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Bloxer Game.swf

This is the info page for
Flash #29515

(Click the ID number above for more basic data on this flash file.)


Text
B

B

LOCAL HIGHSCORES

LOCAL HIGHSCORES

CREDITS

CREDITS

HOW TO PLAY

HOW TO PLAY

PLAY

PLAY

<p align="center"><font face="Baghdad" size="22" color="#333333" letterSpacing="0.000000" kerning="1">...........</font></p>

<p align="center"></p>

<p align="center"><font face="Arial" size="13" color="#666666" letterSpacing="0.000000" kerning="1"><b>NAME</b></font></p>

OKAY

OKAY

PLEASE ENTER A NAME

CHANGE PLAYER

CHANGE PLAYER

<p align="center"><font face="Arial" size="32" color="#666666" letterSpacing="-2.000000" kerning="1">LOCAL HIGHSCORES</font></p>

<p align="center"></p>

BACK

BACK

Creator, Programmer and Designer
ANDREW CANARD

Sound Engineer, Programmer
MATT LUSCOMBE

BLOXER TEAM

BASIC INSTRUCTIONS
Collect the green square without touching the red blocks,
as quickly as you canto get the highest score possible; otherwise
you can compete for the highest amount of collected green squares.
Press the SHIFT key to activate the laser in higher levels.
Try and beat your own high score on the highscores table!

<p align="right"><font face="Stone Sans ITC TT-Semi" size="37" color="#ffffff" letterSpacing="-2.000000" kerning="1">500</font></p>

<p align="center"></p>

<p align="left"><font face="arial" size="17" color="#105010" letterSpacing="-1.000000" kerning="1">COLLECTED</font></p>

<p align="right"><font face="arial" size="17" color="#0c3a0b" letterSpacing="-1.000000" kerning="1">SCORE</font></p>

<p align="left"></p>

ActionScript [AS1/AS2]

Frame 1
function gameloop() { mouseChar(); if (boxCollision(char, collect) == true) { _root.attachMovie("collecting_mc", "collecting", 5006, {_x:collect._x, _y:collect._y}); changeSound.start(); _root.collect.removeMovieClip(); scoreGet(); reload(); } pointBoxCollision(); if ((gravityUpBool == true) && (gravityBool == true)) { gravityBoth(); } else if (gravityBool == true) { gravityOn(); } else if (gravityUpBool == true) { gravityUpOn(); } if (movingSceneBool == true) { movingSceneOn(); } if (shootBool == true) { shootOn(); } } function boxCollision(colA, colB) { if ((((colA._x > (colB._x - (colB._width / 2))) && (colA._x < (colB._x + (colB._width / 2)))) && (colA._y > (colB._y - (colB._height / 2)))) && (colA._y < (colB._y + (colB._height / 2)))) { return(true); } } function pointBoxCollision() { c = 0; while (c < (level * 5)) { if ((((char._x > ((ins2[c]._x + 5) - (ins2[c]._width / 2))) && (char._x < ((ins2[c]._x - 5) + (ins2[c]._width / 2)))) && (char._y > ((ins2[c]._y + 5) - (ins2[c]._height / 2)))) && (char._y < ((ins2[c]._y - 5) + (ins2[c]._height / 2)))) { _root.char.removeMovieClip(); if (musicBool == true) { gameSound.stop(); } collideSound.start(); soundStart.start(); Mouse.show(); deleteAvoid(); _root.attachMovie("menu_mc", "men", 350, {_x:350, _y:200}); _root.men.scoreShow.text = (("Last score: " + score) + " You collected: ") + completed; testLocalHighscore(); if (musicBool == true) { menuSound.start(0, 1024); } movingSceneBool = false; wallBoostBool = false; gravityUpBool = false; gravityBool = false; _root.projectiles._alpha = 0; shootBool = false; } c++; } } function testCollision(colA, colB) { c = 0; while (c < (level * 5)) { if ((((colA._x > (colB._x - 40)) && (colA._x < (colB._x + 40))) && (colA._y > (colB._y - 40))) && (colA._y < (colB._y + 40))) { ci = true; } else { ci = false; } c++; } } function scoreGet() { score = score + Math.floor(1000 / ((getTimer() - swfTimer) / 1000)); scorePut.text = score; swfTimer = getTimer(); } function mouseChar() { char._x = _root._xmouse; char._y = _root._ymouse; } function reload() { c = 0; while (c < localPlayerHighscores.length) { if (score > localPlayerHighscores[c]) { localRank.text = "Local Rank: " + (c + 1); c = localPlayerHighscores.length; } c++; } completed = completed + 1; timerText.text = completed; if (level < (completed / 10)) { levelDoc = levelDoc + 1; if (level > 10) { wallBoostBool = false; gravityUpBool = false; gravityBool = false; } if (level <= 10) { if (level == 1) { movingSceneBool = true; _root.projectiles._alpha = 100; _root.choirSound.start(); soundStart.start(); } if (level == 2) { movingSceneBool = false; gravityBool = true; _root.projectiles._alpha = 100; _root.choirSound2.start(); soundStart.start(); } if (level == 3) { gravityBool = false; gravityUpBool = true; _root.projectiles._alpha = 100; _root.choirSound3.start(); soundStart.start(); } if (level == 4) { shootBool = true; wallBoostBool = true; gravityUpBool = true; gravityBool = true; _root.projectiles._alpha = 100; _root.choirSound2.start(); _root.shotSound.start(); _root.collisionSound2.start(); soundStart.start(); } if (level == 5) { wallBoostBool = true; gravityUpBool = true; gravityBool = true; movingSceneBool = true; _root.projectiles._alpha = 100; _root.choirSound.start(); _root.choirSound3.start(); soundStart.start(); } if (level == 6) { gravityUpBool = false; gravityBool = true; movingSceneBool = true; _root.projectiles._alpha = 100; _root.choirSound.start(); _root.choirSound2.start(); sirenSound.start(); soundStart.start(); } } if (level < 20) { level = level + 1; } } deleteAvoid(); createAvoid(); createCollect(); if (gravityBool == true) { createGravVel(); } if (gravityUpBool == true) { createGravUpVel(); } } function deleteAvoid() { c = 0; while (c < ins2.length) { removeMovieClip(ins2[c]); c++; } } function createAvoid() { c = 0; while (c < (level * 5)) { rand_x = random(690) + 5; rand_y = random(390) + 5; if ((((rand_x < (_root._xmouse + 60)) && (rand_x > (_root._xmouse - 60))) && (rand_y < (_root._ymouse + 60))) && (rand_y > (_root._ymouse - 60))) { rand_x = random(690) + 5; rand_y = random(390) + 5; } ins = "avoid" + c; depth = depth + 1; ins2[c] = _root.attachMovie("avoid_mc", ins, depth, {_x:rand_x, _y:rand_y}); c++; } } function createCollect() { while (ci == true) { if (testCollisionValue == true) { } testCollect._x = (rand_x = random(690) + 5); testCollect._x = (rand_y = random(390) + 5); testCollision(testCollect, ins2[c]); } _root.attachMovie("collect_mc", "collect", 220, {_x:rand_x, _y:rand_y}); ci = true; } function enterCollecting() { _root.collecting.removeMovieClip(); } function createGravVel() { c = 0; while (c < (level * 5)) { gravityVel[c] = 0; c++; } } function createGravUpVel() { c = 0; while (c < (level * 5)) { gravityUpVel[c] = 0; c++; } } function gravityOn() { c = 0; while (c < (level * 5)) { if ((ins2[c]._y > 400) && (gravityVel[c] > 0)) { gravityVel[c] = -(gravityVel[c] + wallBoostVar); } else { gravityVel[c] = gravityVel[c] + 0.01; } ins2[c]._y = ins2[c]._y + gravityVel[c]; c++; } } function gravityBoth() { c = 0; while (c < (level * 5)) { if (ins2[c]._y < 200) { if ((ins2[c]._y < 0) && (gravityUpVel[c] < 0)) { gravityUpVel[c] = -(gravityUpVel[c] - wallBoostVar); } else { gravityUpVel[c] = gravityUpVel[c] - 0.01; } ins2[c]._y = ins2[c]._y + gravityUpVel[c]; } if (ins2[c]._y >= 200) { if ((ins2[c]._y > 400) && (gravityVel[c] > 0)) { gravityVel[c] = -(gravityVel[c] + wallBoostVar); } else { gravityVel[c] = gravityVel[c] + 0.01; } ins2[c]._y = ins2[c]._y + gravityVel[c]; } c++; } } function gravityUpOn() { c = 0; while (c < (level * 5)) { if ((ins2[c]._y < 0) && (gravityUpVel[c] < 0)) { gravityUpVel[c] = -(gravityUpVel[c] - wallBoostVar); } else { gravityUpVel[c] = gravityUpVel[c] - 0.01; } ins2[c]._y = ins2[c]._y + gravityUpVel[c]; c++; } } function movingSceneOn() { c = 0; while (c < (level * 5)) { ins2[c]._y = ins2[c]._y + movingSceneVar; if (ins2[c]._y > 400) { removeMovieClip(ins2[c]); depth = depth + 1; rand_x = random(690) + 5; ins2[c] = _root.attachMovie("avoid_mc", ins, depth, {_x:rand_x, _y:0}); depan = ins2[c]._x / 3.5; if (depan >= 100) { var _local2 = depan - 100; _root.popSound.setPan(_local2); } if (depan < 100) { _root.popSound.setPan(-100 + depan); } _root.popSound.start(); } c++; } } function shootOn() { if (_root.projectiles == eval("NULL")) { depth = depth + 1; _root.createEmptyMovieClip("projectiles", depth); trace("created projectiles MC"); } if (Key.isDown(16)) { shootTimer = Math.floor(getTimer() / 300); if (shootVar < shootTimer) { depth = depth + 1; if (shootCounter > 10) { shootCounter = 0; } shootA[shootCounter] = _root.projectiles.attachMovie("projectile01_mc", "shot01", depth, {_x:_root._xmouse, _y:_root._ymouse}); _root.shotSound.start(); shootCounter = shootCounter + 1; } shootVar = Math.floor(getTimer() / 300); } c = 0; while (c < shootA.length) { if (shootA[c] != "EMPTY") { if (shootA[c]._y < 0) { removeMovieClip(shootA[c]); shootA[c] = "EMPTY"; } shootA[c]._y = shootA[c]._y - 3; } loop = 0; while (loop < (level * 5)) { if (boxCollision(shootA[c], ins2[loop]) == true) { trace("through"); depan = ins2[loop]._x / 3.5; if (depan >= 100) { var _local2 = depan - 100; _root.collideSound2.setPan(_local2); } if (depan < 100) { _root.collideSound2.setPan(-100 + depan); } _root.collideSound2.start(); removeMovieClip(ins2[loop]); } loop++; } c++; } } function getHighscore() { if (my_so.data.nameArray == undefined) { my_so.data.nameArray = localPlayerNames; my_so.data.highscoresArray = localPlayerHighscores; } else { LPposition = 0; localPlayerNames = my_so.data.nameArray; localPlayerHighscores = my_so.data.highscoresArray; _root.men.highscoreSave.text = (((LPposition + ": ") + localPlayerName[LPposition]) + " ") + localPlayerHighscores[LPposition]; } } function testLocalHighscore() { localPlayerHighscores = my_so.data.highscoresArray; localPlayerNames = my_so.data.nameArray; c = 0; while (c < localPlayerHighscores.length) { scoreFail++; if (score > localPlayerHighscores[c]) { LPposition = c; c = 20; saveNewHighscore(); } c++; } trace(scoreFail); if (scoreFail > localPlayerHighscores.length) { resetVariables(); trace("hitscoreFail"); } _root.men.highscoreSave.text = (((LPposition + ": ") + localPlayerNames[LPposition]) + " ") + localPlayerHighscores[LPposition]; } function saveNewHighscore() { putArray(localPlayerNames, LPposition, playerName); putArray(localPlayerHighscores, LPposition, score); my_so.data.nameArray = localPlayerNames; my_so.data.highscoresArray = localPlayerHighscores; my_so.flush(); _root.newHighscore.removeMovieClip(); _root.attachMovie("menu_mc", "men", 350, {_x:350, _y:200}); _root.men.highscoreSave.text = (((LPposition + ": ") + localPlayerNames[LPposition]) + " ") + localPlayerHighscores[LPposition]; resetVariables(); } function newgame() { if ((playerName == "") || (men.PEN_MC._visible == true)) { men.PEN_MC._visible = true; } else { _root.men.removeMovieClip(); _root.attachMovie("character_mc", "char", 100, {_x:350, _y:200}); createAvoid(); createCollect(); swfTimer = getTimer(); Mouse.hide(); if (gravityBool == true) { createGravVel(); } if (gravityUpBool == true) { createGravUpVel(); } if (wallBoostBool == true) { wallBoostVar = 0.1; } menuSound.stop(); gameSound.start(0, 126); soundStart.start(); } } function resetVariables() { scoreFail = 0; level = 1; completed = 0; score = 0; wallBoostVar = 0; localRank.text = "Local Rank: None"; trace("reseted variables"); } function putArray(array, index, newVariable) { var _local4; var _local3; var _local2 = 1; _local3 = index; while (_local3 < (array.length - 1)) { _local4 = array[(array.length - _local2) - 1]; array[array.length - _local2] = _local4; _local2 = _local2 + 1; _local3++; } array[index] = newVariable; } function settings() { _root.men.removeMovieClip(); _root.attachMovie("settings_mc", "settings_men", 10220, {_x:350, _y:200}); } function backMen() { _root.settings_men.removeMovieClip(); _root.attachMovie("menu_mc", "men", 350, {_x:350, _y:200}); } function backSettings() { _root.physics_men.removeMovieClip(); _root.attachMovie("settings_mc", "settings_men", 10220, {_x:350, _y:200}); } function physics() { _root.settings_men.removeMovieClip(); _root.attachMovie("physics_mc", "physics_men", 10221, {_x:350, _y:200}); if (_root.gravityUpBool == true) { _root.physics_men.tickGravityUp._alpha = 100; } if (_root.gravityBool == true) { _root.physics_men.tickGravity._alpha = 100; } if (_root.wallBoostBool == true) { _root.physics_men.tickWallBoost._alpha = 100; } if (_root.movingSceneBool == true) { _root.physics_men.tickMovingScene._alpha = 100; } if (_root.shootBool == true) { _root.physics_men.tickShoot._alpha = 100; } if (_root.randomFallBool == true) { _root.physics_men.tickRandomFall._alpha = 100; } } function gravity() { if (_root.gravityBool == false) { _root.physics_men.tickGravity._alpha = 100; } if (_root.gravityBool == true) { _root.physics_men.tickGravity._alpha = 0; } if (gravityBool == true) { gravityBool = false; } else { gravityBool = true; } } function gravityUp() { if (_root.gravityUpBool == false) { _root.physics_men.tickGravityUp._alpha = 100; } if (_root.gravityUpBool == true) { _root.physics_men.tickGravityUp._alpha = 0; } if (gravityUpBool == true) { gravityUpBool = false; } else { gravityUpBool = true; } } function wallBoost() { if (_root.wallBoostBool == false) { _root.physics_men.tickWallBoost._alpha = 100; } if (_root.wallBoostBool == true) { _root.physics_men.tickWallBoost._alpha = 0; } if (_root.wallBoostBool == true) { _root.wallBoostBool = false; } else { _root.wallBoostBool = true; } } function movingScene() { if (_root.movingSceneBool == false) { _root.physics_men.tickMovingScene._alpha = 100; } if (_root.movingSceneBool == true) { _root.physics_men.tickMovingScene._alpha = 0; } if (_root.movingSceneBool == true) { _root.movingSceneBool = false; } else { _root.movingSceneBool = true; } } function shoot() { if (_root.shootBool == false) { _root.physics_men.tickShoot._alpha = 100; } if (_root.shootBool == true) { _root.physics_men.tickShoot._alpha = 0; } if (_root.shootBool == true) { _root.shootBool = false; } else { _root.shootBool = true; } } function randomFall() { if (_root.randomFallBool == false) { _root.physics_men.tickRandomFall._alpha = 100; } if (_root.randomFallBool == true) { _root.physics_men.tickRandomFall._alpha = 0; } if (_root.randomFallBool == true) { _root.randomFallBool = false; } else { _root.randomFallBool = true; } } function highscores() { _root.attachMovie("localHighscoresMen_mc", "local_highscores", 10220, {_x:350, _y:200}); _root.local_highscores.LPHPut.text = ""; c = 0; while (c < localPlayerHighscores.length) { _root.local_highscores.LPHPut.text = _root.local_highscores.LPHPut.text + ((((((c + 1) + ": ") + localPlayerNames[c]) + " ") + localPlayerHighscores[c]) + newline); c++; } } function backHighscores() { _root.local_highscores.removeMovieClip(); _root.attachMovie("menu_mc", "men", 350, {_x:350, _y:200}); } function credits() { _root.men.removeMovieClip(); _root.attachMovie("credits_mc", "credits_men", 350, {_x:350, _y:200}); } function backCredits() { _root.credits_men.removeMovieClip(); _root.attachMovie("menu_mc", "men", 350, {_x:350, _y:200}); } function manual() { _root.men.removeMovieClip(); _root.attachMovie("manual_mc", "manual_men", 350, {_x:350, _y:200}); } function backManual() { _root.manual_men.removeMovieClip(); _root.attachMovie("menu_mc", "men", 350, {_x:350, _y:200}); } function music() { if (musicBool == true) { musicBool = false; menuSound.stop(); } else { musicBool = true; menuSound.start(0, 1024); } } function okay() { if (men.PN_I.text == "") { men.PEN_MC._visible = true; } else { playerName = men.PN_I.text; men.PN_D.text = playerName; men.PN_I.text = ""; men.PN_MC._visible = false; men.CP_MC._visible = true; men.PEN_MC._visible = false; } } function menEnter() { men.PEN_MC._visible = false; if (playerName != "") { men.PN_D.text = playerName; men.PN_MC._visible = false; } else { men.CP_MC._visible = false; } } function changePlayer() { men.CP_MC._visible = false; men.PN_D.text = "..........."; men.PN_MC._visible = true; } var gameStart = 1; var rand = 0; var timer = setInterval(gameloop, 5); var timerA = [0, 0, 0, 0, 0]; var level = 1; var levelDoc = 1; var completed = 0; var c = 0; var ins = ""; var depth = 6000; var ins2 = []; var colA; var colB; var swfTimer = 0; var score = 0; var scoreFail = 0; var ci = true; var gravityBool = false; var gravityUpBool = false; var gravityVel = []; var gravityUpVel = []; var grav = 0; var gravUp = 0; var wallBoostBool = false; var wallBoostVar = 0; var movingSceneBool = false; var movingSceneVar = 0.5; var shootBool = false; var shootA = ["EMPTY", "EMPTY", "EMPTY", "EMPTY", "EMPTY", "EMPTY", "EMPTY", "EMPTY", "EMPTY", "EMPTY"]; var shootVar = 0; var shootTimer = 0; var shootCounter = 0; var shootStartBool = false; var loop = 0; var localPlayerNames = ["EMPTY", "EMPTY", "EMPTY", "EMPTY", "EMPTY", "EMPTY", "EMPTY", "EMPTY", "EMPTY", "EMPTY"]; var localPlayerHighscores = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var LPposition = 0; var my_so = SharedObject.getLocal("savedText", "/"); var musicBool = true; var playerName = ""; var menuSound = new Sound(menusound_mc); var gameSound = new Sound(gamesound_mc); var movingsceneSound = new Sound(movingscenesound_mc); var changeSound = new Sound(changesound_mc); var collideSound = new Sound(collidesound_mc); var collideSound2 = new Sound(collidesound2_mc); var soundStart = new Sound(soundstart_mc); var choirSound = new Sound(choirsound_mc); var choirSound2 = new Sound(choirsound2_mc); var choirSound3 = new Sound(choirsound3_mc); var shotSound = new Sound(shotsound_mc); var popSound = new Sound(popsound_mc); var popSound2 = new Sound(popsound2_mc); var sirenSound = new Sound(sirensound_mc); menuSound.attachSound("menu_sound"); gameSound.attachSound("game_sound"); movingsceneSound.attachSound("movingscene_sound"); changeSound.attachSound("change_sound"); collideSound.attachSound("collide_sound"); collideSound2.attachSound("collide_sound2"); soundStart.attachSound("sound_start"); choirSound.attachSound("choir_sound"); choirSound2.attachSound("choir_sound2"); choirSound3.attachSound("choir_sound3"); shotSound.attachSound("shot_sound"); popSound.attachSound("pop_sound"); popSound2.attachSound("pop_sound2"); sirenSound.attachSound("siren_sound"); soundStart.start(); menuSound.start(0, 1024); onEnterFrame = function () { var _local2 = _xmouse / 3.5; if (_local2 >= 100) { var _local3 = _local2 - 100; _root.collideSound.setPan(_local3); _root.changeSound.setPan(_local3); _root.shotSound.setPan(_local3); _root.choirSound.setPan(_local3); _root.choirSound2.setPan(_local3); _root.choirSound3.setPan(_local3); } if (_local2 < 100) { _root.collideSound.setPan(-100 + _local2); _root.changeSound.setPan(-100 + _local2); _root.shotSound.setPan(-100 + _local2); _root.choirSound.setPan(-100 + _local2); _root.choirSound2.setPan(-100 + _local2); _root.choirSound3.setPan(-100 + _local2); } }; _root.attachMovie("menu_mc", "men", 350, {_x:350, _y:200}); _root.attachMovie("testCollect_mc", "testCollect", 500); getHighscore();
Symbol 18 MovieClip [testCollect_mc] Frame 15
stop();
Symbol 44 MovieClip [collect_mc] Frame 8
stop();
Symbol 55 MovieClip [avoid_mc] Frame 15
stop();
Symbol 91 Button
on (release) { _root.highscores(); }
Symbol 95 Button
on (release) { _root.credits(); }
Symbol 99 Button
on (release) { _root.manual(); }
Symbol 104 Button
on (release) { _root.newgame(); }
Symbol 114 Button
on (release) { _root.okay(); }
Symbol 121 Button
on (release) { _root.changePlayer(); }
Symbol 123 MovieClip [menu_mc] Frame 1
_root.menEnter();
Symbol 130 Button
on (release) { _root.backHighscores(); }
Symbol 133 Button
on (release) { _root.backCredits(); }
Symbol 138 MovieClip [credits_mc] Frame 25
stop();
Symbol 142 Button
on (release) { _root.backManual(); }
Symbol 147 MovieClip [collecting_mc] Frame 20
_root.enterCollecting();
Symbol 149 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [shot_sound]
Symbol 2 Sound [pop_sound2]
Symbol 3 Sound [sound_start]
Symbol 4 Sound [collide_sound]
Symbol 5 Sound [collide_sound2]
Symbol 6 Sound [change_sound]
Symbol 7 Sound [menu_sound]
Symbol 8 Sound [choir_sound3]
Symbol 9 Sound [choir_sound2]
Symbol 10 Sound [choir_sound]
Symbol 11 Sound [game_sound]
Symbol 12 Sound [siren_sound]
Symbol 13 Sound [pop_sound]Used by:91 95 99 104 114 121 130 133 142
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:18 147
Symbol 16 FontUsed by:17 47
Symbol 17 TextUses:16Used by:18 147
Symbol 18 MovieClip [testCollect_mc]Uses:15 17
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:43  Timeline
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:43
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:43
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:43
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:43
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:43
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:43
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:43
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:43
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:43
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:43
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:43
Symbol 43 MovieClipUses:20 22 24 26 28 30 32 34 36 38 40 42Used by:44
Symbol 44 MovieClip [collect_mc]Uses:43
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:54
Symbol 47 TextUses:16Used by:54
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:54
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:54
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:54
Symbol 54 MovieClipUses:46 47 49 51 53Used by:55
Symbol 55 MovieClip [avoid_mc]Uses:54
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 MovieClip [character_mc]Uses:57
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:123 131
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:123 131
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:87
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:87
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:87
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:87
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:87
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:87
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:87
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:87
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:87
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:87
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:87
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:87
Symbol 87 MovieClipUses:64 66 68 70 72 74 76 78 80 82 84 86Used by:123
Symbol 88 FontUsed by:89 90
Symbol 89 TextUses:88Used by:91
Symbol 90 TextUses:88Used by:91
Symbol 91 ButtonUses:89 90 13Used by:105
Symbol 92 FontUsed by:93 94 97 98 127 153 154 155
Symbol 93 TextUses:92Used by:95
Symbol 94 TextUses:92Used by:95
Symbol 95 ButtonUses:93 94 13Used by:105
Symbol 96 GraphicUsed by:99
Symbol 97 TextUses:92Used by:99
Symbol 98 TextUses:92Used by:99
Symbol 99 ButtonUses:96 97 98 13Used by:105
Symbol 100 GraphicUsed by:104
Symbol 101 FontUsed by:102 103 126 135 136 137 141
Symbol 102 TextUses:101Used by:104
Symbol 103 TextUses:101Used by:104
Symbol 104 ButtonUses:100 102 103 13Used by:105
Symbol 105 MovieClipUses:91 95 99 104Used by:123
Symbol 106 GraphicUsed by:123
Symbol 107 FontUsed by:108
Symbol 108 EditableTextUses:107Used by:123
Symbol 109 FontUsed by:110 111 112 113 116 119 120 128 129
Symbol 110 EditableTextUses:109Used by:123
Symbol 111 EditableTextUses:109Used by:115
Symbol 112 TextUses:109Used by:114
Symbol 113 TextUses:109Used by:114
Symbol 114 ButtonUses:112 113 13Used by:115
Symbol 115 MovieClipUses:111 114Used by:123
Symbol 116 TextUses:109Used by:117
Symbol 117 MovieClipUses:116Used by:123
Symbol 118 GraphicUsed by:121
Symbol 119 TextUses:109Used by:121
Symbol 120 TextUses:109Used by:121
Symbol 121 ButtonUses:118 119 120 13Used by:122
Symbol 122 MovieClipUses:121Used by:123
Symbol 123 MovieClip [menu_mc]Uses:60 62 87 105 106 108 110 115 117 122
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClip [projectile01_mc]Uses:124
Symbol 126 EditableTextUses:101Used by:131
Symbol 127 EditableTextUses:92Used by:131
Symbol 128 TextUses:109Used by:130 133 142
Symbol 129 TextUses:109Used by:130 133 142
Symbol 130 ButtonUses:128 129 13Used by:131
Symbol 131 MovieClip [localHighscoresMen_mc]Uses:62 60 126 127 130
Symbol 132 GraphicUsed by:138
Symbol 133 ButtonUses:128 129 13Used by:138
Symbol 134 FontUsed by:135 136
Symbol 135 TextUses:134 101Used by:138
Symbol 136 TextUses:134 101Used by:138
Symbol 137 TextUses:101Used by:138
Symbol 138 MovieClip [credits_mc]Uses:132 133 135 136 137
Symbol 139 GraphicUsed by:143
Symbol 140 FontUsed by:141
Symbol 141 TextUses:101 140Used by:143
Symbol 142 ButtonUses:128 129 13Used by:143
Symbol 143 MovieClip [manual_mc]Uses:139 141 142
Symbol 144 ShapeTweeningUsed by:147
Symbol 145 ShapeTweeningUsed by:147
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClip [collecting_mc]Uses:15 17 144 145 146
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:Timeline
Symbol 150 GraphicUsed by:Timeline
Symbol 151 FontUsed by:152 156
Symbol 152 EditableTextUses:151Used by:Timeline
Symbol 153 EditableTextUses:92Used by:Timeline
Symbol 154 EditableTextUses:92Used by:Timeline
Symbol 155 EditableTextUses:92Used by:Timeline
Symbol 156 EditableTextUses:151Used by:Timeline
Symbol 157 MovieClipUsed by:Timeline
Symbol 158 MovieClipUsed by:Timeline
Symbol 159 MovieClipUsed by:Timeline

Instance Names

"BG_MC"Frame 1Symbol 149 MovieClip
"scorePut"Frame 1Symbol 152 EditableText
"localRank"Frame 1Symbol 153 EditableText
"timerText"Frame 1Symbol 156 EditableText
"changesound_mc"Frame 1Symbol 157 MovieClip
"collidesound_mc"Frame 1Symbol 158 MovieClip
"choirsound_mc"Frame 1Symbol 159 MovieClip
"choirsound2_mc"Frame 1Symbol 159 MovieClip
"choirsound3_mc"Frame 1Symbol 159 MovieClip
"shotsound_mc"Frame 1Symbol 159 MovieClip
"collidesound2_mc"Frame 1Symbol 159 MovieClip
"popsound_mc"Frame 1Symbol 159 MovieClip
"popsound2_mc"Frame 1Symbol 159 MovieClip
"sirensound_mc"Frame 1Symbol 159 MovieClip
"PN_T"Symbol 115 MovieClip Frame 1Symbol 111 EditableText
"PN_D"Symbol 123 MovieClip [menu_mc] Frame 1Symbol 108 EditableText
"PN_I"Symbol 123 MovieClip [menu_mc] Frame 1Symbol 110 EditableText
"PN_MC"Symbol 123 MovieClip [menu_mc] Frame 1Symbol 115 MovieClip
"PEN_MC"Symbol 123 MovieClip [menu_mc] Frame 1Symbol 117 MovieClip
"CP_MC"Symbol 123 MovieClip [menu_mc] Frame 1Symbol 122 MovieClip
"LPHPut"Symbol 131 MovieClip [localHighscoresMen_mc] Frame 1Symbol 127 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "shot_sound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "pop_sound2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sound_start"
ExportAssets (56)Timeline Frame 1Symbol 4 as "collide_sound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "collide_sound2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "change_sound"
ExportAssets (56)Timeline Frame 1Symbol 7 as "menu_sound"
ExportAssets (56)Timeline Frame 1Symbol 8 as "choir_sound3"
ExportAssets (56)Timeline Frame 1Symbol 9 as "choir_sound2"
ExportAssets (56)Timeline Frame 1Symbol 10 as "choir_sound"
ExportAssets (56)Timeline Frame 1Symbol 11 as "game_sound"
ExportAssets (56)Timeline Frame 1Symbol 12 as "siren_sound"
ExportAssets (56)Timeline Frame 1Symbol 13 as "pop_sound"
ExportAssets (56)Timeline Frame 1Symbol 18 as "testCollect_mc"
ExportAssets (56)Timeline Frame 1Symbol 44 as "collect_mc"
ExportAssets (56)Timeline Frame 1Symbol 55 as "avoid_mc"
ExportAssets (56)Timeline Frame 1Symbol 58 as "character_mc"
ExportAssets (56)Timeline Frame 1Symbol 123 as "menu_mc"
ExportAssets (56)Timeline Frame 1Symbol 125 as "projectile01_mc"
ExportAssets (56)Timeline Frame 1Symbol 131 as "localHighscoresMen_mc"
ExportAssets (56)Timeline Frame 1Symbol 138 as "credits_mc"
ExportAssets (56)Timeline Frame 1Symbol 143 as "manual_mc"
ExportAssets (56)Timeline Frame 1Symbol 147 as "collecting_mc"

Labels

"matt_sound"Frame 1




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Created: 19/5 -2019 22:12:57 Last modified: 19/5 -2019 22:12:57 Server time: 27/04 -2024 08:23:24