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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59222263?noj=FRM59222263-13DC" width="1" height="1"></div>

Iron Works.swf

This is the info page for
Flash #30346

(Click the ID number above for more basic data on this flash file.)


Text
88%

scoreVal

scoreVal

scoreVal

save score

save score

try again

try again

comment

comment

back to menu

back to menu

Your NickName

Your NickName

You scored
xxx.. points

You scored
xxx.. points

game over!

game over!

level ...

level ...

game paused...

game paused...

view highscores

view highscores

download

download

<p align="center"><font face="Arial_11pt_st" size="11" color="#cd0101" letterSpacing="0.000000" kerning="0">footer</font></p>

ActionScript [AS1/AS2]

Frame 3
function load_oEF() { var gBL = this.getBytesLoaded(); var gBT = this.getBytesTotal(); var p = (gBL / gBT); blend._y = flame.getBounds(this).yMax - (flame._height * p); percents = Math.round(100 * p) + " %"; if ((gBL >= gBT) && (gBT > 123)) { delete this.onEnterFrame; this.gotoAndStop("library"); } } function urlHandler(obj, item) { getURL ("http://www.pastelgames.com"); } function commentsHandler(obj, item) { getURL ("http://www.pastelgames.com/index.php?dzial=comments&co=game&id=49"); } function qualityHandler(obj, item) { if (_quality == "HIGH") { mHQ.customItems[2] = new ContextMenuItem(" Quality: toggle to HIGH", qualityHandler); mHQ.customItems[2].separatorBefore = true; _quality = "LOW"; } else { mHQ.customItems[2] = new ContextMenuItem("Quality: toggle to LOW", qualityHandler); mHQ.customItems[2].separatorBefore = true; _quality = "HIGH"; } } var percents = "0 %"; this.onEnterFrame = load_oEF; var mHQ = new ContextMenu(); mHQ.hideBuiltInItems(); mHQ.customItems[0] = new ContextMenuItem("\u00A9 pastelgames.com", urlHandler); mHQ.customItems[1] = new ContextMenuItem("all rights reserved", urlHandler); mHQ.customItems[1].enabled = false; mHQ.customItems[2] = new ContextMenuItem("Quality: toggle to LOW", qualityHandler); mHQ.customItems[2].separatorBefore = true; this.menu = mHQ; Stage.scaleMode = "noScale"; fscommand ("trapallkeys", true); fscommand ("fullscreen", true); var u = this._url; if (u.substr(0, 4) == "file") { this.createEmptyMovieClip("offlinemask", this.getNextHighestDepth()); var bd = (new flash.display.BitmapData(400, 570, false, 0)); this.offlinemask.attachBitmap(bd, 0); this.setMask(this.offlinemask); }
Frame 9
stop();
Frame 10
function EncrpytString(strVal) { var strKey = "aHfEjcDebChGiAfIjDbEjacD"; var nLenKey = strKey.length; var strZero = "0"; var strOut = ""; var nTot = strVal.length; var nCntKey = 0; var strOut = ""; var nCodeVal; var nCodeKey; var nTemp; var nChecksum = 0; nCnt = 0; while (nCnt < nTot) { nCodeVal = strVal.charCodeAt(nCnt); if (nCodeVal >= 128) { nCodeVal = "X"; } nCodeKey = strKey.charCodeAt(nCntKey); nCntKey = nCntKey + 1; if (nCntKey >= nLenKey) { nCntKey = 0; } nTemp = (nCodeVal % 16) + nCodeKey; strOut = strOut + String.fromCharCode(nTemp); nChecksum = nChecksum + nTemp; nCodeKey = strKey.charCodeAt(nCntKey); nCntKey = nCntKey + 1; if (nCntKey >= nLenKey) { nCntKey = 0; } nTemp = Math.floor(nCodeVal / 16) + nCodeKey; strOut = strOut + String.fromCharCode(nTemp); nChecksum = nChecksum + nTemp; nCnt++; } nChecksum = nChecksum % 256; nCodeKey = strKey.charCodeAt(nCntKey); nCntKey = nCntKey + 1; if (nCntKey >= nLenKey) { nCntKey = 0; } nTemp = (nChecksum % 16) + nCodeKey; strOut = strOut + String.fromCharCode(nTemp); nCodeKey = strKey.charCodeAt(nCntKey); nCntKey = nCntKey + 1; if (nCntKey >= nLenKey) { nCntKey = 0; } nTemp = Math.floor(nChecksum / 16) + nCodeKey; strOut = strOut + String.fromCharCode(nTemp); return(strOut); } function GetUrlParam(strUrl, strParam) { var strUrlLC = strUrl.toLowerCase(); var nPos = strUrlLC.indexOf(strParam); var nParamLen = strParam.length; if (nPos > 0) { var nNumChars; var nPosEnd = strUrlLC.indexOf("&", nPos + nParamLen); if (nPosEnd > 0) { nNumChars = nPosEnd - nPos; } else { nNumChars = strUrl.length - nPos; } return(strUrl.substr(nPos + nParamLen, nNumChars)); } return(""); } function GetBaseUrl(strUrl) { var strUrlLC = strUrl.toLowerCase(); var nNumChars = strUrlLC.length; var nPos = strUrlLC.indexOf("?", 0); if (nPos > 0) { nNumChars = nPos; } var strVal = "download"; if (strUrlLC.substr(0, 4) == "http") { strVal = strUrl.substr(7, nNumChars - 7); } return(strVal); } function startGame() { gameMC._visible = true; splashMC._visible = false; events = {}; events.backToMenu = system.Delegate.create(this, showMenu); events.saveScore = system.Delegate.create(this, saveScore); events.tryAgain = system.Delegate.create(this, startGame); events.comments = system.Delegate.create(this, getComments); var game = new Bababalls_game(gameMC, events); } function getComments() { getURL ("http://www.pastelgames.com/index.php?dzial=comments&co=game&id=52"); } function downloadIt() { getURL ((("http://www.arcadetown.com/partner/download.asp?gameid=ironworks&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } function saveScore(player, score) { if (player == undefined) { getURL ("http://www.arcadetown.com/ironworks/view_high_scores.asp", "_blank"); return(undefined); } var strOut = ((player + "|") + score); var strOut2 = EncrpytString(strOut); getURL ("http://www.arcadetown.com/ironworks/hs.asp?" + strOut2, "_blank"); showMenu(); } function getMore() { getURL ((("http://www.arcadetown.com/index.asp?gameid=ironworks&aid=" + GetUrlParam(_url, "aid=")) + "&refer=") + GetBaseUrl(_url), "_blank"); } function enableSound(s) { if (s) { soundman.enable(); footer.p_enableSND._visible = false; } else { soundman.mute(); footer.p_enableSND._visible = true; } footer.p_disableSND._visible = !footer.p_enableSND._visible; } function showMenu() { new extensions.movieclip.SimpleButton(splashMC.p_play, system.Delegate.create(this, startGame)); new extensions.movieclip.SimpleButton(splashMC.p_comment, system.Delegate.create(this, getComments)); new extensions.movieclip.SimpleButton(splashMC.p_score, system.Delegate.create(this, saveScore)); new extensions.movieclip.SimpleButton(splashMC.p_more, system.Delegate.create(this, getMore)); new extensions.movieclip.SimpleButton(splashMC.p_arcade, system.Delegate.create(this, getMore)); new extensions.movieclip.SimpleButton(splashMC.p_downl, system.Delegate.create(this, downloadIt)); new extensions.movieclip.SimpleButton(footer.p_enableSND, system.Delegate.create(this, enableSound, true)); new extensions.movieclip.SimpleButton(footer.p_disableSND, system.Delegate.create(this, enableSound, false)); gameMC._visible = false; splashMC._visible = true; } function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } var soundman = SoundManager.getInstance(this); enableSound(true); splashMC._visible = false; gameMC._visible = false; stop(); Button.prototype.tabEnabled = false; MovieClip.prototype.tabEnabled = false; footer.TF.htmlText = "<p align='center'>Iron Works | created by "; footer.TF.htmlText = footer.TF.htmlText + "<u><a href='http://www.pastelgames.com' target='_blank'>Pastel Games</a></u>"; footer.TF.htmlText = footer.TF.htmlText + " | \u00A9 2008 | "; footer.TF.htmlText = footer.TF.htmlText + "<u><a href='http://www.pastelgames.com/index.php?dzial=comments&co=game&id=52' target='_blank'>comment this game</a></u></p>"; __com_mochibot__("94baf141", this, 10301, true); __com_mochibot__("c104f460", this, 10301, true);
Frame 18
gotoAndStop ("game");
Symbol 14 MovieClip Frame 1
stop();
Symbol 31 MovieClip Frame 1
Symbol 31 MovieClip Frame 7
this.pushBall();
Symbol 31 MovieClip Frame 17
gotoAndStop (1);
Symbol 56 MovieClip [missile_shoot] Frame 1
stop();
Symbol 61 MovieClip Frame 1
stop();
Symbol 61 MovieClip Frame 2
play();
Symbol 61 MovieClip Frame 17
this.moveNewBall();
Symbol 61 MovieClip Frame 25
gotoAndStop (1);
Symbol 64 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 15
this.dropdownBalls();
Symbol 64 MovieClip Frame 46
this.pushNextLine();
Symbol 69 MovieClip Frame 1
var score = "0"; score_top.autoSize = "center"; score_shadow.autoSize = "center"; score_shadow2.autoSize = "center";
Symbol 75 MovieClip Frame 10
stop();
Symbol 75 MovieClip Frame 21
stop();
Symbol 75 MovieClip Frame 30
stop();
Symbol 75 MovieClip Frame 39
stop();
Symbol 75 MovieClip Frame 61
stop();
Symbol 78 MovieClip Frame 10
stop();
Symbol 78 MovieClip Frame 21
stop();
Symbol 78 MovieClip Frame 30
stop();
Symbol 78 MovieClip Frame 39
stop();
Symbol 78 MovieClip Frame 61
stop();
Symbol 81 MovieClip Frame 10
stop();
Symbol 81 MovieClip Frame 21
stop();
Symbol 81 MovieClip Frame 30
stop();
Symbol 81 MovieClip Frame 39
stop();
Symbol 81 MovieClip Frame 61
stop();
Symbol 84 MovieClip Frame 10
stop();
Symbol 84 MovieClip Frame 21
stop();
Symbol 84 MovieClip Frame 30
stop();
Symbol 84 MovieClip Frame 39
stop();
Symbol 84 MovieClip Frame 61
stop();
Symbol 87 MovieClip Frame 1
var nickname = "";
Symbol 90 MovieClip Frame 1
var score = "You scored";
Symbol 96 MovieClip Frame 1
var info = "0";
Symbol 101 MovieClip Frame 10
stop();
Symbol 101 MovieClip Frame 21
stop();
Symbol 101 MovieClip Frame 30
stop();
Symbol 101 MovieClip Frame 39
stop();
Symbol 101 MovieClip Frame 61
stop();
Symbol 105 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 53
if (isbutton == true) { stop(); }
Symbol 135 MovieClip Frame 54
stop(); this._parent.play();
Symbol 138 MovieClip Frame 10
stop();
Symbol 138 MovieClip Frame 21
stop();
Symbol 138 MovieClip Frame 30
stop();
Symbol 138 MovieClip Frame 39
stop();
Symbol 138 MovieClip Frame 61
stop();
Symbol 141 MovieClip Frame 10
stop();
Symbol 141 MovieClip Frame 21
stop();
Symbol 141 MovieClip Frame 30
stop();
Symbol 141 MovieClip Frame 39
stop();
Symbol 141 MovieClip Frame 61
stop();
Symbol 144 MovieClip Frame 10
stop();
Symbol 144 MovieClip Frame 21
stop();
Symbol 144 MovieClip Frame 30
stop();
Symbol 144 MovieClip Frame 39
stop();
Symbol 144 MovieClip Frame 61
stop();
Symbol 147 MovieClip Frame 10
stop();
Symbol 147 MovieClip Frame 21
stop();
Symbol 147 MovieClip Frame 30
stop();
Symbol 147 MovieClip Frame 39
stop();
Symbol 147 MovieClip Frame 61
stop();
Symbol 150 MovieClip Frame 10
stop();
Symbol 150 MovieClip Frame 21
stop();
Symbol 150 MovieClip Frame 30
stop();
Symbol 150 MovieClip Frame 39
stop();
Symbol 150 MovieClip Frame 61
stop();
Symbol 156 MovieClip Frame 10
stop();
Symbol 156 MovieClip Frame 21
stop();
Symbol 156 MovieClip Frame 30
stop();
Symbol 156 MovieClip Frame 39
stop();
Symbol 156 MovieClip Frame 61
stop();
Symbol 159 MovieClip Frame 10
stop();
Symbol 159 MovieClip Frame 21
stop();
Symbol 159 MovieClip Frame 30
stop();
Symbol 159 MovieClip Frame 39
stop();
Symbol 159 MovieClip Frame 61
stop();
Symbol 166 MovieClip Frame 1
gotoAndPlay (2);
Symbol 166 MovieClip Frame 71
bg.onRelease = this._parent.getMore; stop();
Symbol 166 MovieClip Frame 120
this._parent.showMenu();
Symbol 166 MovieClip Frame 134
this._visible = false; stop();
Symbol 222 MovieClip [__Packages.extensions.movieclip.SimpleButton] Frame 0
class extensions.movieclip.SimpleButton { var MC; function SimpleButton (tMC, _release, _rollover, _rollout, _press, _releaseoutside) { MC = tMC; MC.isbutton = true; rolloutAction = _rollout; rolloverAction = _rollover; releaseoutsideAction = ((_releaseoutside == undefined) ? (_release) : (_releaseoutside)); releaseAction = _release; MC.onRollOver = system.Delegate.create(this, RollOver); MC.onRollOut = system.Delegate.create(this, RollOut); MC.onRelease = system.Delegate.create(this, Release); MC.onPress = system.Delegate.create(this, Press); MC.onReleaseOutside = system.Delegate.create(this, ReleaseOutside); for (var name in MC) { if (name.indexOf("hit") != -1) { ((MC.hitArea = MC[name]))._visible = false; } } MC.gotoAndPlay("start"); } function RollOut() { MC.gotoAndPlay("rollout"); rolloutAction(); } function RollOver() { MC.gotoAndPlay("rollover"); rolloverAction(); } function ReleaseOutside() { MC.gotoAndPlay("release"); releaseoutsideAction(); } function Release() { MC.gotoAndPlay("release"); releaseAction(); } function Press() { if (pressAction != undefined) { MC.gotoAndPlay("onpress"); pressAction(); } else { MC.gotoAndStop("release"); } } var rolloutAction = null; var rolloverAction = null; var releaseoutsideAction = null; var releaseAction = null; var pressAction = null; }
Symbol 223 MovieClip [__Packages.system.Delegate] Frame 0
class system.Delegate { function Delegate () { } static function create(obj, func) { var extraArgs = arguments.slice(2); var f = function () { var target = arguments.callee.target; var func = arguments.callee.func; var args = arguments.concat(extraArgs); return(func.apply(target, args)); }; f.target = obj; f.func = func; return(f); } }
Symbol 224 MovieClip [__Packages.SoundManager] Frame 0
class SoundManager { static var myInstance; var MC, played, _enabled, _vol; function SoundManager (_MC) { MC = _MC; played = new Array(); _enabled = true; _vol = 100; muted_vol = 100; } static function getInstance() { if (myInstance == undefined) { myInstance = new SoundManager(); } return(myInstance); } function setVolume(v) { _vol = v; play(); } function enable() { var snd; _enabled = true; _vol = muted_vol; for (var name in played) { snd = played[name]; snd.setVolume(_vol); } } function get enabled() { return(_enabled); } function isPlaying(soundname) { var snd = played[soundname]; if (snd != undefined) { return(snd.isPlaying); } } function mute() { var snd; _enabled = false; muted_vol = _vol; _vol = 0; for (var name in played) { snd = played[name]; snd.setVolume(0); } } function remove(soundname) { if (played[soundname] != undefined) { stop(soundname); delete played[soundname]; } } function pause(soundname) { var snd; var p; var d; if (played[soundname] != undefined) { p = Math.round(snd.position / 1000); d = Math.round(snd.duration / 1000); snd.pause = ((p < d) ? (p) : 0); snd.isPlaying = false; snd.stop(); } else { for (var name in played) { snd = played[name]; p = Math.round(snd.position / 1000); d = Math.round(snd.duration / 1000); snd.pause = ((p < d) ? (p) : 0); snd.isPlaying = false; snd.stop(name); } } } function stop(soundname) { var snd; if (soundname != undefined) { snd = played[soundname]; snd.pause = 0; snd.isPlaying = false; snd.stop(); delete snd; } else { for (var name in played) { snd = played[name]; snd.stop(); snd.pause = 0; snd.isPlaying = false; delete snd; } } } function play(soundname, loop, oncomplete) { loop = loop == true; var snd; snd = (played[soundname] = new Sound()); snd.attachSound(soundname); snd.start(); snd.setVolume(_vol); if (loop) { snd.onSoundComplete = function () { this.start(); }; } } function onComplete(soundname) { var snd = played[soundname]; if (snd == undefined) { return(undefined); } if ((snd.onComplete == undefined) && (snd.loop == false)) { remove(soundname); } else if (snd.loop) { snd.onComplete(); snd.start(); } else { snd.onComplete(); snd.stop(); } } var muted_vol = 100; }
Symbol 225 MovieClip [__Packages.Bababalls_game] Frame 0
class Bababalls_game { var MC, timer, keyboard, sndman, externalevents, gameLevel, scoreValue, pointer, cannon, gridTable, gridW, grid_xMax, grid_yMax, newrow_parity, gridColors, gridH, gridW05, gridH05, gridW75, gridH75, missileBounds, newrow_maxNewBalls, cannonRotation, missile, missile_current, missileVX, missileVY, missile_Xorient, missileX, missileY, newrowMC, lattice, pipe, ironworker, newBallsTable, newrow_offsetX, newrow_ballsVector; function Bababalls_game (_MC, ev, test) { MC = _MC; MC.nextlevel._visible = false; MC.gameover._visible = false; MC.pausegame._visible = true; MC.pausegame.swapDepths(200); if (MC.ghosts != undefined) { MC.ghosts.removeMovieClip(); } MC.createEmptyMovieClip("ghosts", 100); new extensions.movieclip.SimpleButton(MC.pausegame.p_pause, system.Delegate.create(this, onKeyDown, 80), system.Delegate.create(this, pause_noShooting, true), system.Delegate.create(this, pause_noShooting, false)); timer = system.Timer.getInstance(MC); keyboard = keyboardPackage.Keyboard.getInstance(); sndman = SoundManager.getInstance(); keyboard.addListener(this); sndman.play("snd_ambient", true); externalevents = ev; setGrid(30, 26, 330, 350); setCannon(MC.cannon); gameLevel = 1; scoreValue = 0; setValue(); Mouse.addListener(this); Mouse.hide(); if (test) { pointer = new Object(); movePointer = onPointerMoving; Mouse.show(); doTests(); } else { Mouse.show(); newLevel(); } } function onKeyDown(keycode) { if (keycode == 80) { if (paused) { timer.addListener(MC, 0, system.Delegate.create(this, goOn), 0); MC.pausegame.gotoAndStop("play"); } else { timer.removeListener(MC); MC.pausegame.gotoAndStop("play"); MC.pausegame.gotoAndStop("pause"); MC.pausegame.swapDepths(200); } paused = !paused; } } function onMouseDown() { if (endGame || (paused)) { return(undefined); } if (((moveMissile == null) && (missile_canShooting)) && (MouseY < cannon._y)) { sndman.play("snd_shoot"); shootMissile(); } } function get MouseX() { return(MC._xmouse); } function get MouseY() { return(MC._ymouse); } function checkDistance(objXY, hexX, hexY) { if ((gridTable[hexX][hexY].color != 0) && (gridTable[hexX][hexY] != undefined)) { var p = getXYPos({_x:hexX, _y:hexY}); var a = (p._x - objXY._x); var b = (p._y - objXY._y); return(Math.sqrt((a * a) + (b * b))); } return(gridW); } function generateTableRows(rows) { var count = 0; var thesame = 0; var prevclr = 0; gridTable = new Array(); var i = 0; while (i < grid_xMax) { gridTable[i] = new Array(); thesame = ((i % 2) ? (int(rows / 4) + 1) : -2); var j = 0; while (j < rows) { switch (rows) { case 1 : var c = (((j % (gameLevel % missileColors)) + 1) + ((gameLevel + i) % 2)); break; case 2 : var c = ((i % ((gameLevel % missileColors) + (i % 2))) + gameLevel); break; case 3 : var c = (j % ((gameLevel % missileColors) + 1)); break; case 4 : var c = ((((j * grid_xMax) + i) % (gameLevel % missileColors)) + 1); break; case 5 : var c = (((j * grid_xMax) + i) % ((gameLevel % missileColors) + 1)); break; case 6 : var c = ((i % (gameLevel % missileColors)) + 1); break; case 7 : case 8 : case 9 : var c = random((gameLevel % missileColors) + 1); break; default : var c = (random(gameLevel % missileColors) + 1); } c = ((thesame < int(rows / 4)) ? (c) : (((thesame > int(rows / 2)) ? (c + (i % 2)) : (j)))); thesame = ((thesame > int(rows / 2)) ? ((-i) % 2) : (thesame)); count = count + ((c == 0) ? 1 : 0); c = ((count > int(rows / 2)) ? (random(missileColors + 1)) : (c)); count = ((count > int(rows / 2)) ? 1 : (count)); thesame = thesame + ((prevclr == c) ? 1 : (-thesame)); prevclr = c; c = ((c > missileColors) ? (random(missileColors) + 1) : (c)); gridTable[i][j] = {color:c, checked:false}; j++; } var j = rows; while (j < grid_yMax) { gridTable[i][j] = {color:0, checked:false}; j++; } i++; } } function checkParity() { var firstFull = 0; var i = 0; while (i < grid_xMax) { firstFull = firstFull + gridTable[i][0].color; i = i + 2; } return(Number(firstFull)); } function modifyTable(elements) { var toomuch = false; var addnewrow = newrow_parity; if (addnewrow) { elements.splice(0, 0, 0); } var i = 0; while (i < grid_xMax) { var c = ((elements[i] == undefined) ? 0 : (elements[i])); if (addnewrow) { gridTable[i].splice(0, 0, {color:c, checked:false}); } else if (c != 0) { gridTable[i].splice(0, 1, {color:c, checked:false}); } if (gridTable[i][grid_yMax - 1].color == undefined) { gridTable[i][grid_yMax - 1] = {color:0, checked:false}; } toomuch = toomuch | (gridTable[i][grid_yMax - 1].color != 0); i++; } endGame = toomuch; } function showTable(firerows, deleteZerous, parity) { firerows = ((firerows == undefined) ? (grid_yMax) : (firerows)); deleteZerous = ((deleteZerous == undefined) ? false : (deleteZerous)); parity = ((parity == undefined) ? 0 : (parity)); gridColors = new Array(); var i = 0; while (i <= missileColors) { gridColors.push(0); i++; } var i = 0; while (i < gridTable.length) { var j = 0; while (j < gridTable[i].length) { var p = gridTable[i][j]; if (((p.color < 0) || (p.color > missileColors)) || (p.checked != false)) { } if (p.color != 0) { addGridColor(p.color); if (j < firerows) { if (parity) { showGhost({_x:i, _y:j}, p.color, (((i % 2) != parity) ? "fireout" : null)); } else { showGhost({_x:i, _y:j}, p.color, "fireout"); } } else { showGhost({_x:i, _y:j}, p.color); } } else if (deleteZerous) { showGhost({_x:i, _y:j}, 0, "delete"); } j++; } i++; } var i = 0; while (i < gridTable.length) { var row = ""; var j = 0; while (j < gridTable[i].length) { row = row + (((gridTable[i][j].color + ".[") + (gridTable[i][j].checked * 1)) + "]\t"); j++; } i++; } } function addGridColor(clr) { if (clr) { gridColors[clr]++; gridColors[0] = gridColors[0] + (gridColors[clr] == 1); } } function removeGridColor(clr) { gridColors[clr]--; gridColors[0] = gridColors[0] - (gridColors[clr] == 0); if (gridColors[0] == 0) { endLevel = true; } } function getNewColor(additional) { var accessiblecolors = new Array(); var c = 0; var i = 1; while (i <= missileColors) { if (gridColors[i] != 0) { accessiblecolors.push(i); } i++; } if (gridColors[0] == 0) { return(random(missileColors) + 1); } c = accessiblecolors[random(gridColors[0])]; return(c + ((c < missileColors) ? (additional) : (-additional))); } function setGrid(ball_w, ball_h, stage_w, stage_h) { gridW = ball_w; gridH = ball_h; gridW05 = ball_w / 2; gridH05 = ball_h / 2; gridW75 = 0.75 * ball_w; gridH75 = 0.75 * ball_h; var hexMaxXY = getHexPos({_x:stage_w, _y:stage_h}); grid_xMax = hexMaxXY._x - (hexMaxXY._x % 2); grid_yMax = hexMaxXY._y; var maxXY = getXYPos(hexMaxXY); stageBounds.xMax = maxXY._x; stageBounds.yMax = maxXY._y; missileBounds = {}; missileBounds.xMin = stageBounds.xMin; missileBounds.xMax = stageBounds.xMax - gridW; missileBounds.yMin = stageBounds.yMin + gridH05; missileBounds.yMax = stageBounds.yMax - gridH05; newrow_maxNewBalls = grid_xMax / 2; } function setCannon(tMC) { cannon = tMC; var p = getXYPos({_x:grid_xMax / 2, _y:cannon._y / gridH}); cannon._x = p._x - (gridW75 * 0.5); cannon._y = p._y; } function getXYPos(hexpos_obj) { var px = (hexpos_obj._x * gridW75); var py = ((hexpos_obj._y * gridH) + ((hexpos_obj._x % 2) * gridH05)); return({_x:px, _y:py}); } function getHexPos(obj) { var px = ((obj._x == undefined) ? 0 : (obj._x)); var py = ((obj._y == undefined) ? 0 : (obj._y)); var hex_x = Math.round(px / gridW75); var hex_y = Math.round((py / gridH) - (0.5 * (hex_x % 2))); return({_x:hex_x, _y:hex_y}); } function showGhost(hexpos_obj, stopframe, linkagename, targetClip, notHex) { notHex = notHex == true; if (notHex) { var pos = getHexPos(hexpos_obj); var d = Math.abs((grid_xMax * pos._y) + pos._x); var posXY = hexpos_obj; } else { var d = Math.abs((grid_xMax * hexpos_obj._y) + hexpos_obj._x); var posXY = getXYPos(hexpos_obj); } var m = "missile_"; var g = ((linkagename == undefined) ? "ghost" : (linkagename)); targetClip = ((targetClip == undefined) ? (MC.ghosts) : (targetClip)); if (linkagename == "delete") { targetClip["ghost" + d].removeMovieClip(); return(undefined); } var gh = targetClip.attachMovie(m + g, "ghost" + d, d, posXY); gh.gotoAndStop(stopframe); if (linkagename == undefined) { gh.ball.gotoAndStop(1 + random(gh.ball._totalframes)); } } function showPointer() { var p = "pointer"; pointer = MC.attachMovie(p, p, MC.getNextHighestDepth()); if (pointer == undefined) { return(undefined); } } function onPointerMoving() { var pos = getHexPos({_x:MouseX, _y:MouseY}); pointer._x = pos._x; pointer._y = pos._y; } function rotateCannon() { cannonRotation = Math.atan2(MouseY - cannon._y, MouseX - cannon._x); cannonRotation = ((cannonRotation > 0) ? (-cannonRotation) : (cannonRotation)) + PI05; cannon._rotation = cannonRotation * PI180d; } function moveCannon() { cannon._x = cannon._x + (((cannon._x - 5) < MouseX) ? 2 : -2); } function showMissile() { var m = "missile"; moveMissile = null; if (missile != undefined) { missile.removeMovieClip(); } missile = MC.attachMovie(m + "_start", m, 150, {_x:cannon._x, _y:cannon._y, _rotation:cannon._rotation}); missile_current = getNewColor(Number(missile_addColor)); missile_addColor = false; missile.gotoAndStop(missile_current); if (missile == undefined) { } } function shootMissile() { if (missile == undefined) { return(undefined); } var m = "missile"; missile = MC.attachMovie(m + "_shoot", m, missile.getDepth(), {_x:cannon._x, _y:cannon._y, _rotation:180 + cannon._rotation}); missile.gotoAndStop(missile_current); missileVX = Math.sin(cannonRotation) * missile_speed; missileVY = (-Math.cos(cannonRotation)) * missile_speed; missileVY = ((missileVY > 0) ? (-missileVY) : (missileVY)); missile_Xorient = ((missileVX < 0) ? -1 : 1); moveMissile = onMissileMoving; } function onMissileMoving() { var x1 = (missile._x + missileVX); var y1 = (missile._y + missileVY); var pos = getHexPos(missile); var targetpos = getHexPos({_x:x1, _y:y1}); if ((pos._x != targetpos._x) || (pos._y != targetpos._y)) { var dist = checkDistance(missile, targetpos._x, targetpos._y); if ((dist < gridH) && (dist > 0)) { placeMissile(getHexPos({_x:missile._x, _y:missile._y})); return(undefined); } } missile._x = x1; missile._y = y1; missileVY = missileVY + gravity; pos = getHexPos(missile); if ((((missile._x < missileBounds.xMin) || (missile._x >= missileBounds.xMax)) || (pos._x >= grid_xMax)) || (pos._x < 0)) { missile._x = missileX; missileVX = Math.abs(missileVX); var xx = 0; var e = false; do { if (checkMissileSticking()) { return(undefined); } missile._x = missile._x + (xx * missile_Xorient); xx++; pos = getHexPos(missile); e = xx < missileVX; e = e & (missile._x < missileBounds.xMin); e = e & (missile._x >= missileBounds.xMax); e = e & (pos._x < grid_xMax); e = e & (pos._x >= 0); } while (e); missile_Xorient = -missile_Xorient; missileVX = missileVX * missile_Xorient; missile._x = (missileX + missileVX) - (xx * missile_Xorient); missile._rotation = -missile._rotation; } if (missile._y <= missileBounds.yMin) { var yy = 0; do { if (checkMissileSticking()) { return(undefined); } missile._y = missileY + yy; yy++; } while ((yy < missileVY) && (missileBounds.yMin > stageBounds.yMin)); placeMissile(getHexPos({_x:missile._x, _y:missile._y})); return(undefined); } checkMissileSticking(); missileX = missile._x; missileY = missile._y; } function placeMissile(pos) { endGame = pos._y >= grid_yMax; scoreValue = scoreValue + score_newmissileValue; if (endGame) { gameOver(); return(undefined); } sndman.play("snd_placeball"); addGridColor(missile_current); if (!burnGhosts(pos, missile_current)) { gridTable[pos._x][pos._y] = {color:missile_current, checked:false}; showGhost(pos, missile_current, "fireout"); } if (!endLevel) { showMissile(); } else { newLevel(); } } function checkMissileSticking() { var dist = new Array(); var sticky = false; var pos = getHexPos(missile); var k = ((pos._x % 2) ? 1 : -1); dist.push({_x:pos._x - 1, _y:pos._y, dist:checkDistance(missile, pos._x - 1, pos._y)}); dist.push({_x:pos._x, _y:pos._y - 1, dist:checkDistance(missile, pos._x, pos._y - 1)}); dist.push({_x:pos._x + 1, _y:pos._y, dist:checkDistance(missile, pos._x + 1, pos._y)}); dist.push({_x:pos._x, _y:pos._y + 1, dist:checkDistance(missile, pos._x, pos._y + 1)}); dist.push({_x:pos._x - 1, _y:pos._y + k, dist:checkDistance(missile, pos._x - 1, pos._y + k)}); dist.push({_x:pos._x + 1, _y:pos._y + k, dist:checkDistance(missile, pos._x + 1, pos._y + k)}); dist.sortOn("dist", Array.NUMERIC); sticky = dist[0].dist < gridH75; if (sticky) { placeMissile(pos); } return(sticky); } function burnGhosts(startpos, clr) { var stickies = new Array(); var stickedto = new Array(); var k = 0; var pos = new Object(); var checkPos = function (px, py, clr, arr, stkd, gT) { var c = gT[px][py].color; if (!gT[px][py].checked) { if (c == clr) { arr.push({_x:px, _y:py}); gT[px][py].checked = true; } else if (((c != 0) && (c != undefined)) && (py)) { stkd.push([{_x:px, _y:py}]); } } }; stickies.push({_x:startpos._x, _y:startpos._y}); showGhost(stickies[stickies.length - 1], missile_current, "burnout"); var i = 0; do { pos = stickies[i]; k = ((pos._x % 2) ? 1 : -1); checkPos(pos._x - 1, pos._y, clr, stickies, stickedto, gridTable); checkPos(pos._x, pos._y - 1, clr, stickies, stickedto, gridTable); checkPos(pos._x + 1, pos._y, clr, stickies, stickedto, gridTable); checkPos(pos._x, pos._y + 1, clr, stickies, stickedto, gridTable); checkPos(pos._x - 1, pos._y + k, clr, stickies, stickedto, gridTable); checkPos(pos._x + 1, pos._y + k, clr, stickies, stickedto, gridTable); i++; } while (i < stickies.length); if (stickies.length > 2) { sndman.play("snd_burn"); showLosts(stickedto); var i = 0; while (i < stickies.length) { removeGridColor(clr); gridTable[stickies[i]._x][stickies[i]._y] = {color:0, checked:false}; showGhost(stickies[i], missile_current, "burnout"); scoreValue = scoreValue + score_burnedValue; i++; } return(true); } var i = 0; while (i < stickies.length) { gridTable[stickies[i]._x][stickies[i]._y].checked = false; i++; } return(false); } function showLosts(bombed) { var outed = new Array(); var k = 0; var cell; var snaptozero = false; var pos = new Object(); var checkSnapping = function (gT, px, py, addto) { var c = gT[px][py].color; var chkd = gT[px][py].checked; var snap = gT[px][py].snapchkd; if ((c == 0) || (c == undefined)) { return(false); } if ((snap != true) && (chkd != true)) { addto.push({_x:px, _y:py}); gT[px][py].snapchkd = true; return(!py); } return(false); }; var i = 0; while (i < bombed.length) { pos = bombed[i][0]; gridTable[pos._x][pos._y].snapchkd = true; snaptozero = checkSnapping(gridTable, pos._x, pos._y, bombed[i]); var j = 0; do { pos = bombed[i][j]; k = ((pos._x % 2) ? 1 : -1); snaptozero = snaptozero | checkSnapping(gridTable, pos._x - 1, pos._y, bombed[i]); snaptozero = snaptozero | checkSnapping(gridTable, pos._x, pos._y - 1, bombed[i]); snaptozero = snaptozero | checkSnapping(gridTable, pos._x + 1, pos._y, bombed[i]); snaptozero = snaptozero | checkSnapping(gridTable, pos._x, pos._y + 1, bombed[i]); snaptozero = snaptozero | checkSnapping(gridTable, pos._x - 1, pos._y + k, bombed[i]); snaptozero = snaptozero | checkSnapping(gridTable, pos._x + 1, pos._y + k, bombed[i]); j++; } while (j < bombed[i].length); if (snaptozero) { var j = 0; while (j < bombed[i].length) { pos = bombed[i][j]; cell = gridTable[pos._x][pos._y]; cell.snapchkd = false; j++; } } else { var j = 0; while (j < bombed[i].length) { pos = bombed[i][j]; gridTable[pos._x][pos._y].snapchkd = false; gridTable[pos._x][pos._y].toburn = true; j++; } outed = outed.concat(bombed[i]); } i++; } var i = 0; while (i < outed.length) { pos = outed[i]; cell = gridTable[pos._x][pos._y]; if (cell.toburn == true) { removeGridColor(cell.color); gridTable[pos._x][pos._y] = {color:0, checked:false}; showGhost(pos, cell.color, "fadeout"); scoreValue = scoreValue + score_cuttedoffValue; } i++; } return(outed); } function setNewRowObjects() { if (MC.newballs != undefined) { MC.newballs.swapDepths(MC.getNextHighestDepth()); MC.newballs.removeMovieClip(); MC.lattice.swapDepths(50); } newrowMC = MC.createEmptyMovieClip("newballs", 110); lattice = MC.lattice; pipe = MC.pipe; ironworker = MC.ironworker; ironworker.pushBall = system.Delegate.create(this, openPipe); pipe.moveNewBall = system.Delegate.create(this, moveNewBall); lattice.dropdownBalls = system.Delegate.create(this, dropdownBalls); moveNewRow = null; setNewRowStart(); } function openPipe() { sndman.play("snd_lever"); pipe.ballMC.gotoAndStop(getNewColor(1)); pipe.gotoAndPlay("start"); pipe.play(); } function moveNewBall() { var newball = newBallsTable.length; newBallsTable.push(pipe.ballMC._currentframe); showGhost({_x:newball * gridW75, _y:0}, newBallsTable[newball], "rolling", newrowMC, true); if (newball == 0) { newrow_offsetX = pipe._x + pipe.ballMC._x; newrowMC._x = newrow_offsetX; newrowMC._y = pipe._y + pipe.ballMC._y; } pipe.play(); moveNewRow = onNewRowMoving; } function onNewRowMoving(moveme) { if (slowmotion) { return(undefined); } var balls = newBallsTable.length; var lastball = ((grid_xMax - (balls + newrow_parity)) <= 1); newrow_parity = checkParity(); newrowMC._x = newrowMC._x - newrow_speed; var posX = Math.ceil((newrow_offsetX - newrowMC._x) / gridW75); if (((posX + 1) == grid_xMax) && (newrowMC._x < gridW05)) { moveNewRow = null; missile_canShooting = false; lattice.gotoAndPlay("start"); } else if (posX > balls) { if (posX % 2) { moveNewRow = null; sndman.play("snd_lever2"); ironworker.play(); } else { newBallsTable.push(0); } } } function dropdownBalls() { lattice.stop(); lattice.swapDepths(newrowMC); moveNewRow = moveDownBalls; } function moveDownBalls() { if (moveMissile != null) { return(undefined); } newrow_parity = checkParity(); moveNewRow = onMovingDownBalls; newrow_ballsVector = new Object(); newrow_ballsVector.targetX = newrow_parity * gridW75; newrow_ballsVector.targetY = (-newrow_parity) * gridH05; newrow_ballsVector._x = (newrowMC._x - newrow_ballsVector.targetX) / 10; newrow_ballsVector._y = (newrowMC._y - newrow_ballsVector.targetY) / 10; } function onMovingDownBalls() { var y = 0; newrowMC._x = newrowMC._x - newrow_ballsVector._x; newrowMC._y = newrowMC._y - newrow_ballsVector._y; if ((newrowMC._y >= newrow_ballsVector.targetY) && (Math.abs(newrowMC._x) >= Math.abs(newrow_ballsVector.targetY))) { for (var name in newrowMC) { if (name.indexOf("ghost") != -1) { newrowMC[name].removeMovieClip(); } } modifyTable(newBallsTable); showTable(1, true, Number(!newrow_parity)); MC.ghosts._y = newrowMC._y; moveNewRow = moveTablefromNewRow; } } function moveTablefromNewRow() { var tMC = MC.ghosts; tMC._y = tMC._y + (0.1 * gridH); if (tMC._y >= (-(newrow_parity * gridH05))) { tMC._y = (-newrow_parity) * gridH05; moveNewRow = null; if (endGame) { gameOver(); return(undefined); } lattice.play(); setNewRowStart(); } } function setNewRowStart(parity) { newBallsTable = new Array(); newrow_stopped = true; missile_canShooting = true; if (newrowMC.getDepth() > lattice.getDepth()) { newrowMC.swapDepths(lattice); } ironworker.gotoAndPlay("start"); } function setValue() { if (scoreValue) { MC.scorefield.score = scoreValue + score_addString; } else { MC.scorefield.score = "0"; } } function goOn() { moveNewRow(); moveMissile(); movePointer(); rotateCannon(); setValue(); } function newLevel(dogoon) { dogoon = dogoon == true; missile_canShooting = dogoon; MC.nextlevel._visible = !dogoon; MC.nextlevel.swapDepths(MC.getNextHighestDepth()); if (dogoon) { MC.ghosts._y = 0; MC.lattice.gotoAndStop("start"); endLevel = false; missile_addColor = true; newBallsTable = new Array(); gameLevel++; newrow_speed = (int(newrow_speed / 5) * 5) + ((0.2 * gameLevel) % 6); generateTableRows(Math.ceil(gameLevel / 2)); showTable(); showMissile(); setNewRowObjects(); timer.addListener(MC, 0, system.Delegate.create(this, goOn), 0); } else { missile.removeMovieClip(); MC.nextlevel.level.info = "level " + gameLevel; timer.addListener(MC, 2000, system.Delegate.create(this, newLevel, true), 0); } } function gameOver() { setValue(); sndman.play("snd_gameover"); timer.removeListener(MC); keyboard.removeListener(this); MC.pausegame._visible = false; var tMC = MC.gameover; tMC._visible = true; tMC.swapDepths(200); tMC.score.score = ("You scored\n" + MC.scorefield.score) + " points"; new extensions.movieclip.SimpleButton(tMC.p_menu, externalevents.backToMenu); new extensions.movieclip.SimpleButton(tMC.p_save, system.Delegate.create(this, saveScore, MC.gameover.nick)); new extensions.movieclip.SimpleButton(tMC.p_tryagain, externalevents.tryAgain); new extensions.movieclip.SimpleButton(tMC.p_comments, externalevents.comments); } function saveScore(tMC) { if ((tMC.nickname == "") || (tMC.nickname == player_defaultnick)) { tMC.nickname = player_defaultnick; Selection.setFocus(tMC.TF); Selection.setSelection(0, tMC.TF.text.length); } else { externalevents.saveScore(tMC.nickname, scoreValue + score_addString); } } function doTests() { endLevel = false; missile_addColor = true; gameLevel++; newrow_speed = (int(newrow_speed / 5) * 5) + ((0.2 * gameLevel) % 6); generateTableRows(Math.ceil(gameLevel / 2)); showTable(); showMissile(); } function pause_noShooting(v) { missile_canShooting = !v; } var stageBounds = {xMin:0, yMin:0, xMax:0, yMax:0}; var startGame = 0; var endLevel = false; var endGame = false; var missile_speed = 10; var missileColors = 5; var missile_canShooting = true; var missile_addColor = false; var newrow_speed = 0; var newrow_stopped = false; var score_addString = "00"; var score_burnedValue = 10; var score_cuttedoffValue = 5; var score_newmissileValue = 1; var PI180d = 57.2957795130823; var PI05 = (Math.PI/2); var gravity = 0; var paused = false; var slowmotion = false; var player_nickname = "Your NickName"; var player_defaultnick = "Your NickName"; var moveMissile = null; var movePointer = null; var moveNewRow = null; }
Symbol 226 MovieClip [__Packages.system.Timer] Frame 0
class system.Timer { static var myInstance, _listeners, MC, _enabled; function Timer (_MC) { if (myInstance == undefined) { if (_MC == undefined) { } else { myInstance = this; _listeners = {}; enable(); MC = _MC; } } } function echo() { } static function getInstance(_MC) { if (myInstance == undefined) { myInstance = new system.Timer(_MC); } return(myInstance); } function oEF() { var isTime = getTimer(); var obj = {}; var count = 0; for (var name in _listeners) { count++; obj = _listeners[name]; if (obj.nextTime < isTime) { obj.fn(); obj.nextTime = obj.nextTime + obj.stepTime; if (obj.times > 0) { if ((--obj.times) == 0) { removeListener(name); } } } } if (count == 0) { rm_oEF(); } } function rm_oEF() { delete MC.onEnterFrame; } function set_oEF() { MC.onEnterFrame = system.Delegate.create(this, oEF); } function enable() { set_oEF(); _enabled = true; } function disable() { rm_oEF(); _enabled = false; } function get enabled() { return(_enabled); } function set enabled(_value) { if (_value == true) { enable(); } else { disable(); } //return(enabled); } function addListener(obj, time, todo, times) { _listeners[String(obj)] = {stepTime:time, fn:todo, times:times, nextTime:getTimer() + time}; if (_enabled) { set_oEF(); } } function removeListener(obj) { delete _listeners[String(obj)]; } }
Symbol 227 MovieClip [__Packages.keyboardPackage.Keyboard] Frame 0
class keyboardPackage.Keyboard extends AsBroadcaster { static var myInstance; var screenKeyboards, pressedKeys, disabledKeys, onKeyUp, onKeyDown, broadcastMessage; function Keyboard () { super(); Key.addListener(this); screenKeyboards = new Array(); pressedKeys = new Array(); disabledKeys = new Array(); setCodeTable(); onKeyUp = onKeyUp_withoutScreenKeyboard; onKeyDown = onKeyDown_withoutScreenKeyboard; AsBroadcaster.initialize(this); } function getKeyCode(str) { str = str.toUpperCase(); if (Key[str] != undefined) { return(Key[str]); } if (keyCode[str] != undefined) { return(keyCode[str]); } return(str.charCodeAt(0)); } function getKeyName(code) { if (keyCodeName[code] != undefined) { return(keyCodeName[code]); } return("no name"); } function excludeKey(key, keybMC) { if (keybMC != undefined) { if (screenKeyboards[String(keybMC)] != undefined) { screenKeyboards[String(keybMC)].disableKey(key); } } else if (screenKeyboards.length > 0) { for (var name in screenKeyboards) { screenKeyboards[name].disableKey(key); } } disabledKeys[key] = true; } function sendEvent(keyevent, pressed) { broadcastMessage(keyevent, pressed); } function isAnyKeyPressed() { for (var code in pressedKeys) { if (pressedKeys[code]) { return(true); } } return(false); } function onKeyDown_withoutScreenKeyboard() { var pressedkey = Key.getCode(); pressedKeys[pressedkey] = true; onKeyUp(); sendEvent("onKeyDown", pressedkey); } function onKeyUp_withoutScreenKeyboard() { var pressedkey = Key.getCode(); var isDown = Key.isDown; for (pressedkey in pressedKeys) { if (!isDown(pressedkey)) { delete pressedKeys[pressedkey]; sendEvent("onKeyUp", pressedkey); } } } function onKeyDown_withScreenKeyboard(pressedkey) { var internal = false; if (pressedkey == undefined) { pressedkey = Key.getCode(); } else { internal = true; } pressedKeys[pressedkey] = true; for (pressedkey in pressedKeys) { if (pressedKeys[pressedkey]) { for (var name in screenKeyboards) { screenKeyboards[name].onPress(pressedkey); } } } if (!internal) { onKeyUp(); } else { sendEvent("onScreenKeyDown", pressedkey); } sendEvent("onKeyDown", pressedkey); } function onKeyUp_withScreenKeyboard(pressedkey) { var pressedkey = ((pressedkey == undefined) ? (Key.getCode()) : (pressedkey)); var isDown = Key.isDown; for (pressedkey in pressedKeys) { if (!isDown(pressedkey)) { for (var name in screenKeyboards) { screenKeyboards[name].onRelease(pressedkey); } delete pressedKeys[pressedkey]; sendEvent("onKeyUp", pressedkey); } } } function addScreenKeyboard(keybMC) { screenKeyboards[String(keybMC)] = new keyboardPackage.ScreenKeyboard(keybMC); onKeyDown = onKeyDown_withScreenKeyboard; onKeyUp = onKeyUp_withScreenKeyboard; } function removeScreenKeyboard(_MC) { delete screenKeyboards[String(_MC)]; if (screenKeyboards.length == 0) { onKeyUp = onKeyUp_withoutScreenKeyboard; onKeyDown = onKeyDown_withoutScreenKeyboard; } } function setCodeTable() { keyCode = new Array(); keyCode.ESC = (keyCode.ESCAPE = 27); keyCode.F1 = 112; keyCode.F2 = 113; keyCode.F3 = 114; keyCode.F4 = 115; keyCode.F5 = 116; keyCode.F6 = 117; keyCode.F7 = 118; keyCode.F8 = 119; keyCode.F9 = 120; keyCode.F10 = 120; keyCode.F11 = 122; keyCode.F12 = 123; keyCode.CAPSLOCK = (keyCode["CAPS LOCK"] = (keyCode.CAPS_LOCK = 20)); keyCode.NUMLOCK = (keyCode["NUM LOCK"] = (keyCode.NUM_LOCK = 144)); keyCode.SCROLLLOCK = (keyCode["SCROLL LOCK"] = (keyCode.SCROLL_LOCK = 145)); keyCode.TAB = 9; keyCode.ALT = (keyCode["RIGHT ALT"] = (keyCode.RIGHT_ALT = 18)); keyCode.CONTROL = (keyCode.CTRL = 17); keyCode.SHIFT = (keyCode.SFT = 16); keyCode.BACKSPACE = (keyCode["BACK SPACE"] = (keyCode.BACK_SPACE = 8)); keyCode.BCKSPC = (keyCode.BSPACE = 8); keyCode.ENTER = (keyCode.RETURN = 13); keyCode.SPACE = (keyCode.SPC = 32); keyCode.PAUSE = (keyCode.BREAK = 19); keyCode["`"] = (keyCode["~"] = (keyCode.TILDE = 192)); keyCode["1"] = 49; keyCode["2"] = 50; keyCode["3"] = 51; keyCode["4"] = 52; keyCode["5"] = 53; keyCode["6"] = 54; keyCode["7"] = 55; keyCode["8"] = 56; keyCode["9"] = 57; keyCode["0"] = 48; keyCode["-"] = (keyCode._ = (keyCode.MINUS = 189)); keyCode["="] = (keyCode["+"] = (keyCode.PLUS = 187)); keyCode.Q = 81; keyCode.W = 87; keyCode.E = 69; keyCode.R = 82; keyCode.T = 84; keyCode.Y = 89; keyCode.U = 85; keyCode.I = 73; keyCode.O = 79; keyCode.P = 80; keyCode.A = 65; keyCode.S = 83; keyCode.D = 68; keyCode.F = 70; keyCode.G = 71; keyCode.H = 72; keyCode.J = 74; keyCode.K = 75; keyCode.L = 76; keyCode.Z = 90; keyCode.X = 88; keyCode.C = 67; keyCode.V = 86; keyCode.B = 66; keyCode.N = 78; keyCode.M = 77; keyCode["["] = (keyCode["{"] = 219); keyCode["]"] = (keyCode["}"] = 221); keyCode["\\"] = (keyCode["|"] = (keyCode.PIPE = (keyCode.BACKSLASH = (keyCode.BACKSLASH = 220)))); keyCode[";"] = (keyCode[":"] = 186); keyCode["'"] = (keyCode["\""] = 222); keyCode[","] = (keyCode["<"] = (keyCode.COMMA = 188)); keyCode["."] = (keyCode[">"] = (keyCode.DOT = 190)); keyCode["/"] = (keyCode["?"] = (keyCode.SLASH = 191)); keyCode.MOUSEMENU = (keyCode["RMB MENU"] = (keyCode.RMBMENU = 93)); keyCode.INSERT = (keyCode.INS = 45); keyCode.DELETE = (keyCode.DEL = (keyCode.DELETEKEY = 46)); keyCode.HOME = 36; keyCode.END = 35; keyCode["PAGE UP"] = (keyCode.PAGE_UP = (keyCode.PAGEUP = (keyCode.PGUP = 33))); keyCode["PAGE DOWN"] = (keyCode.PAGE_DOWN = (keyCode.PAGEDOWN = 34)); keyCode["PAGE DN"] = (keyCode.PAGE_DN = (keyCode.PAGEDN = (keyCode.PGDN = 34))); keyCode["LEFT ARROW"] = (keyCode.LEFT_ARROW = (keyCode.LEFTARROW = 37)); keyCode["RIGHT ARROW"] = (keyCode.RIGHT_ARROW = (keyCode.RIGHTARROW = 39)); keyCode["UP ARROW"] = (keyCode.UP_ARROW = (keyCode.UPARROW = 38)); keyCode["DOWN ARROW"] = (keyCode.DOWN_ARROW = (keyCode.DOWNARROW = 40)); keyCode["DN ARROW"] = (keyCode.DN_ARROW = (keyCode.DNARROW = 40)); keyCode["NUMERIC SLASH"] = (keyCode.NUMERICSLASH = (keyCode["NUMERIC-SLASH"] = (keyCode.NUMERIC_SLASH = 111))); keyCode["NUMKEY SLASH"] = (keyCode.NUMKEYSLASH = (keyCode["NUMKEY-SLASH"] = (keyCode.NUMKEY_SLASH = 111))); keyCode["NUM SLASH"] = (keyCode.NUMSLASH = (keyCode["NUM-SLASH"] = (keyCode.NUM_SLASH = 111))); keyCode["NUMERIC ASTERIX"] = (keyCode.NUMERICASTERIX = (keyCode["NUMERIC-ASTERIX"] = (keyCode.NUMERIC_ASTERIX = 106))); keyCode["NUMKEY ASTERIX"] = (keyCode.NUMKEYASTERIX = (keyCode["NUMKEY-ASTERIX"] = (keyCode.NUMKEY_ASTERIX = 106))); keyCode["NUM ASTERIX"] = (keyCode.NUMASTERIX = (keyCode["NUM-ASTERIX"] = (keyCode.NUM_ASTERIX = 106))); keyCode["NUMERIC MINUS"] = (keyCode.NUMERICMINUS = (keyCode["NUMERIC-MINUS"] = (keyCode.NUMERIC_MINUS = 109))); keyCode["NUMKEY MINUS"] = (keyCode.NUMKEYMINUS = (keyCode["NUMKEY-MINUS"] = (keyCode.NUMKEY_MINUS = 109))); keyCode["NUM MINUS"] = (keyCode.NUMMINUS = (keyCode["NUM-MINUS"] = (keyCode.NUM_MINUS = 109))); keyCode["NUMERIC PLUS"] = (keyCode.NUMERICPLUS = (keyCode["NUMERIC-PLUS"] = (keyCode.NUMERIC_PLUS = 107))); keyCode["NUMKEY PLUS"] = (keyCode.NUMKEYPLUS = (keyCode["NUMKEY-PLUS"] = (keyCode.NUMKEY_PLUS = 107))); keyCode["NUM PLUS"] = (keyCode.NUMPLUS = (keyCode["NUM-PLUS"] = (keyCode.NUM_PLUS = 107))); keyCode["NUMERIC DOT"] = (keyCode.NUMERICDOT = (keyCode["NUMERIC-DOT"] = (keyCode.NUMERIC_DOT = 110))); keyCode["NUMKEY DOT"] = (keyCode.NUMKEYDOT = (keyCode["NUMKEY-DOT"] = (keyCode.NUMKEY_DOT = 110))); keyCode["NUM DOT"] = (keyCode.NUMDOT = (keyCode["NUM-DOT"] = (keyCode.NUM_DOT = 110))); keyCode["NUM/"] = (keyCode["NUM /"] = (keyCode["NUM-/"] = (keyCode["NUM_/"] = 111))); keyCode["NUM*"] = (keyCode["NUM *"] = (keyCode["NUM-*"] = (keyCode["NUM_*"] = 106))); keyCode["NUM-"] = (keyCode["NUM -"] = (keyCode["NUM--"] = (keyCode["NUM_-"] = 109))); keyCode.NUM7 = (keyCode["NUM 7"] = (keyCode["NUM-7"] = (keyCode.NUM_7 = 103))); keyCode.NUM8 = (keyCode["NUM 8"] = (keyCode["NUM-8"] = (keyCode.NUM_8 = 104))); keyCode.NUM9 = (keyCode["NUM 9"] = (keyCode["NUM-9"] = (keyCode.NUM_9 = 105))); keyCode["NUM+"] = (keyCode["NUM +"] = (keyCode["NUM-+"] = (keyCode["NUM_+"] = 107))); keyCode.NUM4 = (keyCode["NUM 4"] = (keyCode["NUM-4"] = (keyCode.NUM_4 = 100))); keyCode.NUM5 = (keyCode["NUM 5"] = (keyCode["NUM-5"] = (keyCode.NUM_5 = 101))); keyCode.NUM6 = (keyCode["NUM 6"] = (keyCode["NUM-6"] = (keyCode.NUM_6 = 102))); keyCode.NUM1 = (keyCode["NUM 1"] = (keyCode["NUM-1"] = (keyCode.NUM_1 = 97))); keyCode.NUM2 = (keyCode["NUM 2"] = (keyCode["NUM-2"] = (keyCode.NUM_2 = 98))); keyCode.NUM3 = (keyCode["NUM 3"] = (keyCode["NUM-3"] = (keyCode.NUM_3 = 99))); keyCode.NUM0 = (keyCode["NUM 0"] = (keyCode["NUM-0"] = (keyCode.NUM_0 = 96))); keyCode["NUM."] = (keyCode["NUM ."] = (keyCode["NUM-."] = (keyCode["NUM_."] = 110))); keyCode["NUMERIC/"] = (keyCode["NUMERIC /"] = (keyCode["NUMERIC-/"] = (keyCode["NUMERIC_/"] = 111))); keyCode["NUMERIC*"] = (keyCode["NUMERIC *"] = (keyCode["NUMERIC-*"] = (keyCode["NUMERIC_*"] = 106))); keyCode["NUMERIC-"] = (keyCode["NUMERIC -"] = (keyCode["NUMERIC--"] = (keyCode["NUMERIC_-"] = 109))); keyCode.NUMERIC7 = (keyCode["NUMERIC 7"] = (keyCode["NUMERIC-7"] = (keyCode.NUMERIC_7 = 103))); keyCode.NUMERIC8 = (keyCode["NUMERIC 8"] = (keyCode["NUMERIC-8"] = (keyCode.NUMERIC_8 = 104))); keyCode.NUMERIC9 = (keyCode["NUMERIC 9"] = (keyCode["NUMERIC-9"] = (keyCode.NUMERIC_9 = 105))); keyCode["NUMERIC+"] = (keyCode["NUMERIC +"] = (keyCode["NUMERIC-+"] = (keyCode["NUMERIC_+"] = 107))); keyCode.NUMERIC4 = (keyCode["NUMERIC 4"] = (keyCode["NUMERIC-4"] = (keyCode.NUMERIC_4 = 100))); keyCode.NUMERIC5 = (keyCode["NUMERIC 5"] = (keyCode["NUMERIC-5"] = (keyCode.NUMERIC_5 = 101))); keyCode.NUMERIC6 = (keyCode["NUMERIC 6"] = (keyCode["NUMERIC-6"] = (keyCode.NUMERIC_6 = 102))); keyCode.NUMERIC1 = (keyCode["NUMERIC 1"] = (keyCode["NUMERIC-1"] = (keyCode.NUMERIC_1 = 97))); keyCode.NUMERIC2 = (keyCode["NUMERIC 2"] = (keyCode["NUMERIC-2"] = (keyCode.NUMERIC_2 = 98))); keyCode.NUMERIC3 = (keyCode["NUMERIC 3"] = (keyCode["NUMERIC-3"] = (keyCode.NUMERIC_3 = 99))); keyCode.NUMERIC0 = (keyCode["NUMERIC 0"] = (keyCode["NUMERIC-0"] = (keyCode.NUMERIC_0 = 96))); keyCode["NUMERIC."] = (keyCode["NUMERIC ."] = (keyCode["NUMERIC-."] = (keyCode["NUMERIC_."] = 110))); keyCode["NUMKEY/"] = (keyCode["NUMKEY /"] = (keyCode["NUMKEY-/"] = (keyCode["NUMKEY_/"] = 111))); keyCode["NUMKEY*"] = (keyCode["NUMKEY *"] = (keyCode["NUMKEY-*"] = (keyCode["NUMKEY_*"] = 106))); keyCode["NUMKEY-"] = (keyCode["NUMKEY -"] = (keyCode["NUMKEY--"] = (keyCode["NUMKEY_-"] = 109))); keyCode.NUMKEY7 = (keyCode["NUMKEY 7"] = (keyCode["NUMKEY-7"] = (keyCode.NUMKEY_7 = 103))); keyCode.NUMKEY8 = (keyCode["NUMKEY 8"] = (keyCode["NUMKEY-8"] = (keyCode.NUMKEY_8 = 104))); keyCode.NUMKEY9 = (keyCode["NUMKEY 9"] = (keyCode["NUMKEY-9"] = (keyCode.NUMKEY_9 = 105))); keyCode["NUMKEY+"] = (keyCode["NUMKEY +"] = (keyCode["NUMKEY-+"] = (keyCode["NUMKEY_+"] = 107))); keyCode.NUMKEY4 = (keyCode["NUMKEY 4"] = (keyCode["NUMKEY-4"] = (keyCode.NUMKEY_4 = 100))); keyCode.NUMKEY5 = (keyCode["NUMKEY 5"] = (keyCode["NUMKEY-5"] = (keyCode.NUMKEY_5 = 101))); keyCode.NUMKEY6 = (keyCode["NUMKEY 6"] = (keyCode["NUMKEY-6"] = (keyCode.NUMKEY_6 = 102))); keyCode.NUMKEY1 = (keyCode["NUMKEY 1"] = (keyCode["NUMKEY-1"] = (keyCode.NUMKEY_1 = 97))); keyCode.NUMKEY2 = (keyCode["NUMKEY 2"] = (keyCode["NUMKEY-2"] = (keyCode.NUMKEY_2 = 98))); keyCode.NUMKEY3 = (keyCode["NUMKEY 3"] = (keyCode["NUMKEY-3"] = (keyCode.NUMKEY_3 = 99))); keyCode.NUMKEY0 = (keyCode["NUMKEY 0"] = (keyCode["NUMKEY-0"] = (keyCode.NUMKEY_0 = 96))); keyCode["NUMKEY."] = (keyCode["NUMKEY ."] = (keyCode["NUMKEY-."] = (keyCode["NUMKEY_."] = 110))); var code; for (var name in keyCode) { code = keyCode[name]; if (keyCodeName[code] == undefined) { keyCodeName[code] = name; } else if ((name.indexOf(" ") != -1) || (name.length == 1)) { if (keyCodeName[code].length == 1) { keyCodeName[code] = ((name + " (\"") + keyCodeName[code]) + "\")"; } else { keyCodeName[code] = name; } } } } static function getInstance() { if (myInstance == undefined) { myInstance = new keyboardPackage.Keyboard(); } return(myInstance); } static var keyCode = new Array(); static var keyCodeName = new Array(); }
Symbol 228 MovieClip [__Packages.keyboardPackage.ScreenKeyboard] Frame 0
class keyboardPackage.ScreenKeyboard { var MC, keyboard, usedKeys; function ScreenKeyboard (_MC) { MC = _MC; keyboard = keyboardPackage.Keyboard.getInstance(); usedKeys = new Array(); setKeys(); } function onPress(key) { key_onPress(usedKeys[key], key); } function onRelease(key) { key_onRelease(usedKeys[key], key); } function key_onPress(tMC, key) { tMC.gotoAndStop("pressed"); } function key_onRelease(tMC, key) { tMC.enabled = true; tMC.gotoAndStop("released"); } function mouse_onRollOver(tMC, key) { usedKeys[key].isMouse = false; tMC.gotoAndStop("mouseOver"); } function mouse_onRollOut(tMC, key) { tMC.gotoAndStop("released"); usedKeys[key].isMouse = false; } function mouse_onPress(tMC, key) { tMC.gotoAndStop("pressed"); usedKeys[key].isMouse = true; keyboard.onKeyDown(key); } function mouse_onRelease(tMC, key) { keyboard.onKeyUp(key); } function setKeys() { var keyMC; var keyMCchar; var keyMCcode; var tMC; var letterLabel; var numpadkey; for (var name in MC) { if ((MC[name] instanceof MovieClip) && (name.indexOf("key") != -1)) { keyMC = MC[name]; keyMCchar = name.substring(name.lastIndexOf("_") + 1).toUpperCase(); numpadkey = keyMCchar.split("NUM")[1]; if (((!isNaN(numpadkey)) && (numpadkey.length == 2)) && (numpadkey != undefined)) { keyMCchar = "NUM" + String.fromCharCode(Number(numpadkey)); } if ((!isNaN(Number(keyMCchar))) && (keyMCchar.length > 1)) { keyMCchar = String.fromCharCode(Number(keyMCchar)); } keyMCcode = keyboard.getKeyCode(keyMCchar); usedKeys[keyMCcode] = keyMC; keyMC.onPress = system.Delegate.create(this, mouse_onPress, keyMC, keyMCcode); keyMC.onRelease = system.Delegate.create(this, mouse_onRelease, keyMC, keyMCcode); keyMC.onRollOver = system.Delegate.create(this, mouse_onRollOver, keyMC, keyMCcode); keyMC.onRollOut = (keyMC.onReleaseOutside = system.Delegate.create(this, mouse_onRollOut, keyMC, keyMCcode)); letterLabel = keyMC.letter.label; letterLabel.autoSize = "center"; if (keyMCchar.length > 1) { if (numpadkey) { keyMCchar = keyMCchar.split("NUM")[1]; } else { keyMCchar = keyMCchar.substr(0, 1) + keyMCchar.substr(1).toLowerCase(); } } letterLabel.text = keyMCchar; } } } }
Symbol 169 MovieClip Frame 15
stop();
Symbol 170 MovieClip Frame 15
stop();
Symbol 171 MovieClip Frame 15
stop();
Symbol 172 MovieClip Frame 15
stop();
Symbol 173 MovieClip Frame 15
stop();
Symbol 174 MovieClip [missile_start] Frame 1
stop();
Symbol 178 MovieClip Frame 16
Symbol 178 MovieClip Frame 32
gotoAndPlay ("onlyroll");
Symbol 180 MovieClip Frame 16
Symbol 180 MovieClip Frame 32
gotoAndPlay ("onlyroll");
Symbol 181 MovieClip Frame 16
Symbol 181 MovieClip Frame 32
gotoAndPlay ("onlyroll");
Symbol 182 MovieClip Frame 16
Symbol 182 MovieClip Frame 32
gotoAndPlay ("onlyroll");
Symbol 183 MovieClip Frame 16
Symbol 183 MovieClip Frame 32
gotoAndPlay ("onlyroll");
Symbol 184 MovieClip [missile_rolling] Frame 1
stop();
Symbol 191 MovieClip [missile_ghost] Frame 1
stop();
Symbol 192 MovieClip Frame 16
stop();
Symbol 194 MovieClip Frame 16
stop();
Symbol 195 MovieClip Frame 16
stop();
Symbol 196 MovieClip Frame 16
stop();
Symbol 197 MovieClip Frame 16
stop();
Symbol 198 MovieClip [missile_fireout] Frame 1
stop();
Symbol 201 MovieClip Frame 15
this._parent.removeMovieClip();
Symbol 204 MovieClip Frame 15
this._parent.removeMovieClip();
Symbol 207 MovieClip Frame 15
this._parent.removeMovieClip();
Symbol 210 MovieClip Frame 15
this._parent.removeMovieClip();
Symbol 213 MovieClip Frame 15
this._parent.removeMovieClip();
Symbol 214 MovieClip [missile_fadeout] Frame 1
stop();
Symbol 216 MovieClip Frame 32
this._parent.removeMovieClip();
Symbol 217 MovieClip Frame 32
this._parent.removeMovieClip();
Symbol 218 MovieClip Frame 32
this._parent.removeMovieClip();
Symbol 219 MovieClip Frame 32
this._parent.removeMovieClip();
Symbol 220 MovieClip Frame 32
this._parent.removeMovieClip();
Symbol 221 MovieClip [missile_burnout] Frame 1
stop();

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Symbol 222 MovieClip [__Packages.extensions.movieclip.SimpleButton]
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Symbol 224 MovieClip [__Packages.SoundManager]
Symbol 225 MovieClip [__Packages.Bababalls_game]
Symbol 226 MovieClip [__Packages.system.Timer]
Symbol 227 MovieClip [__Packages.keyboardPackage.Keyboard]
Symbol 228 MovieClip [__Packages.keyboardPackage.ScreenKeyboard]
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Symbol 201 MovieClipUses:41 199 200Used by:214
Symbol 202 ShapeTweeningUsed by:204
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:45 202 203Used by:214
Symbol 205 ShapeTweeningUsed by:207
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:48 205 206Used by:214
Symbol 208 ShapeTweeningUsed by:210
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:51 208 209Used by:214
Symbol 211 ShapeTweeningUsed by:213
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:54 211 212Used by:214
Symbol 214 MovieClip [missile_fadeout]Uses:201 204 207 210 213Used by:Timeline
Symbol 215 GraphicUsed by:216 217 218 219 220
Symbol 216 MovieClipUses:41 215 33 34 176 36 37 35 38 177Used by:221
Symbol 217 MovieClipUses:45 215 33 34 176 36 37 35 38 177Used by:221
Symbol 218 MovieClipUses:48 215 33 34 176 36 37 35 38 177Used by:221
Symbol 219 MovieClipUses:51 215 33 34 176 36 37 35 38 177Used by:221
Symbol 220 MovieClipUses:54 215 33 34 176 36 37 35 38 177Used by:221
Symbol 221 MovieClip [missile_burnout]Uses:216 217 218 219 220Used by:Timeline

Instance Names

"gameMC"Frame 10Symbol 113 MovieClip
"splashMC"Frame 10Symbol 151 MovieClip
"footer"Frame 10Symbol 160 MovieClip
"ball"Symbol 56 MovieClip [missile_shoot] Frame 1Symbol 42 MovieClip
"ball"Symbol 56 MovieClip [missile_shoot] Frame 2Symbol 46 MovieClip
"ball"Symbol 56 MovieClip [missile_shoot] Frame 3Symbol 49 MovieClip
"ball"Symbol 56 MovieClip [missile_shoot] Frame 4Symbol 52 MovieClip
"ball"Symbol 56 MovieClip [missile_shoot] Frame 5Symbol 55 MovieClip
"ballMC"Symbol 61 MovieClip Frame 1Symbol 56 MovieClip [missile_shoot]
"ball_MC"Symbol 61 MovieClip Frame 49Symbol 56 MovieClip [missile_shoot]
"crate"Symbol 64 MovieClip Frame 1Symbol 63 MovieClip
"score_shadow2"Symbol 69 MovieClip Frame 1Symbol 66 EditableText
"score_shadow"Symbol 69 MovieClip Frame 1Symbol 67 EditableText
"score_top"Symbol 69 MovieClip Frame 1Symbol 68 EditableText
"p_hit"Symbol 75 MovieClip Frame 1Symbol 72 MovieClip
"p_hit"Symbol 78 MovieClip Frame 1Symbol 72 MovieClip
"p_hit"Symbol 81 MovieClip Frame 1Symbol 72 MovieClip
"p_hit"Symbol 84 MovieClip Frame 1Symbol 72 MovieClip
"TF"Symbol 87 MovieClip Frame 1Symbol 86 EditableText
"p_save"Symbol 93 MovieClip Frame 1Symbol 75 MovieClip
"p_tryagain"Symbol 93 MovieClip Frame 1Symbol 78 MovieClip
"p_comments"Symbol 93 MovieClip Frame 1Symbol 81 MovieClip
"p_menu"Symbol 93 MovieClip Frame 1Symbol 84 MovieClip
"nick"Symbol 93 MovieClip Frame 1Symbol 87 MovieClip
"score"Symbol 93 MovieClip Frame 1Symbol 90 MovieClip
"level"Symbol 97 MovieClip Frame 1Symbol 96 MovieClip
"p_hit"Symbol 101 MovieClip Frame 1Symbol 72 MovieClip
"p_pause"Symbol 105 MovieClip Frame 1Symbol 101 MovieClip
"cannon"Symbol 113 MovieClip Frame 1Symbol 15 MovieClip
"ironworker"Symbol 113 MovieClip Frame 1Symbol 31 MovieClip
"pipe"Symbol 113 MovieClip Frame 1Symbol 61 MovieClip
"lattice"Symbol 113 MovieClip Frame 1Symbol 64 MovieClip
"scorefield"Symbol 113 MovieClip Frame 1Symbol 69 MovieClip
"gameover"Symbol 113 MovieClip Frame 1Symbol 93 MovieClip
"nextlevel"Symbol 113 MovieClip Frame 1Symbol 97 MovieClip
"pausegame"Symbol 113 MovieClip Frame 1Symbol 105 MovieClip
"p_hit"Symbol 138 MovieClip Frame 1Symbol 72 MovieClip
"p_hit"Symbol 141 MovieClip Frame 1Symbol 72 MovieClip
"p_hit"Symbol 144 MovieClip Frame 1Symbol 72 MovieClip
"p_hit"Symbol 147 MovieClip Frame 1Symbol 72 MovieClip
"p_hit"Symbol 150 MovieClip Frame 1Symbol 72 MovieClip
"p_arcade"Symbol 151 MovieClip Frame 1Symbol 135 MovieClip
"p_play"Symbol 151 MovieClip Frame 1Symbol 138 MovieClip
"p_comment"Symbol 151 MovieClip Frame 1Symbol 141 MovieClip
"p_more"Symbol 151 MovieClip Frame 1Symbol 144 MovieClip
"p_score"Symbol 151 MovieClip Frame 1Symbol 147 MovieClip
"p_downl"Symbol 151 MovieClip Frame 1Symbol 150 MovieClip
"p_hit"Symbol 156 MovieClip Frame 1Symbol 72 MovieClip
"p_hit"Symbol 159 MovieClip Frame 1Symbol 72 MovieClip
"TF"Symbol 160 MovieClip Frame 1Symbol 153 EditableText
"p_disableSND"Symbol 160 MovieClip Frame 1Symbol 156 MovieClip
"p_enableSND"Symbol 160 MovieClip Frame 1Symbol 159 MovieClip
"bg"Symbol 166 MovieClip Frame 71Symbol 165 MovieClip
"ball"Symbol 174 MovieClip [missile_start] Frame 1Symbol 169 MovieClip
"ball"Symbol 174 MovieClip [missile_start] Frame 2Symbol 170 MovieClip
"ball"Symbol 174 MovieClip [missile_start] Frame 3Symbol 171 MovieClip
"ball"Symbol 174 MovieClip [missile_start] Frame 4Symbol 172 MovieClip
"ball"Symbol 174 MovieClip [missile_start] Frame 5Symbol 173 MovieClip
"ball"Symbol 184 MovieClip [missile_rolling] Frame 1Symbol 178 MovieClip
"ball"Symbol 184 MovieClip [missile_rolling] Frame 2Symbol 180 MovieClip
"ball"Symbol 184 MovieClip [missile_rolling] Frame 3Symbol 181 MovieClip
"ball"Symbol 184 MovieClip [missile_rolling] Frame 4Symbol 182 MovieClip
"ball"Symbol 184 MovieClip [missile_rolling] Frame 5Symbol 183 MovieClip
"ball"Symbol 191 MovieClip [missile_ghost] Frame 1Symbol 185 MovieClip
"ball"Symbol 191 MovieClip [missile_ghost] Frame 2Symbol 187 MovieClip
"ball"Symbol 191 MovieClip [missile_ghost] Frame 3Symbol 188 MovieClip
"ball"Symbol 191 MovieClip [missile_ghost] Frame 4Symbol 189 MovieClip
"ball"Symbol 191 MovieClip [missile_ghost] Frame 5Symbol 190 MovieClip
"ball"Symbol 198 MovieClip [missile_fireout] Frame 1Symbol 192 MovieClip
"ball"Symbol 198 MovieClip [missile_fireout] Frame 2Symbol 194 MovieClip
"ball"Symbol 198 MovieClip [missile_fireout] Frame 3Symbol 195 MovieClip
"ball"Symbol 198 MovieClip [missile_fireout] Frame 4Symbol 196 MovieClip
"ball"Symbol 198 MovieClip [missile_fireout] Frame 5Symbol 197 MovieClip
"ball"Symbol 214 MovieClip [missile_fadeout] Frame 1Symbol 201 MovieClip
"ball"Symbol 214 MovieClip [missile_fadeout] Frame 2Symbol 204 MovieClip
"ball"Symbol 214 MovieClip [missile_fadeout] Frame 3Symbol 207 MovieClip
"ball"Symbol 214 MovieClip [missile_fadeout] Frame 4Symbol 210 MovieClip
"ball"Symbol 214 MovieClip [missile_fadeout] Frame 5Symbol 213 MovieClip
"ball"Symbol 221 MovieClip [missile_burnout] Frame 1Symbol 216 MovieClip
"ball"Symbol 221 MovieClip [missile_burnout] Frame 2Symbol 217 MovieClip
"ball"Symbol 221 MovieClip [missile_burnout] Frame 3Symbol 218 MovieClip
"ball"Symbol 221 MovieClip [missile_burnout] Frame 4Symbol 219 MovieClip
"ball"Symbol 221 MovieClip [missile_burnout] Frame 5Symbol 220 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 10Symbol 56 as "missile_shoot"
ExportAssets (56)Timeline Frame 10Symbol 106 as "snd_gameover"
ExportAssets (56)Timeline Frame 10Symbol 107 as "snd_lever2"
ExportAssets (56)Timeline Frame 10Symbol 108 as "snd_lever"
ExportAssets (56)Timeline Frame 10Symbol 109 as "snd_burn"
ExportAssets (56)Timeline Frame 10Symbol 110 as "snd_shoot"
ExportAssets (56)Timeline Frame 10Symbol 111 as "snd_placeball"
ExportAssets (56)Timeline Frame 10Symbol 112 as "snd_ambient"
ExportAssets (56)Timeline Frame 10Symbol 222 as "__Packages.extensions.movieclip.SimpleButton"
ExportAssets (56)Timeline Frame 10Symbol 223 as "__Packages.system.Delegate"
ExportAssets (56)Timeline Frame 10Symbol 224 as "__Packages.SoundManager"
ExportAssets (56)Timeline Frame 10Symbol 225 as "__Packages.Bababalls_game"
ExportAssets (56)Timeline Frame 10Symbol 226 as "__Packages.system.Timer"
ExportAssets (56)Timeline Frame 10Symbol 227 as "__Packages.keyboardPackage.Keyboard"
ExportAssets (56)Timeline Frame 10Symbol 228 as "__Packages.keyboardPackage.ScreenKeyboard"
ExportAssets (56)Timeline Frame 18Symbol 168 as "pointer"
ExportAssets (56)Timeline Frame 18Symbol 174 as "missile_start"
ExportAssets (56)Timeline Frame 18Symbol 184 as "missile_rolling"
ExportAssets (56)Timeline Frame 18Symbol 191 as "missile_ghost"
ExportAssets (56)Timeline Frame 18Symbol 198 as "missile_fireout"
ExportAssets (56)Timeline Frame 18Symbol 214 as "missile_fadeout"
ExportAssets (56)Timeline Frame 18Symbol 221 as "missile_burnout"
EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$wt$v5w1MD0jNZ8Qdha89TS8Q.."
DebugMX1 (63)Timeline Frame 1

Labels

"loader"Frame 3
"game"Frame 10
"library"Frame 18
"start"Symbol 31 MovieClip Frame 2
"start"Symbol 61 MovieClip Frame 2
"start"Symbol 64 MovieClip Frame 2
"disabled"Symbol 75 MovieClip Frame 2
"start"Symbol 75 MovieClip Frame 11
"rollover"Symbol 75 MovieClip Frame 22
"rollout"Symbol 75 MovieClip Frame 31
"changevalue"Symbol 75 MovieClip Frame 40
"release"Symbol 75 MovieClip Frame 40
"end"Symbol 75 MovieClip Frame 62
"disabled"Symbol 78 MovieClip Frame 2
"start"Symbol 78 MovieClip Frame 11
"rollover"Symbol 78 MovieClip Frame 22
"rollout"Symbol 78 MovieClip Frame 31
"changevalue"Symbol 78 MovieClip Frame 40
"release"Symbol 78 MovieClip Frame 40
"end"Symbol 78 MovieClip Frame 62
"disabled"Symbol 81 MovieClip Frame 2
"start"Symbol 81 MovieClip Frame 11
"rollover"Symbol 81 MovieClip Frame 22
"rollout"Symbol 81 MovieClip Frame 31
"changevalue"Symbol 81 MovieClip Frame 40
"release"Symbol 81 MovieClip Frame 40
"end"Symbol 81 MovieClip Frame 62
"disabled"Symbol 84 MovieClip Frame 2
"start"Symbol 84 MovieClip Frame 11
"rollover"Symbol 84 MovieClip Frame 22
"rollout"Symbol 84 MovieClip Frame 31
"changevalue"Symbol 84 MovieClip Frame 40
"release"Symbol 84 MovieClip Frame 40
"end"Symbol 84 MovieClip Frame 62
"disabled"Symbol 101 MovieClip Frame 2
"start"Symbol 101 MovieClip Frame 11
"rollover"Symbol 101 MovieClip Frame 22
"rollout"Symbol 101 MovieClip Frame 31
"changevalue"Symbol 101 MovieClip Frame 40
"release"Symbol 101 MovieClip Frame 40
"end"Symbol 101 MovieClip Frame 62
"play"Symbol 105 MovieClip Frame 2
"pause"Symbol 105 MovieClip Frame 10
"release"Symbol 135 MovieClip Frame 41
"rollover"Symbol 135 MovieClip Frame 41
"start"Symbol 135 MovieClip Frame 53
"rollout"Symbol 135 MovieClip Frame 53
"disabled"Symbol 138 MovieClip Frame 2
"start"Symbol 138 MovieClip Frame 11
"rollover"Symbol 138 MovieClip Frame 22
"rollout"Symbol 138 MovieClip Frame 31
"changevalue"Symbol 138 MovieClip Frame 40
"release"Symbol 138 MovieClip Frame 40
"end"Symbol 138 MovieClip Frame 62
"disabled"Symbol 141 MovieClip Frame 2
"start"Symbol 141 MovieClip Frame 11
"rollover"Symbol 141 MovieClip Frame 22
"rollout"Symbol 141 MovieClip Frame 31
"changevalue"Symbol 141 MovieClip Frame 40
"release"Symbol 141 MovieClip Frame 40
"end"Symbol 141 MovieClip Frame 62
"disabled"Symbol 144 MovieClip Frame 2
"start"Symbol 144 MovieClip Frame 11
"rollover"Symbol 144 MovieClip Frame 22
"rollout"Symbol 144 MovieClip Frame 31
"changevalue"Symbol 144 MovieClip Frame 40
"release"Symbol 144 MovieClip Frame 40
"end"Symbol 144 MovieClip Frame 62
"disabled"Symbol 147 MovieClip Frame 2
"start"Symbol 147 MovieClip Frame 11
"rollover"Symbol 147 MovieClip Frame 22
"rollout"Symbol 147 MovieClip Frame 31
"changevalue"Symbol 147 MovieClip Frame 40
"release"Symbol 147 MovieClip Frame 40
"end"Symbol 147 MovieClip Frame 62
"disabled"Symbol 150 MovieClip Frame 2
"start"Symbol 150 MovieClip Frame 11
"rollover"Symbol 150 MovieClip Frame 22
"rollout"Symbol 150 MovieClip Frame 31
"changevalue"Symbol 150 MovieClip Frame 40
"release"Symbol 150 MovieClip Frame 40
"end"Symbol 150 MovieClip Frame 62
"disabled"Symbol 156 MovieClip Frame 2
"start"Symbol 156 MovieClip Frame 11
"rollover"Symbol 156 MovieClip Frame 22
"rollout"Symbol 156 MovieClip Frame 31
"changevalue"Symbol 156 MovieClip Frame 40
"release"Symbol 156 MovieClip Frame 40
"end"Symbol 156 MovieClip Frame 62
"disabled"Symbol 159 MovieClip Frame 2
"start"Symbol 159 MovieClip Frame 11
"rollover"Symbol 159 MovieClip Frame 22
"rollout"Symbol 159 MovieClip Frame 31
"changevalue"Symbol 159 MovieClip Frame 40
"release"Symbol 159 MovieClip Frame 40
"end"Symbol 159 MovieClip Frame 62
"start"Symbol 166 MovieClip Frame 2
"onlyroll"Symbol 178 MovieClip Frame 16
"onlyroll"Symbol 180 MovieClip Frame 16
"onlyroll"Symbol 181 MovieClip Frame 16
"onlyroll"Symbol 182 MovieClip Frame 16
"onlyroll"Symbol 183 MovieClip Frame 16
"tutaj kulka znika - jest spalona juz"Symbol 216 MovieClip Frame 17
"tutaj kulka znika - jest spalona juz"Symbol 217 MovieClip Frame 17
"tutaj kulka znika - jest spalona juz"Symbol 218 MovieClip Frame 17
"tutaj kulka znika - jest spalona juz"Symbol 219 MovieClip Frame 17
"tutaj kulka znika - jest spalona juz"Symbol 220 MovieClip Frame 17

Dynamic Text Variables

percentsSymbol 3 EditableText"88%"
scoreSymbol 66 EditableText"scoreVal"
scoreSymbol 67 EditableText"scoreVal"
scoreSymbol 68 EditableText"scoreVal"
nicknameSymbol 85 EditableText"Your NickName"
nicknameSymbol 86 EditableText"Your NickName"
scoreSymbol 88 EditableText"You scored xxx.. points"
scoreSymbol 89 EditableText"You scored xxx.. points"
infoSymbol 94 EditableText"level ..."
infoSymbol 95 EditableText"level ..."




http://swfchan.com/7/30346/info.shtml
Created: 19/5 -2019 10:29:13 Last modified: 19/5 -2019 10:29:13 Server time: 13/05 -2024 17:04:05