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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

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Flash RPG TD.swf

This is the info page for
Flash #29234

(Click the ID number above for more basic data on this flash file.)


Text
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Normal - 50
Hard - 40
Insane - 30
Sandbox - 500

Max Tower Levels

Next Song

Previous Song

Mute Audio

U             Upgrades tower to max level
that you can afford

S             Sell Tower

1-5          Select tower type

Controls

Game has been optimized to not show more
than 100 bullets on the screen at the same time.
If you notice that bullets aren't showing up, that
is why. They will still damage the enemies, you
just won't be able to see them. This will keep
the game speed high for everyone.

Version 1.65

Are you sure you want to reset?

NO

YES

Prayer points

0

120

Next Enemy Type : Normal

120

Sell Value - 000

Range - 000

Damage - 000

Level - 000

Normal

Tower Info Goes Here

Type of tower

00

Enemy HP

60

25

Lives

300

0000

Gold

Score

0

Level

Score = 211

Thanks for playing Normal Mode.
Was this too easy for you? Try a harder mode!
Please visit our forums and post feedback.

0

120

Next Enemy Type : Normal

120

Sell Value - 000

Range - 000

Damage - 000

Level - 000

Hard

Tower Info Goes Here

Type of tower

00

60

25

300

0000

0

Score = 211

Thanks for playing Hard Mode
Ready for insane?
Please visit our forums and post feedback.

0

120

Next Enemy Type : Normal

120

Sell Value - 000

Range - 000

Damage - 000

Level - 000

Insane

Tower Info Goes Here

Type of tower

00

60

25

300

0000

0

Score = 211

Thanks for playing Insane Mode.
Post your high scores on our forum!
Please visit our forums and post feedback.

99999

120

Next Enemy Type : Normal

120

Sell Value - 000

Range - 000

Damage - 000

Level - 000

Sandbox

Tower Info Goes Here

Type of tower

00

60

25

999999

0000

0

Score = 211

Thanks for playing "Sandbox Mode".
I hope you had fun practicing your strategies :)
Please visit our forums and post feedback.

ActionScript [AS3]

Section 1
//MainTimeline (Flash_RPG_TD_fla.MainTimeline) package Flash_RPG_TD_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var NPH_AngelsOfDeath:Array; public var NPS_Bullets:Array; public var NPH_MouseEvent:MouseEvent; public var NP_Lives:int; public var text_gold:TextField; public var tower_select_arcane:MovieClip; public var NPH_LastWave:Number; public var NPS_SelectedTower:Number; public var NPH_Map:Array; public var restart_sure:MovieClip; public var NPS_Buildings:Array; public var NP_selectedtowertype:String; public var NP_GameLevel:Number; public var NPH_GameLevel:Number; public var end_nopath_hard_score:TextField; public var NPH_selectedtowertype:String; public var text_tower_range:TextField; public var tower_select_arrow:MovieClip; public var buy_angel_death:MovieClip; public var NPS_PlacedMine:Boolean; public var NPI_Prayer:Number; public var NP_Enemies:Array; public var NPS_LastWave:Number; public var NP_Muted:Boolean; public var NPH_channel:SoundChannel; public var NPS_PrayerUpdateSpeed:Number; public var play_game_np_insane:MovieClip; public var NPI_Buildings:Array; public var pausebutton:MovieClip; public var NP_Path:Array; public var play_game_np_sandbox:MovieClip; public var NPI_CurrentSong:int; public var NPI_Enemies:Array; public var NP_LastWave:Number; public var restart_yes:MovieClip; public var NP_LastGoldUpdate:Number; public var NP_Gold:Number; public var end_nopath_sandbox_score:TextField; public var NPS_Judgement:Array; public var NPS_ButtonClick:buttonclick; public var NPH_GoldUpdateSpeed:Number; public var NP_PlacedMine:Boolean; public var NPS_AngelsOfDeath:Array; public var text_score:TextField; public var NPS_Path:Array; public var NP_LastEnemyType:Number; public var NPI_LastGoldUpdate:Number; public var text_tower_sell:TextField; public var NP_Prayer:Number; public var play_game_np_hard:MovieClip; public var text_towertype:TextField; public var NPS_LastPrayerUpdate:Number; public var NP_PrayerUpdateSpeed:Number; public var NPS_Prayer:Number; public var NPH_PlacedChurch:Boolean; public var NP_Map:Array; public var NPI_LastWave:Number; public var play_game_normal:MovieClip; public var NPH_PrayerUpdateSpeed:Number; public var NPH_PausedTimer1:Number; public var NPH_PausedTimer2:Number; public var NPH_ButtonClick:buttonclick; public var NPI_LastEnemyType:Number; public var NP_SelectedTower:Number; public var NPI_Judgement:Array; public var NPI_Lives:int; public var NPH_PlacedMine:Boolean; public var NPH_EnemyDie:Sound; public var NPS_Gold:Number; public var buy_church:MovieClip; public var text_next_level:TextField; public var NPS_HealthBars:Array; public var NPS_channel:SoundChannel; public var NPI_SelectedTower:Number; public var text_next_gold:TextField; public var NPH_MapEnd; public var NPS_CurrentSong:int; public var NPH_Enemies:Array; public var NPS_EnemyDie:Sound; public var NPI_MouseEvent:MouseEvent; public var NPS_GameScore:int; public var select_mine:MovieClip; public var musicmute:MovieClip; public var NPH_LastPrayerUpdate:Number; public var NPI_Muted:Boolean; public var NP_EnemyDie:Sound; public var NPH_MapStart; public var NPS_Blizzards:Array; public var NP_Buildings:Array; public var play_game_hard:MovieClip; public var NPH_Buildings:Array; public var NPH_gamemode:String; public var restart_no:MovieClip; public var text_level:TextField; public var NP_HealthBars:Array; public var NPS_WaveDelay:Number; public var NP_AngelsOfDeath:Array; public var NPI_selectedtowertype:String; public var end_nopath_insane_score:TextField; public var NPH_CurrentSong:int; public var NPH_Ambient5:ambient_5; public var NPH_Ambient2:ambient_2; public var NP_Bullets:Array; public var NPH_Ambient4:ambient_4; public var play_game:MovieClip; public var NPI_Bullets:Array; public var NPH_Ambient1:ambient_1; public var NPH_Ambient3:ambient_3; public var NPI_GameScore:int; public var NPS_Lives:int; public var play_game_30min:MovieClip; public var NPH_Path:Array; public var NP_LastPrayerUpdate:Number; public var NPH_Towers:Array; public var NPH_Lives:int; public var NPS_gamemode:String; public var NPI_Blizzards:Array; public var NP_ButtonClick:buttonclick; public var NPH_Gold:Number; public var NP_MapStart; public var NPI_AngelsOfDeath:Array; public var NPS_MapStart; public var NPS_Ambient2:ambient_2; public var play_game_np_normal:MovieClip; public var NPS_Ambient1:ambient_1; public var NPI_EnemyDie:Sound; public var NP_gamemode:String; public var buy_judgement:MovieClip; public var NPS_Muted:Boolean; public var NPI_WaveDelay:Number; public var NPI_MapEnd; public var NPH_HealthBars:Array; public var NP_Ambient1:ambient_1; public var NP_Ambient2:ambient_2; public var NP_Judgement:Array; public var NP_Ambient5:ambient_5; public var NP_Ambient3:ambient_3; public var NP_Ambient4:ambient_4; public var text_next_prayer:TextField; public var NPH_Judgement:Array; public var text_towerinfo:TextField; public var NPS_GameLevel:Number; public var play_game_sandbox:MovieClip; public var buy_blizzard:MovieClip; public var NPH_Muted:Boolean; public var NPI_Path:Array; public var NPS_Ambient5:ambient_5; public var text_tower_level:TextField; public var NPS_Enemies:Array; public var NPI_PlacedMine:Boolean; public var NPS_Map:Array; public var play_game_5min:MovieClip; public var nextlevelbutton:MovieClip; public var tower_select_cannon:MovieClip; public var NPI_GoldUpdateSpeed:Number; public var NPS_Ambient4:ambient_4; public var NPS_GoldUpdateSpeed:Number; public var NPI_PausedTimer1:Number; public var NPI_PlacedChurch:Boolean; public var drawonme:MovieClip; public var NPI_Gold:Number; public var NPI_PausedTimer2:Number; public var NPI_PrayerUpdateSpeed:Number; public var NPI_gamemode:String; public var NPS_PlacedChurch:Boolean; public var musicright:MovieClip; public var NP_MapEnd; public var NP_CurrentSong:int; public var NPI_GameLevel:Number; public var upgrade_tower:MovieClip; public var NPI_Towers:Array; public var NPH_LastEnemyType:Number; public var NPS_MapEnd; public var NPH_Bullets:Array; public var play_game_10min:MovieClip; public var NPI_Ambient3:ambient_3; public var NPI_Ambient5:ambient_5; public var text_tower_damage:TextField; public var text_prayer:TextField; public var NPI_Ambient4:ambient_4; public var NPI_MapStart; public var NPH_LastGoldUpdate:Number; public var NPI_Ambient1:ambient_1; public var NPS_MouseEvent:MouseEvent; public var NPI_Ambient2:ambient_2; public var NPH_SelectedTower:Number; public var end_nopath_score:TextField; public var restart_button:MovieClip; public var tower_select_fire:MovieClip; public var playbutton:MovieClip; public var NPH_GameScore:int; public var NPS_Ambient3:ambient_3; public var NP_GameScore:int; public var NPS_PausedTimer2:Number; public var text_lives:TextField; public var text_nexttype:TextField; public var NP_Blizzards:Array; public var NP_channel:SoundChannel; public var NPI_channel:SoundChannel; public var NPH_Blizzards:Array; public var play_game_insane:MovieClip; public var NPS_PausedTimer1:Number; public var NPH_Prayer:Number; public var NPS_selectedtowertype:String; public var musicleft:MovieClip; public var NP_WaveDelay:Number; public var NPH_WaveDelay:Number; public var NP_MouseEvent:MouseEvent; public var tower_select_ice:MovieClip; public var NP_PlacedChurch:Boolean; public var NP_Towers:Array; public var NPI_Map:Array; public var NPI_HealthBars:Array; public var NP_PausedTimer1:Number; public var TheGrid1:MovieClip; public var sell_tower:MovieClip; public var NPI_LastPrayerUpdate:Number; public var NP_PausedTimer2:Number; public var NP_GoldUpdateSpeed:Number; public var NPI_ButtonClick:buttonclick; public var NPS_Towers:Array; public var NPS_LastEnemyType:Number; public var text_enemy_hp:TextField; public var NPS_LastGoldUpdate:Number; public function MainTimeline(){ addFrameScript(0, frame1, 9, frame10, 94, frame95, 99, frame100, 104, frame105, 109, frame110, 114, frame115, 119, frame120, 124, frame125, 129, frame130, 134, frame135, 139, frame140, 199, frame200); } public function NPH_buy_angel_death_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Angel of Death(10 PP)"; text_towerinfo.text = "Calls forth the Angel of Death."; } public function NPS_buy_judgement_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:judgement; if (NPS_gamemode != "paused"){ if (NPS_Prayer >= 15){ if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_Prayer = (NPS_Prayer - 15); text_prayer.text = String(NPS_Prayer); _local2 = 0; while (_local2 < (NPS_Enemies.length - 1)) { _local3 = new judgement(); _local3.x = NPS_Enemies[_local2].x; _local3.y = NPS_Enemies[_local2].y; NPS_Enemies[_local2].GotHit(999999, 1); drawonme.addChild(_local3); NPS_Judgement.push(_local3); _local2++; }; }; }; } public function NP_buy_blizzard_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Blizzard(3 PP)"; text_towerinfo.text = "Calls forth a Blizzard to slow your enemies."; } public function NPS_nextlevelbutton_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_Enemies.length < 51){ if (NPS_GameLevel != 0){ NPS_GameScore = (NPS_GameScore + Math.round((((NPS_WaveDelay + NPS_LastWave) - getTimer()) / 1000))); text_score.text = String(NPS_GameScore); }; if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_placeenemies(); }; }; } public function NPH_tower_select_arrow_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arrow Tower (30g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Normal Damage)"; } public function NPS_tower_select_fire_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Fire"){ NPS_gamemode = "off"; TheGrid1.alpha = 0; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Fire"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Fire"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; NPS_selectedtowertype = "Fire"; }; }; }; } public function NPH_placeenemies():void{ var _local1:*; var _local2:script_enemy_orc; var _local3:enemy_health_bar; var _local4:script_enemy_armororc; var _local5:enemy_health_bar; var _local6:script_enemy_goblin; var _local7:enemy_health_bar; var _local8:script_enemy_fasttroll; var _local9:enemy_health_bar; var _local10:script_enemy_tauren; var _local11:enemy_health_bar; var _local12:script_enemy_armortroll; var _local13:enemy_health_bar; var _local14:script_enemy_lion; var _local15:enemy_health_bar; var _local16:script_enemy_undead; var _local17:enemy_health_bar; var _local18:script_enemy_clothundead; var _local19:enemy_health_bar; var _local20:script_enemy_demon; var _local21:enemy_health_bar; var _local22:script_enemy_boss1; var _local23:enemy_health_bar; if (NPH_gamemode != "paused"){ NPH_GameLevel = (NPH_GameLevel + 1); NPH_WaveDelay = (NPH_WaveDelay - 500); if (NPH_WaveDelay < 10000){ NPH_WaveDelay = 10000; }; NPH_Path = Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x); _local1 = 0; while (_local1 < 25) { if (NPH_LastEnemyType == 1){ _local2 = new script_enemy_orc(_local1, NPH_GameLevel, "hard"); addChild(_local2); NPH_Enemies.push(_local2); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local3 = new enemy_health_bar(); _local3.pEnemy = (NPH_Enemies.length - 1); _local3.x = (_local2.x - 13); _local3.y = (_local2.y - 16); _local3.pWidth = 32; text_enemy_hp.text = String(Math.round(_local2.pStartHealth)); addChild(_local3); NPH_HealthBars.push(_local3); _local2.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NPH_LastEnemyType == 2){ _local4 = new script_enemy_armororc(_local1, NPH_GameLevel, "hard"); addChild(_local4); NPH_Enemies.push(_local4); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local5 = new enemy_health_bar(); _local5.pEnemy = (NPH_Enemies.length - 1); _local5.x = (_local4.x - 13); _local5.y = (_local4.y - 16); _local5.pWidth = 32; text_enemy_hp.text = String(Math.round(_local4.pStartHealth)); addChild(_local5); NPH_HealthBars.push(_local5); _local4.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPH_LastEnemyType == 3){ _local6 = new script_enemy_goblin(_local1, NPH_GameLevel, "hard"); addChild(_local6); NPH_Enemies.push(_local6); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local7 = new enemy_health_bar(); _local7.pEnemy = (NPH_Enemies.length - 1); _local7.x = (_local6.x - 13); _local7.y = (_local6.y - 16); _local7.pWidth = 32; text_enemy_hp.text = String(Math.round(_local6.pStartHealth)); addChild(_local7); NPH_HealthBars.push(_local7); _local6.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NPH_LastEnemyType == 4){ _local8 = new script_enemy_fasttroll(_local1, NPH_GameLevel, "hard"); addChild(_local8); NPH_Enemies.push(_local8); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local9 = new enemy_health_bar(); _local9.pEnemy = (NPH_Enemies.length - 1); _local9.x = (_local8.x - 13); _local9.y = (_local8.y - 16); _local9.pWidth = 32; text_enemy_hp.text = String(Math.round(_local8.pStartHealth)); addChild(_local9); NPH_HealthBars.push(_local9); _local8.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPH_LastEnemyType == 5){ _local10 = new script_enemy_tauren(_local1, NPH_GameLevel, "hard"); addChild(_local10); NPH_Enemies.push(_local10); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local11 = new enemy_health_bar(); _local11.pEnemy = (NPH_Enemies.length - 1); _local11.x = (_local10.x - 13); _local11.y = (_local10.y - 16); _local11.pWidth = 32; text_enemy_hp.text = String(Math.round(_local10.pStartHealth)); addChild(_local11); NPH_HealthBars.push(_local11); _local10.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NPH_LastEnemyType == 6){ _local12 = new script_enemy_armortroll(_local1, NPH_GameLevel, "hard"); addChild(_local12); NPH_Enemies.push(_local12); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local13 = new enemy_health_bar(); _local13.pEnemy = (NPH_Enemies.length - 1); _local13.x = (_local12.x - 13); _local13.y = (_local12.y - 16); _local13.pWidth = 32; text_enemy_hp.text = String(Math.round(_local12.pStartHealth)); addChild(_local13); NPH_HealthBars.push(_local13); _local12.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPH_LastEnemyType == 7){ _local14 = new script_enemy_lion(_local1, NPH_GameLevel, "hard"); addChild(_local14); NPH_Enemies.push(_local14); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local15 = new enemy_health_bar(); _local15.pEnemy = (NPH_Enemies.length - 1); _local15.x = (_local14.x - 13); _local15.y = (_local14.y - 16); _local15.pWidth = 32; text_enemy_hp.text = String(Math.round(_local14.pStartHealth)); addChild(_local15); NPH_HealthBars.push(_local15); _local14.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NPH_LastEnemyType == 8){ _local16 = new script_enemy_undead(_local1, NPH_GameLevel, "hard"); addChild(_local16); NPH_Enemies.push(_local16); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local17 = new enemy_health_bar(); _local17.pEnemy = (NPH_Enemies.length - 1); _local17.x = (_local16.x - 13); _local17.y = (_local16.y - 16); _local17.pWidth = 32; text_enemy_hp.text = String(Math.round(_local16.pStartHealth)); addChild(_local17); NPH_HealthBars.push(_local17); _local16.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPH_LastEnemyType == 9){ _local18 = new script_enemy_clothundead(_local1, NPH_GameLevel, "hard"); addChild(_local18); NPH_Enemies.push(_local18); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local19 = new enemy_health_bar(); _local19.pEnemy = (NPH_Enemies.length - 1); _local19.x = (_local18.x - 13); _local19.y = (_local18.y - 16); _local19.pWidth = 32; text_enemy_hp.text = String(Math.round(_local18.pStartHealth)); addChild(_local19); NPH_HealthBars.push(_local19); _local18.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Immune to magic!"; } else { if (NPH_LastEnemyType == 10){ _local20 = new script_enemy_demon(_local1, NPH_GameLevel, "hard"); addChild(_local20); NPH_Enemies.push(_local20); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local21 = new enemy_health_bar(); _local21.pEnemy = (NPH_Enemies.length - 1); _local21.x = (_local20.x - 13); _local21.y = (_local20.y - 16); _local21.pWidth = 32; text_enemy_hp.text = String(Math.round(_local20.pStartHealth)); addChild(_local21); NPH_HealthBars.push(_local21); _local20.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Boss Round"; }; }; }; }; }; }; }; }; }; }; _local1++; }; if (NPH_LastEnemyType == 11){ _local22 = new script_enemy_boss1(0, NPH_GameLevel, "hard"); addChild(_local22); NPH_Enemies.push(_local22); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local23 = new enemy_health_bar(); _local23.pEnemy = (NPH_Enemies.length - 1); _local23.x = (_local22.x - 13); _local23.y = (_local22.y - 16); _local23.pWidth = 32; text_enemy_hp.text = String(Math.round(_local22.pStartHealth)); addChild(_local23); NPH_HealthBars.push(_local23); _local22.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Normal"; }; NPH_LastEnemyType = (NPH_LastEnemyType + 1); if (NPH_LastEnemyType == 12){ NPH_LastEnemyType = 1; }; }; } public function NPH_buy_church_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Church (750g)"; text_towerinfo.text = "Adds Prayer Points. Limit 1."; } public function play30min(_arg1:MouseEvent):void{ gotoAndStop(85); } public function NPI_musicleft_mouse_up(_arg1:MouseEvent):void{ if (NPI_Muted == false){ NPI_CurrentSong--; if (NPI_CurrentSong == 0){ NPI_CurrentSong = 5; }; NPI_channel.stop(); if (NPI_CurrentSong == 1){ NPI_channel = NPI_Ambient1.play(0, 99999); }; if (NPI_CurrentSong == 2){ NPI_channel = NPI_Ambient2.play(0, 99999); }; if (NPI_CurrentSong == 3){ NPI_channel = NPI_Ambient3.play(0, 99999); }; if (NPI_CurrentSong == 4){ NPI_channel = NPI_Ambient4.play(0, 99999); }; if (NPI_CurrentSong == 5){ NPI_channel = NPI_Ambient5.play(0, 99999); }; }; } public function NPH_tower_select_fire_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Fire Tower (100g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Magic Damage)"; } public function NPS_reportKeyUp(_arg1:KeyboardEvent):void{ var _local2:Number; var _local3:int; if (_arg1.keyCode == 49){ NPS_tower_select_arrow_mouse_up(NPS_MouseEvent); }; if (_arg1.keyCode == 50){ NPS_tower_select_cannon_mouse_up(NPS_MouseEvent); }; if (_arg1.keyCode == 51){ NPS_tower_select_arcane_mouse_up(NPS_MouseEvent); }; if (_arg1.keyCode == 52){ NPS_tower_select_fire_mouse_up(NPS_MouseEvent); }; if (_arg1.keyCode == 53){ NPS_tower_select_ice_mouse_up(NPS_MouseEvent); }; if (_arg1.keyCode == 85){ if (NPS_gamemode != "paused"){ if (NPS_SelectedTower != -1){ _local3 = 0; while (_local3 <= 501) { if (NPS_Towers[NPS_SelectedTower].pLevel < 501){ if (NPS_Gold >= (0.5 * (NPS_Towers[NPS_SelectedTower].pCost * (NPS_Towers[NPS_SelectedTower].pLevel + 1)))){ NPS_Gold = (NPS_Gold - (0.5 * (NPS_Towers[NPS_SelectedTower].pCost * (NPS_Towers[NPS_SelectedTower].pLevel + 1)))); NPS_Gold = Math.round(NPS_Gold); text_gold.text = String(NPS_Gold); if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_Towers[NPS_SelectedTower].pLevel = (NPS_Towers[NPS_SelectedTower].pLevel + 1); NPS_Towers[NPS_SelectedTower].pDamage = (NPS_Towers[NPS_SelectedTower].pOrigDamage * ((NPS_Towers[NPS_SelectedTower].pLevel / 1.1) * ((NPS_Towers[NPS_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; text_tower_range.text = ("Range - " + NPS_Towers[NPS_SelectedTower].pRange); text_tower_damage.text = ("Damage - " + NPS_Towers[NPS_SelectedTower].pDamage.toFixed(2)); text_tower_level.text = ("Level - " + String(NPS_Towers[NPS_SelectedTower].pLevel)); text_tower_sell.text = ("Sell Value - " + String(int(((NPS_Towers[NPS_SelectedTower].pLevel * NPS_Towers[NPS_SelectedTower].pCost) * 0.7)))); }; }; _local3++; }; }; }; }; if (_arg1.keyCode == 83){ NPS_sell_tower_click(NPS_MouseEvent); }; } public function NPI_select_mine_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mine (750g)"; text_towerinfo.text = "Adds 2% Of Your Gold Every 5 mins. Limit 1."; } public function NPH_the_grid_place_tower(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Boolean; var _local4:Number; var _local5:*; var _local6:int; var _local7:tower_arrow; var _local8:tower_arcane; var _local9:tower_cannon; var _local10:tower_ice; var _local11:tower_fire; var _local12:building_mine; var _local13:building_church; if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) >= 2)) && ((int((root.mouseY / 32)) <= 13)))){ if (NPH_selectedtowertype == "Arrow"){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 30)) && ((_local3 == true)))){ _local7 = new tower_arrow(); _local7.x = (int((root.mouseX / 32)) * 32); _local7.y = (int((root.mouseY / 32)) * 32); addChild(_local7); NPH_Towers.push(_local7); NPH_Gold = (NPH_Gold - 30); text_gold.text = String(NPH_Gold); NPH_Map[Math.round((_local7.y / 32))][Math.round((_local7.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { if (NPH_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ }; NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPH_selectedtowertype == "Arcane"){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 125)) && ((_local3 == true)))){ _local8 = new tower_arcane(); _local8.x = (int((root.mouseX / 32)) * 32); _local8.y = (int((root.mouseY / 32)) * 32); addChild(_local8); NPH_Towers.push(_local8); NPH_Gold = (NPH_Gold - 125); text_gold.text = String(NPH_Gold); NPH_Map[Math.round((_local8.y / 32))][Math.round((_local8.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { if (NPH_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ }; NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPH_selectedtowertype == "Cannon"){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 75)) && ((_local3 == true)))){ _local9 = new tower_cannon(); _local9.x = (int((root.mouseX / 32)) * 32); _local9.y = (int((root.mouseY / 32)) * 32); addChild(_local9); NPH_Towers.push(_local9); NPH_Gold = (NPH_Gold - 75); text_gold.text = String(NPH_Gold); NPH_Map[Math.round((_local9.y / 32))][Math.round((_local9.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { if (NPH_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ }; NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPH_selectedtowertype == "Ice"){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 25)) && ((_local3 == true)))){ _local10 = new tower_ice(); _local10.x = (int((root.mouseX / 32)) * 32); _local10.y = (int((root.mouseY / 32)) * 32); addChild(_local10); NPH_Towers.push(_local10); NPH_Gold = (NPH_Gold - 25); text_gold.text = String(NPH_Gold); NPH_Map[Math.round((_local10.y / 32))][Math.round((_local10.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { if (NPH_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ }; NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPH_selectedtowertype == "Fire"){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 100)) && ((_local3 == true)))){ _local11 = new tower_fire(); _local11.x = (int((root.mouseX / 32)) * 32); _local11.y = (int((root.mouseY / 32)) * 32); addChild(_local11); NPH_Towers.push(_local11); NPH_Gold = (NPH_Gold - 100); text_gold.text = String(NPH_Gold); NPH_Map[Math.round((_local11.y / 32))][Math.round((_local11.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { if (NPH_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ }; NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPH_selectedtowertype == "Mine"){ if (NPH_PlacedMine == false){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 750)) && ((_local3 == true)))){ _local12 = new building_mine(); _local12.x = (int((root.mouseX / 32)) * 32); _local12.y = (int((root.mouseY / 32)) * 32); addChild(_local12); NPH_Towers.push(_local12); text_next_gold.x = (_local12.x + 3); text_next_gold.y = (_local12.y + 18); addChild(text_next_gold); NPH_Gold = (NPH_Gold - 750); text_gold.text = String(NPH_Gold); NPH_PlacedMine = true; NPH_LastGoldUpdate = getTimer(); NPH_Map[Math.round((_local12.y / 32))][Math.round((_local12.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { if (NPH_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ }; NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; if (NPH_selectedtowertype == "Church"){ if (NPH_PlacedChurch == false){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 750)) && ((_local3 == true)))){ _local13 = new building_church(); _local13.x = (int((root.mouseX / 32)) * 32); _local13.y = (int((root.mouseY / 32)) * 32); addChild(_local13); NPH_Towers.push(_local13); text_next_prayer.x = (_local13.x + 5); text_next_prayer.y = (_local13.y + 18); addChild(text_next_prayer); NPH_Gold = (NPH_Gold - 750); text_gold.text = String(NPH_Gold); NPH_PlacedChurch = true; NPH_LastPrayerUpdate = getTimer(); NPH_Map[Math.round((_local13.y / 32))][Math.round((_local13.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { if (NPH_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ }; NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; }; }; }; NPH_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; }; } public function playnopathsnormal(_arg1:MouseEvent):void{ gotoAndStop(105); } public function NP_sell_tower_click(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Number; var _local4:int; if (NP_gamemode != "paused"){ if (NP_SelectedTower != -1){ if (NP_Towers[NP_SelectedTower].pTowerType == 10){ NP_PlacedMine = false; text_next_gold.x = 1000; }; if (NP_Towers[NP_SelectedTower].pTowerType == 11){ NP_PlacedChurch = false; text_next_prayer.x = 1000; }; NP_Map[Math.round((NP_Towers[NP_SelectedTower].y / 32))][Math.round((NP_Towers[NP_SelectedTower].x / 32))] = 1; _local4 = (NP_Enemies.length - 1); while (_local4 >= 0) { if (NP_Enemies[_local4].y < 45){ _local2 = new Point(Math.round(NP_Enemies[_local4].pPath[NP_Enemies[_local4].pPathIndex][1]), Math.round(NP_Enemies[_local4].pPath[NP_Enemies[_local4].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); NP_Enemies[_local4].pPath = NP_Path; NP_Enemies[_local4].mapchange(); }; _local4--; }; NP_Gold = (NP_Gold + int((0.95 * (NP_Towers[NP_SelectedTower].pCost * NP_Towers[NP_SelectedTower].pLevel)))); NP_Gold = Math.round(NP_Gold); text_gold.text = String(NP_Gold); removeChild(NP_Towers[NP_SelectedTower]); NP_Towers.splice(NP_SelectedTower, 1); NP_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; upgrade_tower.x = 900; text_tower_sell.x = 900; }; }; } public function NPI_CheckEnemiesForHit():void{ var i:int; var k:int; var xdist:Number; var ydist:Number; var distancefromthis:Number; var a:int; if (NPI_gamemode != "paused"){ try { i = (NPI_Enemies.length - 1); while (i >= 0) { k = (NPI_Bullets.length - 1); while (k >= 0) { if (NPI_Enemies[i].hitTestObject(NPI_Bullets[k])){ NPI_Enemies[i].GotHit(NPI_Bullets[k].pDamage, NPI_Bullets[k].pBulletType); if (NPI_Bullets[k].pBulletType == 2){ if (NPI_Enemies[i].pSpeed > 0.3){ NPI_Enemies[i].pSpeed = (NPI_Enemies[i].pSpeed - 0.2); }; }; if (NPI_Bullets[k].pBulletType == 4){ a = (NPI_Enemies.length - 1); while (a >= 0) { xdist = Math.round((NPI_Bullets[k].x - NPI_Enemies[a].x)); ydist = Math.round((NPI_Bullets[k].y - NPI_Enemies[a].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < 50){ if (a != NPI_Bullets[k].pTarget){ NPI_Enemies[a].GotHit(((5 * NPI_Towers[NPI_Bullets[k].pTower].pLevel) * 0.75), 4); }; }; a = (a - 1); }; }; NPI_Bullets[k].x = -100; NPI_Bullets[k].y = -100; if (NPI_Bullets[k].pVisible == true){ removeChild(NPI_Bullets[k].pBullet); }; NPI_Bullets.splice(k, 1); }; k = (k - 1); }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NP_MoveAndCheckAngelsOfDeath():void{ var _local1:int; var _local2:int; if (NP_gamemode != "paused"){ _local1 = (NP_AngelsOfDeath.length - 1); while (_local1 >= 0) { _local2 = (NP_Enemies.length - 1); while (_local2 >= 0) { if (NP_Enemies[_local2].hitTestObject(NP_AngelsOfDeath[_local1])){ NP_Enemies[_local2].GotHit(25, 1); }; _local2--; }; if (NP_AngelsOfDeath[_local1].y < -64){ drawonme.removeChild(NP_AngelsOfDeath[_local1]); NP_AngelsOfDeath.splice(_local1, 1); }; _local1--; }; }; } public function restart_game9(_arg1:MouseEvent):void{ restart_sure.x = 51; restart_yes.x = 142.9; restart_no.x = 309; } public function NPH_MoveAndCheckAngelsOfDeath():void{ var _local1:int; var _local2:int; if (NPH_gamemode != "paused"){ _local1 = (NPH_AngelsOfDeath.length - 1); while (_local1 >= 0) { _local2 = (NPH_Enemies.length - 1); while (_local2 >= 0) { if (NPH_Enemies[_local2].hitTestObject(NPH_AngelsOfDeath[_local1])){ NPH_Enemies[_local2].GotHit(25, 1); }; _local2--; }; if (NPH_AngelsOfDeath[_local1].y < -64){ drawonme.removeChild(NPH_AngelsOfDeath[_local1]); NPH_AngelsOfDeath.splice(_local1, 1); }; _local1--; }; }; } public function NPS_restart_yes(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = (NPS_HealthBars.length - 1); while (_local2 >= 0) { removeChild(NPS_HealthBars[_local2]); NPS_HealthBars.splice(_local2, 1); _local2--; }; _local3 = (NPS_Bullets.length - 1); while (_local3 >= 0) { if (NPS_Bullets[_local3].pVisible == true){ removeChild(NPS_Bullets[_local3]); }; NPS_Bullets.splice(_local3, 1); _local3--; }; _local4 = (NPS_Towers.length - 1); while (_local4 >= 0) { removeChild(NPS_Towers[_local4]); NPS_Towers.splice(_local4, 1); _local4--; }; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { removeChild(NPS_Enemies[_local5]); NPS_Enemies.splice(_local5, 1); _local5--; }; removeEventListener(Event.ENTER_FRAME, NPS_everytime); removeEventListener(KeyboardEvent.KEY_UP, NPS_reportKeyUp); NPS_channel.stop(); gotoAndStop(10); } public function NP_tower_select_arcane_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Arcane"){ NP_gamemode = "off"; TheGrid1.alpha = 0; if (NP_Muted == false){ NP_ButtonClick.play(); }; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Arcane"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Arcane"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Arcane"; }; }; }; } public function NPI_tower_select_fire_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Fire Tower (100g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Magic Damage)"; } public function NPS_MoveAndCheckBlizzard():void{ var _local1:int; var _local2:int; if (NPS_gamemode != "paused"){ _local1 = (NPS_Blizzards.length - 1); while (_local1 >= 0) { _local2 = (NPS_Enemies.length - 1); while (_local2 >= 0) { if (NPS_Enemies[_local2].hitTestObject(NPS_Blizzards[_local1])){ NPS_Enemies[_local2].pSpeed = 0; }; _local2--; }; if (NPS_Blizzards[_local1].y < -128){ drawonme.removeChild(NPS_Blizzards[_local1]); NPS_Blizzards.splice(_local1, 1); }; _local1--; }; }; } function frame10(){ stop(); play_game_normal.addEventListener(MouseEvent.MOUSE_UP, playnormal); play_game_sandbox.addEventListener(MouseEvent.MOUSE_UP, playsandbox); play_game_hard.addEventListener(MouseEvent.MOUSE_UP, playhard); play_game_insane.addEventListener(MouseEvent.MOUSE_UP, playinsane); play_game_5min.addEventListener(MouseEvent.MOUSE_UP, play5min); play_game_10min.addEventListener(MouseEvent.MOUSE_UP, play10min); play_game_30min.addEventListener(MouseEvent.MOUSE_UP, play30min); play_game_np_normal.addEventListener(MouseEvent.MOUSE_UP, playnopathsnormal); play_game_np_hard.addEventListener(MouseEvent.MOUSE_UP, playnopathshard); play_game_np_insane.addEventListener(MouseEvent.MOUSE_UP, playnopathsinsane); play_game_np_sandbox.addEventListener(MouseEvent.MOUSE_UP, playnopathssandbox); } public function NPI_buy_angel_death_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:angel_of_death; if (NPI_gamemode != "paused"){ if (NPI_Prayer >= 10){ if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_Prayer = (NPI_Prayer - 10); text_prayer.text = String(NPI_Prayer); _local2 = 0; while (_local2 < 10) { _local3 = new angel_of_death(); drawonme.addChild(_local3); NPI_AngelsOfDeath.push(_local3); _local2++; }; }; }; } public function NPH_buy_judgement_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:judgement; if (NPH_gamemode != "paused"){ if (NPH_Prayer >= 15){ if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_Prayer = (NPH_Prayer - 15); text_prayer.text = String(NPH_Prayer); _local2 = 0; while (_local2 < (NPH_Enemies.length - 1)) { _local3 = new judgement(); _local3.x = NPH_Enemies[_local2].x; _local3.y = NPH_Enemies[_local2].y; NPH_Enemies[_local2].GotHit(999999, 1); drawonme.addChild(_local3); NPH_Judgement.push(_local3); _local2++; }; }; }; } public function NPS_restart_no(_arg1:MouseEvent):void{ restart_sure.x = 1000; restart_yes.x = 1000; restart_no.x = 1000; } public function NPI_CheckEnemyHealth():void{ var i:int; var h:int; var k:int; var a:int; if (NPI_gamemode != "paused"){ try { i = (NPI_Enemies.length - 1); while (i >= 0) { if (NPI_Enemies[i].pHealth <= 0){ NPI_Enemies[i].x = -500; NPI_Enemies[i].y = -500; if (NPI_Enemies[i].pType == 5){ NPI_Gold = (NPI_Gold + Math.round(((1.75 * NPI_GameLevel) + 0.5))); NPI_GameScore = (NPI_GameScore + 50); } else { NPI_Gold = (NPI_Gold + Math.round(((0.25 * NPI_GameLevel) + 0.5))); NPI_GameScore = (NPI_GameScore + 10); }; removeChild(NPI_Enemies[i]); NPI_Enemies.splice(i, 1); text_gold.text = String(NPI_Gold); text_score.text = String(NPI_GameScore); h = (NPI_HealthBars.length - 1); while (h >= 0) { if (NPI_HealthBars[h].pEnemy == i){ NPI_HealthBars[h].x = -900; removeChild(NPI_HealthBars[h]); NPI_HealthBars.splice(h, 1); }; if (NPI_HealthBars[h].pEnemy > i){ NPI_HealthBars[h].pEnemy = (NPI_HealthBars[h].pEnemy - 1); }; h = (h - 1); }; k = (NPI_Bullets.length - 1); while (k >= 0) { if (k != i){ if (NPI_Bullets[k].pTarget > i){ NPI_Bullets[k].pTarget = (NPI_Bullets[k].pTarget - 1); }; }; if (NPI_Bullets[k].pTarget == i){ NPI_Bullets[k].x = -100; NPI_Bullets[k].y = -100; if (NPI_Bullets[k].pVisible == true){ removeChild(NPI_Bullets[k].pBullet); }; NPI_Bullets.splice(k, 1); }; k = (k - 1); }; a = (NPI_Towers.length - 1); while (a >= 0) { if (NPI_Towers[a].pTarget == i){ NPI_Towers[a].pTarget = -1; }; if (NPI_Towers[a].pTarget > i){ NPI_Towers[a].pTarget = (NPI_Towers[a].pTarget - 1); }; a = (a - 1); }; }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NPI_tower_select_ice_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Ice"){ NPI_gamemode = "off"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Ice"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Ice"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Ice"; }; }; }; } public function NPS_tower_select_arrow_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Arrow"){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; NPS_gamemode = "off"; TheGrid1.alpha = 0; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Arrow"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Arrow"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Arrow"; }; }; }; } public function NPS_tower_select_deselect(_arg1:MouseEvent):void{ var event = _arg1; try { text_towertype.text = ""; text_towerinfo.text = ""; text_tower_level.text = ("Level - " + NPS_Towers[NPS_SelectedTower].pLevel); text_tower_damage.text = ("Damage - " + NPS_Towers[NPS_SelectedTower].pDamage.toFixed(2)); } catch(e:TypeError) { }; } public function NPI_buy_angel_death_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Angel of Death(10 PP)"; text_towerinfo.text = "Calls forth the Angel of Death."; } public function NP_upgrade_tower_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; if (NP_gamemode != "paused"){ if (NP_Towers[NP_SelectedTower].pLevel < 51){ if (NP_Gold >= (0.5 * (NP_Towers[NP_SelectedTower].pCost * (NP_Towers[NP_SelectedTower].pLevel + 1)))){ NP_Gold = (NP_Gold - (0.5 * (NP_Towers[NP_SelectedTower].pCost * (NP_Towers[NP_SelectedTower].pLevel + 1)))); NP_Gold = Math.round(NP_Gold); text_gold.text = String(NP_Gold); if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_Towers[NP_SelectedTower].pLevel = (NP_Towers[NP_SelectedTower].pLevel + 1); NP_Towers[NP_SelectedTower].pDamage = (NP_Towers[NP_SelectedTower].pOrigDamage * ((NP_Towers[NP_SelectedTower].pLevel / 1.1) * ((NP_Towers[NP_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; _local2 = (NP_Towers[NP_SelectedTower].pOrigDamage * (((NP_Towers[NP_SelectedTower].pLevel + 1) / 1.1) * (((NP_Towers[NP_SelectedTower].pLevel + 1) / 10) + 1))); text_towertype.text = (("Upgrade(" + (0.5 * (NP_Towers[NP_SelectedTower].pCost * (NP_Towers[NP_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_level.text = (((("Level - " + NP_Towers[NP_SelectedTower].pLevel) + "(") + (NP_Towers[NP_SelectedTower].pLevel + 1)) + ")"); text_tower_damage.text = (((("Damage - " + NP_Towers[NP_SelectedTower].pDamage.toFixed(2)) + "(") + _local2.toFixed(2)) + ")"); text_tower_range.text = ("Range - " + NP_Towers[NP_SelectedTower].pRange); text_tower_sell.text = ("Sell Value - " + String(int(((NP_Towers[NP_SelectedTower].pLevel * NP_Towers[NP_SelectedTower].pCost) * 0.7)))); }; }; }; } public function playthegame11(_arg1:MouseEvent):void{ gotoAndStop(95); } public function NP_pausebutton_mouse_up(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; NP_gamemode = "paused"; if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; playbutton.x = 99; pausebutton.x = 900; NP_PausedTimer1 = getTimer(); _local2 = (NP_Enemies.length - 1); while (_local2 >= 0) { NP_Enemies[_local2].pPaused = true; _local2--; }; _local3 = (NP_AngelsOfDeath.length - 1); while (_local3 >= 0) { NP_AngelsOfDeath[_local3].pPaused = true; _local3--; }; _local4 = (NP_Blizzards.length - 1); while (_local4 >= 0) { NP_Blizzards[_local4].pPaused = true; _local4--; }; } public function NPH_CheckTowerFireBullet():void{ var xdist:Number; var ydist:Number; var distancefromthis:Number; var closest:Number; var closestmob:Number; var i:int; var a:int; var k:int; var Bullet1:script_bullet_arrow; var Bullet2:script_bullet_ice; var Bullet3:script_bullet_arcane; var Bullet4:script_bullet_cannon; var Bullet5:script_bullet_fire; closest = 5000; closestmob = -1; if (NPH_gamemode != "paused"){ try { i = (NPH_Towers.length - 1); while (i >= 0) { if (NPH_Towers[i].pTowerType <= 5){ closest = 5000; NPH_Towers[i].pTarget = -1; k = (NPH_Enemies.length - 1); while (k >= 0) { xdist = Math.round(((NPH_Towers[i].x + 16) - NPH_Enemies[k].x)); ydist = Math.round(((NPH_Towers[i].y + 16) - NPH_Enemies[k].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NPH_Towers[i].pRange){ if (NPH_Enemies[k].pType == 4){ if (NPH_Towers[i].pTowerType != 2){ if (NPH_Towers[i].pTowerType != 3){ if (NPH_Towers[i].pTowerType != 5){ NPH_Towers[i].pTarget = k; }; }; }; }; if (NPH_Enemies[k].pType != 4){ NPH_Towers[i].pTarget = k; }; }; k = (k - 1); }; }; i = (i - 1); }; a = (NPH_Towers.length - 1); while (a >= 0) { if (NPH_Towers[a].pTowerType <= 5){ if (NPH_Enemies.length > 0){ if (NPH_Towers[a].pTarget != -1){ if (NPH_Enemies[NPH_Towers[a].pTarget].pHealth > 0){ xdist = Math.round(((NPH_Towers[a].x + 16) - NPH_Enemies[NPH_Towers[a].pTarget].x)); ydist = Math.round(((NPH_Towers[a].y + 16) - NPH_Enemies[NPH_Towers[a].pTarget].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NPH_Towers[a].pRange){ if (NPH_Enemies[NPH_Towers[a].pTarget].y > 0){ if (getTimer() > (NPH_Towers[a].pLastFire + NPH_Towers[a].pSpeed)){ NPH_Towers[a].pLastFire = getTimer(); if (NPH_Towers[a].pTowerType == 1){ Bullet1 = new script_bullet_arrow(NPH_Towers[a].pTarget); }; if (NPH_Towers[a].pTowerType == 2){ Bullet2 = new script_bullet_ice(NPH_Towers[a].pTarget); }; if (NPH_Towers[a].pTowerType == 3){ Bullet3 = new script_bullet_arcane(NPH_Towers[a].pTarget); }; if (NPH_Towers[a].pTowerType == 4){ Bullet4 = new script_bullet_cannon(NPH_Towers[a].pTarget); }; if (NPH_Towers[a].pTowerType == 5){ Bullet5 = new script_bullet_fire(NPH_Towers[a].pTarget); }; if (NPH_Towers[a].pTowerType == 1){ Bullet1.x = (NPH_Towers[a].x + 16); Bullet1.y = (NPH_Towers[a].y + 16); Bullet1.pDamage = NPH_Towers[a].pDamage; Bullet1.pBullet = Bullet1; if (NPH_Bullets.length < 100){ Bullet1.pVisible = true; addChild(Bullet1); }; NPH_Bullets.push(Bullet1); Bullet1.pTower = a; }; if (NPH_Towers[a].pTowerType == 2){ Bullet2.x = (NPH_Towers[a].x + 16); Bullet2.y = (NPH_Towers[a].y + 16); Bullet2.pDamage = NPH_Towers[a].pDamage; Bullet2.pBullet = Bullet2; if (NPH_Bullets.length < 100){ Bullet2.pVisible = true; addChild(Bullet2); }; NPH_Bullets.push(Bullet2); Bullet2.pTower = a; }; if (NPH_Towers[a].pTowerType == 3){ Bullet3.x = (NPH_Towers[a].x + 16); Bullet3.y = (NPH_Towers[a].y + 16); Bullet3.pDamage = NPH_Towers[a].pDamage; Bullet3.pBullet = Bullet3; if (NPH_Bullets.length < 100){ Bullet3.pVisible = true; addChild(Bullet3); }; NPH_Bullets.push(Bullet3); Bullet3.pTower = a; }; if (NPH_Towers[a].pTowerType == 4){ Bullet4.x = (NPH_Towers[a].x + 16); Bullet4.y = (NPH_Towers[a].y + 16); Bullet4.pDamage = NPH_Towers[a].pDamage; Bullet4.pBullet = Bullet4; if (NPH_Bullets.length < 100){ Bullet4.pVisible = true; addChild(Bullet4); }; NPH_Bullets.push(Bullet4); Bullet4.pTower = a; }; if (NPH_Towers[a].pTowerType == 5){ Bullet5.x = (NPH_Towers[a].x + 16); Bullet5.y = (NPH_Towers[a].y + 16); Bullet5.pDamage = NPH_Towers[a].pDamage; Bullet5.pBullet = Bullet5; if (NPH_Bullets.length < 100){ Bullet5.pVisible = true; addChild(Bullet5); }; NPH_Bullets.push(Bullet5); Bullet5.pTower = a; }; }; }; }; }; }; }; }; a = (a - 1); }; } catch(e:TypeError) { }; }; } public function NPH_reportKeyUp(_arg1:KeyboardEvent):void{ var _local2:int; if (_arg1.keyCode == 49){ NPH_tower_select_arrow_mouse_up(NPH_MouseEvent); }; if (_arg1.keyCode == 50){ NPH_tower_select_cannon_mouse_up(NPH_MouseEvent); }; if (_arg1.keyCode == 51){ NPH_tower_select_arcane_mouse_up(NPH_MouseEvent); }; if (_arg1.keyCode == 52){ NPH_tower_select_fire_mouse_up(NPH_MouseEvent); }; if (_arg1.keyCode == 53){ NPH_tower_select_ice_mouse_up(NPH_MouseEvent); }; if (_arg1.keyCode == 85){ if (NPH_gamemode != "paused"){ if (NPH_SelectedTower != -1){ _local2 = 0; while (_local2 <= 41) { if (NPH_Towers[NPH_SelectedTower].pLevel < 41){ if (NPH_Gold >= (0.5 * (NPH_Towers[NPH_SelectedTower].pCost * (NPH_Towers[NPH_SelectedTower].pLevel + 1)))){ NPH_Gold = (NPH_Gold - (0.5 * (NPH_Towers[NPH_SelectedTower].pCost * (NPH_Towers[NPH_SelectedTower].pLevel + 1)))); NPH_Gold = Math.round(NPH_Gold); text_gold.text = String(NPH_Gold); if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_Towers[NPH_SelectedTower].pLevel = (NPH_Towers[NPH_SelectedTower].pLevel + 1); NPH_Towers[NPH_SelectedTower].pDamage = (NPH_Towers[NPH_SelectedTower].pOrigDamage * ((NPH_Towers[NPH_SelectedTower].pLevel / 1.1) * ((NPH_Towers[NPH_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; text_tower_range.text = ("Range - " + NPH_Towers[NPH_SelectedTower].pRange); text_tower_damage.text = ("Damage - " + NPH_Towers[NPH_SelectedTower].pDamage.toFixed(2)); text_tower_level.text = ("Level - " + String(NPH_Towers[NPH_SelectedTower].pLevel)); text_tower_sell.text = ("Sell Value - " + String(int(((NPH_Towers[NPH_SelectedTower].pLevel * NPH_Towers[NPH_SelectedTower].pCost) * 0.7)))); }; }; _local2++; }; }; }; }; if (_arg1.keyCode == 83){ NPH_sell_tower_click(NPH_MouseEvent); }; } public function NP_restart_no(_arg1:MouseEvent):void{ restart_sure.x = 1000; restart_yes.x = 1000; restart_no.x = 1000; } public function playthegame12(_arg1:MouseEvent):void{ gotoAndStop(95); } public function NPS_MoveAndCheckAngelsOfDeath():void{ var _local1:int; var _local2:int; if (NPS_gamemode != "paused"){ _local1 = (NPS_AngelsOfDeath.length - 1); while (_local1 >= 0) { _local2 = (NPS_Enemies.length - 1); while (_local2 >= 0) { if (NPS_Enemies[_local2].hitTestObject(NPS_AngelsOfDeath[_local1])){ NPS_Enemies[_local2].GotHit(25, 1); }; _local2--; }; if (NPS_AngelsOfDeath[_local1].y < -64){ drawonme.removeChild(NPS_AngelsOfDeath[_local1]); NPS_AngelsOfDeath.splice(_local1, 1); }; _local1--; }; }; } public function playthegame10(_arg1:MouseEvent):void{ gotoAndStop(95); } public function NPI_pausebutton_mouse_up(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; NPI_gamemode = "paused"; if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; playbutton.x = 99; pausebutton.x = 900; NPI_PausedTimer1 = getTimer(); _local2 = (NPI_Enemies.length - 1); while (_local2 >= 0) { NPI_Enemies[_local2].pPaused = true; _local2--; }; _local3 = (NPI_AngelsOfDeath.length - 1); while (_local3 >= 0) { NPI_AngelsOfDeath[_local3].pPaused = true; _local3--; }; _local4 = (NPI_Blizzards.length - 1); while (_local4 >= 0) { NPI_Blizzards[_local4].pPaused = true; _local4--; }; } public function NP_tower_select_deselect(_arg1:MouseEvent):void{ var event = _arg1; try { text_towertype.text = ""; text_towerinfo.text = ""; text_tower_level.text = ("Level - " + NP_Towers[NP_SelectedTower].pLevel); text_tower_damage.text = ("Damage - " + NP_Towers[NP_SelectedTower].pDamage.toFixed(2)); } catch(e:TypeError) { }; } function frame1(){ MochiAd.showPreloaderAd({clip:this.root, id:"d8d892ac1120ac68", res:"640x480"}); } public function NP_musicright_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function NPH_restart_yes(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = (NPH_HealthBars.length - 1); while (_local2 >= 0) { removeChild(NPH_HealthBars[_local2]); NPH_HealthBars.splice(_local2, 1); _local2--; }; _local3 = (NPH_Bullets.length - 1); while (_local3 >= 0) { if (NPH_Bullets[_local3].pVisible == true){ removeChild(NPH_Bullets[_local3]); }; NPH_Bullets.splice(_local3, 1); _local3--; }; _local4 = (NPH_Towers.length - 1); while (_local4 >= 0) { removeChild(NPH_Towers[_local4]); NPH_Towers.splice(_local4, 1); _local4--; }; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { removeChild(NPH_Enemies[_local5]); NPH_Enemies.splice(_local5, 1); _local5--; }; removeEventListener(Event.ENTER_FRAME, NPH_everytime); removeEventListener(KeyboardEvent.KEY_UP, NPH_reportKeyUp); NPH_channel.stop(); gotoAndStop(10); } public function NPI_nextlevelbutton_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_Enemies.length < 51){ if (NPI_GameLevel != 0){ NPI_GameScore = (NPI_GameScore + Math.round((((NPI_WaveDelay + NPI_LastWave) - getTimer()) / 1000))); text_score.text = String(NPI_GameScore); }; if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_placeenemies(); }; }; } public function NPH_select_mine_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Mine"){ if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_gamemode = "off"; TheGrid1.alpha = 0; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Mine"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Mine"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Mine"; }; }; }; } public function NPS_checkpathcollision(_arg1, _arg2):Boolean{ var _local3:*; var _local4:int; _local3 = (_arg1 + 1); _local4 = (_arg2 + 1); return (false); } public function NPS_tower_select_cannon_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Cannon"){ NPS_gamemode = "off"; TheGrid1.alpha = 0; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Cannon"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Cannon"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; NPS_selectedtowertype = "Cannon"; }; }; }; } public function NPI_tower_select_cannon_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Cannon"){ NPI_gamemode = "off"; TheGrid1.alpha = 0; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Cannon"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Cannon"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; NPI_selectedtowertype = "Cannon"; }; }; }; } public function NPI_everytime(_arg1:Event):void{ var b:int; var mX:int; var mY:int; var didHit:Boolean; var event = _arg1; try { if (NPI_gamemode != "paused"){ NPI_CheckEnemiesForDirections(); NPI_CheckTowerFireBullet(); NPI_MoveBullets(); NPI_CheckEnemiesForHit(); NPI_CheckEnemyHealth(); NPI_UpdateEnemyHealthBar(); NPI_CheckSelectedTower(); NPI_MoveAndCheckAngelsOfDeath(); NPI_MoveAndCheckBlizzard(); NPI_MoveAndCheckJudgement(); if (getTimer() > (NPI_LastWave + NPI_WaveDelay)){ NPI_placeenemies(); }; text_next_level.text = String(Math.round((((NPI_WaveDelay + NPI_LastWave) - getTimer()) / 1000))); if (NPI_PlacedMine == true){ text_next_gold.text = String(Math.round((((NPI_GoldUpdateSpeed + NPI_LastGoldUpdate) - getTimer()) / 1000))); if (getTimer() > (NPI_LastGoldUpdate + NPI_GoldUpdateSpeed)){ NPI_Gold = (NPI_Gold + (NPI_Gold * 0.02)); NPI_Gold = Math.round(NPI_Gold); text_gold.text = String(NPI_Gold); NPI_LastGoldUpdate = getTimer(); }; }; if (NPI_PlacedChurch == true){ text_next_prayer.text = String(Math.round((((NPI_PrayerUpdateSpeed + NPI_LastPrayerUpdate) - getTimer()) / 1000))); if (getTimer() > (NPI_LastPrayerUpdate + NPI_PrayerUpdateSpeed)){ NPI_Prayer = (NPI_Prayer + 1); text_prayer.text = String(NPI_Prayer); NPI_LastPrayerUpdate = getTimer(); }; }; if (NPI_gamemode == "set_tower"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) <= 13)) && ((int((root.mouseY / 32)) >= 2)))){ TheGrid1.graphics.clear(); if (didHit == false){ TheGrid1.graphics.moveTo(mX, mY); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.lineTo(mX, mY); TheGrid1.graphics.lineTo((mX + 32), mY); TheGrid1.graphics.lineTo((mX + 32), (mY + 32)); TheGrid1.graphics.lineTo(mX, (mY + 32)); TheGrid1.graphics.endFill(); }; }; }; if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) <= 13)) && ((int((root.mouseY / 32)) >= 2)))){ if (NPI_selectedtowertype == "Arrow"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NPI_selectedtowertype == "Arcane"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NPI_selectedtowertype == "Cannon"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 125); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 124); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 123); TheGrid1.graphics.endFill(); }; if (NPI_selectedtowertype == "Fire"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NPI_selectedtowertype == "Ice"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 100); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 99); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 98); TheGrid1.graphics.endFill(); }; }; }; }; b = (NPI_Towers.length - 1); while (b >= 0) { NPI_Towers[b].graphics.clear(); b = (b - 1); }; drawonme.graphics.clear(); if (NPI_SelectedTower != -1){ mX = 0; mY = 0; NPI_Towers[NPI_SelectedTower].graphics.clear(); NPI_Towers[NPI_SelectedTower].graphics.moveTo(mX, mY); NPI_Towers[NPI_SelectedTower].graphics.beginFill(0xFFFFFF, 0.5); NPI_Towers[NPI_SelectedTower].graphics.lineTo(mX, mY); NPI_Towers[NPI_SelectedTower].graphics.lineTo((mX + 32), mY); NPI_Towers[NPI_SelectedTower].graphics.lineTo((mX + 32), (mY + 32)); NPI_Towers[NPI_SelectedTower].graphics.lineTo(mX, (mY + 32)); NPI_Towers[NPI_SelectedTower].graphics.endFill(); if (NPI_Towers[NPI_SelectedTower].pTowerType <= 5){ upgrade_tower.x = 524; } else { upgrade_tower.x = 900; }; drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((NPI_Towers[NPI_SelectedTower].x + 16), (NPI_Towers[NPI_SelectedTower].y + 16), NPI_Towers[NPI_SelectedTower].pRange); drawonme.graphics.endFill(); }; }; } catch(e:TypeError) { }; } public function NP_buy_angel_death_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Angel of Death(10 PP)"; text_towerinfo.text = "Calls forth the Angel of Death."; } public function NPH_musicmute_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mute Sound"; text_towerinfo.text = "Mutes all sound."; } public function NPI_MoveBullets():void{ var i:int; var a:int; if (NPI_gamemode != "paused"){ try { i = (NPI_Bullets.length - 1); while (i >= 0) { NPI_Bullets[i].movebullet(NPI_Enemies[NPI_Bullets[i].pTarget].x, NPI_Enemies[NPI_Bullets[i].pTarget].y); i = (i - 1); }; } catch(e:TypeError) { a = (NPI_Bullets.length - 1); while (a >= 0) { NPI_Bullets[a].x = -900; NPI_Bullets[a].y = -900; NPI_Bullets[a].pTarget = -1; if (NPI_Bullets[a].pVisible == true){ removeChild(NPI_Bullets[a].pBullet); }; NPI_Bullets.splice(a, 1); a = (a - 1); }; }; }; } public function NPH_buy_blizzard_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:blizzard_graphic; if (NPH_gamemode != "paused"){ if (NPH_Prayer >= 3){ if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_Prayer = (NPH_Prayer - 3); text_prayer.text = String(NPH_Prayer); _local2 = 0; while (_local2 < 10) { _local3 = new blizzard_graphic(); drawonme.addChild(_local3); NPH_Blizzards.push(_local3); _local2++; }; }; }; } public function NPS_everytime(_arg1:Event):void{ var b:int; var mX:int; var mY:int; var didHit:Boolean; var event = _arg1; try { if (NPS_gamemode != "paused"){ NPS_CheckEnemiesForDirections(); NPS_CheckTowerFireBullet(); NPS_MoveBullets(); NPS_CheckEnemiesForHit(); NPS_CheckEnemyHealth(); NPS_UpdateEnemyHealthBar(); NPS_CheckSelectedTower(); NPS_MoveAndCheckAngelsOfDeath(); NPS_MoveAndCheckBlizzard(); NPS_MoveAndCheckJudgement(); if (getTimer() > (NPS_LastWave + NPS_WaveDelay)){ NPS_placeenemies(); }; text_next_level.text = String(Math.round((((NPS_WaveDelay + NPS_LastWave) - getTimer()) / 1000))); if (NPS_PlacedMine == true){ text_next_gold.text = String(Math.round((((NPS_GoldUpdateSpeed + NPS_LastGoldUpdate) - getTimer()) / 1000))); if (getTimer() > (NPS_LastGoldUpdate + NPS_GoldUpdateSpeed)){ NPS_Gold = (NPS_Gold + (NPS_Gold * 0.02)); NPS_Gold = Math.round(NPS_Gold); text_gold.text = String(NPS_Gold); NPS_LastGoldUpdate = getTimer(); }; }; if (NPS_PlacedChurch == true){ text_next_prayer.text = String(Math.round((((NPS_PrayerUpdateSpeed + NPS_LastPrayerUpdate) - getTimer()) / 1000))); if (getTimer() > (NPS_LastPrayerUpdate + NPS_PrayerUpdateSpeed)){ NPS_Prayer = (NPS_Prayer + 1); text_prayer.text = String(NPS_Prayer); NPS_LastPrayerUpdate = getTimer(); }; }; if (NPS_gamemode == "set_tower"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) <= 13)) && ((int((root.mouseY / 32)) >= 2)))){ TheGrid1.graphics.clear(); if (didHit == false){ TheGrid1.graphics.moveTo(mX, mY); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.lineTo(mX, mY); TheGrid1.graphics.lineTo((mX + 32), mY); TheGrid1.graphics.lineTo((mX + 32), (mY + 32)); TheGrid1.graphics.lineTo(mX, (mY + 32)); TheGrid1.graphics.endFill(); }; }; }; if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) <= 13)) && ((int((root.mouseY / 32)) >= 2)))){ if (NPS_selectedtowertype == "Arrow"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NPS_selectedtowertype == "Arcane"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NPS_selectedtowertype == "Cannon"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 125); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 124); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 123); TheGrid1.graphics.endFill(); }; if (NPS_selectedtowertype == "Fire"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NPS_selectedtowertype == "Ice"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 100); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 99); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 98); TheGrid1.graphics.endFill(); }; }; }; }; b = (NPS_Towers.length - 1); while (b >= 0) { NPS_Towers[b].graphics.clear(); b = (b - 1); }; drawonme.graphics.clear(); if (NPS_SelectedTower != -1){ mX = 0; mY = 0; NPS_Towers[NPS_SelectedTower].graphics.clear(); NPS_Towers[NPS_SelectedTower].graphics.moveTo(mX, mY); NPS_Towers[NPS_SelectedTower].graphics.beginFill(0xFFFFFF, 0.5); NPS_Towers[NPS_SelectedTower].graphics.lineTo(mX, mY); NPS_Towers[NPS_SelectedTower].graphics.lineTo((mX + 32), mY); NPS_Towers[NPS_SelectedTower].graphics.lineTo((mX + 32), (mY + 32)); NPS_Towers[NPS_SelectedTower].graphics.lineTo(mX, (mY + 32)); NPS_Towers[NPS_SelectedTower].graphics.endFill(); if (NPS_Towers[NPS_SelectedTower].pTowerType <= 5){ upgrade_tower.x = 524; } else { upgrade_tower.x = 900; }; drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((NPS_Towers[NPS_SelectedTower].x + 16), (NPS_Towers[NPS_SelectedTower].y + 16), NPS_Towers[NPS_SelectedTower].pRange); drawonme.graphics.endFill(); }; }; } catch(e:TypeError) { }; } public function NPH_restart_no(_arg1:MouseEvent):void{ restart_sure.x = 1000; restart_yes.x = 1000; restart_no.x = 1000; } public function playsandbox(_arg1:MouseEvent):void{ gotoAndStop(20); } public function NP_UpdateEnemyHealthBar():void{ var _local1:Number; var _local2:Number; var _local3:int; if (NP_gamemode != "paused"){ _local3 = (NP_HealthBars.length - 1); while (_local3 >= 0) { _local1 = (NP_Enemies[NP_HealthBars[_local3].pEnemy].pHealth / NP_Enemies[NP_HealthBars[_local3].pEnemy].pStartHealth); _local1 = (_local1 * 100); _local2 = ((27 * _local1) / 100); NP_HealthBars[_local3].x = (NP_Enemies[NP_HealthBars[_local3].pEnemy].x - 13); NP_HealthBars[_local3].y = (NP_Enemies[NP_HealthBars[_local3].pEnemy].y - 16); NP_HealthBars[_local3].pWidth = _local2; NP_HealthBars[_local3].width = _local2; _local3--; }; }; } public function NPI_MoveAndCheckAngelsOfDeath():void{ var _local1:int; var _local2:int; if (NPI_gamemode != "paused"){ _local1 = (NPI_AngelsOfDeath.length - 1); while (_local1 >= 0) { _local2 = (NPI_Enemies.length - 1); while (_local2 >= 0) { if (NPI_Enemies[_local2].hitTestObject(NPI_AngelsOfDeath[_local1])){ NPI_Enemies[_local2].GotHit(25, 1); }; _local2--; }; if (NPI_AngelsOfDeath[_local1].y < -64){ drawonme.removeChild(NPI_AngelsOfDeath[_local1]); NPI_AngelsOfDeath.splice(_local1, 1); }; _local1--; }; }; } public function playnormal(_arg1:MouseEvent):void{ gotoAndStop(35); } public function play10min(_arg1:MouseEvent):void{ gotoAndStop(75); } public function NPH_tower_select_cannon_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Cannon"){ NPH_gamemode = "off"; TheGrid1.alpha = 0; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Cannon"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Cannon"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; NPH_selectedtowertype = "Cannon"; }; }; }; } public function NP_tower_select_ice_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Ice Tower (25g)"; text_towerinfo.text = "Slows enemies down. (Magic Damage)"; } public function NPI_checkpathcollision(_arg1, _arg2):Boolean{ var _local3:*; var _local4:int; _local3 = (_arg1 + 1); _local4 = (_arg2 + 1); return (false); } public function NP_buy_judgement_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Judgement Day(15 PP)"; text_towerinfo.text = "Calls forth Judgement Day upon your enemies."; } public function NPS_the_grid_place_tower(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Boolean; var _local4:Number; var _local5:*; var _local6:int; var _local7:tower_arrow; var _local8:tower_arcane; var _local9:tower_cannon; var _local10:tower_ice; var _local11:tower_fire; var _local12:building_mine; var _local13:building_church; if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) >= 2)) && ((int((root.mouseY / 32)) <= 13)))){ if (NPS_selectedtowertype == "Arrow"){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 30)) && ((_local3 == true)))){ _local7 = new tower_arrow(); _local7.x = (int((root.mouseX / 32)) * 32); _local7.y = (int((root.mouseY / 32)) * 32); addChild(_local7); NPS_Towers.push(_local7); NPS_Gold = (NPS_Gold - 30); text_gold.text = String(NPS_Gold); NPS_Map[Math.round((_local7.y / 32))][Math.round((_local7.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { if (NPS_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ }; NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPS_selectedtowertype == "Arcane"){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 125)) && ((_local3 == true)))){ _local8 = new tower_arcane(); _local8.x = (int((root.mouseX / 32)) * 32); _local8.y = (int((root.mouseY / 32)) * 32); addChild(_local8); NPS_Towers.push(_local8); NPS_Gold = (NPS_Gold - 125); text_gold.text = String(NPS_Gold); NPS_Map[Math.round((_local8.y / 32))][Math.round((_local8.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { if (NPS_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ }; NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPS_selectedtowertype == "Cannon"){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 75)) && ((_local3 == true)))){ _local9 = new tower_cannon(); _local9.x = (int((root.mouseX / 32)) * 32); _local9.y = (int((root.mouseY / 32)) * 32); addChild(_local9); NPS_Towers.push(_local9); NPS_Gold = (NPS_Gold - 75); text_gold.text = String(NPS_Gold); NPS_Map[Math.round((_local9.y / 32))][Math.round((_local9.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { if (NPS_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ }; NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPS_selectedtowertype == "Ice"){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 25)) && ((_local3 == true)))){ _local10 = new tower_ice(); _local10.x = (int((root.mouseX / 32)) * 32); _local10.y = (int((root.mouseY / 32)) * 32); addChild(_local10); NPS_Towers.push(_local10); NPS_Gold = (NPS_Gold - 25); text_gold.text = String(NPS_Gold); NPS_Map[Math.round((_local10.y / 32))][Math.round((_local10.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { if (NPS_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ }; NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPS_selectedtowertype == "Fire"){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 100)) && ((_local3 == true)))){ _local11 = new tower_fire(); _local11.x = (int((root.mouseX / 32)) * 32); _local11.y = (int((root.mouseY / 32)) * 32); addChild(_local11); NPS_Towers.push(_local11); NPS_Gold = (NPS_Gold - 100); text_gold.text = String(NPS_Gold); NPS_Map[Math.round((_local11.y / 32))][Math.round((_local11.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { if (NPS_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ }; NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPS_selectedtowertype == "Mine"){ if (NPS_PlacedMine == false){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 750)) && ((_local3 == true)))){ _local12 = new building_mine(); _local12.x = (int((root.mouseX / 32)) * 32); _local12.y = (int((root.mouseY / 32)) * 32); addChild(_local12); NPS_Towers.push(_local12); text_next_gold.x = (_local12.x + 3); text_next_gold.y = (_local12.y + 18); addChild(text_next_gold); NPS_Gold = (NPS_Gold - 750); text_gold.text = String(NPS_Gold); NPS_PlacedMine = true; NPS_LastGoldUpdate = getTimer(); NPS_Map[Math.round((_local12.y / 32))][Math.round((_local12.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { if (NPS_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ }; NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; if (NPS_selectedtowertype == "Church"){ if (NPS_PlacedChurch == false){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 1000)) && ((_local3 == true)))){ _local13 = new building_church(); _local13.x = (int((root.mouseX / 32)) * 32); _local13.y = (int((root.mouseY / 32)) * 32); addChild(_local13); NPS_Towers.push(_local13); text_next_prayer.x = (_local13.x + 5); text_next_prayer.y = (_local13.y + 18); addChild(text_next_prayer); NPS_Gold = (NPS_Gold - 1000); text_gold.text = String(NPS_Gold); NPS_PlacedChurch = true; NPS_LastPrayerUpdate = getTimer(); NPS_Map[Math.round((_local13.y / 32))][Math.round((_local13.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { if (NPS_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ }; NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; }; }; }; NPS_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; }; } public function NPH_road_deselect(_arg1:MouseEvent):void{ TheGrid1.graphics.clear(); TheGrid1.alpha = 0; NPH_gamemode = "none"; NPH_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; } public function NP_musicleft_mouse_up(_arg1:MouseEvent):void{ if (NP_Muted == false){ NP_CurrentSong--; if (NP_CurrentSong == 0){ NP_CurrentSong = 5; }; NP_channel.stop(); if (NP_CurrentSong == 1){ NP_channel = NP_Ambient1.play(0, 99999); }; if (NP_CurrentSong == 2){ NP_channel = NP_Ambient2.play(0, 99999); }; if (NP_CurrentSong == 3){ NP_channel = NP_Ambient3.play(0, 99999); }; if (NP_CurrentSong == 4){ NP_channel = NP_Ambient4.play(0, 99999); }; if (NP_CurrentSong == 5){ NP_channel = NP_Ambient5.play(0, 99999); }; }; } public function NPI_UpdateEnemyHealthBar():void{ var _local1:Number; var _local2:Number; var _local3:int; if (NPI_gamemode != "paused"){ _local3 = (NPI_HealthBars.length - 1); while (_local3 >= 0) { _local1 = (NPI_Enemies[NPI_HealthBars[_local3].pEnemy].pHealth / NPI_Enemies[NPI_HealthBars[_local3].pEnemy].pStartHealth); _local1 = (_local1 * 100); _local2 = ((27 * _local1) / 100); NPI_HealthBars[_local3].x = (NPI_Enemies[NPI_HealthBars[_local3].pEnemy].x - 13); NPI_HealthBars[_local3].y = (NPI_Enemies[NPI_HealthBars[_local3].pEnemy].y - 16); NPI_HealthBars[_local3].pWidth = _local2; NPI_HealthBars[_local3].width = _local2; _local3--; }; }; } public function NPH_buy_angel_death_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:angel_of_death; if (NPH_gamemode != "paused"){ if (NPH_Prayer >= 10){ if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_Prayer = (NPH_Prayer - 10); text_prayer.text = String(NPH_Prayer); _local2 = 0; while (_local2 < 10) { _local3 = new angel_of_death(); drawonme.addChild(_local3); NPH_AngelsOfDeath.push(_local3); _local2++; }; }; }; } public function NPH_buy_church_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Church"){ if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_gamemode = "off"; TheGrid1.alpha = 0; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Church"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Church"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Church"; }; }; }; } function frame95(){ MochiAd.showTimedAd({clip:this.root, id:"d8d892ac1120ac68", res:"640x480"}); } public function NPH_buy_judgement_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Judgement Day(15 PP)"; text_towerinfo.text = "Calls forth Judgement Day upon your enemies."; } public function NP_CheckEnemiesForHit():void{ var i:int; var k:int; var xdist:Number; var ydist:Number; var distancefromthis:Number; var a:int; if (NP_gamemode != "paused"){ try { i = (NP_Enemies.length - 1); while (i >= 0) { k = (NP_Bullets.length - 1); while (k >= 0) { if (NP_Enemies[i].hitTestObject(NP_Bullets[k])){ NP_Enemies[i].GotHit(NP_Bullets[k].pDamage, NP_Bullets[k].pBulletType); if (NP_Bullets[k].pBulletType == 2){ if (NP_Enemies[i].pSpeed > 0.3){ NP_Enemies[i].pSpeed = (NP_Enemies[i].pSpeed - 0.2); }; }; if (NP_Bullets[k].pBulletType == 4){ a = (NP_Enemies.length - 1); while (a >= 0) { xdist = Math.round((NP_Bullets[k].x - NP_Enemies[a].x)); ydist = Math.round((NP_Bullets[k].y - NP_Enemies[a].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < 50){ if (a != NP_Bullets[k].pTarget){ NP_Enemies[a].GotHit(((5 * NP_Towers[NP_Bullets[k].pTower].pLevel) * 0.75), 4); }; }; a = (a - 1); }; }; NP_Bullets[k].x = -100; NP_Bullets[k].y = -100; if (NP_Bullets[k].pVisible == true){ removeChild(NP_Bullets[k].pBullet); }; NP_Bullets.splice(k, 1); }; k = (k - 1); }; i = (i - 1); }; } catch(e:TypeError) { }; }; } function frame100(){ gotoAndStop(10); } public function NPS_CheckSelectedTower():void{ var _local1:int; var _local2:int; if (NPS_gamemode != "paused"){ _local1 = (NPS_Towers.length - 1); while (_local1 >= 0) { if (NPS_Towers[_local1].CheckSelected() == true){ NPS_SelectedTower = _local1; sell_tower.x = 524; text_tower_damage.x = 484; text_tower_level.x = 484; text_tower_range.x = 484; text_tower_sell.x = 484; text_tower_damage.text = ("Damage - " + NPS_Towers[_local1].pDamage.toFixed(2)); text_tower_range.text = ("Range - " + NPS_Towers[_local1].pRange); text_tower_level.text = ("Level - " + NPS_Towers[_local1].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((NPS_Towers[_local1].pLevel * NPS_Towers[_local1].pCost) * 0.95)))); NPS_gamemode = "none"; TheGrid1.alpha = 0; NPS_selectedtowertype = "none"; }; _local1--; }; _local2 = (NPS_Towers.length - 1); while (_local2 >= 0) { NPS_Towers[_local2].pSelected = false; _local2--; }; }; } public function NPI_tower_select_arcane_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Arcane"){ NPI_gamemode = "off"; TheGrid1.alpha = 0; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Arcane"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Arcane"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Arcane"; }; }; }; } function frame105(){ stop(); NP_LastWave = getTimer(); NP_WaveDelay = 60000; NP_GameLevel = 0; NP_SelectedTower = -1; NP_GameScore = 0; NP_Gold = 300; NP_Lives = 25; NP_PlacedMine = false; NP_PlacedChurch = false; NP_LastGoldUpdate = 0; NP_LastPrayerUpdate = 0; NP_PrayerUpdateSpeed = 60000; NP_GoldUpdateSpeed = 300000; NP_LastEnemyType = 1; NP_Map = []; NP_MapStart = new Point(2, 1); NP_MapEnd = new Point(14, 14); NP_CurrentSong = 1; NP_Muted = false; NP_Prayer = 0; NP_Map = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]]; NP_ButtonClick = new buttonclick(); NP_Ambient1 = new ambient_1(); NP_Ambient2 = new ambient_2(); NP_Ambient3 = new ambient_3(); NP_Ambient4 = new ambient_4(); NP_Ambient5 = new ambient_5(); NP_channel = NP_Ambient1.play(0, 99999); NP_Enemies = new Array(); NP_Buildings = new Array(); NP_Judgement = new Array(); NP_Blizzards = new Array(); NP_HealthBars = new Array(); NP_Towers = new Array(); NP_Bullets = new Array(); NP_AngelsOfDeath = new Array(); NP_gamemode = "none"; addEventListener(Event.ENTER_FRAME, NP_everytime); stage.addEventListener(KeyboardEvent.KEY_UP, NP_reportKeyUp); nextlevelbutton.addEventListener(MouseEvent.MOUSE_UP, NP_nextlevelbutton_mouse_up); pausebutton.addEventListener(MouseEvent.MOUSE_UP, NP_pausebutton_mouse_up); playbutton.addEventListener(MouseEvent.MOUSE_UP, NP_playbutton_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_UP, NP_musicleft_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_OVER, NP_musicleft_mouse_enter); musicleft.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); musicright.addEventListener(MouseEvent.MOUSE_UP, NP_musicright_mouse_up); musicright.addEventListener(MouseEvent.MOUSE_OVER, NP_musicright_mouse_enter); musicright.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); musicmute.addEventListener(MouseEvent.MOUSE_UP, NP_musicmute_mouse_up); musicmute.addEventListener(MouseEvent.MOUSE_OVER, NP_musicmute_mouse_enter); musicmute.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OVER, NP_tower_select_arrow_mouse_enter); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OVER, NP_tower_select_cannon_mouse_enter); tower_select_ice.addEventListener(MouseEvent.MOUSE_OVER, NP_tower_select_ice_mouse_enter); tower_select_fire.addEventListener(MouseEvent.MOUSE_OVER, NP_tower_select_fire_mouse_enter); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OVER, NP_tower_select_arcane_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_OVER, NP_buy_angel_death_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_UP, NP_buy_angel_death_mouse_up); buy_angel_death.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); select_mine.addEventListener(MouseEvent.MOUSE_OVER, NP_select_mine_mouse_enter); select_mine.addEventListener(MouseEvent.MOUSE_UP, NP_select_mine_mouse_up); select_mine.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); buy_church.addEventListener(MouseEvent.MOUSE_OVER, NP_buy_church_mouse_enter); buy_church.addEventListener(MouseEvent.MOUSE_UP, NP_buy_church_mouse_up); buy_church.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); buy_blizzard.addEventListener(MouseEvent.MOUSE_OVER, NP_buy_blizzard_mouse_enter); buy_blizzard.addEventListener(MouseEvent.MOUSE_UP, NP_buy_blizzard_mouse_up); buy_blizzard.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); buy_judgement.addEventListener(MouseEvent.MOUSE_OVER, NP_buy_judgement_mouse_enter); buy_judgement.addEventListener(MouseEvent.MOUSE_UP, NP_buy_judgement_mouse_up); buy_judgement.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); upgrade_tower.addEventListener(MouseEvent.MOUSE_OVER, NP_upgrade_tower_mouse_enter); upgrade_tower.addEventListener(MouseEvent.MOUSE_UP, NP_upgrade_tower_mouse_up); upgrade_tower.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_UP, NP_tower_select_arrow_mouse_up); tower_select_cannon.addEventListener(MouseEvent.MOUSE_UP, NP_tower_select_cannon_mouse_up); tower_select_ice.addEventListener(MouseEvent.MOUSE_UP, NP_tower_select_ice_mouse_up); tower_select_fire.addEventListener(MouseEvent.MOUSE_UP, NP_tower_select_fire_mouse_up); tower_select_arcane.addEventListener(MouseEvent.MOUSE_UP, NP_tower_select_arcane_mouse_up); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); tower_select_ice.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); tower_select_fire.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); sell_tower.addEventListener(MouseEvent.MOUSE_UP, NP_sell_tower_click); TheGrid1.addEventListener(MouseEvent.MOUSE_UP, NP_the_grid_place_tower); restart_button.addEventListener(MouseEvent.MOUSE_UP, restart_game9); restart_yes.addEventListener(MouseEvent.MOUSE_UP, NP_restart_yes); restart_no.addEventListener(MouseEvent.MOUSE_UP, NP_restart_no); } function frame110(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, playthegame9); end_nopath_score.text = ("Score - " + String(NP_GameScore)); } function frame115(){ stop(); NPH_LastWave = getTimer(); NPH_WaveDelay = 60000; NPH_GameLevel = 0; NPH_SelectedTower = -1; NPH_GameScore = 0; NPH_Gold = 300; NPH_Lives = 25; NPH_PlacedMine = false; NPH_PlacedChurch = false; NPH_LastGoldUpdate = 0; NPH_LastPrayerUpdate = 0; NPH_PrayerUpdateSpeed = 120000; NPH_GoldUpdateSpeed = 300000; NPH_LastEnemyType = 1; NPH_Map = []; NPH_MapStart = new Point(2, 1); NPH_MapEnd = new Point(14, 14); NPH_CurrentSong = 1; NPH_Muted = false; NPH_Prayer = 0; NPH_Map = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]]; NPH_ButtonClick = new buttonclick(); NPH_Ambient1 = new ambient_1(); NPH_Ambient2 = new ambient_2(); NPH_Ambient3 = new ambient_3(); NPH_Ambient4 = new ambient_4(); NPH_Ambient5 = new ambient_5(); NPH_channel = NPH_Ambient1.play(0, 99999); NPH_Enemies = new Array(); NPH_Buildings = new Array(); NPH_Judgement = new Array(); NPH_Blizzards = new Array(); NPH_HealthBars = new Array(); NPH_Towers = new Array(); NPH_Bullets = new Array(); NPH_AngelsOfDeath = new Array(); NPH_gamemode = "none"; addEventListener(Event.ENTER_FRAME, NPH_everytime); stage.addEventListener(KeyboardEvent.KEY_UP, NPH_reportKeyUp); nextlevelbutton.addEventListener(MouseEvent.MOUSE_UP, NPH_nextlevelbutton_mouse_up); pausebutton.addEventListener(MouseEvent.MOUSE_UP, NPH_pausebutton_mouse_up); playbutton.addEventListener(MouseEvent.MOUSE_UP, NPH_playbutton_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_UP, NPH_musicleft_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_OVER, NPH_musicleft_mouse_enter); musicleft.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); musicright.addEventListener(MouseEvent.MOUSE_UP, NPH_musicright_mouse_up); musicright.addEventListener(MouseEvent.MOUSE_OVER, NPH_musicright_mouse_enter); musicright.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); musicmute.addEventListener(MouseEvent.MOUSE_UP, NPH_musicmute_mouse_up); musicmute.addEventListener(MouseEvent.MOUSE_OVER, NPH_musicmute_mouse_enter); musicmute.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OVER, NPH_tower_select_arrow_mouse_enter); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OVER, NPH_tower_select_cannon_mouse_enter); tower_select_ice.addEventListener(MouseEvent.MOUSE_OVER, NPH_tower_select_ice_mouse_enter); tower_select_fire.addEventListener(MouseEvent.MOUSE_OVER, NPH_tower_select_fire_mouse_enter); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OVER, NPH_tower_select_arcane_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_OVER, NPH_buy_angel_death_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_UP, NPH_buy_angel_death_mouse_up); buy_angel_death.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); select_mine.addEventListener(MouseEvent.MOUSE_OVER, NPH_select_mine_mouse_enter); select_mine.addEventListener(MouseEvent.MOUSE_UP, NPH_select_mine_mouse_up); select_mine.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); buy_church.addEventListener(MouseEvent.MOUSE_OVER, NPH_buy_church_mouse_enter); buy_church.addEventListener(MouseEvent.MOUSE_UP, NPH_buy_church_mouse_up); buy_church.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); buy_blizzard.addEventListener(MouseEvent.MOUSE_OVER, NPH_buy_blizzard_mouse_enter); buy_blizzard.addEventListener(MouseEvent.MOUSE_UP, NPH_buy_blizzard_mouse_up); buy_blizzard.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); buy_judgement.addEventListener(MouseEvent.MOUSE_OVER, NPH_buy_judgement_mouse_enter); buy_judgement.addEventListener(MouseEvent.MOUSE_UP, NPH_buy_judgement_mouse_up); buy_judgement.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); upgrade_tower.addEventListener(MouseEvent.MOUSE_OVER, NPH_upgrade_tower_mouse_enter); upgrade_tower.addEventListener(MouseEvent.MOUSE_UP, NPH_upgrade_tower_mouse_up); upgrade_tower.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_UP, NPH_tower_select_arrow_mouse_up); tower_select_cannon.addEventListener(MouseEvent.MOUSE_UP, NPH_tower_select_cannon_mouse_up); tower_select_ice.addEventListener(MouseEvent.MOUSE_UP, NPH_tower_select_ice_mouse_up); tower_select_fire.addEventListener(MouseEvent.MOUSE_UP, NPH_tower_select_fire_mouse_up); tower_select_arcane.addEventListener(MouseEvent.MOUSE_UP, NPH_tower_select_arcane_mouse_up); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); tower_select_ice.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); tower_select_fire.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); sell_tower.addEventListener(MouseEvent.MOUSE_UP, NPH_sell_tower_click); TheGrid1.addEventListener(MouseEvent.MOUSE_UP, NPH_the_grid_place_tower); restart_button.addEventListener(MouseEvent.MOUSE_UP, restart_game10); restart_yes.addEventListener(MouseEvent.MOUSE_UP, NPH_restart_yes); restart_no.addEventListener(MouseEvent.MOUSE_UP, NPH_restart_no); } public function NP_reportKeyUp(_arg1:KeyboardEvent):void{ var _local2:Number; var _local3:int; if (_arg1.keyCode == 49){ NP_tower_select_arrow_mouse_up(NP_MouseEvent); }; if (_arg1.keyCode == 50){ NP_tower_select_cannon_mouse_up(NP_MouseEvent); }; if (_arg1.keyCode == 51){ NP_tower_select_arcane_mouse_up(NP_MouseEvent); }; if (_arg1.keyCode == 52){ NP_tower_select_fire_mouse_up(NP_MouseEvent); }; if (_arg1.keyCode == 53){ NP_tower_select_ice_mouse_up(NP_MouseEvent); }; if (_arg1.keyCode == 85){ if (NP_gamemode != "paused"){ if (NP_SelectedTower != -1){ _local3 = 0; while (_local3 <= 51) { if (NP_Towers[NP_SelectedTower].pLevel < 51){ if (NP_Gold >= (0.5 * (NP_Towers[NP_SelectedTower].pCost * (NP_Towers[NP_SelectedTower].pLevel + 1)))){ NP_Gold = (NP_Gold - (0.5 * (NP_Towers[NP_SelectedTower].pCost * (NP_Towers[NP_SelectedTower].pLevel + 1)))); NP_Gold = Math.round(NP_Gold); text_gold.text = String(NP_Gold); if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_Towers[NP_SelectedTower].pLevel = (NP_Towers[NP_SelectedTower].pLevel + 1); NP_Towers[NP_SelectedTower].pDamage = (NP_Towers[NP_SelectedTower].pOrigDamage * ((NP_Towers[NP_SelectedTower].pLevel / 1.1) * ((NP_Towers[NP_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; text_tower_range.text = ("Range - " + NP_Towers[NP_SelectedTower].pRange); text_tower_damage.text = ("Damage - " + NP_Towers[NP_SelectedTower].pDamage.toFixed(2)); text_tower_level.text = ("Level - " + String(NP_Towers[NP_SelectedTower].pLevel)); text_tower_sell.text = ("Sell Value - " + String(int(((NP_Towers[NP_SelectedTower].pLevel * NP_Towers[NP_SelectedTower].pCost) * 0.7)))); }; }; _local3++; }; }; }; }; if (_arg1.keyCode == 83){ NP_sell_tower_click(NP_MouseEvent); }; } public function NPS_buy_angel_death_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Angel of Death(10 PP)"; text_towerinfo.text = "Calls forth the Angel of Death."; } public function NPS_select_mine_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Mine"){ if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_gamemode = "off"; TheGrid1.alpha = 0; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Mine"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Mine"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Mine"; }; }; }; } public function NP_tower_select_arrow_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arrow Tower (30g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Normal Damage)"; } public function NP_buy_church_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Church (500g)"; text_towerinfo.text = "Adds Prayer Points. Limit 1."; } public function NPI_CheckSelectedTower():void{ var _local1:int; var _local2:int; if (NPI_gamemode != "paused"){ _local1 = (NPI_Towers.length - 1); while (_local1 >= 0) { if (NPI_Towers[_local1].CheckSelected() == true){ NPI_SelectedTower = _local1; sell_tower.x = 524; text_tower_damage.x = 484; text_tower_level.x = 484; text_tower_range.x = 484; text_tower_sell.x = 484; text_tower_damage.text = ("Damage - " + NPI_Towers[_local1].pDamage.toFixed(2)); text_tower_range.text = ("Range - " + NPI_Towers[_local1].pRange); text_tower_level.text = ("Level - " + NPI_Towers[_local1].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((NPI_Towers[_local1].pLevel * NPI_Towers[_local1].pCost) * 0.95)))); NPI_gamemode = "none"; TheGrid1.alpha = 0; NPI_selectedtowertype = "none"; }; _local1--; }; _local2 = (NPI_Towers.length - 1); while (_local2 >= 0) { NPI_Towers[_local2].pSelected = false; _local2--; }; }; } function frame120(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, playthegame10); end_nopath_hard_score.text = ("Score - " + String(NPH_GameScore)); } public function NPH_musicright_mouse_up(_arg1:MouseEvent):void{ if (NPH_Muted == false){ NPH_CurrentSong++; if (NPH_CurrentSong == 6){ NPH_CurrentSong = 1; }; NPH_channel.stop(); if (NPH_CurrentSong == 1){ NPH_channel = NPH_Ambient1.play(0, 99999); }; if (NPH_CurrentSong == 2){ NPH_channel = NPH_Ambient2.play(0, 99999); }; if (NPH_CurrentSong == 3){ NPH_channel = NPH_Ambient3.play(0, 99999); }; if (NPH_CurrentSong == 4){ NPH_channel = NPH_Ambient4.play(0, 99999); }; if (NPH_CurrentSong == 5){ NPH_channel = NPH_Ambient5.play(0, 99999); }; }; } function frame125(){ stop(); NPI_LastWave = getTimer(); NPI_WaveDelay = 60000; NPI_GameLevel = 0; NPI_SelectedTower = -1; NPI_GameScore = 0; NPI_Gold = 300; NPI_Lives = 25; NPI_PlacedMine = false; NPI_PlacedChurch = false; NPI_LastGoldUpdate = 0; NPI_LastPrayerUpdate = 0; NPI_PrayerUpdateSpeed = 120000; NPI_GoldUpdateSpeed = 300000; NPI_LastEnemyType = 1; NPI_Map = []; NPI_MapStart = new Point(2, 1); NPI_MapEnd = new Point(14, 14); NPI_CurrentSong = 1; NPI_Muted = false; NPI_Prayer = 0; NPI_Map = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]]; NPI_ButtonClick = new buttonclick(); NPI_Ambient1 = new ambient_1(); NPI_Ambient2 = new ambient_2(); NPI_Ambient3 = new ambient_3(); NPI_Ambient4 = new ambient_4(); NPI_Ambient5 = new ambient_5(); NPI_channel = NPI_Ambient1.play(0, 99999); NPI_Enemies = new Array(); NPI_Buildings = new Array(); NPI_Judgement = new Array(); NPI_Blizzards = new Array(); NPI_HealthBars = new Array(); NPI_Towers = new Array(); NPI_Bullets = new Array(); NPI_AngelsOfDeath = new Array(); NPI_gamemode = "none"; addEventListener(Event.ENTER_FRAME, NPI_everytime); stage.addEventListener(KeyboardEvent.KEY_UP, NPI_reportKeyUp); nextlevelbutton.addEventListener(MouseEvent.MOUSE_UP, NPI_nextlevelbutton_mouse_up); pausebutton.addEventListener(MouseEvent.MOUSE_UP, NPI_pausebutton_mouse_up); playbutton.addEventListener(MouseEvent.MOUSE_UP, NPI_playbutton_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_UP, NPI_musicleft_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_OVER, NPI_musicleft_mouse_enter); musicleft.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); musicright.addEventListener(MouseEvent.MOUSE_UP, NPI_musicright_mouse_up); musicright.addEventListener(MouseEvent.MOUSE_OVER, NPI_musicright_mouse_enter); musicright.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); musicmute.addEventListener(MouseEvent.MOUSE_UP, NPI_musicmute_mouse_up); musicmute.addEventListener(MouseEvent.MOUSE_OVER, NPI_musicmute_mouse_enter); musicmute.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OVER, NPI_tower_select_arrow_mouse_enter); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OVER, NPI_tower_select_cannon_mouse_enter); tower_select_ice.addEventListener(MouseEvent.MOUSE_OVER, NPI_tower_select_ice_mouse_enter); tower_select_fire.addEventListener(MouseEvent.MOUSE_OVER, NPI_tower_select_fire_mouse_enter); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OVER, NPI_tower_select_arcane_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_OVER, NPI_buy_angel_death_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_UP, NPI_buy_angel_death_mouse_up); buy_angel_death.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); select_mine.addEventListener(MouseEvent.MOUSE_OVER, NPI_select_mine_mouse_enter); select_mine.addEventListener(MouseEvent.MOUSE_UP, NPI_select_mine_mouse_up); select_mine.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); buy_church.addEventListener(MouseEvent.MOUSE_OVER, NPI_buy_church_mouse_enter); buy_church.addEventListener(MouseEvent.MOUSE_UP, NPI_buy_church_mouse_up); buy_church.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); buy_blizzard.addEventListener(MouseEvent.MOUSE_OVER, NPI_buy_blizzard_mouse_enter); buy_blizzard.addEventListener(MouseEvent.MOUSE_UP, NPI_buy_blizzard_mouse_up); buy_blizzard.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); buy_judgement.addEventListener(MouseEvent.MOUSE_OVER, NPI_buy_judgement_mouse_enter); buy_judgement.addEventListener(MouseEvent.MOUSE_UP, NPI_buy_judgement_mouse_up); buy_judgement.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); upgrade_tower.addEventListener(MouseEvent.MOUSE_OVER, NPI_upgrade_tower_mouse_enter); upgrade_tower.addEventListener(MouseEvent.MOUSE_UP, NPI_upgrade_tower_mouse_up); upgrade_tower.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_UP, NPI_tower_select_arrow_mouse_up); tower_select_cannon.addEventListener(MouseEvent.MOUSE_UP, NPI_tower_select_cannon_mouse_up); tower_select_ice.addEventListener(MouseEvent.MOUSE_UP, NPI_tower_select_ice_mouse_up); tower_select_fire.addEventListener(MouseEvent.MOUSE_UP, NPI_tower_select_fire_mouse_up); tower_select_arcane.addEventListener(MouseEvent.MOUSE_UP, NPI_tower_select_arcane_mouse_up); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); tower_select_ice.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); tower_select_fire.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); sell_tower.addEventListener(MouseEvent.MOUSE_UP, NPI_sell_tower_click); TheGrid1.addEventListener(MouseEvent.MOUSE_UP, NPI_the_grid_place_tower); restart_button.addEventListener(MouseEvent.MOUSE_UP, restart_game11); restart_yes.addEventListener(MouseEvent.MOUSE_UP, NPI_restart_yes); restart_no.addEventListener(MouseEvent.MOUSE_UP, NPI_restart_no); } function frame200(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, backtomenu); } public function NPH_nextlevelbutton_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_Enemies.length < 51){ if (NPH_GameLevel != 0){ NPH_GameScore = (NPH_GameScore + Math.round((((NPH_WaveDelay + NPH_LastWave) - getTimer()) / 1000))); text_score.text = String(NPH_GameScore); }; if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_placeenemies(); }; }; } public function NPS_CheckTowerFireBullet():void{ var xdist:Number; var ydist:Number; var distancefromthis:Number; var closest:Number; var closestmob:Number; var i:int; var a:int; var k:int; var Bullet1:script_bullet_arrow; var Bullet2:script_bullet_ice; var Bullet3:script_bullet_arcane; var Bullet4:script_bullet_cannon; var Bullet5:script_bullet_fire; closest = 5000; closestmob = -1; if (NPS_gamemode != "paused"){ try { i = (NPS_Towers.length - 1); while (i >= 0) { if (NPS_Towers[i].pTowerType <= 5){ closest = 5000; NPS_Towers[i].pTarget = -1; k = (NPS_Enemies.length - 1); while (k >= 0) { xdist = Math.round(((NPS_Towers[i].x + 16) - NPS_Enemies[k].x)); ydist = Math.round(((NPS_Towers[i].y + 16) - NPS_Enemies[k].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NPS_Towers[i].pRange){ if (NPS_Enemies[k].pType == 4){ if (NPS_Towers[i].pTowerType != 2){ if (NPS_Towers[i].pTowerType != 3){ if (NPS_Towers[i].pTowerType != 5){ NPS_Towers[i].pTarget = k; }; }; }; }; if (NPS_Enemies[k].pType != 4){ NPS_Towers[i].pTarget = k; }; }; k = (k - 1); }; }; i = (i - 1); }; a = (NPS_Towers.length - 1); while (a >= 0) { if (NPS_Towers[a].pTowerType <= 5){ if (NPS_Enemies.length > 0){ if (NPS_Towers[a].pTarget != -1){ if (NPS_Enemies[NPS_Towers[a].pTarget].pHealth > 0){ xdist = Math.round(((NPS_Towers[a].x + 16) - NPS_Enemies[NPS_Towers[a].pTarget].x)); ydist = Math.round(((NPS_Towers[a].y + 16) - NPS_Enemies[NPS_Towers[a].pTarget].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NPS_Towers[a].pRange){ if (NPS_Enemies[NPS_Towers[a].pTarget].y > 0){ if (getTimer() > (NPS_Towers[a].pLastFire + NPS_Towers[a].pSpeed)){ NPS_Towers[a].pLastFire = getTimer(); if (NPS_Towers[a].pTowerType == 1){ Bullet1 = new script_bullet_arrow(NPS_Towers[a].pTarget); }; if (NPS_Towers[a].pTowerType == 2){ Bullet2 = new script_bullet_ice(NPS_Towers[a].pTarget); }; if (NPS_Towers[a].pTowerType == 3){ Bullet3 = new script_bullet_arcane(NPS_Towers[a].pTarget); }; if (NPS_Towers[a].pTowerType == 4){ Bullet4 = new script_bullet_cannon(NPS_Towers[a].pTarget); }; if (NPS_Towers[a].pTowerType == 5){ Bullet5 = new script_bullet_fire(NPS_Towers[a].pTarget); }; if (NPS_Towers[a].pTowerType == 1){ Bullet1.x = (NPS_Towers[a].x + 16); Bullet1.y = (NPS_Towers[a].y + 16); Bullet1.pDamage = NPS_Towers[a].pDamage; Bullet1.pBullet = Bullet1; if (NPS_Bullets.length < 100){ Bullet1.pVisible = true; addChild(Bullet1); }; NPS_Bullets.push(Bullet1); Bullet1.pTower = a; }; if (NPS_Towers[a].pTowerType == 2){ Bullet2.x = (NPS_Towers[a].x + 16); Bullet2.y = (NPS_Towers[a].y + 16); Bullet2.pDamage = NPS_Towers[a].pDamage; Bullet2.pBullet = Bullet2; if (NPS_Bullets.length < 100){ Bullet2.pVisible = true; addChild(Bullet2); }; NPS_Bullets.push(Bullet2); Bullet2.pTower = a; }; if (NPS_Towers[a].pTowerType == 3){ Bullet3.x = (NPS_Towers[a].x + 16); Bullet3.y = (NPS_Towers[a].y + 16); Bullet3.pDamage = NPS_Towers[a].pDamage; Bullet3.pBullet = Bullet3; if (NPS_Bullets.length < 100){ Bullet3.pVisible = true; addChild(Bullet3); }; NPS_Bullets.push(Bullet3); Bullet3.pTower = a; }; if (NPS_Towers[a].pTowerType == 4){ Bullet4.x = (NPS_Towers[a].x + 16); Bullet4.y = (NPS_Towers[a].y + 16); Bullet4.pDamage = NPS_Towers[a].pDamage; Bullet4.pBullet = Bullet4; if (NPS_Bullets.length < 100){ Bullet4.pVisible = true; addChild(Bullet4); }; NPS_Bullets.push(Bullet4); Bullet4.pTower = a; }; if (NPS_Towers[a].pTowerType == 5){ Bullet5.x = (NPS_Towers[a].x + 16); Bullet5.y = (NPS_Towers[a].y + 16); Bullet5.pDamage = NPS_Towers[a].pDamage; Bullet5.pBullet = Bullet5; if (NPS_Bullets.length < 100){ Bullet5.pVisible = true; addChild(Bullet5); }; NPS_Bullets.push(Bullet5); Bullet5.pTower = a; }; }; }; }; }; }; }; }; a = (a - 1); }; } catch(e:TypeError) { }; }; } public function NPS_CheckEnemyHealth():void{ var i:int; var h:int; var k:int; var a:int; if (NPS_gamemode != "paused"){ try { i = (NPS_Enemies.length - 1); while (i >= 0) { if (NPS_Enemies[i].pHealth <= 0){ NPS_Enemies[i].x = -500; NPS_Enemies[i].y = -500; if (NPS_Enemies[i].pType == 5){ NPS_Gold = (NPS_Gold + Math.round(((1.75 * NPS_GameLevel) + 0.5))); NPS_GameScore = (NPS_GameScore + 50); } else { NPS_Gold = (NPS_Gold + Math.round(((0.25 * NPS_GameLevel) + 0.5))); NPS_GameScore = (NPS_GameScore + 10); }; removeChild(NPS_Enemies[i]); NPS_Enemies.splice(i, 1); text_gold.text = String(NPS_Gold); text_score.text = String(NPS_GameScore); h = (NPS_HealthBars.length - 1); while (h >= 0) { if (NPS_HealthBars[h].pEnemy == i){ NPS_HealthBars[h].x = -900; removeChild(NPS_HealthBars[h]); NPS_HealthBars.splice(h, 1); }; if (NPS_HealthBars[h].pEnemy > i){ NPS_HealthBars[h].pEnemy = (NPS_HealthBars[h].pEnemy - 1); }; h = (h - 1); }; k = (NPS_Bullets.length - 1); while (k >= 0) { if (k != i){ if (NPS_Bullets[k].pTarget > i){ NPS_Bullets[k].pTarget = (NPS_Bullets[k].pTarget - 1); }; }; if (NPS_Bullets[k].pTarget == i){ NPS_Bullets[k].x = -100; NPS_Bullets[k].y = -100; if (NPS_Bullets[k].pVisible == true){ removeChild(NPS_Bullets[k].pBullet); }; NPS_Bullets.splice(k, 1); }; k = (k - 1); }; a = (NPS_Towers.length - 1); while (a >= 0) { if (NPS_Towers[a].pTarget == i){ NPS_Towers[a].pTarget = -1; }; if (NPS_Towers[a].pTarget > i){ NPS_Towers[a].pTarget = (NPS_Towers[a].pTarget - 1); }; a = (a - 1); }; }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NPI_placeenemies():void{ var _local1:*; var _local2:script_enemy_orc; var _local3:enemy_health_bar; var _local4:script_enemy_armororc; var _local5:enemy_health_bar; var _local6:script_enemy_goblin; var _local7:enemy_health_bar; var _local8:script_enemy_fasttroll; var _local9:enemy_health_bar; var _local10:script_enemy_tauren; var _local11:enemy_health_bar; var _local12:script_enemy_armortroll; var _local13:enemy_health_bar; var _local14:script_enemy_lion; var _local15:enemy_health_bar; var _local16:script_enemy_undead; var _local17:enemy_health_bar; var _local18:script_enemy_clothundead; var _local19:enemy_health_bar; var _local20:script_enemy_demon; var _local21:enemy_health_bar; var _local22:script_enemy_boss1; var _local23:enemy_health_bar; if (NPI_gamemode != "paused"){ NPI_GameLevel = (NPI_GameLevel + 1); NPI_WaveDelay = (NPI_WaveDelay - 500); if (NPI_WaveDelay < 10000){ NPI_WaveDelay = 10000; }; NPI_Path = Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x); _local1 = 0; while (_local1 < 25) { if (NPI_LastEnemyType == 1){ _local2 = new script_enemy_orc(_local1, NPI_GameLevel, "insane"); addChild(_local2); NPI_Enemies.push(_local2); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local3 = new enemy_health_bar(); _local3.pEnemy = (NPI_Enemies.length - 1); _local3.x = (_local2.x - 13); _local3.y = (_local2.y - 16); _local3.pWidth = 32; text_enemy_hp.text = String(Math.round(_local2.pStartHealth)); addChild(_local3); NPI_HealthBars.push(_local3); _local2.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NPI_LastEnemyType == 2){ _local4 = new script_enemy_armororc(_local1, NPI_GameLevel, "insane"); addChild(_local4); NPI_Enemies.push(_local4); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local5 = new enemy_health_bar(); _local5.pEnemy = (NPI_Enemies.length - 1); _local5.x = (_local4.x - 13); _local5.y = (_local4.y - 16); _local5.pWidth = 32; text_enemy_hp.text = String(Math.round(_local4.pStartHealth)); addChild(_local5); NPI_HealthBars.push(_local5); _local4.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPI_LastEnemyType == 3){ _local6 = new script_enemy_goblin(_local1, NPI_GameLevel, "insane"); addChild(_local6); NPI_Enemies.push(_local6); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local7 = new enemy_health_bar(); _local7.pEnemy = (NPI_Enemies.length - 1); _local7.x = (_local6.x - 13); _local7.y = (_local6.y - 16); _local7.pWidth = 32; text_enemy_hp.text = String(Math.round(_local6.pStartHealth)); addChild(_local7); NPI_HealthBars.push(_local7); _local6.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NPI_LastEnemyType == 4){ _local8 = new script_enemy_fasttroll(_local1, NPI_GameLevel, "insane"); addChild(_local8); NPI_Enemies.push(_local8); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local9 = new enemy_health_bar(); _local9.pEnemy = (NPI_Enemies.length - 1); _local9.x = (_local8.x - 13); _local9.y = (_local8.y - 16); _local9.pWidth = 32; text_enemy_hp.text = String(Math.round(_local8.pStartHealth)); addChild(_local9); NPI_HealthBars.push(_local9); _local8.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPI_LastEnemyType == 5){ _local10 = new script_enemy_tauren(_local1, NPI_GameLevel, "insane"); addChild(_local10); NPI_Enemies.push(_local10); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local11 = new enemy_health_bar(); _local11.pEnemy = (NPI_Enemies.length - 1); _local11.x = (_local10.x - 13); _local11.y = (_local10.y - 16); _local11.pWidth = 32; text_enemy_hp.text = String(Math.round(_local10.pStartHealth)); addChild(_local11); NPI_HealthBars.push(_local11); _local10.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NPI_LastEnemyType == 6){ _local12 = new script_enemy_armortroll(_local1, NPI_GameLevel, "insane"); addChild(_local12); NPI_Enemies.push(_local12); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local13 = new enemy_health_bar(); _local13.pEnemy = (NPI_Enemies.length - 1); _local13.x = (_local12.x - 13); _local13.y = (_local12.y - 16); _local13.pWidth = 32; text_enemy_hp.text = String(Math.round(_local12.pStartHealth)); addChild(_local13); NPI_HealthBars.push(_local13); _local12.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPI_LastEnemyType == 7){ _local14 = new script_enemy_lion(_local1, NPI_GameLevel, "insane"); addChild(_local14); NPI_Enemies.push(_local14); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local15 = new enemy_health_bar(); _local15.pEnemy = (NPI_Enemies.length - 1); _local15.x = (_local14.x - 13); _local15.y = (_local14.y - 16); _local15.pWidth = 32; text_enemy_hp.text = String(Math.round(_local14.pStartHealth)); addChild(_local15); NPI_HealthBars.push(_local15); _local14.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NPI_LastEnemyType == 8){ _local16 = new script_enemy_undead(_local1, NPI_GameLevel, "insane"); addChild(_local16); NPI_Enemies.push(_local16); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local17 = new enemy_health_bar(); _local17.pEnemy = (NPI_Enemies.length - 1); _local17.x = (_local16.x - 13); _local17.y = (_local16.y - 16); _local17.pWidth = 32; text_enemy_hp.text = String(Math.round(_local16.pStartHealth)); addChild(_local17); NPI_HealthBars.push(_local17); _local16.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPI_LastEnemyType == 9){ _local18 = new script_enemy_clothundead(_local1, NPI_GameLevel, "insane"); addChild(_local18); NPI_Enemies.push(_local18); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local19 = new enemy_health_bar(); _local19.pEnemy = (NPI_Enemies.length - 1); _local19.x = (_local18.x - 13); _local19.y = (_local18.y - 16); _local19.pWidth = 32; text_enemy_hp.text = String(Math.round(_local18.pStartHealth)); addChild(_local19); NPI_HealthBars.push(_local19); _local18.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Immune to magic!"; } else { if (NPI_LastEnemyType == 10){ _local20 = new script_enemy_demon(_local1, NPI_GameLevel, "insane"); addChild(_local20); NPI_Enemies.push(_local20); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local21 = new enemy_health_bar(); _local21.pEnemy = (NPI_Enemies.length - 1); _local21.x = (_local20.x - 13); _local21.y = (_local20.y - 16); _local21.pWidth = 32; text_enemy_hp.text = String(Math.round(_local20.pStartHealth)); addChild(_local21); NPI_HealthBars.push(_local21); _local20.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Boss Round"; }; }; }; }; }; }; }; }; }; }; _local1++; }; if (NPI_LastEnemyType == 11){ _local22 = new script_enemy_boss1(0, NPI_GameLevel, "insane"); addChild(_local22); NPI_Enemies.push(_local22); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local23 = new enemy_health_bar(); _local23.pEnemy = (NPI_Enemies.length - 1); _local23.x = (_local22.x - 13); _local23.y = (_local22.y - 16); _local23.pWidth = 32; text_enemy_hp.text = String(Math.round(_local22.pStartHealth)); addChild(_local23); NPI_HealthBars.push(_local23); _local22.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Normal"; }; NPI_LastEnemyType = (NPI_LastEnemyType + 1); if (NPI_LastEnemyType == 12){ NPI_LastEnemyType = 1; }; }; } public function NP_restart_yes(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = (NP_HealthBars.length - 1); while (_local2 >= 0) { removeChild(NP_HealthBars[_local2]); NP_HealthBars.splice(_local2, 1); _local2--; }; _local3 = (NP_Bullets.length - 1); while (_local3 >= 0) { if (NP_Bullets[_local3].pVisible == true){ removeChild(NP_Bullets[_local3]); }; NP_Bullets.splice(_local3, 1); _local3--; }; _local4 = (NP_Towers.length - 1); while (_local4 >= 0) { removeChild(NP_Towers[_local4]); NP_Towers.splice(_local4, 1); _local4--; }; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { removeChild(NP_Enemies[_local5]); NP_Enemies.splice(_local5, 1); _local5--; }; removeEventListener(Event.ENTER_FRAME, NP_everytime); removeEventListener(KeyboardEvent.KEY_UP, NP_reportKeyUp); NP_channel.stop(); gotoAndStop(10); } public function restart_game11(_arg1:MouseEvent):void{ restart_sure.x = 51; restart_yes.x = 142.9; restart_no.x = 309; } public function restart_game12(_arg1:MouseEvent):void{ restart_sure.x = 51; restart_yes.x = 142.9; restart_no.x = 309; } public function restart_game10(_arg1:MouseEvent):void{ restart_sure.x = 51; restart_yes.x = 142.9; restart_no.x = 309; } public function NPH_musicleft_mouse_up(_arg1:MouseEvent):void{ if (NPH_Muted == false){ NPH_CurrentSong--; if (NPH_CurrentSong == 0){ NPH_CurrentSong = 5; }; NPH_channel.stop(); if (NPH_CurrentSong == 1){ NPH_channel = NPH_Ambient1.play(0, 99999); }; if (NPH_CurrentSong == 2){ NPH_channel = NPH_Ambient2.play(0, 99999); }; if (NPH_CurrentSong == 3){ NPH_channel = NPH_Ambient3.play(0, 99999); }; if (NPH_CurrentSong == 4){ NPH_channel = NPH_Ambient4.play(0, 99999); }; if (NPH_CurrentSong == 5){ NPH_channel = NPH_Ambient5.play(0, 99999); }; }; } function frame130(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, playthegame11); end_nopath_insane_score.text = ("Score - " + String(NPI_GameScore)); } public function NP_buy_angel_death_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:angel_of_death; if (NP_gamemode != "paused"){ if (NP_Prayer >= 10){ if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_Prayer = (NP_Prayer - 10); text_prayer.text = String(NP_Prayer); _local2 = 0; while (_local2 < 10) { _local3 = new angel_of_death(); drawonme.addChild(_local3); NP_AngelsOfDeath.push(_local3); _local2++; }; }; }; } public function NPI_sell_tower_click(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Number; var _local4:int; if (NPI_gamemode != "paused"){ if (NPI_SelectedTower != -1){ if (NPI_Towers[NPI_SelectedTower].pTowerType == 10){ NPI_PlacedMine = false; text_next_gold.x = 1000; }; if (NPI_Towers[NPI_SelectedTower].pTowerType == 11){ NPI_PlacedChurch = false; text_next_prayer.x = 1000; }; NPI_Map[Math.round((NPI_Towers[NPI_SelectedTower].y / 32))][Math.round((NPI_Towers[NPI_SelectedTower].x / 32))] = 1; _local4 = (NPI_Enemies.length - 1); while (_local4 >= 0) { if (NPI_Enemies[_local4].y < 45){ _local2 = new Point(Math.round(NPI_Enemies[_local4].pPath[NPI_Enemies[_local4].pPathIndex][1]), Math.round(NPI_Enemies[_local4].pPath[NPI_Enemies[_local4].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); NPI_Enemies[_local4].pPath = NPI_Path; NPI_Enemies[_local4].mapchange(); }; _local4--; }; NPI_Gold = (NPI_Gold + int((0.95 * (NPI_Towers[NPI_SelectedTower].pCost * NPI_Towers[NPI_SelectedTower].pLevel)))); NPI_Gold = Math.round(NPI_Gold); text_gold.text = String(NPI_Gold); removeChild(NPI_Towers[NPI_SelectedTower]); NPI_Towers.splice(NPI_SelectedTower, 1); NPI_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; upgrade_tower.x = 900; text_tower_sell.x = 900; }; }; } function frame135(){ stop(); NPS_LastWave = getTimer(); NPS_WaveDelay = 60000; NPS_GameLevel = 0; NPS_SelectedTower = -1; NPS_GameScore = 0; NPS_Gold = 999999; NPS_Lives = 25; NPS_PlacedMine = false; NPS_PlacedChurch = false; NPS_LastGoldUpdate = 0; NPS_LastPrayerUpdate = 0; NPS_PrayerUpdateSpeed = 120000; NPS_GoldUpdateSpeed = 300000; NPS_LastEnemyType = 1; NPS_Map = []; NPS_MapStart = new Point(2, 1); NPS_MapEnd = new Point(14, 14); NPS_CurrentSong = 1; NPS_Muted = false; NPS_Prayer = 99999; NPS_Map = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]]; NPS_ButtonClick = new buttonclick(); NPS_Ambient1 = new ambient_1(); NPS_Ambient2 = new ambient_2(); NPS_Ambient3 = new ambient_3(); NPS_Ambient4 = new ambient_4(); NPS_Ambient5 = new ambient_5(); NPS_channel = NPS_Ambient1.play(0, 99999); NPS_Enemies = new Array(); NPS_Buildings = new Array(); NPS_Judgement = new Array(); NPS_Blizzards = new Array(); NPS_HealthBars = new Array(); NPS_Towers = new Array(); NPS_Bullets = new Array(); NPS_AngelsOfDeath = new Array(); NPS_gamemode = "none"; addEventListener(Event.ENTER_FRAME, NPS_everytime); stage.addEventListener(KeyboardEvent.KEY_UP, NPS_reportKeyUp); nextlevelbutton.addEventListener(MouseEvent.MOUSE_UP, NPS_nextlevelbutton_mouse_up); pausebutton.addEventListener(MouseEvent.MOUSE_UP, NPS_pausebutton_mouse_up); playbutton.addEventListener(MouseEvent.MOUSE_UP, NPS_playbutton_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_UP, NPS_musicleft_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_OVER, NPS_musicleft_mouse_enter); musicleft.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); musicright.addEventListener(MouseEvent.MOUSE_UP, NPS_musicright_mouse_up); musicright.addEventListener(MouseEvent.MOUSE_OVER, NPS_musicright_mouse_enter); musicright.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); musicmute.addEventListener(MouseEvent.MOUSE_UP, NPS_musicmute_mouse_up); musicmute.addEventListener(MouseEvent.MOUSE_OVER, NPS_musicmute_mouse_enter); musicmute.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OVER, NPS_tower_select_arrow_mouse_enter); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OVER, NPS_tower_select_cannon_mouse_enter); tower_select_ice.addEventListener(MouseEvent.MOUSE_OVER, NPS_tower_select_ice_mouse_enter); tower_select_fire.addEventListener(MouseEvent.MOUSE_OVER, NPS_tower_select_fire_mouse_enter); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OVER, NPS_tower_select_arcane_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_OVER, NPS_buy_angel_death_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_UP, NPS_buy_angel_death_mouse_up); buy_angel_death.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); select_mine.addEventListener(MouseEvent.MOUSE_OVER, NPS_select_mine_mouse_enter); select_mine.addEventListener(MouseEvent.MOUSE_UP, NPS_select_mine_mouse_up); select_mine.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); buy_church.addEventListener(MouseEvent.MOUSE_OVER, NPS_buy_church_mouse_enter); buy_church.addEventListener(MouseEvent.MOUSE_UP, NPS_buy_church_mouse_up); buy_church.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); buy_blizzard.addEventListener(MouseEvent.MOUSE_OVER, NPS_buy_blizzard_mouse_enter); buy_blizzard.addEventListener(MouseEvent.MOUSE_UP, NPS_buy_blizzard_mouse_up); buy_blizzard.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); buy_judgement.addEventListener(MouseEvent.MOUSE_OVER, NPS_buy_judgement_mouse_enter); buy_judgement.addEventListener(MouseEvent.MOUSE_UP, NPS_buy_judgement_mouse_up); buy_judgement.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); upgrade_tower.addEventListener(MouseEvent.MOUSE_OVER, NPS_upgrade_tower_mouse_enter); upgrade_tower.addEventListener(MouseEvent.MOUSE_UP, NPS_upgrade_tower_mouse_up); upgrade_tower.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_UP, NPS_tower_select_arrow_mouse_up); tower_select_cannon.addEventListener(MouseEvent.MOUSE_UP, NPS_tower_select_cannon_mouse_up); tower_select_ice.addEventListener(MouseEvent.MOUSE_UP, NPS_tower_select_ice_mouse_up); tower_select_fire.addEventListener(MouseEvent.MOUSE_UP, NPS_tower_select_fire_mouse_up); tower_select_arcane.addEventListener(MouseEvent.MOUSE_UP, NPS_tower_select_arcane_mouse_up); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); tower_select_ice.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); tower_select_fire.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); sell_tower.addEventListener(MouseEvent.MOUSE_UP, NPS_sell_tower_click); TheGrid1.addEventListener(MouseEvent.MOUSE_UP, NPS_the_grid_place_tower); restart_button.addEventListener(MouseEvent.MOUSE_UP, restart_game12); restart_yes.addEventListener(MouseEvent.MOUSE_UP, NPS_restart_yes); restart_no.addEventListener(MouseEvent.MOUSE_UP, NPS_restart_no); } public function NPH_MoveAndCheckJudgement():void{ var _local1:int; if (NPH_gamemode != "paused"){ _local1 = (NPH_Judgement.length - 1); while (_local1 >= 0) { if (NPH_Judgement[_local1].y < -114){ drawonme.removeChild(NPH_Judgement[_local1]); NPH_Judgement.splice(_local1, 1); }; _local1--; }; }; } public function NPH_CheckEnemiesForHit():void{ var i:int; var k:int; var xdist:Number; var ydist:Number; var distancefromthis:Number; var a:int; if (NPH_gamemode != "paused"){ try { i = (NPH_Enemies.length - 1); while (i >= 0) { k = (NPH_Bullets.length - 1); while (k >= 0) { if (NPH_Enemies[i].hitTestObject(NPH_Bullets[k])){ NPH_Enemies[i].GotHit(NPH_Bullets[k].pDamage, NPH_Bullets[k].pBulletType); if (NPH_Bullets[k].pBulletType == 2){ if (NPH_Enemies[i].pSpeed > 0.3){ NPH_Enemies[i].pSpeed = (NPH_Enemies[i].pSpeed - 0.2); }; }; if (NPH_Bullets[k].pBulletType == 4){ a = (NPH_Enemies.length - 1); while (a >= 0) { xdist = Math.round((NPH_Bullets[k].x - NPH_Enemies[a].x)); ydist = Math.round((NPH_Bullets[k].y - NPH_Enemies[a].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < 50){ if (a != NPH_Bullets[k].pTarget){ NPH_Enemies[a].GotHit(((5 * NPH_Towers[NPH_Bullets[k].pTower].pLevel) * 0.75), 4); }; }; a = (a - 1); }; }; NPH_Bullets[k].x = -100; NPH_Bullets[k].y = -100; if (NPH_Bullets[k].pVisible == true){ removeChild(NPH_Bullets[k].pBullet); }; NPH_Bullets.splice(k, 1); }; k = (k - 1); }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NPH_tower_select_arcane_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Arcane"){ NPH_gamemode = "off"; TheGrid1.alpha = 0; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Arcane"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Arcane"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Arcane"; }; }; }; } function frame140(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, playthegame12); end_nopath_sandbox_score.text = ("Score - " + String(NPS_GameScore)); } public function NPS_placeenemies():void{ var _local1:*; var _local2:script_enemy_orc; var _local3:enemy_health_bar; var _local4:script_enemy_armororc; var _local5:enemy_health_bar; var _local6:script_enemy_goblin; var _local7:enemy_health_bar; var _local8:script_enemy_fasttroll; var _local9:enemy_health_bar; var _local10:script_enemy_tauren; var _local11:enemy_health_bar; var _local12:script_enemy_armortroll; var _local13:enemy_health_bar; var _local14:script_enemy_lion; var _local15:enemy_health_bar; var _local16:script_enemy_undead; var _local17:enemy_health_bar; var _local18:script_enemy_clothundead; var _local19:enemy_health_bar; var _local20:script_enemy_demon; var _local21:enemy_health_bar; var _local22:script_enemy_boss1; var _local23:enemy_health_bar; if (NPS_gamemode != "paused"){ NPS_WaveDelay = (NPS_WaveDelay - 500); if (NPS_WaveDelay < 10000){ NPS_WaveDelay = 10000; }; NPS_GameLevel = (NPS_GameLevel + 1); NPS_Path = Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x); _local1 = 0; while (_local1 < 25) { if (NPS_LastEnemyType == 1){ _local2 = new script_enemy_orc(_local1, NPS_GameLevel, "hard"); addChild(_local2); NPS_Enemies.push(_local2); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local3 = new enemy_health_bar(); _local3.pEnemy = (NPS_Enemies.length - 1); _local3.x = (_local2.x - 13); _local3.y = (_local2.y - 16); _local3.pWidth = 32; text_enemy_hp.text = String(Math.round(_local2.pStartHealth)); addChild(_local3); NPS_HealthBars.push(_local3); _local2.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NPS_LastEnemyType == 2){ _local4 = new script_enemy_armororc(_local1, NPS_GameLevel, "hard"); addChild(_local4); NPS_Enemies.push(_local4); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local5 = new enemy_health_bar(); _local5.pEnemy = (NPS_Enemies.length - 1); _local5.x = (_local4.x - 13); _local5.y = (_local4.y - 16); _local5.pWidth = 32; text_enemy_hp.text = String(Math.round(_local4.pStartHealth)); addChild(_local5); NPS_HealthBars.push(_local5); _local4.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPS_LastEnemyType == 3){ _local6 = new script_enemy_goblin(_local1, NPS_GameLevel, "hard"); addChild(_local6); NPS_Enemies.push(_local6); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local7 = new enemy_health_bar(); _local7.pEnemy = (NPS_Enemies.length - 1); _local7.x = (_local6.x - 13); _local7.y = (_local6.y - 16); _local7.pWidth = 32; text_enemy_hp.text = String(Math.round(_local6.pStartHealth)); addChild(_local7); NPS_HealthBars.push(_local7); _local6.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NPS_LastEnemyType == 4){ _local8 = new script_enemy_fasttroll(_local1, NPS_GameLevel, "hard"); addChild(_local8); NPS_Enemies.push(_local8); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local9 = new enemy_health_bar(); _local9.pEnemy = (NPS_Enemies.length - 1); _local9.x = (_local8.x - 13); _local9.y = (_local8.y - 16); _local9.pWidth = 32; text_enemy_hp.text = String(Math.round(_local8.pStartHealth)); addChild(_local9); NPS_HealthBars.push(_local9); _local8.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPS_LastEnemyType == 5){ _local10 = new script_enemy_tauren(_local1, NPS_GameLevel, "hard"); addChild(_local10); NPS_Enemies.push(_local10); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local11 = new enemy_health_bar(); _local11.pEnemy = (NPS_Enemies.length - 1); _local11.x = (_local10.x - 13); _local11.y = (_local10.y - 16); _local11.pWidth = 32; text_enemy_hp.text = String(Math.round(_local10.pStartHealth)); addChild(_local11); NPS_HealthBars.push(_local11); _local10.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NPS_LastEnemyType == 6){ _local12 = new script_enemy_armortroll(_local1, NPS_GameLevel, "hard"); addChild(_local12); NPS_Enemies.push(_local12); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local13 = new enemy_health_bar(); _local13.pEnemy = (NPS_Enemies.length - 1); _local13.x = (_local12.x - 13); _local13.y = (_local12.y - 16); _local13.pWidth = 32; text_enemy_hp.text = String(Math.round(_local12.pStartHealth)); addChild(_local13); NPS_HealthBars.push(_local13); _local12.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPS_LastEnemyType == 7){ _local14 = new script_enemy_lion(_local1, NPS_GameLevel, "hard"); addChild(_local14); NPS_Enemies.push(_local14); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local15 = new enemy_health_bar(); _local15.pEnemy = (NPS_Enemies.length - 1); _local15.x = (_local14.x - 13); _local15.y = (_local14.y - 16); _local15.pWidth = 32; text_enemy_hp.text = String(Math.round(_local14.pStartHealth)); addChild(_local15); NPS_HealthBars.push(_local15); _local14.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NPS_LastEnemyType == 8){ _local16 = new script_enemy_undead(_local1, NPS_GameLevel, "hard"); addChild(_local16); NPS_Enemies.push(_local16); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local17 = new enemy_health_bar(); _local17.pEnemy = (NPS_Enemies.length - 1); _local17.x = (_local16.x - 13); _local17.y = (_local16.y - 16); _local17.pWidth = 32; text_enemy_hp.text = String(Math.round(_local16.pStartHealth)); addChild(_local17); NPS_HealthBars.push(_local17); _local16.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPS_LastEnemyType == 9){ _local18 = new script_enemy_clothundead(_local1, NPS_GameLevel, "hard"); addChild(_local18); NPS_Enemies.push(_local18); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local19 = new enemy_health_bar(); _local19.pEnemy = (NPS_Enemies.length - 1); _local19.x = (_local18.x - 13); _local19.y = (_local18.y - 16); _local19.pWidth = 32; text_enemy_hp.text = String(Math.round(_local18.pStartHealth)); addChild(_local19); NPS_HealthBars.push(_local19); _local18.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Immune to magic!"; } else { if (NPS_LastEnemyType == 10){ _local20 = new script_enemy_demon(_local1, NPS_GameLevel, "hard"); addChild(_local20); NPS_Enemies.push(_local20); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local21 = new enemy_health_bar(); _local21.pEnemy = (NPS_Enemies.length - 1); _local21.x = (_local20.x - 13); _local21.y = (_local20.y - 16); _local21.pWidth = 32; text_enemy_hp.text = String(Math.round(_local20.pStartHealth)); addChild(_local21); NPS_HealthBars.push(_local21); _local20.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Boss Round"; }; }; }; }; }; }; }; }; }; }; _local1++; }; if (NPS_LastEnemyType == 11){ _local22 = new script_enemy_boss1(0, NPS_GameLevel, "hard"); addChild(_local22); NPS_Enemies.push(_local22); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local23 = new enemy_health_bar(); _local23.pEnemy = (NPS_Enemies.length - 1); _local23.x = (_local22.x - 13); _local23.y = (_local22.y - 16); _local23.pWidth = 32; text_enemy_hp.text = String(Math.round(_local22.pStartHealth)); addChild(_local23); NPS_HealthBars.push(_local23); _local22.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Normal"; }; NPS_LastEnemyType = (NPS_LastEnemyType + 1); if (NPS_LastEnemyType == 12){ NPS_LastEnemyType = 1; }; }; } public function NP_buy_judgement_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:judgement; if (NP_gamemode != "paused"){ if (NP_Prayer >= 15){ if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_Prayer = (NP_Prayer - 15); text_prayer.text = String(NP_Prayer); _local2 = 0; while (_local2 < (NP_Enemies.length - 1)) { _local3 = new judgement(); _local3.x = NP_Enemies[_local2].x; _local3.y = NP_Enemies[_local2].y; NP_Enemies[_local2].GotHit(999999, 1); drawonme.addChild(_local3); NP_Judgement.push(_local3); _local2++; }; }; }; } public function NPH_musicleft_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function NPI_buy_judgement_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Judgement Day(15 PP)"; text_towerinfo.text = "Calls forth Judgement Day upon your enemies."; } public function NPS_musicmute_mouse_up(_arg1:MouseEvent):void{ if (NPS_Muted == false){ NPS_channel.stop(); NPS_Muted = true; } else { if (NPS_CurrentSong == 1){ NPS_channel = NPS_Ambient1.play(0, 99999); }; if (NPS_CurrentSong == 2){ NPS_channel = NPS_Ambient2.play(0, 99999); }; if (NPS_CurrentSong == 3){ NPS_channel = NPS_Ambient3.play(0, 99999); }; if (NPS_CurrentSong == 4){ NPS_channel = NPS_Ambient4.play(0, 99999); }; if (NPS_CurrentSong == 5){ NPS_channel = NPS_Ambient5.play(0, 99999); }; NPS_Muted = false; }; } public function NPH_pausebutton_mouse_up(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; NPH_gamemode = "paused"; if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; playbutton.x = 99; pausebutton.x = 900; NPH_PausedTimer1 = getTimer(); _local2 = (NPH_Enemies.length - 1); while (_local2 >= 0) { NPH_Enemies[_local2].pPaused = true; _local2--; }; _local3 = (NPH_AngelsOfDeath.length - 1); while (_local3 >= 0) { NPH_AngelsOfDeath[_local3].pPaused = true; _local3--; }; _local4 = (NPH_Blizzards.length - 1); while (_local4 >= 0) { NPH_Blizzards[_local4].pPaused = true; _local4--; }; } public function NPS_buy_blizzard_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Blizzard(3 PP)"; text_towerinfo.text = "Calls forth a Blizzard to slow your enemies."; } public function NPI_upgrade_tower_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; if (NPI_gamemode != "paused"){ if (NPI_Towers[NPI_SelectedTower].pLevel < 31){ if (NPI_Gold >= (0.5 * (NPI_Towers[NPI_SelectedTower].pCost * (NPI_Towers[NPI_SelectedTower].pLevel + 1)))){ NPI_Gold = (NPI_Gold - (0.5 * (NPI_Towers[NPI_SelectedTower].pCost * (NPI_Towers[NPI_SelectedTower].pLevel + 1)))); NPI_Gold = Math.round(NPI_Gold); text_gold.text = String(NPI_Gold); if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_Towers[NPI_SelectedTower].pLevel = (NPI_Towers[NPI_SelectedTower].pLevel + 1); NPI_Towers[NPI_SelectedTower].pDamage = (NPI_Towers[NPI_SelectedTower].pOrigDamage * ((NPI_Towers[NPI_SelectedTower].pLevel / 1.1) * ((NPI_Towers[NPI_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; _local2 = (NPI_Towers[NPI_SelectedTower].pOrigDamage * (((NPI_Towers[NPI_SelectedTower].pLevel + 1) / 1.1) * (((NPI_Towers[NPI_SelectedTower].pLevel + 1) / 10) + 1))); text_towertype.text = (("Upgrade(" + (0.5 * (NPI_Towers[NPI_SelectedTower].pCost * (NPI_Towers[NPI_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_level.text = (((("Level - " + NPI_Towers[NPI_SelectedTower].pLevel) + "(") + (NPI_Towers[NPI_SelectedTower].pLevel + 1)) + ")"); text_tower_damage.text = (((("Damage - " + NPI_Towers[NPI_SelectedTower].pDamage.toFixed(2)) + "(") + _local2.toFixed(2)) + ")"); text_tower_range.text = ("Range - " + NPI_Towers[NPI_SelectedTower].pRange); text_tower_sell.text = ("Sell Value - " + String(int(((NPI_Towers[NPI_SelectedTower].pLevel * NPI_Towers[NPI_SelectedTower].pCost) * 0.7)))); }; }; }; } public function NP_MoveAndCheckBlizzard():void{ var _local1:int; var _local2:int; if (NP_gamemode != "paused"){ _local1 = (NP_Blizzards.length - 1); while (_local1 >= 0) { _local2 = (NP_Enemies.length - 1); while (_local2 >= 0) { if (NP_Enemies[_local2].hitTestObject(NP_Blizzards[_local1])){ NP_Enemies[_local2].pSpeed = 0; }; _local2--; }; if (NP_Blizzards[_local1].y < -128){ drawonme.removeChild(NP_Blizzards[_local1]); NP_Blizzards.splice(_local1, 1); }; _local1--; }; }; } public function NP_tower_select_fire_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Fire Tower (100g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Magic Damage)"; } public function playhard(_arg1:MouseEvent):void{ gotoAndStop(45); } public function NPS_MoveBullets():void{ var i:int; var a:int; if (NPS_gamemode != "paused"){ try { i = (NPS_Bullets.length - 1); while (i >= 0) { NPS_Bullets[i].movebullet(NPS_Enemies[NPS_Bullets[i].pTarget].x, NPS_Enemies[NPS_Bullets[i].pTarget].y); i = (i - 1); }; } catch(e:TypeError) { a = (NPS_Bullets.length - 1); while (a >= 0) { NPS_Bullets[a].x = -900; NPS_Bullets[a].y = -900; NPS_Bullets[a].pTarget = -1; if (NPS_Bullets[a].pVisible == true){ removeChild(NPS_Bullets[a].pBullet); }; NPS_Bullets.splice(a, 1); a = (a - 1); }; }; }; } public function NP_everytime(_arg1:Event):void{ var b:int; var mX:int; var mY:int; var didHit:Boolean; var event = _arg1; try { if (NP_gamemode != "paused"){ NP_CheckEnemiesForDirections(); NP_CheckTowerFireBullet(); NP_MoveBullets(); NP_CheckEnemiesForHit(); NP_CheckEnemyHealth(); NP_UpdateEnemyHealthBar(); NP_CheckSelectedTower(); NP_MoveAndCheckAngelsOfDeath(); NP_MoveAndCheckBlizzard(); NP_MoveAndCheckJudgement(); if (getTimer() > (NP_LastWave + NP_WaveDelay)){ NP_placeenemies(); }; text_next_level.text = String(Math.round((((NP_WaveDelay + NP_LastWave) - getTimer()) / 1000))); if (NP_PlacedMine == true){ text_next_gold.text = String(Math.round((((NP_GoldUpdateSpeed + NP_LastGoldUpdate) - getTimer()) / 1000))); if (getTimer() > (NP_LastGoldUpdate + NP_GoldUpdateSpeed)){ NP_Gold = (NP_Gold + (NP_Gold * 0.02)); NP_Gold = Math.round(NP_Gold); text_gold.text = String(NP_Gold); NP_LastGoldUpdate = getTimer(); }; }; if (NP_PlacedChurch == true){ text_next_prayer.text = String(Math.round((((NP_PrayerUpdateSpeed + NP_LastPrayerUpdate) - getTimer()) / 1000))); if (getTimer() > (NP_LastPrayerUpdate + NP_PrayerUpdateSpeed)){ NP_Prayer = (NP_Prayer + 1); text_prayer.text = String(NP_Prayer); NP_LastPrayerUpdate = getTimer(); }; }; if (NP_gamemode == "set_tower"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) <= 13)) && ((int((root.mouseY / 32)) >= 2)))){ TheGrid1.graphics.clear(); if (didHit == false){ TheGrid1.graphics.moveTo(mX, mY); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.lineTo(mX, mY); TheGrid1.graphics.lineTo((mX + 32), mY); TheGrid1.graphics.lineTo((mX + 32), (mY + 32)); TheGrid1.graphics.lineTo(mX, (mY + 32)); TheGrid1.graphics.endFill(); }; }; }; if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) <= 13)) && ((int((root.mouseY / 32)) >= 2)))){ if (NP_selectedtowertype == "Arrow"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NP_selectedtowertype == "Arcane"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NP_selectedtowertype == "Cannon"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 125); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 124); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 123); TheGrid1.graphics.endFill(); }; if (NP_selectedtowertype == "Fire"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NP_selectedtowertype == "Ice"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 100); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 99); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 98); TheGrid1.graphics.endFill(); }; }; }; }; b = (NP_Towers.length - 1); while (b >= 0) { NP_Towers[b].graphics.clear(); b = (b - 1); }; drawonme.graphics.clear(); if (NP_SelectedTower != -1){ mX = 0; mY = 0; NP_Towers[NP_SelectedTower].graphics.clear(); NP_Towers[NP_SelectedTower].graphics.moveTo(mX, mY); NP_Towers[NP_SelectedTower].graphics.beginFill(0xFFFFFF, 0.5); NP_Towers[NP_SelectedTower].graphics.lineTo(mX, mY); NP_Towers[NP_SelectedTower].graphics.lineTo((mX + 32), mY); NP_Towers[NP_SelectedTower].graphics.lineTo((mX + 32), (mY + 32)); NP_Towers[NP_SelectedTower].graphics.lineTo(mX, (mY + 32)); NP_Towers[NP_SelectedTower].graphics.endFill(); if (NP_Towers[NP_SelectedTower].pTowerType <= 5){ upgrade_tower.x = 524; } else { upgrade_tower.x = 900; }; drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((NP_Towers[NP_SelectedTower].x + 16), (NP_Towers[NP_SelectedTower].y + 16), NP_Towers[NP_SelectedTower].pRange); drawonme.graphics.endFill(); }; }; } catch(e:TypeError) { }; } public function NPH_everytime(_arg1:Event):void{ var b:int; var mX:int; var mY:int; var didHit:Boolean; var event = _arg1; try { if (NPH_gamemode != "paused"){ NPH_CheckEnemiesForDirections(); NPH_CheckTowerFireBullet(); NPH_MoveBullets(); NPH_CheckEnemiesForHit(); NPH_CheckEnemyHealth(); NPH_UpdateEnemyHealthBar(); NPH_CheckSelectedTower(); NPH_MoveAndCheckAngelsOfDeath(); NPH_MoveAndCheckBlizzard(); NPH_MoveAndCheckJudgement(); if (getTimer() > (NPH_LastWave + NPH_WaveDelay)){ NPH_placeenemies(); }; text_next_level.text = String(Math.round((((NPH_WaveDelay + NPH_LastWave) - getTimer()) / 1000))); if (NPH_PlacedMine == true){ text_next_gold.text = String(Math.round((((NPH_GoldUpdateSpeed + NPH_LastGoldUpdate) - getTimer()) / 1000))); if (getTimer() > (NPH_LastGoldUpdate + NPH_GoldUpdateSpeed)){ NPH_Gold = (NPH_Gold + (NPH_Gold * 0.02)); NPH_Gold = Math.round(NPH_Gold); text_gold.text = String(NPH_Gold); NPH_LastGoldUpdate = getTimer(); }; }; if (NPH_PlacedChurch == true){ text_next_prayer.text = String(Math.round((((NPH_PrayerUpdateSpeed + NPH_LastPrayerUpdate) - getTimer()) / 1000))); if (getTimer() > (NPH_LastPrayerUpdate + NPH_PrayerUpdateSpeed)){ NPH_Prayer = (NPH_Prayer + 1); text_prayer.text = String(NPH_Prayer); NPH_LastPrayerUpdate = getTimer(); }; }; if (NPH_gamemode == "set_tower"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) <= 13)) && ((int((root.mouseY / 32)) >= 2)))){ TheGrid1.graphics.clear(); if (didHit == false){ TheGrid1.graphics.moveTo(mX, mY); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.lineTo(mX, mY); TheGrid1.graphics.lineTo((mX + 32), mY); TheGrid1.graphics.lineTo((mX + 32), (mY + 32)); TheGrid1.graphics.lineTo(mX, (mY + 32)); TheGrid1.graphics.endFill(); }; }; }; if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) <= 13)) && ((int((root.mouseY / 32)) >= 2)))){ if (NPH_selectedtowertype == "Arrow"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NPH_selectedtowertype == "Arcane"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NPH_selectedtowertype == "Cannon"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 125); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 124); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 123); TheGrid1.graphics.endFill(); }; if (NPH_selectedtowertype == "Fire"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NPH_selectedtowertype == "Ice"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 100); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 99); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 98); TheGrid1.graphics.endFill(); }; }; }; }; b = (NPH_Towers.length - 1); while (b >= 0) { NPH_Towers[b].graphics.clear(); b = (b - 1); }; drawonme.graphics.clear(); if (NPH_SelectedTower != -1){ mX = 0; mY = 0; NPH_Towers[NPH_SelectedTower].graphics.clear(); NPH_Towers[NPH_SelectedTower].graphics.moveTo(mX, mY); NPH_Towers[NPH_SelectedTower].graphics.beginFill(0xFFFFFF, 0.5); NPH_Towers[NPH_SelectedTower].graphics.lineTo(mX, mY); NPH_Towers[NPH_SelectedTower].graphics.lineTo((mX + 32), mY); NPH_Towers[NPH_SelectedTower].graphics.lineTo((mX + 32), (mY + 32)); NPH_Towers[NPH_SelectedTower].graphics.lineTo(mX, (mY + 32)); NPH_Towers[NPH_SelectedTower].graphics.endFill(); if (NPH_Towers[NPH_SelectedTower].pTowerType <= 5){ upgrade_tower.x = 524; } else { upgrade_tower.x = 900; }; drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((NPH_Towers[NPH_SelectedTower].x + 16), (NPH_Towers[NPH_SelectedTower].y + 16), NPH_Towers[NPH_SelectedTower].pRange); drawonme.graphics.endFill(); }; }; } catch(e:TypeError) { }; } public function NP_tower_select_arcane_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arcane Tower (125g)"; text_towerinfo.text = "Medium Speed, High Dmg. (Magic Damage)"; } public function NPH_playbutton_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; var _local4:int; var _local5:int; var _local6:int; NPH_gamemode = "none"; playbutton.x = 900; pausebutton.x = 99; NPH_PausedTimer2 = getTimer(); _local2 = (NPH_PausedTimer2 - NPH_PausedTimer1); _local3 = (NPH_Towers.length - 1); while (_local3 >= 0) { NPH_Towers[_local3].pLastFire = (NPH_Towers[_local3].pLastFire + _local2); _local3--; }; NPH_LastPrayerUpdate = (NPH_LastPrayerUpdate + _local2); NPH_LastGoldUpdate = (NPH_LastGoldUpdate + _local2); NPH_LastWave = (NPH_LastWave + _local2); if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; _local4 = (NPH_Enemies.length - 1); while (_local4 >= 0) { NPH_Enemies[_local4].pPaused = false; _local4--; }; _local5 = (NPH_AngelsOfDeath.length - 1); while (_local5 >= 0) { NPH_AngelsOfDeath[_local5].pPaused = false; _local5--; }; _local6 = (NPH_Blizzards.length - 1); while (_local6 >= 0) { NPH_Blizzards[_local6].pPaused = false; _local6--; }; } public function NPS_musicright_mouse_up(_arg1:MouseEvent):void{ if (NPS_Muted == false){ NPS_CurrentSong++; if (NPS_CurrentSong == 6){ NPS_CurrentSong = 1; }; NPS_channel.stop(); if (NPS_CurrentSong == 1){ NPS_channel = NPS_Ambient1.play(0, 99999); }; if (NPS_CurrentSong == 2){ NPS_channel = NPS_Ambient2.play(0, 99999); }; if (NPS_CurrentSong == 3){ NPS_channel = NPS_Ambient3.play(0, 99999); }; if (NPS_CurrentSong == 4){ NPS_channel = NPS_Ambient4.play(0, 99999); }; if (NPS_CurrentSong == 5){ NPS_channel = NPS_Ambient5.play(0, 99999); }; }; } public function NP_select_mine_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mine (750g)"; text_towerinfo.text = "Adds 2% Of Your Gold Every 5 mins. Limit 1."; } public function NPI_musicmute_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mute Sound"; text_towerinfo.text = "Mutes all sound."; } public function NP_nextlevelbutton_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_Enemies.length < 51){ if (NP_GameLevel != 0){ NP_GameScore = (NP_GameScore + Math.round((((NP_WaveDelay + NP_LastWave) - getTimer()) / 1000))); text_score.text = String(NP_GameScore); }; if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_placeenemies(); }; }; } public function NP_checkpathcollision(_arg1, _arg2):Boolean{ var _local3:*; var _local4:int; _local3 = (_arg1 + 1); _local4 = (_arg2 + 1); return (false); } public function NPI_buy_blizzard_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:blizzard_graphic; if (NPI_gamemode != "paused"){ if (NPI_Prayer >= 3){ if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_Prayer = (NPI_Prayer - 3); text_prayer.text = String(NPI_Prayer); _local2 = 0; while (_local2 < 10) { _local3 = new blizzard_graphic(); drawonme.addChild(_local3); NPI_Blizzards.push(_local3); _local2++; }; }; }; } public function NPH_CheckEnemyHealth():void{ var i:int; var h:int; var k:int; var a:int; if (NPH_gamemode != "paused"){ try { i = (NPH_Enemies.length - 1); while (i >= 0) { if (NPH_Enemies[i].pHealth <= 0){ NPH_Enemies[i].x = -500; NPH_Enemies[i].y = -500; if (NPH_Enemies[i].pType == 5){ NPH_Gold = (NPH_Gold + Math.round(((1.75 * NPH_GameLevel) + 0.5))); NPH_GameScore = (NPH_GameScore + 50); } else { NPH_Gold = (NPH_Gold + Math.round(((0.25 * NPH_GameLevel) + 0.5))); NPH_GameScore = (NPH_GameScore + 10); }; removeChild(NPH_Enemies[i]); NPH_Enemies.splice(i, 1); text_gold.text = String(NPH_Gold); text_score.text = String(NPH_GameScore); h = (NPH_HealthBars.length - 1); while (h >= 0) { if (NPH_HealthBars[h].pEnemy == i){ NPH_HealthBars[h].x = -900; removeChild(NPH_HealthBars[h]); NPH_HealthBars.splice(h, 1); }; if (NPH_HealthBars[h].pEnemy > i){ NPH_HealthBars[h].pEnemy = (NPH_HealthBars[h].pEnemy - 1); }; h = (h - 1); }; k = (NPH_Bullets.length - 1); while (k >= 0) { if (k != i){ if (NPH_Bullets[k].pTarget > i){ NPH_Bullets[k].pTarget = (NPH_Bullets[k].pTarget - 1); }; }; if (NPH_Bullets[k].pTarget == i){ NPH_Bullets[k].x = -100; NPH_Bullets[k].y = -100; if (NPH_Bullets[k].pVisible == true){ removeChild(NPH_Bullets[k].pBullet); }; NPH_Bullets.splice(k, 1); }; k = (k - 1); }; a = (NPH_Towers.length - 1); while (a >= 0) { if (NPH_Towers[a].pTarget == i){ NPH_Towers[a].pTarget = -1; }; if (NPH_Towers[a].pTarget > i){ NPH_Towers[a].pTarget = (NPH_Towers[a].pTarget - 1); }; a = (a - 1); }; }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NP_buy_church_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Church"){ if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_gamemode = "off"; TheGrid1.alpha = 0; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Church"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Church"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Church"; }; }; }; } public function NPI_tower_select_fire_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Fire"){ NPI_gamemode = "off"; TheGrid1.alpha = 0; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Fire"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Fire"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; NPI_selectedtowertype = "Fire"; }; }; }; } public function NPI_musicmute_mouse_up(_arg1:MouseEvent):void{ if (NPI_Muted == false){ NPI_channel.stop(); NPI_Muted = true; } else { if (NPI_CurrentSong == 1){ NPI_channel = NPI_Ambient1.play(0, 99999); }; if (NPI_CurrentSong == 2){ NPI_channel = NPI_Ambient2.play(0, 99999); }; if (NPI_CurrentSong == 3){ NPI_channel = NPI_Ambient3.play(0, 99999); }; if (NPI_CurrentSong == 4){ NPI_channel = NPI_Ambient4.play(0, 99999); }; if (NPI_CurrentSong == 5){ NPI_channel = NPI_Ambient5.play(0, 99999); }; NPI_Muted = false; }; } public function NPI_MoveAndCheckBlizzard():void{ var _local1:int; var _local2:int; if (NPI_gamemode != "paused"){ _local1 = (NPI_Blizzards.length - 1); while (_local1 >= 0) { _local2 = (NPI_Enemies.length - 1); while (_local2 >= 0) { if (NPI_Enemies[_local2].hitTestObject(NPI_Blizzards[_local1])){ NPI_Enemies[_local2].pSpeed = 0; }; _local2--; }; if (NPI_Blizzards[_local1].y < -128){ drawonme.removeChild(NPI_Blizzards[_local1]); NPI_Blizzards.splice(_local1, 1); }; _local1--; }; }; } public function NP_tower_select_cannon_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Cannon Tower (75g)"; text_towerinfo.text = "Medium Dmg, Splash Dmg. (Normal Damage)"; } public function NP_tower_select_fire_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Fire"){ NP_gamemode = "off"; TheGrid1.alpha = 0; if (NP_Muted == false){ NP_ButtonClick.play(); }; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Fire"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Fire"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NP_Muted == false){ NP_ButtonClick.play(); }; NP_selectedtowertype = "Fire"; }; }; }; } public function NPI_restart_no(_arg1:MouseEvent):void{ restart_sure.x = 1000; restart_yes.x = 1000; restart_no.x = 1000; } public function NPI_tower_select_ice_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Ice Tower (25g)"; text_towerinfo.text = "Slows enemies down. (Magic Damage)"; } public function NPS_select_mine_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mine (750g)"; text_towerinfo.text = "Adds 2% Of Your Gold Every 5 mins. Limit 1."; } public function playnopathsinsane(_arg1:MouseEvent):void{ gotoAndStop(125); } public function playnopathshard(_arg1:MouseEvent):void{ gotoAndStop(115); } public function backtomenu(_arg1:MouseEvent):void{ gotoAndStop(95); } public function NPH_MoveBullets():void{ var i:int; var a:int; if (NPH_gamemode != "paused"){ try { i = (NPH_Bullets.length - 1); while (i >= 0) { NPH_Bullets[i].movebullet(NPH_Enemies[NPH_Bullets[i].pTarget].x, NPH_Enemies[NPH_Bullets[i].pTarget].y); i = (i - 1); }; } catch(e:TypeError) { a = (NPH_Bullets.length - 1); while (a >= 0) { NPH_Bullets[a].x = -900; NPH_Bullets[a].y = -900; NPH_Bullets[a].pTarget = -1; if (NPH_Bullets[a].pVisible == true){ removeChild(NPH_Bullets[a].pBullet); }; NPH_Bullets.splice(a, 1); a = (a - 1); }; }; }; } public function NPH_UpdateEnemyHealthBar():void{ var _local1:Number; var _local2:Number; var _local3:int; if (NPH_gamemode != "paused"){ _local3 = (NPH_HealthBars.length - 1); while (_local3 >= 0) { _local1 = (NPH_Enemies[NPH_HealthBars[_local3].pEnemy].pHealth / NPH_Enemies[NPH_HealthBars[_local3].pEnemy].pStartHealth); _local1 = (_local1 * 100); _local2 = ((27 * _local1) / 100); NPH_HealthBars[_local3].x = (NPH_Enemies[NPH_HealthBars[_local3].pEnemy].x - 13); NPH_HealthBars[_local3].y = (NPH_Enemies[NPH_HealthBars[_local3].pEnemy].y - 16); NPH_HealthBars[_local3].pWidth = _local2; NPH_HealthBars[_local3].width = _local2; _local3--; }; }; } public function playnopathssandbox(_arg1:MouseEvent):void{ gotoAndStop(135); } public function NP_placeenemies():void{ var _local1:*; var _local2:script_enemy_orc; var _local3:enemy_health_bar; var _local4:script_enemy_armororc; var _local5:enemy_health_bar; var _local6:script_enemy_goblin; var _local7:enemy_health_bar; var _local8:script_enemy_fasttroll; var _local9:enemy_health_bar; var _local10:script_enemy_tauren; var _local11:enemy_health_bar; var _local12:script_enemy_armortroll; var _local13:enemy_health_bar; var _local14:script_enemy_lion; var _local15:enemy_health_bar; var _local16:script_enemy_undead; var _local17:enemy_health_bar; var _local18:script_enemy_clothundead; var _local19:enemy_health_bar; var _local20:script_enemy_demon; var _local21:enemy_health_bar; var _local22:script_enemy_boss1; var _local23:enemy_health_bar; if (NP_gamemode != "paused"){ NP_WaveDelay = (NP_WaveDelay - 500); if (NP_WaveDelay < 10000){ NP_WaveDelay = 10000; }; NP_GameLevel = (NP_GameLevel + 1); NP_Path = Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x); _local1 = 0; while (_local1 < 25) { if (NP_LastEnemyType == 1){ _local2 = new script_enemy_orc(_local1, NP_GameLevel, "normal"); addChild(_local2); NP_Enemies.push(_local2); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local3 = new enemy_health_bar(); _local3.pEnemy = (NP_Enemies.length - 1); _local3.x = (_local2.x - 13); _local3.y = (_local2.y - 16); _local3.pWidth = 32; text_enemy_hp.text = String(Math.round(_local2.pStartHealth)); addChild(_local3); NP_HealthBars.push(_local3); _local2.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NP_LastEnemyType == 2){ _local4 = new script_enemy_armororc(_local1, NP_GameLevel, "normal"); addChild(_local4); NP_Enemies.push(_local4); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local5 = new enemy_health_bar(); _local5.pEnemy = (NP_Enemies.length - 1); _local5.x = (_local4.x - 13); _local5.y = (_local4.y - 16); _local5.pWidth = 32; text_enemy_hp.text = String(Math.round(_local4.pStartHealth)); addChild(_local5); NP_HealthBars.push(_local5); _local4.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NP_LastEnemyType == 3){ _local6 = new script_enemy_goblin(_local1, NP_GameLevel, "normal"); addChild(_local6); NP_Enemies.push(_local6); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local7 = new enemy_health_bar(); _local7.pEnemy = (NP_Enemies.length - 1); _local7.x = (_local6.x - 13); _local7.y = (_local6.y - 16); _local7.pWidth = 32; text_enemy_hp.text = String(Math.round(_local6.pStartHealth)); addChild(_local7); NP_HealthBars.push(_local7); _local6.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NP_LastEnemyType == 4){ _local8 = new script_enemy_fasttroll(_local1, NP_GameLevel, "normal"); addChild(_local8); NP_Enemies.push(_local8); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local9 = new enemy_health_bar(); _local9.pEnemy = (NP_Enemies.length - 1); _local9.x = (_local8.x - 13); _local9.y = (_local8.y - 16); _local9.pWidth = 32; text_enemy_hp.text = String(Math.round(_local8.pStartHealth)); addChild(_local9); NP_HealthBars.push(_local9); _local8.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NP_LastEnemyType == 5){ _local10 = new script_enemy_tauren(_local1, NP_GameLevel, "normal"); addChild(_local10); NP_Enemies.push(_local10); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local11 = new enemy_health_bar(); _local11.pEnemy = (NP_Enemies.length - 1); _local11.x = (_local10.x - 13); _local11.y = (_local10.y - 16); _local11.pWidth = 32; text_enemy_hp.text = String(Math.round(_local10.pStartHealth)); addChild(_local11); NP_HealthBars.push(_local11); _local10.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NP_LastEnemyType == 6){ _local12 = new script_enemy_armortroll(_local1, NP_GameLevel, "normal"); addChild(_local12); NP_Enemies.push(_local12); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local13 = new enemy_health_bar(); _local13.pEnemy = (NP_Enemies.length - 1); _local13.x = (_local12.x - 13); _local13.y = (_local12.y - 16); _local13.pWidth = 32; text_enemy_hp.text = String(Math.round(_local12.pStartHealth)); addChild(_local13); NP_HealthBars.push(_local13); _local12.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NP_LastEnemyType == 7){ _local14 = new script_enemy_lion(_local1, NP_GameLevel, "normal"); addChild(_local14); NP_Enemies.push(_local14); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local15 = new enemy_health_bar(); _local15.pEnemy = (NP_Enemies.length - 1); _local15.x = (_local14.x - 13); _local15.y = (_local14.y - 16); _local15.pWidth = 32; text_enemy_hp.text = String(Math.round(_local14.pStartHealth)); addChild(_local15); NP_HealthBars.push(_local15); _local14.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NP_LastEnemyType == 8){ _local16 = new script_enemy_undead(_local1, NP_GameLevel, "normal"); addChild(_local16); NP_Enemies.push(_local16); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local17 = new enemy_health_bar(); _local17.pEnemy = (NP_Enemies.length - 1); _local17.x = (_local16.x - 13); _local17.y = (_local16.y - 16); _local17.pWidth = 32; text_enemy_hp.text = String(Math.round(_local16.pStartHealth)); addChild(_local17); NP_HealthBars.push(_local17); _local16.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NP_LastEnemyType == 9){ _local18 = new script_enemy_clothundead(_local1, NP_GameLevel, "normal"); addChild(_local18); NP_Enemies.push(_local18); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local19 = new enemy_health_bar(); _local19.pEnemy = (NP_Enemies.length - 1); _local19.x = (_local18.x - 13); _local19.y = (_local18.y - 16); _local19.pWidth = 32; text_enemy_hp.text = String(Math.round(_local18.pStartHealth)); addChild(_local19); NP_HealthBars.push(_local19); _local18.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Immune to magic!"; } else { if (NP_LastEnemyType == 10){ _local20 = new script_enemy_demon(_local1, NP_GameLevel, "normal"); addChild(_local20); NP_Enemies.push(_local20); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local21 = new enemy_health_bar(); _local21.pEnemy = (NP_Enemies.length - 1); _local21.x = (_local20.x - 13); _local21.y = (_local20.y - 16); _local21.pWidth = 32; text_enemy_hp.text = String(Math.round(_local20.pStartHealth)); addChild(_local21); NP_HealthBars.push(_local21); _local20.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Boss Round"; }; }; }; }; }; }; }; }; }; }; _local1++; }; if (NP_LastEnemyType == 11){ _local22 = new script_enemy_boss1(0, NP_GameLevel, "normal"); addChild(_local22); NP_Enemies.push(_local22); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local23 = new enemy_health_bar(); _local23.pEnemy = (NP_Enemies.length - 1); _local23.x = (_local22.x - 13); _local23.y = (_local22.y - 16); _local23.pWidth = 32; text_enemy_hp.text = String(Math.round(_local22.pStartHealth)); addChild(_local23); NP_HealthBars.push(_local23); _local22.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Normal"; }; NP_LastEnemyType = (NP_LastEnemyType + 1); if (NP_LastEnemyType == 12){ NP_LastEnemyType = 1; }; }; } public function NPH_tower_select_ice_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Ice Tower (25g)"; text_towerinfo.text = "Slows enemies down. (Magic Damage)"; } public function NPI_buy_blizzard_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Blizzard(3 PP)"; text_towerinfo.text = "Calls forth a Blizzard to slow your enemies."; } public function NP_musicright_mouse_up(_arg1:MouseEvent):void{ if (NP_Muted == false){ NP_CurrentSong++; if (NP_CurrentSong == 6){ NP_CurrentSong = 1; }; NP_channel.stop(); if (NP_CurrentSong == 1){ NP_channel = NP_Ambient1.play(0, 99999); }; if (NP_CurrentSong == 2){ NP_channel = NP_Ambient2.play(0, 99999); }; if (NP_CurrentSong == 3){ NP_channel = NP_Ambient3.play(0, 99999); }; if (NP_CurrentSong == 4){ NP_channel = NP_Ambient4.play(0, 99999); }; if (NP_CurrentSong == 5){ NP_channel = NP_Ambient5.play(0, 99999); }; }; } public function NPH_tower_select_deselect(_arg1:MouseEvent):void{ var event = _arg1; try { text_towertype.text = ""; text_towerinfo.text = ""; text_tower_level.text = ("Level - " + NPH_Towers[NPH_SelectedTower].pLevel); text_tower_damage.text = ("Damage - " + NPH_Towers[NPH_SelectedTower].pDamage.toFixed(2)); } catch(e:TypeError) { }; } public function NPI_musicright_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function NPH_checkpathcollision(_arg1, _arg2):Boolean{ var _local3:*; var _local4:int; _local3 = (_arg1 + 1); _local4 = (_arg2 + 1); return (false); } public function NP_CheckEnemiesForDirections(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; if (NP_gamemode != "paused"){ _local1 = (NP_Enemies.length - 1); while (_local1 >= 0) { if (NP_Enemies[_local1].y > 500){ NP_Lives = (NP_Lives - 1); text_lives.text = String(NP_Lives); if (NP_Lives < 1){ _local5 = (NP_HealthBars.length - 1); while (_local5 >= 0) { removeChild(NP_HealthBars[_local5]); NP_HealthBars.splice(_local5, 1); _local5--; }; _local6 = (NP_Bullets.length - 1); while (_local6 >= 0) { if (NP_Bullets[_local6].pVisible == true){ removeChild(NP_Bullets[_local6]); }; NP_Bullets.splice(_local6, 1); _local6--; }; _local7 = (NP_Towers.length - 1); while (_local7 >= 0) { removeChild(NP_Towers[_local7]); NP_Towers.splice(_local7, 1); _local7--; }; _local8 = (NP_Enemies.length - 1); while (_local8 >= 0) { removeChild(NP_Enemies[_local8]); NP_Enemies.splice(_local8, 1); _local8--; }; removeEventListener(Event.ENTER_FRAME, NP_everytime); removeEventListener(KeyboardEvent.KEY_UP, NP_reportKeyUp); NP_channel.stop(); gotoAndStop(110); }; removeChild(NP_Enemies[_local1]); NP_Enemies.splice(_local1, 1); _local2 = (NP_HealthBars.length - 1); while (_local2 >= 0) { if (NP_HealthBars[_local2].pEnemy == _local1){ NP_HealthBars[_local2].x = -900; removeChild(NP_HealthBars[_local2]); NP_HealthBars.splice(_local2, 1); }; if (NP_HealthBars[_local2].pEnemy > _local1){ NP_HealthBars[_local2].pEnemy = (NP_HealthBars[_local2].pEnemy - 1); }; _local2--; }; _local3 = (NP_Bullets.length - 1); while (_local3 >= 0) { if (NP_Bullets[_local3].pTarget > _local1){ NP_Bullets[_local3].pTarget = (NP_Bullets[_local3].pTarget - 1); }; if (NP_Bullets[_local3].pTarget == _local1){ NP_Bullets[_local3].x = -100; NP_Bullets[_local3].y = -100; removeChild(NP_Bullets[_local3].pBullet); NP_Bullets.splice(_local3, 1); }; _local3--; }; _local4 = (NP_Towers.length - 1); while (_local4 >= 0) { if (NP_Towers[_local4].pTarget == _local1){ NP_Towers[_local4].pTarget = -1; }; if (NP_Towers[_local4].pTarget > _local1){ NP_Towers[_local4].pTarget = (NP_Towers[_local4].pTarget - 1); }; _local4--; }; }; _local1--; }; }; } public function NPS_playbutton_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; var _local4:int; var _local5:int; var _local6:int; NPS_gamemode = "none"; playbutton.x = 900; pausebutton.x = 99; NPS_PausedTimer2 = getTimer(); _local2 = (NPS_PausedTimer2 - NPS_PausedTimer1); _local3 = (NPS_Towers.length - 1); while (_local3 >= 0) { NPS_Towers[_local3].pLastFire = (NPS_Towers[_local3].pLastFire + _local2); _local3--; }; NPS_LastPrayerUpdate = (NPS_LastPrayerUpdate + _local2); NPS_LastGoldUpdate = (NPS_LastGoldUpdate + _local2); NPS_LastWave = (NPS_LastWave + _local2); if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; _local4 = (NPS_Enemies.length - 1); while (_local4 >= 0) { NPS_Enemies[_local4].pPaused = false; _local4--; }; _local5 = (NPS_AngelsOfDeath.length - 1); while (_local5 >= 0) { NPS_AngelsOfDeath[_local5].pPaused = false; _local5--; }; _local6 = (NPS_Blizzards.length - 1); while (_local6 >= 0) { NPS_Blizzards[_local6].pPaused = false; _local6--; }; } public function NP_the_grid_place_tower(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Boolean; var _local4:Number; var _local5:*; var _local6:int; var _local7:tower_arrow; var _local8:tower_arcane; var _local9:tower_cannon; var _local10:tower_ice; var _local11:tower_fire; var _local12:building_mine; var _local13:building_church; if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) >= 2)) && ((int((root.mouseY / 32)) <= 13)))){ if (NP_selectedtowertype == "Arrow"){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 30)) && ((_local3 == true)))){ _local7 = new tower_arrow(); _local7.x = (int((root.mouseX / 32)) * 32); _local7.y = (int((root.mouseY / 32)) * 32); addChild(_local7); NP_Towers.push(_local7); NP_Gold = (NP_Gold - 30); text_gold.text = String(NP_Gold); NP_Map[Math.round((_local7.y / 32))][Math.round((_local7.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { if (NP_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ }; NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NP_selectedtowertype == "Arcane"){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 125)) && ((_local3 == true)))){ _local8 = new tower_arcane(); _local8.x = (int((root.mouseX / 32)) * 32); _local8.y = (int((root.mouseY / 32)) * 32); addChild(_local8); NP_Towers.push(_local8); NP_Gold = (NP_Gold - 125); text_gold.text = String(NP_Gold); NP_Map[Math.round((_local8.y / 32))][Math.round((_local8.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { if (NP_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ }; NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NP_selectedtowertype == "Cannon"){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 75)) && ((_local3 == true)))){ _local9 = new tower_cannon(); _local9.x = (int((root.mouseX / 32)) * 32); _local9.y = (int((root.mouseY / 32)) * 32); addChild(_local9); NP_Towers.push(_local9); NP_Gold = (NP_Gold - 75); text_gold.text = String(NP_Gold); NP_Map[Math.round((_local9.y / 32))][Math.round((_local9.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { if (NP_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ }; NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NP_selectedtowertype == "Ice"){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 25)) && ((_local3 == true)))){ _local10 = new tower_ice(); _local10.x = (int((root.mouseX / 32)) * 32); _local10.y = (int((root.mouseY / 32)) * 32); addChild(_local10); NP_Towers.push(_local10); NP_Gold = (NP_Gold - 25); text_gold.text = String(NP_Gold); NP_Map[Math.round((_local10.y / 32))][Math.round((_local10.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { if (NP_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ }; NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NP_selectedtowertype == "Fire"){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 100)) && ((_local3 == true)))){ _local11 = new tower_fire(); _local11.x = (int((root.mouseX / 32)) * 32); _local11.y = (int((root.mouseY / 32)) * 32); addChild(_local11); NP_Towers.push(_local11); NP_Gold = (NP_Gold - 100); text_gold.text = String(NP_Gold); NP_Map[Math.round((_local11.y / 32))][Math.round((_local11.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { if (NP_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ }; NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NP_selectedtowertype == "Mine"){ if (NP_PlacedMine == false){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 750)) && ((_local3 == true)))){ _local12 = new building_mine(); _local12.x = (int((root.mouseX / 32)) * 32); _local12.y = (int((root.mouseY / 32)) * 32); addChild(_local12); NP_Towers.push(_local12); text_next_gold.x = (_local12.x + 3); text_next_gold.y = (_local12.y + 18); addChild(text_next_gold); NP_Gold = (NP_Gold - 750); text_gold.text = String(NP_Gold); NP_PlacedMine = true; NP_LastGoldUpdate = getTimer(); NP_Map[Math.round((_local12.y / 32))][Math.round((_local12.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { if (NP_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ }; NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; if (NP_selectedtowertype == "Church"){ if (NP_PlacedChurch == false){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 500)) && ((_local3 == true)))){ _local13 = new building_church(); _local13.x = (int((root.mouseX / 32)) * 32); _local13.y = (int((root.mouseY / 32)) * 32); addChild(_local13); NP_Towers.push(_local13); text_next_prayer.x = (_local13.x + 5); text_next_prayer.y = (_local13.y + 18); addChild(text_next_prayer); NP_Gold = (NP_Gold - 500); text_gold.text = String(NP_Gold); NP_PlacedChurch = true; NP_LastPrayerUpdate = getTimer(); NP_Map[Math.round((_local13.y / 32))][Math.round((_local13.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { if (NP_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ }; NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; }; }; }; NP_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; }; } public function NPS_road_deselect(_arg1:MouseEvent):void{ TheGrid1.graphics.clear(); TheGrid1.alpha = 0; NPS_gamemode = "none"; NPS_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; } public function NP_CheckSelectedTower():void{ var _local1:int; var _local2:int; if (NP_gamemode != "paused"){ _local1 = (NP_Towers.length - 1); while (_local1 >= 0) { if (NP_Towers[_local1].CheckSelected() == true){ NP_SelectedTower = _local1; sell_tower.x = 524; text_tower_damage.x = 484; text_tower_level.x = 484; text_tower_range.x = 484; text_tower_sell.x = 484; text_tower_damage.text = ("Damage - " + NP_Towers[_local1].pDamage.toFixed(2)); text_tower_range.text = ("Range - " + NP_Towers[_local1].pRange); text_tower_level.text = ("Level - " + NP_Towers[_local1].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((NP_Towers[_local1].pLevel * NP_Towers[_local1].pCost) * 0.95)))); NP_gamemode = "none"; TheGrid1.alpha = 0; NP_selectedtowertype = "none"; }; _local1--; }; _local2 = (NP_Towers.length - 1); while (_local2 >= 0) { NP_Towers[_local2].pSelected = false; _local2--; }; }; } public function NPS_musicright_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function NPH_CheckEnemiesForDirections(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; if (NPH_gamemode != "paused"){ _local1 = (NPH_Enemies.length - 1); while (_local1 >= 0) { if (NPH_Enemies[_local1].y > 500){ NPH_Lives = (NPH_Lives - 1); text_lives.text = String(NPH_Lives); if (NPH_Lives < 1){ _local5 = (NPH_HealthBars.length - 1); while (_local5 >= 0) { removeChild(NPH_HealthBars[_local5]); NPH_HealthBars.splice(_local5, 1); _local5--; }; _local6 = (NPH_Bullets.length - 1); while (_local6 >= 0) { if (NPH_Bullets[_local6].pVisible == true){ removeChild(NPH_Bullets[_local6]); }; NPH_Bullets.splice(_local6, 1); _local6--; }; _local7 = (NPH_Towers.length - 1); while (_local7 >= 0) { removeChild(NPH_Towers[_local7]); NPH_Towers.splice(_local7, 1); _local7--; }; _local8 = (NPH_Enemies.length - 1); while (_local8 >= 0) { removeChild(NPH_Enemies[_local8]); NPH_Enemies.splice(_local8, 1); _local8--; }; removeEventListener(Event.ENTER_FRAME, NPH_everytime); removeEventListener(KeyboardEvent.KEY_UP, NPH_reportKeyUp); NPH_channel.stop(); gotoAndStop(120); }; removeChild(NPH_Enemies[_local1]); NPH_Enemies.splice(_local1, 1); _local2 = (NPH_HealthBars.length - 1); while (_local2 >= 0) { if (NPH_HealthBars[_local2].pEnemy == _local1){ NPH_HealthBars[_local2].x = -900; removeChild(NPH_HealthBars[_local2]); NPH_HealthBars.splice(_local2, 1); }; if (NPH_HealthBars[_local2].pEnemy > _local1){ NPH_HealthBars[_local2].pEnemy = (NPH_HealthBars[_local2].pEnemy - 1); }; _local2--; }; _local3 = (NPH_Bullets.length - 1); while (_local3 >= 0) { if (NPH_Bullets[_local3].pTarget > _local1){ NPH_Bullets[_local3].pTarget = (NPH_Bullets[_local3].pTarget - 1); }; if (NPH_Bullets[_local3].pTarget == _local1){ NPH_Bullets[_local3].x = -100; NPH_Bullets[_local3].y = -100; removeChild(NPH_Bullets[_local3].pBullet); NPH_Bullets.splice(_local3, 1); }; _local3--; }; _local4 = (NPH_Towers.length - 1); while (_local4 >= 0) { if (NPH_Towers[_local4].pTarget == _local1){ NPH_Towers[_local4].pTarget = -1; }; if (NPH_Towers[_local4].pTarget > _local1){ NPH_Towers[_local4].pTarget = (NPH_Towers[_local4].pTarget - 1); }; _local4--; }; }; _local1--; }; }; } public function NPS_tower_select_arrow_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arrow Tower (30g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Normal Damage)"; } public function NPS_buy_judgement_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Judgement Day(15 PP)"; text_towerinfo.text = "Calls forth Judgement Day upon your enemies."; } public function NP_CheckEnemyHealth():void{ var i:int; var h:int; var k:int; var a:int; if (NP_gamemode != "paused"){ try { i = (NP_Enemies.length - 1); while (i >= 0) { if (NP_Enemies[i].pHealth <= 0){ NP_Enemies[i].x = -500; NP_Enemies[i].y = -500; if (NP_Enemies[i].pType == 5){ NP_Gold = (NP_Gold + Math.round(((1.75 * NP_GameLevel) + 0.5))); NP_GameScore = (NP_GameScore + 50); } else { NP_Gold = (NP_Gold + Math.round(((0.25 * NP_GameLevel) + 0.5))); NP_GameScore = (NP_GameScore + 10); }; removeChild(NP_Enemies[i]); NP_Enemies.splice(i, 1); text_gold.text = String(NP_Gold); text_score.text = String(NP_GameScore); h = (NP_HealthBars.length - 1); while (h >= 0) { if (NP_HealthBars[h].pEnemy == i){ NP_HealthBars[h].x = -900; removeChild(NP_HealthBars[h]); NP_HealthBars.splice(h, 1); }; if (NP_HealthBars[h].pEnemy > i){ NP_HealthBars[h].pEnemy = (NP_HealthBars[h].pEnemy - 1); }; h = (h - 1); }; k = (NP_Bullets.length - 1); while (k >= 0) { if (k != i){ if (NP_Bullets[k].pTarget > i){ NP_Bullets[k].pTarget = (NP_Bullets[k].pTarget - 1); }; }; if (NP_Bullets[k].pTarget == i){ NP_Bullets[k].x = -100; NP_Bullets[k].y = -100; if (NP_Bullets[k].pVisible == true){ removeChild(NP_Bullets[k].pBullet); }; NP_Bullets.splice(k, 1); }; k = (k - 1); }; a = (NP_Towers.length - 1); while (a >= 0) { if (NP_Towers[a].pTarget == i){ NP_Towers[a].pTarget = -1; }; if (NP_Towers[a].pTarget > i){ NP_Towers[a].pTarget = (NP_Towers[a].pTarget - 1); }; a = (a - 1); }; }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NPS_pausebutton_mouse_up(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; NPS_gamemode = "paused"; if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; playbutton.x = 99; pausebutton.x = 900; NPS_PausedTimer1 = getTimer(); _local2 = (NPS_Enemies.length - 1); while (_local2 >= 0) { NPS_Enemies[_local2].pPaused = true; _local2--; }; _local3 = (NPS_AngelsOfDeath.length - 1); while (_local3 >= 0) { NPS_AngelsOfDeath[_local3].pPaused = true; _local3--; }; _local4 = (NPS_Blizzards.length - 1); while (_local4 >= 0) { NPS_Blizzards[_local4].pPaused = true; _local4--; }; } public function NPS_buy_blizzard_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:blizzard_graphic; if (NPS_gamemode != "paused"){ if (NPS_Prayer >= 3){ if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_Prayer = (NPS_Prayer - 3); text_prayer.text = String(NPS_Prayer); _local2 = 0; while (_local2 < 10) { _local3 = new blizzard_graphic(); drawonme.addChild(_local3); NPS_Blizzards.push(_local3); _local2++; }; }; }; } public function NPS_upgrade_tower_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; if (NPS_gamemode != "paused"){ if (NPS_Gold >= (0.5 * (NPS_Towers[NPS_SelectedTower].pCost * (NPS_Towers[NPS_SelectedTower].pLevel + 1)))){ NPS_Gold = (NPS_Gold - (0.5 * (NPS_Towers[NPS_SelectedTower].pCost * (NPS_Towers[NPS_SelectedTower].pLevel + 1)))); NPS_Gold = Math.round(NPS_Gold); text_gold.text = String(NPS_Gold); if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_Towers[NPS_SelectedTower].pLevel = (NPS_Towers[NPS_SelectedTower].pLevel + 1); NPS_Towers[NPS_SelectedTower].pDamage = (NPS_Towers[NPS_SelectedTower].pOrigDamage * ((NPS_Towers[NPS_SelectedTower].pLevel / 1.1) * ((NPS_Towers[NPS_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; _local2 = (NPS_Towers[NPS_SelectedTower].pOrigDamage * (((NPS_Towers[NPS_SelectedTower].pLevel + 1) / 1.1) * (((NPS_Towers[NPS_SelectedTower].pLevel + 1) / 10) + 1))); text_towertype.text = (("Upgrade(" + (0.5 * (NPS_Towers[NPS_SelectedTower].pCost * (NPS_Towers[NPS_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_level.text = (((("Level - " + NPS_Towers[NPS_SelectedTower].pLevel) + "(") + (NPS_Towers[NPS_SelectedTower].pLevel + 1)) + ")"); text_tower_damage.text = (((("Damage - " + NPS_Towers[NPS_SelectedTower].pDamage.toFixed(2)) + "(") + _local2.toFixed(2)) + ")"); text_tower_range.text = ("Range - " + NPS_Towers[NPS_SelectedTower].pRange); text_tower_sell.text = ("Sell Value - " + String(int(((NPS_Towers[NPS_SelectedTower].pLevel * NPS_Towers[NPS_SelectedTower].pCost) * 0.7)))); }; }; } public function NPI_the_grid_place_tower(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Boolean; var _local4:Number; var _local5:*; var _local6:int; var _local7:tower_arrow; var _local8:tower_arcane; var _local9:tower_cannon; var _local10:tower_ice; var _local11:tower_fire; var _local12:building_mine; var _local13:building_church; if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) >= 2)) && ((int((root.mouseY / 32)) <= 13)))){ if (NPI_selectedtowertype == "Arrow"){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 30)) && ((_local3 == true)))){ _local7 = new tower_arrow(); _local7.x = (int((root.mouseX / 32)) * 32); _local7.y = (int((root.mouseY / 32)) * 32); addChild(_local7); NPI_Towers.push(_local7); NPI_Gold = (NPI_Gold - 30); text_gold.text = String(NPI_Gold); NPI_Map[Math.round((_local7.y / 32))][Math.round((_local7.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { if (NPI_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ }; NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPI_selectedtowertype == "Arcane"){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 125)) && ((_local3 == true)))){ _local8 = new tower_arcane(); _local8.x = (int((root.mouseX / 32)) * 32); _local8.y = (int((root.mouseY / 32)) * 32); addChild(_local8); NPI_Towers.push(_local8); NPI_Gold = (NPI_Gold - 125); text_gold.text = String(NPI_Gold); NPI_Map[Math.round((_local8.y / 32))][Math.round((_local8.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { if (NPI_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ }; NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPI_selectedtowertype == "Cannon"){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 75)) && ((_local3 == true)))){ _local9 = new tower_cannon(); _local9.x = (int((root.mouseX / 32)) * 32); _local9.y = (int((root.mouseY / 32)) * 32); addChild(_local9); NPI_Towers.push(_local9); NPI_Gold = (NPI_Gold - 75); text_gold.text = String(NPI_Gold); NPI_Map[Math.round((_local9.y / 32))][Math.round((_local9.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { if (NPI_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ }; NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPI_selectedtowertype == "Ice"){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 25)) && ((_local3 == true)))){ _local10 = new tower_ice(); _local10.x = (int((root.mouseX / 32)) * 32); _local10.y = (int((root.mouseY / 32)) * 32); addChild(_local10); NPI_Towers.push(_local10); NPI_Gold = (NPI_Gold - 25); text_gold.text = String(NPI_Gold); NPI_Map[Math.round((_local10.y / 32))][Math.round((_local10.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { if (NPI_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ }; NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPI_selectedtowertype == "Fire"){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 100)) && ((_local3 == true)))){ _local11 = new tower_fire(); _local11.x = (int((root.mouseX / 32)) * 32); _local11.y = (int((root.mouseY / 32)) * 32); addChild(_local11); NPI_Towers.push(_local11); NPI_Gold = (NPI_Gold - 100); text_gold.text = String(NPI_Gold); NPI_Map[Math.round((_local11.y / 32))][Math.round((_local11.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { if (NPI_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ }; NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPI_selectedtowertype == "Mine"){ if (NPI_PlacedMine == false){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 750)) && ((_local3 == true)))){ _local12 = new building_mine(); _local12.x = (int((root.mouseX / 32)) * 32); _local12.y = (int((root.mouseY / 32)) * 32); addChild(_local12); NPI_Towers.push(_local12); text_next_gold.x = (_local12.x + 3); text_next_gold.y = (_local12.y + 18); addChild(text_next_gold); NPI_Gold = (NPI_Gold - 750); text_gold.text = String(NPI_Gold); NPI_PlacedMine = true; NPI_LastGoldUpdate = getTimer(); NPI_Map[Math.round((_local12.y / 32))][Math.round((_local12.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { if (NPI_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ }; NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; if (NPI_selectedtowertype == "Church"){ if (NPI_PlacedChurch == false){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 1000)) && ((_local3 == true)))){ _local13 = new building_church(); _local13.x = (int((root.mouseX / 32)) * 32); _local13.y = (int((root.mouseY / 32)) * 32); addChild(_local13); NPI_Towers.push(_local13); text_next_prayer.x = (_local13.x + 5); text_next_prayer.y = (_local13.y + 18); addChild(text_next_prayer); NPI_Gold = (NPI_Gold - 1000); text_gold.text = String(NPI_Gold); NPI_PlacedChurch = true; NPI_LastPrayerUpdate = getTimer(); NPI_Map[Math.round((_local13.y / 32))][Math.round((_local13.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { if (NPI_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ }; NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; }; }; }; NPI_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; }; } public function NPH_tower_select_arrow_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Arrow"){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; NPH_gamemode = "off"; TheGrid1.alpha = 0; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Arrow"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Arrow"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Arrow"; }; }; }; } public function NP_upgrade_tower_mouse_enter(_arg1:MouseEvent):void{ var _local2:Number; _local2 = (NP_Towers[NP_SelectedTower].pOrigDamage * (((NP_Towers[NP_SelectedTower].pLevel + 1) / 1.1) * (((NP_Towers[NP_SelectedTower].pLevel + 1) / 10) + 1))); text_towertype.text = (("Upgrade(" + (0.5 * (NP_Towers[NP_SelectedTower].pCost * (NP_Towers[NP_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_level.text = (((("Level - " + NP_Towers[NP_SelectedTower].pLevel) + "(") + (NP_Towers[NP_SelectedTower].pLevel + 1)) + ")"); text_tower_damage.text = (((("Damage - " + NP_Towers[NP_SelectedTower].pDamage.toFixed(2)) + "(") + _local2.toFixed(2)) + ")"); } public function NPS_tower_select_ice_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Ice Tower (25g)"; text_towerinfo.text = "Slows enemies down. (Magic Damage)"; } public function NPH_upgrade_tower_mouse_enter(_arg1:MouseEvent):void{ var _local2:Number; _local2 = (NPH_Towers[NPH_SelectedTower].pOrigDamage * (((NPH_Towers[NPH_SelectedTower].pLevel + 1) / 1.1) * (((NPH_Towers[NPH_SelectedTower].pLevel + 1) / 10) + 1))); text_towertype.text = (("Upgrade(" + (0.5 * (NPH_Towers[NPH_SelectedTower].pCost * (NPH_Towers[NPH_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_level.text = (((("Level - " + NPH_Towers[NPH_SelectedTower].pLevel) + "(") + (NPH_Towers[NPH_SelectedTower].pLevel + 1)) + ")"); text_tower_damage.text = (((("Damage - " + NPH_Towers[NPH_SelectedTower].pDamage.toFixed(2)) + "(") + _local2.toFixed(2)) + ")"); } public function NPI_buy_church_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Church (1000g)"; text_towerinfo.text = "Adds Prayer Points. Limit 1."; } public function NPH_tower_select_fire_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Fire"){ NPH_gamemode = "off"; TheGrid1.alpha = 0; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Fire"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Fire"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; NPH_selectedtowertype = "Fire"; }; }; }; } public function NPS_buy_church_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Church"){ if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_gamemode = "off"; TheGrid1.alpha = 0; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Church"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Church"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Church"; }; }; }; } public function NPS_tower_select_fire_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Fire Tower (100g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Magic Damage)"; } public function NPS_musicmute_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mute Sound"; text_towerinfo.text = "Mutes all sound."; } public function NPI_buy_church_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Church"){ if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_gamemode = "off"; TheGrid1.alpha = 0; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Church"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Church"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Church"; }; }; }; } public function NPH_upgrade_tower_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; if (NPH_gamemode != "paused"){ if (NPH_Towers[NPH_SelectedTower].pLevel < 41){ if (NPH_Gold >= (0.5 * (NPH_Towers[NPH_SelectedTower].pCost * (NPH_Towers[NPH_SelectedTower].pLevel + 1)))){ NPH_Gold = (NPH_Gold - (0.5 * (NPH_Towers[NPH_SelectedTower].pCost * (NPH_Towers[NPH_SelectedTower].pLevel + 1)))); NPH_Gold = Math.round(NPH_Gold); text_gold.text = String(NPH_Gold); if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_Towers[NPH_SelectedTower].pLevel = (NPH_Towers[NPH_SelectedTower].pLevel + 1); NPH_Towers[NPH_SelectedTower].pDamage = (NPH_Towers[NPH_SelectedTower].pOrigDamage * ((NPH_Towers[NPH_SelectedTower].pLevel / 1.1) * ((NPH_Towers[NPH_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; _local2 = (NPH_Towers[NPH_SelectedTower].pOrigDamage * (((NPH_Towers[NPH_SelectedTower].pLevel + 1) / 1.1) * (((NPH_Towers[NPH_SelectedTower].pLevel + 1) / 10) + 1))); text_towertype.text = (("Upgrade(" + (0.5 * (NPH_Towers[NPH_SelectedTower].pCost * (NPH_Towers[NPH_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_level.text = (((("Level - " + NPH_Towers[NPH_SelectedTower].pLevel) + "(") + (NPH_Towers[NPH_SelectedTower].pLevel + 1)) + ")"); text_tower_damage.text = (((("Damage - " + NPH_Towers[NPH_SelectedTower].pDamage.toFixed(2)) + "(") + _local2.toFixed(2)) + ")"); text_tower_range.text = ("Range - " + NPH_Towers[NPH_SelectedTower].pRange); text_tower_sell.text = ("Sell Value - " + String(int(((NPH_Towers[NPH_SelectedTower].pLevel * NPH_Towers[NPH_SelectedTower].pCost) * 0.7)))); }; }; }; } public function NP_buy_blizzard_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:blizzard_graphic; if (NP_gamemode != "paused"){ if (NP_Prayer >= 3){ if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_Prayer = (NP_Prayer - 3); text_prayer.text = String(NP_Prayer); _local2 = 0; while (_local2 < 10) { _local3 = new blizzard_graphic(); drawonme.addChild(_local3); NP_Blizzards.push(_local3); _local2++; }; }; }; } public function NPI_reportKeyUp(_arg1:KeyboardEvent):void{ var _local2:Number; var _local3:int; if (_arg1.keyCode == 49){ NPI_tower_select_arrow_mouse_up(NPI_MouseEvent); }; if (_arg1.keyCode == 50){ NPI_tower_select_cannon_mouse_up(NPI_MouseEvent); }; if (_arg1.keyCode == 51){ NPI_tower_select_arcane_mouse_up(NPI_MouseEvent); }; if (_arg1.keyCode == 52){ NPI_tower_select_fire_mouse_up(NPI_MouseEvent); }; if (_arg1.keyCode == 53){ NPI_tower_select_ice_mouse_up(NPI_MouseEvent); }; if (_arg1.keyCode == 85){ if (NPI_gamemode != "paused"){ if (NPI_SelectedTower != -1){ _local3 = 0; while (_local3 <= 31) { if (NPI_Towers[NPI_SelectedTower].pLevel < 31){ if (NPI_Gold >= (0.5 * (NPI_Towers[NPI_SelectedTower].pCost * (NPI_Towers[NPI_SelectedTower].pLevel + 1)))){ NPI_Gold = (NPI_Gold - (0.5 * (NPI_Towers[NPI_SelectedTower].pCost * (NPI_Towers[NPI_SelectedTower].pLevel + 1)))); NPI_Gold = Math.round(NPI_Gold); text_gold.text = String(NPI_Gold); if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_Towers[NPI_SelectedTower].pLevel = (NPI_Towers[NPI_SelectedTower].pLevel + 1); NPI_Towers[NPI_SelectedTower].pDamage = (NPI_Towers[NPI_SelectedTower].pOrigDamage * ((NPI_Towers[NPI_SelectedTower].pLevel / 1.1) * ((NPI_Towers[NPI_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; text_tower_range.text = ("Range - " + NPI_Towers[NPI_SelectedTower].pRange); text_tower_damage.text = ("Damage - " + NPI_Towers[NPI_SelectedTower].pDamage.toFixed(2)); text_tower_level.text = ("Level - " + String(NPI_Towers[NPI_SelectedTower].pLevel)); text_tower_sell.text = ("Sell Value - " + String(int(((NPI_Towers[NPI_SelectedTower].pLevel * NPI_Towers[NPI_SelectedTower].pCost) * 0.7)))); }; }; _local3++; }; }; }; }; if (_arg1.keyCode == 83){ NPI_sell_tower_click(NPI_MouseEvent); }; } public function NP_CheckTowerFireBullet():void{ var xdist:Number; var ydist:Number; var distancefromthis:Number; var closest:Number; var closestmob:Number; var i:int; var a:int; var k:int; var Bullet1:script_bullet_arrow; var Bullet2:script_bullet_ice; var Bullet3:script_bullet_arcane; var Bullet4:script_bullet_cannon; var Bullet5:script_bullet_fire; closest = 5000; closestmob = -1; if (NP_gamemode != "paused"){ try { i = (NP_Towers.length - 1); while (i >= 0) { if (NP_Towers[i].pTowerType <= 5){ closest = 5000; NP_Towers[i].pTarget = -1; k = (NP_Enemies.length - 1); while (k >= 0) { xdist = Math.round(((NP_Towers[i].x + 16) - NP_Enemies[k].x)); ydist = Math.round(((NP_Towers[i].y + 16) - NP_Enemies[k].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NP_Towers[i].pRange){ if (NP_Enemies[k].pType == 4){ if (NP_Towers[i].pTowerType != 2){ if (NP_Towers[i].pTowerType != 3){ if (NP_Towers[i].pTowerType != 5){ NP_Towers[i].pTarget = k; }; }; }; }; if (NP_Enemies[k].pType != 4){ NP_Towers[i].pTarget = k; }; }; k = (k - 1); }; }; i = (i - 1); }; a = (NP_Towers.length - 1); while (a >= 0) { if (NP_Towers[a].pTowerType <= 5){ if (NP_Enemies.length > 0){ if (NP_Towers[a].pTarget != -1){ if (NP_Enemies[NP_Towers[a].pTarget].pHealth > 0){ xdist = Math.round(((NP_Towers[a].x + 16) - NP_Enemies[NP_Towers[a].pTarget].x)); ydist = Math.round(((NP_Towers[a].y + 16) - NP_Enemies[NP_Towers[a].pTarget].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NP_Towers[a].pRange){ if (NP_Enemies[NP_Towers[a].pTarget].y > 0){ if (getTimer() > (NP_Towers[a].pLastFire + NP_Towers[a].pSpeed)){ NP_Towers[a].pLastFire = getTimer(); if (NP_Towers[a].pTowerType == 1){ Bullet1 = new script_bullet_arrow(NP_Towers[a].pTarget); }; if (NP_Towers[a].pTowerType == 2){ Bullet2 = new script_bullet_ice(NP_Towers[a].pTarget); }; if (NP_Towers[a].pTowerType == 3){ Bullet3 = new script_bullet_arcane(NP_Towers[a].pTarget); }; if (NP_Towers[a].pTowerType == 4){ Bullet4 = new script_bullet_cannon(NP_Towers[a].pTarget); }; if (NP_Towers[a].pTowerType == 5){ Bullet5 = new script_bullet_fire(NP_Towers[a].pTarget); }; if (NP_Towers[a].pTowerType == 1){ Bullet1.x = (NP_Towers[a].x + 16); Bullet1.y = (NP_Towers[a].y + 16); Bullet1.pDamage = NP_Towers[a].pDamage; Bullet1.pBullet = Bullet1; if (NP_Bullets.length < 100){ Bullet1.pVisible = true; addChild(Bullet1); }; NP_Bullets.push(Bullet1); Bullet1.pTower = a; }; if (NP_Towers[a].pTowerType == 2){ Bullet2.x = (NP_Towers[a].x + 16); Bullet2.y = (NP_Towers[a].y + 16); Bullet2.pDamage = NP_Towers[a].pDamage; Bullet2.pBullet = Bullet2; if (NP_Bullets.length < 100){ Bullet2.pVisible = true; addChild(Bullet2); }; NP_Bullets.push(Bullet2); Bullet2.pTower = a; }; if (NP_Towers[a].pTowerType == 3){ Bullet3.x = (NP_Towers[a].x + 16); Bullet3.y = (NP_Towers[a].y + 16); Bullet3.pDamage = NP_Towers[a].pDamage; Bullet3.pBullet = Bullet3; if (NP_Bullets.length < 100){ Bullet3.pVisible = true; addChild(Bullet3); }; NP_Bullets.push(Bullet3); Bullet3.pTower = a; }; if (NP_Towers[a].pTowerType == 4){ Bullet4.x = (NP_Towers[a].x + 16); Bullet4.y = (NP_Towers[a].y + 16); Bullet4.pDamage = NP_Towers[a].pDamage; Bullet4.pBullet = Bullet4; if (NP_Bullets.length < 100){ Bullet4.pVisible = true; addChild(Bullet4); }; NP_Bullets.push(Bullet4); Bullet4.pTower = a; }; if (NP_Towers[a].pTowerType == 5){ Bullet5.x = (NP_Towers[a].x + 16); Bullet5.y = (NP_Towers[a].y + 16); Bullet5.pDamage = NP_Towers[a].pDamage; Bullet5.pBullet = Bullet5; if (NP_Bullets.length < 100){ Bullet5.pVisible = true; addChild(Bullet5); }; NP_Bullets.push(Bullet5); Bullet5.pTower = a; }; }; }; }; }; }; }; }; a = (a - 1); }; } catch(e:TypeError) { }; }; } public function NPI_MoveAndCheckJudgement():void{ var _local1:int; if (NPI_gamemode != "paused"){ _local1 = (NPI_Judgement.length - 1); while (_local1 >= 0) { if (NPI_Judgement[_local1].y < -114){ drawonme.removeChild(NPI_Judgement[_local1]); NPI_Judgement.splice(_local1, 1); }; _local1--; }; }; } public function NP_musicmute_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mute Sound"; text_towerinfo.text = "Mutes all sound."; } public function NPH_musicright_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function play5min(_arg1:MouseEvent):void{ gotoAndStop(65); } public function NPI_tower_select_arcane_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arcane Tower (125g)"; text_towerinfo.text = "Medium Speed, High Dmg. (Magic Damage)"; } public function NPH_select_mine_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mine (750g)"; text_towerinfo.text = "Adds 2% Of Your Gold Every 5 mins. Limit 1."; } public function NPI_musicright_mouse_up(_arg1:MouseEvent):void{ if (NPI_Muted == false){ NPI_CurrentSong++; if (NPI_CurrentSong == 6){ NPI_CurrentSong = 1; }; NPI_channel.stop(); if (NPI_CurrentSong == 1){ NPI_channel = NPI_Ambient1.play(0, 99999); }; if (NPI_CurrentSong == 2){ NPI_channel = NPI_Ambient2.play(0, 99999); }; if (NPI_CurrentSong == 3){ NPI_channel = NPI_Ambient3.play(0, 99999); }; if (NPI_CurrentSong == 4){ NPI_channel = NPI_Ambient4.play(0, 99999); }; if (NPI_CurrentSong == 5){ NPI_channel = NPI_Ambient5.play(0, 99999); }; }; } public function NPS_upgrade_tower_mouse_enter(_arg1:MouseEvent):void{ var _local2:Number; _local2 = (NPS_Towers[NPS_SelectedTower].pOrigDamage * (((NPS_Towers[NPS_SelectedTower].pLevel + 1) / 1.1) * (((NPS_Towers[NPS_SelectedTower].pLevel + 1) / 10) + 1))); text_towertype.text = (("Upgrade(" + (0.5 * (NPS_Towers[NPS_SelectedTower].pCost * (NPS_Towers[NPS_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_level.text = (((("Level - " + NPS_Towers[NPS_SelectedTower].pLevel) + "(") + (NPS_Towers[NPS_SelectedTower].pLevel + 1)) + ")"); text_tower_damage.text = (((("Damage - " + NPS_Towers[NPS_SelectedTower].pDamage.toFixed(2)) + "(") + _local2.toFixed(2)) + ")"); } public function NP_road_deselect(_arg1:MouseEvent):void{ TheGrid1.graphics.clear(); TheGrid1.alpha = 0; NP_gamemode = "none"; NP_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; } public function NP_playbutton_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; var _local4:int; var _local5:int; var _local6:int; NP_gamemode = "none"; playbutton.x = 900; pausebutton.x = 99; NP_PausedTimer2 = getTimer(); _local2 = (NP_PausedTimer2 - NP_PausedTimer1); _local3 = (NP_Towers.length - 1); while (_local3 >= 0) { NP_Towers[_local3].pLastFire = (NP_Towers[_local3].pLastFire + _local2); _local3--; }; NP_LastPrayerUpdate = (NP_LastPrayerUpdate + _local2); NP_LastGoldUpdate = (NP_LastGoldUpdate + _local2); NP_LastWave = (NP_LastWave + _local2); if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; _local4 = (NP_Enemies.length - 1); while (_local4 >= 0) { NP_Enemies[_local4].pPaused = false; _local4--; }; _local5 = (NP_AngelsOfDeath.length - 1); while (_local5 >= 0) { NP_AngelsOfDeath[_local5].pPaused = false; _local5--; }; _local6 = (NP_Blizzards.length - 1); while (_local6 >= 0) { NP_Blizzards[_local6].pPaused = false; _local6--; }; } public function NP_select_mine_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Mine"){ if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_gamemode = "off"; TheGrid1.alpha = 0; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Mine"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Mine"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Mine"; }; }; }; } public function NPI_musicleft_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function NPS_tower_select_arcane_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Arcane"){ NPS_gamemode = "off"; TheGrid1.alpha = 0; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Arcane"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Arcane"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Arcane"; }; }; }; } public function NPH_CheckSelectedTower():void{ var _local1:int; var _local2:int; if (NPH_gamemode != "paused"){ _local1 = (NPH_Towers.length - 1); while (_local1 >= 0) { if (NPH_Towers[_local1].CheckSelected() == true){ NPH_SelectedTower = _local1; sell_tower.x = 524; text_tower_damage.x = 484; text_tower_level.x = 484; text_tower_range.x = 484; text_tower_sell.x = 484; text_tower_damage.text = ("Damage - " + NPH_Towers[_local1].pDamage.toFixed(2)); text_tower_range.text = ("Range - " + NPH_Towers[_local1].pRange); text_tower_level.text = ("Level - " + NPH_Towers[_local1].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((NPH_Towers[_local1].pLevel * NPH_Towers[_local1].pCost) * 0.95)))); NPH_gamemode = "none"; TheGrid1.alpha = 0; NPH_selectedtowertype = "none"; }; _local1--; }; _local2 = (NPH_Towers.length - 1); while (_local2 >= 0) { NPH_Towers[_local2].pSelected = false; _local2--; }; }; } public function NPI_buy_judgement_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:judgement; if (NPI_gamemode != "paused"){ if (NPI_Prayer >= 15){ if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_Prayer = (NPI_Prayer - 15); text_prayer.text = String(NPI_Prayer); _local2 = 0; while (_local2 < (NPI_Enemies.length - 1)) { _local3 = new judgement(); _local3.x = NPI_Enemies[_local2].x; _local3.y = NPI_Enemies[_local2].y; NPI_Enemies[_local2].GotHit(999999, 1); drawonme.addChild(_local3); NPI_Judgement.push(_local3); _local2++; }; }; }; } public function NPI_CheckTowerFireBullet():void{ var xdist:Number; var ydist:Number; var distancefromthis:Number; var closest:Number; var closestmob:Number; var i:int; var a:int; var k:int; var Bullet1:script_bullet_arrow; var Bullet2:script_bullet_ice; var Bullet3:script_bullet_arcane; var Bullet4:script_bullet_cannon; var Bullet5:script_bullet_fire; closest = 5000; closestmob = -1; if (NPI_gamemode != "paused"){ try { i = (NPI_Towers.length - 1); while (i >= 0) { if (NPI_Towers[i].pTowerType <= 5){ closest = 5000; NPI_Towers[i].pTarget = -1; k = (NPI_Enemies.length - 1); while (k >= 0) { xdist = Math.round(((NPI_Towers[i].x + 16) - NPI_Enemies[k].x)); ydist = Math.round(((NPI_Towers[i].y + 16) - NPI_Enemies[k].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NPI_Towers[i].pRange){ if (NPI_Enemies[k].pType == 4){ if (NPI_Towers[i].pTowerType != 2){ if (NPI_Towers[i].pTowerType != 3){ if (NPI_Towers[i].pTowerType != 5){ NPI_Towers[i].pTarget = k; }; }; }; }; if (NPI_Enemies[k].pType != 4){ NPI_Towers[i].pTarget = k; }; }; k = (k - 1); }; }; i = (i - 1); }; a = (NPI_Towers.length - 1); while (a >= 0) { if (NPI_Towers[a].pTowerType <= 5){ if (NPI_Enemies.length > 0){ if (NPI_Towers[a].pTarget != -1){ if (NPI_Enemies[NPI_Towers[a].pTarget].pHealth > 0){ xdist = Math.round(((NPI_Towers[a].x + 16) - NPI_Enemies[NPI_Towers[a].pTarget].x)); ydist = Math.round(((NPI_Towers[a].y + 16) - NPI_Enemies[NPI_Towers[a].pTarget].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NPI_Towers[a].pRange){ if (NPI_Enemies[NPI_Towers[a].pTarget].y > 0){ if (getTimer() > (NPI_Towers[a].pLastFire + NPI_Towers[a].pSpeed)){ NPI_Towers[a].pLastFire = getTimer(); if (NPI_Towers[a].pTowerType == 1){ Bullet1 = new script_bullet_arrow(NPI_Towers[a].pTarget); }; if (NPI_Towers[a].pTowerType == 2){ Bullet2 = new script_bullet_ice(NPI_Towers[a].pTarget); }; if (NPI_Towers[a].pTowerType == 3){ Bullet3 = new script_bullet_arcane(NPI_Towers[a].pTarget); }; if (NPI_Towers[a].pTowerType == 4){ Bullet4 = new script_bullet_cannon(NPI_Towers[a].pTarget); }; if (NPI_Towers[a].pTowerType == 5){ Bullet5 = new script_bullet_fire(NPI_Towers[a].pTarget); }; if (NPI_Towers[a].pTowerType == 1){ Bullet1.x = (NPI_Towers[a].x + 16); Bullet1.y = (NPI_Towers[a].y + 16); Bullet1.pDamage = NPI_Towers[a].pDamage; Bullet1.pBullet = Bullet1; if (NPI_Bullets.length < 100){ Bullet1.pVisible = true; addChild(Bullet1); }; NPI_Bullets.push(Bullet1); Bullet1.pTower = a; }; if (NPI_Towers[a].pTowerType == 2){ Bullet2.x = (NPI_Towers[a].x + 16); Bullet2.y = (NPI_Towers[a].y + 16); Bullet2.pDamage = NPI_Towers[a].pDamage; Bullet2.pBullet = Bullet2; if (NPI_Bullets.length < 100){ Bullet2.pVisible = true; addChild(Bullet2); }; NPI_Bullets.push(Bullet2); Bullet2.pTower = a; }; if (NPI_Towers[a].pTowerType == 3){ Bullet3.x = (NPI_Towers[a].x + 16); Bullet3.y = (NPI_Towers[a].y + 16); Bullet3.pDamage = NPI_Towers[a].pDamage; Bullet3.pBullet = Bullet3; if (NPI_Bullets.length < 100){ Bullet3.pVisible = true; addChild(Bullet3); }; NPI_Bullets.push(Bullet3); Bullet3.pTower = a; }; if (NPI_Towers[a].pTowerType == 4){ Bullet4.x = (NPI_Towers[a].x + 16); Bullet4.y = (NPI_Towers[a].y + 16); Bullet4.pDamage = NPI_Towers[a].pDamage; Bullet4.pBullet = Bullet4; if (NPI_Bullets.length < 100){ Bullet4.pVisible = true; addChild(Bullet4); }; NPI_Bullets.push(Bullet4); Bullet4.pTower = a; }; if (NPI_Towers[a].pTowerType == 5){ Bullet5.x = (NPI_Towers[a].x + 16); Bullet5.y = (NPI_Towers[a].y + 16); Bullet5.pDamage = NPI_Towers[a].pDamage; Bullet5.pBullet = Bullet5; if (NPI_Bullets.length < 100){ Bullet5.pVisible = true; addChild(Bullet5); }; NPI_Bullets.push(Bullet5); Bullet5.pTower = a; }; }; }; }; }; }; }; }; a = (a - 1); }; } catch(e:TypeError) { }; }; } public function NPI_select_mine_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Mine"){ if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_gamemode = "off"; TheGrid1.alpha = 0; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Mine"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Mine"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Mine"; }; }; }; } public function NPI_restart_yes(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = (NPI_HealthBars.length - 1); while (_local2 >= 0) { removeChild(NPI_HealthBars[_local2]); NPI_HealthBars.splice(_local2, 1); _local2--; }; _local3 = (NPI_Bullets.length - 1); while (_local3 >= 0) { if (NPI_Bullets[_local3].pVisible == true){ removeChild(NPI_Bullets[_local3]); }; NPI_Bullets.splice(_local3, 1); _local3--; }; _local4 = (NPI_Towers.length - 1); while (_local4 >= 0) { removeChild(NPI_Towers[_local4]); NPI_Towers.splice(_local4, 1); _local4--; }; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { removeChild(NPI_Enemies[_local5]); NPI_Enemies.splice(_local5, 1); _local5--; }; removeEventListener(Event.ENTER_FRAME, NPI_everytime); removeEventListener(KeyboardEvent.KEY_UP, NPI_reportKeyUp); NPI_channel.stop(); gotoAndStop(10); } public function NPS_sell_tower_click(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Number; var _local4:int; if (NPS_gamemode != "paused"){ if (NPS_SelectedTower != -1){ if (NPS_Towers[NPS_SelectedTower].pTowerType == 10){ NPS_PlacedMine = false; text_next_gold.x = 1000; }; if (NPS_Towers[NPS_SelectedTower].pTowerType == 11){ NPS_PlacedChurch = false; text_next_prayer.x = 1000; }; NPS_Map[Math.round((NPS_Towers[NPS_SelectedTower].y / 32))][Math.round((NPS_Towers[NPS_SelectedTower].x / 32))] = 1; _local4 = (NPS_Enemies.length - 1); while (_local4 >= 0) { if (NPS_Enemies[_local4].y < 45){ _local2 = new Point(Math.round(NPS_Enemies[_local4].pPath[NPS_Enemies[_local4].pPathIndex][1]), Math.round(NPS_Enemies[_local4].pPath[NPS_Enemies[_local4].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); NPS_Enemies[_local4].pPath = NPS_Path; NPS_Enemies[_local4].mapchange(); }; _local4--; }; NPS_Gold = (NPS_Gold + int((0.95 * (NPS_Towers[NPS_SelectedTower].pCost * NPS_Towers[NPS_SelectedTower].pLevel)))); NPS_Gold = Math.round(NPS_Gold); text_gold.text = String(NPS_Gold); removeChild(NPS_Towers[NPS_SelectedTower]); NPS_Towers.splice(NPS_SelectedTower, 1); NPS_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; upgrade_tower.x = 900; text_tower_sell.x = 900; }; }; } public function NPH_tower_select_arcane_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arcane Tower (125g)"; text_towerinfo.text = "Medium Speed, High Dmg. (Magic Damage)"; } public function playinsane(_arg1:MouseEvent):void{ gotoAndStop(55); } public function NPI_tower_select_arrow_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Arrow"){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; NPI_gamemode = "off"; TheGrid1.alpha = 0; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Arrow"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Arrow"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Arrow"; }; }; }; } public function NPS_CheckEnemiesForDirections(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; if (NPS_gamemode != "paused"){ _local1 = (NPS_Enemies.length - 1); while (_local1 >= 0) { if (NPS_Enemies[_local1].y > 500){ NPS_Lives = (NPS_Lives - 1); text_lives.text = String(NPS_Lives); if (NPS_Lives < 1){ _local5 = (NPS_HealthBars.length - 1); while (_local5 >= 0) { removeChild(NPS_HealthBars[_local5]); NPS_HealthBars.splice(_local5, 1); _local5--; }; _local6 = (NPS_Bullets.length - 1); while (_local6 >= 0) { if (NPS_Bullets[_local6].pVisible == true){ removeChild(NPS_Bullets[_local6]); }; NPS_Bullets.splice(_local6, 1); _local6--; }; _local7 = (NPS_Towers.length - 1); while (_local7 >= 0) { removeChild(NPS_Towers[_local7]); NPS_Towers.splice(_local7, 1); _local7--; }; _local8 = (NPS_Enemies.length - 1); while (_local8 >= 0) { removeChild(NPS_Enemies[_local8]); NPS_Enemies.splice(_local8, 1); _local8--; }; removeEventListener(Event.ENTER_FRAME, NPS_everytime); removeEventListener(KeyboardEvent.KEY_UP, NPS_reportKeyUp); NPS_channel.stop(); gotoAndStop(140); }; removeChild(NPS_Enemies[_local1]); NPS_Enemies.splice(_local1, 1); _local2 = (NPS_HealthBars.length - 1); while (_local2 >= 0) { if (NPS_HealthBars[_local2].pEnemy == _local1){ NPS_HealthBars[_local2].x = -900; removeChild(NPS_HealthBars[_local2]); NPS_HealthBars.splice(_local2, 1); }; if (NPS_HealthBars[_local2].pEnemy > _local1){ NPS_HealthBars[_local2].pEnemy = (NPS_HealthBars[_local2].pEnemy - 1); }; _local2--; }; _local3 = (NPS_Bullets.length - 1); while (_local3 >= 0) { if (NPS_Bullets[_local3].pTarget > _local1){ NPS_Bullets[_local3].pTarget = (NPS_Bullets[_local3].pTarget - 1); }; if (NPS_Bullets[_local3].pTarget == _local1){ NPS_Bullets[_local3].x = -100; NPS_Bullets[_local3].y = -100; removeChild(NPS_Bullets[_local3].pBullet); NPS_Bullets.splice(_local3, 1); }; _local3--; }; _local4 = (NPS_Towers.length - 1); while (_local4 >= 0) { if (NPS_Towers[_local4].pTarget == _local1){ NPS_Towers[_local4].pTarget = -1; }; if (NPS_Towers[_local4].pTarget > _local1){ NPS_Towers[_local4].pTarget = (NPS_Towers[_local4].pTarget - 1); }; _local4--; }; }; _local1--; }; }; } public function NPH_tower_select_cannon_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Cannon Tower (75g)"; text_towerinfo.text = "Medium Dmg, Splash Dmg. (Normal Damage)"; } public function NPI_tower_select_cannon_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Cannon Tower (75g)"; text_towerinfo.text = "Medium Dmg, Splash Dmg. (Normal Damage)"; } public function NP_musicmute_mouse_up(_arg1:MouseEvent):void{ if (NP_Muted == false){ NP_channel.stop(); NP_Muted = true; } else { if (NP_CurrentSong == 1){ NP_channel = NP_Ambient1.play(0, 99999); }; if (NP_CurrentSong == 2){ NP_channel = NP_Ambient2.play(0, 99999); }; if (NP_CurrentSong == 3){ NP_channel = NP_Ambient3.play(0, 99999); }; if (NP_CurrentSong == 4){ NP_channel = NP_Ambient4.play(0, 99999); }; if (NP_CurrentSong == 5){ NP_channel = NP_Ambient5.play(0, 99999); }; NP_Muted = false; }; } public function NPS_tower_select_cannon_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Cannon Tower (75g)"; text_towerinfo.text = "Medium Dmg, Splash Dmg. (Normal Damage)"; } public function NPS_tower_select_arcane_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arcane Tower (125g)"; text_towerinfo.text = "Medium Speed, High Dmg. (Magic Damage)"; } public function NPI_road_deselect(_arg1:MouseEvent):void{ TheGrid1.graphics.clear(); TheGrid1.alpha = 0; NPI_gamemode = "none"; NPI_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; } public function NP_tower_select_cannon_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Cannon"){ NP_gamemode = "off"; TheGrid1.alpha = 0; if (NP_Muted == false){ NP_ButtonClick.play(); }; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Cannon"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Cannon"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NP_Muted == false){ NP_ButtonClick.play(); }; NP_selectedtowertype = "Cannon"; }; }; }; } public function NP_MoveBullets():void{ var i:int; var a:int; if (NP_gamemode != "paused"){ try { i = (NP_Bullets.length - 1); while (i >= 0) { NP_Bullets[i].movebullet(NP_Enemies[NP_Bullets[i].pTarget].x, NP_Enemies[NP_Bullets[i].pTarget].y); i = (i - 1); }; } catch(e:TypeError) { a = (NP_Bullets.length - 1); while (a >= 0) { NP_Bullets[a].x = -900; NP_Bullets[a].y = -900; NP_Bullets[a].pTarget = -1; if (NP_Bullets[a].pVisible == true){ removeChild(NP_Bullets[a].pBullet); }; NP_Bullets.splice(a, 1); a = (a - 1); }; }; }; } public function NPH_MoveAndCheckBlizzard():void{ var _local1:int; var _local2:int; if (NPH_gamemode != "paused"){ _local1 = (NPH_Blizzards.length - 1); while (_local1 >= 0) { _local2 = (NPH_Enemies.length - 1); while (_local2 >= 0) { if (NPH_Enemies[_local2].hitTestObject(NPH_Blizzards[_local1])){ NPH_Enemies[_local2].pSpeed = 0; }; _local2--; }; if (NPH_Blizzards[_local1].y < -128){ drawonme.removeChild(NPH_Blizzards[_local1]); NPH_Blizzards.splice(_local1, 1); }; _local1--; }; }; } public function NPH_buy_blizzard_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Blizzard(3 PP)"; text_towerinfo.text = "Calls forth a Blizzard to slow your enemies."; } public function NP_tower_select_ice_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Ice"){ NP_gamemode = "off"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Ice"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Ice"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Ice"; }; }; }; } public function NPH_tower_select_ice_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Ice"){ NPH_gamemode = "off"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Ice"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Ice"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Ice"; }; }; }; } public function NPI_CheckEnemiesForDirections(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; if (NPI_gamemode != "paused"){ _local1 = (NPI_Enemies.length - 1); while (_local1 >= 0) { if (NPI_Enemies[_local1].y > 500){ NPI_Lives = (NPI_Lives - 1); text_lives.text = String(NPI_Lives); if (NPI_Lives < 1){ _local5 = (NPI_HealthBars.length - 1); while (_local5 >= 0) { removeChild(NPI_HealthBars[_local5]); NPI_HealthBars.splice(_local5, 1); _local5--; }; _local6 = (NPI_Bullets.length - 1); while (_local6 >= 0) { if (NPI_Bullets[_local6].pVisible == true){ removeChild(NPI_Bullets[_local6]); }; NPI_Bullets.splice(_local6, 1); _local6--; }; _local7 = (NPI_Towers.length - 1); while (_local7 >= 0) { removeChild(NPI_Towers[_local7]); NPI_Towers.splice(_local7, 1); _local7--; }; _local8 = (NPI_Enemies.length - 1); while (_local8 >= 0) { removeChild(NPI_Enemies[_local8]); NPI_Enemies.splice(_local8, 1); _local8--; }; removeEventListener(Event.ENTER_FRAME, NPI_everytime); removeEventListener(KeyboardEvent.KEY_UP, NPI_reportKeyUp); NPI_channel.stop(); gotoAndStop(130); }; removeChild(NPI_Enemies[_local1]); NPI_Enemies.splice(_local1, 1); _local2 = (NPI_HealthBars.length - 1); while (_local2 >= 0) { if (NPI_HealthBars[_local2].pEnemy == _local1){ NPI_HealthBars[_local2].x = -900; removeChild(NPI_HealthBars[_local2]); NPI_HealthBars.splice(_local2, 1); }; if (NPI_HealthBars[_local2].pEnemy > _local1){ NPI_HealthBars[_local2].pEnemy = (NPI_HealthBars[_local2].pEnemy - 1); }; _local2--; }; _local3 = (NPI_Bullets.length - 1); while (_local3 >= 0) { if (NPI_Bullets[_local3].pTarget > _local1){ NPI_Bullets[_local3].pTarget = (NPI_Bullets[_local3].pTarget - 1); }; if (NPI_Bullets[_local3].pTarget == _local1){ NPI_Bullets[_local3].x = -100; NPI_Bullets[_local3].y = -100; removeChild(NPI_Bullets[_local3].pBullet); NPI_Bullets.splice(_local3, 1); }; _local3--; }; _local4 = (NPI_Towers.length - 1); while (_local4 >= 0) { if (NPI_Towers[_local4].pTarget == _local1){ NPI_Towers[_local4].pTarget = -1; }; if (NPI_Towers[_local4].pTarget > _local1){ NPI_Towers[_local4].pTarget = (NPI_Towers[_local4].pTarget - 1); }; _local4--; }; }; _local1--; }; }; } public function NPI_playbutton_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; var _local4:int; var _local5:int; var _local6:int; NPI_gamemode = "none"; playbutton.x = 900; pausebutton.x = 99; NPI_PausedTimer2 = getTimer(); _local2 = (NPI_PausedTimer2 - NPI_PausedTimer1); _local3 = (NPI_Towers.length - 1); while (_local3 >= 0) { NPI_Towers[_local3].pLastFire = (NPI_Towers[_local3].pLastFire + _local2); _local3--; }; NPI_LastPrayerUpdate = (NPI_LastPrayerUpdate + _local2); NPI_LastGoldUpdate = (NPI_LastGoldUpdate + _local2); NPI_LastWave = (NPI_LastWave + _local2); if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; _local4 = (NPI_Enemies.length - 1); while (_local4 >= 0) { NPI_Enemies[_local4].pPaused = false; _local4--; }; _local5 = (NPI_AngelsOfDeath.length - 1); while (_local5 >= 0) { NPI_AngelsOfDeath[_local5].pPaused = false; _local5--; }; _local6 = (NPI_Blizzards.length - 1); while (_local6 >= 0) { NPI_Blizzards[_local6].pPaused = false; _local6--; }; } public function NPS_UpdateEnemyHealthBar():void{ var _local1:Number; var _local2:Number; var _local3:int; if (NPS_gamemode != "paused"){ _local3 = (NPS_HealthBars.length - 1); while (_local3 >= 0) { _local1 = (NPS_Enemies[NPS_HealthBars[_local3].pEnemy].pHealth / NPS_Enemies[NPS_HealthBars[_local3].pEnemy].pStartHealth); _local1 = (_local1 * 100); _local2 = ((27 * _local1) / 100); NPS_HealthBars[_local3].x = (NPS_Enemies[NPS_HealthBars[_local3].pEnemy].x - 13); NPS_HealthBars[_local3].y = (NPS_Enemies[NPS_HealthBars[_local3].pEnemy].y - 16); NPS_HealthBars[_local3].pWidth = _local2; NPS_HealthBars[_local3].width = _local2; _local3--; }; }; } public function NPS_MoveAndCheckJudgement():void{ var _local1:int; if (NPS_gamemode != "paused"){ _local1 = (NPS_Judgement.length - 1); while (_local1 >= 0) { if (NPS_Judgement[_local1].y < -114){ drawonme.removeChild(NPS_Judgement[_local1]); NPS_Judgement.splice(_local1, 1); }; _local1--; }; }; } public function NPH_sell_tower_click(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Number; var _local4:int; if (NPH_gamemode != "paused"){ if (NPH_SelectedTower != -1){ if (NPH_Towers[NPH_SelectedTower].pTowerType == 10){ NPH_PlacedMine = false; text_next_gold.x = 1000; }; if (NPH_Towers[NPH_SelectedTower].pTowerType == 11){ NPH_PlacedChurch = false; text_next_prayer.x = 1000; }; NPH_Map[Math.round((NPH_Towers[NPH_SelectedTower].y / 32))][Math.round((NPH_Towers[NPH_SelectedTower].x / 32))] = 1; _local4 = (NPH_Enemies.length - 1); while (_local4 >= 0) { if (NPH_Enemies[_local4].y < 45){ _local2 = new Point(Math.round(NPH_Enemies[_local4].pPath[NPH_Enemies[_local4].pPathIndex][1]), Math.round(NPH_Enemies[_local4].pPath[NPH_Enemies[_local4].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); NPH_Enemies[_local4].pPath = NPH_Path; NPH_Enemies[_local4].mapchange(); }; _local4--; }; NPH_Gold = (NPH_Gold + int((0.95 * (NPH_Towers[NPH_SelectedTower].pCost * NPH_Towers[NPH_SelectedTower].pLevel)))); NPH_Gold = Math.round(NPH_Gold); text_gold.text = String(NPH_Gold); removeChild(NPH_Towers[NPH_SelectedTower]); NPH_Towers.splice(NPH_SelectedTower, 1); NPH_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; upgrade_tower.x = 900; text_tower_sell.x = 900; }; }; } public function NPI_upgrade_tower_mouse_enter(_arg1:MouseEvent):void{ var _local2:Number; _local2 = (NPI_Towers[NPI_SelectedTower].pOrigDamage * (((NPI_Towers[NPI_SelectedTower].pLevel + 1) / 1.1) * (((NPI_Towers[NPI_SelectedTower].pLevel + 1) / 10) + 1))); text_towertype.text = (("Upgrade(" + (0.5 * (NPI_Towers[NPI_SelectedTower].pCost * (NPI_Towers[NPI_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_level.text = (((("Level - " + NPI_Towers[NPI_SelectedTower].pLevel) + "(") + (NPI_Towers[NPI_SelectedTower].pLevel + 1)) + ")"); text_tower_damage.text = (((("Damage - " + NPI_Towers[NPI_SelectedTower].pDamage.toFixed(2)) + "(") + _local2.toFixed(2)) + ")"); } public function NPS_buy_angel_death_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:angel_of_death; if (NPS_gamemode != "paused"){ if (NPS_Prayer >= 10){ if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_Prayer = (NPS_Prayer - 10); text_prayer.text = String(NPS_Prayer); _local2 = 0; while (_local2 < 10) { _local3 = new angel_of_death(); drawonme.addChild(_local3); NPS_AngelsOfDeath.push(_local3); _local2++; }; }; }; } public function NPS_musicleft_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function NP_MoveAndCheckJudgement():void{ var _local1:int; if (NP_gamemode != "paused"){ _local1 = (NP_Judgement.length - 1); while (_local1 >= 0) { if (NP_Judgement[_local1].y < -114){ drawonme.removeChild(NP_Judgement[_local1]); NP_Judgement.splice(_local1, 1); }; _local1--; }; }; } public function NP_tower_select_arrow_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Arrow"){ if (NP_Muted == false){ NP_ButtonClick.play(); }; NP_gamemode = "off"; TheGrid1.alpha = 0; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Arrow"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Arrow"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Arrow"; }; }; }; } public function NPS_musicleft_mouse_up(_arg1:MouseEvent):void{ if (NPS_Muted == false){ NPS_CurrentSong--; if (NPS_CurrentSong == 0){ NPS_CurrentSong = 5; }; NPS_channel.stop(); if (NPS_CurrentSong == 1){ NPS_channel = NPS_Ambient1.play(0, 99999); }; if (NPS_CurrentSong == 2){ NPS_channel = NPS_Ambient2.play(0, 99999); }; if (NPS_CurrentSong == 3){ NPS_channel = NPS_Ambient3.play(0, 99999); }; if (NPS_CurrentSong == 4){ NPS_channel = NPS_Ambient4.play(0, 99999); }; if (NPS_CurrentSong == 5){ NPS_channel = NPS_Ambient5.play(0, 99999); }; }; } public function NPS_buy_church_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Church (1000g)"; text_towerinfo.text = "Adds Prayer Points. Limit 1."; } public function NPS_tower_select_ice_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Ice"){ NPS_gamemode = "off"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Ice"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Ice"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Ice"; }; }; }; } public function playthegame9(_arg1:MouseEvent):void{ gotoAndStop(95); } public function NP_musicleft_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function NPH_musicmute_mouse_up(_arg1:MouseEvent):void{ if (NPH_Muted == false){ NPH_channel.stop(); NPH_Muted = true; } else { if (NPH_CurrentSong == 1){ NPH_channel = NPH_Ambient1.play(0, 99999); }; if (NPH_CurrentSong == 2){ NPH_channel = NPH_Ambient2.play(0, 99999); }; if (NPH_CurrentSong == 3){ NPH_channel = NPH_Ambient3.play(0, 99999); }; if (NPH_CurrentSong == 4){ NPH_channel = NPH_Ambient4.play(0, 99999); }; if (NPH_CurrentSong == 5){ NPH_channel = NPH_Ambient5.play(0, 99999); }; NPH_Muted = false; }; } public function NPI_tower_select_arrow_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arrow Tower (30g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Normal Damage)"; } public function NPI_tower_select_deselect(_arg1:MouseEvent):void{ var event = _arg1; try { text_towertype.text = ""; text_towerinfo.text = ""; text_tower_level.text = ("Level - " + NPI_Towers[NPI_SelectedTower].pLevel); text_tower_damage.text = ("Damage - " + NPI_Towers[NPI_SelectedTower].pDamage.toFixed(2)); } catch(e:TypeError) { }; } public function NPS_CheckEnemiesForHit():void{ var i:int; var k:int; var xdist:Number; var ydist:Number; var distancefromthis:Number; var a:int; if (NPS_gamemode != "paused"){ try { i = (NPS_Enemies.length - 1); while (i >= 0) { k = (NPS_Bullets.length - 1); while (k >= 0) { if (NPS_Enemies[i].hitTestObject(NPS_Bullets[k])){ NPS_Enemies[i].GotHit(NPS_Bullets[k].pDamage, NPS_Bullets[k].pBulletType); if (NPS_Bullets[k].pBulletType == 2){ if (NPS_Enemies[i].pSpeed > 0.3){ NPS_Enemies[i].pSpeed = (NPS_Enemies[i].pSpeed - 0.2); }; }; if (NPS_Bullets[k].pBulletType == 4){ a = (NPS_Enemies.length - 1); while (a >= 0) { xdist = Math.round((NPS_Bullets[k].x - NPS_Enemies[a].x)); ydist = Math.round((NPS_Bullets[k].y - NPS_Enemies[a].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < 50){ if (a != NPS_Bullets[k].pTarget){ NPS_Enemies[a].GotHit(((5 * NPS_Towers[NPS_Bullets[k].pTower].pLevel) * 0.75), 4); }; }; a = (a - 1); }; }; NPS_Bullets[k].x = -100; NPS_Bullets[k].y = -100; if (NPS_Bullets[k].pVisible == true){ removeChild(NPS_Bullets[k].pBullet); }; NPS_Bullets.splice(k, 1); }; k = (k - 1); }; i = (i - 1); }; } catch(e:TypeError) { }; }; } } }//package Flash_RPG_TD_fla
Section 2
//ambient_1 (ambient_1) package { import flash.media.*; public dynamic class ambient_1 extends Sound { } }//package
Section 3
//ambient_2 (ambient_2) package { import flash.media.*; public dynamic class ambient_2 extends Sound { } }//package
Section 4
//ambient_3 (ambient_3) package { import flash.media.*; public dynamic class ambient_3 extends Sound { } }//package
Section 5
//ambient_4 (ambient_4) package { import flash.media.*; public dynamic class ambient_4 extends Sound { } }//package
Section 6
//ambient_5 (ambient_5) package { import flash.media.*; public dynamic class ambient_5 extends Sound { } }//package
Section 7
//angel_of_death (angel_of_death) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class angel_of_death extends MovieClip { public var pLastAnim:int;// = 0 public var pAnimDelay:int;// = 100 public var pCurrentAnim:int;// = 0 public var pPaused:Boolean;// = false public var pAnimCount:int;// = 4 public function angel_of_death():void{ pLastAnim = 0; pAnimDelay = 100; pAnimCount = 4; pCurrentAnim = 0; pPaused = false; super(); x = (Math.random() * 500); y = ((Math.random() * 500) + 500); if (x > 480){ x = (x - 200); }; addEventListener(Event.ENTER_FRAME, everytime); } public function moveenemy(){ y = (y - 2); } public function everytime(_arg1:Event):void{ if (getTimer() > (pLastAnim + pAnimDelay)){ if (pCurrentAnim == pAnimCount){ pCurrentAnim = -1; }; gotoAndStop((pCurrentAnim + 1)); pCurrentAnim++; pLastAnim = getTimer(); }; if (pPaused == false){ moveenemy(); }; } } }//package
Section 8
//blizzard_graphic (blizzard_graphic) package { import flash.display.*; import flash.events.*; public class blizzard_graphic extends Sprite { public var pPaused:Boolean;// = false public function blizzard_graphic():void{ pPaused = false; super(); x = (Math.random() * 500); y = ((Math.random() * 100) + 500); if (x > 480){ x = (x - 200); }; addEventListener(Event.ENTER_FRAME, everytime); } public function moveenemy(){ y = (y - 1); rotation = (rotation + 1); } public function everytime(_arg1:Event):void{ if (pPaused == false){ moveenemy(); }; } } }//package
Section 9
//building_church (building_church) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class building_church extends MovieClip { public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pPlayDelay:int;// = 0 public var pTarget:Number;// = -1 public var pBuilding:building_church; public var pLastAnim:int;// = 0 public var pCost:Number;// = 500 public var pAddPrayer:Number;// = 1 public var pTowerType:Number;// = 11 public var pAnimDelay:int;// = 50 public var pLastFire:Number;// = 0 public var pCurrentAnim:int;// = 0 public var pLastPlay:int;// = 0 public var pRange:Number;// = 0 public var pSpeed:Number;// = 200 public var pAnimCount:int;// = 15 public var pDamage:Number;// = 0 public function building_church():void{ pAddPrayer = 1; pTowerType = 11; pDamage = 0; pCost = 500; pLevel = 1; pSpeed = 200; pRange = 0; pTarget = -1; pLastFire = 0; pSelected = false; pLastAnim = 0; pAnimDelay = 50; pAnimCount = 15; pCurrentAnim = 0; pLastPlay = 0; pPlayDelay = 0; super(); gotoAndStop(0); addEventListener(MouseEvent.MOUSE_UP, clickedon); addEventListener(Event.ENTER_FRAME, everytime); } public function everytime(_arg1:Event):void{ if (getTimer() > (pLastPlay + pPlayDelay)){ if (getTimer() > (pLastAnim + pAnimDelay)){ if (pCurrentAnim == pAnimCount){ pCurrentAnim = -1; pLastPlay = getTimer(); }; gotoAndStop((pCurrentAnim + 1)); pCurrentAnim++; pLastAnim = getTimer(); }; }; } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 10
//building_mine (building_mine) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class building_mine extends MovieClip { public var pAddGold:Number;// = 1 public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pPlayDelay:int;// = 0 public var pTarget:Number;// = -1 public var pBuilding:building_mine; public var pLastAnim:int;// = 0 public var pCost:Number;// = 100 public var pTowerType:Number;// = 10 public var pAnimDelay:int;// = 75 public var pLastFire:Number;// = 0 public var pCurrentAnim:int;// = 0 public var pLastPlay:int;// = 0 public var pRange:Number;// = 0 public var pSpeed:Number;// = 200 public var pAnimCount:int;// = 25 public var pDamage:Number;// = 0 public function building_mine():void{ pAddGold = 1; pTowerType = 10; pDamage = 0; pCost = 100; pLevel = 1; pSpeed = 200; pRange = 0; pTarget = -1; pLastFire = 0; pSelected = false; pLastAnim = 0; pAnimDelay = 75; pAnimCount = 25; pCurrentAnim = 0; pLastPlay = 0; pPlayDelay = 0; super(); gotoAndStop(0); addEventListener(MouseEvent.MOUSE_UP, clickedon); addEventListener(Event.ENTER_FRAME, everytime); } public function everytime(_arg1:Event):void{ if (getTimer() > (pLastPlay + pPlayDelay)){ if (getTimer() > (pLastAnim + pAnimDelay)){ if (pCurrentAnim == pAnimCount){ pCurrentAnim = -1; pLastPlay = getTimer(); }; gotoAndStop((pCurrentAnim + 1)); pCurrentAnim++; pLastAnim = getTimer(); }; }; } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 11
//buttonclick (buttonclick) package { import flash.media.*; public dynamic class buttonclick extends Sound { } }//package
Section 12
//enemy_health_bar (enemy_health_bar) package { import flash.display.*; public class enemy_health_bar extends Sprite { public var pWidth:Number;// = 32 public var pEnemy:Number;// = -1 public function enemy_health_bar():void{ pWidth = 32; pEnemy = -1; super(); } } }//package
Section 13
//judgement (judgement) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class judgement extends MovieClip { public var pLastAnim:int;// = 0 public var pAnimDelay:int;// = 100 public var pCurrentAnim:int;// = 0 public var pAnimCount:int;// = 13 public function judgement():void{ pLastAnim = 0; pAnimDelay = 100; pAnimCount = 13; pCurrentAnim = 0; super(); addEventListener(Event.ENTER_FRAME, everytime); } public function everytime(_arg1:Event):void{ if (getTimer() > (pLastAnim + pAnimDelay)){ if (pCurrentAnim == pAnimCount){ y = -900; pCurrentAnim = -1; }; gotoAndStop((pCurrentAnim + 1)); pCurrentAnim++; pLastAnim = getTimer(); }; } } }//package
Section 14
//MochiAd (MochiAd) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.system.*; import flash.net.*; public class MochiAd { public static function getVersion():String{ return ("1.5"); } public static function showTimedAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ this.clip.stop(); }, ad_finished:function ():void{ this.clip.play(); }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; var _local2:MovieClip; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { _local2 = this.parent.parent; MochiAd.unload(_local2); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = _local1.loaderInfo.bytesTotal; if ((((_local4 > 0)) || (("number" == "undefined")))){ chk.showing = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ _local3 = true; }; }; }; if ((((_local2 > chk.ad_msec)) || (this.parent._mochiad_ctr_failed))){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; _arg1.removeChild(_arg1._mochiad); delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function sendHighScore(_arg1:Object, _arg2:Object, _arg3:Object=null):Boolean{ var _local4:MovieClip; _local4 = MochiAd._loadCommunicator({clip:_arg1.clip, id:_arg1.id}); if (!_local4){ return (false); }; _local4.doSend(["sendHighScore", _arg1], _arg2, _arg3); return (true); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; return (_local3); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var f:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; if (clip._mochiad_loaded){ return (null); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; if (clip.loaderInfo.loaderURL.indexOf("http") != 0){ options.no_page = true; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); mc["onEnterFrame"] = function ():void{ if (!this._mochiad_ctr){ delete this["onEnterFrame"]; MochiAd.unload(this.parent); }; }; doOnEnterFrame(mc); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; lv.lc = name; lv.st = getTimer(); loader = new Loader(); f = function (_arg1:Object):void{ mc._mochiad_ctr_failed = true; }; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function _loadCommunicator(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var clipname:String; var server:String; var depth:Number; var mc:MovieClip; var lv:URLVariables; var k:String; var lc:LocalConnection; var name:String; var req:URLRequest; var loader:Loader; var options = _arg1; DEFAULTS = {com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; clipname = ("_mochiad_com_" + options.id); if (!MochiAd._isNetworkAvailable()){ return (null); }; if (clip[clipname]){ return (clip[clipname]); }; server = (options.com_server + options.id); MochiAd._allowDomains(server); delete options.id; delete options.com_server; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, clipname, depth); lv = new URLVariables(); for (k in options) { lv[k] = options[k]; }; lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.name = name; mc.lc = lc; lv.lc = name; mc._id = 0; mc._queue = []; mc.rpcResult = function (_arg1:Object):void{ var _local3:Array; var _local4:Array; var _local5:Number; var _local6:Object; var _local7:Object; _arg1 = parseInt(_arg1.toString()); _local3 = mc._callbacks[_arg1]; if (typeof(_local3) == "undefined"){ return; }; delete mc._callbacks[_arg1]; _local4 = []; _local5 = 2; while (_local5 < _local3.length) { _local4.push(_local3[_local5]); _local5++; }; _local5 = 1; while (_local5 < arguments.length) { _local4.push(arguments[_local5]); _local5++; }; _local6 = _local3[1]; _local7 = _local3[0]; if (((_local7) && ((typeof(_local6) == "string")))){ _local6 = _local7[_local6]; }; if (typeof(_local6) == "function"){ _local6.apply(_local7, _local4); }; }; mc._didConnect = function (_arg1:String):void{ var _local2:Array; var _local3:Function; var _local4:Number; var _local5:Array; mc._endpoint = _arg1; _local2 = mc._queue; delete mc._queue; _local3 = mc.doSend; _local4 = 0; while (_local4 < _local2.length) { _local5 = _local2[_local4]; _local3.apply(this, _local5); _local4++; }; }; mc.doSend = function (_arg1:Array, _arg2:Object, _arg3:Object):void{ var _local5:Number; var _local6:LocalConnection; var _local7:Array; var _local8:Number; if (mc._endpoint == null){ _local7 = []; _local8 = 0; while (_local8 < arguments.length) { _local7.push(arguments[_local8]); _local8++; }; mc._queue.push(_local7); return; }; mc._id = (mc._id + 1); _local5 = mc._id; mc._callbacks[_local5] = [_arg2, ((_arg3) || (_arg2))]; _local6 = new LocalConnection(); _local6.send(mc._endpoint, "rpc", _local5, _arg1); }; mc._callbacks = {}; mc._callbacks[0] = [mc, "_didConnect"]; lv.st = getTimer(); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader = new Loader(); loader.load(req); mc.addChild(loader); mc._mochiad_com = loader; return (mc); } public static function showPreloaderAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, ad_started:function ():void{ this.clip.stop(); }, ad_finished:function ():void{ this.clip.play(); }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); bar.x = 10; bar.y = (h - 20); bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; var _local2:MovieClip; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { _local2 = this.parent.parent; MochiAd.unload(_local2); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Object; var _local10:Number; var _local11:Number; _local1 = this.parent.parent.root; if (!_local1){ delete this["onEnterFrame"]; return; }; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; _local7 = ((100 * _local6) / _local5); _local8 = ((100 * _local3) / chk.ad_msec); _local9 = this._mochiad_bar._inside; _local10 = Math.min(100, Math.min(((_local7) || (0)), _local8)); _local10 = Math.max(this.last_pcnt, _local10); this.last_pcnt = _local10; _local9.scaleX = (_local10 * 0.01); if (!chk.showing){ _local11 = _local2.loaderInfo.bytesTotal; if ((((_local11 > 0)) || (("number" == "undefined")))){ chk.showing = true; chk.started = getTimer(); } else { if (_local3 > chk.ad_timeout){ _local4 = true; }; }; }; if ((((_local3 > chk.ad_msec)) || (this.parent._mochiad_ctr_failed))){ _local4 = true; }; if ((((((_local5 > 0)) && ((_local6 >= _local5)))) && (_local4))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function fetchHighScores(_arg1:Object, _arg2:Object, _arg3:Object=null):Boolean{ var _local4:MovieClip; _local4 = MochiAd._loadCommunicator({clip:_arg1.clip, id:_arg1.id}); if (!_local4){ return (false); }; _local4.doSend(["fetchHighScores", _arg1], _arg2, _arg3); return (true); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { mc.removeEventListener(Event.ENTER_FRAME, f); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package
Section 15
//Pathfinding (Pathfinding) package { public class Pathfinding { var D_COST;// = 14 var ALLOW_DIAGONAL;// = true var mapStatus:Array; var openList:Array; var ALLOW_DIAGONAL_CORNERING;// = false var HV_COST;// = 10 public function Pathfinding(){ HV_COST = 10; D_COST = 14; ALLOW_DIAGONAL = true; ALLOW_DIAGONAL_CORNERING = false; super(); } function openSquare(_arg1:Number, _arg2:Number, _arg3, _arg4, _arg5, _arg6){ if (!_arg6){ openList.push([_arg1, _arg2]); mapStatus[_arg1][_arg2] = {heuristic:_arg5, open:true, closed:false}; }; mapStatus[_arg1][_arg2].parent = _arg3; mapStatus[_arg1][_arg2].movementCost = _arg4; } function nearerSquare(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = 999999; _local2 = 0; _local3 = undefined; _local4 = undefined; _local5 = openList.length; while (_local5-- > 0) { _local4 = mapStatus[openList[_local5][0]][openList[_local5][1]]; _local3 = (_local4.heuristic + _local4.movementCost); if (_local3 <= _local1){ _local1 = _local3; _local2 = _local5; }; }; return (_local2); } function isOpen(_arg1:Number, _arg2:Number){ return (mapStatus[_arg1][_arg2].open); } function closeSquare(_arg1:Number, _arg2:Number){ var _local3:*; var _local4:*; _local3 = openList.length; _local4 = 0; while (_local4 < _local3) { if (openList[_local4][0] == _arg1){ if (openList[_local4][1] == _arg2){ openList.splice(_local4, 1); break; }; }; _local4++; }; mapStatus[_arg1][_arg2].open = false; mapStatus[_arg1][_arg2].closed = true; } function findPathInternal(_arg1:Array, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Array{ var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; var _local13:*; var _local14:*; var _local15:Array; var _local16:*; var _local17:*; var _local18:*; var _local19:*; _local6 = _arg1.length; _local7 = _arg1[0].length; mapStatus = new Array(); _local8 = 0; while (_local8 < _local6) { mapStatus[_local8] = new Array(); _local10 = 0; while (_local10 < _local7) { mapStatus[_local8][_local10] = new Array(); _local10++; }; _local8++; }; openList = new Array(); openSquare(_arg2, _arg3, undefined, 0, undefined, undefined); while ((((openList.length > 0)) && (!(isClosed(_arg4, _arg5))))) { _local8 = nearerSquare(); _local16 = openList[_local8][0]; _local17 = openList[_local8][1]; closeSquare(_local16, _local17); _local11 = (_local16 - 1); while (_local11 < (_local16 + 2)) { _local12 = (_local17 - 1); while (_local12 < (_local17 + 2)) { if ((((((((((((((_local11 >= 0)) && ((_local11 < _local6)))) && ((_local12 >= 0)))) && ((_local12 < _local7)))) && (!((((_local11 == _local16)) && ((_local12 == _local17))))))) && (((((ALLOW_DIAGONAL) || ((_local11 == _local16)))) || ((_local12 == _local17)))))) && (((((((ALLOW_DIAGONAL_CORNERING) || ((_local11 == _local16)))) || ((_local12 == _local17)))) || (((!((_arg1[_local11][_local17] == 0))) && (_arg1[_local16][_local12]))))))){ if (_arg1[_local11][_local12] != 0){ if (!isClosed(_local11, _local12)){ _local13 = (mapStatus[_local16][_local17].movementCost + (((((_local11 == _local16)) || ((_local12 == _local17)))) ? HV_COST : D_COST * _arg1[_local11][_local12])); if (isOpen(_local11, _local12)){ if (_local13 < mapStatus[_local11][_local12].movementCost){ openSquare(_local11, _local12, [_local16, _local17], _local13, undefined, true); }; } else { _local14 = ((Math.abs((_local11 - _arg4)) + Math.abs((_local12 - _arg5))) * 10); openSquare(_local11, _local12, [_local16, _local17], _local13, _local14, false); }; }; }; }; _local12++; }; _local11++; }; }; _local9 = isClosed(_arg4, _arg5); if (_local9){ _local15 = new Array(); _local16 = _arg4; _local17 = _arg5; while (((!((_local16 == _arg2))) || (!((_local17 == _arg3))))) { _local15.push([_local16, _local17]); _local18 = mapStatus[_local16][_local17].parent[0]; _local19 = mapStatus[_local16][_local17].parent[1]; _local16 = _local18; _local17 = _local19; }; _local15.push([_arg2, _arg3]); _local15.reverse(); return (_local15); //unresolved jump }; return (null); } function isClosed(_arg1:Number, _arg2:Number){ return (mapStatus[_arg1][_arg2].closed); } public static function findPath(_arg1:Array, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Array{ var _local6:Pathfinding; var _local7:Array; _local6 = new (Pathfinding); _local7 = _local6.findPathInternal(_arg1, _arg2, _arg3, _arg4, _arg5); return (_local7); } } }//package
Section 16
//script_bullet_arcane (script_bullet_arcane) package { import flash.display.*; public class script_bullet_arcane extends Sprite { public var pBulletType:Number;// = 3 public var pTarget:Number;// = -1 public var pTargetX:Number;// = -1 public var pTargetY:Number;// = -1 public var pTower:Number;// = -1 public var pBullet:script_bullet_arcane; public var pSpeed:Number;// = 7 public var pVisible:Boolean;// = false public var pDamage:Number;// = 1 public function script_bullet_arcane(_arg1:Number):void{ pBulletType = 3; pDamage = 1; pSpeed = 7; pTargetX = -1; pTargetY = -1; pTarget = -1; pTower = -1; pVisible = false; super(); pTarget = _arg1; } public function movebullet(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; pTargetX = _arg1; pTargetY = _arg2; rotation = GetAngle(pTargetX, pTargetY); _local6 = ((2 * Math.PI) * (rotation / 360)); _local7 = (pSpeed * Math.cos(_local6)); _local8 = (pSpeed * Math.sin(_local6)); x = (x + _local7); y = (y + _local8); } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } } }//package
Section 17
//script_bullet_arrow (script_bullet_arrow) package { import flash.display.*; public class script_bullet_arrow extends Sprite { public var pBulletType:Number;// = 1 public var pTarget:Number;// = -1 public var pTargetX:Number;// = -1 public var pTargetY:Number;// = -1 public var pTower:Number;// = -1 public var pBullet:script_bullet_arrow; public var pSpeed:Number;// = 10 public var pVisible:Boolean;// = false public var pDamage:Number;// = 1 public function script_bullet_arrow(_arg1:Number):void{ pBulletType = 1; pDamage = 1; pSpeed = 10; pTargetX = -1; pTargetY = -1; pTarget = -1; pTower = -1; pVisible = false; super(); pTarget = _arg1; } public function movebullet(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; pTargetX = _arg1; pTargetY = _arg2; rotation = GetAngle(pTargetX, pTargetY); _local6 = ((2 * Math.PI) * (rotation / 360)); _local7 = (pSpeed * Math.cos(_local6)); _local8 = (pSpeed * Math.sin(_local6)); x = (x + _local7); y = (y + _local8); } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } } }//package
Section 18
//script_bullet_cannon (script_bullet_cannon) package { import flash.display.*; public class script_bullet_cannon extends Sprite { public var pBulletType:Number;// = 4 public var pTarget:Number;// = -1 public var pTargetX:Number;// = -1 public var pTargetY:Number;// = -1 public var pTower:Number;// = -1 public var pBullet:script_bullet_cannon; public var pSpeed:Number;// = 4 public var pVisible:Boolean;// = false public var pDamage:Number;// = 1 public function script_bullet_cannon(_arg1:Number):void{ pBulletType = 4; pDamage = 1; pSpeed = 4; pTargetX = -1; pTargetY = -1; pTarget = -1; pVisible = false; pTower = -1; super(); pTarget = _arg1; } public function movebullet(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; pTargetX = _arg1; pTargetY = _arg2; rotation = GetAngle(pTargetX, pTargetY); _local6 = ((2 * Math.PI) * (rotation / 360)); _local7 = (pSpeed * Math.cos(_local6)); _local8 = (pSpeed * Math.sin(_local6)); x = (x + _local7); y = (y + _local8); } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } } }//package
Section 19
//script_bullet_fire (script_bullet_fire) package { import flash.display.*; public class script_bullet_fire extends Sprite { public var pBulletType:Number;// = 5 public var pTarget:Number;// = -1 public var pTargetX:Number;// = -1 public var pTargetY:Number;// = -1 public var pTower:Number;// = -1 public var pBullet:script_bullet_fire; public var pSpeed:Number;// = 8 public var pVisible:Boolean;// = false public var pDamage:Number;// = 1 public function script_bullet_fire(_arg1:Number):void{ pBulletType = 5; pDamage = 1; pSpeed = 8; pTargetX = -1; pTargetY = -1; pTarget = -1; pTower = -1; pVisible = false; super(); pTarget = _arg1; } public function movebullet(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; pTargetX = _arg1; pTargetY = _arg2; rotation = GetAngle(pTargetX, pTargetY); _local6 = ((2 * Math.PI) * (rotation / 360)); _local7 = (pSpeed * Math.cos(_local6)); _local8 = (pSpeed * Math.sin(_local6)); x = (x + _local7); y = (y + _local8); } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } } }//package
Section 20
//script_bullet_ice (script_bullet_ice) package { import flash.display.*; public class script_bullet_ice extends Sprite { public var pBulletType:Number;// = 2 public var pTarget:Number;// = -1 public var pTargetX:Number;// = -1 public var pTargetY:Number;// = -1 public var pTower:Number;// = -1 public var pBullet:script_bullet_ice; public var pSpeed:Number;// = 10 public var pVisible:Boolean;// = false public var pDamage:Number;// = 1 public function script_bullet_ice(_arg1:Number):void{ pBulletType = 2; pDamage = 1; pSpeed = 10; pTargetX = -1; pTargetY = -1; pTarget = -1; pTower = -1; pVisible = false; super(); pTarget = _arg1; } public function movebullet(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; pTargetX = _arg1; pTargetY = _arg2; rotation = GetAngle(pTargetX, pTargetY); _local6 = ((2 * Math.PI) * (rotation / 360)); _local7 = (pSpeed * Math.cos(_local6)); _local8 = (pSpeed * Math.sin(_local6)); x = (x + _local7); y = (y + _local8); } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } } }//package
Section 21
//script_enemy_armororc (script_enemy_armororc) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_armororc extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_armororc; public function script_enemy_armororc(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.22)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.31)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.48)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 22
//script_enemy_armortroll (script_enemy_armortroll) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_armortroll extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_armortroll; public function script_enemy_armortroll(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.22)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.31)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.48)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 23
//script_enemy_boss1 (script_enemy_boss1) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_boss1 extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_boss1; public function script_enemy_boss1(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((11 * Math.pow(pLevel, 1.8)) + 80); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((12 * Math.pow(pLevel, 2)) + 100); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((13 * Math.pow(pLevel, 2.2)) + 120); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.1); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 24
//script_enemy_clothundead (script_enemy_clothundead) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_clothundead extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_clothundead; public function script_enemy_clothundead(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.2)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.28)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.44)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 25
//script_enemy_demon (script_enemy_demon) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_demon extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 4 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_demon; public function script_enemy_demon(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 4; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.2)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.28)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.44)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ if (_arg2 != 2){ if (_arg2 != 3){ if (_arg2 != 5){ pHealth = (pHealth - _arg1); }; }; }; } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 26
//script_enemy_fasttroll (script_enemy_fasttroll) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_fasttroll extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1.5 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1.5 public var pEnemy:script_enemy_fasttroll; public function script_enemy_fasttroll(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1.5; pSpeed = 1.5; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.2)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.28)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.44)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 27
//script_enemy_goblin (script_enemy_goblin) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_goblin extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_goblin; public function script_enemy_goblin(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.2)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.28)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.44)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 28
//script_enemy_lion (script_enemy_lion) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_lion extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_lion; public function script_enemy_lion(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.2)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.28)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.44)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 29
//script_enemy_orc (script_enemy_orc) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_orc extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_orc; public function script_enemy_orc(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.2)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.28)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.44)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 30
//script_enemy_tauren (script_enemy_tauren) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_tauren extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_tauren; public function script_enemy_tauren(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.2)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.28)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.44)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 31
//script_enemy_undead (script_enemy_undead) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_undead extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1.5 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1.5 public var pEnemy:script_enemy_undead; public function script_enemy_undead(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1.5; pSpeed = 1.5; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.18)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.25)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.4)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 32
//tower_arcane (tower_arcane) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class tower_arcane extends MovieClip { public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pPlayDelay:int;// = 0 public var pTarget:Number;// = -1 public var pLastAnim:int;// = 0 public var pCost:Number;// = 125 public var pTowerType:Number;// = 3 public var pAnimDelay:int;// = 25 public var pLastFire:Number;// = 0 public var pTower:tower_arcane; public var pCurrentAnim:int;// = 0 public var pOrigDamage:Number;// = 10 public var pRange:Number;// = 175 public var pLastPlay:int;// = 0 public var pSpeed:Number;// = 600 public var pAnimCount:int;// = 6 public var pDamage:Number;// = 10 public function tower_arcane():void{ pTowerType = 3; pDamage = 10; pOrigDamage = 10; pRange = 175; pCost = 125; pLevel = 1; pSpeed = 600; pLastFire = 0; pTarget = -1; pSelected = false; pLastAnim = 0; pAnimDelay = 25; pAnimCount = 6; pCurrentAnim = 0; pLastPlay = 0; pPlayDelay = 0; super(); gotoAndStop(0); addEventListener(MouseEvent.MOUSE_UP, clickedon); addEventListener(Event.ENTER_FRAME, everytime); } public function everytime(_arg1:Event):void{ if (getTimer() > (pLastPlay + pPlayDelay)){ if (getTimer() > (pLastAnim + pAnimDelay)){ if (pCurrentAnim == pAnimCount){ pCurrentAnim = -1; pLastPlay = getTimer(); }; gotoAndStop((pCurrentAnim + 1)); pCurrentAnim++; pLastAnim = getTimer(); }; }; } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 33
//tower_arrow (tower_arrow) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class tower_arrow extends MovieClip { public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pPlayDelay:int;// = 3000 public var pTarget:Number;// = -1 public var pLastAnim:int;// = 0 public var pCost:Number;// = 30 public var pTowerType:Number;// = 1 public var pAnimDelay:int;// = 35 public var pLastFire:Number;// = 0 public var pTower:tower_arrow; public var pCurrentAnim:int;// = 0 public var pOrigDamage:Number;// = 2 public var pRange:Number;// = 175 public var pLastPlay:int;// = 0 public var pSpeed:Number;// = 300 public var pAnimCount:int;// = 18 public var pDamage:Number;// = 2 public function tower_arrow():void{ pTowerType = 1; pDamage = 2; pOrigDamage = 2; pRange = 175; pCost = 30; pLevel = 1; pSpeed = 300; pLastFire = 0; pTarget = -1; pSelected = false; pLastAnim = 0; pAnimDelay = 35; pAnimCount = 18; pCurrentAnim = 0; pLastPlay = 0; pPlayDelay = 3000; super(); gotoAndStop(0); addEventListener(MouseEvent.MOUSE_UP, clickedon); addEventListener(Event.ENTER_FRAME, everytime); } public function everytime(_arg1:Event):void{ if (getTimer() > (pLastPlay + pPlayDelay)){ if (getTimer() > (pLastAnim + pAnimDelay)){ if (pCurrentAnim == pAnimCount){ pCurrentAnim = -1; pLastPlay = getTimer(); }; gotoAndStop((pCurrentAnim + 1)); pCurrentAnim++; pLastAnim = getTimer(); }; }; } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 34
//tower_cannon (tower_cannon) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class tower_cannon extends MovieClip { public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pPlayDelay:int;// = 10000 public var pTarget:Number;// = -1 public var pLastAnim:int;// = 0 public var pCost:Number;// = 75 public var pTowerType:Number;// = 4 public var pAnimDelay:int;// = 50 public var pLastFire:Number;// = 0 public var pTower:tower_cannon; public var pCurrentAnim:int;// = 0 public var pOrigDamage:Number;// = 15 public var pRange:Number;// = 125 public var pLastPlay:int;// = 0 public var pSpeed:Number;// = 1500 public var pAnimCount:int;// = 23 public var pDamage:Number;// = 15 public function tower_cannon():void{ pTowerType = 4; pDamage = 15; pOrigDamage = 15; pRange = 125; pCost = 75; pLevel = 1; pSpeed = 1500; pLastFire = 0; pTarget = -1; pSelected = false; pLastAnim = 0; pAnimDelay = 50; pAnimCount = 23; pCurrentAnim = 0; pLastPlay = 0; pPlayDelay = 10000; super(); gotoAndStop(0); addEventListener(MouseEvent.MOUSE_UP, clickedon); addEventListener(Event.ENTER_FRAME, everytime); } public function everytime(_arg1:Event):void{ if (getTimer() > (pLastPlay + pPlayDelay)){ if (getTimer() > (pLastAnim + pAnimDelay)){ if (pCurrentAnim == pAnimCount){ pCurrentAnim = -1; pLastPlay = getTimer(); }; gotoAndStop((pCurrentAnim + 1)); pCurrentAnim++; pLastAnim = getTimer(); }; }; } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 35
//tower_fire (tower_fire) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class tower_fire extends MovieClip { public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pPlayDelay:int;// = 10 public var pTarget:Number;// = -1 public var pLastAnim:int;// = 0 public var pCost:Number;// = 100 public var pTowerType:Number;// = 5 public var pAnimDelay:int;// = 50 public var pLastFire:Number;// = 0 public var pTower:tower_fire; public var pCurrentAnim:int;// = 0 public var pOrigDamage:Number;// = 5 public var pRange:Number;// = 175 public var pLastPlay:int;// = 0 public var pSpeed:Number;// = 200 public var pAnimCount:int;// = 5 public var pDamage:Number;// = 5 public function tower_fire():void{ pTowerType = 5; pDamage = 5; pOrigDamage = 5; pRange = 175; pCost = 100; pLevel = 1; pSpeed = 200; pLastFire = 0; pTarget = -1; pSelected = false; pLastAnim = 0; pAnimDelay = 50; pAnimCount = 5; pCurrentAnim = 0; pLastPlay = 0; pPlayDelay = 10; super(); gotoAndStop(0); addEventListener(MouseEvent.MOUSE_UP, clickedon); addEventListener(Event.ENTER_FRAME, everytime); } public function everytime(_arg1:Event):void{ if (getTimer() > (pLastPlay + pPlayDelay)){ if (getTimer() > (pLastAnim + pAnimDelay)){ if (pCurrentAnim == pAnimCount){ pCurrentAnim = -1; pLastPlay = getTimer(); }; gotoAndStop((pCurrentAnim + 1)); pCurrentAnim++; pLastAnim = getTimer(); }; }; } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 36
//tower_ice (tower_ice) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class tower_ice extends MovieClip { public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pPlayDelay:int;// = 1000 public var pTarget:Number;// = -1 public var pLastAnim:int;// = 0 public var pCost:Number;// = 25 public var pTowerType:Number;// = 2 public var pAnimDelay:int;// = 50 public var pLastFire:Number;// = 0 public var pTower:tower_ice; public var pCurrentAnim:int;// = 0 public var pOrigDamage:Number;// = 0.2 public var pRange:Number;// = 100 public var pLastPlay:int;// = 0 public var pSpeed:Number;// = 350 public var pAnimCount:int;// = 7 public var pDamage:Number;// = 0.2 public function tower_ice():void{ pTowerType = 2; pDamage = 0.2; pOrigDamage = 0.2; pRange = 100; pCost = 25; pLevel = 1; pSpeed = 350; pLastFire = 0; pTarget = -1; pSelected = false; pLastAnim = 0; pAnimDelay = 50; pAnimCount = 7; pCurrentAnim = 0; pLastPlay = 0; pPlayDelay = 1000; super(); gotoAndStop(0); addEventListener(MouseEvent.MOUSE_UP, clickedon); addEventListener(Event.ENTER_FRAME, everytime); } public function everytime(_arg1:Event):void{ if (getTimer() > (pLastPlay + pPlayDelay)){ if (getTimer() > (pLastAnim + pAnimDelay)){ if (pCurrentAnim == pAnimCount){ pCurrentAnim = -1; pLastPlay = getTimer(); }; gotoAndStop((pCurrentAnim + 1)); pCurrentAnim++; pLastAnim = getTimer(); }; }; } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 37
//TurnPoint (TurnPoint) package { import flash.display.*; public dynamic class TurnPoint extends MovieClip { } }//package

Library Items

Symbol 1 Sound {buttonclick}
Symbol 2 Sound {ambient_5}
Symbol 3 Sound {ambient_4}
Symbol 4 Sound {ambient_3}
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Instance Names

"play_game_np_sandbox"Frame 10Symbol 655 MovieClip
"play_game_np_normal"Frame 10Symbol 658 MovieClip
"play_game_np_insane"Frame 10Symbol 661 MovieClip
"play_game_np_hard"Frame 10Symbol 664 MovieClip
"play_game_sandbox"Frame 10Symbol 655 MovieClip
"play_game_30min"Frame 10Symbol 671 MovieClip
"play_game_10min"Frame 10Symbol 674 MovieClip
"play_game_5min"Frame 10Symbol 677 MovieClip
"play_game_insane"Frame 10Symbol 661 MovieClip
"play_game_hard"Frame 10Symbol 664 MovieClip
"play_game_normal"Frame 10Symbol 658 MovieClip
"select_mine"Frame 105Symbol 680 MovieClip
"buy_church"Frame 105Symbol 681 MovieClip
"restart_sure"Frame 105Symbol 684 MovieClip
"restart_no"Frame 105Symbol 687 MovieClip
"restart_yes"Frame 105Symbol 690 MovieClip
"text_prayer"Frame 105Symbol 692 EditableText
"buy_judgement"Frame 105Symbol 694 MovieClip
"buy_blizzard"Frame 105Symbol 696 MovieClip
"buy_angel_death"Frame 105Symbol 698 MovieClip
"text_next_prayer"Frame 105Symbol 700 EditableText
"tower_select_cannon"Frame 105Symbol 701 MovieClip
"tower_select_arrow"Frame 105Symbol 702 MovieClip
"tower_select_fire"Frame 105Symbol 703 MovieClip
"tower_select_arcane"Frame 105Symbol 704 MovieClip
"tower_select_ice"Frame 105Symbol 705 MovieClip
"text_nexttype"Frame 105Symbol 707 EditableText
"musicright"Frame 105Symbol 709 MovieClip
"musicmute"Frame 105Symbol 711 MovieClip
"musicleft"Frame 105Symbol 713 MovieClip
"restart_button"Frame 105Symbol 716 MovieClip
"pausebutton"Frame 105Symbol 719 MovieClip
"playbutton"Frame 105Symbol 722 MovieClip
"upgrade_tower"Frame 105Symbol 725 MovieClip
"sell_tower"Frame 105Symbol 728 MovieClip
"nextlevelbutton"Frame 105Symbol 731 MovieClip
"text_next_gold"Frame 105Symbol 732 EditableText
"text_tower_sell"Frame 105Symbol 734 EditableText
"text_tower_range"Frame 105Symbol 735 EditableText
"text_tower_damage"Frame 105Symbol 736 EditableText
"text_tower_level"Frame 105Symbol 737 EditableText
"text_towerinfo"Frame 105Symbol 741 EditableText
"text_towertype"Frame 105Symbol 742 EditableText
"text_enemy_hp"Frame 105Symbol 743 EditableText
"text_next_level"Frame 105Symbol 745 EditableText
"text_lives"Frame 105Symbol 746 EditableText
"text_gold"Frame 105Symbol 748 EditableText
"text_score"Frame 105Symbol 749 EditableText
"text_level"Frame 105Symbol 752 EditableText
"TheGrid1"Frame 105Symbol 759 MovieClip
"drawonme"Frame 105Symbol 762 MovieClip
"play_game"Frame 110Symbol 767 MovieClip
"end_nopath_score"Frame 110Symbol 768 EditableText
"select_mine"Frame 115Symbol 680 MovieClip
"buy_church"Frame 115Symbol 681 MovieClip
"restart_sure"Frame 115Symbol 684 MovieClip
"restart_no"Frame 115Symbol 687 MovieClip
"restart_yes"Frame 115Symbol 690 MovieClip
"text_prayer"Frame 115Symbol 772 EditableText
"buy_judgement"Frame 115Symbol 694 MovieClip
"buy_blizzard"Frame 115Symbol 696 MovieClip
"buy_angel_death"Frame 115Symbol 698 MovieClip
"text_next_prayer"Frame 115Symbol 773 EditableText
"tower_select_cannon"Frame 115Symbol 701 MovieClip
"tower_select_arrow"Frame 115Symbol 702 MovieClip
"tower_select_fire"Frame 115Symbol 703 MovieClip
"tower_select_arcane"Frame 115Symbol 704 MovieClip
"tower_select_ice"Frame 115Symbol 705 MovieClip
"text_nexttype"Frame 115Symbol 774 EditableText
"musicright"Frame 115Symbol 709 MovieClip
"musicmute"Frame 115Symbol 711 MovieClip
"musicleft"Frame 115Symbol 713 MovieClip
"restart_button"Frame 115Symbol 716 MovieClip
"pausebutton"Frame 115Symbol 719 MovieClip
"playbutton"Frame 115Symbol 722 MovieClip
"upgrade_tower"Frame 115Symbol 725 MovieClip
"sell_tower"Frame 115Symbol 728 MovieClip
"nextlevelbutton"Frame 115Symbol 731 MovieClip
"text_next_gold"Frame 115Symbol 775 EditableText
"text_tower_sell"Frame 115Symbol 776 EditableText
"text_tower_range"Frame 115Symbol 777 EditableText
"text_tower_damage"Frame 115Symbol 778 EditableText
"text_tower_level"Frame 115Symbol 779 EditableText
"text_towerinfo"Frame 115Symbol 781 EditableText
"text_towertype"Frame 115Symbol 782 EditableText
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"text_lives"Frame 115Symbol 785 EditableText
"text_gold"Frame 115Symbol 786 EditableText
"text_score"Frame 115Symbol 787 EditableText
"text_level"Frame 115Symbol 788 EditableText
"TheGrid1"Frame 115Symbol 759 MovieClip
"drawonme"Frame 115Symbol 762 MovieClip
"play_game"Frame 120Symbol 767 MovieClip
"end_nopath_hard_score"Frame 120Symbol 789 EditableText
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"buy_blizzard"Frame 125Symbol 696 MovieClip
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"tower_select_arrow"Frame 125Symbol 702 MovieClip
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"tower_select_arcane"Frame 125Symbol 704 MovieClip
"tower_select_ice"Frame 125Symbol 705 MovieClip
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"playbutton"Frame 125Symbol 722 MovieClip
"upgrade_tower"Frame 125Symbol 725 MovieClip
"sell_tower"Frame 125Symbol 728 MovieClip
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"text_tower_sell"Frame 125Symbol 795 EditableText
"text_tower_range"Frame 125Symbol 796 EditableText
"text_tower_damage"Frame 125Symbol 797 EditableText
"text_tower_level"Frame 125Symbol 798 EditableText
"text_towerinfo"Frame 125Symbol 800 EditableText
"text_towertype"Frame 125Symbol 801 EditableText
"text_enemy_hp"Frame 125Symbol 802 EditableText
"text_next_level"Frame 125Symbol 803 EditableText
"text_lives"Frame 125Symbol 804 EditableText
"text_gold"Frame 125Symbol 805 EditableText
"text_score"Frame 125Symbol 806 EditableText
"text_level"Frame 125Symbol 807 EditableText
"TheGrid1"Frame 125Symbol 759 MovieClip
"drawonme"Frame 125Symbol 762 MovieClip
"play_game"Frame 130Symbol 767 MovieClip
"end_nopath_insane_score"Frame 130Symbol 808 EditableText
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"buy_church"Frame 135Symbol 681 MovieClip
"restart_sure"Frame 135Symbol 684 MovieClip
"restart_no"Frame 135Symbol 687 MovieClip
"restart_yes"Frame 135Symbol 690 MovieClip
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"buy_blizzard"Frame 135Symbol 696 MovieClip
"buy_angel_death"Frame 135Symbol 698 MovieClip
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"tower_select_cannon"Frame 135Symbol 701 MovieClip
"tower_select_arrow"Frame 135Symbol 702 MovieClip
"tower_select_fire"Frame 135Symbol 703 MovieClip
"tower_select_arcane"Frame 135Symbol 704 MovieClip
"tower_select_ice"Frame 135Symbol 705 MovieClip
"text_nexttype"Frame 135Symbol 812 EditableText
"musicright"Frame 135Symbol 709 MovieClip
"musicmute"Frame 135Symbol 711 MovieClip
"musicleft"Frame 135Symbol 713 MovieClip
"restart_button"Frame 135Symbol 716 MovieClip
"pausebutton"Frame 135Symbol 719 MovieClip
"playbutton"Frame 135Symbol 722 MovieClip
"upgrade_tower"Frame 135Symbol 725 MovieClip
"sell_tower"Frame 135Symbol 728 MovieClip
"nextlevelbutton"Frame 135Symbol 731 MovieClip
"text_next_gold"Frame 135Symbol 813 EditableText
"text_tower_sell"Frame 135Symbol 814 EditableText
"text_tower_range"Frame 135Symbol 815 EditableText
"text_tower_damage"Frame 135Symbol 816 EditableText
"text_tower_level"Frame 135Symbol 817 EditableText
"text_towerinfo"Frame 135Symbol 819 EditableText
"text_towertype"Frame 135Symbol 820 EditableText
"text_enemy_hp"Frame 135Symbol 821 EditableText
"text_next_level"Frame 135Symbol 822 EditableText
"text_lives"Frame 135Symbol 823 EditableText
"text_gold"Frame 135Symbol 824 EditableText
"text_score"Frame 135Symbol 825 EditableText
"text_level"Frame 135Symbol 826 EditableText
"TheGrid1"Frame 135Symbol 759 MovieClip
"drawonme"Frame 135Symbol 762 MovieClip
"play_game"Frame 140Symbol 767 MovieClip
"end_nopath_sandbox_score"Frame 140Symbol 829 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1201 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 131 bytes "..$1$Nb$b9QfzCVItyLeYquW5jq.n1."

Labels

"Game"Frame 20




http://swfchan.com/6/29234/info.shtml
Created: 20/5 -2019 00:41:27 Last modified: 20/5 -2019 00:41:27 Server time: 06/05 -2024 09:57:06