "null"; __id105_.constraintTarget2 = "null"; __id105_.constraintType = "null"; __id105_.density = 1; __id105_.friction = 0.3; __id105_.hitPoints = 20; __id105_.identifier = "name"; __id105_.isBullet = false; __id105_.isJumpable = true; __id105_.isRotatable = true; __id105_.isSleeping = false; __id105_.linearDamping = 0; __id105_.preventRotation = false; __id105_.restitution = 0.5; __id105_.trigger1 = "null"; __id105_.trigger2 = "null"; try { __id105_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id78__TitleScreen_Layer1_1(){ try { __id78_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id78_.allowSleep = true; __id78_.constraintTarget1 = "null"; __id78_.constraintTarget2 = "null"; __id78_.constraintType = "null"; __id78_.density = 1; __id78_.friction = 0.3; __id78_.hitPoints = 20; __id78_.identifier = "name"; __id78_.isBullet = false; __id78_.isJumpable = true; __id78_.isRotatable = true; __id78_.isSleeping = false; __id78_.linearDamping = 0; __id78_.preventRotation = false; __id78_.restitution = 0.5; __id78_.trigger1 = "null"; __id78_.trigger2 = "null"; try { __id78_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id89__TitleScreen_Layer1_1(){ try { __id89_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id89_.allowSleep = true; __id89_.constraintTarget1 = "null"; __id89_.constraintTarget2 = "null"; __id89_.constraintType = "null"; __id89_.density = 1; __id89_.friction = 0.3; __id89_.hitPoints = 20; __id89_.identifier = "name"; __id89_.isBullet = false; __id89_.isJumpable = true; __id89_.isRotatable = true; __id89_.isSleeping = false; __id89_.linearDamping = 0; __id89_.preventRotation = false; __id89_.restitution = 0.5; __id89_.trigger1 = "null"; __id89_.trigger2 = "null"; try { __id89_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id108__TitleScreen_Layer1_1(){ try { __id108_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id108_.allowSleep = true; __id108_.constraintTarget1 = "null"; __id108_.constraintTarget2 = "null"; __id108_.constraintType = "null"; __id108_.density = 0; __id108_.friction = 0.3; __id108_.hitPoints = 10; __id108_.identifier = "name"; __id108_.isBullet = false; __id108_.isJumpable = true; __id108_.isRotatable = true; __id108_.isSleeping = false; __id108_.linearDamping = 0; __id108_.preventRotation = false; __id108_.restitution = 0.1; __id108_.trigger1 = "null"; __id108_.trigger2 = "null"; try { __id108_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id116__TitleScreen_Layer1_1(){ try { __id116_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id116_.allowSleep = true; __id116_.constraintTarget1 = "null"; __id116_.constraintTarget2 = "null"; __id116_.constraintType = "null"; __id116_.density = 0; __id116_.friction = 0.3; __id116_.hitPoints = 10; __id116_.identifier = "name"; __id116_.isBullet = false; __id116_.isJumpable = true; __id116_.isRotatable = true; __id116_.isSleeping = false; __id116_.linearDamping = 0; __id116_.preventRotation = false; __id116_.restitution = 0.1; __id116_.trigger1 = "null"; __id116_.trigger2 = "null"; try { __id116_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id96__TitleScreen_Layer1_1(){ try { __id96_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id96_.allowSleep = true; __id96_.constraintTarget1 = "null"; __id96_.constraintTarget2 = "null"; __id96_.constraintType = "null"; __id96_.density = 1; __id96_.friction = 0.3; __id96_.hitPoints = 20; __id96_.identifier = "name"; __id96_.isBullet = false; __id96_.isJumpable = true; __id96_.isRotatable = true; __id96_.isSleeping = false; __id96_.linearDamping = 0; __id96_.preventRotation = false; __id96_.restitution = 0.5; __id96_.trigger1 = "null"; __id96_.trigger2 = "null"; try { __id96_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id103__TitleScreen_Layer1_1(){ try { __id103_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id103_.allowSleep = true; __id103_.constraintTarget1 = "null"; __id103_.constraintTarget2 = "null"; __id103_.constraintType = "null"; __id103_.density = 1; __id103_.friction = 0.3; __id103_.hitPoints = 20; __id103_.identifier = "name"; __id103_.isBullet = false; __id103_.isJumpable = true; __id103_.isRotatable = true; __id103_.isSleeping = false; __id103_.linearDamping = 0; __id103_.preventRotation = false; __id103_.restitution = 0.5; __id103_.trigger1 = "null"; __id103_.trigger2 = "null"; try { __id103_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id92__TitleScreen_Layer1_1(){ try { __id92_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id92_.allowSleep = true; __id92_.constraintTarget1 = "null"; __id92_.constraintTarget2 = "null"; __id92_.constraintType = "null"; __id92_.density = 1; __id92_.friction = 0.3; __id92_.hitPoints = 10; __id92_.identifier = "name"; __id92_.isBullet = false; __id92_.isJumpable = true; __id92_.isRotatable = true; __id92_.isSleeping = false; __id92_.linearDamping = 0; __id92_.preventRotation = false; __id92_.restitution = 0.5; __id92_.trigger1 = "null"; __id92_.trigger2 = "null"; try { __id92_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id102__TitleScreen_Layer1_1(){ try { __id102_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id102_.allowSleep = true; __id102_.constraintTarget1 = "null"; __id102_.constraintTarget2 = "null"; __id102_.constraintType = "null"; __id102_.density = 1; __id102_.friction = 0.3; __id102_.hitPoints = 20; __id102_.identifier = "name"; __id102_.isBullet = false; __id102_.isJumpable = true; __id102_.isRotatable = true; __id102_.isSleeping = false; __id102_.linearDamping = 0; __id102_.preventRotation = false; __id102_.restitution = 0.5; __id102_.trigger1 = "null"; __id102_.trigger2 = "null"; try { __id102_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec9_TitleScreen_Layer1_1(){ try { sec9["componentInspectorSetting"] = true; } catch(e:Error) { }; sec9.allowSleep = true; sec9.constraintTarget1 = "sec8"; sec9.constraintTarget2 = "null"; sec9.constraintType = "bridge"; sec9.density = 1; sec9.friction = 1; sec9.hitPoints = 10; sec9.identifier = "name"; sec9.isBullet = false; sec9.isJumpable = true; sec9.isRotatable = true; sec9.isSleeping = false; sec9.linearDamping = 0; sec9.preventRotation = false; sec9.restitution = 0.1; try { sec9["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec6_TitleScreen_Layer1_1(){ try { sec6["componentInspectorSetting"] = true; } catch(e:Error) { }; sec6.allowSleep = true; sec6.constraintTarget1 = "sec5"; sec6.constraintTarget2 = "null"; sec6.constraintType = "bridge"; sec6.density = 1; sec6.friction = 1; sec6.hitPoints = 10; sec6.identifier = "name"; sec6.isBullet = false; sec6.isJumpable = true; sec6.isRotatable = true; sec6.isSleeping = false; sec6.linearDamping = 0; sec6.preventRotation = false; sec6.restitution = 0.1; try { sec6["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id75__TitleScreen_Layer1_1(){ try { __id75_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id75_.allowSleep = true; __id75_.constraintTarget1 = "null"; __id75_.constraintTarget2 = "null"; __id75_.constraintType = "null"; __id75_.density = 1; __id75_.friction = 0.3; __id75_.hitPoints = 20; __id75_.identifier = "name"; __id75_.isBullet = false; __id75_.isJumpable = true; __id75_.isRotatable = true; __id75_.isSleeping = false; __id75_.linearDamping = 0; __id75_.preventRotation = false; __id75_.restitution = 0.5; __id75_.trigger1 = "null"; __id75_.trigger2 = "null"; try { __id75_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id69__TitleScreen_Layer1_1(){ try { __id69_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id69_.allowSleep = true; __id69_.constraintTarget1 = "null"; __id69_.constraintTarget2 = "null"; __id69_.constraintType = "null"; __id69_.density = 1; __id69_.friction = 0.3; __id69_.hitPoints = 20; __id69_.identifier = "name"; __id69_.isBullet = false; __id69_.isJumpable = true; __id69_.isRotatable = true; __id69_.isSleeping = false; __id69_.linearDamping = 0; __id69_.preventRotation = false; __id69_.restitution = 0.5; __id69_.trigger1 = "null"; __id69_.trigger2 = "null"; try { __id69_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id86__TitleScreen_Layer1_1(){ try { __id86_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id86_.allowSleep = true; __id86_.constraintTarget1 = "null"; __id86_.constraintTarget2 = "null"; __id86_.constraintType = "null"; __id86_.density = 1; __id86_.friction = 0.3; __id86_.hitPoints = 10; __id86_.identifier = "name"; __id86_.isBullet = false; __id86_.isJumpable = true; __id86_.isRotatable = true; __id86_.isSleeping = false; __id86_.linearDamping = 0; __id86_.preventRotation = false; __id86_.restitution = 0.5; __id86_.trigger1 = "null"; __id86_.trigger2 = "null"; try { __id86_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec3_TitleScreen_Layer1_1(){ try { sec3["componentInspectorSetting"] = true; } catch(e:Error) { }; sec3.allowSleep = true; sec3.constraintTarget1 = "sec2"; sec3.constraintTarget2 = "null"; sec3.constraintType = "bridge"; sec3.density = 1; sec3.friction = 1; sec3.hitPoints = 10; sec3.identifier = "name"; sec3.isBullet = false; sec3.isJumpable = true; sec3.isRotatable = true; sec3.isSleeping = false; sec3.linearDamping = 0; sec3.preventRotation = false; sec3.restitution = 0.1; try { sec3["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id113__TitleScreen_Layer1_1(){ try { __id113_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id113_.allowSleep = true; __id113_.constraintTarget1 = "null"; __id113_.constraintTarget2 = "null"; __id113_.constraintType = "null"; __id113_.density = 0; __id113_.friction = 0.3; __id113_.hitPoints = 10; __id113_.identifier = "name"; __id113_.isBullet = false; __id113_.isJumpable = true; __id113_.isRotatable = true; __id113_.isSleeping = false; __id113_.linearDamping = 0; __id113_.preventRotation = false; __id113_.restitution = 0.1; __id113_.trigger1 = "null"; __id113_.trigger2 = "null"; try { __id113_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id72__TitleScreen_Layer1_1(){ try { __id72_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id72_.allowSleep = true; __id72_.constraintTarget1 = "null"; __id72_.constraintTarget2 = "null"; __id72_.constraintType = "null"; __id72_.density = 0; __id72_.friction = 0; __id72_.hitPoints = 10; __id72_.identifier = "Ground"; __id72_.isBullet = false; __id72_.isJumpable = true; __id72_.isRotatable = true; __id72_.isSleeping = false; __id72_.linearDamping = 0; __id72_.preventRotation = false; __id72_.restitution = 0; __id72_.trigger1 = "null"; __id72_.trigger2 = "null"; try { __id72_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec12_TitleScreen_Layer1_1(){ try { sec12["componentInspectorSetting"] = true; } catch(e:Error) { }; sec12.allowSleep = true; sec12.constraintTarget1 = "sec11"; sec12.constraintTarget2 = "null"; sec12.constraintType = "bridge"; sec12.density = 1; sec12.friction = 1; sec12.hitPoints = 10; sec12.identifier = "name"; sec12.isBullet = false; sec12.isJumpable = true; sec12.isRotatable = true; sec12.isSleeping = false; sec12.linearDamping = 0; sec12.preventRotation = false; sec12.restitution = 0.1; try { sec12["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_tankCannon_TitleScreen_Layer1_1(){ try { tankCannon["componentInspectorSetting"] = true; } catch(e:Error) { }; tankCannon.density = 3; try { tankCannon["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id97__TitleScreen_Layer1_1(){ try { __id97_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id97_.allowSleep = true; __id97_.constraintTarget1 = "null"; __id97_.constraintTarget2 = "null"; __id97_.constraintType = "null"; __id97_.density = 1; __id97_.friction = 0.3; __id97_.hitPoints = 20; __id97_.identifier = "name"; __id97_.isBullet = false; __id97_.isJumpable = true; __id97_.isRotatable = true; __id97_.isSleeping = false; __id97_.linearDamping = 0; __id97_.preventRotation = false; __id97_.restitution = 0.5; __id97_.trigger1 = "null"; __id97_.trigger2 = "null"; try { __id97_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id107__TitleScreen_Layer1_1(){ try { __id107_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id107_.allowSleep = true; __id107_.constraintTarget1 = "null"; __id107_.constraintTarget2 = "null"; __id107_.constraintType = "null"; __id107_.density = 0; __id107_.friction = 0; __id107_.hitPoints = 10; __id107_.identifier = "name"; __id107_.isBullet = false; __id107_.isJumpable = true; __id107_.isRotatable = true; __id107_.isSleeping = false; __id107_.linearDamping = 0; __id107_.preventRotation = false; __id107_.restitution = 0.4; __id107_.trigger1 = "null"; __id107_.trigger2 = "null"; try { __id107_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id83__TitleScreen_Layer1_1(){ try { __id83_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id83_.allowSleep = true; __id83_.constraintTarget1 = "null"; __id83_.constraintTarget2 = "null"; __id83_.constraintType = "null"; __id83_.density = 1; __id83_.friction = 0.3; __id83_.hitPoints = 20; __id83_.identifier = "name"; __id83_.isBullet = false; __id83_.isJumpable = true; __id83_.isRotatable = true; __id83_.isSleeping = false; __id83_.linearDamping = 0; __id83_.preventRotation = false; __id83_.restitution = 0.5; __id83_.trigger1 = "null"; __id83_.trigger2 = "null"; try { __id83_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id81__TitleScreen_Layer1_1(){ try { __id81_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id81_.allowSleep = true; __id81_.constraintTarget1 = "null"; __id81_.constraintTarget2 = "null"; __id81_.constraintType = "null"; __id81_.density = 1; __id81_.friction = 0.3; __id81_.hitPoints = 20; __id81_.identifier = "name"; __id81_.isBullet = false; __id81_.isJumpable = true; __id81_.isRotatable = true; __id81_.isSleeping = false; __id81_.linearDamping = 0; __id81_.preventRotation = false; __id81_.restitution = 0.5; __id81_.trigger1 = "null"; __id81_.trigger2 = "null"; try { __id81_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id66__TitleScreen_Layer1_1(){ try { __id66_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id66_.allowSleep = true; __id66_.constraintTarget1 = "null"; __id66_.constraintTarget2 = "null"; __id66_.constraintType = "null"; __id66_.density = 1; __id66_.friction = 0.3; __id66_.hitPoints = 10; __id66_.identifier = "name"; __id66_.isBullet = false; __id66_.isJumpable = true; __id66_.isRotatable = true; __id66_.isSleeping = false; __id66_.linearDamping = 0; __id66_.preventRotation = false; __id66_.restitution = 0.5; __id66_.trigger1 = "null"; __id66_.trigger2 = "null"; try { __id66_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id118__TitleScreen_Layer1_1(){ try { __id118_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id118_.allowSleep = true; __id118_.constraintTarget1 = "null"; __id118_.constraintTarget2 = "null"; __id118_.constraintType = "null"; __id118_.density = 0; __id118_.friction = 0.3; __id118_.hitPoints = 10; __id118_.identifier = "name"; __id118_.isBullet = false; __id118_.isJumpable = true; __id118_.isRotatable = true; __id118_.isSleeping = false; __id118_.linearDamping = 0; __id118_.preventRotation = false; __id118_.restitution = 0.1; __id118_.trigger1 = "null"; __id118_.trigger2 = "null"; try { __id118_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id110__TitleScreen_Layer1_1(){ try { __id110_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id110_.allowSleep = true; __id110_.constraintTarget1 = "null"; __id110_.constraintTarget2 = "null"; __id110_.constraintType = "null"; __id110_.density = 0; __id110_.friction = 0.3; __id110_.hitPoints = 10; __id110_.identifier = "name"; __id110_.isBullet = false; __id110_.isJumpable = true; __id110_.isRotatable = true; __id110_.isSleeping = false; __id110_.linearDamping = 0; __id110_.preventRotation = false; __id110_.restitution = 0.1; __id110_.trigger1 = "null"; __id110_.trigger2 = "null"; try { __id110_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id77__TitleScreen_Layer1_1(){ try { __id77_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id77_.allowSleep = true; __id77_.constraintTarget1 = "null"; __id77_.constraintTarget2 = "null"; __id77_.constraintType = "null"; __id77_.density = 1; __id77_.friction = 0.3; __id77_.hitPoints = 10; __id77_.identifier = "name"; __id77_.isBullet = false; __id77_.isJumpable = true; __id77_.isRotatable = true; __id77_.isSleeping = false; __id77_.linearDamping = 0; __id77_.preventRotation = false; __id77_.restitution = 0.5; __id77_.trigger1 = "null"; __id77_.trigger2 = "null"; try { __id77_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id121__TitleScreen_Layer1_1(){ try { __id121_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id121_.allowSleep = true; __id121_.constraintTarget1 = "null"; __id121_.constraintTarget2 = "null"; __id121_.constraintTarget3 = "null"; __id121_.constraintType = "null"; __id121_.density = 0; __id121_.friction = 0.3; __id121_.hitPoints = 10; __id121_.identifier = "name"; __id121_.isBullet = false; __id121_.isJumpable = true; __id121_.isRotatable = true; __id121_.isSensor = false; __id121_.isSleeping = false; __id121_.linearDamping = 0; __id121_.preventRotation = false; __id121_.restitution = 0.1; __id121_.trigger1 = "null"; __id121_.trigger2 = "null"; try { __id121_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id64__TitleScreen_Layer1_1(){ try { __id64_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id64_.allowSleep = true; __id64_.density = 0; __id64_.friction = 0; __id64_.hitPoints = 10; __id64_.identifier = "name"; __id64_.isBullet = false; __id64_.isJumpable = true; __id64_.isRotatable = true; __id64_.isSleeping = false; __id64_.linearDamping = 0; __id64_.preventRotation = false; __id64_.restitution = 0.1; try { __id64_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id104__TitleScreen_Layer1_1(){ try { __id104_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id104_.allowSleep = true; __id104_.constraintTarget1 = "null"; __id104_.constraintTarget2 = "null"; __id104_.constraintType = "null"; __id104_.density = 1; __id104_.friction = 0.3; __id104_.hitPoints = 20; __id104_.identifier = "name"; __id104_.isBullet = false; __id104_.isJumpable = true; __id104_.isRotatable = true; __id104_.isSleeping = false; __id104_.linearDamping = 0; __id104_.preventRotation = false; __id104_.restitution = 0.5; __id104_.trigger1 = "null"; __id104_.trigger2 = "null"; try { __id104_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id94__TitleScreen_Layer1_1(){ try { __id94_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id94_.allowSleep = true; __id94_.constraintTarget1 = "null"; __id94_.constraintTarget2 = "null"; __id94_.constraintType = "null"; __id94_.density = 1; __id94_.friction = 0.3; __id94_.hitPoints = 20; __id94_.identifier = "name"; __id94_.isBullet = false; __id94_.isJumpable = true; __id94_.isRotatable = true; __id94_.isSleeping = false; __id94_.linearDamping = 0; __id94_.preventRotation = false; __id94_.restitution = 0.5; __id94_.trigger1 = "null"; __id94_.trigger2 = "null"; try { __id94_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id80__TitleScreen_Layer1_1(){ try { __id80_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id80_.allowSleep = true; __id80_.constraintTarget1 = "null"; __id80_.constraintTarget2 = "null"; __id80_.constraintType = "null"; __id80_.density = 1; __id80_.friction = 0.3; __id80_.hitPoints = 20; __id80_.identifier = "name"; __id80_.isBullet = false; __id80_.isJumpable = true; __id80_.isRotatable = true; __id80_.isSleeping = false; __id80_.linearDamping = 0; __id80_.preventRotation = false; __id80_.restitution = 0.5; __id80_.trigger1 = "null"; __id80_.trigger2 = "null"; try { __id80_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec7_TitleScreen_Layer1_1(){ try { sec7["componentInspectorSetting"] = true; } catch(e:Error) { }; sec7.allowSleep = true; sec7.constraintTarget1 = "sec6"; sec7.constraintTarget2 = "null"; sec7.constraintType = "bridge"; sec7.density = 1; sec7.friction = 1; sec7.hitPoints = 10; sec7.identifier = "name"; sec7.isBullet = false; sec7.isJumpable = true; sec7.isRotatable = true; sec7.isSleeping = false; sec7.linearDamping = 0; sec7.preventRotation = false; sec7.restitution = 0.1; try { sec7["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id63__TitleScreen_Layer1_1(){ try { __id63_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id63_.allowSleep = true; __id63_.density = 0; __id63_.friction = 0; __id63_.hitPoints = 10; __id63_.identifier = "name"; __id63_.isBullet = false; __id63_.isJumpable = true; __id63_.isRotatable = true; __id63_.isSleeping = false; __id63_.linearDamping = 0; __id63_.preventRotation = false; __id63_.restitution = 0.1; try { __id63_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id99__TitleScreen_Layer1_1(){ try { __id99_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id99_.allowSleep = true; __id99_.constraintTarget1 = "null"; __id99_.constraintTarget2 = "null"; __id99_.constraintType = "null"; __id99_.density = 1; __id99_.friction = 0.3; __id99_.hitPoints = 10; __id99_.identifier = "name"; __id99_.isBullet = false; __id99_.isJumpable = true; __id99_.isRotatable = true; __id99_.isSleeping = false; __id99_.linearDamping = 0; __id99_.preventRotation = false; __id99_.restitution = 0.5; __id99_.trigger1 = "null"; __id99_.trigger2 = "null"; try { __id99_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id88__TitleScreen_Layer1_1(){ try { __id88_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id88_.allowSleep = true; __id88_.constraintTarget1 = "null"; __id88_.constraintTarget2 = "null"; __id88_.constraintType = "null"; __id88_.density = 1; __id88_.friction = 0.3; __id88_.hitPoints = 20; __id88_.identifier = "name"; __id88_.isBullet = false; __id88_.isJumpable = true; __id88_.isRotatable = true; __id88_.isSleeping = false; __id88_.linearDamping = 0; __id88_.preventRotation = false; __id88_.restitution = 0.5; __id88_.trigger1 = "null"; __id88_.trigger2 = "null"; try { __id88_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id115__TitleScreen_Layer1_1(){ try { __id115_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id115_.allowSleep = true; __id115_.constraintTarget1 = "null"; __id115_.constraintTarget2 = "null"; __id115_.constraintType = "null"; __id115_.density = 0; __id115_.friction = 0.3; __id115_.hitPoints = 10; __id115_.identifier = "name"; __id115_.isBullet = false; __id115_.isJumpable = true; __id115_.isRotatable = true; __id115_.isSleeping = false; __id115_.linearDamping = 0; __id115_.preventRotation = false; __id115_.restitution = 0.1; __id115_.trigger1 = "null"; __id115_.trigger2 = "null"; try { __id115_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id74__TitleScreen_Layer1_1(){ try { __id74_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id74_.allowSleep = true; __id74_.constraintTarget1 = "null"; __id74_.constraintTarget2 = "null"; __id74_.constraintType = "null"; __id74_.density = 1; __id74_.friction = 0.3; __id74_.hitPoints = 20; __id74_.identifier = "name"; __id74_.isBullet = false; __id74_.isJumpable = true; __id74_.isRotatable = true; __id74_.isSleeping = false; __id74_.linearDamping = 0; __id74_.preventRotation = false; __id74_.restitution = 0.5; __id74_.trigger1 = "null"; __id74_.trigger2 = "null"; try { __id74_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec4_TitleScreen_Layer1_1(){ try { sec4["componentInspectorSetting"] = true; } catch(e:Error) { }; sec4.allowSleep = true; sec4.constraintTarget1 = "sec3"; sec4.constraintTarget2 = "null"; sec4.constraintType = "bridge"; sec4.density = 1; sec4.friction = 1; sec4.hitPoints = 10; sec4.identifier = "name"; sec4.isBullet = false; sec4.isJumpable = true; sec4.isRotatable = true; sec4.isSleeping = false; sec4.linearDamping = 0; sec4.preventRotation = false; sec4.restitution = 0.1; try { sec4["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id109__TitleScreen_Layer1_1(){ try { __id109_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id109_.allowSleep = true; __id109_.constraintTarget1 = "null"; __id109_.constraintTarget2 = "null"; __id109_.constraintType = "null"; __id109_.density = 0; __id109_.friction = 0.3; __id109_.hitPoints = 10; __id109_.identifier = "name"; __id109_.isBullet = false; __id109_.isJumpable = true; __id109_.isRotatable = true; __id109_.isSleeping = false; __id109_.linearDamping = 0; __id109_.preventRotation = false; __id109_.restitution = 0.1; __id109_.trigger1 = "null"; __id109_.trigger2 = "null"; try { __id109_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_sec13_TitleScreen_Layer1_1(){ try { sec13["componentInspectorSetting"] = true; } catch(e:Error) { }; sec13.allowSleep = true; sec13.constraintTarget1 = "sec12"; sec13.constraintTarget2 = "null"; sec13.constraintType = "bridge"; sec13.density = 1; sec13.friction = 1; sec13.hitPoints = 10; sec13.identifier = "name"; sec13.isBullet = false; sec13.isJumpable = true; sec13.isRotatable = true; sec13.isSleeping = false; sec13.linearDamping = 0; sec13.preventRotation = false; sec13.restitution = 0.1; try { sec13["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id101__TitleScreen_Layer1_1(){ try { __id101_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id101_.allowSleep = true; __id101_.constraintTarget1 = "null"; __id101_.constraintTarget2 = "null"; __id101_.constraintType = "null"; __id101_.density = 1; __id101_.friction = 0.3; __id101_.hitPoints = 10; __id101_.identifier = "name"; __id101_.isBullet = false; __id101_.isJumpable = true; __id101_.isRotatable = true; __id101_.isSleeping = false; __id101_.linearDamping = 0; __id101_.preventRotation = false; __id101_.restitution = 0.5; __id101_.trigger1 = "null"; __id101_.trigger2 = "null"; try { __id101_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id91__TitleScreen_Layer1_1(){ try { __id91_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id91_.allowSleep = true; __id91_.constraintTarget1 = "null"; __id91_.constraintTarget2 = "null"; __id91_.constraintType = "null"; __id91_.density = 1; __id91_.friction = 0.3; __id91_.hitPoints = 20; __id91_.identifier = "name"; __id91_.isBullet = false; __id91_.isJumpable = true; __id91_.isRotatable = true; __id91_.isSleeping = false; __id91_.linearDamping = 0; __id91_.preventRotation = false; __id91_.restitution = 0.5; __id91_.trigger1 = "null"; __id91_.trigger2 = "null"; try { __id91_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id85__TitleScreen_Layer1_1(){ try { __id85_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id85_.allowSleep = true; __id85_.constraintTarget1 = "null"; __id85_.constraintTarget2 = "null"; __id85_.constraintType = "null"; __id85_.density = 1; __id85_.friction = 0.3; __id85_.hitPoints = 20; __id85_.identifier = "name"; __id85_.isBullet = false; __id85_.isJumpable = true; __id85_.isRotatable = true; __id85_.isSleeping = false; __id85_.linearDamping = 0; __id85_.preventRotation = false; __id85_.restitution = 0.5; __id85_.trigger1 = "null"; __id85_.trigger2 = "null"; try { __id85_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 185
//World (World) package { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.display.*; import Box2D.Common.*; import flash.utils.*; public class World extends MovieClip { public var m_brokenJoint:b2Joint;// = null public var m_someoneDied:Boolean;// = false public var levelUp:Boolean;// = false public var resetLevel:Boolean;// = false public var die:Boolean;// = false public function World(){ levelUp = false; die = false; resetLevel = false; m_someoneDied = false; m_brokenJoint = null; super(); TimeStepper.getInstance().Step(); } private function setRevoluteJoint(_arg1:PhysicsBody, _arg2:PhysicsBody, _arg3:PhysicsBody, _arg4:int):b2Joint{ var _local5:b2RevoluteJointDef; var _local6:b2Joint; _local5 = new b2RevoluteJointDef(); _local5.anchorPoint.x = (_arg2.x + _arg4); _local5.anchorPoint.y = _arg2.y; _local5.body1 = _arg2.body; _local5.body2 = _arg1.body; _local6 = (Global.getInstance().world.CreateJoint(_local5) as b2RevoluteJoint); if (_arg3){ _local5 = new b2RevoluteJointDef(); _local5.anchorPoint.x = _arg3.x; _local5.anchorPoint.y = _arg3.y; _local5.body1 = _arg1.body; _local5.body2 = _arg3.body; Global.getInstance().world.CreateJoint(_local5); }; return (_local6); } public function Activate():void{ var _local1:b2AABB; var _local2:PhysicsBody; var _local3:Number; var _local4:Number; var _local5:PhysicsBody; var _local6:PhysicsBody; var _local7:PhysicsBody; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:b2PulleyJointDef; var _local14:b2GearJointDef; var _local15:Number; var _local16:b2JointNode; var _local17:b2RevoluteJoint; _local1 = new b2AABB(); _local1.minVertex.Set(-600, -600); _local1.maxVertex.Set(600, 600); Global.getInstance().world = new b2World(_local1, new b2Vec2(0, 200), true); Global.getInstance().myWorld = this; _local3 = 0; while (_local3 < numChildren) { _local2 = (getChildAt(_local3) as PhysicsBody); if (_local2){ _local2.initialize(); }; _local3++; }; _local4 = 0; while (_local4 < numChildren) { _local2 = (getChildAt(_local4) as PhysicsBody); if (((_local2) && (!((_local2.constraintType == null))))){ _local5 = null; _local6 = null; _local7 = null; switch (_local2.constraintType){ case "elevator": _local5 = findBody(_local2.constraintTarget1); if (_local5){ _local2.constraintBody1 = _local5; _local2.joint = setPrismaticJointY(_local2, _local5); }; break; case "pully": _local5 = findBody(_local2.constraintTarget1); _local6 = findBody(_local2.constraintTarget2); _local7 = findBody(_local2.constraintTarget3); _local8 = new b2Vec2(_local5.x, _local5.y); _local9 = new b2Vec2(_local6.x, _local6.y); _local10 = new b2Vec2(_local2.x, -128); _local11 = new b2Vec2(_local7.x, -128); _local12 = 3; _local13 = new b2PulleyJointDef(); _local13.anchorPoint1.Set(_local8.x, _local8.y); _local13.anchorPoint2.Set(_local9.x, _local9.y); _local13.groundPoint1.Set(_local10.x, _local10.y); _local13.groundPoint2.Set(_local11.x, _local11.y); _local13.body1 = _local5.body; _local13.body2 = _local6.body; _local13.ratio = _local12; _local13.maxLength1 = 400; _local13.maxLength2 = 400; (Global.getInstance().world.CreateJoint(_local13) as b2PulleyJoint); if (_local5){ _local2.constraintBody1 = _local5; setPrismaticJointY(_local2, _local5); }; if (((_local6) && (_local7))){ _local7.constraintBody1 = _local6; setPrismaticJointY(_local7, _local6); }; break; case "bridge": _local5 = findBody(_local2.constraintTarget1); _local6 = findBody(_local2.constraintTarget2); _local7 = findBody(_local2.constraintTarget3); if (_local5){ _local2.constraintBody1 = _local5; _local2.constraintBody2 = _local6; _local2.joint = setRevoluteJoint(_local2, _local5, _local6, 4); }; break; case "cog": _local5 = findBody(_local2.constraintTarget1); if (_local5){ _local2.constraintBody1 = _local5; _local2.joint = setMotorisedRevoluteJoint(_local2, _local5); }; break; case "trapdoor": _local5 = findBody(_local2.constraintTarget1); if (_local5){ _local2.constraintBody1 = _local5; _local2.joint = setRevoluteJoint(_local2, _local5, null, 0); _local2.joint.m_enableLimit = true; }; break; case "floorSwitch": _local5 = findBody(_local2.constraintTarget1); if (_local5){ _local2.constraintBody1 = _local5; _local2.joint = setPrismaticJointY(_local2, _local5); _local15 = (_local2.y - _local5.y); _local2.joint.m_lowerTranslation = 0; _local2.joint.m_upperTranslation = _local15; _local2.joint.m_enableLimit = true; _local2.joint.SetMotorForce(50000); _local2.joint.SetMotorSpeed(-50000); _local2.joint.m_enableMotor = true; _local2.triggerBody1 = findBody(_local2.trigger1); if (_local2.trigger2 != null){ _local2.triggerBody2 = findBody(_local2.trigger2); }; }; break; case "computer": _local2.triggerBody1 = findBody(_local2.trigger1); if (_local2.trigger2 != null){ _local2.triggerBody2 = findBody(_local2.trigger2); }; break; case "carWheel": _local5 = findBody(_local2.constraintTarget1); _local2.joint = setWheelJoint(_local2, _local5); _local2.joint.SetMotorTorque(50000000000); if (_local2.isBullet){ _local2.joint.SetMotorSpeed(5); } else { _local2.joint.SetMotorSpeed(-5); }; _local2.joint.m_enableMotor = false; break; case "carBody": _local2.triggerBody1 = findBody(_local2.trigger1); if (_local2.trigger2 != null){ _local2.triggerBody2 = findBody(_local2.trigger2); }; case "carSeat": case "carWindow": _local5 = findBody(_local2.constraintTarget1); _local6 = findBody(_local2.constraintTarget2); _local2.joint = setRevoluteJoint(_local2, _local5, _local6, 0); _local16 = _local2.body.GetJointList(); while (_local16 != null) { _local17 = (_local16.joint as b2RevoluteJoint); _local17.m_enableLimit = true; _local16 = _local16.next; }; break; case "carChasis": _local5 = findBody(_local2.constraintTarget1); _local2.joint = setRevoluteJoint(_local2, _local5, null, 0); _local2.joint.m_enableLimit = true; break; case "slidingCog": _local5 = findBody(_local2.constraintTarget1); _local6 = findBody(_local2.constraintTarget2); _local7 = findBody(_local2.constraintTarget3); if (_local5){ _local2.constraintBody1 = _local5; _local2.joint = setRevoluteJoint(_local2, _local5, null, 0); }; _local6.joint = setPrismaticJointY(_local6, _local5); _local6.joint.SetMotorForce(5000000); if (_local6.isBullet){ _local6.joint.SetMotorSpeed(20); } else { _local6.joint.SetMotorSpeed(-20); }; _local6.joint.m_enableMotor = false; _local14 = new b2GearJointDef(); _local14.body1 = _local2.body; _local14.body2 = _local6.body; _local14.joint1 = _local2.joint; _local14.joint2 = _local6.joint; _local14.ratio = (-1 / 8); Global.getInstance().world.CreateJoint(_local14); break; default: break; }; }; _local4++; }; } public function findTextField(_arg1:String):TextField{ var _local2:TextField; var _local3:Number; _local3 = 0; while (_local3 < numChildren) { _local2 = (getChildAt(_local3) as TextField); if (((_local2) && ((_local2.name == _arg1)))){ return (_local2); }; _local3++; }; return (null); } private function setWheelJoint(_arg1:PhysicsBody, _arg2:PhysicsBody):b2Joint{ var _local3:b2RevoluteJointDef; var _local4:b2Joint; _local3 = new b2RevoluteJointDef(); _local3.anchorPoint.x = _arg1.x; _local3.anchorPoint.y = _arg1.y; _local3.body1 = _arg2.body; _local3.body2 = _arg1.body; _local4 = (Global.getInstance().world.CreateJoint(_local3) as b2RevoluteJoint); return (_local4); } private function setPrismaticJointY(_arg1:PhysicsBody, _arg2:PhysicsBody):b2Joint{ var _local3:b2PrismaticJointDef; var _local4:b2Vec2; _local3 = new b2PrismaticJointDef(); _local4 = new b2Vec2(0, 1); _local3.body1 = _arg1.body; _local3.body2 = _arg2.body; _local3.anchorPoint = _arg2.body.GetCenterPosition(); _local3.axis = _local4; return ((Global.getInstance().world.CreateJoint(_local3) as b2PrismaticJoint)); } public function findBody(_arg1:String):PhysicsBody{ var _local2:PhysicsBody; var _local3:Number; _local3 = 0; while (_local3 < numChildren) { _local2 = (getChildAt(_local3) as PhysicsBody); if (((_local2) && ((_local2.name == _arg1)))){ return (_local2); }; _local3++; }; return (null); } private function setMotorisedRevoluteJoint(_arg1:PhysicsBody, _arg2:PhysicsBody):b2Joint{ var _local3:b2RevoluteJointDef; var _local4:b2Joint; _local3 = new b2RevoluteJointDef(); _local3.anchorPoint.x = _arg2.x; _local3.anchorPoint.y = _arg2.y; _local3.body1 = _arg2.body; _local3.body2 = _arg1.body; _local3.motorTorque = 50000; if (_arg1.isBullet){ _local3.motorSpeed = 10; } else { _local3.motorSpeed = -10; }; _local3.enableMotor = true; _local4 = (Global.getInstance().world.CreateJoint(_local3) as b2RevoluteJoint); return (_local4); } public function Destroy():void{ var _local1:b2Body; var _local2:b2Body; _local1 = Global.getInstance().world.GetBodyList(); while (_local1) { _local2 = _local1; _local1 = _local1.GetNext(); _local2.Destroy(); if (_local2.m_userData){ removeChild(_local2.m_userData); }; Global.getInstance().world.DestroyBody(_local2); _local2 = null; }; Global.getInstance().world = null; delete ??getglobalscope [this]; } public function Update(_arg1:Event){ var _local2:Number; var _local3:PhysicsBody; var _local4:Number; var _local5:b2Vec2; var _local6:b2Body; var _local7:b2Body; var _local8:PHExplosion; TimeStepper.getInstance().Step(); _local2 = TimeStepper.getInstance().GetTimeStep(); Global.getInstance().world.Step(Math.min(_local2, (1 / 30)), 10); _local4 = 0; while (_local4 < numChildren) { _local3 = (getChildAt(_local4) as PhysicsBody); if (_local3){ _local3.Update(); _local5 = b2Math.SubtractVV(_local3.body.m_position, b2Math.b2MulMV(_local3.body.m_R, _local3.body.m_center)); _local3.x = _local5.x; _local3.y = _local5.y; if (_local3.isRotatable){ _local3.rotation = ((_local3.body.m_rotation * 180) / Math.PI); }; }; _local4++; }; if (m_someoneDied){ _local6 = Global.getInstance().world.GetBodyList(); while (_local6) { _local7 = _local6; _local6 = _local6.GetNext(); if (_local7.m_userData){ if (_local7.m_userData.hitPoints <= 0){ if (((((((!((_local7.m_userData.identifier == "ExplosionParticle"))) && (!((_local7.m_userData.identifier == "Bullet"))))) && (!((_local7.m_userData.identifier == "Cash"))))) && (!(_local7.m_userData.isDeadAlready)))){ _local8 = new PHExplosion(); _local8.Explode(_local7.m_userData.x, _local7.m_userData.y); SFX.GetInstance().PlaySound("Explosion"); }; if (_local7.m_userData.name == "player"){ _local7.m_userData.isDeadAlready = true; }; if (_local7.m_userData.name == "Cow"){ _local7.m_userData.isDeadAlready = true; }; if (_local7.m_userData.identifier == "Cash"){ Global.getInstance().score.PwndedCash(1); SFX.GetInstance().PlaySound("Ping"); }; if (_local7.m_userData.identifier == "Robot"){ Global.getInstance().score.PwndedRobots(1); }; if (_local7.m_userData.name == "player"){ resetLevel = true; }; if ((((_local7.m_userData.identifier == "TankBody")) || ((_local7.m_userData.identifier == "CarBody")))){ _local7.m_userData.Destroy(); }; if (((!((_local7.m_userData.name == "player"))) && (!((_local7.m_userData.name == "Cow"))))){ removeChild(_local7.m_userData); Global.getInstance().world.DestroyBody(_local7); _local7 = null; }; }; }; }; }; m_someoneDied = false; } } }//package

Library Items

Symbol 1 Sound {SND_Trigger}
Symbol 2 Sound {SND_Trapdoor2}
Symbol 3 Sound {SND_Trapdoor}
Symbol 4 Sound {SND_Step}
Symbol 5 Sound {SND_Spawn}
Symbol 6 Sound {SND_Ping}
Symbol 7 Sound {SND_PickUp}
Symbol 8 Sound {SND_Motor}
Symbol 9 Sound {SND_Lift}
Symbol 10 Sound {tada}
Symbol 11 Sound {SND_Laser}
Symbol 12 Sound {SND_Groove3}
Symbol 13 Sound {SND_Groove2}
Symbol 14 Sound {SND_Groove1}
Symbol 15 Sound {SND_GateOpen}
Symbol 16 Sound {SND_Gate}
Symbol 17 Sound {SND_Explosion}
Symbol 18 Sound {SND_Explo}
Symbol 19 Sound {SND_Engine}
Symbol 20 Sound {SND_Drum}
Symbol 21 Sound {SND_DroidScan3}
Symbol 22 Sound {SND_DroidScan}
Symbol 23 Sound {SND_Cow}
Symbol 24 Sound {SND_Break}
Symbol 25 Sound {SND_Boing}
Symbol 26 Sound {SND_Amb3}
Symbol 27 Sound {SND_Amb2}
Symbol 28 Sound {SND_Amb1}
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Symbol 30 GraphicUsed by:34
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Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip {2008_07_05_Thirty_Gold_NotDoppler_fla.introFlash_84}Uses:31 32Used by:34
Symbol 34 ButtonUses:30 33 31Used by:51
Symbol 35 GraphicUsed by:51
Symbol 36 GraphicUsed by:51
Symbol 37 ShapeTweeningUsed by:51
Symbol 38 GraphicUsed by:51
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Symbol 44 GraphicUsed by:51
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Symbol 47 TextUses:45Used by:48
Symbol 48 MovieClip {introNotdoppler_text}Uses:46 47Used by:51
Symbol 49 GraphicUsed by:51
Symbol 50 ShapeTweeningUsed by:51
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Symbol 53 MovieClip {PHBall}Uses:52
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Symbol 55 GraphicUsed by:60
Symbol 56 GraphicUsed by:60
Symbol 57 GraphicUsed by:60
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
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Symbol 61 GraphicUsed by:62 63
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Symbol 69 GraphicUsed by:70
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Symbol 80 GraphicUsed by:81
Symbol 81 MovieClip {PHTankChasis}Uses:80Used by:256 621 698
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip {PHTankBody}Uses:82Used by:256 621 698
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Symbol 85 MovieClip {PHTankSeat}Uses:84Used by:256 621 698
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Symbol 96 GraphicUsed by:97
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Symbol 260 MovieClip {PHDalek32}Uses:259
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Symbol 262 MovieClip {PHFriction}Uses:261
Symbol 263 GraphicUsed by:265
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClip {PHBullet}Uses:263 264
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClip {PHExplosionParticle}Uses:266
Symbol 268 MovieClip {EmptyLevel}
Symbol 269 GraphicUsed by:271
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClip {PHRobot}Uses:269 270Used by:621 639 647 674 679 694 698 713
Symbol 272 TextUses:123Used by:621
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Instance Names

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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1202 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 131 bytes "..$1$3t$S8.VymkuyViuPBzf/woFe/."

Labels

"Stand"Symbol 255 MovieClip {PHHero2} Frame 1
"StandToRun"Symbol 255 MovieClip {PHHero2} Frame 43
"Run"Symbol 255 MovieClip {PHHero2} Frame 45
"JumpUp"Symbol 255 MovieClip {PHHero2} Frame 64
"FallDown"Symbol 255 MovieClip {PHHero2} Frame 76
"LandToStand"Symbol 255 MovieClip {PHHero2} Frame 86
"Die"Symbol 255 MovieClip {PHHero2} Frame 94
"Start"Symbol 271 MovieClip {PHRobot} Frame 1
"Run"Symbol 416 MovieClip {2008_07_05_Thirty_Gold_NotDoppler_fla.alex4_72} Frame 46
"Die"Symbol 611 MovieClip {PHCow} Frame 1
"Stand"Symbol 611 MovieClip {PHCow} Frame 50
"StandToFly"Symbol 611 MovieClip {PHCow} Frame 142
"Fly"Symbol 611 MovieClip {PHCow} Frame 161
"off"Symbol 667 MovieClip {BPause} Frame 1
"offOver"Symbol 667 MovieClip {BPause} Frame 2
"on"Symbol 667 MovieClip {BPause} Frame 3
"onOver"Symbol 667 MovieClip {BPause} Frame 4
"on"Symbol 672 MovieClip {BMute} Frame 1
"onOver"Symbol 672 MovieClip {BMute} Frame 2
"off"Symbol 672 MovieClip {BMute} Frame 3
"offOver"Symbol 672 MovieClip {BMute} Frame 4




http://swfchan.com/6/29187/info.shtml
Created: 20/5 -2019 01:05:05 Last modified: 20/5 -2019 01:05:05 Server time: 05/05 -2024 08:56:50