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Stickman Sam 3.swf

This is the info page for
Flash #30037

(Click the ID number above for more basic data on this flash file.)


Text
99

Time :

:

Start

Finish

Success

Failure

SKIP

Loading

1

1

%

%

Play

Play

Presents

StickMan Sam 3

Presents

another  io3  creation

GAME BGND

Room #:
-100    100+

Room #: 1

Room #: 101

Room #: 201

Room #:
-100    100+

Room #: 1

Room #: 101

Room #: 201

Room #:
-100    100+

Room #: 1

Room #: 101

Room #: 201

Generators

Warehouse

Control Room

Control Room

GAME foreground

Kills:

0

B4

B2

1

3

B3

B1

2

4

Screen No:

999

txtPLz

999

NO MESSAGE

MISSION COMPLETE

MISSION COMPLETE

YOU ARE DEAD

YOU ARE DEAD

OUT OF TIME

OUT OF TIME

AMMO

0

TARGET

NO MESSAGE

10

Time

MUSIC

Controls

Controls

STICKMAN SAM IN A STICKY SITUATION
PART 3 : Where's the Cheese?

Created by: Istvan Orosi                                                    b1.2   11/2005

Music

Music

More games...

Part 1

www.io3creations.com

www.io3creations.com

Part 2

OK

Enter Level Code:

all

Training

1. Movement

2. Climbing

3. Hanging

4. Doors

5. Locks

6. Survival

Assignment 2

1. Briefing

2. Going home

3. Change of Plans

4. Find the Cheese

5. Run, Sam, Run!

Survival

Room 1

2. -

3. -

4. -

5. -

6. -

testing

Main Menu

Main Menu

Select Difficulty

Easy

Med

Hard

Wakey, wakey … Sam!

NEXT

SKIP

x

Left

Right

Up

Jump

Next Weapon

Prev Weapon

Map

Inventory

Run

Jump

Kneel or Pick up object

Down

Roll

Right

Down

To abort a roll

Kneel

Walk

ON

MOVE

OFF

3452345

Code:

TO BE CONTINUED...
Thanks for playing!

Instructions

The objective of the game is simply to complete each track given number of
times wiithin the allowed time.

Special areas:

Objective:

Accelerator:  your ship will gain speed upon contact

Rotator:  your ship be rotated upon contact

Hints:

Use the track and special areas to your advantage

Controls

Customize Controls by clicking on the current key assignment
and press desired key

Left
Right
Kneel / Pick up
Up / Use / Grab
Jump
Walk

Quality Toggle
Music On/Off

Next Weapon
Prev Weapon
Map
Inventory

Pause

key_pLMoveRight = 68;
key_pLMoveLeft = 65;
key_pLMoveUp = 87;
key_pLMoveDown = 83;
key_pLWalking = 16;
key_pLNextWeapon = 69;
key_pLPrevWeapon = 81;
key_pLUse = 87;
key_pLJump = 32;
key_pLMap = 50;
key_pLInventory = 51;

Music

Game music is from the Newgrounds.com Audio Portal
"2004 May 15"  by FDA.  You can visit the author:at

http://www.newgrounds.com/audio/view.php?id=752&sub=21460

Short music loop is from Flashkit.com    .:: Guitar Base ::.   by Nemo

http://flashkit.com/loops/

PAUSED

Building Map

E

W

N

S

Floor #B4

Up

Down

Floor #B3

Floor #B2

Floor #B1

Floor #1

Floor #2

Floor #3

Floor #4

Roof

Inventory

Keys

Keys

Keys

Keys

GAME COMPLETED

GAME OVER

Restart Level

Restart Level

ActionScript [AS1/AS2]

Instance of Symbol 521 MovieClip "mcLoader" in Frame 1
onClipEvent (load) { _root.stop(); } onClipEvent (enterFrame) { i = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); txtPercentLoaded = i; trace((((i + " getBytesLoaded:") + _root.getBytesLoaded()) + " getBytesTotal:") + _root.getBytesTotal()); if (i >= 100) { this.gotoAndStop(2); } }
Frame 233
function setDefaultKeys() { keyQualityToggle = 79; keyMusicOnOff = 77; keyPauseGame = 80; trace("setting default keys"); key_pLMoveRight = 68; key_pLMoveLeft = 65; key_pLMoveUp = 87; key_pLMoveDown = 83; key_pLWalking = 16; key_pLNextWeapon = 69; key_pLPrevWeapon = 81; key_pLUse = 87; key_pLJump = 32; key_pLMap = 50; key_pLInventory = 51; } function displayKeyAssignments() { arrKeyCodeValue = new Array(); arrKeyCodeValue[8] = "Backspace"; arrKeyCodeValue[9] = "Tab"; arrKeyCodeValue[12] = "Clear"; arrKeyCodeValue[13] = "Enter"; arrKeyCodeValue[16] = "Shift"; arrKeyCodeValue[17] = "Control"; arrKeyCodeValue[18] = "Alt"; arrKeyCodeValue[20] = "Caps Lock"; arrKeyCodeValue[27] = "Esc"; arrKeyCodeValue[32] = "Spacebar"; arrKeyCodeValue[33] = "Page Up"; arrKeyCodeValue[34] = "Page Down"; arrKeyCodeValue[35] = "End"; arrKeyCodeValue[36] = "Home"; arrKeyCodeValue[37] = "Left Arrow"; arrKeyCodeValue[38] = "Up Arrow"; arrKeyCodeValue[39] = "Right Arrow"; arrKeyCodeValue[40] = "Down Arrow"; arrKeyCodeValue[45] = "Insert"; arrKeyCodeValue[46] = "Delete"; arrKeyCodeValue[47] = "Help"; arrKeyCodeValue[48] = "0"; arrKeyCodeValue[49] = "1"; arrKeyCodeValue[50] = "2"; arrKeyCodeValue[51] = "3"; arrKeyCodeValue[52] = "4"; arrKeyCodeValue[53] = "5"; arrKeyCodeValue[54] = "6"; arrKeyCodeValue[55] = "7"; arrKeyCodeValue[56] = "8"; arrKeyCodeValue[57] = "9"; arrKeyCodeValue[65] = "A"; arrKeyCodeValue[66] = "B"; arrKeyCodeValue[67] = "C"; arrKeyCodeValue[68] = "D"; arrKeyCodeValue[69] = "E"; arrKeyCodeValue[70] = "F"; arrKeyCodeValue[71] = "G"; arrKeyCodeValue[72] = "H"; arrKeyCodeValue[73] = "I"; arrKeyCodeValue[74] = "J"; arrKeyCodeValue[75] = "K"; arrKeyCodeValue[76] = "L"; arrKeyCodeValue[77] = "M"; arrKeyCodeValue[78] = "N"; arrKeyCodeValue[79] = "O"; arrKeyCodeValue[80] = "P"; arrKeyCodeValue[81] = "Q"; arrKeyCodeValue[82] = "R"; arrKeyCodeValue[83] = "S"; arrKeyCodeValue[84] = "T"; arrKeyCodeValue[85] = "U"; arrKeyCodeValue[86] = "V"; arrKeyCodeValue[87] = "W"; arrKeyCodeValue[88] = "X"; arrKeyCodeValue[89] = "Y"; arrKeyCodeValue[90] = "Z"; arrKeyCodeValue[96] = "Numpad 0"; arrKeyCodeValue[97] = "Numpad 1"; arrKeyCodeValue[98] = "Numpad 2"; arrKeyCodeValue[99] = "Numpad 3"; arrKeyCodeValue[100] = "Numpad 4"; arrKeyCodeValue[101] = "Numpad 5"; arrKeyCodeValue[102] = "Numpad 6"; arrKeyCodeValue[103] = "Numpad 7"; arrKeyCodeValue[104] = "Numpad 8"; arrKeyCodeValue[105] = "Numbpad 9"; arrKeyCodeValue[106] = "Numpad Multiply"; arrKeyCodeValue[107] = "Numpad Add"; arrKeyCodeValue[108] = "Numpad Enter"; arrKeyCodeValue[109] = "Numpad Subtract"; arrKeyCodeValue[110] = "Numpad Decimal"; arrKeyCodeValue[111] = "Numpad Divide"; arrKeyCodeValue[112] = "F1"; arrKeyCodeValue[113] = "F2"; arrKeyCodeValue[114] = "F3"; arrKeyCodeValue[115] = "F4"; arrKeyCodeValue[116] = "F5"; arrKeyCodeValue[117] = "F6"; arrKeyCodeValue[118] = "F7"; arrKeyCodeValue[119] = "F8"; arrKeyCodeValue[120] = "F9"; arrKeyCodeValue[121] = "F10"; arrKeyCodeValue[122] = "F11"; arrKeyCodeValue[123] = "F12"; arrKeyCodeValue[124] = "F13"; arrKeyCodeValue[125] = "F14"; arrKeyCodeValue[126] = "F15"; arrKeyCodeValue[144] = "Num Lock"; arrKeyCodeValue[186] = ";"; arrKeyCodeValue[187] = "="; arrKeyCodeValue[189] = "-"; arrKeyCodeValue[191] = "/"; arrKeyCodeValue[192] = "`"; arrKeyCodeValue[219] = "["; arrKeyCodeValue[220] = "\\"; arrKeyCodeValue[221] = "]"; arrKeyCodeValue[222] = "'"; menuWindowMC.keyRotateLeftMC.txtKey = arrKeyCodeValue[keyRotateLeft]; menuWindowMC.keyRotateRightMC.txtKey = arrKeyCodeValue[keyRotateRight]; menuWindowMC.keyThrustOnMC.txtKey = arrKeyCodeValue[keyThrustOn]; menuWindowMC.keyQualityToggleMC.txtKey = arrKeyCodeValue[keyQualityToggle]; menuWindowMC.keyMusicOnOffMC.txtKey = arrKeyCodeValue[keyMusicOnOff]; trace("displaying key " + arrKeyCodeValue[221]); trace("displaying key " + arrKeyCodeValue[221]); } function displayKeyValue(obj) { obj.status = "none"; eval (obj).txtKey = _root.arrKeyCodeValue[_root[obj._name]]; } function setKeyValue(obj) { if (obj.status == "selected") { obj.status = "none"; _root[obj._name] = Key.getCode(); obj.txtKey = _root.arrKeyCodeValue[_root[obj._name]]; } obj.gotoAndStop(1); } function highlightKey(obj) { if (obj.hitTest(_root._xmouse, _root._ymouse, 1)) { obj.status = "selected"; obj.gotoAndStop(2); } else { obj.status = "none"; obj.gotoAndStop(1); } } function getAngle2toAngle1direction(angle1, angle2) { angleDiff = angle1 - angle2; if ((angle1 * angle2) < 0) { if (angle1 < 0) { angle1 = angle1 + 180; angleDiff = -(angle1 - angle2); } else { angle2 = angle2 + 180; angleDiff = -(angle1 - angle2); } } if (angleDiff > 0) { return(1); } return(-1); } function setCutSceneDialogue() { trace((("dialogueArr " + g_missionNo) + "_") + g_taskNo); dialogueArr = []; switch ((g_missionNo + "_") + g_taskNo) { case "1_1" : addNewDialogueLine("Sp", "Excellent job on your first assignment, Sam. You are ready \nfor a real assignment now. "); addNewDialogueLine("Sam", "I'm looking forward to it."); addNewDialogueLine("Sp", "All right, let's get started. This assignment will require \nflexibility. First off, there are some changes. "); addNewDialogueLine("Sam", "Change? I don't like change that much. Can't I have a \nchoice?"); addNewDialogueLine("Sp", "Since you asked nicely, you can have a choice. You can \neither accept the change or not. That is your choice."); addNewDialogueLine("Sam", "What happens if I don't accept the assignment?"); addNewDialogueLine("Sp", "You will be of no use to us and therefore will be incinerated. "); addNewDialogueLine("Sam", "Ooooh! That's not good. I guess I have no choice but to \naccept the change."); addNewDialogueLine("Sp", "That's the spirit! Here are your new basic movements."); addNewDialogueLine("Sp", "To roll, move left or right and then press the Down key. \n You may also abort a roll if you wish."); break; case "1_2" : addNewDialogueLine("Sp", "This session will help you practice your climbing skills. "); addNewDialogueLine("Sp", "You can climb ladders, pipes and other vertical objects \ndepending on the circumstances. "); addNewDialogueLine("Sp", "How can you climb? Go to any climbable object and press \nthe Grab key. "); addNewDialogueLine("Sp", "Also, you can press the Grab key during a jump to get on \na climbable object"); addNewDialogueLine("Sp", "On the object, press the Up key to go up and the Down key \n to go down. "); addNewDialogueLine("Sp", "Simple, right? To leave the object, simply jump off or go to the \nbottom where you'll drop off automatically."); addNewDialogueLine("Sp", "NOTE: Don't fall too much. You can injure or kill yourself. \nDamage amount depends on height of fall."); break; case "1_3" : addNewDialogueLine("Sp", "This session will introduce you to hanging. You can grab ropes \nand ledges."); addNewDialogueLine("Sp", "When you are close to something that you can grab (usually \nduring a jump), press the Grab key to grab the object. "); addNewDialogueLine("Sp", "NOTE: Don't fall too much. You can injure or kill yourself. \nDamage amount depends on height of fall."); break; case "1_4" : addNewDialogueLine("Sp", "To access doors, go to the door and press the Up key."); break; case "1_5" : addNewDialogueLine("Sp", "This training session will introduce you to lock picking. \nWalk to the safe, press the Up key. "); addNewDialogueLine("Sp", "Then click the START button and follow the path to the \nFINISH within the allowed time. If you go off the path or "); addNewDialogueLine("Sp", "the time is up you will have to start from the beginning. \nSome safes are alarmed. If you fail, you will have to "); addNewDialogueLine("Sp", "disable the alarm first. Go to the red button and press \nthe Up key."); break; case "1_6" : addNewDialogueLine("Sp", "Hello, Sam. Welcome to the Virtual Survival Simulation Center. \nYour objective is simple, stay alive as long as you can."); addNewDialogueLine("Sp", "Good luck."); break; case "10_1" : addNewDialogueLine("Sp", "Now that you are trained, you are ready ready for the \nassignment."); addNewDialogueLine("Sp", "Are you hungry Sam?"); addNewDialogueLine("Sam", "Strange but Im not."); addNewDialogueLine("Sp", "Well, I am"); addNewDialogueLine("Sp", "Why don't you bring me some cheese?"); addNewDialogueLine("Sam", "Cheese?"); addNewDialogueLine("Sp", "Its not just any kind of cheese."); addNewDialogueLine("Sam", "Oh, I see, \"Cheese\"."); addNewDialogueLine("Sp", "Um, yes \"Cheese\"."); addNewDialogueLine("Sp", "Should be a simple assignment, you don't need to take a lot \nof things with you."); addNewDialogueLine("Sp", "We can keep in touch with this state of the art communicator."); addNewDialogueLine("Sam", "Great. One question though\u2026"); addNewDialogueLine("Sam", "Why is it pink???"); addNewDialogueLine("Sp", "Pink is the only color that reflects all visible and infrared light. \nIt will render you invisible in virtually any situation."); addNewDialogueLine("Sam", "Really?"); addNewDialogueLine("Sp", "Unfortunately, no, hehehe. I'm just messing with you. "); addNewDialogueLine("Sp", "That's the only one left All the others were taken."); addNewDialogueLine("Sam", "ARGH!!!"); addNewDialogueLine("Sam", "Why do I have to put up with this?!"); addNewDialogueLine("Sp", "Remember the choice?"); addNewDialogueLine("Sam", "Right, right. Still, why pink? "); addNewDialogueLine("Sp", "Think of it this way. It's much better than finding yourself \ncompletely naked in an unknown place."); addNewDialogueLine("Sam", "That's true."); addNewDialogueLine("Sam", "Still\u2026 I mean, c'mon!! Who would need pink?"); addNewDialogueLine("Sp", "Are you done, Sam? "); addNewDialogueLine("Sam", "Yes."); addNewDialogueLine("Sp", "All right then, let's try it. Can you hear me?"); addNewDialogueLine("Sam", "Yes, I can."); addNewDialogueLine("Sp", "Good. Soon a helicopter will take you and drop you off at \nthe target location. "); addNewDialogueLine("Sp", " I'll give you more instructions along the way. "); addNewDialogueLine("None", "[ approx 25 to 53 minutes later ]"); addNewDialogueLine("None", ""); break; case "10_2" : addNewDialogueLine("None", ""); addNewDialogueLine("Sam", "What the\u2026?"); addNewDialogueLine("Sp", "Sam, youve been spotted. The mission is over. \nGet back to the drop off point. "); addNewDialogueLine("Sp", "Just one more thing. Sensors indicate some kind of rocket \nlaunch activity. Avoid the rockets."); break; case "10_3" : addNewDialogueLine("None", ""); addNewDialogueLine("Sp", "Oh boy, there goes the helicopter. Seems like we cannot \nget you out of there. Find a way inside and destroy the "); addNewDialogueLine("Sp", "equipment in the control room. That way they wont be \nable to detect the approaching helicopter. "); addNewDialogueLine("Sp", " Oh, and since you're there, don't forget to find the cheese."); addNewDialogueLine("Sam", "Oh, it should be a simple mission. Yeah right!!!"); addNewDialogueLine("Sp", "Sam, don''t be a cry baby! Now is not the time!"); addNewDialogueLine("Sp", "If you get stuck, you may have to blast your way out."); break; case "10_4" : addNewDialogueLine("Sp", "Seems like you entered the building. Here you will be able to \nuse the map with the Map key to locate yourself."); addNewDialogueLine("Sp", "Intelligence indicates that the building is heavily secured. You \nwill need to find keys to access certain parts of the building."); addNewDialogueLine("Sp", "Your tasks are: 1) Destroy the equipment in the control room \n2) Find the cheese. 3) Return to the drop off point."); break; case "10_5" : addNewDialogueLine("Sp", "Sam, I have a good news and a bad news. "); addNewDialogueLine("Sam", "Whats the bad news?"); addNewDialogueLine("Sp", "The rock that you just blasted caused some major explosion \nand the nearby lake is approaching you very fast."); addNewDialogueLine("Sam", "What''s the good news then?"); addNewDialogueLine("Sp", "You are able to run fast!"); addNewDialogueLine("Sam", "Super!"); break; case "10_6" : addNewDialogueLine("None", "[Back at the usual place]"); addNewDialogueLine("Sp", "Excellent! You got the cheese and came back in one piece!"); addNewDialogueLine("Sam", "Can I go home now?"); addNewDialogueLine("Sp", "No, not yet. There's more to do."); addNewDialogueLine("Sam", "Let me guess, you aren't allowed to tell me where I am."); addNewDialogueLine("Sp", "That's right. You're still a sharp cookie"); addNewDialogueLine("Sam", "Can you tell me at least what's inside the cheese? What \nmakes this piece of \"cheese\" so special?"); addNewDialogueLine("Sp", "Gold, secret documents, money?"); addNewDialogueLine("Sp", "You're right, There's something really valuable in \nthe \"cheese\""); addNewDialogueLine("Sp", "Holes."); addNewDialogueLine("Sam", "Holes? I don't get it."); addNewDialogueLine("Sp", "Yes, the perfect amount of holes that give the cheese an \nunimaginably great taste."); addNewDialogueLine("Sam", "Sheesh\u2026 can I at least have some of that chesese?"); addNewDialogueLine("Sp", "No, sorry. There isn't any left. It's all gone. If it's any \nconsolation, you're efforts really paid off."); addNewDialogueLine("Sam", "I feel like I'm in a bad dream."); addNewDialogueLine("Sp", "Maybe you are Sam."); addNewDialogueLine("Sam", "Then all I need to do is pinch myself and I'll wake up."); addNewDialogueLine("Sam", " [pinch] "); addNewDialogueLine("Sam", "Ouch, this hurts\u2026 and hmm. Still here."); addNewDialogueLine("Sp", "Oh, by the way, did you see Bob?"); addNewDialogueLine("Sam", "Bob? Should I have?"); addNewDialogueLine("Sp", "Where did you think our intelligence came from?"); addNewDialogueLine("Sam", "Nope, haven't met anyone named Bob."); addNewDialogueLine("Sp", "This is not good. Get ready for your next assignment, Sam!"); addNewDialogueLine("None", ""); break; } testArray = dialogueArr; arrNo = testArray.length; while ((arrNo--) > 0) { trace(((((" tempEnemyArr :: " + arrNo) + " :: ") + testArray[arrNo][0]) + " :: ") + testArray[arrNo][1]); } } function addNewDialogueLine(currSpeaker, currText) { trace("addNewDialogueLine"); moveToNextFrame = true; dialogueArr.push([currSpeaker, currText, moveToNextFrame]); } function continueDialogue() { trace(((dialogueArr.length + dialogueArr[0][0]) + " ") + dialogueArr[0][1]); if (dialogueArr.length == 0) { _root.game_start(); } else { menuWindowMC.cutScenesMC.speakerHeadMC.gotoAndStop(dialogueArr[0][0]); menuWindowMC.cutScenesMC.txtDialogue = dialogueArr[0][1]; if (dialogueArr[0][2]) { menuWindowMC.cutScenesMC.nextFrame(); } dialogueArr.splice(0, 1); } } function updateTimer(time, targetMC) { targetMC = eval (targetMC); temp60s = int(time / 60); temp10s = int((time - (temp60s * 60)) / 10); temp1s = int((time - (temp60s * 60)) - (temp10s * 10)); displayDigit(targetMC.time_60s_MC, temp60s); displayDigit(targetMC.time_10s_MC, temp10s); displayDigit(targetMC.time_1s_MC, temp1s); } function displayDigit(numericDigitMC, value) { if (value == 0) { numericDigitMC.gotoAndStop(10); } else { numericDigitMC.gotoAndStop(value); } } function playSound(sndOwner, sndOwnerMC, soundType, percentToPlay) { if (Math_random() < percentToPlay) { arrNo = soundArr.length; while ((arrNo--) > 0) { soundObj = soundArr[arrNo]; if ((sndOwner == soundObj.owner) && (soundType == soundObj.soundType)) { if (soundType == "getsHurt") { soundNo = 1 + int(soundObj.noOfSounds * Math_random()); } else { soundNo = ""; } sndOwnerMC = new Sound(); sndOwnerMC.attachSound(soundObj.soundName + soundNo); sndOwnerMC.start(0.1, 1); } } } } function displayMessage(message) { statusWindowMC.txtMessage = message; displayMessageFr = 2 * FPS; } Abs = Math.abs; GetTimer = getTimer; Math_random = Math.random; Key_isDown = Key.isDown; function bgndObj(type, distance, doorSide) { this.type = type; this.distance = distance; this.doorSide = doorSide; } function removeAttachedMCs() { temp_pL_MC = game_MC.pL_MC; removeMovieClip("game_MC.pL_MC"); trace(" temp_pL_MC gone ------------------------"); removeMovieClip("game_MC.projectileAttachMC"); removeMovieClip("game_MC.pickUpItemMC"); removeMovieClip("game_MC.enemyAttachMC"); removeMovieClip("game_MC.ricochetAttachMC"); removeMovieClip("game_MC.smokeTrailAttachMC"); removeMovieClip("game_MC.explosionParticleAttachMC"); removeMovieClip("game_MC.bgndMC"); removeMovieClip("game_MC.platformMC"); } function checkLevelCode(levelCode) { levelCodeArrNo = levelCodeArr.length; trace("levelCode: " + levelCode); invalidCode = true; i = 1; while (i < levelCodeArr.length) { j = 1; while (j < levelCodeArr[i].length) { trace((((((levelCode + " levelCodeArr[") + i) + "][") + j) + "]: ") + levelCodeArr[i][j].code); if (levelCode == levelCodeArr[i][j].code) { eval (("menuWindowMC.mission_" + i) + "_tasks_MC").gotoAndStop("mission_" + i); k = 1; while (k < j) { eval (("menuWindowMC.mission_" + i) + "_tasks_MC").nextFrame(); k++; } levelCodeArr[i][j].unlocked = true; k = 1; while (k <= j) { levelCodeArr[i][k].unlocked = true; k++; } invalidCode = false; trace((((("unlocked mission: " + i) + " task: ") + j) + " with code ") + levelCodeArr[i][j].code); } j++; } i++; } i = 1; while (i < levelCodeArr.length) { j = 1; while (j < levelCodeArr[i].length) { trace((((("levelCodeArr[" + i) + "][") + j) + "]: ") + levelCodeArr[i][j].unlocked); j++; } i++; } if (invalidCode) { menuWindowMC.txtLevelCode = "Invalid Code"; } } function displayUnlockedLevels() { i = 1; while (i < levelCodeArr.length) { j = 1; while (j < levelCodeArr[i].length) { if (levelCodeArr[i][j].unlocked) { eval (("menuWindowMC.mission_" + i) + "_tasks_MC").gotoAndStop("mission_" + i); k = 1; while (k < j) { eval (("menuWindowMC.mission_" + i) + "_tasks_MC").nextFrame(); k++; } } j++; } i++; } } function game_Restart() { temp_g_missionNo = g_missionNo; temp_g_taskNo = g_taskNo; game_init(); pL.currentMission = ""; g_taskNo = temp_g_taskNo; g_missionNo = temp_g_missionNo; game_start(); } function game_start() { stopAllSounds(); g_stat = "play"; g_alarmON = false; _quality = game_quality; if (playGameMusic) { musicSndNo = 1; musicSnd = new Sound(); musicSnd.attachSound("music" + musicSndNo); musicSnd.start(0, 1000); } menuWindowMC.gotoAndStop("game_start"); onEnterFrame = onEnterFrame_game; onMouseDown = onMouseDown_game; onMouseUp = onMouseUp_game; createEmptyMovieClip("_keyListener", 1); Key.addListener(_keyListener); _keyListener.onKeyDown = onKeyDown_game; menuWindowMC.swapDepths(1000); game_MC.mapMC.swapDepths(1070); game_MC.inventoryMC.swapDepths(1075); doorButtonsMC.swapDepths(1090); gameCoverMC.swapDepths(1100); game_MC.crossHairMC.swapDepths(1550); displayMessage(""); Mouse.hide(); if (pL.currentMission != g_missionNo) { pL = new Player(levelCodeArr[g_missionNo][g_taskNo].pL_x, levelCodeArr[g_missionNo][g_taskNo].pL_y, 100, "F00000", 100); pL.weaponsArr = []; arrNo = 0; while (arrNo < weaponsArr.length) { pL.weaponsArr.push(weaponsArr[arrNo]); arrNo++; } pL.grenadeThrowVelocity = 0; pL.health = 100; pL_changeWeapon(0); } else { pL.x = levelCodeArr[g_missionNo][g_taskNo].pL_x; pL.y = levelCodeArr[g_missionNo][g_taskNo].pL_y; } game_MC.attachMovie("stickman", "pL_MC", pL.layerDepth); pL_changeWeapon(1); pL_changeWeapon(-1); pL_checkHealth(); statusWindowMC.pL_ReloadMC.barMC._xscale = 100; pL.target = "game_MC.pL_MC"; [pL.target]._x = pL.x; [pL.target]._y = pL.y; pL.mouseDown = false; i = 0; while (i < pL.weaponsArr.length) { pL.weaponsArr[i].currReloadFr = 0; i++; } pL.status = "walk"; if (pL.currentMission != g_missionNo) { roomArr = []; doorArr = []; pickUpItemArr = []; lockArr = []; buttonArr = []; switch (g_missionNo) { case 0 : pL_setWeaponAmmo([0, 0, 0, 0, 0, 0, 0, 0, 0]); pL_setWeaponAmmo(["inf", "inf", "inf", "inf", "inf", "inf", "inf", "inf", "inf"]); setRoomConnections(1, 4, 0, 0, 2); doorArr.push({roomNo:1, doorNo:1, x:100, y:180, type:"noDoor", connRoom:2, connDoor:2}); doorArr.push({roomNo:1, doorNo:2, x:150, y:180, type:"noDoor", connRoom:2, connDoor:1}); doorArr.push({roomNo:1, doorNo:3, x:190, y:180, type:"knob", connRoom:2, connDoor:3}); doorArr.push({roomNo:1, doorNo:3, x:300, y:roomArr[1].bufferBot, type:"finishedMission", connRoom:4, connDoor:1}); doorArr.push({roomNo:2, doorNo:1, x:100, y:180, type:"noDoor", connRoom:1, connDoor:2}); doorArr.push({roomNo:2, doorNo:2, x:150, y:180, type:"noDoor", connRoom:1, connDoor:1}); doorArr.push({roomNo:2, doorNo:3, x:190, y:180, type:"knob", connRoom:1, connDoor:3}); pickUpItemArr.push(new pickUpItem(true, 1, 1, 150, 180, "uzi", 30)); pickUpItemArr.push(new pickUpItem(true, 2, 1, 150, 180, "health", 10)); break; case 1 : setRoomConnections(1, 0, 0, 0, 2); setRoomConnections(2, 0, 0, 1, 3); setRoomConnections(3, 0, 0, 2, 4); setRoomConnections(4, 0, 0, 3, 5); setRoomConnections(5, 0, 0, 4, 6); setRoomConnections(6, 0, 0, 5, 7); doorArr.push({roomNo:4, doorNo:1, x:120, y:210, type:"knob", connRoom:5, connDoor:1}); doorArr.push({roomNo:5, doorNo:1, x:120, y:210, type:"knob", connRoom:4, connDoor:1}); lockArr.push({type:"smallSafe", roomNo:6, x:240, y:210, content:"health", status:"closed"}); buttonArr.push({type:"alarm", roomNo:6, x:330, y:210, action:"alarmOFF", status:"closed"}); pL_setWeaponAmmo(["inf", "inf", "inf", "inf", "inf", 0, "inf", "inf", 0]); break; case 2 : break; case 10 : pL.currentMission = g_missionNo; pL_setWeaponAmmo(["inf", "inf", "inf", "inf", "inf", "inf", "inf", "inf", "inf"]); pL_setWeaponAmmo(["inf", 30, 30, 0, 0, 0, 0, 0, 0]); setRoomConnections(1, 4, 0, 0, 2); setRoomConnections(2, 0, 0, 1, 3); setRoomConnections(3, 0, 0, 2, 4); setRoomConnections(4, 0, 0, 3, 5); setRoomConnections(5, 0, 0, 4, 6); setRoomConnections(6, 0, 0, 5, 7); setRoomConnections(7, 0, 0, 6, 8); setRoomConnections(8, 0, 0, 7, 9); setRoomConnections(9, 0, 12, 10, 8); setRoomConnections(10, 0, 11, 5, 9); setRoomConnections(11, 10, 0, 0, 12); setRoomConnections(12, 9, 0, 11, 13); setRoomConnections(13, 0, 16, 12, 14); setRoomConnections(14, 0, 15, 13, 19); setRoomConnections(15, 0, 0, 0, 16); setRoomConnections(16, 0, 0, 15, 0); setRoomConnections(17, 0, 0, 0, 0); setRoomConnections(18, 0, 0, 0, 19); setRoomConnections(19, 0, 0, 18, 20); setRoomConnections(20, 0, 0, 19, 0); setRoomConnections(21, 0, 0, 0, 0); setRoomConnections(22, 0, 0, 0, 23); setRoomConnections(23, 0, 0, 22, 24); setRoomConnections(24, 0, 0, 23, 25); setRoomConnections(25, 0, 0, 24, 0); setRoomConnections(26, 0, 0, 0, 27); setRoomConnections(27, 32, 0, 26, 0); setRoomConnections(28, 0, 0, 0, 29); setRoomConnections(29, 0, 0, 28, 30); setRoomConnections(30, 0, 0, 29, 0); setRoomConnections(31, 0, 0, 0, 32); setRoomConnections(32, 37, 27, 31, 33); setRoomConnections(33, 0, 0, 32, 34); setRoomConnections(34, 0, 0, 33, 35); setRoomConnections(35, 0, 0, 34, 0); setRoomConnections(36, 41, 0, 0, 37); setRoomConnections(37, 42, 32, 36, 38); setRoomConnections(38, 43, 0, 37, 39); setRoomConnections(39, 44, 0, 38, 40); setRoomConnections(40, 45, 0, 39, 0); setRoomConnections(41, 46, 36, 0, 42); setRoomConnections(42, 47, 37, 41, 43); setRoomConnections(43, 48, 38, 42, 44); setRoomConnections(44, 49, 39, 43, 45); setRoomConnections(45, 50, 40, 44, 0); setRoomConnections(46, 51, 41, 0, 47); setRoomConnections(47, 52, 42, 46, 48); setRoomConnections(48, 53, 43, 47, 49); setRoomConnections(49, 54, 44, 48, 50); setRoomConnections(50, 55, 45, 49, 0); setRoomConnections(51, 56, 46, 0, 52); setRoomConnections(52, 57, 47, 51, 53); setRoomConnections(53, 58, 48, 52, 54); setRoomConnections(54, 59, 49, 53, 55); setRoomConnections(55, 60, 50, 54, 0); setRoomConnections(56, 0, 51, 0, 57); setRoomConnections(57, 0, 52, 56, 58); setRoomConnections(58, 0, 53, 57, 59); setRoomConnections(59, 0, 54, 58, 60); setRoomConnections(60, 0, 55, 59, 0); setRoomConnections(101, 0, 0, 0, 0); setRoomConnections(102, 0, 108, 0, 0); setRoomConnections(108, 102, 109, 0, 0); setRoomConnections(109, 108, 110, 0, 0); setRoomConnections(110, 109, 0, 0, 111); setRoomConnections(111, 0, 0, 110, 112); setRoomConnections(112, 0, 0, 111, 113); setRoomConnections(113, 0, 0, 112, 114); setRoomConnections(114, 0, 0, 113, 115); setRoomConnections(115, 0, 0, 114, 0); setRoomConnections(116, 0, 0, 0, 117); setRoomConnections(117, 0, 0, 116, 118); setRoomConnections(118, 0, 0, 117, 119); setRoomConnections(119, 0, 0, 118, 120); setRoomConnections(120, 0, 0, 119, 0); setRoomConnections(121, 0, 0, 0, 122); setRoomConnections(122, 0, 0, 121, 0); setRoomConnections(123, 0, 0, 0, 124); setRoomConnections(124, 0, 0, 123, 125); setRoomConnections(125, 0, 0, 124, 0); setRoomConnections(126, 0, 0, 0, 127); setRoomConnections(127, 0, 0, 126, 0); setRoomConnections(128, 0, 0, 0, 129); setRoomConnections(129, 0, 0, 128, 130); setRoomConnections(130, 0, 0, 129, 0); setRoomConnections(131, 0, 0, 0, 132); setRoomConnections(132, 0, 0, 131, 0); setRoomConnections(133, 0, 0, 0, 134); setRoomConnections(134, 0, 0, 133, 135); setRoomConnections(135, 0, 0, 134, 0); setRoomConnections(136, 0, 0, 0, 137); setRoomConnections(137, 0, 0, 136, 138); setRoomConnections(138, 0, 0, 137, 139); setRoomConnections(139, 0, 0, 138, 140); setRoomConnections(140, 0, 0, 139, 0); setRoomConnections(141, 0, 0, 0, 142); setRoomConnections(142, 0, 0, 141, 143); setRoomConnections(143, 0, 0, 142, 144); setRoomConnections(144, 0, 0, 143, 145); setRoomConnections(145, 0, 0, 144, 0); setRoomConnections(146, 0, 0, 0, 147); setRoomConnections(147, 0, 0, 146, 0); setRoomConnections(148, 0, 0, 0, 0); setRoomConnections(149, 0, 0, 0, 150); setRoomConnections(150, 0, 0, 149, 0); setRoomConnections(151, 0, 0, 0, 152); setRoomConnections(152, 0, 0, 151, 0); setRoomConnections(153, 0, 0, 0, 0); setRoomConnections(154, 0, 0, 0, 155); setRoomConnections(155, 0, 0, 154, 0); setRoomConnections(156, 0, 51, 0, 157); setRoomConnections(157, 0, 52, 156, 158); setRoomConnections(158, 0, 53, 157, 159); setRoomConnections(159, 0, 54, 158, 160); setRoomConnections(160, 0, 55, 159, 0); setRoomConnections(216, 0, 0, 0, 217); setRoomConnections(217, 0, 0, 216, 218); setRoomConnections(218, 0, 0, 217, 219); setRoomConnections(219, 0, 0, 218, 0); setRoomConnections(236, 0, 0, 0, 237); setRoomConnections(237, 0, 0, 236, 238); setRoomConnections(238, 0, 0, 237, 0); setRoomConnections(241, 0, 0, 0, 242); setRoomConnections(242, 0, 0, 241, 243); setRoomConnections(243, 0, 0, 242, 244); setRoomConnections(244, 0, 0, 243, 0); setRoomConnections(246, 0, 0, 0, 247); setRoomConnections(247, 0, 0, 246, 248); setRoomConnections(248, 0, 0, 247, 249); setRoomConnections(249, 0, 0, 248, 0); setRoomConnections(251, 0, 0, 0, 252); setRoomConnections(252, 0, 0, 251, 253); setRoomConnections(253, 0, 0, 252, 254); setRoomConnections(254, 0, 0, 253, 0); setRoomConnections(258, 0, 0, 0, 0); doorArr.push({roomNo:1, doorNo:1, x:150, y:250, type:"noDoor", connRoom:101, connDoor:1}); doorArr.push({roomNo:2, doorNo:1, x:275, y:250, type:"noDoor", connRoom:102, connDoor:1}); doorArr.push({roomNo:15, doorNo:1, x:260, y:245, type:"knob", connRoom:115, connDoor:1}); doorArr.push({roomNo:16, doorNo:1, x:210, y:245, type:"knob", connRoom:116, connDoor:1}); doorArr.push({roomNo:17, doorNo:1, x:295, y:245, type:"knob", connRoom:117, connDoor:1}); doorArr.push({roomNo:18, doorNo:1, x:220, y:245, type:"knob", connRoom:118, connDoor:1}); doorArr.push({roomNo:21, doorNo:1, x:110, y:210, type:"knob", connRoom:121, connDoor:1}); doorArr.push({roomNo:22, doorNo:1, x:360, y:210, type:"knob", connRoom:122, connDoor:1}); doorArr.push({roomNo:23, doorNo:1, x:220, y:210, type:"knob", connRoom:123, connDoor:1}); doorArr.push({roomNo:27, doorNo:1, x:290, y:210, type:"knob", connRoom:127, connDoor:1}); doorArr.push({roomNo:29, doorNo:1, x:360, y:210, type:"knob", connRoom:129, connDoor:1}); doorArr.push({roomNo:34, doorNo:1, x:360, y:210, type:"knob", connRoom:134, connDoor:1}); doorArr.push({roomNo:36, doorNo:1, x:360, y:250, type:"knob", connRoom:136, connDoor:1}); doorArr.push({roomNo:51, doorNo:1, x:270, y:210, type:"knob", connRoom:151, connDoor:1}); doorArr.push({roomNo:53, doorNo:1, x:260, y:210, type:"knob", connRoom:153, connDoor:1}); doorArr.push({roomNo:58, doorNo:1, x:290, y:190, type:"knob", connRoom:158, connDoor:1}); doorArr.push({roomNo:101, doorNo:1, x:150, y:250, type:"noDoor", connRoom:1, connDoor:1}); doorArr.push({roomNo:102, doorNo:1, x:275, y:250, type:"noDoor", connRoom:2, connDoor:1}); doorArr.push({roomNo:115, doorNo:1, x:260, y:245, type:"knob", connRoom:15, connDoor:1}); doorArr.push({roomNo:116, doorNo:1, x:210, y:245, type:"knob", connRoom:16, connDoor:1}); doorArr.push({roomNo:116, doorNo:2, x:110, y:245, type:"knob", connRoom:216, connDoor:1}); doorArr.push({roomNo:117, doorNo:1, x:295, y:245, type:"knob", connRoom:17, connDoor:1}); doorArr.push({roomNo:118, doorNo:1, x:220, y:245, type:"knob", connRoom:18, connDoor:1}); doorArr.push({roomNo:121, doorNo:1, x:110, y:210, type:"knob", connRoom:21, connDoor:1}); doorArr.push({roomNo:122, doorNo:1, x:360, y:210, type:"knob", connRoom:22, connDoor:1}); doorArr.push({roomNo:123, doorNo:1, x:220, y:210, type:"knob", connRoom:23, connDoor:1}); doorArr.push({roomNo:127, doorNo:1, x:290, y:210, type:"knob", connRoom:27, connDoor:1}); doorArr.push({roomNo:129, doorNo:1, x:360, y:210, type:"knob", connRoom:29, connDoor:1}); doorArr.push({roomNo:134, doorNo:1, x:360, y:210, type:"knob", connRoom:34, connDoor:1}); doorArr.push({roomNo:136, doorNo:1, x:360, y:250, type:"knob", connRoom:36, connDoor:1}); doorArr.push({roomNo:138, doorNo:1, x:220, y:250, type:"knob", connRoom:238, connDoor:1}); doorArr.push({roomNo:141, doorNo:1, x:100, y:210, type:"knob", connRoom:241, connDoor:1}); doorArr.push({roomNo:146, doorNo:1, x:100, y:210, type:"knob", connRoom:246, connDoor:1}); doorArr.push({roomNo:148, doorNo:1, x:130, y:210, type:"knob", connRoom:248, connDoor:1}); doorArr.push({roomNo:149, doorNo:1, x:130, y:210, type:"knob", connRoom:249, connDoor:1}); doorArr.push({roomNo:151, doorNo:1, x:270, y:210, type:"knob", connRoom:51, connDoor:1}); doorArr.push({roomNo:151, doorNo:2, x:100, y:210, type:"knob", connRoom:251, connDoor:1}); doorArr.push({roomNo:153, doorNo:2, x:115, y:210, type:"knob", connRoom:253, connDoor:1}); doorArr.push({roomNo:153, doorNo:1, x:260, y:210, type:"knob", connRoom:53, connDoor:1}); doorArr.push({roomNo:154, doorNo:1, x:130, y:210, type:"knob", connRoom:254, connDoor:1}); doorArr.push({roomNo:158, doorNo:1, x:290, y:190, type:"knob", connRoom:58, connDoor:1}); doorArr.push({roomNo:216, doorNo:1, x:110, y:245, type:"knob", connRoom:116, connDoor:2}); doorArr.push({roomNo:238, doorNo:1, x:220, y:250, type:"knob", connRoom:138, connDoor:1}); doorArr.push({roomNo:241, doorNo:1, x:100, y:210, type:"knob", connRoom:141, connDoor:1}); doorArr.push({roomNo:246, doorNo:1, x:100, y:210, type:"knob", connRoom:146, connDoor:1}); doorArr.push({roomNo:248, doorNo:1, x:130, y:210, type:"knob", connRoom:148, connDoor:1}); doorArr.push({roomNo:249, doorNo:1, x:130, y:210, type:"knob", connRoom:149, connDoor:1}); doorArr.push({roomNo:251, doorNo:1, x:100, y:210, type:"knob", connRoom:151, connDoor:2}); doorArr.push({roomNo:253, doorNo:1, x:115, y:210, type:"knob", connRoom:153, connDoor:2}); doorArr.push({roomNo:254, doorNo:1, x:130, y:210, type:"knob", connRoom:154, connDoor:1}); doorArr.push({roomNo:120, doorNo:1, x:335, y:245, type:"doublesliding", noOfDoors:30}); doorArr.push({roomNo:125, doorNo:1, x:335, y:210, type:"doublesliding", noOfDoors:30}); doorArr.push({roomNo:130, doorNo:1, x:335, y:210, type:"doublesliding", noOfDoors:30}); doorArr.push({roomNo:135, doorNo:1, x:335, y:210, type:"doublesliding", noOfDoors:30}); doorArr.push({roomNo:140, doorNo:1, x:335, y:250, type:"doublesliding", noOfDoors:30}); doorArr.push({roomNo:145, doorNo:1, x:335, y:210, type:"doublesliding", noOfDoors:30}); doorArr.push({roomNo:150, doorNo:1, x:335, y:210, type:"doublesliding", noOfDoors:30}); doorArr.push({roomNo:155, doorNo:1, x:335, y:210, type:"doublesliding", noOfDoors:30}); setDoorAccess(138, 1, "key_warehouse"); setDoorAccess(120, 1, "key_basement"); setDoorAccess(125, 1, "key_basement"); setDoorAccess(130, 1, "key_basement"); setDoorAccess(135, 1, "key_basement"); setDoorAccess(145, 1, "key_building"); setDoorAccess(150, 1, "key_building"); setDoorAccess(155, 1, "key_building"); setDoorAccess(153, 2, "electric"); setDoorAccess(248, 1, "electric"); setDoorAccess(253, 1, "electric"); if (testing_only) { } lockArr.push({type:"locker", roomNo:17, x:125, y:245, content:"key_basement", status:"closed"}); lockArr.push({type:"locker", roomNo:21, x:300, y:209, content:"health", status:"closed"}); lockArr.push({type:"locker", roomNo:152, x:295, y:210, content:"key_building", status:"closed"}); lockArr.push({type:"smallSafe", roomNo:153, x:320, y:210, content:"key_warehouse", status:"closed"}); lockArr.push({type:"largeSafe", roomNo:236, x:109, y:250, content:"cheese", status:"closed"}); buttonArr.push({type:"alarm", roomNo:119, x:135, y:245, action:"alarmOFF", status:"closed"}); buttonArr.push({type:"alarm", roomNo:124, x:135, y:210, action:"alarmOFF", status:"closed"}); buttonArr.push({type:"switch1", roomNo:126, x:340, y:211, action:"open_controlRoom", status:"closed"}); buttonArr.push({type:"alarm", roomNo:129, x:208, y:210, action:"alarmOFF", status:"closed"}); buttonArr.push({type:"alarm", roomNo:134, x:135, y:210, action:"alarmOFF", status:"closed"}); buttonArr.push({type:"alarm", roomNo:139, x:135, y:250, action:"alarmOFF", status:"closed"}); buttonArr.push({type:"alarm", roomNo:144, x:135, y:210, action:"alarmOFF", status:"closed"}); buttonArr.push({type:"alarm", roomNo:149, x:190, y:210, action:"alarmOFF", status:"closed"}); buttonArr.push({type:"alarm", roomNo:154, x:190, y:210, action:"alarmOFF", status:"closed"}); pickUpItemArr.push(new pickUpItem(true, 20, 1, 338, 245, "uzi", 20)); pickUpItemArr.push(new pickUpItem(true, 28, 1, 100, 211, "machineGun", 50)); pickUpItemArr.push(new pickUpItem(true, 101, 2, 275, 250, "blasterGun", 20)); pickUpItemArr.push(new pickUpItem(true, 101, 1, 238, 250, "health", 25)); pickUpItemArr.push(new pickUpItem(true, 128, 1, 100, 211, "miniGun", 50)); pickUpItemArr.push(new pickUpItem(true, 128, 2, 130, 211, "rocketLauncher", 10)); pickUpItemArr.push(new pickUpItem(true, 128, 3, 160, 211, "flameThrower", 50)); pickUpItemArr.push(new pickUpItem(true, 158, 1, 190, 191, "health", 25)); pickUpItemArr.push(new pickUpItem(true, 158, 2, 220, 191, "rocketLauncher", 10)); pickUpItemArr.push(new pickUpItem(true, 158, 3, 250, 191, "flameThrower", 50)); pickUpItemArr.push(new pickUpItem(true, 219, 1, 338, 245, "uzi", 20)); break; case 2 : break; } } game_MC.waterMC._visible = false; if ((g_missionNo == 10) && (g_taskNo == 5)) { Water = []; Water.w = 0; Water.h = 0; if (g_difficulty < 1) { vx = 65 / FPS; } else if (g_difficulty == 1) { vx = 78 / FPS; } else if (g_difficulty > 1) { vx = 85 / FPS; } Water.vx = vx; Water.vy = Water.vx / 2; Water.maxW = 2180; Water.maxH = 820; Water.screenXarr = []; Water.screenXarr[1] = 114; Water.screenXarr[2] = 113; Water.screenXarr[3] = 112; Water.screenXarr[4] = 111; Water.screenXarr[5] = 110; Water.screenYarr = []; Water.screenYarr[1] = 110; Water.screenYarr[2] = 109; Water.screenYarr[3] = 108; Water.screenYarr[4] = 102; Water.movement = "horizontal"; game_MC.waterMC._x = sw; game_MC.waterMC._y = 100; game_MC.waterMC._visible = true; } g_roomNo = levelCodeArr[g_missionNo][g_taskNo].roomNo; room_init(); game_FrNo = 0; startTime = getTimer(); levelCompleteCounter = 0; statusWindowMC.missionMessageMC._visible = false; statusWindowMC.missionMessageMC.gotoAndStop(1); showMap = false; } function setDoorAccess(roomNo, doorNo, accessKey) { i = 0; while (i < doorArr.length) { doorObj = doorArr[i]; if ((doorObj.roomNo == roomNo) && (doorObj.doorNo == doorNo)) { doorObj.accessKey = accessKey; } i++; } } function setRoomConnections(roomNo, topNo, bottomNo, leftNo, rightNo) { roomArr[roomNo] = {bufferTop:40, bufferBot:300, bufferLeft:0, bufferRight:440}; roomArr[roomNo].top = topNo; roomArr[roomNo].bottom = bottomNo; roomArr[roomNo].left = leftNo; roomArr[roomNo].right = rightNo; } function room_init() { currRoom_FrNo = 0; projectileArr = []; explosionParticleArr = []; platformArr = []; environmentArr = []; fadeAwayArr = []; climbingItemArr = []; noOfBgndItemCreated = 0; game_MC.createEmptyMovieClip("bgndMC", 20); noOfpickUpItemCreated = 0; game_MC.createEmptyMovieClip("pickUpItemMC", 40); noOfEnemyCreated = 0; game_MC.createEmptyMovieClip("enemyAttachMC", 60); noOfPlatformCreated = 0; game_MC.createEmptyMovieClip("platformMC", 120); noOfExplosionParticleCreated = 0; game_MC.createEmptyMovieClip("ExplosionParticleAttachMC", 140); pL_noOfProjCreated = 0; game_MC.createEmptyMovieClip("projectileAttachMC", 160); noOfSmokeTrailCreated = 0; game_MC.createEmptyMovieClip("smokeTrailAttachMC", 180); noOfRicochetCreated = 0; game_MC.createEmptyMovieClip("ricochetAttachMC", 200); statusWindowMC.txtScreenNo = g_roomNo; if (g_roomNo < 100) { game_MC.bgnd_MC.gotoAndStop(("mission_" + g_missionNo) + "_1"); foreground_MC.gotoAndStop(("mission_" + g_missionNo) + "_1"); i = 1; while (i < g_roomNo) { game_MC.bgnd_MC.nextFrame(); foreground_MC.nextFrame(); i++; } } else if ((g_roomNo > 100) && (g_roomNo < 200)) { game_MC.bgnd_MC.gotoAndStop(("mission_" + g_missionNo) + "_101"); foreground_MC.gotoAndStop(("mission_" + g_missionNo) + "_101"); i = 1; while (i < (g_roomNo - 100)) { game_MC.bgnd_MC.nextFrame(); foreground_MC.nextFrame(); i++; } } else { game_MC.bgnd_MC.gotoAndStop(("mission_" + g_missionNo) + "_201"); foreground_MC.gotoAndStop(("mission_" + g_missionNo) + "_201"); i = 1; while (i < (g_roomNo - 200)) { game_MC.bgnd_MC.nextFrame(); foreground_MC.nextFrame(); i++; } } roomBufferTop = 40; roomBufferBottom = sh - 40; roomBufferLeft = 0; roomBufferRight = sw; trace("----------- room_init----------------------"); switch (g_missionNo) { case 1 : switch (g_roomNo) { case 1 : createPlatform("black", 0, 260, 440, 105); createPlatform("black", 0, 10, 20, 270); createPlatform("black", 419, 2, 20, 211); createPlatform("black", 93, 41, 27, 198); createPlatform("black", 263, 41, 27, 198); createPlatform("black", 175, 240, 29, 23); createPlatform("black", 335, 240, 29, 23); break; case 2 : createPlatform("black", 0, 240, 75, 105); createPlatform("black", 397, 260, 42, 40); createPlatform("black", 0, 10, 10, 270); createPlatform("black", 43, 109, 100, 5); createPlatform("black", 190, 40, 10, 109); createPlatform("black", 150, 185, 100, 5); createPlatform("black", 430, 13, 10, 187); climbingItemArr.push({type:"pipe", x:27, y:40, w:6, h:199}); climbingItemArr.push({type:"pipe", x:170, y:40, w:6, h:145}); climbingItemArr.push({type:"pipe", x:220, y:40, w:6, h:145}); climbingItemArr.push({type:"pipe", x:418, y:40, w:6, h:106}); climbingItemArr.push({type:"pipe", x:275, y:40, w:6, h:91}); climbingItemArr.push({type:"pipe", x:322, y:40, w:6, h:91}); climbingItemArr.push({type:"pipe", x:367, y:40, w:6, h:74}); climbingItemArr.push({type:"pipe", x:420, y:166, w:6, h:93}); createEnvironment("water", 75, 260, 328, 41); break; case 3 : createPlatform("black", 0, 240, 75, 105); createPlatform("black", 171, 235, 75, 105); createPlatform("black", 387, 260, 75, 40); createPlatform("black", 0, 10, 10, 270); createPlatform("black", 0, 130, 75, 25); createPlatform("black", 0, 95, 25, 40); createPlatform("black", 227, 90, 35, 223); createEnvironment("water", 75, 260, 100, 41); climbingItemArr.push({type:"rope", x:24, y:166, w:150, h:6}); climbingItemArr.push({type:"rope", x:53, y:87, w:147, h:6}); climbingItemArr.push({type:"rope", x:16, y:47, w:395, h:6}); climbingItemArr.push({type:"rope", x:280, y:125, w:134, h:6}); climbingItemArr.push({type:"rope", x:281, y:210, w:134, h:6}); climbingItemArr.push({type:"rope", x:280, y:164, w:32, h:6}); climbingItemArr.push({type:"rope", x:385, y:85, w:32, h:6}); createPlatform("black", 211, 155, 35, 72); createPlatform("black", 429, 2, 10, 211); createPlatform("black", 193, 195, 68, 105); createEnvironment("water", 268, 260, 120, 41); break; case 4 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", -2, 110, 77, 115); createPlatform("white", 358, 110, 77, 115); break; case 5 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", -2, 110, 77, 115); break; case 6 : createPlatform("white", 0, 0, 439, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", -2, 110, 77, 114); break; case 7 : createPlatform("black", 0, 260, 439, 65); createPlatform("black", 0, 10, 10, 270); createPlatform("black", 0, 35, 440, 15); createPlatform("black", 430, 13, 10, 312); break; } break; case 2 : switch (g_roomNo) { case 1 : createPlatform("black", 0, 260, 439, 65); createPlatform("black", 0, 10, 10, 270); createPlatform("black", 0, 35, 440, 15); createPlatform("black", 430, 13, 10, 312); break; default : } break; case 10 : setMission10platforms(); break; } i = 0; while (i < doorArr.length) { if (noOfPlatformCreated > 500) { noOfPlatformCreated = 0; } doorObj = doorArr[i]; if (doorObj.roomNo == g_roomNo) { doorID = "door_" + doorObj.type; doorBgndID = doorID + "_bgnd"; game_MC.bgndMC.attachMovie(doorBgndID, ((doorBgndID + "_") + doorObj.doorNo) + "_MC", ++noOfPlatformCreated); doorBgndMC = eval (((("game_MC.bgndMC." + doorBgndID) + "_") + doorObj.doorNo) + "_MC"); game_MC.bgndMC.attachMovie(doorID, ((doorID + "_") + doorObj.doorNo) + "_MC", ++noOfPlatformCreated); doorMC = eval (((("game_MC.bgndMC." + doorID) + "_") + doorObj.doorNo) + "_MC"); doorMC._x = (doorBgndMC._x = doorObj.x); doorMC._y = (doorBgndMC._y = doorObj.y); doorObj.target = doorMC; doorObj.bgndTarget = doorBgndMC; } i++; } i = 0; while (i < lockArr.length) { if (noOfPlatformCreated > 500) { noOfPlatformCreated = 0; } lockObj = lockArr[i]; if (lockObj.roomNo == g_roomNo) { lockID = "lock_" + lockObj.type; game_MC.bgndMC.attachMovie(lockID, lockID + "_MC", ++noOfPlatformCreated); lockMC = eval (("game_MC.bgndMC." + lockID) + "_MC"); lockMC._x = lockObj.x; lockMC._y = lockObj.y; lockObj.target = lockMC; lockMC.gotoAndStop(lockObj.status); } i++; } i = 0; while (i < destroyItemArr.length) { if (noOfPlatformCreated > 500) { noOfPlatformCreated = 0; } destroyItemObj = destroyItemArr[i]; if (destroyItemObj.roomNo == g_roomNo) { destroyItemID = "destroyItem_" + destroyItemObj.type; game_MC.bgndMC.attachMovie(destroyItemID, destroyItemID + "_MC", ++noOfPlatformCreated); destroyItemMC = eval (("game_MC.bgndMC." + destroyItemID) + "_MC"); destroyItemMC._x = destroyItemObj.x; destroyItemMC._y = destroyItemObj.y; destroyItemObj.target = destroyItemMC; destroyItemMC.gotoAndStop(destroyItemObj.status); } i++; } i = 0; while (i < buttonArr.length) { if (noOfPlatformCreated > 500) { noOfPlatformCreated = 0; } buttonObj = buttonArr[i]; if (buttonObj.roomNo == g_roomNo) { buttonID = "button_" + buttonObj.type; game_MC.bgndMC.attachMovie(buttonID, buttonID + "_MC", ++noOfPlatformCreated); buttonMC = eval (("game_MC.bgndMC." + buttonID) + "_MC"); buttonMC._x = buttonObj.x; buttonMC._y = buttonObj.y; buttonObj.target = buttonMC; buttonMC.gotoAndStop(buttonObj.status); } i++; } i = 0; while (i < pickUpItemArr.length) { if (noOfpickUpItemCreated > 500) { noOfpickUpItemCreated = 0; } itemObj = pickUpItemArr[i]; if (itemObj.available && (itemObj.roomNo == g_roomNo)) { itemID = "pickUpItem"; game_MC.pickUpItemMC.attachMovie(itemID, ((itemID + "_") + itemObj.itemNo) + "_MC", ++noOfpickUpItemCreated); pickUpItemMC = eval (((("game_MC.pickUpItemMC." + itemID) + "_") + itemObj.itemNo) + "_MC"); pickUpItemMC.gotoAndStop(itemObj.type); pickUpItemMC._x = itemObj.x; pickUpItemMC._y = itemObj.y; itemObj.w = pickUpItemMC._width; itemObj.h = pickUpItemMC._height; itemObj.registration = "bottomCenter"; } i++; } enemyArr = []; tempEnemyArr = []; if (!roomArr[g_roomNo].visited) { switch (g_missionNo) { case 0 : switch (g_roomNo) { case 1 : break; case 2 : } break; case 1 : switch (g_roomNo) { case 7 : foreground_MC.txtKills = 0; i = 0; while (i < 2) { tempEnemyArr.push(new Stickman((2 * i) * FPS, sw * Math_Random(), 260, 1, selectRandomStickManColor(), "pL_follow", selectRandomStickManWeapon(), 24, 12, 0, 440, 0, 320, 0, 440, 0, 320)); i++; } break; default : } break; case 10 : switch (g_roomNo) { case 19 : case 31 : case 42 : break; default : g_missionType = ""; } switch (g_roomNo) { case 37 : createPlatform("ManholeCover", 335, 240, 70, 10, 0, 0, 0, 0, 0, 0, true, 9); createPlatform("ManholeCover", 187, 160, 25, 5, 0, 0, 0, 0, 0, 0, true, 9); break; case 115 : if (g_taskNo == 3) { createPlatform("Boulder", 250, 220, 46, 25, 0, 0, 0, 0, 0, 0, true, 9); } break; case 57 : createPlatform("ManholeCover", 125, 185, 48, 5, 0, 0, 0, 0, 0, 0, true, 9); break; case 148 : createPlatform("ControlRoomMachine", 200, 175, 18, 36, 0, 0, 0, 0, 0, 0, true, 20); createPlatform("ControlRoomMachine", 250, 175, 18, 36, 0, 0, 0, 0, 0, 0, true, 20); createPlatform("ControlRoomMachine", 300, 175, 18, 36, 0, 0, 0, 0, 0, 0, true, 20); } switch (g_taskNo) { case 1 : switch (g_roomNo) { case 2 : tempEnemyArr.push(new Mine(0, 1, 212, 250)); break; case 3 : tempEnemyArr.push(new Mine(0, 1, 212, 250)); break; case 4 : tempEnemyArr.push(new Mine(0, 1, 252, 250)); tempEnemyArr.push(new Mine(0, 1, 322, 250)); tempEnemyArr.push(new Stickman(0, 220, 250, 1, "000000", "pL_follow", "pistol", 24, 12, 0, 440, 0, 320, 160, 240, 0, 320)); break; case 5 : tempEnemyArr.push(new Mine(0, 1, 62, 250)); tempEnemyArr.push(new Mine(0, 1, 322, 250)); tempEnemyArr.push(new Mine(0, 1, 93, 249)); tempEnemyArr.push(new Mine(0, 1, 252, 250)); tempEnemyArr.push(new Stickman(0, 375, 250, 1, "FFFFFF", "pL_follow", "pistol", 24, 12, 0, 440, 0, 320, 335, 395, 0, 320)); break; case 6 : tempEnemyArr.push(new Mine(0, 1, 62, 250)); tempEnemyArr.push(new Mine(0, 1, 322, 250)); tempEnemyArr.push(new Mine(0, 1, 133, 249)); tempEnemyArr.push(new Mine(0, 1, 252, 250)); tempEnemyArr.push(new Stickman(0, 169, 250, 1, "000000", "pL_follow", "pistol", 24, 1, 0, 440, 0, 320, 129, 209, 0, 320)); tempEnemyArr.push(new Stickman(0, 400, 250, 1, "000000", "pL_follow", "pistol", 24, 1, 0, 440, 0, 320, 340, 420, 0, 320)); break; case 7 : tempEnemyArr.push(new Mine(0, 1, 62, 250)); tempEnemyArr.push(new Mine(0, 1, 322, 250)); tempEnemyArr.push(new Mine(0, 1, 193, 249)); tempEnemyArr.push(new Mine(0, 1, 252, 250)); break; case 8 : } break; case 2 : i = 0; while (i <= 40) { tempEnemyArr.push(new Rocket(((i * 0.5) * FPS) / g_difficulty, 40 + (Math_Random() * sw), 80, 1, (100 / FPS) * g_difficulty)); i++; } break; case 3 : switch (g_roomNo) { case 1 : tempEnemyArr.push(new Mine(0, 1, 212, 250)); tempEnemyArr.push(new Stickman(0, 50, 250, 2, "x", "pL_follow", "uzi", 24, 12, 0, 440, 0, 320, 30, 70, 0, 320)); break; case 108 : tempEnemyArr.push(new Stickman(0, 250, 245, 2, "x", "pL_follow", "pistol", 24, 3, 0, 440, 185, 250, 210, 290, 0, 320)); break; case 109 : tempEnemyArr.push(new Stickman(0, 274, 242, 2, "x", "pL_follow", "pistol", 24, 3, 0, 440, 0, 320, 254, 294, 0, 320)); break; case 110 : tempEnemyArr.push(new Stickman(0, 280, 245, 2, "x", "pL_follow", "pistol", 24, 3, 0, 440, 0, 320, 200, 340, 0, 320)); break; case 111 : tempEnemyArr.push(new Stickman(0, 90, 245, 2, "x", "pL_follow", "pistol", 24, 3, 0, 440, 0, 320, 50, 130, 0, 320)); tempEnemyArr.push(new Stickman(0, 340, 245, 2, "x", "pL_follow", "blasterGun", 24, 3, 0, 440, 0, 320, 300, 380, 0, 320)); break; case 112 : tempEnemyArr.push(new Stickman(0, 233, 196, 2, "x", "pL_follow", "pistol", 24, 3, 0, 440, 0, 320, 193, 273, 0, 320)); break; case 113 : tempEnemyArr.push(new Stickman(0, 132, 211, 2, "x", "pL_follow", "blasterGun", 24, 24, 0, 440, 0, 320, 112, 132, 0, 320)); break; case 114 : tempEnemyArr.push(new Stickman(0, 345, 244, 2, "x", "pL_follow", "blasterGun", 24, 24, 0, 440, 0, 320, 265, 385, 0, 320)); break; case 115 : tempEnemyArr.push(new Stickman(0, 177, 245, 3, "x", "pL_follow", "uzi", 24, 12, 0, 440, 0, 320, 97, 217, 0, 320)); break; case 116 : break; case 236 : tempEnemyArr.push(new Laser(0, 325, 250)); break; case 237 : tempEnemyArr.push(new Laser(0, 125, 250)); break; } break; case 4 : switch (g_roomNo) { case 17 : tempEnemyArr.push(new Stickman(0, 155, 245, 1, "x", "pL_follow", "pistol", 24, 1, 0, 440, 0, 320, 115, 235, 0, 320)); break; case 18 : tempEnemyArr.push(new Stickman(0, 365, 245, 1, "x", "pL_follow", "pistol", 24, 1, 0, 440, 0, 320, 325, 445, 0, 320)); break; case 19 : break; case 20 : tempEnemyArr.push(new Stickman(0, 155, 245, 1, "x", "pL_follow", "pistol", 24, 1, 0, 440, 0, 320, 115, 235, 0, 320)); tempEnemyArr.push(new Stickman(0, 205, 245, 1, "x", "pL_follow", "pistol", 24, 1, 0, 440, 0, 320, 165, 285, 0, 320)); break; case 21 : break; case 22 : break; case 23 : tempEnemyArr.push(new Stickman(0, 170, 210, 1, "x", "pL_follow", "pistol", 24, 1, 0, 440, 0, 320, 130, 250, 0, 320)); break; case 24 : tempEnemyArr.push(new Stickman(0, 160, 210, 1, "x", "pL_follow", "pistol", 24, 1, 0, 440, 0, 320, 120, 240, 0, 320)); tempEnemyArr.push(new Stickman(0, 250, 210, 1, "x", "pL_follow", "pistol", 24, 1, 0, 440, 0, 320, 210, 330, 0, 320)); break; case 25 : break; case 26 : break; case 27 : break; case 28 : tempEnemyArr.push(new Stickman(0, 220, 210, 1, "x", "pL_follow", "pistol", 24, 1, 0, 440, 0, 320, 180, 300, 0, 320)); break; case 29 : tempEnemyArr.push(new Stickman(0, 250, 210, 1, "x", "pL_follow", "pistol", 24, 1, 0, 440, 0, 320, 210, 330, 0, 320)); break; case 30 : break; case 31 : break; case 32 : break; case 33 : tempEnemyArr.push(new Stickman(0, 250, 210, 1, "x", "pL_follow", "uzi", 24, 14.4, 0, 440, 0, 320, 210, 330, 0, 320)); break; case 34 : break; case 35 : tempEnemyArr.push(new Stickman(0, 250, 210, 1, "x", "pL_follow", "pistol", 24, 24, 0, 440, 0, 320, 210, 330, 0, 320)); break; case 36 : tempEnemyArr.push(new Stickman(0, 202, 250, 1, "x", "pL_follow", "machineGun", 24, 24, 0, 440, 0, 320, 162, 362, 0, 320)); break; case 37 : tempEnemyArr.push(new Stickman(0, 250, 250, 1, "x", "pL_follow", "pistol", 24, 24, 0, 440, 0, 320, 130, 330, 0, 320)); break; case 38 : break; case 39 : tempEnemyArr.push(new Stickman(0, 250, 250, 1, "x", "pL_follow", "machineGun", 24, 16.8, 0, 440, 0, 320, 210, 330, 0, 320)); tempEnemyArr.push(new Stickman(0, 120, 250, 1, "x", "pL_follow", "machineGun", 28.8, 19.2, 0, 440, 0, 320, 80, 200, 0, 320)); break; case 40 : tempEnemyArr.push(new Stickman(0, 250, 250, 1, "x", "pL_follow", "machineGun", 24, 24, 0, 440, 0, 320, 210, 330, 0, 320)); break; case 58 : tempEnemyArr.push(new Stickman(0, 250, 190, 1, "x", "pL_follow", "uzi", 24, 14.4, 0, 440, 0, 320, 170, 330, 0, 320)); break; case 59 : break; case 60 : break; case 118 : tempEnemyArr.push(new Stickman(0, 177, 245, 3, "x", "pL_follow", "uzi", 24, 12, 0, 440, 0, 320, 97, 217, 0, 320)); break; case 119 : break; case 120 : break; case 121 : break; case 122 : break; case 123 : tempEnemyArr.push(new Stickman(0, 170, 210, 1, "x", "pL_follow", "pistol", 24, 1, 0, 440, 0, 320, 130, 250, 0, 320)); break; case 124 : tempEnemyArr.push(new Stickman(0, 160, 210, 1, "x", "pL_follow", "pistol", 24, 1, 0, 440, 0, 320, 120, 240, 0, 320)); tempEnemyArr.push(new Stickman(0, 250, 210, 1, "x", "pL_follow", "pistol", 24, 1, 0, 440, 0, 320, 210, 330, 0, 320)); break; case 125 : break; case 126 : break; case 127 : break; case 128 : tempEnemyArr.push(new Stickman(0, 180, 210, 1, "x", "pL_follow", "rocketLauncher", 24, 1, 0, 440, 0, 320, 140, 260, 0, 320)); break; case 129 : tempEnemyArr.push(new Stickman(0, 250, 210, 1, "x", "pL_follow", "pistol", 24, 1, 0, 440, 0, 320, 210, 330, 0, 320)); break; case 130 : break; case 131 : break; case 132 : break; case 133 : tempEnemyArr.push(new Stickman(0, 250, 210, 1, "x", "pL_follow", "uzi", 24, 14.4, 0, 440, 0, 320, 210, 330, 0, 320)); break; case 134 : break; case 135 : tempEnemyArr.push(new Stickman(0, 250, 210, 1, "x", "pL_follow", "pistol", 24, 24, 0, 440, 0, 320, 210, 330, 0, 320)); break; case 136 : tempEnemyArr.push(new Stickman(0, 202, 250, 1, "x", "pL_follow", "machineGun", 24, 24, 0, 440, 0, 320, 162, 362, 0, 320)); break; case 137 : tempEnemyArr.push(new Stickman(0, 250, 250, 1, "x", "pL_follow", "pistol", 24, 24, 0, 440, 0, 320, 130, 330, 0, 320)); break; case 138 : break; case 139 : tempEnemyArr.push(new Stickman(0, 250, 250, 1, "x", "pL_follow", "machineGun", 24, 16.8, 0, 440, 0, 320, 210, 330, 0, 320)); tempEnemyArr.push(new Stickman(0, 120, 250, 1, "x", "pL_follow", "machineGun", 28.8, 19.2, 0, 440, 0, 320, 80, 200, 0, 320)); break; case 140 : tempEnemyArr.push(new Stickman(0, 250, 250, 1, "x", "pL_follow", "machineGun", 24, 24, 0, 440, 0, 320, 210, 330, 0, 320)); break; case 141 : tempEnemyArr.push(new Stickman(0, 254, 210, 1, "x", "pL_follow", "machineGun", 24, 24, 0, 440, 0, 320, 134, 374, 0, 320)); break; case 142 : break; case 143 : tempEnemyArr.push(new Stickman(0, 254, 210, 1, "x", "pL_follow", "machineGun", 24, 24, 0, 440, 0, 320, 134, 374, 0, 320)); break; case 144 : tempEnemyArr.push(new Stickman(0, 202, 210, 1, "x", "pL_follow", "uzi", 24, 24, 0, 440, 0, 320, 82, 322, 0, 320)); break; case 145 : tempEnemyArr.push(new Stickman(0, 139, 210, 1, "x", "pL_follow", "machineGun", 24, 24, 0, 440, 0, 320, 19, 259, 0, 320)); break; case 146 : tempEnemyArr.push(new Stickman(0, 233, 210, 1, "x", "pL_follow", "machineGun", 24, 24, 0, 440, 0, 320, 113, 353, 0, 320)); break; case 147 : tempEnemyArr.push(new Stickman(0, 191, 210, 1, "x", "pL_follow", "rocketLauncher", 24, 24, 0, 440, 0, 320, 71, 311, 0, 320)); break; case 148 : tempEnemyArr.push(new Stickman(0, 212, 210, 1, "x", "pL_follow", "machineGun", 24, 24, 0, 440, 0, 320, 172, 252, 0, 320)); break; case 149 : tempEnemyArr.push(new Stickman(0, 223, 210, 1, "x", "pL_follow", "uzi", 24, 24, 0, 440, 0, 320, 103, 343, 0, 320)); break; case 150 : break; case 151 : tempEnemyArr.push(new Stickman(0, 191, 210, 1, "x", "pL_follow", "blasterGun", 24, 24, 0, 440, 0, 320, 71, 311, 0, 320)); break; case 152 : tempEnemyArr.push(new Stickman(0, 223, 210, 1, "x", "pL_follow", "machineGun", 24, 24, 0, 440, 0, 320, 103, 343, 0, 320)); break; case 153 : tempEnemyArr.push(new Stickman(0, 139, 210, 1, "x", "pL_follow", "machineGun", 24, 24, 0, 440, 0, 320, 99, 179, 0, 320)); break; case 154 : break; case 155 : tempEnemyArr.push(new Stickman(0, 223, 210, 1, "x", "pL_follow", "blasterGun", 24, 24, 0, 440, 0, 320, 103, 343, 0, 320)); break; case 217 : tempEnemyArr.push(new Stickman(0, 177, 245, 3, "x", "pL_follow", "uzi", 24, 12, 0, 440, 0, 320, 97, 217, 0, 320)); break; case 218 : tempEnemyArr.push(new Stickman(0, 198, 245, 3, "x", "pL_follow", "uzi", 24, 12, 0, 440, 0, 320, 118, 238, 0, 320)); break; case 236 : tempEnemyArr.push(new Laser(0, 325, 250)); break; case 237 : tempEnemyArr.push(new Laser(0, 125, 250)); break; case 238 : tempEnemyArr.push(new Stickman(0, 118, 250, 1, "x", "pL_follow", "machineGun", 24, 24, 0, 440, 0, 320, 58, 158, 0, 320)); break; case 243 : tempEnemyArr.push(new Stickman(0, 219, 210, 3, "x", "pL_follow", "uzi", 24, 12, 0, 440, 0, 320, 139, 259, 0, 320)); break; case 246 : tempEnemyArr.push(new Stickman(0, 219, 210, 3, "x", "pL_follow", "uzi", 24, 12, 0, 440, 0, 320, 139, 259, 0, 320)); break; case 248 : tempEnemyArr.push(new Stickman(0, 223, 210, 1, "x", "pL_follow", "machineGun", 24, 24, 0, 440, 0, 320, 103, 343, 0, 320)); break; case 251 : tempEnemyArr.push(new Stickman(0, 219, 210, 3, "x", "pL_follow", "machineGun", 24, 12, 0, 440, 0, 320, 139, 259, 0, 320)); break; case 252 : tempEnemyArr.push(new Stickman(0, 187, 210, 3, "x", "pL_follow", "blasterGun", 24, 12, 0, 440, 0, 320, 107, 227, 0, 320)); break; case 253 : tempEnemyArr.push(new Stickman(0, 219, 210, 3, "x", "pL_follow", "machineGun", 24, 12, 0, 440, 0, 320, 139, 259, 0, 320)); break; case 254 : tempEnemyArr.push(new Stickman(0, 219, 210, 3, "x", "pL_follow", "uzi", 24, 12, 0, 440, 0, 320, 139, 259, 0, 320)); } case "x" : } break; case 2999 : tempEnemyArr.push(new Stickman(0, "pistol", 220, 250, 1, "000000", "pL_follow", 0, 440, 0, 320, 210, 230, 0, 320)); tempEnemyArr.push(new Stickman(0, "machineGun", 320, 180, 6, "FFFFFF", "pL_follow", 0, sw, 0, sh, 0, sw, 0, sh)); tempEnemyArr.push(new Stickman(0, "flameThrower", 40, 180, 6, "000000", "pL_follow", 0, sw, 0, sh, 0, sw, 0, sh)); break; } } else { trace("---------RESTORING ENEMIES -------------------------"); updateRestoredEnemies = true; if (roomArr[g_roomNo].enemyArr.length > 0) { enemyArr = roomArr[g_roomNo].enemyArr; enemyNo = enemyArr.length; while ((enemyNo--) > 0) { enemyObj = enemyArr[enemyNo]; if ((noOfEnemyCreated++) > 200) { noOfEnemyCreated = 0; } game_MC.enemyAttachMC.attachMovie(enemyObj.type + enemyObj.typeNo, (((enemyObj.type + enemyObj.typeNo) + "_") + noOfEnemyCreated) + "_MC", noOfEnemyCreated); enemyMC = eval ((((("game_MC.enemyAttachMC." + enemyObj.type) + enemyObj.typeNo) + "_") + noOfEnemyCreated) + "_MC"); enemyMC._x = enemyObj.x; enemyMC._y = enemyObj.y; enemyObj.target = enemyMC; enemyMC._xscale = enemyMC._xscale * enemyObj.direction; enemyMC.gotoAndStop(enemyObj.status); multiPartNo = enemyObj.multiPartArr.length; while ((multiPartNo--) > 0) { partObj = enemyObj.multiPartArr[multiPartNo]; if (partObj.damagable) { partMC = eval ((((enemyObj.target + ".") + partObj.name) + partObj.id) + "_MC"); currFrameNo = 1 + int(partMC._totalframes * (1 - (partObj.health / partObj.fullHealth))); partMC.gotoAndStop(currFrameNo); } } switch (enemyObj.type) { case "stickman" : enemyObj.armRotation = 30; enemyMC.arms_MC._rotation = (enemyMC.weapon_MC._rotation = enemyObj.armRotation); enemyMC.arms_MC.gotoAndStop(enemyObj.weaponType); with (enemyMC.weapon_MC) { gotoAndStop(enemyObj.weaponType); flash_MC._x = (lineOfFire_MC._x = nozzle_MC._x); flash_MC._y = (lineOfFire_MC._y = nozzle_MC._y); flash_MC.gotoAndStop(1); lineOfFire_MC.gotoAndStop(1); } enemyMC.head_MC.flash_MC.gotoAndStop(1); enemyMC.body_MC.flash_MC.gotoAndStop(1); break; default : } } } platfromNo = roomArr[g_roomNo].platformArr.length; while ((platfromNo--) > 0) { P = roomArr[g_roomNo].platformArr[platfromNo]; createPlatform(P.type, P.x, P.y, P.w, P.h, P.vx, P.vy, P.moveXmin, P.moveXmax, P.moveYmin, P.moveYmax, P.damageble, P.health); platfromObj = platformArr[platformArr.length - 1]; platfromObj.fullHealth = P.fullHealth; platfromMC = platfromObj.target; platfromMC.gotoAndStop(1 + int(platfromMC._totalframes * (1 - (platfromObj.health / platfromObj.fullHealth)))); } } if ((g_alarmON && (g_missionNo == 10)) && (enemyArr.length <= 0)) { y = 0; switch (g_roomNo) { case 248 : case 249 : case 253 : case 254 : y = 210; break; case 138 : case 139 : y = 250; } if (y > 0) { if (Math.random() > 0.5) { weaponType = "uzi"; } else { weaponType = "pistol"; } xmin = 100; xmax = 300; createAlarmEnemy = true; tempEnemyArr.push(new Stickman(0, x, y, 2, "x", "pL_follow", weaponType, 24, 12, 0, 440, 0, 320, xmin, xmax, 0, 320)); } } tempEnemyArr.sortOn("showUpFr"); testArray = tempEnemyArr; arrNo = testArray.length; while ((arrNo--) > 0) { trace(((((" tempEnemyArr :: " + arrNo) + " :: ") + testArray[arrNo].showUpFr) + " :: ") + testArray[arrNo].type); } nextEnemyFrNo = tempEnemyArr[0].showUpFr; if (tempEnemyArr.length > 0) { moreEnemyToCome = true; } } function selectRandomStickManColor() { return(stickManColorArr[int(stickManColorArr.length * Math_random())]); } function selectRandomStickManWeapon() { return(stickManWeaponArr[int(stickManColorArr.length * Math_random())]); } function reachedroomBuffer(bufferSide) { saveRoomData(); trace((("g_missionNo: " + g_missionNo) + " :: g_roomNo: ") + g_roomNo); trace("bufferSide: " + bufferSide); trace("pL.y: " + pL.y); switch (bufferSide) { case "top" : g_roomNo = roomArr[g_roomNo].top; pL.y = roomArr[g_roomNo].bufferBot - grav; break; case "bottom" : g_roomNo = roomArr[g_roomNo].bottom; pL.y = roomArr[g_roomNo].bufferTop; break; case "left" : g_roomNo = roomArr[g_roomNo].left; pL.x = roomArr[g_roomNo].bufferRight; break; case "right" : g_roomNo = roomArr[g_roomNo].right; pL.x = roomArr[g_roomNo].bufferLeft; break; } if (g_roomNo == levelCodeArr[g_missionNo][g_taskNo + 1].roomNo) { game_over("missionComplete"); } else { trace((("g_missionNo: " + g_missionNo) + " :: g_roomNo: ") + g_roomNo); room_init(); checkPlatformCollision(pL); if (pL.climbOrHang) { foundItem = false; arrNo = climbingItemArr.length; while ((arrNo--) > 0) { climbingObj = climbingItemArr[arrNo]; if (pL.climbingItem.type == climbingObj.type) { if (bufferSide == "left") { if (Abs((pL.y - pL.h) - climbingObj.y) < climbingObj.h) { if ((pL.x > climbingObj.x) && (pL.x < (climbingObj.x + climbingObj.w))) { foundItem = true; pL.y = climbingObj.y + pL.h; } } } else if (bufferSide == "right") { if (Abs((pL.y - pL.h) - climbingObj.y) < climbingObj.h) { if ((pL.x > climbingObj.x) && (pL.x < (climbingObj.x + climbingObj.w))) { foundItem = true; pL.y = climbingObj.y + pL.h; } } } else if (bufferSide == "top") { if (Abs(pL.x - climbingObj.x) < (climbingObj.w / 2)) { if ((pL.y > climbingObj.y) && (pL.y < (climbingObj.y + climbingObj.h))) { foundItem = true; pL.x = climbingObj.x; } } } else if (bufferSide == "bottom") { if (Abs(pL.x - climbingObj.x) < (climbingObj.w / 2)) { if ((pL.y > climbingObj.y) && (pL.y < (climbingObj.y + climbingObj.h))) { foundItem = true; pL.x = climbingObj.x; } } } if (foundItem) { pL.climbingItem = climbingObj; arrNo = 0; } } } } } } function startMissionTask(tempMissionNo, tempTaskNo) { g_missionNo = tempMissionNo; g_taskNo = tempTaskNo; showCutScenes(); } function resetGameDifficulty() { g_difficulty = 0; } function setGameDifficulty(tempDifficulty) { switch (tempDifficulty) { case "easy" : g_difficulty = 0.5; break; case "med" : g_difficulty = 1; break; case "hard" : g_difficulty = 2; break; } delete pL; menuWindowMC.gotoAndStop("level_select"); } function showCutScenes() { menuWindowMC.gotoAndStop("cutscenes"); menuWindowMC.cutScenesMC.gotoAndStop((("mission_" + g_missionNo) + "_") + g_taskNo); menuWindowMC.cutScenesMC.txtLevelNo = g_missionNo; menuWindowMC.cutScenesMC.txtLevelCode = levelCodeArr[g_missionNo][g_taskNo].code; setCutSceneDialogue(); menuWindowMC.cutScenesMC.speakerHeadMC.gotoAndStop(dialogueArr[0][0]); menuWindowMC.cutScenesMC.txtDialogue = dialogueArr[0][1]; ["menuWindowMC.pL_missionButtonsMC"].removeMovieClip(); missionButtonsMC = menuWindowMC.pL_missionButtonsMC; missionButtonsMC.removeMovieClip(); dialogueArr.splice(0, 1); if (playGameMusic) { musicSndNo = 1; musicSnd = new Sound(); musicSnd.attachSound("cutSceneMusic" + musicSndNo); musicSnd.start(0, 1000); } } function pL_setWeaponAmmo(ammoArr) { i = 0; while (i < pL.weaponsArr.length) { if ((ammoArr[i] == "inf") || (ammoArr[i] > 0)) { pL.weaponsArr[i].available = true; pL.weaponsArr[i].ammo = ammoArr[i]; } else { pL.weaponsArr[i].available = false; pL.weaponsArr[i].ammo = 0; } pL.weaponsArr[i].currReloadFr = 0; i++; } } function setStickManColor(targetMC, tempColor) { tempColor = "0x" + tempColor; currColor = new Color(targetMC.head_MC); currColor.setRGB(tempColor); currColor = new Color(targetMC.body_MC); currColor.setRGB(tempColor); currColor = new Color(targetMC.legs_MC); currColor.setRGB(tempColor); currColor = new Color(targetMC.arms_MC); currColor.setRGB(tempColor); } function saveRoomData() { trace("save Room Data ------------------------------"); if (!roomArr[g_roomNo].visited) { roomArr[g_roomNo].visited = true; } if (enemyArr.length > 0) { roomArr[g_roomNo].enemyArr = []; roomArr[g_roomNo].enemyArr = enemyArr; enemyNo = enemyArr.length; while ((enemyNo--) > 0) { objWeaponSoundStop(enemyArr[enemyNo]); } } roomArr[g_roomNo].platformArr = []; platfromNo = platformArr.length; while ((platfromNo--) > 0) { if (platformArr[platfromNo].damageble && (platformArr[platfromNo].health > 0)) { roomArr[g_roomNo].platformArr.push(platformArr[platfromNo]); } } } function game_over(status) { trace("game_over status: " + status); _quality = "HIGH"; musicSnd.stop("music" + musicSndNo); objWeaponSoundStop(pL); enemyNo = enemyArr.length; while ((enemyNo--) > 0) { objWeaponSoundStop(enemyArr[enemyNo]); } removeAttachedMCs(); delete onEnterFrame; delete onMouseDown; delete onMouseUp; delete _keyListener; _keyListener.onKeyDown = ""; objWeaponSoundStop(pL); menuWindowMC._visible = true; Mouse.show(); switch (status) { case "missionComplete" : levelCodeArr[g_missionNo][g_taskNo].unlocked = true; menuWindowMC.cutScenesMC.txtLevelCode = levelCodeArr[g_missionNo][g_taskNo].code; if (g_taskNo >= levelCodeArr[g_missionNo].length) { g_missionNo++; } else { g_taskNo++; } showCutScenes(g_missionNo, g_taskNo); return; case "pL_dead" : menuWindowMC._visible = true; menuWindowMC.gotoAndStop("pL_dies"); return; case "timeIsUp" : menuWindowMC.gotoAndStop("cutscenes"); return; } } function Player(x, y, health, skinColor, layerDepth) { this.x = x; this.y = y; this.z = 0; this.status = ""; this.fullHealth = (this.health = health); this.skinColor = skinColor; this.h = 30; this.w = 10; this.classification = "pL"; this.shape = "rectangle"; this.registration = "bottomCenter"; this.jumpSpeed = 230 / FPS; this.runSpeed = 120 / FPS; this.walkSpeed = 60 / FPS; this.climbSpeed = 60 / FPS; this.hangSpeed = 60 / FPS; this.minFallDamageSpeed = 300 / FPS; this.maxFallDamageSpeed = 500 / FPS; this.minFallDamage = 0; if (g_difficulty < 1) { maxFallDamage = 10; } else if (g_difficulty == 1) { maxFallDamage = 25; } else if (g_difficulty > 1) { maxFallDamage = 101; } this.maxFallDamage = maxFallDamage; this.maxFallGrabSpeed = 300 / FPS; this.rollAngSpeed = 500 / FPS; this.roll_vx = 80 / FPS; this.rollCounterFr = 1 * FPS; this.armRotationY = 21; this.multiPartArr = []; this.multiPartArr_roll = []; this.multiPartArr_general = []; this.multiPartArr[0] = {name:"all", shape:"circle", registration:"bottomCenter", rad:6, health:health}; this.multiPartArr_roll = this.multiPartArr; this.multiPartArr = []; this.multiPartArr[0] = {name:"head", shape:"circle", registration:"bottomCenter", rad:4, health:health}; this.multiPartArr[1] = {name:"body", shape:"rectangle", registration:"bottomCenter", health:health}; this.multiPartArr[2] = {name:"legs", shape:"rectangle", registration:"bottomCenter", health:health}; this.multiPartArr_general = this.multiPartArr; this.layerDepth = layerDepth; this.key = []; this.key.basement = false; this.key.building = false; this.key.warehouse = false; this.cheese = false; if (testing_only) { this.cheese = true; this.key.basement = true; this.key.building = true; this.key.warehouse = true; } this.noOfControlRoomMachines = 0; } function Weapon(available, type, ammo, reloadFr, attackDamage) { this.available = available; this.type = type; this.ammo = ammo; this.reloadFr = reloadFr; this.currReloadFr = 0; this.attackDamage = attackDamage; } function pickUpItem(available, roomNo, itemNo, x, y, type, quantity) { this.available = available; this.roomNo = roomNo; this.itemNo = itemNo; this.x = x; this.y = y; this.type = type; this.quantity = quantity; } function Projectile(targetMC, type, originObj, x, y, ux, uy, attackDamage) { this.targetMC = targetMC; this.type = type; this.originObj = originObj; this.x = x; this.y = y; switch (type) { case "rocketLauncher" : velocity = 400 / FPS; break; case "flameThrower" : velocity = 150 / FPS; this.timer = 1 * FPS; break; case "grenade" : velocity = 10 + ((pL.grenadeThrowVelocity * 10) / FPS); this.timer = 2 * FPS; break; case "zombieSpit" : case "GiantSpiderSpit" : case "GiantWaspSpit" : case "DemonSpit" : velocity = 150 / FPS; break; } this.vx = velocity * ux; this.vy = velocity * uy; this.attackDamage = attackDamage; } function Stickman(showUpFr, x, y, health, skinColor, pathName, weaponType, nextAttackFr, attackIntervalFr, noticeXmin, noticeXmax, noticeYmin, noticeYmax, moveXmin, moveXmax, moveYmin, moveYmax) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "stickman"; this.typeNo = typeNo; this.x = x; this.y = y; if (g_difficulty < 1) { health = 1; } else if (g_difficulty == 1) { health = 2; } else if (g_difficulty > 1) { health = 3; } this.fullHealth = (this.health = health); this.v = 100 / FPS; this.jumpSpeed = 230 / FPS; this.runSpeed = 100 / FPS; this.walkSpeed = 40 / FPS; this.climbSpeed = 40 / FPS; this.hangSpeed = 40 / FPS; this.maxFallSpeed = 10000; this.shape = "rectangle"; this.registration = "bottomCenter"; if (skinColor == "x") { skinColor = selectRandomStickManColor(); } this.skinColor = skinColor; this.w = 40; this.h = 40; this.armRotationY = 21; this.armRotation = 0; this.pathName = pathName; this.status = "stand"; this.noticedTarget = false; this.noticeXmin = noticeXmin; this.noticeXmax = noticeXmax; this.noticeYmin = noticeYmin; this.noticeYmax = noticeYmax; this.moveXmin = moveXmin; this.moveXmax = moveXmax; this.moveYmin = moveYmin; this.moveYmax = moveYmax; this.attackDist = 50; this.gunRotSpeed = 72 / FPS; switch (weaponType) { case "pistol" : case "blasterGun" : attackIntervalFr = 0.5 * FPS; break; case "uzi" : case "machineGun" : case "miniGun" : attackIntervalFr = 1 * FPS; break; case "flameThrower" : attackIntervalFr = 2 * FPS; break; case "rocketLauncher" : attackIntervalFr = 4; break; case "laser" : case "grenade" : break; } this.currNextAttackFr = (this.nextAttackFr = nextAttackFr / g_difficulty); this.currAttackIntervalFr = (this.attackIntervalFr = attackIntervalFr); this.weaponType = weaponType; arrNo = weaponsArr.length; while ((arrNo--) > 0) { W = weaponsArr[arrNo]; if (W.type == weaponType) { this.weaponReloadFr = W.reloadFr; this.attackDamage = W.attackDamage; } } switch (typeNo) { case 1 : break; case 2 : this.attackDist = 150; this.nextAttackFr = FPS; this.attackDamage = 10; } this.multiPartArr = []; this.multiPartArr[0] = {name:"head", shape:"circle", registration:"bottomCenter", rad:4, hitable:true, damagable:false, damagePercent:1}; this.multiPartArr[1] = {name:"body", shape:"rectangle", registration:"bottomCenter", hitable:true, damagable:false, damagePercent:0.5}; this.multiPartArr[2] = {name:"legs", shape:"rectangle", registration:"bottomCenter", hitable:true, damagable:false, damagePercent:0.25}; this.explosionBodyPartsArr = []; this.explosionBodyPartsArr.push({name:"head", noOfParts:1}); this.explosionBodyPartsArr.push({name:"leg", noOfParts:6}); this.direction = 1; } function Rocket(showUpFr, x, y, health, vy) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "rocket"; this.typeNo = ""; this.x = x; this.y = y; this.fullHealth = (this.health = health); this.vy = vy; this.shape = "rectangle"; this.registration = "bottomCenter"; this.w = 5; this.h = 18; this.attackDamage = 15; this.direction = 1; } function Bat(showUpFr, typeNo, x, y, health, v, pathName, noticeXmin, noticeXmax, noticeYmin, noticeYmax, moveXmin, moveXmax, moveYmin, moveYmax) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "bat"; this.typeNo = typeNo; this.x = x; this.y = y; this.fullHealth = (this.health = health); this.v = v; this.shape = "circle"; this.registration = "bottomCenter"; this.rad = 5; this.attackDamage = 3; this.pathName = pathName; this.status = "stand"; this.noticedTarget = false; this.noticeXmin = noticeXmin; this.noticeXmax = noticeXmax; this.noticeYmin = noticeYmin; this.noticeYmax = noticeYmax; this.moveXmin = moveXmin; this.moveXmax = moveXmax; this.moveYmin = moveYmin; this.moveYmax = moveYmax; this.multiPartArr = []; this.multiPartArr[0] = {name:"head", damageable:true, shape:"circle", registration:"bottomCenter", rad:5, health:4, fullHealth:4}; this.multiPartArr[1] = {name:"wing", id:"L", damageable:true, shape:"circle", registration:"center", rad:4, health:1, fullHealth:1}; this.multiPartArr[2] = {name:"wing", id:"R", damageable:true, shape:"circle", registration:"center", rad:4, health:1, fullHealth:1}; this.explosionBodyPartsArr = []; this.explosionBodyPartsArr.push({name:"head", noOfParts:1}); this.explosionBodyPartsArr.push({name:"wing", noOfParts:2}); this.nextCheckPointX = x; this.nextCheckPointY = y; this.reachedCheckPointDist = 5; this.direction = 1; } function Crawler(showUpFr, typeNo, x, y, health, v, pathName, noticeXmin, noticeXmax, noticeYmin, noticeYmax, moveXmin, moveXmax, moveYmin, moveYmax) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "crawler"; this.typeNo = typeNo; this.x = x; this.y = y; this.fullHealth = (this.health = health); this.v = v; this.shape = "rectangle"; this.registration = "bottomCenter"; this.w = 40; this.h = 40; this.pathName = pathName; this.status = "stand"; this.noticedTarget = false; this.noticeXmin = noticeXmin; this.noticeXmax = noticeXmax; this.noticeYmin = noticeYmin; this.noticeYmax = noticeYmax; this.moveXmin = moveXmin; this.moveXmax = moveXmax; this.moveYmin = moveYmin; this.moveYmax = moveYmax; switch (typeNo) { case 1 : this.attackDist = 135; this.nextAttackFr = 1 * FPS; this.attackDamage = 10; break; case 2 : this.attackDist = 150; this.nextAttackFr = FPS; this.attackDamage = 10; } this.multiPartArr = []; this.multiPartArr[0] = {name:"head", damageable:true, shape:"circle", registration:"bottomCenter", rad:5, health:health, fullHealth:health}; this.multiPartArr[1] = {name:"leg", id:"F", damageable:true, shape:"rectangle", registration:"middleLeft", health:health, fullHealth:health}; this.multiPartArr[2] = {name:"leg", id:"B", damageable:true, shape:"rectangle", registration:"middleLeft", health:health, fullHealth:health}; this.explosionBodyPartsArr = []; this.explosionBodyPartsArr.push({name:"head", noOfParts:1}); this.explosionBodyPartsArr.push({name:"leg", noOfParts:6}); this.direction = 1; } function Grass(showUpFr, typeNo, x, y, health) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "grass"; this.typeNo = typeNo; this.x = x; this.y = y; this.fullHealth = (this.health = health); this.status = "stand"; this.attackDamage = 3; this.currAttackFr = 0; this.nextAttackFr = 1 * FPS; this.attackDist = 15; this.direction = 1; } function Mine(showUpFr, typeNo, x, y) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "mine"; this.typeNo = typeNo; this.x = x; this.y = y; this.status = "wait"; this.attackDist = 25; this.attackDamage = 5; this.attackFr = 0.5 * FPS; this.direction = 1; trace("------------this.type: " + this.type); trace("------------this.type: " + this.type); trace("------------this.type: " + this.type); trace("------------this.type: " + this.type); } function Laser(showUpFr, x, y) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "laser"; this.x = x; this.y = y; this.patternArr = []; this.patternArr = Laser_pattern1_Arr; this.nextPatternFr = 1 * FPS; this.patternNo = 0; this.currPattern = this.patternArr[this.patternNo]; this.attackDamage = 4; this.direction = 1; trace("------------this.type: " + this.type); trace("------------this.type: " + this.type); trace("------------this.type: " + this.type); trace("------------this.type: " + this.type); } function Wasp(showUpFr, typeNo, x, y, health, v, pathName, noticeXmin, noticeXmax, noticeYmin, noticeYmax, moveXmin, moveXmax, moveYmin, moveYmax) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "wasp"; this.typeNo = typeNo; this.x = x; this.y = y; this.fullHealth = (this.health = health); this.v = v; this.shape = "rectangle"; this.registration = "bottomCenter"; this.w = 10; this.h = 4; this.attackDamage = 3; this.pathName = pathName; this.status = "stand"; this.noticedTarget = false; this.noticeXmin = noticeXmin; this.noticeXmax = noticeXmax; this.noticeYmin = noticeYmin; this.noticeYmax = noticeYmax; this.moveXmin = moveXmin; this.moveXmax = moveXmax; this.moveYmin = moveYmin; this.moveYmax = moveYmax; this.multiPartArr = []; this.multiPartArr[0] = {name:"body", damageable:true, shape:"circle", registration:"bottomCenter", rad:3, health:health}; this.multiPartArr[1] = {name:"head", damageable:true, shape:"circle", registration:"center", rad:4, health:health / 2, fullHealth:health / 2}; this.explosionBodyPartsArr = []; this.explosionBodyPartsArr.push({name:"body", noOfParts:1}); this.explosionBodyPartsArr.push({name:"head", noOfParts:1}); this.nextCheckPointX = x; this.nextCheckPointY = y; this.reachedCheckPointDist = 5; this.direction = 1; } function Zombie(showUpFr, typeNo, x, y, health, v, pathName, noticeXmin, noticeXmax, noticeYmin, noticeYmax, moveXmin, moveXmax, moveYmin, moveYmax) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "zombie"; this.typeNo = typeNo; this.x = x; this.y = y; this.fullHealth = (this.health = health); this.v = v; this.shape = "rectangle"; this.registration = "bottomCenter"; this.w = 10; this.h = 30; this.pathName = pathName; this.status = "stand"; this.noticedTarget = false; this.noticeXmin = noticeXmin; this.noticeXmax = noticeXmax; this.noticeYmin = noticeYmin; this.noticeYmax = noticeYmax; this.moveXmin = moveXmin; this.moveXmax = moveXmax; this.moveYmin = moveYmin; this.moveYmax = moveYmax; switch (typeNo) { case 1 : this.attackDist = 15; this.nextAttackFr = 10; this.attackDamage = 5; break; case 2 : this.attackDist = 150; this.nextAttackFr = FPS; this.attackDamage = 10; } this.multiPartArr = []; this.multiPartArr[0] = {name:"head", damageable:true, shape:"circle", registration:"bottomCenter", rad:4, health:health / 2, fullHealth:health / 2}; this.multiPartArr[1] = {name:"body", damageable:true, shape:"rectangle", registration:"bottomCenter", health:health / 2, fullHealth:health / 2}; this.multiPartArr[2] = {name:"legs", damageable:true, shape:"rectangle", registration:"bottomCenter", health:health / 2, fullHealth:health / 2}; this.multiPartArr[3] = {name:"arms", damageable:true, shape:"rectangle", registration:"middleLeft", health:health / 2, fullHealth:health / 2}; this.explosionBodyPartsArr = []; this.explosionBodyPartsArr.push({name:"head", noOfParts:1}); this.explosionBodyPartsArr.push({name:"body", noOfParts:2}); this.explosionBodyPartsArr.push({name:"leg", noOfParts:4}); this.explosionBodyPartsArr.push({name:"arm", noOfParts:2}); this.direction = 1; } function GiantSpider(showUpFr, typeNo, x, y, health, v, pathName) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "GiantSpider"; this.typeNo = typeNo; this.x = x; this.y = y; this.fullHealth = (this.health = health); this.v = v; this.shape = "rectangle"; this.registration = "bottomCenter"; this.w = 30; this.h = 52; this.status = "attack"; this.attackDamage = 5; this.attackType = 1; this.currAttackFr = (this.nextAttackFr = 3 * FPS); this.currCrawlerSpawnFr = (this.nextCrawlerSpawnFr = 15 * FPS); this.pathName = pathName; this.checkPointArrNo = 0; tempPathArr = eval (("checkPoint" + this.pathName) + "_arr"); this.nextCheckPointX = tempPathArr[this.checkPointArrNo][0]; this.nextCheckPointY = tempPathArr[this.checkPointArrNo][1]; this.multiPartArr = []; this.multiPartArr[0] = {name:"head", damageable:true, shape:"circle", registration:"bottomCenter", rad:15, health:health}; this.multiPartArr[1] = {name:"abdomen", damageable:true, shape:"circle", registration:"bottomCenter", rad:15, health:health}; this.multiPartArr[2] = {name:"tail", id:"F", damageable:true, shape:"circle", registration:"center", rad:2, health:health, fullHealth:health}; this.multiPartArr[3] = {name:"tail", id:"B", damageable:true, shape:"circle", registration:"center", rad:2, health:health, fullHealth:health}; this.explosionBodyPartsArr = []; this.explosionBodyPartsArr.push({name:"head", noOfParts:4}); this.explosionBodyPartsArr.push({name:"abdomen", noOfParts:1}); this.explosionBodyPartsArr.push({name:"tail", noOfParts:2}); this.reachedCheckPointDist = 5; this.direction = 1; } function GiantWasp(showUpFr, typeNo, x, y, health, v, pathName) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "GiantWasp"; this.typeNo = typeNo; this.x = x; this.y = y; this.fullHealth = (this.health = health); this.v = v; this.shape = "circle"; this.registration = "center"; this.rad = 40; this.status = "attack"; this.attackDamage = 5; this.attackType = 1; this.currAttackFr = (this.nextAttackFr = 3 * FPS); this.currCrawlerSpawnFr = (this.nextCrawlerSpawnFr = 5 * FPS); this.pathName = pathName; this.checkPointArrNo = 0; tempPathArr = eval (("checkPoint" + this.pathName) + "_arr"); this.nextCheckPointX = tempPathArr[this.checkPointArrNo][0]; this.nextCheckPointY = tempPathArr[this.checkPointArrNo][1]; this.multiPartArr = []; this.multiPartArr[0] = {name:"head", damageable:true, shape:"circle", registration:"bottomCenter", rad:7.5, health:health}; this.multiPartArr[1] = {name:"abdomen", damageable:true, shape:"circle", registration:"bottomCenter", rad:10, health:health}; this.multiPartArr[2] = {name:"tail", id:"F", damageable:true, shape:"circle", registration:"bottomCenter", rad:7.5, health:health, fullHealth:health}; this.multiPartArr[3] = {name:"tail", id:"B", damageable:true, shape:"circle", registration:"bottomCenter", rad:6, health:health, fullHealth:health}; this.explosionBodyPartsArr = []; this.explosionBodyPartsArr.push({name:"head", noOfParts:4}); this.explosionBodyPartsArr.push({name:"abdomen", noOfParts:1}); this.explosionBodyPartsArr.push({name:"eye", noOfParts:2}); this.explosionBodyPartsArr.push({name:"leg", noOfParts:12}); this.reachedCheckPointDist = 5; this.direction = 1; } function Demon(showUpFr, typeNo, x, y, health, v, pathName) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "Demon"; this.typeNo = typeNo; this.x = x; this.y = y; this.fullHealth = (this.health = health); this.v = v; this.shape = "circle"; this.registration = "center"; this.rad = 40; this.status = "attack"; this.attackDamage = 5; this.attackType = 1; this.currAttackFr = (this.nextAttackFr = 3 * FPS); this.currCrawlerSpawnFr = (this.nextCrawlerSpawnFr = 7 * FPS); this.pathName = pathName; this.checkPointArrNo = 0; tempPathArr = eval (("checkPoint" + this.pathName) + "_arr"); this.nextCheckPointX = tempPathArr[this.checkPointArrNo][0]; this.nextCheckPointY = tempPathArr[this.checkPointArrNo][1]; this.multiPartArr = []; this.multiPartArr[0] = {name:"head", damageable:true, shape:"circle", registration:"bottomCenter", rad:7.5, health:health}; this.multiPartArr[1] = {name:"abdomen", damageable:true, shape:"circle", registration:"bottomCenter", rad:10, health:health}; this.multiPartArr[2] = {name:"tail", id:"F", damageable:true, shape:"circle", registration:"bottomCenter", rad:7.5, health:health, fullHealth:health}; this.multiPartArr[3] = {name:"tail", id:"B", damageable:true, shape:"circle", registration:"bottomCenter", rad:6, health:health, fullHealth:health}; this.explosionBodyPartsArr = []; this.explosionBodyPartsArr.push({name:"head", noOfParts:1}); this.explosionBodyPartsArr.push({name:"arm", noOfParts:2}); this.explosionBodyPartsArr.push({name:"body", noOfParts:3}); this.reachedCheckPointDist = 5; this.direction = 1; } function nextCP(tempObj) { tempObj.checkPointArrNo++; tempPathArr = eval (("checkPoint" + tempObj.pathName) + "_arr"); if (tempObj.checkPointArrNo >= tempPathArr.length) { tempObj.checkPointArrNo = 0; } tempObj.nextCheckPointX = tempPathArr[tempObj.checkPointArrNo][0]; tempObj.nextCheckPointY = tempPathArr[tempObj.checkPointArrNo][1]; } function ExplosionParticle(targetMC, debryType, x, y, vx, vy, rotSpeed, startSize, finishSize, durationFr, smokeTrail) { this.targetMC = targetMC; this.type = debryType; this.debryType = debryType; this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.rotSpeed = rotSpeed; this.startSize = startSize; this.finishSize = finishSize; this.durationFr = durationFr; this.sizeChangePerFr = (startSize - finishSize) / durationFr; this.smokeTrail = smokeTrail; } function Platform(target, type, x, y, w, h, vx, vy, moveXmin, moveXmax, moveYmin, moveYmax) { this.target = target; this.type = type; this.classification = "platform"; this.x = x; this.y = y; this.w = w; this.h = h; this.shape = "rectangle"; this.registration = "topLeft"; this.vx = vx; this.vy = vy; this.moveXmin = moveXmin; this.moveXmax = moveXmax; this.moveYmin = moveYmin; this.moveYmax = moveYmax; } function createRicochet(type, typeNo, x, y, angle) { if ((noOfRicochetCreated++) > 500) { noOfRicochetCreated = 0; } game_MC.ricochetAttachMC.attachMovie(type + typeNo, (((type + typeNo) + "_") + noOfRicochetCreated) + "_MC", noOfRicochetCreated); ricMC = eval ((((("game_MC.ricochetAttachMC." + type) + typeNo) + "_") + noOfRicochetCreated) + "_MC"); ricMC._x = x; ricMC._y = y; ricMC._rotation = angle; ricMC._xscale = int(25 + (75 * Math_random())); ricMC._yscale = int(50 + (50 * Math_random())); if (Math_random() > 0.5) { ricMC._yscale = ricMC._yscale * -1; } } function createExplosionParticle(debryType, x, y, v, angleDeg, startSize, finishSize, durationFr, smokeTrail) { if ((noOfExplosionParticleCreated++) > 500) { noOfExplosionParticleCreated = 0; } game_MC.explosionParticleAttachMC.attachMovie(debryType, ((debryType + "_") + noOfExplosionParticleCreated) + "_MC", noOfExplosionParticleCreated); targetMC = eval (((("game_MC.explosionParticleAttachMC." + debryType) + "_") + noOfExplosionParticleCreated) + "_MC"); targetMC._x = x; targetMC._y = y; targetMC._xscale = (targetMC._yscale = startSize); targetMC._rotation = angleDeg; angleDeg = angleDeg + int(30 * (0.5 - Math_random())); vx = v * Math.cos((angleDeg / 180) * PI); vy = v * Math.sin((angleDeg / 180) * PI); rotSpeed = vel; explosionParticleArr.push(new ExplosionParticle(targetMC, debryType, x, y, vx, vy, rotSpeed, startSize, finishSize, durationFr, smokeTrail)); } function createProjectile(originObj, weaponType, x, y, ux, uy, attackDamage) { if ((pL_noOfProjCreated++) > 500) { pL_noOfProjCreated = 0; } game_MC.projectileAttachMC.attachMovie(weaponType, ((weaponType + "_") + pL_noOfProjCreated) + "_MC", pL_noOfProjCreated); projMC = eval (((("game_MC.projectileAttachMC." + weaponType) + "_") + pL_noOfProjCreated) + "_MC"); projMC._x = x; projMC._y = y; switch (weaponType) { case "rocketLauncher" : projMC._rotation = originObj.weaponAngleDeg; break; case "flameThrower" : projMC._rotation = originObj.weaponAngleDeg; break; case "grenade" : game_MC.pL_MC.weapon_MC.arms_MC.gotoAndPlay("throw"); break; case "zombieSpit" : case "GiantSpiderSpit" : case "GiantWaspSpit" : case "DemonSpit" : break; } projectileArr.push(new Projectile(projMC, weaponType, originObj, x, y, ux, uy, attackDamage)); } function createPlatform(type, x, y, w, h, vx, vy, moveXmin, moveXmax, moveYmin, moveYmax, damageble, health) { if ((noOfPlatformCreated++) > 500) { noOfPlatformCreated = 0; } platformType = "platform_" + type; game_MC.platformMC.attachMovie(platformType, ((platformType + "_") + noOfPlatformCreated) + "_MC", noOfPlatformCreated); platformMC = eval (((("game_MC.platformMC." + platformType) + "_") + noOfPlatformCreated) + "_MC"); platformMC._x = x; platformMC._y = y; platformMC._width = w; platformMC._height = h; PlatformObj = []; PlatformObj.target = platformMC; PlatformObj.type = type; PlatformObj.classification = "platform"; PlatformObj.x = x; PlatformObj.y = y; PlatformObj.w = w; PlatformObj.h = h; if ((vx > 0) || (vy > 0)) { PlatformObj.vx = vx; PlatformObj.vy = vy; PlatformObj.moveXmin = moveXmin; PlatformObj.moveXmax = moveXmax; PlatformObj.moveYmin = moveYmin; PlatformObj.moveYmax = moveYmax; } if (damageble) { PlatformObj.damageble = damageble; PlatformObj.health = (PlatformObj.fullHealth = health); } PlatformObj.shape = "rectangle"; PlatformObj.registration = "topLeft"; platformArr.push(PlatformObj); } function createEnvironment(type, x, y, w, h) { if ((noOfPlatformCreated++) > 500) { noOfPlatformCreated = 0; } environmentType = "environment_" + type; game_MC.platformMC.attachMovie(environmentType, ((environmentType + "_") + noOfPlatformCreated) + "_MC", noOfPlatformCreated); environmentMC = eval (((("game_MC.platformMC." + environmentType) + "_") + noOfPlatformCreated) + "_MC"); environmentMC._x = x; environmentMC._y = y; environmentMC._width = w; environmentMC._height = h; environmentObj = []; environmentObj.target = environmentMC; environmentObj.type = type; environmentObj.classification = "platform"; environmentObj.x = x; environmentObj.y = y; environmentObj.w = w; environmentObj.h = h; environmentObj.shape = "rectangle"; environmentObj.registration = "topLeft"; environmentArr.push(environmentObj); } function pL_changeWeapon(direction) { objWeaponSoundStop(pL); if (direction == 0) { pL.currWeaponNo = 0; } else { tempCurrWeaponNo = pL.currWeaponNo; i = 0; while (i < pL.weaponsArr.length) { tempCurrWeaponNo = tempCurrWeaponNo + direction; if (tempCurrWeaponNo < 0) { tempCurrWeaponNo = pL.weaponsArr.length - 1; } else if (tempCurrWeaponNo >= pL.weaponsArr.length) { tempCurrWeaponNo = 0; } if (pL.weaponsArr[tempCurrWeaponNo].available) { if ((pL.weaponsArr[tempCurrWeaponNo].ammo == "inf") || (pL.weaponsArr[tempCurrWeaponNo].ammo > 0)) { pL_oldWeaponNo = pL.currWeaponNo; pL.currWeaponNo = tempCurrWeaponNo; with (game_MC.pL_MC.weapon_MC) { gotoAndStop(pL.weaponsArr[tempCurrWeaponNo].type); flash_MC._x = (lineOfFire_MC._x = nozzle_MC._x); flash_MC._y = (lineOfFire_MC._y = nozzle_MC._y); } game_MC.pL_MC.arms_MC.gotoAndStop(pL.weaponsArr[tempCurrWeaponNo].type); statusWindowMC.pL_weaponDisplayMC.gotoAndStop(pL.weaponsArr[tempCurrWeaponNo].type); statusWindowMC.txtAmmo = pL.weaponsArr[tempCurrWeaponNo].ammo; pL.weaponsArr[pL_oldWeaponNo].currReloadFr = pL.weaponsArr[pL_oldWeaponNo].currReloadFr + game_FrNo; if (pL.weaponsArr[pL.currWeaponNo].currReloadFr < game_FrNo) { statusWindowMC.txtReloading = (pL.weaponsArr[pL.currWeaponNo].currReloadFr = 0); statusWindowMC.pL_ReloadMC.barMC._xscale = 100; } else { statusWindowMC.txtReloading = (pL.weaponsArr[pL.currWeaponNo].currReloadFr = pL.weaponsArr[pL.currWeaponNo].currReloadFr - game_FrNo); statusWindowMC.pL_ReloadMC.barMC._xscale = (100 * (pL.weaponsArr[pL.currWeaponNo].reloadFr - pL.weaponsArr[pL.currWeaponNo].currReloadFr)) / pL.weaponsArr[pL.currWeaponNo].reloadFr; } i = pL.weaponsArr.length; } } i++; } } pL.weaponType = pL.weaponsArr[pL.currWeaponNo].type; pL.attackDamage = pL.weaponsArr[pL.currWeaponNo].attackDamage; game_MC.pL_MC.weapon_MC.flash_MC.gotoAndStop(1); game_MC.pL_MC.weapon_MC.lineOfFire_MC.gotoAndStop(1); game_MC.pL_MC.head_MC.flash_MC.gotoAndStop(1); game_MC.pL_MC.body_MC.flash_MC.gotoAndStop(1); pL.mouseDown = false; } function pL_updateWeaponFlash() { with (game_MC.pL_MC.weapon_MC) { gotoAndStop(pL.weaponsArr[tempCurrWeaponNo].type); flash_MC._x = (lineOfFire_MC._x = nozzle_MC._x); flash_MC._y = (lineOfFire_MC._y = nozzle_MC._y); } } function objWeaponSoundStop(obj) { obj.continuousSoundPlaying = false; obj.weaponFireSnd.stop(obj.weaponType + "_fire"); } function lineObjectIntersectionDist(line_x, line_y, line_ux, line_uy, object) { tempdistancesObj = []; tempdistancesObj.classification = object.classification; if (object.shape == "rectangle") { if (object.registration == "bottomCenter") { object_xmin = object.x - (object.w / 2); object_xmax = object.x + (object.w / 2); object_ymin = object.y - object.h; object_ymax = object.y; } else if (object.registration == "topLeft") { object_xmin = object.x; object_xmax = object.x + object.w; object_ymin = object.y; object_ymax = object.y + object.h; } else if (object.registration == "middleLeft") { object_xmin = object.x; object_xmax = object.x + object.w; object_ymin = object.y - (object.h / 2); object_ymax = object.y + (object.h / 2); } else if (object.registration == "center") { object_xmin = object.x - (object.w / 2); object_xmax = object.x + (object.w / 2); object_ymin = object.y - (object.h / 2); object_ymax = object.y + (object.h / 2); } if ((line_x > object_xmin) && (line_x < object_xmax)) { if ((line_y > object_ymin) && (line_y < object_ymax)) { tempdistancesObj.minDist = 1; tempdistancesObj.minX = line_x; tempdistancesObj.minY = line_y; tempdistancesObj.maxDist = 2; tempdistancesObj.maxX = line_x; tempdistancesObj.maxY = line_y; return(tempdistancesObj); } } dist = Math.sqrt(((object_xmin - line_x) * (object_xmin - line_x)) + ((object_ymin - line_y) * (object_ymin - line_y))); dist_alongLineToOrigin = (line_uy * (object_ymin - line_y)) + (line_ux * (object_xmin - line_x)); sameSide = false; if (object_xmin > line_x) { if (line_ux > 0) { sameSide = true; } } else if (object_xmax < line_x) { if (line_ux < 0) { sameSide = true; } } else if (object_ymin > line_y) { if (line_uy > 0) { sameSide = true; } } else if (object_ymax < line_y) { if (line_uy < 0) { sameSide = true; } } if (sameSide) { dist_LT = (line_ux * (object_ymin - line_y)) - (line_uy * (object_xmin - line_x)); dist_RT = (line_ux * (object_ymin - line_y)) - (line_uy * (object_xmax - line_x)); dist_LB = (line_ux * (object_ymax - line_y)) - (line_uy * (object_xmin - line_x)); dist_RB = (line_ux * (object_ymax - line_y)) - (line_uy * (object_xmax - line_x)); dist_min = dist_LT; if (dist_RT < dist_min) { dist_min = dist_RT; } if (dist_LB < dist_min) { dist_min = dist_LB; } if (dist_RB < dist_min) { dist_min = dist_RB; } dist_max = dist_LT; if (dist_RT > dist_max) { dist_max = dist_RT; } if (dist_LB > dist_max) { dist_max = dist_LB; } if (dist_RB > dist_max) { dist_max = dist_RB; } if (dist_min < 0) { if (dist_max > 0) { hitWall_1 = []; hitWall_1.name = ""; hitWall_2 = []; hitWall_2.name = ""; if ((dist_LT * dist_LB) < 0) { hitWall_1.name = "left"; hitWall_1.hitX = object_xmin; hitWall_1.hitY = line_y + (((object_xmin - line_x) * line_uy) / line_ux); } if ((dist_RB * dist_RT) < 0) { if (hitWall_1.name != "") { hitWall_2.name = "rigth"; hitWall_2.hitX = object_xmax; hitWall_2.hitY = line_y + (((object_xmax - line_x) * line_uy) / line_ux); } else { hitWall_1.name = "rigth"; hitWall_1.hitX = object_xmax; hitWall_1.hitY = line_y + (((object_xmax - line_x) * line_uy) / line_ux); } } if ((dist_LB * dist_RB) < 0) { if (hitWall_1.name != "") { hitWall_2.name = "top"; hitWall_2.hitY = object_ymax; hitWall_2.hitX = line_x + (((object_ymax - line_y) * line_ux) / line_uy); } else { hitWall_1.name = "top"; hitWall_1.hitY = object_ymax; hitWall_1.hitX = line_x + (((object_ymax - line_y) * line_ux) / line_uy); } } if ((dist_LT * dist_RT) < 0) { hitWall_2.hitY = object_ymin; hitWall_2.hitX = line_x + (((object_ymin - line_y) * line_ux) / line_uy); hitWall_2.name = "bottom"; } dist_1 = Math.sqrt(((hitWall_1.hitX - line_x) * (hitWall_1.hitX - line_x)) + ((hitWall_1.hitY - line_y) * (hitWall_1.hitY - line_y))); dist_2 = Math.sqrt(((hitWall_2.hitX - line_x) * (hitWall_2.hitX - line_x)) + ((hitWall_2.hitY - line_y) * (hitWall_2.hitY - line_y))); if (dist_1 < dist_2) { tempdistancesObj.minDist = dist_1; tempdistancesObj.minX = hitWall_1.hitX; tempdistancesObj.minY = hitWall_1.hitY; tempdistancesObj.maxDist = dist_2; tempdistancesObj.maxX = hitWall_2.hitX; tempdistancesObj.maxY = hitWall_2.hitY; } else { tempdistancesObj.minDist = dist_2; tempdistancesObj.minX = hitWall_2.hitX; tempdistancesObj.minY = hitWall_2.hitY; tempdistancesObj.maxDist = dist_1; tempdistancesObj.maxX = hitWall_1.hitX; tempdistancesObj.maxY = hitWall_1.hitY; } return(tempdistancesObj); } } } } else if (object.shape == "circle") { if (object.registration == "bottomCenter") { ux = Math.sin((object.rotation * PI) / 180); uy = Math.cos((object.rotation * PI) / 180); object_x = object.x + ((object.rad * ux) * object.parentDirection); object_y = object.y - (object.rad * uy); } else if (object.registration == "center") { object_x = object.x; object_y = object.y; } temp_dx = line_x - object_x; temp_dy = line_y - object_y; if (((temp_dx * temp_dx) + (temp_dy * temp_dy)) < (object.rad * object.rad)) { tempdistancesObj.minDist = 1; tempdistancesObj.minX = line_x; tempdistancesObj.minY = line_y; tempdistancesObj.maxDist = 2; tempdistancesObj.maxX = line_x; tempdistancesObj.maxY = line_y; return(tempdistancesObj); } dist_perpLineToOrigin = (line_ux * (object_y - line_y)) - (line_uy * (object_x - line_x)); dist_alongLineToOrigin = (line_uy * (object_y - line_y)) + (line_ux * (object_x - line_x)); if (dist_alongLineToOrigin > 0) { if (Abs(dist_perpLineToOrigin) < object.rad) { modifierDist = Math.sqrt((object.rad * object.rad) - (dist_perpLineToOrigin * dist_perpLineToOrigin)); tempdistancesObj.minDist = dist_alongLineToOrigin - modifierDist; tempdistancesObj.maxDist = dist_alongLineToOrigin + modifierDist; return(tempdistancesObj); } } } return(0); } function lineOfFireHitsWall(tempLine_x, tempLine_y, tempLine_ux, tempLine_uy) { dist_LT = (tempLine_ux * (roomBufferTop - tempLine_y)) - (tempLine_uy * (roomBufferLeft - tempLine_x)); dist_RT = (tempLine_ux * (roomBufferTop - tempLine_y)) - (tempLine_uy * (roomBufferRight - tempLine_x)); dist_LB = (tempLine_ux * (roomBufferBottom - tempLine_y)) - (tempLine_uy * (roomBufferLeft - tempLine_x)); dist_RB = (tempLine_ux * (roomBufferBottom - tempLine_y)) - (tempLine_uy * (roomBufferRight - tempLine_x)); if ((dist_LT > 0) && (dist_LB < 0)) { temp_dx = roomBufferLeft - tempLine_x; temp_dy = (temp_dx * tempLine_uy) / tempLine_ux; temp_angle = 0; } else if ((dist_RB > 0) && (dist_RT < 0)) { temp_dx = roomBufferRight - tempLine_x; temp_dy = (temp_dx * tempLine_uy) / tempLine_ux; temp_angle = 180; } else if ((dist_LB < 0) && (dist_RB > 0)) { temp_dy = roomBufferTop - tempLine_y; temp_dx = (temp_dy * tempLine_ux) / tempLine_uy; temp_angle = 90; } else if ((dist_LB > 0) && (dist_RB < 0)) { temp_dy = roomBufferBottom - tempLine_y; temp_dx = (temp_dy * tempLine_ux) / tempLine_uy; temp_angle = -90; } temp_x = tempLine_x + temp_dx; temp_y = tempLine_y + temp_dy; createRicochet("ricochet", 2, temp_x, temp_y, temp_angle); shortestLineOfFireDist = 1000; } function objectGetsHurt(tempObj, damage, temp_x, temp_y, temp_ux, temp_uy) { if (tempObj.classification == "pL") { if (pL.status != "dies") { pL.health = pL.health - (damage * g_difficulty); if (pL.health <= 0) { objWeaponSoundStop(pL); pL.mouseDown = false; pL.health = 0; pL.status = "dies"; game_MC.pL_MC.gotoAndStop("dies"); startLevelCompleteCountdown("pL_dead"); i = 1; while (i < 28) { createExplosionParticle("bloodsplatterRed1", temp_x, temp_y, 5 * (0.2 + (0.8 * Math.random())), -180 * Math.random(), 15 + (15 * Math.random()), 20, 5 * FPS, false); i++; } playSound("pL", "game_MC", "dies", 1); } else { pL_getsHurtCounterFr = FPS / 2; playSound("pL", "game_MC", "getsHurt", 0.5); } temp_angle = (180 / PI) * Math.acos(temp_ux / 1); if (temp_uy < 0) { temp_angle = temp_angle * -1; } i = 1; while (i < (damage / 2)) { createExplosionParticle("bloodsplatterRed1", temp_x, temp_y, 5 * (0.4 + (0.6 * Math.random())), (temp_angle - 180) + (50 * (0.5 - Math.random())), 15 + (15 * Math.random()), 20, 5 * FPS, false); i++; } i = 1; while (i < (1.5 * damage)) { createExplosionParticle("bloodsplatterRed1", temp_x, temp_y, (damage * 2) * (0.4 + (0.6 * Math.random())), temp_angle + (30 * (0.5 - Math.random())), 15 + (15 * Math.random()), 20, 5 * FPS, false); i++; } pL_checkHealth(); } } else if (tempObj.classification == "platform") { if (tempObj.damageble) { tempObj.health = tempObj.health - damage; tempObjMC = eval (tempObj.target); if (tempObj.health <= 0) { tempObjMC.removeMovieClip(); noOfDebry = 5; i = 1; while (i <= noOfDebry) { x = tempObj.x + ((i * tempObj.w) / noOfDebry); y = tempObj.y + (tempObj.h / 2); debrySize = 100; startAngle = -90; createExplosionParticle("debry1", x, y, 4 + (3 * Math.random()), startAngle + (90 * (0.5 - Math.random())), debrySize, debrySize, 5 * FPS, false); i++; } if (tempObj.type == "ControlRoomMachine") { pL.noOfControlRoomMachines++; trace("pL.noOfControlRoomMachines: " + pL.noOfControlRoomMachines); } platformArr.splice(tempObj.arrayNo, 1); } else if (tempObjMC._totalframes > 1) { tempObjMC.gotoAndStop(1 + int(tempObjMC._totalframes * (1 - (tempObj.health / tempObj.fullHealth)))); } } } else { if (tempObj.multiPart.name != "") { if (tempObj.multiPart.hitable) { tempObj.health = tempObj.health - (tempObj.multiPart.damagePercent * damage); } else { tempObj.health = tempObj.health - damage; } if ((tempObj.health <= 0) || (tempObj.multiPart.health <= 0)) { } } else { tempObj.health = tempObj.health - damage; } if (tempObj.health <= 0) { tempObj.health = 0; tempObjMC = eval (tempObj.target); tempObjMC.gotoAndStop("explosionParts"); multiPartNo = tempObj.explosionBodyPartsArr.length; while ((multiPartNo--) > 0) { partObj = tempObj.multiPartArr[multiPartNo]; explosionObj = tempObj.explosionBodyPartsArr[multiPartNo]; if (damage > 20) { v_adjust = 20; } else { v_adjust = damage; } v_adjust = v_adjust / 4; temp_v = 4 + ((v_adjust * Math_random()) / 2); subNo = 1; while (subNo <= explosionObj.noOfParts) { multiPartMC = eval (((tempObj.target + ".") + explosionObj.name) + subNo); temp_x = tempObjMC._x + multiPartMC._x; temp_y = tempObjMC._y + multiPartMC._y; temp_angle = temp_angle + (20 * (-0.5 + Math_random())); temp_angle = -90 + (150 * (-0.5 + Math_random())); createExplosionParticle((tempObj.type + "_") + explosionObj.name, temp_x, temp_y, temp_v, temp_angle, 100, 100, 5 * FPS, false); explosionPartMC = eval (explosionParticleArr[explosionParticleArr.length - 1].targetMC); explosionPartMC._rotation = multiPartMC._rotation; explosionPartMC.gotoAndStop(explosionPartMC._totalframes - int(explosionPartMC._totalframes * (partObj.health / partObj.fullHealth))); subNo++; } } tempObjMC.gotoAndStop("dies"); fadeAwayArr.push({targetMC:tempObjMC, alpha:100}); objWeaponSoundStop(tempObj); enemyArr.splice(tempObj.arrayNo, 1); switch (tempObj.type) { case "mine" : i = 1; while (i < 3) { debrySize = 50; startAngle = -90; createExplosionParticle("debry1", enemyMC._x, enemyMC._y, 4 + (3 * Math.random()), startAngle + (90 * (0.5 - Math.random())), debrySize, debrySize, 5 * FPS, false); i++; } break; case "stickman" : setStickManColor(tempObjMC, tempObj.skinColor); case "zombie" : case "crawler" : case "bat" : case "wasp" : case "GiantSpider" : case "GiantWasp" : i = 1; while (i < 10) { i++; } break; case "demon" : break; default : switch (tempObj.shape) { case "circle" : enemyArea = (4 * tempObj.rad) * tempObj.rad; break; case "rectangle" : enemyArea = tempObj.w * tempObj.h; } noOfDebry = 2 + (enemyArea / 80); if ((enemyArea / 3) > 100) { debrySize = 100; } else if ((enemyArea / 3) < 30) { debrySize = 30; } else { debrySize = 30 + ((enemyArea * 70) / 300); } startAngle = 360 * Math.random(); i = 1; for(;;){ if (i >= 3) { break; } createExplosionParticle("debry1", enemyMC._x, enemyMC._y, noOfDebry, startAngle - ((i * 360) / (enemyArea / 50)), debrySize, 0, 0, false); i++; }; } playSound(tempObj.type, tempObj.target, "dies", 1); if ((g_missionNo == 1) && (g_taskNo == 6)) { foreground_MC.txtKills++; } } else { if (tempObj.multiPart.name != "") { enemyMC = eval ((((tempObj.target + ".") + tempObj.multiPart.name) + tempObj.multiPart.id) + "_MC"); if (tempObj.multiPart.damagable && (enemyMC._totalframes > 1)) { enemyMC.gotoAndStop(1 + int(enemyMC._totalframes * (1 - (tempObj.multiPart.health / tempObj.multiPart.fullHealth)))); goToFr = 1 + int(enemyMC._totalframes * (1 - (tempObj.multiPart.health / tempObj.multiPart.fullHealth))); } } temp_angle = (180 / PI) * Math.acos(temp_ux / 1); if (temp_uy < 0) { temp_angle = temp_angle * -1; } switch (tempObj.type) { case "stickman" : case "zombie" : case "crawler" : case "bat" : case "wasp" : case "GiantSpider" : case "GiantWasp" : case "Demon" : case "rocket" : i = 1; while (i < 3) { createExplosionParticle("bloodsplatterRed1", temp_x, temp_y, 8 * (0.2 + (0.8 * Math.random())), (temp_angle - 180) + (40 * (0.5 - Math.random())), 15 + (15 * Math.random()), 20, (0.5 + (0.5 * Math.random())) * FPS, false); i++; } i = 1; while (i < (3 + damage)) { createExplosionParticle("bloodsplatterRed1", temp_x, temp_y, 8 * (0.2 + (0.8 * Math.random())), temp_angle + (40 * (0.5 - Math.random())), 15 + (15 * Math.random()), 20, (0.5 + (0.5 * Math.random())) * FPS, false); i++; } playSound(tempObj.type, tempObj.target, "getsHurt", 0.6); } } statusWindowMC.EnemyStatusMC._visible = true; statusWindowMC.EnemyStatusMC.gotoAndStop(tempObj.type + tempObj.typeNo); statusWindowMC.EnemyStatusMC.heathMC.barMC._xscale = (100 * tempObj.health) / tempObj.fullHealth; enemyStatusDisplayFr = 3 * FPS; } } function pL_checkHealth() { if (pL.health > 100) { pL.health = 100; } else if (pL.health <= 0) { if (testing_only) { pL.health = 50; } else { pL.health = 0; game_over("pL_dead"); } } statusWindowMC.pL_heathMC.barMC._xscale = pL.health; } function sgExplodes(sgObj) { switch (sgObj.type) { case "turret" : case "flying" : case "walker" : case "rocket" : explosionRadius = 80; explosionDamage = 10; break; case "rocketLauncher" : explosionRadius = 40; explosionDamage = sgObj.attackDamage / 2; break; case "flameThrower" : break; case "grenade" : explosionRadius = 20; explosionDamage = sgObj.attackDamage / 2; break; case "bloodsplatterRed1" : case "bloodsplatterGreen1" : explosionRadius = 0; explosionDamage = 0; case "zombieSpit" : case "GiantSpiderSpit" : case "GiantWaspSpit" : case "DemonSpit" : explosionRadius = 20; explosionDamage = sgObj.attackDamage / 2; break; case "mine" : explosionRadius = 25; explosionDamage = sgObj.attackDamage; } if (sgObj.originObj.classification == "pL") { enemyNo = enemyArr.length; while ((enemyNo--) > 0) { } } temp_dx = pL.x - sgObj.x; temp_dy = (pL.y - (pL.h / 2)) - sgObj.y; temp_dist = Math.sqrt((temp_dx * temp_dx) + (temp_dy * temp_dy)); if (temp_dist < explosionRadius) { temp_ux = temp_dx / temp_dist; temp_uy = temp_dy / temp_dist; temp_x = pL.x + (temp_ux * dist); temp_y = (pL.y - (pL.h / 2)) + (temp_uy * temp_dist); damage = sgObj.attackDamage * (1 - (temp_dist / explosionRadius)); objectGetsHurt(pL, damage, pL.x, pL.y - (pL.h / 2), temp_ux, temp_uy); } } function checkPlatformCollision(obj) { obj.xmin = obj.x - (obj.w / 2); obj.xmax = obj.x + (obj.w / 2); obj.ymin = obj.y - obj.h; obj.ymax = obj.y; platfromNo = platformArr.length; while ((platfromNo--) > 0) { P = platformArr[platfromNo]; if (P.vx != 0) { if ((P.x < P.moveXmin) || ((P.xmin + P.w) > P.moveXmax)) { P.vx = P.vx * -1; } P.target._x = (P.x = P.x + P.vx); } if (P.vy != 0) { if ((P.y < P.moveYmin) || ((P.ymin + P.w) > P.moveYmax)) { P.vy = P.vy * -1; } P.target._y = (P.y = P.y + P.vy); } P.xmin = P.x; P.xmax = P.xmin + P.w; P.ymin = P.y; P.ymax = P.ymin + P.h; if ((obj.xmax > P.xmin) && (obj.xmin < P.xmax)) { if ((P.ymin <= obj.ymax) && (P.ymin >= (((obj.ymax - obj.vy) + P.vy) - 1))) { if (obj.vy > obj.maxFallDamageSpeed) { obj.health = obj.health - obj.maxFallDamage; pL_checkHealth(); } else if (obj.vy > obj.minFallDamageSpeed) { obj.health = obj.health - (obj.minFallDamage + (((obj.maxFallDamage - obj.minFallDamage) * (obj.vy - obj.minFallDamageSpeed)) / (obj.maxFallDamageSpeed - obj.minFallDamageSpeed))); pL_checkHealth(); } obj.y = (obj.ymax = P.ymin - P.vx); obj.vy = 0; obj.jumping = false; if (P.vx != 0) { obj.x = obj.x + ((obj.vx = P.vx)); obj.xmin = obj.x - (obj.w / 2); obj.xmax = obj.x + (obj.w / 2); } if (P.vy != 0) { } } else if ((P.ymax >= obj.ymin) && (P.ymax <= (((obj.ymin - obj.vy) + P.vy) + 1))) { obj.ymin = P.ymax; obj.y = obj.ymin + obj.h; obj.vy = 0; } if ((obj.ymax > P.ymin) && (obj.ymin < P.ymax)) { if ((P.xmin <= obj.xmax) && (P.xmin >= ((obj.xmax - obj.vx) + P.vx))) { obj.xmax = P.xmin; obj.xmin = obj.xmax - obj.w; obj.vx = 0; } else if ((P.xmax >= obj.xmin) && (P.xmax <= ((obj.xmin - obj.vx) + P.vx))) { obj.xmin = P.xmax; obj.xmax = obj.xmin + obj.w; obj.vx = 0; } } } } obj.x = (obj.xmin + obj.xmax) / 2; } function checkEnvironmentCollision(obj) { obj.xmin = obj.x - (obj.w / 2); obj.xmax = obj.x + (obj.w / 2); obj.ymin = obj.y - obj.h; obj.ymax = obj.y; enviroNo = environmentArr.length; while ((enviroNo--) > 0) { E = environmentArr[enviroNo]; E.xmin = E.x; E.xmax = E.xmin + E.w; E.ymin = E.y; E.ymax = E.ymin + E.h; if (obj.ymin > E.ymin) { if (obj.xmin > E.xmin) { if (obj.xmax < E.xmax) { pL.health = -1; pL_checkHealth(); } } } } } function moveObjectTowardObject(movementType, moveObject, towardObject) { switch (movementType) { case "x" : return; case "y" : return; case "xy" : return; } } function checkIfLineOfFireHitAnything(firingObj, checkPL, checkEnemies, checkPlatforms) { nothingHitDist = 1000; shortestLineOfFireObj = []; shortestLineOfFireObj.minDist = nothingHitDist; currDistObj = []; hitObject = []; hitObject.classification = "nothing"; firingObj_MC = eval (firingObj.target); tempLineObj = firingObj_MC.weapon_MC.lineOfFire_MC; nozzleX = firingObj_MC.weapon_MC.nozzle_MC._x; nozzleY = (firingObj_MC.weapon_MC.nozzle_MC._y * firingObj_MC.weapon_MC._xscale) / 100; tempLine_x = (firingObj.x + (firingObj.weapon_ux * nozzleX)) - (firingObj.weapon_uy * nozzleY); tempLine_y = ((firingObj.y - firingObj.armRotationY) + (firingObj.weapon_ux * nozzleY)) + (firingObj.weapon_uy * nozzleX); if (checkPL && (pL.z == 0)) { multiPartObj = pL; currDistObj = lineObjectIntersectionDist(tempLine_x, tempLine_y, firingObj.weapon_ux, firingObj.weapon_uy, multiPartObj); if (currDistObj.minDist > 0) { if (currDistObj.minDist < shortestLineOfFireObj.minDist) { if (multiPartObj.multiPartArr.length <= 0) { shortestLineOfFireObj = currDistObj; hitObject = multiPartObj; hitObject.arrayNo = enemyNo; } else { multiPartNo = multiPartObj.multiPartArr.length; while ((multiPartNo--) > 0) { partObj = multiPartObj.multiPartArr[multiPartNo]; if (partObj.health > 0) { partMC = eval ((((multiPartObj.target + ".") + partObj.name) + partObj.id) + "_MC"); if (multiPartObj.vx < 0) { partObj.parentDirection = -1; } else { partObj.parentDirection = 1; } partObj.parentDirection = multiPartObj.direction; partObj.x = partMC._parent._x + (partMC._x * partObj.parentDirection); partObj.y = partMC._parent._y + partMC._y; if (partObj.shape == "circle") { partObj.rotation = partMC._rotation; } else if (partObj.shape == "rectangle") { partObj.w = partMC._width; partObj.h = partMC._height; } currDistObj = lineObjectIntersectionDist(tempLine_x, tempLine_y, firingObj.weapon_ux, firingObj.weapon_uy, partObj); if ((currDistObj.minDist > 0) && (currDistObj.minDist < shortestLineOfFireObj.minDist)) { shortestLineOfFireObj = currDistObj; hitObject = multiPartObj; hitObject.multiPart = partObj; hitObject.arrayNo = enemyNo; } } } } } } } if (checkEnemies) { enemyNo = enemyArr.length; while ((enemyNo--) > 0) { enemyObj = enemyArr[enemyNo]; currDistObj = lineObjectIntersectionDist(tempLine_x, tempLine_y, firingObj.weapon_ux, firingObj.weapon_uy, enemyObj); if (currDistObj.minDist > 0) { if (currDistObj.minDist < shortestLineOfFireObj.minDist) { if (enemyObj.multiPartArr.length <= 0) { shortestLineOfFireObj = currDistObj; hitObject = enemyObj; hitObject.arrayNo = enemyNo; } else { multiPartNo = enemyObj.multiPartArr.length; while ((multiPartNo--) > 0) { partObj = enemyObj.multiPartArr[multiPartNo]; if (tempObj.multiPart.hitable) { } if (partObj.hitable > 0) { partMC = eval ((((enemyObj.target + ".") + partObj.name) + partObj.id) + "_MC"); partObj.x = enemyObj.target._x + (partMC._x * enemyObj.direction); partObj.y = enemyObj.target._y + partMC._y; if (partObj.shape == "circle") { partObj.rotation = partMC._rotation; } else if (partObj.shape == "rectangle") { partObj.w = partMC._width; partObj.h = partMC._height; } partObj.parentDirection = enemyObj.direction; currDistObj = lineObjectIntersectionDist(tempLine_x, tempLine_y, firingObj.weapon_ux, firingObj.weapon_uy, partObj); if ((currDistObj.minDist > 0) && (currDistObj.minDist < shortestLineOfFireObj.minDist)) { shortestLineOfFireObj = currDistObj; hitObject = enemyObj; hitObject.multiPart = partObj; hitObject.arrayNo = enemyNo; } } } } } } } } if (checkPlatforms) { platformNo = platformArr.length; while ((platformNo--) > 0) { currDistObj = lineObjectIntersectionDist(tempLine_x, tempLine_y, firingObj.weapon_ux, firingObj.weapon_uy, platformArr[platformNo]); currDist = currDistObj.minDist; if (currDistObj.minDist > 0) { if (currDistObj.minDist < shortestLineOfFireObj.minDist) { shortestLineOfFireObj = currDistObj; hitObject = platformArr[platformNo]; hitObject.arrayNo = platformNo; } } } } if (shortestLineOfFireObj.minDist > 0) { switch (hitObject.classification) { case "pL" : temp_x = tempLine_x + (shortestLineOfFireObj.minDist * firingObj.weapon_ux); temp_y = tempLine_y + (shortestLineOfFireObj.minDist * firingObj.weapon_uy); objectGetsHurt(hitObject, firingObj.attackDamage, temp_x, temp_y, firingObj.weapon_ux, firingObj.weapon_uy); case "platform" : temp_angle = (180 / Math.PI) * Math.atan(firingObj.weapon_uy / firingObj.weapon_ux); temp_x = tempLine_x + (shortestLineOfFireObj.minDist * firingObj.weapon_ux); temp_y = tempLine_y + (shortestLineOfFireObj.minDist * firingObj.weapon_uy); createRicochet("ricochet", 1, temp_x, temp_y, firingObj.weaponAngleDeg + 180); objectGetsHurt(hitObject, firingObj.attackDamage, temp_x, temp_y, firingObj.weapon_ux, firingObj.weapon_uy); break; case "enemy" : temp_angle = (180 / Math.PI) * Math.atan(firingObj.weapon_uy / firingObj.weapon_ux); temp_x = tempLine_x + (shortestLineOfFireObj.minDist * firingObj.weapon_ux); temp_y = tempLine_y + (shortestLineOfFireObj.minDist * firingObj.weapon_uy); objectGetsHurt(hitObject, firingObj.attackDamage, temp_x, temp_y, firingObj.weapon_ux, firingObj.weapon_uy); temp_x = tempLine_x + (shortestLineOfFireObj.maxDist * firingObj.weapon_ux); temp_y = tempLine_y + (shortestLineOfFireObj.maxDist * firingObj.weapon_uy); break; case "nothing" : } } else { shortestLineOfFireObj.minDist = 1000; } firingObj_MC.weapon_MC.flash_MC.gotoAndPlay(firingObj.weaponType); firingObj_MC.weapon_MC.lineOfFire_MC.gotoAndPlay(2); firingObj_MC.weapon_MC.lineOfFire_MC._width = shortestLineOfFireObj.minDist; } function doorIsOpen() { if (pL.currDoor.usage == "enter") { if ((pL.x == pL.currDoor.x) && (pL.y == pL.currDoor.y)) { pL.status = "wait"; game_MC.pL_MC.swapDepths(20 + pL.currDoor.target.getDepth()); game_MC.pL_MC.attachMovie("door_" + pL.currDoor.type, "accessedDoorMC", 50); game_MC.pL_MC.accessedDoorMC.gotoAndPlay("close"); pL.z = 1; } else { pL.currDoor.target.gotoAndPlay("close"); pL.currDoor.usage = "none"; } } else if (pL.currDoor.usage == "exit") { pL.z = 0; pL.status = "walk"; game_MC.pL_MC.accessedDoorMC.removeMovieClip(); pL.currDoor.target.gotoAndPlay("close"); game_MC.pL_MC.swapDepths(pL.layerDepth); } } function doorIsClosed() { if (pL.currDoor.usage == "enter") { pL.z = 1; pL.currDoor.target.gotoAndStop(1); if (pL.currDoor.noOfDoors >= 3) { Mouse.show(); doorButtonsMC._visible = true; crossHairMC._visible = false; doorButtonsMC._x = pL.currDoor.x + 80; doorButtonsMC._y = pL.currDoor.y; doorButtonsMC.gotoAndStop(pL.currDoor.noOfDoors); } else if (pL.currDoor.type == "finishedMission") { startLevelCompleteCountdown("missionComplete"); trace("----------- missionComplete ----------------------"); } else if (pL.currDoor.connRoom != g_roomNo) { saveRoomData(); g_roomNo = pL.currDoor.connRoom; g_doorNo = pL.currDoor.connDoor; i = 0; while (i < doorArr.length) { doorObj = doorArr[i]; if ((doorObj.roomNo == g_roomNo) && (doorObj.doorNo == g_doorNo)) { pL.currDoor = doorObj; room_init(); doorID = "door_" + pL.currDoor.type; doorMC = eval (((("game_MC.bgndMC." + doorID) + "_") + g_doorNo) + "_MC"); pL.currDoor.target = doorMC; pL.x = pL.currDoor.x; pL.y = pL.currDoor.y; pL.currDoor.target.gotoAndStop("open"); game_MC.pL_MC.attachMovie("door_" + pL.currDoor.type, "accessedDoorMC", 50); game_MC.pL_MC.accessedDoorMC.gotoAndPlay("open"); pL.currDoor.usage = "exit"; i = doorArr.length; } i++; } } else { move_pLtoSelectedDoor(); } } else if (pL.currDoor.usage == "exit") { } } function move_pLtoSelectedDoor() { ableToAccessDoor = true; if (pL.currDoor.noOfDoors >= 3) { saveRoomData(); temp_doorNo = 0; selected_doorNo = pL.currDoor.connDoor; i = 0; while (i < doorArr.length) { doorObj = doorArr[i]; if (doorObj.noOfDoors >= 3) { temp_doorNo++; if (selected_doorNo == temp_doorNo) { pL.currDoor.connDoor = (g_doorNo = doorObj.doorNo); if ((doorObj.accessKey == "key_basement") && (!pL.key.basement)) { ableToAccessDoor = false; } else if ((doorObj.accessKey == "key_building") && (!pL.key.building)) { ableToAccessDoor = false; } else if ((doorObj.accessKey == "key_warehouse") && (!pL.key.warehouse)) { ableToAccessDoor = false; } if (ableToAccessDoor) { if (g_roomNo != doorObj.roomNo) { g_roomNo = doorObj.roomNo; room_init(); } } else { displayMessage("ACCESS DENIED"); } } } i++; } } if (ableToAccessDoor) { g_doorNo = pL.currDoor.connDoor; i = 0; while (i < doorArr.length) { doorObj = doorArr[i]; if ((doorObj.roomNo == g_roomNo) && (doorObj.doorNo == g_doorNo)) { doorID = "door_" + doorObj.type; doorMC = eval (((("game_MC.bgndMC." + doorID) + "_") + g_doorNo) + "_MC"); pL.currDoor = doorObj; pL.currDoor.target = doorMC; pL.x = (pL_MC._x = doorMC._x); pL.y = (pL_MC._y = doorMC._y); } i++; } pL.currDoor.usage = "exit"; game_MC.pL_MC.attachMovie("door_" + pL.currDoor.type, "accessedDoorMC", 50); game_MC.pL_MC.accessedDoorMC.gotoAndPlay("open"); pL.currDoor.target.gotoAndStop("open"); doorButtonsMC._visible = false; crossHairMC._visible = true; } } trace("====================================================================="); trace((("xtype: " + xtype) + " :: xtype: ") + xtype); i = 1; while (i < 10) { trace("multiPartObj: " + multiPartObj); i++; } Array.prototype.sortOn = function (p) { Array.$sortprop = p; var sortfunc = function (a, b) { var p = Array.$sortprop; return(b[p] < a[p]); }; this.sort(sortfunc); delete Array.$sortprop; }; if (firstTimeToLoad == undefined) { firstTimeToLoad = false; setDefaultKeys(); FPS = 24; sw = 440; sh = 320; PI = 3.1415; grav = 24 / FPS; g = []; g_missionNo = 1; g_taskNo = 1; g_difficulty = 0; soundArr = []; soundArr.push({owner:"grass", soundType:"attack", soundName:"swoosh1"}); soundArr.push({owner:"bat", soundType:"getsHurt", soundName:"ee"}); soundArr.push({owner:"bat", soundType:"dies", soundName:"eeee1"}); soundArr.push({owner:"wasp", soundType:"getsHurt", soundName:"ee"}); soundArr.push({owner:"wasp", soundType:"dies", soundName:"eeee1"}); soundArr.push({owner:"crawler", soundType:"attack", soundName:"pew1"}); soundArr.push({owner:"crawler", soundType:"getsHurt", noOfSounds:3, soundName:"thud"}); soundArr.push({owner:"crawler", soundType:"dies", soundName:"squish_long"}); soundArr.push({owner:"zombie", soundType:"getsHurt", noOfSounds:3, soundName:"squish"}); soundArr.push({owner:"zombie", soundType:"dies", soundName:"squish_long"}); soundArr.push({owner:"GiantSpider", soundType:"dies", soundName:"squish_long"}); soundArr.push({owner:"GiantSpider", soundType:"getsHurt", noOfSounds:3, soundName:"squish"}); soundArr.push({owner:"GiantWasp", soundType:"dies", soundName:"squish_long"}); soundArr.push({owner:"GiantWasp", soundType:"getsHurt", noOfSounds:3, soundName:"squish"}); soundArr.push({owner:"Demon", soundType:"dies", soundName:"squish_long"}); soundArr.push({owner:"Demon", soundType:"getsHurt", noOfSounds:3, soundName:"squish"}); levelCodeArr = []; levelCodeArr[1] = []; levelCodeArr[1][1] = {code:"training", unlocked:true, roomNo:1, pL_x:35, pL_y:258}; levelCodeArr[1][2] = {code:"spidersense", unlocked:true, roomNo:2, pL_x:55, pL_y:239}; levelCodeArr[1][3] = {code:"thechoice", unlocked:true, roomNo:3, pL_x:40, pL_y:239}; levelCodeArr[1][4] = {code:"stinger", unlocked:true, roomNo:4, pL_x:325, pL_y:209}; levelCodeArr[1][5] = {code:"stinger", unlocked:true, roomNo:6, pL_x:105, pL_y:209}; levelCodeArr[1][6] = {code:"21", unlocked:true, roomNo:7, pL_x:20, pL_y:260}; levelCodeArr[10] = []; levelCodeArr[10][1] = {code:"briefing", unlocked:true, roomNo:3, pL_x:35, pL_y:249}; levelCodeArr[10][2] = {code:"ohno", unlocked:false, roomNo:7, pL_x:415, pL_y:249}; levelCodeArr[10][3] = {code:"otherway", unlocked:false, roomNo:3, pL_x:50, pL_y:249}; levelCodeArr[10][4] = {code:"hunger", unlocked:false, roomNo:16, pL_x:30, pL_y:244}; levelCodeArr[10][5] = {code:"splash", unlocked:false, roomNo:114, pL_x:390, pL_y:244}; levelCodeArr[10][6] = {code:"COMPLETE", unlocked:false, roomNo:3, pL_x:0, pL_y:0}; i = 1; while (i < levelCodeArr.length) { j = 1; while (j < levelCodeArr[i].length) { trace((((("levelCodeArr[" + i) + "][") + j) + "]: ") + levelCodeArr[i][j].code); trace((((("levelCodeArr[" + i) + "][") + j) + "]: ") + levelCodeArr[i][j].unlocked); j++; } i++; } checkPointPath1_arr = []; currCheckPointPath_arr = checkPointPath1_arr; currCheckPointPath_arr.push([320, 110]); currCheckPointPath_arr.push([120, 110]); checkPointPath2_arr = []; currCheckPointPath_arr = checkPointPath2_arr; currCheckPointPath_arr.push([320, 70]); currCheckPointPath_arr.push([120, 70]); currCheckPointPath_arr.push([120, 160]); currCheckPointPath_arr.push([320, 160]); checkPointPath3_arr = []; currCheckPointPath_arr = (checkPointPath3_arr = []); currCheckPointPath_arr.push([220, 50]); currCheckPointPath_arr.push([140, 100]); currCheckPointPath_arr.push([220, 150]); currCheckPointPath_arr.push([300, 100]); checkPointPath4_arr = []; currCheckPointPath_arr = checkPointPath4_arr; currCheckPointPath_arr.push([220, 100]); currCheckPointPath_arr.push([160, 130]); currCheckPointPath_arr.push([160, 190]); currCheckPointPath_arr.push([220, 220]); currCheckPointPath_arr.push([280, 190]); currCheckPointPath_arr.push([280, 130]); checkPointPath5_arr = []; currCheckPointPath_arr = checkPointPath5_arr; currCheckPointPath_arr.push([320, 110]); currCheckPointPath_arr.push([120, 110]); currCheckPointPath_arr.push([320, 160]); currCheckPointPath_arr.push([120, 160]); currCheckPointPath_arr.push([320, 210]); currCheckPointPath_arr.push([120, 210]); testArray = checkPointPath1_arr; arrNo = checkPointPath1_arr.length; while ((arrNo--) > 0) { trace(((((" checkPointPath_1_arr :: " + arrNo) + " :: ") + testArray[arrNo][0]) + " :: ") + testArray[arrNo][1]); } weaponsArr = []; weaponsArr.push(new Weapon(true, "pistol", "inf", FPS / 3, 1)); weaponsArr.push(new Weapon(true, "blasterGun", "inf", FPS * 0.66, 3)); weaponsArr.push(new Weapon(true, "uzi", 40, 4, 1)); weaponsArr.push(new Weapon(true, "machineGun", "inf", 4, 1)); weaponsArr.push(new Weapon(true, "miniGun", 50, 3, 1)); weaponsArr.push(new Weapon(true, "laser", "inf", FPS, 4 / FPS, 1)); weaponsArr.push(new Weapon(true, "rocketLauncher", "inf", 3 * FPS, 12)); weaponsArr.push(new Weapon(true, "flameThrower", "inf", 2, 1)); weaponsArr.push(new Weapon(true, "grenade", "inf", FPS, 4)); stickManColorArr = new Array("000000", "111111", "0000FF", "00FF00", "FF0000", "FF00FF", "00FFFF", "FFFF00"); stickManWeaponArr = new Array("pistol", "blasterGun", "uzi", "machineGun", "miniGun", "rocketLauncher", "flameThrower"); Laser_pattern1_Arr = []; Laser_pattern1_Arr.push({bar1:1, bar2:0, bar3:1, bar4:0}); Laser_pattern1_Arr.push({bar1:0, bar2:1, bar3:0, bar4:1}); Laser_pattern1_Arr.push({bar1:1, bar2:0, bar3:1, bar4:0}); Laser_pattern1_Arr.push({bar1:1, bar2:1, bar3:0, bar4:1}); Laser_pattern1_Arr.push({bar1:1, bar2:0, bar3:0, bar4:1}); Laser_pattern1_Arr.push({bar1:1, bar2:1, bar3:1, bar4:1}); playGameMusic = true; } function onEnterFrame_game() { statusWindowMC.txtPLz = pL.z; game_FrNo++; currRoom_FrNo++; if (testing_only) { if (Key_isDown(17)) { pL.x = _xmouse; pL.y = _ymouse; pL.vy = 0; } } pL.moveStatus = false; pL.prevStatus = pL.status; if (pL.status == "wait") { } else if (pL.status == "dies") { if (levelCompleteCounter <= 35) { pL.vx = 0; } pL.x = pL.x + pL.vx; pL.y = pL.y + ((pL.vy = pL.vy + grav)); checkPlatformCollision(pL); checkEnvironmentCollision(pL); } else { if ((pL.status == "climb_move") || (pL.status == "climb_stop")) { if (Key_isDown(key_pLMoveUp)) { if ((pL.y - pL.h) < pL.climbingItem.y) { pL.status = "climb_stop"; pL.vy = 0; pL.y = (pL.climbingItem.y + pL.h) - 1; } else { pL.vy = -pL.climbSpeed; pL.status = "climb_move"; } } else if (Key_isDown(key_pLMoveDown)) { if (pL.y > ((pL.climbingItem.y + pL.climbingItem.h) - 2)) { pL.status = "climb_stop"; pL.vy = 0.1; pL.y = (pL.climbingItem.y + pL.climbingItem.h) - 1; pL.status = "jump"; pL.jumping = true; } else { pL.vy = pL.climbSpeed; pL.status = "climb_move"; } } else { pL.vy = 0; pL.status = "climb_stop"; } if (Key_isDown(key_pLJump)) { pL.vy = pL.vy - (pL.jumpSpeed / 2); pL.status = "jump"; } } else if ((pL.status == "hang_move") || (pL.status == "hang_stop")) { if (Key_isDown(key_pLMoveLeft)) { if ((pL.x - (pL.w / 2)) < pL.climbingItem.x) { pL.status = "hang_stop"; pL.vx = 0; pL.x = (pL.climbingItem.x + (pL.w / 2)) - 1; } else { pL.vx = -pL.hangSpeed; pL.status = "hang_move"; } } else if (Key_isDown(key_pLMoveRight)) { if ((pL.x + (pL.w / 2)) > (pL.climbingItem.x + pL.climbingItem.w)) { pL.status = "hang_stop"; pL.vx = 0; pL.x = ((pL.climbingItem.x + pL.climbingItem.w) - (pL.w / 2)) + 1; } else { pL.vx = pL.hangSpeed; pL.status = "hang_move"; } } else { pL.vx = 0; pL.status = "hang_stop"; } if (Key_isDown(key_pLJump)) { pL.status = "jump"; } } else if (pL.status == "roll") { pL.multiPartArr = pL.multiPartArr_roll; obj = []; obj.xmin = pL.x - (pL.w / 2); obj.xmax = pL.x + (pL.w / 2); obj.ymin = pL.y - 30; obj.ymax = pL.y; collision = false; platfromNo = platformArr.length; while ((platfromNo--) > 0) { P = platformArr[platfromNo]; P.target.hitTest; if ((obj.xmax > P.xmin) && (obj.xmin < P.xmax)) { if ((P.ymax >= obj.ymin) && (P.ymax <= obj.ymax)) { collision = true; if (pL.currRollCounterFr <= 1) { pL.currRollCounterFr = 1; } } } } if ((pL.currRollCounterFr--) > 0) { game_MC.pL_MC.all_MC._rotation = game_MC.pL_MC.all_MC._rotation + pL.rollAngSpeed; if (Key_isDown(key_pLJump) && (!collision)) { pL.vy = pL.vy - pL.jumpSpeed; pL.status = "jump"; pL.jumping = true; } } else if (!collision) { pL.status = "stand"; pL.vx = 0; } } else if (pL.status == "kneel") { if (Key_isDown(key_pLMoveDown)) { pL.status = "kneel"; pL.vx = 0; } else { pL.status = "stand"; pL.vx = 0; } } else { pL.multiPartArr = pL.multiPartArr_general; pL.walking = false; if ((!pL.jumping) && (Key_isDown(key_pLWalking))) { pL.walking = true; } if (Key_isDown(key_pLMoveDown)) { pL.moveStatus = true; if (Key_isDown(key_pLMoveLeft)) { pL.status = "roll"; pL.vx = -pL.roll_vx; pL.rollAngSpeed = -Abs(pL.rollAngSpeed); pL.currRollCounterFr = pL.rollCounterFr; } else if (Key_isDown(key_pLMoveRight)) { pL.status = "roll"; pL.vx = pL.roll_vx; pL.rollAngSpeed = Abs(pL.rollAngSpeed); pL.currRollCounterFr = pL.rollCounterFr; } else { pL.status = "kneel"; pL.armRotationY = game_MC.pL_MC.arms_MC._y; i = 0; while (i < pickUpItemArr.length) { itemObj = pickUpItemArr[i]; if (itemObj.available && (itemObj.roomNo == g_roomNo)) { itemID = "pickUpItem"; pickUpItemMC = eval (((("game_MC.pickUpItemMC." + itemID) + "_") + itemObj.itemNo) + "_MC"); if ((Abs(pL.x - itemObj.x) < 15) && (Abs(itemObj.y - pL.y) < 5)) { switch (itemObj.type) { case "health" : pL.health = pL.health + (itemObj.quantity / g_difficulty); if (pL.health >= 100) { pL.health = 100; } statusWindowMC.pL_heathMC.barMC._xscale = pL.health; displayMessage("Health"); break; case "key_basement" : pL.key.basement = true; displayMessage("Basement Elevator Key"); break; case "key_building" : pL.key.building = true; displayMessage("Building Elevator Key"); break; case "key_warehouse" : pL.key.warehouse = true; displayMessage("Warehouse Key"); break; case "cheese" : pL.cheese = true; displayMessage("Found the Cheese"); break; default : i = 0; for(;;){ if (i >= pL.weaponsArr.length) { break; } if (pL.weaponsArr[i].type == itemObj.type) { pL.weaponsArr[i].available = true; if (pL.weaponsArr[i].ammo != "inf") { pL.weaponsArr[i].ammo = pL.weaponsArr[i].ammo + itemObj.quantity; statusWindowMC.txtAmmo = pL.weaponsArr[pL.currWeaponNo].ammo; } } i++; }; } itemObj.available = false; pickUpItemMC.removeMovieClip(); } } i++; } } } else if (Key_isDown(key_pLMoveLeft)) { pL.moveStatus = true; if (pL.walking) { pL.status = "walk"; pL.vx = (-pL.runSpeed) / 3; } else { pL.status = "run"; pL.vx = -pL.runSpeed; } } else if (Key_isDown(key_pLMoveRight)) { pL.moveStatus = true; if (pL.walking) { pL.status = "walk"; pL.vx = pL.runSpeed / 3; } else { pL.status = "run"; pL.vx = pL.runSpeed; } } else if (!pL.moveStatus) { pL.vx = 0; pL.status = "stand"; } if (Key_isDown(key_pLJump)) { if (!pL.jumping) { if (pL.vy == 0) { pL.vy = pL.vy - pL.jumpSpeed; pL.moveStatus = true; } } pL.jumping = true; } if (Key_isDown(key_pLMoveUp)) { if (pL.vy < pL.maxFallGrabSpeed) { arrNo = climbingItemArr.length; while ((arrNo--) > 0) { climbingObj = climbingItemArr[arrNo]; switch (climbingObj.type) { case "pipe" : if (Abs(pL.x - climbingObj.x) < (climbingObj.w / 2)) { if ((pL.y - pL.h) > climbingObj.y) { if (pL.y < ((climbingObj.y + climbingObj.h) + 4)) { pL.status = "climb_move"; pL.vx = 0; pL.vy = 0; pL.x = climbingObj.x; pL.climbingItem = climbingObj; objWeaponSoundStop(pL); } } } break; case "rope" : if ((pL.x > climbingObj.x) && (pL.x < (climbingObj.x + climbingObj.w))) { if ((pL.y - pL.h) > (climbingObj.y - climbingObj.h)) { if ((pL.y - pL.h) < (climbingObj.y + climbingObj.h)) { pL.status = "hang_move"; pL.vx = 0; pL.vy = 0; pL.y = climbingObj.y + 33; pL.climbingItem = climbingObj; objWeaponSoundStop(pL); } } } break; } } } } if (pL.jumping) { if ((((pL.status != "hang_stop") && (pL.status != "hang_move")) && (pL.status != "climb_move")) && (pL.status != "climb_stop")) { pL.status = "jump"; } } } if (pL.vx > 0) { game_MC.pL_MC.legs_MC._xscale = 100; } else if (pL.vx < 0) { game_MC.pL_MC.legs_MC._xscale = -100; } if ((((pL.status == "hang_stop") || (pL.status == "hang_move")) || (pL.status == "climb_move")) || (pL.status == "climb_stop")) { pL.climbOrHang = true; pL.weaponInHand = false; } else { pL.climbOrHang = false; pL.weaponInHand = true; pL.vy = pL.vy + grav; } if (pL.status == "roll") { pL.weaponInHand = false; } if (pL.vy > pL.maxFallSpeed) { } if (pL.weaponInHand) { pL_weapon_dx = _xmouse - pL.x; pL_weapon_dy = _ymouse - (pL.y - pL.armRotationY); pL_weapon_dist = (dist = Math.sqrt((pL_weapon_dx * pL_weapon_dx) + (pL_weapon_dy * pL_weapon_dy))); dx_adjust = pL_weapon_dx / Abs(pL_weapon_dx); dy_adjust = pL_weapon_dy / Abs(pL_weapon_dy); nozzleY = (game_MC.pL_MC.weapon_MC.nozzle_MC._y * dx_adjust) * dy_adjust; angleRad = Math.acos(pL_weapon_dx / dist) - Math.asin(nozzleY / dist); angleRad = angleRad * (pL_weapon_dy / Abs(pL_weapon_dy)); if (pL_weapon_dx < 0) { } pL.weaponAngleDeg = 57.2957795130823 * angleRad; pL.weapon_ux = (ux = Math.cos(angleRad)); pL.weapon_uy = (uy = Math.sin(angleRad)); if (pL.mouseDown) { if (pL.weaponsArr[pL.currWeaponNo].currReloadFr <= 0) { if (pL.weaponType == "grenade") { if ((++pL.grenadeThrowVelocity) >= 15) { pL.grenadeThrowVelocity = 15; } statusWindowMC.txtGrenadeThrow = pL.grenadeThrowVelocity; pL.weaponsArr[pL.currWeaponNo].currReloadFr = 0; } else if ((pL.weaponsArr[pL.currWeaponNo].ammo > 0) || (pL.weaponsArr[pL.currWeaponNo].ammo == "inf")) { if (pL.weaponsArr[pL.currWeaponNo].ammo != "inf") { statusWindowMC.txtAmmo = --pL.weaponsArr[pL.currWeaponNo].ammo; } pL.weaponsArr[pL.currWeaponNo].currReloadFr = pL.weaponsArr[pL.currWeaponNo].reloadFr; switch (pL.weaponType) { case "pistol" : case "blasterGun" : case "laser" : pL.weaponFireSnd.start(0, 1); case "uzi" : case "machineGun" : case "miniGun" : checkIfLineOfFireHitAnything(pL, false, true, true); game_MC.pL_MC.head_MC.flash_MC.gotoAndPlay(2); game_MC.pL_MC.body_MC.flash_MC.gotoAndPlay(2); break; case "grenade" : break; case "rocketLauncher" : case "flameThrower" : game_MC.pL_MC.weapon_MC.flash_MC.gotoAndPlay(pL.weaponType); game_MC.pL_MC.head_MC.flash_MC.gotoAndPlay(2); game_MC.pL_MC.body_MC.flash_MC.gotoAndPlay(2); nozzleX = game_MC.pL_MC.weapon_MC.nozzle_MC._x; nozzleY = (game_MC.pL_MC.weapon_MC.nozzle_MC._y * game_MC.pL_MC.weapon_MC._xscale) / 100; temp_x = (pL.x + (pL.weapon_ux * nozzleX)) - (pL.weapon_uy * nozzleY); temp_y = ((pL.y - pL.armRotationY) + (pL.weapon_ux * nozzleY)) + (pL.weapon_uy * nozzleX); createProjectile(pL, pL.weaponType, temp_x, temp_y, pL.weapon_ux, pL.weapon_uy, pL.attackDamage); break; } } else { objWeaponSoundStop(pL); displayMessage("Out of ammo"); } } } } } if ((--pL.weaponsArr[pL.currWeaponNo].currReloadFr) < 0) { pL.weaponsArr[pL.currWeaponNo].currReloadFr = 0; } else { statusWindowMC.txtReloading = pL.weaponsArr[pL.currWeaponNo].currReloadFr; statusWindowMC.pL_ReloadMC.barMC._xscale = (100 * (pL.weaponsArr[pL.currWeaponNo].reloadFr - pL.weaponsArr[pL.currWeaponNo].currReloadFr)) / pL.weaponsArr[pL.currWeaponNo].reloadFr; } with (game_MC) { crossHairMC._x = _xmouse; crossHairMC._y = _ymouse; crossHairMC._rotation = pL.weaponAngleDeg; if (pL.climbOrHang) { game_MC.pL_MC.arms_MC._rotation = 0; pL_MC.head_MC._rotation = 0; } else if (pL_weapon_dx > 0) { game_MC.pL_MC.arms_MC._xscale = (pL_MC.weapon_MC._xscale = 100); game_MC.pL_MC.arms_MC._rotation = (pL_MC.weapon_MC._rotation = pL.weaponAngleDeg); pL_MC.head_MC._xscale = 100; pL_MC.head_MC._rotation = pL.weaponAngleDeg; pL_MC.body_MC._xscale = 100; } else { game_MC.pL_MC.arms_MC._xscale = (pL_MC.weapon_MC._xscale = -100); game_MC.pL_MC.arms_MC._rotation = (pL_MC.weapon_MC._rotation = pL.weaponAngleDeg + 180); pL_MC.head_MC._xscale = -100; pL_MC.head_MC._rotation = pL.weaponAngleDeg + 180; pL_MC.body_MC._xscale = -100; } if (pL.status != pL.prevStatus) { game_MC.pL_MC.gotoAndStop(pL.status); game_MC.pL_MC.arms_MC.gotoAndStop(pL.weaponType); pL_MC.weapon_MC.gotoAndStop(pL.weaponType); pL_updateWeaponFlash(); pL.armRotationY = Abs(game_MC.pL_MC.arms_MC._y); pL.h = eval (pL.target).hitAreaMC._height; } } pL.x = pL.x + pL.vx; pL.y = pL.y + pL.vy; checkPlatformCollision(pL); checkEnvironmentCollision(pL); if (pL.x < roomBufferLeft) { pL.y = pL.y - grav; reachedroomBuffer("left"); } else if (pL.x > roomBufferRight) { pL.y = pL.y - grav; reachedroomBuffer("right"); } if (pL.y < roomBufferTop) { reachedroomBuffer("top"); } else if (pL.y > sh) { reachedroomBuffer("bottom"); } game_MC.pL_MC._x = pL.x; game_MC.pL_MC._y = pL.y; if (projectileArr.length > 0) { projectileNo = projectileArr.length; while ((projectileNo--) > 0) { projObj = projectileArr[projectileNo]; projectileMC = eval (projObj.targetMC); projExplode = false; switch (projObj.type) { case "rocketLauncher" : break; case "grenade" : projObj.vy = projObj.vy + grav; case "flameThrower" : if ((--projObj.timer) < 0) { projExplode = true; } break; case "zombieSpit" : projObj.vy = projObj.vy + (grav / 8); break; case "GiantSpiderSpit" : case "GiantWaspSpit" : case "DemonSpit" : break; } projObj.x = projObj.x + projObj.vx; projObj.y = projObj.y + projObj.vy; projectileMC._x = projObj.x; projectileMC._y = projObj.y; projCollision = false; if (projObj.originObj.classification == "pL") { enemyNo = enemyArr.length; while ((enemyNo--) > 0) { enemyMC = eval (enemyArr[enemyNo].target); if (projectileMC.hitTest(enemyMC.hitAreaMC)) { projCollision = true; enemyArr[enemyNo].arrayNo = enemyNo; objectGetsHurt(enemyArr[enemyNo], projObj.attackDamage); projExplode = true; } } } else if (projObj.originObj.classification == "enemy") { if (projectileMC.hitTest(game_MC.pL_MC.hitAreaMC)) { projCollision = true; direction = projObj.vx / Abs(projObj.vx); projExplode = true; } } switch (projObj.type) { case "grenade" : projObj.rad = 2; obj = projObj; obj.xmin = obj.x - obj.rad; obj.xmax = obj.x + obj.rad; obj.ymin = obj.y - obj.rad; obj.ymax = obj.y + obj.rad; platfromNo = platformArr.length; while ((platfromNo--) > 0) { P = platformArr[platfromNo]; P.xmin = P.x; P.xmax = P.xmin + P.w; P.ymin = P.y; P.ymax = P.ymin + P.h; if ((obj.xmax > P.xmin) && (obj.xmin < P.xmax)) { if ((P.ymin <= obj.ymax) && (P.ymin >= (obj.ymax - obj.vy))) { obj.y = (P.ymin - (obj.ymax - P.ymin)) - obj.rad; obj.vy = (-0.6) * Abs(obj.vy); obj.vx = obj.vx * 0.8; } else if ((P.ymax >= obj.ymin) && (P.ymax <= (obj.ymin - obj.vy))) { obj.y = (P.ymax + (P.ymax - obj.ymax)) + obj.rad; obj.vy = 0.6 * Abs(obj.vy); obj.vx = obj.vx * 0.8; } if ((obj.ymax > P.ymin) && (obj.ymin < P.ymax)) { if ((P.xmin <= obj.xmax) && (P.xmin >= (obj.xmax - obj.vx))) { obj.x = (P.xmin - (obj.xmax - P.xmin)) - obj.rad; obj.vx = obj.vx * (-1); obj.vy = obj.vy * 0.6; } else if ((P.xmax >= obj.xmin) && (P.xmax <= (obj.xmin - obj.vx))) { obj.x = (P.xmax + (P.xmax - obj.xmax)) + obj.rad; obj.vx = obj.vx * (-1); obj.vy = obj.vy * 0.6; } } } } break; case "rocketLauncher" : case "flameThrower" : case "zombieSpit" : case "GiantSpiderSpit" : case "GiantWaspSpit" : case "DemonSpit" : platfromNo = platformArr.length; for(;;){ if ((platfromNo--) <= 0) { break; } P = platformArr[platfromNo]; platfromMC = eval (platformArr[platfromNo].target); if (projectileMC.hitTest(platfromMC)) { P.arrayNo = platfromNo; objectGetsHurt(P, 3, projObj, x, projObj.y, projObj.weapon_ux, projObj.weapon_uy); projExplode = true; } }; } if (projObj.y < roomBufferTop) { projCollision = "removeOnly"; collisionDirection = "y"; projectileMC._y = roomBufferTop; } else if (projObj.y > roomBufferBottom) { projCollision = "removeOnly"; collisionDirection = "y"; projectileMC._y = roomBufferBottom; } if (projObj.x < roomBufferLeft) { projCollision = "removeOnly"; collisionDirection = "x"; projectileMC._x = roomBufferLeft; } else if (projObj.x > roomBufferRight) { projCollision = "removeOnly"; collisionDirection = "x"; projectileMC._x = roomBufferRight; } if (projCollision == true) { } else if (projCollision == "removeOnly") { projectileArr.splice(projectileNo, 1); projectileMC.removeMovieClip(); } if (projExplode) { sgExplodes(projObj); projectileMC.gotoAndPlay("explode"); projectileArr.splice(projectileNo, 1); } } } if (moreEnemyToCome) { while ((currRoom_FrNo > nextEnemyFrNo) && (moreEnemyToCome)) { enemyArr.push(tempEnemyArr[0]); enemyObj = tempEnemyArr[0]; if ((noOfEnemyCreated++) > 200) { noOfEnemyCreated = 0; } game_MC.enemyAttachMC.attachMovie(enemyObj.type + enemyObj.typeNo, (((enemyObj.type + enemyObj.typeNo) + "_") + noOfEnemyCreated) + "_MC", noOfEnemyCreated); enemyMC = eval ((((("game_MC.enemyAttachMC." + enemyObj.type) + enemyObj.typeNo) + "_") + noOfEnemyCreated) + "_MC"); enemyMC._x = enemyObj.x; enemyMC._y = enemyObj.y; enemyObj.target = enemyMC; switch (enemyObj.type) { case "stickman" : enemyObj.armRotation = 30; enemyMC.arms_MC._rotation = (enemyMC.weapon_MC._rotation = enemyObj.armRotation); enemyMC.arms_MC.gotoAndStop(enemyObj.weaponType); with (enemyMC.weapon_MC) { gotoAndStop(enemyObj.weaponType); flash_MC._x = (lineOfFire_MC._x = nozzle_MC._x); flash_MC._y = (lineOfFire_MC._y = nozzle_MC._y); flash_MC.gotoAndStop(1); lineOfFire_MC.gotoAndStop(1); } enemyMC.head_MC.flash_MC.gotoAndStop(1); enemyMC.body_MC.flash_MC.gotoAndStop(1); break; default : } tempEnemyArr.splice(0, 1); nextEnemyFrNo = tempEnemyArr[0].showUpFr; if (tempEnemyArr.length <= 0) { moreEnemyToCome = false; } } } else if (updateRestoredEnemies) { updateRestoredEnemies = false; enemyNo = enemyArr.length; while ((enemyNo--) > 0) { enemyObj = enemyArr[enemyNo]; multiPartNo = enemyObj.multiPartArr.length; while ((multiPartNo--) > 0) { partObj = enemyObj.multiPartArr[multiPartNo]; partMC = eval ((((enemyObj.target + ".") + partObj.name) + partObj.id) + "_MC"); currFrameNo = 1 + int(partMC._totalframes * (1 - (partObj.health / partObj.fullHealth))); partMC.gotoAndStop(currFrameNo); } } } if ((g_missionNo == 10) && (g_taskNo == 2)) { if (tempEnemyArr.length < 30) { i = 0; while (i <= 10) { tempEnemyArr.push(new Rocket(((i * 0.5) * FPS) / g_difficulty, 40 + (Math_Random() * sw), 80, 1, 100 / FPS)); i++; } } } else if ((g_missionNo == 1) && (g_taskNo == 6)) { if (tempEnemyArr.length < 3) { showUpFr = tempEnemyArr[tempEnemyArr.length - 1].showUpFr + FPS; tempEnemyArr.push(new Stickman(showUpFr, sw * Math_Random(), 260, 1, selectRandomStickManColor(), "pL_follow", selectRandomStickManWeapon(), 24, 12, 0, 440, 0, 320, 0, 440, 0, 320)); } } enemyNo = enemyArr.length; while ((enemyNo--) > 0) { enemyObj = enemyArr[enemyNo]; enemyMC = eval (enemyObj.target); enemyPL_dx = pL.x - enemyObj.x; enemyPL_dy = (pL.y - (pL.h / 2)) - enemyObj.y; enemyPL_dist = Math.sqrt((enemyPL_dx * enemyPL_dx) + (enemyPL_dy * enemyPL_dy)); enemyPL_ux = enemyPL_dx / enemyPL_dist; enemyPL_uy = enemyPL_dy / enemyPL_dist; enemyPL_angle = Math.acos(enemyPL_dx / enemyPL_dist) * (enemyPL_dy / Abs(enemyPL_dy)); enemyPL_angleDeg = 57.2957795130823 * enemyPL_angle; switch (enemyObj.type) { case "bat" : if (!enemyObj.noticedTarget) { enemyObj.attackTarget = pL; if ((enemyObj.attackTarget.x > enemyObj.noticeXmin) && (enemyObj.attackTarget.x < enemyObj.noticeXmax)) { if ((enemyObj.attackTarget.y > enemyObj.noticeYmin) && (enemyObj.attackTarget.y < enemyObj.noticeYmax)) { enemyObj.noticedTarget = true; enemyObj.status = "move"; } } if (enemyObj.health < enemyObj.fullHealth) { enemyObj.noticedTarget = true; enemyObj.status = "move"; } } else { if (enemyObj.pathName == "pL_follow") { enemyCP_dx = enemyObj.nextCheckPointX - enemyObj.x; if (Abs(enemyCP_dx) < enemyObj.reachedCheckPointDist) { enemyCP_dy = enemyObj.nextCheckPointY - enemyObj.y; if (Abs(enemyCP_dy) < enemyObj.reachedCheckPointDist) { enemyCP_dx = pL.x - enemyObj.x; enemyCP_dy = (pL.y - (pL.h / 2)) - enemyObj.y; enemyCP_dist = Math.sqrt((enemyCP_dx * enemyCP_dx) + (enemyCP_dy * enemyCP_dy)); enemyCP_ux = enemyCP_dx / enemyCP_dist; enemyCP_uy = enemyCP_dy / enemyCP_dist; flyDist = 20 + (5 * Math_random()); enemyObj.nextCheckPointX = (enemyObj.x + (flyDist * enemyCP_ux)) + (5 * ((-0.5) + Math_random())); enemyObj.nextCheckPointY = (enemyObj.y + (flyDist * enemyCP_uy)) + (15 * ((-0.5) + Math_random())); enemyObj.status = "attack"; } } enemyCP_dx = enemyObj.nextCheckPointX - enemyObj.x; enemyCP_dy = enemyObj.nextCheckPointY - enemyObj.y; } enemyCP_dist = Math.sqrt((enemyCP_dx * enemyCP_dx) + (enemyCP_dy * enemyCP_dy)); enemyCP_ux = enemyCP_dx / enemyCP_dist; enemyCP_uy = enemyCP_dy / enemyCP_dist; enemyObj.x = enemyObj.x + ((enemyObj.vx = enemyCP_ux * enemyObj.v)); enemyObj.y = enemyObj.y + ((enemyObj.vy = enemyCP_uy * enemyObj.v)); if (enemyObj.status == "attack") { if (game_MC.pL_MC.hitAreaMC.hitTest(enemyMC._x, enemyMC._y, false)) { objectGetsHurt(pL, enemyObj.attackDamage, enemyObj.x, enemyObj.y, 0.7 * enemyObj.direction, -0.7); enemyObj.status = "move"; enemyCP_dx = (sw / 2) - enemyObj.x; enemyCP_dy = 0; enemyCP_dist = Math.sqrt((enemyCP_dx * enemyCP_dx) + (enemyCP_dy * enemyCP_dy)); enemyCP_ux = enemyCP_dx / enemyCP_dist; enemyCP_uy = enemyCP_dy / enemyCP_dist; flyDist = 40 + (20 * Math_random()); enemyObj.nextCheckPointX = (enemyObj.x + (flyDist * enemyCP_ux)) + (5 * ((-0.5) + Math_random())); enemyObj.nextCheckPointY = (enemyObj.y + (flyDist * enemyCP_uy)) + (25 * ((-0.5) + Math_random())); playSound(enemyObj.type, enemyObj.target, "attack", 1); } } enemyMC._x = enemyObj.x; enemyMC._y = enemyObj.y; } break; case "wasp" : if (!enemyObj.noticedTarget) { enemyObj.attackTarget = pL; if ((enemyObj.attackTarget.x > enemyObj.noticeXmin) && (enemyObj.attackTarget.x < enemyObj.noticeXmax)) { if ((enemyObj.attackTarget.y > enemyObj.noticeYmin) && (enemyObj.attackTarget.y < enemyObj.noticeYmax)) { enemyObj.noticedTarget = true; enemyObj.status = "move"; } } if (enemyObj.health < enemyObj.fullHealth) { enemyObj.noticedTarget = true; enemyObj.status = "move"; } } else { if (enemyObj.pathName == "pL_follow") { enemyCP_dx = enemyObj.nextCheckPointX - enemyObj.x; if (Abs(enemyCP_dx) < enemyObj.reachedCheckPointDist) { enemyCP_dy = enemyObj.nextCheckPointY - enemyObj.y; if (Abs(enemyCP_dy) < enemyObj.reachedCheckPointDist) { enemyCP_dx = pL.x - enemyObj.x; enemyCP_dy = (pL.y - (pL.h / 2)) - enemyObj.y; enemyCP_dist = Math.sqrt((enemyCP_dx * enemyCP_dx) + (enemyCP_dy * enemyCP_dy)); enemyCP_ux = enemyCP_dx / enemyCP_dist; enemyCP_uy = enemyCP_dy / enemyCP_dist; flyDist = 20 + (5 * Math_random()); enemyObj.nextCheckPointX = (enemyObj.x + (flyDist * enemyCP_ux)) + (5 * ((-0.5) + Math_random())); enemyObj.nextCheckPointY = (enemyObj.y + (flyDist * enemyCP_uy)) + (15 * ((-0.5) + Math_random())); enemyObj.status = "attack"; } } enemyCP_dx = enemyObj.nextCheckPointX - enemyObj.x; enemyCP_dy = enemyObj.nextCheckPointY - enemyObj.y; } enemyCP_dist = Math.sqrt((enemyCP_dx * enemyCP_dx) + (enemyCP_dy * enemyCP_dy)); enemyCP_ux = enemyCP_dx / enemyCP_dist; enemyCP_uy = enemyCP_dy / enemyCP_dist; enemyObj.x = enemyObj.x + ((enemyObj.vx = enemyCP_ux * enemyObj.v)); enemyObj.y = enemyObj.y + ((enemyObj.vy = enemyCP_uy * enemyObj.v)); if (enemyObj.vx < 0) { enemyObj.direction = -1; } else { enemyObj.direction = 1; } enemyMC._xscale = enemyObj.direction * 100; if (enemyObj.status == "attack") { if (game_MC.pL_MC.hitAreaMC.hitTest(enemyMC._x, enemyMC._y, false)) { objectGetsHurt(pL, enemyObj.attackDamage, enemyObj.x, enemyObj.y, 0.7 * enemyObj.direction, -0.7); enemyObj.status = "move"; enemyCP_dx = (sw / 2) - enemyObj.x; enemyCP_dy = 0; enemyCP_dist = Math.sqrt((enemyCP_dx * enemyCP_dx) + (enemyCP_dy * enemyCP_dy)); enemyCP_ux = enemyCP_dx / enemyCP_dist; enemyCP_uy = enemyCP_dy / enemyCP_dist; flyDist = 40 + (20 * Math_random()); enemyObj.nextCheckPointX = (enemyObj.x + (flyDist * enemyCP_ux)) + (5 * ((-0.5) + Math_random())); enemyObj.nextCheckPointY = (enemyObj.y + (flyDist * enemyCP_uy)) + (25 * ((-0.5) + Math_random())); playSound(enemyObj.type, enemyObj.target, "attack", 1); } } enemyMC._x = enemyObj.x; enemyMC._y = enemyObj.y; } break; case "crawler" : if (!enemyObj.noticedTarget) { enemyObj.attackTarget = pL; if ((enemyObj.attackTarget.x > enemyObj.noticeXmin) && (enemyObj.attackTarget.x < enemyObj.noticeXmax)) { if ((enemyObj.attackTarget.y > enemyObj.noticeYmin) && (enemyObj.attackTarget.y < enemyObj.noticeYmax)) { enemyObj.noticedTarget = true; enemyObj.status = "move"; } } if (enemyObj.health < enemyObj.fullHealth) { enemyObj.noticedTarget = true; enemyObj.status = "move"; } } if (enemyObj.status == "move") { if (enemyPL_dx < 0) { enemyObj.vx = -enemyObj.v; enemyObj.direction = -1; } else { enemyObj.vx = enemyObj.v; enemyObj.direction = 1; } enemyObj.x = enemyObj.x + enemyObj.vx; if (enemyObj.vx > 0) { enemyMC._xscale = 100; enemyMC.gotoAndStop("walk"); } else if (enemyObj.vx < 0) { enemyMC._xscale = -100; enemyMC.gotoAndStop("walk"); } enemyReachedMoveLimit = false; if (enemyObj.x < enemyObj.moveXmin) { enemyReachedMoveLimit = true; enemyObj.x = enemyObj.moveXmin; } else if (enemyObj.x > enemyObj.moveXmax) { enemyReachedMoveLimit = true; enemyObj.x = enemyObj.moveXmax; } if (enemyObj.y < enemyObj.moveYmin) { enemyReachedMoveLimit = true; enemyObj.y = enemyObj.moveXmin; } else if (enemyObj.y > enemyObj.moveYmax) { enemyReachedMoveLimit = true; enemyObj.y = enemyObj.moveYmax; } if (enemyReachedMoveLimit) { enemyObj.status = "stand"; enemyMC.gotoAndStop("stand"); } } if (enemyObj.noticedTarget) { if ((enemyObj.currAttackFr--) < 0) { enemyObj.currAttackFr = 0; } if ((Abs(enemyPL_dx) < enemyObj.attackDist) && (enemyObj.currAttackFr < 0)) { switch (enemyObj.typeNo) { case 1 : enemyPL_dx = pL.x - (enemyObj.x + (enemyObj.direction * enemyMC.head_MC._x)); enemyPL_dy = (pL.y - pL.h) - (enemyObj.y + enemyMC.head_MC._y); enemyPL_dist = Math.sqrt((enemyPL_dx * enemyPL_dx) + (enemyPL_dy * enemyPL_dy)); enemyPL_ux = enemyPL_dx / enemyPL_dist; enemyPL_uy = enemyPL_dy / enemyPL_dist; enemyPL_angle = Math.acos(enemyPL_dx / enemyPL_dist) * (enemyPL_dy / Abs(enemyPL_dy)); enemyPL_angleDeg = (180 / Math.PI) * enemyPL_angle; if (enemyObj.direction > 0) { enemyMC.head_MC._rotation = enemyPL_angleDeg; } else { enemyMC.head_MC._rotation = (-180) - enemyPL_angleDeg; } enemyMC.head_MC._rotation = enemyMC.head_MC._rotation + 90; temp_x = enemyObj.x + (enemyObj.direction * enemyMC.head_MC._x); temp_y = enemyObj.y + enemyMC.head_MC._y; createProjectile(enemyObj, "zombieSpit", temp_x, temp_y, enemyPL_ux, enemyPL_uy, 5); playSound(enemyObj.type, enemyObj.target, "attack", 1); break; case 2 : } enemyObj.vx = 0; enemyObj.currAttackFr = enemyObj.nextAttackFr; enemyObj.status = "attack"; enemyMC.gotoAndStop("attack"); } } if (enemyObj.status == "attack") { if (enemyObj.currAttackFr > 0) { } else { enemyObj.status = "move"; } } enemyMC._x = enemyObj.x; break; case "zombie" : if (!enemyObj.noticedTarget) { enemyObj.attackTarget = pL; if ((enemyObj.attackTarget.x > enemyObj.noticeXmin) && (enemyObj.attackTarget.x < enemyObj.noticeXmax)) { if ((enemyObj.attackTarget.y > enemyObj.noticeYmin) && (enemyObj.attackTarget.y < enemyObj.noticeYmax)) { enemyObj.noticedTarget = true; enemyObj.status = "walk"; } } if (enemyObj.health < enemyObj.fullHealth) { enemyObj.noticedTarget = true; enemyObj.status = "walk"; } } else { if (enemyObj.status != "attack") { if (enemyPL_dx < 0) { enemyObj.vx = -enemyObj.v; enemyObj.direction = -1; } else { enemyObj.vx = enemyObj.v; enemyObj.direction = 1; } enemyObj.x = enemyObj.x + enemyObj.vx; if ((enemyObj.vx > 0) || (enemyObj.vx < 0)) { enemyMC._xscale = enemyObj.direction * 100; } enemyReachedMoveLimit = false; if (enemyObj.x < enemyObj.moveXmin) { enemyReachedMoveLimit = true; enemyObj.x = enemyObj.moveXmin; } else if (enemyObj.x > enemyObj.moveXmax) { enemyReachedMoveLimit = true; enemyObj.x = enemyObj.moveXmax; } if (enemyObj.y < enemyObj.moveYmin) { enemyReachedMoveLimit = true; enemyObj.y = enemyObj.moveXmin; } else if (enemyObj.y > enemyObj.moveYmax) { enemyReachedMoveLimit = true; enemyObj.y = enemyObj.moveYmax; } if (enemyReachedMoveLimit) { enemyObj.status = "stand"; enemyMC.gotoAndStop("stand"); } } if ((enemyObj.currAttackFr--) < 0) { enemyObj.currAttackFr = 0; } if ((Abs(enemyPL_dx) < enemyObj.attackDist) && (enemyObj.currAttackFr < 0)) { switch (enemyObj.typeNo) { case 1 : break; case 2 : temp_x = enemyObj.x + (enemyObj.direction * (enemyMC.head_MC._width / 2)); temp_y = (enemyObj.y + enemyMC.head_MC._y) - (enemyMC.head_MC._height / 2); createProjectile(enemyObj, "zombieSpit", temp_x, temp_y, 0.9 * enemyObj.direction, -0.15, 5); } enemyObj.vx = 0; enemyObj.currAttackFr = enemyObj.nextAttackFr; enemyObj.status = "attack"; enemyMC.gotoAndStop("attack"); playSound(enemyObj.type, enemyObj.target, "attack", 1); } if (enemyObj.status == "attack") { if (enemyObj.currAttackFr > 0) { if (enemyMC.arms_MC.arm_MC.attackPoint_MC.hitTest(game_MC.pL_MC.hitAreaMC)) { temp_x = (enemyMC._x + enemyMC.arms_MC._x) + enemyMC.arms_MC.attackPoint_MC._x; temp_y = (enemyMC._y + enemyMC.arms_MC._y) + enemyMC.arms_MC.attackPoint_MC._y; objectGetsHurt(pL, enemyObj.attackDamage, temp_x, temp_y, 0.7 * enemyObj.direction, -0.7); } } else { enemyObj.status = "walk"; } } enemyMC._x = enemyObj.x; if (enemyObj.status != enemyObj.prevStatus) { enemyMC.gotoAndStop(enemyObj.status); multiPartNo = enemyObj.multiPartArr.length; while ((multiPartNo--) > 0) { partObj = enemyObj.multiPartArr[multiPartNo]; partMC = eval ((((enemyObj.target + ".") + partObj.name) + partObj.id) + "_MC"); currFrameNo = 1 + int(partMC._totalframes * (1 - (partObj.health / partObj.fullHealth))); partMC.gotoAndStop(currFrameNo); } } enemyObj.prevStatus = enemyObj.status; } break; case "mine" : if (Abs(enemyPL_dx) < enemyObj.attackDist) { enemyObj.status = "attack"; enemyMC.gotoAndStop("attack"); } if (enemyObj.status == "attack") { if ((enemyObj.attackFr--) < 0) { objectGetsHurt(enemyObj, 1); sgExplodes(enemyObj); enemyMC.gotoAndPlay("dies"); enemyArr.splice(enemyNo, 1); } } break; case "laser" : if ((enemyObj.currPatternFr--) < 0) { enemyObj.currPatternFr = enemyObj.nextPatternFr; enemyObj.currPattern = enemyObj.patternArr[enemyObj.patternNo]; if ((++enemyObj.patternNo) >= enemyObj.patternArr.length) { enemyObj.patternNo = 0; } currLaserPattern = enemyObj.patternArr[enemyObj.patternNo]; if (currLaserPattern.bar1) { visibility = true; } else { visibility = false; } eval (enemyMC.bar1)._visible = visibility; if (currLaserPattern.bar2) { visibility = true; } else { visibility = false; } eval (enemyMC.bar2)._visible = visibility; if (currLaserPattern.bar3) { visibility = true; } else { visibility = false; } eval (enemyMC.bar3)._visible = visibility; if (currLaserPattern.bar4) { visibility = true; } else { visibility = false; } eval (enemyMC.bar4)._visible = visibility; } if (enemyMC.hitTest(eval (game_MC.pL_MC.hitAreaMC))) { arrNo = 4; while ((arrNo--) > 0) { enemyBarMC = eval ((enemyMC + ".bar") + (arrNo + 1)); if (enemyBarMC._visible) { if (enemyBarMC.hitTest(game_MC.pL_MC.hitAreaMC)) { x = enemyObj.x + enemyBarMC._x; y = enemyObj.y + enemyBarMC._y; objectGetsHurt(pL, enemyObj.attackDamage, x, y, 0, -1); if (!g_alarmON) { g_alarmON = true; displayMessage("Silent alarm is ON"); } } } } } testArray = checkPointPath1_arr; arrNo = checkPointPath1_arr.length; while ((arrNo--) > 0) { } if (Abs(enemyPL_dx) < enemyObj.attackDist) { enemyObj.status = "attack"; enemyMC.gotoAndStop("attack"); } if (enemyObj.status == "attack") { if ((enemyObj.attackFr--) < 0) { objectGetsHurt(enemyObj, 1); sgExplodes(enemyObj); enemyMC.gotoAndPlay("dies"); enemyArr.splice(enemyNo, 1); } } break; case "rocket" : enemyMC._y = (enemyObj.y = enemyObj.y + enemyObj.vy); if (enemyObj.y > 250) { sgExplodes(enemyObj); enemyMC.gotoAndPlay("dies"); enemyArr.splice(enemyNo, 1); } break; case "stickman" : if (!enemyObj.noticedTarget) { enemyObj.attackTarget = pL; if ((enemyObj.attackTarget.x > enemyObj.noticeXmin) && (enemyObj.attackTarget.x < enemyObj.noticeXmax)) { if ((enemyObj.attackTarget.y > enemyObj.noticeYmin) && (enemyObj.attackTarget.y < enemyObj.noticeYmax)) { enemyObj.noticedTarget = true; } } if (enemyObj.health < enemyObj.fullHealth) { enemyObj.noticedTarget = true; } if (enemyObj.noticedTarget) { enemyObj.status = "move"; enemyObj.currNextAttackFr = enemyObj.nextAttackFr; } } else { if (enemyPL_dx < 0) { enemyObj.vx = -enemyObj.walkSpeed; enemyObj.direction = -1; } else { enemyObj.vx = enemyObj.walkSpeed; enemyObj.direction = 1; } if (Abs(pL.x - enemyObj.x) <= 30) { enemyObj.vx = 1.5 * enemyObj.walkSpeed; } else if (Abs(pL.x - enemyObj.x) <= enemyObj.attackDist) { enemyObj.vx = 0; } enemyObj.x = enemyObj.x + enemyObj.vx; if (enemyObj.vx > 0) { enemyMC.legs_MC._xscale = 100; enemyMC.gotoAndStop("walk"); enemyObj.status = "walk"; } else if (enemyObj.vx < 0) { enemyMC.legs_MC._xscale = -100; enemyMC.gotoAndStop("walk"); enemyObj.status = "walk"; } else { enemyObj.status = "stand"; enemyMC.gotoAndStop("stand"); } enemyMC.legs_MC.play(); enemyReachedMoveLimit = false; if (enemyObj.x < enemyObj.moveXmin) { enemyReachedMoveLimit = true; enemyObj.x = enemyObj.moveXmin; } else if (enemyObj.x > enemyObj.moveXmax) { enemyReachedMoveLimit = true; enemyObj.x = enemyObj.moveXmax; } if (enemyObj.y < enemyObj.moveYmin) { enemyReachedMoveLimit = true; enemyObj.y = enemyObj.moveXmin; } else if (enemyObj.y > enemyObj.moveYmax) { enemyReachedMoveLimit = true; enemyObj.y = enemyObj.moveYmax; } if (enemyReachedMoveLimit) { enemyObj.status = "stand"; enemyMC.gotoAndStop("stand"); } enemyPL_dx = pL.x - enemyObj.x; enemyPL_dy = (pL.y - pL.armRotationY) - (enemyObj.y - enemyObj.armRotationY); enemyPL_dist = Math.sqrt((enemyPL_dx * enemyPL_dx) + (enemyPL_dy * enemyPL_dy)); dx_adjust = enemyPL_dx / Abs(enemyPL_dx); if (enemyPL_dy != 0) { dy_adjust = enemyPL_dy / Abs(enemyPL_dy); } else { dy_adjust = 1; } dy_adjust = enemyPL_dy / Abs(enemyPL_dy); nozzleY = (enemyMC.weapon_MC.nozzle_MC._y * dx_adjust) * dy_adjust; angleRad = Math.acos(enemyPL_dx / enemyPL_dist) - Math.asin(nozzleY / enemyPL_dist); if (enemyPL_dy != 0) { angleRad = angleRad * (enemyPL_dy / Abs(enemyPL_dy)); } else { angleRad = 0; if (enemyPL_dx < 0) { angleRad = -PI; } } enemyObj.weaponAngleDeg = (180 / Math.PI) * angleRad; enemyObj.weapon_ux = Math.cos(angleRad); enemyObj.weapon_uy = Math.sin(angleRad); enemyObj.armRotation = (180 / Math.PI) * angleRad; if (enemyPL_dx > 0) { enemyMC.arms_MC._xscale = (enemyMC.weapon_MC._xscale = 100); enemyMC.arms_MC._rotation = (enemyMC.weapon_MC._rotation = enemyObj.armRotation); enemyMC.head_MC._xscale = 100; enemyMC.head_MC._rotation = enemyObj.armRotation; enemyMC.body_MC._xscale = 100; } else { enemyMC.arms_MC._xscale = (enemyMC.weapon_MC._xscale = -100); enemyMC.arms_MC._rotation = (enemyMC.weapon_MC._rotation = enemyObj.armRotation + 180); enemyMC.head_MC._xscale = -100; enemyMC.head_MC._rotation = enemyObj.armRotation + 180; enemyMC.body_MC._xscale = -100; } if ((enemyObj.currNextAttackFr--) < 0) { if ((enemyObj.currAttackIntervalFr--) > 0) { if ((--enemyObj.currReloadFr) < 0) { switch (enemyObj.weaponType) { case "pistol" : case "blasterGun" : case "laser" : enemyObj.weaponFireSnd = new Sound(); enemyObj.weaponFireSnd.attachSound(enemyObj.weaponType + "_fire"); enemyObj.weaponFireSnd.start(0, 1); case "uzi" : case "machineGun" : case "miniGun" : checkIfLineOfFireHitAnything(enemyObj, true, false, true); eval (enemyObj.target + ".head_MC.flash_MC").gotoAndPlay(2); enemyMC.body_MC.flash_MC.gotoAndPlay(2); if (!enemyObj.continuousSoundPlaying) { enemyObj.continuousSoundPlaying = true; enemyObj.weaponFireSnd = new Sound(); enemyObj.weaponFireSnd.attachSound(enemyObj.weaponType + "_fire"); enemyObj.weaponFireSnd.start(0, 1000); } break; case "grenade" : break; case "rocketLauncher" : case "flameThrower" : enemyMC.weapon_MC.flash_MC.gotoAndPlay(enemyObj.weaponType); enemyMC.head_MC.flash_MC.gotoAndPlay(2); enemyMC.body_MC.flash_MC.gotoAndPlay(2); nozzleX = enemyObj.target.weapon_MC.nozzle_MC._x; nozzleY = (enemyObj.target.weapon_MC.nozzle_MC._y * enemyObj.target.weapon_MC._xscale) / 100; temp_x = (enemyObj.x + (enemyObj.weapon_ux * nozzleX)) - (enemyObj.weapon_uy * nozzleY); temp_y = ((enemyObj.y - enemyObj.armRotationY) + (enemyObj.weapon_ux * nozzleY)) + (enemyObj.weapon_uy * nozzleX); createProjectile(enemyObj, enemyObj.weaponType, temp_x, temp_y, enemyObj.weapon_ux, enemyObj.weapon_uy, enemyObj.attackDamage); break; } enemyObj.currReloadFr = enemyObj.weaponReloadFr; } } else { enemyObj.currNextAttackFr = enemyObj.nextAttackFr; enemyObj.currAttackIntervalFr = enemyObj.attackIntervalFr; objWeaponSoundStop(enemyObj); } } } if (enemyObj.status == "attack") { if (enemyObj.currNextAttackFr > 0) { } else { enemyObj.status = "move"; } } setStickManColor(enemyMC, enemyObj.skinColor); enemyMC._x = enemyObj.x; enemyMC._xscale = 100; break; case "stickman2" : if (!enemyObj.noticedTarget) { enemyObj.attackTarget = pL; if ((enemyObj.attackTarget.x > enemyObj.noticeXmin) && (enemyObj.attackTarget.x < enemyObj.noticeXmax)) { if ((enemyObj.attackTarget.y > enemyObj.noticeYmin) && (enemyObj.attackTarget.y < enemyObj.noticeYmax)) { enemyObj.noticedTarget = true; } } if (enemyObj.health < enemyObj.fullHealth) { enemyObj.noticedTarget = true; } if (enemyObj.noticedTarget) { enemyObj.status = "move"; enemyObj.currNextAttackFr = enemyObj.nextAttackFr; } } else { if (enemyPL_dx < 0) { enemyObj.vx = -enemyObj.walkSpeed; enemyObj.direction = -1; } else { enemyObj.vx = enemyObj.walkSpeed; enemyObj.direction = 1; } if (Abs(pL.x - enemyObj.x) <= 30) { enemyObj.vx = 1.5 * enemyObj.walkSpeed; } else if (Abs(pL.x - enemyObj.x) <= enemyObj.attackDist) { enemyObj.vx = 0; } enemyObj.x = enemyObj.x + enemyObj.vx; if (enemyObj.vx > 0) { enemyMC.legs_MC._xscale = 100; enemyMC.gotoAndStop("walk"); enemyObj.status = "walk"; } else if (enemyObj.vx < 0) { enemyMC.legs_MC._xscale = -100; enemyMC.gotoAndStop("walk"); enemyObj.status = "walk"; } else { enemyObj.status = "stand"; enemyMC.gotoAndStop("stand"); } enemyMC.legs_MC.play(); enemyReachedMoveLimit = false; if (enemyObj.x < enemyObj.moveXmin) { enemyReachedMoveLimit = true; enemyObj.x = enemyObj.moveXmin; } else if (enemyObj.x > enemyObj.moveXmax) { enemyReachedMoveLimit = true; enemyObj.x = enemyObj.moveXmax; } if (enemyObj.y < enemyObj.moveYmin) { enemyReachedMoveLimit = true; enemyObj.y = enemyObj.moveXmin; } else if (enemyObj.y > enemyObj.moveYmax) { enemyReachedMoveLimit = true; enemyObj.y = enemyObj.moveYmax; } if (enemyReachedMoveLimit) { enemyObj.status = "stand"; enemyMC.gotoAndStop("stand"); } enemyPL_dx = pL.x - enemyObj.x; enemyPL_dy = (pL.y - pL.armRotationY) - (enemyObj.y - enemyObj.armRotationY); enemyPL_dist = Math.sqrt((enemyPL_dx * enemyPL_dx) + (enemyPL_dy * enemyPL_dy)); dx_adjust = enemyPL_dx / Abs(enemyPL_dx); if (enemyPL_dy != 0) { dy_adjust = enemyPL_dy / Abs(enemyPL_dy); } else { dy_adjust = 1; } dy_adjust = enemyPL_dy / Abs(enemyPL_dy); nozzleY = (enemyMC.weapon_MC.nozzle_MC._y * dx_adjust) * dy_adjust; angleRad = Math.acos(enemyPL_dx / enemyPL_dist) - Math.asin(nozzleY / enemyPL_dist); if (enemyPL_dy != 0) { angleRad = angleRad * (enemyPL_dy / Abs(enemyPL_dy)); } else { angleRad = 0; if (enemyPL_dx < 0) { angleRad = -PI; } } angleDeg = (180 / Math.PI) * angleRad; enemyObj.weaponAngleDeg = (180 / Math.PI) * angleRad; if (enemyObj.armRotation > 180) { enemyObj.armRotation = enemyObj.armRotation - 360; } else if (enemyObj.armRotation < -180) { enemyObj.armRotation = enemyObj.armRotation + 360; } trace(" ===================================== "); trace("enemyObj.armRotation - before: " + enemyObj.armRotation); enemyObj.armRotation = enemyObj.armRotation + (getAngle2toAngle1direction(enemyObj.armRotation, enemyObj.weaponAngleDeg + 180) * enemyObj.gunRotSpeed); angleRad = (enemyObj.armRotation / 180) * Math.PI; enemyObj.weapon_ux = Math.cos(angleRad); enemyObj.weapon_uy = Math.sin(angleRad); if (enemyObj.direction > 0) { } trace((("enemyObj.weaponAngleDeg: " + enemyObj.weaponAngleDeg) + " :: angleDeg: ") + angleDeg); trace("enemyObj.armRotation: " + enemyObj.armRotation); if (enemyObj.direction > 0) { enemyMC.arms_MC._xscale = (enemyMC.weapon_MC._xscale = 100); enemyMC.head_MC._rotation = (eenemyMC.arms_MC._rotation = (enemyMC.weapon_MC._rotation = enemyObj.armRotation)); enemyMC.body_MC._xscale = (enemyMC.head_MC._xscale = 100); } else { enemyMC.arms_MC._xscale = (enemyMC.weapon_MC._xscale = -100); enemyMC.head_MC._rotation = (enemyMC.arms_MC._rotation = (enemyMC.weapon_MC._rotation = enemyObj.armRotation + 180)); enemyMC.body_MC._xscale = (enemyMC.head_MC._xscale = -100); } if ((enemyObj.currNextAttackFr--) < 0) { if ((enemyObj.currAttackIntervalFr--) > 0) { if ((--enemyObj.currReloadFr) < 0) { switch (enemyObj.weaponType) { case "pistol" : case "blasterGun" : case "laser" : enemyObj.weaponFireSnd = new Sound(); enemyObj.weaponFireSnd.attachSound(enemyObj.weaponType + "_fire"); enemyObj.weaponFireSnd.start(0, 1); case "uzi" : case "machineGun" : case "miniGun" : checkIfLineOfFireHitAnything(enemyObj, true, false, true); eval (enemyObj.target + ".head_MC.flash_MC").gotoAndPlay(2); enemyMC.body_MC.flash_MC.gotoAndPlay(2); if (!enemyObj.continuousSoundPlaying) { enemyObj.continuousSoundPlaying = true; enemyObj.weaponFireSnd = new Sound(); enemyObj.weaponFireSnd.attachSound(enemyObj.weaponType + "_fire"); enemyObj.weaponFireSnd.start(0, 1000); } break; case "grenade" : break; case "rocketLauncher" : case "flameThrower" : enemyMC.weapon_MC.flash_MC.gotoAndPlay(enemyObj.weaponType); enemyMC.head_MC.flash_MC.gotoAndPlay(2); enemyMC.body_MC.flash_MC.gotoAndPlay(2); nozzleX = enemyObj.target.weapon_MC.nozzle_MC._x; nozzleY = (enemyObj.target.weapon_MC.nozzle_MC._y * enemyObj.target.weapon_MC._xscale) / 100; temp_x = (enemyObj.x + (enemyObj.weapon_ux * nozzleX)) - (enemyObj.weapon_uy * nozzleY); temp_y = ((enemyObj.y - enemyObj.armRotationY) + (enemyObj.weapon_ux * nozzleY)) + (enemyObj.weapon_uy * nozzleX); createProjectile(enemyObj, enemyObj.weaponType, temp_x, temp_y, enemyObj.weapon_ux, enemyObj.weapon_uy, enemyObj.attackDamage); break; } enemyObj.currReloadFr = enemyObj.weaponReloadFr; } } else { enemyObj.currNextAttackFr = enemyObj.nextAttackFr; enemyObj.currAttackIntervalFr = enemyObj.attackIntervalFr; objWeaponSoundStop(enemyObj); } } } if (enemyObj.status == "attack") { if (enemyObj.currNextAttackFr > 0) { } else { enemyObj.status = "move"; } } setStickManColor(enemyMC, enemyObj.skinColor); enemyMC._x = enemyObj.x; enemyMC._xscale = 100; break; case "walker" : if (enemyPL_dx < 0) { enemyObj.weaponAngle = enemyObj.weaponAngle - enemyObj.gunRotSpeed; } else { enemyObj.weaponAngle = enemyObj.weaponAngle + enemyObj.gunRotSpeed; } if ((enemyObj.weaponAngle < -180) || (enemyObj.weaponAngle > 90)) { enemyObj.weaponAngle = -180; } else if (enemyObj.weaponAngle > 0) { enemyObj.weaponAngle = 0; } if (enemyPL_dx < 0) { enemyMC.gotoAndStop("walk"); enemyObj.vx = -enemyObj.v; } else { enemyMC.gotoAndStop("walk"); enemyObj.vx = enemyObj.v; } damage = 1; enemyMC._x = (enemyObj.x = enemyObj.x + enemyObj.vx); enemyMC.wheel_MC._rotation = enemyMC.wheel_MC._rotation + (4 * enemyObj.vx); enemyMC.weapon_MC._rotation = enemyObj.weaponAngle; break; case "flying" : if (enemyObj.pathName == "pL_follow") { if (game_MC.pL_MC.hitAreaMC.hitTest(enemyMC)) { enemyMC.gotoAndPlay("dies"); enemyArr.splice(enemyNo, 1); } enemyCP_dx = pL.x - enemyObj.x; enemyCP_dy = (pL.y - (pL.h / 2)) - enemyObj.y; } else { enemyCP_dx = enemyObj.nextCheckPointX - enemyObj.x; enemyCP_dy = enemyObj.nextCheckPointY - enemyObj.y; if (Abs(enemyCP_dx) < reachedCheckPointDist) { if (Abs(enemyCP_dy) < reachedCheckPointDist) { nextCP(enemyObj); } } } enemyCP_dist = Math.sqrt((enemyCP_dx * enemyCP_dx) + (enemyCP_dy * enemyCP_dy)); enemyCP_ux = enemyCP_dx / enemyCP_dist; enemyCP_uy = enemyCP_dy / enemyCP_dist; thrust_x = enemyCP_ux * enemyObj.v; thrust_y = enemyCP_uy * enemyObj.v; enemyObj.vx = thrust_x; enemyObj.vy = thrust_y; if (enemyObj.weaponAngle > 180) { enemyObj.weaponAngle = enemyObj.weaponAngle - 360; } else if (enemyObj.weaponAngle < -180) { enemyObj.weaponAngle = enemyObj.weaponAngle + 360; } enemyObj.weaponAngle = enemyObj.weaponAngle + (getAngle2toAngle1direction(enemyPL_angleDeg, enemyObj.weaponAngle) * enemyObj.gunRotSpeed); if (enemyObj.nextAttackIntervalFr > 0) { if ((--enemyObj.nextAttackFr) <= 0) { enemyObj.nextAttackFr = enemyObj.nextAttackIntervalFr; weaponAngleRad = (enemyObj.weaponAngle / 180) * Math.PI; enemyObj.weapon_ux = Math.cos(weaponAngleRad); enemyObj.weapon_uy = Math.sin(weaponAngleRad); checkIfLineOfFireHitAnything(enemyObj, true, false, true); } } enemyMC._x = (enemyObj.x = enemyObj.x + enemyObj.vx); enemyMC._y = (enemyObj.y = enemyObj.y + enemyObj.vy); enemyMC.weapon_MC._rotation = enemyObj.weaponAngle; break; case "Demon" : enemyCP_dx = enemyObj.nextCheckPointX - enemyObj.x; enemyCP_dy = enemyObj.nextCheckPointY - enemyObj.y; if (Abs(enemyCP_dx) < enemyObj.reachedCheckPointDist) { if (Abs(enemyCP_dy) < enemyObj.reachedCheckPointDist) { nextCP(enemyObj); if (enemyObj.vx > 0) { enemyObj.nextAttackFr = 0.3 * FPS; } else { enemyObj.nextAttackFr = 1 * FPS; } enemyObj.currAttackFr = enemyObj.nextAttackFr; } } enemyCP_dist = Math.sqrt((enemyCP_dx * enemyCP_dx) + (enemyCP_dy * enemyCP_dy)); enemyCP_ux = enemyCP_dx / enemyCP_dist; enemyCP_uy = enemyCP_dy / enemyCP_dist; enemyObj.vx = enemyCP_ux * enemyObj.v; enemyObj.vy = enemyCP_uy * enemyObj.v; if ((enemyObj.currAttackFr--) < 0) { enemyObj.currAttackFr = 0; } if (enemyObj.currAttackFr < 0) { enemyObj.status = "attack"; enemyObj.currAttackFr = enemyObj.nextAttackFr; temp_x = enemyObj.x; temp_y = enemyObj.y; if (enemyObj.vx > 0) { createProjectile(enemyObj, "DemonSpit", temp_x, temp_y, enemyPL_ux, enemyPL_uy, 5); } else { enemyObj.projectileNo++; if (enemyObj.projectileNo > 5) { enemyObj.projectileNo = 1; } temp_dx = (25 + (enemyObj.projectileNo * ((sw - (2 * 25)) / 5))) - enemyObj.x; temp_dy = 250 - enemyObj.y; temp_dist = Math.sqrt((temp_dx * temp_dx) + (temp_dy * temp_dy)); temp_ux = temp_dx / temp_dist; temp_uy = temp_dy / temp_dist; createProjectile(enemyObj, "DemonSpit", temp_x, temp_y, temp_ux, temp_uy, 5); } } if ((enemyObj.currCrawlerSpawnFr--) < 0) { enemyObj.currCrawlerSpawnFr = enemyObj.nextCrawlerSpawnFr; tempNo = Math_random(); if (tempNo < 0.33) { tempEnemyArr.push(new Crawler(0 * FPS, 1, roomBufferRight - 10, 260, 10, 30 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); } else if (tempNo < 0.66) { tempEnemyArr.push(new Crawler(0 * FPS, 1, roomBufferLeft + 10, 260, 10, 30 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); } else { tempEnemyArr.push(new Wasp(0, 1, enemyObj.x, enemyObj.y, 3, 80 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); } moreEnemyToCome = true; } enemyMC._x = (enemyObj.x = enemyObj.x + enemyObj.vx); enemyMC._y = (enemyObj.y = enemyObj.y + enemyObj.vy); break; } } if ((enemyStatusDisplayFr--) == 0) { statusWindowMC.EnemyStatusMC.gotoAndStop("none"); statusWindowMC.EnemyStatusMC.heathMC.barMC._xscale = 100; statusWindowMC.EnemyStatusMC._visible = false; } else if (enemyStatusDisplayFr < 0) { enemyStatusDisplayFr = -2; } if (explosionParticleArr.length > 0) { explosionParticleNo = explosionParticleArr.length; while ((explosionParticleNo--) > 0) { explosionParticleObj = explosionParticleArr[explosionParticleNo]; explosionParticleMC = eval (explosionParticleObj.targetMC); if (explosionParticleObj.smokeTrail) { explosionParticleObj.vy = explosionParticleObj.vy + (grav / 20); explosionParticleObj.vx = explosionParticleObj.vx * 0.95; explosionParticleObj.vy = explosionParticleObj.vy * 0.95; } else { explosionParticleObj.vy = explosionParticleObj.vy + (grav / 3); explosionParticleObj.vx = explosionParticleObj.vx * 0.98; explosionParticleObj.vy = explosionParticleObj.vy * 0.98; } explosionParticleObj.x = explosionParticleObj.x + explosionParticleObj.vx; explosionParticleObj.y = explosionParticleObj.y + explosionParticleObj.vy; explosionParticleMC._x = explosionParticleObj.x; explosionParticleMC._y = explosionParticleObj.y; explosionParticleMC._rotation = explosionParticleMC._rotation + (4 * explosionParticleObj.vx); explosionParticleMC._xscale = (explosionParticleMC._yscale = explosionParticleMC._yscale - explosionParticleObj.sizeChangePerFr); explosionParticleExplode = false; explosionParticleCollision = false; platfromNo = platformArr.length; while ((platfromNo--) > 0) { P = platformArr[platfromNo]; if (explosionParticleMC.hitTest(P.target)) { explosionParticleExplode = true; } } bufferDist = 30; if (explosionParticleObj.y < (roomBufferTop - bufferDist)) { explosionParticleCollision = "removeOnly"; collisionDirection = "y"; explosionParticleMC._y = roomBufferTop; } else if (explosionParticleObj.y > (roomBufferBottom + bufferDist)) { explosionParticleCollision = "removeOnly"; collisionDirection = "y"; explosionParticleMC._y = roomBufferBottom; } if (explosionParticleObj.x < (roomBufferLeft - bufferDist)) { explosionParticleCollision = "removeOnly"; collisionDirection = "x"; explosionParticleMC._x = roomBufferLeft; } else if (explosionParticleObj.x > (roomBufferRight + bufferDist)) { explosionParticleCollision = "removeOnly"; collisionDirection = "x"; explosionParticleMC._x = roomBufferRight; } if (explosionParticleCollision == true) { explosionParticleObj.rotSpeed = explosionParticleObj.rotSpeed * (-0.8 * (0.5 - Math_random())); if ((explosionParticleObj.debryType == "bloodsplatterRed1") || (explosionParticleObj.debryType == "bloodsplatterGreen1")) { explosionParticleExplode = true; } if (collisionDirection == "x") { explosionParticleObj.vx = explosionParticleObj.vx * -1; } else if (collisionDirection == "y") { explosionParticleObj.vy = explosionParticleObj.vy * -0.7; if ((explosionParticleObj.bounceNo++) > 3) { explosionParticleExplode = true; } } } else if (explosionParticleCollision == "removeOnly") { explosionParticleArr.splice(explosionParticleNo, 1); explosionParticleMC.removeMovieClip(); } if (explosionParticleObj.smokeTrail) { smokeColor = "white"; game_MC.smokeTrailAttachMC.attachMovie(smokeColor + "Smoke", (((smokeColor + "Smoke") + "_") + noOfSmokeTrailCreated) + "_MC", noOfSmokeTrailCreated); targetMC = eval ((((("game_MC.smokeTrailAttachMC." + smokeColor) + "Smoke") + "_") + noOfSmokeTrailCreated) + "_MC"); targetMC._x = explosionParticleObj.x; targetMC._y = explosionParticleObj.y; targetMC._rotation = targetMC._rotation + (3 * explosionParticleObj.vx); targetMC._xscale = (targetMC._yscale = explosionParticleMC._xscale); } switch (explosionParticleObj.debryType) { case "zombie_head" : case "zombie_body" : case "zombie_arm" : case "zombie_leg" : if (Math_random() > 0.5) { createExplosionParticle("bloodsplatterGreen1", explosionParticleObj.x, explosionParticleObj.y, 4 * (0.5 + (0.5 * Math.random())), (-180) * Math_random(), 15 + (15 * Math.random()), 20, 5, false); } break; case "demon" : } if ((explosionParticleObj.durationFr--) <= 0) { explosionParticleExplode = true; } if (explosionParticleExplode) { explosionParticleMC.gotoAndPlay("explode"); explosionParticleArr.splice(explosionParticleNo, 1); switch (explosionParticleObj.debryType) { case "zombie_head" : case "zombie_body" : case "zombie_arm" : case "zombie_leg" : fadeAwayArr.push({targetMC:explosionParticleMC, alpha:100}); break; case "demon" : } if ((noOfSmokeTrailCreated++) > 500) { noOfSmokeTrailCreated = 0; } } } } if ((g_missionNo == 10) && (g_taskNo == 5)) { if (Water.movement == "horizontal") { Water.w = Water.w + Water.vx; while (Water.w > (Water.roomNo * sw)) { Water.roomNo++; } if (g_roomNo == Water.screenXarr[Water.roomNo]) { game_MC.waterMC._x = (Water.roomNo * sw) - Water.w; environmentArr = []; environmentObj = []; environmentObj.type = "water"; environmentObj.x = game_MC.waterMC._x; environmentObj.y = game_MC.waterMC._y; environmentObj.w = game_MC.waterMC._width; environmentObj.h = game_MC.waterMC._height; environmentObj.shape = "rectangle"; environmentObj.registration = "topLeft"; environmentArr.push(environmentObj); } else { game_MC.waterMC._x = sw + 10; } if (Water.w > Water.maxW) { Water.roomNo = 1; Water.movement = "vertical"; Water.h = sh - game_MC.waterMC._y; game_MC.waterMC._x = 0; game_MC.waterMC._y = sh; } } else if (Water.movement == "vertical") { if (Water.h < Water.maxH) { Water.h = Water.h + Water.vy; while (Water.h > (Water.roomNo * 260)) { Water.roomNo++; } if (g_roomNo == Water.screenYarr[Water.roomNo]) { Water.screenY = 300 - (Water.h - ((Water.roomNo - 1) * 260)); game_MC.waterMC._y = Water.screenY; } else { game_MC.waterMC._y = sh; } environmentArr = []; environmentObj = []; environmentObj.type = "water"; environmentObj.x = game_MC.waterMC._x; environmentObj.y = game_MC.waterMC._y; environmentObj.w = game_MC.waterMC._width; environmentObj.h = game_MC.waterMC._height; environmentObj.shape = "rectangle"; environmentObj.registration = "topLeft"; environmentArr.push(environmentObj); } else { game_MC.waterMC._y = 300 - (Water.h - ((Water.roomNo - 1) * 260)); } } } arrNo = fadeAwayArr.length; while ((arrNo--) > 0) { fadeAwayObj = fadeAwayArr[arrNo]; eval (fadeAwayObj.targetMC)._alpha = (fadeAwayObj.alpha = fadeAwayObj.alpha - 4); if (fadeAwayObj.alpha <= 0) { eval (fadeAwayObj.targetMC).removeMovieClip(); fadeAwayArr.splice(arrNo, 1); } } if ((displayMessageFr--) < 0) { statusWindowMC.txtMessage = ""; } currentTime = int((getTimer() - startTime) / 1000); updateTimer(currentTime, _root); if (levelCompleteCounter > 0) { levelCompleteCounter--; if (levelCompleteCounter == 0) { game_over(g.missionFinishedReason); } } else if (g_missionType == "destroyEnemies") { if ((enemyArr.length <= 0) && (tempEnemyArr.length <= 0)) { if (explosionParticleArr.length <= 0) { startLevelCompleteCountdown("missionComplete"); } } } else if (g_missionType == "timeTrial") { if (currentTime < 0) { startLevelCompleteCountdown("missionComplete"); } } } function startLevelCompleteCountdown(reason) { statusWindowMC.missionMessageMC._visible = true; statusWindowMC.missionMessageMC.gotoAndStop(reason); g.missionFinishedReason = reason; if (!(reason === "missionComplete")) { } levelCompleteCounter = 2 * FPS; missionMessageMC._visible = true; level_finish_time = getTimer(); } function PauseGame(pauseReason) { g_stat = "paused"; tempOnEnterFrame = onEnterFrame; tempOnMouseDown = onMouseDown; tempOnMouseUp = onMouseUp; delete onEnterFrame; delete onMouseDown; delete onMouseUp; Mouse.show(); menuWindowMC._visible = true; menuWindowMC.gotoAndStop(pauseReason); pause_start_time = getTimer(); objWeaponSoundStop(pL); enemyNo = enemyArr.length; while ((enemyNo--) > 0) { objWeaponSoundStop(enemyArr[enemyNo]); } } trace((("projectileMC: " + projectileMC) + " :: enemyMC: ") + enemyMC); onKeyDown_game = function () { currKey = Key.getCode(); if (currKey == keyQualityToggle) { if (_quality == "HIGH") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } mcQualityStatus.gotoAndPlay(2); mcQualityStatus.txtQuality = (game_quality = _quality); } if (g_stat == "play") { if (Key_isDown(key_pLNextWeapon)) { pL_changeWeapon(1); } else if (Key_isDown(key_pLPrevWeapon)) { pL_changeWeapon(-1); } else if (Key_isDown(key_pLUse) && (pL.z == 0)) { i = 0; while (i < doorArr.length) { doorObj = doorArr[i]; if (doorObj.roomNo == g_roomNo) { doorID = "door_" + doorObj.type; doorBgndID = doorID + "_bgnd"; if ((Abs(pL.x - doorObj.x) < 15) && (Abs(doorObj.y - pL.y) < 5)) { ableToAccessDoor = true; accessKey = doorObj.accessKey; if ((doorObj.accessKey == "key_basement") && (!pL.key.basement)) { ableToAccessDoor = false; } else if ((doorObj.accessKey == "key_building") && (!pL.key.building)) { ableToAccessDoor = false; } else if ((doorObj.accessKey == "key_warehouse") && (!pL.key.warehouse)) { ableToAccessDoor = false; } else if (doorObj.accessKey == "electric") { ableToAccessDoor = false; } if (ableToAccessDoor) { pL.currDoor = doorObj; pL.currDoor.target = doorObj.target; pL.currDoor.usage = "enter"; pL.x = doorObj.x; pL.y = doorObj.y; pL.currDoor.target.gotoAndPlay("open"); } else { displayMessage("ACCESS DENIED"); } } } i++; } i = 0; while (i < lockArr.length) { lockObj = lockArr[i]; if (lockObj.roomNo == g_roomNo) { if ((Abs(pL.x - lockObj.x) < 15) && (Abs(lockObj.y - pL.y) < 5)) { if (lockObj.status == "closed") { if (g_alarmON && ((lockObj.type == "smallSafe") || (lockObj.type == "largeSafe"))) { displayMessage("Locked. Disable alarm."); } else { pL.x = lockObj.x + 20; pL.y = lockObj.y; pL.currLock = lockObj; if ((g_roomNo == 17) || (g_roomNo == 6)) { lockNo = 1; timeLimit = 3; } else if ((g_roomNo == 21) || (g_roomNo == 152)) { lockNo = 2; timeLimit = 4; } else if (g_roomNo == 153) { lockNo = 3; timeLimit = 8; } else if (g_roomNo == 236) { lockNo = 4; timeLimit = 8; } if (g_difficulty == 1) { timeLimit = timeLimit * 2; } else if (g_difficulty < 1) { timeLimit = timeLimit * 3; } pL.currLock.timeLimit = timeLimit; pL.currLock.type = lockObj.type; PauseGame("Locks"); menuWindowMC.locksMC.pathMC.gotoAndStop(lockNo); if (Math_random() > 0.5) { menuWindowMC.locksMC.pathMC._yscale = -100; } } } } } i++; } i = 0; while (i < buttonArr.length) { buttonObj = buttonArr[i]; if (buttonObj.roomNo == g_roomNo) { if ((Abs(pL.x - buttonObj.x) < 15) && (Abs(buttonObj.y - pL.y) < 5)) { if (buttonObj.status == "closed") { if (buttonObj.action == "open_controlRoom") { buttonObj.status = "open"; setDoorAccess(148, 1, ""); setDoorAccess(248, 1, ""); setDoorAccess(153, 2, ""); setDoorAccess(253, 1, ""); displayMessage("Electric security locks are OFF"); } else if (buttonObj.action == "alarmOFF") { g_alarmON = false; displayMessage("Alarm is OFF"); } } buttonObj.target.gotoAndStop(buttonObj.status); } } i++; } } else if (currKey == key_pLMap) { if ((((g_roomNo >= 16) && (g_roomNo <= 60)) || ((g_roomNo >= 116) && (g_roomNo <= 160))) || ((g_roomNo >= 216) && (g_roomNo <= 260))) { PauseGame("Map"); with (menuWindowMC.mapMC) { if (g_roomNo < 100) { pL_mapMC._y = pL_room_1._y; g_tempRoomNo = g_roomNo; } else if ((g_roomNo > 100) && (g_roomNo < 200)) { pL_mapMC._y = pL_room_100._y; g_tempRoomNo = g_roomNo - 100; } else { pL_mapMC._y = pL_room_200._y; g_tempRoomNo = g_roomNo - 200; } if ((g_tempRoomNo >= 16) && (g_tempRoomNo <= 20)) { floorNo = "b4"; minRoomNo = 16; } else if ((g_tempRoomNo >= 21) && (g_tempRoomNo <= 25)) { floorNo = "b3"; minRoomNo = 21; } else if ((g_tempRoomNo >= 26) && (g_tempRoomNo <= 30)) { floorNo = "b2"; minRoomNo = 26; } else if ((g_tempRoomNo >= 31) && (g_tempRoomNo <= 35)) { floorNo = "b1"; minRoomNo = 31; } else if ((g_tempRoomNo >= 36) && (g_tempRoomNo <= 40)) { floorNo = "f1"; minRoomNo = 36; } else if ((g_tempRoomNo >= 41) && (g_tempRoomNo <= 45)) { floorNo = "f2"; minRoomNo = 41; } else if ((g_tempRoomNo >= 46) && (g_tempRoomNo <= 50)) { floorNo = "f3"; minRoomNo = 46; } else if ((g_tempRoomNo >= 51) && (g_tempRoomNo <= 55)) { floorNo = "f4"; minRoomNo = 51; } else if ((g_tempRoomNo >= 56) && (g_tempRoomNo <= 60)) { floorNo = "f5"; minRoomNo = 56; } pL_mapMC._x = 88 * ((g_tempRoomNo - minRoomNo) + (pL.x / sw)); gotoAndStop(floorNo); } } } else if (currKey == keyMusicOnOff) { if (!playGameMusic) { musicSndNo = 1; musicSnd = new Sound(); musicSnd.attachSound("music" + musicSndNo); musicSnd.start(0, 1000); playGameMusic = true; } else { musicSnd.stop("music" + musicSndNo); playGameMusic = false; } } else if (currKey == key_pLInventory) { PauseGame("Inventory"); if (pL.key.basement) { menuWindowMC.inventoryMC.key_1_MC.gotoAndStop("key_basement"); menuWindowMC.inventoryMC.txtKey1 = "Basement Elevator Key"; } else { menuWindowMC.inventoryMC.key_1_MC.gotoAndStop("none"); menuWindowMC.inventoryMC.txtKey1 = ""; } if (pL.key.building) { menuWindowMC.inventoryMC.key_2_MC.gotoAndStop("key_building"); menuWindowMC.inventoryMC.txtKey2 = "Building Elevator Key"; } else { menuWindowMC.inventoryMC.key_2_MC.gotoAndStop("none"); menuWindowMC.inventoryMC.txtKey2 = ""; } if (pL.key.warehouse) { menuWindowMC.inventoryMC.key_3_MC.gotoAndStop("key_warehouse"); menuWindowMC.inventoryMC.txtKey3 = "Warehouse Door Key"; } else { menuWindowMC.inventoryMC.key_3_MC.gotoAndStop("none"); menuWindowMC.inventoryMC.txtKey3 = ""; } } else if (currKey == keyPauseGame) { PauseGame("pause"); } } else if (g_stat == "paused") { if (((currKey == keyPauseGame) || (currKey == key_pLMap)) || (currKey == key_pLInventory)) { onEnterFrame = tempOnEnterFrame; onMouseDown = tempOnMouseDown; onMouseUp = tempOnMouseUp; g_stat = "play"; menuWindowMC.gotoAndStop("game_start"); startTime = startTime + (getTimer() - pause_start_time); Mouse.hide(); } } }; onMouseDown_game = function () { Mouse.hide(); if (pL.weaponInHand) { pL.mouseDown = true; pL.weaponFireSnd = new Sound(); if ((pL.weaponsArr[pL.currWeaponNo].ammo > 0) || (pL.weaponsArr[pL.currWeaponNo].ammo == "inf")) { pL.weaponFireSnd.attachSound(pL.weaponType + "_fire"); } switch (pL.weaponType) { case "pistol" : return; case "blasterGun" : return; case "uzi" : case "machineGun" : case "miniGun" : pL.weaponFireSnd.start(0, 1000); return; case "laser" : return; case "rocketLauncher" : return; case "grenade" : case "flameThrower" : return; } } }; onMouseUp_game = function () { pL.mouseDown = false; if (pL.weaponType == "grenade") { if (pL.grenadeThrowVelocity > 0) { nozzleX = game_MC.pL_MC.weapon_MC.nozzle_MC._x; nozzleY = (game_MC.pL_MC.weapon_MC.nozzle_MC._y * game_MC.pL_MC.weapon_MC._xscale) / 100; temp_x = (pL.x + (pL.weapon_ux * nozzleX)) - (pL.weapon_uy * nozzleY); temp_y = ((pL.y - pL.armRotationY) + (pL.weapon_ux * nozzleY)) + (pL.weapon_uy * nozzleX); createProjectile(pL, pL.weaponType, temp_x, temp_y, pL.weapon_ux, pL.weapon_uy, pL.attackDamage); pL.weaponsArr[pL.currWeaponNo].currReloadFr = pL.weaponsArr[pL.currWeaponNo].reloadFr; statusWindowMC.txtAmmo = --pL.weaponsArr[pL.currWeaponNo].ammo; statusWindowMC.txtGrenadeThrow = (pL.grenadeThrowVelocity = 0); } } switch (pL.weaponType) { case "pistol" : return; case "blasterGun" : return; case "uzi" : case "machineGun" : case "miniGun" : objWeaponSoundStop(pL); return; } };
Frame 234
function setMission10platforms() { if ((g_taskNo == 1) && (g_roomNo == 3)) { createPlatform("invisible", 0, 40, 18, 240); } else if ((g_taskNo == 3) && (g_roomNo == 3)) { createPlatform("invisible", 420, 0, 20, 260); } else if ((g_taskNo == 4) && (g_roomNo == 115)) { trace("pL.cheese: " + pL.cheese); trace("pL.noOfControlRoomMachines: " + pL.noOfControlRoomMachines); if (pL.cheese && (pL.noOfControlRoomMachines >= 3)) { createPlatform("Boulder", 22, 195, 46, 65, 0, 0, 0, 0, 0, 0, true, 19); } else { createPlatform("black", 0, 160, 80, 118); } } trace("SETTING PLATFORMS " + g_roomNo); trace("SETTING PLATFORMS " + g_roomNo); trace("SETTING PLATFORMS " + g_roomNo); trace("SETTING PLATFORMS " + g_roomNo); trace("SETTING PLATFORMS " + g_roomNo); trace("SETTING PLATFORMS " + g_roomNo); trace("SETTING PLATFORMS " + g_roomNo); trace("SETTING PLATFORMS " + g_roomNo); trace("SETTING PLATFORMS " + g_roomNo); trace("SETTING PLATFORMS " + g_roomNo); trace("g_taskNo " + g_taskNo); if (!(g_roomNo === 1)) { } switch (g_roomNo) { case 0 : return; case 1 : createPlatform("black", 0, 250, 440, 40); createPlatform("invisible", 0, 165, 18, 240); return; case 2 : createPlatform("black", 0, 250, 440, 40); return; case 3 : createPlatform("black", 0, 250, 440, 40); return; case 4 : createPlatform("black", 0, 250, 440, 40); return; case 5 : createPlatform("black", 0, 250, 440, 40); return; case 6 : createPlatform("black", 0, 250, 440, 40); return; case 7 : createPlatform("black", 0, 250, 440, 40); createPlatform("invisible", 427, 27, 30, 236); return; case 8 : return; case 9 : return; case 10 : return; case 11 : return; case 12 : return; case 13 : return; case 14 : return; case 15 : createPlatform("grey", 0, 0, 440, 160); createPlatform("grey", -1, 245, 440, 40); createPlatform("grey", -2, 147, 177, 115); return; case 16 : createPlatform("grey", 0, 0, 440, 160); createPlatform("grey", 0, 245, 440, 40); createPlatform("grey", 388, 50, 52, 225); return; case 17 : createPlatform("grey", 0, 0, 440, 175); createPlatform("grey", -1, 245, 440, 40); createPlatform("grey", -2, 147, 102, 115); createPlatform("grey", 338, 147, 102, 115); return; case 18 : createPlatform("grey", 0, 0, 440, 160); createPlatform("grey", -1, 245, 440, 40); createPlatform("grey", -2, 147, 52, 115); return; case 19 : createPlatform("grey", 0, 0, 440, 160); createPlatform("grey", 0, 245, 440, 40); return; case 20 : createPlatform("grey", 0, 0, 440, 160); createPlatform("grey", 0, 245, 440, 40); createPlatform("grey", 388, 50, 52, 225); return; case 21 : createPlatform("grey", 0, 0, 440, 125); createPlatform("grey", -1, 210, 440, 85); createPlatform("grey", -2, 110, 77, 115); createPlatform("grey", 348, 110, 92, 115); return; case 22 : createPlatform("grey", 0, 0, 440, 125); createPlatform("grey", -1, 210, 440, 85); createPlatform("grey", -2, 110, 52, 115); return; case 23 : createPlatform("grey", 0, 0, 440, 125); createPlatform("grey", -1, 210, 440, 85); return; case 24 : createPlatform("grey", 0, 0, 440, 125); createPlatform("grey", -1, 210, 440, 85); return; case 25 : createPlatform("grey", 0, 0, 440, 125); createPlatform("grey", -1, 210, 440, 85); createPlatform("grey", 388, 110, 52, 115); return; case 26 : createPlatform("black", 0, 0, 440, 125); createPlatform("black", -1, 210, 440, 85); createPlatform("black", -2, 60, 52, 165); return; case 27 : createPlatform("black", 388, 0, 65, 325); createPlatform("black", 0, 0, 330, 125); createPlatform("black", 2, 210, 437, 80); climbingItemArr.push({type:"pipe", x:358, y:4, w:6, h:205}); return; case 28 : createPlatform("grey", 0, 0, 440, 75); createPlatform("grey", -1, 210, 440, 85); createPlatform("grey", -2, 60, 52, 165); createPlatform("grey", 388, 60, 52, 65); return; case 29 : createPlatform("grey", 0, 0, 440, 125); createPlatform("grey", -1, 210, 440, 85); return; case 30 : createPlatform("grey", 0, 0, 440, 125); createPlatform("grey", -1, 210, 440, 85); createPlatform("grey", 388, 110, 52, 115); return; case 31 : climbingItemArr.push({type:"rope", x:65, y:71, w:400, h:6}); createPlatform("black", 0, 0, 65, 325); createPlatform("black", 0, 210, 444, 125); createPlatform("black", 0, 0, 440, 63); createPlatform("black", 40, 130, 404, 20); return; case 32 : climbingItemArr.push({type:"rope", x:-24, y:81, w:415, h:6}); createPlatform("black", 388, 0, 65, 63); createPlatform("black", 0, 210, 330, 125); createPlatform("black", 0, 0, 350, 63); createPlatform("black", 100, 130, 353, 20); climbingItemArr.push({type:"pipe", x:71, y:0, w:6, h:209}); climbingItemArr.push({type:"pipe", x:358, y:146, w:6, h:177}); climbingItemArr.push({type:"rope", x:353, y:44, w:30, h:6}); createPlatform("black", 0, 130, 50, 20); createPlatform("invisible", 0, 143, 30, 87); createPlatform("black", 388, 140, 65, 180); return; case 33 : climbingItemArr.push({type:"rope", x:59, y:141, w:160, h:6}); createPlatform("grey", 0, 0, 440, 62); createPlatform("grey", -1, 210, 440, 85); createPlatform("grey", -2, 130, 52, 165); createPlatform("grey", 388, 60, 52, 65); return; case 34 : createPlatform("grey", 0, 0, 440, 125); createPlatform("grey", -1, 210, 440, 85); return; case 35 : createPlatform("grey", 0, 0, 440, 125); createPlatform("grey", -1, 210, 440, 85); createPlatform("grey", 388, 110, 52, 115); return; case 36 : createPlatform("black", 0, 250, 440, 63); createPlatform("invisible", -1, 0, 10, 320); return; case 37 : createPlatform("black", 388, 250, 65, 325); createPlatform("invisible", 128, 150, 62, 10); climbingItemArr.push({type:"pipe", x:150, y:0, w:6, h:151}); climbingItemArr.push({type:"pipe", x:200, y:120, w:6, h:129}); climbingItemArr.push({type:"rope", x:353, y:273, w:30, h:6}); createPlatform("black", 0, 250, 350, 63); createPlatform("invisible", 210, 150, 68, 10); createPlatform("invisible", 128, 136, 3, 14); createPlatform("invisible", 275, 136, 3, 14); return; case 38 : createPlatform("black", 0, 250, 440, 63); return; case 39 : createPlatform("black", 0, 250, 440, 63); return; case 40 : createPlatform("black", 0, 250, 440, 63); createPlatform("invisible", 429, 0, 10, 320); return; case 41 : createPlatform("invisible", 0, 0, 10, 320); climbingItemArr.push({type:"rope", x:18, y:137, w:444, h:6}); createPlatform("invisible", 210, 210, 100, 10); createPlatform("invisible", 212, 195, 3, 14); createPlatform("invisible", 306, 195, 3, 14); return; case 42 : climbingItemArr.push({type:"rope", x:161, y:137, w:310, h:6}); climbingItemArr.push({type:"pipe", x:150, y:0, w:6, h:325}); climbingItemArr.push({type:"rope", x:-32, y:137, w:172, h:6}); return; case 43 : climbingItemArr.push({type:"rope", x:-22, y:137, w:480, h:6}); createPlatform("invisible", 210, 210, 100, 10); createPlatform("invisible", 212, 195, 3, 14); createPlatform("invisible", 306, 195, 3, 14); return; case 44 : climbingItemArr.push({type:"rope", x:-32, y:137, w:372, h:6}); climbingItemArr.push({type:"pipe", x:350, y:0, w:6, h:240}); climbingItemArr.push({type:"rope", x:360, y:137, w:110, h:6}); return; case 45 : climbingItemArr.push({type:"rope", x:-22, y:137, w:444, h:6}); createPlatform("invisible", 429, 0, 10, 320); createPlatform("invisible", 210, 210, 100, 10); createPlatform("invisible", 212, 195, 3, 14); createPlatform("invisible", 306, 195, 3, 14); return; case 46 : createPlatform("invisible", -1, 0, 10, 320); return; case 47 : createPlatform("invisible", 210, 210, 100, 10); climbingItemArr.push({type:"pipe", x:150, y:0, w:6, h:325}); createPlatform("invisible", 212, 195, 3, 14); createPlatform("invisible", 306, 195, 3, 14); return; case 48 : return; case 49 : climbingItemArr.push({type:"pipe", x:350, y:0, w:6, h:325}); return; case 50 : createPlatform("invisible", 429, 0, 10, 320); return; case 51 : createPlatform("invisible", -1, 0, 10, 320); climbingItemArr.push({type:"rope", x:18, y:137, w:444, h:6}); createPlatform("invisible", 210, 210, 100, 10); createPlatform("invisible", 212, 195, 3, 14); createPlatform("invisible", 306, 195, 3, 14); return; case 52 : createPlatform("invisible", 210, 210, 100, 10); climbingItemArr.push({type:"rope", x:161, y:137, w:310, h:6}); createPlatform("invisible", 212, 195, 3, 14); createPlatform("invisible", 306, 195, 3, 14); climbingItemArr.push({type:"pipe", x:150, y:0, w:6, h:325}); climbingItemArr.push({type:"rope", x:-32, y:137, w:172, h:6}); return; case 53 : createPlatform("invisible", 210, 210, 100, 10); climbingItemArr.push({type:"rope", x:-22, y:137, w:480, h:6}); createPlatform("invisible", 212, 195, 3, 14); createPlatform("invisible", 306, 195, 3, 14); return; case 54 : climbingItemArr.push({type:"rope", x:-32, y:137, w:372, h:6}); climbingItemArr.push({type:"pipe", x:350, y:45, w:6, h:312}); climbingItemArr.push({type:"rope", x:360, y:137, w:110, h:6}); return; case 55 : climbingItemArr.push({type:"rope", x:-22, y:137, w:444, h:6}); createPlatform("invisible", 429, 0, 10, 320); return; case 56 : createPlatform("invisible", 0, 190, 440, 10); createPlatform("invisible", 0, 40, 10, 150); return; case 57 : createPlatform("invisible", 160, 190, 280, 10); createPlatform("invisible", 0, 190, 139, 10); climbingItemArr.push({type:"pipe", x:148, y:140, w:6, h:190}); return; case 58 : createPlatform("invisible", 0, 190, 440, 10); createPlatform("invisible", 430, 40, 10, 150); return; case 59 : return; case 60 : return; case 61 : return; case 62 : return; case 63 : return; case 64 : return; case 101 : createPlatform("black", 0, 250, 440, 101); createPlatform("black", 0, 40, 440, 135); createPlatform("black", 0, 140, 100, 135); createPlatform("black", 370, 155, 70, 105); return; case 102 : createPlatform("black", 60, 250, 90, 40); createPlatform("black", 0, 40, 29, 255); createPlatform("black", 0, 40, 440, 110); createPlatform("black", 325, 50, 115, 220); climbingItemArr.push({type:"pipe", x:40, y:199, w:6, h:151}); createPlatform("black", 200, 125, 137, 63); createPlatform("black", 25, 135, 125, 53); createPlatform("black", 200, 250, 240, 40); return; case 103 : return; case 104 : return; case 105 : return; case 106 : return; case 107 : return; case 108 : climbingItemArr.push({type:"pipe", x:40, y:9, w:6, h:341}); climbingItemArr.push({type:"rope", x:100, y:199, w:175, h:6}); climbingItemArr.push({type:"pipe", x:341, y:205, w:6, h:119}); createPlatform("black", 60, 10, 90, 80); createPlatform("black", 375, 100, 65, 220); createPlatform("black", 200, 245, 111, 80); createPlatform("black", 65, 245, 85, 80); createPlatform("black", 200, 10, 240, 176); createPlatform("black", 0, 10, 29, 315); createPlatform("black", 65, 135, 85, 53); return; case 109 : climbingItemArr.push({type:"pipe", x:40, y:9, w:6, h:315}); climbingItemArr.push({type:"rope", x:37, y:84, w:113, h:6}); climbingItemArr.push({type:"pipe", x:341, y:-15, w:6, h:150}); createPlatform("black", 375, 0, 65, 325); createPlatform("black", 200, -5, 111, 80); createPlatform("black", 65, -5, 85, 80); createPlatform("black", 0, 10, 29, 315); createPlatform("black", 65, 94, 21, 231); createPlatform("black", 108, 135, 42, 190); createPlatform("black", 200, 135, 42, 190); climbingItemArr.push({type:"rope", x:210, y:84, w:138, h:6}); climbingItemArr.push({type:"pipe", x:97, y:94, w:6, h:230}); climbingItemArr.push({type:"pipe", x:350, y:176, w:6, h:145}); createPlatform("black", 200, 135, 200, 40); createPlatform("black", 232, 242, 85, 80); return; case 110 : climbingItemArr.push({type:"pipe", x:97, y:4, w:6, h:241}); climbingItemArr.push({type:"pipe", x:350, y:0, w:6, h:245}); createPlatform("black", 375, 0, 65, 175); createPlatform("black", 0, 10, 29, 315); createPlatform("black", 65, 4, 21, 191); createPlatform("black", 108, 5, 42, 170); createPlatform("black", 200, 5, 113, 170); createPlatform("black", 18, 245, 422, 40); climbingItemArr.push({type:"pipe", x:40, y:0, w:6, h:97}); return; case 111 : createPlatform("black", 0, 0, 150, 175); createPlatform("black", 254, 5, 190, 170); createPlatform("black", 0, 245, 440, 40); createPlatform("black", 122, 19, 183, 118); createPlatform("black", 164, 216, 75, 38); createPlatform("invisible", -59, 172, 45, 55); return; case 112 : createPlatform("black", 0, 0, 125, 175); createPlatform("black", 344, 5, 96, 170); createPlatform("black", 0, 245, 440, 40); createPlatform("black", 122, 19, 228, 94); createPlatform("black", 184, 196, 99, 58); createPlatform("black", 144, 216, 75, 38); createPlatform("black", 256, 221, 54, 29); return; case 113 : createPlatform("black", 354, 135, 86, 35); createPlatform("black", 0, 245, 440, 40); createPlatform("black", 2, 19, 440, 118); createPlatform("black", 302, 216, 38, 38); createPlatform("black", 149, 137, 31, 35); createPlatform("black", 2, 137, 73, 35); createPlatform("black", 98, 211, 40, 38); createPlatform("invisible", -60, 172, 45, 55); createPlatform("black", 251, 137, 31, 35); createPlatform("black", 198, 213, 38, 38); return; case 114 : createPlatform("black", 0, 0, 150, 175); createPlatform("black", 254, 5, 190, 170); createPlatform("black", 0, 245, 440, 40); createPlatform("invisible", 213, 221, 30, 29); createPlatform("black", 122, 19, 183, 118); createPlatform("invisible", 157, 221, 30, 29); return; case 115 : createPlatform("black", 0, 0, 440, 175); createPlatform("black", 0, 245, 440, 40); createPlatform("black", 388, 142, 52, 118); return; case 116 : createPlatform("grey", 0, 0, 440, 175); createPlatform("grey", -1, 245, 440, 40); createPlatform("grey", -2, 147, 77, 115); return; case 117 : createPlatform("grey", 0, 0, 440, 175); createPlatform("grey", 0, 245, 440, 40); return; case 118 : createPlatform("grey", 0, 0, 440, 175); createPlatform("grey", 0, 245, 440, 40); return; case 119 : createPlatform("grey", 0, 0, 440, 175); createPlatform("grey", 0, 245, 440, 40); return; case 120 : createPlatform("grey", 0, 0, 440, 175); createPlatform("grey", 0, 245, 440, 40); createPlatform("grey", 388, 50, 52, 225); return; case 121 : createPlatform("grey", 0, 0, 440, 125); createPlatform("grey", -1, 210, 440, 85); createPlatform("grey", -2, 110, 52, 115); return; case 122 : createPlatform("grey", 0, 0, 440, 125); createPlatform("grey", -1, 210, 440, 85); createPlatform("grey", 388, 110, 52, 115); return; case 123 : createPlatform("grey", 0, 0, 440, 125); createPlatform("grey", -1, 210, 440, 85); createPlatform("grey", -2, 110, 52, 115); return; case 124 : createPlatform("grey", 0, 0, 440, 125); createPlatform("grey", -1, 210, 440, 85); return; case 125 : createPlatform("grey", 0, 0, 440, 125); createPlatform("grey", -1, 210, 440, 85); createPlatform("grey", 388, 110, 52, 115); return; case 126 : createPlatform("grey", 0, 0, 440, 75); createPlatform("grey", -1, 210, 440, 85); createPlatform("grey", -2, 60, 52, 165); createPlatform("grey", 388, 60, 52, 65); return; case 127 : createPlatform("grey", 0, 0, 440, 125); createPlatform("grey", -1, 210, 440, 85); createPlatform("grey", 388, 110, 52, 115); return; case 128 : createPlatform("grey", 0, 0, 440, 75); createPlatform("grey", -1, 210, 440, 85); createPlatform("grey", -2, 60, 52, 165); createPlatform("grey", 388, 60, 52, 65); return; case 129 : createPlatform("grey", 0, 0, 440, 125); createPlatform("grey", -1, 210, 440, 85); return; case 130 : createPlatform("grey", 0, 0, 440, 125); createPlatform("grey", -1, 210, 440, 85); createPlatform("grey", 388, 110, 52, 115); return; case 131 : return; case 132 : return; case 133 : createPlatform("grey", 0, 0, 440, 75); createPlatform("grey", -1, 210, 440, 85); createPlatform("grey", -2, 60, 52, 165); createPlatform("grey", 388, 60, 52, 65); return; case 134 : createPlatform("grey", 0, 0, 440, 125); createPlatform("grey", -1, 210, 440, 85); return; case 135 : createPlatform("grey", 0, 0, 440, 125); createPlatform("grey", -1, 210, 440, 85); createPlatform("grey", 388, 110, 52, 115); return; case 136 : createPlatform("white", 0, 0, 440, 75); createPlatform("white", -1, 250, 440, 85); createPlatform("white", -2, 60, 52, 201); return; case 137 : createPlatform("white", 0, 0, 440, 75); createPlatform("white", -1, 250, 440, 85); return; case 138 : createPlatform("white", 0, 0, 440, 75); createPlatform("white", -1, 250, 440, 85); return; case 139 : createPlatform("white", 0, 0, 440, 75); createPlatform("white", -1, 250, 440, 85); return; case 140 : createPlatform("white", 0, 0, 440, 75); createPlatform("white", -1, 250, 440, 85); createPlatform("white", 388, 60, 52, 201); return; case 141 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", 0, 110, 52, 115); return; case 142 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); return; case 143 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); return; case 144 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); return; case 145 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", 388, 110, 52, 115); return; case 146 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", 0, 110, 52, 115); return; case 147 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", 388, 110, 52, 115); return; case 148 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", -2, 110, 77, 115); createPlatform("white", 348, 110, 92, 115); return; case 149 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", 0, 110, 52, 115); return; case 150 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", 388, 110, 52, 115); return; case 151 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", 0, 110, 52, 115); return; case 152 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", 388, 110, 52, 115); return; case 153 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", -2, 110, 77, 115); createPlatform("white", 348, 110, 92, 115); return; case 154 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", 0, 110, 52, 115); return; case 155 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", 388, 110, 52, 115); return; case 156 : return; case 157 : return; case 158 : createPlatform("invisible", 0, 190, 440, 60); createPlatform("invisible", 340, 40, 70, 150); createPlatform("invisible", 100, 40, 68, 150); createPlatform("invisible", 130, 40, 251, 87); return; case 159 : return; case 160 : return; case 161 : return; case 162 : return; case 163 : return; case 164 : return; case 165 : return; case 166 : return; case 201 : return; case 202 : return; case 203 : return; case 204 : return; case 205 : return; case 206 : return; case 207 : return; case 208 : return; case 209 : return; case 210 : return; case 211 : return; case 212 : return; case 213 : return; case 214 : return; case 215 : return; case 216 : createPlatform("grey", 0, 0, 440, 175); createPlatform("grey", -1, 245, 440, 40); createPlatform("grey", -2, 147, 77, 115); return; case 217 : createPlatform("grey", 0, 0, 440, 175); createPlatform("grey", 0, 245, 440, 40); return; case 218 : createPlatform("grey", 0, 0, 440, 175); createPlatform("grey", 0, 245, 440, 40); return; case 219 : createPlatform("grey", 0, 0, 440, 175); createPlatform("grey", 0, 245, 440, 40); createPlatform("grey", 388, 50, 52, 225); return; case 220 : return; case 221 : return; case 222 : return; case 223 : return; case 224 : return; case 225 : return; case 226 : return; case 227 : return; case 228 : return; case 229 : return; case 230 : return; case 231 : return; case 232 : return; case 233 : return; case 234 : return; case 235 : return; case 236 : createPlatform("white", 0, 0, 440, 200); createPlatform("white", -1, 250, 440, 85); createPlatform("white", -2, 60, 52, 201); return; case 237 : createPlatform("white", 0, 0, 440, 200); createPlatform("white", -1, 250, 440, 85); return; case 238 : createPlatform("white", 0, 0, 440, 200); createPlatform("white", -1, 250, 440, 85); createPlatform("white", 388, 60, 52, 201); return; case 239 : return; case 240 : return; case 241 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", 0, 110, 52, 115); return; case 242 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); return; case 243 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); return; case 244 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", 388, 110, 52, 115); return; case 245 : return; case 246 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", 0, 110, 52, 115); return; case 247 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); return; case 248 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); return; case 249 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", 388, 110, 52, 115); return; case 250 : return; case 251 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", 0, 110, 52, 115); return; case 252 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); return; case 253 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); return; case 254 : createPlatform("white", 0, 0, 440, 125); createPlatform("white", -1, 210, 440, 85); createPlatform("white", 388, 110, 52, 115); return; case 255 : return; case 256 : return; case 257 : return; case 258 : return; case 259 : return; case 260 : return; case 261 : return; case 262 : return; case 263 : return; case 264 : return; case 265 : case 266 : } } stop();
Symbol 24 MovieClip Frame 1
_rotation = (360 * Math.random());
Symbol 24 MovieClip Frame 10
stop();
Symbol 25 MovieClip [laser] Frame 1
trace("ATTACHED MINE =========="); stop();
Symbol 25 MovieClip [laser] Frame 13
this.removeMovieClip();
Symbol 30 MovieClip [platform_ControlRoomMachine] Frame 1
trace("1 - created platform " + platformType); stop();
Symbol 32 MovieClip [platform_grey] Frame 1
platformType = "white"; if (_root.trace_platforms) { trace(((((((((("createPlatform(\"" + platformType) + "\", ") + int(_x)) + ", ") + int(_y)) + ", ") + int(_width)) + ", ") + int(_height)) + ")"); }
Symbol 34 MovieClip [platform_white] Frame 1
platformType = "white"; if (_root.trace_platforms) { trace(((((((((("createPlatform(\"" + platformType) + "\", ") + int(_x)) + ", ") + int(_y)) + ", ") + int(_width)) + ", ") + int(_height)) + ")"); }
Symbol 36 MovieClip [environment_water_NOT] Frame 1
trace("1 - created platform " + platformType);
Symbol 40 MovieClip [platform_Boulder] Frame 1
trace("1 - created platform " + platformType); stop();
Symbol 42 MovieClip [platform_ManholeCover] Frame 1
trace("1 - created platform " + platformType); stop();
Symbol 44 MovieClip [platform_generic] Frame 1
trace("1 - created platform " + platformType);
Symbol 48 Button
on (release) { _root.g_missionNo = buttonNo; _root.showCutScenes(); }
Symbol 52 MovieClip [missionButton] Frame 1
stop();
Symbol 59 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 1
stop();
Symbol 66 MovieClip [crawler_head] Frame 1
stop();
Symbol 67 MovieClip [crawler1] Frame 1
stop();
Instance of Symbol 53 MovieClip "hitAreaMC" in Symbol 67 MovieClip [crawler1] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 67 MovieClip [crawler1] Frame 5
this.removeMovieClip(); stop();
Symbol 69 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 1
_visible = false;
Symbol 81 MovieClip Frame 2
stop();
Symbol 91 MovieClip Frame 1
stop();
Symbol 95 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 3
gotoAndStop (1);
Symbol 113 MovieClip Frame 5
gotoAndStop (1);
Symbol 113 MovieClip Frame 7
gotoAndStop (1);
Symbol 113 MovieClip Frame 9
gotoAndStop (1);
Symbol 113 MovieClip Frame 11
gotoAndStop (1);
Symbol 113 MovieClip Frame 13
gotoAndStop (1);
Symbol 113 MovieClip Frame 16
gotoAndStop (1);
Symbol 113 MovieClip Frame 18
gotoAndStop (1);
Symbol 113 MovieClip Frame 20
gotoAndStop (1);
Symbol 126 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 1
stop();
Symbol 128 MovieClip [zombie2] Frame 1
stop();
Instance of Symbol 53 MovieClip "hitAreaMC" in Symbol 128 MovieClip [zombie2] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 128 MovieClip [zombie2] Frame 7
this.removeMovieClip(); stop();
Symbol 130 MovieClip Frame 1
stop();
Symbol 132 MovieClip [zombie1] Frame 1
stop();
Instance of Symbol 53 MovieClip "hitAreaMC" in Symbol 132 MovieClip [zombie1] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 132 MovieClip [zombie1] Frame 8
this.removeMovieClip(); stop();
Symbol 133 MovieClip [zombie_head] Frame 1
stop();
Symbol 134 MovieClip [crawler_leg] Frame 1
stop();
Symbol 136 MovieClip [zombie_leg] Frame 1
stop();
Symbol 137 MovieClip [zombie_arm] Frame 1
stop();
Symbol 139 MovieClip [zombie_body] Frame 1
stop();
Symbol 144 MovieClip [flameThrower] Frame 14
this._rotation = int(360 * Math.random());
Symbol 144 MovieClip [flameThrower] Frame 23
this.removeMovieClip();
Symbol 146 MovieClip [rocketLauncher] Frame 1
stop();
Symbol 146 MovieClip [rocketLauncher] Frame 11
this.removeMovieClip();
Symbol 148 MovieClip [DemonSpit] Frame 1
stop();
Symbol 148 MovieClip [DemonSpit] Frame 5
this.removeMovieClip();
Symbol 150 MovieClip [GiantWaspSpit] Frame 1
stop();
Symbol 150 MovieClip [GiantWaspSpit] Frame 5
this.removeMovieClip();
Symbol 152 MovieClip [GiantSpiderSpit] Frame 1
stop();
Symbol 152 MovieClip [GiantSpiderSpit] Frame 5
this.removeMovieClip();
Symbol 154 MovieClip [zombieSpit] Frame 1
stop();
Symbol 154 MovieClip [zombieSpit] Frame 5
this.removeMovieClip();
Symbol 155 MovieClip [grenade] Frame 1
stop();
Symbol 155 MovieClip [grenade] Frame 7
this.removeMovieClip();
Symbol 158 MovieClip [wasp_body] Frame 1
stop();
Symbol 162 MovieClip [wasp_head] Frame 1
stop();
Symbol 164 MovieClip [wasp1] Frame 1
trace("ATTACHED FLIER =========="); stop();
Instance of Symbol 53 MovieClip "hitAreaMC" in Symbol 164 MovieClip [wasp1] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 164 MovieClip [wasp1] Frame 3
this.removeMovieClip();
Symbol 168 MovieClip [Demon_head] Frame 1
stop();
Symbol 169 MovieClip [Demon_body] Frame 1
stop();
Symbol 177 MovieClip [Demon1] Frame 1
stop();
Instance of Symbol 53 MovieClip "hitAreaMC" in Symbol 177 MovieClip [Demon1] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 177 MovieClip [Demon1] Frame 3
this.removeMovieClip();
Symbol 181 MovieClip [GiantSpider_abdomen] Frame 1
stop();
Symbol 186 MovieClip Frame 1
stop();
Symbol 188 MovieClip [GiantSpider_eye] Frame 1
stop();
Symbol 193 MovieClip [GiantSpider1] Frame 1
trace("ATTACHED FLIER =========="); stop();
Instance of Symbol 53 MovieClip "hitAreaMC" in Symbol 193 MovieClip [GiantSpider1] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 184 MovieClip in Symbol 193 MovieClip [GiantSpider1] Frame 1
onClipEvent (load) { this.gotoAndPlay("step"); }
Instance of Symbol 184 MovieClip in Symbol 193 MovieClip [GiantSpider1] Frame 1
onClipEvent (load) { this.gotoAndPlay("step"); }
Instance of Symbol 184 MovieClip in Symbol 193 MovieClip [GiantSpider1] Frame 1
onClipEvent (load) { this.gotoAndPlay("step"); }
Instance of Symbol 190 MovieClip [GiantSpider_leg] "leg7" in Symbol 193 MovieClip [GiantSpider1] Frame 2
onClipEvent (load) { this.gotoAndPlay("step"); }
Instance of Symbol 190 MovieClip [GiantSpider_leg] "leg8" in Symbol 193 MovieClip [GiantSpider1] Frame 2
onClipEvent (load) { this.gotoAndPlay("step"); }
Instance of Symbol 190 MovieClip [GiantSpider_leg] "leg9" in Symbol 193 MovieClip [GiantSpider1] Frame 2
onClipEvent (load) { this.gotoAndPlay("step"); }
Instance of Symbol 190 MovieClip [GiantSpider_leg] "leg1" in Symbol 193 MovieClip [GiantSpider1] Frame 2
onClipEvent (load) { this.gotoAndPlay("step"); }
Instance of Symbol 190 MovieClip [GiantSpider_leg] "leg2" in Symbol 193 MovieClip [GiantSpider1] Frame 2
onClipEvent (load) { this.gotoAndPlay("step"); }
Instance of Symbol 190 MovieClip [GiantSpider_leg] "leg3" in Symbol 193 MovieClip [GiantSpider1] Frame 2
onClipEvent (load) { this.gotoAndPlay("step"); }
Symbol 193 MovieClip [GiantSpider1] Frame 3
this.removeMovieClip();
Symbol 195 MovieClip [mine1] Frame 1
trace("ATTACHED MINE =========="); stop();
Symbol 195 MovieClip [mine1] Frame 13
this.removeMovieClip();
Symbol 200 MovieClip Frame 9
_parent.gotoAndStop("stand");
Symbol 208 MovieClip [bat_wing] Frame 1
trace("ATTACHED WING"); stop();
Symbol 212 MovieClip [bat_head] Frame 1
stop();
Symbol 213 MovieClip [grass1] Frame 1
trace("ATTACHED FLIER =========="); stop();
Symbol 213 MovieClip [grass1] Frame 4
this.removeMovieClip();
Symbol 214 MovieClip [bat1] Frame 1
trace("ATTACHED FLIER =========="); stop();
Instance of Symbol 53 MovieClip "hitAreaMC" in Symbol 214 MovieClip [bat1] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 214 MovieClip [bat1] Frame 3
this.removeMovieClip();
Symbol 217 MovieClip [bloodsplatter0] Frame 1
Symbol 217 MovieClip [bloodsplatter0] Frame 6
this.removeMovieCLip();
Symbol 221 MovieClip [ricochet2] Frame 4
this.removeMovieCLip();
Symbol 224 MovieClip [ricochet1] Frame 4
this.removeMovieCLip();
Symbol 227 MovieClip [explosion1] Frame 5
this.removeMovieCLip();
Symbol 232 MovieClip [debry1] Frame 1
trace("ATTACH EXPLOSION DEBRY"); this.gotoAndStop(1 + int(3 * Math.random())); stop();
Symbol 232 MovieClip [debry1] Frame 5
this.removeMovieClip();
Symbol 235 MovieClip [bloodsplatterGreen1] Frame 1
stop();
Symbol 235 MovieClip [bloodsplatterGreen1] Frame 4
this.removeMovieClip();
Symbol 237 MovieClip [bloodsplatterRed1] Frame 1
stop();
Symbol 237 MovieClip [bloodsplatterRed1] Frame 13
this.removeMovieClip();
Symbol 240 MovieClip [whiteSmoke] Frame 8
this.removeMovieClip();
Symbol 254 MovieClip [door_doublesliding] Frame 1
stop();
Symbol 254 MovieClip [door_doublesliding] Frame 2
play();
Symbol 254 MovieClip [door_doublesliding] Frame 14
_root.doorIsOpen(); stop();
Symbol 254 MovieClip [door_doublesliding] Frame 15
play();
Symbol 254 MovieClip [door_doublesliding] Frame 23
_root.doorIsClosed();
Symbol 260 MovieClip [door_finishedMission] Frame 1
stop();
Symbol 260 MovieClip [door_finishedMission] Frame 2
play();
Symbol 260 MovieClip [door_finishedMission] Frame 12
_root.doorIsOpen(); stop();
Symbol 260 MovieClip [door_finishedMission] Frame 13
play();
Symbol 260 MovieClip [door_finishedMission] Frame 21
_root.doorIsClosed();
Symbol 262 MovieClip [door_noDoor] Frame 1
stop();
Symbol 262 MovieClip [door_noDoor] Frame 2
play();
Symbol 262 MovieClip [door_noDoor] Frame 4
_root.doorIsOpen(); stop();
Symbol 262 MovieClip [door_noDoor] Frame 5
play();
Symbol 262 MovieClip [door_noDoor] Frame 6
_root.doorIsClosed();
Symbol 266 MovieClip [button_switch1] Frame 1
stop();
Symbol 269 MovieClip [lock_smallSafe] Frame 1
stop();
Symbol 271 MovieClip [lock_largeSafe] Frame 1
stop();
Symbol 274 MovieClip [lock_locker] Frame 1
stop();
Symbol 279 MovieClip [door_knob] Frame 1
stop();
Symbol 279 MovieClip [door_knob] Frame 2
play();
Symbol 279 MovieClip [door_knob] Frame 12
_root.doorIsOpen(); stop();
Symbol 279 MovieClip [door_knob] Frame 13
play();
Symbol 279 MovieClip [door_knob] Frame 21
_root.doorIsClosed();
Symbol 281 MovieClip [door_doublesliding_bgnd] Frame 1
stop();
Symbol 283 MovieClip [door_finishMission_bgnd] Frame 1
stop();
Symbol 284 MovieClip [door_knob_bgnd] Frame 1
stop();
Symbol 288 MovieClip Frame 1
_visible = false; _parent._parent.checkAreasArr.push(_name);
Symbol 294 MovieClip Frame 1
_visible = false; stop();
Symbol 308 MovieClip Frame 1
stop();
Symbol 312 Button
on (release) { finishMC.finishTime = getTimer() + (_root.pL.currLock.timeLimit * 1000); trace("pL.currLock.timeLimit " + _root.pL.currLock.timeLimit); Mouse.show(); pathMC._visible = true; }
Symbol 318 MovieClip Frame 1
stop();
Symbol 322 MovieClip [Locks] Frame 1
checkAreasArr = []; R = _root; stop();
Instance of Symbol 318 MovieClip "finishMC" in Symbol 322 MovieClip [Locks] Frame 1
onClipEvent (load) { P = _parent; R = _root; failedAttempt = false; continueGame = false; R.updateTimer(R.pL.currLock.timeLimit, P); trace("timeLimit " + R.pL.currLock.timeLimit); } onClipEvent (enterFrame) { if (finishTime > 0) { trace("currentTime " + currentTime); if (P.pathMC.hitTest(R._xmouse + R._x, R._ymouse + R._y, true)) { trace("checkAreasArr.length " + P.checkAreasArr.length); arrNo = P.checkAreasArr.length; CA = eval ("P.pathMC." + P.checkAreasArr[0]); trace("CA " + CA); if (CA.hitTest(R._xmouse + R._x, R._ymouse + R._y, true)) { P.checkAreasArr.splice(0, 1); } currentTime = int((finishTime - getTimer()) / 1000); R.updateTimer(currentTime, P._target); if (currentTime < 1) { failedAttempt = true; } else if (P.finishMC.hitTest(R._xmouse + R._x, R._ymouse + R._y, false)) { if (P.checkAreasArr.length > 0) { failedAttempt = true; } else { g_alarmON = false; R.displayMessage("Success"); R.pL.currLock.target.gotoAndStop("open"); R.pL.currLock.status = "open"; trace("R.pickUpItemArr.length " + R.pickUpItemArr.length); R.pickUpItemArr.push(new R.pickUpItem(true, R.g_roomNo, 1, R.pL.currLock.x, R.pL.currLock.y, R.pL.currLock.content, 25)); trace("R.pL.currLock.content " + R.pL.currLock.content); trace("R.pickUpItemArr.length " + R.pickUpItemArr.length); itemObj = R.pickUpItemArr[R.pickUpItemArr.length - 1]; itemID = "pickUpItem"; R.game_MC.pickUpItemMC.attachMovie(itemID, ((itemID + "_") + itemObj.itemNo) + "_MC", ++R.noOfpickUpItemCreated); pickUpItemMC = eval (((("R.game_MC.pickUpItemMC." + itemID) + "_") + itemObj.itemNo) + "_MC"); pickUpItemMC.gotoAndStop(itemObj.type); pickUpItemMC._x = R.pL.currLock.x; pickUpItemMC._y = R.pL.currLock.y; itemObj.w = pickUpItemMC._width; itemObj.h = pickUpItemMC._height; itemObj.registration = "bottomCenter"; Mouse.hide(); P.gotoAndPlay("success"); } } } else { failedAttempt = true; } if (failedAttempt) { failedAttempt = false; trace("failed Attempt"); R.displayMessage("Failure"); if ((R.pL.currLock.type == "smallSafe") || (R.pL.currLock.type == "largeSafe")) { R.g_alarmON = true; R.displayMessage("Alarm is ON"); } Mouse.hide(); P.gotoAndPlay("failure"); } if (continueGame) { R.onEnterFrame = R.tempOnEnterFrame; R.onMouseDown = R.tempOnMouseDown; R.onMouseUp = R.tempOnMouseUp; R.g_stat = "play"; R.menuWindowMC.gotoAndStop("game_start"); R.startTime = R.startTime + (getTimer() - R.pause_start_time); Mouse.hide(); _parent.removeMovieClip(); } } }
Symbol 322 MovieClip [Locks] Frame 26
R.onEnterFrame = R.tempOnEnterFrame; R.onMouseDown = R.tempOnMouseDown; R.onMouseUp = R.tempOnMouseUp; R.g_stat = "play"; R.menuWindowMC.gotoAndStop("game_start"); R.startTime = R.startTime + (getTimer() - R.pause_start_time); Mouse.hide();
Symbol 322 MovieClip [Locks] Frame 55
R.onEnterFrame = R.tempOnEnterFrame; R.onMouseDown = R.tempOnMouseDown; R.onMouseUp = R.tempOnMouseUp; R.g_stat = "play"; R.menuWindowMC.gotoAndStop("game_start"); R.startTime = R.startTime + (getTimer() - R.pause_start_time); Mouse.hide();
Symbol 336 MovieClip [pickUpItem] Frame 1
stop();
Symbol 353 MovieClip Frame 9
stop();
Symbol 354 MovieClip [rocket] Frame 1
trace("ATTACHED FLIER =========="); stop();
Symbol 354 MovieClip [rocket] Frame 5
play();
Symbol 354 MovieClip [rocket] Frame 13
this.removeMovieClip();
Symbol 383 MovieClip Frame 1
stop();
Symbol 413 MovieClip Frame 9
stop();
Symbol 414 MovieClip [stickman] Frame 1
stop();
Instance of Symbol 53 MovieClip "hitAreaMC" in Symbol 414 MovieClip [stickman] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 402 MovieClip "arms_MC" in Symbol 414 MovieClip [stickman] Frame 6
onClipEvent (load) { this.stop(); }
Instance of Symbol 402 MovieClip "arms_MC" in Symbol 414 MovieClip [stickman] Frame 6
onClipEvent (load) { gotoAndStop (1); }
Instance of Symbol 403 MovieClip "arms_MC" in Symbol 414 MovieClip [stickman] Frame 8
onClipEvent (load) { this.stop(); }
Symbol 416 MovieClip [platform_black] Frame 1
trace("1 - created platform " + platformType);
Symbol 419 MovieClip [button_alarm] Frame 1
stop();
Symbol 423 MovieClip [door_knob] Frame 1
if (_root.trace_doors) { _root.setDoorValues(this); trace(((((((((((("doorArr.push({roomNo:" + roomNo) + ", doorNo:") + doorNo) + ", x:") + x) + ", y:") + y) + ", type:\"knob\", connRoom:") + connRoom) + ", connDoor:") + connDoor) + "});"); } stop();
Symbol 423 MovieClip [door_knob] Frame 2
play();
Symbol 423 MovieClip [door_knob] Frame 12
_root.doorIsOpen(); stop();
Symbol 423 MovieClip [door_knob] Frame 13
play();
Symbol 423 MovieClip [door_knob] Frame 21
_root.doorIsClosed();
Symbol 424 Button [missionButton]
on (release) { _root.levelNo = idNo; _root.g.practiceMode = true; trace((_parent.idNo + " : ") + idNo); _root.levelInit(); _parent.gotoAndStop("game_start"); _parent.removePracticeLevelButtons(); }
Symbol 444 MovieClip Frame 1
stop();
Symbol 449 MovieClip [GiantWasp_abdomen] Frame 1
stop();
Symbol 451 MovieClip [GiantWasp_head] Frame 1
stop();
Symbol 454 MovieClip [GiantWasp_tail] Frame 1
stop();
Symbol 457 MovieClip [GiantWasp1] Frame 1
stop();
Instance of Symbol 53 MovieClip "hitAreaMC" in Symbol 457 MovieClip [GiantWasp1] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 457 MovieClip [GiantWasp1] Frame 3
this.removeMovieClip();
Symbol 462 MovieClip Frame 1
stop();
Symbol 464 MovieClip Frame 1
stop();
Symbol 469 MovieClip [walker1] Frame 1
stop();
Symbol 469 MovieClip [walker1] Frame 14
this.removeMovieClip();
Symbol 475 MovieClip [flying3] Frame 1
trace("ATTACHED FLIER =========="); stop();
Symbol 475 MovieClip [flying3] Frame 15
this.removeMovieClip();
Symbol 477 MovieClip Frame 1
stop();
Symbol 482 MovieClip [flying2] Frame 1
trace("ATTACHED FLIER =========="); stop();
Symbol 482 MovieClip [flying2] Frame 15
this.removeMovieClip();
Symbol 485 MovieClip [flying1] Frame 1
trace("ATTACHED FLIER =========="); stop();
Symbol 485 MovieClip [flying1] Frame 15
this.removeMovieClip();
Symbol 491 MovieClip [turret1] Frame 1
stop();
Symbol 491 MovieClip [turret1] Frame 13
this.removeMovieClip();
Symbol 497 MovieClip [stationary3] Frame 1
stop();
Symbol 497 MovieClip [stationary3] Frame 11
this.removeMovieClip();
Symbol 503 MovieClip [stationary2] Frame 1
stop();
Symbol 503 MovieClip [stationary2] Frame 15
this.removeMovieClip();
Symbol 506 MovieClip [stationary1] Frame 1
stop();
Symbol 506 MovieClip [stationary1] Frame 15
this.removeMovieClip();
Symbol 508 Button
on (release) { gotoAndPlay (233); }
Symbol 520 Button
on (release) { _root.play(); }
Symbol 521 MovieClip Frame 1
stop();
Symbol 521 MovieClip Frame 2
Symbol 535 Button
on (release) { getURL ("http://www.crazymonkeygames.com", "_blank"); }
Symbol 539 Button
on (release) { getURL ("http://www.crazymonkeygames.com", "_blank"); }
Symbol 553 MovieClip Frame 131
stop();
Symbol 600 Button
on (release) { gotoAndStop (1); txtFrameNo++; gotoAndStop(txtFrameNo); roomNo++; if (trace_caseANDbrek) { trace(("break;\ncase " + roomNo) + " :"); } _root.roomBuffer = []; }
Symbol 601 Button
on (release) { gotoAndStop (1); txtFrameNo--; gotoAndStop(txtFrameNo); roomNo = 0; }
Symbol 602 Button
on (release) { roomNo = roomNo + 100; trace("roomNo: " + roomNo); }
Symbol 605 Button
on (release) { roomNo = roomNo - 100; trace("roomNo: " + roomNo); }
Symbol 606 Button
on (release) { gotoAndStop (16); txtFrameNo = _currentframe; }
Symbol 609 Button
on (release) { gotoAndStop (80); txtFrameNo = _currentframe; }
Symbol 611 Button
on (release) { gotoAndStop (146); txtFrameNo = _currentframe; }
Symbol 612 Button
on (release) { _root.txtFrameNo = _currentframe; _root.start = true; }
Symbol 714 MovieClip Frame 1
stop();
Instance of Symbol 614 MovieClip in Symbol 714 MovieClip Frame 16
onClipEvent (enterFrame) { if ((counter--) <= 0) { counter = 1; counterBool = true; } if (_root.start && (counterBool)) { _root.gotoAndStop(1); _root.txtFrameNo++; _root.gotoAndStop(_root.txtFrameNo); _root.roomNo++; if (_root.trace_caseANDbrek) { trace(("break;\ncase " + _root.roomNo) + " :"); } counterBool = false; } }
Instance of Symbol 614 MovieClip in Symbol 714 MovieClip Frame 80
onClipEvent (enterFrame) { if ((counter--) <= 0) { counter = 1; counterBool = true; } if (_root.start && (counterBool)) { _root.gotoAndStop(1); _root.txtFrameNo++; _root.gotoAndStop(_root.txtFrameNo); _root.roomNo++; if (_root.trace_caseANDbrek) { trace(("break;\ncase " + _root.roomNo) + " :"); } counterBool = false; } }
Instance of Symbol 614 MovieClip in Symbol 714 MovieClip Frame 87
onClipEvent (enterFrame) { if ((counter--) <= 0) { counter = 1; counterBool = true; } if (_root.start && (counterBool)) { _root.gotoAndStop(1); _root.txtFrameNo++; _root.gotoAndStop(_root.txtFrameNo); _root.roomNo++; if (_root.trace_caseANDbrek) { trace(("break;\ncase " + _root.roomNo) + " :"); } counterBool = false; } }
Symbol 721 MovieClip Frame 1
Symbol 722 MovieClip Frame 1
stop();
Symbol 745 MovieClip Frame 1
stop();
Symbol 747 Button
on (release) { _root.pL.currDoor.connDoor = 1; _root.move_pLtoSelectedDoor(); }
Symbol 748 Button
on (release) { _root.pL.currDoor.connDoor = 3; _root.move_pLtoSelectedDoor(); }
Symbol 751 Button
on (release) { _root.pL.currDoor.connDoor = 5; _root.move_pLtoSelectedDoor(); }
Symbol 753 Button
on (release) { _root.pL.currDoor.connDoor = 7; _root.move_pLtoSelectedDoor(); }
Symbol 755 Button
on (release) { _root.pL.currDoor.connDoor = 2; _root.move_pLtoSelectedDoor(); }
Symbol 757 Button
on (release) { _root.pL.currDoor.connDoor = 4; _root.move_pLtoSelectedDoor(); }
Symbol 759 Button
on (release) { _root.pL.currDoor.connDoor = 6; _root.move_pLtoSelectedDoor(); }
Symbol 761 Button
on (release) { _root.pL.currDoor.connDoor = 8; _root.move_pLtoSelectedDoor(); }
Symbol 763 MovieClip Frame 1
_visible = false; stop();
Symbol 776 MovieClip Frame 1
stop();
Symbol 785 MovieClip Frame 1
stop();
Symbol 797 MovieClip Frame 1
stop();
Instance of Symbol 53 MovieClip "hitAreaMC" in Symbol 797 MovieClip Frame 11
onClipEvent (load) { this._visible = false; }
Instance of Symbol 53 MovieClip "hitAreaMC" in Symbol 797 MovieClip Frame 12
onClipEvent (load) { this._visible = false; }
Instance of Symbol 53 MovieClip "hitAreaMC" in Symbol 797 MovieClip Frame 13
onClipEvent (load) { this._visible = false; }
Symbol 802 Button
on (release) { g_levelNo = txt_levelNo; game_over("missionComplete"); }
Symbol 804 Button
on (release) { g_levelNo = (txt_levelNo = 0); }
Symbol 805 Button
on (release) { g_levelNo = txt_levelNo++; }
Symbol 806 Button
on (release) { g_levelNo = txt_levelNo--; }
Symbol 812 MovieClip Frame 1
stop();
Symbol 814 Button
on (release) { _root.resetGameDifficulty(); gotoAndStop (4); }
Symbol 817 Button
on (release) { gotoAndStop (7); _root.displayKeyAssignments(); }
Symbol 825 Button
on (release) { gotoAndStop (8); }
Symbol 829 Button
on (release) { getURL ("http://www.crazymonkeygames.com", "_blank"); }
Symbol 833 Button
on (release) { getURL ("http://www.crazymonkeygames.com/Stickman-Sam.html", "_blank"); }
Symbol 838 Button
on (release) { getURL ("http://www.io3creations.com", "_blank"); }
Symbol 840 Button
on (release) { getURL ("http://www.crazymonkeygames.com/Stickman-Sam-2.html", "_blank"); }
Symbol 843 Button
on (release) { trace("player level code: " + _root.pL_levelCode); _root.checkLevelCode(txtLevelCode); }
Symbol 848 MovieClip Frame 1
_x = 0; _y = 0;
Symbol 849 Button
on (release) { i = 1; while (i < _root.levelCodeArr.length) { j = 1; while (j < _root.levelCodeArr[i].length) { _root.levelCodeArr[i][j].unlocked = true; j++; } i++; } _root.displayUnlockedLevels(); }
Symbol 854 Button
on (release) { _root.startMissionTask(1, 1); }
Symbol 856 Button
on (release) { _root.startMissionTask(1, 2); }
Symbol 858 Button
on (release) { _root.startMissionTask(1, 3); }
Symbol 860 Button
on (release) { _root.startMissionTask(1, 4); }
Symbol 862 Button
on (release) { _root.startMissionTask(1, 5); }
Symbol 864 Button
on (release) { _root.startMissionTask(1, 6); }
Symbol 868 Button
on (release) { _root.startMissionTask(10, 1); }
Symbol 870 Button
on (release) { _root.startMissionTask(10, 2); }
Symbol 872 Button
on (release) { _root.startMissionTask(10, 3); }
Symbol 874 Button
on (release) { _root.startMissionTask(10, 4); }
Symbol 876 Button
on (release) { _root.startMissionTask(10, 5); }
Symbol 880 Button
on (release) { _root.startMissionTask(2, 1); }
Symbol 882 Button
on (release) { _root.startMissionTask(2, 2); }
Symbol 884 Button
on (release) { _root.startMissionTask(2, 3); }
Symbol 886 Button
on (release) { _root.startMissionTask(2, 4); }
Symbol 888 Button
on (release) { _root.startMissionTask(2, 5); }
Symbol 890 Button
on (release) { _root.startMissionTask(2, 6); }
Symbol 892 MovieClip Frame 1
stop();
Symbol 893 Button
on (release) { _root.testing_only = true; }
Symbol 897 Button
on (release) { gotoAndStop (1); }
Symbol 898 Button
on (release) { _root.setGameDifficulty("med"); }
Symbol 899 Button
on (release) { _root.setGameDifficulty("hard"); }
Symbol 901 Button
on (release) { _root.setGameDifficulty("easy"); }
Symbol 915 MovieClip Frame 1
Symbol 920 Button
on (release) { _root.continueDialogue(); }
Symbol 925 Button
on (release) { _root.game_start(); }
Symbol 932 MovieClip Frame 1
stop();
Symbol 932 MovieClip Frame 2
stop();
Symbol 976 MovieClip Frame 1
if (_root.trace_locks) { type = "smallSafe"; _root.setLockValues(this); trace(((((((((("lockArr.push({type:\"" + type) + "\", roomNo:") + roomNo) + ", x:") + x) + ", y:") + y) + ", content: \"") + content) + "\" , status: \"closed\"});"); } stop();
Symbol 976 MovieClip Frame 2
play();
Symbol 984 MovieClip Frame 89
stop();
Symbol 990 MovieClip Frame 68
stop(); _root.continueDialogue();
Symbol 996 MovieClip Frame 1
stop();
Symbol 996 MovieClip Frame 2
Symbol 996 MovieClip Frame 10
_root.displayKeyAssignments();
Instance of Symbol 932 MovieClip "key_pLMoveLeft" in Symbol 996 MovieClip Frame 10
onClipEvent (load) { _root.displayKeyValue(this); }
Instance of Symbol 932 MovieClip "key_pLMoveRight" in Symbol 996 MovieClip Frame 10
onClipEvent (load) { _root.displayKeyValue(this); }
Instance of Symbol 932 MovieClip "key_pLMoveUp" in Symbol 996 MovieClip Frame 10
onClipEvent (load) { _root.displayKeyValue(this); }
Instance of Symbol 932 MovieClip "key_pLNextWeapon" in Symbol 996 MovieClip Frame 10
onClipEvent (load) { _root.displayKeyValue(this); }
Instance of Symbol 932 MovieClip "key_pLPrevWeapon" in Symbol 996 MovieClip Frame 10
onClipEvent (load) { _root.displayKeyValue(this); }
Instance of Symbol 932 MovieClip "key_pLMap" in Symbol 996 MovieClip Frame 10
onClipEvent (load) { _root.displayKeyValue(this); }
Instance of Symbol 932 MovieClip "key_pLInventory" in Symbol 996 MovieClip Frame 10
onClipEvent (load) { _root.displayKeyValue(this); }
Instance of Symbol 932 MovieClip "key_pLJump" in Symbol 996 MovieClip Frame 10
onClipEvent (load) { _root.displayKeyValue(this); }
Instance of Symbol 53 MovieClip "hitAreaMC" in Symbol 996 MovieClip Frame 10
onClipEvent (load) { this._visible = false; }
Instance of Symbol 932 MovieClip "key_pLMoveDown" in Symbol 996 MovieClip Frame 10
onClipEvent (load) { _root.displayKeyValue(this); }
Instance of Symbol 932 MovieClip "key_pLMoveDown" in Symbol 996 MovieClip Frame 11
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLMoveRight" in Symbol 996 MovieClip Frame 11
onClipEvent (load) { _root.displayKeyValue(this); }
Instance of Symbol 932 MovieClip "key_pLMoveDown" in Symbol 996 MovieClip Frame 11
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLMoveLeft" in Symbol 996 MovieClip Frame 12
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLMoveRight" in Symbol 996 MovieClip Frame 12
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLMoveUp" in Symbol 996 MovieClip Frame 12
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLNextWeapon" in Symbol 996 MovieClip Frame 12
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLPrevWeapon" in Symbol 996 MovieClip Frame 12
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLWalking" in Symbol 996 MovieClip Frame 12
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLMap" in Symbol 996 MovieClip Frame 12
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLInventory" in Symbol 996 MovieClip Frame 12
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLMoveDown" in Symbol 996 MovieClip Frame 12
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLJump" in Symbol 996 MovieClip Frame 12
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Symbol 996 MovieClip Frame 15
_root.displayKeyAssignments();
Instance of Symbol 53 MovieClip "hitAreaMC" in Symbol 996 MovieClip Frame 15
onClipEvent (load) { this._visible = false; }
Instance of Symbol 402 MovieClip "arms_MC" in Symbol 996 MovieClip Frame 15
onClipEvent (load) { this.stop(); }
Instance of Symbol 402 MovieClip "arms_MC" in Symbol 996 MovieClip Frame 15
onClipEvent (load) { gotoAndStop (1); }
Instance of Symbol 932 MovieClip "key_pLMoveDown" in Symbol 996 MovieClip Frame 15
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLMoveUp" in Symbol 996 MovieClip Frame 15
onClipEvent (load) { _root.displayKeyValue(this); }
Instance of Symbol 932 MovieClip "key_pLMoveUp" in Symbol 996 MovieClip Frame 15
onClipEvent (load) { _root.displayKeyValue(this); }
Instance of Symbol 932 MovieClip "key_pLJump" in Symbol 996 MovieClip Frame 15
onClipEvent (load) { _root.displayKeyValue(this); }
Instance of Symbol 932 MovieClip "key_pLMoveDown" in Symbol 996 MovieClip Frame 15
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 53 MovieClip "hitAreaMC" in Symbol 996 MovieClip Frame 15
onClipEvent (load) { this._visible = false; }
Instance of Symbol 402 MovieClip "arms_MC" in Symbol 996 MovieClip Frame 15
onClipEvent (load) { this.stop(); }
Instance of Symbol 402 MovieClip "arms_MC" in Symbol 996 MovieClip Frame 15
onClipEvent (load) { gotoAndStop (1); }
Symbol 996 MovieClip Frame 22
_root.displayKeyAssignments();
Instance of Symbol 932 MovieClip "key_pLMoveUp" in Symbol 996 MovieClip Frame 22
onClipEvent (load) { _root.displayKeyValue(this); }
Instance of Symbol 932 MovieClip "key_pLJump" in Symbol 996 MovieClip Frame 22
onClipEvent (load) { _root.displayKeyValue(this); }
Instance of Symbol 53 MovieClip "hitAreaMC" in Symbol 996 MovieClip Frame 22
onClipEvent (load) { this._visible = false; }
Instance of Symbol 403 MovieClip "arms_MC" in Symbol 996 MovieClip Frame 22
onClipEvent (load) { this.stop(); }
Instance of Symbol 932 MovieClip "key_pLMoveLeft" in Symbol 996 MovieClip Frame 22
onClipEvent (load) { _root.displayKeyValue(this); }
Instance of Symbol 932 MovieClip "key_pLMoveRight" in Symbol 996 MovieClip Frame 22
onClipEvent (load) { _root.displayKeyValue(this); }
Symbol 996 MovieClip Frame 25
_root.displayKeyAssignments();
Instance of Symbol 932 MovieClip "key_pLMoveUp" in Symbol 996 MovieClip Frame 25
onClipEvent (load) { _root.displayKeyValue(this); }
Instance of Symbol 423 MovieClip [door_knob] in Symbol 996 MovieClip Frame 25
onClipEvent (load) { doorNo = 1; connRoom = 1; connDoor = 1; }
Symbol 996 MovieClip Frame 32
_root.displayKeyAssignments();
Instance of Symbol 976 MovieClip in Symbol 996 MovieClip Frame 32
onClipEvent (load) { content = "health"; }
Instance of Symbol 419 MovieClip [button_alarm] in Symbol 996 MovieClip Frame 32
onClipEvent (load) { action = "alarmOFF"; }
Instance of Symbol 932 MovieClip "key_pLMoveUp" in Symbol 996 MovieClip Frame 32
onClipEvent (load) { _root.displayKeyValue(this); }
Symbol 1020 Button
on (release) { if (_currentframe < _totalframes) { nextFrame(); } }
Symbol 1021 Button
on (release) { if (_currentframe > 1) { prevFrame(); } }
Symbol 1048 MovieClip Frame 1
stop();
Symbol 1061 MovieClip Frame 1
stop();
Symbol 1067 Button
on (release) { _root.game_Restart(); }
Symbol 1068 MovieClip Frame 1
Mouse.show(); _quality = "HIGH"; _root._keyListener.onKeyDown = ""; stopAllSounds(); stop();
Symbol 1068 MovieClip Frame 3
_root.displayUnlockedLevels();
Instance of Symbol 932 MovieClip "key_pLMoveLeft" in Symbol 1068 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLMoveRight" in Symbol 1068 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLMoveUp" in Symbol 1068 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "keyQualityToggle" in Symbol 1068 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "keyMusicOnOff" in Symbol 1068 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "keyPauseGame" in Symbol 1068 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLNextWeapon" in Symbol 1068 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLPrevWeapon" in Symbol 1068 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLWalking" in Symbol 1068 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLMap" in Symbol 1068 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLInventory" in Symbol 1068 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLMoveDown" in Symbol 1068 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 932 MovieClip "key_pLJump" in Symbol 1068 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }

Library Items

Symbol 1 Sound [machineGun_fire]
Symbol 2 Sound [uzi_fire]
Symbol 3 Sound [blasterGun_fire]
Symbol 4 Sound [RICOCHET.WAV]
Symbol 5 Sound [ric5.wav]
Symbol 6 Sound [ric5.wav]
Symbol 7 Sound [ric5.wav]Used by:812
Symbol 8 Sound [ric2.wav]
Symbol 9 Sound [ric2.wav]
Symbol 10 Sound [ric2.wav]Used by:812
Symbol 11 Sound [ric1.wav]
Symbol 12 Sound [ric1.wav]
Symbol 13 Sound [ric1.wav]Used by:812
Symbol 14 Sound [pistol_fire]
Symbol 15 Sound [Explosion1.wav]
Symbol 16 Sound [miniGun_fire]
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:17 18Used by:25
Symbol 20 GraphicUsed by:25
Symbol 21 GraphicUsed by:25 195
Symbol 22 ShapeTweeningUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:22 23Used by:25 146 148 150 152 154 155 195 469
Symbol 25 MovieClip [laser]Uses:19 20 21 24
Symbol 26 GraphicUsed by:30
Symbol 27 GraphicUsed by:30
Symbol 28 GraphicUsed by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [platform_ControlRoomMachine]Uses:26 27 28 29
Symbol 31 GraphicUsed by:32 996
Symbol 32 MovieClip [platform_grey]Uses:31
Symbol 33 GraphicUsed by:34 53 789 996
Symbol 34 MovieClip [platform_white]Uses:33
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [environment_water_NOT]Uses:35
Symbol 37 GraphicUsed by:40
Symbol 38 GraphicUsed by:40 42
Symbol 39 GraphicUsed by:40 42
Symbol 40 MovieClip [platform_Boulder]Uses:37 38 39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [platform_ManholeCover]Uses:41 38 39
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [platform_generic]Uses:43
Symbol 45 GraphicUsed by:48 508 539 747 748 751 753 755 757 759 761 802 804 805 806 843 849 882 884 886 888 890 893 898 899 901
Symbol 46 GraphicUsed by:48 508 539 747 748 751 753 755 757 759 761 802 804 805 806 843 849 882 884 886 888 890 893 898 899 901
Symbol 47 GraphicUsed by:48 508 539 747 748 751 753 755 757 759 761 802 804 805 806 843 849 854 856 858 860 862 864 868 870 872 874 876 880 882 884 886 888 890 893 898 899 901
Symbol 48 ButtonUses:45 46 47Used by:52 424
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Instance Names

"mcLoader"Frame 1Symbol 521 MovieClip
"game_MC"Frame 233Symbol 722 MovieClip
"foreground_MC"Frame 233Symbol 745 MovieClip
"doorButtonsMC"Frame 233Symbol 763 MovieClip
"statusWindowMC"Frame 233Symbol 801 MovieClip
"time_1s_MC"Frame 233Symbol 308 MovieClip
"time_10s_MC"Frame 233Symbol 308 MovieClip
"time_60s_MC"Frame 233Symbol 308 MovieClip
"menuWindowMC"Frame 233Symbol 1068 MovieClip
"gameCoverMC"Frame 233Symbol 1070 MovieClip
"bar1"Symbol 25 MovieClip [laser] Frame 1Symbol 19 MovieClip
"bar2"Symbol 25 MovieClip [laser] Frame 1Symbol 19 MovieClip
"bar3"Symbol 25 MovieClip [laser] Frame 1Symbol 19 MovieClip
"bar4"Symbol 25 MovieClip [laser] Frame 1Symbol 19 MovieClip
"txtMissionNo"Symbol 52 MovieClip [missionButton] Frame 1Symbol 50 EditableText
"moving_MC"Symbol 62 MovieClip Frame 1Symbol 60 MovieClip
"moving_MC"Symbol 62 MovieClip Frame 2Symbol 61 MovieClip
"hitAreaMC"Symbol 67 MovieClip [crawler1] Frame 1Symbol 53 MovieClip
"head_MC"Symbol 67 MovieClip [crawler1] Frame 1Symbol 59 MovieClip
"legF_MC"Symbol 67 MovieClip [crawler1] Frame 3Symbol 62 MovieClip
"legB_MC"Symbol 67 MovieClip [crawler1] Frame 3Symbol 62 MovieClip
"legF_MC"Symbol 67 MovieClip [crawler1] Frame 4Symbol 62 MovieClip
"legB_MC"Symbol 67 MovieClip [crawler1] Frame 4Symbol 62 MovieClip
"leg1"Symbol 67 MovieClip [crawler1] Frame 4Symbol 65 MovieClip
"leg2"Symbol 67 MovieClip [crawler1] Frame 4Symbol 65 MovieClip
"leg6"Symbol 67 MovieClip [crawler1] Frame 4Symbol 65 MovieClip
"leg4"Symbol 67 MovieClip [crawler1] Frame 4Symbol 65 MovieClip
"leg5"Symbol 67 MovieClip [crawler1] Frame 4Symbol 65 MovieClip
"leg3"Symbol 67 MovieClip [crawler1] Frame 4Symbol 65 MovieClip
"head"Symbol 67 MovieClip [crawler1] Frame 4Symbol 66 MovieClip [crawler_head]
"moving_MC"Symbol 74 MovieClip Frame 1Symbol 71 MovieClip
"attackPoint_MC"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip
"attackPoint"Symbol 78 MovieClip Frame 3Symbol 77 MovieClip
"attackPoint_MC"Symbol 80 MovieClip Frame 1Symbol 77 MovieClip
"attackPoint"Symbol 80 MovieClip Frame 3Symbol 77 MovieClip
"arm_MC"Symbol 81 MovieClip Frame 1Symbol 78 MovieClip
"arm_MC"Symbol 81 MovieClip Frame 2Symbol 80 MovieClip
"moving_MC"Symbol 91 MovieClip Frame 1Symbol 88 MovieClip
"moving_MC"Symbol 91 MovieClip Frame 2Symbol 90 MovieClip
"flash_MC"Symbol 96 MovieClip Frame 1Symbol 95 MovieClip
"flash_MC"Symbol 100 MovieClip Frame 1Symbol 99 MovieClip
"lineOfFire_MC"Symbol 127 MovieClip Frame 1Symbol 104 MovieClip
"flash_MC"Symbol 127 MovieClip Frame 1Symbol 113 MovieClip
"nozzle_MC"Symbol 127 MovieClip Frame 1Symbol 113 MovieClip
"arms_MC"Symbol 127 MovieClip Frame 9Symbol 126 MovieClip
"hitAreaMC"Symbol 128 MovieClip [zombie2] Frame 1Symbol 53 MovieClip
"legs_MC"Symbol 128 MovieClip [zombie2] Frame 1Symbol 69 MovieClip
"head_MC"Symbol 128 MovieClip [zombie2] Frame 1Symbol 59 MovieClip
"body_MC"Symbol 128 MovieClip [zombie2] Frame 1Symbol 65 MovieClip
"arms_MC"Symbol 128 MovieClip [zombie2] Frame 1Symbol 74 MovieClip
"arms_MC"Symbol 128 MovieClip [zombie2] Frame 2Symbol 81 MovieClip
"legs_MC"Symbol 128 MovieClip [zombie2] Frame 3Symbol 91 MovieClip
"arms_MC"Symbol 128 MovieClip [zombie2] Frame 3Symbol 74 MovieClip
"legs_MC"Symbol 128 MovieClip [zombie2] Frame 4Symbol 93 MovieClip
"pL_legs_MC"Symbol 128 MovieClip [zombie2] Frame 5Symbol 69 MovieClip
"pL_head_MC"Symbol 128 MovieClip [zombie2] Frame 6Symbol 96 MovieClip
"pL_Body_MC"Symbol 128 MovieClip [zombie2] Frame 6Symbol 100 MovieClip
"pL_weapon_MC"Symbol 128 MovieClip [zombie2] Frame 6Symbol 127 MovieClip
"hitAreaMC"Symbol 132 MovieClip [zombie1] Frame 1Symbol 53 MovieClip
"legs_MC"Symbol 132 MovieClip [zombie1] Frame 1Symbol 130 MovieClip
"head_MC"Symbol 132 MovieClip [zombie1] Frame 1Symbol 59 MovieClip
"body_MC"Symbol 132 MovieClip [zombie1] Frame 1Symbol 65 MovieClip
"arms_MC"Symbol 132 MovieClip [zombie1] Frame 1Symbol 74 MovieClip
"arms_MC"Symbol 132 MovieClip [zombie1] Frame 2Symbol 81 MovieClip
"legs_MC"Symbol 132 MovieClip [zombie1] Frame 3Symbol 91 MovieClip
"arms_MC"Symbol 132 MovieClip [zombie1] Frame 3Symbol 74 MovieClip
"legs_MC"Symbol 132 MovieClip [zombie1] Frame 4Symbol 93 MovieClip
"pL_legs_MC"Symbol 132 MovieClip [zombie1] Frame 5Symbol 69 MovieClip
"pL_head_MC"Symbol 132 MovieClip [zombie1] Frame 6Symbol 96 MovieClip
"pL_Body_MC"Symbol 132 MovieClip [zombie1] Frame 6Symbol 100 MovieClip
"pL_weapon_MC"Symbol 132 MovieClip [zombie1] Frame 6Symbol 127 MovieClip
"head1"Symbol 132 MovieClip [zombie1] Frame 7Symbol 59 MovieClip
"body1"Symbol 132 MovieClip [zombie1] Frame 7Symbol 65 MovieClip
"body2"Symbol 132 MovieClip [zombie1] Frame 7Symbol 65 MovieClip
"leg1"Symbol 132 MovieClip [zombie1] Frame 7Symbol 65 MovieClip
"leg2"Symbol 132 MovieClip [zombie1] Frame 7Symbol 65 MovieClip
"leg3"Symbol 132 MovieClip [zombie1] Frame 7Symbol 65 MovieClip
"leg4"Symbol 132 MovieClip [zombie1] Frame 7Symbol 65 MovieClip
"arm1"Symbol 132 MovieClip [zombie1] Frame 7Symbol 131 MovieClip
"arm2"Symbol 132 MovieClip [zombie1] Frame 7Symbol 131 MovieClip
"hitAreaMC"Symbol 164 MovieClip [wasp1] Frame 1Symbol 53 MovieClip
"body_MC"Symbol 164 MovieClip [wasp1] Frame 1Symbol 158 MovieClip [wasp_body]
"wing2"Symbol 164 MovieClip [wasp1] Frame 1Symbol 160 MovieClip
"head_MC"Symbol 164 MovieClip [wasp1] Frame 1Symbol 162 MovieClip [wasp_head]
"body"Symbol 164 MovieClip [wasp1] Frame 2Symbol 158 MovieClip [wasp_body]
"head"Symbol 164 MovieClip [wasp1] Frame 2Symbol 162 MovieClip [wasp_head]
"hitAreaMC"Symbol 177 MovieClip [Demon1] Frame 1Symbol 53 MovieClip
"body"Symbol 177 MovieClip [Demon1] Frame 1Symbol 169 MovieClip [Demon_body]
"head"Symbol 177 MovieClip [Demon1] Frame 1Symbol 168 MovieClip [Demon_head]
"body_MC"Symbol 177 MovieClip [Demon1] Frame 1Symbol 169 MovieClip [Demon_body]
"body_MC"Symbol 177 MovieClip [Demon1] Frame 1Symbol 169 MovieClip [Demon_body]
"arm1"Symbol 177 MovieClip [Demon1] Frame 1Symbol 174 MovieClip [Demon_arm]
"arm2"Symbol 177 MovieClip [Demon1] Frame 1Symbol 174 MovieClip [Demon_arm]
"head_MC"Symbol 177 MovieClip [Demon1] Frame 2Symbol 168 MovieClip [Demon_head]
"body_MC"Symbol 177 MovieClip [Demon1] Frame 2Symbol 169 MovieClip [Demon_body]
"hitAreaMC"Symbol 193 MovieClip [GiantSpider1] Frame 1Symbol 53 MovieClip
"abdomen_MC"Symbol 193 MovieClip [GiantSpider1] Frame 1Symbol 181 MovieClip [GiantSpider_abdomen]
"head_MC"Symbol 193 MovieClip [GiantSpider1] Frame 1Symbol 186 MovieClip
"eyeR_MC"Symbol 193 MovieClip [GiantSpider1] Frame 1Symbol 188 MovieClip [GiantSpider_eye]
"eyeL_MC"Symbol 193 MovieClip [GiantSpider1] Frame 1Symbol 188 MovieClip [GiantSpider_eye]
"leg10"Symbol 193 MovieClip [GiantSpider1] Frame 2Symbol 190 MovieClip [GiantSpider_leg]
"leg11"Symbol 193 MovieClip [GiantSpider1] Frame 2Symbol 190 MovieClip [GiantSpider_leg]
"leg12"Symbol 193 MovieClip [GiantSpider1] Frame 2Symbol 190 MovieClip [GiantSpider_leg]
"leg7"Symbol 193 MovieClip [GiantSpider1] Frame 2Symbol 190 MovieClip [GiantSpider_leg]
"leg8"Symbol 193 MovieClip [GiantSpider1] Frame 2Symbol 190 MovieClip [GiantSpider_leg]
"leg9"Symbol 193 MovieClip [GiantSpider1] Frame 2Symbol 190 MovieClip [GiantSpider_leg]
"leg4"Symbol 193 MovieClip [GiantSpider1] Frame 2Symbol 190 MovieClip [GiantSpider_leg]
"leg5"Symbol 193 MovieClip [GiantSpider1] Frame 2Symbol 190 MovieClip [GiantSpider_leg]
"leg6"Symbol 193 MovieClip [GiantSpider1] Frame 2Symbol 190 MovieClip [GiantSpider_leg]
"leg1"Symbol 193 MovieClip [GiantSpider1] Frame 2Symbol 190 MovieClip [GiantSpider_leg]
"leg2"Symbol 193 MovieClip [GiantSpider1] Frame 2Symbol 190 MovieClip [GiantSpider_leg]
"leg3"Symbol 193 MovieClip [GiantSpider1] Frame 2Symbol 190 MovieClip [GiantSpider_leg]
"abdomen"Symbol 193 MovieClip [GiantSpider1] Frame 2Symbol 181 MovieClip [GiantSpider_abdomen]
"head1"Symbol 193 MovieClip [GiantSpider1] Frame 2Symbol 192 MovieClip [GiantSpider_head]
"head2"Symbol 193 MovieClip [GiantSpider1] Frame 2Symbol 192 MovieClip [GiantSpider_head]
"head3"Symbol 193 MovieClip [GiantSpider1] Frame 2Symbol 192 MovieClip [GiantSpider_head]
"head4"Symbol 193 MovieClip [GiantSpider1] Frame 2Symbol 192 MovieClip [GiantSpider_head]
"moving_MC"Symbol 208 MovieClip [bat_wing] Frame 1Symbol 204 MovieClip
"moving_MC"Symbol 208 MovieClip [bat_wing] Frame 2Symbol 207 MovieClip
"attack_MC"Symbol 213 MovieClip [grass1] Frame 2Symbol 200 MovieClip
"wing2"Symbol 213 MovieClip [grass1] Frame 3Symbol 208 MovieClip [bat_wing]
"wing1"Symbol 213 MovieClip [grass1] Frame 3Symbol 208 MovieClip [bat_wing]
"head"Symbol 213 MovieClip [grass1] Frame 3Symbol 212 MovieClip [bat_head]
"hitAreaMC"Symbol 214 MovieClip [bat1] Frame 1Symbol 53 MovieClip
"wingR_MC"Symbol 214 MovieClip [bat1] Frame 1Symbol 208 MovieClip [bat_wing]
"wingL_MC"Symbol 214 MovieClip [bat1] Frame 1Symbol 208 MovieClip [bat_wing]
"head_MC"Symbol 214 MovieClip [bat1] Frame 1Symbol 212 MovieClip [bat_head]
"wing2"Symbol 214 MovieClip [bat1] Frame 2Symbol 208 MovieClip [bat_wing]
"wing1"Symbol 214 MovieClip [bat1] Frame 2Symbol 208 MovieClip [bat_wing]
"head"Symbol 214 MovieClip [bat1] Frame 2Symbol 212 MovieClip [bat_head]
"checkArea1_MC"Symbol 294 MovieClip Frame 1Symbol 288 MovieClip
"checkArea2_MC"Symbol 294 MovieClip Frame 1Symbol 288 MovieClip
"checkArea3_MC"Symbol 294 MovieClip Frame 2Symbol 288 MovieClip
"checkArea4_MC"Symbol 294 MovieClip Frame 2Symbol 288 MovieClip
"checkArea5_MC"Symbol 294 MovieClip Frame 3Symbol 288 MovieClip
"checkArea1_MC"Symbol 322 MovieClip [Locks] Frame 1Symbol 288 MovieClip
"checkArea2_MC"Symbol 322 MovieClip [Locks] Frame 1Symbol 288 MovieClip
"pathMC"Symbol 322 MovieClip [Locks] Frame 1Symbol 294 MovieClip
"time_1s_MC"Symbol 322 MovieClip [Locks] Frame 1Symbol 308 MovieClip
"time_10s_MC"Symbol 322 MovieClip [Locks] Frame 1Symbol 308 MovieClip
"time_60s_MC"Symbol 322 MovieClip [Locks] Frame 1Symbol 308 MovieClip
"pL_mapMC"Symbol 322 MovieClip [Locks] Frame 1Symbol 315 MovieClip
"finishMC"Symbol 322 MovieClip [Locks] Frame 1Symbol 318 MovieClip
"checkArea3_MC"Symbol 322 MovieClip [Locks] Frame 2Symbol 288 MovieClip
"checkArea4_MC"Symbol 322 MovieClip [Locks] Frame 2Symbol 288 MovieClip
"checkArea5_MC"Symbol 322 MovieClip [Locks] Frame 3Symbol 288 MovieClip
"body_MC"Symbol 354 MovieClip [rocket] Frame 1Symbol 338 MovieClip
"arms_MC"Symbol 383 MovieClip Frame 9Symbol 126 MovieClip
"head_MC"Symbol 406 MovieClip Frame 1Symbol 96 MovieClip
"body_MC"Symbol 406 MovieClip Frame 1Symbol 100 MovieClip
"hitAreaMC"Symbol 414 MovieClip [stickman] Frame 1Symbol 53 MovieClip
"legs_MC"Symbol 414 MovieClip [stickman] Frame 1Symbol 69 MovieClip
"head_MC"Symbol 414 MovieClip [stickman] Frame 1Symbol 96 MovieClip
"body_MC"Symbol 414 MovieClip [stickman] Frame 1Symbol 100 MovieClip
"weapon_MC"Symbol 414 MovieClip [stickman] Frame 1Symbol 127 MovieClip
"arms_MC"Symbol 414 MovieClip [stickman] Frame 1Symbol 383 MovieClip
"legs_MC"Symbol 414 MovieClip [stickman] Frame 2Symbol 395 MovieClip
"legs_MC"Symbol 414 MovieClip [stickman] Frame 3Symbol 401 MovieClip
"legs_MC"Symbol 414 MovieClip [stickman] Frame 4Symbol 93 MovieClip
"legs_MC"Symbol 414 MovieClip [stickman] Frame 5Symbol 69 MovieClip
"arms_MC"Symbol 414 MovieClip [stickman] Frame 6Symbol 402 MovieClip
"arms_MC"Symbol 414 MovieClip [stickman] Frame 6Symbol 402 MovieClip
"legs_MC"Symbol 414 MovieClip [stickman] Frame 7Symbol 402 MovieClip
"arms_MC"Symbol 414 MovieClip [stickman] Frame 7Symbol 402 MovieClip
"legs_MC"Symbol 414 MovieClip [stickman] Frame 8Symbol 69 MovieClip
"arms_MC"Symbol 414 MovieClip [stickman] Frame 8Symbol 403 MovieClip
"arms_MC"Symbol 414 MovieClip [stickman] Frame 9Symbol 403 MovieClip
"all_MC"Symbol 414 MovieClip [stickman] Frame 10Symbol 406 MovieClip
"legs_MC"Symbol 414 MovieClip [stickman] Frame 11Symbol 405 MovieClip
"head_MC"Symbol 414 MovieClip [stickman] Frame 11Symbol 96 MovieClip
"body_MC"Symbol 414 MovieClip [stickman] Frame 11Symbol 100 MovieClip
"weapon_MC"Symbol 414 MovieClip [stickman] Frame 11Symbol 127 MovieClip
"arms_MC"Symbol 414 MovieClip [stickman] Frame 11Symbol 383 MovieClip
"pL_legs_MC"Symbol 414 MovieClip [stickman] Frame 12Symbol 69 MovieClip
"pL_head_MC"Symbol 414 MovieClip [stickman] Frame 12Symbol 96 MovieClip
"pL_Body_MC"Symbol 414 MovieClip [stickman] Frame 12Symbol 100 MovieClip
"pL_weapon_MC"Symbol 414 MovieClip [stickman] Frame 12Symbol 127 MovieClip
"body_MC"Symbol 414 MovieClip [stickman] Frame 13Symbol 413 MovieClip
"bgndMC"Symbol 445 MovieClip [practiceLevel_Button] Frame 1Symbol 444 MovieClip
"hitAreaMC"Symbol 457 MovieClip [GiantWasp1] Frame 1Symbol 53 MovieClip
"tailB_MC"Symbol 457 MovieClip [GiantWasp1] Frame 1Symbol 454 MovieClip [GiantWasp_tail]
"tailF_MC"Symbol 457 MovieClip [GiantWasp1] Frame 1Symbol 454 MovieClip [GiantWasp_tail]
"head_MC"Symbol 457 MovieClip [GiantWasp1] Frame 1Symbol 451 MovieClip [GiantWasp_head]
"abdomen_MC"Symbol 457 MovieClip [GiantWasp1] Frame 1Symbol 449 MovieClip [GiantWasp_abdomen]
"lineOfFire_MC"Symbol 464 MovieClip Frame 1Symbol 462 MovieClip
"nozzle_MC"Symbol 464 MovieClip Frame 1Symbol 113 MovieClip
"wheel_MC"Symbol 469 MovieClip [walker1] Frame 1Symbol 459 MovieClip
"weapon_MC"Symbol 469 MovieClip [walker1] Frame 1Symbol 464 MovieClip
"lineOfFire_MC"Symbol 477 MovieClip Frame 1Symbol 104 MovieClip
"nozzle_MC"Symbol 477 MovieClip Frame 1Symbol 113 MovieClip
"weapon_MC"Symbol 482 MovieClip [flying2] Frame 1Symbol 477 MovieClip
"weapon_MC"Symbol 491 MovieClip [turret1] Frame 1Symbol 464 MovieClip
"bgnd_MC"Symbol 722 MovieClip Frame 1Symbol 714 MovieClip
"waterMC"Symbol 722 MovieClip Frame 1Symbol 716 MovieClip
"crossHairMC"Symbol 722 MovieClip Frame 1Symbol 721 MovieClip
"barMC"Symbol 790 MovieClip Frame 1Symbol 789 MovieClip
"heathMC"Symbol 797 MovieClip Frame 1Symbol 790 MovieClip
"legs_MC"Symbol 797 MovieClip Frame 10Symbol 69 MovieClip
"head_MC"Symbol 797 MovieClip Frame 10Symbol 96 MovieClip
"body_MC"Symbol 797 MovieClip Frame 10Symbol 100 MovieClip
"hitAreaMC"Symbol 797 MovieClip Frame 11Symbol 53 MovieClip
"head_MC"Symbol 797 MovieClip Frame 11Symbol 59 MovieClip
"hitAreaMC"Symbol 797 MovieClip Frame 12Symbol 53 MovieClip
"wingR_MC"Symbol 797 MovieClip Frame 12Symbol 208 MovieClip [bat_wing]
"wingL_MC"Symbol 797 MovieClip Frame 12Symbol 208 MovieClip [bat_wing]
"head_MC"Symbol 797 MovieClip Frame 12Symbol 212 MovieClip [bat_head]
"hitAreaMC"Symbol 797 MovieClip Frame 13Symbol 53 MovieClip
"body_MC"Symbol 797 MovieClip Frame 13Symbol 158 MovieClip [wasp_body]
"wing2"Symbol 797 MovieClip Frame 13Symbol 160 MovieClip
"head_MC"Symbol 797 MovieClip Frame 13Symbol 162 MovieClip [wasp_head]
"missionMessageMC"Symbol 801 MovieClip Frame 1Symbol 776 MovieClip
"pL_weaponDisplayMC"Symbol 801 MovieClip Frame 1Symbol 785 MovieClip
"EnemyStatusMC"Symbol 801 MovieClip Frame 1Symbol 797 MovieClip
"pL_heathMC"Symbol 801 MovieClip Frame 1Symbol 790 MovieClip
"pL_ReloadMC"Symbol 801 MovieClip Frame 1Symbol 790 MovieClip
"speakerHeadMC"Symbol 996 MovieClip Frame 1Symbol 915 MovieClip
"key_pLMoveLeft"Symbol 996 MovieClip Frame 10Symbol 932 MovieClip
"key_pLMoveRight"Symbol 996 MovieClip Frame 10Symbol 932 MovieClip
"key_pLMoveUp"Symbol 996 MovieClip Frame 10Symbol 932 MovieClip
"key_pLNextWeapon"Symbol 996 MovieClip Frame 10Symbol 932 MovieClip
"key_pLPrevWeapon"Symbol 996 MovieClip Frame 10Symbol 932 MovieClip
"key_pLMap"Symbol 996 MovieClip Frame 10Symbol 932 MovieClip
"key_pLInventory"Symbol 996 MovieClip Frame 10Symbol 932 MovieClip
"key_pLJump"Symbol 996 MovieClip Frame 10Symbol 932 MovieClip
"hitAreaMC"Symbol 996 MovieClip Frame 10Symbol 53 MovieClip
"legs_MC"Symbol 996 MovieClip Frame 10Symbol 69 MovieClip
"head_MC"Symbol 996 MovieClip Frame 10Symbol 96 MovieClip
"body_MC"Symbol 996 MovieClip Frame 10Symbol 100 MovieClip
"weapon_MC"Symbol 996 MovieClip Frame 10Symbol 127 MovieClip
"arms_MC"Symbol 996 MovieClip Frame 10Symbol 383 MovieClip
"head_MC"Symbol 996 MovieClip Frame 10Symbol 96 MovieClip
"body_MC"Symbol 996 MovieClip Frame 10Symbol 100 MovieClip
"weapon_MC"Symbol 996 MovieClip Frame 10Symbol 127 MovieClip
"arms_MC"Symbol 996 MovieClip Frame 10Symbol 383 MovieClip
"legs_MC"Symbol 996 MovieClip Frame 10Symbol 93 MovieClip
"head_MC"Symbol 996 MovieClip Frame 10Symbol 96 MovieClip
"body_MC"Symbol 996 MovieClip Frame 10Symbol 100 MovieClip
"weapon_MC"Symbol 996 MovieClip Frame 10Symbol 127 MovieClip
"arms_MC"Symbol 996 MovieClip Frame 10Symbol 383 MovieClip
"legs_MC"Symbol 996 MovieClip Frame 10Symbol 405 MovieClip
"head_MC"Symbol 996 MovieClip Frame 10Symbol 96 MovieClip
"body_MC"Symbol 996 MovieClip Frame 10Symbol 100 MovieClip
"weapon_MC"Symbol 996 MovieClip Frame 10Symbol 127 MovieClip
"arms_MC"Symbol 996 MovieClip Frame 10Symbol 383 MovieClip
"key_pLMoveDown"Symbol 996 MovieClip Frame 10Symbol 932 MovieClip
"key_pLMoveDown"Symbol 996 MovieClip Frame 11Symbol 932 MovieClip
"head_MC"Symbol 996 MovieClip Frame 11Symbol 96 MovieClip
"body_MC"Symbol 996 MovieClip Frame 11Symbol 100 MovieClip
"weapon_MC"Symbol 996 MovieClip Frame 11Symbol 127 MovieClip
"arms_MC"Symbol 996 MovieClip Frame 11Symbol 383 MovieClip
"key_pLMoveRight"Symbol 996 MovieClip Frame 11Symbol 932 MovieClip
"key_pLMoveDown"Symbol 996 MovieClip Frame 11Symbol 932 MovieClip
"all_MC"Symbol 996 MovieClip Frame 11Symbol 406 MovieClip
"key_pLMoveLeft"Symbol 996 MovieClip Frame 12Symbol 932 MovieClip
"key_pLMoveRight"Symbol 996 MovieClip Frame 12Symbol 932 MovieClip
"key_pLMoveUp"Symbol 996 MovieClip Frame 12Symbol 932 MovieClip
"key_pLNextWeapon"Symbol 996 MovieClip Frame 12Symbol 932 MovieClip
"key_pLPrevWeapon"Symbol 996 MovieClip Frame 12Symbol 932 MovieClip
"key_pLWalking"Symbol 996 MovieClip Frame 12Symbol 932 MovieClip
"key_pLMap"Symbol 996 MovieClip Frame 12Symbol 932 MovieClip
"key_pLInventory"Symbol 996 MovieClip Frame 12Symbol 932 MovieClip
"key_pLMoveDown"Symbol 996 MovieClip Frame 12Symbol 932 MovieClip
"key_pLJump"Symbol 996 MovieClip Frame 12Symbol 932 MovieClip
"legs_MC"Symbol 996 MovieClip Frame 15Symbol 69 MovieClip
"head_MC"Symbol 996 MovieClip Frame 15Symbol 96 MovieClip
"body_MC"Symbol 996 MovieClip Frame 15Symbol 100 MovieClip
"weapon_MC"Symbol 996 MovieClip Frame 15Symbol 127 MovieClip
"arms_MC"Symbol 996 MovieClip Frame 15Symbol 383 MovieClip
"legs_MC"Symbol 996 MovieClip Frame 15Symbol 93 MovieClip
"head_MC"Symbol 996 MovieClip Frame 15Symbol 96 MovieClip
"body_MC"Symbol 996 MovieClip Frame 15Symbol 100 MovieClip
"weapon_MC"Symbol 996 MovieClip Frame 15Symbol 127 MovieClip
"arms_MC"Symbol 996 MovieClip Frame 15Symbol 383 MovieClip
"hitAreaMC"Symbol 996 MovieClip Frame 15Symbol 53 MovieClip
"arms_MC"Symbol 996 MovieClip Frame 15Symbol 402 MovieClip
"head_MC"Symbol 996 MovieClip Frame 15Symbol 96 MovieClip
"body_MC"Symbol 996 MovieClip Frame 15Symbol 100 MovieClip
"arms_MC"Symbol 996 MovieClip Frame 15Symbol 402 MovieClip
"key_pLMoveDown"Symbol 996 MovieClip Frame 15Symbol 932 MovieClip
"key_pLMoveUp"Symbol 996 MovieClip Frame 15Symbol 932 MovieClip
"key_pLMoveUp"Symbol 996 MovieClip Frame 15Symbol 932 MovieClip
"key_pLJump"Symbol 996 MovieClip Frame 15Symbol 932 MovieClip
"legs_MC"Symbol 996 MovieClip Frame 15Symbol 93 MovieClip
"head_MC"Symbol 996 MovieClip Frame 15Symbol 96 MovieClip
"body_MC"Symbol 996 MovieClip Frame 15Symbol 100 MovieClip
"weapon_MC"Symbol 996 MovieClip Frame 15Symbol 127 MovieClip
"arms_MC"Symbol 996 MovieClip Frame 15Symbol 383 MovieClip
"key_pLMoveDown"Symbol 996 MovieClip Frame 15Symbol 932 MovieClip
"hitAreaMC"Symbol 996 MovieClip Frame 15Symbol 53 MovieClip
"arms_MC"Symbol 996 MovieClip Frame 15Symbol 402 MovieClip
"head_MC"Symbol 996 MovieClip Frame 15Symbol 96 MovieClip
"body_MC"Symbol 996 MovieClip Frame 15Symbol 100 MovieClip
"arms_MC"Symbol 996 MovieClip Frame 15Symbol 402 MovieClip
"legs_MC"Symbol 996 MovieClip Frame 22Symbol 93 MovieClip
"head_MC"Symbol 996 MovieClip Frame 22Symbol 96 MovieClip
"body_MC"Symbol 996 MovieClip Frame 22Symbol 100 MovieClip
"weapon_MC"Symbol 996 MovieClip Frame 22Symbol 127 MovieClip
"arms_MC"Symbol 996 MovieClip Frame 22Symbol 383 MovieClip
"key_pLMoveUp"Symbol 996 MovieClip Frame 22Symbol 932 MovieClip
"key_pLJump"Symbol 996 MovieClip Frame 22Symbol 932 MovieClip
"legs_MC"Symbol 996 MovieClip Frame 22Symbol 93 MovieClip
"head_MC"Symbol 996 MovieClip Frame 22Symbol 96 MovieClip
"body_MC"Symbol 996 MovieClip Frame 22Symbol 100 MovieClip
"weapon_MC"Symbol 996 MovieClip Frame 22Symbol 127 MovieClip
"arms_MC"Symbol 996 MovieClip Frame 22Symbol 383 MovieClip
"hitAreaMC"Symbol 996 MovieClip Frame 22Symbol 53 MovieClip
"legs_MC"Symbol 996 MovieClip Frame 22Symbol 69 MovieClip
"head_MC"Symbol 996 MovieClip Frame 22Symbol 96 MovieClip
"body_MC"Symbol 996 MovieClip Frame 22Symbol 100 MovieClip
"arms_MC"Symbol 996 MovieClip Frame 22Symbol 403 MovieClip
"key_pLMoveLeft"Symbol 996 MovieClip Frame 22Symbol 932 MovieClip
"key_pLMoveRight"Symbol 996 MovieClip Frame 22Symbol 932 MovieClip
"key_pLMoveUp"Symbol 996 MovieClip Frame 25Symbol 932 MovieClip
"legs_MC"Symbol 996 MovieClip Frame 25Symbol 69 MovieClip
"head_MC"Symbol 996 MovieClip Frame 25Symbol 96 MovieClip
"body_MC"Symbol 996 MovieClip Frame 25Symbol 100 MovieClip
"weapon_MC"Symbol 996 MovieClip Frame 25Symbol 127 MovieClip
"arms_MC"Symbol 996 MovieClip Frame 25Symbol 383 MovieClip
"key_pLMoveUp"Symbol 996 MovieClip Frame 32Symbol 932 MovieClip
"legs_MC"Symbol 996 MovieClip Frame 32Symbol 69 MovieClip
"head_MC"Symbol 996 MovieClip Frame 32Symbol 96 MovieClip
"body_MC"Symbol 996 MovieClip Frame 32Symbol 100 MovieClip
"weapon_MC"Symbol 996 MovieClip Frame 32Symbol 127 MovieClip
"arms_MC"Symbol 996 MovieClip Frame 32Symbol 383 MovieClip
"legs_MC"Symbol 996 MovieClip Frame 32Symbol 69 MovieClip
"head_MC"Symbol 996 MovieClip Frame 32Symbol 96 MovieClip
"body_MC"Symbol 996 MovieClip Frame 32Symbol 100 MovieClip
"weapon_MC"Symbol 996 MovieClip Frame 32Symbol 127 MovieClip
"arms_MC"Symbol 996 MovieClip Frame 32Symbol 383 MovieClip
"pL_room_200"Symbol 1048 MovieClip Frame 1Symbol 1022 MovieClip
"pL_room_100"Symbol 1048 MovieClip Frame 1Symbol 1022 MovieClip
"pL_room_1"Symbol 1048 MovieClip Frame 1Symbol 1022 MovieClip
"pL_mapMC"Symbol 1048 MovieClip Frame 1Symbol 315 MovieClip
"key_1_MC"Symbol 1061 MovieClip Frame 1Symbol 336 MovieClip [pickUpItem]
"key_2_MC"Symbol 1061 MovieClip Frame 1Symbol 336 MovieClip [pickUpItem]
"key_3_MC"Symbol 1061 MovieClip Frame 1Symbol 336 MovieClip [pickUpItem]
"pL_missionButtonsMC"Symbol 1068 MovieClip Frame 3Symbol 848 MovieClip
"mission_10_tasks_MC"Symbol 1068 MovieClip Frame 3Symbol 892 MovieClip
"mission_1_tasks_MC"Symbol 1068 MovieClip Frame 3Symbol 892 MovieClip
"cutScenesMC"Symbol 1068 MovieClip Frame 5Symbol 996 MovieClip
"key_pLMoveLeft"Symbol 1068 MovieClip Frame 7Symbol 932 MovieClip
"key_pLMoveRight"Symbol 1068 MovieClip Frame 7Symbol 932 MovieClip
"key_pLMoveUp"Symbol 1068 MovieClip Frame 7Symbol 932 MovieClip
"keyQualityToggle"Symbol 1068 MovieClip Frame 7Symbol 932 MovieClip
"keyMusicOnOff"Symbol 1068 MovieClip Frame 7Symbol 932 MovieClip
"keyPauseGame"Symbol 1068 MovieClip Frame 7Symbol 932 MovieClip
"key_pLNextWeapon"Symbol 1068 MovieClip Frame 7Symbol 932 MovieClip
"key_pLPrevWeapon"Symbol 1068 MovieClip Frame 7Symbol 932 MovieClip
"key_pLWalking"Symbol 1068 MovieClip Frame 7Symbol 932 MovieClip
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"key_pLInventory"Symbol 1068 MovieClip Frame 7Symbol 932 MovieClip
"key_pLMoveDown"Symbol 1068 MovieClip Frame 7Symbol 932 MovieClip
"key_pLJump"Symbol 1068 MovieClip Frame 7Symbol 932 MovieClip
"mapMC"Symbol 1068 MovieClip Frame 10Symbol 1048 MovieClip
"inventoryMC"Symbol 1068 MovieClip Frame 11Symbol 1061 MovieClip
"LocksMC"Symbol 1068 MovieClip Frame 12Symbol 322 MovieClip [Locks]

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "machineGun_fire"
ExportAssets (56)Timeline Frame 1Symbol 2 as "uzi_fire"
ExportAssets (56)Timeline Frame 1Symbol 3 as "blasterGun_fire"
ExportAssets (56)Timeline Frame 1Symbol 4 as "RICOCHET.WAV"
ExportAssets (56)Timeline Frame 1Symbol 5 as "ric5.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "ric5.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "ric5.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "ric2.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "ric2.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "ric2.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "ric1.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "ric1.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "ric1.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "pistol_fire"
ExportAssets (56)Timeline Frame 1Symbol 15 as "Explosion1.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "miniGun_fire"
ExportAssets (56)Timeline Frame 1Symbol 25 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 30 as "platform_ControlRoomMachine"
ExportAssets (56)Timeline Frame 1Symbol 32 as "platform_grey"
ExportAssets (56)Timeline Frame 1Symbol 34 as "platform_white"
ExportAssets (56)Timeline Frame 1Symbol 36 as "environment_water_NOT"
ExportAssets (56)Timeline Frame 1Symbol 40 as "platform_Boulder"
ExportAssets (56)Timeline Frame 1Symbol 42 as "platform_ManholeCover"
ExportAssets (56)Timeline Frame 1Symbol 44 as "platform_generic"
ExportAssets (56)Timeline Frame 1Symbol 52 as "missionButton"
ExportAssets (56)Timeline Frame 1Symbol 66 as "crawler_head"
ExportAssets (56)Timeline Frame 1Symbol 67 as "crawler1"
ExportAssets (56)Timeline Frame 1Symbol 128 as "zombie2"
ExportAssets (56)Timeline Frame 1Symbol 132 as "zombie1"
ExportAssets (56)Timeline Frame 1Symbol 133 as "zombie_head"
ExportAssets (56)Timeline Frame 1Symbol 66 as "crawler_head"
ExportAssets (56)Timeline Frame 1Symbol 134 as "crawler_leg"
ExportAssets (56)Timeline Frame 1Symbol 136 as "zombie_leg"
ExportAssets (56)Timeline Frame 1Symbol 137 as "zombie_arm"
ExportAssets (56)Timeline Frame 1Symbol 139 as "zombie_body"
ExportAssets (56)Timeline Frame 1Symbol 144 as "flameThrower"
ExportAssets (56)Timeline Frame 1Symbol 146 as "rocketLauncher"
ExportAssets (56)Timeline Frame 1Symbol 148 as "DemonSpit"
ExportAssets (56)Timeline Frame 1Symbol 150 as "GiantWaspSpit"
ExportAssets (56)Timeline Frame 1Symbol 152 as "GiantSpiderSpit"
ExportAssets (56)Timeline Frame 1Symbol 154 as "zombieSpit"
ExportAssets (56)Timeline Frame 1Symbol 155 as "grenade"
ExportAssets (56)Timeline Frame 1Symbol 158 as "wasp_body"
ExportAssets (56)Timeline Frame 1Symbol 162 as "wasp_head"
ExportAssets (56)Timeline Frame 1Symbol 158 as "wasp_body"
ExportAssets (56)Timeline Frame 1Symbol 162 as "wasp_head"
ExportAssets (56)Timeline Frame 1Symbol 164 as "wasp1"
ExportAssets (56)Timeline Frame 1Symbol 168 as "Demon_head"
ExportAssets (56)Timeline Frame 1Symbol 169 as "Demon_body"
ExportAssets (56)Timeline Frame 1Symbol 169 as "Demon_body"
ExportAssets (56)Timeline Frame 1Symbol 168 as "Demon_head"
ExportAssets (56)Timeline Frame 1Symbol 169 as "Demon_body"
ExportAssets (56)Timeline Frame 1Symbol 169 as "Demon_body"
ExportAssets (56)Timeline Frame 1Symbol 174 as "Demon_arm"
ExportAssets (56)Timeline Frame 1Symbol 174 as "Demon_arm"
ExportAssets (56)Timeline Frame 1Symbol 169 as "Demon_body"
ExportAssets (56)Timeline Frame 1Symbol 168 as "Demon_head"
ExportAssets (56)Timeline Frame 1Symbol 169 as "Demon_body"
ExportAssets (56)Timeline Frame 1Symbol 169 as "Demon_body"
ExportAssets (56)Timeline Frame 1Symbol 174 as "Demon_arm"
ExportAssets (56)Timeline Frame 1Symbol 174 as "Demon_arm"
ExportAssets (56)Timeline Frame 1Symbol 177 as "Demon1"
ExportAssets (56)Timeline Frame 1Symbol 181 as "GiantSpider_abdomen"
ExportAssets (56)Timeline Frame 1Symbol 181 as "GiantSpider_abdomen"
ExportAssets (56)Timeline Frame 1Symbol 188 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 1Symbol 188 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 1Symbol 190 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 190 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 190 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 190 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 190 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 190 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 190 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 190 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 190 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 190 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 190 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 190 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 181 as "GiantSpider_abdomen"
ExportAssets (56)Timeline Frame 1Symbol 188 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 1Symbol 188 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 1Symbol 192 as "GiantSpider_head"
ExportAssets (56)Timeline Frame 1Symbol 192 as "GiantSpider_head"
ExportAssets (56)Timeline Frame 1Symbol 192 as "GiantSpider_head"
ExportAssets (56)Timeline Frame 1Symbol 192 as "GiantSpider_head"
ExportAssets (56)Timeline Frame 1Symbol 193 as "GiantSpider1"
ExportAssets (56)Timeline Frame 1Symbol 195 as "mine1"
ExportAssets (56)Timeline Frame 1Symbol 208 as "bat_wing"
ExportAssets (56)Timeline Frame 1Symbol 208 as "bat_wing"
ExportAssets (56)Timeline Frame 1Symbol 212 as "bat_head"
ExportAssets (56)Timeline Frame 1Symbol 213 as "grass1"
ExportAssets (56)Timeline Frame 1Symbol 208 as "bat_wing"
ExportAssets (56)Timeline Frame 1Symbol 208 as "bat_wing"
ExportAssets (56)Timeline Frame 1Symbol 212 as "bat_head"
ExportAssets (56)Timeline Frame 1Symbol 208 as "bat_wing"
ExportAssets (56)Timeline Frame 1Symbol 208 as "bat_wing"
ExportAssets (56)Timeline Frame 1Symbol 212 as "bat_head"
ExportAssets (56)Timeline Frame 1Symbol 214 as "bat1"
ExportAssets (56)Timeline Frame 1Symbol 217 as "bloodsplatter0"
ExportAssets (56)Timeline Frame 1Symbol 221 as "ricochet2"
ExportAssets (56)Timeline Frame 1Symbol 224 as "ricochet1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "explosion1"
ExportAssets (56)Timeline Frame 1Symbol 232 as "debry1"
ExportAssets (56)Timeline Frame 1Symbol 235 as "bloodsplatterGreen1"
ExportAssets (56)Timeline Frame 1Symbol 237 as "bloodsplatterRed1"
ExportAssets (56)Timeline Frame 1Symbol 240 as "whiteSmoke"
ExportAssets (56)Timeline Frame 1Symbol 242 as "GiantSpider_body"
ExportAssets (56)Timeline Frame 1Symbol 192 as "GiantSpider_head"
ExportAssets (56)Timeline Frame 1Symbol 190 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 254 as "door_doublesliding"
ExportAssets (56)Timeline Frame 1Symbol 260 as "door_finishedMission"
ExportAssets (56)Timeline Frame 1Symbol 262 as "door_noDoor"
ExportAssets (56)Timeline Frame 1Symbol 266 as "button_switch1"
ExportAssets (56)Timeline Frame 1Symbol 269 as "lock_smallSafe"
ExportAssets (56)Timeline Frame 1Symbol 271 as "lock_largeSafe"
ExportAssets (56)Timeline Frame 1Symbol 274 as "lock_locker"
ExportAssets (56)Timeline Frame 1Symbol 279 as "door_knob"
ExportAssets (56)Timeline Frame 1Symbol 281 as "door_doublesliding_bgnd"
ExportAssets (56)Timeline Frame 1Symbol 283 as "door_finishMission_bgnd"
ExportAssets (56)Timeline Frame 1Symbol 284 as "door_knob_bgnd"
ExportAssets (56)Timeline Frame 1Symbol 174 as "Demon_arm"
ExportAssets (56)Timeline Frame 1Symbol 322 as "Locks"
ExportAssets (56)Timeline Frame 1Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 1Symbol 354 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 1Symbol 416 as "platform_black"
ExportAssets (56)Timeline Frame 1Symbol 419 as "button_alarm"
ExportAssets (56)Timeline Frame 1Symbol 423 as "door_knob"
ExportAssets (56)Timeline Frame 1Symbol 424 as "missionButton"
ExportAssets (56)Timeline Frame 1Symbol 424 as "missionButton"
ExportAssets (56)Timeline Frame 1Symbol 445 as "practiceLevel_Button"
ExportAssets (56)Timeline Frame 1Symbol 449 as "GiantWasp_abdomen"
ExportAssets (56)Timeline Frame 1Symbol 451 as "GiantWasp_head"
ExportAssets (56)Timeline Frame 1Symbol 454 as "GiantWasp_tail"
ExportAssets (56)Timeline Frame 1Symbol 454 as "GiantWasp_tail"
ExportAssets (56)Timeline Frame 1Symbol 454 as "GiantWasp_tail"
ExportAssets (56)Timeline Frame 1Symbol 451 as "GiantWasp_head"
ExportAssets (56)Timeline Frame 1Symbol 449 as "GiantWasp_abdomen"
ExportAssets (56)Timeline Frame 1Symbol 454 as "GiantWasp_tail"
ExportAssets (56)Timeline Frame 1Symbol 454 as "GiantWasp_tail"
ExportAssets (56)Timeline Frame 1Symbol 451 as "GiantWasp_head"
ExportAssets (56)Timeline Frame 1Symbol 449 as "GiantWasp_abdomen"
ExportAssets (56)Timeline Frame 1Symbol 457 as "GiantWasp1"
ExportAssets (56)Timeline Frame 1Symbol 188 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 1Symbol 212 as "bat_head"
ExportAssets (56)Timeline Frame 1Symbol 208 as "bat_wing"
ExportAssets (56)Timeline Frame 1Symbol 469 as "walker1"
ExportAssets (56)Timeline Frame 1Symbol 475 as "flying3"
ExportAssets (56)Timeline Frame 1Symbol 482 as "flying2"
ExportAssets (56)Timeline Frame 1Symbol 485 as "flying1"
ExportAssets (56)Timeline Frame 1Symbol 491 as "turret1"
ExportAssets (56)Timeline Frame 1Symbol 497 as "stationary3"
ExportAssets (56)Timeline Frame 1Symbol 503 as "stationary2"
ExportAssets (56)Timeline Frame 1Symbol 506 as "stationary1"
ExportAssets (56)Timeline Frame 3Symbol 540 as "TubeScre-Public_d-172.wav"
ExportAssets (56)Timeline Frame 3Symbol 542 as "THUMP-splinteh-1275.wav"
ExportAssets (56)Timeline Frame 3Symbol 542 as "THUMP-splinteh-1275.wav"
ExportAssets (56)Timeline Frame 3Symbol 551 as "sparkle.wav"
ExportAssets (56)Timeline Frame 233Symbol 506 as "stationary1"
ExportAssets (56)Timeline Frame 233Symbol 503 as "stationary2"
ExportAssets (56)Timeline Frame 233Symbol 497 as "stationary3"
ExportAssets (56)Timeline Frame 233Symbol 491 as "turret1"
ExportAssets (56)Timeline Frame 233Symbol 485 as "flying1"
ExportAssets (56)Timeline Frame 233Symbol 482 as "flying2"
ExportAssets (56)Timeline Frame 233Symbol 475 as "flying3"
ExportAssets (56)Timeline Frame 233Symbol 469 as "walker1"
ExportAssets (56)Timeline Frame 233Symbol 208 as "bat_wing"
ExportAssets (56)Timeline Frame 233Symbol 208 as "bat_wing"
ExportAssets (56)Timeline Frame 233Symbol 212 as "bat_head"
ExportAssets (56)Timeline Frame 233Symbol 158 as "wasp_body"
ExportAssets (56)Timeline Frame 233Symbol 162 as "wasp_head"
ExportAssets (56)Timeline Frame 233Symbol 188 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 233Symbol 188 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 233Symbol 188 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 233Symbol 188 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 233Symbol 188 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 233Symbol 188 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 233Symbol 457 as "GiantWasp1"
ExportAssets (56)Timeline Frame 233Symbol 810 as "cutSceneMusic1"
ExportAssets (56)Timeline Frame 233Symbol 811 as "music1"
ExportAssets (56)Timeline Frame 233Symbol 13 as "ric1.wav"
ExportAssets (56)Timeline Frame 233Symbol 10 as "ric2.wav"
ExportAssets (56)Timeline Frame 233Symbol 7 as "ric5.wav"
ExportAssets (56)Timeline Frame 233Symbol 445 as "practiceLevel_Button"
ExportAssets (56)Timeline Frame 233Symbol 188 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 233Symbol 188 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 233Symbol 188 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 233Symbol 188 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 233Symbol 188 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 233Symbol 188 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 233Symbol 188 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 233Symbol 188 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 233Symbol 423 as "door_knob"
ExportAssets (56)Timeline Frame 233Symbol 423 as "door_knob"
ExportAssets (56)Timeline Frame 233Symbol 423 as "door_knob"
ExportAssets (56)Timeline Frame 233Symbol 423 as "door_knob"
ExportAssets (56)Timeline Frame 233Symbol 423 as "door_knob"
ExportAssets (56)Timeline Frame 233Symbol 423 as "door_knob"
ExportAssets (56)Timeline Frame 233Symbol 419 as "button_alarm"
ExportAssets (56)Timeline Frame 233Symbol 419 as "button_alarm"
ExportAssets (56)Timeline Frame 233Symbol 419 as "button_alarm"
ExportAssets (56)Timeline Frame 233Symbol 419 as "button_alarm"
ExportAssets (56)Timeline Frame 233Symbol 416 as "platform_black"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 416 as "platform_black"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 416 as "platform_black"
ExportAssets (56)Timeline Frame 233Symbol 414 as "stickman"
ExportAssets (56)Timeline Frame 233Symbol 354 as "rocket"
ExportAssets (56)Timeline Frame 233Symbol 354 as "rocket"
ExportAssets (56)Timeline Frame 233Symbol 354 as "rocket"
ExportAssets (56)Timeline Frame 233Symbol 354 as "rocket"
ExportAssets (56)Timeline Frame 233Symbol 354 as "rocket"
ExportAssets (56)Timeline Frame 233Symbol 354 as "rocket"
ExportAssets (56)Timeline Frame 233Symbol 354 as "rocket"
ExportAssets (56)Timeline Frame 233Symbol 354 as "rocket"
ExportAssets (56)Timeline Frame 233Symbol 354 as "rocket"
ExportAssets (56)Timeline Frame 233Symbol 354 as "rocket"
ExportAssets (56)Timeline Frame 233Symbol 354 as "rocket"
ExportAssets (56)Timeline Frame 233Symbol 445 as "practiceLevel_Button"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 336 as "pickUpItem"
ExportAssets (56)Timeline Frame 233Symbol 322 as "Locks"

Labels

"stand"Symbol 25 MovieClip [laser] Frame 1
"attack"Symbol 25 MovieClip [laser] Frame 2
"explosionParts"Symbol 25 MovieClip [laser] Frame 3
"dies"Symbol 25 MovieClip [laser] Frame 4
"unlocked"Symbol 52 MovieClip [missionButton] Frame 1
"locked"Symbol 52 MovieClip [missionButton] Frame 2
"stand"Symbol 67 MovieClip [crawler1] Frame 1
"attack"Symbol 67 MovieClip [crawler1] Frame 2
"walk"Symbol 67 MovieClip [crawler1] Frame 3
"explosionParts"Symbol 67 MovieClip [crawler1] Frame 4
"dies"Symbol 67 MovieClip [crawler1] Frame 5
"pistol"Symbol 113 MovieClip Frame 2
"blasterGun"Symbol 113 MovieClip Frame 4
"uzi"Symbol 113 MovieClip Frame 6
"machineGun"Symbol 113 MovieClip Frame 8
"miniGun"Symbol 113 MovieClip Frame 10
"laser"Symbol 113 MovieClip Frame 12
"rocketLauncher"Symbol 113 MovieClip Frame 14
"flameThrower"Symbol 113 MovieClip Frame 17
"grenade"Symbol 113 MovieClip Frame 19
"throw"Symbol 126 MovieClip Frame 2
"pistol"Symbol 127 MovieClip Frame 1
"blasterGun"Symbol 127 MovieClip Frame 2
"uzi"Symbol 127 MovieClip Frame 3
"machineGun"Symbol 127 MovieClip Frame 4
"miniGun"Symbol 127 MovieClip Frame 5
"laser"Symbol 127 MovieClip Frame 6
"rocketLauncher"Symbol 127 MovieClip Frame 7
"flameThrower"Symbol 127 MovieClip Frame 8
"grenade"Symbol 127 MovieClip Frame 9
"stand"Symbol 128 MovieClip [zombie2] Frame 1
"attack"Symbol 128 MovieClip [zombie2] Frame 2
"walk"Symbol 128 MovieClip [zombie2] Frame 3
"jump"Symbol 128 MovieClip [zombie2] Frame 4
"getsHurt"Symbol 128 MovieClip [zombie2] Frame 5
"duck"Symbol 128 MovieClip [zombie2] Frame 6
"dies"Symbol 128 MovieClip [zombie2] Frame 7
"stand"Symbol 132 MovieClip [zombie1] Frame 1
"attack"Symbol 132 MovieClip [zombie1] Frame 2
"walk"Symbol 132 MovieClip [zombie1] Frame 3
"jump"Symbol 132 MovieClip [zombie1] Frame 4
"getsHurt"Symbol 132 MovieClip [zombie1] Frame 5
"duck"Symbol 132 MovieClip [zombie1] Frame 6
"explosionParts"Symbol 132 MovieClip [zombie1] Frame 7
"dies"Symbol 132 MovieClip [zombie1] Frame 8
"explode"Symbol 144 MovieClip [flameThrower] Frame 14
"explode"Symbol 146 MovieClip [rocketLauncher] Frame 2
"explode"Symbol 148 MovieClip [DemonSpit] Frame 2
"explode"Symbol 150 MovieClip [GiantWaspSpit] Frame 2
"explode"Symbol 152 MovieClip [GiantSpiderSpit] Frame 2
"explode"Symbol 154 MovieClip [zombieSpit] Frame 2
"explode"Symbol 155 MovieClip [grenade] Frame 2
"explosionParts"Symbol 164 MovieClip [wasp1] Frame 2
"dies"Symbol 164 MovieClip [wasp1] Frame 3
"explosionParts"Symbol 177 MovieClip [Demon1] Frame 2
"dies"Symbol 177 MovieClip [Demon1] Frame 3
"step"Symbol 184 MovieClip Frame 4
"explosionParts"Symbol 193 MovieClip [GiantSpider1] Frame 2
"dies"Symbol 193 MovieClip [GiantSpider1] Frame 3
"stand"Symbol 195 MovieClip [mine1] Frame 1
"attack"Symbol 195 MovieClip [mine1] Frame 2
"explosionParts"Symbol 195 MovieClip [mine1] Frame 3
"dies"Symbol 195 MovieClip [mine1] Frame 4
"stand"Symbol 213 MovieClip [grass1] Frame 1
"attack"Symbol 213 MovieClip [grass1] Frame 2
"explosionParts"Symbol 213 MovieClip [grass1] Frame 3
"dies"Symbol 213 MovieClip [grass1] Frame 4
"explosionParts"Symbol 214 MovieClip [bat1] Frame 2
"dies"Symbol 214 MovieClip [bat1] Frame 3
"explode"Symbol 232 MovieClip [debry1] Frame 4
"explode"Symbol 235 MovieClip [bloodsplatterGreen1] Frame 2
"explode"Symbol 237 MovieClip [bloodsplatterRed1] Frame 2
"open"Symbol 254 MovieClip [door_doublesliding] Frame 2
"opened"Symbol 254 MovieClip [door_doublesliding] Frame 11
"close"Symbol 254 MovieClip [door_doublesliding] Frame 15
"open"Symbol 260 MovieClip [door_finishedMission] Frame 2
"opened"Symbol 260 MovieClip [door_finishedMission] Frame 9
"close"Symbol 260 MovieClip [door_finishedMission] Frame 13
"open"Symbol 262 MovieClip [door_noDoor] Frame 2
"opened"Symbol 262 MovieClip [door_noDoor] Frame 3
"close"Symbol 262 MovieClip [door_noDoor] Frame 5
"closed"Symbol 266 MovieClip [button_switch1] Frame 1
"open"Symbol 266 MovieClip [button_switch1] Frame 2
"closed"Symbol 269 MovieClip [lock_smallSafe] Frame 1
"open"Symbol 269 MovieClip [lock_smallSafe] Frame 2
"closed"Symbol 271 MovieClip [lock_largeSafe] Frame 1
"open"Symbol 271 MovieClip [lock_largeSafe] Frame 2
"closed"Symbol 274 MovieClip [lock_locker] Frame 1
"open"Symbol 274 MovieClip [lock_locker] Frame 2
"open"Symbol 279 MovieClip [door_knob] Frame 2
"opened"Symbol 279 MovieClip [door_knob] Frame 9
"close"Symbol 279 MovieClip [door_knob] Frame 13
"success"Symbol 322 MovieClip [Locks] Frame 6
"failure"Symbol 322 MovieClip [Locks] Frame 27
"health"Symbol 336 MovieClip [pickUpItem] Frame 1
"blasterGun"Symbol 336 MovieClip [pickUpItem] Frame 2
"uzi"Symbol 336 MovieClip [pickUpItem] Frame 3
"machineGun"Symbol 336 MovieClip [pickUpItem] Frame 4
"miniGun"Symbol 336 MovieClip [pickUpItem] Frame 5
"laser"Symbol 336 MovieClip [pickUpItem] Frame 6
"rocketLauncher"Symbol 336 MovieClip [pickUpItem] Frame 7
"flameThrower"Symbol 336 MovieClip [pickUpItem] Frame 8
"grenade"Symbol 336 MovieClip [pickUpItem] Frame 9
"key_basement"Symbol 336 MovieClip [pickUpItem] Frame 10
"key_building"Symbol 336 MovieClip [pickUpItem] Frame 11
"key_warehouse"Symbol 336 MovieClip [pickUpItem] Frame 12
"cheese"Symbol 336 MovieClip [pickUpItem] Frame 13
"none"Symbol 336 MovieClip [pickUpItem] Frame 17
"dies"Symbol 354 MovieClip [rocket] Frame 5
"pistol"Symbol 383 MovieClip Frame 1
"blasterGun"Symbol 383 MovieClip Frame 2
"uzi"Symbol 383 MovieClip Frame 3
"machineGun"Symbol 383 MovieClip Frame 4
"miniGun"Symbol 383 MovieClip Frame 5
"laser"Symbol 383 MovieClip Frame 6
"rocketLauncher"Symbol 383 MovieClip Frame 7
"flameThrower"Symbol 383 MovieClip Frame 8
"grenade"Symbol 383 MovieClip Frame 9
"stand"Symbol 383 MovieClip Frame 11
"run"Symbol 383 MovieClip Frame 12
"walk"Symbol 383 MovieClip Frame 13
"jump"Symbol 383 MovieClip Frame 14
"stand"Symbol 414 MovieClip [stickman] Frame 1
"run"Symbol 414 MovieClip [stickman] Frame 2
"walk"Symbol 414 MovieClip [stickman] Frame 3
"jump"Symbol 414 MovieClip [stickman] Frame 4
"getsHurt"Symbol 414 MovieClip [stickman] Frame 5
"climb_stop"Symbol 414 MovieClip [stickman] Frame 6
"climb_move"Symbol 414 MovieClip [stickman] Frame 7
"hang_stop"Symbol 414 MovieClip [stickman] Frame 8
"hang_move"Symbol 414 MovieClip [stickman] Frame 9
"roll"Symbol 414 MovieClip [stickman] Frame 10
"kneel"Symbol 414 MovieClip [stickman] Frame 11
"lieDown"Symbol 414 MovieClip [stickman] Frame 12
"dies"Symbol 414 MovieClip [stickman] Frame 13
"closed"Symbol 419 MovieClip [button_alarm] Frame 1
"open"Symbol 419 MovieClip [button_alarm] Frame 2
"open"Symbol 423 MovieClip [door_knob] Frame 2
"opened"Symbol 423 MovieClip [door_knob] Frame 9
"close"Symbol 423 MovieClip [door_knob] Frame 13
"mission_1"Symbol 444 MovieClip Frame 1
"mission_2"Symbol 444 MovieClip Frame 2
"explosionParts"Symbol 457 MovieClip [GiantWasp1] Frame 2
"dies"Symbol 457 MovieClip [GiantWasp1] Frame 3
"dies"Symbol 469 MovieClip [walker1] Frame 5
"dies"Symbol 475 MovieClip [flying3] Frame 5
"dies"Symbol 482 MovieClip [flying2] Frame 5
"dies"Symbol 485 MovieClip [flying1] Frame 5
"dies"Symbol 491 MovieClip [turret1] Frame 5
"dies"Symbol 497 MovieClip [stationary3] Frame 5
"dies"Symbol 503 MovieClip [stationary2] Frame 5
"dies"Symbol 506 MovieClip [stationary1] Frame 5
"mission_1_1"Symbol 714 MovieClip Frame 2
"mission_2"Symbol 714 MovieClip Frame 6
"mission_10_1"Symbol 714 MovieClip Frame 16
"10"Symbol 714 MovieClip Frame 25
"20"Symbol 714 MovieClip Frame 35
"30"Symbol 714 MovieClip Frame 45
"40"Symbol 714 MovieClip Frame 55
"50"Symbol 714 MovieClip Frame 65
"60"Symbol 714 MovieClip Frame 75
"mission_10_101"Symbol 714 MovieClip Frame 80
"110"Symbol 714 MovieClip Frame 89
"120"Symbol 714 MovieClip Frame 99
"130"Symbol 714 MovieClip Frame 109
"140"Symbol 714 MovieClip Frame 119
"150"Symbol 714 MovieClip Frame 129
"160"Symbol 714 MovieClip Frame 139
"mission_10_201"Symbol 714 MovieClip Frame 146
"210"Symbol 714 MovieClip Frame 155
"220"Symbol 714 MovieClip Frame 165
"230"Symbol 714 MovieClip Frame 175
"240"Symbol 714 MovieClip Frame 185
"250"Symbol 714 MovieClip Frame 195
"260"Symbol 714 MovieClip Frame 205
"mission_1_1"Symbol 745 MovieClip Frame 2
"mission_2"Symbol 745 MovieClip Frame 12
"mission_10_1"Symbol 745 MovieClip Frame 22
"10"Symbol 745 MovieClip Frame 31
"20"Symbol 745 MovieClip Frame 41
"30"Symbol 745 MovieClip Frame 51
"40"Symbol 745 MovieClip Frame 61
"50"Symbol 745 MovieClip Frame 71
"60"Symbol 745 MovieClip Frame 81
"mission_10_101"Symbol 745 MovieClip Frame 86
"110"Symbol 745 MovieClip Frame 95
"120"Symbol 745 MovieClip Frame 105
"130"Symbol 745 MovieClip Frame 115
"140"Symbol 745 MovieClip Frame 125
"150"Symbol 745 MovieClip Frame 135
"160"Symbol 745 MovieClip Frame 145
"mission_10_201"Symbol 745 MovieClip Frame 152
"210"Symbol 745 MovieClip Frame 161
"220"Symbol 745 MovieClip Frame 171
"230"Symbol 745 MovieClip Frame 181
"240"Symbol 745 MovieClip Frame 191
"250"Symbol 745 MovieClip Frame 201
"260"Symbol 745 MovieClip Frame 211
"3"Symbol 763 MovieClip Frame 1
"none"Symbol 776 MovieClip Frame 1
"missionComplete"Symbol 776 MovieClip Frame 2
"pL_dead"Symbol 776 MovieClip Frame 3
"timeIsUp"Symbol 776 MovieClip Frame 4
"pistol"Symbol 785 MovieClip Frame 1
"blasterGun"Symbol 785 MovieClip Frame 2
"uzi"Symbol 785 MovieClip Frame 3
"machineGun"Symbol 785 MovieClip Frame 4
"miniGun"Symbol 785 MovieClip Frame 5
"laser"Symbol 785 MovieClip Frame 6
"rocketLauncher"Symbol 785 MovieClip Frame 7
"flameThrower"Symbol 785 MovieClip Frame 8
"grenade"Symbol 785 MovieClip Frame 9
"none"Symbol 797 MovieClip Frame 1
"stationary1"Symbol 797 MovieClip Frame 2
"stationary2"Symbol 797 MovieClip Frame 3
"stationary3"Symbol 797 MovieClip Frame 4
"turret1"Symbol 797 MovieClip Frame 5
"flying1"Symbol 797 MovieClip Frame 6
"flying2"Symbol 797 MovieClip Frame 7
"flying3"Symbol 797 MovieClip Frame 8
"walker1"Symbol 797 MovieClip Frame 9
"zombie1"Symbol 797 MovieClip Frame 10
"crawler1"Symbol 797 MovieClip Frame 11
"bat1"Symbol 797 MovieClip Frame 12
"wasp1"Symbol 797 MovieClip Frame 13
"Demon1"Symbol 797 MovieClip Frame 14
"GiantSpider1"Symbol 797 MovieClip Frame 15
"GiantWasp1"Symbol 797 MovieClip Frame 16
"mission_1"Symbol 892 MovieClip Frame 1
"mission_10"Symbol 892 MovieClip Frame 9
"mission_2"Symbol 892 MovieClip Frame 16
"Sam"Symbol 915 MovieClip Frame 1
"Sp"Symbol 915 MovieClip Frame 2
"Demon"Symbol 915 MovieClip Frame 3
"Spider"Symbol 915 MovieClip Frame 4
"Wasp"Symbol 915 MovieClip Frame 5
"None"Symbol 915 MovieClip Frame 6
"open"Symbol 976 MovieClip Frame 2
"mission_1_1"Symbol 996 MovieClip Frame 2
"mission_1_2"Symbol 996 MovieClip Frame 13
"mission_1_3"Symbol 996 MovieClip Frame 21
"mission_1_4"Symbol 996 MovieClip Frame 25
"mission_1_5"Symbol 996 MovieClip Frame 32
"mission_1_6"Symbol 996 MovieClip Frame 37
"mission_2_1"Symbol 996 MovieClip Frame 42
"mission_10_1"Symbol 996 MovieClip Frame 48
"mission_10_2"Symbol 996 MovieClip Frame 82
"mission_10_3"Symbol 996 MovieClip Frame 87
"mission_10_4"Symbol 996 MovieClip Frame 95
"mission_10_5"Symbol 996 MovieClip Frame 99
"mission_10_6"Symbol 996 MovieClip Frame 106
"b4"Symbol 1048 MovieClip Frame 1
"b3"Symbol 1048 MovieClip Frame 2
"b2"Symbol 1048 MovieClip Frame 3
"b1"Symbol 1048 MovieClip Frame 4
"f1"Symbol 1048 MovieClip Frame 5
"f2"Symbol 1048 MovieClip Frame 6
"f3"Symbol 1048 MovieClip Frame 7
"f4"Symbol 1048 MovieClip Frame 8
"f5"Symbol 1048 MovieClip Frame 9
"b4"Symbol 1061 MovieClip Frame 1
"b3"Symbol 1061 MovieClip Frame 2
"b2"Symbol 1061 MovieClip Frame 3
"b1"Symbol 1061 MovieClip Frame 4
"1"Symbol 1061 MovieClip Frame 5
"2"Symbol 1061 MovieClip Frame 6
"3"Symbol 1061 MovieClip Frame 7
"4"Symbol 1061 MovieClip Frame 8
"5"Symbol 1061 MovieClip Frame 9
"main_menu"Symbol 1068 MovieClip Frame 1
"game_start"Symbol 1068 MovieClip Frame 2
"level_select"Symbol 1068 MovieClip Frame 3
"difficulty_select"Symbol 1068 MovieClip Frame 4
"cutscenes"Symbol 1068 MovieClip Frame 5
"instructions"Symbol 1068 MovieClip Frame 6
"controls"Symbol 1068 MovieClip Frame 7
"music"Symbol 1068 MovieClip Frame 8
"pause"Symbol 1068 MovieClip Frame 9
"Map"Symbol 1068 MovieClip Frame 10
"Inventory"Symbol 1068 MovieClip Frame 11
"Locks"Symbol 1068 MovieClip Frame 12
"game_complete"Symbol 1068 MovieClip Frame 13
"pL_dies"Symbol 1068 MovieClip Frame 14

Dynamic Text Variables

txtPercentLoadedSymbol 513 EditableText"   1"
txtPercentLoadedSymbol 514 EditableText"   1"
txtKillsSymbol 728 EditableText"0"
txtScreenNoSymbol 766 EditableText"999"
txtPLzSymbol 768 EditableText"999"
txtAmmoSymbol 779 EditableText"0"
txtMessageSymbol 800 EditableText"NO MESSAGE"
txt_levelNoSymbol 803 EditableText"10"
txtLevelCodeSymbol 844 EditableText""
txtDialogueSymbol 908 EditableText"Wakey, wakey … Sam! "
txtKeySymbol 930 EditableText"x"
txtLevelCodeSymbol 986 EditableText"3452345"
txtKey1Symbol 1052 EditableText"Keys"
txtKey2Symbol 1053 EditableText"Keys"
txtKey3Symbol 1054 EditableText"Keys"




http://swfchan.com/7/30037/info.shtml
Created: 19/5 -2019 14:16:59 Last modified: 19/5 -2019 14:16:59 Server time: 12/05 -2024 02:07:54