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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/51132742?noj=FRM51132742-8DC" width="1" height="1"></div>

Sports Smash.swf

This is the info page for
Flash #30384

(Click the ID number above for more basic data on this flash file.)


Text
PRESENTS

SPORTS SMASH

LOADING...

11%

<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="11" COLOR="#000000"><A HREF="http://www.ultimatearcade.com" target = "_blank"><B>Game Created by: UltimateArcade.com</B></A></FONT></P>

0

+100

Instructions

Instructions

The object of this game is to quickly align 3
or more objects horizontally or vertically by
simply clicking with your mouse.
You have 5 minutes to collect as many
points as you can.  Think fast!

PLAY

PLAY

PLAY

888888

888888

00

time:

Play again

ActionScript [AS1/AS2]

Frame 1
fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); stop();
Frame 2
fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); current_bytes = this.getBytesLoaded(); tot_bytes = this.getBytesTotal(); percent = int((current_bytes / tot_bytes) * 100) + "% "; if (current_bytes >= tot_bytes) { gotoAndStop (24); }
Frame 3
this.gotoAndPlay("loader");
Frame 24
score = 0; stop();
Frame 25
timeForLevel = 300000 /* 0x0493E0 */; checkscore = 1; _root.realscore.realscore = 0; cell._visible = false; game = {}; game.board = _root.gameBoard; game.board.game = game; game.width = 8; game.height = 8; game.middle = Math.ceil(game.width / 2); game.pixelwidth = 350; game.pixelheight = 350; game.xspacing = game.pixelwidth / game.width; game.yspacing = game.pixelheight / game.height; game.types = 5; game.depth = 100; game.speed = 8; game.selected = []; game.selectItem = function (xm, ym) { var x = Math.ceil(xm / this.xspacing); var y = Math.ceil(ym / this.yspacing); var cellClicked = ((("cell" + x) + "_") + y); var cell = this[cellClicked]; if (!this.locked) { if ((this.selected[0].x == x) && (this.selected[0].y == y)) { this.selected[0].clip.select._visible = false; this.selected = []; return(undefined); } cell.clip.select._visible = true; this.selected.push(cell); if (this.selected.length == 2) { this.locked = true; this.swapPlaces(); } } }; game.doneSlidingBack = function () { this.slid++; if (this.slid == 2) { this.locked = false; } }; game.addNewItems = function () { delete this.matched; this.totalMoving = 0; this.totalDoneMoving = 0; var tempFunction = function () { if (!this.game.pause) { this._x = this._x + this.speed; this.x = (this.me.x - 0.5) * this.game.xspacing; if (Math.abs(this._x - this.x) <= Math.abs(this.speed)) { this._x = this.x; this.game.doneMoving(); this.onEnterFrame = null; } } }; if (this.left.length > 0) { this.left.sortOn("x"); var temp = []; var i = 0; while (i < this.left.length) { var keepGoing = true; var j = 0; while (keepGoing) { if ((this.left[i].y == temp[j][0].y) || (temp[j] == undefined)) { if (temp[j][0] == undefined) { temp[j] = []; } this.totalmoving++; temp[j].push(this.left[i]); var keepGoing = false; } j++; } i++; } var i = 0; while (i < temp.length) { var xshift = 1; var stayHere = true; var rowTotal = temp[i].length; var tempOb = {}; while ((temp[i].length > 0) && (stayHere)) { var ob = temp[i].pop(); var nextHole = temp[i][temp[i].length - xshift]; var beginX = (ob.x - 1); var x = beginX; var y = ob.y; var keepGoing = true; while (keepGoing) { var tempName = ((("cell" + x) + "_") + y); if (this[tempName].name != nextHole.name) { var holename = ob.name; delete this[holename]; this[holename] = {}; newCell = this[holename]; newCell.x = x + xshift; newCell.y = y; newCell.name = holename; newCell.clip = this[tempName].clip; newCell.type = this[tempName].type; newCell.clip.onEnterFrame = tempFunction; newCell.clip.speed = this.speed; newCell.clip.game = this; newCell.clip.me = newCell; newCell.clip.x = (newCell.x - 0.5) * this.xspacing; newCell.clip.y = (newCell.y - 0.5) * this.yspacing; temp[i].unshift(this[tempname]); if (!tempOb[holename].moving) { tempOb[holename].moving = true; } var xshift = 1; var keepGoing = false; } else if (this[tempName].name == nextHole.name) { if (x > 1) { x--; xshift++; var nextHole = temp[i][temp[i].length - xshift]; } else { var numToAdd = rowTotal; var n = 1; while (n <= numToAdd) { var stayHere = false; var keepGoing = false; var type = (random(this.types) + 1); var x = n; var name = ((("cell" + x) + "_") + y); this[name] = {x:x, y:y, name:name, type:type}; this.addNewLeftClip(this[name], numToAdd); this[name].clip.onEnterFrame = tempFunction; this[name].clip.gotoAndStop(type); n++; } } } } } i++; } } if (this.right.length > 0) { this.right.sortOn("x"); var temp = []; var i = 0; while (i < this.right.length) { var keepGoing = true; var j = 0; while (keepGoing) { if ((this.right[i].y == temp[j][0].y) || (temp[j] == undefined)) { if (temp[j][0] == undefined) { temp[j] = []; } temp[j].push(this.right[i]); this.totalmoving++; var keepGoing = false; } j++; } i++; } now = getTimer(); var i = 0; while (i < temp.length) { if ((getTimer() - now) > 2000) { trace("break 1"); break; } var xshift = 1; var stayHere = true; var rowTotal = temp[i].length; var tempOb = {}; while ((temp[i].length > 0) && (stayHere)) { if ((getTimer() - now) > 2000) { trace("break 2"); break; } var ob = temp[i].shift(); var nextHole = temp[i][xshift - 1]; var beginX = (ob.x + 1); var x = beginX; var y = ob.y; var keepGoing = true; while (keepGoing) { if ((getTimer() - now) > 2000) { trace("break 3"); break; } var tempName = ((("cell" + x) + "_") + y); if (this[tempName].name != nextHole.name) { var holename = ob.name; delete this[holename]; this[holename] = {}; newCell = this[holename]; newCell.x = x - xshift; newCell.y = y; newCell.name = holename; newCell.clip = this[tempName].clip; newCell.type = this[tempName].type; newCell.clip.onEnterFrame = tempFunction; newCell.clip.speed = -this.speed; newCell.clip.game = this; newCell.clip.me = newCell; newCell.clip.x = (newCell.x - 0.5) * this.xspacing; newCell.clip.y = (newCell.y - 0.5) * this.yspacing; temp[i].push(this[tempname]); if (!tempOb[holename].moving) { tempOb[holename].moving = true; } var xshift = 1; var keepGoing = false; } else if (this[tempName].name == nextHole.name) { if (x < this.width) { x++; xshift++; var nextHole = temp[i][xshift - 1]; } else { var numToAdd = rowTotal; var n = 1; while (n <= numToAdd) { var stayHere = false; var keepGoing = false; var type = (random(this.types) + 1); var x = ((this.width - n) + 1); var name = ((("cell" + x) + "_") + y); this[name] = {x:x, y:y, name:name, type:type}; this.addNewRightClip(this[name], (rowTotal - n) + 0.5); this[name].clip.onEnterFrame = tempFunction; this[name].clip.gotoAndStop(type); n++; } } } } } i++; } } delete this.right; delete this.left; }; game.doneMoving = function () { this.totalDoneMoving++; if (this.totalDoneMoving == this.totalMoving) { var valid = this.checkForMatches(); if (valid) { this.playSquish(); this.removeItems(); } else { this.selected = []; this.locked = false; this.displayPatch(); } } }; game.displayPatch = function () { var i = 1; while (i <= this.width) { var j = 1; while (j <= this.height) { var name = ((("cell" + i) + "_") + j); var ob = this[name]; ob.clip._x = (ob.x - 0.5) * this.xspacing; ob.clip._y = (ob.y - 0.5) * this.yspacing; ob.clip.onEnterFrame = null; j++; } i++; } }; game.addNewRightClip = function (who, num) { var newDepth = (++this.depth); var clip = ("fruit" + newDepth); this.board.attachMovie("fruit", clip, newDepth); var tempx = ((who.x - 0.5) * this.xspacing); var tempy = ((who.y - 0.5) * this.yspacing); who.clip = this.board[clip]; var a = (this.width + num); var placex = (a * this.xspacing); who.clip.me = who; who.clip.dir = "right"; who.clip.x = tempx; who.clip.y = tempy; who.clip._x = placex; who.clip._y = tempy; who.clip.speed = -this.speed; who.clip.game = this; who.clip.gotoAndStop(who.type); }; game.addNewLeftClip = function (who, num) { var newDepth = (++this.depth); var clip = ("fruit" + newDepth); this.board.attachMovie("fruit", clip, newDepth); var tempx = ((who.x - 0.5) * this.xspacing); var placex = ((((num + 1) - who.x) - 0.5) * this.xspacing); var tempy = ((who.y - 0.5) * this.yspacing); who.clip = this.board[clip]; who.clip.me = who; who.clip.dir = "left"; who.clip.x = tempx; who.clip.y = tempy; who.clip._x = -placex; who.clip._y = tempy; who.clip.speed = this.speed; who.clip.game = this; who.clip.gotoAndStop(who.type); }; game.premove = function () { this.left = []; this.right = []; var i = 0; while (i < this.matched.length) { if (this.matched[i].x <= this.middle) { this.left.push(this.matched[i]); } else { this.right.push(this.matched[i]); } i++; } this.addNewItems(); }; game.removed = function (who) { who.removeMovieClip(); this.removedSoFar++; if (this.removedSoFar == this.itemsToRemove) { this.premove(); } }; game.removeItems = function () { this.itemsToRemove = this.matched.length; this.removedSoFar = 0; var i = 0; while (i < this.matched.length) { this.matched[i].clip.fruit.game = this; this.matched[i].clip.fruit.play(); i++; } }; game.playSquish = function () { _root.squish = new Sound(); _root.squish.attachSound("squish"); _root.squish.setVolume(100); _root.squish.start(); }; game.playNo = function () { _root.No = new Sound(); _root.No.attachSound("No"); _root.No.setVolume(100); _root.No.start(); }; game.doneSliding = function () { this.slid++; if (this.slid == 2) { var valid = this.verifySelections(); if (valid) { this.playSquish(); this.removeItems(); } else { this.swapBack(); this.selected = []; this.playNo(); } } }; game.swapBack = function () { this.slid = 0; var cell1 = this.selected[0]; var cell2 = this.selected[1]; var tempFunction = function () { this.xmov = (this.homex - this._x) * this.k; this.ymov = (this.homey - this._y) * this.k; this._x = this._x + this.xmov; this._y = this._y + this.ymov; if ((Math.abs(this.xmov) < 1) && (Math.abs(this.ymov) < 1)) { this._x = this.homex; this._y = this.homey; this.game.doneSlidingBack(); this.onEnterFrame = null; } }; cell1.clip.onEnterFrame = tempFunction; cell2.clip.onEnterFrame = tempFunction; }; game.swapPlaces = function () { this.slid = 0; var cell1 = this.selected[0]; var cell2 = this.selected[1]; cell1.clip.select._visible = false; cell2.clip.select._visible = false; cell1.clip.x = cell2.clip._x; cell1.clip.homex = cell1.clip._x; cell2.clip.homex = cell2.clip._x; cell1.clip.homey = cell1.clip._y; cell2.clip.homey = cell2.clip._y; cell1.clip.y = cell2.clip._y; cell1.clip.k = 0.3; cell2.clip.k = 0.3; cell2.clip.x = cell1.clip._x; cell2.clip.y = cell1.clip._y; cell1.clip.go = true; cell2.clip.go = true; cell1.clip.game = this; cell2.clip.game = this; var tempFunction = function () { if (this.go) { this.xmov = (this.x - this._x) * this.k; this.ymov = (this.y - this._y) * this.k; this._x = this._x + this.xmov; this._y = this._y + this.ymov; if ((Math.abs(this.xmov) < 1) && (Math.abs(this.ymov) < 1)) { this._x = this.x; this._y = this.y; this.game.doneSliding(); this.go = false; } } }; cell1.clip.onEnterFrame = tempFunction; cell2.clip.onEnterFrame = tempFunction; }; game.addToMatch = function (which) { var okToInsert = true; var tempCell = which; var n = 0; while (n < this.matched.length) { if ((this.matched[n].x == tempCell.x) && (this.matched[n].y == tempCell.y)) { var okToInsert = false; } n++; } if (okToInsert) { this.matched.push(which); } }; game.checkForMatches = function () { var returnVal = false; this.matched = []; var i = 1; while (i <= this.width) { var j = 1; while (j <= this.height) { var matchFound = false; var cell = this[(("cell" + i) + "_") + j]; var rightCell1 = this[(("cell" + (i + 1)) + "_") + j]; var rightCell2 = this[(("cell" + (i + 2)) + "_") + j]; var rightCell3 = this[(("cell" + (i + 3)) + "_") + j]; var rightCell4 = this[(("cell" + (i + 4)) + "_") + j]; var bottomCell1 = this[(("cell" + i) + "_") + (j + 1)]; var bottomCell2 = this[(("cell" + i) + "_") + (j + 2)]; var bottomCell3 = this[(("cell" + i) + "_") + (j + 3)]; var bottomCell4 = this[(("cell" + i) + "_") + (j + 4)]; if ((cell.type == rightCell1.type) && (cell.type == rightCell2.type)) { var matchFound = true; this.addToMatch(cell); this.addToMatch(rightCell1); this.addToMatch(rightCell2); if (cell.type == rightCell3.type) { this.addToMatch(rightCell3); } if ((cell.type == rightCell3.type) && (cell.type == rightCell4.type)) { this.addToMatch(rightCell4); } returnVal = true; } if ((cell.type == bottomCell1.type) && (cell.type == bottomCell2.type)) { var matchFound = true; this.addToMatch(cell); this.addToMatch(bottomCell1); this.addToMatch(bottomCell2); if (cell.type == bottomCell3.type) { this.addToMatch(bottomCell3); } if ((cell.type == bottomCell3.type) && (cell.type == bottomCell4.type)) { this.addToMatch(bottomCell4); } returnVal = true; } j++; } i++; } return(returnVal); }; game.areThereMatches = function () { var valid = false; var b = 0; while (b < 2) { var m = 1; while (m <= this.height) { var n = 1; while (n <= this.width) { if (b == 0) { var tempx1 = n; var tempy1 = m; var tempx2 = (tempx1 + 1); var tempy2 = tempy1; } else { var tempx1 = n; var tempy1 = m; var tempx2 = tempx1; var tempy2 = (tempy1 + 1); } var cell1 = this[(("cell" + tempx1) + "_") + tempy1]; var cell2 = this[(("cell" + tempx2) + "_") + tempy2]; var valid = false; var oldCell1 = cell1; var oldCell2 = cell2; var cell1Name = cell1.name; var cell2Name = cell2.name; if ((cell1.x == cell2.x) && (((cell1.y - 1) == cell2.y) || ((cell1.y + 1) == cell2.y))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } if ((cell1.y == cell2.y) && (((cell1.x - 1) == cell2.x) || ((cell1.x + 1) == cell2.x))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } this[oldCell1.name] = oldCell1; this[oldCell2.name] = oldCell2; if (valid) { break; } n++; } if (valid) { break; } m++; } if (valid) { break; } b++; } trace(valid); if (valid) { trace("x1=" + tempx1); trace("y1=" + tempy1); trace("x2=" + tempx2); trace("y2=" + tempy2); } }; game.verifySelections = function () { var cell1 = this.selected[0]; var cell2 = this.selected[1]; var valid = false; var oldCell1 = cell1; var oldCell2 = cell2; var cell1Name = cell1.name; var cell2Name = cell2.name; if ((cell1.x == cell2.x) && (((cell1.y - 1) == cell2.y) || ((cell1.y + 1) == cell2.y))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } if ((cell1.y == cell2.y) && (((cell1.x - 1) == cell2.x) || ((cell1.x + 1) == cell2.x))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } if (!valid) { this[oldCell1.name] = oldCell1; this[oldCell2.name] = oldCell2; cell1.clip.select._visible = false; cell2.clip.select._visible = false; } else { var x1 = this[cell1Name].x; var y1 = this[cell1Name].y; var x2 = this[cell2Name].x; var y2 = this[cell2Name].y; this[cell1Name].x = x2; this[cell1Name].y = y2; this[cell2Name].x = x1; this[cell2Name].y = y1; this[cell1Name].name = cell1Name; this[cell2Name].name = cell2Name; } return(valid); }; game.board.onMouseDown = function () { if (this.hitTest(this._parent._xmouse, this._parent._ymouse)) { this.game.selectItem(this._xmouse, this._ymouse); } }; game.addClip = function (who) { var newDepth = (++this.depth); var clip = ("fruit" + newDepth); this.board.attachMovie("fruit", clip, newDepth); who.clip = this.board[clip]; who.clip._x = (who.x - 0.5) * this.xspacing; who.clip._y = (who.y - 0.5) * this.yspacing; who.clip.gotoAndStop(who.type); }; game.generateBoard = function () { var i = 1; while (i <= this.width) { var j = 1; while (j <= this.height) { var name = ((("cell" + i) + "_") + j); var leftCell = ((("cell" + (i - 1)) + "_") + j); var farLeftCell = ((("cell" + (i - 2)) + "_") + j); var topCell = ((("cell" + i) + "_") + (j - 1)); var farTopCell = ((("cell" + i) + "_") + (j - 2)); var keepLooking = true; while (keepLooking) { var keepLooking = false; var type = (random(this.types) + 1); if (((this[leftCell].type == type) && (this[farLeftCell].type == type)) || ((this[topCell].type == type) && (this[farTopCell].type == type))) { var keepLooking = true; } } this[name] = {x:i, y:j, name:name, type:type}; this.addClip(this[name]); j++; } i++; } }; game.generateBoard();
Instance of Symbol 115 MovieClip "realscore" in Frame 25
onClipEvent (load) { bonus = new sound(); bonus.attachSound("bonus"); } onClipEvent (enterFrame) { if (_root.score != _root.realscore.realscore) { _root.realscore.realscore = _root.realscore.realscore + 50; bonus.setVolume(20); bonus.start(); } }
Instance of Symbol 121 MovieClip in Frame 25
onClipEvent (load) { maxTime = _root.timeForLevel; timeStart = getTimer(); } onClipEvent (enterFrame) { timeElapsed = maxTime - (getTimer() - timeStart); timeRealSeconds = Math.floor(timeElapsed / 1000); timeMinutes = Math.floor(timeRealSeconds / 60); trace(timeMinutes); timeSeconds = timeRealSeconds - (timeMinutes * 60); if (timeSeconds < 10) { timeseconds = String("0" + timeseconds); } _root.timer = (timeMinutes + ":") + timeSeconds; _root.timeScore = timeRealSeconds; if ((timeSeconds <= 0) && (timeMinutes <= 0)) { _root.gotoAndStop("label_gameover"); } if ((timeSeconds == 10) && (timeMinutes <= 0)) { _root.count.gotoAndStop(2); } if ((timeSeconds == 9) && (timeMinutes <= 0)) { _root.count.gotoAndStop(5); } if ((timeSeconds == 8) && (timeMinutes <= 0)) { _root.count.gotoAndStop(10); } if ((timeSeconds == 7) && (timeMinutes <= 0)) { _root.count.gotoAndStop(15); } if ((timeSeconds == 6) && (timeMinutes <= 0)) { _root.count.gotoAndStop(20); } if ((timeSeconds == 5) && (timeMinutes <= 0)) { _root.count.gotoAndStop(25); } if ((timeSeconds == 4) && (timeMinutes <= 0)) { _root.count.gotoAndStop(30); } if ((timeSeconds == 3) && (timeMinutes <= 0)) { _root.count.gotoAndStop(35); } if ((timeSeconds == 2) && (timeMinutes <= 0)) { _root.count.gotoAndStop(40); } if ((timeSeconds == 1) && (timeMinutes <= 0)) { _root.count.gotoAndStop(45); } }
Frame 29
for (var x in this.gameBoard) { if (typeof(this.gameBoard[x]) == "movieclip") { this.gameBoard[x].removeMovieClip(); } } stop(); game.doneMoving = function () { this.totalDoneMoving++; if (this.totalDoneMoving == this.totalMoving) { var valid = this.checkForMatches(); if (valid) { this.locked = true; } else { this.locked = true; } } };
Instance of Symbol 126 MovieClip in Frame 29
onClipEvent (enterFrame) { _root.checkscore = 2; }
Symbol 13 MovieClip Frame 120
_root.gotoAndStop("loader");
Symbol 47 MovieClip Frame 10
stop();
Symbol 48 MovieClip Frame 1
stop();
Symbol 48 MovieClip Frame 45
stop();
Symbol 55 MovieClip Frame 9
stop();
Symbol 58 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 66 MovieClip Frame 1
stop();
Symbol 66 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 71 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 78 MovieClip Frame 1
stop();
Symbol 78 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 85 MovieClip [fruit] Frame 1
stop(); select._visible = false;
Symbol 97 Button
on (release) { nextFrame(); }
Symbol 102 Button
on (release) { getURL ("http://www.ultimatearcade.com", "_blank"); }
Symbol 106 Button
on (release) { getURL ("http://www.ultimatearcade.com/downloads/", "_blank"); }
Symbol 108 Button
on (release) { game.areThereMatches(); }
Symbol 122 MovieClip Frame 19
stop();
Instance of Symbol 128 MovieClip in Symbol 129 MovieClip Frame 1
onClipEvent (enterFrame) { this.depth = 125; }
Symbol 133 Button
on (release) { _root.gotoAndStop("good"); }
Symbol 136 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [squish]
Symbol 2 Sound [bonus]Used by:102
Symbol 3 Sound [No]Used by:97 106
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:13
Symbol 6 FontUsed by:7
Symbol 7 TextUses:6Used by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:7 8Used by:13
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClipUses:5 9 12Used by:Timeline
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:Timeline
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:Timeline
Symbol 18 GraphicUsed by:Timeline
Symbol 19 GraphicUsed by:22
Symbol 20 FontUsed by:21 87 89 93 94 95
Symbol 21 TextUses:20Used by:22
Symbol 22 MovieClipUses:19 21Used by:Timeline
Symbol 23 GraphicUsed by:Timeline
Symbol 24 FontUsed by:25 113 114
Symbol 25 TextUses:24Used by:Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:Timeline
Symbol 28 FontUsed by:29
Symbol 29 EditableTextUses:28Used by:Timeline
Symbol 30 FontUsed by:31 32
Symbol 31 EditableTextUses:30Used by:Timeline
Symbol 32 EditableTextUses:30Used by:Timeline
Symbol 33 GraphicUsed by:48
Symbol 34 GraphicUsed by:47 48
Symbol 35 GraphicUsed by:48
Symbol 36 SoundUsed by:48
Symbol 37 GraphicUsed by:48
Symbol 38 GraphicUsed by:48
Symbol 39 GraphicUsed by:48
Symbol 40 GraphicUsed by:48
Symbol 41 GraphicUsed by:48
Symbol 42 GraphicUsed by:48
Symbol 43 GraphicUsed by:48
Symbol 44 GraphicUsed by:48
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:47
Symbol 47 MovieClipUses:34 46Used by:48
Symbol 48 MovieClipUses:33 34 35 36 37 38 39 40 41 42 43 44 47Used by:Timeline
Symbol 49 GraphicUsed by:58 66 71 78
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:58 122  Timeline
Symbol 52 FontUsed by:53
Symbol 53 TextUses:52Used by:54
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClipUses:54Used by:58 66 71 78 84
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:49 51 55 56 57Used by:85
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClipUses:60Used by:85
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:66 123  Timeline
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:49 63 55 64 65Used by:85
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:71 123  Timeline
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:49 68 55 69 70Used by:85
Symbol 72 GraphicUsed by:75
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:72 73 74Used by:78 123  Timeline
Symbol 76 GraphicUsed by:78
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:49 75 55 76 77Used by:85
Symbol 79 GraphicUsed by:84
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:79 81 55 82 83Used by:85
Symbol 85 MovieClip [fruit]Uses:58 61 66 71 78 84Used by:Timeline
Symbol 86 GraphicUsed by:92
Symbol 87 TextUses:20Used by:92
Symbol 88 GraphicUsed by:92
Symbol 89 TextUses:20Used by:92
Symbol 90 FontUsed by:91
Symbol 91 TextUses:90Used by:92
Symbol 92 MovieClipUses:86 87 88 89 91Used by:Timeline
Symbol 93 TextUses:20Used by:97
Symbol 94 TextUses:20Used by:97
Symbol 95 TextUses:20Used by:97
Symbol 96 GraphicUsed by:97
Symbol 97 ButtonUses:93 94 95 96 3Used by:Timeline
Symbol 98 GraphicUsed by:Timeline
Symbol 99 GraphicUsed by:102
Symbol 100 GraphicUsed by:102
Symbol 101 GraphicUsed by:102
Symbol 102 ButtonUses:99 100 101 2Used by:Timeline
Symbol 103 GraphicUsed by:106
Symbol 104 GraphicUsed by:106
Symbol 105 GraphicUsed by:106
Symbol 106 ButtonUses:103 104 105 3Used by:Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 ButtonUses:107Used by:Timeline
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:Timeline
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:Timeline
Symbol 113 EditableTextUses:24Used by:Timeline
Symbol 114 EditableTextUses:24Used by:115
Symbol 115 MovieClipUses:114Used by:Timeline
Symbol 116 GraphicUsed by:Timeline
Symbol 117 FontUsed by:118 119
Symbol 118 EditableTextUses:117Used by:Timeline
Symbol 119 TextUses:117Used by:Timeline
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:Timeline
Symbol 122 MovieClipUses:51Used by:123
Symbol 123 MovieClipUses:68 75 63 122Used by:124
Symbol 124 MovieClipUses:123Used by:Timeline
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:Timeline
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:127Used by:129
Symbol 129 MovieClipUses:128Used by:Timeline
Symbol 130 GraphicUsed by:133
Symbol 131 GraphicUsed by:133
Symbol 132 SoundUsed by:133
Symbol 133 ButtonUses:130 131 132Used by:136
Symbol 134 FontUsed by:135
Symbol 135 TextUses:134Used by:136
Symbol 136 MovieClipUses:133 135Used by:Timeline
Symbol 137 GraphicUsed by:Timeline
Symbol 138 SoundUsed by:Timeline

Instance Names

"gameBoard"Frame 2Symbol 17 MovieClip
"count"Frame 24Symbol 48 MovieClip
"cell"Frame 24Symbol 85 MovieClip [fruit]
"realscore"Frame 25Symbol 115 MovieClip
"fruit"Symbol 85 MovieClip [fruit] Frame 1Symbol 58 MovieClip
"select"Symbol 85 MovieClip [fruit] Frame 1Symbol 61 MovieClip
"fruit"Symbol 85 MovieClip [fruit] Frame 2Symbol 66 MovieClip
"fruit"Symbol 85 MovieClip [fruit] Frame 3Symbol 71 MovieClip
"fruit"Symbol 85 MovieClip [fruit] Frame 4Symbol 78 MovieClip
"fruit"Symbol 85 MovieClip [fruit] Frame 5Symbol 84 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "squish"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bonus"
ExportAssets (56)Timeline Frame 1Symbol 3 as "No"
ExportAssets (56)Timeline Frame 24Symbol 85 as "fruit"
ExportAssets (56)Timeline Frame 24Symbol 3 as "No"
ExportAssets (56)Timeline Frame 24Symbol 2 as "bonus"
ExportAssets (56)Timeline Frame 24Symbol 3 as "No"
ExportAssets (56)Timeline Frame 25Symbol 85 as "fruit"
ExportAssets (56)Timeline Frame 26Symbol 85 as "fruit"
ExportAssets (56)Timeline Frame 27Symbol 85 as "fruit"
ExportAssets (56)Timeline Frame 28Symbol 85 as "fruit"
ExportAssets (56)Timeline Frame 29Symbol 85 as "fruit"
ExportAssets (56)Timeline Frame 30Symbol 85 as "fruit"
ExportAssets (56)Timeline Frame 31Symbol 85 as "fruit"
ExportAssets (56)Timeline Frame 32Symbol 85 as "fruit"
ExportAssets (56)Timeline Frame 33Symbol 85 as "fruit"
ExportAssets (56)Timeline Frame 34Symbol 85 as "fruit"
ExportAssets (56)Timeline Frame 35Symbol 85 as "fruit"
ExportAssets (56)Timeline Frame 36Symbol 85 as "fruit"
ExportAssets (56)Timeline Frame 37Symbol 85 as "fruit"
ExportAssets (56)Timeline Frame 38Symbol 85 as "fruit"
ExportAssets (56)Timeline Frame 39Symbol 85 as "fruit"

Labels

"loader"Frame 2
"good"Frame 24
"play"Frame 25
"label_gameover"Frame 29

Dynamic Text Variables

percentSymbol 29 EditableText"11%"
checkscoreSymbol 32 EditableText"0"
scoreSymbol 113 EditableText"888888"
realscoreSymbol 114 EditableText"888888"
timerSymbol 118 EditableText"00"




http://swfchan.com/7/30384/info.shtml
Created: 19/5 -2019 09:40:19 Last modified: 19/5 -2019 09:40:19 Server time: 08/05 -2024 20:40:05