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Ledix.swf

This is the info page for
Flash #30452

(Click the ID number above for more basic data on this flash file.)


Text
CONGRATULATIONS

NEXT LEVEL

Ledix v1.0

Level:

Moves:

2005 LightForce

Reset

Reset

CLICK HERE FOR MORE GAMES

Help

Help

You have to push the
diamonds to correct positions.
Small levels but can be
delightfully tricky and
surprisingly difficult to solve.
Use keyboard arrows to
move, every room has a
solution.

CLOSE

ActionScript [AS1/AS2]

Frame 1
level = 1; playing = 0; push = new Sound(_root.mySound); push.attachSound("push"); locked = new Sound(_root.mySound); locked.attachSound("locked"); walk = new Sound(_root.mySound); walk.attachSound("walk"); stop();
Instance of Symbol 17 MovieClip in Frame 1
onClipEvent (enterFrame) { text = ((int(_parent.getBytesLoaded() / 1000) add " OF ") add int(_parent.getBytesTotal() / 1000)) add " LEDIX LOADED ..."; if (_parent.getBytesTotal() == _parent.getBytesLoaded()) { _parent.gotoAndStop(2); } }
Frame 2
function buildMap(map) { var _local3 = this; mapWidth = map[0].length; mapHeight = map.length; var _local2 = 0; while (_local2 < mapHeight) { var _local1 = 0; while (_local1 < mapWidth) { _local3.attachMovie("tile", (("t_" + _local2) + "_") + _local1, ++d); _local3[(("t_" + _local2) + "_") + _local1]._x = _local1 * tileW; _local3[(("t_" + _local2) + "_") + _local1]._y = _local2 * tileH; _local3[(("t_" + _local2) + "_") + _local1].gotoAndStop(map[_local2][_local1]); _local3[(("t_" + _local2) + "_") + _local1].exitBox = false; if (map[_local2][_local1] == 3) { ex++; _local3[(("t_" + _local2) + "_") + _local1].exit = true; } else { _local3[(("t_" + _local2) + "_") + _local1].exit = false; } _local1++; } _local2++; } } function createChar(px, py) { attachMovie("char", "char", ++d); var _local1 = char.getBounds(this); var _local3 = (tileW * px) + _local1.xMax; var _local2 = (tileH * py) + _local1.yMax; char._x = _local3; char._y = _local2; } function character(chardir) { if (playGame) { if (chardir == null) { } else { var dy = Math.floor((char._y + char._height) / tileH); var _local3 = Math.floor((char._y - char._height) / tileH); var lx = Math.floor((char._x - char._width) / tileW); var rx = Math.floor((char._x + char._width) / tileW); var _local2 = Math.floor(char._x / tileW); var _local1 = Math.floor(char._y / tileH); if (chardir == "up") { if ((myMap[_local3][_local2] == M) or (myMap[_local3][_local2] == E)) { char._y = char._y - s; moves++; walk.start(0, 1); } if (myMap[_local3][_local2] == B) { if (myMap[_local3 - 1][_local2] == M) { _root[(("t_" + _local3) + "_") + _local2].exitBox = false; push.start(0, 1); moves++; BUp(_local3, _local2); char._y = char._y - s; } else if (myMap[_local3 - 1][_local2] == E) { _root[(("t_" + _local3) + "_") + _local2].exitBox = false; _root[(("t_" + (_local3 - 1)) + "_") + _local2].exitBox = true; locked.start(0, 1); moves++; BUp(_local3, _local2); char._y = char._y - s; } } checkWin(); } if (chardir == "down") { if ((myMap[dy][_local2] == M) or (myMap[dy][_local2] == E)) { char._y = char._y + s; moves++; walk.start(0, 1); } if (myMap[dy][_local2] == B) { if (mymap[dy + 1][_local2] == M) { _root[(("t_" + dy) + "_") + _local2].exitBox = false; push.start(0, 1); moves++; BDown(dy, _local2); char._y = char._y + s; } else if (mymap[dy + 1][_local2] == E) { _root[(("t_" + dy) + "_") + _local2].exitBox = false; _root[(("t_" + (dy + 1)) + "_") + _local2].exitBox = true; locked.start(0, 1); moves++; BDown(dy, _local2); char._y = char._y + s; } } checkWin(); } if (chardir == "left") { if ((myMap[_local1][lx] == M) or (myMap[_local1][lx] == E)) { char._x = char._x - s; moves++; walk.start(0, 1); } if (myMap[_local1][lx] == B) { if (myMap[_local1][lx - 1] == M) { _root[(("t_" + _local1) + "_") + lx].exitBox = false; push.start(0, 1); moves++; BLeft(_local1, lx); char._x = char._x - s; } else if (myMap[_local1][lx - 1] == E) { _root[(("t_" + _local1) + "_") + lx].exitBox = false; _root[(("t_" + _local1) + "_") + (lx - 1)].exitBox = true; locked.start(0, 1); moves++; BLeft(_local1, lx); char._x = char._x - s; } } checkWin(); } if (chardir == "right") { if ((myMap[_local1][rx] == M) or (myMap[_local1][rx] == E)) { char._x = char._x + s; moves++; walk.start(0, 1); } if (myMap[_local1][rx] == B) { if (myMap[_local1][rx + 1] == M) { _root[(("t_" + _local1) + "_") + rx].exitBox = false; push.start(0, 1); moves++; BRight(_local1, rx); char._x = char._x + s; } else if (myMap[_local1][rx + 1] == E) { _root[(("t_" + _local1) + "_") + rx].exitBox = false; _root[(("t_" + _local1) + "_") + (rx + 1)].exitBox = true; locked.start(0, 1); moves++; BRight(_local1, rx); char._x = char._x + s; } } checkWin(); } updateAfterEvent(); } } } function BUp(uy, cx) { var _local1 = uy; var _local2 = cx; var _local3 = _root; if (_local3[(("t_" + _local1) + "_") + _local2].exit == true) { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(E); myMap[_local1][_local2] = E; } else { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(M); myMap[_local1][_local2] = M; } _local3[(("t_" + (_local1 - 1)) + "_") + _local2].gotoAndStop(B); if (_local3[(("t_" + (_local1 - 1)) + "_") + _local2].exitBox == true) { _local3[(("t_" + (_local1 - 1)) + "_") + _local2].gem.gotoAndStop(2); } myMap[_local1 - 1][_local2] = B; } function BDown(dy, cx) { var _local1 = dy; var _local2 = cx; var _local3 = _root; if (_local3[(("t_" + _local1) + "_") + _local2].exit == true) { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(E); myMap[_local1][_local2] = E; } else { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(M); myMap[_local1][_local2] = M; } _local3[(("t_" + (_local1 + 1)) + "_") + _local2].gotoAndStop(B); if (_local3[(("t_" + (_local1 + 1)) + "_") + _local2].exitBox == true) { _local3[(("t_" + (_local1 + 1)) + "_") + _local2].gem.gotoAndStop(2); } myMap[_local1 + 1][_local2] = B; } function BLeft(cy, lx) { var _local1 = cy; var _local2 = lx; var _local3 = _root; if (_local3[(("t_" + _local1) + "_") + _local2].exit == true) { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(E); myMap[_local1][_local2] = E; } else { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(M); myMap[_local1][_local2] = M; } _local3[(("t_" + _local1) + "_") + (_local2 - 1)].gotoAndStop(B); if (_local3[(("t_" + _local1) + "_") + (_local2 - 1)].exitBox == true) { _local3[(("t_" + _local1) + "_") + (_local2 - 1)].gem.gotoAndStop(2); } myMap[_local1][_local2 - 1] = B; } function BRight(cy, rx) { var _local1 = cy; var _local2 = rx; var _local3 = _root; if (_local3[(("t_" + _local1) + "_") + _local2].exit == true) { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(E); myMap[_local1][_local2] = E; } else { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(M); myMap[_local1][_local2] = M; } _local3[(("t_" + _local1) + "_") + (_local2 + 1)].gotoAndStop(B); if (_local3[(("t_" + _local1) + "_") + (_local2 + 1)].exitBox == true) { _local3[(("t_" + _local1) + "_") + (_local2 + 1)].gem.gotoAndStop(2); } myMap[_local1][_local2 + 1] = B; } function checkWin() { var _local3 = _root; exitCounter = 0; var _local2 = 0; while (_local2 < mapHeight) { var _local1 = 0; while (_local1 < mapWidth) { if (_local3[(("t_" + _local2) + "_") + _local1].exitBox == true) { exitCounter++; } if (exitCounter == ex) { playGame = false; nextLevel.swapDepths(++d); nextLevel.gotoAndPlay(2); } _local1++; } _local2++; } } function placeChar(level) { switch (level) { case 1 : createChar(4, 6); return; case 2 : createChar(5, 2); return; case 3 : createChar(6, 4); return; case 4 : createChar(5, 2); return; case 5 : createChar(2, 5); return; case 6 : createChar(4, 2); return; case 7 : createChar(5, 4); return; case 8 : createChar(1, 4); return; case 9 : createChar(3, 2); return; case 10 : createChar(1, 5); return; case 11 : createChar(2, 2); return; case 12 : createChar(2, 5); return; case 13 : createChar(4, 2); return; case 14 : createChar(6, 6); return; case 15 : createChar(6, 7); return; case 16 : createChar(6, 6); return; case 17 : createChar(2, 2); return; case 18 : createChar(2, 2); return; case 19 : createChar(3, 5); return; case 20 : createChar(2, 7); return; case 21 : createChar(6, 3); return; case 22 : createChar(6, 5); return; case 23 : createChar(6, 5); return; case 24 : createChar(6, 3); } } loopSound.gotoAndStop("Play"); playing = 1; myMap1 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 1, 1, 1, 1, 1, 1], [5, 1, 1, 2, 2, 3, 2, 1], [5, 1, 2, 4, 2, 1, 2, 1], [5, 1, 2, 3, 4, 2, 2, 1], [5, 1, 2, 2, 1, 4, 1, 1], [5, 1, 3, 2, 2, 2, 1, 5], [5, 1, 1, 1, 1, 1, 1, 5]]; myMap2 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 1, 1], [5, 1, 3, 2, 2, 2, 2, 1], [5, 1, 2, 1, 3, 1, 2, 1], [5, 1, 2, 2, 2, 4, 2, 1], [5, 1, 3, 4, 4, 2, 1, 1], [5, 1, 2, 2, 1, 1, 1, 5], [5, 1, 1, 1, 1, 5, 5, 5]]; myMap3 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 5, 1, 1, 1], [5, 1, 3, 1, 1, 1, 3, 1], [5, 1, 2, 1, 2, 2, 3, 1], [5, 1, 2, 4, 4, 2, 2, 1], [5, 1, 2, 2, 4, 2, 2, 1], [5, 1, 2, 2, 1, 2, 2, 1], [5, 1, 2, 2, 1, 1, 1, 1], [5, 1, 1, 1, 1, 5, 5, 5]]; myMap4 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 1, 1, 1, 1, 5], [5, 5, 5, 1, 2, 2, 1, 1], [1, 1, 1, 1, 2, 2, 2, 1], [1, 3, 2, 1, 4, 4, 2, 1], [1, 2, 2, 2, 2, 2, 1, 1], [1, 3, 2, 2, 4, 1, 1, 5], [1, 1, 3, 2, 2, 1, 5, 5], [5, 1, 1, 1, 1, 1, 5, 5]]; myMap5 = [[5, 5, 5, 5, 5, 5, 5, 5], [1, 1, 1, 1, 1, 5, 5, 5], [1, 2, 3, 3, 1, 1, 1, 1], [1, 2, 4, 2, 2, 2, 2, 1], [1, 2, 2, 1, 4, 1, 2, 1], [1, 2, 2, 2, 3, 4, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1]]; myMap6 = [[5, 5, 5, 5, 5, 5, 5, 5], [1, 1, 1, 1, 1, 1, 1, 5], [1, 3, 2, 2, 2, 3, 1, 5], [1, 2, 2, 4, 1, 2, 1, 1], [1, 2, 1, 2, 4, 3, 2, 1], [1, 2, 2, 2, 4, 1, 2, 1], [1, 1, 1, 1, 2, 2, 2, 1], [5, 5, 5, 1, 1, 1, 1, 1]]; myMap7 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 5, 5], [5, 1, 3, 2, 3, 1, 1, 1], [5, 1, 3, 1, 4, 4, 2, 1], [5, 1, 2, 2, 2, 2, 2, 1], [5, 1, 2, 4, 1, 2, 2, 1], [5, 1, 1, 2, 2, 2, 1, 1], [5, 5, 1, 1, 1, 1, 1, 5]]; myMap8 = [[5, 5, 5, 5, 5, 5, 5, 5], [1, 1, 1, 1, 1, 1, 1, 1], [1, 3, 2, 2, 2, 3, 2, 1], [1, 2, 1, 2, 1, 2, 2, 1], [1, 2, 4, 2, 2, 4, 3, 1], [1, 1, 1, 1, 1, 2, 4, 1], [5, 5, 5, 5, 1, 2, 2, 1], [5, 5, 5, 5, 1, 1, 1, 1]]; myMap9 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 5, 5], [5, 1, 2, 2, 2, 1, 1, 1], [1, 1, 2, 3, 2, 2, 2, 1], [1, 3, 2, 4, 3, 4, 2, 1], [1, 1, 4, 1, 2, 1, 1, 1], [5, 1, 2, 2, 2, 1, 5, 5], [5, 1, 1, 1, 1, 1, 5, 5]]; myMap10 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 5, 5, 5], [1, 1, 2, 2, 1, 1, 1, 1], [1, 3, 3, 4, 2, 2, 3, 1], [1, 2, 1, 4, 2, 4, 2, 1], [1, 2, 2, 2, 1, 2, 2, 1], [1, 1, 1, 1, 1, 2, 2, 1], [5, 5, 5, 5, 1, 1, 1, 1]]; myMap11 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 5, 5, 5], [5, 1, 2, 2, 1, 5, 5, 5], [5, 1, 2, 2, 1, 5, 5, 5], [1, 1, 3, 2, 1, 1, 1, 1], [1, 2, 4, 4, 3, 2, 3, 1], [1, 2, 2, 4, 2, 1, 1, 1], [1, 1, 1, 2, 2, 1, 5, 5], [5, 5, 1, 1, 1, 1, 5, 5]]; myMap12 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 1, 1, 1, 1, 1], [5, 5, 5, 1, 2, 2, 2, 1], [5, 5, 5, 1, 2, 1, 3, 1], [5, 1, 1, 1, 2, 2, 3, 1], [5, 1, 2, 2, 4, 4, 2, 1], [5, 1, 2, 2, 3, 4, 2, 1], [5, 1, 1, 1, 1, 1, 1, 1]]; myMap13 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 1, 5], [5, 1, 2, 2, 2, 2, 1, 1], [5, 1, 2, 2, 1, 2, 2, 1], [5, 1, 3, 2, 2, 4, 2, 1], [5, 1, 2, 4, 4, 1, 3, 1], [5, 1, 1, 1, 2, 2, 3, 1], [5, 5, 5, 1, 1, 1, 1, 1]]; myMap14 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 1, 1, 1, 1, 5, 5], [1, 1, 1, 3, 2, 1, 5, 5], [1, 2, 3, 2, 2, 1, 1, 1], [1, 2, 2, 2, 4, 4, 2, 1], [1, 1, 2, 3, 2, 4, 2, 1], [5, 1, 1, 1, 1, 1, 1, 1]]; myMap15 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 5, 1, 1, 1, 1], [5, 5, 5, 5, 1, 2, 2, 1], [5, 5, 1, 1, 1, 4, 3, 1], [5, 5, 1, 2, 2, 3, 2, 1], [1, 1, 1, 2, 2, 1, 3, 1], [1, 2, 4, 2, 2, 4, 2, 1], [1, 2, 2, 2, 1, 2, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1]]; myMap16 = [[5, 5, 5, 5, 5, 5, 5, 5], [1, 1, 1, 1, 1, 5, 5, 5], [1, 2, 2, 3, 1, 1, 1, 5], [1, 2, 4, 3, 3, 2, 1, 5], [1, 2, 2, 1, 1, 4, 1, 1], [1, 1, 2, 2, 1, 2, 2, 1], [5, 1, 4, 2, 2, 2, 2, 1], [5, 1, 2, 2, 1, 1, 1, 1], [5, 1, 1, 1, 1, 5, 5, 5]]; myMap17 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 2, 2, 2, 2, 1], [1, 3, 2, 1, 2, 2, 2, 1], [1, 2, 4, 4, 4, 3, 1, 1], [1, 2, 3, 1, 2, 2, 1, 5], [1, 2, 2, 1, 1, 1, 1, 5], [1, 1, 1, 1, 5, 5, 5, 5]]; myMap18 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 1, 5], [5, 1, 2, 2, 2, 2, 1, 1], [5, 1, 1, 4, 2, 2, 2, 1], [1, 1, 1, 2, 3, 2, 2, 1], [1, 2, 4, 2, 1, 4, 1, 1], [1, 2, 3, 2, 2, 3, 1, 5], [1, 1, 1, 1, 2, 2, 1, 5], [5, 5, 5, 1, 1, 1, 1, 5]]; myMap19 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 5, 5], [5, 1, 2, 2, 2, 1, 1, 1], [5, 1, 2, 2, 4, 2, 2, 1], [5, 1, 1, 4, 4, 2, 3, 1], [5, 5, 1, 2, 2, 3, 2, 1], [5, 5, 1, 1, 2, 1, 2, 1], [5, 5, 5, 1, 2, 2, 3, 1], [5, 5, 5, 1, 1, 1, 1, 1]]; myMap20 = [[5, 5, 5, 5, 5, 5, 5, 5], [1, 1, 1, 1, 1, 5, 5, 5], [1, 2, 2, 2, 1, 1, 1, 1], [1, 2, 4, 4, 2, 2, 2, 1], [1, 2, 3, 1, 3, 2, 2, 1], [1, 2, 2, 1, 1, 2, 1, 1], [1, 2, 2, 1, 1, 4, 1, 5], [1, 2, 2, 2, 2, 3, 1, 5], [1, 1, 1, 1, 1, 1, 1, 5]]; myMap21 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 2, 2, 3, 2, 1], [1, 2, 4, 2, 2, 4, 2, 1], [1, 3, 4, 3, 1, 1, 1, 1], [1, 2, 2, 1, 1, 5, 5, 5], [1, 2, 2, 1, 5, 5, 5, 5], [1, 2, 2, 1, 5, 5, 5, 5], [1, 1, 1, 1, 5, 5, 5, 5]]; myMap22 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 1, 1, 1, 1, 5, 5], [1, 1, 1, 2, 2, 1, 1, 1], [1, 2, 3, 3, 2, 4, 3, 1], [1, 2, 2, 4, 4, 2, 2, 1], [1, 1, 1, 1, 2, 2, 2, 1], [5, 5, 5, 1, 1, 1, 1, 1]]; myMap23 = [[5, 5, 5, 5, 5, 5, 5, 5], [1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 2, 2, 1, 2, 2, 1], [1, 2, 1, 3, 4, 2, 4, 1], [1, 2, 2, 2, 4, 2, 2, 1], [1, 1, 1, 1, 1, 3, 2, 1], [5, 5, 1, 2, 2, 2, 2, 1], [5, 5, 1, 2, 2, 2, 3, 1], [5, 5, 1, 1, 1, 1, 1, 1]]; myMap24 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 1, 1, 1, 1, 1], [5, 5, 5, 1, 2, 2, 2, 1], [5, 1, 1, 1, 2, 2, 2, 1], [5, 1, 2, 4, 2, 4, 1, 1], [1, 1, 2, 4, 2, 2, 1, 5], [1, 3, 2, 2, 1, 2, 1, 5], [1, 3, 3, 2, 2, 2, 1, 5], [1, 1, 1, 1, 1, 1, 1, 5]]; fscommand ("allowscale", false); _root.help._visible = false; tileW = 32; tileH = 32; ex = 0; s = 32; M = 2; E = 3; B = 4; moves = 0; playGame = true; levelUp = true; myMap = _root["myMap" + level]; buildMap(myMap); placeChar(level); stop();
Instance of Symbol 18 MovieClip in Frame 2
onClipEvent (keyDown) { var chardir; if (Key.isDown(38)) { chardir = "up"; } else if (Key.isDown(40)) { chardir = "down"; } else if (Key.isDown(37)) { chardir = "left"; } else if (Key.isDown(39)) { chardir = "right"; } else { chardir = null; } _root.character(chardir); updateAfterEvent(); }
Frame 3
var i = 0; while (i < mapHeight) { var j = 0; while (j < mapWidth) { removeMovieClip(_root[(("t_" + i) + "_") + j]); j++; } i++; } removeMovieClip(char); if (levelUp == true) { level++; } else { level--; } if (level < 1) { level = 24; } if (level > 24) { level = 1; } prevFrame();
Symbol 10 MovieClip Frame 1
stop();
Symbol 25 MovieClip Frame 1
stop();
Symbol 25 MovieClip Frame 110
_root.nextFrame();
Symbol 35 Button
on (press) { getURL ("http://www.freestuff.gr/lightforce", "_blank"); }
Symbol 39 Button
on (release) { if (_root.playing == 1) { stopAllSounds(); loopSound.gotoAndStop("Stop"); playing = 0; } else { loopSound.gotoAndStop("Play"); playing = 1; } }
Symbol 43 Button
on (press) { if (playGame == true) { level--; nextFrame(); } }
Symbol 46 MovieClip Frame 1
stop();
Symbol 51 Button
on (press) { getURL ("http://www.smashingames.com/cstrack/out.php?http://www.smashingames.com/", "_top"); }
Symbol 55 Button
on (release) { _root.help._visible = true; }
Symbol 63 Button
on (release) { _root.help._visible = false; }

Library Items

Symbol 1 Sound [walk]
Symbol 2 Sound [push]
Symbol 3 Sound [locked]
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:11
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:11 14
Symbol 8 GraphicUsed by:11
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClip [tile]Uses:5 7 8 10
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 MovieClip [char]Uses:7 13
Symbol 15 FontUsed by:16
Symbol 16 EditableTextUses:15Used by:17
Symbol 17 MovieClipUses:16Used by:Timeline
Symbol 18 MovieClipUsed by:Timeline
Symbol 19 FontUsed by:20 23
Symbol 20 TextUses:19Used by:21
Symbol 21 MovieClipUses:20Used by:25
Symbol 22 SoundUsed by:25
Symbol 23 TextUses:19Used by:24
Symbol 24 MovieClipUses:23Used by:25
Symbol 25 MovieClipUses:21 22 24Used by:Timeline
Symbol 26 FontUsed by:27 28 29 30 31 40 41 52 53
Symbol 27 TextUses:26Used by:Timeline
Symbol 28 TextUses:26Used by:Timeline
Symbol 29 TextUses:26Used by:Timeline
Symbol 30 EditableTextUses:26Used by:Timeline
Symbol 31 EditableTextUses:26Used by:Timeline
Symbol 32 FontUsed by:33
Symbol 33 TextUses:32Used by:Timeline
Symbol 34 GraphicUsed by:35
Symbol 35 ButtonUses:34Used by:Timeline
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 ButtonUses:36 37 38Used by:Timeline
Symbol 40 TextUses:26Used by:43
Symbol 41 TextUses:26Used by:43
Symbol 42 GraphicUsed by:43
Symbol 43 ButtonUses:40 41 42Used by:Timeline
Symbol 44 MovieClipUsed by:Timeline
Symbol 45 SoundUsed by:46
Symbol 46 MovieClipUses:45Used by:Timeline
Symbol 47 FontUsed by:48
Symbol 48 TextUses:47Used by:49
Symbol 49 MovieClipUses:48Used by:51
Symbol 50 GraphicUsed by:51
Symbol 51 ButtonUses:49 50Used by:Timeline
Symbol 52 TextUses:26Used by:55
Symbol 53 TextUses:26Used by:55
Symbol 54 GraphicUsed by:55
Symbol 55 ButtonUses:52 53 54Used by:Timeline
Symbol 56 GraphicUsed by:Timeline
Symbol 57 GraphicUsed by:64
Symbol 58 FontUsed by:59
Symbol 59 TextUses:58Used by:64
Symbol 60 FontUsed by:61
Symbol 61 TextUses:60Used by:63
Symbol 62 GraphicUsed by:63
Symbol 63 ButtonUses:61 62Used by:64
Symbol 64 MovieClipUses:57 59 63Used by:Timeline

Instance Names

"nextLevel"Frame 2Symbol 25 MovieClip
"mySound"Frame 2Symbol 44 MovieClip
"loopSound"Frame 2Symbol 46 MovieClip
"help"Frame 2Symbol 64 MovieClip
"gem"Symbol 11 MovieClip [tile] Frame 4Symbol 10 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "walk"
ExportAssets (56)Timeline Frame 1Symbol 2 as "push"
ExportAssets (56)Timeline Frame 1Symbol 3 as "locked"
ExportAssets (56)Timeline Frame 1Symbol 11 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 14 as "char"

Labels

"Stop"Symbol 46 MovieClip Frame 1
"Play"Symbol 46 MovieClip Frame 3

Dynamic Text Variables

textSymbol 16 EditableText""
levelSymbol 30 EditableText""
movesSymbol 31 EditableText""




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Created: 19/5 -2019 08:35:33 Last modified: 19/5 -2019 08:35:33 Server time: 10/05 -2024 03:26:26