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Dodgems.swf

This is the info page for
Flash #30405

(Click the ID number above for more basic data on this flash file.)


Text
Pop!

Click on the character to start

A
Production

PLAY >>

<p align="left"><font face="Century Gothic" size="15" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://albinoblacksheep.com"><b>AlbinoBlackSheep.com</b></a></font></p>

TIME:

SCORE:

10000sec

100000000

BEST:

100000000

10000sec

100000000

GAMEOVER!
You got
points and lasted
Tip: The closer you are to the
centre, the more points you get

PLAY AGAIN?

PLAY AGAIN?

ActionScript [AS1/AS2]

Frame 1
logo.go.onRelease = function () { getURL ("http://flashbangpop.com", "_blank"); };
Frame 14
stop(); play.onRelease = function () { gotoAndStop ("alive"); };
Frame 15
function fadeTitle() { help.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha < 1) { this.removeMovieClip(); } }; } function scoreChecker(clip) { var _local5 = 275; var _local4 = 225; var _local2 = clip._x; var _local1 = clip._y; var _local3 = Math.sqrt(((_local5 - _local2) * (_local5 - _local2)) + ((_local4 - _local1) * (_local4 - _local1))); if (_local3 < 160) { scoreT = scoreT + (80 - (_local3 / 2)); } else { scoreT = scoreT + 0; } score = Math.round(scoreT); } function mover() { speed = (Math.random() * 4) + 10; this._x = this._x + ((this.dx - this._x) / speed); this._y = this._y + ((this.dy - this._y) / speed); if (Math.round(this._x) == this.dx) { this.dx = Math.round(Math.random() * 550); this.dy = Math.round(Math.random() * 400); } } fscommand ("showmenu", false); stop(); score = 0; scoreT = 0; if (dead != false) { best = 0; } count = 0; time = "0sec"; alive = false; attachMovie("help", "help", 101); help._x = 275; help._y = 100; attachMovie("you", "you", 100); you._x = 275; you._y = 225; you._alpha = 50; you.onMouseDown = function () { if (!dead) { startDrag (this); alive = true; this._alpha = 100; fadeTitle(); } }; you.onMouseUp = function () { stopDrag(); }; _root.onEnterFrame = function () { if (alive) { count++; time = Math.round(count / 30) + "sec"; scoreChecker(you); } mx = you._x; my = you._y; k = 0; while (k < 35) { name = "ball" + k; if (_root[name].hitTest(mx, my) && (alive)) { trace("Gameover!"); you.play(); alive = false; you.stopDrag(); } k++; } }; i = 0; while (i < 35) { var t = this.attachMovie("ball", "ball" + i, i); t._x = Math.random() * 750; t._y = Math.random() * 650; t.dx = Math.round(Math.random() * 550); t.dy = Math.round(Math.random() * 400); t._xscale = (t._yscale = (Math.random() * 200) + 100); t.onEnterFrame = mover; i++; }
Frame 20
if (score > best) { best = score; trace("New best score! " + best); } j = 0; while (j < 30) { name = "ball" + j; _root[name].onEnterFrame = function () { this._alpha = this._alpha - ((Math.random() * 5) + 5); if (this._alpha < 1) { this.removeMovieClip(); } }; j++; } dead = true; stop(); restart.onRelease = function () { dead = false; _root.gotoAndStop("alive"); };
Symbol 8 MovieClip [you] Frame 1
stop();
Symbol 8 MovieClip [you] Frame 16
stop(); _root.gotoAndStop("dead");

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [ball]Uses:1
Symbol 3 GraphicUsed by:8
Symbol 4 GraphicUsed by:8
Symbol 5 GraphicUsed by:8
Symbol 6 FontUsed by:7
Symbol 7 EditableTextUses:6Used by:8
Symbol 8 MovieClip [you]Uses:3 4 5 7
Symbol 9 FontUsed by:10 14 21 25 26 28 29 30 31 32 34
Symbol 10 EditableTextUses:9Used by:11
Symbol 11 MovieClip [help]Uses:10
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:15
Symbol 14 TextUses:9Used by:15
Symbol 15 ButtonUses:13 14Used by:16
Symbol 16 MovieClipUses:15Used by:Timeline
Symbol 17 FontUsed by:18 21 23 24 27 31
Symbol 18 TextUses:17Used by:20
Symbol 19 GraphicUsed by:20
Symbol 20 ButtonUses:18 19Used by:Timeline
Symbol 21 EditableTextUses:9 17Used by:Timeline
Symbol 22 GraphicUsed by:Timeline
Symbol 23 TextUses:17Used by:Timeline
Symbol 24 TextUses:17Used by:Timeline
Symbol 25 EditableTextUses:9Used by:Timeline
Symbol 26 EditableTextUses:9Used by:Timeline
Symbol 27 TextUses:17Used by:Timeline
Symbol 28 EditableTextUses:9Used by:Timeline
Symbol 29 EditableTextUses:9Used by:Timeline
Symbol 30 EditableTextUses:9Used by:Timeline
Symbol 31 TextUses:17 9Used by:Timeline
Symbol 32 EditableTextUses:9Used by:35
Symbol 33 GraphicUsed by:35
Symbol 34 EditableTextUses:9Used by:35
Symbol 35 ButtonUses:32 33 34Used by:Timeline

Instance Names

"logo"Frame 1Symbol 16 MovieClip
"play"Frame 14Symbol 20 Button
"time"Frame 15Symbol 25 EditableText
"score"Frame 15Symbol 26 EditableText
"time"Frame 20Symbol 29 EditableText
"score"Frame 20Symbol 30 EditableText
"restart"Frame 20Symbol 35 Button
"go"Symbol 16 MovieClip Frame 1Symbol 15 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 8 as "you"
ExportAssets (56)Timeline Frame 1Symbol 11 as "help"

Labels

"alive"Frame 15
"dead"Frame 20

Dynamic Text Variables

timeSymbol 25 EditableText"10000sec"
scoreSymbol 26 EditableText"100000000"
bestSymbol 28 EditableText"100000000"
timeSymbol 29 EditableText"10000sec"
scoreSymbol 30 EditableText"100000000"




http://swfchan.com/7/30405/info.shtml
Created: 19/5 -2019 09:26:26 Last modified: 19/5 -2019 09:26:26 Server time: 09/05 -2024 19:22:44