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Wall Ball V1.swf

This is the info page for
Flash #30267

(Click the ID number above for more basic data on this flash file.)


Text
Wall Ball

Play

Play

Instructions

Instructions

As you all know, this game is
like pong. But it is different
in a way. The goal is to keep
the ball in the air as long as
you can without having it touch
the ground. Use the arrow keys
to move the paddle around!

Play Game!

Play Game!

1

2

3

Go

You kept the ball in for this
many seconds:

Replay?

Replay?

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false;
Frame 66
stop();
Frame 67
stop();
Frame 326
stop();
Instance of Symbol 26 MovieClip "ball" in Frame 326
onClipEvent (load) { velocity = 0; gravity = 0.3; } onClipEvent (enterFrame) { this._y = this._y + velocity; velocity = velocity + gravity; this._x = this._x + speed; if (this._y > 230) { this._y = 230; velocity = velocity * -1; } if (velocity > 10) { velocity = 10; } if (this._y < 0) { this._y = 0; } if (this.hitTest(_root.pad.l)) { velocity = velocity * -1; speed = 5; speed = speed * -1; } if (this.hitTest(_root.pad.r)) { velocity = velocity * -1; speed = 5; } if (this._x < 0) { this._x = 0; speed = speed * -1; } if (this._x > 400) { this._x = 400; speed = speed * -1; } }
Instance of Symbol 31 MovieClip "pad" in Frame 326
onClipEvent (load) { pr = 1; pl = 1; } onClipEvent (enterFrame) { if (Key.isDown(37)) { this._x = this._x - pl; } if (Key.isDown(39)) { this._x = this._x + pr; } if (this._x < 37) { pl = 0; } else { pl = 5; } if (this._x > 360) { pr = 0; } else { pr = 5; } }
Instance of Symbol 34 MovieClip in Frame 326
onClipEvent (load) { _root.timer = 0; } onClipEvent (enterFrame) { if (_root.timer != 0) { _root.timer >= 0; } }
Instance of Symbol 36 MovieClip "death" in Frame 326
onClipEvent (enterFrame) { if (_root.ball.hitTest(_root.death)) { _root.gotoAndPlay(327); } }
Frame 327
stop();
Symbol 8 Button
on (press) { gotoAndPlay (68); }
Symbol 13 Button
on (press) { gotoAndPlay (67); }
Symbol 19 Button
on (press) { gotoAndPlay (68); }
Symbol 34 MovieClip Frame 80
_root.timer = _root.timer + 1;
Symbol 42 Button
on (press) { gotoAndPlay (68); }

Library Items

Symbol 1 FontUsed by:2 4 7 10 12 14 16 18 21 22 23 24 32 37 38 40 41
Symbol 2 TextUses:1Used by:Timeline
Symbol 3 SoundUsed by:Timeline
Symbol 4 TextUses:1Used by:8  Timeline
Symbol 5 GraphicUsed by:8
Symbol 6 GraphicUsed by:8
Symbol 7 TextUses:1Used by:8
Symbol 8 ButtonUses:5 4 6 7Used by:Timeline
Symbol 9 GraphicUsed by:13
Symbol 10 TextUses:1Used by:13
Symbol 11 GraphicUsed by:13
Symbol 12 TextUses:1Used by:13
Symbol 13 ButtonUses:9 10 11 12Used by:Timeline
Symbol 14 TextUses:1Used by:Timeline
Symbol 15 GraphicUsed by:19
Symbol 16 TextUses:1Used by:19
Symbol 17 GraphicUsed by:19
Symbol 18 TextUses:1Used by:19
Symbol 19 ButtonUses:15 16 17 18Used by:Timeline
Symbol 20 GraphicUsed by:Timeline
Symbol 21 TextUses:1Used by:Timeline
Symbol 22 TextUses:1Used by:Timeline
Symbol 23 TextUses:1Used by:Timeline
Symbol 24 TextUses:1Used by:Timeline
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:Timeline
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:31
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:31
Symbol 31 MovieClipUses:28 30Used by:Timeline
Symbol 32 EditableTextUses:1Used by:Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:Timeline
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:Timeline
Symbol 37 TextUses:1Used by:Timeline
Symbol 38 EditableTextUses:1Used by:Timeline
Symbol 39 GraphicUsed by:42
Symbol 40 TextUses:1Used by:42
Symbol 41 TextUses:1Used by:42
Symbol 42 ButtonUses:39 40 41Used by:Timeline

Instance Names

"ball"Frame 326Symbol 26 MovieClip
"pad"Frame 326Symbol 31 MovieClip
"death"Frame 326Symbol 36 MovieClip
"l"Symbol 31 MovieClip Frame 1Symbol 28 MovieClip
"r"Symbol 31 MovieClip Frame 1Symbol 30 MovieClip

Dynamic Text Variables

timerSymbol 32 EditableText""
timerSymbol 38 EditableText""




http://swfchan.com/7/30267/info.shtml
Created: 19/5 -2019 11:44:49 Last modified: 19/5 -2019 11:44:49 Server time: 12/05 -2024 05:07:06