STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228096
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59695340?noj=FRM59695340-6DC" width="1" height="1"></div>

Naval Fighter.swf

This is the info page for
Flash #29795

(Click the ID number above for more basic data on this flash file.)


Text
0%

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">RUSSIAN</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

99

x

The Macromedia Flash help system contains a great deal of information and resources that describe the full range of Flash authoring capabilities and the ActionScript language. Many online resources are also available to help you learn Flash. This document is intended to help you navigate these resources and find the information that is most helpful to you in realizing your goals with Flash.

LEVEL

5

SELECT PLANE TO START

00:0

00:1

00:2

00:3

00:4

00:5

00:6

00:7

00:8

00:9

01:0

01:1

01:2

01:3

01:4

01:5

01:6

01:7

01:8

01:9

02:0

02:1

02:2

02:3

02:4

02:5

02:6

02:7

02:8

02:9

03:0

03:1

03:2

03:3

03:4

03:5

03:6

03:7

03:8

03:9

04:0

04:1

04:2

04:3

04:4

04:5

04:6

04:7

04:8

04:9

05:0

05:1

05:2

05:3

05:4

05:5

05:6

05:7

05:8

06:0

06:1

06:2

06:3

06:4

06:5

06:6

06:7

06:8

06:9

07:0

07:1

07:2

07:3

07:4

07:5

07:6

07:7

07:8

07:9

08:0

08:1

08:2

08:3

08:4

08:5

08:6

08:7

08:8

08:9

10:0

10:1

10:2

10:3

10:4

10:5

10:6

10:7

10:8

10:9

09:0

09:1

09:2

09:3

09:4

09:5

09:6

09:7

09:8

09:9

11:0

11:1

11:2

11:3

11:4

11:5

11:6

11:7

11:8

11:9

12:0

12:1

12:2

12:3

12:4

12:5

12:6

12:7

12:8

12:9

13:0

13:1

13:2

13:3

13:4

13:5

13:6

13:7

13:8

13:9

14:0

14:1

14:2

14:3

14:4

14:5

14:6

14:7

14:8

14:9

15:0

15:1

15:2

15:3

15:4

15:5

15:6

15:7

15:8

15:9

16:0

16:1

16:2

16:3

16:4

16:5

16:6

16:7

16:8

16:9

17:0

17:1

17:2

17:3

17:4

17:5

17:6

17:7

17:8

17:9

18:0

18:1

18:2

18:3

18:4

18:5

18:6

18:7

18:8

18:9

19:0

19:1

19:2

19:3

19:4

19:5

19:6

19:7

19:8

19:9

21:0

21:1

21:2

21:3

21:4

21:5

21:6

21:7

21:8

21:9

20:0

20:1

20:2

20:3

20:4

20:5

20:6

20:7

20:8

20:9

<p align="right"><font face="Radio Stars" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

<p align="right"><font face="Radio Stars" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

LALALA

<p align="right"><font face="Radio Stars" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

PAUSED

<p align="center"><font face="Radio Stars" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="center"><font face="Radio Stars" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

99:99

0

50

100

150

200

250

300

350

400

450

500

550

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function () { getURL ("http://www.gameteam.com/stats/navalfighter.html", "_blank"); };
Instance of Symbol 17 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 4
stop();
Instance of Symbol 20 MovieClip in Frame 4
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + 5); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > 2500)) { this._alpha = this._alpha - 5; if (_alpha < 0) { _root.gotoAndPlay("lang"); } } }
Frame 6
_global.language_pre = "en"; _root.nextFrame();
Frame 7
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local3 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); var _local4 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local3, playerS.withoutBase, _local4, playerS.maxShield, playerS.maxArmor, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay); i++; } _root.gui.rockets.gotoAndStop(1); if (playerS.weapons[1].amount != 0) { if (playerS.weapons[1].bulletType == "rocket") { _root.gui.rockets.gotoAndStop(2); } if (playerS.weapons[1].bulletType == "rocket2") { _root.gui.rockets.gotoAndStop(3); } if (playerS.weapons[1].amount != -100) { _root.gui.rockets.tf.text = playerS.weapons[1].amount; } } _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].tank)) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.error._visible = false))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeS = getTimer(); _root.water.w.play(); _root.water.w2.play(); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; title_mc.title.text = ttz.gameCompleteTitle; tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>"; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.fullRezults.items; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2++; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"140\" />"; str = str + "<var name=\"bottom\" value=\"15\" />"; str = str + "<var name=\"left\" value=\"15\" />"; str = str + "<var name=\"right\" value=\"15\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-200\" />"; str = str + "<var name=\"bottom\" value=\"-200\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-10\" />"; str = str + "<var name=\"bottom\" value=\"-10\" />"; str = str + "<var name=\"left\" value=\"-10\" />"; str = str + "<var name=\"right\" value=\"-10\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-500\" />"; str = str + "<var name=\"bottom\" value=\"-500\" />"; str = str + "<var name=\"left\" value=\"-30\" />"; str = str + "<var name=\"right\" value=\"-30\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\" />"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\" />"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\" />"; str = str + "</object>"; str = str + "<object name=\"textZ_en\">"; str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /> <font size=\"11\"> - You are piloting one of the three experimental United States Navy torpedo bombers during World War II.<br /> - You need to get to the end of the level destroying as many enemy units on your way as possible.<br /> - Pick up bonuses and health packs - they will help you to complete your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Use Mouse to move the helocopter.<br />- Press left mouse button to use your primary weapon<br />- Press Space Bar key to use secondary weapon. </font><br /> </var>"; str = str + "<var name=\"completeString1\" >Enemies kills :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" >Structures destroyed :</var>"; str = str + "<var name=\"final_completeString1\" >Enemies kills total:</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total:</var>"; str = str + "<var name=\"final_completeString3\" >Structures destroyed total:</var>"; str = str + "<var name=\"playerDiedTitle\" >Game Over</var>"; str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Game Completed!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"3\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"3\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"3\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.05\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.95\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"markerDebug\" value=\"0\" />"; str = str + "<var name=\"wayDebug\" value=\"1\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"15\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />"; str = str + "<var name=\"splashTests\" value=\"5\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"45\" />"; str = str + "<var name=\"defaultRotation\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"autoAimDistance\" value=\"50\" />"; str = str + "<var name=\"SolarX\" value=\"275\" />"; str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />"; str = str + "<var name=\"SolarY\" value=\"400\" />"; str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />"; str = str + "</object>"; str = str + "<object name=\"torpedoeSettings\">"; str = str + "<var name=\"startYSpeed\" value=\"-3\" />"; str = str + "<var name=\"startXSpeed\" value=\"5\" />"; str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" />"; str = str + "<var name=\"fallTime\" value=\"25\" />"; str = str + "<var name=\"endOfFallSize\" value=\"40\" />"; str = str + "<var name=\"maxSpeed\" value=\"-15\" />"; str = str + "<var name=\"maxSpeedFactor\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"plane1\">"; str = str + "<var name=\"speed\" value=\"6\" />"; str = str + "<var name=\"speedFactor\" value=\"20\" />"; str = str + "<var name=\"rotationFactor\" value=\"3\" />"; str = str + "<var name=\"base\" value=\"player_base1\" />"; str = str + "<var name=\"gun\" value=\"player_gun_2\" />"; str = str + "<var name=\"maxArmor\" value=\"260\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"shadow\" value=\"player_shadow1\" />"; str = str + "<var name=\"tempUp\" value=\"0.8\" />"; str = str + "<var name=\"tempDown\" value=\"0.6\" />"; str = str + "<var name=\"stopFireTemp\" value=\"100\" />"; str = str + "<var name=\"startFireTemp\" value=\"95\" />"; str = str + "<var name=\"grade1\" value=\"55\" />"; str = str + "<var name=\"grade2\" value=\"95\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"2\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"torpedoe\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"400\" />"; str = str + "<var name=\"shotsTime\" value=\"18\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"plane2\">"; str = str + "<var name=\"speed\" value=\"9\" />"; str = str + "<var name=\"speedFactor\" value=\"5\" />"; str = str + "<var name=\"rotationFactor\" value=\"2\" />"; str = str + "<var name=\"base\" value=\"player_base2\" />"; str = str + "<var name=\"gun\" value=\"player_gun_1\" />"; str = str + "<var name=\"maxArmor\" value=\"172\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"shadow\" value=\"player_shadow2\" />"; str = str + "<var name=\"tempUp\" value=\"1\" />"; str = str + "<var name=\"tempDown\" value=\"0.8\" />"; str = str + "<var name=\"stopFireTemp\" value=\"100\" />"; str = str + "<var name=\"startFireTemp\" value=\"85\" />"; str = str + "<var name=\"grade1\" value=\"50\" />"; str = str + "<var name=\"grade2\" value=\"85\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"torpedoe\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"400\" />"; str = str + "<var name=\"shotsTime\" value=\"18\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"plane3\">"; str = str + "<var name=\"speed\" value=\"7\" />"; str = str + "<var name=\"speedFactor\" value=\"13\" />"; str = str + "<var name=\"rotationFactor\" value=\"3\" />"; str = str + "<var name=\"base\" value=\"player_base3\" />"; str = str + "<var name=\"gun\" value=\"player_gun_3\" />"; str = str + "<var name=\"maxArmor\" value=\"84\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"shadow\" value=\"player_shadow3\" />"; str = str + "<var name=\"tempUp\" value=\"1.2\" />"; str = str + "<var name=\"tempDown\" value=\"1\" />"; str = str + "<var name=\"stopFireTemp\" value=\"100\" />"; str = str + "<var name=\"startFireTemp\" value=\"75\" />"; str = str + "<var name=\"grade1\" value=\"50\" />"; str = str + "<var name=\"grade2\" value=\"75\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"torpedoe\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"400\" />"; str = str + "<var name=\"shotsTime\" value=\"18\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"plane_sm1\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_sm_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_sm_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 3, 4\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w-2, w+2\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10 ,10\" />"; str = str + "<var name=\"reloadingTime\"value=\"40, 300000, 300000\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 3, 3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_sm2\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_sm_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_sm_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"40\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 1\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w-2, w+2\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10 ,10\" />"; str = str + "<var name=\"reloadingTime\"value=\"300000, 30, 30\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_sm3\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_sm_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_sm_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 3, 4\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 1, 2\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w-5, w+5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10 ,10\" />"; str = str + "<var name=\"reloadingTime\"value=\"30, 30, 30\" />"; str = str + "<var name=\"clip\"value=\"2, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"3, 3, 3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_jet0\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_jet_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_jet_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"60\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w-10, w+10\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 50, 50\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 10 ,10\" />"; str = str + "<var name=\"reloadingTime\"value=\"30000, 30000, 30000\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"3, 3, 3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_jet\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_jet_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_jet_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"60\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w-10, w+10\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 50, 50\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 10 ,10\" />"; str = str + "<var name=\"reloadingTime\"value=\"30, 30, 30\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"3, 3, 3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_jet1\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_jet_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_jet_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"60\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w-10, w+10\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 50, 50\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 10 ,10\" />"; str = str + "<var name=\"reloadingTime\"value=\"30, 30000, 3000\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"3, 3, 3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_med3\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_med_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_med_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"120\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"20, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w-30, w+30\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 50, 50\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 20 ,20\" />"; str = str + "<var name=\"reloadingTime\"value=\"40, 60, 60\" />"; str = str + "<var name=\"clip\"value=\"3, 3, 3\" />"; str = str + "<var name=\"shotsTime\"value=\"3, 2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_med2\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_med_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_med_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"120\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"20, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w-15, w+15\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 50, 50\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 20 ,20\" />"; str = str + "<var name=\"reloadingTime\"value=\"40000, 40, 40\" />"; str = str + "<var name=\"clip\"value=\"2, 3, 3\" />"; str = str + "<var name=\"shotsTime\"value=\"3, 2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_med1\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_med_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_med_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, w-10, w+10\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 50, 50\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 20 ,20\" />"; str = str + "<var name=\"reloadingTime\"value=\"30, 30000, 30000\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"3, 15, 15\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_big\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_big_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_big_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"220\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w-60, w-30, w+30, w+60\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"30, 30, 30, 30, 30\" />"; str = str + "<var name=\"clip\"value=\"5, 5, 5, 5, 5\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"zeppelin\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"zeppelin_shadow\" />"; str = str + "<var name=\"base\"value=\"zeppelin_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w\" />"; str = str + "<var name=\"splashDamage\" value=\"50, 50\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"300000, 300000\" />"; str = str + "<var name=\"clip\"value=\"1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"10, 10\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"ship_sm_r\">"; str = str + "<var name=\"base\"value=\"ship_sm\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"200\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-10\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"60\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"5\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"ship_sm\">"; str = str + "<var name=\"base\"value=\"ship_sm\" />"; str = str + "<var name=\"gun\"value=\"gun_med\" />"; str = str + "<var name=\"armor\"value=\"200\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"40\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"ship_med\">"; str = str + "<var name=\"base\"value=\"ship_med\" />"; str = str + "<var name=\"gun\"value=\"gun_med, gun_med\" />"; str = str + "<var name=\"armor\"value=\"800\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"60, 60\" />"; str = str + "<var name=\"clip\"value=\"2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"3, 3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"ship_med_r\">"; str = str + "<var name=\"base\"value=\"ship_med\" />"; str = str + "<var name=\"gun\"value=\" gun_med, gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"800\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45, 120\" />"; str = str + "<var name=\"clip\"value=\"2, 3\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"ship_med_rr\">"; str = str + "<var name=\"base\"value=\"ship_med\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket, gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"800\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 20\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"60, 60\" />"; str = str + "<var name=\"clip\"value=\"3, 3\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"ship_big\">"; str = str + "<var name=\"base\"value=\"ship_big\" />"; str = str + "<var name=\"gun\"value=\"gun_big1, gun_big2, gun_rocket, gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"1600\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 3, 0, 5\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t, t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"90, 90, 45, 45\" />"; str = str + "<var name=\"clip\"value=\"1, 2, 3, 3\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 1, 2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"ship_big_rr\">"; str = str + "<var name=\"base\"value=\"ship_big\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket, gun_big1, gun_big1, gun_big1\" />"; str = str + "<var name=\"armor\"value=\"1600\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, -3, 0, -5\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, w, w+20, w-20\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"40005, 90, 90, 90\" />"; str = str + "<var name=\"clip\"value=\"3, 3, 3, 3\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 10, 10, 10\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"ship_cargo\">"; str = str + "<var name=\"base\"value=\"ship_cargo\" />"; str = str + "<var name=\"gun\"value=\"empty_gun\" />"; str = str + "<var name=\"armor\"value=\"400\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"6000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"ship_sub\"><var name=\"base\"value=\"ship_sub\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"800\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"60\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t11\"><var name=\"base\"value=\"t11\" />"; str = str + "<var name=\"gun\"value=\"gun_huge\" />"; str = str + "<var name=\"armor\"value=\"400\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t12\"><var name=\"base\"value=\"t12\" />"; str = str + "<var name=\"gun\"value=\"gun_huge\" />"; str = str + "<var name=\"armor\"value=\"400\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t13\"><var name=\"base\"value=\"t13\" />"; str = str + "<var name=\"gun\"value=\"gun_big2\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t14\"><var name=\"base\"value=\"t14\" />"; str = str + "<var name=\"gun\"value=\"gun_big2\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t15\"><var name=\"base\"value=\"t15\" />"; str = str + "<var name=\"gun\"value=\"gun_med\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t16\"><var name=\"base\"value=\"t16\" />"; str = str + "<var name=\"gun\"value=\"gun_med\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t21\"><var name=\"base\"value=\"t21\" />"; str = str + "<var name=\"gun\"value=\"gun_big1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t22\"><var name=\"base\"value=\"t22\" />"; str = str + "<var name=\"gun\"value=\"gun_big1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t31\"><var name=\"base\"value=\"t31\" />"; str = str + "<var name=\"gun\"value=\"gun_med\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t32\"><var name=\"base\"value=\"t32\" />"; str = str + "<var name=\"gun\"value=\"gun_med\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t33\"><var name=\"base\"value=\"t33\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"60\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t34\"><var name=\"base\"value=\"t34\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"60\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t51\"><var name=\"base\"value=\"t51\" />"; str = str + "<var name=\"gun\"value=\"gun_big2\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t52\"><var name=\"base\"value=\"t52\" />"; str = str + "<var name=\"gun\"value=\"gun_big2\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t53\"><var name=\"base\"value=\"t53\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"60\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t54\"><var name=\"base\"value=\"t54\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"60\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t61\"><var name=\"base\"value=\"t61\" />"; str = str + "<var name=\"gun\"value=\"gun_big1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t62\"><var name=\"base\"value=\"t62\" />"; str = str + "<var name=\"gun\"value=\"gun_big1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t63\"><var name=\"base\"value=\"t63\" />"; str = str + "<var name=\"gun\"value=\"gun_huge\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t64\"><var name=\"base\"value=\"t64\" />"; str = str + "<var name=\"gun\"value=\"gun_huge\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tb11\"><var name=\"base\"value=\"tb11\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"200\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"20, 10, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h-30, h-60, h-90\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"150, 150, 150\" />"; str = str + "<var name=\"clip\"value=\"3, 3, 3\" />"; str = str + "<var name=\"shotsTime\"value=\"10, 10, 10\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tb12\"><var name=\"base\"value=\"tb12\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"200\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30, 40, 50\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h30, h60, h90\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"150, 150, 150\" />"; str = str + "<var name=\"clip\"value=\"3, 3, 3\" />"; str = str + "<var name=\"shotsTime\"value=\"10, 10, 10\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tb13\"><var name=\"base\"value=\"tb13\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"200\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"85, 85, 85, 85, 85, 85, 85, 85\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+0, h+45, h+90, h+135, h-180, h-135, h-90, h-45\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6, 6, 6, 6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20, 20, 20, 20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"157, 157, 157, 157, 157, 157, 157, 157\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2, 2, 2, 2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tboss_c\"><var name=\"base\"value=\"tboss_c\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"350\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-213, -213, -213, -213, -213, -213, -213, -213\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+0, h+45, h+90, h+135, h-180, h-135, h-90, h-45\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6, 6, 6, 6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20, 20, 20, 20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"430, 430, 430, 430, 430, 430, 430, 430\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2, 2, 2, 2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tboss1\"><var name=\"base\"value=\"tboss1\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"350\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-200, -200, -200\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h-30, h-60, h-90\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"224, 224, 224\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"12, 12, 12\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tboss2\"><var name=\"base\"value=\"tboss2\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"350\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-200, -200, -200\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+90, h+60, h+30\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"224, 224, 224\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"12, 12, 12\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tboss3\"><var name=\"base\"value=\"tboss3\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"350\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+30, h+0, h-30\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"426, 426, 426\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"12, 12, 12\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tboss4\"><var name=\"base\"value=\"tboss4\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"350\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+30, h+0, h-30\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"426, 426, 426\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"12, 12, 12\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tboss5\"><var name=\"base\"value=\"tboss5\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"350\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+30, h+0, h-30\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"426, 426, 426\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"12, 12, 12\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"ship_boss1\"><var name=\"base\"value=\"ship_boss1\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket, gun_rocket, gun_rocket, gun_rocket, gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"4000\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-340, -255, -169, -83, -0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t, t, t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"426, 426, 426, 426, 426\" />"; str = str + "<var name=\"clip\"value=\"6, 6, 6, 6, 6\" />"; str = str + "<var name=\"shotsTime\"value=\"3, 3, 3, 3, 3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object> "; str = str + "</object>"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"plane_sin\">"; str = str + "<var name=\"mainObj\" value=\"plane_sm\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_line\">"; str = str + "<var name=\"mainObj\" value=\"ship_sm\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"pravb\">"; str = str + "<var name=\"mainObj\" value=\"plane_sm\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"350\" />"; str = str + "<var name=\"yratio\" value=\"200\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"10\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-30\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"1400\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"misc\">"; str = str + "<var name=\"linkage\"value=\"palm\" />"; str = str + "<var name=\"armor\"value=\"1\" />"; str = str + "<var name=\"splashDamage\"value=\"1\" />"; str = str + "<var name=\"damageRadius\"value=\"1\" />"; str = str + "<var name=\"splashDelay\"value=\"1\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"cloud\">"; str = str + "<var name=\"linkage\"value=\"clouds\" />"; str = str + "<var name=\"armor\"value=\"1\" />"; str = str + "<var name=\"splashDamage\"value=\"1\" />"; str = str + "<var name=\"damageRadius\"value=\"1\" />"; str = str + "<var name=\"splashDelay\"value=\"1\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1_en\" >Lieutenant, as the top graduate of the United States Naval Academy, you are entrusted with the mission of transporting three experimental torpedo bombers from Great Earth to where we so desperately need them \u2013 our Bravo base. If you encounter the enemy along the way, you will also have the opportunity to test the military capabilities of the new craft.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />"; str = str + "<object yoffset=\"3.0\" command=\"slideConstant\" factor=\"1.1\" limit=\"3\" />"; str = str + "<object yoffset=\"6.9\" bonus=\"miniHealth\" xoffset=\"250\" />"; str = str + "<object yoffset=\"8.65\" bonus=\"miniHealth\" xoffset=\"430\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"270\" object=\"misc\" linkage=\"isle_sm1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.15\" xoffset=\"510\" object=\"misc\" linkage=\"isle_sm2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"70\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"430\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"10\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.75\" xoffset=\"540\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"250\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"320\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"400\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.35\" xoffset=\"200\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"5.85\" xoffset=\"0\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"500\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"440\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"420\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"150\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"220\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.35\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"8.35\" xoffset=\"480\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"500\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"440\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.4\" tank=\"ship_line\" mainObj=\"ship_cargo\" rotate=\"-10\" mratio=\"2\" xoffset=\"200\" />"; str = str + "<object yoffset=\"2.0\" tank=\"ship_line\" mainObj=\"ship_cargo\" rotate=\"-10\" mratio=\"2\" xoffset=\"120\" loot=\"double\" />"; str = str + "<object yoffset=\"2.5\" tank=\"ship_line\" mainObj=\"ship_cargo\" rotate=\"5\" mratio=\"2\" xoffset=\"300\" loot=\"freezer\" />"; str = str + "<object yoffset=\"2.9\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"150\" mratio=\"2\" rotate=\"-5\" />"; str = str + "<object yoffset=\"3.5\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"30\" mratio=\"2\" rotate=\"-15\" />"; str = str + "<object yoffset=\"6.7\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"0\" mratio=\"2\" rotate=\"5\" />"; str = str + "<object yoffset=\"8.5\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"280\" mratio=\"2\" rotate=\"120\" endFrame=\"6\" />"; str = str + "<object yoffset=\"4.6\" tank=\"ship_line\" mainObj=\"ship_cargo\" rotate=\"0\" mratio=\"2\" xoffset=\"250\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"7.1\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"300\" rotate=\"10\" mratio=\"3\" />"; str = str + "<object yoffset=\"8.1\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"0\" rotate=\"15\" mratio=\"3\" />"; str = str + "<object yoffset=\"8.65\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"0\" rotate=\"-25\" mratio=\"3\" />"; str = str + "<object yoffset=\"9.2\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"250\" rotate=\"20\" mratio=\"3\" />"; str = str + "<object yoffset=\"4.0\" tank=\"pravb\" mainObj=\"plane_sm1\" reloadingTime=\"10000, 10000, 10000\" movedWayOffset=\"50\" movedWay=\"1\" />"; str = str + "<object yoffset=\"4.05\" tank=\"pravb\" mainObj=\"plane_sm1\" reloadingTime=\"10000, 10000, 10000\" movedWayOffset=\"50\" movedWay=\"1\" xoffset=\"-100\" />"; str = str + "<object yoffset=\"5.2\" tank=\"pravb\" mainObj=\"plane_sm1\" reloadingTime=\"10000, 10000, 10000\" movedWayOffset=\"50\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.25\" tank=\"pravb\" mainObj=\"plane_sm1\" reloadingTime=\"10000, 10000, 10000\" movedWayOffset=\"50\" movedWay=\"1\" factor=\"-1\" xoffset=\"-100\" />"; str = str + "<object yoffset=\"5.8\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"0\" rotate=\"15\" way=\"line_way\" />"; str = str + "<object yoffset=\"5.9\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"100\" rotate=\"15\" way=\"line_way\" />"; str = str + "<object yoffset=\"6.0\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"30\" rotate=\"15\" way=\"line_way\" />"; str = str + "<object yoffset=\"6.6\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"375\" mratio=\"3\" rotate=\"100\" way=\"line_way\" />"; str = str + "<object yoffset=\"6.65\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"420\" mratio=\"3\" rotate=\"100\" way=\"line_way\" />"; str = str + "<object yoffset=\"6.65\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"330\" mratio=\"3\" rotate=\"100\" way=\"line_way\" />"; str = str + "<object yoffset=\"7.8\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"175\" mratio=\"4\" rotate=\"80\" way=\"line_way\" />"; str = str + "<object yoffset=\"7.85\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"130\" mratio=\"4\" rotate=\"80\" way=\"line_way\" />"; str = str + "<object yoffset=\"7.85\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"220\" mratio=\"4\" rotate=\"80\" way=\"line_way\" />"; str = str + "<object yoffset=\"8.6\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"430\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1_en\" >Tonight, our destroyers identified and attacked the enemy\u2019s submarine boat. But they were unable to eliminate it. Your mission, to locate and sink the submarine before its repair boat gets to it.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"4.2\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />"; str = str + "<object yoffset=\"7.4\" command=\"slideConstant\" factor=\"0.99\" limit=\"1\" />"; str = str + "<object yoffset=\"8.0\" command=\"slideConstant\" factor=\"0.99\" limit=\"0\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\"top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\"top=\"1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\"top=\"1\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"1.0\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"450\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"1.5\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"250\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"1.8\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"300\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"2.1\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"80\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"2.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"400\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"3.0\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"175\" mratio=\"6\" rotate=\"80\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.05\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"130\" mratio=\"6\" rotate=\"80\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.05\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"220\" mratio=\"6\" rotate=\"80\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"375\" mratio=\"5\" rotate=\"100\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.45\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"420\" mratio=\"5\" rotate=\"100\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.45\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"330\" mratio=\"5\" rotate=\"100\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.7\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"175\" mratio=\"4\" rotate=\"80\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.75\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"130\" mratio=\"4\" rotate=\"80\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.75\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"220\" mratio=\"4\" rotate=\"80\" way=\"line_way\" />"; str = str + "<object yoffset=\"4.0\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"240\" rotate=\"0\" mratio=\"1\" />"; str = str + "<object yoffset=\"4.4\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"110\" rotate=\"0\" mratio=\"1\" />"; str = str + "<object yoffset=\"4.6\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"600\" rotate=\"-170\" mratio=\"3\" loot=\"freezer\" />"; str = str + "<object yoffset=\"5.1\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"80\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"5.3\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"280\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"5.6\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"430\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"5.9\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"180\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"6.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"100\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"6.9\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"250\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"7.2\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"400\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"5.9\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"240\" rotate=\"10\" mratio=\"1\" />"; str = str + "<object yoffset=\"6.2\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"600\" rotate=\"170\" mratio=\"2\" />"; str = str + "<object yoffset=\"6.4\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"450\" rotate=\"-175\" mratio=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"7.5\" tank=\"ship_line\" mainObj=\"ship_sub\" xoffset=\"240\" rotate=\"20\" mratio=\"4\" endFrame=\"10\" armor=\"1200\" bossBar=\"1\" reloadingTime=\"300000\" />"; str = str + "<object yoffset=\"7.25\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"290\" rotate=\"160\" mratio=\"1\" endFrame=\"10\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"80\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"400\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1_en\" >You have been awarded the rank of Captain for the excellent execution of your assignment! You are being appointed to head a squadron that is setting out to attack the enemy\u2019s fortified bay. Your main mission \u2013 to sink the cruiser.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />"; str = str + "<object yoffset=\"3.3\" command=\"slideNormal\" />"; str = str + "<object yoffset=\"4.6\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\"top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\"top=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\"top=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"1.2\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"300\" mratio=\"1\" rotate=\"85\" way=\"line_way\" />"; str = str + "<object yoffset=\"1.5\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"285\" mratio=\"1\" rotate=\"85\" way=\"line_way\" loot=\"double\" />"; str = str + "<object yoffset=\"1.8\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"270\" mratio=\"1\" rotate=\"85\" way=\"line_way\" />"; str = str + "<object yoffset=\"2.1\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"255\" mratio=\"1\" rotate=\"85\" way=\"line_way\" />"; str = str + "<object yoffset=\"2.4\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"240\" mratio=\"1\" rotate=\"85\" way=\"line_way\" />"; str = str + "<object yoffset=\"2.7\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"225\" mratio=\"1\" rotate=\"85\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.0\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"210\" mratio=\"1\" rotate=\"85\" way=\"line_way\" />"; str = str + "<object yoffset=\"1.0\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"350\" rotate=\"15\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"1.4\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"450\" rotate=\"15\" way=\"player\" speed=\"1\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"2.1\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"150\" rotate=\"15\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"2.7\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"350\" rotate=\"15\" way=\"player\" speed=\"1\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"3.1\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"400\" rotate=\"15\" way=\"player\" speed=\"1\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"3.9\" bonus=\"freezer\"xoffset=\"110\" />"; str = str + "<object yoffset=\"3.6\" bonus=\"fullHealth\" xoffset=\"300\" />"; str = str + "<object yoffset=\"3.4\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"175\" rotate=\"15\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"3.8\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"375\" rotate=\"15\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"4.2\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"275\" rotate=\"15\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"4.6\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"250\" mratio=\"1\" rotate=\"95\" way=\"line_way\" />"; str = str + "<object yoffset=\"4.9\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"265\" mratio=\"1\" rotate=\"95\" way=\"line_way\" />"; str = str + "<object yoffset=\"5.2\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"280\" mratio=\"1\" rotate=\"95\" way=\"line_way\" />"; str = str + "<object yoffset=\"5.5\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"295\" mratio=\"1\" rotate=\"95\" way=\"line_way\" loot=\"freezer\" />"; str = str + "<object yoffset=\"5.8\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"310\" mratio=\"1\" rotate=\"95\" way=\"line_way\" />"; str = str + "<object yoffset=\"6.1\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"325\" mratio=\"1\" rotate=\"95\" way=\"line_way\" />"; str = str + "<object yoffset=\"6.4\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"340\" mratio=\"1\" rotate=\"95\" way=\"line_way\" />"; str = str + "<object yoffset=\"4.75\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"150\" way=\"player\" speed=\"1\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"5.45\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"450\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"6.05\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"100\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"6.45\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"150\" way=\"player\" speed=\"3\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"6.65\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"250\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"130\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"430\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"290\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"240\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"150\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />"; str = str + "<object yoffset=\"7.4\" tank=\"ship_line\" mainObj=\"ship_sub\" xoffset=\"245\" rotate=\"-20\" mratio=\"4\" endFrame=\"10\" armor=\"800\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"7.9\" tank=\"ship_line\" mainObj=\"ship_sub\" xoffset=\"125\" rotate=\"-165\" mratio=\"4\" endFrame=\"10\" armor=\"800\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"9.2\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"250\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"290\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.65\" xoffset=\"270\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.35\" xoffset=\"110\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.85\" xoffset=\"90\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.75\" xoffset=\"50\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"50\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"400\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"450\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"380\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"30\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"8.95\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"270\" rotate=\"-30\" mratio=\"1\" endFrame=\"12\" />"; str = str + "<object yoffset=\"9.45\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"450\" rotate=\"70\" mratio=\"1\" endFrame=\"12\" />"; str = str + "<object yoffset=\"10.15\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"350\" rotate=\"155\" mratio=\"1\" endFrame=\"12\" />"; str = str + "<object yoffset=\"11.3\" command=\"slideConstant\" factor=\"0.99\" limit=\"0\" />"; str = str + "<object yoffset=\"11.0\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"190\" rotate=\"145\" mratio=\"1\" endFrame=\"12\" armor=\"2000\" bossBar=\"1\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"9.45\" bonus=\"miniHealth\" xoffset=\"450\" />"; str = str + "<object yoffset=\"10.15\" bonus=\"miniHealth\" xoffset=\"350\" />"; str = str + "<object yoffset=\"11.0\" bonus=\"miniHealth\" xoffset=\"190\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1_en\" >According to our data, a secret enemy dockyard is located at coordinate 19-28. Our air reconnaissance has been complicated by the large number of blimps in the area. You have been assigned to head an offensive reconnaissance and find out what really is hiding in that dock.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"190\" rotate=\"-40\" mratio=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.15\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.4\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"445\" mratio=\"2\" endFrame=\"260\" rotate=\"150\" />"; str = str + "<object yoffset=\"1.85\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"450\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"3.2\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"450\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"1.95\" xoffset=\"480\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"500\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.65\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"60\" rotate=\"5\" mratio=\"1\" />"; str = str + "<object yoffset=\"2.0\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"370\" rotate=\"-45\" mratio=\"1\" orientToPath=\"way\" />"; str = str + "<object yoffset=\"2.05\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"-40\" mratio=\"3\" rotate=\"-30\" />"; str = str + "<object yoffset=\"3.05\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"-10\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.9\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"180\" rotate=\"-50\" mratio=\"1\" />"; str = str + "<object yoffset=\"3.4\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"460\" rotate=\"-160\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.6\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"360\" rotate=\"165\" mratio=\"2\" endFrame=\"240\" />"; str = str + "<object yoffset=\"4.75\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"50\" rotate=\"-10\" mratio=\"3\" />"; str = str + "<object yoffset=\"3.9\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"400\" mratio=\"3\" endFrame=\"20\" rotate=\"-35\" />"; str = str + "<object yoffset=\"4.15\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"180\" mratio=\"3\" endFrame=\"20\" rotate=\"-33\" />"; str = str + "<object yoffset=\"5.75\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />"; str = str + "<object yoffset=\"5.95\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />"; str = str + "<object yoffset=\"5.95\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />"; str = str + "<object yoffset=\"5.3\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"0\" rotate=\"-10\" mratio=\"3\" />"; str = str + "<object yoffset=\"5.55\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"250\" rotate=\"10\" mratio=\"3\" />"; str = str + "<object yoffset=\"6.35\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"0\" rotate=\"5\" mratio=\"3\" />"; str = str + "<object yoffset=\"5.25\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"550\" mratio=\"3\" endFrame=\"600\" rotate=\"-120\" />"; str = str + "<object yoffset=\"5.35\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"0\" mratio=\"3\" endFrame=\"400\" rotate=\"-30\" />"; str = str + "<object yoffset=\"6.15\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"150\" mratio=\"5\" endFrame=\"1000\" rotate=\"0\" />"; str = str + "<object yoffset=\"6.85\" xoffset=\"480\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"500\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />"; str = str + "<object yoffset=\"7.35\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />"; str = str + "<object yoffset=\"6.85\" tank=\"ship_line\" mainObj=\"ship_med\" xoffset=\"320\" rotate=\"115\" mratio=\"3\" endFrame=\"7\" />"; str = str + "<object yoffset=\"7.5\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"0\" rotate=\"-5\" mratio=\"3\" />"; str = str + "<object yoffset=\"6.7\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"500\" mratio=\"3\" endFrame=\"300\" rotate=\"180\" />"; str = str + "<object yoffset=\"7.0\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"-50\" mratio=\"3\" endFrame=\"400\" rotate=\"0\" />"; str = str + "<object yoffset=\"7.2\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"400\" mratio=\"7\" endFrame=\"20\" rotate=\"45\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"-10\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />"; str = str + "<object yoffset=\"8.2\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"150\" rotate=\"-20\" mratio=\"3\" />"; str = str + "<object yoffset=\"7.8\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"-40\" mratio=\"4\" endFrame=\"650\" rotate=\"-10\" />"; str = str + "<object yoffset=\"8.0\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"550\" mratio=\"3\" endFrame=\"400\" rotate=\"145\" />"; str = str + "<object yoffset=\"8.25\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"420\" mratio=\"3\" endFrame=\"9\" rotate=\"137\" />"; str = str + "<object yoffset=\"8.45\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"140\" mratio=\"3\" endFrame=\"9\" rotate=\"160\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />"; str = str + "<object yoffset=\"9.4\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"240\" mratio=\"3\" endFrame=\"9\" rotate=\"65\" />"; str = str + "<object yoffset=\"9.65\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"350\" mratio=\"3\" endFrame=\"9\" rotate=\"130\" />"; str = str + "<object yoffset=\"9.85\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"200\" mratio=\"3\" endFrame=\"9\" rotate=\"50\" />"; str = str + "<object yoffset=\"9.35\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"9.35\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"200\" clip=\"1\" reloadingTime=\"176\" cannonAngle=\"h+20\" bulletType=\"rocket2\" cannonTimeOffset=\"180\" loot=\"freezer\" />"; str = str + "<object yoffset=\"9.35\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"200\" clip=\"1\" reloadingTime=\"176\" cannonAngle=\"h-20\" bulletType=\"rocket2\" cannonTimeOffset=\"180\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"9.8\" tank=\"ship_line\" mainObj=\"tb11\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" loot=\"freezer\" />"; str = str + "<object yoffset=\"9.8\" tank=\"ship_line\" mainObj=\"tb12\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"9.8\" tank=\"ship_line\" mainObj=\"tb13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" loot=\"freezer\" />"; str = str + "<object yoffset=\"9.8\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"200\" clip=\"1\" reloadingTime=\"176\" bulletType=\"rocket2\" cannonAngle=\"h+70\" cannonTimeOffset=\"120\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"9.8\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"200\" clip=\"1\" reloadingTime=\"176\" bulletType=\"rocket2\" cannonAngle=\"h-70\" cannonTimeOffset=\"120\" loot=\"freezer\" />"; str = str + "<object yoffset=\"10.5\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\" />"; str = str + " "; str = str + " "; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1_en\" >It turns out that the dock has a large, unsinkable battleship \u2013 a big surprise to our reconnaissance team. The fact that you have destroyed the ship\u2019s upper decks and guns will certainly delay \u2013 but not stop \u2013 its departure. These types of ships may only be sunk with heavy bombers\u2026 What was that? Air siren!!! An air assault!!! All planes to the air!!!</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"2.5\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\" top=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\" top=\"1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />"; str = str + "<object yoffset=\"3.2\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />"; str = str + "<object yoffset=\"15.0\" command=\"slideNormal\" />"; str = str + "<object yoffset=\"3.7\" bonus=\"freezer\"xoffset=\"350\" top=\"1\" />"; str = str + "<object yoffset=\"9.1\" bonus=\"freezer\"xoffset=\"300\" />"; str = str + "<object yoffset=\"11.5\" bonus=\"freezer\"xoffset=\"250\" />"; str = str + "<object yoffset=\"1.5\" bonus=\"miniHealth\" xoffset=\"200\" />"; str = str + "<object yoffset=\"2.6\" bonus=\"miniHealth\" xoffset=\"275\" />"; str = str + "<object yoffset=\"4.8\" bonus=\"miniHealth\" xoffset=\"100\" />"; str = str + "<object yoffset=\"5.9\" bonus=\"miniHealth\" xoffset=\"300\" />"; str = str + "<object yoffset=\"8.8\" bonus=\"miniHealth\" xoffset=\"110\" />"; str = str + "<object yoffset=\"10.3\" bonus=\"miniHealth\" xoffset=\"230\" />"; str = str + "<object yoffset=\"11.3\" bonus=\"miniHealth\" xoffset=\"70\" />"; str = str + "<object yoffset=\"1.0\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"1.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"250\" way=\"player\" speed=\"1\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"1.7\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"100\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"1.9\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"350\" way=\"player\" speed=\"1\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"2.1\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"250\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"2.3\" tank=\"plane_sin\" mainObj=\"plane_sm3\" xoffset=\"200\" way=\"player\" speed=\"1\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"2.5\" tank=\"plane_sin\" mainObj=\"plane_sm3\" xoffset=\"320\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"2.7\" tank=\"plane_sin\" mainObj=\"plane_sm3\" xoffset=\"130\" way=\"player\" speed=\"1\" followPlayer=\"1\" loot=\"double\" />"; str = str + "<object yoffset=\"3.2\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"340\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.25\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"210\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.45\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"340\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.5\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"210\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"4.2\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"340\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"4.25\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"210\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"4.45\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"340\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"4.5\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"210\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"5.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"30\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"24, 3, 4\" />"; str = str + "<object yoffset=\"5.45\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"60\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"16, 3, 4\" startFrame=\"100\" />"; str = str + "<object yoffset=\"5.5\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"90\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"8, 3, 4\" startFrame=\"150\" loot=\"freezer\" />"; str = str + "<object yoffset=\"5.55\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"120\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"0, 3, 4\" startFrame=\"200\" />"; str = str + "<object yoffset=\"5.6\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"150\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-8, 3, 4\" startFrame=\"250\" />"; str = str + "<object yoffset=\"5.65\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"180\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-16, 3, 4\" startFrame=\"300\" />"; str = str + "<object yoffset=\"5.7\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"210\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-24, 3, 4\" startFrame=\"350\" />"; str = str + "<object yoffset=\"5.75\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"240\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-32, 3, 4\" startFrame=\"400\" />"; str = str + "<object yoffset=\"5.8\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"275\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"0, 3, 4\" startFrame=\"450\" />"; str = str + "<object yoffset=\"5.85\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"310\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-8, 3, 4\" startFrame=\"500\" />"; str = str + "<object yoffset=\"5.9\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"345\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-16, 3, 4\" startFrame=\"550\" />"; str = str + "<object yoffset=\"5.95\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"385\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-24, 3, 4\" startFrame=\"600\" />"; str = str + "<object yoffset=\"6.0\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"425\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-32, 3, 4\" startFrame=\"650\" />"; str = str + "<object yoffset=\"6.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" startFrame=\"200\" xoffset=\"250\" yratio=\"110\" xratio=\"80\" mratio=\"8\" rotate=\"0\" way=\"tang1_way\" />"; str = str + "<object yoffset=\"6.6\" tank=\"plane_sin\" mainObj=\"plane_sm1\" startFrame=\"250\" xoffset=\"250\" yratio=\"105\" xratio=\"80\" mratio=\"9\" rotate=\"0\" way=\"tang1_way\" />"; str = str + "<object yoffset=\"6.8\" tank=\"plane_sin\" mainObj=\"plane_sm1\" startFrame=\"300\" xoffset=\"250\" yratio=\"100\" xratio=\"80\" mratio=\"10\" rotate=\"0\" way=\"tang1_way\" />"; str = str + "<object yoffset=\"6.3\" bonus=\"freezer\"xoffset=\"275\" />"; str = str + "<object yoffset=\"6.5\" tank=\"plane_sin\" mainObj=\"plane_sm1\" startFrame=\"200\" xoffset=\"250\" yratio=\"110\" xratio=\"80\" mratio=\"8\" rotate=\"0\" way=\"tang1_way\" factor=\"-1\" />"; str = str + "<object yoffset=\"6.7\" tank=\"plane_sin\" mainObj=\"plane_sm1\" startFrame=\"250\" xoffset=\"250\" yratio=\"105\" xratio=\"80\" mratio=\"9\" rotate=\"0\" way=\"tang1_way\" factor=\"-1\" />"; str = str + "<object yoffset=\"6.9\" tank=\"plane_sin\" mainObj=\"plane_sm1\" startFrame=\"300\" xoffset=\"250\" yratio=\"100\" xratio=\"80\" mratio=\"10\" rotate=\"0\" way=\"tang1_way\" factor=\"-1\" />"; str = str + "<object yoffset=\"7.3\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"30\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"24, 3, 4\" factor=\"-1\" />"; str = str + "<object yoffset=\"7.35\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"60\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"16, 3, 4\" factor=\"-1\" startFrame=\"100\" />"; str = str + "<object yoffset=\"7.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"90\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"8, 3, 4\" factor=\"-1\" startFrame=\"150\" />"; str = str + "<object yoffset=\"7.45\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"120\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"0, 3, 4\" factor=\"-1\" startFrame=\"200\" />"; str = str + "<object yoffset=\"7.5\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"150\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-8, 3, 4\" factor=\"-1\" startFrame=\"250\" />"; str = str + "<object yoffset=\"7.55\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"180\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-16, 3, 4\" factor=\"-1\" startFrame=\"300\" />"; str = str + "<object yoffset=\"7.6\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"210\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-24, 3, 4\" factor=\"-1\" startFrame=\"350\" />"; str = str + "<object yoffset=\"7.65\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"240\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-32, 3, 4\" factor=\"-1\" startFrame=\"400\" />"; str = str + "<object yoffset=\"7.7\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"275\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"0, 3, 4\" factor=\"-1\" startFrame=\"450\" />"; str = str + "<object yoffset=\"7.75\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"310\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-8, 3, 4\" factor=\"-1\" startFrame=\"500\" />"; str = str + "<object yoffset=\"7.8\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"345\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-16, 3, 4\" factor=\"-1\" startFrame=\"550\" />"; str = str + "<object yoffset=\"7.85\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"385\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-24, 3, 4\" factor=\"-1\" startFrame=\"600\" />"; str = str + "<object yoffset=\"7.9\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"425\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-32, 3, 4\" factor=\"-1\" startFrame=\"650\" />"; str = str + "<object yoffset=\"8.6\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"400\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"8.6\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"150\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"9.8\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"400\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"9.8\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"150\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"11.0\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"250\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"11.25\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"400\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"12.0\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"300\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"12.25\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"150\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"13.0\" tank=\"plane_sin\" mainObj=\"plane_jet0\" xoffset=\"250\" mratio=\"1\" rotate=\"90\" way=\"line_way\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"13.45\" tank=\"plane_sin\" mainObj=\"plane_jet0\" xoffset=\"400\" mratio=\"1\" rotate=\"90\" way=\"line_way\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"13.0\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"250\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"13.45\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"400\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"14.0\" tank=\"plane_sin\" mainObj=\"plane_jet0\" xoffset=\"300\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"14.45\" tank=\"plane_sin\" mainObj=\"plane_jet0\" xoffset=\"150\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"14.0\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"300\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"14.45\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"150\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1_en\" >After repelling the air assault, it is essential to stage a counter-offensive against the enemy while its main forces are severely spent. Our target \u2013 an enemy squadron stationed near a group of islands. We have information that the enemy admiral is there onboard the destroyer Speedy. Your mission is to join the counterattack and sink the destroyer Speedy.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"11.7\" bonus=\"miniHealth\" xoffset=\"450\" />"; str = str + "<object yoffset=\"11.9\" bonus=\"fullHealth\" xoffset=\"150\" />"; str = str + "<object yoffset=\"13.55\" bonus=\"miniHealth\" xoffset=\"525\" />"; str = str + "<object yoffset=\"14.95\" bonus=\"fullHealth\" xoffset=\"50\" />"; str = str + "<object yoffset=\"15.8\" bonus=\"miniHealth\" xoffset=\"200\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"1.45\" tank=\"ship_line\" mainObj=\"ship_sub\" xoffset=\"320\" rotate=\"30\" mratio=\"1\" endFrame=\"10\" />"; str = str + "<object yoffset=\"1.05\" xoffset=\"50\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.15\" xoffset=\"90\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"50\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"120\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"400\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"450\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"380\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"30\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"450\" rotate=\"90\" mratio=\"1\" way=\"line_way\" />"; str = str + "<object yoffset=\"2.25\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"400\" rotate=\"90\" mratio=\"1\" way=\"line_way\" />"; str = str + "<object yoffset=\"2.1\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"350\" rotate=\"90\" mratio=\"1\" way=\"line_way\" />"; str = str + "<object yoffset=\"2.25\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"300\" rotate=\"90\" mratio=\"1\" way=\"line_way\" />"; str = str + "<object yoffset=\"2.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"250\" rotate=\"90\" mratio=\"1\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.8\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"100\" mratio=\"1\" rotate=\"90\" way=\"line_way\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"3.65\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"150\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.5\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"200\" mratio=\"1\" rotate=\"90\" way=\"line_way\" loot=\"freezer\" />"; str = str + "<object yoffset=\"3.65\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"250\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.8\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"300\" mratio=\"1\" rotate=\"90\" way=\"line_way\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"3.55\" xoffset=\"50\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.65\" xoffset=\"90\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"250\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"110\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"400\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"450\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"380\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"30\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.15\" xoffset=\"200\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"280\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"5.0\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />"; str = str + "<object yoffset=\"4.65\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"290\" rotate=\"176\" endFrame=\"50\" mratio=\"3\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"5.1\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"-30\" rotate=\"5\" endFrame=\"250\" mratio=\"3\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"5.15\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"130\" rotate=\"6\" endFrame=\"250\" mratio=\"3\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"5.2\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"290\" rotate=\"7\" endFrame=\"250\" mratio=\"3\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"5.8\" tank=\"ship_line\" mainObj=\"ship_sm_r\" xoffset=\"550\" rotate=\"172\" endFrame=\"300\" mratio=\"3\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"5.85\" tank=\"ship_line\" mainObj=\"ship_sm_r\" xoffset=\"290\" rotate=\"171\" endFrame=\"300\" mratio=\"3\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"6.6\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"250\" rotate=\"10\" mratio=\"3\" reloadingTime=\"60\" cannonTimeOffset=\"-64\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"6.7\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"190\" rotate=\"11\" mratio=\"3\" reloadingTime=\"60\" cannonTimeOffset=\"-32\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"6.8\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"125\" rotate=\"12\" mratio=\"3\" reloadingTime=\"60\" cannonTimeOffset=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"6.9\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"60\" rotate=\"13\" mratio=\"3\" reloadingTime=\"60\" cannonTimeOffset=\"32\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"7.0\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"-5\" rotate=\"14\" mratio=\"3\" reloadingTime=\"60\" cannonTimeOffset=\"64\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"8.4\" tank=\"ship_line\" mainObj=\"ship_med\" xoffset=\"250\" rotate=\"163\" mratio=\"3\" endFrame=\"200\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"8.2\" tank=\"ship_line\" mainObj=\"ship_med\" xoffset=\"400\" rotate=\"162\" mratio=\"3\" endFrame=\"200\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"8.0\" tank=\"ship_line\" mainObj=\"ship_med\" xoffset=\"550\" rotate=\"161\" mratio=\"3\" endFrame=\"200\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"9.2\" tank=\"ship_line\" mainObj=\"ship_med_rr\" xoffset=\"390\" rotate=\"80\" mratio=\"3\" endFrame=\"200\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"9.45\" tank=\"ship_line\" mainObj=\"ship_med_rr\" xoffset=\"220\" rotate=\"50\" mratio=\"3\" endFrame=\"200\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"9.7\" tank=\"ship_line\" mainObj=\"ship_med_rr\" xoffset=\"50\" rotate=\"20\" mratio=\"3\" endFrame=\"200\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"10.35\" command=\"slideConstant\" factor=\"0.9\" limit=\"1\" />"; str = str + "<object yoffset=\"10.2\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"450\" rotate=\"157\" mratio=\"2\" endFrame=\"350\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"10.7\" tank=\"ship_line\" mainObj=\"ship_big_rr\" xoffset=\"200\" rotate=\"90\" mratio=\"1\" endFrame=\"350\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"11.0\" tank=\"ship_line\" mainObj=\"ship_big_rr\" xoffset=\"350\" rotate=\"90\" mratio=\"1\" endFrame=\"350\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"11.3\" tank=\"ship_line\" mainObj=\"ship_big_rr\" xoffset=\"200\" rotate=\"90\" mratio=\"1\" endFrame=\"350\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"11.6\" tank=\"ship_line\" mainObj=\"ship_big_rr\" xoffset=\"350\" rotate=\"90\" mratio=\"1\" endFrame=\"350\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"12.3\" command=\"slideConstant\" factor=\"0.9\" limit=\"1\" />"; str = str + "<object yoffset=\"12.7\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\" />"; str = str + "<object yoffset=\"12.3\" tank=\"ship_line\" mainObj=\"ship_med_rr\" way=\"heli_way\" xoffset=\"190\" rotate=\"0\" mratio=\"2\" bossBar=\"1\" armor=\"4000\" movedWay=\"1\" movedWayOffset=\"130\" wayCycle=\"3\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"90\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"100\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"485\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"500\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"14.7\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"15.2\" xoffset=\"50\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"14.65\" xoffset=\"120\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"14.8\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"16.2\" xoffset=\"500\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"16.3\" xoffset=\"470\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"16.0\" xoffset=\"230\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1_en\" >Congratulations with your appointment to the rank of Major! The admiral\u2019s destroyer has been sunk! Continuing their attack, our pilots are reporting back about huge transport ships\u2026 Our heavy bombers are already in the air, your mission is to destroy the transport ships\u2019 anti-aircraft guns.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"10\" rotate=\"-40\" mratio=\"3\" />"; str = str + "<object yoffset=\"2.0\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"360\" rotate=\"110\" mratio=\"2\" />"; str = str + "<object yoffset=\"2.55\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"160\" rotate=\"35\" mratio=\"3\" />"; str = str + "<object yoffset=\"3.3\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"360\" rotate=\"120\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.35\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"250\" rotate=\"45\" mratio=\"3\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"5.5\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"550\" rotate=\"-135\" mratio=\"4\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"6.95\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"100\" rotate=\"50\" mratio=\"2\" />"; str = str + "<object yoffset=\"8.2\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"50\" rotate=\"-45\" mratio=\"3\" loot=\"fullHealth\" endFrame=\"300\" />"; str = str + "<object yoffset=\"9.3\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"250\" rotate=\"95\" mratio=\"3\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"10.1\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"100\" rotate=\"-30\" mratio=\"2\" endFrame=\"6\" />"; str = str + "<object yoffset=\"10.25\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"50\" rotate=\"-40\" mratio=\"4\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"11.6\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"160\" rotate=\"-50\" mratio=\"4\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"12.8\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"120\" rotate=\"-50\" mratio=\"4\" />"; str = str + "<object yoffset=\"11.5\" bonus=\"fullHealth\" xoffset=\"250\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"500\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"440\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"420\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"150\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"220\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.55\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.75\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.75\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"540\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"360\" object=\"misc\" linkage=\"isle_sm2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.75\" xoffset=\"430\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.75\" xoffset=\"320\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.35\" xoffset=\"480\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.05\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"4.1\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"4.4\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"4.7\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"5.0\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"3.05\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"3.05\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"3.5\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"3.5\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"4.4\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"4.4\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"5.0\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"5.0\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"0\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"530\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"320\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.95\" xoffset=\"440\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"320\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"50\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.95\" xoffset=\"135\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"200\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.35\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"8.4\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"8.7\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"9.0\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"9.3\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"7.35\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"7.35\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"7.8\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"7.8\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"8.7\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"8.7\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"9.3\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"9.3\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"20\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"150\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"400\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"10.05\" xoffset=\"525\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"170\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"11.05\" xoffset=\"30\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"11.25\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"11.45\" xoffset=\"290\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"11.7\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"250\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"12.7\" xoffset=\"320\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"300\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"130\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"13.55\" xoffset=\"0\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1_en\" >A major convoy has been detected in the ocean with heavy military support. If this convoy reaches its place of destination, our allies will be in serious trouble. Your mission \u2013 do not let them get there. Immediate departure.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"2.7\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"120\" object=\"misc\" linkage=\"isle_sm1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"10\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.95\" xoffset=\"540\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.45\" xoffset=\"100\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"420\" object=\"misc\" linkage=\"isle_sm2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.6\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />"; str = str + "<object yoffset=\"4.5\" command=\"slideConstant\" factor=\"1.1\" limit=\"3\" />"; str = str + "<object yoffset=\"1.6\" bonus=\"miniHealth\" xoffset=\"300\" top=\"1\" />"; str = str + "<object yoffset=\"5.25\" bonus=\"fullHealth\" xoffset=\"200\" top=\"1\" />"; str = str + "<object yoffset=\"1.0\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"220\" rotate=\"90\" mratio=\"3\" endFrame=\"150\" />"; str = str + "<object yoffset=\"1.2\" tank=\"ship_line\" mainObj=\"ship_sm_r\" xoffset=\"275\" rotate=\"90\" mratio=\"3\" endFrame=\"150\" />"; str = str + "<object yoffset=\"1.4\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"330\" rotate=\"90\" mratio=\"3\" endFrame=\"150\" />"; str = str + "<object yoffset=\"2.1\" tank=\"ship_line\" mainObj=\"ship_med\" xoffset=\"200\" rotate=\"90\" mratio=\"2\" endFrame=\"100\" />"; str = str + "<object yoffset=\"2.35\" tank=\"ship_line\" mainObj=\"ship_med\" xoffset=\"350\" rotate=\"90\" mratio=\"2\" endFrame=\"100\" />"; str = str + "<object yoffset=\"3.1\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"275\" rotate=\"90\" mratio=\"1\" endFrame=\"50\" />"; str = str + "<object yoffset=\"5.1\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"340\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"5.55\" tank=\"ship_line\" mainObj=\"ship_sm_r\" xoffset=\"370\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"6.35\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"70\" rotate=\"90\" mratio=\"1\" loot=\"double\" />"; str = str + "<object yoffset=\"7.2\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"350\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"7.7\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"70\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"4.05\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"5.1\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"5.7\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"6.0\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"6.3\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"6.6\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"6.9\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"7.2\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"4.05\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"4.05\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"4.5\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"4.5\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"5.7\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"5.7\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"6.6\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"6.6\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"7.2\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"7.2\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"8.35\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"100\" rotate=\"30\" mratio=\"2\" loot=\"double\" />"; str = str + "<object yoffset=\"9.8\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"250\" rotate=\"90\" mratio=\"1\" loot=\"double\" />"; str = str + "<object yoffset=\"9.5\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"150\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"double\" />"; str = str + "<object yoffset=\"10.8\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"100\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"double\" />"; str = str + "<object yoffset=\"11.1\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"250\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"11.6\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"130\" rotate=\"90\" mratio=\"1\" loot=\"double\" />"; str = str + "<object yoffset=\"12.0\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"210\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"8.25\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"9.3\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"9.9\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"10.2\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"10.5\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"10.8\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"11.1\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"11.4\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"8.25\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"8.25\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"8.7\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"8.7\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"9.9\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"9.9\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"10.8\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"10.8\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"11.4\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"11.4\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"12.8\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"290\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"13.4\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"450\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"14.0\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"150\" rotate=\"90\" mratio=\"1\" loot=\"double\" />"; str = str + "<object yoffset=\"14.6\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"400\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"13.05\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"13.05\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h+10\" />"; str = str + "<object yoffset=\"13.05\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h-10\" />"; str = str + "<object yoffset=\"13.05\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big2\" armor=\"50\" shotsTime=\"1\" clip=\"2\" cannonAngle=\"h-0\" />"; str = str + "<object yoffset=\"13.5\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h+10\" />"; str = str + "<object yoffset=\"13.5\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h-10\" loot=\"freezer\" />"; str = str + "<object yoffset=\"13.8\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"30\" shotsTime=\"4\" clip=\"1\" reloadingTime=\"30\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"13.8\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"30\" shotsTime=\"4\" clip=\"1\" reloadingTime=\"30\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"14.9\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"270\" rotate=\"90\" mratio=\"1\" loot=\"double\" />"; str = str + "<object yoffset=\"15.15\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"150\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"16.5\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"150\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"16.9\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"400\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"17.2\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"250\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"17.5\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"300\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"17.8\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"17.9\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"200\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"19.7\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"150\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"15.25\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"15.7\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"16.0\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"15.25\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h+10\" />"; str = str + "<object yoffset=\"15.25\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h-10\" />"; str = str + "<object yoffset=\"15.25\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big2\" armor=\"50\" shotsTime=\"1\" clip=\"2\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"15.25\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_huge\" armor=\"100\" shotsTime=\"0\" clip=\"3\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"15.7\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h+10\" />"; str = str + "<object yoffset=\"15.7\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h-10\" loot=\"freezer\" />"; str = str + "<object yoffset=\"16.0\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"30\" shotsTime=\"4\" clip=\"1\" reloadingTime=\"30\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"16.0\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"30\" shotsTime=\"4\" clip=\"1\" reloadingTime=\"30\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"16.35\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"17.35\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"18.6\" command=\"slideConstant\" factor=\"0.98\" limit=\"2\" />"; str = str + "<object yoffset=\"18.05\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"18.5\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"18.8\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"19.1\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"19.4\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"19.7\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"20.0\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"20.3\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"20.6\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"20.9\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"21.2\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"21.5\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"21.8\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"22.1\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"18.05\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"18.05\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"18.5\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"18.5\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"19.7\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"19.7\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"20.9\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"20.9\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"22.1\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"22.1\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"19.2\" tank=\"ship_line\" mainObj=\"ship_sm_r\" xoffset=\"275\" rotate=\"90\" mratio=\"1\" endFrame=\"10\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"20.6\" tank=\"ship_line\" mainObj=\"ship_sub\" xoffset=\"255\" rotate=\"90\" mratio=\"1\" endFrame=\"10\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"21.8\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"275\" rotate=\"90\" mratio=\"1\" endFrame=\"120\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"23.0\" tank=\"ship_line\" mainObj=\"ship_sm_r\" xoffset=\"125\" rotate=\"90\" mratio=\"1\" endFrame=\"10\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"23.0\" tank=\"ship_line\" mainObj=\"ship_sm_r\" xoffset=\"425\" rotate=\"90\" mratio=\"1\" endFrame=\"10\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"18.05\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"18.5\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"18.8\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"19.1\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"19.4\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"19.7\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"20.0\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"20.3\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"20.6\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"20.9\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"21.2\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"21.5\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"21.8\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"22.1\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"18.05\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"18.05\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"18.5\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"18.5\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"19.7\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"19.7\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"20.9\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"20.9\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"22.1\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"22.1\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1_en\" >Lieutenant Colonel, I salute you! We have reached the breaking point in the war! Now our enemy is on the defensive! According to our surveillance, a group of enemy battleships, trying to avoid an attack, has set out to the open seas. This is your new assignment \u2013 locate the battleships, destroy their guns on deck, and report back their coordinates to our heavy bombers!</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"1.1\" limit=\"5\" />"; str = str + "<object yoffset=\"5.0\" command=\"slideConstant\" factor=\"0.99\" limit=\"4\" />"; str = str + "<object yoffset=\"7.5\" command=\"slideConstant\" factor=\"0.99\" limit=\"3\" />"; str = str + "<object yoffset=\"14.3\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />"; str = str + "<object yoffset=\"1.15\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"2.2\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"2.8\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"3.1\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"3.4\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"3.7\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"4.0\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"4.3\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"1.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"1.15\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"1.6\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"1.6\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"2.8\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"2.8\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"3.7\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"3.7\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" loot=\"double\" />"; str = str + "<object yoffset=\"4.3\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"4.3\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"5.05\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"5.8\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"5.05\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"5.05\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"5.05\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h+5\" loot=\"double\" />"; str = str + "<object yoffset=\"5.05\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h-5\" loot=\"double\" />"; str = str + "<object yoffset=\"5.5\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"5.5\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" loot=\"freezer\" />"; str = str + "<object yoffset=\"6.1\" tank=\"ship_line\" mainObj=\"t11\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h+175\" />"; str = str + "<object yoffset=\"6.1\" tank=\"ship_line\" mainObj=\"t12\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h-175\" />"; str = str + "<object yoffset=\"6.1\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"6.1\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"6.1\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"6.1\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"7.15\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_3\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"8.2\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_3\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"9.1\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"7.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"50\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h-0\" bulletType=\"rocket2\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"7.15\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"50\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h+0\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"7.15\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"120\" cannonAngle=\"h-15\" bulletType=\"rocket2\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"7.15\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"120\" cannonAngle=\"h+15\" bulletType=\"rocket2\" cannonTimeOffset=\"-15\" />"; str = str + "<object yoffset=\"7.6\" tank=\"ship_line\" mainObj=\"t31\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"50\" cannonAngle=\"h-30\" bulletType=\"rocket2\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"7.6\" tank=\"ship_line\" mainObj=\"t32\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"50\" cannonAngle=\"h+30\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"7.6\" tank=\"ship_line\" mainObj=\"t33\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"3\" bulletType=\"shoot\" reloadingTime=\"60\" cannonAngle=\"h-10\" />"; str = str + "<object yoffset=\"7.6\" tank=\"ship_line\" mainObj=\"t34\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"3\" bulletType=\"shoot\" reloadingTime=\"60\" cannonAngle=\"h+10\" />"; str = str + "<object yoffset=\"7.9\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"50\" cannonAngle=\"h-0\" bulletType=\"rocket2\" cannonTimeOffset=\"\" loot=\"freezer\" />"; str = str + "<object yoffset=\"7.9\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"50\" cannonAngle=\"h-0\" bulletType=\"rocket2\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"8.2\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"50\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h-15\" bulletType=\"rocket2\" cannonTimeOffset=\"15\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"8.2\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"50\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h+15\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"8.2\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" reloadingTime=\"30\" clip=\"3\" bulletType=\"shoot\" cannonAngle=\"h-30\" />"; str = str + "<object yoffset=\"8.2\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" reloadingTime=\"30\" clip=\"3\" bulletType=\"shoot\" cannonAngle=\"h+30\" />"; str = str + "<object yoffset=\"8.5\" tank=\"ship_line\" mainObj=\"t31\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"50\" cannonAngle=\"h-30\" bulletType=\"rocket2\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"8.5\" tank=\"ship_line\" mainObj=\"t32\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"50\" cannonAngle=\"h+30\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"8.5\" tank=\"ship_line\" mainObj=\"t33\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"3\" bulletType=\"shoot\" reloadingTime=\"60\" cannonAngle=\"h-10\" />"; str = str + "<object yoffset=\"8.5\" tank=\"ship_line\" mainObj=\"t34\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"3\" bulletType=\"shoot\" reloadingTime=\"60\" cannonAngle=\"h+10\" />"; str = str + "<object yoffset=\"8.8\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"50\" cannonAngle=\"h-0\" bulletType=\"rocket2\" cannonTimeOffset=\"\" loot=\"freezer\" />"; str = str + "<object yoffset=\"8.8\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"50\" cannonAngle=\"h-0\" bulletType=\"rocket2\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"9.1\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"50\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h-15\" bulletType=\"rocket2\" cannonTimeOffset=\"15\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"9.1\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"50\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h+15\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"9.1\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" reloadingTime=\"30\" clip=\"3\" bulletType=\"shoot\" cannonAngle=\"h-30\" />"; str = str + "<object yoffset=\"9.1\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" reloadingTime=\"30\" clip=\"3\" bulletType=\"shoot\" cannonAngle=\"h+30\" />"; str = str + "<object yoffset=\"9.4\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" reloadingTime=\"30\" clip=\"3\" bulletType=\"shoot\" cannonAngle=\"h-0\" />"; str = str + "<object yoffset=\"9.4\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" reloadingTime=\"30\" clip=\"3\" bulletType=\"shoot\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"9.4\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"30\" bulletType=\"rocket2\" cannonAngle=\"h+60\" />"; str = str + "<object yoffset=\"9.4\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"30\" bulletType=\"rocket2\" cannonAngle=\"h-60\" />"; str = str + "<object yoffset=\"10.05\" bonus=\"fullHealth\" xoffset=\"75\" top=\"1\" />"; str = str + "<object yoffset=\"10.15\" xoffset=\"75\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"75\" object=\"misc\" linkage=\"isle_ship_3\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"75\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"11.2\" xoffset=\"75\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"75\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"10.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"10.15\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"10.15\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"120\" cannonAngle=\"t\" bulletType=\"rocket2\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"10.15\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"120\" cannonAngle=\"t\" bulletType=\"rocket2\" cannonTimeOffset=\"-15\" />"; str = str + "<object yoffset=\"10.6\" tank=\"ship_line\" mainObj=\"t31\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"10.6\" tank=\"ship_line\" mainObj=\"t32\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"10.6\" tank=\"ship_line\" mainObj=\"t33\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"10.6\" tank=\"ship_line\" mainObj=\"t34\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"10.9\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" loot=\"freezer\" />"; str = str + "<object yoffset=\"10.9\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"11.2\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"11.2\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"11.2\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"11.2\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"11.5\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"11.5\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"11.5\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"11.5\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"12.15\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_3\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"13.2\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"12.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"12.15\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"12.15\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"120\" cannonAngle=\"t\" bulletType=\"rocket2\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"12.15\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"120\" cannonAngle=\"t\" bulletType=\"rocket2\" cannonTimeOffset=\"-15\" />"; str = str + "<object yoffset=\"12.6\" tank=\"ship_line\" mainObj=\"t31\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"12.6\" tank=\"ship_line\" mainObj=\"t32\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"12.6\" tank=\"ship_line\" mainObj=\"t33\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"12.6\" tank=\"ship_line\" mainObj=\"t34\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"12.9\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" loot=\"freezer\" />"; str = str + "<object yoffset=\"12.9\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"13.2\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"13.2\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"13.2\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"13.2\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"13.5\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"13.5\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"13.5\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"13.5\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"14.6\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"freezer\" />"; str = str + "<object yoffset=\"15.0\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"freezer\" />"; str = str + "<object yoffset=\"15.4\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"200\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"15.8\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"250\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"freezer\" />"; str = str + "<object yoffset=\"16.2\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"300\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"16.6\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"freezer\" />"; str = str + "<object yoffset=\"17.0\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"17.4\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"freezer\" />"; str = str + "<object yoffset=\"17.8\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"14.15\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"14.6\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"15.2\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"16.1\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"16.4\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"16.7\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h+10\" />"; str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h-10\" />"; str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"14.6\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"14.6\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t11\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h+175\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t12\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h-175\" />"; str = str + "<object yoffset=\"14.15\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"14.6\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"15.2\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"16.1\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"16.4\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"16.7\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h+10\" />"; str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h-10\" />"; str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"14.6\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h+25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"14.6\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h+25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h+25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h+25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h+25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t11\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h+175\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t12\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h-175\" />"; str = str + "<object yoffset=\"18.15\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"18.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"150\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h-0\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"18.15\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"150\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h+0\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"18.15\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"450\" clip=\"3\" reloadingTime=\"90\" cannonAngle=\"h-15\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" loot=\"freezer\" />"; str = str + "<object yoffset=\"18.15\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"450\" clip=\"3\" reloadingTime=\"90\" cannonAngle=\"h+15\" bulletType=\"rocket2\" cannonTimeOffset=\"15\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"18.6\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"18.6\" tank=\"ship_line\" mainObj=\"t11\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"90\" clip=\"3\" reloadingTime=\"30\" bulletType=\"shoot\" cannonAngle=\"h-30\" />"; str = str + "<object yoffset=\"18.6\" tank=\"ship_line\" mainObj=\"t12\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"90\" clip=\"3\" reloadingTime=\"30\" bulletType=\"shoot\" cannonAngle=\"h+30\" />"; str = str + "<object yoffset=\"18.6\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"150\" clip=\"1\" reloadingTime=\"30\" bulletType=\"rocket2\" cannonAngle=\"h-60\" />"; str = str + "<object yoffset=\"18.6\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"150\" clip=\"1\" reloadingTime=\"30\" bulletType=\"rocket2\" cannonAngle=\"h+60\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"18.6\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"150\" clip=\"1\" reloadingTime=\"30\" bulletType=\"rocket2\" cannonAngle=\"h-15\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"18.6\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"150\" clip=\"1\" reloadingTime=\"30\" bulletType=\"rocket2\" cannonAngle=\"h+15\" cannonTimeOffset=\"5\" />"; str = str + "<object yoffset=\"19.3\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_10\">"; str = str + "<var name=\"comment1_en\" >The enemy has been broken! Victory is near! All that is left is to destroy the defensive stronghold \u2013 a real floating fortress \u2013 the battleship Emperor.</var>"; str = str + "<var name=\"playerX\" value=\"270\" />"; str = str + "<var name=\"playerY\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"550\" way=\"player\" speed=\"4\" followPlayer=\"0\" />"; str = str + "<object yoffset=\"1.4\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"0\" way=\"player\" speed=\"4\" followPlayer=\"0\" />"; str = str + "<object yoffset=\"1.8\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"200\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"3.0\" bonus=\"fullHealth\" xoffset=\"50\" />"; str = str + "<object yoffset=\"4.5\" bonus=\"fullHealth\" xoffset=\"500\" />"; str = str + "<object yoffset=\"6.0\" bonus=\"double\" xoffset=\"50\" />"; str = str + "<object yoffset=\"7.5\" bonus=\"fullHealth\" xoffset=\"500\" />"; str = str + "<object yoffset=\"9.0\" bonus=\"fullHealth\" xoffset=\"50\" />"; str = str + "<object yoffset=\"10.5\" bonus=\"double\" xoffset=\"500\" />"; str = str + "<object yoffset=\"12.0\" bonus=\"fullHealth\" xoffset=\"50\" />"; str = str + "<object yoffset=\"13.5\" bonus=\"fullHealth\" xoffset=\"500\" />"; str = str + "<object yoffset=\"3.0\" bonus=\"freezer\" xoffset=\"500\" />"; str = str + "<object yoffset=\"4.5\" bonus=\"double\" xoffset=\"50\" />"; str = str + "<object yoffset=\"6.0\" bonus=\"freezer\" xoffset=\"500\" />"; str = str + "<object yoffset=\"7.5\" bonus=\"freezer\" xoffset=\"50\" />"; str = str + "<object yoffset=\"9.0\" bonus=\"double\" xoffset=\"500\" />"; str = str + "<object yoffset=\"10.5\" bonus=\"freezer\" xoffset=\"50\" />"; str = str + "<object yoffset=\"12.0\" bonus=\"freezer\" xoffset=\"500\" />"; str = str + "<object yoffset=\"13.5\" bonus=\"double\" xoffset=\"50\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"tboss1\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"tboss2\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"tboss3\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"tboss4\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"tboss5\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"tboss_c\"way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"ship_boss1\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" bossBar=\"1\" thereCanBeOnlyOne=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"530\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"420\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.25\" xoffset=\"440\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"420\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"50\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.25\" xoffset=\"135\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"200\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.35\" xoffset=\"480\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"450\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.55\" xoffset=\"400\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.95\" xoffset=\"430\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"20\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"400\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"13.45\" xoffset=\"525\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"17.6\" xoffset=\"140\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"16.85\" xoffset=\"30\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"18.45\" xoffset=\"150\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"18.85\" xoffset=\"190\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var point1 = new Object(); (point1.x = foo.p1._x); (point1.y = foo.p1._y); var point2 = new Object(); (point2.x = foo.p2._x); (point2.y = foo.p2._y); foo.localToGlobal(point1); foo.localToGlobal(point2); var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, point1, foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "torpedoe") && (!foo.mode)) { continue; } if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) { } else { var hit1 = false; var hit2 = false; hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); foo.kill(true); i--; } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) { } else { var hit1 = false; var hit2 = false; hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { foo.kill(true); i--; } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } j++; } } } else if (foo.object == 0) { var hit1 = false; var hit2 = false; hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.kill(); i--; } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else if (!enemyObjects[i].top) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + name.armor); _root.bg.player.changeArmor(-name.armor); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) { return(undefined); } stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf1.text = _global.rezults.killed; tf2.text = _global.rezults.survived; tf3.text = _global.rezults.items; if (_global.gameOver) { _global.sound.play("playerDead", undefined, true); title_mc.title.text = ttz.playerDiedTitle; _global.levelNum--; } else { title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.sound.play("levelComplete", undefined, true); } } } else if (mainSegment != oldMainSegment) { klopStr = "======================================="; var mainSegment_ss = String(mainSegment); var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = parseFloat(foo.yoffset); if ((vary == mainSegment) || (String(vary) == mainSegment_ss)) { if (!_global.noSet(foo.tank)) { var newTank = new Object(); for (var a in foo) { newTank[a] = foo[a]; } var tankCurve = movingUnits[newTank.tank]; for (a in tankCurve) { if (_global.noSet(newTank[a])) { newTank[a] = tankCurve[a]; } } var tankMain = mainUnits[newTank.mainObj]; for (a in tankMain) { if (_global.noSet(newTank[a])) { newTank[a] = tankMain[a]; } } var cont = ((newTank.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var bar = (cont.depth++); var name = cont.attachMovie("enemy", "e" + bar, 1000000 - bar); name.moveTo(((newTank.factor == -1) ? (550 - newTank.xoffset) : (newTank.xoffset)), (-this._y) + _global.envS.newObjectYOffset); if ((newTank.way != "") && (newTank.way != 0)) { if (newTank.way == "player") { name.setMotion(newTank.way, newTank.speed, newTank.followPlayer); } else { name.setMotion(newTank.way, newTank.mratio, newTank.xratio, newTank.yratio, newTank.rotate, newTank.factor, newTank.startFrame, newTank.endFrame, newTank.moveWayAtStart, newTank.wayCycle, newTank.rotatedByWay, newTank.orientToPath); } } else { name.setMotion((_global.noSet(newTank.xspeed) ? 0 : (newTank.xspeed)), (_global.noSet(newTank.yspeed) ? 0 : (newTank.yspeed))); } name.initTank(newTank.base, newTank.gun, this.player, newTank.armor, newTank.withoutBase, newTank.bossBar, newTank.top, newTank.shadow, newTank.noInitRotate, newTank.loot); name.initGun(newTank.reloadingTime, newTank.shotsTime, newTank.clip, newTank.bulletType, newTank.bulletSpeed, newTank.bulletDir, newTank.bulletFactor, newTank.bulletTopLevel, newTank.amount, newTank.flySteps, newTank.flyMinScale, newTank.flyDistance, newTank.bulletDamage, newTank.cannonAngle, newTank.cannonTimeOffset, newTank.ai, newTank.splashDamage, newTank.damageRadius, newTank.splashDelay); name.initFlags(newTank.ignoreHit, newTank.ignoreSplash, newTank.ignoreDirect, newTank.immortal, newTank.notCount); if (newTank.movedWay == 1) { name.initWayMotion(newTank.movedWayOffset, newTank.movedWayXSpeed, newTank.movedWayYSpeed); } if (!_global.noSet(newTank.thereCanBeOnlyOne)) { name.thereCanBeOnlyOne = newTank.thereCanBeOnlyOne; } if (!_global.noSet(newTank.dieImmediatly)) { if (newTank.dieImmediatly == 0) { name.dieImmediatly = false; } if (newTank.dieImmediatly == 1) { name.dieImmediatly = true; } } if (!_global.noSet(newTank.soundKills)) { name.soundKills = newTank.soundKills; } name.inQueue(); } else if (!_global.noSet(foo.object)) { var newObj = new Object(); for (var a in foo) { newObj[a] = foo[a]; } var objParams = standingUnits[newObj.object]; for (a in objParams) { if (_global.noSet(newObj[a])) { newObj[a] = objParams[a]; } } var cont = ((newObj.top == 1) ? (this.envTop) : (this.env)); var bar = (cont.depth++); cont.attachMovie(newObj.linkage, "o" + bar, 1000000 - bar); var name = cont["o" + bar]; name.initArmor(newObj.armor); name.setMotion(0, 0); name.moveTo(newObj.xoffset, (-this._y) + _global.envS.newObjectYOffset); name.initSplash(newObj.splashDamage, newObj.damageRadius, newObj.splashDelay); name.initFlags(newObj.ignoreHit, newObj.ignoreSplash, newObj.ignoreDirect, newObj.immortal, newObj.notCount); name.inQueue(); name.link = newObj.linkage; for (a in newObj) { if (_global.noSet(name[a])) { name[a] = newObj[a]; } } } else if (!_global.noSet(foo.bonus)) { var bar = this.bnz.getNextHighestDepth(); var name = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + bar, bar); bonusObjects.push(name); name._x = foo.xoffset; name._y = (-this._y) + _global.envS.newObjectYOffset; name.bonusType = foo.bonus; } else if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } } } i++; } } }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local7 = _root.fastZone.hitTest(_local6, _local5, 1); var _local8 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local7) { _local3 = _global.envS.screenFastSpeed; } if (_local8) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (enemyObjects[_local3].top) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar.gotoAndStop(Math.round(_local2)); }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } while (this.step < _local4.length) { do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local5.text = _local5.text + str; } this.currText++; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } if (_global.noSet(this.step)) { this.step = -1; } if (_global.noSet(this.step2)) { this.step2 = 0; } this.step2++; if (this.step2 >= this.delay) { this.step2 = 0; do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local5.text = _local5.text + str; if (Math.random() < 0.5) { _global.sound.play("type"); } } if (this.step >= _local4.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _root.gui.adder.gotoAndStop(1); _root.gui.fireRate.gotoAndStop(1); _root.gui.double.gotoAndStop(1); _root.gui.speed.gotoAndStop(1); _global.levelNum++; if (!_global.noSet(_global.levels["level_" + levelNum])) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = _global.levels["level_" + levelNum]["comment1_" + language_pre]; wnd.breefText2 = _global.levels["level_" + levelNum]["comment2_" + language_pre]; if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre]; } if (_global.noSet(wnd.breefText1)) { wnd.breefText1 = ""; } if (_global.noSet(wnd.breefText2)) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_global.noSet(_local3)) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = ""; _root.wnd.intro2.text = ""; _root.wnd.mode = 1; _root.wnd.onEnterFrame = makeBreef; } }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local6 = b; var _local5 = b + 360; var _local11 = _local7 - a; var _local10 = _local6 - a; var _local9 = _local5 - a; var _local4 = Math.abs(_local11); var _local3 = Math.abs(_local10); var _local8 = Math.abs(_local9); var _local2 = Math.min(_local4, _local3); _local2 = Math.min(_local2, _local8); if (_local2 == _local4) { var _local13 = _local7; } if (_local2 == _local3) { var _local13 = _local6; } if (_local2 == _local8) { var _local13 = _local5; } return((_local13 - a) / c); }; nextFrame();
Frame 8
stop(); _global.levelNum = 0;
Instance of Symbol 547 MovieClip "btn_sound" in Frame 8
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 9
stop(); if (noNewGame) { playBtn._visible = false; }
Frame 10
prebreefFunc(); water.w.stop(); water.w2.stop();
Frame 11
stop(); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 5 MovieClip Frame 40
gotoAndPlay (1);
Symbol 11 Button
on (press) { openSite(); }
Symbol 29 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 40 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 40 MovieClip Frame 5
gotoAndStop (1);
Symbol 40 MovieClip Frame 15
gotoAndStop (1);
Symbol 40 MovieClip Frame 19
gotoAndStop (1);
Instance of Symbol 29 MovieClip "ex2" in Symbol 41 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 3; }
Instance of Symbol 29 MovieClip "ex5" in Symbol 41 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 29 MovieClip "ex3" in Symbol 41 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 3; }
Instance of Symbol 29 MovieClip "ex4" in Symbol 41 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 29 MovieClip "ex6" in Symbol 41 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 29 MovieClip "ex7" in Symbol 41 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 29 MovieClip "ex8" in Symbol 41 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 29 MovieClip "ex9" in Symbol 41 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 29 MovieClip "ex10" in Symbol 41 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 29 MovieClip "ex11" in Symbol 41 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 10; }
Symbol 92 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 92 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 93 MovieClip [player] Frame 1
#initclip 49 Object.registerClass("player", playerClass); #endinitclip
Symbol 94 MovieClip [enemy] Frame 1
#initclip 14 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 95 MovieClip [bullet] Frame 1
#initclip 15 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 96 MovieClip [queue] Frame 1
#initclip 16 Object.registerClass("queue", queue); #endinitclip
Instance of Symbol 30 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 125 MovieClip Frame 10
stop(); _parent.kill();
Symbol 126 MovieClip [userSplash] Frame 1
#initclip 17 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 126 MovieClip [userSplash] Frame 16
stop();
Symbol 130 MovieClip [playerShoot2] Frame 1
#initclip 18 Object.registerClass("playerShoot2", bulletClass); #endinitclip
Instance of Symbol 29 MovieClip "ex2" in Symbol 140 MovieClip [ship_med] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 29 MovieClip "ex3" in Symbol 140 MovieClip [ship_med] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 29 MovieClip "ex2" in Symbol 145 MovieClip [ship_sub] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 29 MovieClip "ex2" in Symbol 150 MovieClip [ship_cargo] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 29 MovieClip "ex3" in Symbol 150 MovieClip [ship_cargo] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 29 MovieClip "ex4" in Symbol 150 MovieClip [ship_cargo] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 159 MovieClip [plane_jet_base] Frame 1
stop();
Instance of Symbol 29 MovieClip "ex2" in Symbol 159 MovieClip [plane_jet_base] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 159 MovieClip [plane_jet_base] Frame 2
stop(); makeDie(dd, true);
Symbol 168 MovieClip [plane_sm_base] Frame 1
stop();
Instance of Symbol 29 MovieClip "ex2" in Symbol 168 MovieClip [plane_sm_base] Frame 1
onClipEvent (load) { delay = 40; }
Symbol 168 MovieClip [plane_sm_base] Frame 2
stop(); makeDie(dd, true);
Symbol 173 MovieClip [shoot] Frame 1
#initclip 19 Object.registerClass("shoot", bulletClass); #endinitclip
Symbol 178 MovieClip [gun_1] Frame 1
#initclip 20 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 179 MovieClip [gun_2] Frame 1
#initclip 21 Object.registerClass("gun_2", cannon); #endinitclip
Symbol 180 MovieClip [gun_3] Frame 1
#initclip 22 Object.registerClass("gun_3", cannon); #endinitclip
Symbol 189 MovieClip [plane_med_base] Frame 1
stop();
Instance of Symbol 29 MovieClip "ex3" in Symbol 189 MovieClip [plane_med_base] Frame 1
onClipEvent (load) { delay = 40; }
Instance of Symbol 29 MovieClip "ex2" in Symbol 189 MovieClip [plane_med_base] Frame 1
onClipEvent (load) { delay = 25; }
Symbol 189 MovieClip [plane_med_base] Frame 2
makeDie(dd, true, true);
Symbol 189 MovieClip [plane_med_base] Frame 15
stop();
Symbol 203 MovieClip [isle_med] Frame 1
#initclip 23 Object.registerClass("isle_med", splashedObject); #endinitclip
Instance of Symbol 29 MovieClip "ex2" in Symbol 208 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 29 MovieClip "ex5" in Symbol 208 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 29 MovieClip "ex3" in Symbol 208 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 29 MovieClip "ex4" in Symbol 208 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 13; }
Symbol 210 MovieClip [playerShoot] Frame 1
#initclip 24 Object.registerClass("playerShoot", bulletClass); #endinitclip
Symbol 216 MovieClip [isle_huge] Frame 1
#initclip 25 Object.registerClass("isle_huge", splashedObject); #endinitclip
Symbol 222 MovieClip [isle_big1] Frame 1
#initclip 26 Object.registerClass("isle_big1", splashedObject); #endinitclip
Symbol 235 MovieClip [plane_big_base] Frame 1
stop();
Instance of Symbol 29 MovieClip "ex2" in Symbol 235 MovieClip [plane_big_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 29 MovieClip "ex3" in Symbol 235 MovieClip [plane_big_base] Frame 1
onClipEvent (load) { delay = 25; }
Instance of Symbol 29 MovieClip "ex4" in Symbol 235 MovieClip [plane_big_base] Frame 1
onClipEvent (load) { delay = 45; }
Symbol 235 MovieClip [plane_big_base] Frame 2
makeDie(dd, true, true);
Symbol 235 MovieClip [plane_big_base] Frame 20
stop();
Symbol 248 MovieClip [zeppelin_base] Frame 1
stop();
Instance of Symbol 29 MovieClip "ex2" in Symbol 248 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 2; }
Instance of Symbol 29 MovieClip "ex3" in Symbol 248 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 29 MovieClip "ex4" in Symbol 248 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 29 MovieClip "ex6" in Symbol 248 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 50; }
Instance of Symbol 29 MovieClip "ex5" in Symbol 248 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 248 MovieClip [zeppelin_base] Frame 2
makeDie(dd);
Symbol 248 MovieClip [zeppelin_base] Frame 35
stop();
Symbol 260 MovieClip [clouds_down] Frame 1
#initclip 27 Object.registerClass("clouds_down", splashedObject); #endinitclip stop();
Symbol 264 MovieClip [clouds] Frame 1
#initclip 28 Object.registerClass("clouds", splashedObject); #endinitclip stop();
Symbol 268 MovieClip [clouds_top] Frame 1
#initclip 29 Object.registerClass("clouds_top", splashedObject); #endinitclip stop();
Symbol 293 MovieClip [torpedoe] Frame 1
#initclip 30 Object.registerClass("torpedoe", bulletClass); #endinitclip stop();
Symbol 293 MovieClip [torpedoe] Frame 2
stop();
Symbol 306 MovieClip [isle_big2] Frame 1
#initclip 31 Object.registerClass("isle_big2", splashedObject); #endinitclip
Symbol 316 MovieClip [boul] Frame 15
stop(); this.removeMovieClip();
Symbol 337 MovieClip Frame 1
stop();
Symbol 341 MovieClip [player_base3] Frame 1
stop();
Instance of Symbol 29 MovieClip "ex2" in Symbol 341 MovieClip [player_base3] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 29 MovieClip "ex3" in Symbol 341 MovieClip [player_base3] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 341 MovieClip [player_base3] Frame 2
stop(); makeDie(dd, true);
Symbol 342 MovieClip [player_gun_3] Frame 1
#initclip 32 Object.registerClass("player_gun_3", cannon); #endinitclip
Symbol 364 MovieClip Frame 1
stop();
Symbol 366 MovieClip [player_base2] Frame 1
stop();
Instance of Symbol 29 MovieClip "ex2" in Symbol 366 MovieClip [player_base2] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 29 MovieClip "ex3" in Symbol 366 MovieClip [player_base2] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 366 MovieClip [player_base2] Frame 2
stop(); makeDie(dd, true);
Symbol 388 MovieClip Frame 1
stop();
Symbol 390 MovieClip [player_base1] Frame 1
stop();
Instance of Symbol 29 MovieClip "ex2" in Symbol 390 MovieClip [player_base1] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 29 MovieClip "ex3" in Symbol 390 MovieClip [player_base1] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 390 MovieClip [player_base1] Frame 2
stop(); makeDie(dd, true);
Symbol 392 MovieClip [player_gun_1] Frame 1
#initclip 33 Object.registerClass("player_gun_1", cannon); #endinitclip
Symbol 393 MovieClip [player_gun_2] Frame 1
#initclip 34 Object.registerClass("player_gun_2", cannon); #endinitclip
Symbol 399 MovieClip [isle_sm1] Frame 1
#initclip 35 Object.registerClass("isle_sm1", splashedObject); #endinitclip
Symbol 405 MovieClip [isle_sm2] Frame 1
#initclip 36 Object.registerClass("isle_sm2", splashedObject); #endinitclip
Symbol 410 MovieClip [isle_ship_6] Frame 1
#initclip 37 Object.registerClass("isle_ship_6", splashedObject); #endinitclip
Symbol 416 MovieClip [isle_ship_2] Frame 1
#initclip 38 Object.registerClass("isle_ship_2", splashedObject); #endinitclip
Symbol 422 MovieClip [isle_ship_1] Frame 1
#initclip 39 Object.registerClass("isle_ship_1", splashedObject); #endinitclip
Symbol 427 MovieClip [isle_ship_3] Frame 1
#initclip 40 Object.registerClass("isle_ship_3", splashedObject); #endinitclip
Symbol 432 MovieClip [isle_ship_4] Frame 1
#initclip 41 Object.registerClass("isle_ship_4", splashedObject); #endinitclip
Symbol 437 MovieClip [isle_ship_5] Frame 1
#initclip 42 Object.registerClass("isle_ship_5", splashedObject); #endinitclip
Symbol 461 MovieClip [gun_huge] Frame 1
#initclip 43 Object.registerClass("gun_huge", cannon); #endinitclip
Symbol 465 MovieClip [gun_big2] Frame 1
#initclip 44 Object.registerClass("gun_big2", cannon); #endinitclip
Symbol 469 MovieClip [gun_big1] Frame 1
#initclip 45 Object.registerClass("gun_big1", cannon); #endinitclip
Symbol 473 MovieClip [gun_med] Frame 1
#initclip 46 Object.registerClass("gun_med", cannon); #endinitclip
Symbol 477 MovieClip [gun_rocket] Frame 1
#initclip 47 Object.registerClass("gun_rocket", cannon); #endinitclip
Symbol 482 MovieClip [rocket2] Frame 1
#initclip 48 Object.registerClass("rocket2", bulletClass); #endinitclip
Instance of Symbol 29 MovieClip "ex2" in Symbol 493 MovieClip [tb13] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 29 MovieClip "ex3" in Symbol 493 MovieClip [tb13] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 29 MovieClip "ex2" in Symbol 499 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 3; }
Instance of Symbol 29 MovieClip "ex5" in Symbol 499 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 29 MovieClip "ex3" in Symbol 499 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 3; }
Instance of Symbol 29 MovieClip "ex4" in Symbol 499 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 29 MovieClip "ex6" in Symbol 499 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 29 MovieClip "ex7" in Symbol 499 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 29 MovieClip "ex8" in Symbol 499 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 29 MovieClip "ex9" in Symbol 499 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 29 MovieClip "ex10" in Symbol 499 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 29 MovieClip "ex11" in Symbol 499 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 29 MovieClip "ex2" in Symbol 505 MovieClip [tboss_c] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 29 MovieClip "ex3" in Symbol 505 MovieClip [tboss_c] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 943 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; }
Symbol 944 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local10 = {x:x, y:y}; _parent.localToGlobal(_local10); var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local9); var _local19 = _local9.x - _local10.x; var _local17 = _local9.y - _local10.y; var _local13 = Math.atan2(_local17, _local19); speedXY = parseFloat(b); trace((("SPEEDX=" + speedXY) + "\t") + b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local13); speedY = speedXY * Math.sin(_local13); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local12 = Math.atan2(_local5, _local4); var _local16 = _local11 * Math.cos(rotate + _local12); var _local15 = _local11 * Math.sin(rotate + _local12); } else { var _local16 = _local4; var _local15 = _local5; } way.x = _local16; way._x = way.x; way.y = _local15; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local18 = startFrame; startFrame = endFrame; endFrame = _local18; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local6 = way.klop._x; var _local11 = way.klop._y; _local6 = _local6 * factor; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local11 = _local11 * (yratio / 100); } if (rotate != 0) { var _local10 = Math.sqrt((_local6 * _local6) + (_local11 * _local11)); var _local12 = Math.atan2(_local11, _local6); _local6 = _local10 * Math.cos(rotate + _local12); _local11 = _local10 * Math.sin(rotate + _local12); } way.x = way.x + (-_local6); way._x = way.x; way.y = way.y + (-_local11); way._y = way.y; var _local17 = way.klop._x; var _local16 = way.klop._y; } var _local5 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local5 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = _local5 + (_local5 - endFrame); } if (wayCycle == 3) { _local5 = startFrame + (_local5 - endFrame); } } if ((wayDir < 0) && (_local5 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = startFrame + (startFrame - _local5); } if (wayCycle == 3) { _local5 = endFrame - (startFrame - _local5); } } if (firstStep != 0) { _local5 = firstStep; firstStep = 0; } var _local17 = way.klop._x; var _local16 = way.klop._y; way.gotoAndStop(_local5); var _local6 = way.klop._x - _local17; _local6 = _local6 * factor; var _local11 = way.klop._y - _local16; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local11 = _local11 * (yratio / 100); } if (rotate != 0) { var _local10 = Math.sqrt((_local6 * _local6) + (_local11 * _local11)); var _local12 = Math.atan2(_local11, _local6); speedX = _local10 * Math.cos(rotate + _local12); speedY = _local10 * Math.sin(rotate + _local12); } else { speedX = _local6; speedY = _local11; } var _local14 = 0; var _local13 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local14 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local11 = -_root.bg.speedY; } else { _local11 = -movedWayYSpeed; } speedY = speedY + _local11; _local13 = -_local11; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local7 = line.getRect(this); baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local9 = {x:x, y:y}; _parent.localToGlobal(_local9); var _local8 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local8); var _local19 = _local8.x - _local9.x; var _local18 = _local8.y - _local9.y; var _local15 = Math.atan2(_local18, _local19); speedX = speedXY * Math.cos(_local15); speedY = speedXY * Math.sin(_local15); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local14); way._x = way.x; way.y = way.y - (speedY + _local13); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; }
Symbol 945 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, bar, createEmptyMovieClip, bar1, bar2, x; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; } function initArmor(a) { startArmor = (armor = a); } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local3 = soundKills.split(","); if (_local3.length == 0) { _local3 = [soundKills]; } var _local4 = Math.floor(Math.random() * _local3.length); _global.sound.play(_global.trim(_local3[_local4]), x, flag); } } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local5 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local4 = Math.floor(blinkCounter / blinkStep); if (_local5 != _local4) { var _local3 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local4 % 2) == 1) { _local3.ra = (_local3.ga = (_local3.ba = 100 - blinkAmount)); _local3.rb = Math.round((blinkColorR * blinkAmount) / 100); _local3.gb = Math.round((blinkColorG * blinkAmount) / 100); _local3.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local3); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; }
Symbol 946 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, lo) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } if (!_global.noSet(lo)) { loot = lo; } if (bossBarFlag) { _root.bossBar._visible = true; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } body._visible = false; hitBody._visible = false; var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local8)) { gunHolder = this; } else { gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = b.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(b); } var _local4 = 0; while (_local4 < _local5.length) { _local5[_local4] = _global.trim(_local5[_local4]); cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local8 = _parent._parent.shadows; if (_global.noSet(_local8)) { _local8 = _parent.shadows; } shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local15 = t.split(","); if (_global.noSet(_local15)) { _local15 = new Array(); _local15.push(t); } var _local5 = mt.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(mt); } var _local11 = c.split(","); if (_global.noSet(_local11)) { _local11 = new Array(); _local11.push(c); } var _local4 = bt.split(","); if (_global.noSet(_local4)) { _local4 = new Array(); _local4.push(bt); } var _local17 = bs.split(","); if (_global.noSet(_local17)) { _local17 = new Array(); _local17.push(bs); } var _local12 = dd.split(","); if (_global.noSet(_local12)) { _local12 = new Array(); _local12.push(dd); } var _local18 = br.split(","); if (_global.noSet(_local18)) { _local18 = new Array(); _local18.push(br); } var _local6 = tl.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(tl); } var _local13 = am.split(","); if (_global.noSet(_local13)) { _local13 = new Array(); _local13.push(am); } var _local9 = fs.split(","); if (_global.noSet(_local9)) { _local9 = new Array(); _local9.push(fs); } var _local7 = fm.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(fm); } var _local14 = fd.split(","); if (_global.noSet(_local14)) { _local14 = new Array(); _local14.push(fd); } var _local10 = bd.split(","); if (_global.noSet(_local10)) { _local10 = new Array(); _local10.push(bd); } var _local8 = ca.split(","); if (_global.noSet(_local8)) { _local8 = new Array(); _local8.push(ca); } var _local16 = to.split(","); if (_global.noSet(_local16)) { _local16 = new Array(); _local16.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local15[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local8[_local3]), _global.trim(_local16[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local15 = t.split(","); if (_global.noSet(_local15)) { _local15 = new Array(); _local15.push(t); } var _local5 = mt.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(mt); } var _local11 = c.split(","); if (_global.noSet(_local11)) { _local11 = new Array(); _local11.push(c); } var _local4 = bt.split(","); if (_global.noSet(_local4)) { _local4 = new Array(); _local4.push(bt); } var _local17 = bs.split(","); if (_global.noSet(_local17)) { _local17 = new Array(); _local17.push(bs); } var _local12 = dd.split(","); if (_global.noSet(_local12)) { _local12 = new Array(); _local12.push(dd); } var _local18 = br.split(","); if (_global.noSet(_local18)) { _local18 = new Array(); _local18.push(br); } var _local6 = tl.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(tl); } var _local13 = am.split(","); if (_global.noSet(_local13)) { _local13 = new Array(); _local13.push(am); } var _local9 = fs.split(","); if (_global.noSet(_local9)) { _local9 = new Array(); _local9.push(fs); } var _local7 = fm.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(fm); } var _local14 = fd.split(","); if (_global.noSet(_local14)) { _local14 = new Array(); _local14.push(fd); } var _local10 = bd.split(","); if (_global.noSet(_local10)) { _local10 = new Array(); _local10.push(bd); } var _local8 = ca.split(","); if (_global.noSet(_local8)) { _local8 = new Array(); _local8.push(ca); } var _local16 = to.split(","); if (_global.noSet(_local16)) { _local16 = new Array(); _local16.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local15[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local8[_local3]), _global.trim(_local16[_local3])); _local3++; } } function oEF() { var _local4 = x; var _local3 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local4 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local4); var _local3 = {x:x, y:y}; _parent.localToGlobal(_local3); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local6 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local6); var _local3 = 0; while (_local3 < cannons.length) { var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local4); var _local5 = cannons[_local3].cannonAngleType; switch (_local5) { case "t" : cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } _local3++; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { if (loot != "") { var _local11 = _root.bg.bnz.getNextHighestDepth(); var _local5 = _root.bg.bnz.attachMovie("bonus_" + loot, "b" + _local11, _local11); _global.bonusObjects.push(_local5); _local5._x = _x; _local5._y = _y; _local5.bonusType = loot; _local5._alpha = (_local5._xscale = (_local5._yscale = 2)); _local5.onEnterFrame = _global.getOn; } if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local7 = 1; var _local8 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local7])) { var _local6 = _local9["ex" + _local7]; var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local8++; _local7++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; var dieImmediatly = true; var loot = ""; }
Symbol 947 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ba); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = sd.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(sd); } var _local5 = dr.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(dr); } var _local6 = del.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(del); } var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } var ai = 0; }
Symbol 948 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, y, x, speedX, _xscale, _yscale, gotoAndStop, speedY, target, _rotation, _x, _y; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; startClock = _global.clock; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local5 = _root.bg.fx; var _local6 = _local5.getNextHighestDepth(); var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6); _local4._x = x; _local4._y = y; } removeFromArray(); super.kill(); } function oEF() { myClock++; if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local9 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local10 = (_global.clock - startClock) + 1; var _local11 = (Math.PI / (flySteps - 1)) * (_local10 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local11) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local7 = ty - _y; var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7)); var _local12 = Math.atan2(_local7, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local12, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local9 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } if (_global.clock != startClock) { super.oEF(); } } var __damage = 0; var startClock = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var myClock = 0; var mode = false; }
Symbol 949 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 950 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); if (armor <= 0) { if (!notCount) { _global.rezults.items++; } } super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local9])) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } }
Symbol 951 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ca, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, obj, gunObj, angle) { if (_global.noSet(angle)) { angle = 0; } var _local21 = fireNum; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local7 = fireNum; if (obj == 1) { if (fireNum == 1) { _local7 = (fireNum = 2); } if (currentGun == 1) { fireNum = _local21; _local7 = 1; } } if (fires[_local7 - 1]._currentframe == 1) { fires[_local7 - 1].gotoAndPlay(bt); } if (gunObj.bulletTopLevel == 0) { var _local15 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local15 = _root.bg.shotsTop; } var _local20 = _local15.getNextHighestDepth(); var _local4 = _local15.attachMovie(bt, "f" + _local20, _local20); var _local18 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local18 / _global.PI2; _local4._rotation = _local18 - 90; var _local8 = {x:fires[_local7 - 1]._x, y:fires[_local7 - 1]._y}; localToGlobal(_local8); var _local10 = {x:_local8.x, y:_local8.y}; _local4._parent.globalToLocal(_local8); _local4.moveTo(_local8.x, _local8.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { if (bt == "torpedoe") { _local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed); } else { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } } else { _local4._rotation = 0; if (obj == 1) { var _local12 = _root._xmouse - _local10.x; var _local11 = _root._ymouse - _local10.y; var _local19 = Math.sqrt((_local12 * _local12) + (_local11 * _local11)); _local6 = Math.atan2(_local11, _local12); var _local22 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local22 * angle) / _global.PI2); _local4.setMotion((_local19 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local19 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local13 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local13); _local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.object = obj; _local4.type = bt; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var currentGun = 0; }
Symbol 952 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local6 = "s_" + bulletType; if ((bulletType == "playerShoot") || (bulletType == "playerShoot2")) { _local6 = "s_playerShoot"; } _global.sound.play(_local6, myObj.parent._x); if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local4 = damage * (doubleDamage ? 1.5 : 1); if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (multiple == 1) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); } else if (multiple == 3) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); } else if (multiple == 5) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle); } else if (multiple == 7) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -3 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 3 * _global.envS.multipleFireAngle); } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; }
Symbol 953 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); speedFactor = _global.playerS.speedFactor; rotationFactor = _global.playerS.rotationFactor; } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { var _local12 = cannons[0].currentGun; if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) { if (cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (cannons[0].currentGun != _local12) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) { if (cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (cannons[0].currentGun != _local12) { _global.sound.play("changeWeapon", x, true); } } } speedX = (_parent._xmouse - x) / speedFactor; speedY = (_parent._ymouse - y) / speedFactor; var _local9 = Math.floor(speedX / 3) + 6; if (_local9 < 1) { _local9 = 1; } if (_local9 > base.vis._totalframes) { _local9 = base.vis._totalframes; } base.vis.gotoAndStop(_local9); shadow.vis.gotoAndStop(_local9); if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local11 = recoilAngle / _global.PI2; var _local10 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local10 * Math.cos(_local11)) / recoilTimer, (_local10 * Math.sin(_local11)) / recoilTimer); } super.oEF(); shadow._rotation = (base._rotation = 0); gunHolder._rotation = 0; var _local13 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.gameInProcess) { if (Key.isDown(32)) { if (cannons[0].changeGun(1)) { if (bang(1)) { _global.rezults.shots++; } cannons[0].changeGun(0); } } if (autoFire) { if (inFireMode) { if (bang(1)) { recoilAngle = _local13 + 90; recoilTimer = 0; _global.rezults.shots++; temperature = temperature + _global.playerS.tempUp; if (temperature > 100) { temperature = 100; } } if (temperature >= _global.playerS.stopFireTemp) { inFireMode = false; _global.sound.play("stopFire", x, true); _root.gui.health.overHeat.gotoAndPlay(1); } } else { temperature = temperature - _global.playerS.tempDown; } } else { temperature = temperature - _global.playerS.tempDown; } if (temperature < 0) { temperature = 0; } if (temperature <= _global.playerS.startFireTemp) { inFireMode = true; _root.gui.health.overHeat.gotoAndStop(1); } _root.gui.health.heatbar._xscale = temperature; if (temperature < _global.playerS.grade1) { if (_root.gui.temp.bar._currentframe != 1) { _root.gui.temp.bar.gotoAndStop(1); } } else if (temperature < _global.playerS.grade2) { if (_root.gui.temp.bar._currentframe != 2) { _root.gui.temp.bar.gotoAndStop(2); } } else if (_root.gui.temp.bar._currentframe != 3) { _root.gui.temp.bar.gotoAndStop(3); } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7++; } } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = sd.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(sd); } var _local5 = dr.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(dr); } var _local6 = del.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(del); } var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(cannons[0].gunZ.length - 1); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = sd.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(sd); } var _local5 = dr.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(dr); } var _local6 = del.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(del); } var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(cannons[0].gunZ.length - 1); } function showWeapon(n) { var _local3 = cannons[0].gunZ[n]; _root.lbar["w" + n].gotoAndStop((("on" + (_local3.doubleDamage ? "dbl" : "")) + (_local3.nuke ? "nuke" : "")) + (_local3.triple ? "tri" : "")); } function onMouseDown() { if (_global.gameInProcess) { autoFire = true; } } function onMouseUp() { if (_global.gameInProcess) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(1); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { var _local3 = Math.ceil(delta / 2); if ((-_local3) > shield) { _local3 = -shield; } var _local4 = delta - _local3; changeShield(_local3); } else { var _local3 = 0; var _local4 = delta; } super.changeArmor(_local4); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "speed" : _global.sound.play("upgrade", x); baseSpeedX = startBaseSpeedX * 2; baseSpeedY = startBaseSpeedY * 2; _root.gui.speed.gotoAndStop(2); break; case "miniHealth" : _global.sound.play("health", x); changeArmor(startArmor / 4); showArmor(); break; case "fullHealth" : _global.sound.play("health", x); changeArmor(startArmor); showArmor(); break; case "weaponAdder" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 2; if (cannons[0].gunZ[0].multiple > 5) { cannons[0].gunZ[0].multiple = 5; } showWeapon(0); _root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple); break; case "double" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].nuke = true; cannons[0].gunZ[0].doubleDamage = true; cannons[0].gunZ[0].bulletType = "playerShoot2"; showWeapon(0); _root.gui.double.gotoAndStop(2); break; case "fireRate" : _global.sound.play("upgrade", x); var _local5 = 0; while (_local5 < cannons.length) { var _local4 = 0; while (_local4 < cannons[_local5].gunZ.length) { cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2; cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2; _local4++; } _local5++; } _root.gui.fireRate.gotoAndStop(2); showWeapon(0); break; case "freezer" : _global.sound.play("freezer", x); temperature = 0; } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var speedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var temperature = 0; var inFireMode = true; }
Symbol 954 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local6 = -1; var _local5 = 0; var _local7 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local6 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local7 = _local3; } } _local3++; } if (_local6 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")"); } _local6 = _local7; col[_local6].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local6 != -1) { var _local8 = col[_local6]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 955 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > 400) { bg1._y = bg1._y - 1600; } if ((bg2._y + _y) > 400) { bg2._y = bg2._y - 1600; } } function oEF() { super.oEF(); } }
Symbol 511 Button
on (press) { _global.language_pre = "pt"; _root.nextFrame(); }
Symbol 513 Button
on (press) { _global.language_pre = "ru"; _root.nextFrame(); }
Symbol 515 Button
on (press) { _global.language_pre = "de"; _root.nextFrame(); }
Symbol 517 Button
on (press) { _global.language_pre = "fr"; _root.nextFrame(); }
Symbol 519 Button
on (press) { _global.language_pre = "es"; _root.nextFrame(); }
Symbol 521 Button
on (press) { _global.language_pre = "en"; _root.nextFrame(); }
Symbol 523 MovieClip [#soundz] Frame 1
#initclip 50 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 530 Button
on (release) { _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 535 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 540 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 544 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 546 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 547 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 547 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 550 MovieClip Frame 1
_visible = false;
Symbol 550 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 550 MovieClip Frame 7
gotoAndStop (1);
Symbol 550 MovieClip Frame 12
gotoAndStop (1);
Symbol 557 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 562 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 625 MovieClip Frame 1
overHeat.stop();
Symbol 633 MovieClip Frame 1
stop();
Symbol 633 MovieClip Frame 2
stop();
Symbol 633 MovieClip Frame 3
stop();
Symbol 646 MovieClip Frame 1
stop();
Symbol 651 MovieClip Frame 1
stop();
Symbol 656 MovieClip Frame 1
stop();
Symbol 661 Button
on (rollOver, dragOver) { sel1.gotoAndStop(2); } on (rollOut, dragOut) { if (_global.selectedPlane != 1) { sel1.gotoAndStop(1); } } on (release) { _global.sound.play("menu"); sel1.gotoAndStop(1); sel2.gotoAndStop(1); sel3.gotoAndStop(1); sel1.gotoAndStop(2); _global.selectedPlane = 1; if (mode == 1) { _global.sound.play("menu"); this.f = makeBreef; this.f(true); delete this.f; } else if (mode == 2) { if (_global.selectedPlane != 0) { _global.playerS = _global.playerSettings["plane" + _global.selectedPlane]; _global.sound.play("menu"); _root.gotoAndStop("level"); } } }
Symbol 662 Button
on (rollOver, dragOver) { sel2.gotoAndStop(2); } on (rollOut, dragOut) { if (_global.selectedPlane != 2) { sel2.gotoAndStop(1); } } on (release) { _global.sound.play("menu"); sel1.gotoAndStop(1); sel2.gotoAndStop(1); sel3.gotoAndStop(1); sel2.gotoAndStop(2); _global.selectedPlane = 2; if (mode == 1) { _global.sound.play("menu"); this.f = makeBreef; this.f(true); delete this.f; } else if (mode == 2) { if (_global.selectedPlane != 0) { _global.playerS = _global.playerSettings["plane" + _global.selectedPlane]; _global.sound.play("menu"); _root.gotoAndStop("level"); } } }
Symbol 663 Button
on (rollOver, dragOver) { sel3.gotoAndStop(2); } on (rollOut, dragOut) { if (_global.selectedPlane != 3) { sel3.gotoAndStop(1); } } on (release) { _global.sound.play("menu"); sel1.gotoAndStop(1); sel2.gotoAndStop(1); sel3.gotoAndStop(1); sel3.gotoAndStop(2); _global.selectedPlane = 3; if (mode == 1) { _global.sound.play("menu"); this.f = makeBreef; this.f(true); delete this.f; } else if (mode == 2) { if (_global.selectedPlane != 0) { _global.playerS = _global.playerSettings["plane" + _global.selectedPlane]; _global.sound.play("menu"); _root.gotoAndStop("level"); } } }
Symbol 664 MovieClip Frame 1
_x = 275; _y = 200; _global.selectedPlane = 0;
Symbol 890 MovieClip [#BGfull] Frame 1
#initclip 51 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 901 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 907 MovieClip Frame 1
stop();
Symbol 910 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 917 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 918 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 921 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS["textZ_" + language_pre]; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:7 11 131 136 141 146 204 608 912
Symbol 3 GraphicUsed by:7
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:2 3 5 6Used by:Timeline
Symbol 8 FontUsed by:9 510 512 514 516 518 520
Symbol 9 EditableTextUses:8Used by:Timeline
Symbol 10 GraphicUsed by:11
Symbol 11 ButtonUses:10 2Used by:Timeline
Symbol 12 FontUsed by:13
Symbol 13 EditableTextUses:12Used by:17
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:17
Symbol 17 MovieClipUses:13 14 16Used by:Timeline
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:20
Symbol 20 MovieClipUses:19Used by:Timeline
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:41 499
Symbol 23 BitmapUsed by:26
Symbol 24 BitmapUsed by:26
Symbol 25 BitmapUsed by:26 406 497
Symbol 26 GraphicUses:23 24 25Used by:27
Symbol 27 MovieClipUses:26Used by:41
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:30 41 135 140 145 150 159 168 189 208 235 248 341 366 390 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 487 490 493 499 500 501 504 505 506 507
Symbol 30 MovieClipUses:29Used by:40 93 94 95 96 98 100 101 128 171 283 286 288 300 341 366 390 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 487 490 493 500 501 504 505 506 507 523 633 890
Symbol 31 GraphicUsed by:40
Symbol 32 GraphicUsed by:40
Symbol 33 GraphicUsed by:40
Symbol 34 ShapeTweeningUsed by:40
Symbol 35 ShapeTweeningUsed by:40
Symbol 36 GraphicUsed by:40
Symbol 37 GraphicUsed by:40
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:30 31 32 33 34 35 36 37 38 39Used by:41 130 135 140 145 150 159 168 173 178 179 180 189 208 210 235 248 293 342 392 393 461 465 469 473 477 482 496 499
Symbol 41 MovieClip [ship_boss]Uses:22 27 40 29Used by:Timeline
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:92
Symbol 44 ShapeTweeningUsed by:47
Symbol 45 ShapeTweeningUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:44 45 46Used by:92
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:92
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:92
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:92
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:92
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:92
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:92
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:92
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:92
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:92
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:92
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:92
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:92
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:92
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:92
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:92
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:92
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:92
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:92
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:92
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:92
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:92
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:92
Symbol 92 MovieClip [explode]Uses:43 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91Used by:Timeline
Symbol 93 MovieClip [player]Uses:30Used by:890  Timeline
Symbol 94 MovieClip [enemy]Uses:30Used by:Timeline
Symbol 95 MovieClip [bullet]Uses:30Used by:Timeline
Symbol 96 MovieClip [queue]Uses:30Used by:Timeline
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClip [circle_way]Uses:97 30Used by:Timeline
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClip [line_way]Uses:99 30Used by:Timeline
Symbol 101 MovieClipUses:30Used by:106 112 118 298
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:106
Symbol 104 ShapeTweeningUsed by:106
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClip [bonus_fullHealth]Uses:101 103 104 105Used by:Timeline
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:109 112
Symbol 109 MovieClipUses:108Used by:112
Symbol 110 ShapeTweeningUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClip [bonus_freezer]Uses:101 109 110 108 111Used by:Timeline
Symbol 113 BitmapUsed by:115
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:113 114Used by:118
Symbol 116 ShapeTweeningUsed by:118
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClip [bonus_double]Uses:101 115 116 117Used by:Timeline
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:126
Symbol 121 ShapeTweeningUsed by:125
Symbol 122 ShapeTweeningUsed by:125
Symbol 123 ShapeTweeningUsed by:125
Symbol 124 GraphicUsed by:125 316
Symbol 125 MovieClipUses:121 122 123 124Used by:126  Timeline
Symbol 126 MovieClip [userSplash]Uses:120 125Used by:Timeline
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [tang_way]Uses:127 30Used by:Timeline
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClip [playerShoot2]Uses:129 40Used by:Timeline
Symbol 131 MovieClipUses:2Used by:135
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:134
Symbol 134 MovieClipUses:133Used by:135
Symbol 135 MovieClip [ship_sm]Uses:131 134 40 29Used by:Timeline
Symbol 136 MovieClipUses:2Used by:140
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:139
Symbol 139 MovieClipUses:138Used by:140
Symbol 140 MovieClip [ship_med]Uses:136 139 40 29Used by:Timeline
Symbol 141 MovieClipUses:2Used by:145
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:144
Symbol 144 MovieClipUses:143Used by:145
Symbol 145 MovieClip [ship_sub]Uses:141 144 40 29Used by:Timeline
Symbol 146 MovieClipUses:2Used by:150
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:149
Symbol 149 MovieClipUses:148Used by:150
Symbol 150 MovieClip [ship_cargo]Uses:146 149 40 29Used by:Timeline
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:159
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:155
Symbol 155 MovieClipUses:154Used by:159
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:158
Symbol 158 MovieClipUses:157Used by:159
Symbol 159 MovieClip [plane_jet_base]Uses:152 155 40 29 158Used by:Timeline
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:168
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:164
Symbol 164 MovieClipUses:163Used by:168
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:167
Symbol 167 MovieClipUses:166Used by:168
Symbol 168 MovieClip [plane_sm_base]Uses:161 164 40 29 167Used by:Timeline
Symbol 169 GraphicUsed by:170 483
Symbol 170 MovieClipUses:169Used by:171 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457
Symbol 171 MovieClip [empty_base]Uses:170 30Used by:Timeline
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClip [shoot]Uses:172 40Used by:Timeline
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:176
Symbol 176 MovieClipUses:175Used by:177
Symbol 177 MovieClip [plane_sm_shadow]Uses:176Used by:Timeline
Symbol 178 MovieClip [gun_1]Uses:40Used by:Timeline
Symbol 179 MovieClip [gun_2]Uses:40Used by:Timeline
Symbol 180 MovieClip [gun_3]Uses:40Used by:Timeline
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:189
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:185
Symbol 185 MovieClipUses:184Used by:189
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:188
Symbol 188 MovieClipUses:187Used by:189
Symbol 189 MovieClip [plane_med_base]Uses:182 185 40 29 188Used by:Timeline
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:192
Symbol 192 MovieClipUses:191Used by:193
Symbol 193 MovieClip [plane_med_shadow]Uses:192Used by:Timeline
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:196
Symbol 196 MovieClipUses:195Used by:197
Symbol 197 MovieClip [plane_jet_shadow]Uses:196Used by:Timeline
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:203
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:202
Symbol 202 MovieClipUses:201Used by:203
Symbol 203 MovieClip [isle_med]Uses:199 202Used by:Timeline
Symbol 204 MovieClipUses:2Used by:208
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:207
Symbol 207 MovieClipUses:206Used by:208
Symbol 208 MovieClip [ship_big]Uses:204 207 40 29Used by:Timeline
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClip [playerShoot]Uses:209 40Used by:Timeline
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:216
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:215
Symbol 215 MovieClipUses:214Used by:216
Symbol 216 MovieClip [isle_huge]Uses:212 215Used by:Timeline
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:222
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:221
Symbol 221 MovieClipUses:220Used by:222
Symbol 222 MovieClip [isle_big1]Uses:218 221Used by:Timeline
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:225
Symbol 225 MovieClipUses:224Used by:226
Symbol 226 MovieClip [plane_big_shadow]Uses:225Used by:Timeline
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:227Used by:235
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:231
Symbol 231 MovieClipUses:230Used by:235
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:234
Symbol 234 MovieClipUses:233Used by:235
Symbol 235 MovieClip [plane_big_base]Uses:228 231 40 29 234Used by:Timeline
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:238
Symbol 238 MovieClipUses:237Used by:239
Symbol 239 MovieClip [zeppelin_shadow]Uses:238Used by:Timeline
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:248
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:244
Symbol 244 MovieClipUses:243Used by:248
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:247
Symbol 247 MovieClipUses:246Used by:248
Symbol 248 MovieClip [zeppelin_base]Uses:241 244 40 29 247Used by:Timeline
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:251
Symbol 251 MovieClipUses:250Used by:252
Symbol 252 MovieClip [boss_heli_shadow]Uses:251Used by:Timeline
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:255
Symbol 255 MovieClipUses:254Used by:256
Symbol 256 MovieClip [boss_plane_shadow]Uses:255Used by:Timeline
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:259
Symbol 259 MovieClipUses:258Used by:260
Symbol 260 MovieClip [clouds_down]Uses:259Used by:Timeline
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:263
Symbol 263 MovieClipUses:262Used by:264
Symbol 264 MovieClip [clouds]Uses:263Used by:Timeline
Symbol 265 BitmapUsed by:266
Symbol 266 GraphicUses:265Used by:267
Symbol 267 MovieClipUses:266Used by:268
Symbol 268 MovieClip [clouds_top]Uses:267Used by:Timeline
Symbol 269 Sound [stopFire]Used by:283
Symbol 270 Sound [s_rocket2]Used by:283
Symbol 271 Sound [eexplode]Used by:283
Symbol 272 Sound [upgrade]Used by:283
Symbol 273 Sound [health]Used by:283
Symbol 274 Sound [s_playerShoot]Used by:283
Symbol 275 Sound [s_shoot]Used by:283
Symbol 276 Sound [playerDead]Used by:283
Symbol 277 Sound [levelComplete]Used by:283
Symbol 278 Sound [menu]Used by:283
Symbol 279 Sound [type]Used by:283
Symbol 280 Sound [torpedoe_boul]Used by:283
Symbol 281 Sound [s_torpedoe]Used by:283
Symbol 282 Sound [freezer]Used by:283
Symbol 283 MovieClipUses:30 269 270 271 272 273 274 275 276 277 278 279 280 281 282Used by:Timeline
Symbol 284 GraphicUsed by:286
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClip [heli_way]Uses:284 30 285Used by:Timeline
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClip [bomber_way]Uses:287 30Used by:Timeline
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:293
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:293
Symbol 293 MovieClip [torpedoe]Uses:290 40 292Used by:Timeline
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:298
Symbol 296 ShapeTweeningUsed by:298
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClip [bonus_miniHealth]Uses:101 295 296 297Used by:Timeline
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClip [tang1_way]Uses:299 30Used by:Timeline
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:301Used by:306
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:305
Symbol 305 MovieClipUses:304Used by:306
Symbol 306 MovieClip [isle_big2]Uses:302 305Used by:Timeline
Symbol 307 ShapeTweeningUsed by:316
Symbol 308 ShapeTweeningUsed by:316
Symbol 309 ShapeTweeningUsed by:316
Symbol 310 ShapeTweeningUsed by:316
Symbol 311 ShapeTweeningUsed by:316
Symbol 312 ShapeTweeningUsed by:316
Symbol 313 ShapeTweeningUsed by:316
Symbol 314 GraphicUsed by:316
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClip [boul]Uses:307 308 309 310 311 312 124 313 314 315Used by:Timeline
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:317Used by:341
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:319Used by:337
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:337
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:337
Symbol 325 BitmapUsed by:326
Symbol 326 GraphicUses:325Used by:337
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:337
Symbol 329 BitmapUsed by:330
Symbol 330 GraphicUses:329Used by:337
Symbol 331 BitmapUsed by:332
Symbol 332 GraphicUses:331Used by:337
Symbol 333 BitmapUsed by:334
Symbol 334 GraphicUses:333Used by:337
Symbol 335 BitmapUsed by:336
Symbol 336 GraphicUses:335Used by:337
Symbol 337 MovieClipUses:320 322 324 326 328 330 332 334 336Used by:341 343
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:340 365 389
Symbol 340 MovieClipUses:339Used by:341
Symbol 341 MovieClip [player_base3]Uses:318 30 337 29 340Used by:Timeline
Symbol 342 MovieClip [player_gun_3]Uses:40Used by:Timeline
Symbol 343 MovieClip [player_shadow3]Uses:337Used by:Timeline
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClipUses:344Used by:366
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:364
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:364
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:364
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:364
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:364
Symbol 356 BitmapUsed by:357
Symbol 357 GraphicUses:356Used by:364
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:364
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:364
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:364
Symbol 364 MovieClipUses:347 349 351 353 355 357 359 361 363Used by:366 367
Symbol 365 MovieClipUses:339Used by:366
Symbol 366 MovieClip [player_base2]Uses:345 30 364 29 365Used by:Timeline
Symbol 367 MovieClip [player_shadow2]Uses:364Used by:Timeline
Symbol 368 GraphicUsed by:369
Symbol 369 MovieClipUses:368Used by:390
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:388
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372Used by:388
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:388
Symbol 376 BitmapUsed by:377
Symbol 377 GraphicUses:376Used by:388
Symbol 378 BitmapUsed by:379
Symbol 379 GraphicUses:378Used by:388
Symbol 380 BitmapUsed by:381
Symbol 381 GraphicUses:380Used by:388
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:388
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:388
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:388
Symbol 388 MovieClipUses:371 373 375 377 379 381 383 385 387Used by:390 391
Symbol 389 MovieClipUses:339Used by:390
Symbol 390 MovieClip [player_base1]Uses:369 30 388 29 389Used by:Timeline
Symbol 391 MovieClip [player_shadow1]Uses:388Used by:Timeline
Symbol 392 MovieClip [player_gun_1]Uses:40Used by:Timeline
Symbol 393 MovieClip [player_gun_2]Uses:40Used by:Timeline
Symbol 394 BitmapUsed by:395
Symbol 395 GraphicUses:394Used by:396
Symbol 396 MovieClipUses:395Used by:399
Symbol 397 GraphicUsed by:398
Symbol 398 MovieClipUses:397Used by:399
Symbol 399 MovieClip [isle_sm1]Uses:396 398Used by:Timeline
Symbol 400 BitmapUsed by:401
Symbol 401 GraphicUses:400Used by:402
Symbol 402 MovieClipUses:401Used by:405
Symbol 403 GraphicUsed by:404
Symbol 404 MovieClipUses:403Used by:405
Symbol 405 MovieClip [isle_sm2]Uses:402 404Used by:Timeline
Symbol 406 GraphicUses:25Used by:407
Symbol 407 MovieClipUses:406Used by:410
Symbol 408 GraphicUsed by:409
Symbol 409 MovieClipUses:408Used by:410
Symbol 410 MovieClip [isle_ship_6]Uses:407 409Used by:Timeline
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:413
Symbol 413 MovieClipUses:412Used by:416
Symbol 414 GraphicUsed by:415 426 431 436
Symbol 415 MovieClipUses:414Used by:416
Symbol 416 MovieClip [isle_ship_2]Uses:413 415Used by:Timeline
Symbol 417 BitmapUsed by:418 497
Symbol 418 GraphicUses:417Used by:419
Symbol 419 MovieClipUses:418Used by:422
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClipUses:420Used by:422
Symbol 422 MovieClip [isle_ship_1]Uses:419 421Used by:Timeline
Symbol 423 BitmapUsed by:424
Symbol 424 GraphicUses:423Used by:425
Symbol 425 MovieClipUses:424Used by:427
Symbol 426 MovieClipUses:414Used by:427
Symbol 427 MovieClip [isle_ship_3]Uses:425 426Used by:Timeline
Symbol 428 BitmapUsed by:429
Symbol 429 GraphicUses:428Used by:430
Symbol 430 MovieClipUses:429Used by:432
Symbol 431 MovieClipUses:414Used by:432
Symbol 432 MovieClip [isle_ship_4]Uses:430 431Used by:Timeline
Symbol 433 BitmapUsed by:434
Symbol 434 GraphicUses:433Used by:435
Symbol 435 MovieClipUses:434Used by:437
Symbol 436 MovieClipUses:414Used by:437
Symbol 437 MovieClip [isle_ship_5]Uses:435 436Used by:Timeline
Symbol 438 MovieClip [t61]Uses:170 30 29Used by:Timeline
Symbol 439 MovieClip [t62]Uses:170 30 29Used by:Timeline
Symbol 440 MovieClip [t63]Uses:170 30 29Used by:Timeline
Symbol 441 MovieClip [t64]Uses:170 30 29Used by:Timeline
Symbol 442 MovieClip [t21]Uses:170 30 29Used by:Timeline
Symbol 443 MovieClip [t22]Uses:170 30 29Used by:Timeline
Symbol 444 MovieClip [t11]Uses:170 30 29Used by:Timeline
Symbol 445 MovieClip [t12]Uses:170 30 29Used by:Timeline
Symbol 446 MovieClip [t15]Uses:170 30 29Used by:Timeline
Symbol 447 MovieClip [t14]Uses:170 30 29Used by:Timeline
Symbol 448 MovieClip [t13]Uses:170 30 29Used by:Timeline
Symbol 449 MovieClip [t16]Uses:170 30 29Used by:Timeline
Symbol 450 MovieClip [t31]Uses:170 30 29Used by:Timeline
Symbol 451 MovieClip [t51]Uses:170 30 29Used by:Timeline
Symbol 452 MovieClip [t34]Uses:170 30 29Used by:Timeline
Symbol 453 MovieClip [t33]Uses:170 30 29Used by:Timeline
Symbol 454 MovieClip [t32]Uses:170 30 29Used by:Timeline
Symbol 455 MovieClip [t54]Uses:170 30 29Used by:Timeline
Symbol 456 MovieClip [t53]Uses:170 30 29Used by:Timeline
Symbol 457 MovieClip [t52]Uses:170 30 29Used by:Timeline
Symbol 458 BitmapUsed by:459
Symbol 459 GraphicUses:458Used by:460
Symbol 460 MovieClipUses:459Used by:461
Symbol 461 MovieClip [gun_huge]Uses:40 460Used by:Timeline
Symbol 462 BitmapUsed by:463
Symbol 463 GraphicUses:462Used by:464
Symbol 464 MovieClipUses:463Used by:465
Symbol 465 MovieClip [gun_big2]Uses:40 464Used by:Timeline
Symbol 466 BitmapUsed by:467
Symbol 467 GraphicUses:466Used by:468
Symbol 468 MovieClipUses:467Used by:469
Symbol 469 MovieClip [gun_big1]Uses:40 468Used by:Timeline
Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:470Used by:472
Symbol 472 MovieClipUses:471Used by:473
Symbol 473 MovieClip [gun_med]Uses:40 472Used by:Timeline
Symbol 474 BitmapUsed by:475
Symbol 475 GraphicUses:474Used by:476
Symbol 476 MovieClipUses:475Used by:477
Symbol 477 MovieClip [gun_rocket]Uses:476 40Used by:Timeline
Symbol 478 ShapeTweeningUsed by:482
Symbol 479 GraphicUsed by:482
Symbol 480 ShapeTweeningUsed by:482
Symbol 481 GraphicUsed by:482
Symbol 482 MovieClip [rocket2]Uses:478 479 40 480 481Used by:Timeline
Symbol 483 MovieClipUses:169Used by:487 490 500 501 506 507
Symbol 484 BitmapUsed by:485 488 494
Symbol 485 GraphicUses:484Used by:486
Symbol 486 MovieClipUses:485Used by:487 500 501 504 506 507
Symbol 487 MovieClip [tb11]Uses:483 486 30 29Used by:Timeline
Symbol 488 GraphicUses:484Used by:489
Symbol 489 MovieClipUses:488Used by:490
Symbol 490 MovieClip [tb12]Uses:483 30 489 29Used by:Timeline
Symbol 491 GraphicUsed by:492
Symbol 492 MovieClipUses:491Used by:493 505
Symbol 493 MovieClip [tb13]Uses:492 30 29Used by:Timeline
Symbol 494 GraphicUses:484Used by:495
Symbol 495 MovieClipUses:494Used by:496
Symbol 496 MovieClip [gun_mine]Uses:40 495Used by:Timeline
Symbol 497 GraphicUses:417 25Used by:498
Symbol 498 MovieClipUses:497Used by:499
Symbol 499 MovieClip [ship_boss1]Uses:22 498 40 29Used by:Timeline
Symbol 500 MovieClip [tboss1]Uses:483 486 30 29Used by:Timeline
Symbol 501 MovieClip [tboss2]Uses:483 486 30 29Used by:Timeline
Symbol 502 GraphicUsed by:503
Symbol 503 MovieClipUses:502Used by:504
Symbol 504 MovieClip [tboss3]Uses:503 486 30 29Used by:Timeline
Symbol 505 MovieClip [tboss_c]Uses:492 30 29Used by:Timeline
Symbol 506 MovieClip [tboss4]Uses:483 486 30 29Used by:Timeline
Symbol 507 MovieClip [tboss5]Uses:483 486 30 29Used by:Timeline
Symbol 943 MovieClip [__Packages.checkedObject]
Symbol 944 MovieClip [__Packages.movingObject]
Symbol 945 MovieClip [__Packages.damagableObject]
Symbol 946 MovieClip [__Packages.tankClass]
Symbol 947 MovieClip [__Packages.enemyClass]
Symbol 948 MovieClip [__Packages.bulletClass]
Symbol 949 MovieClip [__Packages.queue]
Symbol 950 MovieClip [__Packages.splashedObject]
Symbol 951 MovieClip [__Packages.cannon]
Symbol 952 MovieClip [__Packages.weapon]
Symbol 953 MovieClip [__Packages.playerClass]
Symbol 954 MovieClip [__Packages.soundCollector]
Symbol 955 MovieClip [__Packages.bgClass]
Symbol 508 GraphicUsed by:Timeline
Symbol 509 GraphicUsed by:Timeline
Symbol 510 EditableTextUses:8Used by:511
Symbol 511 ButtonUses:510Used by:522
Symbol 512 EditableTextUses:8Used by:513
Symbol 513 ButtonUses:512Used by:522
Symbol 514 EditableTextUses:8Used by:515
Symbol 515 ButtonUses:514Used by:522
Symbol 516 EditableTextUses:8Used by:517
Symbol 517 ButtonUses:516Used by:522
Symbol 518 EditableTextUses:8Used by:519
Symbol 519 ButtonUses:518Used by:522
Symbol 520 EditableTextUses:8Used by:521
Symbol 521 ButtonUses:520Used by:522
Symbol 522 MovieClipUses:511 513 515 517 519 521Used by:Timeline
Symbol 523 MovieClip [#soundz]Uses:30Used by:Timeline
Symbol 524 BitmapUsed by:525
Symbol 525 GraphicUses:524Used by:541
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:530
Symbol 528 BitmapUsed by:529
Symbol 529 GraphicUses:528Used by:530
Symbol 530 ButtonUses:527 529Used by:541
Symbol 531 BitmapUsed by:532
Symbol 532 GraphicUses:531Used by:535
Symbol 533 BitmapUsed by:534
Symbol 534 GraphicUses:533Used by:535
Symbol 535 ButtonUses:532 534Used by:541
Symbol 536 BitmapUsed by:537
Symbol 537 GraphicUses:536Used by:540
Symbol 538 BitmapUsed by:539
Symbol 539 GraphicUses:538Used by:540
Symbol 540 ButtonUses:537 539Used by:541
Symbol 541 MovieClipUses:525 530 535 540Used by:Timeline
Symbol 542 GraphicUsed by:544
Symbol 543 GraphicUsed by:544 546
Symbol 544 ButtonUses:542 543Used by:547
Symbol 545 GraphicUsed by:546
Symbol 546 ButtonUses:545 543Used by:547
Symbol 547 MovieClipUses:544 546Used by:Timeline
Symbol 548 GraphicUsed by:550
Symbol 549 Sound [bgsound]Used by:550
Symbol 550 MovieClipUses:548 549Used by:Timeline
Symbol 551 BitmapUsed by:552
Symbol 552 GraphicUses:551Used by:Timeline
Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:557 918
Symbol 555 BitmapUsed by:556
Symbol 556 GraphicUses:555Used by:557 918
Symbol 557 ButtonUses:554 556Used by:Timeline
Symbol 558 BitmapUsed by:559
Symbol 559 GraphicUses:558Used by:562
Symbol 560 BitmapUsed by:561
Symbol 561 GraphicUses:560Used by:562
Symbol 562 ButtonUses:559 561Used by:Timeline
Symbol 563 BitmapUsed by:564
Symbol 564 GraphicUses:563Used by:565
Symbol 565 MovieClipUses:564Used by:566
Symbol 566 MovieClipUses:565Used by:602
Symbol 567 BitmapUsed by:568
Symbol 568 GraphicUses:567Used by:599
Symbol 569 BitmapUsed by:570
Symbol 570 GraphicUses:569Used by:599
Symbol 571 BitmapUsed by:572
Symbol 572 GraphicUses:571Used by:599
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:599
Symbol 575 BitmapUsed by:576
Symbol 576 GraphicUses:575Used by:599
Symbol 577 BitmapUsed by:578
Symbol 578 GraphicUses:577Used by:599
Symbol 579 BitmapUsed by:580
Symbol 580 GraphicUses:579Used by:599
Symbol 581 BitmapUsed by:582
Symbol 582 GraphicUses:581Used by:599
Symbol 583 BitmapUsed by:584
Symbol 584 GraphicUses:583Used by:599
Symbol 585 BitmapUsed by:586
Symbol 586 GraphicUses:585Used by:599
Symbol 587 BitmapUsed by:588
Symbol 588 GraphicUses:587Used by:599
Symbol 589 BitmapUsed by:590
Symbol 590 GraphicUses:589Used by:599
Symbol 591 BitmapUsed by:592
Symbol 592 GraphicUses:591Used by:599
Symbol 593 BitmapUsed by:594
Symbol 594 GraphicUses:593Used by:599
Symbol 595 BitmapUsed by:596
Symbol 596 GraphicUses:595Used by:599
Symbol 597 BitmapUsed by:598
Symbol 598 GraphicUses:597Used by:599
Symbol 599 MovieClipUses:568 570 572 574 576 578 580 582 584 586 588 590 592 594 596 598Used by:600
Symbol 600 MovieClipUses:599Used by:601
Symbol 601 MovieClipUses:600Used by:602
Symbol 602 MovieClipUses:566 601Used by:Timeline
Symbol 603 BitmapUsed by:604
Symbol 604 GraphicUses:603Used by:609
Symbol 605 BitmapUsed by:606
Symbol 606 GraphicUses:605Used by:607 911
Symbol 607 MovieClipUses:606Used by:608
Symbol 608 MovieClipUses:2 607Used by:609
Symbol 609 MovieClipUses:604 608Used by:634
Symbol 610 BitmapUsed by:611
Symbol 611 GraphicUses:610Used by:612
Symbol 612 MovieClipUses:611Used by:625
Symbol 613 GraphicUsed by:614 618
Symbol 614 MovieClipUses:613Used by:625
Symbol 615 BitmapUsed by:616
Symbol 616 GraphicUses:615Used by:617
Symbol 617 MovieClipUses:616Used by:625
Symbol 618 MovieClipUses:613Used by:625
Symbol 619 BitmapUsed by:620
Symbol 620 GraphicUses:619Used by:621
Symbol 621 MovieClipUses:620Used by:625
Symbol 622 BitmapUsed by:623
Symbol 623 GraphicUses:622Used by:624
Symbol 624 MovieClipUses:623Used by:625
Symbol 625 MovieClipUses:612 614 617 618 621 624Used by:634
Symbol 626 FontUsed by:627 628 902 903 904 905 908 909 920
Symbol 627 EditableTextUses:626Used by:633
Symbol 628 TextUses:626Used by:633
Symbol 629 BitmapUsed by:630
Symbol 630 GraphicUses:629Used by:633
Symbol 631 BitmapUsed by:632
Symbol 632 GraphicUses:631Used by:633
Symbol 633 MovieClipUses:30 627 628 630 632Used by:634
Symbol 634 MovieClipUses:609 625 633Used by:Timeline
Symbol 635 BitmapUsed by:636
Symbol 636 GraphicUses:635Used by:664
Symbol 637 FontUsed by:638
Symbol 638 EditableTextUses:637Used by:664
Symbol 639 FontUsed by:640 641 902 904 906 908 919 920
Symbol 640 TextUses:639Used by:664
Symbol 641 EditableTextUses:639Used by:664
Symbol 642 BitmapUsed by:643
Symbol 643 GraphicUses:642Used by:646
Symbol 644 BitmapUsed by:645
Symbol 645 GraphicUses:644Used by:646
Symbol 646 MovieClipUses:643 645Used by:664
Symbol 647 BitmapUsed by:648
Symbol 648 GraphicUses:647Used by:651
Symbol 649 BitmapUsed by:650
Symbol 650 GraphicUses:649Used by:651
Symbol 651 MovieClipUses:648 650Used by:664
Symbol 652 BitmapUsed by:653
Symbol 653 GraphicUses:652Used by:656
Symbol 654 BitmapUsed by:655
Symbol 655 GraphicUses:654Used by:656
Symbol 656 MovieClipUses:653 655Used by:664
Symbol 657 FontUsed by:658
Symbol 658 TextUses:657Used by:659
Symbol 659 MovieClipUses:658Used by:664
Symbol 660 GraphicUsed by:661 662 663
Symbol 661 ButtonUses:660Used by:664
Symbol 662 ButtonUses:660Used by:664
Symbol 663 ButtonUses:660Used by:664
Symbol 664 MovieClipUses:636 638 640 641 646 651 656 659 661 662 663Used by:Timeline
Symbol 665 MovieClipUsed by:890
Symbol 666 GraphicUsed by:889
Symbol 667 FontUsed by:668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 922
Symbol 668 TextUses:667Used by:889
Symbol 669 TextUses:667Used by:889
Symbol 670 TextUses:667Used by:889
Symbol 671 TextUses:667Used by:889
Symbol 672 TextUses:667Used by:889
Symbol 673 TextUses:667Used by:889
Symbol 674 TextUses:667Used by:889
Symbol 675 TextUses:667Used by:889
Symbol 676 TextUses:667Used by:889
Symbol 677 TextUses:667Used by:889
Symbol 678 TextUses:667Used by:889
Symbol 679 TextUses:667Used by:889
Symbol 680 TextUses:667Used by:889
Symbol 681 TextUses:667Used by:889
Symbol 682 TextUses:667Used by:889
Symbol 683 TextUses:667Used by:889
Symbol 684 TextUses:667Used by:889
Symbol 685 TextUses:667Used by:889
Symbol 686 TextUses:667Used by:889
Symbol 687 TextUses:667Used by:889
Symbol 688 TextUses:667Used by:889
Symbol 689 TextUses:667Used by:889
Symbol 690 TextUses:667Used by:889
Symbol 691 TextUses:667Used by:889
Symbol 692 TextUses:667Used by:889
Symbol 693 TextUses:667Used by:889
Symbol 694 TextUses:667Used by:889
Symbol 695 TextUses:667Used by:889
Symbol 696 TextUses:667Used by:889
Symbol 697 TextUses:667Used by:889
Symbol 698 TextUses:667Used by:889
Symbol 699 TextUses:667Used by:889
Symbol 700 TextUses:667Used by:889
Symbol 701 TextUses:667Used by:889
Symbol 702 TextUses:667Used by:889
Symbol 703 TextUses:667Used by:889
Symbol 704 TextUses:667Used by:889
Symbol 705 TextUses:667Used by:889
Symbol 706 TextUses:667Used by:889
Symbol 707 TextUses:667Used by:889
Symbol 708 TextUses:667Used by:889
Symbol 709 TextUses:667Used by:889
Symbol 710 TextUses:667Used by:889
Symbol 711 TextUses:667Used by:889
Symbol 712 TextUses:667Used by:889
Symbol 713 TextUses:667Used by:889
Symbol 714 TextUses:667Used by:889
Symbol 715 TextUses:667Used by:889
Symbol 716 TextUses:667Used by:889
Symbol 717 TextUses:667Used by:889
Symbol 718 TextUses:667Used by:889
Symbol 719 TextUses:667Used by:889
Symbol 720 TextUses:667Used by:889
Symbol 721 TextUses:667Used by:889
Symbol 722 TextUses:667Used by:889
Symbol 723 TextUses:667Used by:889
Symbol 724 TextUses:667Used by:889
Symbol 725 TextUses:667Used by:889
Symbol 726 TextUses:667Used by:889
Symbol 727 TextUses:667Used by:889
Symbol 728 TextUses:667Used by:889
Symbol 729 TextUses:667Used by:889
Symbol 730 TextUses:667Used by:889
Symbol 731 TextUses:667Used by:889
Symbol 732 TextUses:667Used by:889
Symbol 733 TextUses:667Used by:889
Symbol 734 TextUses:667Used by:889
Symbol 735 TextUses:667Used by:889
Symbol 736 TextUses:667Used by:889
Symbol 737 TextUses:667Used by:889
Symbol 738 TextUses:667Used by:889
Symbol 739 TextUses:667Used by:889
Symbol 740 TextUses:667Used by:889
Symbol 741 TextUses:667Used by:889
Symbol 742 TextUses:667Used by:889
Symbol 743 TextUses:667Used by:889
Symbol 744 TextUses:667Used by:889
Symbol 745 TextUses:667Used by:889
Symbol 746 TextUses:667Used by:889
Symbol 747 TextUses:667Used by:889
Symbol 748 TextUses:667Used by:889
Symbol 749 TextUses:667Used by:889
Symbol 750 TextUses:667Used by:889
Symbol 751 TextUses:667Used by:889
Symbol 752 TextUses:667Used by:889
Symbol 753 TextUses:667Used by:889
Symbol 754 TextUses:667Used by:889
Symbol 755 TextUses:667Used by:889
Symbol 756 TextUses:667Used by:889
Symbol 757 TextUses:667Used by:889
Symbol 758 TextUses:667Used by:889
Symbol 759 TextUses:667Used by:889
Symbol 760 TextUses:667Used by:889
Symbol 761 TextUses:667Used by:889
Symbol 762 TextUses:667Used by:889
Symbol 763 TextUses:667Used by:889
Symbol 764 TextUses:667Used by:889
Symbol 765 TextUses:667Used by:889
Symbol 766 TextUses:667Used by:889
Symbol 767 TextUses:667Used by:889
Symbol 768 TextUses:667Used by:889
Symbol 769 TextUses:667Used by:889
Symbol 770 TextUses:667Used by:889
Symbol 771 TextUses:667Used by:889
Symbol 772 TextUses:667Used by:889
Symbol 773 TextUses:667Used by:889
Symbol 774 TextUses:667Used by:889
Symbol 775 TextUses:667Used by:889
Symbol 776 TextUses:667Used by:889
Symbol 777 GraphicUsed by:889
Symbol 778 TextUses:667Used by:889
Symbol 779 TextUses:667Used by:889
Symbol 780 TextUses:667Used by:889
Symbol 781 TextUses:667Used by:889
Symbol 782 TextUses:667Used by:889
Symbol 783 TextUses:667Used by:889
Symbol 784 TextUses:667Used by:889
Symbol 785 TextUses:667Used by:889
Symbol 786 TextUses:667Used by:889
Symbol 787 TextUses:667Used by:889
Symbol 788 TextUses:667Used by:889
Symbol 789 TextUses:667Used by:889
Symbol 790 TextUses:667Used by:889
Symbol 791 TextUses:667Used by:889
Symbol 792 TextUses:667Used by:889
Symbol 793 TextUses:667Used by:889
Symbol 794 TextUses:667Used by:889
Symbol 795 TextUses:667Used by:889
Symbol 796 TextUses:667Used by:889
Symbol 797 TextUses:667Used by:889
Symbol 798 TextUses:667Used by:889
Symbol 799 TextUses:667Used by:889
Symbol 800 TextUses:667Used by:889
Symbol 801 TextUses:667Used by:889
Symbol 802 TextUses:667Used by:889
Symbol 803 TextUses:667Used by:889
Symbol 804 TextUses:667Used by:889
Symbol 805 TextUses:667Used by:889
Symbol 806 TextUses:667Used by:889
Symbol 807 TextUses:667Used by:889
Symbol 808 TextUses:667Used by:889
Symbol 809 TextUses:667Used by:889
Symbol 810 TextUses:667Used by:889
Symbol 811 TextUses:667Used by:889
Symbol 812 TextUses:667Used by:889
Symbol 813 TextUses:667Used by:889
Symbol 814 TextUses:667Used by:889
Symbol 815 TextUses:667Used by:889
Symbol 816 TextUses:667Used by:889
Symbol 817 TextUses:667Used by:889
Symbol 818 TextUses:667Used by:889
Symbol 819 TextUses:667Used by:889
Symbol 820 TextUses:667Used by:889
Symbol 821 TextUses:667Used by:889
Symbol 822 TextUses:667Used by:889
Symbol 823 TextUses:667Used by:889
Symbol 824 TextUses:667Used by:889
Symbol 825 TextUses:667Used by:889
Symbol 826 TextUses:667Used by:889
Symbol 827 TextUses:667Used by:889
Symbol 828 TextUses:667Used by:889
Symbol 829 TextUses:667Used by:889
Symbol 830 TextUses:667Used by:889
Symbol 831 TextUses:667Used by:889
Symbol 832 TextUses:667Used by:889
Symbol 833 TextUses:667Used by:889
Symbol 834 TextUses:667Used by:889
Symbol 835 TextUses:667Used by:889
Symbol 836 TextUses:667Used by:889
Symbol 837 TextUses:667Used by:889
Symbol 838 TextUses:667Used by:889
Symbol 839 TextUses:667Used by:889
Symbol 840 TextUses:667Used by:889
Symbol 841 TextUses:667Used by:889
Symbol 842 TextUses:667Used by:889
Symbol 843 TextUses:667Used by:889
Symbol 844 TextUses:667Used by:889
Symbol 845 TextUses:667Used by:889
Symbol 846 TextUses:667Used by:889
Symbol 847 TextUses:667Used by:889
Symbol 848 TextUses:667Used by:889
Symbol 849 TextUses:667Used by:889
Symbol 850 TextUses:667Used by:889
Symbol 851 TextUses:667Used by:889
Symbol 852 TextUses:667Used by:889
Symbol 853 TextUses:667Used by:889
Symbol 854 TextUses:667Used by:889
Symbol 855 TextUses:667Used by:889
Symbol 856 TextUses:667Used by:889
Symbol 857 TextUses:667Used by:889
Symbol 858 TextUses:667Used by:889
Symbol 859 TextUses:667Used by:889
Symbol 860 TextUses:667Used by:889
Symbol 861 TextUses:667Used by:889
Symbol 862 TextUses:667Used by:889
Symbol 863 TextUses:667Used by:889
Symbol 864 TextUses:667Used by:889
Symbol 865 TextUses:667Used by:889
Symbol 866 TextUses:667Used by:889
Symbol 867 TextUses:667Used by:889
Symbol 868 TextUses:667Used by:889
Symbol 869 TextUses:667Used by:889
Symbol 870 TextUses:667Used by:889
Symbol 871 TextUses:667Used by:889
Symbol 872 TextUses:667Used by:889
Symbol 873 TextUses:667Used by:889
Symbol 874 TextUses:667Used by:889
Symbol 875 TextUses:667Used by:889
Symbol 876 TextUses:667Used by:889
Symbol 877 TextUses:667Used by:889
Symbol 878 TextUses:667Used by:889
Symbol 879 TextUses:667Used by:889
Symbol 880 TextUses:667Used by:889
Symbol 881 TextUses:667Used by:889
Symbol 882 TextUses:667Used by:889
Symbol 883 TextUses:667Used by:889
Symbol 884 TextUses:667Used by:889
Symbol 885 TextUses:667Used by:889
Symbol 886 TextUses:667Used by:889
Symbol 887 TextUses:667Used by:889
Symbol 888 GraphicUsed by:889
Symbol 889 MovieClipUses:666 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888Used by:890
Symbol 890 MovieClip [#BGfull]Uses:665 30 93 889Used by:Timeline
Symbol 891 GraphicUsed by:892
Symbol 892 MovieClipUses:891Used by:Timeline
Symbol 893 GraphicUsed by:894
Symbol 894 MovieClipUses:893Used by:Timeline
Symbol 895 BitmapUsed by:896
Symbol 896 GraphicUses:895Used by:910 921
Symbol 897 BitmapUsed by:898
Symbol 898 GraphicUses:897Used by:901
Symbol 899 BitmapUsed by:900
Symbol 900 GraphicUses:899Used by:901
Symbol 901 ButtonUses:898 900Used by:910
Symbol 902 EditableTextUses:626 639Used by:910
Symbol 903 EditableTextUses:626Used by:910
Symbol 904 EditableTextUses:626 639Used by:910
Symbol 905 EditableTextUses:626Used by:910
Symbol 906 EditableTextUses:639Used by:907
Symbol 907 MovieClipUses:906Used by:910
Symbol 908 EditableTextUses:626 639Used by:910
Symbol 909 EditableTextUses:626Used by:910
Symbol 910 MovieClipUses:896 901 902 903 904 905 907 908 909Used by:Timeline
Symbol 911 MovieClipUses:606Used by:912
Symbol 912 MovieClipUses:2 911Used by:Timeline
Symbol 913 BitmapUsed by:914
Symbol 914 GraphicUses:913Used by:917
Symbol 915 BitmapUsed by:916
Symbol 916 GraphicUses:915Used by:917
Symbol 917 ButtonUses:914 916Used by:921
Symbol 918 ButtonUses:554 556Used by:921
Symbol 919 EditableTextUses:639Used by:921
Symbol 920 EditableTextUses:626 639Used by:921
Symbol 921 MovieClipUses:896 917 918 919 920Used by:Timeline
Symbol 922 EditableTextUses:667Used by:Timeline
Symbol 923 GraphicUsed by:937
Symbol 924 FontUsed by:925 926 927 928 929 930 931 932 933 934 935 936
Symbol 925 TextUses:924Used by:937
Symbol 926 TextUses:924Used by:937
Symbol 927 TextUses:924Used by:937
Symbol 928 TextUses:924Used by:937
Symbol 929 TextUses:924Used by:937
Symbol 930 TextUses:924Used by:937
Symbol 931 TextUses:924Used by:937
Symbol 932 TextUses:924Used by:937
Symbol 933 TextUses:924Used by:937
Symbol 934 TextUses:924Used by:937
Symbol 935 TextUses:924Used by:937
Symbol 936 TextUses:924Used by:937
Symbol 937 MovieClipUses:923 925 926 927 928 929 930 931 932 933 934 935 936Used by:Timeline
Symbol 938 GraphicUsed by:942
Symbol 939 GraphicUsed by:940
Symbol 940 MovieClipUses:939Used by:942
Symbol 941 GraphicUsed by:942
Symbol 942 MovieClipUses:938 940 941Used by:Timeline

Instance Names

"error"Frame 2Symbol 9 EditableText
"blow"Frame 5Symbol 125 MovieClip
"blow"Frame 5Symbol 316 MovieClip [boul]
"soundz"Frame 7Symbol 523 MovieClip [#soundz]
"btn_sound"Frame 8Symbol 547 MovieClip
"soundStarter"Frame 8Symbol 550 MovieClip
"playBtn"Frame 9Symbol 562 Button
"water"Frame 10Symbol 602 MovieClip
"gui"Frame 10Symbol 634 MovieClip
"wnd"Frame 10Symbol 664 MovieClip
"bg"Frame 11Symbol 890 MovieClip [#BGfull]
"fastZone"Frame 11Symbol 892 MovieClip
"slowZone"Frame 11Symbol 894 MovieClip
"wndComplete"Frame 11Symbol 910 MovieClip
"allProgress"Frame 11Symbol 912 MovieClip
"wndPause"Frame 11Symbol 921 MovieClip
"tfTimer"Frame 11Symbol 922 EditableText
"bottomRuler"Frame 11Symbol 937 MovieClip
"bossBar"Frame 11Symbol 942 MovieClip
"tf"Symbol 17 MovieClip Frame 1Symbol 13 EditableText
"bar"Symbol 17 MovieClip Frame 1Symbol 16 MovieClip
"body"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 22 MovieClip
"head4"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 40 MovieClip
"head"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 40 MovieClip
"head3"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 40 MovieClip
"head2"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 40 MovieClip
"head5"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 40 MovieClip
"head6"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 40 MovieClip
"head7"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 40 MovieClip
"head8"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 40 MovieClip
"head9"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 40 MovieClip
"head10"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 40 MovieClip
"head11"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 40 MovieClip
"head12"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 40 MovieClip
"ex1"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 29 MovieClip
"ex2"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 29 MovieClip
"ex5"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 29 MovieClip
"ex3"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 29 MovieClip
"ex4"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 29 MovieClip
"ex6"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 29 MovieClip
"ex7"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 29 MovieClip
"ex8"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 29 MovieClip
"ex9"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 29 MovieClip
"ex10"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 29 MovieClip
"ex11"Symbol 41 MovieClip [ship_boss] Frame 1Symbol 29 MovieClip
"klop"Symbol 98 MovieClip [circle_way] Frame 1Symbol 30 MovieClip
"klop"Symbol 100 MovieClip [line_way] Frame 1Symbol 30 MovieClip
"spl"Symbol 126 MovieClip [userSplash] Frame 1Symbol 120 MovieClip
"blow"Symbol 126 MovieClip [userSplash] Frame 1Symbol 125 MovieClip
"klop"Symbol 128 MovieClip [tang_way] Frame 1Symbol 30 MovieClip
"p1"Symbol 130 MovieClip [playerShoot2] Frame 1Symbol 40 MovieClip
"p2"Symbol 130 MovieClip [playerShoot2] Frame 1Symbol 40 MovieClip
"body"Symbol 135 MovieClip [ship_sm] Frame 1Symbol 131 MovieClip
"head"Symbol 135 MovieClip [ship_sm] Frame 1Symbol 40 MovieClip
"ex1"Symbol 135 MovieClip [ship_sm] Frame 1Symbol 29 MovieClip
"body"Symbol 140 MovieClip [ship_med] Frame 1Symbol 136 MovieClip
"head2"Symbol 140 MovieClip [ship_med] Frame 1Symbol 40 MovieClip
"head"Symbol 140 MovieClip [ship_med] Frame 1Symbol 40 MovieClip
"ex2"Symbol 140 MovieClip [ship_med] Frame 1Symbol 29 MovieClip
"ex1"Symbol 140 MovieClip [ship_med] Frame 1Symbol 29 MovieClip
"ex3"Symbol 140 MovieClip [ship_med] Frame 1Symbol 29 MovieClip
"body"Symbol 145 MovieClip [ship_sub] Frame 1Symbol 141 MovieClip
"head"Symbol 145 MovieClip [ship_sub] Frame 1Symbol 40 MovieClip
"ex2"Symbol 145 MovieClip [ship_sub] Frame 1Symbol 29 MovieClip
"ex1"Symbol 145 MovieClip [ship_sub] Frame 1Symbol 29 MovieClip
"body"Symbol 150 MovieClip [ship_cargo] Frame 1Symbol 146 MovieClip
"head"Symbol 150 MovieClip [ship_cargo] Frame 1Symbol 40 MovieClip
"ex1"Symbol 150 MovieClip [ship_cargo] Frame 1Symbol 29 MovieClip
"ex2"Symbol 150 MovieClip [ship_cargo] Frame 1Symbol 29 MovieClip
"ex3"Symbol 150 MovieClip [ship_cargo] Frame 1Symbol 29 MovieClip
"ex4"Symbol 150 MovieClip [ship_cargo] Frame 1Symbol 29 MovieClip
"body"Symbol 159 MovieClip [plane_jet_base] Frame 1Symbol 152 MovieClip
"head"Symbol 159 MovieClip [plane_jet_base] Frame 1Symbol 40 MovieClip
"head2"Symbol 159 MovieClip [plane_jet_base] Frame 1Symbol 40 MovieClip
"head3"Symbol 159 MovieClip [plane_jet_base] Frame 1Symbol 40 MovieClip
"ex1"Symbol 159 MovieClip [plane_jet_base] Frame 1Symbol 29 MovieClip
"ex2"Symbol 159 MovieClip [plane_jet_base] Frame 1Symbol 29 MovieClip
"dd"Symbol 159 MovieClip [plane_jet_base] Frame 2Symbol 158 MovieClip
"body"Symbol 168 MovieClip [plane_sm_base] Frame 1Symbol 161 MovieClip
"head"Symbol 168 MovieClip [plane_sm_base] Frame 1Symbol 40 MovieClip
"head2"Symbol 168 MovieClip [plane_sm_base] Frame 1Symbol 40 MovieClip
"head3"Symbol 168 MovieClip [plane_sm_base] Frame 1Symbol 40 MovieClip
"ex1"Symbol 168 MovieClip [plane_sm_base] Frame 1Symbol 29 MovieClip
"ex2"Symbol 168 MovieClip [plane_sm_base] Frame 1Symbol 29 MovieClip
"dd"Symbol 168 MovieClip [plane_sm_base] Frame 2Symbol 167 MovieClip
"body"Symbol 171 MovieClip [empty_base] Frame 1Symbol 170 MovieClip
"head"Symbol 171 MovieClip [empty_base] Frame 1Symbol 30 MovieClip
"p1"Symbol 173 MovieClip [shoot] Frame 1Symbol 40 MovieClip
"p2"Symbol 173 MovieClip [shoot] Frame 1Symbol 40 MovieClip
"shoot1"Symbol 178 MovieClip [gun_1] Frame 1Symbol 40 MovieClip
"shoot1"Symbol 179 MovieClip [gun_2] Frame 1Symbol 40 MovieClip
"shoot2"Symbol 179 MovieClip [gun_2] Frame 1Symbol 40 MovieClip
"shoot1"Symbol 180 MovieClip [gun_3] Frame 1Symbol 40 MovieClip
"shoot2"Symbol 180 MovieClip [gun_3] Frame 1Symbol 40 MovieClip
"shoot3"Symbol 180 MovieClip [gun_3] Frame 1Symbol 40 MovieClip
"body"Symbol 189 MovieClip [plane_med_base] Frame 1Symbol 182 MovieClip
"head"Symbol 189 MovieClip [plane_med_base] Frame 1Symbol 40 MovieClip
"head2"Symbol 189 MovieClip [plane_med_base] Frame 1Symbol 40 MovieClip
"head3"Symbol 189 MovieClip [plane_med_base] Frame 1Symbol 40 MovieClip
"ex3"Symbol 189 MovieClip [plane_med_base] Frame 1Symbol 29 MovieClip
"ex1"Symbol 189 MovieClip [plane_med_base] Frame 1Symbol 29 MovieClip
"ex2"Symbol 189 MovieClip [plane_med_base] Frame 1Symbol 29 MovieClip
"dd"Symbol 189 MovieClip [plane_med_base] Frame 2Symbol 188 MovieClip
"body"Symbol 203 MovieClip [isle_med] Frame 1Symbol 199 MovieClip
"body"Symbol 208 MovieClip [ship_big] Frame 1Symbol 204 MovieClip
"head4"Symbol 208 MovieClip [ship_big] Frame 1Symbol 40 MovieClip
"head"Symbol 208 MovieClip [ship_big] Frame 1Symbol 40 MovieClip
"head3"Symbol 208 MovieClip [ship_big] Frame 1Symbol 40 MovieClip
"head2"Symbol 208 MovieClip [ship_big] Frame 1Symbol 40 MovieClip
"ex1"Symbol 208 MovieClip [ship_big] Frame 1Symbol 29 MovieClip
"ex2"Symbol 208 MovieClip [ship_big] Frame 1Symbol 29 MovieClip
"ex5"Symbol 208 MovieClip [ship_big] Frame 1Symbol 29 MovieClip
"ex3"Symbol 208 MovieClip [ship_big] Frame 1Symbol 29 MovieClip
"ex4"Symbol 208 MovieClip [ship_big] Frame 1Symbol 29 MovieClip
"p1"Symbol 210 MovieClip [playerShoot] Frame 1Symbol 40 MovieClip
"p2"Symbol 210 MovieClip [playerShoot] Frame 1Symbol 40 MovieClip
"body"Symbol 216 MovieClip [isle_huge] Frame 1Symbol 212 MovieClip
"body"Symbol 222 MovieClip [isle_big1] Frame 1Symbol 218 MovieClip
"body"Symbol 235 MovieClip [plane_big_base] Frame 1Symbol 228 MovieClip
"head"Symbol 235 MovieClip [plane_big_base] Frame 1Symbol 40 MovieClip
"head2"Symbol 235 MovieClip [plane_big_base] Frame 1Symbol 40 MovieClip
"head3"Symbol 235 MovieClip [plane_big_base] Frame 1Symbol 40 MovieClip
"head4"Symbol 235 MovieClip [plane_big_base] Frame 1Symbol 40 MovieClip
"head5"Symbol 235 MovieClip [plane_big_base] Frame 1Symbol 40 MovieClip
"ex2"Symbol 235 MovieClip [plane_big_base] Frame 1Symbol 29 MovieClip
"ex1"Symbol 235 MovieClip [plane_big_base] Frame 1Symbol 29 MovieClip
"ex3"Symbol 235 MovieClip [plane_big_base] Frame 1Symbol 29 MovieClip
"ex4"Symbol 235 MovieClip [plane_big_base] Frame 1Symbol 29 MovieClip
"dd"Symbol 235 MovieClip [plane_big_base] Frame 2Symbol 234 MovieClip
"body"Symbol 248 MovieClip [zeppelin_base] Frame 1Symbol 241 MovieClip
"head"Symbol 248 MovieClip [zeppelin_base] Frame 1Symbol 40 MovieClip
"head2"Symbol 248 MovieClip [zeppelin_base] Frame 1Symbol 40 MovieClip
"ex2"Symbol 248 MovieClip [zeppelin_base] Frame 1Symbol 29 MovieClip
"ex1"Symbol 248 MovieClip [zeppelin_base] Frame 1Symbol 29 MovieClip
"ex3"Symbol 248 MovieClip [zeppelin_base] Frame 1Symbol 29 MovieClip
"ex4"Symbol 248 MovieClip [zeppelin_base] Frame 1Symbol 29 MovieClip
"ex6"Symbol 248 MovieClip [zeppelin_base] Frame 1Symbol 29 MovieClip
"ex5"Symbol 248 MovieClip [zeppelin_base] Frame 1Symbol 29 MovieClip
"dd"Symbol 248 MovieClip [zeppelin_base] Frame 2Symbol 247 MovieClip
"dd"Symbol 248 MovieClip [zeppelin_base] Frame 16Symbol 247 MovieClip
"klop"Symbol 286 MovieClip [heli_way] Frame 1Symbol 30 MovieClip
"klop"Symbol 288 MovieClip [bomber_way] Frame 1Symbol 30 MovieClip
"p1"Symbol 293 MovieClip [torpedoe] Frame 1Symbol 40 MovieClip
"p2"Symbol 293 MovieClip [torpedoe] Frame 1Symbol 40 MovieClip
"klop"Symbol 300 MovieClip [tang1_way] Frame 1Symbol 30 MovieClip
"body"Symbol 306 MovieClip [isle_big2] Frame 1Symbol 302 MovieClip
"body"Symbol 341 MovieClip [player_base3] Frame 1Symbol 318 MovieClip
"p0"Symbol 341 MovieClip [player_base3] Frame 1Symbol 30 MovieClip
"p1"Symbol 341 MovieClip [player_base3] Frame 1Symbol 30 MovieClip
"p3"Symbol 341 MovieClip [player_base3] Frame 1Symbol 30 MovieClip
"p2"Symbol 341 MovieClip [player_base3] Frame 1Symbol 30 MovieClip
"vis"Symbol 341 MovieClip [player_base3] Frame 1Symbol 337 MovieClip
"head"Symbol 341 MovieClip [player_base3] Frame 1Symbol 30 MovieClip
"ex1"Symbol 341 MovieClip [player_base3] Frame 1Symbol 29 MovieClip
"ex2"Symbol 341 MovieClip [player_base3] Frame 1Symbol 29 MovieClip
"ex3"Symbol 341 MovieClip [player_base3] Frame 1Symbol 29 MovieClip
"dd"Symbol 341 MovieClip [player_base3] Frame 2Symbol 340 MovieClip
"shoot1"Symbol 342 MovieClip [player_gun_3] Frame 1Symbol 40 MovieClip
"shoot2"Symbol 342 MovieClip [player_gun_3] Frame 1Symbol 40 MovieClip
"shoot3"Symbol 342 MovieClip [player_gun_3] Frame 1Symbol 40 MovieClip
"shoot4"Symbol 342 MovieClip [player_gun_3] Frame 1Symbol 40 MovieClip
"vis"Symbol 343 MovieClip [player_shadow3] Frame 1Symbol 337 MovieClip
"body"Symbol 366 MovieClip [player_base2] Frame 1Symbol 345 MovieClip
"p0"Symbol 366 MovieClip [player_base2] Frame 1Symbol 30 MovieClip
"p1"Symbol 366 MovieClip [player_base2] Frame 1Symbol 30 MovieClip
"p3"Symbol 366 MovieClip [player_base2] Frame 1Symbol 30 MovieClip
"p2"Symbol 366 MovieClip [player_base2] Frame 1Symbol 30 MovieClip
"vis"Symbol 366 MovieClip [player_base2] Frame 1Symbol 364 MovieClip
"head"Symbol 366 MovieClip [player_base2] Frame 1Symbol 30 MovieClip
"ex1"Symbol 366 MovieClip [player_base2] Frame 1Symbol 29 MovieClip
"ex2"Symbol 366 MovieClip [player_base2] Frame 1Symbol 29 MovieClip
"ex3"Symbol 366 MovieClip [player_base2] Frame 1Symbol 29 MovieClip
"dd"Symbol 366 MovieClip [player_base2] Frame 2Symbol 365 MovieClip
"vis"Symbol 367 MovieClip [player_shadow2] Frame 1Symbol 364 MovieClip
"body"Symbol 390 MovieClip [player_base1] Frame 1Symbol 369 MovieClip
"p0"Symbol 390 MovieClip [player_base1] Frame 1Symbol 30 MovieClip
"p1"Symbol 390 MovieClip [player_base1] Frame 1Symbol 30 MovieClip
"p3"Symbol 390 MovieClip [player_base1] Frame 1Symbol 30 MovieClip
"p2"Symbol 390 MovieClip [player_base1] Frame 1Symbol 30 MovieClip
"vis"Symbol 390 MovieClip [player_base1] Frame 1Symbol 388 MovieClip
"head"Symbol 390 MovieClip [player_base1] Frame 1Symbol 30 MovieClip
"ex1"Symbol 390 MovieClip [player_base1] Frame 1Symbol 29 MovieClip
"ex2"Symbol 390 MovieClip [player_base1] Frame 1Symbol 29 MovieClip
"ex3"Symbol 390 MovieClip [player_base1] Frame 1Symbol 29 MovieClip
"dd"Symbol 390 MovieClip [player_base1] Frame 2Symbol 389 MovieClip
"vis"Symbol 391 MovieClip [player_shadow1] Frame 1Symbol 388 MovieClip
"shoot1"Symbol 392 MovieClip [player_gun_1] Frame 1Symbol 40 MovieClip
"shoot2"Symbol 392 MovieClip [player_gun_1] Frame 1Symbol 40 MovieClip
"shoot2"Symbol 393 MovieClip [player_gun_2] Frame 1Symbol 40 MovieClip
"shoot3"Symbol 393 MovieClip [player_gun_2] Frame 1Symbol 40 MovieClip
"shoot1"Symbol 393 MovieClip [player_gun_2] Frame 1Symbol 40 MovieClip
"body"Symbol 399 MovieClip [isle_sm1] Frame 1Symbol 398 MovieClip
"body"Symbol 405 MovieClip [isle_sm2] Frame 1Symbol 404 MovieClip
"body"Symbol 410 MovieClip [isle_ship_6] Frame 1Symbol 409 MovieClip
"body"Symbol 416 MovieClip [isle_ship_2] Frame 1Symbol 415 MovieClip
"body"Symbol 422 MovieClip [isle_ship_1] Frame 1Symbol 421 MovieClip
"body"Symbol 427 MovieClip [isle_ship_3] Frame 1Symbol 426 MovieClip
"body"Symbol 432 MovieClip [isle_ship_4] Frame 1Symbol 431 MovieClip
"body"Symbol 437 MovieClip [isle_ship_5] Frame 1Symbol 436 MovieClip
"body"Symbol 438 MovieClip [t61] Frame 1Symbol 170 MovieClip
"head"Symbol 438 MovieClip [t61] Frame 1Symbol 30 MovieClip
"ex1"Symbol 438 MovieClip [t61] Frame 1Symbol 29 MovieClip
"body"Symbol 439 MovieClip [t62] Frame 1Symbol 170 MovieClip
"head"Symbol 439 MovieClip [t62] Frame 1Symbol 30 MovieClip
"ex1"Symbol 439 MovieClip [t62] Frame 1Symbol 29 MovieClip
"body"Symbol 440 MovieClip [t63] Frame 1Symbol 170 MovieClip
"head"Symbol 440 MovieClip [t63] Frame 1Symbol 30 MovieClip
"ex1"Symbol 440 MovieClip [t63] Frame 1Symbol 29 MovieClip
"body"Symbol 441 MovieClip [t64] Frame 1Symbol 170 MovieClip
"head"Symbol 441 MovieClip [t64] Frame 1Symbol 30 MovieClip
"ex1"Symbol 441 MovieClip [t64] Frame 1Symbol 29 MovieClip
"body"Symbol 442 MovieClip [t21] Frame 1Symbol 170 MovieClip
"head"Symbol 442 MovieClip [t21] Frame 1Symbol 30 MovieClip
"ex1"Symbol 442 MovieClip [t21] Frame 1Symbol 29 MovieClip
"body"Symbol 443 MovieClip [t22] Frame 1Symbol 170 MovieClip
"head"Symbol 443 MovieClip [t22] Frame 1Symbol 30 MovieClip
"ex1"Symbol 443 MovieClip [t22] Frame 1Symbol 29 MovieClip
"body"Symbol 444 MovieClip [t11] Frame 1Symbol 170 MovieClip
"head"Symbol 444 MovieClip [t11] Frame 1Symbol 30 MovieClip
"ex1"Symbol 444 MovieClip [t11] Frame 1Symbol 29 MovieClip
"body"Symbol 445 MovieClip [t12] Frame 1Symbol 170 MovieClip
"head"Symbol 445 MovieClip [t12] Frame 1Symbol 30 MovieClip
"ex1"Symbol 445 MovieClip [t12] Frame 1Symbol 29 MovieClip
"body"Symbol 446 MovieClip [t15] Frame 1Symbol 170 MovieClip
"head"Symbol 446 MovieClip [t15] Frame 1Symbol 30 MovieClip
"ex1"Symbol 446 MovieClip [t15] Frame 1Symbol 29 MovieClip
"body"Symbol 447 MovieClip [t14] Frame 1Symbol 170 MovieClip
"head"Symbol 447 MovieClip [t14] Frame 1Symbol 30 MovieClip
"ex1"Symbol 447 MovieClip [t14] Frame 1Symbol 29 MovieClip
"body"Symbol 448 MovieClip [t13] Frame 1Symbol 170 MovieClip
"head"Symbol 448 MovieClip [t13] Frame 1Symbol 30 MovieClip
"ex1"Symbol 448 MovieClip [t13] Frame 1Symbol 29 MovieClip
"body"Symbol 449 MovieClip [t16] Frame 1Symbol 170 MovieClip
"head"Symbol 449 MovieClip [t16] Frame 1Symbol 30 MovieClip
"ex1"Symbol 449 MovieClip [t16] Frame 1Symbol 29 MovieClip
"body"Symbol 450 MovieClip [t31] Frame 1Symbol 170 MovieClip
"head"Symbol 450 MovieClip [t31] Frame 1Symbol 30 MovieClip
"ex1"Symbol 450 MovieClip [t31] Frame 1Symbol 29 MovieClip
"body"Symbol 451 MovieClip [t51] Frame 1Symbol 170 MovieClip
"head"Symbol 451 MovieClip [t51] Frame 1Symbol 30 MovieClip
"ex1"Symbol 451 MovieClip [t51] Frame 1Symbol 29 MovieClip
"body"Symbol 452 MovieClip [t34] Frame 1Symbol 170 MovieClip
"head"Symbol 452 MovieClip [t34] Frame 1Symbol 30 MovieClip
"ex1"Symbol 452 MovieClip [t34] Frame 1Symbol 29 MovieClip
"body"Symbol 453 MovieClip [t33] Frame 1Symbol 170 MovieClip
"head"Symbol 453 MovieClip [t33] Frame 1Symbol 30 MovieClip
"ex1"Symbol 453 MovieClip [t33] Frame 1Symbol 29 MovieClip
"body"Symbol 454 MovieClip [t32] Frame 1Symbol 170 MovieClip
"head"Symbol 454 MovieClip [t32] Frame 1Symbol 30 MovieClip
"ex1"Symbol 454 MovieClip [t32] Frame 1Symbol 29 MovieClip
"body"Symbol 455 MovieClip [t54] Frame 1Symbol 170 MovieClip
"head"Symbol 455 MovieClip [t54] Frame 1Symbol 30 MovieClip
"ex1"Symbol 455 MovieClip [t54] Frame 1Symbol 29 MovieClip
"body"Symbol 456 MovieClip [t53] Frame 1Symbol 170 MovieClip
"head"Symbol 456 MovieClip [t53] Frame 1Symbol 30 MovieClip
"ex1"Symbol 456 MovieClip [t53] Frame 1Symbol 29 MovieClip
"body"Symbol 457 MovieClip [t52] Frame 1Symbol 170 MovieClip
"head"Symbol 457 MovieClip [t52] Frame 1Symbol 30 MovieClip
"ex1"Symbol 457 MovieClip [t52] Frame 1Symbol 29 MovieClip
"shoot2"Symbol 461 MovieClip [gun_huge] Frame 1Symbol 40 MovieClip
"shoot1"Symbol 461 MovieClip [gun_huge] Frame 1Symbol 40 MovieClip
"shoot3"Symbol 461 MovieClip [gun_huge] Frame 1Symbol 40 MovieClip
"shoot1"Symbol 465 MovieClip [gun_big2] Frame 1Symbol 40 MovieClip
"shoot2"Symbol 465 MovieClip [gun_big2] Frame 1Symbol 40 MovieClip
"shoot1"Symbol 469 MovieClip [gun_big1] Frame 1Symbol 40 MovieClip
"shoot1"Symbol 473 MovieClip [gun_med] Frame 1Symbol 40 MovieClip
"shoot1"Symbol 477 MovieClip [gun_rocket] Frame 1Symbol 40 MovieClip
"shoot2"Symbol 477 MovieClip [gun_rocket] Frame 1Symbol 40 MovieClip
"p1"Symbol 482 MovieClip [rocket2] Frame 1Symbol 40 MovieClip
"p2"Symbol 482 MovieClip [rocket2] Frame 1Symbol 40 MovieClip
"body"Symbol 487 MovieClip [tb11] Frame 1Symbol 483 MovieClip
"head"Symbol 487 MovieClip [tb11] Frame 1Symbol 30 MovieClip
"head2"Symbol 487 MovieClip [tb11] Frame 1Symbol 30 MovieClip
"head3"Symbol 487 MovieClip [tb11] Frame 1Symbol 30 MovieClip
"ex1"Symbol 487 MovieClip [tb11] Frame 1Symbol 29 MovieClip
"body"Symbol 490 MovieClip [tb12] Frame 1Symbol 483 MovieClip
"head"Symbol 490 MovieClip [tb12] Frame 1Symbol 30 MovieClip
"head2"Symbol 490 MovieClip [tb12] Frame 1Symbol 30 MovieClip
"head3"Symbol 490 MovieClip [tb12] Frame 1Symbol 30 MovieClip
"ex1"Symbol 490 MovieClip [tb12] Frame 1Symbol 29 MovieClip
"body"Symbol 493 MovieClip [tb13] Frame 1Symbol 492 MovieClip
"head"Symbol 493 MovieClip [tb13] Frame 1Symbol 30 MovieClip
"head2"Symbol 493 MovieClip [tb13] Frame 1Symbol 30 MovieClip
"head3"Symbol 493 MovieClip [tb13] Frame 1Symbol 30 MovieClip
"head4"Symbol 493 MovieClip [tb13] Frame 1Symbol 30 MovieClip
"head5"Symbol 493 MovieClip [tb13] Frame 1Symbol 30 MovieClip
"head6"Symbol 493 MovieClip [tb13] Frame 1Symbol 30 MovieClip
"head7"Symbol 493 MovieClip [tb13] Frame 1Symbol 30 MovieClip
"head8"Symbol 493 MovieClip [tb13] Frame 1Symbol 30 MovieClip
"ex1"Symbol 493 MovieClip [tb13] Frame 1Symbol 29 MovieClip
"ex2"Symbol 493 MovieClip [tb13] Frame 1Symbol 29 MovieClip
"ex3"Symbol 493 MovieClip [tb13] Frame 1Symbol 29 MovieClip
"shoot2"Symbol 496 MovieClip [gun_mine] Frame 1Symbol 40 MovieClip
"shoot1"Symbol 496 MovieClip [gun_mine] Frame 1Symbol 40 MovieClip
"shoot3"Symbol 496 MovieClip [gun_mine] Frame 1Symbol 40 MovieClip
"body"Symbol 499 MovieClip [ship_boss1] Frame 1Symbol 22 MovieClip
"head"Symbol 499 MovieClip [ship_boss1] Frame 1Symbol 40 MovieClip
"head3"Symbol 499 MovieClip [ship_boss1] Frame 1Symbol 40 MovieClip
"head2"Symbol 499 MovieClip [ship_boss1] Frame 1Symbol 40 MovieClip
"head5"Symbol 499 MovieClip [ship_boss1] Frame 1Symbol 40 MovieClip
"head4"Symbol 499 MovieClip [ship_boss1] Frame 1Symbol 40 MovieClip
"ex1"Symbol 499 MovieClip [ship_boss1] Frame 1Symbol 29 MovieClip
"ex2"Symbol 499 MovieClip [ship_boss1] Frame 1Symbol 29 MovieClip
"ex5"Symbol 499 MovieClip [ship_boss1] Frame 1Symbol 29 MovieClip
"ex3"Symbol 499 MovieClip [ship_boss1] Frame 1Symbol 29 MovieClip
"ex4"Symbol 499 MovieClip [ship_boss1] Frame 1Symbol 29 MovieClip
"ex6"Symbol 499 MovieClip [ship_boss1] Frame 1Symbol 29 MovieClip
"ex7"Symbol 499 MovieClip [ship_boss1] Frame 1Symbol 29 MovieClip
"ex8"Symbol 499 MovieClip [ship_boss1] Frame 1Symbol 29 MovieClip
"ex9"Symbol 499 MovieClip [ship_boss1] Frame 1Symbol 29 MovieClip
"ex10"Symbol 499 MovieClip [ship_boss1] Frame 1Symbol 29 MovieClip
"ex11"Symbol 499 MovieClip [ship_boss1] Frame 1Symbol 29 MovieClip
"body"Symbol 500 MovieClip [tboss1] Frame 1Symbol 483 MovieClip
"head"Symbol 500 MovieClip [tboss1] Frame 1Symbol 30 MovieClip
"head2"Symbol 500 MovieClip [tboss1] Frame 1Symbol 30 MovieClip
"head3"Symbol 500 MovieClip [tboss1] Frame 1Symbol 30 MovieClip
"ex1"Symbol 500 MovieClip [tboss1] Frame 1Symbol 29 MovieClip
"body"Symbol 501 MovieClip [tboss2] Frame 1Symbol 483 MovieClip
"head"Symbol 501 MovieClip [tboss2] Frame 1Symbol 30 MovieClip
"head2"Symbol 501 MovieClip [tboss2] Frame 1Symbol 30 MovieClip
"head3"Symbol 501 MovieClip [tboss2] Frame 1Symbol 30 MovieClip
"ex1"Symbol 501 MovieClip [tboss2] Frame 1Symbol 29 MovieClip
"body"Symbol 504 MovieClip [tboss3] Frame 1Symbol 503 MovieClip
"head"Symbol 504 MovieClip [tboss3] Frame 1Symbol 30 MovieClip
"head2"Symbol 504 MovieClip [tboss3] Frame 1Symbol 30 MovieClip
"head3"Symbol 504 MovieClip [tboss3] Frame 1Symbol 30 MovieClip
"ex1"Symbol 504 MovieClip [tboss3] Frame 1Symbol 29 MovieClip
"body"Symbol 505 MovieClip [tboss_c] Frame 1Symbol 492 MovieClip
"head"Symbol 505 MovieClip [tboss_c] Frame 1Symbol 30 MovieClip
"head2"Symbol 505 MovieClip [tboss_c] Frame 1Symbol 30 MovieClip
"head3"Symbol 505 MovieClip [tboss_c] Frame 1Symbol 30 MovieClip
"head4"Symbol 505 MovieClip [tboss_c] Frame 1Symbol 30 MovieClip
"head5"Symbol 505 MovieClip [tboss_c] Frame 1Symbol 30 MovieClip
"head6"Symbol 505 MovieClip [tboss_c] Frame 1Symbol 30 MovieClip
"head7"Symbol 505 MovieClip [tboss_c] Frame 1Symbol 30 MovieClip
"head8"Symbol 505 MovieClip [tboss_c] Frame 1Symbol 30 MovieClip
"ex1"Symbol 505 MovieClip [tboss_c] Frame 1Symbol 29 MovieClip
"ex2"Symbol 505 MovieClip [tboss_c] Frame 1Symbol 29 MovieClip
"ex3"Symbol 505 MovieClip [tboss_c] Frame 1Symbol 29 MovieClip
"body"Symbol 506 MovieClip [tboss4] Frame 1Symbol 483 MovieClip
"head"Symbol 506 MovieClip [tboss4] Frame 1Symbol 30 MovieClip
"head2"Symbol 506 MovieClip [tboss4] Frame 1Symbol 30 MovieClip
"head3"Symbol 506 MovieClip [tboss4] Frame 1Symbol 30 MovieClip
"ex1"Symbol 506 MovieClip [tboss4] Frame 1Symbol 29 MovieClip
"body"Symbol 507 MovieClip [tboss5] Frame 1Symbol 483 MovieClip
"head"Symbol 507 MovieClip [tboss5] Frame 1Symbol 30 MovieClip
"head2"Symbol 507 MovieClip [tboss5] Frame 1Symbol 30 MovieClip
"head3"Symbol 507 MovieClip [tboss5] Frame 1Symbol 30 MovieClip
"ex1"Symbol 507 MovieClip [tboss5] Frame 1Symbol 29 MovieClip
"w"Symbol 602 MovieClip Frame 1Symbol 566 MovieClip
"w2"Symbol 602 MovieClip Frame 1Symbol 601 MovieClip
"bar"Symbol 609 MovieClip Frame 1Symbol 608 MovieClip
"heatbar"Symbol 625 MovieClip Frame 1Symbol 614 MovieClip
"bar"Symbol 625 MovieClip Frame 1Symbol 618 MovieClip
"overHeat"Symbol 625 MovieClip Frame 1Symbol 624 MovieClip
"topEnemyMC"Symbol 633 MovieClip Frame 1Symbol 30 MovieClip
"tf"Symbol 633 MovieClip Frame 2Symbol 627 EditableText
"progress"Symbol 634 MovieClip Frame 1Symbol 609 MovieClip
"health"Symbol 634 MovieClip Frame 1Symbol 625 MovieClip
"rockets"Symbol 634 MovieClip Frame 1Symbol 633 MovieClip
"intro1"Symbol 664 MovieClip Frame 1Symbol 638 EditableText
"levelNum"Symbol 664 MovieClip Frame 1Symbol 641 EditableText
"sel3"Symbol 664 MovieClip Frame 1Symbol 646 MovieClip
"sel2"Symbol 664 MovieClip Frame 1Symbol 651 MovieClip
"sel1"Symbol 664 MovieClip Frame 1Symbol 656 MovieClip
"bg1"Symbol 890 MovieClip [#BGfull] Frame 1Symbol 665 MovieClip
"bg2"Symbol 890 MovieClip [#BGfull] Frame 1Symbol 665 MovieClip
"tiles"Symbol 890 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"env"Symbol 890 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"splashez"Symbol 890 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"bnz"Symbol 890 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"enemyMC"Symbol 890 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"enemyMC2"Symbol 890 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"envTop"Symbol 890 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"shadows"Symbol 890 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"shots"Symbol 890 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"fx"Symbol 890 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"topEnemyMC"Symbol 890 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"topEnemyMC2"Symbol 890 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"player"Symbol 890 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip [player]
"shotsTop"Symbol 890 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"fxTop"Symbol 890 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"lineGrid"Symbol 890 MovieClip [#BGfull] Frame 1Symbol 889 MovieClip
"title"Symbol 907 MovieClip Frame 1Symbol 906 EditableText
"tf1_"Symbol 910 MovieClip Frame 1Symbol 902 EditableText
"tf1"Symbol 910 MovieClip Frame 1Symbol 903 EditableText
"tf2_"Symbol 910 MovieClip Frame 1Symbol 904 EditableText
"tf2"Symbol 910 MovieClip Frame 1Symbol 905 EditableText
"title_mc"Symbol 910 MovieClip Frame 1Symbol 907 MovieClip
"tf3_"Symbol 910 MovieClip Frame 1Symbol 908 EditableText
"tf3"Symbol 910 MovieClip Frame 1Symbol 909 EditableText
"bar"Symbol 912 MovieClip Frame 1Symbol 911 MovieClip
"title"Symbol 921 MovieClip Frame 1Symbol 919 EditableText
"tf"Symbol 921 MovieClip Frame 1Symbol 920 EditableText
"bar"Symbol 942 MovieClip Frame 1Symbol 940 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 5Symbol 41 as "ship_boss"
ExportAssets (56)Timeline Frame 5Symbol 92 as "explode"
ExportAssets (56)Timeline Frame 5Symbol 93 as "player"
ExportAssets (56)Timeline Frame 5Symbol 94 as "enemy"
ExportAssets (56)Timeline Frame 5Symbol 95 as "bullet"
ExportAssets (56)Timeline Frame 5Symbol 96 as "queue"
ExportAssets (56)Timeline Frame 5Symbol 98 as "circle_way"
ExportAssets (56)Timeline Frame 5Symbol 100 as "line_way"
ExportAssets (56)Timeline Frame 5Symbol 106 as "bonus_fullHealth"
ExportAssets (56)Timeline Frame 5Symbol 112 as "bonus_freezer"
ExportAssets (56)Timeline Frame 5Symbol 118 as "bonus_double"
ExportAssets (56)Timeline Frame 5Symbol 126 as "userSplash"
ExportAssets (56)Timeline Frame 5Symbol 128 as "tang_way"
ExportAssets (56)Timeline Frame 5Symbol 130 as "playerShoot2"
ExportAssets (56)Timeline Frame 5Symbol 135 as "ship_sm"
ExportAssets (56)Timeline Frame 5Symbol 140 as "ship_med"
ExportAssets (56)Timeline Frame 5Symbol 145 as "ship_sub"
ExportAssets (56)Timeline Frame 5Symbol 150 as "ship_cargo"
ExportAssets (56)Timeline Frame 5Symbol 159 as "plane_jet_base"
ExportAssets (56)Timeline Frame 5Symbol 168 as "plane_sm_base"
ExportAssets (56)Timeline Frame 5Symbol 171 as "empty_base"
ExportAssets (56)Timeline Frame 5Symbol 173 as "shoot"
ExportAssets (56)Timeline Frame 5Symbol 177 as "plane_sm_shadow"
ExportAssets (56)Timeline Frame 5Symbol 178 as "gun_1"
ExportAssets (56)Timeline Frame 5Symbol 179 as "gun_2"
ExportAssets (56)Timeline Frame 5Symbol 180 as "gun_3"
ExportAssets (56)Timeline Frame 5Symbol 189 as "plane_med_base"
ExportAssets (56)Timeline Frame 5Symbol 193 as "plane_med_shadow"
ExportAssets (56)Timeline Frame 5Symbol 197 as "plane_jet_shadow"
ExportAssets (56)Timeline Frame 5Symbol 203 as "isle_med"
ExportAssets (56)Timeline Frame 5Symbol 208 as "ship_big"
ExportAssets (56)Timeline Frame 5Symbol 210 as "playerShoot"
ExportAssets (56)Timeline Frame 5Symbol 216 as "isle_huge"
ExportAssets (56)Timeline Frame 5Symbol 222 as "isle_big1"
ExportAssets (56)Timeline Frame 5Symbol 226 as "plane_big_shadow"
ExportAssets (56)Timeline Frame 5Symbol 235 as "plane_big_base"
ExportAssets (56)Timeline Frame 5Symbol 239 as "zeppelin_shadow"
ExportAssets (56)Timeline Frame 5Symbol 248 as "zeppelin_base"
ExportAssets (56)Timeline Frame 5Symbol 252 as "boss_heli_shadow"
ExportAssets (56)Timeline Frame 5Symbol 256 as "boss_plane_shadow"
ExportAssets (56)Timeline Frame 5Symbol 260 as "clouds_down"
ExportAssets (56)Timeline Frame 5Symbol 264 as "clouds"
ExportAssets (56)Timeline Frame 5Symbol 268 as "clouds_top"
ExportAssets (56)Timeline Frame 5Symbol 269 as "stopFire"
ExportAssets (56)Timeline Frame 5Symbol 270 as "s_rocket2"
ExportAssets (56)Timeline Frame 5Symbol 271 as "eexplode"
ExportAssets (56)Timeline Frame 5Symbol 272 as "upgrade"
ExportAssets (56)Timeline Frame 5Symbol 273 as "health"
ExportAssets (56)Timeline Frame 5Symbol 274 as "s_playerShoot"
ExportAssets (56)Timeline Frame 5Symbol 275 as "s_shoot"
ExportAssets (56)Timeline Frame 5Symbol 276 as "playerDead"
ExportAssets (56)Timeline Frame 5Symbol 277 as "levelComplete"
ExportAssets (56)Timeline Frame 5Symbol 278 as "menu"
ExportAssets (56)Timeline Frame 5Symbol 279 as "type"
ExportAssets (56)Timeline Frame 5Symbol 280 as "torpedoe_boul"
ExportAssets (56)Timeline Frame 5Symbol 281 as "s_torpedoe"
ExportAssets (56)Timeline Frame 5Symbol 282 as "freezer"
ExportAssets (56)Timeline Frame 5Symbol 286 as "heli_way"
ExportAssets (56)Timeline Frame 5Symbol 288 as "bomber_way"
ExportAssets (56)Timeline Frame 5Symbol 293 as "torpedoe"
ExportAssets (56)Timeline Frame 5Symbol 298 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 5Symbol 300 as "tang1_way"
ExportAssets (56)Timeline Frame 5Symbol 306 as "isle_big2"
ExportAssets (56)Timeline Frame 5Symbol 316 as "boul"
ExportAssets (56)Timeline Frame 5Symbol 341 as "player_base3"
ExportAssets (56)Timeline Frame 5Symbol 342 as "player_gun_3"
ExportAssets (56)Timeline Frame 5Symbol 343 as "player_shadow3"
ExportAssets (56)Timeline Frame 5Symbol 366 as "player_base2"
ExportAssets (56)Timeline Frame 5Symbol 367 as "player_shadow2"
ExportAssets (56)Timeline Frame 5Symbol 390 as "player_base1"
ExportAssets (56)Timeline Frame 5Symbol 391 as "player_shadow1"
ExportAssets (56)Timeline Frame 5Symbol 392 as "player_gun_1"
ExportAssets (56)Timeline Frame 5Symbol 393 as "player_gun_2"
ExportAssets (56)Timeline Frame 5Symbol 399 as "isle_sm1"
ExportAssets (56)Timeline Frame 5Symbol 405 as "isle_sm2"
ExportAssets (56)Timeline Frame 5Symbol 410 as "isle_ship_6"
ExportAssets (56)Timeline Frame 5Symbol 416 as "isle_ship_2"
ExportAssets (56)Timeline Frame 5Symbol 422 as "isle_ship_1"
ExportAssets (56)Timeline Frame 5Symbol 427 as "isle_ship_3"
ExportAssets (56)Timeline Frame 5Symbol 432 as "isle_ship_4"
ExportAssets (56)Timeline Frame 5Symbol 437 as "isle_ship_5"
ExportAssets (56)Timeline Frame 5Symbol 438 as "t61"
ExportAssets (56)Timeline Frame 5Symbol 439 as "t62"
ExportAssets (56)Timeline Frame 5Symbol 440 as "t63"
ExportAssets (56)Timeline Frame 5Symbol 441 as "t64"
ExportAssets (56)Timeline Frame 5Symbol 442 as "t21"
ExportAssets (56)Timeline Frame 5Symbol 443 as "t22"
ExportAssets (56)Timeline Frame 5Symbol 444 as "t11"
ExportAssets (56)Timeline Frame 5Symbol 445 as "t12"
ExportAssets (56)Timeline Frame 5Symbol 446 as "t15"
ExportAssets (56)Timeline Frame 5Symbol 447 as "t14"
ExportAssets (56)Timeline Frame 5Symbol 448 as "t13"
ExportAssets (56)Timeline Frame 5Symbol 449 as "t16"
ExportAssets (56)Timeline Frame 5Symbol 450 as "t31"
ExportAssets (56)Timeline Frame 5Symbol 451 as "t51"
ExportAssets (56)Timeline Frame 5Symbol 452 as "t34"
ExportAssets (56)Timeline Frame 5Symbol 453 as "t33"
ExportAssets (56)Timeline Frame 5Symbol 454 as "t32"
ExportAssets (56)Timeline Frame 5Symbol 455 as "t54"
ExportAssets (56)Timeline Frame 5Symbol 456 as "t53"
ExportAssets (56)Timeline Frame 5Symbol 457 as "t52"
ExportAssets (56)Timeline Frame 5Symbol 461 as "gun_huge"
ExportAssets (56)Timeline Frame 5Symbol 465 as "gun_big2"
ExportAssets (56)Timeline Frame 5Symbol 469 as "gun_big1"
ExportAssets (56)Timeline Frame 5Symbol 473 as "gun_med"
ExportAssets (56)Timeline Frame 5Symbol 477 as "gun_rocket"
ExportAssets (56)Timeline Frame 5Symbol 482 as "rocket2"
ExportAssets (56)Timeline Frame 5Symbol 487 as "tb11"
ExportAssets (56)Timeline Frame 5Symbol 490 as "tb12"
ExportAssets (56)Timeline Frame 5Symbol 493 as "tb13"
ExportAssets (56)Timeline Frame 5Symbol 496 as "gun_mine"
ExportAssets (56)Timeline Frame 5Symbol 499 as "ship_boss1"
ExportAssets (56)Timeline Frame 5Symbol 500 as "tboss1"
ExportAssets (56)Timeline Frame 5Symbol 501 as "tboss2"
ExportAssets (56)Timeline Frame 5Symbol 504 as "tboss3"
ExportAssets (56)Timeline Frame 5Symbol 505 as "tboss_c"
ExportAssets (56)Timeline Frame 5Symbol 506 as "tboss4"
ExportAssets (56)Timeline Frame 5Symbol 507 as "tboss5"
ExportAssets (56)Timeline Frame 5Symbol 943 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 5Symbol 944 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 5Symbol 945 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 5Symbol 946 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 5Symbol 947 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 5Symbol 948 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 5Symbol 949 as "__Packages.queue"
ExportAssets (56)Timeline Frame 5Symbol 950 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 5Symbol 951 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 5Symbol 952 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 5Symbol 953 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 5Symbol 954 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 5Symbol 955 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 7Symbol 523 as "#soundz"
ExportAssets (56)Timeline Frame 8Symbol 549 as "bgsound"
ExportAssets (56)Timeline Frame 11Symbol 890 as "#BGfull"

Labels

"lang"Frame 6
"init"Frame 7
"menu"Frame 8
"help"Frame 9
"game"Frame 10
"level"Frame 11
"shoot"Symbol 40 MovieClip Frame 2
"playerShoot"Symbol 40 MovieClip Frame 2
"rocket"Symbol 40 MovieClip Frame 6
"playerShoot2"Symbol 40 MovieClip Frame 16
"destroy"Symbol 126 MovieClip [userSplash] Frame 2
"die"Symbol 159 MovieClip [plane_jet_base] Frame 2
"die"Symbol 168 MovieClip [plane_sm_base] Frame 2
"die"Symbol 189 MovieClip [plane_med_base] Frame 2
"die"Symbol 235 MovieClip [plane_big_base] Frame 2
"die"Symbol 248 MovieClip [zeppelin_base] Frame 2
"die"Symbol 341 MovieClip [player_base3] Frame 2
"die"Symbol 366 MovieClip [player_base2] Frame 2
"die"Symbol 390 MovieClip [player_base1] Frame 2
"start"Symbol 550 MovieClip Frame 5
"stop"Symbol 550 MovieClip Frame 10




http://swfchan.com/6/29795/info.shtml
Created: 19/5 -2019 17:26:04 Last modified: 19/5 -2019 17:26:04 Server time: 06/05 -2024 12:54:11