STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228063
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/72594808?noj=FRM72594808-27DC" width="1" height="1"></div>

Peanuts.swf

This is the info page for
Flash #29518

(Click the ID number above for more basic data on this flash file.)


Text
You play the part of a trollied chap waiting in a bar for your mates.  Just as you were getting really bored, three of the Nut brothers, Goolie, Scratch 'n' Sniff, challenge you to a game of table nutball (a traditional squirrel game originating in the squirrel capital, Nutzville).
The rules are simple, flick as many nuts in the goal as possible.
Extra Points are gained for hitting the defenders and even more for a combo hit (aim for the nads).
Move your hand with the Mouse, Click the Mouse Button to start your Flick Power (not too much or it'll go too high) and release to Fire...

If you find the Squirrels a bit slow hit Q to toggle quality...

0

00:02:58

ActionScript [AS1/AS2]

Frame 1
stop(); _quality = "BEST";
Frame 16
play();
Frame 34
hq = 1; stop();
Frame 51
def1down = 0; goalieX = 290; swingOK = 1; score = 0; tenSecs = 9; extraLevel = 1; startDrag ("/trail0", true, -10, 345, 470, 345); tellTarget ("/trail0") { gotoAndPlay (2); }; play();
Frame 53
goneTime = 0; start = 1; tellTarget ("/puck") { gotoAndPlay (1); };
Frame 54
if (Number(start) == 1) { play(); } else { gotoAndStop ("gameover"); }
Frame 55
rate = int(score / 50); if (((Number(defmove1) == 0) and (Number(def1down) == 0)) and (Number(random(60 - rate)) == 0)) { defmove1 = 1; tellTarget ("/defender1") { if (Number(../:def1X) < 160) { gotoAndPlay ("right"); } else if (Number(../:def1X) > 430) { gotoAndPlay ("left"); } else if (Number(random(2)) == 0) { gotoAndPlay ("right"); } else { gotoAndPlay ("left"); } }; } if (((Number(defmove2) == 0) and (Number(def2down) == 0)) and (Number(random(60 - rate)) == 0)) { defmove2 = 1; tellTarget ("/defender2") { if (Number(../:def2X) < 160) { gotoAndPlay ("right"); } else if (Number(../:def2X) > 430) { gotoAndPlay ("left"); } else if (Number(random(2)) == 0) { gotoAndPlay ("right"); } else { gotoAndPlay ("left"); } }; } prevFrame();
Frame 60
start = 0; if (Number(hq) == 0) { toggleHighQuality(); } tellTarget ("/board") { gotoAndPlay ("timeup"); }; stopDrag(); gametable = "Peanut"; scorecheck = score; scoregood = 0; loadVariables ("highscores.asp?action=check", "", "POST"); stop();
Frame 62
stop();
Symbol 13 MovieClip Frame 20
stop(); _parent.play();
Symbol 14 MovieClip Frame 1
stop(); this.onEnterFrame = function () { perc = Math.round(100 * (_root.getBytesLoaded() / _root.getBytesTotal())); gotoAndStop(perc); };
Symbol 14 MovieClip Frame 100
stop(); delete this.onEnterFrame;
Symbol 14 MovieClip Frame 106
_parent.nextFrame();
Symbol 27 MovieClip Frame 1
play();
Symbol 27 MovieClip Frame 86
stop(); _parent.play();
Symbol 36 MovieClip Frame 1
play();
Symbol 36 MovieClip Frame 2
gotoAndPlay(random(20));
Symbol 36 MovieClip Frame 61
gotoAndPlay(random(40));
Symbol 43 Button
on (release) { getURL ("http://www.funflashgames.com", "_blank"); }
Symbol 46 Button
on (release) { getURL ("http://www.funflashgames.com/pages/FreeContent.htm", "_blank"); }
Symbol 52 Button
on (release) { gotoAndPlay (51); }
Symbol 58 MovieClip Frame 1
setProperty("bar", _yscale , 1); stop();
Symbol 58 MovieClip Frame 2
play();
Symbol 58 MovieClip Frame 3
if (Number(../:power) < 16) { Set("../:power", Number(../:power) + 2); } else if (Number(../:power) < 26) { Set("../:power", Number(../:power) + 1); } else if (Number(../:power) < 40) { Set("../:power", Number(../:power) + 0.5); } setProperty("bar", _yscale , ../:power * 2.5); prevFrame();
Symbol 58 MovieClip Frame 5
play();
Symbol 58 MovieClip Frame 15
gotoAndStop (1);
Symbol 68 MovieClip Frame 1
play();
Symbol 68 MovieClip Frame 9
gotoAndPlay (1);
Symbol 71 MovieClip Frame 1
play();
Symbol 71 MovieClip Frame 12
tellTarget ("../") { gotoAndPlay ("still"); }; stop();
Symbol 73 MovieClip Frame 1
play();
Symbol 73 MovieClip Frame 2
Set("../:goalieX", _x); if (Number(../:goalieX) < 250) { speed = 5; } else if (Number(../:goalieX) > 350) { speed = -5; } _x = (Number(../:goalieX) + Number(speed)); puckHitX = ../:goalieX - ../:puckX; puckHitY = (53.75 - ../:puckZ) * 4; power = ../puck:puckpower; if (((((Number(puckHitX) > Number(-15)) and (Number(puckHitX) < 30)) and (Number(puckHitY) > Number(-1 * power))) and (Number(puckHitY) < Number(power))) and (Number(power) < 25)) { Set("../:puckSmash", 1); gotoAndStop ("save"); } else { prevFrame(); }
Symbol 75 MovieClip Frame 1
play();
Symbol 75 MovieClip Frame 8
gotoAndPlay (1);
Symbol 77 MovieClip Frame 1
play();
Symbol 77 MovieClip Frame 8
gotoAndPlay (1);
Symbol 89 MovieClip Frame 1
play();
Symbol 89 MovieClip Frame 20
stop();
Symbol 96 MovieClip Frame 1
play();
Symbol 96 MovieClip Frame 20
stop();
Symbol 106 MovieClip Frame 1
play();
Symbol 106 MovieClip Frame 22
tellTarget ("../") { gotoAndStop ("getup"); }; stop();
Symbol 109 MovieClip Frame 1
play();
Symbol 109 MovieClip Frame 7
tellTarget ("../") { gotoAndPlay ("still"); }; stop();
Symbol 110 MovieClip Frame 1
play();
Symbol 110 MovieClip Frame 6
tellTarget ("../") { gotoAndPlay ("still"); }; stop();
Symbol 111 MovieClip Frame 1
Set("../:defmove2", 0); Set("../:def2down", 0); Set("../:def2X", _x); count = 0; if (Number(../:rate) < 50) { downRan = 80 - ../:rate; } else { downRan = 30; } downtime = Number(random(downRan)) + Number(downRan); play();
Symbol 111 MovieClip Frame 2
play();
Symbol 111 MovieClip Frame 3
puckHitX = ../:def2X - (../:puckX - 5); puckHitY = (60 - ../:puckZ) * 4; power = ../puck:puckpower; if ((((Number(puckHitX) > 0) and (Number(puckHitX) < 50)) and (Number(puckHitY) > Number(-1 * power))) and (Number(puckHitY) < Number(power))) { if (Number(power) <= 20) { Set("../:score", Number(../:score) + 40); gotoAndPlay ("hit1b"); Set("../:puckSmash", 1); } else if ((Number(power) > 20) and (Number(power) < 25)) { Set("../:puckSmash", 1); gotoAndStop ("block"); } else if ((Number(power) >= 25) and (Number(power) < 32)) { Set("../:score", Number(../:score) + 50); Set("../:puckSmash", 1); gotoAndPlay ("hit1a"); } } prevFrame();
Symbol 111 MovieClip Frame 5
speed = Number(random(8)) + 5; distance = Number(random(10)) + 10; count = 0; play();
Symbol 111 MovieClip Frame 6
play();
Symbol 111 MovieClip Frame 7
if (Number(count) < Number(distance)) { Set("../:def2X", _x); if (Number(../:def2X - speed) > 150) { Set("../:def2X", ../:def2X - speed); _x = ../:def2X; puckHitX = ../:def2X - (../:puckX - 5); puckHitY = (60 - ../:puckZ) * 4; power = ../puck:puckpower; if ((((Number(puckHitX) > 0) and (Number(puckHitX) < 50)) and (Number(puckHitY) > Number(-1 * power))) and (Number(puckHitY) < Number(power))) { if (Number(power) <= 20) { Set("../:score", Number(../:score) + 40); Set("../:puckSmash", 1); gotoAndPlay ("hit1b"); } else if ((Number(power) > 20) and (Number(power) < 25)) { Set("../:puckSmash", 1); gotoAndStop ("block"); } else if ((Number(power) >= 25) and (Number(power) < 32)) { Set("../:score", Number(../:score) + 50); Set("../:puckSmash", 1); gotoAndPlay ("hit1a"); } else { count = Number(count) + 1; prevFrame(); } } else { count = Number(count) + 1; prevFrame(); } } else { count = distance; prevFrame(); } } else { gotoAndPlay ("still"); }
Symbol 111 MovieClip Frame 10
speed = Number(random(8)) + 5; distance = Number(random(10)) + 10; count = 0; play();
Symbol 111 MovieClip Frame 11
play();
Symbol 111 MovieClip Frame 12
if (Number(count) < Number(distance)) { Set("../:def2X", _x); if (Number(Number(../:def2X) + Number(speed)) < 420) { Set("../:def2X", Number(../:def2X) + Number(speed)); _x = ../:def2X; puckHitX = ../:def2X - (../:puckX - 5); puckHitY = (60 - ../:puckZ) * 4; power = ../puck:puckpower; if ((((Number(puckHitX) > 0) and (Number(puckHitX) < 50)) and (Number(puckHitY) > Number(-1 * power))) and (Number(puckHitY) < Number(power))) { if (Number(power) <= 20) { Set("../:score", Number(../:score) + 40); Set("../:puckSmash", 1); gotoAndPlay ("hit1b"); } else if ((Number(power) > 20) and (Number(power) < 25)) { Set("../:puckSmash", 1); gotoAndStop ("block"); } else if ((Number(power) >= 25) and (Number(power) < 32)) { Set("../:score", Number(../:score) + 50); Set("../:puckSmash", 1); gotoAndPlay ("hit1a"); } else { count = Number(count) + 1; prevFrame(); } } else { count = Number(count) + 1; prevFrame(); } } else { count = distance; prevFrame(); } } else { gotoAndPlay ("still"); }
Symbol 111 MovieClip Frame 15
Set("../:def2down", 1); play();
Symbol 111 MovieClip Frame 16
play();
Symbol 111 MovieClip Frame 17
if (Number(count) < Number(downtime)) { puckHitX = ../:def2X - (../:puckX - 5); puckHitY = (60 - ../:puckZ) * 4; power = ../puck:puckpower; if ((((((Number(puckHitX) > Number(-10)) and (Number(puckHitX) < 60)) and (Number(puckHitY) > Number(-1 * power))) and (Number(puckHitY) < Number(power))) and (Number(power) <= 25)) and (Number(../:puckSmash) == 0)) { Set("../:score", Number(../:score) + 80); Set("../:puckSmash", 1); gotoAndStop ("hit2"); } else { count = Number(count) + 1; prevFrame(); } } else { gotoAndStop ("getup"); }
Symbol 111 MovieClip Frame 20
Set("../:def2down", 1); play();
Symbol 111 MovieClip Frame 21
play();
Symbol 111 MovieClip Frame 22
if (Number(count) < Number(downtime)) { puckHitX = ../:def2X - (../:puckX - 5); puckHitY = (60 - ../:puckZ) * 4; power = ../puck:puckpower; if ((((((Number(puckHitX) > Number(-10)) and (Number(puckHitX) < 60)) and (Number(puckHitY) > Number(-1 * power))) and (Number(puckHitY) < Number(power))) and (Number(power) <= 25)) and (Number(../:puckSmash) == 0)) { Set("../:score", Number(../:score) + 80); Set("../:puckSmash", 1); gotoAndStop ("hit2"); } else { count = Number(count) + 1; prevFrame(); } } else { gotoAndStop ("getup"); }
Symbol 111 MovieClip Frame 30
stop();
Symbol 111 MovieClip Frame 35
stop();
Symbol 113 MovieClip Frame 1
Set("../:defmove1", 0); Set("../:def1down", 0); Set("../:def1X", _x); count = 0; if (Number(../:rate) < 50) { downRan = 80 - ../:rate; } else { downRan = 30; } downtime = Number(random(downRan)) + Number(downRan); play();
Symbol 113 MovieClip Frame 2
play();
Symbol 113 MovieClip Frame 3
puckHitX = ../:def1X - (../:puckX - 5); puckHitY = (63.75 - ../:puckZ) * 4; power = ../puck:puckpower; if ((((Number(puckHitX) > 0) and (Number(puckHitX) < 50)) and (Number(puckHitY) > Number(-1 * power))) and (Number(puckHitY) < Number(power))) { if (Number(power) <= 20) { Set("../:score", Number(../:score) + 40); Set("../:puckSmash", 1); gotoAndPlay ("hit1b"); } else if ((Number(power) > 20) and (Number(power) < 25)) { Set("../:puckSmash", 1); gotoAndStop ("block"); } else if ((Number(power) >= 25) and (Number(power) < 32)) { Set("../:score", Number(../:score) + 50); Set("../:puckSmash", 1); gotoAndPlay ("hit1a"); } } prevFrame();
Symbol 113 MovieClip Frame 5
speed = Number(random(8)) + 5; distance = Number(random(10)) + 10; count = 0; play();
Symbol 113 MovieClip Frame 6
play();
Symbol 113 MovieClip Frame 7
if (Number(count) < Number(distance)) { Set("../:def1X", _x); if (Number(../:def1X - speed) > 150) { Set("../:def1X", ../:def1X - speed); _x = ../:def1X; puckHitX = ../:def1X - (../:puckX - 5); puckHitY = (63.75 - ../:puckZ) * 4; power = ../puck:puckpower; if ((((Number(puckHitX) > 0) and (Number(puckHitX) < 50)) and (Number(puckHitY) > Number(-1 * power))) and (Number(puckHitY) < Number(power))) { if (Number(power) <= 20) { Set("../:score", Number(../:score) + 40); gotoAndPlay ("hit1b"); Set("../:puckSmash", 1); } else if ((Number(power) > 20) and (Number(power) < 25)) { Set("../:puckSmash", 1); gotoAndStop ("block"); } else if ((Number(power) >= 25) and (Number(power) < 32)) { Set("../:score", Number(../:score) + 50); Set("../:puckSmash", 1); gotoAndPlay ("hit1a"); } else { count = Number(count) + 1; prevFrame(); } } else { count = Number(count) + 1; prevFrame(); } } else { count = distance; prevFrame(); } } else { gotoAndPlay ("still"); }
Symbol 113 MovieClip Frame 10
speed = Number(random(8)) + 5; distance = Number(random(10)) + 10; count = 0; play();
Symbol 113 MovieClip Frame 11
play();
Symbol 113 MovieClip Frame 12
if (Number(count) < Number(distance)) { Set("../:def1X", _x); if (Number(Number(../:def1X) + Number(speed)) < 420) { Set("../:def1X", Number(../:def1X) + Number(speed)); _x = ../:def1X; puckHitX = ../:def1X - (../:puckX - 5); puckHitY = (63.75 - ../:puckZ) * 4; power = ../puck:puckpower; if ((((Number(puckHitX) > 0) and (Number(puckHitX) < 50)) and (Number(puckHitY) > Number(-1 * power))) and (Number(puckHitY) < Number(power))) { if (Number(power) <= 20) { Set("../:score", Number(../:score) + 40); gotoAndPlay ("hit1b"); Set("../:puckSmash", 1); } else if ((Number(power) > 20) and (Number(power) < 25)) { Set("../:puckSmash", 1); gotoAndStop ("block"); } else if ((Number(power) >= 25) and (Number(power) < 32)) { Set("../:score", Number(../:score) + 50); Set("../:puckSmash", 1); gotoAndPlay ("hit1a"); } else { count = Number(count) + 1; prevFrame(); } } else { count = Number(count) + 1; prevFrame(); } } else { count = distance; prevFrame(); } } else { gotoAndPlay ("still"); }
Symbol 113 MovieClip Frame 15
Set("../:def1down", 1); play();
Symbol 113 MovieClip Frame 16
play();
Symbol 113 MovieClip Frame 17
if (Number(count) < Number(downtime)) { puckHitX = ../:def1X - (../:puckX - 5); puckHitY = (63.75 - ../:puckZ) * 4; power = ../puck:puckpower; if ((((((Number(puckHitX) > Number(-10)) and (Number(puckHitX) < 60)) and (Number(puckHitY) > Number(-1 * power))) and (Number(puckHitY) < Number(power))) and (Number(power) <= 25)) and (Number(../:puckSmash) == 0)) { Set("../:score", Number(../:score) + 80); gotoAndStop ("hit2"); Set("../:puckSmash", 1); } else { count = Number(count) + 1; prevFrame(); } } else { gotoAndStop ("getup"); }
Symbol 113 MovieClip Frame 20
Set("../:def1down", 1); play();
Symbol 113 MovieClip Frame 21
play();
Symbol 113 MovieClip Frame 22
if (Number(count) < Number(downtime)) { puckHitX = ../:def1X - (../:puckX - 5); puckHitY = (63.75 - ../:puckZ) * 4; power = ../puck:puckpower; if ((((((Number(puckHitX) > Number(-10)) and (Number(puckHitX) < 60)) and (Number(puckHitY) > Number(-1 * power))) and (Number(puckHitY) < Number(power))) and (Number(power) <= 25)) and (Number(../:puckSmash) == 0)) { Set("../:score", Number(../:score) + 80); gotoAndStop ("hit2"); Set("../:puckSmash", 1); } else { count = Number(count) + 1; prevFrame(); } } else { gotoAndStop ("getup"); }
Symbol 113 MovieClip Frame 30
stop();
Symbol 113 MovieClip Frame 35
stop();
Symbol 123 MovieClip Frame 1
count = 0; Set("../:puckZ", 100); _y = 360; _xscale = 100; _yscale = 100; puckAltitude = 0; puckAltY = 0; setProperty("puck", _y , 0); speed = Number(random(../:rate / 3)) + 10; if (Number(random(2)) == 0) { _x = -20; } else { _x = 570; speed = speed * -1; } Set("../:puckSmash", 0); goal = 0; if (Number(../:start) == 1) { gotoAndPlay ("release"); } else { stop(); }
Symbol 123 MovieClip Frame 4
play();
Symbol 123 MovieClip Frame 5
Set("../:puckX", _x); if (((Number(speed) > 0) and (Number(Number(../:puckX) + Number(speed)) < 580)) or ((Number(speed) < 0) and (Number(Number(../:puckX) + Number(speed)) > Number(-30)))) { Set("../:puckX", Number(../:puckX) + Number(speed)); _x = ../:puckX; prevFrame(); } else { gotoAndPlay ("wait"); }
Symbol 123 MovieClip Frame 7
if (Number(../:puckSmash) == 1) { gotoAndPlay ("explode"); } else { puckGoalY = (49.75 - ../:puckZ) * 4; if ((((((Number(puckGoalY) > Number(-1 * puckpower)) and (Number(puckGoalY) < Number(puckpower))) and (Number(../:puckX) > 240)) and (Number(../:puckX) < 315)) and (Number(puckpower) < 35)) and (Number(goal) == 0)) { tellTarget ("../board") { gotoAndPlay ("goal"); }; Set("../:score", Number(../:score) + 30); goal = 1; gotoAndPlay ("explode"); } play(); }
Symbol 123 MovieClip Frame 8
Set("../:puckY", _y); Set("../:puckX", _x); count = Number(count) + 2; if ((Number(../:puckY) > Number(-20)) and (Number(puckpower) > 1)) { if (Number(puckpower) < 15) { puckpower = puckpower / 1.1; } puckOffset = ((280 - _x) / 500) * puckpower; puckAngle = (../:dx / 5) - puckOffset; Set("../:puckY", ../:puckY - puckpower); Set("../:puckX", Number(Number(../:puckX) + Number(puckOffset)) + Number(puckAngle)); Set("../:puckZ", 100 - ((360 - ../:puckY) / 4)); if (Number(../:puckZ) < 1) { Set("../:puckZ", 1); } _y = ../:puckY; _x = ../:puckX; _xscale = ../:puckZ; _yscale = ../:puckZ; if (Number(puckAltitude) > 0) { puckAltY = (puckAltitude * count) * -1; } Set("../:puckYfly", Number(../:puckY) + Number(puckAltY)); setProperty("puck", _y , puckAltY); if (Number(../:puckSmash) == 1) { gotoAndPlay ("explode"); } else { prevFrame(); } } else { Set("../:puckSmash", 1); gotoAndPlay ("explode"); }
Symbol 123 MovieClip Frame 10
setProperty("puck", _y , puckAltY); play();
Symbol 123 MovieClip Frame 14
gotoAndStop ("wait");
Symbol 129 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 10
gotoAndStop (1);
Symbol 139 MovieClip Frame 1
play();
Symbol 139 MovieClip Frame 6
Set("../../:shootOK", 1); stop();
Symbol 139 MovieClip Frame 7
Set("../../:shootOK", 0); Set("../../:dx", ../../:puckX - (Number(../../:playerX) + 80)); if ((Number(../../:dx) > Number(-35)) and (Number(../../:dx) < 35)) { tellTarget ("sfx") { gotoAndPlay (2); }; tellTarget ("../../puck") { puckpower = ../:power; if (Number(puckpower) > 20) { puckAltitude = (puckpower - 20) * 2; } gotoAndPlay ("shoot"); }; } play();
Symbol 139 MovieClip Frame 16
tellTarget ("../") { gotoAndStop ("still"); }; stop();
Symbol 140 MovieClip Frame 1
Set("../:swingOK", 1); stop();
Symbol 150 MovieClip Frame 1
stop();
Symbol 150 MovieClip Frame 2
play();
Symbol 150 MovieClip Frame 32
gotoAndStop (1);
Symbol 150 MovieClip Frame 33
play();
Symbol 150 MovieClip Frame 64
play();
Symbol 150 MovieClip Frame 96
if (Number(../:start) == 0) { nextFrame(); } else { gotoAndStop (1); }
Symbol 150 MovieClip Frame 97
play();
Symbol 150 MovieClip Frame 192
gotoAndStop (1);
Symbol 151 MovieClip Frame 1
stop();
Symbol 151 MovieClip Frame 2
i = 1; a = 5; b = 1.5; k = 0; while (Number(i) >= 0) { Set(("../trail" add i) add ":x_value", getProperty("/trail" add i, _x)); Set(("../trail" add i) add ":vx", 0); i = i - 1; } play();
Symbol 151 MovieClip Frame 3
Set("../trail1:vx", (Number(../trail1:vx) + Number((((Number(../trail0:x_value) + Number(k)) - ../trail1:x_value) * 1) / a)) / b); Set("../trail1:x_value", Number(../trail1:x_value) + Number(../trail1:vx)); Set("../trail0:x_value", getProperty("../trail0", _x)); Set("../:playerX", ../trail1:x_value); setProperty("../trail1", _x , ../:playerX); play();
Symbol 151 MovieClip Frame 4
prevFrame();
Symbol 152 Button
on (press) { if (Number(swingOK) == 1) { swingOK = 0; power = 1; tellTarget ("/power") { gotoAndPlay (2); }; tellTarget ("/trail1") { gotoAndStop ("hit"); }; } } on (release, releaseOutside) { if (Number(shootOK) == 1) { tellTarget ("/power") { gotoAndPlay (5); }; tellTarget ("/trail1/player") { nextFrame(); }; } else { tellTarget ("/trail1") { gotoAndStop ("still"); }; } } on (keyPress "q") { toggleHighQuality(); if (Number(hq) == 0) { hq = 1; } else { hq = 0; } } on (keyPress "Q") { toggleHighQuality(); if (Number(hq) == 0) { hq = 1; } else { hq = 0; } }
Symbol 156 MovieClip Frame 1
stop();
Symbol 156 MovieClip Frame 4
gotoAndStop (1);
Symbol 157 MovieClip Frame 1
play();
Symbol 157 MovieClip Frame 2
if (Number(../:start) == 1) { Set("../:goneTime", Number(../:goneTime) + 83); nowTime = 120000 - ../:goneTime; if (Number(../:score / ../:extraLevel) >= 500) { tellTarget ("../board") { gotoAndPlay ("extratime"); }; Set("../:extraLevel", Number(../:extraLevel) + 1); Set("../:goneTime", ../:goneTime - 30000); Set("../:tenSecs", 9); } if (Number(nowTime) <= 0) { nowTime = 0; Set("../:start", 0); } secs = int(nowTime / 1000); mins = int(secs / 60); if (Number(mins) > 0) { secs = secs - (mins * 60); } timeTemp = ("0" add mins) add ":"; if (Number(secs) < 10) { if ((Number(nowTime) <= 10000) and (Number(secs) == Number(../:tenSecs))) { tellTarget ("sfx") { gotoAndPlay (2); }; Set("../:tenSecs", ../:tenSecs - 1); } timeTemp = (timeTemp add "0") add secs; } else { timeTemp = timeTemp add secs; } if (Number(mins) < 1) { millis = int((nowTime - (secs * 1000)) / 10); } else { millis = int((nowTime - (Number(secs * 1000) + Number(mins * 60000))) / 10); } timeTemp = (timeTemp add ":") add millis; time = timeTemp; } prevFrame();
Symbol 159 Button
on (release) { if (Number(hq) == 0) { toggleHighQuality(); } gotoAndPlay (51); }

Library Items

Symbol 1 GraphicUsed by:14
Symbol 2 GraphicUsed by:14
Symbol 3 GraphicUsed by:14
Symbol 4 GraphicUsed by:14 27  Timeline
Symbol 5 GraphicUsed by:14 27  Timeline
Symbol 6 GraphicUsed by:14 27  Timeline
Symbol 7 GraphicUsed by:14 27  Timeline
Symbol 8 GraphicUsed by:14 27  Timeline
Symbol 9 GraphicUsed by:14 27  Timeline
Symbol 10 GraphicUsed by:14 27  Timeline
Symbol 11 GraphicUsed by:14 27  Timeline
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClipUses:1 2 3 4 5 6 7 8 9 10 11 13Used by:Timeline
Symbol 15 GraphicUsed by:27  Timeline
Symbol 16 GraphicUsed by:27  Timeline
Symbol 17 GraphicUsed by:27  Timeline
Symbol 18 SoundUsed by:27
Symbol 19 GraphicUsed by:27  Timeline
Symbol 20 GraphicUsed by:27  Timeline
Symbol 21 GraphicUsed by:27
Symbol 22 GraphicUsed by:27  Timeline
Symbol 23 GraphicUsed by:27  Timeline
Symbol 24 GraphicUsed by:27  Timeline
Symbol 25 GraphicUsed by:27  Timeline
Symbol 26 SoundUsed by:27
Symbol 27 MovieClipUses:15 16 17 18 8 19 9 10 20 11 4 5 6 7 21 22 23 24 25 26Used by:Timeline
Symbol 28 GraphicUsed by:Timeline
Symbol 29 GraphicUsed by:36 68 71 75 77 89 96 106 109 110
Symbol 30 GraphicUsed by:36 75 77 89 96 106 109 110
Symbol 31 GraphicUsed by:36 75 77 96 109
Symbol 32 GraphicUsed by:36 68 71 75 77 89 96 109 110
Symbol 33 GraphicUsed by:36 110
Symbol 34 SoundUsed by:36
Symbol 35 GraphicUsed by:36 110
Symbol 36 MovieClipUses:29 30 31 32 33 34 35Used by:111 113  Timeline
Symbol 37 GraphicUsed by:Timeline
Symbol 38 GraphicUsed by:152  Timeline
Symbol 39 GraphicUsed by:Timeline
Symbol 40 GraphicUsed by:115  Timeline
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 ButtonUses:41 42Used by:Timeline
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 ButtonUses:44 45Used by:Timeline
Symbol 47 FontUsed by:48 49 153 154
Symbol 48 EditableTextUses:47Used by:Timeline
Symbol 49 EditableTextUses:47Used by:Timeline
Symbol 50 GraphicUsed by:52 159
Symbol 51 GraphicUsed by:52 159
Symbol 52 ButtonUses:50 51Used by:Timeline
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:Timeline
Symbol 55 GraphicUsed by:58
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:58
Symbol 58 MovieClipUses:55 57Used by:Timeline
Symbol 59 GraphicUsed by:Timeline
Symbol 60 GraphicUsed by:114  Timeline
Symbol 61 GraphicUsed by:Timeline
Symbol 62 GraphicUsed by:Timeline
Symbol 63 GraphicUsed by:Timeline
Symbol 64 GraphicUsed by:Timeline
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:29 65 32 66 67Used by:73
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:29 69 32 70Used by:73
Symbol 72 SoundUsed by:73 110
Symbol 73 MovieClipUses:68 71 72Used by:Timeline
Symbol 74 GraphicUsed by:75 77
Symbol 75 MovieClipUses:29 30 31 32 74Used by:111 113
Symbol 76 SoundUsed by:111 113
Symbol 77 MovieClipUses:29 30 31 32 74Used by:111 113
Symbol 78 GraphicUsed by:89 96 109
Symbol 79 GraphicUsed by:89
Symbol 80 GraphicUsed by:89
Symbol 81 GraphicUsed by:89
Symbol 82 GraphicUsed by:89
Symbol 83 GraphicUsed by:89
Symbol 84 GraphicUsed by:89
Symbol 85 GraphicUsed by:89 96
Symbol 86 SoundUsed by:89 96
Symbol 87 GraphicUsed by:89 96 106
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:29 30 78 32 79 80 81 82 83 84 85 86 87 88Used by:111 113
Symbol 90 SoundUsed by:111 113
Symbol 91 SoundUsed by:111
Symbol 92 GraphicUsed by:96
Symbol 93 GraphicUsed by:96
Symbol 94 GraphicUsed by:96
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:29 30 31 32 92 78 93 94 95 85 86 87Used by:111 113
Symbol 97 GraphicUsed by:106
Symbol 98 GraphicUsed by:106
Symbol 99 GraphicUsed by:106 109
Symbol 100 GraphicUsed by:106
Symbol 101 GraphicUsed by:106
Symbol 102 GraphicUsed by:106
Symbol 103 GraphicUsed by:106
Symbol 104 GraphicUsed by:106 109
Symbol 105 GraphicUsed by:106 109
Symbol 106 MovieClipUses:29 30 87 97 98 99 100 101 102 103 104 105Used by:111 113
Symbol 107 SoundUsed by:111 113
Symbol 108 SoundUsed by:111 113
Symbol 109 MovieClipUses:29 30 105 32 104 99 78 31Used by:111 113
Symbol 110 MovieClipUses:29 30 33 32 35 72Used by:111 113
Symbol 111 MovieClipUses:36 75 76 77 89 90 91 96 106 107 108 109 110Used by:Timeline
Symbol 112 SoundUsed by:113
Symbol 113 MovieClipUses:36 75 76 77 89 90 112 96 106 107 108 109 110Used by:Timeline
Symbol 114 MovieClipUses:60Used by:123
Symbol 115 MovieClipUses:40Used by:123
Symbol 116 GraphicUsed by:120
Symbol 117 GraphicUsed by:120
Symbol 118 GraphicUsed by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:116 117 118 119Used by:123
Symbol 121 SoundUsed by:123
Symbol 122 SoundUsed by:123
Symbol 123 MovieClipUses:114 115 120 121 122Used by:Timeline
Symbol 124 GraphicUsed by:127 139
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:127 139
Symbol 127 MovieClipUses:124 126Used by:140
Symbol 128 SoundUsed by:129
Symbol 129 MovieClipUses:128Used by:139
Symbol 130 GraphicUsed by:139
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:139
Symbol 133 GraphicUsed by:139
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:139
Symbol 136 GraphicUsed by:139
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:139
Symbol 139 MovieClipUses:124 126 129 130 132 133 135 136 138Used by:140
Symbol 140 MovieClipUses:127 139Used by:Timeline
Symbol 141 GraphicUsed by:150
Symbol 142 GraphicUsed by:150
Symbol 143 SoundUsed by:150
Symbol 144 GraphicUsed by:150
Symbol 145 SoundUsed by:150  Timeline
Symbol 146 GraphicUsed by:150
Symbol 147 GraphicUsed by:150
Symbol 148 GraphicUsed by:150
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:141 142 143 144 145 146 147 148 149Used by:Timeline
Symbol 151 MovieClipUsed by:Timeline
Symbol 152 ButtonUses:38Used by:Timeline
Symbol 153 EditableTextUses:47Used by:Timeline
Symbol 154 EditableTextUses:47Used by:157
Symbol 155 SoundUsed by:156
Symbol 156 MovieClipUses:155Used by:157
Symbol 157 MovieClipUses:154 156Used by:Timeline
Symbol 158 SoundUsed by:Timeline
Symbol 159 ButtonUses:50 51Used by:Timeline

Instance Names

"power"Frame 51Symbol 58 MovieClip
"goalie"Frame 51Symbol 73 MovieClip
"defender2"Frame 51Symbol 111 MovieClip
"defender1"Frame 51Symbol 113 MovieClip
"puck"Frame 51Symbol 123 MovieClip
"trail1"Frame 51Symbol 140 MovieClip
"board"Frame 51Symbol 150 MovieClip
"trail0"Frame 51Symbol 151 MovieClip
"bar"Symbol 58 MovieClip Frame 1Symbol 57 MovieClip
"puckS"Symbol 123 MovieClip Frame 1Symbol 114 MovieClip
"puck"Symbol 123 MovieClip Frame 1Symbol 115 MovieClip
"puck"Symbol 123 MovieClip Frame 10Symbol 120 MovieClip
"sfx"Symbol 139 MovieClip Frame 1Symbol 129 MovieClip
"player"Symbol 140 MovieClip Frame 1Symbol 127 MovieClip
"player"Symbol 140 MovieClip Frame 5Symbol 139 MovieClip
"sfx"Symbol 157 MovieClip Frame 1Symbol 156 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"Ins"Frame 25
"gameover"Frame 60
"loaded"Frame 62
"still"Symbol 73 MovieClip Frame 1
"save"Symbol 73 MovieClip Frame 10
"still"Symbol 111 MovieClip Frame 1
"left"Symbol 111 MovieClip Frame 5
"right"Symbol 111 MovieClip Frame 10
"hit1a"Symbol 111 MovieClip Frame 15
"hit1b"Symbol 111 MovieClip Frame 20
"hit2"Symbol 111 MovieClip Frame 25
"getup"Symbol 111 MovieClip Frame 30
"block"Symbol 111 MovieClip Frame 35
"still"Symbol 113 MovieClip Frame 1
"left"Symbol 113 MovieClip Frame 5
"right"Symbol 113 MovieClip Frame 10
"hit1a"Symbol 113 MovieClip Frame 15
"hit1b"Symbol 113 MovieClip Frame 20
"hit2"Symbol 113 MovieClip Frame 25
"getup"Symbol 113 MovieClip Frame 30
"block"Symbol 113 MovieClip Frame 35
"wait"Symbol 123 MovieClip Frame 1
"release"Symbol 123 MovieClip Frame 5
"shoot"Symbol 123 MovieClip Frame 8
"explode"Symbol 123 MovieClip Frame 10
"still"Symbol 140 MovieClip Frame 1
"hit"Symbol 140 MovieClip Frame 5
"goal"Symbol 150 MovieClip Frame 2
"extratime"Symbol 150 MovieClip Frame 33
"timeup"Symbol 150 MovieClip Frame 64

Dynamic Text Variables

InstructionsSymbol 48 EditableText"You play the part of a trollied chap waiting in a bar for your mates.  Just as you were getting really bored, three of the Nut brothers, Goolie, Scratch 'n' Sniff, challenge you to a game of table nutball (a traditional squirrel game originating in the squirrel capital, Nutzville). The rules are simple, flick as many nuts in the goal as possible. Extra Points are gained for hitting the defenders and even more for a combo hit (aim for the nads). Move your hand with the Mouse, Click the Mouse Button to start your Flick Power (not too much or it'll go too high) and release to Fire... "
QSymbol 49 EditableText"If you find the Squirrels a bit slow hit Q to toggle quality..."
scoreSymbol 153 EditableText"0"
timeSymbol 154 EditableText"00:02:58"




http://swfchan.com/6/29518/info.shtml
Created: 19/5 -2019 22:11:27 Last modified: 19/5 -2019 22:11:27 Server time: 27/04 -2024 06:03:28