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Zaphod And Aztec.swf

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Flash #30147

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<p align="left"></p>

<p align="left"></p>

GA
ME
OVE
R

How to play

How to play

How to play

Story mode level select

Story mode level select

Story mode level select

Start battle mode

Start battle mode

Start battle mode

Start story mode

Start story mode

Start story mode

back

ActionScript [AS1/AS2]

Frame 2
loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); loadedkbytes = Math.ceil(loadedbytes / 1000); totalkbytes = Math.ceil(totalbytes / 1000); txt_load = (loadedbytes + " bytes loaded out of ") + totalbytes; if ((loadedbytes >= totalbytes) and (loadedbytes > 0)) { txt_load = "click the cow to begin"; txt_please = ""; gotoAndPlay (5); }
Frame 3
gotoAndPlay(_currentframe - 1);
Frame 5
if (ready == true) { gotoAndPlay (11); }
Frame 6
gotoAndPlay (5);
Frame 11
Frame 12
CLASS_world = function () { var _local1 = this; _local1.objectStack = new Array(); _local1.time = 0; _local1.playerStack = new Array(); _local1.score = 0; _local1.level = 0; _local1.levelStack = null; _local1.objectList = null; _local1.z_score = 0; _local1.a_score = 0; _local1.mode = null; }; CLASS_world.prototype.buildData = function () { var _local1 = this; level1 = new Object(); level1.name = "Mission 1"; level1.description = "Greetings Zaphod and Aztec,<br>the ceremony tonight requires four earth chickens.<br>Please capture them and have them beamed to me as soon as possible,<br>the Supreme Elder of Planet X<br> ps. press the big red button to begin"; level1.password = "1234"; level1.backdrop = 1; level1.objects = new Array(0, 0, 0, 0, 0, 0); level1.target = 1; level1.time = 1900; level2 = new Object(); level2.name = "Mission 2"; level2.description = "Zaphod, Aztec<br>we need to fully understand why the earth men sacrifice so many of their cows to the god of the golden arches. <br>Capture us three earth cows and you shall be heros on PLanet X<br> Hail Gorax!"; level2.password = "3789"; level2.backdrop = 2; level2.objects = new Array(1, 1, 1, 1); level2.target = 3; level2.time = 1900; level3 = new Object(); level3.name = "Mission 3"; level3.description = "We need to study the earth men<br>Capture one of the simple farm folk and his chicken and have them beamed aboard<br>Try not to mutate him too badly on the way up this time"; level3.password = "2254"; level3.backdrop = 1; level3.objects = new Array(2, 0); level3.target = 2; level3.time = 1900; level4 = new Object(); level4.name = "Mission 4"; level4.description = "We said don't mutate him!!<br>What you did to the last one had attracted the attention of the damn MIB's!<br>Capture another earth man and avoid the MIB's"; level4.password = "7776"; level4.backdrop = 3; level4.objects = new Array(2, 3); level4.target = 1; level4.time = 1900; level5 = new Object(); level5.name = "Mission 5"; level5.description = "We need a break from all these experiments<br>Collect 4 earth chickens and 1 cow for our post-experiment banquet!"; level5.password = "1119"; level5.backdrop = 2; level5.objects = new Array(0, 0, 0, 0, 1); level5.target = 5; level5.time = 1900; level6 = new Object(); level6.name = "Mission 6"; level6.description = "One of our best spies is waiting to be beamed back up to the ship<br>He is at the earth mans secret base he is dsiguised as an earth chicken<br>Remember avoid all MIB's"; level6.password = "4443"; level6.backdrop = 1; level6.objects = new Array(0, 3, 3); level6.target = 1; level6.time = 1900; level7 = new Object(); level7.name = "Mission 7"; level7.description = "The ship is about to take off<br>You don't have much time to get 1 more chicken, one cow and one of those wierd guys with buck teeth<br>Glory will be ours back on Planet X<br>Hail Gorax!"; level7.password = "9994"; level7.backdrop = 3; level7.objects = new Array(0, 1, 2, 1, 1); level7.target = 1; level7.time = 1900; _local1.customGame = new Object(); _local1.customGame.zaphod = null; _local1.customGame.aztec = null; _local1.customGame.backdrop = 0; _local1.customGame.cow = 0; _local1.customGame.chicken = 0; _local1.customGame.hick = 0; _local1.customGame.mib = 0; _local1.customGame.time = 1900; _local1.customGame.objectStack = new Array(); _local1.levelStack = new Array(level1, level2, level3, level4, level5, level6, level7, _local1.customGame); var chicken = new Object(); chicken.speed = 3; chicken.sprite = 1; chicken.value = 1; chicken.sound1 = "chk_1"; chicken.sound2 = "chk_2"; var _local3 = new Object(); _local3.speed = 2; _local3.sprite = 2; _local3.value = 1; _local3.sound1 = "moo_1"; _local3.sound2 = "moo_2"; var hick = new Object(); hick.speed = 2; hick.sprite = 3; hick.value = 1; hick.sound1 = "hotDamn"; hick.sound2 = "hotDamn"; var _local2 = new Object(); _local2.speed = 2; _local2.sprite = 4; _local2.value = -1; _local2.sound1 = ""; _local2.sound2 = ""; _local1.objectList = new Array(chicken, _local3, hick, _local2); }; CLASS_world.prototype.checkCustomGame = function () { var _local3 = this; var _local2 = false; var chickens = true; var _local1 = true; var mibs = true; var hicks = true; if (_local3.customGame.chicken == 0) { chickens = false; } if (_local3.customGame.cow == 0) { _local1 = false; } if (_local3.customGame.mib == 0) { mibs = false; } if (_local3.customGame.hick == 0) { hicks = false; } if ((((chickens != true) && (_local1 != true)) && (mibs != true)) && (hicks != true)) { _local2 = true; } return(_local2); }; CLASS_world.prototype.buildCustomGame = function () { var _local1 = this; trace("building customgame!"); _local1.customGame.objectStack = new Array(); var _local2 = 0; var c = _local1.customGame.chicken; _local2 = 0; while (_local2 < c) { var _local3 = 0; _local1.customGame.objectStack.push(_local3); _local2++; } _local2 = 0; var c = _local1.customGame.cow; _local2 = 0; while (_local2 < c) { var _local3 = 1; _local1.customGame.objectStack.push(_local3); _local2++; } _local2 = 0; var c = _local1.customGame.hick; _local2 = 0; while (_local2 < c) { var _local3 = 2; _local1.customGame.objectStack.push(_local3); _local2++; } _local2 = 0; var c = _local1.customGame.mib; _local2 = 0; while (_local2 < c) { var _local3 = 3; _local1.customGame.objectStack.push(_local3); _local2++; } _local1.levelStack[7].objects = _local1.customGame.objectStack; _local1.level = 7; _local1.objectCount = _local1.levelStack[7].objects.length; _local1.timer = 1900; }; CLASS_world.prototype.beginGame = function () { gotoAndPlay (60); }; CLASS_world.prototype.buildMusic = function () { this.bgm = new Sound(); this.bgm.attachSound("country_1"); }; CLASS_world.prototype.playMusic = function () { this.bgm.start(0, 999); }; CLASS_world.prototype.stopMusic = function () { this.bgm.stop(); }; CLASS_world.prototype.buildObjects = function () { var _local1 = this; var _local2 = 0; var numberOfObjects = _local1.levelStack[_local1.level].objects.length; trace((("number of Objects on level " + _local1.level) + "=") + numberOfObjects); _local2 = 0; while (_local2 < numberOfObjects) { trace(_local1.levelStack[_local1.level].name); var _local3 = _local1.levelStack[_local1.level].objects[_local2]; trace("**** type=" + _local3); var newObject = new CLASS_object(_local3, _local2); _local1.objectStack.push(newObject); _local2++; } Mc_backdrop.gotoAndStop(_local1.levelStack[_local1.level].backdrop); _local1.beam = new Sound(); _local1.beam.attachSound("phaser"); _local1.boing = new Sound(); _local1.boing.attachSound("boing"); }; CLASS_world.prototype.getReady = function () { Mc_getReady._visible = true; Mc_getready.gotoAndPlay(2); }; CLASS_world.prototype.stepObjects = function () { var _local3 = this; var _local2 = _local3.objectStack.length; var _local1 = 0; _local1 = 0; while (_local1 < _local2) { _local3.objectStack[_local1].step(); _local1++; } }; CLASS_world.prototype.checkScore = function () { var _local1 = this; if (_local1.score <= 0) { _local1.score = 0; _root.gameOver = false; _local1.level++; _local1.killObjects(); _root.missionScreen = true; gotoAndPlay (23); } }; CLASS_world.prototype.killObjects = function () { var _local1 = this; alien1.sprite.removeMovieClip(); alien2.sprite.removeMovieClip(); alien1.shadow.removeMovieClip(); alien2.shadow.removeMovieClip(); Mc_status.removeMovieClip(); alien1 = null; alien2 = null; var _local2 = _local1.objectStack.length; trace((("number of Objects to delete this on level " + _local1.level) + "=") + _local2); r1 = 0; while (r1 < _local2) { _local1.objectStack[r1].sprite.removeMovieClip(); _local1.objectStack[r1] = null; r1++; } }; CLASS_world.prototype.gameOver = function () { var _local1 = _root; var _local2 = this; trace("****** game over ********"); timer = 0; _local2.bgm.stop(); Mc_status.removeMovieClip(); if (_local2.mode == "vs") { trace((("Alien 1 score=" + _local1.alien1.score) + " alien 2 score=") + _local1.alien2.score); if (alien1.score == alien2.score) { trace("world draw"); _local1.winner = "draw"; } else if (alien1.score > alien2.score) { trace("world zaphod"); _local1.winner = "zaphod"; } else if (alien1.score < alien2.score) { trace("world aztec"); _local1.winner = "aztec"; } } else if (mode == "story") { _local1.gameOver = true; _local2.level = 0; } gotoAndPlay (23); }; CLASS_world.prototype.displayLeveltext = function () { var _local1 = this; Mc_hud.heading = (_local1.levelStack[_local1.level].name + " access code: ") + _local1.levelStack[_local1.level].password; Mc_hud.body = _local1.levelStack[_local1.level].description; }; CLASS_world.prototype.setTime = function () { var _local1 = this; _local1.time = _local1.levelStack[_local1.level].time; }; CLASS_world.prototype.checkForObjects = function (x, y) { var _local2 = this; var _local3 = new Array(); var xLeft = (x - 34); var xRight = (x + 34); var amountOfObjects = _local2.objectStack.length; var _local1 = 0; _local1 = 0; while (_local1 < amountOfObjects) { if (((_local2.objectStack[_local1].sprite._x >= xLeft) && (_local2.objectStack[_local1].sprite._x <= xRight)) && (_local2.objectStack[_local1].mode != "dead")) { _local3.push(_local2.objectStack[_local1]); } _local1++; } return(_local3); };
Frame 13
CLASS_object = function (type, id) { var _local1 = this; var _local2 = type; _local1.type = _local2; _local1.sprite = Mc_cow.duplicateMovieClip("Object" + Math.random(), 10 + id); _local1.sprite.parent = _local1; _local1.sprite.gotoAndStop(world.objectList[_local2].sprite); _local1.sfx_1 = new Sound(); _local1.sfx_1.attachSound(world.objectList[_local2].sound1); _local1.sfx_2 = new Sound(); _local1.sfx_2.attachSound(world.objectList[_local2].sound2); _local1.sprite._y = 310 + (id * 5); _local1.sprite._x = Math.random() * 350; _local1.timer = 0; _local1.speed = world.objectList[_local2].speed; _local1.mode = "roam"; _local1.dir = -1; _local1.owner = null; }; CLASS_object.prototype.step = function () { var _local1 = this; if (_local1.mode == "roam") { if (_local1.dir == 1) { _local1.sprite._x = _local1.sprite._x + _local1.speed; } else if (_local1.dir == -1) { _local1.sprite._x = _local1.sprite._x - _local1.speed; } } else if (_local1.mode == "caught") { _local1.sprite._y = _local1.sprite._y - 6; } if (_local1.sprite._x > 580) { _local1.sprite._x = -30; } if (_local1.sprite._x < -30) { _local1.sprite._x = 580; } if ((_local1.sprite._y < -100) && (_local1.mode != "dead")) { if (world.mode == "story") { _local1.mode = "dead"; if (world.objectList[_local1.type].value == -1) { trace("game over!!"); world.killObjects(); world.gameOver(); } else { world.score = world.score - world.objectList[_local1.type].value; world.checkScore(); } } else if (world.mode == "vs") { _local1.mode = "dead"; _local1.owner.score = _local1.owner.score + world.objectList[_local1.type].value; world.objectCount--; } } var _local2 = int(Math.random() * 200); if (((_local2 == 10) && (_local1.dir == 1)) && (_local1.mode == "roam")) { _local1.sprite.Mc_sprite.gotoAndPlay("walk_backward"); _local1.dir = -1; } else if (((_local2 == 10) && (_local1.dir == -1)) && (_local1.mode == "roam")) { _local1.sprite.Mc_sprite.gotoAndPlay("walk_forward"); _local1.dir = 1; } };
Frame 14
CLASS_alien = function (id, playerNum, control) { var _local1 = this; var _local2 = id; _local1.id = _local2; _local1.score = 0; _local1.control = control; trace("this alien is controlled by a " + _local1.control); if (_local2 == 1) { _local1.sprite = Mc_zaphod; _local1.shadow = Mc_shadow_z; } else if (_local2 == 5) { _local1.sprite = Mc_aztec; _local1.shadow = Mc_shadow_a; } _local1.sprite.Mc_beam._visible = false; _local1.sprite.parent = _local1; _local1.sprite._y = 275 + _local1.id; _local1.sprite._x = (Math.random() * 350) + 200; _local1.timer = 50; _local1.mode = "roam"; _local1.dir = 1; _local1.tick = 0; }; CLASS_alien.prototype.step = function () { var _local1 = this; if (_local1.mode == "roam") { _local1.shadow._y = _local1.sprite._y + 73; if (_local1.dir == 1) { _local1.sprite._x = _local1.sprite._x + 5; _local1.shadow._x = _local1.sprite._x + 3; } else if (_local1.dir == -1) { _local1.sprite._x = _local1.sprite._x - 5; _local1.shadow._x = _local1.sprite._x - 3; } } else if (_local1.mode == "set") { _local1.dir = 2; _local1.sprite.gotoAndStop(3); _local1.timer--; _local1.sprite.timer = _local1.timer; } else if (_local1.mode == "fire") { _local1.sprite.Mc_beam._visible = true; _local1.sprite.Mc_beam._alpha = 24; world.beam.start(0, 1); var _local3 = world.checkForObjects(_local1.sprite._x, _local1.sprite._y); if (_local3[0] == undefined) { } else { var c = _local3.length; var _local2 = 0; _local2 = 0; while (_local2 < c) { trace("--->" + _local3); trace("changing object mode"); var ranSfx = (Math.round(Math.random() * 1) + 1); _local3[_local2].owner = _local1; if (ranSfx == 1) { _local3[_local2].sfx_1.start(0, 0); } else if (ranSfx == 2) { _local3[_local2].sfx_2.start(0, 0); } if (_local3[_local2].dir == 1) { _local3[_local2].sprite.Mc_sprite.gotoAndPlay("shock_front"); } else if (_local3[_local2].dir == -1) { _local3[_local2].sprite.Mc_sprite.gotoAndPlay("shock_back"); } _local3[_local2].mode = "caught"; _local2++; } } _local1.mode = "flying"; _local1.sprite.timer = ""; } else if (_local1.mode == "flying") { _local1.sprite._y = _local1.sprite._y - 6; _local1.shadow._width--; _local1.shadow._height--; } else if (_local1.mode == "appear") { _local1.sprite._width = _local1.sprite._width + 6.7; _local1.sprite._height = _local1.sprite._height + 38.7; _local1.sprite.timer = ""; _local1.tick++; if (_local1.tick == 10) { _local1.tick = 0; _local1.mode = "roam"; _local1.shadow._visible = true; } } if (_local1.timer <= 0) { _local1.mode = "fire"; _local1.timer = 50; } if (_local1.sprite._x > 580) { _local1.sprite._x = -30; } if (_local1.sprite._x < -30) { _local1.sprite._x = 580; } if (_local1.sprite._y < -250) { _local1.sprite.Mc_beam._visible = false; _local1.sprite.gotoAndStop(1); _local1.dir = 1; _local1.sprite._width = 0; _local1.sprite._height = 0; _local1.sprite._y = 275 + _local1.id; _local1.shadow._visible = false; _local1.shadow._width = 50; _local1.shadow._height = 17; _local1.mode = "appear"; world.boing.start(0, 0); _local1.timer = 50; _local1.sprite.timer = 0; } var event = int(Math.random() * 100); if ((event == 10) && (_local1.dir == 1)) { _local1.sprite.gotoAndStop(2); _local1.dir = -1; } else if ((event == 10) && (_local1.dir == -1)) { _local1.sprite.gotoAndStop(1); _local1.dir = 1; } };
Frame 15
CLASS_bot = function (object) { this.iq = 100; this.player = object; }; CLASS_bot.prototype.step = function () { var _local2 = this; var _local1 = Math.round(Math.random() * _local2.iq); if ((_local1 == 20) && (_local2.player.mode == "roam")) { _local2.player.mode = "set"; } };
Frame 16
_root._quality = "low"; world = new CLASS_world(); world.buildData(); gotoAndPlay (39);
Instance of Symbol 115 MovieClip "Mc_aztec" in Frame 17
onClipEvent (enterFrame) { if (_root.world.mode == "vs") { if (Key.isDown(77)) { if (this.parent.control == "human") { if (this.parent.mode == "roam") { this.parent.mode = "set"; } } } } } on (press) { if (_root.world.mode == "story") { if (this.parent.mode == "roam") { this.parent.mode = "set"; } } }
Instance of Symbol 138 MovieClip "Mc_zaphod" in Frame 17
onClipEvent (enterFrame) { if (_root.world.mode == "vs") { if (Key.isDown(90)) { if (this.parent.control == "human") { if (this.parent.mode == "roam") { this.parent.mode = "set"; } } } } } on (press) { if (_root.world.mode == "story") { if (this.parent.mode == "roam") { this.parent.mode = "set"; } } }
Frame 18
_quality = "low"; alien1 = new CLASS_alien(1, 0, world.customGame.zaphod); alien2 = new CLASS_alien(5, 1, world.customGame.aztec); if (world.customGame.zaphod == "bot") { trace(" zaphod is a bot!!"); bot1 = new CLASS_bot(alien1); } if (world.customGame.aztec == "bot") { trace(" aztec is a bot!!"); bot2 = new CLASS_bot(alien2); } world.buildMusic(); duplicateMovieClip (mc_stat, "mc_status", 1000); MC_status._x = 450; Mc_status._y = 50; if (world.mode == "story") { Mc_status.gotoAndStop(1); } else { Mc_status.gotoAndStop(2); } world.setTime(); if (world.mode == "story") { world.score = world.levelStack[world.level].target; } else if (world.mode == "vs") { world.level = 7; alien1.score = 0; alien2.score = 0; } world.buildObjects(); world.getReady(); stop();
Frame 20
alien1.step(); alien2.step(); if (world.customGame.zaphod == "bot") { bot1.step(); } if (world.customGame.aztec == "bot") { bot2.step(); } world.stepObjects(); Mc_status.Mc_timeBar._width = world.time / 10; if (world.mode == "story") { Mc_Status.score_1 = world.score; } else if (world.mode == "vs") { Mc_status.score_1 = alien1.score; Mc_status.score_2 = alien2.score; if (world.objectCount < 1) { world.gameOver(); } } world.time--; if (world.time <= 0) { world.gameOver(); } gotoAndPlay (19);
Frame 23
if (Mc_message._y < 225) { Mc_message._y = Mc_message._y + 5; if (world.mode == "vs") { if (_root.winner == "draw") { Mc_message.gotoAndStop(2); Mc_message.sprite.gotoAndStop(1); } else if (_root.winner == "zaphod") { mc_message.gotoAndStop(2); Mc_message.sprite.gotoAndStop(3); } else if (_root.winner == "aztec") { mc_message.gotoAndStop(2); Mc_message.sprite.gotoAndStop(2); } } else if (world.mode == "story") { timer2 = 0; if (_root.gameOver == true) { Mc_message.gotoAndStop(1); Mc_message.sprite.gotoAndStop(2); } } gotoAndPlay (22); } else if (timer2 > 75) { if (world.mode == "story") { if (_root.missionScreen == true) { trace("go to mission screen ^^^^^^^^^^^^^^^^"); _root.missionScreen = false; _root.gameOver = false; gotoAndPlay (24); } else if (_root.gameOver == true) { trace("go to game over ^^^^^^^^^^^^^^^^"); timer = 0; _root.gameOver = false; gotoAndPlay (29); } } else if (world.mode == "vs") { gotoAndPlay (35); } } else { timer2++; gotoAndPlay (22); }
Frame 24
trace("entering mission Screen!"); world.killObjects();
Frame 25
if (world.level == 7) { trace("well done!"); gotoAndStop (90); } world.displayLeveltext(); world.stopMusic(); stop();
Frame 29
Frame 30
timer++; if (timer > 200) { timer = 0; gotoAndPlay (39); } else { gotoAndPlay (29); }
Frame 35
if (_root.winner == "zaphod") { Mc_text.gotoAndStop(3); Mc_trophy.gotoAndStop(1); } else if (_root.winner == "aztec") { Mc_text.gotoAndStop(2); Mc_trophy.gotoAndStop(2); } else if (_root.winner == "draw") { Mc_text.gotoAndStop(1); Mc_trophy.gotoAndStop(3); } world.killObjects(); timer = 0;
Frame 37
timer++; if (timer > 50) { timer = 0; gotoAndStop (70); } else { gotoAndPlay (36); }
Frame 39
world.killObjects(); titleMusic = new Sound(); titleMusic.attachSound("snd_titleMusic"); titleMusic.start(0, 999);
Frame 40
_root._quality = "high"; stop();
Frame 60
timer = 0; _root._quality = "low"; var beamSound = new Sound(); beamSound.attachSound("warp"); beamSound.start();
Instance of Symbol 252 MovieClip in Frame 60
onClipEvent (enterFrame) { this._x = this._x - 4; this._y = this._y - 4; this._width = this._width - 2; this._height = this._height - 4; this._rotation = this._rotation - 10; }
Instance of Symbol 253 MovieClip in Frame 60
onClipEvent (enterFrame) { this._x = this._x - 4; this._y = this._y + 4; this._width = this._width + 2; this._height = this._height + 4; this._rotation = this._rotation + 10; }
Frame 62
timer++; if (timer > 50) { timer = 0; beamSound.stop(); gotoAndPlay (18); } else { gotoAndPlay (61); }
Frame 70
Mc_errorPop._visible = false; snd_error = new Sound(); snd_error.attachSound("error"); snd_errror.start(0, 0); Mc_chickenOff.gotoAndStop(2); Mc_chicken1.gotoAndStop(1); Mc_chicken2.gotoAndStop(1); Mc_chicken3.gotoAndStop(1); Mc_chicken4.gotoAndStop(1); Mc_chicken5.gotoAndStop(1); Mc_chicken6.gotoAndStop(1); world.customGame.chicken = 0; Mc_cowOff.gotoAndStop(2); Mc_cow1.gotoAndStop(1); Mc_cow2.gotoAndStop(1); Mc_cow3.gotoAndStop(1); Mc_cow4.gotoAndStop(1); Mc_cow5.gotoAndStop(1); Mc_cow6.gotoAndStop(1); world.customGame.cow = 0; Mc_mibOff.gotoAndStop(2); Mc_mib1.gotoAndStop(1); Mc_mib2.gotoAndStop(1); Mc_mib3.gotoAndStop(1); Mc_mib4.gotoAndStop(1); Mc_mib5.gotoAndStop(1); Mc_mib6.gotoAndStop(1); world.customGame.mib = 0; Mc_hickOff.gotoAndStop(2); Mc_hick1.gotoAndStop(1); Mc_hick2.gotoAndStop(1); Mc_hick3.gotoAndStop(1); Mc_hick4.gotoAndStop(1); Mc_hick5.gotoAndStop(1); Mc_hick6.gotoAndStop(1); world.customGame.hick = 0; Mc_z_human.gotoAndStop(2); Mc_Z_bot.gotoAndStop(1); world.customGame.zaphod = "human"; Mc_a_human.gotoAndStop(2); Mc_a_bot.gotoAndStop(1); world.customGame.aztec = "human"; stop();
Frame 80
stop();
Instance of Symbol 356 MovieClip "Mc_ufo" in Frame 90
onClipEvent (enterFrame) { if (this._x > _xmouse) { this._x--; } else { this._x++; } if (this._y > _ymouse) { this._y--; } else { this._y++; } }
Frame 91
gotoAndPlay (90);
Symbol 22 MovieClip Frame 1
play();
Symbol 22 MovieClip Frame 215
gotoAndPlay (1);
Symbol 22 MovieClip Frame 335
_root.ready = true;
Symbol 27 Button
on (release) { mc_cow_pre.gotoAndPlay(216); }
Symbol 32 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 173
_parent.play(); this._visible = false; _parent.world.playMusic(); stop();
Symbol 45 MovieClip Frame 21
gotoAndPlay ("walk_backward");
Symbol 45 MovieClip Frame 44
gotoAndPlay ("walk_forward");
Symbol 45 MovieClip Frame 46
gotoAndPlay ("still");
Symbol 45 MovieClip Frame 48
stop();
Symbol 45 MovieClip Frame 50
stop();
Symbol 56 MovieClip Frame 24
gotoAndPlay ("walk_backward");
Symbol 56 MovieClip Frame 48
gotoAndPlay ("walk_forward");
Symbol 56 MovieClip Frame 50
gotoAndPlay ("still");
Symbol 56 MovieClip Frame 61
gotoAndPlay(_currentframe - 1);
Symbol 56 MovieClip Frame 74
gotoAndPlay(_currentframe - 1);
Symbol 56 MovieClip Frame 76
gotoAndPlay ("still_front");
Symbol 56 MovieClip Frame 78
gotoAndPlay ("still_back");
Symbol 73 MovieClip Frame 21
gotoAndPlay ("walk_backward");
Symbol 73 MovieClip Frame 42
gotoAndPlay ("walk_forward");
Symbol 73 MovieClip Frame 54
stop();
Symbol 73 MovieClip Frame 65
stop();
Symbol 92 MovieClip Frame 21
gotoAndPlay ("walk_backward");
Symbol 92 MovieClip Frame 43
gotoAndPlay ("walk_forward");
Symbol 92 MovieClip Frame 61
stop();
Symbol 92 MovieClip Frame 76
stop();
Symbol 93 MovieClip Frame 1
stop();
Symbol 93 MovieClip Frame 4
stop();
Symbol 114 MovieClip Frame 35
stop();
Symbol 115 MovieClip Frame 1
stop();
Symbol 137 MovieClip Frame 35
stop();
Symbol 138 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 1
stop();
Symbol 161 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 1
stop();
Symbol 167 MovieClip Frame 1
stop();
Symbol 167 MovieClip Frame 2
stop();
Symbol 172 Button
on (release) { world.beginGame(); }
Symbol 179 Button
on (release) { gotoAndPlay (39); }
Instance of Symbol 185 MovieClip in Symbol 188 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation - 4; }
Instance of Symbol 185 MovieClip in Symbol 188 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 5; }
Instance of Symbol 187 MovieClip in Symbol 188 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation - 10; }
Instance of Symbol 185 MovieClip in Symbol 188 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 10; }
Symbol 195 MovieClip Frame 1
stop();
Symbol 204 MovieClip Frame 1
stop();
Symbol 209 Button
on (release) { gotoAndStop (80); }
Symbol 214 Button
on (release) { gotoAndStop (50); }
Symbol 218 Button
on (release) { world.mode = "vs"; titleMusic.stop(); gotoAndPlay (70); }
Symbol 222 Button
on (release) { world.mode = "story"; titleMusic.stop(); gotoAndPlay (25); }
Symbol 225 Button
on (release) { getURL ("http://www.errorware.co.uk", "_new"); }
Instance of Symbol 187 MovieClip in Symbol 229 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 1; }
Instance of Symbol 187 MovieClip in Symbol 229 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 1; }
Instance of Symbol 187 MovieClip in Symbol 229 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation - 1; }
Instance of Symbol 187 MovieClip in Symbol 229 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 1; }
Instance of Symbol 185 MovieClip in Symbol 229 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 2; }
Instance of Symbol 185 MovieClip in Symbol 229 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 2; }
Symbol 234 MovieClip Frame 1
Instance of Symbol 231 MovieClip in Symbol 234 MovieClip Frame 1
/* no clip actions */
Symbol 235 Button
on (press) { trace("ok!"); var numOfLevels = _root.world.levelStack.length; var r1 = 0; levelCode = String(codeText); r1 = 0; while (r1 < numOfLevels) { currentLevel = _root.world.levelStack[r1]; if (levelCode == currentLevel.password) { _root.world.level = r1; } r1++; } gotoAndStop (40); }
Symbol 236 Button
on (press) { codetext = ""; }
Symbol 237 Button
on (press) { codetext = codetext + "9"; }
Symbol 238 Button
on (press) { codetext = codetext + "8"; }
Symbol 239 Button
on (press) { codetext = codetext + "7"; }
Symbol 240 Button
on (press) { codetext = codetext + "0"; }
Symbol 241 Button
on (press) { codetext = codetext + "6"; }
Symbol 242 Button
on (press) { codetext = codetext + "5"; }
Symbol 243 Button
on (press) { codetext = codetext + "4"; }
Symbol 244 Button
on (press) { codetext = codetext + "3"; }
Symbol 245 Button
on (press) { codetext = codetext + "2"; }
Symbol 246 Button
on (press) { codetext = codetext + "1"; }
Symbol 249 Button
on (press) { gotoAndStop (40); }
Instance of Symbol 187 MovieClip in Symbol 251 MovieClip Frame 1
onClipEvent (enterFrame) { this._width = this._width + Math.round(Math.random() * 2); this._width = this._width - Math.round(Math.random() * 2); this._height = this._height + Math.round(Math.random() * 2); this._height = this._height - Math.round(Math.random() * 2); this._rotation = this._rotation - 1; }
Instance of Symbol 187 MovieClip in Symbol 251 MovieClip Frame 1
onClipEvent (enterFrame) { this._width = this._width + Math.round(Math.random() * 2); this._width = this._width - Math.round(Math.random() * 2); this._height = this._height + Math.round(Math.random() * 2); this._height = this._height - Math.round(Math.random() * 2); this._rotation = this._rotation + 1; }
Instance of Symbol 187 MovieClip in Symbol 251 MovieClip Frame 1
onClipEvent (enterFrame) { this._width = this._width + Math.round(Math.random() * 2); this._width = this._width - Math.round(Math.random() * 2); this._height = this._height + Math.round(Math.random() * 2); this._height = this._height - Math.round(Math.random() * 2); this._rotation = this._rotation - 2; }
Instance of Symbol 185 MovieClip in Symbol 251 MovieClip Frame 1
onClipEvent (enterFrame) { this._width = this._width + Math.round(Math.random() * 2); this._width = this._width - Math.round(Math.random() * 2); this._height = this._height + Math.round(Math.random() * 2); this._height = this._height - Math.round(Math.random() * 2); this._rotation = this._rotation + 2; }
Symbol 254 Button
on (release) { _root.Mc_errorPop._visible = false; }
Symbol 258 Button
on (press) { snd_error.start(0, 0); gotoAndStop (39); }
Symbol 259 Button
on (press) { var errorCheck = world.checkCustomGame(); if (errorCheck == true) { snd_error.start(0, 0); } else { world.customGame.backdrop = Mc_bgThumb._currentframe; world.buildCustomGame(); world.beginGame(); } }
Symbol 260 Button
on (press) { snd_error.start(0, 0); Mc_cowOff.gotoAndStop(2); Mc_cow1.gotoAndStop(1); Mc_cow2.gotoAndStop(1); Mc_cow3.gotoAndStop(1); Mc_cow4.gotoAndStop(1); Mc_cow5.gotoAndStop(1); Mc_cow6.gotoAndStop(1); world.customGame.cow = 0; }
Symbol 261 Button
on (press) { snd_error.start(0, 0); Mc_cowOff.gotoAndStop(1); Mc_cow1.gotoAndStop(1); Mc_cow2.gotoAndStop(1); Mc_cow3.gotoAndStop(1); Mc_cow4.gotoAndStop(1); Mc_cow5.gotoAndStop(1); Mc_cow6.gotoAndStop(2); world.customGame.cow = 6; }
Symbol 262 Button
on (press) { snd_error.start(0, 0); Mc_cowOff.gotoAndStop(1); Mc_cow1.gotoAndStop(1); Mc_cow2.gotoAndStop(1); Mc_cow3.gotoAndStop(1); Mc_cow4.gotoAndStop(1); Mc_cow5.gotoAndStop(2); Mc_cow6.gotoAndStop(1); world.customGame.cow = 5; }
Symbol 263 Button
on (press) { snd_error.start(0, 0); Mc_cowOff.gotoAndStop(1); Mc_cow1.gotoAndStop(1); Mc_cow2.gotoAndStop(1); Mc_cow3.gotoAndStop(1); Mc_cow4.gotoAndStop(2); Mc_cow5.gotoAndStop(1); Mc_cow6.gotoAndStop(1); world.customGame.cow = 4; }
Symbol 264 Button
on (press) { snd_error.start(0, 0); Mc_cowOff.gotoAndStop(1); Mc_cow1.gotoAndStop(1); Mc_cow2.gotoAndStop(1); Mc_cow3.gotoAndStop(2); Mc_cow4.gotoAndStop(1); Mc_cow5.gotoAndStop(1); Mc_cow6.gotoAndStop(1); world.customGame.cow = 3; }
Symbol 265 Button
on (press) { snd_error.start(0, 0); Mc_cowOff.gotoAndStop(1); Mc_cow1.gotoAndStop(1); Mc_cow2.gotoAndStop(2); Mc_cow3.gotoAndStop(1); Mc_cow4.gotoAndStop(1); Mc_cow5.gotoAndStop(1); Mc_cow6.gotoAndStop(1); world.customGame.cow = 2; }
Symbol 266 Button
on (press) { snd_error.start(0, 0); Mc_cowOff.gotoAndStop(1); Mc_cow1.gotoAndStop(2); Mc_cow2.gotoAndStop(1); Mc_cow3.gotoAndStop(1); Mc_cow4.gotoAndStop(1); Mc_cow5.gotoAndStop(1); Mc_cow6.gotoAndStop(1); world.customGame.cow = 1; }
Symbol 267 Button
on (press) { var errorCheck = world.checkCustomGame(); if (errorCheck == true) { snd_error.start(0, 0); MC_errorPop._visible = true; } else { world.customGame.backdrop = Mc_bgThumb._currentframe; world.buildCustomGame(); world.beginGame(); } }
Symbol 268 Button
on (press) { snd_error.start(0, 0); Mc_z_human.gotoAndStop(2); Mc_Z_bot.gotoAndStop(1); world.customGame.zaphod = "human"; }
Symbol 269 Button
on (press) { snd_error.start(0, 0); Mc_z_human.gotoAndStop(1); Mc_Z_bot.gotoAndStop(2); world.customGame.zaphod = "bot"; }
Symbol 270 Button
on (press) { snd_error.start(0, 0); Mc_a_human.gotoAndStop(1); Mc_a_bot.gotoAndStop(2); world.customGame.aztec = "bot"; }
Symbol 271 Button
on (press) { snd_error.start(0, 0); Mc_a_human.gotoAndStop(2); Mc_a_bot.gotoAndStop(1); world.customGame.aztec = "human"; }
Symbol 272 Button
on (press) { snd_error.start(0, 0); if (Mc_bgThumb._currentframe < 3) { var newFrame = (Mc_bgThumb._currentframe + 1); Mc_bgThumb.gotoAndStop(newFrame); } }
Symbol 273 Button
on (press) { snd_error.start(0, 0); if (Mc_bgThumb._currentframe > 1) { var newFrame = (Mc_bgThumb._currentframe - 1); Mc_bgThumb.gotoAndStop(newFrame); } }
Symbol 278 MovieClip Frame 1
stop();
Symbol 283 MovieClip Frame 1
stop();
Symbol 284 Button
on (press) { snd_error.start(0, 0); Mc_hickOff.gotoAndStop(2); Mc_hick1.gotoAndStop(1); Mc_hick2.gotoAndStop(1); Mc_hick3.gotoAndStop(1); Mc_hick4.gotoAndStop(1); Mc_hick5.gotoAndStop(1); Mc_hick6.gotoAndStop(1); world.customGame.hick = 0; }
Symbol 285 Button
on (press) { snd_error.start(0, 0); Mc_hickOff.gotoAndStop(1); Mc_hick1.gotoAndStop(1); Mc_hick2.gotoAndStop(1); Mc_hick3.gotoAndStop(1); Mc_hick4.gotoAndStop(1); Mc_hick5.gotoAndStop(1); Mc_hick6.gotoAndStop(2); world.customGame.hick = 6; }
Symbol 286 Button
on (press) { snd_error.start(0, 0); Mc_hickOff.gotoAndStop(1); Mc_hick1.gotoAndStop(1); Mc_hick2.gotoAndStop(1); Mc_hick3.gotoAndStop(1); Mc_hick4.gotoAndStop(1); Mc_hick5.gotoAndStop(2); Mc_hick6.gotoAndStop(1); world.customGame.hick = 5; }
Symbol 287 Button
on (press) { snd_error.start(0, 0); Mc_hickOff.gotoAndStop(1); Mc_hick1.gotoAndStop(1); Mc_hick2.gotoAndStop(1); Mc_hick3.gotoAndStop(1); Mc_hick4.gotoAndStop(2); Mc_hick5.gotoAndStop(1); Mc_hick6.gotoAndStop(1); world.customGame.hick = 4; }
Symbol 288 Button
on (press) { snd_error.start(0, 0); Mc_hickOff.gotoAndStop(1); Mc_hick1.gotoAndStop(1); Mc_hick2.gotoAndStop(1); Mc_hick3.gotoAndStop(2); Mc_hick4.gotoAndStop(1); Mc_hick5.gotoAndStop(1); Mc_hick6.gotoAndStop(1); world.customGame.hick = 3; }
Symbol 289 Button
on (press) { snd_error.start(0, 0); Mc_hickOff.gotoAndStop(1); Mc_hick1.gotoAndStop(1); Mc_hick2.gotoAndStop(2); Mc_hick3.gotoAndStop(1); Mc_hick4.gotoAndStop(1); Mc_hick5.gotoAndStop(1); Mc_hick6.gotoAndStop(1); world.customGame.hick = 2; }
Symbol 290 Button
on (press) { snd_error.start(0, 0); Mc_hickOff.gotoAndStop(1); Mc_hick1.gotoAndStop(2); Mc_hick2.gotoAndStop(1); Mc_hick3.gotoAndStop(1); Mc_hick4.gotoAndStop(1); Mc_hick5.gotoAndStop(1); Mc_hick6.gotoAndStop(1); world.customGame.hick = 1; }
Symbol 291 Button
on (press) { snd_error.start(0, 0); Mc_mibOff.gotoAndStop(2); Mc_mib1.gotoAndStop(1); Mc_mib2.gotoAndStop(1); Mc_mib3.gotoAndStop(1); Mc_mib4.gotoAndStop(1); Mc_mib5.gotoAndStop(1); Mc_mib6.gotoAndStop(1); world.customGame.mib = 0; }
Symbol 292 Button
on (press) { snd_error.start(0, 0); Mc_mibOff.gotoAndStop(1); Mc_mib1.gotoAndStop(1); Mc_mib2.gotoAndStop(1); Mc_mib3.gotoAndStop(1); Mc_mib4.gotoAndStop(1); Mc_mib5.gotoAndStop(1); Mc_mib6.gotoAndStop(2); world.customGame.mib = 6; }
Symbol 293 Button
on (press) { snd_error.start(0, 0); Mc_mibOff.gotoAndStop(1); Mc_mib1.gotoAndStop(1); Mc_mib2.gotoAndStop(1); Mc_mib3.gotoAndStop(1); Mc_mib4.gotoAndStop(1); Mc_mib5.gotoAndStop(2); Mc_mib6.gotoAndStop(1); world.customGame.mib = 5; }
Symbol 294 Button
on (press) { snd_error.start(0, 0); Mc_mibOff.gotoAndStop(1); Mc_mib1.gotoAndStop(1); Mc_mib2.gotoAndStop(1); Mc_mib3.gotoAndStop(1); Mc_mib4.gotoAndStop(2); Mc_mib5.gotoAndStop(1); Mc_mib6.gotoAndStop(1); world.customGame.mib = 4; }
Symbol 295 Button
on (press) { snd_error.start(0, 0); Mc_mibOff.gotoAndStop(1); Mc_mib1.gotoAndStop(1); Mc_mib2.gotoAndStop(1); Mc_mib3.gotoAndStop(2); Mc_mib4.gotoAndStop(1); Mc_mib5.gotoAndStop(1); Mc_mib6.gotoAndStop(1); world.customGame.mib = 3; }
Symbol 296 Button
on (press) { snd_error.start(0, 0); Mc_mibOff.gotoAndStop(1); Mc_mib1.gotoAndStop(1); Mc_mib2.gotoAndStop(2); Mc_mib3.gotoAndStop(1); Mc_mib4.gotoAndStop(1); Mc_mib5.gotoAndStop(1); Mc_mib6.gotoAndStop(1); world.customGame.mib = 2; }
Symbol 297 Button
on (press) { snd_error.start(0, 0); Mc_mibOff.gotoAndStop(1); Mc_mib1.gotoAndStop(2); Mc_mib2.gotoAndStop(1); Mc_mib3.gotoAndStop(1); Mc_mib4.gotoAndStop(1); Mc_mib5.gotoAndStop(1); Mc_mib6.gotoAndStop(1); world.customGame.mib = 1; }
Symbol 298 Button
on (press) { snd_error.start(0, 0); Mc_chickenOff.gotoAndStop(2); Mc_chicken1.gotoAndStop(1); Mc_chicken2.gotoAndStop(1); Mc_chicken3.gotoAndStop(1); Mc_chicken4.gotoAndStop(1); Mc_chicken5.gotoAndStop(1); Mc_chicken6.gotoAndStop(1); world.customGame.chicken = 0; }
Symbol 299 Button
on (press) { snd_error.start(0, 0); Mc_chickenOff.gotoAndStop(1); Mc_chicken1.gotoAndStop(1); Mc_chicken2.gotoAndStop(1); Mc_chicken3.gotoAndStop(1); Mc_chicken4.gotoAndStop(1); Mc_chicken5.gotoAndStop(1); Mc_chicken6.gotoAndStop(2); world.customGame.chicken = 6; }
Symbol 300 Button
on (press) { snd_error.start(0, 0); Mc_chickenOff.gotoAndStop(1); Mc_chicken1.gotoAndStop(1); Mc_chicken2.gotoAndStop(1); Mc_chicken3.gotoAndStop(1); Mc_chicken4.gotoAndStop(1); Mc_chicken5.gotoAndStop(2); Mc_chicken6.gotoAndStop(1); world.customGame.chicken = 5; }
Symbol 301 Button
on (press) { snd_error.start(0, 0); Mc_chickenOff.gotoAndStop(1); Mc_chicken1.gotoAndStop(1); Mc_chicken2.gotoAndStop(1); Mc_chicken3.gotoAndStop(1); Mc_chicken4.gotoAndStop(2); Mc_chicken5.gotoAndStop(1); Mc_chicken6.gotoAndStop(1); world.customGame.chicken = 4; }
Symbol 302 Button
on (press) { snd_error.start(0, 0); Mc_chickenOff.gotoAndStop(1); Mc_chicken1.gotoAndStop(1); Mc_chicken2.gotoAndStop(1); Mc_chicken3.gotoAndStop(2); Mc_chicken4.gotoAndStop(1); Mc_chicken5.gotoAndStop(1); Mc_chicken6.gotoAndStop(1); world.customGame.chicken = 3; }
Symbol 303 Button
on (press) { snd_error.start(0, 0); Mc_chickenOff.gotoAndStop(1); Mc_chicken1.gotoAndStop(1); Mc_chicken2.gotoAndStop(2); Mc_chicken3.gotoAndStop(1); Mc_chicken4.gotoAndStop(1); Mc_chicken5.gotoAndStop(1); Mc_chicken6.gotoAndStop(1); world.customGame.chicken = 2; }
Symbol 304 Button
on (press) { snd_error.start(0, 0); Mc_chickenOff.gotoAndStop(1); Mc_chicken1.gotoAndStop(2); Mc_chicken2.gotoAndStop(1); Mc_chicken3.gotoAndStop(1); Mc_chicken4.gotoAndStop(1); Mc_chicken5.gotoAndStop(1); Mc_chicken6.gotoAndStop(1); world.customGame.chicken = 1; }
Symbol 309 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 1
stop();
Symbol 319 MovieClip Frame 1
stop();
Symbol 324 MovieClip Frame 1
stop();
Symbol 329 MovieClip Frame 1
stop();
Symbol 334 MovieClip Frame 1
stop();
Symbol 339 MovieClip Frame 1
stop();
Symbol 342 Button
on (release) { gotoAndStop (40); }
Symbol 343 Button
on (release) { gotoAndStop (81); }
Symbol 348 Button
on (release) { gotoAndStop (80); }
Symbol 349 Button
on (release) { gotoAndStop (40); }
Symbol 350 Button
on (release) { gotoAndPlay (39); }

Library Items

Symbol 1 Sound [warp]
Symbol 2 Sound [snd_titleMusic]
Symbol 3 Sound [chk_1]
Symbol 4 Sound [chk_2]
Symbol 5 Sound [moo_1]
Symbol 6 Sound [hotDamn]
Symbol 7 Sound [country_1]
Symbol 8 Sound [error]
Symbol 9 Sound [boing]
Symbol 10 Sound [moo_2]Used by:22
Symbol 11 Sound [phaser]Used by:22
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:Timeline
Symbol 14 BitmapUsed by:15 199 202 203
Symbol 15 GraphicUses:14Used by:22
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:22
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:22 115 138
Symbol 20 BitmapUsed by:21 55
Symbol 21 GraphicUses:20Used by:22 56
Symbol 22 MovieClipUses:15 17 19 21 11 10Used by:Timeline
Symbol 23 FontUsed by:24 25 94 102 118 126 205 206 207 210 211 212 215 216 217 219 220 221 230 250
Symbol 24 EditableTextUses:23Used by:Timeline
Symbol 25 EditableTextUses:23Used by:Timeline
Symbol 26 GraphicUsed by:27 179 235 236 237 238 239 240 241 242 243 244 245 246 249 254 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 342 343 348 349 350
Symbol 27 ButtonUses:26Used by:Timeline
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:32
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:32
Symbol 32 MovieClipUses:29 31Used by:Timeline
Symbol 33 BitmapUsed by:34 39
Symbol 34 GraphicUses:33Used by:45
Symbol 35 BitmapUsed by:36 40 199 202 203
Symbol 36 GraphicUses:35Used by:45
Symbol 37 BitmapUsed by:38 41
Symbol 38 GraphicUses:37Used by:45
Symbol 39 GraphicUses:33Used by:45
Symbol 40 GraphicUses:35Used by:45
Symbol 41 GraphicUses:37Used by:45
Symbol 42 BitmapUsed by:43 44
Symbol 43 GraphicUses:42Used by:45
Symbol 44 GraphicUses:42Used by:45
Symbol 45 MovieClipUses:34 36 38 39 40 41 43 44Used by:93
Symbol 46 BitmapUsed by:47 50
Symbol 47 GraphicUses:46Used by:56
Symbol 48 BitmapUsed by:49 51
Symbol 49 GraphicUses:48Used by:56
Symbol 50 GraphicUses:46Used by:56
Symbol 51 GraphicUses:48Used by:56
Symbol 52 BitmapUsed by:53 54
Symbol 53 GraphicUses:52Used by:56
Symbol 54 GraphicUses:52Used by:56
Symbol 55 GraphicUses:20Used by:56
Symbol 56 MovieClipUses:47 49 50 51 53 21 54 55Used by:93
Symbol 57 BitmapUsed by:58 65
Symbol 58 GraphicUses:57Used by:73
Symbol 59 BitmapUsed by:60 66
Symbol 60 GraphicUses:59Used by:73
Symbol 61 BitmapUsed by:62 67
Symbol 62 GraphicUses:61Used by:73
Symbol 63 BitmapUsed by:64 68
Symbol 64 GraphicUses:63Used by:73
Symbol 65 GraphicUses:57Used by:73
Symbol 66 GraphicUses:59Used by:73
Symbol 67 GraphicUses:61Used by:73
Symbol 68 GraphicUses:63Used by:73
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:73
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:73
Symbol 73 MovieClipUses:58 60 62 64 65 66 67 68 70 72Used by:93
Symbol 74 BitmapUsed by:75 82
Symbol 75 GraphicUses:74Used by:92
Symbol 76 BitmapUsed by:77 83
Symbol 77 GraphicUses:76Used by:92
Symbol 78 BitmapUsed by:79 84
Symbol 79 GraphicUses:78Used by:92
Symbol 80 BitmapUsed by:81 85
Symbol 81 GraphicUses:80Used by:92
Symbol 82 GraphicUses:74Used by:92
Symbol 83 GraphicUses:76Used by:92
Symbol 84 GraphicUses:78Used by:92
Symbol 85 GraphicUses:80Used by:92
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:92
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:92
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:92
Symbol 92 MovieClipUses:75 77 79 81 82 83 84 85 87 89 91Used by:93
Symbol 93 MovieClipUses:45 56 73 92Used by:Timeline
Symbol 94 EditableTextUses:23Used by:115
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:101
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:101
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:101
Symbol 101 MovieClipUses:96 98 100Used by:115
Symbol 102 EditableTextUses:23Used by:115
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:114 252
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:114
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:114
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:114
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:114
Symbol 113 SoundUsed by:114 137
Symbol 114 MovieClipUses:104 106 108 110 112 113Used by:115
Symbol 115 MovieClipUses:94 19 101 102 114Used by:Timeline
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:Timeline
Symbol 118 EditableTextUses:23Used by:138
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:125
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:125
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:125
Symbol 125 MovieClipUses:120 122 124Used by:138
Symbol 126 EditableTextUses:23Used by:138
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:137 253
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:137
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:137
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:137
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:137
Symbol 137 MovieClipUses:128 130 132 134 136 113Used by:138
Symbol 138 MovieClipUses:118 19 125 126 137Used by:Timeline
Symbol 139 FontUsed by:140 150 153
Symbol 140 EditableTextUses:139Used by:154
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:154
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:154
Symbol 145 BitmapUsed by:147
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:145 146Used by:154
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:154
Symbol 150 EditableTextUses:139Used by:154
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:154
Symbol 153 EditableTextUses:139Used by:154
Symbol 154 MovieClipUses:140 142 144 147 149 150 152 153Used by:Timeline
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:161
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:161
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:161
Symbol 161 MovieClipUses:156 158 160Used by:Timeline
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:166 167
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:166
Symbol 166 MovieClipUses:163 165Used by:167
Symbol 167 MovieClipUses:166 163Used by:Timeline
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:172
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:172
Symbol 172 ButtonUses:169 171Used by:Timeline
Symbol 173 FontUsed by:174 175
Symbol 174 EditableTextUses:173Used by:176
Symbol 175 EditableTextUses:173Used by:176
Symbol 176 MovieClipUses:174 175Used by:Timeline
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:Timeline
Symbol 179 ButtonUses:26Used by:Timeline
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:Timeline
Symbol 182 FontUsed by:183
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Symbol 186 GraphicUsed by:187
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Symbol 188 MovieClipUses:185 187Used by:Timeline
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Symbol 202 GraphicUses:35 200 201 14 198Used by:204
Symbol 203 GraphicUses:35 201 196 198 14Used by:204
Symbol 204 MovieClipUses:199 202 203Used by:Timeline
Symbol 205 TextUses:23Used by:209
Symbol 206 TextUses:23Used by:209
Symbol 207 TextUses:23Used by:209
Symbol 208 GraphicUsed by:209 218 222
Symbol 209 ButtonUses:205 206 207 208Used by:Timeline
Symbol 210 TextUses:23Used by:214
Symbol 211 TextUses:23Used by:214
Symbol 212 TextUses:23Used by:214
Symbol 213 GraphicUsed by:214
Symbol 214 ButtonUses:210 211 212 213Used by:Timeline
Symbol 215 TextUses:23Used by:218
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Symbol 217 TextUses:23Used by:218
Symbol 218 ButtonUses:215 216 217 208Used by:Timeline
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Symbol 220 TextUses:23Used by:222
Symbol 221 TextUses:23Used by:222
Symbol 222 ButtonUses:219 220 221 208Used by:Timeline
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:225
Symbol 225 ButtonUses:224Used by:Timeline
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:Timeline
Symbol 228 GraphicUsed by:229 251
Symbol 229 MovieClipUses:187 185 228Used by:Timeline
Symbol 230 EditableTextUses:23Used by:Timeline
Symbol 231 MovieClipUsed by:234
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:234
Symbol 234 MovieClipUses:231 233Used by:Timeline
Symbol 235 ButtonUses:26Used by:Timeline
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Symbol 242 ButtonUses:26Used by:Timeline
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Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:Timeline
Symbol 249 ButtonUses:26Used by:Timeline
Symbol 250 TextUses:23Used by:Timeline
Symbol 251 MovieClipUses:187 185 228Used by:Timeline
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Symbol 254 ButtonUses:26Used by:257
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:257
Symbol 257 MovieClipUses:254 256Used by:Timeline
Symbol 258 ButtonUses:26Used by:Timeline
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Symbol 260 ButtonUses:26Used by:Timeline
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Symbol 268 ButtonUses:26Used by:Timeline
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Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:278
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:278
Symbol 278 MovieClipUses:275 277Used by:Timeline
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:283
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:283
Symbol 283 MovieClipUses:280 282Used by:Timeline
Symbol 284 ButtonUses:26Used by:Timeline
Symbol 285 ButtonUses:26Used by:Timeline
Symbol 286 ButtonUses:26Used by:Timeline
Symbol 287 ButtonUses:26Used by:Timeline
Symbol 288 ButtonUses:26Used by:Timeline
Symbol 289 ButtonUses:26Used by:Timeline
Symbol 290 ButtonUses:26Used by:Timeline
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Symbol 292 ButtonUses:26Used by:Timeline
Symbol 293 ButtonUses:26Used by:Timeline
Symbol 294 ButtonUses:26Used by:Timeline
Symbol 295 ButtonUses:26Used by:Timeline
Symbol 296 ButtonUses:26Used by:Timeline
Symbol 297 ButtonUses:26Used by:Timeline
Symbol 298 ButtonUses:26Used by:Timeline
Symbol 299 ButtonUses:26Used by:Timeline
Symbol 300 ButtonUses:26Used by:Timeline
Symbol 301 ButtonUses:26Used by:Timeline
Symbol 302 ButtonUses:26Used by:Timeline
Symbol 303 ButtonUses:26Used by:Timeline
Symbol 304 ButtonUses:26Used by:Timeline
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:309
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307Used by:309
Symbol 309 MovieClipUses:306 308Used by:Timeline
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:314
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:314
Symbol 314 MovieClipUses:311 313Used by:Timeline
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:319
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:319
Symbol 319 MovieClipUses:316 318Used by:Timeline
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:324
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:324
Symbol 324 MovieClipUses:321 323Used by:Timeline
Symbol 325 BitmapUsed by:326
Symbol 326 GraphicUses:325Used by:329
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:329
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Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:334
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:334
Symbol 334 MovieClipUses:331 333Used by:Timeline
Symbol 335 BitmapUsed by:336
Symbol 336 GraphicUses:335Used by:339
Symbol 337 BitmapUsed by:338
Symbol 338 GraphicUses:337Used by:339
Symbol 339 MovieClipUses:336 338Used by:Timeline
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:Timeline
Symbol 342 ButtonUses:26Used by:Timeline
Symbol 343 ButtonUses:26Used by:Timeline
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:Timeline
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:Timeline
Symbol 348 ButtonUses:26Used by:Timeline
Symbol 349 ButtonUses:26Used by:Timeline
Symbol 350 ButtonUses:26Used by:Timeline
Symbol 351 BitmapUsed by:353
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:351 352Used by:Timeline
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:356
Symbol 356 MovieClipUses:355Used by:Timeline
Symbol 357 BitmapUsed by:358
Symbol 358 GraphicUses:357Used by:Timeline

Instance Names

"mc_cow_pre"Frame 1Symbol 22 MovieClip
"Mc_getReady"Frame 17Symbol 32 MovieClip
"Mc_cow"Frame 17Symbol 93 MovieClip
"Mc_aztec"Frame 17Symbol 115 MovieClip
"Mc_shadow_a"Frame 17Symbol 117 MovieClip
"Mc_zaphod"Frame 17Symbol 138 MovieClip
"Mc_shadow_z"Frame 17Symbol 117 MovieClip
"Mc_shadow"Frame 17Symbol 117 MovieClip
"mc_stat"Frame 18Symbol 154 MovieClip
"Mc_backdrop"Frame 18Symbol 161 MovieClip
"Mc_message"Frame 21Symbol 167 MovieClip
"Mc_hud"Frame 24Symbol 176 MovieClip
"Mc_text"Frame 35Symbol 195 MovieClip
"Mc_trophy"Frame 35Symbol 204 MovieClip
"Mc_console"Frame 50Symbol 234 MovieClip
"Mc_errorPop"Frame 70Symbol 257 MovieClip
"Mc_bgThumb"Frame 70Symbol 161 MovieClip
"Mc_a_bot"Frame 70Symbol 278 MovieClip
"Mc_a_human"Frame 70Symbol 283 MovieClip
"Mc_z_bot"Frame 70Symbol 278 MovieClip
"Mc_z_human"Frame 70Symbol 283 MovieClip
"mc_mib5"Frame 70Symbol 309 MovieClip
"mc_mib2"Frame 70Symbol 314 MovieClip
"Mc_cowOff"Frame 70Symbol 319 MovieClip
"Mc_cow6"Frame 70Symbol 324 MovieClip
"Mc_cow5"Frame 70Symbol 309 MovieClip
"Mc_cow4"Frame 70Symbol 329 MovieClip
"Mc_cow3"Frame 70Symbol 334 MovieClip
"Mc_cow2"Frame 70Symbol 314 MovieClip
"Mc_cow1"Frame 70Symbol 339 MovieClip
"Mc_hickOff"Frame 70Symbol 319 MovieClip
"Mc_hick6"Frame 70Symbol 324 MovieClip
"Mc_hick5"Frame 70Symbol 309 MovieClip
"Mc_hick4"Frame 70Symbol 329 MovieClip
"Mc_hick3"Frame 70Symbol 334 MovieClip
"Mc_hick2"Frame 70Symbol 314 MovieClip
"Mc_hick1"Frame 70Symbol 339 MovieClip
"Mc_chickenOff"Frame 70Symbol 319 MovieClip
"Mc_chicken6"Frame 70Symbol 324 MovieClip
"Mc_chicken5"Frame 70Symbol 309 MovieClip
"Mc_chicken4"Frame 70Symbol 329 MovieClip
"Mc_chicken3"Frame 70Symbol 334 MovieClip
"Mc_chicken2"Frame 70Symbol 314 MovieClip
"Mc_chicken1"Frame 70Symbol 339 MovieClip
"Mc_mibOff"Frame 70Symbol 319 MovieClip
"Mc_mib6"Frame 70Symbol 324 MovieClip
"Mc_mib4"Frame 70Symbol 329 MovieClip
"Mc_mib3"Frame 70Symbol 334 MovieClip
"Mc_mib1"Frame 70Symbol 339 MovieClip
"Mc_ufo"Frame 90Symbol 356 MovieClip
"Mc_sprite"Symbol 93 MovieClip Frame 1Symbol 45 MovieClip
"Mc_sprite"Symbol 93 MovieClip Frame 2Symbol 56 MovieClip
"Mc_sprite"Symbol 93 MovieClip Frame 3Symbol 73 MovieClip
"Mc_sprite"Symbol 93 MovieClip Frame 4Symbol 92 MovieClip
"counter"Symbol 115 MovieClip Frame 1Symbol 94 EditableText
"Mc_beam"Symbol 115 MovieClip Frame 1Symbol 19 MovieClip
"counter"Symbol 138 MovieClip Frame 1Symbol 118 EditableText
"Mc_beam"Symbol 138 MovieClip Frame 1Symbol 19 MovieClip
"Mc_timeBar"Symbol 154 MovieClip Frame 1Symbol 142 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "warp"
ExportAssets (56)Timeline Frame 1Symbol 2 as "snd_titleMusic"
ExportAssets (56)Timeline Frame 1Symbol 3 as "chk_1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "chk_2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "moo_1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "hotDamn"
ExportAssets (56)Timeline Frame 1Symbol 7 as "country_1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "error"
ExportAssets (56)Timeline Frame 1Symbol 9 as "boing"
ExportAssets (56)Timeline Frame 1Symbol 10 as "moo_2"
ExportAssets (56)Timeline Frame 1Symbol 11 as "phaser"
ExportAssets (56)Timeline Frame 1Symbol 11 as "phaser"
ExportAssets (56)Timeline Frame 1Symbol 10 as "moo_2"

Labels

"walk_backward"Symbol 45 MovieClip Frame 1
"walk_forward"Symbol 45 MovieClip Frame 22
"still"Symbol 45 MovieClip Frame 45
"shock_back"Symbol 45 MovieClip Frame 47
"shock_front"Symbol 45 MovieClip Frame 49
"walk_backward"Symbol 56 MovieClip Frame 1
"walk_forward"Symbol 56 MovieClip Frame 25
"still"Symbol 56 MovieClip Frame 49
"shock_back"Symbol 56 MovieClip Frame 51
"shock_front"Symbol 56 MovieClip Frame 62
"still_front"Symbol 56 MovieClip Frame 75
"still_back"Symbol 56 MovieClip Frame 77
"walk_backward"Symbol 73 MovieClip Frame 1
"walk_forward"Symbol 73 MovieClip Frame 22
"shock_back"Symbol 73 MovieClip Frame 43
"shock_front"Symbol 73 MovieClip Frame 55
"walk_backward"Symbol 92 MovieClip Frame 1
"walk_forward"Symbol 92 MovieClip Frame 22
"shock_back"Symbol 92 MovieClip Frame 44
"shock_front"Symbol 92 MovieClip Frame 62

Dynamic Text Variables

txt_pleaseSymbol 24 EditableText"Please wait..."
txt_loadSymbol 25 EditableText""
timerSymbol 94 EditableText""
timerSymbol 102 EditableText""
timerSymbol 118 EditableText""
timerSymbol 126 EditableText""
score_1Symbol 140 EditableText""
score_2Symbol 150 EditableText""
score_1Symbol 153 EditableText""
bodySymbol 174 EditableText"<p align="left"></p>"
headingSymbol 175 EditableText"<p align="left"></p>"
codetextSymbol 230 EditableText""




http://swfchan.com/7/30147/info.shtml
Created: 19/5 -2019 13:02:05 Last modified: 19/5 -2019 13:02:05 Server time: 03/05 -2024 03:56:48