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Match.swf

This is the info page for
Flash #30319

(Click the ID number above for more basic data on this flash file.)


Text
STORAGE

message to player

play

play

you should read this

how to play

how to play

message

continue

continue

play on from playerstage

reset game

reset game

This will put you back to stage 1

You have beaten this game 0 times

n

t

i

a

m

g

b

l

Are you sure you want
to reset where you
are up to in the game?

YES

YES

NO

NO

GAME HAS
BEEN RESET

TELLPLAYER

STAGE
COMPLETE

000

Seconds left x 100

000000

Time Bonus

000000

Flips bonus

fewer filps = higher bonus

000000

Score

CLICK FOR NEXT STAGE

CLICK FOR NEXT STAGE

GAME OVER

with a final score of

00000000

You reached stage 20

THERE ARE 20 STAGES

PLAY AGAIN

PLAY AGAIN

MAIN MENU

MAIN MENU

You have beaten my game!
Congratulations on your effort
and I hope you enjoyed it.

Well Done

SECONDS
REMAIN

0

3 BONUS
SECONDS!

0

SCORE

0

FLIPS

stage

match

FRAMEACTION

Flip cards by clicking on them
Flip two matching cards to clear them
Each match gives you a little more time
If time runs out, game over
Can you get to stage 20?

example:

how to play

ActionScript [AS1/AS2]

Frame 1
Frame 3
fscommand ("fullscreen", "true");
Frame 4
function playgame() { gotoAndPlay (145); } function resetplayerstage() { gotoAndPlay (65); } function gohottoplay() { gotoAndPlay (150); } function go_mainmenu() { gotoAndPlay (4); } storage = SharedObject.getLocal("match"); _root.playerstage = storage.data.playerstage; _root.beatengame = storage.data.beatengame; _root.currentscore = storage.data.currentscore; _root.highscore = storage.data.highscore; if (_root.highscore == undefined) { storage.data.highscore = 0; _root.highscore = 0; } if (playerstage == undefined) { storage.data.playerstage = 1; _root.playerstage = 1; } if (beatengame == undefined) { storage.data.beatengame = 0; } if ((_root.currentscore == 0) || (_root.currentscore == undefined)) { _root.currentscore = 0; storage.data.currentscore = 0; } trace(_root.beatengame); trace("hmmm"); if (playerstage > 20) { playerstage = 1; } if (playerstage > 1) { this.mainbuttons.gotoAndPlay("continue"); } _root.uptostage = "You are up to stage " + playerstage; _root.playonfrom = (("Play on from stage " + playerstage) + " with a score of ") + _root.currentscore; _root.beatengamereport = ""; trace("beatengame=" + beatengame); if (beatengame == 1) { _root.beatengamereport = "You've beaten this game once"; } if (beatengame > 1) { _root.beatengamereport = ("You've beaten this game " + beatengame) + " times"; } if ((beatengame == undefined) || (beatengame == 0)) { _root.beatengamereport = "You've not beaten this game yet"; } if (highscore > 0) { _root.beatengamereport = _root.beatengamereport + (" & your highest score is " + highscore); } _root.score = _root.currentscore;
Frame 64
stop();
Frame 65
function press_yes() { storage.data.playerstage = 1; playerstage = 1; currentscore = 0; storage.data.currentscore = 0; gotoAndPlay ("stagereset"); } function press_no() { gotoAndPlay (4); }
Frame 90
stop();
Frame 144
gotoAndPlay (4);
Frame 145
Array.prototype.randomize = function () { return(this.sort(function (a, b) { return(((Math.floor(Math.random() * 2) == 0) ? 1 : -1)); })); }; myArray = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; function setupsounds() { var _local1 = _global; _local1.timewarning_snd = new Sound(); timewarning_snd.attachSound("Time warning sound"); _local1.presscard_snd = new Sound(); presscard_snd.attachSound("press card sound"); _local1.matchmade_snd = new Sound(); matchmade_snd.attachSound("match made sound"); _local1.matchmade_snd = new Sound(); matchmade_snd.attachSound("match made sound"); _local1.levelcomplete_snd = new Sound(); levelcomplete_snd.attachSound("level complete sound"); _local1.missmatch_snd = new Sound(); missmatch_snd.attachSound("miss match"); } function pressacard(cardn) { if (firstcardpressed == 0) { firstcardpressed = 1; start_time = getTimer(); } if (action == "nothing") { if (cardspressed < 2) { flips++; presscard_snd.start(); cardspressed++; switch (cardspressed) { case 1 : card1 = carddata[cardn]; card1cardn = cardn; eval ("c" + cardn).gotoAndPlay(1); return; case 2 : card2 = carddata[cardn]; card2cardn = cardn; if (card1 != card2) { cardspressed = 0; action = "no match delay"; counter = 20; missmatch_snd.start(); } else { action = "match made delay"; matchmade_snd.start(); this.timer.gotoAndPlay("bonustime"); start_time = start_time + bonus_time; counter = 20; } eval ("c" + cardn).gotoAndPlay(1); } } } } function initcards() { level1 = new Array(1, 1, 2, 2, 3, 3, 4, 4); level1time = 30; level2 = new Array(1, 1, 2, 2, 3, 3, 4, 4, 2, 2, 0, 0, 0); level2time = 25; level3 = new Array(1, 1, 2, 2, 3, 3, 4, 4, 1, 1, 2, 2, 0, 0, 0, 0); level3time = 25; level4 = new Array(1, 1, 2, 2, 3, 3, 4, 4, 1, 1, 2, 2, 5, 5); level4time = 25; level5 = new Array(2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 6, 6, 7, 7, 0, 0); level5time = 20; level6 = new Array(0, 0, 0, 26, 26, 13, 13, 26, 26, 13, 13, 26, 26, 13, 13, 26, 26, 13, 13, 26, 26, 13, 13); level6time = 20; level7 = new Array(0, 0, 0, 4, 4, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11); level7time = 20; level8 = new Array(0, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 6, 6); level8time = 20; level9 = new Array(0, 0, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 7, 7); level9time = 20; level10 = new Array(7, 7, 8, 8, 9, 9, 11, 11, 11, 11, 12, 12, 12, 12, 7, 7); level10time = 15; level11 = new Array(0, 0, 0, 0, 1, 1, 1, 1, 7, 7, 7, 7, 11, 11, 11, 11); level11time = 20; level12 = new Array(19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21); level12time = 20; level13 = new Array(22, 22, 22, 22, 23, 23, 23, 23, 24, 24, 24, 24, 25, 25, 25, 25); level13time = 25; level14 = new Array(13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 1, 1, 0, 0, 0, 2, 2); level14time = 20; level15 = new Array(13, 13, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 18, 18); level15time = 25; level16 = new Array(8, 8, 8, 8, 8, 8, 19, 19, 19, 19, 19, 19, 8, 8, 8, 8, 8, 8, 19, 19, 19, 19, 19, 19); level16time = 25; level17 = new Array(23, 23, 22, 22, 21, 21, 20, 20, 20, 20, 21, 21, 20, 20, 20, 20, 10, 10, 0); level17time = 25; level18 = new Array(25, 25, 24, 24, 23, 23, 22, 22, 21, 21, 20, 20, 20, 20, 21, 21, 0, 0, 0, 0, 0, 0, 0); level18time = 25; level19 = new Array(27, 27, 26, 26, 25, 25, 24, 24, 23, 23, 22, 22, 21, 21, 20, 20, 19, 19, 0, 0, 16, 16, 16, 16); level19time = 25; level20 = new Array(27, 27, 26, 26, 25, 25, 24, 24, 23, 23, 22, 22, 21, 21, 20, 20, 19, 19, 18, 18, 17, 17, 16, 16); level20time = 25; _root.limit_time = eval (("level" + playerstage) + "time"); _root.remaining_time = limit_time; carddata = eval ("level" + playerstage).randomize(); amountofcards = carddata.length; playablecards = 0; i = 0; while (i < carddata.length) { if (carddata[i] > 0) { playablecards++; } i++; } table_columns = Math.ceil(Math.sqrt(amountofcards + 8)); table_rows = Math.ceil(amountofcards / table_columns); trace("table_rows = " + table_rows); trace("table_columns = " + table_columns); cardt = 0; tempi = 280 - ((table_columns * 75) / 2); tempj = 280 - ((table_rows / 2) * 110); trace(tempj); i = 0; while (i < table_columns) { j = 0; while (j < table_columns) { if (cardt < amountofcards) { cname = "c" + cardt; if (carddata[cardt] > 0) { attachMovie("card", cname, cardt); eval (cname).cnum = carddata[cardt]; eval (cname).cardnumber = cardt; eval (cname).x = tempi + (j * 75); eval (cname).y = (i * 110) + tempj; eval (cname)._x = -60; eval (cname)._y = random(400); } cardt++; } j++; } i++; } } function setup() { counter = -1; cardt = 0; cardpressarray = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); cardspressed = 0; cards_removed = 0; bonus_time = 3000; setupsounds(); _root.flips = 0; firstcardpressed = 0; } function go_playagain() { this.tellplayer.gotoAndStop(1); var score:Number = 0; gotoAndPlay (145); } function end_movecardsin() { cardspeed = 0.95; m = 0; i = 0; while (i < amountofcards) { c = "c" + i; tx = eval (c)._x; ty = eval (c)._y; x = eval (c).x; y = eval (c).y; tempmovex = (tx - x) * cardspeed; tempmovey = (ty - y) * cardspeed; if ((Math.abs(tempmovex) < 1) && (Math.abs(tempmovey) < 1)) { tempmovex = 0; tempmovey = 0; } eval (c)._x = Math.floor(x + tempmovex); eval (c)._y = Math.floor(y + tempmovey); if (eval (c)._x == tx) { m++; if (m >= amountofcards) { action = "gameover wait"; cardspressed = 0; i = 0; while (i < amountofcards) { c = "c" + i; eval (c)._x = eval (c).x; eval (c)._y = eval (c).y; i++; } } } i++; } } function movematchedcards() { cardspeed = 0.25; m = 0; tx = eval ("c" + card1cardn)._x; ty = eval ("c" + card1cardn)._y; x = eval ("c" + card1cardn).x; y = eval ("c" + card1cardn).y; tempmovex = (tx - x) * cardspeed; tempmovey = (ty - y) * cardspeed; if ((Math.abs(tempmovex) < 1) && (Math.abs(tempmovey) < 1)) { tempmovex = 0; tempmovey = 0; } eval ("c" + card1cardn)._x = Math.floor(x + tempmovex); eval ("c" + card1cardn)._y = Math.floor(y + tempmovey); tx = eval ("c" + card2cardn)._x; ty = eval ("c" + card2cardn)._y; x = eval ("c" + card2cardn).x; y = eval ("c" + card2cardn).y; tempmovex = (tx - x) * cardspeed; tempmovey = (ty - y) * cardspeed; if ((Math.abs(tempmovex) < 1) && (Math.abs(tempmovey) < 1)) { tempmovex = 0; tempmovey = 0; } eval ("c" + card2cardn)._x = Math.floor(x + tempmovex); eval ("c" + card2cardn)._y = Math.floor(y + tempmovey); a = Math.abs(Math.floor(x + tempmovex) - tx); if (a < 2) { action = "nothing"; cardspressed = 0; eval ("c" + card1cardn)._x = eval ("c" + card1cardn).x; eval ("c" + card1cardn)._y = eval ("c" + card1cardn).y; eval ("c" + card2cardn)._x = eval ("c" + card2cardn).x; eval ("c" + card2cardn)._y = eval ("c" + card2cardn).y; } } function movecardsin() { cardspeed = 0.5; m = 0; i = 0; while (i < amountofcards) { c = "c" + i; tx = eval (c)._x; ty = eval (c)._y; x = eval (c).x; y = eval (c).y; if (Math.abs(tx - x) > 0) { tempmovex = (tx - x) * cardspeed; } else { tempmovex = 0; } if (Math.abs(ty - y) > 0) { tempmovey = (ty - y) * cardspeed; } else { tempmovey = 0; } if ((Math.abs(tempmovex) < 1) && (Math.abs(tempmovey) < 1)) { tempmovex = 0; tempmovey = 0; } eval (c)._x = Math.floor(x + tempmovex); eval (c)._y = Math.floor(y + tempmovey); if (eval (c)._x == tx) { m++; if (m >= amountofcards) { if (action == "gameover move cards") { action = "gameover wait"; } else { action = "nothing"; } cardspressed = 0; i = 0; while (i < amountofcards) { c = "c" + i; eval (c)._x = eval (c).x; eval (c)._y = eval (c).y; i++; } } } i++; } } function frameaction() { if (firstcardpressed > 0) { if ((((action == "move cards in") || (action == "nothing")) || (action == "match made delay")) || (action == "no match delay")) { now_time = getTimer(); if (last_time == undefined) { last_time = now_time; } if ((now_time - last_time) > 999) { _root.remaining_time = Math.ceil(limit_time - ((now_time - start_time) / 1000)); if (_root.remaining_time < 10) { this.timer.gotoAndPlay("timewarning"); last_time = now_time; } if (_root.remaining_time < 1) { action = "time up"; } } } } switch (action) { case "game completed" : _root.currentscore = 0; storage.data.currentscore = currentscore; if (score > highscore) { _root.highscore = score; storage.data.highscore = _root.highscore; } _root.beatengame++; trace(beatengame); storage.data.beatengame = _root.beatengame; i = 0; while (i < 40) { removeMovieClip(eval ("c" + i)); i++; } this.tellplayer.gotoAndStop("youwin"); action = "game completed wait"; return; case "game completed wait" : return; case "time up" : currentscore = score; storage.data.currentscore = currentscore; if (score > highscore) { _root.highscore = score; storage.data.highscore = _root.highscore; } i = 0; while (i < 40) { cname = "c" + i; eval (cname).x = random(500); eval (cname).y = 550; i++; } action = "gameover move cards"; _root.youreached = "You reached stage " + playerstage; this.tellplayer.gotoAndPlay("gameover"); return; case "gameover move cards" : end_movecardsin(); return; case "gameover wait" : i = 0; while (i < 40) { cname = "c" + i; removeMovieClip(eval (cname)); i++; } return; case "level complete" : _root.bonus = 0; _root.time_points = _root.remaining_time * 10; _root._root.timereport = _root.remaining_time + " Seconds left x 10"; _root.bonus = _root.bonus + time_points; _root.flip_points = 1000 - (flips * 25); if (flip_points < 0) { flip_points = 0; } score = score + (_root.bonus + _root.flip_points); this.tellplayer.gotoAndPlay(2); currentscore = score; storage.data.currentscore = score; action = "wait for next level"; return; case "wait for next level" : return; case "next stage" : this.tellplayer.gotoAndStop(1); i = 0; while (i < 40) { removeMovieClip(eval ("c" + i)); i++; } this.stage_complete.gotoAndPlay("out"); playerstage++; action = "start"; if (playerstage > 20) { action = "game completed"; playerstage = 1; } storage.data.playerstage = playerstage; return; case "start" : setup(); _root.levelname = "Stage " + playerstage; action = "start cards"; return; case "start cards" : initcards(); action = "move cards in"; return; case "move cards in" : movecardsin(); return; case "move matched cards" : movematchedcards(); return; case "match made delay" : if (counter > 0) { counter--; } else { movecards_snd.start(); cards_removed++; a = eval ("c" + card1cardn).cardnumber; eval ("c" + card1cardn).x = 520 + (cards_removed * 4); eval ("c" + card1cardn).swapDepths(100 + cards_removed); cards_removed++; a = eval ("c" + card2cardn).cardnumber; eval ("c" + card2cardn).swapDepths(100 + cards_removed); eval ("c" + card2cardn).x = 520 + (cards_removed * 4); eval ("c" + card1cardn).y = 400; eval ("c" + card2cardn).y = 400; eval ("c" + card1cardn).gotoAndPlay(20); eval ("c" + card2cardn).gotoAndPlay(20); action = "move matched cards"; } return; case "no match delay" : if (counter > 0) { counter--; } else { eval ("c" + card1cardn).gotoAndPlay(10); eval ("c" + card2cardn).gotoAndPlay(10); action = "nothing"; } return; case "nothing" : if (cards_removed < playablecards) { break; } action = "level complete"; } } function cardClass() { } cardClass.prototype = new MovieClip(); cardClass.prototype.onLoad = function () { this.type.gotoAndStop(this.cnum); }; cardClass.prototype.onEnterFrame = function () { }; cardClass.prototype.onPress = function () { var _local1 = _root; if (this.cardnumber != _local1.card1cardn) { if (_local1.cardspressed < 2) { _local1.pressacard(this.cardnumber); } } }; Object.registerClass("card", cardClass);
Frame 147
action = "start";
Frame 148
stop();
Instance of Symbol 181 MovieClip in Frame 148
onClipEvent (enterFrame) { _root.frameaction(); }
Frame 149
gotoAndPlay (4);
Frame 177
stop();
Symbol 3 MovieClip Frame 10
stop();
Symbol 4 MovieClip Frame 1
stop();
Symbol 6 MovieClip Frame 1
_root.stop(); PercentLoaded = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { num = Math.floor(PercentLoaded / 8) + 1; bar.gotoAndStop(num); } else { _root.play(); }
Symbol 6 MovieClip Frame 2
gotoAndPlay (1);
Symbol 38 MovieClip Frame 1
stop();
Symbol 43 MovieClip [card] Frame 1
stop();
Symbol 43 MovieClip [card] Frame 8
stop();
Symbol 43 MovieClip [card] Frame 16
gotoAndStop (1);
Symbol 43 MovieClip [card] Frame 27
stop();
Symbol 47 MovieClip [message] Frame 30
stop();
Symbol 64 MovieClip Frame 74
stop();
Symbol 68 Button
on (release) { _root.playgame(); }
Symbol 72 Button
on (press) { _root.gohottoplay(); }
Symbol 77 Button
on (release) { _root.playgame(); }
Symbol 82 Button
on (release) { _root.resetplayerstage(); }
Symbol 83 MovieClip Frame 30
stop();
Symbol 83 MovieClip Frame 41
stop();
Symbol 87 Button
on (press) { getURL ("mailto:terrypaton1@bigpond.com?subject=Match", "_blank"); }
Symbol 108 Button
on (release) { _root.press_yes(); }
Symbol 111 Button
on (release) { _root.press_no(); }
Symbol 117 MovieClip Frame 10
stop();
Symbol 121 MovieClip Frame 10
stop();
Symbol 125 MovieClip Frame 10
stop();
Symbol 129 MovieClip Frame 10
stop();
Symbol 130 MovieClip Frame 1
stop();
Symbol 146 Button
on (press) { _root.action = "next playerstage"; }
Symbol 147 Button
on (press) { _root.action = "next stage"; }
Symbol 156 Button
on (press) { _root.go_playagain(); }
Symbol 159 Button
on (press) { _root.go_mainmenu(); }
Symbol 165 MovieClip Frame 1
stop();
Symbol 165 MovieClip Frame 2
if (_root.playerstage < 5) { this.creature.gotoAndStop(1); } if ((_root.playerstage > 4) && (_root.playerstage < 11)) { this.creature.gotoAndStop(2); } if ((_root.playerstage > 10) && (_root.playerstage < 16)) { this.creature.gotoAndStop(3); } if (_root.playerstage > 15) { this.creature.gotoAndStop(4); }
Symbol 165 MovieClip Frame 45
stop();
Symbol 165 MovieClip Frame 60
this.gotoAndStop(1);
Symbol 165 MovieClip Frame 107
stop();
Symbol 165 MovieClip Frame 118
stop();
Symbol 172 MovieClip Frame 1
stop();
Symbol 172 MovieClip Frame 13
this.gotoAndStop(1);
Symbol 172 MovieClip Frame 54
this.gotoAndStop(1);

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Symbol 49 Sound [match made sound]Used by:54  Timeline
Symbol 50 Sound [move cards sound]Used by:54
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Symbol 137 EditableTextUses:7Used by:165
Symbol 138 TextUses:7Used by:165
Symbol 139 TextUses:7Used by:165
Symbol 140 EditableTextUses:7Used by:165
Symbol 141 TextUses:7Used by:165
Symbol 142 GraphicUsed by:165
Symbol 143 TextUses:7Used by:146 147
Symbol 144 TextUses:7Used by:146 147
Symbol 145 GraphicUsed by:146 147
Symbol 146 ButtonUses:143 144 145Used by:165
Symbol 147 ButtonUses:143 144 145Used by:165
Symbol 148 TextUses:7Used by:165
Symbol 149 TextUses:7Used by:165
Symbol 150 EditableTextUses:7Used by:165
Symbol 151 EditableTextUses:7Used by:165
Symbol 152 TextUses:7Used by:165
Symbol 153 TextUses:7Used by:156
Symbol 154 TextUses:7Used by:156
Symbol 155 GraphicUsed by:156 159
Symbol 156 ButtonUses:153 154 155Used by:165
Symbol 157 TextUses:7Used by:159
Symbol 158 TextUses:7Used by:159
Symbol 159 ButtonUses:157 158 155Used by:165  Timeline
Symbol 160 TextUses:7Used by:165
Symbol 161 GraphicUsed by:165
Symbol 162 FontUsed by:163
Symbol 163 TextUses:162Used by:165
Symbol 164 SoundUsed by:165
Symbol 165 MovieClipUses:113 130 133 134 135 136 137 138 139 140 141 142 146 147 148 149 150 151 152 156 159 160 161 163 164Used by:Timeline
Symbol 166 TextUses:7Used by:Timeline
Symbol 167 EditableTextUses:7Used by:168
Symbol 168 MovieClipUses:167Used by:172
Symbol 169 GraphicUsed by:171
Symbol 170 TextUses:7Used by:171
Symbol 171 MovieClipUses:169 170Used by:172
Symbol 172 MovieClipUses:168 48 171Used by:Timeline
Symbol 173 EditableTextUses:7Used by:Timeline
Symbol 174 TextUses:7Used by:Timeline
Symbol 175 EditableTextUses:7Used by:Timeline
Symbol 176 TextUses:7Used by:Timeline
Symbol 177 EditableTextUses:7Used by:Timeline
Symbol 178 FontUsed by:179
Symbol 179 EditableTextUses:178Used by:Timeline
Symbol 180 TextUses:7Used by:181
Symbol 181 MovieClipUses:180Used by:Timeline
Symbol 182 TextUses:7Used by:Timeline
Symbol 183 TextUses:7Used by:Timeline
Symbol 184 TextUses:7Used by:Timeline
Symbol 185 GraphicUses:9Used by:Timeline
Symbol 186 GraphicUses:9Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"background"Frame 4Symbol 64 MovieClip
"mainbuttons"Frame 4Symbol 83 MovieClip
"tellplayer"Frame 145Symbol 165 MovieClip
"timer"Frame 145Symbol 172 MovieClip
"background"Frame 150Symbol 64 MovieClip
"bar"Symbol 6 MovieClip Frame 1Symbol 4 MovieClip
"type"Symbol 43 MovieClip [card] Frame 1Symbol 38 MovieClip
"creature"Symbol 165 MovieClip Frame 2Symbol 130 MovieClip
"clickfornextstage"Symbol 165 MovieClip Frame 37Symbol 146 Button
"clickfornextstage"Symbol 165 MovieClip Frame 45Symbol 147 Button
"clickfornextstage"Symbol 165 MovieClip Frame 46Symbol 146 Button
"bonustimeclip"Symbol 172 MovieClip Frame 14Symbol 171 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 2Symbol 43 as "card"
ExportAssets (56)Timeline Frame 2Symbol 47 as "message"
ExportAssets (56)Timeline Frame 2Symbol 48 as "Time warning sound"
ExportAssets (56)Timeline Frame 2Symbol 49 as "match made sound"
ExportAssets (56)Timeline Frame 2Symbol 50 as "move cards sound"
ExportAssets (56)Timeline Frame 2Symbol 51 as "level complete sound"
ExportAssets (56)Timeline Frame 2Symbol 52 as "press card sound"
ExportAssets (56)Timeline Frame 2Symbol 53 as "miss match"
ExportAssets (56)Timeline Frame 2Symbol 43 as "card"
ExportAssets (56)Timeline Frame 103Symbol 49 as "match made sound"
ExportAssets (56)Timeline Frame 145Symbol 48 as "Time warning sound"

Labels

"stagereset"Frame 91
"1"Symbol 64 MovieClip Frame 1
"2"Symbol 64 MovieClip Frame 75
"normal"Symbol 83 MovieClip Frame 1
"continue"Symbol 83 MovieClip Frame 31
"out"Symbol 165 MovieClip Frame 46
"gameover"Symbol 165 MovieClip Frame 61
"youwin"Symbol 165 MovieClip Frame 108
"timewarning"Symbol 172 MovieClip Frame 2
"bonustime"Symbol 172 MovieClip Frame 14

Dynamic Text Variables

_root.messageSymbol 46 EditableText"message to player"
_root.uptostageSymbol 73 EditableText"message"
_root.playonfromSymbol 76 EditableText"play on from playerstage "
_root.beatengamereportSymbol 93 EditableText"You have beaten this game 0 times"
_root.playerstageSymbol 132 EditableText"000"
_root.timereportSymbol 134 EditableText" Seconds left x 100"
_root.time_pointsSymbol 135 EditableText"000000"
_root.flip_pointsSymbol 137 EditableText"000000"
_root.scoreSymbol 140 EditableText"000000"
_root.scoreSymbol 150 EditableText"00000000"
_root.youreachedSymbol 151 EditableText"You reached stage 20"
_root.remaining_timeSymbol 167 EditableText"0"
_root.scoreSymbol 173 EditableText"0"
_root.flipsSymbol 175 EditableText"0"
_root.levelnameSymbol 177 EditableText"stage"
_root.actionSymbol 179 EditableText"match"




http://swfchan.com/7/30319/info.shtml
Created: 19/5 -2019 11:04:30 Last modified: 19/5 -2019 11:04:30 Server time: 12/05 -2024 21:14:46