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Zelda Soundboard.swf

This is the info page for
Flash #30492

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Arial" size="56" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.albinoblacksheep.com/" target = "_blank"><b>__</b></a></font></p>

<p align="center"><font face="Arial" size="11" color="#060606" letterSpacing="0.000000" kerning="0"><a href="http://www.albinoblacksheep.com/" target = "_blank"><b>ABS</b></a></font></p>

<p align="center"><font face="Arial" size="11" color="#333333" letterSpacing="0.000000" kerning="0"><a href="http://www.albinoblacksheep.com/" target = "_blank"><b>ABS</b></a></font></p>

Version 2.0 (ABS version)
Please E-Mail if this version is seen hosted on a website
other than Albino Blacksheep.
chugger1992@hotmail.com

Release Notes

Continue

The Legend of Zelda
Soundboard

Soundboard by: chugger1992
The Legend of Zelda is
copyrighted by Nintendo

Zelda 1

Zelda 2

Zelda 2

Version 2.0- Zelda 2 soundboard added! UI changes
Version 0.95- UI changes
Version 0.9- Release Notes section added
Version 0.85- Full-screen bugs fixed
Version 0.8- Gap between 2 backgrounds- fixed
Version 0.75- Stairs sound was amplified
Version 0.7- Full screen bugs fixed
Version 0.5- Information screen added

Note: Version 0.6, and Versions
0.15 - 0.45 were never made,
because I didn't expect this
many bugs!

Back

Zelda 2

BGM-

Main Theme

Game Over

Dungeon

Hyrule

SFX-

Rupee

Stairs

Sword

Text/
Speech

Obtain
Item

Letter
Entry

Sword
Beam

Stop Sound

Zelda 2

BGM and SFX

BGM

Title Theme

Back

1:08

Hyrule Field

0:38

0:29

Village

Battle

1:07

1:32

Palace

STOP ALL
SOUNDS

Important
Note!

To get to the SFX, you must right-click the screen
and click "play"

SFX

SFX

Zelda 1

SFX

Enter Text

Select

Text Move

BGM

ActionScript [AS1/AS2]

Frame 1
if (_global.System) { System.security.allowDomain("mochibot.com"); } _level0.__com_mochibot__swfid = "d6a64eda"; loadMovieNum ("http://mochibot.com/my/core.swf", 10301);
Frame 2
stop();
Frame 3
stop();
Frame 80
gotoAndStop (84);
Frame 83
stop();
Frame 84
stop();
Frame 123
stop();
Frame 163
stop();
Frame 203
stop();
Frame 243
stop();
Frame 283
stop();
Frame 322
gotoAndStop (84);
Frame 323
stop(); stop();
Instance of Symbol 123 MovieClip in Frame 323
onClipEvent (load) { moveSpeed = 7.5; } onClipEvent (enterFrame) { if (Key.isDown(39)) { this._x = this._x + moveSpeed; } else if (Key.isDown(38)) { this._y = this._y - 0; } else if (Key.isDown(40) && (!fall)) { this._y = this._y + 0; } else if (Key.isDown(37)) { this._x = this._x - moveSpeed; } } onClipEvent (enterFrame) { if (Key.isDown(32) && (!jumping)) { vel_y = 36; jumping = true; } if (jumping == true) { vel_y = vel_y - 2; if (vel_y <= -15) { vel_y = -15; } this._y = this._y - vel_y; } if (_root.ground.hitTest(this._x, this._y + 35, true)) { vel_y = 0; jumping = false; } } onClipEvent (enterFrame) { this._y = this._y + 16; if (_root.ground.hitTest(this._x, this._y + 1, true)) { this._y = this._y - 16; } }
Frame 324
stop(); stop(); stopAllSounds();
Frame 325
stop(); stop();
Symbol 5 Button
on (release) { getURL ("http://www.albinoblacksheep.com/", "_blank"); }
Symbol 18 Button
on (release) { _root.play(); }
Symbol 19 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(loading_bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 19 MovieClip Frame 2
gotoAndPlay (1);
Symbol 26 Button
on (release) { gotoAndPlay (83); }
Symbol 28 Button
on (release) { play(); }
Symbol 33 Button
on (release) { play(); }
Symbol 35 Button
on (release) { gotoAndPlay (323); }
Symbol 50 Button
on (release) { gotoAndPlay (1); }
Symbol 57 Button
on (release) { gotoAndPlay (1); }
Symbol 62 Button
on (release) { play(); }
Symbol 102 Button
on (release) { stopAllSounds(); }
Symbol 103 Button
on (release) { stopAllSounds(); }
Symbol 105 Button
on (release) { gotoAndPlay (323); }
Symbol 106 Button
on (release) { gotoAndPlay (284); }
Symbol 108 Button
on (release) { gotoAndPlay (244); }
Symbol 109 Button
on (release) { gotoAndPlay (164); }
Symbol 110 Button
on (release) { gotoAndPlay (124); }
Symbol 125 Button
on (release) { play(); }
Symbol 133 Button
on (release) { gotoAndStop (323); }
Symbol 152 Button
on (release) { stopAllSounds(); }
Symbol 158 Button
on (release) { stopAllSounds(); }
Symbol 159 Button
on (release) { gotoAndPlay (325); }
Symbol 161 Button
on (release) { gotoAndPlay (84); }
Symbol 162 Button
on (release) { gotoAndPlay (323); }
Symbol 174 Button
on (release) { gotoAndPlay (324); }

Library Items

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Symbol 173 TextUses:22Used by:174
Symbol 174 ButtonUses:173Used by:Timeline

Instance Names

"ground"Frame 323Symbol 120 MovieClip
"Back"Frame 324Symbol 133 Button
"loading_bar"Symbol 19 MovieClip Frame 1Symbol 11 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1211 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."




http://swfchan.com/7/30492/info.shtml
Created: 19/5 -2019 08:07:42 Last modified: 19/5 -2019 08:07:42 Server time: 10/05 -2024 09:38:17