STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228131
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/23997638?noj=FRM23997638-15DC" width="1" height="1"></div>

Auxiliary.swf

This is the info page for
Flash #30856

(Click the ID number above for more basic data on this flash file.)


Text
Slow:

Velocity Inhibitor

Shot Reload:

Ammunition:

Reload Time:

Damage:

Special: Slows

_______________

Loading 10,000 of 10,000 kb at 100 kb/s.
Estimated Time Remaining: 100 Seconds.

Auxiliary is a Defence game
featuring a Campaign and
several Challenges, the
campaign is fourty levels long
with three difficulty settings.
There are 4 Cinematics.
It is suggested that you take
the time to learn the basic
elements of this game, to
familiarize yourself with the
controls. To the right you
will find a brief summary
of this game.

Created By:

Sponsored By:

http://www.godlygamer.com/

http://www.godlygamer.com/

___________________________

http://www.maxgames.com/

__________________________

http://www.maxgames.com/

Auxiliary

Welcome to Auxiliary
here are a few things you should look
over while the game loads.
Gameplay:
You control a contrivance that is designed
to defend your bunker from the onslaught
of approaching enemies. You can control
the contrivances speed by using "W" to
increase speed, and "S" to decrease
speed. You can control four different
contrivances, each with its own projectile
compatability. There are four projectiles
two of which have a special ability,
spacebar allows you to fire, you may
select which projectile to use while
in combat from the toolbar, or using the
keys 1 through 4. Each weapon type has
an ammunition capacity, and must reload
when empty, if you use all your ammo, it
will automatically reload, you may force
it to reload by pressing "R". You may
toggle the quality with "Q", and music
with "M".
Auxiliary was Created by GodlyGamer:
http://www.godlygamer.com/
Auxiliary is Sponsored by Max Games:
http://www.maxgames.com/
Auxiliary is a GodlyGamer production.
Copyright © 2008, All Rights Reserved.

Scroll

Play Auxiliary!

Library Items Loaded

Ammunition: 100

Accuracy: 100%

Ammunition: 100

Accuracy: 100%

Armour: 100

Shield: 100

Armour: 100

Shield: 100

-1,000

Bullets

Shot Reload:

Ammunition:

Reload Time:

Damage:

Special: None

______

AP Bullets

Shot Reload:

Ammunition:

Reload Time:

Damage:

Special: None

__________

Weaken:

Electric Spike

Shot Reload:

Ammunition:

Reload Time:

Damage:

Special: Weaken

____________

Weapon
Unavailable

Campaign

Campaign

Challenges

Challenges

Highscores

Highscores

Credits

Credits

About Auxiliary

About Auxiliary

Cinematics

Cinematics

Auxiliary is a GodlyGamer production. Copyright © 2008, All Rights Reserved.

Auxiliary

http://www.godlygamer.com

_______________________

http://www.maxgames.com

______________________

About Auxiliary

Auxiliary features: a Campaign which
contains 40 levels; 5 unique Challenges;
and 4 Cinematics.
It's recommended that you view the game
controls, if you are new to the game.

Controls

Controls

Objectives

Objectives

About

About

Objectives

Defend your bunker using four types of
defensive contrivances each with their
own weapon compatability. You may
purchase upgrades between each level
with the scrap parts  salvaged by
destroying enemies.

Controls

Increase Speed:
Decrease Speed:
Fire Projectiles:
Aim Projectiles:
Weapon Selection:
Toggle Quality:
Toggle Music:

W
S
Space Bar
Mouse
1-4
Q
M

Note: Mouse Aiming requires an Upgrade.

Campaign Difficulty:

Easy

Easy

Normal

Normal

Hard

Hard

Challenges

Blitzkrieg

Massacre

Barrage

Onslaught

Assault

Name

Difficulty

Hard

Impossible

Normal

Hard

Easy

Play

Play

Cinematics

Introduction

Introduction

Campaign Start

Campaign Start

Campaign End (Victory)

Campaign End (Victory)

Campaign End (Defeat)

Campaign End (Defeat)

Highscores

Campaign:

Challenges:

Assault

Assault

Barrage

Barrage

Onslaught

Onslaught

Blitzkrieg

Blitzkrieg

Massacre

Massacre

Name

Score

Name 4

Score 4

Name 3

Score 3

Name 2

Score 2

Name 1

Score 1

Name 6

Score 6

Name 5

Score 5

Name 8

Score 8

Name 7

Score 7

Name 0

Score 0

Name 9

Score 9

Top Ten Highscores For: Massacre Challenge

Close

Close

MEDIUM

Level 000
Complete

Exit

Exit

Remaining:

Destroyed:

10,000

10,000

Points:

10,000

Weapon:

Scraps:

10,000

Are you sure you wish to Exit?

Yes

No

Contrivances

Purchase and Equip
any of the Four
Contrivances here.

Buzzer

Buzzer

Hunter

Hunter

Predator

Predator

NightHawk

NightHawk

Contrivances

Projectiles

Fortifications

Miscellaneous

Projectiles

Improve Projectiles
and their effects here.

Bullet

Bullet

AP Bullet

AP Bullet

Velocity Inhibitor

Velocity Inhibitor

Electric Spike

Electric Spike

Fortifications

Purchase and Repair
Armour and Shield
for your Bunker.

Armour

Armour

Armour Absorption

Armour Absorption

Shield

Shield

Shield Absorption

Shield Absorption

Miscellaneous

Additional Upgrades

Salvage Bonus

Salvage Bonus

Scraps: Amount  -  Points: Amount

Buzzer - Contrivance

Speed: 1.0 - 5.0 m/s, Acceleration: 0.1 m/s
2
The Buzzer can be armed with:
Bullets, and AP Bullets.

Bullets: Armed

AP Bullets: Unarmed

Pivotal Discharging System

Pivotal Discharging System

Equip Buzzer

Equip Buzzer

Select

Select

Close

Close

Buzzer Upgrade:
Discharging System

The "Pivotal Discharging
System" will allow you
to control the projectiles
destination with the Mouse.

Cost: 100
Scrap Parts

Purchase

Purchase

Upgrade Purchased.

Your Buzzer already has
this upgrade.

You do not have enough
scrap parts to purchase
this upgrade.

Buzzer AP Bullets

The Buzzer does not
currently have this
projectile type equipped.

Cost: 100 Scrap Parts

The Buzzer has already
been equipped with
this projectile type.

The Buzzer has
successfully been
equipped with AP Bullets

You must first own the
Buzzer contrivance
before you are able to
arm it with projectiles.

You do not have the
reqiured amount of scrap
parts to equip your Buzzer
with this projectile type.

Equip Buzzer

Your currently equipped
Contrivance is the NightHawk

Would you like to equip
the Buzzer as your new
defensive contrivance?

Equip

Equip

This contrivance has
already been equipped.

You have successfully
equipped the Buzzer as
your defensive contrivance

Hunter Upgrade:
Discharging System

Cost: 200
Scrap Parts

Your Hunter already has
this upgrade.

Hunter AP Bullets

The Hunter does not
currently have this
projectile type equipped.

The Hunter has already
been equipped with
this projectile type.

The Hunter has
successfully been
equipped with AP Bullets

You must first own the
Hunter contrivance
before you are able to
arm it with projectiles.

You do not have the
reqiured amount of scrap
parts to equip your Hunter
with this projectile type.

Hunter Velocity Inhibitor

Cost: 200 Scrap Parts

The Hunter has
successfully been
equipped with
Velocity Inhibitors

Equip Hunter

Your currently equipped
Contrivance is the NightHawk

This contrivance must
be purchased before
you are able to equip it.

Cost: 500 Scrap Parts

Would you like to equip
the Hunter as your new
defensive contrivance?

You do not have the
required amount of scrap
parts to purchase this
contrivance.

You have successfully
equipped the Hunter as
your defensive contrivance

Predator Upgrade:
Discharging System

Your Predator already
has this upgrade.

Predator AP Bullets

The Predator does not
currently have this
projectile type equipped.

The Predator has already
been equipped with
this projectile type.

The Predator has
successfully been
equipped with AP Bullets

You must first own the
Predator contrivance
before you are able to
arm it with projectiles.

You do not have the
reqiured amount of scrap
parts to equip your Predator
with this projectile type.

Predator Electric Spike

The Predator has
successfully been
equipped with
Electric Spikes.

You do not have the
reqiured amount of scrap
parts to equip your
Predator with this
projectile type.

Equip Predator

Your currently equipped
Contrivance is the NightHawk

Would you like to equip
the Predator as your new
defensive contrivance?

You have successfully
equipped the Predator as
your defensive contrivance

NightHawk Upgrade:
Discharging System

Cost: 300
Scrap Parts

Your NightHawk already
has this upgrade.

NightHawk AP Bullets

The NightHawk does not
currently have this
projectile type equipped.

The NightHawk has already
been equipped with
this projectile type.

The NightHawk has
successfully been
equipped with AP Bullets

You must first own the
NightHawk contrivance
before you are able to
arm it with projectiles.

You do not have the
reqiured amount of scrap
parts to equip your
NightHawk with this
projectile type.

NightHawk Velocity Inhibitor

The NightHawk has
successfully been
equipped with
Velocity Inhibitors

NightHawk Electric Spike

The NightHawk has
already been equipped
with this projectile type.

The NightHawk has
successfully been
equipped with
Electric Spikes.

Equip NightHawk

Your currently equipped
Contrivance is the NightHawk

Cost: 2500 Scrap Parts

Would you like to equip
the NightHawk as your new
defensive contrivance?

Cost: 2500 Scrap Parts

You have successfully
equipped the NightHawk as
your defensive contrivance

Bullet Speed

Cost: 75
Scrap Parts

You may upgrade this
projectiles speed a maximum
of three times, for a
final speed of 13 m/s.

Bullet speed has
been upgraded to its
maximum potential.

You have already upgraded
the Bullet speed to its
maximum potential.

Bullet Damage

Cost: 25
Scrap Parts

You may upgrade this
projectiles damage a maximum
of thirty times, for a
final damage of 35.

Bullet damage has
been upgraded to its
maximum potential.

You have already upgraded
the Bullet damage to its
maximum potential.

Bullet Ammunition

Cost: 10
Scrap Parts

You may upgrade this
projectiles ammo a maximum
of fifty times, for a
final capacity of 100.

Bullet ammunition has
been upgraded to its
maximum capacity.

You have already upgraded
the Bullet ammunition to
its maximum capacity.

Bullet Reload Time

Cost: 20
Scrap Parts

You may upgrade this
projectiles reload a maximum
of ten times, for a
final reload of 0.250 s.

Bullet reload time has
been reduced to its
minimal potential.

You have already reduced
the Bullet reload time to its
minimal potential.

AP Bullet Speed

AP Bullet speed has
been upgraded to its
maximum potential.

You have already upgraded
the AP Bullet speed to its
maximum potential.

AP Bullet Damage

Cost: 35
Scrap Parts

You may upgrade this
projectiles damage a maximum
of sixty times, for a
final damage of 70.

AP Bullet damage has
been upgraded to its
maximum potential.

You have already upgraded
the AP Bullet damage to
its maximum potential.

AP Bullet Ammunition

Cost: 15
Scrap Parts

You may upgrade this
projectiles ammo a maximum
of twenty-five times, for a
final capacity of 50.

AP Bullet ammunition
has been upgraded to its
maximum capacity.

You have already upgraded
the AP Bullet ammunition
to its maximum capacity.

AP Bullet Reload Time

You may upgrade this
projectiles reload a maximum
of fifteen times, for a
final reload of 0.375 s.

AP Bullet reload time
has been reduced to its
minimal potential.

You have already reduced
the AP Bullet reload time
to its minimal potential.

Velocity Inhibitor
Speed

Velocity Inhibitor speed
has been upgraded to
its maximum potential.

You have already upgraded
the Velocity Inhibitor speed
to its maximum potential.

Velocity Inhibitor
Damage

Cost: 30
Scrap Parts

You may upgrade this
projectiles damage a maximum
of thirty-six times, for a
final damage of 42.

Velocity Inhibitor damage
has been upgraded to its
maximum potential.

You have already upgraded
the Velocity Inhibitor
damage to its maximum
potential.

Velocity Inhibitor
Ammunition

You may upgrade this
projectiles ammo a maximum
of twenty times, for a
final capacity of 40.

Velocity Inhibitor
ammunition has been
upgraded to its
maximum capacity.

You have already upgraded
the Velocity Inhibitor
ammunition to its
maximum capacity.

Velocity Inhibitor
Reload Time

You may upgrade this
projectiles reload a maximum
of twenty times, for a
final reload of 0.500 s.

Velocity Inhibitor reload
time has been reduced
to its minimal potential.

You have already reduced
the Velocity Inhibitor reload
time to its minimal potential.

Velocity Inhibitor
Effect (Slow)

Cost: 50
Scrap Parts

You may upgrade this
projectiles effect a maximum
of five times, for a
final slow effect of 15%.

Velocity Inhibitor slow
effect has been upgraded
to its maximum potential.

You have already upgraded
the Velocity Inhibitor effect
to its maximum potential.

Electric Spike
Speed

Electric Spike speed
has been upgraded to
its maximum potential.

You have already upgraded
the Electric Spike speed
to its maximum potential.

Electric Spike
Damage

You may upgrade this
projectiles damage a maximum
of fourty-eight times, for a
final damage of 56.

Electric Spike damage
has been upgraded to its
maximum potential.

You have already upgraded
the Electric Spike damage
to its maximum potential.

Electric Spike
Ammunition

Electric Spike ammunition
has been upgraded to its
maximum capacity.

You have already upgraded
the Electric Spike
ammunition to its
maximum capacity.

Electric Spike
Reload Time

You may upgrade this
projectiles reload a maximum
of twenty-five times, for a
final reload of 0.625 s.

Electric Spike reload time
has been reduced to its
minimal potential.

You have already reduced
the Electric Spike reload
time to its minimal potential.

Electric Spike
Effect (Weaken)

Scraps: Amount  -  Points: Amount

Hunter - Contrivance

Speed: 0.7 - 6.5 m/s, Acceleration: 0.2 m/s
2
The Hunter can be armed with:
Bullets, AP Bullets, and Velocity Inhibitors.

AP Bullets: Unarmed

Velocity Inhibitors: Unarmed

Equip Hunter

Equip Hunter

Scraps: Amount  -  Points: Amount

Predator - Contrivance

Speed: 0.7 - 6.5 m/s, Acceleration: 0.2 m/s
2
The Predator can be armed with:
Bullets, AP Bullets, and Electric Spikes.

AP Bullets: Unarmed

Electric Spikes: Unarmed

Equip Predator

Equip Predator

Scraps: Amount  -  Points: Amount

NightHawk - Contrivance

Speed: 0.5 - 7.5 m/s, Acceleration: 0.3 m/s
2
The NightHawk can be armed with: Bullets,
AP Bullets, Velocity Inhibitors, and Electric Spikes.

AP Bullets: Unarmed

Velocity Inhibitors: Unarmed

Electric Spikes: Unarmed

Equip NightHawk

Equip NightHawk

Scraps: Amount  -  Points: Amount

Bullets - Projectile

No Ability.

Speed:

Damage:

Ammunition:

Reload Time:

0.0 s

0

0 m/s

0

Scraps: Amount  -  Points: Amount

AP Bullets - Projectile

0.0 s

0

0 m/s

0

Scraps: Amount  -  Points: Amount

Velocity Inhibitors - Projectile

Ability: Slows enemy on impact

Effect:

Ability

0.0 s

0

0 m/s

0

Scraps: Amount  -  Points: Amount

Electric Spikes - Projectile

Ability: Weakens enemy on impact

Ability

0.0 s

0

0 m/s

0

Scraps: Amount  -  Points: Amount

Armour - Fortification

Armour: 5000 / 5000

500 Armour - 900 Scrap Parts

500 Armour - 900 Scrap Parts

500 Armour - 900 Scrap Parts

250 Armour - 460 Scrap Parts

250 Armour - 460 Scrap Parts

250 Armour - 460 Scrap Parts

100 Armour - 188 Scrap Parts

100 Armour - 188 Scrap Parts

100 Armour - 188 Scrap Parts

50 Armour - 96 Scrap Parts

50 Armour - 96 Scrap Parts

50 Armour - 96 Scrap Parts

25 Armour - 49 Scrap Parts

25 Armour - 49 Scrap Parts

25 Armour - 49 Scrap Parts

10 Armour - 20 Scrap Parts

10 Armour - 20 Scrap Parts

10 Armour - 20 Scrap Parts

Scraps: Amount  -  Points: Amount

Armour Absorption - Fortification

Absorption: 15% / 15%

Cost: 200 Scrap Parts per 1%

You have upgraded your armour
absorption to its maximum potential.

Your armour absorption has already been
upgraded to its maximum potential.

You do not have the required
amount of scrap parts to
upgrade your armour absorption.

Scraps: Amount  -  Points: Amount

Shield - Fortification

Shield: 2000 / 2000

10 Shield - 30 Scrap Parts

10 Shield - 30 Scrap Parts

10 Shield - 30 Scrap Parts

25 Shield - 74 Scrap Parts

25 Shield - 74 Scrap Parts

25 Shield - 74 Scrap Parts

50 Shield - 144 Scrap Parts

50 Shield - 144 Scrap Parts

50 Shield - 144 Scrap Parts

100 Shield - 282 Scrap Parts

100 Shield - 282 Scrap Parts

100 Shield - 282 Scrap Parts

250 Shield - 690 Scrap Parts

250 Shield - 690 Scrap Parts

250 Shield - 690 Scrap Parts

500 Shield - 1350 Scrap Parts

500 Shield - 1350 Scrap Parts

500 Shield - 1350 Scrap Parts

Scraps: Amount  -  Points: Amount

Shield Absorption - Fortification

Absorption: 35% / 35%

Cost: 100 Scrap Parts per 1%

You have upgraded your shield
absorption to its maximum potential.

Your shield absorption has already been
upgraded to its maximum potential.

You do not have the required
amount of scrap parts to
upgrade your shield absorption.

Scraps: Amount  -  Points: Amount

Salvage Bonus - Miscellaneous

Salvage Bonus: 33%

Cost: 150 Scrap Parts per 1%

You have upgraded your salvage
bonus to its maximum potential.

Your salvage bonus has already been
upgraded to its maximum potential.

You do not have the required
amount of scrap parts to
upgrade your salvage bonus.

'Difficulty' Campaign: Level # Complete

Armour:

Absorption:

Shield:

5000

15%

2000

35%

Main Menu

Main Menu

Next Level

Next Level

Level Statistics:

Enemies Destroyed:

Scrap Parts Salvaged:

Total Points:

Accuracy Bonus:

Scrap Parts Total:

Points Earned:

Level Completion Time:

Total Level Points:

Close

Close

Are you sure you wish to
exit to the Main Menu?

Yes

Yes

No

No

Are you sure you would like
to continue to the next level?

Contrivance: NightHawk

G
E
N
E
R
A
T
E
N
E
X
T
L
E
V
E
L

...Generating Level...

...Setting Level Attributes...

...Generating Level 2...

...Generating Level 3...

...Generating Level 4...

...Generating Level 5...

...Generating Level 6...

...Generating Level 7...

...Generating Level 8...

...Generating Level 9...

...Generating Level 10...

...Generating Level 11...

...Generating Level 12...

...Generating Level 13...

...Generating Level 14...

...Generating Level 15...

...Generating Level 16...

...Generating Level 17...

...Generating Level 18...

...Generating Level 19...

...Generating Level 20...

...Generating Level 21...

...Generating Level 22...

...Generating Level 23...

...Generating Level 24...

...Generating Level 25...

...Generating Level 26...

...Generating Level 27...

...Generating Level 28...

...Generating Level 29...

...Generating Level 30...

...Generating Level 31...

...Generating Level 32...

...Generating Level 33...

...Generating Level 34...

...Generating Level 35...

...Generating Level 36...

...Generating Level 37...

...Generating Level 38...

...Generating Level 39...

...Generating Level 40...

'Difficulty' Campaign Failed (Level 40)

You've Played this Campaign for: 3,600 Seconds.

Return To Menu

Return To Menu

Campaign Score: 1,000,000,000

Points Earned: 10,000
Average Accuracy: 100%
Scrap Parts Salvaged: 10,000
Scrap Parts Remaining: 10,000
Enemies Destroyed: 10,000
Shots Fired: 10,000
Shots Hit: 10,000

Checking Highscores...

You've failed to set a Highscore.

View Highscores

View Highscores

You've set a New Highscore! (1st Place)

Username:

Send

Send

Highscore Sent.

Error: Failed to contact Highscores.

'Difficulty' Campaign Completed (Level 40)

You've Played this Campaign for: 3,600 Seconds.

Campaign Score: 1,000,000,000

Points Earned: 10,000
Average Accuracy: 100%
Scrap Parts Salvaged: 10,000
Scrap Parts Remaining: 10,000
Enemies Destroyed: 10,000
Shots Fired: 10,000
Shots Hit: 10,000

'Difficulty' Challenge Failed

You've Played this Campaign for: 3,600 Seconds.

Challenge Score: 1,000,000,000

Points Earned: 10,000
Average Accuracy: 100%
Scrap Parts Salvaged: 10,000
Scrap Parts Remaining: 10,000
Enemies Destroyed: 10,000
Shots Fired: 10,000
Shots Hit: 10,000

'Difficulty' Challenge Completed

You've Played this Campaign for: 3,600 Seconds.

Challenge Score: 1,000,000,000

Points Earned: 10,000
Average Accuracy: 100%
Scrap Parts Salvaged: 10,000
Scrap Parts Remaining: 10,000
Enemies Destroyed: 10,000
Shots Fired: 10,000
Shots Hit: 10,000

Skip

Skip

Cinematics

A

Au

Auc

Auck

Auckl

Auckla

Aucklan

Auckland

Auckland,

Auckland, N

Auckland, Ne

Auckland, New

Auckland, New

Auckland, New Z

Auckland, New Ze

Auckland, New Zea

Auckland, New Zeal

Auckland, New Zeala

Auckland, New Zealan

Auckland, New Zealand

Auckland, New Zealand

Auckland, New Zealand 2

Auckland, New Zealand 20

Auckland, New Zealand 204

Auckland, New Zealand 2048

Auckland, New Zealand 2048.

NZN

Alert! An invasion has been initiated by the inhabitants of Omegacron. Meteor showers are underway all over the globe, and are being followed by a ninety percent chance of death.

Auxiliary: Created By GodlyGamer

Sponsored By: MaxGames

Produced By:

Bryce Knoblauch

http://www.godlygamer.com/

1

0

1

0

1

0

Programmed By:

Graffic Design &
Animation By:

Voice Acting By:

http://www.ea.com/

Electronic Arts, All Rights Reserved.

Featured Music From:
Command & Conquers Generals ZERO:HOUR

http://www.fireflyworlds.com/

Firefly Studios, All Rights Reserved.

Sounds From:
Stronghold

http://www.maxgames.com/

Max Games

Sponsored By:

ActionScript [AS1/AS2]

Frame 1
function MainMenu_RC(obj, item) { if (item.caption == RightClick_Option2) { getURL ("http://www.godlygamer.com/", "_blank"); } if (item.caption == RightClick_Option4) { getURL ("http://www.xaurora.com/", "_blank"); } } stop(); fscommand ("AllowScale", false); RightClick_Option1 = "Created By: GodlyGamer"; RightClick_Option2 = "http://www.godlygamer.com/"; RightClick_Option3 = "Godly Gamer Hosted By: Xaurora"; RightClick_Option4 = "http://www.xaurora.com/"; var MainMenu_cm = new ContextMenu(); MainMenu_cm.hideBuiltInItems(); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option1, MainMenu_RC)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option2, MainMenu_RC)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option3, MainMenu_RC, true)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option4, MainMenu_RC)); _root.menu = MainMenu_cm;
Frame 2
gotoAndStop ("verifyHost");
Frame 3
stop();
Frame 4
stop();
Frame 5
function StartCampaign() { _root.GameType = "Campaign"; _root.CurrentGameStatus = "Playing"; _root.CampaignLevel = 1; _root.levelTime = 0; _root.TotalTime = 0; _root.TotalKills = 0; _root.TotalScraps = 0; _root.TotalPoints = 0; _root.TotalShotsFired = 0; _root.TotalShotsHit = 0; _root.RemoveAll = false; _root.orbiterBuzzer_Available = true; _root.orbiterBuzzer_Speed = 2.5; _root.orbiterBuzzer_maxSpeed = 5; _root.orbiterBuzzer_minSpeed = 1; _root.orbiterBuzzer_Acceleration = 0.1; _root.orbiterBuzzer_Discharger = false; _root.orbiterBuzzer_Bullet = true; _root.orbiterBuzzer_APBullet = false; _root.orbiterBuzzer_VelocityInhibitor = false; _root.orbiterBuzzer_ElectricSpike = false; _root.orbiterHunter_Available = false; _root.orbiterHunter_Speed = 3.1; _root.orbiterHunter_maxSpeed = 6.5; _root.orbiterHunter_minSpeed = 0.7; _root.orbiterHunter_Acceleration = 0.2; _root.orbiterHunter_Discharger = false; _root.orbiterHunter_Bullet = true; _root.orbiterHunter_APBullet = false; _root.orbiterHunter_VelocityInhibitor = false; _root.orbiterHunter_ElectricSpike = false; _root.orbiterPredator_Available = false; _root.orbiterPredator_Speed = 3.1; _root.orbiterPredator_maxSpeed = 6.5; _root.orbiterPredator_minSpeed = 0.7; _root.orbiterPredator_Acceleration = 0.2; _root.orbiterPredator_Discharger = false; _root.orbiterPredator_Bullet = true; _root.orbiterPredator_APBullet = false; _root.orbiterPredator_VelocityInhibitor = false; _root.orbiterPredator_ElectricSpike = false; _root.orbiterNightHawk_Available = false; _root.orbiterNightHawk_Speed = 4; _root.orbiterNightHawk_maxSpeed = 7.5; _root.orbiterNightHawk_minSpeed = 0.5; _root.orbiterNightHawk_Acceleration = 0.3; _root.orbiterNightHawk_Discharger = false; _root.orbiterNightHawk_Bullet = true; _root.orbiterNightHawk_APBullet = false; _root.orbiterNightHawk_VelocityInhibitor = false; _root.orbiterNightHawk_ElectricSpike = false; _root.playerScraps = 0; _root.playerPoints = 0; _root.levelScraps = 0; _root.levelPoints = 0; _root.salvageBonus = 1; _root.PlayerOrbiter = "Buzzer"; _root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"]; _root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"]; _root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"]; _root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"]; _root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"]; _root.Health = 100; _root.Health_Max = _root.Health; _root.HealthAbsorb = 0; _root.Shield = 0; _root.Shield_Max = _root.Shield; _root.ShieldAbsorb = 0; _root.ProjectileType = "Bullet"; _root.Bullet_ProjectileSpeed = 10; _root.Bullet_ProjectileDamage = 5; _root.Bullet_ProjectileAbility = "None"; _root.Bullet_ShotReload = 2; _root.Bullet_ShotReloader = 0; _root.Bullet_Ammunition = 0; _root.Bullet_Ammunition_Max = 50; _root.Bullet_AmmunitionReload = 20; _root.Bullet_AmmunitionReloader = 0; _root.Bullet_PC_ShotReload = Math.round((_root.Bullet_ShotReload / 40) * 1000) + " ms"; _root.Bullet_PC_ReloadTime = (Math.round((_root.Bullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.APBullet_ProjectileSpeed = 10; _root.APBullet_ProjectileDamage = 10; _root.APBullet_ProjectileAbility = "None"; _root.APBullet_ShotReload = 3; _root.APBullet_ShotReloader = 0; _root.APBullet_Ammunition = 0; _root.APBullet_Ammunition_Max = 25; _root.APBullet_AmmunitionReload = 30; _root.APBullet_AmmunitionReloader = 0; _root.APBullet_PC_ShotReload = Math.round((_root.APBullet_ShotReload / 40) * 1000) + " ms"; _root.APBullet_PC_ReloadTime = (Math.round((_root.APBullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Inhibitor_ProjectileSpeed = 10; _root.Inhibitor_ProjectileDamage = 6; _root.Inhibitor_ProjectileAbility = "Slow"; _root.Inhibitor_ShotReload = 4; _root.Inhibitor_ShotReloader = 0; _root.Inhibitor_Ammunition = 0; _root.Inhibitor_Ammunition_Max = 20; _root.Inhibitor_AmmunitionReload = 40; _root.Inhibitor_AmmunitionReloader = 0; _root.VelocityInhibitorEffect_Percent = 0.1; _root.Inhibitor_PC_ShotReload = Math.round((_root.Inhibitor_ShotReload / 40) * 1000) + " ms"; _root.Inhibitor_PC_ReloadTime = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Inhibitor_PC_Effect = (_root.VelocityInhibitorEffect_Percent * 100) + "%"; _root.Spike_ProjectileSpeed = 10; _root.Spike_ProjectileDamage = 8; _root.Spike_ProjectileAbility = "Weaken"; _root.Spike_ShotReload = 5; _root.Spike_ShotReloader = 0; _root.Spike_Ammunition = 0; _root.Spike_Ammunition_Max = 25; _root.Spike_AmmunitionReload = 50; _root.Spike_AmmunitionReloader = 0; _root.ElectricSpikeEffect_Percent = 0.1; _root.Spike_PC_ShotReload = Math.round((_root.Spike_ShotReload / 40) * 1000) + " ms"; _root.Spike_PC_ReloadTime = (Math.round((_root.Spike_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Spike_PC_Effect = (_root.ElectricSpikeEffect_Percent * 100) + "%"; _root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 80; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(10 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(10 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 2; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 15; _root.D1_Drone_MG_Damage = 1; _root.D1_Drone_MG_Range = 75; _root.D1_Drone_MG_Speed = 0.5; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(5 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 20; _root.D1_Drone_R_Damage = 2; _root.D1_Drone_R_Range = 80; _root.D1_Drone_R_Speed = 0.5; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(14 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(7 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(28 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(14 * _root.set_Difficulty_V2); _root.SelectedCinematic = "start"; _root.ReturnPath = "game"; gotoAndStop ("cinematics"); } function ChallengeAssault() { _root.GameType = "Challenge"; _root.ChallengeType = "Assault"; _root.CurrentGameStatus = "Playing"; _root.CampaignLevel = 1; _root.levelTime = 0; _root.TotalTime = 0; _root.TotalKills = 0; _root.TotalScraps = 0; _root.TotalPoints = 0; _root.TotalShotsFired = 0; _root.TotalShotsHit = 0; _root.RemoveAll = false; _root.orbiterBuzzer_Available = true; _root.orbiterBuzzer_Speed = 2.5; _root.orbiterBuzzer_maxSpeed = 5; _root.orbiterBuzzer_minSpeed = 1; _root.orbiterBuzzer_Acceleration = 0.1; _root.orbiterBuzzer_Discharger = true; _root.orbiterBuzzer_Bullet = true; _root.orbiterBuzzer_APBullet = true; _root.orbiterBuzzer_VelocityInhibitor = false; _root.orbiterBuzzer_ElectricSpike = false; _root.playerScraps = 0; _root.playerPoints = 0; _root.levelScraps = 0; _root.levelPoints = 0; _root.salvageBonus = 1; _root.PlayerOrbiter = "Buzzer"; _root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"]; _root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"]; _root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"]; _root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"]; _root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"]; _root.Health = 500; _root.Health_Max = _root.Health; _root.HealthAbsorb = 0.15; _root.Shield = 250; _root.Shield_Max = _root.Shield; _root.ShieldAbsorb = 0.35; _root.ProjectileType = "Bullet"; _root.Bullet_ProjectileSpeed = 10; _root.Bullet_ProjectileDamage = 5; _root.Bullet_ProjectileAbility = "None"; _root.Bullet_ShotReload = 2; _root.Bullet_ShotReloader = 0; _root.Bullet_Ammunition = 0; _root.Bullet_Ammunition_Max = 50; _root.Bullet_AmmunitionReload = 20; _root.Bullet_AmmunitionReloader = 0; _root.Bullet_PC_ShotReload = Math.round((_root.Bullet_ShotReload / 40) * 1000) + " ms"; _root.Bullet_PC_ReloadTime = (Math.round((_root.Bullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.APBullet_ProjectileSpeed = 10; _root.APBullet_ProjectileDamage = 10; _root.APBullet_ProjectileAbility = "None"; _root.APBullet_ShotReload = 3; _root.APBullet_ShotReloader = 0; _root.APBullet_Ammunition = 0; _root.APBullet_Ammunition_Max = 25; _root.APBullet_AmmunitionReload = 30; _root.APBullet_AmmunitionReloader = 0; _root.APBullet_PC_ShotReload = Math.round((_root.APBullet_ShotReload / 40) * 1000) + " ms"; _root.APBullet_PC_ReloadTime = (Math.round((_root.APBullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 40; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 20; _root.EnemyRemain = 125; _root.EnemyTotal = 125; _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 40; _root.D1_Drone_MG_Damage = 4; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.5; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = 100; _root.D1_Drone_MG_ScrapWorth_Min = 50; _root.D1_Drone_MG_PointWorth_Max = 1000; _root.D1_Drone_MG_PointWorth_Min = 500; _root.D1_Drone_R_Health = 60; _root.D1_Drone_R_Damage = 10; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.5; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = 100; _root.D1_Drone_R_ScrapWorth_Min = 50; _root.D1_Drone_R_PointWorth_Max = 1000; _root.D1_Drone_R_PointWorth_Min = 500; _root.D1_Drone_S_Health = 20; _root.D1_Drone_S_Damage = 5; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.5; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = 100; _root.D1_Drone_S_ScrapWorth_Min = 50; _root.D1_Drone_S_PointWorth_Max = 1000; _root.D1_Drone_S_PointWorth_Min = 500; _root.D1_Drone_L_Health = 40; _root.D1_Drone_L_Damage = 7; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.5; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = 100; _root.D1_Drone_L_ScrapWorth_Min = 50; _root.D1_Drone_L_PointWorth_Max = 1000; _root.D1_Drone_L_PointWorth_Min = 500; _root.D1_Drone_DL_Health = 60; _root.D1_Drone_DL_Damage = 7; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.5; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = 100; _root.D1_Drone_DL_ScrapWorth_Min = 50; _root.D1_Drone_DL_PointWorth_Max = 1000; _root.D1_Drone_DL_PointWorth_Min = 500; gotoAndStop ("game"); } function ChallengeBarrage() { _root.GameType = "Challenge"; _root.ChallengeType = "Barrage"; _root.CurrentGameStatus = "Playing"; _root.levelTime = 0; _root.TotalTime = 0; _root.TotalKills = 0; _root.TotalScraps = 0; _root.TotalPoints = 0; _root.TotalShotsFired = 0; _root.TotalShotsHit = 0; _root.RemoveAll = false; _root.orbiterHunter_Available = false; _root.orbiterHunter_Speed = 3.1; _root.orbiterHunter_maxSpeed = 6.5; _root.orbiterHunter_minSpeed = 0.7; _root.orbiterHunter_Acceleration = 0.2; _root.orbiterHunter_Discharger = true; _root.orbiterHunter_Bullet = false; _root.orbiterHunter_APBullet = false; _root.orbiterHunter_VelocityInhibitor = true; _root.orbiterHunter_ElectricSpike = false; _root.playerScraps = 0; _root.playerPoints = 0; _root.levelScraps = 0; _root.levelPoints = 0; _root.salvageBonus = 1; _root.PlayerOrbiter = "Hunter"; _root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"]; _root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"]; _root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"]; _root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"]; _root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"]; _root.Health = 500; _root.Health_Max = _root.Health; _root.HealthAbsorb = 0.15; _root.Shield = 250; _root.Shield_Max = _root.Shield; _root.ShieldAbsorb = 0.35; _root.ProjectileType = "Velocity_Inhibitor"; _root.Inhibitor_ProjectileSpeed = 10; _root.Inhibitor_ProjectileDamage = 14; _root.Inhibitor_ProjectileAbility = "Slow"; _root.Inhibitor_ShotReload = 4; _root.Inhibitor_ShotReloader = 0; _root.Inhibitor_Ammunition = 0; _root.Inhibitor_Ammunition_Max = 40; _root.Inhibitor_AmmunitionReload = 20; _root.Inhibitor_AmmunitionReloader = 0; _root.VelocityInhibitorEffect_Percent = 0.15; _root.Inhibitor_PC_ShotReload = Math.round((_root.Inhibitor_ShotReload / 40) * 1000) + " ms"; _root.Inhibitor_PC_ReloadTime = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Inhibitor_PC_Effect = (_root.VelocityInhibitorEffect_Percent * 100) + "%"; _root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 40; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 20; _root.EnemyRemain = 250; _root.EnemyTotal = 250; _root.EnemyKilled = 0; _root.spawnableEnemies = 6; _root.enemySelection1 = "D1_Drone_S_"; _root.enemySelection2 = "D2_Heli_G_"; _root.enemySelection3 = "D2_Heli_L_"; _root.enemySelection4 = "D2_Heli_DL_"; _root.enemySelection5 = "D2_Heli_GL_"; _root.enemySelection6 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_S_Health = 50; _root.D1_Drone_S_Damage = 10; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = 100; _root.D1_Drone_S_ScrapWorth_Min = 50; _root.D1_Drone_S_PointWorth_Max = 1000; _root.D1_Drone_S_PointWorth_Min = 500; _root.D2_Heli_G_Health = 60; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = 100; _root.D2_Heli_G_ScrapWorth_Min = 50; _root.D2_Heli_G_PointWorth_Max = 1000; _root.D2_Heli_G_PointWorth_Min = 500; _root.D2_Heli_L_Health = 60; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = 100; _root.D2_Heli_L_ScrapWorth_Min = 50; _root.D2_Heli_L_PointWorth_Max = 1000; _root.D2_Heli_L_PointWorth_Min = 500; _root.D2_Heli_DL_Health = 70; _root.D2_Heli_DL_Damage = 10; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = 100; _root.D2_Heli_DL_ScrapWorth_Min = 50; _root.D2_Heli_DL_PointWorth_Max = 1000; _root.D2_Heli_DL_PointWorth_Min = 500; _root.D2_Heli_GL_Health = 70; _root.D2_Heli_GL_Damage = 10; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = 100; _root.D2_Heli_GL_ScrapWorth_Min = 50; _root.D2_Heli_GL_PointWorth_Max = 1000; _root.D2_Heli_GL_PointWorth_Min = 500; _root.D2_Heli_DG_Health = 70; _root.D2_Heli_DG_Damage = 15; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = 100; _root.D2_Heli_DG_ScrapWorth_Min = 50; _root.D2_Heli_DG_PointWorth_Max = 1000; _root.D2_Heli_DG_PointWorth_Min = 500; gotoAndStop ("game"); } function ChallengeOnslaught() { _root.GameType = "Challenge"; _root.ChallengeType = "Onslaught"; _root.CurrentGameStatus = "Playing"; _root.levelTime = 0; _root.TotalTime = 0; _root.TotalKills = 0; _root.TotalScraps = 0; _root.TotalPoints = 0; _root.TotalShotsFired = 0; _root.TotalShotsHit = 0; _root.RemoveAll = false; _root.orbiterPredator_Available = false; _root.orbiterPredator_Speed = 3.1; _root.orbiterPredator_maxSpeed = 6.5; _root.orbiterPredator_minSpeed = 0.7; _root.orbiterPredator_Acceleration = 0.2; _root.orbiterPredator_Discharger = true; _root.orbiterPredator_Bullet = false; _root.orbiterPredator_APBullet = false; _root.orbiterPredator_VelocityInhibitor = false; _root.orbiterPredator_ElectricSpike = true; _root.playerScraps = 0; _root.playerPoints = 0; _root.levelScraps = 0; _root.levelPoints = 0; _root.salvageBonus = 1; _root.PlayerOrbiter = "Predator"; _root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"]; _root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"]; _root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"]; _root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"]; _root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"]; _root.Health = 500; _root.Health_Max = _root.Health; _root.HealthAbsorb = 0.15; _root.Shield = 250; _root.Shield_Max = _root.Shield; _root.ShieldAbsorb = 0.35; _root.ProjectileType = "Electric_Spike"; _root.Spike_ProjectileSpeed = 10; _root.Spike_ProjectileDamage = 100; _root.Spike_ProjectileAbility = "Weaken"; _root.Spike_ShotReload = 5; _root.Spike_ShotReloader = 0; _root.Spike_Ammunition = 0; _root.Spike_Ammunition_Max = 50; _root.Spike_AmmunitionReload = 20; _root.Spike_AmmunitionReloader = 0; _root.ElectricSpikeEffect_Percent = 0.25; _root.Spike_PC_ShotReload = Math.round((_root.Spike_ShotReload / 40) * 1000) + " ms"; _root.Spike_PC_ReloadTime = (Math.round((_root.Spike_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Spike_PC_Effect = (_root.ElectricSpikeEffect_Percent * 100) + "%"; _root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 30; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 20; _root.EnemyRemain = 325; _root.EnemyTotal = 325; _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Tank_G_"; _root.enemySelection2 = "D1_Tank_LT_"; _root.enemySelection3 = "D1_Tank_M_"; _root.enemySelection4 = "D1_Tank_L_"; _root.enemySelection5 = "D1_Tank_N_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Tank_G_Health = 500; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = 100; _root.D1_Tank_G_ScrapWorth_Min = 50; _root.D1_Tank_G_PointWorth_Max = 1000; _root.D1_Tank_G_PointWorth_Min = 500; _root.D1_Tank_LT_Health = 500; _root.D1_Tank_LT_Damage = 15; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.65; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = 100; _root.D1_Tank_LT_ScrapWorth_Min = 50; _root.D1_Tank_LT_PointWorth_Max = 1000; _root.D1_Tank_LT_PointWorth_Min = 500; _root.D1_Tank_M_Health = 500; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = 100; _root.D1_Tank_M_ScrapWorth_Min = 50; _root.D1_Tank_M_PointWorth_Max = 1000; _root.D1_Tank_M_PointWorth_Min = 500; _root.D1_Tank_L_Health = 500; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = 100; _root.D1_Tank_L_ScrapWorth_Min = 50; _root.D1_Tank_L_PointWorth_Max = 1000; _root.D1_Tank_L_PointWorth_Min = 500; _root.D1_Tank_N_Health = 500; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 85; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = 100; _root.D1_Tank_N_ScrapWorth_Min = 50; _root.D1_Tank_N_PointWorth_Max = 1000; _root.D1_Tank_N_PointWorth_Min = 500; gotoAndStop ("game"); } function ChallengeBlitzkrieg() { _root.GameType = "Challenge"; _root.ChallengeType = "Blitzkrieg"; _root.CurrentGameStatus = "Playing"; _root.CampaignLevel = 1; _root.levelTime = 0; _root.TotalTime = 0; _root.TotalKills = 0; _root.TotalScraps = 0; _root.TotalPoints = 0; _root.TotalShotsFired = 0; _root.TotalShotsHit = 0; _root.RemoveAll = false; _root.orbiterNightHawk_Available = false; _root.orbiterNightHawk_Speed = 4; _root.orbiterNightHawk_maxSpeed = 7.5; _root.orbiterNightHawk_minSpeed = 0.5; _root.orbiterNightHawk_Acceleration = 0.3; _root.orbiterNightHawk_Discharger = true; _root.orbiterNightHawk_Bullet = true; _root.orbiterNightHawk_APBullet = true; _root.orbiterNightHawk_VelocityInhibitor = true; _root.orbiterNightHawk_ElectricSpike = true; _root.playerScraps = 0; _root.playerPoints = 0; _root.levelScraps = 0; _root.levelPoints = 0; _root.salvageBonus = 1; _root.PlayerOrbiter = "NightHawk"; _root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"]; _root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"]; _root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"]; _root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"]; _root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"]; _root.Health = 1000; _root.Health_Max = _root.Health; _root.HealthAbsorb = 0.15; _root.Shield = 500; _root.Shield_Max = _root.Shield; _root.ShieldAbsorb = 0.35; _root.ProjectileType = "Bullet"; _root.Bullet_ProjectileSpeed = 10; _root.Bullet_ProjectileDamage = 35; _root.Bullet_ProjectileAbility = "None"; _root.Bullet_ShotReload = 2; _root.Bullet_ShotReloader = 0; _root.Bullet_Ammunition = 0; _root.Bullet_Ammunition_Max = 100; _root.Bullet_AmmunitionReload = 10; _root.Bullet_AmmunitionReloader = 0; _root.Bullet_PC_ShotReload = Math.round((_root.Bullet_ShotReload / 40) * 1000) + " ms"; _root.Bullet_PC_ReloadTime = (Math.round((_root.Bullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.APBullet_ProjectileSpeed = 10; _root.APBullet_ProjectileDamage = 70; _root.APBullet_ProjectileAbility = "None"; _root.APBullet_ShotReload = 3; _root.APBullet_ShotReloader = 0; _root.APBullet_Ammunition = 0; _root.APBullet_Ammunition_Max = 50; _root.APBullet_AmmunitionReload = 15; _root.APBullet_AmmunitionReloader = 0; _root.APBullet_PC_ShotReload = Math.round((_root.APBullet_ShotReload / 40) * 1000) + " ms"; _root.APBullet_PC_ReloadTime = (Math.round((_root.APBullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Inhibitor_ProjectileSpeed = 10; _root.Inhibitor_ProjectileDamage = 42; _root.Inhibitor_ProjectileAbility = "Slow"; _root.Inhibitor_ShotReload = 4; _root.Inhibitor_ShotReloader = 0; _root.Inhibitor_Ammunition = 0; _root.Inhibitor_Ammunition_Max = 40; _root.Inhibitor_AmmunitionReload = 20; _root.Inhibitor_AmmunitionReloader = 0; _root.VelocityInhibitorEffect_Percent = 0.25; _root.Inhibitor_PC_ShotReload = Math.round((_root.Inhibitor_ShotReload / 40) * 1000) + " ms"; _root.Inhibitor_PC_ReloadTime = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Inhibitor_PC_Effect = (_root.VelocityInhibitorEffect_Percent * 100) + "%"; _root.Spike_ProjectileSpeed = 10; _root.Spike_ProjectileDamage = 56; _root.Spike_ProjectileAbility = "Weaken"; _root.Spike_ShotReload = 5; _root.Spike_ShotReloader = 0; _root.Spike_Ammunition = 0; _root.Spike_Ammunition_Max = 50; _root.Spike_AmmunitionReload = 25; _root.Spike_AmmunitionReloader = 0; _root.ElectricSpikeEffect_Percent = 0.25; _root.Spike_PC_ShotReload = Math.round((_root.Spike_ShotReload / 40) * 1000) + " ms"; _root.Spike_PC_ReloadTime = (Math.round((_root.Spike_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Spike_PC_Effect = (_root.ElectricSpikeEffect_Percent * 100) + "%"; _root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 10; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = 325; _root.EnemyTotal = 325; _root.EnemyKilled = 0; _root.spawnableEnemies = 9; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_S_"; _root.enemySelection3 = "D1_Drone_DL_"; _root.enemySelection4 = "D1_Tank_G_"; _root.enemySelection5 = "D1_Tank_L_"; _root.enemySelection6 = "D2_Heli_G_"; _root.enemySelection7 = "D2_Heli_DL_"; _root.enemySelection8 = "D2_Heli_GL_"; _root.enemySelection9 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 200; _root.D1_Drone_MG_Damage = 4; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.7; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = 100; _root.D1_Drone_MG_ScrapWorth_Min = 50; _root.D1_Drone_MG_PointWorth_Max = 1000; _root.D1_Drone_MG_PointWorth_Min = 500; _root.D1_Drone_S_Health = 200; _root.D1_Drone_S_Damage = 5; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.7; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = 100; _root.D1_Drone_S_ScrapWorth_Min = 50; _root.D1_Drone_S_PointWorth_Max = 1000; _root.D1_Drone_S_PointWorth_Min = 500; _root.D1_Drone_DL_Health = 200; _root.D1_Drone_DL_Damage = 7; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.7; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = 100; _root.D1_Drone_DL_ScrapWorth_Min = 50; _root.D1_Drone_DL_PointWorth_Max = 1000; _root.D1_Drone_DL_PointWorth_Min = 500; _root.D1_Tank_G_Health = 300; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.7; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = 100; _root.D1_Tank_G_ScrapWorth_Min = 50; _root.D1_Tank_G_PointWorth_Max = 1000; _root.D1_Tank_G_PointWorth_Min = 500; _root.D1_Tank_L_Health = 300; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.7; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = 100; _root.D1_Tank_L_ScrapWorth_Min = 50; _root.D1_Tank_L_PointWorth_Max = 1000; _root.D1_Tank_L_PointWorth_Min = 500; _root.D2_Heli_G_Health = 250; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.7; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = 100; _root.D2_Heli_G_ScrapWorth_Min = 50; _root.D2_Heli_G_PointWorth_Max = 1000; _root.D2_Heli_G_PointWorth_Min = 500; _root.D2_Heli_DL_Health = 250; _root.D2_Heli_DL_Damage = 10; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.7; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = 100; _root.D2_Heli_DL_ScrapWorth_Min = 50; _root.D2_Heli_DL_PointWorth_Max = 1000; _root.D2_Heli_DL_PointWorth_Min = 500; _root.D2_Heli_GL_Health = 250; _root.D2_Heli_GL_Damage = 10; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.7; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = 100; _root.D2_Heli_GL_ScrapWorth_Min = 50; _root.D2_Heli_GL_PointWorth_Max = 1000; _root.D2_Heli_GL_PointWorth_Min = 500; _root.D2_Heli_DG_Health = 250; _root.D2_Heli_DG_Damage = 15; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.7; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = 100; _root.D2_Heli_DG_ScrapWorth_Min = 50; _root.D2_Heli_DG_PointWorth_Max = 1000; _root.D2_Heli_DG_PointWorth_Min = 500; gotoAndStop ("game"); } function ChallengeMassacre() { _root.GameType = "Challenge"; _root.ChallengeType = "Massacre"; _root.CurrentGameStatus = "Playing"; _root.CampaignLevel = 1; _root.levelTime = 0; _root.TotalTime = 0; _root.TotalKills = 0; _root.TotalScraps = 0; _root.TotalPoints = 0; _root.TotalShotsFired = 0; _root.TotalShotsHit = 0; _root.RemoveAll = false; _root.orbiterNightHawk_Available = false; _root.orbiterNightHawk_Speed = 4; _root.orbiterNightHawk_maxSpeed = 7.5; _root.orbiterNightHawk_minSpeed = 0.5; _root.orbiterNightHawk_Acceleration = 0.3; _root.orbiterNightHawk_Discharger = true; _root.orbiterNightHawk_Bullet = true; _root.orbiterNightHawk_APBullet = true; _root.orbiterNightHawk_VelocityInhibitor = true; _root.orbiterNightHawk_ElectricSpike = true; _root.playerScraps = 0; _root.playerPoints = 0; _root.levelScraps = 0; _root.levelPoints = 0; _root.salvageBonus = 1; _root.PlayerOrbiter = "NightHawk"; _root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"]; _root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"]; _root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"]; _root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"]; _root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"]; _root.Health = 75; _root.Health_Max = _root.Health; _root.HealthAbsorb = 0; _root.Shield = 75; _root.Shield_Max = _root.Shield; _root.ShieldAbsorb = 0; _root.ProjectileType = "Bullet"; _root.Bullet_ProjectileSpeed = 10; _root.Bullet_ProjectileDamage = 35; _root.Bullet_ProjectileAbility = "None"; _root.Bullet_ShotReload = 2; _root.Bullet_ShotReloader = 0; _root.Bullet_Ammunition = 0; _root.Bullet_Ammunition_Max = 100; _root.Bullet_AmmunitionReload = 10; _root.Bullet_AmmunitionReloader = 0; _root.Bullet_PC_ShotReload = Math.round((_root.Bullet_ShotReload / 40) * 1000) + " ms"; _root.Bullet_PC_ReloadTime = (Math.round((_root.Bullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.APBullet_ProjectileSpeed = 10; _root.APBullet_ProjectileDamage = 70; _root.APBullet_ProjectileAbility = "None"; _root.APBullet_ShotReload = 3; _root.APBullet_ShotReloader = 0; _root.APBullet_Ammunition = 0; _root.APBullet_Ammunition_Max = 50; _root.APBullet_AmmunitionReload = 15; _root.APBullet_AmmunitionReloader = 0; _root.APBullet_PC_ShotReload = Math.round((_root.APBullet_ShotReload / 40) * 1000) + " ms"; _root.APBullet_PC_ReloadTime = (Math.round((_root.APBullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Inhibitor_ProjectileSpeed = 10; _root.Inhibitor_ProjectileDamage = 42; _root.Inhibitor_ProjectileAbility = "Slow"; _root.Inhibitor_ShotReload = 4; _root.Inhibitor_ShotReloader = 0; _root.Inhibitor_Ammunition = 0; _root.Inhibitor_Ammunition_Max = 40; _root.Inhibitor_AmmunitionReload = 20; _root.Inhibitor_AmmunitionReloader = 0; _root.VelocityInhibitorEffect_Percent = 0.15; _root.Inhibitor_PC_ShotReload = Math.round((_root.Inhibitor_ShotReload / 40) * 1000) + " ms"; _root.Inhibitor_PC_ReloadTime = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Inhibitor_PC_Effect = (_root.VelocityInhibitorEffect_Percent * 100) + "%"; _root.Spike_ProjectileSpeed = 10; _root.Spike_ProjectileDamage = 56; _root.Spike_ProjectileAbility = "Weaken"; _root.Spike_ShotReload = 5; _root.Spike_ShotReloader = 0; _root.Spike_Ammunition = 0; _root.Spike_Ammunition_Max = 50; _root.Spike_AmmunitionReload = 25; _root.Spike_AmmunitionReloader = 0; _root.ElectricSpikeEffect_Percent = 0.15; _root.Spike_PC_ShotReload = Math.round((_root.Spike_ShotReload / 40) * 1000) + " ms"; _root.Spike_PC_ReloadTime = (Math.round((_root.Spike_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Spike_PC_Effect = (_root.ElectricSpikeEffect_Percent * 100) + "%"; _root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 15; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 15; _root.EnemyRemain = 500; _root.EnemyTotal = 500; _root.EnemyKilled = 0; _root.spawnableEnemies = 15; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.enemySelection6 = "D1_Tank_G_"; _root.enemySelection7 = "D1_Tank_LT_"; _root.enemySelection8 = "D1_Tank_M_"; _root.enemySelection9 = "D1_Tank_L_"; _root.enemySelection10 = "D1_Tank_N_"; _root.enemySelection11 = "D2_Heli_G_"; _root.enemySelection12 = "D2_Heli_L_"; _root.enemySelection13 = "D2_Heli_DL_"; _root.enemySelection14 = "D2_Heli_GL_"; _root.enemySelection15 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 250; _root.D1_Drone_MG_Damage = 1; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = 100; _root.D1_Drone_MG_ScrapWorth_Min = 50; _root.D1_Drone_MG_PointWorth_Max = 1000; _root.D1_Drone_MG_PointWorth_Min = 500; _root.D1_Drone_R_Health = 250; _root.D1_Drone_R_Damage = 1; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.65; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = 100; _root.D1_Drone_R_ScrapWorth_Min = 50; _root.D1_Drone_R_PointWorth_Max = 1000; _root.D1_Drone_R_PointWorth_Min = 500; _root.D1_Drone_S_Health = 250; _root.D1_Drone_S_Damage = 1; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = 100; _root.D1_Drone_S_ScrapWorth_Min = 50; _root.D1_Drone_S_PointWorth_Max = 1000; _root.D1_Drone_S_PointWorth_Min = 500; _root.D1_Drone_L_Health = 250; _root.D1_Drone_L_Damage = 1; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.65; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = 100; _root.D1_Drone_L_ScrapWorth_Min = 50; _root.D1_Drone_L_PointWorth_Max = 1000; _root.D1_Drone_L_PointWorth_Min = 500; _root.D1_Drone_DL_Health = 250; _root.D1_Drone_DL_Damage = 1; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.65; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = 100; _root.D1_Drone_DL_ScrapWorth_Min = 50; _root.D1_Drone_DL_PointWorth_Max = 1000; _root.D1_Drone_DL_PointWorth_Min = 500; _root.D1_Tank_G_Health = 350; _root.D1_Tank_G_Damage = 1; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.7; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = 100; _root.D1_Tank_G_ScrapWorth_Min = 50; _root.D1_Tank_G_PointWorth_Max = 1000; _root.D1_Tank_G_PointWorth_Min = 500; _root.D1_Tank_LT_Health = 350; _root.D1_Tank_LT_Damage = 1; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.65; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = 100; _root.D1_Tank_LT_ScrapWorth_Min = 50; _root.D1_Tank_LT_PointWorth_Max = 1000; _root.D1_Tank_LT_PointWorth_Min = 500; _root.D1_Tank_M_Health = 350; _root.D1_Tank_M_Damage = 1; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = 100; _root.D1_Tank_M_ScrapWorth_Min = 50; _root.D1_Tank_M_PointWorth_Max = 1000; _root.D1_Tank_M_PointWorth_Min = 500; _root.D1_Tank_L_Health = 350; _root.D1_Tank_L_Damage = 1; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = 100; _root.D1_Tank_L_ScrapWorth_Min = 50; _root.D1_Tank_L_PointWorth_Max = 1000; _root.D1_Tank_L_PointWorth_Min = 500; _root.D1_Tank_N_Health = 350; _root.D1_Tank_N_Damage = 1; _root.D1_Tank_N_Range = 85; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = 100; _root.D1_Tank_N_ScrapWorth_Min = 50; _root.D1_Tank_N_PointWorth_Max = 1000; _root.D1_Tank_N_PointWorth_Min = 500; _root.D2_Heli_G_Health = 300; _root.D2_Heli_G_Damage = 1; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = 100; _root.D2_Heli_G_ScrapWorth_Min = 50; _root.D2_Heli_G_PointWorth_Max = 1000; _root.D2_Heli_G_PointWorth_Min = 500; _root.D2_Heli_L_Health = 300; _root.D2_Heli_L_Damage = 1; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = 100; _root.D2_Heli_L_ScrapWorth_Min = 50; _root.D2_Heli_L_PointWorth_Max = 1000; _root.D2_Heli_L_PointWorth_Min = 500; _root.D2_Heli_DL_Health = 300; _root.D2_Heli_DL_Damage = 1; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = 100; _root.D2_Heli_DL_ScrapWorth_Min = 50; _root.D2_Heli_DL_PointWorth_Max = 1000; _root.D2_Heli_DL_PointWorth_Min = 500; _root.D2_Heli_GL_Health = 300; _root.D2_Heli_GL_Damage = 1; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = 100; _root.D2_Heli_GL_ScrapWorth_Min = 50; _root.D2_Heli_GL_PointWorth_Max = 1000; _root.D2_Heli_GL_PointWorth_Min = 500; _root.D2_Heli_DG_Health = 300; _root.D2_Heli_DG_Damage = 1; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = 100; _root.D2_Heli_DG_ScrapWorth_Min = 50; _root.D2_Heli_DG_PointWorth_Max = 1000; _root.D2_Heli_DG_PointWorth_Min = 500; gotoAndStop ("game"); } stop(); _root.music_mc.SetMenuTrack(); Key.removeListener(ToggleListener); var ToggleListener = new Object(); ToggleListener.onKeyDown = function () { FTL = true; keyPressed_str = chr(Key.getAscii()); keyPressed_str = keyPressed_str.toLowerCase(); if (((keyPressed_str == "q") && (_root._quality == "HIGH")) && (FTL == true)) { _root._quality = "LOW"; quality_mc.gotoAndPlay("display"); FTL = false; } if (((keyPressed_str == "q") && (_root._quality == "LOW")) && (FTL == true)) { _root._quality = "MEDIUM"; quality_mc.gotoAndPlay("display"); FTL = false; } if (((keyPressed_str == "q") && (_root._quality == "MEDIUM")) && (FTL == true)) { _root._quality = "HIGH"; quality_mc.gotoAndPlay("display"); FTL = false; } if (((keyPressed_str == "m") && (_root.music_mc.Music_GoToVolume == 100)) && (FTL == true)) { _root.music_mc.Music_GoToVolume = 0; FTL = false; } if (((keyPressed_str == "m") && (_root.music_mc.Music_GoToVolume == 0)) && (FTL == true)) { _root.music_mc.Music_GoToVolume = 100; FTL = false; } }; Key.addListener(ToggleListener);
Frame 6
function ClearPlayingScreen(GoTo) { _root.RemoveAll = true; _root.DisplayHealth_mc.removeMovieClip(); _root.DisplayAmmunition_mc.removeMovieClip(); _root.DisplayBullet_mc.removeMovieClip(); _root.NotAvailable1_mc.removeMovieClip(); _root.DisplayAPBullet_mc.removeMovieClip(); _root.NotAvailable2_mc.removeMovieClip(); _root.DisplayInhibitor_mc.removeMovieClip(); _root.NotAvailable3_mc.removeMovieClip(); _root.DisplaySpike_mc.removeMovieClip(); _root.NotAvailable4_mc.removeMovieClip(); _root.GameToolbar_mc.removeMovieClip(); _root.GameFadeOut_mc.removeMovieClip(); _root.orbiter_mc.removeMovieClip(); clearInterval(_root.Set_TBF); clearInterval(_root.Set_OF); clearInterval(_root.Set_DSF); clearInterval(_root.Set_EF); clearInterval(_root.Set_GC); Key.removeListener(keyListener); _root.gotoAndStop(GoTo); } function LevelTimer() { _root.levelTime++; _root.TotalTime++; } function ToolBarFunctions() { if (_root.GameToolbar_mc.Health_mc.hitTest(_root._xmouse, _root._ymouse, true)) { if (_root.DisplayHealth_mc.spawned != true) { _root.attachMovie("Health", "DisplayHealth_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.DisplayHealth_mc.spawned = true; _root.DisplayHealth_mc._x = _root._xmouse; _root.DisplayHealth_mc._y = _root._ymouse; } else if (_root.DisplayHealth_mc.spawned == true) { _root.DisplayHealth_mc.removeMovieClip(); } if (_root.GameToolbar_mc.Energy_mc.hitTest(_root._xmouse, _root._ymouse, true)) { if (_root.DisplayAmmunition_mc.spawned != true) { _root.attachMovie("Ammunition", "DisplayAmmunition_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.DisplayAmmunition_mc.spawned = true; _root.DisplayAmmunition_mc._x = _root._xmouse; _root.DisplayAmmunition_mc._y = _root._ymouse; } else if (_root.DisplayAmmunition_mc.spawned == true) { _root.DisplayAmmunition_mc.removeMovieClip(); } if (_root.GameToolbar_mc.b_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_Bullet_Available == true)) { if (_root.DisplayBullet_mc.spawned != true) { _root.attachMovie("Display_Bullet", "DisplayBullet_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.DisplayBullet_mc.spawned = true; _root.DisplayBullet_mc._x = _root._xmouse; _root.DisplayBullet_mc._y = _root._ymouse; } else if (_root.DisplayBullet_mc.spawned == true) { _root.DisplayBullet_mc.removeMovieClip(); } if (_root.GameToolbar_mc.b_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_Bullet_Available == false)) { if (_root.NotAvailable1_mc.spawned != true) { _root.attachMovie("NotAvailable", "NotAvailable1_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.NotAvailable1_mc.spawned = true; _root.NotAvailable1_mc._x = _root._xmouse; _root.NotAvailable1_mc._y = _root._ymouse; } else if (_root.NotAvailable1_mc.spawned == true) { _root.NotAvailable1_mc.removeMovieClip(); } if (_root.GameToolbar_mc.apb_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_APBullet_Available == true)) { if (_root.DisplayAPBullet_mc.spawned != true) { _root.attachMovie("Display_APBullet", "DisplayAPBullet_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.DisplayAPBullet_mc.spawned = true; _root.DisplayAPBullet_mc._x = _root._xmouse; _root.DisplayAPBullet_mc._y = _root._ymouse; } else if (_root.DisplayAPBullet_mc.spawned == true) { _root.DisplayAPBullet_mc.removeMovieClip(); } if (_root.GameToolbar_mc.apb_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_APBullet_Available == false)) { if (_root.NotAvailable2_mc.spawned != true) { _root.attachMovie("NotAvailable", "NotAvailable2_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.NotAvailable2_mc.spawned = true; _root.NotAvailable2_mc._x = _root._xmouse; _root.NotAvailable2_mc._y = _root._ymouse; } else if (_root.NotAvailable2_mc.spawned == true) { _root.NotAvailable2_mc.removeMovieClip(); } if (_root.GameToolbar_mc.vi_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_VelocityInhibitor_Available == true)) { if (_root.DisplayInhibitor_mc.spawned != true) { _root.attachMovie("Display_Inhibitor", "DisplayInhibitor_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.DisplayInhibitor_mc.spawned = true; _root.DisplayInhibitor_mc._x = _root._xmouse; _root.DisplayInhibitor_mc._y = _root._ymouse; } else if (_root.DisplayInhibitor_mc.spawned == true) { _root.DisplayInhibitor_mc.removeMovieClip(); } if (_root.GameToolbar_mc.vi_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_VelocityInhibitor_Available == false)) { if (_root.NotAvailable3_mc.spawned != true) { _root.attachMovie("NotAvailable", "NotAvailable3_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.NotAvailable3_mc.spawned = true; _root.NotAvailable3_mc._x = _root._xmouse; _root.NotAvailable3_mc._y = _root._ymouse; } else if (_root.NotAvailable3_mc.spawned == true) { _root.NotAvailable3_mc.removeMovieClip(); } if (_root.GameToolbar_mc.es_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_ElectricSpike_Available == true)) { if (_root.DisplaySpike_mc.spawned != true) { _root.attachMovie("Display_Spike", "DisplaySpike_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.DisplaySpike_mc.spawned = true; _root.DisplaySpike_mc._x = _root._xmouse; _root.DisplaySpike_mc._y = _root._ymouse; } else if (_root.DisplaySpike_mc.spawned == true) { _root.DisplaySpike_mc.removeMovieClip(); } if (_root.GameToolbar_mc.es_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_ElectricSpike_Available == false)) { if (_root.NotAvailable4_mc.spawned != true) { _root.attachMovie("NotAvailable", "NotAvailable4_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.NotAvailable4_mc.spawned = true; _root.NotAvailable4_mc._x = _root._xmouse; _root.NotAvailable4_mc._y = _root._ymouse; } else if (_root.NotAvailable4_mc.spawned == true) { _root.NotAvailable4_mc.removeMovieClip(); } } function GameConditions() { if ((((_root.EnemyTotal == _root.EnemyKilled) && (_root.Station_mc._currentframe == 1)) && (_root.CurrentGameStatus == "Playing")) && (_root.GameType == "Campaign")) { clearInterval(_root.Set_LT); _root.TotalKills = _root.TotalKills + _root.EnemyKilled; _root.TotalScraps = _root.TotalScraps + _root.levelScraps; _root.TotalPoints = _root.TotalPoints + _root.levelPoints; _root.CurrentGameStatus = "Victory"; _root.Station_mc.gotoAndPlay("Open"); _root.Station_mc.Status = "Victory"; _root.Station_mc.display_txt.text = ("Level: " + _root.CampaignLevel) + "\nComplete"; } if ((((_root.Health == 0) && (_root.Station_mc._currentframe == 1)) && (_root.CurrentGameStatus == "Playing")) && (_root.GameType == "Campaign")) { clearInterval(_root.Set_LT); _root.TotalKills = _root.TotalKills + _root.EnemyKilled; _root.TotalScraps = _root.TotalScraps + _root.levelScraps; _root.TotalPoints = _root.TotalPoints + _root.levelPoints; _root.CurrentGameStatus = "Defeat"; _root.Station_mc.gotoAndPlay("Open"); _root.Station_mc.Status = "Defeat"; _root.Station_mc.display_txt.text = ("Level: " + _root.CampaignLevel) + "\nFailed"; } if ((((_root.EnemyTotal == _root.EnemyKilled) && (_root.Station_mc._currentframe == 1)) && (_root.CurrentGameStatus == "Playing")) && (_root.GameType == "Challenge")) { clearInterval(_root.Set_LT); _root.TotalKills = _root.TotalKills + _root.EnemyKilled; _root.TotalScraps = _root.TotalScraps + _root.levelScraps; _root.TotalPoints = _root.TotalPoints + _root.levelPoints; _root.CurrentGameStatus = "Victory"; _root.Station_mc.gotoAndPlay("Open"); _root.Station_mc.Status = "Victory"; _root.Station_mc.display_txt.text = "Challenge\nComplete"; } if ((((_root.Health == 0) && (_root.Station_mc._currentframe == 1)) && (_root.CurrentGameStatus == "Playing")) && (_root.GameType == "Challenge")) { clearInterval(_root.Set_LT); _root.TotalKills = _root.TotalKills + _root.EnemyKilled; _root.TotalScraps = _root.TotalScraps + _root.levelScraps; _root.TotalPoints = _root.TotalPoints + _root.levelPoints; _root.CurrentGameStatus = "Defeat"; _root.Station_mc.gotoAndPlay("Open"); _root.Station_mc.Status = "Defeat"; _root.Station_mc.display_txt.text = "Challenge\nFailed"; } } stop(); _root.music_mc.SetBattleTracks(); if (_root.GameType == "Challenge") { if (_root.ChallengeType == "Barrage") { _root.GameToolbar_mc.weapons_mc.gotoAndStop("vi"); } if (_root.ChallengeType == "Onslaught") { _root.GameToolbar_mc.weapons_mc.gotoAndStop("es"); } } _root.GameToolbar_mc.swapDepths(1000001); _root.GameFadeOut_mc.swapDepths(1000003); clearInterval(_root.Set_LT); _root.Set_LT = setInterval(LevelTimer, 1000); Key.removeListener(keyListener); var keyListener = new Object(); keyListener.onKeyDown = function () { keyPressed_str = chr(Key.getAscii()); keyPressed_str = keyPressed_str.toLowerCase(); if ((keyPressed_str == "1") && (_root.ProjectileType != "Bullet")) { _root.GameToolbar_mc.weapons_mc.Bullet(); } if ((keyPressed_str == "2") && (_root.ProjectileType != "AP_Bullet")) { _root.GameToolbar_mc.weapons_mc.APBullet(); } if ((keyPressed_str == "3") && (_root.ProjectileType != "Velocity_Inhibitor")) { _root.GameToolbar_mc.weapons_mc.VelocityInhibitor(); } if ((keyPressed_str == "4") && (_root.ProjectileType != "Electric_Spike")) { _root.GameToolbar_mc.weapons_mc.ElectricSpike(); } if ((keyPressed_str == "r") && (_root.Ammunition < _root.Ammunition_Max)) { _root.Ammunition = 0; } }; Key.addListener(keyListener); clearInterval(_root.Set_TBF); _root.Set_TBF = setInterval(ToolBarFunctions, 25); clearInterval(_root.Set_GC); _root.Set_GC = setInterval(GameConditions, 25); function SetOrbiter(OrbiterType) { _root.orbiter_mc.speed = _root[("orbiter" + _root.PlayerOrbiter) + "_Speed"]; _root.orbiter_mc.maxSpeed = _root[("orbiter" + _root.PlayerOrbiter) + "_maxSpeed"]; _root.orbiter_mc.minSpeed = _root[("orbiter" + _root.PlayerOrbiter) + "_minSpeed"]; _root.orbiter_mc.acceleration = _root[("orbiter" + _root.PlayerOrbiter) + "_Acceleration"]; _root.orbiter_mc.gotoAndStop(OrbiterType); } function SetProjectile(newProjectile) { if (newProjectile == "Bullet") { _root.ProjectileType = "Bullet"; _root.ProjectileSpeed = _root.Bullet_ProjectileSpeed; _root.ProjectileDamage = _root.Bullet_ProjectileDamage; _root.ProjectileAbility = _root.Bullet_ProjectileAbility; _root.ShotReload = _root.Bullet_ShotReload; _root.ShotReloader = _root.Bullet_ShotReloader; _root.Ammunition = _root.Bullet_Ammunition; _root.Ammunition_Max = _root.Bullet_Ammunition_Max; _root.AmmunitionReload = _root.Bullet_AmmunitionReload; _root.AmmunitionReloader = _root.Bullet_AmmunitionReloader; } if (newProjectile == "AP_Bullet") { _root.ProjectileType = "AP_Bullet"; _root.ProjectileSpeed = _root.APBullet_ProjectileSpeed; _root.ProjectileDamage = _root.APBullet_ProjectileDamage; _root.ProjectileAbility = _root.APBullet_ProjectileAbility; _root.ShotReload = _root.APBullet_ShotReload; _root.ShotReloader = _root.APBullet_ShotReloader; _root.Ammunition = _root.APBullet_Ammunition; _root.Ammunition_Max = _root.APBullet_Ammunition_Max; _root.AmmunitionReload = _root.APBullet_AmmunitionReload; _root.AmmunitionReloader = _root.APBullet_AmmunitionReloader; } if (newProjectile == "Velocity_Inhibitor") { _root.ProjectileType = "Velocity_Inhibitor"; _root.ProjectileSpeed = _root.Inhibitor_ProjectileSpeed; _root.ProjectileDamage = _root.Inhibitor_ProjectileDamage; _root.ProjectileAbility = _root.Inhibitor_ProjectileAbility; _root.ShotReload = _root.Inhibitor_ShotReload; _root.ShotReloader = _root.Inhibitor_ShotReloader; _root.Ammunition = _root.Inhibitor_Ammunition; _root.Ammunition_Max = _root.Inhibitor_Ammunition_Max; _root.AmmunitionReload = _root.Inhibitor_AmmunitionReload; _root.AmmunitionReloader = _root.Inhibitor_AmmunitionReloader; } if (newProjectile == "Electric_Spike") { _root.ProjectileType = "Electric_Spike"; _root.ProjectileSpeed = _root.Spike_ProjectileSpeed; _root.ProjectileDamage = _root.Spike_ProjectileDamage; _root.ProjectileAbility = _root.Spike_ProjectileAbility; _root.ShotReload = _root.Spike_ShotReload; _root.ShotReloader = _root.Spike_ShotReloader; _root.Ammunition = _root.Spike_Ammunition; _root.Ammunition_Max = _root.Spike_Ammunition_Max; _root.AmmunitionReload = _root.Spike_AmmunitionReload; _root.AmmunitionReloader = _root.Spike_AmmunitionReloader; } } function OrbiterFunction() { _root.orbiter_mc._rotation = _root.orbiter_mc._rotation + _root.orbiter_mc.speed; if (Key.isDown(83)) { if (_root.orbiter_mc.speed > _root.orbiter_mc.minSpeed) { _root.orbiter_mc.speed = _root.orbiter_mc.speed - _root.orbiter_mc.acceleration; } } if (Key.isDown(87)) { if (_root.orbiter_mc.speed < _root.orbiter_mc.maxSpeed) { _root.orbiter_mc.speed = _root.orbiter_mc.speed + _root.orbiter_mc.acceleration; } } if (_root.orbiter_mc.speed > _root.orbiter_mc.maxSpeed) { _root.orbiter_mc.speed = _root.orbiter_mc.maxSpeed; } if (_root.orbiter_mc.speed < _root.orbiter_mc.minSpeed) { _root.orbiter_mc.speed = _root.orbiter_mc.minSpeed; } if (_root.ShotReloader < _root.ShotReload) { _root.ShotReloader = _root.ShotReloader + 1; } if (_root.ShotReloader == _root.ShotReload) { if ((Key.isDown(32) && (_root.CurrentGameStatus == "Playing")) && (_root.Ammunition > 0)) { _root.ShotReloader = 0; _root.Ammunition = _root.Ammunition - 1; var _local3 = {x:0, y:0}; _root.orbiter_mc.flyer_mc.localToGlobal(_local3); _root.attachMovie(_root.ProjectileType, "Projectile" + _root.ShotCounter_Shot, _root.ShotCount_Cur); _root["Projectile" + _root.ShotCounter_Shot]._x = _local3.x; _root["Projectile" + _root.ShotCounter_Shot]._y = _local3.y; _root["Projectile" + _root.ShotCounter_Shot].speed = _root.ProjectileSpeed; _root["Projectile" + _root.ShotCounter_Shot].damage = _root.ProjectileDamage; _root["Projectile" + _root.ShotCounter_Shot].myType = _root.ProjectileType; _root["Projectile" + _root.ShotCounter_Shot].ability = _root.ProjectileAbility; if (_root.MouseControl == false) { _root["Projectile" + _root.ShotCounter_Shot]._rotation = _root.orbiter_mc._rotation; } if (_root.MouseControl == true) { adjacent = _root._xmouse - _local3.x; opposite = _root._ymouse - _local3.y; ProjectileRotation = Math.atan2(opposite, adjacent) * 57.2957795130823; _root["Projectile" + _root.ShotCounter_Shot]._rotation = ProjectileRotation; } _root["Projectile" + _root.ShotCounter_Shot].onEnterFrame = function () { var _local3 = {x:this.speed, y:0}; this.localToGlobal(_local3); this._x = _local3.x; this._y = _local3.y; if (this._x > 555) { _root.Shots_Missed = _root.Shots_Missed + 1; _root.ShotCounter_Removed = _root.ShotCounter_Removed + 1; this.removeMovieClip(); } if (this._x < -5) { _root.Shots_Missed = _root.Shots_Missed + 1; _root.ShotCounter_Removed = _root.ShotCounter_Removed + 1; this.removeMovieClip(); } if (this._y > 405) { _root.Shots_Missed = _root.Shots_Missed + 1; _root.ShotCounter_Removed = _root.ShotCounter_Removed + 1; this.removeMovieClip(); } if (this._y < -5) { _root.Shots_Missed = _root.Shots_Missed + 1; _root.ShotCounter_Removed = _root.ShotCounter_Removed + 1; this.removeMovieClip(); } if (_root.RemoveAll == true) { this.removeMovieClip(); } }; _root.ShotCounter_Shot = _root.ShotCounter_Shot + 1; _root.ShotCount_Cur = _root.ShotCount_Cur + 1; _root.TotalShotsFired = _root.TotalShotsFired + 1; } } } function DisplayStatsFunction() { if (_root.Ammunition > 0) { _root.AmmoPercent = Math.round((1 - (_root.Ammunition / _root.Ammunition_Max)) * 100) + 1; _root.GameToolbar_mc.Energy_mc.gotoAndStop(AmmoPercent); } if ((_root.Ammunition == 0) && (_root.AmmunitionReloader < _root.AmmunitionReload)) { _root.AmmunitionReloader = _root.AmmunitionReloader + 1; _root.AmmoPercent = Math.round((_root.AmmunitionReloader / _root.AmmunitionReload) * 100) + 101; _root.GameToolbar_mc.Energy_mc.gotoAndStop(AmmoPercent); if (_root.AmmunitionReloader == _root.AmmunitionReload) { _root.AmmunitionReloader = 0; _root.Ammunition = _root.Ammunition_Max; } } if (_root.Shield > 0) { _root.HealthPercent = Math.round((1 - (_root.Shield / _root.Shield_Max)) * 100) + 1; _root.GameToolbar_mc.Health_mc.gotoAndStop(HealthPercent); } if (_root.Shield == 0) { _root.HealthPercent = Math.round((1 - (_root.Health / _root.Health_Max)) * 100) + 101; _root.GameToolbar_mc.Health_mc.gotoAndStop(HealthPercent); } if (_root.Shield < 0) { _root.Shield = 0; } if (_root.Health < 0) { _root.Health = 0; } } _root.attachMovie("Orbiter", "orbiter_mc", 1000000); _root.orbiter_mc._x = 275; _root.orbiter_mc._y = 200; SetOrbiter(_root.PlayerOrbiter); _root.ShotCount_Min = 900000 /* 0x0DBBA0 */; _root.ShotCount_Cur = 900000 /* 0x0DBBA0 */; _root.ShotCount_Max = 999999 /* 0x0F423F */; _root.ShotCounter_Shot = 0; _root.ShotCounter_Removed = 0; _root.Shots_Hit = 0; _root.Shots_Missed = 0; SetProjectile(_root.ProjectileType); clearInterval(_root.Set_OF); _root.Set_OF = setInterval(OrbiterFunction, 25); clearInterval(_root.Set_DSF); _root.Set_DSF = setInterval(DisplayStatsFunction, 25); function EnemySpawningFunction() { if (_root.EnemyRemain > 0) { _root.EnemySpawn = _root.EnemySpawn + 1; if (_root.EnemySpawn > _root.EnemySpawn_Max) { _root.EnemySpawn = _root.EnemySpawn_Min; if (_root.EnemyCur < _root.EnemyMax) { randomizeEnemySelection = random(_root.spawnableEnemies) + 1; SelectedEnemy = _root["enemySelection" + randomizeEnemySelection]; _root.EnemyCur = _root.EnemyCur + 1; _root.EnemyRemain = _root.EnemyRemain - 1; if (SelectedEnemy == "D2_Heli_G_") { SpawnEnemy(SelectedEnemy, "Air"); } else if (SelectedEnemy == "D2_Heli_L_") { SpawnEnemy(SelectedEnemy, "Air"); } else if (SelectedEnemy == "D2_Heli_DL_") { SpawnEnemy(SelectedEnemy, "Air"); } else if (SelectedEnemy == "D2_Heli_GL_") { SpawnEnemy(SelectedEnemy, "Air"); } else if (SelectedEnemy == "D2_Heli_DG_") { SpawnEnemy(SelectedEnemy, "Air"); } else { SpawnEnemy(SelectedEnemy, "Land"); } } } } } function SpawnEnemy(EnemyType, EnemyTravelType) { if (EnemyTravelType == "Land") { _root.newObject = EnemyType + EnemyDepth; _root.attachMovie(EnemyType, _root.newObject, EnemyDepth); } if (EnemyTravelType == "Air") { _root.newObject = EnemyType + EnemyDepthAir; _root.attachMovie(EnemyType, _root.newObject, EnemyDepthAir); } RandomSpawn(newObject); EnemyRotation(newObject); _root[newObject].health = _root[EnemyType + "Health"]; _root[newObject].damage = _root[EnemyType + "Damage"]; _root[newObject].range = _root[EnemyType + "Range"]; _root[newObject].speed = _root[EnemyType + "Speed"]; _root[newObject].speedMin = _root[EnemyType + "Speed"] * _root.EnemySlowPercent; if (_root[newObject].speedMin < _root.EnemySlowestPossible) { _root[newObject].speedMin = _root.EnemySlowestPossible; } _root[newObject].ability = _root[EnemyType + "Ability"]; _root[newObject].scrapMax = _root[EnemyType + "ScrapWorth_Max"]; _root[newObject].scrapMin = _root[EnemyType + "ScrapWorth_Min"]; _root[newObject].pointMax = _root[EnemyType + "PointWorth_Max"]; _root[newObject].pointMin = _root[EnemyType + "PointWorth_Min"]; _root[newObject].weakened = 1; _root[newObject].myName = EnemyType; _root[newObject].setAttack = false; _root[newObject].setDying = false; _root[newObject].onEnterFrame = function () { adjacent = _root.Station_mc._x - this._x; opposite = _root.Station_mc._y - this._y; hypotenuse = Math.sqrt((adjacent * adjacent) + (opposite * opposite)); if (hypotenuse > this.range) { var _local3 = {x:this.speed, y:0}; this.localToGlobal(_local3); this._x = _local3.x; this._y = _local3.y; } if ((hypotenuse <= this.range) && (this.setAttack == false)) { this.setAttack = true; this.attack.gotoAndPlay("fire"); } if ((this.setAttack == true) && (this.newAttack == true)) { this.newAttack = false; if (_root.Shield > 0) { _root.Shield = _root.Shield - Math.round(this.damage * (1 - _root.ShieldAbsorb)); } if ((_root.Health > 0) && (_root.Shield == 0)) { _root.Health = _root.Health - Math.round(this.damage * (1 - _root.HealthAbsorb)); } SpawnAttackClip(this.myName, this._rotation); } if ((this.setAttack == true) && (this.extraAttack == true)) { this.extraAttack = false; if (_root.Shield > 0) { _root.Shield = _root.Shield - Math.round(this.damage * (1 - _root.ShieldAbsorb)); } if ((_root.Health > 0) && (_root.Shield == 0)) { _root.Health = _root.Health - Math.round(this.damage * (1 - _root.HealthAbsorb)); } } if (this.setDying == false) { i = -(_root.ShotCounter_Shot - _root.ShotCounter_Removed); while (i < (_root.ShotCounter_Shot - _root.ShotCounter_Removed)) { if (this.hitTest(_root["Projectile" + (_root.ShotCounter_Removed + i)]._x, _root["Projectile" + (_root.ShotCounter_Removed + i)]._y, true)) { this.damageMe = _root["Projectile" + (_root.ShotCounter_Removed + i)].damage * this.weakened; this.health = this.health - this.damageMe; if (_root["Projectile" + (_root.ShotCounter_Removed + i)].ability == "Weaken") { this.weakened = this.weakened * (1 + _root.ElectricSpikeEffect_Percent); } if ((_root["Projectile" + (_root.ShotCounter_Removed + i)].ability == "Slow") && (this.speed > this.speedMin)) { this.speed = this.speed * (1 - _root.VelocityInhibitorEffect_Percent); } if (this.speed < _root.EnemySlowestPossible) { this.speed = _root.EnemySlowestPossible; } this.damageMe = Math.round(this.damageMe * 100) / 100; CreateDamageDisplay(_root["Projectile" + (_root.ShotCounter_Removed + i)]._x, _root["Projectile" + (_root.ShotCounter_Removed + i)]._y, this.damageMe); CreateProjectileImpact(_root["Projectile" + (_root.ShotCounter_Removed + i)]._x, _root["Projectile" + (_root.ShotCounter_Removed + i)]._y, _root["Projectile" + (_root.ShotCounter_Removed + i)]._rotation, _root["Projectile" + (_root.ShotCounter_Removed + i)].myType); _root["Projectile" + (_root.ShotCounter_Removed + i)].removeMovieClip(); _root.Shots_Hit = _root.Shots_Hit + 1; _root.TotalShotsHit = _root.TotalShotsHit + 1; _root.ShotCounter_Removed = _root.ShotCounter_Removed + 1; } i++; } } if ((this.health <= 0) && (this.setDying == false)) { scraps = Math.round(((Math.random() * (this.scrapMax - this.scrapMin)) + this.scrapMin) * _root.salvageBonus); points = Math.round(Math.random() * (this.pointMax - this.pointMin)) + this.pointMin; _root.playerScraps = _root.playerScraps + scraps; _root.playerPoints = _root.playerPoints + points; _root.levelScraps = _root.levelScraps + scraps; _root.levelPoints = _root.levelPoints + points; this.setDying = true; this.gotoAndPlay("die"); } if (_root.RemoveAll == true) { this.removeMovieClip(); } }; if (EnemyTravelType == "Land") { _root.EnemyDepth = _root.EnemyDepth + 1; if (_root.EnemyDepth > _root.EnemyDepth_Max) { _root.EnemyDepth = _root.EnemyDepth_Min; } } if (EnemyTravelType == "Air") { _root.EnemyDepthAir = _root.EnemyDepthAir + 1; if (_root.EnemyDepthAir > _root.EnemyDepthAir_Max) { _root.EnemyDepthAir = _root.EnemyDepthAir_Min; } } } function SpawnAttackClip(EnemyAttack, EnemyRotation) { _root.attackName = EnemyAttack + "Attack"; _root.newAttack = _root.attackName + _root.AttackDepth; _root.attachMovie(_root.attackName, _root.newAttack, _root.AttackDepth); _root[newAttack]._x = 275 + ((Math.random() * 10) - 5); _root[newAttack]._y = 200 + ((Math.random() * 10) - 5); _root[newAttack]._rotation = EnemyRotation; _root[newAttack].onEnterFrame = function () { if (_root.RemoveAll == true) { this.removeMovieClip(); } }; _root.AttackDepth = _root.AttackDepth + 1; if (_root.AttackDepth > _root.AttackDepth_Max) { _root.AttackDepth = _root.AttackDepth_Min; } } function CreateProjectileImpact(Impact_X, Impact_Y, Impact_Rotation, Type) { _root.impactName = Type + "_Hit"; _root.newImpact = _root.impactName + _root.ImpactDepth; _root.attachMovie(_root.impactName, _root.newImpact, _root.ImpactDepth); _root[newImpact]._x = Impact_X; _root[newImpact]._y = Impact_Y; _root[newImpact]._rotation = Impact_Rotation; _root[newImpact].onEnterFrame = function () { if (_root.RemoveAll == true) { this.removeMovieClip(); } }; _root.ImpactDepth = _root.ImpactDepth + 1; if (_root.ImpactDepth > _root.ImpactDepth_Max) { _root.ImpactDepth = _root.ImpactDepth_Min; } } function CreateDamageDisplay(Display_X, Display_Y, Damage) { _root.displayName = "DisplayDamage"; _root.newDisplay = _root.displayName + _root.DisplayDepth; _root.attachMovie(_root.displayName, _root.newDisplay, _root.DisplayDepth); _root[newDisplay]._x = Display_X + ((Math.random() * 30) - 15); _root[newDisplay]._y = Display_Y + ((Math.random() * 30) - 15); _root[newDisplay].text_mc.display_txt.text = "-" + Damage; _root[newDisplay].onEnterFrame = function () { if (_root.RemoveAll == true) { this.removeMovieClip(); } }; _root.DisplayDepth = _root.DisplayDepth + 1; if (_root.DisplayDepth > _root.DisplayDepth_Max) { _root.DisplayDepth = _root.DisplayDepth_Min; } } function RandomSpawn(EnemyPlacement) { DetermineSide = random(4) + 1; if (DetermineSide == 1) { _root[EnemyPlacement]._x = Math.random() * 550; _root[EnemyPlacement]._y = -40; } if (DetermineSide == 2) { _root[EnemyPlacement]._x = Math.random() * 550; _root[EnemyPlacement]._y = 440; } if (DetermineSide == 3) { _root[EnemyPlacement]._x = -40; _root[EnemyPlacement]._y = Math.random() * 400; } if (DetermineSide == 4) { _root[EnemyPlacement]._x = 590; _root[EnemyPlacement]._y = Math.random() * 400; } } function EnemyRotation(EnemyFacing) { adjacent = _root.Station_mc._x - _root[EnemyFacing]._x; opposite = _root.Station_mc._y - _root[EnemyFacing]._y; EnemyAngle = Math.atan2(opposite, adjacent) * 57.2957795130823; _root[EnemyFacing]._rotation = EnemyAngle; } _root.AttackDepth_Min = 801001 /* 0x0C38E9 */; _root.AttackDepth_Max = 802000 /* 0x0C3CD0 */; _root.AttackDepth = 801001 /* 0x0C38E9 */; _root.ImpactDepth_Min = 802001 /* 0x0C3CD1 */; _root.ImpactDepth_Max = 803000 /* 0x0C40B8 */; _root.ImpactDepth = 802001 /* 0x0C3CD1 */; _root.DisplayDepth_Min = 803001 /* 0x0C40B9 */; _root.DisplayDepth_Max = 804000 /* 0x0C44A0 */; _root.DisplayDepth = 803001 /* 0x0C40B9 */; clearInterval(_root.Set_EF); _root.Set_EF = setInterval(EnemySpawningFunction, 25); godly_btn.onRelease = function () { getURL ("http://www.godlygamer.com", "_blank"); }; max_btn.onRelease = function () { getURL ("http://www.maxgames.com", "_blank"); };
Frame 7
stop(); _root.GameFadeIn_mc.swapDepths(1000003); if (_root.CinematicEnd_SkipStats == true) { removeMovieClip(_root.GameFadeIn_mc); }
Frame 8
function DisplayScore() { if (_root.TallyScoreTimer < 2500) { _root.TallyScoreTimer++; _root.CampaignScore = Math.round(_root.CampaignScoreTotal * (_root.TallyScoreTimer / 2500)); score_txt.text = "Campaign Score: " + _root.CampaignScore; } if (_root.TallyScoreTimer >= 2500) { _root.CampaignScore = _root.CampaignScoreTotal; score_txt.text = "Campaign Score: " + _root.CampaignScore; clearInterval(_root.DS); } } stop(); _root.AverageAccuracy = Math.round((_root.TotalShotsHit / _root.TotalShotsFired) * 100); if (isNaN(_root.AverageAccuracy)) { _root.AverageAccuracy = 0; } head_txt.text = ((_root.set_Difficulty + " Campaign Failed (Level ") + _root.CampaignLevel) + ")"; time_txt.text = ("You've Played this Campaign for: " + _root.TotalTime) + " Seconds."; _root.CST_1 = _root.TotalPoints * 5; _root.CST_2 = Math.round((_root.TotalPoints * 5) * (AverageAccuracy / 100)); _root.CST_3 = _root.TotalScraps * -2; _root.CST_4 = _root.playerScraps * 2; _root.CST_5 = _root.TotalKills * 5; _root.CST_6 = _root.TotalShotsFired * -2; _root.CST_7 = _root.TotalShotsHit * 2; info_txt.text = ((("Points Earned: " + _root.TotalPoints) + " (Score + ") + _root.CST_1) + ")"; info_txt.text = info_txt.text + (((("\nAverage Accuracy: " + _root.AverageAccuracy) + "% (Score + ") + _root.CST_2) + ")"); info_txt.text = info_txt.text + (((("\nScrap Parts Salvaged: " + _root.TotalScraps) + " (Score - ") + Math.abs(_root.CST_3)) + ")"); info_txt.text = info_txt.text + (((("\nScrap Parts Remaining: " + _root.playerScraps) + " (Score + ") + _root.CST_4) + ")"); info_txt.text = info_txt.text + (((("\nEnemies Destroyed: " + _root.TotalKills) + " (Score + ") + _root.CST_5) + ")"); info_txt.text = info_txt.text + (((("\nShots Fired: " + _root.TotalShotsFired) + " (Score - ") + Math.abs(_root.CST_6)) + ")"); info_txt.text = info_txt.text + (((("\nShots Hit: " + _root.TotalShotsHit) + " (Score + ") + _root.CST_7) + ")"); _root.CampaignScoreTotal = (((((_root.CST_1 + _root.CST_2) + _root.CST_3) + _root.CST_4) + _root.CST_5) + _root.CST_6) + _root.CST_7; score_txt.text = "Campaign Score: 0"; _root.CampaignScore = 0; _root.TallyScoreTimer = 0; _root.DS = setInterval(DisplayScore, 1); return_btn.onRelease = function () { clearInterval(_root.DS); gotoAndStop ("MainMenu"); };
Frame 9
function DisplayScore() { if (_root.TallyScoreTimer < 2500) { _root.TallyScoreTimer++; _root.CampaignScore = Math.round(_root.CampaignScoreTotal * (_root.TallyScoreTimer / 2500)); score_txt.text = "Campaign Score: " + _root.CampaignScore; } if (_root.TallyScoreTimer >= 2500) { _root.CampaignScore = _root.CampaignScoreTotal; score_txt.text = "Campaign Score: " + _root.CampaignScore; clearInterval(_root.DS); } } stop(); _root.AverageAccuracy = Math.round((_root.TotalShotsHit / _root.TotalShotsFired) * 100); if (isNaN(_root.AverageAccuracy)) { _root.AverageAccuracy = 0; } head_txt.text = ((_root.set_Difficulty + " Campaign Completed (Level ") + _root.CampaignLevel) + ")"; time_txt.text = ("You've Played this Campaign for: " + _root.TotalTime) + " Seconds."; _root.CST_1 = _root.TotalPoints * 5; _root.CST_2 = Math.round((_root.TotalPoints * 5) * (AverageAccuracy / 100)); _root.CST_3 = _root.TotalScraps * -2; _root.CST_4 = _root.playerScraps * 2; _root.CST_5 = _root.TotalKills * 5; _root.CST_6 = _root.TotalShotsFired * -2; _root.CST_7 = _root.TotalShotsHit * 2; info_txt.text = ((("Points Earned: " + _root.TotalPoints) + " (Score + ") + _root.CST_1) + ")"; info_txt.text = info_txt.text + (((("\nAverage Accuracy: " + _root.AverageAccuracy) + "% (Score + ") + _root.CST_2) + ")"); info_txt.text = info_txt.text + (((("\nScrap Parts Salvaged: " + _root.TotalScraps) + " (Score - ") + Math.abs(_root.CST_3)) + ")"); info_txt.text = info_txt.text + (((("\nScrap Parts Remaining: " + _root.playerScraps) + " (Score + ") + _root.CST_4) + ")"); info_txt.text = info_txt.text + (((("\nEnemies Destroyed: " + _root.TotalKills) + " (Score + ") + _root.CST_5) + ")"); info_txt.text = info_txt.text + (((("\nShots Fired: " + _root.TotalShotsFired) + " (Score - ") + Math.abs(_root.CST_6)) + ")"); info_txt.text = info_txt.text + (((("\nShots Hit: " + _root.TotalShotsHit) + " (Score + ") + _root.CST_7) + ")"); _root.CampaignScoreTotal = (((((_root.CST_1 + _root.CST_2) + _root.CST_3) + _root.CST_4) + _root.CST_5) + _root.CST_6) + _root.CST_7; score_txt.text = "Campaign Score: 0"; _root.CampaignScore = 0; _root.TallyScoreTimer = 0; _root.DS = setInterval(DisplayScore, 1); return_btn.onRelease = function () { clearInterval(_root.DS); gotoAndStop ("MainMenu"); };
Frame 10
function DisplayScore() { if (_root.TallyScoreTimer < 2500) { _root.TallyScoreTimer++; _root.CampaignScore = Math.round(_root.CampaignScoreTotal * (_root.TallyScoreTimer / 2500)); score_txt.text = "Challenge Score: " + _root.CampaignScore; } if (_root.TallyScoreTimer >= 2500) { _root.CampaignScore = _root.CampaignScoreTotal; score_txt.text = "Challenge Score: " + _root.CampaignScore; clearInterval(_root.DS); } } stop(); _root.AverageAccuracy = Math.round((_root.TotalShotsHit / _root.TotalShotsFired) * 100); if (isNaN(_root.AverageAccuracy)) { _root.AverageAccuracy = 0; } head_txt.text = _root.ChallengeType + " Challenge Failed"; time_txt.text = ("You've Played this Challenge for: " + _root.TotalTime) + " Seconds."; _root.CST_1 = _root.TotalPoints * 5; _root.CST_2 = Math.round((_root.TotalPoints * 5) * (AverageAccuracy / 100)); _root.CST_3 = _root.TotalScraps * -2; _root.CST_4 = _root.playerScraps * 2; _root.CST_5 = _root.TotalKills * 5; _root.CST_6 = _root.TotalShotsFired * -2; _root.CST_7 = _root.TotalShotsHit * 2; info_txt.text = ((("Points Earned: " + _root.TotalPoints) + " (Score + ") + _root.CST_1) + ")"; info_txt.text = info_txt.text + (((("\nAverage Accuracy: " + _root.AverageAccuracy) + "% (Score + ") + _root.CST_2) + ")"); info_txt.text = info_txt.text + (((("\nScrap Parts Salvaged: " + _root.TotalScraps) + " (Score - ") + Math.abs(_root.CST_3)) + ")"); info_txt.text = info_txt.text + (((("\nScrap Parts Remaining: " + _root.playerScraps) + " (Score + ") + _root.CST_4) + ")"); info_txt.text = info_txt.text + (((("\nEnemies Destroyed: " + _root.TotalKills) + " (Score + ") + _root.CST_5) + ")"); info_txt.text = info_txt.text + (((("\nShots Fired: " + _root.TotalShotsFired) + " (Score - ") + Math.abs(_root.CST_6)) + ")"); info_txt.text = info_txt.text + (((("\nShots Hit: " + _root.TotalShotsHit) + " (Score + ") + _root.CST_7) + ")"); _root.CampaignScoreTotal = (((((_root.CST_1 + _root.CST_2) + _root.CST_3) + _root.CST_4) + _root.CST_5) + _root.CST_6) + _root.CST_7; score_txt.text = "Challenge Score: 0"; _root.CampaignScore = 0; _root.TallyScoreTimer = 0; _root.DS = setInterval(DisplayScore, 1); return_btn.onRelease = function () { clearInterval(_root.DS); gotoAndStop ("MainMenu"); };
Frame 11
function DisplayScore() { if (_root.TallyScoreTimer < 2500) { _root.TallyScoreTimer++; _root.CampaignScore = Math.round(_root.CampaignScoreTotal * (_root.TallyScoreTimer / 2500)); score_txt.text = "Challenge Score: " + _root.CampaignScore; } if (_root.TallyScoreTimer >= 2500) { _root.CampaignScore = _root.CampaignScoreTotal; score_txt.text = "Challenge Score: " + _root.CampaignScore; clearInterval(_root.DS); } } stop(); _root.AverageAccuracy = Math.round((_root.TotalShotsHit / _root.TotalShotsFired) * 100); if (isNaN(_root.AverageAccuracy)) { _root.AverageAccuracy = 0; } head_txt.text = _root.ChallengeType + " Challenge Completed"; time_txt.text = ("You've Played this Challenge for: " + _root.TotalTime) + " Seconds."; _root.CST_1 = _root.TotalPoints * 5; _root.CST_2 = Math.round((_root.TotalPoints * 5) * (AverageAccuracy / 100)); _root.CST_3 = _root.TotalScraps * -2; _root.CST_4 = _root.playerScraps * 2; _root.CST_5 = _root.TotalKills * 5; _root.CST_6 = _root.TotalShotsFired * -2; _root.CST_7 = _root.TotalShotsHit * 2; info_txt.text = ((("Points Earned: " + _root.TotalPoints) + " (Score + ") + _root.CST_1) + ")"; info_txt.text = info_txt.text + (((("\nAverage Accuracy: " + _root.AverageAccuracy) + "% (Score + ") + _root.CST_2) + ")"); info_txt.text = info_txt.text + (((("\nScrap Parts Salvaged: " + _root.TotalScraps) + " (Score - ") + Math.abs(_root.CST_3)) + ")"); info_txt.text = info_txt.text + (((("\nScrap Parts Remaining: " + _root.playerScraps) + " (Score + ") + _root.CST_4) + ")"); info_txt.text = info_txt.text + (((("\nEnemies Destroyed: " + _root.TotalKills) + " (Score + ") + _root.CST_5) + ")"); info_txt.text = info_txt.text + (((("\nShots Fired: " + _root.TotalShotsFired) + " (Score - ") + Math.abs(_root.CST_6)) + ")"); info_txt.text = info_txt.text + (((("\nShots Hit: " + _root.TotalShotsHit) + " (Score + ") + _root.CST_7) + ")"); _root.CampaignScoreTotal = (((((_root.CST_1 + _root.CST_2) + _root.CST_3) + _root.CST_4) + _root.CST_5) + _root.CST_6) + _root.CST_7; score_txt.text = "Challenge Score: 0"; _root.CampaignScore = 0; _root.TallyScoreTimer = 0; _root.DS = setInterval(DisplayScore, 1); return_btn.onRelease = function () { clearInterval(_root.DS); gotoAndStop ("MainMenu"); };
Frame 12
function CinematicStarting(PlayCinematic) { cinematics_mc.gotoAndStop(PlayCinematic); } function CinematicEnding(ReturnTo) { _root.music_mc.Music_GoToVolume = SaveMusic_GoToVolume; gotoAndStop(ReturnTo); } stop(); CinematicStarting(_root.SelectedCinematic); SaveMusic_GoToVolume = _root.music_mc.Music_GoToVolume; if (isNaN(SaveMusic_GoToVolume)) { SaveMusic_GoToVolume = 100; } _root.music_mc.Music_GoToVolume = 50;
Symbol 33 MovieClip Frame 1
godly_btn.onRelease = function () { getURL ("http://www.godlygamer.com/", "_blank"); }; max_btn.onRelease = function () { getURL ("http://www.maxgames.com/", "_blank"); };
Symbol 45 MovieClip Frame 1
function ScrollContentUp() { content_mc._y = content_mc._y + 5; if (content_mc._y > 10) { content_mc._y = 10; } } function ScrollContentDown() { content_mc._y = content_mc._y - 5; if (content_mc._y < -410) { content_mc._y = -410; } } up_btn.onPress = function () { Scroller = setInterval(ScrollContentUp, 25); }; up_btn.onRelease = function () { clearInterval(Scroller); }; up_btn.onReleaseOutside = function () { clearInterval(Scroller); }; down_btn.onPress = function () { Scroller = setInterval(ScrollContentDown, 25); }; down_btn.onRelease = function () { clearInterval(Scroller); }; down_btn.onReleaseOutside = function () { clearInterval(Scroller); };
Symbol 49 MovieClip Frame 1
function Preloader() { DisplayLoad_txt.text = ((((((("Loaded " + _root.kbloaded) + " of ") + _root.kbtotal) + " kb at ") + _root.averagekbs) + " kb/s.\nEstimated Time Remaining: ") + _root.remainingtime) + " Seconds."; _root.kbloaded = Math.round(_root.getBytesLoaded() / 1024); _root.kbtotal = Math.round(_root.getBytesTotal() / 1024); _root.PreviewPercent = Math.round((_root.kbloaded / _root.kbtotal) * 100); if (_root._framesloaded >= _root._totalframes) { clearInterval(SetMyEstimations); clearInterval(SetMyPreloader); gotoAndStop ("continue"); } } function Estimations() { _root.averagekbs = Math.round(_root.kbloaded - _root.averagekbcount); _root.averagekbcount = _root.kbloaded; _root.remainingtime = Math.round((_root.kbtotal - _root.kbloaded) / _root.averagekbs); } stop(); gg_btn.onRelease = function () { getURL ("http://www.godlygamer.com/", "_blank"); }; var remainingtime = 0; var averagekbs = 0; var averagekbcount = 0; var averagetimer = 0; SetMyPreloader = setInterval(Preloader, 25); SetMyEstimations = setInterval(Estimations, 1000);
Symbol 49 MovieClip Frame 2
continue_btn.onRelease = function () { _root.gotoAndStop("sponsor"); };
Symbol 55 Button
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Symbol 68 MovieClip Frame 60
stop();
Symbol 79 MovieClip Frame 200
_root.SelectedCinematic = "intro"; _root.ReturnPath = "MainMenu"; _root.gotoAndStop("cinematics");
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 5
_parent.newAttack = true;
Symbol 112 MovieClip Frame 15
_parent.extraAttack = true;
Symbol 112 MovieClip Frame 25
gotoAndPlay ("fire");
Symbol 130 MovieClip Frame 8
stop();
Symbol 138 MovieClip [D1_Drone_MG_] Frame 1
stop();
Symbol 138 MovieClip [D1_Drone_MG_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 157 MovieClip [D1_Drone_MG_Attack] Frame 20
this.removeMovieClip();
Symbol 166 MovieClip [Bullet_Hit] Frame 9
this.removeMovieClip();
Symbol 186 MovieClip [Electric_Spike_Hit] Frame 10
this.removeMovieClip();
Symbol 195 MovieClip [AP_Bullet_Hit] Frame 9
this.removeMovieClip();
Symbol 206 MovieClip [Velocity_Inhibitor_Hit] Frame 9
this.removeMovieClip();
Symbol 227 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 5
_parent.newAttack = true;
Symbol 227 MovieClip Frame 25
gotoAndPlay(random(30) + 26);
Symbol 227 MovieClip Frame 80
gotoAndPlay ("fire");
Symbol 237 MovieClip Frame 8
stop();
Symbol 245 MovieClip [D1_Drone_R_] Frame 1
stop();
Symbol 245 MovieClip [D1_Drone_R_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 255 MovieClip [D1_Drone_R_Attack] Frame 10
this.removeMovieClip();
Symbol 274 MovieClip Frame 1
stop();
Symbol 274 MovieClip Frame 5
_parent.newAttack = true;
Symbol 274 MovieClip Frame 25
gotoAndPlay(random(50) + 26);
Symbol 274 MovieClip Frame 80
gotoAndPlay ("fire");
Symbol 284 MovieClip Frame 8
stop();
Symbol 292 MovieClip [D1_Drone_S_] Frame 1
stop();
Symbol 292 MovieClip [D1_Drone_S_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 301 MovieClip [D1_Drone_S_Attack] Frame 13
this.removeMovieClip();
Symbol 313 MovieClip Frame 1
length_mc._width = _root.D1_Drone_L_Range;
Symbol 314 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 5
_parent.newAttack = true;
Symbol 314 MovieClip Frame 25
gotoAndPlay(random(25) + 26);
Symbol 314 MovieClip Frame 80
gotoAndPlay ("fire");
Symbol 324 MovieClip Frame 8
stop();
Symbol 332 MovieClip [D1_Drone_L_] Frame 1
stop();
Symbol 332 MovieClip [D1_Drone_L_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 333 MovieClip [D1_Drone_L_Attack] Frame 1
this.removeMovieClip();
Symbol 337 MovieClip Frame 1
length_mc._width = _root.D1_Drone_DL_Range;
Symbol 338 MovieClip Frame 1
stop();
Symbol 338 MovieClip Frame 5
_parent.newAttack = true;
Symbol 338 MovieClip Frame 20
_parent.extraAttack = true;
Symbol 338 MovieClip Frame 35
gotoAndPlay ("fire");
Symbol 354 MovieClip Frame 8
stop();
Symbol 363 MovieClip [D1_Drone_DL_] Frame 1
stop();
Symbol 363 MovieClip [D1_Drone_DL_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 364 MovieClip [D1_Drone_DL_Attack] Frame 1
this.removeMovieClip();
Symbol 377 MovieClip Frame 1
stop();
Symbol 377 MovieClip Frame 5
_parent.newAttack = true;
Symbol 377 MovieClip Frame 20
gotoAndPlay(random(40) + 21);
Symbol 377 MovieClip Frame 100
gotoAndPlay ("fire");
Symbol 401 MovieClip Frame 16
stop();
Symbol 409 MovieClip [D1_Tank_N_] Frame 1
stop();
Symbol 409 MovieClip [D1_Tank_N_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 428 MovieClip [D1_Tank_N_Attack] Frame 25
this.removeMovieClip();
Symbol 433 MovieClip Frame 1
length_mc._width = _root.D1_Tank_L_Range;
Symbol 434 MovieClip Frame 1
stop();
Symbol 434 MovieClip Frame 5
_parent.newAttack = true;
Symbol 434 MovieClip Frame 20
gotoAndPlay(random(10) + 21);
Symbol 434 MovieClip Frame 40
gotoAndPlay ("fire");
Symbol 447 MovieClip Frame 10
stop();
Symbol 456 MovieClip [D1_Tank_L_] Frame 1
stop();
Symbol 456 MovieClip [D1_Tank_L_] Frame 20
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 457 MovieClip [D1_Tank_L_Attack] Frame 1
this.removeMovieClip();
Symbol 468 MovieClip Frame 1
stop();
Symbol 468 MovieClip Frame 5
_parent.newAttack = true;
Symbol 468 MovieClip Frame 20
gotoAndPlay(random(20) + 21);
Symbol 468 MovieClip Frame 60
gotoAndPlay ("fire");
Symbol 481 MovieClip Frame 10
stop();
Symbol 492 MovieClip [D1_Tank_M_] Frame 1
stop();
Symbol 492 MovieClip [D1_Tank_M_] Frame 20
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 501 MovieClip Frame 1
stop();
Symbol 501 MovieClip Frame 5
_parent.newAttack = true;
Symbol 501 MovieClip Frame 20
gotoAndPlay(random(30) + 21);
Symbol 501 MovieClip Frame 60
gotoAndPlay ("fire");
Symbol 514 MovieClip Frame 10
stop();
Symbol 525 MovieClip [D1_Tank_LT_] Frame 1
stop();
Symbol 525 MovieClip [D1_Tank_LT_] Frame 20
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 532 MovieClip [D1_Tank_M_Attack] Frame 7
this.removeMovieClip();
Symbol 541 MovieClip [D1_Tank_LT_Attack] Frame 9
this.removeMovieClip();
Symbol 559 MovieClip Frame 1
stop();
Symbol 559 MovieClip Frame 5
_parent.newAttack = true;
Symbol 559 MovieClip Frame 15
_parent.extraAttack = true;
Symbol 559 MovieClip Frame 25
_parent.extraAttack = true;
Symbol 559 MovieClip Frame 35
gotoAndPlay ("fire");
Symbol 572 MovieClip Frame 10
stop();
Symbol 582 MovieClip [D1_Tank_G_] Frame 1
stop();
Symbol 582 MovieClip [D1_Tank_G_] Frame 20
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 607 MovieClip [D1_Tank_G_Attack] Frame 27
this.removeMovieClip();
Symbol 619 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 5
_parent.newAttack = true;
Symbol 619 MovieClip Frame 15
_parent.extraAttack = true;
Symbol 619 MovieClip Frame 25
gotoAndPlay ("fire");
Symbol 632 MovieClip Frame 8
stop();
Symbol 642 MovieClip [D2_Heli_G_] Frame 1
stop();
Symbol 642 MovieClip [D2_Heli_G_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 661 MovieClip [D2_Heli_G_Attack] Frame 20
this.removeMovieClip();
Symbol 666 MovieClip Frame 1
length_mc._width = _root.D2_Heli_L_Range;
Symbol 667 MovieClip Frame 1
stop();
Symbol 667 MovieClip Frame 5
_parent.newAttack = true;
Symbol 667 MovieClip Frame 25
gotoAndPlay(random(40) + 26);
Symbol 667 MovieClip Frame 80
gotoAndPlay ("fire");
Symbol 681 MovieClip [D2_Heli_L_] Frame 1
stop();
Symbol 681 MovieClip [D2_Heli_L_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 682 MovieClip [D2_Heli_L_Attack] Frame 1
this.removeMovieClip();
Symbol 686 MovieClip Frame 1
length_mc._width = _root.D2_Heli_DL_Range;
Symbol 687 MovieClip Frame 1
stop();
Symbol 687 MovieClip Frame 5
_parent.newAttack = true;
Symbol 687 MovieClip Frame 25
_parent.extraAttack = true;
Symbol 687 MovieClip Frame 45
gotoAndPlay(random(20) + 46);
Symbol 687 MovieClip Frame 80
gotoAndPlay ("fire");
Symbol 701 MovieClip [D2_Heli_DL_] Frame 1
stop();
Symbol 701 MovieClip [D2_Heli_DL_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 702 MovieClip [D2_Heli_DL_Attack] Frame 1
this.removeMovieClip();
Symbol 714 MovieClip Frame 1
length_mc._width = _root.D2_Heli_GL_Range;
Symbol 716 MovieClip Frame 1
stop();
Symbol 716 MovieClip Frame 5
_parent.newAttack = true;
Symbol 716 MovieClip Frame 10
_parent.extraAttack = true;
Symbol 716 MovieClip Frame 35
gotoAndPlay ("fire");
Symbol 729 MovieClip [D2_Heli_GL_] Frame 1
stop();
Symbol 729 MovieClip [D2_Heli_GL_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 739 MovieClip [D2_Heli_GL_Attack] Frame 20
this.removeMovieClip();
Symbol 748 MovieClip Frame 1
stop();
Symbol 748 MovieClip Frame 5
_parent.newAttack = true;
Symbol 748 MovieClip Frame 15
_parent.extraAttack = true;
Symbol 748 MovieClip Frame 25
_parent.extraAttack = true;
Symbol 748 MovieClip Frame 35
_parent.extraAttack = true;
Symbol 748 MovieClip Frame 45
gotoAndPlay ("fire");
Symbol 762 MovieClip [D2_Heli_DG_] Frame 1
stop();
Symbol 762 MovieClip [D2_Heli_DG_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 799 MovieClip [D2_Heli_DG_Attack] Frame 39
this.removeMovieClip();
Symbol 805 MovieClip [Ammunition] Frame 1
myAccuracy = Math.round((_root.Shots_Hit / _root.ShotCounter_Shot) * 100); if (isNaN(myAccuracy)) { myAccuracy = 0; } ammunition_txt.text = "Ammunition: " + _root.Ammunition; accuracy_txt.text = ("Accuracy: " + myAccuracy) + "%";
Symbol 805 MovieClip [Ammunition] Frame 2
gotoAndPlay (1);
Symbol 811 MovieClip [Health] Frame 1
armour_txt.text = "Armour: " + _root.Health; shield_txt.text = "Shield: " + _root.Shield;
Symbol 811 MovieClip [Health] Frame 2
gotoAndPlay (1);
Symbol 814 MovieClip [DisplayDamage] Frame 20
this.removeMovieClip();
Symbol 866 MovieClip Frame 1
stop();
Symbol 870 MovieClip Frame 1
function EnemySpawningFunction() { EnemySpawn = EnemySpawn + 1; if (EnemySpawn > EnemySpawn_Max) { EnemySpawn = EnemySpawn_Min; randomizeEnemySelection = random(spawnableEnemies) + 1; SelectedEnemy = _root.menuBG_mc["enemySelection" + randomizeEnemySelection]; SpawnEnemy(SelectedEnemy); } } function SpawnEnemy(EnemyType) { newObject = EnemyType + EnemyDepth; attachMovie(EnemyType, newObject, EnemyDepth); _root.menuBG_mc[newObject]._x = -100; _root.menuBG_mc[newObject]._y = 120; _root.menuBG_mc[newObject].onEnterFrame = function () { this._x = this._x + _root.menuBG_mc.speed; if (this._x > 300) { this.removeMovieClip(); } }; EnemyDepth = EnemyDepth + 1; if (EnemyDepth > EnemyDepth_Max) { EnemyDepth = EnemyDepth_Min; } } speed = 1; EnemySpawn_Min = 0; EnemySpawn_Max = 60; EnemySpawn = 0; EnemyDepth_Min = 1; EnemyDepth_Max = 20; EnemyDepth = 1; spawnableEnemies = 15; _root.menuBG_mc.enemySelection1 = "D1_Drone_MG_"; _root.menuBG_mc.enemySelection2 = "D1_Drone_R_"; _root.menuBG_mc.enemySelection3 = "D1_Drone_S_"; _root.menuBG_mc.enemySelection4 = "D1_Drone_L_"; _root.menuBG_mc.enemySelection5 = "D1_Drone_DL_"; _root.menuBG_mc.enemySelection6 = "D1_Tank_G_"; _root.menuBG_mc.enemySelection7 = "D1_Tank_LT_"; _root.menuBG_mc.enemySelection8 = "D1_Tank_M_"; _root.menuBG_mc.enemySelection9 = "D1_Tank_L_"; _root.menuBG_mc.enemySelection10 = "D1_Tank_N_"; _root.menuBG_mc.enemySelection11 = "D2_Heli_G_"; _root.menuBG_mc.enemySelection12 = "D2_Heli_L_"; _root.menuBG_mc.enemySelection13 = "D2_Heli_DL_"; _root.menuBG_mc.enemySelection14 = "D2_Heli_GL_"; _root.menuBG_mc.enemySelection15 = "D2_Heli_DG_"; clearInterval(_root.Set_EF); _root.Set_EF = setInterval(EnemySpawningFunction, 25);
Symbol 896 MovieClip Frame 1
about_btn.onRelease = function () { _root.menuOptions_mc.gotoAndStop("about"); }; campaign_btn.onRelease = function () { _root.menuOptions_mc.gotoAndStop("campaign"); }; challenges_btn.onRelease = function () { _root.menuOptions_mc.gotoAndStop("challenges"); }; cinematics_btn.onRelease = function () { _root.menuOptions_mc.gotoAndStop("cinematics"); }; highscores_btn.onRelease = function () { _root.menuOptions_mc.gotoAndStop("highscores"); }; credits_btn.onRelease = function () { _root.SelectedCinematic = "credits"; _root.ReturnPath = "MainMenu"; _root.gotoAndStop("cinematics"); };
Symbol 911 MovieClip Frame 1
godlygamer_btn.onRelease = function () { getURL ("http://www.godlygamer.com/", "_blank"); }; max_btn.onRelease = function () { getURL ("http://www.maxgames.com/", "_blank"); };
Symbol 992 MovieClip Frame 1
stop(); about_btn.onRelease = function () { gotoAndStop ("about"); }; objectives_btn.onRelease = function () { gotoAndStop ("objectives"); }; controls_btn.onRelease = function () { gotoAndStop ("controls"); };
Symbol 992 MovieClip Frame 2
stop(); about_btn.onRelease = function () { gotoAndStop ("about"); }; objectives_btn.onRelease = function () { gotoAndStop ("objectives"); }; controls_btn.onRelease = function () { gotoAndStop ("controls"); };
Symbol 992 MovieClip Frame 3
stop(); about_btn.onRelease = function () { gotoAndStop ("about"); }; objectives_btn.onRelease = function () { gotoAndStop ("objectives"); }; controls_btn.onRelease = function () { gotoAndStop ("controls"); };
Symbol 992 MovieClip Frame 4
stop(); easy_btn.onRelease = function () { _root.set_Difficulty = "Easy"; _root.set_Difficulty_V1 = 0.5; _root.set_Difficulty_V2 = 2; _root.StartCampaign(); }; normal_btn.onRelease = function () { _root.set_Difficulty = "Normal"; _root.set_Difficulty_V1 = 1; _root.set_Difficulty_V2 = 1; _root.StartCampaign(); }; hard_btn.onRelease = function () { _root.set_Difficulty = "Hard"; _root.set_Difficulty_V1 = 2; _root.set_Difficulty_V2 = 0.5; _root.StartCampaign(); };
Symbol 992 MovieClip Frame 5
stop(); assault_btn.onRelease = function () { _root.ChallengeAssault(); }; barrage_btn.onRelease = function () { _root.ChallengeBarrage(); }; onslaught_btn.onRelease = function () { _root.ChallengeOnslaught(); }; blitzkrieg_btn.onRelease = function () { _root.ChallengeBlitzkrieg(); }; massacre_btn.onRelease = function () { _root.ChallengeMassacre(); };
Symbol 992 MovieClip Frame 6
stop(); intro_btn.onRelease = function () { _root.SelectedCinematic = "intro"; _root.ReturnPath = "MainMenu"; _root.gotoAndStop("cinematics"); }; start_btn.onRelease = function () { _root.SelectedCinematic = "start"; _root.ReturnPath = "MainMenu"; _root.gotoAndStop("cinematics"); }; victory_btn.onRelease = function () { _root.SelectedCinematic = "victory"; _root.ReturnPath = "MainMenu"; _root.gotoAndStop("cinematics"); }; defeat_btn.onRelease = function () { _root.SelectedCinematic = "defeat"; _root.ReturnPath = "MainMenu"; _root.gotoAndStop("cinematics"); };
Symbol 992 MovieClip Frame 7
stop(); easy_btn.onRelease = function () { _root.DisplayHighscores = "Easy"; _root.DisplayHighscoresType = "Easy Campaign"; _root.highscores_mc.gotoAndStop("table"); }; normal_btn.onRelease = function () { _root.DisplayHighscores = "Normal"; _root.DisplayHighscoresType = "Normal Campaign"; _root.highscores_mc.gotoAndStop("table"); }; hard_btn.onRelease = function () { _root.DisplayHighscores = "Hard"; _root.DisplayHighscoresType = "Hard Campaign"; _root.highscores_mc.gotoAndStop("table"); }; assault_btn.onRelease = function () { _root.DisplayHighscores = "Assault"; _root.DisplayHighscoresType = "Assault Challenge"; _root.highscores_mc.gotoAndStop("table"); }; barrage_btn.onRelease = function () { _root.DisplayHighscores = "Barrage"; _root.DisplayHighscoresType = "Barrage Challenge"; _root.highscores_mc.gotoAndStop("table"); }; onslaught_btn.onRelease = function () { _root.DisplayHighscores = "Onslaught"; _root.DisplayHighscoresType = "Onslaught Challenge"; _root.highscores_mc.gotoAndStop("table"); }; blitzkrieg_btn.onRelease = function () { _root.DisplayHighscores = "Blitzkrieg"; _root.DisplayHighscoresType = "Blitzkrieg Challenge"; _root.highscores_mc.gotoAndStop("table"); }; massacre_btn.onRelease = function () { _root.DisplayHighscores = "Massacre"; _root.DisplayHighscoresType = "Massacre Challenge"; _root.highscores_mc.gotoAndStop("table"); };
Symbol 1022 MovieClip Frame 1
stop();
Symbol 1022 MovieClip Frame 2
stop(); close_btn.onRelease = function () { gotoAndStop ("close"); }; title_txt.text = "Top Ten Highscores For: " + _root.DisplayHighscoresType; i = 0; while (i < 10) { _root["name_" + i] = "Loading..."; _root["score_" + i] = "...Loading"; i++; } SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = true; SendVars.Table = _root.DisplayHighscores; targetObject.onLoad = function (success) { if (success) { i = 0; while (i < 10) { _root["name_" + i] = this["name_" + i]; _root["score_" + i] = this["score_" + i]; i++; } } else { i = 0; while (i < 10) { _root["name_" + i] = "Failed..."; _root["score_" + i] = "...Failed"; i++; } gotoAndStop ("failure"); } }; SendVars.sendAndLoad("http://www.godlygamer.com/auxiliary/GetScore.php", targetObject, "POST"); cover_btn.useHandCursor = false;
Symbol 1025 MovieClip Frame 1
stop();
Symbol 1026 MovieClip Frame 1
function PlayNewTrack() { if (Music_Setting == "Menu") { Music_CurrentTrack = "Music_Auxiliary_MenuTrack.mp3"; } if (Music_Setting == "Battle") { Music_CurrentTrack = [("Music_Auxiliary_BattleTrack" + Music_BattleTrack) + ".mp3"]; Music_BattleTrack++; if (Music_BattleTrack >= 4) { Music_BattleTrack = 1; } } MusicPlaying.attachSound(Music_CurrentTrack); MusicPlaying.setVolume(100); MusicPlaying.start(); MusicPlaying.onSoundComplete = function () { if (Music_Fading == false) { PlayNewTrack(); } }; } function MusicFadeOut() { if (MusicPlaying.getVolume() > 0) { MusicPlaying.setVolume(MusicPlaying.getVolume() - 1); } else { Music_Fading = false; MusicPlaying.stop(); PlayNewTrack(); clearInterval(_root.Set_MFO); } } function SetMenuTrack() { if (Music_Setting != "Menu") { Music_Setting = "Menu"; Music_Fading = true; _root.Set_MFO = setInterval(MusicFadeOut, 10); } } function SetBattleTracks() { if (Music_Setting != "Battle") { Music_Setting = "Battle"; Music_BattleTrack = 1; Music_Fading = true; _root.Set_MFO = setInterval(MusicFadeOut, 10); } } function Monitoring() { if ((Music_Fading == false) && (MusicPlaying.getVolume() != Music_GoToVolume)) { MusicPlaying.setVolume(Music_GoToVolume); } if (Music_GoToVolume != Math.round(Music_GoToVolume)) { Music_GoToVolume = Math.round(Music_GoToVolume); } if ((Music_GoToVolume > 50) && (Music_GoToVolume < 100)) { Music_GoToVolume = 100; } if ((Music_GoToVolume < 50) && (Music_GoToVolume > 0)) { Music_GoToVolume = 0; } } Music_Setting = "Menu"; Music_Fading = false; Music_GoToVolume = 100; Music_BattleTrack = 1; Music_CurrentTrack = "Music_Auxiliary_MenuTrack.mp3"; var MusicPlaying = new Sound(); PlayNewTrack(); setInterval(Monitoring, 25);
Symbol 1045 MovieClip Frame 1
stop();
Symbol 1045 MovieClip Frame 70
_root.GameFadeOut_mc.gotoAndPlay("Fade");
Symbol 1045 MovieClip Frame 120
if ((Status == "Victory") && (_root.GameType == "Campaign")) { _root.ClearPlayingScreen("CampaignUpgrade"); } if ((Status == "Defeat") && (_root.GameType == "Campaign")) { _root.SelectedCinematic = "defeat"; _root.ReturnPath = "campaignDefeat"; _root.ClearPlayingScreen("cinematics"); } if ((Status == "Victory") && (_root.GameType == "Challenge")) { _root.ClearPlayingScreen("challengeVictory"); } if ((Status == "Defeat") && (_root.GameType == "Challenge")) { _root.ClearPlayingScreen("challengeDefeat"); }
Symbol 1094 MovieClip Frame 1
function Bullet() { if (_root.PlayerWeapon_Bullet_Available == true) { _root.SetProjectile("Bullet"); gotoAndStop ("b"); } } function APBullet() { if (_root.PlayerWeapon_APBullet_Available == true) { _root.SetProjectile("AP_Bullet"); gotoAndStop ("apb"); } } function VelocityInhibitor() { if (_root.PlayerWeapon_VelocityInhibitor_Available == true) { _root.SetProjectile("Velocity_Inhibitor"); gotoAndStop ("vi"); } } function ElectricSpike() { if (_root.PlayerWeapon_ElectricSpike_Available == true) { _root.SetProjectile("Electric_Spike"); gotoAndStop ("es"); } } stop(); b_btn.onRelease = function () { Bullet(); }; apb_btn.onRelease = function () { APBullet(); }; vi_btn.onRelease = function () { VelocityInhibitor(); }; es_btn.onRelease = function () { ElectricSpike(); };
Symbol 1094 MovieClip Frame 2
function Bullet() { if (_root.PlayerWeapon_Bullet_Available == true) { _root.SetProjectile("Bullet"); gotoAndStop ("b"); } } function APBullet() { if (_root.PlayerWeapon_APBullet_Available == true) { _root.SetProjectile("AP_Bullet"); gotoAndStop ("apb"); } } function VelocityInhibitor() { if (_root.PlayerWeapon_VelocityInhibitor_Available == true) { _root.SetProjectile("Velocity_Inhibitor"); gotoAndStop ("vi"); } } function ElectricSpike() { if (_root.PlayerWeapon_ElectricSpike_Available == true) { _root.SetProjectile("Electric_Spike"); gotoAndStop ("es"); } } stop(); b_btn.onRelease = function () { Bullet(); }; apb_btn.onRelease = function () { APBullet(); }; vi_btn.onRelease = function () { VelocityInhibitor(); }; es_btn.onRelease = function () { ElectricSpike(); };
Symbol 1094 MovieClip Frame 3
function Bullet() { if (_root.PlayerWeapon_Bullet_Available == true) { _root.SetProjectile("Bullet"); gotoAndStop ("b"); } } function APBullet() { if (_root.PlayerWeapon_APBullet_Available == true) { _root.SetProjectile("AP_Bullet"); gotoAndStop ("apb"); } } function VelocityInhibitor() { if (_root.PlayerWeapon_VelocityInhibitor_Available == true) { _root.SetProjectile("Velocity_Inhibitor"); gotoAndStop ("vi"); } } function ElectricSpike() { if (_root.PlayerWeapon_ElectricSpike_Available == true) { _root.SetProjectile("Electric_Spike"); gotoAndStop ("es"); } } stop(); b_btn.onRelease = function () { Bullet(); }; apb_btn.onRelease = function () { APBullet(); }; vi_btn.onRelease = function () { VelocityInhibitor(); }; es_btn.onRelease = function () { ElectricSpike(); };
Symbol 1094 MovieClip Frame 4
function Bullet() { if (_root.PlayerWeapon_Bullet_Available == true) { _root.SetProjectile("Bullet"); gotoAndStop ("b"); } } function APBullet() { if (_root.PlayerWeapon_APBullet_Available == true) { _root.SetProjectile("AP_Bullet"); gotoAndStop ("apb"); } } function VelocityInhibitor() { if (_root.PlayerWeapon_VelocityInhibitor_Available == true) { _root.SetProjectile("Velocity_Inhibitor"); gotoAndStop ("vi"); } } function ElectricSpike() { if (_root.PlayerWeapon_ElectricSpike_Available == true) { _root.SetProjectile("Electric_Spike"); gotoAndStop ("es"); } } stop(); b_btn.onRelease = function () { Bullet(); }; apb_btn.onRelease = function () { APBullet(); }; vi_btn.onRelease = function () { VelocityInhibitor(); }; es_btn.onRelease = function () { ElectricSpike(); };
Symbol 1102 MovieClip Frame 1
function MenuScript() { remain_txt.text = _root.EnemyRemain + _root.EnemyCur; destroyed_txt.text = _root.EnemyKilled; } stop(); Health_mc.stop(); Energy_mc.stop(); remain_txt.text = _root.EnemyRemain + _root.EnemyCur; destroyed_txt.text = _root.EnemyKilled; Exit_btn.onRelease = function () { gotoAndStop ("Exit"); }; clearInterval(Set_MS); Set_MS = setInterval(MenuScript, 25);
Symbol 1102 MovieClip Frame 2
stop(); Yes_btn.onRelease = function () { _root.ClearPlayingScreen("MainMenu"); }; No_btn.onRelease = function () { gotoAndStop ("Main"); };
Symbol 1105 MovieClip Frame 40
this.removeMovieClip();
Symbol 1124 MovieClip Frame 1
gotoAndPlay (2); if (_root.SFROBA1 == true) { _root.SFROBA1 = false; gotoAndStop (11); }
Symbol 1124 MovieClip Frame 11
stop();
Symbol 1127 MovieClip Frame 10
stop();
Symbol 1131 MovieClip Frame 1
gotoAndPlay (2); if (_root.SFROBA2 == true) { _root.SFROBA2 = false; gotoAndStop (11); }
Symbol 1131 MovieClip Frame 11
stop();
Symbol 1132 MovieClip Frame 10
stop();
Symbol 1136 MovieClip Frame 1
gotoAndPlay (2); if (_root.SFROBA3 == true) { _root.SFROBA3 = false; gotoAndStop (11); }
Symbol 1136 MovieClip Frame 11
stop();
Symbol 1137 MovieClip Frame 10
stop();
Symbol 1141 MovieClip Frame 1
gotoAndPlay (2); if (_root.SFROBA4 == true) { _root.SFROBA4 = false; gotoAndStop (11); }
Symbol 1141 MovieClip Frame 11
stop();
Symbol 1142 MovieClip Frame 10
stop();
Symbol 1177 MovieClip Frame 1
stop(); c_btn.onRelease = function () { gotoAndStop ("c"); }; p_btn.onRelease = function () { gotoAndStop ("p"); }; f_btn.onRelease = function () { gotoAndStop ("f"); }; m_btn.onRelease = function () { gotoAndStop ("m"); }; buzzer_btn.onRelease = function () { _parent.content_mc.gotoAndStop("buzzer"); _root.upgrades_mc.SetVars(); }; hunter_btn.onRelease = function () { _parent.content_mc.gotoAndStop("hunter"); _root.upgrades_mc.SetVars(); }; predator_btn.onRelease = function () { _parent.content_mc.gotoAndStop("predator"); _root.upgrades_mc.SetVars(); }; nighthawk_btn.onRelease = function () { _parent.content_mc.gotoAndStop("nighthawk"); _root.upgrades_mc.SetVars(); };
Symbol 1177 MovieClip Frame 2
stop(); c_btn.onRelease = function () { gotoAndStop ("c"); }; p_btn.onRelease = function () { gotoAndStop ("p"); }; f_btn.onRelease = function () { gotoAndStop ("f"); }; m_btn.onRelease = function () { gotoAndStop ("m"); }; bullets_btn.onRelease = function () { _parent.content_mc.gotoAndStop("bullets"); _root.upgrades_mc.SetVars(); }; apbullets_btn.onRelease = function () { _parent.content_mc.gotoAndStop("apbullets"); _root.upgrades_mc.SetVars(); }; inhibitors_btn.onRelease = function () { _parent.content_mc.gotoAndStop("inhibitors"); _root.upgrades_mc.SetVars(); }; spikes_btn.onRelease = function () { _parent.content_mc.gotoAndStop("spikes"); _root.upgrades_mc.SetVars(); };
Symbol 1177 MovieClip Frame 3
stop(); c_btn.onRelease = function () { gotoAndStop ("c"); }; p_btn.onRelease = function () { gotoAndStop ("p"); }; f_btn.onRelease = function () { gotoAndStop ("f"); }; m_btn.onRelease = function () { gotoAndStop ("m"); }; armour_btn.onRelease = function () { _parent.content_mc.gotoAndStop("armour"); _root.upgrades_mc.SetVars(); }; armoura_btn.onRelease = function () { _parent.content_mc.gotoAndStop("armour_a"); _root.upgrades_mc.SetVars(); }; shield_btn.onRelease = function () { _parent.content_mc.gotoAndStop("shield"); _root.upgrades_mc.SetVars(); }; shielda_btn.onRelease = function () { _parent.content_mc.gotoAndStop("shield_a"); _root.upgrades_mc.SetVars(); };
Symbol 1177 MovieClip Frame 4
stop(); c_btn.onRelease = function () { gotoAndStop ("c"); }; p_btn.onRelease = function () { gotoAndStop ("p"); }; f_btn.onRelease = function () { gotoAndStop ("f"); }; m_btn.onRelease = function () { gotoAndStop ("m"); }; salvage_btn.onRelease = function () { _parent.content_mc.gotoAndStop("salvage"); _root.upgrades_mc.SetVars(); };
Symbol 1216 MovieClip Frame 1
stop(); if (_root.orbiterBuzzer_Discharger == true) { gotoAndStop ("owned"); } if ((_root.orbiterBuzzer_Discharger == false) && (_root.playerScraps < 100)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 100; _root.orbiterBuzzer_Discharger = true; _root.upgrades_mc.SetVars(); gotoAndStop ("purchased"); };
Symbol 1224 MovieClip Frame 1
stop(); if (_root.orbiterBuzzer_Available != true) { gotoAndStop ("prerequisite"); } if (((_root.orbiterBuzzer_APBullet == false) && (_root.playerScraps < 100)) && (_root.orbiterBuzzer_Available == true)) { gotoAndStop ("insufficient"); } if (_root.orbiterBuzzer_APBullet == true) { gotoAndStop ("owned"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 100; _root.orbiterBuzzer_APBullet = true; _parent._parent._parent.apb_txt.text = "AP Bullets: Armed"; _root.upgrades_mc.SetVars(); gotoAndStop ("equipped"); };
Symbol 1233 MovieClip Frame 1
stop(); if (_root.PlayerOrbiter == "Buzzer") { gotoAndStop ("equipped"); } equip_btn.onRelease = function () { _root.PlayerOrbiter = "Buzzer"; _parent.equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter; gotoAndStop ("equipNow"); };
Symbol 1237 MovieClip Frame 1
stop(); if (_root.orbiterHunter_Discharger == true) { gotoAndStop ("owned"); } if ((_root.orbiterHunter_Discharger == false) && (_root.playerScraps < 200)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 200; _root.orbiterHunter_Discharger = true; _root.upgrades_mc.SetVars(); gotoAndStop ("purchased"); };
Symbol 1244 MovieClip Frame 1
stop(); if (_root.orbiterHunter_Available != true) { gotoAndStop ("prerequisite"); } if (((_root.orbiterHunter_APBullet == false) && (_root.playerScraps < 100)) && (_root.orbiterHunter_Available == true)) { gotoAndStop ("insufficient"); } if (_root.orbiterHunter_APBullet == true) { gotoAndStop ("owned"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 100; _root.orbiterHunter_APBullet = true; _parent._parent._parent.apb_txt.text = "AP Bullets: Armed"; _root.upgrades_mc.SetVars(); gotoAndStop ("equipped"); };
Symbol 1248 MovieClip Frame 1
stop(); if (_root.orbiterHunter_Available != true) { gotoAndStop ("prerequisite"); } if (((_root.orbiterHunter_VelocityInhibitor == false) && (_root.playerScraps < 200)) && (_root.orbiterHunter_Available == true)) { gotoAndStop ("insufficient"); } if (_root.orbiterHunter_VelocityInhibitor == true) { gotoAndStop ("owned"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 200; _root.orbiterHunter_VelocityInhibitor = true; _parent._parent._parent.vi_txt.text = "Velocity Inhibitors: Armed"; _root.upgrades_mc.SetVars(); gotoAndStop ("equipped"); };
Symbol 1256 MovieClip Frame 1
stop(); if ((_root.orbiterHunter_Available == true) && (_root.PlayerOrbiter != "Hunter")) { gotoAndStop ("available"); } if ((_root.orbiterHunter_Available == false) && (_root.playerScraps < 500)) { gotoAndStop ("insufficient"); } if (_root.PlayerOrbiter == "Hunter") { gotoAndStop ("equipped"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 500; _root.orbiterHunter_Available = true; _root.upgrades_mc.SetVars(); gotoAndStop ("available"); };
Symbol 1256 MovieClip Frame 2
equip_btn.onRelease = function () { _root.PlayerOrbiter = "Hunter"; _parent.equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter; gotoAndStop ("equipNow"); };
Symbol 1259 MovieClip Frame 1
stop(); if (_root.orbiterPredator_Discharger == true) { gotoAndStop ("owned"); } if ((_root.orbiterPredator_Discharger == false) && (_root.playerScraps < 200)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 200; _root.orbiterPredator_Discharger = true; _root.upgrades_mc.SetVars(); gotoAndStop ("purchased"); };
Symbol 1266 MovieClip Frame 1
stop(); if (_root.orbiterPredator_Available != true) { gotoAndStop ("prerequisite"); } if (((_root.orbiterPredator_APBullet == false) && (_root.playerScraps < 100)) && (_root.orbiterPredator_Available == true)) { gotoAndStop ("insufficient"); } if (_root.orbiterPredator_APBullet == true) { gotoAndStop ("owned"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 100; _root.orbiterPredator_APBullet = true; _parent._parent._parent.apb_txt.text = "AP Bullets: Armed"; _root.upgrades_mc.SetVars(); gotoAndStop ("equipped"); };
Symbol 1270 MovieClip Frame 1
stop(); if (_root.orbiterPredator_Available != true) { gotoAndStop ("prerequisite"); } if (((_root.orbiterPredator_ElectricSpike == false) && (_root.playerScraps < 200)) && (_root.orbiterPredator_Available == true)) { gotoAndStop ("insufficient"); } if (_root.orbiterPredator_ElectricSpike == true) { gotoAndStop ("owned"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 200; _root.orbiterPredator_ElectricSpike = true; _parent._parent._parent.es_txt.text = "Electric Spikes: Armed"; _root.upgrades_mc.SetVars(); gotoAndStop ("equipped"); };
Symbol 1275 MovieClip Frame 1
stop(); if ((_root.orbiterPredator_Available == true) && (_root.PlayerOrbiter != "Predator")) { gotoAndStop ("available"); } if ((_root.orbiterPredator_Available == false) && (_root.playerScraps < 500)) { gotoAndStop ("insufficient"); } if (_root.PlayerOrbiter == "Predator") { gotoAndStop ("equipped"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 500; _root.orbiterPredator_Available = true; _root.upgrades_mc.SetVars(); gotoAndStop ("available"); };
Symbol 1275 MovieClip Frame 2
equip_btn.onRelease = function () { _root.PlayerOrbiter = "Predator"; _parent.equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter; gotoAndStop ("equipNow"); };
Symbol 1279 MovieClip Frame 1
stop(); if (_root.orbiterNightHawk_Discharger == true) { gotoAndStop ("owned"); } if ((_root.orbiterNightHawk_Discharger == false) && (_root.playerScraps < 300)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 300; _root.orbiterNightHawk_Discharger = true; _root.upgrades_mc.SetVars(); gotoAndStop ("purchased"); };
Symbol 1286 MovieClip Frame 1
stop(); if (_root.orbiterNightHawk_Available != true) { gotoAndStop ("prerequisite"); } if (((_root.orbiterNightHawk_APBullet == false) && (_root.playerScraps < 100)) && (_root.orbiterNightHawk_Available == true)) { gotoAndStop ("insufficient"); } if (_root.orbiterNightHawk_APBullet == true) { gotoAndStop ("owned"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 100; _root.orbiterNightHawk_APBullet = true; _parent._parent._parent.apb_txt.text = "AP Bullets: Armed"; _root.upgrades_mc.SetVars(); gotoAndStop ("equipped"); };
Symbol 1289 MovieClip Frame 1
stop(); if (_root.orbiterNightHawk_Available != true) { gotoAndStop ("prerequisite"); } if (((_root.orbiterNightHawk_VelocityInhibitor == false) && (_root.playerScraps < 200)) && (_root.orbiterNightHawk_Available == true)) { gotoAndStop ("insufficient"); } if (_root.orbiterNightHawk_VelocityInhibitor == true) { gotoAndStop ("owned"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 200; _root.orbiterNightHawk_VelocityInhibitor = true; _parent._parent._parent.vi_txt.text = "Velocity Inhibitors: Armed"; _root.upgrades_mc.SetVars(); gotoAndStop ("equipped"); };
Symbol 1293 MovieClip Frame 1
stop(); if (_root.orbiterNightHawk_Available != true) { gotoAndStop ("prerequisite"); } if (((_root.orbiterNightHawk_ElectricSpike == false) && (_root.playerScraps < 200)) && (_root.orbiterNightHawk_Available == true)) { gotoAndStop ("insufficient"); } if (_root.orbiterNightHawk_ElectricSpike == true) { gotoAndStop ("owned"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 200; _root.orbiterNightHawk_ElectricSpike = true; _parent._parent._parent.es_txt.text = "Electric Spikes: Armed"; _root.upgrades_mc.SetVars(); gotoAndStop ("equipped"); };
Symbol 1300 MovieClip Frame 1
stop(); if ((_root.orbiterNightHawk_Available == true) && (_root.PlayerOrbiter != "NightHawk")) { gotoAndStop ("available"); } if ((_root.orbiterNightHawk_Available == false) && (_root.playerScraps < 2500)) { gotoAndStop ("insufficient"); } if (_root.PlayerOrbiter == "NightHawk") { gotoAndStop ("equipped"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 2500; _root.orbiterNightHawk_Available = true; _root.upgrades_mc.SetVars(); gotoAndStop ("available"); };
Symbol 1300 MovieClip Frame 2
equip_btn.onRelease = function () { _root.PlayerOrbiter = "NightHawk"; _parent.equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter; gotoAndStop ("equipNow"); };
Symbol 1308 MovieClip Frame 1
stop(); if (_root.Bullet_ProjectileSpeed >= 13) { gotoAndStop ("max"); } if ((_root.Bullet_ProjectileSpeed < 13) && (_root.playerScraps < 75)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 75; _root.Bullet_ProjectileSpeed = _root.Bullet_ProjectileSpeed + 1; _parent._parent._parent.spd_txt.text = _root.Bullet_ProjectileSpeed + " m/s"; _root.upgrades_mc.SetVars(); if (_root.Bullet_ProjectileSpeed >= 13) { gotoAndStop ("maxed"); } if ((_root.Bullet_ProjectileSpeed < 13) && (_root.playerScraps < 75)) { gotoAndStop ("insufficient"); } };
Symbol 1316 MovieClip Frame 1
stop(); if (_root.Bullet_ProjectileDamage >= 35) { gotoAndStop ("max"); } if ((_root.Bullet_ProjectileDamage < 35) && (_root.playerScraps < 25)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 25; _root.Bullet_ProjectileDamage = _root.Bullet_ProjectileDamage + 1; _parent._parent._parent.dmg_txt.text = _root.Bullet_ProjectileDamage; _root.upgrades_mc.SetVars(); if (_root.Bullet_ProjectileDamage >= 35) { gotoAndStop ("maxed"); } if ((_root.Bullet_ProjectileDamage < 35) && (_root.playerScraps < 25)) { gotoAndStop ("insufficient"); } };
Symbol 1324 MovieClip Frame 1
stop(); if (_root.Bullet_Ammunition_Max >= 100) { gotoAndStop ("max"); } if ((_root.Bullet_Ammunition_Max < 100) && (_root.playerScraps < 10)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 10; _root.Bullet_Ammunition_Max = _root.Bullet_Ammunition_Max + 1; _parent._parent._parent.ammo_txt.text = _root.Bullet_Ammunition_Max; _root.upgrades_mc.SetVars(); if (_root.Bullet_Ammunition_Max >= 100) { gotoAndStop ("maxed"); } if ((_root.Bullet_Ammunition_Max < 100) && (_root.playerScraps < 10)) { gotoAndStop ("insufficient"); } };
Symbol 1332 MovieClip Frame 1
stop(); if (_root.Bullet_AmmunitionReload <= 10) { gotoAndStop ("max"); } if ((_root.Bullet_AmmunitionReload > 10) && (_root.playerScraps < 20)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 20; _root.Bullet_AmmunitionReload = _root.Bullet_AmmunitionReload - 1; _parent._parent._parent.reload_txt.text = (Math.round((_root.Bullet_AmmunitionReload / 40) * 1000) / 1000) + " s"; _root.upgrades_mc.SetVars(); if (_root.Bullet_AmmunitionReload <= 10) { gotoAndStop ("maxed"); } if ((_root.Bullet_AmmunitionReload > 10) && (_root.playerScraps < 20)) { gotoAndStop ("insufficient"); } };
Symbol 1336 MovieClip Frame 1
stop(); if (_root.APBullet_ProjectileSpeed >= 13) { gotoAndStop ("max"); } if ((_root.APBullet_ProjectileSpeed < 13) && (_root.playerScraps < 75)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 75; _root.APBullet_ProjectileSpeed = _root.APBullet_ProjectileSpeed + 1; _parent._parent._parent.spd_txt.text = _root.APBullet_ProjectileSpeed + " m/s"; _root.upgrades_mc.SetVars(); if (_root.APBullet_ProjectileSpeed >= 13) { gotoAndStop ("maxed"); } if ((_root.APBullet_ProjectileSpeed < 13) && (_root.playerScraps < 75)) { gotoAndStop ("insufficient"); } };
Symbol 1342 MovieClip Frame 1
stop(); if (_root.APBullet_ProjectileDamage >= 70) { gotoAndStop ("max"); } if ((_root.APBullet_ProjectileDamage < 70) && (_root.playerScraps < 35)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 35; _root.APBullet_ProjectileDamage = _root.APBullet_ProjectileDamage + 1; _parent._parent._parent.dmg_txt.text = _root.APBullet_ProjectileDamage; _root.upgrades_mc.SetVars(); if (_root.APBullet_ProjectileDamage >= 70) { gotoAndStop ("maxed"); } if ((_root.APBullet_ProjectileDamage < 70) && (_root.playerScraps < 35)) { gotoAndStop ("insufficient"); } };
Symbol 1348 MovieClip Frame 1
stop(); if (_root.APBullet_Ammunition_Max >= 50) { gotoAndStop ("max"); } if ((_root.APBullet_Ammunition_Max < 50) && (_root.playerScraps < 15)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 15; _root.APBullet_Ammunition_Max = _root.APBullet_Ammunition_Max + 1; _parent._parent._parent.ammo_txt.text = _root.APBullet_Ammunition_Max; _root.upgrades_mc.SetVars(); if (_root.APBullet_Ammunition_Max >= 50) { gotoAndStop ("maxed"); } if ((_root.APBullet_Ammunition_Max < 50) && (_root.playerScraps < 15)) { gotoAndStop ("insufficient"); } };
Symbol 1353 MovieClip Frame 1
stop(); if (_root.APBullet_AmmunitionReload <= 15) { gotoAndStop ("max"); } if ((_root.APBullet_AmmunitionReload > 15) && (_root.playerScraps < 25)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 25; _root.APBullet_AmmunitionReload = _root.APBullet_AmmunitionReload - 1; _parent._parent._parent.reload_txt.text = (Math.round((_root.APBullet_AmmunitionReload / 40) * 1000) / 1000) + " s"; _root.upgrades_mc.SetVars(); if (_root.APBullet_AmmunitionReload <= 15) { gotoAndStop ("maxed"); } if ((_root.APBullet_AmmunitionReload > 15) && (_root.playerScraps < 25)) { gotoAndStop ("insufficient"); } };
Symbol 1357 MovieClip Frame 1
stop(); if (_root.Inhibitor_ProjectileSpeed >= 13) { gotoAndStop ("max"); } if ((_root.Inhibitor_ProjectileSpeed < 13) && (_root.playerScraps < 75)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 75; _root.Inhibitor_ProjectileSpeed = _root.Inhibitor_ProjectileSpeed + 1; _parent._parent._parent.spd_txt.text = _root.Inhibitor_ProjectileSpeed + " m/s"; _root.upgrades_mc.SetVars(); if (_root.Inhibitor_ProjectileSpeed >= 13) { gotoAndStop ("maxed"); } if ((_root.Inhibitor_ProjectileSpeed < 13) && (_root.playerScraps < 75)) { gotoAndStop ("insufficient"); } };
Symbol 1363 MovieClip Frame 1
stop(); if (_root.Inhibitor_ProjectileDamage >= 42) { gotoAndStop ("max"); } if ((_root.Inhibitor_ProjectileDamage < 42) && (_root.playerScraps < 30)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 30; _root.Inhibitor_ProjectileDamage = _root.Inhibitor_ProjectileDamage + 1; _parent._parent._parent.dmg_txt.text = _root.Inhibitor_ProjectileDamage; _root.upgrades_mc.SetVars(); if (_root.Inhibitor_ProjectileDamage >= 42) { gotoAndStop ("maxed"); } if ((_root.Inhibitor_ProjectileDamage < 42) && (_root.playerScraps < 30)) { gotoAndStop ("insufficient"); } };
Symbol 1368 MovieClip Frame 1
stop(); if (_root.Inhibitor_Ammunition_Max >= 40) { gotoAndStop ("max"); } if ((_root.Inhibitor_Ammunition_Max < 40) && (_root.playerScraps < 15)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 15; _root.Inhibitor_Ammunition_Max = _root.Inhibitor_Ammunition_Max + 1; _parent._parent._parent.ammo_txt.text = _root.Inhibitor_Ammunition_Max; _root.upgrades_mc.SetVars(); if (_root.Inhibitor_Ammunition_Max >= 40) { gotoAndStop ("maxed"); } if ((_root.Inhibitor_Ammunition_Max < 40) && (_root.playerScraps < 15)) { gotoAndStop ("insufficient"); } };
Symbol 1373 MovieClip Frame 1
stop(); if (_root.Inhibitor_AmmunitionReload <= 20) { gotoAndStop ("max"); } if ((_root.Inhibitor_AmmunitionReload > 20) && (_root.playerScraps < 25)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 25; _root.Inhibitor_AmmunitionReload = _root.Inhibitor_AmmunitionReload - 1; _parent._parent._parent.reload_txt.text = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 1000) / 1000) + " s"; _root.upgrades_mc.SetVars(); if (_root.Inhibitor_AmmunitionReload <= 20) { gotoAndStop ("maxed"); } if ((_root.Inhibitor_AmmunitionReload > 20) && (_root.playerScraps < 25)) { gotoAndStop ("insufficient"); } };
Symbol 1381 MovieClip Frame 1
stop(); if (_root.VelocityInhibitorEffect_Percent >= 0.15) { gotoAndStop ("max"); } if ((_root.VelocityInhibitorEffect_Percent < 0.15) && (_root.playerScraps < 50)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 50; _root.VelocityInhibitorEffect_Percent = _root.VelocityInhibitorEffect_Percent + 0.01; _parent._parent._parent.effect_txt.text = (_root.VelocityInhibitorEffect_Percent * 100) + "%"; _root.upgrades_mc.SetVars(); if (_root.VelocityInhibitorEffect_Percent >= 0.15) { gotoAndStop ("maxed"); } if ((_root.VelocityInhibitorEffect_Percent < 0.15) && (_root.playerScraps < 50)) { gotoAndStop ("insufficient"); } };
Symbol 1385 MovieClip Frame 1
stop(); if (_root.Spike_ProjectileSpeed >= 13) { gotoAndStop ("max"); } if ((_root.Spike_ProjectileSpeed < 13) && (_root.playerScraps < 75)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 75; _root.Spike_ProjectileSpeed = _root.Spike_ProjectileSpeed + 1; _parent._parent._parent.spd_txt.text = _root.Spike_ProjectileSpeed + " m/s"; _root.upgrades_mc.SetVars(); if (_root.Spike_ProjectileSpeed >= 13) { gotoAndStop ("maxed"); } if ((_root.Spike_ProjectileSpeed < 13) && (_root.playerScraps < 75)) { gotoAndStop ("insufficient"); } };
Symbol 1390 MovieClip Frame 1
stop(); if (_root.Spike_ProjectileDamage >= 56) { gotoAndStop ("max"); } if ((_root.Spike_ProjectileDamage < 56) && (_root.playerScraps < 50)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 50; _root.Spike_ProjectileDamage = _root.Spike_ProjectileDamage + 1; _parent._parent._parent.dmg_txt.text = _root.Spike_ProjectileDamage; _root.upgrades_mc.SetVars(); if (_root.Spike_ProjectileDamage >= 56) { gotoAndStop ("maxed"); } if ((_root.Spike_ProjectileDamage < 56) && (_root.playerScraps < 50)) { gotoAndStop ("insufficient"); } };
Symbol 1394 MovieClip Frame 1
stop(); if (_root.Spike_Ammunition_Max >= 50) { gotoAndStop ("max"); } if ((_root.Spike_Ammunition_Max < 50) && (_root.playerScraps < 20)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 20; _root.Spike_Ammunition_Max = _root.Spike_Ammunition_Max + 1; _parent._parent._parent.ammo_txt.text = _root.Spike_Ammunition_Max; _root.upgrades_mc.SetVars(); if (_root.Spike_Ammunition_Max >= 50) { gotoAndStop ("maxed"); } if ((_root.Spike_Ammunition_Max < 50) && (_root.playerScraps < 20)) { gotoAndStop ("insufficient"); } };
Symbol 1399 MovieClip Frame 1
stop(); if (_root.Spike_AmmunitionReload <= 25) { gotoAndStop ("max"); } if ((_root.Spike_AmmunitionReload > 25) && (_root.playerScraps < 25)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 25; _root.Spike_AmmunitionReload = _root.Spike_AmmunitionReload - 1; _parent._parent._parent.reload_txt.text = (Math.round((_root.Spike_AmmunitionReload / 40) * 1000) / 1000) + " s"; _root.upgrades_mc.SetVars(); if (_root.Spike_AmmunitionReload <= 25) { gotoAndStop ("maxed"); } if ((_root.Spike_AmmunitionReload > 25) && (_root.playerScraps < 25)) { gotoAndStop ("insufficient"); } };
Symbol 1403 MovieClip Frame 1
stop(); if (_root.ElectricSpikeEffect_Percent >= 0.15) { gotoAndStop ("max"); } if ((_root.ElectricSpikeEffect_Percent < 0.15) && (_root.playerScraps < 50)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 50; _root.ElectricSpikeEffect_Percent = _root.ElectricSpikeEffect_Percent + 0.01; _parent._parent._parent.effect_txt.text = (_root.ElectricSpikeEffect_Percent * 100) + "%"; _root.upgrades_mc.SetVars(); if (_root.ElectricSpikeEffect_Percent >= 0.15) { gotoAndStop ("maxed"); } if ((_root.ElectricSpikeEffect_Percent < 0.15) && (_root.playerScraps < 50)) { gotoAndStop ("insufficient"); } };
Symbol 1404 MovieClip Frame 1
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 2
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 3
stop(); equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter; close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 5
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 6
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 7
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 8
stop(); equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter; close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 10
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 11
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 12
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 13
stop(); equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter; close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 15
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 16
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 17
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 18
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 19
stop(); equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter; close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 21
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 22
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 23
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 24
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 26
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 27
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 28
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 29
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 31
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 32
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 33
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 34
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 35
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 37
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 38
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 39
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 40
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1404 MovieClip Frame 41
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1405 MovieClip Frame 1
stop(); _root.Upgrades_AddonOpen = false; _root.Upgrades_AddonMoving = false;
Symbol 1405 MovieClip Frame 2
_root.Upgrades_AddonOpen = false; _root.Upgrades_AddonMoving = true;
Symbol 1405 MovieClip Frame 40
stop(); _root.Upgrades_AddonOpen = true; _root.Upgrades_AddonMoving = false;
Symbol 1405 MovieClip Frame 41
_root.Upgrades_AddonOpen = true; _root.Upgrades_AddonMoving = true;
Symbol 1483 MovieClip Frame 1
stop(); armour_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 900; _root.Health = _root.Health + 500; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1488 MovieClip Frame 1
stop(); armour_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 460; _root.Health = _root.Health + 250; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1493 MovieClip Frame 1
stop(); armour_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 188; _root.Health = _root.Health + 100; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1498 MovieClip Frame 1
stop(); armour_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 96; _root.Health = _root.Health + 50; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1503 MovieClip Frame 1
stop(); armour_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 49; _root.Health = _root.Health + 25; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1508 MovieClip Frame 1
stop(); armour_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 20; _root.Health = _root.Health + 10; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1509 MovieClip Frame 1
function SetVars() { if (_root.Health >= 5000) { _root.Health = 5000; armour1_mc.gotoAndStop("darken"); armour2_mc.gotoAndStop("darken"); armour3_mc.gotoAndStop("darken"); armour4_mc.gotoAndStop("darken"); armour5_mc.gotoAndStop("darken"); armour6_mc.gotoAndStop("darken"); } if ((_root.Health + 25) > 5000) { armour2_mc.gotoAndStop("darken"); } if ((_root.Health + 50) > 5000) { armour3_mc.gotoAndStop("darken"); } if ((_root.Health + 100) > 5000) { armour4_mc.gotoAndStop("darken"); } if ((_root.Health + 250) > 5000) { armour5_mc.gotoAndStop("darken"); } if ((_root.Health + 500) > 5000) { armour6_mc.gotoAndStop("darken"); } if (_root.playerScraps < 20) { armour1_mc.gotoAndStop("darken"); } if (_root.playerScraps < 49) { armour2_mc.gotoAndStop("darken"); } if (_root.playerScraps < 96) { armour3_mc.gotoAndStop("darken"); } if (_root.playerScraps < 188) { armour4_mc.gotoAndStop("darken"); } if (_root.playerScraps < 460) { armour5_mc.gotoAndStop("darken"); } if (_root.playerScraps < 900) { armour6_mc.gotoAndStop("darken"); } _parent.armour_txt.text = ("Armour: " + _root.Health) + " / 5000"; } SetVars();
Symbol 1518 MovieClip Frame 1
stop(); if (_root.HealthAbsorb >= 0.15) { gotoAndStop ("max"); } if ((_root.playerScraps < 200) && (_root.HealthAbsorb < 0.15)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 200; _root.HealthAbsorb = _root.HealthAbsorb + 0.01; _parent.absorption_txt.text = ("Absorption: " + Math.round(_root.HealthAbsorb * 100)) + "% / 15%"; if (_root.HealthAbsorb >= 0.15) { gotoAndStop ("maxed"); } if ((_root.playerScraps < 200) && (_root.HealthAbsorb < 0.15)) { gotoAndStop ("insufficient"); } _root.upgrades_mc.SetVars(); };
Symbol 1527 MovieClip Frame 1
stop(); shield_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 30; _root.Shield = _root.Shield + 10; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1532 MovieClip Frame 1
stop(); shield_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 74; _root.Shield = _root.Shield + 25; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1537 MovieClip Frame 1
stop(); shield_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 144; _root.Shield = _root.Shield + 50; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1542 MovieClip Frame 1
stop(); shield_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 282; _root.Shield = _root.Shield + 100; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1547 MovieClip Frame 1
stop(); shield_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 600; _root.Shield = _root.Shield + 250; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1552 MovieClip Frame 1
stop(); shield_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 1350; _root.Shield = _root.Shield + 500; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1553 MovieClip Frame 1
function SetVars() { if (_root.Shield >= 2000) { _root.Shield = 2000; shield1_mc.gotoAndStop("darken"); shield2_mc.gotoAndStop("darken"); shield3_mc.gotoAndStop("darken"); shield4_mc.gotoAndStop("darken"); shield5_mc.gotoAndStop("darken"); shield6_mc.gotoAndStop("darken"); } if ((_root.Shield + 25) > 2000) { shield2_mc.gotoAndStop("darken"); } if ((_root.Shield + 50) > 2000) { shield3_mc.gotoAndStop("darken"); } if ((_root.Shield + 100) > 2000) { shield4_mc.gotoAndStop("darken"); } if ((_root.Shield + 250) > 2000) { shield5_mc.gotoAndStop("darken"); } if ((_root.Shield + 500) > 2000) { shield6_mc.gotoAndStop("darken"); } if (_root.playerScraps < 30) { shield1_mc.gotoAndStop("darken"); } if (_root.playerScraps < 74) { shield2_mc.gotoAndStop("darken"); } if (_root.playerScraps < 144) { shield3_mc.gotoAndStop("darken"); } if (_root.playerScraps < 282) { shield4_mc.gotoAndStop("darken"); } if (_root.playerScraps < 690) { shield5_mc.gotoAndStop("darken"); } if (_root.playerScraps < 1350) { shield6_mc.gotoAndStop("darken"); } _parent.shield_txt.text = ("Shield: " + _root.Shield) + " / 2000"; } SetVars();
Symbol 1562 MovieClip Frame 1
stop(); if (_root.ShieldAbsorb >= 0.35) { gotoAndStop ("max"); } if ((_root.playerScraps < 100) && (_root.ShieldAbsorb < 0.35)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 100; _root.ShieldAbsorb = _root.ShieldAbsorb + 0.01; _parent.absorption_txt.text = ("Absorption: " + Math.round(_root.ShieldAbsorb * 100)) + "% / 35%"; if (_root.ShieldAbsorb >= 0.35) { gotoAndStop ("maxed"); } if ((_root.playerScraps < 100) && (_root.ShieldAbsorb < 0.35)) { gotoAndStop ("insufficient"); } _root.upgrades_mc.SetVars(); };
Symbol 1571 MovieClip Frame 1
stop(); if (_root.salvageBonus >= 1.33) { gotoAndStop ("max"); } if ((_root.playerScraps < 150) && (_root.salvageBonus < 1.33)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 150; _root.salvageBonus = _root.salvageBonus + 0.01; _parent.bonus_txt.text = ("Salvage Bonus: " + Math.round((_root.salvageBonus - 1) * 100)) + "% / 33%"; if (_root.salvageBonus >= 1.33) { gotoAndStop ("maxed"); } if ((_root.playerScraps < 150) && (_root.salvageBonus < 1.33)) { gotoAndStop ("insufficient"); } _root.upgrades_mc.SetVars(); };
Symbol 1572 MovieClip Frame 1
stop(); apb_txt.text = "AP Bullets: "; if (_root.orbiterBuzzer_APBullet == true) { apb_txt.text = apb_txt.text + "Armed"; } else { apb_txt.text = apb_txt.text + "Unarmed"; } discharge_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("BuzzerDischarge"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; buzzerEQP_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("BuzzerEQP"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; apbullets_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("BuzzerAPB"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } };
Symbol 1572 MovieClip Frame 2
stop(); apb_txt.text = "AP Bullets: "; if (_root.orbiterHunter_APBullet == true) { apb_txt.text = apb_txt.text + "Armed"; } else { apb_txt.text = apb_txt.text + "Unarmed"; } vi_txt.text = "Velocity Inhibitors: "; if (_root.orbiterHunter_VelocityInhibitor == true) { vi_txt.text = vi_txt.text + "Armed"; } else { vi_txt.text = vi_txt.text + "Unarmed"; } discharge_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("HunterDischarge"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; hunterEQP_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("HunterEQP"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; apbullets_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("HunterAPB"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; inhibitors_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("HunterI"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } };
Symbol 1572 MovieClip Frame 3
stop(); apb_txt.text = "AP Bullets: "; if (_root.orbiterPredator_APBullet == true) { apb_txt.text = apb_txt.text + "Armed"; } else { apb_txt.text = apb_txt.text + "Unarmed"; } es_txt.text = "Electric Spikes: "; if (_root.orbiterPredator_ElectricSpike == true) { es_txt.text = es_txt.text + "Armed"; } else { es_txt.text = es_txt.text + "Unarmed"; } discharge_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("PredatorDischarge"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; predatorEQP_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("PredatorEQP"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; apbullets_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("PredatorAPB"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; spikes_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("PredatorS"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } };
Symbol 1572 MovieClip Frame 4
stop(); apb_txt.text = "AP Bullets: "; if (_root.orbiterNightHawk_APBullet == true) { apb_txt.text = apb_txt.text + "Armed"; } else { apb_txt.text = apb_txt.text + "Unarmed"; } vi_txt.text = "Velocity Inhibitors: "; if (_root.orbiterNightHawk_VelocityInhibitor == true) { vi_txt.text = vi_txt.text + "Armed"; } else { vi_txt.text = vi_txt.text + "Unarmed"; } es_txt.text = "Electric Spikes: "; if (_root.orbiterNightHawk_ElectricSpike == true) { es_txt.text = es_txt.text + "Armed"; } else { es_txt.text = es_txt.text + "Unarmed"; } discharge_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("NightHawkDischarge"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; nighthawkEQP_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("NightHawkEQP"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; apbullets_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("NightHawkAPB"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; inhibitors_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("NightHawkI"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; spikes_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("NightHawkS"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } };
Symbol 1572 MovieClip Frame 5
stop(); spd_txt.text = _root.Bullet_ProjectileSpeed + " m/s"; dmg_txt.text = _root.Bullet_ProjectileDamage; ammo_txt.text = _root.Bullet_Ammunition_Max; reload_txt.text = (Math.round((_root.Bullet_AmmunitionReload / 40) * 1000) / 1000) + " s"; spd_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Bullets_Spd"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; dmg_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Bullets_Dmg"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; ammo_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Bullets_Ammo"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; reload_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Bullets_Reload"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } };
Symbol 1572 MovieClip Frame 6
stop(); spd_txt.text = _root.APBullet_ProjectileSpeed + " m/s"; dmg_txt.text = _root.APBullet_ProjectileDamage; ammo_txt.text = _root.APBullet_Ammunition_Max; reload_txt.text = (Math.round((_root.APBullet_AmmunitionReload / 40) * 1000) / 1000) + " s"; spd_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("APBullets_Spd"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; dmg_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("APBullets_Dmg"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; ammo_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("APBullets_Ammo"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; reload_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("APBullets_Reload"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } };
Symbol 1572 MovieClip Frame 7
stop(); spd_txt.text = _root.Inhibitor_ProjectileSpeed + " m/s"; dmg_txt.text = _root.Inhibitor_ProjectileDamage; ammo_txt.text = _root.Inhibitor_Ammunition_Max; reload_txt.text = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 10) / 10) + " s"; effect_txt.text = (_root.VelocityInhibitorEffect_Percent * 100) + "%"; spd_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Inhibitor_Spd"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; dmg_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Inhibitor_Dmg"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; ammo_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Inhibitor_Ammo"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; reload_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Inhibitor_Reload"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; effect_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Inhibitor_Effect"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } };
Symbol 1572 MovieClip Frame 8
stop(); spd_txt.text = _root.Spike_ProjectileSpeed + " m/s"; dmg_txt.text = _root.Spike_ProjectileDamage; ammo_txt.text = _root.Spike_Ammunition_Max; reload_txt.text = (Math.round((_root.Spike_AmmunitionReload / 40) * 10) / 10) + " s"; effect_txt.text = (_root.ElectricSpikeEffect_Percent * 100) + "%"; spd_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Spike_Spd"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; dmg_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Spike_Dmg"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; ammo_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Spike_Ammo"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; reload_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Spike_Reload"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; effect_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Spike_Effect"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } };
Symbol 1572 MovieClip Frame 9
stop(); armour_txt.text = ("Armour: " + _root.Health) + " / 5000";
Symbol 1572 MovieClip Frame 10
stop(); absorption_txt.text = ("Absorption: " + Math.round(_root.HealthAbsorb * 100)) + "% / 15%";
Symbol 1572 MovieClip Frame 11
stop(); shield_txt.text = ("Shield: " + _root.Shield) + " / 2000";
Symbol 1572 MovieClip Frame 12
stop(); absorption_txt.text = ("Absorption: " + Math.round(_root.ShieldAbsorb * 100)) + "% / 35%"; purchase_btn.onRelease = function () { if ((_root.playerScraps >= 200) && (_root.ShieldAbsorb < 0.15)) { _root.playerScraps = _root.playerScraps - 200; _root.ShieldAbsorb = _root.ShieldAbsorb + 0.01; absorption_txt.text = (_root.ShieldAbsorb * 100) + "%"; } };
Symbol 1572 MovieClip Frame 13
stop(); bonus_txt.text = ("Salvage Bonus: " + Math.round((_root.salvageBonus - 1) * 100)) + "% / 33%";
Symbol 1576 MovieClip Frame 1
complete_txt.text = ((_root.set_Difficulty + " Campaign: Level ") + _root.CampaignLevel) + " Complete";
Symbol 1596 MovieClip Frame 1
menu_btn.onRelease = function () { _parent.covermenu_mc.gotoAndStop("gotoMenu"); }; level_btn.onRelease = function () { _parent.covermenu_mc.gotoAndStop("nextLevel"); };
Symbol 1631 MovieClip Frame 1
gotoAndStop ("stats");
Symbol 1631 MovieClip Frame 2
stop(); Accuracy = Math.round((_root.Shots_Hit / _root.ShotCounter_Shot) * 100); if (isNaN(Accuracy)) { Accuracy = 0; } AccuracyPoints = Math.round((Accuracy * 0.007) * _root.levelPoints); _root.playerPoints = _root.playerPoints + AccuracyPoints; totalLevelPoints = _root.levelPoints + AccuracyPoints; _root.upgrades_mc.SetVars(); ed_txt.text = _root.EnemyKilled; sps_txt.text = _root.levelScraps; spt_txt.text = _root.playerScraps; pe_txt.text = _root.levelPoints; ab_txt.text = ((Accuracy + "% = ") + AccuracyPoints) + " Points"; tlp_txt.text = totalLevelPoints; tp_txt.text = _root.playerPoints; lct_txt.text = _root.levelTime + " Seconds"; _root.TotalPoints = _root.TotalPoints + AccuracyPoints; close_btn.onRelease = function () { if (_root.CampaignLevel == 40) { _root.SelectedCinematic = "victory"; _root.ReturnPath = "campaignVictory"; _root.gotoAndStop("cinematics"); } gotoAndStop ("closed"); }; cover_btn.useHandCursor = false;
Symbol 1631 MovieClip Frame 3
stop();
Symbol 1631 MovieClip Frame 4
yes_btn.onRelease = function () { _root.gotoAndStop("MainMenu"); }; no_btn.onRelease = function () { gotoAndStop ("closed"); }; cover_btn.useHandCursor = false;
Symbol 1631 MovieClip Frame 5
orbiter_txt.text = "Contrivance: " + _root.PlayerOrbiter; yes_btn.onRelease = function () { _parent.Proceed(); }; no_btn.onRelease = function () { gotoAndStop ("closed"); }; cover_btn.useHandCursor = false;
Symbol 1637 MovieClip Frame 20
stop(); _root.gotoAndStop("game");
Symbol 1678 MovieClip Frame 1
stop();
Symbol 1678 MovieClip Frame 2
gotoAndStop(_root.CampaignLevel + 1); cover_btn.useHandCursor = false;
Symbol 1678 MovieClip Frame 3
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 78; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(20 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(20 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 3; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 15; _root.D1_Drone_MG_Damage = 1; _root.D1_Drone_MG_Range = 75; _root.D1_Drone_MG_Speed = 0.5; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(5 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 20; _root.D1_Drone_R_Damage = 2; _root.D1_Drone_R_Range = 80; _root.D1_Drone_R_Speed = 0.5; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(14 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(7 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(28 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(14 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 15; _root.D1_Drone_S_Damage = 2; _root.D1_Drone_S_Range = 120; _root.D1_Drone_S_Speed = 0.5; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 4
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 76; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(20 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(20 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 3; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 20; _root.D1_Drone_MG_Damage = 1; _root.D1_Drone_MG_Range = 75; _root.D1_Drone_MG_Speed = 0.52; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(5 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 20; _root.D1_Drone_R_Damage = 2; _root.D1_Drone_R_Range = 80; _root.D1_Drone_R_Speed = 0.52; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(14 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(7 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(28 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(14 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 20; _root.D1_Drone_S_Damage = 2; _root.D1_Drone_S_Range = 120; _root.D1_Drone_S_Speed = 0.52; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 5
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 74; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(20 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(20 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 3; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 20; _root.D1_Drone_MG_Damage = 1; _root.D1_Drone_MG_Range = 80; _root.D1_Drone_MG_Speed = 0.54; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(5 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 20; _root.D1_Drone_R_Damage = 2; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.54; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(14 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(7 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(28 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(14 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 20; _root.D1_Drone_S_Damage = 2; _root.D1_Drone_S_Range = 125; _root.D1_Drone_S_Speed = 0.54; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 6
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 40; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(22 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(22 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 1; _root.enemySelection1 = "D1_Drone_MG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 35; _root.D1_Drone_MG_Damage = 2; _root.D1_Drone_MG_Range = 80; _root.D1_Drone_MG_Speed = 0.6; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(16 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(8 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(32 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(16 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 7
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 70; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(22 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(22 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 3; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 35; _root.D1_Drone_MG_Damage = 2; _root.D1_Drone_MG_Range = 80; _root.D1_Drone_MG_Speed = 0.55; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(16 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(8 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(32 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(16 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 40; _root.D1_Drone_R_Damage = 2; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.55; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 30; _root.D1_Drone_S_Damage = 3; _root.D1_Drone_S_Range = 125; _root.D1_Drone_S_Speed = 0.55; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 8
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 68; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(24 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(24 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 4; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 40; _root.D1_Drone_MG_Damage = 2; _root.D1_Drone_MG_Range = 80; _root.D1_Drone_MG_Speed = 0.55; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(16 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(8 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(32 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(16 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 45; _root.D1_Drone_R_Damage = 2; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.55; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 35; _root.D1_Drone_S_Damage = 3; _root.D1_Drone_S_Range = 125; _root.D1_Drone_S_Speed = 0.55; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 35; _root.D1_Drone_L_Damage = 2; _root.D1_Drone_L_Range = 80; _root.D1_Drone_L_Speed = 0.55; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 9
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 66; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(24 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(24 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 4; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 40; _root.D1_Drone_MG_Damage = 2; _root.D1_Drone_MG_Range = 80; _root.D1_Drone_MG_Speed = 0.56; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(16 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(8 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(32 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(16 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 45; _root.D1_Drone_R_Damage = 3; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.56; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 35; _root.D1_Drone_S_Damage = 3; _root.D1_Drone_S_Range = 125; _root.D1_Drone_S_Speed = 0.56; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 35; _root.D1_Drone_L_Damage = 2; _root.D1_Drone_L_Range = 80; _root.D1_Drone_L_Speed = 0.56; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 10
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 64; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(26 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(26 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 40; _root.D1_Drone_MG_Damage = 2; _root.D1_Drone_MG_Range = 80; _root.D1_Drone_MG_Speed = 0.58; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(16 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(8 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(32 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(16 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 45; _root.D1_Drone_R_Damage = 3; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.58; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 35; _root.D1_Drone_S_Damage = 3; _root.D1_Drone_S_Range = 125; _root.D1_Drone_S_Speed = 0.58; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 40; _root.D1_Drone_L_Damage = 2; _root.D1_Drone_L_Range = 80; _root.D1_Drone_L_Speed = 0.58; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 35; _root.D1_Drone_DL_Damage = 3; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.58; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(24 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(12 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(48 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(24 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 11
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 60; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(30 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(30 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 45; _root.D1_Drone_MG_Damage = 2; _root.D1_Drone_MG_Range = 80; _root.D1_Drone_MG_Speed = 0.6; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 50; _root.D1_Drone_R_Damage = 3; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.6; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(22 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(11 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(44 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(22 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 40; _root.D1_Drone_S_Damage = 3; _root.D1_Drone_S_Range = 125; _root.D1_Drone_S_Speed = 0.6; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(24 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(12 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(48 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(24 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 40; _root.D1_Drone_L_Damage = 2; _root.D1_Drone_L_Range = 80; _root.D1_Drone_L_Speed = 0.6; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(26 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(13 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(52 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(26 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 45; _root.D1_Drone_DL_Damage = 3; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.6; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(28 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(14 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(56 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(28 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 12
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 58; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(30 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(30 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 1; _root.enemySelection1 = "D1_Drone_S_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_S_Health = 50; _root.D1_Drone_S_Damage = 4; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.6; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(26 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(13 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(52 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(26 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 13
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 56; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 11; _root.EnemyRemain = Math.round(34 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(34 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 90; _root.D1_Drone_MG_Damage = 3; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.6; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 100; _root.D1_Drone_R_Damage = 5; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.6; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 85; _root.D1_Drone_S_Damage = 4; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.6; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 70; _root.D1_Drone_L_Damage = 3; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.6; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 75; _root.D1_Drone_DL_Damage = 4; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.6; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(40 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 14
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 54; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 12; _root.EnemyRemain = Math.round(34 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(34 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 120; _root.D1_Drone_MG_Damage = 3; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.6; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 130; _root.D1_Drone_R_Damage = 5; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.6; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 115; _root.D1_Drone_S_Damage = 4; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.6; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 100; _root.D1_Drone_L_Damage = 3; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.6; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 105; _root.D1_Drone_DL_Damage = 4; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.6; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 15
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 52; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 13; _root.EnemyRemain = Math.round(36 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(36 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 6; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.enemySelection6 = "D1_Tank_G_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 140; _root.D1_Drone_MG_Damage = 3; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.6; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 150; _root.D1_Drone_R_Damage = 5; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.6; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 135; _root.D1_Drone_S_Damage = 4; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.6; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 120; _root.D1_Drone_L_Damage = 3; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.6; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 125; _root.D1_Drone_DL_Damage = 4; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.6; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 200; _root.D1_Tank_G_Damage = 4; _root.D1_Tank_G_Range = 80; _root.D1_Tank_G_Speed = 0.6; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 16
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 50; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 14; _root.EnemyRemain = Math.round(36 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(36 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 4; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_S_"; _root.enemySelection3 = "D1_Drone_DL_"; _root.enemySelection4 = "D1_Tank_G_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 160; _root.D1_Drone_MG_Damage = 4; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.62; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 160; _root.D1_Drone_S_Damage = 8; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.62; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 160; _root.D1_Drone_DL_Damage = 5; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.62; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 200; _root.D1_Tank_G_Damage = 4; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.62; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 17
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 46; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 13; _root.EnemyRemain = Math.round(36 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(36 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 7; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.enemySelection6 = "D1_Tank_G_"; _root.enemySelection7 = "D1_Tank_LT_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 170; _root.D1_Drone_MG_Damage = 4; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.62; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 180; _root.D1_Drone_R_Damage = 5; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.62; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 160; _root.D1_Drone_S_Damage = 8; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.62; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 160; _root.D1_Drone_L_Damage = 3; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.62; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 170; _root.D1_Drone_DL_Damage = 5; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.62; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 220; _root.D1_Tank_G_Damage = 4; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.62; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 240; _root.D1_Tank_LT_Damage = 10; _root.D1_Tank_LT_Range = 80; _root.D1_Tank_LT_Speed = 0.62; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 18
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 44; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 14; _root.EnemyRemain = Math.round(36 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(36 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 6; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_S_"; _root.enemySelection3 = "D1_Drone_DL_"; _root.enemySelection4 = "D1_Tank_G_"; _root.enemySelection5 = "D1_Tank_LT_"; _root.enemySelection6 = "D1_Tank_M_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 200; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.62; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 200; _root.D1_Drone_S_Damage = 8; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.62; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 200; _root.D1_Drone_DL_Damage = 5; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.62; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 240; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.62; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 260; _root.D1_Tank_LT_Damage = 10; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.62; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 280; _root.D1_Tank_M_Damage = 14; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.62; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 19
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 40; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 15; _root.EnemyRemain = Math.round(38 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(38 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_S_"; _root.enemySelection3 = "D1_Tank_G_"; _root.enemySelection4 = "D1_Tank_LT_"; _root.enemySelection5 = "D1_Tank_M_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 220; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.64; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 220; _root.D1_Drone_S_Damage = 8; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.64; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 260; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.64; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 260; _root.D1_Tank_LT_Damage = 10; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.64; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 300; _root.D1_Tank_M_Damage = 14; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.64; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 20
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 40; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 15; _root.EnemyRemain = Math.round(38 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(38 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 4; _root.enemySelection1 = "D1_Tank_G_"; _root.enemySelection2 = "D1_Tank_LT_"; _root.enemySelection3 = "D1_Tank_M_"; _root.enemySelection4 = "D1_Tank_L_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Tank_G_Health = 280; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.64; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 280; _root.D1_Tank_LT_Damage = 10; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.64; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 300; _root.D1_Tank_M_Damage = 14; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.64; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 300; _root.D1_Tank_L_Damage = 16; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.64; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 21
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 40; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 15; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Tank_G_"; _root.enemySelection2 = "D1_Tank_LT_"; _root.enemySelection3 = "D1_Tank_M_"; _root.enemySelection4 = "D1_Tank_L_"; _root.enemySelection5 = "D1_Tank_N_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Tank_G_Health = 300; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.64; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 300; _root.D1_Tank_LT_Damage = 15; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.64; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 325; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.64; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 325; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.64; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 350; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 75; _root.D1_Tank_N_Speed = 0.5; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 22
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 39; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 15; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Tank_G_"; _root.enemySelection2 = "D1_Tank_M_"; _root.enemySelection3 = "D1_Tank_L_"; _root.enemySelection4 = "D1_Tank_N_"; _root.enemySelection5 = "D2_Heli_G_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Tank_G_Health = 310; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 335; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 335; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 360; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 75; _root.D1_Tank_N_Speed = 0.55; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 300; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 23
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 38; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 15; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 6; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Tank_G_"; _root.enemySelection3 = "D1_Tank_M_"; _root.enemySelection4 = "D1_Tank_L_"; _root.enemySelection5 = "D1_Tank_N_"; _root.enemySelection6 = "D2_Heli_G_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 300; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 325; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 350; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 350; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 75; _root.D1_Tank_N_Speed = 0.6; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 325; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 24
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 37; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 15; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 7; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_S_"; _root.enemySelection3 = "D1_Tank_G_"; _root.enemySelection4 = "D1_Tank_M_"; _root.enemySelection5 = "D1_Tank_L_"; _root.enemySelection6 = "D1_Tank_N_"; _root.enemySelection7 = "D2_Heli_G_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 300; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 300; _root.D1_Drone_S_Damage = 10; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 325; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 350; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 350; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 75; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 325; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 25
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 36; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 16; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 8; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_S_"; _root.enemySelection3 = "D1_Tank_G_"; _root.enemySelection4 = "D1_Tank_M_"; _root.enemySelection5 = "D1_Tank_L_"; _root.enemySelection6 = "D1_Tank_N_"; _root.enemySelection7 = "D2_Heli_G_"; _root.enemySelection8 = "D2_Heli_L_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 300; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 300; _root.D1_Drone_S_Damage = 10; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 325; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 350; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 350; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 75; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 325; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 325; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 26
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 35; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 16; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 3; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Tank_G_"; _root.enemySelection3 = "D2_Heli_G_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 350; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 375; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 27
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 34; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 16; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 3; _root.enemySelection1 = "D1_Drone_DL_"; _root.enemySelection2 = "D1_Tank_L_"; _root.enemySelection3 = "D2_Heli_L_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_DL_Health = 350; _root.D1_Drone_DL_Damage = 8; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.65; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 375; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 28
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 33; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 16; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 9; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_S_"; _root.enemySelection3 = "D1_Tank_G_"; _root.enemySelection4 = "D1_Tank_M_"; _root.enemySelection5 = "D1_Tank_L_"; _root.enemySelection6 = "D1_Tank_N_"; _root.enemySelection7 = "D2_Heli_G_"; _root.enemySelection8 = "D2_Heli_L_"; _root.enemySelection9 = "D2_Heli_DL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 300; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 300; _root.D1_Drone_S_Damage = 15; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 375; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 375; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 375; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 75; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 5; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 29
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 32; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 17; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Tank_G_"; _root.enemySelection2 = "D1_Tank_LT_"; _root.enemySelection3 = "D1_Tank_M_"; _root.enemySelection4 = "D1_Tank_L_"; _root.enemySelection5 = "D1_Tank_N_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Tank_G_Health = 400; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 400; _root.D1_Tank_LT_Damage = 15; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.65; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 400; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 400; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 450; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 85; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 30
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 31; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 17; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 7; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_DL_"; _root.enemySelection3 = "D1_Tank_G_"; _root.enemySelection4 = "D1_Tank_L_"; _root.enemySelection5 = "D2_Heli_G_"; _root.enemySelection6 = "D2_Heli_L_"; _root.enemySelection7 = "D2_Heli_DL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 400; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 400; _root.D1_Drone_DL_Damage = 5; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.65; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 400; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 400; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 5; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 31
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 30; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 17; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 10; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_S_"; _root.enemySelection3 = "D1_Tank_G_"; _root.enemySelection4 = "D1_Tank_M_"; _root.enemySelection5 = "D1_Tank_L_"; _root.enemySelection6 = "D1_Tank_N_"; _root.enemySelection7 = "D2_Heli_G_"; _root.enemySelection8 = "D2_Heli_L_"; _root.enemySelection9 = "D2_Heli_DL_"; _root.enemySelection10 = "D2_Heli_GL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 400; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 400; _root.D1_Drone_S_Damage = 15; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 400; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 400; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 400; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 75; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 5; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 5; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 32
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 30; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 17; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 4; _root.enemySelection1 = "D2_Heli_G_"; _root.enemySelection2 = "D2_Heli_L_"; _root.enemySelection3 = "D2_Heli_DL_"; _root.enemySelection4 = "D2_Heli_GL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 5; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 5; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 33
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 30; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 18; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D2_Heli_G_"; _root.enemySelection2 = "D2_Heli_L_"; _root.enemySelection3 = "D2_Heli_DL_"; _root.enemySelection4 = "D2_Heli_GL_"; _root.enemySelection5 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 5; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 5; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DG_Health = 400; _root.D2_Heli_DG_Damage = 5; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DG_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 34
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 30; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 18; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 400; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 400; _root.D1_Drone_R_Damage = 15; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.65; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 400; _root.D1_Drone_S_Damage = 15; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 400; _root.D1_Drone_L_Damage = 15; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.65; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 400; _root.D1_Drone_DL_Damage = 5; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.65; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 35
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 30; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 18; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 10; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.enemySelection6 = "D2_Heli_G_"; _root.enemySelection7 = "D2_Heli_L_"; _root.enemySelection8 = "D2_Heli_DL_"; _root.enemySelection9 = "D2_Heli_GL_"; _root.enemySelection10 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 400; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 400; _root.D1_Drone_R_Damage = 15; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.65; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 400; _root.D1_Drone_S_Damage = 15; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 400; _root.D1_Drone_L_Damage = 15; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.65; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 400; _root.D1_Drone_DL_Damage = 5; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.65; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 5; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 5; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_DG_Health = 400; _root.D2_Heli_DG_Damage = 5; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DG_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 36
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 28; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 18; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 10; _root.enemySelection1 = "D1_Tank_G_"; _root.enemySelection2 = "D1_Tank_LT_"; _root.enemySelection3 = "D1_Tank_M_"; _root.enemySelection4 = "D1_Tank_L_"; _root.enemySelection5 = "D1_Tank_N_"; _root.enemySelection6 = "D2_Heli_G_"; _root.enemySelection7 = "D2_Heli_L_"; _root.enemySelection8 = "D2_Heli_DL_"; _root.enemySelection9 = "D2_Heli_GL_"; _root.enemySelection10 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Tank_G_Health = 400; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 400; _root.D1_Tank_LT_Damage = 15; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.65; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 400; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 130; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 400; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 85; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 5; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 5; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_DG_Health = 400; _root.D2_Heli_DG_Damage = 5; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DG_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 37
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 26; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 19; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D2_Heli_G_"; _root.enemySelection2 = "D2_Heli_L_"; _root.enemySelection3 = "D2_Heli_DL_"; _root.enemySelection4 = "D2_Heli_GL_"; _root.enemySelection5 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 5; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 5; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_DG_Health = 400; _root.D2_Heli_DG_Damage = 5; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DG_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 38
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 24; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 20; _root.EnemyRemain = Math.round(50 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(50 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 15; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.enemySelection6 = "D1_Tank_G_"; _root.enemySelection7 = "D1_Tank_LT_"; _root.enemySelection8 = "D1_Tank_M_"; _root.enemySelection9 = "D1_Tank_L_"; _root.enemySelection10 = "D1_Tank_N_"; _root.enemySelection11 = "D2_Heli_G_"; _root.enemySelection12 = "D2_Heli_L_"; _root.enemySelection13 = "D2_Heli_DL_"; _root.enemySelection14 = "D2_Heli_GL_"; _root.enemySelection15 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 400; _root.D1_Drone_MG_Damage = 7; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 400; _root.D1_Drone_R_Damage = 17; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.65; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 400; _root.D1_Drone_S_Damage = 17; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 400; _root.D1_Drone_L_Damage = 17; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.65; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 400; _root.D1_Drone_DL_Damage = 7; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.65; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 400; _root.D1_Tank_G_Damage = 7; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 400; _root.D1_Tank_LT_Damage = 17; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.65; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 400; _root.D1_Tank_M_Damage = 17; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 400; _root.D1_Tank_L_Damage = 17; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 30; _root.D1_Tank_N_Range = 85; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 7; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 17; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 7; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 7; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DG_Health = 400; _root.D2_Heli_DG_Damage = 7; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 39
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 22; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 20; _root.EnemyRemain = Math.round(50 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(50 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 15; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.enemySelection6 = "D1_Tank_G_"; _root.enemySelection7 = "D1_Tank_LT_"; _root.enemySelection8 = "D1_Tank_M_"; _root.enemySelection9 = "D1_Tank_L_"; _root.enemySelection10 = "D1_Tank_N_"; _root.enemySelection11 = "D2_Heli_G_"; _root.enemySelection12 = "D2_Heli_L_"; _root.enemySelection13 = "D2_Heli_DL_"; _root.enemySelection14 = "D2_Heli_GL_"; _root.enemySelection15 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 400; _root.D1_Drone_MG_Damage = 10; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 400; _root.D1_Drone_R_Damage = 20; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.65; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 400; _root.D1_Drone_S_Damage = 20; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 400; _root.D1_Drone_L_Damage = 20; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.65; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 400; _root.D1_Drone_DL_Damage = 10; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.65; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 400; _root.D1_Tank_G_Damage = 10; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 400; _root.D1_Tank_LT_Damage = 20; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.65; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 400; _root.D1_Tank_M_Damage = 20; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 400; _root.D1_Tank_L_Damage = 20; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 35; _root.D1_Tank_N_Range = 85; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 10; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 20; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 10; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 10; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DG_Health = 400; _root.D2_Heli_DG_Damage = 10; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 40
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 20; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 20; _root.EnemyRemain = Math.round(50 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(50 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 15; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.enemySelection6 = "D1_Tank_G_"; _root.enemySelection7 = "D1_Tank_LT_"; _root.enemySelection8 = "D1_Tank_M_"; _root.enemySelection9 = "D1_Tank_L_"; _root.enemySelection10 = "D1_Tank_N_"; _root.enemySelection11 = "D2_Heli_G_"; _root.enemySelection12 = "D2_Heli_L_"; _root.enemySelection13 = "D2_Heli_DL_"; _root.enemySelection14 = "D2_Heli_GL_"; _root.enemySelection15 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 400; _root.D1_Drone_MG_Damage = 14; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 400; _root.D1_Drone_R_Damage = 24; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.65; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 400; _root.D1_Drone_S_Damage = 24; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 400; _root.D1_Drone_L_Damage = 24; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.65; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 400; _root.D1_Drone_DL_Damage = 14; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.65; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 400; _root.D1_Tank_G_Damage = 14; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 400; _root.D1_Tank_LT_Damage = 24; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.65; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 400; _root.D1_Tank_M_Damage = 24; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 400; _root.D1_Tank_L_Damage = 24; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 40; _root.D1_Tank_N_Range = 85; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 14; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 24; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 14; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 14; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DG_Health = 400; _root.D2_Heli_DG_Damage = 14; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
Symbol 1678 MovieClip Frame 41
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 20; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 20; _root.EnemyRemain = Math.round(50 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(50 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 15; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.enemySelection6 = "D1_Tank_G_"; _root.enemySelection7 = "D1_Tank_LT_"; _root.enemySelection8 = "D1_Tank_M_"; _root.enemySelection9 = "D1_Tank_L_"; _root.enemySelection10 = "D1_Tank_N_"; _root.enemySelection11 = "D2_Heli_G_"; _root.enemySelection12 = "D2_Heli_L_"; _root.enemySelection13 = "D2_Heli_DL_"; _root.enemySelection14 = "D2_Heli_GL_"; _root.enemySelection15 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 400; _root.D1_Drone_MG_Damage = 20; _root.D1_Drone_MG_Range = 90; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 400; _root.D1_Drone_R_Damage = 30; _root.D1_Drone_R_Range = 90; _root.D1_Drone_R_Speed = 0.65; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 400; _root.D1_Drone_S_Damage = 30; _root.D1_Drone_S_Range = 140; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 400; _root.D1_Drone_L_Damage = 30; _root.D1_Drone_L_Range = 90; _root.D1_Drone_L_Speed = 0.65; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 400; _root.D1_Drone_DL_Damage = 20; _root.D1_Drone_DL_Range = 90; _root.D1_Drone_DL_Speed = 0.65; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 400; _root.D1_Tank_G_Damage = 20; _root.D1_Tank_G_Range = 90; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 400; _root.D1_Tank_LT_Damage = 30; _root.D1_Tank_LT_Range = 90; _root.D1_Tank_LT_Speed = 0.65; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 400; _root.D1_Tank_M_Damage = 30; _root.D1_Tank_M_Range = 90; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 400; _root.D1_Tank_L_Damage = 30; _root.D1_Tank_L_Range = 90; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 50; _root.D1_Tank_N_Range = 90; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 20; _root.D2_Heli_G_Range = 90; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 30; _root.D2_Heli_L_Range = 90; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 20; _root.D2_Heli_DL_Range = 90; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 20; _root.D2_Heli_GL_Range = 90; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DG_Health = 400; _root.D2_Heli_DG_Damage = 20; _root.D2_Heli_DG_Range = 90; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
Symbol 1679 MovieClip Frame 1
function SetVars() { content_mc.display_txt.text = (("Scraps: " + _root.playerScraps) + " - Points: ") + _root.playerPoints; status_mc.aa_txt.text = Math.round(_root.HealthAbsorb * 100) + "%"; status_mc.sa_txt.text = Math.round(_root.ShieldAbsorb * 100) + "%"; } function Proceed() { _root.CampaignLevel++; _root.ProjectileType = "Bullet"; _root.CurrentGameStatus = "Playing"; _root.levelTime = 0; _root.RemoveAll = false; _root.levelScraps = 0; _root.levelPoints = 0; _root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"]; _root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"]; _root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"]; _root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"]; _root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"]; _root.Health_Max = _root.Health; _root.Shield_Max = _root.Shield; _root.Bullet_PC_ShotReload = Math.round((_root.Bullet_ShotReload / 40) * 1000) + " ms"; _root.Bullet_PC_ReloadTime = (Math.round((_root.Bullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.APBullet_PC_ShotReload = Math.round((_root.APBullet_ShotReload / 40) * 1000) + " ms"; _root.APBullet_PC_ReloadTime = (Math.round((_root.APBullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Inhibitor_PC_ShotReload = Math.round((_root.Inhibitor_ShotReload / 40) * 1000) + " ms"; _root.Inhibitor_PC_ReloadTime = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Inhibitor_PC_Effect = (_root.VelocityInhibitorEffect_Percent * 100) + "%"; _root.Spike_PC_ShotReload = Math.round((_root.Spike_ShotReload / 40) * 1000) + " ms"; _root.Spike_PC_ReloadTime = (Math.round((_root.Spike_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Spike_PC_Effect = (_root.ElectricSpikeEffect_Percent * 100) + "%"; generate_mc.gotoAndStop("generate"); } stop(); _root.SFROBA1 = true; _root.SFROBA2 = true; _root.SFROBA3 = true; _root.SFROBA4 = true; SetVars();
Symbol 1702 MovieClip Frame 1
stop(); placed = -1; if (_root.GameType == "Campaign") { _root.GetHighscoresTable = _root.set_Difficulty; } if (_root.GameType == "Challenge") { _root.GetHighscoresTable = _root.ChallengeType; } SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = true; SendVars.Table = _root.GetHighscoresTable; targetObject.onLoad = function (success) { if (success) { i = 0; while (i < 10) { _root["name_" + i] = this["name_" + i]; _root["score_" + i] = this["score_" + i]; if ((_root.CampaignScoreTotal > _root["score_" + i]) && (placed == -1)) { placed = i; } i++; } if (placed != -1) { gotoAndStop ("highscore"); } if (placed == -1) { gotoAndStop ("nohighscore"); } } else { gotoAndStop ("failure"); } }; SendVars.sendAndLoad("http://www.godlygamer.com/auxiliary/GetScore.php", targetObject, "POST");
Symbol 1702 MovieClip Frame 2
view_btn.onRelease = function () { _root.DisplayHighscores = _root.GetHighscoresTable; if (_root.GameType == "Campaign") { _root.DisplayHighscoresType = _root.GetHighscoresTable + " Campaign"; } if (_root.GameType == "Challenge") { _root.DisplayHighscoresType = _root.GetHighscoresTable + " Challenge"; } _root.highscores_mc.gotoAndStop("table"); };
Symbol 1702 MovieClip Frame 3
placed++; highscore_txt.text = "You've set a New Highscore! ("; highscore_txt.text = highscore_txt.text + placed; if (placed == 1) { highscore_txt.text = highscore_txt.text + "st"; } else if (placed == 2) { highscore_txt.text = highscore_txt.text + "nd"; } else if (placed == 3) { highscore_txt.text = highscore_txt.text + "rd"; } else { highscore_txt.text = highscore_txt.text + "th"; } highscore_txt.text = highscore_txt.text + " Place)"; send_btn.onRelease = function () { SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = true; SendVars.Table = _root.GetHighscoresTable; SendVars.SendName = username_txt.text; SendVars.SendScore = _root.CampaignScoreTotal; targetObject.onLoad = function (success) { if (success) { _root.DisplayHighscores = _root.GetHighscoresTable; if (_root.GameType == "Campaign") { _root.DisplayHighscoresType = _root.GetHighscoresTable + " Campaign"; } if (_root.GameType == "Challenge") { _root.DisplayHighscoresType = _root.GetHighscoresTable + " Challenge"; } _root.highscores_mc.gotoAndStop("table"); gotoAndStop ("sent"); } else { gotoAndStop ("failure"); } }; SendVars.sendAndLoad("http://www.godlygamer.com/auxiliary/SendScore.php", targetObject, "POST"); };
Symbol 1757 MovieClip Frame 420
stop();
Symbol 1836 MovieClip Frame 1
gotoAndStop(random(3) + 2);
Symbol 1837 MovieClip Frame 1
gotoAndPlay(random(40) + 2);
Symbol 1837 MovieClip Frame 42
gotoAndPlay ("replay");
Symbol 1838 MovieClip Frame 1
gotoAndPlay(random(40) + 2);
Symbol 1838 MovieClip Frame 41
gotoAndPlay(random(11) + 42);
Symbol 1838 MovieClip Frame 60
gotoAndPlay ("replay");
Symbol 1864 MovieClip Frame 15
stop();
Symbol 1865 MovieClip Frame 1150
stop(); _parent._parent.CinematicEnding(_root.ReturnPath);
Symbol 1925 MovieClip Frame 1200
stop(); _parent._parent.CinematicEnding(_root.ReturnPath);
Symbol 1978 MovieClip Frame 460
stop(); _parent._parent.CinematicEnding(_root.ReturnPath);
Symbol 1986 MovieClip Frame 420
stop(); _parent._parent.CinematicEnding(_root.ReturnPath);
Symbol 2001 MovieClip Frame 1
gotoAndStop(random(6) + 2);
Symbol 2003 MovieClip Frame 1
gotoAndPlay(random(20) + 2);
Symbol 2003 MovieClip Frame 21
gotoAndPlay(random(20) + 22);
Symbol 2003 MovieClip Frame 50
gotoAndPlay ("repeat");
Symbol 2029 MovieClip Frame 1720
stop(); _parent._parent.CinematicEnding(_root.ReturnPath);
Symbol 2030 MovieClip Frame 1
stop(); skip_btn.onRelease = function () { _parent.CinematicEnding(_root.ReturnPath); };
Symbol 2030 MovieClip Frame 2
skip_btn.onRelease = function () { _parent.CinematicEnding(_root.ReturnPath); };
Symbol 2030 MovieClip Frame 3
skip_btn.onRelease = function () { _parent.CinematicEnding(_root.ReturnPath); };
Symbol 2030 MovieClip Frame 4
skip_btn.onRelease = function () { _parent.CinematicEnding(_root.ReturnPath); };
Symbol 2030 MovieClip Frame 5
skip_btn.onRelease = function () { _parent.CinematicEnding(_root.ReturnPath); };
Symbol 2030 MovieClip Frame 6
skip_btn.onRelease = function () { _parent.CinematicEnding(_root.ReturnPath); };

Library Items

Symbol 1 GraphicUsed by:17
Symbol 2 FontUsed by:3 4 5 6 7 8 9 10 11 12 13 14 15 19 20 21 22 23 24 25 27 28 29 35 41 47 80 801 802 803 804 807 808 809 810 812 816 817 818 819 820 821 822 823 824 825 826 830 831 832 833 834 835 836 837 838 839 840 844 845 846 847 848 849 850 851 852 853 854 855 856 860 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1024 1044 1072 1073 1075 1076 1077 1078 1079 1080 1081 1095 1096 1097 1098 1100 1107 1108 1109 1110 1112 1113 1115 1116 1118 1119 1122 1129 1134 1139 1144 1145 1146 1147 1149 1150 1152 1153 1155 1156 1158 1159 1160 1161 1163 1164 1166 1167 1169 1170 1172 1173 1174 1175 1179 1186 1187 1188 1189 1190 1191 1193 1194 1196 1197 1202 1203 1205 1206 1209 1210 1211 1213 1214 1215 1217 1218 1219 1220 1221 1222 1223 1225 1226 1227 1228 1229 1231 1232 1234 1235 1236 1238 1239 1240 1241 1242 1243 1245 1246 1247 1249 1250 1251 1252 1253 1254 1255 1257 1258 1260 1261 1262 1263 1264 1265 1267 1268 1269 1271 1272 1273 1274 1276 1277 1278 1280 1281 1282 1283 1284 1285 1287 1288 1290 1291 1292 1294 1295 1296 1297 1298 1299 1301 1304 1305 1306 1307 1309 1310 1311 1314 1315 1317 1318 1319 1322 1323 1325 1326 1327 1330 1331 1333 1334 1335 1337 1338 1339 1340 1341 1343 1344 1345 1346 1347 1349 1350 1351 1352 1354 1355 1356 1358 1359 1360 1361 1362 1364 1365 1366 1367 1369 1370 1371 1372 1374 1375 1376 1379 1380 1382 1383 1384 1386 1387 1388 1389 1391 1392 1393 1395 1396 1397 1398 1400 1407 1409 1410 1411 1412 1413 1414 1417 1419 1420 1421 1422 1423 1424 1427 1429 1430 1431 1432 1433 1434 1435 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1450 1451 1452 1453 1454 1455 1457 1458 1459 1460 1461 1462 1463 1464 1465 1467 1468 1469 1470 1471 1472 1473 1474 1476 1477 1478 1479 1480 1482 1484 1485 1487 1489 1490 1492 1494 1495 1497 1499 1500 1502 1504 1505 1507 1511 1512 1513 1514 1515 1516 1517 1520 1521 1522 1523 1524 1526 1528 1529 1531 1533 1534 1536 1538 1539 1541 1543 1544 1546 1548 1549 1551 1555 1556 1557 1558 1559 1560 1561 1564 1565 1566 1567 1568 1569 1570 1575 1583 1584 1585 1586 1587 1588 1589 1590 1591 1593 1594 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1621 1622 1623 1625 1626 1629 1630 1681 1682 1683 1684 1686 1687 1688 1689 1690 1691 1694 1695 1696 1697 1698 1700 1701 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1717 1718 1724 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1778 1781 1783 1786 1789 1792 1794 1845 1848 1989 1991 1993 1995 1996 1997 1998 1999 2000 2005 2007 2009 2011 2013 2015 2017 2019 2021 2023 2025 2027
Symbol 3 EditableTextUses:2Used by:16
Symbol 4 EditableTextUses:2Used by:16
Symbol 5 EditableTextUses:2Used by:16
Symbol 6 EditableTextUses:2Used by:16
Symbol 7 TextUses:2Used by:16
Symbol 8 EditableTextUses:2Used by:16
Symbol 9 TextUses:2Used by:16
Symbol 10 TextUses:2Used by:16
Symbol 11 TextUses:2Used by:16
Symbol 12 TextUses:2Used by:16
Symbol 13 TextUses:2Used by:16
Symbol 14 TextUses:2Used by:16
Symbol 15 TextUses:2Used by:16
Symbol 16 MovieClipUses:3 4 5 6 7 8 9 10 11 12 13 14 15Used by:17
Symbol 17 MovieClip [Display_Inhibitor]Uses:1 16Used by:866
Symbol 18 GraphicUsed by:49
Symbol 19 EditableTextUses:2Used by:49
Symbol 20 TextUses:2Used by:49
Symbol 21 TextUses:2Used by:33
Symbol 22 TextUses:2Used by:33
Symbol 23 TextUses:2Used by:26
Symbol 24 TextUses:2Used by:26
Symbol 25 TextUses:2Used by:26
Symbol 26 ButtonUses:23 24 25Used by:33
Symbol 27 TextUses:2Used by:30
Symbol 28 TextUses:2Used by:30
Symbol 29 TextUses:2Used by:30
Symbol 30 ButtonUses:27 28 29Used by:33
Symbol 31 FontUsed by:32 904 1720 1866 1867
Symbol 32 TextUses:31Used by:33
Symbol 33 MovieClipUses:21 22 26 30 32Used by:49
Symbol 34 GraphicUsed by:45
Symbol 35 TextUses:2Used by:36
Symbol 36 MovieClipUses:35Used by:45
Symbol 37 GraphicUsed by:45
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 ButtonUses:38 39Used by:45
Symbol 41 TextUses:2Used by:45
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 ButtonUses:42 43Used by:45
Symbol 45 MovieClipUses:34 36 37 40 41 44Used by:49
Symbol 46 GraphicUsed by:49
Symbol 47 TextUses:2Used by:48
Symbol 48 ButtonUses:47Used by:49
Symbol 49 MovieClipUses:18 19 20 33 45 46 48Used by:Timeline
Symbol 50 GraphicUsed by:79
Symbol 51 BitmapUsed by:52 1030
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClipUses:52Used by:79
Symbol 54 GraphicUsed by:55
Symbol 55 ButtonUses:54Used by:79
Symbol 56 GraphicUsed by:79 621 1063 1070 1850 1865 1925 1978 1986
Symbol 57 GraphicUsed by:79
Symbol 58 GraphicUsed by:79
Symbol 59 GraphicUsed by:79 1865
Symbol 60 GraphicUsed by:79
Symbol 61 GraphicUsed by:79
Symbol 62 GraphicUsed by:79 1865
Symbol 63 GraphicUsed by:79
Symbol 64 GraphicUsed by:79
Symbol 65 GraphicUsed by:79 875 880 883 886 889 892 895 1865 1925 1978 1986
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:66 67Used by:79
Symbol 69 SoundUsed by:79
Symbol 70 GraphicUsed by:79 1865 1925 1978 1986
Symbol 71 GraphicUsed by:79 1865 1925 1978 1986
Symbol 72 GraphicUsed by:79 1865 1925 1978 1986
Symbol 73 GraphicUsed by:79 1865 1925 1978 1986
Symbol 74 GraphicUsed by:79 1865 1925 1978 1986
Symbol 75 GraphicUsed by:79 1865 1925 1978 1986
Symbol 76 GraphicUsed by:79 1865 1925 1978 1986
Symbol 77 GraphicUsed by:79 1865 1925 1978 1986
Symbol 78 GraphicUsed by:79 1865 1925 1978 1986
Symbol 79 MovieClipUses:50 53 55 56 57 58 59 60 61 62 63 64 65 68 69 70 71 72 73 74 75 76 77 78Used by:Timeline
Symbol 80 TextUses:2Used by:866
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:93 1572 1925
Symbol 83 GraphicUsed by:88
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:86
Symbol 86 MovieClipUses:85Used by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:83 86 87Used by:93 1572 1925
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:93 1572 1925
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:93 1572 1925
Symbol 93 MovieClip [Orbiter]Uses:82 88 90 92Used by:866
Symbol 94 GraphicUsed by:95 1093
Symbol 95 MovieClip [Bullet]Uses:94Used by:866 1083
Symbol 96 GraphicUsed by:138 363
Symbol 97 GraphicUsed by:98 99
Symbol 98 MovieClipUses:97Used by:112
Symbol 99 MovieClipUses:97Used by:112
Symbol 100 GraphicUsed by:112
Symbol 101 GraphicUsed by:112
Symbol 102 GraphicUsed by:112
Symbol 103 GraphicUsed by:112
Symbol 104 GraphicUsed by:112
Symbol 105 GraphicUsed by:112
Symbol 106 GraphicUsed by:112
Symbol 107 GraphicUsed by:112
Symbol 108 GraphicUsed by:112
Symbol 109 GraphicUsed by:112
Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:98 99 100 101 102 103 104 105 106 107 108 109 110 111Used by:138
Symbol 113 GraphicUsed by:119
Symbol 114 GraphicUsed by:119 213 261 308 344
Symbol 115 GraphicUsed by:119
Symbol 116 GraphicUsed by:119
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:113 114 115 116 117 118Used by:138
Symbol 120 GraphicUsed by:138
Symbol 121 GraphicUsed by:138
Symbol 122 GraphicUsed by:138
Symbol 123 GraphicUsed by:130
Symbol 124 GraphicUsed by:130
Symbol 125 GraphicUsed by:130
Symbol 126 GraphicUsed by:130
Symbol 127 GraphicUsed by:130
Symbol 128 GraphicUsed by:130
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:123 124 125 126 127 128 129Used by:138
Symbol 131 GraphicUsed by:138
Symbol 132 GraphicUsed by:138
Symbol 133 GraphicUsed by:138
Symbol 134 GraphicUsed by:138
Symbol 135 GraphicUsed by:138
Symbol 136 GraphicUsed by:138
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClip [D1_Drone_MG_]Uses:96 112 119 120 121 122 130 131 132 133 134 135 136 137Used by:866
Symbol 139 GraphicUsed by:157
Symbol 140 GraphicUsed by:157
Symbol 141 GraphicUsed by:157
Symbol 142 GraphicUsed by:157
Symbol 143 GraphicUsed by:157
Symbol 144 GraphicUsed by:157
Symbol 145 GraphicUsed by:157
Symbol 146 GraphicUsed by:157
Symbol 147 GraphicUsed by:157
Symbol 148 GraphicUsed by:157
Symbol 149 GraphicUsed by:157
Symbol 150 GraphicUsed by:157
Symbol 151 GraphicUsed by:157
Symbol 152 GraphicUsed by:157
Symbol 153 GraphicUsed by:157
Symbol 154 GraphicUsed by:157
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClip [D1_Drone_MG_Attack]Uses:139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156Used by:866
Symbol 158 GraphicUsed by:166
Symbol 159 GraphicUsed by:166
Symbol 160 GraphicUsed by:166
Symbol 161 GraphicUsed by:166
Symbol 162 GraphicUsed by:166
Symbol 163 GraphicUsed by:166
Symbol 164 GraphicUsed by:166
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClip [Bullet_Hit]Uses:158 159 160 161 162 163 164 165Used by:866
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClip [AP_Bullet]Uses:167Used by:866
Symbol 169 GraphicUsed by:176
Symbol 170 GraphicUsed by:176
Symbol 171 GraphicUsed by:176
Symbol 172 GraphicUsed by:176
Symbol 173 GraphicUsed by:176
Symbol 174 GraphicUsed by:176
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClip [Electric_Spike]Uses:169 170 171 172 173 174 175Used by:866
Symbol 177 GraphicUsed by:186
Symbol 178 GraphicUsed by:186
Symbol 179 GraphicUsed by:186
Symbol 180 GraphicUsed by:186
Symbol 181 GraphicUsed by:186
Symbol 182 GraphicUsed by:186
Symbol 183 GraphicUsed by:186
Symbol 184 GraphicUsed by:186
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClip [Electric_Spike_Hit]Uses:177 178 179 180 181 182 183 184 185Used by:866
Symbol 187 GraphicUsed by:195
Symbol 188 GraphicUsed by:195
Symbol 189 GraphicUsed by:195
Symbol 190 GraphicUsed by:195
Symbol 191 GraphicUsed by:195
Symbol 192 GraphicUsed by:195
Symbol 193 GraphicUsed by:195
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClip [AP_Bullet_Hit]Uses:187 188 189 190 191 192 193 194Used by:866
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClip [Velocity_Inhibitor]Uses:196Used by:866
Symbol 198 GraphicUsed by:206
Symbol 199 GraphicUsed by:206
Symbol 200 GraphicUsed by:206
Symbol 201 GraphicUsed by:206
Symbol 202 GraphicUsed by:206
Symbol 203 GraphicUsed by:206
Symbol 204 GraphicUsed by:206
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClip [Velocity_Inhibitor_Hit]Uses:198 199 200 201 202 203 204 205Used by:866
Symbol 207 GraphicUsed by:245 292
Symbol 208 GraphicUsed by:213
Symbol 209 GraphicUsed by:213
Symbol 210 GraphicUsed by:213
Symbol 211 GraphicUsed by:213
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:208 114 209 210 211 212Used by:245
Symbol 214 GraphicUsed by:227
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:227
Symbol 217 GraphicUsed by:227
Symbol 218 GraphicUsed by:227
Symbol 219 GraphicUsed by:227
Symbol 220 GraphicUsed by:227
Symbol 221 GraphicUsed by:227
Symbol 222 GraphicUsed by:227
Symbol 223 GraphicUsed by:227
Symbol 224 GraphicUsed by:227
Symbol 225 GraphicUsed by:227
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:214 216 217 218 219 220 221 222 223 224 225 226Used by:245
Symbol 228 GraphicUsed by:245
Symbol 229 GraphicUsed by:245
Symbol 230 GraphicUsed by:237
Symbol 231 GraphicUsed by:237
Symbol 232 GraphicUsed by:237
Symbol 233 GraphicUsed by:237
Symbol 234 GraphicUsed by:237
Symbol 235 GraphicUsed by:237
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:230 231 232 233 234 235 236Used by:245
Symbol 238 GraphicUsed by:245
Symbol 239 GraphicUsed by:245
Symbol 240 GraphicUsed by:245
Symbol 241 GraphicUsed by:245
Symbol 242 GraphicUsed by:245
Symbol 243 GraphicUsed by:245
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClip [D1_Drone_R_]Uses:207 213 227 228 229 237 238 239 240 241 242 243 244Used by:866
Symbol 246 GraphicUsed by:255
Symbol 247 GraphicUsed by:255
Symbol 248 GraphicUsed by:255
Symbol 249 GraphicUsed by:255
Symbol 250 GraphicUsed by:255
Symbol 251 GraphicUsed by:255
Symbol 252 GraphicUsed by:255
Symbol 253 GraphicUsed by:255
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClip [D1_Drone_R_Attack]Uses:246 247 248 249 250 251 252 253 254Used by:866
Symbol 256 GraphicUsed by:261
Symbol 257 GraphicUsed by:261
Symbol 258 GraphicUsed by:261
Symbol 259 GraphicUsed by:261
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClipUses:256 114 257 258 259 260Used by:292
Symbol 262 GraphicUsed by:274
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263Used by:274
Symbol 265 GraphicUsed by:274
Symbol 266 GraphicUsed by:274
Symbol 267 GraphicUsed by:274
Symbol 268 GraphicUsed by:274
Symbol 269 GraphicUsed by:274
Symbol 270 GraphicUsed by:274
Symbol 271 GraphicUsed by:274
Symbol 272 GraphicUsed by:274
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:262 264 265 266 267 268 269 270 271 272 273Used by:292
Symbol 275 GraphicUsed by:292
Symbol 276 GraphicUsed by:292
Symbol 277 GraphicUsed by:284
Symbol 278 GraphicUsed by:284
Symbol 279 GraphicUsed by:284
Symbol 280 GraphicUsed by:284
Symbol 281 GraphicUsed by:284
Symbol 282 GraphicUsed by:284
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:277 278 279 280 281 282 283Used by:292
Symbol 285 GraphicUsed by:292
Symbol 286 GraphicUsed by:292
Symbol 287 GraphicUsed by:292
Symbol 288 GraphicUsed by:292
Symbol 289 GraphicUsed by:292
Symbol 290 GraphicUsed by:292
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClip [D1_Drone_S_]Uses:207 261 274 275 276 284 285 286 287 288 289 290 291Used by:866
Symbol 293 GraphicUsed by:301
Symbol 294 GraphicUsed by:301
Symbol 295 GraphicUsed by:301
Symbol 296 GraphicUsed by:301
Symbol 297 GraphicUsed by:301
Symbol 298 GraphicUsed by:301
Symbol 299 GraphicUsed by:301
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClip [D1_Drone_S_Attack]Uses:293 294 295 296 297 298 299 300Used by:866
Symbol 302 GraphicUsed by:332
Symbol 303 GraphicUsed by:308
Symbol 304 GraphicUsed by:308
Symbol 305 GraphicUsed by:308
Symbol 306 GraphicUsed by:308
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClipUses:303 114 304 305 306 307Used by:332
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:309Used by:314
Symbol 311 GraphicUsed by:312 336 432 665 685 713
Symbol 312 MovieClipUses:311Used by:313
Symbol 313 MovieClipUses:312Used by:314
Symbol 314 MovieClipUses:310 313Used by:332
Symbol 315 GraphicUsed by:332
Symbol 316 GraphicUsed by:332
Symbol 317 GraphicUsed by:324
Symbol 318 GraphicUsed by:324
Symbol 319 GraphicUsed by:324
Symbol 320 GraphicUsed by:324
Symbol 321 GraphicUsed by:324
Symbol 322 GraphicUsed by:324
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:317 318 319 320 321 322 323Used by:332
Symbol 325 GraphicUsed by:332
Symbol 326 GraphicUsed by:332
Symbol 327 GraphicUsed by:332
Symbol 328 GraphicUsed by:332
Symbol 329 GraphicUsed by:332
Symbol 330 GraphicUsed by:332
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClip [D1_Drone_L_]Uses:302 308 314 315 316 324 325 326 327 328 329 330 331Used by:866
Symbol 333 MovieClip [D1_Drone_L_Attack]Used by:866
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClipUses:334Used by:338
Symbol 336 MovieClipUses:311Used by:337
Symbol 337 MovieClipUses:336Used by:338
Symbol 338 MovieClipUses:335 337Used by:363
Symbol 339 GraphicUsed by:344
Symbol 340 GraphicUsed by:344
Symbol 341 GraphicUsed by:344
Symbol 342 GraphicUsed by:344
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:339 114 340 341 342 343Used by:363
Symbol 345 GraphicUsed by:363
Symbol 346 GraphicUsed by:363
Symbol 347 GraphicUsed by:354
Symbol 348 GraphicUsed by:354
Symbol 349 GraphicUsed by:354
Symbol 350 GraphicUsed by:354
Symbol 351 GraphicUsed by:354
Symbol 352 GraphicUsed by:354
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClipUses:347 348 349 350 351 352 353Used by:363
Symbol 355 GraphicUsed by:363
Symbol 356 GraphicUsed by:363
Symbol 357 GraphicUsed by:363
Symbol 358 GraphicUsed by:363
Symbol 359 GraphicUsed by:363
Symbol 360 GraphicUsed by:363
Symbol 361 GraphicUsed by:363
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClip [D1_Drone_DL_]Uses:96 338 344 345 346 354 355 356 357 358 359 360 361 362Used by:866
Symbol 364 MovieClip [D1_Drone_DL_Attack]Used by:866
Symbol 365 GraphicUsed by:409
Symbol 366 GraphicUsed by:367
Symbol 367 MovieClipUses:366Used by:409
Symbol 368 GraphicUsed by:369
Symbol 369 MovieClipUses:368Used by:377
Symbol 370 GraphicUsed by:377
Symbol 371 GraphicUsed by:377
Symbol 372 GraphicUsed by:377
Symbol 373 GraphicUsed by:377
Symbol 374 GraphicUsed by:377
Symbol 375 GraphicUsed by:377
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClipUses:369 370 371 372 373 374 375 376Used by:409
Symbol 378 GraphicUsed by:409
Symbol 379 GraphicUsed by:380
Symbol 380 MovieClipUses:379Used by:409
Symbol 381 GraphicUsed by:409
Symbol 382 GraphicUsed by:409
Symbol 383 GraphicUsed by:401
Symbol 384 ShapeTweeningUsed by:401
Symbol 385 GraphicUsed by:401
Symbol 386 GraphicUsed by:401
Symbol 387 GraphicUsed by:401
Symbol 388 GraphicUsed by:401
Symbol 389 ShapeTweeningUsed by:401
Symbol 390 GraphicUsed by:401
Symbol 391 GraphicUsed by:401
Symbol 392 GraphicUsed by:401
Symbol 393 GraphicUsed by:401
Symbol 394 ShapeTweeningUsed by:401
Symbol 395 GraphicUsed by:401
Symbol 396 GraphicUsed by:401
Symbol 397 GraphicUsed by:401
Symbol 398 GraphicUsed by:401
Symbol 399 GraphicUsed by:401
Symbol 400 GraphicUsed by:401
Symbol 401 MovieClipUses:383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400Used by:409
Symbol 402 GraphicUsed by:409
Symbol 403 GraphicUsed by:409
Symbol 404 GraphicUsed by:409
Symbol 405 GraphicUsed by:409
Symbol 406 GraphicUsed by:409
Symbol 407 GraphicUsed by:409
Symbol 408 GraphicUsed by:409
Symbol 409 MovieClip [D1_Tank_N_]Uses:365 367 377 378 380 381 382 401 402 403 404 405 406 407 408Used by:866
Symbol 410 GraphicUsed by:428
Symbol 411 ShapeTweeningUsed by:428
Symbol 412 GraphicUsed by:428
Symbol 413 GraphicUsed by:428
Symbol 414 GraphicUsed by:428
Symbol 415 GraphicUsed by:428
Symbol 416 ShapeTweeningUsed by:428
Symbol 417 GraphicUsed by:428
Symbol 418 GraphicUsed by:428
Symbol 419 GraphicUsed by:428
Symbol 420 GraphicUsed by:428
Symbol 421 ShapeTweeningUsed by:428
Symbol 422 GraphicUsed by:428
Symbol 423 GraphicUsed by:428
Symbol 424 GraphicUsed by:428
Symbol 425 GraphicUsed by:428
Symbol 426 GraphicUsed by:428
Symbol 427 GraphicUsed by:428
Symbol 428 MovieClip [D1_Tank_N_Attack]Uses:410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427Used by:866
Symbol 429 GraphicUsed by:456
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClipUses:430Used by:434
Symbol 432 MovieClipUses:311Used by:433
Symbol 433 MovieClipUses:432Used by:434
Symbol 434 MovieClipUses:431 433Used by:456
Symbol 435 GraphicUsed by:456
Symbol 436 GraphicUsed by:456
Symbol 437 GraphicUsed by:456
Symbol 438 GraphicUsed by:447
Symbol 439 GraphicUsed by:447
Symbol 440 GraphicUsed by:447
Symbol 441 GraphicUsed by:447
Symbol 442 GraphicUsed by:447
Symbol 443 GraphicUsed by:447
Symbol 444 GraphicUsed by:447
Symbol 445 GraphicUsed by:447
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClipUses:438 439 440 441 442 443 444 445 446Used by:456
Symbol 448 GraphicUsed by:456
Symbol 449 GraphicUsed by:456
Symbol 450 GraphicUsed by:456
Symbol 451 GraphicUsed by:456
Symbol 452 GraphicUsed by:456
Symbol 453 GraphicUsed by:456
Symbol 454 GraphicUsed by:456
Symbol 455 GraphicUsed by:456
Symbol 456 MovieClip [D1_Tank_L_]Uses:429 434 435 436 437 447 448 449 450 451 452 453 454 455Used by:866
Symbol 457 MovieClip [D1_Tank_L_Attack]Used by:866
Symbol 458 GraphicUsed by:492
Symbol 459 GraphicUsed by:460
Symbol 460 MovieClipUses:459Used by:468
Symbol 461 GraphicUsed by:468
Symbol 462 GraphicUsed by:468
Symbol 463 GraphicUsed by:468
Symbol 464 GraphicUsed by:468
Symbol 465 GraphicUsed by:468
Symbol 466 GraphicUsed by:468
Symbol 467 GraphicUsed by:468
Symbol 468 MovieClipUses:460 461 462 463 464 465 466 467Used by:492
Symbol 469 GraphicUsed by:492
Symbol 470 GraphicUsed by:492
Symbol 471 GraphicUsed by:492
Symbol 472 GraphicUsed by:481
Symbol 473 GraphicUsed by:481
Symbol 474 GraphicUsed by:481
Symbol 475 GraphicUsed by:481
Symbol 476 GraphicUsed by:481
Symbol 477 GraphicUsed by:481
Symbol 478 GraphicUsed by:481
Symbol 479 GraphicUsed by:481
Symbol 480 GraphicUsed by:481
Symbol 481 MovieClipUses:472 473 474 475 476 477 478 479 480Used by:492
Symbol 482 GraphicUsed by:492
Symbol 483 GraphicUsed by:492
Symbol 484 GraphicUsed by:492
Symbol 485 GraphicUsed by:492
Symbol 486 GraphicUsed by:492
Symbol 487 GraphicUsed by:492
Symbol 488 GraphicUsed by:492
Symbol 489 GraphicUsed by:492
Symbol 490 GraphicUsed by:492
Symbol 491 GraphicUsed by:492
Symbol 492 MovieClip [D1_Tank_M_]Uses:458 468 469 470 471 481 482 483 484 485 486 487 488 489 490 491Used by:866
Symbol 493 GraphicUsed by:525
Symbol 494 GraphicUsed by:495
Symbol 495 MovieClipUses:494Used by:501
Symbol 496 GraphicUsed by:501
Symbol 497 GraphicUsed by:501
Symbol 498 GraphicUsed by:501
Symbol 499 GraphicUsed by:501
Symbol 500 GraphicUsed by:501
Symbol 501 MovieClipUses:495 496 497 498 499 500Used by:525
Symbol 502 GraphicUsed by:525
Symbol 503 GraphicUsed by:525
Symbol 504 GraphicUsed by:525
Symbol 505 GraphicUsed by:514
Symbol 506 GraphicUsed by:514
Symbol 507 GraphicUsed by:514
Symbol 508 GraphicUsed by:514
Symbol 509 GraphicUsed by:514
Symbol 510 GraphicUsed by:514
Symbol 511 GraphicUsed by:514
Symbol 512 GraphicUsed by:514
Symbol 513 GraphicUsed by:514
Symbol 514 MovieClipUses:505 506 507 508 509 510 511 512 513Used by:525
Symbol 515 GraphicUsed by:525
Symbol 516 GraphicUsed by:525
Symbol 517 GraphicUsed by:525
Symbol 518 GraphicUsed by:525
Symbol 519 GraphicUsed by:525
Symbol 520 GraphicUsed by:525
Symbol 521 GraphicUsed by:525
Symbol 522 GraphicUsed by:525
Symbol 523 GraphicUsed by:525
Symbol 524 GraphicUsed by:525
Symbol 525 MovieClip [D1_Tank_LT_]Uses:493 501 502 503 504 514 515 516 517 518 519 520 521 522 523 524Used by:866
Symbol 526 GraphicUsed by:532
Symbol 527 GraphicUsed by:532
Symbol 528 GraphicUsed by:532
Symbol 529 GraphicUsed by:532
Symbol 530 GraphicUsed by:532
Symbol 531 GraphicUsed by:532
Symbol 532 MovieClip [D1_Tank_M_Attack]Uses:526 527 528 529 530 531Used by:866
Symbol 533 GraphicUsed by:541
Symbol 534 GraphicUsed by:541
Symbol 535 GraphicUsed by:541
Symbol 536 GraphicUsed by:541
Symbol 537 GraphicUsed by:541
Symbol 538 GraphicUsed by:541
Symbol 539 GraphicUsed by:541
Symbol 540 GraphicUsed by:541
Symbol 541 MovieClip [D1_Tank_LT_Attack]Uses:533 534 535 536 537 538 539 540Used by:866
Symbol 542 GraphicUsed by:582
Symbol 543 GraphicUsed by:544
Symbol 544 MovieClipUses:543Used by:559
Symbol 545 GraphicUsed by:559
Symbol 546 GraphicUsed by:559
Symbol 547 GraphicUsed by:559
Symbol 548 GraphicUsed by:559
Symbol 549 GraphicUsed by:559
Symbol 550 GraphicUsed by:559
Symbol 551 GraphicUsed by:559
Symbol 552 GraphicUsed by:559
Symbol 553 GraphicUsed by:559
Symbol 554 GraphicUsed by:559
Symbol 555 GraphicUsed by:559
Symbol 556 GraphicUsed by:559
Symbol 557 GraphicUsed by:559
Symbol 558 GraphicUsed by:559
Symbol 559 MovieClipUses:544 545 546 547 548 549 550 551 552 553 554 555 556 557 558Used by:582
Symbol 560 GraphicUsed by:582
Symbol 561 GraphicUsed by:582
Symbol 562 GraphicUsed by:582
Symbol 563 GraphicUsed by:572
Symbol 564 GraphicUsed by:572
Symbol 565 GraphicUsed by:572
Symbol 566 GraphicUsed by:572
Symbol 567 GraphicUsed by:572
Symbol 568 GraphicUsed by:572
Symbol 569 GraphicUsed by:572
Symbol 570 GraphicUsed by:572
Symbol 571 GraphicUsed by:572
Symbol 572 MovieClipUses:563 564 565 566 567 568 569 570 571Used by:582
Symbol 573 GraphicUsed by:582
Symbol 574 GraphicUsed by:582
Symbol 575 GraphicUsed by:582
Symbol 576 GraphicUsed by:582
Symbol 577 GraphicUsed by:582
Symbol 578 GraphicUsed by:582
Symbol 579 GraphicUsed by:582
Symbol 580 GraphicUsed by:582
Symbol 581 GraphicUsed by:582
Symbol 582 MovieClip [D1_Tank_G_]Uses:542 559 560 561 562 572 573 574 575 576 577 578 579 580 581Used by:866
Symbol 583 GraphicUsed by:607
Symbol 584 GraphicUsed by:607
Symbol 585 GraphicUsed by:607
Symbol 586 GraphicUsed by:607
Symbol 587 GraphicUsed by:607
Symbol 588 GraphicUsed by:607
Symbol 589 GraphicUsed by:607
Symbol 590 GraphicUsed by:607
Symbol 591 GraphicUsed by:607
Symbol 592 GraphicUsed by:607
Symbol 593 GraphicUsed by:607
Symbol 594 GraphicUsed by:607
Symbol 595 GraphicUsed by:607
Symbol 596 GraphicUsed by:607
Symbol 597 GraphicUsed by:607
Symbol 598 GraphicUsed by:607
Symbol 599 GraphicUsed by:607
Symbol 600 GraphicUsed by:607
Symbol 601 GraphicUsed by:607
Symbol 602 GraphicUsed by:607
Symbol 603 GraphicUsed by:607
Symbol 604 GraphicUsed by:607
Symbol 605 GraphicUsed by:607
Symbol 606 GraphicUsed by:607
Symbol 607 MovieClip [D1_Tank_G_Attack]Uses:583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606Used by:866
Symbol 608 GraphicUsed by:642
Symbol 609 GraphicUsed by:610
Symbol 610 MovieClipUses:609Used by:619
Symbol 611 GraphicUsed by:619 748
Symbol 612 GraphicUsed by:619 748
Symbol 613 GraphicUsed by:619
Symbol 614 GraphicUsed by:619
Symbol 615 GraphicUsed by:619 748
Symbol 616 GraphicUsed by:619 748
Symbol 617 GraphicUsed by:619 748
Symbol 618 GraphicUsed by:619
Symbol 619 MovieClipUses:610 611 612 613 614 615 616 617 618Used by:642
Symbol 620 GraphicUsed by:642
Symbol 621 MovieClipUses:56Used by:622
Symbol 622 MovieClipUses:621Used by:642 681 701 729 762
Symbol 623 GraphicUsed by:642
Symbol 624 GraphicUsed by:642
Symbol 625 GraphicUsed by:632
Symbol 626 GraphicUsed by:632
Symbol 627 GraphicUsed by:632
Symbol 628 GraphicUsed by:632
Symbol 629 GraphicUsed by:632
Symbol 630 GraphicUsed by:632
Symbol 631 GraphicUsed by:632
Symbol 632 MovieClipUses:625 626 627 628 629 630 631Used by:642 681 701 729 762
Symbol 633 GraphicUsed by:642
Symbol 634 GraphicUsed by:642
Symbol 635 GraphicUsed by:642
Symbol 636 GraphicUsed by:642
Symbol 637 GraphicUsed by:642
Symbol 638 GraphicUsed by:642
Symbol 639 GraphicUsed by:642
Symbol 640 GraphicUsed by:642
Symbol 641 GraphicUsed by:642
Symbol 642 MovieClip [D2_Heli_G_]Uses:608 619 620 622 623 624 632 633 634 635 636 637 638 639 640 641Used by:866
Symbol 643 GraphicUsed by:661
Symbol 644 GraphicUsed by:661
Symbol 645 GraphicUsed by:661
Symbol 646 GraphicUsed by:661
Symbol 647 GraphicUsed by:661
Symbol 648 GraphicUsed by:661
Symbol 649 GraphicUsed by:661
Symbol 650 GraphicUsed by:661
Symbol 651 GraphicUsed by:661
Symbol 652 GraphicUsed by:661
Symbol 653 GraphicUsed by:661
Symbol 654 GraphicUsed by:661
Symbol 655 GraphicUsed by:661
Symbol 656 GraphicUsed by:661
Symbol 657 GraphicUsed by:661
Symbol 658 GraphicUsed by:661
Symbol 659 GraphicUsed by:661
Symbol 660 GraphicUsed by:661
Symbol 661 MovieClip [D2_Heli_G_Attack]Uses:643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660Used by:866
Symbol 662 GraphicUsed by:681
Symbol 663 GraphicUsed by:664 684
Symbol 664 MovieClipUses:663Used by:667
Symbol 665 MovieClipUses:311Used by:666
Symbol 666 MovieClipUses:665Used by:667
Symbol 667 MovieClipUses:664 666Used by:681
Symbol 668 GraphicUsed by:681
Symbol 669 GraphicUsed by:681
Symbol 670 GraphicUsed by:681
Symbol 671 GraphicUsed by:681
Symbol 672 GraphicUsed by:681
Symbol 673 GraphicUsed by:681
Symbol 674 GraphicUsed by:681
Symbol 675 GraphicUsed by:681
Symbol 676 GraphicUsed by:681
Symbol 677 GraphicUsed by:681
Symbol 678 GraphicUsed by:681
Symbol 679 GraphicUsed by:681
Symbol 680 GraphicUsed by:681
Symbol 681 MovieClip [D2_Heli_L_]Uses:662 667 668 622 669 670 632 671 672 673 674 675 676 677 678 679 680Used by:866
Symbol 682 MovieClip [D2_Heli_L_Attack]Used by:866
Symbol 683 GraphicUsed by:701
Symbol 684 MovieClipUses:663Used by:687
Symbol 685 MovieClipUses:311Used by:686
Symbol 686 MovieClipUses:685Used by:687
Symbol 687 MovieClipUses:684 686Used by:701
Symbol 688 GraphicUsed by:701
Symbol 689 GraphicUsed by:701
Symbol 690 GraphicUsed by:701
Symbol 691 GraphicUsed by:701
Symbol 692 GraphicUsed by:701
Symbol 693 GraphicUsed by:701
Symbol 694 GraphicUsed by:701
Symbol 695 GraphicUsed by:701
Symbol 696 GraphicUsed by:701
Symbol 697 GraphicUsed by:701
Symbol 698 GraphicUsed by:701
Symbol 699 GraphicUsed by:701
Symbol 700 GraphicUsed by:701
Symbol 701 MovieClip [D2_Heli_DL_]Uses:683 687 688 622 689 690 632 691 692 693 694 695 696 697 698 699 700Used by:866
Symbol 702 MovieClip [D2_Heli_DL_Attack]Used by:866
Symbol 703 GraphicUsed by:729
Symbol 704 GraphicUsed by:705
Symbol 705 MovieClipUses:704Used by:716
Symbol 706 GraphicUsed by:707
Symbol 707 MovieClipUses:706Used by:716
Symbol 708 GraphicUsed by:716
Symbol 709 GraphicUsed by:716
Symbol 710 GraphicUsed by:716
Symbol 711 GraphicUsed by:716
Symbol 712 GraphicUsed by:716
Symbol 713 MovieClipUses:311Used by:714
Symbol 714 MovieClipUses:713Used by:716
Symbol 715 GraphicUsed by:716
Symbol 716 MovieClipUses:705 707 708 709 710 711 712 714 715Used by:729
Symbol 717 GraphicUsed by:729
Symbol 718 GraphicUsed by:729
Symbol 719 GraphicUsed by:729
Symbol 720 GraphicUsed by:729
Symbol 721 GraphicUsed by:729
Symbol 722 GraphicUsed by:729
Symbol 723 GraphicUsed by:729
Symbol 724 GraphicUsed by:729
Symbol 725 GraphicUsed by:729
Symbol 726 GraphicUsed by:729
Symbol 727 GraphicUsed by:729
Symbol 728 GraphicUsed by:729
Symbol 729 MovieClip [D2_Heli_GL_]Uses:703 716 717 622 718 719 632 720 721 722 723 724 725 726 727 728Used by:866
Symbol 730 GraphicUsed by:739
Symbol 731 GraphicUsed by:739
Symbol 732 GraphicUsed by:739
Symbol 733 GraphicUsed by:739
Symbol 734 GraphicUsed by:739
Symbol 735 GraphicUsed by:739
Symbol 736 GraphicUsed by:739
Symbol 737 GraphicUsed by:739
Symbol 738 GraphicUsed by:739
Symbol 739 MovieClip [D2_Heli_GL_Attack]Uses:730 731 732 733 734 735 736 737 738Used by:866
Symbol 740 GraphicUsed by:762
Symbol 741 GraphicUsed by:742
Symbol 742 MovieClipUses:741Used by:748
Symbol 743 GraphicUsed by:748
Symbol 744 GraphicUsed by:748
Symbol 745 GraphicUsed by:748
Symbol 746 GraphicUsed by:748
Symbol 747 GraphicUsed by:748
Symbol 748 MovieClipUses:742 611 612 743 744 615 616 617 745 746 747Used by:762
Symbol 749 GraphicUsed by:762
Symbol 750 GraphicUsed by:762
Symbol 751 GraphicUsed by:762
Symbol 752 GraphicUsed by:762
Symbol 753 GraphicUsed by:762
Symbol 754 GraphicUsed by:762
Symbol 755 GraphicUsed by:762
Symbol 756 GraphicUsed by:762
Symbol 757 GraphicUsed by:762
Symbol 758 GraphicUsed by:762
Symbol 759 GraphicUsed by:762
Symbol 760 GraphicUsed by:762
Symbol 761 GraphicUsed by:762
Symbol 762 MovieClip [D2_Heli_DG_]Uses:740 748 749 622 750 751 632 752 753 754 755 756 757 758 759 760 761Used by:866
Symbol 763 GraphicUsed by:799
Symbol 764 GraphicUsed by:799
Symbol 765 GraphicUsed by:799
Symbol 766 GraphicUsed by:799
Symbol 767 GraphicUsed by:799
Symbol 768 GraphicUsed by:799
Symbol 769 GraphicUsed by:799
Symbol 770 GraphicUsed by:799
Symbol 771 GraphicUsed by:799
Symbol 772 GraphicUsed by:799
Symbol 773 GraphicUsed by:799
Symbol 774 GraphicUsed by:799
Symbol 775 GraphicUsed by:799
Symbol 776 GraphicUsed by:799
Symbol 777 GraphicUsed by:799
Symbol 778 GraphicUsed by:799
Symbol 779 GraphicUsed by:799
Symbol 780 GraphicUsed by:799
Symbol 781 GraphicUsed by:799
Symbol 782 GraphicUsed by:799
Symbol 783 GraphicUsed by:799
Symbol 784 GraphicUsed by:799
Symbol 785 GraphicUsed by:799
Symbol 786 GraphicUsed by:799
Symbol 787 GraphicUsed by:799
Symbol 788 GraphicUsed by:799
Symbol 789 GraphicUsed by:799
Symbol 790 GraphicUsed by:799
Symbol 791 GraphicUsed by:799
Symbol 792 GraphicUsed by:799
Symbol 793 GraphicUsed by:799
Symbol 794 GraphicUsed by:799
Symbol 795 GraphicUsed by:799
Symbol 796 GraphicUsed by:799
Symbol 797 GraphicUsed by:799
Symbol 798 GraphicUsed by:799
Symbol 799 MovieClip [D2_Heli_DG_Attack]Uses:763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798Used by:866
Symbol 800 GraphicUsed by:805
Symbol 801 EditableTextUses:2Used by:805
Symbol 802 EditableTextUses:2Used by:805
Symbol 803 EditableTextUses:2Used by:805
Symbol 804 EditableTextUses:2Used by:805
Symbol 805 MovieClip [Ammunition]Uses:800 801 802 803 804Used by:866
Symbol 806 GraphicUsed by:811
Symbol 807 EditableTextUses:2Used by:811
Symbol 808 EditableTextUses:2Used by:811
Symbol 809 EditableTextUses:2Used by:811
Symbol 810 EditableTextUses:2Used by:811
Symbol 811 MovieClip [Health]Uses:806 807 808 809 810Used by:866
Symbol 812 EditableTextUses:2Used by:813
Symbol 813 MovieClipUses:812Used by:814
Symbol 814 MovieClip [DisplayDamage]Uses:813Used by:866
Symbol 815 GraphicUsed by:828
Symbol 816 EditableTextUses:2Used by:827
Symbol 817 EditableTextUses:2Used by:827
Symbol 818 EditableTextUses:2Used by:827
Symbol 819 EditableTextUses:2Used by:827
Symbol 820 TextUses:2Used by:827
Symbol 821 TextUses:2Used by:827
Symbol 822 TextUses:2Used by:827
Symbol 823 TextUses:2Used by:827
Symbol 824 TextUses:2Used by:827
Symbol 825 TextUses:2Used by:827
Symbol 826 TextUses:2Used by:827
Symbol 827 MovieClipUses:816 817 818 819 820 821 822 823 824 825 826Used by:828
Symbol 828 MovieClip [Display_Bullet]Uses:815 827Used by:866
Symbol 829 GraphicUsed by:842
Symbol 830 EditableTextUses:2Used by:841
Symbol 831 EditableTextUses:2Used by:841
Symbol 832 EditableTextUses:2Used by:841
Symbol 833 EditableTextUses:2Used by:841
Symbol 834 TextUses:2Used by:841
Symbol 835 TextUses:2Used by:841
Symbol 836 TextUses:2Used by:841
Symbol 837 TextUses:2Used by:841
Symbol 838 TextUses:2Used by:841
Symbol 839 TextUses:2Used by:841
Symbol 840 TextUses:2Used by:841
Symbol 841 MovieClipUses:830 831 832 833 834 835 836 837 838 839 840Used by:842
Symbol 842 MovieClip [Display_APBullet]Uses:829 841Used by:866
Symbol 843 GraphicUsed by:858
Symbol 844 EditableTextUses:2Used by:857
Symbol 845 EditableTextUses:2Used by:857
Symbol 846 EditableTextUses:2Used by:857
Symbol 847 EditableTextUses:2Used by:857
Symbol 848 TextUses:2Used by:857
Symbol 849 EditableTextUses:2Used by:857
Symbol 850 TextUses:2Used by:857
Symbol 851 TextUses:2Used by:857
Symbol 852 TextUses:2Used by:857
Symbol 853 TextUses:2Used by:857
Symbol 854 TextUses:2Used by:857
Symbol 855 TextUses:2Used by:857
Symbol 856 TextUses:2Used by:857
Symbol 857 MovieClipUses:844 845 846 847 848 849 850 851 852 853 854 855 856Used by:858
Symbol 858 MovieClip [Display_Spike]Uses:843 857Used by:866
Symbol 859 GraphicUsed by:861
Symbol 860 TextUses:2Used by:861
Symbol 861 MovieClip [NotAvailable]Uses:859 860Used by:866
Symbol 862 Sound [Music_Auxiliary_MenuTrack.mp3]Used by:866
Symbol 863 Sound [Music_Auxiliary_BattleTrack1.mp3]Used by:866
Symbol 864 Sound [Music_Auxiliary_BattleTrack2.mp3]Used by:866
Symbol 865 Sound [Music_Auxiliary_BattleTrack3.mp3]Used by:866
Symbol 866 MovieClipUses:80 93 95 138 157 166 168 176 186 195 197 206 245 255 292 301 332 333 363 364 409 428 456 457 492 525 532 541 582 607 642 661 681 682 701 702 729 739 762 799 805 811 814 828 842 17 858 861 862 863 864 865Used by:Timeline
Symbol 867 BitmapUsed by:868
Symbol 868 GraphicUses:867Used by:869
Symbol 869 MovieClipUses:868Used by:870
Symbol 870 MovieClipUses:869Used by:Timeline
Symbol 871 BitmapUsed by:872
Symbol 872 GraphicUses:871Used by:896
Symbol 873 FontUsed by:874 879 881 882 884 885 887 888 890 891 893 894
Symbol 874 TextUses:873Used by:880
Symbol 875 MovieClipUses:65Used by:880 883 886 889 892 895
Symbol 876 BitmapUsed by:877
Symbol 877 GraphicUses:876Used by:878 880 883 886 889 892 895
Symbol 878 MovieClipUses:877Used by:880 883 886 889 892 895
Symbol 879 TextUses:873Used by:880
Symbol 880 ButtonUses:874 875 878 879 877 65Used by:896
Symbol 881 TextUses:873Used by:883
Symbol 882 TextUses:873Used by:883
Symbol 883 ButtonUses:881 875 878 882 877 65Used by:896
Symbol 884 TextUses:873Used by:886
Symbol 885 TextUses:873Used by:886
Symbol 886 ButtonUses:884 875 878 885 877 65Used by:896
Symbol 887 TextUses:873Used by:889
Symbol 888 TextUses:873Used by:889
Symbol 889 ButtonUses:887 875 878 888 877 65Used by:896
Symbol 890 TextUses:873Used by:892
Symbol 891 TextUses:873Used by:892
Symbol 892 ButtonUses:890 875 878 891 877 65Used by:896
Symbol 893 TextUses:873Used by:895
Symbol 894 TextUses:873Used by:895
Symbol 895 ButtonUses:893 875 878 894 877 65Used by:896
Symbol 896 MovieClipUses:872 880 883 886 889 892 895Used by:Timeline
Symbol 897 BitmapUsed by:898
Symbol 898 GraphicUses:897Used by:901
Symbol 899 FontUsed by:900 905 906 908 909 913 914 915 916 918 919 921 922 925 926 927 928 929 930 932 933 934 936 937 939 940 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 958 959 960 962 963 965 966 968 969 971 972 973 977 978 980 981 983 984 986 987 989 990 1632 1634 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677
Symbol 900 TextUses:899Used by:901
Symbol 901 MovieClipUses:898 900Used by:Timeline
Symbol 902 BitmapUsed by:903
Symbol 903 GraphicUses:902Used by:911
Symbol 904 TextUses:31Used by:911
Symbol 905 TextUses:899Used by:907
Symbol 906 TextUses:899Used by:907
Symbol 907 ButtonUses:905 906Used by:911
Symbol 908 TextUses:899Used by:910
Symbol 909 TextUses:899Used by:910
Symbol 910 ButtonUses:908 909Used by:911
Symbol 911 MovieClipUses:903 904 907 910Used by:Timeline
Symbol 912 GraphicUsed by:992
Symbol 913 TextUses:899Used by:992
Symbol 914 TextUses:899Used by:992
Symbol 915 TextUses:899Used by:917
Symbol 916 TextUses:899Used by:917
Symbol 917 ButtonUses:915 916Used by:992
Symbol 918 TextUses:899Used by:920
Symbol 919 TextUses:899Used by:920
Symbol 920 ButtonUses:918 919Used by:992
Symbol 921 TextUses:899Used by:923
Symbol 922 TextUses:899Used by:923
Symbol 923 ButtonUses:921 922Used by:992
Symbol 924 GraphicUsed by:992
Symbol 925 TextUses:899Used by:992
Symbol 926 TextUses:899Used by:992
Symbol 927 TextUses:899Used by:992
Symbol 928 TextUses:899Used by:992
Symbol 929 TextUses:899Used by:992
Symbol 930 TextUses:899Used by:992
Symbol 931 GraphicUsed by:992
Symbol 932 TextUses:899Used by:992
Symbol 933 TextUses:899Used by:935 974
Symbol 934 TextUses:899Used by:935 974
Symbol 935 ButtonUses:933 934Used by:992
Symbol 936 TextUses:899Used by:938 975
Symbol 937 TextUses:899Used by:938 975
Symbol 938 ButtonUses:936 937Used by:992
Symbol 939 TextUses:899Used by:941 976
Symbol 940 TextUses:899Used by:941 976
Symbol 941 ButtonUses:939 940Used by:992
Symbol 942 TextUses:899Used by:992
Symbol 943 TextUses:899Used by:992
Symbol 944 TextUses:899Used by:992
Symbol 945 TextUses:899Used by:992
Symbol 946 TextUses:899Used by:992
Symbol 947 TextUses:899Used by:992
Symbol 948 TextUses:899Used by:992
Symbol 949 TextUses:899Used by:992
Symbol 950 TextUses:899Used by:992
Symbol 951 TextUses:899Used by:992
Symbol 952 TextUses:899Used by:992
Symbol 953 TextUses:899Used by:992
Symbol 954 TextUses:899Used by:992
Symbol 955 TextUses:899Used by:957
Symbol 956 TextUses:899Used by:957
Symbol 957 ButtonUses:955 956Used by:992
Symbol 958 TextUses:899Used by:992
Symbol 959 TextUses:899Used by:961
Symbol 960 TextUses:899Used by:961
Symbol 961 ButtonUses:959 960Used by:992
Symbol 962 TextUses:899Used by:964
Symbol 963 TextUses:899Used by:964
Symbol 964 ButtonUses:962 963Used by:992
Symbol 965 TextUses:899Used by:967
Symbol 966 TextUses:899Used by:967
Symbol 967 ButtonUses:965 966Used by:992
Symbol 968 TextUses:899Used by:970
Symbol 969 TextUses:899Used by:970
Symbol 970 ButtonUses:968 969Used by:992
Symbol 971 TextUses:899Used by:992
Symbol 972 TextUses:899Used by:992
Symbol 973 TextUses:899Used by:992
Symbol 974 ButtonUses:933 934Used by:992
Symbol 975 ButtonUses:936 937Used by:992
Symbol 976 ButtonUses:939 940Used by:992
Symbol 977 TextUses:899Used by:979
Symbol 978 TextUses:899Used by:979
Symbol 979 ButtonUses:977 978Used by:992
Symbol 980 TextUses:899Used by:982
Symbol 981 TextUses:899Used by:982
Symbol 982 ButtonUses:980 981Used by:992
Symbol 983 TextUses:899Used by:985
Symbol 984 TextUses:899Used by:985
Symbol 985 ButtonUses:983 984Used by:992
Symbol 986 TextUses:899Used by:988
Symbol 987 TextUses:899Used by:988
Symbol 988 ButtonUses:986 987Used by:992
Symbol 989 TextUses:899Used by:991
Symbol 990 TextUses:899Used by:991
Symbol 991 ButtonUses:989 990Used by:992
Symbol 992 MovieClipUses:912 913 914 917 920 923 924 925 926 927 928 929 930 931 932 935 938 941 942 943 944 945 946 947 948 949 950 951 952 953 954 957 958 961 964 967 970 971 972 973 974 975 976 979 982 985 988 991Used by:Timeline
Symbol 993 GraphicUsed by:994 1633
Symbol 994 ButtonUses:993Used by:1022
Symbol 995 GraphicUsed by:1022
Symbol 996 TextUses:2Used by:1022
Symbol 997 TextUses:2Used by:1022
Symbol 998 EditableTextUses:2Used by:1022
Symbol 999 EditableTextUses:2Used by:1022
Symbol 1000 EditableTextUses:2Used by:1022
Symbol 1001 EditableTextUses:2Used by:1022
Symbol 1002 EditableTextUses:2Used by:1022
Symbol 1003 EditableTextUses:2Used by:1022
Symbol 1004 EditableTextUses:2Used by:1022
Symbol 1005 EditableTextUses:2Used by:1022
Symbol 1006 EditableTextUses:2Used by:1022
Symbol 1007 EditableTextUses:2Used by:1022
Symbol 1008 EditableTextUses:2Used by:1022
Symbol 1009 EditableTextUses:2Used by:1022
Symbol 1010 EditableTextUses:2Used by:1022
Symbol 1011 EditableTextUses:2Used by:1022
Symbol 1012 EditableTextUses:2Used by:1022
Symbol 1013 EditableTextUses:2Used by:1022
Symbol 1014 EditableTextUses:2Used by:1022
Symbol 1015 EditableTextUses:2Used by:1022
Symbol 1016 EditableTextUses:2Used by:1022
Symbol 1017 EditableTextUses:2Used by:1022
Symbol 1018 EditableTextUses:2Used by:1022
Symbol 1019 TextUses:2Used by:1021
Symbol 1020 TextUses:2Used by:1021
Symbol 1021 ButtonUses:1019 1020Used by:1022
Symbol 1022 MovieClipUses:994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1021Used by:Timeline
Symbol 1023 GraphicUsed by:1025
Symbol 1024 EditableTextUses:2Used by:1025
Symbol 1025 MovieClipUses:1023 1024Used by:Timeline
Symbol 1026 MovieClipUsed by:Timeline
Symbol 1027 BitmapUsed by:1028 1181 1418 1915
Symbol 1028 GraphicUses:1027Used by:1029 1679
Symbol 1029 MovieClipUses:1028Used by:Timeline
Symbol 1030 GraphicUses:51Used by:1031 1032
Symbol 1031 MovieClipUses:1030Used by:1032
Symbol 1032 ButtonUses:1031 1030Used by:Timeline
Symbol 1033 GraphicUsed by:1045
Symbol 1034 GraphicUsed by:1045
Symbol 1035 GraphicUsed by:1036
Symbol 1036 MovieClipUses:1035Used by:1045
Symbol 1037 GraphicUsed by:1038
Symbol 1038 MovieClipUses:1037Used by:1045
Symbol 1039 GraphicUsed by:1040
Symbol 1040 MovieClipUses:1039Used by:1043
Symbol 1041 GraphicUsed by:1042
Symbol 1042 MovieClipUses:1041Used by:1043
Symbol 1043 MovieClipUses:1040 1042Used by:1045
Symbol 1044 EditableTextUses:2Used by:1045
Symbol 1045 MovieClipUses:1033 1034 1036 1038 1043 1044Used by:1925  Timeline
Symbol 1046 BitmapUsed by:1047
Symbol 1047 GraphicUses:1046Used by:1048 1049
Symbol 1048 MovieClipUses:1047Used by:1049
Symbol 1049 ButtonUses:1048 1047Used by:Timeline
Symbol 1050 GraphicUsed by:1051
Symbol 1051 MovieClipUses:1050Used by:1102
Symbol 1052 GraphicUsed by:1053 1054 1055 1056
Symbol 1053 MovieClipUses:1052Used by:1102
Symbol 1054 MovieClipUses:1052Used by:1102
Symbol 1055 MovieClipUses:1052Used by:1102
Symbol 1056 MovieClipUses:1052Used by:1102
Symbol 1057 GraphicUsed by:1063
Symbol 1058 GraphicUsed by:1063
Symbol 1059 ShapeTweeningUsed by:1063
Symbol 1060 GraphicUsed by:1063
Symbol 1061 GraphicUsed by:1063
Symbol 1062 ShapeTweeningUsed by:1063
Symbol 1063 MovieClipUses:1057 56 1058 1059 1060 1061 1062Used by:1102
Symbol 1064 GraphicUsed by:1070
Symbol 1065 ShapeTweeningUsed by:1070
Symbol 1066 GraphicUsed by:1070
Symbol 1067 GraphicUsed by:1070
Symbol 1068 ShapeTweeningUsed by:1070
Symbol 1069 GraphicUsed by:1070
Symbol 1070 MovieClipUses:1064 1065 1066 1067 56 1068 1069Used by:1102
Symbol 1071 GraphicUsed by:1074
Symbol 1072 TextUses:2Used by:1074
Symbol 1073 TextUses:2Used by:1074
Symbol 1074 ButtonUses:1071 1072 1073Used by:1102
Symbol 1075 TextUses:2Used by:1102
Symbol 1076 TextUses:2Used by:1102
Symbol 1077 EditableTextUses:2Used by:1102
Symbol 1078 EditableTextUses:2Used by:1102
Symbol 1079 TextUses:2Used by:1102
Symbol 1080 EditableTextUses:2Used by:1102
Symbol 1081 TextUses:2Used by:1102
Symbol 1082 GraphicUsed by:1083 1093
Symbol 1083 MovieClipUses:1082 95Used by:1093 1094
Symbol 1084 GraphicUsed by:1085 1086
Symbol 1085 MovieClipUses:1084Used by:1086 1094
Symbol 1086 ButtonUses:1085 1084Used by:1094
Symbol 1087 GraphicUsed by:1088 1089
Symbol 1088 MovieClipUses:1087Used by:1089 1094
Symbol 1089 ButtonUses:1088 1087Used by:1094
Symbol 1090 GraphicUsed by:1091 1092
Symbol 1091 MovieClipUses:1090Used by:1092 1094
Symbol 1092 ButtonUses:1091 1090Used by:1094
Symbol 1093 ButtonUses:1083 1082 94Used by:1094
Symbol 1094 MovieClipUses:1083 1086 1089 1092 1085 1093 1088 1091Used by:1102
Symbol 1095 TextUses:2Used by:1102
Symbol 1096 EditableTextUses:2Used by:1102
Symbol 1097 TextUses:2Used by:1102
Symbol 1098 TextUses:2Used by:1099
Symbol 1099 ButtonUses:1098Used by:1102
Symbol 1100 TextUses:2Used by:1101
Symbol 1101 ButtonUses:1100Used by:1102
Symbol 1102 MovieClipUses:1051 1053 1054 1055 1056 1063 1070 1074 1075 1076 1077 1078 1079 1080 1081 1094 1095 1096 1097 1099 1101Used by:Timeline
Symbol 1103 GraphicUsed by:1104
Symbol 1104 MovieClipUses:1103Used by:1105
Symbol 1105 MovieClipUses:1104Used by:Timeline
Symbol 1106 GraphicUsed by:1177
Symbol 1107 TextUses:2Used by:1177
Symbol 1108 TextUses:2Used by:1177
Symbol 1109 TextUses:2Used by:1111
Symbol 1110 TextUses:2Used by:1111
Symbol 1111 ButtonUses:1109 1110Used by:1177
Symbol 1112 TextUses:2Used by:1114
Symbol 1113 TextUses:2Used by:1114
Symbol 1114 ButtonUses:1112 1113Used by:1177
Symbol 1115 TextUses:2Used by:1117
Symbol 1116 TextUses:2Used by:1117
Symbol 1117 ButtonUses:1115 1116Used by:1177
Symbol 1118 TextUses:2Used by:1120
Symbol 1119 TextUses:2Used by:1120
Symbol 1120 ButtonUses:1118 1119Used by:1177
Symbol 1121 GraphicUsed by:1123 1128 1130 1133 1135 1138 1140 1143
Symbol 1122 TextUses:2Used by:1123 1128
Symbol 1123 MovieClipUses:1121 1122Used by:1124 1127
Symbol 1124 MovieClipUses:1123Used by:1128
Symbol 1125 GraphicUsed by:1126 1128 1133 1138 1143
Symbol 1126 MovieClipUses:1125Used by:1128 1133 1138 1143
Symbol 1127 MovieClipUses:1123Used by:1128
Symbol 1128 ButtonUses:1124 1126 1127 1125 1121 1122Used by:1177
Symbol 1129 TextUses:2Used by:1130 1133
Symbol 1130 MovieClipUses:1121 1129Used by:1131 1132
Symbol 1131 MovieClipUses:1130Used by:1133
Symbol 1132 MovieClipUses:1130Used by:1133
Symbol 1133 ButtonUses:1131 1126 1132 1125 1121 1129Used by:1177
Symbol 1134 TextUses:2Used by:1135 1138
Symbol 1135 MovieClipUses:1121 1134Used by:1136 1137
Symbol 1136 MovieClipUses:1135Used by:1138
Symbol 1137 MovieClipUses:1135Used by:1138
Symbol 1138 ButtonUses:1136 1126 1137 1125 1121 1134Used by:1177
Symbol 1139 TextUses:2Used by:1140 1143
Symbol 1140 MovieClipUses:1121 1139Used by:1141 1142
Symbol 1141 MovieClipUses:1140Used by:1143
Symbol 1142 MovieClipUses:1140Used by:1143
Symbol 1143 ButtonUses:1141 1126 1142 1125 1121 1139Used by:1177
Symbol 1144 TextUses:2Used by:1177
Symbol 1145 TextUses:2Used by:1177
Symbol 1146 TextUses:2Used by:1148
Symbol 1147 TextUses:2Used by:1148
Symbol 1148 ButtonUses:1146 1147Used by:1177
Symbol 1149 TextUses:2Used by:1151
Symbol 1150 TextUses:2Used by:1151
Symbol 1151 ButtonUses:1149 1150Used by:1177
Symbol 1152 TextUses:2Used by:1154
Symbol 1153 TextUses:2Used by:1154
Symbol 1154 ButtonUses:1152 1153Used by:1177
Symbol 1155 TextUses:2Used by:1157
Symbol 1156 TextUses:2Used by:1157
Symbol 1157 ButtonUses:1155 1156Used by:1177
Symbol 1158 TextUses:2Used by:1177
Symbol 1159 TextUses:2Used by:1177
Symbol 1160 TextUses:2Used by:1162
Symbol 1161 TextUses:2Used by:1162
Symbol 1162 ButtonUses:1160 1161Used by:1177
Symbol 1163 TextUses:2Used by:1165
Symbol 1164 TextUses:2Used by:1165
Symbol 1165 ButtonUses:1163 1164Used by:1177
Symbol 1166 TextUses:2Used by:1168
Symbol 1167 TextUses:2Used by:1168
Symbol 1168 ButtonUses:1166 1167Used by:1177
Symbol 1169 TextUses:2Used by:1171
Symbol 1170 TextUses:2Used by:1171
Symbol 1171 ButtonUses:1169 1170Used by:1177
Symbol 1172 TextUses:2Used by:1177
Symbol 1173 TextUses:2Used by:1177
Symbol 1174 TextUses:2Used by:1176
Symbol 1175 TextUses:2Used by:1176
Symbol 1176 ButtonUses:1174 1175Used by:1177
Symbol 1177 MovieClipUses:1106 1107 1108 1111 1114 1117 1120 1128 1133 1138 1143 1144 1145 1148 1151 1154 1157 1158 1159 1162 1165 1168 1171 1172 1173 1176Used by:1679
Symbol 1178 GraphicUsed by:1572
Symbol 1179 EditableTextUses:2Used by:1572
Symbol 1180 GraphicUsed by:1184
Symbol 1181 GraphicUses:1027Used by:1182
Symbol 1182 MovieClipUses:1181Used by:1184
Symbol 1183 GraphicUsed by:1184
Symbol 1184 MovieClipUses:1180 1182 1183Used by:1572
Symbol 1185 GraphicUsed by:1572
Symbol 1186 TextUses:2Used by:1572
Symbol 1187 TextUses:2Used by:1572
Symbol 1188 TextUses:2Used by:1572
Symbol 1189 EditableTextUses:2Used by:1572
Symbol 1190 TextUses:2Used by:1192
Symbol 1191 TextUses:2Used by:1192
Symbol 1192 ButtonUses:1190 1191Used by:1572
Symbol 1193 TextUses:2Used by:1195
Symbol 1194 TextUses:2Used by:1195
Symbol 1195 ButtonUses:1193 1194Used by:1572
Symbol 1196 TextUses:2Used by:1198
Symbol 1197 TextUses:2Used by:1198
Symbol 1198 ButtonUses:1196 1197Used by:1572
Symbol 1199 GraphicUsed by:1200
Symbol 1200 ButtonUses:1199Used by:1404
Symbol 1201 GraphicUsed by:1404
Symbol 1202 TextUses:2Used by:1204
Symbol 1203 TextUses:2Used by:1204
Symbol 1204 ButtonUses:1202 1203Used by:1404
Symbol 1205 TextUses:2Used by:1404
Symbol 1206 TextUses:2Used by:1404
Symbol 1207 GraphicUsed by:1208
Symbol 1208 MovieClipUses:1207Used by:1404
Symbol 1209 TextUses:2Used by:1404
Symbol 1210 TextUses:2Used by:1212
Symbol 1211 TextUses:2Used by:1212
Symbol 1212 ButtonUses:1210 1211Used by:1216 1224 1237 1244 1248 1256 1259 1266 1270 1275 1279 1286 1289 1293 1300 1308 1316 1324 1332 1336 1342 1348 1353 1357 1363 1368 1373 1381 1385 1390 1394 1399 1403 1518 1562 1571
Symbol 1213 TextUses:2Used by:1216 1237 1259 1279
Symbol 1214 TextUses:2Used by:1216
Symbol 1215 TextUses:2Used by:1216 1237 1259 1279 1308 1316 1324 1332 1336 1342 1348 1353 1357 1363 1368 1373 1381 1385 1390 1394 1399 1403
Symbol 1216 MovieClipUses:1212 1213 1214 1215Used by:1404
Symbol 1217 TextUses:2Used by:1404
Symbol 1218 TextUses:2Used by:1224
Symbol 1219 TextUses:2Used by:1224 1244 1266 1286
Symbol 1220 TextUses:2Used by:1224
Symbol 1221 TextUses:2Used by:1224
Symbol 1222 TextUses:2Used by:1224
Symbol 1223 TextUses:2Used by:1224
Symbol 1224 MovieClipUses:1218 1219 1212 1220 1221 1222 1223Used by:1404
Symbol 1225 TextUses:2Used by:1404
Symbol 1226 EditableTextUses:2Used by:1404
Symbol 1227 TextUses:2Used by:1233
Symbol 1228 TextUses:2Used by:1230
Symbol 1229 TextUses:2Used by:1230
Symbol 1230 ButtonUses:1228 1229Used by:1233 1256 1275 1300
Symbol 1231 TextUses:2Used by:1233 1256 1275 1300
Symbol 1232 TextUses:2Used by:1233
Symbol 1233 MovieClipUses:1227 1230 1231 1232Used by:1404
Symbol 1234 TextUses:2Used by:1404
Symbol 1235 TextUses:2Used by:1404
Symbol 1236 TextUses:2Used by:1237
Symbol 1237 MovieClipUses:1212 1213 1236 1215Used by:1404
Symbol 1238 TextUses:2Used by:1404
Symbol 1239 TextUses:2Used by:1244 1248
Symbol 1240 TextUses:2Used by:1244 1248
Symbol 1241 TextUses:2Used by:1244
Symbol 1242 TextUses:2Used by:1244 1248
Symbol 1243 TextUses:2Used by:1244 1248
Symbol 1244 MovieClipUses:1239 1219 1212 1240 1241 1242 1243Used by:1404
Symbol 1245 TextUses:2Used by:1404
Symbol 1246 TextUses:2Used by:1248 1270 1289 1293
Symbol 1247 TextUses:2Used by:1248
Symbol 1248 MovieClipUses:1239 1246 1212 1240 1247 1242 1243Used by:1404
Symbol 1249 TextUses:2Used by:1404
Symbol 1250 EditableTextUses:2Used by:1404
Symbol 1251 TextUses:2Used by:1256 1275 1300
Symbol 1252 TextUses:2Used by:1256 1275
Symbol 1253 TextUses:2Used by:1256
Symbol 1254 TextUses:2Used by:1256 1275 1300
Symbol 1255 TextUses:2Used by:1256
Symbol 1256 MovieClipUses:1251 1252 1212 1253 1230 1254 1231 1255Used by:1404
Symbol 1257 TextUses:2Used by:1404
Symbol 1258 TextUses:2Used by:1259
Symbol 1259 MovieClipUses:1212 1213 1258 1215Used by:1404
Symbol 1260 TextUses:2Used by:1404
Symbol 1261 TextUses:2Used by:1266 1270
Symbol 1262 TextUses:2Used by:1266 1270
Symbol 1263 TextUses:2Used by:1266
Symbol 1264 TextUses:2Used by:1266 1270
Symbol 1265 TextUses:2Used by:1266
Symbol 1266 MovieClipUses:1261 1219 1212 1262 1263 1264 1265Used by:1404
Symbol 1267 TextUses:2Used by:1404
Symbol 1268 TextUses:2Used by:1270
Symbol 1269 TextUses:2Used by:1270
Symbol 1270 MovieClipUses:1261 1246 1212 1262 1268 1264 1269Used by:1404
Symbol 1271 TextUses:2Used by:1404
Symbol 1272 EditableTextUses:2Used by:1404
Symbol 1273 TextUses:2Used by:1275
Symbol 1274 TextUses:2Used by:1275
Symbol 1275 MovieClipUses:1251 1252 1212 1273 1230 1254 1231 1274Used by:1404
Symbol 1276 TextUses:2Used by:1404
Symbol 1277 TextUses:2Used by:1404
Symbol 1278 TextUses:2Used by:1279
Symbol 1279 MovieClipUses:1212 1213 1278 1215Used by:1404
Symbol 1280 TextUses:2Used by:1404
Symbol 1281 TextUses:2Used by:1286 1289 1293
Symbol 1282 TextUses:2Used by:1286 1289
Symbol 1283 TextUses:2Used by:1286
Symbol 1284 TextUses:2Used by:1286 1289 1293
Symbol 1285 TextUses:2Used by:1286 1289 1293
Symbol 1286 MovieClipUses:1281 1219 1212 1282 1283 1284 1285Used by:1404
Symbol 1287 TextUses:2Used by:1404
Symbol 1288 TextUses:2Used by:1289
Symbol 1289 MovieClipUses:1281 1246 1212 1282 1288 1284 1285Used by:1404
Symbol 1290 TextUses:2Used by:1404
Symbol 1291 TextUses:2Used by:1293
Symbol 1292 TextUses:2Used by:1293
Symbol 1293 MovieClipUses:1281 1246 1212 1291 1292 1284 1285Used by:1404
Symbol 1294 TextUses:2Used by:1404
Symbol 1295 EditableTextUses:2Used by:1404
Symbol 1296 TextUses:2Used by:1300
Symbol 1297 TextUses:2Used by:1300
Symbol 1298 TextUses:2Used by:1300
Symbol 1299 TextUses:2Used by:1300
Symbol 1300 MovieClipUses:1251 1296 1212 1297 1230 1298 1254 1231 1299Used by:1404
Symbol 1301 TextUses:2Used by:1404
Symbol 1302 GraphicUsed by:1303
Symbol 1303 MovieClipUses:1302Used by:1404
Symbol 1304 TextUses:2Used by:1404
Symbol 1305 TextUses:2Used by:1404
Symbol 1306 TextUses:2Used by:1308
Symbol 1307 TextUses:2Used by:1308
Symbol 1308 MovieClipUses:1212 1306 1307 1215Used by:1404
Symbol 1309 TextUses:2Used by:1404
Symbol 1310 TextUses:2Used by:1404
Symbol 1311 TextUses:2Used by:1404
Symbol 1312 GraphicUsed by:1313
Symbol 1313 MovieClipUses:1312Used by:1404
Symbol 1314 TextUses:2Used by:1316
Symbol 1315 TextUses:2Used by:1316
Symbol 1316 MovieClipUses:1212 1314 1315 1215Used by:1404
Symbol 1317 TextUses:2Used by:1404
Symbol 1318 TextUses:2Used by:1404
Symbol 1319 TextUses:2Used by:1404
Symbol 1320 GraphicUsed by:1321
Symbol 1321 MovieClipUses:1320Used by:1404
Symbol 1322 TextUses:2Used by:1324
Symbol 1323 TextUses:2Used by:1324
Symbol 1324 MovieClipUses:1212 1322 1323 1215Used by:1404
Symbol 1325 TextUses:2Used by:1404
Symbol 1326 TextUses:2Used by:1404
Symbol 1327 TextUses:2Used by:1404
Symbol 1328 GraphicUsed by:1329
Symbol 1329 MovieClipUses:1328Used by:1404
Symbol 1330 TextUses:2Used by:1332
Symbol 1331 TextUses:2Used by:1332
Symbol 1332 MovieClipUses:1212 1330 1331 1215Used by:1404
Symbol 1333 TextUses:2Used by:1404
Symbol 1334 TextUses:2Used by:1336
Symbol 1335 TextUses:2Used by:1336
Symbol 1336 MovieClipUses:1212 1334 1335 1215Used by:1404
Symbol 1337 TextUses:2Used by:1404
Symbol 1338 TextUses:2Used by:1404
Symbol 1339 TextUses:2Used by:1404
Symbol 1340 TextUses:2Used by:1342
Symbol 1341 TextUses:2Used by:1342
Symbol 1342 MovieClipUses:1212 1340 1341 1215Used by:1404
Symbol 1343 TextUses:2Used by:1404
Symbol 1344 TextUses:2Used by:1404
Symbol 1345 TextUses:2Used by:1404
Symbol 1346 TextUses:2Used by:1348
Symbol 1347 TextUses:2Used by:1348
Symbol 1348 MovieClipUses:1212 1346 1347 1215Used by:1404
Symbol 1349 TextUses:2Used by:1404
Symbol 1350 TextUses:2Used by:1404
Symbol 1351 TextUses:2Used by:1353
Symbol 1352 TextUses:2Used by:1353
Symbol 1353 MovieClipUses:1212 1351 1352 1215Used by:1404
Symbol 1354 TextUses:2Used by:1404
Symbol 1355 TextUses:2Used by:1357
Symbol 1356 TextUses:2Used by:1357
Symbol 1357 MovieClipUses:1212 1355 1356 1215Used by:1404
Symbol 1358 TextUses:2Used by:1404
Symbol 1359 TextUses:2Used by:1404
Symbol 1360 TextUses:2Used by:1404
Symbol 1361 TextUses:2Used by:1363
Symbol 1362 TextUses:2Used by:1363
Symbol 1363 MovieClipUses:1212 1361 1362 1215Used by:1404
Symbol 1364 TextUses:2Used by:1404
Symbol 1365 TextUses:2Used by:1404
Symbol 1366 TextUses:2Used by:1368
Symbol 1367 TextUses:2Used by:1368
Symbol 1368 MovieClipUses:1212 1366 1367 1215Used by:1404
Symbol 1369 TextUses:2Used by:1404
Symbol 1370 TextUses:2Used by:1404
Symbol 1371 TextUses:2Used by:1373
Symbol 1372 TextUses:2Used by:1373
Symbol 1373 MovieClipUses:1212 1371 1372 1215Used by:1404
Symbol 1374 TextUses:2Used by:1404
Symbol 1375 TextUses:2Used by:1404
Symbol 1376 TextUses:2Used by:1404
Symbol 1377 GraphicUsed by:1378
Symbol 1378 MovieClipUses:1377Used by:1404
Symbol 1379 TextUses:2Used by:1381 1403
Symbol 1380 TextUses:2Used by:1381 1403
Symbol 1381 MovieClipUses:1212 1379 1380 1215Used by:1404
Symbol 1382 TextUses:2Used by:1404
Symbol 1383 TextUses:2Used by:1385
Symbol 1384 TextUses:2Used by:1385
Symbol 1385 MovieClipUses:1212 1383 1384 1215Used by:1404
Symbol 1386 TextUses:2Used by:1404
Symbol 1387 TextUses:2Used by:1404
Symbol 1388 TextUses:2Used by:1390
Symbol 1389 TextUses:2Used by:1390
Symbol 1390 MovieClipUses:1212 1388 1389 1215Used by:1404
Symbol 1391 TextUses:2Used by:1404
Symbol 1392 TextUses:2Used by:1394
Symbol 1393 TextUses:2Used by:1394
Symbol 1394 MovieClipUses:1212 1392 1393 1215Used by:1404
Symbol 1395 TextUses:2Used by:1404
Symbol 1396 TextUses:2Used by:1404
Symbol 1397 TextUses:2Used by:1399
Symbol 1398 TextUses:2Used by:1399
Symbol 1399 MovieClipUses:1212 1397 1398 1215Used by:1404
Symbol 1400 TextUses:2Used by:1404
Symbol 1401 GraphicUsed by:1402
Symbol 1402 MovieClipUses:1401Used by:1404
Symbol 1403 MovieClipUses:1212 1379 1380 1215Used by:1404
Symbol 1404 MovieClipUses:1200 1201 1204 1205 1206 1208 1209 1216 1217 1224 1225 1226 1233 1234 1235 1237 1238 1244 1245 1248 1249 1250 1256 1257 1259 1260 1266 1267 1270 1271 1272 1275 1276 1277 1279 1280 1286 1287 1289 1290 1293 1294 1295 1300 1301 1303 1304 1305 1308 1309 1310 1311 1313 1316 1317 1318 1319 1321 1324 1325 1326 1327 1329 1332 1333 1336 1337 1338 1339 1342 1343 1344 1345 1348 1349 1350 1353 1354 1357 1358 1359 1360 1363 1364 1365 1368 1369 1370 1373 1374 1375 1376 1378 1381 1382 1385 1386 1387 1390 1391 1394 1395 1396 1399 1400 1402 1403Used by:1405
Symbol 1405 MovieClipUses:1404Used by:1572
Symbol 1406 GraphicUsed by:1572
Symbol 1407 EditableTextUses:2Used by:1572
Symbol 1408 GraphicUsed by:1572
Symbol 1409 TextUses:2Used by:1572
Symbol 1410 TextUses:2Used by:1572
Symbol 1411 EditableTextUses:2Used by:1572
Symbol 1412 EditableTextUses:2Used by:1572
Symbol 1413 TextUses:2Used by:1415
Symbol 1414 TextUses:2Used by:1415
Symbol 1415 ButtonUses:1413 1414Used by:1572
Symbol 1416 GraphicUsed by:1572
Symbol 1417 EditableTextUses:2Used by:1572
Symbol 1418 GraphicUses:1027Used by:1572
Symbol 1419 TextUses:2Used by:1572
Symbol 1420 TextUses:2Used by:1572
Symbol 1421 EditableTextUses:2Used by:1572
Symbol 1422 EditableTextUses:2Used by:1572
Symbol 1423 TextUses:2Used by:1425
Symbol 1424 TextUses:2Used by:1425
Symbol 1425 ButtonUses:1423 1424Used by:1572
Symbol 1426 GraphicUsed by:1572
Symbol 1427 EditableTextUses:2Used by:1572
Symbol 1428 GraphicUsed by:1572
Symbol 1429 TextUses:2Used by:1572
Symbol 1430 TextUses:2Used by:1572
Symbol 1431 EditableTextUses:2Used by:1572
Symbol 1432 EditableTextUses:2Used by:1572
Symbol 1433 EditableTextUses:2Used by:1572
Symbol 1434 TextUses:2Used by:1436
Symbol 1435 TextUses:2Used by:1436
Symbol 1436 ButtonUses:1434 1435Used by:1572
Symbol 1437 GraphicUsed by:1572
Symbol 1438 EditableTextUses:2Used by:1572
Symbol 1439 TextUses:2Used by:1572
Symbol 1440 TextUses:2Used by:1572
Symbol 1441 TextUses:2Used by:1572
Symbol 1442 TextUses:2Used by:1572
Symbol 1443 TextUses:2Used by:1572
Symbol 1444 TextUses:2Used by:1572
Symbol 1445 EditableTextUses:2Used by:1572
Symbol 1446 EditableTextUses:2Used by:1572
Symbol 1447 EditableTextUses:2Used by:1572
Symbol 1448 EditableTextUses:2Used by:1572
Symbol 1449 GraphicUsed by:1572
Symbol 1450 EditableTextUses:2Used by:1572
Symbol 1451 TextUses:2Used by:1572
Symbol 1452 EditableTextUses:2Used by:1572
Symbol 1453 EditableTextUses:2Used by:1572
Symbol 1454 EditableTextUses:2Used by:1572
Symbol 1455 EditableTextUses:2Used by:1572
Symbol 1456 GraphicUsed by:1572
Symbol 1457 EditableTextUses:2Used by:1572
Symbol 1458 TextUses:2Used by:1572
Symbol 1459 TextUses:2Used by:1572
Symbol 1460 TextUses:2Used by:1572
Symbol 1461 EditableTextUses:2Used by:1572
Symbol 1462 EditableTextUses:2Used by:1572
Symbol 1463 EditableTextUses:2Used by:1572
Symbol 1464 EditableTextUses:2Used by:1572
Symbol 1465 EditableTextUses:2Used by:1572
Symbol 1466 GraphicUsed by:1572
Symbol 1467 EditableTextUses:2Used by:1572
Symbol 1468 TextUses:2Used by:1572
Symbol 1469 TextUses:2Used by:1572
Symbol 1470 EditableTextUses:2Used by:1572
Symbol 1471 EditableTextUses:2Used by:1572
Symbol 1472 EditableTextUses:2Used by:1572
Symbol 1473 EditableTextUses:2Used by:1572
Symbol 1474 EditableTextUses:2Used by:1572
Symbol 1475 GraphicUsed by:1572
Symbol 1476 EditableTextUses:2Used by:1572
Symbol 1477 TextUses:2Used by:1572
Symbol 1478 EditableTextUses:2Used by:1572
Symbol 1479 TextUses:2Used by:1481
Symbol 1480 TextUses:2Used by:1481
Symbol 1481 ButtonUses:1479 1480Used by:1483
Symbol 1482 TextUses:2Used by:1483
Symbol 1483 MovieClipUses:1481 1482Used by:1509
Symbol 1484 TextUses:2Used by:1486
Symbol 1485 TextUses:2Used by:1486
Symbol 1486 ButtonUses:1484 1485Used by:1488
Symbol 1487 TextUses:2Used by:1488
Symbol 1488 MovieClipUses:1486 1487Used by:1509
Symbol 1489 TextUses:2Used by:1491
Symbol 1490 TextUses:2Used by:1491
Symbol 1491 ButtonUses:1489 1490Used by:1493
Symbol 1492 TextUses:2Used by:1493
Symbol 1493 MovieClipUses:1491 1492Used by:1509
Symbol 1494 TextUses:2Used by:1496
Symbol 1495 TextUses:2Used by:1496
Symbol 1496 ButtonUses:1494 1495Used by:1498
Symbol 1497 TextUses:2Used by:1498
Symbol 1498 MovieClipUses:1496 1497Used by:1509
Symbol 1499 TextUses:2Used by:1501
Symbol 1500 TextUses:2Used by:1501
Symbol 1501 ButtonUses:1499 1500Used by:1503
Symbol 1502 TextUses:2Used by:1503
Symbol 1503 MovieClipUses:1501 1502Used by:1509
Symbol 1504 TextUses:2Used by:1506
Symbol 1505 TextUses:2Used by:1506
Symbol 1506 ButtonUses:1504 1505Used by:1508
Symbol 1507 TextUses:2Used by:1508
Symbol 1508 MovieClipUses:1506 1507Used by:1509
Symbol 1509 MovieClipUses:1483 1488 1493 1498 1503 1508Used by:1572
Symbol 1510 GraphicUsed by:1572
Symbol 1511 EditableTextUses:2Used by:1572
Symbol 1512 TextUses:2Used by:1572
Symbol 1513 EditableTextUses:2Used by:1572
Symbol 1514 TextUses:2Used by:1518
Symbol 1515 TextUses:2Used by:1518
Symbol 1516 TextUses:2Used by:1518
Symbol 1517 TextUses:2Used by:1518
Symbol 1518 MovieClipUses:1212 1514 1515 1516 1517Used by:1572
Symbol 1519 GraphicUsed by:1572
Symbol 1520 EditableTextUses:2Used by:1572
Symbol 1521 TextUses:2Used by:1572
Symbol 1522 EditableTextUses:2Used by:1572
Symbol 1523 TextUses:2Used by:1525
Symbol 1524 TextUses:2Used by:1525
Symbol 1525 ButtonUses:1523 1524Used by:1527
Symbol 1526 TextUses:2Used by:1527
Symbol 1527 MovieClipUses:1525 1526Used by:1553
Symbol 1528 TextUses:2Used by:1530
Symbol 1529 TextUses:2Used by:1530
Symbol 1530 ButtonUses:1528 1529Used by:1532
Symbol 1531 TextUses:2Used by:1532
Symbol 1532 MovieClipUses:1530 1531Used by:1553
Symbol 1533 TextUses:2Used by:1535
Symbol 1534 TextUses:2Used by:1535
Symbol 1535 ButtonUses:1533 1534Used by:1537
Symbol 1536 TextUses:2Used by:1537
Symbol 1537 MovieClipUses:1535 1536Used by:1553
Symbol 1538 TextUses:2Used by:1540
Symbol 1539 TextUses:2Used by:1540
Symbol 1540 ButtonUses:1538 1539Used by:1542
Symbol 1541 TextUses:2Used by:1542
Symbol 1542 MovieClipUses:1540 1541Used by:1553
Symbol 1543 TextUses:2Used by:1545
Symbol 1544 TextUses:2Used by:1545
Symbol 1545 ButtonUses:1543 1544Used by:1547
Symbol 1546 TextUses:2Used by:1547
Symbol 1547 MovieClipUses:1545 1546Used by:1553
Symbol 1548 TextUses:2Used by:1550
Symbol 1549 TextUses:2Used by:1550
Symbol 1550 ButtonUses:1548 1549Used by:1552
Symbol 1551 TextUses:2Used by:1552
Symbol 1552 MovieClipUses:1550 1551Used by:1553
Symbol 1553 MovieClipUses:1527 1532 1537 1542 1547 1552Used by:1572
Symbol 1554 GraphicUsed by:1572
Symbol 1555 EditableTextUses:2Used by:1572
Symbol 1556 TextUses:2Used by:1572
Symbol 1557 EditableTextUses:2Used by:1572
Symbol 1558 TextUses:2Used by:1562
Symbol 1559 TextUses:2Used by:1562
Symbol 1560 TextUses:2Used by:1562
Symbol 1561 TextUses:2Used by:1562
Symbol 1562 MovieClipUses:1212 1558 1559 1560 1561Used by:1572
Symbol 1563 GraphicUsed by:1572
Symbol 1564 EditableTextUses:2Used by:1572
Symbol 1565 TextUses:2Used by:1572
Symbol 1566 EditableTextUses:2Used by:1572
Symbol 1567 TextUses:2Used by:1571
Symbol 1568 TextUses:2Used by:1571
Symbol 1569 TextUses:2Used by:1571
Symbol 1570 TextUses:2Used by:1571
Symbol 1571 MovieClipUses:1212 1567 1568 1569 1570Used by:1572
Symbol 1572 MovieClipUses:1178 1179 1184 1185 1186 1187 1188 1189 82 1192 1195 1198 1405 1406 1407 1408 1409 1410 1411 1412 88 1415 1416 1417 1418 1419 1420 1421 1422 90 1425 1426 1427 1428 1429 1430 1431 1432 1433 92 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1509 1510 1511 1512 1513 1518 1519 1520 1521 1522 1553 1554 1555 1556 1557 1562 1563 1564 1565 1566 1571Used by:1679
Symbol 1573 GraphicUsed by:1679
Symbol 1574 GraphicUsed by:1576
Symbol 1575 EditableTextUses:2Used by:1576
Symbol 1576 MovieClipUses:1574 1575Used by:1679
Symbol 1577 GraphicUsed by:1596
Symbol 1578 GraphicUsed by:1579
Symbol 1579 MovieClipUses:1578Used by:1580
Symbol 1580 MovieClipUses:1579Used by:1596
Symbol 1581 GraphicUsed by:1582
Symbol 1582 MovieClipUses:1581Used by:1596
Symbol 1583 TextUses:2Used by:1596
Symbol 1584 TextUses:2Used by:1596
Symbol 1585 TextUses:2Used by:1596
Symbol 1586 EditableTextUses:2Used by:1596
Symbol 1587 EditableTextUses:2Used by:1596
Symbol 1588 EditableTextUses:2Used by:1596
Symbol 1589 EditableTextUses:2Used by:1596
Symbol 1590 TextUses:2Used by:1592
Symbol 1591 TextUses:2Used by:1592
Symbol 1592 ButtonUses:1590 1591Used by:1596
Symbol 1593 TextUses:2Used by:1595
Symbol 1594 TextUses:2Used by:1595
Symbol 1595 ButtonUses:1593 1594Used by:1596
Symbol 1596 MovieClipUses:1577 1580 1582 1583 1584 1585 1586 1587 1588 1589 1592 1595Used by:1679
Symbol 1597 GraphicUsed by:1598
Symbol 1598 ButtonUses:1597Used by:1631
Symbol 1599 GraphicUsed by:1631
Symbol 1600 TextUses:2Used by:1631
Symbol 1601 TextUses:2Used by:1631
Symbol 1602 TextUses:2Used by:1631
Symbol 1603 TextUses:2Used by:1631
Symbol 1604 TextUses:2Used by:1631
Symbol 1605 TextUses:2Used by:1631
Symbol 1606 TextUses:2Used by:1631
Symbol 1607 TextUses:2Used by:1631
Symbol 1608 EditableTextUses:2Used by:1631
Symbol 1609 EditableTextUses:2Used by:1631
Symbol 1610 EditableTextUses:2Used by:1631
Symbol 1611 EditableTextUses:2Used by:1631
Symbol 1612 EditableTextUses:2Used by:1631
Symbol 1613 EditableTextUses:2Used by:1631
Symbol 1614 EditableTextUses:2Used by:1631
Symbol 1615 TextUses:2Used by:1631
Symbol 1616 EditableTextUses:2Used by:1631
Symbol 1617 TextUses:2Used by:1619
Symbol 1618 TextUses:2Used by:1619
Symbol 1619 ButtonUses:1617 1618Used by:1631
Symbol 1620 GraphicUsed by:1631
Symbol 1621 TextUses:2Used by:1631
Symbol 1622 TextUses:2Used by:1624
Symbol 1623 TextUses:2Used by:1624
Symbol 1624 ButtonUses:1622 1623Used by:1631
Symbol 1625 TextUses:2Used by:1627
Symbol 1626 TextUses:2Used by:1627
Symbol 1627 ButtonUses:1625 1626Used by:1631
Symbol 1628 GraphicUsed by:1631
Symbol 1629 TextUses:2Used by:1631
Symbol 1630 EditableTextUses:2Used by:1631
Symbol 1631 MovieClipUses:1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1619 1620 1621 1624 1627 1628 1629 1630Used by:1679
Symbol 1632 TextUses:899Used by:1678
Symbol 1633 ButtonUses:993Used by:1678
Symbol 1634 TextUses:899Used by:1678
Symbol 1635 GraphicUsed by:1637
Symbol 1636 GraphicUsed by:1637
Symbol 1637 MovieClipUses:1635 1636Used by:1678
Symbol 1638 TextUses:899Used by:1678
Symbol 1639 TextUses:899Used by:1678
Symbol 1640 TextUses:899Used by:1678
Symbol 1641 TextUses:899Used by:1678
Symbol 1642 TextUses:899Used by:1678
Symbol 1643 TextUses:899Used by:1678
Symbol 1644 TextUses:899Used by:1678
Symbol 1645 TextUses:899Used by:1678
Symbol 1646 TextUses:899Used by:1678
Symbol 1647 TextUses:899Used by:1678
Symbol 1648 TextUses:899Used by:1678
Symbol 1649 TextUses:899Used by:1678
Symbol 1650 TextUses:899Used by:1678
Symbol 1651 TextUses:899Used by:1678
Symbol 1652 TextUses:899Used by:1678
Symbol 1653 TextUses:899Used by:1678
Symbol 1654 TextUses:899Used by:1678
Symbol 1655 TextUses:899Used by:1678
Symbol 1656 TextUses:899Used by:1678
Symbol 1657 TextUses:899Used by:1678
Symbol 1658 TextUses:899Used by:1678
Symbol 1659 TextUses:899Used by:1678
Symbol 1660 TextUses:899Used by:1678
Symbol 1661 TextUses:899Used by:1678
Symbol 1662 TextUses:899Used by:1678
Symbol 1663 TextUses:899Used by:1678
Symbol 1664 TextUses:899Used by:1678
Symbol 1665 TextUses:899Used by:1678
Symbol 1666 TextUses:899Used by:1678
Symbol 1667 TextUses:899Used by:1678
Symbol 1668 TextUses:899Used by:1678
Symbol 1669 TextUses:899Used by:1678
Symbol 1670 TextUses:899Used by:1678
Symbol 1671 TextUses:899Used by:1678
Symbol 1672 TextUses:899Used by:1678
Symbol 1673 TextUses:899Used by:1678
Symbol 1674 TextUses:899Used by:1678
Symbol 1675 TextUses:899Used by:1678
Symbol 1676 TextUses:899Used by:1678
Symbol 1677 TextUses:899Used by:1678
Symbol 1678 MovieClipUses:1632 1633 1634 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677Used by:1679
Symbol 1679 MovieClipUses:1028 1177 1572 1573 1576 1596 1631 1678Used by:Timeline
Symbol 1680 GraphicUsed by:Timeline
Symbol 1681 EditableTextUses:2Used by:Timeline
Symbol 1682 EditableTextUses:2Used by:Timeline
Symbol 1683 TextUses:2Used by:1685
Symbol 1684 TextUses:2Used by:1685
Symbol 1685 ButtonUses:1683 1684Used by:Timeline
Symbol 1686 EditableTextUses:2Used by:Timeline
Symbol 1687 EditableTextUses:2Used by:Timeline
Symbol 1688 TextUses:2Used by:1702
Symbol 1689 TextUses:2Used by:1702
Symbol 1690 TextUses:2Used by:1692
Symbol 1691 TextUses:2Used by:1692
Symbol 1692 ButtonUses:1690 1691Used by:1702
Symbol 1693 GraphicUsed by:1702
Symbol 1694 EditableTextUses:2Used by:1702
Symbol 1695 TextUses:2Used by:1702
Symbol 1696 EditableTextUses:2Used by:1702
Symbol 1697 TextUses:2Used by:1699
Symbol 1698 TextUses:2Used by:1699
Symbol 1699 ButtonUses:1697 1698Used by:1702
Symbol 1700 TextUses:2Used by:1702
Symbol 1701 TextUses:2Used by:1702
Symbol 1702 MovieClipUses:1688 1689 1692 1693 1694 1695 1696 1699 1700 1701Used by:Timeline
Symbol 1703 EditableTextUses:2Used by:Timeline
Symbol 1704 EditableTextUses:2Used by:Timeline
Symbol 1705 EditableTextUses:2Used by:Timeline
Symbol 1706 EditableTextUses:2Used by:Timeline
Symbol 1707 EditableTextUses:2Used by:Timeline
Symbol 1708 EditableTextUses:2Used by:Timeline
Symbol 1709 EditableTextUses:2Used by:Timeline
Symbol 1710 EditableTextUses:2Used by:Timeline
Symbol 1711 EditableTextUses:2Used by:Timeline
Symbol 1712 EditableTextUses:2Used by:Timeline
Symbol 1713 EditableTextUses:2Used by:Timeline
Symbol 1714 EditableTextUses:2Used by:Timeline
Symbol 1715 GraphicUsed by:2030
Symbol 1716 GraphicUsed by:2030
Symbol 1717 TextUses:2Used by:1719
Symbol 1718 TextUses:2Used by:1719
Symbol 1719 ButtonUses:1717 1718Used by:2030
Symbol 1720 TextUses:31Used by:2030
Symbol 1721 GraphicUsed by:1865 1925 1978 1986
Symbol 1722 GraphicUsed by:1723
Symbol 1723 MovieClipUses:1722Used by:1865
Symbol 1724 TextUses:2Used by:1865
Symbol 1725 BitmapUsed by:1726
Symbol 1726 GraphicUses:1725Used by:1758
Symbol 1727 GraphicUsed by:1728
Symbol 1728 MovieClipUses:1727Used by:1758
Symbol 1729 GraphicUsed by:1758
Symbol 1730 GraphicUsed by:1731
Symbol 1731 MovieClipUses:1730Used by:1747
Symbol 1732 GraphicUsed by:1747
Symbol 1733 GraphicUsed by:1734
Symbol 1734 MovieClipUses:1733Used by:1747
Symbol 1735 GraphicUsed by:1736
Symbol 1736 MovieClipUses:1735Used by:1747
Symbol 1737 GraphicUsed by:1738
Symbol 1738 MovieClipUses:1737Used by:1747
Symbol 1739 GraphicUsed by:1740
Symbol 1740 MovieClipUses:1739Used by:1747
Symbol 1741 GraphicUsed by:1742
Symbol 1742 MovieClipUses:1741Used by:1747
Symbol 1743 GraphicUsed by:1746
Symbol 1744 GraphicUsed by:1746
Symbol 1745 GraphicUsed by:1746
Symbol 1746 MovieClipUses:1743 1744 1745Used by:1747
Symbol 1747 MovieClipUses:1731 1732 1734 1736 1738 1740 1742 1746Used by:1758
Symbol 1748 GraphicUsed by:1749
Symbol 1749 MovieClipUses:1748Used by:1750
Symbol 1750 MovieClipUses:1749Used by:1756
Symbol 1751 GraphicUsed by:1756
Symbol 1752 GraphicUsed by:1753
Symbol 1753 MovieClipUses:1752Used by:1754
Symbol 1754 MovieClipUses:1753Used by:1755
Symbol 1755 MovieClipUses:1754Used by:1756
Symbol 1756 MovieClipUses:1750 1751 1755Used by:1757
Symbol 1757 MovieClipUses:1756Used by:1758
Symbol 1758 MovieClipUses:1726 1728 1729 1747 1757Used by:1865
Symbol 1759 TextUses:2Used by:1865
Symbol 1760 TextUses:2Used by:1865
Symbol 1761 TextUses:2Used by:1865
Symbol 1762 TextUses:2Used by:1865
Symbol 1763 TextUses:2Used by:1865
Symbol 1764 TextUses:2Used by:1865
Symbol 1765 TextUses:2Used by:1865
Symbol 1766 TextUses:2Used by:1865
Symbol 1767 TextUses:2Used by:1865
Symbol 1768 TextUses:2Used by:1865
Symbol 1769 TextUses:2Used by:1865
Symbol 1770 TextUses:2Used by:1865
Symbol 1771 TextUses:2Used by:1865
Symbol 1772 TextUses:2Used by:1865
Symbol 1773 TextUses:2Used by:1865
Symbol 1774 TextUses:2Used by:1865
Symbol 1775 TextUses:2Used by:1865
Symbol 1776 TextUses:2Used by:1865
Symbol 1777 GraphicUsed by:1865
Symbol 1778 TextUses:2Used by:1865
Symbol 1779 GraphicUsed by:1865 1925 1978 1986
Symbol 1780 GraphicUsed by:1865
Symbol 1781 TextUses:2Used by:1865
Symbol 1782 GraphicUsed by:1865
Symbol 1783 TextUses:2Used by:1865
Symbol 1784 GraphicUsed by:1865
Symbol 1785 GraphicUsed by:1865
Symbol 1786 TextUses:2Used by:1865
Symbol 1787 GraphicUsed by:1865
Symbol 1788 GraphicUsed by:1865
Symbol 1789 TextUses:2Used by:1865
Symbol 1790 GraphicUsed by:1865
Symbol 1791 GraphicUsed by:1865
Symbol 1792 TextUses:2Used by:1865
Symbol 1793 GraphicUsed by:1865
Symbol 1794 TextUses:2Used by:1865
Symbol 1795 GraphicUsed by:1865
Symbol 1796 GraphicUsed by:1865
Symbol 1797 GraphicUsed by:1865
Symbol 1798 GraphicUsed by:1865
Symbol 1799 GraphicUsed by:1865
Symbol 1800 GraphicUsed by:1865
Symbol 1801 GraphicUsed by:1865
Symbol 1802 GraphicUsed by:1865
Symbol 1803 GraphicUsed by:1865
Symbol 1804 GraphicUsed by:1865
Symbol 1805 GraphicUsed by:1865
Symbol 1806 GraphicUsed by:1865
Symbol 1807 GraphicUsed by:1865
Symbol 1808 GraphicUsed by:1865
Symbol 1809 GraphicUsed by:1865
Symbol 1810 GraphicUsed by:1865
Symbol 1811 GraphicUsed by:1865
Symbol 1812 GraphicUsed by:1865
Symbol 1813 GraphicUsed by:1865
Symbol 1814 GraphicUsed by:1865
Symbol 1815 GraphicUsed by:1865
Symbol 1816 GraphicUsed by:1865 1925 1978 1986
Symbol 1817 GraphicUsed by:1865
Symbol 1818 MovieClipUsed by:1865
Symbol 1819 GraphicUsed by:1865 1925 1978 1986
Symbol 1820 GraphicUsed by:1865 1925 1978 1986
Symbol 1821 GraphicUsed by:1865 1925 1978 1986
Symbol 1822 GraphicUsed by:1865 1925 1978 1986
Symbol 1823 GraphicUsed by:1865 1925 1978 1986
Symbol 1824 GraphicUsed by:1865 1925 1978 1986
Symbol 1825 GraphicUsed by:1865 1925 1978 1986
Symbol 1826 GraphicUsed by:1865 1925 1978 1986
Symbol 1827 BitmapUsed by:1828
Symbol 1828 GraphicUses:1827Used by:1829 1988
Symbol 1829 MovieClipUses:1828Used by:1865
Symbol 1830 GraphicUsed by:1842
Symbol 1831 GraphicUsed by:1840
Symbol 1832 GraphicUsed by:1836
Symbol 1833 GraphicUsed by:1836
Symbol 1834 GraphicUsed by:1836
Symbol 1835 GraphicUsed by:1836
Symbol 1836 MovieClipUses:1832 1833 1834 1835Used by:1837
Symbol 1837 MovieClipUses:1836Used by:1838
Symbol 1838 MovieClipUses:1837Used by:1840
Symbol 1839 GraphicUsed by:1840
Symbol 1840 MovieClipUses:1831 1838 1839Used by:1842
Symbol 1841 GraphicUsed by:1842
Symbol 1842 MovieClipUses:1830 1840 1841Used by:1851
Symbol 1843 GraphicUsed by:1850
Symbol 1844 GraphicUsed by:1846
Symbol 1845 TextUses:2Used by:1846
Symbol 1846 MovieClipUses:1844 1845Used by:1850
Symbol 1847 GraphicUsed by:1850
Symbol 1848 TextUses:2Used by:1849
Symbol 1849 MovieClipUses:1848Used by:1850
Symbol 1850 MovieClipUses:1843 1846 1847 56 1849Used by:1851
Symbol 1851 MovieClipUses:1842 1850Used by:1865
Symbol 1852 GraphicUsed by:1853
Symbol 1853 MovieClipUses:1852Used by:1865
Symbol 1854 GraphicUsed by:1855
Symbol 1855 MovieClipUses:1854Used by:1865
Symbol 1856 GraphicUsed by:1857
Symbol 1857 MovieClipUses:1856Used by:1865
Symbol 1858 GraphicUsed by:1864
Symbol 1859 GraphicUsed by:1860
Symbol 1860 MovieClipUses:1859Used by:1864
Symbol 1861 GraphicUsed by:1862
Symbol 1862 MovieClipUses:1861Used by:1864
Symbol 1863 GraphicUsed by:1864
Symbol 1864 MovieClipUses:1858 1860 1862 1863Used by:1865
Symbol 1865 MovieClipUses:1721 56 1723 1724 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 78 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 59 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 62 1807 1808 1809 1810 1811 1812 1813 1814 70 1815 1816 1817 1818 65 1819 71 1820 72 1821 73 1822 74 1823 75 1824 76 1825 77 1826 1829 1851 1853 1855 1857 1864 SS1Used by:2030
Symbol 1866 TextUses:31Used by:2030
Symbol 1867 TextUses:31Used by:2030
Symbol 1868 GraphicUsed by:1925
Symbol 1869 GraphicUsed by:1925
Symbol 1870 GraphicUsed by:1925 1978 1986
Symbol 1871 GraphicUsed by:1925 1978 1986
Symbol 1872 GraphicUsed by:1925 1978 1986
Symbol 1873 GraphicUsed by:1925 1978 1986
Symbol 1874 GraphicUsed by:1925 1978 1986
Symbol 1875 GraphicUsed by:1925 1978 1986
Symbol 1876 GraphicUsed by:1925 1978 1986
Symbol 1877 GraphicUsed by:1925 1978 1986
Symbol 1878 GraphicUsed by:1925 1978 1986
Symbol 1879 GraphicUsed by:1925 1978 1986
Symbol 1880 GraphicUsed by:1925 1978 1986
Symbol 1881 GraphicUsed by:1925 1978 1986
Symbol 1882 GraphicUsed by:1925 1978 1986
Symbol 1883 GraphicUsed by:1925 1978 1986
Symbol 1884 GraphicUsed by:1925 1978 1986
Symbol 1885 GraphicUsed by:1925 1978 1986
Symbol 1886 GraphicUsed by:1887
Symbol 1887 MovieClipUses:1886Used by:1925
Symbol 1888 GraphicUsed by:1889
Symbol 1889 MovieClipUses:1888Used by:1890
Symbol 1890 MovieClipUses:1889Used by:1925
Symbol 1891 ShapeTweeningUsed by:1925
Symbol 1892 GraphicUsed by:1893
Symbol 1893 MovieClipUses:1892Used by:1925
Symbol 1894 GraphicUsed by:1901
Symbol 1895 GraphicUsed by:1901
Symbol 1896 GraphicUsed by:1901
Symbol 1897 GraphicUsed by:1901
Symbol 1898 GraphicUsed by:1901
Symbol 1899 GraphicUsed by:1901
Symbol 1900 GraphicUsed by:1901
Symbol 1901 MovieClipUses:1894 1895 1896 1897 1898 1899 1900Used by:1925
Symbol 1902 GraphicUsed by:1903 1925
Symbol 1903 MovieClipUses:1902Used by:1925
Symbol 1904 GraphicUsed by:1905
Symbol 1905 MovieClipUses:1904Used by:1925
Symbol 1906 GraphicUsed by:1907
Symbol 1907 MovieClipUses:1906Used by:1925
Symbol 1908 GraphicUsed by:1909
Symbol 1909 MovieClipUses:1908Used by:1925
Symbol 1910 ShapeTweeningUsed by:1925
Symbol 1911 GraphicUsed by:1912
Symbol 1912 MovieClipUses:1911Used by:1925
Symbol 1913 GraphicUsed by:1914
Symbol 1914 MovieClipUses:1913Used by:1925
Symbol 1915 GraphicUses:1027Used by:1925
Symbol 1916 GraphicUsed by:1917
Symbol 1917 MovieClipUses:1916Used by:1924
Symbol 1918 GraphicUsed by:1919
Symbol 1919 MovieClipUses:1918Used by:1924
Symbol 1920 GraphicUsed by:1921
Symbol 1921 MovieClipUses:1920Used by:1924
Symbol 1922 GraphicUsed by:1923
Symbol 1923 MovieClipUses:1922Used by:1924 1978
Symbol 1924 MovieClipUses:1917 1919 1921 1923Used by:1925 1978 2029
Symbol 1925 MovieClipUses:1721 1868 1869 56 1779 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1816 1887 1890 1891 1893 1901 1902 1903 1905 1907 1909 1910 1912 1914 1915 78 1826 77 1825 76 1824 75 1823 74 1822 73 1821 72 1820 71 1819 70 1924 82 88 90 92 1045 65 SS2Used by:2030
Symbol 1926 BitmapUsed by:1927
Symbol 1927 GraphicUses:1926Used by:1928
Symbol 1928 MovieClipUses:1927Used by:1978
Symbol 1929 BitmapUsed by:1930
Symbol 1930 GraphicUses:1929Used by:1931
Symbol 1931 MovieClipUses:1930Used by:1978
Symbol 1932 GraphicUsed by:1978
Symbol 1933 GraphicUsed by:1934
Symbol 1934 MovieClipUses:1933Used by:1978
Symbol 1935 GraphicUsed by:1978
Symbol 1936 GraphicUsed by:1948
Symbol 1937 GraphicUsed by:1948
Symbol 1938 GraphicUsed by:1948
Symbol 1939 GraphicUsed by:1948
Symbol 1940 GraphicUsed by:1948
Symbol 1941 GraphicUsed by:1948
Symbol 1942 GraphicUsed by:1948
Symbol 1943 GraphicUsed by:1948
Symbol 1944 GraphicUsed by:1948
Symbol 1945 GraphicUsed by:1948
Symbol 1946 GraphicUsed by:1948
Symbol 1947 GraphicUsed by:1948
Symbol 1948 MovieClipUses:1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947Used by:1978
Symbol 1949 GraphicUsed by:1950
Symbol 1950 MovieClipUses:1949Used by:1978
Symbol 1951 GraphicUsed by:1978
Symbol 1952 GraphicUsed by:1978
Symbol 1953 GraphicUsed by:1978
Symbol 1954 GraphicUsed by:1978
Symbol 1955 GraphicUsed by:1978
Symbol 1956 GraphicUsed by:1978
Symbol 1957 GraphicUsed by:1978
Symbol 1958 GraphicUsed by:1978
Symbol 1959 GraphicUsed by:1978
Symbol 1960 GraphicUsed by:1978
Symbol 1961 GraphicUsed by:1962
Symbol 1962 MovieClipUses:1961Used by:1978
Symbol 1963 GraphicUsed by:1978
Symbol 1964 GraphicUsed by:1978
Symbol 1965 GraphicUsed by:1978
Symbol 1966 GraphicUsed by:1978
Symbol 1967 GraphicUsed by:1978
Symbol 1968 GraphicUsed by:1978
Symbol 1969 GraphicUsed by:1978
Symbol 1970 GraphicUsed by:1978
Symbol 1971 GraphicUsed by:1978
Symbol 1972 GraphicUsed by:1978
Symbol 1973 GraphicUsed by:1978
Symbol 1974 GraphicUsed by:1978
Symbol 1975 GraphicUsed by:1978
Symbol 1976 GraphicUsed by:1978
Symbol 1977 GraphicUsed by:1978
Symbol 1978 MovieClipUses:56 1721 1928 1924 1779 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1816 1931 65 70 1819 71 1820 72 1821 73 1822 74 1823 75 1824 76 1825 77 1826 78 1932 1934 1935 1948 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1923 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 SS3Used by:2030
Symbol 1979 BitmapUsed by:1981
Symbol 1980 BitmapUsed by:1981
Symbol 1981 GraphicUses:1979 1980Used by:1985
Symbol 1982 GraphicUsed by:1983
Symbol 1983 MovieClipUses:1982Used by:1985
Symbol 1984 GraphicUsed by:1985
Symbol 1985 MovieClipUses:1981 1983 1984Used by:1986
Symbol 1986 MovieClipUses:1721 56 1985 1779 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1816 65 70 1819 71 1820 72 1821 73 1822 74 1823 75 1824 76 1825 77 1826 78 SS4Used by:2030
Symbol 1987 GraphicUsed by:2029
Symbol 1988 MovieClipUses:1828Used by:2029
Symbol 1989 TextUses:2Used by:1990
Symbol 1990 MovieClipUses:1989Used by:2029
Symbol 1991 TextUses:2Used by:1992
Symbol 1992 MovieClipUses:1991Used by:2029
Symbol 1993 TextUses:2Used by:1994
Symbol 1994 MovieClipUses:1993Used by:2029
Symbol 1995 TextUses:2Used by:2001
Symbol 1996 TextUses:2Used by:2001
Symbol 1997 TextUses:2Used by:2001
Symbol 1998 TextUses:2Used by:2001
Symbol 1999 TextUses:2Used by:2001
Symbol 2000 TextUses:2Used by:2001
Symbol 2001 MovieClipUses:1995 1996 1997 1998 1999 2000Used by:2002
Symbol 2002 MovieClipUses:2001Used by:2003
Symbol 2003 MovieClipUses:2002Used by:2004
Symbol 2004 MovieClipUses:2003Used by:2029
Symbol 2005 TextUses:2Used by:2006
Symbol 2006 MovieClipUses:2005Used by:2029
Symbol 2007 TextUses:2Used by:2008
Symbol 2008 MovieClipUses:2007Used by:2029
Symbol 2009 TextUses:2Used by:2010
Symbol 2010 MovieClipUses:2009Used by:2029
Symbol 2011 TextUses:2Used by:2012
Symbol 2012 MovieClipUses:2011Used by:2029
Symbol 2013 TextUses:2Used by:2014
Symbol 2014 MovieClipUses:2013Used by:2029
Symbol 2015 TextUses:2Used by:2016
Symbol 2016 MovieClipUses:2015Used by:2029
Symbol 2017 TextUses:2Used by:2018
Symbol 2018 MovieClipUses:2017Used by:2029
Symbol 2019 TextUses:2Used by:2020
Symbol 2020 MovieClipUses:2019Used by:2029
Symbol 2021 TextUses:2Used by:2022
Symbol 2022 MovieClipUses:2021Used by:2029
Symbol 2023 TextUses:2Used by:2024
Symbol 2024 MovieClipUses:2023Used by:2029
Symbol 2025 TextUses:2Used by:2026
Symbol 2026 MovieClipUses:2025Used by:2029
Symbol 2027 TextUses:2Used by:2028
Symbol 2028 MovieClipUses:2027Used by:2029
Symbol 2029 MovieClipUses:1987 1988 1990 1992 1994 2004 2006 2008 1924 2010 2012 2014 2016 2018 2020 2022 2024 2026 2028Used by:2030
Symbol 2030 MovieClipUses:1715 1716 1719 1720 1865 1866 1867 1925 1978 1986 2029Used by:Timeline
Streaming Sound 1Used by:Symbol 1865 MovieClip
Streaming Sound 2Used by:Symbol 1925 MovieClip
Streaming Sound 3Used by:Symbol 1978 MovieClip
Streaming Sound 4Used by:Symbol 1986 MovieClip

Instance Names

"menuBG_mc"Frame 5Symbol 870 MovieClip
"menuOptions_mc"Frame 5Symbol 992 MovieClip
"highscores_mc"Frame 5Symbol 1022 MovieClip
"quality_mc"Frame 5Symbol 1025 MovieClip
"music_mc"Frame 5Symbol 1026 MovieClip
"max_btn"Frame 6Symbol 1032 Button
"Station_mc"Frame 6Symbol 1045 MovieClip
"godly_btn"Frame 6Symbol 1049 Button
"GameToolbar_mc"Frame 6Symbol 1102 MovieClip
"GameFadeIn_mc"Frame 7Symbol 1105 MovieClip
"upgrades_mc"Frame 7Symbol 1679 MovieClip
"head_txt"Frame 8Symbol 1681 EditableText
"time_txt"Frame 8Symbol 1682 EditableText
"return_btn"Frame 8Symbol 1685 Button
"score_txt"Frame 8Symbol 1686 EditableText
"info_txt"Frame 8Symbol 1687 EditableText
"head_txt"Frame 9Symbol 1703 EditableText
"time_txt"Frame 9Symbol 1704 EditableText
"score_txt"Frame 9Symbol 1705 EditableText
"info_txt"Frame 9Symbol 1706 EditableText
"head_txt"Frame 10Symbol 1707 EditableText
"time_txt"Frame 10Symbol 1708 EditableText
"score_txt"Frame 10Symbol 1709 EditableText
"info_txt"Frame 10Symbol 1710 EditableText
"head_txt"Frame 11Symbol 1711 EditableText
"time_txt"Frame 11Symbol 1712 EditableText
"score_txt"Frame 11Symbol 1713 EditableText
"info_txt"Frame 11Symbol 1714 EditableText
"cinematics_mc"Frame 12Symbol 2030 MovieClip
"godly_btn"Symbol 33 MovieClip Frame 1Symbol 26 Button
"max_btn"Symbol 33 MovieClip Frame 1Symbol 30 Button
"content_mc"Symbol 45 MovieClip Frame 1Symbol 36 MovieClip
"up_btn"Symbol 45 MovieClip Frame 1Symbol 40 Button
"down_btn"Symbol 45 MovieClip Frame 1Symbol 44 Button
"DisplayLoad_txt"Symbol 49 MovieClip Frame 1Symbol 19 EditableText
"continue_btn"Symbol 49 MovieClip Frame 2Symbol 48 Button
"flyer_mc"Symbol 93 MovieClip [Orbiter] Frame 1Symbol 82 MovieClip
"flyer_mc"Symbol 93 MovieClip [Orbiter] Frame 2Symbol 88 MovieClip
"flyer_mc"Symbol 93 MovieClip [Orbiter] Frame 3Symbol 90 MovieClip
"flyer_mc"Symbol 93 MovieClip [Orbiter] Frame 4Symbol 92 MovieClip
"attack"Symbol 138 MovieClip [D1_Drone_MG_] Frame 1Symbol 112 MovieClip
"attack"Symbol 245 MovieClip [D1_Drone_R_] Frame 1Symbol 227 MovieClip
"attack"Symbol 292 MovieClip [D1_Drone_S_] Frame 1Symbol 274 MovieClip
"length_mc"Symbol 313 MovieClip Frame 1Symbol 312 MovieClip
"attack"Symbol 332 MovieClip [D1_Drone_L_] Frame 1Symbol 314 MovieClip
"length_mc"Symbol 337 MovieClip Frame 1Symbol 336 MovieClip
"attack"Symbol 363 MovieClip [D1_Drone_DL_] Frame 1Symbol 338 MovieClip
"attack"Symbol 409 MovieClip [D1_Tank_N_] Frame 1Symbol 377 MovieClip
"length_mc"Symbol 433 MovieClip Frame 1Symbol 432 MovieClip
"attack"Symbol 456 MovieClip [D1_Tank_L_] Frame 1Symbol 434 MovieClip
"attack"Symbol 492 MovieClip [D1_Tank_M_] Frame 1Symbol 468 MovieClip
"attack"Symbol 525 MovieClip [D1_Tank_LT_] Frame 1Symbol 501 MovieClip
"attack"Symbol 582 MovieClip [D1_Tank_G_] Frame 1Symbol 559 MovieClip
"attack"Symbol 642 MovieClip [D2_Heli_G_] Frame 1Symbol 619 MovieClip
"length_mc"Symbol 666 MovieClip Frame 1Symbol 665 MovieClip
"attack"Symbol 681 MovieClip [D2_Heli_L_] Frame 1Symbol 667 MovieClip
"length_mc"Symbol 686 MovieClip Frame 1Symbol 685 MovieClip
"attack"Symbol 701 MovieClip [D2_Heli_DL_] Frame 1Symbol 687 MovieClip
"length_mc"Symbol 714 MovieClip Frame 1Symbol 713 MovieClip
"attack"Symbol 729 MovieClip [D2_Heli_GL_] Frame 1Symbol 716 MovieClip
"attack"Symbol 762 MovieClip [D2_Heli_DG_] Frame 1Symbol 748 MovieClip
"ammunition_txt"Symbol 805 MovieClip [Ammunition] Frame 1Symbol 801 EditableText
"accuracy_txt"Symbol 805 MovieClip [Ammunition] Frame 1Symbol 802 EditableText
"ammunition_txt"Symbol 805 MovieClip [Ammunition] Frame 2Symbol 803 EditableText
"accuracy_txt"Symbol 805 MovieClip [Ammunition] Frame 2Symbol 804 EditableText
"armour_txt"Symbol 811 MovieClip [Health] Frame 1Symbol 807 EditableText
"shield_txt"Symbol 811 MovieClip [Health] Frame 1Symbol 808 EditableText
"armour_txt"Symbol 811 MovieClip [Health] Frame 2Symbol 809 EditableText
"shield_txt"Symbol 811 MovieClip [Health] Frame 2Symbol 810 EditableText
"display_txt"Symbol 813 MovieClip Frame 1Symbol 812 EditableText
"text_mc"Symbol 814 MovieClip [DisplayDamage] Frame 1Symbol 813 MovieClip
"campaign_btn"Symbol 896 MovieClip Frame 1Symbol 880 Button
"challenges_btn"Symbol 896 MovieClip Frame 1Symbol 883 Button
"highscores_btn"Symbol 896 MovieClip Frame 1Symbol 886 Button
"credits_btn"Symbol 896 MovieClip Frame 1Symbol 889 Button
"about_btn"Symbol 896 MovieClip Frame 1Symbol 892 Button
"cinematics_btn"Symbol 896 MovieClip Frame 1Symbol 895 Button
"godlygamer_btn"Symbol 911 MovieClip Frame 1Symbol 907 Button
"max_btn"Symbol 911 MovieClip Frame 1Symbol 910 Button
"controls_btn"Symbol 992 MovieClip Frame 1Symbol 917 Button
"objectives_btn"Symbol 992 MovieClip Frame 1Symbol 920 Button
"about_btn"Symbol 992 MovieClip Frame 1Symbol 923 Button
"about_btn"Symbol 992 MovieClip Frame 2Symbol 923 Button
"easy_btn"Symbol 992 MovieClip Frame 4Symbol 935 Button
"normal_btn"Symbol 992 MovieClip Frame 4Symbol 938 Button
"hard_btn"Symbol 992 MovieClip Frame 4Symbol 941 Button
"assault_btn"Symbol 992 MovieClip Frame 5Symbol 957 Button
"barrage_btn"Symbol 992 MovieClip Frame 5Symbol 957 Button
"onslaught_btn"Symbol 992 MovieClip Frame 5Symbol 957 Button
"blitzkrieg_btn"Symbol 992 MovieClip Frame 5Symbol 957 Button
"massacre_btn"Symbol 992 MovieClip Frame 5Symbol 957 Button
"intro_btn"Symbol 992 MovieClip Frame 6Symbol 961 Button
"start_btn"Symbol 992 MovieClip Frame 6Symbol 964 Button
"victory_btn"Symbol 992 MovieClip Frame 6Symbol 967 Button
"defeat_btn"Symbol 992 MovieClip Frame 6Symbol 970 Button
"easy_btn"Symbol 992 MovieClip Frame 7Symbol 974 Button
"normal_btn"Symbol 992 MovieClip Frame 7Symbol 975 Button
"hard_btn"Symbol 992 MovieClip Frame 7Symbol 976 Button
"assault_btn"Symbol 992 MovieClip Frame 7Symbol 979 Button
"barrage_btn"Symbol 992 MovieClip Frame 7Symbol 982 Button
"onslaught_btn"Symbol 992 MovieClip Frame 7Symbol 985 Button
"blitzkrieg_btn"Symbol 992 MovieClip Frame 7Symbol 988 Button
"massacre_btn"Symbol 992 MovieClip Frame 7Symbol 991 Button
"cover_btn"Symbol 1022 MovieClip Frame 2Symbol 994 Button
"title_txt"Symbol 1022 MovieClip Frame 2Symbol 1018 EditableText
"close_btn"Symbol 1022 MovieClip Frame 2Symbol 1021 Button
"display_txt"Symbol 1045 MovieClip Frame 2Symbol 1044 EditableText
"apb_btn"Symbol 1094 MovieClip Frame 1Symbol 1086 Button
"vi_btn"Symbol 1094 MovieClip Frame 1Symbol 1089 Button
"es_btn"Symbol 1094 MovieClip Frame 1Symbol 1092 Button
"b_btn"Symbol 1094 MovieClip Frame 2Symbol 1093 Button
"apb_btn"Symbol 1094 MovieClip Frame 3Symbol 1086 Button
"vi_btn"Symbol 1094 MovieClip Frame 4Symbol 1089 Button
"b_mc"Symbol 1102 MovieClip Frame 1Symbol 1053 MovieClip
"apb_mc"Symbol 1102 MovieClip Frame 1Symbol 1054 MovieClip
"vi_mc"Symbol 1102 MovieClip Frame 1Symbol 1055 MovieClip
"es_mc"Symbol 1102 MovieClip Frame 1Symbol 1056 MovieClip
"Health_mc"Symbol 1102 MovieClip Frame 1Symbol 1063 MovieClip
"Energy_mc"Symbol 1102 MovieClip Frame 1Symbol 1070 MovieClip
"Exit_btn"Symbol 1102 MovieClip Frame 1Symbol 1074 Button
"remain_txt"Symbol 1102 MovieClip Frame 1Symbol 1077 EditableText
"destroyed_txt"Symbol 1102 MovieClip Frame 1Symbol 1078 EditableText
"weapons_mc"Symbol 1102 MovieClip Frame 1Symbol 1094 MovieClip
"Yes_btn"Symbol 1102 MovieClip Frame 2Symbol 1099 Button
"No_btn"Symbol 1102 MovieClip Frame 2Symbol 1101 Button
"buzzer_btn"Symbol 1177 MovieClip Frame 1Symbol 1111 Button
"hunter_btn"Symbol 1177 MovieClip Frame 1Symbol 1114 Button
"predator_btn"Symbol 1177 MovieClip Frame 1Symbol 1117 Button
"nighthawk_btn"Symbol 1177 MovieClip Frame 1Symbol 1120 Button
"c_btn"Symbol 1177 MovieClip Frame 1Symbol 1128 Button
"p_btn"Symbol 1177 MovieClip Frame 1Symbol 1133 Button
"f_btn"Symbol 1177 MovieClip Frame 1Symbol 1138 Button
"m_btn"Symbol 1177 MovieClip Frame 1Symbol 1143 Button
"bullets_btn"Symbol 1177 MovieClip Frame 2Symbol 1148 Button
"apbullets_btn"Symbol 1177 MovieClip Frame 2Symbol 1151 Button
"inhibitors_btn"Symbol 1177 MovieClip Frame 2Symbol 1154 Button
"spikes_btn"Symbol 1177 MovieClip Frame 2Symbol 1157 Button
"armour_btn"Symbol 1177 MovieClip Frame 3Symbol 1162 Button
"armoura_btn"Symbol 1177 MovieClip Frame 3Symbol 1165 Button
"shield_btn"Symbol 1177 MovieClip Frame 3Symbol 1168 Button
"shielda_btn"Symbol 1177 MovieClip Frame 3Symbol 1171 Button
"salvage_btn"Symbol 1177 MovieClip Frame 4Symbol 1176 Button
"purchase_btn"Symbol 1216 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1224 MovieClip Frame 1Symbol 1212 Button
"equip_btn"Symbol 1233 MovieClip Frame 1Symbol 1230 Button
"purchase_btn"Symbol 1237 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1244 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1248 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1256 MovieClip Frame 1Symbol 1212 Button
"equip_btn"Symbol 1256 MovieClip Frame 2Symbol 1230 Button
"purchase_btn"Symbol 1259 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1266 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1270 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1275 MovieClip Frame 1Symbol 1212 Button
"equip_btn"Symbol 1275 MovieClip Frame 2Symbol 1230 Button
"purchase_btn"Symbol 1279 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1286 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1289 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1293 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1300 MovieClip Frame 1Symbol 1212 Button
"equip_btn"Symbol 1300 MovieClip Frame 2Symbol 1230 Button
"purchase_btn"Symbol 1308 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1316 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1324 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1332 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1336 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1342 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1348 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1353 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1357 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1363 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1368 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1373 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1381 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1385 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1390 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1394 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1399 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1403 MovieClip Frame 1Symbol 1212 Button
"cover_btn"Symbol 1404 MovieClip Frame 1Symbol 1200 Button
"close_btn"Symbol 1404 MovieClip Frame 1Symbol 1204 Button
"equipped_txt"Symbol 1404 MovieClip Frame 3Symbol 1226 EditableText
"cover_btn"Symbol 1404 MovieClip Frame 5Symbol 1200 Button
"close_btn"Symbol 1404 MovieClip Frame 5Symbol 1204 Button
"equipped_txt"Symbol 1404 MovieClip Frame 8Symbol 1250 EditableText
"cover_btn"Symbol 1404 MovieClip Frame 10Symbol 1200 Button
"close_btn"Symbol 1404 MovieClip Frame 10Symbol 1204 Button
"equipped_txt"Symbol 1404 MovieClip Frame 13Symbol 1272 EditableText
"cover_btn"Symbol 1404 MovieClip Frame 15Symbol 1200 Button
"close_btn"Symbol 1404 MovieClip Frame 15Symbol 1204 Button
"equipped_txt"Symbol 1404 MovieClip Frame 19Symbol 1295 EditableText
"cover_btn"Symbol 1404 MovieClip Frame 21Symbol 1200 Button
"close_btn"Symbol 1404 MovieClip Frame 21Symbol 1204 Button
"cover_btn"Symbol 1404 MovieClip Frame 26Symbol 1200 Button
"close_btn"Symbol 1404 MovieClip Frame 26Symbol 1204 Button
"cover_btn"Symbol 1404 MovieClip Frame 31Symbol 1200 Button
"close_btn"Symbol 1404 MovieClip Frame 31Symbol 1204 Button
"cover_btn"Symbol 1404 MovieClip Frame 37Symbol 1200 Button
"close_btn"Symbol 1404 MovieClip Frame 37Symbol 1204 Button
"options_mc"Symbol 1405 MovieClip Frame 1Symbol 1404 MovieClip
"armour_btn"Symbol 1483 MovieClip Frame 1Symbol 1481 Button
"armour_btn"Symbol 1488 MovieClip Frame 1Symbol 1486 Button
"armour_btn"Symbol 1493 MovieClip Frame 1Symbol 1491 Button
"armour_btn"Symbol 1498 MovieClip Frame 1Symbol 1496 Button
"armour_btn"Symbol 1503 MovieClip Frame 1Symbol 1501 Button
"armour_btn"Symbol 1508 MovieClip Frame 1Symbol 1506 Button
"armour6_mc"Symbol 1509 MovieClip Frame 1Symbol 1483 MovieClip
"armour5_mc"Symbol 1509 MovieClip Frame 1Symbol 1488 MovieClip
"armour4_mc"Symbol 1509 MovieClip Frame 1Symbol 1493 MovieClip
"armour3_mc"Symbol 1509 MovieClip Frame 1Symbol 1498 MovieClip
"armour2_mc"Symbol 1509 MovieClip Frame 1Symbol 1503 MovieClip
"armour1_mc"Symbol 1509 MovieClip Frame 1Symbol 1508 MovieClip
"purchase_btn"Symbol 1518 MovieClip Frame 1Symbol 1212 Button
"shield_btn"Symbol 1527 MovieClip Frame 1Symbol 1525 Button
"shield_btn"Symbol 1532 MovieClip Frame 1Symbol 1530 Button
"shield_btn"Symbol 1537 MovieClip Frame 1Symbol 1535 Button
"shield_btn"Symbol 1542 MovieClip Frame 1Symbol 1540 Button
"shield_btn"Symbol 1547 MovieClip Frame 1Symbol 1545 Button
"shield_btn"Symbol 1552 MovieClip Frame 1Symbol 1550 Button
"shield1_mc"Symbol 1553 MovieClip Frame 1Symbol 1527 MovieClip
"shield2_mc"Symbol 1553 MovieClip Frame 1Symbol 1532 MovieClip
"shield3_mc"Symbol 1553 MovieClip Frame 1Symbol 1537 MovieClip
"shield4_mc"Symbol 1553 MovieClip Frame 1Symbol 1542 MovieClip
"shield5_mc"Symbol 1553 MovieClip Frame 1Symbol 1547 MovieClip
"shield6_mc"Symbol 1553 MovieClip Frame 1Symbol 1552 MovieClip
"purchase_btn"Symbol 1562 MovieClip Frame 1Symbol 1212 Button
"purchase_btn"Symbol 1571 MovieClip Frame 1Symbol 1212 Button
"display_txt"Symbol 1572 MovieClip Frame 1Symbol 1179 EditableText
"apb_txt"Symbol 1572 MovieClip Frame 1Symbol 1189 EditableText
"discharge_btn"Symbol 1572 MovieClip Frame 1Symbol 1192 Button
"buzzerEQP_btn"Symbol 1572 MovieClip Frame 1Symbol 1195 Button
"apbullets_btn"Symbol 1572 MovieClip Frame 1Symbol 1198 Button
"addon_mc"Symbol 1572 MovieClip Frame 1Symbol 1405 MovieClip
"display_txt"Symbol 1572 MovieClip Frame 2Symbol 1407 EditableText
"apb_txt"Symbol 1572 MovieClip Frame 2Symbol 1411 EditableText
"vi_txt"Symbol 1572 MovieClip Frame 2Symbol 1412 EditableText
"inhibitors_btn"Symbol 1572 MovieClip Frame 2Symbol 1198 Button
"hunterEQP_btn"Symbol 1572 MovieClip Frame 2Symbol 1415 Button
"display_txt"Symbol 1572 MovieClip Frame 3Symbol 1417 EditableText
"apb_txt"Symbol 1572 MovieClip Frame 3Symbol 1421 EditableText
"es_txt"Symbol 1572 MovieClip Frame 3Symbol 1422 EditableText
"spikes_btn"Symbol 1572 MovieClip Frame 3Symbol 1198 Button
"predatorEQP_btn"Symbol 1572 MovieClip Frame 3Symbol 1425 Button
"display_txt"Symbol 1572 MovieClip Frame 4Symbol 1427 EditableText
"apb_txt"Symbol 1572 MovieClip Frame 4Symbol 1431 EditableText
"vi_txt"Symbol 1572 MovieClip Frame 4Symbol 1432 EditableText
"es_txt"Symbol 1572 MovieClip Frame 4Symbol 1433 EditableText
"inhibitors_btn"Symbol 1572 MovieClip Frame 4Symbol 1198 Button
"nighthawkEQP_btn"Symbol 1572 MovieClip Frame 4Symbol 1436 Button
"display_txt"Symbol 1572 MovieClip Frame 5Symbol 1438 EditableText
"reload_txt"Symbol 1572 MovieClip Frame 5Symbol 1445 EditableText
"dmg_txt"Symbol 1572 MovieClip Frame 5Symbol 1446 EditableText
"spd_txt"Symbol 1572 MovieClip Frame 5Symbol 1447 EditableText
"ammo_txt"Symbol 1572 MovieClip Frame 5Symbol 1448 EditableText
"dmg_btn"Symbol 1572 MovieClip Frame 5Symbol 1198 Button
"spd_btn"Symbol 1572 MovieClip Frame 5Symbol 1198 Button
"reload_btn"Symbol 1572 MovieClip Frame 5Symbol 1198 Button
"ammo_btn"Symbol 1572 MovieClip Frame 5Symbol 1198 Button
"display_txt"Symbol 1572 MovieClip Frame 6Symbol 1450 EditableText
"reload_txt"Symbol 1572 MovieClip Frame 6Symbol 1452 EditableText
"dmg_txt"Symbol 1572 MovieClip Frame 6Symbol 1453 EditableText
"spd_txt"Symbol 1572 MovieClip Frame 6Symbol 1454 EditableText
"ammo_txt"Symbol 1572 MovieClip Frame 6Symbol 1455 EditableText
"display_txt"Symbol 1572 MovieClip Frame 7Symbol 1457 EditableText
"effect_txt"Symbol 1572 MovieClip Frame 7Symbol 1461 EditableText
"reload_txt"Symbol 1572 MovieClip Frame 7Symbol 1462 EditableText
"dmg_txt"Symbol 1572 MovieClip Frame 7Symbol 1463 EditableText
"spd_txt"Symbol 1572 MovieClip Frame 7Symbol 1464 EditableText
"ammo_txt"Symbol 1572 MovieClip Frame 7Symbol 1465 EditableText
"spd_btn"Symbol 1572 MovieClip Frame 7Symbol 1198 Button
"effect_btn"Symbol 1572 MovieClip Frame 7Symbol 1198 Button
"display_txt"Symbol 1572 MovieClip Frame 8Symbol 1467 EditableText
"effect_txt"Symbol 1572 MovieClip Frame 8Symbol 1470 EditableText
"reload_txt"Symbol 1572 MovieClip Frame 8Symbol 1471 EditableText
"dmg_txt"Symbol 1572 MovieClip Frame 8Symbol 1472 EditableText
"spd_txt"Symbol 1572 MovieClip Frame 8Symbol 1473 EditableText
"ammo_txt"Symbol 1572 MovieClip Frame 8Symbol 1474 EditableText
"display_txt"Symbol 1572 MovieClip Frame 9Symbol 1476 EditableText
"armour_txt"Symbol 1572 MovieClip Frame 9Symbol 1478 EditableText
"display_txt"Symbol 1572 MovieClip Frame 10Symbol 1511 EditableText
"absorption_txt"Symbol 1572 MovieClip Frame 10Symbol 1513 EditableText
"display_txt"Symbol 1572 MovieClip Frame 11Symbol 1520 EditableText
"shield_txt"Symbol 1572 MovieClip Frame 11Symbol 1522 EditableText
"display_txt"Symbol 1572 MovieClip Frame 12Symbol 1555 EditableText
"absorption_txt"Symbol 1572 MovieClip Frame 12Symbol 1557 EditableText
"display_txt"Symbol 1572 MovieClip Frame 13Symbol 1564 EditableText
"bonus_txt"Symbol 1572 MovieClip Frame 13Symbol 1566 EditableText
"complete_txt"Symbol 1576 MovieClip Frame 1Symbol 1575 EditableText
"aa_txt"Symbol 1596 MovieClip Frame 1Symbol 1587 EditableText
"sa_txt"Symbol 1596 MovieClip Frame 1Symbol 1589 EditableText
"menu_btn"Symbol 1596 MovieClip Frame 1Symbol 1592 Button
"level_btn"Symbol 1596 MovieClip Frame 1Symbol 1595 Button
"cover_btn"Symbol 1631 MovieClip Frame 2Symbol 1598 Button
"sps_txt"Symbol 1631 MovieClip Frame 2Symbol 1608 EditableText
"ed_txt"Symbol 1631 MovieClip Frame 2Symbol 1609 EditableText
"spt_txt"Symbol 1631 MovieClip Frame 2Symbol 1610 EditableText
"pe_txt"Symbol 1631 MovieClip Frame 2Symbol 1611 EditableText
"tp_txt"Symbol 1631 MovieClip Frame 2Symbol 1612 EditableText
"lct_txt"Symbol 1631 MovieClip Frame 2Symbol 1613 EditableText
"ab_txt"Symbol 1631 MovieClip Frame 2Symbol 1614 EditableText
"tlp_txt"Symbol 1631 MovieClip Frame 2Symbol 1616 EditableText
"close_btn"Symbol 1631 MovieClip Frame 2Symbol 1619 Button
"cover_btn"Symbol 1631 MovieClip Frame 4Symbol 1598 Button
"yes_btn"Symbol 1631 MovieClip Frame 4Symbol 1624 Button
"no_btn"Symbol 1631 MovieClip Frame 4Symbol 1627 Button
"orbiter_txt"Symbol 1631 MovieClip Frame 5Symbol 1630 EditableText
"cover_btn"Symbol 1678 MovieClip Frame 2Symbol 1633 Button
"selections_mc"Symbol 1679 MovieClip Frame 1Symbol 1177 MovieClip
"content_mc"Symbol 1679 MovieClip Frame 1Symbol 1572 MovieClip
"heading_mc"Symbol 1679 MovieClip Frame 1Symbol 1576 MovieClip
"status_mc"Symbol 1679 MovieClip Frame 1Symbol 1596 MovieClip
"covermenu_mc"Symbol 1679 MovieClip Frame 1Symbol 1631 MovieClip
"generate_mc"Symbol 1679 MovieClip Frame 1Symbol 1678 MovieClip
"view_btn"Symbol 1702 MovieClip Frame 2Symbol 1692 Button
"highscore_txt"Symbol 1702 MovieClip Frame 3Symbol 1694 EditableText
"username_txt"Symbol 1702 MovieClip Frame 3Symbol 1696 EditableText
"send_btn"Symbol 1702 MovieClip Frame 3Symbol 1699 Button
"skip_btn"Symbol 2030 MovieClip Frame 1Symbol 1719 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 17 as "Display_Inhibitor"
ExportAssets (56)Timeline Frame 4Symbol 93 as "Orbiter"
ExportAssets (56)Timeline Frame 4Symbol 95 as "Bullet"
ExportAssets (56)Timeline Frame 4Symbol 138 as "D1_Drone_MG_"
ExportAssets (56)Timeline Frame 4Symbol 157 as "D1_Drone_MG_Attack"
ExportAssets (56)Timeline Frame 4Symbol 166 as "Bullet_Hit"
ExportAssets (56)Timeline Frame 4Symbol 168 as "AP_Bullet"
ExportAssets (56)Timeline Frame 4Symbol 176 as "Electric_Spike"
ExportAssets (56)Timeline Frame 4Symbol 186 as "Electric_Spike_Hit"
ExportAssets (56)Timeline Frame 4Symbol 195 as "AP_Bullet_Hit"
ExportAssets (56)Timeline Frame 4Symbol 197 as "Velocity_Inhibitor"
ExportAssets (56)Timeline Frame 4Symbol 206 as "Velocity_Inhibitor_Hit"
ExportAssets (56)Timeline Frame 4Symbol 245 as "D1_Drone_R_"
ExportAssets (56)Timeline Frame 4Symbol 255 as "D1_Drone_R_Attack"
ExportAssets (56)Timeline Frame 4Symbol 292 as "D1_Drone_S_"
ExportAssets (56)Timeline Frame 4Symbol 301 as "D1_Drone_S_Attack"
ExportAssets (56)Timeline Frame 4Symbol 332 as "D1_Drone_L_"
ExportAssets (56)Timeline Frame 4Symbol 333 as "D1_Drone_L_Attack"
ExportAssets (56)Timeline Frame 4Symbol 363 as "D1_Drone_DL_"
ExportAssets (56)Timeline Frame 4Symbol 364 as "D1_Drone_DL_Attack"
ExportAssets (56)Timeline Frame 4Symbol 409 as "D1_Tank_N_"
ExportAssets (56)Timeline Frame 4Symbol 428 as "D1_Tank_N_Attack"
ExportAssets (56)Timeline Frame 4Symbol 456 as "D1_Tank_L_"
ExportAssets (56)Timeline Frame 4Symbol 457 as "D1_Tank_L_Attack"
ExportAssets (56)Timeline Frame 4Symbol 492 as "D1_Tank_M_"
ExportAssets (56)Timeline Frame 4Symbol 525 as "D1_Tank_LT_"
ExportAssets (56)Timeline Frame 4Symbol 532 as "D1_Tank_M_Attack"
ExportAssets (56)Timeline Frame 4Symbol 541 as "D1_Tank_LT_Attack"
ExportAssets (56)Timeline Frame 4Symbol 582 as "D1_Tank_G_"
ExportAssets (56)Timeline Frame 4Symbol 607 as "D1_Tank_G_Attack"
ExportAssets (56)Timeline Frame 4Symbol 642 as "D2_Heli_G_"
ExportAssets (56)Timeline Frame 4Symbol 661 as "D2_Heli_G_Attack"
ExportAssets (56)Timeline Frame 4Symbol 681 as "D2_Heli_L_"
ExportAssets (56)Timeline Frame 4Symbol 682 as "D2_Heli_L_Attack"
ExportAssets (56)Timeline Frame 4Symbol 701 as "D2_Heli_DL_"
ExportAssets (56)Timeline Frame 4Symbol 702 as "D2_Heli_DL_Attack"
ExportAssets (56)Timeline Frame 4Symbol 729 as "D2_Heli_GL_"
ExportAssets (56)Timeline Frame 4Symbol 739 as "D2_Heli_GL_Attack"
ExportAssets (56)Timeline Frame 4Symbol 762 as "D2_Heli_DG_"
ExportAssets (56)Timeline Frame 4Symbol 799 as "D2_Heli_DG_Attack"
ExportAssets (56)Timeline Frame 4Symbol 805 as "Ammunition"
ExportAssets (56)Timeline Frame 4Symbol 811 as "Health"
ExportAssets (56)Timeline Frame 4Symbol 814 as "DisplayDamage"
ExportAssets (56)Timeline Frame 4Symbol 828 as "Display_Bullet"
ExportAssets (56)Timeline Frame 4Symbol 842 as "Display_APBullet"
ExportAssets (56)Timeline Frame 4Symbol 858 as "Display_Spike"
ExportAssets (56)Timeline Frame 4Symbol 861 as "NotAvailable"
ExportAssets (56)Timeline Frame 4Symbol 862 as "Music_Auxiliary_MenuTrack.mp3"
ExportAssets (56)Timeline Frame 4Symbol 863 as "Music_Auxiliary_BattleTrack1.mp3"
ExportAssets (56)Timeline Frame 4Symbol 864 as "Music_Auxiliary_BattleTrack2.mp3"
ExportAssets (56)Timeline Frame 4Symbol 865 as "Music_Auxiliary_BattleTrack3.mp3"

Labels

"sponsor"Frame 3
"loadLibraryItems"Frame 4
"MainMenu"Frame 5
"game"Frame 6
"CampaignUpgrade"Frame 7
"campaignDefeat"Frame 8
"campaignVictory"Frame 9
"challengeDefeat"Frame 10
"challengeVictory"Frame 11
"cinematics"Frame 12
"continue"Symbol 49 MovieClip Frame 2
"Buzzer"Symbol 93 MovieClip [Orbiter] Frame 1
"Hunter"Symbol 93 MovieClip [Orbiter] Frame 2
"Predator"Symbol 93 MovieClip [Orbiter] Frame 3
"NightHawk"Symbol 93 MovieClip [Orbiter] Frame 4
"idle"Symbol 112 MovieClip Frame 1
"fire"Symbol 112 MovieClip Frame 5
"die"Symbol 138 MovieClip [D1_Drone_MG_] Frame 3
"dead"Symbol 138 MovieClip [D1_Drone_MG_] Frame 25
"idle"Symbol 227 MovieClip Frame 1
"fire"Symbol 227 MovieClip Frame 5
"die"Symbol 245 MovieClip [D1_Drone_R_] Frame 3
"dead"Symbol 245 MovieClip [D1_Drone_R_] Frame 25
"idle"Symbol 274 MovieClip Frame 1
"fire"Symbol 274 MovieClip Frame 5
"die"Symbol 292 MovieClip [D1_Drone_S_] Frame 3
"dead"Symbol 292 MovieClip [D1_Drone_S_] Frame 25
"idle"Symbol 314 MovieClip Frame 1
"fire"Symbol 314 MovieClip Frame 5
"die"Symbol 332 MovieClip [D1_Drone_L_] Frame 3
"dead"Symbol 332 MovieClip [D1_Drone_L_] Frame 25
"idle"Symbol 338 MovieClip Frame 1
"fire"Symbol 338 MovieClip Frame 5
"die"Symbol 363 MovieClip [D1_Drone_DL_] Frame 3
"dead"Symbol 363 MovieClip [D1_Drone_DL_] Frame 25
"idle"Symbol 377 MovieClip Frame 1
"fire"Symbol 377 MovieClip Frame 5
"die"Symbol 409 MovieClip [D1_Tank_N_] Frame 3
"idle"Symbol 434 MovieClip Frame 1
"fire"Symbol 434 MovieClip Frame 5
"die"Symbol 456 MovieClip [D1_Tank_L_] Frame 3
"idle"Symbol 468 MovieClip Frame 1
"fire"Symbol 468 MovieClip Frame 5
"die"Symbol 492 MovieClip [D1_Tank_M_] Frame 3
"idle"Symbol 501 MovieClip Frame 1
"fire"Symbol 501 MovieClip Frame 5
"die"Symbol 525 MovieClip [D1_Tank_LT_] Frame 3
"idle"Symbol 559 MovieClip Frame 1
"fire"Symbol 559 MovieClip Frame 5
"die"Symbol 582 MovieClip [D1_Tank_G_] Frame 3
"idle"Symbol 619 MovieClip Frame 1
"fire"Symbol 619 MovieClip Frame 5
"die"Symbol 642 MovieClip [D2_Heli_G_] Frame 3
"dead"Symbol 642 MovieClip [D2_Heli_G_] Frame 25
"idle"Symbol 667 MovieClip Frame 1
"fire"Symbol 667 MovieClip Frame 5
"die"Symbol 681 MovieClip [D2_Heli_L_] Frame 3
"dead"Symbol 681 MovieClip [D2_Heli_L_] Frame 25
"idle"Symbol 687 MovieClip Frame 1
"fire"Symbol 687 MovieClip Frame 5
"die"Symbol 701 MovieClip [D2_Heli_DL_] Frame 3
"dead"Symbol 701 MovieClip [D2_Heli_DL_] Frame 25
"idle"Symbol 716 MovieClip Frame 1
"fire"Symbol 716 MovieClip Frame 5
"die"Symbol 729 MovieClip [D2_Heli_GL_] Frame 3
"dead"Symbol 729 MovieClip [D2_Heli_GL_] Frame 25
"idle"Symbol 748 MovieClip Frame 1
"fire"Symbol 748 MovieClip Frame 5
"die"Symbol 762 MovieClip [D2_Heli_DG_] Frame 3
"dead"Symbol 762 MovieClip [D2_Heli_DG_] Frame 25
"about"Symbol 992 MovieClip Frame 1
"objectives"Symbol 992 MovieClip Frame 2
"controls"Symbol 992 MovieClip Frame 3
"campaign"Symbol 992 MovieClip Frame 4
"challenges"Symbol 992 MovieClip Frame 5
"cinematics"Symbol 992 MovieClip Frame 6
"highscores"Symbol 992 MovieClip Frame 7
"close"Symbol 1022 MovieClip Frame 1
"table"Symbol 1022 MovieClip Frame 2
"display"Symbol 1025 MovieClip Frame 2
"Idle"Symbol 1045 MovieClip Frame 1
"Open"Symbol 1045 MovieClip Frame 2
"b"Symbol 1094 MovieClip Frame 1
"apb"Symbol 1094 MovieClip Frame 2
"vi"Symbol 1094 MovieClip Frame 3
"es"Symbol 1094 MovieClip Frame 4
"Main"Symbol 1102 MovieClip Frame 1
"Exit"Symbol 1102 MovieClip Frame 2
"c"Symbol 1177 MovieClip Frame 1
"p"Symbol 1177 MovieClip Frame 2
"f"Symbol 1177 MovieClip Frame 3
"m"Symbol 1177 MovieClip Frame 4
"purchased"Symbol 1216 MovieClip Frame 2
"owned"Symbol 1216 MovieClip Frame 3
"insufficient"Symbol 1216 MovieClip Frame 4
"owned"Symbol 1224 MovieClip Frame 2
"equipped"Symbol 1224 MovieClip Frame 3
"prerequisite"Symbol 1224 MovieClip Frame 4
"insufficient"Symbol 1224 MovieClip Frame 5
"available"Symbol 1233 MovieClip Frame 1
"equipped"Symbol 1233 MovieClip Frame 2
"equipNow"Symbol 1233 MovieClip Frame 3
"purchased"Symbol 1237 MovieClip Frame 2
"owned"Symbol 1237 MovieClip Frame 3
"insufficient"Symbol 1237 MovieClip Frame 4
"owned"Symbol 1244 MovieClip Frame 2
"equipped"Symbol 1244 MovieClip Frame 3
"prerequisite"Symbol 1244 MovieClip Frame 4
"insufficient"Symbol 1244 MovieClip Frame 5
"owned"Symbol 1248 MovieClip Frame 2
"equipped"Symbol 1248 MovieClip Frame 3
"prerequisite"Symbol 1248 MovieClip Frame 4
"insufficient"Symbol 1248 MovieClip Frame 5
"available"Symbol 1256 MovieClip Frame 2
"insufficient"Symbol 1256 MovieClip Frame 3
"equipped"Symbol 1256 MovieClip Frame 4
"equipNow"Symbol 1256 MovieClip Frame 5
"purchased"Symbol 1259 MovieClip Frame 2
"owned"Symbol 1259 MovieClip Frame 3
"insufficient"Symbol 1259 MovieClip Frame 4
"owned"Symbol 1266 MovieClip Frame 2
"equipped"Symbol 1266 MovieClip Frame 3
"prerequisite"Symbol 1266 MovieClip Frame 4
"insufficient"Symbol 1266 MovieClip Frame 5
"owned"Symbol 1270 MovieClip Frame 2
"equipped"Symbol 1270 MovieClip Frame 3
"prerequisite"Symbol 1270 MovieClip Frame 4
"insufficient"Symbol 1270 MovieClip Frame 5
"available"Symbol 1275 MovieClip Frame 2
"insufficient"Symbol 1275 MovieClip Frame 3
"equipped"Symbol 1275 MovieClip Frame 4
"equipNow"Symbol 1275 MovieClip Frame 5
"purchased"Symbol 1279 MovieClip Frame 2
"owned"Symbol 1279 MovieClip Frame 3
"insufficient"Symbol 1279 MovieClip Frame 4
"owned"Symbol 1286 MovieClip Frame 2
"equipped"Symbol 1286 MovieClip Frame 3
"prerequisite"Symbol 1286 MovieClip Frame 4
"insufficient"Symbol 1286 MovieClip Frame 5
"owned"Symbol 1289 MovieClip Frame 2
"equipped"Symbol 1289 MovieClip Frame 3
"prerequisite"Symbol 1289 MovieClip Frame 4
"insufficient"Symbol 1289 MovieClip Frame 5
"owned"Symbol 1293 MovieClip Frame 2
"equipped"Symbol 1293 MovieClip Frame 3
"prerequisite"Symbol 1293 MovieClip Frame 4
"insufficient"Symbol 1293 MovieClip Frame 5
"available"Symbol 1300 MovieClip Frame 2
"insufficient"Symbol 1300 MovieClip Frame 3
"equipped"Symbol 1300 MovieClip Frame 4
"equipNow"Symbol 1300 MovieClip Frame 5
"maxed"Symbol 1308 MovieClip Frame 2
"max"Symbol 1308 MovieClip Frame 3
"insufficient"Symbol 1308 MovieClip Frame 4
"maxed"Symbol 1316 MovieClip Frame 2
"max"Symbol 1316 MovieClip Frame 3
"insufficient"Symbol 1316 MovieClip Frame 4
"maxed"Symbol 1324 MovieClip Frame 2
"max"Symbol 1324 MovieClip Frame 3
"insufficient"Symbol 1324 MovieClip Frame 4
"maxed"Symbol 1332 MovieClip Frame 2
"max"Symbol 1332 MovieClip Frame 3
"insufficient"Symbol 1332 MovieClip Frame 4
"maxed"Symbol 1336 MovieClip Frame 2
"max"Symbol 1336 MovieClip Frame 3
"insufficient"Symbol 1336 MovieClip Frame 4
"maxed"Symbol 1342 MovieClip Frame 2
"max"Symbol 1342 MovieClip Frame 3
"insufficient"Symbol 1342 MovieClip Frame 4
"maxed"Symbol 1348 MovieClip Frame 2
"max"Symbol 1348 MovieClip Frame 3
"insufficient"Symbol 1348 MovieClip Frame 4
"maxed"Symbol 1353 MovieClip Frame 2
"max"Symbol 1353 MovieClip Frame 3
"insufficient"Symbol 1353 MovieClip Frame 4
"maxed"Symbol 1357 MovieClip Frame 2
"max"Symbol 1357 MovieClip Frame 3
"insufficient"Symbol 1357 MovieClip Frame 4
"maxed"Symbol 1363 MovieClip Frame 2
"max"Symbol 1363 MovieClip Frame 3
"insufficient"Symbol 1363 MovieClip Frame 4
"maxed"Symbol 1368 MovieClip Frame 2
"max"Symbol 1368 MovieClip Frame 3
"insufficient"Symbol 1368 MovieClip Frame 4
"maxed"Symbol 1373 MovieClip Frame 2
"max"Symbol 1373 MovieClip Frame 3
"insufficient"Symbol 1373 MovieClip Frame 4
"maxed"Symbol 1381 MovieClip Frame 2
"max"Symbol 1381 MovieClip Frame 3
"insufficient"Symbol 1381 MovieClip Frame 4
"maxed"Symbol 1385 MovieClip Frame 2
"max"Symbol 1385 MovieClip Frame 3
"insufficient"Symbol 1385 MovieClip Frame 4
"maxed"Symbol 1390 MovieClip Frame 2
"max"Symbol 1390 MovieClip Frame 3
"insufficient"Symbol 1390 MovieClip Frame 4
"maxed"Symbol 1394 MovieClip Frame 2
"max"Symbol 1394 MovieClip Frame 3
"insufficient"Symbol 1394 MovieClip Frame 4
"maxed"Symbol 1399 MovieClip Frame 2
"max"Symbol 1399 MovieClip Frame 3
"insufficient"Symbol 1399 MovieClip Frame 4
"maxed"Symbol 1403 MovieClip Frame 2
"max"Symbol 1403 MovieClip Frame 3
"insufficient"Symbol 1403 MovieClip Frame 4
"BuzzerDischarge"Symbol 1404 MovieClip Frame 1
"BuzzerAPB"Symbol 1404 MovieClip Frame 2
"BuzzerEQP"Symbol 1404 MovieClip Frame 3
"HunterDischarge"Symbol 1404 MovieClip Frame 5
"HunterAPB"Symbol 1404 MovieClip Frame 6
"HunterI"Symbol 1404 MovieClip Frame 7
"HunterEQP"Symbol 1404 MovieClip Frame 8
"PredatorDischarge"Symbol 1404 MovieClip Frame 10
"PredatorAPB"Symbol 1404 MovieClip Frame 11
"PredatorS"Symbol 1404 MovieClip Frame 12
"PredatorEQP"Symbol 1404 MovieClip Frame 13
"NightHawkDischarge"Symbol 1404 MovieClip Frame 15
"NightHawkAPB"Symbol 1404 MovieClip Frame 16
"NightHawkI"Symbol 1404 MovieClip Frame 17
"NightHawkS"Symbol 1404 MovieClip Frame 18
"NightHawkEQP"Symbol 1404 MovieClip Frame 19
"Bullets_Spd"Symbol 1404 MovieClip Frame 21
"Bullets_Dmg"Symbol 1404 MovieClip Frame 22
"Bullets_Ammo"Symbol 1404 MovieClip Frame 23
"Bullets_Reload"Symbol 1404 MovieClip Frame 24
"APBullets_Spd"Symbol 1404 MovieClip Frame 26
"APBullets_Dmg"Symbol 1404 MovieClip Frame 27
"APBullets_Ammo"Symbol 1404 MovieClip Frame 28
"APBullets_Reload"Symbol 1404 MovieClip Frame 29
"Inhibitor_Spd"Symbol 1404 MovieClip Frame 31
"Inhibitor_Dmg"Symbol 1404 MovieClip Frame 32
"Inhibitor_Ammo"Symbol 1404 MovieClip Frame 33
"Inhibitor_Reload"Symbol 1404 MovieClip Frame 34
"Inhibitor_Effect"Symbol 1404 MovieClip Frame 35
"Spike_Spd"Symbol 1404 MovieClip Frame 37
"Spike_Dmg"Symbol 1404 MovieClip Frame 38
"Spike_Ammo"Symbol 1404 MovieClip Frame 39
"Spike_Reload"Symbol 1404 MovieClip Frame 40
"Spike_Effect"Symbol 1404 MovieClip Frame 41
"open"Symbol 1405 MovieClip Frame 2
"close"Symbol 1405 MovieClip Frame 41
"darken"Symbol 1483 MovieClip Frame 2
"darken"Symbol 1488 MovieClip Frame 2
"darken"Symbol 1493 MovieClip Frame 2
"darken"Symbol 1498 MovieClip Frame 2
"darken"Symbol 1503 MovieClip Frame 2
"darken"Symbol 1508 MovieClip Frame 2
"maxed"Symbol 1518 MovieClip Frame 2
"max"Symbol 1518 MovieClip Frame 3
"insufficient"Symbol 1518 MovieClip Frame 4
"darken"Symbol 1527 MovieClip Frame 2
"darken"Symbol 1532 MovieClip Frame 2
"darken"Symbol 1537 MovieClip Frame 2
"darken"Symbol 1542 MovieClip Frame 2
"darken"Symbol 1547 MovieClip Frame 2
"darken"Symbol 1552 MovieClip Frame 2
"maxed"Symbol 1562 MovieClip Frame 2
"max"Symbol 1562 MovieClip Frame 3
"insufficient"Symbol 1562 MovieClip Frame 4
"maxed"Symbol 1571 MovieClip Frame 2
"max"Symbol 1571 MovieClip Frame 3
"insufficient"Symbol 1571 MovieClip Frame 4
"buzzer"Symbol 1572 MovieClip Frame 1
"hunter"Symbol 1572 MovieClip Frame 2
"predator"Symbol 1572 MovieClip Frame 3
"nighthawk"Symbol 1572 MovieClip Frame 4
"bullets"Symbol 1572 MovieClip Frame 5
"apbullets"Symbol 1572 MovieClip Frame 6
"inhibitors"Symbol 1572 MovieClip Frame 7
"spikes"Symbol 1572 MovieClip Frame 8
"armour"Symbol 1572 MovieClip Frame 9
"armour_a"Symbol 1572 MovieClip Frame 10
"shield"Symbol 1572 MovieClip Frame 11
"shield_a"Symbol 1572 MovieClip Frame 12
"salvage"Symbol 1572 MovieClip Frame 13
"stats"Symbol 1631 MovieClip Frame 2
"closed"Symbol 1631 MovieClip Frame 3
"gotoMenu"Symbol 1631 MovieClip Frame 4
"nextLevel"Symbol 1631 MovieClip Frame 5
"generate"Symbol 1678 MovieClip Frame 2
"nohighscore"Symbol 1702 MovieClip Frame 2
"highscore"Symbol 1702 MovieClip Frame 3
"sent"Symbol 1702 MovieClip Frame 4
"failure"Symbol 1702 MovieClip Frame 5
"replay"Symbol 1837 MovieClip Frame 2
"replay"Symbol 1838 MovieClip Frame 2
"repeat"Symbol 2003 MovieClip Frame 2
"intro"Symbol 2030 MovieClip Frame 2
"start"Symbol 2030 MovieClip Frame 3
"victory"Symbol 2030 MovieClip Frame 4
"defeat"Symbol 2030 MovieClip Frame 5
"credits"Symbol 2030 MovieClip Frame 6

Dynamic Text Variables

_root.Inhibitor_ProjectileDamageSymbol 3 EditableText""
_root.Inhibitor_PC_ShotReloadSymbol 4 EditableText""
_root.Inhibitor_Ammunition_MaxSymbol 5 EditableText""
_root.Inhibitor_PC_ReloadTimeSymbol 6 EditableText""
_root.Inhibitor_PC_EffectSymbol 8 EditableText""
_root.Bullet_ProjectileDamageSymbol 816 EditableText""
_root.Bullet_PC_ShotReloadSymbol 817 EditableText""
_root.Bullet_Ammunition_MaxSymbol 818 EditableText""
_root.Bullet_PC_ReloadTimeSymbol 819 EditableText""
_root.APBullet_ProjectileDamageSymbol 830 EditableText""
_root.APBullet_PC_ShotReloadSymbol 831 EditableText""
_root.APBullet_Ammunition_MaxSymbol 832 EditableText""
_root.APBullet_PC_ReloadTimeSymbol 833 EditableText""
_root.Spike_ProjectileDamageSymbol 844 EditableText""
_root.Spike_PC_ShotReloadSymbol 845 EditableText""
_root.Spike_Ammunition_MaxSymbol 846 EditableText""
_root.Spike_PC_ReloadTimeSymbol 847 EditableText""
_root.Spike_PC_EffectSymbol 849 EditableText""
_root.name_4Symbol 998 EditableText"Name 4"
_root.score_4Symbol 999 EditableText"Score 4"
_root.name_3Symbol 1000 EditableText"Name 3"
_root.score_3Symbol 1001 EditableText"Score 3"
_root.name_2Symbol 1002 EditableText"Name 2"
_root.score_2Symbol 1003 EditableText"Score 2"
_root.name_1Symbol 1004 EditableText"Name 1"
_root.score_1Symbol 1005 EditableText"Score 1"
_root.name_6Symbol 1006 EditableText"Name 6"
_root.score_6Symbol 1007 EditableText"Score 6"
_root.name_5Symbol 1008 EditableText"Name 5"
_root.score_5Symbol 1009 EditableText"Score 5"
_root.name_8Symbol 1010 EditableText"Name 8"
_root.score_8Symbol 1011 EditableText"Score 8"
_root.name_7Symbol 1012 EditableText"Name 7"
_root.score_7Symbol 1013 EditableText"Score 7"
_root.name_0Symbol 1014 EditableText"Name 0"
_root.score_0Symbol 1015 EditableText"Score 0"
_root.name_9Symbol 1016 EditableText"Name 9"
_root.score_9Symbol 1017 EditableText"Score 9"
_root._qualitySymbol 1024 EditableText"MEDIUM"
_root.playerPointsSymbol 1080 EditableText"10,000"
_root.playerScrapsSymbol 1096 EditableText"10,000"
_root.HealthSymbol 1586 EditableText"5000"
_root.ShieldSymbol 1588 EditableText"2000"




http://swfchan.com/7/30856/info.shtml
Created: 19/5 -2019 02:51:36 Last modified: 19/5 -2019 02:51:36 Server time: 15/05 -2024 12:35:14