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Juggle Challenge.swf

This is the info page for
Flash #29394

(Click the ID number above for more basic data on this flash file.)


Text
LOST BALL

E

G

N

L

A

H

C

E

L

G

U

J

Lives:

click
here

GAME
OVER

ActionScript [AS1/AS2]

Frame 1
function dropTimer() { if (started == true) { _root.ballWaiter = getTimer(); if (ballDropped[1] == false) { ballReady[1] = true; ballDropped[1] = true; scoreCountStart = getTimer(); _root.ball1Time = getTimer(); } } if ((_root.ballWaiter - _root.ball1Time) >= ((timeToHang * 2) / ballsAmount)) { if (ball2Ran != true) { ballReady[2] = true; ball2Ran = true; } } if ((_root.ballWaiter - _root.ball1Time) >= ((2 * (timeToHang * 2)) / ballsAmount)) { if (ball3Ran != true) { ballReady[3] = true; ball3Ran = true; } } if ((_root.ballWaiter - _root.ball1Time) >= ((3 * (timeToHang * 2)) / ballsAmount)) { if (ball4Ran != true) { ballReady[4] = true; ball4Ran = true; } } if ((_root.ballWaiter - _root.ball1Time) >= ((4 * (timeToHang * 2)) / ballsAmount)) { if (ball5Ran != true) { ballReady[5] = true; ball5Ran = true; } } if ((_root.ballWaiter - _root.ball1Time) >= ((5 * (timeToHang * 2)) / ballsAmount)) { if (ball6Ran != true) { ballReady[6] = true; ball6Ran = true; } } if ((_root.ballWaiter - _root.ball1Time) >= ((6 * (timeToHang * 2)) / ballsAmount)) { if (ball7Ran != true) { ballReady[7] = true; ball7Ran = true; } } if ((_root.ballWaiter - _root.ball1Time) >= ((7 * (timeToHang * 2)) / ballsAmount)) { if (ball8Ran != true) { ballReady[8] = true; ball8Ran = true; } } scoreCountNow = getTimer(); if (((((scoreCountNow - scoreCountStart) / 1000) > 1) && (started == true)) && (Playable == true)) { score = score + (3 * level); scoreCountStart = getTimer(); } if (((_root.ballWaiter - _root.ball1Time) / 1000) > 10) { gravity = 0.845; randomX = true; upSpeed = 16.9; gameMode = "SPEED"; gameModeShow = gameMode + " Mode"; } if (((_root.ballWaiter - _root.ball1Time) / 1000) > 30) { if (level <= 5) { if (winShowRan != true) { started = false; i = 1; while (i <= ballsAmount) { _root["ball" + i]._y = -20; i++; } levelWinShow = ("Level " + level) + " complete!"; bonus = 0; winnings._visible = true; winShowRan = true; bonusShow = "30 Seconds x " + ballBonus; ballBonusShow = "Ball Bonus: " + ballBonus; bonus = ballbonus * 30; bonusShow2 = "Bonus: " + bonus; Playable = false; if (level == 1) { buttons.gotoAndStop(3); } else if (level == 2) { buttons.gotoAndStop(5); } else if (level == 3) { buttons.gotoAndStop(7); } else if (level == 4) { buttons.gotoAndStop(9); } else if (level == 5) { buttons.gotoAndStop(11); } else if (level == 25) { gotoAndPlay (10); } } } } } function gravBall() { if (Playable == true) { i = 1; while (i <= _root.ballsAmount) { if (ballReady[i] == true) { if (_root["ball" + i].thrown != true) { if (rightThrown == false) { hand.handR["ball" + i]._visible = false; hand.handR.play(); _root["ball" + i]._y = _root.hand._y - 30; _root["ball" + i]._x = _root.hand._x + 40; rightThrown = true; playingR[i] = true; sideMov[i] = -horizSpeed; } else { hand.handL["ball" + i]._visible = false; hand.handL.play(); _root["ball" + i]._y = hand._y - 30; _root["ball" + i]._x = hand._x - 40; rightThrown = false; playingL[i] = true; sideMov[i] = horizSpeed; } ymov[i] = -upSpeed; _root["ball" + i].thrown = true; } else { ymov[i] = ymov[i] + gravity; _root["ball" + i]._y = _root["ball" + i]._y + ymov[i]; _root["ball" + i]._x = _root["ball" + i]._x + sideMov[i]; if (_root["ball" + i].hitTest(hand.handR.hitArea) == true) { _root["ball" + i]._y = hand._y - 30; hand.handR.play(); ymov[i] = upSpeed; ymov[i] = -ymov[i]; if (randomX == true) { randomXSpeed[i] = (Math.random() * 2) - 1; sideMov[i] = (-sideMov[i]) + randomXSpeed[i]; } else { sideMov[i] = -sideMov[i]; } if (_root["ball" + i]._x <= 150) { sideMov[i] = 2; } if (_root["ball" + i]._x >= 400) { sideMov[i] = -2; } } if (_root["ball" + i].hitTest(hand.handL.hitArea) == true) { _root["ball" + i]._y = hand._y - 30; hand.handL.play(); ymov[i] = -upSpeed; if (randomX == true) { randomXSpeed[i] = (Math.random() * 2) - 1; sideMov[i] = (-sideMov[i]) + randomXSpeed[i]; } else { sideMov[i] = -sideMov[i]; } if (_root["ball" + i]._x <= 150) { sideMov[i] = 2; } if (_root["ball" + i]._x >= 400) { sideMov[i] = -2; } } updateAfterEvent(); if ((_root["ball" + i]._y > 550) && (lostBall[i] == false)) { lostBall[i] = true; lostBallShow._x = _root["ball" + i]._x; lostBallShow.play(); if (lives > 0) { lives--; ballBonus--; if (lives == 2) { _root.life3._visible = false; } else if (lives == 1) { _root.life2._visible = false; } else { _root.life1._visible = false; endGame = true; gotoAndPlay (10); } } _root["ball" + i]._y = -30; ballReady[i] = false; } scoreShow = "score: " + score; } } i++; } } } stop(); _root.onMouseMove = function () { if (endGame == false) { setProperty(hand, _x , _xmouse); updateAfterEvent(); } else { hand._visible = false; } }; level = 1; Playable = true; levelShow = "Level: " + level; levelWinShow = ("Level " + level) + " complete!"; upSpeed = 13; lives = 3; ballBonus = ballsAmount; livesShow = "Lives: " + lives; score = 0; scoreShow = "score: " + score; horizSpeed = 3; timeToHang = 850; youSuck._visible = false; ymov = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); sideMov = new Array(); sideMov2 = new Array(); lostBall = new Array(false, false, false, false, false, false, false); ballReady = new Array(false, false, false, false, false, false, false, false); ballsAmount = 0; started = false; randomX = false; rightThrown = false; ballDropped = new Array(false, false, false, false, false, false, false, false); ball1Time = 8; animatedR = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); animatedL = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); playingR = new Array(false, false, false, false, false, false); playingL = new Array(false, false, false, false, false, false); randomXSpeed = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); handMoveDown = 2; handMoveUp = 10; endGame = false; winnings._visible = false; gameMode = "NORMAL"; gameModeShow = gameMode + " Mode"; startY = hand.handL._y; setInterval(dropTimer, 10); gravity = 0.5; sideMov[1] = 0; i = 2; while (i <= 16) { sideMov[i] = sideMov[i - 1]; sideMov[i] = -sideMov[i]; i++; } if (endGame == false) { setInterval(gravBall, 25); } else { gotoAndStop (10); } land = new Sound(); land.attachSound("landID"); landFunction = function () { land.setVolume(90); land.start(0, 1); }; rightHandy = false; ballsHide = 6 - ballsAmount; i = 0; while (i <= 6) { if (rightHandy == false) { hand.handR["ball" + i]._visible = false; rightHandy = true; } else { hand.handL["ball" + i]._visible = false; rightHandy = false; } i++; } hand.handL.ball4._visible = false; hand.handL.ball5._visible = false; hand.handR.ball5._visible = false;
Instance of Symbol 73 MovieClip "hand" in Frame 1
/* no clip actions */
Frame 2
stop();
Frame 13
gotoAndStop (14);
Frame 14
stop(); score = _level0.score; gcode = _level0.gcode; getURL ("game.cfm", "_self", "POST");
Symbol 9 MovieClip Frame 1
stop();
Symbol 9 MovieClip Frame 17
gotoAndStop (1);
Symbol 9 MovieClip Frame 36
gotoAndStop (1);
Symbol 32 MovieClip Frame 1
Symbol 41 Button
on (release) { _root.started = true; _root.ballsAmount = 3; _root.ballBonus = _root.ballsAmount; nextFrame(); }
Symbol 44 Button
on (release) { _root.level = 2; _root.levelShow = "Level: " + _root.level; _root.Playable = true; _root.winShowRan = false; _root.started = true; _root.ballsAmount = 4; _root.ballBonus = _root.ballsAmount; _root.gravity = 0.5; _root.upSpeed = 13; _root.handMoveDown = 2; _root.handMoveUp = 10; _root.gameMode = "NORMAL"; _root.gameModeShow = "GAME MODE: " + gameMode; _root.winnings._visible = false; _root.ball2Ran = false; _root.ball3Ran = false; _root.ball4Ran = false; _root.ballReady[1] = false; _root.ballReady[2] = false; _root.ballReady[3] = false; _root.ballReady[4] = false; _root.ball1.thrown = false; _root.ball2.thrown = false; _root.ball3.thrown = false; _root.ball4.thrown = false; _root.ballDropped[1] = false; _root.randomX = false; rightHandy = false; i = 0; while (i <= _root.ballsAmount) { _root.lostBall[i] = false; if (rightHandy == false) { _root.hand.handR["ball" + i]._visible = true; rightHandy = true; } else { _root.hand.handL["ball" + i]._visible = true; rightHandy = false; } i++; } _root.score = _root.score + _root.bonus; nextFrame(); }
Symbol 46 Button
on (release) { _root.score = _root.score + _root.bonus; _root.level = 3; _root.levelShow = "Level: " + _root.level; _root.Playable = true; _root.winShowRan = false; _root.started = true; _root.ballsAmount = 5; _root.ballBonus = _root.ballsAmount; _root.gravity = 0.5; _root.upSpeed = 13; _root.handMoveDown = 2; _root.handMoveUp = 10; _root.gameMode = "NORMAL"; _root.gameModeShow = "GAME MODE: " + gameMode; _root.winnings._visible = false; _root.ball2Ran = false; _root.ball3Ran = false; _root.ball4Ran = false; _root.ball5Ran = false; _root.ball6Ran = false; _root.ballReady[1] = false; _root.ballReady[2] = false; _root.ballReady[3] = false; _root.ballReady[4] = false; _root.ballReady[5] = false; _root.ballReady[6] = false; _root.ball1.thrown = false; _root.ball2.thrown = false; _root.ball3.thrown = false; _root.ball4.thrown = false; _root.ball5.thrown = false; _root.ball6.thrown = false; _root.ballDropped[1] = false; _root.randomX = false; rightHandy = false; i = 0; while (i <= _root.ballsAmount) { _root.lostBall[i] = false; if (rightHandy == false) { _root.hand.handR["ball" + i]._visible = true; rightHandy = true; } else { _root.hand.handL["ball" + i]._visible = true; rightHandy = false; } i++; } nextFrame(); }
Symbol 48 Button
on (release) { _root.score = _root.score + _root.bonus; _root.level = 4; _root.levelShow = "Level: " + _root.level; _root.Playable = true; _root.winShowRan = false; _root.started = true; _root.ballsAmount = 6; _root.ballBonus = _root.ballsAmount; _root.gravity = 0.5; _root.upSpeed = 13; _root.handMoveDown = 2; _root.handMoveUp = 10; _root.gameMode = "NORMAL"; _root.gameModeShow = "GAME MODE: " + gameMode; _root.winnings._visible = false; _root.ball2Ran = false; _root.ball3Ran = false; _root.ball4Ran = false; _root.ball5Ran = false; _root.ball6Ran = false; _root.ballReady[1] = false; _root.ballReady[2] = false; _root.ballReady[3] = false; _root.ballReady[4] = false; _root.ballReady[5] = false; _root.ballReady[6] = false; _root.ball1.thrown = false; _root.ball2.thrown = false; _root.ball3.thrown = false; _root.ball4.thrown = false; _root.ball5.thrown = false; _root.ball6.thrown = false; _root.ballDropped[1] = false; _root.randomX = false; rightHandy = false; i = 1; while (i <= _root.ballsAmount) { _root.lostBall[i] = false; if (rightHandy == false) { _root.hand.handR["ball" + i]._visible = true; rightHandy = true; } else { _root.hand.handL["ball" + i]._visible = true; rightHandy = false; } i++; } nextFrame(); }
Symbol 50 Button
on (release) { _root.score = _root.score + _root.bonus; _root.level = 5; _root.levelShow = "Level: " + _root.level; _root.Playable = true; _root.winShowRan = false; _root.started = true; _root.ballsAmount = 7; _root.ballBonus = _root.ballsAmount; _root.gravity = 0.5; _root.upSpeed = 13; _root.handMoveDown = 2; _root.handMoveUp = 10; _root.gameMode = "NORMAL"; _root.gameModeShow = "GAME MODE: " + gameMode; _root.winnings._visible = false; _root.ball2Ran = false; _root.ball3Ran = false; _root.ball4Ran = false; _root.ball5Ran = false; _root.ball6Ran = false; _root.ball7Ran = false; _root.ballReady[1] = false; _root.ballReady[2] = false; _root.ballReady[3] = false; _root.ballReady[4] = false; _root.ballReady[5] = false; _root.ballReady[6] = false; _root.ballReady[7] = false; _root.ball1.thrown = false; _root.ball2.thrown = false; _root.ball3.thrown = false; _root.ball4.thrown = false; _root.ball5.thrown = false; _root.ball6.thrown = false; _root.ball7.thrown = false; _root.ballDropped[1] = false; _root.randomX = false; rightHandy = false; i = 1; while (i <= _root.ballsAmount) { _root.lostBall[i] = false; if (rightHandy == false) { _root.hand.handR["ball" + i]._visible = true; rightHandy = true; } else { _root.hand.handL["ball" + i]._visible = true; rightHandy = false; } i++; } nextFrame(); }
Symbol 52 Button
on (release) { _root.score = _root.score + _root.bonus; _root.level = 6; _root.levelShow = "Level: " + _root.level; _root.Playable = true; _root.winShowRan = false; _root.started = true; _root.ballsAmount = 8; _root.ballBonus = _root.ballsAmount; _root.gravity = 0.5; _root.upSpeed = 13; _root.handMoveDown = 2; _root.handMoveUp = 10; _root.gameMode = "NORMAL"; _root.gameModeShow = "GAME MODE: " + gameMode; _root.winnings._visible = false; _root.ball2Ran = false; _root.ball3Ran = false; _root.ball4Ran = false; _root.ball5Ran = false; _root.ball6Ran = false; _root.ball7Ran = false; _root.ball8Ran = false; _root.ballReady[1] = false; _root.ballReady[2] = false; _root.ballReady[3] = false; _root.ballReady[4] = false; _root.ballReady[5] = false; _root.ballReady[6] = false; _root.ballReady[7] = false; _root.ballReady[8] = false; _root.ball1.thrown = false; _root.ball2.thrown = false; _root.ball3.thrown = false; _root.ball4.thrown = false; _root.ball5.thrown = false; _root.ball6.thrown = false; _root.ball7.thrown = false; _root.ball8.thrown = false; _root.ballDropped[1] = false; _root.randomX = false; rightHandy = false; i = 1; while (i <= _root.ballsAmount) { _root.lostBall[i] = false; if (rightHandy == false) { _root.hand.handR["ball" + i]._visible = true; rightHandy = true; } else { _root.hand.handL["ball" + i]._visible = true; rightHandy = false; } i++; } nextFrame(); }
Symbol 54 Button
on (release) { _root.score = _root.score + _root.bonus; _root.level = 7; _root.levelShow = "Level: " + _root.level; _root.Playable = true; _root.winShowRan = false; _root.started = true; _root.ballsAmount = 8; _root.ballBonus = _root.ballsAmount; _root.gravity = 0.5; _root.upSpeed = 13; _root.handMoveDown = 2; _root.handMoveUp = 10; _root.gameMode = "NORMAL"; _root.gameModeShow = "GAME MODE: " + gameMode; _root.winnings._visible = false; _root.ball2Ran = false; _root.ball3Ran = false; _root.ball4Ran = false; _root.ball5Ran = false; _root.ball6Ran = false; _root.ballReady[1] = false; _root.ballReady[2] = false; _root.ballReady[3] = false; _root.ballReady[4] = false; _root.ballReady[5] = false; _root.ballReady[6] = false; _root.ball1.thrown = false; _root.ball2.thrown = false; _root.ball3.thrown = false; _root.ball4.thrown = false; _root.ball5.thrown = false; _root.ball6.thrown = false; _root.ballDropped[1] = false; _root.randomX = false; rightHandy = false; i = 1; while (i <= _root.ballsAmount) { _root.lostBall[i] = false; if (rightHandy == false) { _root.hand.handR["ball" + i]._visible = true; rightHandy = true; } else { _root.hand.handL["ball" + i]._visible = true; rightHandy = false; } i++; } nextFrame(); }
Symbol 56 Button
on (release) { _root.score = _root.score + _root.bonus; _root.level = 8; _root.levelShow = "Level: " + _root.level; _root.Playable = true; _root.winShowRan = false; _root.started = true; _root.ballsAmount = 8; _root.ballBonus = _root.ballsAmount; _root.gravity = 0.5; _root.upSpeed = 13; _root.handMoveDown = 2; _root.handMoveUp = 10; _root.gameMode = "NORMAL"; _root.gameModeShow = "GAME MODE: " + gameMode; _root.winnings._visible = false; _root.ball2Ran = false; _root.ball3Ran = false; _root.ball4Ran = false; _root.ball5Ran = false; _root.ball6Ran = false; _root.ballReady[1] = false; _root.ballReady[2] = false; _root.ballReady[3] = false; _root.ballReady[4] = false; _root.ballReady[5] = false; _root.ballReady[6] = false; _root.ball1.thrown = false; _root.ball2.thrown = false; _root.ball3.thrown = false; _root.ball4.thrown = false; _root.ball5.thrown = false; _root.ball6.thrown = false; _root.ballDropped[1] = false; _root.randomX = false; rightHandy = false; i = 0; while (i <= _root.ballsAmount) { _root.lostBall[i] = false; if (rightHandy == false) { _root.hand.handL["ball" + i]._visible = true; rightHandy = true; } else { _root.hand.handR["ball" + i]._visible = true; rightHandy = false; } i++; } nextFrame(); }
Symbol 58 MovieClip Frame 1
stop();
Symbol 72 MovieClip Frame 1
stop();
Symbol 72 MovieClip Frame 2
ball1._y = ball1._y - 10; ball2._y = ball2._y - 10; ball3._y = ball3._y - 10; ball4._y = ball4._y - 10;
Symbol 72 MovieClip Frame 3
ball1._y = ball1._y + 5; ball2._y = ball2._y + 5; ball3._y = ball3._y + 5; ball4._y = ball4._y + 5;
Symbol 72 MovieClip Frame 4
ball1._y = ball1._y + 5; ball2._y = ball2._y + 5; ball3._y = ball3._y + 5; ball4._y = ball4._y + 5; gotoAndStop (1);
Symbol 73 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [landID]
Symbol 2 GraphicUsed by:Timeline
Symbol 3 GraphicUsed by:9
Symbol 4 GraphicUsed by:9
Symbol 5 FontUsed by:6 43
Symbol 6 TextUses:5Used by:9
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:3 4 6 7 8Used by:Timeline
Symbol 10 GraphicUsed by:Timeline
Symbol 11 GraphicUsed by:Timeline
Symbol 12 FontUsed by:13 14 15 16 17 18 19 20 21 22 23 24 25 76
Symbol 13 TextUses:12Used by:Timeline
Symbol 14 TextUses:12Used by:Timeline
Symbol 15 TextUses:12Used by:Timeline
Symbol 16 TextUses:12Used by:Timeline
Symbol 17 TextUses:12Used by:Timeline
Symbol 18 TextUses:12Used by:Timeline
Symbol 19 TextUses:12Used by:Timeline
Symbol 20 TextUses:12Used by:Timeline
Symbol 21 TextUses:12Used by:Timeline
Symbol 22 TextUses:12Used by:Timeline
Symbol 23 TextUses:12Used by:Timeline
Symbol 24 TextUses:12Used by:Timeline
Symbol 25 EditableTextUses:12Used by:Timeline
Symbol 26 FontUsed by:27 38 39 63 64 65 66
Symbol 27 EditableTextUses:26Used by:Timeline
Symbol 28 FontUsed by:29 37
Symbol 29 TextUses:28Used by:Timeline
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:30 31Used by:72  Timeline
Symbol 33 GraphicUsed by:Timeline
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:67  Timeline
Symbol 36 GraphicUsed by:67  Timeline
Symbol 37 EditableTextUses:28Used by:Timeline
Symbol 38 EditableTextUses:26Used by:Timeline
Symbol 39 EditableTextUses:26Used by:Timeline
Symbol 40 GraphicUsed by:41 44 46 48 50 52 54 56
Symbol 41 ButtonUses:40Used by:58
Symbol 42 GraphicUsed by:58
Symbol 43 TextUses:5Used by:58
Symbol 44 ButtonUses:40Used by:58
Symbol 45 GraphicUsed by:58
Symbol 46 ButtonUses:40Used by:58
Symbol 47 GraphicUsed by:58
Symbol 48 ButtonUses:40Used by:58
Symbol 49 GraphicUsed by:58
Symbol 50 ButtonUses:40Used by:58
Symbol 51 GraphicUsed by:58
Symbol 52 ButtonUses:40Used by:58
Symbol 53 GraphicUsed by:58
Symbol 54 ButtonUses:40Used by:58
Symbol 55 GraphicUsed by:58
Symbol 56 ButtonUses:40Used by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57Used by:Timeline
Symbol 59 GraphicUsed by:67
Symbol 60 GraphicUsed by:67
Symbol 61 GraphicUsed by:67
Symbol 62 GraphicUsed by:67
Symbol 63 EditableTextUses:26Used by:67
Symbol 64 EditableTextUses:26Used by:67
Symbol 65 EditableTextUses:26Used by:67
Symbol 66 EditableTextUses:26Used by:67
Symbol 67 MovieClipUses:59 60 61 62 35 36 63 64 65 66Used by:Timeline
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:72
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:72
Symbol 72 MovieClipUses:69 71 32Used by:73
Symbol 73 MovieClipUses:72Used by:Timeline
Symbol 74 SoundUsed by:Timeline
Symbol 75 GraphicUsed by:Timeline
Symbol 76 TextUses:12Used by:Timeline

Instance Names

"lostBallShow"Frame 1Symbol 9 MovieClip
"life1"Frame 1Symbol 32 MovieClip
"life2"Frame 1Symbol 32 MovieClip
"life3"Frame 1Symbol 32 MovieClip
"buttons"Frame 1Symbol 58 MovieClip
"winnings"Frame 1Symbol 67 MovieClip
"hand"Frame 1Symbol 73 MovieClip
"ball1"Frame 1Symbol 32 MovieClip
"ball2"Frame 1Symbol 32 MovieClip
"ball3"Frame 1Symbol 32 MovieClip
"ball4"Frame 1Symbol 32 MovieClip
"ball5"Frame 1Symbol 32 MovieClip
"ball6"Frame 1Symbol 32 MovieClip
"ball7"Frame 1Symbol 32 MovieClip
"ball8"Frame 1Symbol 32 MovieClip
"hitArea"Symbol 72 MovieClip Frame 1Symbol 71 MovieClip
"ball3"Symbol 72 MovieClip Frame 1Symbol 32 MovieClip
"ball1"Symbol 72 MovieClip Frame 1Symbol 32 MovieClip
"ball2"Symbol 72 MovieClip Frame 1Symbol 32 MovieClip
"ball4"Symbol 72 MovieClip Frame 1Symbol 32 MovieClip
"ball5"Symbol 72 MovieClip Frame 1Symbol 32 MovieClip
"handR"Symbol 73 MovieClip Frame 1Symbol 72 MovieClip
"handL"Symbol 73 MovieClip Frame 1Symbol 72 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "landID"

Labels

"gameOver"Frame 10

Dynamic Text Variables

scoreShowSymbol 25 EditableText""
levelShowSymbol 27 EditableText""
gameModeShowSymbol 37 EditableText""
ballReady[1]Symbol 38 EditableText""
ballReady[2]Symbol 39 EditableText""
_root.levelWinShowSymbol 63 EditableText""
_root.bonusShow2Symbol 64 EditableText""
_root.bonusShowSymbol 65 EditableText""
_root.BallbonusShowSymbol 66 EditableText""




http://swfchan.com/6/29394/info.shtml
Created: 19/5 -2019 23:15:35 Last modified: 19/5 -2019 23:15:35 Server time: 12/05 -2024 03:49:28