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Blast Billiards.swf

This is the info page for
Flash #29407

(Click the ID number above for more basic data on this flash file.)


Text
LOADING...

PLAY

PLAY

HOW TO PLAY
.....................

POSITION THE ANGLE OF THE CUE BY MOVING YOUR MOUSE.
HOLD DOWN THE LEFT MOUSE BUTTON WHILE WATCHING THE POWER BAR.
RELEASE THE BUTTON!
CLEAR THE TABLE EACH TIME TO REACH THE NEXT LEVEL.

POWER BAR

SCORE:

GAME OVER

PLAY AGAIN?

GAME OVER

LEVEL
CLEARED

CONTINUE

ActionScript [AS1/AS2]

Frame 15
stop();
Frame 16
stop();
Frame 17
shotstarted = false; score = 0; timer = 100; level = 1; ballstop = 0.5; ball = 1; while (balls >= ball) { thisball = eval ("ball" + ball); trace((("startballx[" + ball) + "] = ") + thisball._x); trace((("startbally[" + ball) + "] = ") + thisball._y); ball++; }
Instance of Symbol 41 MovieClip "ball1" in Frame 17
onClipEvent (mouseDown) { if (!_level0.shotstarted) { powstart = getTimer(); moused = true; } } onClipEvent (mouseUp) { if ((!_level0.shotstarted) and moused) { moused = false; powstop = getTimer(); _level0.pwr = powstop - powstart; _level0.cuex = _xmouse; _level0.cuey = _ymouse; _level0.shotstarted = true; } } onClipEvent (enterFrame) { cuex = _xmouse; cuey = _ymouse; ncuey = (10 * (-cuey)) / (math.abs(cuex) + math.abs(cuey)); ncuex = (10 * cuex) / (math.abs(cuex) + math.abs(cuey)); rot = (Math.atan2(ncuex, ncuey) * 180) / 3.142; temppwr = getTimer() - powstart; if (!_level0.shotstarted) { if (moused) { pb = int(temppwr / 50); _level0.powerbar.gotoandstop(pb); } _level0.cue._x = _level0.ball1._x; _level0.cue._y = _level0.ball1._y; _level0.cue._rotation = ROT; } }
Instance of Symbol 44 MovieClip "t2" in Frame 17
onClipEvent (load) { rtime = _level0.timer; running = true; } onClipEvent (enterFrame) { if (running) { rtime = rtime - 0.05; if (rtime < 0) { rtime = 0; _level0.gameover = true; _root.gotoandplay("explode"); running = false; } time = int(rtime); } }
Instance of Symbol 44 MovieClip "t5" in Frame 17
onClipEvent (load) { rtime = _level0.timer; running = true; } onClipEvent (enterFrame) { if (running) { rtime = rtime - 0.05; if (rtime < 0) { rtime = 0; _level0.gameover = true; _root.gotoandplay("explode"); running = false; } time = int(rtime); } }
Instance of Symbol 44 MovieClip "t4" in Frame 17
onClipEvent (load) { rtime = _level0.timer; running = true; } onClipEvent (enterFrame) { if (running) { rtime = rtime - 0.05; if (rtime < 0) { rtime = 0; _level0.gameover = true; _root.gotoandplay("explode"); running = false; } time = int(rtime); } }
Instance of Symbol 45 MovieClip "t7" in Frame 17
onClipEvent (load) { rtime = _level0.timer; running = true; } onClipEvent (enterFrame) { if (running) { rtime = rtime - 0.05; if (rtime < 0) { rtime = 0; _level0.gameover = true; _root.gotoandplay("explode"); running = false; } time = int(rtime); } }
Instance of Symbol 46 MovieClip "t6" in Frame 17
onClipEvent (load) { rtime = _level0.timer; running = true; } onClipEvent (enterFrame) { if (running) { rtime = rtime - 0.05; if (rtime < 0) { rtime = 0; _level0.gameover = true; _root.gotoandplay("explode"); running = false; } time = int(rtime); } }
Instance of Symbol 47 MovieClip "t3" in Frame 17
onClipEvent (load) { rtime = _level0.timer; running = true; } onClipEvent (enterFrame) { if (running) { rtime = rtime - 0.05; if (rtime < 0) { rtime = 0; _level0.gameover = true; _root.gotoandplay("explode"); running = false; } } time = int(rtime); }
Frame 18
function init_balls() { leveltext = level_text[level]; if (level_dynamite[level]) { dynamite._x = 400; dynamite._y = 300; } else { dynamite._x = -300; dynamite._y = -300; } trace(level); if (level_balls[level] == 1) { trace("init"); startballx[1] = 249.7; startbally[1] = 238.35; startballx[2] = 179.05; startbally[2] = 300.6; startballx[3] = 179.8; startbally[3] = 176.5; startballx[4] = 179.05; startbally[4] = 234.6; startballx[5] = 326; startbally[5] = 233.3; startballx[6] = 419; startbally[6] = 234.6; startballx[7] = 525; startbally[7] = 234.6; } else { startballx[1] = 77.7; startbally[1] = 229.35; startballx[2] = 373.05; startbally[2] = 255.6; startballx[3] = 446.55; startbally[3] = 158.5; startballx[4] = 370.05; startbally[4] = 202.6; startballx[5] = 446.55; startbally[5] = 292.3; startballx[6] = 517; startbally[6] = 202.6; startballx[7] = 521; startbally[7] = 255.6; } ball = 1; while (balls >= ball) { thisball = eval ("ball" + ball); thisball._x = startballx[ball]; thisball._y = startbally[ball]; realx[ball] = thisball._x; realy[ball] = _level0.starty - thisball._y; eval ("t" + ball)._x = thisball._x; eval ("t" + ball)._y = thisball._y; eval ("t" + ball).rtime = Level_timer[level]; eval ("t" + ball).running = true; potted[ball] = false; trace((("startballx[" + ball) + "] = ") + thisball._x); trace((("startbally[" + ball) + "] = ") + thisball._y); ball++; } } hit = 0; gameover = false; u = 30; t = 0; radius = 28; a = -1; startx = white._x; balls = 7; ballspotted = 0; starty = 400; friction = 0.1; explode._x = -999; explode._y = -999; explode.gotoandstop(1); vx = new array(0, 0, 0); vy = new array(0, 0, 0); realx = new array(0, 200, 200); realy = new array(0, 300, 300); potted = new array(); startballx = new array(); startbally = new array(); level_text = new Array(); level_balls = new Array(); level_dynamite = new Array(); level_timer = new Array(); level_text[1] = "LEVEL ONE: CLEAR THE BOMBS IN 100 SECONDS !"; level_text[2] = "LEVEL TWO: CLEAR THE CIRCLE OF BOMBS !"; level_text[3] = "LEVEL THREE: DON'T DISTURB THE DYNAMITE !"; level_text[4] = "LEVEL FOUR: DON'T DISTURB THE DYNAMITE !"; level_text[5] = "LEVEL FIVE: DON'T DISTURB THE DYNAMITE !"; level_text[6] = "LEVEL SIX: DON'T DISTURB THE DYNAMITE !"; level_text[7] = "LEVEL SEVEN: DON'T DISTURB THE DYNAMITE !"; level_text[8] = "LEVEL EIGHT: DON'T DISTURB THE DYNAMITE !"; level_text[9] = "LEVEL NINE: DON'T DISTURB THE DYNAMITE !"; level_text[10] = "FINAL LEVEL: DON'T DISTURB THE DYNAMITE !"; Level_balls[1] = 1; Level_balls[2] = 2; Level_balls[3] = 1; Level_balls[4] = 1; Level_balls[5] = 1; Level_balls[6] = 1; Level_balls[7] = 1; Level_balls[8] = 1; Level_balls[9] = 1; Level_balls[10] = 1; level_dynamite[1] = false; level_dynamite[2] = false; level_dynamite[3] = true; level_dynamite[4] = true; level_dynamite[5] = true; level_dynamite[6] = true; level_dynamite[7] = true; level_dynamite[8] = true; level_dynamite[9] = true; level_dynamite[10] = true; Level_timer[1] = 100; Level_timer[2] = 95; Level_timer[3] = 90; Level_timer[4] = 80; Level_timer[5] = 70; Level_timer[6] = 60; Level_timer[7] = 50; Level_timer[8] = 40; Level_timer[9] = 30; Level_timer[10] = 20; ball = 1; while (balls >= ball) { thisball = eval ("ball" + ball); trace((("startballx[" + ball) + "] = ") + thisball._x); trace((("startbally[" + ball) + "] = ") + thisball._y); ball++; } init_balls();
Frame 19
shotstarted = false;
Frame 20
cue.gotoandstop(1); powerbar.gotoandstop(1);
Frame 21
if (gameover) { gotoAndPlay (45); }
Frame 22
if (!shotstarted) { gotoAndPlay (21); }
Frame 23
power = pwr / 50; if (15 < power) { power = 15; } ncuey = (power * (-cuey)) / (math.abs(cuex) + math.abs(cuey)); ncuex = (power * cuex) / (math.abs(cuex) + math.abs(cuey)); vx[1] = ncuex; vy[1] = ncuey; shotstarted = true; cue.gotoandplay(2);
Frame 32
allstillc = 0; ii = 1; while (balls >= ii) { if ((vx[ii] == 0) and (vy[ii] == 0)) { allstillc++; } jj = ii + 1; while (balls >= jj) { white = eval ("_level0.ball" + ii); red = eval ("_level0.ball" + jj); why = starty - white._y; rey = starty - red._y; dby = (-why) + rey; dbx = (-white._x) + red._x; delta = Math.sqrt((dby * dby) + (dbx * dbx)); if (delta < radius) { white._x = white._x - (vx[ii] / 2); white._y = white._y + (vy[ii] / 2); realx[ii] = realx[ii] - (vx[ii] / 2); realy[ii] = realy[ii] - (vy[ii] / 2); red._x = red._x - (vx[jj] / 2); red._y = red._y + (vy[jj] / 2); realx[jj] = realx[jj] - (vx[jj] / 2); realy[jj] = realy[jj] - (vy[jj] / 2); x1 = white._x; y1 = starty - white._y; x2 = red._x; y2 = starty - red._y; angle = Math.atan2(y2 - y1, x2 - x1); x1 = vx[ii]; y1 = vy[ii]; x2 = vx[jj]; y2 = vy[jj]; if (3 < (((Math.abs(x1) + Math.abs(x2)) + Math.abs(y1)) + Math.abs(y2))) { shotsound.gotoandplay(2); } cma = Math.cos(-angle); sma = Math.sin(-angle); sa = Math.sin(angle); ca = Math.cos(angle); nx1 = (x1 * cma) - (y1 * sma); ny1 = (x1 * sma) + (y1 * cma); nx2 = (x2 * cma) - (y2 * sma); ny2 = (x2 * sma) + (y2 * cma); nx1 = nx2; x1 = (nx1 * ca) - (ny1 * sa); y1 = (nx1 * sa) + (ny1 * ca); next1x = x1; next1y = y1; x2 = white._x; y2 = starty - white._y; x1 = red._x; y1 = starty - red._y; angle = Math.atan2(y2 - y1, x2 - x1); x2 = vx[ii]; y2 = vy[ii]; x1 = vx[jj]; y1 = vy[jj]; nx1 = (x1 * Math.cos(-angle)) - (y1 * Math.sin(-angle)); ny1 = (x1 * Math.sin(-angle)) + (y1 * Math.cos(-angle)); nx2 = (x2 * Math.cos(-angle)) - (y2 * Math.sin(-angle)); ny2 = (x2 * Math.sin(-angle)) + (y2 * Math.cos(-angle)); nx1 = nx2; x1 = (nx1 * Math.cos(angle)) - (ny1 * Math.sin(angle)); y1 = (nx1 * Math.sin(angle)) + (ny1 * Math.cos(angle)); next2x = x1; next2y = y1; vx[ii] = next1x; vy[ii] = next1y; vx[jj] = next2x; vy[jj] = next2y; } jj++; } ii++; }
Frame 33
function update_balls() { ball = 1; while (balls >= ball) { in_the_hole = check_pockets(); if (!potted[ball]) { if (_level0.shotstarted) { if ((Math.ABS(vx[ball]) + Math.ABS(vy[ball])) == 0) { lessy = 0; lessx = 0; } else { lessy = Math.ABS(vy[ball]) / (Math.ABS(vx[ball]) + Math.ABS(vy[ball])); lessx = Math.ABS(vx[ball]) / (Math.ABS(vx[ball]) + Math.ABS(vy[ball])); } if (0 < Vx[ball]) { vx[ball] = vx[ball] - (_level0.friction * lessx); } else { vx[ball] = vx[ball] + (_level0.friction * lessx); } if (0 < Vy[ball]) { vy[ball] = vy[ball] - (_level0.friction * lessy); } else { vy[ball] = vy[ball] + (_level0.friction * lessy); } if ((Math.abs(vx[ball]) < ballstop) and (Math.abs(vy[ball]) < ballstop)) { vy[ball] = 0; vx[ball] = 0; } realx[ball] = realx[ball] + vx[ball]; realy[ball] = realy[ball] + vy[ball]; thisball = eval ("ball" + ball); thisball._x = realx[ball]; thisball._y = _level0.starty - realy[ball]; eval ("t" + ball)._x = thisball._x; eval ("t" + ball)._y = thisball._y; check_wall(ball); } } ball++; } } function check_pockets() { pocketed = false; bamc = eval ("ball" + ball); if (dynamite.hit.hittest(bamc._x, bamc._y, true)) { _level0.gameover = true; _root.gotoandplay("explode"); } p = 1; while (6 >= p) { pomc = eval ("pocket" + p); if (pomc.hittest(bamc._x, bamc._y, true)) { down.gotoandplay(2); pocketed = true; score = score + eval ("t" + ball).time; bamc._visible = false; vx[ball] = 0; vy[ball] = 0; bamc._x = 100; bamc._y = 0; realx[ball] = 130 + (ballspotted * 30); realy[ball] = 350; bamc._y = _level0.starty - realy[ball]; bamc._x = realx[ball]; bamc._visible = true; potted[ball] = true; if (1 < ball) { ballspotted++; } else { _level0.gameover = true; _root.gotoandplay("explode"); } eval ("t" + ball).running = false; eval ("t" + ball)._y = bamc._y; eval ("t" + ball)._x = bamc._x; } p++; } return(pocketed); } function check_wall(index) { if (realx[index] < 50) { realx[index] = 50; vx[index] = -vx[index]; } if (280 < realy[index]) { realy[index] = 280; vy[index] = -vy[index]; } if (realy[index] < 50) { realy[index] = 50; vy[index] = -vy[index]; } if (600 < realx[index]) { realx[index] = 600; vx[index] = -vx[index]; } } update_balls(); if ((allstillc < balls) and (!gameover)) { gotoAndPlay (32); }
Frame 34
if (gameover) { gotoAndPlay (44); }
Frame 35
if (ballspotted == (balls - 1)) { gotoAndPlay (72); }
Frame 41
gotoAndPlay (19);
Frame 44
explode._x = 300; explode._y = 200; explode.gotoandplay(2);
Frame 56
stop();
Frame 71
stop();
Frame 72
level++;
Frame 73
stop();
Symbol 6 MovieClip Frame 4
gotoAndPlay (1);
Symbol 16 Button
on (release) { gotoAndPlay (16); }
Symbol 17 Button
on (release) { gotoAndPlay (17); }
Symbol 42 MovieClip Frame 4
gotoAndPlay (1);
Symbol 49 MovieClip Frame 1
stop();
Symbol 53 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 45
stop();
Symbol 63 MovieClip Frame 1
stop();
Symbol 63 MovieClip Frame 20
stop();
Symbol 67 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 1
stop();
Symbol 72 Button
on (release) { init_balls(); score = 0; level = 1; gotoAndPlay (18); }
Symbol 75 Button
on (release) { getURL ("http://www.mousebreaker.co.uk", "_blank"); }
Symbol 78 Button
on (release) { gotoAndPlay (18); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:6 21 41 42
Symbol 3 GraphicUsed by:6 42
Symbol 4 GraphicUsed by:6 42
Symbol 5 GraphicUsed by:6 42
Symbol 6 MovieClipUses:2 3 4 5Used by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 FontUsed by:9 18 19 40 43 54 64 65 70 73 76 79
Symbol 9 TextUses:8Used by:Timeline
Symbol 10 GraphicUsed by:16 17
Symbol 11 FontUsed by:12 14 71 77
Symbol 12 TextUses:11Used by:16 17
Symbol 13 GraphicUsed by:16 17 72 78
Symbol 14 TextUses:11Used by:16 17
Symbol 15 GraphicUsed by:16 17 72 78
Symbol 16 ButtonUses:10 12 13 14 15Used by:Timeline
Symbol 17 ButtonUses:10 12 13 14 15Used by:Timeline
Symbol 18 TextUses:8Used by:Timeline
Symbol 19 TextUses:8Used by:Timeline
Symbol 20 GraphicUsed by:21 41
Symbol 21 MovieClipUses:2 20Used by:Timeline
Symbol 22 GraphicUsed by:31
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:31
Symbol 25 GraphicUsed by:31
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:28
Symbol 28 MovieClipUses:27Used by:31
Symbol 29 MovieClipUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:22 24 25 28 29 30Used by:Timeline
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:34 35
Symbol 34 MovieClipUses:33Used by:Timeline
Symbol 35 MovieClipUses:33Used by:Timeline
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:37 38Used by:Timeline
Symbol 40 EditableTextUses:8Used by:Timeline
Symbol 41 MovieClipUses:2 20Used by:Timeline
Symbol 42 MovieClipUses:2 3 4 5Used by:Timeline
Symbol 43 EditableTextUses:8Used by:44 45 46 47
Symbol 44 MovieClipUses:43Used by:Timeline
Symbol 45 MovieClipUses:43Used by:Timeline
Symbol 46 MovieClipUses:43Used by:Timeline
Symbol 47 MovieClipUses:43Used by:Timeline
Symbol 48 SoundUsed by:49
Symbol 49 MovieClipUses:48Used by:Timeline
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:53
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:51 52Used by:Timeline
Symbol 54 TextUses:8Used by:Timeline
Symbol 55 GraphicUsed by:56 57
Symbol 56 MovieClipUses:55Used by:59
Symbol 57 MovieClipUses:55Used by:59
Symbol 58 SoundUsed by:59
Symbol 59 MovieClipUses:56 57 58Used by:Timeline
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:63
Symbol 62 SoundUsed by:63
Symbol 63 MovieClipUses:61 62Used by:Timeline
Symbol 64 EditableTextUses:8Used by:Timeline
Symbol 65 TextUses:8Used by:Timeline
Symbol 66 SoundUsed by:67
Symbol 67 MovieClipUses:66Used by:Timeline
Symbol 68 SoundUsed by:69
Symbol 69 MovieClipUses:68Used by:Timeline
Symbol 70 EditableTextUses:8Used by:Timeline
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Symbol 72 ButtonUses:13 71 15Used by:Timeline
Symbol 73 EditableTextUses:8Used by:Timeline
Symbol 74 GraphicUsed by:75
Symbol 75 ButtonUses:74Used by:Timeline
Symbol 76 TextUses:8Used by:Timeline
Symbol 77 TextUses:11Used by:78
Symbol 78 ButtonUses:13 77 15Used by:Timeline
Symbol 79 EditableTextUses:8Used by:Timeline
Symbol 80 SoundUsed by:Timeline

Instance Names

"pocket1"Frame 17Symbol 34 MovieClip
"pocket2"Frame 17Symbol 34 MovieClip
"pocket6"Frame 17Symbol 35 MovieClip
"pocket4"Frame 17Symbol 34 MovieClip
"pocket5"Frame 17Symbol 34 MovieClip
"pocket3"Frame 17Symbol 34 MovieClip
"dynamite"Frame 17Symbol 39 MovieClip
"ball1"Frame 17Symbol 41 MovieClip
"ball3"Frame 17Symbol 42 MovieClip
"ball2"Frame 17Symbol 6 MovieClip
"ball4"Frame 17Symbol 6 MovieClip
"ball5"Frame 17Symbol 42 MovieClip
"ball6"Frame 17Symbol 6 MovieClip
"ball7"Frame 17Symbol 6 MovieClip
"t2"Frame 17Symbol 44 MovieClip
"t5"Frame 17Symbol 44 MovieClip
"t4"Frame 17Symbol 44 MovieClip
"t7"Frame 17Symbol 45 MovieClip
"t6"Frame 17Symbol 46 MovieClip
"t3"Frame 17Symbol 47 MovieClip
"shotsound"Frame 17Symbol 49 MovieClip
"powerbar"Frame 17Symbol 53 MovieClip
"cue"Frame 17Symbol 59 MovieClip
"explode"Frame 17Symbol 63 MovieClip
"tick"Frame 17Symbol 67 MovieClip
"down"Frame 17Symbol 69 MovieClip
"hit"Symbol 39 MovieClip Frame 1Symbol 37 MovieClip

Labels

"loopo"Frame 32
"explode"Frame 44
"explode1"Frame 45
"end"Frame 56
"finished"Frame 62

Dynamic Text Variables

leveltextSymbol 40 EditableText""
timeSymbol 43 EditableText""
scoreSymbol 64 EditableText""
TextField11Symbol 70 EditableText"GAME OVER"
TextField11Symbol 73 EditableText"GAME OVER"
scoreSymbol 79 EditableText""




http://swfchan.com/6/29407/info.shtml
Created: 19/5 -2019 23:08:38 Last modified: 19/5 -2019 23:08:38 Server time: 25/04 -2024 11:37:26