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Last TouchDown.swf

This is the info page for
Flash #29366

(Click the ID number above for more basic data on this flash file.)


Text
GAME

HERO

PRESENTS

SUBMIT TOP SCORE

PUNTUACION MAS ALTA

ТАБЛИЦА РЕКОРДОВ

TABELA DOS RECORDES

TABLE DES RECORDS

REKORDTABELLE

ТАБЛИЦА РЕКОРДIВ

TABELA REKORDOW

PUNTEGGI MIGLIORI

INSTRUCTION

INSTRUCCIONES

ИНСТРУКЦИЯ

INSTRUCAO

INSTRUCTION

INSTRUKTION

НАСТАНОВА

INSTRUKCJA

GUIDA

<p align="center"><font face="arial" size="12" color="#ffffff" letterSpacing="2.000000" kerning="0">Select Language</font></p>

12

6

3

9

SKIP INTRO

BRINCA INTRO

ПРОПУСТИТЬ

SALTAR INTRO

MANQUER INTRO

UBERSPRINGEN

ОМИНУТИ

PRZEJSC

FAR PASSARE

<p align="left"><font face="FFF Urban" size="8" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.gamezhero.com/?utm_campaign=last_touchdonwn&utm_source=last_touchdonwn&utm_medium=copyright" target = "_blank">copyright © GameZhero.com </a></font></p>

v1.2

PUT THIS GAME

ON YOUR BLOG or SITE

CLICK HERE

INSERTA ESTE
JUEGO EN TU SITIO
WEB O BLOG

ВСТАВИТЬ ИГРУ
НА СВОЙ САЙТ
ИЛИ БЛОГ

COLOCAR O JOGO
NO SEU SITE
OU BLOG

PLACER CE JEU
POUR VOTRE
WEB-SITE OU BLOG

SPIEL ZU IHRER
WEBSEITE ODER BLOG
BEREITSTELLEN

ВСТАВИТИ ГРУ
НА ВЛАСНИЦ
САЙТ AБО БЛОГ

ZAINSTALOWAĆ
TEN PROGRAM NA
PAŃSTWA STRONĘ
INTERNETOWĄ
LUB BLOG

INSTALLARE
QUESTO GIOCO SUL
SUO SITO OPPURE
IL BLOG

LAST TOUCHDOWN

ULTIMO TOUCHDOWN

ПОСЛЕДНИЙ УДАР

ULTIMO TOUCHDOWN

LE DERNIER TOUCHDOWN

DER LETZTE TOUCHDOWN

ОСТАННIЙ УДАР

OSTATNI TOUCHDAWN

ULTIMO TOUCHDOWN

PLAY GAME

JUGAR

ИГРАТЬ

JOGAR

JOUER LE JEU

SPIEL SPIELEN

ГРАТИ

GRAC W GRE

GIOCARE

VIEW INTRO

MIRA LA INTRO

ПРЕДИСТОРИЯ

VER INTRO

REGARDER INTRO

INTRO DURCHSEHEN

ПЕРЕГЛЯНУТИ ИНТРО

PRZEGLAD INTRO

VEDERE INTRO

VIEW TOP SCORE

PUNTUACIONES MAS ALTAS

ТАБЛИЦА РЕКОРДОВ

TABELA DOS RECORDES

TABLE DES RECORDS

REKORDTABELLE

ТАБЛИЦЯ РЕКОРДIВ

TABELE REKORDOW

PUNTEGGI MIGLIORI

SEND TO FRIEND

ENVIA AL AMIGO

ПОРЕКОМЕНДОВАТЬ

ENVIAR AOS AMIGOS

ENVOYER AUX AMIS

FREUNDEN SCHICKEN

РЕКОМЕНДУВАТИ

ODESLAC PRZYJACIELU

INVIARE ALL’AMICO

PLAY MORE GAMES

OTROS JUEGOS

ХОЧУ БОЛЬШЕ ИГР

OUTROS JOGOS

JOUER LES AUTRES JEUX

ANDERE SPIELE

ХОЧУ БIЛЬШЕ IГР

INNY GRY

ALTRI GIOCHI

INSTRUCTION

INSTRUCCIÓN

ИНТСТРУКЦИЯ

INSTRUÇÃO

ANWEISUNG

IНСТРУКЦIЯ

INSTRUKCJA

ISTRUZIONE

PLAY GAME

JUGAR

ИГРАТЬ

JOGAR

JOUER LE JEU

SPIEL SPIELEN

ГРАТИ

GRAC W GRE

GIOCARE

MAIN MENU

MENU PRINCIPAL

ГЛАВНОЕ МЕНЮ

MUNU PRINCIPAL

HAUPTMENU

ГОЛОВНЕ МЕНЮ

PODSTAWOWE MENU

MENU PRINCIPALE

show
this again

Score:

level:

9

0

GAME OVER

FIN DEL JUEGO

ВЫ ПРИГРАЛИ

FIM DO JOGO

FIN DU JEU

ENDE SPIEL

ВИ ПРОГРАЛИ

KONIEC GRY

FINE GIOCO

loading score...

CONGRATULATIONS

TE FELICITAMOS!

!

ПОЗДРАВЛЯЕМ

PARABENS

FELICITATIONS

GLUCKWUNSCHE

ВIТАЕМО

GRATULUJEMY

CONGRATULAZIONI

GAMEZHERO.COM

PAUSE

PAUSA

ПАУЗА

PAUSA

PAUSE

PAUSE

ПАУЗА

PAUSA

PAUSA

Supermarket

ActionScript [AS3]

Section 1
//_Alien_lost_552 (american_football_fla._Alien_lost_552) package american_football_fla { import flash.display.*; public dynamic class _Alien_lost_552 extends MovieClip { public function _Alien_lost_552(){ addFrameScript(3, frame4); } function frame4(){ stop(); } } }//package american_football_fla
Section 2
//_mult_16 (american_football_fla._mult_16) package american_football_fla { import flash.display.*; public dynamic class _mult_16 extends MovieClip { public var go:MovieClip; public function _mult_16(){ addFrameScript(120, frame121); } function frame121(){ stop(); } } }//package american_football_fla
Section 3
//_road3_141 (american_football_fla._road3_141) package american_football_fla { import flash.display.*; public dynamic class _road3_141 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 4
//blick_118 (american_football_fla.blick_118) package american_football_fla { import flash.display.*; public dynamic class blick_118 extends MovieClip { public function blick_118(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package american_football_fla
Section 5
//blick_725 (american_football_fla.blick_725) package american_football_fla { import flash.display.*; public dynamic class blick_725 extends MovieClip { public function blick_725(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package american_football_fla
Section 6
//blick2_113 (american_football_fla.blick2_113) package american_football_fla { import flash.display.*; public dynamic class blick2_113 extends MovieClip { public function blick2_113(){ addFrameScript(0, frame1); } function frame1(){ } } }//package american_football_fla
Section 7
//blick4_111 (american_football_fla.blick4_111) package american_football_fla { import flash.display.*; public dynamic class blick4_111 extends MovieClip { public function blick4_111(){ addFrameScript(0, frame1); } function frame1(){ } } }//package american_football_fla
Section 8
//game_over_bg_294 (american_football_fla.game_over_bg_294) package american_football_fla { import flash.display.*; public dynamic class game_over_bg_294 extends MovieClip { public var run:MovieClip; public var ground_01:MovieClip; } }//package american_football_fla
Section 9
//gamezhero_114 (american_football_fla.gamezhero_114) package american_football_fla { import flash.display.*; public dynamic class gamezhero_114 extends MovieClip { public var blick2:MovieClip; public var blick:MovieClip; } }//package american_football_fla
Section 10
//gamezhero_721 (american_football_fla.gamezhero_721) package american_football_fla { import flash.display.*; public dynamic class gamezhero_721 extends MovieClip { public var blick2:MovieClip; public var blick:MovieClip; } }//package american_football_fla
Section 11
//gameZheroPreloader_789 (american_football_fla.gameZheroPreloader_789) package american_football_fla { import flash.display.*; public dynamic class gameZheroPreloader_789 extends MovieClip { public var pr:MovieClip; public function gameZheroPreloader_789(){ addFrameScript(166, frame167); } function frame167(){ stop(); } } }//package american_football_fla
Section 12
//ground_01_1_400 (american_football_fla.ground_01_1_400) package american_football_fla { import flash.display.*; public dynamic class ground_01_1_400 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 13
//ground_01_2_397 (american_football_fla.ground_01_2_397) package american_football_fla { import flash.display.*; public dynamic class ground_01_2_397 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 14
//ground_01_3_392 (american_football_fla.ground_01_3_392) package american_football_fla { import flash.display.*; public dynamic class ground_01_3_392 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 15
//ground_01_4_390 (american_football_fla.ground_01_4_390) package american_football_fla { import flash.display.*; public dynamic class ground_01_4_390 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 16
//ground_02_1_423 (american_football_fla.ground_02_1_423) package american_football_fla { import flash.display.*; public dynamic class ground_02_1_423 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 17
//ground_02_3_420 (american_football_fla.ground_02_3_420) package american_football_fla { import flash.display.*; public dynamic class ground_02_3_420 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 18
//ground_02_4_419 (american_football_fla.ground_02_4_419) package american_football_fla { import flash.display.*; public dynamic class ground_02_4_419 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 19
//ground_02_5_411 (american_football_fla.ground_02_5_411) package american_football_fla { import flash.display.*; public dynamic class ground_02_5_411 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 20
//ground_02_6_410 (american_football_fla.ground_02_6_410) package american_football_fla { import flash.display.*; public dynamic class ground_02_6_410 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 21
//ground_03_1_440 (american_football_fla.ground_03_1_440) package american_football_fla { import flash.display.*; public dynamic class ground_03_1_440 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 22
//ground_03_2_439 (american_football_fla.ground_03_2_439) package american_football_fla { import flash.display.*; public dynamic class ground_03_2_439 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 23
//ground_03_3_438 (american_football_fla.ground_03_3_438) package american_football_fla { import flash.display.*; public dynamic class ground_03_3_438 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 24
//ground_03_4_437 (american_football_fla.ground_03_4_437) package american_football_fla { import flash.display.*; public dynamic class ground_03_4_437 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 25
//ground_03_5_436 (american_football_fla.ground_03_5_436) package american_football_fla { import flash.display.*; public dynamic class ground_03_5_436 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 26
//ground_04_1_457 (american_football_fla.ground_04_1_457) package american_football_fla { import flash.display.*; public dynamic class ground_04_1_457 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 27
//ground_04_2_455 (american_football_fla.ground_04_2_455) package american_football_fla { import flash.display.*; public dynamic class ground_04_2_455 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 28
//ground_04_3_454 (american_football_fla.ground_04_3_454) package american_football_fla { import flash.display.*; public dynamic class ground_04_3_454 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 29
//ground_04_4_453 (american_football_fla.ground_04_4_453) package american_football_fla { import flash.display.*; public dynamic class ground_04_4_453 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 30
//ground_04_5_452 (american_football_fla.ground_04_5_452) package american_football_fla { import flash.display.*; public dynamic class ground_04_5_452 extends MovieClip { public var bg_mc:MovieClip; } }//package american_football_fla
Section 31
//hint_144 (american_football_fla.hint_144) package american_football_fla { import flash.display.*; public dynamic class hint_144 extends MovieClip { public function hint_144(){ addFrameScript(37, frame38); } function frame38(){ stop(); } } }//package american_football_fla
Section 32
//inst_g1_loop_140 (american_football_fla.inst_g1_loop_140) package american_football_fla { import flash.display.*; public dynamic class inst_g1_loop_140 extends MovieClip { public function inst_g1_loop_140(){ addFrameScript(54, frame55); } function frame55(){ gotoAndPlay(1); } } }//package american_football_fla
Section 33
//inst_g2_loop_137 (american_football_fla.inst_g2_loop_137) package american_football_fla { import flash.display.*; public dynamic class inst_g2_loop_137 extends MovieClip { public var ground_00_03:Ground_00_Road; public function inst_g2_loop_137(){ addFrameScript(74, frame75); } function frame75(){ gotoAndPlay(1); } } }//package american_football_fla
Section 34
//inst002_160 (american_football_fla.inst002_160) package american_football_fla { import flash.display.*; public dynamic class inst002_160 extends MovieClip { public function inst002_160(){ addFrameScript(54, frame55); } function frame55(){ } } }//package american_football_fla
Section 35
//level_info_close_204 (american_football_fla.level_info_close_204) package american_football_fla { import flash.display.*; public dynamic class level_info_close_204 extends MovieClip { public var obj_mc:MovieClip; } }//package american_football_fla
Section 36
//level_info_obj_203 (american_football_fla.level_info_obj_203) package american_football_fla { import flash.display.*; import flash.text.*; public dynamic class level_info_obj_203 extends MovieClip { public var text_txt:TextField; public var bg_mc:MovieClip; } }//package american_football_fla
Section 37
//level_info_open_202 (american_football_fla.level_info_open_202) package american_football_fla { import flash.display.*; public dynamic class level_info_open_202 extends MovieClip { public var obj_mc:MovieClip; } }//package american_football_fla
Section 38
//map0009_737 (american_football_fla.map0009_737) package american_football_fla { import flash.display.*; public dynamic class map0009_737 extends MovieClip { public function map0009_737(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package american_football_fla
Section 39
//Mult0016_41 (american_football_fla.Mult0016_41) package american_football_fla { import flash.display.*; public dynamic class Mult0016_41 extends MovieClip { public function Mult0016_41(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package american_football_fla
Section 40
//Mult0018_42 (american_football_fla.Mult0018_42) package american_football_fla { import flash.display.*; public dynamic class Mult0018_42 extends MovieClip { public function Mult0018_42(){ addFrameScript(27, frame28); } function frame28(){ stop(); } } }//package american_football_fla
Section 41
//Mult0020_38 (american_football_fla.Mult0020_38) package american_football_fla { import flash.display.*; public dynamic class Mult0020_38 extends MovieClip { public function Mult0020_38(){ addFrameScript(39, frame40, 48, frame49); } function frame40(){ (parent as MovieClip).play(); } function frame49(){ stop(); } } }//package american_football_fla
Section 42
//Mult0028_29 (american_football_fla.Mult0028_29) package american_football_fla { import flash.display.*; public dynamic class Mult0028_29 extends MovieClip { public function Mult0028_29(){ addFrameScript(22, frame23); } function frame23(){ stop(); } } }//package american_football_fla
Section 43
//Mult0029_34 (american_football_fla.Mult0029_34) package american_football_fla { import flash.display.*; public dynamic class Mult0029_34 extends MovieClip { public function Mult0029_34(){ addFrameScript(74, frame75); } function frame75(){ (parent as MovieClip).play(); stop(); } } }//package american_football_fla
Section 44
//Mult0030_17 (american_football_fla.Mult0030_17) package american_football_fla { import flash.display.*; public dynamic class Mult0030_17 extends MovieClip { public function Mult0030_17(){ addFrameScript(138, frame139, 148, frame149, 386, frame387); } function frame139(){ stop(); } function frame387(){ stop(); } function frame149(){ stop(); } } }//package american_football_fla
Section 45
//musicMenu_729 (american_football_fla.musicMenu_729) package american_football_fla { import flash.display.*; public dynamic class musicMenu_729 extends MovieClip { public function musicMenu_729(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package american_football_fla
Section 46
//Obstacle_Complex_00_Win_557 (american_football_fla.Obstacle_Complex_00_Win_557) package american_football_fla { import flash.display.*; public dynamic class Obstacle_Complex_00_Win_557 extends MovieClip { public var anim_mc:MovieClip; } }//package american_football_fla
Section 47
//Panel_For_Combo_257 (american_football_fla.Panel_For_Combo_257) package american_football_fla { import flash.display.*; import game.ui.*; public dynamic class Panel_For_Combo_257 extends MovieClip { public var action_2_mc:View_Action_Checkit; public var sensor_mc:View_Sensor; public var action_5_mc:View_Action_Checkit; public var action_up_mc:View_Action_BlowUp; public var action_0_mc:View_Action_Checkit; public var action_down_mc:View_Action_BlowUp; public var action_right_mc:View_Action_BlowUp; public var enemy_faces_mc:View_Enemy_Faces; public var action_3_mc:View_Action_Checkit; public var action_left_mc:View_Action_BlowUp; public var action_1_mc:View_Action_Checkit; public var action_4_mc:View_Action_Checkit; } }//package american_football_fla
Section 48
//preloaderLine_790 (american_football_fla.preloaderLine_790) package american_football_fla { import flash.display.*; public dynamic class preloaderLine_790 extends MovieClip { public var begun:MovieClip; } }//package american_football_fla
Section 49
//repository_347 (american_football_fla.repository_347) package american_football_fla { import flash.display.*; import game.ui.*; public dynamic class repository_347 extends MovieClip { public var levels_map_mc:View_Levels_Map; } }//package american_football_fla
Section 50
//score_info_close_200 (american_football_fla.score_info_close_200) package american_football_fla { import flash.display.*; public dynamic class score_info_close_200 extends MovieClip { public var obj_mc:MovieClip; } }//package american_football_fla
Section 51
//score_info_obj_198 (american_football_fla.score_info_obj_198) package american_football_fla { import flash.display.*; import flash.text.*; public dynamic class score_info_obj_198 extends MovieClip { public var text_txt:TextField; public var bg_mc:MovieClip; } }//package american_football_fla
Section 52
//score_info_open_197 (american_football_fla.score_info_open_197) package american_football_fla { import flash.display.*; public dynamic class score_info_open_197 extends MovieClip { public var obj_mc:MovieClip; } }//package american_football_fla
Section 53
//soundMenu1_728 (american_football_fla.soundMenu1_728) package american_football_fla { import flash.display.*; public dynamic class soundMenu1_728 extends MovieClip { public function soundMenu1_728(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package american_football_fla
Section 54
//ui_191 (american_football_fla.ui_191) package american_football_fla { import flash.display.*; import game.ui.*; public dynamic class ui_191 extends MovieClip { public var lose_mc:View_Lose; public var life_energy_mc:View_Life_Energy; public var score_mc:View_Score; public var logo_mc:View_logo; public var levelInfo_mc:View_Level_Info; public var indicator_mc:View_Position_Indicator; public var lifes_mc:View_Lifes; public var panel_for_combo_mc:View_Panel_For_Combo; } }//package american_football_fla
Section 55
//win0011_325 (american_football_fla.win0011_325) package american_football_fla { import flash.display.*; public dynamic class win0011_325 extends MovieClip { public var ground_01:MovieClip; } }//package american_football_fla
Section 56
//z_2_116 (american_football_fla.z_2_116) package american_football_fla { import flash.display.*; public dynamic class z_2_116 extends MovieClip { public function z_2_116(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package american_football_fla
Section 57
//z_2_723 (american_football_fla.z_2_723) package american_football_fla { import flash.display.*; public dynamic class z_2_723 extends MovieClip { public function z_2_723(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package american_football_fla
Section 58
//MD5 (classes.crypto.MD5) package classes.crypto { import classes.utils.*; public class MD5 { private function ff(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(f, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } private function ii(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(i, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } private function f(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 & _arg2) | (~(_arg1) & _arg3))); } private function gg(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(g, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } private function h(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 ^ _arg2) ^ _arg3)); } private function i(_arg1:int, _arg2:int, _arg3:int):int{ return ((_arg2 ^ (_arg1 | ~(_arg3)))); } private function transform(_arg1:Function, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int):int{ var _local9:int; _local9 = (((_arg2 + int(_arg1(_arg3, _arg4, _arg5))) + _arg6) + _arg8); return ((IntUtil.rol(_local9, _arg7) + _arg3)); } private function g(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 & _arg3) | (_arg2 & ~(_arg3)))); } private function createBlocks(_arg1:String):Array{ var _local2:Array; var _local3:int; var _local4:int; var _local5:int; _local2 = new Array(); _local3 = (_arg1.length * 8); _local4 = 0xFF; _local5 = 0; while (_local5 < _local3) { _local2[(_local5 >> 5)] = (_local2[(_local5 >> 5)] | ((_arg1.charCodeAt((_local5 / 8)) & _local4) << (_local5 % 32))); _local5 = (_local5 + 8); }; _local2[(_local3 >> 5)] = (_local2[(_local3 >> 5)] | (128 << (_local3 % 32))); _local2[((((_local3 + 64) >>> 9) << 4) + 14)] = _local3; return (_local2); } public function hash(_arg1:String):String{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:Array; var _local11:int; var _local12:int; _local2 = 1732584193; _local3 = -271733879; _local4 = -1732584194; _local5 = 271733878; _local10 = createBlocks(_arg1); _local11 = _local10.length; _local12 = 0; while (_local12 < _local11) { _local6 = _local2; _local7 = _local3; _local8 = _local4; _local9 = _local5; _local2 = ff(_local2, _local3, _local4, _local5, _local10[(_local12 + 0)], 7, -680876936); _local5 = ff(_local5, _local2, _local3, _local4, _local10[(_local12 + 1)], 12, -389564586); _local4 = ff(_local4, _local5, _local2, _local3, _local10[(_local12 + 2)], 17, 606105819); _local3 = ff(_local3, _local4, _local5, _local2, _local10[(_local12 + 3)], 22, -1044525330); _local2 = ff(_local2, _local3, _local4, _local5, _local10[(_local12 + 4)], 7, -176418897); _local5 = ff(_local5, _local2, _local3, _local4, _local10[(_local12 + 5)], 12, 1200080426); _local4 = ff(_local4, _local5, _local2, _local3, _local10[(_local12 + 6)], 17, -1473231341); _local3 = ff(_local3, _local4, _local5, _local2, _local10[(_local12 + 7)], 22, -45705983); _local2 = ff(_local2, _local3, _local4, _local5, _local10[(_local12 + 8)], 7, 1770035416); _local5 = ff(_local5, _local2, _local3, _local4, _local10[(_local12 + 9)], 12, -1958414417); _local4 = ff(_local4, _local5, _local2, _local3, _local10[(_local12 + 10)], 17, -42063); _local3 = ff(_local3, _local4, _local5, _local2, _local10[(_local12 + 11)], 22, -1990404162); _local2 = ff(_local2, _local3, _local4, _local5, _local10[(_local12 + 12)], 7, 1804603682); _local5 = ff(_local5, _local2, _local3, _local4, _local10[(_local12 + 13)], 12, -40341101); _local4 = ff(_local4, _local5, _local2, _local3, _local10[(_local12 + 14)], 17, -1502002290); _local3 = ff(_local3, _local4, _local5, _local2, _local10[(_local12 + 15)], 22, 1236535329); _local2 = gg(_local2, _local3, _local4, _local5, _local10[(_local12 + 1)], 5, -165796510); _local5 = gg(_local5, _local2, _local3, _local4, _local10[(_local12 + 6)], 9, -1069501632); _local4 = gg(_local4, _local5, _local2, _local3, _local10[(_local12 + 11)], 14, 643717713); _local3 = gg(_local3, _local4, _local5, _local2, _local10[(_local12 + 0)], 20, -373897302); _local2 = gg(_local2, _local3, _local4, _local5, _local10[(_local12 + 5)], 5, -701558691); _local5 = gg(_local5, _local2, _local3, _local4, _local10[(_local12 + 10)], 9, 38016083); _local4 = gg(_local4, _local5, _local2, _local3, _local10[(_local12 + 15)], 14, -660478335); _local3 = gg(_local3, _local4, _local5, _local2, _local10[(_local12 + 4)], 20, -405537848); _local2 = gg(_local2, _local3, _local4, _local5, _local10[(_local12 + 9)], 5, 568446438); _local5 = gg(_local5, _local2, _local3, _local4, _local10[(_local12 + 14)], 9, -1019803690); _local4 = gg(_local4, _local5, _local2, _local3, _local10[(_local12 + 3)], 14, -187363961); _local3 = gg(_local3, _local4, _local5, _local2, _local10[(_local12 + 8)], 20, 1163531501); _local2 = gg(_local2, _local3, _local4, _local5, _local10[(_local12 + 13)], 5, -1444681467); _local5 = gg(_local5, _local2, _local3, _local4, _local10[(_local12 + 2)], 9, -51403784); _local4 = gg(_local4, _local5, _local2, _local3, _local10[(_local12 + 7)], 14, 1735328473); _local3 = gg(_local3, _local4, _local5, _local2, _local10[(_local12 + 12)], 20, -1926607734); _local2 = hh(_local2, _local3, _local4, _local5, _local10[(_local12 + 5)], 4, -378558); _local5 = hh(_local5, _local2, _local3, _local4, _local10[(_local12 + 8)], 11, -2022574463); _local4 = hh(_local4, _local5, _local2, _local3, _local10[(_local12 + 11)], 16, 1839030562); _local3 = hh(_local3, _local4, _local5, _local2, _local10[(_local12 + 14)], 23, -35309556); _local2 = hh(_local2, _local3, _local4, _local5, _local10[(_local12 + 1)], 4, -1530992060); _local5 = hh(_local5, _local2, _local3, _local4, _local10[(_local12 + 4)], 11, 1272893353); _local4 = hh(_local4, _local5, _local2, _local3, _local10[(_local12 + 7)], 16, -155497632); _local3 = hh(_local3, _local4, _local5, _local2, _local10[(_local12 + 10)], 23, -1094730640); _local2 = hh(_local2, _local3, _local4, _local5, _local10[(_local12 + 13)], 4, 681279174); _local5 = hh(_local5, _local2, _local3, _local4, _local10[(_local12 + 0)], 11, -358537222); _local4 = hh(_local4, _local5, _local2, _local3, _local10[(_local12 + 3)], 16, -722521979); _local3 = hh(_local3, _local4, _local5, _local2, _local10[(_local12 + 6)], 23, 76029189); _local2 = hh(_local2, _local3, _local4, _local5, _local10[(_local12 + 9)], 4, -640364487); _local5 = hh(_local5, _local2, _local3, _local4, _local10[(_local12 + 12)], 11, -421815835); _local4 = hh(_local4, _local5, _local2, _local3, _local10[(_local12 + 15)], 16, 530742520); _local3 = hh(_local3, _local4, _local5, _local2, _local10[(_local12 + 2)], 23, -995338651); _local2 = ii(_local2, _local3, _local4, _local5, _local10[(_local12 + 0)], 6, -198630844); _local5 = ii(_local5, _local2, _local3, _local4, _local10[(_local12 + 7)], 10, 1126891415); _local4 = ii(_local4, _local5, _local2, _local3, _local10[(_local12 + 14)], 15, -1416354905); _local3 = ii(_local3, _local4, _local5, _local2, _local10[(_local12 + 5)], 21, -57434055); _local2 = ii(_local2, _local3, _local4, _local5, _local10[(_local12 + 12)], 6, 1700485571); _local5 = ii(_local5, _local2, _local3, _local4, _local10[(_local12 + 3)], 10, -1894986606); _local4 = ii(_local4, _local5, _local2, _local3, _local10[(_local12 + 10)], 15, -1051523); _local3 = ii(_local3, _local4, _local5, _local2, _local10[(_local12 + 1)], 21, -2054922799); _local2 = ii(_local2, _local3, _local4, _local5, _local10[(_local12 + 8)], 6, 1873313359); _local5 = ii(_local5, _local2, _local3, _local4, _local10[(_local12 + 15)], 10, -30611744); _local4 = ii(_local4, _local5, _local2, _local3, _local10[(_local12 + 6)], 15, -1560198380); _local3 = ii(_local3, _local4, _local5, _local2, _local10[(_local12 + 13)], 21, 1309151649); _local2 = ii(_local2, _local3, _local4, _local5, _local10[(_local12 + 4)], 6, -145523070); _local5 = ii(_local5, _local2, _local3, _local4, _local10[(_local12 + 11)], 10, -1120210379); _local4 = ii(_local4, _local5, _local2, _local3, _local10[(_local12 + 2)], 15, 718787259); _local3 = ii(_local3, _local4, _local5, _local2, _local10[(_local12 + 9)], 21, -343485551); _local2 = (_local2 + _local6); _local3 = (_local3 + _local7); _local4 = (_local4 + _local8); _local5 = (_local5 + _local9); _local12 = (_local12 + 16); }; return ((((IntUtil.toHex(_local2) + IntUtil.toHex(_local3)) + IntUtil.toHex(_local4)) + IntUtil.toHex(_local5))); } private function hh(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(h, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } } }//package classes.crypto
Section 59
//MainMenu (classes.gameInterface.MainMenu) package classes.gameInterface { import flash.events.*; import flash.display.*; import main.*; import main.v.*; import classes.*; public class MainMenu extends TAllItem { public var viewTopScoreBtn:SimpleButton; public var putThisGameText_mc:putThisGametext; public var howToPlayBtn:SimpleButton; public var sendToFriendsBtn:SimpleButton; public var playGameBtn:SimpleButton; public var playMoreGamesText_mc:playMoreGamesText; public var introBtn:SimpleButton; public var title:GameNameText; public var putGameBtn:SimpleButton; public var viewTopScoreText_mc:viewTopScoreText; public var gamezheroBtn:MovieClip; public var playMoreGamesBtn:SimpleButton; public var sendToFriendsText_mc:sendToFriendsText; public var instructionText_mc:instructionText; public var introText_mc:introText; public var playGametext_mc:playGameText; public function MainMenu():void{ playGametext_mc.mouseEnabled = false; instructionText_mc.mouseEnabled = false; introText_mc.mouseEnabled = false; viewTopScoreText_mc.mouseEnabled = false; sendToFriendsText_mc.mouseEnabled = false; playMoreGamesText_mc.mouseEnabled = false; putThisGameText_mc.mouseEnabled = false; playGameBtn.addEventListener(MouseEvent.MOUSE_DOWN, playGameAction); introBtn.addEventListener(MouseEvent.MOUSE_DOWN, introAction); howToPlayBtn.addEventListener(MouseEvent.MOUSE_DOWN, howToPlayAction); viewTopScoreBtn.addEventListener(MouseEvent.MOUSE_DOWN, viewScore); sendToFriendsBtn.addEventListener(MouseEvent.MOUSE_DOWN, sendToFriends); playMoreGamesBtn.addEventListener(MouseEvent.MOUSE_DOWN, playMoreGames); gamezheroBtn.addEventListener(MouseEvent.MOUSE_DOWN, playMoreGames2); putGameBtn.addEventListener(MouseEvent.MOUSE_DOWN, putGameAction); playGameBtn.addEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); introBtn.addEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); howToPlayBtn.addEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); viewTopScoreBtn.addEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); sendToFriendsBtn.addEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); playMoreGamesBtn.addEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); gamezheroBtn.addEventListener(MouseEvent.ROLL_OVER, mouseOverZorro); putGameBtn.addEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); gamezheroBtn.addEventListener(MouseEvent.CLICK, clicked); gamezheroBtn.buttonMode = true; gamezheroBtn.useHandCursor = true; stage.quality = "BEST"; } private function playGameAction(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_click", 0, 0); diactivateAllButtons(); getParent().onChangeState(Global_Settings.PLAY_GAME); } private function diactivateAllButtons():void{ playGameBtn.removeEventListener(MouseEvent.MOUSE_DOWN, playGameAction); introBtn.removeEventListener(MouseEvent.MOUSE_DOWN, introAction); howToPlayBtn.removeEventListener(MouseEvent.MOUSE_DOWN, howToPlayAction); viewTopScoreBtn.removeEventListener(MouseEvent.MOUSE_DOWN, viewScore); sendToFriendsBtn.removeEventListener(MouseEvent.MOUSE_DOWN, sendToFriends); playMoreGamesBtn.removeEventListener(MouseEvent.MOUSE_DOWN, playMoreGames); gamezheroBtn.removeEventListener(MouseEvent.MOUSE_DOWN, playMoreGames2); putGameBtn.removeEventListener(MouseEvent.MOUSE_DOWN, putGameAction); playGameBtn.removeEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); introBtn.removeEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); howToPlayBtn.removeEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); viewTopScoreBtn.removeEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); sendToFriendsBtn.removeEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); playMoreGamesBtn.removeEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); gamezheroBtn.removeEventListener(MouseEvent.ROLL_OVER, mouseOverZorro); putGameBtn.removeEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); gamezheroBtn.removeEventListener(MouseEvent.CLICK, clicked); gamezheroBtn.buttonMode = false; } private function putGameAction(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_click", 0, 0); getParent().onChangeState(Global_Settings.PLAY_PUT_THIS_GAME); } private function mouseOverZorro(_arg1:MouseEvent):void{ gamezheroBtn["blick"].play(); gamezheroBtn["blick2"].play(); Global.sound_interface.playSound(null, "s_over", 0, 0); } private function clicked(_arg1:MouseEvent):void{ } private function mouseOverFunc(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_over", 0, 0); } private function playMoreGames(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_click", 0, 0); getParent().onChangeState(Global_Settings.PLAY_MORE); } private function playMoreGames2(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_click", 0, 0); getParent().onChangeState(Global_Settings.PLAY_ZORRO_LOGO); } private function introAction(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_click", 0, 0); diactivateAllButtons(); getParent().onChangeState(Global_Settings.PLAY_INTRO); } private function howToPlayAction(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_click", 0, 0); diactivateAllButtons(); getParent().onChangeState(Global_Settings.PLAY_INSTR); } private function viewScore(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_click", 0, 0); getParent().onChangeState(Global_Settings.PLAY_VIEW_SCORE); } private function sendToFriends(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_click", 0, 0); getParent().onChangeState(Global_Settings.PLAY_SEND_TO_FRIENDS); } override public function show(_arg1:Boolean=true):void{ if (_arg1){ } else { diactivateAllButtons(); }; super.show(_arg1); } } }//package classes.gameInterface
Section 60
//PauseMenu (classes.gameInterface.PauseMenu) package classes.gameInterface { import game.*; import flash.events.*; import flash.display.*; import main.*; import flash.text.*; import classes.*; import flash.net.*; public class PauseMenu extends MovieClip { public var exitGameBtn:MovieClip; public var musicGameBtn:MovieClip; public var playGameBtn:MovieClip; private var m_view:View_Pause; public var bg:MovieClip; public var txt:TextField; public var soundGameBtn:MovieClip; public var gamezheroBtn:MovieClip; private var CURRENT_QUALITY:String; public function PauseMenu(_arg1:MovieClip=null){ if (_arg1 == null){ return; }; _arg1.addChild(this); gamezheroBtn.addEventListener(MouseEvent.MOUSE_DOWN, gamezheroAction); gamezheroBtn.alert = Language_Settings.getInstance().getText(Language_Settings.GAMEZ_HERO_BTN_HINT); playGameBtn.addEventListener(MouseEvent.MOUSE_DOWN, playGameAction); playGameBtn.alert = Language_Settings.getInstance().getText(Language_Settings.PLAY_GAME_BTN_HINT); exitGameBtn.addEventListener(MouseEvent.MOUSE_DOWN, exitGameAction); exitGameBtn.alert = Language_Settings.getInstance().getText(Language_Settings.EXIT_GAME_BTN_HINT); soundGameBtn.addEventListener(MouseEvent.MOUSE_DOWN, soundGameAction); soundGameBtn.alert = Language_Settings.getInstance().getText(Language_Settings.SOUND_GAME_BTN_HINT); musicGameBtn.addEventListener(MouseEvent.MOUSE_DOWN, musicGameAction); musicGameBtn.alert = Language_Settings.getInstance().getText(Language_Settings.MUSIC_GAME_BTN_HINT); gamezheroBtn.addEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); playGameBtn.addEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); exitGameBtn.addEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); soundGameBtn.addEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); musicGameBtn.addEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); gamezheroBtn.buttonMode = true; gamezheroBtn.useHandCursor = true; playGameBtn.buttonMode = true; playGameBtn.useHandCursor = true; exitGameBtn.buttonMode = true; exitGameBtn.useHandCursor = true; soundGameBtn.buttonMode = true; soundGameBtn.useHandCursor = true; musicGameBtn.buttonMode = true; musicGameBtn.useHandCursor = true; CURRENT_QUALITY = stage.quality; stage.quality = "BEST"; soundGameBtn.gotoAndStop(((Global._game_stored_data.data.soundVolumeFlag == 1)) ? 2 : 1); musicGameBtn.gotoAndStop(((Global._game_stored_data.data.musicVolumeFlag == 1)) ? 2 : 1); Global.music_game.stopMusics(); Global.sound_game.stopSounds(); } public function show(_arg1:Boolean=true):void{ if (_arg1){ visible = true; } else { visible = false; }; } private function playGameAction(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_click", 0, 0); diactivateAllButtons(); stage.quality = CURRENT_QUALITY; iniSoundAndMusic(); m_view.onChangePause(false); } public function setView(_arg1:View_Pause):void{ m_view = _arg1; } private function diactivateAllButtons():void{ gamezheroBtn.removeEventListener(MouseEvent.MOUSE_DOWN, gamezheroAction); playGameBtn.removeEventListener(MouseEvent.MOUSE_DOWN, playGameAction); exitGameBtn.removeEventListener(MouseEvent.MOUSE_DOWN, exitGameAction); soundGameBtn.addEventListener(MouseEvent.MOUSE_DOWN, soundGameAction); musicGameBtn.addEventListener(MouseEvent.MOUSE_DOWN, musicGameAction); } private function iniSoundAndMusic():void{ if (Global._game_stored_data.data.soundVolumeFlag == 1){ Global.sound_game.setSoundVolume(Global._sound_volume_game); } else { Global.sound_game.setSoundVolume(0); }; if (Global._game_stored_data.data.musicVolumeFlag == 1){ Global.music_game.setMusicVolume(Global._music_volume_game); } else { Global.music_game.setMusicVolume(0); }; } private function getURL(_arg1:String):void{ var _local2:URLRequest; _local2 = new URLRequest(_arg1); navigateToURL(_local2, "_blank"); } private function mouseOverFunc(_arg1:MouseEvent):void{ var _local2:MovieClip; Global.sound_interface.playSound(null, "s_over", 0, 0); _local2 = this[_arg1.target.name]; if (_local2.blick2 != null){ _local2.blick2.play(); }; txt.text = _local2.alert; } private function exitGameAction(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_click", 0, 0); diactivateAllButtons(); stage.quality = CURRENT_QUALITY; m_view.onChangeGameState(Model_Settings.GAME_STATE_GAME_OVER); } private function gamezheroAction(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_click", 0, 0); getURL("http://www.gamezhero.com/?utm_campaign=last_touchdonwn&utm_source=last_touchdonwn&utm_medium=zorro_logo_pause"); } private function soundGameAction(_arg1:MouseEvent=null){ Global._game_stored_data.data.soundVolumeFlag = ((Global._game_stored_data.data.soundVolumeFlag == 1)) ? 0 : 1; soundGameBtn.gotoAndStop(((Global._game_stored_data.data.soundVolumeFlag == 1)) ? 2 : 1); } private function mouseOutFunc(_arg1:MouseEvent):void{ txt.text = ""; } private function musicGameAction(_arg1:MouseEvent=null){ Global._game_stored_data.data.musicVolumeFlag = ((Global._game_stored_data.data.musicVolumeFlag == 1)) ? 0 : 1; musicGameBtn.gotoAndStop(((Global._game_stored_data.data.musicVolumeFlag == 1)) ? 2 : 1); } } }//package classes.gameInterface
Section 61
//GamePreloader (classes.gamezhero.GamePreloader) package classes.gamezhero { import flash.events.*; import flash.display.*; import classes.*; import flash.net.*; import flash.ui.*; public class GamePreloader extends MovieClip { public var bg:MovieClip; private var completeFlag:Boolean;// = false private var GOTO:uint; public var intro:MovieClip; private var PAR:MovieClip; private var GAME_NAME:String; public function GamePreloader(_arg1:MovieClip, _arg2:uint, _arg3:String="gamezhero"):void{ var _local4:ContextMenu; var _local5:ContextMenuBuiltInItems; var _local6:ContextMenuItem; var _local7:ContextMenuItem; var _local8:ContextMenuItem; completeFlag = false; super(); PAR = _arg1; GOTO = _arg2; GAME_NAME = _arg3; PAR.addChild(this); stage.addEventListener(Event.RESIZE, resizeStage); this.addEventListener(Event.ENTER_FRAME, iniPreloader); resizeStage(null); _local4 = new ContextMenu(); _local4.hideBuiltInItems(); _local5 = _local4.builtInItems; _local5.quality = true; _local6 = new ContextMenuItem("Free Online Games @ Gamezhero.com"); _local6.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, gotoGamezhero2); _local4.customItems.push(_local6); _local7 = new ContextMenuItem("Send To Friends This Game"); _local7.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, sendToFriends); _local4.customItems.push(_local7); _local8 = new ContextMenuItem("Put This Game On Your Site Or Blog"); _local8.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, putThisGame); _local4.customItems.push(_local8); PAR.loaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); PAR.loaderInfo.addEventListener(Event.COMPLETE, comp); this.parent.contextMenu = _local4; this.addEventListener(MouseEvent.MOUSE_DOWN, gotoGamezhero); this.useHandCursor = true; this.buttonMode = true; } public function sendToFriends(_arg1:ContextMenuEvent=null):void{ var _local2:URLRequest; _local2 = new URLRequest(Global._urls["send_to_friends_context"]); navigateToURL(_local2, "_blank"); } public function comp(_arg1:Event=null):void{ completeFlag = true; } public function action(_arg1:Event=null):void{ this.removeEventListener(Event.ENTER_FRAME, iniPreloader); stage.removeEventListener(Event.RESIZE, resizeStage); PAR.loaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); PAR.loaderInfo.removeEventListener(Event.COMPLETE, comp); PAR.nextStep(); PAR.removeChild(this); } public function ioErrorHandler(_arg1:Event):void{ } public function gotoGamezhero2(_arg1:ContextMenuEvent=null):void{ var _local2:URLRequest; _local2 = new URLRequest(Global._urls["play_more_games_context"]); navigateToURL(_local2, "_blank"); } public function gotoGamezhero(_arg1:MouseEvent=null):void{ var _local2:URLRequest; _local2 = new URLRequest(Global._urls["preloader"]); navigateToURL(_local2, "_blank"); } public function resizeStage(_arg1:Event):void{ this["bg"].width = Math.round(stage.stageWidth); this["bg"].height = Math.round(stage.stageHeight); this["intro"].x = Math.round((stage.stageWidth / 2)); this["intro"].y = Math.round((stage.stageHeight / 2)); } public function putThisGame(_arg1:ContextMenuEvent=null):void{ var _local2:URLRequest; _local2 = new URLRequest(Global._urls["put_this_game_context"]); navigateToURL(_local2, "_blank"); } public function iniPreloader(_arg1:Event):void{ var _local2:Number; _local2 = (-128 + (132 * (PAR.loaderInfo.bytesLoaded / PAR.loaderInfo.bytesTotal))); if (this["intro"] != null){ if (((!((this["intro"]["pr"] == null))) && (!((this["intro"]["pr"]["begun"] == null))))){ this["intro"]["pr"]["begun"].x = (this["intro"]["pr"]["begun"].x - ((this["intro"]["pr"]["begun"].x - _local2) / 5)); }; if (PAR.loaderInfo.bytesLoaded != PAR.loaderInfo.bytesTotal){ if (this["intro"].currentLabel == "stopFrame"){ this["intro"].stop(); }; } else { if (this["intro"].currentLabel == "stopFrame"){ this["intro"].play(); }; if (this["intro"].currentFrame == this["intro"].totalFrames){ this["intro"].stop(); action(); }; if (Global.DEBUG){ }; }; }; } } }//package classes.gamezhero
Section 62
//Music (classes.media.Music) package classes.media { import flash.events.*; import flash.media.*; import flash.utils.*; public class Music { public var musicInArr:Array; private var musicArch:Dictionary; public var musicVolume:Number;// = 0.5 private var musicArchByID:Object; public var musicOutArr:Array; public var timerSub:Timer; private var activeMusic:String;// = "" public function Music(){ musicArch = new Dictionary(); musicArchByID = new Object(); activeMusic = ""; musicVolume = 0.5; musicOutArr = new Array(); musicInArr = new Array(); timerSub = new Timer(50, 0); super(); } public function stopMusics():void{ var _local1:*; var _local2:*; for (_local1 in musicArchByID) { musicOut(_local1); }; for (_local2 in musicArch) { }; (activeMusic = ""); } public function playMusic(_arg1:String, _arg2:String, _arg3:Number=0):void{ var soundFactory:Sound; var sndClass:Class; var id = _arg1; var sName = _arg2; var step = _arg3; if (activeMusic != id){ musicOut(activeMusic); activeMusic = id; try { sndClass = (getDefinitionByName(sName) as Class); } catch(e:ReferenceError) { return; }; soundFactory = (new (sndClass) as Sound); iniMusic(id, soundFactory, step); musicIn(activeMusic); }; } private function completeHandler(_arg1:Event):void{ var _local2:*; var _local3:String; var _local4:Sound; _local2 = _arg1.target; if (musicArch[_local2].loopFlag == "infinity"){ _local3 = musicArch[_local2].id; _local4 = musicArch[_local2].sound; iniMusic(_local3, _local4); }; delete musicArch[_local2]; } public function setMusicVolume(_arg1:Number):void{ var _local2:*; var _local3:SoundTransform; musicVolume = _arg1; for (_local2 in musicArch) { _local3 = _local2.soundTransform; _local3.volume = musicVolume; _local2.soundTransform = _local3; }; } public function iniMusic(_arg1:String, _arg2:Sound, _arg3:Number=0):void{ var _local4:Number; var _local5:SoundChannel; var _local6:SoundTransform; _local4 = 1000; _local5 = _arg2.play(0, _local4); _local6 = _local5.soundTransform; _local6.pan = 0; _local6.volume = ((_arg3)>musicVolume) ? musicVolume : _arg3; _local5.soundTransform = _local6; _local5.addEventListener(Event.SOUND_COMPLETE, completeHandler); musicArch[_local5] = {id:_arg1, sound:_arg2}; musicArchByID[_arg1] = _local5; } public function musicOut(_arg1:String):void{ if (musicArchByID[_arg1] != undefined){ musicOutArr.push(_arg1); timerSub.addEventListener("timer", updateMusicValue); timerSub.start(); }; } public function musicIn(_arg1:String):void{ if (musicArchByID[_arg1] != undefined){ musicInArr.push(_arg1); timerSub.addEventListener("timer", updateMusicValue); timerSub.start(); }; } private function updateMusicValue(_arg1:TimerEvent=null):void{ var _local2:Number; var _local3:SoundTransform; var _local4:SoundChannel; _local2 = 0; while (_local2 < musicInArr.length) { _local4 = musicArchByID[musicInArr[_local2]]; _local3 = _local4.soundTransform; _local3.volume = (_local3.volume + 0.025); _local3.volume = ((_local3.volume)>=musicVolume) ? musicVolume : _local3.volume; _local4.soundTransform = _local3; if (_local3.volume == musicVolume){ musicInArr.splice(_local2, 1); _local2--; }; _local2++; }; _local2 = 0; while (_local2 < musicOutArr.length) { _local4 = musicArchByID[musicOutArr[_local2]]; _local3 = _local4.soundTransform; _local3.volume = (_local3.volume - 0.025); _local3.volume = ((_local3.volume)<=0) ? 0 : _local3.volume; _local4.soundTransform = _local3; if (_local3.volume == 0){ _local4.stop(); musicOutArr.splice(_local2, 1); _local2--; }; _local2++; }; if ((((musicInArr.length == 0)) && ((musicOutArr.length == 0)))){ timerSub.removeEventListener("timer", updateMusicValue); timerSub.stop(); }; } } }//package classes.media
Section 63
//SoundFX (classes.media.SoundFX) package classes.media { import flash.events.*; import flash.media.*; import flash.utils.*; public class SoundFX { private var soundArch:Dictionary; public var soundVolume:Number;// = 0.5 private var soundArchByID:Object; public function SoundFX(){ soundArch = new Dictionary(); soundArchByID = new Object(); soundVolume = 0.5; super(); } public function stopSounds():void{ var _local1:*; for (_local1 in soundArch) { _local1.stop(); _local1.addEventListener(Event.SOUND_COMPLETE, completeHandler); delete soundArch[_local1]; }; soundArchByID = new Object(); soundArch = new Dictionary(); } public function iniSound(_arg1, _arg2:Sound, _arg3:Number, _arg4, _arg5:Number):void{ var _local6:Number; var _local7:SoundChannel; var _local8:SoundTransform; _local6 = ((_arg4)=="infinity") ? 1000 : _arg4; _local7 = _arg2.play(0, _local6); _local8 = _local7.soundTransform; _local8.pan = _arg3; _local8.volume = (soundVolume * _arg5); _local7.soundTransform = _local8; _local7.addEventListener(Event.SOUND_COMPLETE, completeHandler); soundArch[_local7] = {id:_arg1, sound:_arg2, loopFlag:_arg4, pan:_arg3, kof:_arg5}; if (_arg1 != null){ soundArchByID[_arg1] = _local7; }; } public function setPanByID(_arg1:String, _arg2:Number):void{ var _local3:*; var _local4:SoundTransform; _local3 = soundArchByID[_arg1]; if (_local3 != undefined){ _local4 = _local3.soundTransform; soundArch[_local3].pan = _arg2; _local4.pan = _arg2; _local3.soundTransform = _local4; }; } private function completeHandler(_arg1:Event):void{ var _local2:*; var _local3:Sound; var _local4:Sound; var _local5:*; var _local6:Number; var _local7:Number; _local2 = _arg1.target; if (soundArch[_local2].loopFlag == "infinity"){ _local3 = soundArch[_local2].id; _local4 = soundArch[_local2].sound; _local5 = soundArch[_local2].loopFlag; _local6 = soundArch[_local2].pan; _local7 = soundArch[_local2].kof; iniSound(_local3, _local4, _local5, _local6, _local7); }; delete soundArch[_local2]; } public function setSoundVolume(_arg1:Number):void{ var _local2:*; var _local3:SoundTransform; soundVolume = _arg1; for (_local2 in soundArch) { _local3 = _local2.soundTransform; _local3.volume = (soundVolume * soundArch[_local2].kof); _local2.soundTransform = _local3; }; } public function setVolumeKofByID(_arg1:String, _arg2:Number):void{ var _local3:*; var _local4:SoundTransform; _local3 = soundArchByID[_arg1]; if (_local3 != undefined){ soundArch[_local3].kof = _arg2; _local4 = _local3.soundTransform; _local4.volume = (soundVolume * soundArch[_local3].kof); _local3.soundTransform = _local4; }; } public function playSound(_arg1, _arg2:String, _arg3=0, _arg4:Number=0, _arg5:Number=1){ var sndClass:Class; var soundFactory:Sound; var id = _arg1; var sName = _arg2; var loopFlag = _arg3; var pan = _arg4; var kof = _arg5; try { sndClass = (getDefinitionByName(sName) as Class); soundFactory = (new (sndClass) as Sound); } catch(e:ReferenceError) { return; }; iniSound(id, soundFactory, pan, loopFlag, kof); } public function removeSoundByID(_arg1:String):void{ var _local2:*; _local2 = soundArchByID[_arg1]; if (_local2 != undefined){ _local2.stop(); _local2.addEventListener(Event.SOUND_COMPLETE, completeHandler); delete soundArch[_local2]; }; } } }//package classes.media
Section 64
//ClassLoader (classes.utils.ClassLoader) package classes.utils { import flash.events.*; import flash.display.*; import flash.net.*; import flash.system.*; public class ClassLoader extends EventDispatcher { private var loader:Loader; private var request:URLRequest; private var swfLib:String; private var loadedClass:Class; public static var CLASS_LOADED:String = "classLoaded"; public static var LOAD_ERROR:String = "loadError"; public function ClassLoader(){ loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); loader.contentLoaderInfo.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); } public function getClass(_arg1:String):Class{ var className = _arg1; try { return ((loader.contentLoaderInfo.applicationDomain.getDefinition(className) as Class)); } catch(e:Error) { }; return (null); } private function securityErrorHandler(_arg1:Event):void{ dispatchEvent(new Event(ClassLoader.LOAD_ERROR)); } private function completeHandler(_arg1:Event):void{ dispatchEvent(new Event(ClassLoader.CLASS_LOADED)); } private function ioErrorHandler(_arg1:Event):void{ dispatchEvent(new Event(ClassLoader.LOAD_ERROR)); } public function load(_arg1:String):void{ var _local2:LoaderContext; swfLib = _arg1; request = new URLRequest(swfLib); _local2 = new LoaderContext(); _local2.applicationDomain = new ApplicationDomain(); loader.load(request, _local2); } } }//package classes.utils
Section 65
//IntUtil (classes.utils.IntUtil) package classes.utils { public class IntUtil { private static var hexChars:String = "0123456789abcdef"; public static function toHex(_arg1:int, _arg2:Boolean=false):String{ var _local3:String; var _local4:int; var _local5:int; _local3 = ""; if (_arg2){ _local4 = 0; while (_local4 < 4) { _local3 = (_local3 + (hexChars.charAt(((_arg1 >> (((3 - _local4) * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> ((3 - _local4) * 8)) & 15)))); _local4++; }; } else { _local5 = 0; while (_local5 < 4) { _local3 = (_local3 + (hexChars.charAt(((_arg1 >> ((_local5 * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> (_local5 * 8)) & 15)))); _local5++; }; }; return (_local3); } public static function ror(_arg1:int, _arg2:int):uint{ var _local3:int; _local3 = (32 - _arg2); return (((_arg1 << _local3) | (_arg1 >>> (32 - _local3)))); } public static function rol(_arg1:int, _arg2:int):int{ return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2)))); } } }//package classes.utils
Section 66
//Global (classes.Global) package classes { import classes.media.*; import flash.utils.*; import flash.net.*; public class Global { public static const DEBUG:Boolean = true; public static var _urls:Array = new Array(); public static var _sound_volume_game:Number = 0.3; public static var sound_interface:SoundFX; public static var _game_width_2:Number = (_game_width / 2); public static var music_game:Music; public static var _music_volume_interface:Number = 0.3; public static var _game_height_2:Number = (_game_height / 2); public static var _score:Number; public static var _game_height:Number = 400; public static var _music_volume_game:Number = 0.5; public static var music_interface:Music; public static var _sound_volume_interface:Number = 0.6; public static var _game_width:Number = 550; public static var sound_game:SoundFX; public static var _language:String; public static var _game_stored_data:SharedObject = SharedObject.getLocal("american_football-gamezhero.com"); public static function clone(_arg1:Object){ var _local2:ByteArray; _local2 = new ByteArray(); _local2.writeObject(_arg1); _local2.position = 0; return (_local2.readObject()); } public static function getSckore():Number{ return (_score); } public static function setShowIntroBeforeGame(_arg1:Boolean):void{ Global._game_stored_data.data.show_intro_before_game = (_arg1) ? 1 : 0; } public static function addSckore(_arg1:Number):void{ _score = (_score + _arg1); if (_score < 0){ _score = 0; }; } public static function getShowIntroBeforeGame():Number{ return (Global._game_stored_data.data.show_intro_before_game); } public static function setSckore(_arg1:Number):void{ _score = _arg1; } public static function getURL(_arg1:String):void{ var requestURL:URLRequest; var url = _arg1; try { requestURL = new URLRequest(url); navigateToURL(requestURL, "_blank"); } catch(e:Error) { }; } _urls["send_to_friends"] = "http://www.gamezhero.com/sendtofriends/lasttouchdown-freeonlinegames.html?utm_campaign=last_touchdown&utm_source=last_touchdown&utm_medium=send_to_friends"; _urls["play_more_games"] = "http://www.gamezhero.com/?utm_campaign=last_touchdown&utm_source=last_touchdown&utm_medium=more_free_games"; _urls["zorro_logo"] = "http://www.gamezhero.com/?utm_campaign=last_touchdown&utm_source=last_touchdown&utm_medium=zorro_logo"; _urls["zorro_logo_pause"] = "http://www.gamezhero.com/?utm_campaign=last_touchdown&utm_source=last_touchdown&utm_medium=zorro_logo_pause"; _urls["put_this_game"] = "http://www.gamezhero.com/freewebsitegames/lasttouchdown-freeonlinegames.html?utm_campaign=last_touchdown&utm_source=last_touchdown&utm_medium=free_web_site_games"; _urls["view_top_score"] = "http://www.gamezhero.com/topscore/lasttouchdown/?utm_campaign=last_touchdown&utm_source=last_touchdown&utm_medium=top_score"; _urls["score"] = "http://files.gamezhero.com/online/lasttouchdown/score/score.swf"; _urls["error"] = "http://www.gamezhero.com/sendtofriends/lasttouchdown-freeonlinegames.html?utm_campaign=last_touchdown&utm_source=last_touchdown&utm_medium=error"; _urls["preloader"] = "http://www.gamezhero.com/?utm_campaign=last_touchdown&utm_source=last_touchdown&utm_medium=preloader"; _urls["play_more_games_context"] = "http://www.gamezhero.com/?utm_campaign=last_touchdown&utm_source=last_touchdown&utm_medium=context_menu"; _urls["put_this_game_context"] = "http://www.gamezhero.com/freegamesforwebsite.html?utm_campaign=last_touchdown&utm_source=last_touchdown&utm_medium=free_games_for_website_context_menu"; _urls["send_to_friends_context"] = "http://www.gamezhero.com/sendtofriends/lasttouchdown-freeonlinegames.html?utm_campaign=last_touchdown&utm_source=last_touchdown&utm_medium=send_to_friends_context_menu"; } }//package classes
Section 67
//Vorota (classes.Vorota) package classes { import flash.events.*; import flash.display.*; public class Vorota extends MovieClip { public var ACTION_FRAME; public var GOAL:MovieClip; public var ACTION_GOAL:MovieClip; public var CLOSE_FLAG:Boolean; public var ACTION_FUNCTION:Function; public function Vorota(_arg1:MovieClip, _arg2:Boolean=true, _arg3:MovieClip=null, _arg4=1, _arg5:Function=null):void{ addFrameScript(0, frame1, 8, frame9); GOAL = _arg1; CLOSE_FLAG = _arg2; ACTION_GOAL = _arg3; ACTION_FRAME = _arg4; ACTION_FUNCTION = _arg5; if (!_arg2){ Global.sound_interface.playSound(null, "s_close_vorota", 0, 0); }; GOAL.addChild(this); ini(); this.addEventListener(Event.ENTER_FRAME, update); } private function ini():void{ if (CLOSE_FLAG == true){ this.gotoAndStop("close"); } else { this.gotoAndStop("open"); }; } private function action():void{ this.removeEventListener(Event.ENTER_FRAME, update); if (ACTION_GOAL != null){ if (ACTION_FUNCTION != null){ ACTION_FUNCTION.call(null); }; ACTION_GOAL.gotoAndStop(ACTION_FRAME); }; GOAL.removeChild(this); } function frame1(){ stop(); } function frame9(){ stop(); } private function update(_arg1:Event):void{ this.gotoAndStop((this.currentFrame + 1)); if (CLOSE_FLAG == true){ if (this.currentLabel == "open"){ action(); }; } else { if (this.currentLabel == "close2"){ action(); }; }; } } }//package classes
Section 68
//AbstractController (com.mvc.AbstractController) package com.mvc { public class AbstractController implements Controller { private var view:View; private var model:Model; public function AbstractController(_arg1:Model){ setModel(_arg1); } public function getModel():Model{ return (model); } public function setModel(_arg1:Model):void{ model = _arg1; } public function getView():View{ return (view); } public function setView(_arg1:View):void{ view = _arg1; } } }//package com.mvc
Section 69
//AbstractView (com.mvc.AbstractView) package com.mvc { import com.*; import flash.display.*; public class AbstractView implements Observer, View { private var model:Model; private var controller:Controller; public function AbstractView(_arg1:Model=null, _arg2:Controller=null){ setModel(_arg1); if (_arg2 != null){ setController(_arg2); }; } public function defaultController(_arg1:Model):Controller{ return (null); } public function remove():void{ model = null; controller = null; } public function getStage():MovieClip{ return (null); } public function update(_arg1:Observable, _arg2:Object):void{ } public function setModel(_arg1:Model):void{ model = _arg1; } public function getController():Controller{ if (controller === null){ setController(defaultController(getModel())); }; return (controller); } public function getModel():Model{ return (model); } public function setController(_arg1:Controller):void{ controller = _arg1; getController().setView(this); } } }//package com.mvc
Section 70
//Controller (com.mvc.Controller) package com.mvc { public interface Controller { function getModel():Model; function setView(_arg1:View):void; function getView():View; function setModel(_arg1:Model):void; } }//package com.mvc
Section 71
//Model (com.mvc.Model) package com.mvc { import com.*; public class Model extends Observable { public function execute(_arg1:Object):void{ } } }//package com.mvc
Section 72
//ModelList (com.mvc.ModelList) package com.mvc { import com.*; public class ModelList extends Model implements Observer { private var m_arModels:Array; public function ModelList(){ m_arModels = new Array(); super(); } public function remove(_arg1:Model):void{ var _local2:Number; _local2 = m_arModels.indexOf(_arg1); if (_local2 >= 0){ m_arModels.splice(_local2, 1); }; } public function add(_arg1:Model):void{ m_arModels.push(_arg1); _arg1.addObserver(this); } override public function execute(_arg1:Object):void{ var _local2:Model; for each (_local2 in m_arModels) { _local2.execute(_arg1); }; super.execute(_arg1); } public function update(_arg1:Observable, _arg2:Object):void{ setChanged(); notifyObservers(_arg2); } } }//package com.mvc
Section 73
//View (com.mvc.View) package com.mvc { import flash.display.*; public interface View { function getController():Controller; function getModel():Model; function setModel(_arg1:Model):void; function getStage():MovieClip; function defaultController(_arg1:Model):Controller; function setController(_arg1:Controller):void; } }//package com.mvc
Section 74
//IUpdatableMovieClip (com.IUpdatableMovieClip) package com { public interface IUpdatableMovieClip { function remove():void; function update():void; } }//package com
Section 75
//Observable (com.Observable) package com { public class Observable { private var changed:Boolean;// = false public var observers:Array; public function Observable(){ changed = false; super(); observers = new Array(); } private function clearChanged():void{ changed = false; } public function clearObservers():void{ observers = new Array(); } protected function setChanged():void{ changed = true; } public function countObservers():Number{ return (observers.length); } public function addObserver(_arg1:Observer):Boolean{ var _local2:Number; if (_arg1 == null){ return (false); }; _local2 = 0; while (_local2 < observers.length) { if (observers[_local2] == _arg1){ return (false); }; _local2++; }; observers.push(_arg1); return (true); } public function removeObserver(_arg1:Observer):Boolean{ var _local2:Number; var _local3:Number; _local2 = observers.length; _local3 = 0; while (_local3 < _local2) { if (observers[_local3] == _arg1){ observers.splice(_local3, 1); return (true); }; _local3++; }; return (false); } public function notifyObservers(_arg1:Object):void{ var _local2:Array; var _local3:Number; if (!changed){ return; }; _local2 = observers.slice(0); clearChanged(); _local3 = (_local2.length - 1); while (_local3 >= 0) { _local2[_local3].update(this, _arg1); _local3--; }; } public function hasChanged():Boolean{ return (changed); } } }//package com
Section 76
//Observer (com.Observer) package com { public interface Observer { function update(_arg1:Observable, _arg2:Object):void; } }//package com
Section 77
//Observer_Link (com.Observer_Link) package com { public class Observer_Link extends Observable implements Observer { public function update(_arg1:Observable, _arg2:Object):void{ setChanged(); notifyObservers(_arg2); } } }//package com
Section 78
//Singleton (com.Singleton) package com { public class Singleton { private static var _instance:Singleton; public static function getInstance():Singleton{ if (Singleton._instance == null){ Singleton._instance = new (Singleton); }; return (Singleton._instance); } } }//package com
Section 79
//TElastic (com.TElastic) package com { public class TElastic extends TUpdatableMC { var m_nX_To:Number;// = 0 var m_nHeight_To:Number;// = 0 var m_nY_From:Number;// = 0 var m_nHeight_From:Number;// = 0 var m_nY_To:Number;// = 0 var m_nX_From:Number;// = 0 var m_bElastic:Boolean;// = false var m_nWidth_From:Number;// = 0 var m_nWidth_To:Number;// = 0 public function TElastic(){ m_nWidth_To = 0; m_nWidth_From = 0; m_nHeight_To = 0; m_nHeight_From = 0; m_nX_To = 0; m_nX_From = 0; m_nY_To = 0; m_nY_From = 0; m_bElastic = false; super(); m_nWidth_To = (m_nWidth_From = width); m_nHeight_To = (m_nHeight_From = height); m_nX_To = (m_nX_From = x); m_nY_To = (m_nY_From = y); } public function onFinishedResizeheight():void{ } private function speedBy(_arg1:Number):Number{ if (_arg1 > 0){ _arg1 = ((2 * _arg1) - 1); _arg1 = (6 * ((-(_arg1) * _arg1) + 1.07)); return (_arg1); }; _arg1 = ((2 * _arg1) + 1); _arg1 = (6 * ((_arg1 * _arg1) - 1.07)); return (_arg1); } public function getRealWidth():Number{ return (width); } public function setElastic(_arg1:Boolean=true):void{ m_bElastic = _arg1; } public function onFinishedResize_X():void{ } public function setHeight(_arg1:Number, _arg2:Boolean=true):void{ if (!_arg2){ height = _arg1; m_nHeight_From = width; } else { if (m_nHeight_To != _arg1){ m_nHeight_To = _arg1; m_nHeight_From = height; }; }; } public function onFinishedResize_Y():void{ } public function setX(_arg1:Number, _arg2:Boolean=true):void{ if (!_arg2){ x = _arg1; m_nX_From = _arg1; } else { if (m_nX_To != _arg1){ m_nX_To = _arg1; m_nX_From = x; }; }; } public function setRealX(_arg1:Number):void{ x = _arg1; } public function setY(_arg1:Number, _arg2:Boolean=true):void{ if (!_arg2){ y = _arg1; m_nY_From = _arg1; } else { if (m_nY_To != _arg1){ m_nY_To = _arg1; m_nY_From = y; }; }; } public function collapsRight():void{ setX((x + width)); setWidth(0); } public function setRealY(_arg1:Number):void{ y = _arg1; } public function getRealHeight():Number{ return (height); } public function onFinishedResizewidth():void{ } public function setRealHeight(_arg1:Number):void{ height = _arg1; } public function setRealWidth(_arg1:Number):void{ width = _arg1; } public function setWidth(_arg1:Number, _arg2:Boolean=true):void{ if (!_arg2){ width = _arg1; m_nWidth_From = width; } else { if (m_nWidth_To != _arg1){ m_nWidth_To = _arg1; m_nWidth_From = width; }; }; } public function checkIsResize():void{ } public function getRealY():Number{ return (y); } override public function update():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; super.update(); if (m_bElastic){ _local2 = getRealWidth(); _local3 = getRealHeight(); _local4 = getRealX(); _local5 = getRealY(); if (m_nWidth_To != _local2){ _local1 = ((m_nWidth_To - _local2) / Math.abs((m_nWidth_To - m_nWidth_From))); _local6 = speedBy(_local1); _local7 = (_local2 + _local6); if (((((((_local7 - m_nWidth_To) > 0)) && (((_local2 - m_nWidth_To) < 0)))) || (((((_local7 - m_nWidth_To) < 0)) && (((_local2 - m_nWidth_To) > 0)))))){ setRealWidth(m_nWidth_To); onFinishedResizewidth(); checkIsResize(); } else { setRealWidth(_local7); }; } else { m_nWidth_From = m_nWidth_To; }; if (m_nHeight_To != _local3){ _local1 = ((m_nHeight_To - _local3) / Math.abs((m_nHeight_To - m_nHeight_From))); _local8 = speedBy(_local1); _local9 = (_local3 + _local8); if (((((((_local9 - m_nHeight_To) > 0)) && (((_local3 - m_nHeight_To) < 0)))) || (((((_local9 - m_nHeight_To) < 0)) && (((_local3 - m_nHeight_To) > 0)))))){ setRealHeight(m_nHeight_To); onFinishedResizeheight(); checkIsResize(); } else { setRealHeight(_local9); }; } else { m_nHeight_From = m_nHeight_To; }; if (m_nX_To != _local4){ _local1 = ((m_nX_To - _local4) / Math.abs((m_nX_From - m_nX_To))); _local10 = speedBy(_local1); _local11 = (_local4 + _local10); if (((((((_local11 - m_nX_To) > 0)) && (((_local4 - m_nX_To) < 0)))) || (((((_local11 - m_nX_To) < 0)) && (((_local4 - m_nX_To) > 0)))))){ setRealX(m_nX_To); onFinishedResize_X(); checkIsResize(); } else { setRealX(_local11); }; } else { m_nX_From = m_nX_To; }; if (m_nY_To != _local5){ _local1 = ((m_nY_To - _local5) / Math.abs((m_nY_From - m_nY_To))); _local12 = speedBy(_local1); _local13 = (_local5 + _local12); if (((((((_local13 - m_nY_To) > 0)) && (((_local5 - m_nY_To) < 0)))) || (((((_local13 - m_nY_To) < 0)) && (((_local5 - m_nY_To) > 0)))))){ setRealX(m_nY_To); onFinishedResize_Y(); checkIsResize(); } else { setRealY((_local5 + _local12)); }; if (Math.abs((m_nY_To - getRealY())) < 1){ setRealY(m_nY_To); }; } else { m_nY_From = m_nY_To; }; }; } public function getRealX():Number{ return (x); } public function fullScreen():void{ setX(0); setY(0); setWidth(stage.width); setHeight(400); } } }//package com
Section 80
//TElementWithText (com.TElementWithText) package com { import flash.display.*; import main.*; public class TElementWithText extends MovieClip { public function TElementWithText(){ stop(); setLang(Language_Settings.getInstance().getCurrentLang()); } public function init():void{ } public function setLang(_arg1:String):void{ gotoAndStop(_arg1); } } }//package com
Section 81
//TLang (com.TLang) package com { public class TLang { private var m_strCurLang:String; public var m_arTextForLang:Array; public var m_arTextForAllLang:Array; public static const DE:String = "DEU"; public static const RU:String = "RUS"; public static const PT:String = "PRT"; public static const COUNTRY_GERMANY:uint = 4; public static const PL:String = "POL"; public static const FR:String = "FRA"; public static const COUNTRY_FRENCH:uint = 5; public static const UA:String = "UKR"; public static const COUNTRY_BRAZIL:uint = 7; public static const COUNTRY_AUSTRALIA:uint = 10; public static const COUNTRY_UKRAINE:uint = 9; public static const COUNTRY_USA:uint = 0; public static const US:String = "ENG"; public static const COUNTRY_SPAIN:uint = 1; public static const COUNTRY_RUSSIA:uint = 3; public static const COUNTRY_MEXICO:uint = 8; public static const COUNTRY_PORTUGAL:uint = 6; public static const IT:String = "ITA"; public static const ES:String = "ESP"; private static const COUNTRY_TO_LANG:Array = new Array({country:COUNTRY_USA, lang:US}, {country:COUNTRY_SPAIN, lang:ES}, {country:COUNTRY_ITALY, lang:IT}, {country:COUNTRY_RUSSIA, lang:RU}, {country:COUNTRY_GERMANY, lang:DE}, {country:COUNTRY_FRENCH, lang:FR}, {country:COUNTRY_PORTUGAL, lang:PT}, {country:COUNTRY_BRAZIL, lang:PT}, {country:COUNTRY_MEXICO, lang:ES}, {country:COUNTRY_UKRAINE, lang:UA}, {country:COUNTRY_AUSTRALIA, lang:US}, {country:COUNTRY_POLAND, lang:PL}); public static const COUNTRY_POLAND:uint = 11; public static const COUNTRY_ITALY:uint = 2; protected static var _instance:TLang; public function TLang(){ init(); } public function getText(_arg1:uint, _arg2:String=null):String{ var _local3:Object; if (_arg2 == null){ _arg2 = getCurrentLang(); }; for each (_local3 in m_arTextForLang) { if ((((_local3.lang == _arg2)) && ((_local3.id == _arg1)))){ return (_local3.text); }; }; for each (_local3 in m_arTextForAllLang) { if (_local3.id == _arg1){ return (_local3.text); }; }; return (null); } public function setCurrentLang(_arg1:String):void{ m_strCurLang = _arg1; } protected function init():void{ m_arTextForLang = new Array(); m_arTextForAllLang = new Array(); addTextForAllLang(COUNTRY_USA, "English"); addTextForAllLang(COUNTRY_SPAIN, "Espanol"); addTextForAllLang(COUNTRY_ITALY, "Italiana"); addTextForAllLang(COUNTRY_RUSSIA, "Русский"); addTextForAllLang(COUNTRY_GERMANY, "Deutsche"); addTextForAllLang(COUNTRY_FRENCH, "Francais"); addTextForAllLang(COUNTRY_PORTUGAL, "Portuguesa"); addTextForAllLang(COUNTRY_BRAZIL, "Portuguesa"); addTextForAllLang(COUNTRY_MEXICO, "Espanol"); addTextForAllLang(COUNTRY_UKRAINE, "Українська"); addTextForAllLang(COUNTRY_AUSTRALIA, "English"); addTextForAllLang(COUNTRY_POLAND, "Polski"); } protected function addTextForAllLang(_arg1:uint, _arg2:String):void{ m_arTextForAllLang.push({id:_arg1, text:_arg2}); } protected function addText(_arg1:String, _arg2:uint, _arg3:String):void{ if (getText(_arg2, _arg1) == null){ if (_arg1 != null){ m_arTextForLang.push({lang:_arg1, id:_arg2, text:_arg3}); } else { addTextForAllLang(_arg2, _arg3); }; //unresolved jump }; } public function getCurrentLang():String{ return (m_strCurLang); } public static function getLangByCountry(_arg1:uint):String{ var _local2:Object; for each (_local2 in COUNTRY_TO_LANG) { if (_local2.country == _arg1){ return (_local2.lang); }; }; return (null); } public static function getInstance():TLang{ if (TLang._instance == null){ TLang._instance = new (TLang); }; return (TLang._instance); } } }//package com
Section 82
//TSettings (com.TSettings) package com { public class TSettings { public static function getObj(_arg1:Array, _arg2:Number):Object{ var _local3:Object; for each (_local3 in _arg1) { if (_local3.id == _arg2){ return (_local3); }; }; return (null); } } }//package com
Section 83
//TUpdatableMC (com.TUpdatableMC) package com { import flash.display.*; public class TUpdatableMC extends MovieClip implements IUpdatableMovieClip { var m_arChildToUpdate:Array; public function TUpdatableMC(){ m_arChildToUpdate = new Array(); super(); } public function addChildToUpdate(_arg1:IUpdatableMovieClip):void{ var _local2:IUpdatableMovieClip; for each (_local2 in m_arChildToUpdate) { if (_local2 == _arg1){ return; }; }; m_arChildToUpdate.push(_arg1); } public function remove():void{ var _local1:IUpdatableMovieClip; for each (_local1 in m_arChildToUpdate) { _local1.remove(); }; m_arChildToUpdate = null; } public function update():void{ var _local1:DisplayObject; var _local2:Number; var _local3:IUpdatableMovieClip; _local2 = numChildren; while (--_local2 >= 0) { _local1 = getChildAt(_local2); if ((_local1 is IUpdatableMovieClip)){ (_local1 as IUpdatableMovieClip).update(); }; }; for each (_local3 in m_arChildToUpdate) { _local3.update(); }; } } }//package com
Section 84
//Checkit_Simple (game.animation.Checkit_Simple) package game.animation { import game.*; import flash.events.*; public class Checkit_Simple extends View_Animation_Framed { public function Checkit_Simple(){ setStateInfo(View_Settings.CHECKIT_STATE); this.addEventListener(MouseEvent.CLICK, listeClick); } public function set selected(_arg1:Boolean):void{ setState((_arg1) ? View_Settings.STATE_ON : View_Settings.STATE_OFF); } private function listeClick(_arg1:MouseEvent):void{ var _local2:ICheckitParent; selected = !(selected); _local2 = (parent as ICheckitParent); if (_local2 != null){ _local2.onCheckitChange(this, selected); }; } public function get selected():Boolean{ return ((getState() == View_Settings.STATE_ON)); } } }//package game.animation
Section 85
//IAnimation_Listener (game.animation.IAnimation_Listener) package game.animation { public interface IAnimation_Listener { function onChildAnimationNotify(_arg1:View_Animation_Abstract, _arg2:Object); } }//package game.animation
Section 86
//ICheckitParent (game.animation.ICheckitParent) package game.animation { public interface ICheckitParent { function onCheckitChange(_arg1:Checkit_Simple, _arg2:Boolean):void; } }//package game.animation
Section 87
//TView_With_Btns (game.animation.TView_With_Btns) package game.animation { import game.*; import flash.display.*; import com.mvc.*; public class TView_With_Btns extends TView_Updatable { public function TView_With_Btns(_arg1:Model=null, _arg2:Controller=null, _arg3:MovieClip=null){ super(_arg1, _arg2, _arg3); } public function onBtnChangeState(_arg1:View_Child, _arg2:Number):void{ } } }//package game.animation
Section 88
//View_Animation_Abstract (game.animation.View_Animation_Abstract) package game.animation { import game.*; import flash.display.*; public class View_Animation_Abstract extends View_Child { private var m_arStateInfo_Def:Array; protected var m_nCache_IsLoop_For:Number; public var m_arListeners:Array; private var m_bAnimation:Boolean; private var m_bFirstUpdate:Boolean;// = true private var m_iGotoFrame:int; private var m_nState:Number; private var m_arStateInfo:Array; private var m_nPredState:Number; public var m_bSyncState:Boolean; protected var m_nCache_IsLoop:Number; public static const NOTIFY_UNDEF:Number = -1; public static const NOTIFY_AUTOCHANGE_STATE:Number = 0; public static const NEED_ANIM_OFF:Number = 1; public static const NEED_ANIM_ON:Number = 0; public static const NOTIFY_FINISH_ANIM:Number = 1; public function View_Animation_Abstract(){ var _local1:Number; m_bFirstUpdate = true; m_arStateInfo = new Array(); super(); stop(); m_arListeners = new Array(); setStateInfo_Def(View_Settings.ANIMATION_ABSTRACT_STATE); _local1 = getStateFromParent(); setState(_local1); } protected function getLabelByID(_arg1:Number):String{ if (_arg1 < m_arStateInfo_Def.length){ return (m_arStateInfo_Def[_arg1].label_name); }; return (m_arStateInfo[(_arg1 - m_arStateInfo_Def.length)].label_name); } private function getStateCount_Def():Number{ return (m_arStateInfo_Def.length); } private function getIsLoopByState_Def(_arg1:Number):Boolean{ var _local2:Boolean; var _local3:Object; for each (_local3 in m_arStateInfo_Def) { if (_local3.id == _arg1){ _local2 = _local3.is_loop; return (_local2); }; }; return (false); } protected function getIsNeedAnimationOnNextStateByState(_arg1:Number):Number{ var _local2:Object; for each (_local2 in m_arStateInfo) { if (_local2.id == _arg1){ return ((_local2.is_anim_next_state) ? NEED_ANIM_ON : NEED_ANIM_OFF); }; }; return (getIsNeedAnimationOnNextStateByState_Def(_arg1)); } public function getStateFromParent():int{ var _local1:TView_Updatable; _local1 = getParenView(); if (_local1 == null){ return (Model_Settings.STATE_UNDEF); }; return (_local1.getStateForChild(this)); } public function getPredState():Number{ return (m_nPredState); } protected function getIsNeedAnimationByState(_arg1:Number):Number{ var _local2:Object; for each (_local2 in m_arStateInfo) { if (_local2.id == _arg1){ return ((_local2.is_anim) ? NEED_ANIM_ON : NEED_ANIM_OFF); }; }; return (getIsNeedAnimationOnNextStateByState_Def(_arg1)); } protected function onAnimation():void{ var _local1:Number; var _local2:Number; var _local3:Boolean; if (isFinishAnimation()){ onFinishAnim(); if (getIsLoopByState(m_nState)){ onAnimation_Start(); } else { setAnimation(false); }; if (View_Settings.STATE_CLOSE == m_nState){ visible = false; } else { _local1 = getNextStateByState(m_nState); if (!isNaN(_local1)){ _local2 = getIsNeedAnimationOnNextStateByState(m_nState); _local3 = ((!(isNaN(_local2))) && ((_local2 == NEED_ANIM_ON))); setState(_local1, true); onAutoChangeState(_local1); }; }; } else { onAnimation_Next(); }; } protected function getAnimation_Mirror():MovieClip{ if (getState() == View_Settings.STATE_CLOSE){ return (getAnimation(View_Settings.STATE_OPEN)); }; if (getState() == View_Settings.STATE_OPEN){ return (getAnimation(View_Settings.STATE_CLOSE)); }; return (null); } public function onFinishAnim():void{ notifyObservers(NOTIFY_FINISH_ANIM); } override public function remove():void{ super.remove(); clearObservers(); } public function clearObservers():void{ m_arListeners = new Array(); } private function getLabelByState_Def(_arg1:Number):String{ var _local2:Object; for each (_local2 in m_arStateInfo_Def) { if (_local2.id == _arg1){ return (_local2.label_name); }; }; return (null); } public function addObserver(_arg1:IAnimation_Listener):Boolean{ if (_arg1 == null){ return (false); }; if (m_arListeners.indexOf(_arg1) > 0){ return (false); }; m_arListeners.push(_arg1); return (true); } public function setStateInfo(_arg1:Array):void{ m_arStateInfo = _arg1; } protected function onAnimation_FirstUpdate():Boolean{ return (true); } protected function onAnimation_Next():void{ } protected function getNextStateByState(_arg1:Number):Number{ var _local2:Object; for each (_local2 in m_arStateInfo) { if (_local2.id == _arg1){ return (_local2.next_state); }; }; return (getNextStateByState_Def(_arg1)); } override public function update():void{ checkFirstUpdate(); if (m_bAnimation){ onAnimation(); }; super.update(); } public function getLabelStartCountdown(_arg1:int):int{ return (Model_Settings.INT_UNDEF); } protected function getAnimation(_arg1:Number=NaN):MovieClip{ return (null); } private function getIsNeedAnimationOnNextStateByState_Def(_arg1:Number):Number{ var _local2:Object; for each (_local2 in m_arStateInfo_Def) { if (_local2.id == _arg1){ return ((_local2.is_anim_next_state) ? NEED_ANIM_ON : NEED_ANIM_OFF); }; }; return (Number.NaN); } private function getNextStateByState_Def(_arg1:Number):Number{ var _local2:Object; for each (_local2 in m_arStateInfo_Def) { if (_local2.id == _arg1){ return (_local2.next_state); }; }; return (Number.NaN); } public function getState():Number{ return (m_nState); } protected function getStateCount():Number{ return ((m_arStateInfo.length + m_arStateInfo_Def.length)); } public function show(_arg1:Boolean=true):void{ setState((_arg1) ? View_Settings.STATE_OPEN : View_Settings.STATE_CLOSE); } public function gotoRandomFrame(_arg1:Boolean=true):void{ var _local2:int; _local2 = ((totalFrames * Math.random()) + 1); gotoFrame(_local2, _arg1); } public function notifyObservers(_arg1:Object):void{ var _local2:Array; var _local3:IAnimation_Listener; _local2 = m_arListeners.slice(0); for each (_local3 in m_arListeners) { _local3.onChildAnimationNotify(this, _arg1); }; } protected function getGotoFrame():int{ return (m_iGotoFrame); } protected function saveState(_arg1:int):void{ } private function getLabelByID_Def(_arg1:Number):String{ return (m_arStateInfo_Def[_arg1].label_name); } protected function setAnimation(_arg1:Boolean):void{ m_bAnimation = _arg1; } public function setStateInfo_Def(_arg1:Array):void{ m_arStateInfo_Def = _arg1; } public function isShow():Boolean{ return (!((getState() == View_Settings.STATE_CLOSE))); } public function setState(_arg1:Number, _arg2:Boolean=true):void{ if ((((m_nState == _arg1)) || (isNaN(_arg1)))){ return; }; m_nPredState = m_nState; m_nState = _arg1; if (!getIsNeedAnimationByState(_arg1)){ setAnimation(false); } else { setAnimation(_arg2); }; m_bFirstUpdate = true; if (m_nState == View_Settings.STATE_OPEN){ visible = true; }; m_iGotoFrame = Model_Settings.INT_UNDEF; onAnimation_Start(); onChangeState(_arg1); } protected function loadState(_arg1:int):void{ } protected function onChangeState(_arg1:Number):void{ if (m_bSyncState){ saveState(getState()); }; } protected function getLabelByState(_arg1:Number):String{ var _local2:Object; for each (_local2 in m_arStateInfo) { if (_local2.id == _arg1){ return (_local2.label_name); }; }; return (getLabelByState_Def(_arg1)); } protected function checkFirstUpdate():void{ if (m_bFirstUpdate){ if (onAnimation_FirstUpdate()){ if (m_bSyncState){ loadState(getState()); }; m_bFirstUpdate = false; }; }; } private function getIsNeedAnimationByState_Def(_arg1:Number):Number{ var _local2:Object; for each (_local2 in m_arStateInfo_Def) { if (_local2.id == _arg1){ return ((_local2.is_anim) ? NEED_ANIM_ON : NEED_ANIM_OFF); }; }; return (Number.NaN); } protected function isAnimation():Boolean{ return (m_bAnimation); } public function setStateToParent(_arg1:int):void{ var _local2:TView_Updatable; _local2 = getParenView(); if (_local2 == null){ return; }; _local2.setStateForChild(this, _arg1); } public function onAutoChangeState(_arg1:Number):void{ if (_arg1 != m_nState){ notifyObservers(NOTIFY_AUTOCHANGE_STATE); }; } protected function isFinishAnimation():Boolean{ return (true); } public function isGotoFrame():Boolean{ return (((!((m_iGotoFrame == Model_Settings.INT_UNDEF))) && ((m_nState == Model_Settings.INT_UNDEF)))); } public function gotoFrame(_arg1:int, _arg2:Boolean=true):void{ setAnimation(_arg2); m_bFirstUpdate = true; m_iGotoFrame = _arg1; m_nState = Model_Settings.INT_UNDEF; onAnimation_Start(); onChangeState(m_nState); } protected function onAnimation_Start():void{ } protected function getIsLoopByState(_arg1:Number):Boolean{ var _local2:Boolean; var _local3:Object; if ((((_arg1 == m_nCache_IsLoop_For)) && (!(isNaN(m_nCache_IsLoop))))){ m_nCache_IsLoop_For = _arg1; return ((m_nCache_IsLoop == 1)); }; if (_arg1 == Model_Settings.INT_UNDEF){ return (true); }; for each (_local3 in m_arStateInfo) { if (_local3.id == _arg1){ _local2 = _local3.is_loop; m_nCache_IsLoop = (_local2) ? 1 : 0; return (_local2); }; }; _local2 = getIsLoopByState_Def(_arg1); m_nCache_IsLoop = (_local2) ? 1 : 0; return (_local2); } } }//package game.animation
Section 89
//View_Animation_Btn (game.animation.View_Animation_Btn) package game.animation { import game.*; import flash.events.*; import flash.display.*; public class View_Animation_Btn extends View_Animation_Value { private var m_arStateInfo_Btn:Array; private var m_nCache_IsLoop_Btn_For:Number; private var m_nCache_IsLoop_Btn:Number; private var m_bMouseEnableTitle:Boolean;// = false public function View_Animation_Btn(){ m_arStateInfo_Btn = new Array(); m_bMouseEnableTitle = false; super(); setStateInfo_Btn(View_Settings.ANIMATION_BTN_STATE); } override protected function getLabelByID(_arg1:Number):String{ if (_arg1 < super.getStateCount()){ return (super.getLabelByID(_arg1)); }; return (m_arStateInfo_Btn[(_arg1 - super.getStateCount())].label_name); } override protected function getIsNeedAnimationOnNextStateByState(_arg1:Number):Number{ var _local2:Number; _local2 = getIsNeedAnimationOnNextStateByState_Btn(_arg1); if (!isNaN(_local2)){ return (_local2); }; return (super.getIsNeedAnimationOnNextStateByState(_arg1)); } private function getIsLoopByState_Btn(_arg1:Number):Boolean{ var _local2:Boolean; var _local3:Object; if ((((_arg1 == m_nCache_IsLoop_Btn_For)) && (!(isNaN(m_nCache_IsLoop_Btn))))){ m_nCache_IsLoop_Btn_For = _arg1; return ((m_nCache_IsLoop_Btn == 1)); }; for each (_local3 in m_arStateInfo_Btn) { if (_local3.id == _arg1){ _local2 = _local3.is_loop; m_nCache_IsLoop_Btn = (_local2) ? 1 : 0; return (_local2); }; }; m_nCache_IsLoop_Btn = (_local2) ? 1 : 0; return (false); } override protected function getNextStateByState(_arg1:Number):Number{ var _local2:Number; _local2 = getNextStateByState_Btn(_arg1); if (!isNaN(_local2)){ return (_local2); }; return (super.getNextStateByState(_arg1)); } override protected function onAnimation_FirstUpdate_Work():void{ var _local1:SimpleButton; var _local2:MovieClip; _local1 = getBtn(); initBtnsListeners(_local1); if (!m_bMouseEnableTitle){ _local2 = (getChildByName("title") as MovieClip); if (_local2 != null){ _local2.mouseEnabled = false; }; }; super.onAnimation_FirstUpdate_Work(); } private function getLabelByState_Btn(_arg1:Number):String{ var _local2:Object; for each (_local2 in m_arStateInfo_Btn) { if (_local2.id == _arg1){ return (_local2.label_name); }; }; return (null); } private function getIsNeedAnimationOnNextStateByState_Btn(_arg1:Number):Number{ var _local2:Object; for each (_local2 in m_arStateInfo_Btn) { if (_local2.id == _arg1){ return ((_local2.is_anim_next_state) ? NEED_ANIM_ON : NEED_ANIM_OFF); }; }; return (Number.NaN); } override protected function getStateCount():Number{ return ((super.getStateCount() + m_arStateInfo_Btn.length)); } private function getNextStateByState_Btn(_arg1:Number):Number{ var _local2:Object; for each (_local2 in m_arStateInfo_Btn) { if (_local2.id == _arg1){ return (_local2.next_state); }; }; return (Number.NaN); } private function listenBtnRollOver(_arg1:MouseEvent):void{ var _local2:TView_With_Btns; _local2 = (getParenView() as TView_With_Btns); if (_local2 != null){ _local2.onBtnChangeState(this, View_Settings.STATE_ANIM_BTN_OVER); //unresolved jump }; } protected function initBtnsListeners(_arg1:SimpleButton):void{ if (_arg1 != null){ _arg1.addEventListener(MouseEvent.CLICK, listenBtnClick, false, 0, true); _arg1.addEventListener(MouseEvent.ROLL_OUT, listenBtnRollOver, false, 0, true); }; } protected function getBtn():SimpleButton{ var _local1:MovieClip; _local1 = getObj(); if (_local1 != null){ return ((_local1.getChildByName("btn") as SimpleButton)); }; return (null); } override protected function getLabelByState(_arg1:Number):String{ var _local2:String; _local2 = getLabelByState_Btn(_arg1); if (_local2 != null){ return (_local2); }; return (super.getLabelByState(_arg1)); } private function listenBtnClick(_arg1:MouseEvent):void{ var _local2:TView_With_Btns; _local2 = (getParenView() as TView_With_Btns); if (_local2 != null){ _local2.onBtnChangeState(this, View_Settings.STATE_ANIM_BTN_UP); //unresolved jump }; } public function setStateInfo_Btn(_arg1:Array):void{ m_arStateInfo_Btn = _arg1; } override protected function getIsLoopByState(_arg1:Number):Boolean{ var _local2:Boolean; _local2 = getIsLoopByState_Btn(_arg1); if (_local2){ return (_local2); }; return (super.getIsLoopByState(_arg1)); } } }//package game.animation
Section 90
//View_Animation_Framed (game.animation.View_Animation_Framed) package game.animation { import game.*; import flash.display.*; public class View_Animation_Framed extends View_Animation_Abstract { public var anim_mc:MovieClip; public var bg_mc:MovieClip; override protected function onChangeState(_arg1:Number):void{ var _local2:String; if (isGotoFrame()){ gotoAndStop(getGotoFrame()); } else { _local2 = getLabelByState(_arg1); if (_local2 != null){ gotoAndStop(_local2); }; }; } override public function onFinishAnim():void{ super.onFinishAnim(); } override protected function onAnimation_FirstUpdate():Boolean{ var _local1:MovieClip; _local1 = getAnimation(); if (_local1 != null){ _local1.stop(); if (!isAnimation()){ _local1.gotoAndStop(_local1.totalFrames); } else { _local1.gotoAndStop(1); }; onAnimation_FirstUpdate_Work(); return (true); //unresolved jump }; return (false); } override protected function onAnimation_Next():void{ var _local1:MovieClip; _local1 = getAnimation(); if (_local1 != null){ _local1.nextFrame(); }; } override protected function isFinishAnimation():Boolean{ var _local1:MovieClip; _local1 = getAnimation(); if (_local1 == null){ return (false); }; return ((_local1.currentFrame >= _local1.totalFrames)); } override protected function getAnimation(_arg1:Number=NaN):MovieClip{ var _local2:MovieClip; var _local3:String; _local2 = (this.getChildByName("anim_mc") as MovieClip); if (_local2 == null){ if (((isNaN(_arg1)) || ((_arg1 == Model_Settings.INT_UNDEF)))){ _arg1 = getState(); }; _local3 = getLabelByState(_arg1); if (_local3 != null){ _local2 = (this.getChildByName(_local3) as MovieClip); return (_local2); }; return (null); }; return (_local2); } protected function onAnimation_FirstUpdate_Work():void{ } override protected function onAnimation_Start():void{ var _local1:MovieClip; _local1 = getAnimation(); if (_local1 != null){ _local1.gotoAndStop(1); }; } } }//package game.animation
Section 91
//View_Animation_Layered (game.animation.View_Animation_Layered) package game.animation { import game.*; import flash.display.*; public class View_Animation_Layered extends View_Animation_Abstract { private var m_mcLastAnimation:MovieClip;// = null public function View_Animation_Layered(){ m_mcLastAnimation = null; super(); } override public function setStateInfo_Def(_arg1:Array):void{ super.setStateInfo_Def(_arg1); initAllLavels(); } override protected function onChangeState(_arg1:Number):void{ var _local2:Number; super.onChangeState(_arg1); _local2 = getPredState(); showState(_local2, false); if (_arg1 != Model_Settings.STATE_UNDEF){ showState(_arg1, true); }; checkFirstUpdate(); } override public function setState(_arg1:Number, _arg2:Boolean=true):void{ m_mcLastAnimation = getAnimation(_arg1); super.setState(_arg1, _arg2); } public function initAllLavels():void{ var _local1:Number; var _local2:String; var _local3:MovieClip; _local1 = getStateCount(); while (--_local1 >= 0) { _local2 = getLabelByID(_local1); if (_local2 == null){ } else { _local3 = (getChildByName(_local2) as MovieClip); if (_local3 == null){ } else { _local3.stop(); _local3.visible = false; }; }; }; } override public function onFinishAnim():void{ super.onFinishAnim(); } override public function remove():void{ super.remove(); m_mcLastAnimation = null; } override public function setStateInfo(_arg1:Array):void{ super.setStateInfo(_arg1); initAllLavels(); } override protected function onAnimation_FirstUpdate():Boolean{ var _local1:MovieClip; _local1 = getAnimation(); if (_local1 != null){ _local1.stop(); if (!isAnimation()){ _local1.gotoAndStop(_local1.totalFrames); } else { _local1.gotoAndStop(1); }; onAnimation_FirstUpdate_Work(); return (true); //unresolved jump }; return (false); } private function showState(_arg1:Number, _arg2:Boolean=true):void{ var _local3:MovieClip; _local3 = getAnimation(_arg1); if (_local3 != null){ if (_arg2){ if (!isAnimation()){ _local3.gotoAndStop(_local3.totalFrames); setAnimation(false); }; }; _local3.visible = _arg2; }; } override protected function onAnimation_Next():void{ var _local1:MovieClip; _local1 = getAnimation(); if (_local1 != null){ _local1.nextFrame(); }; } override protected function isFinishAnimation():Boolean{ var _local1:MovieClip; _local1 = getAnimation(); if (_local1 == null){ return (false); }; return ((_local1.currentFrame >= _local1.totalFrames)); } override protected function getAnimation(_arg1:Number=NaN):MovieClip{ var _local2:String; var _local3:MovieClip; if (((((isNaN(_arg1)) || ((_arg1 == getState())))) && (!((m_mcLastAnimation == null))))){ return (m_mcLastAnimation); }; _local2 = getLabelByState(_arg1); if (_local2 == null){ return (null); }; _local3 = (getChildByName(_local2) as MovieClip); return (_local3); } protected function onAnimation_FirstUpdate_Work():void{ } override protected function onAnimation_Start():void{ var _local1:MovieClip; _local1 = getAnimation(); if (_local1 != null){ _local1.gotoAndStop(1); }; } } }//package game.animation
Section 92
//View_Animation_SimpleTextField (game.animation.View_Animation_SimpleTextField) package game.animation { import flash.display.*; import flash.text.*; public class View_Animation_SimpleTextField extends View_Animation_Value { protected function getTextField():TextField{ var _local1:MovieClip; _local1 = getObj(); if (_local1 == null){ return (null); }; return ((_local1.getChildByName("text_txt") as TextField)); } override protected function onUpdate_Value_Str():void{ var _local1:TextField; super.onUpdate_Value_Str(); _local1 = getTextField(); if (_local1 != null){ _local1.text = getValueStr(); }; } override protected function onUpdate_Value_Num():void{ var _local1:TextField; super.onUpdate_Value_Num(); _local1 = getTextField(); if (_local1 != null){ _local1.text = getValueNum().toString(); }; } } }//package game.animation
Section 93
//View_Animation_TimeLine (game.animation.View_Animation_TimeLine) package game.animation { import game.*; public class View_Animation_TimeLine extends View_Animation_Abstract { public var m_btnOk:View_Animation_Btn; private var m_iLastFrame:int;// = 2147483647 private var m_iLastLoop:int;// = 2147483647 private var m_strFinishLabel:String; public function View_Animation_TimeLine(){ m_iLastLoop = Model_Settings.INT_UNDEF; m_iLastFrame = Model_Settings.INT_UNDEF; super(); setStateInfo_Def(View_Settings.ANIMATION_TIMELINE_STATE); } private function gotoLastLoop():Boolean{ if (m_iLastLoop == Model_Settings.INT_UNDEF){ return (false); }; gotoAndStop(m_iLastLoop); return (true); } override protected function onChangeState(_arg1:Number):void{ super.onChangeState(_arg1); if (!isAnimation()){ gotoLastAnimationFrame(_arg1); }; m_strFinishLabel = getLabelByState(_arg1); checkFirstUpdate(); } override public function setState(_arg1:Number, _arg2:Boolean=true):void{ cleanLoop(); super.setState(_arg1, _arg2); } override public function onFinishAnim():void{ super.onFinishAnim(); } override protected function onAnimation_Next():void{ super.onAnimation_Next(); if (currentFrame < totalFrames){ nextFrame(); } else { gotoAndStop(0); }; } private function cleanLoop():void{ m_iLastLoop = Model_Settings.INT_UNDEF; } override protected function isFinishAnimation():Boolean{ super.isFinishAnimation(); if ((((this.currentLabel == m_strFinishLabel)) || ((m_strFinishLabel == null)))){ return (true); }; return (false); } private function gotoLastAnimationFrame(_arg1:Number):Boolean{ var _local2:String; if ((((_arg1 == Model_Settings.INT_UNDEF)) || (isNaN(_arg1)))){ _arg1 = getState(); }; _local2 = getLabelByState(_arg1); if (_local2 == null){ return (false); }; gotoAndStop(_local2); return (true); } override protected function onAnimation_Start():void{ super.onAnimation_Start(); gotoLastLoop(); } } }//package game.animation
Section 94
//View_Animation_Value (game.animation.View_Animation_Value) package game.animation { import flash.display.*; public class View_Animation_Value extends View_Animation_Layered { private var m_nPredValue:Number; private var m_strValueSaved:String; private var m_bUpdate_Value_Num:Boolean;// = false private var m_strPredValue:String; private var m_bUpdate_Value_Str:Boolean;// = false private var m_strValue:String; private var m_nValue:Number; public function View_Animation_Value(){ m_bUpdate_Value_Num = false; m_bUpdate_Value_Str = false; super(); } protected function onUpdate_Value_Str():void{ m_bUpdate_Value_Str = false; } protected function getObjByAnimation(_arg1:MovieClip):MovieClip{ if (_arg1 == null){ return (null); }; return ((_arg1.getChildByName("obj_mc") as MovieClip)); } public function getValueStr():String{ return (m_strValue); } override public function update():void{ super.update(); if (m_bUpdate_Value_Num){ onUpdate_Value_Num(); }; if (m_bUpdate_Value_Str){ onUpdate_Value_Str(); }; } public function setValueNum(_arg1:Number):void{ if (m_nValue == _arg1){ return; }; m_nPredValue = m_nValue; m_nValue = _arg1; m_bUpdate_Value_Num = true; } override protected function saveState(_arg1:int):void{ super.saveState(_arg1); m_strValueSaved = getValueStr(); } override protected function loadState(_arg1:int):void{ super.loadState(_arg1); setValueStr(m_strValueSaved, true); } protected function getObjBGByAnimation(_arg1:MovieClip):MovieClip{ if (_arg1 == null){ return (null); }; return ((_arg1.getChildByName("bg_mc") as MovieClip)); } protected function onUpdate_Value_Num():void{ m_bUpdate_Value_Num = false; } public function setValueStr(_arg1:String, _arg2:Boolean=false):void{ if ((((m_strValue == _arg1)) && (!(_arg2)))){ return; }; m_strPredValue = m_strValue; m_strValue = _arg1; m_bUpdate_Value_Str = true; } protected function getObj_BG(_arg1:Number=NaN):MovieClip{ var _local2:MovieClip; _local2 = getAnimation(_arg1); return (getObjBGByAnimation(_local2)); } protected function getObj(_arg1:Number=NaN):MovieClip{ var _local2:MovieClip; _local2 = getAnimation(_arg1); return (getObjByAnimation(_local2)); } public function getValueNum():Number{ return (m_nValue); } } }//package game.animation
Section 95
//View_Child (game.animation.View_Child) package game.animation { import game.*; import com.*; public class View_Child extends TUpdatableMC { private var m_vParent:TView_Updatable; public function isChild(_arg1:View_Child):Boolean{ var _local2:int; if ((((_arg1 == this)) || ((_arg1.parent == this)))){ return (true); }; _local2 = numChildren; while (--_local2 >= 0) { _arg1 = (getChildAt(_local2) as View_Child); if (_arg1 != null){ if (_arg1.isChild(_arg1)){ return (true); }; }; }; return (false); } public function getParenView():TView_Updatable{ return (m_vParent); } override public function remove():void{ super.remove(); m_vParent = null; } public function setParenView(_arg1:TView_Updatable):void{ var _local2:View_Child; var _local3:int; m_vParent = _arg1; _local3 = numChildren; while (--_local3 >= 0) { _local2 = (getChildAt(_local3) as View_Child); if (_local2 != null){ _local2.setParenView(_arg1); }; }; } } }//package game.animation
Section 96
//Model_Settings_Levels (game.levels_design.Model_Settings_Levels) package game.levels_design { import game.*; import com.*; public class Model_Settings_Levels extends Singleton { public static const STRETCH_LEVEL_LEN:Boolean = true; public static const LEVEL_FINISH:Number = 4; public static const WAKEUP_COUNTDOWN:Array = new Array({id:0, countdown_time:(1000 * 12)}, {id:1, countdown_time:(1000 * 10)}, {id:2, countdown_time:(1000 * 8)}, {id:3, countdown_time:(1000 * 6)}, {id:4, countdown_time:(1000 * 4)}); public static const LEVEL_COUNT:Number = 5; public static const DESIGN_ACTION:Number = 4; public static const DESIGN_SUBTYPE:Number = 2; public static const DESIGN_TYPE:Number = 1; public static const OBSTACLES_OUTSIDE_IN_START:Boolean = true; public static const LEVEL_START:Number = 0; public static const ADD_LEN_TO_LEVEL:Number = 400; public static const LEVELS:Array = new Array({id:0, name:"street", hint_count:3, obstacles:new Array({pos:0, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:500, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:1000, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:1500, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:2000, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:3000, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_HOOLIGAN, wait_action:(5 * 1000), need_action_rand_count:3}, {pos:3500, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:4000, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:4500, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:5000, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:6000, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_HOOLIGAN, wait_action:(4.4 * 1000), need_action_rand_count:3}, {pos:6500, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:7000, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:7500, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:8500, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_HOOLIGAN, wait_action:(4 * 1000), need_action_rand_count:3}, {pos:9000, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:9500, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:10000, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:11000, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_HOOLIGAN, wait_action:(3.4 * 1000), need_action_rand_count:3}, {pos:11500, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:12000, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:12500, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:13500, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_HOOLIGAN, wait_action:(3 * 1000), need_action_rand_count:3})}, {id:1, name:"supermarket", hint_count:3, obstacles:new Array({pos:0, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:450, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:900, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:1350, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:1800, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:2250, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:3150, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_MANAGER, wait_action:(5 * 1000), need_action_rand_count:4}, {pos:3600, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:4150, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:4600, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:5050, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:5500, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:5950, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:6800, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_HOOLIGAN, wait_action:(4.2 * 1000), need_action_rand_count:4}, {pos:7250, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:7700, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:8150, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:8500, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:9400, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_MANAGER, wait_action:(3.85 * 1000), need_action_rand_count:4}, {pos:9850, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:10300, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:10750, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:11200, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:11650, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:12550, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_MANAGER, wait_action:(3.5 * 1000), need_action_rand_count:4}, {pos:12950, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:13400, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:13950, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:14400, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:15300, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_HOOLIGAN, wait_action:(3.15 * 1000), need_action_rand_count:4}, {pos:15850, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:16300, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:16750, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:17650, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_MANAGER, wait_action:(2.8 * 1000), need_action_rand_count:4})}, {id:2, name:"underground", hint_count:3, obstacles:new Array({pos:0, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:400, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:800, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:1200, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:1600, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:2000, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:2400, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:3400, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_ALIEN, wait_action:(4.59 * 1000), need_action_rand_count:5}, {pos:3800, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:4200, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:4600, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:5000, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:5400, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:5800, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:6600, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_ALIEN, wait_action:(4.27 * 1000), need_action_rand_count:5}, {pos:7000, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:7400, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:7800, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:8200, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:8600, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:9400, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_ALIEN, wait_action:(4.06 * 1000), need_action_rand_count:5}, {pos:9800, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:10200, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:10600, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:11000, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:11400, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:11800, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:12600, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_ALIEN, wait_action:(3.64 * 1000), need_action_rand_count:5}, {pos:0x3200, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:13200, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:13600, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:14000, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:14400, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:15200, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_ALIEN, wait_action:(3.23 * 1000), need_action_rand_count:5}, {pos:15600, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:16000, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:16400, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:16800, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:17200, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:18000, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_ALIEN, wait_action:(3 * 1000), need_action_rand_count:5}, {pos:18400, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:18800, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:0x4B00, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:19600, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:20000, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:20300, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:20600, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:20900, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:21200, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:21500, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_BOTTOM}, {pos:21800, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:22600, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_ALIEN, wait_action:(2.6 * 1000), need_action_rand_count:5})}, {id:3, name:"park", hint_count:3, obstacles:new Array({pos:0, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:300, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:600, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:900, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:1200, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:1500, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:1800, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:2100, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:2400, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:2700, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:3500, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_OLDMOTHER, wait_action:(4.86 * 1000), need_action_rand_count:5}, {pos:4000, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:4350, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:4850, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:5150, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:5450, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:5750, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:6500, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_HOOLIGAN, wait_action:(4.41 * 1000), need_action_rand_count:5}, {pos:7000, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:7350, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:7650, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:7950, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:8250, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:8550, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:8850, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:9600, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_OLDMOTHER, wait_action:(4.17 * 1000), need_action_rand_count:5}, {pos:10100, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:10450, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:10750, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:11150, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:11450, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:11750, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:12050, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:12350, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:12650, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:12950, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:13650, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_HOOLIGAN, wait_action:(4.02 * 1000), need_action_rand_count:5}, {pos:14100, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:14450, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:14750, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:15350, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_OLDMOTHER, wait_action:(3.68 * 1000), need_action_rand_count:5}, {pos:16050, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:16350, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:16650, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:16950, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:17250, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:17900, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_HOOLIGAN, wait_action:(3.43 * 1000), need_action_rand_count:5}, {pos:18400, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:18750, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:19050, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:19350, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:20000, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_OLDMOTHER, wait_action:(3.09 * 1000), need_action_rand_count:5}, {pos:20650, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:20950, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:21250, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:21550, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:21850, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:22550, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_HOOLIGAN, wait_action:(3.04 * 1000), need_action_rand_count:5}, {pos:23100, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:23450, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:23750, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:24050, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:24350, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:24650, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_TOP}, {pos:24950, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_GROUND}, {pos:25300, type:Model_Settings.OBSTACLE_SIMPLE, subtype:Model_Settings.OBSTACLE_S_MID}, {pos:26200, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_OLDMOTHER, wait_action:(2.7 * 1000), need_action_rand_count:5})}, {id:4, name:"stadium", hint_count:3, only_one_life_for_complex_obstacles:true, obstacles:new Array({pos:800, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_ENEMY_PLAYER, wait_action:(4.46 * 1000), need_action_rand_count:6}, {pos:1600, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_ENEMY_PLAYER_WHITE, wait_action:(4.25 * 1000), need_action_rand_count:6}, {pos:2400, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_ENEMY_PLAYER_WHITE, wait_action:(4.03 * 1000), need_action_rand_count:6}, {pos:3200, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_ENEMY_PLAYER, wait_action:(3.81 * 1000), need_action_rand_count:6}, {pos:4200, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_ENEMY_PLAYER_WHITE, wait_action:(3.59 * 1000), need_action_rand_count:6}, {pos:5000, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_ENEMY_PLAYER, wait_action:(4.4 * 1000), need_action_rand_count:6}, {pos:5700, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_ENEMY_PLAYER, wait_action:(3.37 * 1000), need_action_rand_count:6}, {pos:6600, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_ENEMY_PLAYER_WHITE, wait_action:(3.15 * 1000), need_action_rand_count:6}, {pos:7500, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_ENEMY_PLAYER_WHITE, wait_action:(3.04 * 1000), need_action_rand_count:6}, {pos:8500, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_ENEMY_PLAYER_WHITE, wait_action:(2.72 * 1000), need_action_rand_count:6}, {pos:9500, type:Model_Settings.OBSTACLE_COMPLEX, subtype:Model_Settings.OBSTACLE_C_MEGA_PLAYER, wait_action:(2.25 * 1000), need_action_rand_count:6})}); public static const DESIGN_POS:Number = 0; public static const DESIGN_WAIT_ACTION:Number = 3; public function findMaxPos(_arg1:Array):Number{ var _local2:Number; var _local3:Number; var _local4:Object; _local2 = 0; for each (_local4 in _arg1) { if (_local4 == null){ } else { _local3 = _local4[DESIGN_POS]; if (_local2 < _local3){ _local2 = _local3; }; }; }; return (_local2); } public static function getLevelLen(_arg1:Number):Number{ return (getLevelLen_byLevel(getLevel(_arg1))); } public static function getHintCount_byLevel(_arg1:Object):int{ if (_arg1 == null){ return (Model_Settings.INT_UNDEF); }; return (_arg1.hint_count); } public static function getLevelName_byLevel(_arg1:Object):String{ if (_arg1 == null){ return (null); }; return (_arg1.name); } public static function getLevelCount():Number{ return (LEVELS.length); } public static function getLevelLen_byLevel(_arg1:Object):Number{ var _local2:Array; var _local3:Number; var _local4:Object; _local2 = getObstacles_byLevel(_arg1); if (_local2 == null){ return (0); }; for each (_local4 in _local2) { if ((((_local4.pos > _local3)) || (isNaN(_local3)))){ _local3 = _local4.pos; }; }; return (_local3); } public static function isOnly_one_life_for_complex_obstacles(_arg1:Object):Boolean{ return (_arg1.only_one_life_for_complex_obstacles); } public static function getLevel(_arg1:Number):Object{ var _local2:Object; for each (_local2 in LEVELS) { if (_local2.id == _arg1){ return (_local2); }; }; return (null); } public static function getWakeupCountdownTime(_arg1:Number):Number{ var _local2:Object; for each (_local2 in WAKEUP_COUNTDOWN) { if (_local2.id == _arg1){ return (_local2.countdown_time); }; }; return (Number.NaN); } public static function getLevelName(_arg1:Number):Object{ var _local2:Object; _local2 = getLevel(_arg1); return (getLevelName_byLevel(_local2)); } public static function getObstacles(_arg1:Number):Array{ var _local2:Object; _local2 = getLevel(_arg1); if (_local2 == null){ return (null); }; return (_local2.obstacles); } public static function getObstacles_byLevel(_arg1:Object):Array{ if (_arg1 == null){ return (null); }; return (_arg1.obstacles); } } }//package game.levels_design
Section 97
//View_Settings_Levels (game.levels_design.View_Settings_Levels) package game.levels_design { import game.*; public class View_Settings_Levels { public static const DEPTH_OBSTACLES:Number = 0.95; public static const DEPTH_HERO:Number = 0.9; public static const GROUND_TYPE_STATIC:Number = 0; public static const DEPTH_OBSTACLES_FOREGROUND:Number = 0.85; public static const GROUND_INFO:Array = new Array({id:0, obj_name:"level_street", ground:new Array(new CGroundView(0, GROUND_TYPE_FIXED_RANDOM_STATE, 0.7, "ground_00_00"), new CGroundView(1, GROUND_TYPE_RANDOM_STATE, 1, "ground_00_01"), new CGroundView(2, GROUND_TYPE_RANDOM, 1.3, "ground_00_02", new Array({obj_name:"level_01_car1", density:10}, {obj_name:"level_01_car2", density:10}), 1, -2), new CGroundView(3, GROUND_TYPE_STATIC, 1.6, "ground_00_03"), new CGroundView(4, GROUND_TYPE_STATIC, 1.9, "ground_00_04"), new CGroundView(5, GROUND_TYPE_RANDOM_STATE, 2.2, "ground_00_05"), new CGroundView(6, GROUND_TYPE_STATIC, 2.5, "ground_00_06"), new CGroundView(7, GROUND_TYPE_BG, 7, "ground_00_bg"))}, {id:1, obj_name:"level_supermarket", ground:new Array(new CGroundView(0, GROUND_TYPE_FIXED_RANDOM_STATE, 0.7, "ground_01_00"), new CGroundView(1, GROUND_TYPE_STATIC, 1, "ground_01_01"), new CGroundView(2, GROUND_TYPE_RANDOM_STATE, 1.1, "ground_01_02"), new CGroundView(3, GROUND_TYPE_STATIC, 1.2, "ground_01_03"), new CGroundView(4, GROUND_TYPE_STATIC, 1.3, "ground_01_04"), new CGroundView(6, GROUND_TYPE_BG, 7, "ground_01_bg"))}, {id:2, obj_name:"level_underground", ground:new Array(new CGroundView(0, GROUND_TYPE_FIXED_RANDOM_STATE, 0.7, "ground_00"), new CGroundView(1, GROUND_TYPE_STATIC, 0.75, "ground_01"), new CGroundView(2, GROUND_TYPE_BG, 0.95, "ground_02"), new CGroundView(3, GROUND_TYPE_RANDOM_STATE, 1, "ground_03"), new CGroundView(4, GROUND_TYPE_RANDOM_STATE, 1.3, "ground_04"), new CGroundView(5, GROUND_TYPE_RANDOM_STATE, 1.6, "ground_05"), new CGroundView(6, GROUND_TYPE_RANDOM_STATE, 1.9, "ground_06"), new CGroundView(8, GROUND_TYPE_BG, 7, "ground_bg"))}, {id:3, obj_name:"level_park", ground:new Array(new CGroundView(0, GROUND_TYPE_FIXED_RANDOM_STATE, 0.7, "ground_00"), new CGroundView(1, GROUND_TYPE_RANDOM_STATE, 1, "ground_01"), new CGroundView(2, GROUND_TYPE_RANDOM_STATE, 1.3, "ground_02"), new CGroundView(3, GROUND_TYPE_RANDOM_STATE, 1.6, "ground_03"), new CGroundView(4, GROUND_TYPE_STATIC, 1.9, "ground_04"), new CGroundView(5, GROUND_TYPE_STATIC, 2.2, "ground_05"), new CGroundView(7, GROUND_TYPE_BG, 7, "ground_bg"))}, {id:4, obj_name:"level_stadium", ground:new Array(new CGroundView(0, GROUND_TYPE_FIXED_RANDOM_STATE, 0.7, "ground_00"), new CGroundView(1, GROUND_TYPE_STATIC, 1, "ground_01"), new CGroundView(2, GROUND_TYPE_RANDOM_STATE, 1.3, "ground_02"), new CGroundView(3, GROUND_TYPE_STATIC, 1.6, "ground_03"), new CGroundView(4, GROUND_TYPE_STATIC, 1.9, "ground_04"), new CGroundView(5, GROUND_TYPE_RANDOM_STATE, 2.2, "ground_05"), new CGroundView(7, GROUND_TYPE_BG, 7, "ground_bg"))}); public static const GROUND_TYPE_RANDOM_STATE:Number = 3; public static const GROUND_TYPE_FIXED_RANDOM_STATE:Number = 4; public static const GROUND_TYPE_RANDOM:Number = 1; public static const GROUND_TYPE_BG:Number = 2; public static const OBSTACLES_INFO:Array = new Array({id_level:0, obstacles_simple:new Array({id:Model_Settings.OBSTACLE_S_TOP, obj_name:"View_Obstacle_Top_00"}, {id:Model_Settings.OBSTACLE_S_MID, obj_name:"View_Obstacle_Mid_00", foreground:true}, {id:Model_Settings.OBSTACLE_S_BOTTOM, obj_name:"View_Obstacle_Bottom_00", foreground:true}, {id:Model_Settings.OBSTACLE_S_GROUND, obj_name:"View_Obstacle_Ground_00"})}, {id_level:1, obstacles_simple:new Array({id:Model_Settings.OBSTACLE_S_TOP, obj_name:"View_Obstacle_Top_01"}, {id:Model_Settings.OBSTACLE_S_MID, obj_name:"View_Obstacle_Mid_01"}, {id:Model_Settings.OBSTACLE_S_BOTTOM, obj_name:"View_Obstacle_Bottom_01", foreground:true}, {id:Model_Settings.OBSTACLE_S_GROUND, obj_name:"View_Obstacle_Ground_01"})}, {id_level:2, obstacles_simple:new Array({id:Model_Settings.OBSTACLE_S_TOP, obj_name:"View_Obstacle_Top_02"}, {id:Model_Settings.OBSTACLE_S_MID, obj_name:"View_Obstacle_Mid_02"}, {id:Model_Settings.OBSTACLE_S_BOTTOM, obj_name:"View_Obstacle_Bottom_02"}, {id:Model_Settings.OBSTACLE_S_GROUND, obj_name:"View_Obstacle_Ground_02"})}, {id_level:3, obstacles_simple:new Array({id:Model_Settings.OBSTACLE_S_TOP, obj_name:"View_Obstacle_Top_03"}, {id:Model_Settings.OBSTACLE_S_MID, obj_name:"View_Obstacle_Mid_03"}, {id:Model_Settings.OBSTACLE_S_BOTTOM, obj_name:"View_Obstacle_Bottom_03"}, {id:Model_Settings.OBSTACLE_S_GROUND, obj_name:"View_Obstacle_Ground_03"})}, {id_level:4, obstacles_simple:new Array({id:Model_Settings.OBSTACLE_S_TOP, obj_name:"View_Obstacle_Top_04"}, {id:Model_Settings.OBSTACLE_S_MID, obj_name:"View_Obstacle_Mid_04"}, {id:Model_Settings.OBSTACLE_S_BOTTOM, obj_name:"View_Obstacle_Bottom_04"}, {id:Model_Settings.OBSTACLE_S_GROUND, obj_name:"View_Obstacle_Ground_04"})}); public static const OBSTACLES_INFO_COMPLEX:Array = new Array({id:Model_Settings.OBSTACLE_C_HOOLIGAN, obj_name:"Enemy_Hooligan"}, {id:Model_Settings.OBSTACLE_C_OLDMOTHER, obj_name:"Enemy_Oldwooman", foreground:true}, {id:Model_Settings.OBSTACLE_C_MANAGER, obj_name:"Enemy_Manager"}, {id:Model_Settings.OBSTACLE_C_ALIEN, obj_name:"Enemy_Alien"}, {id:Model_Settings.OBSTACLE_C_ENEMY_PLAYER, obj_name:"Enemy_Player"}, {id:Model_Settings.OBSTACLE_C_ENEMY_PLAYER_WHITE, obj_name:"Enemy_Player_White"}, {id:Model_Settings.OBSTACLE_C_MEGA_PLAYER, obj_name:"Enemy_Mega_Player"}); public static function getGroundsCount_byLevel(_arg1:Number):Number{ var _local2:Array; _local2 = (getGroundsAr_byLevel(_arg1) as Array); if (_local2 == null){ return (0); }; return (_local2.length); } public static function getGrounds_byLevel(_arg1:Number):Object{ var _local2:Object; for each (_local2 in GROUND_INFO) { if (_local2.id == _arg1){ return (_local2); }; }; return (null); } public static function getSimpleObstacleInfoByLevel(_arg1:Number):Array{ var _local2:Object; for each (_local2 in OBSTACLES_INFO) { if (_local2.id_level == _arg1){ return (_local2.obstacles_simple); }; }; return (null); } public static function getGroundsAr_byLevel(_arg1:Number):Array{ var _local2:Object; _local2 = getGrounds_byLevel(_arg1); if (_local2 == null){ return (null); }; return ((_local2.ground as Array)); } public static function getObstacleForeground(_arg1:Array, _arg2:Number):Boolean{ var _local3:Object; for each (_local3 in _arg1) { if (_local3.id == _arg2){ return (_local3.foreground); }; }; return (false); } public static function getLevelsCount():int{ return (GROUND_INFO.length); } public static function getGroundsName_byLevel(_arg1:Number):String{ var _local2:Object; _local2 = getGrounds_byLevel(_arg1); if (_local2 == null){ return (null); }; return (_local2.obj_name); } public static function getObstacleName(_arg1:Array, _arg2:Number):String{ var _local3:Object; for each (_local3 in _arg1) { if (_local3.id == _arg2){ return (_local3.obj_name); }; }; return (null); } public static function getComplexObstacleInfoByLevel(_arg1:Number):Array{ return (OBSTACLES_INFO_COMPLEX); } } }//package game.levels_design
Section 98
//basic_object (game.objects.basic_object) package game.objects { import game.*; import com.*; import flash.display.*; public dynamic class basic_object extends TUpdatableMC { var m_nEffectFreq_From:Number; var m_nEffectLen:Number; var m_nEffectFreq_To:Number; var m_view:View_Obj_Basic; var m_nEffectFreq_Left:Number; var m_strDeferredVisualization:String; var m_bFirstUpdate:Boolean; var m_bDeferredVisualization:Boolean; var m_nEffectLeft:Number; var m_strStateLabel:String; var m_nAltState:Number; var m_nPredTime:Number; var m_nEffect:Number; var m_nState:Number; var m_nEffectFreq:Number; var m_nEffect_FromTime:Number; public function basic_object(_arg1:View_Obj_Basic=null){ m_view = _arg1; stop(); } public function setState_Countdown(_arg1:int, _arg2:int):void{ var _local3:int; switch (_arg1){ case Model_Settings.HERO_FIGHT_00: _local3 = View_Settings.HERO_FIGHT_COUNTDOWN_START_FIGHT_00; break; case Model_Settings.HERO_FIGHT_01: _local3 = View_Settings.HERO_FIGHT_COUNTDOWN_START_FIGHT_01; break; default: return; }; if (_arg2 < _local3){ setState(_arg1); }; } public function getBody():MovieClip{ return (null); } public function onLastBodyFrame():void{ if (m_bDeferredVisualization){ startVisualization(); }; m_view.onLastBodyFrame(m_nState); } public function getLabelByState(_arg1:Number):String{ return (""); } public function setState(_arg1:Number):void{ var _local2:Object; var _local3:Object; var _local4:String; var _local5:Number; var _local6:MovieClip; if (m_nState == _arg1){ return; }; _local2 = getViewByState(m_nState); _local3 = getViewByState(_arg1); if (_local3 != null){ if (((!((_local3.label_name == null))) && ((_local3.label_name.length > 0)))){ if (((((((((!((_local3.need_finished_pred_state == null))) && (_local3.need_finished_pred_state))) && (!((_local2 == null))))) && (!((_local2.fixed_length == null))))) && (_local2.fixed_length))){ startVisualization(_local3.label_name, true); } else { startVisualization(_local3.label_name, false); }; }; m_nState = _arg1; _local6 = getBody(); if (_local6 != null){ _local6.stop(); }; }; } public function setViewEffect(_arg1:Number):void{ var _local2:Object; m_nEffect = _arg1; if (_arg1 != View_Settings.VIEW_EFFECT_UNDEF){ _local2 = View_Settings.getEffectStyle(_arg1); m_nEffectLen = _local2.duration; m_nEffectLeft = m_nEffectLen; switch (_arg1){ case View_Settings.VIEW_EFFECT_BLINK: m_nEffectFreq_From = _local2.freq_from; m_nEffectFreq_To = _local2.freq_to; m_nEffectFreq_Left = m_nEffectFreq_From; m_nEffect_FromTime = new Date().valueOf(); break; }; }; } public function effectBlink(_arg1:Boolean=true):void{ var _local2:Number; if (_arg1){ _local2 = ((new Date().valueOf() - m_nEffect_FromTime) / m_nEffectLen); m_nEffectFreq_Left = (m_nEffectFreq_From + (_local2 * (m_nEffectFreq_To - m_nEffectFreq_From))); visible = !(visible); } else { visible = true; }; } public function setPosition(_arg1:int):void{ } override public function update():void{ var _local1:MovieClip; var _local2:Number; var _local3:Number; _local1 = getBody(); _local2 = new Date().valueOf(); _local3 = (_local2 - m_nPredTime); if (_local1 != null){ if (m_bFirstUpdate){ m_bFirstUpdate = false; _local1.gotoAndStop(1); }; if (_local1.currentFrame >= _local1.totalFrames){ onLastBodyFrame(); _local1.gotoAndStop(1); } else { _local1.nextFrame(); }; }; switch (m_nEffect){ case View_Settings.VIEW_EFFECT_UNDEF: break; case View_Settings.VIEW_EFFECT_BLINK: m_nEffectFreq_Left = (m_nEffectFreq_Left - _local3); if (m_nEffectFreq_Left <= 0){ effectBlink(); }; m_nEffectLeft = (m_nEffectLeft - _local3); if (m_nEffectLeft <= 0){ effectBlink(false); setViewEffect(View_Settings.VIEW_EFFECT_UNDEF); }; break; }; m_nPredTime = new Date().valueOf(); super.update(); } public function getState():Number{ return (m_nState); } public function getViewByState(_arg1:Number):Object{ return (null); } protected function startVisualization(_arg1:String=null, _arg2:Boolean=false):void{ var _local3:MovieClip; if (_arg1 == null){ _arg1 = m_strDeferredVisualization; }; m_bDeferredVisualization = _arg2; if (!_arg2){ m_strStateLabel = _arg1; gotoAndStop(_arg1); _local3 = getBody(); if (_local3 != null){ _local3.stop(); }; m_bFirstUpdate = true; } else { m_strDeferredVisualization = _arg1; }; } public function setAltState(_arg1:Number):void{ var _local2:Object; _local2 = View_Settings.getObjAltStateView(_arg1); if (_local2 != null){ if (_local2.view_effect == undefined){ setViewEffect(View_Settings.VIEW_EFFECT_UNDEF); } else { setViewEffect(_local2.view_effect); }; m_nAltState = _arg1; }; } } }//package game.objects
Section 99
//hero_object (game.objects.hero_object) package game.objects { import game.*; import flash.display.*; public class hero_object extends basic_object { public var body:MovieClip; public function hero_object(_arg1:View_Obj_Basic=null){ super(_arg1); } override public function getBody():MovieClip{ return ((this.getChildByName("body") as MovieClip)); } override public function getViewByState(_arg1:Number):Object{ var _local2:Object; var _local3:int; _local3 = View_Settings.HERO_STATE_TO_VIEW.length; while (--_local3 >= 0) { _local2 = View_Settings.HERO_STATE_TO_VIEW[_local3]; if (_local2 == null){ } else { if (_local2.id == _arg1){ return (_local2); }; }; }; return (null); } } }//package game.objects
Section 100
//TView_InLevel (game.objects.TView_InLevel) package game.objects { import game.*; import com.*; import flash.display.*; import flash.geom.*; public class TView_InLevel { public var m_vLevel:View_Level; protected var m_nVirtualPos:int; protected var m_nPos:int; protected var m_nWorldPos:int; public var m_mcParent:MovieClip; var m_arChilds:Array; public function TView_InLevel(_arg1:View_Level){ m_vLevel = _arg1; m_vLevel.addSubView(this); m_mcParent = _arg1.getContainer(); m_arChilds = new Array(); } public function update():void{ var _local1:DisplayObject; if (m_arChilds == null){ return; }; for each (_local1 in m_arChilds) { doMovieUpdate(_local1); }; } public function setVirtualPos(_arg1:int):void{ m_nVirtualPos = _arg1; } public function clear():void{ } public function setPos(_arg1:int):void{ m_nPos = _arg1; } public function doMovieUpdate(_arg1:DisplayObject):Boolean{ if ((_arg1 is TUpdatableMC)){ (_arg1 as TUpdatableMC).update(); return (true); }; return (false); } public function getParent():MovieClip{ return (m_mcParent); } public function getParentView():View_Level{ return (m_vLevel); } public function setWorldPos(_arg1:int):void{ m_nWorldPos = _arg1; } protected function getPos_onScreen(_arg1:int=0, _arg2:int=0):Point{ var _local3:Point; _local3 = new Point(((m_nPos - m_nWorldPos) + _arg1), (0 + _arg2)); _local3 = View_Settings.worldToScreen(_local3); return (_local3); } public function removeChild(_arg1:MovieClip):void{ var _local2:*; _local2 = m_arChilds.indexOf(_arg1); if (_local2 >= 0){ m_arChilds.splice(_local2, 1); }; } public function addChild(_arg1:MovieClip):void{ m_arChilds.push(_arg1); } } }//package game.objects
Section 101
//View_Ground (game.objects.View_Ground) package game.objects { import game.animation.*; import game.*; import flash.display.*; public class View_Ground implements IAnimation_Listener { var m_nVirtualPos:Number;// = 0 var m_nDepth:Number; var m_nWorldPos:Number;// = 0 var m_groundInfo:CGroundView; protected var m_mcMainGround:MovieClip; var m_bFirstUpdate:Boolean;// = true var m_nID:Number; var m_nSpeedCoef:Number; var m_mcContainer:MovieClip; public function View_Ground(_arg1:MovieClip=null){ m_bFirstUpdate = true; m_nVirtualPos = 0; m_nWorldPos = 0; super(); m_mcContainer = _arg1; } public function onChildAnimationNotify(_arg1:View_Animation_Abstract, _arg2:Object){ switch (_arg2){ case View_Animation_Abstract.NOTIFY_FINISH_ANIM: onFinishedAnimation(_arg1); break; }; } public function update():void{ var _local1:View_Animation_Abstract; var _local2:Boolean; _local2 = false; if (m_bFirstUpdate){ m_bFirstUpdate = false; _local2 = true; }; _local1 = (getGroundMC1() as View_Animation_Abstract); if (_local1 != null){ if (_local2){ _local1.addObserver(this); }; _local1.update(); }; _local1 = (getGroundMC2() as View_Animation_Abstract); if (_local1 != null){ if (_local2){ _local1.addObserver(this); }; _local1.update(); }; } public function setVirtualPos(_arg1:int):void{ m_nVirtualPos = _arg1; setPos((m_nWorldPos + m_nVirtualPos)); } public function clear():void{ } public function init(_arg1:CGroundView):Boolean{ m_groundInfo = _arg1; if ((((_arg1 == null)) || ((m_mcContainer == null)))){ return (false); }; m_nID = m_groundInfo.m_nID; m_nDepth = m_groundInfo.m_nDepth; m_mcMainGround = (m_mcContainer.getChildByName(m_groundInfo.m_strObjName) as MovieClip); if (m_mcMainGround == null){ return (false); }; return (true); } protected function onFinishedAnimation(_arg1:View_Animation_Abstract):void{ } public function setPos(_arg1:int):void{ } public function getAnimation(_arg1:int):View_Animation_Abstract{ switch (_arg1){ case 0: return ((getGroundMC1() as View_Animation_Abstract)); case 1: return ((getGroundMC2() as View_Animation_Abstract)); default: return (null); }; } public function setWorldPos(_arg1:int):void{ m_nWorldPos = _arg1; setPos((m_nWorldPos + m_nVirtualPos)); } public function getGroundMC1():MovieClip{ return (m_mcMainGround); } public function getGroundMC2():MovieClip{ return (null); } } }//package game.objects
Section 102
//View_Ground_BG (game.objects.View_Ground_BG) package game.objects { import flash.display.*; public class View_Ground_BG extends View_Ground { public function View_Ground_BG(_arg1:MovieClip=null){ super(_arg1); } } }//package game.objects
Section 103
//View_Ground_Fixed_RandomState (game.objects.View_Ground_Fixed_RandomState) package game.objects { import game.animation.*; import game.*; import flash.display.*; public class View_Ground_Fixed_RandomState extends View_Ground { public function View_Ground_Fixed_RandomState(_arg1:MovieClip=null){ super(_arg1); } public function rollDice():void{ var _local1:View_Animation_Abstract; _local1 = getAnimation(0); if (_local1 != null){ _local1.gotoRandomFrame(); }; } override public function init(_arg1:CGroundView):Boolean{ if (!super.init(_arg1)){ return (false); }; rollDice(); return (true); } override protected function onFinishedAnimation(_arg1:View_Animation_Abstract):void{ super.onFinishedAnimation(_arg1); rollDice(); } } }//package game.objects
Section 104
//View_Ground_Random (game.objects.View_Ground_Random) package game.objects { import game.*; import flash.display.*; import flash.geom.*; import flash.utils.*; public class View_Ground_Random extends View_Ground_Slide { var m_arCreatedObjs:Array; var m_arObjs:Array; var m_arObjsWidth:Array; var m_arObjsAccident:Array; public function View_Ground_Random(_arg1:MovieClip=null){ super(_arg1); m_arCreatedObjs = new Array(); } public function clearCreateObjsForGround(_arg1:MovieClip):void{ var _local2:Number; var _local3:Array; var _local4:MovieClip; _local2 = findCreateObjsForGround(_arg1); if (_local2 < 0){ return; }; _local3 = getCreateObjs(_local2); if (_local3 == null){ return; }; for each (_local4 in _local3) { _local4.parent.removeChild(_local4); }; m_arCreatedObjs.splice(_local2, 1); } public function putOnGroundRandomObjs(_arg1:MovieClip):Boolean{ var _local2:Number; _local2 = ((m_groundInfo.m_nDensity + 0.1) * Math.random()); return (putOnGroundNRandomObjs(_local2, _arg1)); } override public function init(_arg1:CGroundView):Boolean{ if (!super.init(_arg1)){ return (false); }; setObjs(_arg1.m_arObjs); return (true); } override public function onGroundOnScreen(_arg1:MovieClip):void{ super.onGroundOnScreen(_arg1); clearCreateObjsForGround(_arg1); putOnGroundRandomObjs(_arg1); } public function findCreateObjsForGround(_arg1:MovieClip):Number{ var _local2:Number; var _local3:Object; _local2 = m_arCreatedObjs.length; while (--_local2 >= 0) { _local3 = m_arCreatedObjs[_local2]; if (_local3.ground == _arg1){ return (_local2); }; }; return (-1); } public function putOnGroundNRandomObjs(_arg1:Number, _arg2:MovieClip):Boolean{ var _local3:Array; var _local4:Rectangle; var _local5:MovieClip; var _local6:int; var _local7:int; var _local8:int; if ((((_arg2 == null)) || ((m_arObjs == null)))){ return (false); }; _local3 = new Array(); while (--_arg1 > 0) { _local5 = createObj(_arg2, getRandObjName()); _local4 = _local5.getBounds(_arg2); _local7 = (0 - _local4.left); _local8 = (getGroundWidth() - _local4.right); _local6 = (_local7 + (Math.random() * (_local8 - _local7))); _local5.x = _local6; _local5.y = getGroundHeight(); _local3.push(_local5); }; m_arCreatedObjs.push({ground:_arg2, ar:_local3}); return (true); } private function getRandObjName():String{ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = Math.random(); _local2 = m_arObjsAccident.length; _local3 = 0; while (_local3 < _local2) { if (m_arObjsAccident[_local3] > _local1){ return (m_arObjs[_local3].obj_name); }; _local3++; }; return (m_arObjs[(_local2 - 1)].obj_name); } override public function clear():void{ super.clear(); clearCreateObjsForGround(m_mcMainGround); } public function initAccident(_arg1:Array):void{ var _local2:Number; var _local3:Number; var _local4:Object; var _local5:Number; var _local6:*; m_arObjsAccident = new Array(); _local2 = 0; _local3 = _arg1.length; for each (_local4 in _arg1) { _local2 = (_local2 + _local4.density); }; _local5 = 0; _local6 = 0; while (_local6 < _local3) { _local4 = _arg1[_local6]; _local5 = (_local5 + (_local4.density / _local2)); m_arObjsAccident.push(_local5); _local6++; }; } public function createObj(_arg1:MovieClip, _arg2:String):MovieClip{ var _local3:MovieClip; var _local4:Class; _local4 = (getDefinitionByName(_arg2) as Class); _local3 = new (_local4); _arg1.addChild(_local3); return (_local3); } override public function onGroundLeaveScreen(_arg1:MovieClip):void{ super.onGroundLeaveScreen(_arg1); } public function setObjs(_arg1:Array):void{ m_arObjs = _arg1; initAccident(_arg1); } public function getCreateObjs(_arg1:Number):Array{ return (m_arCreatedObjs[_arg1].ar); } } }//package game.objects
Section 105
//View_Ground_RandomState (game.objects.View_Ground_RandomState) package game.objects { import flash.display.*; public class View_Ground_RandomState extends View_Ground_Slide { public function View_Ground_RandomState(_arg1:MovieClip=null){ super(_arg1); } override public function onGroundOnScreen(_arg1:MovieClip):void{ super.onGroundOnScreen(_arg1); } override public function onGroundLeaveScreen(_arg1:MovieClip):void{ var _local2:Number; var _local3:Number; super.onGroundLeaveScreen(_arg1); if (_arg1 == null){ return; }; _local2 = _arg1.totalFrames; _local3 = (Math.floor((_local2 * Math.random())) + 1); _arg1.gotoAndStop(_local3); } } }//package game.objects
Section 106
//View_Ground_Slide (game.objects.View_Ground_Slide) package game.objects { import game.*; import flash.display.*; import main.*; import flash.utils.*; public class View_Ground_Slide extends View_Ground { var m_bSwapMainGround:Boolean; protected var m_mcAltGround:MovieClip; var m_bAltGround_Show:Boolean; var m_bMainGround_Show:Boolean; public function View_Ground_Slide(_arg1:MovieClip=null){ super(_arg1); } protected function getGroundHeight():int{ var _local1:MovieClip; _local1 = getBGMc(); if (_local1 != null){ return (_local1.height); }; return (m_mcMainGround.height); } override public function getGroundMC2():MovieClip{ return (m_mcAltGround); } override public function clear():void{ super.clear(); if (m_mcAltGround != null){ m_mcAltGround.parent.removeChild(m_mcAltGround); m_bAltGround_Show = false; }; } override public function init(_arg1:CGroundView):Boolean{ if (!super.init(_arg1)){ return (false); }; if (m_nDepth == 0){ m_nSpeedCoef = 0; } else { m_nSpeedCoef = ((View_Settings.SPEED_COEF * 1) / m_nDepth); if (_arg1.m_iSpeed != int.MAX_VALUE){ m_nSpeedCoef = (m_nSpeedCoef + (_arg1.m_iSpeed / m_nDepth)); }; }; m_mcAltGround = duplicateGround(m_mcMainGround); if (m_mcAltGround == null){ return (false); }; m_mcAltGround.y = m_mcMainGround.y; m_mcAltGround.stop(); m_mcMainGround.stop(); if (m_mcAltGround.text != null){ m_mcAltGround.text.text = "m_mcAltGround"; m_mcMainGround.text.text = "m_mcMainGround"; }; m_mcContainer.addChild(m_mcAltGround); m_bSwapMainGround = false; m_bMainGround_Show = false; m_bAltGround_Show = false; return (true); } protected function getBGMc():MovieClip{ if (m_mcMainGround == null){ return (null); }; return ((m_mcMainGround.getChildByName("bg_mc") as MovieClip)); } protected function duplicateGround(_arg1:MovieClip):MovieClip{ var _local2:MovieClip; var _local3:String; var _local4:Class; _local3 = getQualifiedClassName(_arg1); if (_local3 == null){ return (null); }; _local4 = (getDefinitionByName(_local3) as Class); _local2 = new (_local4); _local2.width = _arg1.width; _local2.height = _arg1.height; _local2.transform = _arg1.transform; _arg1.parent.addChild(_local2); return (_local2); } override public function setPos(_arg1:int):void{ var _local2:Boolean; var _local3:Boolean; var _local4:Boolean; var _local5:int; var _local6:int; var _local7:int; var _local8:int; super.setPos(_arg1); _local5 = getGroundWidth(); _local6 = Global_Settings.GAME_WIDTH; _local7 = ((_arg1 * m_nSpeedCoef) % (2 * _local5)); if (_local7 < 0){ _local7 = (_local7 + (2 * _local5)); }; _local8 = (_local7 + _local6); if ((((_local7 > _local5)) && ((_local8 < (2 * _local5))))){ _local2 = false; } else { _local2 = true; }; if (_local8 < _local5){ _local3 = false; } else { _local3 = true; }; if ((-(_local7) + _local5) < 0){ _local4 = true; }; if (_local4){ m_mcMainGround.x = (-(_local7) + (2 * _local5)); if (!m_bSwapMainGround){ m_mcContainer.swapChildren(m_mcMainGround, m_mcAltGround); m_bSwapMainGround = true; }; } else { m_mcMainGround.x = -(_local7); if (m_bSwapMainGround){ m_mcContainer.swapChildren(m_mcMainGround, m_mcAltGround); m_bSwapMainGround = false; }; }; m_mcAltGround.x = (-(_local7) + _local5); if (_local3){ if (!m_bAltGround_Show){ m_bAltGround_Show = true; onGroundOnScreen(m_mcAltGround); }; } else { if (m_bAltGround_Show){ m_bAltGround_Show = false; onGroundLeaveScreen(m_mcAltGround); }; }; if (_local2){ if (!m_bMainGround_Show){ m_bMainGround_Show = true; onGroundOnScreen(m_mcMainGround); }; } else { if (m_bMainGround_Show){ m_bMainGround_Show = false; onGroundLeaveScreen(m_mcMainGround); }; }; } protected function getGroundWidth():int{ var _local1:MovieClip; _local1 = getBGMc(); if (_local1 != null){ return (_local1.width); }; return (m_mcMainGround.width); } public function onGroundOnScreen(_arg1:MovieClip):void{ } public function onGroundLeaveScreen(_arg1:MovieClip):void{ } } }//package game.objects
Section 107
//View_Ground_Static (game.objects.View_Ground_Static) package game.objects { import flash.display.*; public class View_Ground_Static extends View_Ground_Slide { public function View_Ground_Static(_arg1:MovieClip=null){ super(_arg1); } } }//package game.objects
Section 108
//View_Grounds (game.objects.View_Grounds) package game.objects { import game.*; import flash.display.*; import game.levels_design.*; public class View_Grounds extends TView_InLevel { var m_arGrounds:Array; var m_mcContainer:MovieClip; public function View_Grounds(_arg1:View_Level){ var _local2:int; super(_arg1); _local2 = _arg1.getLevelID(); initContainer(_local2); initGrounds(_local2); } override public function update():void{ var _local1:View_Ground; super.update(); for each (_local1 in m_arGrounds) { _local1.update(); }; } override public function setVirtualPos(_arg1:int):void{ var _local2:View_Ground; super.setVirtualPos(_arg1); for each (_local2 in m_arGrounds) { _local2.setVirtualPos(_arg1); }; } override public function clear():void{ var _local1:View_Ground; super.clear(); for each (_local1 in m_arGrounds) { _local1.clear(); }; } public function initContainer(_arg1:int):Boolean{ var _local2:String; _local2 = View_Settings_Levels.getGroundsName_byLevel(_arg1); if (_local2 == null){ return (false); }; m_mcContainer = getParent(); return (!((m_mcContainer == null))); } public function initGrounds(_arg1:int):Boolean{ var _local2:Array; var _local3:CGroundView; _local2 = View_Settings_Levels.getGroundsAr_byLevel(_arg1); m_arGrounds = new Array(); for each (_local3 in _local2) { add(_local3); }; return (true); } public function add(_arg1:CGroundView):View_Ground{ var _local2:View_Ground; var _local3:MovieClip; var _local4:MovieClip; switch (_arg1.m_nType){ case View_Settings_Levels.GROUND_TYPE_STATIC: _local2 = new View_Ground_Static(m_mcContainer); break; case View_Settings_Levels.GROUND_TYPE_RANDOM: _local2 = new View_Ground_Random(m_mcContainer); break; case View_Settings_Levels.GROUND_TYPE_BG: _local2 = new View_Ground_BG(m_mcContainer); break; case View_Settings_Levels.GROUND_TYPE_RANDOM_STATE: _local2 = new View_Ground_RandomState(m_mcContainer); break; case View_Settings_Levels.GROUND_TYPE_FIXED_RANDOM_STATE: _local2 = new View_Ground_Fixed_RandomState(m_mcContainer); break; default: return (null); }; if (!_local2.init(_arg1)){ return (null); }; m_arGrounds.push(_local2); _local3 = _local2.getGroundMC1(); _local4 = _local2.getGroundMC2(); getParentView().addObj(_arg1.m_nDepth, _local3); if (_local4 != null){ getParentView().addObj((_arg1.m_nDepth - 0.001), _local4); }; return (_local2); } override public function setWorldPos(_arg1:int):void{ var _local2:View_Ground; super.setWorldPos(_arg1); for each (_local2 in m_arGrounds) { _local2.setWorldPos(_arg1); }; } } }//package game.objects
Section 109
//View_Level (game.objects.View_Level) package game.objects { import game.*; import flash.display.*; public class View_Level implements IView { var m_arSubView:Array; private var m_mLevel:Model_Level; var m_arObj:Array; var m_vGame:View_Game; private var m_mcContainer:MovieClip; public function View_Level(_arg1:View_Game, _arg2:MovieClip){ m_mcContainer = _arg2; m_vGame = _arg1; } public function sortDepth():void{ var n:int; var nDepth:int; var mcObj:MovieClip; m_arObj.sort(compareOnDepth); n = m_arObj.length; nDepth = 0; while ((n = (n - 1)), (n - 1) >= 0) { mcObj = m_arObj[n].obj; if (mcObj != null){ try { m_mcContainer.setChildIndex(mcObj, nDepth); } catch(e:RangeError) { }; nDepth = (nDepth + 1); }; }; } public function getIDObj(_arg1:MovieClip):int{ var _local2:int; _local2 = m_arObj.length; while (--_local2 >= 0) { if (m_arObj[_local2].obj == _arg1){ return (_local2); }; }; return (-1); } public function clearObjs():void{ m_arObj = new Array(); } public function getContainer():MovieClip{ return (m_mcContainer); } public function show(_arg1:Boolean=true):void{ if (_arg1){ setState(View_Settings.STATE_OPEN); } else { setState(View_Settings.STATE_CLOSE); }; } public function getLevel():Model_Level{ return (m_mLevel); } public function init():void{ clearObjs(); clearSubView(); } public function setLevelModel(_arg1:Model_Level):void{ m_mLevel = _arg1; } public function update():void{ var _local1:TView_InLevel; for each (_local1 in m_arSubView) { _local1.update(); }; } public function setVirtualPos(_arg1:int):void{ var _local2:TView_InLevel; for each (_local2 in m_arSubView) { _local2.setVirtualPos(_arg1); }; } public function addObj(_arg1:Number, _arg2:MovieClip):void{ if (getIDObj(_arg2) < 0){ m_arObj.push({depth:_arg1, obj:_arg2}); }; } public function addSubView(_arg1:TView_InLevel):void{ m_arSubView.push(_arg1); } public function onLastBodyFrame(_arg1:Number):void{ m_vGame.onLastBodyFrame(_arg1); } public function setState(_arg1:Number):void{ switch (_arg1){ case View_Settings.STATE_OPEN: m_mcContainer.visible = true; break; case View_Settings.STATE_CLOSE: m_mcContainer.visible = false; break; }; } public function setWorldPos(_arg1:int):void{ var _local2:TView_InLevel; for each (_local2 in m_arSubView) { _local2.setWorldPos(_arg1); }; } public function getLevelID():int{ if (m_mLevel == null){ return (-1); }; return (m_mLevel.getID()); } public function getMaxDepth():Number{ var _local1:Number; var _local2:Object; _local1 = 0; for each (_local2 in m_arObj) { if (_local2.depth > _local1){ _local1 = _local2.depth; }; }; return (_local1); } public function clearSubView():void{ var _local1:TView_InLevel; for each (_local1 in m_arSubView) { _local1.clear(); }; m_arSubView = new Array(); } function compareOnDepth(_arg1:Object, _arg2:Object):int{ var _local3:Number; var _local4:Number; _local3 = _arg1.depth; _local4 = _arg2.depth; if (_local3 > _local4){ return (1); }; if (_local3 < _local4){ return (-1); }; return (0); } } }//package game.objects
Section 110
//View_Obj_Basic (game.objects.View_Obj_Basic) package game.objects { import flash.geom.*; public class View_Obj_Basic extends TView_InLevel { public function View_Obj_Basic(_arg1:View_Level){ super(_arg1); } protected function getObj():basic_object{ return (null); } override public function update():void{ var _local1:basic_object; var _local2:Point; _local1 = getObj(); if (_local1 == null){ return; }; _local2 = getPos_onScreen(); if (((!((_local1.x == _local2.x))) || (!((_local1.y == _local2.y))))){ _local1.x = _local2.x; _local1.y = _local2.y; }; super.update(); } override public function clear():void{ var _local1:basic_object; _local1 = getObj(); _local1.parent.removeChild(_local1); } public function getState():Number{ var _local1:basic_object; _local1 = getObj(); if (_local1 == null){ return (Number.NaN); }; return (_local1.getState()); } public function onLastBodyFrame(_arg1:Number):void{ m_vLevel.onLastBodyFrame(_arg1); } public function setState_Countdown(_arg1:int, _arg2:int):void{ var _local3:basic_object; _local3 = getObj(); if (_local3 == null){ return; }; _local3.setState_Countdown(_arg1, _arg2); } public function setState(_arg1:Number):void{ var _local2:basic_object; _local2 = getObj(); if (_local2 == null){ return; }; _local2.setState(_arg1); } public function setAltState(_arg1:Number):void{ var _local2:basic_object; _local2 = getObj(); if (_local2 == null){ return; }; _local2.setAltState(_arg1); } } }//package game.objects
Section 111
//View_Obj_Hero (game.objects.View_Obj_Hero) package game.objects { import game.*; import flash.geom.*; import game.levels_design.*; public class View_Obj_Hero extends View_Obj_Basic { private var m_hero:hero_object; public function View_Obj_Hero(_arg1:View_Level){ super(_arg1); makeUp(); m_vLevel.addObj(View_Settings_Levels.DEPTH_HERO, m_hero); } override protected function getObj():basic_object{ return (m_hero); } protected function makeUp():void{ var _local1:Point; m_hero = new hero_object(this); _local1 = new Point(0, 0); _local1 = View_Settings.worldToScreen(_local1); m_hero.x = _local1.x; m_hero.y = _local1.y; addChild(m_hero); getParent().addChild(m_hero); } } }//package game.objects
Section 112
//View_Obstacle (game.objects.View_Obstacle) package game.objects { import game.animation.*; import flash.display.*; public class View_Obstacle extends View_Animation_Framed { public function showHint(_arg1:Boolean):void{ var _local2:MovieClip; _local2 = (getChildByName("hit_mc") as MovieClip); if (_local2 != null){ _local2.visible = _arg1; }; } } }//package game.objects
Section 113
//View_Obstacle_Complex (game.objects.View_Obstacle_Complex) package game.objects { import game.*; public class View_Obstacle_Complex extends View_Obstacle { public function View_Obstacle_Complex(){ setStateInfo(View_Settings.COMPLEX_OBSTACLE_STATE); } override public function getLabelStartCountdown(_arg1:int):int{ switch (_arg1){ case Model_Settings.OBSTACLE_STATE_HIT: return (View_Settings.OBSTACLE_FIGHT_COUNTDOWN_START_OLDWOMAN); case Model_Settings.OBSTACLE_STATE_LOST: break; }; return (super.getLabelStartCountdown(_arg1)); } } }//package game.objects
Section 114
//View_Obstacle_Complex_Alien (game.objects.View_Obstacle_Complex_Alien) package game.objects { import game.*; import flash.display.*; public class View_Obstacle_Complex_Alien extends View_Obstacle_Complex { public var loose:MovieClip; public var win_:MovieClip; public var wait:MovieClip; public var hit:MovieClip; public function View_Obstacle_Complex_Alien(){ setStateInfo(View_Settings.COMPLEX_OBSTACLE_ALIEN_STATE); } override public function getLabelStartCountdown(_arg1:int):int{ switch (_arg1){ case Model_Settings.OBSTACLE_STATE_HIT: return (View_Settings.OBSTACLE_FIGHT_COUNTDOWN_START_ALIEN); case Model_Settings.OBSTACLE_STATE_LOST: break; }; return (super.getLabelStartCountdown(_arg1)); } } }//package game.objects
Section 115
//View_Obstacle_Complex_Enemy_Player (game.objects.View_Obstacle_Complex_Enemy_Player) package game.objects { import game.*; import flash.display.*; public class View_Obstacle_Complex_Enemy_Player extends View_Obstacle_Complex { public var loose:MovieClip; public var win:MovieClip; public var wait:MovieClip; public var hit:MovieClip; public function View_Obstacle_Complex_Enemy_Player(){ setStateInfo(View_Settings.COMPLEX_OBSTACLE_ENEMY_PLAYER_STATE); } override public function getLabelStartCountdown(_arg1:int):int{ switch (_arg1){ case Model_Settings.OBSTACLE_STATE_HIT: return (View_Settings.OBSTACLE_FIGHT_COUNTDOWN_START_ENEMY_PLAYER); case Model_Settings.OBSTACLE_STATE_LOST: break; }; return (super.getLabelStartCountdown(_arg1)); } } }//package game.objects
Section 116
//View_Obstacle_Complex_Enemy_Player_White (game.objects.View_Obstacle_Complex_Enemy_Player_White) package game.objects { import game.*; import flash.display.*; public class View_Obstacle_Complex_Enemy_Player_White extends View_Obstacle_Complex { public var loose:MovieClip; public var win:MovieClip; public var wait:MovieClip; public var hit:MovieClip; public function View_Obstacle_Complex_Enemy_Player_White(){ setStateInfo(View_Settings.COMPLEX_OBSTACLE_ENEMY_PLAYER_STATE); } override public function getLabelStartCountdown(_arg1:int):int{ switch (_arg1){ case Model_Settings.OBSTACLE_STATE_HIT: return (View_Settings.OBSTACLE_FIGHT_COUNTDOWN_START_ENEMY_PLAYER_WHITE); case Model_Settings.OBSTACLE_STATE_LOST: break; }; return (super.getLabelStartCountdown(_arg1)); } } }//package game.objects
Section 117
//View_Obstacle_Complex_Hoolegan (game.objects.View_Obstacle_Complex_Hoolegan) package game.objects { import game.*; import flash.display.*; public class View_Obstacle_Complex_Hoolegan extends View_Obstacle_Complex { public var win:MovieClip; public var lost:MovieClip; public var wait:MovieClip; public var hit:MovieClip; public function View_Obstacle_Complex_Hoolegan(){ setStateInfo(View_Settings.COMPLEX_OBSTACLE_HOOLEGAN_STATE); } override public function getLabelStartCountdown(_arg1:int):int{ switch (_arg1){ case Model_Settings.OBSTACLE_STATE_HIT: return (View_Settings.OBSTACLE_FIGHT_COUNTDOWN_START_HOOLIGAN); case Model_Settings.OBSTACLE_STATE_LOST: break; }; return (super.getLabelStartCountdown(_arg1)); } } }//package game.objects
Section 118
//View_Obstacle_Complex_Manager (game.objects.View_Obstacle_Complex_Manager) package game.objects { import game.*; import flash.display.*; public class View_Obstacle_Complex_Manager extends View_Obstacle_Complex { public var win:MovieClip; public var lost:MovieClip; public var wait:MovieClip; public var hit:MovieClip; public function View_Obstacle_Complex_Manager(){ setStateInfo(View_Settings.COMPLEX_OBSTACLE_MANAGER_STATE); } override public function getLabelStartCountdown(_arg1:int):int{ switch (_arg1){ case Model_Settings.OBSTACLE_STATE_HIT: return (View_Settings.OBSTACLE_FIGHT_COUNTDOWN_START_MANAGER); case Model_Settings.OBSTACLE_STATE_LOST: break; }; return (super.getLabelStartCountdown(_arg1)); } } }//package game.objects
Section 119
//View_Obstacle_Complex_Mega_Player (game.objects.View_Obstacle_Complex_Mega_Player) package game.objects { import game.*; import flash.display.*; public class View_Obstacle_Complex_Mega_Player extends View_Obstacle_Complex { public var loose:MovieClip; public var win:MovieClip; public var wait:MovieClip; public var hit:MovieClip; public function View_Obstacle_Complex_Mega_Player(){ setStateInfo(View_Settings.COMPLEX_OBSTACLE_MEGA_PLAYER_STATE); } override public function getLabelStartCountdown(_arg1:int):int{ switch (_arg1){ case Model_Settings.OBSTACLE_STATE_HIT: return (View_Settings.OBSTACLE_FIGHT_COUNTDOWN_START_MEGA_PLAYER); case Model_Settings.OBSTACLE_STATE_LOST: break; }; return (super.getLabelStartCountdown(_arg1)); } } }//package game.objects
Section 120
//View_Obstacle_Complex_My (game.objects.View_Obstacle_Complex_My) package game.objects { import game.*; import flash.display.*; public class View_Obstacle_Complex_My extends View_Obstacle_Complex { public var win:MovieClip; public var lost:MovieClip; public var wait:MovieClip; public function View_Obstacle_Complex_My(){ setStateInfo(View_Settings.COMPLEX_OBSTACLE_ALIEN_STATE); } override public function getLabelStartCountdown(_arg1:int):int{ switch (_arg1){ case Model_Settings.OBSTACLE_STATE_HIT: return (View_Settings.OBSTACLE_FIGHT_COUNTDOWN_START_ALIEN); case Model_Settings.OBSTACLE_STATE_LOST: break; }; return (super.getLabelStartCountdown(_arg1)); } } }//package game.objects
Section 121
//View_Obstacle_Complex_Oldwoman (game.objects.View_Obstacle_Complex_Oldwoman) package game.objects { import game.*; import flash.display.*; public class View_Obstacle_Complex_Oldwoman extends View_Obstacle_Complex { public var win:MovieClip; public var lost:MovieClip; public var wait:MovieClip; public var hit:MovieClip; public function View_Obstacle_Complex_Oldwoman(){ setStateInfo(View_Settings.COMPLEX_OBSTACLE_OLDWOMAN_STATE); } override public function getLabelStartCountdown(_arg1:int):int{ switch (_arg1){ case Model_Settings.OBSTACLE_STATE_HIT: return (View_Settings.OBSTACLE_FIGHT_COUNTDOWN_START_OLDWOMAN); case Model_Settings.OBSTACLE_STATE_LOST: break; }; return (super.getLabelStartCountdown(_arg1)); } } }//package game.objects
Section 122
//View_Obstacle_Simple (game.objects.View_Obstacle_Simple) package game.objects { import flash.display.*; public class View_Obstacle_Simple extends View_Obstacle { public var hit_mc:MovieClip; } }//package game.objects
Section 123
//View_Obstacles (game.objects.View_Obstacles) package game.objects { import game.*; import flash.display.*; import flash.geom.*; import main.*; import flash.utils.*; import game.levels_design.*; public class View_Obstacles extends TView_InLevel { var m_arObstacles_Bounds:Array; var m_arComplexObstaclesInfo:Array; var m_mcContainer_Foreground:MovieClip; var m_nObstaclesSize:Array; var m_mcContainer:MovieClip; var m_arSimpleObstaclesInfo:Array; var m_arObstacles:Array; var m_arObstaclesNotYetVisible:Array; var m_rectMaxBounds:Rectangle; var m_mObstacles:Model_Obstacles; var m_arObstaclesVisible:Array; var m_iHintCount:int; public function View_Obstacles(_arg1:View_Level){ var _local2:int; var _local3:Model_Level; var _local4:Model_Obstacles; super(_arg1); m_mcContainer = new MovieClip(); m_mcContainer.name = "obstacles"; getParent().addChild(m_mcContainer); getParentView().addObj(View_Settings_Levels.DEPTH_OBSTACLES, m_mcContainer); m_vLevel.addObj(View_Settings_Levels.DEPTH_OBSTACLES, m_mcContainer); createForegroundContrainer(); _local2 = _arg1.getLevelID(); _local3 = _arg1.getLevel(); if (_local3 != null){ m_iHintCount = _local3.getHintCount(); _local4 = _local3.getObstacles(); setLevel(_local2, _local4); }; } private function putModelAndView(_arg1:Array, _arg2:Model_Obstacle, _arg3:View_Obstacle=null):void{ _arg1.push({m:_arg2, v:_arg3, tokill:false, bounds:null}); } private function initObstaclesBounds():void{ var _local1:int; var _local2:Model_Obstacle; var _local3:Boolean; var _local4:Object; var _local5:Rectangle; m_rectMaxBounds = new Rectangle(); m_arObstacles_Bounds = new Array(); if (m_mObstacles == null){ return; }; _local1 = m_mObstacles.getCount(); while (--_local1 >= 0) { _local2 = m_mObstacles.getItem(_local1); if (_local2 == null){ } else { for each (_local4 in m_arObstacles_Bounds) { if (_local4 == null){ } else { if (_local4.m == _local2){ _local3 = true; break; }; }; }; if (!_local3){ _local5 = genObstacleBounds(_local2); if (_local5 == null){ } else { m_arObstacles_Bounds.push({m:_local2, bounds:_local5}); if (m_rectMaxBounds == null){ m_rectMaxBounds = new Rectangle(_local5.x, _local5.y, _local5.width, _local5.height); } else { if (_local5.left < m_rectMaxBounds.left){ m_rectMaxBounds.left = _local5.left; }; if (_local5.right > m_rectMaxBounds.right){ m_rectMaxBounds.right = _local5.right; }; if (_local5.top < m_rectMaxBounds.top){ m_rectMaxBounds.top = _local5.top; }; if (_local5.bottom > m_rectMaxBounds.bottom){ m_rectMaxBounds.bottom = _local5.bottom; }; }; }; }; }; }; } public function init():void{ initVisible(); initNotYetVisible(); initObstaclesBounds(); } private function genObstacleBounds(_arg1:Model_Obstacle):Rectangle{ var _local2:View_Obstacle; var _local3:Rectangle; _local2 = addObstacle(_arg1, true); if (_local2 == null){ return (null); }; m_mcContainer.addChild(_local2); _local3 = _local2.getBounds(m_mcContainer); m_mcContainer.removeChild(_local2); return (_local3); } private function checkWhoAppearAndDisAppear(_arg1:int):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:Point; var _local8:Point; _local8 = new Point((0 - m_rectMaxBounds.width), 0); _local8 = View_Settings.screenToWorld(_local8); _local7 = new Point((View_Settings.APPEAR_WIDTH - m_rectMaxBounds.right), 0); _local7 = View_Settings.screenToWorld(_local7); _local2 = _local7.x; _local2 = (_local2 - _local8.x); _local6 = (_arg1 + _local8.x); _local5 = (_local6 - _local2); _local7 = new Point(Global_Settings.GAME_WIDTH, 0); _local7 = View_Settings.screenToWorld(_local7); _local3 = (_arg1 + _local7.x); _local4 = (_local3 + _local2); checkObstaclesOnPos(m_arObstaclesVisible, _local5, _local6, whenObstacleDisappear); cleanAr(m_arObstaclesVisible); checkObstaclesOnPos(m_arObstaclesNotYetVisible, _local3, _local4, whenObstacleAppear); cleanAr(m_arObstaclesNotYetVisible); } public function setObstacleState_Countdown(_arg1:Model_Obstacle, _arg2:int, _arg3:int):void{ var _local4:View_Obstacle; var _local5:int; _local4 = findViewByModel(m_arObstaclesVisible, _arg1); if (_local4 != null){ _local5 = _local4.getLabelStartCountdown(_arg2); if (((!((_local5 == Model_Settings.INT_UNDEF))) && ((_arg3 <= _local5)))){ _local4.setState(_arg2); }; }; } private function getObstacleBounds(_arg1:Model_Obstacle):Rectangle{ var _local2:Object; for each (_local2 in m_arObstacles_Bounds) { if (_local2.m == _arg1){ return (_local2.bounds); }; }; return (null); } private function locateObstacles(_arg1:int):void{ var _local2:int; var _local3:View_Obstacle; var _local4:Model_Obstacle; var _local5:Object; var _local6:Point; for each (_local5 in m_arObstaclesVisible) { _local3 = _local5.v; _local4 = _local5.m; _local2 = _local4.getPos(); _local6 = new Point((_local2 - _arg1), 0); _local6 = View_Settings.worldToScreen(_local6); _local3.x = _local6.x; _local3.y = _local6.y; }; } public function setObstacleState(_arg1:Model_Obstacle, _arg2:Number):void{ var _local3:View_Obstacle; _local3 = findViewByModel(m_arObstaclesVisible, _arg1); if (_local3 != null){ _local3.setState(_arg2); }; } public function createForegroundContrainer():void{ m_mcContainer_Foreground = new MovieClip(); m_mcContainer_Foreground.name = "obstacles_foreground"; getParent().addChild(m_mcContainer_Foreground); getParentView().addObj(View_Settings_Levels.DEPTH_OBSTACLES_FOREGROUND, m_mcContainer_Foreground); m_vLevel.addObj(View_Settings_Levels.DEPTH_OBSTACLES_FOREGROUND, m_mcContainer_Foreground); } private function findViewByModel(_arg1:Array, _arg2:Model_Obstacle):View_Obstacle{ var _local3:Object; for each (_local3 in _arg1) { if (_arg2 == _local3.m){ return (_local3.v); }; }; return (null); } private function whenObstacleDisappear(_arg1:Object):void{ _arg1.tokill = true; removeObstacle(_arg1.v); } private function initVisible():void{ m_arObstaclesVisible = new Array(); } private function checkObstaclesOnPos(_arg1:Array, _arg2:int, _arg3:int, _arg4:Function):void{ var _local5:Model_Obstacle; var _local6:View_Obstacle; var _local7:Object; if (_arg4 == null){ return; }; for each (_local7 in _arg1) { _local5 = _local7.m; _local6 = _local7.v; if (((!((_local5 == null))) && (isObstacleIn(_local7, _arg2, _arg3)))){ _arg4(_local7); }; }; } override public function clear():void{ m_mcContainer_Foreground.parent.removeChild(m_mcContainer_Foreground); m_mcContainer.parent.removeChild(m_mcContainer); } private function addObstacle(_arg1:Model_Obstacle, _arg2:Boolean=false):View_Obstacle{ var nType:int; var nSubType:int; var vObstacle:View_Obstacle; var СlassObstacle:Class; var strName:String; var bForeground:Boolean; var mObstacle = _arg1; var bWeak = _arg2; if (mObstacle == null){ return (null); }; nType = mObstacle.getType(); nSubType = mObstacle.getSubType(); bForeground = false; switch (nType){ case Model_Settings.OBSTACLE_SIMPLE: strName = View_Settings_Levels.getObstacleName(m_arSimpleObstaclesInfo, nSubType); bForeground = View_Settings_Levels.getObstacleForeground(m_arSimpleObstaclesInfo, nSubType); if (strName == null){ return (null); }; try { СlassObstacle = (getDefinitionByName(strName) as Class); } catch(e:ReferenceError) { }; if (СlassObstacle == null){ return (null); }; vObstacle = new (СlassObstacle); if (!bWeak){ if ((((m_iHintCount == Model_Settings.INT_UNDEF)) || ((--m_iHintCount >= 0)))){ vObstacle.showHint(true); } else { vObstacle.showHint(false); }; }; break; case Model_Settings.OBSTACLE_COMPLEX: strName = View_Settings_Levels.getObstacleName(m_arComplexObstaclesInfo, nSubType); bForeground = View_Settings_Levels.getObstacleForeground(m_arComplexObstaclesInfo, nSubType); if (strName == null){ return (null); }; try { СlassObstacle = (getDefinitionByName(strName) as Class); } catch(e:ReferenceError) { }; if (СlassObstacle == null){ return (null); }; vObstacle = new (СlassObstacle); break; }; if (bForeground){ m_mcContainer_Foreground.addChild(vObstacle); } else { m_mcContainer.addChild(vObstacle); }; if (!bWeak){ addChild(vObstacle); }; return (vObstacle); } public function setLevel(_arg1:int, _arg2:Model_Obstacles):void{ m_mObstacles = _arg2; m_arSimpleObstaclesInfo = View_Settings_Levels.getSimpleObstacleInfoByLevel(_arg1); m_arComplexObstaclesInfo = View_Settings_Levels.getComplexObstacleInfoByLevel(_arg1); init(); } private function removeObstacle(_arg1:View_Obstacle):Boolean{ if (m_mcContainer_Foreground == _arg1.parent){ m_mcContainer_Foreground.removeChild(_arg1); } else { m_mcContainer.removeChild(_arg1); }; removeChild(_arg1); return (true); } private function cleanAr(_arg1:Array):void{ var _local2:int; _local2 = _arg1.length; while (--_local2 >= 0) { if (_arg1[_local2].tokill){ _arg1.splice(_local2, 1); }; }; } private function isObstacleIn(_arg1:Object, _arg2:int, _arg3:int):Boolean{ var _local4:Model_Obstacle; var _local5:View_Obstacle; var _local6:int; var _local7:int; var _local8:int; var _local9:Rectangle; if (_arg1 == null){ return (false); }; _local4 = _arg1.m; _local5 = _arg1.v; if (_local4 == null){ return (false); }; _local8 = _local4.getPos(); if (_arg1.bounds != null){ _local6 = _arg1.bounds.left; _local7 = _arg1.bounds.right; } else { _local9 = getObstacleBounds(_local4); if (_local9 == null){ return (false); }; _local6 = _local9.left; _local7 = _local9.right; _arg1.bounds = _local9; }; if ((((_arg2 < (_local7 + _local8))) && ((_arg3 > (_local6 + _local8))))){ return (true); }; return (false); } override public function setWorldPos(_arg1:int):void{ checkWhoAppearAndDisAppear(_arg1); locateObstacles(_arg1); super.setWorldPos(_arg1); } private function initNotYetVisible():void{ var _local1:Model_Obstacle; var _local2:int; m_arObstaclesNotYetVisible = new Array(); _local2 = m_mObstacles.getCount(); while (--_local2 >= 0) { _local1 = m_mObstacles.getItem(_local2); putModelAndView(m_arObstaclesNotYetVisible, _local1); }; } private function whenObstacleAppear(_arg1:Object):void{ var _local2:Model_Obstacle; var _local3:View_Obstacle; _arg1.tokill = true; _local2 = _arg1.m; _local3 = addObstacle(_local2); _local3.setState(_local2.getState()); putModelAndView(m_arObstaclesVisible, _arg1.m, _local3); } } }//package game.objects
Section 124
//Model_Basic_Object (game.objects_model.Model_Basic_Object) package game.objects_model { import game.*; import com.*; public class Model_Basic_Object extends Model_Game_Def implements Observer { var m_nSpeed:Number;// = 10 var m_nLife_Energy:Number; var m_nPos:Number; var m_nStateTicks:Number; var m_nAltState:Number; var m_mLevel:Model_Level; var m_nID:Number; var m_nLifes:int; var m_bChangePos:Boolean; var m_nState:Number; var m_nScore:int; var m_nGameState_Pred:Number; public function Model_Basic_Object(_arg1:Number=NaN){ m_nSpeed = Model_Settings.POINT_PER_TICKS_HERO_RUN; super(); m_nID = _arg1; m_bChangePos = false; m_nLife_Energy = 100; setScore(0); } public function onGameAddScore(_arg1:Number):void{ setScore((getScore() + _arg1)); } public function setSpeed(_arg1:Number):void{ m_nSpeed = _arg1; } public function onFinishFinishLevel():void{ startNewLevel(); } public function setStateForced(_arg1:Number):void{ setState(Number.NaN); setState(_arg1); } public function onWin():void{ setState(Model_Settings.HERO_WIN); setSpeed(Model_Settings.POINT_PER_TICKS_HERO_FINISH); } public function getSpeed():Number{ return (m_nSpeed); } public function setPos(_arg1:Number):void{ var _local2:InfoObj_Basic; if (_arg1 != m_nPos){ m_nPos = _arg1; setChanged(); _local2 = InfoObj_Basic(getInfoObj()); _local2.m_nPos = m_nPos; notifyObservers(_local2); }; } public function onCollision(_arg1:Number, _arg2:Model_Obstacle):void{ } override protected function makeInfoObj():InfoObj{ var _local1:InfoObj_Basic; _local1 = new InfoObj_Basic(m_nID); _local1.setID(m_nID); _local1.m_mSender = this; return (_local1); } public function isChangePos():Boolean{ return (m_bChangePos); } public function onLostAllLifeBy(_arg1:Model_Obstacle):void{ setState(Model_Settings.HERO_LOST_LIFE); } public function getPos():Number{ return (m_nPos); } public function onLostAllEnergyNotAllLifeBy(_arg1:Model_Obstacle):void{ switch (_arg1.getType()){ case Model_Settings.OBSTACLE_SIMPLE: setState(Model_Settings.HERO_LOST_LIFE); break; case Model_Settings.OBSTACLE_COMPLEX: setState(Model_Settings.HERO_FIGHT_DOWN); break; }; } public function setLife_Energy(_arg1:Number):void{ var _local2:InfoObj_Basic; m_nLife_Energy = _arg1; _local2 = InfoObj_Basic(getInfoObj()); _local2.m_nLife_Energy = _arg1; setChanged(); notifyObservers(_local2); } private function onSetLevel_fromView(_arg1:int):void{ startNewLevel(); } public function onDamage(_arg1:Model_Obstacle):void{ if (isActiveForDamage()){ switch (_arg1.getType()){ case Model_Settings.OBSTACLE_SIMPLE: case Model_Settings.OBSTACLE_COMPLEX: setLife_Energy((m_nLife_Energy - _arg1.getDamage())); if (m_nLife_Energy < 0){ setState(Model_Settings.HERO_HIT); onLostAllEnergyBy(_arg1); } else { if (Model_Settings.HERO_BLINK_ON_HIT){ setAltState(Model_Settings.OBJ_ALTSTATE_HIT_OBSTACLE); } else { setState(Model_Settings.HERO_HIT); }; }; break; }; }; } public function isActiveForDamage():Boolean{ return (true); } public function setLifes(_arg1:int):void{ var _local2:InfoObj_Basic; m_nLifes = _arg1; _local2 = InfoObj_Basic(getInfoObj()); _local2.m_nLifes = _arg1; setChanged(); notifyObservers(_local2); } protected function onTimeTick():void{ updateState(); if (isChangePos()){ resetChangesPos(); }; } public function setState_Countdown(_arg1:Number, _arg2:int, _arg3:Model_Obstacle=null):void{ var _local4:InfoObj_Basic; _local4 = (getInfoObj() as InfoObj_Hero); _local4.m_nState = _arg1; _local4.m_mObstacle = _arg3; _local4.m_iCountdown = _arg2; setChanged(); notifyObservers(_local4); } public function resetChangesPos():void{ m_bChangePos = false; } public function onStart():void{ setLife_Energy(Model_Settings.HERO_ENEDGY); setLifes(Model_Settings.HERO_LIFES); startNewLevel(); setScore(0); } public function startNewLevel():void{ setStateForced(Model_Settings.HERO_RUN); setSpeed(Model_Settings.POINT_PER_TICKS_HERO_RUN); setToStart(); } public function setLevel(_arg1:Model_Level):void{ m_mLevel = _arg1; } public function onLostAllEnergyBy(_arg1:Model_Obstacle):void{ setLifes((m_nLifes - 1)); if (m_nLifes <= 0){ onLostAllLifeBy(_arg1); } else { onLostAllEnergyNotAllLifeBy(_arg1); }; } public function getLevel():Model_Level{ return (m_mLevel); } public function setState(_arg1:Number, _arg2:Model_Obstacle=null):Number{ var _local3:InfoObj_Basic; if (m_nState != _arg1){ m_nStateTicks = 0; setChanged(); _local3 = (getInfoObj() as InfoObj_Basic); _local3.m_nState = _arg1; _local3.m_nStateTicks = m_nStateTicks; _local3.m_mObstacle = _arg2; _local3.m_mSender = this; notifyObservers(_local3); }; m_nState = _arg1; return (_arg1); } public function setScore(_arg1:int):void{ var _local2:InfoObj_Basic; m_nScore = _arg1; _local2 = InfoObj_Basic(getInfoObj()); _local2.m_nScore = _arg1; setChanged(); notifyObservers(_local2); } protected function updateState():void{ setStateTicks((m_nStateTicks + 1)); } public function update(_arg1:Observable, _arg2:Object):void{ var _local3:InfoObj_GameState; var _local4:InfoObj_Collision; if (_arg2 == null){ return; }; if ((_arg2 is InfoObj_GameState)){ _local3 = (_arg2 as InfoObj_GameState); if (_local3.m_nSetState != Model_Settings.GAME_STATE_UNDEF){ onSetGameState(_local3.m_nSetState); }; if (_local3.m_levelActive != null){ setLevel(_local3.m_levelActive); }; if (_local3.m_nIDObj == m_nID){ if (((!(isNaN(_local3.m_nSetScore))) && (!((_local3.m_nSetScore == Model_Settings.INT_UNDEF))))){ onGameSetScore(_local3.m_nSetScore); }; if (((!(isNaN(_local3.m_nAddScore))) && (!((_local3.m_nAddScore == Model_Settings.INT_UNDEF))))){ onGameAddScore(_local3.m_nAddScore); }; }; if (((!(isNaN(_local3.m_nTimeTick))) && (!(_local3.m_bHoldOn)))){ onTimeTick(); }; } else { if ((_arg2 is InfoObj_Collision)){ _local4 = (_arg2 as InfoObj_Collision); if (_local4.m_obstacleWith != null){ if (!_local4.m_bMonitor){ onCollision(_local4.m_nDist, _local4.m_obstacleWith); } else { monitorCollision(_local4.m_nDist, _local4.m_obstacleWith); }; }; }; }; } protected function oneStep():void{ m_bChangePos = true; setPos((m_nPos + m_nSpeed)); } public function getState():Number{ return (m_nState); } public function getAltState():Number{ return (m_nAltState); } public function onSetGameState(_arg1:Number):void{ onFinishedGameState(m_nGameState_Pred, _arg1); m_nGameState_Pred = _arg1; switch (_arg1){ case Model_Settings.GAME_STATE_START: onStart(); break; case Model_Settings.GAME_STATE_RUN: break; case Model_Settings.GAME_STATE_WAKE_UP: break; case Model_Settings.GAME_STATE_GAME_OVER: break; case Model_Settings.GAME_STATE_WIN: onWin(); break; case Model_Settings.GAME_STATE_FINISH_LEVEL: onFinishLevel(); break; }; } public function onFinishLevel():void{ setState(Model_Settings.HERO_FINISH_LEVEL); setSpeed(Model_Settings.POINT_PER_TICKS_HERO_FINISH); } public function getStateTicks():Number{ return (m_nStateTicks); } public function getScore():int{ return (m_nScore); } public function onWakeUp():void{ setLife_Energy(100); } public function setToStart():void{ setPos(0); } public function onFinishedGameState(_arg1:Number, _arg2:Number):void{ switch (_arg1){ case Model_Settings.GAME_STATE_START: break; case Model_Settings.GAME_STATE_RUN: break; case Model_Settings.GAME_STATE_WAKE_UP: if (_arg2 != Model_Settings.GAME_STATE_GAME_OVER){ setLife_Energy(100); setState(Model_Settings.HERO_RUN); } else { setState(Model_Settings.HERO_LOSE); }; break; case Model_Settings.GAME_STATE_LEVELS_MAP: if (_arg2 != Model_Settings.GAME_STATE_WIN){ onFinishFinishLevel(); }; break; }; } public function onGameSetScore(_arg1:Number):void{ setScore(_arg1); } public function setAltState(_arg1:Number):void{ var _local2:InfoObj_Basic; m_nAltState = _arg1; setChanged(); _local2 = InfoObj_Basic(getInfoObj()); _local2.m_nAltState = _arg1; notifyObserversIsNotDef(_local2); } public function isReadyFor(_arg1:Model_Obstacle):Boolean{ if (_arg1 == null){ return (true); }; return (_arg1.isByPass(getState())); } public function monitorCollision(_arg1:Number, _arg2:Model_Obstacle):void{ } override public function execute_game(_arg1:Controller_Commands):void{ if (_arg1.m_bActionTick){ if (isChangePos()){ }; }; if (((_arg1.m_bAction1) && (_arg1.m_bKeyPress))){ onSetLevel_fromView(0); }; if (((_arg1.m_bAction2) && (_arg1.m_bKeyPress))){ onSetLevel_fromView(1); }; if (((_arg1.m_bAction3) && (_arg1.m_bKeyPress))){ onSetLevel_fromView(2); }; if (((_arg1.m_bAction4) && (_arg1.m_bKeyPress))){ onSetLevel_fromView(3); }; if (((_arg1.m_bAction5) && (_arg1.m_bKeyPress))){ onSetLevel_fromView(4); }; notifyDef(); } public function setStateTicks(_arg1:Number):void{ m_nStateTicks = _arg1; } } }//package game.objects_model
Section 125
//Model_Hero_Object (game.objects_model.Model_Hero_Object) package game.objects_model { import game.*; import com.*; import classes.*; public class Model_Hero_Object extends Model_Basic_Object { var m_bActionRight_Down:Boolean;// = false var m_bActionLeft_Down:Boolean;// = false var m_arNeedActions:Array;// = null var m_nCompliteActions:Number; var m_bActionDown_Down:Boolean;// = false var m_bActionUp_Down:Boolean;// = false var m_obstacleFightWith:Model_Obstacle_Complex; public function Model_Hero_Object(_arg1:Number=0){ m_arNeedActions = null; m_bActionUp_Down = false; m_bActionDown_Down = false; m_bActionLeft_Down = false; m_bActionRight_Down = false; super(_arg1); m_nLifes = Model_Settings.HERO_LIFES; } public function isFight():Boolean{ return ((getState() == Model_Settings.HERO_PREPARE_TO_FIGHT)); } override protected function onTimeTick():void{ super.onTimeTick(); switch (m_nState){ case Model_Settings.HERO_FIGHT_DOWN: case Model_Settings.HERO_LOST_LIFE: case Model_Settings.HERO_LOST_LIFE_WAKE_UP: case Model_Settings.HERO_LOSE: break; case Model_Settings.HERO_PREPARE_TO_FIGHT: break; case Model_Settings.HERO_FIGHT: default: oneStep(); break; }; } private function fight(_arg1:Model_Obstacle):void{ var _local2:Model_Obstacle_Complex; var _local3:int; _local2 = (_arg1 as Model_Obstacle_Complex); if (_local2.isLostPreFight()){ _local3 = Model_Settings.getHeroStateOnWinWithObstacle(_local2.getSubType()); setState(_local3, _arg1); _local2.kill(); } else { looseFight(_local2); }; } override public function onLostAllLifeBy(_arg1:Model_Obstacle):void{ super.onLostAllLifeBy(_arg1); switch (_arg1.getType()){ case Model_Settings.OBSTACLE_SIMPLE: break; case Model_Settings.OBSTACLE_COMPLEX: break; }; } private function looseFight(_arg1:Model_Obstacle):void{ var _local2:Model_Obstacle_Complex; onDamage(_arg1); _local2 = (_arg1 as Model_Obstacle_Complex); _local2.win(); } override public function onCollision(_arg1:Number, _arg2:Model_Obstacle):void{ var _local3:Number; var _local4:Model_Obstacle_Complex; super.onCollision(_arg1, _arg2); if (_arg2.getFinished()){ return; }; _local3 = _arg2.getType(); switch (_local3){ case Model_Settings.OBSTACLE_SIMPLE: if (!isReadyFor(_arg2)){ onDamage(_arg2); _arg2.setFinished(); _arg2.win(); }; break; case Model_Settings.OBSTACLE_COMPLEX: _local4 = (_arg2 as Model_Obstacle_Complex); if (_local4.isFight()){ fight(_local4); } else { prepareToFight(_arg2); }; break; }; } public function long_jump():Boolean{ if (getState() == Model_Settings.HERO_RUN){ setState(Model_Settings.HERO_LONG_JUMP); return (true); }; return (false); } private function notifyAboutAction(_arg1:Number, _arg2:Boolean):void{ var _local3:InfoObj_Hero; _local3 = (getInfoObj() as InfoObj_Hero); if (_arg2){ _local3.m_nStartAction = _arg1; } else { _local3.m_nStopAction = _arg1; }; setChanged(); notifyObservers(_local3); } override public function onLostAllEnergyNotAllLifeBy(_arg1:Model_Obstacle):void{ super.onLostAllEnergyNotAllLifeBy(_arg1); } override public function onDamage(_arg1:Model_Obstacle):void{ switch (getState()){ case Model_Settings.HERO_PREPARE_TO_FIGHT: case Model_Settings.HERO_FIGHT: setState(Model_Settings.HERO_FIGHT_DOWN); break; default: break; }; super.onDamage(_arg1); } public function jump():Boolean{ if (getState() == Model_Settings.HERO_RUN){ setState(Model_Settings.HERO_JUMP); return (true); }; return (false); } private function winPreFight(_arg1:Model_Obstacle):void{ var _local2:Model_Obstacle_Complex; var _local3:Number; setState(Model_Settings.HERO_WIN_FIGHT, _arg1); _local2 = (_arg1 as Model_Obstacle_Complex); _local3 = _local2.getDistanceTo(getPos()); _local2.lostPreFight(_local3); } override public function setState(_arg1:Number, _arg2:Model_Obstacle=null):Number{ var _local3:InfoObj_Hero; _local3 = (getInfoObj() as InfoObj_Hero); switch (_arg1){ case Model_Settings.HERO_PREPARE_TO_FIGHT: if (_local3.m_mObstacle == null){ _local3.m_mObstacle = m_obstacleFightWith; }; break; case Model_Settings.HERO_WIN_FIGHT: _local3.m_mObstacle = _arg2; break; }; super.setState(_arg1, _arg2); notifyObservers(_local3); return (m_nState); } override public function setScore(_arg1:int):void{ super.setScore(_arg1); Global.setSckore(_arg1); } public function prepareToFight(_arg1:Model_Obstacle):Boolean{ var _local2:Model_Obstacle_Complex; var _local3:Number; if ((((((_arg1 is Model_Obstacle_Complex)) && (!((getState() == Model_Settings.HERO_PREPARE_TO_FIGHT))))) && (!((getState() == Model_Settings.HERO_FIGHT))))){ m_obstacleFightWith = (_arg1 as Model_Obstacle_Complex); _local2 = (_arg1 as Model_Obstacle_Complex); _local3 = _arg1.getDistanceTo(getPos()); _local2.fight(_local3); m_arNeedActions = m_obstacleFightWith.getNeedActions(); m_nCompliteActions = 0; setState(Model_Settings.HERO_PREPARE_TO_FIGHT, m_obstacleFightWith); return (true); }; return (false); } override protected function updateState():void{ super.updateState(); } public function checkAction(_arg1:Number):Boolean{ var _local2:InfoObj_Hero; if (m_arNeedActions == null){ return (true); }; if (m_arNeedActions.length == m_nCompliteActions){ return (true); }; _local2 = (getInfoObj() as InfoObj_Hero); setChanged(); if (m_arNeedActions[m_nCompliteActions] == _arg1){ _local2.m_nComboAction_Right = m_nCompliteActions; m_nCompliteActions++; notifyObservers(_local2); return ((m_arNeedActions.length == m_nCompliteActions)); }; m_nCompliteActions = 0; _local2.m_nComboAction_Wrong = _arg1; _local2.m_nComboAction_Right = m_nCompliteActions; notifyObservers(_local2); return (false); } public function onFinishState(_arg1:Number):void{ var _local2:Model_Level; switch (_arg1){ case Model_Settings.HERO_TACKLE: case Model_Settings.HERO_JUMP: case Model_Settings.HERO_LONG_JUMP: case Model_Settings.HERO_HIT: if (!isFight()){ setState(Model_Settings.HERO_RUN); }; break; case Model_Settings.HERO_FIGHT_00: case Model_Settings.HERO_FIGHT_01: setState(Model_Settings.HERO_RUN); break; case Model_Settings.HERO_LOST_LIFE: if (m_nLifes > 0){ setState(Model_Settings.HERO_LOST_LIFE_WAKE_UP); } else { setState(Model_Settings.HERO_LOSE); }; break; case Model_Settings.HERO_FIGHT_DOWN: _local2 = getLevel(); if ((((m_nLifes <= 0)) || (((!((_local2 == null))) && (_local2.isOnly_one_life_for_complex_obstacles()))))){ setState(Model_Settings.HERO_LOSE); } else { setState(Model_Settings.HERO_LOST_LIFE_WAKE_UP); }; break; case Model_Settings.HERO_LOST_LIFE_WAKE_UP: break; }; } override public function execute_game(_arg1:Controller_Commands):void{ var _local2:Boolean; _local2 = false; if (!isNaN(_arg1.m_nStateFinished)){ onFinishState(_arg1.m_nStateFinished); }; if (isChangePos()){ }; if (_arg1.m_bKeyDown){ if (_arg1.m_bActionDown){ notifyAboutAction(Model_Settings.ACTION_DOWN, true); if (isFight()){ if (_arg1.m_bKeyPress){ _local2 = checkAction(Model_Settings.ACTION_DOWN); }; } else { if (!m_bActionDown_Down){ if (tackle()){ m_bActionDown_Down = true; }; }; }; } else { if (_arg1.m_bActionUp){ notifyAboutAction(Model_Settings.ACTION_UP, true); if (isFight()){ if (_arg1.m_bKeyPress){ _local2 = checkAction(Model_Settings.ACTION_UP); }; } else { if (!m_bActionUp_Down){ if (jump()){ m_bActionUp_Down = true; }; }; }; } else { if (_arg1.m_bActionLeft){ notifyAboutAction(Model_Settings.ACTION_LEFT, true); if (isFight()){ if (_arg1.m_bKeyPress){ _local2 = checkAction(Model_Settings.ACTION_LEFT); }; }; } else { if (_arg1.m_bActionRight){ notifyAboutAction(Model_Settings.ACTION_RIGHT, true); if (isFight()){ if (_arg1.m_bKeyPress){ _local2 = checkAction(Model_Settings.ACTION_RIGHT); }; } else { if (!m_bActionRight_Down){ if (long_jump()){ m_bActionRight_Down = true; }; }; }; }; }; }; }; } else { if (!_arg1.m_bKeyDown){ if (_arg1.m_bActionDown){ notifyAboutAction(Model_Settings.ACTION_DOWN, false); m_bActionDown_Down = false; } else { if (_arg1.m_bActionUp){ notifyAboutAction(Model_Settings.ACTION_UP, false); m_bActionUp_Down = false; } else { if (_arg1.m_bActionLeft){ notifyAboutAction(Model_Settings.ACTION_LEFT, false); m_bActionLeft_Down = false; } else { if (_arg1.m_bActionRight){ notifyAboutAction(Model_Settings.ACTION_RIGHT, false); m_bActionRight_Down = false; }; }; }; }; }; }; if (_local2){ winPreFight(m_obstacleFightWith); }; super.execute_game(_arg1); } override protected function makeInfoObj():InfoObj{ var _local1:InfoObj_Basic; _local1 = new InfoObj_Hero(); _local1.setID(m_nID); _local1.m_mSender = this; return (_local1); } override public function isActiveForDamage():Boolean{ return (((!((getState() == Model_Settings.HERO_LOST_LIFE))) && (!((getAltState() == Model_Settings.OBJ_ALTSTATE_HIT_OBSTACLE))))); } private function makeFightWith(_arg1:Model_Obstacle):void{ var _local2:Model_Obstacle_Complex; _local2 = (_arg1 as Model_Obstacle_Complex); setState(Model_Settings.HERO_FIGHT_00, _arg1); } override public function update(_arg1:Observable, _arg2:Object):void{ super.update(_arg1, _arg2); } public function tackle():Boolean{ if (getState() == Model_Settings.HERO_RUN){ setState(Model_Settings.HERO_TACKLE); return (true); }; return (false); } override public function setToStart():void{ super.setToStart(); setState(Model_Settings.HERO_RUN); } override public function monitorCollision(_arg1:Number, _arg2:Model_Obstacle):void{ var _local3:Number; var _local4:Model_Obstacle_Complex; var _local5:int; var _local6:int; super.monitorCollision(_arg1, _arg2); if (_arg2.getFinished()){ return; }; _local3 = _arg2.getType(); switch (_local3){ case Model_Settings.OBSTACLE_SIMPLE: if (!isReadyFor(_arg2)){ }; break; case Model_Settings.OBSTACLE_COMPLEX: _local4 = (_arg2 as Model_Obstacle_Complex); _local5 = ((_arg1 - _local4.getCollisionRadius()) / Model_Settings.POINT_PER_TICKS_WORLD); if (_local4.isFight()){ if (_local4.isLostPreFight()){ _local4.setState_CountDown(Model_Settings.OBSTACLE_STATE_LOST, _local5); _local6 = Model_Settings.getHeroStateOnWinWithObstacle(_local4.getSubType()); setState_Countdown(_local6, _local5, _arg2); } else { _local4.setState_CountDown(Model_Settings.OBSTACLE_STATE_HIT, _local5); setState_Countdown(Model_Settings.HERO_FIGHT_DOWN, _local5, _arg2); }; }; break; }; } override public function onSetGameState(_arg1:Number):void{ super.onSetGameState(_arg1); switch (_arg1){ case Model_Settings.GAME_STATE_RUN: break; case Model_Settings.GAME_STATE_WAKE_UP: break; case Model_Settings.GAME_STATE_GAME_OVER: break; case Model_Settings.GAME_STATE_WIN: break; }; } } }//package game.objects_model
Section 126
//Controller_Interface (game.ui.Controller_Interface) package game.ui { import game.*; import com.mvc.*; public class Controller_Interface extends AbstractController { public function Controller_Interface(_arg1:Model){ super(_arg1); } public function listenHoldOn(_arg1:Boolean, _arg2:int):void{ var _local3:Controller_Commands; _local3 = new Controller_Commands(); _local3.m_iHoldOn = (_arg1) ? Model_Settings.STATE_ON : Model_Settings.STATE_OFF; _local3.m_iHoldOn_Times = _arg2; getModel().execute(_local3); } public function listenAcceptWith(_arg1:Number):void{ var _local2:Controller_Commands; _local2 = new Controller_Commands(); _local2.m_nAcceptWithState = _arg1; getModel().execute(_local2); } } }//package game.ui
Section 127
//Elastic_ProgressBar (game.ui.Elastic_ProgressBar) package game.ui { import com.*; public class Elastic_ProgressBar extends TElastic { var m_nValue:Number; var m_nMaxSize:Number; public function Elastic_ProgressBar(){ setElastic(); } public function setProgress(_arg1:Number, _arg2:Boolean=true):void{ var _local3:Number; _local3 = ((m_nMaxSize * _arg1) / 100); _local3 = (Math.round((_local3 / 10)) * 10); setWidth(_local3, _arg2); m_nValue = _arg1; } public function setMaxSize(_arg1:Number):void{ m_nMaxSize = _arg1; } } }//package game.ui
Section 128
//View_Action_BlowUp (game.ui.View_Action_BlowUp) package game.ui { import flash.display.*; public class View_Action_BlowUp extends MovieClip { public function setState(_arg1:Boolean=true):void{ if (_arg1){ gotoAndPlay("play"); } else { gotoAndStop("stop"); }; } } }//package game.ui
Section 129
//View_Action_Checkit (game.ui.View_Action_Checkit) package game.ui { import game.animation.*; import game.*; import flash.display.*; public class View_Action_Checkit extends View_Animation_Framed { public var up_on:MovieClip; var m_bItemState:Boolean;// = false var m_nAction:Number;// = -1 public var down_on:MovieClip; public var right_on:MovieClip; public var left_on:MovieClip; public function View_Action_Checkit(){ m_nAction = Model_Settings.ACTION_UNDEF; m_bItemState = false; super(); addFrameScript(0, frame1); setStateInfo(View_Interface_Settings.NEED_ACTION_TO_VIEW); } function frame1(){ stop(); } override public function onFinishAnim():void{ super.onFinishAnim(); } public function setItemState(_arg1:Boolean):void{ m_bItemState = _arg1; updateItem(); } override protected function setAnimation(_arg1:Boolean):void{ super.setAnimation(_arg1); } override public function setState(_arg1:Number, _arg2:Boolean=true):void{ super.setState(_arg1, _arg2); } public function setAction(_arg1:Number):void{ m_nAction = _arg1; updateItem(); } public function updateItem():void{ var _local1:Number; _local1 = ((2 * m_nAction) + (m_bItemState) ? 1 : 0); setState(_local1); } override protected function onAnimation_Start():void{ super.onAnimation_Start(); } } }//package game.ui
Section 130
//View_Countdown (game.ui.View_Countdown) package game.ui { import game.animation.*; public class View_Countdown extends View_Animation_Framed { public function View_Countdown(){ setStateInfo(View_Interface_Settings.COUNTDOWN_STATE); } } }//package game.ui
Section 131
//View_Enemy_Faces (game.ui.View_Enemy_Faces) package game.ui { import game.animation.*; import flash.display.*; public class View_Enemy_Faces extends View_Animation_Framed { public var enemy_player_white:MovieClip; public var alien:MovieClip; public var grandmother:MovieClip; public var hooligan:MovieClip; public var mega_player:MovieClip; public var enemy_player:MovieClip; public var manager:MovieClip; public function View_Enemy_Faces(){ addFrameScript(0, frame1); setStateInfo(View_Interface_Settings.ENEMY_FACES_STATE); } function frame1(){ stop(); } } }//package game.ui
Section 132
//View_Finish_Level (game.ui.View_Finish_Level) package game.ui { import game.animation.*; public class View_Finish_Level extends View_Animation_Btn { } }//package game.ui
Section 133
//View_Game_Over (game.ui.View_Game_Over) package game.ui { import game.animation.*; public class View_Game_Over extends View_Animation_Framed { public function View_Game_Over(){ setStateInfo(View_Interface_Settings.GAMEOVER_STATE); } override public function update():void{ super.update(); } } }//package game.ui
Section 134
//View_Interface (game.ui.View_Interface) package game.ui { import game.animation.*; import game.*; import com.*; import flash.display.*; import com.mvc.*; import classes.*; import game.levels_design.*; public class View_Interface extends TView_With_Btns { var m_mcLogo:View_logo; var m_mcLife_Energy:View_Life_Energy; var m_mcLevelInfo:View_Level_Info; var m_mcLevelsMap:View_Levels_Map; var m_mcLifes:View_Lifes; var m_nGameState:Number; var m_mcSleep_Aura:View_Sleep_Aura; var m_mcGame_over:View_Game_Over; var m_nLifes:int; var m_mcPB_WakeUp:View_ProgressBar_Boxed; var m_mcIndicator:View_Position_Indicator; var m_mcScore:View_Score; var m_mcActionsCombo:View_Panel_For_Combo; var m_mcLose:View_Lose; var m_mcCountdown:View_Countdown; var m_mcFinishLevel:View_Finish_Level; public function View_Interface(_arg1:Model=null, _arg2:Controller=null, _arg3:MovieClip=null){ super(_arg1, _arg2, _arg3); makeUp(_arg3); } public function onFight_PrepareToFight(_arg1:Model_Obstacle_Complex=null):void{ m_mcActionsCombo.show(); if (_arg1 != null){ m_mcActionsCombo.setCombos(_arg1.getNeedActions()); m_mcActionsCombo.setEnemyFace(_arg1.getSubType()); } else { m_mcActionsCombo.setEnemyFace(Model_Settings.OBSTACLE_C_UNDEF); }; } public function setLife_Energy(_arg1:Number):void{ m_mcLife_Energy.setValue((_arg1 / 100)); } override public function onBtnChangeState(_arg1:View_Child, _arg2:Number):void{ super.onBtnChangeState(_arg1, _arg2); if (((!((m_mcLevelsMap == null))) && (m_mcLevelsMap.isChild(_arg1)))){ onBtnLevelMap(_arg2); }; } public function setGameState(_arg1:Number, _arg2:InfoObj=null):void{ var _local3:InfoObj_GameState; finishGameState(m_nGameState); switch (_arg1){ case Model_Settings.GAME_STATE_START: break; case Model_Settings.GAME_STATE_LEVELS_MAP_ONSTART: case Model_Settings.GAME_STATE_LEVELS_MAP: showLogo(false); break; case Model_Settings.GAME_STATE_RUN: showLogo(true); break; case Model_Settings.GAME_STATE_PREPARE_TO_FIGHT: _local3 = (_arg2 as InfoObj_GameState); if (_local3 != null){ _local3 = (_arg2 as InfoObj_GameState); onFight_PrepareToFight((_local3.m_obstacleFightWith as Model_Obstacle_Complex)); } else { onFight_PrepareToFight(); }; break; case Model_Settings.GAME_STATE_READY_TO_FIGHT: onFight_ReadyToFight(); break; case Model_Settings.GAME_STATE_WAKE_UP: m_mcLose.show(); m_mcLose.startWakeUp(); showLogo(false); break; case Model_Settings.GAME_STATE_GAME_OVER: showLogo(false); break; case Model_Settings.GAME_STATE_FINISH_LEVEL: setFinishLevel(true); break; case Model_Settings.GAME_STATE_WIN: winGame(); showLogo(false); break; }; m_nGameState = _arg1; } public function holdOnGame(_arg1:Boolean, _arg2:int=2147483647):void{ Controller_Interface(getController()).listenHoldOn(_arg1, _arg2); } public function mapLevel(_arg1:Model_Level):void{ createLevelsMap(true); if (_arg1.getID() == Model_Settings_Levels.LEVEL_START){ showLevelsMap(true, false); } else { showLevelsMap(true); }; if (m_mcLevelsMap != null){ m_mcLevelsMap.setLevel(_arg1); }; } public function onFight_ReadyToFight():void{ } public function makeUp(_arg1:MovieClip):void{ if (_arg1.lifes_mc != null){ m_mcLifes = _arg1.lifes_mc; addChild(m_mcLifes); }; if (_arg1.life_energy_mc != null){ m_mcLife_Energy = _arg1.life_energy_mc; addChild(m_mcLife_Energy); }; if (_arg1.levelInfo_mc != null){ m_mcLevelInfo = _arg1.levelInfo_mc; m_mcLevelInfo.show(false); addChild(m_mcLevelInfo); }; if (_arg1.panel_for_combo_mc != null){ m_mcActionsCombo = _arg1.panel_for_combo_mc; m_mcActionsCombo.init(); m_mcActionsCombo.visible = false; m_mcActionsCombo.show(false); addChild(m_mcActionsCombo); }; if (_arg1.sleep_aura_mc != null){ m_mcSleep_Aura = _arg1.sleep_aura_mc; m_mcSleep_Aura.setState(View_Interface_Settings.SLEEP_AURA_HIDE); m_mcSleep_Aura.visible = false; addChild(m_mcSleep_Aura); }; if (_arg1.wakeup_progressbar_mc != null){ m_mcPB_WakeUp = _arg1.wakeup_progressbar_mc; m_mcPB_WakeUp.visible = false; m_mcPB_WakeUp.init(); m_mcPB_WakeUp.hideAll(); m_mcPB_WakeUp.close(); addChild(m_mcPB_WakeUp); }; if (_arg1.lose_mc != null){ m_mcLose = _arg1.lose_mc; addChild(m_mcLose); }; m_mcCountdown = _arg1.countdown_mc; if (m_mcCountdown != null){ m_mcCountdown.visible = false; addChild(m_mcCountdown); }; m_mcGame_over = _arg1.game_over_mc; if (m_mcGame_over != null){ m_mcGame_over.visible = false; addChild(m_mcGame_over); }; m_mcScore = _arg1.score_mc; if (m_mcScore != null){ m_mcScore.show(false); addChild(m_mcScore); }; m_mcFinishLevel = _arg1.finished_level_box_mc; if (m_mcFinishLevel != null){ m_mcFinishLevel.visible = false; addChild(m_mcFinishLevel); }; m_mcLogo = (_arg1.getChildByName("logo_mc") as View_logo); if (m_mcLogo != null){ m_mcLogo.show(false); addChild(m_mcLogo); }; m_mcIndicator = (_arg1.getChildByName("indicator_mc") as View_Position_Indicator); if (m_mcIndicator != null){ m_mcIndicator.show(true); m_mcIndicator.setProgess(0); }; } public function setPos(_arg1:Number, _arg2:Number):void{ m_mcIndicator.setProgess((_arg1 / _arg2)); } public function setLifes(_arg1:int):void{ m_nLifes = _arg1; m_mcLifes.setValue(_arg1); } override public function defaultController(_arg1:Model):Controller{ return (new Controller_Interface(_arg1)); } public function onShowVorota_For_LevelsMap():void{ var _local1:MovieClip; var _local2:Vorota; showLevelsMap_nonVorota(true); _local1 = getContainer(); _local2 = new Vorota(_local1, true); } public function showLevelsMap_nonVorota(_arg1:Boolean=true):void{ if (m_mcLevelsMap != null){ if (_arg1){ m_mcLevelsMap.visible = true; } else { createLevelsMap(false); }; }; holdOnGame(_arg1); } public function onStart():void{ } override public function update(_arg1:Observable, _arg2:Object):void{ var _local3:InfoObj_GameState; var _local4:InfoObj_Basic; var _local5:InfoObj_Hero; var _local6:InfoObj_WakeUp; var _local7:InfoObj_Collision; if (_arg2 == null){ return; }; if ((_arg2 is InfoObj_GameState)){ _local3 = (_arg2 as InfoObj_GameState); if (((!(isNaN(_local3.m_nPos))) && (!((_local3.m_nPos == Model_Settings.INT_UNDEF))))){ setPos(_local3.m_nPos, _local3.m_nPosMax); }; if (_local3.m_nVirtualPos != Model_Settings.INT_UNDEF){ setVirtualPos(_local3.m_nVirtualPos, _local3.m_nVirtualPosFrom, _local3.m_nVirtualPosTo); }; if (_local3.m_levelActive != null){ setLevel(_local3.m_levelActive); }; if (_local3.m_mapLevel != null){ mapLevel(_local3.m_mapLevel); }; if (((!(isNaN(_local3.m_nSetState))) && (!((Model_Settings.GAME_STATE_UNDEF == _local3.m_nSetState))))){ setGameState(_local3.m_nSetState, _local3); }; if (((!(isNaN(_local3.m_nAcceptWithState))) && (!((_local3.m_nAcceptWithState == Model_Settings.INT_UNDEF))))){ }; } else { if ((_arg2 is InfoObj_Basic)){ _local4 = (_arg2 as InfoObj_Basic); if (!isNaN(_local4.m_nLife_Energy)){ setLife_Energy(_local4.m_nLife_Energy); }; if (_local4.m_nLifes != Model_Settings.INT_UNDEF){ setLifes(_local4.m_nLifes); }; if (((!(isNaN(_local4.m_nScore))) && (!((_local4.m_nScore == Model_Settings.INT_UNDEF))))){ setScore(_local4.m_nScore); }; }; }; if ((_arg2 is InfoObj_Hero)){ _local5 = (_arg2 as InfoObj_Hero); if (!isNaN(_local5.m_nStartAction)){ m_mcActionsCombo.setActionState(_local5.m_nStartAction, true); }; if (!isNaN(_local5.m_nStopAction)){ m_mcActionsCombo.setActionState(_local5.m_nStopAction, false); }; if (!isNaN(_local5.m_nComboAction_Right)){ m_mcActionsCombo.setItemState(_local5.m_nComboAction_Right, true); }; if (!isNaN(_local5.m_nComboAction_Wrong)){ m_mcActionsCombo.clearState(); }; }; if ((_arg2 is InfoObj_WakeUp)){ _local6 = (_arg2 as InfoObj_WakeUp); if (!isNaN(_local6.m_nWakeUp)){ m_mcLose.setWakeUpValue(_local6.m_nWakeUp); }; if (((!(isNaN(_arg2.m_nCountdownFull))) && (!(isNaN(_arg2.m_nCountdownLeft))))){ m_mcLose.setCountdown(_arg2.m_nCountdownFull, _arg2.m_nCountdownLeft); }; }; if ((_arg2 is InfoObj_Collision)){ _local7 = (_arg2 as InfoObj_Collision); if (_local7.m_nDist != Model_Settings.INT_UNDEF){ onMonitorDistanceToCollision(_local7.m_bMonitor, _local7.m_nDist, _local7.m_obstacleWith); }; }; super.update(_arg1, _arg2); } public function setCombo(_arg1:Array):void{ m_mcActionsCombo.setCombos(_arg1); } private function onMonitorDistanceToCollision(_arg1:Boolean, _arg2:int, _arg3:Model_Obstacle):void{ if (m_mcActionsCombo != null){ m_mcActionsCombo.setSensor(!(_arg1), _arg2, _arg3); }; } public function setScore(_arg1:int):void{ m_mcScore.setValueNum(_arg1); } public function createLevelsMap(_arg1:Boolean=true):void{ if (_arg1){ m_mcLevelsMap = new View_Levels_Map(); addChild(m_mcLevelsMap); m_mcLevelsMap.visible = false; } else { removeChild(m_mcLevelsMap); m_mcLevelsMap = null; getContainer().stage.focus = getContainer(); }; } public function setLevel(_arg1:Model_Level):void{ m_mcLevelInfo.setLevel(_arg1); } private function onBtnLevelMap(_arg1:int):void{ switch (_arg1){ case View_Settings.STATE_ANIM_BTN_UP: if (m_nGameState == Model_Settings.GAME_STATE_LEVELS_MAP){ Controller_Interface(getController()).listenAcceptWith(Model_Settings.GAME_STATE_LEVELS_MAP); } else { Controller_Interface(getController()).listenAcceptWith(Model_Settings.GAME_STATE_LEVELS_MAP_ONSTART); }; break; }; } override public function onFinishState(_arg1:View_Child, _arg2:Number):void{ super.onFinishState(_arg1, _arg2); switch (_arg1){ case m_mcLose: if (_arg2 == View_Interface_Settings.LOSE_START){ Controller_Interface(getController()).listenAcceptWith(Model_Settings.GAME_STATE_WAKE_UP); }; break; }; } public function setVirtualPos(_arg1:int, _arg2:int, _arg3:int):void{ if (m_mcActionsCombo != null){ m_mcActionsCombo.setProgress(((_arg1 - _arg2) / (_arg3 - _arg2))); }; } public function finishGameState(_arg1:Number):void{ switch (_arg1){ case Model_Settings.GAME_STATE_WAKE_UP: m_mcLose.startWakeUp(false); break; case Model_Settings.GAME_STATE_PREPARE_TO_FIGHT: m_mcActionsCombo.show(false); break; case Model_Settings.GAME_STATE_READY_TO_FIGHT: break; case Model_Settings.GAME_STATE_GAME_OVER: break; case Model_Settings.GAME_STATE_FINISH_LEVEL: setFinishLevel(false); break; case Model_Settings.GAME_STATE_LEVELS_MAP_ONSTART: case Model_Settings.GAME_STATE_LEVELS_MAP: m_mcLevelInfo.show(true); m_mcScore.show(true); showLevelsMap(false); break; }; } public function setCountdown(_arg1:Number, _arg2:Number):void{ var _local3:Number; _local3 = Math.round(((10 * _arg2) / _arg1)); if (_local3 > 9){ _local3 = 9; }; if (_local3 < 0){ _local3 = 0; }; if (!m_mcCountdown.visible){ m_mcCountdown.show(); }; m_mcCountdown.setState(_local3); } public function onFight():void{ } private function onBtnFinishLevel(_arg1:Number):void{ switch (_arg1){ case View_Settings.STATE_ANIM_BTN_UP: Controller_Interface(getController()).listenAcceptWith(Model_Settings.GAME_STATE_FINISH_LEVEL); break; }; } public function showLogo(_arg1:Boolean):void{ if (m_mcLogo != null){ m_mcLogo.show(_arg1); }; } private function showLevelsMap(_arg1:Boolean=true, _arg2:Boolean=true):void{ var _local3:Vorota; var _local4:MovieClip; if (_arg1){ }; if (_arg2){ _local4 = getContainer(); if (_arg1){ _local3 = new Vorota(_local4, false, _local4, null, onShowVorota_For_LevelsMap); } else { _local3 = new Vorota(_local4, false, _local4, null, onHideVorota_For_LevelsMap); }; } else { showLevelsMap_nonVorota(_arg1); }; } public function onHideVorota_For_LevelsMap():void{ var _local1:MovieClip; var _local2:Vorota; showLevelsMap_nonVorota(false); _local1 = getContainer(); _local2 = new Vorota(_local1, true); } public function winGame():void{ } public function setFinishLevel(_arg1:Boolean=true):void{ } } }//package game.ui
Section 135
//View_Interface_Settings (game.ui.View_Interface_Settings) package game.ui { import game.*; import com.*; public class View_Interface_Settings extends TSettings { public static const LOSE_FINISH:int = 1; public static const PROGRESSBAR_SHOW:Number = 1; public static const COMBO_STATE:Array = new Array({id:View_Settings.STATE_CLOSE, label_name:"close_panel", next_state:Number.NaN, is_loop:false}, {id:View_Settings.STATE_OPEN, label_name:"open_panel", next_state:Number.NaN, is_loop:false}); public static const SLEEP_AURA_HIDE:Number = -1; public static const LOSE_START:int = 0; public static const PROGRESSBAR_OPEN_SPEED:Number = 0.5; public static const ENEMY_FACES_STATE:Array = new Array({id:Model_Settings.OBSTACLE_C_UNDEF, label_name:"none", next_state:Number.NaN, is_loop:true, is_anim_next_state:false}, {id:Model_Settings.OBSTACLE_C_HOOLIGAN, label_name:"hooligan", next_state:Number.NaN, is_loop:true, is_anim_next_state:false}, {id:Model_Settings.OBSTACLE_C_OLDMOTHER, label_name:"grandmother", next_state:Number.NaN, is_loop:true, is_anim_next_state:false}, {id:Model_Settings.OBSTACLE_C_MANAGER, label_name:"manager", next_state:Number.NaN, is_loop:true, is_anim_next_state:false}, {id:Model_Settings.OBSTACLE_C_ALIEN, label_name:"alien", next_state:Number.NaN, is_loop:true, is_anim_next_state:false}, {id:Model_Settings.OBSTACLE_C_ENEMY_PLAYER, label_name:"enemy_player", next_state:Number.NaN, is_loop:true, is_anim_next_state:false}, {id:Model_Settings.OBSTACLE_C_ENEMY_PLAYER_WHITE, label_name:"enemy_player_white", next_state:Number.NaN, is_loop:true, is_anim_next_state:false}, {id:Model_Settings.OBSTACLE_C_MEGA_PLAYER, label_name:"mega_player", next_state:Number.NaN, is_loop:true, is_anim_next_state:false}); public static const SLEEP_AURA_ON:Number = 1; public static const PROGRESSBAR_ELEMENT_UNDEF:Number = -1; public static const GAMEOVER_STATE:Array = new Array({id:View_Settings.STATE_CLOSE, label_name:"close", next_state:Number.NaN, is_loop:false}, {id:View_Settings.STATE_OPEN, label_name:"open", next_state:Number.NaN, is_loop:false}); public static const PROGRESSBAR_HIDE:Number = 2; public static const PROGRESSBAR_ELEMENT_HIDE:Number = 3; public static const COUNTDOWN_STATE:Array = new Array({id:0, label_name:"count_0", next_state:Number.NaN, is_loop:false}, {id:1, label_name:"count_1", next_state:Number.NaN, is_loop:false}, {id:2, label_name:"count_2", next_state:Number.NaN, is_loop:false}, {id:3, label_name:"count_3", next_state:Number.NaN, is_loop:false}, {id:4, label_name:"count_4", next_state:Number.NaN, is_loop:false}, {id:5, label_name:"count_5", next_state:Number.NaN, is_loop:false}, {id:6, label_name:"count_6", next_state:Number.NaN, is_loop:false}, {id:7, label_name:"count_7", next_state:Number.NaN, is_loop:false}, {id:8, label_name:"count_8", next_state:Number.NaN, is_loop:false}, {id:9, label_name:"count_9", next_state:Number.NaN, is_loop:false}, {id:View_Settings.STATE_CLOSE, label_name:"close", next_state:Number.NaN, is_loop:false}); public static const SENSOR_STATE:Array = new Array({id:0, label_name:"sensor_0", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:1, label_name:"sensor_1", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:2, label_name:"sensor_2", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:3, label_name:"sensor_3", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:4, label_name:"sensor_4", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:5, label_name:"sensor_5", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:6, label_name:"sensor_6", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:7, label_name:"sensor_7", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:8, label_name:"sensor_8", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:9, label_name:"sensor_9", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:10, label_name:"sensor_10", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:11, label_name:"sensor_11", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:12, label_name:"sensor_12", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:13, label_name:"sensor_13", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:14, label_name:"sensor_14", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:15, label_name:"sensor_15", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}); public static const LOSE_STATE:Array = new Array({id:LOSE_START, label_name:"fade_in", next_state:Number.NaN, is_anim_next_state:false, is_loop:false}, {id:LOSE_FINISH, label_name:"fade_out", next_state:Number.NaN, is_anim_next_state:false, is_loop:false}); public static const PROGRESSBAR_ELEMENT_OFF:Number = 0; public static const PROGRESSBAR_ELEMENT_LABEL:Array = new Array({id:PROGRESSBAR_ELEMENT_SHOW, label_name:"show_mc", next_state:PROGRESSBAR_ELEMENT_OFF, is_anim_next_state:false, is_loop:false}, {id:PROGRESSBAR_ELEMENT_HIDE, label_name:"hide_mc", next_state:Number.NaN, is_anim_next_state:true, is_loop:false}, {id:PROGRESSBAR_ELEMENT_OFF, label_name:"off_mc", next_state:Number.NaN, is_anim_next_state:true, is_loop:false}, {id:PROGRESSBAR_ELEMENT_ON, label_name:"on_mc", next_state:Number.NaN, is_anim_next_state:true, is_loop:false}); public static const PROGRESSBAR_UNDEF:Number = 0; public static const PROGRESSBAR_ELEMENT_ON:Number = 1; public static const LEVELS_MAP_STATE:Array = new Array({id:0, label_name:"level_0", next_state:Number.NaN, is_anim_next_state:false, is_loop:false}, {id:1, label_name:"level_1", next_state:Number.NaN, is_anim_next_state:false, is_loop:false}, {id:2, label_name:"level_2", next_state:Number.NaN, is_anim_next_state:false, is_loop:false}, {id:3, label_name:"level_3", next_state:Number.NaN, is_anim_next_state:false, is_loop:false}, {id:4, label_name:"level_4", next_state:Number.NaN, is_anim_next_state:false, is_loop:false}); public static const ACTIONS_CHECKIT_COUNT:Number = 6; public static const PROGRESSBAR_ELEMENTS:Array = new Array("progressbar_el_00_mc", "progressbar_el_01_mc", "progressbar_el_02_mc", "progressbar_el_03_mc", "progressbar_el_04_mc", "progressbar_el_05_mc", "progressbar_el_06_mc", "progressbar_el_07_mc", "progressbar_el_08_mc", "progressbar_el_09_mc"); public static const PROGRESSBAR_ELEMENT_SHOW:Number = 2; public static const SLEEP_AURA_OFF:Number = 0; public static var SLEEP_AURA_LABEL:Array = new Array({id:SLEEP_AURA_HIDE, visible:false}, {id:SLEEP_AURA_OFF, visible:true, label_name:"off"}, {id:SLEEP_AURA_ON, visible:true, label_name:"on"}); public static var ELEMENT_STATE_BY_PROGRESSBAR_STATE:Array = new Array({pb:PROGRESSBAR_SHOW, pb_element:PROGRESSBAR_ELEMENT_SHOW}, {pb:PROGRESSBAR_HIDE, pb_element:PROGRESSBAR_ELEMENT_HIDE}); public static var NEED_ACTION_TO_VIEW:Array = new Array({id:(2 * Model_Settings.ACTION_UNDEF), state:false, label_name:"undef", next_state:Number.NaN, is_anim_next_state:true, is_loop:true}, {id:((2 * Model_Settings.ACTION_UNDEF) + 1), state:true, label_name:"undef", next_state:Number.NaN, is_anim_next_state:true, is_loop:false}, {id:(2 * Model_Settings.ACTION_RIGHT), state:false, label_name:"right_off", next_state:Number.NaN, is_anim_next_state:true, is_loop:true}, {id:((2 * Model_Settings.ACTION_RIGHT) + 1), state:true, label_name:"right_on", next_state:Number.NaN, is_anim_next_state:true, is_loop:false}, {id:(2 * Model_Settings.ACTION_UP), state:false, label_name:"up_off", next_state:Number.NaN, is_anim_next_state:true, is_loop:true}, {id:((2 * Model_Settings.ACTION_UP) + 1), state:true, label_name:"up_on", next_state:Number.NaN, is_anim_next_state:true, is_loop:false}, {id:(2 * Model_Settings.ACTION_LEFT), state:false, label_name:"left_off", next_state:Number.NaN, is_anim_next_state:true, is_loop:true}, {id:((2 * Model_Settings.ACTION_LEFT) + 1), state:true, label_name:"left_on", next_state:Number.NaN, is_anim_next_state:true, is_loop:false}, {id:(2 * Model_Settings.ACTION_DOWN), state:false, label_name:"down_off", next_state:Number.NaN, is_anim_next_state:true, is_loop:true}, {id:((2 * Model_Settings.ACTION_DOWN) + 1), state:true, label_name:"down_on", next_state:Number.NaN, is_anim_next_state:true, is_loop:false}); public static var ACTION_TO_VIEW:Array = new Array({id:Model_Settings.ACTION_RIGHT, label_name:"action_right_mc"}, {id:Model_Settings.ACTION_UP, label_name:"action_up_mc"}, {id:Model_Settings.ACTION_LEFT, label_name:"action_left_mc"}, {id:Model_Settings.ACTION_DOWN, label_name:"action_down_mc"}); public static var ACTIONS_CHECKITS_NAME:Array = new Array("action_0_mc", "action_1_mc", "action_2_mc", "action_3_mc", "action_4_mc", "action_5_mc"); public static var LIFE_TO_LABEL:Array = new Array("0", "1", "2", "3", "4", "5"); public static function getNameByAction(_arg1:Number):String{ var _local2:Object; for each (_local2 in ACTION_TO_VIEW) { if (_local2.id == _arg1){ return (_local2.label_name); }; }; return (null); } public static function getSleepAuraVisible(_arg1:Number):Boolean{ var _local2:Object; for each (_local2 in SLEEP_AURA_LABEL) { if (_local2.id == _arg1){ return (_local2.visible); }; }; return (false); } public static function getSleepAuraLabel(_arg1:Number):String{ var _local2:Object; for each (_local2 in SLEEP_AURA_LABEL) { if (_local2.id == _arg1){ return (_local2.label_name); }; }; return (null); } public static function getProgressBarElementChangeState(_arg1:Number):Number{ var _local2:Object; for each (_local2 in PROGRESSBAR_ELEMENT_LABEL) { if (_local2.id == _arg1){ return (_local2.change_state_on_repeat); }; }; return (Number.NaN); } public static function getElementStateByProgressBarState(_arg1:Number):Number{ var _local2:Object; for each (_local2 in ELEMENT_STATE_BY_PROGRESSBAR_STATE) { if (_local2.pb == _arg1){ return (_local2.pb_element); }; }; return (PROGRESSBAR_ELEMENT_UNDEF); } public static function getLableByNeedAction(_arg1:Number, _arg2:Boolean):String{ var _local3:Object; if (_arg1 == Model_Settings.ACTION_UNDEF){ }; for each (_local3 in NEED_ACTION_TO_VIEW) { if ((((_local3.id == _arg1)) && ((_local3.state == _arg2)))){ return (_local3.label_name); }; }; return (null); } public static function getProgressBarElementLabel(_arg1:Number):String{ var _local2:Object; for each (_local2 in PROGRESSBAR_ELEMENT_LABEL) { if (_local2.id == _arg1){ return (_local2.label_name); }; }; return (null); } } }//package game.ui
Section 136
//View_Level_Info (game.ui.View_Level_Info) package game.ui { import game.animation.*; import game.*; import flash.display.*; public class View_Level_Info extends View_Animation_SimpleTextField { public var open:MovieClip; public var close:MovieClip; public function View_Level_Info(){ m_bSyncState = true; } public function setLevel(_arg1:Model_Level):void{ if (_arg1 == null){ setLevelName("unknown!"); }; setLevelName(_arg1.getName()); } public function setLevelName(_arg1:String):Boolean{ setValueStr(_arg1); return (true); } } }//package game.ui
Section 137
//View_Levels_Map (game.ui.View_Levels_Map) package game.ui { import game.animation.*; import game.*; import flash.events.*; import flash.display.*; import classes.*; public class View_Levels_Map extends View_Animation_TimeLine { public var level_0:MovieClip; public var level_2:MovieClip; public var level_3:MovieClip; public var level_1:MovieClip; public var level_4:MovieClip; public var play_btn:SimpleButton; public var play_title_mc:play_title; public function View_Levels_Map(){ var _local1:SimpleButton; super(); visible = false; setStateInfo(View_Interface_Settings.LEVELS_MAP_STATE); _local1 = (getChildByName("play_btn") as SimpleButton); initBtnsListeners(_local1); init(); } protected function removeBtnsListeners(_arg1:SimpleButton):void{ if (_arg1 != null){ _arg1.removeEventListener(MouseEvent.CLICK, listenBtnClick, false); _arg1.removeEventListener(MouseEvent.ROLL_OUT, listenBtnRollOver, false); }; } public function setLevel(_arg1:Model_Level):void{ setEffForState(getState(), false); setState((_arg1.getID() - 1), false); setState(_arg1.getID()); } override public function onFinishAnim():void{ super.onFinishAnim(); setEffForState(getState(), true); } public function setEffForState(_arg1:Number, _arg2:Boolean=true):void{ var _local3:String; var _local4:MovieClip; _local3 = getLabelByState(_arg1); if (_local3 == null){ return; }; _local4 = (getChildByName(_local3) as MovieClip); if (_local4 != null){ if (_arg2){ if (_local4.currentLabel != "on"){ _local4.gotoAndStop("on"); }; } else { if (_local4.currentLabel != "off"){ _local4.gotoAndStop("off"); }; }; }; } override public function show(_arg1:Boolean=true):void{ visible = _arg1; init(); } public function init():void{ var _local1:MovieClip; _local1 = (getChildByName("play_title_mc") as MovieClip); if (_local1 != null){ _local1.mouseEnabled = false; }; } private function listenBtnRollOver(_arg1:MouseEvent):void{ var _local2:TView_With_Btns; Global.sound_interface.playSound(null, "s_over", 0, 0); _local2 = (getParenView() as TView_With_Btns); if (_local2 != null){ _local2.onBtnChangeState(this, View_Settings.STATE_ANIM_BTN_OVER); //unresolved jump }; } protected function initBtnsListeners(_arg1:SimpleButton):void{ if (_arg1 != null){ _arg1.addEventListener(MouseEvent.CLICK, listenBtnClick, false, 0, true); _arg1.addEventListener(MouseEvent.ROLL_OUT, listenBtnRollOver, false, 0, true); }; } private function listenBtnClick(_arg1:MouseEvent):void{ var _local2:TView_With_Btns; var _local3:SimpleButton; Global.sound_interface.playSound(null, "s_click", 0, 0); _local2 = (getParenView() as TView_With_Btns); if (_local2 != null){ _local3 = (_arg1.currentTarget as SimpleButton); removeBtnsListeners(_local3); _local2.onBtnChangeState(this, View_Settings.STATE_ANIM_BTN_UP); //unresolved jump }; } } }//package game.ui
Section 138
//View_Life_Energy (game.ui.View_Life_Energy) package game.ui { import com.*; import flash.display.*; public class View_Life_Energy extends TUpdatableMC { var m_nCurrentFrame:Number; var m_bAnimate:Boolean;// = false var m_iProgressToFrame:int; public var bg_mc:MovieClip; var m_iProgressFromFrame:int; public function View_Life_Energy(_arg1:MovieClip=null){ m_bAnimate = false; super(); progressToFrame(1, false); } private function speedBy(_arg1:Number):Number{ if (_arg1 > 0){ _arg1 = ((2 * _arg1) - 1); _arg1 = (6 * ((-(_arg1) * _arg1) + 1.07)); return (_arg1); }; _arg1 = ((2 * _arg1) + 1); _arg1 = (6 * ((_arg1 * _arg1) - 1.07)); return (_arg1); } public function makeUP():void{ } public function setValue(_arg1:Number):void{ var _local2:int; var _local3:int; if (_arg1 < 0){ _arg1 = 0; } else { if (_arg1 > 1){ _arg1 = 1; }; }; _local2 = totalFrames; _local3 = ((_arg1 * (_local2 - 1)) + 1); if (((((!((_local3 == currentFrame))) && ((_local3 > 0)))) && ((_local3 <= _local2)))){ progressToFrame(_local3); }; } private function stopAnimate():void{ m_bAnimate = false; } public function progressToFrame(_arg1:int, _arg2:Boolean=true):void{ m_iProgressToFrame = _arg1; m_iProgressFromFrame = currentFrame; m_nCurrentFrame = m_iProgressFromFrame; m_bAnimate = _arg2; if (_arg2){ } else { gotoAndStop(_arg1); }; } override public function update():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:int; super.update(); if (m_bAnimate){ _local1 = currentFrame; if (_local1 == m_iProgressToFrame){ stopAnimate(); } else { _local2 = ((m_iProgressToFrame - m_nCurrentFrame) / Math.abs((m_iProgressToFrame - m_iProgressFromFrame))); _local3 = speedBy(_local2); _local4 = (m_nCurrentFrame + _local3); if (Math.abs((_local5 - m_iProgressToFrame)) < 1){ gotoAndStop(m_iProgressToFrame); m_nCurrentFrame = m_iProgressToFrame; } else { _local5 = _local4; gotoAndStop(_local5); m_nCurrentFrame = _local4; }; }; }; } } }//package game.ui
Section 139
//View_Lifes (game.ui.View_Lifes) package game.ui { import com.*; import flash.display.*; public class View_Lifes extends TUpdatableMC { var m_arStars:Array; public function View_Lifes(_arg1:MovieClip=null){ addFrameScript(0, frame1); m_arStars = new Array(); } public function setValue(_arg1:Number):void{ gotoAndStop((_arg1 + 1)); } function frame1(){ stop(); } public function setMaxLifes(_arg1:Number):void{ while (--_arg1 >= 0) { m_arStars.push(); }; } override public function update():void{ super.update(); } } }//package game.ui
Section 140
//View_logo (game.ui.View_logo) package game.ui { import flash.events.*; import flash.display.*; import classes.*; public class View_logo extends MovieClip { public var gamezheroBtn:MovieClip; public function View_logo(){ if (gamezheroBtn != null){ gamezheroBtn.addEventListener(MouseEvent.MOUSE_DOWN, playMoreGames2, false, 0, true); gamezheroBtn.addEventListener(MouseEvent.ROLL_OVER, mouseOverZorro, false, 0, true); gamezheroBtn.buttonMode = true; gamezheroBtn.useHandCursor = true; }; } private function diactivateAllButtons():void{ gamezheroBtn.removeEventListener(MouseEvent.MOUSE_DOWN, playMoreGames2, false); gamezheroBtn.removeEventListener(MouseEvent.ROLL_OVER, mouseOverZorro, false); } public function mouseOverZorro(_arg1:MouseEvent):void{ if (gamezheroBtn["blick"] != null){ gamezheroBtn["blick"].play(); }; if (gamezheroBtn["blick2"] != null){ gamezheroBtn["blick2"].play(); }; Global.sound_interface.playSound(null, "s_over", 0, 0); } public function playMoreGames2(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_click", 0, 0); Global.getURL(Global._urls["zorro_logo"]); } public function show(_arg1:Boolean):void{ visible = _arg1; } } }//package game.ui
Section 141
//View_Lose (game.ui.View_Lose) package game.ui { import game.animation.*; public class View_Lose extends View_Animation_TimeLine { var m_nLeft:Number;// = -1 var m_nFull:Number;// = -1 var m_nValue:Number;// = -1 public var progress_mc:View_Lose_Progress; public function View_Lose(){ m_nFull = -1; m_nLeft = -1; m_nValue = -1; super(); setStateInfo(View_Interface_Settings.LOSE_STATE); } public function setCountdown(_arg1:Number, _arg2:Number):void{ var _local3:View_Lose_Progress; if ((((_arg1 == m_nFull)) && ((m_nLeft == _arg2)))){ return; }; m_nFull = _arg1; m_nLeft = _arg2; _local3 = getProgress(); if (_local3 != null){ _local3.setCountdown(_arg1, _arg2); }; } override public function onFinishAnim():void{ super.onFinishAnim(); getParenView().onFinishState(this, getState()); } public function startWakeUp(_arg1:Boolean=true):void{ setState((_arg1) ? View_Interface_Settings.LOSE_START : View_Interface_Settings.LOSE_FINISH); } private function getProgress():View_Lose_Progress{ return ((getChildByName("progress_mc") as View_Lose_Progress)); } public function setWakeUpValue(_arg1:Number):void{ var _local2:View_Lose_Progress; if (_arg1 == m_nValue){ return; }; m_nValue = _arg1; _local2 = getProgress(); if (_local2 != null){ _local2.setWakeUpValue(_arg1); }; } } }//package game.ui
Section 142
//View_Lose_Progress (game.ui.View_Lose_Progress) package game.ui { import flash.display.*; import flash.text.*; public class View_Lose_Progress extends MovieClip { private var m_iPredProgress:int;// = -1 public var timer_txt:TextField; private var m_iPredValue:int;// = -1 public function View_Lose_Progress(){ m_iPredValue = -1; m_iPredProgress = -1; super(); stop(); } public function setWakeUpValue(_arg1:Number):void{ var _local2:int; _local2 = ((_arg1 * (totalFrames - 1)) + 1); setProgress(_local2); } public function getTimer():TextField{ return ((getChildByName("timer_txt") as TextField)); } public function setProgress(_arg1:int):void{ if (m_iPredProgress == _arg1){ return; }; m_iPredProgress = _arg1; gotoAndStop(_arg1); } public function setText(_arg1:int):void{ var _local2:TextField; if (m_iPredValue == _arg1){ return; }; m_iPredValue = _arg1; _local2 = getTimer(); if (_local2 != null){ _local2.text = _arg1.toString(); }; } public function setCountdown(_arg1:Number, _arg2:Number):void{ var _local3:int; _local3 = ((9 * _arg2) / _arg1); setText(_local3); } } }//package game.ui
Section 143
//View_Panel_For_Combo (game.ui.View_Panel_For_Combo) package game.ui { import game.animation.*; import game.*; import flash.display.*; public class View_Panel_For_Combo extends View_Animation_TimeLine { var m_arCombo:Array; var m_nEnemyFace:int;// = -1 var m_nNeedActionFrom:int; var m_archiveSensor:Object;// = null var m_actionCheckits_Temp:Array; var m_mcContainer:MovieClip; var m_actionCheckits:Array; public var panel_mc:MovieClip; var m_nSensor:int;// = -1 var m_vSensor:View_Sensor; public function View_Panel_For_Combo(){ m_nEnemyFace = Model_Settings.STATE_UNDEF; m_nSensor = Model_Settings.STATE_UNDEF; m_archiveSensor = null; m_bSyncState = true; super(); setStateInfo(View_Interface_Settings.COMBO_STATE); m_vSensor = getSensor(); } private function initEnemyFaces(_arg1:int):void{ var _local2:View_Animation_Abstract; _local2 = getEnemyFaces(); if (_local2 != null){ _local2.setState(_arg1); }; } public function clearState():void{ var _local1:View_Action_Checkit; for each (_local1 in m_actionCheckits) { _local1.setItemState(false); }; } public function setActionState(_arg1:Number, _arg2:Boolean):void{ var _local3:View_Action_BlowUp; _local3 = getActionCheckit(_arg1); if (_local3 != null){ _local3.setState(_arg2); }; } private function setCombo(_arg1:Number, _arg2:Number):Boolean{ var _local3:View_Action_Checkit; _local3 = m_actionCheckits[(_arg1 + m_nNeedActionFrom)]; if (_local3 == null){ return (false); }; _local3.setAction(_arg2); return (true); } override protected function onAnimation_FirstUpdate():Boolean{ if (super.onAnimation_FirstUpdate()){ init(); return (true); }; return (false); } public function setProgress(_arg1:Number):void{ if (m_vSensor == null){ m_vSensor = getSensor(); }; if (m_vSensor != null){ m_vSensor.setPos(_arg1); }; } private function getSensor():View_Sensor{ return ((getAnimByName("sensor_mc") as View_Sensor)); } public function setSensor(_arg1:Boolean, _arg2:int, _arg3:Model_Obstacle):void{ if (_arg3.getType() == Model_Settings.OBSTACLE_COMPLEX){ if (_arg1){ initSensor(_arg2, _arg3); } else { monitorSensor(_arg2, _arg3); }; }; } override public function update():void{ super.update(); } private function getContainer_Mirror():MovieClip{ var _local1:MovieClip; _local1 = getAnimation_Mirror(); if (_local1 == null){ return (null); }; _local1 = (_local1.getChildByName("panel_mc") as MovieClip); return (_local1); } private function getAnimByName(_arg1:String):View_Animation_Abstract{ var _local2:MovieClip; var _local3:View_Animation_Abstract; _local2 = getContainer(); if (_local2 == null){ return (null); }; return ((_local2.getChildByName(_arg1) as View_Animation_Abstract)); } private function initSensor(_arg1:int=2147483647, _arg2:Model_Obstacle=null):void{ var _local3:View_Sensor; _local3 = getSensor(); if (_local3 != null){ _local3.detectObstacle(_arg1, _arg2); }; } private function getEnemyFaces():View_Animation_Abstract{ return (getAnimByName("enemy_faces_mc")); } public function setItemState(_arg1:Number, _arg2:Boolean):Boolean{ var _local3:View_Action_Checkit; _local3 = m_actionCheckits[(_arg1 + m_nNeedActionFrom)]; if (_local3 == null){ return (false); }; _local3.setItemState(_arg2); return (true); } public function init():void{ var _local1:View_Action_Checkit; var _local2:MovieClip; var _local3:int; var _local4:int; var _local5:View_Sensor; var _local6:String; m_actionCheckits = new Array(); _local2 = getContainer(); if (_local2 == null){ return; }; _local3 = View_Interface_Settings.ACTIONS_CHECKITS_NAME.length; _local4 = 0; while (_local4 < _local3) { _local6 = View_Interface_Settings.ACTIONS_CHECKITS_NAME[_local4]; _local1 = (_local2.getChildByName(_local6) as View_Action_Checkit); if (_local1 != null){ m_actionCheckits.push(_local1); _local1.stop(); addChildToUpdate(_local1); }; _local4++; }; initAction(Model_Settings.ACTION_RIGHT); initAction(Model_Settings.ACTION_LEFT); initAction(Model_Settings.ACTION_UP); initAction(Model_Settings.ACTION_DOWN); m_nNeedActionFrom = 0; initCombos(m_arCombo); initEnemyFaces(m_nEnemyFace); _local5 = getSensor(); if (_local5 != null){ _local5.init(); }; } override protected function saveState(_arg1:int):void{ var _local2:int; var _local3:View_Action_Checkit; var _local4:View_Sensor; super.saveState(_arg1); if (m_actionCheckits == null){ return; }; _local2 = m_actionCheckits.length; m_actionCheckits_Temp = new Array(_local2); while (--_local2 >= 0) { _local3 = m_actionCheckits[_local2]; if (_local3 != null){ _arg1 = _local3.getState(); } else { _arg1 = Model_Settings.STATE_UNDEF; }; m_actionCheckits_Temp[_local2] = _arg1; }; _local4 = getSensor(); if (_local4 != null){ m_archiveSensor = _local4.saveStateToArchive(); }; } override protected function loadState(_arg1:int):void{ var _local2:int; var _local3:View_Action_Checkit; var _local4:View_Sensor; super.loadState(_arg1); if (m_actionCheckits_Temp == null){ return; }; _local2 = m_actionCheckits_Temp.length; while (--_local2 >= 0) { _local3 = m_actionCheckits[_local2]; _arg1 = m_actionCheckits_Temp[_local2]; if (((!((_local3 == null))) && (!((_arg1 == Model_Settings.STATE_UNDEF))))){ _local3.setState(_arg1, false); }; }; _local4 = getSensor(); if (_local4 != null){ _local4.loadStateFromArchive(m_archiveSensor); }; } private function initAction(_arg1:Number):void{ var _local2:View_Action_BlowUp; _local2 = getActionCheckit(_arg1); _local2.setState(false); } private function getActionCheckit(_arg1:Number):View_Action_BlowUp{ var _local2:String; var _local3:MovieClip; var _local4:View_Action_BlowUp; _local2 = View_Interface_Settings.getNameByAction(_arg1); _local3 = getContainer(); if (_local3 == null){ return (null); }; _local4 = (_local3.getChildByName(_local2) as View_Action_BlowUp); return (_local4); } private function monitorSensor(_arg1:int, _arg2:Model_Obstacle):void{ var _local3:View_Sensor; _local3 = getSensor(); if (_local3 != null){ _local3.monitorDist(_arg1, _arg2); }; } public function setEnemyFace(_arg1:Number):void{ m_nEnemyFace = _arg1; initEnemyFaces(m_nEnemyFace); } public function setCombos(_arg1:Array):void{ m_arCombo = _arg1; if (visible){ initCombos(m_arCombo); }; } private function getContainer():MovieClip{ var _local1:MovieClip; _local1 = (getChildByName("panel_mc") as MovieClip); return (_local1); } private function initCombos(_arg1:Array):void{ var _local2:int; var _local3:int; var _local4:int; if (_arg1 == null){ return; }; clearAllCombos(); m_nNeedActionFrom = Math.floor(((m_actionCheckits.length - _arg1.length) / 2)); _local2 = _arg1.length; _local4 = 0; while (_local4 < _local2) { _local3 = _arg1[_local4]; setCombo(_local4, _local3); setItemState(_local4, false); _local4++; }; } private function clearAllCombos():void{ var _local1:View_Action_Checkit; for each (_local1 in m_actionCheckits) { _local1.setAction(Model_Settings.ACTION_UNDEF); }; } } }//package game.ui
Section 144
//View_Position_Indicator (game.ui.View_Position_Indicator) package game.ui { import game.*; import flash.display.*; public class View_Position_Indicator extends MovieClip { var m_iFrameCount:int;// = 2147483647 public function View_Position_Indicator(){ m_iFrameCount = Model_Settings.INT_UNDEF; super(); m_iFrameCount = totalFrames; } public function setProgess(_arg1:Number):void{ var _local2:int; _local2 = (((m_iFrameCount - 1) * _arg1) + 1); if (((((!((currentFrame == _local2))) && ((_local2 > 0)))) && ((_local2 <= m_iFrameCount)))){ gotoAndStop(_local2); }; } public function show(_arg1:Boolean):void{ visible = _arg1; } } }//package game.ui
Section 145
//View_ProgressBar_Boxed (game.ui.View_ProgressBar_Boxed) package game.ui { import com.*; import flash.display.*; public class View_ProgressBar_Boxed extends TUpdatableMC { var m_nStateProgress:Number;// = 0 var m_nElementState:Number;// = 0 var m_arElements:Array; var m_nStateTicks:Number;// = 0 var m_nState:Number; var m_nStatePlayProgress:Boolean;// = false public function View_ProgressBar_Boxed(){ m_nStatePlayProgress = false; m_nStateTicks = 0; m_nStateProgress = 0; m_nElementState = 0; super(); setState(View_Interface_Settings.PROGRESSBAR_UNDEF); } public function init(){ var _local1:String; var _local2:MovieClip; var _local3:Number; m_arElements = new Array(); _local3 = 0; while (_local3 < View_Interface_Settings.PROGRESSBAR_ELEMENTS.length) { _local1 = View_Interface_Settings.PROGRESSBAR_ELEMENTS[_local3]; _local2 = (getChildByName(_local1) as View_ProgressBar_Element); _local2.setStateInfo(View_Interface_Settings.PROGRESSBAR_ELEMENT_LABEL); m_arElements.push(_local2); _local3++; }; hideAll(); } public function close():void{ visible = false; } public function show(_arg1:Boolean=true):void{ if (_arg1){ visible = true; setState(View_Interface_Settings.PROGRESSBAR_SHOW); } else { setState(View_Interface_Settings.PROGRESSBAR_HIDE); }; } public function setValue(_arg1:Number):void{ var _local2:Number; var _local3:Number; var _local4:Number; _local2 = 0; _local3 = m_arElements.length; _local4 = Math.floor((_arg1 * _local3)); while (_local2 < _local4) { getElement(_local2).setState(View_Interface_Settings.PROGRESSBAR_ELEMENT_ON); _local2++; }; while (_local2 < _local3) { getElement(_local2).setState(View_Interface_Settings.PROGRESSBAR_ELEMENT_OFF); _local2++; }; } public function updateState():void{ var _local1:View_ProgressBar_Element; if (!m_nStatePlayProgress){ return; }; m_nStateTicks++; m_nStateProgress = (m_nStateProgress + View_Interface_Settings.PROGRESSBAR_OPEN_SPEED); if (m_nStateProgress >= m_arElements.length){ m_nStatePlayProgress = false; onLastAnimationFrame(); } else { _local1 = getElement(m_nStateProgress); _local1.setState(m_nElementState); }; } public function setState(_arg1:Number):void{ if (m_nState == _arg1){ return; }; m_nState = _arg1; if (View_Interface_Settings.PROGRESSBAR_UNDEF == _arg1){ m_nStatePlayProgress = false; } else { m_nStatePlayProgress = true; m_nStateTicks = 0; m_nStateProgress = 0; m_nElementState = View_Interface_Settings.getElementStateByProgressBarState(m_nState); }; } public function open():void{ visible = true; } public function onLastAnimationFrame():void{ switch (m_nState){ case View_Interface_Settings.PROGRESSBAR_HIDE: visible = false; break; }; } override public function update():void{ updateState(); super.update(); } public function getElement(_arg1:Number):View_ProgressBar_Element{ _arg1 = Math.floor(_arg1); return ((m_arElements[_arg1] as View_ProgressBar_Element)); } public function hideAll():void{ var _local1:View_ProgressBar_Element; for each (_local1 in m_arElements) { _local1.setState(View_Interface_Settings.PROGRESSBAR_ELEMENT_HIDE, false); }; } } }//package game.ui
Section 146
//View_ProgressBar_Element (game.ui.View_ProgressBar_Element) package game.ui { import game.animation.*; public class View_ProgressBar_Element extends View_Animation_Layered { } }//package game.ui
Section 147
//View_Score (game.ui.View_Score) package game.ui { import game.animation.*; import flash.display.*; public class View_Score extends View_Animation_SimpleTextField { public var open:MovieClip; public var close:MovieClip; } }//package game.ui
Section 148
//View_Sensor (game.ui.View_Sensor) package game.ui { import game.animation.*; import game.*; import flash.text.*; public class View_Sensor extends View_Animation_Framed { public var m_iMinDist:int;// = 2147483647 public var m_iMaxDist:int;// = 2147483647 private var m_nOldValue:int;// = 2147483647 private var m_iOldState:int;// = 2147483647 private var m_nFrames:int; private var m_tfState:TextField; public var m_iStateCount:int;// = 2147483647 public var state_txt:TextField; public function View_Sensor(){ m_iMaxDist = Model_Settings.INT_UNDEF; m_iMinDist = Model_Settings.INT_UNDEF; m_iStateCount = Model_Settings.INT_UNDEF; m_nOldValue = Model_Settings.INT_UNDEF; m_iOldState = Model_Settings.INT_UNDEF; m_nFrames = totalFrames; super(); setStateInfo(View_Interface_Settings.SENSOR_STATE); m_iStateCount = View_Interface_Settings.SENSOR_STATE.length; m_tfState = (getChildByName("state_txt") as TextField); } public function monitorDist(_arg1:int, _arg2:Model_Obstacle):void{ var _local3:int; if ((((m_iMinDist == Model_Settings.INT_UNDEF)) || ((m_iMaxDist == Model_Settings.INT_UNDEF)))){ detectObstacle(_arg1, _arg2); }; if (m_iStateCount == Model_Settings.INT_UNDEF){ _local3 = ((10 - ((10 * (_arg1 - m_iMinDist)) / (m_iMaxDist - m_iMinDist))) + 0.5); } else { _local3 = ((m_iStateCount - ((m_iStateCount * (_arg1 - m_iMinDist)) / (m_iMaxDist - m_iMinDist))) + 0.5); }; setState(_local3); } public function detectObstacle(_arg1:int, _arg2:Model_Obstacle):void{ m_iMaxDist = _arg1; if (_arg2 == null){ m_iMinDist = m_iMaxDist; } else { m_iMinDist = Model_Settings.getComplexObstacleCollisionDist(_arg2.getSubType()); }; } public function setPos(_arg1:Number):void{ var _local2:int; var _local3:int; if (m_nOldValue == _arg1){ return; }; _local2 = ((_arg1 * (m_nFrames - 1)) + 1); if (_local2 != currentFrame){ gotoAndStop(_local2); }; if (m_tfState != null){ _local3 = (9 - (_arg1 * 8)); if (m_iOldState != _local3){ m_tfState.text = _local3.toString(); m_iOldState = _local3; }; }; m_nOldValue = _arg1; } public function init():void{ m_iMaxDist = Model_Settings.INT_UNDEF; m_iMinDist = Model_Settings.INT_UNDEF; setState(0); } public function saveStateToArchive():Object{ var _local1:Object; _local1 = {m_iMaxDist:m_iMaxDist, m_iMinDist:m_iMinDist}; return (_local1); } public function loadStateFromArchive(_arg1:Object):void{ } } }//package game.ui
Section 149
//View_Sleep_Aura (game.ui.View_Sleep_Aura) package game.ui { import com.*; import flash.display.*; public class View_Sleep_Aura extends TUpdatableMC { var m_nState:Number; public function View_Sleep_Aura(){ setState(View_Interface_Settings.SLEEP_AURA_HIDE); } public function setState(_arg1:Number):void{ var _local2:String; var _local3:Boolean; var _local4:MovieClip; _local2 = View_Interface_Settings.getSleepAuraLabel(_arg1); _local3 = View_Interface_Settings.getSleepAuraVisible(_arg1); if (((!((_local2 == null))) && ((_local2.length > 0)))){ gotoAndStop(_local2); _local4 = (this.getChildByName("anim_mc") as MovieClip); if (_local4 != null){ _local4.stop(); }; }; visible = _local3; m_nState = _arg1; } public function onLastAnimationFrame():void{ if (m_nState == View_Interface_Settings.SLEEP_AURA_OFF){ visible = false; setState(View_Interface_Settings.SLEEP_AURA_HIDE); }; } override public function update():void{ var _local1:MovieClip; if (m_nState == View_Interface_Settings.SLEEP_AURA_HIDE){ return; }; _local1 = (this.getChildByName("anim_mc") as MovieClip); if (_local1 != null){ if (_local1.currentFrame >= _local1.totalFrames){ onLastAnimationFrame(); } else { _local1.nextFrame(); }; }; super.update(); } public function show(_arg1:Boolean=true):void{ if (_arg1){ visible = true; setState(View_Interface_Settings.SLEEP_AURA_ON); } else { setState(View_Interface_Settings.SLEEP_AURA_OFF); }; } } }//package game.ui
Section 150
//CGroundView (game.CGroundView) package game { public class CGroundView { public var m_strObjName:String; public var m_nDepth:Number; public var m_iSpeed:int; public var m_nDensity:Number; public var m_nType:Number; public var m_nID:Number; public var m_arObjs:Array; public function CGroundView(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:String, _arg5:Array=null, _arg6:Number=NaN, _arg7:int=2147483647){ m_nType = _arg2; m_nDepth = _arg3; m_strObjName = _arg4; m_arObjs = _arg5; m_nDensity = _arg6; m_iSpeed = _arg7; } } }//package game
Section 151
//Controller_Commands (game.Controller_Commands) package game { public class Controller_Commands { public var m_bAction1:Boolean; public var m_bAction2:Boolean; public var m_bActionLeft:Boolean; public var m_bAction4:Boolean; public var m_bAction3:Boolean; public var m_bAction5:Boolean; public var m_nAcceptWithState:Number; public var m_bActionUp:Boolean; public var m_bActionTick:Boolean; public var m_bActionP:Boolean; public var m_bActionR:Boolean; public var m_bActionDown:Boolean; public var m_nIDObjLeaveScreen:Number;// = NAN public var m_nChangeSpeed:Number; public var m_bActionSpace:Boolean; public var m_bStartGame:Boolean; public var m_nLeaveScreen:Number;// = 0 public var m_bKeyPress:Boolean; public var m_bActionRight:Boolean; public var m_iHoldOn_Times:int;// = 2147483647 public var m_nStateFinished:Number; public var m_bKeyDown:Boolean; public var m_iHoldOn:int;// = 2147483647 public function Controller_Commands(_arg1:Boolean=false, _arg2:Boolean=false, _arg3:Boolean=false, _arg4:Boolean=false, _arg5:Boolean=false, _arg6:Boolean=false, _arg7:Boolean=false, _arg8:Boolean=false, _arg9:Number=NaN, _arg10:Boolean=false, _arg11:Boolean=false){ m_nIDObjLeaveScreen = Number.NaN; m_nLeaveScreen = Model_Settings.LEAVE_SCREE_DEF; m_iHoldOn = Model_Settings.INT_UNDEF; m_iHoldOn_Times = Model_Settings.INT_UNDEF; super(); m_bKeyDown = _arg1; m_bActionUp = _arg2; m_bActionDown = _arg3; m_bActionLeft = _arg4; m_bActionRight = _arg5; m_bActionSpace = _arg7; m_bActionTick = _arg6; m_bStartGame = _arg8; m_nStateFinished = _arg9; m_bActionP = _arg10; m_bActionR = _arg11; } public function getLeaveScreenTop():Boolean{ return (((m_nLeaveScreen & Model_Settings.LEAVE_SCREE_TOP) > 0)); } public function setLeaveScreenBottom():void{ m_nLeaveScreen = (m_nLeaveScreen | Model_Settings.LEAVE_SCREE_BOTTOM); } public function getLeaveScreenRight():Boolean{ return (((m_nLeaveScreen & Model_Settings.LEAVE_SCREE_RIGHT) > 0)); } public function initLeaveScreen(_arg1:Number):void{ m_nIDObjLeaveScreen = _arg1; m_nLeaveScreen = Model_Settings.LEAVE_SCREE_DEF; } public function getLeaveScreenBottom():Boolean{ return (((m_nLeaveScreen & Model_Settings.LEAVE_SCREE_BOTTOM) > 0)); } public function setLeaveScreenTop():void{ m_nLeaveScreen = (m_nLeaveScreen | Model_Settings.LEAVE_SCREE_TOP); } public function setLeaveScreenLeft():void{ m_nLeaveScreen = (m_nLeaveScreen | Model_Settings.LEAVE_SCREE_LEFT); } public function setLeaveScreenRight():void{ m_nLeaveScreen = (m_nLeaveScreen | Model_Settings.LEAVE_SCREE_RIGHT); } public function getLeaveScreenLeft():Boolean{ return (((m_nLeaveScreen & Model_Settings.LEAVE_SCREE_LEFT) > 0)); } public function isLeaveScreen():Boolean{ return (!(isNaN(m_nIDObjLeaveScreen))); } } }//package game
Section 152
//Controller_Game (game.Controller_Game) package game { import com.mvc.*; public class Controller_Game extends AbstractController { public function Controller_Game(_arg1:Model){ super(_arg1); } public function listenObjLeaveScreen(_arg1:Number, _arg2:Boolean, _arg3:Boolean, _arg4:Boolean, _arg5:Boolean){ var _local6:Controller_Commands; _local6 = new Controller_Commands(); _local6.initLeaveScreen(_arg1); if (_arg2){ _local6.setLeaveScreenLeft(); }; if (_arg3){ _local6.setLeaveScreenRight(); }; if (_arg4){ _local6.setLeaveScreenTop(); }; if (_arg5){ _local6.setLeaveScreenBottom(); }; getModel().execute(_local6); } public function listenStateFinished(_arg1:Number){ var _local2:Controller_Commands; _local2 = new Controller_Commands(); _local2.m_nStateFinished = _arg1; getModel().execute(_local2); } } }//package game
Section 153
//Controller_Keys (game.Controller_Keys) package game { import flash.events.*; import com.mvc.*; import main.*; import flash.ui.*; public class Controller_Keys extends AbstractController { var m_bActionSpace:Boolean; var m_nLastTimeSpaceDown:Number; var m_bAction1:Boolean; var m_bAction2:Boolean; var m_bActionLeft:Boolean; var m_bAction4:Boolean; var m_bActionRight:Boolean; var m_bAction3:Boolean; var m_bAction5:Boolean; var m_bActionUp:Boolean; var m_bActionDown:Boolean; var m_bActionP:Boolean; var m_bActionR:Boolean; public function Controller_Keys(_arg1:Model){ super(_arg1); } public function listenKeyUp(_arg1:KeyboardEvent):void{ var _local2:Controller_Commands; _local2 = new Controller_Commands(); switch (_arg1.keyCode){ case Keyboard.UP: _local2.m_bKeyDown = false; _local2.m_bActionUp = true; m_bActionUp = false; getModel().execute(_local2); break; case Keyboard.DOWN: _local2.m_bKeyDown = false; _local2.m_bActionDown = true; m_bActionDown = false; getModel().execute(_local2); break; case Keyboard.LEFT: _local2.m_bKeyDown = false; _local2.m_bActionLeft = true; m_bActionLeft = false; getModel().execute(_local2); break; case Keyboard.RIGHT: _local2.m_bKeyDown = false; _local2.m_bActionRight = true; m_bActionRight = false; getModel().execute(_local2); break; case Keyboard.SPACE: _local2.m_bKeyDown = false; _local2.m_bActionSpace = true; m_bActionSpace = false; getModel().execute(_local2); break; case Keyboard.ESCAPE: case 80: _local2.m_bKeyDown = false; _local2.m_bActionP = true; m_bActionP = false; getModel().execute(_local2); break; case "R": _local2.m_bKeyDown = false; _local2.m_bActionR = true; m_bActionR = false; getModel().execute(_local2); break; case 49: _local2.m_bKeyDown = false; _local2.m_bAction1 = true; m_bAction1 = false; getModel().execute(_local2); break; case 50: _local2.m_bKeyDown = false; _local2.m_bAction2 = true; m_bAction2 = false; getModel().execute(_local2); break; case 51: _local2.m_bKeyDown = false; _local2.m_bAction3 = true; m_bAction3 = false; getModel().execute(_local2); break; case 52: _local2.m_bKeyDown = false; _local2.m_bAction4 = true; m_bAction4 = false; getModel().execute(_local2); break; case 53: _local2.m_bKeyDown = false; _local2.m_bAction5 = true; m_bAction5 = false; getModel().execute(_local2); break; }; } public function listenKeyDown(_arg1:KeyboardEvent):void{ var _local2:Controller_Commands; _local2 = new Controller_Commands(); switch (_arg1.keyCode){ case Keyboard.UP: _local2.m_bKeyDown = true; _local2.m_bActionUp = true; if (!m_bActionUp){ _local2.m_bKeyPress = true; m_bActionUp = true; }; getModel().execute(_local2); break; case Keyboard.DOWN: _local2.m_bKeyDown = true; _local2.m_bActionDown = true; if (!m_bActionDown){ _local2.m_bKeyPress = true; m_bActionDown = true; }; getModel().execute(_local2); break; case Keyboard.LEFT: _local2.m_bKeyDown = true; _local2.m_bActionLeft = true; if (!m_bActionLeft){ _local2.m_bKeyPress = true; m_bActionLeft = true; }; getModel().execute(_local2); break; case Keyboard.RIGHT: _local2.m_bKeyDown = true; _local2.m_bActionRight = true; if (!m_bActionRight){ _local2.m_bKeyPress = true; m_bActionRight = true; }; getModel().execute(_local2); break; case Keyboard.SPACE: _local2.m_bKeyDown = true; _local2.m_bActionSpace = true; if (!m_bActionSpace){ _local2.m_bKeyPress = true; m_bActionSpace = true; }; getModel().execute(_local2); break; case Keyboard.ESCAPE: case 80: _local2.m_bKeyDown = true; _local2.m_bActionP = true; if (!m_bActionP){ _local2.m_bKeyPress = true; m_bActionP = true; }; getModel().execute(_local2); break; }; if (Global_Settings.GOD_MODE){ switch (_arg1.charCode){ case "p": case "P": _local2.m_bKeyDown = true; _local2.m_bActionP = true; if (!m_bActionP){ _local2.m_bKeyPress = true; m_bActionP = true; }; getModel().execute(_local2); break; case "R": _local2.m_bKeyDown = true; _local2.m_bActionR = true; if (!m_bActionR){ _local2.m_bKeyPress = true; m_bActionR = true; }; getModel().execute(_local2); break; }; }; } } }//package game
Section 154
//Controller_Pause (game.Controller_Pause) package game { import com.mvc.*; public class Controller_Pause extends AbstractController { public function Controller_Pause(_arg1:Model){ super(_arg1); } public function setPause(_arg1:Boolean):void{ var _local2:Controller_Pause_Commands; _local2 = new Controller_Pause_Commands(); _local2.m_nSetPause = (_arg1) ? 1 : 0; getModel().execute(_local2); } public function setGameState(_arg1:Number):void{ var _local2:Controller_Pause_Commands; _local2 = new Controller_Pause_Commands(); _local2.m_nSetGameState = _arg1; getModel().execute(_local2); } } }//package game
Section 155
//Controller_Pause_Commands (game.Controller_Pause_Commands) package game { public class Controller_Pause_Commands { public var m_nSetPause:Number; public var m_nSetGameState:Number; } }//package game
Section 156
//Controller_Timer (game.Controller_Timer) package game { import flash.events.*; import com.mvc.*; public class Controller_Timer extends AbstractController { public function Controller_Timer(_arg1:Model){ super(_arg1); } public function listenTimer(_arg1:TimerEvent):void{ var _local2:Controller_Commands; _local2 = new Controller_Commands(); _local2.m_bActionTick = true; getModel().execute(_local2); _arg1.updateAfterEvent(); } } }//package game
Section 157
//GameSystem (game.GameSystem) package game { import flash.display.*; import com.mvc.*; import main.*; import game.objects_model.*; import game.ui.*; public class GameSystem { private var m_mcContainer:MovieClip; private var m_gameModel:Model_Game; private var m_debugView:View_Debug; private var m_gameView:View_Game; private var m_vSound:View_Sound; private var m_keysView:View_Keys; private var m_mWakeUp:Model_WakeUp; private var m_vPause:View_Pause; private var m_debugView_Hero:View_Debug; private var m_vInterface:View_Interface; private var m_timerView:View_Timer; private var m_timerView_Refresh:View_Timer; private var m_heroModel:Model_Hero_Object; public function GameSystem(_arg1:MovieClip=null){ initModels(); initViews(_arg1); } public function removeViews():void{ m_gameModel.removeObserver(m_gameView); m_gameModel.removeObserver(m_keysView); m_gameModel.removeObserver(m_timerView); m_gameModel.removeObserver(m_vInterface); m_gameModel.removeObserver(m_vPause); m_gameModel.removeObserver(m_vSound); m_gameView = null; m_keysView = null; m_timerView = null; m_vInterface = null; m_vPause = null; m_vSound = null; } public function updateModels():Boolean{ m_gameModel.init(); return (true); } public function getMainModel():Model{ return (m_gameModel); } public function initModels():Boolean{ m_gameModel = new Model_Game(); m_heroModel = new Model_Hero_Object(); m_mWakeUp = new Model_WakeUp(); m_gameModel.add(m_heroModel); m_gameModel.add(m_mWakeUp); m_gameModel.addObserver(m_mWakeUp); m_gameModel.addObserver(m_heroModel); return (true); } public function start():void{ m_gameModel.start(); } public function finish():void{ removeViews(); } public function setMetaModel(_arg1:ModelList):void{ _arg1.add(m_gameModel); } public function isViews():Boolean{ return (!((m_mcContainer == null))); } public function initViews(_arg1:MovieClip):Boolean{ var _local2:MovieClip; m_mcContainer = _arg1; if (_arg1 == null){ return (false); }; m_gameView = new View_Game(m_gameModel, null, _arg1); m_gameView.init(); m_keysView = new View_Keys(m_gameModel, null, _arg1); m_timerView = new View_Timer(m_gameModel, null, _arg1, Global_Settings.GAME_DELAY); m_vPause = new View_Pause(m_gameModel, null, _arg1); m_vSound = new View_Sound(m_gameModel, null); _local2 = (_arg1.getChildByName("ui_mc") as MovieClip); m_vInterface = new View_Interface(m_gameModel, null, _local2); if (Global_Settings.DEBUG){ m_debugView = new View_Debug(m_gameModel, null, _arg1); m_gameModel.addObserver(m_debugView); m_heroModel.addObserver(m_debugView_Hero); }; m_gameModel.addObserver(m_gameView); m_gameModel.addObserver(m_keysView); m_gameModel.addObserver(m_timerView); m_gameModel.addObserver(m_vInterface); m_gameModel.addObserver(m_vPause); m_gameModel.addObserver(m_vSound); return (true); } } }//package game
Section 158
//InfoObj (game.InfoObj) package game { public class InfoObj { private var m_nType:Number; public function InfoObj(){ setType(Model_Settings.INFO_OBJ_DEF); } public function getType():Number{ return (m_nType); } public function toString():String{ switch (m_nType){ case Model_Settings.INFO_OBJ_DEF: return ("Type = defaul"); case Model_Settings.INFO_OBJ_BASIC: return ("Type = basic"); case Model_Settings.INFO_OBJ_HERO: return ("Type = hero"); case Model_Settings.INFO_OBJ_MSG: return ("Type = msg"); default: return (("Type = " + m_nType.toString())); }; } public function setType(_arg1:Number):void{ m_nType = _arg1; } } }//package game
Section 159
//InfoObj_All (game.InfoObj_All) package game { public class InfoObj_All extends InfoObj { public var m_nState:Number; public function InfoObj_All(){ setType(Model_Settings.INFO_OBJ_ALL); } } }//package game
Section 160
//InfoObj_Basic (game.InfoObj_Basic) package game { import game.objects_model.*; public class InfoObj_Basic extends InfoObj { public var m_mObstacle:Model_Obstacle; public var m_nLife_Energy:Number; public var m_nState:Number; public var m_nPos:Number; public var m_iCountdown:int;// = 2147483647 public var m_nScore:int;// = 2147483647 public var m_nStateTicks:Number; public var m_nAltState:Number; public var m_nLifes:int;// = 2147483647 private var m_nID:Number; public var m_mSender:Model_Basic_Object; public function InfoObj_Basic(_arg1:Number=NaN){ m_nLifes = Model_Settings.INT_UNDEF; m_nScore = Model_Settings.INT_UNDEF; m_iCountdown = Model_Settings.INT_UNDEF; super(); setType(Model_Settings.INFO_OBJ_BASIC); m_nID = _arg1; } override public function toString():String{ return ((((((((((((((((super.toString() + "\n") + "m_nID = ") + m_nID.toString()) + "\n") + "m_nPos = ") + m_nPos.toString()) + "\n") + "m_nState = ") + m_nState.toString()) + "\n") + "m_mObstacle = ") + ((m_mObstacle)==null) ? "[null]" : m_mObstacle.toString()) + "\n") + "score = ") + m_nScore)); } public function getID():Number{ return (m_nID); } public function setID(_arg1:Number):void{ m_nID = _arg1; } } }//package game
Section 161
//InfoObj_Collision (game.InfoObj_Collision) package game { public class InfoObj_Collision extends InfoObj { public var m_nDist:Number; public var m_bMonitor:Boolean;// = false public var m_obstacleWith:Model_Obstacle; public function InfoObj_Collision(_arg1:Model_Obstacle=null){ m_bMonitor = false; super(); m_obstacleWith = _arg1; setType(Model_Settings.INFO_COLLISION); } override public function toString():String{ return ((((((((((super.toString() + "\n") + "m_obstacleWith = ") + m_obstacleWith) + "\n") + "m_nDist = ") + m_nDist) + "\n") + "m_bMonitor = ") + m_bMonitor)); } } }//package game
Section 162
//InfoObj_GameState (game.InfoObj_GameState) package game { public class InfoObj_GameState extends InfoObj { public var m_nVirtualPos:int;// = 2147483647 public var m_nTimeTick:Number; public var m_nSetState:Number; public var m_nAcceptWithState:Number; public var m_nIDObj:Number; public var m_bFinishLevels:Boolean;// = true public var m_nSetScore:Number;// = 2147483647 public var m_obstacleFightWith:Model_Obstacle;// = null public var m_levelActive:Model_Level;// = null public var m_mapLevel:Model_Level;// = null public var m_nVirtualPosFrom:int;// = 2147483647 public var m_nPos:Number; public var m_nVirtualPosTo:int;// = 2147483647 public var m_nAddScore:Number;// = 2147483647 public var m_bHoldOn:Boolean;// = false public var m_nPosMax:Number; public var m_nPause:Number; public function InfoObj_GameState(){ m_levelActive = null; m_mapLevel = null; m_bFinishLevels = true; m_bHoldOn = false; m_obstacleFightWith = null; m_nVirtualPosFrom = Model_Settings.INT_UNDEF; m_nVirtualPosTo = Model_Settings.INT_UNDEF; m_nVirtualPos = Model_Settings.INT_UNDEF; m_nAddScore = Model_Settings.INT_UNDEF; m_nSetScore = Model_Settings.INT_UNDEF; super(); setType(Model_Settings.INFO_OBJ_GAME_STATE); m_bFinishLevels = true; m_nSetState = Model_Settings.GAME_STATE_UNDEF; } override public function toString():String{ return ((((((((((((((((super.toString() + "\n") + "m_bFinishLevels=") + m_bFinishLevels) + "\n") + "m_nSetState=") + m_nSetState) + "\n") + "m_nTimeTick=") + m_nTimeTick) + "\n") + "m_obstacleFightWith=") + ((m_obstacleFightWith)==null) ? "[NULL]" : m_obstacleFightWith.toString()) + "\n") + "m_nPause=") + m_nPause)); } } }//package game
Section 163
//InfoObj_Hero (game.InfoObj_Hero) package game { public class InfoObj_Hero extends InfoObj_Basic { public var m_nStartAction:Number; public var m_nComboAction_Wrong:Number; public var m_nStopAction:Number; public var m_nComboAction_Right:Number; public function InfoObj_Hero(_arg1:Number=NaN){ super(_arg1); setType(Model_Settings.INFO_OBJ_HERO); } override public function toString():String{ return (((((((super.toString() + "\n") + "m_nStartAction = ") + m_nStartAction) + "\n") + "m_nStopAction = ") + m_nStopAction)); } } }//package game
Section 164
//InfoObj_Msg (game.InfoObj_Msg) package game { public class InfoObj_Msg extends InfoObj { public var m_strMsg:String; public function InfoObj_Msg(_arg1:String=""){ setType(Model_Settings.INFO_OBJ_MSG); m_strMsg = _arg1; } override public function toString():String{ return ((((super.toString() + "\n") + "MSG: ") + m_strMsg)); } } }//package game
Section 165
//InfoObj_Obstacle (game.InfoObj_Obstacle) package game { public class InfoObj_Obstacle extends InfoObj { public var m_mObstacle:Model_Obstacle; public var m_nState:Number; public var m_iCountdown:int;// = 2147483647 public function InfoObj_Obstacle(_arg1:Model_Obstacle=null){ m_iCountdown = Model_Settings.INT_UNDEF; super(); m_mObstacle = _arg1; } } }//package game
Section 166
//InfoObj_WakeUp (game.InfoObj_WakeUp) package game { public class InfoObj_WakeUp extends InfoObj { public var m_nCountdownFull:Number; public var m_nWakeUp:Number; public var m_nCountdownLeft:Number; override public function toString():String{ return ((((((((((super.toString() + "\n") + "m_nWakeUp=") + m_nWakeUp) + "\n") + "m_nCountdownLeft=") + m_nCountdownLeft) + "\n") + "m_nCountdownFull=") + m_nCountdownFull)); } } }//package game
Section 167
//IView (game.IView) package game { public interface IView { function show(_arg1:Boolean=true):void; function setState(_arg1:Number):void; } }//package game
Section 168
//Model_Game (game.Model_Game) package game { import com.*; import com.mvc.*; import main.*; import game.objects_model.*; import game.levels_design.*; public class Model_Game extends ModelList { var m_nVirtualPos:int;// = 0 var m_levels:Model_Levels; var m_iHoldOn:int;// = 0 var m_nPos:Number;// = 0 var m_nearestObstacle:Model_Obstacle;// = null var m_nHeroPos:Number;// = 0 var m_bPause:Boolean;// = false var m_nState_countdown:int;// = 2147483647 var m_nState_countdown_timer:int;// = 2147483647 var m_nVirtualPosFrom:int;// = 0 var m_mVirtualForHero:Model_Basic_Object;// = null var m_nState:Number; var m_nTick:Number; var m_nVirtualPosTo:int;// = 0 var m_nAddSpeed:Number;// = 0 var m_arHoldOnCountdowns:Array; var m_bInvulnerable:Boolean;// = false var m_mVirtualForObstacle:Model_Obstacle;// = null var m_bVirtualPos:Boolean;// = false public function Model_Game(){ m_nState_countdown = Model_Settings.INT_UNDEF; m_nState_countdown_timer = Model_Settings.INT_UNDEF; m_bPause = false; m_nearestObstacle = null; m_nPos = 0; m_bVirtualPos = false; m_nVirtualPos = 0; m_nVirtualPosFrom = 0; m_nVirtualPosTo = 0; m_mVirtualForHero = null; m_mVirtualForObstacle = null; m_nHeroPos = 0; m_bInvulnerable = Model_Settings.INVULNERABLE; m_nAddSpeed = 0; m_iHoldOn = 0; m_arHoldOnCountdowns = new Array(); super(); m_nState = Model_Settings.GAME_STATE_DEF; m_levels = new Model_Levels(); m_levels.addObserver(this); } public function setHoldOn(_arg1:Boolean, _arg2:int=2147483647):void{ m_iHoldOn = (m_iHoldOn + (_arg1) ? 1 : -1); if (_arg2 != Model_Settings.INT_UNDEF){ m_arHoldOnCountdowns.push(_arg2); }; } public function addScore(_arg1:Number, _arg2:Number):void{ var _local3:InfoObj_GameState; _local3 = new InfoObj_GameState(); _local3.m_nIDObj = _arg1; _local3.m_nAddScore = _arg2; setChanged(); notifyObservers(_local3); } private function onChangeHeroPos(_arg1:Number, _arg2:InfoObj):Boolean{ var _local3:Model_Obstacle; var _local4:Number; var _local5:InfoObj_Basic; var _local6:Model_Basic_Object; var _local7:Number; m_nHeroPos = _arg1; if (isInGame()){ _local3 = m_nearestObstacle; if (m_nearestObstacle != null){ _local4 = Number.NaN; _local5 = (_arg2 as InfoObj_Basic); if (_local5 != null){ _local6 = _local5.m_mSender; if (_local6 != null){ _local4 = _local6.getSpeed(); }; }; if (!checkCollisionWithObstacle(_arg1, _local3)){ onBypassObstacle(Model_Settings.ID_OBJ_HERO, m_nearestObstacle); findNextObstacle(_arg1); }; } else { findNextObstacle(_arg1); }; }; setPos((m_nPos + Model_Settings.POINT_PER_TICKS_WORLD)); if (isInGame()){ _local7 = (((_arg1 % Model_Settings.ONE_SCORE_BY_STEP))<Model_Settings.POINT_PER_TICKS_HERO_RUN) ? 1 : 0; addScore(Model_Settings.ID_OBJ_HERO, _local7); }; if ((((_arg1 >= m_levels.getActiveLevelLen())) && (isInGame()))){ finishedLevel(_arg2); return (true); }; return (false); } public function clearState_timer():void{ m_nState_countdown_timer = Model_Settings.INT_UNDEF; m_nState_countdown = Model_Settings.INT_UNDEF; } public function setPos(_arg1:Number):void{ var _local2:InfoObj_GameState; m_nPos = _arg1; _local2 = new InfoObj_GameState(); _local2.m_nPos = _arg1; _local2.m_nPosMax = m_levels.getActiveLevelLen(); setChanged(); notifyObservers(_local2); } public function onCollision(_arg1:Number, _arg2:Model_Obstacle):void{ var _local3:InfoObj_Collision; _arg2.setOnCollision(true); if (!m_bInvulnerable){ setChanged(); _local3 = new InfoObj_Collision(_arg2); _local3.m_nDist = _arg1; notifyObservers(_local3); }; } private function onCountdownInWakeUp(_arg1:Number, _arg2:Number):void{ if (_arg2 < 0){ setState(Model_Settings.GAME_STATE_GAME_OVER); }; } public function isInGame():Boolean{ return (!((((((((m_nState == Model_Settings.GAME_STATE_GAME_OVER)) || ((m_nState == Model_Settings.GAME_STATE_WIN)))) || ((m_nState == Model_Settings.GAME_STATE_FINISH_LEVEL)))) || ((m_nState == Model_Settings.GAME_STATE_LEVELS_MAP))))); } private function onChangeHeroState(_arg1:Number, _arg2:InfoObj):void{ var _local3:InfoObj_Hero; var _local4:Model_Obstacle_Complex; _local3 = (_arg2 as InfoObj_Hero); switch (_arg1){ case Model_Settings.HERO_PREPARE_TO_FIGHT: setState(Model_Settings.GAME_STATE_PREPARE_TO_FIGHT, _arg2); break; case Model_Settings.HERO_LOST_LIFE_WAKE_UP: setState(Model_Settings.GAME_STATE_WAKE_UP, _arg2); break; case Model_Settings.HERO_LOSE_FIGHT: setState(Model_Settings.GAME_STATE_READY_TO_FIGHT, _arg2); break; case Model_Settings.HERO_WIN_FIGHT: if (_local3 != null){ _local4 = (_local3.m_mObstacle as Model_Obstacle_Complex); if (_local4 != null){ _local4.setRushFightFinished(((m_nVirtualPosTo - m_nVirtualPos) / (m_nVirtualPosTo - m_nVirtualPosFrom))); }; }; setState(Model_Settings.GAME_STATE_READY_TO_FIGHT, _arg2); break; case Model_Settings.HERO_FIGHT_DOWN: setState(Model_Settings.GAME_STATE_LOSE_FIGHT, _arg2); break; case Model_Settings.HERO_LOSE: if (getState() != Model_Settings.GAME_STATE_GAME_OVER){ setState_timer(Model_Settings.GAME_STATE_GAME_OVER, Model_Settings.GAMEOVER_STATE_TIMER); }; break; }; } public function runVirtual():void{ var _local1:InfoObj_GameState; if (isVirtualCollision()){ setHeroStateOnVirutalMode(Model_Settings.HERO_LOSE_FIGHT); setVirtual(false); } else { m_nVirtualPos = (m_nVirtualPos + Model_Settings.POINT_PER_TICKS_HERO_RUN); _local1 = new InfoObj_GameState(); _local1.m_nVirtualPosFrom = m_nVirtualPosFrom; _local1.m_nVirtualPosTo = m_nVirtualPosTo; _local1.m_nVirtualPos = m_nVirtualPos; setChanged(); notifyObservers(_local1); }; } private function onWake(_arg1:Number):void{ if (_arg1 >= 1){ setState(Model_Settings.GAME_STATE_RUN); }; } public function finishedAllLevels():void{ setState_timer(Model_Settings.GAME_STATE_WIN, Model_Settings.WIN_STATE_TIMER); } public function onFinishedState(_arg1:Number, _arg2:Number, _arg3:InfoObj=null):void{ switch (_arg1){ case Model_Settings.GAME_STATE_READY_TO_FIGHT: break; case Model_Settings.GAME_STATE_LEVELS_MAP: if (_arg2 != Model_Settings.GAME_STATE_WIN){ nextLevel(); }; break; }; } public function init(){ m_levels.init(); m_bPause = false; } private function makeTick():void{ var _local1:InfoObj_GameState; var _local2:int; var _local3:int; if (m_nState_countdown_timer != Model_Settings.INT_UNDEF){ if (--m_nState_countdown_timer <= 0){ _local2 = m_nState_countdown; m_nState_countdown = Model_Settings.INT_UNDEF; m_nState_countdown_timer = Model_Settings.INT_UNDEF; setState(_local2); }; }; _local1 = new InfoObj_GameState(); if (isHoldOn()){ _local3 = m_arHoldOnCountdowns.length; while (--_local3 >= 0) { var _local4 = m_arHoldOnCountdowns; var _local5 = _local3; var _local6 = (_local4[_local5] - 1); _local4[_local5] = _local6; if (_local6 <= 0){ m_arHoldOnCountdowns.splice(_local3, 1); setHoldOn(false); }; }; _local1.m_bHoldOn = true; } else { _local1.m_bHoldOn = false; m_nTick++; }; if (m_bVirtualPos){ runVirtual(); }; _local1.m_nTimeTick = m_nTick; setChanged(); notifyObservers(_local1); } private function onSetLevel_fromView(_arg1:int):void{ var _local2:Model_Level; m_nPos = 0; _local2 = setLevel(_arg1); if (_local2 != null){ _local2.clear(); }; } private function checkCollisionWithObstacle(_arg1:Number, _arg2:Model_Obstacle):Boolean{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Model_Obstacle_Complex; if ((((_arg2 == null)) || (_arg2.getFinished()))){ return (false); }; _local3 = _arg2.getDistanceTo(_arg1); _local4 = _arg2.getType(); switch (_local4){ case Model_Settings.OBSTACLE_SIMPLE: if (_arg2.isCollision(_local3)){ onCollision(_local3, _arg2); } else { if (_arg2.getOnCollision()){ _arg2.setFinished(); _arg2.kill(); return (false); }; }; break; case Model_Settings.OBSTACLE_COMPLEX: _local7 = (_arg2 as Model_Obstacle_Complex); if (_local7.isCollision(_local3)){ onCollision(_local3, _local7); }; if (_local7.monitorCollision){ monitorCollision(_local3, _local7); }; break; }; return (true); } public function setAddSpeed(_arg1:Number):void{ m_nAddSpeed = _arg1; } public function isVirtualCollision():Boolean{ if (m_nVirtualPosTo < m_nVirtualPos){ return (true); }; return (false); } public function setPause(_arg1:Boolean):void{ var _local2:InfoObj_GameState; m_bPause = _arg1; setChanged(); _local2 = new InfoObj_GameState(); if (_arg1){ _local2.m_nPause = Model_Settings.PAUSE_ON; } else { _local2.m_nPause = Model_Settings.PAUSE_OFF; }; notifyObservers(_local2); } public function mapLevel(_arg1:int=2147483647):void{ var _local2:InfoObj_GameState; _local2 = new InfoObj_GameState(); if (_arg1 == Model_Settings.INT_UNDEF){ _local2.m_mapLevel = m_levels.getActiveLevel(); } else { _local2.m_mapLevel = m_levels.getLevel(_arg1); }; setChanged(); notifyObservers(_local2); } public function onActivate(_arg1:Boolean=true):void{ if (!_arg1){ if (((((!((getState() == Model_Settings.GAME_STATE_LEVELS_MAP))) && (!((getState() == Model_Settings.GAME_STATE_LEVELS_MAP_ONSTART))))) && (!(m_bPause)))){ setPause(true); }; }; } public function finishedLevel(_arg1:InfoObj):void{ setState(Model_Settings.GAME_STATE_FINISH_LEVEL, _arg1); if (((m_levels.isLastLevel()) || ((m_levels.getActiveLevelID() >= Model_Settings_Levels.LEVEL_FINISH)))){ finishedAllLevels(); }; } public function clearVirtualPos():void{ var _local1:InfoObj_GameState; m_nVirtualPosFrom = 0; m_nVirtualPosTo = 0; m_nVirtualPos = 0; _local1 = new InfoObj_GameState(); _local1.m_nVirtualPosFrom = m_nVirtualPosFrom; _local1.m_nVirtualPosTo = m_nVirtualPosTo; _local1.m_nVirtualPos = m_nVirtualPos; setChanged(); notifyObservers(_local1); } public function setLevel(_arg1:Number):Model_Level{ var _local2:InfoObj_GameState; var _local3:InfoObj_Msg; m_nearestObstacle = null; clearVirtualPos(); if (m_levels != null){ m_levels.setLevel(_arg1); _local2 = new InfoObj_GameState(); _local2.m_levelActive = m_levels.getActiveLevel(); setChanged(); notifyObservers(_local2); return (_local2.m_levelActive); }; _local3 = new InfoObj_Msg("m_levels=null"); setChanged(); notifyObservers(_local3); return (null); } public function clearHoldOn():void{ m_iHoldOn = 0; m_arHoldOnCountdowns = new Array(); } public function setHeroStateOnVirutalMode(_arg1:Number):void{ if (m_mVirtualForHero != null){ m_mVirtualForHero.setState(_arg1, m_mVirtualForObstacle); }; } public function isHoldOn():Boolean{ return ((m_iHoldOn > 0)); } private function onHeroLeaveScreen(_arg1:Controller_Commands):void{ if (_arg1.getLeaveScreenRight()){ }; } private function onObjLeaveScreen(_arg1:Number, _arg2:Controller_Commands):void{ switch (_arg1){ case Model_Settings.ID_OBJ_HERO: onHeroLeaveScreen(_arg2); break; }; } override public function update(_arg1:Observable, _arg2:Object):void{ var _local3:InfoObj; var _local4:InfoObj_Hero; var _local5:InfoObj_WakeUp; super.update(_arg1, _arg2); if ((_arg2 is InfoObj)){ _local3 = (_arg2 as InfoObj); _local4 = (_arg2 as InfoObj_Hero); switch (_local3.getType()){ case Model_Settings.INFO_OBJ_HERO: if (!isNaN(_local4.m_nPos)){ onChangeHeroPos(_local4.m_nPos, _local4); }; if (((!(isNaN(_local4.m_nState))) && ((_local4.m_iCountdown == Model_Settings.INT_UNDEF)))){ onChangeHeroState(_local4.m_nState, _local3); }; if (_local4.m_nLifes != Model_Settings.INT_UNDEF){ onChagenHeroLifes(_local4.m_nLifes); }; break; }; }; if ((_arg2 is InfoObj_WakeUp)){ _local5 = (_arg2 as InfoObj_WakeUp); if (!isNaN(_local5.m_nWakeUp)){ onWake(_local5.m_nWakeUp); }; if (!((isNaN(_local5.m_nCountdownFull)) || (isNaN(_local5.m_nCountdownLeft)))){ onCountdownInWakeUp(_local5.m_nCountdownFull, _local5.m_nCountdownLeft); }; }; } public function nextLevel():void{ var _local1:InfoObj_GameState; if (m_levels.nextLevel()){ m_nPos = 0; m_nearestObstacle = null; clearVirtualPos(); _local1 = new InfoObj_GameState(); _local1.m_levelActive = m_levels.getActiveLevel(); setChanged(); notifyObservers(_local1); }; } private function onBypassObstacle(_arg1:Number, _arg2:Model_Obstacle):void{ var _local3:int; if (_arg2 == null){ return; }; if (_arg2.isWin()){ return; }; _local3 = 0; _local3 = Model_Settings.getScoreByObj(_arg2.getType(), _arg2.getSubType(), _arg2); addScore(_arg1, _local3); } public function setVirtual(_arg1:Boolean=true, _arg2:Model_Basic_Object=null, _arg3:Model_Obstacle=null):void{ var _local4:int; var _local5:Model_Obstacle_Complex; m_bVirtualPos = _arg1; if (m_bVirtualPos){ _local4 = 0; _local5 = (_arg3 as Model_Obstacle_Complex); if (_local5 != null){ _local4 = (((_local5.getWaitAction() * Model_Settings.POINT_PER_TICKS_HERO_RUN) / 1000) * Global_Settings.GAME_DELAY); }; m_nVirtualPosFrom = m_nVirtualPos; m_nVirtualPosTo = (m_nVirtualPos + _local4); m_mVirtualForHero = _arg2; m_mVirtualForObstacle = _arg3; //unresolved jump }; } public function setNearestObstacle(_arg1:Model_Obstacle):void{ if (m_levels != null){ m_levels.setNearestObstacle(_arg1); }; m_nearestObstacle = _arg1; } public function onStart():void{ m_nTick = 0; setLevel(Model_Settings_Levels.LEVEL_START); setPos(0); m_nVirtualPos = 0; m_levels.clear(); } public function setState_timer(_arg1:int, _arg2:int):void{ m_nState_countdown_timer = _arg2; m_nState_countdown = _arg1; } public function setScore(_arg1:Number, _arg2:Number):void{ var _local3:InfoObj_GameState; _local3 = new InfoObj_GameState(); _local3.m_nIDObj = _arg1; _local3.m_nSetScore = _arg2; setChanged(); notifyObservers(_local3); } public function viewAcceptWithState(_arg1:Number):void{ var _local2:InfoObj_GameState; if (m_nState == _arg1){ switch (_arg1){ case Model_Settings.GAME_STATE_LEVELS_MAP_ONSTART: case Model_Settings.GAME_STATE_LEVELS_MAP: setState(Model_Settings.GAME_STATE_RUN); break; case Model_Settings.GAME_STATE_WAKE_UP: break; }; _local2 = new InfoObj_GameState(); _local2.m_nAcceptWithState = _arg1; setChanged(); notifyObservers(_local2); }; } public function getNearestObstacle():Model_Obstacle{ return (m_levels.getNearestObstacle()); } public function setState(_arg1:Number, _arg2:InfoObj=null):void{ var _local3:int; var _local4:InfoObj_Hero; var _local5:InfoObj_GameState; if (m_nState == _arg1){ return; }; _local3 = m_nState; onFinishedState(m_nState, _arg1, _arg2); _local5 = new InfoObj_GameState(); switch (_arg1){ case Model_Settings.GAME_STATE_START: onStart(); break; case Model_Settings.GAME_STATE_RUN: break; case Model_Settings.GAME_STATE_PREPARE_TO_FIGHT: _local4 = (_arg2 as InfoObj_Hero); _local5.m_obstacleFightWith = _local4.m_mObstacle; setVirtual(true, _local4.m_mSender, _local5.m_obstacleFightWith); break; case Model_Settings.GAME_STATE_READY_TO_FIGHT: setVirtual(false); break; case Model_Settings.GAME_STATE_WAKE_UP: break; case Model_Settings.GAME_STATE_GAME_OVER: break; case Model_Settings.GAME_STATE_WIN: break; case Model_Settings.GAME_STATE_UNDEF: break; case Model_Settings.GAME_STATE_FINISH_LEVEL: setState_timer(Model_Settings.GAME_STATE_LEVELS_MAP, Model_Settings.FINISH_LEVEL_STATE_TIMER); break; case Model_Settings.GAME_STATE_LEVELS_MAP_ONSTART: mapLevel(); break; case Model_Settings.GAME_STATE_LEVELS_MAP: mapLevel(m_levels.getNextLevel()); break; }; m_nState = _arg1; _local5.m_nSetState = getState(); setChanged(); notifyObservers(_local5); } public function start():Boolean{ clearHoldOn(); setState(Model_Settings.GAME_STATE_START); setState(Model_Settings.GAME_STATE_LEVELS_MAP_ONSTART); return (true); } private function onChagenHeroLifes(_arg1:int):void{ if (_arg1 == 0){ }; } public function getState():Number{ return (m_nState); } override public function execute(_arg1:Object):void{ var _local2:Controller_Pause_Commands; var _local3:Controller_Global_Commands; var _local4:Controller_Commands; super.execute(_arg1); if ((_arg1 is Controller_Commands)){ _local4 = (_arg1 as Controller_Commands); if (_local4 != null){ if (_local4.m_bActionTick){ makeTick(); }; if (((_local4.m_bActionP) && (_local4.m_bKeyPress))){ if (((!((getState() == Model_Settings.GAME_STATE_LEVELS_MAP))) && (!((getState() == Model_Settings.GAME_STATE_LEVELS_MAP_ONSTART))))){ setPause(!(m_bPause)); }; }; if (((_local4.m_bActionR) && (_local4.m_bKeyPress))){ start(); }; if (_local4.isLeaveScreen()){ }; if (_local4.m_bActionSpace){ if ((((getState() == Model_Settings.GAME_STATE_LEVELS_MAP)) || ((getState() == Model_Settings.GAME_STATE_LEVELS_MAP_ONSTART)))){ setState(Model_Settings.GAME_STATE_RUN); }; }; if (!isNaN(_local4.m_nAcceptWithState)){ viewAcceptWithState(_local4.m_nAcceptWithState); }; if (!isNaN(_local4.m_nChangeSpeed)){ changeAddSpeed(_local4.m_nChangeSpeed); }; if (_local4.m_iHoldOn != Model_Settings.INT_UNDEF){ setHoldOn((_local4.m_iHoldOn == Model_Settings.STATE_ON), _local4.m_iHoldOn_Times); }; }; }; _local2 = (_arg1 as Controller_Pause_Commands); if (_local2 != null){ if (!isNaN(_local2.m_nSetPause)){ setPause(((_local2.m_nSetPause == 1)) ? true : false); }; if (!isNaN(_local2.m_nSetGameState)){ setState(_local2.m_nSetGameState); }; }; _local3 = (_arg1 as Controller_Global_Commands); if (_local3 != null){ switch (_local3.m_nType){ case Global_Settings.COM_TYPE_ACTIVATE: onActivate(true); break; case Global_Settings.COM_TYPE_DEACTIVATE: onActivate(false); break; }; }; } public function monitorCollision(_arg1:Number, _arg2:Model_Obstacle):void{ var _local3:InfoObj_Collision; if (!m_bInvulnerable){ setChanged(); _local3 = new InfoObj_Collision(_arg2); _local3.m_nDist = _arg1; _local3.m_bMonitor = true; notifyObservers(_local3); }; } private function findNextObstacle(_arg1:Number):void{ var _local2:Model_Obstacle; _local2 = m_levels.getNearObstacle(_arg1); checkCollisionWithObstacle(_arg1, _local2); setNearestObstacle(_local2); } public function changeAddSpeed(_arg1:Number):void{ if (_arg1 == Number.MIN_VALUE){ m_nAddSpeed = 0; } else { m_nAddSpeed = (m_nAddSpeed + _arg1); }; } } }//package game
Section 169
//Model_Game_Def (game.Model_Game_Def) package game { import com.mvc.*; public class Model_Game_Def extends Model { protected var m_infoObjDef:InfoObj; public function Model_Game_Def(){ m_infoObjDef = null; } protected function setNotifyDef(_arg1:InfoObj):void{ m_infoObjDef = _arg1; } protected function getInfoObj():InfoObj{ if (isUseDefNotify()){ return (m_infoObjDef); }; return (makeInfoObj()); } public function execute_game(_arg1:Controller_Commands):void{ } protected function isUseDefNotify():Boolean{ return (!((m_infoObjDef == null))); } override public function execute(_arg1:Object):void{ var _local2:Controller_Commands; _local2 = (_arg1 as Controller_Commands); if (_local2 != null){ execute_game(_local2); }; super.execute(_arg1); } protected function makeInfoObj():InfoObj{ return (new InfoObj()); } protected function notifyDef():void{ var _local1:InfoObj; if (isUseDefNotify()){ _local1 = m_infoObjDef; m_infoObjDef = null; notifyObservers(_local1); }; } protected function notifyObserversIsNotDef(_arg1:InfoObj):void{ if (!isUseDefNotify()){ notifyObservers(_arg1); }; } } }//package game
Section 170
//Model_Level (game.Model_Level) package game { import com.*; import main.*; import game.levels_design.*; public class Model_Level extends Observer_Link { var m_strName:String; var m_nLen:Number; var m_iHintCount:int; var m_obstacles:Model_Obstacles; var m_nID:Number; var m_bOnly_one_life_for_complex_obstacles:Boolean; public function Model_Level(_arg1:Number, _arg2:String, _arg3:Number, _arg4:int, _arg5:Array, _arg6:Boolean=false){ var _local7:int; var _local8:Number; var _local9:Number; var _local10:Model_Obstacle; var _local11:Model_Obstacle_Complex; var _local12:Number; var _local13:Array; var _local14:Object; var _local15:Number; var _local16:Number; super(); _local7 = 0; m_nID = _arg1; m_strName = _arg2; m_iHintCount = _arg4; m_bOnly_one_life_for_complex_obstacles = _arg6; if (Model_Settings_Levels.OBSTACLES_OUTSIDE_IN_START){ _local7 = (Global_Settings.GAME_WIDTH + (4 * View_Settings.APPEAR_WIDTH)); }; m_nLen = ((_arg3 + Model_Settings_Levels.ADD_LEN_TO_LEVEL) + _local7); m_obstacles = new Model_Obstacles(); m_obstacles.addObserver(this); if (_arg5 != null){ for each (_local14 in _arg5) { switch (_local14.type){ case Model_Settings.OBSTACLE_SIMPLE: _local10 = new Model_Obstacle_Simple(); break; case Model_Settings.OBSTACLE_COMPLEX: _local10 = new Model_Obstacle_Complex(); break; default: continue; }; _local11 = (_local10 as Model_Obstacle_Complex); _local9 = _local14.subtype; _local10.setSubType(_local9); _local15 = (_local14.pos + _local7); _local10.setPos(_local15); _local12 = _local14.wait_action; if (!isNaN(_local12)){ (_local10 as Model_Obstacle_Complex).setWaitAction(_local12); }; _local16 = _local14.need_action_rand_count; if (isNaN(_local16)){ _local13 = _local14.need_action; if (_local13 != null){ _local11.setNeedActions(_local13); } else { _local10.setNeedStates(Model_Settings.getNeededHeroStateForObstacle(_local9)); }; } else { _local11.setRandActions(true, _local16); }; m_obstacles.add(_local10); }; }; } public function getID():Number{ return (m_nID); } public function getDistanceTo(_arg1:Number, _arg2:Model_Obstacle):Number{ if (m_obstacles == null){ return (0); }; return (m_obstacles.getDistanceTo(_arg1, _arg2)); } public function getName():String{ return (m_strName); } public function setNearestObstacle(_arg1:Model_Obstacle):void{ if (m_obstacles == null){ return; }; return (m_obstacles.setNearestObstacle(_arg1)); } public function getNearObstacle(_arg1:Number):Model_Obstacle{ if (m_obstacles == null){ return (null); }; return (m_obstacles.getNearObstacle(_arg1)); } public function getObstacles():Model_Obstacles{ return (m_obstacles); } public function isOnly_one_life_for_complex_obstacles():Boolean{ return (m_bOnly_one_life_for_complex_obstacles); } public function getHintCount():int{ return (m_iHintCount); } public function clear():void{ if (m_obstacles != null){ m_obstacles.clear(); }; } public function getLen():Number{ return (m_nLen); } public function init():void{ m_obstacles.init(); } public function getNearestObstacle():Model_Obstacle{ if (m_obstacles == null){ return (null); }; return (m_obstacles.getNearestObstacle()); } } }//package game
Section 171
//Model_Levels (game.Model_Levels) package game { import com.*; import game.levels_design.*; public class Model_Levels extends Observer_Link { var m_nLevel:Number; var m_arLevels:Array; var m_bFinished:Boolean;// = false public function Model_Levels(){ var _local1:Model_Level; var _local2:Number; var _local3:Number; var _local4:Object; m_bFinished = false; super(); m_nLevel = -1; m_arLevels = new Array(); _local2 = Model_Settings_Levels.getLevelCount(); _local3 = 0; while (_local3 < _local2) { _local4 = Model_Settings_Levels.getLevel(_local3); _local1 = new Model_Level(_local3, Model_Settings_Levels.getLevelName_byLevel(_local4), Model_Settings_Levels.getLevelLen_byLevel(_local4), Model_Settings_Levels.getHintCount_byLevel(_local4), Model_Settings_Levels.getObstacles_byLevel(_local4), Model_Settings_Levels.isOnly_one_life_for_complex_obstacles(_local4)); _local1.addObserver(this); m_arLevels.push(_local1); _local3++; }; } public function setLevel(_arg1:Number):void{ m_nLevel = _arg1; m_bFinished = false; } public function getActiveLevelID():int{ return (m_nLevel); } public function getDistanceTo(_arg1:Number, _arg2:Model_Obstacle):Number{ var _local3:Model_Level; _local3 = getActiveLevel(); if (_local3 == null){ return (0); }; return (_local3.getDistanceTo(_arg1, _arg2)); } public function setNearestObstacle(_arg1:Model_Obstacle):void{ var _local2:Model_Level; _local2 = getActiveLevel(); if (_local2 != null){ _local2.setNearestObstacle(_arg1); }; } public function getNearObstacle(_arg1:Number):Model_Obstacle{ var _local2:Model_Level; _local2 = getActiveLevel(); if (_local2 == null){ return (null); }; return (_local2.getNearObstacle(_arg1)); } public function nextLevel():Boolean{ if ((m_nLevel + 1) < getActiveLevelLen()){ m_nLevel++; return (true); }; m_bFinished = true; return (false); } public function isLastLevel():Boolean{ return ((getLevelCount() == (m_nLevel + 1))); } public function getLevel(_arg1:int):Model_Level{ if (m_arLevels == null){ return (null); }; return (m_arLevels[_arg1]); } public function init():void{ var _local1:Model_Level; m_bFinished = false; for each (_local1 in m_arLevels) { _local1.init(); }; } public function getNextLevel():int{ return ((m_nLevel + 1)); } public function getLevelCount():Number{ if (m_arLevels == null){ return (0); }; return (m_arLevels.length); } public function getActiveLevelLen():Number{ var _local1:Model_Level; _local1 = getActiveLevel(); if (_local1 == null){ return (0); }; return (_local1.getLen()); } public function getNearestObstacle():Model_Obstacle{ var _local1:Model_Level; _local1 = getActiveLevel(); if (_local1 == null){ return (null); }; return (_local1.getNearestObstacle()); } public function getActiveLevel():Model_Level{ if ((((m_arLevels == null)) || ((m_nLevel < 0)))){ return (null); }; return (m_arLevels[m_nLevel]); } public function clear():void{ var _local1:Model_Level; for each (_local1 in m_arLevels) { _local1.clear(); }; } public function isFinished():Boolean{ return (m_bFinished); } } }//package game
Section 172
//Model_Obstacle (game.Model_Obstacle) package game { import com.*; public class Model_Obstacle extends Observable { var m_nPos:Number; var m_bFinished:Boolean; var m_nDamage:Number; var m_bMonitorCollision:Boolean;// = false var m_nState:Number; var m_nSubType:Number; var m_bOnCollision:Boolean;// = false var m_nType:Number; public function Model_Obstacle(){ m_bOnCollision = false; m_bMonitorCollision = false; super(); m_nPos = 0; m_nState = Model_Settings.OBSTACLE_STATE_DEF; m_bFinished = false; } public function setPos(_arg1:Number):void{ m_nPos = _arg1; } public function getPos():Number{ return (m_nPos); } public function init():void{ } public function isCollision(_arg1:Number, _arg2:Number=NaN):Boolean{ return (false); } public function getNeedStates():Array{ return (null); } public function getCollisionRadius(_arg1:Number=NaN):Number{ return (Number.MAX_VALUE); } public function getType():Number{ return (m_nType); } public function setType(_arg1:Number):void{ m_nType = _arg1; } public function setState_CountDown(_arg1:Number, _arg2:int):void{ var _local3:InfoObj_Obstacle; _local3 = new InfoObj_Obstacle(this); _local3.m_nState = _arg1; _local3.m_iCountdown = _arg2; setChanged(); notifyObservers(_local3); } public function isKilled():Boolean{ return ((getState() == Model_Settings.OBSTACLE_STATE_LOST)); } public function setNeedStates(_arg1:Array):void{ } public function getDistanceTo(_arg1:Number):Number{ return (Math.abs((m_nPos - _arg1))); } public function setState(_arg1:Number):void{ var _local2:InfoObj_Obstacle; m_nState = _arg1; _local2 = new InfoObj_Obstacle(this); _local2.m_nState = m_nState; setChanged(); notifyObservers(_local2); } public function setOnCollision(_arg1:Boolean):void{ m_bOnCollision = _arg1; } public function isByPass(_arg1:Number):Boolean{ return (false); } public function clear():void{ m_nState = Model_Settings.OBSTACLE_STATE_DEF; m_bFinished = false; m_bOnCollision = false; } public function setSubType(_arg1:Number):void{ m_nSubType = _arg1; } public function isWin():Boolean{ return ((((getState() == Model_Settings.OBSTACLE_STATE_HIT)) || ((getState() == Model_Settings.OBSTACLE_STATE_WIN)))); } public function getState():Number{ return (m_nState); } public function getSubType():Number{ return (m_nSubType); } public function kill():void{ setState(Model_Settings.OBSTACLE_STATE_LOST); setFinished(); } public function getFinished():Boolean{ return (m_bFinished); } public function win():void{ setState(Model_Settings.OBSTACLE_STATE_HIT); setFinished(); } public function setNeedAction(_arg1:Number):void{ } public function set monitorCollision(_arg1):void{ m_bMonitorCollision = _arg1; } public function toString():String{ return ((((((((((((((((("type = " + m_nType) + "\n") + "subType = ") + m_nSubType) + "\n") + "nPos = ") + m_nPos) + "\n") + "finished = ") + m_bFinished) + "\n") + "state = ") + m_nState) + "\n") + "m_bOnCollision = ") + m_bOnCollision)); } public function setFinished(_arg1:Boolean=true):void{ m_bFinished = _arg1; } public function getOnCollision():Boolean{ return (m_bOnCollision); } public function get monitorCollision():Boolean{ return (m_bMonitorCollision); } public function getDamage():Number{ return (m_nDamage); } } }//package game
Section 173
//Model_Obstacle_Complex (game.Model_Obstacle_Complex) package game { import main.*; public class Model_Obstacle_Complex extends Model_Obstacle { var m_bRandomActions:Boolean;// = false private var m_nRushFightFinished:Number; var m_nStartDistance:Number; var m_nFinishedDistance:Number; var m_arNeedActions:Array; var m_nWaitAction:Number; var m_nRandomActions:Number; public function Model_Obstacle_Complex(){ m_bRandomActions = false; super(); m_nType = Model_Settings.OBSTACLE_COMPLEX; m_nState = Model_Settings.OBSTACLE_STATE_WAIT; m_nDamage = 101; m_bMonitorCollision = true; } public function setRandActions(_arg1:Boolean, _arg2:uint=0):void{ if (!_arg1){ m_bRandomActions = false; } else { m_bRandomActions = true; m_nRandomActions = _arg2; genRandActions(); }; } public function setWaitAction(_arg1:Number):void{ m_nWaitAction = _arg1; } public function getCollisionRadius_PredFight(_arg1:Number=NaN):Number{ var _local2:Number; var _local3:Number; if (isNaN(_arg1)){ _arg1 = Model_Settings.POINT_PER_TICKS_HERO_RUN; }; _local2 = getWaitAction(); _local3 = (((_arg1 * _local2) / 1000) * Global_Settings.GAME_DELAY); return (getCollisionRadius_Appear(_arg1)); } public function getWaitAction():Number{ return (m_nWaitAction); } override public function init():void{ if (m_bRandomActions){ genRandActions(); }; } public function getFinishedDistancePercent():Number{ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = getCollisionRadius_PostFight(); _local2 = m_nStartDistance; _local3 = ((m_nFinishedDistance - _local1) / (_local2 - _local1)); return (_local3); } override public function isCollision(_arg1:Number, _arg2:Number=NaN):Boolean{ var _local3:Number; _local3 = getCollisionRadius(_arg2); return ((_arg1 <= _local3)); } override public function getCollisionRadius(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = Model_Settings.POINT_PER_TICKS_HERO_RUN; }; if (isFight()){ return (getCollisionRadius_PostFight(_arg1)); }; return (getCollisionRadius_PredFight(_arg1)); } private function getRandAction():Number{ return (Model_Settings.ACTIONS[Math.floor((Math.random() * Model_Settings.ACTIONS.length))]); } public function fight(_arg1:Number):void{ m_nStartDistance = _arg1; setState(Model_Settings.OBSTACLE_STATE_FIGHT); } public function isFight():Boolean{ return ((((((((((m_nState == Model_Settings.OBSTACLE_STATE_FIGHT)) || ((m_nState == Model_Settings.OBSTACLE_STATE_LOST_PREFIGHT)))) || ((m_nState == Model_Settings.OBSTACLE_STATE_LOST)))) || ((m_nState == Model_Settings.OBSTACLE_STATE_HIT)))) || ((m_nState == Model_Settings.OBSTACLE_STATE_WIN)))); } public function genRandActions():void{ var _local1:Number; var _local2:int; m_arNeedActions = new Array(); _local1 = m_nRandomActions; while (--_local1 >= 0) { _local2 = getRandAction(); m_arNeedActions.push(_local2); }; } public function isLostPreFight():Boolean{ return ((getState() == Model_Settings.OBSTACLE_STATE_LOST_PREFIGHT)); } public function setNeedActions(_arg1:Array):void{ m_arNeedActions = _arg1; } public function getCollisionRadius_PostFight(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = Model_Settings.POINT_PER_TICKS_HERO_RUN; }; return ((Model_Settings.getComplexObstacleCollisionDist(m_nSubType) + (_arg1 / 2))); } public function getNeedActions():Array{ return (m_arNeedActions); } public function getCollisionRadius_Appear(_arg1:Number=NaN):Number{ return (550); } public function setRushFightFinished(_arg1:Number):void{ m_nRushFightFinished = _arg1; } public function lostPreFight(_arg1:Number=0):void{ m_nFinishedDistance = _arg1; setState(Model_Settings.OBSTACLE_STATE_LOST_PREFIGHT); } public function getRushFightFinished():Number{ return (m_nRushFightFinished); } } }//package game
Section 174
//Model_Obstacle_Simple (game.Model_Obstacle_Simple) package game { public class Model_Obstacle_Simple extends Model_Obstacle { var m_nAnyNeedStates:Array; public function Model_Obstacle_Simple(){ m_nType = Model_Settings.OBSTACLE_SIMPLE; m_nDamage = 35; } override public function isCollision(_arg1:Number, _arg2:Number=NaN):Boolean{ var _local3:Number; _local3 = getCollisionRadius(_arg2); return ((_arg1 <= _local3)); } override public function getCollisionRadius(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = Model_Settings.POINT_PER_TICKS_HERO_RUN; }; return ((Model_Settings.OBSTACLE_SIMPLE_COLLISION_DIST + (_arg1 / 2))); } override public function getNeedStates():Array{ return (m_nAnyNeedStates); } override public function setNeedStates(_arg1:Array):void{ m_nAnyNeedStates = _arg1; } override public function isByPass(_arg1:Number):Boolean{ if (m_nAnyNeedStates == null){ return (false); }; return ((m_nAnyNeedStates.indexOf(_arg1) >= 0)); } } }//package game
Section 175
//Model_Obstacles (game.Model_Obstacles) package game { import com.*; public class Model_Obstacles extends Observer_Link { private var m_arObstacles:Array; private var m_nLastNearObstacle:Number; private var m_obstacleNearestForHero:Model_Obstacle; public function Model_Obstacles(){ m_arObstacles = new Array(); m_nLastNearObstacle = Number.NaN; } public function getDistanceTo(_arg1:Number, _arg2:Model_Obstacle):Number{ if (_arg2 == null){ return (Number.NaN); }; return (_arg2.getDistanceTo(_arg1)); } public function setNearestObstacle(_arg1:Model_Obstacle):void{ m_obstacleNearestForHero = _arg1; } public function getNearObstacle(_arg1:Number, _arg2:Boolean=true):Model_Obstacle{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; if (m_arObstacles == null){ return (null); }; _local3 = m_arObstacles.length; _local5 = Number.MAX_VALUE; _local6 = -1; _local7 = _local3; while (--_local7 >= 0) { _local4 = Math.abs(getDistanceToID(_arg1, _local7, _arg2)); if (((!(isNaN(_local4))) && ((_local4 < _local5)))){ _local5 = _local4; _local6 = _local7; }; }; if (_local6 < 0){ return (null); }; return (m_arObstacles[_local6]); } public function getCount():Number{ return (m_arObstacles.length); } public function init():void{ var _local1:Model_Obstacle; for each (_local1 in m_arObstacles) { _local1.init(); }; } public function add(_arg1:Model_Obstacle){ _arg1.addObserver(this); m_arObstacles.push(_arg1); } public function clear():void{ var _local1:Model_Obstacle; for each (_local1 in m_arObstacles) { _local1.clear(); }; } public function getDistanceToID(_arg1:Number, _arg2:Number, _arg3:Boolean=true):Number{ var _local4:Model_Obstacle; _local4 = m_arObstacles[_arg2]; if (((_arg3) && (_local4.getFinished()))){ return (Number.NaN); }; return (getDistanceTo(_arg1, _local4)); } public function getItem(_arg1:Number):Model_Obstacle{ if (m_arObstacles == null){ return (null); }; return (m_arObstacles[_arg1]); } public function getNearestObstacle():Model_Obstacle{ return (m_obstacleNearestForHero); } } }//package game
Section 176
//Model_Settings (game.Model_Settings) package game { public class Model_Settings { public static const OBSTACLE_C_UNDEF:int = -1; public static const INFO_OBJ_GAME_STATE:Number = 3; public static const HERO_LONG_JUMP:Number = 3; public static const OBSTACLES_CAN_RETURN:Boolean = false; public static const GAME_STATE_READY_TO_FIGHT:Number = 14; public static const GAME_STATE_START:Number = 1; public static const INVULNERABLE:Boolean = false; public static const OBSTACLE_STATE_WAIT:Number = 1; public static const HERO_LOSE:Number = 30; public static const INT_UNDEF:int = 2147483647; public static const HERO_LIFES:Number = 5; public static const INFO_OBJ_BASIC:Number = 1; public static const WAKE_UP_DT:Number = 0.008; public static const GAME_STATE_GAME_OVER:Number = 27; public static const STATE_ON:int = 777; public static const ACTION_LEFT:Number = 2; public static const GAME_STATE_PREPARE_TO_FIGHT:Number = 13; public static const STATE_OFF:int = 778; public static const OBSTACLE_S_MID:Number = 1; public static const GAME_STATE_UNDEF:Number = -1; public static const WAKE_UP_NEED_FREQ:Number = 235.294117647059; public static const LEAVE_SCREE_DEF:Number = 0; public static const OBSTACLE_S_GROUND:Number = 3; public static const WAKE_UP_OFF:Number = 0; public static const LEAVE_SCREE_LEFT:Number = 1; public static const HERO_RUN:Number = 0; public static const ONE_SCORE_BY_STEP:Number = 200; public static const ACTION_RIGHT:Number = 3; public static const SCORE_FOR_COMPLEX:Array = new Array({id:OBSTACLE_C_HOOLIGAN, scoreMin:15, scoreMax:35}, {id:OBSTACLE_C_OLDMOTHER, scoreMin:15, scoreMax:35}, {id:OBSTACLE_C_MANAGER, scoreMin:15, scoreMax:40}, {id:OBSTACLE_C_ALIEN, scoreMin:20, scoreMax:45}, {id:OBSTACLE_C_ENEMY_PLAYER, scoreMin:20, scoreMax:50}, {id:OBSTACLE_C_MEGA_PLAYER, scoreMin:20, scoreMax:65}); public static const INFO_COLLISION:Number = 4; public static const OBSTACLE_COMPLEX_COLLISION_DIST_ENEMY_PLAYER:Number = 110; public static const OBJ_ALTSTATE_HIT_OBSTACLE:Number = 4; public static const FINISH_LEVEL_STATE_TIMER:int = 100; public static const HERO_FINISH_LEVEL:Number = 20; public static const GAMEOVER_STATE_TIMER:int = 100; public static const GAME_STATE_WIN:Number = 28; public static const INFO_OBJ_HERO:Number = 2; public static const ACTIONS:Array = new Array(ACTION_UP, ACTION_DOWN, ACTION_LEFT, ACTION_RIGHT); public static const OBSTACLE_C_OLDMOTHER:Number = 1; public static const HERO_ONSTART_X:Number = 0; public static const OBSTACLE_COMPLEX:Number = 1; public static const PAUSE_ON:Number = 1; public static const OBSTACLE_STATE_FIGHT:Number = 2; public static const OBSTACLE_STATE_HIT:Number = 4; public static const HERO_FIGHT_DOWN:Number = 11; public static const ID_OBJ_HERO:Number = 0; public static const GAME_STATE_DEF:Number = -1; public static const ACTION_DOWN:Number = 1; public static const HERO_LOST_LIFE_WAKE_UP:Number = 13; public static const OBSTACLE_STATE_LOST_PREFIGHT:Number = 3; public static const STATE_DEF:int = 0; public static const OBSTACLE_C_HOOLIGAN:Number = 0; public static const POINT_PER_TICKS_HERO_RUN:Number = 10; public static const GAME_STATE_LEVELS_MAP_ONSTART:Number = 3; public static const HERO_UNDEFINED:Number = NAN; public static const GAME_STATE_FINISH_LEVEL:Number = 29; public static const OBSTACLE_SIMPLE_COLLISION_DIST:Number = 50; public static const POINT_PER_TICKS_WORLD:Number = 10; public static const HERO_LOST_LIFE:Number = 12; public static const OBSTACLE_STATE_WIN:Number = 6; public static const HERO_PREPARE_TO_FIGHT:Number = 5; public static const OBSTACLE_S_BOTTOM:Number = 0; public static const ACTION_UP:Number = 0; public static const HERO_JUMP:Number = 1; public static const HERO_FIGHT_00:Number = 9; public static const HERO_FIGHT_01:Number = 10; public static const STATE_UNDEF:int = -1; public static const OBSTACLE_SIMPLE:Number = 0; public static const ACTION_UNDEF:Number = -1; public static const PAUSE_OFF:Number = 0; public static const OBSTACLE_STATE_DEF:Number = 0; public static const INFO_OBJ_MSG:Number = -1; public static const HERO_FIGHT:Number = 8; public static const GAME_STATE_LOSE_FIGHT:Number = 15; public static const INFO_OBJ_ALL:Number = 5; public static const GAME_STATE_RUN:Number = 4; public static const LEAVE_SCREE_BOTTOM:Number = 8; public static const OBSTACLE_S_TOP:Number = 2; public static const HERO_BLINK_ON_HIT:Boolean = false; public static const HERO_ONSTART_DEPTH:Number = 0; public static const GAME_STATE_LEVELS_MAP:Number = 2; public static const OBSTACLE_C_MEGA_PLAYER:Number = 6; public static const HERO_LOSE_FIGHT:Number = 6; public static const WAKE_UP_ON:Number = 1; public static const HERO_TACKLE:Number = 2; public static const HERO_HIT:Number = 4; public static const HERO_WIN_FIGHT:Number = 7; public static const GAME_STATE_WAKE_UP:Number = 26; public static const POINT_PER_TICKS_HERO_FINISH:Number = 14; public static const OBSTACLE_C_ENEMY_PLAYER:Number = 4; public static const OBSTACLE_C_ENEMY_PLAYER_WHITE:Number = 5; public static const WIN_STATE_TIMER:int = 100; public static const WAKE_UP_SPEED_LIMIT:Number = 1.75; public static const HERO_ENEDGY:Number = 100; public static const OBSTACLE_C_MANAGER:Number = 2; public static const OBSTACLE_STATE_LOST:Number = 5; public static const INFO_OBJ_DEF:Number = 0; public static const LEAVE_SCREE_TOP:Number = 4; public static const OBSTACLE_COMPLEX_COLLISION_DIST:Number = 110; public static const SCORE_FOR_SIMPLE:Array = new Array({id:OBSTACLE_S_BOTTOM, score:10}, {id:OBSTACLE_S_MID, score:10}, {id:OBSTACLE_S_TOP, score:10}, {id:OBSTACLE_S_GROUND, score:5}); public static const LEAVE_SCREE_RIGHT:Number = 2; public static const OBSTACLE_C_ALIEN:Number = 3; public static const HERO_WIN:Number = 40; public static var HERO_STATE_ON_WIN_WITH_OBSTACLE:Array = new Array({id:OBSTACLE_C_HOOLIGAN, hero_state:HERO_FIGHT_00}, {id:OBSTACLE_C_OLDMOTHER, hero_state:HERO_FIGHT_01}, {id:OBSTACLE_C_MANAGER, hero_state:HERO_FIGHT_00}, {id:OBSTACLE_C_ALIEN, hero_state:HERO_FIGHT_00}, {id:OBSTACLE_C_ENEMY_PLAYER, hero_state:HERO_FIGHT_00}, {id:OBSTACLE_C_ENEMY_PLAYER_WHITE, hero_state:HERO_FIGHT_00}, {id:OBSTACLE_C_MEGA_PLAYER, hero_state:HERO_FIGHT_00}); public static var OBSTACLE_NEED_HERO_STATE:Array = new Array({id:OBSTACLE_S_BOTTOM, actions:new Array(HERO_JUMP, HERO_UNDEFINED)}, {id:OBSTACLE_S_MID, actions:new Array(HERO_LONG_JUMP, HERO_UNDEFINED)}, {id:OBSTACLE_S_TOP, actions:new Array(HERO_TACKLE, HERO_UNDEFINED)}, {id:OBSTACLE_S_GROUND, actions:new Array(HERO_LONG_JUMP, HERO_JUMP)}); public static function getNeededHeroStateForObstacle(_arg1:Number):Array{ var _local2:Object; for each (_local2 in OBSTACLE_NEED_HERO_STATE) { if (_local2.id == _arg1){ return ((_local2.actions as Array)); }; }; return (null); } public static function getComplexObstacleCollisionDist(_arg1:int):int{ switch (_arg1){ case OBSTACLE_C_ENEMY_PLAYER: case OBSTACLE_C_ENEMY_PLAYER_WHITE: return (OBSTACLE_COMPLEX_COLLISION_DIST_ENEMY_PLAYER); default: return (OBSTACLE_COMPLEX_COLLISION_DIST); }; } public static function getHeroStateOnWinWithObstacle(_arg1:Number):Number{ var _local2:Object; for each (_local2 in HERO_STATE_ON_WIN_WITH_OBSTACLE) { if (_local2.id == _arg1){ return (_local2.hero_state); }; }; return (Number.NaN); } public static function getScoreByObj(_arg1:Number, _arg2:Number, _arg3:Model_Obstacle):Number{ var _local4:Object; var _local5:Model_Obstacle_Complex; _local5 = (_arg3 as Model_Obstacle_Complex); switch (_arg1){ case OBSTACLE_SIMPLE: for each (_local4 in SCORE_FOR_SIMPLE) { if (_local4.id == _arg2){ return (_local4.score); }; }; break; case OBSTACLE_COMPLEX: for each (_local4 in SCORE_FOR_COMPLEX) { if (_local4.id == _arg2){ return ((_local4.scoreMin + ((_local4.scoreMax - _local4.scoreMin) * _local5.getRushFightFinished()))); }; }; break; }; return (Number.NaN); } } }//package game
Section 177
//Model_WakeUp (game.Model_WakeUp) package game { import com.*; import main.*; import game.levels_design.*; public class Model_WakeUp extends Model_Game_Def implements Observer { var m_nCountdownLeft:Number; var m_nCountdownFull:Number; var m_nFreq:Number; var m_bCountdownTime_Pred_InitOnCycle:Boolean;// = false var m_nLevel:Number; var m_nState:Number; var m_nWake:Number; var m_nWakeTime_Pred:Number; var m_nCountdownTime_Pred:Number; public function Model_WakeUp(){ m_bCountdownTime_Pred_InitOnCycle = false; super(); init(); } public function stop():void{ setState(Model_Settings.WAKE_UP_OFF); } override public function execute(_arg1:Object):void{ var _local2:Controller_Commands; super.execute(_arg1); _local2 = (_arg1 as Controller_Commands); if (_local2 == null){ return; }; if (m_nState == Model_Settings.WAKE_UP_ON){ if ((_arg1 is Controller_Commands)){ if (_local2.m_bActionTick){ refresh(); }; if (((_local2.m_bActionSpace) && (_local2.m_bKeyPress))){ wake(); }; }; }; } public function run():void{ setWake(0); setState(Model_Settings.WAKE_UP_ON); m_nWakeTime_Pred = Number.NaN; m_bCountdownTime_Pred_InitOnCycle = false; m_nCountdownTime_Pred = new Date().valueOf(); m_nCountdownFull = Model_Settings_Levels.getWakeupCountdownTime(m_nLevel); setCountdownLeft(m_nCountdownFull); } public function setCountdownLeft(_arg1:Number):void{ var _local2:InfoObj_WakeUp; if (m_nState != Model_Settings.WAKE_UP_ON){ return; }; m_nCountdownLeft = _arg1; setChanged(); _local2 = new InfoObj_WakeUp(); _local2.m_nCountdownFull = m_nCountdownFull; _local2.m_nCountdownLeft = m_nCountdownLeft; notifyObservers(_local2); } private function calcFreqFor(_arg1:Number):void{ m_nFreq = -(Math.log(((_arg1 - m_nWakeTime_Pred) / Model_Settings.WAKE_UP_NEED_FREQ))); } private function wake():Boolean{ var _local1:Number; _local1 = new Date().valueOf(); if (!isNaN(m_nWakeTime_Pred)){ calcFreqFor(_local1); }; m_nWakeTime_Pred = _local1; return (isWake()); } public function setWake(_arg1:Number):void{ var _local2:InfoObj_WakeUp; if (_arg1 > 1){ _arg1 = 1; }; if (_arg1 < 0){ _arg1 = 0; }; if (m_nWake == _arg1){ return; }; m_nWake = _arg1; setChanged(); _local2 = new InfoObj_WakeUp(); _local2.m_nWakeUp = m_nWake; notifyObservers(_local2); } public function init():void{ setWake(0); } public function setState(_arg1:Number):void{ m_nState = _arg1; } public function update(_arg1:Observable, _arg2:Object):void{ var _local3:InfoObj_GameState; if ((_arg2 is InfoObj_GameState)){ _local3 = (_arg2 as InfoObj_GameState); if (((!(isNaN(_local3.m_nAcceptWithState))) && (!((_local3.m_nAcceptWithState == Model_Settings.INT_UNDEF))))){ if (_local3.m_nAcceptWithState == Model_Settings.GAME_STATE_WAKE_UP){ run(); }; }; if (((!(isNaN(_local3.m_nSetState))) && (!((_local3.m_nSetState == Model_Settings.GAME_STATE_UNDEF))))){ if (_local3.m_nSetState != Model_Settings.GAME_STATE_WAKE_UP){ stop(); }; }; if (((!(isNaN(_local3.m_nPause))) && (!((_local3.m_nPause == Model_Settings.INT_UNDEF))))){ onPause((_local3.m_nPause == Model_Settings.PAUSE_ON)); }; if (_local3.m_levelActive != null){ m_nLevel = _local3.m_levelActive.getID(); }; }; } public function refresh():void{ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = new Date().valueOf(); _local2 = (_local1 - m_nCountdownTime_Pred); if (m_nWake < 1){ if (!isNaN(m_nWakeTime_Pred)){ if ((_local1 - m_nWakeTime_Pred) > (2 * Model_Settings.WAKE_UP_NEED_FREQ)){ calcFreqFor(_local1); if (m_nFreq < -(Model_Settings.WAKE_UP_SPEED_LIMIT)){ m_nFreq = -(Model_Settings.WAKE_UP_SPEED_LIMIT); } else { if (m_nFreq > Model_Settings.WAKE_UP_SPEED_LIMIT){ m_nFreq = Model_Settings.WAKE_UP_SPEED_LIMIT; }; }; }; if (((!(isNaN(m_nFreq))) && (m_bCountdownTime_Pred_InitOnCycle))){ _local3 = (m_nWake + (((m_nFreq * Model_Settings.WAKE_UP_DT) * _local2) / Global_Settings.GAME_DELAY)); setWake(_local3); }; }; }; setCountdownLeft((m_nCountdownLeft - _local2)); m_nCountdownTime_Pred = _local1; m_bCountdownTime_Pred_InitOnCycle = true; } private function onPause(_arg1:Boolean):void{ if (!_arg1){ m_nCountdownTime_Pred = new Date().valueOf(); m_bCountdownTime_Pred_InitOnCycle = false; }; } public function isWake():Boolean{ return ((m_nWake >= 1)); } } }//package game
Section 178
//TView_Updatable (game.TView_Updatable) package game { import game.animation.*; import com.*; import flash.display.*; import com.mvc.*; public class TView_Updatable extends AbstractView { private var m_arChilds:Array; private var m_arChildsState:Array; protected var m_mcContainer:MovieClip; public function TView_Updatable(_arg1:Model=null, _arg2:Controller=null, _arg3:MovieClip=null){ super(_arg1, _arg2); m_arChilds = new Array(); m_arChildsState = new Array(); setContainer(_arg3); } override public function remove():void{ var _local1:TUpdatableMC; super.remove(); for each (_local1 in m_arChilds) { if ((_local1 is TUpdatableMC)){ _local1.remove(); }; }; m_arChilds = null; clearStateForChild(); } override public function update(_arg1:Observable, _arg2:Object):void{ var _local3:InfoObj_GameState; if (_arg2 == null){ return; }; if ((_arg2 is InfoObj_GameState)){ _local3 = (_arg2 as InfoObj_GameState); if (!isNaN(_local3.m_nTimeTick)){ doMoviesUpdate(); }; }; } protected function getContainer():MovieClip{ return (m_mcContainer); } public function doMovieUpdate(_arg1:DisplayObject):Boolean{ if ((_arg1 is TUpdatableMC)){ (_arg1 as TUpdatableMC).update(); return (true); }; return (false); } public function setStateForChild(_arg1:View_Child, _arg2:int):void{ var _local3:int; var _local4:Object; _local3 = findStateForChild(_arg1); if (_local3 >= 0){ m_arChildsState[_local3].state = _arg2; } else { _local4 = {item:_arg1, state:_arg2}; m_arChildsState.push(_local4); }; } public function getStateForChild(_arg1:View_Child):int{ var _local2:int; _local2 = findStateForChild(_arg1); if (_local2 >= 0){ return (m_arChildsState[_local2].state); }; return (Model_Settings.STATE_UNDEF); } public function findStateForChild(_arg1:View_Child):int{ var _local2:int; var _local3:Object; _local2 = m_arChildsState.length; while (--_local2 >= 0) { _local3 = m_arChildsState[_local2]; if (_local3.item == _arg1){ return (_local2); }; }; return (-1); } public function onFinishState(_arg1:View_Child, _arg2:Number):void{ } public function removeStateForChild(_arg1:View_Child):void{ var _local2:int; _local2 = findStateForChild(_arg1); if (_local2 >= 0){ m_arChildsState.splice(_local2, 1); }; } public function isChild(_arg1:MovieClip):Boolean{ var _local2:Number; _local2 = m_mcContainer.numChildren; while (--_local2 >= 0) { if (m_mcContainer.getChildAt(_local2) == _arg1){ return (true); }; }; return (false); } public function doMoviesUpdate():Boolean{ var _local1:DisplayObject; if (m_arChilds == null){ return (false); }; for each (_local1 in m_arChilds) { doMovieUpdate(_local1); }; return (true); } public function removeChild(_arg1:MovieClip):void{ var _local2:*; _local2 = m_arChilds.indexOf(_arg1); if (_local2 >= 0){ m_arChilds.splice(_local2, 1); }; m_mcContainer.removeChild(_arg1); } public function addChild(_arg1:MovieClip):void{ var _local2:View_Child; if (!isChild(_arg1)){ m_mcContainer.addChild(_arg1); }; if (m_arChilds.indexOf(_arg1) < 0){ m_arChilds.push(_arg1); }; if ((_arg1 is View_Child)){ _local2 = (_arg1 as View_Child); _local2.setParenView(this); }; } public function clearStateForChild():void{ m_arChildsState = null; } protected function setContainer(_arg1:MovieClip):void{ m_mcContainer = _arg1; } } }//package game
Section 179
//View_Debug (game.View_Debug) package game { import com.*; import flash.display.*; import com.mvc.*; import flash.text.*; public class View_Debug extends AbstractView { private var m_txt:TextField; private var m_mcBG:MovieClip; public function View_Debug(_arg1:Model=null, _arg2:Controller=null, _arg3:MovieClip=null){ super(_arg1, _arg2); makeUp(_arg3); } override public function getStage():MovieClip{ return (m_mcBG); } override public function update(_arg1:Observable, _arg2:Object):void{ pushObj(_arg2); super.update(_arg1, _arg2); } override public function defaultController(_arg1:Model):Controller{ return (new Controller_Game(_arg1)); } public function pushObj(_arg1:Object):void{ if (_arg1 == null){ addText("infoObj = null"); } else { clearText(); addText("------------------------------------"); addText(_arg1.toString()); }; } public function clearText():void{ m_txt.text = ""; } public function makeUp(_arg1:MovieClip=null):void{ var _local2:TextFormat; if (_arg1 == null){ return; }; m_txt = new TextField(); m_txt.border = true; m_txt.multiline = true; m_txt.x = (_arg1.width / 2); m_txt.y = 0; m_txt.width = (_arg1.width / 2); m_txt.height = _arg1.height; m_txt.alpha = 80; if (m_txt.width < 200){ m_txt.width = 200; }; _local2 = new TextFormat(); _local2.font = "Verdana"; _local2.color = 0xFFFFFF; _local2.size = 9; m_txt.defaultTextFormat = _local2; m_mcBG = new MovieClip(); m_mcBG.graphics.beginFill(0xFFFFFF); m_mcBG.graphics.lineStyle(0, 0); m_mcBG.graphics.drawRect(0, 0, m_txt.width, m_txt.height); m_mcBG.graphics.endFill(); m_mcBG.alpha = 0.5; m_mcBG.x = m_txt.x; m_mcBG.y = m_txt.y; _arg1.addChild(m_mcBG); _arg1.addChild(m_txt); } public function addText(_arg1:String):void{ if (m_txt != null){ m_txt.appendText(_arg1); m_txt.appendText("\n"); m_txt.scrollV = m_txt.maxScrollV; }; } } }//package game
Section 180
//View_Game (game.View_Game) package game { import com.*; import game.objects.*; import flash.display.*; import com.mvc.*; import main.*; import flash.utils.*; import game.levels_design.*; public class View_Game extends TView_Updatable { private var m_nGameState:int; private var m_vGrounds:View_Grounds; private var m_mcLevelsContainer:MovieClip; private var m_nGrounds:View_Grounds; private var m_vObstacles:View_Obstacles; private var m_vHero:View_Obj_Hero; private var m_vLevel:View_Level; public function View_Game(_arg1:Model=null, _arg2:Controller=null, _arg3:MovieClip=null){ super(_arg1, _arg2, _arg3); makeUp(_arg3); } public function onHeroChangePos(_arg1:int):void{ m_vHero.setPos(_arg1); } public function clearPredLevel():void{ if (m_vLevel != null){ m_vLevel.show(false); m_vLevel.clearObjs(); m_vLevel.clearSubView(); }; } public function init():void{ hideAllLevels(); } public function makeUp(_arg1:MovieClip=null):void{ } public function onWorldChangeVirtualPos(_arg1:int, _arg2:int, _arg3:int):void{ if (m_vLevel != null){ m_vLevel.setVirtualPos(_arg1); }; if (m_vHero != null){ m_vHero.setVirtualPos(_arg1); }; } public function onChangeUserState_Countdown(_arg1:int, _arg2:int):void{ m_vHero.setState_Countdown(_arg1, _arg2); } override public function defaultController(_arg1:Model):Controller{ return (new Controller_Game(_arg1)); } override public function update(_arg1:Observable, _arg2:Object):void{ var _local3:InfoObj_Basic; var _local4:InfoObj_GameState; var _local5:InfoObj_Obstacle; var _local6:InfoObj_Collision; if (_arg2 == null){ return; }; if ((_arg2 is InfoObj_Basic)){ if ((_arg2 is InfoObj_Basic)){ _local3 = (_arg2 as InfoObj_Basic); if (!isNaN(_local3.m_nPos)){ onHeroChangePos(_local3.m_nPos); }; if (!isNaN(_local3.m_nState)){ if (_local3.m_iCountdown == Model_Settings.INT_UNDEF){ onChangeUserState(_local3.m_nState); } else { onChangeUserState_Countdown(_local3.m_nState, _local3.m_iCountdown); }; }; if (!isNaN(_local3.m_nAltState)){ onChangeUserState(_local3.m_nAltState); }; }; } else { if ((_arg2 is InfoObj_GameState)){ _local4 = (_arg2 as InfoObj_GameState); if (_local4.m_levelActive != null){ onChangeLevel(_local4.m_levelActive); }; if (((!(isNaN(_local4.m_nPos))) && (!((_local4.m_nPos == Model_Settings.INT_UNDEF))))){ onWorldChangePos(_local4.m_nPos); }; if (_local4.m_nVirtualPos != Model_Settings.INT_UNDEF){ onWorldChangeVirtualPos(_local4.m_nVirtualPos, _local4.m_nVirtualPosFrom, _local4.m_nVirtualPosTo); }; if (!isNaN(_local4.m_nTimeTick)){ if (m_vLevel != null){ m_vLevel.update(); }; }; if (((!(isNaN(_local4.m_nSetState))) && (!((_local4.m_nSetState == Model_Settings.GAME_STATE_UNDEF))))){ setGameState(_local4.m_nSetState); }; if (((!(isNaN(_local4.m_nAcceptWithState))) && (!((_local4.m_nAcceptWithState == Model_Settings.INT_UNDEF))))){ if (_local4.m_nAcceptWithState == Model_Settings.GAME_STATE_WAKE_UP){ m_vLevel.show(false); }; }; } else { if ((_arg2 is InfoObj_Obstacle)){ _local5 = (_arg2 as InfoObj_Obstacle); if (!isNaN(_local5.m_nState)){ if (_local5.m_iCountdown == Model_Settings.INT_UNDEF){ m_vObstacles.setObstacleState(_local5.m_mObstacle, _local5.m_nState); } else { m_vObstacles.setObstacleState_Countdown(_local5.m_mObstacle, _local5.m_nState, _local5.m_iCountdown); }; }; } else { if ((_arg2 is InfoObj_Collision)){ _local6 = (_arg2 as InfoObj_Collision); if (!isNaN(_local6.m_nDist)){ if (_local6.m_bMonitor){ monitorCollision(_local6.m_obstacleWith, _local6.m_nDist); }; }; }; }; }; }; super.update(_arg1, _arg2); } public function onWorldChangePos(_arg1:int):void{ m_vLevel.setWorldPos(_arg1); } public function getLevel(_arg1:Model_Level, _arg2:Boolean=false):View_Level{ var _local3:Number; var _local4:MovieClip; var _local5:View_Level; if (_arg1 == null){ return (null); }; _local3 = _arg1.getID(); if (_local3 < 0){ return (null); }; _local4 = getLevelMcByID(_local3, _arg2); _local5 = new View_Level(this, _local4); _local5.setLevelModel(_arg1); return (_local5); } public function getLevelMcByID(_arg1:Number, _arg2:Boolean=false):MovieClip{ var _local3:String; var _local4:MovieClip; _local3 = View_Settings_Levels.getGroundsName_byLevel(_arg1); if (_local3 == null){ return (null); }; if (((Global_Settings.LEVELS_IN_STAGE) || (_arg2))){ _local4 = (m_mcContainer.getChildByName((_local3 + "_mc")) as MovieClip); } else { _local4 = createLevel(_local3); }; return (_local4); } public function onChangeUserState(_arg1:Number):void{ m_vHero.setState(_arg1); } public function onChangeLevel(_arg1:Model_Level):void{ clearPredLevel(); m_vLevel = getLevel(_arg1); if (m_vLevel == null){ return; }; m_vLevel.init(); m_vLevel.show(true); m_vHero = new View_Obj_Hero(m_vLevel); m_vObstacles = new View_Obstacles(m_vLevel); m_vGrounds = new View_Grounds(m_vLevel); m_vLevel.sortDepth(); } public function hideAllLevels():void{ var n:Number; var mc:MovieClip; var mcContainer:MovieClip; n = View_Settings_Levels.getLevelsCount(); if (Global_Settings.LEVELS_IN_STAGE){ while ((n = (n - 1)), (n - 1) >= 0) { mc = getLevelMcByID(n); if (mc != null){ mc.visible = false; }; }; } else { mcContainer = getContainer(); if (m_mcContainer == null){ return; }; while ((n = (n - 1)), (n - 1) >= 0) { mc = getLevelMcByID(n, true); if (mc != null){ try { m_mcContainer.removeChild(mc); } catch(e:Error) { Log.getInstance().myTrace_Exception(e, hideAllLevels, this); }; }; }; }; } public function onChangeUserAltState(_arg1:Number):void{ m_vHero.setAltState(_arg1); } public function onLastBodyFrame(_arg1:Number):void{ Controller_Game(getController()).listenStateFinished(_arg1); } public function createLevel(_arg1:String):MovieClip{ var mc:MovieClip; var ClassDefinition:Class; var strName = _arg1; if (m_mcContainer == null){ return (null); }; mc = null; ClassDefinition = (getDefinitionByName(strName) as Class); if (ClassDefinition == null){ Log.getInstance().myTraceCantFindClassDefinition(strName, createLevel, this); }; try { mc = new (ClassDefinition); if (m_mcLevelsContainer == null){ m_mcLevelsContainer = new MovieClip(); m_mcContainer.addChild(m_mcLevelsContainer); m_mcContainer.setChildIndex(m_mcLevelsContainer, 0); }; m_mcLevelsContainer.addChild(mc); } catch(e:Error) { Log.getInstance().myTrace_Exception(e, createLevel, this); }; return (mc); } private function finishGameState(_arg1:int):void{ switch (_arg1){ case Model_Settings.GAME_STATE_WAKE_UP: m_vLevel.show(true); break; }; } private function setGameState(_arg1:int):void{ if (m_nGameState == _arg1){ return; }; finishGameState(m_nGameState); m_nGameState = _arg1; } private function monitorCollision(_arg1:Model_Obstacle, _arg2:int):void{ } } }//package game
Section 181
//View_Keys (game.View_Keys) package game { import flash.events.*; import flash.display.*; import com.mvc.*; public class View_Keys extends AbstractView { public function View_Keys(_arg1:Model=null, _arg2:Controller=null, _arg3:MovieClip=null){ super(_arg1, _arg2); if (_arg3 != null){ _arg3.stage.addEventListener(KeyboardEvent.KEY_DOWN, Controller_Keys(getController()).listenKeyDown, false, 5, true); _arg3.stage.addEventListener(KeyboardEvent.KEY_UP, Controller_Keys(getController()).listenKeyUp, false, 5, true); }; } override public function defaultController(_arg1:Model):Controller{ return (new Controller_Keys(_arg1)); } } }//package game
Section 182
//View_Pause (game.View_Pause) package game { import com.*; import flash.display.*; import com.mvc.*; import classes.*; import classes.gameInterface.*; public class View_Pause extends AbstractView { var m_nState:Number; var m_mcPauseMenu:PauseMenu; var m_mcContainer:MovieClip; public function View_Pause(_arg1:Model=null, _arg2:Controller=null, _arg3:MovieClip=null){ super(_arg1, _arg2); init(_arg3); } override public function update(_arg1:Observable, _arg2:Object):void{ var _local3:InfoObj_GameState; if (_arg2 == null){ return; }; if ((_arg2 is InfoObj_GameState)){ _local3 = (_arg2 as InfoObj_GameState); if (!isNaN(_local3.m_nPause)){ setPause((_local3.m_nPause == 1)); }; if (((!(isNaN(_local3.m_nSetState))) && (!((Model_Settings.GAME_STATE_UNDEF == _local3.m_nSetState))))){ setGameState(_local3.m_nSetState); }; }; } override public function defaultController(_arg1:Model):Controller{ return (new Controller_Pause(_arg1)); } public function onChangePause(_arg1:Boolean):void{ Controller_Pause(getController()).setPause(_arg1); } private function init(_arg1:MovieClip):Boolean{ m_mcContainer = _arg1; return (true); } public function onChangeGameState(_arg1:Number):void{ Controller_Pause(getController()).setGameState(_arg1); } public function finishGameState(_arg1:Number):void{ } public function setPause(_arg1:Boolean):void{ if (_arg1){ m_mcPauseMenu = new PauseMenu(m_mcContainer); m_mcPauseMenu.x = 0; m_mcPauseMenu.y = 0; m_mcPauseMenu.setView(this); m_mcPauseMenu.show(true); m_mcContainer.addChild(m_mcPauseMenu); } else { if (m_mcPauseMenu != null){ m_mcContainer.removeChild(m_mcPauseMenu); m_mcPauseMenu = null; if (m_nState != 26){ Global.music_game.playMusic("game", "game5"); } else { Global.sound_game.playSound("game", "kamatoz", 100); }; }; }; } public function setGameState(_arg1:Number):void{ finishGameState(m_nState); m_nState = _arg1; } } }//package game
Section 183
//View_Settings (game.View_Settings) package game { import com.*; import flash.geom.*; public class View_Settings extends TSettings { public static const WORLD_POS_X:Number = 100; public static const WORLD_POS_Y:Number = 340; public static const OBSTACLE_FIGHT_COUNTDOWN_START_ENEMY_PLAYER:int = 15; public static const STATE_ANIM_BTN_OVER:int = -10011; public static const COMPLEX_OBSTACLE_MANAGER_STATE:Array = new Array({id:Model_Settings.OBSTACLE_STATE_WAIT, label_name:"wait", next_state:Number.NaN, is_anim_next_state:false, is_loop:true}, {id:Model_Settings.OBSTACLE_STATE_LOST, label_name:"lost", next_state:Number.NaN, is_anim_next_state:false, is_loop:false}, {id:Model_Settings.OBSTACLE_STATE_HIT, label_name:"hit", next_state:Model_Settings.OBSTACLE_STATE_WIN, is_anim_next_state:true, is_loop:false}, {id:Model_Settings.OBSTACLE_STATE_WIN, label_name:"win", next_state:Number.NaN, is_anim_next_state:false, is_loop:true}); public static const OBSTACLE_FIGHT_COUNTDOWN_START_OLDWOMAN:int = 9; public static const SPEED_COEF:Number = 1; public static const ANIMATION_TIMELINE_STATE:Array = new Array({id:STATE_CLOSE, label_name:null, next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:STATE_OPEN, label_name:null, next_state:Number.NaN, is_loop:false, is_anim_next_state:false}); public static const GROUND_COUNT:Number = 7; public static const CHECKIT_STATE:Array = new Array({id:STATE_OFF, label_name:"off", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:STATE_ON, label_name:"on", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}); public static const HERO_FIGHT_COUNTDOWN_START_FIGHT_00:int = 13; public static const ANIMATION_ABSTRACT_STATE:Array = new Array({id:STATE_CLOSE, label_name:"close", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:STATE_OPEN, label_name:"open", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}); public static const COMPLEX_OBSTACLE_STATE:Array = new Array({id:Model_Settings.OBSTACLE_STATE_WAIT, label_name:"wait", next_state:Number.NaN, is_anim_next_state:false, is_loop:true}, {id:Model_Settings.OBSTACLE_STATE_LOST, label_name:"lost", next_state:Number.NaN, is_anim_next_state:false, is_loop:true}, {id:Model_Settings.OBSTACLE_STATE_HIT, label_name:"hit", next_state:Model_Settings.OBSTACLE_STATE_WIN, is_anim_next_state:true, is_loop:false}, {id:Model_Settings.OBSTACLE_STATE_WIN, label_name:"win", next_state:Number.NaN, is_anim_next_state:false, is_loop:true}); public static const HERO_FIGHT_COUNTDOWN_START_FIGHT_01:int = 0; public static const STATE_OPEN:int = -10001; public static const OBSTACLE_FIGHT_COUNTDOWN_START_HOOLIGAN:int = 8; public static const GROUND_INFO:Array = new Array({id:0, depth:0.5}, {id:1, depth:1}, {id:2, depth:2}, {id:3, depth:3}, {id:4, depth:4}, {id:5, depth:6}, {id:6, depth:View_Settings.STATIC_BG}); public static const VIEW_EFFECT_BLINK:Number = 0; public static const STATE_ON:int = -20000; public static const COMPLEX_OBSTACLE_ALIEN_STATE:Array = new Array({id:Model_Settings.OBSTACLE_STATE_WAIT, label_name:"wait", next_state:Number.NaN, is_anim_next_state:false, is_loop:true}, {id:Model_Settings.OBSTACLE_STATE_LOST, label_name:"loose", next_state:Number.NaN, is_anim_next_state:false, is_loop:false}, {id:Model_Settings.OBSTACLE_STATE_HIT, label_name:"hit", next_state:Model_Settings.OBSTACLE_STATE_WIN, is_anim_next_state:true, is_loop:false}, {id:Model_Settings.OBSTACLE_STATE_WIN, label_name:"win", next_state:Number.NaN, is_anim_next_state:false, is_loop:true}); public static const APPEAR_WIDTH:Number = 20; public static const SIMPLE_OBSTACLE_NAME:Array = new Array({id:Model_Settings.OBSTACLE_S_TOP, obj_name:"View_Obstacle_Top"}, {id:Model_Settings.OBSTACLE_S_MID, obj_name:"View_Obstacle_Mid"}, {id:Model_Settings.OBSTACLE_S_BOTTOM, obj_name:"View_Obstacle_Bottom"}, {id:Model_Settings.OBSTACLE_S_GROUND, obj_name:"View_Obstacle_Ground"}); public static const STATE_OFF:int = -20001; public static const WORLD_DY:Number = 1; public static const OBSTACLE_FIGHT_COUNTDOWN_START_ALIEN:int = 6; public static const WORLD_DX:Number = 1; public static const STATE_CLOSE:int = -10000; public static const COMPLEX_OBSTACLE_ENEMY_PLAYER_STATE:Array = new Array({id:Model_Settings.OBSTACLE_STATE_WAIT, label_name:"wait", next_state:Number.NaN, is_anim_next_state:false, is_loop:true}, {id:Model_Settings.OBSTACLE_STATE_LOST, label_name:"loose", next_state:Number.NaN, is_anim_next_state:false, is_loop:false}, {id:Model_Settings.OBSTACLE_STATE_HIT, label_name:"hit", next_state:Model_Settings.OBSTACLE_STATE_WIN, is_anim_next_state:true, is_loop:false}, {id:Model_Settings.OBSTACLE_STATE_WIN, label_name:"win", next_state:Number.NaN, is_anim_next_state:false, is_loop:true}); public static const OBSTACLE_FIGHT_COUNTDOWN_START_ENEMY_PLAYER_WHITE:int = 15; public static const ANIMATION_BTN_STATE:Array = new Array({id:STATE_ANIM_BTN_UP, label_name:"up", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:STATE_ANIM_BTN_OVER, label_name:"over", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}, {id:STATE_ANIM_BTN_DOWN, label_name:"down", next_state:Number.NaN, is_loop:false, is_anim_next_state:false}); public static const HERO_STATE_TO_VIEW:Array = new Array({id:Model_Settings.HERO_RUN, label_name:"run", fixed_length:false}, {id:Model_Settings.HERO_JUMP, label_name:"jump", fixed_length:true}, {id:Model_Settings.HERO_TACKLE, label_name:"tackle", fixed_length:true}, {id:Model_Settings.HERO_LONG_JUMP, label_name:"long_jump", fixed_length:true}, {id:Model_Settings.HERO_HIT, label_name:"hit", fixed_length:true}, {id:Model_Settings.HERO_LOST_LIFE, label_name:"lost_life", fixed_length:false}, {id:Model_Settings.HERO_LOST_LIFE_WAKE_UP, label_name:"sleep", fixed_length:false}, {id:Model_Settings.HERO_PREPARE_TO_FIGHT, label_name:"prepare_to_fight", fixed_length:false, need_finished_pred_state:true}, {id:Model_Settings.HERO_FIGHT_00, label_name:"fight_hit_by_ball", fixed_length:false}, {id:Model_Settings.HERO_FIGHT_01, label_name:"fight_bypass", fixed_length:false}, {id:Model_Settings.HERO_FIGHT_DOWN, label_name:"fight_lost", fixed_length:true}, {id:Model_Settings.HERO_FINISH_LEVEL, label_name:"run", fixed_length:false}, {id:Model_Settings.HERO_LOSE, label_name:"sleep", fixed_length:false}); public static const OBJ_ALTSTATE_TO_VIEW:Array = new Array({id:Model_Settings.OBJ_ALTSTATE_HIT_OBSTACLE, view_effect:VIEW_EFFECT_BLINK}); public static const COMPLEX_OBSTACLE_MEGA_PLAYER_STATE:Array = new Array({id:Model_Settings.OBSTACLE_STATE_WAIT, label_name:"wait", next_state:Number.NaN, is_anim_next_state:false, is_loop:true}, {id:Model_Settings.OBSTACLE_STATE_LOST, label_name:"loose", next_state:Number.NaN, is_anim_next_state:false, is_loop:false}, {id:Model_Settings.OBSTACLE_STATE_HIT, label_name:"hit", next_state:Model_Settings.OBSTACLE_STATE_WIN, is_anim_next_state:true, is_loop:false}, {id:Model_Settings.OBSTACLE_STATE_WIN, label_name:"win", next_state:Number.NaN, is_anim_next_state:false, is_loop:true}); public static const OBSTACLE_FIGHT_COUNTDOWN_START_MEGA_PLAYER:int = 12; public static const COMPLEX_OBSTACLE_HOOLEGAN_STATE:Array = new Array({id:Model_Settings.OBSTACLE_STATE_WAIT, label_name:"wait", next_state:Number.NaN, is_anim_next_state:false, is_loop:true}, {id:Model_Settings.OBSTACLE_STATE_LOST, label_name:"lost", next_state:Number.NaN, is_anim_next_state:false, is_loop:false}, {id:Model_Settings.OBSTACLE_STATE_HIT, label_name:"hit", next_state:Model_Settings.OBSTACLE_STATE_WIN, is_anim_next_state:true, is_loop:false}, {id:Model_Settings.OBSTACLE_STATE_WIN, label_name:"win", next_state:Number.NaN, is_anim_next_state:false, is_loop:true}); public static const STATE_ANIM_BTN_UP:int = -10010; public static const STATIC_BG:Number = -777; public static const VIEW_EFFECT_STYLE:Array = new Array({id:VIEW_EFFECT_BLINK, duration:(3 * 1000), freq_from:(1000 / 4), freq_to:(1000 / 16)}); public static const WORLD_D:Point = new Point(WORLD_DX, WORLD_DY); public static const COMPLEX_OBSTACLE_NAME:Array = new Array({id:Model_Settings.OBSTACLE_C_HOOLIGAN, obj_name:"View_Obstacle_Complex_00"}, {id:Model_Settings.OBSTACLE_C_OLDMOTHER, obj_name:"View_Obstacle_Complex_00"}, {id:Model_Settings.OBSTACLE_C_MANAGER, obj_name:"View_Obstacle_Complex_00"}, {id:Model_Settings.OBSTACLE_C_ALIEN, obj_name:"View_Obstacle_Complex_00"}, {id:Model_Settings.OBSTACLE_C_ENEMY_PLAYER, obj_name:"View_Obstacle_Complex_00"}, {id:Model_Settings.OBSTACLE_C_MEGA_PLAYER, obj_name:"View_Obstacle_Complex_00"}); public static const VIEW_EFFECT_UNDEF:Number = -1; public static const OBSTACLE_FIGHT_COUNTDOWN_START_MANAGER:int = 8; public static const STATE_ANIM_BTN_DOWN:int = -10012; public static const WORLD_POS:Point = new Point(WORLD_POS_X, WORLD_POS_Y); public static const COMPLEX_OBSTACLE_OLDWOMAN_STATE:Array = new Array({id:Model_Settings.OBSTACLE_STATE_WAIT, label_name:"wait", next_state:Number.NaN, is_anim_next_state:false, is_loop:true}, {id:Model_Settings.OBSTACLE_STATE_LOST, label_name:"lost", next_state:Number.NaN, is_anim_next_state:false, is_loop:true}, {id:Model_Settings.OBSTACLE_STATE_HIT, label_name:"hit", next_state:Model_Settings.OBSTACLE_STATE_WIN, is_anim_next_state:true, is_loop:false}, {id:Model_Settings.OBSTACLE_STATE_WIN, label_name:"win", next_state:Number.NaN, is_anim_next_state:false, is_loop:true}); public function getHeroStateLabel(_arg1:Number){ var _local2:Object; for each (_local2 in HERO_STATE_TO_VIEW) { if (_local2.id == _arg1){ return (_local2.label_name); }; }; return (null); } public static function screenToWorldXY(_arg1:Number, _arg2:Number):Point{ var _local3:Point; _local3 = new Point((-(WORLD_POS_X) + (_arg1 / worldToScreenDx())), (-(WORLD_POS_Y) + (_arg2 / worldToScreenDy()))); return (_local3); } public static function worldToScreenXY(_arg1:Number, _arg2:Number):Point{ var _local3:Point; _local3 = new Point((WORLD_POS_X + (_arg1 * worldToScreenDx())), (WORLD_POS_Y + (_arg2 * worldToScreenDy()))); return (_local3); } public static function getComplexObstacleName(_arg1:Number):String{ var _local2:Object; for each (_local2 in COMPLEX_OBSTACLE_NAME) { if (_local2.id == _arg1){ return (_local2.obj_name); }; }; return (null); } public static function getEffectStyle(_arg1:Number):Object{ return (getObj(VIEW_EFFECT_STYLE, _arg1)); } public static function worldToScreen(_arg1:Point):Point{ var _local2:Point; _local2 = new Point(_arg1.x, _arg1.y); _local2.x = (_local2.x * WORLD_DX); _local2.y = (_local2.y * WORLD_DY); _local2 = _local2.add(WORLD_POS); return (_local2); } public static function worldToStreenD():Point{ return (new Point(worldToScreenDx(), worldToScreenDy())); } public static function getSimpleObstacleName(_arg1:Number):String{ var _local2:Object; for each (_local2 in SIMPLE_OBSTACLE_NAME) { if (_local2.id == _arg1){ return (_local2.obj_name); }; }; return (null); } public static function getObjAltStateView(_arg1:Number):Object{ var _local2:Object; for each (_local2 in OBJ_ALTSTATE_TO_VIEW) { if (_local2.id == _arg1){ return (_local2); }; }; return (null); } public static function screenToWorld(_arg1:Point):Point{ var _local2:Point; _local2 = new Point(_arg1.x, _arg1.y); _local2 = _local2.subtract(WORLD_POS); _local2.x = (_local2.x / WORLD_DX); _local2.y = (_local2.y / WORLD_DY); return (_local2); } public static function getComplexObstacleState(_arg1:Number):String{ var _local2:Object; for each (_local2 in COMPLEX_OBSTACLE_STATE) { if (_local2.id == _arg1){ return (_local2.label_name); }; }; return (null); } public static function worldToScreenDx():Number{ return (WORLD_DX); } public static function worldToScreenDy():Number{ return (WORLD_DY); } } }//package game
Section 184
//View_Sound (game.View_Sound) package game { import com.*; import com.mvc.*; import classes.*; public class View_Sound extends AbstractView { private var m_iState:int;// = 2147483647 public function View_Sound(_arg1:Model=null, _arg2:Controller=null){ m_iState = Model_Settings.INT_UNDEF; super(_arg1, _arg2); } private function playInterfaceMusic():void{ Global.music_game.stopMusics(); Global.music_interface.playMusic("main", "interface5"); } private function playFight00():void{ Global.sound_game.playSound("game", "super_kick"); Global.sound_game.playSound("game2", "super_good"); } override public function update(_arg1:Observable, _arg2:Object):void{ var _local3:InfoObj_GameState; var _local4:InfoObj_Basic; var _local5:InfoObj_Hero; if (_arg2 == null){ return; }; _local3 = (_arg2 as InfoObj_GameState); _local4 = (_arg2 as InfoObj_Basic); _local5 = (_arg2 as InfoObj_Hero); if (_local3 != null){ if (!isNaN(_local3.m_nPause)){ setPause((_local3.m_nPause == 1)); }; if (((!(isNaN(_local3.m_nSetState))) && (!((Model_Settings.GAME_STATE_UNDEF == _local3.m_nSetState))))){ setGameState(_local3.m_nSetState); }; }; if (_local4 != null){ if (!isNaN(_local4.m_nState)){ if (_local4.m_iCountdown == Model_Settings.INT_UNDEF){ onChangeUserState(_local4.m_nState); } else { onChangeUserState_Countdown(_local4.m_nState, _local4.m_iCountdown); }; }; }; if (_local5 != null){ if (((!((_local5.m_nComboAction_Right == Model_Settings.INT_UNDEF))) && (!(isNaN(_local5.m_nComboAction_Right))))){ onComboActionRight(_local5.m_nComboAction_Right); }; if (((!((_local5.m_nComboAction_Wrong == Model_Settings.INT_UNDEF))) && (!(isNaN(_local5.m_nComboAction_Wrong))))){ onComboActionWrong(_local5.m_nComboAction_Wrong); }; }; } private function playTackleSound():void{ Global.sound_game.playSound("game", "tormoz"); } private function playLongJumpSound():void{ var _local1:int; _local1 = (Math.random() * 2); switch (_local1){ case 0: Global.sound_game.playSound("game", "j3"); break; default: Global.sound_game.playSound("game", "j4"); break; }; } private function playFight01():void{ Global.sound_game.playSound("game", "super_kick2"); } private function playKeyLose():void{ Global.sound_game.playSound("game", "key_lose"); } private function playComboRight():void{ } private function playHitSound():void{ Global.sound_game.playSound("game", "down1"); } private function onChangeUserState(_arg1:int):void{ switch (_arg1){ case Model_Settings.HERO_JUMP: playJumpSound(); break; case Model_Settings.HERO_LONG_JUMP: playLongJumpSound(); break; case Model_Settings.HERO_TACKLE: playTackleSound(); break; case Model_Settings.HERO_FIGHT_01: playFight01(); break; case Model_Settings.HERO_WIN_FIGHT: playComboRight(); break; case Model_Settings.HERO_FIGHT_00: playFight00(); break; case Model_Settings.HERO_FIGHT_DOWN: playFight00(); break; case Model_Settings.HERO_HIT: playHitSound(); break; }; } private function playKeyGood():void{ Global.sound_game.playSound("game", "key_good"); } private function onChangeUserState_Countdown(_arg1:int, _arg2:int):void{ } private function setGameState(_arg1:int):void{ finishGameState(m_iState); m_iState = _arg1; switch (_arg1){ case Model_Settings.GAME_STATE_LEVELS_MAP_ONSTART: case Model_Settings.GAME_STATE_LEVELS_MAP: playInterfaceMusic(); break; case Model_Settings.GAME_STATE_WAKE_UP: playWakeupSound(); break; case Model_Settings.GAME_STATE_RUN: playGameMusic(); break; case Model_Settings.GAME_STATE_WAKE_UP: playWakeupSound(); break; }; } private function finishGameState(_arg1:int):void{ switch (_arg1){ case Model_Settings.GAME_STATE_WAKE_UP: Global.sound_game.stopSounds(); Global.music_game.playMusic("game", "game5"); break; }; } private function playJumpSound():void{ var _local1:int; _local1 = (Math.random() * 2); switch (_local1){ case 0: Global.sound_game.playSound("game", "j1"); break; default: Global.sound_game.playSound("game", "j2"); break; }; } private function onComboActionRight(_arg1:int):void{ playKeyGood(); } private function onComboActionWrong(_arg1:int):void{ playKeyLose(); } private function iniSoundAndMusic():void{ if (Global._game_stored_data.data.soundVolumeFlag == 1){ Global.sound_game.setSoundVolume(Global._sound_volume_game); } else { Global.sound_game.setSoundVolume(0); }; if (Global._game_stored_data.data.musicVolumeFlag == 1){ Global.music_game.setMusicVolume(Global._music_volume_game); } else { Global.music_game.setMusicVolume(0); }; } public function setPause(_arg1:Boolean):void{ if (_arg1){ Global.music_game.setMusicVolume(0); } else { iniSoundAndMusic(); }; } private function playWakeupSound():void{ Global.music_game.stopMusics(); Global.sound_game.playSound("game", "kamatoz", 100); } private function playGameMusic():void{ Global.music_interface.stopMusics(); Global.sound_game.stopSounds(); iniSoundAndMusic(); Global.music_game.playMusic("game", "game5"); } } }//package game
Section 185
//View_Timer (game.View_Timer) package game { import flash.events.*; import com.*; import flash.display.*; import com.mvc.*; import main.*; import flash.utils.*; public class View_Timer extends AbstractView { private var m_nGameState:Number; private var m_timerGame:Timer; public function View_Timer(_arg1:Model=null, _arg2:Controller=null, _arg3:MovieClip=null, _arg4:Number=0){ super(_arg1, _arg2); if (_arg4 == 0){ _arg4 = Global_Settings.GAME_DELAY; }; m_timerGame = new Timer(_arg4, 0); m_timerGame.addEventListener(TimerEvent.TIMER, Controller_Timer(getController()).listenTimer, false, 0, true); m_timerGame.start(); } override public function update(_arg1:Observable, _arg2:Object):void{ var _local3:InfoObj_GameState; if (_arg2 == null){ return; }; _local3 = (_arg2 as InfoObj_GameState); if (_local3 != null){ if (!isNaN(_local3.m_nPause)){ switch (_local3.m_nPause){ case Model_Settings.PAUSE_OFF: setPause(false); break; case Model_Settings.PAUSE_ON: setPause(true); break; }; }; if (!isNaN(_local3.m_nSetState)){ setGameState(_local3.m_nSetState); }; }; super.update(_arg1, _arg2); } override public function defaultController(_arg1:Model):Controller{ return (new Controller_Timer(_arg1)); } public function setGameState(_arg1:Number):void{ finishedGameState(m_nGameState); m_nGameState = _arg1; switch (_arg1){ case Model_Settings.GAME_STATE_GAME_OVER: case Model_Settings.GAME_STATE_WIN: stopTimer(); break; }; } public function stopTimer():void{ m_timerGame.removeEventListener(TimerEvent.TIMER, Controller_Timer(getController()).listenTimer); m_timerGame = null; } public function finishedGameState(_arg1:Number):void{ } public function setPause(_arg1:Boolean=true):void{ if (_arg1){ m_timerGame.stop(); } else { m_timerGame.start(); }; } public function changeSpeed(_arg1:Number):void{ m_timerGame.stop(); m_timerGame.delay = _arg1; m_timerGame.start(); } } }//package game
Section 186
//MC_All (main.v.MC_All) package main.v { import game.*; import flash.events.*; import flash.display.*; import main.*; import classes.*; import classes.gameInterface.*; public class MC_All extends MovieClip { var m_bChangeState_Activate:Boolean; var m_arStateInfo:Array; public var game_mc:MC_GameSystem; public var intro_mc:MC_Intro; public var help_mc:MC_Help; public var score_mc:MC_Game_Over; var m_nState_Pred:Number;// = -1 public var menu_mc:MainMenu; var m_strStateLabel:String; public var instr_mc:MC_Instr; var m_mcCurrent:MovieClip; var m_nState:Number;// = -1 var m_vParent:View_All; public var final_mc:MC_Final; public function MC_All(){ var _local1:Vorota; m_nState = Global_Settings.PLAY_UNDEFINDE; m_nState_Pred = Global_Settings.PLAY_UNDEFINDE; super(); _local1 = new Vorota(this); stop(); setStateInfo(Global_Settings.ALL_LABEL); this.addEventListener(Event.ENTER_FRAME, iniMask); } public function iniMask(_arg1:Event):void{ var _local2:Sprite; _local2 = new Sprite(); _local2.graphics.lineStyle(1, 0xFF0000, 100); _local2.graphics.beginFill(0xFF0000, 100); _local2.graphics.moveTo(0, 0); _local2.graphics.lineTo(Global._game_width, 0); _local2.graphics.lineTo(Global._game_width, Global._game_height); _local2.graphics.lineTo(0, Global._game_height); _local2.graphics.moveTo(0, 0); _local2.visible = false; parent.addChild(_local2); this.mask = _local2; this.removeEventListener(Event.ENTER_FRAME, iniMask); } public function getLinkTo(_arg1:Number):String{ var _local2:Object; for each (_local2 in m_arStateInfo) { if (_local2.id == _arg1){ return (_local2.linkTo); }; }; return (null); } public function onChange_ShowThisAgain(_arg1:Boolean):void{ m_vParent.onChange_ShowThisAgain(_arg1); } public function set state(_arg1:Number):void{ var _local2:String; var _local3:String; var _local4:Vorota; var _local5:TAllItem; var _local6:TAllItem; m_nState_Pred = m_nState; m_nState = _arg1; _local2 = getLinkTo(_arg1); _local3 = getLabel(_arg1); if (_local3 != null){ m_strStateLabel = _local3; if (m_nState_Pred == Global_Settings.PLAY_UNDEFINDE){ if (this.currentLabel == _local3){ onChangeState_Activate(); _local5 = getItem(); onChangeState_Activate_Final(_local5); } else { _local4 = new Vorota(this, true); this.setChildIndex(_local4, (parent.numChildren - 1)); _local4.name = "vorota_mc"; gotoAndStop(_local3); listenChangeState(); }; } else { _local4 = new Vorota(MovieClip(this), false, MovieClip(this), _local3); _local6 = getItem(); if (_local6 != null){ _local6.show(false); }; listenChangeState(); }; }; if (_local2 != null){ Global.getURL(Global._urls[_local2]); }; } public function getLabel(_arg1:Number):String{ var _local2:Object; for each (_local2 in m_arStateInfo) { if (_local2.id == _arg1){ return (_local2.label_name); }; }; return (null); } public function onChangeState_Activate():Boolean{ var _local1:Vorota; if (m_nState_Pred != Global_Settings.PLAY_UNDEFINDE){ _local1 = new Vorota(this, true, this, currentFrame); } else { _local1 = new Vorota(this, true, this, currentFrame); }; return (true); } public function onFinishState(_arg1:int):void{ m_vParent.onFinishState(_arg1); } public function setParentView(_arg1:View_All):void{ m_vParent = _arg1; } public function onChangeState(_arg1:Number):void{ m_vParent.onSetState(_arg1); } public function getItem():TAllItem{ var _local1:Number; _local1 = numChildren; do { --_local1; } while (_local1 >= 0); return ((getChildByName(m_strStateLabel) as TAllItem)); } public function get state():Number{ return (m_nState); } public function getModel():Model_All{ if (m_vParent == null){ return (null); }; return ((m_vParent.getModel() as Model_All)); } public function setStateInfo(_arg1:Array):void{ m_arStateInfo = _arg1; } private function listenChangeState():void{ m_bChangeState_Activate = false; this.addEventListener(Event.ENTER_FRAME, listenEnterFrame); } private function listenEnterFrame(_arg1:Event):void{ var _local2:MovieClip; var _local3:TAllItem; _local2 = (_arg1.target as MovieClip); if (m_strStateLabel == _local2.currentLabel){ if (!m_bChangeState_Activate){ onChangeState_Activate(); m_bChangeState_Activate = true; }; _local3 = getItem(); if (_local3 != null){ onChangeState_Activate_Final(_local3); this.removeEventListener(Event.ENTER_FRAME, listenEnterFrame); }; }; } public function onChangeState_Activate_Final(_arg1:TAllItem):Boolean{ if (_arg1 == null){ return (false); }; _arg1.setParent(this); _arg1.init(); m_vParent.onStateActivate(m_nState, _arg1); return (true); } } }//package main.v
Section 187
//MC_Final (main.v.MC_Final) package main.v { import flash.events.*; import flash.display.*; import main.*; import classes.*; public class MC_Final extends TAllItem { public var viewTopScoreBtn:SimpleButton; public var score_mc:MC_Score; public var menu_btn:SimpleButton; public var viewTopScoreText_mc:viewTopScoreText; public var gamezheroBtn:MovieClip; public var menu_title_mc:MC_Text_Menu; public function MC_Final(){ menu_btn.addEventListener(MouseEvent.MOUSE_DOWN, listenBtnDown); menu_btn.addEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); menu_title_mc.mouseEnabled = false; viewTopScoreBtn.addEventListener(MouseEvent.MOUSE_DOWN, listenBtnDown_TopScore); viewTopScoreBtn.addEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); viewTopScoreText_mc.mouseEnabled = false; gamezheroBtn.addEventListener(MouseEvent.MOUSE_DOWN, playMoreGames2); gamezheroBtn.addEventListener(MouseEvent.ROLL_OVER, mouseOverZorro); gamezheroBtn.buttonMode = true; gamezheroBtn.useHandCursor = true; } public function mainMenuAction():void{ getParent().onChangeState(Global_Settings.PLAY_MENU); menu_btn.removeEventListener(MouseEvent.MOUSE_DOWN, listenBtnDown); menu_btn.removeEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); gamezheroBtn.removeEventListener(MouseEvent.MOUSE_DOWN, playMoreGames2); gamezheroBtn.removeEventListener(MouseEvent.ROLL_OVER, mouseOverZorro); viewTopScoreBtn.removeEventListener(MouseEvent.MOUSE_DOWN, listenBtnDown_TopScore); viewTopScoreBtn.removeEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); } public function listenBtnDown_TopScore(_arg1:MouseEvent):void{ getParent().onChangeState(Global_Settings.PLAY_VIEW_SCORE); } private function mouseOverZorro(_arg1:MouseEvent):void{ if (gamezheroBtn["blick"] != null){ gamezheroBtn["blick"].play(); }; if (gamezheroBtn["blick2"] != null){ gamezheroBtn["blick2"].play(); }; Global.sound_interface.playSound(null, "s_over", 0, 0); } private function listenBtnDown(_arg1:MouseEvent):void{ mainMenuAction(); } private function mouseOverFunc(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_over", 0, 0); } private function playMoreGames2(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_click", 0, 0); getParent().onChangeState(Global_Settings.PLAY_ZORRO_LOGO); } } }//package main.v
Section 188
//MC_Game_Over (main.v.MC_Game_Over) package main.v { import flash.events.*; import flash.display.*; import main.*; import classes.*; public class MC_Game_Over extends TAllItem { public var viewTopScoreBtn:SimpleButton; public var gameOverText:GameOverCongratulation0015; public var score_mc:MC_Score; public var menu_btn:SimpleButton; public var viewTopScoreText_mc:viewTopScoreText; public var gamezheroBtn:MovieClip; public var menu_title_mc:MC_Text_Menu; public function MC_Game_Over(){ menu_btn.addEventListener(MouseEvent.MOUSE_DOWN, listenBtnDown); menu_btn.addEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); menu_title_mc.mouseEnabled = false; viewTopScoreBtn.addEventListener(MouseEvent.MOUSE_DOWN, listenBtnDown_TopScore); viewTopScoreBtn.addEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); viewTopScoreText_mc.mouseEnabled = false; gamezheroBtn.addEventListener(MouseEvent.MOUSE_DOWN, playMoreGames2); gamezheroBtn.addEventListener(MouseEvent.ROLL_OVER, mouseOverZorro); gamezheroBtn.buttonMode = true; gamezheroBtn.useHandCursor = true; } public function mainMenuAction():void{ getParent().onChangeState(Global_Settings.PLAY_MENU); menu_btn.removeEventListener(MouseEvent.MOUSE_DOWN, listenBtnDown); menu_btn.removeEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); gamezheroBtn.removeEventListener(MouseEvent.MOUSE_DOWN, playMoreGames2); gamezheroBtn.removeEventListener(MouseEvent.ROLL_OVER, mouseOverZorro); viewTopScoreBtn.removeEventListener(MouseEvent.MOUSE_DOWN, listenBtnDown_TopScore); viewTopScoreBtn.removeEventListener(MouseEvent.ROLL_OVER, mouseOverFunc); } public function listenBtnDown_TopScore(_arg1:MouseEvent):void{ getParent().onChangeState(Global_Settings.PLAY_VIEW_SCORE); } private function mouseOverZorro(_arg1:MouseEvent):void{ if (gamezheroBtn["blick"] != null){ gamezheroBtn["blick"].play(); }; if (gamezheroBtn["blick2"] != null){ gamezheroBtn["blick2"].play(); }; Global.sound_interface.playSound(null, "s_over", 0, 0); } private function listenBtnDown(_arg1:MouseEvent):void{ mainMenuAction(); } private function mouseOverFunc(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_over", 0, 0); } private function playMoreGames2(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_click", 0, 0); getParent().onChangeState(Global_Settings.PLAY_ZORRO_LOGO); } } }//package main.v
Section 189
//MC_GameSystem (main.v.MC_GameSystem) package main.v { import flash.display.*; public class MC_GameSystem extends TAllItem { public var ui_mc:MovieClip; } }//package main.v
Section 190
//MC_Help (main.v.MC_Help) package main.v { import flash.events.*; import flash.display.*; import main.*; public class MC_Help extends TAllItem { public var skip_btn:SimpleButton; public function MC_Help(){ skip_btn.addEventListener(MouseEvent.MOUSE_DOWN, listenBtnDown); } private function listenBtnDown(_arg1:MouseEvent):void{ getParent().onChangeState(Global_Settings.PLAY_MENU); skip_btn.removeEventListener(MouseEvent.MOUSE_DOWN, listenBtnDown); } } }//package main.v
Section 191
//MC_Instr (main.v.MC_Instr) package main.v { import game.animation.*; import flash.events.*; import com.*; import flash.display.*; import main.*; import classes.*; public class MC_Instr extends TAllItem implements ICheckitParent { var m_checkitShowThisAgain:Checkit_Simple; var m_bPlayAfter:Boolean; var m_btnMenu:SimpleButton; public var show_this_again_checkit_mc:show_this_again; public var show_this_again_title_mc:show_this_again_title; var m_titlePlay:TElementWithText; public var menu_btn:SimpleButton; public var play_title_mc:play_title; public var instructionsHeader:InstructionsHeader; public var menu_title_mc:MC_Text_Menu; public var play_btn:SimpleButton; var m_btnPlay:SimpleButton; override public function init():void{ var _local1:MC_All; super.init(); _local1 = getParent(); m_checkitShowThisAgain = (getChildByName("show_this_again_checkit_mc") as Checkit_Simple); m_btnMenu = menu_btn; m_btnPlay = play_btn; m_titlePlay = play_title_mc; if (((!((_local1 == null))) && ((_local1.state == Global_Settings.PLAY_INSTR_BEFORE_GAME)))){ m_btnPlay.visible = true; if (m_titlePlay != null){ m_titlePlay.visible = true; }; m_btnPlay.addEventListener(MouseEvent.MOUSE_DOWN, listenBtnDown); m_btnPlay.addEventListener(MouseEvent.ROLL_OVER, listenBtnOver); } else { m_btnPlay.visible = false; if (m_titlePlay != null){ m_titlePlay.visible = false; }; }; m_btnMenu.addEventListener(MouseEvent.MOUSE_DOWN, listenBtnDown); m_btnMenu.addEventListener(MouseEvent.ROLL_OVER, listenBtnOver); m_checkitShowThisAgain.addEventListener(MouseEvent.MOUSE_DOWN, listenBtnDown); m_checkitShowThisAgain.addEventListener(MouseEvent.ROLL_OVER, listenBtnOver); m_checkitShowThisAgain.selected = getShowThisAgain_FromModel(); if (play_title_mc != null){ play_title_mc.mouseEnabled = false; }; if (menu_title_mc != null){ menu_title_mc.mouseEnabled = false; }; if (show_this_again_title_mc != null){ show_this_again_title_mc.mouseEnabled = false; }; } public function onCheckitChange(_arg1:Checkit_Simple, _arg2:Boolean):void{ switch (_arg1){ case m_checkitShowThisAgain: setShowThisAgain_ToModel(_arg2); break; }; } private function listenBtnDown(_arg1:MouseEvent):void{ var _local2:MC_All; Global.sound_interface.playSound(null, "s_click", 0, 0); _local2 = getParent(); if (_local2 == null){ return; }; switch (_arg1.target){ case m_btnMenu: removeBtnListeners(); _local2.onChangeState(Global_Settings.PLAY_MENU); break; case m_btnPlay: removeBtnListeners(); _local2.onChangeState(Global_Settings.PLAY_GAME); break; case m_checkitShowThisAgain: setShowThisAgain_ToModel(m_checkitShowThisAgain.selected); break; }; } public function getShowThisAgain_FromModel():Boolean{ var _local1:Model_All; _local1 = getModel(); if (_local1 != null){ return (_local1.showIntroBeforeGame); }; return (false); } private function listenBtnOver(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_over", 0, 0); } public function getModel():Model_All{ var _local1:MC_All; _local1 = getParent(); if (_local1 == null){ return (null); }; return (_local1.getModel()); } public function setShowThisAgain_ToModel(_arg1:Boolean):void{ var _local2:Model_All; _local2 = getModel(); if (_local2 != null){ _local2.showIntroBeforeGame = _arg1; }; } public function setShowThisAgain(_arg1:Boolean):void{ if (m_checkitShowThisAgain == null){ return; }; m_checkitShowThisAgain.selected = _arg1; } private function removeBtnListeners():void{ m_btnPlay.removeEventListener(MouseEvent.MOUSE_DOWN, listenBtnDown); m_btnMenu.removeEventListener(MouseEvent.MOUSE_DOWN, listenBtnDown); m_checkitShowThisAgain.removeEventListener(MouseEvent.MOUSE_DOWN, listenBtnDown); m_btnPlay.removeEventListener(MouseEvent.ROLL_OVER, listenBtnOver); m_btnMenu.removeEventListener(MouseEvent.ROLL_OVER, listenBtnOver); m_checkitShowThisAgain.removeEventListener(MouseEvent.ROLL_OVER, listenBtnOver); } } }//package main.v
Section 192
//MC_Intro (main.v.MC_Intro) package main.v { import flash.events.*; import flash.display.*; import main.*; import classes.*; public class MC_Intro extends TAllItem { public var mult_mc:MovieClip; var m_bActionRun:Boolean;// = false var m_bBeginRun:Boolean;// = false public var skip_title_mc:skipBtnText; var m_bFinished:Boolean;// = false public var skip_btn:SimpleButton; public function MC_Intro(){ m_bFinished = false; m_bBeginRun = false; m_bActionRun = false; super(); skip_btn.addEventListener(MouseEvent.MOUSE_DOWN, listenBtnDown, false, 0, true); skip_btn.addEventListener(MouseEvent.ROLL_OVER, listenBtnOver, false, 0, true); skip_title_mc.mouseEnabled = false; this.addEventListener(Event.ENTER_FRAME, onEnterFrame, false, 0, true); } override public function init():void{ super.init(); m_bFinished = false; m_bBeginRun = false; m_bActionRun = false; } private function listenBtnDown(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_click", 0, 0); getParent().onChangeState(Global_Settings.PLAY_MENU); skip_btn.removeEventListener(MouseEvent.MOUSE_DOWN, listenBtnDown); skip_btn.removeEventListener(MouseEvent.ROLL_OVER, listenBtnOver); this.removeEventListener(Event.ENTER_FRAME, onEnterFrame); } private function listenBtnOver(_arg1:MouseEvent):void{ Global.sound_interface.playSound(null, "s_over", 0, 0); } private function onEnterFrame(_arg1:Event):void{ var _local2:MovieClip; var _local3:MovieClip; _local2 = (getChildByName("mult_mc") as MovieClip); if (_local2 != null){ _local3 = (_local2.getChildByName("go") as MovieClip); if (_local3 != null){ if (_local3.currentLabel == "start"){ if (!m_bBeginRun){ Global.music_interface.playMusic("intro1", "sleep_begin"); m_bBeginRun = true; }; } else { if (_local3.currentLabel == "action"){ if (!m_bActionRun){ Global.music_interface.playMusic("intro2", "sleep_end", 1); m_bActionRun = true; }; } else { if (_local3.currentLabel == "finish"){ if (!m_bFinished){ onFinishIntro(); m_bFinished = true; }; }; }; }; }; }; } private function onFinishIntro():void{ var _local1:MC_All; var _local2:int; _local1 = getParent(); if (_local1 != null){ _local2 = Global_Settings.getIdByLabel(this.name); _local1.onFinishState(_local2); }; } } }//package main.v
Section 193
//MC_Language (main.v.MC_Language) package main.v { import flash.events.*; import com.*; import flash.display.*; import main.*; import flash.text.*; import classes.*; public class MC_Language extends MovieClip { public var brazileBth:SimpleButton; public var frenchBth:SimpleButton; public var txt:TextField; public var mexicoBth:SimpleButton; var m_arBtns:Array; var m_arLangText:Array; public var spanishBth:SimpleButton; public var russianBth:SimpleButton; public var australiaBth:SimpleButton; public var englishBth:SimpleButton; public var polandBth:SimpleButton; public var ukraineBth:SimpleButton; public var ItalicBth:SimpleButton; public var portugeseBth:SimpleButton; public var germanBth:SimpleButton; public function MC_Language(){ var _local1:Vorota; super(); addFrameScript(0, frame1); stop(); _local1 = new Vorota(MovieClip(this.parent), true); m_arBtns = new Array(); addBtn(englishBth, TLang.COUNTRY_USA); addBtn(germanBth, TLang.COUNTRY_GERMANY); addBtn(spanishBth, TLang.COUNTRY_SPAIN); addBtn(frenchBth, TLang.COUNTRY_FRENCH); addBtn(ItalicBth, TLang.COUNTRY_ITALY); addBtn(portugeseBth, TLang.COUNTRY_PORTUGAL); addBtn(australiaBth, TLang.COUNTRY_AUSTRALIA); addBtn(brazileBth, TLang.COUNTRY_BRAZIL); addBtn(mexicoBth, TLang.COUNTRY_MEXICO); addBtn(polandBth, TLang.COUNTRY_POLAND); addBtn(ukraineBth, TLang.COUNTRY_UKRAINE); addBtn(russianBth, TLang.COUNTRY_RUSSIA); } private function setHint(_arg1:String):void{ var _local2:TextFormat; _local2 = txt.getTextFormat(); txt.text = _arg1; txt.setTextFormat(_local2); } private function listenMouseDown(_arg1:MouseEvent):void{ var _local2:SimpleButton; var _local3:uint; var _local4:String; Global.sound_interface.playSound(null, "s_click", 0, 0); _local2 = (_arg1.target as SimpleButton); _local3 = getIDByBtn(_local2); if (_local3 == uint.MAX_VALUE){ return; }; removeAllBtnListener(); _local4 = TLang.getLangByCountry(_local3); setLang(_local4); } private function listenMouseOver(_arg1:MouseEvent):void{ var _local2:SimpleButton; var _local3:uint; Global.sound_interface.playSound(null, "s_over", 0, 0); _local2 = (_arg1.target as SimpleButton); _local3 = getIDByBtn(_local2); if (_local3 == uint.MAX_VALUE){ return; }; setHint(Language_Settings.getInstance().getText(_local3)); } private function removeBtnListener(_arg1:SimpleButton):void{ if (_arg1 == null){ return; }; _arg1.removeEventListener(MouseEvent.ROLL_OVER, listenMouseOver); _arg1.removeEventListener(MouseEvent.ROLL_OUT, listenMouseOut); _arg1.removeEventListener(MouseEvent.MOUSE_DOWN, listenMouseDown); } private function getIDByBtn(_arg1:SimpleButton):uint{ var _local2:Object; for each (_local2 in m_arBtns) { if (_local2.btn == _arg1){ return (_local2.id); }; }; return (uint.MAX_VALUE); } private function listenMouseOut(_arg1:MouseEvent):void{ setHint("Select Language"); } function frame1(){ } public function setLang(_arg1:String):void{ var _local2:Vorota; _local2 = new Vorota(MovieClip(this.parent), false, MovieClip(this.parent), "all"); Language_Settings.getInstance().setCurrentLang(_arg1); } private function addBtn(_arg1:SimpleButton, _arg2:uint=4294967295):void{ m_arBtns.push({btn:_arg1, id:_arg2}); _arg1.addEventListener(MouseEvent.ROLL_OVER, listenMouseOver); _arg1.addEventListener(MouseEvent.ROLL_OUT, listenMouseOut); _arg1.addEventListener(MouseEvent.MOUSE_DOWN, listenMouseDown); } private function removeAllBtnListener():void{ var _local1:int; var _local2:SimpleButton; _local1 = m_arBtns.length; while (--_local1 >= 0) { _local2 = (m_arBtns[_local1].btn as SimpleButton); removeBtnListener(_local2); }; } } }//package main.v
Section 194
//MC_Score (main.v.MC_Score) package main.v { import flash.events.*; import flash.display.*; import main.*; import flash.text.*; import classes.crypto.*; import classes.*; import classes.utils.*; import flash.system.*; public class MC_Score extends MovieClip { public var submitTopScoreText:submitTopScoreHeaderText; public var infoText:TextField; private var score; public var secret:MD5; private var scoreLibrary:ClassLoader; public var versionGame:String;// = "1.0" public function MC_Score():void{ versionGame = "1.0"; super(); Security.allowDomain("www.gamezhero.com", "gamezhero.com", "files.gamezhero.com", "*.gamezhero.com"); secret = new MD5(); scoreLibrary = new ClassLoader(); scoreLibrary.addEventListener(ClassLoader.LOAD_ERROR, loadErrorHandler); scoreLibrary.addEventListener(ClassLoader.CLASS_LOADED, classLoadedHandler); scoreLibrary.load(Global._urls["score"]); infoText.text = "loading score..."; } private function loadErrorHandler(_arg1:Event=null):void{ infoText.text = "error loading"; } private function diactivateAllEvents():void{ scoreLibrary.removeEventListener(ClassLoader.LOAD_ERROR, loadErrorHandler); scoreLibrary.removeEventListener(ClassLoader.CLASS_LOADED, classLoadedHandler); } public function continueAction(_arg1:String):void{ Global._game_stored_data.data.playerName = _arg1; MovieClip(parent).mainMenuAction(); } private function classLoadedHandler(_arg1:Event=null):void{ var _local2:Class; var _local3:String; _local2 = scoreLibrary.getClass("Score"); if (Global._game_stored_data.data.playerName == undefined){ Global._game_stored_data.data.playerName = ""; }; _local3 = Language_Settings.getInstance().getCurrentLang(); score = new _local2(this, Global._game_stored_data.data.playerName, Global.getSckore(), _local3); this.addChild(score); } } }//package main.v
Section 195
//MC_Text_Menu (main.v.MC_Text_Menu) package main.v { import com.*; public class MC_Text_Menu extends TElementWithText { public function MC_Text_Menu(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main.v
Section 196
//TAllItem (main.v.TAllItem) package main.v { import flash.display.*; public class TAllItem extends MovieClip { private var m_allParent:MC_All; public function init():void{ } public function getParent():MC_All{ return (m_allParent); } public function setParent(_arg1:MC_All):void{ m_allParent = _arg1; } public function show(_arg1:Boolean=true):void{ if (_arg1){ visible = true; }; } } }//package main.v
Section 197
//View_All (main.v.View_All) package main.v { import game.*; import com.*; import flash.display.*; import com.mvc.*; import main.*; import classes.*; public class View_All extends AbstractView { var m_nState:int; var m_nActiveState:Number; var m_mcContainer:MC_All; public function View_All(_arg1:Model=null, _arg2:Controller=null, _arg3:MovieClip=null){ super(_arg1, _arg2); init(_arg3); } public function onStateActivate(_arg1:Number, _arg2:MovieClip):void{ deactivateState(m_nActiveState); m_nActiveState = _arg1; switch (_arg1){ case Global_Settings.PLAY_FINAL: case Global_Settings.PLAY_SCORE: case Global_Settings.PLAY_MENU: Global.music_interface.playMusic("main", "interface5"); Global.music_game.stopMusics(); break; }; Controller_All(getController()).listenStateChange_Activate(_arg1, _arg2); } override public function update(_arg1:Observable, _arg2:Object):void{ var _local3:InfoObj_All; if (_arg2 == null){ return; }; _local3 = (_arg2 as InfoObj_All); if (_local3 != null){ if (!isNaN(_local3.m_nState)){ setState(_local3.m_nState); }; }; } override public function defaultController(_arg1:Model):Controller{ return (new Controller_All(_arg1)); } public function onSetState(_arg1:Number):void{ Controller_All(getController()).listenStateChange(_arg1); } public function setState(_arg1:Number):void{ m_nState = _arg1; m_mcContainer.state = _arg1; } public function init(_arg1:MovieClip):void{ m_mcContainer = (_arg1 as MC_All); m_mcContainer.setParentView(this); } public function onFinishState(_arg1:int):void{ Controller_All(getController()).listenFinishState(_arg1); } public function onChange_ShowThisAgain(_arg1:Boolean):void{ Controller_All(getController()).listenShowThisAgain(m_nState, _arg1); } public function deactivateState(_arg1:int):void{ switch (_arg1){ case Global_Settings.PLAY_INTRO: Global.sound_interface.removeSoundByID("intro"); break; }; } } }//package main.v
Section 198
//Controller_All (main.Controller_All) package main { import flash.display.*; import com.mvc.*; public class Controller_All extends AbstractController { public function Controller_All(_arg1:Model){ super(_arg1); } public function listenStateChange(_arg1:Number):void{ var _local2:Controller_All_Commands; _local2 = new Controller_All_Commands(); _local2.m_nState = _arg1; getModel().execute(_local2); } public function listenFinishState(_arg1:int):void{ var _local2:Controller_All_Commands; _local2 = new Controller_All_Commands(); _local2.m_nState = _arg1; _local2.m_bFinish = true; getModel().execute(_local2); } public function listenStateChange_Activate(_arg1:Number, _arg2:MovieClip):void{ var _local3:Controller_All_Commands; _local3 = new Controller_All_Commands(); _local3.m_nState = _arg1; _local3.m_mcContainer = _arg2; getModel().execute(_local3); } public function listenShowThisAgain(_arg1:Number, _arg2:Boolean):void{ var _local3:Controller_All_Commands; _local3 = new Controller_All_Commands(); _local3.m_nState = _arg1; _local3.m_bAutoShowAgain = _arg2; getModel().execute(_local3); } } }//package main
Section 199
//Controller_All_Commands (main.Controller_All_Commands) package main { import flash.display.*; public class Controller_All_Commands { public var m_bFinish:Boolean;// = false public var m_bAutoShowAgain:Boolean; public var m_nState:Number; public var m_mcContainer:MovieClip; public function Controller_All_Commands(){ m_bFinish = false; super(); } } }//package main
Section 200
//Controller_Global_Commands (main.Controller_Global_Commands) package main { public class Controller_Global_Commands { public var m_nHeight:int; public var m_nType:int; public var m_nWidth:int; } }//package main
Section 201
//Controller_Stage (main.Controller_Stage) package main { import flash.events.*; import flash.display.*; import com.mvc.*; public class Controller_Stage extends AbstractController { public function Controller_Stage(_arg1:Model){ super(_arg1); } public function listenStageMouseMove(_arg1:MouseEvent):void{ var _local2:Controller_Global_Commands; _local2 = new Controller_Global_Commands(); _local2.m_nType = Global_Settings.COM_TYPE_MOUSE_MOVE_OVER; getModel().execute(_local2); } public function listenStageDeactivate(_arg1:Event):void{ var _local2:Controller_Global_Commands; _local2 = new Controller_Global_Commands(); _local2.m_nType = Global_Settings.COM_TYPE_DEACTIVATE; getModel().execute(_local2); } public function listenStageMouseLeave(_arg1:Event):void{ var _local2:Controller_Global_Commands; _local2 = new Controller_Global_Commands(); _local2.m_nType = Global_Settings.COM_TYPE_MOUSELEAVE; getModel().execute(_local2); } public function listenStageActivate(_arg1:Event):void{ var _local2:Controller_Global_Commands; _local2 = new Controller_Global_Commands(); _local2.m_nType = Global_Settings.COM_TYPE_ACTIVATE; getModel().execute(_local2); } public function listenStageResize(_arg1:Event):void{ var _local2:Controller_Global_Commands; var _local3:Stage; _local2 = new Controller_Global_Commands(); _local3 = (_arg1.target as Stage); _local2.m_nType = Global_Settings.COM_TYPE_RESIZE; _local2.m_nWidth = _local3.width; _local2.m_nHeight = _local3.height; getModel().execute(_local2); } public function listenStageFullSize(_arg1:Event):void{ var _local2:Controller_Global_Commands; _local2 = new Controller_Global_Commands(); _local2.m_nType = Global_Settings.COM_TYPE_FULLSIZE; getModel().execute(_local2); } } }//package main
Section 202
//Global_Settings (main.Global_Settings) package main { import game.*; public class Global_Settings { public static const PLAY_MORE:Number = 12; public static const PLAY_INSTR:Number = 2; public static const START_FROM:int = PLAY_INTRO; public static const PLAY_INTRO:int = 8; public static const PLAY_MENU:Number = 1; public static const PLAY_FINAL:Number = 7; public static const COM_TYPE_UNDEFINED:int = 2147483647; public static const COM_TYPE_RESIZE:int = 0; public static const COM_TYPE_FULLSIZE:int = 1; public static const LEVELS_IN_STAGE:Boolean = false; public static const COM_TYPE_ACTIVATE:int = 4; public static const PLAY_GAME:Number = 5; public static const ALL_LABEL:Array = new Array({id:PLAY_MENU, label_name:"menu_mc", next_state:Number.NaN, is_anim_next_state:true, is_loop:false}, {id:PLAY_INTRO, label_name:"intro_mc", next_state:PLAY_MENU, is_anim_next_state:true, is_loop:false}, {id:PLAY_INSTR, label_name:"instr_mc", next_state:Number.NaN, is_anim_next_state:true, is_loop:false}, {id:PLAY_INSTR_BEFORE_GAME, label_name:"instr_mc", next_state:Number.NaN, is_anim_next_state:true, is_loop:false}, {id:PLAY_HELP, label_name:"help_mc", next_state:Number.NaN, is_anim_next_state:true, is_loop:false}, {id:PLAY_GAME, label_name:"game_mc", next_state:Number.NaN, is_anim_next_state:true, is_loop:false}, {id:PLAY_SCORE, label_name:"score_mc", next_state:Number.NaN, is_anim_next_state:true, is_loop:false}, {id:PLAY_FINAL, label_name:"final_mc", next_state:Number.NaN, is_anim_next_state:true, is_loop:false}, {id:PLAY_VIEW_SCORE, linkTo:"view_top_score"}, {id:PLAY_SEND_TO_FRIENDS, linkTo:"send_to_friends"}, {id:PLAY_MORE, linkTo:"play_more_games"}, {id:PLAY_ZORRO_LOGO, linkTo:"zorro_logo"}, {id:PLAY_PUT_THIS_GAME, linkTo:"put_this_game"}); public static const GOD_MODE:Boolean = true; public static const PLAY_SCORE:Number = 6; public static const DEBUG:Boolean = false; public static const ID_UNDEFINED:uint = 4294967295; public static const COM_TYPE_DEACTIVATE:int = 5; public static const PLAY_SEND_TO_FRIENDS:Number = 11; public static const PLAY_VIEW_SCORE:Number = 10; public static const PLAY_UNDEFINDE:Number = -1; public static const GAME_DELAY:Number = 20; public static const PLAY_PUT_THIS_GAME:Number = 15; public static const COM_TYPE_MOUSE_MOVE_OVER:int = 3; public static const PLAY_HELP:Number = 4; public static const PLAY_INSTR_BEFORE_GAME:Number = 3; public static const COM_TYPE_MOUSELEAVE:int = 2; public static const PLAY_ZORRO_LOGO:Number = 13; public static var GAME_WIDTH:Number = 550; public static function getAllLink(_arg1:Number):String{ var _local2:Object; for each (_local2 in ALL_LABEL) { if (_local2.id == _arg1){ return (_local2.linkTo); }; }; return (null); } public static function getNextStateById(_arg1:int):int{ var _local2:Object; for each (_local2 in ALL_LABEL) { if (_local2.id == _arg1){ return (_local2.next_state); }; }; return (Model_Settings.INT_UNDEF); } public static function getIdByLabel(_arg1:String):int{ var _local2:Object; for each (_local2 in ALL_LABEL) { if (_local2.label_name == _arg1){ return (_local2.id); }; }; return (Model_Settings.INT_UNDEF); } } }//package main
Section 203
//Language_Settings (main.Language_Settings) package main { import com.*; public class Language_Settings extends TLang { public static const EXIT_GAME_BTN_HINT:int = 1002; public static const SOUND_GAME_BTN_HINT:int = 1003; public static const GAMEZ_HERO_BTN_HINT:int = 1000; public static const PLAY_GAME_BTN_HINT:int = 1001; public static const MUSIC_GAME_BTN_HINT:int = 1004; override protected function init():void{ super.init(); addText(US, GAMEZ_HERO_BTN_HINT, "Visit Gamezhero.com"); addText(ES, GAMEZ_HERO_BTN_HINT, "GAMEZHERO.COM"); addText(RU, GAMEZ_HERO_BTN_HINT, "Играть на Gamezhero.com"); addText(PT, GAMEZ_HERO_BTN_HINT, "GAMEZHERO.COM"); addText(FR, GAMEZ_HERO_BTN_HINT, "GAMEZHERO.COM"); addText(DE, GAMEZ_HERO_BTN_HINT, "GAMEZHERO.COM"); addText(IT, GAMEZ_HERO_BTN_HINT, "GAMEZHERO.COM"); addText(PL, GAMEZ_HERO_BTN_HINT, "GAMEZHERO.COM"); addText(UA, GAMEZ_HERO_BTN_HINT, "Грати На Gamezhero.com"); addText(US, PLAY_GAME_BTN_HINT, "Continue Game"); addText(ES, PLAY_GAME_BTN_HINT, "CONTINÚA EL JUEGO"); addText(RU, PLAY_GAME_BTN_HINT, "Продолжить Игру"); addText(PT, PLAY_GAME_BTN_HINT, "CONTINUAR O JOGO"); addText(FR, PLAY_GAME_BTN_HINT, "CONTINUER LE JEU"); addText(DE, PLAY_GAME_BTN_HINT, "WEITERSPIELEN"); addText(IT, PLAY_GAME_BTN_HINT, "CONTINUARE IL GIOCO"); addText(PL, PLAY_GAME_BTN_HINT, "KONTYNUOWAĆ GRĘ"); addText(UA, PLAY_GAME_BTN_HINT, "Продовжити Гру"); addText(US, EXIT_GAME_BTN_HINT, "Quit Game"); addText(ES, EXIT_GAME_BTN_HINT, "RETIRA DEL JUEGO"); addText(RU, EXIT_GAME_BTN_HINT, "Выйти Из Игры"); addText(PT, EXIT_GAME_BTN_HINT, "SAIR DO JOGO"); addText(FR, EXIT_GAME_BTN_HINT, "QUITTER LE JEU"); addText(DE, EXIT_GAME_BTN_HINT, "SPIEL VERLASSEN"); addText(IT, EXIT_GAME_BTN_HINT, "USCIRE DAL GIOCO"); addText(PL, EXIT_GAME_BTN_HINT, "OPUŚCIĆ GRĘ"); addText(UA, EXIT_GAME_BTN_HINT, "Покинути Гру"); addText(US, SOUND_GAME_BTN_HINT, "Sound Control"); addText(ES, SOUND_GAME_BTN_HINT, "AJUSTA EL SONIDO"); addText(RU, SOUND_GAME_BTN_HINT, "Управление Звуком"); addText(PT, SOUND_GAME_BTN_HINT, "CONTROLO DO SOM"); addText(FR, SOUND_GAME_BTN_HINT, "GESTION DE SON"); addText(DE, SOUND_GAME_BTN_HINT, "LAUT"); addText(IT, SOUND_GAME_BTN_HINT, "CONTROLLO DEL SUONO"); addText(PL, SOUND_GAME_BTN_HINT, "STEROWANIE DŻWIĘKIEM"); addText(UA, SOUND_GAME_BTN_HINT, "Керування Звуком"); addText(US, MUSIC_GAME_BTN_HINT, "Music Control"); addText(ES, MUSIC_GAME_BTN_HINT, "AJUSTA LA MÚSICA"); addText(RU, MUSIC_GAME_BTN_HINT, "Управление Музыкой"); addText(PT, MUSIC_GAME_BTN_HINT, "CONTROLO DA MÚSICA"); addText(FR, MUSIC_GAME_BTN_HINT, "GESTION DE MUSIQUE"); addText(DE, MUSIC_GAME_BTN_HINT, "MUSIK"); addText(IT, MUSIC_GAME_BTN_HINT, "CONTROLLO DELLA MUSICA"); addText(PL, MUSIC_GAME_BTN_HINT, "STEROWANIE MUZYKĄ"); addText(UA, MUSIC_GAME_BTN_HINT, "Керування Музикой"); } public static function getInstance():Language_Settings{ if (_instance == null){ _instance = new (Language_Settings); }; return ((_instance as Language_Settings)); } } }//package main
Section 204
//Log (main.Log) package main { import flash.display.*; public class Log { private static var _instance:Log; public function myTraceInObj(_arg1:Object, _arg2:String, _arg3:String=null):void{ var _local4:DisplayObject; myTrace_MAIN(); if ((_arg1 is DisplayObject)){ _local4 = (_arg1 as DisplayObject); myTrace(("displayObject : " + _local4)); myTrace(("name : " + _local4.name)); } else { myTrace(("obj : " + _arg1.toString())); }; if (_arg3 != null){ myTrace(_arg3); }; myTrace_SUB(); myTrace(_arg2); myTrace_MAIN(); } public function myTraceInFunc(_arg1:Function, _arg2:Object, _arg3:String, _arg4:String=null):void{ if (_arg4 == null){ _arg4 = ""; }; _arg4 = (_arg4 + ("\nfunc : " + _arg1)); myTraceInObj(_arg2, _arg3, _arg4); } public function myTraceCantFindClassDefinition(_arg1:String, _arg2:Function, _arg3:Object, _arg4:String=null, _arg5:String=null):void{ if (_arg5 == null){ _arg5 = ""; }; _arg5 = (_arg5 + ("\nclass name : " + _arg1)); if (_arg4 == null){ _arg4 = ""; }; _arg4 = ((("WARNING!\n" + "\ncant find class definition") + "\n") + _arg4); myTraceInFunc(_arg2, _arg3, _arg4, _arg5); } public function myTrace_Exception(_arg1:Error, _arg2:Function, _arg3:Object, _arg4:String=null):void{ var _local5:String; _local5 = (((((("ERROR!" + "\nID : ") + _arg1.errorID) + "\nname : ") + _arg1.name) + "\nmsg : ") + _arg1.message); myTraceInFunc(_arg2, _arg3, _local5, _arg4); } public function myTrace(_arg1:String):void{ } public function myTrace_SUB():void{ myTrace("-------------------------------------------"); } public function myTraceCantCreateClass(_arg1:Class, _arg2:Function, _arg3:Object, _arg4:String=null, _arg5:String=null):void{ if (_arg5 == null){ _arg5 = ""; }; _arg5 = (_arg5 + ("\nclass : " + _arg1)); if (_arg4 == null){ _arg4 = ""; }; _arg4 = ((("WARNING!" + "\ncant create class") + "\n") + _arg4); myTraceInFunc(_arg2, _arg3, _arg4, _arg5); } public function myTrace_MAIN():void{ myTrace("*******************************************"); } public static function getInstance():Log{ if (Log._instance == null){ Log._instance = new (Log); }; return (Log._instance); } } }//package main
Section 205
//main_system (main.main_system) package main { import flash.events.*; import flash.display.*; import main.v.*; import classes.*; import classes.media.*; import classes.utils.*; import flash.net.*; import classes.gamezhero.*; import flash.system.*; public class main_system extends MovieClip { public var all_mc:MC_All; private var m_bAllInit:Boolean;// = false private var proLibrary:ClassLoader; public var lang_mc:MC_Language; private var m_bMainInit:Boolean;// = false private var pro; private var proFlag:Boolean;// = false public function main_system(){ proFlag = false; m_bMainInit = false; m_bAllInit = false; super(); addFrameScript(2, frame3); Security.allowDomain("gamezhero.com", "files.gamezhero.com", "eufiles.gamezhero.com", "*.gamezhero.com", "*", "*.*", "*.*.*"); stage.stageFocusRect = false; stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; this.addEventListener(Event.ENTER_FRAME, listenEnterFrame); stop(); } private function getURL(_arg1:String, _arg2:String="_blank"):void{ var _local3:URLRequest; _local3 = new URLRequest(_arg1); navigateToURL(_local3, _arg2); } private function iniMainStage():void{ var _local1:GamePreloader; if (m_bMainInit){ return; }; m_bMainInit = true; Global._language = root.loaderInfo.parameters["language"]; iniSound(); _local1 = new GamePreloader(this, 1, "american_football"); loadPro(); } public function nextStep():void{ var _local1:Vorota; if (pro){ pro.stopPopUp(); }; stage.align = ""; _local1 = new Vorota(this, false, this, 2); } function frame3(){ stop(); } private function initAll():void{ var _local1:Model_All; var _local2:Number; var _local3:View_All; var _local4:View_Stage; if (m_bAllInit){ return; }; m_bAllInit = true; _local1 = new Model_All(); _local2 = this.numChildren; do { --_local2; } while (_local2 >= 0); _local3 = new View_All(_local1, null, (getChildByName("all_mc") as MovieClip)); _local4 = new View_Stage(_local1, null, (getChildByName("all_mc") as MovieClip)); _local1.addObserver(_local3); _local1.addObserver(_local4); _local1.init(); } private function loadErrorHandler(_arg1:Event):void{ getURL(Global._urls["error"], "_blank"); } private function iniSound():void{ Global.music_interface = new Music(); Global.music_game = new Music(); Global.sound_interface = new SoundFX(); Global.sound_game = new SoundFX(); Global.music_interface.setMusicVolume(Global._music_volume_interface); Global.music_game.setMusicVolume(Global._music_volume_game); Global.sound_interface.setSoundVolume(Global._sound_volume_interface); Global.sound_game.setSoundVolume(Global._sound_volume_game); if (isNaN(Global._game_stored_data.data.soundVolumeFlag)){ Global._game_stored_data.data.soundVolumeFlag = 1; }; if (isNaN(Global._game_stored_data.data.musicVolumeFlag)){ Global._game_stored_data.data.musicVolumeFlag = 1; }; } public function listenEnterFrame(_arg1:Event):void{ var _local2:MovieClip; _local2 = (_arg1.target as MovieClip); switch (_local2.currentLabel){ case "preloader": iniMainStage(); break; case "language": break; case "all": initAll(); break; }; if (((m_bMainInit) && (m_bAllInit))){ this.removeEventListener(Event.ENTER_FRAME, listenEnterFrame); }; stop(); } private function classLoadedHandler(_arg1:Event):void{ var _local2:Class; var _local3:Number; _local2 = proLibrary.getClass("superPro3"); _local3 = Number(root.loaderInfo.parameters["gamezhero_code"]); pro = new _local2(this, 1197710244855, _local3, "american_football"); } private function loadPro():void{ if (proFlag == false){ try { proFlag = true; proLibrary = new ClassLoader(); proLibrary.addEventListener(ClassLoader.LOAD_ERROR, loadErrorHandler); proLibrary.addEventListener(ClassLoader.CLASS_LOADED, classLoadedHandler); proLibrary.load(("http://files.gamezhero.com/flash/superPro3.swf?time" + new Date().getTime())); } catch(e:Error) { }; }; } } }//package main
Section 206
//Model_All (main.Model_All) package main { import game.*; import com.*; import flash.display.*; import com.mvc.*; import classes.*; public class Model_All extends ModelList { var m_gameSystem:GameSystem; var m_nState:Number;// = -1 var m_nScore:int; var m_nState_Pred:Number;// = -1 var m_bShowIntroBeforeGame:Boolean; public function Model_All(){ m_nState = Global_Settings.PLAY_UNDEFINDE; m_nState_Pred = Global_Settings.PLAY_UNDEFINDE; super(); } public function set showIntroBeforeGame(_arg1:Boolean):void{ m_bShowIntroBeforeGame = _arg1; Global.setShowIntroBeforeGame(_arg1); } private function onResize(_arg1:int, _arg2:int):void{ } private function onMouseMoveOver():void{ } public function setState_Activate(_arg1:Number, _arg2:MovieClip):void{ if (_arg2 == null){ return; }; switch (_arg1){ case Global_Settings.PLAY_GAME: m_gameSystem.initViews(_arg2); m_gameSystem.updateModels(); m_gameSystem.start(); break; }; } private function onMouseLeave():void{ } override public function update(_arg1:Observable, _arg2:Object):void{ var _local3:InfoObj_GameState; super.update(_arg1, _arg2); _local3 = (_arg2 as InfoObj_GameState); if (_local3 != null){ if (((!(isNaN(_local3.m_nSetState))) && (!((_local3.m_nSetState == Model_Settings.GAME_STATE_UNDEF))))){ onChangeGameState(_local3.m_nSetState); }; if (((!(isNaN(_local3.m_nSetScore))) && (!((_local3.m_nSetScore == Model_Settings.INT_UNDEF))))){ onChangeScore(_local3.m_nSetScore); }; }; } public function defAction():void{ switch (m_nState){ case Global_Settings.PLAY_MENU: setState(Global_Settings.PLAY_GAME); break; case Global_Settings.PLAY_INTRO: setState(Global_Settings.PLAY_MENU); break; case Global_Settings.PLAY_INSTR_BEFORE_GAME: setState(Global_Settings.PLAY_GAME); break; case Global_Settings.PLAY_INSTR: setState(Global_Settings.PLAY_MENU); break; }; } public function setState(_arg1:Number):void{ var _local2:InfoObj_All; m_nState_Pred = m_nState; m_nState = _arg1; if (((((showIntroBeforeGame) && ((m_nState_Pred == Global_Settings.PLAY_MENU)))) && ((m_nState == Global_Settings.PLAY_GAME)))){ m_nState = Global_Settings.PLAY_INSTR_BEFORE_GAME; }; setChanged(); _local2 = new InfoObj_All(); _local2.m_nState = m_nState; notifyObservers(_local2); } public function init():void{ var _local1:Number; m_gameSystem = new GameSystem(); m_gameSystem.setMetaModel(this); _local1 = Global.getShowIntroBeforeGame(); if (((isNaN(_local1)) || ((_local1 == 1)))){ m_bShowIntroBeforeGame = true; } else { m_bShowIntroBeforeGame = false; }; setState(Global_Settings.START_FROM); } private function onChangeScore(_arg1:Number):void{ setScore(_arg1); } public function get showIntroBeforeGame():Boolean{ return (m_bShowIntroBeforeGame); } private function onChangeGameState(_arg1:Number):void{ switch (_arg1){ case Model_Settings.GAME_STATE_GAME_OVER: m_gameSystem.finish(); setState(Global_Settings.PLAY_SCORE); break; case Model_Settings.GAME_STATE_WIN: m_gameSystem.finish(); setState(Global_Settings.PLAY_FINAL); break; }; } public function onFinishState(_arg1:int):void{ var _local2:int; if (_arg1 == m_nState){ _local2 = Global_Settings.getNextStateById(_arg1); setState(_local2); }; } private function onFullSize():void{ } override public function execute(_arg1:Object):void{ var _local2:Controller_All_Commands; var _local3:Controller_Global_Commands; var _local4:Controller_Commands; super.execute(_arg1); _local2 = (_arg1 as Controller_All_Commands); if (_local2 != null){ if (_local2.m_mcContainer != null){ setState_Activate(_local2.m_nState, _local2.m_mcContainer); } else { if (!isNaN(_local2.m_nState)){ if (_local2.m_bFinish){ onFinishState(_local2.m_nState); } else { setState(_local2.m_nState); }; }; }; }; _local3 = (_arg1 as Controller_Global_Commands); if (_local3 != null){ switch (_local3.m_nType){ case Global_Settings.COM_TYPE_RESIZE: onResize(_local3.m_nWidth, _local3.m_nHeight); break; case Global_Settings.COM_TYPE_MOUSELEAVE: onMouseLeave(); break; case Global_Settings.COM_TYPE_MOUSE_MOVE_OVER: onMouseMoveOver(); break; case Global_Settings.COM_TYPE_FULLSIZE: onFullSize(); break; case Global_Settings.COM_TYPE_ACTIVATE: onActivate(true); break; case Global_Settings.COM_TYPE_DEACTIVATE: onActivate(false); break; }; }; _local4 = (_arg1 as Controller_Commands); if (_local4 != null){ if (((_local4.m_bKeyPress) && (_local4.m_bActionSpace))){ defAction(); }; }; } private function onActivate(_arg1:Boolean):void{ } public function setScore(_arg1:int):void{ m_nScore = _arg1; Global.setSckore(m_nScore); } } }//package main
Section 207
//View_Stage (main.View_Stage) package main { import flash.events.*; import flash.display.*; import com.mvc.*; public class View_Stage extends AbstractView { var m_nStage:Stage; public function View_Stage(_arg1:Model=null, _arg2:Controller=null, _arg3:MovieClip=null){ super(_arg1, _arg2); if (_arg3 != null){ m_nStage = _arg3.stage; m_nStage.addEventListener(Event.RESIZE, Controller_Stage(getController()).listenStageResize); m_nStage.addEventListener(Event.MOUSE_LEAVE, Controller_Stage(getController()).listenStageMouseLeave); m_nStage.addEventListener(MouseEvent.MOUSE_MOVE, Controller_Stage(getController()).listenStageMouseMove); m_nStage.addEventListener(Event.DEACTIVATE, Controller_Stage(getController()).listenStageDeactivate); m_nStage.addEventListener(Event.ACTIVATE, Controller_Stage(getController()).listenStageActivate); m_nStage.addEventListener(FullScreenEvent.FULL_SCREEN, Controller_Stage(getController()).listenStageFullSize); }; } override public function defaultController(_arg1:Model):Controller{ return (new Controller_Stage(_arg1)); } } }//package main
Section 208
//down1 (down1) package { import flash.media.*; public dynamic class down1 extends Sound { } }//package
Section 209
//Enemy_Alien (Enemy_Alien) package { import game.objects.*; public dynamic class Enemy_Alien extends View_Obstacle_Complex_Alien { } }//package
Section 210
//Enemy_Hooligan (Enemy_Hooligan) package { import game.objects.*; public dynamic class Enemy_Hooligan extends View_Obstacle_Complex_Hoolegan { } }//package
Section 211
//Enemy_Manager (Enemy_Manager) package { import game.objects.*; public dynamic class Enemy_Manager extends View_Obstacle_Complex_Manager { } }//package
Section 212
//Enemy_Mega_Player (Enemy_Mega_Player) package { import game.objects.*; public dynamic class Enemy_Mega_Player extends View_Obstacle_Complex_Mega_Player { } }//package
Section 213
//Enemy_Oldwooman (Enemy_Oldwooman) package { import game.objects.*; public dynamic class Enemy_Oldwooman extends View_Obstacle_Complex_Oldwoman { } }//package
Section 214
//Enemy_Player (Enemy_Player) package { import game.objects.*; public dynamic class Enemy_Player extends View_Obstacle_Complex_Enemy_Player { } }//package
Section 215
//Enemy_Player_White (Enemy_Player_White) package { import game.objects.*; public dynamic class Enemy_Player_White extends View_Obstacle_Complex_Enemy_Player_White { } }//package
Section 216
//game5 (game5) package { import flash.media.*; public dynamic class game5 extends Sound { } }//package
Section 217
//GameNameText (GameNameText) package { import com.*; public dynamic class GameNameText extends TElementWithText { } }//package
Section 218
//GameOverCongratulation0015 (GameOverCongratulation0015) package { import com.*; public dynamic class GameOverCongratulation0015 extends TElementWithText { } }//package
Section 219
//GameOverCongratulation0020 (GameOverCongratulation0020) package { import com.*; public dynamic class GameOverCongratulation0020 extends TElementWithText { } }//package
Section 220
//ground_00_0 (ground_00_0) package { import game.animation.*; public dynamic class ground_00_0 extends View_Animation_Framed { } }//package
Section 221
//ground_00_fence (ground_00_fence) package { import flash.display.*; public dynamic class ground_00_fence extends MovieClip { public var bg_mc:MovieClip; } }//package
Section 222
//Ground_00_Road (Ground_00_Road) package { import flash.display.*; public dynamic class Ground_00_Road extends MovieClip { public var bg_mc:MovieClip; } }//package
Section 223
//ground_01_0 (ground_01_0) package { import game.animation.*; public dynamic class ground_01_0 extends View_Animation_Framed { } }//package
Section 224
//ground_02_0 (ground_02_0) package { import game.animation.*; public dynamic class ground_02_0 extends View_Animation_Framed { } }//package
Section 225
//ground_03_0 (ground_03_0) package { import game.animation.*; public dynamic class ground_03_0 extends View_Animation_Framed { } }//package
Section 226
//ground_04_0 (ground_04_0) package { import game.animation.*; public dynamic class ground_04_0 extends View_Animation_Framed { } }//package
Section 227
//Ground_Random_Obj_00_00 (Ground_Random_Obj_00_00) package { import flash.display.*; public dynamic class Ground_Random_Obj_00_00 extends MovieClip { } }//package
Section 228
//Ground_Random_Obj_00_01 (Ground_Random_Obj_00_01) package { import flash.display.*; public dynamic class Ground_Random_Obj_00_01 extends MovieClip { } }//package
Section 229
//Ground_Random_Obj_01_00 (Ground_Random_Obj_01_00) package { import flash.display.*; public dynamic class Ground_Random_Obj_01_00 extends MovieClip { } }//package
Section 230
//ground1 (ground1) package { import flash.display.*; public dynamic class ground1 extends MovieClip { public var bg_mc:MovieClip; } }//package
Section 231
//ground2 (ground2) package { import flash.display.*; public dynamic class ground2 extends MovieClip { public var bg_mc:MovieClip; } }//package
Section 232
//ground3 (ground3) package { import flash.display.*; public dynamic class ground3 extends MovieClip { public var bg_mc:MovieClip; } }//package
Section 233
//ground4 (ground4) package { import flash.display.*; public dynamic class ground4 extends MovieClip { public var bg_mc:MovieClip; } }//package
Section 234
//ground6 (ground6) package { import flash.display.*; public dynamic class ground6 extends MovieClip { } }//package
Section 235
//InstructionsHeader (InstructionsHeader) package { import com.*; public dynamic class InstructionsHeader extends TElementWithText { } }//package
Section 236
//instructionText (instructionText) package { import com.*; public dynamic class instructionText extends TElementWithText { public function instructionText(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 237
//interface5 (interface5) package { import flash.media.*; public dynamic class interface5 extends Sound { } }//package
Section 238
//introText (introText) package { import com.*; public dynamic class introText extends TElementWithText { public function introText(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 239
//j1 (j1) package { import flash.media.*; public dynamic class j1 extends Sound { } }//package
Section 240
//j2 (j2) package { import flash.media.*; public dynamic class j2 extends Sound { } }//package
Section 241
//j3 (j3) package { import flash.media.*; public dynamic class j3 extends Sound { } }//package
Section 242
//j4 (j4) package { import flash.media.*; public dynamic class j4 extends Sound { } }//package
Section 243
//kamatoz (kamatoz) package { import flash.media.*; public dynamic class kamatoz extends Sound { } }//package
Section 244
//key_good (key_good) package { import flash.media.*; public dynamic class key_good extends Sound { } }//package
Section 245
//key_lose (key_lose) package { import flash.media.*; public dynamic class key_lose extends Sound { } }//package
Section 246
//level_01_car1 (level_01_car1) package { import flash.display.*; public dynamic class level_01_car1 extends MovieClip { } }//package
Section 247
//level_01_car2 (level_01_car2) package { import flash.display.*; public dynamic class level_01_car2 extends MovieClip { } }//package
Section 248
//level_park (level_park) package { import flash.display.*; public dynamic class level_park extends MovieClip { public var ground_01:MovieClip; public var ground_02:MovieClip; public var ground_03:MovieClip; public var ground_05:MovieClip; public var ground_04:MovieClip; public var ground_00:ground_03_0; public var ground_bg:MovieClip; } }//package
Section 249
//level_stadium (level_stadium) package { import flash.display.*; public dynamic class level_stadium extends MovieClip { public var ground_01:MovieClip; public var ground_02:MovieClip; public var ground_03:MovieClip; public var ground_05:MovieClip; public var ground_04:MovieClip; public var ground_00:ground_04_0; public var ground_bg:MovieClip; } }//package
Section 250
//level_street (level_street) package { import flash.display.*; public dynamic class level_street extends MovieClip { public var ground_00_05:ground4; public var ground_00_04:ground3; public var ground_00_bg:ground6; public var ground_00_01:ground1; public var ground_00_02:ground2; public var ground_00_06:ground_00_fence; public var ground_00_00:ground_00_0; public var ground_00_03:Ground_00_Road; } }//package
Section 251
//level_supermarket (level_supermarket) package { import flash.display.*; public dynamic class level_supermarket extends MovieClip { public var ground_01_02:MovieClip; public var ground_01_03:MovieClip; public var ground_01_01:MovieClip; public var ground_01_04:MovieClip; public var ground_01_00:ground_01_0; public var ground_01_bg:MovieClip; } }//package
Section 252
//level_underground (level_underground) package { import flash.display.*; public dynamic class level_underground extends MovieClip { public var ground_01:MovieClip; public var ground_02:MovieClip; public var ground_03:MovieClip; public var ground_05:MovieClip; public var ground_06:MovieClip; public var ground_04:MovieClip; public var ground_00:ground_02_0; public var ground_bg:MovieClip; } }//package
Section 253
//pauseText (pauseText) package { import com.*; public dynamic class pauseText extends TElementWithText { public function pauseText(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 254
//play_title (play_title) package { import com.*; public dynamic class play_title extends TElementWithText { } }//package
Section 255
//playGameText (playGameText) package { import com.*; public dynamic class playGameText extends TElementWithText { public function playGameText(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 256
//playMoreGamesText (playMoreGamesText) package { import com.*; public dynamic class playMoreGamesText extends TElementWithText { public function playMoreGamesText(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 257
//putThisGametext (putThisGametext) package { import com.*; public dynamic class putThisGametext extends TElementWithText { } }//package
Section 258
//s_click (s_click) package { import flash.media.*; public dynamic class s_click extends Sound { } }//package
Section 259
//s_close_vorota (s_close_vorota) package { import flash.media.*; public dynamic class s_close_vorota extends Sound { } }//package
Section 260
//s_over (s_over) package { import flash.media.*; public dynamic class s_over extends Sound { } }//package
Section 261
//sendToFriendsText (sendToFriendsText) package { import com.*; public dynamic class sendToFriendsText extends TElementWithText { public function sendToFriendsText(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 262
//show_this_again (show_this_again) package { import game.animation.*; public dynamic class show_this_again extends Checkit_Simple { } }//package
Section 263
//show_this_again_title (show_this_again_title) package { import com.*; public dynamic class show_this_again_title extends TElementWithText { } }//package
Section 264
//skipBtnText (skipBtnText) package { import com.*; public dynamic class skipBtnText extends TElementWithText { } }//package
Section 265
//sleep_begin (sleep_begin) package { import flash.media.*; public dynamic class sleep_begin extends Sound { } }//package
Section 266
//sleep_end (sleep_end) package { import flash.media.*; public dynamic class sleep_end extends Sound { } }//package
Section 267
//submitTopScoreHeaderText (submitTopScoreHeaderText) package { import com.*; public dynamic class submitTopScoreHeaderText extends TElementWithText { } }//package
Section 268
//super_good (super_good) package { import flash.media.*; public dynamic class super_good extends Sound { } }//package
Section 269
//super_kick (super_kick) package { import flash.media.*; public dynamic class super_kick extends Sound { } }//package
Section 270
//super_kick2 (super_kick2) package { import flash.media.*; public dynamic class super_kick2 extends Sound { } }//package
Section 271
//tormoz (tormoz) package { import flash.media.*; public dynamic class tormoz extends Sound { } }//package
Section 272
//View_Obstacle_Bottom_00 (View_Obstacle_Bottom_00) package { import game.objects.*; public dynamic class View_Obstacle_Bottom_00 extends View_Obstacle_Simple { } }//package
Section 273
//View_Obstacle_Bottom_01 (View_Obstacle_Bottom_01) package { import game.objects.*; public dynamic class View_Obstacle_Bottom_01 extends View_Obstacle_Simple { } }//package
Section 274
//View_Obstacle_Bottom_02 (View_Obstacle_Bottom_02) package { import game.objects.*; public dynamic class View_Obstacle_Bottom_02 extends View_Obstacle_Simple { } }//package
Section 275
//View_Obstacle_Bottom_03 (View_Obstacle_Bottom_03) package { import game.objects.*; public dynamic class View_Obstacle_Bottom_03 extends View_Obstacle_Simple { } }//package
Section 276
//View_Obstacle_Bottom_04 (View_Obstacle_Bottom_04) package { import game.objects.*; public dynamic class View_Obstacle_Bottom_04 extends View_Obstacle_Simple { } }//package
Section 277
//View_Obstacle_Complex_00 (View_Obstacle_Complex_00) package { import game.objects.*; public dynamic class View_Obstacle_Complex_00 extends View_Obstacle_Complex_My { } }//package
Section 278
//View_Obstacle_Ground_00 (View_Obstacle_Ground_00) package { import game.objects.*; public dynamic class View_Obstacle_Ground_00 extends View_Obstacle_Simple { } }//package
Section 279
//View_Obstacle_Ground_01 (View_Obstacle_Ground_01) package { import game.objects.*; public dynamic class View_Obstacle_Ground_01 extends View_Obstacle_Simple { } }//package
Section 280
//View_Obstacle_Ground_02 (View_Obstacle_Ground_02) package { import game.objects.*; public dynamic class View_Obstacle_Ground_02 extends View_Obstacle_Simple { } }//package
Section 281
//View_Obstacle_Ground_03 (View_Obstacle_Ground_03) package { import game.objects.*; public dynamic class View_Obstacle_Ground_03 extends View_Obstacle_Simple { } }//package
Section 282
//View_Obstacle_Ground_04 (View_Obstacle_Ground_04) package { import game.objects.*; public dynamic class View_Obstacle_Ground_04 extends View_Obstacle_Simple { } }//package
Section 283
//View_Obstacle_Mid_00 (View_Obstacle_Mid_00) package { import game.objects.*; public dynamic class View_Obstacle_Mid_00 extends View_Obstacle_Simple { } }//package
Section 284
//View_Obstacle_Mid_01 (View_Obstacle_Mid_01) package { import game.objects.*; public dynamic class View_Obstacle_Mid_01 extends View_Obstacle_Simple { } }//package
Section 285
//View_Obstacle_Mid_02 (View_Obstacle_Mid_02) package { import game.objects.*; public dynamic class View_Obstacle_Mid_02 extends View_Obstacle_Simple { } }//package
Section 286
//View_Obstacle_Mid_03 (View_Obstacle_Mid_03) package { import game.objects.*; public dynamic class View_Obstacle_Mid_03 extends View_Obstacle_Simple { } }//package
Section 287
//View_Obstacle_Mid_04 (View_Obstacle_Mid_04) package { import game.objects.*; public dynamic class View_Obstacle_Mid_04 extends View_Obstacle_Simple { } }//package
Section 288
//View_Obstacle_Top_00 (View_Obstacle_Top_00) package { import game.objects.*; public dynamic class View_Obstacle_Top_00 extends View_Obstacle_Simple { } }//package
Section 289
//View_Obstacle_Top_01 (View_Obstacle_Top_01) package { import game.objects.*; public dynamic class View_Obstacle_Top_01 extends View_Obstacle_Simple { } }//package
Section 290
//View_Obstacle_Top_02 (View_Obstacle_Top_02) package { import game.objects.*; public dynamic class View_Obstacle_Top_02 extends View_Obstacle_Simple { } }//package
Section 291
//View_Obstacle_Top_03 (View_Obstacle_Top_03) package { import game.objects.*; public dynamic class View_Obstacle_Top_03 extends View_Obstacle_Simple { } }//package
Section 292
//View_Obstacle_Top_04 (View_Obstacle_Top_04) package { import game.objects.*; public dynamic class View_Obstacle_Top_04 extends View_Obstacle_Simple { } }//package
Section 293
//viewTopScoreText (viewTopScoreText) package { import com.*; public dynamic class viewTopScoreText extends TElementWithText { public function viewTopScoreText(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package

Library Items

Symbol 1 Sound {s_over}Used by:2096
Symbol 2 Sound {s_click}Used by:2096
Symbol 3 Sound {s_close_vorota}Used by:2096
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Symbol 2023 GraphicUsed by:2026
Symbol 2024 GraphicUsed by:2026
Symbol 2025 GraphicUsed by:2026
Symbol 2026 MovieClipUses:625 699 701 703 704 706 708 710 712 713 715 717 2023 2024 2025 679 633 738 739 740 741 742 743 744 628 385 680 386 682 684 630 686 745 387 388Used by:2027
Symbol 2027 MovieClip {game.objects.hero_object}Uses:721 1884 1885 1886 1921 1962 1990 1991 2021 2022 2026Used by:2117
Symbol 2028 MovieClip {game.ui.Elastic_ProgressBar}Uses:44Used by:2117
Symbol 2029 GraphicUsed by:2030 2058
Symbol 2030 MovieClipUses:2029Used by:2058
Symbol 2031 MovieClipUses:31Used by:2036 2037 2039 2042 2045
Symbol 2032 MovieClipUses:33Used by:2033
Symbol 2033 MovieClip {american_football_fla.z_2_723}Uses:2032Used by:2036
Symbol 2034 ShapeTweeningUsed by:2035
Symbol 2035 MovieClip {american_football_fla.blick_725}Uses:495 2034 483Used by:2036
Symbol 2036 MovieClip {american_football_fla.gamezhero_721}Uses:2031 2033 2035Used by:2058
Symbol 2037 MovieClipUses:2031 18Used by:2058
Symbol 2038 GraphicUsed by:2039
Symbol 2039 MovieClipUses:2031 2038Used by:2058
Symbol 2040 GraphicUsed by:2042
Symbol 2041 GraphicUsed by:2042
Symbol 2042 MovieClip {american_football_fla.soundMenu1_728}Uses:2031 2040 2041Used by:2058
Symbol 2043 GraphicUsed by:2045
Symbol 2044 GraphicUsed by:2045
Symbol 2045 MovieClip {american_football_fla.musicMenu_729}Uses:2031 2043 2044Used by:2058
Symbol 2046 FontUsed by:2047
Symbol 2047 EditableTextUses:2046Used by:2058
Symbol 2048 TextUses:63Used by:2057
Symbol 2049 TextUses:63Used by:2057
Symbol 2050 TextUses:63Used by:2057
Symbol 2051 TextUses:63Used by:2057
Symbol 2052 TextUses:63Used by:2057
Symbol 2053 TextUses:63Used by:2057
Symbol 2054 TextUses:63Used by:2057
Symbol 2055 TextUses:63Used by:2057
Symbol 2056 TextUses:63Used by:2057
Symbol 2057 MovieClip {pauseText}Uses:2048 2049 2050 2051 2052 2053 2054 2055 2056Used by:2058
Symbol 2058 MovieClip {classes.gameInterface.PauseMenu}Uses:2030 2029 2036 2037 2039 2042 2045 2047 2057Used by:2117
Symbol 2059 GraphicUsed by:2094
Symbol 2060 MovieClipUses:577Used by:2094
Symbol 2061 GraphicUsed by:2062
Symbol 2062 MovieClipUses:2061Used by:2094
Symbol 2063 GraphicUsed by:2064
Symbol 2064 MovieClipUses:2063Used by:2094
Symbol 2065 GraphicUsed by:2066
Symbol 2066 MovieClipUses:2065Used by:2094
Symbol 2067 GraphicUsed by:2068
Symbol 2068 MovieClipUses:2067Used by:2094
Symbol 2069 MovieClipUses:920Used by:2073
Symbol 2070 ShapeTweeningUsed by:2072
Symbol 2071 ShapeTweeningUsed by:2072
Symbol 2072 MovieClipUses:2070 2071 920Used by:2073
Symbol 2073 MovieClip {american_football_fla.map0009_737}Uses:2069 2072Used by:2094
Symbol 2074 GraphicUsed by:2079
Symbol 2075 GraphicUsed by:2078
Symbol 2076 GraphicUsed by:2077
Symbol 2077 MovieClipUses:2076Used by:2078
Symbol 2078 MovieClipUses:2075 2077Used by:2079
Symbol 2079 MovieClipUses:2074 2078Used by:2094
Symbol 2080 GraphicUsed by:2081
Symbol 2081 MovieClipUses:2080Used by:2094
Symbol 2082 GraphicUsed by:2083
Symbol 2083 MovieClipUses:2082Used by:2094
Symbol 2084 GraphicUsed by:2089
Symbol 2085 GraphicUsed by:2088
Symbol 2086 FontUsed by:2087
Symbol 2087 TextUses:2086Used by:2088
Symbol 2088 MovieClipUses:2085 2087Used by:2089
Symbol 2089 MovieClipUses:2084 2088Used by:2094
Symbol 2090 GraphicUsed by:2091
Symbol 2091 MovieClipUses:2090Used by:2094
Symbol 2092 GraphicUsed by:2093
Symbol 2093 MovieClipUses:2092 439 441Used by:2094
Symbol 2094 MovieClip {game.ui.View_Levels_Map}Uses:2059 2060 2062 2064 2066 2068 2073 2079 2081 2083 2089 2091 491 594 2093Used by:2117
Symbol 2095 GraphicUsed by:2096
Symbol 2096 MovieClipUses:2095 3 2 1Used by:2117
Symbol 2097 GraphicUsed by:2110
Symbol 2098 Sound {j1}Used by:2110
Symbol 2099 Sound {j2}Used by:2110
Symbol 2100 Sound {j3}Used by:2110
Symbol 2101 Sound {j4}Used by:2110
Symbol 2102 Sound {tormoz}Used by:2110
Symbol 2103 Sound {down1}Used by:2110
Symbol 2104 Sound {kamatoz}Used by:2110
Symbol 2105 Sound {key_good}Used by:2110
Symbol 2106 Sound {key_lose}Used by:2110
Symbol 2107 Sound {super_good}Used by:2110
Symbol 2108 Sound {super_kick2}Used by:2110
Symbol 2109 Sound {super_kick}Used by:2110
Symbol 2110 MovieClipUses:2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109Used by:2117
Symbol 2111 GraphicUsed by:2116
Symbol 2112 Sound {sleep_begin}Used by:2116
Symbol 2113 Sound {sleep_end}Used by:2116
Symbol 2114 Sound {interface5}Used by:2116
Symbol 2115 Sound {game5}Used by:2116
Symbol 2116 MovieClipUses:2111 2112 2113 2114 2115Used by:2117
Symbol 2117 MovieClip {american_football_fla.repository_347}Uses:1101 1103 1105 1111 1120 1432 1480 1553 1623 1665 1678 1760 1797 1838 623 1841 697 724 1844 1845 1849 1852 1854 1855 1862 1865 1866 1868 1870 1871 1874 1877 1880 1883 2027 2028 2058 2094 2096 2110 2116Used by:2118
Symbol 2118 MovieClip {main.v.MC_All}Uses:402 572 752 756 981 1048 1099 2117Used by:Timeline

Instance Names

"lang_mc"Frame 2Symbol 112 MovieClip {main.v.MC_Language}
"all_mc"Frame 3Symbol 2118 MovieClip {main.v.MC_All}
"begun"Symbol 26 MovieClip {american_football_fla.preloaderLine_790} Frame 1Symbol 25 MovieClip
"pr"Symbol 45 MovieClip {american_football_fla.gameZheroPreloader_789} Frame 1Symbol 26 MovieClip {american_football_fla.preloaderLine_790}
"bg"Symbol 46 MovieClip {classes.gamezhero.GamePreloader} Frame 1Symbol 19 MovieClip
"intro"Symbol 46 MovieClip {classes.gamezhero.GamePreloader} Frame 1Symbol 45 MovieClip {american_football_fla.gameZheroPreloader_789}
"bg_mc"Symbol 51 MovieClip {ground_00_fence} Frame 1Symbol 48 MovieClip
"portugeseBth"Symbol 112 MovieClip {main.v.MC_Language} Frame 1Symbol 76 Button
"brazileBth"Symbol 112 MovieClip {main.v.MC_Language} Frame 1Symbol 79 Button
"mexicoBth"Symbol 112 MovieClip {main.v.MC_Language} Frame 1Symbol 82 Button
"russianBth"Symbol 112 MovieClip {main.v.MC_Language} Frame 1Symbol 85 Button
"spanishBth"Symbol 112 MovieClip {main.v.MC_Language} Frame 1Symbol 88 Button
"ItalicBth"Symbol 112 MovieClip {main.v.MC_Language} Frame 1Symbol 91 Button
"englishBth"Symbol 112 MovieClip {main.v.MC_Language} Frame 1Symbol 94 Button
"germanBth"Symbol 112 MovieClip {main.v.MC_Language} Frame 1Symbol 97 Button
"frenchBth"Symbol 112 MovieClip {main.v.MC_Language} Frame 1Symbol 100 Button
"txt"Symbol 112 MovieClip {main.v.MC_Language} Frame 1Symbol 102 EditableText
"polandBth"Symbol 112 MovieClip {main.v.MC_Language} Frame 1Symbol 105 Button
"australiaBth"Symbol 112 MovieClip {main.v.MC_Language} Frame 1Symbol 108 Button
"ukraineBth"Symbol 112 MovieClip {main.v.MC_Language} Frame 1Symbol 111 Button
"go"Symbol 390 MovieClip {american_football_fla._mult_16} Frame 1Symbol 389 MovieClip {american_football_fla.Mult0030_17}
"mult_mc"Symbol 402 MovieClip {main.v.MC_Intro} Frame 1Symbol 390 MovieClip {american_football_fla._mult_16}
"skip_btn"Symbol 402 MovieClip {main.v.MC_Intro} Frame 1Symbol 391 Button
"skip_title_mc"Symbol 402 MovieClip {main.v.MC_Intro} Frame 1Symbol 401 MovieClip {skipBtnText}
"blick"Symbol 498 MovieClip {american_football_fla.gamezhero_114} Frame 1Symbol 494 MovieClip {american_football_fla.z_2_116}
"blick2"Symbol 498 MovieClip {american_football_fla.gamezhero_114} Frame 1Symbol 497 MovieClip {american_football_fla.blick_118}
"putGameBtn"Symbol 572 MovieClip {classes.gameInterface.MainMenu} Frame 1Symbol 461 Button
"putThisGameText_mc"Symbol 572 MovieClip {classes.gameInterface.MainMenu} Frame 1Symbol 476 MovieClip {putThisGametext}
"playGameBtn"Symbol 572 MovieClip {classes.gameInterface.MainMenu} Frame 1Symbol 485 Button
"viewTopScoreBtn"Symbol 572 MovieClip {classes.gameInterface.MainMenu} Frame 1Symbol 491 Button
"sendToFriendsBtn"Symbol 572 MovieClip {classes.gameInterface.MainMenu} Frame 1Symbol 491 Button
"playMoreGamesBtn"Symbol 572 MovieClip {classes.gameInterface.MainMenu} Frame 1Symbol 491 Button
"introBtn"Symbol 572 MovieClip {classes.gameInterface.MainMenu} Frame 1Symbol 491 Button
"gamezheroBtn"Symbol 572 MovieClip {classes.gameInterface.MainMenu} Frame 1Symbol 498 MovieClip {american_football_fla.gamezhero_114}
"howToPlayBtn"Symbol 572 MovieClip {classes.gameInterface.MainMenu} Frame 1Symbol 491 Button
"title"Symbol 572 MovieClip {classes.gameInterface.MainMenu} Frame 1Symbol 509 MovieClip {GameNameText}
"playGametext_mc"Symbol 572 MovieClip {classes.gameInterface.MainMenu} Frame 1Symbol 519 MovieClip {playGameText}
"introText_mc"Symbol 572 MovieClip {classes.gameInterface.MainMenu} Frame 1Symbol 529 MovieClip {introText}
"viewTopScoreText_mc"Symbol 572 MovieClip {classes.gameInterface.MainMenu} Frame 1Symbol 539 MovieClip {viewTopScoreText}
"sendToFriendsText_mc"Symbol 572 MovieClip {classes.gameInterface.MainMenu} Frame 1Symbol 549 MovieClip {sendToFriendsText}
"playMoreGamesText_mc"Symbol 572 MovieClip {classes.gameInterface.MainMenu} Frame 1Symbol 559 MovieClip {playMoreGamesText}
"instructionText_mc"Symbol 572 MovieClip {classes.gameInterface.MainMenu} Frame 1Symbol 570 MovieClip {instructionText}
"bg_mc"Symbol 609 MovieClip {Ground_00_Road} Frame 1Symbol 48 MovieClip
"ground_00_03"Symbol 610 MovieClip {american_football_fla.inst_g2_loop_137} Frame 1Symbol 609 MovieClip {Ground_00_Road}
"ground_00_03"Symbol 610 MovieClip {american_football_fla.inst_g2_loop_137} Frame 1Symbol 609 MovieClip {Ground_00_Road}
"bg_mc"Symbol 613 MovieClip {american_football_fla._road3_141} Frame 1Symbol 48 MovieClip
"bg_mc"Symbol 613 MovieClip {american_football_fla._road3_141} Frame 1Symbol 48 MovieClip
"hit_mc"Symbol 623 MovieClip {View_Obstacle_Bottom_00} Frame 1Symbol 622 MovieClip
"hit_mc"Symbol 697 MovieClip {View_Obstacle_Mid_00} Frame 1Symbol 696 MovieClip
"hit_mc"Symbol 724 MovieClip {View_Obstacle_Top_00} Frame 1Symbol 622 MovieClip
"show_this_again_checkit_mc"Symbol 752 MovieClip {main.v.MC_Instr} Frame 1Symbol 584 MovieClip {show_this_again}
"menu_btn"Symbol 752 MovieClip {main.v.MC_Instr} Frame 1Symbol 491 Button
"play_btn"Symbol 752 MovieClip {main.v.MC_Instr} Frame 1Symbol 491 Button
"play_title_mc"Symbol 752 MovieClip {main.v.MC_Instr} Frame 1Symbol 594 MovieClip {play_title}
"menu_title_mc"Symbol 752 MovieClip {main.v.MC_Instr} Frame 1Symbol 603 MovieClip {main.v.MC_Text_Menu}
"show_this_again_title_mc"Symbol 752 MovieClip {main.v.MC_Instr} Frame 1Symbol 605 MovieClip {show_this_again_title}
"instructionsHeader"Symbol 752 MovieClip {main.v.MC_Instr} Frame 1Symbol 73 MovieClip {InstructionsHeader}
"skip_btn"Symbol 756 MovieClip {main.v.MC_Help} Frame 1Symbol 755 Button
"gamezheroBtn"Symbol 757 MovieClip {game.ui.View_logo} Frame 1Symbol 498 MovieClip {american_football_fla.gamezhero_114}
"bg_mc"Symbol 770 MovieClip {american_football_fla.score_info_obj_198} Frame 1Symbol 764 MovieClip
"text_txt"Symbol 770 MovieClip {american_football_fla.score_info_obj_198} Frame 1Symbol 769 EditableText
"obj_mc"Symbol 771 MovieClip {american_football_fla.score_info_open_197} Frame 1Symbol 770 MovieClip {american_football_fla.score_info_obj_198}
"obj_mc"Symbol 772 MovieClip {american_football_fla.score_info_close_200} Frame 1Symbol 770 MovieClip {american_football_fla.score_info_obj_198}
"open"Symbol 773 MovieClip {game.ui.View_Score} Frame 1Symbol 771 MovieClip {american_football_fla.score_info_open_197}
"close"Symbol 773 MovieClip {game.ui.View_Score} Frame 1Symbol 772 MovieClip {american_football_fla.score_info_close_200}
"bg_mc"Symbol 777 MovieClip {american_football_fla.level_info_obj_203} Frame 1Symbol 764 MovieClip
"text_txt"Symbol 777 MovieClip {american_football_fla.level_info_obj_203} Frame 1Symbol 775 EditableText
"obj_mc"Symbol 778 MovieClip {american_football_fla.level_info_open_202} Frame 1Symbol 777 MovieClip {american_football_fla.level_info_obj_203}
"obj_mc"Symbol 779 MovieClip {american_football_fla.level_info_close_204} Frame 1Symbol 777 MovieClip {american_football_fla.level_info_obj_203}
"open"Symbol 780 MovieClip {game.ui.View_Level_Info} Frame 1Symbol 778 MovieClip {american_football_fla.level_info_open_202}
"close"Symbol 780 MovieClip {game.ui.View_Level_Info} Frame 1Symbol 779 MovieClip {american_football_fla.level_info_close_204}
"bg_mc"Symbol 783 MovieClip {game.ui.View_Life_Energy} Frame 1Symbol 764 MovieClip
"bg_mc"Symbol 783 MovieClip {game.ui.View_Life_Energy} Frame 100Symbol 764 MovieClip
"timer_txt"Symbol 870 MovieClip {game.ui.View_Lose_Progress} Frame 1Symbol 835 EditableText
"progress_mc"Symbol 883 MovieClip {game.ui.View_Lose} Frame 21Symbol 870 MovieClip {game.ui.View_Lose_Progress}
"right_on"Symbol 890 MovieClip {game.ui.View_Action_Checkit} Frame 3Symbol 889 MovieClip
"up_on"Symbol 890 MovieClip {game.ui.View_Action_Checkit} Frame 5Symbol 889 MovieClip
"left_on"Symbol 890 MovieClip {game.ui.View_Action_Checkit} Frame 7Symbol 889 MovieClip
"down_on"Symbol 890 MovieClip {game.ui.View_Action_Checkit} Frame 9Symbol 889 MovieClip
"state_txt"Symbol 919 MovieClip {game.ui.View_Sensor} Frame 1Symbol 903 EditableText
"grandmother"Symbol 977 MovieClip {game.ui.View_Enemy_Faces} Frame 1Symbol 925 MovieClip
"hooligan"Symbol 977 MovieClip {game.ui.View_Enemy_Faces} Frame 2Symbol 931 MovieClip
"manager"Symbol 977 MovieClip {game.ui.View_Enemy_Faces} Frame 3Symbol 939 MovieClip
"alien"Symbol 977 MovieClip {game.ui.View_Enemy_Faces} Frame 4Symbol 962 MovieClip
"enemy_player"Symbol 977 MovieClip {game.ui.View_Enemy_Faces} Frame 5Symbol 967 MovieClip
"enemy_player_white"Symbol 977 MovieClip {game.ui.View_Enemy_Faces} Frame 6Symbol 971 MovieClip
"mega_player"Symbol 977 MovieClip {game.ui.View_Enemy_Faces} Frame 7Symbol 976 MovieClip
"action_0_mc"Symbol 978 MovieClip {american_football_fla.Panel_For_Combo_257} Frame 1Symbol 890 MovieClip {game.ui.View_Action_Checkit}
"action_5_mc"Symbol 978 MovieClip {american_football_fla.Panel_For_Combo_257} Frame 1Symbol 890 MovieClip {game.ui.View_Action_Checkit}
"action_4_mc"Symbol 978 MovieClip {american_football_fla.Panel_For_Combo_257} Frame 1Symbol 890 MovieClip {game.ui.View_Action_Checkit}
"action_1_mc"Symbol 978 MovieClip {american_football_fla.Panel_For_Combo_257} Frame 1Symbol 890 MovieClip {game.ui.View_Action_Checkit}
"action_2_mc"Symbol 978 MovieClip {american_football_fla.Panel_For_Combo_257} Frame 1Symbol 890 MovieClip {game.ui.View_Action_Checkit}
"action_3_mc"Symbol 978 MovieClip {american_football_fla.Panel_For_Combo_257} Frame 1Symbol 890 MovieClip {game.ui.View_Action_Checkit}
"action_up_mc"Symbol 978 MovieClip {american_football_fla.Panel_For_Combo_257} Frame 1Symbol 900 MovieClip {game.ui.View_Action_BlowUp}
"action_down_mc"Symbol 978 MovieClip {american_football_fla.Panel_For_Combo_257} Frame 1Symbol 900 MovieClip {game.ui.View_Action_BlowUp}
"action_left_mc"Symbol 978 MovieClip {american_football_fla.Panel_For_Combo_257} Frame 1Symbol 900 MovieClip {game.ui.View_Action_BlowUp}
"action_right_mc"Symbol 978 MovieClip {american_football_fla.Panel_For_Combo_257} Frame 1Symbol 900 MovieClip {game.ui.View_Action_BlowUp}
"sensor_mc"Symbol 978 MovieClip {american_football_fla.Panel_For_Combo_257} Frame 1Symbol 919 MovieClip {game.ui.View_Sensor}
"enemy_faces_mc"Symbol 978 MovieClip {american_football_fla.Panel_For_Combo_257} Frame 1Symbol 977 MovieClip {game.ui.View_Enemy_Faces}
"panel_mc"Symbol 979 MovieClip {game.ui.View_Panel_For_Combo} Frame 1Symbol 978 MovieClip {american_football_fla.Panel_For_Combo_257}
"logo_mc"Symbol 980 MovieClip {american_football_fla.ui_191} Frame 1Symbol 757 MovieClip {game.ui.View_logo}
"lifes_mc"Symbol 980 MovieClip {american_football_fla.ui_191} Frame 1Symbol 762 MovieClip {game.ui.View_Lifes}
"score_mc"Symbol 980 MovieClip {american_football_fla.ui_191} Frame 1Symbol 773 MovieClip {game.ui.View_Score}
"levelInfo_mc"Symbol 980 MovieClip {american_football_fla.ui_191} Frame 1Symbol 780 MovieClip {game.ui.View_Level_Info}
"life_energy_mc"Symbol 980 MovieClip {american_football_fla.ui_191} Frame 1Symbol 783 MovieClip {game.ui.View_Life_Energy}
"indicator_mc"Symbol 980 MovieClip {american_football_fla.ui_191} Frame 1Symbol 789 MovieClip {game.ui.View_Position_Indicator}
"lose_mc"Symbol 980 MovieClip {american_football_fla.ui_191} Frame 1Symbol 883 MovieClip {game.ui.View_Lose}
"panel_for_combo_mc"Symbol 980 MovieClip {american_football_fla.ui_191} Frame 1Symbol 979 MovieClip {game.ui.View_Panel_For_Combo}
"ui_mc"Symbol 981 MovieClip {main.v.MC_GameSystem} Frame 1Symbol 980 MovieClip {american_football_fla.ui_191}
"ground_01"Symbol 1035 MovieClip {american_football_fla.game_over_bg_294} Frame 1Symbol 989 MovieClip
"ground_01"Symbol 1035 MovieClip {american_football_fla.game_over_bg_294} Frame 1Symbol 989 MovieClip
"run"Symbol 1035 MovieClip {american_football_fla.game_over_bg_294} Frame 1Symbol 1034 MovieClip
"submitTopScoreText"Symbol 1047 MovieClip {main.v.MC_Score} Frame 1Symbol 62 MovieClip {submitTopScoreHeaderText}
"infoText"Symbol 1047 MovieClip {main.v.MC_Score} Frame 1Symbol 1046 EditableText
"gamezheroBtn"Symbol 1048 MovieClip {main.v.MC_Game_Over} Frame 1Symbol 498 MovieClip {american_football_fla.gamezhero_114}
"gameOverText"Symbol 1048 MovieClip {main.v.MC_Game_Over} Frame 1Symbol 1045 MovieClip {GameOverCongratulation0015}
"score_mc"Symbol 1048 MovieClip {main.v.MC_Game_Over} Frame 1Symbol 1047 MovieClip {main.v.MC_Score}
"menu_btn"Symbol 1048 MovieClip {main.v.MC_Game_Over} Frame 1Symbol 491 Button
"menu_title_mc"Symbol 1048 MovieClip {main.v.MC_Game_Over} Frame 1Symbol 603 MovieClip {main.v.MC_Text_Menu}
"viewTopScoreBtn"Symbol 1048 MovieClip {main.v.MC_Game_Over} Frame 1Symbol 491 Button
"viewTopScoreText_mc"Symbol 1048 MovieClip {main.v.MC_Game_Over} Frame 1Symbol 539 MovieClip {viewTopScoreText}
"ground_01"Symbol 1072 MovieClip {american_football_fla.win0011_325} Frame 1Symbol 1054 MovieClip
"ground_01"Symbol 1072 MovieClip {american_football_fla.win0011_325} Frame 1Symbol 1054 MovieClip
"gamezheroBtn"Symbol 1099 MovieClip {main.v.MC_Final} Frame 1Symbol 498 MovieClip {american_football_fla.gamezhero_114}
"menu_btn"Symbol 1099 MovieClip {main.v.MC_Final} Frame 1Symbol 491 Button
"menu_title_mc"Symbol 1099 MovieClip {main.v.MC_Final} Frame 1Symbol 603 MovieClip {main.v.MC_Text_Menu}
"viewTopScoreBtn"Symbol 1099 MovieClip {main.v.MC_Final} Frame 1Symbol 491 Button
"viewTopScoreText_mc"Symbol 1099 MovieClip {main.v.MC_Final} Frame 1Symbol 539 MovieClip {viewTopScoreText}
"score_mc"Symbol 1099 MovieClip {main.v.MC_Final} Frame 1Symbol 1047 MovieClip {main.v.MC_Score}
"bg_mc"Symbol 1166 MovieClip {ground4} Frame 1Symbol 48 MovieClip
"bg_mc"Symbol 1169 MovieClip {ground3} Frame 1Symbol 48 MovieClip
"bg_mc"Symbol 1170 MovieClip {ground2} Frame 1Symbol 48 MovieClip
"bg_mc"Symbol 1190 MovieClip {ground1} Frame 1Symbol 48 MovieClip
"bg_mc"Symbol 1210 MovieClip {ground_00_0} Frame 1Symbol 48 MovieClip
"anim_mc"Symbol 1210 MovieClip {ground_00_0} Frame 1Symbol 1208 MovieClip
"anim_mc"Symbol 1210 MovieClip {ground_00_0} Frame 2Symbol 1209 MovieClip
"ground_00_bg"Symbol 1211 MovieClip {level_street} Frame 1Symbol 1123 MovieClip {ground6}
"ground_00_06"Symbol 1211 MovieClip {level_street} Frame 1Symbol 51 MovieClip {ground_00_fence}
"ground_00_05"Symbol 1211 MovieClip {level_street} Frame 1Symbol 1166 MovieClip {ground4}
"ground_00_04"Symbol 1211 MovieClip {level_street} Frame 1Symbol 1169 MovieClip {ground3}
"ground_00_03"Symbol 1211 MovieClip {level_street} Frame 1Symbol 609 MovieClip {Ground_00_Road}
"ground_00_02"Symbol 1211 MovieClip {level_street} Frame 1Symbol 1170 MovieClip {ground2}
"ground_00_01"Symbol 1211 MovieClip {level_street} Frame 1Symbol 1190 MovieClip {ground1}
"ground_00_00"Symbol 1211 MovieClip {level_street} Frame 1Symbol 1210 MovieClip {ground_00_0}
"bg_mc"Symbol 1217 MovieClip {american_football_fla.ground_01_4_390} Frame 1Symbol 48 MovieClip
"bg_mc"Symbol 1231 MovieClip {american_football_fla.ground_01_3_392} Frame 1Symbol 48 MovieClip
"bg_mc"Symbol 1239 MovieClip {american_football_fla.ground_01_2_397} Frame 1Symbol 48 MovieClip
"bg_mc"Symbol 1242 MovieClip {american_football_fla.ground_01_1_400} Frame 1Symbol 48 MovieClip
"bg_mc"Symbol 1254 MovieClip {ground_01_0} Frame 1Symbol 48 MovieClip
"anim_mc"Symbol 1254 MovieClip {ground_01_0} Frame 1Symbol 1253 MovieClip
"anim_mc"Symbol 1254 MovieClip {ground_01_0} Frame 2Symbol 1209 MovieClip
"ground_01_bg"Symbol 1255 MovieClip {level_supermarket} Frame 1Symbol 1213 MovieClip
"ground_01_04"Symbol 1255 MovieClip {level_supermarket} Frame 1Symbol 1217 MovieClip {american_football_fla.ground_01_4_390}
"ground_01_03"Symbol 1255 MovieClip {level_supermarket} Frame 1Symbol 1231 MovieClip {american_football_fla.ground_01_3_392}
"ground_01_02"Symbol 1255 MovieClip {level_supermarket} Frame 1Symbol 1239 MovieClip {american_football_fla.ground_01_2_397}
"ground_01_01"Symbol 1255 MovieClip {level_supermarket} Frame 1Symbol 1242 MovieClip {american_football_fla.ground_01_1_400}
"ground_01_00"Symbol 1255 MovieClip {level_supermarket} Frame 1Symbol 1254 MovieClip {ground_01_0}
"bg_mc"Symbol 1268 MovieClip {american_football_fla.ground_02_6_410} Frame 1Symbol 48 MovieClip
"bg_mc"Symbol 1289 MovieClip {american_football_fla.ground_02_5_411} Frame 1Symbol 48 MovieClip
"bg_mc"Symbol 1295 MovieClip {american_football_fla.ground_02_4_419} Frame 1Symbol 48 MovieClip
"bg_mc"Symbol 1308 MovieClip {american_football_fla.ground_02_3_420} Frame 1Symbol 48 MovieClip
"bg_mc"Symbol 1315 MovieClip {american_football_fla.ground_02_1_423} Frame 1Symbol 48 MovieClip
"bg_mc"Symbol 1333 MovieClip {ground_02_0} Frame 1Symbol 48 MovieClip
"anim_mc"Symbol 1333 MovieClip {ground_02_0} Frame 1Symbol 1332 MovieClip
"anim_mc"Symbol 1333 MovieClip {ground_02_0} Frame 2Symbol 1209 MovieClip
"ground_bg"Symbol 1334 MovieClip {level_underground} Frame 1Symbol 1256 MovieClip
"ground_06"Symbol 1334 MovieClip {level_underground} Frame 1Symbol 1268 MovieClip {american_football_fla.ground_02_6_410}
"ground_05"Symbol 1334 MovieClip {level_underground} Frame 1Symbol 1289 MovieClip {american_football_fla.ground_02_5_411}
"ground_04"Symbol 1334 MovieClip {level_underground} Frame 1Symbol 1295 MovieClip {american_football_fla.ground_02_4_419}
"ground_03"Symbol 1334 MovieClip {level_underground} Frame 1Symbol 1308 MovieClip {american_football_fla.ground_02_3_420}
"ground_02"Symbol 1334 MovieClip {level_underground} Frame 1Symbol 1311 MovieClip
"ground_01"Symbol 1334 MovieClip {level_underground} Frame 1Symbol 1315 MovieClip {american_football_fla.ground_02_1_423}
"ground_00"Symbol 1334 MovieClip {level_underground} Frame 1Symbol 1333 MovieClip {ground_02_0}
"bg_mc"Symbol 1339 MovieClip {american_football_fla.ground_03_5_436} Frame 1Symbol 48 MovieClip
"bg_mc"Symbol 1341 MovieClip {american_football_fla.ground_03_4_437} Frame 1Symbol 48 MovieClip
"bg_mc"Symbol 1351 MovieClip {american_football_fla.ground_03_3_438} Frame 1Symbol 48 MovieClip
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"final_mc"Symbol 2118 MovieClip {main.v.MC_All} Frame 7Symbol 1099 MovieClip {main.v.MC_Final}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Protect (24)Timeline Frame 10 bytes ""
Tag 0x0FF (255)Timeline Frame 11 bytes " "

Labels

"preloader"Frame 1
"language"Frame 2
"all"Frame 3
"close"Symbol 17 MovieClip {classes.Vorota} Frame 1
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"close2"Symbol 17 MovieClip {classes.Vorota} Frame 31
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"RUS"Symbol 62 MovieClip {submitTopScoreHeaderText} Frame 3
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"DEU"Symbol 62 MovieClip {submitTopScoreHeaderText} Frame 6
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"POL"Symbol 62 MovieClip {submitTopScoreHeaderText} Frame 8
"ITA"Symbol 62 MovieClip {submitTopScoreHeaderText} Frame 9
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"action"Symbol 389 MovieClip {american_football_fla.Mult0030_17} Frame 156
"finish"Symbol 389 MovieClip {american_football_fla.Mult0030_17} Frame 387
"ENG"Symbol 401 MovieClip {skipBtnText} Frame 1
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"RUS"Symbol 476 MovieClip {putThisGametext} Frame 3
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"ENG"Symbol 539 MovieClip {viewTopScoreText} Frame 1
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"POL"Symbol 539 MovieClip {viewTopScoreText} Frame 8
"ITA"Symbol 539 MovieClip {viewTopScoreText} Frame 9
"ENG"Symbol 549 MovieClip {sendToFriendsText} Frame 1
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"ITA"Symbol 549 MovieClip {sendToFriendsText} Frame 9
"ENG"Symbol 559 MovieClip {playMoreGamesText} Frame 1
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"DEU"Symbol 559 MovieClip {playMoreGamesText} Frame 6
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"POL"Symbol 559 MovieClip {playMoreGamesText} Frame 8
"ITA"Symbol 559 MovieClip {playMoreGamesText} Frame 9
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"off"Symbol 584 MovieClip {show_this_again} Frame 1
"on"Symbol 584 MovieClip {show_this_again} Frame 2
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"RUS"Symbol 594 MovieClip {play_title} Frame 3
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"DEU"Symbol 594 MovieClip {play_title} Frame 6
"UKR"Symbol 594 MovieClip {play_title} Frame 7
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"ENG"Symbol 603 MovieClip {main.v.MC_Text_Menu} Frame 1
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"UKR"Symbol 603 MovieClip {main.v.MC_Text_Menu} Frame 7
"POL"Symbol 603 MovieClip {main.v.MC_Text_Menu} Frame 8
"ITA"Symbol 603 MovieClip {main.v.MC_Text_Menu} Frame 9
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"POL"Symbol 605 MovieClip {show_this_again_title} Frame 8
"UKR"Symbol 605 MovieClip {show_this_again_title} Frame 9
"0"Symbol 762 MovieClip {game.ui.View_Lifes} Frame 1
"1"Symbol 762 MovieClip {game.ui.View_Lifes} Frame 2
"2"Symbol 762 MovieClip {game.ui.View_Lifes} Frame 3
"3"Symbol 762 MovieClip {game.ui.View_Lifes} Frame 4
"4"Symbol 762 MovieClip {game.ui.View_Lifes} Frame 5
"5"Symbol 762 MovieClip {game.ui.View_Lifes} Frame 6
"fade_out"Symbol 883 MovieClip {game.ui.View_Lose} Frame 1
"fade_in"Symbol 883 MovieClip {game.ui.View_Lose} Frame 29
"undef"Symbol 890 MovieClip {game.ui.View_Action_Checkit} Frame 1
"right_off"Symbol 890 MovieClip {game.ui.View_Action_Checkit} Frame 2
"right_on"Symbol 890 MovieClip {game.ui.View_Action_Checkit} Frame 3
"up_off"Symbol 890 MovieClip {game.ui.View_Action_Checkit} Frame 4
"up_on"Symbol 890 MovieClip {game.ui.View_Action_Checkit} Frame 5
"left_off"Symbol 890 MovieClip {game.ui.View_Action_Checkit} Frame 6
"left_on"Symbol 890 MovieClip {game.ui.View_Action_Checkit} Frame 7
"down_off"Symbol 890 MovieClip {game.ui.View_Action_Checkit} Frame 8
"down_on"Symbol 890 MovieClip {game.ui.View_Action_Checkit} Frame 9
"play"Symbol 900 MovieClip {game.ui.View_Action_BlowUp} Frame 1
"stop"Symbol 900 MovieClip {game.ui.View_Action_BlowUp} Frame 14
"sensor_0"Symbol 919 MovieClip {game.ui.View_Sensor} Frame 1
"sensor_1"Symbol 919 MovieClip {game.ui.View_Sensor} Frame 2
"sensor_2"Symbol 919 MovieClip {game.ui.View_Sensor} Frame 3
"sensor_3"Symbol 919 MovieClip {game.ui.View_Sensor} Frame 4
"sensor_4"Symbol 919 MovieClip {game.ui.View_Sensor} Frame 5
"sensor_5"Symbol 919 MovieClip {game.ui.View_Sensor} Frame 6
"sensor_6"Symbol 919 MovieClip {game.ui.View_Sensor} Frame 7
"sensor_7"Symbol 919 MovieClip {game.ui.View_Sensor} Frame 8
"sensor_8"Symbol 919 MovieClip {game.ui.View_Sensor} Frame 9
"sensor_9"Symbol 919 MovieClip {game.ui.View_Sensor} Frame 10
"sensor_10"Symbol 919 MovieClip {game.ui.View_Sensor} Frame 11
"sensor_11"Symbol 919 MovieClip {game.ui.View_Sensor} Frame 12
"sensor_12"Symbol 919 MovieClip {game.ui.View_Sensor} Frame 13
"sensor_13"Symbol 919 MovieClip {game.ui.View_Sensor} Frame 14
"sensor_14"Symbol 919 MovieClip {game.ui.View_Sensor} Frame 15
"sensor_15"Symbol 919 MovieClip {game.ui.View_Sensor} Frame 16
"grandmother"Symbol 977 MovieClip {game.ui.View_Enemy_Faces} Frame 1
"hooligan"Symbol 977 MovieClip {game.ui.View_Enemy_Faces} Frame 2
"manager"Symbol 977 MovieClip {game.ui.View_Enemy_Faces} Frame 3
"alien"Symbol 977 MovieClip {game.ui.View_Enemy_Faces} Frame 4
"enemy_player"Symbol 977 MovieClip {game.ui.View_Enemy_Faces} Frame 5
"enemy_player_white"Symbol 977 MovieClip {game.ui.View_Enemy_Faces} Frame 6
"mega_player"Symbol 977 MovieClip {game.ui.View_Enemy_Faces} Frame 7
"close_panel"Symbol 979 MovieClip {game.ui.View_Panel_For_Combo} Frame 1
"open_panel"Symbol 979 MovieClip {game.ui.View_Panel_For_Combo} Frame 10
"ENG"Symbol 1045 MovieClip {GameOverCongratulation0015} Frame 1
"ESP"Symbol 1045 MovieClip {GameOverCongratulation0015} Frame 2
"RUS"Symbol 1045 MovieClip {GameOverCongratulation0015} Frame 3
"PRT"Symbol 1045 MovieClip {GameOverCongratulation0015} Frame 4
"FRA"Symbol 1045 MovieClip {GameOverCongratulation0015} Frame 5
"DEU"Symbol 1045 MovieClip {GameOverCongratulation0015} Frame 6
"UKR"Symbol 1045 MovieClip {GameOverCongratulation0015} Frame 7
"POL"Symbol 1045 MovieClip {GameOverCongratulation0015} Frame 8
"ITA"Symbol 1045 MovieClip {GameOverCongratulation0015} Frame 9
"ENG"Symbol 1083 MovieClip {GameOverCongratulation0020} Frame 1
"ESP"Symbol 1083 MovieClip {GameOverCongratulation0020} Frame 2
"RUS"Symbol 1083 MovieClip {GameOverCongratulation0020} Frame 3
"PRT"Symbol 1083 MovieClip {GameOverCongratulation0020} Frame 4
"FRA"Symbol 1083 MovieClip {GameOverCongratulation0020} Frame 5
"DEU"Symbol 1083 MovieClip {GameOverCongratulation0020} Frame 6
"UKR"Symbol 1083 MovieClip {GameOverCongratulation0020} Frame 7
"POL"Symbol 1083 MovieClip {GameOverCongratulation0020} Frame 8
"ITA"Symbol 1083 MovieClip {GameOverCongratulation0020} Frame 9
"пустой фрейм нужен чтобы через 100 кадров у нас работало событие "последний кадр" и мы случайным образом выбирали фрейм"Symbol 1210 MovieClip {ground_00_0} Frame 2
"пустой фрейм нужен чтобы через 100 кадров у нас работало событие "последний кадр" и мы случайным образом выбирали фрейм"Symbol 1254 MovieClip {ground_01_0} Frame 2
"пустой фрейм нужен чтобы через 100 кадров у нас работало событие "последний кадр" и мы случайным образом выбирали фрейм"Symbol 1333 MovieClip {ground_02_0} Frame 2
"пустой фрейм нужен чтобы через 100 кадров у нас работало событие "последний кадр" и мы случайным образом выбирали фрейм"Symbol 1388 MovieClip {ground_03_0} Frame 2
"пустой фрейм нужен чтобы через 100 кадров у нас работало событие "последний кадр" и мы случайным образом выбирали фрейм"Symbol 1430 MovieClip {ground_04_0} Frame 2
"wait"Symbol 1480 MovieClip {Enemy_Oldwooman} Frame 1
"hit"Symbol 1480 MovieClip {Enemy_Oldwooman} Frame 2
"win"Symbol 1480 MovieClip {Enemy_Oldwooman} Frame 3
"lost"Symbol 1480 MovieClip {Enemy_Oldwooman} Frame 4
"wait"Symbol 1553 MovieClip {Enemy_Hooligan} Frame 1
"hit"Symbol 1553 MovieClip {Enemy_Hooligan} Frame 2
"win"Symbol 1553 MovieClip {Enemy_Hooligan} Frame 3
"lost"Symbol 1553 MovieClip {Enemy_Hooligan} Frame 4
"wait"Symbol 1623 MovieClip {Enemy_Manager} Frame 1
"hit"Symbol 1623 MovieClip {Enemy_Manager} Frame 2
"win"Symbol 1623 MovieClip {Enemy_Manager} Frame 3
"lost"Symbol 1623 MovieClip {Enemy_Manager} Frame 4
"wait"Symbol 1665 MovieClip {Enemy_Alien} Frame 1
"hit"Symbol 1665 MovieClip {Enemy_Alien} Frame 2
"win"Symbol 1665 MovieClip {Enemy_Alien} Frame 3
"loose"Symbol 1665 MovieClip {Enemy_Alien} Frame 4
"wait"Symbol 1678 MovieClip {View_Obstacle_Complex_00} Frame 1
"lost"Symbol 1678 MovieClip {View_Obstacle_Complex_00} Frame 2
"win"Symbol 1678 MovieClip {View_Obstacle_Complex_00} Frame 3
"wait"Symbol 1760 MovieClip {Enemy_Player} Frame 1
"hit"Symbol 1760 MovieClip {Enemy_Player} Frame 2
"win"Symbol 1760 MovieClip {Enemy_Player} Frame 3
"loose"Symbol 1760 MovieClip {Enemy_Player} Frame 4
"wait"Symbol 1797 MovieClip {Enemy_Mega_Player} Frame 1
"hit"Symbol 1797 MovieClip {Enemy_Mega_Player} Frame 2
"win"Symbol 1797 MovieClip {Enemy_Mega_Player} Frame 3
"loose"Symbol 1797 MovieClip {Enemy_Mega_Player} Frame 4
"wait"Symbol 1838 MovieClip {Enemy_Player_White} Frame 1
"hit"Symbol 1838 MovieClip {Enemy_Player_White} Frame 2
"win"Symbol 1838 MovieClip {Enemy_Player_White} Frame 3
"loose"Symbol 1838 MovieClip {Enemy_Player_White} Frame 4
"run"Symbol 2027 MovieClip {game.objects.hero_object} Frame 1
"jump"Symbol 2027 MovieClip {game.objects.hero_object} Frame 2
"tackle"Symbol 2027 MovieClip {game.objects.hero_object} Frame 3
"long_jump"Symbol 2027 MovieClip {game.objects.hero_object} Frame 4
"lost_life"Symbol 2027 MovieClip {game.objects.hero_object} Frame 5
"fight_hit_by_ball"Symbol 2027 MovieClip {game.objects.hero_object} Frame 6
"fight_bypass"Symbol 2027 MovieClip {game.objects.hero_object} Frame 7
"fight_lost"Symbol 2027 MovieClip {game.objects.hero_object} Frame 8
"prepare_to_fight"Symbol 2027 MovieClip {game.objects.hero_object} Frame 9
"sleep"Symbol 2027 MovieClip {game.objects.hero_object} Frame 10
"hit"Symbol 2027 MovieClip {game.objects.hero_object} Frame 11
"ENG"Symbol 2057 MovieClip {pauseText} Frame 1
"ESP"Symbol 2057 MovieClip {pauseText} Frame 2
"RUS"Symbol 2057 MovieClip {pauseText} Frame 3
"PRT"Symbol 2057 MovieClip {pauseText} Frame 4
"FRA"Symbol 2057 MovieClip {pauseText} Frame 5
"DEU"Symbol 2057 MovieClip {pauseText} Frame 6
"UKR"Symbol 2057 MovieClip {pauseText} Frame 7
"POL"Symbol 2057 MovieClip {pauseText} Frame 8
"ITA"Symbol 2057 MovieClip {pauseText} Frame 9
"off"Symbol 2073 MovieClip {american_football_fla.map0009_737} Frame 1
"on"Symbol 2073 MovieClip {american_football_fla.map0009_737} Frame 2
"level_0"Symbol 2094 MovieClip {game.ui.View_Levels_Map} Frame 15
"level_1"Symbol 2094 MovieClip {game.ui.View_Levels_Map} Frame 60
"level_2"Symbol 2094 MovieClip {game.ui.View_Levels_Map} Frame 102
"level_3"Symbol 2094 MovieClip {game.ui.View_Levels_Map} Frame 144
"level_4"Symbol 2094 MovieClip {game.ui.View_Levels_Map} Frame 190
"intro_mc"Symbol 2118 MovieClip {main.v.MC_All} Frame 1
"menu_mc"Symbol 2118 MovieClip {main.v.MC_All} Frame 2
"instr_mc"Symbol 2118 MovieClip {main.v.MC_All} Frame 3
"help_mc"Symbol 2118 MovieClip {main.v.MC_All} Frame 4
"game_mc"Symbol 2118 MovieClip {main.v.MC_All} Frame 5
"score_mc"Symbol 2118 MovieClip {main.v.MC_All} Frame 6
"final_mc"Symbol 2118 MovieClip {main.v.MC_All} Frame 7




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Created: 19/5 -2019 23:34:41 Last modified: 19/5 -2019 23:34:41 Server time: 18/05 -2024 08:49:14