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Snowman Attack.swf

This is the info page for
Flash #30336

(Click the ID number above for more basic data on this flash file.)


Text
Hot Water Mine.....................$20

1

Auto-Fire Turret..................$220

Restore Health.....................$100

Upgrade Maximum Health.....$180

Upgrade Fire Rate...............$100

Upgrade Weapon...................$100

Buy!

Play

Play

Play

NUKE....................................$120

Nukes:

Mines:

Turrets:

Tips and Hints

Tips and Hints

Tips and Hints

(Opens in new window)

Drag to place your
mines and turrets
now.

Loading...

Actions

Armor Games

Snowman Attack!

Options

Options

Options

How to Play

How to Play

How to Play

About

About

About

High Scores

High Scores

High Scores

ArmorGames.com

More Games

More Games

More Games

Fort Health:

Money:

1

Key actions

Kills:

Level:

Select Aimer

Quality

Sound

Options

Off

On

How To Play

Controls

Controls

Controls

The Shop

The Shop

The Shop

Your snow fort is being charged at by menacing winter
enemies.  Your primary weapon is your stationary gun.
With the stationary gun, some enemies take one hit to kill
(worth $10), and some take two hits (worth $20).  With
money, you can buy upgrades.  Upgrades help you stay
alive, and kill your enemies.  The two additional weapons
are: nukes and hot water mines.  Each kill all the enemies
within a zone in one hit.  You will also get money when you
kill enemies with a mine or nuke.
Plan carefuly, and withstand the snow armies attack!

Controls

Move Cursor: Mouse

Change Cursor: C

Nuke (When Equiped): Space

Shoot: Left Click

Blow up Mines: Assigned Number

The Shop

Restore Health.....................$100

Causes a huge explosion
wiping out the enemies
on the battlefield.

Controlled by the player,
mines cause  a small
explosion in their area
killing anything near
them.

These turrets shoot enemies
in their surrounding range,
without having to control
them.

Restores 15 health.

Upgrades your
maximum health 20.

Allows you to
shoot faster.

Makes your snowball
bigger and faster.

About

Graphics: Ryan Oringer

Programmer: David Fox

Testers: Greg Farber
Max Tolkoff
David Rubinstein

Orange fox games

Orange fox games

Orange fox games

Orange fox games

Created by:

High Scores

1
2
3
4
5
6
7
8
9
10

rank

name

score

11
12
13
14
15
16
17
18
19
20

Gameover

Enemies killed:

Levels completed:

Name:

Submit high
score:

Submit

Submit

Submit

ActionScript [AS1/AS2]

Frame 2
function itemHandler1(obj, item) { getURL ("http://www.orangefoxgames.com", "_blank"); } function itemHandler2(obj, item) { getURL ("http://orangefoxgames.com/forum", "_blank"); } function itemHandler3(obj, item) { _quality = "HIGH"; } function itemHandler4(obj, item) { _quality = "MEDIUM"; } function itemHandler5(obj, item) { _quality = "LOW"; } function random_number(l, h) { var _local1 = Math.round(Math.random() * (h - l)) + l; return(_local1); } function move_snowflakes() { i = 0; var _local2 = snowflake_info.length; while (i < _local2) { _root["snowflake_" + snowflake_info[i].flake_name]._y = _root["snowflake_" + snowflake_info[i].flake_name]._y + snowflake_info[i].flake_speed; if (_root["snowflake_" + snowflake_info[i].flake_name]._y > 400) { removeMovieClip(_root["snowflake_" + snowflake_info[i].flake_name]); create_new_snowflake(random_number(5, 695), random_number(low_speed, high_speed), random_number(0, 360)); snowflake_info.splice(i, 1); } i++; } } function create_new_snowflake(start_x, flake_speed, flake_rotation) { attachMovie("snowflake", "snowflake_" + use_depth, use_depth); _root["snowflake_" + use_depth]._x = start_x; _root["snowflake_" + use_depth]._y = -15; _root["snowflake_" + use_depth]._rotation = flake_rotation; snowflake_info.push({flake_name:use_depth, flake_speed:flake_speed}); use_depth++; } function remove_snowflakes() { i = 0; x = snowflake_info.length; while (i < x) { removeMovieClip(_root["snowflake_" + snowflake_info[i].flake_name]); snowflake_info.splice(i, 1); x--; } } stop(); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); item1 = new ContextMenuItem("Visit the OFG website", itemHandler1); myMenu.customItems.push(item1); item2 = new ContextMenuItem("Visit the OFG forum", itemHandler2); myMenu.customItems.push(item2); item3 = new ContextMenuItem("High quality", itemHandler3); myMenu.customItems.push(item3); item4 = new ContextMenuItem("Medium quality", itemHandler4); myMenu.customItems.push(item4); item5 = new ContextMenuItem("Low quality", itemHandler5); myMenu.customItems.push(item5); myMenu.customItems[2].separatorBefore = true; _root.menu = myMenu; Stage.showMenu = true; var number_of_flakes = 25; var low_speed = 3; var high_speed = 8; var use_depth = 1; snowflake_info = new Array(); var i = 0; i = 0; while (i < number_of_flakes) { create_new_snowflake(random_number(5, 695), random_number(low_speed, high_speed), random_number(0, 360)); i++; }
Instance of Symbol 281 MovieClip in Frame 2
onClipEvent (enterFrame) { _root.move_snowflakes(); }
Frame 3
function move_snowflakes() { i = 0; var _local2 = snowflake_info.length; while (i < _local2) { _root["snowflake_" + snowflake_info[i].flake_name]._y = _root["snowflake_" + snowflake_info[i].flake_name]._y + snowflake_info[i].flake_speed; if (_root["snowflake_" + snowflake_info[i].flake_name]._y > 400) { removeMovieClip(_root["snowflake_" + snowflake_info[i].flake_name]); create_new_snowflake(random_number(5, 695), random_number(low_speed, high_speed), random_number(0, 360)); snowflake_info.splice(i, 1); } i++; } } function create_new_snowflake(start_x, flake_speed, flake_rotation) { attachMovie("snowflake", "snowflake_" + use_depth, use_depth); _root["snowflake_" + use_depth]._x = start_x; _root["snowflake_" + use_depth]._y = -15; _root["snowflake_" + use_depth]._rotation = flake_rotation; snowflake_info.push({flake_name:use_depth, flake_speed:flake_speed}); use_depth++; } function remove_snowflakes() { i = 0; x = snowflake_info.length; while (i < x) { removeMovieClip(_root["snowflake_" + snowflake_info[i].flake_name]); snowflake_info.splice(i, 1); x--; } } function set_cursor(cursor_number) { _root.ucursor.gotoAndStop(cursor_number); current_cursor = cursor_number; } stop(); _root.current_cursor = 1; remove_snowflakes(); var number_of_flakes = 25; var low_speed = 3; var high_speed = 8; var use_depth = 1; snowflake_info = new Array(); var i = 0; i = 0; while (i < number_of_flakes) { create_new_snowflake(random_number(5, 695), random_number(low_speed, high_speed), random_number(0, 360)); i++; } if (add_cursor) { Mouse.hide(); use_depth++; attachMovie("cursor", "ucursor", use_depth); use_depth++; _root.ucursor.swapDepths(50000); add_cursor = false; set_cursor(current_cursor); }
Instance of Symbol 281 MovieClip in Frame 3
onClipEvent (enterFrame) { _root.move_snowflakes(); _root.ucursor._x = _root._xmouse; _root.ucursor._y = _root._ymouse; }
Frame 4
function set_initial_variables() { _root.screen_height = 400; _root.screen_width = 700; _root.enemy_count = 3; _root.enemy_gone_count = 0; _root.enemy_made_count = 0; _root.current_level = 1; _root.num_bad_guy_types = 1; _root.next_depth = 50; _root.total_kills = 0; _root.shot_delay = 1200; _root.game_paused = false; _root.shot_delay_start = 0; _root.current_money = 0; _root.current_health_total = 100; _root.current_health = 100; _root.projectile_make_bigger = 0; _root.projectile_speed = 9; _root.number_nukes = 0; _root.time_next_bad_guy = 2; _root.time_next_bad_guy_started = getTimer(); _root.objects_info = new Array(); _root.objects_info = [[3, 100, 15, 10, false], [5, 100, 10, 10, false], [3, 200, 15, 20, true], [2, 200, 20, 20, true], [4, 200, 25, 20, false]]; _root.bad_guys_info = new Array(); _root.projectiles_info_name = new Array(); _root.hot_water_mines = new Array(); _root.auto_fire_turrets = new Array(); _root.nuke_info = new Array(); } function add_bad_guy(bad_guy_type) { if (enemy_made_count != enemy_count) { attachMovie("bad_guy_" + bad_guy_type, "b_g_" + next_depth, next_depth); _root["b_g_" + next_depth]._x = screen_width + 20; var _local7 = random_number(0, 3); var _local4; var _local5; var _local3; switch (_local7) { case 0 : _root["b_g_" + next_depth]._x = -10; _root["b_g_" + next_depth]._y = random_number(10, screen_height - 10); _local4 = _root.player._x - _root["b_g_" + next_depth]._x; _local5 = _root.player._y - _root["b_g_" + next_depth]._y; _local3 = Math.atan2(_local5, _local4); _root["b_g_" + next_depth]._rotation = int((_local3 * 360) / (Math.PI*2)) + 180; var _local8 = objects_info[bad_guy_type][0]; var _local6 = _local3 * objects_info[bad_guy_type][0]; bad_guys_info.push({guy_name:next_depth, guy_type:bad_guy_type, guy_move_x:_local8, guy_move_y:_local6, guy_locked:false, guy_next_damage:0, guy_hp:objects_info[bad_guy_type][1]}); break; case 1 : _root["b_g_" + next_depth]._x = random_number(10, screen_width - 10); _root["b_g_" + next_depth]._y = -10; _local4 = _root.player._x - _root["b_g_" + next_depth]._x; _local5 = _root.player._y - _root["b_g_" + next_depth]._y; _local3 = Math.atan2(_local4, _local5); _root["b_g_" + next_depth]._rotation = _root["b_g_" + next_depth]._rotation - 90; _root["b_g_" + next_depth]._rotation = _root["b_g_" + next_depth]._rotation - int((_local3 * 360) / (Math.PI*2)); _local8 = _local3 * objects_info[bad_guy_type][0]; _local6 = objects_info[bad_guy_type][0]; bad_guys_info.push({guy_name:next_depth, guy_type:bad_guy_type, guy_move_x:_local8, guy_move_y:_local6, guy_locked:false, guy_next_damage:0, guy_hp:objects_info[bad_guy_type][1]}); break; case 2 : _root["b_g_" + next_depth]._x = screen_width + 10; _root["b_g_" + next_depth]._y = random_number(10, screen_height - 10); _local4 = _root.player._x; _local5 = _root.player._y - _root["b_g_" + next_depth]._y; _local3 = -Math.atan2(_local5, _local4); _root["b_g_" + next_depth]._rotation = int((_local3 * 360) / (Math.PI*2)); _local8 = -objects_info[bad_guy_type][0]; _local6 = (-objects_info[bad_guy_type][0]) * _local3; bad_guys_info.push({guy_name:next_depth, guy_type:bad_guy_type, guy_move_x:_local8, guy_move_y:_local6, guy_locked:false, guy_next_damage:0, guy_hp:objects_info[bad_guy_type][1]}); break; case 3 : _root["b_g_" + next_depth]._x = random_number(10, screen_width - 10); _root["b_g_" + next_depth]._y = screen_height + 10; _local4 = _root.player._x - _root["b_g_" + next_depth]._x; _local5 = _root.player._y; _local3 = Math.atan2(_local4, _local5); _root["b_g_" + next_depth]._rotation = _root["b_g_" + next_depth]._rotation + 90; _root["b_g_" + next_depth]._rotation = _root["b_g_" + next_depth]._rotation + int((_local3 * 360) / (Math.PI*2)); _local8 = _local3 * objects_info[bad_guy_type][0]; _local6 = -objects_info[bad_guy_type][0]; bad_guys_info.push({guy_name:next_depth, guy_type:bad_guy_type, guy_move_x:_local8, guy_move_y:_local6, guy_locked:false, guy_next_damage:0, guy_hp:objects_info[bad_guy_type][1]}); } next_depth++; enemy_made_count++; time_next_bad_guy_started = getTimer(); } } function get_bad_guy_type() { var _local1 = random_number(0, num_bad_guy_types - 1); return(_local1); } function move_world() { var _local10 = bad_guys_info.length; var _local2 = 0; while (_local2 < _local10) { var _local8 = false; var _local11 = "regular"; if (_root["b_g_" + bad_guys_info[_local2].guy_name].guy.hit_point.hitTest(_root.snow_fort)) { if (!objects_info[bad_guys_info[_local2].guy_type][4]) { _local8 = true; current_health = current_health - objects_info[bad_guys_info[_local2].guy_type][2]; update_health_bar(); remove_type = "hit_fort"; } else { if (_root["b_g_" + bad_guys_info[_local2].guy_name].guy._currentframe < 2) { _root["b_g_" + bad_guys_info[_local2].guy_name].guy.gotoAndPlay("do_damage"); } if (bad_guys_info[_local2].guy_next_damage < getTimer()) { current_health = current_health - objects_info[bad_guys_info[_local2].guy_type][2]; update_health_bar(); bad_guys_info[_local2].guy_next_damage = getTimer() + 4000; } } } else { _root["b_g_" + bad_guys_info[_local2].guy_name]._x = _root["b_g_" + bad_guys_info[_local2].guy_name]._x + bad_guys_info[_local2].guy_move_x; _root["b_g_" + bad_guys_info[_local2].guy_name]._y = _root["b_g_" + bad_guys_info[_local2].guy_name]._y + bad_guys_info[_local2].guy_move_y; } if ((((_root["b_g_" + bad_guys_info[_local2].guy_name]._x < -10) || (_root["b_g_" + bad_guys_info[_local2].guy_name]._x > (screen_width + 10))) || (_root["b_g_" + bad_guys_info[_local2].guy_name]._y < -10)) || (_root["b_g_" + bad_guys_info[_local2].guy_name]._y > (screen_height + 10))) { remove_bad_guy("b_g_" + bad_guys_info[_local2].guy_name, _local2, "regular"); _local2--; _local10--; } if (_local8) { remove_bad_guy("b_g_" + bad_guys_info[_local2].guy_name, _local2, remove_type); _local2--; _local10--; } if (nuke_info.length > 0) { var _local4 = 0; var _local7 = nuke_info.length; while (_local4 < _local7) { if (((((_root["nuke_" + nuke_info[_local4]].explosion.hitTest(_root["b_g_" + bad_guys_info[_local2].guy_name]._x, _root["b_g_" + bad_guys_info[_local2].guy_name]._y, true) && (_root["b_g_" + bad_guys_info[_local2].guy_name]._x > 0)) && (_root["b_g_" + bad_guys_info[_local2].guy_name]._x < screen_width)) && (_root["b_g_" + bad_guys_info[_local2].guy_name]._y > 0)) && (_root["b_g_" + bad_guys_info[_local2].guy_name]._y < screen_height)) && (_root["nuke_" + nuke_info[_local4]]._currentframe < 32)) { current_money = current_money + objects_info[bad_guys_info[_local2].guy_type][3]; update_money_text(); remove_bad_guy("b_g_" + bad_guys_info[_local2].guy_name, _local2, "hit_fort"); increment_kills(); _local2--; _local10--; } if (_root["nuke_" + nuke_info[_local4]]._currentframe == 32) { removeMovieClip(_root["nuke_" + nuke_info[_local4]]); nuke_info.splice(_local4, 1); _local4--; _local7--; } _local4++; } } _local2++; } _local10 = projectiles_info_name.length; _local2 = 0; var _local6 = bad_guys_info.length; while (_local2 < _local10) { var _local3 = 0; _root["projectile_" + projectiles_info_name[_local2]]._y = _root["projectile_" + projectiles_info_name[_local2]]._y - (projectile_speed * Math.cos((Math.PI/180) * (_root["projectile_" + projectiles_info_name[_local2]]._rotation + 90))); _root["projectile_" + projectiles_info_name[_local2]]._x = _root["projectile_" + projectiles_info_name[_local2]]._x + (projectile_speed * Math.sin((Math.PI/180) * (_root["projectile_" + projectiles_info_name[_local2]]._rotation + 90))); if ((((_root["projectile_" + projectiles_info_name[_local2]]._x > screen_width) || (_root["projectile_" + projectiles_info_name[_local2]]._x < 0)) || (_root["projectile_" + projectiles_info_name[_local2]]._y < 0)) || (_root["projectile_" + projectiles_info_name[_local2]]._y > screen_height)) { removeMovieClip("projectile_" + projectiles_info_name[_local2]); projectiles_info_name.splice(_local2, 1); _local2--; _local10--; } while (_local3 < _local6) { if (_root["b_g_" + bad_guys_info[_local3].guy_name].guy.hit_point.hitTest(_root["projectile_" + projectiles_info_name[_local2]])) { attachMovie("snowball_debris", "snowball_debris_" + next_depth, next_depth); _root["snowball_debris_" + next_depth]._x = _root["projectile_" + projectiles_info_name[_local2]]._x; _root["snowball_debris_" + next_depth]._y = _root["projectile_" + projectiles_info_name[_local2]]._y; _root["snowball_debris_" + next_depth]._xscale = 20; _root["snowball_debris_" + next_depth]._yscale = 20; _root["snowball_debris_" + next_depth]._rotation = _root["projectile_" + projectiles_info_name[_local2]]._rotation; next_depth++; remove_projectile("projectile_" + projectiles_info_name[_local2], _local2); _local2--; _local10--; update_money_text(); bad_guys_info[_local3].guy_hp = bad_guys_info[_local3].guy_hp - 100; if (bad_guys_info[_local3].guy_hp <= 0) { current_money = current_money + objects_info[bad_guys_info[_local3].guy_type][3]; update_money_text(); remove_bad_guy("b_g_" + bad_guys_info[_local3].guy_name, _local3, "regular"); _local3--; _local6--; increment_kills(); } } _local3++; } _local2++; } var _local3 = 0; while (_local3 < hot_water_mines.length) { if (!hot_water_mines[_local3].mine_exploded) { if (_root["hot_water_mine_" + hot_water_mines[_local3].mine_name]._currentframe == 36) { hot_water_mines[_local3].mine_exploded = true; remove_hot_water_mine("hot_water_mine_" + hot_water_mines[_local3].mine_name); } else { _local10 = bad_guys_info.length; _local2 = 0; while (_local2 < _local10) { if (_root["hot_water_mine_" + hot_water_mines[_local3].mine_name].hitTest(_root["b_g_" + bad_guys_info[_local2].guy_name]._x, _root["b_g_" + bad_guys_info[_local2].guy_name]._y, true) && (hot_water_mines[_local3].mine_exploding)) { current_money = current_money + objects_info[bad_guys_info[_local2].guy_type][3]; update_money_text(); remove_bad_guy("b_g_" + bad_guys_info[_local2].guy_name, _local2, "hit_fort"); increment_kills(); } _local2++; } } } _local3++; } _local2 = 0; _local10 = auto_fire_turrets.length; while (_local2 < _local10) { _local3 = 0; _local6 = bad_guys_info.length; while (_local3 < _local6) { found_target = true; if (_root["auto_fire_turret_" + auto_fire_turrets[_local2].turret_name].hitTest(_root["b_g_" + bad_guys_info[_local3].guy_name])) { var _local5 = 0; if (_root["b_g_" + bad_guys_info[_local3].guy_name]._y > _root["auto_fire_turret_" + auto_fire_turrets[_local2].turret_name]._y) { _local5 = 1; } else { _local5 = -1; } Xd = (_root["b_g_" + bad_guys_info[_local3].guy_name]._x + 1) - _root["auto_fire_turret_" + auto_fire_turrets[_local2].turret_name]._x; Yd = _root["b_g_" + bad_guys_info[_local3].guy_name]._y - _root["auto_fire_turret_" + auto_fire_turrets[_local2].turret_name]._y; radAngle = Math.atan2(Yd, Xd); _root["auto_fire_turret_" + auto_fire_turrets[_local2].turret_name].turn._rotation = int((radAngle * 360) / (Math.PI*2)) + (2 * _local5); if (getTimer() > auto_fire_turrets[_local2].turret_next_time) { attachMovie("projectile", "projectile_" + next_depth, next_depth); projectiles_info_name.push(next_depth); _root["projectile_" + next_depth]._rotation = _root["auto_fire_turret_" + auto_fire_turrets[_local2].turret_name].turn._rotation; position = {x:0, y:0}; _root["auto_fire_turret_" + auto_fire_turrets[_local2].turret_name].turn.gun_top.localToGlobal(position); _root["projectile_" + next_depth]._x = position.x; _root["projectile_" + next_depth]._y = position.y; next_depth++; auto_fire_turrets[_local2].turret_next_time = getTimer() + 12000; } } _local3++; } _local2++; } if (enemy_gone_count == enemy_count) { game_paused = true; end_level(); } } function update_health_bar() { var _local1 = current_health * 100; _local1 = _local1 / current_health_total; health_bar._xscale = _local1; health_number = (current_health + "/") + current_health_total; if ((_local1 >= 80) && (snow_fort._currentframe != "damage_0")) { snow_fort.gotoAndStop("damage_0"); } if (((_local1 < 80) && (_local1 >= 60)) && (snow_fort._currentframe != "damage_1")) { snow_fort.gotoAndStop("damage_1"); } if (((_local1 < 60) && (_local1 >= 40)) && (snow_fort._currentframe != "damage_2")) { snow_fort.gotoAndStop("damage_2"); } if (((_local1 < 40) && (_local1 >= 20)) && (snow_fort._currentframe != "damage_3")) { snow_fort.gotoAndStop("damage_3"); } if ((_local1 < 20) && (snow_fort._currentframe != "damage_4")) { snow_fort.gotoAndStop("damage_4"); } if (current_health <= 0) { remove_nukes(); remove_all_objects(); onMouseMove = function () { }; onMouseDown = function () { }; gotoAndStop ("gameover"); } } function end_level() { remove_nukes(); reset_mines(); reset_projectiles(); reset_turrets(); set_next_level_variables(); show_upgrade_screen(); } function show_upgrade_screen() { attachMovie("buy_upgrades_window", "buy_upgrades_window_show", next_depth); buy_upgrades_window_show._x = screen_width / 2; buy_upgrades_window_show._y = screen_height / 2; next_depth++; } function update_money_text() { money_number = current_money; } function purchase_upgrade(upgrade_type, upgrade_price) { if (current_money >= upgrade_price) { switch (upgrade_type) { case "upgrade_health" : if ((current_health_total + 20) <= 200) { current_health_total = current_health_total + 20; update_health_bar(); break; } return("You can't upgrade your maximum health anymore."); case "restore_health" : if (current_health != current_health_total) { if ((current_health + 20) > current_health_total) { current_health = current_health + (current_health_total - current_health); } else { current_health = current_health + 15; } update_health_bar(); } else { return("You already have full health."); if (hot_water_mines.length < 9) { add_hot_water_mine(); } else { return("You already have the maximim number of mines."); if (auto_fire_turrets.length <= 3) { add_auto_fire_turret(); } else { return("You can't buy anymore turrets."); if (shot_delay > 700) { shot_delay = shot_delay - 100; } else { return("You can't upgrade your fire rate anymore."); if ((projectile_make_bigger <= 45) || (projectile_speed <= 18)) { projectile_make_bigger = projectile_make_bigger + 5; projectile_speed++; } else { return("You can't upgrade your weapon any more."); if (number_nukes < 5) { number_nukes++; } else { return("You can't buy anymore nukes."); } } } } } } case "buy_hot_water_mine" : if (hot_water_mines.length < 9) { add_hot_water_mine(); } else { return("You already have the maximim number of mines."); if (auto_fire_turrets.length <= 3) { add_auto_fire_turret(); } else { return("You can't buy anymore turrets."); if (shot_delay > 700) { shot_delay = shot_delay - 100; } else { return("You can't upgrade your fire rate anymore."); if ((projectile_make_bigger <= 45) || (projectile_speed <= 18)) { projectile_make_bigger = projectile_make_bigger + 5; projectile_speed++; } else { return("You can't upgrade your weapon any more."); if (number_nukes < 5) { number_nukes++; } else { return("You can't buy anymore nukes."); } } } } } case "buy_auto_fire_turret" : if (auto_fire_turrets.length <= 3) { add_auto_fire_turret(); } else { return("You can't buy anymore turrets."); if (shot_delay > 700) { shot_delay = shot_delay - 100; } else { return("You can't upgrade your fire rate anymore."); if ((projectile_make_bigger <= 45) || (projectile_speed <= 18)) { projectile_make_bigger = projectile_make_bigger + 5; projectile_speed++; } else { return("You can't upgrade your weapon any more."); if (number_nukes < 5) { number_nukes++; } else { return("You can't buy anymore nukes."); } } } } case "upgrade_fire_rate" : if (shot_delay > 700) { shot_delay = shot_delay - 100; } else { return("You can't upgrade your fire rate anymore."); if ((projectile_make_bigger <= 45) || (projectile_speed <= 18)) { projectile_make_bigger = projectile_make_bigger + 5; projectile_speed++; } else { return("You can't upgrade your weapon any more."); if (number_nukes < 5) { number_nukes++; } else { return("You can't buy anymore nukes."); } } } case "upgrade_weapon" : if ((projectile_make_bigger <= 45) || (projectile_speed <= 18)) { projectile_make_bigger = projectile_make_bigger + 5; projectile_speed++; } else { return("You can't upgrade your weapon any more."); if (number_nukes < 5) { number_nukes++; } else { return("You can't buy anymore nukes."); } } case "buy_nuke" : if (number_nukes < 5) { number_nukes++; } else { return("You can't buy anymore nukes."); } } current_money = current_money - upgrade_price; update_money_text(); return("Upgrade purchased successfully."); } return("You don't have enough for this upgrade"); } function add_hot_water_mine() { hot_water_mines.push({mine_name:next_depth, mine_exploded:false, mine_exploding:false}); duplicateMovieClip ("hot_water_mine", "hot_water_mine_" + next_depth, next_depth); _root["hot_water_mine_" + next_depth]._y = 60; _root["hot_water_mine_" + next_depth]._x = hot_water_mines.length * 45; _root["hot_water_mine_" + next_depth].mine_number = hot_water_mines.length; next_depth++; } function set_next_level_variables() { enemy_count = enemy_count + int(enemy_count * 0.5); if (enemy_count > 22) { enemy_count = 22; } current_level++; update_level_counter(); enemy_gone_count = 0; enemy_made_count = 0; time_next_bad_guy = time_next_bad_guy - 0.06; if ((num_bad_guy_types < objects_info.length) && ((int(current_level) % 3) == 0)) { num_bad_guy_types++; } } function close_upgrades_window() { removeMovieClip("buy_upgrades_window_show"); attachMovie("start_level", "start_level_show", next_depth); start_level_show._x = screen_width / 2; start_level_show._y = screen_height / 2; next_depth++; } function close_start_level() { var _local2 = 0; while (_local2 < auto_fire_turrets.length) { _root["auto_fire_turret_" + auto_fire_turrets[_local2].turret_name].turret_zone.gotoAndStop(2); _local2++; } removeMovieClip("start_level_show"); Mouse.hide(); game_paused = false; } function remove_bad_guy(bad_guy_name, bad_guy_number, remove_type) { if (remove_type == "regular") { _root[bad_guy_name].guy.gotoAndPlay("die"); } else { _root[bad_guy_name].guy.gotoAndPlay("hit_fort"); } bad_guys_info.splice(bad_guy_number, 1); } function remove_projectile(projectile_name, projectile_number) { removeMovieClip(projectile_name); projectiles_info_name.splice(projectile_number, 1); } function blow_mine(mine_number) { if (hot_water_mines.length >= (mine_number + 1)) { _root["hot_water_mine_" + hot_water_mines[mine_number].mine_name].play(); hot_water_mines[mine_number].mine_exploding = true; } } function remove_hot_water_mine(mine_name) { removeMovieClip(mine_name); } function reset_mines() { var _local3 = hot_water_mines.length; var _local2 = 0; while (_local2 < _local3) { if (hot_water_mines[_local2].mine_exploded || (hot_water_mines[_local2].mine_exploding)) { remove_hot_water_mine("hot_water_mine_" + hot_water_mines[_local2].mine_name); hot_water_mines.splice(_local2, 1); _local2--; _local3--; } _local2++; } _local3 = hot_water_mines.length; _local2 = 0; while (_local2 < _local3) { _root["hot_water_mine_" + hot_water_mines[_local2].mine_name].mine_number = _local2 + 1; _local2++; } } function reset_projectiles() { var _local2 = projectiles_info_name.length; var _local1 = 0; while (_local1 < _local2) { remove_projectile("projectile_" + projectiles_info_name[_local1], _local1); _local2--; } } function add_auto_fire_turret() { auto_fire_turrets.push({turret_name:next_depth, turret_phase:0, turret_lock_rotation:0, turret_next_time:getTimer() + (shot_delay * 10)}); duplicateMovieClip ("auto_fire_turret", "auto_fire_turret_" + next_depth, next_depth); _root["auto_fire_turret_" + next_depth]._y = 80; _root["auto_fire_turret_" + next_depth]._x = auto_fire_turrets.length * 30; next_depth++; } function guy_in_location(turret, bad_guy) { if ((((turret._x < (screen_width / 2)) && (bad_guy._x < (screen_width / 2))) && (turret._y < (screen_height / 2))) && (bad_guy._y < (screen_height / 2))) { return(true); } if ((((turret._x < (screen_width / 2)) && (bad_guy._x < (screen_width / 2))) && (turret._y > (screen_height / 2))) && (bad_guy._y > (screen_height / 2))) { return(true); } if ((((turret._x > (screen_width / 2)) && (bad_guy._x > (screen_width / 2))) && (turret._y < (screen_height / 2))) && (bad_guy._y < (screen_height / 2))) { return(true); } if ((((turret._x > (screen_width / 2)) && (bad_guy._x > (screen_width / 2))) && (turret._y > (screen_height / 2))) && (bad_guy._y > (screen_height / 2))) { return(true); } return(false); } function increment_kills() { total_kills++; update_kills(); } function update_kills() { show_kills = total_kills; } function update_level_counter() { show_level_counter = current_level; } function add_nuke() { next_depth++; attachMovie("nuke", "nuke_" + next_depth, next_depth); _root["nuke_" + next_depth]._x = (screen_width / 2) - 40; _root["nuke_" + next_depth]._y = (screen_height / 2) - 20; nuke_info.push(next_depth); next_depth++; number_nukes--; } function remove_nukes() { var _local2 = 0; var _local3 = nuke_info.length; while (_local2 < _local3) { removeMovieClip(_root["nuke_" + nuke_info[_local2]]); nuke_info.splice(_local2, 1); _local3--; } } function reset_turrets() { var _local2 = 0; while (_local2 < auto_fire_turrets.length) { _root["auto_fire_turret_" + auto_fire_turrets[_local2].turret_name].turret_zone.gotoAndStop(1); _local2++; } } function remove_all_objects() { var _local1 = 0; while (_local1 < projectiles_info_name.length) { removeMovieClip("projectile_" + projectiles_info_name[_local1]); _local1++; } _local1 = 0; while (_local1 < bad_guys_info.length) { removeMovieClip("b_g_" + bad_guys_info[_local1].guy_name); _local1++; } _local1 = 0; while (_local1 < hot_water_mines.length) { removeMovieClip("hot_water_mine_" + hot_water_mines[_local1].mine_name); _local1++; } _local1 = 0; while (_local1 < auto_fire_turrets.length) { removeMovieClip("auto_fire_turret_" + auto_fire_turrets[_local1].turret_name); _local1++; } stopAllSounds(); } stop(); onMouseMove = function () { with (player) { this.Xd = _root._xmouse - _x; this.Yd = _root._ymouse - _y; radAngle = Math.atan2(Yd, Xd); _rotation = int((radAngle * 360) / (Math.PI*2)); } }; onMouseDown = function () { if (((getTimer() - shot_delay_start) >= shot_delay) && (!game_paused)) { shot_delay_start = getTimer(); attachMovie("projectile", "projectile_" + next_depth, next_depth); projectiles_info_name.push(next_depth); _root["projectile_" + next_depth]._xscale = _root["projectile_" + next_depth]._xscale + projectile_make_bigger; _root["projectile_" + next_depth]._yscale = _root["projectile_" + next_depth]._yscale + projectile_make_bigger; _root["projectile_" + next_depth]._rotation = player._rotation; position = {x:0, y:0}; player.turret.gun_top.localToGlobal(position); _root["projectile_" + next_depth]._x = position.x; _root["projectile_" + next_depth]._y = position.y; next_depth++; player.turret.gotoAndPlay("kick_back"); } }; set_initial_variables(); update_health_bar(); update_money_text(); update_kills(); update_level_counter();
Instance of Symbol 281 MovieClip in Frame 4
onClipEvent (enterFrame) { if (!_root.game_paused) { if ((getTimer() - _root.time_next_bad_guy_started) >= (_root.time_next_bad_guy * 1000)) { var bad_guy_type = _root.get_bad_guy_type(); _root.add_bad_guy(bad_guy_type); } _root.move_world(); } _root.ucursor._x = _root._xmouse; _root.ucursor._y = _root._ymouse; }
Instance of Symbol 382 MovieClip "hot_water_mine" in Frame 4
on (press) { if (_root.game_paused) { this.startDrag(true); } } on (release) { if (_root.game_paused) { this.stopDrag(); } }
Instance of Symbol 384 MovieClip in Frame 4
on (keyPress "1") { if (!_root.game_paused) { _root.blow_mine(0); } } on (keyPress "2") { if (!_root.game_paused) { _root.blow_mine(1); } } on (keyPress "3") { if (!_root.game_paused) { _root.blow_mine(2); } } on (keyPress "4") { if (!_root.game_paused) { _root.blow_mine(3); } } on (keyPress "5") { if (!_root.game_paused) { _root.blow_mine(4); } } on (keyPress "6") { if (!_root.game_paused) { _root.blow_mine(5); } } on (keyPress "7") { if (!_root.game_paused) { _root.blow_mine(6); } } on (keyPress "8") { if (!_root.game_paused) { _root.blow_mine(7); } } on (keyPress "9") { if (!_root.game_paused) { _root.blow_mine(8); } } on (keyPress "c") { if (_root.current_cursor == 10) { _root.current_cursor = 0; } _root.set_cursor(_root.current_cursor + 1); } on (keyPress "<Space>") { if ((_root.number_nukes > 0) && (!_root.game_paused)) { _root.add_nuke(); } }
Frame 5
stop();
Instance of Symbol 281 MovieClip in Frame 5
onClipEvent (enterFrame) { _root.move_snowflakes(); _root.ucursor._x = _root._xmouse; _root.ucursor._y = _root._ymouse; }
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop(); url = "http://www.orangefoxgames.com/high_scores_pwhrdf/view_high_scores.php?game_id=7&number_of_scores=30&cachebuster=" + new Date().getTime(); scoreloadtext = "Loading scores..."; myLoadVars = new LoadVars(); myLoadVars.load(url); myLoadVars.onLoad = function () { name_1 = myLoadVars.name_1; name_2 = myLoadVars.name_2; name_3 = myLoadVars.name_3; name_4 = myLoadVars.name_4; name_5 = myLoadVars.name_5; name_6 = myLoadVars.name_6; name_7 = myLoadVars.name_7; name_8 = myLoadVars.name_8; name_9 = myLoadVars.name_9; name_10 = myLoadVars.name_10; name_11 = myLoadVars.name_11; name_12 = myLoadVars.name_12; name_13 = myLoadVars.name_13; name_14 = myLoadVars.name_14; name_15 = myLoadVars.name_15; name_16 = myLoadVars.name_16; name_17 = myLoadVars.name_17; name_18 = myLoadVars.name_18; name_19 = myLoadVars.name_19; name_20 = myLoadVars.name_20; score_1 = myLoadVars.score_1; score_2 = myLoadVars.score_2; score_3 = myLoadVars.score_3; score_4 = myLoadVars.score_4; score_5 = myLoadVars.score_5; score_6 = myLoadVars.score_6; score_7 = myLoadVars.score_7; score_8 = myLoadVars.score_8; score_9 = myLoadVars.score_9; score_10 = myLoadVars.score_10; score_11 = myLoadVars.score_11; score_12 = myLoadVars.score_12; score_13 = myLoadVars.score_13; score_14 = myLoadVars.score_14; score_15 = myLoadVars.score_15; score_16 = myLoadVars.score_16; score_17 = myLoadVars.score_17; score_18 = myLoadVars.score_18; score_19 = myLoadVars.score_19; score_20 = myLoadVars.score_20; scoreloadtext = "Scores loaded."; };
Frame 11
stop(); _root.clicked_submit = false; enemies_killed = total_kills; levels_completed = current_level - 1; myLoadVars = new LoadVars(); myLoadVars.giveurl = _root._url; myLoadVars.game_id = 7; myLoadVars.sendAndLoad("http://www.orangefoxgames.com/admin/tracker.php?cachebuster=" + new Date().getTime(), myLoadVars, "POST");
Symbol 11 MovieClip [cursor] Frame 1
stop();
Symbol 11 MovieClip [cursor] Frame 2
stop();
Symbol 11 MovieClip [cursor] Frame 3
stop();
Symbol 11 MovieClip [cursor] Frame 4
stop();
Symbol 11 MovieClip [cursor] Frame 5
stop();
Symbol 11 MovieClip [cursor] Frame 6
stop();
Symbol 11 MovieClip [cursor] Frame 7
stop();
Symbol 11 MovieClip [cursor] Frame 8
stop();
Symbol 11 MovieClip [cursor] Frame 9
stop();
Symbol 11 MovieClip [cursor] Frame 10
stop();
Symbol 14 MovieClip [bad_guy_0_leave] Frame 45
this.removeMovieClip();
Symbol 33 MovieClip [snowball_debris] Frame 35
stop(); this.removeMovieClip();
Symbol 53 MovieClip Frame 24
_root.attachMovie("bad_guy_0_leave", "bg_l_" + _root.next_depth, _root.next_depth); do_position = {x:0, y:0}; hit_point.localToGlobal(do_position); _root["bg_l_" + _root.next_depth]._x = do_position.x; _root["bg_l_" + _root.next_depth]._y = do_position.y; _root.next_depth++; _parent.swapDepths(_root.next_depth); _root.next_depth++; gotoAndPlay (1);
Symbol 53 MovieClip Frame 72
stop(); _root.enemy_gone_count++; removeMovieClip(_parent);
Symbol 53 MovieClip Frame 84
stop(); _root.enemy_gone_count++; removeMovieClip(_parent);
Symbol 54 MovieClip [bad_guy_0] Frame 1
stop();
Symbol 64 MovieClip [projectile] Frame 1
stop();
Symbol 87 Button
on (release) { result_message = _root.purchase_upgrade("buy_hot_water_mine", 20); display_item_info(); }
Symbol 88 Button
on (release) { result_message = _root.purchase_upgrade("buy_auto_fire_turret", 220); display_item_info(); this.swapDepths(_root.getNextHighestDepth()); _root.ucursor.swapDepths(_root.getNextHighestDepth()); _root.next_depth = _root.next_depth + 5; }
Symbol 89 Button
on (release) { result_message = _root.purchase_upgrade("restore_health", 100); }
Symbol 90 Button
on (release) { result_message = _root.purchase_upgrade("upgrade_health", 180); }
Symbol 91 Button
on (release) { result_message = _root.purchase_upgrade("upgrade_fire_rate", 100); }
Symbol 92 Button
on (release) { result_message = _root.purchase_upgrade("upgrade_weapon", 100); }
Symbol 97 Button
on (release) { _root.close_upgrades_window(); }
Symbol 100 Button
on (release) { result_message = _root.purchase_upgrade("buy_nuke", 120); display_item_info(); }
Symbol 111 Button
on (release) { getURL ("http://www.orangefoxgames.com/games/snowman_attack/tips_and_tricks.php", "_blank"); }
Symbol 114 MovieClip [buy_upgrades_window] Frame 1
function display_item_info() { nukes_info = _root.number_nukes + "/5"; mines_info = _root.hot_water_mines.length + "/9"; turrets_info = _root.auto_fire_turrets.length + "/4"; } display_item_info();
Symbol 116 Button
on (release) { _root.close_start_level(); }
Symbol 145 MovieClip Frame 10
stop();
Symbol 147 MovieClip Frame 1
stop();
Symbol 147 MovieClip Frame 13
gotoAndPlay (2);
Symbol 147 MovieClip Frame 47
stop(); _root.enemy_gone_count++; removeMovieClip(_parent);
Symbol 148 MovieClip [bad_guy_3] Frame 1
stop();
Symbol 178 MovieClip Frame 12
gotoAndPlay (1);
Symbol 178 MovieClip Frame 23
stop(); _root.enemy_gone_count++; removeMovieClip(_parent);
Symbol 178 MovieClip Frame 35
stop(); _root.enemy_gone_count++; removeMovieClip(_parent);
Symbol 179 MovieClip [bad_guy_1] Frame 1
stop();
Symbol 191 MovieClip Frame 25
stop();
Symbol 213 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 25
stop(); _root.enemy_gone_count++; removeMovieClip(_parent);
Symbol 213 MovieClip Frame 47
gotoAndPlay (26);
Symbol 213 MovieClip Frame 71
stop(); _root.enemy_gone_count++; removeMovieClip(_parent);
Symbol 214 MovieClip [bad_guy_2] Frame 1
stop();
Symbol 259 MovieClip Frame 10
gotoAndPlay (1);
Symbol 259 MovieClip Frame 30
stop(); _root.enemy_gone_count++; removeMovieClip(_parent);
Symbol 259 MovieClip Frame 80
stop(); _root.enemy_gone_count++; removeMovieClip(_parent);
Symbol 266 MovieClip Frame 25
stop();
Symbol 267 MovieClip [nuke] Frame 32
stop();
Symbol 277 Button
on (release) { _root.play(); }
Symbol 278 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { _root.add_cursor = true; _root.gotoAndStop("intro"); }
Symbol 278 MovieClip Frame 2
gotoAndPlay (1);
Symbol 281 MovieClip Frame 1
stop();
Symbol 293 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 302 MovieClip Frame 161
_root.gotoAndStop("main_menu");
Symbol 311 Button
on (release) { gotoAndStop ("options"); }
Symbol 312 Button
on (release) { _root.remove_snowflakes(); stopAllSounds(); gotoAndStop ("game"); }
Symbol 316 Button
on (release) { gotoAndStop ("how_to_play"); }
Symbol 325 Button
on (release) { gotoAndStop ("about"); }
Symbol 329 Button
on (release) { gotoAndStop ("view_high_scores"); }
Symbol 332 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 336 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 344 MovieClip Frame 1
stop();
Symbol 344 MovieClip Frame 2
stop();
Symbol 344 MovieClip Frame 3
stop();
Symbol 344 MovieClip Frame 4
stop();
Symbol 344 MovieClip Frame 5
stop();
Symbol 357 MovieClip Frame 12
stop();
Symbol 368 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 36
stop();
Symbol 384 MovieClip Frame 1
stop();
Symbol 387 MovieClip Frame 1
stop();
Symbol 387 MovieClip Frame 2
stop();
Symbol 391 MovieClip Frame 1
stop();
Instance of Symbol 390 MovieClip "turn" in Symbol 391 MovieClip Frame 1
on (press) { if (_root.game_paused) { _parent.startDrag(true); } } on (release) { _parent.stopDrag(); }
Symbol 406 Button
on (release) { _quality = "HIGH"; }
Symbol 408 Button
on (release) { _quality = "MEDIUM"; }
Symbol 410 Button
on (release) { _quality = "LOW"; }
Symbol 412 Button
on (release) { set_cursor(1); }
Symbol 414 Button
on (release) { set_cursor(8); }
Symbol 416 Button
on (release) { set_cursor(2); }
Symbol 418 Button
on (release) { set_cursor(3); }
Symbol 420 Button
on (release) { set_cursor(10); }
Symbol 422 Button
on (release) { set_cursor(6); }
Symbol 424 Button
on (release) { set_cursor(9); }
Symbol 426 Button
on (release) { set_cursor(7); }
Symbol 428 Button
on (release) { set_cursor(4); }
Symbol 430 Button
on (release) { set_cursor(5); }
Symbol 433 Button
on (release) { gotoAndStop ("main_menu"); }
Symbol 436 Button
on (release) { menu_music = new Sound(this); menu_music.setVolume(0); }
Symbol 438 Button
on (release) { menu_music = new Sound(this); menu_music.setVolume(100); }
Symbol 444 Button
on (release) { gotoAndStop ("controls"); }
Symbol 448 Button
on (release) { gotoAndStop ("the_shop"); }
Symbol 456 Button
on (release) { gotoAndStop ("how_to_play"); }
Symbol 485 Button
on (release) { getURL ("http://www.orangefoxgames.com", "_blank"); }
Symbol 550 Button
on (release) { if (!clicked_submit) { _root.clicked_submit = true; url = "http://www.orangefoxgames.com/high_scores_pwhrdf/submit_high_score.php"; myLoadVars = new LoadVars(); myLoadVars.score_name = high_score_name; myLoadVars.score_score = enemies_killed; myLoadVars.game_id = 7; myLoadVars.check_code = "youreallyneedtogetalifenaddosomethingbetter"; returnedVars = new LoadVars(); myLoadVars.sendAndLoad(url, returnedVars, "POST"); resultText = "Sending..."; returnedVars.onLoad = function () { resultText = ""; _root.gotoAndStop("view_high_scores"); }; } }

Library Items

Symbol 1 GraphicUsed by:11
Symbol 2 GraphicUsed by:11
Symbol 3 GraphicUsed by:11
Symbol 4 GraphicUsed by:11
Symbol 5 GraphicUsed by:11
Symbol 6 GraphicUsed by:11
Symbol 7 GraphicUsed by:11
Symbol 8 GraphicUsed by:11
Symbol 9 GraphicUsed by:11
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [cursor]Uses:1 2 3 4 5 6 7 8 9 10
Symbol 12 GraphicUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [bad_guy_0_leave]Uses:12 13
Symbol 15 GraphicUsed by:53
Symbol 16 GraphicUsed by:53
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:53
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [gun_top]Uses:19Used by:53 178 213 259 368 390
Symbol 21 GraphicUsed by:53
Symbol 22 GraphicUsed by:33
Symbol 23 GraphicUsed by:33
Symbol 24 SoundUsed by:33
Symbol 25 GraphicUsed by:33
Symbol 26 GraphicUsed by:33
Symbol 27 GraphicUsed by:33
Symbol 28 GraphicUsed by:33
Symbol 29 GraphicUsed by:33
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [snowball_debris]Uses:22 23 24 25 26 27 28 29 30 31 32Used by:53 382
Symbol 34 GraphicUsed by:53
Symbol 35 GraphicUsed by:53
Symbol 36 GraphicUsed by:53
Symbol 37 GraphicUsed by:53
Symbol 38 GraphicUsed by:53
Symbol 39 GraphicUsed by:53
Symbol 40 GraphicUsed by:53
Symbol 41 GraphicUsed by:53
Symbol 42 SoundUsed by:53 259
Symbol 43 GraphicUsed by:53
Symbol 44 GraphicUsed by:53
Symbol 45 GraphicUsed by:53
Symbol 46 GraphicUsed by:53
Symbol 47 GraphicUsed by:53
Symbol 48 GraphicUsed by:53
Symbol 49 GraphicUsed by:53
Symbol 50 GraphicUsed by:53
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:15 16 18 20 21 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52Used by:54
Symbol 54 MovieClip [bad_guy_0]Uses:53
Symbol 55 GraphicUsed by:63
Symbol 56 GraphicUsed by:63
Symbol 57 GraphicUsed by:63
Symbol 58 GraphicUsed by:63
Symbol 59 GraphicUsed by:63
Symbol 60 GraphicUsed by:63
Symbol 61 GraphicUsed by:63
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:55 56 57 58 59 60 61 62Used by:64
Symbol 64 MovieClip [projectile]Uses:63
Symbol 65 GraphicUsed by:114
Symbol 66 FontUsed by:67
Symbol 67 EditableTextUses:66Used by:114
Symbol 68 GraphicUsed by:114
Symbol 69 FontUsed by:70 72 73 75 77 79 81 84 94 95 96 98 105 106 107 108 109 110 117 272 295 303 308 309 310 313 314 315 322 323 324 326 327 328 331 333 334 335 371 376 393 395 400 401 403 404 435 437 440 441 442 443 445 446 447 450 451 452 453 454 455 458 461 474 475 476 477 486 487 537 540 542 547 548 549
Symbol 70 TextUses:69Used by:114  Timeline
Symbol 71 GraphicUsed by:114 382  Timeline
Symbol 72 TextUses:69Used by:114  Timeline
Symbol 73 TextUses:69Used by:114  Timeline
Symbol 74 GraphicUsed by:114
Symbol 75 TextUses:69Used by:114
Symbol 76 GraphicUsed by:114
Symbol 77 TextUses:69Used by:114  Timeline
Symbol 78 GraphicUsed by:114  Timeline
Symbol 79 TextUses:69Used by:114  Timeline
Symbol 80 GraphicUsed by:114  Timeline
Symbol 81 TextUses:69Used by:114  Timeline
Symbol 82 GraphicUsed by:114
Symbol 83 GraphicUsed by:87 88 89 90 91 92 100  Timeline
Symbol 84 TextUses:69Used by:87 88 89 90 91 92 100  Timeline
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Symbol 86 GraphicUsed by:87 88 89 90 91 92 100
Symbol 87 ButtonUses:83 84 85 86Used by:114
Symbol 88 ButtonUses:83 84 85 86Used by:114
Symbol 89 ButtonUses:83 84 85 86Used by:114
Symbol 90 ButtonUses:83 84 85 86Used by:114
Symbol 91 ButtonUses:83 84 85 86Used by:114
Symbol 92 ButtonUses:83 84 85 86Used by:114
Symbol 93 GraphicUsed by:97 111 116 311 312 316 325 329 336 444 448 550
Symbol 94 TextUses:69Used by:97 116 312
Symbol 95 TextUses:69Used by:97 116 312
Symbol 96 TextUses:69Used by:97 116 312
Symbol 97 ButtonUses:93 94 95 96Used by:114
Symbol 98 TextUses:69Used by:114  Timeline
Symbol 99 GraphicUsed by:114
Symbol 100 ButtonUses:83 84 85 86Used by:114
Symbol 101 FontUsed by:102 103 104 539 541 543 546
Symbol 102 TextUses:101Used by:114
Symbol 103 TextUses:101Used by:114
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Symbol 108 TextUses:69Used by:111
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Symbol 110 TextUses:69Used by:111
Symbol 111 ButtonUses:93 108 109 110Used by:114  Timeline
Symbol 112 FontUsed by:113 449 534 551
Symbol 113 TextUses:112Used by:114
Symbol 114 MovieClip [buy_upgrades_window]Uses:65 67 68 70 71 72 73 74 75 76 77 78 79 80 81 82 87 88 89 90 91 92 97 98 99 100 102 103 104 105 106 107 111 113
Symbol 115 GraphicUsed by:118
Symbol 116 ButtonUses:93 94 95 96Used by:118
Symbol 117 TextUses:69Used by:118
Symbol 118 MovieClip [start_level]Uses:115 116 117
Symbol 119 GraphicUsed by:147
Symbol 120 GraphicUsed by:130 180
Symbol 121 GraphicUsed by:130 180
Symbol 122 GraphicUsed by:130 180
Symbol 123 GraphicUsed by:130 180
Symbol 124 GraphicUsed by:130 180
Symbol 125 GraphicUsed by:130 180
Symbol 126 GraphicUsed by:130 180
Symbol 127 GraphicUsed by:130 180
Symbol 128 GraphicUsed by:130 180
Symbol 129 GraphicUsed by:130 180
Symbol 130 MovieClipUses:120 121 122 123 124 125 126 127 128 129Used by:147
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:147
Symbol 133 GraphicUsed by:147
Symbol 134 GraphicUsed by:147
Symbol 135 GraphicUsed by:145 191
Symbol 136 GraphicUsed by:145
Symbol 137 GraphicUsed by:145
Symbol 138 GraphicUsed by:145
Symbol 139 GraphicUsed by:145
Symbol 140 GraphicUsed by:145
Symbol 141 GraphicUsed by:145
Symbol 142 GraphicUsed by:145
Symbol 143 GraphicUsed by:145
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:135 136 137 138 139 140 141 142 143 144Used by:147
Symbol 146 SoundUsed by:147 213
Symbol 147 MovieClipUses:119 130 132 133 134 145 146Used by:148
Symbol 148 MovieClip [bad_guy_3]Uses:147
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClip [snowflake]Uses:149
Symbol 151 GraphicUsed by:178
Symbol 152 GraphicUsed by:178
Symbol 153 GraphicUsed by:178
Symbol 154 GraphicUsed by:178
Symbol 155 GraphicUsed by:178
Symbol 156 GraphicUsed by:178
Symbol 157 GraphicUsed by:178
Symbol 158 GraphicUsed by:178
Symbol 159 GraphicUsed by:178
Symbol 160 GraphicUsed by:178
Symbol 161 GraphicUsed by:178
Symbol 162 GraphicUsed by:178
Symbol 163 GraphicUsed by:178
Symbol 164 GraphicUsed by:178
Symbol 165 SoundUsed by:178
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Symbol 167 GraphicUsed by:178
Symbol 168 GraphicUsed by:178
Symbol 169 GraphicUsed by:178
Symbol 170 GraphicUsed by:178
Symbol 171 GraphicUsed by:178
Symbol 172 GraphicUsed by:178
Symbol 173 GraphicUsed by:178
Symbol 174 GraphicUsed by:178
Symbol 175 GraphicUsed by:178
Symbol 176 GraphicUsed by:178
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:151 20 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177Used by:179
Symbol 179 MovieClip [bad_guy_1]Uses:178
Symbol 180 MovieClipUses:120 121 122 123 124 125 126 127 128 129Used by:213
Symbol 181 GraphicUsed by:191
Symbol 182 GraphicUsed by:191
Symbol 183 GraphicUsed by:191
Symbol 184 GraphicUsed by:191
Symbol 185 GraphicUsed by:191
Symbol 186 GraphicUsed by:191
Symbol 187 GraphicUsed by:191
Symbol 188 GraphicUsed by:191
Symbol 189 GraphicUsed by:191
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:135 181 182 183 184 185 186 187 188 189 190Used by:213
Symbol 192 GraphicUsed by:213
Symbol 193 GraphicUsed by:213
Symbol 194 GraphicUsed by:213
Symbol 195 GraphicUsed by:213
Symbol 196 GraphicUsed by:213
Symbol 197 GraphicUsed by:213
Symbol 198 GraphicUsed by:213
Symbol 199 GraphicUsed by:213
Symbol 200 GraphicUsed by:213
Symbol 201 GraphicUsed by:213
Symbol 202 GraphicUsed by:213
Symbol 203 GraphicUsed by:213
Symbol 204 GraphicUsed by:213
Symbol 205 GraphicUsed by:213
Symbol 206 GraphicUsed by:213
Symbol 207 GraphicUsed by:213
Symbol 208 GraphicUsed by:213
Symbol 209 GraphicUsed by:213
Symbol 210 GraphicUsed by:213
Symbol 211 GraphicUsed by:213
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:180 20 191 146 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212Used by:214
Symbol 214 MovieClip [bad_guy_2]Uses:213
Symbol 215 GraphicUsed by:259
Symbol 216 GraphicUsed by:259
Symbol 217 GraphicUsed by:259
Symbol 218 SoundUsed by:259
Symbol 219 GraphicUsed by:259
Symbol 220 GraphicUsed by:259
Symbol 221 GraphicUsed by:259
Symbol 222 GraphicUsed by:259
Symbol 223 SoundUsed by:259
Symbol 224 GraphicUsed by:259
Symbol 225 GraphicUsed by:259
Symbol 226 GraphicUsed by:259
Symbol 227 GraphicUsed by:259
Symbol 228 GraphicUsed by:259
Symbol 229 GraphicUsed by:259
Symbol 230 GraphicUsed by:259
Symbol 231 GraphicUsed by:259
Symbol 232 GraphicUsed by:259
Symbol 233 GraphicUsed by:259
Symbol 234 GraphicUsed by:259
Symbol 235 GraphicUsed by:259
Symbol 236 GraphicUsed by:259
Symbol 237 GraphicUsed by:259
Symbol 238 GraphicUsed by:259
Symbol 239 GraphicUsed by:259
Symbol 240 GraphicUsed by:259
Symbol 241 GraphicUsed by:259
Symbol 242 GraphicUsed by:259
Symbol 243 GraphicUsed by:259
Symbol 244 GraphicUsed by:259
Symbol 245 GraphicUsed by:259
Symbol 246 GraphicUsed by:259
Symbol 247 GraphicUsed by:259
Symbol 248 GraphicUsed by:259
Symbol 249 GraphicUsed by:259
Symbol 250 GraphicUsed by:259
Symbol 251 GraphicUsed by:259
Symbol 252 GraphicUsed by:259
Symbol 253 GraphicUsed by:259
Symbol 254 GraphicUsed by:259
Symbol 255 GraphicUsed by:259
Symbol 256 GraphicUsed by:259
Symbol 257 GraphicUsed by:259
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:215 216 217 20 218 219 220 221 222 223 224 225 226 42 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258Used by:260
Symbol 260 MovieClip [bad_guy_4]Uses:259
Symbol 261 GraphicUsed by:267
Symbol 262 SoundUsed by:267
Symbol 263 GraphicUsed by:267
Symbol 264 GraphicUsed by:267
Symbol 265 GraphicUsed by:266 380
Symbol 266 MovieClipUses:265Used by:267
Symbol 267 MovieClip [nuke]Uses:261 262 263 264 266
Symbol 268 GraphicUsed by:278
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:269Used by:278
Symbol 271 GraphicUsed by:278
Symbol 272 TextUses:69Used by:278
Symbol 273 GraphicUsed by:277
Symbol 274 GraphicUsed by:277
Symbol 275 GraphicUsed by:277
Symbol 276 GraphicUsed by:277
Symbol 277 ButtonUses:273 274 275 276Used by:278
Symbol 278 MovieClipUses:268 270 271 272 277Used by:Timeline
Symbol 279 FontUsed by:280 383
Symbol 280 TextUses:279Used by:281
Symbol 281 MovieClipUses:280Used by:Timeline
Symbol 282 GraphicUsed by:302
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:302
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:285Used by:302
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:302
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:302
Symbol 291 GraphicUsed by:302
Symbol 292 GraphicUsed by:293 485
Symbol 293 ButtonUses:292Used by:302
Symbol 294 SoundUsed by:302
Symbol 295 TextUses:69Used by:302
Symbol 296 SoundUsed by:302
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:297Used by:302
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:299Used by:302
Symbol 301 SoundUsed by:302
Symbol 302 MovieClipUses:282 284 286 288 290 291 293 294 295 296 298 300 301Used by:Timeline
Symbol 303 TextUses:69Used by:Timeline
Symbol 304 GraphicUsed by:Timeline
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:Timeline
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Symbol 310 TextUses:69Used by:311
Symbol 311 ButtonUses:93 308 309 310Used by:Timeline
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Symbol 316 ButtonUses:93 313 314 315Used by:Timeline
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Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:318Used by:Timeline
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:320Used by:Timeline
Symbol 322 TextUses:69Used by:325
Symbol 323 TextUses:69Used by:325
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Symbol 331 TextUses:69Used by:332
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Symbol 337 SoundUsed by:Timeline
Symbol 338 GraphicUsed by:Timeline
Symbol 339 GraphicUsed by:344
Symbol 340 GraphicUsed by:344
Symbol 341 GraphicUsed by:344
Symbol 342 GraphicUsed by:344
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:339 340 341 342 343Used by:Timeline
Symbol 345 GraphicUsed by:368
Symbol 346 GraphicUsed by:357
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Symbol 352 GraphicUsed by:357
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Symbol 355 GraphicUsed by:357
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClipUses:346 347 348 349 350 351 352 353 354 355 356Used by:368
Symbol 358 GraphicUsed by:368
Symbol 359 SoundUsed by:368
Symbol 360 GraphicUsed by:368
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Symbol 362 GraphicUsed by:368
Symbol 363 GraphicUsed by:368
Symbol 364 GraphicUsed by:368
Symbol 365 GraphicUsed by:368
Symbol 366 GraphicUsed by:368
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:345 20 357 358 359 360 361 362 363 364 365 366 367Used by:369
Symbol 369 MovieClipUses:368Used by:Timeline
Symbol 370 GraphicUsed by:Timeline
Symbol 371 TextUses:69Used by:Timeline
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:372Used by:Timeline
Symbol 374 FontUsed by:375 377 394 396 490 491 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533
Symbol 375 EditableTextUses:374Used by:Timeline
Symbol 376 TextUses:69Used by:Timeline
Symbol 377 EditableTextUses:374Used by:Timeline
Symbol 378 FontUsed by:379
Symbol 379 EditableTextUses:378Used by:382
Symbol 380 MovieClipUses:265Used by:382
Symbol 381 SoundUsed by:382
Symbol 382 MovieClipUses:71 379 380 33 381Used by:Timeline
Symbol 383 TextUses:279Used by:384
Symbol 384 MovieClipUses:383Used by:Timeline
Symbol 385 GraphicUsed by:387
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Symbol 387 MovieClipUses:385 386Used by:391
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Symbol 390 MovieClipUses:389 20Used by:391
Symbol 391 MovieClipUses:387 388 390Used by:Timeline
Symbol 392 GraphicUsed by:Timeline
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Symbol 394 EditableTextUses:374Used by:Timeline
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Symbol 396 EditableTextUses:374Used by:Timeline
Symbol 397 GraphicUsed by:Timeline
Symbol 398 SoundUsed by:Timeline
Symbol 399 GraphicUsed by:Timeline
Symbol 400 TextUses:69Used by:Timeline
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Symbol 402 GraphicUsed by:Timeline
Symbol 403 TextUses:69Used by:Timeline
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Symbol 405 GraphicUsed by:406
Symbol 406 ButtonUses:405Used by:Timeline
Symbol 407 GraphicUsed by:408
Symbol 408 ButtonUses:407Used by:Timeline
Symbol 409 GraphicUsed by:410
Symbol 410 ButtonUses:409Used by:Timeline
Symbol 411 GraphicUsed by:412
Symbol 412 ButtonUses:411Used by:Timeline
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Symbol 414 ButtonUses:413Used by:Timeline
Symbol 415 GraphicUsed by:416
Symbol 416 ButtonUses:415Used by:Timeline
Symbol 417 GraphicUsed by:418
Symbol 418 ButtonUses:417Used by:Timeline
Symbol 419 GraphicUsed by:420
Symbol 420 ButtonUses:419Used by:Timeline
Symbol 421 GraphicUsed by:422
Symbol 422 ButtonUses:421Used by:Timeline
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Symbol 424 ButtonUses:423Used by:Timeline
Symbol 425 GraphicUsed by:426
Symbol 426 ButtonUses:425Used by:Timeline
Symbol 427 GraphicUsed by:428
Symbol 428 ButtonUses:427Used by:Timeline
Symbol 429 GraphicUsed by:430
Symbol 430 ButtonUses:429Used by:Timeline
Symbol 431 GraphicUsed by:433 456
Symbol 432 GraphicUsed by:433 456
Symbol 433 ButtonUses:431 432Used by:Timeline
Symbol 434 GraphicUsed by:436 438
Symbol 435 TextUses:69Used by:436
Symbol 436 ButtonUses:434 435Used by:Timeline
Symbol 437 TextUses:69Used by:438
Symbol 438 ButtonUses:434 437Used by:Timeline
Symbol 439 GraphicUsed by:Timeline
Symbol 440 TextUses:69Used by:Timeline
Symbol 441 TextUses:69Used by:444
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Symbol 444 ButtonUses:93 441 442 443Used by:Timeline
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Symbol 448 ButtonUses:93 445 446 447Used by:Timeline
Symbol 449 TextUses:112Used by:Timeline
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Symbol 451 TextUses:69Used by:Timeline
Symbol 452 TextUses:69Used by:Timeline
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Symbol 454 TextUses:69Used by:Timeline
Symbol 455 TextUses:69Used by:Timeline
Symbol 456 ButtonUses:431 432Used by:Timeline
Symbol 457 GraphicUsed by:Timeline
Symbol 458 TextUses:69Used by:Timeline
Symbol 459 GraphicUsed by:Timeline
Symbol 460 GraphicUsed by:Timeline
Symbol 461 TextUses:69Used by:Timeline
Symbol 462 GraphicUsed by:Timeline
Symbol 463 GraphicUsed by:Timeline
Symbol 464 GraphicUsed by:Timeline
Symbol 465 FontUsed by:466 467 469 470 471 472 473
Symbol 466 TextUses:465Used by:Timeline
Symbol 467 TextUses:465Used by:Timeline
Symbol 468 GraphicUsed by:Timeline
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Symbol 478 FontUsed by:479 480 481 482 489 492 493 494 495
Symbol 479 TextUses:478Used by:485
Symbol 480 TextUses:478Used by:485
Symbol 481 TextUses:478Used by:485
Symbol 482 TextUses:478Used by:485
Symbol 483 SoundUsed by:485
Symbol 484 SoundUsed by:485
Symbol 485 ButtonUses:479 292 480 481 482 483 484Used by:Timeline
Symbol 486 TextUses:69Used by:Timeline
Symbol 487 TextUses:69Used by:Timeline
Symbol 488 GraphicUsed by:Timeline
Symbol 489 TextUses:478Used by:Timeline
Symbol 490 EditableTextUses:374Used by:Timeline
Symbol 491 EditableTextUses:374Used by:Timeline
Symbol 492 TextUses:478Used by:Timeline
Symbol 493 TextUses:478Used by:Timeline
Symbol 494 TextUses:478Used by:Timeline
Symbol 495 TextUses:478Used by:Timeline
Symbol 496 EditableTextUses:374Used by:Timeline
Symbol 497 EditableTextUses:374Used by:Timeline
Symbol 498 EditableTextUses:374Used by:Timeline
Symbol 499 EditableTextUses:374Used by:Timeline
Symbol 500 EditableTextUses:374Used by:Timeline
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Symbol 502 EditableTextUses:374Used by:Timeline
Symbol 503 EditableTextUses:374Used by:Timeline
Symbol 504 EditableTextUses:374Used by:Timeline
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Symbol 506 EditableTextUses:374Used by:Timeline
Symbol 507 EditableTextUses:374Used by:Timeline
Symbol 508 EditableTextUses:374Used by:Timeline
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Symbol 510 EditableTextUses:374Used by:Timeline
Symbol 511 EditableTextUses:374Used by:Timeline
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Symbol 514 EditableTextUses:374Used by:Timeline
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Symbol 516 EditableTextUses:374Used by:Timeline
Symbol 517 EditableTextUses:374Used by:Timeline
Symbol 518 EditableTextUses:374Used by:Timeline
Symbol 519 EditableTextUses:374Used by:Timeline
Symbol 520 EditableTextUses:374Used by:Timeline
Symbol 521 EditableTextUses:374Used by:Timeline
Symbol 522 EditableTextUses:374Used by:Timeline
Symbol 523 EditableTextUses:374Used by:Timeline
Symbol 524 EditableTextUses:374Used by:Timeline
Symbol 525 EditableTextUses:374Used by:Timeline
Symbol 526 EditableTextUses:374Used by:Timeline
Symbol 527 EditableTextUses:374Used by:Timeline
Symbol 528 EditableTextUses:374Used by:Timeline
Symbol 529 EditableTextUses:374Used by:Timeline
Symbol 530 EditableTextUses:374Used by:Timeline
Symbol 531 EditableTextUses:374Used by:Timeline
Symbol 532 EditableTextUses:374Used by:Timeline
Symbol 533 EditableTextUses:374Used by:Timeline
Symbol 534 EditableTextUses:112Used by:Timeline
Symbol 535 BitmapUsed by:536
Symbol 536 GraphicUses:535Used by:Timeline
Symbol 537 TextUses:69Used by:Timeline
Symbol 538 GraphicUsed by:Timeline
Symbol 539 TextUses:101Used by:Timeline
Symbol 540 EditableTextUses:69Used by:Timeline
Symbol 541 TextUses:101Used by:Timeline
Symbol 542 EditableTextUses:69Used by:Timeline
Symbol 543 TextUses:101Used by:Timeline
Symbol 544 FontUsed by:545
Symbol 545 EditableTextUses:544Used by:Timeline
Symbol 546 TextUses:101Used by:Timeline
Symbol 547 TextUses:69Used by:550
Symbol 548 TextUses:69Used by:550
Symbol 549 TextUses:69Used by:550
Symbol 550 ButtonUses:93 547 548 549Used by:Timeline
Symbol 551 EditableTextUses:112Used by:Timeline

Instance Names

"snow_fort"Frame 4Symbol 344 MovieClip
"player"Frame 4Symbol 369 MovieClip
"health_bar"Frame 4Symbol 373 MovieClip
"hot_water_mine"Frame 4Symbol 382 MovieClip
"auto_fire_turret"Frame 4Symbol 391 MovieClip
"hit_point"Symbol 53 MovieClip Frame 1Symbol 20 MovieClip [gun_top]
"guy"Symbol 54 MovieClip [bad_guy_0] Frame 1Symbol 53 MovieClip
"hit_point"Symbol 147 MovieClip Frame 1Symbol 132 MovieClip
"guy"Symbol 148 MovieClip [bad_guy_3] Frame 1Symbol 147 MovieClip
"hit_point"Symbol 178 MovieClip Frame 1Symbol 20 MovieClip [gun_top]
"guy"Symbol 179 MovieClip [bad_guy_1] Frame 1Symbol 178 MovieClip
"hit_point"Symbol 213 MovieClip Frame 1Symbol 20 MovieClip [gun_top]
"hit_point"Symbol 213 MovieClip Frame 26Symbol 20 MovieClip [gun_top]
"guy"Symbol 214 MovieClip [bad_guy_2] Frame 1Symbol 213 MovieClip
"hit_point"Symbol 259 MovieClip Frame 1Symbol 20 MovieClip [gun_top]
"guy"Symbol 260 MovieClip [bad_guy_4] Frame 1Symbol 259 MovieClip
"explosion"Symbol 267 MovieClip [nuke] Frame 12Symbol 266 MovieClip
"bar"Symbol 278 MovieClip Frame 1Symbol 270 MovieClip
"gun_top"Symbol 368 MovieClip Frame 1Symbol 20 MovieClip [gun_top]
"turret"Symbol 369 MovieClip Frame 1Symbol 368 MovieClip
"gun_top"Symbol 390 MovieClip Frame 1Symbol 20 MovieClip [gun_top]
"turret_zone"Symbol 391 MovieClip Frame 1Symbol 387 MovieClip
"turn"Symbol 391 MovieClip Frame 1Symbol 390 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1195 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
ExportAssets (56)Timeline Frame 1Symbol 11 as "cursor"
ExportAssets (56)Timeline Frame 1Symbol 14 as "bad_guy_0_leave"
ExportAssets (56)Timeline Frame 1Symbol 20 as "gun_top"
ExportAssets (56)Timeline Frame 1Symbol 33 as "snowball_debris"
ExportAssets (56)Timeline Frame 1Symbol 54 as "bad_guy_0"
ExportAssets (56)Timeline Frame 1Symbol 64 as "projectile"
ExportAssets (56)Timeline Frame 1Symbol 114 as "buy_upgrades_window"
ExportAssets (56)Timeline Frame 1Symbol 118 as "start_level"
ExportAssets (56)Timeline Frame 1Symbol 148 as "bad_guy_3"
ExportAssets (56)Timeline Frame 1Symbol 150 as "snowflake"
ExportAssets (56)Timeline Frame 1Symbol 179 as "bad_guy_1"
ExportAssets (56)Timeline Frame 1Symbol 214 as "bad_guy_2"
ExportAssets (56)Timeline Frame 1Symbol 260 as "bad_guy_4"
ExportAssets (56)Timeline Frame 1Symbol 267 as "nuke"

Labels

"intro"Frame 2
"main_menu"Frame 3
"game"Frame 4
"options"Frame 5
"how_to_play"Frame 6
"controls"Frame 7
"the_shop"Frame 8
"about"Frame 9
"view_high_scores"Frame 10
"gameover"Frame 11
"die"Symbol 53 MovieClip Frame 25
"hit_fort"Symbol 53 MovieClip Frame 73
"guy"Symbol 54 MovieClip [bad_guy_0] Frame 1
"walk"Symbol 147 MovieClip Frame 1
"do_damage"Symbol 147 MovieClip Frame 2
"die"Symbol 147 MovieClip Frame 14
"hit_fort"Symbol 147 MovieClip Frame 35
"die"Symbol 178 MovieClip Frame 13
"hit_fort"Symbol 178 MovieClip Frame 24
"walk"Symbol 213 MovieClip Frame 1
"die"Symbol 213 MovieClip Frame 2
"do_damage"Symbol 213 MovieClip Frame 26
"hit_fort"Symbol 213 MovieClip Frame 48
"walk"Symbol 259 MovieClip Frame 1
"die"Symbol 259 MovieClip Frame 11
"hit_fort"Symbol 259 MovieClip Frame 31
"loaded"Symbol 278 MovieClip Frame 3
"damage_0"Symbol 344 MovieClip Frame 1
"damage_1"Symbol 344 MovieClip Frame 2
"damage_2"Symbol 344 MovieClip Frame 3
"damage_3"Symbol 344 MovieClip Frame 4
"damage_4"Symbol 344 MovieClip Frame 5
"kick_back"Symbol 368 MovieClip Frame 2

Dynamic Text Variables

result_messageSymbol 67 EditableText""
nukes_infoSymbol 105 EditableText""
mines_infoSymbol 106 EditableText""
turrets_infoSymbol 107 EditableText""
health_numberSymbol 375 EditableText""
money_numberSymbol 377 EditableText""
mine_numberSymbol 379 EditableText"1"
show_killsSymbol 394 EditableText""
show_level_counterSymbol 396 EditableText""
name_1Symbol 490 EditableText""
score_1Symbol 491 EditableText""
name_2Symbol 496 EditableText""
score_2Symbol 497 EditableText""
name_3Symbol 498 EditableText""
score_3Symbol 499 EditableText""
name_4Symbol 500 EditableText""
score_4Symbol 501 EditableText""
name_5Symbol 502 EditableText""
score_5Symbol 503 EditableText""
name_6Symbol 504 EditableText""
score_6Symbol 505 EditableText""
name_7Symbol 506 EditableText""
score_7Symbol 507 EditableText""
name_8Symbol 508 EditableText""
score_8Symbol 509 EditableText""
name_9Symbol 510 EditableText""
score_9Symbol 511 EditableText""
name_10Symbol 512 EditableText""
score_10Symbol 513 EditableText""
name_11Symbol 514 EditableText""
score_11Symbol 515 EditableText""
name_12Symbol 516 EditableText""
score_12Symbol 517 EditableText""
name_13Symbol 518 EditableText""
score_13Symbol 519 EditableText""
name_14Symbol 520 EditableText""
score_14Symbol 521 EditableText""
name_15Symbol 522 EditableText""
score_15Symbol 523 EditableText""
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Created: 19/5 -2019 10:48:32 Last modified: 19/5 -2019 10:48:32 Server time: 13/05 -2024 04:06:17