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Tardis Tennis.swf

This is the info page for
Flash #30489

(Click the ID number above for more basic data on this flash file.)


Text
00

this round

total

23400

23400

00

time

1000000

1000000

23400

23400

Round high

time

this round

High Score

1000000

1000000

total

Round high

high score

loading...

IF YOU DO NOT WISH TO DOWnLOAD sOUND
CLICK HERE

ALL RIGHTS RESERVED

BBC SPORT 2003

click to continue

click to continue

3. OPTIONS

3. OPTIONS

3. OPTIONS

2. INSTRUCTIONS

2. INSTRUCTIONS

2. INSTRUCTIONS

1. PLAY GAME

1. Play Short Version

Best of 3 games

1. Play Short Version

Best of 3 games

2. Play Long Version

One 6 game set

2. Play Long Version

hit spacebar to continue

keys

serving

hold down spacebar and move the
target pointer within the service
box using direction keys.
RElease spacebar to serve

different shots

push toward your opponent to perform
a drop shot and away for a lob

GAMEPLAY

get your character in position. hold
spacebar down to hit ball direction
keys control the angle of shot

up
down
left
right
hit
pause
quit

e or cursor up
s or cursor down
y or cursor left
u or cursor right
spacebar
p
q

would you like sound

off

on

Character Voices

select your player

shakey

shakey

john legend

john legend

queen vic

queen vic

fast but weak

good all round

slow, big hitter

look to see where the ball will
land and get in position as quick
as you can

press space to pull back racket

release spacebar to hit the ball
manually, or keep spacebar down
and the ball will be hit automatically

during the game
press p to pause and q to quit

how to play

WE ARE NOT AMUSED BY COURT JESTERS…
IT'S TIME TO BOW BEFORE YOUR QUEEN

YOUR NEXT OPPONENT IS

queen vic

IF TENNIS BE THE FOOD OF LOVE, PLAY ON -
BUT THOU ART GOING DOWN, METHINKS.

shakey

FORGET LOVE AND PEACE, ALL YOU NEED
IS TENNIS…   BUT YOU'LL GET NOWHERE MAN

john legend

I SHALL FIGHT YOU AT THE NET AND I SHALL FIGHT
YOU AT THE BASELINE - I WILL NEVER SURRENDER

WINSTON

0

0

name01

name02

0

0

Game point

match point

let's play...

demo mode...

Next Game wins!

OUT!

net

1ST service

let

2nd service

ADVANTAGE

deuce

game

game, set and match

game paused...

press 'p' to unpause game

YOU'RE THE GREATEST BRITON
EVER TO GRACE CENTRE COURt

congratulations

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); fscommand ("trapallkeys", "true"); fscommand ("allowscale", "false");
Frame 14
loadedbytes01 = getBytesLoaded(); totalbytes01 = getBytesTotal(); loadedmovie01 = Math.ceil(loadedbytes01 / 1000) add "Kb"; totalmovie01 = Math.ceil(totalbytes01 / 1000) add "Kb"; percentageloaded01 = Math.ceil((loadedbytes01 / totalbytes01) * 100); percentageloaded01 = percentageloaded01; if (((String(totalbytes01) != "") && (totalbytes01 != undefined)) && (totalbytes01 != 0)) { preloadText01 = (("LOADING... \r" + loadedmovie01) + " of ") + totalmovie01; } if (loadedbytes01 == totalbytes01) { gotoAndPlay (16); }
Frame 15
gotoAndPlay (14);
Frame 25
gotoAndStop (55);
Frame 55
Object.FLEM = function () { this._listener_array = []; }; Object.FLEM.prototype.addFLEMListener = function (obj) { var a = this._listener_array; var found = false; var i = a.length; while (i--) { if (a[i] == obj) { found = true; break; } } if (found) { return(false); } a[a.length] = obj; if (this.sendFLEMEvent == undefined) { this.sendFLEMEvent = this._sendFLEMEvent; } return(true); }; Object.FLEM.prototype.removeFLEMListener = function (obj) { var a = this._listener_array; var i = a.length; while (i--) { if (a[i] == obj) { a.splice(i, 1); break; } } if (a.length == 0) { this.sendFLEMEvent = undefined; } }; Object.FLEM.prototype._sendFLEMEvent = function (func_str, argObj) { var a = this._listener_array; var i = a.length; while (i--) { if (a[i] != undefined) { a[i][func_str](argObj); } else { a.splice(i, 1); } } }; Object.addStaticFLEM = function (obj) { if (obj._listener_array == undefined) { obj._listener_array = []; obj._sendFLEMEvent = Object.FLEM.prototype._sendFLEMEvent; obj.addFLEMListener = Object.FLEM.prototype.addFLEMListener; obj.removeFLEMListener = Object.FLEM.prototype.removeFLEMListener; } }; Object.removeStaticFLEM = function (obj) { delete obj._listener_array; delete obj._sendFLEMEvent; delete obj.addFLEMListener; delete obj.removeFLEMListener; }; Object.prototype.registerFLEM = function (objects, reg) { if (objects.__proto__ == Array.prototype) { var n = objects.length; var i = 0; while (i < n) { if (reg == false) { objects[i].removeFLEMListener(this); } else { objects[i].addFLEMListener(this); } i++; } } }; ASSetPropFlags(Object.prototype, ["registerFLEM"], 1); Object.addStaticFLEM(MovieClip); soundToggle = "sOn"; game.masterSwitch = true; stop(); function arrayconvert(instring) { outarray = (dimarray = new Array()); dim = 1; d1 = 0; mylength = instring.length; i = 2; while (i < mylength) { mychar = substring(instring, i, 1); var _local1 = "["; switch (mychar) { case _local1 : outarray[outarray.length] = (dimarray = new Array()); dim++; Set("d" add dim, 0); break; case "," : eval ("d" add dim)++; break; case "]" : dim--; break; default : dimarray[eval ("d" add dim)] = dimarray[eval ("d" add dim)] add mychar; } i++; } numbercrunch(outarray); return(outarray); } function numbercrunch(inarray) { for (var i in inarray) { if (!isNaN(Number(inarray[i]))) { inarray[i] = Number(inarray[i]); } else if (typeof(inarray[i]) == "object") { numbercrunch(inarray[i]); } } } function stringconvert(inarray) { var outstring = "]"; for (var i in inarray) { var ptype = inarray[i]; if (typeof(ptype) == "object") { outstring = stringconvert(ptype) add outstring; } else { outstring = String(ptype) add outstring; } if (i) { outstring = "," add outstring; } } outstring = "[" add outstring; return(outstring); } function colldetect(mymap, mytxt) { var mycoll = new Array(); var myarr = new Array(); i = 1; while (eval (mytxt add i) ne "") { myarr[i] = eval (mytxt add i); i++; } mynumcoll = i - 1; mymapx = mymap[0].length; i = mymap.length; while (i--) { mycoll[i] = new Array(); j = mymapx; while (j--) { mycoll[i][j] = 0; k = mynumcoll; while (0 < k) { l = myarr[k].length; while (0 < l) { if ((mymap[i][j] == myarr[k][l]) || (((myarr[k][l] == "to") && (myarr[k][l - 1] < mymap[i][j])) && (mymap[i][j] < myarr[k][l + 1]))) { mycoll[i][j] = k; } l--; } k--; } } } return(mycoll); } function resetall() { for (s in game:sprlist) { MovieClip.removeFLEMListener(game.sprlist[s]); Object.removeStaticFLEM(game.sprlist[s]); removeMovieClip(game.sprlist[s].mc); if (game.sprlist[s].alias != "none") { delete game.sprlist[s].tl[game.sprlist[s].alias]; } } game.sprlist = new Array(); } function mycoll() { myx = ((Math.abs(this.sx) < elx) ? ((this.x = this.x + ((mysx = this.sx)))) : ((this.x = this.x + ((elx * Math.abs(this.sx)) / ((mysx = this.sx)))))); myy = ((Math.abs(this.sy) < ely) ? ((this.y = this.y + ((mysy = this.sy)))) : ((this.y = this.y + ((ely * Math.abs(this.sy)) / ((mysy = this.sy)))))); myz = ((Math.abs(this.sz) < elz) ? ((this.z = this.z + ((mysz = this.sz)))) : ((this.z = this.z + ((elz * Math.abs(this.sz)) / ((mysz = this.sz)))))); if (((((((!this.tl.gamectrl.menu) && (netsprite.x < (this.x + this.w))) && (this.x < (netsprite.x + netsprite.w))) && (netsprite.y < (this.y + this.h))) && (this.y < (netsprite.y + netsprite.h))) && (netsprite.z < (this.z + this.d))) && (this.z < (netsprite.z + netsprite.d))) { mygradx = ((0 < mysx) ? ((myx + this.w) - netsprite.x) : ((myx - netsprite.x) - netsprite.w)); mygrady = ((0 < mysy) ? ((myy + this.h) - netsprite.y) : ((myy - netsprite.y) - netsprite.h)); mygradz = ((0 < mysz) ? ((myz + this.d) - netsprite.z) : ((myz - netsprite.z) - netsprite.d)); mygradx1 = mygradx * mysy; mygradx2 = mygradx * mysz; mygrady1 = mygrady * mysx; mygrady2 = mygrady * mysz; mygradz1 = mygradz * mysx; mygradz2 = mygradz * mysy; if (((0 < mysx) && ((mygrady1 * mysy) >= (mygradx1 * mysy))) && ((mygradz1 * mysz) >= (mygradx2 * mysz))) { this.x = this.tl.netsprite.x - this.w; this.sx = (-mysx) * this.tl.netsprite.bnce; this.nethit = true; } else if (((mysx < 0) && ((mygradx1 * mysy) >= (mygrady1 * mysy))) && ((mygradx2 * mysz) >= (mygradz1 * mysz))) { this.x = this.tl.netsprite.x + this.tl.netsprite.w; this.sx = (-mysx) * this.tl.netsprite.bnce; this.nethit = true; } if (((0 < mysy) && ((mygradx1 * mysx) >= (mygrady1 * mysx))) && ((mygradz2 * mysz) >= (mygrady2 * mysz))) { this.y = this.tl.netsprite.y - this.h; this.sy = (-mysy) * this.tl.netsprite.bnce; this.sx = ((0.3 < Math.abs(mysx)) ? (mysx * this.tl.netsprite.bnce) : (mysx)); this.sz = ((0.3 < Math.abs(mysz)) ? (mysz * this.tl.netsprite.bnce) : (mysz)); this.nethit = true; } else if (((mysy < 0) && ((mygrady1 * mysx) >= (mygradx1 * mysx))) && ((mygrady2 * mysz) >= (mygradz2 * mysz))) { this.y = this.tl.netsprite.y + this.tl.netsprite.h; this.sy = (-mysy) * this.tl.netsprite.bnce; this.nethit = true; } if (((0 < mysz) && ((mygradx2 * mysx) >= (mygradz1 * mysx))) && ((mygrady2 * mysy) >= (mygradz2 * mysy))) { this.z = this.tl.netsprite.z - this.d; this.sz = (-mysz) * this.tl.netsprite.bnce; this.nethit = true; } else if (((mysz < 0) && ((mygradz1 * mysx) >= (mygradx2 * mysx))) && ((mygradz2 * mysy) >= (mygrady2 * mysy))) { this.z = this.tl.netsprite.z + this.tl.netsprite.d; this.sz = (-mysz) * this.tl.netsprite.bnce; this.nethit = true; } } if (((((((!this.begin) && (tarsprite.x < (this.x + this.w))) && (this.x < (tarsprite.x + tarsprite.w))) && (tarsprite.y < (this.y + this.h))) && (this.y < (tarsprite.y + tarsprite.h))) && ((tarsprite.z - tarsprite.d) < (this.z + this.d))) && (this.z < tarsprite.z)) { mygradx = ((0 < mysx) ? ((myx + this.w) - tarsprite.x) : ((myx - tarsprite.x) - tarsprite.w)); mygrady = ((0 < mysy) ? ((myy + this.h) - tarsprite.y) : ((myy - tarsprite.y) - tarsprite.h)); mygradz = ((0 < mysz) ? (((myz + this.d) - tarsprite.z) + tarsprite.d) : (myz - tarsprite.z)); mygradx1 = mygradx * mysy; mygradx2 = mygradx * mysz; mygrady1 = mygrady * mysx; mygrady2 = mygrady * mysz; mygradz1 = mygradz * mysx; mygradz2 = mygradz * mysy; if (((0 < mysx) && ((mygrady1 * mysy) >= (mygradx1 * mysy))) && ((mygradz1 * mysz) >= (mygradx2 * mysz))) { this.x = this.tl.tarsprite.x - this.w; this.sx = (-mysx) * this.tl.tarsprite.bnce; } else if (((mysx < 0) && ((mygradx1 * mysy) >= (mygrady1 * mysy))) && ((mygradx2 * mysz) >= (mygradz1 * mysz))) { this.x = this.tl.tarsprite.x + this.tl.tarsprite.w; this.sx = (-mysx) * this.tl.tarsprite.bnce; } if (((0 < mysy) && ((mygradx1 * mysx) >= (mygrady1 * mysx))) && ((mygradz2 * mysz) >= (mygrady2 * mysz))) { this.y = this.tl.tarsprite.y - this.h; this.sy = (-mysy) * this.tl.tarsprite.bnce; this.sx = ((0.3 < Math.abs(mysx)) ? (mysx * this.tl.tarsprite.bnce) : (mysx)); this.sz = ((0.3 < Math.abs(mysz)) ? (mysz * this.tl.tarsprite.bnce) : (mysz)); } else if (((mysy < 0) && ((mygrady1 * mysx) >= (mygradx1 * mysx))) && ((mygrady2 * mysz) >= (mygradz2 * mysz))) { this.y = this.tl.tarsprite.y + this.tl.tarsprite.h; this.sy = (-mysy) * this.tl.tarsprite.bnce; } if (((0 < mysz) && ((mygradx2 * mysx) >= (mygradz1 * mysx))) && ((mygrady2 * mysy) >= (mygradz2 * mysy))) { this.z = (this.tl.tarsprite.z - this.d) - this.tl.tarsprite.d; this.sz = (-mysz) * this.tl.tarsprite.bnce; this.nethit = true; } else if (((mysz < 0) && ((mygradz1 * mysx) >= (mygradx2 * mysx))) && ((mygradz2 * mysy) >= (mygrady2 * mysy))) { this.z = this.tl.tarsprite.z; this.sz = (-mysz) * this.tl.tarsprite.bnce; } } } function myframe() { this.mframe = this.dmatrix[this.dx + 1][this.dz + 1]; if (this.myserve && (!this.run)) { tellTarget (this.mc) { gotoAndStop(this.bounceframe); }; } else if ((this.sx != 0) || (this.sz != 0)) { this.move = this.waittime; this.moving = true; if (this.mframe) { tellTarget (this.mc) { gotoAndStop(this.mframe + 8); }; } } else if (this.move) { if (this.move == this.waittime) { tellTarget (this.mc) { if (16 < _currentframe) { gotoAndStop(this.dmatrix[1][this.direction + 1]); } else { gotoAndStop(_currentframe - 8); } }; } else if (this.move == 1) { tellTarget (this.mc) { gotoAndStop(this.waitframe); }; } this.move--; } } function my3dpoint() { this.vscale = 1; this.xtrue = this.x * this.vscale; this.ytrue = (this.y * this.vscale) + (this.z * 0.5); this.ztrue = this.z; } function mydelete() { MovieClip.removeFLEMListener(this); Object.removeStaticFLEM(this); removeMovieClip(this.mc); if (this.alias != "none") { delete this.tl[this.alias]; } for (s in this/tl:sprlist) { if (this.tl.sprlist[s] == this) { this.tl.sprlist.splice(s, 1); break; } } } function createball() { this.tl.gamectrl.createspr("shadesprite"); this.tl.gamectrl.createspr("vertline"); this.tl.gamectrl.createspr("ballsprite", this); this.tl.gamectrl.createspr("batsprite", this); } function catchball() { tellTarget (this.mc) { gotoAndStop(this.catchframe); }; this.tl.gamectrl.deletespr("shadesprite"); this.tl.gamectrl.deletespr("vertline"); this.tl.gamectrl.deletespr("ballsprite"); this.tl.gamectrl.deletespr("batsprite"); } function bounceball() { this.myshot = false; this.myspace = false; this.myframe(); } function endhit() { this.myserve = false; this.mysmash = false; this.myshot = false; this.move = 30; } function mymover() { if (this.run || (this.tl.gamectrl.playlock)) { if (((((this.tics >= this.reflex) && (this.hitable)) || (this.tics >= (this.reflex * 2))) || (this.swap)) || (this.begin)) { if (this.diffX < 0) { this.dx = -1; this.sx = this.sx - this.incrx; } else { this.sx = this.sx + this.incrx; this.dx = 1; } if ((Math.abs(this.diffX) < Math.abs((this.x + this.sx) - this.startX)) && (!this.ballhit)) { this.x = this.startX + this.diffX; this.dx = 0; this.sx = 0; var xlim = 1; } if (((!this.tl.gamectrl.begin) || (this.x < 300)) || (this.tl.gamectrl.menu)) { if (this.diffZ < 0) { this.dz = -1; this.sz = this.sz - this.incrz; } else { this.dz = 1; this.sz = this.sz + this.incrz; } } if ((Math.abs(this.diffZ) < Math.abs((this.z + this.sz) - this.startZ)) && (!this.ballhit)) { this.z = this.startZ + this.diffZ; this.dz = 0; this.sz = 0; var ylim = 1; } if (xlim && (ylim)) { if (this.swap) { this.swap = false; this.begin = true; this.myservesort(); } else if (this.tl.gamectrl.menu) { this.run = 0; } else { this.begin = false; this.run = 0; if (!this.tl.gamectrl.playlock) { if (this.hitable) { this.myspace = 1; } this.hitdist = this.hitdist2; } } } } this.tics++; } } function mysetup() { this.dmatrix = new Array(); this.dmatrix[0] = [2, 1, 8]; this.dmatrix[1] = [3, 0, 7]; this.dmatrix[2] = [4, 5, 6]; if (this.tl.gamectrl.menu) { this.x = 410; this.z = 540; this.direction = 1; } else { this.direction = (this.tl.tarsprite.myplayer * 2) - 3; this.z = this.z - (this.direction * this.d); } this.opp = eval ("this.tl.gamectrl.aliasP0" add (3 - this.tl.tarsprite.myplayer)); this.handed = this.dx; this.swap = false; this.myservesort(); this.sx = 0; this.sy = 0; this.sz = 0; this.mymover(); this.myframe(); this.my3dpoint(); setProperty(this.mc, _x , this.xtrue); setProperty(this.mc, _y , this.ytrue); } function myservesort() { mywayup = this.dmatrix[this.handed + 1][this.direction + 1]; this.serveframe = mywayup + 16; this.catchframe = mywayup + 24; this.bounceframe = mywayup + 32; this.smashframe = mywayup + 40; this.strokeframe = 48; this.waitframe = mywayup + 56; this.winframe = mywayup + 64; this.loseframe = mywayup + 72; this.createbat = false; this.mysmash = false; this.myshot = false; this.myspace = false; this.spacelock = false; this.bnceg = 0; this.bncex = 0; this.bncez = 0; this.win = 0; this.die = 0; this.waittime = 30; this.begin = true; this.myserve = ((this.tl.gamectrl.servesprite == this.alias) ? true : false); this.tics = 0; this.startX = this.x; this.startZ = this.z; this.mybasepos = (this.myserve ? (((this.tl.gamectrl.serveside * 30) + (this.handed * 11)) - 1) : (((this.tl.gamectrl.serveside * (this.tl.courtr - this.tl.courtl)) * 3) / 8)); if (this.tl.gamectrl.menu) { this.diffX = (80 + (this.tl.tarsprite.myplayer * 55)) - this.x; this.diffZ = -5; } else if (this.swap) { this.diffX = 15 - this.x; this.diffZ = this.tl.netsprite.z - this.z; } else { this.diffX = ((this.tl.courtcentre - (this.direction * this.mybasepos)) - Math.ceil(this.w / 2)) - this.x; this.diffZ = (this.tl.netsprite.z - (this.direction * this.tl.courtdepth)) - this.z; } this.hitable = 0; this.ballhit = 0; this.run = 1; } function mywin(winner) { if (winner) { tellTarget (this.mc) { gotoAndStop(this.winframe); }; } else { tellTarget (this.mc) { gotoAndStop(this.loseframe); }; } } function mycoll() { myx = ((Math.abs(this.sx) < elx) ? ((this.x = this.x + ((mysx = this.sx)))) : ((this.x = this.x + ((elx * Math.abs(this.sx)) / ((mysx = this.sx)))))); myy = ((Math.abs(this.sy) < ely) ? ((this.y = this.y + ((mysy = this.sy)))) : ((this.y = this.y + ((ely * Math.abs(this.sy)) / ((mysy = this.sy)))))); myz = ((Math.abs(this.sz) < elz) ? ((this.z = this.z + ((mysz = this.sz)))) : ((this.z = this.z + ((elz * Math.abs(this.sz)) / ((mysz = this.sz)))))); if (((((((!this.tl.gamectrl.menu) && (netsprite.x < (this.x + this.w))) && (this.x < (netsprite.x + netsprite.w))) && (netsprite.y < (this.y + this.h))) && (this.y < (netsprite.y + netsprite.h))) && (netsprite.z < (this.z + this.d))) && (this.z < (netsprite.z + netsprite.d))) { mygradx = ((0 < mysx) ? ((myx + this.w) - netsprite.x) : ((myx - netsprite.x) - netsprite.w)); mygrady = ((0 < mysy) ? ((myy + this.h) - netsprite.y) : ((myy - netsprite.y) - netsprite.h)); mygradz = ((0 < mysz) ? ((myz + this.d) - netsprite.z) : ((myz - netsprite.z) - netsprite.d)); mygradx1 = mygradx * mysy; mygradx2 = mygradx * mysz; mygrady1 = mygrady * mysx; mygrady2 = mygrady * mysz; mygradz1 = mygradz * mysx; mygradz2 = mygradz * mysy; if (((0 < mysx) && ((mygrady1 * mysy) >= (mygradx1 * mysy))) && ((mygradz1 * mysz) >= (mygradx2 * mysz))) { this.x = this.tl.netsprite.x - this.w; this.sx = (-mysx) * this.tl.netsprite.bnce; this.nethit = true; } else if (((mysx < 0) && ((mygradx1 * mysy) >= (mygrady1 * mysy))) && ((mygradx2 * mysz) >= (mygradz1 * mysz))) { this.x = this.tl.netsprite.x + this.tl.netsprite.w; this.sx = (-mysx) * this.tl.netsprite.bnce; this.nethit = true; } if (((0 < mysy) && ((mygradx1 * mysx) >= (mygrady1 * mysx))) && ((mygradz2 * mysz) >= (mygrady2 * mysz))) { this.y = this.tl.netsprite.y - this.h; this.sy = (-mysy) * this.tl.netsprite.bnce; this.sx = ((0.3 < Math.abs(mysx)) ? (mysx * this.tl.netsprite.bnce) : (mysx)); this.sz = ((0.3 < Math.abs(mysz)) ? (mysz * this.tl.netsprite.bnce) : (mysz)); this.nethit = true; } else if (((mysy < 0) && ((mygrady1 * mysx) >= (mygradx1 * mysx))) && ((mygrady2 * mysz) >= (mygradz2 * mysz))) { this.y = this.tl.netsprite.y + this.tl.netsprite.h; this.sy = (-mysy) * this.tl.netsprite.bnce; this.nethit = true; } if (((0 < mysz) && ((mygradx2 * mysx) >= (mygradz1 * mysx))) && ((mygrady2 * mysy) >= (mygradz2 * mysy))) { this.z = this.tl.netsprite.z - this.d; this.sz = (-mysz) * this.tl.netsprite.bnce; this.nethit = true; } else if (((mysz < 0) && ((mygradz1 * mysx) >= (mygradx2 * mysx))) && ((mygradz2 * mysy) >= (mygrady2 * mysy))) { this.z = this.tl.netsprite.z + this.tl.netsprite.d; this.sz = (-mysz) * this.tl.netsprite.bnce; this.nethit = true; } } if (((((((!this.begin) && (tarsprite.x < (this.x + this.w))) && (this.x < (tarsprite.x + tarsprite.w))) && (tarsprite.y < (this.y + this.h))) && (this.y < (tarsprite.y + tarsprite.h))) && ((tarsprite.z - tarsprite.d) < (this.z + this.d))) && (this.z < tarsprite.z)) { mygradx = ((0 < mysx) ? ((myx + this.w) - tarsprite.x) : ((myx - tarsprite.x) - tarsprite.w)); mygrady = ((0 < mysy) ? ((myy + this.h) - tarsprite.y) : ((myy - tarsprite.y) - tarsprite.h)); mygradz = ((0 < mysz) ? (((myz + this.d) - tarsprite.z) + tarsprite.d) : (myz - tarsprite.z)); mygradx1 = mygradx * mysy; mygradx2 = mygradx * mysz; mygrady1 = mygrady * mysx; mygrady2 = mygrady * mysz; mygradz1 = mygradz * mysx; mygradz2 = mygradz * mysy; if (((0 < mysx) && ((mygrady1 * mysy) >= (mygradx1 * mysy))) && ((mygradz1 * mysz) >= (mygradx2 * mysz))) { this.x = this.tl.tarsprite.x - this.w; this.sx = (-mysx) * this.tl.tarsprite.bnce; } else if (((mysx < 0) && ((mygradx1 * mysy) >= (mygrady1 * mysy))) && ((mygradx2 * mysz) >= (mygradz1 * mysz))) { this.x = this.tl.tarsprite.x + this.tl.tarsprite.w; this.sx = (-mysx) * this.tl.tarsprite.bnce; } if (((0 < mysy) && ((mygradx1 * mysx) >= (mygrady1 * mysx))) && ((mygradz2 * mysz) >= (mygrady2 * mysz))) { this.y = this.tl.tarsprite.y - this.h; this.sy = (-mysy) * this.tl.tarsprite.bnce; this.sx = ((0.3 < Math.abs(mysx)) ? (mysx * this.tl.tarsprite.bnce) : (mysx)); this.sz = ((0.3 < Math.abs(mysz)) ? (mysz * this.tl.tarsprite.bnce) : (mysz)); } else if (((mysy < 0) && ((mygrady1 * mysx) >= (mygradx1 * mysx))) && ((mygrady2 * mysz) >= (mygradz2 * mysz))) { this.y = this.tl.tarsprite.y + this.tl.tarsprite.h; this.sy = (-mysy) * this.tl.tarsprite.bnce; } if (((0 < mysz) && ((mygradx2 * mysx) >= (mygradz1 * mysx))) && ((mygrady2 * mysy) >= (mygradz2 * mysy))) { this.z = (this.tl.tarsprite.z - this.d) - this.tl.tarsprite.d; this.sz = (-mysz) * this.tl.tarsprite.bnce; this.nethit = true; } else if (((mysz < 0) && ((mygradz1 * mysx) >= (mygradx2 * mysx))) && ((mygradz2 * mysy) >= (mygrady2 * mysy))) { this.z = this.tl.tarsprite.z; this.sz = (-mysz) * this.tl.tarsprite.bnce; } } } function myframe() { this.mframe = this.dmatrix[this.dx + 1][this.dz + 1]; if (this.myserve && (!this.run)) { tellTarget (this.mc) { gotoAndStop(this.bounceframe); }; } else if ((this.sx != 0) || (this.sz != 0)) { this.move = this.waittime; this.moving = true; if (this.mframe) { tellTarget (this.mc) { gotoAndStop(this.mframe + 8); }; } } else if (this.move) { if (this.move == this.waittime) { tellTarget (this.mc) { if (16 < _currentframe) { gotoAndStop(this.dmatrix[1][this.direction + 1]); } else { gotoAndStop(_currentframe - 8); } }; } else if (this.move == 1) { tellTarget (this.mc) { gotoAndStop(this.waitframe); }; } this.move--; } } function my3dpoint() { this.vscale = 1; this.xtrue = this.x * this.vscale; this.ytrue = (this.y * this.vscale) + (this.z * 0.5); this.ztrue = this.z; } function mydelete() { MovieClip.removeFLEMListener(this); Object.removeStaticFLEM(this); removeMovieClip(this.mc); if (this.alias != "none") { delete this.tl[this.alias]; } for (s in this/tl:sprlist) { if (this.tl.sprlist[s] == this) { this.tl.sprlist.splice(s, 1); break; } } } function createball() { this.tl.gamectrl.createspr("shadesprite"); this.tl.gamectrl.createspr("vertline"); this.tl.gamectrl.createspr("ballsprite", this); this.tl.gamectrl.createspr("batsprite", this); } function catchball() { tellTarget (this.mc) { gotoAndStop(this.catchframe); }; this.tl.gamectrl.deletespr("shadesprite"); this.tl.gamectrl.deletespr("vertline"); this.tl.gamectrl.deletespr("ballsprite"); this.tl.gamectrl.deletespr("batsprite"); } function bounceball() { this.myshot = false; this.myspace = false; this.myframe(); } function endhit() { this.myserve = false; this.mysmash = false; this.myshot = false; this.move = 30; } function mymover() { if (this.run || (this.tl.gamectrl.playlock)) { if (((((this.tics >= this.reflex) && (this.hitable)) || (this.tics >= (this.reflex * 2))) || (this.swap)) || (this.begin)) { if (this.diffX < 0) { this.dx = -1; this.sx = this.sx - this.incrx; } else { this.sx = this.sx + this.incrx; this.dx = 1; } if ((Math.abs(this.diffX) < Math.abs((this.x + this.sx) - this.startX)) && (!this.ballhit)) { this.x = this.startX + this.diffX; this.dx = 0; this.sx = 0; var xlim = 1; } if (((!this.tl.gamectrl.begin) || (this.x < 300)) || (this.tl.gamectrl.menu)) { if (this.diffZ < 0) { this.dz = -1; this.sz = this.sz - this.incrz; } else { this.dz = 1; this.sz = this.sz + this.incrz; } } if ((Math.abs(this.diffZ) < Math.abs((this.z + this.sz) - this.startZ)) && (!this.ballhit)) { this.z = this.startZ + this.diffZ; this.dz = 0; this.sz = 0; var ylim = 1; } if (xlim && (ylim)) { if (this.swap) { this.swap = false; this.begin = true; this.myservesort(); } else if (this.tl.gamectrl.menu) { this.run = 0; } else { this.begin = false; this.run = 0; if (!this.tl.gamectrl.playlock) { if (this.hitable) { this.myspace = 1; } this.hitdist = this.hitdist2; } } } } this.tics++; } } function mysetup() { this.dmatrix = new Array(); this.dmatrix[0] = [2, 1, 8]; this.dmatrix[1] = [3, 0, 7]; this.dmatrix[2] = [4, 5, 6]; if (this.tl.gamectrl.menu) { this.x = 410; this.z = 540; this.direction = 1; } else { this.direction = (this.tl.tarsprite.myplayer * 2) - 3; this.z = this.z - (this.direction * this.d); } this.opp = eval ("this.tl.gamectrl.aliasP0" add (3 - this.tl.tarsprite.myplayer)); this.handed = this.dx; this.swap = false; this.myservesort(); this.sx = 0; this.sy = 0; this.sz = 0; this.mymover(); this.myframe(); this.my3dpoint(); setProperty(this.mc, _x , this.xtrue); setProperty(this.mc, _y , this.ytrue); } function myservesort() { mywayup = this.dmatrix[this.handed + 1][this.direction + 1]; this.serveframe = mywayup + 16; this.catchframe = mywayup + 24; this.bounceframe = mywayup + 32; this.smashframe = mywayup + 40; this.strokeframe = 48; this.waitframe = mywayup + 56; this.winframe = mywayup + 64; this.loseframe = mywayup + 72; this.createbat = false; this.mysmash = false; this.myshot = false; this.myspace = false; this.spacelock = false; this.bnceg = 0; this.bncex = 0; this.bncez = 0; this.win = 0; this.die = 0; this.waittime = 30; this.begin = true; this.myserve = ((this.tl.gamectrl.servesprite == this.alias) ? true : false); this.tics = 0; this.startX = this.x; this.startZ = this.z; this.mybasepos = (this.myserve ? (((this.tl.gamectrl.serveside * 30) + (this.handed * 11)) - 1) : (((this.tl.gamectrl.serveside * (this.tl.courtr - this.tl.courtl)) * 3) / 8)); if (this.tl.gamectrl.menu) { this.diffX = (80 + (this.tl.tarsprite.myplayer * 55)) - this.x; this.diffZ = -5; } else if (this.swap) { this.diffX = 15 - this.x; this.diffZ = this.tl.netsprite.z - this.z; } else { this.diffX = ((this.tl.courtcentre - (this.direction * this.mybasepos)) - Math.ceil(this.w / 2)) - this.x; this.diffZ = (this.tl.netsprite.z - (this.direction * this.tl.courtdepth)) - this.z; } this.hitable = 0; this.ballhit = 0; this.run = 1; } function mywin(winner) { if (winner) { tellTarget (this.mc) { gotoAndStop(this.winframe); }; } else { tellTarget (this.mc) { gotoAndStop(this.loseframe); }; } } var loadAudio = true; var soundToggle = "sOn"; Preloader = function (loadQue, frame) { this.loadQue = loadQue; this.frame = frame; this.path = "http://news.bbc.co.uk/sol/shared/spl/hi/tennis/03/game/"; this.toLoad = (this.totalLoad = this.loadQue.length); this.queUp(); }; Preloader.prototype.queUp = function () { if (this.loadQue.length != 0) { _root.loadbox.attachMovie("loadline", "loadline" add this.toLoad, this.toLoad + 10); tellTarget ("_root.loadbox.loadline" add this.toLoad) { _x = (178 - Math.round((176 * this.toLoad) / this.totalLoad)); _xscale = ((1 < this.toLoad) ? ((Math.round((176 * this.toLoad) / this.totalLoad) - Math.round((176 * (this.toLoad - 1)) / this.totalLoad)) - 1) : (Math.round((176 * this.toLoad) / this.totalLoad))); }; this.loadtype = this.loadQue[0][0].substr(-3); if (this.loadtype == "swf") { _root.game.map.attachMovie("blank", this.loadQue[0][1], this.toLoad * 20); this.curLoad = eval ("_root.game.map." add this.loadQue[0][1]); this.curLoad.loadMovie(this.path add this.loadQue[0][0]); } else if (this.loadtype == "txt") { _root.attachMovie("blank", this.loadQue[0][1], this.toLoad * 20); this.curLoad = eval ("_root." add this.loadQue[0][1]); this.curLoad.loadVariables(this.path add this.loadQue[0][0]); this.curLoad.end = "false"; } if (this.loadQue[0][1] == "sound") { _root.soundLoadBtn._visible = 1; } else { _root.soundLoadBtn._visible = 0; } MovieClip.addFLEMListener(this); } else { _root.gotoAndStop(this.frame); } }; Preloader.prototype.onEnterFrame = function () { if (this.loadtype == "swf") { ldBytes = this.curLoad.getBytesLoaded(); tlBytes = this.curLoad.getBytesTotal(); if (((String(tlBytes) != "") && (tlBytes != undefined)) && (tlBytes != 0)) { ldedMov = Math.ceil(ldBytes / 1000) add "Kb"; tlMov = Math.ceil(tlBytes / 1000) add "Kb"; percLd = Math.ceil((ldBytes / tlBytes) * 100); _root.preloadText = (((("LOADING " add this.loadQue[0][2]) add newline) add ldedMov) add " of ") add tlMov; if (ldBytes == tlBytes) { this.endLoad(); } } else { _root.preloadText = "LOADING " add this.loadQue[0][2]; } } else if (this.loadtype == "txt") { _root.preloadText = (("LOADING " add this.loadQue[0][2]) add newline) add "PLEASE WAIT..."; if (this.curLoad.end == "true") { this.endLoad(); } } }; Preloader.prototype.endLoad = function () { MovieClip.removeFLEMListener(this); this.loadQue.shift(); this.toLoad--; this.queUp(); }; spriteObj = function (mysprite, mycreator) { this.tl = _root.game; this.creator = mycreator; this.depth = 0; this.myobject = _root.myobjarr[mysprite[0]]; while (eval ((("_root.game.map." add game.swfs[mysprite[2]]) add ".s") add this.depth) != undefined) { this.depth++; } this.mc = (("/game/map/" add game.swfs[mysprite[2]]) add "/s") add this.depth; this.sprite = eval (("game.map." add game.swfs[mysprite[2]]) add ".mylinks")[mysprite[1]]; this.x = mysprite[3]; this.y = mysprite[4]; this.z = mysprite[5]; this.sx = mysprite[6]; this.sy = mysprite[7]; this.sz = mysprite[8]; this.w = eval (("game.map." add game.swfs[mysprite[2]]) add ".myw")[mysprite[1]]; this.h = eval (("game.map." add game.swfs[mysprite[2]]) add ".myh")[mysprite[1]]; this.d = eval (("game.map." add game.swfs[mysprite[2]]) add ".myd")[mysprite[1]]; this.grav = mysprite[9]; this.drag = mysprite[10]; this.incrx = mysprite[11]; this.incrz = mysprite[12]; this.dx = ((this.sx == 0) ? 0 : (Math.abs(this.sx) / this.sx)); this.dy = ((this.sy == 0) ? 0 : (Math.abs(this.sy) / this.sy)); this.dz = ((this.sz == 0) ? 0 : (Math.abs(this.sz) / this.sz)); this.move = 0; this.frame = 1; this.j = mysprite[13]; this.jmax = mysprite[13]; this.jincr = mysprite[14]; this.bnce = mysprite[15]; this.power = mysprite[16]; this.shot = mysprite[17]; this.reflex = mysprite[18]; eval ("game.map." add game.swfs[mysprite[2]]).attachMovie(this.sprite, "s" add this.depth, this.tl.sprlist.length + 1); this.moving = false; this.alias = mysprite[20]; if (this.alias != "none") { Set("game." add this.alias, this); } tellTarget (this.mc) { myobject = this; }; Object.addStaticFLEM(this); this.addFLEMListener(game.gamectrl); this.inherit(eval (this.myobject)); }; spriteObj.prototype.inherit = function (superClass) { this.__proto__ = superClass.prototype; this.temp = superClass; this.temp(); delete this.temp; }; gamectrl = function (mymenu) { this.menu = mymenu; this.tl = _root.game; this.tl.masterSwitch = true; this.tl.sprlist = new Array(); this.tl._alpha = 100; if (this.menu) { this.aliasP01 = "bobshakey"; this.aliasP02 = "bobjohn"; this.aliasP03 = "bobvictoria"; this.aliasP04 = "bobwinston"; this.playlock = (this.playtime = 300); } else { this.aliasP01 = ((_root.theGame != undefined) ? (_root.theGame.aliasP01[0] add _root.theGame.characters[_root.theGame.aliasP01[1]]) : "bobjohn"); this.aliasP02 = ((_root.theGame != undefined) ? (_root.theGame.aliasP02[0] add _root.theGame.characters[_root.theGame.aliasP02[1]]) : "oppwinston"); this.playlock = (this.playtime = 60); } this.servesprite = this.aliasP01; this.begin = true; this.serveside = 1; this.servenum = 1; this.gamenum = 0; this.timer = new timer(); this.pause(0, "start"); MovieClip.addFLEMListener(this); }; gamectrl.prototype.order = function (value1, value2) { name1 = value1.ztrue; name2 = value2.ztrue; if (name1 < name2) { return(-1); } if (name2 < name1) { return(1); } return(0); }; gamectrl.prototype.onBounce = function (mybounce) { this.createspr("bncesprite"); _root.game.map.sound.ballbounce01.startAud(1); if ((mybounce == "out") || (mybounce == "end")) { for (s in sprlist) { if ((sprlist[s].alias == this.aliasP01) || (sprlist[s].alias == this.aliasP02)) { eval (sprlist[s].mc).gotoAndStop((sprlist[s].direction * 2) + 5); MovieClip.removeFLEMListener(sprlist[s]); } else if (sprlist[s].alias == "batsprite") { MovieClip.removeFLEMListener(sprlist[s]); } } } if (mybounce == "in") { if (this.tl.ballsprite.myserve && (this.tl.ballsprite.nethit)) { for (s in sprlist) { sprlist[s].removeFLEMListener(this); } _root.theGame.alert("let" add this.servenum); this.pause(1000, "pointwon"); } } else if (mybounce == "out") { if ((!this.tl.ballsprite.myserve) || (this.servenum != 1)) { this.servenum = 1; } else { this.servenum = 2; } this.tl.ballsprite.myserve = false; if (this.tl.ballsprite.nethit) { _root.theGame.alert("net"); } else { _root.theGame.alert("out"); } for (s in sprlist) { sprlist[s].removeFLEMListener(this); } this.ptwinner = this.tl.ballsprite.creator.opp; this.ptloser = this.tl.ballsprite.creator.alias; _root.theGame.sTrig(this.tl.ballsprite.creator.alias, "_lose"); this.pause(1500, "pointwon"); } else if (mybounce == "end") { for (s in sprlist) { sprlist[s].removeFLEMListener(this); } this.ptwinner = this.tl.ballsprite.creator.alias; this.ptloser = this.tl.ballsprite.creator.opp; _root.theGame.sTrig(this.tl.ballsprite.creator.alias, "_win"); this.servenum = 1; this.pause(1500, "pointwon"); } }; gamectrl.prototype.createspr = function (myalias, mycreator) { myindex = this.tl.sprlist.length; for (s in this/tl:spritearr) { if (this.tl.spritearr[s][20] == myalias) { this.tl.sprlist[myindex] = new _root.spriteObj(this.tl.spritearr[s], mycreator); } } MovieClip.addFLEMListener(this.tl.sprlist[myindex]); }; gamectrl.prototype.deletespr = function (myalias) { for (s in this/tl:sprlist) { if (this.tl.sprlist[s].alias == myalias) { this.tl.sprlist[s].mydelete(); } } }; gamectrl.prototype.doaction = function (myaction) { this.timer.removeFLEMListener(this); if (myaction == "die") { s = sprlist.length; while (s--) { if (sprlist[s].sprite != "bob") { MovieClip.removeFLEMListener(sprlist[s]); mymc = sprlist[s].mc; tellTarget (mymc add "/move") { stop(); }; } } } else if (myaction == "start") { _root.resetall(); if (this.menu) { for (s in spritearr) { if (spritearr[s][20] == "tarsprite") { sprlist[sprlist.length] = new _root.spriteObj(spritearr[s]); } } } else { for (s in spritearr) { if (spritearr[s][19]) { sprlist[sprlist.length] = new _root.spriteObj(spritearr[s]); } } } this.pause(1500, "go"); } else if (myaction == "pointwon") { this.begin = false; if ((this.servenum == 1) && ((!this.tl.ballsprite.nethit) || (!this.tl.ballsprite.myserve))) { _root.theGame.score(this.ptwinner, this.servesprite); this.serveside = -this.serveside; } if (_root.theGame.gamestatus == "game") { this.gamenum++; if (Math.floor((this.gamenum - 1) / 2) == ((this.gamenum - 1) / 2)) { this.tl[this.aliasP01].direction = -this.tl[this.aliasP01].direction; this.tl[this.aliasP02].direction = -this.tl[this.aliasP02].direction; this.tl[this.aliasP01].swap = true; this.tl[this.aliasP02].swap = true; } this.serveside = 1; this.servesprite = ((this.servesprite == this.aliasP01) ? (this.aliasP02) : (this.aliasP01)); if (this.servesprite == this.aliasP02) { _root.scoreBd.server.gotoAndStop(12); } else { _root.scoreBd.server.gotoAndStop(1); } this.begin = true; } if (_root.theGame.gamestatus == "match") { this.tl[this.ptwinner].mywin(true); this.tl[this.ptloser].mywin(false); } else { if ((this.tl[this.aliasP01].direction * this.tl.netsprite.z) < (this.tl[this.aliasP01].direction * this.tl[this.aliasP01].z)) { this.tl[this.aliasP01].swap = true; } if ((this.tl[this.aliasP02].direction * this.tl.netsprite.z) < (this.tl[this.aliasP02].direction * this.tl[this.aliasP02].z)) { this.tl[this.aliasP02].swap = true; } this.tl[this.aliasP01].myservesort(); this.tl[this.aliasP02].myservesort(); this.tl.shadesprite.mydelete(); this.tl.ballsprite.mydelete(); this.tl.vertline.mydelete(); for (s in sprlist) { sprlist[s].addFLEMListener(this); } this.playlock = (this.begin ? ((this.playtime = 60)) : ((this.playtime = 30))); this.pause(0, "go"); } } else if (myaction == "go") { for (s in sprlist) { MovieClip.addFLEMListener(sprlist[s]); } } }; gamectrl.prototype.onEnterFrame = function () { sprlist.sort(this.order); for (s in sprlist) { eval (sprlist[s].mc).swapDepths(Number(s)); } if ((this.menu && (this.tl[this.aliasP04] != undefined)) && (!this.tl[this.aliasP04].run)) { if (this.playlock < 0) { _root.resetall(); _root.menuloop.gotoAndPlay(1); } else if (100 >= this.playlock) { this.tl._alpha = this.playlock; } this.playlock--; } else if ((((((!this.menu) && (this.playlock)) && (this.tl[this.aliasP01] != undefined)) && (!this.tl[this.aliasP01].run)) && (this.tl[this.aliasP02] != undefined)) && (!this.tl[this.aliasP02].run)) { if (this.playlock == this.playtime) { if (this.begin) { if (_root.theGame.demotime) { _root.theGame.alert("playGame"); } else { _root.theGame.alert("demoGame"); } } else { _root.theGame.alert("reset"); } } this.playlock--; } }; gamectrl.prototype.pauseSwitch = function () { this.tl.masterSwitch = !this.tl.masterSwitch; if (this.tl.masterSwitch) { for (s in this/tl:sprlist) { if (this.tl.sprlist[s].moving) { eval (this.tl.sprlist[s].mc).move.play(); } } _root.theGame.alert("reset"); } else { for (s in this/tl:sprlist) { if (this.tl.sprlist[s].moving) { eval (this.tl.sprlist[s].mc).move.stop(); } } _root.theGame.alert("paused"); } }; gamectrl.prototype.pause = function (mylength, myaction) { this.timer.myaction = myaction; this.timer.mylength = mylength; this.timer.mystart = getTimer(); this.timer.addFLEMListener(this); }; timer = function () { this.base = Object.FLEM; this.base(); delete this.base; MovieClip.addFLEMListener(this); }; timer.prototype.__proto__ = Object.FLEM.prototype; timer.prototype.onEnterFrame = function () { if ((getTimer() - this.mystart) >= this.mylength) { this.sendFLEMEvent("doaction", this.myaction); } }; myobjarr = ["bob", "net", "ball", "ballshade", "ballbnce", "bat", "oppnt", "tardis", "vertline"]; spriteObj = function (mysprite, mycreator) { this.tl = _root.game; this.creator = mycreator; this.depth = 0; this.myobject = _root.myobjarr[mysprite[0]]; while (eval ((("_root.game.map." add game.swfs[mysprite[2]]) add ".s") add this.depth) != undefined) { this.depth++; } this.mc = (("/game/map/" add game.swfs[mysprite[2]]) add "/s") add this.depth; this.sprite = eval (("game.map." add game.swfs[mysprite[2]]) add ".mylinks")[mysprite[1]]; this.x = mysprite[3]; this.y = mysprite[4]; this.z = mysprite[5]; this.sx = mysprite[6]; this.sy = mysprite[7]; this.sz = mysprite[8]; this.w = eval (("game.map." add game.swfs[mysprite[2]]) add ".myw")[mysprite[1]]; this.h = eval (("game.map." add game.swfs[mysprite[2]]) add ".myh")[mysprite[1]]; this.d = eval (("game.map." add game.swfs[mysprite[2]]) add ".myd")[mysprite[1]]; this.grav = mysprite[9]; this.drag = mysprite[10]; this.incrx = mysprite[11]; this.incrz = mysprite[12]; this.dx = ((this.sx == 0) ? 0 : (Math.abs(this.sx) / this.sx)); this.dy = ((this.sy == 0) ? 0 : (Math.abs(this.sy) / this.sy)); this.dz = ((this.sz == 0) ? 0 : (Math.abs(this.sz) / this.sz)); this.move = 0; this.frame = 1; this.j = mysprite[13]; this.jmax = mysprite[13]; this.jincr = mysprite[14]; this.bnce = mysprite[15]; this.power = mysprite[16]; this.shot = mysprite[17]; this.reflex = mysprite[18]; eval ("game.map." add game.swfs[mysprite[2]]).attachMovie(this.sprite, "s" add this.depth, this.tl.sprlist.length + 1); this.moving = false; this.alias = mysprite[20]; if (this.alias != "none") { Set("game." add this.alias, this); } tellTarget (this.mc) { myobject = this; }; Object.addStaticFLEM(this); this.addFLEMListener(game.gamectrl); this.inherit(eval (this.myobject)); }; spriteObj.prototype.inherit = function (superClass) { this.__proto__ = superClass.prototype; this.temp = superClass; this.temp(); delete this.temp; }; bob = function () { this.mysetup(); this.dxdelay = 0; this.dzdelay = 0; }; bob.prototype.mysetup = mysetup; bob.prototype.myservesort = myservesort; bob.prototype.mymover = mymover; bob.prototype.myctrl = function () { if (Key.isDown(38) || (Key.isDown(69))) { this.dz = -1; this.dzdelay = -1; this.dztimer = 3; if ((!this.myshot) && (!this.myserve)) { this.sz = this.sz - this.incrz; } } else if (Key.isDown(40) || (Key.isDown(68))) { this.dz = 1; this.dzdelay = 1; this.dztimer = 3; if ((!this.myshot) && (!this.myserve)) { this.sz = this.sz + this.incrz; } } else { this.dz = 0; } if (Key.isDown(37) || (Key.isDown(89))) { this.dx = -1; this.dxdelay = -1; this.dxtimer = 3; if ((!this.myshot) && (!this.myserve)) { this.sx = this.sx - this.incrx; } } else if (Key.isDown(39) || (Key.isDown(85))) { this.dx = 1; this.dxdelay = 1; this.dxtimer = 3; if ((!this.myshot) && (!this.myserve)) { this.sx = this.sx + this.incrx; } } else { this.dx = 0; } if (Key.isDown(32) && (!this.spacelock)) { this.spacelock = true; this.myspace = true; } else if ((!Key.isDown(32)) && (this.spacelock)) { this.spacelock = false; this.myspace = false; } if (this.dxdelay && (this.dxtimer)) { this.dxtimer--; if (!this.dxtimer) { this.dxdelay = 0; } } if (this.dzdelay && (this.dztimer)) { this.dztimer--; if (!this.dztimer) { this.dzdelay = 0; } } if (this.hitable) { this.hitdist = 0; if ((this.tl.ballsprite.z < ((this.z + this.d) + this.hitdist)) && ((this.z - this.hitdist) < (this.tl.ballsprite.z + this.tl.ballsprite.d))) { this.myspace = 0; this.hitable = 0; } } }; bob.prototype.mycoll = mycoll; bob.prototype.myframe = myframe; bob.prototype.my3dpoint = my3dpoint; bob.prototype.mydie = function () { tellTarget (this.mc) { gotoAndStop(this.dmatrix[this.dx + 1][this.dz + 1] + 16); }; this.end = getProperty(this.mc add "/move", _totalframes); this.die = 1; this.sendFLEMEvent("onHit", this); }; bob.prototype.createball = createball; bob.prototype.catchball = catchball; bob.prototype.bounceball = bounceball; bob.prototype.setTarget = function (startBallX, startBallZ, BallTime) { this.startBallX = startBallX; this.startBallZ = startBallZ; this.startBallSZ = this.tl.ballsprite.sz; this.myshot = 0; this.hitable = 1; }; bob.prototype.starthit = function () { this.ballhit = 8; this.moving = true; }; bob.prototype.endhit = endhit; bob.prototype.mydelete = mydelete; bob.prototype.mywin = mywin; bob.prototype.onEnterFrame = function () { if (this.tl.gamectrl.playlock) { this.mymover(); this.myframe(); this.mycoll(); } else { this.myctrl(); if (!this.myshot) { this.myframe(); this.mycoll(); if (this.myspace) { this.createbat = true; this.myshot = true; if (this.bnceg) { mydrag = 1 - this.tl.ballsprite.drag; mygrav = this.tl.ballsprite.grav; timediff = Math.log(this.tl.ballsprite.sz / (this.tl.ballsprite.sz - (mydrag * (this.z - this.tl.ballsprite.z)))) / mydrag; this.mysmash = ((((((mygrav * timediff) / mydrag) + (((this.tl.ballsprite.sy - (mygrav / mydrag)) * (1 - Math.pow(Math.E, (-mydrag) * timediff))) / mydrag)) + this.tl.ballsprite.y) < -40) ? true : false); } if (this.myserve) { tellTarget (this.mc) { gotoAndStop(this.serveframe); }; } else if (this.mysmash) { tellTarget (this.mc) { gotoAndStop(this.smashframe); }; this.tl.gamectrl.createspr("batsprite", this); } else { if (this.bnceg) { this.bnceside = ((((this.bnceg * ((this.x + (this.w / 2)) - this.bncex)) + this.bncez) < this.z) ? (Math.abs(this.bnceg) / this.bnceg) : ((-Math.abs(this.bnceg)) / this.bnceg)); this.tl.gamectrl.createspr("batsprite", this); } else { this.bnceside = this.handed * this.direction; } tellTarget (this.mc) { gotoAndStop(this.dmatrix[this.bnceside + 1][this.direction + 1] + this.strokeframe); }; } } } else if (!this.myspace) { tellTarget (this.mc add "/move") { play(); }; } if (this.ballhit) { this.ballhit--; } if (this.x < mapl) { this.x = mapl; } if (mapr < (this.x + this.w)) { this.x = mapr - this.w; } if ((this.z - this.d) < mapt) { this.z = mapt + this.d; } if (mapb < this.z) { this.z = mapb; } } this.my3dpoint(); setProperty(this.mc, _x , this.xtrue); setProperty(this.mc, _y , this.ytrue); this.sx = ((0.6 < Math.abs(this.sx)) ? (this.sx * this.drag) : 0); this.sy = ((0.6 < Math.abs(this.sy)) ? (this.sy * this.drag) : 0); this.sz = ((0.6 < Math.abs(this.sz)) ? (this.sz * this.drag) : 0); }; net = function () { this.my3dpoint(); setProperty(this.mc, _x , this.xtrue); setProperty(this.mc, _y , this.ytrue); }; net.prototype.mydelete = mydelete; net.prototype.my3dpoint = my3dpoint; net.prototype.onEnterFrame = function () { this.my3dpoint(); setProperty(this.mc, _x , this.xtrue); setProperty(this.mc, _y , this.ytrue); }; ball = function () { this.x = (Math.ceil(this.creator.x + (this.creator.w / 2)) + (this.creator.direction * ((this.creator.handed * 11) - 1))) - (this.w / 2); this.y = -20; this.z = this.creator.z + this.creator.direction; this.my3dpoint(); setProperty(this.mc, _x , this.xtrue); setProperty(this.mc, _y , this.ytrue); this.ballhit = false; this.myserve = false; this.nethit = false; }; ball.prototype.myctrl = function () { if ((((-27 < this.y) && (this.creator.myserve)) && (!this.ballhit)) && (0 < this.sy)) { this.creator.catchball(); } }; ball.prototype.mycoll = mycoll; ball.prototype.mydelete = mydelete; ball.prototype.my3dpoint = my3dpoint; ball.prototype.onEnterFrame = function () { this.myctrl(); this.mycoll(); if (0 < (this.y + this.h)) { this.x = this.x - (((this.y + this.h) * this.sx) / this.sy); this.z = this.z - (((this.y + this.h) * this.sz) / this.sy); this.y = -this.h; this.sy = (-this.sy) * this.bnce; if (this.ballhit) { if (this.myserve) { if ((((((this.creator.direction * this.tl.netsprite.z) < (this.creator.direction * this.z)) && (servel < (this.x + (this.w / 2)))) && ((this.x + (this.w / 2)) < server)) && (servet < (this.z - (this.d / 2)))) && ((this.z - (this.d / 2)) < serveb)) { this.sendFLEMEvent("onBounce", "in"); } else { this.sendFLEMEvent("onBounce", "out"); } } else if ((((((this.creator.direction * this.tl.netsprite.z) < (this.creator.direction * this.z)) && (courtl < (this.x + (this.w / 2)))) && ((this.x + (this.w / 2)) < courtr)) && (courtt < (this.z - (this.d / 2)))) && ((this.z - (this.d / 2)) < courtb)) { this.sendFLEMEvent("onBounce", "in"); } else { this.sendFLEMEvent("onBounce", "out"); } } else { this.sendFLEMEvent("onBounce", "end"); } this.ballhit = false; } if (this.x < mapl) { this.x = mapl; this.sx = (-this.sx) * 0.3; } if (mapr < (this.x + this.w)) { this.x = mapr - this.w; this.sx = (-this.sx) * 0.3; } if ((this.z - this.d) < mapt) { this.z = mapt + this.d; this.sz = (-this.sz) * 0.3; } if (mapb < this.z) { this.z = mapb; this.sz = (-this.sz) * 0.3; } this.sy = this.sy + this.grav; this.sx = ((0.01 < Math.abs(this.sx)) ? (this.sx * this.drag) : 0); this.sy = ((0.01 < Math.abs(this.sy)) ? (this.sy * this.drag) : 0); this.sz = ((0.01 < Math.abs(this.sz)) ? (this.sz * this.drag) : 0); this.my3dpoint(); setProperty(this.mc, _x , this.xtrue); setProperty(this.mc, _y , this.ytrue); }; ballshade = function () { this.myctrl(); this.my3dpoint(); setProperty(this.mc, _x , this.xtrue); setProperty(this.mc, _y , this.ytrue); }; ballshade.prototype.myctrl = function () { this.x = this.tl.ballsprite.x - (this.tl.ballsprite.y + this.tl.ballsprite.h); this.y = 0; this.z = (this.tl.ballsprite.z - this.d) - ((this.tl.ballsprite.y + this.tl.ballsprite.h) * 0.5); }; ballshade.prototype.mydelete = mydelete; ballshade.prototype.my3dpoint = my3dpoint; ballshade.prototype.onEnterFrame = function () { this.myctrl(); this.my3dpoint(); setProperty(this.mc, _x , this.xtrue); setProperty(this.mc, _y , this.ytrue); }; ballbnce = function () { this.myctrl(); this.my3dpoint(); setProperty(this.mc, _x , this.xtrue); setProperty(this.mc, _y , this.ytrue); this.mylife = 30; }; ballbnce.prototype.myctrl = function () { this.x = this.tl.ballsprite.x; this.y = 0; this.z = this.tl.ballsprite.z - this.d; }; ballbnce.prototype.mydelete = mydelete; ballbnce.prototype.my3dpoint = my3dpoint; ballbnce.prototype.onEnterFrame = function () { this.my3dpoint(); if (!(this.mylife--)) { this.mydelete(); } }; bat = function () { this.receiver = this.tl[this.creator.opp]; myballw = this.tl.ballsprite.w; myballh = this.tl.ballsprite.h; myballd = this.tl.ballsprite.d; if (this.creator.myserve) { this.xrad = 100; this.yrad = 200; this.power = this.creator.power / 100; this.rpow = 12 * this.power; this.iadd = (this.creator.direction * Math.pow(this.power, 2)) * 15; this.rw = 20; this.rh = 70; this.rd = 6; this.rx = (Math.ceil(this.creator.x + (this.creator.w / 2)) + (this.creator.direction * ((this.creator.handed * 11) - 1))) - (this.rw / 2); this.ry = -90; this.rz = this.creator.z; } else if (this.creator.mysmash) { this.xrad = 100; this.yrad = -200; this.power = this.creator.power / 100; this.rpow = 12 * this.power; this.iadd = (Math.atan(55 / ((this.tl.netsprite.z + (((this.tl.courtb - this.tl.courtt) * this.creator.direction) / 4)) - this.creator.z)) * 60) / Math.PI; this.rw = 50; this.rh = 70; this.rd = 20; this.rx = (Math.ceil(this.creator.x + (this.creator.w / 2)) + (this.creator.direction * ((this.creator.handed * 11) - 1))) - (this.rw / 2); this.ry = -90; this.rz = this.creator.z; } else { this.xrad = 150; this.yrad = -150; this.power = this.creator.power / 100; this.rpow = 10 * this.power; this.iadd = (((this.creator.z - this.tl.netsprite.z) * 0.03) / Math.pow(this.power, 2)) - (this.creator.direction * 1); this.rw = 50; this.rh = 40; this.rd = 20; this.rx = (((this.creator.x + (this.creator.w / 2)) + ((this.creator.direction * this.creator.handed) * 3)) + (this.creator.bnceside * (5 + (this.creator.w / 2)))) - (this.rw / 2); this.ry = -40; this.rz = this.creator.z; } this.mylife = 100; this.ianglex = 0; this.iangley = 0; setProperty(this.mc, _visible , false); this.myctrl(); this.my3dpoint(); setProperty(this.mc, _x , this.xtrue); setProperty(this.mc, _y , this.ytrue); }; bat.prototype.mydelete = mydelete; bat.prototype.my3dpoint = my3dpoint; bat.prototype.myctrl = function () { myballx = this.tl.ballsprite.x + this.tl.ballsprite.sx; mybally = this.tl.ballsprite.y + this.tl.ballsprite.sy; myballz = this.tl.ballsprite.z + this.tl.ballsprite.sz; myballsx = this.tl.ballsprite.sx; myballsy = this.tl.ballsprite.sy; myballsz = this.tl.ballsprite.sz; myballw = this.tl.ballsprite.w; myballh = this.tl.ballsprite.h; myballd = this.tl.ballsprite.d; myz = ((0 < this.creator.direction) ? (this.rz + ((this.rd + myballd) / 2)) : (this.rz - ((this.rd + myballd) / 2))); myx = (myballsz ? (myballx + (((myz - myballz) * myballsx) / myballsz)) : (myballx)); myy = (myballsz ? (mybally + (((myz - myballz) * myballsy) / myballsz)) : (mybally)); ellipsew = (((((myx + (myballw / 2)) - this.rx) - (this.rw / 2)) != 0) ? (Math.pow((2 * (((myx + (myballw / 2)) - this.rx) - (this.rw / 2))) / (myballw + this.rw), 2)) : 0); ellipseh = (((((myy + (myballh / 2)) - this.ry) - (this.rh / 2)) != 0) ? (Math.pow((2 * (((myy + (myballh / 2)) - this.ry) - (this.rh / 2))) / (myballh + this.rh), 2)) : 0); if (((ellipsew + ellipseh) < 1) && (Math.abs(this.rz - myballz) < ((this.rd + myballd) / 2))) { if (this.creator.myserve) { setProperty(this.mc, _visible , true); } myrad = (Math.PI/180); mydiffx = (((this.rx + (this.rw / 2)) - myx) - (myballw / 2)) / this.xrad; mydiffy = (((this.ry + (this.rh / 2)) - myy) - (myballh / 2)) / this.yrad; mydistance = Math.sqrt(((mydiffx != 0) ? (Math.pow(mydiffx, 2)) : 0) + ((mydiffy != 0) ? (Math.pow(mydiffy, 2)) : 0)); mynormx = (mydistance ? (mydiffy / mydistance) : 0); mynormy = (mydistance ? ((-mydiffx) / mydistance) : 0); this.coscalc = 1 / Math.sqrt(1 + (Math.sin(mydistance) * Math.sin(mydistance))); if (this.creator.myserve) { this.ianglex = this.ianglex + ((this.creator.direction * this.creator.dx) * this.incrx); this.iangley = this.iangley + (this.creator.dz * this.incrz); this.ianglex = this.ianglex * this.drag; this.iangley = this.iangley * this.drag; } else { this.ianglex = ((this.creator.myobject == "oppnt") ? (((this.creator.direction * (this.tl.courtcentre - this.creator.x)) / 40) + this.creator.dx) : (((this.creator.direction * (this.tl.courtcentre - this.creator.x)) / 15) + (((this.creator.direction * 16) + ((this.creator.z - this.tl.netsprite.z) / 20)) * this.creator.dxdelay))); this.iangley = ((0 < (this.creator.dz * this.creator.direction)) ? (this.creator.dz * 3) : (this.creator.dzdelay * 7)); } ix = (this.creator.myserve ? (this.ianglex + (15 * this.tl.gamectrl.serveside)) : (this.ianglex)); iy = this.iangley + this.iadd; iangle = Math.sqrt((ix * ix) + (iy * iy)); inormx = (iangle ? (iy / iangle) : 0); inormy = (iangle ? ((-ix) / iangle) : 0); qa = Math.cos((iangle * myrad) / 2); mysin = Math.sin((iangle * myrad) / 2); qb = inormx * mysin; qc = inormy * mysin; qe = Math.sqrt((1 + this.coscalc) / 2); mysin = (-this.creator.direction) * Math.sqrt((1 - this.coscalc) / 2); qf = mynormx * mysin; qg = mynormy * mysin; wangle = 2 * Math.acos(((qa * qe) - (qb * qf)) - (qc * qg)); wnormx = (qb * qe) + (qa * qf); wnormy = (qa * qg) + (qc * qe); wnormz = (qb * qg) - (qc * qf); mynorm = Math.sqrt(((wnormx * wnormx) + (wnormy * wnormy)) + (wnormz * wnormz)); wnormx = (mynorm ? (wnormx / mynorm) : 0); wnormy = (mynorm ? (wnormy / mynorm) : 0); wnormz = (mynorm ? (wnormz / mynorm) : 0); vc = Math.cos(wangle); vs = Math.sin(wangle); vt = 1 - vc; this.vx = (((((vt * wnormx) * wnormx) + vc) * myballsx) + ((((vt * wnormx) * wnormy) - (vs * wnormz)) * myballsy)) + ((((vt * wnormx) * wnormz) + (vs * wnormy)) * myballsz); this.vy = (((((vt * wnormx) * wnormy) + (vs * wnormz)) * myballsx) + ((((vt * wnormy) * wnormy) + vc) * myballsy)) + ((((vt * wnormy) * wnormz) - (vs * wnormx)) * myballsz); this.vz = (((((vt * wnormx) * wnormz) - (vs * wnormy)) * myballsx) + ((((vt * wnormy) * wnormz) + (vs * wnormx)) * myballsy)) + ((((vt * wnormz) * wnormz) + vc) * myballsz); this.vz = this.rpow * this.creator.direction; this.vx = this.vx * 0.25; this.vy = this.vy * 0.25; mysx = (((((vt * wnormx) * wnormx) + vc) * this.vx) + ((((vt * wnormx) * wnormy) + (vs * wnormz)) * this.vy)) + ((((vt * wnormx) * wnormz) - (vs * wnormy)) * this.vz); mysy = (((((vt * wnormx) * wnormy) - (vs * wnormz)) * this.vx) + ((((vt * wnormy) * wnormy) + vc) * this.vy)) + ((((vt * wnormy) * wnormz) + (vs * wnormx)) * this.vz); mysz = (((((vt * wnormx) * wnormz) + (vs * wnormy)) * this.vx) + ((((vt * wnormy) * wnormz) - (vs * wnormx)) * this.vy)) + ((((vt * wnormz) * wnormz) + vc) * this.vz); mypower = Math.cos((this.rz - myballz) / 22); mysx = mysx * mypower; mysz = mysz * mypower; mydrag = 1 - this.tl.ballsprite.drag; mygrav = this.tl.ballsprite.grav; mytime = Math.log(1 - ((mydrag * (mysy - (this.creator.direction * mysz))) / mygrav)) / mydrag; do { mypoint = (((mytime * mygrav) + ((mysy - (mygrav / mydrag)) * (1 - Math.pow(Math.E, (-mydrag) * mytime)))) / mydrag) + myy; mygrad = (mygrav / mydrag) + ((mysy - (mygrav / mydrag)) * Math.pow(Math.E, (-mydrag) * mytime)); mytime = mytime - (((mypoint + myballh) - 2) / mygrad); } while (Math.abs((mypoint + myballh) - 2) >= 1); this.x = myx + ((mysx * (1 - Math.pow(Math.E, (-mydrag) * mytime))) / mydrag); this.y = 0; this.z = (myz + ((mysz * (1 - Math.pow(Math.E, (-mydrag) * mytime))) / mydrag)) - this.d; if ((((!random(6)) && (this.creator.myobject == "oppnt")) && (((this.creator.direction * this.tl.netsprite.z) + ((this.tl.serveb - this.tl.servet) / 4)) < (this.creator.direction * this.z))) && ((this.creator.direction * this.z) < ((this.creator.direction * this.tl.netsprite.z) + ((this.tl.serveb - this.tl.servet) / 2)))) { this.creator.swipe = true; } if (this.creator.ballhit) { if (this.creator.myobject == "oppnt") { _root.game.map.sound.ballreturn02.startAud(1); } else { _root.game.map.sound.ballreturn01.startAud(1); } this.tl.ballsprite.x = ((myballsx != 0) ? (myx - (mysx * (1 - ((myballx - myx) / myballsx)))) : (myx)); this.tl.ballsprite.y = ((myballsy != 0) ? (myy - (mysy * (1 - ((mybally - myy) / myballsy)))) : (myy)); this.tl.ballsprite.z = myz; this.tl.ballsprite.sx = mysx; this.tl.ballsprite.sy = mysy; this.tl.ballsprite.sz = mysz; this.tl.ballsprite.ballhit = true; this.tl.ballsprite.myserve = this.creator.myserve; this.tl.ballsprite.creator = this.creator; this.receiver.bnceg = mysz / mysx; this.receiver.bncex = this.x + (this.w / 2); this.receiver.bncez = this.z + this.d; if ((this.receiver.myobject == "oppnt") && (random(5) || ((((((this.creator.direction * this.tl.netsprite.z) < (this.creator.direction * this.z)) && (courtl < (this.x + (this.w / 2)))) && ((this.x + (this.w / 2)) < courtr)) && (courtt < (this.z - (this.d / 2)))) && ((this.z - (this.d / 2)) < courtb)))) { this.receiver.setTarget(this.tl.ballsprite.x + (this.tl.ballsprite.w / 2), this.tl.ballsprite.z, mytime); } else if (this.receiver.myobject == "bob") { this.receiver.setTarget(this.tl.ballsprite.x + (this.tl.ballsprite.w / 2), this.tl.ballsprite.z, mytime); } this.creator.bnceg = 0; if (!this.creator.myserve) { this.mydelete(); } } } else if ((!(this.mylife--)) || ((!this.creator.myshot) && (!this.tl.ballsprite.ballhit))) { this.mydelete(); } }; bat.prototype.onEnterFrame = function () { this.myctrl(); this.my3dpoint(); setProperty(this.mc, _x , this.xtrue); setProperty(this.mc, _y , this.ytrue); }; oppnt = function () { this.mysetup(); this.offset = 20; this.hitPerc = new Array(); this.hitPerc[0] = [0.2, "ground"]; this.hitPerc[1] = [-0.1, "volley"]; this.hitPerc[2] = [-0.2, "smash"]; this.bnceside; this.swipe = 0; }; oppnt.prototype.mysetup = mysetup; oppnt.prototype.myservesort = myservesort; oppnt.prototype.mymover = mymover; oppnt.prototype.myctrl = function () { this.mymover(); if ((this.myserve && (!this.tl.gamectrl.playlock)) && (!this.myshot)) { this.myspace = 1; } if ((this.hitable && (this.tl.ballsprite.z < ((this.z + this.d) + this.hitdist))) && ((this.z - this.hitdist) < (this.tl.ballsprite.z + this.tl.ballsprite.d))) { if (this.myspace) { this.myspace = 0; } else { this.myspace = 1; this.run = 0; this.swipe = 1; } this.hitable = 0; } else if (this.swipe) { this.swipe = 0; this.myspace = 0; } }; oppnt.prototype.setTarget = function (startBallX, startBallZ, BallTime) { mydrag = 1 - this.tl.ballsprite.drag; mygrav = this.tl.ballsprite.grav; var newsy = ((-this.tl.ballsprite.bnce) * ((mygrav / mydrag) + ((this.tl.ballsprite.sy - (mygrav / mydrag)) * Math.pow(Math.E, (-mydrag) * BallTime)))); var timediff = ((0.8 * Math.log(1 - ((mydrag * newsy) / mygrav))) / mydrag); this.hitPerc[0][0] = timediff / BallTime; this.hitPerc[1][0] = (-timediff) / (BallTime * 2); var timediff = (Math.log(1 - ((mydrag * this.tl.ballsprite.sy) / mygrav)) / mydrag); var smashy = ((((mygrav * timediff) / mydrag) + (((this.tl.ballsprite.sy - (mygrav / mydrag)) * (1 - Math.pow(Math.E, (-mydrag) * timediff))) / mydrag)) + this.tl.ballsprite.y); this.hitPerc[2][0] = ((timediff / BallTime) - 1) / 2; var sDistX = (this.bncex - startBallX); var sDistZ = (this.bncez - startBallZ); var distShort = Infinity; for (s in this:hitPerc) { if (((this.hitPerc[s][1] != "smash") || (smashy < -40)) && ((this.hitPerc[s][1] != "volley") || (!this.tl.ballsprite.myserve))) { var dx = ((startBallX + (sDistX * (1 + this.hitPerc[s][0]))) - this.x); var dz = ((startBallZ + (sDistZ * (1 + this.hitPerc[s][0]))) - this.z); var dist = Math.sqrt((dx * dx) + (dz * dz)); if (dist < distShort) { distShort = dist; var shot = this.hitPerc[s][1]; this.diffX = dx; this.diffZ = dz; } } } this.bnceside = ((((this.bnceg * ((this.x + (this.w / 2)) - this.bncex)) + this.bncez) < this.z) ? (Math.abs(this.bnceg) / this.bnceg) : ((-Math.abs(this.bnceg)) / this.bnceg)); if (shot == "smash") { this.batx = Math.ceil(this.w / 2) + (this.direction * ((this.handed * 11) - 1)); this.mysmash = true; } else { this.batx = ((this.w / 2) + ((this.direction * this.handed) * 3)) + (this.bnceside * (5 + (this.w / 2))); } this.diffX = this.diffX - this.batx; this.startX = this.x; this.startZ = this.z; this.run = 1; this.tics = 0; this.myshot = 0; this.hitable = 1; mytimeA = Math.log(this.tl.ballsprite.sz / (this.tl.ballsprite.sz - (mydrag * ((this.startZ + this.diffZ) - startBallZ)))) / mydrag; myrandom2 = (random(2) * 2) - 1; myrandom1 = Math.round(8 * Math.pow((random(100) + 1) / 100, Math.tan(((200 - this.shot) * Math.PI) / 400))); this.hitdist = Math.abs((this.tl.ballsprite.sz * (Math.pow(Math.E, (-mydrag) * ((mytimeA - 6) + (myrandom1 * myrandom2))) - Math.pow(Math.E, (-mydrag) * mytimeA))) / mydrag); this.hitdist2 = Math.abs((this.tl.ballsprite.sz * (Math.pow(Math.E, (-mydrag) * ((mytimeA - 1) + (myrandom1 * myrandom2))) - Math.pow(Math.E, (-mydrag) * mytimeA))) / mydrag); }; oppnt.prototype.mycoll = mycoll; oppnt.prototype.myframe = myframe; oppnt.prototype.my3dpoint = my3dpoint; oppnt.prototype.createball = createball; oppnt.prototype.catchball = catchball; oppnt.prototype.bounceball = bounceball; oppnt.prototype.starthit = function () { this.moving = true; this.ballhit = 8; if (!this.myserve) { if ((!random(Math.round(this.shot / 4))) && ((this.direction * this.tl[this.opp].z) < ((this.direction * this.tl.netsprite.z) + (this.tl.courtdepth * 0.5)))) { this.dz = -this.direction; } else if ((!random(this.shot * 2)) && (((this.direction * this.tl.netsprite.z) + (this.tl.courtdepth * 0.5)) < (this.direction * this.tl[this.opp].z))) { this.dz = this.direction; } leftspotx = this.tl.courtl + 10; leftspotz = ((2 * this.tl.netsprite.z) - this.z) - (this.dz * 30); rightspotx = this.tl.courtr - 10; rightspotz = ((2 * this.tl.netsprite.z) - this.z) - (this.dz * 30); bobspotx = this.tl[this.opp].x + (this.tl[this.opp].w / 2); bobspotz = this.tl[this.opp].z; if (rightspotx < bobspotx) { bobspotx = rightspotx; if ((this.direction * rightspotz) < (this.direction * bobspotz)) { bobspotz = rightspotz; } } else if (bobspotx < leftspotx) { bobspotx = leftspotx; if ((this.direction * leftspotz) < (this.direction * bobspotz)) { bobspotz = leftspotz; } } bobang = Math.atan(((bobspotx - this.batx) - this.x) / (bobspotz - this.z)); lspotang = Math.atan(((leftspotx - this.batx) - this.x) / (leftspotz - this.z)); rspotang = Math.atan(((rightspotx - this.batx) - this.x) / (rightspotz - this.z)); var myprob = Math.pow((random(100) + 1) / 100, Math.tan(((100 - this.shot) * Math.PI) / 200)); var myprob1 = (((lspotang - bobang) != 0) ? (Math.abs(Math.ceil((bobang - rspotang) / (lspotang - bobang)))) : 100); var myprob2 = (((bobang - rspotang) != 0) ? (Math.abs(Math.ceil((lspotang - bobang) / (bobang - rspotang)))) : 100); if (((Math.abs(bobang - lspotang) < Math.abs(bobang - rspotang)) && (myprob1)) || (!myprob2)) { this.dx = rspotang - ((rspotang - bobang) * myprob); } else { this.dx = lspotang - ((lspotang - bobang) * myprob); } this.dx = this.dx * 50; } }; oppnt.prototype.endhit = function () { this.myserve = false; this.mysmash = false; this.myshot = false; this.move = 30; this.startX = this.x; this.startZ = this.z; this.diffX = (this.tl.courtcentre - (this.w / 2)) - this.x; if (0 < this.direction) { this.diffZ = (((this.tl.courtt + (this.tl.courtdepth * 0.4)) < this.startZ) ? ((this.tl.courtt + (this.tl.courtdepth * 0.8)) - this.z) : (this.tl.courtt - this.z)); } else { this.diffZ = ((this.startZ < (this.tl.courtb - (this.tl.courtdepth * 0.4))) ? ((this.tl.courtb - (this.tl.courtdepth * 0.8)) - this.z) : (this.tl.courtb - this.z)); } this.run = 1; this.tics = 0; this.hitable = 0; }; oppnt.prototype.mydelete = mydelete; oppnt.prototype.mywin = mywin; oppnt.prototype.onEnterFrame = function () { if (!this.die) { this.myctrl(); if (!this.myshot) { this.myframe(); this.mycoll(); if (this.myspace) { if (this.myserve) { this.dx = Math.round((Math.atan((random(201) - 100) / this.shot) * 2) / Math.PI); } else { this.dx = 0; } this.dz = 0; this.createbat = true; this.myshot = true; if (this.myserve) { tellTarget (this.mc) { gotoAndStop(this.serveframe); }; } else if (this.mysmash) { tellTarget (this.mc) { gotoAndStop(this.smashframe); }; this.tl.gamectrl.createspr("batsprite", this); } else { if (this.bnceg) { this.bnceside = ((((this.bnceg * ((this.x + (this.w / 2)) - this.bncex)) + this.bncez) < this.z) ? (Math.abs(this.bnceg) / this.bnceg) : ((-Math.abs(this.bnceg)) / this.bnceg)); this.tl.gamectrl.createspr("batsprite", this); } else { this.bnceside = this.handed * this.direction; } tellTarget (this.mc) { gotoAndStop(this.dmatrix[this.bnceside + 1][this.direction + 1] + this.strokeframe); }; } } } else if (!this.myspace) { tellTarget (this.mc add "/move") { play(); }; } if (this.ballhit) { this.ballhit--; } if (this.x < mapl) { this.x = mapl; } if (mapr < (this.x + this.w)) { this.x = mapr - this.w; } if ((this.z - this.d) < mapt) { this.z = mapt + this.d; } if (mapb < this.z) { this.z = mapb; } this.my3dpoint(); setProperty(this.mc, _x , this.xtrue); setProperty(this.mc, _y , this.ytrue); this.sx = ((0.6 < Math.abs(this.sx)) ? (this.sx * this.drag) : 0); this.sy = ((0.6 < Math.abs(this.sy)) ? (this.sy * this.drag) : 0); this.sz = ((0.6 < Math.abs(this.sz)) ? (this.sz * this.drag) : 0); } else { this.die++; if ((mapheight * ely) < getProperty(this.mc, _y)) { if (gamectrl.dead) { gamectrl.pause(500, "end"); } else { gamectrl.pause(500, "start"); } this.mydelete(); } else if (this.end < this.die) { this.sy = this.sy + this.gravity; setProperty(this.mc, _y , getProperty(this.mc, _y) + this.sy); this.sy = this.sy * this.drag; } } }; tardis = function () { if (this.tl.gamectrl.menu) { this.x = 390; this.z = 550; } else { _root.game.map.sound.tardis.startAud(1); } this.my3dpoint(); tellTarget (this.mc) { gotoAndStop (1); }; this.moving = true; setProperty(this.mc, _x , this.xtrue); setProperty(this.mc, _y , this.ytrue); this.mycount = 50; this.myplayer = 1; }; tardis.prototype.mydelete = mydelete; tardis.prototype.my3dpoint = my3dpoint; tardis.prototype.onEnterFrame = function () { if (!(this.mycount--)) { if ((this.myplayer < 3) || (this.tl.gamectrl.menu && (this.myplayer < 5))) { this.sendFLEMEvent("createspr", eval ("this.tl.gamectrl.aliasP0" add this.myplayer)); this.myplayer++; this.mycount = 50; tellTarget (this.mc) { gotoAndStop (2); }; tellTarget (this.mc add "/move") { gotoAndPlay (1); }; this.moving = true; } } this.my3dpoint(); setProperty(this.mc, _x , this.xtrue); setProperty(this.mc, _y , this.ytrue); }; vertline = function () { this.myctrl(); this.my3dpoint(); setProperty(this.mc, _x , this.xtrue); setProperty(this.mc, _y , this.ytrue); }; vertline.prototype.myctrl = function () { this.x = this.tl.ballsprite.x; this.y = this.tl.ballsprite.y + this.tl.ballsprite.h; this.z = this.tl.ballsprite.z - 1; setProperty(this.mc add "/move", _yscale , -this.y); }; vertline.prototype.mydelete = mydelete; vertline.prototype.my3dpoint = my3dpoint; vertline.prototype.onEnterFrame = function () { this.myctrl(); this.my3dpoint(); setProperty(this.mc, _x , this.xtrue); setProperty(this.mc, _y , this.ytrue); }; dataArr = new Array(["data/master.txt", "master", "player data", "level 1", 400000]); gfxArr = new Array(["swf/players.swf", "players", "player graphics"], ["swf/level01.swf", "level01", "level graphics"], ["swf/sound01.swf", "sound", "sound"]); GameObj = function () { this.characters = new Array("shakey", "john", "victoria", "winston"); this.gamesTotal = 0; this.aliasP01 = new Array("bob", 1, 0, 0); this.aliasP02 = new Array("opp", 0, 0, 0); this.createorder(1); this.gamesPlayed = 0; this.scoreDisp = new Array("0", "15", "30", "40", "Ad"); this.snd = "_root.game.map.sound."; this.rndSnd = 0; this.fullset = 0; this.demotime = 0; }; GameObj.prototype.tl = this; GameObj.prototype.selectPlayer = function (selNo) { i = 0; while (i < 3) { if (i == selNo) { _root["select" + this.characters[i]].gotoAndStop(2); stopAllSounds(); eval ((this.snd add this.characters[i]) add "Sig").startAud(1); } else { _root["select" + this.characters[i]].gotoAndStop(1); } i++; } this.createorder(selNo); }; GameObj.prototype.createorder = function (selNo) { this.aliasP01[1] = selNo; this.gameLevel = 0; this.gameorder = new Array(); for (i in this:characters) { if (i != this.aliasP01[1]) { this.gameorder.unshift(i); } } }; GameObj.prototype.init = function () { MovieClip.removeFLEMListener(this); if (!this.demotime) { this.aliasP01[1] = random(this.characters.length); do { this.aliasP02[1] = random(this.characters.length); } while (this.aliasP01[1] == this.aliasP02[1]); this.aliasP01[0] = "opp"; this.aliasP02[0] = "opp"; } else { this.aliasP01[0] = "bob"; this.aliasP02[0] = "opp"; } this.gameover = 0; this.advantage = 0; _root.resetall(); stopAllSounds(); this.aliasP01[2] = 0; this.aliasP02[2] = 0; this.aliasP01[3] = 0; this.aliasP02[3] = 0; this.updateScoreBd(); }; GameObj.prototype.playIntro = function () { if (this.gameorder == undefined) { this.createorder(0); } this.gameLevel = this.gameLevel + 1; this.aliasP02[1] = this.gameorder[this.gameLevel - 1]; this.tl.introMov.gotoAndStop(this.characters[this.aliasP02[1]]); eval ((this.snd add this.characters[this.aliasP02[1]]) add "theme").startAud(1); }; GameObj.prototype.updateScoreBd = function () { this.tl.scoreBd.score01 = this.scoreDisp[this.aliasP01[2]]; this.tl.scoreBd.score02 = this.scoreDisp[this.aliasP02[2]]; this.tl.scoreBd.name01 = this.characters[this.aliasP01[1]]; this.tl.scoreBd.name02 = this.characters[this.aliasP02[1]]; if (this.tl.scoreBd.name01 == "victoria") { this.tl.scoreBd.name01 = "Queen Vic"; } if (this.tl.scoreBd.name02 == "victoria") { this.tl.scoreBd.name02 = "Queen Vic"; } this.tl.scoreBd.games01 = this.aliasP01[3]; this.tl.scoreBd.games02 = this.aliasP02[3]; }; GameObj.prototype.onMakeScreen = function () { this.dataSet = "/master"; tellTarget ("/game") { spritearr = _root.arrayconvert(eval (this.dataSet + ":spritearr")); numsprites = spritearr.length; swfs = _root.arrayconvert(eval (this.dataSet + ":swfs")); }; }; GameObj.prototype.alert = function (mytype) { this.gamestatus = "point"; if (mytype == "reset") { this.tl.prompt.gotoAndStop(1); } else { this.tl.prompt.gotoAndPlay(mytype); } }; GameObj.prototype.score = function (alias, server) { if (alias == (this.aliasP01[0] add this.characters[this.aliasP01[1]])) { var scorer = this.aliasP01; var nonscorer = this.aliasP02; } else if (alias == (this.aliasP02[0] add this.characters[this.aliasP02[1]])) { var scorer = this.aliasP02; var nonscorer = this.aliasP01; } if (server == (this.aliasP01[0] add this.characters[this.aliasP01[1]])) { var firstscore = this.aliasP01; var secondscore = this.aliasP02; } else if (server == (this.aliasP02[0] add this.characters[this.aliasP02[1]])) { var firstscore = this.aliasP02; var secondscore = this.aliasP01; } this.tl.scoreBd.gotoAndStop("normal"); this.gamestatus = "point"; if (this.advantage == nonscorer) { nonscorer[2]--; scorer[2] = 3; this.advantage = 0; } else if (this.advantage == scorer) { this.gameWon(scorer); var js = 1; } else { if (scorer[2] == 3) { if (this.deuce) { this.advantage = scorer; } else { this.gameWon(scorer); var js = 1; } } if (!js) { scorer[2]++; } } if (!js) { if ((scorer[2] == 3) && (nonscorer[2] == 3)) { trace("this.deuce"); this.deuce = 1; } else { if (this.fullset) { if ((scorer[2] >= 3) && (this.advantage != nonscorer)) { if (nonscorer[3] >= 5) { var playdec = 1; } if ((scorer[3] == 5) && (!playdec)) { this.tl.scoreBd.gotoAndStop("match"); } else if (scorer[3] == 6) { this.tl.scoreBd.gotoAndStop("match"); } else { this.tl.scoreBd.gotoAndStop("game"); } } else if (nonscorer[2] >= 3) { if (scorer[3] >= 5) { var playdec = 1; } if ((nonscorer[3] == 5) && (!playdec)) { this.tl.scoreBd.gotoAndStop("match"); } else if (nonscorer[3] == 6) { this.tl.scoreBd.gotoAndStop("match"); } else { this.tl.scoreBd.gotoAndStop("game"); } } } else if ((scorer[2] >= 3) && (this.advantage != nonscorer)) { if (scorer[3] == 1) { this.tl.scoreBd.gotoAndStop("match"); } else { this.tl.scoreBd.gotoAndStop("game"); } } else if (nonscorer[2] >= 3) { if (nonscorer[3] == 1) { this.tl.scoreBd.gotoAndStop("match"); } else { this.tl.scoreBd.gotoAndStop("game"); } } this.deuce = 0; } this.updateScoreBd(); this.tl.prompt.score1 = this.scoreDisp[firstscore[2]]; this.tl.prompt.score2 = this.scoreDisp[secondscore[2]]; if (this.deuce) { trace("this.deuce 02"); this.tl.prompt.gotoAndPlay("deuce"); } else if (this.advantage != 0) { this.tl.prompt.gotoAndPlay("advantage"); this.tl.prompt.player = this.characters[scorer[1]]; if (this.tl.prompt.player == "victoria") { this.tl.prompt.player = "Queen Vic"; } } else { this.tl.prompt.gotoAndPlay("score"); } } }; GameObj.prototype.gameWon = function (alias) { alias[3]++; if (alias == this.aliasP01) { var loseAlias = this.aliasP02; } else { var loseAlias = this.aliasP01; } if (this.fullset) { if (alias[3] == 7) { var hasWon = 1; } else if ((alias[3] >= 6) && (loseAlias[3] != 5)) { if (loseAlias[3] == alias[3]) { trace("nextGame Wins it"); this.tl.prompt.gotoAndPlay("nextgame"); var lastPt = 1; } else { var hasWon = 1; } } } else if (alias[3] == 2) { var hasWon = 1; } if (hasWon) { this.tl.prompt.winner = this.characters[alias[1]]; if (this.tl.prompt.winner == "victoria") { this.tl.prompt.winner = "Queen Vic"; } this.tl.prompt.gotoAndPlay("match"); this.gamestatus = "match"; trace("end of game"); if (alias == this.aliasP01) { if (this.aliasP02[1] == 3) { this.gameover = "win"; this.winChar = this.characters[alias[1]]; this.gameLevel = 0; trace("player winner"); } } else { this.gameover = "over"; trace("gameover"); this.gameLevel = 0; } eval ((this.snd add this.characters[alias[1]]) add "theme").startAud(1); } else { this.tl.prompt.winner = this.characters[alias[1]]; if (this.tl.prompt.winner == "victoria") { this.tl.prompt.winner = "Queen Vic"; } if (!lastPt) { this.tl.prompt.gotoAndPlay("game"); } this.gamestatus = "game"; } this.advantage = 0; this.aliasP01[2] = 0; this.aliasP02[2] = 0; this.updateScoreBd(); }; GameObj.prototype.sTrig = function (alias, outcome) { var rand = random(9); while (rand == this.rndSnd) { rand = random(9); } eval (((this.snd add _root.game[alias].sprite) add outcome) add rand).startAud(1); this.rndSnd = rand; }; GameObj.prototype.onEnterFrame = function () { if (0 < this.demotime) { this.demotime--; } if (this.demotime < 0) { this.demotime++; } if (!this.demotime) { this.fullset = 0; if (this.gamestatus == "match") { stopAllSounds(); _root.resetall(); MovieClip.removeFLEMListener(_root.game.gamectrl); MovieClip.removeFLEMListener(_root.game.gamectrl.timer); if (_root.game.gamectrl != undefined) { delete _root.game.gamectrl; } eval (("_root.game.map." add _root.mytile) add ".background").removeMovieClip(); MovieClip.removeFLEMListener(this); _root.gotoAndStop("menu"); } else { _root.gotoAndStop("playGame"); } } }; loadAllData = new Preloader(dataArr.concat(gfxArr), "titleScreen"); theGame = new GameObj();
Instance of Symbol 43 MovieClip in Frame 55
onClipEvent (load) { rad = (Math.PI/180); lens = 60; camz = -50; persp = (300 * Math.cos((lens * rad) / 2)) / Math.sin((lens * rad) / 2); starholder = new Array(); starnum = 25; starstart = 100; starend = 0; starmove = (starstart - starend) / starnum; } onClipEvent (enterFrame) { if (starholder.length < starnum) { attachMovie("star", "star" add starholder.length, starholder.length + 1); starholder[starholder.length] = [random(101) - 50, random(101) - 50, starstart]; } for (i in starholder) { s = starholder[i]; s[2] = s[2] - 4; if (s[2] < starend) { starholder[i] = [random(101) - 50, random(101) - 50, starstart]; } else { x = s[0]; y = s[1]; z = s[2] - camz; vscale = (persp * (((const = Math.sqrt(((z * z) + (x * x)) + (y * y)))) - z)) / ((x * x) + (y * y)); xtrue = x * vscale; ytrue = y * vscale; ztrue = const * Math.sqrt(0.5 + ((0.5 * z) / const)); tellTarget ("star" add i) { _x = ../:xtrue; _y = ../:ytrue; _xscale = ../:vscale; _yscale = ../:vscale; }; } } }
Instance of Symbol 45 MovieClip "game" in Frame 55
onClipEvent (enterFrame) { if (masterSwitch) { MovieClip.sendFLEMEvent("onEnterFrame"); } }
Instance of Symbol 50 MovieClip "soundLoadBtn" in Frame 55
onClipEvent (load) { }
Frame 62
Frame 71
stop();
Frame 79
theGame.demotime = 1000; theGame.gamestatus = "none"; game.masterSwitch = true; MovieClip.addFLEMListener(theGame); if (soundToggle == "sOn") { nextFrame(); } stop();
Instance of Symbol 56 MovieClip in Frame 79
onClipEvent (keyDown) { if ((Key.getCode() == 49) || (Key.getCode() == 97)) { _root.resetall(); stopAllSounds(); _root.game.map.sound.button02.startAud(1); _root.gotoAndStop("gameType"); } else if ((Key.getCode() == 50) || (Key.getCode() == 98)) { _root.resetall(); stopAllSounds(); _root.game.map.sound.button02.startAud(1); _root.gotoAndPlay("instructions"); } else if ((Key.getCode() == 51) || (Key.getCode() == 99)) { _root.resetall(); stopAllSounds(); _root.game.map.sound.button02.startAud(1); _root.gotoAndPlay("soundCont"); } }
Frame 84
MovieClip.removeFLEMListener(theGame); _root.game.map.sound.button02.startAud(1); stop();
Instance of Symbol 56 MovieClip in Frame 84
onClipEvent (keyDown) { if ((Key.getCode() == 49) || (Key.getCode() == 97)) { _root.gotoAndPlay("selectPlayer"); _root.theGame.fullset = 0; } else if ((Key.getCode() == 50) || (Key.getCode() == 98)) { _root.gotoAndPlay("selectPlayer"); _root.theGame.fullset = 1; } }
Frame 91
MovieClip.removeFLEMListener(theGame); _root.game.map.sound.button02.startAud(1); stop();
Instance of Symbol 98 MovieClip in Frame 91
onClipEvent (keyDown) { if (Key.getCode() == 32) { _root.game.map.sound.hitSpace.startAud(1); _root.gotoAndPlay("menu"); } }
Frame 99
MovieClip.removeFLEMListener(theGame); _root.game.map.sound.button02.startAud(1); stop();
Instance of Symbol 118 MovieClip in Frame 99
onClipEvent (load) { this.gotoAndStop(_root.soundToggle); } onClipEvent (keyDown) { var keyK = Key.getCode(); if ((keyK == 39) || (keyK == 80)) { this.gotoAndStop("sOn"); } else if ((keyK == 37) || (keyK == 79)) { this.gotoAndStop("sOff"); } }
Instance of Symbol 98 MovieClip in Frame 99
onClipEvent (keyDown) { if (Key.getCode() == 32) { _root.game.map.sound.hitSpace.startAud(1); _root.gotoAndPlay("menu"); } }
Frame 109
stop();
Instance of Symbol 131 MovieClip "selectjohn" in Frame 109
onClipEvent (load) { this.gotoAndStop(2); _root.theGame.selectPlayer(1); stopAllSounds(); _root.game.map.sound.button02.startAud(1); } onClipEvent (keyDown) { var selected = _root.theGame.aliasP01[1]; if (Key.isDown(37) || (Key.isDown(79))) { if (selected != 0) { selected--; } _root.theGame.selectPlayer(selected); } else if (Key.isDown(39) || (Key.isDown(80))) { if (selected != 2) { selected++; } _root.theGame.selectPlayer(selected); } }
Instance of Symbol 98 MovieClip in Frame 109
onClipEvent (keyDown) { if (Key.getCode() == 32) { _root.gotoAndPlay("demo"); } }
Frame 118
stop();
Instance of Symbol 98 MovieClip in Frame 118
onClipEvent (keyDown) { if (Key.getCode() == 32) { stopAllSounds(); _root.gotoAndPlay("Intro"); } }
Frame 127
stop(); theGame.playIntro();
Instance of Symbol 98 MovieClip in Frame 127
onClipEvent (keyDown) { if (Key.getCode() == 32) { _root.gotoAndStop("playGame"); } }
Frame 133
theGame.init(); stop(); theGame.onMakeScreen(); game.elx = 12; game.ely = 12; game.elz = 12; game.mapw = 452; game.maph = 100; game.mapd = 678; game.mapl = 6; game.mapt = 48; game.mapr = 446; game.mapb = 678; game.servel = 121; game.servet = 258; game.server = 313; game.serveb = 470; game.courtl = 121; game.courtt = 150; game.courtr = 313; game.courtb = 578; game.courtwidth = game.courtr - game.courtl; game.courtcentre = (game.courtl + game.courtr) / 2; game.courtdepth = (game.courtb - game.courtt) / 2; game.crumble = 0; mytile = game.swfs[0]; eval ("game.map." add mytile).attachMovie("background", "background", 0); if (_root.game.gamectrl != undefined) { MovieClip.removeFLEMListener(_root.game.gamectrl); MovieClip.removeFLEMListener(_root.game.gamectrl.timer); delete _root.game.gamectrl; } game.gamectrl = new gamectrl(false);
Instance of Symbol 98 MovieClip "hitspacebot" in Frame 133
onClipEvent (load) { if (_root.theGame.demotime) { _visible = 0; } }
Instance of Symbol 98 MovieClip "hitspacetop" in Frame 133
onClipEvent (load) { if (_root.theGame.demotime) { _visible = 0; } } onClipEvent (keyDown) { if ((Key.getCode() == 32) && (_visible)) { stopAllSounds(); _root.resetall(); MovieClip.removeFLEMListener(_root.game.gamectrl); MovieClip.removeFLEMListener(_root.game.gamectrl.timer); if (_root.game.gamectrl != undefined) { delete _root.game.gamectrl; } eval (("_root.game.map." add _root.mytile) add ".background").removeMovieClip(); if (0 >= _root.theGame.demotime) { _root.gotoAndStop("menu"); } else if (_root.theGame.gameover != 0) { _root.gotoAndStop("gameOver"); } else { _root.gotoAndStop("Intro"); } } if (Key.getCode() == 80) { _root.game.gamectrl.pauseSwitch(); } else if (Key.getCode() == 81) { _root.game.masterSwitch = true; stopAllSounds(); _root.resetall(); MovieClip.removeFLEMListener(_root.game.gamectrl); MovieClip.removeFLEMListener(_root.game.gamectrl.timer); if (_root.game.gamectrl != undefined) { delete _root.game.gamectrl; } eval (("_root.game.map." add _root.mytile) add ".background").removeMovieClip(); _root.gotoAndStop("menu"); } }
Frame 141
stop();
Instance of Symbol 43 MovieClip in Frame 141
onClipEvent (load) { rad = (Math.PI/180); lens = 60; camz = -50; persp = (300 * Math.cos((lens * rad) / 2)) / Math.sin((lens * rad) / 2); starholder = new Array(); starnum = 25; starstart = 100; starend = 0; starmove = (starstart - starend) / starnum; } onClipEvent (enterFrame) { if (starholder.length < starnum) { attachMovie("star", "star" add starholder.length, starholder.length + 1); starholder[starholder.length] = [random(101) - 50, random(101) - 50, starstart]; } for (i in starholder) { s = starholder[i]; s[2] = s[2] - 4; if (s[2] < starend) { starholder[i] = [random(101) - 50, random(101) - 50, starstart]; } else { x = s[0]; y = s[1]; z = s[2] - camz; vscale = (persp * (((const = Math.sqrt(((z * z) + (x * x)) + (y * y)))) - z)) / ((x * x) + (y * y)); xtrue = x * vscale; ytrue = y * vscale; ztrue = const * Math.sqrt(0.5 + ((0.5 * z) / const)); tellTarget ("star" add i) { _x = ../:xtrue; _y = ../:ytrue; _xscale = ../:vscale; _yscale = ../:vscale; }; } } }
Instance of Symbol 224 MovieClip "goMov" in Frame 141
onClipEvent (load) { var go = _root.theGame.gameover; _root.goMov.gotoAndStop(go); trace("og on clip " + go); if (go == "win") { _root.game.map.sound.hopeandglory.startAud(3); _root.goMov.character.gotoAndStop(_root.theGame.winChar); } else { _root.mask._visible = 0; _root.game.map.sound.gameover.startAud(1); } }
Instance of Symbol 98 MovieClip in Frame 141
onClipEvent (keyDown) { if (Key.getCode() == 32) { stopAllSounds(); _root.gotoAndPlay("menu"); } }
Instance of Symbol 8 MovieClip in Symbol 9 MovieClip [flemEngine] Frame 1
onClipEvent (load) { MovieClip.sendFLEMEvent("onLoad"); } onClipEvent (enterFrame) { MovieClip.sendFLEMEvent("onEnterFrame"); } onClipEvent (mouseDown) { Mouse.sendFLEMEvent("onMouseDown"); } onClipEvent (mouseUp) { Mouse.sendFLEMEvent("onMouseUp"); } onClipEvent (keyDown) { Key.sendFLEMEvent("onKeyDown"); } onClipEvent (keyUp) { Key.sendFLEMEvent("onKeyUp"); }
Symbol 33 MovieClip [playDisplay] Frame 1
timeDisp = 0; timeDispShad = 0; scoreDisp = 0; scoreDispShad = 0; totalScoreDisp = _root.theGame.cumScore; totalscoreDispShad = totalScoreDisp;
Symbol 49 Button
on (release) { _root.preLoadExternals.endLoad(); _root.loadAudio = false; }
Symbol 73 Button
on (release) { stopAllSounds(); _root.game.map.sound.button01.startAud(1); _root.gotoAndStop("menu"); }
Symbol 78 Button
on (release) { stopAllSounds(); _root.gotoAndStop("soundCont"); }
Symbol 82 Button
on (release) { stopAllSounds(); _root.gotoAndStop("instructions"); }
Symbol 85 Button
on (release) { stopAllSounds(); _root.gotoAndStop("gameType"); }
Symbol 86 MovieClip Frame 251
_root.game.elx = 12; _root.game.ely = 12; _root.game.elz = 12; _root.theGame.onMakeScreen(); if (_root.game.gamectrl != undefined) { MovieClip.removeFLEMListener(_root.game.gamectrl); MovieClip.removeFLEMListener(_root.game.gamectrl.timer); delete _root.game.gamectrl; } _root.game.gamectrl = new _root.gamectrl(true); stop();
Symbol 92 Button
on (release) { gotoAndStop (109); theGame.fullset = 0; }
Symbol 96 Button
on (release) { gotoAndStop (109); theGame.fullset = 1; }
Symbol 112 Button
on (release) { gotoAndStop (12); }
Symbol 117 Button
on (release) { gotoAndStop (1); }
Symbol 118 MovieClip Frame 1
stop(); _root.soundToggle = "sOn"; _root.game.map.sound.snd.enableEvents();
Symbol 118 MovieClip Frame 12
stop(); _root.soundToggle = "sOff"; _root.game.map.sound.snd.disableEvents();
Symbol 119 Button
on (release) { gotoAndStop (12); }
Symbol 120 Button
on (release) { gotoAndStop (1); }
Symbol 121 MovieClip Frame 1
stop(); if (_root.soundToggle == "sOn") { _root.game.map.sound.snd.enableEvents(1); }
Symbol 121 MovieClip Frame 12
stop(); if (_root.soundToggle == "sOn") { _root.game.map.sound.snd.disableEvents(1); }
Symbol 127 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 2
stop();
Symbol 131 MovieClip Frame 1
stop();
Symbol 131 MovieClip Frame 2
stop();
Symbol 135 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 2
stop();
Symbol 140 Button
on (release) { _root.theGame.selectPlayer(0); }
Symbol 141 Button
on (release) { _root.theGame.selectPlayer(1); }
Symbol 142 Button
on (release) { _root.theGame.selectPlayer(2); }
Symbol 177 MovieClip Frame 1
stop();
Symbol 177 MovieClip Frame 10
stop();
Symbol 177 MovieClip Frame 20
stop();
Symbol 177 MovieClip Frame 30
stop();
Symbol 185 MovieClip Frame 1
stop();
Symbol 185 MovieClip Frame 10
stop();
Symbol 188 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 57
gotoAndStop (1);
Symbol 211 MovieClip Frame 113
gotoAndStop (1);
Symbol 211 MovieClip Frame 156
gotoAndStop (1);
Symbol 211 MovieClip Frame 196
gotoAndStop (1);
Symbol 211 MovieClip Frame 236
gotoAndStop (1);
Symbol 211 MovieClip Frame 276
gotoAndStop (1);
Symbol 211 MovieClip Frame 326
gotoAndStop (1);
Symbol 211 MovieClip Frame 378
gotoAndStop (1);
Symbol 211 MovieClip Frame 436
gotoAndStop (1);
Symbol 211 MovieClip Frame 496
gotoAndStop (1);
Symbol 211 MovieClip Frame 556
gotoAndStop (1);
Symbol 211 MovieClip Frame 706
if (_root.theGame.demotime) { _root.hitspacetop._visible = 1; _root.hitspacetop.gotoAndPlay(1); _root.hitspacebot._visible = 1; _root.hitspacebot.gotoAndPlay(1); } else { _root.theGame.demotime = -300; MovieClip.addFLEMListener(_root.theGame); } stop();
Symbol 211 MovieClip Frame 721
stop();
Symbol 216 MovieClip Frame 1
stop();
Symbol 216 MovieClip Frame 10
stop();
Symbol 216 MovieClip Frame 20
stop();
Symbol 216 MovieClip Frame 30
stop();
Symbol 222 MovieClip Frame 1
delay = 1;
Symbol 222 MovieClip Frame 21
removeMovieClip(""); stop();
Symbol 224 MovieClip Frame 1
dropcnt = 1; play();
Symbol 224 MovieClip Frame 2
dropbreed = int(random(2)); if (Number(dropbreed) == 1) { dropcnt = Number(dropcnt) + 1; duplicateMovieClip ("all", "all" add dropcnt, dropcnt); setProperty("all" add dropcnt, _x , random(400)); setProperty("all" add dropcnt, _y , Number(random(50)) + 150); } if (500 < Number(dropcnt)) { dropcnt = 1; }
Symbol 224 MovieClip Frame 3
gotoAndPlay (2);
Symbol 224 MovieClip Frame 10
stop();

Library Items

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Symbol 179 EditableTextUses:12Used by:188
Symbol 180 EditableTextUses:12Used by:188
Symbol 181 EditableTextUses:12Used by:188
Symbol 182 EditableTextUses:12Used by:188
Symbol 183 EditableTextUses:12Used by:188
Symbol 184 EditableTextUses:12Used by:188
Symbol 185 MovieClipUses:48Used by:188
Symbol 186 TextUses:12Used by:188
Symbol 187 TextUses:12Used by:188
Symbol 188 MovieClipUses:178 179 180 181 182 183 184 185 186 187Used by:Timeline
Symbol 189 TextUses:12Used by:211
Symbol 190 MovieClipUses:178Used by:211
Symbol 191 TextUses:12Used by:211
Symbol 192 TextUses:12Used by:211
Symbol 193 TextUses:12Used by:211
Symbol 194 TextUses:12Used by:211
Symbol 195 MovieClipUses:178Used by:211
Symbol 196 TextUses:12Used by:211
Symbol 197 TextUses:12Used by:211
Symbol 198 TextUses:12Used by:211
Symbol 199 EditableTextUses:12Used by:211
Symbol 200 EditableTextUses:12Used by:211
Symbol 201 EditableTextUses:12Used by:211
Symbol 202 TextUses:12Used by:211
Symbol 203 TextUses:12Used by:211
Symbol 204 EditableTextUses:12Used by:211
Symbol 205 TextUses:12Used by:211
Symbol 206 TextUses:12Used by:211
Symbol 207 EditableTextUses:12Used by:211
Symbol 208 TextUses:12Used by:211
Symbol 209 TextUses:12Used by:210
Symbol 210 MovieClipUses:209Used by:211
Symbol 211 MovieClipUses:178 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 210Used by:Timeline
Symbol 212 GraphicUsed by:224
Symbol 213 GraphicUsed by:216
Symbol 214 GraphicUsed by:216
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:213 214 215Used by:224
Symbol 217 TextUses:12Used by:224
Symbol 218 TextUses:12Used by:224
Symbol 219 MovieClipUses:76Used by:222
Symbol 220 MovieClipUses:76Used by:222
Symbol 221 MovieClipUses:76Used by:222
Symbol 222 MovieClipUses:219 220 221Used by:224
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:212 216 217 218 222 223Used by:Timeline
Symbol 225 MovieClipUses:5Used by:Timeline

Instance Names

"game"Frame 55Symbol 45 MovieClip
"soundLoadBtn"Frame 55Symbol 50 MovieClip
"loadbox"Frame 55Symbol 65 MovieClip
"menuloop"Frame 79Symbol 86 MovieClip
"selectshakey"Frame 109Symbol 127 MovieClip
"selectjohn"Frame 109Symbol 131 MovieClip
"selectvictoria"Frame 109Symbol 135 MovieClip
"introMov"Frame 127Symbol 177 MovieClip
"scoreBd"Frame 133Symbol 188 MovieClip
"prompt"Frame 133Symbol 211 MovieClip
"hitspacebot"Frame 133Symbol 98 MovieClip
"hitspacetop"Frame 133Symbol 98 MovieClip
"goMov"Frame 141Symbol 224 MovieClip
"mask"Frame 141Symbol 225 MovieClip
"map"Symbol 45 MovieClip Frame 1Symbol 44 MovieClip
"server"Symbol 188 MovieClip Frame 1Symbol 185 MovieClip
"character"Symbol 224 MovieClip Frame 1Symbol 216 MovieClip
"all"Symbol 224 MovieClip Frame 1Symbol 222 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 4 as "star"
ExportAssets (56)Timeline Frame 1Symbol 6 as "loadline"
ExportAssets (56)Timeline Frame 1Symbol 7 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 9 as "flemEngine"
ExportAssets (56)Timeline Frame 1Symbol 11 as "hlight"
ExportAssets (56)Timeline Frame 1Symbol 33 as "playDisplay"
ExportAssets (56)Timeline Frame 1Symbol 35 as "testsymb"

Labels

"loadMovie"Frame 14
"fadeOut"Frame 16
"Game Actions"Frame 55
"loadGraphics"Frame 62
"titleScreen"Frame 71
"menu"Frame 79
"code for buttons"Frame 79
"gameType"Frame 84
"instructions"Frame 91
"soundCont"Frame 99
"selectPlayer"Frame 109
"demo"Frame 118
"Intro"Frame 127
"playGame"Frame 133
"game"Frame 133
"gameOver"Frame 141
"sOn"Symbol 118 MovieClip Frame 1
"sOff"Symbol 118 MovieClip Frame 12
"sOn"Symbol 121 MovieClip Frame 1
"sOff"Symbol 121 MovieClip Frame 12
"victoria"Symbol 177 MovieClip Frame 1
"shakey"Symbol 177 MovieClip Frame 10
"john"Symbol 177 MovieClip Frame 20
"winston"Symbol 177 MovieClip Frame 30
"normal"Symbol 188 MovieClip Frame 1
"game"Symbol 188 MovieClip Frame 6
"match"Symbol 188 MovieClip Frame 11
"playgame"Symbol 211 MovieClip Frame 2
"demoGame"Symbol 211 MovieClip Frame 58
"nextgame"Symbol 211 MovieClip Frame 114
"out"Symbol 211 MovieClip Frame 157
"net"Symbol 211 MovieClip Frame 197
"let1"Symbol 211 MovieClip Frame 237
"let2"Symbol 211 MovieClip Frame 277
"score"Symbol 211 MovieClip Frame 327
"advantage"Symbol 211 MovieClip Frame 379
"deuce"Symbol 211 MovieClip Frame 437
"game"Symbol 211 MovieClip Frame 497
"match"Symbol 211 MovieClip Frame 557
"paused"Symbol 211 MovieClip Frame 707
"victoria"Symbol 216 MovieClip Frame 1
"john"Symbol 216 MovieClip Frame 10
"shakey"Symbol 216 MovieClip Frame 20
"winston"Symbol 216 MovieClip Frame 30
"win"Symbol 224 MovieClip Frame 1
"over"Symbol 224 MovieClip Frame 10

Dynamic Text Variables

timeDispShadSymbol 13 EditableText"00"
scoreDispShadSymbol 16 EditableText"23400"
totalScoreDispShadSymbol 17 EditableText"23400"
timeDispSymbol 18 EditableText"00"
highScoreDispShadSymbol 20 EditableText"1000000"
highScoreDispSymbol 21 EditableText"1000000"
totalScoreDispSymbol 22 EditableText"23400"
scoreDispSymbol 23 EditableText"23400"
hS_DispSymbol 28 EditableText"1000000"
hS_DispSymbol 29 EditableText"1000000"
preloadText01Symbol 40 EditableText"                "
preloadTextSymbol 46 EditableText"loading...  "
games01Symbol 179 EditableText"0"
games02Symbol 180 EditableText"0"
name01Symbol 181 EditableText"name01"
name02Symbol 182 EditableText"name02"
score01Symbol 183 EditableText"0"
score02Symbol 184 EditableText"0"
score1Symbol 199 EditableText""
score2Symbol 200 EditableText""
playerSymbol 201 EditableText""
winnerSymbol 204 EditableText""
winnerSymbol 207 EditableText""




http://swfchan.com/7/30489/info.shtml
Created: 19/5 -2019 08:09:20 Last modified: 19/5 -2019 08:09:20 Server time: 10/05 -2024 03:52:50