STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228077
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/95048674?noj=FRM95048674-1DC" width="1" height="1"></div>

Battle!.swf

This is the info page for
Flash #29592

(Click the ID number above for more basic data on this flash file.)


Text
<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#FFFFFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>An RPG battle engine by eviludy.net</B></A></FONT></P>

Loading Game

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#FFFFFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>An RPG battle engine by eviludy.net</B></A></FONT></P>

:: New Game

:: Load Game

:: Instructions

:: Credits

:: More games @ EviLudy.Net

:: View Highscores

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#FFFFFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>An RPG battle engine by eviludy.net</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#FFFFFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>An RPG battle engine by eviludy.net</B></A></FONT></P>

:: Back to Main menu

Battle! Is a turnbased RPG fighting engine.
All you need is the mouse to click the buttons. The game guides itself pretty much. All you have
to do is to command your player what to do, you have the following choices:
Attack - Attack the enemy using the equipped weapon
Defend - Get ready to make sure the next damage is as low as possible
Special Attacks - use an powerful, elemental attack that you have bought.
Use Item - Use a healing potion that you have bought.
Concentrate - Concentrate your energy to double the next attack of yours.
Equip - Arm yourself with one of the weapons you have bought.
Escape - Flee from battle because you are losing.
After your first battle you can save your game, or buy new items. Note that A weapon that you
equip yourself can ONLY be used in one battle. After that, it's discarted.

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#FFFFFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>An RPG battle engine by eviludy.net</B></A></FONT></P>

:: Game designed By ::
www.eviLudy.net
:: Concept and Idea by ::
Yoow of EviLudy.Net
Pieter Peereboom
:: Art and Animation By ::
Zero of EviLudy.Net
Ludy Graffelman
:: Engine Programming ::
Zero of EviLudy.Net
Ludy Graffelman
:: Elemental Graphic Effects ::
Anton A. Volkov
Matthias Kannengiesser
Eric Singhartinger
Falcoleh
:: Sound Effects By ::
Don Miguel
RTP / Rm2K
:: Music By ::
Teddybears STHLM - Cobra Style
Maroon 5 - Harder to Breathe
Metal Gear Solid Theme
:: Special Thanks ::
RedballClock
Falcoleh
Norwegian_Blue

Name:

HP:

1.

2.

3.

/

:: Equip Items ::

Sword Level 1.

Sword Level 2.

Sword Level 3.

Sword Level 4.

Sword Level 5.

:: Special Attacks ::

Freeze

Bolt

Inferno

Blizzard

HellFire

:: Use Item ::

Potion

Hi-Potion

X-Potion

Regen Potion

Hero Potion

Visit www.eviludy.net for:  More Games, Tutorials, Previews, E-Cards and more fun stuff!

Visit www.eviludy.net for:  More Games, Tutorials, Previews, E-Cards and more fun stuff!

Visit www.eviludy.net for:  More Games, Tutorials, Previews, E-Cards and more fun stuff!

Old Status:

new status:

Battle Experience:

Battle Level:

Credits:

Click here to proceed...

Wow... You have lost

You couldn't beat the enemy level you chose to fight eh?
You have a few options. Select below.

Visit www.eviludy.net

Back to before you fought.

Back to the main menu

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#FFFFFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>An RPG battle engine by eviludy.net</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#FFFFFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>An RPG battle engine by eviludy.net</B></A></FONT></P>

:: Save Game

:: Write to High Score

:: Buy Weapons

:: Buy Healing Potions

:: Buy magic Scrolls

:: Go Fight!

:: Secondary Menu ::

This is where you can:
- Save your game
- Buy Stuff
- Write to High Score
Use the buttons on the left to navigate.

GAME SAVED

Be sure that you accept "unlimeted" data if you save.
Use Right click to set this.

:: Buy 1x: Sword level #1

:: Buy 1x: Sword level #2

:: Buy 1x: Sword level #3

:: Buy 1x: Sword level #4

:: Buy 1x: Sword level #5

Available Credits:

Cost: 250

Cost: 500

Cost: 1000

Cost: 2500

Cost: 5000

:: Buy 1x: Potion

:: Buy 1x: Hi-potion

:: Buy 1x: X-potion

:: Buy 1x: Regen potion

:: Buy 1x: Hero Potion

Cost: 50

Cost: 100

Cost: 150

:: Buy 1x: Freeze

:: Buy 1x: Bolt

:: Buy 1x: Inferno

:: Buy 1x: Blizzard

:: Buy 1x: Hell Fire

Cost: 15000

Cost: 25000

Cost: 50000

Cost: 99999

Select Enemy level:

Insert an Value from 1 to 99999999.
If you input somthing else,enemy level will be set to 999 000
000 000 000 as punishment. AND escaping will be disabled.

:: Go Fight

Name:

WARNING: Writing to the Highscore will delete your save
game and take you back to the main menu.

:: Write your Highscore!

<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="11" COLOR="#FF0000"><B>WARNING</B><FONT COLOR="#FFFFFF">: You can only write to the Highscore while <SBR/>playing from <FONT COLOR="#FFFF00"><A HREF="www.eviludy.net" target = "_blank">www.eviludy.net</A></FONT>. Newgrounds won&apos;t work.</FONT></FONT></P>

ActionScript [AS1/AS2]

Frame 1
function nextSceneFun() { gotoAndStop (2); } stop(); stage.showMenu = false; i = 1; max = 60; x = getProperty("fire", _x);
Instance of Symbol 12 MovieClip in Frame 1
onClipEvent (enterFrame) { _root.b_loaded = _root.getBytesLoaded(); _root.b_total = _root.getBytesTotal(); _root.percent = Math.round((_root.b_loaded / _root.b_total) * 100); this._width = _root.percent * 5; if (_root.percent == 100) { _root.nextSceneFun(); } }
Instance of Symbol 19 MovieClip "cursor" in Frame 1
onClipEvent (enterFrame) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 2
nextFrame();
Instance of Symbol 19 MovieClip "cursor" in Frame 2
onClipEvent (enterFrame) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 3
mySharedObject = SharedObject.getLocal("savedObject"); _root.SavedGameExist = mySharedObject.data.SaveGame; if ((!_root.SavedGameExist) == 1) { LoadingButton.enabled = false; } else if (_root.SavedGameExist == 1) { LoadingButton.enabled = true; }
Frame 6
function dealDamage() { if (_root.miss == 3) { _root.damage2._visible = true; _root.damage2.play(); _root.subtractDMG = "miss..."; } else { _root.adding = (Math.random() * 50) + 1; _root.adding = Math.round(_root.adding); _root.weapona = _root.weapon + 1; _root.adding = _root.adding * _root.weapona; _root.damage2._visible = true; _root.damage2.play(); _root.subtractDMG = 0; _root.subtractDMG = _root.subtractDMG + _root.level; _root.subtractDMG = _root.subtractDMG + _root.damageAdd; _root.subtractDMG = _root.subtractDMG * _root.weapon; _root.subtractDMG = _root.subtractDMG + _root.level; _root.subtractDMG = _root.subtractDMG + _root.adding; _root.subtractDMG = _root.subtractDMG * _root.concentrations; if (_root.magicka > 0) { _root.boomer = _root.magicka * 10; _root.subtractDMG = _root.subtractDMG * _root.boomer; } _root.enemyhp = _root.enemyhp - _root.subtractDMG; } } function enemyDeal() { function omgdie() { _root.gotoAndStop(3); tellTarget ("_root") { gotoAndStop ("lost"); }; gotoAndStop (8); } if (_root.miss == 3) { _root.damage1._visible = true; _root.damage1.play(); _root.subtractDMG = "miss..."; } else { _root.enemyConCen = _root.enemyConCen + 1; _root.adding = (Math.random() * 50) + 1; _root.adding = _root.adding * _root.enemylevel; _root.adding = (_root.adding = _root.adding / 2); _root.adding = Math.round(_root.adding); _root.damage1._visible = true; _root.damage1.play(); _root.subtractDMG = 0; _root.subtractDMG = _root.subtractDMG + _root.enemylevel; _root.subtractDMG = _root.subtractDMG * _root.weapon; _root.subtractDMG = _root.subtractDMG + _root.adding; _root.subtractDMG = _root.subtractDMG / _root.level; _root.subtractDMG = Math.ceil(_root.subtractDMG); _root.subtractDMG = _root.subtractDMG * _root.enemyConCen; if (_root.protection == 1) { swordx = new Sound(); swordx.attachSound("swordx"); swordx.start(); _root.subtractDMG = _root.subtractDMG / 50; _root.protection = 0; _root.subtractDMG = Math.ceil(_root.subtractDMG); } } } stop(); _root.oldlevel = _root.level; _root.protection = 0; _root.enemyTurn = 0; _root.castmagi = 0; _root.enemyConCen = 0; _root.magicka = 0; _root.concentrations = 1; _root.enemyhp = _root.enemylevel * 100; _root.enemyhp = _root.enemyhp * _root.level; _root.enemyhp = _root.enemyhp * _root.level; _root.enemyhp = (_root.enemyhp * _root.level) / 2; _root.enemyhp = (_root.enemyhp = _root.enemyhp + 249);
Instance of Symbol 92 MovieClip "redball" in Frame 6
onClipEvent (enterFrame) { if (_root.hp1 > _root.maxhp1) { _root.hp1 = _root.maxhp1; } if (_root.hp1 < 1) { tellTarget ("_root") { gotoAndStop ("lost"); }; gotoAndStop (8); _root.omgdie(); } }
Instance of Symbol 187 MovieClip "blueball" in Frame 6
onClipEvent (enterFrame) { if (_root.enemyTurn == 1) { _root.enemyaction = (Math.random() * 10) + 1; _root.enemyaction = Math.round(_root.enemyaction); if (_root.enemyaction == 1) { _root.enemyTurn = 0; this.gotoAndStop(3); } else if (_root.enemyaction == 2) { _root.enemyTurn = 0; this.gotoAndStop(3); } else if (_root.enemyaction == 3) { _root.enemyTurn = 0; this.gotoAndStop(5); } else if (_root.enemyaction == 4) { _root.enemyTurn = 0; this.gotoAndStop(3); } else if (_root.enemyaction == 5) { _root.enemyTurn = 0; this.gotoAndStop(4); } else if (_root.enemyaction == 6) { _root.enemyTurn = 0; this.gotoAndStop(3); } else if (_root.enemyaction == 7) { _root.enemyTurn = 0; this.gotoAndStop(4); } else if (_root.enemyaction == 8) { _root.enemyTurn = 0; this.gotoAndStop(5); } else if (_root.enemyaction == 9) { _root.enemyTurn = 0; this.gotoAndStop(5); } else if (_root.enemyaction == 10) { _root.enemyTurn = 0; this.gotoAndStop(4); } else if (_root.enemyaction == 11) { _root.enemyTurn = 0; this.gotoAndStop(5); } } if (_root.enemyhp < 1) { _root.gainExp = _root.enemylevel * 1000; _root.gainCred = _root.enemylevel * 1000; _root.gainCred = _root.gainCred + 150; _root.nextFrame(); } }
Instance of Symbol 190 MovieClip "damage2" in Frame 6
onClipEvent (load) { _visible = false; }
Instance of Symbol 190 MovieClip "damage1" in Frame 6
onClipEvent (load) { _visible = false; }
Instance of Symbol 224 MovieClip "magicclip" in Frame 6
onClipEvent (load) { _root.magicclip._visible = false; } onClipEvent (enterFrame) { if ((_root.magicka == 1) && (_root.castmagi == 1)) { this.gotoAndStop(1); _root.magicclip.inner.play(); } else if ((_root.magicka == 2) && (_root.castmagi == 1)) { this.gotoAndStop(2); _root.magicclip.inner.play(); } else if ((_root.magicka == 3) && (_root.castmagi == 1)) { this.gotoAndStop(3); _root.magicclip.inner.play(); } else if ((_root.magicka == 4) && (_root.castmagi == 1)) { this.gotoAndStop(4); _root.magicclip.inner.play(); } else if ((_root.magicka == 5) && (_root.castmagi == 1)) { this.gotoAndStop(5); _root.magicclip.inner.play(); } }
Instance of Symbol 19 MovieClip "cursor" in Frame 6
onClipEvent (enterFrame) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 7
_root.credits = _root.credits + _root.gaincred; _root.exp = _root.exp + _root.gainExp; _root.oldexp = _root.exp - _root.gainExp; _root.oldcreds = _root.credits - _root.gaincred; _root.nextLevel = _root.level * 750; _root.nextLevel = _root.nextLevel + (_root.level * 2); _root.nextLevel = _root.nextLevel * 1.15; _root.nextLevel = Math.ceil(_root.nextLevel); if (_root.exp >= _root.nextLevel) { _root.level = _root.level + 1; }
Frame 9
nextFrame();
Instance of Symbol 19 MovieClip "cursor" in Frame 9
onClipEvent (enterFrame) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 10
function startUpNewFight() { stopAllSounds(); _root.hp1 = _root.maxhp1; gotoAndStop (6); tellTarget ("_root") { gotoAndStop ("smack"); }; } function saveFunction() { mySharedObject = SharedObject.getLocal("savedObject"); mySharedObject.data.SaveGame = 1; mySharedObject.data.name1 = _root.name1; mySharedObject.data.name2 = _root.name2; mySharedObject.data.name3 = _root.name3; mySharedObject.data.enemylevel = _root.enemylevel; mySharedObject.data.maxhp1 = _root.maxhp1; mySharedObject.data.maxhp2 = _root.maxhp2; mySharedObject.data.maxhp3 = _root.maxhp3; mySharedObject.data.level = _root.level; mySharedObject.data.weapon = _root.weapon; mySharedObject.data.swords1 = _root.swords1; mySharedObject.data.swords2 = _root.swords2; mySharedObject.data.swords3 = _root.swords3; mySharedObject.data.swords4 = _root.swords4; mySharedObject.data.swords5 = _root.swords5; mySharedObject.data.charges1 = _root.charges1; mySharedObject.data.charges2 = _root.charges2; mySharedObject.data.charges3 = _root.charges3; mySharedObject.data.charges4 = _root.charges4; mySharedObject.data.charges5 = _root.charges5; mySharedObject.data.items1 = _root.items1; mySharedObject.data.items2 = _root.items2; mySharedObject.data.items3 = _root.items3; mySharedObject.data.items4 = _root.items4; mySharedObject.data.items5 = _root.items5; mySharedObject.data.exp = _root.exp; mySharedObject.data.credits = _root.credits; mySharedObject.flush(); } function resetFunction() { hs_name = _root.hs_name; hs_score = _root.level; hs_function = "add"; getURL ((("http://www.eviludy.net/highscores/battleHiScore.php?function=add&name=" + hs_name) + "&score=") + hs_score, "_blank"); mySharedObject = SharedObject.getLocal("savedObject"); mySharedObject.data.SaveGame = 0; mySharedObject.data.name1 = 0; mySharedObject.data.name2 = 0; mySharedObject.data.name3 = 0; mySharedObject.data.enemylevel = 0; mySharedObject.data.maxhp1 = 0; mySharedObject.data.maxhp2 = 0; mySharedObject.data.maxhp3 = 0; mySharedObject.data.level = 0; mySharedObject.data.weapon = 0; mySharedObject.data.swords1 = 0; mySharedObject.data.swords2 = 0; mySharedObject.data.swords3 = 0; mySharedObject.data.swords4 = 0; mySharedObject.data.swords5 = 0; mySharedObject.data.charges1 = 0; mySharedObject.data.charges2 = 0; mySharedObject.data.charges3 = 0; mySharedObject.data.charges4 = 0; mySharedObject.data.charges5 = 0; mySharedObject.data.items1 = 0; mySharedObject.data.items2 = 0; mySharedObject.data.items3 = 0; mySharedObject.data.items4 = 0; mySharedObject.data.items5 = 0; mySharedObject.data.exp = 0; mySharedObject.data.credits = 0; mySharedObject.flush(); gotoAndStop (3); tellTarget ("_root") { gotoAndStop ("mainmenu"); }; }
Symbol 5 MovieClip Frame 1
scale = Number(random(50)) + 30; setProperty(_target, _x , (Number(../:x) + Number(random(12))) - 6); setProperty(_target, _yscale , scale);
Symbol 6 MovieClip Frame 1
i = 1; max = 75; x = getProperty("fire", _x);
Symbol 6 MovieClip Frame 3
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; }
Symbol 6 MovieClip Frame 5
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; } gotoAndPlay (2);
Symbol 19 MovieClip Frame 1
stop();
Symbol 38 Button
on (release) { _root.name1 = "Red ball #1"; _root.name2 = "None"; _root.name3 = "None"; _root.enemylevel = 1; _root.maxhp1 = 500; _root.maxhp2 = 0; _root.maxhp3 = 0; _root.hp1 = 500; _root.hp2 = 0; _root.hp3 = 0; _root.level = 1; _root.weapon = 0; _root.swords1 = 1; _root.swords2 = 0; _root.swords3 = 0; _root.swords4 = 0; _root.swords5 = 0; _root.charges1 = 1; _root.charges2 = 1; _root.charges3 = 1; _root.charges4 = 1; _root.charges5 = 1; _root.items1 = 1; _root.items2 = 0; _root.items3 = 0; _root.items4 = 0; _root.items5 = 0; _root.exp = 0; _root.credits = 0; stopAllSounds(); gotoAndPlay (6); }
Symbol 39 Button
on (release) { _root.name1 = mySharedObject.data.name1; _root.name2 = mySharedObject.data.name2; _root.name3 = mySharedObject.data.name3; _root.enemylevel = mySharedObject.data.enemylevel; _root.maxhp1 = mySharedObject.data.maxhp1; _root.maxhp2 = mySharedObject.data.maxhp2; _root.maxhp3 = mySharedObject.data.maxhp3; _root.level = mySharedObject.data.level; _root.weapon = mySharedObject.data.weapon; _root.swords1 = mySharedObject.data.swords1; _root.swords2 = mySharedObject.data.swords2; _root.swords3 = mySharedObject.data.swords3; _root.swords4 = mySharedObject.data.swords4; _root.swords5 = mySharedObject.data.swords5; _root.charges1 = mySharedObject.data.charges1; _root.charges2 = mySharedObject.data.charges2; _root.charges3 = mySharedObject.data.charges3; _root.charges4 = mySharedObject.data.charges4; _root.charges5 = mySharedObject.data.charges5; _root.items1 = mySharedObject.data.items1; _root.items2 = mySharedObject.data.items2; _root.items3 = mySharedObject.data.items3; _root.items4 = mySharedObject.data.items4; _root.items5 = mySharedObject.data.items5; _root.exp = mySharedObject.data.exp; _root.credits = mySharedObject.data.credits; stopAllSounds(); gotoAndStop (9); }
Symbol 40 Button
on (release) { nextFrame(); }
Symbol 41 Button
on (release) { stopAllSounds(); gotoAndStop (5); }
Symbol 42 Button
on (release) { getURL ("http://www.eviludy.net", "_blank"); }
Symbol 43 Button
on (release) { getURL ("http://www.eviludy.net/highscores/battleHiScore.php", "_blank"); }
Symbol 46 Button
on (release) { prevFrame(); }
Symbol 52 Button
on (release) { stopAllSounds(); gotoAndStop (2); }
Instance of Symbol 67 MovieClip in Symbol 70 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } }
Instance of Symbol 67 MovieClip in Symbol 73 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } }
Symbol 73 MovieClip Frame 15
_root.miss = (Math.random() * 11) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 73 MovieClip Frame 45
_root.enemyTurn = 1; _root.concentrations = 1; _root.redball.gotoAndStop(1);
Instance of Symbol 67 MovieClip in Symbol 78 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } }
Symbol 78 MovieClip Frame 70
_root.enemyTurn = 1; _root.concentrations = _root.concentrations + 1; _root.redball.gotoAndStop(1);
Instance of Symbol 67 MovieClip in Symbol 82 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } }
Symbol 82 MovieClip Frame 60
_root.enemyTurn = 1; _root.concentrations = _root.concentrations * 2; _root.redball.gotoAndStop(1);
Instance of Symbol 67 MovieClip in Symbol 84 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } }
Symbol 84 MovieClip Frame 60
_root.enemyTurn = 1; _root.concentrations = _root.concentrations * 5; _root.redball.gotoAndStop(1);
Instance of Symbol 67 MovieClip in Symbol 85 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } }
Symbol 85 MovieClip Frame 5
_root.hp1 = _root.hp1 - _root.subtractDMG;
Symbol 85 MovieClip Frame 10
_root.redball.gotoAndStop(1);
Instance of Symbol 67 MovieClip in Symbol 90 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } }
Symbol 90 MovieClip Frame 25
_root.hp1 = _root.hp1 + _root.healing; _root.enemyTurn = 1; _root.redball.gotoAndStop(1);
Instance of Symbol 67 MovieClip in Symbol 91 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } }
Symbol 91 MovieClip Frame 40
_root.castmagi = 1; _root.magicclip._visible = true; _root.magicclip.inner.play(); _root.redball.gotoAndStop(1);
Symbol 92 MovieClip Frame 1
stop();
Symbol 111 Button
on (rollOver) { _root.overtext = "Special Attack"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.overtext = " "; _root.cursor.gotoAndStop(1); gotoAndStop (3); }
Symbol 113 Button
on (rollOver) { _root.overtext = "Defend"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.overtext = " "; _root.cursor.gotoAndStop(1); _root.protection = 1; _root.enemyTurn = 1; _root.buttons._visible = false; }
Symbol 114 Button
on (rollOver) { _root.overtext = "Concentration"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.overtext = " "; _root.cursor.gotoAndStop(1); if ((_root.concentrations > 9) && (_root.concentrations < 120)) { _root.buttons._visible = false; _root.redball.gotoAndStop("uberconcentrate"); } else if (_root.concentrations > 119) { _root.buttons._visible = false; _root.redball.gotoAndStop("uberuberconc"); } else { _root.buttons._visible = false; _root.redball.gotoAndStop("concentrate"); } }
Symbol 116 Button
on (rollOver) { _root.overtext = "Use Item"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.overtext = " "; _root.cursor.gotoAndStop(1); gotoAndStop (4); }
Symbol 117 Button
on (rollOver) { _root.overtext = "Attack!"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.overtext = " "; _root.cursor.gotoAndStop(1); _root.buttons._visible = false; _root.redball.gotoAndStop("attack"); }
Symbol 119 Button
on (rollOver) { _root.overtext = "Equip"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.overtext = " "; _root.cursor.gotoAndStop(1); gotoAndStop (2); }
Symbol 121 Button
on (rollOver) { _root.overtext = "Escape!"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); }
Symbol 125 Button
on (release) { if (_root.swords1 == 1) { _root.weapon = 1; _root.buttons.gotoAndStop(1); } }
Symbol 126 Button
on (release) { if (_root.swords2 == 1) { _root.weapon = 2; _root.buttons.gotoAndStop(1); } }
Symbol 127 Button
on (release) { if (_root.swords3 == 1) { _root.weapon = 3; _root.buttons.gotoAndStop(1); } }
Symbol 128 Button
on (release) { if (_root.swords4 == 1) { _root.weapon = 4; _root.buttons.gotoAndStop(1); } }
Symbol 129 Button
on (release) { if (_root.swords5 == 1) { _root.weapon = 5; _root.buttons.gotoAndStop(1); } }
Symbol 140 Button
on (rollOver) { _root.overtext = "Go Back"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { gotoAndStop (1); }
Symbol 142 Button
on (release) { if (_root.charges1 > 0) { _root.charges1 = _root.charges1 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 1; } }
Symbol 143 Button
on (release) { if (_root.charges2 > 0) { _root.charges2 = _root.charges2 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 2; } }
Symbol 144 Button
on (release) { if (_root.charges3 > 0) { _root.charges3 = _root.charges3 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 3; } }
Symbol 145 Button
on (release) { if (_root.charges4 > 0) { _root.charges4 = _root.charges4 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 4; } }
Symbol 146 Button
on (release) { if (_root.charges5 > 0) { _root.charges5 = _root.charges5 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 5; } }
Symbol 158 Button
on (release) { _root.healing = 100; } on (release) { if (_root.items1 > 0) { _root.items1 = _root.items1 - 1; _root.redball.gotoAndStop("potionuse"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; } }
Symbol 159 Button
on (release) { _root.healing = 500; } on (release) { if (_root.items2 > 0) { _root.items2 = _root.items2 - 1; _root.redball.gotoAndStop("potionuse"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; } }
Symbol 160 Button
on (release) { _root.healing = 1000; } on (release) { if (_root.items3 > 0) { _root.items3 = _root.items3 - 1; _root.redball.gotoAndStop("potionuse"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; } }
Symbol 161 Button
on (release) { _root.healing = 5000; } on (release) { if (_root.items4 > 0) { _root.items4 = _root.items4 - 1; _root.redball.gotoAndStop("potionuse"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; } }
Symbol 162 Button
on (release) { _root.healing = 15000; } on (release) { if (_root.items5 > 0) { _root.items5 = _root.items5 - 1; _root.redball.gotoAndStop("potionuse"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; } }
Symbol 173 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 20
_root.blueball.gotoAndStop(1);
Symbol 181 MovieClip Frame 17
_root.miss = (Math.random() * 9) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.enemyDeal(); _root.redball.gotoAndStop(1); } else { _root.enemyDeal(); _root.redball.gotoAndStop("gethit"); }
Symbol 181 MovieClip Frame 28
_root.buttons._visible = true; _root.enemyConCen = 0; _root.blueball.gotoAndStop(1);
Symbol 185 MovieClip Frame 30
_root.enemyhp = _root.enemyhp * 1.25; _root.enemyhp = Math.ceil(_root.enemyhp);
Symbol 185 MovieClip Frame 60
_root.buttons._visible = true; _root.blueball.gotoAndStop(1);
Symbol 186 MovieClip Frame 10
_root.enemyConCen = _root.enemyConCen + 1;
Symbol 186 MovieClip Frame 20
_root.enemyConCen = _root.enemyConCen + 1;
Symbol 186 MovieClip Frame 40
_root.buttons._visible = true; _root.blueball.gotoAndStop(1);
Symbol 187 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 30
_root.damage1._visible = false; _root.damage2._visible = false;
Symbol 198 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 44
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 198 MovieClip Frame 79
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.castmagi = 0; _root.redball.gotoAndStop(1); _root.magicclip.gotoAndStop(1);
Symbol 205 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 4
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 205 MovieClip Frame 19
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.castmagi = 0; _root.redball.gotoAndStop(1); _root.magicclip.gotoAndStop(1);
Symbol 206 MovieClip Frame 1
i = 1; max = 25; x = getProperty("fire", _x);
Symbol 206 MovieClip Frame 2
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; }
Symbol 206 MovieClip Frame 3
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; } gotoAndPlay (2);
Symbol 211 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 22
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 211 MovieClip Frame 80
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.castmagi = 0; _root.redball.gotoAndStop(1); _root.magicclip.gotoAndStop(1);
Symbol 215 MovieClip Frame 1
i = 1; max = 25; x = getProperty("fire", _x);
Symbol 215 MovieClip Frame 2
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; }
Symbol 215 MovieClip Frame 3
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; } gotoAndPlay (2);
Symbol 219 MovieClip Frame 25
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 219 MovieClip Frame 80
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.castmagi = 0; _root.redball.gotoAndStop(1); _root.magicclip.gotoAndStop(1);
Symbol 223 MovieClip Frame 1
stop();
Symbol 223 MovieClip Frame 90
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 223 MovieClip Frame 110
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.castmagi = 0; _root.redball.gotoAndStop(1); _root.magicclip.gotoAndStop(1);
Symbol 224 MovieClip Frame 1
stop();
Symbol 230 Button
on (release) { getURL ("http://www.eviludy.net", "_blank"); }
Symbol 245 Button
on (release) { stopAllSounds(); gotoAndPlay (9); }
Symbol 252 Button
on (release) { stopAllSounds(); gotoAndStop (2); }
Symbol 258 Button
on (release) { _root.saveFunction(); _root.box.gotoAndStop(2); }
Symbol 260 Button
on (release) { _root.box.gotoAndStop(7); }
Symbol 262 Button
on (release) { _root.box.gotoAndStop(3); }
Symbol 264 Button
on (release) { _root.box.gotoAndStop(4); }
Symbol 266 Button
on (release) { _root.box.gotoAndStop(5); }
Symbol 268 Button
on (release) { _root.box.gotoAndStop(6); }
Symbol 276 Button
on (release) { if (_root.credits >= 250) { _root.credits = _root.credits - 250; _root.swords1 = _root.swords1 + 1; } }
Symbol 278 Button
on (release) { if (_root.credits >= 500) { _root.credits = _root.credits - 500; _root.swords2 = _root.swords2 + 1; } }
Symbol 280 Button
on (release) { if (_root.credits >= 1000) { _root.credits = _root.credits - 1000; _root.swords3 = _root.swords3 + 1; } }
Symbol 282 Button
on (release) { if (_root.credits >= 2500) { _root.credits = _root.credits - 2500; _root.swords4 = _root.swords4 + 1; } }
Symbol 284 Button
on (release) { if (_root.credits >= 5000) { _root.credits = _root.credits - 5000; _root.swords5 = _root.swords5 + 1; } }
Symbol 293 Button
on (release) { if (_root.credits >= 50) { _root.credits = _root.credits - 50; _root.items1 = _root.items1 + 1; } }
Symbol 295 Button
on (release) { if (_root.credits >= 100) { _root.credits = _root.credits - 100; _root.items2 = _root.items2 + 1; } }
Symbol 297 Button
on (release) { if (_root.credits >= 150) { _root.credits = _root.credits - 150; _root.items3 = _root.items3 + 1; } }
Symbol 299 Button
on (release) { if (_root.credits >= 250) { _root.credits = _root.credits - 250; _root.items4 = _root.items4 + 1; } }
Symbol 301 Button
on (release) { if (_root.credits >= 500) { _root.credits = _root.credits - 500; _root.items5 = _root.items5 + 1; } }
Symbol 307 Button
on (release) { if (_root.credits >= 5000) { _root.credits = _root.credits - 5000; _root.charges1 = _root.charges1 + 1; } }
Symbol 309 Button
on (release) { if (_root.credits >= 15000) { _root.credits = _root.credits - 15000; _root.charges2 = _root.charges2 + 1; } }
Symbol 311 Button
on (release) { if (_root.credits >= 25000) { _root.credits = _root.credits - 25000; _root.charges3 = _root.charges3 + 1; } }
Symbol 313 Button
on (release) { if (_root.credits >= 50000) { _root.credits = _root.credits - 50000; _root.charges4 = _root.charges4 + 1; } }
Symbol 315 Button
on (release) { if (_root.credits >= 99999) { _root.credits = _root.credits - 99999; _root.charges5 = _root.charges5 + 1; } }
Symbol 326 Button
on (release) { _root.newlevel = Number(_root.newenemylevel); if ((_root.newlevel > 0) && (_root.newlevel < 99999999)) { _root.enemylevel = _root.newenemylevel; _root.startUpNewFight(); } else if ((!_root.newlevel) > 0) { _root.newenemylevel = 999000000000; _root.enemylevel = _root.newenemylevel; _root.startUpNewFight(); } }
Symbol 333 Button
on (release) { _root.resetFunction(); }
Symbol 336 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [swordx]
Symbol 2 GraphicUsed by:Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:6 206 215
Symbol 6 MovieClipUses:5Used by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 FontUsed by:9 13 22 29 30 31 32 33 34 37 45 47 51 255 257 259 261 263 265 267 269 271 277 279 281 283 285 286 287 288 289 290 291 292 294 296 298 300 302 303 304 305 306 308 310 312 314 316 317 318 319 320 321 323 324 327 328 330 331 334
Symbol 9 EditableTextUses:8Used by:Timeline
Symbol 10 GraphicUsed by:Timeline
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:Timeline
Symbol 13 TextUses:8Used by:Timeline
Symbol 14 GraphicUsed by:19
Symbol 15 GraphicUsed by:19
Symbol 16 FontUsed by:17 49 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 325 332 335
Symbol 17 EditableTextUses:16Used by:19
Symbol 18 SoundUsed by:19 28 38 39 40 41 42 43 46 52 125 126 127 128 129 142 143 144 145 146 158 159 160 161 162 245 252 258 260 262 264 266 268 276 278 280 282 284 293 295 297 299 301 307 309 311 313 315 326 333
Symbol 19 MovieClipUses:14 15 17 18Used by:Timeline
Symbol 20 GraphicUsed by:Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 EditableTextUses:8Used by:Timeline
Symbol 23 GraphicUsed by:28 38 39 40 41 42 43 46 52 125 126 127 128 129 142 143 144 145 146 158 159 160 161 162 245 252 258 260 262 264 266 268 276 278 280 282 284 293 295 297 299 301 307 309 311 313 315 326 333
Symbol 24 GraphicUsed by:28 38 39 40 41 42 43 46 52 125 126 127 128 129 142 143 144 145 146 158 159 160 161 162 245 252 258 260 262 264 266 268 276 278 280 282 284 293 295 297 299 301 307 309 311 313 315 326 333
Symbol 25 GraphicUsed by:28 38 39 40 41 42 43 46 52 125 126 127 128 129 142 143 144 145 146 158 159 160 161 162 245 252 258 260 262 264 266 268 276 278 280 282 284 293 295 297 299 301 307 309 311 313 315 326 333
Symbol 26 GraphicUsed by:28 38 39 40 41 42 43 46 52 125 126 127 128 129 142 143 144 145 146 158 159 160 161 162 245 252 258 260 262 264 266 268 276 278 280 282 284 293 295 297 299 301 307 309 311 313 315 326 333
Symbol 27 SoundUsed by:28 38 39 40 41 42 43 46 52 111 113 114 116 117 119 121 125 126 127 128 129 140 142 143 144 145 146 158 159 160 161 162 245 252 258 260 262 264 266 268 276 278 280 282 284 293 295 297 299 301 307 309 311 313 315 326 333
Symbol 28 ButtonUses:23 24 25 26 18 27Used by:Timeline
Symbol 29 TextUses:8Used by:Timeline
Symbol 30 TextUses:8Used by:Timeline
Symbol 31 TextUses:8Used by:Timeline
Symbol 32 TextUses:8Used by:Timeline
Symbol 33 TextUses:8Used by:Timeline
Symbol 34 TextUses:8Used by:Timeline
Symbol 35 SoundUsed by:Timeline
Symbol 36 GraphicUsed by:Timeline
Symbol 37 EditableTextUses:8Used by:Timeline
Symbol 38 ButtonUses:23 24 25 26 18 27Used by:Timeline
Symbol 39 ButtonUses:23 24 25 26 18 27Used by:Timeline
Symbol 40 ButtonUses:23 24 25 26 18 27Used by:Timeline
Symbol 41 ButtonUses:23 24 25 26 18 27Used by:Timeline
Symbol 42 ButtonUses:23 24 25 26 18 27Used by:Timeline
Symbol 43 ButtonUses:23 24 25 26 18 27Used by:Timeline
Symbol 44 GraphicUsed by:Timeline
Symbol 45 EditableTextUses:8Used by:Timeline
Symbol 46 ButtonUses:23 24 25 26 18 27Used by:Timeline
Symbol 47 TextUses:8Used by:Timeline
Symbol 48 FontUsed by:49 54 188 189 226 227 228 236 237 238 239 240 241 242 243 244 246 249 250 251 253 272 273 332 335
Symbol 49 TextUses:16 48Used by:Timeline
Symbol 50 GraphicUsed by:Timeline
Symbol 51 EditableTextUses:8Used by:Timeline
Symbol 52 ButtonUses:23 24 25 26 18 27Used by:Timeline
Symbol 53 GraphicUsed by:56
Symbol 54 TextUses:48Used by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:53 54 55Used by:Timeline
Symbol 57 SoundUsed by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 ShapeTweeningUsed by:70
Symbol 60 GraphicUsed by:70 73 78 82 84 85 90 91
Symbol 61 GraphicUsed by:67
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:61 63 64 65 66Used by:70 73 78 82 84 85 90 91
Symbol 68 ShapeTweeningUsed by:70
Symbol 69 GraphicUsed by:70 177
Symbol 70 MovieClipUses:59 60 67 68 69Used by:92
Symbol 71 GraphicUsed by:73 78 82 84 85 90 91
Symbol 72 SoundUsed by:73
Symbol 73 MovieClipUses:71 60 67 72Used by:92
Symbol 74 GraphicUsed by:78 82 84 186
Symbol 75 SoundUsed by:78 82 84 186
Symbol 76 SoundUsed by:78 82 84
Symbol 77 SoundUsed by:78 186
Symbol 78 MovieClipUses:71 60 67 74 75 76 77Used by:92
Symbol 79 GraphicUsed by:82 84 114 186
Symbol 80 SoundUsed by:82 84 204
Symbol 81 SoundUsed by:82 84 204
Symbol 82 MovieClipUses:71 60 67 79 74 76 75 80 81Used by:92
Symbol 83 GraphicUsed by:84 117
Symbol 84 MovieClipUses:71 60 67 79 74 83 76 75 80 81Used by:92
Symbol 85 MovieClipUses:71 60 67Used by:92
Symbol 86 GraphicUsed by:90
Symbol 87 SoundUsed by:90 185
Symbol 88 SoundUsed by:90
Symbol 89 SoundUsed by:90 185
Symbol 90 MovieClipUses:71 60 67 86 87 88 89Used by:92
Symbol 91 MovieClipUses:71 60 67Used by:92
Symbol 92 MovieClipUses:70 73 78 82 84 85 90 91Used by:Timeline
Symbol 93 GraphicUsed by:Timeline
Symbol 94 TextUses:16Used by:Timeline
Symbol 95 TextUses:16Used by:Timeline
Symbol 96 TextUses:16Used by:Timeline
Symbol 97 TextUses:16Used by:Timeline
Symbol 98 TextUses:16Used by:Timeline
Symbol 99 EditableTextUses:16Used by:Timeline
Symbol 100 EditableTextUses:16Used by:Timeline
Symbol 101 EditableTextUses:16Used by:Timeline
Symbol 102 EditableTextUses:16Used by:Timeline
Symbol 103 EditableTextUses:16Used by:Timeline
Symbol 104 EditableTextUses:16Used by:Timeline
Symbol 105 EditableTextUses:16Used by:Timeline
Symbol 106 EditableTextUses:16Used by:Timeline
Symbol 107 EditableTextUses:16Used by:Timeline
Symbol 108 TextUses:16Used by:Timeline
Symbol 109 GraphicUsed by:111 113 114 116 117 119 121 140
Symbol 110 GraphicUsed by:111
Symbol 111 ButtonUses:109 110 27Used by:173
Symbol 112 GraphicUsed by:113
Symbol 113 ButtonUses:109 112 27Used by:173
Symbol 114 ButtonUses:109 79 27Used by:173
Symbol 115 GraphicUsed by:116
Symbol 116 ButtonUses:109 115 27Used by:173
Symbol 117 ButtonUses:109 83 27Used by:173
Symbol 118 GraphicUsed by:119
Symbol 119 ButtonUses:109 118 27Used by:173
Symbol 120 GraphicUsed by:121 140
Symbol 121 ButtonUses:109 120 27Used by:173
Symbol 122 GraphicUsed by:173
Symbol 123 FontUsed by:124 130 131 132 133 134 135 136 137 138 139 141 147 148 149 150 151 152 153 154 155 156 157 163 164 165 166 167 168 169 170 171 172
Symbol 124 TextUses:123Used by:173
Symbol 125 ButtonUses:23 24 25 26 18 27Used by:173
Symbol 126 ButtonUses:23 24 25 26 18 27Used by:173
Symbol 127 ButtonUses:23 24 25 26 18 27Used by:173
Symbol 128 ButtonUses:23 24 25 26 18 27Used by:173
Symbol 129 ButtonUses:23 24 25 26 18 27Used by:173
Symbol 130 TextUses:123Used by:173
Symbol 131 TextUses:123Used by:173
Symbol 132 TextUses:123Used by:173
Symbol 133 TextUses:123Used by:173
Symbol 134 TextUses:123Used by:173
Symbol 135 EditableTextUses:123Used by:173
Symbol 136 EditableTextUses:123Used by:173
Symbol 137 EditableTextUses:123Used by:173
Symbol 138 EditableTextUses:123Used by:173
Symbol 139 EditableTextUses:123Used by:173
Symbol 140 ButtonUses:109 120 27Used by:173
Symbol 141 TextUses:123Used by:173
Symbol 142 ButtonUses:23 24 25 26 18 27Used by:173
Symbol 143 ButtonUses:23 24 25 26 18 27Used by:173
Symbol 144 ButtonUses:23 24 25 26 18 27Used by:173
Symbol 145 ButtonUses:23 24 25 26 18 27Used by:173
Symbol 146 ButtonUses:23 24 25 26 18 27Used by:173
Symbol 147 TextUses:123Used by:173
Symbol 148 TextUses:123Used by:173
Symbol 149 TextUses:123Used by:173
Symbol 150 TextUses:123Used by:173
Symbol 151 TextUses:123Used by:173
Symbol 152 EditableTextUses:123Used by:173
Symbol 153 EditableTextUses:123Used by:173
Symbol 154 EditableTextUses:123Used by:173
Symbol 155 EditableTextUses:123Used by:173
Symbol 156 EditableTextUses:123Used by:173
Symbol 157 TextUses:123Used by:173
Symbol 158 ButtonUses:23 24 25 26 18 27Used by:173
Symbol 159 ButtonUses:23 24 25 26 18 27Used by:173
Symbol 160 ButtonUses:23 24 25 26 18 27Used by:173
Symbol 161 ButtonUses:23 24 25 26 18 27Used by:173
Symbol 162 ButtonUses:23 24 25 26 18 27Used by:173
Symbol 163 TextUses:123Used by:173
Symbol 164 TextUses:123Used by:173
Symbol 165 TextUses:123Used by:173
Symbol 166 TextUses:123Used by:173
Symbol 167 TextUses:123Used by:173
Symbol 168 EditableTextUses:123Used by:173
Symbol 169 EditableTextUses:123Used by:173
Symbol 170 EditableTextUses:123Used by:173
Symbol 171 EditableTextUses:123Used by:173
Symbol 172 EditableTextUses:123Used by:173
Symbol 173 MovieClipUses:111 113 114 116 117 119 121 122 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172Used by:Timeline
Symbol 174 ShapeTweeningUsed by:177
Symbol 175 GraphicUsed by:177 181 185 186
Symbol 176 ShapeTweeningUsed by:177
Symbol 177 MovieClipUses:174 175 176 69Used by:178 187
Symbol 178 MovieClipUses:177Used by:187
Symbol 179 GraphicUsed by:181 185 186
Symbol 180 SoundUsed by:181
Symbol 181 MovieClipUses:179 175 180Used by:187
Symbol 182 ShapeTweeningUsed by:185
Symbol 183 ShapeTweeningUsed by:185
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:179 175 182 87 183 89 184Used by:187
Symbol 186 MovieClipUses:179 175 79 74 77 75Used by:187
Symbol 187 MovieClipUses:177 178 181 185 186Used by:Timeline
Symbol 188 EditableTextUses:48Used by:190
Symbol 189 EditableTextUses:48Used by:190
Symbol 190 MovieClipUses:188 189Used by:Timeline
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:193 214
Symbol 193 MovieClipUses:192Used by:194
Symbol 194 MovieClipUses:193Used by:198
Symbol 195 SoundUsed by:198
Symbol 196 SoundUsed by:198 219
Symbol 197 SoundUsed by:198 219
Symbol 198 MovieClipUses:194 195 196 197Used by:216 224
Symbol 199 GraphicUsed by:204
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:204
Symbol 202 GraphicUsed by:204
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:199 201 202 203 81 80Used by:205
Symbol 205 MovieClipUses:204Used by:224
Symbol 206 MovieClipUses:5Used by:207
Symbol 207 MovieClipUses:206Used by:211 223
Symbol 208 SoundUsed by:211 223
Symbol 209 SoundUsed by:211 223
Symbol 210 SoundUsed by:211
Symbol 211 MovieClipUses:207 208 209 210Used by:224
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:214
Symbol 214 MovieClipUses:192 213Used by:216
Symbol 215 MovieClipUses:5Used by:216
Symbol 216 MovieClipUses:214 198 215Used by:219
Symbol 217 SoundUsed by:219
Symbol 218 SoundUsed by:219 223
Symbol 219 MovieClipUses:216 196 217 197 218Used by:224
Symbol 220 SoundUsed by:223
Symbol 221 SoundUsed by:223
Symbol 222 SoundUsed by:223
Symbol 223 MovieClipUses:207 220 218 221 222 208 209Used by:224
Symbol 224 MovieClipUses:198 205 211 219 223Used by:Timeline
Symbol 225 GraphicUsed by:Timeline
Symbol 226 TextUses:48Used by:230
Symbol 227 TextUses:48Used by:230
Symbol 228 TextUses:48Used by:230
Symbol 229 GraphicUsed by:230
Symbol 230 ButtonUses:226 227 228 229Used by:Timeline
Symbol 231 SoundUsed by:Timeline
Symbol 232 GraphicUsed by:Timeline
Symbol 233 FontUsed by:234 235 248
Symbol 234 TextUses:233Used by:Timeline
Symbol 235 TextUses:233Used by:Timeline
Symbol 236 TextUses:48Used by:Timeline
Symbol 237 TextUses:48Used by:Timeline
Symbol 238 TextUses:48Used by:Timeline
Symbol 239 EditableTextUses:48Used by:Timeline
Symbol 240 EditableTextUses:48Used by:Timeline
Symbol 241 EditableTextUses:48Used by:Timeline
Symbol 242 EditableTextUses:48Used by:Timeline
Symbol 243 EditableTextUses:48Used by:Timeline
Symbol 244 EditableTextUses:48Used by:Timeline
Symbol 245 ButtonUses:23 24 25 26 18 27Used by:Timeline
Symbol 246 TextUses:48Used by:Timeline
Symbol 247 GraphicUsed by:Timeline
Symbol 248 TextUses:233Used by:Timeline
Symbol 249 TextUses:48Used by:Timeline
Symbol 250 TextUses:48Used by:Timeline
Symbol 251 TextUses:48Used by:Timeline
Symbol 252 ButtonUses:23 24 25 26 18 27Used by:Timeline
Symbol 253 TextUses:48Used by:Timeline
Symbol 254 GraphicUsed by:Timeline
Symbol 255 EditableTextUses:8Used by:Timeline
Symbol 256 GraphicUsed by:Timeline
Symbol 257 EditableTextUses:8Used by:Timeline
Symbol 258 ButtonUses:23 24 25 26 18 27Used by:Timeline
Symbol 259 TextUses:8Used by:Timeline
Symbol 260 ButtonUses:23 24 25 26 18 27Used by:Timeline
Symbol 261 TextUses:8Used by:Timeline
Symbol 262 ButtonUses:23 24 25 26 18 27Used by:Timeline
Symbol 263 TextUses:8Used by:Timeline
Symbol 264 ButtonUses:23 24 25 26 18 27Used by:Timeline
Symbol 265 TextUses:8Used by:Timeline
Symbol 266 ButtonUses:23 24 25 26 18 27Used by:Timeline
Symbol 267 TextUses:8Used by:Timeline
Symbol 268 ButtonUses:23 24 25 26 18 27Used by:Timeline
Symbol 269 TextUses:8Used by:Timeline
Symbol 270 GraphicUsed by:336
Symbol 271 TextUses:8Used by:336
Symbol 272 TextUses:48Used by:336
Symbol 273 TextUses:48Used by:336
Symbol 274 FontUsed by:275
Symbol 275 TextUses:274Used by:336
Symbol 276 ButtonUses:23 24 25 26 18 27Used by:336
Symbol 277 TextUses:8Used by:336
Symbol 278 ButtonUses:23 24 25 26 18 27Used by:336
Symbol 279 TextUses:8Used by:336
Symbol 280 ButtonUses:23 24 25 26 18 27Used by:336
Symbol 281 TextUses:8Used by:336
Symbol 282 ButtonUses:23 24 25 26 18 27Used by:336
Symbol 283 TextUses:8Used by:336
Symbol 284 ButtonUses:23 24 25 26 18 27Used by:336
Symbol 285 TextUses:8Used by:336
Symbol 286 TextUses:8Used by:336
Symbol 287 EditableTextUses:8Used by:336
Symbol 288 TextUses:8Used by:336
Symbol 289 TextUses:8Used by:336
Symbol 290 TextUses:8Used by:336
Symbol 291 TextUses:8Used by:336
Symbol 292 TextUses:8Used by:336
Symbol 293 ButtonUses:23 24 25 26 18 27Used by:336
Symbol 294 TextUses:8Used by:336
Symbol 295 ButtonUses:23 24 25 26 18 27Used by:336
Symbol 296 TextUses:8Used by:336
Symbol 297 ButtonUses:23 24 25 26 18 27Used by:336
Symbol 298 TextUses:8Used by:336
Symbol 299 ButtonUses:23 24 25 26 18 27Used by:336
Symbol 300 TextUses:8Used by:336
Symbol 301 ButtonUses:23 24 25 26 18 27Used by:336
Symbol 302 TextUses:8Used by:336
Symbol 303 EditableTextUses:8Used by:336
Symbol 304 TextUses:8Used by:336
Symbol 305 TextUses:8Used by:336
Symbol 306 TextUses:8Used by:336
Symbol 307 ButtonUses:23 24 25 26 18 27Used by:336
Symbol 308 TextUses:8Used by:336
Symbol 309 ButtonUses:23 24 25 26 18 27Used by:336
Symbol 310 TextUses:8Used by:336
Symbol 311 ButtonUses:23 24 25 26 18 27Used by:336
Symbol 312 TextUses:8Used by:336
Symbol 313 ButtonUses:23 24 25 26 18 27Used by:336
Symbol 314 TextUses:8Used by:336
Symbol 315 ButtonUses:23 24 25 26 18 27Used by:336
Symbol 316 TextUses:8Used by:336
Symbol 317 EditableTextUses:8Used by:336
Symbol 318 TextUses:8Used by:336
Symbol 319 TextUses:8Used by:336
Symbol 320 TextUses:8Used by:336
Symbol 321 TextUses:8Used by:336
Symbol 322 GraphicUsed by:336
Symbol 323 TextUses:8Used by:336
Symbol 324 EditableTextUses:8Used by:336
Symbol 325 TextUses:16Used by:336
Symbol 326 ButtonUses:23 24 25 26 18 27Used by:336
Symbol 327 TextUses:8Used by:336
Symbol 328 EditableTextUses:8Used by:336
Symbol 329 GraphicUsed by:336
Symbol 330 TextUses:8Used by:336
Symbol 331 EditableTextUses:8Used by:336
Symbol 332 TextUses:48 16Used by:336
Symbol 333 ButtonUses:23 24 25 26 18 27Used by:336
Symbol 334 TextUses:8Used by:336
Symbol 335 EditableTextUses:16 48Used by:336
Symbol 336 MovieClipUses:270 271 272 273 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335Used by:Timeline

Instance Names

"cursor"Frame 1Symbol 19 MovieClip
"cursor"Frame 2Symbol 19 MovieClip
"LoadingButton"Frame 3Symbol 39 Button
"redball"Frame 6Symbol 92 MovieClip
"buttons"Frame 6Symbol 173 MovieClip
"blueball"Frame 6Symbol 187 MovieClip
"damage2"Frame 6Symbol 190 MovieClip
"damage1"Frame 6Symbol 190 MovieClip
"magicclip"Frame 6Symbol 224 MovieClip
"cursor"Frame 6Symbol 19 MovieClip
"cursor"Frame 9Symbol 19 MovieClip
"box"Frame 10Symbol 336 MovieClip
"fire"Symbol 6 MovieClip Frame 1Symbol 5 MovieClip
"cube"Symbol 194 MovieClip Frame 1Symbol 193 MovieClip
"icecube"Symbol 198 MovieClip Frame 1Symbol 194 MovieClip
"icecube"Symbol 198 MovieClip Frame 1Symbol 194 MovieClip
"icecube"Symbol 198 MovieClip Frame 1Symbol 194 MovieClip
"icecube"Symbol 198 MovieClip Frame 4Symbol 194 MovieClip
"icecube"Symbol 198 MovieClip Frame 7Symbol 194 MovieClip
"icecube"Symbol 198 MovieClip Frame 10Symbol 194 MovieClip
"fire"Symbol 206 MovieClip Frame 1Symbol 5 MovieClip
"fire"Symbol 215 MovieClip Frame 1Symbol 5 MovieClip
"inner"Symbol 224 MovieClip Frame 1Symbol 198 MovieClip
"inner"Symbol 224 MovieClip Frame 2Symbol 205 MovieClip
"inner"Symbol 224 MovieClip Frame 3Symbol 211 MovieClip
"inner"Symbol 224 MovieClip Frame 4Symbol 219 MovieClip
"inner"Symbol 224 MovieClip Frame 5Symbol 223 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "swordx"

Labels

"mainmenu"Frame 3
"smack"Frame 6
"lost"Frame 8
"attack"Symbol 92 MovieClip Frame 2
"concentrate"Symbol 92 MovieClip Frame 3
"uberconcentrate"Symbol 92 MovieClip Frame 4
"uberuberconc"Symbol 92 MovieClip Frame 5
"gethit"Symbol 92 MovieClip Frame 6
"potionuse"Symbol 92 MovieClip Frame 7
"usemagic"Symbol 92 MovieClip Frame 8

Dynamic Text Variables

_root.overtextSymbol 17 EditableText""
_root.name1Symbol 99 EditableText""
_root.name2Symbol 100 EditableText""
_root.name3Symbol 101 EditableText""
_root.hp1Symbol 102 EditableText""
_root.hp2Symbol 103 EditableText""
_root.hp3Symbol 104 EditableText""
_root.maxhp1Symbol 105 EditableText""
_root.maxhp2Symbol 106 EditableText""
_root.maxhp3Symbol 107 EditableText""
_root.swords1Symbol 135 EditableText""
_root.swords2Symbol 136 EditableText""
_root.swords3Symbol 137 EditableText""
_root.swords4Symbol 138 EditableText""
_root.swords5Symbol 139 EditableText""
_root.charges1Symbol 152 EditableText""
_root.charges2Symbol 153 EditableText""
_root.charges3Symbol 154 EditableText""
_root.charges4Symbol 155 EditableText""
_root.charges5Symbol 156 EditableText""
_root.items1Symbol 168 EditableText""
_root.items2Symbol 169 EditableText""
_root.items3Symbol 170 EditableText""
_root.items4Symbol 171 EditableText""
_root.items5Symbol 172 EditableText""
_root.subtractDMGSymbol 188 EditableText""
_root.subtractDMGSymbol 189 EditableText""
_root.oldexpSymbol 239 EditableText""
_root.oldcredsSymbol 240 EditableText""
_root.oldlevelSymbol 241 EditableText""
_root.expSymbol 242 EditableText""
_root.creditsSymbol 243 EditableText""
_root.levelSymbol 244 EditableText""
_root.creditsSymbol 287 EditableText""
_root.creditsSymbol 303 EditableText""
_root.creditsSymbol 317 EditableText""
_root.newenemylevelSymbol 324 EditableText""
_root.newlevelSymbol 328 EditableText""
_root.hs_nameSymbol 331 EditableText""




http://swfchan.com/6/29592/info.shtml
Created: 19/5 -2019 20:36:52 Last modified: 19/5 -2019 20:36:52 Server time: 01/05 -2024 12:43:35