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Stealth Hunter.swf

This is the info page for
Flash #30300

(Click the ID number above for more basic data on this flash file.)


Text
MISSION ONE

MISSION ONE

MISSION ONE

MISSION ONE

MISSION ONE

Simple Graphics Mode(SGM)

ON

ON

OFF

OFF

Automatic SGM Toggler

Sound

Particles

Display FPS

Use the arrow keys to walk around

If you are spotted, the mission is a failure and
you must restart

Use your radar to navigate around guards.

Walk directly into a wall and hold
the walk key to press up against it.

Slide along the wall using the arrow
keys perpendicular to the wall.

When a red exclamation mark appears above
your head, you can press spacebar to use
objects such as switches and doors.

SPACEBAR

Pressing the spacebar while against the wall will
make you tap against it. Curious guards who
hear the tap will come investigate.

While standing near a guard press spacebar to
break his neck.

Range

A

Press the Z key to plant a C4
explosive charge.

Press the X key to
detonate charges.

Some objects will be destroyed if
caught in the explosion

Certain objects can be pushed around by
walking into them

NEXT

NEXT

<p align="center"><font face="Arial" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><a href="asdf"><b>NEXT</b></a></font></p>

PREV

PREV

<p align="center"><font face="Arial" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><a href="sadf"><b>PREV</b></a></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Avoid detection</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Reach the exit point</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Avoid detection</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Eliminate all guards</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Avoid detection</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Reach the exit point in time</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Avoid detection</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Do not kill any guards</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Avoid detection</b></font></p>

<p align="left"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Eliminate all guards using only C4</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Avoid detection</b></font></p>

<p align="center"><font face="Arial" size="13" color="#31696b" letterSpacing="0.000000" kerning="0"><b>PRESS SPACE TO CONTINUE</b></font></p>

<p align="center"><font face="Arial" size="13" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>PRESS SPACE TO CONTINUE</b></font></p>

<p align="center"><font face="Arial" size="13" color="#31696b" letterSpacing="0.000000" kerning="0"><b>PRESS SPACE TO CONTINUE</b></font></p>

<p align="center"><font face="Arial" size="13" color="#46e3e3" letterSpacing="0.000000" kerning="0"><b>PRESS SPACE TO CONTINUE</b></font></p>

<p align="center"><font face="Arial" size="13" color="#31696b" letterSpacing="0.000000" kerning="0"><b>PRESS SPACE TO CONTINUE</b></font></p>

<p align="center"><font face="Arial" size="13" color="#46e3e3" letterSpacing="0.000000" kerning="0"><b>PRESS SPACE TO CONTINUE</b></font></p>

<p align="center"><font face="Arial" size="13" color="#ff0000" letterSpacing="0.000000" kerning="0"><a href="asdf"><b>PRESS SPACE TO CONTINUE</b></a></font></p>

MUSIC

MOVEMENT

SNAP NECK

TAP ON WALL
(WHILE ON WALL)

WALL PRESS

PLACE C4

DETONATE C4

USE OBJECT

MENU

QUICK RESTART

<p align="center"><font face="Arial" size="17" color="#abd8de" letterSpacing="0.000000" kerning="0"><b>Developed by Wonpwn.com</b></font></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>This game can only be played on </b><font color="#ffff00"><a href="http://www.wonpwn.com"><b>http://www.wonpwn.com</b></a></font></font></p>

If you're seeing this message, send an email to stolengames@wonpwn.com

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); Stage.scaleMode = "noScale"; _quality = "High"; _root.gameID_str = "1440"; _root.main_link = "http://www.2DPlay.com/index.php?gameid=" + gameID_str; _root.freecontent_link = "http://www.2dplay.com/freecontent.htm"; _root.download_link = "http://www.2dplay.com/downloadgame.php?gameid=" + gameID_str;
Frame 2
stop();
Frame 3
gotoAndStop ("levLoad");
Frame 4
gotoAndStop ("uhoh");
Frame 5
function SOvarExists(varName) { if (SO.data[varName] == undefined) { return(false); } return(true); } function SOgetVar(varName) { return(SO.data[varName]); } function SOsetVar(varName, value) { SO.data[varName] = value; } _global.levels = new Array("6|26|2|1x50#9|23|1|1x50#6|20|0|1x50#3|23|3|1x50~$~21|26|2|1|0|0#11|15|2|0|0|1#11|14|2|0|0|1#11|13|2|0|0|1~$~0,objectives1,Learn_how_to_play|0,keycard,0|7,1|15,1|8#16,3,Welcome_to_Training~br~Press_the_R_key_at_any_time_to_restart~br~Press_the_M_key_to_access_the_menu|7,100|16,3,Press_the_arrow_keys_on_your_keyboard_to_sneak_around|0,tX,%PLAYERX%|0,tY,%PLAYERY%|1,%PLAYERX%,==,%tX%,3|1,%PLAYERY%,==,%tY%,2|7,5|9,5|7,40|16,3,Press_up_against_a_wall_by_moving_towards_it_and_holding_down_the_arrow_key|1,%ONWALL%,==,1,5|0,tX,%PLAYERX%|0,tY,%PLAYERY%|16,3,Press_the_arrow_keys_perpendicular_to_the_wall_to_slide_along_it|9,19|9,19|7,1|9,11|1,%ONWALL%,==,0,1|9,10|1,%PLAYERX%,==,%tX%,3|1,%PLAYERY%,==,%tY%,2|7,5|9,19|7,4|9,27|16,3,Step_on_the_center_tile_when_you_are_ready_to_continue|22,4,4,2,0|14,4,4,36|8#11,6,23|15,3|8#16,3,Move_near_an_enemy_and_press_Spacebar_to_snap_their_neck|1,%NMECOUNT%,==,3,3|16,3,Kill_the_remaining_guards|9,7|9,7|7,5|9,1|1,%NMECOUNT%,==,0,5|16,3,Step_on_the_center_tile_when_you_are_ready_to_continue|14,6,23,36|22,6,23,4,0|8|9,15|7,4|9,7|8#11,15,14|28,3|15,14|8#16,3,Push_the_crate_onto_the_pressure_pad|1,floor(21/21),==,1,5|16,3,Step_on_the_center_tile_when_you_are_ready_to_continue|14,24,21,36|22,24,21,6,0|8|9,9|7,5|9,1#11,17,9|28,1|15,7|8#16,3,If_a_red_exclamation_point_appears_above_your_head~c~_there_is_an_object_nearby_that_can_be_used|7,120|1,%keycard%,==,0,1|16,3,Search_the_lockers_along_the_wall_for_a_keycard_|8#16,0,You_find_nothing|21,%PLAYERX%,%PLAYERY%|8#16,0,You_found_a_keycard|16,3,Now_that_you_have_the_keycard~c~_use_the_switch_on_the_wall_to_open_the_door|0,keycard,1|21,%PLAYERX%,%PLAYERY%|8#1,%keycard%,==,1,8|10,switch|14,24,7,66|16,0,Access_Granted|16,3,Step_onto_the_exit_tile_to_complete_the_training_mission|14,25,7,1|21,24,8|13|9,11|10,error|16,0,Access_Denied|8#28,0|0,v,rand(1/29)|5,v,60|0,py,%PLAYERY%|3,py,0.5|20,popcan,%PLAYERX%,%py%,3,0,%v%,0,6|10,switch|8#16,3,Press_up_against_the_wall_and_use_spacebar_to_tap_on_it~br~When_the_guard_comes_down_to_investigate_the_noise~c~_sneak_past_him._Do_not_let_him_see_you_or_the_mission_will_end|8#11,15,14|28,3|15,14|8#16,3,Press_Z_to_plant_a_C4_charge~br~Plant_a_charge_next_to_the_crates_blocking_the_path|30,99|1,%C4AMOUNT%,==,99,2|7,1|9,2|14,14,15,37|14,14,14,37|14,14,13,37|16,3,Press_X_to_detonate_C4_charges~br~Stand_back_at_least_one_tile_or_else_you_will_be_caught_in_the_explosion_and_die|8#11,21,27|0,tempNum,%C4AMOUNT%|4,tempNum,-1|30,%tempNum%|28,0|15,5|8~$~24|8|10|1#18|9|11|1#20|9|8|1#21|9|8|1#22|9|9|1#9|14|15|0~$~~$~30x30#4x4#25x4#0#5#0#0~$~10^9*6^2^22*22^8^0*7^22*22^8^0*7^22*22^8^0*2^36*3^0*2^22*16^0*3^22*3^8^0*2^36^0^36^0*2^22*16^0*3^22*3^8^0*2^36*3^0*2^22*16^0*3^22*3^8^0*7^22*16^0*3^22*3^2^0*7^22*9^5*7^64^1^5^22*20^0^93^0^91*3^0*4^22*20^0*10^22*20^0*10^22*71^33*9^22*21^33^35^33*7^22*21^33*9^22*139^0^22*13^28^29^28^0*3^22*8^0*5^22*11^27^35^27^0*3^22*8^0^36*3^0^22*11^27^0*5^22*7^0*2^36^0^36^0*2^22*11^0^22*12^0^36*3^0^22*12^0^22*12^0*5^22*12^0^22*14^0^22*14^0^22*29^0^22*68", "6|1|2|1x30&2x90&4x1&1x70&2x270&4x3&1x70&2x180&4x2&1x60~$~~$~28,1|8~$~~$~~$~13x6#1x5#11x5#0#0#0#0~$~22*4^54^5^1^5^12^22*8^7^0*3^6^22*8^14^0*3^6^22*4^54^5^21^19^25^0*3^26^5*3^22^7^0*11^22^3^0*11^3", "5|4|2|1x60&3x&1x140&3x~$~~$~28,1|0,hint,Tap_on_the_wall_to_lure_the_guard_down~c~_then_snap_his_neck_when_he_comes_around_the_corner|8~$~~$~~$~8x11#1x9#6x2#0#0#0#0~$~22*3^54^5^15^5^22*4^7^29^58^0^22*4^18^27^0*2^3^22*3^17^0*3^22*4^17^0*3^22*4^16^0*3^22*4^7^0*3^22^54^5^15^25^0*3^22^7^0*6^22^3^0*6^22^7^59^0*5^22", "9|3|3|0x3&0x3&0x3&0x3&0x3&0x3&1x30&0x1&0x1&0x1&0x1&0x1&0x1&1x30~$~1|2|2|1|0|1#3|10|6|1|0|1#4|4|9|1|0|1#6|1|7|0|0|1~$~0,objectives1,Search_the_locker_room_for_a_keycard|0,key,0|28,3|0,doorOpen,0|8#28,0|16,0,You_find_nothing_of_interest|21,%PLAYERX%,%PLAYERY%|8#28,0|16,0,This_locker_is_full_of_garbage._Yuck.|21,%PLAYERX%,%PLAYERY%|8#28,0|16,0,You_find_a_keycard|0,key,1|21,%PLAYERX%,%PLAYERY%|8#28,0|16,0,You_find_5_C4|30,5|21,%PLAYERX%,%PLAYERY%|8#1,%key%,==,1,6|13|10,switch|16,0,Access_Granted|14,0,8,68|21,%PLAYERX%,%PLAYERY%|9,9|10,error|16,0,Access_Denied|8#1,%doorOpen%,==,0,3|14,8,6,1|0,doorOpen,1|9,6|14,8,6,2|0,doorOpen,0|10,switch|8#28,0|0,v,rand(1/29)|5,v,60|0,py,%PLAYERY%|3,py,0.5|20,popcan,%PLAYERX%,%py%,3,0,%v%,0,6|10,switch|8~$~2|2|4|1#3|2|1|1#4|2|3|1#5|2|1|1#7|2|1|1#8|2|1|1#9|2|1|1#10|2|2|1#8|5|6|1#8|7|6|1#1|8|5|1#6|8|7|1~$~1|1|0#4|9|0#4|10|0~$~13x13#11x9#1x9#0#5#0#0~$~54^5*10^15^22^7^29^91*4^0^91*4^0^22^7^0*11^22^14^0*11^22^7^0*11^22^7^0*11^22^7^9*6^2^1^9*2^2^22^7^0*5^93^0*5^22^66^0*11^22^3^0*3^87^0*7^3^7^0*3^88^0*7^22^14^0*11^22*14", "17|3|0|1x50&3x&1x90&3x~$~2|6|2|1|0|1#17|6|3|1|1|1#17|5|3|1|1|1#17|4|3|1|1|1#6|5|2|1|0|1#3|5|1|1|0|1~$~28,1|0,hint,Use_C4_explosives_to_blast_through_the_crates.|0,objectives1,Press_Z_to_plant_C4_explosives|0,objectives2,Press_X_to_detonate_C4|8~$~~$~2|2|0#3|2|0#4|2|0#5|2|0#6|2|0#2|3|0#6|3|0#2|4|0#6|4|0#1|5|0#2|5|0#3|5|0~$~21x10#1x8#17x1#25#0#0#0~$~10*8^8^22*8^1^22*3^10*2^9*5^10^8^22*6^0*5^22^10^8^28^29^28^29*2^10^8^22*6^0*5^22^10^8^29^10*2^8^28^10^8^22*6^0*5^22^9^2^28^9*2^2^29^9^2^22*6^0*5^22*2^27^29^0^22^0*3^22*7^0*5^22*2^0*3^22^0*3^22*9^0^22*4^0*3^22^0*14^22*2^3^0*3^22^0*14^22*3^0*3^22*17", "~$~5|3|2|1|0|1~$~1,floor(3/3),==,1,5|1,%doorOpen%,==,0,3|14,8,3,1|0,doorOpen,1|10,switch|9,10|1,%doorOpen%,==,1,3|14,8,3,4|0,doorOpen,0|10,switch|7,3|9,0#0,doorOpen,0|28,1|0,hint,Push_the_crate_onto_the_trigger_to_keep_the_door_open|7,5|15,0|8~$~~$~~$~12x6#1x3#10x1#0#0#0#1~$~54^5*3^15^5*5^1^5^7^0*7^8^0*3^7^0*7^2^0*3^3^0*2^35^0*4^3^0*3^7^0*7^8^0*3^14^0*7^2^0*3", "7|1|2|2x212#1|4|1|2x122#9|9|3|1x40#9|8|3|2x302~$~~$~0,hint,Guards_cant_see_you_as_easily_when_you_press_up_against_the_wall|8~$~~$~7|7|0#2|8|0#7|8|0#7|9|0~$~11x10#1x9#5x5#0#1#0#~$~54^5*3^21^20*2^19^5*2^12^7^0*9^6^7^0*9^6^18^0*2^36*5^0*2^6^17^0*2^36*5^0*2^6^17^0*2^36*5^0*2^6^17^0*2^36*5^0*2^6^16^0*2^36*5^0*2^6^7^0*9^6^7^0*9^6", "11|13|3|3x#9|8|0|0x0&0x0&0x0&0x3&0x3&0x3&0x3&0x2&0x2&0x2&0x1&0x1&0x1&0x1#7|18|1|0x1&0x1&0x1&1x10&0x3&0x3&0x3&1x10#1|2|1|1x25&3x~$~~$~0,hint,Guards_cannot_see_through_tall_bushes|8~$~~$~~$~12x20#1x14#10x1#1#1#0#0~$~40^39*9^1^39^38^34*7^32^36*3^38^31^32*3^33*2^34^33^36*3^38^30^33*5^34^33^36*3^38^36^33*5^34*5^56^36^33*5^32*2^33*2^34^38^36^33*2^34^30^33^34^30^33*2^34^38^30^33*2^34^30^33^32^33*3^34^38^30^33*2^34^33*6^32^38^30^33*2^34^33*7^38^30^33*2^34*5^33*3^38^30^33*2^34^31^32^33*2^31^32^33^38^30^34*3^30^33*3^30^33*2^38^36^33*2^34^33*3^32^33*3^56^36^33*2^34^30^33*6^38^36^33*2^34^33*7^38^30^33*2^34*5^33^30^33^38^30^33^32*2^34^33^32*3^33*2^38^30^33*3^34^33*6^38^30^33*3^34^33*6", "2|2|1|2x135&1x60#5|13|3|1x60&3x&1x170&3x#9|6|0|0x0&0x0&0x0&1x40&3x&1x50&2x180&0x2&0x2&0x2&1x30&2x0#9|10|2|1x40~$~7|13|6|1|0|1#7|14|1|1|0|1#7|4|2|1|0|1#2|6|3|1|1|0#2|7|3|1|1|0~$~28,3|16,0,You_find_1_C4_in_the_locker|30,1|21,%PLAYERX%,%PLAYERY%|8#28,3|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#0,haskey,0|28,2|0,hint,Kill_the_guard_to_get_the_key_to_the_door~c~_then_search_the_lockers_outside_to_get_the_C4_you'll_need|7,1|15,7|8#1,%haskey%,==,1,5|16,0,You_use_the_key_to_unlock_the_door|21,12,3|10,switch|14,11,3,1|9,7|16,0,The_door_is_locked__You_need_a_key|8#16,0,The_door_is_locked|8#10,switch|21,7,4|21,7,5|14,6,4,64|7,5|14,6,5,1|8#10,switch|21,3,10|14,3,11,1|8#1,%NMECOUNT%,==,3,3|0,haskey,1|16,0,You_found_a_key_on_the_guard|8|7,3~$~12|3|3|1#7|4|5|1#3|10|6|1#8|10|1|1#8|11|1|1#8|12|1|1~$~7|1|0#8|1|0#7|2|0#1|6|0#7|7|0#8|7|0#1|8|0#2|8|0#3|8|0#4|8|0#5|8|0#7|8|0~$~15x15#13x1#1x13#1#0#0#2~$~54^5*3^15^5*3^15^5*4^1^5^7^28^29^27^0*2^8^29^27^0*2^8^31^32*2^7^27^0*4^8^58^0*3^2^36^33*2^7^27^59^0*3^2^0*4^3^36^33*2^7^0*5^62^0*4^7^36^33*2^14^0*5^3^0*4^7^30^33*2^7^58^0*4^8^0*4^7^30^33*2^7^0*5^8^28^59^0*2^14^30^33*2^7^28^27*2^28^29^8^28^0*3^7^30^33*2^14^0*5^8^5*4^25^30^33*2^7^0*5^8^92^36*2^31^32^33*3^7^9^2^1^9*2^8^92^36*2^30^33*4^7^36*4^33^8^92^36*2^30^33*3^34^3^36^33*4^8^36*3^33*3^34*2^7^36^33*4^2^36*3^34*5", "~$~5|3|2|1|0|1~$~1,floor(3/3),==,1,6|1,%doorOpen%,==,0,4|14,8,3,1|14,10,3,4|0,doorOpen,1|10,switch|9,12|1,%doorOpen%,==,1,4|14,8,3,4|14,10,3,1|0,doorOpen,0|10,switch|7,3|9,0#0,doorOpen,0|0,hint,Certain_crates_can_explode~br~You_have_one_C4|7,5|15,0|8~$~~$~~$~14x6#1x3#12x1#1#0#0#1~$~54^5*3^15^5*3^12^22^54^5^1^5^18^0*7^6^22^7^0*3^16^0*7^26^15^25^0*3^3^0*2^35^0*4^3^0*5^18^0*7^24^4^23^0*3^16^0*7^6^22*5", "4|9|3|1x40#6|3|1|1x40~$~~$~0,doorOpen,1|7,5|13|15,1|8#1,floor(2/6),==,1,5|1,%doorOpen%,==,1,3|14,5,9,1|0,doorOpen,0|10,switch|9,10|1,%doorOpen%,==,0,3|14,5,9,4|0,doorOpen,1|10,switch|7,3|9,0~$~~$~~$~10x11#8x9#6x9#0#3#0#0~$~22*3^54^5^21^20*2^19^22*4^7^0*5^22^54^5^15^25^0*3^27^0^22^7^0*6^27^0^22^18^0^22*5^27^0^22^17^0^22*3^10^9^2^0^22^17^0^35^0^22^2^0*3^22^17^0^8^0^22^0*2^22^0^22^16^0^2^0^22*4^0^22^7^0*4^3^0^22^0^22*11", "5|1|2|1x5~$~8|8|2|1|0|1#8|3|2|1|0|1#2|9|1|1|0|1#2|5|2|1|0|1~$~0,hint,Enemies_will_walk_around_objects_you_push_into_their_path|8~$~~$~~$~10x11#8x2#1x1#0#3#0#0~$~54^5^15^5*5^15^5^7^0*5^8^58^0*2^7^0*3^8^0^8^0*3^7^9*3^2^0^2^0*2^58^7^0*9^18^0*3^58*2^0*2^58^0^17^58*2^0*7^17^0*7^58*2^17^0*2^58^0*6^16^0*2^58^0*6^7^58^0*4^58^0*2^58", "5|1|2|1x10&0x1&0x1&0x1&0x1&0x1&0x1&4x2&1x10&0x3&0x3&0x3&0x3&0x3&0x3&4x2#10|10|3|0x3&0x3&0x3&0x3&1x5&4x1&1x10&0x1&0x1&0x1&0x1&1x5&4x3&1x10#6|9|1|0x1&0x1&0x1&0x1&1x5&4x3&1x10&0x3&0x3&0x3&0x3&1x5&4x1&1x10~$~~$~0,wall,rand(1/4)|4,wall,2|2,wall,3|14,%wall%,11,1|0,wall2,rand(1/4)|15,1|8#1,%wall2%,==,1,2|14,5,6,1|8|1,%wall2%,==,2,2|14,7,6,1|8|1,%wall2%,==,3,2|14,9,6,1|8|14,11,6,1|8#1,%wall%,==,1,2|14,5,11,1|9,10|1,%wall%,==,2,2|14,7,11,1|9,10|1,%wall%,==,3,2|14,9,11,1|9,10|14,11,11,1|8~$~~$~~$~16x20#8x18#8x1#0#1#0#0~$~22*4^54^5^15^5^1^5^15^5^12^22*7^7^36*7^6^22*7^7^37*7^6^22*7^18^37*7^6^22*7^17^37*7^6^22*7^17^37*7^6^22*7^17^27^8^27^8^27^8^27^6^22*7^17^37^8^37^8^37^8^0^6^22*7^17^37^2^37^2^37^2^37^6^22*7^17^37*6^0^6^22*7^16^37^0^37^0^37*3^6^22*7^7^27^8^27^8^27^8^27^6^22*7^18^37^8^37^8^37^8^37^6^22*7^17^37^2^37^2^37^2^0^6^22*7^17^37*7^6^22*7^17^37^36*4^37*2^6^22*7^17^37^36*4^37*2^6^22*7^16^37^36*4^37*2^6^22*7^7^37*7^6^22*7^11^4^23^37*3^24^4^13^22*3", "12|14|0|0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x1&0x1&0x1&1x5&4x3&1x5&3x&1x40&0x3&0x3&0x3&1x10&3x&0x2&0x2&0x2&1x25&0x2&0x2&0x2&0x2&1x5&4x0&1x40#18|2|3|0x3&0x3&0x3&0x3&0x3&0x3&4x1&1x20&0x1&0x1&0x1&0x1&0x1&0x1&4x3&1x20#2|11|1|1x100&3x&1x200&3x#19|10|3|1x100&3x&1x200&3x~$~18|12|4|1|0|1#13|1|7|0|0|1#16|1|6|0|0|1#3|16|1|1|0|1#3|15|1|1|0|1#2|15|1|1|0|1#2|14|3|1|1|0#2|13|3|1|1|0#3|5|1|1|0|1#3|6|1|1|0|1#3|10|1|1|0|1#2|10|1|1|0|1#4|12|3|1|1|0~$~0,objectives1,Find_the_exit_key|0,hint,Remember_to_search_every_locker_for_explosives_-_you'll_need_it|0,switch1,0|0,door1,0|0,door2,0|0,door3,0|0,door4,0|0,switch2,0|0,hasKey,0|8#1,%door1%,==,0,4|10,switch|14,10,6,1|0,door1,1|9,8|10,switch|14,10,6,4|0,door1,0|8#1,%switch2%,==,0,13|21,3,10|21,17,8|10,switch|14,3,9,62|7,5|18|27,17,9|7,10|10,switch|14,17,9,1|7,10|27,%PLAYERX%,%PLAYERY%|19|8#1,%switch1%,==,0,13|21,17,1|21,11,12|10,switch|14,17,0,66|7,5|18|27,10,12|7,10|10,switch|14,10,12,1|7,10|27,%PLAYERX%,%PLAYERY%|19|8#1,%door2%,==,0,4|10,switch|14,14,5,1|0,door2,1|9,8|10,switch|14,14,5,2|0,door2,0|8#1,%door3%,==,0,1|16,0,The_door_is_locked|8#1,%door4%,==,0,1|16,0,The_door_is_locked|8#28,3|1,%hasKey%,==,0,2|16,0,The_door_is_locked|9,8|16,0,You_use_the_key_to_unlock_the_door|10,switch|21,3,6|14,2,6,1|8#28,3|16,0,You_find_the_exit_key_in_the_desk|0,hasKey,1|21,17,12|21,17,11|8#28,0|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#28,0|16,0,You_find_1_C4_in_the_locker|30,1|21,%PLAYERX%,%PLAYERY%|8#28,3|16,0,You_find_1_C4_in_the_locker|30,1|21,%PLAYERX%,%PLAYERY%|8#28,0|0,v,rand(1/29)|5,v,60|0,py,%PLAYERY%|3,py,0.5|20,popcan,%PLAYERX%,%py%,3,0,%v%,0,6|10,switch|8~$~17|1|3|1#11|2|9|1#12|2|10|1#14|2|9|1#15|2|9|1#14|4|4|1#3|6|7|1#9|6|1|1#11|6|1|1#14|6|4|1#17|8|5|1#1|10|12|1#3|10|2|1#17|11|8|1#11|12|6|1#17|12|8|1#2|16|11|1~$~13|6|0#19|6|0#19|7|0#11|8|0#6|10|0#1|11|0#7|12|0#3|13|0#4|13|0#6|13|0#1|14|0#4|14|0#16|14|0#4|15|0#16|15|0#1|17|0#2|17|0~$~20x18#5x5#1x6#0#0#0#0~$~22*10^54^5*6^64^5*2^22*10^7^91*2^0^91*2^0*4^22*10^7^0*9^22*10^7^0*9^54^5*4^1^5*4^25^0*9^7^9^2^0*7^9*3^2^1^9*4^2^56^0^56^0*7^3^0*2^28^0*5^28^7^10^8^0*7^8^0*8^58^7^9^8^0*7^8^59^0*8^7^93^2^60^9*6^8^0*4^10^2^1^9^2^7^0*5^58^0*3^8^0*4^8^0*4^18^59^0*8^2^0*4^8^77^0*3^17^0*6^29^0*2^3^0*4^8^76^0*3^17^0*2^58*2^0^28^0*3^8^0*4^8^0*4^17^27^0*2^58^0*5^8^0*4^8^27^0*3^16^0*3^27^0*5^2^0*4^2^28^0*3^7^92^0*3^22*15^14^27*2^0*2^22*15", "2|7|1|1x5~$~~$~1,floor(3/3),==,0,6|1,%doorOpen%,==,0,4|14,8,3,1|14,10,3,4|0,doorOpen,1|10,switch|9,12|1,%doorOpen%,==,1,4|14,8,3,4|14,10,3,1|0,doorOpen,0|10,switch|7,3|9,0#0,hint,Guards_investigate_noises_they_hear~br~C4_makes_noises|0,doorOpen,1|7,5|15,0|8~$~~$~~$~14x8#1x3#12x1#1#0#0#1~$~54^5^21^20*2^19^5*2^12^22^54^5^1^5^7^0*7^6^22^7^0*3^7^0*7^26^15^25^0*3^3^0*2^35^0*6^3^0*3^7^0*7^24^4^23^0*3^14^0*7^6^22*5^7^9*3^2^0*3^6^22*6^7^0*6^6^22*5", "2|2|0|0x1&0x1&1x25&0x1&1x30&0x1&0x1&0x1&0x1&4x3&1x20&0x3&0x3&0x3&0x3&1x5&0x3&0x3&0x3&4x1&1x30#1|9|0|1x30&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&4x2&0x2&0x2&0x2&0x2~$~5|6|3|1|1|0#4|5|3|1|1|0#5|4|3|1|1|0#6|3|3|1|1|0#3|6|3|1|1|0#2|7|3|1|1|0#8|7|1|1|0|1#8|6|1|1|0|1~$~0,hint,Detonate_your_C4_at_the_right_moment_to_kill_each_guard|8~$~~$~4|3|0#7|3|0~$~10x10#5x8#5x6#1#1#0#0~$~54^5^21^20*2^19^5^15^5*2^7^0*9^14^0*9^18^0*3^58^0*2^28^0*2^17^0*9^17^0*4^27^0*4^17^0*3^27^0^27^0*3^17^0*3^8^0^27^0*3^16^0*3^8^0^27^0*3^7^0*3^2^0^27^0*3", "2|9|1|2x180&4x2&1x45&2x90&4x1&1x5&3x&1x35#11|2|3|1x40#15|4|2|1x40~$~1|13|6|0|0|0#11|1|7|0|0|0#9|6|4|1|1|0~$~0,door1,0|0,objectives1,Steal_the_computer_documents|0,door3,0|0,keycard,0|0,documents,0|8#1,%door1%,==,0,4|10,switch|14,5,7,1|0,door1,1|9,8|10,switch|14,5,7,2|0,door1,0|8#1,%door3%,==,0,4|10,switch|14,15,8,1|0,door3,1|9,8|10,switch|14,15,8,2|0,door3,0|8#16,0,The_door_is_locked|8#16,0,The_door_is_locked|8#28,0|16,0,You_find_1_C4_in_the_locker|30,1|21,%PLAYERX%,%PLAYERY%|8#28,0|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#28,0|16,0,You_find_a_keycard_in_the_locker|0,keycard,1|21,%PLAYERX%,%PLAYERY%|8#28,3|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#28,3|16,0,You_find_the_exit_keycard_in_the_locker|0,keycard,2|21,%PLAYERX%,%PLAYERY%|8#1,%keycard%,==,1,9|21,3,12|10,switch|14,3,11,62|18|7,10|10,switch|14,2,11,1|19|9,11|16,0,You_need_a_keycard_to_use_this|8#21,2,8|21,6,4|10,switch|14,2,7,62|7,5|18|27,7,4|7,10|10,switch|14,7,4,1|7,10|27,%PLAYERX%,%PLAYERY%|19|8#1,%keycard%,<=,1,2|16,0,You_need_the_exit_keycard_to_use_this|9,17|1,%keycard%,==,2,13|1,%documents%,==,0,2|16,1,You_have_the_keycard_but_you_need_the_computer_doucments_to_leave|9,17|1,%keycard%,==,2,9|1,%documents%,==,1,8|21,3,2|10,switch|14,2,2,64|18|7,10|10,switch|14,2,1,1|19|8#28,3|16,0,You_steal_the_computer_documents|0,documents,1|21,9,6|21,9,7|8~$~3|2|12|1#9|2|6|1#10|2|7|1#15|2|5|1#6|4|4|1#5|6|1|1#9|6|13|1#9|7|13|1#15|7|2|1#2|8|11|1#5|8|1|1#2|9|9|1#10|9|3|1#15|9|2|1#2|10|8|1#10|11|3|1#3|12|10|1~$~7|1|0#8|1|0#14|1|0#5|2|0#6|2|0#7|2|0#1|3|0#14|4|0#14|5|0#8|6|0#8|7|0#3|8|0#3|9|0#3|10|0#16|12|0#15|13|0#16|13|0~$~17x14#1x4#1x1#0#0#0#0~$~54^5*2^21^20^19^5*11^7^0^3^0*4^29^58^91*2^0*2^8^59^91^93^7^2^62^0*2^58^29^28^0*5^8^0*3^14^27^0*5^9*2^2^1^9*2^8^0*3^3^0*6^3^0*5^8^27^0*2^7^0*6^8^0*5^8^28^0*2^7^0*6^8^77^0*4^8^0*3^7^2^60^9^2^1^9^8^76^0*4^8^0*3^7^92^0^27^0*3^8^0*5^10^2^1^2^7^92^0^27^0*3^8^0*5^8^0*3^7^92^0^27^0*3^9*2^2^1^9*2^2^0*3^7^2^1^60^0*13^7^94^0*14^27^7^0*14^27^28", "~$~2|3|3|1|1|0#2|4|3|1|1|0#3|6|3|1|1|0#3|5|2|1|0|1#4|5|3|1|1|0#13|5|3|1|1|0#13|6|2|1|0|1#15|4|2|1|0|1#15|6|2|1|0|1#14|5|2|1|0|1#14|3|2|1|0|1#1|6|1|1|0|1#2|1|1|1|0|1#13|2|1|1|0|1#4|4|3|1|1|0#4|2|1|1|0|1#4|7|2|1|0|1#13|4|2|1|0|1#11|5|2|1|0|1#16|1|1|1|0|1~$~0,switch1,0|0,hint,Conserve_explosives_and_push_objects_into_proper_positions_before_detonating_anything~br~Activate_each_set_of_switches_to_open_doors|0,switch2,0|0,switch3,0|0,switch4,0|0,switch5,0|8#1,%switch1%,==,0,4|0,switch1,1|10,switch|21,13,1|15,6|8#1,%switch2%,==,0,4|0,switch2,1|10,switch|21,16,1|15,6|8#1,%switch3%,==,0,5|0,switch3,1|14,4,0,66|10,switch|21,4,1|15,7|8#1,%switch4%,==,0,5|0,switch4,1|14,2,0,66|10,switch|21,2,1|15,7|8#1,%switch5%,==,0,5|0,switch5,1|14,0,6,68|10,switch|21,1,6|15,7|8#1,%switch1%,==,0,1|8|1,%switch2%,==,0,1|8|18|27,7,6|7,10|14,7,6,1|10,switch|7,10|27,%PLAYERX%,%PLAYERY%|19|8#1,%switch3%,==,0,1|8|1,%switch4%,==,0,1|8|1,%switch5%,==,0,1|8|18|27,10,6|7,10|14,10,6,1|10,switch|7,10|27,%PLAYERX%,%PLAYERY%|19|8~$~2|1|4|1#4|1|3|1#13|1|1|1#16|1|2|1#1|6|5|1~$~3|1|0#15|1|0#17|2|0#17|3|0#17|4|0#17|5|0#17|6|0#1|7|0#2|7|0#11|7|0#17|7|0~$~18x8#9x1#7x1#2#0#0#0~$~54^5^64^15^64^5*5^15^5*2^64^5^15^64^5^7^2^37^58^37*2^8^37^8^37*3^8^37^2^27^37^2^7^37*4^58^8^37^8^37*3^8^37*4^27^14^37*5^8^37^8^37*3^8^37*4^27^7^37*5^8^37^8^37^10^9^2^37*4^27^7^2^37*4^8^37^8^37^2^37*6^27^66^37*5^2^1^2^37^3^37*6^27^7^58*2^37*7^2^58^37*5^27", "3|17|0|1x10#9|11|3|2x280#19|4|3|2x315#10|7|0|2x15#2|7|0|1x10#12|14|0|2x45~$~1|8|3|1|1|0#1|9|3|1|1|0#1|10|3|1|1|0#1|13|3|1|1|0#6|18|3|1|1|0#7|18|3|1|1|0#8|18|3|1|1|0#9|17|3|1|1|0#10|16|3|1|1|0#10|15|3|1|1|0#10|14|3|1|1|0#10|13|3|1|1|0#10|12|3|1|1|0#11|11|3|1|1|0#11|10|3|1|1|0#11|9|3|1|1|0#12|7|3|1|1|0#13|7|3|1|1|0#16|5|3|1|1|0#17|5|3|1|1|0#3|8|3|1|1|0#4|8|3|1|1|0#5|8|3|1|1|0#5|7|3|1|1|0#6|6|3|1|1|0#7|6|3|1|1|0#8|6|3|1|1|0#9|6|3|1|1|0#11|14|3|1|1|0#18|6|3|1|1|0#12|8|3|1|1|0#5|17|3|1|1|0#4|16|3|1|1|0#3|15|3|1|1|0#2|14|3|1|1|0#17|7|3|1|1|0#1|11|3|1|1|0#5|1|3|1|1|0#11|3|3|1|1|0#17|1|3|1|1|0#7|14|3|1|1|0#2|4|3|1|1|0#3|12|3|1|1|0#15|7|3|1|1|0#2|9|3|1|1|0~$~28,0|16,0,You_find_1_C4_in_the_locker|30,1|21,%PLAYERX%,%PLAYERY%|8#0,hint,Tightly_maneuvre_around_the_guards_field_of_vision~br~Arrange_the_explosive_barrels_so_they_will_let_you_assassinate_each_guard|8~$~19|8|0|1~$~1|1|0#19|3|0#18|4|0#12|5|0#19|5|0#2|6|0#10|6|0#1|7|0#3|7|0#9|7|0#11|7|0#2|8|0#10|8|0#3|9|0#9|10|0#15|10|0#8|11|0#10|11|0#9|12|0#12|13|0#13|14|0#5|15|0#12|15|0#3|16|0#2|17|0#4|17|0#3|18|0~$~20x20#15x1#18x10#0#1#0#1~$~54^5*3^15^21^20*5^19^15^21^20^19^5^15^5*2^7^58^0*18^7^0*19^7^0*18^27^14^0*17^27^0^18^0*11^58^0*6^27^17^0^27^0*7^27^0*9^17^27^0^27^0*5^27^0^27^0*7^91^16^0^27^0*7^27^0*9^7^0*2^58^0*16^14^0*8^27^0*5^58^0*4^7^0*7^27^0^27^0*9^18^0*8^27^0*4^22*6^17^0*11^27^0^22*6^17^0*12^27^22*6^16^0*4^58^0*6^27^0^22*6^7^0*2^27^0*10^22*6^14^0^27^0^27^0*9^22*6^7^0*2^27^0*10^22*6^7^0*13^22*6", "5|8|0|1x10#5|13|1|1x10#18|9|0|1x10~$~18|6|2|1|0|1#6|14|3|1|1|0#2|17|3|1|1|0#2|5|3|1|1|0#4|12|1|1|0|1#9|10|2|1|0|1#19|8|4|1|0|1#1|2|7|1|1|0~$~0,switch1,0|0,switch2,0|0,hint,Youre_on_your_own_with_this_one|0,doorOpen,1|7,5|15,1|8#1,floor(4/4),==,1,5|1,%doorOpen%,==,1,3|14,18,11,38|0,doorOpen,0|10,switch|9,10|1,%doorOpen%,==,0,3|14,18,11,2|0,doorOpen,1|10,switch|7,3|9,0#1,%switch1%,==,0,5|0,switch1,1|10,switch|21,9,9|14,9,8,62|15,4|8#1,%switch2%,==,0,5|0,switch2,1|10,switch|21,1,9|14,0,9,68|15,4|8#1,%switch1%,==,0,1|8|1,%switch2%,==,0,1|8|14,5,9,1|10,switch|8~$~1|9|3|1#9|9|2|1~$~10|1|0#11|1|0#18|1|0#19|1|0#19|2|0#10|3|0#17|3|0#12|4|0#18|5|0#16|6|0#7|8|0#8|8|0#17|14|0#19|14|0#1|16|0#1|17|0#1|18|0~$~20x19#2x3#5x10#1#3#0#0~$~54^5*3^12^22*4^54^5^21^20*4^19^5*3^7^91*3^6^22*4^7^27*2^37*6^29^28^18^36*3^26^15^5*2^15^25^37*9^27^17^37*9^58^37*6^58^37*2^17^37*3^35^37*7^58^37*7^16^37*5^9^2^37*10^58^37^7^37*13^36*2^58^36^37*2^7^5*4^37^5*2^15^5^15^5^8^37^36^24^23^36^37*2^7^36*3^8^37^8^28^27^60^36*2^8^37^36^6^14^36^37*2^66^36*3^8^1^8^36*5^8^37^36^26^25^36^37*2^7^36*3^8^0^10^9^2^36^5*2^8^37^36*4^37*2^14^36^2^36^2^5^2^36*5^9*5^2^1^2^7^36*5^33*11^36*3^7^9*3^2^36^33*14^7^0^33*15^27^33^28^7^0^36*5^33*6^22*7^14^59^36^9*2^2^36^33*5^34^22*7^7^58^36*5^33*4^34*2^22*7^7^58^33*8^34*3^22*7", "4|13|0|1x40&3x&1x90&3x#12|27|0|0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&1x40&3x&1x20&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&1x30#17|21|1|x#27|19|0|1x20&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&1x10&2x270&0x3&0x3&0x3&0x3&0x3&0x3&0x3&0x3&0x3&0x3&1x10&3x&1x5&2x90&0x1&0x1&0x1&0x1&0x1&0x1&0x1&0x1&0x1&0x1&1x5&2x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&1x50&3x#23|5|2|1x60&3x&1x140&3x#18|3|0|1x40&0x2&0x2&0x2&0x2&0x2&0x2&2x270&4x3&1x60&0x0&0x0&0x0&0x0&0x0&0x0~$~8|4|6|1|0|1#8|9|5|1|0|1#8|7|9|1|0|1#5|5|7|1|0|1#4|7|4|1|0|1#12|11|6|1|0|1#11|11|8|1|0|1#14|12|3|1|1|1#13|12|3|1|1|1#13|13|3|1|1|1#12|13|3|1|1|1#11|13|3|1|1|1#6|14|2|1|0|1#17|9|4|1|0|1#19|2|9|1|0|1#4|19|8|1|0|1#14|11|3|1|1|1#14|10|3|1|1|1#12|14|3|1|1|1#21|14|2|1|0|1#23|13|2|1|0|1#5|22|5|1|0|1#24|30|3|1|1|1#26|28|3|1|1|1#25|32|3|1|1|1#14|13|2|1|0|1#16|16|2|1|0|1#16|4|6|1|0|1~$~28,3|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#28,0|0,v,rand(1/29)|5,v,60|0,py,%PLAYERY%|3,py,0.5|20,popcan,%PLAYERX%,%py%,3,0,%v%,0,6|10,switch|8#28,3|0,v,rand(1/29)|5,v,60|0,px,%PLAYERX%|3,px,0.5|20,popcan2,%px%,%PLAYERY%,2.5,%v%,0,0,6|10,switch|8#28,0|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#1,%doorOpen%,==,0,4|14,15,7,1|0,doorOpen,1|10,switch|9,8|14,15,7,4|0,doorOpen,0|10,switch|8#0,objectives1,Congratulations_you_win!|0,objectives2,Play_around_in_this_bonus_level!|0,hint,This_isnt_a_real_level~c~_so_there_are_no_hints_for_winning~br~~br~but_there_IS_a_hidden_switch_somewhere_behind_some_crates.|0,doorOpen,0|0,mainDoorOpen,0|0,HdoorOpen,0|0,documents,0|0,poisoned,0|25,17,2|14,16,12,3|15,15|8#1,%mainDoorOpen%,==,0,5|14,6,17,1|14,5,17,62|0,mainDoorOpen,1|10,switch|9,10|14,6,17,2|14,5,17,61|0,mainDoorOpen,0|10,switch|28,0|8#28,0|10,gas|16,0,Its_full_of_poisonous_gas!|16,0,You_have_10_seconds_to_find_an_antidote|0,poisoned,1|26,10,8|21,%PLAYERX%,%PLAYERY%|8#24|8#18|27,7,7|7,10|12,7,7|7,20|27,%PLAYERX%,%PLAYERY%|16,0,Whoops!|19|8#28,0|1,%poisoned%,==,1,5|16,0,You_found_some_antidote!|0,poisoned,0|34|21,%PLAYERX%,%PLAYERY%|9,8|16,0,You_find_poison_antidote~c~_but_you_are_not_poisoned|8#1,%documents%,==,1,4|13|14,21,2,64|21,%PLAYERX%,%PLAYERY%|9,6|16,0,You_cannot_use_this_until_you_have_the_secret_documents|8#16,0,The_computer_screen_says_%NMECOUNT%_guards_are_still_alive|8#21,16,2|21,17,2|16,0,You_take_the_secret_documents_on_the_table|0,documents,1|14,16,1,69|14,17,1,70|25,22,2|8#28,3|1,%C4AMOUNT%,<,99,5|16,0,It_is_full_of_C4!_You_take_as_much_as_you_can|0,tempNum,99|3,tempNum,%C4AMOUNT%|30,%tempNum%|9,8|16,0,It_is_full_of_C4!_But_you_cant_hold_any_more|8#1,floor(18/16),==,1,7|1,%HdoorOpen%,==,0,5|14,17,12,37|14,18,12,37|14,19,12,37|0,HdoorOpen,1|10,switch|9,14|1,%HdoorOpen%,==,1,5|14,17,12,3|14,18,12,3|14,19,12,3|0,HdoorOpen,0|10,switch|7,3#18|14,21,12,62|0,randX,rand(1/27)|0,randY,rand(1/30)|0,i,0|27,%randX%,%randY%|7,10|2,i,1|0,randX2,rand(0/2)|3,randX2,1|2,randX2,%randX%|0,randY2,rand(0/2)|3,randY2,1|2,randY2,%randY%|12,%randX2%,%randY2%|1,%i%,<,10,2|7,2|9,7|7,20|27,%PLAYERX%,%PLAYERY%|7,5|14,21,12,61|19|8#28,0|16,0,This_locker_is_full_of_garbage~c~_yuck|21,%PLAYERX%,%PLAYERY%|8~$~9|2|3|1#10|2|17|1#11|2|3|1#12|2|3|1#13|2|7|1#14|2|10|1#16|2|13|1#17|2|13|1#18|2|12|1#19|2|12|1#22|2|11|1#2|3|0|1#2|4|14|1#2|5|0|1#1|7|9|1#14|7|4|1#16|7|4|1#17|9|12|1#17|10|12|1#2|11|2|1#21|13|16|1#16|14|1|1#5|18|6|1~$~4|1|0#5|1|0#6|1|0#7|1|0#8|1|0#5|2|0#6|2|0#7|2|0#9|3|0#9|4|0#1|6|0#5|6|0#6|6|0#7|6|0#8|6|0#3|7|0#3|8|0#7|8|0#8|8|0#13|10|0#13|11|0#22|11|0#23|11|0#11|12|0#12|12|0#22|12|0#23|12|0#20|13|0#21|13|0#22|13|0#23|13|0#10|18|0#23|20|0~$~30x35#1x25#22x1#99#5#0#5~$~54^5*2^21^20*4^19^5*8^15^5*7^22*5^7^0*3^27^29^28^27^57^91*6^8^72^73^70^71^0^2^0*2^43^22*5^7^0*4^58^27^57^0*7^8^0*5^62^0*2^42^22*5^7^92^0*7^89^0*5^8^0*5^8^0*2^52^48^49^48^0^22^7^92^0*7^90^0*5^8^0*5^8^0*6^42^22^7^92^0*13^8^0*5^8^0*6^43^22^7^59^0*3^84^83^70^71^0*6^2^0*5^8^0*6^42^22^67^0*2^75^0*11^3^0*5^8^0*6^42^22^7^0*2^74^0*3^68^69^0*6^8^0*5^8^0*6^43^22^14^0*14^8^77^0*4^8^0*6^42^22^7^0*12^87^0^8^76^0*4^10^9*2^2^0*2^9^2^22^7^94^0*11^88^0^8^0*5^2^28^29^0*5^22^7^0*10^84^82^0*2^9*5^2^60^27^29^0*5^22^7^0*15^93^0*3^27^28^29^0*6^22^7^0*28^22^7^0*17^36^0*10^22^7^0*16^36^35^36^0*9^22^7^9*3^2^60^1^9*2^8^0*8^36^0*6^7^2^36^2^39^22*2^7^0*6^8^28^0*14^7^36*3^38^22*2^7^0*6^8^0*5^54^5*9^25^36*3^38^22*2^14^0^81^82^0*3^8^0*5^7^31^32*6^29^32^36*4^38^22*2^7^0*6^8^0*5^7^30^33*3^34^33*5^36*3^38^54^5^25^0*6^8^0*5^7^30^33*2^34*3^33*7^38^7^0*8^8^0*5^7^30^34*5^33*7^38^7^0*8^8^0*5^7^34*5^33*2^30^33*3^31^33^38^3^0*8^8^0*5^7^30^33^34*2^33*9^38^7^0*8^8^0*5^2^36*2^33*11^38^7^0*8^8^0*5^36*3^33*3^30^31^33*3^30^33*2^38^22*9^8^0*5^2^36*2^33*11^38^22*9^8^0*5^7^30^33*3^32^33*6^31^33^38^22*9^8^0*5^7^30^33*3^34*2^33*3^30^33*3^38^22*9^9*6^2^30^34*5^33*7^38^22*15^7^34*4^33*2^31^33*6^38^22*15^7^30^33*12^38^22*15^7^39*13^41"); _global.levels2.push("4|13|0|1x40&3x&1x90&3x#12|27|0|0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&1x40&3x&1x20&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&1x30#17|21|1|x#27|19|0|1x20&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&1x10&2x270&0x3&0x3&0x3&0x3&0x3&0x3&0x3&0x3&0x3&0x3&1x10&3x&1x5&2x90&0x1&0x1&0x1&0x1&0x1&0x1&0x1&0x1&0x1&0x1&1x5&2x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&1x50&3x#23|5|2|1x60&3x&1x140&3x#18|3|0|1x40&0x2&0x2&0x2&0x2&0x2&0x2&2x270&4x3&1x60&0x0&0x0&0x0&0x0&0x0&0x0~$~8|4|6|1|0|1#8|9|5|1|0|1#8|7|9|1|0|1#5|5|7|1|0|1#4|7|4|1|0|1#12|11|6|1|0|1#11|11|8|1|0|1#14|12|3|1|1|1#13|12|3|1|1|1#13|13|3|1|1|1#12|13|3|1|1|1#11|13|3|1|1|1#6|14|2|1|0|1#17|9|4|1|0|1#19|2|9|1|0|1#4|19|8|1|0|1#14|11|3|1|1|1#14|10|3|1|1|1#12|14|3|1|1|1#21|14|2|1|0|1#23|13|2|1|0|1#5|22|5|1|0|1#24|30|3|1|1|1#26|28|3|1|1|1#25|32|3|1|1|1#14|13|2|1|0|1#16|16|2|1|0|1#16|4|6|1|0|1~$~28,3|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#28,0|0,v,rand(1/29)|5,v,60|0,py,%PLAYERY%|3,py,0.5|20,popcan,%PLAYERX%,%py%,3,0,%v%,0,6|10,switch|8#28,3|0,v,rand(1/29)|5,v,60|0,px,%PLAYERX%|3,px,0.5|20,popcan2,%px%,%PLAYERY%,2.5,%v%,0,0,6|10,switch|8#28,0|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#1,%doorOpen%,==,0,4|14,15,7,1|0,doorOpen,1|10,switch|9,8|14,15,7,4|0,doorOpen,0|10,switch|8#0,objectives1,Test_Stealth_Hunter_for_bugs|0,objectives2,Steal_the_secret_documents|0,hint,This_isnt_a_real_level~c~_so_there_are_no_hints_for_winning~br~~br~but_there_IS_a_hidden_switch_somewhere_behind_some_crates.|0,doorOpen,0|0,mainDoorOpen,0|0,HdoorOpen,0|0,documents,0|0,poisoned,0|25,17,2|14,16,12,3|15,15|8#1,%mainDoorOpen%,==,0,5|14,6,17,1|14,5,17,62|0,mainDoorOpen,1|10,switch|9,10|14,6,17,2|14,5,17,61|0,mainDoorOpen,0|10,switch|28,0|8#28,0|10,gas|16,0,Its_full_of_poisonous_gas!|16,0,You_have_10_seconds_to_find_an_antidote|0,poisoned,1|26,10,8|21,%PLAYERX%,%PLAYERY%|8#24|8#18|27,7,7|7,10|12,7,7|7,20|27,%PLAYERX%,%PLAYERY%|16,0,Whoops!|19|8#28,0|1,%poisoned%,==,1,5|16,0,You_found_some_antidote!|0,poisoned,0|34|21,%PLAYERX%,%PLAYERY%|9,8|16,0,You_find_poison_antidote~c~_but_you_are_not_poisoned|8#1,%documents%,==,1,4|13|14,21,2,64|21,%PLAYERX%,%PLAYERY%|9,6|16,0,You_cannot_use_this_until_you_have_the_secret_documents|8#16,0,The_computer_screen_says_%NMECOUNT%_guards_are_still_alive|8#21,16,2|21,17,2|16,0,You_take_the_secret_documents_on_the_table|0,documents,1|14,16,1,69|14,17,1,70|25,22,2|8#28,3|1,%C4AMOUNT%,<,99,5|16,0,It_is_full_of_C4!_You_take_as_much_as_you_can|0,tempNum,99|3,tempNum,%C4AMOUNT%|30,%tempNum%|9,8|16,0,It_is_full_of_C4!_But_you_cant_hold_any_more|8#1,floor(18/16),==,1,7|1,%HdoorOpen%,==,0,5|14,17,12,37|14,18,12,37|14,19,12,37|0,HdoorOpen,1|10,switch|9,14|1,%HdoorOpen%,==,1,5|14,17,12,3|14,18,12,3|14,19,12,3|0,HdoorOpen,0|10,switch|7,3#18|14,21,12,62|0,randX,rand(1/27)|0,randY,rand(1/30)|0,i,0|27,%randX%,%randY%|7,10|2,i,1|0,randX2,rand(0/2)|3,randX2,1|2,randX2,%randX%|0,randY2,rand(0/2)|3,randY2,1|2,randY2,%randY%|12,%randX2%,%randY2%|1,%i%,<,10,2|7,2|9,7|7,20|27,%PLAYERX%,%PLAYERY%|7,5|14,21,12,61|19|8#28,0|16,0,This_locker_is_full_of_garbage~c~_yuck|21,%PLAYERX%,%PLAYERY%|8~$~9|2|3|1#10|2|17|1#11|2|3|1#12|2|3|1#13|2|7|1#14|2|10|1#16|2|13|1#17|2|13|1#18|2|12|1#19|2|12|1#22|2|11|1#2|3|0|1#2|4|14|1#2|5|0|1#1|7|9|1#14|7|4|1#16|7|4|1#17|9|12|1#17|10|12|1#2|11|2|1#21|13|16|1#16|14|1|1#5|18|6|1~$~4|1|0#5|1|0#6|1|0#7|1|0#8|1|0#5|2|0#6|2|0#7|2|0#9|3|0#9|4|0#1|6|0#5|6|0#6|6|0#7|6|0#8|6|0#3|7|0#3|8|0#7|8|0#8|8|0#13|10|0#13|11|0#22|11|0#23|11|0#11|12|0#12|12|0#22|12|0#23|12|0#20|13|0#21|13|0#22|13|0#23|13|0#10|18|0#23|20|0~$~30x35#1x25#22x1#99#5#0#5~$~54^5*2^21^20*4^19^5*8^15^5*7^22*5^7^0*3^27^29^28^27^57^91*6^8^72^73^70^71^0^2^0*2^43^22*5^7^0*4^58^27^57^0*7^8^0*5^62^0*2^42^22*5^7^92^0*7^89^0*5^8^0*5^8^0*2^52^48^49^48^0^22^7^92^0*7^90^0*5^8^0*5^8^0*6^42^22^7^92^0*13^8^0*5^8^0*6^43^22^7^59^0*3^84^83^70^71^0*6^2^0*5^8^0*6^42^22^67^0*2^75^0*11^3^0*5^8^0*6^42^22^7^0*2^74^0*3^68^69^0*6^8^0*5^8^0*6^43^22^14^0*14^8^77^0*4^8^0*6^42^22^7^0*12^87^0^8^76^0*4^10^9*2^2^0*2^9^2^22^7^94^0*11^88^0^8^0*5^2^28^29^0*5^22^7^0*10^84^82^0*2^9*5^2^60^27^29^0*5^22^7^0*15^93^0*3^27^28^29^0*6^22^7^0*28^22^7^0*17^36^0*10^22^7^0*16^36^35^36^0*9^22^7^9*3^2^60^1^9*2^8^0*8^36^0*6^7^2^36^2^39^22*2^7^0*6^8^28^0*14^7^36*3^38^22*2^7^0*6^8^0*5^54^5*9^25^36*3^38^22*2^14^0^81^82^0*3^8^0*5^7^31^32*6^29^32^36*4^38^22*2^7^0*6^8^0*5^7^30^33*3^34^33*5^36*3^38^54^5^25^0*6^8^0*5^7^30^33*2^34*3^33*7^38^7^0*8^8^0*5^7^30^34*5^33*7^38^7^0*8^8^0*5^7^34*5^33*2^30^33*3^31^33^38^3^0*8^8^0*5^7^30^33^34*2^33*9^38^7^0*8^8^0*5^2^36*2^33*11^38^7^0*8^8^0*5^36*3^33*3^30^31^33*3^30^33*2^38^22*9^8^0*5^2^36*2^33*11^38^22*9^8^0*5^7^30^33*3^32^33*6^31^33^38^22*9^8^0*5^7^30^33*3^34*2^33*3^30^33*3^38^22*9^9*6^2^30^34*5^33*7^38^22*15^7^34*4^33*2^31^33*6^38^22*15^7^30^33*12^38^22*15^7^39*13^41"); _global.levelProgress = 0; _global.menuFrame = 1; _global.autoSGM = true; _global.FPS = false; _global.SGM = false; _global.SFX = true; _global.music = true; _global.particles = true; _global.mainFocus = 0; SO = SharedObject.getLocal("wonpwnSH2DP"); gotoAndStop ("menu");
Frame 6
_global.mainFocus = 0; menu.setMask(wiper); wiper.gotoAndPlay("reveal"); _quality = "BEST";
Frame 11
gotoAndStop ("uhoh");
Frame 12
stop(); _quality = "LOW"; var window = (new flash.geom.Rectangle(0, 0, 640, 400)); Game = new MapController(_global.currentLevel); Game.moveBG(); _global.mainFocus = 6; _global.Game = Game;
Frame 13
gotoAndStop ("uhoh");
Frame 16
stopAllSounds();
Frame 19
gotoAndStop ("uhoh");
Frame 20
gotoAndStop ("game");
Frame 21
_quality = "BEST";
Symbol 150 MovieClip [tile0] Frame 1
stop();
Symbol 161 MovieClip [levelBar] Frame 1
stop();
Symbol 185 MovieClip Frame 1
var gameBytesTotal = 0; var gameBytesLoaded = 0; var percent = 0;
Symbol 185 MovieClip Frame 3
gameBytesTotal = _root.getBytesTotal(); gameBytesLoaded = _root.getBytesLoaded(); percent = Math.round((gameBytesLoaded / gameBytesTotal) * 100); bar.loadbar._xscale = percent; if (((gameBytesLoaded >= gameBytesTotal) && (gameBytesTotal > 0)) && (_root.logo._currentframe >= _root.logo._totalframes)) { _root.gotoAndStop("startgame"); stop(); } else { gotoAndPlay ("preload"); }
Symbol 189 Button
on (release) { getURL (_root.main_link, "_blank"); }
Symbol 259 MovieClip Frame 1
_root.loading._visible = false;
Symbol 259 MovieClip Frame 207
_root.loading._visible = true; stop();
Symbol 1252 MovieClip [__Packages.MapController] Frame 0
class MapController { var TILES, table, paused, particleChunks, tileParticleChunks, particleSounds, soundController, particleController, fpsControl, scriptController, gameTime, keyListen, xSize, ySize, exitX, exitY, timeLimit, MAPINFO, TRIGGERS, minimapControl, PLAYER, totalEnemies, OBJECTS, BREAKWALLS, Timer, timeLimit2, Timer2, exitMarker, loseType, HITINFO, FLOORINFO, WALLINFO, VISIONINFO, HEIGHTINFO, TRIGINFO, FOOTSTEPINFO; function MapController (levelNum) { TILES = new Array(); table = new Array(); paused = true; _root.attachMovie("igMenu", "igMenu", 55); _root.menuButton._visible = false; particleChunks = new Array([3], [4, "barrelParticle1", "barrelParticle2", "barrelParticle3"], [5, "crateParticle1", "crateParticle2", "crateParticle3"], [4, "expBarrel1", "expBarrel2", "expBarrel3"], [2, "chairObj1", "chairObj2", "chairObj3"], [2, "chairObj1", "chairObj2", "chairObj3"], [2, "chairObj1", "chairObj2", "chairObj3"], [2, "chairObj1", "chairObj2", "chairObj3"], [2, "chairObj1", "chairObj2", "chairObj3"], [2, "chairObj1", "chairObj2", "chairObj3"]); tileParticleChunks = new Array([2, "particle", "particle", "particle"], [5, "crateParticle1", "crateParticle2", "crateParticle3"], [1, "stone1", "stone2", "stone3"], [5, "palette1", "palette2"], [5, "deskChunk1", "deskChunk2", "deskChunk3", "deskChunk4", "deskChunk5"]); particleSounds = new Array(["bodyPart1", "bodyPart2", "bodyPart3", "bodyPart4"], ["wallChunk2", "wallChunk2", "wallChunk1"], ["smallShrapnel1", "smallShrapnel2", "smallShrapnel3"], [], ["barrelChunk1", "barrelChunk2", "barrelChunk3"], ["crateChunk1", "crateChunk2", "crateChunk3"], ["can1", "can2", "can3"]); soundController = new SoundController(this); stopAllSounds(); soundController.playMusic("bgMusic" + (random(3) + 1)); particleController = new ParticleController(this); fpsControl = new FPSController(this); scriptController = new ScriptController(this); gameTime = 0; keyListen = new Object(); keyListen.onKeyDown = function () { _root.Game.PLAYER.keyPress(Key.getCode()); }; keyListen.onKeyUp = function () { _root.Game.PLAYER.keyUp(Key.getCode()); }; Key.addListener(keyListen); var _local34 = _global.levels[levelNum]; var _local28 = _local34.split("~$~"); var _local21 = _local28[5].split("#"); xSize = Number(_local21[0].split("x")[0]); ySize = Number(_local21[0].split("x")[1]); exitX = Number(_local21[2].split("x")[0]) + 3; exitY = Number(_local21[2].split("x")[1]) + 3; timeLimit = Number(_local21[5]); var _local33 = Number(_local21[4]); missionType = _local33; _global.menuFrame = 5; _root.igMenu.setMask(_root.igMenu.wiper); delete _global.menuFunc; _root.igMenu.wiper.gotoAndPlay("reveal"); if (_global.FPS) { _root.f.gotoAndStop(1); _root.f._visible = true; _root.f.fps1.gotoAndStop(1); _root.f.fps2.gotoAndStop(1); } else { _root.f.gotoAndStop(2); _root.f._visible = false; } MAPINFO = new Array(ySize); var _local11 = 0; while (_local11 < ySize) { MAPINFO[_local11] = new Array(); _local11++; } var _local6 = 0; var _local29 = _local28[6].split("^"); var _local12; var _local31 = _local29.length; _local11 = 0; while (_local11 < _local31) { _local12 = _local29[_local11].split("*"); var _local14 = _local12[1]; if (_local14 != undefined) { var _local8 = 0; while (_local8 < _local14) { MAPINFO[Math.floor(_local6 / xSize)][_local6 % xSize] = Number(_local12[0]); _local6++; _local8++; } } else { MAPINFO[Math.floor(_local6 / xSize)][_local6 % xSize] = Number(_local12[0]); _local6++; } _local11++; } TRIGGERS = new Array(); var _local18 = _local28[3].split("#"); _local11 = 0; while (_local11 < _local18.length) { if (_local18[_local11] != "") { var _local10 = _local18[_local11].split("|"); TRIGGERS.push([Number(_local10[0]), Number(_local10[1]), Number(_local10[2]), Number(_local10[3])]); } _local11++; } padMap(); buildInfoArrays(); buildMap(); minimapControl = new MiniMapController(this); PLAYER = new PlayerController(this, Number(_local21[1].split("x")[0]) + 3, Number(_local21[1].split("x")[1]) + 3, Number(_local21[3])); scriptController.VARIABLES.PLAYERX = PLAYER.mc.x; scriptController.VARIABLES.PLAYERY = PLAYER.mc.y; mapx = PLAYER.mc.x - 3; mapy = PLAYER.mc.y - 3; var _local16 = _local28[0].split("#"); var _local13; totalEnemies = _local16.length; scriptController.VARIABLES.NMECOUNT = totalEnemies; _local11 = 0; while (_local11 < _local16.length) { if (_local16[_local11] != "") { _local13 = _local16[_local11].split("|"); NMELIST.push(new EnemyController(this, Number(_local13[0]) + 3, Number(_local13[1]) + 3, Number(_local13[2]), _local13[3])); minimapControl.addEnemy(NMELIST[NMELIST.length - 1].mc); } _local11++; } OBJECTS = new Array(); var _local30 = new Array("objBarrel", "objCrate", "objFlammableBarrel", "objChair1", "objChair2", "objChair3", "objChair4", "objChair5", "objChair6"); var _local4; var _local19 = _local28[1].split("#"); _local11 = 0; while (_local11 < _local19.length) { if (_local19[_local11] != "") { _local4 = _local19[_local11].split("|"); OBJECTS.push(addScrollable(_root.bg.attachMovie(_local30[Number(_local4[2]) - 1], "obj" + objCount(), makeDepth(Number(_local4[0]), Number(_local4[1])) + 2, {objIndex:OBJECTS.length, x:Number(_local4[0]) + 3, y:Number(_local4[1]) + 3, z:0, depthbonus:2, objType:Number(_local4[2])}))); var _local5 = OBJECTS[OBJECTS.length - 1]; if (Number(_local4[3]) == 1) { _local5.pushable = true; } else { _local5.pushable = false; } if (Number(_local4[4]) == 1) { _local5.destructable = true; } else { _local5.destructable = false; } if (Number(_local4[5]) == 1) { _local5.breakable = true; } else { _local5.breakable = false; } table[getPFI(_local5.x, _local5.y)] = 1; } _local11++; } var _local37; var _local15 = _local28[2].split("#"); _local11 = 0; while (_local11 < _local15.length) { if ((_local15[_local11] != "") && (_local15[_local11] != "-1")) { scriptController.addScript(_local15[_local11]); } _local11++; } BREAKWALLS = new Array(); var _local9; var _local17 = _local28[4].split("#"); _local11 = 0; while (_local11 < _local17.length) { if (_local17[_local11] != "") { _local9 = _local17[_local11].split("|"); var _local7 = Number(_local9[2]); var _local20 = MAPINFO[Number(_local9[1]) + 3][Number(_local9[0]) + 3]; BREAKWALLS.push([Number(_local9[0]) + 3, Number(_local9[1]) + 3, _local7, tileIsFloor(_local7), tileBlockable(_local7), tileIsWall(_local7), tileIsTall(_local7), tileHeight(_local7), tileExplosionType(_local20)]); } _local11++; } if (((missionType == 0) || (missionType == 3)) || (missionType == 2)) { placeFinish(false); } if (timeLimit > 0) { Timer = _root.attachMovie("Timer", "Timer", 200, {_x:580, _y:270}); timeLimit++; Timer.m1.gotoAndStop(1); Timer.m2.gotoAndStop(1); Timer.s1.gotoAndStop(1); Timer.s2.gotoAndStop(1); secondCounter = 22; updateTimer(); } if (_global.SGM) { switchTiles(); } if (_local21[6] != "") { scriptController.executeScript(Number(_local21[6])); scriptController.run(); } minimapControl.run(); var _local32 = new flash.filters.BlurFilter(); _local32.quality = 3; _local32.blurX = random(5) + 5; _local32.blurY = random(5) + 5; _root.bg.filters = [_local32]; } function run() { if (resetShake > 1) { bgxAdd = random(11) - 5; bgyAdd = random(11) - 5; resetShake--; if (resetShake == 1) { resetShake = 0; bgxAdd = 0; bgyAdd = 0; } } scriptController.run(); var _local18; _root.miniMap.bg.gotoAndStop(1); if ((gameTime % 2) == 0) { doChains(); } particleController.run(); PLAYER.run(); for (_local18 in NMELIST) { NMELIST[_local18].run(); } var _local13 = (-mapx) % 1; var _local12 = (-mapy) % 1; var _local11 = Math.ceil(-mapx); var _local10 = Math.ceil(-mapy); _root.bg._x = ((_local13 - _local12) * 40) + bgxAdd; _root.bg._y = ((_local13 + _local12) * 20) + bgyAdd; if ((_local11 != oldmapx) || (_local10 != oldmapy)) { oldmapx = _local11; oldmapy = _local10; updateTiles(); } var _local4; _local13 = _local11; _local12 = _local10; _local11 = 0; _local10 = 0; var _local17 = 0; var _local16 = 0; var _local5; var _local7; var _local6; var _local9; var _local8; var _local14 = SCROLLABLES; var _local15 = _root.bg; for (_local4 in _local14) { _local4 = _local14[_local4]; _local7 = _local4.x + 6; _local6 = _local4.y + 6; _local11 = _local13 + Math.floor(_local7); _local10 = _local12 + Math.floor(_local6); _local17 = _local13 + Math.round(_local7); _local16 = _local12 + Math.round(_local6); _local5 = _local15[(("t" + _local10) + "_") + _local11]; if (_local5 != undefined) { _local9 = _local6 % 1; _local8 = _local7 % 1; _local4._x = _local5._x + ((_local8 - _local9) * 40); _local4._y = (_local5._y + ((_local8 + _local9) * 20)) - (_local4.z * 10); _local4.swapDepths((_local15[(("t" + _local16) + "_") + _local17].oD + 2) + _local4.depthbonus); _local4._visible = true; } else { _local4._visible = false; } } minimapControl.run(); if (_global.FPS) { fpsControl.run(); } updateTimer(); gameTime++; } function updateTimer() { if (timeLimit > 0) { secondCounter++; if (secondCounter == 23) { secondCounter = 0; timeLimit--; var _local2 = timeLimit % 60; var _local3 = Math.floor(timeLimit / 60); Timer.m1.gotoAndStop((_local3 % 10) + 1); Timer.m2.gotoAndStop(Math.floor(_local3 / 10) + 1); Timer.s1.gotoAndStop((_local2 % 10) + 1); Timer.s2.gotoAndStop(Math.floor(_local2 / 10) + 1); if (timeLimit == 0) { loseMission(); return(undefined); } } } if (timeLimit2 != undefined) { secondCounter2++; if (secondCounter2 == 23) { secondCounter2 = 0; timeLimit2--; scriptController.VARIABLES.TIMER = timeLimit2; var _local2 = timeLimit2 % 60; var _local3 = Math.floor(timeLimit2 / 60); Timer2.m1.gotoAndStop((_local3 % 10) + 1); Timer2.m2.gotoAndStop(Math.floor(_local3 / 10) + 1); Timer2.s1.gotoAndStop((_local2 % 10) + 1); Timer2.s2.gotoAndStop(Math.floor(_local2 / 10) + 1); if (timeLimit2 == -1) { scriptController.executeScript(Timer2.scriptNum); delete scriptController.VARIABLES.TIMER; scriptController.VARIABLES.HASTIMER = 0; delete timeLimit2; Timer2.removeMovieClip(); return(undefined); } } } } function placeFinish(sound) { exitMarker = _root.bg.attachMovie("exitMarker", "exitMarker", makeDepth(exitX, exitY) + 2, {x:exitX, y:exitY, z:0, ref:this, depthbonus:2}); addScrollable(exitMarker); if (!PLAYER.inMotion) { if (PLAYER.onWall) { checkPosition(PLAYER.oldWallX, PLAYER.oldWallY); } else { checkPosition(Math.round(PLAYER.mc.x), Math.round(PLAYER.mc.y)); } } minimapControl.addExitBlip(exitX, exitY); if (sound) { if (_global.SFX) { } } } function makeNoise(x, y, volume, delay) { var _local11 = Math.round(x); var _local10 = Math.round(y); var _local12; var _local2; for (_local2 in NMELIST) { _local2 = NMELIST[_local2]; var _local7 = _local2.explodeDelay; if (!delay) { _local7 = _local7 - 15; } if (_local7 <= 0) { var _local9 = Math.abs(x - _local2.mc.x); var _local8 = Math.abs(y - _local2.mc.y); _local12 = Math.sqrt((_local9 * _local9) + (_local8 * _local8)); if (_local12 < volume) { var _local3 = false; var _local4 = false; var _local5 = true; if (volume > 6) { _local3 = true; _local4 = true; _local5 = true; } if (_local2.lured) { _local4 = true; _local3 = true; _local5 = false; } var _local6; if ((_local2.px == _local11) && (_local2.py == _local10)) { if (_local2.SPEED != _local2.HISPEED) { _local6 = _local2.pathfindTo(_local11, _local10, true, false, true, false); } } else { _local6 = _local2.pathfindTo(_local11, _local10, _local4, false, _local3, _local5); } if (!_local6) { } } } } } function checkPosition(x, y) { if (exitMarker != undefined) { if (x == exitX) { if (y == exitY) { winMission(); } } } } function killEnemy() { killedEnemies++; scriptController.VARIABLES.NMECOUNT = totalEnemies - killedEnemies; if ((missionType == 1) || (missionType == 4)) { if (killedEnemies == totalEnemies) { placeFinish(true); } } } function loseMission() { _root.popup2.removeMovieClip(); _root.menuButton._visible = false; PLAYER.mc.paused = true; paused = true; Key.removeListener(keyListen); if (!PLAYER.onWall) { mapx = PLAYER.mc.x - 3; mapy = PLAYER.mc.y - 3; } else { mapx = PLAYER.oldWallX - 3; mapy = PLAYER.oldWallY - 3; } if (loseType == "explode") { PLAYER.mc.removeMovieClip(); _root.fadeCounter = -65; } else if (loseType == "caught") { _root.fadeCounter = -40; } else if (loseType == "neckBreak") { _root.fadeCounter = -20; } else { _root.fadeCounter = 0; } updateTiles(); PLAYER.mc.trigIndic.gotoAndStop(1); _root.onEnterFrame = function () { if (_root.fadeCounter < 0) { if ((_root.Game.loseType == "explode") || (_root.Game.loseType == "neckBreak")) { if (_root.Game.resetShake > 1) { _root.Game.bgxAdd = random(11) - 5; _root.Game.bgyAdd = random(11) - 5; _root.Game.resetShake--; if (_root.Game.resetShake == 1) { _root.Game.resetShake = 0; _root.Game.bgxAdd = 0; _root.Game.bgyAdd = 0; } } var _local4; _root.miniMap.bg.gotoAndStop(1); if ((_root.Game.gameTime % 2) == 0) { _root.Game.doChains(); } _root.Game.particleController.run(); _root.Game.scriptController.run(); for (_local4 in _root.Game.NMELIST) { _root.Game.NMELIST[_local4].run(); } _root.Game.moveBG(); _root.Game.minimapControl.run(); _root.Game.fpsControl.run(); if (_root.Game.timeLimit > 0) { _root.Game.updateTimer(); } _root.Game.gameTime++; } } if (_root.fadeCounter == 20) { var _local3; var _local6 = 0; for (_local3 in _root.Game.TILES) { _root.Game.TILES[_local3].removeMovieClip(); } for (_local3 in _root.Game.NMELIST) { _root.Game.NMELIST[_local3].mc.removeMovieClip(); } for (_local3 in _root.Game.OBJECTS) { _root.Game.OBJECTS[_local3].removeMovieClip(); } for (_local3 in _root.Game.PLAYER.C4) { _root.Game.PLAYER.C4[_local3].removeMovieClip(); } for (_local3 in _root.Game.particleController.PARTICLES) { _root.Game.particleController.PARTICLES[_local3].removeMovieClip(); } _root.Game.exitMarker.removeMovieClip(); _root.miniMap.removeMovieClip(); this.Timer.removeMovieClip(); this.Timer2.removeMovieClip(); delete _root.onEnterFrame; } else if (_root.fadeCounter == -25) { if (_root.Game.loseType == "caught") { if (_root.Game.PLAYER.onWall) { _root.Game.PLAYER.setDir((_root.Game.PLAYER.dir + 2) % 4); } _root.Game.PLAYER.mc.gotoAndPlay(_root.Game.PLAYER.dirPrefix + "GU"); } } else if (_root.fadeCounter == 3) { var _local5 = _root.attachMovie("missionFailed", "missionFailedWindow", _root.getNextHighestDepth(), {i:0}); _local5.onEnterFrame = function () { this._alpha = 80 + (Math.sin(this.i / 10) * 15); this.i++; }; } else if (_root.fadeCounter == 0) { for (var _local4 in _root.Game.NMELIST) { _root.Game.NMELIST[_local4].mc.stop(); } } if ((_root.fadeCounter >= 0) && (_root.fadeCounter < 20)) { var _local6 = 0; for (var _local3 in _root.Game.TILES) { _root.Game.TILES[_local3]._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.NMELIST) { _root.Game.NMELIST[_local3].mc._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.OBJECTS) { _root.Game.OBJECTS[_local3]._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.PLAYER.C4) { _root.Game.PLAYER.C4[_local3]._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.particleController.PARTICLES) { _root.Game.particleController.PARTICLES[_local3]._alpha = 100 - (_root.fadeCounter * 5); } _root.Game.exitMarker._alpha = 100 - (_root.fadeCounter * 5); _root.miniMap._alpha = 100 - (_root.fadeCounter * 5); this.Timer._alpha = 100 - (_root.fadeCounter * 5); this.Timer2._alpha = 100 - (_root.fadeCounter * 5); } _root.fadeCounter++; }; } function winMission() { _root.popup2.removeMovieClip(); if (_global.currentLevel == _root.SOgetVar("Level")) { if (_global.currentLevel < (_global.levels.length - 1)) { _root.SOsetVar("Level", _root.SOgetVar("Level") + 1); } } _global.currentLevel++; _root.menuButton._visible = false; var _local5; PLAYER.mc.stop(); PLAYER.mc.paused = true; paused = true; Key.removeListener(keyListen); for (_local5 in NMELIST) { NMELIST[_local5].mc.stop(); } _root.fadeCounter = 0; _root.onEnterFrame = function () { if (_root.fadeCounter == 20) { var _local3; var _local5 = 0; for (_local3 in _root.Game.TILES) { _root.Game.TILES[_local3].removeMovieClip(); } for (_local3 in _root.Game.NMELIST) { _root.Game.NMELIST[_local3].mc.removeMovieClip(); } for (_local3 in _root.Game.OBJECTS) { _root.Game.OBJECTS[_local3].removeMovieClip(); } for (_local3 in _root.Game.PLAYER.C4) { _root.Game.PLAYER.C4[_local3].removeMovieClip(); } for (_local3 in _root.Game.particleController.PARTICLES) { _root.Game.particleController.PARTICLES[_local3].removeMovieClip(); } _root.Game.exitMarker.removeMovieClip(); _root.miniMap.removeMovieClip(); this.Timer.removeMovieClip(); this.Timer2.removeMovieClip(); delete _root.onEnterFrame; } else if (_root.fadeCounter == 3) { var _local4 = _root.attachMovie("missionComplete", "missionCompleteWindow", _root.getNextHighestDepth(), {i:0}); _local4.onEnterFrame = function () { this._alpha = 80 + (Math.sin(this.i / 10) * 15); this.i++; }; _root.fadeCounter++; } else { var _local5 = 0; for (var _local3 in _root.Game.TILES) { _root.Game.TILES[_local3]._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.NMELIST) { _root.Game.NMELIST[_local3].mc._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.OBJECTS) { _root.Game.OBJECTS[_local3]._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.PLAYER.C4) { _root.Game.PLAYER.C4[_local3]._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.particleController.PARTICLES) { _root.Game.particleController.PARTICLES[_local3]._alpha = 100 - (_root.fadeCounter * 5); } _root.Game.exitMarker._alpha = 100 - (_root.fadeCounter * 5); _root.miniMap._alpha = 100 - (_root.fadeCounter * 5); this.Timer._alpha = 100 - (_root.fadeCounter * 5); this.Timer2._alpha = 100 - (_root.fadeCounter * 5); _root.fadeCounter++; } }; } function cleanup() { _root.popup2.removeMovieClip(); stopAllSounds(); Key.removeListener(keyListen); delete _root.onEnterFrame; var _local3; for (_local3 in TILES) { TILES[_local3].removeMovieClip(); } delete TILES; for (_local3 in NMELIST) { NMELIST[_local3].mc.removeMovieClip(); delete NMELIST[_local3]; } CHAINEXPLOSIONS.splice(0, CHAINEXPLOSIONS.length); CHAINBREAKABLES.splice(0, CHAINBREAKABLES.length); SCROLLABLES.splice(0, SCROLLABLES.length); delete SCROLLABLES; delete NMELIST; _root.Timer.removeMovieClip(); exitMarker.removeMovieClip(); PLAYER.mc.removeMovieClip(); delete PLAYER; _root.popup2.removeMovieClip(); _root.popup.removeMovieClip(); delete _root.Game; _root.Game = undefined; _root.onEnterFrame = undefined; } function padMap() { var _local2 = 0; while (_local2 < MAPINFO.length) { MAPINFO[_local2].splice(0, 0, undefined, undefined, undefined); MAPINFO[_local2].push(undefined); _local2++; } var _local3 = getUndefLine(MAPINFO[0].length + 4); MAPINFO.splice(0, 0, _local3); MAPINFO.splice(0, 0, _local3); MAPINFO.splice(0, 0, _local3); MAPINFO.push(_local3); } function getUndefLine(length) { var _local2 = new Array(); var _local1 = 0; while (_local1 < length) { _local2.push(undefined); _local1++; } return(_local2); } function buildMap() { var _local4 = 0; while (_local4 < MAPSIZE) { var _local5 = 0; while (_local5 < MAPSIZE) { var _local3 = _root.bg.attachMovie("tile2", (("t" + _local5) + "_") + _local4, makeTileDepth(_local5, _local4), {x:_local5, y:_local4}); _local3.oD = _local3.getDepth(); _local3.bD = _local3.oD - 50000; _local3._x = ((_local4 - _local5) * 40) + XOFFSET; _local3._y = ((_local5 + _local4) * 20) + YOFFSET; if (clipTile(_local3)) { _local3.gotoAndStop(1); TILES.push(_local3); } else { _local3.removeMovieClip(); } _local5++; } _local4++; } } function doChains() { var _local25 = CHAINBREAKABLES; var _local29 = CHAINEXPLOSIONS; var _local20 = BREAKWALLS; var _local32 = particleChunks; var _local6 = particleController; var _local31 = tileParticleChunks; if (_local25.length > 0) { var _local16; var _local39 = _local25.length; var _local23 = 0; while (_local23 < _local39) { _local16 = _local25[_local23]; table[getPFI(_local16.x, _local16.y)] = 0; if (SGM == false) { var _local18 = _local32[_local16.objType]; var _local27 = _local18.length; var _local9 = 1; while (_local9 < _local27) { _local6.addParticle(_local16.x, _local16.y, random(4) + 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(50) / 35, _local18[_local9], 0, _local18[0]); _local9++; } } removeScrollable(_local16); _local16.removeMovieClip(); _local23++; } _local25.splice(0, _local25.length); } if (_local29.length > 0) { var _local30 = new Array(); var _local38 = _local29.length; var _local23 = 0; while (_local23 < _local38) { _local30.push(_local29[_local23]); _local23++; } _local29.splice(0, _local29.length); var _local7; var _local33; var _local40 = _local30.length; _local23 = 0; while (_local23 < _local40) { _local7 = _local30[_local23]; if (SGM == false) { var _local11 = _local32[_local7.objType]; var _local19 = _local11.length; var _local9 = 1; while (_local9 < _local19) { _local6.addParticle(_local7.x, _local7.y, random(4) + 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(50) / 35, _local11[_local9], 0, _local11[0]); _local9++; } } if (_local7._visible) { if (SGM == false) { _local33 = addScrollable(_root.bg.attachMovie("explosion", "explosion" + random(60000), makeDepth(_local7.x, _local7.y) + 7, {x:_local7.x, y:_local7.y, z:0, depthbonus:1007})); resetShake = resetShake + 3; if (resetShake > 10) { resetShake = 10; } } else { _local33 = addScrollable(_root.bg.attachMovie("explosionSGM", "explosion" + random(60000), makeDepth(_local7.x, _local7.y) + 4007, {x:_local7.x, y:_local7.y, z:0, depthbonus:4007})); } } soundController.playSoundPan("explode", _local7._x, true); var _local12 = _local7.x + 2; var _local15 = _local7.x - 2; var _local13 = _local7.y + 2; var _local14 = _local7.y - 2; var _local28 = OBJECTS.length; var _local8 = 0; while (_local8 < _local28) { var _local21 = OBJECTS[_local8]; if (_local21.destructable) { if (_local21 != _local7) { if ((((_local21.x < _local12) && (_local21.x > _local15)) && (_local21.y < _local13)) && (_local21.y > _local14)) { OBJECTS.splice(_local8, 1); _local8--; _local29.push(_local21); table[getPFI(_local21.x, _local21.y)] = 0; } } } if (_local21.breakable && (!_local21.destructable)) { if ((((_local21.x < _local12) && (_local21.x > _local15)) && (_local21.y < _local13)) && (_local21.y > _local14)) { _local25.push(_local21); OBJECTS.splice(_local8, 1); _local8--; table[getPFI(_local21.x, _local21.y)] = 0; } } _local8++; } var _local3; for (var _local21 in NMELIST) { _local3 = NMELIST[_local21]; if (!_local3.dead) { if ((((Math.round(_local3.mc.x) < _local12) && (Math.round(_local3.mc.x) > _local15)) && (Math.round(_local3.mc.y) < _local13)) && (Math.round(_local3.mc.y) > _local14)) { _local3.mc.paused = true; _local3.mc.dead = true; _local6.addParticle(_local3.mc.x, _local3.mc.y, 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "nmeLegParticle1", random(200) - 100, 0); _local6.addParticle(_local3.mc.x, _local3.mc.y, 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "nmeLegParticle2", 0, 0); _local6.addParticle(_local3.mc.x, _local3.mc.y, 5, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "nmeHeadParticle1", random(60) - 30, 0); _local6.addParticle(_local3.mc.x, _local3.mc.y, 4, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "nmeArmParticle1", random(20) - 10, 0); _local6.addParticle(_local3.mc.x, _local3.mc.y, 4, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "nmeTorsoParticle1", random(20) - 10, 0); _local6.addParticle(_local3.mc.x, _local3.mc.y, 3, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "nmeGunParticle1", random(20) - 10, 0); _local3.die(); _local3.deathCounter = 40; _local3.fadeAway(); if (missionType == 3) { loseMission(); } } } } if ((((Math.round(PLAYER.mc.x) < _local12) && (Math.round(PLAYER.mc.x) > _local15)) && (Math.round(PLAYER.mc.y) < _local13)) && (Math.round(PLAYER.mc.y) > _local14)) { loseType = "explode"; _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 5, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle0", random(60) - 30, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 4, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle1", random(20) - 10, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle2", random(30) - 15, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 4, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle3", random(30) - 15, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle4", random(20) - 10, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 4, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle5", random(40) - 20, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 3, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle6", random(20) - 10, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 3, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle7", random(100) - 50, 0); loseMission(); } var _local22 = false; var _local5; var _local4; var _local24; var _local26 = _local20.length; var _local10 = 0; while (_local10 < _local26) { _local3 = _local20[_local10]; _local5 = _local3[0]; _local4 = _local3[1]; _local24 = _local3[2]; var _local17; if ((((_local5 < _local12) && (_local5 > _local15)) && (_local4 < _local13)) && (_local4 > _local14)) { MAPINFO[_local4][_local5] = _local24; _local17 = _local3[4]; HITINFO[_local4][_local5] = _local17; FLOORINFO[_local4][_local5] = _local3[3]; WALLINFO[_local4][_local5] = _local3[5]; VISIONINFO[_local4][_local5] = _local3[6]; HEIGHTINFO[_local4][_local5] = _local3[7]; if (_local17 || (_local17 == undefined)) { table[getPFI(_local5, _local4)] = 1; } else { table[getPFI(_local5, _local4)] = 0; minimapControl.mc.walls[(("wall" + _local5) + "x") + _local4].removeMovieClip(); } if (SGM == false) { var _local11 = _local31[_local3[8]]; var _local19 = _local11.length; var _local9 = 1; while (_local9 < _local19) { _local6.addParticle(_local5, _local4, random(4) + 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(50) / 35, _local11[_local9], 0, _local11[0]); _local9++; } } _local22 = true; _local20.splice(_local10, 1); _local10--; } _local10++; } if (_local22) { updateTiles(); } removeScrollable(_local7); makeNoise(_local7.x, _local7.y, 7, true); _local7.removeMovieClip(); _local23++; } } } function switchTiles() { var _local16; if (SGM) { _local16 = "tile2"; SGM = false; } else { _local16 = "altTile"; SGM = true; } _global.SGM = SGM; var _local4; var _local8; var _local9; var _local6; var _local7; var _local17 = TILES.length; var _local5 = 0; while (_local5 < _local17) { _local4 = TILES[_local5]; _local7 = {x:_local4.x, y:_local4.y, _x:_local4._x, _y:_local4._y, oD:_local4.oD, bD:_local4.bD}; _local9 = _local4._name; _local6 = _local4.getDepth(); _local4.removeMovieClip(); _local8 = _root.bg.attachMovie(_local16, _local9, _local6, _local7); TILES.splice(_local5, 1, _local8); _local5++; } updateTiles(); } function getPFI(x, y) { return((1200 + (Math.round(y) * 100)) + Math.round(x)); } function buildInfoArrays() { var _local7 = MAPINFO.length; FLOORINFO = new Array(_local7); HITINFO = new Array(_local7); WALLINFO = new Array(_local7); VISIONINFO = new Array(_local7); HEIGHTINFO = new Array(_local7); TRIGINFO = new Array(_local7); FOOTSTEPINFO = new Array(_local7); var _local2 = 0; while (_local2 < _local7) { var _local5 = MAPINFO[_local2].length; FLOORINFO[_local2] = new Array(_local5); HITINFO[_local2] = new Array(_local5); WALLINFO[_local2] = new Array(_local5); VISIONINFO[_local2] = new Array(_local5); HEIGHTINFO[_local2] = new Array(_local5); TRIGINFO[_local2] = new Array(_local5); FOOTSTEPINFO[_local2] = new Array(_local5); var _local3 = 0; while (_local3 < _local5) { var _local4 = MAPINFO[_local2][_local3]; FLOORINFO[_local2][_local3] = tileIsFloor(_local4); HITINFO[_local2][_local3] = tileBlockable(_local4); WALLINFO[_local2][_local3] = tileIsWall(_local4); VISIONINFO[_local2][_local3] = tileIsTall(_local4); HEIGHTINFO[_local2][_local3] = tileHeight(_local4); TRIGINFO[_local2][_local3] = tileTrig(_local3, _local2); FOOTSTEPINFO[_local2][_local3] = tileFootstep(_local4); var _local6 = HITINFO[_local2][_local3]; if (_local6 || (_local6 == undefined)) { table[getPFI(_local3, _local2)] = 1; } else { table[getPFI(_local3, _local2)] = 0; } _local3++; } _local2++; } } function tileBlockable(tileNum) { switch (tileNum) { case 0 : return(false); case 30 : return(false); case 31 : return(false); case 32 : return(false); case 33 : return(false); case 34 : return(false); case 35 : return(false); case 36 : return(false); case 37 : return(false); case undefined : return(true); } return(true); } function tileIsFloor(tileNum) { switch (tileNum) { case 0 : return(true); case 30 : return(true); case 31 : return(true); case 32 : return(true); case 33 : return(true); case 35 : return(true); case 36 : return(true); case 37 : return(true); case undefined : return(false); } return(false); } function tileIsWall(tileNum) { switch (tileNum) { case 2 : return([true, true, true, true]); case 4 : return([false, false, true, false]); case 5 : return([true, false, false, false]); case 6 : return([false, true, false, false]); case 7 : return([false, false, false, true]); case 8 : return([true, true, true, true]); case 9 : return([true, true, true, true]); case 10 : return([true, true, true, true]); case 14 : return([false, false, false, true]); case 15 : return([true, false, false, false]); case 16 : return([false, false, false, true]); case 17 : return([false, false, false, true]); case 18 : return([false, false, false, true]); case 19 : return([true, false, false, false]); case 20 : return([true, false, false, false]); case 21 : return([true, false, false, false]); case 23 : return([false, false, true, true]); case 24 : return([false, true, true, false]); case 25 : return([true, false, false, true]); case 26 : return([true, true, false, false]); case 28 : return([true, true, true, true]); case 29 : return([true, true, true, true]); case 38 : return([false, false, false, true]); case 39 : return([true, false, false, false]); case 41 : return([true, false, false, true]); case 60 : return([false, true, true, true]); case 61 : return([false, true, true, true]); case 62 : return([true, true, true, false]); case 63 : return([true, true, true, false]); case 91 : return([false, true, true, true]); case 92 : return([true, true, true, false]); case 93 : return([false, true, true, true]); case 94 : return([true, true, true, false]); case undefined : return([false, false, false, false]); } return([false, false, false, false]); } function tileIsTall(tileNum) { switch (tileNum) { case 0 : return(false); case 22 : return(false); case 27 : return(false); case 30 : return(false); case 31 : return(false); case 32 : return(false); case 33 : return(false); case 35 : return(false); case 36 : return(false); case 37 : return(false); case 42 : return(false); case 43 : return(false); case 44 : return(false); case 45 : return(false); case 46 : return(false); case 47 : return(false); case 48 : return(false); case 49 : return(false); case 50 : return(false); case 51 : return(false); case 52 : return(false); case 53 : return(false); case 57 : return(false); case 58 : return(false); case 59 : return(false); case 68 : return(false); case 69 : return(false); case 70 : return(false); case 71 : return(false); case 72 : return(false); case 73 : return(false); case 74 : return(false); case 75 : return(false); case 76 : return(false); case 77 : return(false); case 78 : return(false); case 79 : return(false); case 80 : return(false); case 81 : return(false); case 82 : return(false); case 83 : return(false); case 84 : return(false); case 85 : return(false); case 86 : return(false); case 87 : return(false); case 88 : return(false); case 89 : return(false); case 90 : return(false); case undefined : return(true); } return(true); } function tileHeight(tileNum) { switch (tileNum) { case 0 : return(0); case 27 : return(6); case 28 : return(12); case 29 : return(12); case 30 : return(0); case 31 : return(0); case 32 : return(0); case 33 : return(0); case 34 : return(0); case 35 : return(0); case 36 : return(0); case 37 : return(0); case 42 : return(0); case 43 : return(0); case 44 : return(0); case 45 : return(0); case 46 : return(0); case 47 : return(0); case 48 : return(0); case 49 : return(0); case 50 : return(0); case 51 : return(0); case 52 : return(0); case 53 : return(0); case 57 : return(1); case 58 : return(4); case 59 : return(0); case 68 : return(6); case 69 : return(6); case 70 : return(6); case 71 : return(6); case 72 : return(6); case 73 : return(6); case 74 : return(6); case 75 : return(6); case 76 : return(6); case 77 : return(6); case 78 : return(6); case 79 : return(6); case 80 : return(6); case 81 : return(6); case 82 : return(6); case 83 : return(6); case 84 : return(6); case 85 : return(6); case 86 : return(6); case 87 : return(6); case 88 : return(6); case 89 : return(6); case 90 : return(6); case undefined : return(100); } return(100); } function tileExplosionType(tileNum) { switch (tileNum) { case 2 : return(2); case 27 : return(1); case 28 : return(1); case 29 : return(1); case 57 : return(3); case 58 : return(3); case 59 : return(3); case 68 : return(4); case 69 : return(4); case 70 : return(4); case 71 : return(4); case 72 : return(4); case 73 : return(4); case 74 : return(4); case 75 : return(4); case 76 : return(4); case 77 : return(4); case 78 : return(4); case 79 : return(4); case 80 : return(4); case 81 : return(4); case 82 : return(4); case 83 : return(4); case 84 : return(4); case 85 : return(4); case 86 : return(4); case 87 : return(4); case 88 : return(4); case 89 : return(4); case 90 : return(4); case undefined : return(0); } return(0); } function tileFootstep(tileNum) { switch (tileNum) { case 0 : return(0); case 30 : return(1); case 31 : return(1); case 32 : return(1); case 33 : return(1); case 34 : return(1); case 35 : return(2); case 36 : return(2); case 37 : return(0); case undefined : return(undefined); } return(undefined); } function tileTrig(x, y) { var _local2; for (_local2 in TRIGGERS) { _local2 = TRIGGERS[_local2]; if ((_local2[0] == x) && (_local2[1] == y)) { return(_local2); } } } function clipTile(tile) { if (tile._x >= -40) { if (tile._y >= -20) { if (tile._x <= 680) { if (tile._y <= 540) { return(true); } } } } return(false); } function moveBG() { var _local6 = (-mapx) % 1; var _local5 = (-mapy) % 1; var _local4 = Math.ceil(-mapx); var _local3 = Math.ceil(-mapy); _root.bg._x = ((_local6 - _local5) * 40) + bgxAdd; _root.bg._y = ((_local6 + _local5) * 20) + bgyAdd; scrollObjects(); if ((_local4 != oldmapx) || (_local3 != oldmapy)) { oldmapx = _local4; oldmapy = _local3; updateTiles(); } } function scrollObjects() { var _local3; var _local11 = 0; var _local9 = 0; var _local14 = 0; var _local13 = 0; var _local4; var _local6; var _local5; var _local8; var _local7; var _local16 = Math.ceil(-mapx); var _local15 = Math.ceil(-mapy); var _local10 = SCROLLABLES; var _local12 = _root; for (_local3 in _local10) { _local3 = _local10[_local3]; _local6 = _local3.x + 6; _local5 = _local3.y + 6; _local11 = _local16 + Math.floor(_local6); _local9 = _local15 + Math.floor(_local5); _local14 = _local16 + Math.round(_local6); _local13 = _local15 + Math.round(_local5); _local4 = _local12.bg[(("t" + _local9) + "_") + _local11]; if (_local4 != undefined) { _local8 = _local5 % 1; _local7 = _local6 % 1; _local3._x = _local4._x + ((_local7 - _local8) * 40); _local3._y = (_local4._y + ((_local7 + _local8) * 20)) - (_local3.z * 10); _local3.swapDepths((_local12.bg[(("t" + _local13) + "_") + _local14].oD + 2) + _local3.depthbonus); _local3._visible = true; } else { _local3._visible = false; } } } function updateTiles() { var _local2; var _local8 = Math.ceil(-mapy) + 6; var _local9 = Math.ceil(-mapx) + 6; var _local5; var _local4; var _local3; var _local6 = TILES; var _local10 = FLOORINFO; var _local7 = MAPINFO; for (_local2 in _local6) { _local2 = _local6[_local2]; _local4 = _local2.x - _local8; _local3 = _local2.y - _local9; _local5 = _local7[_local4][_local3]; if (_local5 == undefined) { _local2.gotoAndStop("blank"); } else { _local2.gotoAndStop(_local5 + 1); if (_local10[_local4][_local3]) { _local2.swapDepths(_local2.bD); } else { _local2.swapDepths(_local2.oD); } } } } function addScrollable(mc) { mc.scrollIndex = SCROLLABLES.length; SCROLLABLES.push(mc); return(mc); } function removeScrollable(mc) { SCROLLABLES.splice(mc.scrollIndex, 1); var _local2 = mc.scrollIndex; while (_local2 < SCROLLABLES.length) { SCROLLABLES[_local2].scrollIndex--; _local2++; } } function removeObject(mc) { OBJECTS.splice(mc.objIndex, 1); var _local2 = mc.objIndex; while (_local2 < OBJECTS.length) { OBJECTS[_local2].objIndex--; _local2++; } } function checkTriggers() { var _local4; if (!PLAYER.onWall) { var _local6 = PLAYER.mc.x - 3; var _local5 = PLAYER.mc.y - 3; } else { var _local6 = PLAYER.oldWallX - 3; var _local5 = PLAYER.oldWallY - 3; } _local4 = TRIGINFO[_local5][_local6]; if (_local4 != undefined) { if (_local4[3] == 0) { if (PLAYER.currTrig != undefined) { PLAYER.currTrig = undefined; } scriptController.executeScript(_local4[2]); PLAYER.mc.trigIndic.gotoAndStop(1); var _local3 = scriptController.LIBRARY[_local4[2]]; var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2][0] == 18) { return(true); } _local2++; } return(false); } PLAYER.currTrig = _local4; return(false); } PLAYER.currTrig = undefined; PLAYER.mc.trigIndic.gotoAndStop(1); return(false); } function hitTest(x, y) { if ((HITINFO[Math.ceil(y)][Math.ceil(x)] == true) || (HITINFO[Math.ceil(y)][Math.ceil(x)] == undefined)) { return(false); } return(true); } function visionTest(x, y) { return(VISIONINFO[Math.ceil(y)][Math.ceil(x)]); } function playerHitTest(x, y, guy) { if (hitTest(x, y)) { var _local3; for (_local3 in NMELIST) { var _local2 = NMELIST[_local3].mc; if (!_local2.dead) { if (((Math.round(_local2.x) == x) && (Math.round(_local2.y) == y)) || ((Math.round(_local2.ref.tx) == x) && (Math.round(_local2.ref.ty) == y))) { return(false); } } } } else { return(false); } return(true); } function playerWallHitTest(x, y, guy) { var _local3; for (_local3 in NMELIST) { var _local2 = NMELIST[_local3].mc; if (!_local2.dead) { if (((Math.round(_local2.x) == x) && (Math.round(_local2.y) == y)) || ((Math.round(_local2.ref.tx) == x) && (Math.round(_local2.ref.ty) == y))) { return(NMELIST[_local3]); } } } return(undefined); } function objectHitTest(dx, dy, mc, checkPush) { var _local7 = mc.x + dx; var _local6 = mc.y + dy; var _local4; var _local10; var _local3 = false; var _local11 = OBJECTS.length; var _local2 = 0; while (_local2 < _local11) { _local4 = OBJECTS[_local2]; if ((_local7 == _local4.x) && (_local6 == _local4.y)) { if (checkPush) { if (_local4.pushable && (!mc.ref.onWall)) { if (playerHitTest(_local7 + dx, _local6 + dy, mc)) { if (objectHitTest(dx * 2, dy * 2, mc, false)) { _local10 = OBJECTS[_local2]; _local3 = false; } else { _local3 = true; } } else { _local3 = true; } } else { _local3 = true; } } else { _local3 = true; } break; } _local2++; } if (_local10 != undefined) { mc.ref.pushing = _local10; } return(!_local3); } function checkIfWall(x, y) { return(WALLINFO[y][x]); } function makeTileDepth(x, y) { return(((y * 1000) + (x * 10)) + 50000); } function makeDepth(x, y) { x = x - (Math.ceil(mapy) - 7); y = y - (Math.ceil(mapx) - 7); return((y * 1000) + (x * 10)); } function nmeCount() { return(nmeCounter++); } function objCount() { return(objCounter++); } function openMenu() { paused = true; _root.attachMovie("igMenu", "igMenu", _root.getNextHighestDepth()); _root.igMenu.setMask(_root.igMenu.wiper); delete _global.menuFunc; _root.igMenu.wiper.gotoAndPlay("reveal"); _global.menuFrame = 1; _global.menuFrame = undefined; _root.onEnterFrame = function () { _root.Game.fpsControl.run(); }; if (PLAYER.mc.stoppable) { PLAYER.mc.stop(); } _root.popup2._visible = false; for (var _local5 in NMELIST) { var _local5 = NMELIST[_local5].mc; if (_local5.stoppable) { _local5.stop(); } } _root.menuButton._visible = false; var _local4 = new flash.filters.BlurFilter(); _local4.quality = 3; _local4.blurX = random(5) + 5; _local4.blurY = random(5) + 5; _root.bg.filters = [_local4]; _quality = "BEST"; } var NMELIST = new Array(); var SCROLLABLES = new Array(); var CHAINEXPLOSIONS = new Array(); var CHAINBREAKABLES = new Array(); var XOFFSET = 320; var YOFFSET = -140; var MAPSIZE = 21; var SGM = false; var mapy = 1; var mapx = 1; var oldmapy = MapController.prototype.mapy; var oldmapx = MapController.prototype.mapx; var missionType = 0; var killedEnemies = 0; var secondCounter = 0; var secondCounter2 = 0; var nmeCounter = 0; var objCounter = 0; var resetShake = 0; var bgxAdd = 0; var bgyAdd = 0; }
Symbol 1253 MovieClip [__Packages.PlayerController] Frame 0
class PlayerController { var map, scriptController, mc, C4, C4amount, LOMAX, LOSPEED, HIMAX, HISPEED, SPEED, MAXCOUNTER, WALLCOUNTER, WALLSPEED, counter, animCycle, tx, ty, inMotion, dir, slidex, oldWallX, slidey, oldWallY, wallKey, wallKeyL, slidexL, slideyL, wallKeyR, slidexR, slideyR, dirPrefix, currTrig, C4pickup, xscaler, vx, vy, wallAnimAdder, pushing, animInterval; function PlayerController (game, x, y, C4amount) { map = game; scriptController = game.scriptController; mc = _root.bg.attachMovie("guy", "buddyLee", game.makeDepth(x, y) + 4, {x:x, y:y, z:0, stoppable:false, radius:radius, paused:false, ref:this, depthbonus:4}); game.addScrollable(mc); C4 = new Array(); this.C4amount = C4amount; _root.c1.gotoAndStop((C4amount % 10) + 1); _root.c2.gotoAndStop(Math.floor(C4amount / 10) + 1); scriptController.VARIABLES.C4AMOUNT = C4amount; LOMAX = 10; LOSPEED = 1 / LOMAX; HIMAX = 6; HISPEED = 1 / HIMAX; SPEED = LOSPEED; MAXCOUNTER = LOMAX; WALLCOUNTER = 10; WALLSPEED = 1 / WALLCOUNTER; counter = 0; animCycle = 0; tx = x; ty = y; stand(2); } function run() { if (!mc.paused) { checkDetonation(); if (!onWall) { var _local3 = false; if (inMotion) { move(); _local3 = true; } if (!inMotion) { if (!skipCheck) { checkKeys(); if (SPACEDOWN) { checkSpacebar(); } } else { skipCheck = false; } } if (_local3 && (!inMotion)) { stand(dir); } } else { var _local3 = false; if (inMotion) { wallMove(); _local3 = true; } if (!inMotion) { if (!skipCheck) { mc.x = oldWallX + (wallTransferCounter * slidex); mc.y = oldWallY + (wallTransferCounter * slidey); mc.trigIndic.gotoAndStop(1); if (Key.isDown(wallKey)) { wallTransferCounter++; if (wallTransferCounter >= 3) { wallTransferCounter = 3; var _local2 = false; if (Key.isDown(wallKeyL)) { if (map.playerHitTest(oldWallX + slidexL, oldWallY + slideyL, mc)) { if (map.WALLINFO[(oldWallY + slideyL) + (slidey * 10)][(oldWallX + slidexL) + (slidex * 10)][dir]) { if (map.table[map.getPFI(mc.x + slidexL, mc.y + slideyL)] == 0) { _local2 = true; setWallMove(slidexL, slideyL, 1); } } } } else if (Key.isDown(wallKeyR)) { if (map.playerHitTest(oldWallX + slidexR, oldWallY + slideyR, mc)) { if (map.WALLINFO[(oldWallY + slideyR) + (slidey * 10)][(oldWallX + slidexR) + (slidex * 10)][dir]) { if (map.table[map.getPFI(mc.x + slidexR, mc.y + slideyR)] == 0) { _local2 = true; setWallMove(slidexR, slideyR, -1); } } } } if (!_local2) { mc.gotoAndStop(dirPrefix + "WT3"); } map.scriptController.VARIABLES.ONWALL = 1; } else if (!idleOnWall) { idleOnWall = true; mc.gotoAndStop((dirPrefix + "WT") + wallTransferCounter); } } else { wallTransferCounter--; idleOnWall = false; if (wallTransferCounter <= 0) { wallTransferCounter = 0; map.scriptController.VARIABLES.ONWALL = 0; onWall = false; mc.x = oldWallX; mc.y = oldWallY; stand((dir + 2) % 4); var _local5 = map.scriptController.VARIABLES.PLAYERX - 3; var _local4 = map.scriptController.VARIABLES.PLAYERY - 3; if (map.TRIGINFO[_local4][_local5][3] == 1) { mc.trigIndic.gotoAndStop(2); } else { mc.trigIndic.gotoAndStop(1); } } else { mc.gotoAndStop((dirPrefix + "WT") + wallTransferCounter); } } } else { skipCheck = false; } } if ((!inMotion) && (_local3)) { wallStand(); } } } } function checkSpacebar() { if (!inMotion) { if (!onWall) { var _local3 = false; var _local2; var _local7; var _local6; var _local5; var _local4; for (_local2 in map.NMELIST) { _local2 = map.NMELIST[_local2]; if (!_local2.mc.dead) { _local7 = Math.round(mc.x); _local6 = Math.round(mc.y); _local5 = Math.round(_local2.mc.x); _local4 = Math.round(_local2.mc.y); if (_local4 == _local6) { if (_local5 == (_local7 - 1)) { _local3 = true; snapNeck(3, _local2); } if (_local5 == (_local7 + 1)) { _local3 = true; snapNeck(1, _local2); } } if (_local5 == _local7) { if (_local4 == (_local6 - 1)) { _local3 = true; snapNeck(0, _local2); } if (_local4 == (_local6 + 1)) { _local3 = true; snapNeck(2, _local2); } } if (_local3) { break; } } } if ((!_local3) && (currTrig != undefined)) { if (!SPACEDOWN) { map.scriptController.executeScript(currTrig[2]); } } } else if (Key.isDown(wallKey)) { if (wallTransferCounter >= 3) { wallTap(); } } } } function keyPress(keyCode) { if ((!mc.paused) && (!map.paused)) { if (keyCode == 32) { if (SPACEDOWN == false) { checkSpacebar(); SPACEDOWN = true; } } else if (Key.isDown(90)) { if (!inMotion) { if (!onWall) { var _local4 = false; var _local5; var _local6 = C4.length; var _local3 = 0; while (_local3 < _local6) { if ((C4[_local3].x == mc.x) && (C4[_local3].y == mc.y)) { _local4 = true; _local5 = C4[_local3]; break; } _local3++; } if (!_local4) { if (C4amount > 0) { mc.gotoAndPlay(dirPrefix + "C4"); mc.paused = true; } } else { C4pickup = _local5; mc.gotoAndPlay(dirPrefix + "C4"); mc.paused = true; } } } } else if (Key.isDown(88)) { if (!C4keyDown) { C4detonate(); C4keyDown = true; } } else if (Key.isDown(80)) { } else if (Key.isDown(77)) { if (_root.igMenu == undefined) { map.openMenu(); } } else if (Key.isDown(82)) { map.cleanup(); _root.gotoAndStop("bouncer"); } } } function keyUp(keycode) { if (keycode == 88) { C4keyDown = false; C4delay = 0; } else if (keycode == 32) { SPACEDOWN = false; } } function dropC4() { if (C4pickup == undefined) { var _local5 = map.minimapControl.addC4blip(mc.x, mc.y); C4.push(map.addScrollable(_root.bg.attachMovie("C4", "C4" + C4Cycler(), map.makeDepth(mc.x, mc.y) - 1, {x:mc.x, y:mc.y, z:0, depthbonus:-1, objType:0, blip:_local5}))); C4amount--; map.soundController.playSoundPan("c4click", 320, false); updateC4(); } else { map.minimapControl.removeC4blip(mc.x, mc.y); var _local11; var _local4 = C4.length; var _local3 = 0; while (_local3 < _local4) { if (C4[_local3] == C4pickup) { C4pickup.removeMovieClip(); C4.splice(_local3, 1); break; } _local3++; } C4amount++; map.soundController.playSoundPan("c4click", 320, false); updateC4(); C4pickup = undefined; } } function checkDetonation() { if (Key.isDown(88)) { C4delay++; if (C4delay > 4) { C4detonate(); } } } function C4detonate() { if ((C4.length > 0) && (!map.paused)) { var _local2 = C4[0]; map.CHAINEXPLOSIONS.push(_local2); map.minimapControl.removeC4blip(_local2.x, _local2.y); C4.splice(0, 1); } } function snapNeck(dir, nme) { if (Key.isDown(32)) { if ((map.missionType == 4) || (map.missionType == 3)) { map.loseType = "neckBreak"; map.loseMission(); } mc.paused = true; inMotion = true; setDir(dir); mc._xscale = xscaler; if (dir == 0) { nme.tx = mc.x; nme.ty = mc.y - 1; } else if (dir == 1) { nme.tx = mc.x + 1; nme.ty = mc.y; } else if (dir == 2) { nme.tx = mc.x; nme.ty = mc.y + 1; } else if (dir == 3) { nme.tx = mc.x - 1; nme.ty = mc.y; } nme.mc.paused = true; nme.setDir(dir); nme.mc._xscale = nme.xscaler; mc.gotoAndPlay(dirPrefix + "NS"); nme.mc.gotoAndPlay(nme.dirPrefix + "NS"); } } function wallTap() { mc.gotoAndPlay(dirPrefix + "TAP"); mc.paused = true; } function wallTap2() { map.makeNoise(oldWallX, oldWallY, 6, false); map.soundController.playSoundPan("walltap", mc._x, false); } function wallStand() { mc.gotoAndStop(dirPrefix + "WSS"); animCycle = 0; } function wallMove() { counter++; mc.x = mc.x + vx; mc.y = mc.y + vy; oldWallX = oldWallX + vx; oldWallY = oldWallY + vy; map.mapx = map.mapx + vx; map.mapy = map.mapy + vy; animCycle = animCycle + wallAnimAdder; if (animCycle == 15) { animCycle = 0; } else if (animCycle == -1) { animCycle = 14; } mc.gotoAndStop((dirPrefix + "WS") + animCycle); if (counter == WALLCOUNTER) { oldWallX = Math.round(oldWallX); oldWallY = Math.round(oldWallY); updateCoordVars(oldWallX, oldWallY); map.checkPosition(oldWallX, oldWallY); counter = 0; inMotion = false; mc.depthbonus = 0; vx = 0; vy = 0; if (map.checkTriggers()) { skipCheck = true; } } else if (counter == 6) { if (vx > 0) { mc.depthbonus = 0; } } else if (counter == 1) { if (vx > 0) { if (dir == 0) { mc.depthbonus = 1000; } } else if (vx < 0) { if ((!map.HITINFO[Math.round(mc.y + 1)][Math.round(mc.x)]) && (!map.HITINFO[Math.round(mc.y + 1)][Math.round(mc.x + 1)])) { mc.depthbonus = 1000; } } } } function setWallMove(ssx, ssy, adder) { vx = ssx * WALLSPEED; vy = ssy * WALLSPEED; inMotion = true; counter = 0; wallAnimAdder = adder; if (vx < 0) { tx--; } else if (vx > 0) { tx++; } else if (vy < 0) { ty--; } else if (vy > 0) { ty++; } } function setSlide(thedir) { switch (thedir) { case 0 : slidey = -0.1; slidex = 0; wallKey = 38; wallKeyL = 37; slidexL = -1; slideyL = 0; wallKeyR = 39; slidexR = 1; slideyR = 0; setDir(0); break; case 1 : slidey = 0; slidex = 0.1; wallKey = 39; wallKeyL = 38; slidexL = 0; slideyL = -1; wallKeyR = 40; slidexR = 0; slideyR = 1; setDir(1); break; case 2 : slidey = 0.1; slidex = 0; wallKey = 40; wallKeyL = 37; slidexL = -1; slideyL = 0; wallKeyR = 39; slidexR = 1; slideyR = 0; setDir(2); break; case 3 : slidey = 0; slidex = -0.1; wallKey = 37; wallKeyL = 38; slidexL = 0; slideyL = -1; wallKeyR = 40; slidexR = 0; slideyR = 1; setDir(3); } mc.x = Math.round(mc.x); mc.y = Math.round(mc.y); oldWallX = mc.x; oldWallY = mc.y; mc._xscale = xscaler; onWall = true; wallTransferCounter = 0; } function move() { counter++; mc.x = mc.x + vx; mc.y = mc.y + vy; if (pushing != undefined) { pushing.x = pushing.x + vx; pushing.y = pushing.y + vy; } map.mapx = map.mapx + vx; map.mapy = map.mapy + vy; animCycle = animCycle + animInterval; if (animCycle >= 14) { animCycle = animCycle - 14; } mc.gotoAndStop(dirPrefix + Math.round(animCycle)); if (counter == 1) { mc._xscale = xscaler; if (dir == 1) { mc.depthbonus = 1; } if (pushing != undefined) { map.table[map.getPFI(pushing.x - vx, pushing.y - vy)] = 0; map.table[map.getPFI(pushing.x + (vx * (MAXCOUNTER - 1)), pushing.y + (vy * (MAXCOUNTER - 1)))] = 1; } } else if (counter == MAXCOUNTER) { mc.x = Math.round(mc.x); mc.y = Math.round(mc.y); updateCoordVars(mc.x, mc.y); if (pushing != undefined) { pushing.x = Math.round(pushing.x); pushing.y = Math.round(pushing.y); pushing = undefined; } map.checkPosition(mc.x, mc.y); counter = 0; inMotion = false; vx = 0; vy = 0; mc.depthbonus = 0; if (map.checkTriggers()) { skipCheck = true; } } } function setMove(mx, my, thedir) { inMotion = true; vy = my; vx = mx; setDir(thedir); var _local3 = map.scriptController.VARIABLES.PLAYERX - 3; var _local2 = map.scriptController.VARIABLES.PLAYERY - 3; switch (thedir) { case 0 : if (map.TRIGINFO[_local2 - 1][_local3][3] == 1) { mc.trigIndic.gotoAndStop(2); } tx = _local3; ty = _local2 - 1; break; case 1 : if (map.TRIGINFO[_local2][_local3 + 1][3] == 1) { mc.trigIndic.gotoAndStop(2); } tx = _local3 + 1; ty = _local2; break; case 2 : if (map.TRIGINFO[_local2 + 1][_local3][3] == 1) { mc.trigIndic.gotoAndStop(2); } tx = _local3; ty = _local2 + 1; break; case 3 : if (map.TRIGINFO[_local2][_local3 - 1][3] == 1) { mc.trigIndic.gotoAndStop(2); } tx = _local3 - 1; ty = _local2; } } function checkKeys() { SPEED = HISPEED; MAXCOUNTER = HIMAX; animInterval = 1.25; if (Key.isDown(38)) { if (map.playerHitTest(mc.x, mc.y - 1, mc)) { if (map.objectHitTest(0, -1, mc, true)) { setMove(0, -SPEED, 0, mc.x, mc.y - 1); } else { stand(0); } } else { var _local2 = map.playerWallHitTest(mc.x, mc.y - 1, mc); if (_local2 == undefined) { if (map.WALLINFO[mc.y - 1][mc.x][0]) { setSlide(0, mc.x, mc.y - 1); } else { stand(0); } } else { snapNeck(0, _local2); } } } else if (Key.isDown(40)) { if (map.playerHitTest(mc.x, mc.y + 1, mc)) { if (map.objectHitTest(0, 1, mc, true)) { setMove(0, SPEED, 2, mc.x, mc.y + 1); } else { stand(2); } } else { var _local2 = map.playerWallHitTest(mc.x, mc.y + 1, mc); if (_local2 == undefined) { if (map.WALLINFO[mc.y + 1][mc.x][2]) { setSlide(2, mc.x, mc.y + 1); } else { stand(2); } } else { snapNeck(2, _local2); } } } else if (Key.isDown(37)) { if (map.playerHitTest(mc.x - 1, mc.y, mc)) { if (map.objectHitTest(-1, 0, mc, true)) { setMove(-SPEED, 0, 3, mc.x - 1, mc.y); } else { stand(3); } } else { var _local2 = map.playerWallHitTest(mc.x - 1, mc.y, mc); if (_local2 == undefined) { if (map.WALLINFO[mc.y][mc.x - 1][3]) { setSlide(3, mc.x - 1, mc.y); } else { stand(3); } } else { snapNeck(3, _local2); } } } else if (Key.isDown(39)) { if (map.playerHitTest(mc.x + 1, mc.y, mc)) { if (map.objectHitTest(1, 0, mc, true)) { setMove(SPEED, 0, 1, mc.x + 1, mc.y); } else { stand(1); } } else { var _local2 = map.playerWallHitTest(mc.x + 1, mc.y, mc); if (_local2 == undefined) { if (map.WALLINFO[mc.y][mc.x + 1][1]) { setSlide(1, mc.x + 1, mc.y); } else { stand(1); } } else { snapNeck(1, _local2); } } } } function stand(thedir) { map.scriptController.VARIABLES.ONWALL = 0; setDir(thedir); mc.gotoAndStop(dirPrefix + "S"); animCycle = 0; mc._xscale = xscaler; } function setDir(thedir) { dir = thedir; switch (thedir) { case 0 : dirPrefix = "N"; xscaler = 100; break; case 1 : dirPrefix = "S"; xscaler = -100; break; case 2 : dirPrefix = "S"; xscaler = 100; break; case 3 : dirPrefix = "N"; xscaler = -100; } } function C4Cycler() { C4Cycle++; if (C4Cycle > 100) { C4Cycle = 0; } return(C4Cycle); } function setLocation(x, y) { var _local5 = mc.x; var _local4 = mc.y; mc.x = x; mc.y = y; oldWallX = x; oldWallY = y; inMotion = false; onWall = false; vx = 0; vy = 0; counter = 0; map.mapx = map.mapx + (x - _local5); map.mapy = map.mapy + (y - _local4); if (map.TRIGINFO[y - 3][x - 3][3] == 1) { mc.trigIndic.gotoAndStop(2); } else { mc.trigIndic.gotoAndStop(1); } updateCoordVars(x, y); } function updateCoordVars(x, y) { scriptController.VARIABLES.PLAYERX = x; scriptController.VARIABLES.PLAYERY = y; } function updateC4() { scriptController.VARIABLES.C4AMOUNT = C4amount; _root.c1.gotoAndStop((C4amount % 10) + 1); _root.c2.gotoAndStop(Math.floor(C4amount / 10) + 1); } var idleOnWall = false; var wallTransferCounter = 0; var onWall = false; var transferingOntoWall = false; var radius = 0.2; var C4Cycle = 0; var dontSGM = false; var C4delay = 0; var C4keyDown = false; var SPACEDOWN = false; var skipCheck = false; }
Symbol 1254 MovieClip [__Packages.ScriptController] Frame 0
class ScriptController { var MAP, SCRIPTS, LIBRARY, VARIABLES, REDRAW, CS; function ScriptController (theMap) { MAP = theMap; SCRIPTS = new Array(); LIBRARY = new Array(); VARIABLES = new Object(); REDRAW = false; VARIABLES.C4AMOUNT = 0; VARIABLES.HASTIMER = 0; } function run() { var _local4 = SCRIPTS; var _local2 = 0; while (_local2 < _local4.length) { CS = _local4[_local2]; var _local3; REDRAW = false; while (_local3 = executeInstruction() , _local3 > 0) { } if (REDRAW) { MAP.updateTiles(); } if (_local3 == -1) { _local4.splice(_local2, 1); _local2--; } else if (_local3 == -2) { CS.CI++; break; } _local2++; } } function addScript(script) { var _local6 = "|"; var _local5 = new Array(); _local5 = script.split(_local6); LIBRARY.push(new Array(_local5.length)); var _local3 = LIBRARY[LIBRARY.length - 1]; var _local2 = 0; while (_local2 < _local5.length) { var _local4 = _local5[_local2].split(","); _local3[_local2] = new Array(_local4.length); _local3[_local2] = _local4; _local3[_local2][0] = Number(_local3[_local2][0]); _local2++; } } function executeScript(index) { if (index == -1) { return(undefined); } SCRIPTS.push({WAITTIMER:0, WAITMAX:-1, CI:0, IL:LIBRARY[index]}); } function stopAllScripts() { SCRIPTS.splice(0, SCRIPTS.length); } function executeInstruction() { var _local9 = CS; var _local5 = _local9.IL[_local9.CI]; var _local8 = _local5[0]; if (_local8 < 10) { if (_local8 == 0) { VARIABLES[_local5[1]] = parseVariable(_local5[2]); } else if (_local8 == 1) { var _local19 = parseVariable(_local5[1]); var _local18 = parseVariable(_local5[3]); var _local15; var _local16 = _local5[2]; if (_local16 == "==") { _local15 = _local19 == _local18; } else if (_local16 == "!=") { _local15 = _local19 != _local18; } else if (_local16 == "<") { _local15 = _local19 < _local18; } else if (_local16 == ">") { _local15 = _local19 > _local18; } else if (_local16 == "<=") { _local15 = _local19 <= _local18; } else if (_local16 == ">=") { _local15 = _local19 >= _local18; } else if (_local16 == "=") { _local15 = _local19 == _local18; } if (!_local15) { _local9.CI = _local9.CI + Number(_local5[4]); } } else if (_local8 == 2) { VARIABLES[_local5[1]] = VARIABLES[_local5[1]] + parseVariable(_local5[2]); } else if (_local8 == 3) { VARIABLES[_local5[1]] = VARIABLES[_local5[1]] - parseVariable(_local5[2]); } else if (_local8 == 4) { VARIABLES[_local5[1]] = VARIABLES[_local5[1]] * parseVariable(_local5[2]); } else if (_local8 == 5) { VARIABLES[_local5[1]] = VARIABLES[_local5[1]] / parseVariable(_local5[2]); } else if (_local8 == 6) { } else { if (_local8 == 7) { if (_local9.WAITTIMER == _local9.WAITMAX) { _local9.WAITTIMER = 0; _local9.WAITMAX = -1; // unexpected jump } if (_local9.WAITTIMER == 0) { _local9.WAITMAX = parseVariable(_local5[1]); _local9.WAITTIMER++; return(0); } _local9.WAITTIMER++; return(0); } if (_local8 == 8) { return(-1); } if (_local8 == 9) { _local9.CI = _local5[1] - 1; } } } else if (_local8 < 20) { if (_local8 == 14) { var _local3 = MAP; var _local29 = parseVariable(_local5[1]) + 3; var _local28 = parseVariable(_local5[2]) + 3; var _local17 = parseVariable(_local5[3]) - 1; _local3.MAPINFO[_local28][_local29] = _local17; var _local25 = _local3.tileBlockable(_local17); _local3.HITINFO[_local28][_local29] = _local25; _local3.FLOORINFO[_local28][_local29] = _local3.tileIsFloor(_local17); _local3.WALLINFO[_local28][_local29] = _local3.tileIsWall(_local17); _local3.VISIONINFO[_local28][_local29] = _local3.tileIsTall(_local17); _local3.HEIGHTINFO[_local28][_local29] = _local3.tileHeight(_local17); _local3.FOOTSTEPINFO[_local28][_local29] = _local3.tileFootstep(_local17); if (_local25 || (_local25 == undefined)) { if (_local3.table[_local3.getPFI(_local29, _local28)] == 0) { _local3.minimapControl.mc.walls.attachMovie("miniMapWall", (("wall" + _local29) + "x") + _local28, (1000 + (_local28 * 500)) + _local29, {_x:_local29 * 5, _y:_local28 * 5}); } else { var _local6; var _local20 = _local3.OBJECTS; var _local21 = _local20.length; var _local11 = 0; while (_local11 < _local21) { _local6 = _local20[_local11]; if (_local6.x == _local29) { if (_local6.y == _local28) { if (_local3.SGM == false) { var _local10 = _local3.particleChunks[_local6.objType]; var _local7 = 1; while (_local7 < _local10.length) { _local3.particleController.addParticle((_local6.x + random(3)) - 1, (_local6.y + random(3)) - 1, 5, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(5) / 2, _local10[_local7], 0); _local7++; } } _local3.OBJECTS.splice(_local11, 1); _local3.removeScrollable(_local6); _local6.removeMovieClip(); break; } } _local11++; } } _local3.table[_local3.getPFI(_local29, _local28)] = 1; if ((_local29 == (_local3.PLAYER.tx + 3)) && (_local28 == (_local3.PLAYER.ty + 3))) { if (_local3.PLAYER.onWall) { _local3.PLAYER.wallTransferCounter = 0; _local3.PLAYER.onWall = false; _local3.PLAYER.mc.x = _local3.PLAYER.oldWallX; _local3.PLAYER.mc.y = _local3.PLAYER.oldWallY; _local3.PLAYER.tx = _local3.PLAYER.mc.x; _local3.PLAYER.ty = _local3.PLAYER.mc.y; _local3.PLAYER.stand((_local3.PLAYER.dir + 2) % 4); } if (_local3.table[_local3.getPFI(_local29 - 1, _local28)] == 0) { _local3.PLAYER.mc.x--; _local3.PLAYER.tx--; _local3.mapx--; } else if (_local3.table[_local3.getPFI(_local29 + 1, _local28)] == 0) { _local3.PLAYER.mc.x++; _local3.PLAYER.tx++; _local3.mapx++; } else if (_local3.table[_local3.getPFI(_local29, _local28 - 1)] == 0) { _local3.PLAYER.mc.y--; _local3.PLAYER.ty--; _local3.mapy--; } else if (_local3.table[_local3.getPFI(_local29, _local28 + 1)] == 0) { _local3.PLAYER.mc.y++; _local3.PLAYER.ty++; _local3.mapy++; } } var _local12 = _local3.NMELIST; var _local4; for (_local4 in _local12) { _local4 = _local12[_local4]; if (_local4.tx == _local29) { if (_local4.ty == _local28) { if (_local3.table[_local3.getPFI(_local29 - 1, _local28)] == 0) { _local4.mc.x--; _local4.tx--; } else if (_local3.table[_local3.getPFI(_local29 + 1, _local28)] == 0) { _local4.mc.x++; _local4.tx++; } else if (_local3.table[_local3.getPFI(_local29, _local28 - 1)] == 0) { _local4.mc.y--; _local4.ty--; } else if (_local3.table[_local3.getPFI(_local29, _local28 + 1)] == 0) { _local4.mc.y++; _local4.ty++; } _local4.clearPrimaryQueue(); _local4.primaryCommand(1, 10); _local4.primaryCommand(10); break; } } } } else { _local3.table[_local3.getPFI(_local29, _local28)] = 0; _local3.minimapControl.mc.walls[(("wall" + _local29) + "x") + _local28].removeMovieClip(); } REDRAW = true; } else if (_local8 == 10) { MAP.soundController.playSound(_local5[1], false); } else if (_local8 == 11) { MAP.PLAYER.setLocation(Number(parseVariable(_local5[1])) + 3, Number(parseVariable(_local5[2])) + 3); } else if (_local8 == 12) { var _local29 = parseVariable(_local5[1]) + 2; var _local28 = parseVariable(_local5[2]) + 2; MAP.CHAINEXPLOSIONS.push({x:_local29 + 1, y:_local28 + 1, _visible:true}); } else if (_local8 == 13) { MAP.placeFinish(true); } else if (_local8 == 15) { executeScript(Number(_local5[1])); } else if (_local8 == 16) { var _local27 = true; if (_root.popup == undefined) { } var _local14 = parseVariable(_local5[1]); if (_local14 == 0) { _root.attachMovie("popup", "popup", _root.getNextHighestDepth(), {lifetime:100, scriptCaller:_local9}); _root.popup.text = parseVariable(_local5[2]); _root.popup.gotoAndStop(_local14 + 1); } else if (_local14 == 1) { _root.attachMovie("popup", "popup", _root.getNextHighestDepth(), {lifetime:100, scriptCaller:_local9}); _root.popup.text = parseVariable(_local5[2]); _root.popup.gotoAndStop(_local14 + 1); } else if (_local14 == 2) { _root.attachMovie("popup", "popup", _root.getNextHighestDepth(), {lifetime:100, scriptCaller:_local9}); _root.popup.text = parseVariable(_local5[2]); _root.popup.gotoAndStop(_local14 + 1); } else if (_local14 == 3) { if (_local5[2] == "off") { _root.popup2.removeMovieClip(); } else { if (_root.popup2 == undefined) { _root.attachMovie("popup", "popup2", _root.getNextHighestDepth(), {lifetime:100, scriptCaller:_local9, type:2}); } _root.popup2.text = parseVariable(_local5[2]); _root.popup2.gotoAndStop(_local14 + 1); } _local27 = false; } if (_local27) { _root.popup2._visible = false; MAP.paused = true; MAP.PLAYER.mc.paused = true; _root.onEnterFrame = function () { _root.Game.fpsControl.run(); }; if (MAP.PLAYER.mc.stoppable) { MAP.PLAYER.mc.stop(); } for (var _local24 in MAP.NMELIST) { var _local24 = MAP.NMELIST[_local24].mc; if (_local24.stoppable) { _local24.stop(); } } _root.menuButton._visible = false; var _local22 = new flash.filters.BlurFilter(); _local22.quality = 3; _local22.blurX = random(5) + 5; _local22.blurY = random(5) + 5; _root.bg.filters = [_local22]; _quality = "BEST"; return(-2); } } else { if (_local8 == 17) { if (((Math.round(MAP.mapx) == _local9.ENDX) && (Math.round(MAP.mapy) == _local9.ENDY)) && (_local9.WAITTIMER > 0)) { MAP.mapx = Math.round(MAP.mapx); MAP.mapy = Math.round(MAP.mapy); _local9.WAITTIMER = 0; // unexpected jump } if (_local9.WAITTIMER == 0) { VARIABLES.PLAYERX = VARIABLES.PLAYERX - 3; VARIABLES.PLAYERY = VARIABLES.PLAYERY - 3; _local9.ENDX = parseVariable(_local5[1]); _local9.ENDY = parseVariable(_local5[2]); VARIABLES.PLAYERX = VARIABLES.PLAYERX + 3; VARIABLES.PLAYERY = VARIABLES.PLAYERY + 3; _local9.STARTX = Math.round(MAP.mapx); _local9.STARTY = Math.round(MAP.mapy); _local9.WAITTIMER++; return(0); } MAP.mapx = MAP.mapx + ((_local9.ENDX - _local9.STARTX) / 20); MAP.mapy = MAP.mapy + ((_local9.ENDY - _local9.STARTY) / 20); _local9.WAITTIMER++; return(0); } if (_local8 == 18) { MAP.PLAYER.mc.paused = true; } else if (_local8 == 19) { MAP.PLAYER.mc.paused = false; } } } else if (_local8 < 30) { if (_local8 == 20) { MAP.particleController.addParticle(Number(parseVariable(_local5[2])), Number(parseVariable(_local5[3])), Number(parseVariable(_local5[4])), Number(parseVariable(_local5[5])), Number(parseVariable(_local5[6])), Number(parseVariable(_local5[7])), _local5[1], random(10) - 5, Number(_local5[8])); } else if (_local8 == 21) { VARIABLES.PLAYERX = VARIABLES.PLAYERX - 3; VARIABLES.PLAYERY = VARIABLES.PLAYERY - 3; var _local29 = parseVariable(_local5[1]); var _local28 = parseVariable(_local5[2]); VARIABLES.PLAYERX = VARIABLES.PLAYERX + 3; VARIABLES.PLAYERY = VARIABLES.PLAYERY + 3; MAP.TRIGINFO[_local28][_local29] = undefined; if ((_local29 == (VARIABLES.PLAYERX - 3)) && (_local28 == (VARIABLES.PLAYERY - 3))) { MAP.PLAYER.currTrig = undefined; MAP.PLAYER.mc.trigIndic.gotoAndStop(1); } } else if (_local8 == 22) { MAP.TRIGINFO[parseVariable(_local5[2])][parseVariable(_local5[1])] = [Number(_local5[1]), Number(_local5[2]), Number(_local5[3]), Number(_local5[4])]; } else if (_local8 == 23) { MAP.winMission(); } else if (_local8 == 24) { MAP.loseMission(); } else if (_local8 == 25) { var _local29 = parseVariable(_local5[1]); var _local28 = parseVariable(_local5[2]); if ((_local29 == -1) && (_local28 == -1)) { MAP.minimapControl.waypoint = undefined; MAP.minimapControl.mc.draw.clear(); } else { MAP.minimapControl.waypoint = [(_local29 + 3) * 5, (_local28 + 3) * 5]; } } else if (_local8 == 26) { var _local23 = parseVariable(_local5[1]); var _local13; if (MAP.Timer2 == undefined) { _local13 = _root.attachMovie("Timer", "Timer2", 201, {_x:580, _y:270}); _local13.scriptNum = _local5[2]; _local13.color = new Color(_local13); _local13.color.setTransform({ra:100, ga:75, ba:0, rb:74, gb:64}); MAP.Timer2 = _local13; if (_root.Timer != undefined) { _local13._y = 245; } } else { _local13 = _root.Timer2; } var _local26 = _local23 % 60; var _local31 = Math.floor(_local23 / 60); _local13.m1.gotoAndStop((_local31 % 10) + 1); _local13.m2.gotoAndStop(Math.floor(_local31 / 10) + 1); _local13.s1.gotoAndStop((_local26 % 10) + 1); _local13.s2.gotoAndStop(Math.floor(_local26 / 10) + 1); VARIABLES.TIMER = _local23; VARIABLES.HASTIMER = 1; MAP.timeLimit2 = _local23; } else if (_local8 == 27) { VARIABLES.PLAYERX = VARIABLES.PLAYERX - 3; VARIABLES.PLAYERY = VARIABLES.PLAYERY - 3; MAP.mapx = Number(parseVariable(_local5[1])); MAP.mapy = Number(parseVariable(_local5[2])); VARIABLES.PLAYERX = VARIABLES.PLAYERX + 3; VARIABLES.PLAYERY = VARIABLES.PLAYERY + 3; } else if (_local8 == 28) { var _local30 = Number(parseVariable(_local5[1])); if (MAP.PLAYER.dir != _local30) { MAP.PLAYER.stand(_local30); } } else if (_local8 == 29) { } } else if (_local8 < 40) { if (_local8 == 30) { MAP.PLAYER.C4amount = MAP.PLAYER.C4amount + parseVariable(_local5[1]); MAP.PLAYER.updateC4(); } else if (_local8 == 31) { VARIABLES[_local5[1]] = VARIABLES[_local5[1]] % parseVariable(_local5[2]); } else if (_local8 == 32) { } else if (_local8 == 33) { } else if (_local8 == 34) { _root.Timer2.removeMovieClip(); MAP.Timer2 = undefined; MAP.timeLimit2 = undefined; MAP.secondCounter2 = 0; VARIABLES.TIMER = 0; VARIABLES.HASTIMER = 0; } } _local9.CI++; if (_local9.CI >= _local9.IL.length) { _local9.CI = 0; return(0); } return(1); } function parseVariable(str) { if (isNaN(str)) { var _local14 = String.fromCharCode(13); var _local8 = VARIABLES; var _local4; while (_local4 = str.indexOf("%") , _local4 != -1) { var _local6 = str.indexOf("%", _local4 + 1); var _local7 = _local8[str.substring(_local4 + 1, _local6)]; str = (str.substring(0, _local4) + _local7) + str.substring(_local6 + 1, str.length); } str = str.split("~br~").join(_local14); str = str.split("~c~").join(","); str = str.split("_").join(" "); if (!isNaN(str)) { str = Number(str); } else if (str.substring(0, 6) == "floor(") { str = str.substring(6, str.length - 1); var _local11 = str.split("/"); var _local12 = Number(_local11[0]) + 3; var _local13 = Number(_local11[1]) + 3; if ((Math.round(_local8.PLAYERX) == _local12) && (Math.round(_local8.PLAYERY) == _local13)) { str = 1; } else { var _local9 = false; var _local10 = MAP.NMELIST.length; var _local3 = 0; while (_local3 < _local10) { var _local5 = MAP.NMELIST[_local3]; if ((Math.round(_local5.mc.x) == _local12) && (Math.round(_local5.mc.y) == _local13)) { str = 1; _local9 = true; break; } _local3++; } if (!_local9) { str = Number(MAP.table[MAP.getPFI(_local12, _local13)]); } } } else if (str.substring(0, 5) == "rand(") { str = str.substring(5, str.length - 1); var _local11 = str.split("/"); var _local12 = Number(_local11[0]); var _local13 = Number(_local11[1]); str = random((_local13 - _local12) + 1) + _local12; } } else { return(Number(str)); } return(str); } function deletePopup(script) { _root.popup.removeMovieClip(); _root.Game.fpsControl.lastFPS = 20; _root.Game.paused = false; _root.Game.PLAYER.mc.paused = false; _root.onEnterFrame = function () { _root.Game.run(); }; if (_root.Game.PLAYER.mc.stoppable) { _root.Game.PLAYER.mc.play(); } for (var _local2 in _root.Game.NMELIST) { var _local2 = _root.Game.NMELIST[_local2].mc; if (_local2.stoppable) { _local2.play(); } } _quality = "LOW"; _root.menuButton._visible = true; _root.Game.fpsControl.lastFPS = 20; _root.bg.filters = []; if (_root.popup2 != undefined) { _root.popup2._visible = true; } } }
Symbol 1255 MovieClip [__Packages.EnemyController] Frame 0
class EnemyController { var startX, startY, startDir, currentCommand, currentCommandPrimary, footsteps, tx, ty, map, CMDQUEUE, CMDQUEUEPRIMARY, target, targetRef, mc, SPEED, MAXCOUNTER, HISPEED, HIMAX, LOSPEED, LOMAX, counter, animCycle, startAngle, angle, inMotion, dir, previousX, previousY, xscaler, dirPrefix, oldAngle, previousDir, previousAngle, vx, vy, px, py; function EnemyController (themap, x, y, thedir, cmds) { startX = x; startY = y; startDir = thedir; currentCommand = 0; currentCommandPrimary = 0; footsteps = new Array(["footstep1", "footstep2"], ["grassFootstep1", "grassFootstep2"], ["metalFootstep1", "metalFootstep2"]); tx = x; ty = y; map = themap; CMDQUEUE = parseActions(cmds); CMDQUEUEPRIMARY = new Array(); target = themap.PLAYER.mc; targetRef = themap.PLAYER; mc = _root.bg.attachMovie("enemy", "nme" + map.nmeCount(), map.makeDepth(x, y) + 1, {x:x, y:y, z:0, ref:this, paused:false, dead:false, stoppable:false, depthbonus:1}); map.addScrollable(mc); SPEED = 0.125; MAXCOUNTER = 1 / SPEED; HISPEED = 0.166666666666667; HIMAX = 1 / HISPEED; LOSPEED = 0.125; LOMAX = 1 / LOSPEED; counter = 0; animCycle = 0; stand(thedir); startAngle = angle; } function run() { if (!mc.paused) { var _local3 = false; scanVision(); if (!targetRef.onWall) { if ((Math.round(target.x) == mc.x) && (Math.round(target.y) == mc.y)) { if (_root.miniMap.bg._currentframe != 2) { _root.miniMap.bg.gotoAndStop(2); setExclamMark(); map.loseType = "caught"; map.loseMission(); } } } else if ((Math.round(targetRef.oldWallX) == mc.x) && (Math.round(targetRef.oldWallY) == mc.y)) { if (_root.miniMap.bg._currentframe != 2) { _root.miniMap.bg.gotoAndStop(2); setExclamMark(); map.loseType = "caught"; map.loseMission(); } } if (inMotion) { move(); _local3 = true; } if (!inMotion) { if (CMDQUEUEPRIMARY.length > 0) { queue = 1; runCommand(CMDQUEUEPRIMARY[currentCommandPrimary]); } else { queue = 0; runCommand(CMDQUEUE[currentCommand]); } } if (_local3 && (!inMotion)) { stand(dir); } if (explodeDelay > 0) { explodeDelay--; } } else if (mc.dead) { if (deathCounter == 0) { die(); } else { fadeAway(); } } } function parseActions(text) { var _local4 = text.split("&"); var _local3 = new Array(); var _local1; var _local2 = 0; while (_local2 < _local4.length) { _local1 = _local4[_local2].split("x"); if (_local1.length > 0) { if (_local1[1] != undefined) { _local3.push([Number(_local1[0]), Number(_local1[1])]); } else { _local3.push([Number(_local1[0])]); } } _local2++; } return(_local3); } function die() { map.minimapControl.killEnemy(mc); mc.depthbonus = -1; deathCounter++; } function fadeAway() { if (deathCounter == 40) { var _local3; var _local2 = 0; while (_local2 < map.NMELIST.length) { _local3 = map.NMELIST[_local2]; if (_local3 == this) { map.NMELIST.splice(_local2, 1); break; } _local2++; } map.killEnemy(); map.minimapControl.removeEnemy(mc); map.removeScrollable(mc); mc.removeMovieClip(); } else { deathCounter++; if ((deathCounter % 5) == 0) { if (mc._alpha == 0) { mc._alpha = 100; } else { mc._alpha = 0; } } } } function runCommand(command) { var _local2 = command[0]; if (_local2 == 1) { if (wait(command[1])) { advanceQueue(); } } else if (_local2 == 2) { if (rotateTo(command[1])) { advanceQueue(); } } else if (_local2 == 0) { if (walk(command[1])) { advanceQueue(); } } else if (_local2 == 3) { if (lookaround(command[1])) { advanceQueue(); } } else if (_local2 == 4) { stand(command[1]); advanceQueue(); } else if (_local2 == 5) { setQuestionMark(command[1]); advanceQueue(); } else if (_local2 == 6) { setExclamMark(command[1]); advanceQueue(); } else if (_local2 == 7) { stand(dir); advanceQueue(); } else if (_local2 == 8) { SPEED = LOSPEED; MAXCOUNTER = LOMAX; advanceQueue(); } else if (_local2 == 9) { SPEED = HISPEED; MAXCOUNTER = HIMAX; advanceQueue(); } else if (_local2 == 10) { clearPrimaryQueue(); pathfindTo(previousX, previousY, false, true, false, false); } else if (_local2 == 11) { lured = false; advanceQueue(); } } function clearPrimaryQueue() { CMDQUEUEPRIMARY.splice(0, CMDQUEUEPRIMARY.length); waitTimer = 0; lookAroundCounter = 0; currentCommandPrimary = 0; } function primaryCommand(theCmd, param) { CMDQUEUEPRIMARY.push([theCmd, param]); } function scanVision() { var _local11 = Math.abs(mc.x - target.x); var _local10 = Math.abs(mc.y - target.y); var _local15 = Math.sqrt((_local11 * _local11) + (_local10 * _local10)); var _local13 = alertTimer; if (_local15 < MAXDIST) { var _local14 = (((Math.atan2(mc.y - target.y, mc.x - target.x) / Math.PI) * 180) + 270) % 360; if (angleInRange(_local14)) { var _local7 = false; var _local9 = Math.atan2(target.y - mc.y, target.x - mc.x); var _local6 = ((target.x - mc.x) + (Math.cos(_local9 + 4.71238898038469) * target.radius)) / PRECISION; var _local8 = ((target.y - mc.y) + (Math.sin(_local9 + 4.71238898038469) * target.radius)) / PRECISION; var _local4 = mc.x; var _local3 = mc.y; var _local5 = 0; while (_local5 < PRECISION) { if (map.visionTest(Math.round(_local4), Math.round(_local3))) { _local7 = true; break; } _local4 = _local4 + _local6; _local3 = _local3 + _local8; _local5++; } _local6 = ((target.x - mc.x) + (Math.cos(_local9 + (Math.PI/2)) * target.radius)) / PRECISION; _local8 = ((target.y - mc.y) + (Math.sin(_local9 + (Math.PI/2)) * target.radius)) / PRECISION; _local4 = mc.x; _local3 = mc.y; _local5 = 0; while (_local5 < PRECISION) { if (map.visionTest(Math.round(_local4), Math.round(_local3))) { _local7 = true; break; } _local4 = _local4 + _local6; _local3 = _local3 + _local8; _local5++; } if (!_local7) { alertTimer++; if (alertTimer >= maxAlert) { if (map.loseType != "caught") { _root.miniMap.bg.gotoAndStop(2); setExclamMark(); map.loseType = "caught"; map.loseMission(); } } else { _root.miniMap.bg.gotoAndStop(3); } clearPrimaryQueue(); primaryCommand(2, (((Math.atan2(mc.y - target.y, mc.x - target.x) / Math.PI) * 180) + 270) % 360); } else { alertTimer = 0; } } else { alertTimer = 0; } } else { alertTimer = 0; } if ((_local13 > 0) && (alertTimer == 0)) { var _local12 = pathfindTo(Math.round(target.x), Math.round(target.y), true, false, true, false); if (!_local12) { pathfindTo(previousX, previousY, false, true, false, false); } } } function angleInRange(pangle) { var _local2 = Math.abs(pangle - angle); if (_local2 > 180) { _local2 = 360 - _local2; } if (_local2 < VISIONWIDTH) { return(true); } return(false); } function rotateTo(desiredAngle) { var _local3 = false; angle = angle + (getRotDifference(angle, desiredAngle) * ROTATESPEED); if (angle > 360) { angle = angle - 360; } if (angle < 0) { angle = angle + 360; } if ((angle > (desiredAngle - ROTATESPEED)) && (angle < (desiredAngle + ROTATESPEED))) { angle = desiredAngle; _local3 = true; } var _local2 = (angle + 215) % 360; if (_local2 < 0) { _local2 = 360 - _local2; } if (_local2 > 180) { mc._xscale = -100; mc.qmark._xscale = -100; xscaler = -100; _local2 = _local2 % 180; mc.gotoAndStop("rot" + (17 - Math.floor(_local2 / 10))); } else { mc._xscale = 100; mc.qmark._xscale = 100; xscaler = 100; mc.gotoAndStop("rot" + Math.floor(_local2 / 10)); } if (_local3) { return(true); } return(false); } function getRotDifference(num1, num2) { if (num1 < num2) { if ((num2 - num1) > 180) { return(-1); } return(1); } if (num2 < num1) { if ((num1 - num2) > 180) { return(1); } return(-1); } return(0); } function advanceQueue() { if (queue == 0) { currentCommand++; if (currentCommand >= CMDQUEUE.length) { currentCommand = 0; } } else { currentCommandPrimary++; if (currentCommandPrimary >= CMDQUEUEPRIMARY.length) { CMDQUEUEPRIMARY.splice(0, CMDQUEUEPRIMARY.length); currentCommandPrimary = 0; } } } function walk(thedir) { var _local3; var _local2; if (targetRef.onWall) { _local3 = targetRef.oldWallX; _local2 = targetRef.oldWallY; } else { _local3 = Math.round(target.x); _local2 = Math.round(target.y); } switch (thedir) { case 0 : if ((map.playerHitTest(mc.x, mc.y - 1, mc) && (map.table[map.getPFI(mc.x, mc.y - 1)] == 0)) && ((_local3 != mc.x) || (_local2 != (mc.y - 1)))) { setMove(0, -SPEED, 0); tx = mc.x; ty = mc.y - 1; blockedCounter = 0; return(true); } smash(mc.x, mc.y - 1); stand(0); blockInc(); break; case 1 : if ((map.playerHitTest(mc.x + 1, mc.y, mc) && (map.table[map.getPFI(mc.x + 1, mc.y)] == 0)) && ((_local3 != (mc.x + 1)) || (_local2 != mc.y))) { setMove(SPEED, 0, 1); tx = mc.x + 1; ty = mc.y; blockedCounter = 0; return(true); } smash(mc.x + 1, mc.y); stand(1); blockInc(); break; case 2 : if ((map.playerHitTest(mc.x, mc.y + 1, mc) && (map.table[map.getPFI(mc.x, mc.y + 1)] == 0)) && ((_local3 != mc.x) || (_local2 != (mc.y + 1)))) { setMove(0, SPEED, 2); tx = mc.x; ty = mc.y + 1; blockedCounter = 0; return(true); } smash(mc.x, mc.y + 1); stand(2); blockInc(); break; case 3 : if ((map.playerHitTest(mc.x - 1, mc.y, mc) && (map.table[map.getPFI(mc.x - 1, mc.y)] == 0)) && ((_local3 != (mc.x - 1)) || (_local2 != mc.y))) { setMove(-SPEED, 0, 3); tx = mc.x - 1; ty = mc.y; blockedCounter = 0; return(true); } smash(mc.x - 1, mc.y); stand(3); blockInc(); } return(false); } function smash(x, y) { var _local2; var _local5 = 0; while (_local5 < map.OBJECTS.length) { _local2 = map.OBJECTS[_local5]; if ((_local2.x == x) && (_local2.y == y)) { map.table[map.getPFI(_local2.x, _local2.y)] = 0; if (map.SGM == false) { var _local4 = map.particleChunks[_local2.objType]; var _local3 = 1; while (_local3 < _local4.length) { map.particleController.addParticle(_local2.x, _local2.y, 5, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(5) / 2, _local4[_local3], 0); _local3++; } } map.OBJECTS.splice(_local5, 1); map.removeScrollable(_local2); _local2.removeMovieClip(); break; } _local5++; } } function wait(max) { waitTimer++; if (waitTimer == max) { waitTimer = 0; return(true); } return(false); } function lookaround() { if (lookAroundCounter == 0) { mc.stoppable = true; mc.gotoAndPlay(dirPrefix + "LA0"); oldAngle = angle; angle = angle - 1; lookAroundCounter++; } if (angle == oldAngle) { angle = oldAngle; lookAroundCounter = 0; stand(dir); mc.stoppable = false; return(true); } return(false); } function setQuestionMark(cmd) { mc.qmark.gotoAndPlay("qmark"); mc.qmark._xscale = mc._xscale; } function setExclamMark(cmd) { mc.qmark.gotoAndPlay("emark"); mc.qmark._xscale = mc._xscale; } function blockInc() { blockedCounter++; if (blockedCounter >= 4) { blockedCounter = 0; previousX = startX; previousY = startY; previousDir = startDir; previousAngle = startAngle; var _local2 = pathfindTo(startX, startY, false, true, false, false); currentCommand = 0; if (!_local2) { } } } function move() { counter++; mc.x = mc.x + vx; mc.y = mc.y + vy; animCycle++; if (animCycle == 15) { animCycle = 1; } mc.gotoAndStop(dirPrefix + animCycle); if (counter == 1) { mc._xscale = xscaler; mc.qmark._xscale = xscaler; } else if (counter == MAXCOUNTER) { counter = 0; inMotion = false; vx = 0; vy = 0; mc.x = Math.round(mc.x); mc.y = Math.round(mc.y); } } function setMove(mx, my, thedir) { inMotion = true; vy = my; vx = mx; setDir(thedir); } function stand(thedir) { setDir(thedir); mc.gotoAndStop(dirPrefix + "S"); animCycle = 0; mc._xscale = xscaler; mc.qmark._xscale = xscaler; } function setDir(thedir) { dir = thedir; switch (thedir) { case 0 : dirPrefix = "N"; xscaler = 100; angle = 0; break; case 1 : dirPrefix = "S"; xscaler = -100; angle = 90; break; case 2 : dirPrefix = "S"; xscaler = 100; angle = 180; break; case 3 : dirPrefix = "N"; xscaler = -100; angle = 270; } } function pathfinder(sx, sy, x, y, noRecurse) { var _local9 = map.getPFI(Math.round(sx), Math.round(sy)); var _local14 = map.getPFI(Math.round(x), Math.round(y)); var _local13 = 0; while (_local13 < map.NMELIST.length) { var _local12 = map.NMELIST[_local13].mc; if (_local12 != mc) { map.table[map.getPFI(_local12.x, _local12.y)] = 1; } _local13++; } var _local11 = new Array(); var _local15 = 0; _local11[_local15] = _local9; var _local7 = 1; var _local8; var _local6; var _local2; var _local3; var _local16; var _local5 = new Array(); var _local4 = new Array(); for (_local16 in map.table) { _local4[_local16] = map.table[_local16]; } while (_local15 != _local7) { _local8 = _local11[_local15]; _local3 = _local8 - 1; if (!_local4[_local3]) { _local4[_local3] = _local8; _local11[_local7] = _local3; if (_local3 == _local14) { _local5[0] = _local3; _local6 = 1; _local2 = _local3; while (_local4[_local2] != _local9) { _local2 = _local4[_local2]; _local5[_local6] = _local2; _local6++; } _local5.reverse(); _local13 = 0; while (_local13 < map.NMELIST.length) { var _local12 = map.NMELIST[_local13].mc; if (_local12 != mc) { map.table[map.getPFI(_local12.x, _local12.y)] = 0; } _local13++; } return(_local5); } _local7++; } _local3 = _local8 + 1; if (!_local4[_local3]) { _local4[_local3] = _local8; _local11[_local7] = _local3; if (_local3 == _local14) { _local5[0] = _local3; _local6 = 1; _local2 = _local3; while (_local4[_local2] != _local9) { _local2 = _local4[_local2]; _local5[_local6] = _local2; _local6++; } _local5.reverse(); _local13 = 0; while (_local13 < map.NMELIST.length) { var _local12 = map.NMELIST[_local13].mc; if (_local12 != mc) { map.table[map.getPFI(_local12.x, _local12.y)] = 0; } _local13++; } return(_local5); } _local7++; } _local3 = _local8 + 100; if (!_local4[_local3]) { _local4[_local3] = _local8; _local11[_local7] = _local3; if (_local3 == _local14) { _local5[0] = _local3; _local6 = 1; _local2 = _local3; while (_local4[_local2] != _local9) { _local2 = _local4[_local2]; _local5[_local6] = _local2; _local6++; } _local5.reverse(); _local13 = 0; while (_local13 < map.NMELIST.length) { var _local12 = map.NMELIST[_local13].mc; if (_local12 != mc) { map.table[map.getPFI(_local12.x, _local12.y)] = 0; } _local13++; } return(_local5); } _local7++; } _local3 = _local8 - 100; if (!_local4[_local3]) { _local4[_local3] = _local8; _local11[_local7] = _local3; if (_local3 == _local14) { _local5[0] = _local3; _local6 = 1; _local2 = _local3; while (_local4[_local2] != _local9) { _local2 = _local4[_local2]; _local5[_local6] = _local2; _local6++; } _local5.reverse(); _local13 = 0; while (_local13 < map.NMELIST.length) { var _local12 = map.NMELIST[_local13].mc; if (_local12 != mc) { map.table[map.getPFI(_local12.x, _local12.y)] = 0; } _local13++; } return(_local5); } _local7++; } _local15++; } _local13 = 0; while (_local13 < map.NMELIST.length) { var _local12 = map.NMELIST[_local13].mc; if (_local12 != mc) { map.table[map.getPFI(_local12.x, _local12.y)] = 0; } _local13++; } if (noRecurse == undefined) { var _local10; _local13 = 0; while (_local13 < map.OBJECTS.length) { _local10 = map.OBJECTS[_local13]; if (_local10.pushable) { map.table[map.getPFI(_local10.x, _local10.y)] = 0; } _local13++; } var _local17 = pathfinder(sx, sy, x, y, true); _local13 = 0; while (_local13 < map.OBJECTS.length) { _local10 = map.OBJECTS[_local13]; if (_local10.pushable) { map.table[map.getPFI(_local10.x, _local10.y)] = 1; } _local13++; } } return(_local17); } function pathfindTo(endX, endY, fast, home, exclam, look) { var _local8 = Math.round(tx); var _local7 = Math.round(ty); var _local14 = map.getPFI(_local8, _local7); var _local9 = map.getPFI(endX, endY); var _local10 = false; if (map.table[_local9] == 1) { map.table[_local9] = 0; _local10 = true; } var _local5 = pathfinder(_local8, _local7, endX, endY); if (_local10) { map.table[_local9] = 1; } if (!_local5) { return(false); } if (_local5.length >= MAXPATH) { if (!home) { return(false); } } explodeDelay = 20; clearPrimaryQueue(); if (!lured) { previousX = _local8; previousY = _local7; previousDir = dir; previousAngle = dir * 90; } lured = true; px = endX; py = endY; if (fast) { primaryCommand(9, 0); } else { primaryCommand(8, 0); } if (exclam) { primaryCommand(6, 0); } if (look) { primaryCommand(5, 0); primaryCommand(2, (((Math.atan2(_local7 - endY, _local8 - endX) / Math.PI) * 180) + 270) % 360); primaryCommand(1, 10); } var _local2; var _local3 = map.getPFI(_local8, _local7); var _local6 = _local5.length; var _local4 = 0; while (_local4 < _local6) { _local2 = _local5[_local4]; if (_local2 == (_local3 - 100)) { primaryCommand(0, 0); } else if (_local2 == (_local3 + 100)) { primaryCommand(0, 2); } else if (_local2 == (_local3 - 1)) { primaryCommand(0, 3); } else if (_local2 == (_local3 + 1)) { primaryCommand(0, 1); } _local3 = _local2; _local4++; } if (home) { primaryCommand(2, previousAngle); primaryCommand(4, previousDir); primaryCommand(11, 0); } else { primaryCommand(8, 0); primaryCommand(1, 3); primaryCommand(5, 0); primaryCommand(7, 0); primaryCommand(3, 5); primaryCommand(1, 10); primaryCommand(10); } return(true); } function footstep(index) { map.soundController.playSoundPan(footsteps[map.FOOTSTEPINFO[Math.floor(mc.y)][Math.floor(mc.x)]][index - 1], mc._x, false); } var queue = 0; var blockedCounter = 0; var waitTimer = 0; var PIOE = 565.486677646163; var lookAroundCounter = 0; var VISIONWIDTH = 60; var ROTATESPEED = 15; var PRECISION = 11; var MAXDIST = 5; var MAXPATH = 15; var MAXHEAR = 5; var deathCounter = 0; var explodeDelay = 0; var lured = false; var alertTimer = 0; var maxAlert = 15; }
Symbol 1256 MovieClip [__Packages.FPSController] Frame 0
class FPSController { var MAP; function FPSController (map) { MAP = map; } function run() { var _local5 = getTimer(); recentNumFrames++; if (recentNumFrames == 10) { var _local6 = (_local5 - recentStartTime) / 1000; var _local4 = Math.round(recentNumFrames / _local6); _root.f.fps1.gotoAndStop((_local4 % 10) + 1); _root.f.fps2.gotoAndStop(Math.floor(_local4 / 10) + 1); recentStartTime = _local5; recentNumFrames = 0; if (_global.autoSGM) { if (_local4 < 10) { if (lastFPS < 10) { if (lastlastFPS < 10) { if (_root.Game.SGM == false) { _root.Game.switchTiles(); inform(); } } } } } lastlastlastFPS = lastlastFPS; lastlastFPS = lastFPS; lastFPS = _local4; } } function inform() { MAP.paused = true; MAP.PLAYER.mc.paused = true; _root.attachMovie("popup", "popup", _root.getNextHighestDepth(), {lifetime:100, scriptCaller:undefined}); _root.popup.text = "Low framerate detected. Switching to simple graphics"; _root.onEnterFrame = function () { _root.Game.fpsControl.run(); }; if (MAP.PLAYER.mc.stoppable) { MAP.PLAYER.mc.stop(); } for (var _local4 in MAP.NMELIST) { var _local4 = MAP.NMELIST[_local4].mc; if (_local4.stoppable) { _local4.stop(); } } _root.menuButton._visible = false; var _local3 = new flash.filters.BlurFilter(); _local3.quality = 3; _local3.blurX = random(5) + 5; _local3.blurY = random(5) + 5; _root.bg.filters = [_local3]; _quality = "BEST"; } var recentNumFrames = 0; var recentStartTime = getTimer(); var lastFPS = 20; var lastlastFPS = 20; var lastlastlastFPS = 20; }
Symbol 1257 MovieClip [__Packages.MiniMapController] Frame 0
class MiniMapController { var C4count, map, depth, mc, waypoint; function MiniMapController (themap) { C4count = 0; map = themap; depth = 0; mc = _root.miniMap; mc.playerBlip.swapDepths(10000); mc.playerBlip.cacheAsBitmap = true; var _local4 = 0; while (_local4 < map.HITINFO.length) { var _local3 = 0; while (_local3 < map.HITINFO[_local4].length) { if (((map.HITINFO[_local4][_local3] == true) && (map.MAPINFO[_local4][_local3] != 22)) && (map.MAPINFO[_local4][_local3] != undefined)) { mc.walls.attachMovie("miniMapWall", (("wall" + _local3) + "x") + _local4, (1000 + (_local4 * 500)) + _local3, {_x:_local3 * 5, _y:_local4 * 5, cacheAsBitmap:true}); } _local3++; } _local4++; } mc.walls.cacheAsBitmap = true; } function addEnemy(nmeMC) { nmeList.push(mc.nme.attachMovie("nmeBlip", "nmeBlip" + depth, depth + 50000, {ref:nmeMC})); nmeList[nmeList.length - 1].blip.cacheAsBitmap = true; depth++; } function addExitBlip(x, y) { mc.walls.attachMovie("exitBlip", "exitBlip", 49999, {_x:x * 5, _y:y * 5, cacheAsBitmap:true}); waypoint = [x * 5, y * 5]; } function addC4blip(x, y) { mc.walls.attachMovie("C4Blip", (("C4Blip" + x) + "_") + y, 49998 - C4count, {_x:x * 5, _y:y * 5, cacheAsBitmap:true}); C4count++; if (C4count == 100) { C4count = 0; } } function removeC4blip(x, y) { mc.walls[(("C4Blip" + x) + "_") + y].removeMovieClip(); } function removeEnemy(nmeMC) { var _local2 = 0; while (_local2 < nmeList.length) { if (nmeList[_local2].ref == nmeMC) { nmeList[_local2].removeMovieClip(); nmeList.splice(_local2, 1); break; } _local2++; } } function killEnemy(nmeMC) { var _local2; var _local4 = 0; for (_local2 in nmeList) { if (nmeList[_local2].ref == nmeMC) { nmeList[_local2].gotoAndStop(2); break; } } } function run() { var _local4; var _local2; for (_local4 in nmeList) { _local2 = nmeList[_local4]; var _local3 = _local2.ref.ref; var _local5 = map.PLAYER.mc; _local2._x = ((_local2.ref.x - map.mapx) + 7) * 5; _local2._y = ((_local2.ref.y - map.mapy) + 7) * 5; _local2._rotation = _local3.angle; if (_local3.alertTimer > 0) { _local2.gotoAndStop(3); } else { _local2.gotoAndStop(1); } } mc.walls._x = (7 - map.mapx) * 5; mc.walls._y = (7 - map.mapy) * 5; if (waypoint != undefined) { mc.draw.clear(); mc.draw.lineStyle(1, 16711680, 100); mc.draw.moveTo(50, 50); mc.draw.lineTo(waypoint[0] + mc.walls._x, waypoint[1] + mc.walls._y); } } var nmeList = new Array(); }
Symbol 1258 MovieClip [__Packages.SoundController] Frame 0
class SoundController { var map, SOUNDS; function SoundController (theMap) { map = theMap; SOUNDS = new Object(); _root.createEmptyMovieClip("SFX", _root.getNextHighestDepth()); var _local6 = new Array(["explode", 60], ["footstep1", 100], ["footstep2", 100], ["groan", 100], ["necksnap", 100], ["fall", 100], ["c4click", 100], ["walltap", 100], ["bgMusic1", 90], ["bgMusic2", 90], ["bgMusic3", 90], ["switch", 100], ["switch", 100], ["metalFootstep1", 100], ["metalFootstep2", 100], ["grassFootstep1", 100], ["grassFootstep2", 100], ["error", 100], ["gas", 100]); var _local5 = 0; while (_local5 < map.particleSounds.length) { var _local3 = 0; while (_local3 < map.particleSounds[_local5].length) { var _local4 = map.particleSounds[_local5][_local3]; SOUNDS[_local4] = new Sound(_root.SFX.createEmptyMovieClip(_local4, _root.SFX.getNextHighestDepth())); SOUNDS[_local4].setVolume(100); SOUNDS[_local4].attachSound(_local4); _local3++; } _local5++; } _local5 = 0; while (_local5 < _local6.length) { var _local4 = _local6[_local5][0]; SOUNDS[_local4] = new Sound(_root.SFX.createEmptyMovieClip(_local4, _root.SFX.getNextHighestDepth())); SOUNDS[_local4].setVolume(_local6[_local5][1]); SOUNDS[_local4].attachSound(_local4); _local5++; } } function playSoundPan(soundName, x, stop) { var _local2 = SOUNDS[soundName]; if (stop) { _local2.stop(); } if (x < 0) { x = 0; } else if (x > 640) { x = 640; } _local2.setPan(Math.round((x - 320) / 3.2)); _local2.start(); } function playSound(soundName, stop) { var _local2 = SOUNDS[soundName]; if (stop) { _local2.stop(); } _local2.setPan(0); _local2.start(); } function playMusic(musicName) { SOUNDS.bgMusic1.stop(); SOUNDS.bgMusic2.stop(); SOUNDS.bgMusic3.stop(); SOUNDS[musicName].start(0, 32768); } }
Symbol 1259 MovieClip [__Packages.ParticleController] Frame 0
class ParticleController { var map, soundController, PARTICLES; function ParticleController (theMap) { map = theMap; soundController = map.soundController; PARTICLES = new Array(); } function run() { var _local2; for (_local2 in PARTICLES) { _local2 = PARTICLES[_local2]; if (hitTest(_local2.x + _local2.vx, _local2.y, _local2.z)) { _local2.vx = _local2.vx * -0.5; if (random(2) == 0) { _local2.vrot = _local2.vrot * -0.9; } if (Math.abs(_local2.vx) > 0.5) { bounceNoise(_local2.sound, _local2._x); } } else { _local2.x = _local2.x + _local2.vx; } if (hitTest(_local2.x, _local2.y + _local2.vy, _local2.z)) { _local2.vy = _local2.vy * -0.5; _local2.y = _local2.y + _local2.vy; if (random(2) == 0) { _local2.vrot = _local2.vrot * -0.9; } if (Math.abs(_local2.vy) > 0.5) { bounceNoise(_local2.sound, _local2._x); } } else { _local2.y = _local2.y + _local2.vy; } _local2.vz = _local2.vz - 0.446; _local2.z = _local2.z + _local2.vz; var _local3 = map.HEIGHTINFO[Math.floor(_local2.y + 0.5)][Math.floor(_local2.x + 0.5)]; if (_local2.z < _local3) { _local2.vz = _local2.vz * -0.8; _local2.vx = _local2.vx * 0.5; _local2.vy = _local2.vy * 0.5; if (random(2) == 0) { _local2.vrot = _local2.vrot * -0.9; } _local2.z = _local3 + 0.01; if (_local2.vz > 0.5) { bounceNoise(_local2.sound, _local2._x); } } if ((((_local2.vx > -0.001) && (_local2.vx < 0.001)) && (_local2.vy > -0.001)) && (_local2.vy < 0.001)) { removeParticle(_local2); } if (_local2.z > (_local3 + 0.01)) { _local2._rotation = _local2._rotation + _local2.vrot; } _local2.shad.x = _local2.x; _local2.shad.y = _local2.y; _local2.shad.z = _local3; _local2.lifetime++; if (_local2.lifetime > 50) { removeParticle(_local2); } } } function bounceNoise(type, x) { var _local2 = map.particleSounds[type][random(map.particleSounds[type].length)]; soundController.playSoundPan(_local2, x, true); } function hitTest(tx, ty, tz) { if (map.HEIGHTINFO[Math.floor(ty + 0.5)][Math.floor(tx + 0.5)] < tz) { return(false); } return(true); } function addParticle(x, y, z, vx, vy, vz, pic, vrot, soundIndex) { if (_global.particles) { particleCycler(); var _local4; _root.bg["shadow" + particleCount].removeMovieClip(); var _local5 = _root.bg.attachMovie("particleShadow", "shadow" + particleCount, _root.bg.getNextHighestDepth(), {x:x, y:y, z:map.HEIGHTINFO[Math.floor(y)][Math.floor(x)], depthbonus:-8}); map.addScrollable(_local5); _root.bg["particle" + particleCount].removeMovieClip(); _local4 = _root.bg.attachMovie(pic, "particle" + particleCount, _root.bg.getNextHighestDepth(), {x:x, y:y, z:z, vx:vx, vy:vy, vz:vz, shad:_local5, depthbonus:-7, lifetime:0, vrot:vrot, sound:soundIndex}); _local5._width = _local4._width; _local5.cacheAsBitmap = true; if (vrot == 0) { _local4.cacheAsBitmap = true; } PARTICLES.push(_local4); map.addScrollable(_local4); } } function removeParticle(mc) { var _local2 = 0; while (_local2 < PARTICLES.length) { if (PARTICLES[_local2] == mc) { map.removeScrollable(mc); map.removeScrollable(mc.shad); PARTICLES.splice(_local2, 1); mc.shad.removeMovieClip(); mc.removeMovieClip(); break; } _local2++; } } function particleCycler() { particleCount++; if (particleCount > 1000) { particleCount = 0; } return(particleCount); } function free() { PARTICLES.splice(0, PARTICLES.length); } var particleCount = 0; }
Symbol 268 MovieClip Frame 1
stop();
Symbol 407 MovieClip [guy] Frame 93
stoppable = true;
Symbol 407 MovieClip [guy] Frame 114
paused = false; ref.inMotion = false; gotoAndStop ("NS"); stoppable = false;
Symbol 407 MovieClip [guy] Frame 118
stoppable = true;
Symbol 407 MovieClip [guy] Frame 139
paused = false; ref.inMotion = false; gotoAndStop ("SS"); stoppable = false;
Symbol 407 MovieClip [guy] Frame 142
stoppable = true;
Symbol 407 MovieClip [guy] Frame 145
ref.wallTap2();
Symbol 407 MovieClip [guy] Frame 146
paused = false; gotoAndStop ("SWSS"); stoppable = false;
Symbol 407 MovieClip [guy] Frame 149
stoppable = true;
Symbol 407 MovieClip [guy] Frame 152
ref.wallTap2();
Symbol 407 MovieClip [guy] Frame 153
paused = false; gotoAndStop ("NWSS"); stoppable = false;
Symbol 407 MovieClip [guy] Frame 157
stoppable = true;
Symbol 407 MovieClip [guy] Frame 161
ref.dropC4();
Symbol 407 MovieClip [guy] Frame 166
paused = false; gotoAndStop ("SS"); stoppable = false;
Symbol 407 MovieClip [guy] Frame 168
stoppable = true;
Symbol 407 MovieClip [guy] Frame 172
ref.dropC4();
Symbol 407 MovieClip [guy] Frame 177
paused = false; gotoAndStop ("NS"); stoppable = false;
Symbol 407 MovieClip [guy] Frame 181
stoppable = true;
Symbol 407 MovieClip [guy] Frame 186
stop(); stoppable = false;
Symbol 407 MovieClip [guy] Frame 190
stoppable = true;
Symbol 407 MovieClip [guy] Frame 195
stop(); stoppable = false;
Symbol 471 MovieClip [altTile] Frame 1
stop();
Symbol 502 MovieClip Frame 1
stop();
Symbol 502 MovieClip Frame 31
gotoAndStop (1);
Symbol 502 MovieClip Frame 71
gotoAndStop (1);
Symbol 622 MovieClip [enemy] Frame 5
if (_visible) { ref.footstep(1); }
Symbol 622 MovieClip [enemy] Frame 13
if (_visible) { ref.footstep(2); }
Symbol 622 MovieClip [enemy] Frame 20
ref.angle = ref.angle - 10;
Symbol 622 MovieClip [enemy] Frame 21
ref.angle = ref.angle - 10;
Symbol 622 MovieClip [enemy] Frame 22
ref.angle = ref.angle - 10;
Symbol 622 MovieClip [enemy] Frame 23
ref.angle = ref.angle - 10;
Symbol 622 MovieClip [enemy] Frame 28
ref.angle = ref.angle + 10;
Symbol 622 MovieClip [enemy] Frame 29
ref.angle = ref.angle + 10;
Symbol 622 MovieClip [enemy] Frame 30
ref.angle = ref.angle + 10;
Symbol 622 MovieClip [enemy] Frame 31
ref.angle = ref.angle + 10;
Symbol 622 MovieClip [enemy] Frame 32
ref.angle = ref.angle + 20;
Symbol 622 MovieClip [enemy] Frame 33
ref.angle = ref.angle + 20;
Symbol 622 MovieClip [enemy] Frame 38
ref.angle = ref.angle - 20;
Symbol 622 MovieClip [enemy] Frame 39
ref.angle = ref.angle - 20;
Symbol 622 MovieClip [enemy] Frame 40
ref.angle = ref.angle + 1;
Symbol 622 MovieClip [enemy] Frame 41
ref.angle = ref.oldAngle; ref.lookAroundCounter = 0; ref.stand(ref.dir); stoppable = false;
Symbol 622 MovieClip [enemy] Frame 49
if (_visible) { ref.footstep(1); }
Symbol 622 MovieClip [enemy] Frame 57
if (_visible) { ref.footstep(2); }
Symbol 622 MovieClip [enemy] Frame 63
ref.angle = ref.angle - 10;
Symbol 622 MovieClip [enemy] Frame 64
ref.angle = ref.angle - 10;
Symbol 622 MovieClip [enemy] Frame 65
ref.angle = ref.angle - 10;
Symbol 622 MovieClip [enemy] Frame 66
ref.angle = ref.angle - 10;
Symbol 622 MovieClip [enemy] Frame 71
ref.angle = ref.angle + 10;
Symbol 622 MovieClip [enemy] Frame 72
ref.angle = ref.angle + 10;
Symbol 622 MovieClip [enemy] Frame 73
ref.angle = ref.angle + 10;
Symbol 622 MovieClip [enemy] Frame 74
ref.angle = ref.angle + 10;
Symbol 622 MovieClip [enemy] Frame 75
ref.angle = ref.angle + 20;
Symbol 622 MovieClip [enemy] Frame 76
ref.angle = ref.angle + 20;
Symbol 622 MovieClip [enemy] Frame 81
ref.angle = ref.angle - 20;
Symbol 622 MovieClip [enemy] Frame 82
ref.angle = ref.angle - 20;
Symbol 622 MovieClip [enemy] Frame 83
ref.angle = ref.angle + 1;
Symbol 622 MovieClip [enemy] Frame 84
ref.angle = ref.oldAngle; ref.lookAroundCounter = 0; ref.stand(ref.dir); stoppable = false;
Symbol 622 MovieClip [enemy] Frame 107
x = x + ((ref.tx - x) / 3); y = y + ((ref.ty - y) / 3); qmark.gotoAndStop("emark"); stoppable = true;
Symbol 622 MovieClip [enemy] Frame 108
x = x + ((ref.tx - x) / 3); y = y + ((ref.ty - y) / 3);
Symbol 622 MovieClip [enemy] Frame 109
x = x + ((ref.tx - x) / 3); y = y + ((ref.ty - y) / 3);
Symbol 622 MovieClip [enemy] Frame 113
_root.Game.soundController.playSoundPan("groan", _x, false);
Symbol 622 MovieClip [enemy] Frame 118
_root.Game.soundController.playSoundPan("necksnap", _x, false);
Symbol 622 MovieClip [enemy] Frame 122
qmark.gotoAndStop(1);
Symbol 622 MovieClip [enemy] Frame 127
_root.Game.soundController.playSoundPan("fall", _x, false);
Symbol 622 MovieClip [enemy] Frame 128
stop(); dead = true; _root.Game.scriptController.VARIABLES.NMECOUNT--; stoppable = false;
Symbol 622 MovieClip [enemy] Frame 132
x = x + ((ref.tx - x) / 3); y = y + ((ref.ty - y) / 3); qmark.gotoAndStop("emark"); stoppable = true;
Symbol 622 MovieClip [enemy] Frame 133
x = x + ((ref.tx - x) / 3); y = y + ((ref.ty - y) / 3);
Symbol 622 MovieClip [enemy] Frame 134
x = x + ((ref.tx - x) / 3); y = y + ((ref.ty - y) / 3);
Symbol 622 MovieClip [enemy] Frame 138
_root.Game.soundController.playSoundPan("groan", _x, false);
Symbol 622 MovieClip [enemy] Frame 143
_root.Game.soundController.playSoundPan("necksnap", _x, false);
Symbol 622 MovieClip [enemy] Frame 147
qmark.gotoAndStop(1);
Symbol 622 MovieClip [enemy] Frame 152
_root.Game.soundController.playSoundPan("fall", _x, false);
Symbol 622 MovieClip [enemy] Frame 153
stop(); dead = true; _root.Game.scriptController.VARIABLES.NMECOUNT--; stoppable = false;
Symbol 631 MovieClip [nmeBlip] Frame 1
stop();
Symbol 717 Button
on (keyPress "<Space>") { gotoAndStop (39); }
Symbol 745 Button
on (release) { _root.Game.cleanup(); _root.gotoAndStop("game"); _root.missionFailedWindow.removeMovieClip(); }
Symbol 748 Button
on (release) { _root.Game.cleanup(); _root.gotoAndStop("menu"); _root.missionFailedWindow.removeMovieClip(); }
Symbol 749 Button
on (release) { _root.gotoAndStop("game"); _root.missionFailedWindow.removeMovieClip(); }
Symbol 750 Button
on (release) { _root.Game.cleanup(); delete _global.rootFrame; delete _global.menuFunc; _global.menuFrame = "main"; _root.gotoAndStop("menu"); _root.missionFailedWindow.removeMovieClip(); }
Symbol 751 Button
on (release) { _root.Game.cleanup(); _root.gotoAndStop("bouncer"); _root.missionFailedWindow.removeMovieClip(); } on (keyPress "<Space>") { _root.Game.cleanup(); _root.gotoAndStop("bouncer"); _root.missionFailedWindow.removeMovieClip(); }
Symbol 755 Button
on (release) { getURL (_root.main_link, "_blank"); }
Symbol 758 Button
on (release) { getURL (_root.download_link, "_blank"); }
Symbol 759 MovieClip Frame 39
stop();
Symbol 764 Button
on (keyPress "<Space>") { gotoAndStop (39); }
Symbol 798 Button
on (release) { _root.Game.cleanup(); if (_global.currentLevel < _global.levels.length) { _root.gotoAndStop("bouncer"); _root.missionCompleteWindow.removeMovieClip(); } else { _global.menuFrame = "main"; delete _global.menuFunc; _root.gotoAndStop("menu"); _root.missionCompleteWindow.removeMovieClip(); } } on (keyPress "<Space>") { _root.Game.cleanup(); if (_global.currentLevel < _global.levels.length) { _root.gotoAndStop("bouncer"); _root.missionCompleteWindow.removeMovieClip(); } else { _global.menuFrame = "main"; delete _global.menuFunc; _root.gotoAndStop("menu"); _root.missionCompleteWindow.removeMovieClip(); } }
Symbol 799 MovieClip Frame 39
stop();
Symbol 837 MovieClip [explosion] Frame 8
_root.Game.removeScrollable(this); this.removeMovieClip();
Symbol 865 MovieClip [explosionSGM] Frame 2
_root.Game.removeScrollable(this); this.removeMovieClip();
Symbol 880 MovieClip Frame 2
stop();
Symbol 880 MovieClip Frame 9
if (_global.rootFrame != undefined) { _global.menuFunc(); delete _global.menuFunc; var f = _global.rootFrame; delete _global.rootFrame; _root.gotoAndStop(f); } else { var func = _global.menuFunc; delete _global.menuFunc; func(); _parent.gotoAndStop(_global.menuFrame); }
Instance of Symbol 879 MovieClip in Symbol 880 MovieClip Frame 9
/* no clip actions */
Symbol 891 Button
on (release) { optionsButtonFunc(); } on (rollOver) { KBF.setMouseFocus("optionsButton"); }
Symbol 893 Button
on (release) { backButtonFunc(); } on (rollOver) { KBF.setMouseFocus("backButton"); }
Symbol 895 Button
on (release) { mainMenuButtonFunc(); } on (rollOver) { KBF.setMouseFocus("mainMenuButton"); }
Symbol 897 Button
on (release) { restartButtonFunc(); } on (rollOver) { KBF.setMouseFocus("restartButton"); }
Symbol 900 Button
on (release) { trainingButtonFunc(); } on (rollOver) { KBF.setMouseFocus("trainingButton"); }
Symbol 903 Button
on (release) { objectivesButtonFunc(); } on (rollOver) { KBF.setMouseFocus("objectivesButton"); }
Symbol 906 Button
on (release) { hintsButtonFunc(); } on (rollOver) { KBF.setMouseFocus("hintsButton"); }
Symbol 912 Button
on (release) { backButtonFunc(); } on (rollOver) { KBF.setMouseFocus("backButton"); }
Symbol 917 Button
on (release) { if (!_global.SGM) { _root.Game.switchTiles(); _global.SGM = true; refreshOptions(); } }
Symbol 920 Button
on (release) { if (_global.SGM) { _root.Game.switchTiles(); _global.SGM = false; refreshOptions(); } }
Symbol 921 Button
on (release) { _global.autoSGM = true; refreshOptions(); }
Symbol 922 Button
on (release) { _global.autoSGM = false; refreshOptions(); }
Symbol 927 Button
on (release) { _global.SFX = true; var S = new Sound(); S.setVolume(100); refreshOptions(); }
Symbol 928 Button
on (release) { _global.SFX = false; var S = new Sound(); S.setVolume(0); refreshOptions(); }
Symbol 932 Button
on (release) { _global.particles = true; refreshOptions(); }
Symbol 933 Button
on (release) { _global.particles = false; refreshOptions(); }
Symbol 934 Button
on (release) { SGMONFunc(); } on (rollOver) { KBF.setMouseFocus("SGMON"); }
Symbol 935 Button
on (release) { SGMOFFFunc(); } on (rollOver) { KBF.setMouseFocus("SGMOFF"); }
Symbol 936 Button
on (release) { AUTOSGMONFunc(); } on (rollOver) { KBF.setMouseFocus("AUTOSGMON"); }
Symbol 937 Button
on (release) { AUTOSGMOFFFunc(); } on (rollOver) { KBF.setMouseFocus("AUTOSGMOFF"); }
Symbol 938 Button
on (release) { SFXONFunc(); } on (rollOver) { KBF.setMouseFocus("SFXON"); }
Symbol 939 Button
on (release) { SFXOFFFunc(); } on (rollOver) { KBF.setMouseFocus("SFXOFF"); }
Symbol 940 Button
on (release) { PARTONFunc(); } on (rollOver) { KBF.setMouseFocus("PARTON"); }
Symbol 941 Button
on (release) { PARTOFFFunc(); } on (rollOver) { KBF.setMouseFocus("PARTOFF"); }
Symbol 943 Button
on (release) { FPSONFunc(); } on (rollOver) { KBF.setMouseFocus("FPSON"); }
Symbol 944 Button
on (release) { FPSOFFFunc(); } on (rollOver) { KBF.setMouseFocus("FPSOFF"); }
Symbol 966 MovieClip Frame 1
stop();
Instance of Symbol 268 MovieClip "trigIndic" in Symbol 1007 MovieClip Frame 4
onClipEvent (load) { gotoAndStop (2); }
Symbol 1007 MovieClip Frame 5
qmark.gotoAndStop("qmark");
Instance of Symbol 996 MovieClip in Symbol 1007 MovieClip Frame 7
onClipEvent (load) { label = "Z"; }
Instance of Symbol 996 MovieClip in Symbol 1007 MovieClip Frame 7
onClipEvent (load) { label = "X"; }
Symbol 1011 Button
on (release) { nextButtonFunc(); } on (rollOver) { KBF.setMouseFocus("nextButton"); }
Symbol 1015 Button
on (release) { prevButtonFunc(); } on (rollOver) { KBF.setMouseFocus("prevButton"); }
Symbol 1032 MovieClip Frame 1
var i = 0; do { if (_root.Game.scriptController.VARIABLES["objectives" + (i + 1)] == undefined) { break; } this["obj" + i]._y = 190 + (i * 40); this["obj" + i].text = _root.Game.scriptController.VARIABLES["objectives" + (i + 1)]; i++; } while (i != 3); exit._y = 190 + (i * 40);
Symbol 1032 MovieClip Frame 2
var i = 0; do { if (_root.Game.scriptController.VARIABLES["objectives" + (i + 1)] == undefined) { break; } this["obj" + i]._y = 230 + (i * 40); this["obj" + i].text = _root.Game.scriptController.VARIABLES["objectives" + (i + 1)]; i++; } while (i != 3); exit._y = 230 + (i * 40);
Symbol 1032 MovieClip Frame 3
var i = 0; do { if (_root.Game.scriptController.VARIABLES["objectives" + (i + 1)] == undefined) { break; } this["obj" + i]._y = 230 + (i * 40); this["obj" + i].text = _root.Game.scriptController.VARIABLES["objectives" + (i + 1)]; i++; } while (i != 3); exit._y = 230 + (i * 40);
Symbol 1032 MovieClip Frame 4
var i = 0; do { if (_root.Game.scriptController.VARIABLES["objectives" + (i + 1)] == undefined) { break; } this["obj" + i]._y = 230 + (i * 40); this["obj" + i].text = _root.Game.scriptController.VARIABLES["objectives" + (i + 1)]; i++; } while (i != 3); exit._y = 230 + (i * 40);
Symbol 1032 MovieClip Frame 5
var i = 0; do { if (_root.Game.scriptController.VARIABLES["objectives" + (i + 1)] == undefined) { break; } this["obj" + i]._y = 230 + (i * 40); this["obj" + i].text = _root.Game.scriptController.VARIABLES["objectives" + (i + 1)]; i++; } while (i != 3); exit._y = 230 + (i * 40);
Symbol 1032 MovieClip Frame 6
var i = 0; do { if (_root.Game.scriptController.VARIABLES["objectives" + (i + 1)] == undefined) { break; } this["obj" + i]._y = 190 + (i * 40); this["obj" + i].text = _root.Game.scriptController.VARIABLES["objectives" + (i + 1)]; i++; } while (i != 3); exit._y = 190 + (i * 40);
Symbol 1040 Button
on (release) { continueButtonFunc(); } on (rollOver) { KBF.setMouseFocus("continueButton"); }
Symbol 1044 MovieClip [igMenu] Frame 1
function transfer(frame, func) { _global.menuFrame = frame; _global.menuFunc = func; wiper.gotoAndPlay("hide"); } function restartButtonFunc() { transfer("blank", function () { _root.Game.cleanup(); _root.gotoAndStop("bouncer"); _root.igMenu.removeMovieClip(); }); } function objectivesButtonFunc() { transfer(4); } function hintsButtonFunc() { transfer(6); } function trainingButtonFunc() { transfer(3); } function optionsButtonFunc() { transfer(2); } function mainMenuButtonFunc() { transfer("blank", function () { _root.Game.cleanup(); delete _global.rootFrame; delete _global.menuFunc; _global.menuFrame = "main"; _root.gotoAndStop("menu"); _root.igMenu.removeMovieClip(); }); } function backButtonFunc() { transfer("blank", function () { _root.Game.fpsControl.lastFPS = 20; _root.Game.paused = false; _root.onEnterFrame = function () { _root.Game.run(); }; if (_root.Game.PLAYER.mc.stoppable) { _root.Game.PLAYER.mc.play(); } for (var _local3 in _root.Game.NMELIST) { var _local3 = _root.Game.NMELIST[_local3].mc; if (_local3.stoppable) { _local3.play(); } } _root.popup2._visible = true; _quality = "LOW"; _root.menuButton._visible = true; _root.Game.fpsControl.lastFPS = 20; _root.bg.filters = []; delete _global.menuFunc; _root.igMenu.removeMovieClip(); }); } stop();
Instance of Symbol 908 MovieClip "KBF" in Symbol 1044 MovieClip [igMenu] Frame 1
onClipEvent (load) { focusList = new Array(["restartButton", 6, "", 1, ""], ["objectivesButton", 0, "", 2, ""], ["hintsButton", 1, "", 3, ""], ["trainingButton", 2, "", 4, ""], ["optionsButton", 3, "", 5, ""], ["mainMenuButton", 4, "", 6, ""], ["backButton", 5, "", 0, ""]); currentFocus = _global.mainFocus; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { if (timer > 5) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _global.mainFocus = currentFocus; _parent[currentMC._name + "Func"](); }
Symbol 1044 MovieClip [igMenu] Frame 2
function refreshOptions() { if (_global.FPS) { FPSindic._x = FPSON._x; FPSindic._y = FPSON._y; } else { FPSindic._x = FPSOFF._x; FPSindic._y = FPSOFF._y; } if (_global.SGM) { SGMindic._x = SGMON._x; SGMindic._y = SGMON._y; } else { SGMindic._x = SGMOFF._x; SGMindic._y = SGMOFF._y; } if (_global.autoSGM) { autoSGMindic._x = AUTOSGMON._x; autoSGMindic._y = AUTOSGMON._y; } else { autoSGMindic._x = AUTOSGMOFF._x; autoSGMindic._y = AUTOSGMOFF._y; } if (_global.music) { musicindic._x = musicON._x; musicindic._y = musicON._y; } else { musicindic._x = musicOFF._x; musicindic._y = musicOFF._y; } if (_global.SFX) { SFXindic._x = SFXON._x; SFXindic._y = SFXON._y; } else { SFXindic._x = SFXOFF._x; SFXindic._y = SFXOFF._y; } if (_global.particles) { PARTindic._x = PARTON._x; PARTindic._y = PARTON._y; } else { PARTindic._x = PARTOFF._x; PARTindic._y = PARTOFF._y; } } function backButtonFunc() { transfer(1); } function SFXONFunc() { _global.SFX = true; var _local2 = new Sound(); _local2.setVolume(100); refreshOptions(); } function SFXOFFFunc() { _global.SFX = false; var _local2 = new Sound(); _local2.setVolume(0); refreshOptions(); } function PARTONFunc() { _global.particles = true; refreshOptions(); } function PARTOFFFunc() { _global.particles = false; refreshOptions(); } function AUTOSGMONFunc() { _global.autoSGM = true; refreshOptions(); } function AUTOSGMOFFFunc() { _global.autoSGM = false; refreshOptions(); } function SGMONFunc() { if (!_global.SGM) { _root.Game.switchTiles(); _global.SGM = true; refreshOptions(); } } function SGMOFFFunc() { if (_global.SGM) { _root.Game.switchTiles(); _global.SGM = false; refreshOptions(); } } function FPSONFunc() { if (!_global.FPS) { _root.f.gotoAndStop(1); _root.f._visible = true; _root.Game.fpsControl.run(); _global.FPS = true; refreshOptions(); } } function FPSOFFFunc() { if (_global.FPS) { _root.f.gotoAndStop(2); _root.f._visible = false; _global.FPS = false; refreshOptions(); } } refreshOptions();
Instance of Symbol 908 MovieClip "KBF" in Symbol 1044 MovieClip [igMenu] Frame 2
onClipEvent (load) { focusList = new Array(["backButton", 1, 1, "", ""], ["SFXON", 3, 2, 0, ""], ["SFXOFF", 4, "", 0, 1], ["PARTON", 5, 4, 1, ""], ["PARTOFF", 6, "", 2, 3], ["AUTOSGMON", 7, 6, 3, ""], ["AUTOSGMOFF", 8, "", 4, 5], ["SGMON", 9, 8, 5, ""], ["SGMOFF", 10, "", 6, 7], ["FPSON", "", 10, 7, ""], ["FPSOFF", "", "", 8, 9]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 1044 MovieClip [igMenu] Frame 3
function nextButtonFunc() { if (instructions._currentframe < instructions._totalframes) { instructions.nextFrame(); prevButton.enabled = true; prevButton._alpha = 100; if (instructions._currentframe == instructions._totalframes) { nextButton._alpha = 40; nextButton.enabled = false; } } } function prevButtonFunc() { if (instructions._currentframe > 1) { instructions.prevFrame(); nextButton.enabled = true; nextButton._alpha = 100; if (instructions._currentframe == 1) { prevButton._alpha = 40; prevButton.enabled = false; } } } function backButtonFunc() { transfer(1); } instructions.gotoAndStop(1); prevButton.enabled = false; prevButton._alpha = 40; nextButton.enabled = true; nextButton._alpha = 100;
Instance of Symbol 908 MovieClip "KBF" in Symbol 1044 MovieClip [igMenu] Frame 3
onClipEvent (load) { focusList = new Array(["backButton", 2, 2, "", 1], ["prevButton", "", 2, 0, ""], ["nextButton", "", "", 0, 1]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 1044 MovieClip [igMenu] Frame 4
function backButtonFunc() { transfer(1); } objs.gotoAndStop(_root.Game.missionType + 1);
Instance of Symbol 908 MovieClip "KBF" in Symbol 1044 MovieClip [igMenu] Frame 4
onClipEvent (load) { focusList = new Array(["backButton", "", "", "", ""]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 1044 MovieClip [igMenu] Frame 5
function continueButtonFunc() { transfer("blank", function () { _root.Game.paused = false; _root.pausedIndic.removeMovieClip(); _root.onEnterFrame = function () { _root.Game.run(); }; _root.menuButton._visible = true; _root.bg.filters = []; _root.igMenu.removeMovieClip(); }); } objs.gotoAndStop(_root.Game.missionType + 1);
Instance of Symbol 908 MovieClip "KBF" in Symbol 1044 MovieClip [igMenu] Frame 5
onClipEvent (load) { focusList = new Array(["continueButton", "", "", "", ""]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 1044 MovieClip [igMenu] Frame 6
function backButtonFunc() { transfer(1); } var h = _root.Game.scriptController.VARIABLES.hint; if (h != undefined) { hint = h; } else { hint = "No hints available for this mission"; }
Instance of Symbol 908 MovieClip "KBF" in Symbol 1044 MovieClip [igMenu] Frame 6
onClipEvent (load) { focusList = new Array(["backButton", "", "", "", ""]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 1171 MovieClip [tile2] Frame 1
stop();
Symbol 1184 Button
on (keyPress "<Space>") { _root.Game.scriptController.deletePopup(scriptCaller); }
Symbol 1194 MovieClip [popup] Frame 1
stop();
Instance of Symbol 1185 MovieClip in Symbol 1194 MovieClip [popup] Frame 1
onClipEvent (enterFrame) { _parent.lifetime--; if (_parent.lifetime == 0) { _root.Game.scriptController.deletePopup(_parent.scriptCaller); } }
Symbol 1200 MovieClip [fpsContainer] Frame 1
stop();
Symbol 1201 MovieClip Frame 2
stop();
Symbol 1201 MovieClip Frame 9
if (_global.rootFrame != undefined) { _global.menuFunc(); delete _global.menuFunc; var f = _global.rootFrame; delete _global.rootFrame; _root.gotoAndStop(f); } else { _global.menuFunc(); delete _global.menuFunc; _root.menu.gotoAndStop(_global.menuFrame); }
Instance of Symbol 879 MovieClip in Symbol 1201 MovieClip Frame 9
/* no clip actions */
Symbol 1211 Button
on (release) { playButtonFunc(); } on (rollOver) { KBF.setMouseFocus("playButton"); }
Symbol 1217 Button
on (release) { getURL (_root.freecontent_link, "_blank"); }
Symbol 1220 Button
on (release) { creditsButtonFunc(); } on (rollOver) { KBF.setMouseFocus("creditsButton"); }
Symbol 1232 Button
on (release) { playButtonFunc(); } on (rollOver) { KBF.setMouseFocus("playButton"); }
Symbol 1242 Button
on (release) { getURL (_root.main_link, "_blank"); }
Symbol 1244 MovieClip Frame 1
function transfer(frame, func) { _global.menuFrame = frame; _global.menuFunc = func; _root.wiper.gotoAndPlay("hide"); } function rootTransfer(frame, func) { _global.rootFrame = frame; _global.menuFrame = "root"; _global.menuFunc = func; _root.wiper.gotoAndPlay("hide"); } function playButtonFunc() { if (_root.SOvarExists("PlayedBefore")) { if (_root.SOgetVar("Level") == 0) { transfer("main", function () { _global.currentLevel = 0; _root.gotoAndStop("game"); }); } else { transfer("mission", function () { var _local5 = _root.SOgetVar("Level"); var _local6 = 0; if (_local5 > 9) { _local6 = _local5 - 9; } maxLevels = _local5; levelIndex = _local6; var _local3 = _local6; while (_local3 < _local5) { var _local4 = attachMovie("levelBar", "level" + (_local3 - _local6), _local3, {missionName:"Mission " + (_local3 + 1), _y:(_local3 - _local6) * 25, levelInfo:_global.levels, levelIndex:_local3}); if (_local3 < _local5) { _local4.gotoAndStop(2); } if (_local3 == _local5) { _local4.gotoAndStop(2); } _local3++; } }); } } else { _root.SOsetVar("PlayedBefore", true); _root.SOsetVar("Level", 0); transfer("basicTrain"); } } function optionsButtonFunc() { transfer("options"); } function trainingButtonFunc() { transfer("training"); } function creditsButtonFunc() { transfer("credits"); } if (_global.menuFrame != undefined) { gotoAndStop(_global.menuFrame); delete _global.menuFrame; } else { stop(); }
Instance of Symbol 908 MovieClip "KBF" in Symbol 1244 MovieClip Frame 1
onClipEvent (load) { focusList = new Array(["playButton", 2, "", 1, ""], ["optionsButton", 0, "", 2, ""], ["creditsButton", 1, "", 0, ""]); currentFocus = _global.mainFocus; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _global.mainFocus = currentFocus; _parent[currentMC._name + "Func"](); }
Symbol 1244 MovieClip Frame 2
function refreshOptions() { if (_global.FPS) { FPSindic._x = FPSON._x; FPSindic._y = FPSON._y; } else { FPSindic._x = FPSOFF._x; FPSindic._y = FPSOFF._y; } if (_global.SGM) { SGMindic._x = SGMON._x; SGMindic._y = SGMON._y; } else { SGMindic._x = SGMOFF._x; SGMindic._y = SGMOFF._y; } if (_global.autoSGM) { autoSGMindic._x = AUTOSGMON._x; autoSGMindic._y = AUTOSGMON._y; } else { autoSGMindic._x = AUTOSGMOFF._x; autoSGMindic._y = AUTOSGMOFF._y; } if (_global.music) { musicindic._x = musicON._x; musicindic._y = musicON._y; } else { musicindic._x = musicOFF._x; musicindic._y = musicOFF._y; } if (_global.SFX) { SFXindic._x = SFXON._x; SFXindic._y = SFXON._y; } else { SFXindic._x = SFXOFF._x; SFXindic._y = SFXOFF._y; } if (_global.particles) { PARTindic._x = PARTON._x; PARTindic._y = PARTON._y; } else { PARTindic._x = PARTOFF._x; PARTindic._y = PARTOFF._y; } } function backButtonFunc() { transfer("main"); } function SFXONFunc() { _global.SFX = true; var _local2 = new Sound(); _local2.setVolume(100); refreshOptions(); } function SFXOFFFunc() { _global.SFX = false; var _local2 = new Sound(); _local2.setVolume(0); refreshOptions(); } function PARTONFunc() { _global.particles = true; refreshOptions(); } function PARTOFFFunc() { _global.particles = false; refreshOptions(); } function AUTOSGMONFunc() { _global.autoSGM = true; refreshOptions(); } function AUTOSGMOFFFunc() { _global.autoSGM = false; refreshOptions(); } function SGMONFunc() { _global.SGM = true; refreshOptions(); } function SGMOFFFunc() { _global.SGM = false; refreshOptions(); } function FPSONFunc() { _global.FPS = true; refreshOptions(); } function FPSOFFFunc() { _global.FPS = false; refreshOptions(); } refreshOptions();
Instance of Symbol 908 MovieClip "KBF" in Symbol 1244 MovieClip Frame 2
onClipEvent (load) { focusList = new Array(["backButton", 1, 1, "", ""], ["SFXON", 3, 2, 0, ""], ["SFXOFF", 4, "", 0, 1], ["PARTON", 5, 4, 1, ""], ["PARTOFF", 6, "", 2, 3], ["AUTOSGMON", 7, 6, 3, ""], ["AUTOSGMOFF", 8, "", 4, 5], ["SGMON", 9, 8, 5, ""], ["SGMOFF", 10, "", 6, 7], ["FPSON", "", 10, 7, ""], ["FPSOFF", "", "", 8, 9]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 1244 MovieClip Frame 3
function nextButtonFunc() { if (instructions._currentframe < instructions._totalframes) { instructions.nextFrame(); prevButton.enabled = true; prevButton._alpha = 100; if (instructions._currentframe == instructions._totalframes) { nextButton._alpha = 40; nextButton.enabled = false; } } } function prevButtonFunc() { if (instructions._currentframe > 1) { instructions.prevFrame(); nextButton.enabled = true; nextButton._alpha = 100; if (instructions._currentframe == 1) { prevButton._alpha = 40; prevButton.enabled = false; } } } function backButtonFunc() { transfer("main"); } instructions.gotoAndStop(1); prevButton.enabled = false; prevButton._alpha = 40; nextButton.enabled = true; nextButton._alpha = 100;
Instance of Symbol 908 MovieClip "KBF" in Symbol 1244 MovieClip Frame 3
onClipEvent (load) { focusList = new Array(["backButton", 1, 1, "", ""], ["prevButton", 2, 2, 0, 0], ["nextButton", "", "", 0, 1]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 1244 MovieClip Frame 4
function playButtonFunc() { transfer("main", function () { _global.level = _global.levels[0]; _global.currentLevel = 0; _root.gotoAndStop("game"); }); } function trainingButtonFunc() { transfer("training"); }
Instance of Symbol 996 MovieClip in Symbol 1244 MovieClip Frame 4
onClipEvent (load) { label = "Z"; }
Instance of Symbol 996 MovieClip in Symbol 1244 MovieClip Frame 4
onClipEvent (load) { label = "X"; }
Instance of Symbol 996 MovieClip in Symbol 1244 MovieClip Frame 4
onClipEvent (load) { label = "M"; }
Instance of Symbol 996 MovieClip in Symbol 1244 MovieClip Frame 4
onClipEvent (load) { label = "R"; }
Instance of Symbol 908 MovieClip "KBF" in Symbol 1244 MovieClip Frame 4
onClipEvent (load) { focusList = new Array(["playButton", "", "", "", 1]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 1244 MovieClip Frame 5
function update() { var h = 10; if (maxLevels < 10) { h = maxLevels + 1; } var i = 0; while (i < h) { eval ("level" + i).removeMovieClip(); var obj = attachMovie("levelBar", "level" + i, i, {missionName:"Mission " + ((i + 1) + levelIndex), _y:i * 25, levelInfo:_global.levels, levelIndex:i + levelIndex}); obj.onRelease = function () { levelFunc(this.levelIndex); }; obj.onRollOver = function () { KBF.setMouseFocus(this._name); }; if ((i + levelIndex) < maxLevels) { obj.gotoAndStop(2); } if ((i + levelIndex) == maxLevels) { obj.gotoAndStop(2); } i++; } } function levelFunc(level) { Mouse.removeListener(_global.mList); _global.level = _global.levels[level]; _global.currentLevel = level; rootTransfer("game", function () { }); } function backButtonFunc() { transfer("main", function () { var i = 0; while (i <= _root.SOgetVar("Level")) { eval ("level" + i).removeMovieClip(); i++; } }); Mouse.removeListener(_global.mList); } function upScrollFunc() { if (levelIndex > 0) { levelIndex--; update(); } } function downScrollFunc() { if (levelIndex < (maxLevels - 9)) { levelIndex++; update(); } } update(); upScroll.func.onRelease = function () { upScrollFunc(); }; upScroll.func.onRollOver = function () { KBF.setMouseFocus("upScroll"); }; downScroll.func.onRelease = function () { downScrollFunc(); }; downScroll.func.onRollOver = function () { KBF.setMouseFocus("downScroll"); }; _global.mList = new Object(); _global.mList.onMouseWheel = function (delta) { if (delta < 0) { if (levelIndex < (maxLevels - 9)) { levelIndex++; update(); } } else if (levelIndex > 0) { levelIndex--; update(); } }; Mouse.addListener(_global.mList);
Instance of Symbol 908 MovieClip "KBF" in Symbol 1244 MovieClip Frame 5
onClipEvent (load) { var i = 0; focusList = new Array(["upScroll", "", "", i + 1, ""]); i++; var j = 0; while (j < 10) { if (_parent["level" + j] != undefined) { focusList.push(["level" + j, i - 1, "", i + 1, ""]); i++; if (_parent["level" + (j + 1)] == undefined) { currentFocus = i - 1; currentMC = _parent["level" + j]; } } j++; } focusList.push(["downScroll", i - 1, "", i + 1, ""]); i++; focusList.push(["backButton", i - 1, "", "", ""]); changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); if (currentMC._name.substring(0, 5) == "level") { _parent.levelFunc(currentMC.levelIndex); } else { _parent[currentMC._name + "Func"](); } }
Symbol 1244 MovieClip Frame 6
function backButtonFunc() { transfer("main"); }
Instance of Symbol 908 MovieClip "KBF" in Symbol 1244 MovieClip Frame 6
onClipEvent (load) { focusList = new Array(["backButton", "", "", "", ""]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 1248 Button
on (release) { _root.Game.openMenu(); }

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Symbol 1163 BitmapUsed by:1164
Symbol 1164 GraphicUses:1163Used by:1171
Symbol 1165 BitmapUsed by:1166
Symbol 1166 GraphicUses:1165Used by:1171
Symbol 1167 BitmapUsed by:1168
Symbol 1168 GraphicUses:1167Used by:1171
Symbol 1169 BitmapUsed by:1170
Symbol 1170 GraphicUses:1169Used by:1171
Symbol 1171 MovieClip [tile2]Uses:2 1108 6 1109 10 12 1111 1113 1114 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 77 80 82 84 86 87 88 89 90 92 94 96 98 18 1115 1116 1118 1120 1122 112 113 114 1123 116 117 118 1124 1126 1128 1130 1132 1134 1136 1138 1140 1142 1144 1146 1148 1150 1152 1154 1156 1158 1160 1162 1164 1166 1168 1170 464 466 468 470Used by:Timeline
Symbol 1172 GraphicUses:162Used by:1173
Symbol 1173 MovieClip [chairObj1]Uses:1172Used by:Timeline
Symbol 1174 GraphicUses:120Used by:1175
Symbol 1175 MovieClip [deskChunk1]Uses:1174Used by:Timeline
Symbol 1176 GraphicUses:120Used by:1177
Symbol 1177 MovieClip [deskChunk2]Uses:1176Used by:Timeline
Symbol 1178 GraphicUses:120Used by:1179
Symbol 1179 MovieClip [deskChunk3]Uses:1178Used by:Timeline
Symbol 1180 GraphicUses:120Used by:1181
Symbol 1181 MovieClip [deskChunk4]Uses:1180Used by:Timeline
Symbol 1182 GraphicUses:120Used by:1183
Symbol 1183 MovieClip [deskChunk5]Uses:1182Used by:Timeline
Symbol 1184 ButtonUsed by:1194
Symbol 1185 MovieClipUsed by:1194
Symbol 1186 GraphicUsed by:1194
Symbol 1187 EditableTextUses:153Used by:1194
Symbol 1188 GraphicUsed by:1194
Symbol 1189 EditableTextUses:153Used by:1194
Symbol 1190 GraphicUsed by:1194
Symbol 1191 EditableTextUses:153Used by:1194
Symbol 1192 GraphicUsed by:1194
Symbol 1193 EditableTextUses:153Used by:1194
Symbol 1194 MovieClip [popup]Uses:1184 1185 1186 1187 1188 1189 1190 1191 1192 1193Used by:Timeline
Symbol 1195 BitmapUsed by:1196 1198
Symbol 1196 GraphicUses:1195Used by:1197
Symbol 1197 MovieClip [popcan]Uses:1196Used by:Timeline
Symbol 1198 GraphicUses:1195Used by:1199
Symbol 1199 MovieClip [popcan2]Uses:1198Used by:Timeline
Symbol 1200 MovieClip [fpsContainer]Uses:813Used by:Timeline
Symbol 1201 MovieClipUses:878 879Used by:Timeline
Symbol 1202 BitmapUsed by:1204
Symbol 1203 BitmapUsed by:1204
Symbol 1204 GraphicUses:1202 1203Used by:1205
Symbol 1205 MovieClipUses:1204Used by:Timeline
Symbol 1206 BitmapUsed by:1207 1222 1234
Symbol 1207 GraphicUses:1206Used by:1244
Symbol 1208 BitmapUsed by:1209 1210
Symbol 1209 GraphicUses:1208Used by:1211 1232
Symbol 1210 GraphicUses:1208Used by:1211 1232
Symbol 1211 ButtonUses:1209 1210 889 890Used by:1244
Symbol 1212 BitmapUsed by:1213
Symbol 1213 GraphicUses:1212Used by:1214
Symbol 1214 MovieClipUses:1213Used by:1244
Symbol 1215 GraphicUses:752Used by:1217
Symbol 1216 GraphicUsed by:1217
Symbol 1217 ButtonUses:1215 1216Used by:1244
Symbol 1218 BitmapUsed by:1219 1238
Symbol 1219 GraphicUses:1218Used by:1220
Symbol 1220 ButtonUses:1219Used by:1244
Symbol 1221 GraphicUses:929Used by:1244
Symbol 1222 GraphicUses:1206Used by:1244
Symbol 1223 TextUses:153Used by:1244
Symbol 1224 TextUses:153Used by:1244
Symbol 1225 TextUses:153Used by:1244
Symbol 1226 TextUses:153Used by:1244
Symbol 1227 TextUses:153Used by:1244
Symbol 1228 TextUses:153Used by:1244
Symbol 1229 TextUses:153Used by:1244
Symbol 1230 TextUses:153Used by:1244
Symbol 1231 TextUses:153Used by:1244
Symbol 1232 ButtonUses:1209 1210 889 890Used by:1244
Symbol 1233 BitmapUsed by:1234
Symbol 1234 GraphicUses:1233 909 1206Used by:1244
Symbol 1235 GraphicUsed by:1236
Symbol 1236 ButtonUses:1235Used by:1237
Symbol 1237 MovieClipUses:1236Used by:1244
Symbol 1238 GraphicUses:1218Used by:1244
Symbol 1239 GraphicUsed by:1242
Symbol 1240 GraphicUsed by:1242
Symbol 1241 GraphicUsed by:1242
Symbol 1242 ButtonUses:1239 1240 1241Used by:1244  Timeline
Symbol 1243 EditableTextUses:153Used by:1244
Symbol 1244 MovieClipUses:1207 1211 891 1214 900 908 755 758 1217 1220 912 913 934 935 936 937 923 925 926 938 939 1221 931 940 941 942 943 944 1011 1015 1007 1222 951 953 955 957 982 996 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1234 1237 161 1238 1242 1243Used by:Timeline
Symbol 1245 GraphicUsed by:Timeline
Symbol 1246 MovieClipUses:966 188 628 495Used by:Timeline
Symbol 1247 GraphicUses:929Used by:1248
Symbol 1248 ButtonUses:1247 889 890Used by:Timeline
Symbol 1249 EditableTextUses:153 980Used by:Timeline
Symbol 1250 TextUses:153Used by:Timeline
Symbol 1251 EditableTextUses:153Used by:Timeline
Streaming Sound 1Used by:Symbol 259 MovieClip

Instance Names

"loading"Frame 2Symbol 185 MovieClip
"logo"Frame 2Symbol 259 MovieClip
"wiper"Frame 6Symbol 1201 MovieClip
"menu"Frame 6Symbol 1244 MovieClip
"bg"Frame 12Symbol 495 MovieClip [bg]
"miniMap"Frame 12Symbol 1246 MovieClip
"c2"Frame 12Symbol 813 MovieClip
"c1"Frame 12Symbol 813 MovieClip
"menuButton"Frame 12Symbol 1248 Button
"f"Frame 12Symbol 1200 MovieClip [fpsContainer]
"loadbar"Symbol 184 MovieClip Frame 1Symbol 183 MovieClip
"bar"Symbol 185 MovieClip Frame 2Symbol 184 MovieClip
"trigIndic"Symbol 407 MovieClip [guy] Frame 1Symbol 268 MovieClip
"i"Symbol 494 MovieClip [tile] Frame 1Symbol 472 MovieClip
"i"Symbol 494 MovieClip [tile] Frame 2Symbol 473 MovieClip
"i"Symbol 494 MovieClip [tile] Frame 3Symbol 474 MovieClip
"i"Symbol 494 MovieClip [tile] Frame 4Symbol 477 MovieClip
"i"Symbol 494 MovieClip [tile] Frame 5Symbol 483 MovieClip
"i"Symbol 494 MovieClip [tile] Frame 6Symbol 488 MovieClip
"i"Symbol 494 MovieClip [tile] Frame 7Symbol 489 MovieClip
"i"Symbol 494 MovieClip [tile] Frame 8Symbol 490 MovieClip
"i"Symbol 494 MovieClip [tile] Frame 9Symbol 491 MovieClip
"i"Symbol 494 MovieClip [tile] Frame 10Symbol 493 MovieClip
"qmark"Symbol 622 MovieClip [enemy] Frame 1Symbol 502 MovieClip
"blip"Symbol 631 MovieClip [nmeBlip] Frame 1Symbol 628 MovieClip [playerBlip]
"playMoreGames"Symbol 759 MovieClip Frame 39Symbol 755 Button
"downloadGame"Symbol 759 MovieClip Frame 39Symbol 758 Button
"playMoreGames"Symbol 799 MovieClip Frame 39Symbol 755 Button
"downloadGame"Symbol 799 MovieClip Frame 39Symbol 758 Button
"m2"Symbol 814 MovieClip [Timer] Frame 1Symbol 813 MovieClip
"m1"Symbol 814 MovieClip [Timer] Frame 1Symbol 813 MovieClip
"s2"Symbol 814 MovieClip [Timer] Frame 1Symbol 813 MovieClip
"s1"Symbol 814 MovieClip [Timer] Frame 1Symbol 813 MovieClip
"bg"Symbol 968 MovieClip Frame 1Symbol 966 MovieClip
"playerBlip"Symbol 968 MovieClip Frame 1Symbol 628 MovieClip [playerBlip]
"walky"Symbol 1007 MovieClip Frame 1Symbol 958 MovieClip
"trigIndic"Symbol 1007 MovieClip Frame 4Symbol 268 MovieClip
"qmark"Symbol 1007 MovieClip Frame 5Symbol 502 MovieClip
"walky"Symbol 1007 MovieClip Frame 9Symbol 958 MovieClip
"exit"Symbol 1032 MovieClip Frame 1Symbol 1020 MovieClip [exitObjective]
"obj0"Symbol 1032 MovieClip Frame 1Symbol 1022 MovieClip [objectiveCustom]
"obj1"Symbol 1032 MovieClip Frame 1Symbol 1022 MovieClip [objectiveCustom]
"obj2"Symbol 1032 MovieClip Frame 1Symbol 1022 MovieClip [objectiveCustom]
"exit"Symbol 1032 MovieClip Frame 4Symbol 1020 MovieClip [exitObjective]
"wiper"Symbol 1044 MovieClip [igMenu] Frame 1Symbol 880 MovieClip
"optionsButton"Symbol 1044 MovieClip [igMenu] Frame 1Symbol 891 Button
"backButton"Symbol 1044 MovieClip [igMenu] Frame 1Symbol 893 Button
"mainMenuButton"Symbol 1044 MovieClip [igMenu] Frame 1Symbol 895 Button
"restartButton"Symbol 1044 MovieClip [igMenu] Frame 1Symbol 897 Button
"trainingButton"Symbol 1044 MovieClip [igMenu] Frame 1Symbol 900 Button
"objectivesButton"Symbol 1044 MovieClip [igMenu] Frame 1Symbol 903 Button
"hintsButton"Symbol 1044 MovieClip [igMenu] Frame 1Symbol 906 Button
"KBF"Symbol 1044 MovieClip [igMenu] Frame 1Symbol 908 MovieClip
"backButton"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 912 Button
"SGMONa"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 917 Button
"SGMOFFa"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 920 Button
"AUTOSGMONa"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 921 Button
"AUTOSGMOFFa"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 922 Button
"SGMindic"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 925 MovieClip
"autoSGMindic"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 925 MovieClip
"SFXONa"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 927 Button
"SFXOFFa"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 928 Button
"SFXindic"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 925 MovieClip
"PARTONa"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 932 Button
"PARTOFFa"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 933 Button
"PARTindic"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 925 MovieClip
"SGMON"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 934 Button
"SGMOFF"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 935 Button
"AUTOSGMON"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 936 Button
"AUTOSGMOFF"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 937 Button
"SFXON"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 938 Button
"SFXOFF"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 939 Button
"PARTON"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 940 Button
"PARTOFF"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 941 Button
"KBF"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 908 MovieClip
"FPSindic"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 925 MovieClip
"FPSON"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 943 Button
"FPSOFF"Symbol 1044 MovieClip [igMenu] Frame 2Symbol 944 Button
"instructions"Symbol 1044 MovieClip [igMenu] Frame 3Symbol 1007 MovieClip
"nextButton"Symbol 1044 MovieClip [igMenu] Frame 3Symbol 1011 Button
"prevButton"Symbol 1044 MovieClip [igMenu] Frame 3Symbol 1015 Button
"KBF"Symbol 1044 MovieClip [igMenu] Frame 3Symbol 908 MovieClip
"objs"Symbol 1044 MovieClip [igMenu] Frame 4Symbol 1032 MovieClip
"KBF"Symbol 1044 MovieClip [igMenu] Frame 4Symbol 908 MovieClip
"continueButton"Symbol 1044 MovieClip [igMenu] Frame 5Symbol 1040 Button
"KBF"Symbol 1044 MovieClip [igMenu] Frame 5Symbol 908 MovieClip
"backButton"Symbol 1044 MovieClip [igMenu] Frame 6Symbol 912 Button
"KBF"Symbol 1044 MovieClip [igMenu] Frame 6Symbol 908 MovieClip
"fps2"Symbol 1200 MovieClip [fpsContainer] Frame 1Symbol 813 MovieClip
"fps1"Symbol 1200 MovieClip [fpsContainer] Frame 1Symbol 813 MovieClip
"func"Symbol 1237 MovieClip Frame 1Symbol 1236 Button
"playButton"Symbol 1244 MovieClip Frame 1Symbol 1211 Button
"optionsButton"Symbol 1244 MovieClip Frame 1Symbol 891 Button
"trainingButton"Symbol 1244 MovieClip Frame 1Symbol 900 Button
"KBF"Symbol 1244 MovieClip Frame 1Symbol 908 MovieClip
"playMoreGames"Symbol 1244 MovieClip Frame 1Symbol 755 Button
"downloadGame"Symbol 1244 MovieClip Frame 1Symbol 758 Button
"getGames"Symbol 1244 MovieClip Frame 1Symbol 1217 Button
"creditsButton"Symbol 1244 MovieClip Frame 1Symbol 1220 Button
"backButton"Symbol 1244 MovieClip Frame 2Symbol 912 Button
"SGMON"Symbol 1244 MovieClip Frame 2Symbol 934 Button
"SGMOFF"Symbol 1244 MovieClip Frame 2Symbol 935 Button
"AUTOSGMON"Symbol 1244 MovieClip Frame 2Symbol 936 Button
"AUTOSGMOFF"Symbol 1244 MovieClip Frame 2Symbol 937 Button
"SGMindic"Symbol 1244 MovieClip Frame 2Symbol 925 MovieClip
"autoSGMindic"Symbol 1244 MovieClip Frame 2Symbol 925 MovieClip
"SFXON"Symbol 1244 MovieClip Frame 2Symbol 938 Button
"SFXOFF"Symbol 1244 MovieClip Frame 2Symbol 939 Button
"SFXindic"Symbol 1244 MovieClip Frame 2Symbol 925 MovieClip
"PARTON"Symbol 1244 MovieClip Frame 2Symbol 940 Button
"PARTOFF"Symbol 1244 MovieClip Frame 2Symbol 941 Button
"PARTindic"Symbol 1244 MovieClip Frame 2Symbol 925 MovieClip
"KBF"Symbol 1244 MovieClip Frame 2Symbol 908 MovieClip
"FPSindic"Symbol 1244 MovieClip Frame 2Symbol 925 MovieClip
"FPSON"Symbol 1244 MovieClip Frame 2Symbol 943 Button
"FPSOFF"Symbol 1244 MovieClip Frame 2Symbol 944 Button
"backButton"Symbol 1244 MovieClip Frame 3Symbol 912 Button
"nextButton"Symbol 1244 MovieClip Frame 3Symbol 1011 Button
"prevButton"Symbol 1244 MovieClip Frame 3Symbol 1015 Button
"instructions"Symbol 1244 MovieClip Frame 3Symbol 1007 MovieClip
"KBF"Symbol 1244 MovieClip Frame 3Symbol 908 MovieClip
"playButton"Symbol 1244 MovieClip Frame 4Symbol 1232 Button
"trainingButton"Symbol 1244 MovieClip Frame 4Symbol 900 Button
"KBF"Symbol 1244 MovieClip Frame 4Symbol 908 MovieClip
"backButton"Symbol 1244 MovieClip Frame 5Symbol 912 Button
"upScroll"Symbol 1244 MovieClip Frame 5Symbol 1237 MovieClip
"downScroll"Symbol 1244 MovieClip Frame 5Symbol 1237 MovieClip
"KBF"Symbol 1244 MovieClip Frame 5Symbol 908 MovieClip
"KBF"Symbol 1244 MovieClip Frame 6Symbol 908 MovieClip
"bg"Symbol 1246 MovieClip Frame 1Symbol 966 MovieClip
"playerBlip"Symbol 1246 MovieClip Frame 1Symbol 628 MovieClip [playerBlip]
"bg"Symbol 1246 MovieClip Frame 1Symbol 495 MovieClip [bg]
"nme"Symbol 1246 MovieClip Frame 1Symbol 495 MovieClip [bg]
"walls"Symbol 1246 MovieClip Frame 1Symbol 495 MovieClip [bg]
"draw"Symbol 1246 MovieClip Frame 1Symbol 495 MovieClip [bg]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$.u$nDyYPDAp37DE0FfEFDfnb/."
ExportAssets (56)Timeline Frame 1Symbol 150 as "tile0"
ExportAssets (56)Timeline Frame 1Symbol 161 as "levelBar"
ExportAssets (56)Timeline Frame 1Symbol 164 as "chairObj3"
ExportAssets (56)Timeline Frame 1Symbol 166 as "chairObj2"
ExportAssets (56)Timeline Frame 1Symbol 168 as "objChair3"
ExportAssets (56)Timeline Frame 1Symbol 170 as "objChair2"
ExportAssets (56)Timeline Frame 1Symbol 172 as "objChair4"
ExportAssets (56)Timeline Frame 1Symbol 174 as "objChair6"
ExportAssets (56)Timeline Frame 1Symbol 176 as "objChair5"
ExportAssets (56)Timeline Frame 1Symbol 178 as "objChair1"
ExportAssets (56)Timeline Frame 3Symbol 1252 as "__Packages.MapController"
ExportAssets (56)Timeline Frame 3Symbol 1253 as "__Packages.PlayerController"
ExportAssets (56)Timeline Frame 3Symbol 1254 as "__Packages.ScriptController"
ExportAssets (56)Timeline Frame 3Symbol 1255 as "__Packages.EnemyController"
ExportAssets (56)Timeline Frame 3Symbol 1256 as "__Packages.FPSController"
ExportAssets (56)Timeline Frame 3Symbol 1257 as "__Packages.MiniMapController"
ExportAssets (56)Timeline Frame 3Symbol 1258 as "__Packages.SoundController"
ExportAssets (56)Timeline Frame 3Symbol 1259 as "__Packages.ParticleController"
ExportAssets (56)Timeline Frame 4Symbol 407 as "guy"
ExportAssets (56)Timeline Frame 4Symbol 471 as "altTile"
ExportAssets (56)Timeline Frame 4Symbol 494 as "tile"
ExportAssets (56)Timeline Frame 4Symbol 495 as "bg"
ExportAssets (56)Timeline Frame 4Symbol 497 as "miniMapWall"
ExportAssets (56)Timeline Frame 4Symbol 622 as "enemy"
ExportAssets (56)Timeline Frame 4Symbol 628 as "playerBlip"
ExportAssets (56)Timeline Frame 4Symbol 631 as "nmeBlip"
ExportAssets (56)Timeline Frame 4Symbol 713 as "exitMarker"
ExportAssets (56)Timeline Frame 4Symbol 760 as "missionFailed"
ExportAssets (56)Timeline Frame 4Symbol 800 as "missionComplete"
ExportAssets (56)Timeline Frame 4Symbol 814 as "Timer"
ExportAssets (56)Timeline Frame 4Symbol 815 as "exitBlip"
ExportAssets (56)Timeline Frame 4Symbol 817 as "objBarrel"
ExportAssets (56)Timeline Frame 4Symbol 820 as "objFlammableBarrel"
ExportAssets (56)Timeline Frame 4Symbol 827 as "C4"
ExportAssets (56)Timeline Frame 4Symbol 837 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 838 as "C4blip"
ExportAssets (56)Timeline Frame 4Symbol 840 as "particle"
ExportAssets (56)Timeline Frame 4Symbol 841 as "particleShadow"
ExportAssets (56)Timeline Frame 4Symbol 843 as "expBarrel1"
ExportAssets (56)Timeline Frame 4Symbol 845 as "expBarrel2"
ExportAssets (56)Timeline Frame 4Symbol 847 as "expBarrel3"
ExportAssets (56)Timeline Frame 4Symbol 849 as "crateParticle1"
ExportAssets (56)Timeline Frame 4Symbol 851 as "crateParticle2"
ExportAssets (56)Timeline Frame 4Symbol 853 as "crateParticle3"
ExportAssets (56)Timeline Frame 4Symbol 855 as "barrelParticle1"
ExportAssets (56)Timeline Frame 4Symbol 857 as "barrelParticle2"
ExportAssets (56)Timeline Frame 4Symbol 859 as "barrelParticle3"
ExportAssets (56)Timeline Frame 4Symbol 861 as "palette1"
ExportAssets (56)Timeline Frame 4Symbol 863 as "palette2"
ExportAssets (56)Timeline Frame 4Symbol 865 as "explosionSGM"
ExportAssets (56)Timeline Frame 4Symbol 867 as "nmeLegParticle1"
ExportAssets (56)Timeline Frame 4Symbol 869 as "nmeLegParticle2"
ExportAssets (56)Timeline Frame 4Symbol 871 as "nmeArmParticle1"
ExportAssets (56)Timeline Frame 4Symbol 873 as "nmeHeadParticle1"
ExportAssets (56)Timeline Frame 4Symbol 875 as "nmeTorsoParticle1"
ExportAssets (56)Timeline Frame 4Symbol 877 as "nmeGunParticle1"
ExportAssets (56)Timeline Frame 4Symbol 889 as "UIbuttonHover"
ExportAssets (56)Timeline Frame 4Symbol 890 as "UIbuttonPress"
ExportAssets (56)Timeline Frame 4Symbol 976 as "switch"
ExportAssets (56)Timeline Frame 4Symbol 985 as "walltap"
ExportAssets (56)Timeline Frame 4Symbol 1004 as "explode"
ExportAssets (56)Timeline Frame 4Symbol 1020 as "exitObjective"
ExportAssets (56)Timeline Frame 4Symbol 1022 as "objectiveCustom"
ExportAssets (56)Timeline Frame 4Symbol 1044 as "igMenu"
ExportAssets (56)Timeline Frame 4Symbol 1046 as "playerParticle0"
ExportAssets (56)Timeline Frame 4Symbol 1048 as "playerParticle1"
ExportAssets (56)Timeline Frame 4Symbol 1050 as "playerParticle2"
ExportAssets (56)Timeline Frame 4Symbol 1052 as "playerParticle3"
ExportAssets (56)Timeline Frame 4Symbol 1054 as "playerParticle4"
ExportAssets (56)Timeline Frame 4Symbol 1056 as "playerParticle5"
ExportAssets (56)Timeline Frame 4Symbol 1058 as "playerParticle6"
ExportAssets (56)Timeline Frame 4Symbol 1060 as "playerParticle7"
ExportAssets (56)Timeline Frame 4Symbol 1061 as "objCrate"
ExportAssets (56)Timeline Frame 4Symbol 1064 as "barrelChunk1"
ExportAssets (56)Timeline Frame 4Symbol 1065 as "barrelChunk2"
ExportAssets (56)Timeline Frame 4Symbol 1066 as "barrelChunk3"
ExportAssets (56)Timeline Frame 4Symbol 1067 as "bodyPart1"
ExportAssets (56)Timeline Frame 4Symbol 1068 as "bodyPart2"
ExportAssets (56)Timeline Frame 4Symbol 1069 as "bodyPart3"
ExportAssets (56)Timeline Frame 4Symbol 1070 as "bodyPart4"
ExportAssets (56)Timeline Frame 4Symbol 1071 as "c4click"
ExportAssets (56)Timeline Frame 4Symbol 1072 as "crateChunk1"
ExportAssets (56)Timeline Frame 4Symbol 1073 as "crateChunk2"
ExportAssets (56)Timeline Frame 4Symbol 1074 as "crateChunk3"
ExportAssets (56)Timeline Frame 4Symbol 1075 as "fall"
ExportAssets (56)Timeline Frame 4Symbol 1076 as "initialBarrel"
ExportAssets (56)Timeline Frame 4Symbol 1077 as "initialRockwall"
ExportAssets (56)Timeline Frame 4Symbol 1078 as "necksnap"
ExportAssets (56)Timeline Frame 4Symbol 1079 as "bgMusic2"
ExportAssets (56)Timeline Frame 4Symbol 1080 as "bgMusic3"
ExportAssets (56)Timeline Frame 4Symbol 1081 as "smallShrapnel1"
ExportAssets (56)Timeline Frame 4Symbol 1082 as "smallShrapnel2"
ExportAssets (56)Timeline Frame 4Symbol 1083 as "smallShrapnel3"
ExportAssets (56)Timeline Frame 4Symbol 1084 as "footstep1"
ExportAssets (56)Timeline Frame 4Symbol 1085 as "footstep2"
ExportAssets (56)Timeline Frame 4Symbol 1086 as "menuMusic"
ExportAssets (56)Timeline Frame 4Symbol 1087 as "bgMusic1"
ExportAssets (56)Timeline Frame 4Symbol 1088 as "wallChunk1"
ExportAssets (56)Timeline Frame 4Symbol 1089 as "wallChunk2"
ExportAssets (56)Timeline Frame 4Symbol 1090 as "wallChunk3"
ExportAssets (56)Timeline Frame 4Symbol 1091 as "groan"
ExportAssets (56)Timeline Frame 4Symbol 1092 as "grassFootstep1"
ExportAssets (56)Timeline Frame 4Symbol 1093 as "grassFootstep2"
ExportAssets (56)Timeline Frame 4Symbol 1094 as "metalFootstep1"
ExportAssets (56)Timeline Frame 4Symbol 1095 as "metalFootstep2"
ExportAssets (56)Timeline Frame 4Symbol 1096 as "can1"
ExportAssets (56)Timeline Frame 4Symbol 1097 as "can2"
ExportAssets (56)Timeline Frame 4Symbol 1098 as "can3"
ExportAssets (56)Timeline Frame 4Symbol 1099 as "gas"
ExportAssets (56)Timeline Frame 4Symbol 1100 as "error"
ExportAssets (56)Timeline Frame 4Symbol 1103 as "stone1"
ExportAssets (56)Timeline Frame 4Symbol 1105 as "stone2"
ExportAssets (56)Timeline Frame 4Symbol 1107 as "stone3"
ExportAssets (56)Timeline Frame 4Symbol 1171 as "tile2"
ExportAssets (56)Timeline Frame 4Symbol 1173 as "chairObj1"
ExportAssets (56)Timeline Frame 4Symbol 1175 as "deskChunk1"
ExportAssets (56)Timeline Frame 4Symbol 1177 as "deskChunk2"
ExportAssets (56)Timeline Frame 4Symbol 1179 as "deskChunk3"
ExportAssets (56)Timeline Frame 4Symbol 1181 as "deskChunk4"
ExportAssets (56)Timeline Frame 4Symbol 1183 as "deskChunk5"
ExportAssets (56)Timeline Frame 4Symbol 1194 as "popup"
ExportAssets (56)Timeline Frame 4Symbol 1197 as "popcan"
ExportAssets (56)Timeline Frame 4Symbol 1199 as "popcan2"
ExportAssets (56)Timeline Frame 4Symbol 1200 as "fpsContainer"

Labels

"startgame"Frame 3
"stash"Frame 4
"levLoad"Frame 5
"menu"Frame 6
"game"Frame 12
"uhoh"Frame 16
"bouncer"Frame 20
"stolen"Frame 21
"blank"Symbol 150 MovieClip [tile0] Frame 94
"preload"Symbol 185 MovieClip Frame 2
"south"Symbol 407 MovieClip [guy] Frame 1
"SS"Symbol 407 MovieClip [guy] Frame 1
"S0"Symbol 407 MovieClip [guy] Frame 2
"S1"Symbol 407 MovieClip [guy] Frame 3
"S2"Symbol 407 MovieClip [guy] Frame 4
"S3"Symbol 407 MovieClip [guy] Frame 5
"S4"Symbol 407 MovieClip [guy] Frame 6
"S5"Symbol 407 MovieClip [guy] Frame 7
"S6"Symbol 407 MovieClip [guy] Frame 8
"S7"Symbol 407 MovieClip [guy] Frame 9
"S8"Symbol 407 MovieClip [guy] Frame 10
"S9"Symbol 407 MovieClip [guy] Frame 11
"S10"Symbol 407 MovieClip [guy] Frame 12
"S11"Symbol 407 MovieClip [guy] Frame 13
"S12"Symbol 407 MovieClip [guy] Frame 14
"S13"Symbol 407 MovieClip [guy] Frame 15
"north lmao"Symbol 407 MovieClip [guy] Frame 19
"NS"Symbol 407 MovieClip [guy] Frame 19
"N0"Symbol 407 MovieClip [guy] Frame 20
"N1"Symbol 407 MovieClip [guy] Frame 21
"N2"Symbol 407 MovieClip [guy] Frame 22
"N3"Symbol 407 MovieClip [guy] Frame 23
"N4"Symbol 407 MovieClip [guy] Frame 24
"N5"Symbol 407 MovieClip [guy] Frame 25
"N6"Symbol 407 MovieClip [guy] Frame 26
"N7"Symbol 407 MovieClip [guy] Frame 27
"N8"Symbol 407 MovieClip [guy] Frame 28
"N9"Symbol 407 MovieClip [guy] Frame 29
"N10"Symbol 407 MovieClip [guy] Frame 30
"N11"Symbol 407 MovieClip [guy] Frame 31
"N12"Symbol 407 MovieClip [guy] Frame 32
"N13"Symbol 407 MovieClip [guy] Frame 33
"wall transfers"Symbol 407 MovieClip [guy] Frame 37
"NWT0"Symbol 407 MovieClip [guy] Frame 37
"NWT1"Symbol 407 MovieClip [guy] Frame 38
"NWT2"Symbol 407 MovieClip [guy] Frame 39
"NWT3"Symbol 407 MovieClip [guy] Frame 40
"SWT0"Symbol 407 MovieClip [guy] Frame 45
"SWT1"Symbol 407 MovieClip [guy] Frame 46
"SWT2"Symbol 407 MovieClip [guy] Frame 47
"SWT3"Symbol 407 MovieClip [guy] Frame 48
"NWSS"Symbol 407 MovieClip [guy] Frame 52
"wall slide north"Symbol 407 MovieClip [guy] Frame 53
"NWS0"Symbol 407 MovieClip [guy] Frame 53
"NWS1"Symbol 407 MovieClip [guy] Frame 54
"NWS2"Symbol 407 MovieClip [guy] Frame 55
"NWS3"Symbol 407 MovieClip [guy] Frame 56
"NWS4"Symbol 407 MovieClip [guy] Frame 57
"NWS5"Symbol 407 MovieClip [guy] Frame 58
"NWS6"Symbol 407 MovieClip [guy] Frame 59
"NWS7"Symbol 407 MovieClip [guy] Frame 60
"NWS8"Symbol 407 MovieClip [guy] Frame 61
"NWS9"Symbol 407 MovieClip [guy] Frame 62
"NWS10"Symbol 407 MovieClip [guy] Frame 63
"NWS11"Symbol 407 MovieClip [guy] Frame 64
"NWS12"Symbol 407 MovieClip [guy] Frame 65
"NWS13"Symbol 407 MovieClip [guy] Frame 66
"NWS14"Symbol 407 MovieClip [guy] Frame 67
"SWSS"Symbol 407 MovieClip [guy] Frame 72
"wall slide south"Symbol 407 MovieClip [guy] Frame 73
"SWS0"Symbol 407 MovieClip [guy] Frame 73
"SWS1"Symbol 407 MovieClip [guy] Frame 74
"SWS2"Symbol 407 MovieClip [guy] Frame 75
"SWS3"Symbol 407 MovieClip [guy] Frame 76
"SWS4"Symbol 407 MovieClip [guy] Frame 77
"SWS5"Symbol 407 MovieClip [guy] Frame 78
"SWS6"Symbol 407 MovieClip [guy] Frame 79
"SWS7"Symbol 407 MovieClip [guy] Frame 80
"SWS8"Symbol 407 MovieClip [guy] Frame 81
"SWS9"Symbol 407 MovieClip [guy] Frame 82
"SWS10"Symbol 407 MovieClip [guy] Frame 83
"SWS11"Symbol 407 MovieClip [guy] Frame 84
"SWS12"Symbol 407 MovieClip [guy] Frame 85
"SWS13"Symbol 407 MovieClip [guy] Frame 86
"SWS14"Symbol 407 MovieClip [guy] Frame 87
"neck break north"Symbol 407 MovieClip [guy] Frame 93
"NNS"Symbol 407 MovieClip [guy] Frame 93
"neck break south"Symbol 407 MovieClip [guy] Frame 117
"SNS"Symbol 407 MovieClip [guy] Frame 118
"south tap"Symbol 407 MovieClip [guy] Frame 142
"STAP"Symbol 407 MovieClip [guy] Frame 142
"north tap"Symbol 407 MovieClip [guy] Frame 149
"NTAP"Symbol 407 MovieClip [guy] Frame 149
"south C4"Symbol 407 MovieClip [guy] Frame 157
"SC4"Symbol 407 MovieClip [guy] Frame 157
"north C4"Symbol 407 MovieClip [guy] Frame 168
"NC4"Symbol 407 MovieClip [guy] Frame 168
"south giveup"Symbol 407 MovieClip [guy] Frame 181
"SGU"Symbol 407 MovieClip [guy] Frame 181
"north giveup"Symbol 407 MovieClip [guy] Frame 190
"NGU"Symbol 407 MovieClip [guy] Frame 190
"blank"Symbol 407 MovieClip [guy] Frame 255
"blank"Symbol 471 MovieClip [altTile] Frame 96
"blank"Symbol 494 MovieClip [tile] Frame 11
"qmark"Symbol 502 MovieClip Frame 2
"emark"Symbol 502 MovieClip Frame 32
"South Walk Cycle"Symbol 622 MovieClip [enemy] Frame 1
"SS"Symbol 622 MovieClip [enemy] Frame 1
"S0"Symbol 622 MovieClip [enemy] Frame 2
"S1"Symbol 622 MovieClip [enemy] Frame 3
"S2"Symbol 622 MovieClip [enemy] Frame 4
"S3"Symbol 622 MovieClip [enemy] Frame 5
"S4"Symbol 622 MovieClip [enemy] Frame 6
"S5"Symbol 622 MovieClip [enemy] Frame 7
"S6"Symbol 622 MovieClip [enemy] Frame 8
"S7"Symbol 622 MovieClip [enemy] Frame 9
"S8"Symbol 622 MovieClip [enemy] Frame 10
"S9"Symbol 622 MovieClip [enemy] Frame 11
"S10"Symbol 622 MovieClip [enemy] Frame 12
"S11"Symbol 622 MovieClip [enemy] Frame 13
"S12"Symbol 622 MovieClip [enemy] Frame 14
"S13"Symbol 622 MovieClip [enemy] Frame 15
"S14"Symbol 622 MovieClip [enemy] Frame 16
"South Lookaround"Symbol 622 MovieClip [enemy] Frame 20
"SLA0"Symbol 622 MovieClip [enemy] Frame 20
"SLA1"Symbol 622 MovieClip [enemy] Frame 21
"SLA2"Symbol 622 MovieClip [enemy] Frame 22
"SLA4"Symbol 622 MovieClip [enemy] Frame 28
"SLA5"Symbol 622 MovieClip [enemy] Frame 29
"SLA6"Symbol 622 MovieClip [enemy] Frame 30
"SLA7"Symbol 622 MovieClip [enemy] Frame 31
"SLA8"Symbol 622 MovieClip [enemy] Frame 32
"SLA10"Symbol 622 MovieClip [enemy] Frame 38
"SLA11"Symbol 622 MovieClip [enemy] Frame 39
"SLA12"Symbol 622 MovieClip [enemy] Frame 40
"North Walk Cycle"Symbol 622 MovieClip [enemy] Frame 45
"NS"Symbol 622 MovieClip [enemy] Frame 45
"N0"Symbol 622 MovieClip [enemy] Frame 46
"N1"Symbol 622 MovieClip [enemy] Frame 47
"N2"Symbol 622 MovieClip [enemy] Frame 48
"N3"Symbol 622 MovieClip [enemy] Frame 49
"N4"Symbol 622 MovieClip [enemy] Frame 50
"N5"Symbol 622 MovieClip [enemy] Frame 51
"N6"Symbol 622 MovieClip [enemy] Frame 52
"N7"Symbol 622 MovieClip [enemy] Frame 53
"N8"Symbol 622 MovieClip [enemy] Frame 54
"N9"Symbol 622 MovieClip [enemy] Frame 55
"N10"Symbol 622 MovieClip [enemy] Frame 56
"N11"Symbol 622 MovieClip [enemy] Frame 57
"N12"Symbol 622 MovieClip [enemy] Frame 58
"N13"Symbol 622 MovieClip [enemy] Frame 59
"N14"Symbol 622 MovieClip [enemy] Frame 60
"North Lookaround"Symbol 622 MovieClip [enemy] Frame 63
"NLA0"Symbol 622 MovieClip [enemy] Frame 63
"NLA1"Symbol 622 MovieClip [enemy] Frame 64
"NLA2"Symbol 622 MovieClip [enemy] Frame 65
"NLA4"Symbol 622 MovieClip [enemy] Frame 71
"NLA5"Symbol 622 MovieClip [enemy] Frame 72
"NLA6"Symbol 622 MovieClip [enemy] Frame 73
"NLA7"Symbol 622 MovieClip [enemy] Frame 74
"NLA8"Symbol 622 MovieClip [enemy] Frame 75
"NLA10"Symbol 622 MovieClip [enemy] Frame 81
"NLA11"Symbol 622 MovieClip [enemy] Frame 82
"NLA12"Symbol 622 MovieClip [enemy] Frame 83
"360 degree rotation"Symbol 622 MovieClip [enemy] Frame 86
"rot0"Symbol 622 MovieClip [enemy] Frame 86
"rot1"Symbol 622 MovieClip [enemy] Frame 87
"rot2"Symbol 622 MovieClip [enemy] Frame 88
"rot3"Symbol 622 MovieClip [enemy] Frame 89
"rot4"Symbol 622 MovieClip [enemy] Frame 90
"rot5"Symbol 622 MovieClip [enemy] Frame 91
"rot6"Symbol 622 MovieClip [enemy] Frame 92
"rot7"Symbol 622 MovieClip [enemy] Frame 93
"rot8"Symbol 622 MovieClip [enemy] Frame 94
"rot9"Symbol 622 MovieClip [enemy] Frame 95
"rot10"Symbol 622 MovieClip [enemy] Frame 96
"rot11"Symbol 622 MovieClip [enemy] Frame 97
"rot12"Symbol 622 MovieClip [enemy] Frame 98
"rot13"Symbol 622 MovieClip [enemy] Frame 99
"rot14"Symbol 622 MovieClip [enemy] Frame 100
"rot15"Symbol 622 MovieClip [enemy] Frame 101
"rot16"Symbol 622 MovieClip [enemy] Frame 102
"rot17"Symbol 622 MovieClip [enemy] Frame 103
"neck snap north"Symbol 622 MovieClip [enemy] Frame 107
"NNS"Symbol 622 MovieClip [enemy] Frame 107
"neck snap south"Symbol 622 MovieClip [enemy] Frame 132
"SNS"Symbol 622 MovieClip [enemy] Frame 132
"blank"Symbol 622 MovieClip [enemy] Frame 161
"hide"Symbol 880 MovieClip Frame 3
"reveal"Symbol 880 MovieClip Frame 8
"revealer"Symbol 880 MovieClip Frame 9
"S0"Symbol 958 MovieClip Frame 1
"S1"Symbol 958 MovieClip Frame 2
"S3"Symbol 958 MovieClip Frame 3
"S4"Symbol 958 MovieClip Frame 4
"S6"Symbol 958 MovieClip Frame 5
"S7"Symbol 958 MovieClip Frame 6
"S9"Symbol 958 MovieClip Frame 7
"S10"Symbol 958 MovieClip Frame 8
"S12"Symbol 958 MovieClip Frame 9
"S13"Symbol 958 MovieClip Frame 10
"NTAP"Symbol 986 MovieClip Frame 1
"blank"Symbol 1044 MovieClip [igMenu] Frame 7
"blank"Symbol 1171 MovieClip [tile2] Frame 96
"hide"Symbol 1201 MovieClip Frame 3
"reveal"Symbol 1201 MovieClip Frame 8
"revealer"Symbol 1201 MovieClip Frame 9
"main"Symbol 1244 MovieClip Frame 1
"options"Symbol 1244 MovieClip Frame 2
"training"Symbol 1244 MovieClip Frame 3
"basicTrain"Symbol 1244 MovieClip Frame 4
"mission"Symbol 1244 MovieClip Frame 5
"credits"Symbol 1244 MovieClip Frame 6

Dynamic Text Variables

missionNameSymbol 154 EditableText"MISSION ONE"
missionNameSymbol 156 EditableText"MISSION ONE"
missionNameSymbol 157 EditableText"MISSION ONE"
missionNameSymbol 159 EditableText"MISSION ONE"
missionNameSymbol 160 EditableText"MISSION ONE"
labelSymbol 981 EditableText"SPACEBAR"
labelSymbol 995 EditableText"A"
textSymbol 1021 EditableText""
hintSymbol 1043 EditableText""
textSymbol 1187 EditableText""
textSymbol 1189 EditableText""
textSymbol 1191 EditableText""
textSymbol 1193 EditableText""
siteSucksSymbol 1251 EditableText""




http://swfchan.com/7/30300/info.shtml
Created: 19/5 -2019 11:21:04 Last modified: 19/5 -2019 11:21:04 Server time: 11/05 -2024 15:38:11