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Genghis Khan.swf

This is the info page for
Flash #30010

(Click the ID number above for more basic data on this flash file.)


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<p align="left"><font face="Times New Roman" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">THIS GAME IS CURRENTLY NOT <sbr />AVAILABLE FOR DISTRIBUTION. &nbsp;</font></p><p align="left"></p><p align="left"><font face="Times New Roman" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">If you would like to play, please visit :</font></p><p align="left"></p><p align="left"><font face="Times New Roman" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1"><a href="http://www.freeworldgroup.com" target = "_blank">www.freeworldgroup.com</a></font></p><p align="left"></p><p align="left"><font face="Times New Roman" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">For licensing information please contact us <sbr />via the freeworldgroup.com <font color="#ffff00"><a href="http://www.freeworldgroup.com/emailform.html" target = "_blank">contact form</a></font>.</font></p><p align="left"></p><p align="left"><font face="Times New Roman" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Thanks!</font></p><p align="left"></p>

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Submit Score

Submit Score

X

Score:

25000

Name:

Submit

Submit

Sending...

Highscore Received

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TEMP

GAME OVER!

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Main Menu

Main Menu

0

Score:

Continue

Continue

YOU WIN!

you completed the
mission!!!

Play more Missions

Play more Missions

0

Upgrade (u)

Upgrade (u)

Upgrade (u)

Level:

00

Power:

00

HP:

00

Cost:

00

Exp:

00

Sell for 75% (s)

Sell for 75% (s)

<p align="center"><font face="Copperplate Gothic Light" size="15" color="#ffcc00" letterSpacing="0.000000" kerning="0">Your Unit</font></p>

00

00

00

Type:

00

00

00

Recover (R)

Recover (R)

<p align="center"><font face="_serif" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">Recover <font size="16">(R)</font></font></p>

Forest:

Grass:

Mount:

% HP

0

% HP

% HP

0

0

Plain:

0

Forest:

Grass:

Mount:

% PW

0

% PW

% PW

0

0

% PW

0

Fight Mode

Aggressive (A)

Berserker (B)

Defensive (D)

Tactical (T)

Normal(N)

Normal - Power and hitpoints
remain unaffected by the assault
on enemy.

Berserker - Power boost (+30%)
to all soldiers for a short time.
But soldiers will end up with 20%
less than normal power if battle
takes too long.

Aggressive - Power boost (+10%)
to all soldiers for a short time.
But soldiers will end up with
10% less than normal power if
battle takes too long.

Defensive - Power to soldiers is
reduced (-10%), but soldiers
have more hitpoints (+20%).

Tactical - The effect of terrain will
be canceled.

Genghis Khan

0

<p align="right"><font face="Copperplate Gothic Light" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Gold:</font></p>

0

<p align="right"><font face="Copperplate Gothic Light" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Mission:</font></p>

000000

<p align="right"><font face="Copperplate Gothic Light" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Score:</font></p>

Menu

Menu

retreat

fight

fight

Fight

retreat

retreat

fight

Speed x 1

Speed x 2

Speed x 3

Speed x 4

Low

Medium

High

Best

Select and place
your military units
in the staging area.

Scroll right to view
enemy military
placement.

Are you sure to retreat?

Yes

Yes

No

No

Main Menu

Main Menu

Return

Return

Next Level

Next Level

You Have Defeated

Interest on Gold:

10%    x

=

00

Unused Soldier Bonus:

Military Units  x

=

Total Gold:

Score:

Maintenance cost:

Save game

Save game

no record!

<p align="left"></p>

<p align="left"></p>

mission:

<p align="left"></p>

Save

Save

Name:

<p align="left"></p>

save game

game saved

Back

Back

GAME PAUSED!

Press "P" to continue!

H

0

0

0

0

0

0

0

0

Staging  Area

Load

Load

Download Games

Download Games

Add This Game To Your Site

Add This Game To Your Site

Credits

Credits

Instructions

Instructions

Copyright 2007 freeworldgroup.com

v 1.0

Play

Play

load game

Load

Load

normal

normal

hard

hard

insane

insane

Next

Next

choose play mode

easy

easy

Easy

beginner

beginner

Beginner

It is the beginning of the 13th Century.  You are Genghis Khan
and you long for greatness and to create the biggest empire the
world has ever seen!
Your objective in this game is to conquer nations near and far
and expand your realm throughout the known world.

instructions

1. Select a country to invade.
You are presented with a map - you can only invade countries
adjacent to territories you have already conquered.  Click on
countries to see their strengths and terrain types.

Starting Game

To start the game, select a mission by clicking on the 'mission'
button.  Areas that need to be invaded are identified for each
mission and are also shown on the world map     .  You can then
begin your campaign by clicking on a country you want to invade
and then press the 'Fight' button!

2. Battlefield
Once the battle begins you will see the field where the
conflict will occur.  Scroll to the right to see how the enemy is
staging it's forces and their strengths.  With that information
scroll back to the left and start buying/placing your units in
the staging area.

3. Staging your military units
You can purchase different military units from the purchase box
by clicking on them and dragging them onto the staging area.
Position your units carefully so that they will not be overwhelmed
by the enemy force.  All units can be upgraded (button or hotkey
'U').  Unit level is shown by a number in the top left of the unit .
You have a limited amount of gold to begin the game, so use it
carefully to purchase/upgrade different military units.

4. Fight mode
Once you have positioned your military and upgraded different
units, set the fight mode to whatever best suits the current battle.
Their are 5 attacking modes available and information for each
is given in the game.

6. Adding units during a battle.
If you have enough gold, new units can be added to the staging
area during a battle - they will by default be in 'hold' position -
you will need to press 'H' to unhold them and allow them to
engage in the battle.

5. Fight!
Once fight mode is selected, press 'Fight' or the hotkey 'F' to
begin the battle.  Scroll to the right to follow your military units
to the middle of the battlefield.  Remember you can scroll
anywhere in the battlefield during the fight.

7.  Retreat!
If the battle is going badly, you can press the 'Retreat' - this will
allow you to get out of that battle and find another country to
invade.  Retreating will cost you 10% of the power you had
before you began the current battle.

Military Units
When using different military units, you must consider their
strengths and weaknesses in different terrains.  Unit
information is given when selected from the purchase box.
As units fight they gain experience points - the more
experience points, the stronger the unit will become.
So the longer you keep your military alive, the more
experience they will gain.

Upgrading Units
You can upgrade military units by simply clicking on the unit
you want to upgrade and pressing the upgrade button or
using the 'U' hotkey - this will cost you gold!  Higher level units
cost much more to upgrade.

Not using all Units
If you don't use all your units in a battle, you will receive
additional money at the end of a turn.  Press 'H' to place
units on hold and stop them from engaging the enemy.
Press 'H' again to unhold a unit.  Once a unit begins to fight,
you can no longer place it on hold.

Troop Maintenance Cost
The more active military you have, the more money you have
to spend to keep them active.

Repairing Units
You can repair military units during a battle - however this costs
money and may affect your strength in the next battle.  Cost
varies depending upon the amount of damage a unit has endured
and it's level.

Terrain
There are 4 terrain types in this game - Mountains, Forest,
Grassland, Plains/Desert.  Each terrain type will impact on the
effectiveness of different military types - this information is
given when clicking on a unit type in the purchase box.

Saving Money
Your money can earn 10% interest at the end of a turn.

Game Speed
If you want to see the outcome of battle sooner, simply click
on the game speed button and select the speed you want to
use.

Skip

Skip

control

Genghis Khan

choose adversary

Country:

Power:

Mongolia

Battalions:

Land:

Mission

mission 1

mission 2

mission 3

mission 4

mission 5

mission 6

mission 7

mission 8

Your mission is to invade South - East Asia,
Korea and Japan.  You may invade other
countries to boost your score.

Difficulty: Very easy

Gold bonus: 500

Your mission is to invade Kazakhstan.
Invade whatever other countries you wish
to invade to help with your campaign goal.

Difficulty: Easy

Gold bonus: 1000

Your mission is to invade the Middle East.
You may invade other countries to boost
your score.

Difficulty: Medium

Gold bonus: 1500

Your mission is to invade India and Russia.

Difficulty: Med-Hard

Gold bonus: 2000

Your mission is to invade Greece.

Difficulty: Hard

Gold bonus: 2500

Your mission is to invade Germany.

Gold bonus: 3000

Your mission is to conquer 75% of the world

Gold bonus: 4000

Your mission is to conquer the world.

Difficulty: Very hard

Gold bonus: 5000

Click on arrows to
move map left and
right.

M

M

H

H

Music credits

'Armageddon'  by Arnas

ActionScript [AS1/AS2]

Frame 1
var my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); this.menu = my_cm; MochiAd.showPreloaderAd({id:"b57db63438c326dc", res:"550x500"});
Frame 3
if (_root.getBytesLoaded() < _root.getBytesTotal()) { gotoAndStop ("loading"); }
Frame 5
stop(); stop();
Instance of Symbol 74 MovieClip in Frame 5
//component parameters onClipEvent (construct) { _game_name = "genghis_khan"; score_var = "_root.score"; }
Frame 7
function globalInit() { if (bGlobalInited) { return(undefined); } sHard = "MEDIUM"; _quality = "HIGH"; bFistNoted = false; bGlobalInited = true; bShowRoll = false; bShowPut = false; bShowMode = false; bTeached = false; bFightModeSeted = false; aGold = {BEGINNER:400, EASY:400, MEDIUM:400, HARD:350, INSANE:300}; oGoldRate = {BEGINNER:0.06, EASY:0.045, MEDIUM:0.035, HARD:0.025, INSANE:0.02}; aExpRate = {BEGINNER:1, EASY:1, MEDIUM:1, HARD:0.9, INSANE:0.7}; aScoreRate = {BEGINNER:0.5, EASY:0.75, MEDIUM:1, HARD:1.25, INSANE:1.5}; aRoleType = new Array("cavalry", "pike", "sword", "bow", "medic"); aStandDis = new Array(40, 35, 30, 100, 50); aHitDis = new Array(500, 500, 500, 500, 500); aSpeed = new Array(4, 3, 3, 2.6); aFightMode = ["normal", "berserker", "aggressive", "defensive", "tactical"]; maxBerPW = 0.3; maxBerHP = -0.2; minBerPW = -0.2; berPWStep = 0.015; maxAggPW = 0.1; maxAggHP = -0.1; minAggPW = -0.1; aggPWStep = 0.01; maxDefenPW = -0.1; maxDefenHP = 0.2; maxTactPW = -0.05; maxTactHP = 0; nMaxUpLevel = 12; aCost = new Array(60, 25, 20, 25, 20); aPower = new Array(20, 12, 8, 10, 10); aHitPoint = new Array(300, 200, 200, 100, 100); aCostUpRate = new Array(0.15, 0.18, 0.18, 0.2); aPowerUpRate = new Array(0.15, 0.15, 0.15, 0.2); aHpUpRate = new Array(0.1, 0.15, 0.1, 0.15); upDRate = 0.003; minRate = 0.05; oCavalryRate = {Plain:0.1, Forest:-0.4, GrassLand:0.2, Mountain:-0.5}; oPikeRate = {Plain:0.15, Forest:-0.1, GrassLand:0.1, Mountain:0.05}; oSwordRate = {Plain:-0.05, Forest:0.05, GrassLand:-0.1, Mountain:0}; oBowRate = {Plain:0.2, Forest:-0.15, GrassLand:0.15, Mountain:0}; oCavalryPowerRate = {Plain:0.15, Forest:-0.4, GrassLand:0.3, Mountain:-0.4}; oPikePowerRate = {Plain:0.2, Forest:-0.3, GrassLand:0.1, Mountain:0.05}; oSwordPowerRate = {Plain:-0.05, Forest:0.05, GrassLand:-0.1, Mountain:0}; oBowPowerRate = {Plain:0.1, Forest:-0.25, GrassLand:0.2, Mountain:-0.2}; brightTrans = {ra:100, rb:255, ga:100, gb:-255, ba:100, bb:255, aa:100, ab:0}; selTrans = {ra:100, rb:255, ga:100, gb:255, ba:100, bb:255, aa:100, ab:0}; normalTrans = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; mongColor = 16737792 /* 0xFF6600 */; loadSceneMask(); initSoundArray(); loadSD(); initMusic(); initSD(); } function loadSceneMask() { kill(sceneMasker); newMasker(); } function clearScene() { var _local3 = new Array("mcRetreat", "mcLevel", "mcLayout", "mcMenu", "mcPause", "mcPass", "mcOver", "mcEnd"); for (var _local4 in _local3) { var _local2 = _root[_local3[_local4]]; kill(_local2); } } function activeGame() { bPause = false; trace("::::\u6E38\u620F\u88AB\u6FC0\u6D3B\uFF01::::"); } function pauseGame() { bPause = true; trace("::::\u6E38\u620F\u6682\u505C\uFF01::::"); } function initGame() { bRetreat = false; bLoad = false; bInstructions = false; noteTxt = ""; globalHardRate = 0.6; nLevel = 1; nMaxLevel = 56; nMissionLevel = Math.floor(nMaxLevel * 0.75); nouseGold = 0; soldierBonusGold = 0; bonusGold = 0; disGold = gold; prevGold = gold; scoreRate = aScoreRate[sHard]; gold = aGold[sHard]; goldRate = oGoldRate[sHard]; expRate = aExpRate[sHard]; sScore = 1; liveCost = 0; liveCostRate = 0.008; nousedNum = 0; interest = 0.1; levelScore = 0; score = 0; levelUnit = 100; goldStep = 0.5; expStep = 3; expUnit = 50; speedTimes = 1; fightMode = aFightMode[0]; aLastRole = new Array(); aPrevLastRole = new Array(); aMap.resetConquered(); aConquered = new Array(); aConquered.push("Mongolia"); aLeave = new Array(); landShape = "GrassLand"; aEnemyLevel = new Array(); aEnemyShape = new Array(); enemyPower = null; selfPower = null; missionID = null; missionNum = missionID + 1; aMCountry = new Array(); aMConquered = new Array(); initMissions(); initGold(); shape = new as.Shape(); map = new as.Map(); aMap = map.aMap; getACountry(); } function gameReset() { trace("\u6E38\u620F\u88AB\u91CD\u7F6E"); bStart = false; bPause = false; bPass = false; bOver = false; bEnd = false; levelScore = 0; liveCost = 0; rivalCountry = null; enemyFightMode = aFightMode[Math.floor(Math.random() * aFightMode.length)]; } function initGold() { gold = aGold[sHard]; goldRate = oGoldRate[sHard]; scoreRate = aScoreRate[sHard]; expRate = aExpRate[sHard]; disGold = gold; } function teachRoll() { if (bTeached) { return(undefined); } if (bShowRoll) { return(undefined); } bShowRoll = true; trace("\u5F00\u59CB\u6559\u5B66\uFF01" + mcLayout.mcTeachRoll); mcLayout.mcTeachRoll.gotoAndPlay("start"); } function teachPut() { if (bTeached) { return(undefined); } if (bShowPut) { return(undefined); } if (!bShowRoll) { return(undefined); } bShowPut = true; mcLayout.mcTeachRoll.gotoAndStop(1); mcLayout.mcTeachPut.gotoAndPlay("start"); } function endTeach() { if (bTeached) { return(undefined); } if (!bShowPut) { return(undefined); } mcLayout.mcTeachPut.gotoAndStop(1); bTeached = true; } function endAllTeach() { bTeached = true; mcLayout.mcTeachRoll.gotoAndStop(1); mcLayout.mcTeachPut.gotoAndStop(1); } function alrm(_sort, _id) { trace("\u5F39\u51FA\u8B66\u544A"); var _local4 = new Array(); _local4.push("Please select one record to load!"); _local4.push("No record to load!"); var _local1 = new Array(); _local1.push("You can not fight with this country!"); _local1.push("This country has been conquered!"); _local1.push("Please select one country to fight!"); _local1.push("Please select one mission to start fight!"); var _local2 = new Array(); _local2.push("Please select fight mode!"); _local2.push("Not enough money!"); _local2.push("Place the soldier in the staging area!"); var _local3 = new Array(); _local3.push("Please enter your name!"); _local3.push("Please select one row to record!"); switch (_sort) { case "load" : noteTxt = _local4[_id]; var _local6 = mcStart.mcNote; trace("\u5F39\u51FA\u5BFC\u5165\u8B66\u544A"); break; case "map" : noteTxt = _local1[_id]; _local6 = mcStart.mcNote; trace("\u5F39\u51FA\u5730\u56FE\u8B66\u544A"); break; case "layout" : noteTxt = _local2[_id]; _local6 = mcLayout.mcNote; trace("\u5F39\u51FA\u754C\u9762\u8B66\u544A"); break; case "save" : noteTxt = _local3[_id]; _local6 = mcPass.mcNote; trace("\u5F39\u51FA\u5B58\u50A8\u8B66\u544A"); } _local6.gotoAndPlay(2); } function getCurrTime() { var _local1 = new Date(); currYear = _local1.getFullYear(); currMonth = _local1.getMonth(); currDate = _local1.getDate(); currTime = (((currYear + "/") + currMonth) + "/") + currDate; } function stSaveGame(_useName, _selID) { var _local3 = _useName; var _local2 = _selID; trace((("\u8BB0\u5F55\u524Dgold: " + gold) + " ") + disGold); getCurrTime(); aConquered = getConquered(); var _local1 = SharedObject.getLocal("userPreferences"); _local1.data["record" + _local2] = {name:_local3, time:currTime, missionNum:missionNum, power:selfPower, gold:gold, score:score, aLastRole:aLastRole, aConquered:aConquered, sHard:sHard}; _local1.flush(); trace((((("\u8BB0\u5F55\u540D\u5B57: " + _local1.data["record" + _local2].name) + " gold: ") + gold) + " ") + disGold); } function stLoadGame(_recordID) { var _local2 = _recordID; var _local1 = getLoad(_local2); sHard = _local1.sHard; initGold(); missionNum = _local1.missionNum; missionID = missionNum - 1; gold = Math.floor(_local1.gold); disGold = gold; trace((("disGold = gold: " + disGold) + " = ") + gold); aLastRole = _local1.aLastRole; aConquered = _local1.aConquered; if (_local1.score) { score = _local1.score; } setConquered(); bRetreat = true; } function getLoad(_recordID) { var _local1 = SharedObject.getLocal("userPreferences"); var _local2 = _recordID; return(_local1.data["record" + _local2]); } function getLastRole() { aLastRole = new Array(); for (var _local5 in mcLevel.aRole) { var _local1 = mcLevel.aRole[_local5]; aLastRole.push({nTypeID:_local1.nTypeID, nLevel:_local1.nLevel, exper:_local1.exper}); } aPrevLastRole = aLastRole.slice(); } function initMissions() { aAllMCounty = new Array(); aAllMCounty.push(["Korea", "Japan", "Vietnam", "Laos", "Cambodia", "Thailand", "Burma"]); aAllMCounty.push(["Kazakhstan"]); aAllMCounty.push(["Syria", "Iraq", "Israel", "Jordan", "Saudi", "Yemen", "UnitedArab", "Aman", "Kuwait"]); aAllMCounty.push(["India", "Russia"]); aAllMCounty.push(["Greece"]); aAllMCounty.push(["Germany"]); aMBonus = new Array(500, 1000, 1500, 2000, 2500, 3000, 4000, 5000); } function setMission(_id) { missionID = _id; missionNum = missionID + 1; if (missionID <= 5) { getMCountry(); } var _local3 = new Array(-60, 80, 260, 30, 300, 300, -60, -60); mcStart.tMission.text = "Mission: " + (missionID + 1); var _local1 = mcStart.mcMap._x; mcStart.mcMap._x = _local3[missionID]; var _local2 = mcStart.mcMap._x - _local1; mcStart.mcArrow._x = mcStart.mcArrow._x + _local2; initMissionMark(); disMissionMark(); } function getMCountry() { aMCountry = aAllMCounty[missionID].slice(); trace(aMCountry); } function getConNum() { aConquered = getConquered(); return(aConquered.length); } function initMissionMark() { var _local3 = mcStart.mcMap.map; for (var _local5 in aAllMCounty) { var _local2 = aAllMCounty[_local5]; for (var _local4 in _local2) { var _local1 = _local2[_local4]; _local3["mark" + _local1]._visible = false; } } if (missionID != null) { mcStart.tMission.text = "Mission: " + (missionID + 1); } else { mcStart.tMission.text = ""; } } function disMissionMark() { var _local2 = mcStart.mcMap.map; for (var _local3 in aMCountry) { var _local1 = aMCountry[_local3]; _local2["mark" + _local1]._visible = true; checkMConquered(); } } function checkMConquered() { aMConquered = new Array(); var _local2 = mcStart.mcMap.map; for (var _local4 in aMCountry) { var _local1 = aMCountry[_local4]; for (var _local3 in aMap) { if (_local1 == aMap[_local3].country) { if (aMap[_local3].bConquered) { _local2["mark" + _local1].gotoAndStop("on"); aMConquered.push(_local1); trace(aMConquered); } } } } } function checkMEnd() { trace((((((missionID + " ") + aMConquered.length) + " ") + nMaxLevel) + " ") + aConquered.length); if (missionID == 7) { if (aConquered.length == nMaxLevel) { bEnd = true; } } else if (missionID == 6) { if (aConquered.length == nMissionLevel) { bEnd = true; } } else { checkMConquered(); if (aMConquered.length == aMCountry.length) { bEnd = true; } } } function setPrevGold() { prevGold = gold; } function getPrevGold() { gold = prevGold; disGold = Math.floor(gold); } function setFightMode(_ID) { if (bStart) { return(undefined); } fightMode = aFightMode[_ID]; bFightModeSeted = true; mcLayout.mcFightMode.rest(); mcLayout.mcFightMode.disSel(); } function getLandRate(_sType, _land) { var _local3 = 0; switch (_sType) { case "cavalry" : rate1 = _root.oCavalryRate[_land]; rate2 = _root.oCavalryPowerRate[_land]; break; case "pike" : rate1 = _root.oPikeRate[_land]; rate2 = _root.oPikePowerRate[_land]; break; case "sword" : rate1 = _root.oSwordRate[_land]; rate2 = _root.oSwordPowerRate[_land]; break; case "bow" : rate1 = _root.oBowRate[_land]; rate2 = _root.oBowPowerRate[_land]; } return([rate1, rate2]); } function stSelMap() { mcStart.gotoAndStop("map"); } function getACountry() { aCountry = new Array(); for (var _local1 in aMap) { aCountry.push(aMap[_local1].country); } } function getANeighbor(_country) { for (var _local2 in aMap) { if (aMap[_local2].country == _country) { return(aMap[_local2].aNeighbor); } } } function getConquered() { aConquered = new Array(); var _local2 = mcStart.mcMap.map; for (var _local1 in aMap) { if (aMap[_local1].bConquered) { aConquered.push(aMap[_local1].country); } } return(aConquered); } function setConquered() { for (var _local2 in aConquered) { for (var _local1 in aMap) { if (aMap[_local1].country == aConquered[_local2]) { aMap[_local1].bConquered = true; } } } } function resetConquered() { for (var _local1 in aMap) { if (aMap[_local1].country != "Mongolia") { aMap[_local1].bConquered = false; } } } function setColorConquered() { rivalCountry = null; var _local3 = mcStart.mcMap.map; for (var _local4 in aMap) { var _local2 = new Color(_local3[aMap[_local4].country]); if (aMap[_local4].bConquered) { _local2.setRGB(_root.mongColor); } } } function getLastCountry() { return(aConquered[aConquered.length - 1]); } function selRivalCountry(_country) { var _local3 = false; for (var _local5 in aMap) { if (!aMap[_local5].bConquered) { continue; } var _local1 = getANeighbor(aMap[_local5].country); for (var _local4 in _local1) { if (_local1[_local4] == _country) { _local3 = true; break; } } } if (!_local3) { alrm("map", 0); return(undefined); } for (var _local5 in aConquered) { if (_country == aConquered[_local5]) { alrm("map", 1); return(undefined); } } var _local6 = mcStart.mcMap.map; var _local7 = new Color(_local6[rivalCountry]); _local7.setTransform(normalTrans); rivalCountry = _country; mcStart.mcArrow._x = _xmouse; mcStart.mcArrow._y = _ymouse; _local7 = new Color(_local6[rivalCountry]); _local7.setTransform(selTrans); getLand(); } function getLand() { for (var _local1 in aMap) { if (aMap[_local1].country == rivalCountry) { landShape = aMap[_local1].land; return(undefined); } } } function addConquered(_rivalCountry) { aConquered.push(_rivalCountry); for (var _local2 in aMap) { if (aMap[_local2].country == _rivalCountry) { aMap[_local2].bConquered = true; return(undefined); } } } function getALeave() { aLeave = new Array(); for (var _local1 in aMap) { if (!aMap[_local1].bConquered) { aLeave.push(aMap[_local1].country); } } } function disMapNote(_country) { var _local9 = mcStart.mcMapNote; if (_country) { _local9.gotoAndStop(2); } for (var _local11 in aMap) { if (_country == aMap[_local11].country) { if (_country == "Mongolia") { var _local5 = aMap[_local11].land; var _local7 = aLastRole.length; power = gold * 5; for (var _local10 in aLastRole) { var _local2 = aLastRole[_local10].nLevel; var _local1 = aLastRole[_local10].nTypeID; var _local3 = getUpgradNum(aCost[_local1], aCostUpRate[_local1], _local2); power = power + (_local3 * 5); } } else { var _local5 = aMap[_local11].land; var power = aMap[_local11].oPower.power; var _local7 = aMap[_local11].oPower.soldierNum; var _local8 = aMap[_local11].oPower.aLevel; var _local6 = aMap[_local11].oPower.aShape; } } } selfPower = gold * 5; for (var _local10 in aLastRole) { var _local2 = aLastRole[_local10].nLevel; var _local1 = aLastRole[_local10].nTypeID; var _local3 = getUpgradNum(aCost[_local1], aCostUpRate[_local1], _local2); selfPower = selfPower + (_local3 * 5); } _local9.tSelfPower.text = Math.floor(selfPower); _local9.tCountry.text = _country; _local9.tLand.text = _local5; _local9.tPower.text = Math.floor(power); _local9.tSoldierNum.text = Math.floor(_local7); enemyPower = power; selfPower = selfPower; aEnemyLevel = _local8; aEnemyShape = _local6; } function getUpgradNum(_baseNum, _rate, _nLevel, _type, _roleType) { var _local9 = new Object(); var _local6 = getLandRate(_roleType, landShape)[0]; var _local5 = getLandRate(_roleType, landShape)[1]; if (_type == "power") { _baseNum = _baseNum + (_local5 * _baseNum); } else if (_type == "hitPoint") { _baseNum = _baseNum + (_local6 * _baseNum); } var _local3 = (_nLevel * levelUnit) / expUnit; var _local1 = 0; while (_local1 < _local3) { _baseNum = Math.floor(_baseNum * (1 + getUpRate(_rate, _local3))); _local1++; } return(_baseNum); } function getUpRate(_rate, _level) { var _local1 = _rate; _local1 = _local1 * 1.5; var _local2 = upDRate * 1; _local1 = _local1 - (upDRate * _level); if (_local1 < minRate) { _local1 = minRate; } return(_local1); } function loadLevel() { atMc(this, "mcLevel", "mcLevel"); atMc(this, "mcLayout"); loadSceneMask(); mcLevel._visible = false; mcLayout._visible = false; } function playGame() { turnTo("gameScene"); clearScene(); gameReset(); loadLevel(); mcLevel._visible = false; mcLayout._visible = false; } function loadGame() { bLoad = true; turnTo("gameScene"); clearScene(); gameReset(); loadLevel(); mcLevel._visible = false; mcLayout._visible = false; } function startGame() { bStart = true; } function tryAgain() { clearScene(); initGame(); gameReset(); turnTo("gameScene"); loadLevel(); } function continueGame() { bRetreat = true; aLastRole = aPrevLastRole.slice(); score = score * 0.7; score = floor(score); getPrevGold(); clearScene(); gameReset(); turnTo("gameScene"); loadLevel(); } function playMoreMissions() { clearScene(); initGame(); gameReset(); bRetreat = true; turnTo("gameScene"); loadLevel(); } function nextLevel() { bRetreat = true; clearScene(); gameTime = levelTime; nLevel = nLevel + 1; gameReset(); turnTo("gameScene"); loadLevel(); } function instructions() { bInstructions = true; turnTo("gameScene"); } function backToFrontPage() { turnTo("frontPage"); } function initLayoutBt(mc) { mc.btPlay.onPress = function () { _root.playGame(); }; mc.btReturn.onPress = function () { _root.bPause = false; this._parent.removeMovieClip(); }; mc.btContinue.onPress = function () { _root.continueGame(); }; mc.btTryAgain.onPress = function () { _root.tryAgain(); }; mc.btNextLevel.onPress = function () { _root.nextLevel(); }; mc.btInstructions.onPress = function () { _root.instructions(); }; mc.btViewScore.onPress = function () { viewHighscore(); }; mc.btMore.onPress = function () { getURL ("http://www.freeworldgroup.com/", "_blank"); }; mc.btDownload.onPress = function () { getURL ("http://www.ifungames.com", "_blank"); }; mc.btSetting.onPress = function () { }; mc.btAddGame.onPress = function () { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }; mc.btMainMenu.onPress = function () { turnTo("frontPage"); }; } function initSoundArray() { aSDType = new Array("aMusic", "aSound"); aMusic = new Array("mainMusic"); aSound = new Array("sdBow ", "sdPike", "sdSword"); aMuscVol = new Array(); aMuscVol.push(20); aSoundVol = new Array(10, 10, 10); bMusicOn = true; bSoundOn = true; musicHolder = newMc(_root, "musicHolder"); sdHolder = newMc(_root, "sdHolder"); } function loadSD() { for (var _local8 in aSDType) { var _local3 = _root[aSDType[_local8]]; var _local7 = _local3.length; var _local2 = 0; while (_local2 < _local7) { var _local4 = _local3[_local2]; var _local5 = _local4 + "mc"; var _local6 = newMc(_root, _local5); _root[_local3[_local2]] = new Sound(_local6); _root[_local3[_local2]].attachSound(_local4); if (_local3 == aMusic) { _root[_local3[_local2]].setVolume(aMuscVol[_local2]); } else if (_local3 == aSound) { _root[_local3[_local2]].setVolume(aSoundVol[_local2]); } _local2++; } } mainMusic.start(0, 999); } function initMusic() { var _local4 = aMusic.length; var _local2 = 0; while (_local2 < _local4) { if (bMusicOn) { var _local3 = aMuscVol[_local2]; } else { var _local3 = 0; } _root[aMusic[_local2]].setVolume(_local3); _local2++; } } function initSD() { var _local4 = aSound.length; var _local2 = 0; while (_local2 < _local4) { if (bSoundOn) { var _local3 = aSoundVol[_local2]; } else { var _local3 = 0; } _root[aSound[_local2]].setVolume(_local3); _local2++; } } new global.GlobalFun(); stop(); trace("::::\u8FDB\u5165\u6E38\u620F\u9996\u9875::::"); globalInit(); clearScene(); mcFrontPage.gotoAndStop("in"); initGame(); initLayoutBt(this);
Frame 21
function initAfterMap() { trace("\u5730\u56FE\u52A0\u8F7D\u540E\u6267\u884C\u521D\u59CB\u5316!"); disMapNote(rivalCountry); mcLevel._visible = true; mcLayout._visible = true; mcLayout.trans.gotoAndPlay(1); mcLayout.mcLand.gotoAndStop(landShape); mcLevel.createCastle(); mcLevel.addEnemy(); mcLevel.initLastRole(); setPrevGold(); initRoleModeDis(); initEnemyModeDis(); bRetreat = false; bLoad = false; _root.bFistNoted = true; teachRoll(); } function initRoleModeDis() { mcLayout.mcRoleMode.gotoAndStop(fightMode); } function initEnemyModeDis() { mcLayout.mcEnemyMode.gotoAndStop(enemyFightMode); } function getLiveCost() { liveCost = 0; for (var _local2 in mcLevel.aRole) { var _local1 = mcLevel.aRole[_local2]; if (!_local1.bHold) { liveCost = liveCost + (_local1.cost * liveCostRate); } } liveCost = Math.floor(liveCost); lossGold(liveCost); } function changeSpeed() { speedTimes = speedTimes + 1; if (speedTimes > 4) { speedTimes = 1; } checkSpeedButton(); } function checkSpeedButton() { mcLayout.mcSpeedCtr.gotoAndStop(speedTimes); } function retreatAlarm() { mcLayout.mcAskRetreat._visible = true; bPause = true; } function killRetreatAlarm() { mcLayout.mcAskRetreat._visible = false; bPause = false; } function stRetreat() { mcLayout.mcAskRetreat._visible = false; trace("\u64A4\u9000"); turnTo("temp"); getLastRole(); bPause = true; atMc(this, "mcRetreat"); kill(mcLevel); delete onEnterFrame; } function retreat() { score = score * 0.9; gold = gold * 0.9; score = floor(score); gold = floor(gold); disGold = gold; clearScene(); gameReset(); turnTo("gameScene"); loadLevel(); mcLevel._visible = false; mcLayout._visible = false; bRetreat = true; } function disLandHP(typeID) { sType = aRoleType[typeID]; var _local12 = getLandRate(sType, "Plain"); var _local10 = getLandRate(sType, "Forest"); var _local9 = getLandRate(sType, "GrassLand"); var _local11 = getLandRate(sType, "Mountain"); var _local2 = _local12[0] * 100; var _local3 = _local10[0] * 100; var _local7 = _local9[0] * 100; var _local6 = _local11[0] * 100; var _local4 = _local12[1] * 100; var _local1 = _local10[1] * 100; var _local8 = _local9[1] * 100; var _local5 = _local11[1] * 100; if (_local2 > 0) { _local2 = "+" + _local2; } if (_local3 > 0) { _local3 = "+" + _local3; } if (_local7 > 0) { _local7 = "+" + _local7; } if (_local6 > 0) { _local6 = "+" + _local6; } if (_local4 > 0) { _local4 = "+" + _local4; } if (_local1 > 0) { _local1 = "+" + _local1; } if (_local8 > 0) { _local8 = "+" + _local8; } if (_local5 > 0) { _local5 = "+" + _local5; } mcLayout.mcAttr.tPlainHP.text = _local2; mcLayout.mcAttr.tForestHP.text = _local3; mcLayout.mcAttr.tGrassHP.text = _local7; mcLayout.mcAttr.tMountainHP.text = _local6; mcLayout.mcAttr.tPlainPW.text = _local4; mcLayout.mcAttr.tForestPW.text = _local1; mcLayout.mcAttr.tGrassPW.text = _local8; mcLayout.mcAttr.tMountainPW.text = _local5; } function lossGold(_gold) { gold = gold - _gold; if (gold < 0) { gold = 0; } disGold = Math.floor(gold); } function addGold(_gold) { if (isNaN(_gold)) { return(undefined); } gold = gold + _gold; disGold = Math.floor(gold); } function addScore(_score) { if (isNaN(_score)) { return(undefined); } score = score + Math.ceil(_score * scoreRate); } function levelStart() { if (!bFightModeSeted) { alrm("layout", 0); return(undefined); } mcLayout.mcFightMode.gotoAndStop(1); mcLayout.mcBTStart.gotoAndStop(2); hideMcAttr(); startGame(); mcLevel.getEnemyCoord(); mcLevel.activeRole(); mcLevel.resetAllTile(); mcLevel.initFightMode(); endAllTeach(); initRoleDis(); } function support() { hideMcAttr(); startGame(); mcLevel.activeRole(); mcLevel.resetAllTile(); initRoleDis(); } function initRoleDis() { var _local1 = mcLevel.currRole; _local1.mc.selNote._visible = false; mcLevel.currRole = null; } function getGoldInterest() { nouseGold = Math.floor(gold); soldierBonusGold = 0; bonusGold = 0; nousedNum = 0; for (var _local5 in mcLevel.aRole) { var _local1 = mcLevel.aRole[_local5]; if (_local1.bHold) { var _local3 = _local1.nLevel; var _local2 = _local1.nTypeID; var _local4 = aCost[_local2] * (1 + ((_local3 - 1) * aCostUpRate[_local2])); soldierBonusGold = soldierBonusGold + _local4; nousedNum = nousedNum + 1; } } soldierBonusGold = Math.floor(soldierBonusGold * 0.2); bonusGold = Math.floor(nouseGold * interest); gold = gold + Math.floor(bonusGold + soldierBonusGold); disGold = Math.floor(gold); } function recover() { var _local1 = mcLevel.currRole; _local1.repair(); } function sell() { var _local1 = mcLevel.currRole; _local1.mc.removeMovieClip(); mcLevel.resetTile(_local1.tile); mcLevel.resetTile(_local1.leftTile); mcLevel.resetTile(_local1.rightTile); addGold(Math.floor(_local1.cost * 0.75)); _local1.killSelf(); hideMcAttr(); } function upgrade() { var _local1 = mcLevel.currRole; _local1.upgrade(); disUpgrade(); } function showMcAttr() { mcLayout.mcAttr._visible = true; } function hideMcAttr() { mcLayout.mcAttr._visible = false; mcLevel.currRole.mc.selNote._visible = false; mcLevel.currRole = null; } function disRecover() { var _local1 = mcLayout.mcAttr; _local1.gotoAndStop("recover"); disAttr(); } function disUpgrade() { disAttr(); var _local2 = mcLayout.mcAttr; var _local1 = mcLevel.currRole; var _local3 = _local1.nTypeID; _local2.gotoAndStop("upgrade"); var _local5 = Math.ceil(_local1.cost * aCostUpRate[_local3]); var _local4 = _local1.nLevel + 1; var _local6 = Math.ceil(_local1.power * (1 + aPowerUpRate[_local3])); var _local7 = Math.ceil(_local1.hitPoint * (1 + aHpUpRate[_local3])); var _local8 = _local1.exper + _local1.expUnit; _local2.tUpCost.text = Math.floor(_local5); _local2.tUpLevel.text = Math.floor(_local4); _local2.tUpPower.text = Math.floor(_local6); _local2.tUpHP.text = Math.floor(_local7); _local2.tUpExp.text = Math.floor(_local8); showMcAttr(); } function disAttr() { var _local1 = mcLayout.mcAttr; var _local2 = mcLevel.currRole; var _local4 = _local2.cost; var _local8 = _local2.sType; var _local3 = _local2.nLevel; var _local5 = _local2.power; var _local6 = _local2.hitPoint; var _local7 = _local2.exper; _local1.tCost.text = Math.floor(_local4); _local1.tType.text = _local8; _local1.tLevel.text = Math.floor(_local3); _local1.tPower.text = Math.floor(_local5); _local1.tHP.text = Math.floor(_local6); _local1.tExp.text = Math.floor(_local7); showMcAttr(); } function disViewAttr(_typeID) { var _local1 = mcLayout.mcAttr; var _local4 = aCost[_typeID]; var _local8 = aRoleType[_typeID]; var _local3 = 0; var _local5 = aPower[_typeID]; var _local6 = aHitPoint[_typeID]; var _local7 = 0; _local1.tCost.text = Math.floor(_local4); _local1.tType.text = _local8; _local1.tLevel.text = Math.floor(_local3); _local1.tPower.text = Math.floor(_local5); _local1.tHP.text = Math.floor(_local6); _local1.tExp.text = Math.floor(_local7); _local1.gotoAndStop("view"); showMcAttr(); } function dcOver() { if (!bStart) { return(undefined); } if (bPass) { return(undefined); } if (mcLevel.roleCastle.hitPoint == 0) { bOver = true; } if (bOver) { turnTo("temp"); atMc(this, "mcOver"); kill(mcLevel); delete onEnterFrame; trace(":::::::\u6E38\u620F\u7ED3\u675F::::::::"); } } function dcPass() { if (!bStart) { return(undefined); } if (bOver) { return(undefined); } if (mcLevel.enemyCastle.hitPoint == 0) { bPass = true; } if (bPass) { getGoldInterest(); getLiveCost(); getLastRole(); turnTo("temp"); addConquered(rivalCountry); checkMEnd(); if (bEnd) { addScore(aMBonus[missionID]); atMc(this, "mcEnd"); } else { atMc(this, "mcPass"); } trace((("4 gold disgold " + gold) + " ") + disGold); kill(mcLevel); trace((("5 gold disgold " + gold) + " ") + disGold); delete onEnterFrame; } } function dcPause() { if (bPass) { return(undefined); } if (bOver) { return(undefined); } if (bEnd) { return(undefined); } if (mcMenu instanceof MovieClip) { return(undefined); } if (bStart) { if (!(mcPause instanceof MovieClip)) { pauseGame(); kill(mcPause); atMc(this, "mcPause"); } else if (mcPause instanceof MovieClip) { activeGame(); kill(mcPause); } } } function onEnterFrame() { dcOver(); dcPass(); } function rollScreen(_dir) { var _local4 = 30; var _local3 = 20; var _local2 = -850; if (_dir == "left") { mcLevel._x = mcLevel._x + _local3; } else { mcLevel._x = mcLevel._x - _local3; } if (mcLevel._x >= 0) { mcLevel._x = 0; return(undefined); } if (mcLevel._x <= _local2) { mcLevel._x = _local2; return(undefined); } _root.mcLayout.slider.bar._x = (_root.mcLayout.slider.bg._width * mcLevel._x) / _local2; } stop(); trace("::::\u5F00\u59CB\u6E38\u620F::::"); checkSpeedButton(); var myLis = new Object(); bKeyDown = false; myLis.onKeyDown = function () { if (bKeyDown) { return(undefined); } if (Key.isDown(80)) { dcPause(); bKeyDown = true; } if (Key.isDown(72)) { mcLevel.holdRole(); bKeyDown = true; } if (Key.isDown(83)) { sell(); bKeyDown = true; } if (Key.isDown(85)) { upgrade(); bKeyDown = true; } if (Key.isDown(82)) { recover(); bKeyDown = true; } if (Key.isDown(78)) { setFightMode(0); bKeyDown = true; } if (Key.isDown(66)) { setFightMode(1); bKeyDown = true; } if (Key.isDown(65)) { setFightMode(2); bKeyDown = true; } if (Key.isDown(68)) { setFightMode(3); bKeyDown = true; } if (Key.isDown(84)) { setFightMode(4); bKeyDown = true; } if (Key.isDown(37)) { rollScreen("left"); } if (Key.isDown(39)) { rollScreen("right"); } if (Key.isDown(70)) { levelStart(); bKeyDown = true; } }; myLis.onKeyUp = function () { bKeyDown = false; }; Key.addListener(myLis);
Symbol 3 MovieClip [sceneMasker] Frame 1
bound_n = 500; stage_width_n = stageW; stage_height_n = stageH; top_mask._width = stage_width_n + (2 * bound_n); top_mask._height = bound_n; bottom_mask._width = stage_width_n + (2 * bound_n); bottom_mask._height = bound_n; left_mask._width = bound_n; left_mask._height = stage_height_n + (2 * bound_n); right_mask._width = bound_n; right_mask._height = stage_height_n + (2 * bound_n); top_mask._x = -1 * bound_n; top_mask._y = -1 * bound_n; bottom_mask._x = -1 * bound_n; bottom_mask._y = stage_height_n; left_mask._x = -1 * bound_n; left_mask._y = -1 * bound_n; right_mask._x = stage_width_n; right_mask._y = -1 * bound_n; this._x = 0; this._y = 0;
Symbol 10 MovieClip [mcTile] Frame 1
stop(); bt.useHandCursor = false;
Symbol 10 MovieClip [mcTile] Frame 15
bt.useHandCursor = false;
Symbol 10 MovieClip [mcTile] Frame 30
bt.useHandCursor = false;
Symbol 15 MovieClip Frame 1
onEnterFrame = function () { var _local4 = _root.getBytesLoaded(); var _local3 = _root.getBytesTotal(); var _local5 = int((_local4 / _local3) * 100); num_txt.text = _local5 + "%"; if (_local4 == _local3) { delete this.onEnterFrame; if ((_root._mochiad instanceof MovieClip) != true) { _root.play(); } } };
Symbol 19 MovieClip Frame 1
this._visible = false;
Symbol 19 MovieClip Frame 2
this._visible = true;
Symbol 19 MovieClip Frame 39
stop();
Instance of Symbol 12 MovieClip in Symbol 19 MovieClip Frame 39
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 1219 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("1.5"); } static function showPreloaderAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showTimedAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local25 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local25); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local24 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local24); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb) { cb = parseInt(cb); var _local4 = this._callbacks[cb]; if (!_local4) { return(undefined); } delete this._callbacks[cb]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local7 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } if (_local7._url.indexOf("http") != 0) { options.no_page = true; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 1220 MovieClip [__Packages.as.Soldier] Frame 0
class as.Soldier { var LEVEL, nLevel, nMaxLevel, standDis, hitDis, rivalNum, normalRN, bowRN, maxNormalRN, maxBowRN, maxRivalNum, maxHitPoint, hitPoint, power, diceNum, levelUnit, expStep, expUnit, goldStep, exper, cost, rangeOffset, topBD, bottomBD, sState, F, aRelation, aAim, bHitCastle, bHold, bFighting, bLossPW, mcColorTrans, mc, tile, leftTile, rightTile, nTypeID, killer, sFamily, minPW, lossPWStep, defaultHP, v, initv, sType, aim, abs, rivalCastleXLine, rivalCastle, bDie, aFamily; function Soldier () { _global.initGlobalFun(this); LEVEL = _root.mcLevel; nLevel = 1; nMaxLevel = _root.nMaxUpLevel; standDis = 30; hitDis = 100; rivalNum = 0; normalRN = 0; bowRN = 0; maxNormalRN = 5; maxBowRN = 6; maxRivalNum = maxNormalRN + maxBowRN; maxHitPoint = 100; hitPoint = maxHitPoint; power = 10; diceNum = 0; levelUnit = LEVEL.levelUnit; expStep = LEVEL.expStep; expUnit = LEVEL.expUnit; goldStep = LEVEL.goldStep; exper = 0; cost = 0; rangeOffset = 150; topBD = LEVEL.worldy + 15; bottomBD = LEVEL.worldy + (LEVEL.tileWidth * LEVEL.tileRow); sState = "stand"; F = new global.Vector(0, 0); aRelation = new Array(); aAim = new Array(); bHitCastle = false; bHold = false; bFighting = false; bLossPW = false; mcColorTrans = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0, aa:100, ab:0}; } function disLevel() { mc.tLevel.text = nLevel; } function stFighting() { if (bHold) { return(undefined); } if (_root.bStart) { bFighting = true; setState("walk"); } } function setHold() { bHold = true; mc.holdNote._visible = bHold; } function hold() { if (bFighting) { return(undefined); } if (bHold) { bHold = false; stFighting(); } else { bHold = true; } mc.holdNote._visible = bHold; } function setTile(_tile, _leftTile, _rightTile) { tile = _tile; leftTile = _leftTile; rightTile = _rightTile; } function addCost(_cost) { cost = cost + _cost; } function addScore(_score) { _root.score = _root.score + _score; } function repair() { var _local3 = Math.floor((cost * (1 - (hitPoint / maxHitPoint))) * 0.5); if (_root.gold < _local3) { return(undefined); } _root.lossGold(_local3); hitPoint = maxHitPoint; _root.disRecover(); checkHitPoint(); } function setExp(_exp) { exper = _exp; nLevel = Math.floor(exper / levelUnit); disLevel(); } function addExp(_exp) { if (nLevel >= _root.nMaxUpLevel) { return(undefined); } exper = exper + (_exp * _root.expRate); nLevel = Math.floor(exper / levelUnit); disLevel(); } function upgrade() { if (nLevel >= _root.nMaxUpLevel) { return(undefined); } var _local4 = (nLevel * levelUnit) / expUnit; var _local3 = Math.floor(cost * _root.aCostUpRate[nTypeID]); var _local6 = Math.floor(power * _root.getUpRate(_root.aPowerUpRate[nTypeID], _local4)); var _local5 = Math.floor(hitPoint * (1 + _root.getUpRate(_root.aHpUpRate[nTypeID], _local4))); if (_root.gold < _local3) { _root.alrm("layout", 1); return(undefined); } addExp(expUnit); cost = cost + _local3; power = power + _local6; setHitPoint(_local5); _root.lossGold(_local3); disLevel(); } function setKiller(_killer) { killer = _killer; } function setColor(_colorTrans) { mcColorTrans.rb = _colorTrans.rb; mcColorTrans.gb = _colorTrans.gb; mcColorTrans.bb = _colorTrans.bb; var _local2 = new Color(mc); _local2.setTransform(mcColorTrans); } function setDiceNum(_num) { diceNum = _num; } function initFightMode() { if (sFamily == "role") { var _local3 = _root.fightMode; } else { var _local3 = _root.enemyFightMode; } if (_local3 == "berserker") { var _local4 = _root.minBerPW; var _local5 = _root.berPWStep; bLossPW = true; } if (_local3 == "aggressive") { var _local4 = _root.minAggPW; var _local5 = _root.aggPWStep; bLossPW = true; } minPW = power * (1 + _local4); lossPWStep = power * _local5; } function setPower(_power) { power = _power; } function lossPower(_power) { power = power - _power; } function setHitPoint(_point) { defaultHP = _point; maxHitPoint = _point; hitPoint = maxHitPoint; } function addHitPoint(_point) { hitPoint = hitPoint + Math.floor(_point); if (hitPoint > maxHitPoint) { hitPoint = maxHitPoint; } } function lossHitPoint(_power) { hitPoint = hitPoint - Math.floor(_power); if (hitPoint < 0) { hitPoint = 0; } checkDie(); } function setState(_state) { sState = _state; mc.body.gotoAndStop(sState); if (_state == "walk") { v = initv.clone(); } } function addAim(_aim) { aAim.push(_aim); } function removeAim(_aim) { var _local6 = _aim; var _local5 = aAim.length; var _local2 = 0; var _local4 = 0; var _local3 = false; while (_local2 < _local5) { if (_local6 == aAim[_local2]) { _local4 = _local2; _local3 = true; break; } _local2++; } if (_local3) { aAim.splice(_local4, 1); } } function setMaxRivalNum(_normalRN, _bowRN) { maxNormalRN = _normalRN; maxBowRN = _bowRN; maxRivalNum = maxNormalRN + maxBowRN; } function resetRivalNum() { rivalNum = 0; normalRN = 0; bowRN = 0; } function addNormalRN() { normalRN = normalRN + 1; rivalNum = rivalNum + 1; } function addBowRN() { bowRN = bowRN + 1; rivalNum = rivalNum + 1; } function setStandDis(_standDis) { standDis = _standDis; } function setHitDis(_hitDis) { hitDis = _hitDis; } function resetForce() { F.reset(0, 0); } function addForce(_newF) { F.plus(_newF); } function resetRelation() { aRelation = new Array(); } function getRelation() { return(aRelation); } function addRelation(_role) { aRelation.push(_role); } function setType(_type, _typeID) { sType = _type; nTypeID = _typeID; } function setV(_speed) { v.normalize(_speed); initv.normalize(_speed); } function mv() { if (mc._y < topBD) { mc._y = topBD; } if (mc._y > bottomBD) { mc._y = bottomBD; } mc._x = mc._x + F.x; mc._y = mc._y + F.y; var _local6 = aim.mc; if (_local6 instanceof MovieClip) { var _local10 = mc._x; var _local8 = mc._y; var _local9 = _local6._x; var _local7 = _local6._y; var _local18 = Math.atan2(_local7 - _local8, _local9 - _local10) * 57.29578; var _local15 = _local18; var _local4 = mc.body._rotation; var _local16 = 0.1 * _root.speedTimes; var _local14 = 1; var _local13 = _local15 - _local4; _local13 = _local13 % 360; _local13 = (((_local13 % 360) < 0) ? (_local13 + 360) : (_local13)); var _local3 = abs(_local13); var _local5 = _local3 / _local13; if (_local3 > _local14) { if (_local3 > 180) { _local3 = 360 - _local3; _local5 = -_local5; } _local4 = _local4 + ((_local5 * _local3) * _local16); v.setAng(_local4); mc.body._rotation = _local4; } if (aim.sType == "castle") { return(undefined); } var _local12 = _local9 - _local10; var _local11 = _local7 - _local8; var _local17 = Math.sqrt((_local12 * _local12) + (_local11 * _local11)); if (_local17 < standDis) { return(undefined); } } else { if (sState != "walk") { v = initv.clone(); sState = "walk"; mc.body.gotoAndStop(sState); } var _local15 = initv.getAng(); var _local4 = mc.body._rotation; var _local16 = 0.05 * _root.speedTimes; var _local14 = 1; var _local13 = _local15 - _local4; _local13 = _local13 % 360; _local13 = (((_local13 % 360) < 0) ? (_local13 + 360) : (_local13)); var _local3 = abs(_local13); var _local5 = _local3 / _local13; if (_local3 > _local14) { if (_local3 > 180) { _local3 = 360 - _local3; _local5 = -_local5; } _local4 = _local4 + ((_local5 * _local3) * _local16); v.setAng(_local4); mc.body._rotation = _local4; } } mc._x = mc._x + (v.x * _root.speedTimes); mc._y = mc._y + (v.y * _root.speedTimes); if (sFamily == "role") { if (mc._x > (rivalCastleXLine - standDis)) { stAttackCastle(rivalCastleXLine - standDis); } } else if (mc._x < (rivalCastleXLine + standDis)) { stAttackCastle(rivalCastleXLine + standDis); } } function stAttackCastle(_rivalCastleXLine) { mc._x = _rivalCastleXLine; mc.body.gotoAndStop("attack"); aim = rivalCastle; bHitCastle = true; sState = "attack"; } function getAim(_aRival) { var _local25 = aim.mc; if (_local25 instanceof MovieClip) { if (aim.sType != "castle") { return(undefined); } } var _local20 = mc._x; var _local19 = mc._y; var _local5 = new Array(); var _local16 = new Array(); var _local18 = new Array(); var _local9 = new Array(); var _local26 = new Array(); var _local8 = new Array(); var _local15 = new Array(); for (var _local24 in _aRival) { var _local13 = _aRival[_local24]; var _local7 = _local13.mc._x; var _local6 = _local13.mc._y; var _local3 = _local7 - _local20; var _local12 = _local6 - _local19; var _local14 = Math.sqrt((_local3 * _local3) + (_local12 * _local12)); var _local4 = Math.abs(_local12); _local5.push({rival:_local13, dis:_local14, dy:_local4}); if (_local14 < hitDis) { _local16.push({rival:_local13, dis:_local14, dy:_local4}); } } if (_local16.length > 0) { for (var _local24 in _local5) { var _local2 = _local5[_local24]; var _local13 = _local2.rival; if (_local2.dis < (hitDis + rangeOffset)) { if (_local2.dis > hitDis) { _local18.push(_local2); } } } } var _local10 = _local16.concat(_local18); for (var _local23 in _local10) { var _local2 = _local10[_local23]; var _local13 = _local2.rival; if (_local13.rivalNum < _local13.maxRivalNum) { if (sType == "bow") { if (_local13.bowRN < _local13.maxBowRN) { _local9.push(_local2); } } else if (_local13.normalRN < _local13.maxNormalRN) { _local9.push(_local2); } } else { continue; } } _local8 = _local9; _local8.sortOn("dy", Array.NUMERIC); var _local21 = _local8[0].dy; for (var _local22 in _local8) { var _local2 = _local8[_local22]; var _local13 = _local2.rival; if (_local2.dy == _local21) { _local15.push(_local2); } } _local15.sortOn("dis", Array.NUMERIC); var _local17 = _local15[0].rival; if (killer.mc instanceof MovieClip) { _local17 = killer; sState = "walk"; mc.body.gotoAndStop(sState); } if (!_local17) { return(undefined); } if (sType == "bow") { _local17.addBowRN(); } else { _local17.addNormalRN(); } _local17.addAim(this); _local17.setKiller(this); aim = _local17; } function checkAttack() { var _local2 = aim.mc; if (!(_local2 instanceof MovieClip)) { return(undefined); } if (sState == "attack") { return(undefined); } var _local8 = mc._x; var _local6 = mc._y; var _local7 = _local2._x; var _local5 = _local2._y; var _local4 = _local7 - _local8; var _local3 = _local5 - _local6; var _local9 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); if (_local9 <= standDis) { mc.body.gotoAndStop("attack"); sState = "attack"; } } function attack() { if (sState != "attack") { return(undefined); } if (diceNum >= aim.diceNum) { if (sType == "bow") { shoot(); } aim.lossHitPoint(power); aim.checkHitPoint(); addExp(expStep); if (sFamily == "role") { if (aim.sType == "castle") { var _local3 = (power * _root.goldRate) * 0.5; } else { var _local3 = aim.power * _root.goldRate; } _root.addGold(_local3); _root.addScore(power * 0.02); } if (bLossPW) { if (power > minPW) { lossPower(lossPWStep); } } } } function shoot() { if (!(aim.mc instanceof MovieClip)) { return(undefined); } if (!(mc instanceof MovieClip)) { return(undefined); } var _local4 = LEVEL.getNextHighestDepth(); var _local3 = LEVEL.attachMovie("arrow", "arrow" + _local4, _local4); _local3._x = mc._x; _local3._y = mc._y; var _local5 = {aim:aim, mc:_local3, bowman:this}; LEVEL.aArrow.push(_local5); mc.body.anim.gotoAndPlay(2); _root.sdBow.start(); } function checkHitPoint() { var _local2 = mc.bloodBar.bar; _local2._xscale = (100 * hitPoint) / maxHitPoint; } function checkDie() { if (bDie) { return(undefined); } if (hitPoint == 0) { bDie = true; } else { return(undefined); } killSelf(); } function killSelf() { aim.removeAim(this); killElem(LEVEL.aActived, this); killElem(aFamily, this); mc.removeMovieClip(); this=null;//parameter overwritten } function killElem(_a, _elem) { var _local6 = _elem; var _local2 = _a; var _local5 = _local2.length; var _local1 = 0; var _local4 = 0; var _local3 = false; while (_local1 < _local5) { if (_local6 == _local2[_local1]) { _local4 = _local1; _local3 = true; break; } _local1++; } if (_local3) { _local2.splice(_local4, 1); } } }
Symbol 1221 MovieClip [__Packages.global.Vector] Frame 0
class global.Vector { var x, y; function Vector (ox, oy) { x = ox; y = oy; } function clone() { return(new global.Vector(x, y)); } function reset(newx, newy) { x = newx; y = newy; } function equals(v) { return((x == v.x) && (y == v.y)); } function normalize(len) { var _local2 = len / length; x = x * _local2; y = y * _local2; } function normalizeNew(len) { return(new global.Vector((x * len) / length, (y * len) / length)); } function get length() { return(Math.sqrt((x * x) + (y * y))); } function getLength() { return(Math.sqrt((x * x) + (y * y))); } function plus(v) { x = x + v.x; y = y + v.y; } function plusNew(v) { return(new global.Vector(x + v.x, y + v.y)); } function minus(v) { x = x - v.x; y = y - v.y; } function minusNew(v) { return(new global.Vector(x - v.x, y - v.y)); } function dot(v) { return((x * v.x) + (y * v.y)); } function cross(v) { return((x * v.y) - (y * v.x)); } function mult(s) { x = x * s; y = y * s; } function multNew(s) { return(new global.Vector(x * s, y * s)); } function div(n) { x = x / n; y = y / n; } function divNew(n) { return(new global.Vector(x / n, y / n)); } function negate() { x = x * -1; y = y * -1; } function negateNew() { return(new global.Vector(-x, -y)); } function distance(v) { var _local3 = x - v.x; var _local2 = y - v.y; return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); } function projectNew(v) { var _local4 = dot(v); var _local5 = (v.x * v.x) + (v.y * v.y); var _local3 = new global.Vector(0, 0); _local3.x = (_local4 / _local5) * v.x; _local3.y = (_local4 / _local5) * v.y; return(_local3); } static function momHit(v1, v2, _mass1, _mass2) { var _local4 = _mass1; var _local1 = _mass2; var _local5 = v1.minusNew(v2); var _local3 = v1.clone(); var _local2 = v2.clone(); _local3.mult(_local4 - _local1); _local2.mult(2 * _local1); v1 = _local3.plusNew(_local2); v1.div(_local4 + _local1); v2 = _local5.plusNew(v1); return({v1:v1, v2:v2}); } function rotate(ang) { var _local2 = Math.cos(ang * 0.017453); var _local3 = Math.sin(ang * 0.017453); var _local5 = x; var _local4 = y; x = (_local5 * _local2) - (_local4 * _local3); y = (_local5 * _local3) + (_local4 * _local2); } function getAng() { return(Math.atan2(y, x) * 57.29578); } function setAng(ang) { var _local2 = length; x = _local2 * Math.cos(ang * 0.017453); y = _local2 * Math.sin(ang * 0.017453); } function angBetween(v) { var _local2 = dot(v); var _local3 = _local2 / (length * v.__get__length()); return(Math.acos(_local3) * 57.29578); } function angDispersion(v) { var _local3 = cross(v); var _local2 = dot(v); return(Math.atan2(_local3, _local2) * 57.29578); } function getNormalNew() { return(new global.Vector(-y, x)); } function isPerpTo(v) { return(dot(v) == 0); } function toString(Void) { return(((("( x = " + x) + ", y = ") + y) + ")"); } }
Symbol 1222 MovieClip [__Packages.as.Castle] Frame 0
class as.Castle { var LEVEL, mc, maxHitPoint, hitPoint, sType, xOffset, xLine, bloodBar; function Castle (_mc, _hitPoint, _xLine) { _global.initGlobalFun(this); LEVEL = _root.mcLevel; mc = _mc; maxHitPoint = _hitPoint; hitPoint = maxHitPoint; sType = "castle"; trace("\u57CE\u5821\u62E5\u6709: " + maxHitPoint); xOffset = 0; xLine = _xLine; if (mc == LEVEL.mcRoleCastle) { bloodBar = _root.mcLayout.roleBloodBar; xLine = xLine + xOffset; } else { bloodBar = _root.mcLayout.enemyBloodBar; xLine = xLine - xOffset; } } function lossHitPoint(_power) { hitPoint = hitPoint - _power; if (hitPoint < 0) { hitPoint = 0; } bloodBar.bar._xscale = (100 * hitPoint) / maxHitPoint; } }
Symbol 1223 MovieClip [__Packages.as.Enemy] Frame 0
class as.Enemy extends as.Soldier { var mc, sFamily, v, initv, aFamily, LEVEL, castle, rivalCastle, rivalCastleXLine, bHold, disLevel, checkDie, mv, getAim, checkAttack; function Enemy (_mc) { super(); mc = _mc; sFamily = "enemy"; v = new global.Vector(-1, 0); initv = v.clone(); mc.body._rotation = mc.body._rotation + 180; aFamily = LEVEL.aEnemy; castle = LEVEL.enemyCastle; rivalCastle = LEVEL.roleCastle; rivalCastleXLine = rivalCastle.xLine; mc.holdNote._visible = false; } function solve() { if (bHold) { return(undefined); } disLevel(); checkDie(); mv(); getAim(LEVEL.aRole); checkAttack(); } }
Symbol 1224 MovieClip [__Packages.as.Role] Frame 0
class as.Role extends as.Soldier { var mc, sFamily, v, initv, aFamily, LEVEL, castle, rivalCastle, rivalCastleXLine, bHold, disLevel, checkDie, mv, getAim, checkAttack; function Role (_mc) { super(); mc = _mc; sFamily = "role"; v = new global.Vector(1, 0); initv = v.clone(); aFamily = LEVEL.aRole; castle = LEVEL.roleCastle; rivalCastle = LEVEL.enemyCastle; rivalCastleXLine = rivalCastle.xLine; mc.holdNote._visible = false; } function solve() { if (bHold) { return(undefined); } disLevel(); checkDie(); mv(); getAim(LEVEL.aEnemy); checkAttack(); } }
Symbol 1225 MovieClip [__Packages.as.Shape] Frame 0
class as.Shape { var totalNum, aShape1, aShape2, aShape3, aShape4, aShape5, aShape6, aShape7, aShape8, aShape9, aShape10, aShape11, aShape12, aShape13, aShape14, aShape15, aShape16, aShape17, aShape18, aShape19, aShape20, aShape21, aShape22, aShape23, aShape24, aShape25, aShape26, aShape27, aShape28, aShape29, aShape30, aShape31, aShape32, aShape33, aShape34, aShape35, aShape36, aShape37, aShape38, aShape39, aShape40, aShape41, aShape42, aShape43, aShape44, aShape45, aShape46, aShape47, aShape48, aShape49, aShape50, aShape51, aShape52, aShape53, aShape54, aShape55, aShape56, aShape57, aShape58, aShape59, aShape60; function Shape () { totalNum = 60; creatShapes1(); creatShapes2(); } function creatShapes1() { aShape1 = new Array(); aShape1.push({typeID:2, x:190, y:316}); aShape1.push({typeID:2, x:158, y:316}); aShape1.push({typeID:2, x:190, y:284}); aShape1.push({typeID:2, x:158, y:284}); aShape1.push({typeID:2, x:190, y:220}); aShape1.push({typeID:2, x:158, y:220}); aShape1.push({typeID:2, x:190, y:188}); aShape1.push({typeID:2, x:158, y:188}); aShape2 = new Array(); aShape2.push({typeID:2, x:254, y:348}); aShape2.push({typeID:2, x:254, y:316}); aShape2.push({typeID:2, x:222, y:284}); aShape2.push({typeID:2, x:222, y:252}); aShape2.push({typeID:2, x:190, y:252}); aShape2.push({typeID:2, x:222, y:220}); aShape2.push({typeID:2, x:254, y:188}); aShape2.push({typeID:2, x:254, y:156}); aShape3 = new Array(); aShape3.push({typeID:2, x:222, y:348}); aShape3.push({typeID:3, x:286, y:316}); aShape3.push({typeID:2, x:190, y:284}); aShape3.push({typeID:3, x:286, y:252}); aShape3.push({typeID:2, x:190, y:252}); aShape3.push({typeID:2, x:190, y:220}); aShape3.push({typeID:3, x:286, y:188}); aShape3.push({typeID:2, x:222, y:156}); aShape4 = new Array(); aShape4.push({typeID:3, x:318, y:348}); aShape4.push({typeID:1, x:222, y:348}); aShape4.push({typeID:1, x:222, y:316}); aShape4.push({typeID:2, x:222, y:252}); aShape4.push({typeID:2, x:190, y:252}); aShape4.push({typeID:1, x:222, y:188}); aShape4.push({typeID:3, x:318, y:156}); aShape4.push({typeID:1, x:222, y:156}); aShape5 = new Array(); aShape5.push({typeID:3, x:318, y:348}); aShape5.push({typeID:1, x:222, y:316}); aShape5.push({typeID:1, x:222, y:284}); aShape5.push({typeID:1, x:190, y:252}); aShape5.push({typeID:1, x:158, y:252}); aShape5.push({typeID:1, x:222, y:220}); aShape5.push({typeID:1, x:222, y:188}); aShape5.push({typeID:3, x:318, y:156}); aShape6 = new Array(); aShape6.push({typeID:3, x:286, y:348}); aShape6.push({typeID:2, x:222, y:316}); aShape6.push({typeID:2, x:222, y:284}); aShape6.push({typeID:3, x:286, y:252}); aShape6.push({typeID:0, x:158, y:252}); aShape6.push({typeID:2, x:222, y:220}); aShape6.push({typeID:2, x:222, y:188}); aShape6.push({typeID:3, x:286, y:156}); aShape7 = new Array(); aShape7.push({typeID:3, x:286, y:348}); aShape7.push({typeID:2, x:158, y:348}); aShape7.push({typeID:2, x:126, y:348}); aShape7.push({typeID:3, x:318, y:316}); aShape7.push({typeID:0, x:318, y:252}); aShape7.push({typeID:3, x:318, y:188}); aShape7.push({typeID:3, x:286, y:156}); aShape7.push({typeID:2, x:158, y:156}); aShape7.push({typeID:2, x:126, y:156}); aShape8 = new Array(); aShape8.push({typeID:3, x:254, y:348}); aShape8.push({typeID:0, x:158, y:316}); aShape8.push({typeID:2, x:254, y:252}); aShape8.push({typeID:2, x:222, y:252}); aShape8.push({typeID:2, x:190, y:252}); aShape8.push({typeID:2, x:158, y:252}); aShape8.push({typeID:0, x:158, y:188}); aShape8.push({typeID:3, x:254, y:156}); aShape9 = new Array(); aShape9.push({typeID:2, x:286, y:380}); aShape9.push({typeID:2, x:254, y:380}); aShape9.push({typeID:2, x:222, y:380}); aShape9.push({typeID:2, x:190, y:380}); aShape9.push({typeID:2, x:286, y:124}); aShape9.push({typeID:2, x:254, y:124}); aShape9.push({typeID:2, x:222, y:124}); aShape9.push({typeID:2, x:190, y:124}); aShape10 = new Array(); aShape10.push({typeID:3, x:254, y:284}); aShape10.push({typeID:2, x:222, y:284}); aShape10.push({typeID:2, x:190, y:284}); aShape10.push({typeID:2, x:222, y:252}); aShape10.push({typeID:2, x:190, y:252}); aShape10.push({typeID:3, x:254, y:220}); aShape10.push({typeID:2, x:222, y:220}); aShape10.push({typeID:2, x:190, y:220}); aShape11 = new Array(); aShape11.push({typeID:2, x:254, y:316}); aShape11.push({typeID:2, x:222, y:316}); aShape11.push({typeID:2, x:190, y:316}); aShape11.push({typeID:3, x:286, y:252}); aShape11.push({typeID:2, x:254, y:252}); aShape11.push({typeID:2, x:222, y:252}); aShape11.push({typeID:2, x:190, y:252}); aShape11.push({typeID:2, x:254, y:188}); aShape11.push({typeID:2, x:222, y:188}); aShape11.push({typeID:2, x:190, y:188}); aShape12 = new Array(); aShape12.push({typeID:1, x:286, y:284}); aShape12.push({typeID:2, x:254, y:284}); aShape12.push({typeID:2, x:222, y:284}); aShape12.push({typeID:3, x:318, y:252}); aShape12.push({typeID:1, x:286, y:252}); aShape12.push({typeID:2, x:254, y:252}); aShape12.push({typeID:2, x:222, y:252}); aShape12.push({typeID:1, x:286, y:220}); aShape12.push({typeID:2, x:254, y:220}); aShape12.push({typeID:2, x:222, y:220}); aShape13 = new Array(); aShape13.push({typeID:2, x:286, y:348}); aShape13.push({typeID:2, x:286, y:316}); aShape13.push({typeID:2, x:254, y:316}); aShape13.push({typeID:2, x:222, y:284}); aShape13.push({typeID:2, x:222, y:252}); aShape13.push({typeID:2, x:190, y:252}); aShape13.push({typeID:2, x:222, y:220}); aShape13.push({typeID:2, x:286, y:188}); aShape13.push({typeID:2, x:254, y:188}); aShape13.push({typeID:2, x:286, y:156}); aShape14 = new Array(); aShape14.push({typeID:2, x:222, y:316}); aShape14.push({typeID:2, x:126, y:316}); aShape14.push({typeID:2, x:190, y:284}); aShape14.push({typeID:2, x:158, y:284}); aShape14.push({typeID:3, x:286, y:252}); aShape14.push({typeID:3, x:254, y:252}); aShape14.push({typeID:2, x:190, y:220}); aShape14.push({typeID:2, x:158, y:220}); aShape14.push({typeID:2, x:222, y:188}); aShape14.push({typeID:2, x:126, y:188}); aShape15 = new Array(); aShape15.push({typeID:3, x:286, y:348}); aShape15.push({typeID:1, x:190, y:348}); aShape15.push({typeID:2, x:222, y:316}); aShape15.push({typeID:2, x:254, y:284}); aShape15.push({typeID:3, x:318, y:252}); aShape15.push({typeID:2, x:254, y:252}); aShape15.push({typeID:2, x:254, y:220}); aShape15.push({typeID:2, x:222, y:188}); aShape15.push({typeID:3, x:286, y:156}); aShape15.push({typeID:2, x:190, y:156}); aShape16 = new Array(); aShape16.push({typeID:3, x:286, y:348}); aShape16.push({typeID:2, x:190, y:348}); aShape16.push({typeID:2, x:222, y:316}); aShape16.push({typeID:1, x:254, y:284}); aShape16.push({typeID:1, x:286, y:252}); aShape16.push({typeID:0, x:158, y:252}); aShape16.push({typeID:1, x:254, y:220}); aShape16.push({typeID:2, x:222, y:188}); aShape16.push({typeID:3, x:286, y:156}); aShape16.push({typeID:2, x:190, y:156}); aShape17 = new Array(); aShape17.push({typeID:2, x:254, y:316}); aShape17.push({typeID:1, x:190, y:316}); aShape17.push({typeID:2, x:254, y:284}); aShape17.push({typeID:1, x:190, y:284}); aShape17.push({typeID:2, x:222, y:252}); aShape17.push({typeID:0, x:158, y:252}); aShape17.push({typeID:2, x:254, y:220}); aShape17.push({typeID:1, x:190, y:220}); aShape17.push({typeID:2, x:254, y:188}); aShape17.push({typeID:1, x:190, y:188}); aShape18 = new Array(); aShape18.push({typeID:2, x:190, y:348}); aShape18.push({typeID:1, x:190, y:316}); aShape18.push({typeID:2, x:222, y:284}); aShape18.push({typeID:1, x:190, y:284}); aShape18.push({typeID:2, x:222, y:252}); aShape18.push({typeID:0, x:158, y:252}); aShape18.push({typeID:2, x:222, y:220}); aShape18.push({typeID:1, x:190, y:220}); aShape18.push({typeID:1, x:190, y:188}); aShape18.push({typeID:2, x:190, y:156}); aShape19 = new Array(); aShape19.push({typeID:2, x:158, y:380}); aShape19.push({typeID:2, x:190, y:348}); aShape19.push({typeID:1, x:222, y:316}); aShape19.push({typeID:3, x:286, y:284}); aShape19.push({typeID:3, x:286, y:252}); aShape19.push({typeID:0, x:158, y:252}); aShape19.push({typeID:3, x:286, y:220}); aShape19.push({typeID:1, x:222, y:188}); aShape19.push({typeID:2, x:190, y:156}); aShape19.push({typeID:2, x:158, y:124}); aShape20 = new Array(); aShape20.push({typeID:3, x:286, y:380}); aShape20.push({typeID:3, x:286, y:348}); aShape20.push({typeID:2, x:222, y:316}); aShape20.push({typeID:2, x:222, y:284}); aShape20.push({typeID:3, x:318, y:252}); aShape20.push({typeID:0, x:158, y:252}); aShape20.push({typeID:2, x:222, y:220}); aShape20.push({typeID:2, x:222, y:188}); aShape20.push({typeID:3, x:286, y:156}); aShape20.push({typeID:3, x:286, y:124}); aShape21 = new Array(); aShape21.push({typeID:3, x:318, y:380}); aShape21.push({typeID:3, x:286, y:380}); aShape21.push({typeID:2, x:254, y:348}); aShape21.push({typeID:2, x:222, y:316}); aShape21.push({typeID:2, x:350, y:252}); aShape21.push({typeID:2, x:318, y:252}); aShape21.push({typeID:2, x:286, y:252}); aShape21.push({typeID:2, x:254, y:252}); aShape21.push({typeID:2, x:222, y:188}); aShape21.push({typeID:2, x:254, y:156}); aShape21.push({typeID:3, x:318, y:124}); aShape21.push({typeID:3, x:286, y:124}); aShape22 = new Array(); aShape22.push({typeID:3, x:286, y:348}); aShape22.push({typeID:3, x:286, y:316}); aShape22.push({typeID:1, x:222, y:316}); aShape22.push({typeID:1, x:190, y:316}); aShape22.push({typeID:3, x:286, y:284}); aShape22.push({typeID:3, x:286, y:252}); aShape22.push({typeID:2, x:190, y:252}); aShape22.push({typeID:3, x:286, y:220}); aShape22.push({typeID:3, x:286, y:188}); aShape22.push({typeID:1, x:222, y:188}); aShape22.push({typeID:1, x:190, y:188}); aShape22.push({typeID:3, x:286, y:156}); aShape23 = new Array(); aShape23.push({typeID:2, x:254, y:348}); aShape23.push({typeID:2, x:318, y:316}); aShape23.push({typeID:2, x:222, y:316}); aShape23.push({typeID:2, x:286, y:284}); aShape23.push({typeID:2, x:190, y:284}); aShape23.push({typeID:2, x:254, y:252}); aShape23.push({typeID:2, x:158, y:252}); aShape23.push({typeID:2, x:286, y:220}); aShape23.push({typeID:2, x:190, y:220}); aShape23.push({typeID:2, x:318, y:188}); aShape23.push({typeID:2, x:222, y:188}); aShape23.push({typeID:2, x:254, y:156}); aShape24 = new Array(); aShape24.push({typeID:2, x:158, y:348}); aShape24.push({typeID:2, x:286, y:316}); aShape24.push({typeID:2, x:190, y:316}); aShape24.push({typeID:2, x:318, y:284}); aShape24.push({typeID:2, x:222, y:284}); aShape24.push({typeID:2, x:350, y:252}); aShape24.push({typeID:2, x:254, y:252}); aShape24.push({typeID:2, x:318, y:220}); aShape24.push({typeID:2, x:222, y:220}); aShape24.push({typeID:2, x:286, y:188}); aShape24.push({typeID:2, x:190, y:188}); aShape24.push({typeID:2, x:158, y:156}); aShape25 = new Array(); aShape25.push({typeID:2, x:318, y:348}); aShape25.push({typeID:2, x:286, y:348}); aShape25.push({typeID:2, x:254, y:348}); aShape25.push({typeID:2, x:222, y:348}); aShape25.push({typeID:2, x:318, y:252}); aShape25.push({typeID:2, x:286, y:252}); aShape25.push({typeID:2, x:254, y:252}); aShape25.push({typeID:2, x:222, y:252}); aShape25.push({typeID:2, x:318, y:156}); aShape25.push({typeID:2, x:286, y:156}); aShape25.push({typeID:2, x:254, y:156}); aShape25.push({typeID:2, x:222, y:156}); aShape26 = new Array(); aShape26.push({typeID:2, x:158, y:380}); aShape26.push({typeID:2, x:126, y:380}); aShape26.push({typeID:2, x:190, y:348}); aShape26.push({typeID:3, x:350, y:316}); aShape26.push({typeID:2, x:222, y:316}); aShape26.push({typeID:2, x:254, y:284}); aShape26.push({typeID:0, x:350, y:252}); aShape26.push({typeID:2, x:254, y:220}); aShape26.push({typeID:2, x:222, y:188}); aShape26.push({typeID:2, x:190, y:156}); aShape26.push({typeID:2, x:158, y:124}); aShape26.push({typeID:2, x:126, y:124}); aShape27 = new Array(); aShape27.push({typeID:3, x:350, y:348}); aShape27.push({typeID:0, x:190, y:348}); aShape27.push({typeID:2, x:254, y:316}); aShape27.push({typeID:1, x:222, y:316}); aShape27.push({typeID:3, x:350, y:284}); aShape27.push({typeID:2, x:286, y:284}); aShape27.push({typeID:2, x:254, y:284}); aShape27.push({typeID:2, x:318, y:252}); aShape27.push({typeID:2, x:286, y:252}); aShape27.push({typeID:2, x:350, y:220}); aShape27.push({typeID:2, x:318, y:220}); aShape27.push({typeID:2, x:350, y:188}); aShape28 = new Array(); aShape28.push({typeID:0, x:190, y:348}); aShape28.push({typeID:2, x:254, y:284}); aShape28.push({typeID:2, x:222, y:284}); aShape28.push({typeID:2, x:190, y:284}); aShape28.push({typeID:3, x:318, y:252}); aShape28.push({typeID:2, x:254, y:252}); aShape28.push({typeID:2, x:222, y:252}); aShape28.push({typeID:2, x:190, y:252}); aShape28.push({typeID:2, x:254, y:220}); aShape28.push({typeID:2, x:222, y:220}); aShape28.push({typeID:2, x:190, y:220}); aShape28.push({typeID:0, x:190, y:156}); aShape29 = new Array(); aShape29.push({typeID:2, x:286, y:380}); aShape29.push({typeID:2, x:254, y:380}); aShape29.push({typeID:2, x:222, y:348}); aShape29.push({typeID:3, x:318, y:316}); aShape29.push({typeID:2, x:222, y:316}); aShape29.push({typeID:2, x:254, y:284}); aShape29.push({typeID:2, x:254, y:252}); aShape29.push({typeID:0, x:190, y:252}); aShape29.push({typeID:3, x:318, y:220}); aShape29.push({typeID:2, x:254, y:220}); aShape29.push({typeID:2, x:222, y:188}); aShape29.push({typeID:2, x:222, y:156}); aShape29.push({typeID:2, x:286, y:124}); aShape29.push({typeID:2, x:254, y:124}); aShape30 = new Array(); aShape30.push({typeID:2, x:254, y:380}); aShape30.push({typeID:2, x:222, y:380}); aShape30.push({typeID:2, x:190, y:380}); aShape30.push({typeID:3, x:318, y:348}); aShape30.push({typeID:1, x:190, y:284}); aShape30.push({typeID:3, x:318, y:252}); aShape30.push({typeID:0, x:190, y:252}); aShape30.push({typeID:1, x:190, y:220}); aShape30.push({typeID:3, x:318, y:156}); aShape30.push({typeID:2, x:254, y:124}); aShape30.push({typeID:2, x:222, y:124}); aShape30.push({typeID:2, x:190, y:124}); } function creatShapes2() { aShape31 = new Array(); aShape31.push({typeID:2, x:254, y:348}); aShape31.push({typeID:2, x:286, y:316}); aShape31.push({typeID:2, x:254, y:316}); aShape31.push({typeID:2, x:318, y:284}); aShape31.push({typeID:2, x:254, y:284}); aShape31.push({typeID:2, x:350, y:252}); aShape31.push({typeID:2, x:318, y:252}); aShape31.push({typeID:2, x:286, y:252}); aShape31.push({typeID:2, x:254, y:252}); aShape31.push({typeID:2, x:222, y:252}); aShape31.push({typeID:2, x:190, y:252}); aShape31.push({typeID:2, x:254, y:220}); aShape31.push({typeID:2, x:254, y:188}); aShape31.push({typeID:2, x:254, y:156}); aShape32 = new Array(); aShape32.push({typeID:2, x:318, y:380}); aShape32.push({typeID:2, x:286, y:380}); aShape32.push({typeID:3, x:350, y:348}); aShape32.push({typeID:2, x:254, y:348}); aShape32.push({typeID:2, x:222, y:316}); aShape32.push({typeID:2, x:254, y:284}); aShape32.push({typeID:2, x:318, y:252}); aShape32.push({typeID:2, x:286, y:252}); aShape32.push({typeID:2, x:254, y:220}); aShape32.push({typeID:2, x:222, y:188}); aShape32.push({typeID:3, x:350, y:156}); aShape32.push({typeID:2, x:254, y:156}); aShape32.push({typeID:2, x:318, y:124}); aShape32.push({typeID:2, x:286, y:124}); aShape33 = new Array(); aShape33.push({typeID:2, x:254, y:316}); aShape33.push({typeID:2, x:222, y:316}); aShape33.push({typeID:2, x:286, y:284}); aShape33.push({typeID:2, x:222, y:284}); aShape33.push({typeID:2, x:190, y:284}); aShape33.push({typeID:3, x:350, y:252}); aShape33.push({typeID:2, x:318, y:252}); aShape33.push({typeID:2, x:190, y:252}); aShape33.push({typeID:2, x:158, y:252}); aShape33.push({typeID:2, x:286, y:220}); aShape33.push({typeID:2, x:222, y:220}); aShape33.push({typeID:2, x:190, y:220}); aShape33.push({typeID:2, x:254, y:188}); aShape33.push({typeID:2, x:222, y:188}); aShape34 = new Array(); aShape34.push({typeID:2, x:318, y:316}); aShape34.push({typeID:2, x:286, y:316}); aShape34.push({typeID:2, x:254, y:316}); aShape34.push({typeID:2, x:222, y:316}); aShape34.push({typeID:2, x:318, y:284}); aShape34.push({typeID:1, x:222, y:284}); aShape34.push({typeID:2, x:318, y:252}); aShape34.push({typeID:1, x:222, y:252}); aShape34.push({typeID:2, x:318, y:220}); aShape34.push({typeID:1, x:222, y:220}); aShape34.push({typeID:2, x:318, y:188}); aShape34.push({typeID:2, x:286, y:188}); aShape34.push({typeID:2, x:254, y:188}); aShape34.push({typeID:2, x:222, y:188}); aShape35 = new Array(); aShape35.push({typeID:2, x:318, y:348}); aShape35.push({typeID:2, x:286, y:348}); aShape35.push({typeID:2, x:318, y:316}); aShape35.push({typeID:2, x:254, y:316}); aShape35.push({typeID:2, x:318, y:284}); aShape35.push({typeID:2, x:222, y:284}); aShape35.push({typeID:2, x:318, y:252}); aShape35.push({typeID:2, x:190, y:252}); aShape35.push({typeID:2, x:318, y:220}); aShape35.push({typeID:2, x:222, y:220}); aShape35.push({typeID:2, x:318, y:188}); aShape35.push({typeID:2, x:254, y:188}); aShape35.push({typeID:2, x:318, y:156}); aShape35.push({typeID:2, x:286, y:156}); aShape36 = new Array(); aShape36.push({typeID:2, x:350, y:380}); aShape36.push({typeID:2, x:318, y:348}); aShape36.push({typeID:2, x:286, y:316}); aShape36.push({typeID:2, x:222, y:316}); aShape36.push({typeID:2, x:254, y:284}); aShape36.push({typeID:2, x:190, y:284}); aShape36.push({typeID:0, x:350, y:252}); aShape36.push({typeID:0, x:158, y:252}); aShape36.push({typeID:2, x:254, y:220}); aShape36.push({typeID:2, x:190, y:220}); aShape36.push({typeID:2, x:286, y:188}); aShape36.push({typeID:2, x:222, y:188}); aShape36.push({typeID:2, x:318, y:156}); aShape36.push({typeID:2, x:350, y:124}); aShape37 = new Array(); aShape37.push({typeID:1, x:190, y:380}); aShape37.push({typeID:2, x:158, y:380}); aShape37.push({typeID:1, x:222, y:348}); aShape37.push({typeID:2, x:190, y:348}); aShape37.push({typeID:1, x:254, y:316}); aShape37.push({typeID:2, x:222, y:316}); aShape37.push({typeID:1, x:286, y:284}); aShape37.push({typeID:2, x:254, y:284}); aShape37.push({typeID:1, x:318, y:252}); aShape37.push({typeID:2, x:286, y:252}); aShape37.push({typeID:1, x:350, y:220}); aShape37.push({typeID:2, x:318, y:220}); aShape37.push({typeID:2, x:190, y:188}); aShape37.push({typeID:0, x:190, y:156}); aShape38 = new Array(); aShape38.push({typeID:3, x:350, y:316}); aShape38.push({typeID:1, x:286, y:316}); aShape38.push({typeID:2, x:254, y:316}); aShape38.push({typeID:1, x:286, y:284}); aShape38.push({typeID:2, x:254, y:284}); aShape38.push({typeID:3, x:350, y:252}); aShape38.push({typeID:2, x:286, y:252}); aShape38.push({typeID:2, x:254, y:252}); aShape38.push({typeID:0, x:190, y:252}); aShape38.push({typeID:1, x:286, y:220}); aShape38.push({typeID:2, x:254, y:220}); aShape38.push({typeID:3, x:350, y:188}); aShape38.push({typeID:1, x:286, y:188}); aShape38.push({typeID:2, x:254, y:188}); aShape39 = new Array(); aShape39.push({typeID:3, x:318, y:348}); aShape39.push({typeID:2, x:222, y:348}); aShape39.push({typeID:2, x:222, y:316}); aShape39.push({typeID:2, x:222, y:284}); aShape39.push({typeID:3, x:382, y:252}); aShape39.push({typeID:2, x:318, y:252}); aShape39.push({typeID:2, x:286, y:252}); aShape39.push({typeID:2, x:254, y:252}); aShape39.push({typeID:2, x:222, y:252}); aShape39.push({typeID:0, x:158, y:252}); aShape39.push({typeID:2, x:222, y:220}); aShape39.push({typeID:2, x:222, y:188}); aShape39.push({typeID:3, x:318, y:156}); aShape39.push({typeID:2, x:222, y:156}); aShape40 = new Array(); aShape40.push({typeID:2, x:286, y:316}); aShape40.push({typeID:2, x:254, y:316}); aShape40.push({typeID:2, x:222, y:316}); aShape40.push({typeID:2, x:190, y:316}); aShape40.push({typeID:2, x:190, y:284}); aShape40.push({typeID:3, x:318, y:252}); aShape40.push({typeID:2, x:222, y:252}); aShape40.push({typeID:0, x:158, y:252}); aShape40.push({typeID:2, x:254, y:220}); aShape40.push({typeID:2, x:286, y:188}); aShape40.push({typeID:2, x:286, y:156}); aShape40.push({typeID:2, x:254, y:156}); aShape40.push({typeID:2, x:222, y:156}); aShape40.push({typeID:2, x:190, y:156}); aShape41 = new Array(); aShape41.push({typeID:3, x:350, y:348}); aShape41.push({typeID:2, x:190, y:348}); aShape41.push({typeID:2, x:254, y:316}); aShape41.push({typeID:2, x:222, y:316}); aShape41.push({typeID:2, x:286, y:284}); aShape41.push({typeID:2, x:254, y:284}); aShape41.push({typeID:2, x:350, y:252}); aShape41.push({typeID:2, x:318, y:252}); aShape41.push({typeID:2, x:286, y:252}); aShape41.push({typeID:1, x:254, y:252}); aShape41.push({typeID:2, x:286, y:220}); aShape41.push({typeID:2, x:254, y:220}); aShape41.push({typeID:2, x:254, y:188}); aShape41.push({typeID:2, x:222, y:188}); aShape41.push({typeID:3, x:350, y:156}); aShape41.push({typeID:2, x:190, y:156}); aShape42 = new Array(); aShape42.push({typeID:3, x:318, y:316}); aShape42.push({typeID:2, x:286, y:316}); aShape42.push({typeID:2, x:254, y:316}); aShape42.push({typeID:2, x:222, y:316}); aShape42.push({typeID:2, x:190, y:316}); aShape42.push({typeID:2, x:158, y:316}); aShape42.push({typeID:2, x:254, y:284}); aShape42.push({typeID:2, x:222, y:284}); aShape42.push({typeID:2, x:254, y:252}); aShape42.push({typeID:2, x:222, y:252}); aShape42.push({typeID:3, x:318, y:220}); aShape42.push({typeID:2, x:286, y:220}); aShape42.push({typeID:2, x:254, y:220}); aShape42.push({typeID:2, x:222, y:220}); aShape42.push({typeID:2, x:190, y:220}); aShape42.push({typeID:2, x:158, y:220}); aShape43 = new Array(); aShape43.push({typeID:3, x:350, y:348}); aShape43.push({typeID:2, x:318, y:348}); aShape43.push({typeID:3, x:350, y:316}); aShape43.push({typeID:2, x:318, y:316}); aShape43.push({typeID:3, x:350, y:284}); aShape43.push({typeID:2, x:318, y:284}); aShape43.push({typeID:3, x:350, y:252}); aShape43.push({typeID:2, x:318, y:252}); aShape43.push({typeID:3, x:350, y:220}); aShape43.push({typeID:2, x:318, y:220}); aShape43.push({typeID:2, x:286, y:220}); aShape43.push({typeID:2, x:254, y:220}); aShape43.push({typeID:2, x:222, y:220}); aShape43.push({typeID:2, x:190, y:220}); aShape43.push({typeID:1, x:222, y:156}); aShape43.push({typeID:1, x:190, y:156}); aShape44 = new Array(); aShape44.push({typeID:2, x:318, y:316}); aShape44.push({typeID:2, x:286, y:316}); aShape44.push({typeID:2, x:254, y:316}); aShape44.push({typeID:2, x:222, y:316}); aShape44.push({typeID:2, x:190, y:316}); aShape44.push({typeID:2, x:318, y:284}); aShape44.push({typeID:2, x:318, y:252}); aShape44.push({typeID:2, x:286, y:252}); aShape44.push({typeID:2, x:254, y:252}); aShape44.push({typeID:2, x:222, y:252}); aShape44.push({typeID:2, x:318, y:220}); aShape44.push({typeID:2, x:318, y:188}); aShape44.push({typeID:2, x:286, y:188}); aShape44.push({typeID:2, x:254, y:188}); aShape44.push({typeID:2, x:222, y:188}); aShape44.push({typeID:2, x:190, y:188}); aShape45 = new Array(); aShape45.push({typeID:1, x:350, y:348}); aShape45.push({typeID:1, x:318, y:348}); aShape45.push({typeID:1, x:286, y:348}); aShape45.push({typeID:1, x:254, y:348}); aShape45.push({typeID:1, x:222, y:348}); aShape45.push({typeID:1, x:190, y:348}); aShape45.push({typeID:1, x:222, y:316}); aShape45.push({typeID:1, x:190, y:316}); aShape45.push({typeID:3, x:350, y:284}); aShape45.push({typeID:1, x:222, y:284}); aShape45.push({typeID:1, x:254, y:252}); aShape45.push({typeID:1, x:286, y:220}); aShape45.push({typeID:1, x:350, y:188}); aShape45.push({typeID:1, x:318, y:188}); aShape45.push({typeID:1, x:350, y:156}); aShape45.push({typeID:1, x:318, y:156}); aShape46 = new Array(); aShape46.push({typeID:2, x:318, y:380}); aShape46.push({typeID:2, x:286, y:348}); aShape46.push({typeID:2, x:254, y:316}); aShape46.push({typeID:2, x:318, y:284}); aShape46.push({typeID:2, x:286, y:284}); aShape46.push({typeID:2, x:222, y:284}); aShape46.push({typeID:3, x:382, y:252}); aShape46.push({typeID:2, x:318, y:252}); aShape46.push({typeID:2, x:286, y:252}); aShape46.push({typeID:0, x:158, y:252}); aShape46.push({typeID:2, x:318, y:220}); aShape46.push({typeID:2, x:286, y:220}); aShape46.push({typeID:2, x:222, y:220}); aShape46.push({typeID:2, x:254, y:188}); aShape46.push({typeID:2, x:286, y:156}); aShape46.push({typeID:2, x:318, y:124}); aShape47 = new Array(); aShape47.push({typeID:3, x:318, y:348}); aShape47.push({typeID:2, x:254, y:348}); aShape47.push({typeID:2, x:222, y:348}); aShape47.push({typeID:3, x:318, y:316}); aShape47.push({typeID:2, x:254, y:316}); aShape47.push({typeID:2, x:222, y:316}); aShape47.push({typeID:3, x:318, y:284}); aShape47.push({typeID:2, x:254, y:284}); aShape47.push({typeID:2, x:222, y:284}); aShape47.push({typeID:3, x:318, y:252}); aShape47.push({typeID:2, x:254, y:252}); aShape47.push({typeID:2, x:222, y:252}); aShape47.push({typeID:3, x:318, y:220}); aShape47.push({typeID:2, x:254, y:220}); aShape47.push({typeID:2, x:222, y:220}); aShape47.push({typeID:0, x:190, y:156}); aShape48 = new Array(); aShape48.push({typeID:2, x:286, y:348}); aShape48.push({typeID:2, x:254, y:348}); aShape48.push({typeID:2, x:222, y:348}); aShape48.push({typeID:2, x:286, y:316}); aShape48.push({typeID:2, x:254, y:316}); aShape48.push({typeID:2, x:222, y:316}); aShape48.push({typeID:1, x:318, y:284}); aShape48.push({typeID:1, x:318, y:252}); aShape48.push({typeID:0, x:190, y:252}); aShape48.push({typeID:1, x:318, y:220}); aShape48.push({typeID:2, x:286, y:188}); aShape48.push({typeID:2, x:254, y:188}); aShape48.push({typeID:2, x:222, y:188}); aShape48.push({typeID:2, x:286, y:156}); aShape48.push({typeID:2, x:254, y:156}); aShape48.push({typeID:2, x:222, y:156}); aShape49 = new Array(); aShape49.push({typeID:0, x:286, y:380}); aShape49.push({typeID:1, x:318, y:348}); aShape49.push({typeID:2, x:318, y:316}); aShape49.push({typeID:1, x:286, y:316}); aShape49.push({typeID:2, x:286, y:284}); aShape49.push({typeID:2, x:254, y:284}); aShape49.push({typeID:3, x:318, y:252}); aShape49.push({typeID:2, x:254, y:252}); aShape49.push({typeID:2, x:222, y:252}); aShape49.push({typeID:2, x:254, y:220}); aShape49.push({typeID:2, x:222, y:220}); aShape49.push({typeID:2, x:286, y:188}); aShape49.push({typeID:2, x:254, y:188}); aShape49.push({typeID:2, x:318, y:156}); aShape49.push({typeID:2, x:286, y:156}); aShape49.push({typeID:2, x:318, y:124}); aShape50 = new Array(); aShape50.push({typeID:3, x:350, y:348}); aShape50.push({typeID:2, x:286, y:348}); aShape50.push({typeID:2, x:254, y:348}); aShape50.push({typeID:2, x:286, y:316}); aShape50.push({typeID:2, x:254, y:316}); aShape50.push({typeID:2, x:318, y:284}); aShape50.push({typeID:2, x:286, y:284}); aShape50.push({typeID:2, x:254, y:284}); aShape50.push({typeID:2, x:222, y:284}); aShape50.push({typeID:3, x:350, y:252}); aShape50.push({typeID:0, x:158, y:252}); aShape50.push({typeID:2, x:318, y:220}); aShape50.push({typeID:2, x:286, y:220}); aShape50.push({typeID:2, x:254, y:220}); aShape50.push({typeID:2, x:222, y:220}); aShape50.push({typeID:2, x:286, y:188}); aShape50.push({typeID:2, x:254, y:188}); aShape50.push({typeID:3, x:350, y:156}); aShape50.push({typeID:2, x:286, y:156}); aShape50.push({typeID:2, x:254, y:156}); aShape51 = new Array(); aShape51.push({typeID:3, x:350, y:380}); aShape51.push({typeID:3, x:318, y:380}); aShape51.push({typeID:2, x:222, y:380}); aShape51.push({typeID:2, x:190, y:380}); aShape51.push({typeID:2, x:254, y:348}); aShape51.push({typeID:1, x:318, y:316}); aShape51.push({typeID:2, x:286, y:316}); aShape51.push({typeID:2, x:318, y:284}); aShape51.push({typeID:2, x:350, y:252}); aShape51.push({typeID:1, x:318, y:252}); aShape51.push({typeID:2, x:318, y:220}); aShape51.push({typeID:1, x:318, y:188}); aShape51.push({typeID:2, x:286, y:188}); aShape51.push({typeID:2, x:254, y:156}); aShape51.push({typeID:3, x:350, y:124}); aShape51.push({typeID:3, x:318, y:124}); aShape51.push({typeID:2, x:222, y:124}); aShape51.push({typeID:2, x:190, y:124}); aShape52 = new Array(); aShape52.push({typeID:2, x:286, y:380}); aShape52.push({typeID:2, x:254, y:348}); aShape52.push({typeID:2, x:222, y:316}); aShape52.push({typeID:2, x:190, y:284}); aShape52.push({typeID:3, x:382, y:252}); aShape52.push({typeID:3, x:350, y:252}); aShape52.push({typeID:3, x:318, y:252}); aShape52.push({typeID:3, x:286, y:252}); aShape52.push({typeID:3, x:254, y:252}); aShape52.push({typeID:3, x:222, y:252}); aShape52.push({typeID:1, x:190, y:252}); aShape52.push({typeID:2, x:158, y:252}); aShape52.push({typeID:2, x:190, y:220}); aShape52.push({typeID:2, x:222, y:188}); aShape52.push({typeID:2, x:254, y:156}); aShape52.push({typeID:2, x:286, y:124}); aShape53 = new Array(); aShape53.push({typeID:1, x:286, y:348}); aShape53.push({typeID:1, x:254, y:348}); aShape53.push({typeID:1, x:222, y:348}); aShape53.push({typeID:1, x:190, y:348}); aShape53.push({typeID:2, x:286, y:316}); aShape53.push({typeID:2, x:254, y:316}); aShape53.push({typeID:2, x:222, y:316}); aShape53.push({typeID:2, x:190, y:316}); aShape53.push({typeID:3, x:318, y:284}); aShape53.push({typeID:3, x:318, y:220}); aShape53.push({typeID:2, x:286, y:188}); aShape53.push({typeID:2, x:254, y:188}); aShape53.push({typeID:2, x:222, y:188}); aShape53.push({typeID:2, x:190, y:188}); aShape53.push({typeID:1, x:286, y:156}); aShape53.push({typeID:1, x:254, y:156}); aShape53.push({typeID:1, x:222, y:156}); aShape53.push({typeID:1, x:190, y:156}); aShape54 = new Array(); aShape54.push({typeID:2, x:222, y:348}); aShape54.push({typeID:2, x:254, y:316}); aShape54.push({typeID:2, x:222, y:316}); aShape54.push({typeID:3, x:318, y:284}); aShape54.push({typeID:2, x:286, y:284}); aShape54.push({typeID:2, x:254, y:284}); aShape54.push({typeID:2, x:222, y:284}); aShape54.push({typeID:3, x:318, y:252}); aShape54.push({typeID:2, x:286, y:252}); aShape54.push({typeID:2, x:254, y:252}); aShape54.push({typeID:2, x:222, y:252}); aShape54.push({typeID:3, x:318, y:220}); aShape54.push({typeID:2, x:286, y:220}); aShape54.push({typeID:2, x:254, y:220}); aShape54.push({typeID:2, x:222, y:220}); aShape54.push({typeID:2, x:254, y:188}); aShape54.push({typeID:2, x:222, y:188}); aShape54.push({typeID:2, x:222, y:156}); aShape55 = new Array(); aShape55.push({typeID:3, x:286, y:348}); aShape55.push({typeID:2, x:254, y:348}); aShape55.push({typeID:3, x:286, y:316}); aShape55.push({typeID:2, x:254, y:316}); aShape55.push({typeID:2, x:222, y:316}); aShape55.push({typeID:3, x:286, y:284}); aShape55.push({typeID:2, x:254, y:284}); aShape55.push({typeID:2, x:222, y:284}); aShape55.push({typeID:1, x:190, y:284}); aShape55.push({typeID:3, x:286, y:252}); aShape55.push({typeID:2, x:254, y:252}); aShape55.push({typeID:2, x:222, y:252}); aShape55.push({typeID:1, x:190, y:252}); aShape55.push({typeID:3, x:286, y:220}); aShape55.push({typeID:2, x:254, y:220}); aShape55.push({typeID:2, x:222, y:220}); aShape55.push({typeID:3, x:286, y:188}); aShape55.push({typeID:2, x:254, y:188}); aShape56 = new Array(); aShape56.push({typeID:3, x:158, y:380}); aShape56.push({typeID:3, x:382, y:348}); aShape56.push({typeID:2, x:318, y:348}); aShape56.push({typeID:2, x:286, y:348}); aShape56.push({typeID:2, x:254, y:348}); aShape56.push({typeID:2, x:222, y:348}); aShape56.push({typeID:2, x:350, y:252}); aShape56.push({typeID:2, x:318, y:252}); aShape56.push({typeID:2, x:286, y:252}); aShape56.push({typeID:2, x:254, y:252}); aShape56.push({typeID:2, x:222, y:252}); aShape56.push({typeID:0, x:158, y:252}); aShape56.push({typeID:3, x:382, y:156}); aShape56.push({typeID:2, x:318, y:156}); aShape56.push({typeID:2, x:286, y:156}); aShape56.push({typeID:2, x:254, y:156}); aShape56.push({typeID:2, x:222, y:156}); aShape56.push({typeID:3, x:158, y:124}); aShape57 = new Array(); aShape57.push({typeID:1, x:222, y:380}); aShape57.push({typeID:1, x:190, y:380}); aShape57.push({typeID:1, x:222, y:348}); aShape57.push({typeID:1, x:190, y:348}); aShape57.push({typeID:0, x:190, y:316}); aShape57.push({typeID:2, x:318, y:284}); aShape57.push({typeID:2, x:286, y:284}); aShape57.push({typeID:2, x:254, y:284}); aShape57.push({typeID:1, x:222, y:284}); aShape57.push({typeID:1, x:190, y:284}); aShape57.push({typeID:2, x:318, y:252}); aShape57.push({typeID:2, x:286, y:252}); aShape57.push({typeID:2, x:254, y:252}); aShape57.push({typeID:1, x:222, y:252}); aShape57.push({typeID:1, x:190, y:252}); aShape57.push({typeID:3, x:318, y:188}); aShape57.push({typeID:3, x:286, y:188}); aShape57.push({typeID:3, x:254, y:188}); aShape58 = new Array(); aShape58.push({typeID:3, x:254, y:380}); aShape58.push({typeID:3, x:350, y:348}); aShape58.push({typeID:2, x:254, y:348}); aShape58.push({typeID:2, x:222, y:348}); aShape58.push({typeID:2, x:254, y:316}); aShape58.push({typeID:2, x:222, y:316}); aShape58.push({typeID:2, x:254, y:284}); aShape58.push({typeID:2, x:222, y:284}); aShape58.push({typeID:2, x:254, y:252}); aShape58.push({typeID:2, x:222, y:252}); aShape58.push({typeID:3, x:350, y:220}); aShape58.push({typeID:2, x:254, y:220}); aShape58.push({typeID:2, x:222, y:220}); aShape58.push({typeID:3, x:254, y:188}); aShape58.push({typeID:2, x:318, y:156}); aShape58.push({typeID:2, x:286, y:156}); aShape58.push({typeID:2, x:254, y:156}); aShape58.push({typeID:0, x:190, y:156}); aShape59 = new Array(); aShape59.push({typeID:2, x:318, y:348}); aShape59.push({typeID:2, x:286, y:348}); aShape59.push({typeID:2, x:222, y:348}); aShape59.push({typeID:2, x:190, y:348}); aShape59.push({typeID:2, x:318, y:316}); aShape59.push({typeID:2, x:286, y:316}); aShape59.push({typeID:2, x:222, y:316}); aShape59.push({typeID:2, x:190, y:316}); aShape59.push({typeID:3, x:318, y:252}); aShape59.push({typeID:0, x:158, y:252}); aShape59.push({typeID:2, x:318, y:188}); aShape59.push({typeID:2, x:286, y:188}); aShape59.push({typeID:2, x:222, y:188}); aShape59.push({typeID:2, x:190, y:188}); aShape59.push({typeID:2, x:318, y:156}); aShape59.push({typeID:2, x:286, y:156}); aShape59.push({typeID:2, x:222, y:156}); aShape59.push({typeID:2, x:190, y:156}); aShape60 = new Array(); aShape60.push({typeID:3, x:382, y:348}); aShape60.push({typeID:0, x:190, y:348}); aShape60.push({typeID:3, x:382, y:316}); aShape60.push({typeID:2, x:318, y:316}); aShape60.push({typeID:2, x:286, y:316}); aShape60.push({typeID:1, x:190, y:316}); aShape60.push({typeID:2, x:286, y:284}); aShape60.push({typeID:2, x:254, y:284}); aShape60.push({typeID:2, x:254, y:252}); aShape60.push({typeID:2, x:222, y:252}); aShape60.push({typeID:2, x:286, y:220}); aShape60.push({typeID:2, x:254, y:220}); aShape60.push({typeID:3, x:382, y:188}); aShape60.push({typeID:2, x:318, y:188}); aShape60.push({typeID:2, x:286, y:188}); aShape60.push({typeID:1, x:190, y:188}); aShape60.push({typeID:3, x:382, y:156}); aShape60.push({typeID:0, x:190, y:156}); } }
Symbol 1226 MovieClip [__Packages.as.Map] Frame 0
class as.Map { var aMap; function Map () { createMap(); } function getRandomNum(_baseNum, _num) { return(_baseNum + Math.floor(Math.random() * _num)); } function getOPower(_typeID, _nLevel) { var _local10 = Math.ceil(Math.random() * 10) + ((_typeID - 1) * 10); var _local11 = _root.shape["aShape" + _local10].slice(); var _local12 = 0; var _local9 = 6 + (_typeID * 2); var _local14 = new Array(); var _local7 = _local11.length; var _local3 = 0; while (_local3 < _local7) { var _local4 = _local11[_local3].typeID; var _local6 = (Math.random() - Math.random()) * 3; var _local2 = Math.floor((_nLevel * _root.globalHardRate) + _local6); if (_local2 < 0) { _local2 = 0; } var _local5 = _root.getUpgradNum(_root.aCost[_local4], _root.aCostUpRate[_local4], _local2); _local14.push(_local2); _local12 = _local12 + (_local5 * 5); _local3++; } return({power:_local12, aShape:_local11, soldierNum:_local9, aLevel:_local14}); } function createMap() { aMap = new Array(); aMap.push({bConquered:false, oPower:getOPower(1, getRandomNum(0, 0)), land:"Plain", country:"China", aNeighbor:["Korea", "Afghanistan", "Pakistan", "Tajikstan", "Kirghizstan", "Kazakhstan", "Bhutan", "India", "Nepal", "Burma", "Laos", "Vietnam", "Japan", "Russia", "Mongolia"]}); aMap.push({bConquered:true, oPower:getOPower(1, getRandomNum(0, 0)), land:"GrassLand", country:"Mongolia", aNeighbor:["Russia", "China"]}); aMap.push({bConquered:false, oPower:getOPower(6, getRandomNum(18, 2)), land:"GrassLand", country:"Russia", aNeighbor:["Korea", "Latvia", "Lithuania", "Poland", "Belarus", "Ukraine", "Syria", "Turkey", "Iran", "Tajikstan", "Kazakhstan", "Mongolia", "China", "Japan"]}); aMap.push({bConquered:false, oPower:getOPower(2, getRandomNum(1, 2)), land:"Mountain", country:"Japan", aNeighbor:["China", "Korea"]}); aMap.push({bConquered:false, oPower:getOPower(1, getRandomNum(3, 2)), land:"Mountain", country:"Korea", aNeighbor:["Russia", "China", "Japan"]}); aMap.push({bConquered:false, oPower:getOPower(4, getRandomNum(5, 2)), land:"Mountain", country:"Vietnam", aNeighbor:["Burma", "Thailand", "Cambodia", "Laos", "China"]}); aMap.push({bConquered:false, oPower:getOPower(2, getRandomNum(2, 2)), land:"Mountain", country:"Laos", aNeighbor:["Burma", "Thailand", "Cambodia", "Vietnam", "China"]}); aMap.push({bConquered:false, oPower:getOPower(1, getRandomNum(3, 2)), land:"Forest", country:"Cambodia", aNeighbor:["Thailand", "Laos", "Vietnam"]}); aMap.push({bConquered:false, oPower:getOPower(4, getRandomNum(5, 2)), land:"GrassLand", country:"Thailand", aNeighbor:["Burma", "Cambodia", "Laos", "Vietnam"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(4, 2)), land:"Forest", country:"Burma", aNeighbor:["Bengal", "India", "Thailand", "Laos", "Vietnam", "China"]}); aMap.push({bConquered:false, oPower:getOPower(4, getRandomNum(1, 2)), land:"Mountain", country:"Nepal", aNeighbor:["Bengal", "India", "China"]}); aMap.push({bConquered:false, oPower:getOPower(6, getRandomNum(15, 2)), land:"Plain", country:"India", aNeighbor:["Pakistan", "Bhutan", "Bengal", "Nepal", "Burma", "China"]}); aMap.push({bConquered:false, oPower:getOPower(1, getRandomNum(4, 2)), land:"Forest", country:"Bengal", aNeighbor:["India", "Nepal", "Burma"]}); aMap.push({bConquered:false, oPower:getOPower(1, getRandomNum(3, 2)), land:"Forest", country:"Bhutan", aNeighbor:["India", "China"]}); aMap.push({bConquered:false, oPower:getOPower(6, getRandomNum(15, 2)), land:"GrassLand", country:"Kazakhstan", aNeighbor:["Turkmenistan", "Tajikstan", "Kirghizstan", "Uzbekistan", "Russia", "China"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(9, 3)), land:"GrassLand", country:"Uzbekistan", aNeighbor:["Turkmenistan", "Afghanistan", "Tajikstan", "Kazakhstan"]}); aMap.push({bConquered:false, oPower:getOPower(1, getRandomNum(8, 2)), land:"GrassLand", country:"Kirghizstan", aNeighbor:["Tajikstan", "Kazakhstan", "China"]}); aMap.push({bConquered:false, oPower:getOPower(4, getRandomNum(4, 2)), land:"GrassLand", country:"Tajikstan", aNeighbor:["Afghanistan", "Pakistan", "Kirghizstan", "Uzbekistan", "Kazakhstan", "China"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(10, 2)), land:"Mountain", country:"Pakistan", aNeighbor:["Turkmenistan", "Iran", "Afghanistan", "Tajikstan", "India", "China"]}); aMap.push({bConquered:false, oPower:getOPower(3, getRandomNum(11, 2)), land:"Mountain", country:"Afghanistan", aNeighbor:["Turkmenistan", "Iran", "Pakistan", "Tajikstan", "Uzbekistan", "China"]}); aMap.push({bConquered:false, oPower:getOPower(6, getRandomNum(10, 2)), land:"Plain", country:"Iran", aNeighbor:["UnitedArab", "Kuwait", "Aman", "Iraq", "Turkey", "Turkmenistan", "Afghanistan", "Pakistan", "Russia"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(11, 2)), land:"Mountain", country:"Turkmenistan", aNeighbor:["Iran", "Afghanistan", "Pakistan", "Uzbekistan", "Kazakhstan"]}); aMap.push({bConquered:false, oPower:getOPower(6, getRandomNum(12, 2)), land:"Mountain", country:"Turkey", aNeighbor:["Bulgaria", "Greece", "Iraq", "Syria", "Iran", "Russia"]}); aMap.push({bConquered:false, oPower:getOPower(6, getRandomNum(12, 2)), land:"Mountain", country:"Syria", aNeighbor:["Jordan", "Iraq", "Turkey", "Russia"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(15, 2)), land:"Plain", country:"Iraq", aNeighbor:["Jordan", "Kuwait", "Saudi", "Syria", "Turkey", "Iran"]}); aMap.push({bConquered:false, oPower:getOPower(6, getRandomNum(16, 2)), land:"Plain", country:"Saudi", aNeighbor:["Israel", "UnitedArab", "Jordan", "Kuwait", "Aman", "Yemen", "Iraq"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(11, 2)), land:"Plain", country:"Yemen", aNeighbor:["Aman", "Saudi"]}); aMap.push({bConquered:false, oPower:getOPower(6, getRandomNum(12, 2)), land:"Plain", country:"Aman", aNeighbor:["UnitedArab", "Yemen", "Saudi"]}); aMap.push({bConquered:false, oPower:getOPower(4, getRandomNum(10, 2)), land:"Plain", country:"Kuwait", aNeighbor:["Saudi", "Iraq", "Iran"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(14, 2)), land:"Plain", country:"Jordan", aNeighbor:["Israel", "Saudi", "Iraq", "Syria"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(14, 2)), land:"Plain", country:"UnitedArab", aNeighbor:["Aman", "Saudi"]}); aMap.push({bConquered:false, oPower:getOPower(6, getRandomNum(16, 2)), land:"Plain", country:"Israel", aNeighbor:["Jordan", "Saudi"]}); aMap.push({bConquered:false, oPower:getOPower(6, getRandomNum(18, 4)), land:"Mountain", country:"Greece", aNeighbor:["FYROM", "Alb", "Bulgaria", "Turkey"]}); aMap.push({bConquered:false, oPower:getOPower(3, getRandomNum(12, 2)), land:"Mountain", country:"Bulgaria", aNeighbor:["Serbia", "FYROM", "Ukraine", "Romania", "Greece", "Turkey", "Russia"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(15, 2)), land:"Mountain", country:"Romania", aNeighbor:["Hungary", "Serbia", "Ukraine", "Moldavia", "Bulgaria"]}); aMap.push({bConquered:false, oPower:getOPower(6, getRandomNum(12, 2)), land:"Mountain", country:"Moldavia", aNeighbor:["Ukraine", "Romania", "Russia"]}); aMap.push({bConquered:false, oPower:getOPower(6, getRandomNum(16, 2)), land:"GrassLand", country:"Ukraine", aNeighbor:["Hungary", "Slovakia", "Poland", "Belarus", "Moldavia", "Romania", "Bulgaria", "Russia"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(14, 2)), land:"GrassLand", country:"Belarus", aNeighbor:["Latvia", "Lithuania", "Poland", "Ukraine"]}); aMap.push({bConquered:false, oPower:getOPower(6, getRandomNum(9, 2)), land:"Forest", country:"Alb", aNeighbor:["Yugoslavia", "Serbia", "FYROM", "Greece"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(11, 2)), land:"Forest", country:"FYROM", aNeighbor:["Serbia", "Alb", "Bulgaria", "Greece"]}); aMap.push({bConquered:false, oPower:getOPower(6, getRandomNum(13, 2)), land:"Mountain", country:"Serbia", aNeighbor:["Yugoslavia", "Bosnia", "Croatia", "Hungary", "FYROM", "Alb", "Romania", "Bulgaria"]}); aMap.push({bConquered:false, oPower:getOPower(2, getRandomNum(16, 2)), land:"Mountain", country:"Poland", aNeighbor:["Hungary", "Slovakia", "Czech", "Austria", "Germany", "Lithuania", "Belarus", "Ukraine", "Russia"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(12, 2)), land:"Mountain", country:"Lithuania", aNeighbor:["Latvia", "Poland", "Belarus", "Russia"]}); aMap.push({bConquered:false, oPower:getOPower(6, getRandomNum(11, 2)), land:"Mountain", country:"Latvia", aNeighbor:["Lithuania", "Belarus", "Russia"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(16, 2)), land:"Mountain", country:"Italy", aNeighbor:["Switz", "Austria"]}); aMap.push({bConquered:false, oPower:getOPower(6, getRandomNum(18, 2)), land:"Plain", country:"Germany", aNeighbor:["Switz", "France", "Czech", "Austria", "Poland"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(12, 2)), land:"Mountain", country:"Austria", aNeighbor:["Switz", "Slovenia", "Hungary", "Slovakia", "Czech", "Germany", "Italy", "Poland"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(12, 2)), land:"GrassLand", country:"Czech", aNeighbor:["Slovakia", "Austria", "Germany", "Poland"]}); aMap.push({bConquered:false, oPower:getOPower(4, getRandomNum(11, 2)), land:"GrassLand", country:"Slovakia", aNeighbor:["Hungary", "Czech", "Austria", "Poland", "Ukraine"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(14, 2)), land:"GrassLand", country:"Hungary", aNeighbor:["Bosnia", "Croatia", "Slovenia", "Slovakia", "Austria", "Poland", "Serbia", "Ukraine", "Romania"]}); aMap.push({bConquered:false, oPower:getOPower(4, getRandomNum(12, 2)), land:"GrassLand", country:"Slovenia", aNeighbor:["Croatia", "Hungary", "Austria"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(11, 2)), land:"Mountain", country:"Croatia", aNeighbor:["Bosnia", "Slovenia", "Hungary", "Serbia"]}); aMap.push({bConquered:false, oPower:getOPower(6, getRandomNum(13, 2)), land:"GrassLand", country:"Bosnia", aNeighbor:["Yugoslavia", "Croatia", "Hungary", "Serbia"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(15, 2)), land:"GrassLand", country:"France", aNeighbor:["Switz", "Germany"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(10, 2)), land:"GrassLand", country:"Switz", aNeighbor:["France", "Austria", "Germany", "Italy"]}); aMap.push({bConquered:false, oPower:getOPower(5, getRandomNum(12, 2)), land:"Mountain", country:"Yugoslavia", aNeighbor:["Bosnia", "Serbia", "Alb"]}); } }
Symbol 1227 MovieClip [__Packages.global.GlobalFun] Frame 0
class global.GlobalFun { function GlobalFun () { initFun(); } function initFun() { _global.initGlobalFun = function (_mc) { var _local2 = _mc; _local2.turnTo = _global.turnTo; _local2.kill = _global.kill; _local2.nextDepth = _global.nextDepth; _local2.atMc = _global.atMc; _local2.atMc2 = _global.atMc2; _local2.newMc = _global.newMc; _local2.newMc2 = _global.newMc2; _local2.killInter = _global.killInter; _local2.killArrayElem = _global.killArrayElem; _local2.funManage = _global.funManage; _local2.funManage2 = _global.funManage2; _local2.fixUI2 = _global.fixUI2; _local2.oddsManage = _global.oddsManage; _local2.frame2Time = _global.frame2Time; _local2.time2Frame = _global.time2Frame; _local2.changeColor = _global.changeColor; _local2.newFPS = _global.newFPS; _local2.drawLine = _global.drawLine; _local2.drawManage = _global.drawManage; _local2.newMasker = _global.newMasker; _local2.keyManage = _global.keyManage; _local2.classMenu = _global.classMenu; _local2.randPlay = _global.randPlay; _local2.car2Flash = _global.car2Flash; _local2.flash2Car = _global.flash2Car; _local2.car2Polar = _global.car2Polar; _local2.polar2Car = _global.polar2Car; _local2.getCoordG = _global.getCoordG; _local2.getCoordG2 = _global.getCoordG2; _local2.getCoordL = _global.getCoordL; _local2.randPole = _global.randPole; _local2.rand = _global.rand; _local2.intRand = _global.intRand; _local2.floor = _global.floor; _local2.ceil = _global.ceil; _local2.round = _global.round; _local2.sqrt = _global.sqrt; _local2.abs = _global.abs; _local2.getDis = _global.getDis; _local2.getL2 = _global.getL2; _local2.getL3 = _global.getL3; _local2.sinD = _global.sinD; _local2.cosD = _global.cosD; _local2.atan2D = _global.atan2D; _local2.asinD = _global.asinD; _local2.acosD = _global.acosD; _local2.tanD = _global.tanD; _local2.d2r = _global.d2r; _local2.r2d = _global.r2d; _local2.fixAng = _global.fixAng; _local2.getAng = _global.getAng; _local2.getAng2 = _global.getAng2; _local2.getOutAng = _global.getOutAng; _local2.getRo = _global.getRo; _local2.classRo = _global.classRo; _local2.classRo2 = _global.classRo2; }; _global.turnTo = function (_sFrame) { var _local2 = _root; _local2.gotoAndStop(_sFrame); }; _global.kill = function (_mc) { _mc.removeMovieClip(); if (_mc) { _mc.swapDepths(0); _mc.removeMovieClip(); } }; _global.nextDepth = function (_mc) { var _local1 = _mc.getNextHighestDepth(); return(_local1); }; _global.atMc = function (_dir, _mc, _newName) { var _local2 = _dir.getNextHighestDepth(); if (!_newName) { _newName = _mc; } var _local1 = _dir.attachMovie(_mc, _newName, _local2); return(_local1); }; _global.atMc2 = function (_dir, _mc, _newName) { var _local1 = _dir.getNextHighestDepth(); if (!_newName) { _newName = _mc; } var _local2 = _dir.attachMovie(_mc, _newName + _local1, _local1); return(_local2); }; _global.newMc = function (_dir, _mc) { var _local2 = _dir.getNextHighestDepth(); var _local1 = _dir.createEmptyMovieClip(_mc, _local2); return(_local1); }; _global.newMc2 = function (_dir, _mc) { var _local1 = _dir.getNextHighestDepth(); var _local2 = _dir.createEmptyMovieClip(_mc + _local1, _local1); return(_local2); }; _global.killInter = function (_dir, _aInter) { _dir.onUnload = function () { for (var _local1 in _aInter) { clearInterval(_dir[_aInter[_local1]]); } }; }; _global.killArrayElem = function (_a, _elem) { var _local6 = _elem; var _local2 = _a; var _local5 = _local2.length; var _local1 = 0; var _local4 = 0; var _local3 = false; while (_local1 < _local5) { if (_local6 == _local2[_local1]) { _local4 = _local1; _local3 = true; break; } _local1++; } if (_local3) { _local2.splice(_local4, 1); } }; _global.funManage = function (_dir, _aFun) { var _local3 = _dir; var _local2 = _aFun; for (var _local5 in _local2) { var _local1 = _local2[_local5]; for (var _local4 in _local1) { _local3[_local1[_local4]](); } } }; _global.funManage2 = function (_dir, _aFun) { var _local6 = _dir; var _local5 = _aFun; for (var _local8 in _local5) { var _local4 = _local5[_local8]; for (var _local7 in _local4) { var _local2 = _local6[_local4[_local7]]; var _local3 = _local2.aFun; this.funManage(_local2, [_local3]); } } }; _global.fixUI2 = function () { _root.reserved.swapDepths(-2); _root.focusManager.swapDepths(-1); }; _global.oddsManage = function (_dir, _aOdds, _aFun) { var _local8 = _aOdds.length; var _local6 = Math.random(); var _local7 = 0; var _local2 = 0; while (_local2 < _local8) { var _local3 = 0; var _local4 = _aOdds[_local2]; var _local1 = 0; while (_local1 < _local2) { _local3 = _local3 + _aOdds[_local1]; _local1++; } _local4 = _local4 + _local3; if (_local6 >= _local3) { if (_local6 < _local4) { _local7 = _local2; break; } } _local2++; } return(_dir[_aFun[_local7]]()); }; _global.frame2Time = function (_nFrames, _FPS) { var _local1 = (_nFrames / _FPS) * 1000; return(_local1); }; _global.time2Frame = function (_T, _FPS) { var _local1 = (_T / 1000) * _FPS; return(_local1); }; _global.changeColor = function (_mc, _colorTrans) { var _local1 = new Color(_mc); _local1.setTransform(_colorTrans); }; _global.newFPS = function (_vis) { var mcFPS = this.newMc(_root, "mcFPS"); if (_vis == undefined) { _vis = true; } if (_vis) { mcFPS.createTextField("FPSTextField", this.nextDepth(mcFPS), 20, 10, 50, 20); } var fps = 0; mcFPS.onEnterFrame = function () { fps++; }; mcFPS.calcFPS = function () { if (_vis) { mcFPS.FPSTextField.text = String("FPS: " + fps); } fps = 0; }; setInterval(mcFPS, "calcFPS", 1000); }; _global.drawLine = function (_mc, x1, y1, x2, y2) { var _local1 = _mc; _local1.clear(); _local1.lineStyle(1, 0, 100); _local1.moveTo(x1, y1); _local1.lineTo(x2, y2); }; _global.drawManage = function (_mc, aLineStyle, aCoord, aFillColor, baseName) { var _local7 = _mc; _local7.lineStyle(aLineStyle[0], aLineStyle[1], aLineStyle[2]); var _local4 = aCoord[0][0]; var _local3 = aCoord[0][1]; _local7.moveTo(_local4, _local3); if (aFillColor) { if (typeof(aFillColor[0]) == "number") { _local7.beginFill(aFillColor[0], aFillColor[1]); } else { _local7.beginBitmapFill(aFillColor[0], aFillColor[1], aFillColor[2], aFillColor[3]); } } var _local5 = 1; var _local11 = aCoord.length; while (_local5 < _local11) { if (baseName) { var _local2 = this.newMc2(_local7, baseName); _local2.cacheAsBitmap = true; _local2.lineStyle(aLineStyle[0], aLineStyle[1], aLineStyle[2]); _local2.moveTo(_local4, _local3); } _local4 = aCoord[_local5][0]; _local3 = aCoord[_local5][1]; _local7.lineTo(_local4, _local3); if (_local2) { _local2.lineTo(_local4, _local3); } _local5++; } if (aFillColor) { _local7.endFill(); } }; _global.newMasker = function (aColor, _dir, w, h, L) { if (!aColor) { aColor = [0, 100]; } if (!_dir) { _dir = _root; } if (!w) { w = Stage.width; } if (!h) { h = Stage.height; } if (!L) { L = 500; } this.kill(_dir[_dir._name + "Masker"]); var _local7 = this.newMc(_dir, _dir._name + "Masker"); var _local12 = [[-L, -L], [w + L, -L], [w + L, 0], [-L, 0]]; var _local11 = [[-L, h], [w + L, h], [w + L, h + L], [-L, h + L]]; var _local10 = [[-L, -L], [0, -L], [0, h + L], [-L, h + L]]; var _local9 = [[w, -L], [w + L, -L], [w + L, h + L], [w, h + L]]; this.drawManage(_local7, [1, 0, 0], _local12, [aColor[0], aColor[1]]); this.drawManage(_local7, [1, 0, 0], _local11, [aColor[0], aColor[1]]); this.drawManage(_local7, [1, 0, 0], _local10, [aColor[0], aColor[1]]); this.drawManage(_local7, [1, 0, 0], _local9, [aColor[0], aColor[1]]); }; _global.keyManage = function (_dir, aKey, aFun, aExtFun) { var keyManager = this.newMc(_dir, _dir._name + "KeyManager"); for (var _local4 in aKey) { var _local2 = aKey[_local4]; keyManager["bDown" + _local2] = false; } var len = aKey.length; keyManager.onEnterFrame = function () { var _local2 = 0; while (_local2 < len) { var _local1 = aKey[_local2]; if (Key.isDown(_local1)) { if (!keyManager["bDown" + _local1]) { _dir[aFun[_local2][1]](); keyManager["bDown" + _local1] = true; } _dir[aFun[_local2][0]](); } if (!Key.isDown(_local1)) { if (keyManager["bDown" + _local1]) { _dir[aFun[_local2][2]](); keyManager["bDown" + _local1] = false; } } _local2++; } _dir[aExtFun](); }; }; _global.classMenu = function (_dir, aMenu, aFun, aExtFun) { var _local4 = aMenu.length; var _local3 = 0; while (_local3 < _local4) { var _local2 = _dir[aMenu[_local3]]; _local2.onRollOver = function () { this.gotoAndPlay(2); _dir[aExtFun[0]](); }; _local2.onRollOut = function () { this.gotoAndPlay(this._totalframes - this._currentframe); _dir[aExtFun[1]](); }; if (aFun) { _local2.id = _local3; _local2.onPress = function () { _dir[aFun[this.id]](); }; } _local3++; } }; _global.classMenu2 = function (_dir, aMenu, aExtFun) { var len = aMenu.length; var _local6 = this.newMc2(_dir, "mcHit"); _local6.onEnterFrame = function () { var _local3 = 0; while (_local3 < len) { var _local2 = _dir[aMenu[_local3]]; var _local4 = _local2.hitTest(_root._xmouse, _root._ymouse, true); if (_local4) { if (!_local2.bHited) { _local2.gotoAndPlay(2); _dir[aExtFun[0]](); _local2.bHited = true; } } else if (_local2.bHited) { _local2.gotoAndPlay(_local2._totalframes - _local2._currentframe); _dir[aExtFun[1]](); _local2.bHited = false; } _local3++; } }; }; _global.randPlay = function (_mc) { if (!_mc.bInited) { _mc.gotoAndPlay(this.intRand(_mc._totalframes)); _mc.bInited = true; } }; _global.car2Flash = function (_o) { _o._y = _o._y * -1; _o._rotation = _o._rotation * -1; }; _global.flash2Car = function (_o) { return(this.car2Flash(_o)); }; _global.car2Polar = function (x, y) { var _local2 = Math.sqrt((x * x) + (y * y)); var _local5 = this.atan2D(y, x); return({r:_local2, a:_local5}); }; _global.polar2Car = function (len, ang) { var _local3 = len * this.cosD(ang); var _local2 = len * this.sinD(ang); return({x:_local3, y:_local2}); }; _global.getCoordG = function (_mc) { var _local1 = {x:_mc._x, y:_mc._y}; _mc._parent.localToGlobal(_local1); return(_local1); }; _global.getCoordG2 = function (_mc, xx, yy) { var _local1 = {x:xx, y:yy}; _mc.localToGlobal(_local1); return(_local1); }; _global.getCoordL = function (_mc, xx, yy) { var _local1 = {x:xx, y:yy}; _mc._parent.globalToLocal(_local1); return(_local1); }; _global.randPole = function () { var _local1 = ((Math.random() > 0.5) ? 1 : -1); return(_local1); }; _global.rand = function (_n) { if (!_n) { _n = 1; } var _local2 = Math.random() * _n; return(_local2); }; _global.intRand = function (_n) { var _local1 = Math.floor(Math.random() * _n); return(_local1); }; _global.floor = function (_n) { var _local1 = Math.floor(_n); return(_local1); }; _global.ceil = function (_n) { var _local1 = Math.ceil(_n); return(_local1); }; _global.round = function (_n) { var _local1 = Math.round(_n); return(_local1); }; _global.sqrt = function (_n) { var _local1 = Math.sqrt(_n); return(_local1); }; _global.abs = function (_n) { var _local1 = Math.abs(_n); return(_local1); }; _global.getDis = function (x1, y1, x2, y2) { var _local2 = x2 - x1; var _local1 = y2 - y1; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); }; _global.getL2 = function (l1, l3) { var _local1 = Math.sqrt((l3 * l3) - (l1 * l1)); return(_local1); }; _global.getL3 = function (l1, l2) { var _local1 = Math.sqrt((l1 * l1) + (l2 * l2)); return(_local1); }; _global.sinD = function (_angle) { var _local1 = Math.sin((_angle * 3.141593) / 180); return(_local1); }; _global.cosD = function (_angle) { var _local1 = Math.cos((_angle * 3.141593) / 180); return(_local1); }; _global.atan2D = function (y, x) { var _local1 = Math.atan2(y, x) * 57.29578; return(_local1); }; _global.asinD = function (_ratio) { var _local1 = Math.asin(_ratio) * 57.29578; return(_local1); }; _global.acosD = function (_ratio) { var _local1 = Math.acos(_ratio) * 57.29578; return(_local1); }; _global.tanD = function (_angle) { var _local1 = Math.tan((_angle * 3.141593) / 180); return(_local1); }; _global.d2r = function (_angle) { var _local1 = _angle * 0.017453; return(_local1); }; _global.r2d = function (_radian) { var _local1 = _radian * 57.29578; return(_local1); }; _global.fixAng = function (_ang) { var _local1 = _ang % 360; var _local2 = (((_local1 % 360) < 0) ? (_local1 + 360) : (_local1)); return(_local2); }; _global.getAng = function (x1, y1, x2, y2) { var _local1 = Math.atan2(y2 - y1, x2 - x1) * 57.29578; return(_local1); }; _global.getAng2 = function (_a1, _a2) { var _local4 = this.fixAng(_a1); var _local3 = this.fixAng(_a2); var _local2 = this.abs(_local3 - _local4); if (_local2 > 180) { _local2 = 360 - _local2; } _local2 = this.fixAng(_local2); return(_local2); }; _global.getOutAng = function (_lineAng, _inAng) { var _local1 = (_lineAng * 2) - _inAng; return(_local1); }; _global.getRo = function (_a1, _a2, _mod, _r, _m) { var _local7 = this.fixAng(_a1); var _local2 = this.fixAng(_a2); var _local5 = _r; var _local6 = _local7 - _local2; var _local3 = this.abs(_local6); if (_local3 < _m) { return(_local2); } var _local4 = _local3 / _local6; if (_local3 > 180) { _local3 = 360 - _local3; _local4 = -_local4; } if (_mod == 1) { _local2 = _local2 + ((_local4 * _local3) * _local5); } else { _local2 = _local2 + (_local4 * _local5); } _local2 = this.fixAng(_local2); return(_local2); }; _global.classRo = function (xx, yy, _ang, _ox, _oy) { var _local8 = xx; var _local7 = yy; var _local2 = _ang; var _local6 = _ox; var _local5 = _oy; _local8 = _local8 - _local6; _local7 = _local7 - _local5; var _local4 = (this.cosD(_local2) * _local8) - (this.sinD(_local2) * _local7); var _local3 = (this.cosD(_local2) * _local7) + (this.sinD(_local2) * _local8); _local4 = _local4 + _local6; _local3 = _local3 + _local5; return({x:_local4, y:_local3}); }; _global.classRo2 = function (xx, yy, _mc, offsetAng) { var _local5 = xx; var _local4 = yy; var _local2 = this.atan2D(_local4, _local5); if (_mc) { if (!offsetAng) { offsetAng = 0; } _mc._rotation = _local2 + offsetAng; } return(_local2); }; } }
Symbol 22 MovieClip Frame 1
return(undefined);
Symbol 43 MovieClip Frame 146
_root.nextFrame();
Symbol 48 Button
on (release) { gotoAndStop ("frontPage"); }
Symbol 53 Button
on (release) { gotoAndStop ("submit"); }
Symbol 58 Button
on (release) { gotoAndStop (1); }
Symbol 68 Button
on (release) { gotoAndStop ("submited"); }
Symbol 73 Button
on (release) { viewHighscore(); }
Symbol 74 MovieClip Frame 1
stop(); _global.game_name = _game_name; var highscore = eval (score_var); _global.viewHighscore = function () { getURL ("http://www.freeworldgroup.com/score/index.asp?game=" + game_name, "_blank"); }; if (highscore <= 0) { this._visible = false; } trace(game_name); trace(highscore); trace("http://www.freeworldgroup.com/score/index.asp?game=" + game_name);
Symbol 74 MovieClip Frame 3
function sendData() { send_var.game = game_name; send_var.score = highscore; send_var.name = name_txt.text; if (send_var.name == "") { send_var.name = "guest" + int(Math.random() * 1000); } send_var.sendAndLoad("http://www.freeworldgroup.com/score/score.asp", load_var, "POST"); gotoAndStop ("sending"); } stop(); gold_txt.text = highscore; send_var = new LoadVars(); load_var = new LoadVars(); ok_btn.onRelease = sendData; load_var.onLoad = function () { gotoAndStop ("done"); };
Instance of Symbol 55 MovieClip in Symbol 74 MovieClip Frame 3
on (release) { }
Symbol 79 MovieClip Frame 25
stop();
Symbol 96 MovieClip Frame 137
stop();
Symbol 113 Button
on (release) { viewHighscore(); }
Symbol 116 Button
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 119 Button
on (release) { _root.backToFrontPage(); }
Symbol 124 Button
on (release) { _root.continueGame(); }
Symbol 127 MovieClip Frame 20
stop();
Symbol 128 MovieClip Frame 25
stop();
Symbol 129 MovieClip [mcOver] Frame 1
stop(); _root.bPause = true; btContinue.onPress = function () { _root.continueGame(); }; btRetry.onPress = function () { _root.tryAgain(); }; btViewScore.onPress = function () { viewHighscore(); }; btMore.onPress = function () { getURL ("http://www.freeworldgroup.com/", "_blank"); }; btDownload.onPress = function () { getURL ("http://www.ifungames.com", "_blank"); }; btAddGame.onPress = function () { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }; btMainMenu.onPress = function () { turnTo("main_menu"); };
Instance of Symbol 74 MovieClip in Symbol 129 MovieClip [mcOver] Frame 1
//component parameters onClipEvent (construct) { _game_name = "genghis_khan"; score_var = "_root.score"; }
Symbol 201 MovieClip Frame 47
stop();
Symbol 206 Button
on (release) { _root.playMoreMissions(); }
Symbol 208 MovieClip [mcEnd] Frame 1
stop(); _root.bPause = true; btContinue.onPress = function () { _root.continueGame(); }; btRetry.onPress = function () { _root.tryAgain(); }; btViewScore.onPress = function () { viewHighscore(); }; btMore.onPress = function () { getURL ("http://www.freeworldgroup.com/", "_blank"); }; btDownload.onPress = function () { getURL ("http://www.ifungames.com", "_blank"); }; btAddGame.onPress = function () { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }; btMainMenu.onPress = function () { turnTo("main_menu"); };
Instance of Symbol 74 MovieClip in Symbol 208 MovieClip [mcEnd] Frame 1
//component parameters onClipEvent (construct) { _game_name = "genghis_khan"; score_var = "_root.score"; }
Symbol 218 Button
on (release) { _root.upgrade(); }
Symbol 232 Button
on (release) { _root.sell(); }
Symbol 245 Button
on (release) { this._visible = false; _root.mcLevel.currRole = null; }
Symbol 250 Button
on (release) { _root.recover(); }
Symbol 273 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 10
stop();
Symbol 273 MovieClip Frame 20
stop();
Symbol 281 MovieClip Frame 1
stop();
Symbol 283 MovieClip Frame 1
stop();
Symbol 285 MovieClip Frame 1
stop();
Symbol 287 MovieClip Frame 1
stop();
Symbol 289 MovieClip Frame 1
stop();
Symbol 298 MovieClip Frame 1
stop();
Symbol 299 MovieClip Frame 1
stop();
Symbol 299 MovieClip Frame 2
function rest() { trace("\u521D\u59CB\u5316"); mcNormal.gotoAndStop(1); mcBerserker.gotoAndStop(1); mcAggressive.gotoAndStop(1); mcDefensive.gotoAndStop(1); mcTactical.gotoAndStop(1); } function disSel() { switch (_root.fightMode) { case "normal" : mcNormal.gotoAndStop(2); break; case "berserker" : mcBerserker.gotoAndStop(2); break; case "aggressive" : mcAggressive.gotoAndStop(2); break; case "defensive" : mcDefensive.gotoAndStop(2); break; case "tactical" : mcTactical.gotoAndStop(2); } _root.initRoleModeDis(); } mcNormal.onPress = function () { rest(); this.gotoAndStop(2); _root.setFightMode(0); disSel(); this._parent.gotoAndStop(1); }; mcBerserker.onPress = function () { rest(); this.gotoAndStop(2); _root.setFightMode(1); disSel(); this._parent.gotoAndStop(1); }; mcAggressive.onPress = function () { rest(); this.gotoAndStop(2); _root.setFightMode(2); disSel(); this._parent.gotoAndStop(1); }; mcDefensive.onPress = function () { rest(); this.gotoAndStop(2); _root.setFightMode(3); disSel(); this._parent.gotoAndStop(1); }; mcTactical.onPress = function () { rest(); this.gotoAndStop(2); _root.setFightMode(4); disSel(); this._parent.gotoAndStop(1); }; mcNormal.onRollOver = function () { mcNote.gotoAndStop(1); }; mcBerserker.onRollOver = function () { mcNote.gotoAndStop(2); }; mcAggressive.onRollOver = function () { mcNote.gotoAndStop(3); }; mcDefensive.onRollOver = function () { mcNote.gotoAndStop(4); }; mcTactical.onRollOver = function () { mcNote.gotoAndStop(5); }; disSel();
Symbol 315 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 1
function onEnterFrame() { if (bDrag) { _root.mcLevel._x = (mapRange * bar._x) / len; } } var len = bg._width; var mapRange = (550 - _root.mcLevel.mapWidth); bDrag = false; bar.onPress = function () { startDrag (this, false, 0, 0, len, 0); bDrag = true; _root.teachPut(); _root.hideMcAttr(); }; bar.onMouseUp = function () { stopDrag(); bDrag = false; };
Symbol 346 Button
on (release) { _root.levelStart(); }
Symbol 350 Button
on (release) { _root.retreatAlarm(); }
Symbol 352 MovieClip Frame 1
stop();
Symbol 358 MovieClip Frame 1
stop(); this.onPress = function () { _root.changeSpeed(); };
Symbol 363 MovieClip Frame 1
stop();
Symbol 363 MovieClip Frame 2
stop();
Symbol 369 MovieClip Frame 1
stop();
Symbol 369 MovieClip Frame 2
stop();
Symbol 373 MovieClip Frame 1
stop();
Symbol 373 MovieClip Frame 2
stop();
Symbol 375 MovieClip Frame 1
if (!_parent.flash_start) { gotoAndStop (10); }
Symbol 375 MovieClip Frame 10
stop();
Symbol 376 MovieClip Frame 9
stop(); _parent.flash_start = true;
Symbol 379 MovieClip Frame 1
stop();
Symbol 379 MovieClip Frame 2
stop();
Symbol 381 MovieClip Frame 1
stop();
Symbol 381 MovieClip Frame 2
stop();
Symbol 383 MovieClip Frame 1
stop();
Symbol 383 MovieClip Frame 2
stop();
Symbol 385 MovieClip Frame 1
stop();
Symbol 385 MovieClip Frame 2
stop();
Symbol 386 MovieClip Frame 1
stop();
Symbol 386 MovieClip Frame 10
function quality_init() { switch (_quality) { case "LOW" : bt4.gotoAndStop(2); return; case "MEDIUM" : bt3.gotoAndStop(2); return; case "HIGH" : bt2.gotoAndStop(2); return; case "BEST" : bt1.gotoAndStop(2); } } function bt_init() { bt1.gotoAndStop(1); bt2.gotoAndStop(1); bt3.gotoAndStop(1); bt4.gotoAndStop(1); } stop(); quality_init(); bt1.bt.onPress = function () { bt_init(); _quality = "BEST"; quality_init(); bt1.gotoAndStop(2); }; bt2.bt.onPress = function () { bt_init(); _quality = "HIGH"; quality_init(); bt2.gotoAndStop(2); }; bt3.bt.onPress = function () { bt_init(); _quality = "MEDIUM"; quality_init(); bt3.gotoAndStop(2); }; bt4.bt.onPress = function () { bt_init(); _quality = "LOW"; quality_init(); bt4.gotoAndStop(2); };
Symbol 387 MovieClip Frame 1
hit = false; opend = false; onEnterFrame = function () { dcHitMenu(); dcMenu(); }; dcHitMenu = function () { var _local2 = btQuality.hitTest(_root._xmouse, _root._ymouse, false); if (_local2) { hit = true; } else { hit = false; } }; dcMenu = function () { if (hit && (!opend)) { qualityMenu.gotoAndPlay(1); btQuality.gotoAndStop(2); opend = true; } if (!hit) { if (opend) { qualityMenu.gotoAndPlay(11); opend = false; } btQuality.gotoAndStop(1); } }; if (!_root.bMusicOn) { btMusic.gotoAndStop(2); } if (!_root.bSoundOn) { btSound.gotoAndStop(2); } btMusic.onPress = function () { btMusic.play(); _root.bMusicOn = !_root.bMusicOn; _root.initMusic(); }; btSound.onPress = function () { btSound.play(); _root.bSoundOn = !_root.bSoundOn; _root.initSD(); };
Instance of Symbol 363 MovieClip "btMusic" in Symbol 387 MovieClip Frame 1
on (release) { _root.setMusic(this); }
Instance of Symbol 369 MovieClip "btSound" in Symbol 387 MovieClip Frame 1
on (release) { _root.setSound(this); }
Symbol 399 MovieClip Frame 1
Symbol 399 MovieClip Frame 14
_root.sdSword.start();
Symbol 400 MovieClip Frame 1
stop();
Symbol 412 MovieClip Frame 1
Symbol 412 MovieClip Frame 15
_root.sdPike.start();
Symbol 413 MovieClip Frame 1
stop();
Symbol 426 MovieClip Frame 1
Symbol 426 MovieClip Frame 15
_root.sdSword.start();
Symbol 427 MovieClip Frame 1
stop();
Symbol 438 MovieClip Frame 1
stop();
Symbol 439 MovieClip Frame 1
stop();
Symbol 446 MovieClip Frame 1
stop();
Symbol 449 MovieClip Frame 1
stop();
Symbol 454 MovieClip Frame 1
stop();
Symbol 457 MovieClip Frame 1
stop();
Symbol 461 Button
on (release) { _root.stRetreat(); }
Symbol 464 Button
on (release) { _root.killRetreatAlarm(); }
Symbol 465 MovieClip Frame 1
this._visible = false;
Symbol 476 MovieClip Frame 21
stop();
Symbol 477 MovieClip [mcLayout] Frame 1
function initLayoutBt(mc) { with (mc) { btCavalry.onPress = function () { _root.mcLevel.selRole(0); }; btPike.onPress = function () { _root.mcLevel.selRole(1); }; btSword.onPress = function () { _root.mcLevel.selRole(2); }; btBow.onPress = function () { _root.mcLevel.selRole(3); }; btMedic.onPress = function () { _root.mcLevel.selRole(4); }; btCavalry.onRollOver = function () { _root.disViewAttr(0); _root.disLandHP(0); }; btPike.onRollOver = function () { _root.disViewAttr(1); _root.disLandHP(1); }; btSword.onRollOver = function () { _root.disViewAttr(2); _root.disLandHP(2); }; btBow.onRollOver = function () { _root.disViewAttr(3); _root.disLandHP(3); }; btMedic.onRollOver = function () { _root.disViewAttr(4); _root.disLandHP(4); }; btCavalry.onRollOut = function () { _root.hideMcAttr(); }; btPike.onRollOut = function () { _root.hideMcAttr(); }; btSword.onRollOut = function () { _root.hideMcAttr(); }; btBow.onRollOut = function () { _root.hideMcAttr(); }; btMedic.onRollOut = function () { _root.hideMcAttr(); }; btStart.onPress = function () { }; btSupport.onPress = function () { }; btReset.onPress = function () { _root.tryAgain(); }; btMenu.onPress = function () { if (_root.mcMenu instanceof MovieClip) { return(undefined); } _root.pauseGame(); atMc(_root, "mcMenu"); }; btFightMode.onPress = function () { if (_root.bStart) { return(undefined); } _root.bFightModeSeted = true; _root.endTeach(); if (mcFightMode._currentframe == 1) { mcFightMode.gotoAndStop(2); } else { mcFightMode.gotoAndStop(1); } }; } } initLayoutBt(this);
Symbol 481 Button
on (release) { _root.backToFrontPage(); }
Symbol 485 Button
on (release) { _root.bPause = false; this.removeMovieClip(); }
Symbol 486 MovieClip [mcMenu] Frame 1
stop(); _root.bPause = true; btContinue.onPress = function () { _root.continueGame(); }; btRetry.onPress = function () { _root.tryAgain(); }; btViewScore.onPress = function () { viewHighscore(); }; btMore.onPress = function () { getURL ("http://www.freeworldgroup.com/", "_blank"); }; btDownload.onPress = function () { getURL ("http://www.ifungames.com", "_blank"); }; btAddGame.onPress = function () { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }; btMainMenu.onPress = function () { turnTo("main_menu"); };
Symbol 490 Button
on (release) { _root.nextLevel(); }
Symbol 512 Button
on (release) { gotoAndStop ("save"); }
Symbol 522 MovieClip Frame 1
stop();
Symbol 522 MovieClip Frame 10
useName = _parent.record.name; time = _parent.record.time; missionNum = _parent.record.missionNum; sHard = _parent.record.sHard;
Symbol 525 MovieClip Frame 1
stop(); record = _root.getLoad(id); mcRecord.gotoAndStop("off"); if (record.name) { mcRecord.gotoAndStop("on"); } bt.onPress = function () { var _local2 = this._parent._parent; _local2.rest(); _local2.selID = this._parent.id; _local2.disSel(); };
Symbol 525 MovieClip Frame 11
record = _root.getLoad(id);
Symbol 529 Button
on (release) { if (selID != null) { if (tName.text == "") { _root.alrm("save", 0); return(undefined); } _root.stSaveGame(tName.text, selID); gotoAndStop ("saved"); } else { _root.alrm("save", 1); } }
Symbol 534 MovieClip Frame 1
function rest() { var _local2 = 1; while (_local2 <= 5) { this["bt" + _local2].gotoAndStop("off"); _local2++; } } function disSel() { this["bt" + selID].gotoAndStop("on"); } stop(); selID = null; disSel(); var i = 1; while (i <= 5) { this["bt" + i].id = i; i++; }
Symbol 534 MovieClip Frame 10
rest(); _parent.bSaved = true;
Symbol 537 Button
on (release) { gotoAndStop (1); }
Symbol 538 MovieClip [mcPass] Frame 1
stop(); _root.bPause = true; btContinue.onPress = function () { _root.continueGame(); }; btRetry.onPress = function () { _root.tryAgain(); }; btViewScore.onPress = function () { viewHighscore(); }; btMore.onPress = function () { getURL ("http://www.freeworldgroup.com/", "_blank"); }; btDownload.onPress = function () { getURL ("http://www.ifungames.com", "_blank"); }; btAddGame.onPress = function () { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }; btMainMenu.onPress = function () { turnTo("main_menu"); };
Symbol 538 MovieClip [mcPass] Frame 10
if (bSaved) { mcSave.gotoAndStop("saved"); }
Symbol 541 MovieClip [mcPause] Frame 1
stop(); _root.bPause = true; btContinue.onPress = function () { _root.continueGame(); }; btRetry.onPress = function () { _root.tryAgain(); }; btViewScore.onPress = function () { viewHighscore(); }; btMore.onPress = function () { getURL ("http://www.freeworldgroup.com/", "_blank"); }; btDownload.onPress = function () { getURL ("http://www.ifungames.com", "_blank"); }; btAddGame.onPress = function () { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }; btMainMenu.onPress = function () { turnTo("main_menu"); };
Symbol 615 MovieClip [mcRetreat] Frame 90
stop(); _root.retreat();
Symbol 617 MovieClip Frame 1
_visible = false;
Symbol 626 MovieClip [bow] Frame 1
holdNote._visible = false; selNote._visible = false;
Symbol 636 MovieClip Frame 1
stop();
Symbol 637 MovieClip Frame 1
stop();
Symbol 642 MovieClip [bow2] Frame 1
holdNote._visible = false; selNote._visible = false;
Symbol 644 MovieClip [cavalry] Frame 1
holdNote._visible = false; selNote._visible = false;
Symbol 654 MovieClip Frame 1
Symbol 654 MovieClip Frame 14
_root.sdSword.start();
Symbol 655 MovieClip Frame 1
stop();
Symbol 657 MovieClip [cavalry2] Frame 1
holdNote._visible = false; selNote._visible = false;
Symbol 659 MovieClip [pike] Frame 1
holdNote._visible = false; selNote._visible = false;
Symbol 667 MovieClip Frame 1
Symbol 667 MovieClip Frame 15
_root.sdPike.start();
Symbol 668 MovieClip Frame 1
stop();
Symbol 670 MovieClip [pike2] Frame 1
holdNote._visible = false; selNote._visible = false;
Symbol 672 MovieClip [sword] Frame 1
holdNote._visible = false; selNote._visible = false;
Symbol 684 MovieClip Frame 1
Symbol 684 MovieClip Frame 13
_root.sdSword.start();
Symbol 685 MovieClip Frame 1
stop();
Symbol 687 MovieClip [sword2] Frame 1
holdNote._visible = false; selNote._visible = false;
Symbol 714 MovieClip [mcLevel] Frame 1
function levelInit() { if (bLevelInited) { return(undefined); } bLevelInited = true; _root.hideMcAttr(); tileWidth = 32; tileRow = 9; tileColumn = 9; worldx = 110; worldy = 108; mapWidth = 1400; enemyCoordOffset = (1400 - (worldx * 2)) - (tileWidth * tileRow); solveID = 0; maxsolveID = 100; diceInter = 0; maxDiceInter = 25; levelUnit = _root.levelUnit; goldStep = _root.goldStep; expStep = _root.expStep; expUnit = _root.expUnit; arrowV = new global.Vector(5, 0); aTile = new Array(); aRole = new Array(); aEnemy = new Array(); aAllSoldier = new Array(); aActived = new Array(); aArrow = new Array(); aRoleType = _root.aRoleType; aStandDis = _root.aStandDis; aHitDis = _root.aHitDis; aSpeed = _root.aSpeed; aCost = _root.aCost; aPower = _root.aPower; aHitPoint = _root.aHitPoint; roleColorTrans = {rb:0, gb:-80, bb:-255}; enemyColorTrans = {rb:-255, gb:-80, bb:0}; selRoleID = null; selReposeRole = null; mcSelRole = null; currRole = null; oldNoteTile = null; oldLeftNoteTile = null; oldRightNoteTile = null; oldTile = {}; oldLeftTile = {}; oldRightTile = {}; bRepose = false; createWorld(); } function createCastle() { roleCastle = new as.Castle(mcRoleCastle, _root.selfPower, worldx); enemyCastle = new as.Castle(mcEnemyCastle, _root.enemyPower, mapWidth - worldx); } function createWorld() { var _local7 = 0; while (_local7 < tileRow) { var _local3 = 0; while (_local3 < tileColumn) { var _local2 = atMc(this, "mcTile", (("tile" + _local7) + "_") + _local3); var _local5 = (tileWidth * _local3) + worldx; var _local4 = (tileWidth * _local7) + worldy; _local2._x = _local5; _local2._y = _local4; var _local9 = _local5 + (tileWidth / 2); var _local8 = _local4 + (tileWidth / 2); var _local6 = {x:_local5, y:_local4, centx:_local9, centy:_local8, mc:_local2, bSet:false, typeID:null, role:null}; aTile.push(_local6); _local2.tileObj = _local6; _local3++; } _local7++; } } function holdRole() { currRole.hold(); } function selRole(_id) { selRoleID = _id; if (_root.gold < aCost[selRoleID]) { _root.alrm("layout", 1); return(undefined); } var _local3 = aRoleType[selRoleID]; mcSelRole = atMc2(this, _local3); startDrag (mcSelRole, true); } function resetAllTile() { for (var _local1 in aTile) { resetTile(aTile[_local1]); } } function resetTile(_tile) { _tile.bSet = false; _tile.typeID = null; _tile.role = null; } function getTile(_r, _c) { var _local2 = (_r * tileColumn) + _c; var _local1 = aTile[_local2]; return(_local1); } function getCurrTile(x, y) { x = x - worldx; y = y - worldy; var _local1 = Math.floor(y / tileWidth); var _local2 = Math.floor(x / tileWidth); if (_local1 < 0) { return(undefined); } if (_local1 >= tileRow) { return(undefined); } if (_local2 < 0) { return(undefined); } if (_local2 >= tileColumn) { return(undefined); } var _local3 = getTile(_local1, _local2); return(_local3); } function initSetting(_aFamily, _tile, _id, _mcRole, _exp) { var _local8 = _aFamily; var _local3 = _id; var _local15 = _exp; var _local7 = Math.floor(_exp / levelUnit); var _local4 = _tile; var _local5 = _mcRole; var _local6 = aRoleType[_local3]; var _local13 = aStandDis[_local3]; var _local10 = aHitDis[_local3]; var _local12 = _root.getUpgradNum(_root.aPower[_local3], _root.aPowerUpRate[_local3], _local7, "power", _local6); var _local16 = _root.getUpgradNum(_root.aHitPoint[_local3], _root.aHpUpRate[_local3], _local7, "hitPoint", _local6); _local5._x = _local4.centx; _local5._y = _local4.centy; if (_local8 == aRole) { var _local2 = new as.Role(_local5); var _local17 = roleColorTrans; } else { var _local2 = new as.Enemy(_local5); var _local17 = enemyColorTrans; } if (_local6 == "cavalry") { var _local9 = getCurrTile(_xmouse - tileWidth, _ymouse); var _local14 = getCurrTile(_xmouse + tileWidth, _ymouse); _local9.role = _local2; _local14.role = _local2; } else { var _local9 = null; var _local14 = null; } _local4.bSet = true; _local4.typeID = _local3; _local4.role = _local2; _local5.typeID = _local3; _local5.role = _local2; var _local11 = aSpeed[_local3]; _local2.setV(_local11); _local2.setType(_local6, _local3); _local2.setStandDis(_local13); _local2.setHitDis(_local10); _local2.setPower(_local12); _local2.setHitPoint(_local16); _local2.setExp(_local15); _local2.setTile(_local4, _local9, _local14); _local2.addCost(_root.getUpgradNum(_root.aCost[_local3], _root.aCostUpRate[_local3], _local7)); _local8.push(_local2); if (_root.bStart) { _local2.setHold(); } } function initLastRole() { var _local15 = _root.aLastRole.length; var _local3 = -1; var _local4 = 0; while (_local4 < _local15) { var _local11 = _root.aLastRole[_local4 - 1]; var _local5 = _root.aLastRole[_local4]; var _local10 = aRoleType[_local11.nTypeID]; var _local7 = _local5.nTypeID; var _local14 = _local5.nLevel; var _local12 = _local5.exper; var _local6 = aRoleType[_local7]; if (_local6 != "cavalry") { if (_local10 != "cavalry") { _local3 = _local3 + 1; } else { _local3 = _local3 + 2; } } else { var _local8 = (_local3 + 1) % tileColumn; if (_local8 >= (tileColumn - 2)) { _local3 = _local3 + ((tileColumn - _local8) + 2); } else { _local3 = _local3 + 2; } } var _local9 = aTile[_local3]; var _local13 = atMc2(this, _local6); initSetting(aRole, _local9, _local7, _local13, _local12); _local4++; } } function onMouseDown() { reposeRole(); disSelRole(); } function onMouseUp() { stopDrag(); setRole(); clearPutNote(); } function onMouseMove() { disPutNote(); } function disPutNote() { if (!mcSelRole) { return(undefined); } clearPutNote(); var _local1 = getCurrTile(_xmouse, _ymouse); if (!bRepose) { var _local2 = aRoleType[selRoleID]; } else { var _local2 = mcSelRole.role.sType; } if (_local2 == "cavalry") { leftNoteTile = getCurrTile(_xmouse - tileWidth, _ymouse); rightNoteTile = getCurrTile(_xmouse + tileWidth, _ymouse); if (leftNoteTile.role) { if (leftNoteTile.role == mcSelRole.role) { leftNoteTile.mc.gotoAndStop("on"); } else { leftNoteTile.mc.gotoAndStop("red"); } } else { leftNoteTile.mc.gotoAndStop("on"); } if (rightNoteTile.role) { if (rightNoteTile.role == mcSelRole.role) { rightNoteTile.mc.gotoAndStop("on"); } else { rightNoteTile.mc.gotoAndStop("red"); } } else { rightNoteTile.mc.gotoAndStop("on"); } } if (_local1.role) { if (_local1.role == mcSelRole.role) { _local1.mc.gotoAndStop("on"); } else { _local1.mc.gotoAndStop("red"); } } else { _local1.mc.gotoAndStop("on"); } oldNoteTile = _local1; oldLeftNoteTile = leftNoteTile; oldRightNoteTile = rightNoteTile; } function clearPutNote() { oldNoteTile.mc.gotoAndStop("off"); leftNoteTile.mc.gotoAndStop("off"); rightNoteTile.mc.gotoAndStop("off"); } function reposeRole() { var _local2 = getCurrTile(_xmouse, _ymouse); oldTile = _local2; oldLeftTile = getCurrTile(_xmouse - tileWidth, _ymouse); oldRightTile = getCurrTile(_xmouse + tileWidth, _ymouse); if (!(_local2 instanceof Object)) { return(undefined); } if (!_local2.role) { return(undefined); } currRole.mc.selNote._visible = false; currRole = _local2.role; currRole.mc.selNote._visible = true; mcSelRole = currRole.mc; startDrag (mcSelRole); _root.disUpgrade(); bRepose = true; } function disSelRole() { currRole.mc.selNote._visible = false; for (var _local3 in aRole) { var _local2 = aRole[_local3].mc.hitA.hitTest(_root._xmouse, _root._ymouse); if (_local2) { currRole = aRole[_local3]; break; } } currRole.mc.selNote._visible = true; if (currRole) { if (currRole.bFighting) { _root.disRecover(); } else { _root.disUpgrade(); } } } function posebackRole() { bRepose = false; mcSelRole._x = oldTile.centx; mcSelRole._y = oldTile.centy; } function clearSel() { mcSelRole.removeMovieClip(); mcSelRole = null; selRoleID = null; } function setRole() { if (!bRepose) { if (_root.gold < aCost[selRoleID]) { return(undefined); } var _local5 = aRoleType[selRoleID]; if (!_local5) { return(undefined); } var _local2 = getCurrTile(_xmouse, _ymouse); if (!(_local2 instanceof Object)) { _root.alrm("layout", 2); clearSel(); return(undefined); } if (_local2.bSet) { clearSel(); return(undefined); } if (_local5 == "cavalry") { var _local3 = getCurrTile(_xmouse - tileWidth, _ymouse); var _local4 = getCurrTile(_xmouse + tileWidth, _ymouse); if (!(_local3 instanceof Object)) { clearSel(); return(undefined); } if (!(_local4 instanceof Object)) { clearSel(); return(undefined); } if (_local3.bSet) { clearSel(); return(undefined); } if (_local4.bSet) { clearSel(); return(undefined); } _local3.bSet = true; _local4.bSet = true; } initSetting(aRole, _local2, selRoleID, mcSelRole, 0); _root.endTeach(); _root.lossGold(aCost[selRoleID]); selRoleID = null; if (_root.bStart) { activeRole(); resetAllTile(); } } else { var _local2 = getCurrTile(mcSelRole._x, mcSelRole._y); if (!(_local2 instanceof Object)) { _root.alrm("layout", 2); posebackRole(); return(undefined); } if (_local2.role) { if (_local2.role != mcSelRole.role) { posebackRole(); return(undefined); } } if (mcSelRole.role.sType == "cavalry") { var _local3 = getCurrTile(mcSelRole._x - tileWidth, mcSelRole._y); var _local4 = getCurrTile(mcSelRole._x + tileWidth, mcSelRole._y); if (!(_local3 instanceof Object)) { posebackRole(); return(undefined); } if (!(_local4 instanceof Object)) { posebackRole(); return(undefined); } if (_local3.role) { if (_local3.role != mcSelRole.role) { posebackRole(); return(undefined); } } if (_local4.role) { if (_local4.role != mcSelRole.role) { posebackRole(); return(undefined); } } oldLeftTile.bSet = false; oldLeftTile.typeID = null; oldLeftTile.role = null; oldRightTile.bSet = false; oldRightTile.typeID = null; oldRightTile.role = null; _local3.bSet = true; _local4.bSet = true; _local3.role = mcSelRole.role; _local4.role = mcSelRole.role; } mcSelRole._x = _local2.centx; mcSelRole._y = _local2.centy; oldTile.bSet = false; oldTile.typeID = null; oldTile.role = null; _local2.bSet = true; _local2.typeID = mcSelRole.typeID; _local2.role = mcSelRole.role; bRepose = false; if (mcSelRole.role.sType == "cavalry") { currRole.setTile(_local2, _local3, _local4); } else { currRole.setTile(_local2, null, null); } } delete mcSelRole; } function getEnemyCoord() { var _local7 = new Array(); var _local3 = aTile.length; var _local1 = 0; while (_local1 < _local3) { var _local2 = (_local3 - _local1) - 1; if (aTile[_local1].typeID != null) { var _local4 = aTile[_local1].typeID; var _local6 = aTile[_local2].centx; var _local5 = aTile[_local2].centy; _local7.push({typeID:_local4, x:_local6, y:_local5}); } _local1++; } } function addEnemy() { var _local9 = _root.aEnemyShape; var _local13 = _root.aEnemyLevel; var _local12 = _local9.length; var _local3 = 0; while (_local3 < _local12) { if (_local9[_local3].typeID == null) { } else { var _local4 = _local9[_local3]; var _local5 = _local4.typeID; var _local7 = aRoleType[_local5]; var _local8 = atMc2(this, _local7 + "2"); var _local6 = {centx:_local4.x + enemyCoordOffset, centy:_local4.y}; initSetting(aEnemy, _local6, _local5, _local8, _local13[_local3] * levelUnit); } _local3++; } } function initFightMode() { solveFightMode(aRole, fightMode); solveFightMode(aEnemy, enemyFightMode); trace("\u521D\u59CB\u5316\u6218\u6597\u6A21\u5F0F\uFF01"); } function solveFightMode(_aRole, _mode) { for (var _local4 in _aRole) { var _local2 = _aRole[_local4]; switch (_root.fightMode) { case "normal" : break; case "berserker" : _local2.setPower(_local2.power * (1 + _root.maxBerPW)); _local2.setHitPoint(_local2.maxHitPoint * (1 + _root.maxBerHP)); break; case "aggressive" : _local2.setPower(_local2.power * (1 + _root.maxAggPW)); _local2.setHitPoint(_local2.maxHitPoint * (1 + _root.maxAggHP)); break; case "defensive" : _local2.setPower(_local2.power * (1 + _root.maxDefenPW)); _local2.setHitPoint(_local2.maxHitPoint * (1 + _root.maxDefenHP)); break; case "tactical" : } _local2.initFightMode(); } } function roleSolve() { solveID = solveID + 1; if (solveID > maxsolveID) { solveID = 0; } var _local18 = Math.floor(maxDiceInter / _root.speedTimes); for (var _local20 in aActived) { var _local16 = aActived[_local20]; _local16.resetRelation(); _local16.resetForce(); } if ((solveID % 2) == 0) { for (var _local20 in aActived) { var _local16 = aActived[_local20]; var _local14 = _local16.mc._x; var _local13 = _local16.mc._y; _local16.resetForce(); var _local9 = _local16.getRelation(); for (var _local19 in aActived) { var _local2 = aActived[_local19]; if (_local16 == _local2) { continue; } var _local4 = false; for (var _local17 in _local9) { if (_local9[_local17] == _local2) { _local4 = true; break; } } if (_local4) { continue; } var _local6 = _local2.mc._x; var _local5 = _local2.mc._y; var _local8 = _local6 - _local14; var _local7 = _local5 - _local13; var _local10 = Math.sqrt((_local8 * _local8) + (_local7 * _local7)); if (_local10 > 25) { continue; } var _local12 = Math.atan2(_local5 - _local13, _local6 - _local14) * 57.29578; var _local15 = getPushForce(_local10); var _local3 = new global.Vector(_local15, 0); var _local11 = _local3.clone(); _local3.setAng(_local12 + 170); _local11.setAng(_local12); _local16.addForce(_local3); _local2.addForce(_local11); _local2.addRelation(_local16); } _local16.solve(); if (diceInter == _local18) { _local16.attack(); } } } else { for (var _local20 in aActived) { var _local16 = aActived[_local20]; _local16.solve(); if (diceInter == _local18) { _local16.attack(); } } } } function getDiceNum() { diceInter = diceInter + 1; var _local4 = Math.floor(maxDiceInter / _root.speedTimes); if (diceInter > _local4) { diceInter = 0; } if (diceInter == _local4) { for (var _local3 in aActived) { var _local2 = Math.ceil(Math.random() * 6); aActived[_local3].setDiceNum(_local2); } } } function getPushForce(_r) { var _local3 = _r; var _local2 = 2000; var _local1 = 2; FB = (_local1 * _local2) / Math.pow(_local3, _local1 + 1); if (FB > 10) { FB = 10; } return(FB); } function activeRole() { aAllSoldier = aRole.concat(aEnemy); aActived = aAllSoldier.slice(); for (var _local1 in aActived) { if (!(aActived[_local1].mc instanceof MovieClip)) { return(undefined); } if (aActived[_local1].sState == "stand") { aActived[_local1].stFighting(); } } } function arrowMv() { var _local5 = false; var _local11 = aArrow.length; var _local2 = 0; while (_local2 < _local11) { var _local1 = aArrow[_local2].mc; var _local3 = aArrow[_local2].aim.mc; var _local12 = aArrow[_local2].bowman.mc; if (!(_local3 instanceof MovieClip)) { _local5 = true; } else { var _local9 = _local1._x; var _local7 = _local1._y; var _local8 = _local3._x; var _local6 = _local3._y; var _local4 = Math.atan2(_local6 - _local7, _local8 - _local9) * 57.29578; arrowV.setAng(_local4); _local1._x = _local1._x + arrowV.x; _local1._y = _local1._y + arrowV.y; _local1._rotation = _local4; } var _local10 = _local1.hitTest(_local3.hitA); if (_local10) { _local5 = true; } if (_local5) { aArrow.splice(_local2, 1); _local11 = aArrow.length; _local1.removeMovieClip(); } _local2++; } } function onEnterFrame() { if (_root.bPause) { return(undefined); } if (!_root.bStart) { return(undefined); } getDiceNum(); roleSolve(); arrowMv(); } trace("::::\u5173\u5361\u52A0\u8F7D\u6210\u529F::::"); levelInit();
Symbol 719 MovieClip Frame 1
stop();
Symbol 795 MovieClip Frame 85
_root.nextFrame();
Symbol 796 Button
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 844 Button
on (release) { _root.loadGame(); }
Symbol 847 Button
on (release) { getURL ("http://www.ifungames.com", "_blank"); }
Symbol 850 Button
on (release) { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }
Symbol 854 Button
on (release) { _root.gotoAndStop("credits"); }
Symbol 857 Button
on (release) { _root.instructions(); }
Symbol 862 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 866 Button
on (release) { _root.playGame(); }
Symbol 867 MovieClip Frame 1
stop();
Instance of Symbol 859 MovieClip in Symbol 867 MovieClip Frame 1
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Instance of Symbol 859 MovieClip in Symbol 867 MovieClip Frame 10
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 868 MovieClip Frame 25
stop(); _root.mcFrontPage._visible = false;
Symbol 872 Button
on (release) { if (selID != null) { var loadData = _root.getLoad(selID); if (loadData.name) { _root.stLoadGame(selID); _parent.gotoAndPlay("map"); } else { _root.alrm("load", 1); } } else { _root.alrm("load", 0); } }
Symbol 873 MovieClip Frame 1
function rest() { var _local2 = 1; while (_local2 <= 5) { this["bt" + _local2].gotoAndStop("off"); _local2++; } } function disSel() { this["bt" + selID].gotoAndStop("on"); } stop(); selID = null; disSel(); var i = 1; while (i <= 5) { this["bt" + i].id = i; i++; }
Symbol 878 MovieClip Frame 1
stop();
Symbol 883 MovieClip Frame 1
stop();
Symbol 888 MovieClip Frame 1
stop();
Symbol 891 Button
on (release) { if (!_root.bFistNoted) { gotoAndStop ("start"); } else { gotoAndStop ("map"); } }
Symbol 898 MovieClip Frame 1
stop();
Symbol 904 MovieClip Frame 1
stop();
Symbol 924 MovieClip Frame 1
stop();
Symbol 971 MovieClip Frame 1
stop();
Symbol 972 Button
on (release) { _root.mcStart.page = _root.mcStart.page - 1; if (_root.mcStart.page == 0) { _root.mcStart.gotoAndStop("mode"); } else { _root.mcStart.mcInstructions.gotoAndStop("p" + _root.mcStart.page); } }
Symbol 973 Button
on (release) { _root.mcStart.page = _root.mcStart.page + 1; if (_root.mcStart.page > 13) { _root.mcStart.gotoAndStop("map"); } else { _root.mcStart.mcInstructions.gotoAndStop("p" + _root.mcStart.page); } }
Symbol 976 Button
on (release) { _root.mcStart.gotoAndStop("map"); }
Symbol 977 Button
on (release) { _root.mcStart.page = _root.mcStart.page + 1; _root.mcStart.mcInstructions.gotoAndStop("p" + _root.mcStart.page); gotoAndStop ("mid"); }
Symbol 978 Button
on (release) { _root.mcStart.page = _root.mcStart.page - 1; if (_root.mcStart.page == 1) { gotoAndStop ("start"); } _root.mcStart.mcInstructions.gotoAndStop("p" + _root.mcStart.page); }
Symbol 979 Button
on (release) { _root.mcStart.page = _root.mcStart.page + 1; if (_root.mcStart.page == 13) { gotoAndStop ("end"); } _root.mcStart.mcInstructions.gotoAndStop("p" + _root.mcStart.page); }
Symbol 980 Button
on (release) { _root.mcStart.page = _root.mcStart.page - 1; _root.mcStart.mcInstructions.gotoAndStop("p" + _root.mcStart.page); gotoAndStop ("mid"); }
Symbol 981 MovieClip Frame 1
stop(); if (_root.bInstructions) { gotoAndStop ("start"); }
Symbol 981 MovieClip Frame 10
_root.mcStart.page = 1;
Symbol 988 MovieClip Frame 1
stop(); mcMainMenu._visible = false;
Symbol 988 MovieClip Frame 2
if (_root.bRetreat) { mcControlText._visible = false; }
Symbol 988 MovieClip Frame 36
stop();
Symbol 988 MovieClip Frame 56
stop(); _root.initAfterMap(); this._parent._visible = false;
Symbol 1137 MovieClip Frame 1
function changeColor(_country, _trans) { var _local8 = _root.mcStart.mcMission.hitTest(_root._xmouse, _root._ymouse, true); if (_local8) { return(undefined); } if (_country == "Mongolia") { return(undefined); } if (_country == _root.rivalCountry) { return(undefined); } var _local4 = false; for (var _local6 in _root.aMap) { if (!_root.aMap[_local6].bConquered) { continue; } var _local2 = _root.getANeighbor(_root.aMap[_local6].country); for (var _local5 in _local2) { if (_local2[_local5] == _country) { _local4 = true; break; } } } for (var _local5 in _root.aConquered) { if (_country == _root.aConquered[_local5]) { return(undefined); } } if (!_local4) { return(undefined); } var _local7 = new Color(map[_country]); _local7.setTransform(_trans); } _root.setColorConquered(); for (var i in _root.aCountry) { var country = map[_root.aCountry[i]]; country.useHandCursor = false; country.onPress = function () { trace("\u9009\u62E9\u56FD\u5BB6\uFF01"); _root.selRivalCountry(this._name); _root.disMapNote(this._name); }; country.onRollOver = function () { this._parent._parent.changeColor(this._name, _root.brightTrans); }; country.onRollOut = function () { this._parent._parent.changeColor(this._name, _root.normalTrans); }; }
Symbol 1142 Button
on (release) { if (_root.missionID == null) { _root.alrm("map", 3); } else if (!_root.rivalCountry) { _root.alrm("map", 2); } else { mcControl.gotoAndPlay("close"); } }
Symbol 1143 Button
on (release) { if (!_root.bFistNoted) { gotoAndStop ("start"); } else { gotoAndStop ("mode"); } mcControl.gotoAndStop("in"); _root.missionID = null; }
Symbol 1158 MovieClip Frame 1
stop(); _root.disMapNote();
Symbol 1164 MovieClip Frame 1
stop();
Symbol 1166 MovieClip Frame 1
stop();
Symbol 1168 MovieClip Frame 1
stop();
Symbol 1170 MovieClip Frame 1
stop();
Symbol 1172 MovieClip Frame 1
stop();
Symbol 1174 MovieClip Frame 1
stop();
Symbol 1176 MovieClip Frame 1
stop();
Symbol 1178 MovieClip Frame 1
stop();
Symbol 1201 MovieClip Frame 1
stop();
Symbol 1202 MovieClip Frame 1
stop();
Symbol 1202 MovieClip Frame 2
function rest() { var _local2 = 1; while (_local2 <= 8) { this["m" + _local2].gotoAndStop(1); _local2++; } } function disSel() { this["m" + (_root.missionID + 1)].gotoAndStop(2); } var i = 1; while (i <= 8) { this["m" + i].id = i - 1; this["m" + i].onPress = function () { rest(); _root.setMission(this.id); disSel(); this._parent.gotoAndStop(1); }; this["m" + i].onRollOver = function () { this._parent.missionNote.gotoAndStop(this.id + 1); }; i++; } disSel();
Symbol 1207 MovieClip Frame 1
stop(); if (!_root.bTeached) { play(); }
Symbol 1207 MovieClip Frame 160
stop();
Symbol 1216 MovieClip Frame 1
if (_root.bInstructions) { _root.bFistNoted = true; this.gotoAndStop("start"); } else if (_root.bLoad) { this.gotoAndStop("load"); _root.bFistNoted = true; _root.bFightModeSeted = true; } else if (_root.bRetreat) { mcTransDis.gotoAndStop("end"); mcTrans.gotoAndStop("end"); this.gotoAndStop("map"); } else { this.gotoAndStop("mode"); }
Symbol 1216 MovieClip Frame 13
stop();
Symbol 1216 MovieClip Frame 25
function initMode() { switch (_root.sHard) { case "EASY" : mcEasy.gotoAndStop("on"); currMc = mcEasy; break; case "BEGINNER" : mcBeginner.gotoAndStop("on"); currMc = mcBeginner; break; case "MEDIUM" : mcMedium.gotoAndStop("on"); currMc = mcMedium; break; case "HARD" : mcHard.gotoAndStop("on"); currMc = mcHard; break; case "INSANE" : mcInsane.gotoAndStop("on"); currMc = mcInsane; } } page = 1; stop(); mcEasy.onPress = function () { currMc.gotoAndStop("off"); currMc = this; currMc.gotoAndStop("on"); _root.sHard = "EASY"; _root.initNormalMode(); _root.initGold(); }; mcBeginner.onPress = function () { currMc.gotoAndStop("off"); currMc = this; currMc.gotoAndStop("on"); _root.sHard = "BEGINNER"; _root.initNormalMode(); _root.initGold(); }; mcMedium.onPress = function () { currMc.gotoAndStop("off"); currMc = this; currMc.gotoAndStop("on"); _root.sHard = "MEDIUM"; _root.initNormalMode(); _root.initGold(); }; mcHard.onPress = function () { currMc.gotoAndStop("off"); currMc = this; currMc.gotoAndStop("on"); _root.sHard = "HARD"; _root.initNormalMode(); _root.initGold(); }; mcInsane.onPress = function () { currMc.gotoAndStop("off"); currMc = this; currMc.gotoAndStop("on"); _root.sHard = "INSANE"; _root.initNormalMode(); _root.initGold(); }; initMode();
Symbol 1216 MovieClip Frame 41
stop(); mcInstructions.gotoAndStop("p" + page);
Symbol 1216 MovieClip Frame 51
stop();
Symbol 1216 MovieClip Frame 62
function onMouseUp() { dir = "null"; } function onEnterFrame() { if (mcMap._x > maxX) { mcMap._x = maxX; dir = null; } if (mcMap._x < minX) { mcMap._x = minX; dir = null; } if (dir == "left") { mcMap._x = mcMap._x + step; mcArrow._x = mcArrow._x + step; } else if (dir == "right") { mcMap._x = mcMap._x - step; mcArrow._x = mcArrow._x - step; } } page = 13; if (_root.missionID == null) { btMission.enabled = true; } else { btMission.enabled = false; } stop(); if (_root.bRetreat) { btBack._visible = false; btMainMenu._visible = true; } else { btBack._visible = true; btMainMenu._visible = false; } mcControl.gotoAndPlay("out"); _root.setMission(_root.missionID); _root.initMissionMark(); _root.disMissionMark(); step = 10; minX = -60; maxX = 300; dir = null; btMapLeft.onPress = function () { if (mcMap._x <= maxX) { dir = "left"; } else { dir = null; } }; btMapRight.onPress = function () { if (mcMap._x >= minX) { dir = "right"; } else { dir = "null"; } }; btMission.onPress = function () { if (mcMission._currentframe == 1) { mcMission.gotoAndStop(2); } else { mcMission.gotoAndStop(1); } }; btH.onPress = function () { var _local1 = minX - mcMap._x; mcMap._x = minX; mcArrow._x = mcArrow._x + _local1; }; btM.onPress = function () { _root.setMission(_root.missionID); };

Library Items

Symbol 1 GraphicUsed by:2 441
Symbol 2 MovieClipUses:1Used by:3
Symbol 3 MovieClip [sceneMasker]Uses:2
Symbol 4 GraphicUsed by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7 58 68 1216
Symbol 7 ButtonUses:4 5 6Used by:10
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClip [mcTile]Uses:7 9
Symbol 11 GraphicUsed by:12 19
Symbol 12 MovieClipUses:11Used by:19
Symbol 13 FontUsed by:14
Symbol 14 EditableTextUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:19
Symbol 16 FontUsed by:17
Symbol 17 TextUses:16Used by:18
Symbol 18 MovieClipUses:17Used by:19
Symbol 19 MovieClipUses:11 12 15 18Used by:Timeline
Symbol 1219 MovieClip [__Packages.MochiAd]
Symbol 1220 MovieClip [__Packages.as.Soldier]
Symbol 1221 MovieClip [__Packages.global.Vector]
Symbol 1222 MovieClip [__Packages.as.Castle]
Symbol 1223 MovieClip [__Packages.as.Enemy]
Symbol 1224 MovieClip [__Packages.as.Role]
Symbol 1225 MovieClip [__Packages.as.Shape]
Symbol 1226 MovieClip [__Packages.as.Map]
Symbol 1227 MovieClip [__Packages.global.GlobalFun]
Symbol 20 FontUsed by:21
Symbol 21 EditableTextUses:20Used by:22
Symbol 22 MovieClipUses:21Used by:Timeline
Symbol 23 GraphicUsed by:43
Symbol 24 GraphicUsed by:43
Symbol 25 GraphicUsed by:43
Symbol 26 GraphicUsed by:43
Symbol 27 GraphicUsed by:43
Symbol 28 GraphicUsed by:43
Symbol 29 GraphicUsed by:43
Symbol 30 GraphicUsed by:43
Symbol 31 GraphicUsed by:43
Symbol 32 GraphicUsed by:43
Symbol 33 GraphicUsed by:43
Symbol 34 GraphicUsed by:43
Symbol 35 GraphicUsed by:43
Symbol 36 GraphicUsed by:43
Symbol 37 GraphicUsed by:43
Symbol 38 GraphicUsed by:43
Symbol 39 GraphicUsed by:43
Symbol 40 GraphicUsed by:43
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42Used by:Timeline
Symbol 44 FontUsed by:45 46
Symbol 45 TextUses:44Used by:48
Symbol 46 TextUses:44Used by:48
Symbol 47 GraphicUsed by:48
Symbol 48 ButtonUses:45 46 47Used by:Timeline
Symbol 49 FontUsed by:50 51 59 60 61 62 63 64 67 69 70 71 82 110 112 114 115 117 118 120 121 122 123 202 203 204 205 207 213 214 219 220 221 222 223 224 225 226 227 228 229 230 233 234 235 236 237 238 239 240 246 247 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 276 280 282 284 286 288 316 317 318 319 320 323 325 327 328 329 341 342 343 345 347 348 351 354 355 356 357 378 380 382 384 459 460 462 463 478 479 482 483 487 488 491 492 493 494 495 496 498 499 500 501 503 504 505 506 507 508 509 510 517 518 519 520 521 526 527 530 531 532 533 535 536 625 641 643 656 658 669 671 686 713 842 843 845 846 848 849 855 856 864 865 869 870 871 874 875 879 880 884 885 889 890 892 893 894 899 900 902 909 974 975 982 1136 1144 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1159 1163 1165 1167 1169 1171 1173 1175 1177 1208 1209 1212 1213 1217
Symbol 50 TextUses:49Used by:53
Symbol 51 TextUses:49Used by:53
Symbol 52 GraphicUsed by:53
Symbol 53 ButtonUses:50 51 52Used by:74
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:74
Symbol 56 FontUsed by:57
Symbol 57 TextUses:56Used by:74
Symbol 58 ButtonUses:6Used by:74
Symbol 59 TextUses:49Used by:74
Symbol 60 EditableTextUses:49Used by:74
Symbol 61 TextUses:49Used by:74
Symbol 62 EditableTextUses:49Used by:74
Symbol 63 TextUses:49Used by:66
Symbol 64 TextUses:49Used by:66
Symbol 65 GraphicUsed by:66
Symbol 66 ButtonUses:63 64 65Used by:74
Symbol 67 TextUses:49Used by:74
Symbol 68 ButtonUses:6Used by:74
Symbol 69 TextUses:49Used by:74
Symbol 70 TextUses:49Used by:73
Symbol 71 TextUses:49Used by:73
Symbol 72 GraphicUsed by:73
Symbol 73 ButtonUses:70 71 72Used by:74
Symbol 74 MovieClipUses:53 55 57 58 59 60 61 62 66 67 68 69 73Used by:129 208  Timeline
Symbol 75 FontUsed by:76 951 952 953 958 959 965 966 970
Symbol 76 TextUses:75Used by:719
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:79 868
Symbol 79 MovieClipUses:78Used by:129 208 615 867
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:129
Symbol 82 TextUses:49Used by:129
Symbol 83 GraphicUsed by:96
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:95 96
Symbol 86 GraphicUsed by:93
Symbol 87 GraphicUsed by:93
Symbol 88 GraphicUsed by:93
Symbol 89 GraphicUsed by:93
Symbol 90 GraphicUsed by:93
Symbol 91 GraphicUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:86 87 88 89 90 91 92Used by:96
Symbol 94 GraphicUsed by:96
Symbol 95 MovieClipUses:85Used by:96
Symbol 96 MovieClipUses:83 85 93 94 95Used by:129
Symbol 97 GraphicUsed by:105
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:105
Symbol 101 GraphicUsed by:105
Symbol 102 GraphicUsed by:105
Symbol 103 GraphicUsed by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:97 100 101 102 103 104Used by:129
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:108
Symbol 108 MovieClipUses:107Used by:129 1216
Symbol 109 GraphicUsed by:113 116 119 124 206 844 847 850 857 866
Symbol 110 TextUses:49Used by:113
Symbol 111 GraphicUsed by:113 116 119 124 206 844 847 850 857 866
Symbol 112 TextUses:49Used by:113
Symbol 113 ButtonUses:109 110 111 112Used by:129 208 867
Symbol 114 TextUses:49Used by:116
Symbol 115 TextUses:49Used by:116
Symbol 116 ButtonUses:109 114 111 115Used by:129 208 867
Symbol 117 TextUses:49Used by:119
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Symbol 709 MovieClipUses:706 707 708Used by:711
Symbol 710 GraphicUsed by:711
Symbol 711 MovieClipUses:705 709 710 617Used by:714
Symbol 712 GraphicUsed by:714
Symbol 713 TextUses:49Used by:714
Symbol 714 MovieClip [mcLevel]Uses:690 703 711 712 713Used by:719
Symbol 715 Sound [mainMusic]Used by:719
Symbol 716 Sound [sdBow]Used by:719
Symbol 717 Sound [sdPike]Used by:719
Symbol 718 Sound [sdSword]Used by:719
Symbol 719 MovieClipUses:76 129 208 477 486 538 541 615 626 642 644 657 659 670 672 687 689 714 715 716 717 718Used by:Timeline
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Symbol 723 BitmapUsed by:724 734 736 745
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Symbol 1114 GraphicUsed by:1123
Symbol 1115 MovieClipUses:1112Used by:1123
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Symbol 1138 GraphicUsed by:1139
Symbol 1139 MovieClipUses:1138Used by:1140
Symbol 1140 MovieClipUses:1139Used by:1216
Symbol 1141 GraphicUsed by:1216
Symbol 1142 ButtonUses:342 343 344 345Used by:1216
Symbol 1143 ButtonUses:535 536 330Used by:1216
Symbol 1144 TextUses:49Used by:1216
Symbol 1145 GraphicUsed by:1146
Symbol 1146 MovieClipUses:1145Used by:1216
Symbol 1147 EditableTextUses:49Used by:1216
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Symbol 1161 GraphicUsed by:1202
Symbol 1162 MovieClipUses:333Used by:1164 1166 1168 1170 1172 1174 1176 1178
Symbol 1163 TextUses:49Used by:1164
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Symbol 1167 TextUses:49Used by:1168
Symbol 1168 MovieClipUses:1162 1167Used by:1202
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Symbol 1181 TextUses:292Used by:1201
Symbol 1182 TextUses:292Used by:1201
Symbol 1183 TextUses:292Used by:1201
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Symbol 1190 TextUses:292Used by:1201
Symbol 1191 TextUses:292Used by:1201
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Symbol 1193 TextUses:292Used by:1201
Symbol 1194 TextUses:292Used by:1201
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Symbol 1196 TextUses:292Used by:1201
Symbol 1197 TextUses:292Used by:1201
Symbol 1198 TextUses:292Used by:1201
Symbol 1199 TextUses:292Used by:1201
Symbol 1200 TextUses:292Used by:1201
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Symbol 1203 GraphicUsed by:1204
Symbol 1204 MovieClipUses:1203Used by:1206
Symbol 1205 TextUses:292Used by:1206
Symbol 1206 MovieClipUses:1204 1205Used by:1207
Symbol 1207 MovieClipUses:1206Used by:1216
Symbol 1208 TextUses:49Used by:1211
Symbol 1209 TextUses:49Used by:1211
Symbol 1210 GraphicUsed by:1211
Symbol 1211 ButtonUses:1208 1209 1210Used by:1216
Symbol 1212 TextUses:49Used by:1215
Symbol 1213 TextUses:49Used by:1215
Symbol 1214 GraphicUsed by:1215
Symbol 1215 ButtonUses:1212 1213 1214Used by:1216
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Symbol 1217 TextUses:49Used by:Timeline
Symbol 1218 TextUses:292Used by:Timeline

Instance Names

"btSkip"Frame 5Symbol 48 Button
"mcFrontPage"Frame 7Symbol 867 MovieClip
"mcFrontPage"Frame 21Symbol 867 MovieClip
"mcStart"Frame 21Symbol 1216 MovieClip
"top_mask"Symbol 3 MovieClip [sceneMasker] Frame 1Symbol 2 MovieClip
"bottom_mask"Symbol 3 MovieClip [sceneMasker] Frame 1Symbol 2 MovieClip
"left_mask"Symbol 3 MovieClip [sceneMasker] Frame 1Symbol 2 MovieClip
"right_mask"Symbol 3 MovieClip [sceneMasker] Frame 1Symbol 2 MovieClip
"bt"Symbol 10 MovieClip [mcTile] Frame 1Symbol 7 Button
"num_txt"Symbol 15 MovieClip Frame 1Symbol 14 EditableText
"gold_txt"Symbol 74 MovieClip Frame 3Symbol 60 EditableText
"name_txt"Symbol 74 MovieClip Frame 3Symbol 62 EditableText
"ok_btn"Symbol 74 MovieClip Frame 3Symbol 66 Button
"btStart"Symbol 273 MovieClip Frame 1Symbol 218 Button
"tUpLevel"Symbol 273 MovieClip Frame 1Symbol 220 EditableText
"tUpPower"Symbol 273 MovieClip Frame 1Symbol 222 EditableText
"tUpHP"Symbol 273 MovieClip Frame 1Symbol 224 EditableText
"tUpCost"Symbol 273 MovieClip Frame 1Symbol 226 EditableText
"tUpExp"Symbol 273 MovieClip Frame 1Symbol 228 EditableText
"tHP"Symbol 273 MovieClip Frame 1Symbol 234 EditableText
"tPower"Symbol 273 MovieClip Frame 1Symbol 235 EditableText
"tLevel"Symbol 273 MovieClip Frame 1Symbol 236 EditableText
"tType"Symbol 273 MovieClip Frame 1Symbol 238 EditableText
"tCost"Symbol 273 MovieClip Frame 1Symbol 239 EditableText
"tExp"Symbol 273 MovieClip Frame 1Symbol 240 EditableText
"tForestHP"Symbol 273 MovieClip Frame 20Symbol 255 EditableText
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"tMountainHP"Symbol 273 MovieClip Frame 20Symbol 259 EditableText
"tPlainHP"Symbol 273 MovieClip Frame 20Symbol 261 EditableText
"tForestPW"Symbol 273 MovieClip Frame 20Symbol 266 EditableText
"tGrassPW"Symbol 273 MovieClip Frame 20Symbol 269 EditableText
"tMountainPW"Symbol 273 MovieClip Frame 20Symbol 270 EditableText
"tPlainPW"Symbol 273 MovieClip Frame 20Symbol 272 EditableText
"mcAggressive"Symbol 299 MovieClip Frame 2Symbol 281 MovieClip
"mcBerserker"Symbol 299 MovieClip Frame 2Symbol 283 MovieClip
"mcDefensive"Symbol 299 MovieClip Frame 2Symbol 285 MovieClip
"mcTactical"Symbol 299 MovieClip Frame 2Symbol 287 MovieClip
"mcNormal"Symbol 299 MovieClip Frame 2Symbol 289 MovieClip
"mcNote"Symbol 299 MovieClip Frame 2Symbol 298 MovieClip
"bg"Symbol 337 MovieClip Frame 1Symbol 334 MovieClip
"bar"Symbol 337 MovieClip Frame 1Symbol 336 MovieClip
"bar"Symbol 340 MovieClip Frame 1Symbol 339 MovieClip
"btStart"Symbol 352 MovieClip Frame 1Symbol 346 Button
"bt"Symbol 363 MovieClip Frame 1Symbol 359 Button
"bt"Symbol 369 MovieClip Frame 1Symbol 359 Button
"bt"Symbol 379 MovieClip Frame 1Symbol 377 Button
"bt"Symbol 381 MovieClip Frame 1Symbol 377 Button
"bt"Symbol 383 MovieClip Frame 1Symbol 377 Button
"bt"Symbol 385 MovieClip Frame 1Symbol 377 Button
"bt4"Symbol 386 MovieClip Frame 2Symbol 379 MovieClip
"bt3"Symbol 386 MovieClip Frame 2Symbol 381 MovieClip
"bt2"Symbol 386 MovieClip Frame 3Symbol 383 MovieClip
"bt1"Symbol 386 MovieClip Frame 4Symbol 385 MovieClip
"btMusic"Symbol 387 MovieClip Frame 1Symbol 363 MovieClip
"btSound"Symbol 387 MovieClip Frame 1Symbol 369 MovieClip
"btQuality"Symbol 387 MovieClip Frame 1Symbol 373 MovieClip
"qualityMenu"Symbol 387 MovieClip Frame 1Symbol 386 MovieClip
"anim"Symbol 439 MovieClip Frame 10Symbol 434 MovieClip
"anim"Symbol 439 MovieClip Frame 20Symbol 438 MovieClip
"mcAttr"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 273 MovieClip
"btFightMode"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 277 MovieClip
"mcFightMode"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 299 MovieClip
"mcRoleMode"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 315 MovieClip
"mcEnemyMode"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 315 MovieClip
"tMissionID"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 324 EditableText
"btMenu"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 331 Button
"slider"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 337 MovieClip
"roleBloodBar"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 340 MovieClip
"enemyBloodBar"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 340 MovieClip
"mcBTStart"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 352 MovieClip
"mcSpeedCtr"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 358 MovieClip
"btCavalry"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 401 MovieClip
"btPike"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 414 MovieClip
"btSword"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 428 MovieClip
"btBow"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 440 MovieClip
"mcLand"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 446 MovieClip
"mcNote"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 449 MovieClip
"mcTeachPut"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 454 MovieClip
"mcTeachRoll"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 457 MovieClip
"mcAskRetreat"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 465 MovieClip
"trans"Symbol 477 MovieClip [mcLayout] Frame 1Symbol 476 MovieClip
"tTime"Symbol 522 MovieClip Frame 10Symbol 518 EditableText
"tName"Symbol 522 MovieClip Frame 10Symbol 519 EditableText
"tID"Symbol 522 MovieClip Frame 10Symbol 521 EditableText
"bt"Symbol 525 MovieClip Frame 1Symbol 516 Button
"mcRecord"Symbol 525 MovieClip Frame 1Symbol 522 MovieClip
"bt"Symbol 525 MovieClip Frame 11Symbol 524 MovieClip
"bt1"Symbol 534 MovieClip Frame 1Symbol 525 MovieClip
"bt2"Symbol 534 MovieClip Frame 1Symbol 525 MovieClip
"bt3"Symbol 534 MovieClip Frame 1Symbol 525 MovieClip
"bt4"Symbol 534 MovieClip Frame 1Symbol 525 MovieClip
"bt5"Symbol 534 MovieClip Frame 1Symbol 525 MovieClip
"tName"Symbol 534 MovieClip Frame 1Symbol 531 EditableText
"btSaveGame"Symbol 538 MovieClip [mcPass] Frame 1Symbol 512 Button
"mcSave"Symbol 538 MovieClip [mcPass] Frame 10Symbol 534 MovieClip
"mcNote"Symbol 538 MovieClip [mcPass] Frame 10Symbol 449 MovieClip
"bar"Symbol 622 MovieClip Frame 1Symbol 621 MovieClip
"hitA"Symbol 626 MovieClip [bow] Frame 1Symbol 617 MovieClip
"body"Symbol 626 MovieClip [bow] Frame 1Symbol 439 MovieClip
"holdNote"Symbol 626 MovieClip [bow] Frame 1Symbol 619 MovieClip
"bloodBar"Symbol 626 MovieClip [bow] Frame 1Symbol 622 MovieClip
"selNote"Symbol 626 MovieClip [bow] Frame 1Symbol 624 MovieClip
"tLevel"Symbol 626 MovieClip [bow] Frame 1Symbol 625 EditableText
"anim"Symbol 637 MovieClip Frame 10Symbol 632 MovieClip
"anim"Symbol 637 MovieClip Frame 20Symbol 636 MovieClip
"bar"Symbol 640 MovieClip Frame 1Symbol 639 MovieClip
"hitA"Symbol 642 MovieClip [bow2] Frame 1Symbol 617 MovieClip
"body"Symbol 642 MovieClip [bow2] Frame 1Symbol 637 MovieClip
"holdNote"Symbol 642 MovieClip [bow2] Frame 1Symbol 619 MovieClip
"bloodBar"Symbol 642 MovieClip [bow2] Frame 1Symbol 640 MovieClip
"selNote"Symbol 642 MovieClip [bow2] Frame 1Symbol 624 MovieClip
"tLevel"Symbol 642 MovieClip [bow2] Frame 1Symbol 641 EditableText
"hitA"Symbol 644 MovieClip [cavalry] Frame 1Symbol 617 MovieClip
"body"Symbol 644 MovieClip [cavalry] Frame 1Symbol 400 MovieClip
"holdNote"Symbol 644 MovieClip [cavalry] Frame 1Symbol 619 MovieClip
"bloodBar"Symbol 644 MovieClip [cavalry] Frame 1Symbol 622 MovieClip
"selNote"Symbol 644 MovieClip [cavalry] Frame 1Symbol 624 MovieClip
"tLevel"Symbol 644 MovieClip [cavalry] Frame 1Symbol 643 EditableText
"hitA"Symbol 657 MovieClip [cavalry2] Frame 1Symbol 617 MovieClip
"body"Symbol 657 MovieClip [cavalry2] Frame 1Symbol 655 MovieClip
"holdNote"Symbol 657 MovieClip [cavalry2] Frame 1Symbol 619 MovieClip
"bloodBar"Symbol 657 MovieClip [cavalry2] Frame 1Symbol 640 MovieClip
"selNote"Symbol 657 MovieClip [cavalry2] Frame 1Symbol 624 MovieClip
"tLevel"Symbol 657 MovieClip [cavalry2] Frame 1Symbol 656 EditableText
"hitA"Symbol 659 MovieClip [pike] Frame 1Symbol 617 MovieClip
"body"Symbol 659 MovieClip [pike] Frame 1Symbol 413 MovieClip
"holdNote"Symbol 659 MovieClip [pike] Frame 1Symbol 619 MovieClip
"bloodBar"Symbol 659 MovieClip [pike] Frame 1Symbol 622 MovieClip
"selNote"Symbol 659 MovieClip [pike] Frame 1Symbol 624 MovieClip
"tLevel"Symbol 659 MovieClip [pike] Frame 1Symbol 658 EditableText
"hitA"Symbol 670 MovieClip [pike2] Frame 1Symbol 617 MovieClip
"body"Symbol 670 MovieClip [pike2] Frame 1Symbol 668 MovieClip
"holdNote"Symbol 670 MovieClip [pike2] Frame 1Symbol 619 MovieClip
"bloodBar"Symbol 670 MovieClip [pike2] Frame 1Symbol 640 MovieClip
"selNote"Symbol 670 MovieClip [pike2] Frame 1Symbol 624 MovieClip
"tLevel"Symbol 670 MovieClip [pike2] Frame 1Symbol 669 EditableText
"hitA"Symbol 672 MovieClip [sword] Frame 1Symbol 617 MovieClip
"body"Symbol 672 MovieClip [sword] Frame 1Symbol 427 MovieClip
"holdNote"Symbol 672 MovieClip [sword] Frame 1Symbol 619 MovieClip
"bloodBar"Symbol 672 MovieClip [sword] Frame 1Symbol 622 MovieClip
"selNote"Symbol 672 MovieClip [sword] Frame 1Symbol 624 MovieClip
"tLevel"Symbol 672 MovieClip [sword] Frame 1Symbol 671 EditableText
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"body"Symbol 687 MovieClip [sword2] Frame 1Symbol 685 MovieClip
"holdNote"Symbol 687 MovieClip [sword2] Frame 1Symbol 619 MovieClip
"bloodBar"Symbol 687 MovieClip [sword2] Frame 1Symbol 640 MovieClip
"selNote"Symbol 687 MovieClip [sword2] Frame 1Symbol 624 MovieClip
"tLevel"Symbol 687 MovieClip [sword2] Frame 1Symbol 686 EditableText
"hitA"Symbol 703 MovieClip Frame 1Symbol 617 MovieClip
"hitA"Symbol 711 MovieClip Frame 1Symbol 617 MovieClip
"mcRoleCastle"Symbol 714 MovieClip [mcLevel] Frame 1Symbol 703 MovieClip
"mcEnemyCastle"Symbol 714 MovieClip [mcLevel] Frame 1Symbol 711 MovieClip
"bt1"Symbol 873 MovieClip Frame 1Symbol 525 MovieClip
"bt2"Symbol 873 MovieClip Frame 1Symbol 525 MovieClip
"bt3"Symbol 873 MovieClip Frame 1Symbol 525 MovieClip
"bt4"Symbol 873 MovieClip Frame 1Symbol 525 MovieClip
"bt5"Symbol 873 MovieClip Frame 1Symbol 525 MovieClip
"bt"Symbol 878 MovieClip Frame 1Symbol 877 Button
"bt"Symbol 883 MovieClip Frame 1Symbol 882 Button
"bt"Symbol 888 MovieClip Frame 1Symbol 887 Button
"bt"Symbol 898 MovieClip Frame 1Symbol 897 Button
"bt"Symbol 904 MovieClip Frame 1Symbol 903 Button
"markIndia"Symbol 971 MovieClip Frame 20Symbol 924 MovieClip
"mcMainMenu"Symbol 988 MovieClip Frame 1Symbol 481 Button
"China"Symbol 1132 MovieClip Frame 1Symbol 991 MovieClip
"Russia"Symbol 1132 MovieClip Frame 1Symbol 993 MovieClip
"Japan"Symbol 1132 MovieClip Frame 1Symbol 995 MovieClip
"Vietnam"Symbol 1132 MovieClip Frame 1Symbol 997 MovieClip
"Laos"Symbol 1132 MovieClip Frame 1Symbol 999 MovieClip
"Cambodia"Symbol 1132 MovieClip Frame 1Symbol 1001 MovieClip
"Thailand"Symbol 1132 MovieClip Frame 1Symbol 1003 MovieClip
"Burma"Symbol 1132 MovieClip Frame 1Symbol 1005 MovieClip
"Nepal"Symbol 1132 MovieClip Frame 1Symbol 1007 MovieClip
"India"Symbol 1132 MovieClip Frame 1Symbol 1009 MovieClip
"Bengal"Symbol 1132 MovieClip Frame 1Symbol 1011 MovieClip
"Bhutan"Symbol 1132 MovieClip Frame 1Symbol 1013 MovieClip
"Kazakhstan"Symbol 1132 MovieClip Frame 1Symbol 1015 MovieClip
"Uzbekistan"Symbol 1132 MovieClip Frame 1Symbol 1017 MovieClip
"Kirghizstan"Symbol 1132 MovieClip Frame 1Symbol 1019 MovieClip
"Tajikstan"Symbol 1132 MovieClip Frame 1Symbol 1021 MovieClip
"Pakistan"Symbol 1132 MovieClip Frame 1Symbol 1023 MovieClip
"Afghanistan"Symbol 1132 MovieClip Frame 1Symbol 1025 MovieClip
"Iran"Symbol 1132 MovieClip Frame 1Symbol 1027 MovieClip
"Turkmenistan"Symbol 1132 MovieClip Frame 1Symbol 1029 MovieClip
"Turkey"Symbol 1132 MovieClip Frame 1Symbol 1031 MovieClip
"Syria"Symbol 1132 MovieClip Frame 1Symbol 1033 MovieClip
"Iraq"Symbol 1132 MovieClip Frame 1Symbol 1035 MovieClip
"Saudi"Symbol 1132 MovieClip Frame 1Symbol 1037 MovieClip
"Yemen"Symbol 1132 MovieClip Frame 1Symbol 1039 MovieClip
"Aman"Symbol 1132 MovieClip Frame 1Symbol 1041 MovieClip
"Kuwait"Symbol 1132 MovieClip Frame 1Symbol 1043 MovieClip
"Jordan"Symbol 1132 MovieClip Frame 1Symbol 1045 MovieClip
"UnitedArab"Symbol 1132 MovieClip Frame 1Symbol 1047 MovieClip
"Israel"Symbol 1132 MovieClip Frame 1Symbol 1049 MovieClip
"Greece"Symbol 1132 MovieClip Frame 1Symbol 1051 MovieClip
"Bulgaria"Symbol 1132 MovieClip Frame 1Symbol 1053 MovieClip
"Romania"Symbol 1132 MovieClip Frame 1Symbol 1055 MovieClip
"Moldavia"Symbol 1132 MovieClip Frame 1Symbol 1057 MovieClip
"Ukraine"Symbol 1132 MovieClip Frame 1Symbol 1059 MovieClip
"Belarus"Symbol 1132 MovieClip Frame 1Symbol 1061 MovieClip
"Alb"Symbol 1132 MovieClip Frame 1Symbol 1063 MovieClip
"FYROM"Symbol 1132 MovieClip Frame 1Symbol 1065 MovieClip
"Serbia"Symbol 1132 MovieClip Frame 1Symbol 1067 MovieClip
"Poland"Symbol 1132 MovieClip Frame 1Symbol 1069 MovieClip
"Lithuania"Symbol 1132 MovieClip Frame 1Symbol 1071 MovieClip
"Latvia"Symbol 1132 MovieClip Frame 1Symbol 1073 MovieClip
"Italy"Symbol 1132 MovieClip Frame 1Symbol 1075 MovieClip
"Germany"Symbol 1132 MovieClip Frame 1Symbol 1077 MovieClip
"Austria"Symbol 1132 MovieClip Frame 1Symbol 1079 MovieClip
"Czech"Symbol 1132 MovieClip Frame 1Symbol 1081 MovieClip
"Slovakia"Symbol 1132 MovieClip Frame 1Symbol 1083 MovieClip
"Hungary"Symbol 1132 MovieClip Frame 1Symbol 1085 MovieClip
"Slovenia"Symbol 1132 MovieClip Frame 1Symbol 1087 MovieClip
"Croatia"Symbol 1132 MovieClip Frame 1Symbol 1089 MovieClip
"Bosnia"Symbol 1132 MovieClip Frame 1Symbol 1091 MovieClip
"France"Symbol 1132 MovieClip Frame 1Symbol 1093 MovieClip
"Switz"Symbol 1132 MovieClip Frame 1Symbol 1095 MovieClip
"Yugoslavia"Symbol 1132 MovieClip Frame 1Symbol 1097 MovieClip
"Korea"Symbol 1132 MovieClip Frame 1Symbol 1099 MovieClip
"markBurma"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markThailand"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markLaos"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markVietnam"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markCambodia"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markKorea"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markJapan"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markSaudi"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markYemen"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markAman"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markUnitedArab"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markIraq"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markSyria"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markIsrael"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markJordan"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markKuwait"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markIndia"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markGermany"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markRussia"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markGreece"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"markKazakhstan"Symbol 1132 MovieClip Frame 1Symbol 924 MovieClip
"map"Symbol 1137 MovieClip Frame 1Symbol 1132 MovieClip
"tSelfPower"Symbol 1158 MovieClip Frame 1Symbol 1151 EditableText
"tCountry"Symbol 1158 MovieClip Frame 2Symbol 1153 EditableText
"tPower"Symbol 1158 MovieClip Frame 2Symbol 1154 EditableText
"tSoldierNum"Symbol 1158 MovieClip Frame 2Symbol 1155 EditableText
"tLand"Symbol 1158 MovieClip Frame 2Symbol 1157 EditableText
"m1"Symbol 1202 MovieClip Frame 2Symbol 1164 MovieClip
"m2"Symbol 1202 MovieClip Frame 2Symbol 1166 MovieClip
"m3"Symbol 1202 MovieClip Frame 2Symbol 1168 MovieClip
"m4"Symbol 1202 MovieClip Frame 2Symbol 1170 MovieClip
"m5"Symbol 1202 MovieClip Frame 2Symbol 1172 MovieClip
"m6"Symbol 1202 MovieClip Frame 2Symbol 1174 MovieClip
"m7"Symbol 1202 MovieClip Frame 2Symbol 1176 MovieClip
"m8"Symbol 1202 MovieClip Frame 2Symbol 1178 MovieClip
"missionNote"Symbol 1202 MovieClip Frame 2Symbol 1201 MovieClip
"mcTrans"Symbol 1216 MovieClip Frame 1Symbol 868 MovieClip
"mcTransDis"Symbol 1216 MovieClip Frame 1Symbol 128 MovieClip
"mcNote"Symbol 1216 MovieClip Frame 13Symbol 449 MovieClip
"mcMedium"Symbol 1216 MovieClip Frame 25Symbol 878 MovieClip
"mcHard"Symbol 1216 MovieClip Frame 25Symbol 883 MovieClip
"mcInsane"Symbol 1216 MovieClip Frame 25Symbol 888 MovieClip
"mcEasy"Symbol 1216 MovieClip Frame 25Symbol 898 MovieClip
"mcBeginner"Symbol 1216 MovieClip Frame 25Symbol 904 MovieClip
"mcInstructions"Symbol 1216 MovieClip Frame 41Symbol 971 MovieClip
"mcInstructionsBt"Symbol 1216 MovieClip Frame 41Symbol 981 MovieClip
"mcControl"Symbol 1216 MovieClip Frame 51Symbol 988 MovieClip
"mcMap"Symbol 1216 MovieClip Frame 62Symbol 1137 MovieClip
"mcArrow"Symbol 1216 MovieClip Frame 62Symbol 1140 MovieClip
"btBack"Symbol 1216 MovieClip Frame 62Symbol 1143 Button
"btMapRight"Symbol 1216 MovieClip Frame 62Symbol 1146 MovieClip
"btMapLeft"Symbol 1216 MovieClip Frame 62Symbol 1146 MovieClip
"tMission"Symbol 1216 MovieClip Frame 62Symbol 1147 EditableText
"btMainMenu"Symbol 1216 MovieClip Frame 62Symbol 481 Button
"mcMapNote"Symbol 1216 MovieClip Frame 62Symbol 1158 MovieClip
"mcNote"Symbol 1216 MovieClip Frame 62Symbol 449 MovieClip
"btMission"Symbol 1216 MovieClip Frame 62Symbol 1160 MovieClip
"mcMission"Symbol 1216 MovieClip Frame 62Symbol 1202 MovieClip
"btM"Symbol 1216 MovieClip Frame 62Symbol 1211 Button
"btH"Symbol 1216 MovieClip Frame 62Symbol 1215 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 3 as "sceneMasker"
ExportAssets (56)Timeline Frame 1Symbol 10 as "mcTile"
ExportAssets (56)Timeline Frame 1Symbol 1219 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 1220 as "__Packages.as.Soldier"
ExportAssets (56)Timeline Frame 1Symbol 1221 as "__Packages.global.Vector"
ExportAssets (56)Timeline Frame 1Symbol 1222 as "__Packages.as.Castle"
ExportAssets (56)Timeline Frame 1Symbol 1223 as "__Packages.as.Enemy"
ExportAssets (56)Timeline Frame 1Symbol 1224 as "__Packages.as.Role"
ExportAssets (56)Timeline Frame 1Symbol 1225 as "__Packages.as.Shape"
ExportAssets (56)Timeline Frame 1Symbol 1226 as "__Packages.as.Map"
ExportAssets (56)Timeline Frame 1Symbol 1227 as "__Packages.global.GlobalFun"
ExportAssets (56)Timeline Frame 5Symbol 129 as "mcOver"
ExportAssets (56)Timeline Frame 5Symbol 208 as "mcEnd"
ExportAssets (56)Timeline Frame 5Symbol 477 as "mcLayout"
ExportAssets (56)Timeline Frame 5Symbol 486 as "mcMenu"
ExportAssets (56)Timeline Frame 5Symbol 538 as "mcPass"
ExportAssets (56)Timeline Frame 5Symbol 541 as "mcPause"
ExportAssets (56)Timeline Frame 5Symbol 615 as "mcRetreat"
ExportAssets (56)Timeline Frame 5Symbol 626 as "bow"
ExportAssets (56)Timeline Frame 5Symbol 642 as "bow2"
ExportAssets (56)Timeline Frame 5Symbol 644 as "cavalry"
ExportAssets (56)Timeline Frame 5Symbol 657 as "cavalry2"
ExportAssets (56)Timeline Frame 5Symbol 659 as "pike"
ExportAssets (56)Timeline Frame 5Symbol 670 as "pike2"
ExportAssets (56)Timeline Frame 5Symbol 672 as "sword"
ExportAssets (56)Timeline Frame 5Symbol 687 as "sword2"
ExportAssets (56)Timeline Frame 5Symbol 689 as "arrow"
ExportAssets (56)Timeline Frame 5Symbol 714 as "mcLevel"
ExportAssets (56)Timeline Frame 5Symbol 715 as "mainMusic"
ExportAssets (56)Timeline Frame 5Symbol 716 as "sdBow"
ExportAssets (56)Timeline Frame 5Symbol 717 as "sdPike"
ExportAssets (56)Timeline Frame 5Symbol 718 as "sdSword"

Labels

"loading"Frame 2
"protect"Frame 4
"logo"Frame 5
"frontPage"Frame 7
"gameScene"Frame 21
"temp"Frame 36
"credits"Frame 51
"off"Symbol 10 MovieClip [mcTile] Frame 1
"on"Symbol 10 MovieClip [mcTile] Frame 15
"red"Symbol 10 MovieClip [mcTile] Frame 30
"submited"Symbol 74 MovieClip Frame 2
"submit"Symbol 74 MovieClip Frame 3
"sending"Symbol 74 MovieClip Frame 4
"done"Symbol 74 MovieClip Frame 5
"end"Symbol 128 MovieClip Frame 25
"upgrade"Symbol 273 MovieClip Frame 1
"recover"Symbol 273 MovieClip Frame 10
"view"Symbol 273 MovieClip Frame 20
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"berserker"Symbol 315 MovieClip Frame 10
"aggressive"Symbol 315 MovieClip Frame 20
"defensive"Symbol 315 MovieClip Frame 30
"tactical"Symbol 315 MovieClip Frame 40
"stand"Symbol 400 MovieClip Frame 1
"walk"Symbol 400 MovieClip Frame 10
"attack"Symbol 400 MovieClip Frame 20
"stand"Symbol 413 MovieClip Frame 1
"walk"Symbol 413 MovieClip Frame 10
"attack"Symbol 413 MovieClip Frame 20
"stand"Symbol 427 MovieClip Frame 1
"walk"Symbol 427 MovieClip Frame 10
"attack"Symbol 427 MovieClip Frame 20
"stand"Symbol 439 MovieClip Frame 1
"walk"Symbol 439 MovieClip Frame 10
"attack"Symbol 439 MovieClip Frame 20
"Forest"Symbol 446 MovieClip Frame 1
"Mountain"Symbol 446 MovieClip Frame 10
"GrassLand"Symbol 446 MovieClip Frame 20
"Plain"Symbol 446 MovieClip Frame 30
"start"Symbol 454 MovieClip Frame 2
"end"Symbol 454 MovieClip Frame 150
"start"Symbol 457 MovieClip Frame 2
"end"Symbol 457 MovieClip Frame 150
"off"Symbol 522 MovieClip Frame 1
"on"Symbol 522 MovieClip Frame 10
"off"Symbol 525 MovieClip Frame 1
"on"Symbol 525 MovieClip Frame 11
"saved"Symbol 534 MovieClip Frame 10
"save"Symbol 538 MovieClip [mcPass] Frame 10
"stand"Symbol 637 MovieClip Frame 1
"walk"Symbol 637 MovieClip Frame 10
"attack"Symbol 637 MovieClip Frame 20
"stand"Symbol 655 MovieClip Frame 1
"walk"Symbol 655 MovieClip Frame 10
"attack"Symbol 655 MovieClip Frame 20
"stand"Symbol 668 MovieClip Frame 1
"walk"Symbol 668 MovieClip Frame 10
"attack"Symbol 668 MovieClip Frame 20
"stand"Symbol 685 MovieClip Frame 1
"walk"Symbol 685 MovieClip Frame 10
"attack"Symbol 685 MovieClip Frame 20
"in"Symbol 867 MovieClip Frame 10
"end"Symbol 868 MovieClip Frame 25
"off"Symbol 878 MovieClip Frame 1
"on"Symbol 878 MovieClip Frame 10
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"on"Symbol 883 MovieClip Frame 10
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"on"Symbol 888 MovieClip Frame 10
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"on"Symbol 898 MovieClip Frame 10
"off"Symbol 904 MovieClip Frame 1
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"off"Symbol 924 MovieClip Frame 1
"on"Symbol 924 MovieClip Frame 10
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"p2"Symbol 971 MovieClip Frame 10
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"p10"Symbol 971 MovieClip Frame 90
"p11"Symbol 971 MovieClip Frame 100
"p12"Symbol 971 MovieClip Frame 110
"p13"Symbol 971 MovieClip Frame 120
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"mid"Symbol 981 MovieClip Frame 20
"end"Symbol 981 MovieClip Frame 30
"in"Symbol 988 MovieClip Frame 1
"out"Symbol 988 MovieClip Frame 2
"close"Symbol 988 MovieClip Frame 38
"start"Symbol 1207 MovieClip Frame 1
"check"Symbol 1216 MovieClip Frame 1
"load"Symbol 1216 MovieClip Frame 13
"mode"Symbol 1216 MovieClip Frame 25
"start"Symbol 1216 MovieClip Frame 41
"control"Symbol 1216 MovieClip Frame 51
"map"Symbol 1216 MovieClip Frame 62

Dynamic Text Variables

_root.scoreSymbol 120 EditableText"0"
_root.scoreSymbol 207 EditableText"0"
_root.rivalCountrySymbol 317 EditableText""
_root.landShapeSymbol 318 EditableText""
_root.enemyFightModeSymbol 319 EditableText""
_root.fightModeSymbol 320 EditableText""
_root.disGoldSymbol 322 EditableText"0"
_root.missionNumSymbol 324 EditableText"0"
_root.scoreSymbol 326 EditableText"000000"
_root.noteTxtSymbol 447 EditableText""
_root.rivalCountrySymbol 492 EditableText""
_root.nouseGoldSymbol 494 EditableText""
_root.bonusGoldSymbol 496 EditableText""
_root.nousedNumSymbol 498 EditableText"00"
_root.soldierBonusGoldSymbol 501 EditableText""
_root.disGoldSymbol 503 EditableText""
_root.scoreSymbol 505 EditableText""
_root.liveCostSymbol 508 EditableText""
timeSymbol 518 EditableText"<p align="left"></p>"
useNameSymbol 519 EditableText"<p align="left"></p>"
missionNumSymbol 521 EditableText"<p align="left"></p>"




http://swfchan.com/7/30010/info.shtml
Created: 19/5 -2019 14:36:29 Last modified: 19/5 -2019 14:36:29 Server time: 29/04 -2024 17:45:27