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Garbage Man.swf

This is the info page for
Flash #29198

(Click the ID number above for more basic data on this flash file.)


Text
timelinemethode

L1

120k/120k

garbageman

garbageman

loading

120k/120k

start

start

garbageman

L1

van Gansewinkel

nom/naam:

email:

score:

replay

score:

score:

level:

level:

ActionScript [AS1/AS2]

Frame 1
function newGame(flabel) { score = 0; tempScore = 0; lives = 1; initialized = false; totalGarbage = 0; numRows = 12; numCols = 24; numCells = numRows * numCols; cellSize = 30; xBase = 15; yBase = 90; doorNum1 = 29; doorNum2 = 28; wallNum = 30; emptNum = 99; yumNum = 50; colleagues = new Array(); garbageTrain = new Array(); yummies = new Array(); klavers = new Array(); walls = new Array(); cars = new Array(); levelTimer = 999999999999; outtime = 50; magicTime = 300; opponentlengte = 0; traPosx = new Array(); traPosy = new Array(); gotoAndPlay(flabel); gp = false; } function setLevenendood(lives) { _root.iLevenendood0._visible = true; var l = 1; while (l < lives) { name = "iLevenendood" + l; _root.iLevenendood0.duplicateMovieClip(name, 50 + l); _root[name]._x = iLevenendood0._x - (iLevenendood0._width * l); _root[name]._y = buur._y; _root[name]._visible = true; l++; } "iLevenendood" + lives.gotoAndStop(2); } function colToX(col) { return(xBase + (col * cellSize)); } function rowToY(row) { return(yBase + (row * cellSize)); } function setPacman1(c, r, speed, outtime) { pName = "iPacman1"; _level0.iPacman1.swapDepths(40000); _level0.iPacman2.swapDepths(40001); iPacman1._x = colToX(c); iPacman1._y = rowToY(r); iPacman1.speed = speed; iPacman1.oldspeed = speed / 2; iPacman1.stp = 0; iPacman1.outtime = outtime; _root.levelTimer = gamelevelTime; goon = false; iPacman1.man.gotoAndStop(1); iPacman1.gotoAndPlay("walk"); } function setColleague(type, num, c, r, speed, outtime) { var cName = ("iColleague" + num); _root[type].duplicateMovieClip(cName, 3520 + num); _root[cName]._x = colToX(c); _root[cName]._y = rowToY(r); _root[cName].speed = speed; _root[cName].oldspeed = speed / 2; _root[cName].outtime = outtime; } function setColleagues(type, num) { ci = 1; while (num >= ci) { var name = (type + ci); colleagues[ci] = _root[name]; ci++; } } function setGarbage(type, gai, c, r) { var name = (type.toString() + gai); _root.iGarbage.duplicateMovieClip(name, 2200 + gai); _root[name]._x = colToX(c); _root[name]._y = rowToY(r); _root[name].owner = "nobody"; garbageTrain[gai - 1] = _root[name]; gai++; totalGarbage++; } function setKlaver(type, gai, c, r) { var name = (type + gai); _root.Yum.duplicateMovieClip(name, 1600 + gai); _root[_root[name]._name]._x = colToX(c); _root[_root[name]._name]._y = rowToY(r); _root[_root[name]._name]._visible = false; klavers[gai] = _root[name]; } function setYummy(type, gai, c, r) { var name = (type + gai); _root.Yum.duplicateMovieClip(name, 1500 + gai); _root[_root[name]._name]._x = colToX(c); _root[_root[name]._name]._y = rowToY(r); yummies[gai] = _root[name]; } function setBackground(type, c, r) { _root.Background.gotoAndStop(type); } function setWall(type, wi, c, r) { var name = (type + wi); _root.Wall.duplicateMovieClip(name, 1000 + wi); _root[name]._x = colToX(c); _root[name]._y = rowToY(r); walls[wi] = _root[name]; } function setDoor(type, c, r) { var name = ("Door" + type); _root.Door.duplicateMovieClip(name, 300 + type); _root[name]._x = colToX(c); _root[name]._y = rowToY(r); _root[name].gotoAndStop(type); } function setCar(cari, c, r) { var name = ("Car" + cari); _root.Car.duplicateMovieClip(name, 2300 + cari); _root[name]._x = colToX(c); _root[name]._y = rowToY(r); _root[name].gotoAndStop(cari + 1); cars[cari] = _root[name]; } function deconstruct() { iPacman1._visible = false; iPacman1.myCar = null; ci = 1; while (colleagues.length >= ci) { removeMovieClip(colleagues[ci]); ci++; } var yi = 0; while (yi < yummies.length) { removeMovieClip(yummies[yi]); yi++; } var ki = 0; while (ki < klavers.length) { removeMovieClip(klavers[ki]); ki++; } var wi = 0; while (wi < walls.length) { removeMovieClip(walls[wi]); wi++; } var i = 0; while (i < cars.length) { removeMovieClip(cars[i]); i++; } var gi = 0; while (gi < garbageTrain.length) { removeMovieClip(garbageTrain[gi]); gi++; } totalGarbage = 0; removeMovieClip(_root.Door1); removeMovieClip(_root.Door2); } function Initialize(level, mazetyp, maze, magic, levelTime) { iPacman1.speed = 0; iPacman1.oldposx = new Array(10); iPacman1.oldposy = new Array(10); iPacman1.superState = false; iPacman1.speedState = false; iPacman1.magicState = false; iPacman1.revState = false; iPacman1.sliding = false; iPacman1.knockout = false; iPacman1.outtimer = 10; iPacman1.win = null; iPacman1.boxing = null; iPacman1.myCar = null; iPacman1.lengte = 0; iPacman1.stp = 2; iPacman1.go = false; iPacman1.going = false; iPacman1.superState = false; iPacman1.speedState = false; iPacman1.magicState = false; _root.helmpje._visible = false; _root.raketje._visible = false; _root.klaver.visible = false; _root.iPacman1.man.helm._visible = false; iPacman1._visible = true; iPacman1.gotoAndStop(1); setBackground(mazetype, 0, 0); buildBoard(mazetype, maze, magic); setLevenendood(lives); _root.iLevelTimerbar._xscale = 200; _root.iLevelTimerbar._visible = true; _root.iSuperTimerbar._xscale = 100; _root.iSuperTimerbar._visible = false; _root.iSpeedTimerbar._xscale = 100; _root.iSpeedTimerbar._visible = false; _root.iMagicTimerbar._xscale = 100; _root.iMagicTimerbar._visible = false; iPacman1.superTimer = undefined; iPacman1.speedTimer = undefined; iPacman1.magicTimer = undefined; opponentlengte = 0; if (1 < _root.cpu) { gamelevelTime = levelTime / 2; } else if ((0.5 < _root.cpu) and (_root.cpu < 1)) { gamelevelTime = levelTime; } else if ((0 < _root.cpu) and (_root.cpu < 0.5)) { gamelevelTime = levelTime * 2; } name = ""; email = ""; winlose = 0; } function buildBoard(mazetype, maze, magic) { var c = 0; var r = 0; var gai = 1; var wi = 0; var yi = 0; var ht = 1; var tri = 0; var tgi = 0; var cari = 0; var i = 0; while (i < numCells) { if (maze[i] == 31) { setGarbage(mazetype, gai, c, r); gai++; } else if (maze[i] == 10) { setWall(("Wall" + mazetype) + "D", wi, c, r); wi++; } else if (maze[i] == 11) { setWall(("Wall" + mazetype) + "C", wi, c, r); wi++; } else if (maze[i] == 12) { setWall(("Wall" + mazetype) + "J", wi, c, r); wi++; } else if (maze[i] == 13) { setWall(("Wall" + mazetype) + "K", wi, c, r); wi++; } else if (maze[i] == 14) { setWall(("Wall" + mazetype) + "I", wi, c, r); wi++; } else if (maze[i] == 15) { setWall(("Wall" + mazetype) + "B", wi, c, r); wi++; } else if (maze[i] == 16) { setWall(("Wall" + mazetype) + "F", wi, c, r); wi++; } else if (maze[i] == 17) { setWall(("Wall" + mazetype) + "H", wi, c, r); wi++; } else if (maze[i] == 18) { setWall(("Wall" + mazetype) + "G", wi, c, r); wi++; } else if (maze[i] == 19) { setWall(("Wall" + mazetype) + "E", wi, c, r); wi++; } else if (maze[i] == 20) { setWall(("Wall" + mazetype) + "A", wi, c, r); wi++; } else if (maze[i] == 21) { setWall(("Wall" + mazetype) + "L", wi, c, r); wi++; } else if (maze[i] == 22) { setWall(("Wall" + mazetype) + "M", wi, c, r); wi++; } else if (maze[i] == 23) { setWall(("Wall" + mazetype) + "N", wi, c, r); wi++; } else if (maze[i] == 24) { setWall(("Wall" + mazetype) + "O", wi, c, r); wi++; } else if (maze[i] == 28) { setDoor(2, c, r); } else if (maze[i] == 29) { setDoor(1, c, r); } else if (maze[i] == 51) { setYummy("Slo", yi, c, r); yi++; } else if (maze[i] == 52) { setYummy("Fas", yi, c, r); yi++; } else if (maze[i] == 53) { setYummy("Bom", yi, c, r); yi++; } else if (maze[i] == 54) { setYummy("Can", yi, c, r); yi++; } else if (maze[i] == 55) { setYummy("Rev", yi, c, r); yi++; } else if (maze[i] == 56) { setYummy("Hin", yi, c, r); yi++; } else if (maze[i] == 57) { setYummy("Hui", yi, c, r); HuiR = r; HuiC = c; yi++; } else if (maze[i] == 58) { setYummy("Tra", yi, c, r); yi++; } else if (maze[i] == 59) { setYummy("Ice", yi, c, r); yi++; } else if (maze[i] == 60) { setYummy("Mud", yi, c, r); yi++; } else if (maze[i] == 61) { setYummy("Mag", yi, c, r); yi++; } else if (maze[i] == 62) { setYummy("Pre", yi, c, r); yi++; } else if (maze[i] == 63) { setCar(cari, c, r); cari++; } else if (maze[i] == 99) { traPosx[tri] = colToX(c); traPosy[tri] = rowToY(r); if (magic) { setKlaver("Kla", tri, c, r); } tri++; } if ((++c) >= numCols) { c = 0; r++; } i++; } } function resetTrain(player) { st = 1; while (st < 11) { player.oldposx[st] = player._x; player.oldposy[st] = player._y; var gi = 0; while (gi < _root.totalGarbage) { if ((_root.garbageTrain[gi].owner == player) and (_root.garbageTrain[gi].mud == false)) { _root.garbageTrain[gi]._visible = false; _root.garbageTrain[gi]._x = oldx; _root.garbageTrain[gi]._y = oldy; _root.garbageTrain[gi].oldposx[st] = _root.garbageTrain[gi]._x; _root.garbageTrain[gi].oldposy[st] = _root.garbageTrain[gi]._y; _root.garbageTrain[gi]._visible = true; } gi++; } st++; } } fscommand (allowscale, false); var score; var tempScore; var lives; var initialized; var totalGarbage; var opponentlengte; var numRows; var numCols; var numCells; var cellSize; var level; var startPosPacmanC; var startPosPacmanR; var startPosColleagueR; var startPosColleagueC; var xBase; var yBase; var pName; var cName; var pacmanType; var colleagueType; var doorNum1; var doorNum2; var wallNum; var emptNum; var yumNum; var colleagues; var garbageTrain; var yummies; var klavers; var walls; var cars; var HuiR; var numColleagues; var superTime; var speedTime; var levelTimer; var gamelevelTime; var levelTime; var outtime; var magicTime; var cpu; var cSpeed; var pSpeed; var traPosx; var traPosy; var winlose; newGame(2); starttime = getTimer();
Frame 66
_root.cpu = (getTimer() - starttime) / 3000; pSpeedconst = 3; cSpeedconst = 3; if (1 < _root.cpu) { _root.pSpeed = pSpeedconst * 2; _root.cSpeed = cSpeedconst * 2; } else if ((0.5 < _root.cpu) and (_root.cpu < 1)) { _root.pSpeed = pSpeedconst; _root.cSpeed = cSpeedconst; } else if ((0 < _root.cpu) and (_root.cpu < 0.5)) { _root.pSpeed = pSpeedconst; _root.cSpeed = cSpeedconst; }
Frame 423
gotoAndPlay (67);
Frame 426
level = 1; levelTime = 1000; startPosPacmanC = 6; startPosPacmanR = 3; outtime = _root.outtime; couttime = _root.outtime * 2; superTime = 250; speedTime = 250; pacmanType = "iPacman1"; _root.numColleagues = 0; started = true; magic = false; mazetype = 1; maze = [15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 20, 99, 31, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 15, 19, 19, 19, 19, 16, 99, 15, 24, 99, 99, 22, 16, 99, 15, 19, 19, 19, 19, 16, 99, 20, 20, 99, 20, 99, 99, 99, 99, 20, 99, 20, 99, 99, 53, 31, 20, 99, 20, 31, 99, 99, 99, 20, 99, 20, 20, 99, 21, 99, 99, 99, 99, 21, 31, 20, 99, 99, 99, 53, 20, 99, 21, 99, 99, 99, 99, 21, 99, 21, 20, 63, 99, 99, 53, 99, 99, 53, 54, 20, 99, 99, 31, 99, 20, 99, 99, 99, 99, 54, 99, 99, 99, 29, 20, 99, 23, 31, 99, 99, 99, 23, 99, 20, 99, 99, 99, 99, 20, 99, 23, 99, 99, 99, 99, 23, 99, 23, 20, 99, 20, 99, 99, 99, 99, 20, 99, 20, 99, 99, 99, 99, 20, 99, 20, 31, 99, 99, 99, 20, 99, 20, 20, 99, 17, 19, 19, 19, 19, 18, 99, 17, 24, 99, 53, 22, 18, 99, 17, 19, 19, 19, 19, 18, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 31, 99, 99, 99, 99, 99, 99, 99, 99, 20, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleagues(colleagueType, _root.numColleagues, couttime); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed, outtime); stop();
Instance of Symbol 147 MovieClip "helmpje" in Frame 426
onClipEvent (load) { _visible = false; }
Instance of Symbol 152 MovieClip "iLevenendood0" in Frame 426
onClipEvent (enterFrame) { id = this._name.substr(-1, 1); if (_root.lives >= (int(id) + 1)) { gotoAndPlay (1); } else { gotoAndPlay (2); } }
Instance of Symbol 246 MovieClip "grootwitvlak" in Frame 426
onClipEvent (load) { this.swapDepths(99999999); }
Instance of Symbol 247 MovieClip "raketje" in Frame 426
onClipEvent (load) { _visible = false; }
Instance of Symbol 259 MovieClip "klaver" in Frame 426
onClipEvent (load) { _visible = false; }
Instance of Symbol 309 MovieClip "Car" in Frame 426
onClipEvent (load) { function collect(player) { if (this.hitTest(player)) { _root.sound.gotoAndPlay("Pic"); this.owner = player; if (player == _root.iPacman1) { gotoAndStop (1); } else { gotoAndStop (2); } } } var owner = "nobody"; var oldposx = new Array(10); var oldposy = new Array(10); var lengte = 0; }
Instance of Symbol 336 MovieClip "iGarbage" in Frame 426
onClipEvent (load) { function collect(player) { if (this.hitTest(player)) { _root.sound.gotoAndPlay("Pic"); this.owner = player; if (player != _root.iPacman1) { mud = false; } } } var owner = "nobody"; var oldposx = new Array(10); var oldposy = new Array(10); var mud = false; }
Instance of Symbol 379 MovieClip "Yum" in Frame 426
onClipEvent (load) { function eat(player) { if (_name.substr(0, 3) == "Tra") { if (player._name == "iPacman1") { player.stp = 0; _root.resetTrain(_root.iPacman1); _root.iPacman1.gotoAndPlay("jump"); _root.sound.gotoAndPlay("Tra"); } this._x = this._x + 2000; } else if (_name.substr(0, 3) == "Slo") { player.speed = player.oldspeed; player._x = (Math.round((player._x - 15) / 30) * 30) + 15; player._y = (Math.round((player._y - 90) / 30) * 30) + 90; _root.resetTrain(_root.iPacman1); player.speedTimer = 0; player.speedState = false; this._x = this._x + 2000; _root.sound.gotoAndPlay("Slo"); } else if (_name.substr(0, 3) == "Fas") { _root.sound.gotoAndPlay("Fas"); player.oldspeed = player.speed; if (player.speedState) { player.speedTimer = _root.speedTime; if (player._name == "iPacman1") { _root.iSpeedTimerbar._xscale = 100; } } else { if (player.speed == 3) { player.speed = 6; } else { player.speed = 15; } _root.resetTrain(_root.iPacman1); player.speedTimer = _root.speedTime; player.speedState = true; } this._x = this._x + 2000; } else if (_name.substr(0, 3) == "Bom") { if (player.superState == false) { _root.sound.gotoAndPlay("Bom"); player.gotoAndPlay("bom"); if (player != _root.iPacman1) { _root.score = _root.score + 20; } } else { _root.score = _root.score + 25; _root.sound.gotoAndPlay("Nobomb"); } this._x = this._x + 2000; } else if (_name.substr(0, 3) == "Can") { _root.sound.gotoAndPlay("Can"); if (player.superState) { player.superTimer = _root.superTime; _root.iSuperTimerbar._xscale = 100; } else { player.superTimer = _root.superTime; player.superState = true; player.man.helm._visible = true; } if (player._name == "iPacman1") { _root.score = _root.score + 5; } this._x = this._x + 2000; } else if (_name.substr(0, 3) == "Rev") { _root.sound.gotoAndPlay("Rev"); if (player.revState == false) { player.revState = true; } else { player.revState = false; } this._x = this._x + 2000; } else if (_name.substr(0, 3) == "Hin") { _root.sound.gotoAndPlay("Hin"); player._x = _root.colToX(_root.HuiC); player._y = _root.rowToY(_root.HuiR); player.dx = 0; player.dy = 0; _root.resetTrain(_root.iPacman1); player.stp = 0; player.nextMove(); } else if (_name.substr(0, 3) == "Ice") { _root.sound.gotoAndPlay("Ice"); player.sliding = true; } else if (_name.substr(0, 3) == "Mud") { _root.sound.gotoAndPlay("Mud"); if (player._name == "iPacman1") { tgi = 0; while (tgi < _root.totalGarbage) { if ((_root.garbageTrain[tgi].owner == _root.iPacman1) and (_root.garbageTrain[tgi].mud == false)) { _root.garbageTrain[tgi].mud = true; _root.garbageTrain[tgi].owner = "nobody"; _root.garbageTrain[tgi]._x = this._x; _root.garbageTrain[tgi]._y = this._y; } tgi++; } } } else if (_name.substr(0, 3) == "Mag") { _root.sound.gotoAndPlay("Mag"); player.magicState = true; tri = 0; while (tri < _root.klavers.length) { _root.klavers[tri]._visible = true; tri++; } player.magicTimer = _root.magicTime; this._x = this._x + 2000; } else if (_name.substr(0, 3) == "Kla") { _root.score = _root.score + 10; this._x = this._x + 2000; } else if (_name.substr(0, 3) == "Pre") { _root.sound.gotoAndPlay("Pre"); _root.lives++; _root.setLevenendood(_root.lives); this._x = this._x + 2000; _root.score = _root.score + 5; } } }
Instance of Symbol 384 MovieClip "Door" in Frame 426
onClipEvent (enterFrame) { if (_root.iPacman1.lengte >= _root.totalGarbage) { door.gotoAndStop(2); } else { door.gotoAndStop(1); } }
Frame 427
level = 2; levelTime = 1500; startPosColleagueC = 12; startPosColleagueR = 9; startPosPacmanC = 4; startPosPacmanR = 4; superTime = 250; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; mazetype = 2; _root.numColleagues = 2; started = true; outtime = _root.outtime; couttime = _root.outtime * 2; magic = false; maze = [15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 15, 19, 19, 19, 19, 16, 99, 99, 23, 53, 53, 23, 99, 99, 15, 19, 19, 19, 19, 16, 99, 20, 20, 99, 20, 99, 99, 99, 99, 20, 99, 99, 20, 31, 99, 20, 99, 99, 20, 31, 99, 99, 99, 20, 99, 20, 20, 99, 21, 99, 99, 99, 99, 21, 99, 99, 20, 99, 31, 20, 99, 99, 21, 99, 99, 99, 99, 21, 99, 20, 20, 99, 99, 99, 99, 99, 99, 31, 52, 22, 10, 19, 19, 10, 24, 99, 99, 99, 99, 31, 99, 99, 99, 29, 20, 31, 23, 99, 31, 99, 99, 23, 99, 99, 20, 54, 31, 20, 99, 99, 23, 99, 99, 99, 99, 23, 99, 20, 20, 99, 20, 99, 99, 99, 99, 20, 99, 99, 20, 99, 99, 20, 99, 99, 20, 31, 99, 99, 99, 20, 99, 20, 20, 99, 17, 19, 19, 19, 19, 18, 54, 99, 21, 53, 53, 21, 99, 99, 17, 19, 19, 19, 19, 18, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 52, 20, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 12, 4, _root.cSpeed, couttime); setColleague(colleagueType, 2, 12, 6, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1.gotoAndPlay(2); stop();
Frame 428
level = 3; levelTime = 2000; startPosColleagueC = 12; startPosColleagueR = 4; startPosPacmanC = 4; startPosPacmanR = 4; superTime = 250; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; mazetype = 3; started = true; _root.numColleagues = 2; outtime = _root.outtime; couttime = _root.outtime * 2; magic = false; maze = [15, 19, 19, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 16, 20, 99, 99, 99, 99, 99, 20, 99, 99, 31, 31, 99, 52, 99, 99, 99, 99, 99, 99, 99, 20, 99, 99, 20, 20, 99, 52, 23, 99, 31, 20, 99, 99, 99, 23, 54, 99, 23, 99, 99, 99, 23, 31, 99, 20, 99, 99, 20, 20, 99, 99, 20, 99, 99, 20, 99, 31, 99, 20, 99, 31, 20, 99, 55, 99, 20, 99, 99, 20, 99, 99, 20, 20, 99, 99, 20, 99, 99, 20, 99, 99, 99, 20, 99, 99, 20, 99, 99, 99, 20, 99, 99, 20, 99, 99, 20, 20, 99, 22, 10, 24, 53, 13, 24, 99, 22, 10, 19, 19, 10, 24, 99, 22, 14, 99, 22, 10, 24, 99, 20, 20, 99, 99, 20, 99, 99, 20, 99, 99, 99, 20, 99, 99, 20, 99, 99, 99, 20, 31, 99, 20, 99, 99, 20, 20, 99, 31, 20, 99, 99, 20, 31, 99, 99, 20, 99, 99, 20, 99, 99, 99, 20, 99, 53, 20, 99, 99, 20, 20, 99, 54, 20, 99, 99, 21, 99, 99, 99, 21, 99, 99, 21, 31, 99, 99, 20, 99, 31, 21, 99, 99, 29, 20, 99, 99, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 99, 99, 20, 17, 19, 19, 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 12, 19, 19, 19, 19, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 12, 4, _root.cSpeed, couttime); setColleague(colleagueType, 2, 12, 6, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1._visible = true; stop();
Frame 429
level = 4; levelTime = 2500; startPosColleagueC = 12; startPosColleagueR = 5; startPosPacmanC = 4; startPosPacmanR = 4; superTime = 250; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; mazetype = 4; started = true; _root.numColleagues = 2; outtime = _root.outtime; couttime = _root.outtime * 3; magic = false; maze = [15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 20, 99, 99, 99, 99, 31, 99, 99, 99, 99, 99, 99, 31, 99, 99, 99, 99, 31, 99, 99, 99, 99, 99, 20, 20, 99, 99, 23, 99, 99, 99, 23, 99, 99, 99, 23, 99, 99, 99, 23, 99, 99, 99, 23, 99, 99, 99, 20, 20, 58, 22, 10, 24, 58, 22, 10, 24, 58, 22, 10, 24, 58, 22, 10, 24, 58, 22, 10, 24, 99, 99, 20, 20, 99, 99, 21, 99, 99, 99, 21, 99, 99, 99, 21, 99, 99, 99, 21, 99, 99, 99, 21, 99, 99, 99, 20, 20, 99, 99, 55, 99, 99, 99, 99, 99, 31, 52, 31, 99, 54, 31, 54, 99, 55, 31, 58, 99, 99, 99, 29, 20, 99, 99, 23, 99, 99, 99, 23, 99, 99, 99, 23, 99, 99, 99, 23, 31, 99, 99, 23, 99, 99, 99, 20, 20, 58, 22, 10, 24, 58, 22, 10, 24, 58, 22, 10, 24, 58, 22, 10, 24, 58, 22, 10, 24, 99, 99, 20, 20, 99, 99, 21, 99, 99, 99, 21, 99, 99, 99, 21, 99, 99, 99, 21, 99, 99, 99, 21, 99, 99, 99, 20, 20, 99, 99, 99, 31, 99, 99, 99, 31, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 12, 5, _root.cSpeed, couttime); setColleague(colleagueType, 2, 12, 6, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1._visible = true; stop();
Frame 430
level = 5; levelTime = 2500; startPosPacmanC = 4; startPosPacmanR = 4; superTime = 100; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; mazetype = 5; _root.numColleagues = 2; started = true; outtime = _root.outtime; couttime = _root.outtime * 2; magic = false; maze = [15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 31, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 29, 20, 99, 54, 53, 31, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 58, 99, 99, 99, 58, 31, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 99, 53, 99, 99, 99, 20, 20, 99, 56, 99, 99, 99, 58, 99, 99, 99, 99, 20, 99, 99, 31, 99, 99, 99, 53, 57, 53, 99, 99, 20, 20, 99, 99, 99, 51, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 99, 53, 99, 99, 99, 20, 20, 99, 31, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 31, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 58, 99, 99, 99, 99, 31, 99, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 31, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 12, 5, _root.cSpeed, couttime); setColleague(colleagueType, 2, 12, 6, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1._visible = true; stop();
Frame 431
level = 6; levelTime = 2500; startPosPacmanC = 3; startPosPacmanR = 5; superTime = 250; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; mazetype = 1; _root.numColleagues = 2; started = true; outtime = _root.outtime; couttime = _root.outtime * 2; magic = true; maze = [15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 20, 99, 99, 99, 31, 99, 99, 99, 99, 99, 99, 99, 99, 51, 99, 99, 99, 99, 99, 31, 99, 99, 99, 20, 20, 99, 15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 99, 20, 20, 99, 20, 52, 99, 99, 31, 99, 58, 99, 99, 99, 99, 99, 99, 99, 99, 31, 99, 99, 99, 20, 99, 20, 20, 99, 21, 99, 22, 19, 19, 19, 19, 19, 24, 99, 22, 19, 19, 19, 19, 19, 19, 24, 99, 21, 99, 20, 20, 99, 99, 59, 59, 59, 59, 59, 59, 59, 59, 59, 31, 59, 59, 59, 59, 59, 59, 59, 59, 99, 99, 20, 20, 99, 23, 99, 22, 19, 19, 19, 19, 19, 24, 99, 22, 19, 19, 19, 19, 19, 19, 24, 99, 23, 99, 20, 20, 99, 20, 99, 99, 99, 99, 99, 31, 99, 99, 99, 99, 61, 99, 99, 99, 62, 99, 99, 99, 20, 99, 20, 20, 99, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 18, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 31, 99, 99, 99, 20, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 28, 19, 19, 19, 19, 19, 19, 19, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 12, 5, _root.cSpeed, couttime); setColleague(colleagueType, 2, 13, 5, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1._visible = true; stop();
Frame 432
level = 7; levelTime = 2000; startPosPacmanC = 1; startPosPacmanR = 5; superTime = 250; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; mazetype = 2; _root.numColleagues = 2; started = true; outtime = _root.outtime; couttime = _root.outtime * 2; magic = false; maze = [15, 19, 19, 19, 11, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19, 11, 19, 19, 19, 16, 20, 99, 99, 31, 20, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 20, 99, 99, 99, 20, 20, 55, 23, 99, 21, 99, 99, 99, 21, 31, 23, 99, 99, 23, 99, 21, 55, 31, 99, 21, 99, 23, 99, 20, 20, 99, 20, 99, 99, 99, 23, 55, 99, 99, 21, 31, 99, 20, 99, 99, 99, 23, 99, 99, 55, 20, 99, 20, 20, 99, 20, 99, 23, 99, 21, 99, 23, 99, 99, 99, 99, 20, 99, 23, 99, 21, 99, 23, 99, 20, 99, 20, 20, 99, 21, 99, 20, 99, 31, 99, 20, 99, 23, 55, 31, 21, 55, 20, 99, 99, 99, 20, 99, 21, 99, 20, 20, 99, 58, 99, 20, 99, 99, 99, 20, 99, 20, 54, 99, 99, 99, 20, 99, 99, 99, 20, 99, 99, 99, 20, 20, 99, 23, 99, 21, 55, 23, 99, 21, 99, 20, 99, 99, 23, 99, 21, 99, 23, 31, 21, 99, 23, 99, 20, 20, 99, 21, 99, 99, 99, 21, 99, 99, 99, 21, 99, 99, 21, 99, 31, 99, 21, 99, 99, 55, 21, 99, 29, 20, 55, 99, 99, 23, 99, 99, 99, 23, 99, 99, 99, 99, 99, 99, 23, 99, 99, 99, 23, 99, 99, 99, 20, 17, 19, 19, 19, 12, 19, 19, 19, 12, 19, 19, 19, 19, 19, 19, 12, 19, 19, 19, 12, 19, 19, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 12, 5, _root.cSpeed, couttime); setColleague(colleagueType, 2, 18, 6, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1._visible = true; stop();
Frame 433
level = 8; levelTime = 2000; startPosPacmanC = 2; startPosPacmanR = 3; superTime = 250; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; mazetype = 3; _root.numColleagues = 2; started = true; outtime = _root.outtime; couttime = _root.outtime * 2; magic = false; maze = [15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 60, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 54, 60, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 99, 99, 99, 58, 99, 99, 99, 31, 99, 99, 99, 31, 99, 60, 99, 99, 99, 99, 31, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 60, 99, 31, 99, 99, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 52, 99, 99, 99, 99, 51, 99, 58, 99, 60, 99, 99, 99, 31, 99, 53, 99, 29, 20, 58, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 60, 99, 99, 31, 99, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 31, 99, 99, 99, 60, 99, 99, 31, 99, 63, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 60, 99, 99, 99, 31, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 60, 99, 99, 99, 99, 99, 99, 99, 20, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 15, 5, _root.cSpeed, couttime); setColleague(colleagueType, 2, 20, 8, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1._visible = true; stop();
Frame 434
level = 9; levelTime = 2500; startPosPacmanC = 2; startPosPacmanR = 3; superTime = 250; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; mazetype = 4; _root.numColleagues = 2; started = true; outtime = _root.outtime; couttime = _root.outtime * 2; magic = false; maze = [15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 31, 99, 20, 99, 99, 99, 99, 99, 31, 99, 99, 58, 31, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 21, 99, 99, 99, 31, 99, 99, 99, 99, 99, 62, 99, 20, 20, 99, 99, 99, 99, 99, 99, 51, 99, 99, 99, 99, 31, 31, 31, 31, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 22, 19, 19, 24, 99, 22, 19, 19, 24, 99, 22, 19, 19, 24, 99, 22, 19, 19, 24, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 59, 99, 60, 52, 99, 99, 31, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 99, 99, 99, 31, 99, 99, 99, 99, 99, 23, 99, 99, 99, 99, 99, 31, 99, 99, 99, 31, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 31, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 53, 99, 29, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 24]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 20, 4, _root.cSpeed, couttime); setColleague(colleagueType, 2, 20, 8, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1._visible = true; stop();
Frame 435
level = 10; levelTime = 1500; startPosPacmanC = 4; startPosPacmanR = 4; superTime = 250; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; mazetype = 5; _root.numColleagues = 2; started = true; outtime = _root.outtime; couttime = _root.outtime * 2; magic = false; maze = [15, 19, 19, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 16, 20, 99, 99, 99, 31, 99, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 20, 20, 99, 99, 23, 99, 99, 20, 99, 99, 99, 99, 99, 99, 99, 31, 99, 20, 99, 31, 23, 99, 99, 99, 20, 20, 99, 22, 10, 24, 99, 20, 99, 99, 99, 31, 99, 53, 99, 99, 99, 20, 99, 22, 10, 24, 99, 99, 20, 20, 99, 99, 21, 99, 99, 21, 99, 99, 99, 99, 99, 99, 99, 99, 99, 21, 99, 99, 21, 99, 31, 99, 20, 20, 99, 99, 99, 99, 99, 60, 99, 99, 99, 99, 31, 99, 99, 99, 99, 59, 59, 59, 59, 59, 53, 99, 20, 20, 99, 99, 23, 99, 99, 23, 99, 99, 99, 99, 99, 99, 99, 99, 99, 23, 99, 99, 23, 99, 99, 99, 20, 20, 99, 22, 10, 24, 31, 20, 99, 99, 99, 99, 99, 31, 99, 99, 99, 20, 99, 22, 10, 24, 99, 99, 29, 20, 99, 31, 21, 99, 99, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 99, 21, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 20, 17, 19, 19, 19, 19, 19, 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 12, 19, 19, 19, 19, 19, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 12, 5, _root.cSpeed, couttime); setColleague(colleagueType, 2, 10, 8, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1._visible = true; stop();
Frame 436
level = 11; levelTime = 2500; startPosPacmanC = 4; startPosPacmanR = 4; superTime = 250; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; mazetype = 1; _root.numColleagues = 2; started = true; outtime = _root.outtime; couttime = _root.outtime * 2; magic = true; maze = [15, 19, 11, 19, 19, 11, 19, 19, 19, 19, 11, 19, 19, 11, 19, 19, 19, 19, 11, 19, 19, 11, 19, 16, 20, 31, 20, 99, 99, 20, 99, 99, 99, 99, 20, 99, 99, 20, 99, 99, 99, 99, 20, 99, 99, 20, 53, 20, 20, 99, 20, 99, 54, 20, 99, 99, 99, 99, 20, 99, 31, 20, 99, 99, 99, 31, 20, 99, 31, 20, 99, 29, 20, 99, 20, 99, 99, 20, 99, 58, 31, 99, 20, 99, 99, 20, 99, 99, 99, 99, 20, 99, 99, 20, 99, 20, 20, 99, 21, 99, 99, 21, 51, 99, 99, 99, 21, 99, 99, 21, 99, 99, 99, 99, 21, 99, 53, 20, 99, 20, 20, 99, 99, 99, 99, 55, 59, 59, 99, 31, 99, 31, 99, 99, 99, 31, 99, 99, 59, 59, 55, 20, 31, 20, 20, 53, 23, 99, 99, 23, 53, 53, 99, 99, 23, 31, 31, 23, 99, 99, 99, 99, 23, 99, 99, 20, 99, 20, 20, 99, 20, 99, 99, 20, 31, 99, 99, 53, 20, 99, 99, 20, 99, 99, 99, 61, 20, 54, 99, 20, 99, 20, 20, 56, 20, 99, 53, 20, 99, 99, 99, 99, 20, 99, 99, 20, 99, 31, 99, 99, 20, 99, 99, 20, 99, 20, 20, 99, 20, 99, 99, 20, 99, 99, 99, 99, 20, 99, 99, 20, 99, 99, 99, 99, 20, 99, 99, 20, 57, 20, 17, 19, 12, 19, 19, 12, 19, 19, 19, 19, 12, 19, 19, 12, 19, 19, 19, 19, 12, 19, 19, 12, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 12, 5, _root.cSpeed, couttime); setColleague(colleagueType, 2, 12, 6, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1._visible = true; stop();
Frame 437
level = 12; levelTime = 1500; outtime = _root.outtime; startPosPacmanC = 3; startPosPacmanR = 4; superTime = 250; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; _root.numColleagues = 0; started = true; magic = false; mazetype = 2; maze = [15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 20, 99, 59, 59, 59, 59, 59, 59, 59, 31, 59, 99, 99, 59, 59, 59, 59, 59, 59, 59, 59, 59, 99, 20, 20, 99, 53, 53, 53, 53, 53, 53, 53, 53, 53, 99, 99, 53, 53, 53, 53, 53, 53, 53, 53, 53, 99, 20, 20, 99, 53, 55, 59, 59, 59, 59, 59, 59, 59, 99, 99, 59, 59, 59, 59, 59, 59, 59, 59, 53, 99, 29, 20, 99, 53, 59, 53, 31, 53, 59, 59, 31, 59, 99, 99, 59, 59, 59, 59, 53, 31, 53, 59, 53, 99, 20, 20, 99, 53, 59, 31, 53, 31, 59, 59, 59, 59, 99, 99, 59, 59, 59, 59, 31, 53, 31, 59, 53, 99, 20, 20, 99, 53, 59, 53, 31, 53, 59, 59, 59, 59, 99, 99, 59, 31, 59, 59, 53, 31, 53, 59, 53, 99, 20, 20, 99, 53, 55, 59, 59, 59, 59, 54, 59, 59, 99, 99, 59, 59, 59, 59, 59, 59, 59, 59, 53, 99, 20, 20, 99, 53, 53, 53, 53, 53, 53, 53, 53, 53, 99, 99, 53, 53, 53, 53, 53, 53, 53, 53, 53, 99, 20, 20, 99, 59, 59, 59, 59, 59, 59, 59, 59, 59, 99, 99, 59, 59, 31, 59, 59, 59, 59, 59, 59, 99, 20, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed, outtime); _root.iPacman1._visible = true; stop();
Frame 438
level = 13; loadMovieNum ("dak.swf", 1000); levelTime = 2000; outtime = _root.outtime; couttime = _root.outtime * 2; startPosPacmanC = 3; startPosPacmanR = 4; superTime = 250; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; _root.numColleagues = 3; started = true; magic = false; mazetype = 3; maze = [15, 19, 11, 19, 11, 19, 19, 19, 19, 19, 19, 11, 19, 19, 11, 19, 19, 11, 19, 19, 19, 19, 19, 16, 20, 99, 21, 99, 20, 99, 99, 99, 99, 99, 31, 20, 51, 99, 21, 99, 99, 20, 99, 99, 99, 99, 99, 20, 29, 99, 99, 99, 20, 99, 99, 99, 99, 23, 99, 20, 99, 99, 99, 99, 99, 20, 31, 99, 99, 31, 99, 20, 20, 99, 23, 99, 13, 19, 19, 16, 99, 20, 99, 21, 99, 99, 23, 99, 99, 17, 19, 19, 19, 24, 55, 20, 20, 99, 20, 99, 21, 99, 52, 21, 99, 20, 99, 99, 31, 99, 20, 31, 99, 99, 99, 99, 99, 31, 99, 20, 20, 58, 20, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 99, 20, 99, 99, 31, 99, 58, 99, 52, 99, 20, 20, 99, 20, 99, 23, 99, 99, 23, 99, 20, 99, 99, 99, 31, 20, 99, 99, 99, 99, 99, 99, 99, 55, 20, 20, 99, 21, 99, 13, 19, 19, 18, 99, 20, 99, 23, 99, 99, 21, 99, 99, 15, 19, 19, 19, 24, 99, 20, 20, 99, 99, 99, 20, 99, 99, 99, 31, 21, 99, 20, 99, 99, 99, 31, 99, 20, 99, 31, 99, 31, 99, 20, 20, 99, 23, 99, 20, 99, 99, 99, 99, 99, 99, 20, 99, 99, 23, 99, 99, 20, 62, 99, 99, 99, 31, 20, 17, 19, 12, 19, 12, 19, 19, 19, 19, 19, 19, 12, 19, 19, 12, 19, 19, 12, 19, 19, 19, 19, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 15, 5, _root.cSpeed, couttime); setColleague(colleagueType, 2, 12, 6, _root.cSpeed, couttime); setColleague(colleagueType, 3, 14, 7, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1._visible = true; stop();
Frame 439
level = 14; levelTime = 2500; outtime = _root.outtime; couttime = _root.outtime * 2; startPosPacmanC = 3; startPosPacmanR = 4; superTime = 100; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; mazetype = 4; _root.numColleagues = 2; magic = false; maze = [15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 31, 99, 99, 99, 99, 52, 99, 99, 31, 99, 99, 20, 20, 99, 15, 19, 19, 19, 19, 16, 99, 15, 24, 99, 99, 22, 16, 51, 15, 19, 19, 19, 19, 16, 99, 20, 20, 99, 20, 99, 99, 99, 99, 20, 99, 20, 99, 99, 99, 99, 20, 99, 20, 99, 99, 99, 99, 20, 99, 20, 20, 53, 21, 99, 99, 99, 99, 21, 99, 20, 99, 31, 99, 99, 20, 99, 21, 99, 99, 31, 99, 21, 99, 20, 29, 55, 99, 99, 99, 99, 99, 99, 55, 20, 99, 99, 99, 99, 20, 99, 60, 99, 31, 99, 99, 60, 99, 20, 20, 31, 23, 99, 99, 99, 99, 23, 53, 20, 99, 99, 51, 31, 20, 99, 23, 99, 99, 99, 99, 23, 31, 20, 20, 99, 20, 99, 51, 99, 99, 20, 54, 20, 31, 99, 99, 99, 20, 99, 20, 31, 99, 99, 31, 20, 99, 20, 20, 99, 17, 19, 19, 19, 19, 18, 99, 17, 24, 99, 99, 22, 18, 52, 17, 19, 19, 19, 19, 18, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 18, 4, _root.cSpeed, couttime); setColleague(colleagueType, 2, 12, 6, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1._visible = true; stop();
Frame 440
level = 15; levelTime = 3000; outtime = _root.outtime; couttime = _root.outtime * 2; startPosPacmanC = 4; startPosPacmanR = 5; superTime = 100; speedTime = 300; pacmanType = "iPacman1"; colleagueType = "iColleague"; _root.numColleagues = 3; magic = false; mazetype = 4; maze = [15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 52, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 23, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 21, 99, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 58, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 31, 31, 31, 31, 99, 99, 99, 20, 20, 99, 99, 56, 99, 52, 99, 99, 99, 51, 99, 99, 20, 99, 99, 99, 31, 31, 31, 31, 99, 51, 99, 29, 20, 99, 58, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 31, 31, 31, 31, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 23, 99, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 21, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 57, 20, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 20, 4, _root.cSpeed, couttime); setColleague(colleagueType, 2, 20, 5, _root.cSpeed, couttime); setColleague(colleagueType, 3, 20, 6, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1._visible = true; stop();
Frame 441
level = 16; levelTime = 3000; outtime = _root.outtime; couttime = _root.outtime * 2; startPosPacmanC = 4; startPosPacmanR = 5; superTime = 100; speedTime = 300; pacmanType = "iPacman1"; colleagueType = "iColleague"; _root.numColleagues = 3; magic = false; mazetype = 4; maze = [15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 20, 99, 99, 99, 99, 99, 99, 99, 99, 51, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 31, 99, 99, 31, 99, 99, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 15, 19, 19, 19, 19, 19, 19, 19, 19, 16, 31, 99, 99, 31, 99, 99, 99, 20, 20, 52, 99, 99, 99, 99, 20, 31, 99, 60, 99, 31, 99, 99, 56, 20, 99, 99, 99, 99, 99, 99, 57, 20, 20, 99, 99, 60, 58, 22, 10, 19, 19, 19, 24, 53, 22, 19, 19, 12, 19, 19, 16, 31, 99, 99, 99, 29, 20, 99, 99, 99, 99, 99, 20, 52, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 99, 31, 99, 20, 20, 99, 99, 99, 99, 99, 17, 19, 19, 19, 19, 19, 19, 19, 19, 24, 99, 99, 21, 31, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 31, 99, 99, 99, 52, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 23, 99, 99, 99, 99, 20, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 12, 19, 19, 19, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 20, 4, _root.cSpeed, couttime); setColleague(colleagueType, 2, 20, 5, _root.cSpeed, couttime); setColleague(colleagueType, 3, 20, 6, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1._visible = true; stop();
Frame 442
level = 17; levelTime = 3000; outtime = _root.outtime; couttime = _root.outtime * 2; startPosPacmanC = 8; startPosPacmanR = 8; superTime = 100; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; mazetype = 2; _root.numColleagues = 3; magic = false; maze = [15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 20, 99, 52, 99, 99, 99, 99, 51, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 52, 99, 99, 99, 52, 20, 20, 99, 99, 99, 99, 99, 58, 99, 99, 99, 99, 99, 99, 99, 51, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 99, 99, 15, 19, 19, 19, 16, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 15, 19, 19, 16, 20, 99, 99, 99, 21, 99, 99, 99, 20, 99, 99, 51, 99, 31, 31, 31, 31, 99, 99, 99, 20, 58, 99, 20, 20, 99, 99, 99, 53, 99, 56, 99, 20, 99, 99, 99, 99, 31, 31, 31, 31, 99, 99, 99, 20, 57, 99, 29, 20, 99, 99, 99, 23, 99, 99, 99, 20, 99, 99, 52, 99, 31, 31, 31, 31, 99, 99, 99, 20, 99, 99, 20, 20, 99, 99, 99, 17, 19, 19, 19, 18, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 17, 19, 19, 16, 20, 99, 52, 99, 99, 99, 58, 99, 99, 99, 99, 99, 99, 99, 99, 99, 51, 99, 99, 99, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 19, 2, _root.cSpeed, couttime); setColleague(colleagueType, 2, 16, 5, _root.cSpeed, couttime); setColleague(colleagueType, 3, 20, 9, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1._visible = true; stop();
Frame 443
level = 18; levelTime = 3000; outtime = _root.outtime; couttime = _root.outtime * 2; startPosPacmanC = 10; startPosPacmanR = 8; superTime = 100; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; _root.numColleagues = 3; magic = true; mazetype = 2; maze = [15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 20, 53, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 31, 99, 20, 20, 99, 99, 99, 99, 99, 15, 19, 16, 99, 99, 99, 99, 99, 99, 15, 19, 16, 31, 99, 31, 99, 99, 20, 20, 99, 99, 99, 99, 52, 20, 99, 20, 51, 99, 99, 99, 99, 99, 20, 61, 20, 99, 99, 99, 99, 99, 20, 20, 99, 99, 22, 19, 19, 18, 99, 17, 19, 16, 99, 99, 15, 19, 18, 99, 17, 19, 19, 24, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 31, 20, 99, 52, 20, 31, 62, 99, 31, 99, 31, 60, 31, 99, 20, 20, 99, 99, 22, 19, 19, 16, 99, 15, 19, 18, 99, 99, 17, 19, 16, 99, 15, 19, 19, 24, 99, 99, 20, 20, 99, 99, 99, 99, 52, 20, 99, 20, 99, 99, 99, 99, 99, 99, 20, 54, 20, 99, 99, 31, 99, 31, 20, 20, 99, 99, 99, 99, 99, 17, 19, 18, 99, 99, 99, 99, 99, 99, 17, 19, 18, 99, 31, 99, 99, 99, 20, 20, 53, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 29, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 24]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 21, 1, _root.cSpeed, couttime); setColleague(colleagueType, 2, 21, 4, _root.cSpeed, couttime); setColleague(colleagueType, 3, 21, 9, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1._visible = true; stop();
Frame 444
level = 19; levelTime = 3000; outtime = _root.outtime; couttime = _root.outtime * 2; startPosPacmanC = 5; startPosPacmanR = 6; superTime = 100; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; _root.numColleagues = 3; magic = true; mazetype = 4; maze = [15, 19, 19, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 20, 99, 99, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 61, 20, 20, 99, 53, 53, 53, 59, 20, 99, 99, 99, 31, 99, 99, 51, 99, 99, 99, 58, 99, 99, 99, 99, 99, 20, 20, 99, 53, 62, 53, 59, 20, 99, 99, 99, 99, 99, 99, 31, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 53, 55, 53, 59, 21, 99, 31, 99, 99, 99, 99, 99, 99, 31, 99, 99, 99, 99, 99, 54, 99, 20, 20, 99, 53, 59, 55, 59, 60, 52, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 29, 20, 99, 53, 55, 53, 59, 23, 99, 99, 99, 99, 99, 31, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 53, 31, 53, 59, 20, 99, 99, 31, 99, 99, 31, 99, 99, 99, 99, 99, 99, 99, 31, 99, 99, 20, 20, 99, 53, 53, 53, 59, 20, 99, 99, 99, 99, 99, 99, 99, 99, 31, 99, 99, 99, 99, 99, 99, 52, 20, 20, 99, 99, 99, 99, 99, 20, 99, 99, 99, 58, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 17, 19, 19, 19, 19, 19, 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 18, 1, _root.cSpeed, couttime); setColleague(colleagueType, 2, 17, 4, _root.cSpeed, couttime); setColleague(colleagueType, 3, 19, 9, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1._visible = true; stop();
Frame 445
level = 20; levelTime = 3000; outtime = _root.outtime; couttime = _root.outtime * 2; startPosPacmanC = 3; startPosPacmanR = 4; superTime = 100; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; _root.numColleagues = 3; magic = false; mazetype = 1; maze = [15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 20, 99, 99, 99, 99, 99, 99, 99, 58, 99, 99, 99, 54, 52, 99, 99, 99, 99, 99, 99, 60, 53, 56, 20, 20, 99, 15, 19, 16, 99, 99, 99, 99, 99, 60, 99, 99, 99, 99, 99, 99, 31, 99, 99, 99, 53, 53, 20, 20, 31, 20, 99, 21, 99, 99, 99, 99, 99, 60, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 60, 20, 20, 58, 20, 99, 59, 52, 99, 99, 99, 99, 60, 58, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 31, 20, 99, 23, 99, 99, 99, 99, 99, 60, 99, 99, 99, 99, 99, 99, 99, 99, 31, 58, 99, 99, 20, 20, 99, 17, 19, 18, 99, 99, 58, 99, 99, 60, 99, 99, 99, 31, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 60, 99, 99, 99, 99, 99, 54, 99, 99, 99, 99, 99, 99, 20, 13, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 14, 20, 99, 99, 31, 31, 99, 99, 53, 55, 53, 53, 57, 53, 53, 55, 53, 99, 99, 31, 31, 99, 99, 62, 20, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 28, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 14, 7, _root.cSpeed, couttime); setColleague(colleagueType, 2, 21, 5, _root.cSpeed, couttime); setColleague(colleagueType, 3, 5, 7, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1._visible = true; stop();
Frame 446
level = 21; levelTime = 3000; outtime = _root.outtime; couttime = _root.outtime * 2; startPosPacmanC = 1; startPosPacmanR = 1; superTime = 100; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; _root.numColleagues = 3; magic = false; mazetype = 2; maze = [15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 20, 99, 52, 31, 31, 99, 55, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 54, 56, 20, 13, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 24, 99, 20, 20, 99, 99, 99, 99, 99, 99, 54, 99, 99, 53, 53, 55, 53, 55, 53, 99, 99, 99, 31, 99, 54, 99, 20, 20, 99, 22, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 14, 20, 31, 99, 99, 59, 59, 59, 59, 59, 59, 59, 59, 59, 59, 99, 99, 99, 99, 99, 31, 58, 99, 99, 20, 13, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 24, 99, 20, 20, 53, 53, 53, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 58, 99, 99, 99, 99, 99, 99, 20, 20, 99, 22, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 14, 20, 57, 99, 31, 31, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 31, 99, 99, 99, 20, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 28, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 16, 1, _root.cSpeed, couttime); setColleague(colleagueType, 2, 9, 7, _root.cSpeed, couttime); setColleague(colleagueType, 3, 17, 9, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1._visible = true; stop();
Frame 447
level = 22; levelTime = 3000; outtime = _root.outtime; couttime = _root.outtime * 2; startPosPacmanC = 4; startPosPacmanR = 4; superTime = 100; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; _root.numColleagues = 3; magic = false; mazetype = 6; maze = [15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 20, 53, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 51, 99, 99, 99, 99, 99, 99, 31, 53, 99, 31, 20, 20, 99, 99, 99, 99, 99, 52, 99, 99, 99, 31, 99, 99, 99, 99, 31, 99, 31, 53, 99, 31, 58, 99, 20, 13, 19, 16, 99, 99, 99, 99, 99, 99, 99, 15, 19, 19, 16, 99, 99, 99, 99, 99, 99, 15, 19, 19, 14, 20, 56, 21, 99, 99, 99, 23, 99, 99, 99, 21, 31, 62, 20, 99, 99, 23, 99, 99, 99, 20, 62, 58, 20, 20, 55, 99, 99, 99, 22, 10, 24, 99, 99, 99, 53, 53, 20, 99, 22, 10, 24, 99, 22, 14, 53, 99, 29, 20, 53, 23, 99, 99, 99, 21, 99, 99, 99, 23, 31, 31, 20, 99, 99, 21, 99, 99, 99, 20, 57, 99, 20, 13, 19, 18, 99, 99, 99, 99, 99, 55, 99, 17, 19, 19, 18, 99, 99, 99, 99, 31, 99, 17, 19, 19, 14, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 31, 99, 31, 99, 31, 99, 99, 20, 20, 53, 99, 99, 99, 99, 99, 99, 31, 99, 99, 99, 58, 99, 99, 52, 99, 99, 99, 99, 99, 99, 99, 20, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 18]; Initialize(level, mazetype, maze, magic, levelTime); setColleague(colleagueType, 1, 11, 1, _root.cSpeed, couttime); setColleague(colleagueType, 2, 14, 7, _root.cSpeed, couttime); setColleague(colleagueType, 3, 21, 9, _root.cSpeed, couttime); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, _root.pSpeed); _root.iPacman1._visible = true; stop();
Frame 455
level = 6; levelTime = 30000; startPosColleagueC = 12; startPosColleagueR = 5; startPosPacmanC = 4; startPosPacmanR = 4; pSpeed = 3; cSpeed = 3; superTime = 250; speedTime = 250; pacmanType = "iPacman1"; colleagueType = "iColleague"; mazetype = 6; _root.numColleagues = 2; maze = [15, 19, 11, 19, 19, 11, 19, 19, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 11, 19, 19, 11, 19, 16, 20, 31, 20, 99, 99, 20, 99, 99, 99, 99, 20, 99, 99, 20, 99, 99, 99, 99, 20, 99, 99, 20, 99, 20, 20, 99, 20, 99, 54, 20, 99, 99, 99, 99, 20, 99, 99, 20, 99, 99, 99, 31, 20, 99, 31, 20, 99, 29, 20, 56, 20, 31, 99, 20, 58, 99, 99, 99, 20, 99, 99, 20, 99, 57, 99, 99, 20, 99, 99, 20, 99, 20, 20, 99, 21, 99, 99, 21, 99, 99, 55, 99, 21, 99, 99, 21, 99, 99, 99, 99, 21, 99, 99, 21, 99, 20, 20, 53, 99, 99, 99, 99, 53, 59, 59, 99, 99, 99, 99, 99, 58, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 23, 99, 99, 23, 99, 99, 99, 99, 23, 31, 99, 23, 99, 99, 99, 99, 23, 99, 99, 23, 99, 20, 20, 31, 20, 99, 99, 20, 31, 99, 99, 53, 20, 99, 99, 20, 99, 99, 99, 61, 20, 54, 99, 20, 99, 20, 20, 99, 20, 99, 53, 20, 99, 99, 99, 99, 20, 99, 99, 20, 99, 31, 99, 99, 20, 99, 99, 20, 99, 20, 20, 99, 20, 99, 99, 20, 99, 99, 99, 99, 20, 99, 99, 20, 99, 99, 99, 99, 20, 99, 99, 20, 99, 20, 17, 19, 12, 19, 19, 12, 19, 19, 19, 19, 19, 12, 19, 19, 19, 19, 19, 19, 12, 19, 19, 12, 19, 18]; maze7 = [15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 31, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 29, 20, 20, 99, 54, 53, 31, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 58, 99, 99, 99, 58, 31, 99, 99, 20, 20, 99, 99, 99, 99, 99, 60, 99, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 99, 53, 99, 99, 99, 20, 20, 99, 56, 99, 99, 99, 58, 99, 99, 99, 99, 20, 99, 99, 31, 99, 99, 99, 53, 57, 53, 99, 99, 20, 20, 99, 99, 99, 51, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 99, 53, 99, 99, 99, 20, 20, 99, 31, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 31, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 99, 58, 99, 99, 99, 99, 31, 99, 99, 99, 99, 20, 20, 99, 99, 99, 99, 99, 99, 99, 99, 60, 31, 20, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 20, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 18]; maze8 = [15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 20, 99, 99, 99, 31, 99, 99, 99, 99, 99, 99, 99, 99, 51, 99, 99, 99, 99, 99, 31, 99, 99, 99, 20, 20, 99, 15, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, 99, 20, 20, 99, 20, 52, 99, 99, 31, 99, 58, 99, 99, 99, 99, 99, 99, 99, 99, 31, 99, 99, 99, 20, 99, 20, 20, 99, 21, 99, 22, 19, 19, 19, 19, 19, 24, 99, 22, 19, 19, 19, 19, 19, 19, 24, 99, 21, 99, 20, 20, 99, 99, 59, 31, 59, 59, 59, 59, 59, 59, 59, 31, 59, 59, 59, 59, 59, 59, 59, 59, 99, 99, 20, 20, 99, 23, 99, 22, 19, 19, 19, 19, 19, 24, 99, 22, 19, 19, 19, 19, 19, 19, 24, 99, 23, 99, 20, 20, 99, 20, 99, 99, 99, 99, 99, 31, 99, 99, 99, 99, 61, 99, 99, 99, 99, 99, 99, 99, 20, 99, 20, 20, 99, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 18, 99, 20, 20, 99, 99, 62, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 31, 99, 99, 99, 20, 17, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 18]; maze9 = [15, 19, 19, 19, 11, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19, 11, 19, 19, 19, 16, 20, 99, 99, 31, 20, 99, 99, 99, 20, 99, 99, 99, 99, 99, 99, 20, 99, 99, 99, 20, 99, 99, 99, 20, 20, 55, 23, 99, 21, 99, 99, 99, 21, 31, 23, 99, 99, 23, 99, 21, 55, 31, 99, 21, 99, 23, 99, 20, 20, 99, 20, 99, 99, 99, 23, 55, 99, 99, 21, 31, 99, 20, 99, 99, 99, 23, 99, 99, 55, 20, 99, 20, 20, 99, 20, 99, 23, 99, 21, 99, 23, 99, 99, 99, 99, 20, 99, 23, 99, 21, 99, 23, 99, 20, 99, 20, 20, 99, 21, 55, 20, 99, 31, 99, 20, 99, 23, 55, 31, 21, 55, 20, 99, 99, 99, 20, 99, 21, 99, 20, 20, 99, 99, 99, 20, 99, 99, 99, 20, 99, 20, 54, 99, 99, 99, 20, 99, 99, 99, 20, 99, 99, 99, 20, 20, 99, 23, 99, 21, 55, 23, 99, 21, 99, 20, 99, 99, 23, 99, 21, 99, 23, 31, 21, 99, 23, 99, 20, 20, 99, 21, 99, 99, 99, 21, 99, 99, 99, 21, 99, 99, 21, 99, 31, 99, 21, 99, 99, 55, 21, 99, 20, 20, 55, 99, 99, 23, 99, 99, 99, 23, 99, 99, 99, 99, 99, 99, 23, 99, 99, 99, 23, 99, 99, 99, 20, 17, 19, 19, 19, 12, 19, 19, 19, 12, 19, 19, 19, 19, 19, 19, 12, 19, 19, 19, 12, 19, 19, 19, 18]; maze10 = [15, 19, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 16, 20, 99, 99, 99, 99, 21, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 21, 99, 99, 31, 99, 99, 99, 20, 20, 99, 23, 31, 99, 99, 52, 99, 99, 99, 23, 53, 99, 31, 23, 99, 99, 53, 23, 99, 23, 31, 99, 20, 20, 99, 21, 56, 99, 99, 99, 99, 99, 99, 21, 99, 99, 99, 21, 99, 99, 99, 21, 99, 21, 99, 60, 20, 20, 99, 99, 99, 23, 99, 99, 99, 23, 99, 99, 99, 23, 99, 99, 99, 23, 99, 53, 99, 99, 99, 99, 20, 20, 99, 60, 99, 21, 99, 31, 99, 21, 99, 99, 99, 21, 99, 53, 99, 21, 99, 99, 59, 59, 60, 99, 29, 20, 99, 99, 99, 99, 99, 99, 99, 58, 99, 23, 53, 99, 99, 51, 99, 99, 53, 23, 99, 31, 21, 99, 20, 20, 99, 31, 99, 99, 99, 23, 99, 99, 31, 21, 99, 99, 99, 23, 99, 57, 53, 21, 99, 99, 99, 99, 20, 20, 99, 61, 99, 99, 99, 21, 99, 99, 99, 99, 99, 99, 99, 21, 99, 99, 99, 99, 99, 99, 99, 99, 20, 20, 99, 99, 99, 23, 99, 99, 99, 99, 23, 99, 99, 99, 99, 99, 99, 23, 99, 99, 99, 99, 99, 99, 20, 17, 19, 19, 19, 12, 19, 19, 19, 19, 12, 19, 19, 19, 19, 19, 19, 12, 19, 19, 19, 19, 19, 19, 18]; Initialize(level, mazetype, maze); setColleague(colleagueType, 1, 12, 5, cSpeed); setColleague(colleagueType, 2, 12, 6, cSpeed); setColleagues(colleagueType, _root.numColleagues); setPacman1(startPosPacmanC, startPosPacmanR, pSpeed); _root.iPacman1._visible = true; stop();
Frame 456
gotoAndStop (1); stop();
Frame 459
_root.tempScore = _root.score; _root.level++; _root.deconstruct(level, mazetype); _root.gp = true; _root.winlose = 1; _root.grootwitvlak.gotoAndPlay(2); stop();
Frame 460
_root.score = _root.tempScore; _root.lives--; _root.deconstruct(); if (_root.lives == 0) { _root.winlose = 3; _root.grootwitvlak.gotoAndPlay(2); } else { _root.winlose = 2; _root.grootwitvlak.gotoAndPlay(2); } stop();
Symbol 18 MovieClip Frame 9
gotoAndPlay (2);
Symbol 26 MovieClip Frame 9
gotoAndPlay (2);
Symbol 35 MovieClip Frame 10
_parent.boxing = false; _parent.checkwinner = true; _parent.gotoAndStop(1); stop();
Symbol 38 MovieClip Frame 10
_parent.gotoAndStop(_name); stop();
Symbol 39 MovieClip Frame 1
stop();
Instance of Symbol 21 MovieClip "helm" in Symbol 39 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 39 MovieClip Frame 5
stop();
Symbol 39 MovieClip Frame 6
stop();
Symbol 39 MovieClip Frame 7
stop();
Symbol 39 MovieClip Frame 8
stop();
Symbol 42 MovieClip Frame 10
stop();
Symbol 55 MovieClip Frame 1
function move(dx, dy) { oldx = oldposx[stp]; oldy = oldposy[stp]; oldposx[stp] = _x; oldposy[stp] = _y; _x = (_x + (dx * speed)); _y = (_y + (dy * speed)); var l = 1; if (_root.Car0.owner == this) { _root.Car0._x = oldx; _root.Car0._y = oldy; var l = 1; var gi = 0; while (gi < _root.totalGarbage) { if (_root.garbageTrain[gi].owner == this) { _root.garbageTrain[gi]._x = _root.Car0._x; _root.garbageTrain[gi]._y = _root.Car0._y; _root.garbageTrain[gi]._visible = false; l++; } gi++; } lengte = l - 1; _root.Car0.lengte = lengte; } else { var l = 1; var gi = 0; while (gi < _root.totalGarbage) { if ((_root.garbageTrain[gi].owner == this) and (_root.garbageTrain[gi].mud == false)) { _root.garbageTrain[gi]._x = oldx; _root.garbageTrain[gi]._y = oldy; oldx = _root.garbageTrain[gi].oldposx[stp]; oldy = _root.garbageTrain[gi].oldposy[stp]; _root.garbageTrain[gi].oldposx[stp] = _root.garbageTrain[gi]._x; _root.garbageTrain[gi].oldposy[stp] = _root.garbageTrain[gi]._y; l++; } gi++; } lengte = l - 1; } } function nextMove() { sliding = false; go = true; if (revState) { dx = -dx; dy = -dy; } tempx = (((Math.round((_x - 15) / 30) * 30) + 15) - _root.xBase) + (dx * _root.cellSize); tempy = (((Math.round((_y - 90) / 30) * 30) + 90) - _root.yBase) + (dy * _root.cellSize); row = Math.round(Math.abs(tempx) / _root.cellSize); column = Math.round(Math.abs(tempy) / _root.cellSize); pos = row + (column * _root.numCols); cellValue = _root.maze[pos]; if (_root.wallNum < cellValue) { var i = 0; while (i < _root.yummies.length) { if (this.hitTest(_root.yummies[i])) { _root.yummies[i].eat(this); } i++; } if (magicState) { var i = 0; while (i < _root.klavers.length) { if (this.hitTest(_root.klavers[i])) { _root.klavers[i].eat(this); _root.klavers.splice(i, 1); } i++; } } i = 0; while (i < _root.totalGarbage) { _root.garbageTrain[i].collect(this); i++; } i = 0; while (i < _root.cars.length) { _root.cars[i].collect(this); i++; } move(dx, dy); } else if ((cellValue == _root.doorNum1) or (cellValue == _root.doorNum2)) { if (this.lengte >= _root.totalGarbage) { _root.sound.gotoAndPlay("Lev"); _root.score = _root.score + _root.levelTimer; _root.score = _root.score + this.superTimer; _root.score = _root.score + this.speedTimer; _root.score = _root.score + this.magicTimer; gotoAndStop (1); _root.gotoAndPlay("NextL"); } else { dx = 0; dy = 0; } } else if (cellValue < _root.wallNum) { go = false; } } var tempx; var tempy; var tx; var ty; var oldposx; var oldposy; var superState; var speedState; var magicState; var revState; var superTimer; var speedTimer; var magicTimer; var winner; var looser; var sliding; var go; var speed; var oldspeed; var boxing; var knockout; var outtime; var outtimer; var win; var lengte; var going; _visible = true;
Symbol 55 MovieClip Frame 2
if (((Key.isDown(Key.DOWN) or Key.isDown(Key.UP)) or Key.isDown(Key.LEFT)) or Key.isDown(Key.RIGHT)) { _root.goon = true; } if (0 < _root.levelTimer) { if (_root.levelTimer == 100) { _root.sound.gotoAndPlay("Time"); } if (_root.levelTimer == 4) { _root.sound.gotoAndPlay("Time2"); } _root.levelTimer--; _root.iLevelTimerbar._xscale = _root.iLevelTimerbar._xscale - (200 / _root.gamelevelTime); this.swapDepths(4000); if (knockout) { gotoAndPlay (6); } if (boxing) { gotoAndPlay (4); } else { if (superState) { superTimer--; _root.iSuperTimerbar._xscale = _root.iSuperTimerbar._xscale - (100 / _root.superTime); _root.iSuperTimerbar._visible = true; _root.helmpje._visible = true; } if (speedState) { speedTimer--; _root.iSpeedTimerbar._xscale = _root.iSpeedTimerbar._xscale - (100 / _root.speedTime); _root.raketje._visible = true; _root.iSpeedTimerbar._visible = true; } if (magicState) { magicTimer--; _root.iMagicTimerbar._xscale = _root.iMagicTimerbar._xscale - (100 / _root.magicTime); _root.iMagicTimerbar._visible = true; _root.klaver._visible = true; } stp++; if ((stp == 1) and _root.goon) { if (Key.getCode() == Key.LEFT) { man.gotoAndStop(4); man.F.gotoAndPlay(2); dx = -1; dy = 0; nextMove(); } else if (Key.getCode() == Key.UP) { man.gotoAndStop(2); man.F.gotoAndPlay(2); dy = -1; dx = 0; nextMove(); } else if (Key.getCode() == Key.RIGHT) { man.gotoAndStop(3); man.F.gotoAndPlay(2); dx = 1; dy = 0; nextMove(); } else if (Key.getCode() == Key.DOWN) { man.gotoAndStop(1); man.F.gotoAndPlay(2); dy = 1; dx = 0; nextMove(); } else if (sliding) { nextMove(); } else if (Key.getCode() == Key.SPACE) { man.F.gotoAndStop(1); dx = 0; dy = 0; go = false; } if (0 >= magicTimer) { magicState = false; var ki = 0; while (ki < _root.klavers.length) { _root.klavers[ki]._visible = false; ki++; } _root.klaver._visible = false; _root.iMagicTimerbar._xscale = 100; _root.iMagicTimerbar._visible = false; } if (0 >= superTimer) { superTimer = 0; superState = false; man.helm._visible = false; _root.helmpje._visible = false; _root.iSuperTimerbar._xscale = 100; _root.iSuperTimerbar._visible = false; } if ((0 >= speedTimer) and (speedState == true)) { speedState = false; speed = oldspeed; _root.raketje._visible = false; _root.iSpeedTimerbar._xscale = 100; _root.iSpeedTimerbar._visible = false; _x = ((Math.round((_x - 15) / 30) * 30) + (15 + (3 * dx))); _y = ((Math.round((_y - 90) / 30) * 30) + (90 + (3 * dy))); _root.resetTrain(this); } } else if (go) { move(dx, dy); } if (stp == (30 / speed)) { stp = 0; } } } else if (0 >= _root.levelTimer) { _root.gotoAndStop("Dead"); }
Symbol 55 MovieClip Frame 3
gotoAndPlay (2);
Symbol 55 MovieClip Frame 4
fightdir = man._currentframe + 4; man.gotoAndStop(fightdir);
Symbol 55 MovieClip Frame 5
if (win) { boxing = false; gotoAndPlay (2); } else if (knockout) { gotoAndPlay (6); } else { gotoAndPlay (4); }
Symbol 55 MovieClip Frame 6
play(); ko = 0;
Symbol 55 MovieClip Frame 9
if (_root.outtime < ko) { knockout = false; _root.gotoAndPlay("Dead"); } else { ko++; gotoAndPlay (7); }
Symbol 55 MovieClip Frame 19
_root.gotoAndStop("Dead");
Symbol 55 MovieClip Frame 26
_root.gotoAndStop("Dead"); knockout = false; stop();
Symbol 55 MovieClip Frame 31
gotoAndStop (6); stop();
Symbol 55 MovieClip Frame 32
_root.resetTrain(this); _name = "jumper";
Symbol 55 MovieClip Frame 41
tri = Math.floor(Math.random() * _root.traPosx.length); this._x = _root.traPosx[tri]; this._y = _root.traPosy[tri]; _root.iPacman1._x = this._x; _root.iPacman1._y = this._y; _root.iPacman1.nextmove();
Symbol 55 MovieClip Frame 52
_name = "iPacman1"; _root.resetTrain(this); gotoAndPlay (2);
Symbol 75 Button
on (release) { Set("/:sound", 0); unloadMovie (_root.sound); play(); }
Symbol 82 Button
on (press) { _root.gotoAndPlay(_root.naartoe); }
Symbol 83 Button
on (press, keyPress "<Enter>") { _root.gotoAndPlay(naartoe); }
Symbol 85 MovieClip Frame 1
stop();
Symbol 86 Button
on (release) { tellTarget ("cheat") { gotoAndStop (2); }; }
Symbol 87 MovieClip Frame 1
bytes = int(_root.getBytesTotal() / 1000); bytesloaded = int(_root.getBytesLoaded() / 1000); if (bytes == bytesloaded) { gotoAndPlay (3); } loading = ((bytesloaded add " K / ") add bytes) add " K";
Symbol 87 MovieClip Frame 2
gotoAndPlay (1);
Symbol 87 MovieClip Frame 3
loadMovie ("sound.swf", _root.sound);
Symbol 87 MovieClip Frame 4
bytes = int(_root.sound.getBytesTotal() / 1000); bytesloaded = int(_root.sound.getBytesLoaded() / 1000); if ((bytes == bytesloaded) and (_root.cpu != null)) { gotoAndStop (7); } loading = ((bytesloaded add " K / ") add bytes) add " K";
Symbol 87 MovieClip Frame 6
gotoAndPlay (4);
Symbol 87 MovieClip Frame 7
loading = "";
Symbol 92 MovieClip Frame 9
gotoAndPlay (2);
Symbol 144 MovieClip Frame 11
stop();
Symbol 152 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 6
gotoAndPlay(random(70) + 5);
Symbol 166 MovieClip Frame 90
gotoAndPlay (6);
Symbol 167 Button
on (press) { if (_root.lives == 0) { _root.gotoAndPlay("End"); } else { _root.gotoAndPlay("L" + _root.level); } with (_parent) { gotoAndStop(1); } }
Symbol 176 MovieClip Frame 6
gotoAndPlay(random(70) + 5);
Symbol 176 MovieClip Frame 90
gotoAndPlay (6);
Symbol 185 MovieClip Frame 1
Symbol 185 MovieClip Frame 2
Symbol 185 MovieClip Frame 6
_root.sound.gotoAndPlay("Fin");
Symbol 185 MovieClip Frame 31
_parent.level = "game over";
Symbol 185 MovieClip Frame 59
i = 1; do { if (eval ("/:score" + i) < _root.score) { thisScore = "high"; break; } i = i + 1; } while (27 >= i); if (thisScore == "high") { gotoAndStop (60); } else { with (_parent) { gotoAndPlay("highscores"); } } _level0.highNum = 15; _level0.myScore = _root.score; _level0.gameW = 735; loadMovieNum ("highscores_new.swf", 5000);
Symbol 185 MovieClip Frame 60
score = _root.score; stop();
Symbol 188 Button
on (release) { _root.newGame("L1"); _parent.gotoAndStop(1); gotoAndStop (1); }
Symbol 244 MovieClip Frame 1
stop();
Instance of Symbol 166 MovieClip in Symbol 244 MovieClip Frame 1
/* no clip actions */
Symbol 244 MovieClip Frame 3
Instance of Symbol 185 MovieClip "gameover" in Symbol 244 MovieClip Frame 3
/* no clip actions */
Symbol 244 MovieClip Frame 4
_parent.level = "";
Symbol 244 MovieClip Frame 10
stop();
Symbol 246 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 2
if (2 < _level1000._totalframes) { unloadMovieNum (1000); } winlose.gotoAndStop(_root.winlose);
Symbol 246 MovieClip Frame 7
level = "level " add _root.level; stop();
Symbol 248 Button
on (release) { gotoAndStop (1); Set("/:sound", 1); loadMovie ("sound.swf", _root.sound); }
Symbol 250 MovieClip Frame 1
if (/:sound == 0) { gotoAndStop (4); } stop();
Symbol 250 MovieClip Frame 4
stopAllSounds();
Symbol 270 MovieClip Frame 1
na = _parent._name; gotoAndStop(substring(na, 6, 1)); stop();
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na = _parent._name; gotoAndStop(substring(na, 6, 1)); stop();
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na = _parent._name; gotoAndStop(substring(na, 6, 1)); stop();
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na = _parent._name; gotoAndStop(substring(na, 6, 1)); stop();
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na = _parent._name; gotoAndStop(substring(na, 6, 1)); stop();
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stop();
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na = _parent._name; gotoAndStop(substring(na, 6, 1)); stop();
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gotoAndStop(_name.substr(4, 1)); stop();
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stop();
Symbol 309 MovieClip Frame 2
stop();
Symbol 314 MovieClip Frame 1
gotoAndStop(random(3) + 2);
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gotoAndStop(random(3) + 2);
Symbol 329 MovieClip Frame 1
gotoAndStop(random(3) + 2);
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gotoAndStop(random(3) + 2);
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Symbol 335 MovieClip Frame 1
gotoAndStop(random(3) + 2);
Symbol 336 MovieClip Frame 1
gotoAndStop(_name.substr(0, 1)); stop();
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stop();
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stop();
Symbol 351 MovieClip Frame 10
_parent.boxing = false; _parent.checkwinner = true; _parent.gotoAndStop(2); stop();
Symbol 355 MovieClip Frame 10
_parent.boxing = false; _parent.checkwinner = true; _parent.gotoAndStop(3); stop();
Symbol 356 MovieClip Frame 1
stop();
Instance of Symbol 21 MovieClip "helm" in Symbol 356 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 356 MovieClip Frame 5
stop();
Symbol 356 MovieClip Frame 6
stop();
Symbol 356 MovieClip Frame 7
stop();
Symbol 356 MovieClip Frame 8
stop();
Symbol 357 MovieClip Frame 1
function decideFight(opponent) { _root.iPacman1.lengte = opponent.lengte; _root.opponentlengte = this.lengte; winner = this; looser = opponent; if (opponent.superState) { if (this.superState == false) { winner = opponent; looser = this; _root.score = _root.score + 100; } else if (this.lengte < opponent.lengte) { winner = opponent; looser = this; _root.score = _root.score + 250; } } else if ((this.superState == false) and (this.lengte < opponent.lengte)) { winner = opponent; looser = this; _root.score = _root.score + 100; } for (prop in /garbageTrain) { if (eval (_root.garbageTrain[prop]).owner == looser) { eval (_root.garbageTrain[prop]).owner = winner; } } return(winner); } function move(dx, dy) { if (dx == 1) { man.gotoAndStop(3); } else if (dx == -1) { man.gotoAndStop(4); } else if (dy == 1) { man.gotoAndStop(1); } else if (dy == -1) { man.gotoAndStop(2); } oldx = oldposx[stp]; oldy = oldposy[stp]; oldposx[stp] = _x; oldposy[stp] = _y; _x = (_x + (dx * speed)); _y = (_y + (dy * speed)); var l = 1; if (_root.Car0.owner == this) { _root.Car0._x = oldx; _root.Car0._y = oldy; var l = 1; var gi = 0; while (gi < _root.totalGarbage) { if (_root.garbageTrain[gi].owner == this) { _root.garbageTrain[gi]._x = _root.Car0._x; _root.garbageTrain[gi]._y = _root.Car0._y; _root.garbageTrain[gi]._visible = false; l++; } gi++; } lengte = l - 1; _root.Car0.lengte = lengte; } else { var l = 1; var gi = 0; while (gi < _root.totalGarbage) { if (_root.garbageTrain[gi].owner == this) { _root.garbageTrain[gi]._x = oldx; _root.garbageTrain[gi]._y = oldy; oldx = _root.garbageTrain[gi].oldposx[stp]; oldy = _root.garbageTrain[gi].oldposy[stp]; _root.garbageTrain[gi].oldposx[stp] = _root.garbageTrain[gi]._x; _root.garbageTrain[gi].oldposy[stp] = _root.garbageTrain[gi]._y; l++; } gi++; } lengte = l - 1; } } function setRandomDirection() { direction = random(2); if (direction == 0) { direction = -1; } if (dy == 0) { dx = 0; dy = direction; } else { dy = 0; dx = direction; } if (_root.iPacman1.superState == true) { dx = -dx; dy = -dy; } } function setDirection() { dpcx = _root[_root.pName]._x - this._x; dpcy = _root[_root.pName]._y - this._y; if (dpcy == 0) { dy = 0; if (0 < dpcx) { dx = 1; } else { dx = -1; } } else if (dpcx == 0) { dx = 0; if (0 < dpcy) { dy = 1; } else { dy = -1; } } else { rand = random(2); if (rand == 1) { dy = 0; if (0 < dpcx) { dx = 1; } else { dx = -1; } } else { dx = 0; if (0 < dpcy) { dy = 1; } else { dy = -1; } } } if (_root.iPacman1.superState) { dx = -dx; dy = -dy; } } function nextMove() { tempx = (_x - _root.xBase) + (dx * _root.cellSize); tempy = (_y - _root.yBase) + (dy * _root.cellSize); row = Math.abs(tempx) / _root.cellSize; column = Math.abs(tempy) / _root.cellSize; pos = row + (column * _root.numCols); cellValue = _root.maze[pos]; if (_root.wallNum < cellValue) { var i = 0; while (i < _root.yummies.length) { if (this.hitTest(_root.yummies[i])) { _root.yummies[i].eat(this); } i++; } i = 0; while (i < _root.totalGarbage) { eval (_root.garbageTrain[i]).collect(this); i++; } i = 0; while (i < _root.cars.length) { _root.cars[i].collect(this); i++; } move(dx, dy); } else if (_root.wallNum >= cellValue) { dx = 0; dy = 0; } } var cellValue = 0; var speed; var oldspeed; var stp = 0; var oldposx = new Array(10); var oldposy = new Array(10); var canmove = false; var lengte; var superState = false; var speedState = false; var magicState = false; var revState = false; var superTimer = 0; var speedTimer = 0; var winner; var looser; var knockout = false; var outtimer; var outtime; var fighttime = 15; var fighttimer; var boxing = false;
Symbol 357 MovieClip Frame 2
if (_root.iPacman1.knockout == false) { _root.opponentlengte = 0; stp++; if (superState) { superTimer--; } if (speedState) { speedTimer--; } if (stp == 1) { if (this.hitTest(_root.iPacman1)) { _root.sound.gotoAndPlay("Hit"); _root.iPacman1.boxing = true; fighttimer = fighttime; gotoAndPlay (4); } else { setDirection(); nextMove(); } } else { if (this.hitTest(_root.iPacman1)) { _root.sound.gotoAndPlay("Hit"); _root.iPacman1.boxing = true; fighttimer = fighttime; gotoAndPlay (4); } if ((dx != 0) or (dy != 0)) { move(dx, dy); } } if (stp == Math.round(30 / speed)) { stp = 0; } if (0 >= superTimer) { superState = false; man.helm._visible = false; } if ((0 >= speedTimer) and (speedState == true)) { speedState = false; speed = oldspeed; _x = ((Math.round((_x - 15) / 30) * 30) + (15 + (3 * dx))); _y = ((Math.round((_y - 90) / 30) * 30) + (90 + (3 * dy))); _root.resetTrain(this); } }
Symbol 357 MovieClip Frame 3
gotoAndPlay (2);
Symbol 357 MovieClip Frame 4
fightdir = man._currentframe + 4; man.gotoAndStop(fightdir);
Symbol 357 MovieClip Frame 5
if (0 >= fighttimer) { winner = decideFight(_root.iPacman1); if (winner == this) { _root.iPacman1.knockout = true; gotoAndPlay (2); } else { _root.iPacman1.win = true; _root.iPacman1.boxing = false; gotoAndPlay (6); } } else { fighttimer--; gotoAndPlay (4); }
Symbol 357 MovieClip Frame 6
play(); ko = 0;
Symbol 357 MovieClip Frame 8
if (this.outtime < ko) { step--; knockout = false; gotoAndPlay (2); } else { ko++; gotoAndPlay (7); }
Symbol 357 MovieClip Frame 22
gotoAndPlay (6); stop();
Symbol 379 MovieClip Frame 1
gotoAndStop(_name.substr(0, 3)); stop();
Symbol 383 MovieClip Frame 1
stop();
Symbol 383 MovieClip Frame 2
stop();
Symbol 384 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 2
stop();

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Symbol 381 GraphicUsed by:383
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClipUses:380 381 13 382Used by:384
Symbol 384 MovieClipUses:383Used by:Timeline

Instance Names

"iPacman1"Frame 1Symbol 55 MovieClip
"sound"Frame 1Symbol 60 MovieClip
"41"Frame 74Symbol 95 MovieClip
"41"Frame 333Symbol 95 MovieClip
"helmpje"Frame 426Symbol 147 MovieClip
"iLevenendood0"Frame 426Symbol 152 MovieClip
"grootwitvlak"Frame 426Symbol 246 MovieClip
"raketje"Frame 426Symbol 247 MovieClip
"soundswitch"Frame 426Symbol 250 MovieClip
"iLevelTimerbar"Frame 426Symbol 138 MovieClip
"iSuperTimerbar"Frame 426Symbol 139 MovieClip
"iSpeedTimerbar"Frame 426Symbol 139 MovieClip
"iMagicTimerbar"Frame 426Symbol 139 MovieClip
"klaver"Frame 426Symbol 259 MovieClip
"iTimerbar"Frame 426Symbol 139 MovieClip
"Wall"Frame 426Symbol 303 MovieClip
"Car"Frame 426Symbol 309 MovieClip
"iGarbage"Frame 426Symbol 336 MovieClip
"Background"Frame 426Symbol 346 MovieClip
"iColleague"Frame 426Symbol 357 MovieClip
"Yum"Frame 426Symbol 379 MovieClip
"Door"Frame 426Symbol 384 MovieClip
"F"Symbol 39 MovieClip Frame 1Symbol 18 MovieClip
"helm"Symbol 39 MovieClip Frame 1Symbol 21 MovieClip
"F"Symbol 39 MovieClip Frame 2Symbol 26 MovieClip
"F"Symbol 39 MovieClip Frame 3Symbol 33 MovieClip
"3"Symbol 39 MovieClip Frame 7Symbol 38 MovieClip
"man"Symbol 55 MovieClip Frame 1Symbol 39 MovieClip
"cheat"Symbol 87 MovieClip Frame 7Symbol 85 MovieClip
"iSuperTimerbar"Symbol 185 MovieClip Frame 60Symbol 139 MovieClip
"iSuperTimerbar"Symbol 185 MovieClip Frame 60Symbol 139 MovieClip
"gameover"Symbol 244 MovieClip Frame 3Symbol 185 MovieClip
"winlose"Symbol 246 MovieClip Frame 2Symbol 244 MovieClip
"Wall1A"Symbol 270 MovieClip Frame 1Symbol 265 MovieClip
"Wall1A"Symbol 270 MovieClip Frame 2Symbol 266 MovieClip
"Wall1A"Symbol 270 MovieClip Frame 3Symbol 267 MovieClip
"Wall1A"Symbol 270 MovieClip Frame 4Symbol 268 MovieClip
"Wall1A"Symbol 270 MovieClip Frame 5Symbol 265 MovieClip
"Wall1A"Symbol 270 MovieClip Frame 6Symbol 266 MovieClip
"Wall1A"Symbol 270 MovieClip Frame 9Symbol 267 MovieClip
"Wall1A"Symbol 270 MovieClip Frame 12Symbol 269 MovieClip
"Wall1A"Symbol 299 MovieClip Frame 1Symbol 289 MovieClip
"Wall1A"Symbol 299 MovieClip Frame 2Symbol 291 MovieClip
"Wall1A"Symbol 299 MovieClip Frame 3Symbol 293 MovieClip
"Wall1A"Symbol 299 MovieClip Frame 4Symbol 295 MovieClip
"Wall1A"Symbol 299 MovieClip Frame 5Symbol 289 MovieClip
"Wall1A"Symbol 299 MovieClip Frame 6Symbol 291 MovieClip
"Wall1A"Symbol 299 MovieClip Frame 9Symbol 293 MovieClip
"wall"Symbol 303 MovieClip Frame 1Symbol 270 MovieClip
"wall"Symbol 303 MovieClip Frame 2Symbol 281 MovieClip
"wall"Symbol 303 MovieClip Frame 3Symbol 287 MovieClip
"wall"Symbol 303 MovieClip Frame 4Symbol 299 MovieClip
"wall"Symbol 303 MovieClip Frame 5Symbol 300 MovieClip
"wall"Symbol 303 MovieClip Frame 6Symbol 302 MovieClip
"2"Symbol 336 MovieClip Frame 2Symbol 318 MovieClip
"3"Symbol 336 MovieClip Frame 3Symbol 329 MovieClip
"4"Symbol 336 MovieClip Frame 4Symbol 333 MovieClip
"5"Symbol 336 MovieClip Frame 5Symbol 335 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"iSuperTimerbar"Symbol 345 MovieClip Frame 1Symbol 139 MovieClip
"1"Symbol 346 MovieClip Frame 1Symbol 337 MovieClip
"1"Symbol 346 MovieClip Frame 2Symbol 339 MovieClip
"4"Symbol 346 MovieClip Frame 4Symbol 342 MovieClip
"helm"Symbol 356 MovieClip Frame 1Symbol 21 MovieClip
"man"Symbol 357 MovieClip Frame 1Symbol 356 MovieClip
"door"Symbol 384 MovieClip Frame 1Symbol 383 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 3 as "iGhost"

Labels

"InitSpel"Frame 1
"int2"Frame 66
"int3"Frame 67
"Start"Frame 425
"L1"Frame 426
"L2"Frame 427
"L3"Frame 428
"L4"Frame 429
"L5"Frame 430
"L6"Frame 431
"L7"Frame 432
"L8"Frame 433
"L9"Frame 434
"L10"Frame 435
"L11"Frame 436
"L12"Frame 437
"L13"Frame 438
"L14"Frame 439
"L15"Frame 440
"L16"Frame 441
"L17"Frame 442
"L18"Frame 443
"L19"Frame 444
"L20"Frame 445
"L21"Frame 446
"L22"Frame 447
"NextL"Frame 459
"Dead"Frame 460
"R"Symbol 39 MovieClip Frame 3
"L"Symbol 39 MovieClip Frame 4
"walk"Symbol 55 MovieClip Frame 2
"fight"Symbol 55 MovieClip Frame 4
"knockout"Symbol 55 MovieClip Frame 6
"knockout2"Symbol 55 MovieClip Frame 7
"bom"Symbol 55 MovieClip Frame 27
"jump"Symbol 55 MovieClip Frame 32
"ok"Symbol 87 MovieClip Frame 7
"highscore"Symbol 185 MovieClip Frame 60
"highscores"Symbol 244 MovieClip Frame 4
"A"Symbol 270 MovieClip Frame 1
"B"Symbol 270 MovieClip Frame 2
"C"Symbol 270 MovieClip Frame 3
"D"Symbol 270 MovieClip Frame 4
"E"Symbol 270 MovieClip Frame 5
"F"Symbol 270 MovieClip Frame 6
"G"Symbol 270 MovieClip Frame 7
"H"Symbol 270 MovieClip Frame 8
"I"Symbol 270 MovieClip Frame 9
"J"Symbol 270 MovieClip Frame 10
"K"Symbol 270 MovieClip Frame 11
"L"Symbol 270 MovieClip Frame 12
"M"Symbol 270 MovieClip Frame 13
"N"Symbol 270 MovieClip Frame 14
"O"Symbol 270 MovieClip Frame 15
"A"Symbol 281 MovieClip Frame 1
"B"Symbol 281 MovieClip Frame 2
"C"Symbol 281 MovieClip Frame 3
"D"Symbol 281 MovieClip Frame 4
"E"Symbol 281 MovieClip Frame 5
"F"Symbol 281 MovieClip Frame 6
"G"Symbol 281 MovieClip Frame 7
"H"Symbol 281 MovieClip Frame 8
"I"Symbol 281 MovieClip Frame 9
"J"Symbol 281 MovieClip Frame 10
"K"Symbol 281 MovieClip Frame 11
"L"Symbol 281 MovieClip Frame 12
"M"Symbol 281 MovieClip Frame 13
"N"Symbol 281 MovieClip Frame 14
"O"Symbol 281 MovieClip Frame 15
"A"Symbol 287 MovieClip Frame 1
"B"Symbol 287 MovieClip Frame 2
"C"Symbol 287 MovieClip Frame 3
"D"Symbol 287 MovieClip Frame 4
"E"Symbol 287 MovieClip Frame 5
"F"Symbol 287 MovieClip Frame 6
"G"Symbol 287 MovieClip Frame 7
"H"Symbol 287 MovieClip Frame 8
"I"Symbol 287 MovieClip Frame 9
"J"Symbol 287 MovieClip Frame 10
"K"Symbol 287 MovieClip Frame 11
"L"Symbol 287 MovieClip Frame 12
"M"Symbol 287 MovieClip Frame 13
"N"Symbol 287 MovieClip Frame 14
"O"Symbol 287 MovieClip Frame 15
"A"Symbol 299 MovieClip Frame 1
"B"Symbol 299 MovieClip Frame 2
"C"Symbol 299 MovieClip Frame 3
"D"Symbol 299 MovieClip Frame 4
"E"Symbol 299 MovieClip Frame 5
"F"Symbol 299 MovieClip Frame 6
"G"Symbol 299 MovieClip Frame 7
"H"Symbol 299 MovieClip Frame 8
"I"Symbol 299 MovieClip Frame 9
"J"Symbol 299 MovieClip Frame 10
"K"Symbol 299 MovieClip Frame 11
"L"Symbol 299 MovieClip Frame 12
"M"Symbol 299 MovieClip Frame 13
"N"Symbol 299 MovieClip Frame 14
"O"Symbol 299 MovieClip Frame 15
"A"Symbol 300 MovieClip Frame 1
"B"Symbol 300 MovieClip Frame 2
"C"Symbol 300 MovieClip Frame 3
"D"Symbol 300 MovieClip Frame 4
"E"Symbol 300 MovieClip Frame 5
"F"Symbol 300 MovieClip Frame 6
"G"Symbol 300 MovieClip Frame 7
"H"Symbol 300 MovieClip Frame 8
"I"Symbol 300 MovieClip Frame 9
"J"Symbol 300 MovieClip Frame 10
"K"Symbol 300 MovieClip Frame 11
"L"Symbol 300 MovieClip Frame 12
"M"Symbol 300 MovieClip Frame 13
"N"Symbol 300 MovieClip Frame 14
"O"Symbol 300 MovieClip Frame 15
"A"Symbol 302 MovieClip Frame 1
"B"Symbol 302 MovieClip Frame 2
"C"Symbol 302 MovieClip Frame 3
"D"Symbol 302 MovieClip Frame 4
"E"Symbol 302 MovieClip Frame 5
"F"Symbol 302 MovieClip Frame 6
"G"Symbol 302 MovieClip Frame 7
"H"Symbol 302 MovieClip Frame 8
"I"Symbol 302 MovieClip Frame 9
"J"Symbol 302 MovieClip Frame 10
"K"Symbol 302 MovieClip Frame 11
"L"Symbol 302 MovieClip Frame 12
"M"Symbol 302 MovieClip Frame 13
"N"Symbol 302 MovieClip Frame 14
"O"Symbol 302 MovieClip Frame 15
"1"Symbol 303 MovieClip Frame 1
"2"Symbol 303 MovieClip Frame 2
"3"Symbol 303 MovieClip Frame 3
"4"Symbol 303 MovieClip Frame 4
"5"Symbol 303 MovieClip Frame 5
"6"Symbol 303 MovieClip Frame 6
"2"Symbol 336 MovieClip Frame 2
"3"Symbol 336 MovieClip Frame 3
"4"Symbol 336 MovieClip Frame 4
"5"Symbol 336 MovieClip Frame 5
"1"Symbol 346 MovieClip Frame 2
"Che"Symbol 346 MovieClip Frame 3
"4"Symbol 346 MovieClip Frame 4
"Ver"Symbol 346 MovieClip Frame 5
"B"Symbol 356 MovieClip Frame 2
"walk"Symbol 357 MovieClip Frame 2
"fight"Symbol 357 MovieClip Frame 4
"knockout"Symbol 357 MovieClip Frame 6
"knockout2"Symbol 357 MovieClip Frame 7
"bom"Symbol 357 MovieClip Frame 18
"Slo"Symbol 379 MovieClip Frame 2
"Fas"Symbol 379 MovieClip Frame 3
"Bom"Symbol 379 MovieClip Frame 4
"Can"Symbol 379 MovieClip Frame 5
"Rev"Symbol 379 MovieClip Frame 6
"Hin"Symbol 379 MovieClip Frame 7
"Hui"Symbol 379 MovieClip Frame 8
"Tra"Symbol 379 MovieClip Frame 9
"Ice"Symbol 379 MovieClip Frame 10
"Mud"Symbol 379 MovieClip Frame 11
"Mag"Symbol 379 MovieClip Frame 12
"Pre"Symbol 379 MovieClip Frame 13
"Kla"Symbol 379 MovieClip Frame 14

Dynamic Text Variables

_root.winloseSymbol 62 EditableText""
naartoeSymbol 67 EditableText"L1"
loadingSymbol 68 EditableText"120k/120k"
loadingSymbol 72 EditableText"120k/120k"
_parent.naartoeSymbol 84 EditableText"L1"
/:scoreSymbol 181 EditableText""
/:nameSymbol 182 EditableText""
/:emailSymbol 183 EditableText""
_root.testwindowSymbol 184 EditableText""
/:score1Symbol 189 EditableText""
/:score5Symbol 190 EditableText""
/:score3Symbol 191 EditableText""
/:score2Symbol 192 EditableText""
/:score7Symbol 193 EditableText""
/:score8Symbol 194 EditableText""
/:score9Symbol 195 EditableText""
/:score4Symbol 196 EditableText""
/:score6Symbol 197 EditableText""
/:score10Symbol 198 EditableText""
/:name1Symbol 199 EditableText""
/:name5Symbol 200 EditableText""
/:name3Symbol 201 EditableText""
/:name2Symbol 202 EditableText""
/:name7Symbol 203 EditableText""
/:name8Symbol 204 EditableText""
/:name9Symbol 205 EditableText""
/:name4Symbol 206 EditableText""
/:name6Symbol 207 EditableText""
/:name10Symbol 208 EditableText""
/:score11Symbol 209 EditableText""
/:score12Symbol 210 EditableText""
/:score13Symbol 211 EditableText""
/:score14Symbol 212 EditableText""
/:name11Symbol 213 EditableText""
/:name12Symbol 214 EditableText""
/:name13Symbol 215 EditableText""
/:name14Symbol 216 EditableText""
/:score18Symbol 217 EditableText""
/:score16Symbol 218 EditableText""
/:score15Symbol 219 EditableText""
/:score20Symbol 220 EditableText""
/:score21Symbol 221 EditableText""
/:score22Symbol 222 EditableText""
/:score17Symbol 223 EditableText""
/:score19Symbol 224 EditableText""
/:score23Symbol 225 EditableText""
/:name18Symbol 226 EditableText""
/:name16Symbol 227 EditableText""
/:name15Symbol 228 EditableText""
/:name20Symbol 229 EditableText""
/:name21Symbol 230 EditableText""
/:name22Symbol 231 EditableText""
/:name17Symbol 232 EditableText""
/:name19Symbol 233 EditableText""
/:name23Symbol 234 EditableText""
/:score24Symbol 235 EditableText""
/:score25Symbol 236 EditableText""
/:score26Symbol 237 EditableText""
/:score27Symbol 238 EditableText""
/:name24Symbol 239 EditableText""
/:name25Symbol 240 EditableText""
/:name26Symbol 241 EditableText""
/:name27Symbol 242 EditableText""
levelSymbol 245 EditableText""
_root.scoreSymbol 251 EditableText""
_root.scoreSymbol 252 EditableText""
levelSymbol 253 EditableText""
levelSymbol 254 EditableText""
_root.levelTimerSymbol 260 EditableText""
_root.iPacman1.magicTimerSymbol 261 EditableText""
_root.iPacman1.speedTimerSymbol 262 EditableText""
_root.iPacman1.superTimerSymbol 263 EditableText""
_root.iPacman1.lengteSymbol 264 EditableText""
lengteSymbol 305 EditableText""
lengteSymbol 308 EditableText""
_root.opponentlengteSymbol 347 EditableText""




http://swfchan.com/6/29198/info.shtml
Created: 20/5 -2019 00:59:43 Last modified: 20/5 -2019 00:59:43 Server time: 05/05 -2024 17:24:27