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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/53986253?noj=FRM53986253-8DC" width="1" height="1"></div>

Block Game.swf

This is the info page for
Flash #30532

(Click the ID number above for more basic data on this flash file.)


Text
L

O

A

D

I

N

G

.

Lvl

New Game

Mouse Mode

Numpad Mode

Quality

Easy

Medium

Hard

Difficulty

Insane

Load Game

Credits

Tutorial

Low

Med

High

Block Game by Andy Brown

Destroy the
blocks when they
are in the green
zone.

Don't destroy the
blocks when they
are inside or
below the bottom
red zone.

Pause

0

Level

0

Destroyed

0

Complete

0

Goal

You Lost

Retry?

0

Total blocks
destroyed

0

Level

Quit to menu?

Save?

Your goal is to destroy X
amount of blocks inside
the green zone for each
level- without letting any
rows go to high, or to low.
To destroy a block simply
click on it, or when
playing on numpad mode
use 1-9 keys on your
numpad (make sure
numlock is turned on)

continue

numpad

You will lose if you
destroy a block
within or below the
red grid.

Destroying blocks
in the green zone
will give you
points, letting you
advance to the
next level.

The blocks will be
created quickly
until at least one
row reachs the
middle of the
green and top red
zone, Then the
speed will be
determined by
difficulty and
level.

If a block goes
above the second
red zone you will
lose.

1

2

3

6

4

7

8

9

5

Numpad Layout

<p align="center"><font face="Franklin Gothic Medium" size="15" color="#666666" letterSpacing="0.000000" kerning="0">Play / Pause <sbr />Music</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="15" color="#666666" letterSpacing="0.000000" kerning="0">Graphics and gameplay Created by Andy Brown</font></p><p align="left"></p><p align="left"></p><p align="left"><font face="Franklin Gothic Medium" size="15" color="#666666" letterSpacing="0.000000" kerning="0">Inspired By IsoNix by ZzZurdeadZzZ</font></p><p align="left"><font face="Franklin Gothic Medium" size="15" color="#666666" letterSpacing="0.000000" kerning="0">http://www.deviantart.com/view/25195533/</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="15" color="#666666" letterSpacing="0.000000" kerning="0">http://www.newgrounds.com/audio/view.php?id<sbr />=612350&amp;sub=6698</font></p><p align="left"><font face="Franklin Gothic Medium" size="15" color="#666666" letterSpacing="0.000000" kerning="0">Minature Fantasy by Dreamscaper</font></p><p align="left"></p><p align="left"><font face="Franklin Gothic Medium" size="15" color="#666666" letterSpacing="0.000000" kerning="0">http://www.newgrounds.com/audio/view.php?id<sbr />=1032728&amp;sub=17931</font></p><p align="left"><font face="Franklin Gothic Medium" size="15" color="#666666" letterSpacing="0.000000" kerning="0">Fan - Trinity &nbsp;by Fanta5t1c</font></p><p align="left"></p><p align="left"><font face="Franklin Gothic Medium" size="15" color="#666666" letterSpacing="0.000000" kerning="0">http://www.newgrounds.com/audio/view.php?id<sbr />=198486&amp;sub=3500</font></p><p align="left"><font face="Franklin Gothic Medium" size="15" color="#666666" letterSpacing="0.000000" kerning="0">Close Combat - ParagonX9</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="15" color="#666666" letterSpacing="0.000000" kerning="0">Music Credits</font></p>

ActionScript [AS1/AS2]

Frame 1
function blockload() { var _local2 = _root; _local2.points = _local2.points + 1; var _local1 = "point" + _local2.points; game[_local1] = new game.point(); game[_local1].id = _local2.points; game.pointsa.push(game[_local1]); game[_local1].clip = attachMovie("complete", _local1, (10 * _local2.points) + 4); game[_local1].y = 352.3 - (_local2.points * 7); game[_local1].x = 12.1; game[_local1].clip._x = game[_local1].x; game[_local1].clip._y = game[_local1].y; } stop(); Stage.showMenu = false; _root.gamemode = 1; _root.loadtimer = 12; _root.difficulty = 2; _root.TotalBroken = 1; _root.stopped = 0; game = {points:0, blah:0}; _root.points = 0; _root.point2s = 0; game.pointsa = new Array(); game.point = function () { }; game.point2sa = new Array(); game.point2 = function () { }; i = 0; while (i < 50) { _root.point2s = _root.point2s + 1; var name = ("point2" + _root.point2s); game[name] = new game.point2(); game[name].id = _root.point2s; game.point2sa.push(game[name]); game[name].clip = attachMovie("complete", name, (10 * _root.point2s) + 1); game[name].y = 352.3 - (_root.point2s * 7); game[name].x = 12.1; game[name].clip._x = game[name].x; game[name].clip._y = game[name].y; game[name].clip._alpha = 15; i = i + 1; } _global.CountDown = function (obj) { var _local1 = this; _local1.refobj = obj; _local1.startbytes = _local1.refobj.getBytesLoaded(); _local1.lastbytes = _local1.refobj.getBytesLoaded(); _local1.avgbytes = 0.1; _local1.nullchar = "-"; _local1.secs = 0; _local1.runAvg = function () { var _local1 = this; _local1.secs++; _local1.loadedbytes = _local1.refobj.getBytesLoaded(); _local1.avgbytes = (((_local1.loadedbytes - _local1.startbytes) / _local1.secs) * 0.7) + ((_local1.loadedbytes - _local1.lastbytes) * 0.3); _local1.lastbytes = _local1.loadedbytes; if (_local1.loadedbytes >= _local1.refobj.getBytesTotal()) { clearInterval(_local1.interv); } }; _local1.interv = setInterval(_local1, "runAvg", 1000); }; CountDown.prototype.getSecondsLeft = function (finishbytes) { var _local1 = this; if ((!finishbytes.length) || (finishbytes > _local1.refobj.getBytesTotal())) { var finishbytes = _local1.refobj.getBytesTotal(); } var _local2; var _local3 = finishbytes - _local1.loadedbytes; if (_local1.secs == 0) { _local2 = _local1.nullchar; } else if (_local3 > 0) { _local2 = Math.ceil(_local3 / _local1.avgbytes); } else { _local2 = 0; } return(_local2); }; CountDown.prototype.setDefault = function (char) { this.nullchar = char; }; mycounter = new CountDown(_root); _root.onEnterFrame = function () { _root.timeleft = mycounter.getSecondsLeft() + " seconds left"; };
Instance of Symbol 8 MovieClip in Frame 1
onClipEvent (enterFrame) { PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (_root.loadtimer == _root.playtime) { _root.loadtimer = _root.loadtimer + 12; _root.timeloaded = _root.timeloaded + 1; _root.timeloaded2 = "time loaded : " + _root.timeloaded; _root.currentbps = _root.getBytesLoaded() - _root.currentb; _root.currentb = _root.getBytesLoaded(); _root.currentbpsdis = _root.currentbps + " bps"; } i = 0; while (i < 100) { if ((_root.points < i) and (PercentLoaded > (i * 2))) { _root.blockload(); } i = i + 1; } _root.bytesloaded = ((_root.getBytesLoaded() + " / ") + _root.getBytesTotal()) + " bytes loaded"; if (PercentLoaded != 100) { this._height = PercentLoaded * 3; } else { _root.play(); } }
Instance of Symbol 21 MovieClip in Frame 1
onClipEvent (enterFrame) { _root.playtime = _root.playtime + 1; _root.HoursPlayed = Math.floor(_root.playtime / 43200); _root.MinsPlayed = Math.floor((_root.playtime - (_root.HoursPlayed * 43200)) / 720); _root.SecsPlayed = Math.floor((_root.playtime - ((_root.HoursPlayed * 43200) + (_root.MinsPlayed * 720))) / 12); _root.DisplayTime = (((_root.HoursPlayed + " : ") + _root.MinsPlayed) + " : ") + _root.SecsPlayed; }
Frame 2
var i = 0; while (i < game.pointsa.length) { var ob = game.pointsa[i]; ob.clip.removeMovieClip(); i++; } var i = 0; while (i < game.point2sa.length) { var ob = game.point2sa[i]; ob.clip.removeMovieClip(); i++; }
Instance of Symbol 36 MovieClip "playpauseclip" in Frame 2
onClipEvent (enterFrame) { if (_root.stopped == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Instance of Symbol 39 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.difficulty == 4) { this._x = 201.2; this._y = 177.8; } if (_root.difficulty == 3) { this._x = 201.2; this._y = 155.1; } if (_root.difficulty == 2) { this._x = 36.5; this._y = 178.1; } if (_root.difficulty == 1) { this._x = 35.5; this._y = 155.8; } }
Instance of Symbol 39 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.gamemode == 2) { this._x = 27.3; this._y = 320.9; } if (_root.gamemode == 1) { this._x = 27.3; this._y = 294.2; } }
Frame 4
stop();
Frame 5
function startgame() { var _local1 = _root; time = time + 1; deletedone = 0; if (time == nextblock) { nextblock = nextblock + _local1.LvlSpeed; if (_local1.hitgreen == 0) { nextblock = nextblock - _local1.LvlSpeed; nextblock = nextblock + 1; } if (((((((((row1z < _local1.LevelGreen) and (row2z < _local1.LevelGreen)) and (row3z < _local1.LevelGreen)) and (row4z < _local1.LevelGreen)) and (row5z < _local1.LevelGreen)) and (row6z < _local1.LevelGreen)) and (row7z < _local1.LevelGreen)) and (row8z < _local1.LevelGreen)) and (row9z < _local1.LevelGreen)) { _local1.hitgreen = 0; } rowrand = Math.floor(Math.random() * 9); rowrand = rowrand + 1; if (_local1.LvlSpeed < 5) { rowrand = Math.floor(Math.random() * 10); rowrand = rowrand + 1; } if (_local1.LvlSpeed < 3) { rowrand = Math.floor(Math.random() * 12); rowrand = rowrand + 1; } if (_local1.LvlSpeed < 2) { rowrand = Math.floor(Math.random() * 15); rowrand = rowrand + 1; } if (_local1.hitgreen == 0) { rowrand = Math.floor(Math.random() * 9); rowrand = rowrand + 1; } if (rowrand == 1) { row1z = row1z + 1; if (row1z > _local1.LevelMax) { _local1.gotoAndStop(6); } if (row1z > (((_local1.LevelMax - _local1.LevelGreen) / 2) + _local1.LevelGreen)) { _local1.hitgreen = 1; } game.blockcounter++; if (game.blockcounter > 99995) { game.blockcounter = 0; } var _local2 = "block" + game.blockcounter; game[_local2] = new game.block(); game[_local2].id = game.blockcounter; game.blocks.push(game[_local2]); zeval = row1z * 10; game[_local2].clip = attachMovie("block", _local2, zeval + 1); game[_local2].x = 136.2; game[_local2].y = 321.3 - (row1z * 7); game[_local2].Z = row1z; game[_local2].rowID = 1; game[_local2].clip._x = game[_local2].x; game[_local2].clip._y = game[_local2].y; game[_local2].clip.gotoAndStop(1); } if (rowrand == 2) { row2z = row2z + 1; if (row2z > _local1.LevelMax) { _local1.gotoAndStop(6); } if (row2z > (((_local1.LevelMax - _local1.LevelGreen) / 2) + _local1.LevelGreen)) { _local1.hitgreen = 1; } game.blockcounter++; if (game.blockcounter > 99995) { game.blockcounter = 0; } var _local2 = "block" + game.blockcounter; game[_local2] = new game.block(); game[_local2].id = game.blockcounter; game.blocks.push(game[_local2]); zeval = row2z * 10; game[_local2].clip = attachMovie("block", _local2, zeval + 2); game[_local2].x = 105; game[_local2].y = 337 - (row2z * 7); game[_local2].Z = row2z; game[_local2].rowID = 2; game[_local2].clip._x = game[_local2].x; game[_local2].clip._y = game[_local2].y; game[_local2].clip.gotoAndStop(2); } if (rowrand == 3) { row3z = row3z + 1; if (row3z > _local1.LevelMax) { _local1.gotoAndStop(6); } if (row3z > (((_local1.LevelMax - _local1.LevelGreen) / 2) + _local1.LevelGreen)) { _local1.hitgreen = 1; } game.blockcounter++; if (game.blockcounter > 99995) { game.blockcounter = 0; } var _local2 = "block" + game.blockcounter; game[_local2] = new game.block(); game[_local2].id = game.blockcounter; game.blocks.push(game[_local2]); zeval = row3z * 10; game[_local2].clip = attachMovie("block", _local2, zeval + 3); game[_local2].x = 167.7; game[_local2].y = 337 - (row3z * 7); game[_local2].Z = row3z; game[_local2].rowID = 3; game[_local2].clip._x = game[_local2].x; game[_local2].clip._y = game[_local2].y; game[_local2].clip.gotoAndStop(3); } if (rowrand == 4) { row4z = row4z + 1; if (row4z > _local1.LevelMax) { _local1.gotoAndStop(6); } if (row4z > (((_local1.LevelMax - _local1.LevelGreen) / 2) + _local1.LevelGreen)) { _local1.hitgreen = 1; } game.blockcounter++; if (game.blockcounter > 99995) { game.blockcounter = 0; } var _local2 = "block" + game.blockcounter; game[_local2] = new game.block(); game[_local2].id = game.blockcounter; game.blocks.push(game[_local2]); zeval = row4z * 10; game[_local2].clip = attachMovie("block", _local2, zeval + 4); game[_local2].x = 73.6; game[_local2].y = 352.9 - (row4z * 7); game[_local2].Z = row4z; game[_local2].rowID = 4; game[_local2].clip._x = game[_local2].x; game[_local2].clip._y = game[_local2].y; game[_local2].clip.gotoAndStop(4); } if (rowrand == 5) { row5z = row5z + 1; if (row5z > _local1.LevelMax) { _local1.gotoAndStop(6); } if (row5z > (((_local1.LevelMax - _local1.LevelGreen) / 2) + _local1.LevelGreen)) { _local1.hitgreen = 1; } game.blockcounter++; if (game.blockcounter > 99995) { game.blockcounter = 0; } var _local2 = "block" + game.blockcounter; game[_local2] = new game.block(); game[_local2].id = game.blockcounter; game.blocks.push(game[_local2]); zeval = row5z * 10; game[_local2].clip = attachMovie("block", _local2, zeval + 5); game[_local2].x = 136.2; game[_local2].y = 352.9 - (row5z * 7); game[_local2].Z = row5z; game[_local2].rowID = 5; game[_local2].clip._x = game[_local2].x; game[_local2].clip._y = game[_local2].y; game[_local2].clip.gotoAndStop(5); } if (rowrand == 6) { row6z = row6z + 1; if (row6z > _local1.LevelMax) { _local1.gotoAndStop(6); } if (row6z > (((_local1.LevelMax - _local1.LevelGreen) / 2) + _local1.LevelGreen)) { _local1.hitgreen = 1; } game.blockcounter++; if (game.blockcounter > 99995) { game.blockcounter = 0; } var _local2 = "block" + game.blockcounter; game[_local2] = new game.block(); game[_local2].id = game.blockcounter; game.blocks.push(game[_local2]); zeval = row6z * 10; game[_local2].clip = attachMovie("block", _local2, zeval + 6); game[_local2].x = 199.1; game[_local2].y = 352.9 - (row6z * 7); game[_local2].Z = row6z; game[_local2].rowID = 6; game[_local2].clip._x = game[_local2].x; game[_local2].clip._y = game[_local2].y; game[_local2].clip.gotoAndStop(6); } if (rowrand == 7) { row7z = row7z + 1; if (row7z > _local1.LevelMax) { _local1.gotoAndStop(6); } if (row7z > (((_local1.LevelMax - _local1.LevelGreen) / 2) + _local1.LevelGreen)) { _local1.hitgreen = 1; } game.blockcounter++; if (game.blockcounter > 99995) { game.blockcounter = 0; } var _local2 = "block" + game.blockcounter; game[_local2] = new game.block(); game[_local2].id = game.blockcounter; game.blocks.push(game[_local2]); zeval = row7z * 10; game[_local2].clip = attachMovie("block", _local2, zeval + 7); game[_local2].x = 105; game[_local2].y = 368.6 - (row7z * 7); game[_local2].Z = row7z; game[_local2].rowID = 7; game[_local2].clip._x = game[_local2].x; game[_local2].clip._y = game[_local2].y; game[_local2].clip.gotoAndStop(7); } if (rowrand == 8) { row8z = row8z + 1; if (row8z > _local1.LevelMax) { _local1.gotoAndStop(6); } if (row8z > (((_local1.LevelMax - _local1.LevelGreen) / 2) + _local1.LevelGreen)) { _local1.hitgreen = 1; } game.blockcounter++; if (game.blockcounter > 99995) { game.blockcounter = 0; } var _local2 = "block" + game.blockcounter; game[_local2] = new game.block(); game[_local2].id = game.blockcounter; game.blocks.push(game[_local2]); zeval = row8z * 10; game[_local2].clip = attachMovie("block", _local2, zeval + 8); game[_local2].x = 167.7; game[_local2].y = 368.6 - (row8z * 7); game[_local2].Z = row8z; game[_local2].rowID = 8; game[_local2].clip._x = game[_local2].x; game[_local2].clip._y = game[_local2].y; game[_local2].clip.gotoAndStop(8); } if (rowrand == 9) { row9z = row9z + 1; if (row9z > _local1.LevelMax) { _local1.gotoAndStop(6); } if (row9z > (((_local1.LevelMax - _local1.LevelGreen) / 2) + _local1.LevelGreen)) { _local1.hitgreen = 1; } game.blockcounter++; if (game.blockcounter > 99995) { game.blockcounter = 0; } var _local2 = "block" + game.blockcounter; game[_local2] = new game.block(); game[_local2].id = game.blockcounter; game.blocks.push(game[_local2]); zeval = row9z * 10; game[_local2].clip = attachMovie("block", _local2, zeval + 9); game[_local2].x = 136.2; game[_local2].y = 384.4 - (row9z * 7); game[_local2].Z = row9z; game[_local2].rowID = 9; game[_local2].clip._x = game[_local2].x; game[_local2].clip._y = game[_local2].y; game[_local2].clip.gotoAndStop(9); } } } function destroyrow() { var _local3 = _root; var _local2 = 0; while (_local2 < game.blocks.length) { var _local1 = game.blocks[_local2]; _local1.delbul = 0; if (((row1z == _local1.Z) and (deletedone == 0)) and (_local1.rowID == 1)) { _local1.delbul = 1; if (_local3.LevelGreen == row1z) { _local3.pointup(); } row1z = row1z - 1; if (row1z < _local3.LevelMin) { _local3.gotoAndStop(6); } deletedone = 1; if (_local1.delbul == 1) { _local1.clip.gotoAndStop(10); _local3.destroyed = _local3.destroyed + 1; _local3.TotalBroken = _local3.TotalBroken + 1; delete game["block" + game.blocks[_local2].id]; game.blocks.splice(_local2, 1); _local1.delbul = 0; } } _local2++; } } function destroyrow2() { var _local3 = _root; var _local2 = 0; while (_local2 < game.blocks.length) { var _local1 = game.blocks[_local2]; _local1.delbul = 0; if (((row2z == _local1.Z) and (deletedone == 0)) and (_local1.rowID == 2)) { _local1.delbul = 1; if (_local3.LevelGreen == row2z) { _local3.pointup(); } row2z = row2z - 1; if (row2z < _local3.LevelMin) { _local3.gotoAndStop(6); } deletedone = 1; if (_local1.delbul == 1) { _local1.clip.gotoAndStop(10); _local3.destroyed = _local3.destroyed + 1; _local3.TotalBroken = _local3.TotalBroken + 1; delete game["block" + game.blocks[_local2].id]; game.blocks.splice(_local2, 1); _local1.delbul = 0; } } _local2++; } } function destroyrow3() { var _local3 = _root; var _local2 = 0; while (_local2 < game.blocks.length) { var _local1 = game.blocks[_local2]; _local1.delbul = 0; if (((row3z == _local1.Z) and (deletedone == 0)) and (_local1.rowID == 3)) { _local1.delbul = 1; if (_local3.LevelGreen == row3z) { _local3.pointup(); } row3z = row3z - 1; if (row3z < _local3.LevelMin) { _local3.gotoAndStop(6); } deletedone = 1; if (_local1.delbul == 1) { _local1.clip.gotoAndStop(10); _local3.destroyed = _local3.destroyed + 1; _local3.TotalBroken = _local3.TotalBroken + 1; delete game["block" + game.blocks[_local2].id]; game.blocks.splice(_local2, 1); _local1.delbul = 0; } } _local2++; } } function destroyrow4() { var _local3 = _root; var _local2 = 0; while (_local2 < game.blocks.length) { var _local1 = game.blocks[_local2]; _local1.delbul = 0; if (((row4z == _local1.Z) and (deletedone == 0)) and (_local1.rowID == 4)) { _local1.delbul = 1; if (_local3.LevelGreen == row4z) { _local3.pointup(); } row4z = row4z - 1; if (row4z < _local3.LevelMin) { _local3.gotoAndStop(6); } deletedone = 1; if (_local1.delbul == 1) { _local1.clip.gotoAndStop(10); _local3.destroyed = _local3.destroyed + 1; _local3.TotalBroken = _local3.TotalBroken + 1; delete game["block" + game.blocks[_local2].id]; game.blocks.splice(_local2, 1); _local1.delbul = 0; } } _local2++; } } function destroyrow5() { var _local3 = _root; var _local2 = 0; while (_local2 < game.blocks.length) { var _local1 = game.blocks[_local2]; _local1.delbul = 0; if (((row5z == _local1.Z) and (deletedone == 0)) and (_local1.rowID == 5)) { _local1.delbul = 1; if (_local3.LevelGreen == row5z) { _local3.pointup(); } row5z = row5z - 1; if (row5z < _local3.LevelMin) { _local3.gotoAndStop(6); } deletedone = 1; if (_local1.delbul == 1) { _local1.clip.gotoAndStop(10); _local3.destroyed = _local3.destroyed + 1; _local3.TotalBroken = _local3.TotalBroken + 1; delete game["block" + game.blocks[_local2].id]; game.blocks.splice(_local2, 1); _local1.delbul = 0; } } _local2++; } } function destroyrow6() { var _local3 = _root; var _local2 = 0; while (_local2 < game.blocks.length) { var _local1 = game.blocks[_local2]; _local1.delbul = 0; if (((row6z == _local1.Z) and (deletedone == 0)) and (_local1.rowID == 6)) { _local1.delbul = 1; if (_local3.LevelGreen == row6z) { _local3.pointup(); } row6z = row6z - 1; if (row6z < _local3.LevelMin) { _local3.gotoAndStop(6); } deletedone = 1; if (_local1.delbul == 1) { _local1.clip.gotoAndStop(10); _local3.destroyed = _local3.destroyed + 1; _local3.TotalBroken = _local3.TotalBroken + 1; delete game["block" + game.blocks[_local2].id]; game.blocks.splice(_local2, 1); _local1.delbul = 0; } } _local2++; } } function destroyrow7() { var _local3 = _root; var _local2 = 0; while (_local2 < game.blocks.length) { var _local1 = game.blocks[_local2]; _local1.delbul = 0; if (((row7z == _local1.Z) and (deletedone == 0)) and (_local1.rowID == 7)) { _local1.delbul = 1; if (_local3.LevelGreen == row7z) { _local3.pointup(); } row7z = row7z - 1; if (row7z < _local3.LevelMin) { _local3.gotoAndStop(6); } deletedone = 1; if (_local1.delbul == 1) { _local1.clip.gotoAndStop(10); _local3.destroyed = _local3.destroyed + 1; _local3.TotalBroken = _local3.TotalBroken + 1; delete game["block" + game.blocks[_local2].id]; game.blocks.splice(_local2, 1); _local1.delbul = 0; } } _local2++; } } function destroyrow8() { var _local2 = _root; var _local3 = 0; while (_local3 < game.blocks.length) { var _local1 = game.blocks[_local3]; _local1.delbul = 0; if (((row8z == _local1.Z) and (deletedone == 0)) and (_local1.rowID == 8)) { _local1.delbul = 1; if (_local2.LevelGreen == row8z) { _local2.pointup(); } row8z = row8z - 1; if (row8z < _local2.LevelMin) { _local2.gotoAndStop(6); } deletedone = 1; if (_local1.delbul == 1) { _local2.destroyed = _local2.destroyed + 1; _local1.clip.gotoAndStop(10); _local2.destroyed = _local2.destroyed + 1; _local2.TotalBroken = _local2.TotalBroken + 1; delete game["block" + game.blocks[_local3].id]; game.blocks.splice(_local3, 1); _local1.delbul = 0; } } _local3++; } } function destroyrow9() { var _local3 = _root; var _local2 = 0; while (_local2 < game.blocks.length) { var _local1 = game.blocks[_local2]; _local1.delbul = 0; if (((row9z == _local1.Z) and (deletedone == 0)) and (_local1.rowID == 9)) { _local1.delbul = 1; if (_local3.LevelGreen == row9z) { _local3.pointup(); } row9z = row9z - 1; if (row9z < _local3.LevelMin) { _local3.gotoAndStop(6); } deletedone = 1; if (_local1.delbul == 1) { _local1.clip.gotoAndStop(10); _local3.destroyed = _local3.destroyed + 1; _local3.TotalBroken = _local3.TotalBroken + 1; delete game["block" + game.blocks[_local2].id]; game.blocks.splice(_local2, 1); _local1.delbul = 0; } } _local2++; } } function pointup() { var _local2 = _root; _local2.points = _local2.points + 1; var _local1 = "point" + _local2.points; game[_local1] = new game.point(); game[_local1].id = _local2.points; game.pointsa.push(game[_local1]); game[_local1].clip = attachMovie("complete", _local1, 999999 + _local2.points); game[_local1].y = 352.3 - (_local2.points * 7); game[_local1].x = 12.1; game[_local1].clip._x = game[_local1].x; game[_local1].clip._y = game[_local1].y; time = nextblock - 1; if (_local2.points == _local2.PointsNeeded) { _local2.gotoAndStop(7); } } stop(); _root.pausegame = 0; _root.hitgreen = 0; varlvl = _root.Level; _root.Levels = [[10, 1, 10, 20, 0], [10, 0, 5, 25, 0], [11, 5, 10, 25, 0], [12, 10, 15, 25, 0], [13, 10, 20, 25, 0], [14, 10, 20, 30, 0], [15, 5, 15, 20, 0], [16, 10, 20, 25, 0], [17, 5, 10, 15, 0], [18, 10, 14, 20, 0], [19, 12, 16, 20, 0], [20, 1, 5, 25, 1], [21, 5, 10, 25, 1], [22, 10, 15, 25, 1], [23, 10, 20, 25, 1], [24, 10, 20, 30, 1], [25, 5, 15, 20, 2], [26, 10, 20, 25, 2], [27, 5, 10, 15, 2], [28, 10, 14, 20, 2], [29, 12, 16, 20, 2], [30, 1, 5, 25, 3], [31, 5, 10, 25, 3], [32, 10, 15, 25, 3], [33, 10, 20, 25, 3], [34, 10, 20, 30, 3], [35, 5, 15, 20, 4], [36, 10, 20, 25, 4], [37, 5, 10, 15, 4], [38, 10, 14, 20, 4], [39, 12, 16, 20, 4], [40, 1, 5, 25, 5], [41, 5, 10, 25, 5], [42, 10, 15, 25, 5], [43, 10, 20, 25, 6], [44, 10, 20, 30, 6], [45, 5, 15, 20, 6], [46, 10, 20, 25, 6], [47, 5, 10, 15, 7], [48, 10, 14, 20, 7], [49, 12, 16, 20, 7], [50, 1, 20, 30, 8]]; _root.PointsNeeded = _root.Levels[varlvl][0]; _root.LevelMin = _root.Levels[varlvl][1]; _root.LevelGreen = _root.Levels[varlvl][2]; _root.LevelMax = _root.Levels[varlvl][3]; _root.LvlSpeed = _root.BaseSpd - _root.Levels[varlvl][4]; if ((_root.Level > 50) or ((_root.Level > 20) and (_root.difficulty == 4))) { _root.PointsNeeded = 50; rowrand = Math.floor(Math.random() * 5); rowrand = rowrand + 5; _root.LevelMin = rowrand; rowrand = Math.floor(Math.random() * 5); rowrand = rowrand + 10; _root.LevelGreen = rowrand; rowrand = Math.floor(Math.random() * 5); rowrand = rowrand + 15; _root.LevelMax = rowrand; _root.LvlSpeed = 8; } if (_root.LvlSpeed < 1) { _root.LvlSpeed = 1; } if ((_root.LvlSpeed == 1) and (_root.gamemode == 1)) { _root.LvlSpeed = 3; } _root.destroyed = 0; _root.points = 0; row1z = 0; row2z = 0; row3z = 0; row4z = 0; row5z = 0; row6z = 0; row7z = 0; row8z = 0; row9z = 0; attachMovie("complete", "greenzone2", 999999 + _root.points); _root.greenzone2._y = 352.3 - (_root.PointsNeeded * 7); _root.greenzone2._x = 12.1; _root.greenzone2._alpha = 25; _root.attachMovie("redzone", "redzone1", (_root.LevelMin * 10) + 10); _root.redzone1._y = 321.4 - (_root.LevelMin * 7); _root.redzone1._x = 73.6; _root.attachMovie("redzone", "redzone2", (_root.LevelMax * 10) + 10); _root.redzone2._y = 321.4 - (_root.LevelMax * 7); _root.redzone2._x = 73.6; _root.attachMovie("greenzone", "greenzone", (_root.LevelGreen * 10) + 10); _root.greenzone._y = 321.4 - (_root.LevelGreen * 7); _root.greenzone._x = 73.6; time = 0; deletedone = 0; nextblock = 24; game = {points:0, blah:0}; game.blocks = new Array(); game.blockcounter = 0; game.pointsa = new Array(); game.point = function () { }; game.block = function () { }; game.block.prototype.speed = 5; game.block.prototype.dirx = 0; game.block.prototype.diry = -1; game.block.prototype.width = 20; game.block.prototype.height = 20; BulCount = 0; Distance = 0;
Instance of Symbol 21 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.pausegame == 0) { _root.startgame(); if (_root.gamemode == 2) { if (Key.isDown(103)) { _root.destroyrow(); } if (Key.isDown(100)) { _root.destroyrow2(); } if (Key.isDown(104)) { _root.destroyrow3(); } if (Key.isDown(97)) { _root.destroyrow4(); } if (Key.isDown(101)) { _root.destroyrow5(); } if (Key.isDown(105)) { _root.destroyrow6(); } if (Key.isDown(98)) { _root.destroyrow7(); } if (Key.isDown(102)) { _root.destroyrow8(); } if (Key.isDown(99)) { _root.destroyrow9(); } } } }
Instance of Symbol 125 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.Level == 1) { this.gotoAndStop(1); } if (_root.Level == 2) { this.gotoAndStop(2); } if (_root.Level > 2) { this.gotoAndStop(3); } }
Frame 6
var i = 0; while (i < game.blocks.length) { var ob = game.blocks[i]; ob.clip.removeMovieClip(); i++; } var i = 0; while (i < game.pointsa.length) { var ob = game.pointsa[i]; ob.clip.removeMovieClip(); i++; } _root.redzone1.removeMovieClip(); _root.redzone2.removeMovieClip(); _root.greenzone.removeMovieClip(); _root.greenzone2.removeMovieClip(); _root.TotalBroken2 = _root.TotalBroken; _root.Loses = _root.Loses + 1;
Frame 7
stop(); var i = 0; while (i < game.blocks.length) { var ob = game.blocks[i]; ob.clip.removeMovieClip(); i++; } var i = 0; while (i < game.pointsa.length) { var ob = game.pointsa[i]; ob.clip.removeMovieClip(); i++; } _root.redzone1.removeMovieClip(); _root.redzone2.removeMovieClip(); _root.greenzone.removeMovieClip(); _root.greenzone2.removeMovieClip(); _root.TotalBroken = _root.TotalBroken + _root.Destroyed; _root.Wins = _root.Wins + 1; _root.Level = _root.Level + 1; _root.gotoAndStop(5); _root.attachMovie("winplz", "winplzclip", 999569);
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Symbol 23 Button
on (release) { _root.SAVED.removeMovieClip(); }
Symbol 29 Button
on (release) { this.removeMovieClip(); }
Symbol 30 MovieClip [winplz] Frame 29
_root.winplzclip.removeMovieClip();
Symbol 32 Button
on (release) { if (_root.stopped == 0) { stop(); _root.stopped = 1; } else { play(); _root.stopped = 0; } }
Symbol 33 MovieClip Frame 7340
gotoAndPlay (1);
Symbol 71 Button
on (release) { _root.gotoAndPlay(5); _root.Level = 1; if (_root.gamemode == 1) { _root.BaseSpd = 10; } if (_root.gamemode == 2) { _root.BaseSpd = 8; } if (_root.difficulty == 1) { _root.BaseSpd = _root.BaseSpd + 5; } if (_root.difficulty == 2) { } if (_root.difficulty == 3) { _root.BaseSpd = _root.BaseSpd - 3; } if (_root.difficulty == 4) { _root.BaseSpd = _root.BaseSpd - 10; } }
Symbol 73 Button
on (release) { _root.gamemode = 1; }
Symbol 74 Button
on (release) { _root.gamemode = 2; }
Symbol 77 Button
on (release) { _quality = "Low"; }
Symbol 78 Button
on (release) { _quality = "Medium"; }
Symbol 79 Button
on (release) { _quality = "High"; }
Symbol 82 Button
on (release) { _root.difficulty = 2; }
Symbol 83 Button
on (release) { _root.difficulty = 3; }
Symbol 87 Button
on (release) { _root.difficulty = 1; }
Symbol 89 Button
on (release) { _root.difficulty = 4; }
Symbol 91 Button
on (release) { if (_root.pos.data.Playtime < 1) { } else { _root.Level = _root.pos.data.Level; _root.Wins = _root.pos.data.Wins; _root.Loses = _root.pos.data.Loses; _root.Playtime = _root.pos.data.Playtime; _root.gamemode = _root.pos.data.gamemode; _root.difficulty = _root.pos.data.difficulty; if (_root.gamemode == 1) { _root.BaseSpd = 10; } if (_root.gamemode == 2) { _root.BaseSpd = 8; } if (_root.difficulty == 1) { _root.BaseSpd = _root.BaseSpd + 5; } if (_root.difficulty == 2) { } if (_root.difficulty == 3) { _root.BaseSpd = _root.BaseSpd - 3; } if (_root.difficulty == 4) { _root.BaseSpd = _root.BaseSpd - 10; } _root.pos = sharedobject.getLocal("SAVEBLOXDATA"); if (_root.Level > 0) { _root.play(); } } }
Symbol 93 Button
on (release) { _root.gotoAndPlay(9); }
Symbol 95 Button
on (release) { _root.gotoAndPlay(8); }
Symbol 106 Button
on (release) { if (_root.gamemode == 1) { _root.destroyrow(); } }
Symbol 107 Button
on (release) { if (_root.gamemode == 1) { _root.destroyrow2(); } }
Symbol 108 Button
on (release) { if (_root.gamemode == 1) { _root.destroyrow3(); } }
Symbol 109 Button
on (release) { if (_root.gamemode == 1) { _root.destroyrow4(); } }
Symbol 110 Button
on (release) { if (_root.gamemode == 1) { _root.destroyrow5(); } }
Symbol 111 Button
on (release) { if (_root.gamemode == 1) { _root.destroyrow6(); } }
Symbol 112 Button
on (release) { if (_root.gamemode == 1) { _root.destroyrow7(); } }
Symbol 113 Button
on (release) { if (_root.gamemode == 1) { _root.destroyrow8(); } }
Symbol 114 Button
on (release) { if (_root.gamemode == 1) { _root.destroyrow9(); } }
Symbol 116 MovieClip [explode] Frame 6
stop(); _parent.removeMovieClip();
Symbol 117 MovieClip [block] Frame 1
stop();
Symbol 117 MovieClip [block] Frame 2
stop();
Symbol 117 MovieClip [block] Frame 3
stop();
Symbol 117 MovieClip [block] Frame 4
stop();
Symbol 117 MovieClip [block] Frame 5
stop();
Symbol 117 MovieClip [block] Frame 6
stop();
Symbol 117 MovieClip [block] Frame 7
stop();
Symbol 117 MovieClip [block] Frame 8
stop();
Symbol 117 MovieClip [block] Frame 9
stop();
Symbol 117 MovieClip [block] Frame 10
stop();
Symbol 118 Button
on (release) { _root.destroyrow(); }
Symbol 128 Button
on (release) { if (_root.pausegame == 0) { _root.pausegame = 1; } else { _root.pausegame = 0; } }
Symbol 139 Button
on (release) { _root.gotoAndPlay(5); }
Symbol 146 Button
on (release) { _root.gotoAndPlay(4); }
Symbol 148 Button
on (release) { _root.pos = sharedobject.getLocal("SAVEBLOXDATA"); _root.pos.data.Level = _root.Level; _root.pos.data.Wins = _root.Wins; _root.pos.data.Loses = _root.Loses; _root.pos.data.TotalBroken = _root.TotalBroken; _root.pos.data.Playtime = _root.Playtime; _root.pos.data.gamemode = _root.gamemode; _root.pos.data.difficulty = _root.difficulty; _root.attachMovie("SAVED", "SAVED", 9999); }
Symbol 154 Button
on (release) { play(); }
Symbol 156 Button
on (release) { gotoAndStop (6); }
Symbol 159 Button
on (release) { _root.gotoAndStop(4); }
Symbol 162 Button
on (release) { gotoAndStop (1); }
Symbol 173 MovieClip Frame 1
stop();
Symbol 173 MovieClip Frame 2
stop();
Symbol 173 MovieClip Frame 3
stop();
Symbol 173 MovieClip Frame 4
stop();
Symbol 173 MovieClip Frame 5
stop();
Symbol 182 Button
on (release) { gotoAndStop (4); }

Library Items

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Symbol 21 MovieClipUses:20Used by:Timeline
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Symbol 26 TextUses:2Used by:28 29
Symbol 27 EditableTextUses:2Used by:28 29
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Symbol 30 MovieClip [winplz]Uses:28 29Used by:Timeline
Symbol 31 GraphicUsed by:32
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Symbol 118 ButtonUses:18Used by:173  Timeline
Symbol 119 GraphicUsed by:120 121
Symbol 120 MovieClip [redzone]Uses:119Used by:Timeline
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Symbol 122 GraphicUsed by:Timeline
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Symbol 173 MovieClipUses:18 151 154 156 157 158 159 160 161 162 118 163 164 165 166 167 168 169 170 171 172Used by:Timeline
Symbol 174 GraphicUsed by:Timeline
Symbol 175 EditableTextUses:2 80Used by:Timeline
Symbol 176 GraphicUsed by:Timeline
Symbol 177 GraphicUsed by:Timeline
Symbol 178 EditableTextUses:2 80Used by:Timeline
Symbol 179 GraphicUsed by:Timeline
Symbol 180 EditableTextUses:2 80Used by:Timeline
Symbol 181 EditableTextUses:2 80Used by:Timeline
Symbol 182 ButtonUses:152 153Used by:Timeline
Streaming Sound 1Used by:Symbol 33 MovieClip

Instance Names

"playpauseclip"Frame 2Symbol 36 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$kQ$1nHb7MANbiAnvs8r5zZmk.."
ExportAssets (56)Timeline Frame 1Symbol 19 as "complete"
ExportAssets (56)Timeline Frame 1Symbol 24 as "SAVED"
ExportAssets (56)Timeline Frame 1Symbol 30 as "winplz"
ExportAssets (56)Timeline Frame 2Symbol 24 as "SAVED"
ExportAssets (56)Timeline Frame 2Symbol 30 as "winplz"
ExportAssets (56)Timeline Frame 3Symbol 24 as "SAVED"
ExportAssets (56)Timeline Frame 3Symbol 30 as "winplz"
ExportAssets (56)Timeline Frame 4Symbol 24 as "SAVED"
ExportAssets (56)Timeline Frame 4Symbol 30 as "winplz"
ExportAssets (56)Timeline Frame 5Symbol 116 as "explode"
ExportAssets (56)Timeline Frame 5Symbol 117 as "block"
ExportAssets (56)Timeline Frame 5Symbol 120 as "redzone"
ExportAssets (56)Timeline Frame 5Symbol 121 as "greenzone"
ExportAssets (56)Timeline Frame 5Symbol 116 as "explode"
ExportAssets (56)Timeline Frame 5Symbol 19 as "complete"
ExportAssets (56)Timeline Frame 5Symbol 24 as "SAVED"
ExportAssets (56)Timeline Frame 5Symbol 30 as "winplz"
ExportAssets (56)Timeline Frame 6Symbol 24 as "SAVED"
ExportAssets (56)Timeline Frame 6Symbol 30 as "winplz"
ExportAssets (56)Timeline Frame 7Symbol 24 as "SAVED"
ExportAssets (56)Timeline Frame 7Symbol 30 as "winplz"
ExportAssets (56)Timeline Frame 8Symbol 24 as "SAVED"
ExportAssets (56)Timeline Frame 8Symbol 30 as "winplz"
ExportAssets (56)Timeline Frame 9Symbol 24 as "SAVED"
ExportAssets (56)Timeline Frame 9Symbol 30 as "winplz"
ExportAssets (56)Timeline Frame 10Symbol 24 as "SAVED"
ExportAssets (56)Timeline Frame 10Symbol 30 as "winplz"

Dynamic Text Variables

_root.currentbpsdisSymbol 3 EditableText""
_root.timeloaded2Symbol 4 EditableText""
_root.timeleftSymbol 5 EditableText""
_root.bytesloadedSymbol 6 EditableText""
_root.LevelSymbol 27 EditableText""
_root.LevelSymbol 129 EditableText" 0"
_root.destroyedSymbol 131 EditableText" 0"
_root.pointsSymbol 133 EditableText" 0"
_root.PointsNeededSymbol 135 EditableText" 0"
_root.TotalBroken2Symbol 142 EditableText" 0"
_root.LevelSymbol 144 EditableText" 0"




http://swfchan.com/7/30532/info.shtml
Created: 19/5 -2019 07:45:39 Last modified: 19/5 -2019 07:45:39 Server time: 08/05 -2024 23:34:25