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Pacman 2005 DEMO.swf

This is the info page for
Flash #29503

(Click the ID number above for more basic data on this flash file.)


Text
Credits

How to Play

Play Game

Main Menu

Warp

Score:

Lives:

0

3

Replay?

Game Starting...

Game Over!

Next Level

Warp

Warp

0

3

Game Starting...

Game Over!

0

3

Game Starting...

Game Over!

You Win!

::Pacman 2005::
::Credits::
Art and Animation by
Danny
Programming by
Sean
Original Concept by
Tohru Iwatani
::Features::
Enemies
Powerups
Three Levels
Exciting Gameplay

Menu

Menu

Menu

::Pacman 2005::
::How To Play::
::Controls::
Arrow Keys - Switch
Pacman's Direction
q - Change Quality
::Objecrtive::
Collect all the points
before getting killed.
Dont touch the ghosts
unless they're blue.

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false;
Frame 2
_global.Lives = 3; _global.Scores = 0; Stage.showMenu = false;
Frame 42
stop();
Frame 43
stop(); Stage.showMenu = false;
Instance of Symbol 141 MovieClip "Pacman" in Frame 43
onClipEvent (load) { _root.Stuff.text = (((("X:" + _x) + " Y:") + _y) + " Time: ") + getTimer(); _root.Win._visible = false; _root.Warp1._visible = false; _root.Warp2._visible = false; _root.GameOver._visible = false; _global.NLevel = 2; DeathTimer = 0; DeathTimer2 = 0; DeathTimer3 = 0; if (_global.Scores >= 80) { _root.play(); gotoAndStop (44); } NPCSpeed = 6; NPCRNum = 20; myXSpeed = 6; myYSpeed = 6; NPCTime = getTimer(); NPCDir = Math.floor(Math.random() * 4); AttackNPC = 0; AttackNPCTimer = 0; _root.NPCStuff.text = (((("NPCX:" + _root.Monster._x) + " NPCY:") + _root.Monster._y) + " NPCTime: ") + NPCTime; NPCTime2 = getTimer(); NPCDir2 = Math.floor(Math.random() * 4); AttackNPC2 = 0; AttackNPCTimer2 = 0; NPCTime3 = getTimer(); NPCDir3 = Math.floor(Math.random() * 4); AttackNPC3 = 0; AttackNPCTimer3 = 0; GameStart = 0; Time = getTimer(); Count = 1; Dir = 0; _root.Score.text = _global.Scores; _root.Lives.text = _global.Lives; StartSong = new Sound(this); StartSong.attachSound("OpeningSong"); StartSong.start(0, 1); StartSong.onSoundComplete = function () { GameStart = 1; _root.StartT._visible = false; }; } on (keyPress "q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "BEST"; } else if (_quality == "BEST") { _quality = "LOW"; } } on (keyPress "Q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "BEST"; } else if (_quality == "BEST") { _quality = "LOW"; } } onClipEvent (enterFrame) { if (GameStart > 0) { _root.Stuff.text = (((("X:" + _x) + " Y:") + _y) + " Time: ") + Time; if (_global.Scores >= 80) { _root.play(); gotoAndStop (44); } with (_root.Monster) { _root.NPCStuff.text = (((("NPCX:" + _x) + " NPCY:") + _y) + " NPCTime: ") + NPCTime; if ((NPCTime + 25) < getTimer()) { if (NPCDir == 0) { if (!_root.Wall.hitTest(getBounds(_root).xMax, _y, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { NPCDir = 2; } else if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { NPCDir = 3; } } _x = _x + NPCSpeed; } else { OldNPCDir = NPCDir; do { i = Math.floor(Math.random() * 4); NPCDir = i; } while (i == OldNPCDir); } } else if (NPCDir == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { NPCDir = 2; } else if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { NPCDir = 3; } } _x = _x - NPCSpeed; } else { OldNPCDir = NPCDir; do { i = Math.floor(Math.random() * 4); NPCDir = i; } while (i == OldNPCDir); } } else if (NPCDir == 2) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir = 2; } else if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir = 3; } } _y = _y - NPCSpeed; } else { OldNPCDir = NPCDir; do { i = Math.floor(Math.random() * 4); NPCDir = i; } while (i == OldNPCDir); } } else if (NPCDir == 3) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir = 2; } else if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir = 3; } } _y = _y + NPCSpeed; } else { OldNPCDir = NPCDir; do { i = Math.floor(Math.random() * 4); NPCDir = i; } while (i == OldNPCDir); } } NPCTime = getTimer(); } if (_root.Monster.hitTest(_root.Warp1)) { _x = "12"; } if (_root.Monster.hitTest(_root.Warp2)) { _x = "537"; } } with (_root.Monster2) { if ((NPCTime2 + 25) < getTimer()) { if (NPCDir2 == 0) { if (!_root.Wall.hitTest(getBounds(_root).xMax, _y, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { NPCDir2 = 2; } else if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { NPCDir2 = 3; } } _x = _x + NPCSpeed; } else { OldNPCDir2 = NPCDir2; do { i = Math.floor(Math.random() * 4); NPCDir2 = i; } while (i == OldNPCDir2); } } else if (NPCDir2 == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { NPCDir2 = 2; } else if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { NPCDir2 = 3; } } _x = _x - NPCSpeed; } else { OldNPCDir2 = NPCDir2; do { i = Math.floor(Math.random() * 4); NPCDir2 = i; } while (i == OldNPCDir2); } } else if (NPCDir2 == 2) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir2 = 2; } else if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir2 = 3; } } _y = _y - NPCSpeed; } else { OldNPCDir2 = NPCDir2; do { i = Math.floor(Math.random() * 4); NPCDir2 = i; } while (i == OldNPCDir2); } } else if (NPCDir2 == 3) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir2 = 2; } else if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir2 = 3; } } _y = _y + NPCSpeed; } else { OldNPCDir2 = NPCDir2; do { i = Math.floor(Math.random() * 4); NPCDir2 = i; } while (i == OldNPCDir2); } } NPCTime2 = getTimer(); } if (_root.Monster2.hitTest(_root.Warp1)) { _x = "12"; } if (_root.Monster2.hitTest(_root.Warp2)) { _x = "537"; } } with (_root.Monster3) { _root.NPCStuff.text = (((("NPCX:" + _x) + " NPCY:") + _y) + " NPCTime: ") + NPCTime; if ((NPCTime3 + 25) < getTimer()) { if (NPCDir3 == 0) { if (!_root.Wall.hitTest(getBounds(_root).xMax, _y, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { NPCDir3 = 2; } else if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { NPCDir3 = 3; } } _x = _x + NPCSpeed; } else { OldNPCDir3 = NPCDir3; do { i = Math.floor(Math.random() * 4); NPCDir3 = i; } while (i == OldNPCDir3); } } else if (NPCDir3 == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { NPCDir3 = 2; } else if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { NPCDir3 = 3; } } _x = _x - NPCSpeed; } else { OldNPCDir3 = NPCDir3; do { i = Math.floor(Math.random() * 4); NPCDir3 = i; } while (i == OldNPCDir3); } } else if (NPCDir3 == 2) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir3 = 2; } else if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir3 = 3; } } _y = _y - NPCSpeed; } else { OldNPCDir3 = NPCDir3; do { i = Math.floor(Math.random() * 4); NPCDir3 = i; } while (i == OldNPCDir3); } } else if (NPCDir3 == 3) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir3 = 2; } else if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir3 = 3; } } _y = _y + NPCSpeed; } else { OldNPCDir3 = NPCDir3; do { i = Math.floor(Math.random() * 4); NPCDir3 = i; } while (i == OldNPCDir3); } } NPCTime3 = getTimer(); } if (_root.Monster3.hitTest(_root.Warp1)) { _x = "12"; } if (_root.Monster3.hitTest(_root.Warp2)) { _x = "537"; } } with (_root.Pacman) { if ((Time + 25) < getTimer()) { if (Dir == 0) { if (!_root.Wall.hitTest(getBounds(_root).xMax, _y, true)) { _x = _x + myXSpeed; } } else if (Dir == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { _x = _x - myXSpeed; } } else if (Dir == 2) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { _y = _y - myYSpeed; } } else if (Dir == 3) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { _y = _y + myYSpeed; } } Time = getTimer(); } if (Key.isDown(40)) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMax + myYSpeed, true)) { OldDir = Dir; Dir = 3; _rotation = 90; } } else if (Key.isDown(38)) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin - myYSpeed, true)) { OldDir = Dir; Dir = 2; _rotation = 270; } } else if (Key.isDown(37)) { if (!_root.Wall.hitTest(getBounds(_root).xMin - myXSpeed, _y, true)) { OldDir = Dir; Dir = 1; _rotation = 180; } } else if (Key.isDown(39)) { if (!_root.Wall.hitTest(getBounds(_root).xMax + myXSpeed, _y, true)) { OldDir = Dir; Dir = 0; _rotation = 0; } } if (this.hitTest(_root.Warp1)) { _x = "12"; } if (this.hitTest(_root.Warp2)) { _x = "537"; } EatingS = new Sound(this); EatingS.attachSound("Eating"); EatingFruit = new Sound(this); EatingFruit.attachSound("EatingFruit"); if (AttackNPC == 1) { if ((AttackNPCTimer + 10000) < getTimer()) { AttackNPC = 0; _root.Monster.gotoAndPlay(1); } else if ((AttackNPCTimer + 9900) < getTimer()) { _root.Monster.gotoAndPlay(12); } else if ((AttackNPCTimer + 9700) < getTimer()) { _root.Monster.gotoAndPlay(1); } else if ((AttackNPCTimer + 9500) < getTimer()) { _root.Monster.gotoAndPlay(12); } else if ((AttackNPCTimer + 9300) < getTimer()) { _root.Monster.gotoAndPlay(1); } else if ((AttackNPCTimer + 9150) < getTimer()) { _root.Monster.gotoAndPlay(12); } else if ((AttackNPCTimer + 9000) < getTimer()) { _root.Monster.gotoAndPlay(1); } else if ((AttackNPCTimer + 8500) < getTimer()) { _root.Monster.gotoAndPlay(12); } else if ((AttackNPCTimer + 8000) < getTimer()) { _root.Monster.gotoAndPlay(1); } else if ((AttackNPCTimer + 7500) < getTimer()) { _root.Monster.gotoAndPlay(12); } else if ((AttackNPCTimer + 7000) < getTimer()) { _root.Monster.gotoAndPlay(1); } } if (AttackNPC2 == 1) { if ((AttackNPCTimer2 + 10000) < getTimer()) { AttackNPC2 = 0; _root.Monster2.gotoAndPlay(1); } else if ((AttackNPCTimer2 + 9900) < getTimer()) { _root.Monster2.gotoAndPlay(12); } else if ((AttackNPCTimer2 + 9700) < getTimer()) { _root.Monster2.gotoAndPlay(1); } else if ((AttackNPCTimer2 + 9500) < getTimer()) { _root.Monster2.gotoAndPlay(12); } else if ((AttackNPCTimer2 + 9300) < getTimer()) { _root.Monster2.gotoAndPlay(1); } else if ((AttackNPCTimer2 + 9150) < getTimer()) { _root.Monster2.gotoAndPlay(12); } else if ((AttackNPCTimer2 + 9000) < getTimer()) { _root.Monster2.gotoAndPlay(1); } else if ((AttackNPCTimer2 + 8500) < getTimer()) { _root.Monster2.gotoAndPlay(12); } else if ((AttackNPCTimer2 + 8000) < getTimer()) { _root.Monster2.gotoAndPlay(1); } else if ((AttackNPCTimer2 + 7500) < getTimer()) { _root.Monster2.gotoAndPlay(12); } else if ((AttackNPCTimer2 + 7000) < getTimer()) { _root.Monster2.gotoAndPlay(1); } } if (AttackNPC3 == 1) { if ((AttackNPCTimer3 + 10000) < getTimer()) { AttackNPC3 = 0; _root.Monster3.gotoAndPlay(1); } else if ((AttackNPCTimer3 + 9900) < getTimer()) { _root.Monster3.gotoAndPlay(12); } else if ((AttackNPCTimer3 + 9700) < getTimer()) { _root.Monster3.gotoAndPlay(1); } else if ((AttackNPCTimer3 + 9500) < getTimer()) { _root.Monster3.gotoAndPlay(12); } else if ((AttackNPCTimer3 + 9300) < getTimer()) { _root.Monster3.gotoAndPlay(1); } else if ((AttackNPCTimer3 + 9150) < getTimer()) { _root.Monster3.gotoAndPlay(12); } else if ((AttackNPCTimer3 + 9000) < getTimer()) { _root.Monster3.gotoAndPlay(1); } else if ((AttackNPCTimer3 + 8500) < getTimer()) { _root.Monster3.gotoAndPlay(12); } else if ((AttackNPCTimer3 + 8000) < getTimer()) { _root.Monster3.gotoAndPlay(1); } else if ((AttackNPCTimer3 + 7500) < getTimer()) { _root.Monster3.gotoAndPlay(12); } else if ((AttackNPCTimer3 + 7000) < getTimer()) { _root.Monster3.gotoAndPlay(1); } } HitPower = function (PW) { if (PW._visible == true) { if (this.hitTest(PW)) { EatingFruit.start(0, 1); AttackNPC = 1; AttackNPCTimer = getTimer(); AttackNPC2 = 1; AttackNPCTimer2 = getTimer(); AttackNPC3 = 1; AttackNPCTimer3 = getTimer(); PW._visible = false; _root.Monster.gotoAndPlay(12); _root.Monster2.gotoAndPlay(12); _root.Monster3.gotoAndPlay(12); } } }; HitPower(_root.Power1); HitPower(_root.Power2); HitPower(_root.Power3); HitPoint = function (myMC) { if (myMC._visible == true) { if (this.hitTest(myMC)) { _global.Scores = _global.Scores + 1; myMC._visible = false; EatingS.start(0, 1); } } }; HitPoint(_root.Point1); HitPoint(_root.Point2); HitPoint(_root.Point3); HitPoint(_root.Point4); HitPoint(_root.Point5); HitPoint(_root.Point6); HitPoint(_root.Point7); HitPoint(_root.Point8); HitPoint(_root.Point9); HitPoint(_root.Point10); HitPoint(_root.Point11); HitPoint(_root.Point12); HitPoint(_root.Point13); HitPoint(_root.Point14); HitPoint(_root.Point15); HitPoint(_root.Point16); HitPoint(_root.Point17); HitPoint(_root.Point18); HitPoint(_root.Point19); HitPoint(_root.Point20); HitPoint(_root.Point21); HitPoint(_root.Point22); HitPoint(_root.Point23); HitPoint(_root.Point24); HitPoint(_root.Point25); HitPoint(_root.Point26); HitPoint(_root.Point27); HitPoint(_root.Point28); HitPoint(_root.Point29); HitPoint(_root.Point30); HitPoint(_root.Point31); HitPoint(_root.Point32); HitPoint(_root.Point33); HitPoint(_root.Point34); HitPoint(_root.Point35); HitPoint(_root.Point36); HitPoint(_root.Point37); HitPoint(_root.Point38); HitPoint(_root.Point39); HitPoint(_root.Point40); HitPoint(_root.Point41); HitPoint(_root.Point42); HitPoint(_root.Point43); HitPoint(_root.Point44); HitPoint(_root.Point45); HitPoint(_root.Point46); HitPoint(_root.Point47); HitPoint(_root.Point48); HitPoint(_root.Point49); HitPoint(_root.Point50); HitPoint(_root.Point51); HitPoint(_root.Point52); HitPoint(_root.Point53); HitPoint(_root.Point54); HitPoint(_root.Point55); HitPoint(_root.Point56); HitPoint(_root.Point57); HitPoint(_root.Point58); HitPoint(_root.Point59); HitPoint(_root.Point60); HitPoint(_root.Point61); HitPoint(_root.Point62); HitPoint(_root.Point63); HitPoint(_root.Point64); HitPoint(_root.Point65); HitPoint(_root.Point66); HitPoint(_root.Point67); HitPoint(_root.Point68); HitPoint(_root.Point69); HitPoint(_root.Point70); HitPoint(_root.Point71); HitPoint(_root.Point72); HitPoint(_root.Point73); HitPoint(_root.Point74); HitPoint(_root.Point75); HitPoint(_root.Point76); HitPoint(_root.Point77); HitPoint(_root.Point78); HitPoint(_root.Point79); HitPoint(_root.Point80); HitPoint(_root.Point81); HitPoint(_root.Point82); HitPoint(_root.Point83); GameEnd = function () { GameStart = 0; this.gotoAndPlay(15); Died = new Sound(this); Died.attachSound("Died"); Died.start(0, 1); Dir = 0; _root.Monster._visible = false; _root.Monster2._visible = false; _root.Monster3._visible = false; if (_global.Lives > 0) { _global.Lives = _global.Lives - 1; Died.onSoundComplete = function () { _root.Monster._visible = true; _root.Monster2._visible = true; _root.Monster3._visible = true; _rotation = 0; _x = "27.3"; _y = "371.7"; _root.Monster._x = "418.5"; _root.Monster._y = "121.75"; AttackNPC = 0; AttackNPCTimer = 0; _root.Monster2._x = "418.5"; _root.Monster2._y = "121.75"; AttackNPC2 = 0; AttackNPCTimer2 = 0; _root.Monster3._x = "418.5"; _root.Monster3._y = "121.75"; AttackNPC3 = 0; AttackNPCTimer3 = 0; this.gotoAndPlay(1); _root.StartT._visible = true; StartSong.start(0, 1); _root.Monster.gotoAndPlay(1); _root.Monster2.gotoAndPlay(1); _root.Monster3.gotoAndPlay(1); StartSong.onSoundComplete = function () { GameStart = 1; _root.StartT._visible = false; }; }; } else { _root.GameOver._visible = true; Died.onSoundComplete = function () { _root.Pacman._visible = false; }; _root.Win._visible = true; GameStart = 0; } }; if (_root.Monster._visible == false) { if ((DeathTimer + 3000) < getTimer()) { _root.Monster._visible = true; _root.Monster._x = "418.5"; _root.Monster._y = "121.75"; _root.Monster.gotoAndPlay(1); AttackNPC = 0; AttackNPCTimer = 0; } } if (_root.Monster2._visible == false) { if ((DeathTimer2 + 3000) < getTimer()) { _root.Monster2._visible = true; _root.Monster2._x = "418.5"; _root.Monster2._y = "121.75"; _root.Monster2.gotoAndPlay(1); AttackNPC2 = 0; AttackNPCTimer2 = 0; } } if (_root.Monster3._visible == false) { if ((DeathTimer3 + 3000) < getTimer()) { _root.Monster3._visible = true; _root.Monster3._x = "418.5"; _root.Monster3._y = "121.75"; _root.Monster3.gotoAndPlay(1); AttackNPC3 = 0; AttackNPCTimer3 = 0; } } if (this.hitTest(_root.Monster)) { if (AttackNPC == 0) { GameEnd(); } else { NPCDied = new Sound(this); NPCDied.attachSound("EatingGhost"); NPCDied.start(0, 1); DeathTimer = getTimer(); _root.Monster._x = "-20"; _root.Monster._y = "-20"; _root.Monster._visible = false; } } else if (this.hitTest(_root.Monster2)) { if (AttackNPC2 == 0) { GameEnd(); } else { NPCDied2 = new Sound(this); NPCDied2.attachSound("EatingGhost"); NPCDied2.start(0, 1); DeathTimer2 = getTimer(); _root.Monster2._x = "-20"; _root.Monster2._y = "-20"; _root.Monster2._visible = false; } } else if (this.hitTest(_root.Monster3)) { if (AttackNPC3 == 0) { GameEnd(); } else { NPCDied3 = new Sound(this); NPCDied3.attachSound("EatingGhost"); NPCDied3.start(0, 1); DeathTimer3 = getTimer(); _root.Monster3._x = "-20"; _root.Monster3._y = "-20"; _root.Monster3._visible = false; } } _root.Score.text = _global.Scores; _root.Lives.text = _global.Lives; } } }
Frame 44
stop(); Stage.showMenu = false; stopAllSounds(); IntMusic = new Sound(); IntMusic.attachSound("Intermission"); IntMusic.start(0, 1);
Frame 45
stop(); Stage.showMenu = false;
Instance of Symbol 141 MovieClip "Pacman" in Frame 45
onClipEvent (load) { _root.Stuff.text = (((("X:" + _x) + " Y:") + _y) + " Time: ") + getTimer(); _root.Win._visible = false; _root.GameOver._visible = false; _global.NLevel = 3; DeathTimer = 0; DeathTimer2 = 0; DeathTimer3 = 0; if (_global.Scores >= 143) { _root.play(); gotoAndStop (44); } NPCSpeed = 6; NPCRNum = 20; myXSpeed = 6; myYSpeed = 6; NPCTime = getTimer(); NPCDir = 2; AttackNPC = 0; AttackNPCTimer = 0; NPCTime2 = getTimer(); NPCDir2 = 2; AttackNPC2 = 0; AttackNPCTimer2 = 0; NPCTime3 = getTimer(); NPCDir3 = 2; AttackNPC3 = 0; AttackNPCTimer3 = 0; GameStart = 0; Time = getTimer(); Count = 1; Dir = 0; _root.Score.text = _global.Scores; _root.Lives.text = _global.Lives; StartSong = new Sound(this); StartSong.attachSound("OpeningSong"); StartSong.start(0, 1); StartSong.onSoundComplete = function () { GameStart = 1; _root.StartT._visible = false; }; } on (keyPress "q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "BEST"; } else if (_quality == "BEST") { _quality = "LOW"; } } on (keyPress "Q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "BEST"; } else if (_quality == "BEST") { _quality = "LOW"; } } onClipEvent (enterFrame) { if (GameStart > 0) { if (_global.Scores >= 143) { _root.play(); gotoAndStop (44); } with (_root.Monster) { if ((NPCTime + 25) < getTimer()) { if (NPCDir == 0) { if (!_root.Wall.hitTest(getBounds(_root).xMax, _y, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { NPCDir = 2; } else if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { NPCDir = 3; } } _x = _x + NPCSpeed; } else { OldNPCDir = NPCDir; do { i = Math.floor(Math.random() * 4); NPCDir = i; } while (i == OldNPCDir); } } else if (NPCDir == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { NPCDir = 2; } else if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { NPCDir = 3; } } _x = _x - NPCSpeed; } else { OldNPCDir = NPCDir; do { i = Math.floor(Math.random() * 4); NPCDir = i; } while (i == OldNPCDir); } } else if (NPCDir == 2) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir = 2; } else if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir = 3; } } _y = _y - NPCSpeed; } else { OldNPCDir = NPCDir; do { i = Math.floor(Math.random() * 4); NPCDir = i; } while (i == OldNPCDir); } } else if (NPCDir == 3) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir = 2; } else if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir = 3; } } _y = _y + NPCSpeed; } else { OldNPCDir = NPCDir; do { i = Math.floor(Math.random() * 4); NPCDir = i; } while (i == OldNPCDir); } } NPCTime = getTimer(); } if (NPCDir == 0) { if (_root.Monster.hitTest(_root.Warp1)) { _x = "323.3"; } } if (NPCDir == 1) { if (_root.Monster.hitTest(_root.Warp2)) { NPCDir = 3; _x = "525.3"; _y = "113"; } if (_root.Monster.hitTest(_root.Warp11)) { _x = "89.55"; } } if (NPCDir == 2) { if (_root.Monster.hitTest(_root.Warp3)) { _y = "334.55"; } if (_root.Monster.hitTest(_root.Warp22)) { NPCDir = 0; _x = "61.5"; _y = "73.6"; } } if (NPCDir == 3) { if (_root.Monster.hitTest(_root.Warp33)) { _y = "73.6"; } } } with (_root.Monster2) { if ((NPCTime2 + 25) < getTimer()) { if (NPCDir2 == 0) { if (!_root.Wall.hitTest(getBounds(_root).xMax, _y, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { NPCDir2 = 2; } else if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { NPCDir2 = 3; } } _x = _x + NPCSpeed; } else { OldNPCDir2 = NPCDir2; do { i = Math.floor(Math.random() * 4); NPCDir2 = i; } while (i == OldNPCDir2); } } else if (NPCDir2 == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { NPCDir2 = 2; } else if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { NPCDir2 = 3; } } _x = _x - NPCSpeed; } else { OldNPCDir2 = NPCDir2; do { i = Math.floor(Math.random() * 4); NPCDir2 = i; } while (i == OldNPCDir2); } } else if (NPCDir2 == 2) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir2 = 2; } else if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir2 = 3; } } _y = _y - NPCSpeed; } else { OldNPCDir2 = NPCDir2; do { i = Math.floor(Math.random() * 4); NPCDir2 = i; } while (i == OldNPCDir2); } } else if (NPCDir2 == 3) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir2 = 2; } else if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir2 = 3; } } _y = _y + NPCSpeed; } else { OldNPCDir2 = NPCDir2; do { i = Math.floor(Math.random() * 4); NPCDir2 = i; } while (i == OldNPCDir2); } } NPCTime2 = getTimer(); } if (NPCDir2 == 0) { if (_root.Monster2.hitTest(_root.Warp1)) { _x = "323.3"; } } if (NPCDir2 == 1) { if (_root.Monster2.hitTest(_root.Warp2)) { NPCDir2 = 3; _x = "525.3"; _y = "113"; } if (_root.Monster2.hitTest(_root.Warp11)) { _x = "89.55"; } } if (NPCDir2 == 2) { if (_root.Monster2.hitTest(_root.Warp3)) { _y = "334.55"; } if (_root.Monster2.hitTest(_root.Warp22)) { NPCDir2 = 0; _x = "61.5"; _y = "73.6"; } } if (NPCDir2 == 3) { if (_root.Monster2.hitTest(_root.Warp33)) { _y = "73.6"; } } } with (_root.Monster3) { if ((NPCTime3 + 25) < getTimer()) { if (NPCDir3 == 0) { if (!_root.Wall.hitTest(getBounds(_root).xMax, _y, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { NPCDir3 = 2; } else if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { NPCDir3 = 3; } } _x = _x + NPCSpeed; } else { OldNPCDir3 = NPCDir3; do { i = Math.floor(Math.random() * 4); NPCDir3 = i; } while (i == OldNPCDir3); } } else if (NPCDir3 == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { NPCDir3 = 2; } else if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { NPCDir3 = 3; } } _x = _x - NPCSpeed; } else { OldNPCDir3 = NPCDir3; do { i = Math.floor(Math.random() * 4); NPCDir3 = i; } while (i == OldNPCDir3); } } else if (NPCDir3 == 2) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir3 = 2; } else if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir3 = 3; } } _y = _y - NPCSpeed; } else { OldNPCDir3 = NPCDir3; do { i = Math.floor(Math.random() * 4); NPCDir3 = i; } while (i == OldNPCDir3); } } else if (NPCDir3 == 3) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir3 = 2; } else if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir3 = 3; } } _y = _y + NPCSpeed; } else { OldNPCDir3 = NPCDir3; do { i = Math.floor(Math.random() * 4); NPCDir3 = i; } while (i == OldNPCDir3); } } NPCTime3 = getTimer(); } if (NPCDir3 == 0) { if (_root.Monster3.hitTest(_root.Warp1)) { _x = "323.3"; } } if (NPCDir3 == 1) { if (_root.Monster3.hitTest(_root.Warp2)) { NPCDir3 = 3; _x = "525.3"; _y = "113"; } if (_root.Monster3.hitTest(_root.Warp11)) { _x = "89.55"; } } if (NPCDir3 == 2) { if (_root.Monster3.hitTest(_root.Warp3)) { _y = "334.55"; } if (_root.Monster3.hitTest(_root.Warp22)) { NPCDir3 = 0; _x = "61.5"; _y = "73.6"; } } if (NPCDir3 == 3) { if (_root.Monster3.hitTest(_root.Warp33)) { _y = "73.6"; } } } with (_root.Pacman) { if ((Time + 25) < getTimer()) { if (Dir == 0) { if (!_root.Wall.hitTest(getBounds(_root).xMax, _y, true)) { _x = _x + myXSpeed; } } else if (Dir == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { _x = _x - myXSpeed; } } else if (Dir == 2) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { _y = _y - myYSpeed; } } else if (Dir == 3) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { _y = _y + myYSpeed; } } Time = getTimer(); } if (Key.isDown(40)) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMax + myYSpeed, true)) { OldDir = Dir; Dir = 3; _rotation = 90; } } else if (Key.isDown(38)) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin - myYSpeed, true)) { OldDir = Dir; Dir = 2; _rotation = 270; } } else if (Key.isDown(37)) { if (!_root.Wall.hitTest(getBounds(_root).xMin - myXSpeed, _y, true)) { OldDir = Dir; Dir = 1; _rotation = 180; } } else if (Key.isDown(39)) { if (!_root.Wall.hitTest(getBounds(_root).xMax + myXSpeed, _y, true)) { OldDir = Dir; Dir = 0; _rotation = 0; } } if (Dir == 0) { if (this.hitTest(_root.Warp1)) { _x = "323.3"; } } if (Dir == 1) { if (this.hitTest(_root.Warp2)) { Dir = 3; _rotation = 90; _x = "525.3"; _y = "113"; } if (this.hitTest(_root.Warp11)) { _x = "89.55"; } } if (Dir == 2) { if (this.hitTest(_root.Warp3)) { _y = "334.55"; } if (this.hitTest(_root.Warp22)) { Dir = 0; _rotation = 0; _x = "61.5"; _y = "73.6"; } } if (Dir == 3) { if (this.hitTest(_root.Warp33)) { _y = "73.6"; } } EatingS = new Sound(this); EatingS.attachSound("Eating"); EatingFruit = new Sound(this); EatingFruit.attachSound("EatingFruit"); if (AttackNPC == 1) { if ((AttackNPCTimer + 10000) < getTimer()) { AttackNPC = 0; _root.Monster.gotoAndPlay(1); } else if ((AttackNPCTimer + 9900) < getTimer()) { _root.Monster.gotoAndPlay(12); } else if ((AttackNPCTimer + 9700) < getTimer()) { _root.Monster.gotoAndPlay(1); } else if ((AttackNPCTimer + 9500) < getTimer()) { _root.Monster.gotoAndPlay(12); } else if ((AttackNPCTimer + 9300) < getTimer()) { _root.Monster.gotoAndPlay(1); } else if ((AttackNPCTimer + 9150) < getTimer()) { _root.Monster.gotoAndPlay(12); } else if ((AttackNPCTimer + 9000) < getTimer()) { _root.Monster.gotoAndPlay(1); } else if ((AttackNPCTimer + 8500) < getTimer()) { _root.Monster.gotoAndPlay(12); } else if ((AttackNPCTimer + 8000) < getTimer()) { _root.Monster.gotoAndPlay(1); } else if ((AttackNPCTimer + 7500) < getTimer()) { _root.Monster.gotoAndPlay(12); } else if ((AttackNPCTimer + 7000) < getTimer()) { _root.Monster.gotoAndPlay(1); } } if (AttackNPC2 == 1) { if ((AttackNPCTimer2 + 10000) < getTimer()) { AttackNPC2 = 0; _root.Monster2.gotoAndPlay(1); } else if ((AttackNPCTimer2 + 9900) < getTimer()) { _root.Monster2.gotoAndPlay(12); } else if ((AttackNPCTimer2 + 9700) < getTimer()) { _root.Monster2.gotoAndPlay(1); } else if ((AttackNPCTimer2 + 9500) < getTimer()) { _root.Monster2.gotoAndPlay(12); } else if ((AttackNPCTimer2 + 9300) < getTimer()) { _root.Monster2.gotoAndPlay(1); } else if ((AttackNPCTimer2 + 9150) < getTimer()) { _root.Monster2.gotoAndPlay(12); } else if ((AttackNPCTimer2 + 9000) < getTimer()) { _root.Monster2.gotoAndPlay(1); } else if ((AttackNPCTimer2 + 8500) < getTimer()) { _root.Monster2.gotoAndPlay(12); } else if ((AttackNPCTimer2 + 8000) < getTimer()) { _root.Monster2.gotoAndPlay(1); } else if ((AttackNPCTimer2 + 7500) < getTimer()) { _root.Monster2.gotoAndPlay(12); } else if ((AttackNPCTimer2 + 7000) < getTimer()) { _root.Monster2.gotoAndPlay(1); } } if (AttackNPC3 == 1) { if ((AttackNPCTimer3 + 10000) < getTimer()) { AttackNPC3 = 0; _root.Monster3.gotoAndPlay(1); } else if ((AttackNPCTimer3 + 9900) < getTimer()) { _root.Monster3.gotoAndPlay(12); } else if ((AttackNPCTimer3 + 9700) < getTimer()) { _root.Monster3.gotoAndPlay(1); } else if ((AttackNPCTimer3 + 9500) < getTimer()) { _root.Monster3.gotoAndPlay(12); } else if ((AttackNPCTimer3 + 9300) < getTimer()) { _root.Monster3.gotoAndPlay(1); } else if ((AttackNPCTimer3 + 9150) < getTimer()) { _root.Monster3.gotoAndPlay(12); } else if ((AttackNPCTimer3 + 9000) < getTimer()) { _root.Monster3.gotoAndPlay(1); } else if ((AttackNPCTimer3 + 8500) < getTimer()) { _root.Monster3.gotoAndPlay(12); } else if ((AttackNPCTimer3 + 8000) < getTimer()) { _root.Monster3.gotoAndPlay(1); } else if ((AttackNPCTimer3 + 7500) < getTimer()) { _root.Monster3.gotoAndPlay(12); } else if ((AttackNPCTimer3 + 7000) < getTimer()) { _root.Monster3.gotoAndPlay(1); } } HitPower = function (PW) { if (PW._visible == true) { if (this.hitTest(PW)) { EatingFruit.start(0, 1); AttackNPC = 1; AttackNPCTimer = getTimer(); AttackNPC2 = 1; AttackNPCTimer2 = getTimer(); AttackNPC3 = 1; AttackNPCTimer3 = getTimer(); PW._visible = false; _root.Monster.gotoAndPlay(12); _root.Monster2.gotoAndPlay(12); _root.Monster3.gotoAndPlay(12); } } }; HitPower(_root.Power1); HitPower(_root.Power2); HitPower(_root.Power3); HitPoint = function (myMC) { if (myMC._visible == true) { if (this.hitTest(myMC)) { _global.Scores = _global.Scores + 1; myMC._visible = false; EatingS.start(0, 1); } } }; HitPoint(_root.Point1); HitPoint(_root.Point2); HitPoint(_root.Point3); HitPoint(_root.Point4); HitPoint(_root.Point5); HitPoint(_root.Point6); HitPoint(_root.Point7); HitPoint(_root.Point8); HitPoint(_root.Point9); HitPoint(_root.Point10); HitPoint(_root.Point11); HitPoint(_root.Point12); HitPoint(_root.Point13); HitPoint(_root.Point14); HitPoint(_root.Point15); HitPoint(_root.Point16); HitPoint(_root.Point17); HitPoint(_root.Point18); HitPoint(_root.Point19); HitPoint(_root.Point20); HitPoint(_root.Point21); HitPoint(_root.Point22); HitPoint(_root.Point23); HitPoint(_root.Point24); HitPoint(_root.Point25); HitPoint(_root.Point26); HitPoint(_root.Point27); HitPoint(_root.Point28); HitPoint(_root.Point29); HitPoint(_root.Point30); HitPoint(_root.Point31); HitPoint(_root.Point32); HitPoint(_root.Point33); HitPoint(_root.Point34); HitPoint(_root.Point35); HitPoint(_root.Point36); HitPoint(_root.Point37); HitPoint(_root.Point38); HitPoint(_root.Point39); HitPoint(_root.Point40); HitPoint(_root.Point41); HitPoint(_root.Point42); HitPoint(_root.Point43); HitPoint(_root.Point44); HitPoint(_root.Point45); HitPoint(_root.Point46); HitPoint(_root.Point47); HitPoint(_root.Point48); HitPoint(_root.Point49); HitPoint(_root.Point50); HitPoint(_root.Point51); HitPoint(_root.Point52); HitPoint(_root.Point53); HitPoint(_root.Point54); HitPoint(_root.Point55); HitPoint(_root.Point56); HitPoint(_root.Point57); HitPoint(_root.Point58); HitPoint(_root.Point59); HitPoint(_root.Point60); HitPoint(_root.Point61); HitPoint(_root.Point62); HitPoint(_root.Point63); HitPoint(_root.Point64); HitPoint(_root.Point65); HitPoint(_root.Point66); HitPoint(_root.Point67); HitPoint(_root.Point68); HitPoint(_root.Point69); HitPoint(_root.Point70); HitPoint(_root.Point71); HitPoint(_root.Point72); HitPoint(_root.Point73); HitPoint(_root.Point74); HitPoint(_root.Point75); HitPoint(_root.Point76); HitPoint(_root.Point77); HitPoint(_root.Point78); HitPoint(_root.Point79); HitPoint(_root.Point80); HitPoint(_root.Point81); HitPoint(_root.Point82); HitPoint(_root.Point83); GameEnd = function () { GameStart = 0; this.gotoAndPlay(15); Died = new Sound(this); Died.attachSound("Died"); Died.start(0, 1); Dir = 0; _root.Monster._visible = false; _root.Monster2._visible = false; _root.Monster3._visible = false; if (_global.Lives > 0) { _global.Lives = _global.Lives - 1; Died.onSoundComplete = function () { _root.Monster._visible = true; _root.Monster2._visible = true; _root.Monster3._visible = true; _rotation = 0; _x = "47.3"; _y = "358"; _root.Monster._x = "293"; _root.Monster._y = "224"; AttackNPC = 0; AttackNPCTimer = 0; _root.Monster2._x = "293"; _root.Monster2._y = "224"; AttackNPC2 = 0; AttackNPCTimer2 = 0; _root.Monster3._x = "293"; _root.Monster3._y = "224"; AttackNPC3 = 0; AttackNPCTimer3 = 0; this.gotoAndPlay(1); _root.StartT._visible = true; StartSong.start(0, 1); _root.Monster.gotoAndPlay(1); _root.Monster2.gotoAndPlay(1); _root.Monster3.gotoAndPlay(1); StartSong.onSoundComplete = function () { GameStart = 1; _root.StartT._visible = false; }; }; } else { _root.GameOver._visible = true; Died.onSoundComplete = function () { _root.Pacman._visible = false; }; _root.Win._visible = true; GameStart = 0; } }; if (_root.Monster._visible == false) { if ((DeathTimer + 3000) < getTimer()) { _root.Monster._visible = true; _root.Monster._x = "293"; _root.Monster._y = "224"; _root.Monster.gotoAndPlay(1); AttackNPC = 0; AttackNPCTimer = 0; } } if (_root.Monster2._visible == false) { if ((DeathTimer2 + 3000) < getTimer()) { _root.Monster2._visible = true; _root.Monster2._x = "293"; _root.Monster2._y = "224"; _root.Monster2.gotoAndPlay(1); AttackNPC2 = 0; AttackNPCTimer2 = 0; } } if (_root.Monster3._visible == false) { if ((DeathTimer3 + 3000) < getTimer()) { _root.Monster3._visible = true; _root.Monster3._x = "293"; _root.Monster3._y = "224"; _root.Monster3.gotoAndPlay(1); AttackNPC3 = 0; AttackNPCTimer3 = 0; } } if (this.hitTest(_root.Monster)) { if (AttackNPC == 0) { GameEnd(); } else { NPCDied = new Sound(this); NPCDied.attachSound("EatingGhost"); NPCDied.start(0, 1); DeathTimer = getTimer(); _root.Monster._x = "-20"; _root.Monster._y = "-20"; _root.Monster._visible = false; NPCDir = 2; } } else if (this.hitTest(_root.Monster2)) { if (AttackNPC2 == 0) { GameEnd(); } else { NPCDied2 = new Sound(this); NPCDied2.attachSound("EatingGhost"); NPCDied2.start(0, 1); DeathTimer2 = getTimer(); _root.Monster2._x = "-20"; _root.Monster2._y = "-20"; _root.Monster2._visible = false; NPCDir2 = 2; } } else if (this.hitTest(_root.Monster3)) { if (AttackNPC3 == 0) { GameEnd(); } else { NPCDied3 = new Sound(this); NPCDied3.attachSound("EatingGhost"); NPCDied3.start(0, 1); DeathTimer3 = getTimer(); _root.Monster3._x = "-20"; _root.Monster3._y = "-20"; _root.Monster3._visible = false; NPCDir3 = 2; } } _root.Score.text = _global.Scores; _root.Lives.text = _global.Lives; } } }
Frame 46
stop(); Stage.showMenu = false; stopAllSounds(); IntMusic = new Sound(); IntMusic.attachSound("Intermission"); IntMusic.start(0, 1);
Frame 47
stop(); Stage.showMenu = false;
Instance of Symbol 141 MovieClip "Pacman" in Frame 47
onClipEvent (load) { _root.Stuff.text = (((("X:" + _x) + " Y:") + _y) + " Time: ") + getTimer(); _root.Win._visible = false; _root.GameOver._visible = false; _root.Win2._visible = false; DeathTimer = 0; DeathTimer2 = 0; DeathTimer3 = 0; if (_global.Scores >= 216) { GameStart = 0; _root.Win._visible = true; _root.Win2._visible = true; } NPCSpeed = 6; NPCRNum = 20; myXSpeed = 6; myYSpeed = 6; NPCTime = getTimer(); NPCDir = 3; AttackNPC = 0; AttackNPCTimer = 0; NPCTime2 = getTimer(); NPCDir2 = 3; AttackNPC2 = 0; AttackNPCTimer2 = 0; NPCTime3 = getTimer(); NPCDir3 = 3; AttackNPC3 = 0; AttackNPCTimer3 = 0; GameStart = 0; Time = getTimer(); Count = 1; Dir = 0; _root.Score.text = _global.Scores; _root.Lives.text = _global.Lives; StartSong = new Sound(this); StartSong.attachSound("OpeningSong"); StartSong.start(0, 1); StartSong.onSoundComplete = function () { GameStart = 1; _root.StartT._visible = false; }; } on (keyPress "q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "BEST"; } else if (_quality == "BEST") { _quality = "LOW"; } } on (keyPress "Q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "BEST"; } else if (_quality == "BEST") { _quality = "LOW"; } } onClipEvent (enterFrame) { if (GameStart > 0) { if (_global.Scores >= 216) { GameStart = 0; _root.Win._visible = true; _root.Win2._visible = true; } with (_root.Monster) { if ((NPCTime + 25) < getTimer()) { if (NPCDir == 0) { if (!_root.Wall.hitTest(getBounds(_root).xMax, _y, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { NPCDir = 2; } else if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { NPCDir = 3; } } _x = _x + NPCSpeed; } else { OldNPCDir = NPCDir; do { i = Math.floor(Math.random() * 4); NPCDir = i; } while (i == OldNPCDir); } } else if (NPCDir == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { NPCDir = 2; } else if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { NPCDir = 3; } } _x = _x - NPCSpeed; } else { OldNPCDir = NPCDir; do { i = Math.floor(Math.random() * 4); NPCDir = i; } while (i == OldNPCDir); } } else if (NPCDir == 2) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir = 2; } else if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir = 3; } } _y = _y - NPCSpeed; } else { OldNPCDir = NPCDir; do { i = Math.floor(Math.random() * 4); NPCDir = i; } while (i == OldNPCDir); } } else if (NPCDir == 3) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir = 2; } else if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir = 3; } } _y = _y + NPCSpeed; } else { OldNPCDir = NPCDir; do { i = Math.floor(Math.random() * 4); NPCDir = i; } while (i == OldNPCDir); } } NPCTime = getTimer(); } if (NPCDir == 2) { if (_root.Monster.hitTest(_root.Warp1)) { NPCDir = 3; _x = "496.2"; _y = "73"; } if (_root.Monster.hitTest(_root.Warp11)) { NPCDir = 3; _x = "61.1"; _y = "73"; } } else if (NPCDir == 3) { if (_root.Monster.hitTest(_root.Warp2)) { NPCDir = 2; _x = "496.2"; _y = "327.4"; } if (_root.Monster.hitTest(_root.Warp22)) { NPCDir = 2; _x = "61.1"; _y = "327.4"; } } } with (_root.Monster2) { if ((NPCTime2 + 25) < getTimer()) { if (NPCDir2 == 0) { if (!_root.Wall.hitTest(getBounds(_root).xMax, _y, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { NPCDir2 = 2; } else if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { NPCDir2 = 3; } } _x = _x + NPCSpeed; } else { OldNPCDir2 = NPCDir2; do { i = Math.floor(Math.random() * 4); NPCDir2 = i; } while (i == OldNPCDir2); } } else if (NPCDir2 == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { NPCDir2 = 2; } else if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { NPCDir2 = 3; } } _x = _x - NPCSpeed; } else { OldNPCDir2 = NPCDir2; do { i = Math.floor(Math.random() * 4); NPCDir2 = i; } while (i == OldNPCDir2); } } else if (NPCDir2 == 2) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir2 = 2; } else if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir2 = 3; } } _y = _y - NPCSpeed; } else { OldNPCDir2 = NPCDir2; do { i = Math.floor(Math.random() * 4); NPCDir2 = i; } while (i == OldNPCDir2); } } else if (NPCDir2 == 3) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir2 = 2; } else if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir2 = 3; } } _y = _y + NPCSpeed; } else { OldNPCDir2 = NPCDir2; do { i = Math.floor(Math.random() * 4); NPCDir2 = i; } while (i == OldNPCDir2); } } NPCTime2 = getTimer(); } if (NPCDir2 == 2) { if (_root.Monster2.hitTest(_root.Warp1)) { NPCDir2 = 3; _x = "496.2"; _y = "73"; } if (_root.Monster2.hitTest(_root.Warp11)) { NPCDir2 = 3; _x = "61.1"; _y = "73"; } } else if (NPCDir2 == 3) { if (_root.Monster2.hitTest(_root.Warp2)) { NPCDir2 = 2; _x = "496.2"; _y = "327.4"; } if (_root.Monster2.hitTest(_root.Warp22)) { NPCDir2 = 2; _x = "61.1"; _y = "327.4"; } } } with (_root.Monster3) { if ((NPCTime3 + 25) < getTimer()) { if (NPCDir3 == 0) { if (!_root.Wall.hitTest(getBounds(_root).xMax, _y, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { NPCDir3 = 2; } else if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { NPCDir3 = 3; } } _x = _x + NPCSpeed; } else { OldNPCDir3 = NPCDir3; do { i = Math.floor(Math.random() * 4); NPCDir3 = i; } while (i == OldNPCDir3); } } else if (NPCDir3 == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { NPCDir3 = 2; } else if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { NPCDir3 = 3; } } _x = _x - NPCSpeed; } else { OldNPCDir3 = NPCDir3; do { i = Math.floor(Math.random() * 4); NPCDir3 = i; } while (i == OldNPCDir3); } } else if (NPCDir3 == 2) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir3 = 2; } else if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir3 = 3; } } _y = _y - NPCSpeed; } else { OldNPCDir3 = NPCDir3; do { i = Math.floor(Math.random() * 4); NPCDir3 = i; } while (i == OldNPCDir3); } } else if (NPCDir3 == 3) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { c = Math.floor(Math.random() * NPCRNum); if (c == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir3 = 2; } else if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { NPCDir3 = 3; } } _y = _y + NPCSpeed; } else { OldNPCDir3 = NPCDir3; do { i = Math.floor(Math.random() * 4); NPCDir3 = i; } while (i == OldNPCDir3); } } NPCTime3 = getTimer(); } if (NPCDir3 == 2) { if (_root.Monster3.hitTest(_root.Warp1)) { NPCDir3 = 3; _x = "496.2"; _y = "73"; } if (_root.Monster3.hitTest(_root.Warp11)) { NPCDir3 = 3; _x = "61.1"; _y = "73"; } } else if (NPCDir3 == 3) { if (_root.Monster3.hitTest(_root.Warp2)) { NPCDir3 = 2; _x = "496.2"; _y = "327.4"; } if (_root.Monster3.hitTest(_root.Warp22)) { NPCDir3 = 2; _x = "61.1"; _y = "327.4"; } } } with (_root.Pacman) { if ((Time + 25) < getTimer()) { if (Dir == 0) { if (!_root.Wall.hitTest(getBounds(_root).xMax, _y, true)) { _x = _x + myXSpeed; } } else if (Dir == 1) { if (!_root.Wall.hitTest(getBounds(_root).xMin, _y, true)) { _x = _x - myXSpeed; } } else if (Dir == 2) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin, true)) { _y = _y - myYSpeed; } } else if (Dir == 3) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMax, true)) { _y = _y + myYSpeed; } } Time = getTimer(); } if (Key.isDown(40)) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMax + myYSpeed, true)) { OldDir = Dir; Dir = 3; _rotation = 90; } } else if (Key.isDown(38)) { if (!_root.Wall.hitTest(_x, getBounds(_root).yMin - myYSpeed, true)) { OldDir = Dir; Dir = 2; _rotation = 270; } } else if (Key.isDown(37)) { if (!_root.Wall.hitTest(getBounds(_root).xMin - myXSpeed, _y, true)) { OldDir = Dir; Dir = 1; _rotation = 180; } } else if (Key.isDown(39)) { if (!_root.Wall.hitTest(getBounds(_root).xMax + myXSpeed, _y, true)) { OldDir = Dir; Dir = 0; _rotation = 0; } } if (Dir == 2) { if (this.hitTest(_root.Warp1)) { Dir = 3; _rotation = 90; _x = "496.2"; _y = "71.8"; } if (this.hitTest(_root.Warp11)) { Dir = 3; _rotation = 90; _x = "61.1"; _y = "71.8"; } } else if (Dir == 3) { if (this.hitTest(_root.Warp2)) { Dir = 2; _rotation = 270; _x = "496.2"; _y = "327.4"; } if (this.hitTest(_root.Warp22)) { Dir = 2; _rotation = 270; _x = "61.1"; _y = "327.4"; } } EatingS = new Sound(this); EatingS.attachSound("Eating"); EatingFruit = new Sound(this); EatingFruit.attachSound("EatingFruit"); if (AttackNPC == 1) { if ((AttackNPCTimer + 10000) < getTimer()) { AttackNPC = 0; _root.Monster.gotoAndPlay(1); } else if ((AttackNPCTimer + 9900) < getTimer()) { _root.Monster.gotoAndPlay(12); } else if ((AttackNPCTimer + 9700) < getTimer()) { _root.Monster.gotoAndPlay(1); } else if ((AttackNPCTimer + 9500) < getTimer()) { _root.Monster.gotoAndPlay(12); } else if ((AttackNPCTimer + 9300) < getTimer()) { _root.Monster.gotoAndPlay(1); } else if ((AttackNPCTimer + 9150) < getTimer()) { _root.Monster.gotoAndPlay(12); } else if ((AttackNPCTimer + 9000) < getTimer()) { _root.Monster.gotoAndPlay(1); } else if ((AttackNPCTimer + 8500) < getTimer()) { _root.Monster.gotoAndPlay(12); } else if ((AttackNPCTimer + 8000) < getTimer()) { _root.Monster.gotoAndPlay(1); } else if ((AttackNPCTimer + 7500) < getTimer()) { _root.Monster.gotoAndPlay(12); } else if ((AttackNPCTimer + 7000) < getTimer()) { _root.Monster.gotoAndPlay(1); } } if (AttackNPC2 == 1) { if ((AttackNPCTimer2 + 10000) < getTimer()) { AttackNPC2 = 0; _root.Monster2.gotoAndPlay(1); } else if ((AttackNPCTimer2 + 9900) < getTimer()) { _root.Monster2.gotoAndPlay(12); } else if ((AttackNPCTimer2 + 9700) < getTimer()) { _root.Monster2.gotoAndPlay(1); } else if ((AttackNPCTimer2 + 9500) < getTimer()) { _root.Monster2.gotoAndPlay(12); } else if ((AttackNPCTimer2 + 9300) < getTimer()) { _root.Monster2.gotoAndPlay(1); } else if ((AttackNPCTimer2 + 9150) < getTimer()) { _root.Monster2.gotoAndPlay(12); } else if ((AttackNPCTimer2 + 9000) < getTimer()) { _root.Monster2.gotoAndPlay(1); } else if ((AttackNPCTimer2 + 8500) < getTimer()) { _root.Monster2.gotoAndPlay(12); } else if ((AttackNPCTimer2 + 8000) < getTimer()) { _root.Monster2.gotoAndPlay(1); } else if ((AttackNPCTimer2 + 7500) < getTimer()) { _root.Monster2.gotoAndPlay(12); } else if ((AttackNPCTimer2 + 7000) < getTimer()) { _root.Monster2.gotoAndPlay(1); } } if (AttackNPC3 == 1) { if ((AttackNPCTimer3 + 10000) < getTimer()) { AttackNPC3 = 0; _root.Monster3.gotoAndPlay(1); } else if ((AttackNPCTimer3 + 9900) < getTimer()) { _root.Monster3.gotoAndPlay(12); } else if ((AttackNPCTimer3 + 9700) < getTimer()) { _root.Monster3.gotoAndPlay(1); } else if ((AttackNPCTimer3 + 9500) < getTimer()) { _root.Monster3.gotoAndPlay(12); } else if ((AttackNPCTimer3 + 9300) < getTimer()) { _root.Monster3.gotoAndPlay(1); } else if ((AttackNPCTimer3 + 9150) < getTimer()) { _root.Monster3.gotoAndPlay(12); } else if ((AttackNPCTimer3 + 9000) < getTimer()) { _root.Monster3.gotoAndPlay(1); } else if ((AttackNPCTimer3 + 8500) < getTimer()) { _root.Monster3.gotoAndPlay(12); } else if ((AttackNPCTimer3 + 8000) < getTimer()) { _root.Monster3.gotoAndPlay(1); } else if ((AttackNPCTimer3 + 7500) < getTimer()) { _root.Monster3.gotoAndPlay(12); } else if ((AttackNPCTimer3 + 7000) < getTimer()) { _root.Monster3.gotoAndPlay(1); } } HitPower = function (PW) { if (PW._visible == true) { if (this.hitTest(PW)) { EatingFruit.start(0, 1); AttackNPC = 1; AttackNPCTimer = getTimer(); AttackNPC2 = 1; AttackNPCTimer2 = getTimer(); AttackNPC3 = 1; AttackNPCTimer3 = getTimer(); PW._visible = false; _root.Monster.gotoAndPlay(12); _root.Monster2.gotoAndPlay(12); _root.Monster3.gotoAndPlay(12); } } }; HitPower(_root.Power1); HitPower(_root.Power2); HitPower(_root.Power3); HitPoint = function (myMC) { if (myMC._visible == true) { if (this.hitTest(myMC)) { _global.Scores = _global.Scores + 1; myMC._visible = false; EatingS.start(0, 1); } } }; HitPoint(_root.Point1); HitPoint(_root.Point2); HitPoint(_root.Point3); HitPoint(_root.Point4); HitPoint(_root.Point5); HitPoint(_root.Point6); HitPoint(_root.Point7); HitPoint(_root.Point8); HitPoint(_root.Point9); HitPoint(_root.Point10); HitPoint(_root.Point11); HitPoint(_root.Point12); HitPoint(_root.Point13); HitPoint(_root.Point14); HitPoint(_root.Point15); HitPoint(_root.Point16); HitPoint(_root.Point17); HitPoint(_root.Point18); HitPoint(_root.Point19); HitPoint(_root.Point20); HitPoint(_root.Point21); HitPoint(_root.Point22); HitPoint(_root.Point23); HitPoint(_root.Point24); HitPoint(_root.Point25); HitPoint(_root.Point26); HitPoint(_root.Point27); HitPoint(_root.Point28); HitPoint(_root.Point29); HitPoint(_root.Point30); HitPoint(_root.Point31); HitPoint(_root.Point32); HitPoint(_root.Point33); HitPoint(_root.Point34); HitPoint(_root.Point35); HitPoint(_root.Point36); HitPoint(_root.Point37); HitPoint(_root.Point38); HitPoint(_root.Point39); HitPoint(_root.Point40); HitPoint(_root.Point41); HitPoint(_root.Point42); HitPoint(_root.Point43); HitPoint(_root.Point44); HitPoint(_root.Point45); HitPoint(_root.Point46); HitPoint(_root.Point47); HitPoint(_root.Point48); HitPoint(_root.Point49); HitPoint(_root.Point50); HitPoint(_root.Point51); HitPoint(_root.Point52); HitPoint(_root.Point53); HitPoint(_root.Point54); HitPoint(_root.Point55); HitPoint(_root.Point56); HitPoint(_root.Point57); HitPoint(_root.Point58); HitPoint(_root.Point59); HitPoint(_root.Point60); HitPoint(_root.Point61); HitPoint(_root.Point62); HitPoint(_root.Point63); HitPoint(_root.Point64); HitPoint(_root.Point65); HitPoint(_root.Point66); HitPoint(_root.Point67); HitPoint(_root.Point68); HitPoint(_root.Point69); HitPoint(_root.Point70); HitPoint(_root.Point71); HitPoint(_root.Point72); HitPoint(_root.Point73); HitPoint(_root.Point74); HitPoint(_root.Point75); HitPoint(_root.Point76); HitPoint(_root.Point77); HitPoint(_root.Point78); HitPoint(_root.Point79); HitPoint(_root.Point80); HitPoint(_root.Point81); HitPoint(_root.Point82); HitPoint(_root.Point83); GameEnd = function () { GameStart = 0; this.gotoAndPlay(15); Died = new Sound(this); Died.attachSound("Died"); Died.start(0, 1); Dir = 0; _root.Monster._visible = false; _root.Monster2._visible = false; _root.Monster3._visible = false; if (_global.Lives > 0) { _global.Lives = _global.Lives - 1; Died.onSoundComplete = function () { _root.Monster._visible = true; _root.Monster2._visible = true; _root.Monster3._visible = true; _rotation = 0; _x = "275"; _y = "180.8"; _root.Monster._x = "264"; _root.Monster._y = "34.2"; AttackNPC = 0; AttackNPCTimer = 0; NPCDir = 3; _root.Monster2._x = "264"; _root.Monster2._y = "34.2"; AttackNPC2 = 0; AttackNPCTimer2 = 0; NPCDir2 = 3; _root.Monster3._x = "264"; _root.Monster3._y = "34.2"; AttackNPC3 = 0; AttackNPCTimer3 = 0; NPCDir3 = 3; this.gotoAndPlay(1); _root.StartT._visible = true; StartSong.start(0, 1); _root.Monster.gotoAndPlay(1); _root.Monster2.gotoAndPlay(1); _root.Monster3.gotoAndPlay(1); StartSong.onSoundComplete = function () { GameStart = 1; _root.StartT._visible = false; }; }; } else { _root.GameOver._visible = true; Died.onSoundComplete = function () { _root.Pacman._visible = false; }; _root.Win._visible = true; GameStart = 0; } }; if (_root.Monster._visible == false) { if ((DeathTimer + 3000) < getTimer()) { _root.Monster._visible = true; _root.Monster._x = "272"; _root.Monster._y = "50"; _root.Monster.gotoAndPlay(1); AttackNPC = 0; AttackNPCTimer = 0; } } if (_root.Monster2._visible == false) { if ((DeathTimer2 + 3000) < getTimer()) { _root.Monster2._visible = true; _root.Monster2._x = "272"; _root.Monster2._y = "50"; _root.Monster2.gotoAndPlay(1); AttackNPC2 = 0; AttackNPCTimer2 = 0; } } if (_root.Monster3._visible == false) { if ((DeathTimer3 + 3000) < getTimer()) { _root.Monster3._visible = true; _root.Monster3._x = "272"; _root.Monster3._y = "50"; _root.Monster3.gotoAndPlay(1); AttackNPC3 = 0; AttackNPCTimer3 = 0; } } if (this.hitTest(_root.Monster)) { if (AttackNPC == 0) { GameEnd(); } else { NPCDied = new Sound(this); NPCDied.attachSound("EatingGhost"); NPCDied.start(0, 1); DeathTimer = getTimer(); _root.Monster._x = "-20"; _root.Monster._y = "-20"; _root.Monster._visible = false; NPCDir = 3; } } else if (this.hitTest(_root.Monster2)) { if (AttackNPC2 == 0) { GameEnd(); } else { NPCDied2 = new Sound(this); NPCDied2.attachSound("EatingGhost"); NPCDied2.start(0, 1); DeathTimer2 = getTimer(); _root.Monster2._x = "-20"; _root.Monster2._y = "-20"; _root.Monster2._visible = false; NPCDir2 = 3; } } else if (this.hitTest(_root.Monster3)) { if (AttackNPC3 == 0) { GameEnd(); } else { NPCDied3 = new Sound(this); NPCDied3.attachSound("EatingGhost"); NPCDied3.start(0, 1); DeathTimer3 = getTimer(); _root.Monster3._x = "-20"; _root.Monster3._y = "-20"; _root.Monster3._visible = false; NPCDir3 = 3; } } _root.Score.text = _global.Scores; _root.Lives.text = _global.Lives; } } }
Frame 48
Stage.showMenu = false;
Frame 349
stop();
Frame 350
stop(); Stage.showMenu = false;
Symbol 37 MovieClip Frame 6
stop();
Symbol 41 Button
on (release) { _root.play(); }
Symbol 49 MovieClip Frame 2
Symbol 49 MovieClip Frame 120
stop();
Symbol 50 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 50 MovieClip Frame 2
gotoAndPlay (1);
Symbol 50 MovieClip Frame 3
stopAllSounds();
Symbol 52 Button
on (keyPress "q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "BEST"; } else if (_quality == "BEST") { _quality = "LOW"; } } on (keyPress "Q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "BEST"; } else if (_quality == "BEST") { _quality = "LOW"; } } on (keyPress "m") { trace(globalVolume.getVolume()); if (_root.globalvolume.getVolume() > 0) { _root.globalvolume.setVolume(0); } else { _root.globalvolume.setVolume(100); } }
Symbol 60 Button
on (release) { gotoAndPlay (48); stopAllSounds(); }
Symbol 62 Button
on (release) { stopAllSounds(); gotoAndPlay (350); }
Symbol 64 Button
on (release) { stopAllSounds(); gotoAndPlay (43); }
Symbol 82 Button
on (release) { stopAllSounds(); gotoAndPlay (43); }
Symbol 90 MovieClip Frame 11
stop();
Symbol 141 MovieClip Frame 14
gotoAndPlay (1);
Symbol 155 MovieClip Frame 11
gotoAndPlay (1);
Symbol 155 MovieClip Frame 13
gotoAndPlay (12);
Symbol 158 MovieClip Frame 11
gotoAndPlay (1);
Symbol 158 MovieClip Frame 13
gotoAndPlay (12);
Symbol 169 Button
on (release) { stopAllSounds(); gotoAndPlay (2); }
Symbol 177 Button
on (release) { stopAllSounds(); if (_global.NLevel == 2) { _root.play(); gotoAndStop (45); } else if (_global.NLevel == 3) { _root.play(); gotoAndStop (47); } }
Symbol 192 MovieClip Frame 11
gotoAndPlay (1);
Symbol 192 MovieClip Frame 13
gotoAndPlay (12);
Symbol 203 MovieClip Frame 11
gotoAndPlay (1);
Symbol 203 MovieClip Frame 13
gotoAndPlay (12);
Symbol 206 Button
on (release) { stopAllSounds(); gotoAndPlay (48); }
Symbol 212 Button
on (keyPress "q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "BEST"; } else if (_quality == "BEST") { _quality = "LOW"; } } on (keyPress "Q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "BEST"; } else if (_quality == "BEST") { _quality = "LOW"; } }
Symbol 216 Button
on (release) { gotoAndPlay (2); stopAllSounds(); }
Symbol 219 Button
on (release) { stopAllSounds(); gotoAndPlay (2); }

Library Items

Symbol 1 Sound [Eating]
Symbol 2 Sound [Died]
Symbol 3 Sound [Intermission]
Symbol 4 Sound [EatingGhost]
Symbol 5 Sound [OpeningSong]
Symbol 6 Sound [EatingFruit]
Symbol 7 GraphicUsed by:50
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:50
Symbol 10 GraphicUsed by:50
Symbol 11 GraphicUsed by:14
Symbol 12 GraphicUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:11 12 13Used by:50
Symbol 15 GraphicUsed by:21
Symbol 16 GraphicUsed by:21
Symbol 17 GraphicUsed by:21
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Instance Names

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Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "Eating"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Died"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Intermission"
ExportAssets (56)Timeline Frame 1Symbol 4 as "EatingGhost"
ExportAssets (56)Timeline Frame 1Symbol 5 as "OpeningSong"
ExportAssets (56)Timeline Frame 1Symbol 6 as "EatingFruit"

Labels

"loaded"Symbol 50 MovieClip Frame 3




http://swfchan.com/6/29503/info.shtml
Created: 19/5 -2019 22:19:31 Last modified: 19/5 -2019 22:19:31 Server time: 27/04 -2024 10:11:58