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swfchan turned sixteen years old yesterday! (5may2024)

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Detonator.swf

This is the info page for
Flash #30929

(Click the ID number above for more basic data on this flash file.)


Text
Free Games AND ShowS

LOADING....

LOADING....

Free Games AND ShowS

START

PLAY MORE GAMES

NEW GAMES BY EMAIL

DOWNLOAD THIS GAME

INSTRUCTIONS

START

PLAY MORE GAMES

NEW GAMES BY EMAIL

DOWNLOAD THIS GAME

INSTRUCTIONS

B

This is a normal tile. You'll
see it on all the levels.

A rivet tile. It can't be
destroyed by explosions

A dissolver. It disappears
after you've stepped off it

Ice tile. Too slippery for
you to stay on it......

Slotted tile. Bombs can
be moved along the slots
Press SPACE twice to move bombs

Teleport tile. Instantly moves
you around the screen.

Switch. Move the switch to
see hidden areas or tiles

Small bomb. It only
destroys 1 tile.

Medium bomb. It destroys
an area of 5 tiles.

LARGE bomb. It destroys
an area of 13 tiles.

Radar bomb. It detonates
all the other Radar bombs

Land mine. Don't step on
it - KABOOM!

In later levels BEWARE
of falling crates......

Walter is in charge of the Bomb disposal team. You have to
guide him around the screen using the cursor keys and then
press the <space> bar to detonate the bombs. BEWARE - after
the fuse has been started, Walter only has 1.5 seconds to move
out of the way before the bomb explodes, so you need to be
quick!! To move a bomb along rails hit the  <space> bar twice
quickly, then the direction you want to move in.

BACK

BACK

L

L

E

E

V

V

Completed!

Completed!

North

Level

Score

Bonus

Lives

BACK

BACK

BACK

LOADING HIGHSCORES...

MINICLIP.COM HIGHSCORE COMPONENT v1.24

Place this component on a frame where the
highscores should be displayed. The silhouette
helps you position it correctly on your page.

scoreLocation
gamename
saveScore
scoreIsTime
scoreReversed

The absolute path to the
score variable.
Game identifier.
Set to false to only show
the scores and not save score.
Score is based on time -
'00m23s45ms' should be
sent as '2345' (number mustn't
start with a zero).
Score is sorted descending,
time is sorted ascending.

DAILY

WEEKLY

MONTHLY

THE HIGHSCORES ARE EXCLUSIVELY
AVAILABLE ON MINICLIP.COM

PLAY THIS GAME WITH HIGHSCORES!

PLAY THIS GAME WITH HIGHSCORES!

HIGHSCORES

GAME OVER

PLAY AGAIN?

ActionScript [AS1/AS2]

Frame 98
gotoAndPlay (99);
Frame 100
if (loadperc == 100) { gotoAndPlay (102); } loadperc = int((_framesloaded / _totalframes) * 100); perc = loadperc add "%";
Frame 101
gotoAndPlay (100);
Frame 103
levelnumber = 1; gamelevel = 1; endlevel = 15; cratefactor = 500; bonusdelay = 5; score = 0; lives = 3; counter = getTimer(); array1 = 1; array2 = 3; array3 = 4; array4 = 5; array5 = 8; array6 = 20; array7 = 21; array8 = 1; array9 = 1; array10 = 1; array11 = 1; array12 = 23; array13 = 24; ptr = 1; duplicateMovieClip ("/sbomb", "sbomb1", 90); duplicateMovieClip ("/sbomb", "sbomb2", 91); duplicateMovieClip ("/sabomb", "sabomb1", 92); duplicateMovieClip ("/sabomb", "sabomb2", 93);
Frame 104
current = getTimer(); delay = (current - counter) / 1000; if ((1 < Number(delay)) and (Number(delay) < 1.5)) { setProperty("/tiles", _visible , false); setProperty("/tiles2", _visible , false); } else { setProperty("/tiles", _visible , true); setProperty("/tiles2", _visible , true); } if (4.5 < Number(delay)) { ptr = Number(ptr) + 1; if (13 < Number(ptr)) { ptr = 1; } temp = eval ("array" add ptr); tellTarget ("/tiles") { gotoAndStop(_level0:temp); }; tellTarget ("/tiles2") { gotoAndStop(_level0:temp); }; tellTarget ("/tilehelp") { play(); }; counter = getTimer(); } if ((Number(ptr) >= 8) and (10 >= Number(ptr))) { if (Number(ptr) == 8) { scale = 100; } if (Number(ptr) == 9) { scale = 130; } if (Number(ptr) == 10) { scale = 160; } setProperty("/sbomb1", _x , 216); setProperty("/sbomb1", _y , "410"); setProperty("/sbomb1", _xscale , scale); setProperty("/sbomb1", _yscale , scale); setProperty("/sbomb1", _visible , true); setProperty("/sbomb2", _x , 560); setProperty("/sbomb2", _y , "410"); setProperty("/sbomb2", _xscale , scale); setProperty("/sbomb2", _yscale , scale); setProperty("/sbomb2", _visible , true); } else { setProperty("/sbomb1", _visible , false); setProperty("/sbomb2", _visible , false); } if (Number(ptr) == 11) { scale = 130; setProperty("/sabomb1", _x , 216); setProperty("/sabomb1", _y , "410"); setProperty("/sabomb1", _xscale , scale); setProperty("/sabomb1", _yscale , scale); setProperty("/sabomb1", _visible , true); setProperty("/sabomb2", _x , 560); setProperty("/sabomb2", _y , "410"); setProperty("/sabomb2", _xscale , scale); setProperty("/sabomb2", _yscale , scale); setProperty("/sabomb2", _visible , true); } else { setProperty("/sabomb1", _visible , false); setProperty("/sabomb2", _visible , false); }
Frame 107
gotoAndPlay (104);
Frame 108
gotoAndPlay (104);
Frame 109
stop();
Frame 110
stopAllSounds(); tilex = 45; tiley = 26; moviex = 640; moviey = 480; removeMovieClip("/comp"); removeMovieClip("/crate2"); removeMovieClip("/manx"); count = 1; while (100 >= Number(count)) { removeMovieClip("/tile" add count); removeMovieClip("/explode" add count); removeMovieClip("/sbomb" add count); Set("teleport" add count, count); count = Number(count) + 1; } if (Number(levelnumber) == 0) { gridx = 5; gridy = 5; grid = "!!!!!!!!!!!!!!!!!!!!!!!!!"; grid2 = "6000000000000000000014"; manx = 2; many = 2; xoffs = 275; yoffs = 100; } if (Number(levelnumber) == 1) { gridx = 5; gridy = 4; grid = "!!$!!!! !!!! !!! !"; grid2 = "11010000011100110000"; manx = 5; many = 4; } if (Number(levelnumber) == 2) { gridx = 5; gridy = 4; grid = "!$!%! !$! !!$%!%!$"; grid2 = "11000001010020001001"; manx = 5; many = 1; } if (Number(levelnumber) == 3) { gridx = 5; gridy = 4; grid = "$!!!%$%$!!$!%!!!'++)"; grid2 = "02020013100202200001"; manx = 2; many = 1; } if (Number(levelnumber) == 4) { gridx = 6; gridy = 5; grid = "%%! ! !%%%%!!,+)! !( !! !!%%!!"; grid2 = "000010100000100200300000000000"; manx = 1; many = 5; } if (Number(levelnumber) == 5) { gridx = 6; gridy = 5; grid = "!!$$!! !$ !! $#% !!!!!!"; grid2 = "010010000000001000000020010120"; manx = 1; many = 1; } if (Number(levelnumber) == 6) { gridx = 5; gridy = 5; grid = "!$#$$4 &$!!#1)%!#(!!!#4!"; grid2 = "0000000000022300000110001"; manx = 1; many = 1; teleport6 = 13; teleport24 = 10; } if (Number(levelnumber) == 7) { gridx = 5; gridy = 5; grid = "'+++)$ '+++) $!!!!!"; grid2 = "2000000000102000000000002"; manx = 5; many = 1; } if (Number(levelnumber) == 8) { gridx = 6; gridy = 5; grid = "!%%%%!%%4!%!%!%%!%!%%!%!%4!%%4"; grid2 = "000001000000010010000100001000"; teleport9 = 27; teleport26 = 6; teleport30 = 17; manx = 1; many = 1; } if (Number(levelnumber) == 9) { gridx = 5; gridy = 5; grid = "!!!!5 5!!!! !!!!!"; grid2 = "0100000000000010000001200"; switch5 = "!!!!6 ! 5!!!! !!!!!"; switch11 = "!!!!6 6!!!! !!!!!!"; manx = 1; many = 1; } if (Number(levelnumber) == 10) { gridx = 5; gridy = 5; grid = "4! !4!! !! !! !!4! !4"; grid2 = "0201000001000000000202000"; teleport1 = 19; teleport5 = 6; teleport21 = 4; teleport25 = 16; manx = 1; many = 2; } if (Number(levelnumber) == 11) { gridx = 5; gridy = 5; grid = " & !*! '+2!! !*! ( "; grid2 = "0020000200003000010000000"; manx = 1; many = 3; } if (Number(levelnumber) == 12) { gridx = 5; gridy = 4; grid = "!! !!!! !!!! !!!!!!!"; grid2 = "11010000011100112220"; manx = 5; many = 4; } if (Number(levelnumber) == 13) { gridx = 4; gridy = 4; grid = " # 4$$!!!!$ ! "; grid2 = "0100010130100010"; manx = 3; many = 4; teleport5 = 2; } if (Number(levelnumber) == 14) { gridx = 5; gridy = 6; grid = "!! %$!! $! !$! $! 5!!% !! "; grid2 = "020001100102000010021000100000"; switch1 = "6! %$!! $! !$! $! 5!!%!!! !"; switch19 = "5! %$!! $! !$! $! 6!!%!!! "; manx = 1; many = 1; } if (Number(levelnumber) == 15) { gridx = 9; gridy = 4; grid = "!5%%%! 4 ! ! !! ! ! !!!!!!!!$!"; grid2 = "100003000001000003202002003000001001"; switch2 = "!6!%%! 4 ! ! !! ! ! !!!!!!!!$!"; teleport9 = 19; manx = 1; many = 4; } oldmanx = manx; oldmany = many; depthlevels = 5; falloff = false; countdownon = false; levelfinished = false; slotmode = false; moves = 99999 /* 0x01869F */; bombtotal = 99; maxx = (gridx - 1) * tilex; minx = tilex - (gridy * tilex); width = maxx - minx; offset1 = (moviex - width) / 2; xoffs = (offset1 - minx) - 5; miny = tiley * 2; maxy = Number(gridx * tiley) + Number(gridy * tiley); width = maxy - miny; offset1 = (moviey - width) / 2; yoffs = offset1 - miny; bonus = 1000 + Number(gamelevel * 100); bonustart = getTimer();
Frame 111
count = 1; x = 1; y = 1; while (Number(gridx * gridy) >= Number(count)) { temp = substring(grid, count, 1); temp = ord(temp) - 32; temp2 = substring(grid2, count, 1); xplot = (Number(xoffs) + Number(x * tilex)) - (y * tilex); yplot = Number(Number(yoffs) + Number(x * tiley)) + Number(y * tiley); gridpos = Number(x) + Number((y - 1) * gridx); depth = Number((gridpos - 1) * depthlevels) + 1; if (Number(temp) != 0) { duplicateMovieClip ("/tile", "tile" add count, depth); setProperty("/tile" add count, _x , xplot); setProperty("/tile" add count, _y , yplot); tellTarget ("/tile" add count) { gotoAndPlay(_level0:temp); }; } if (Number(temp2) != 0) { if (Number(temp2) < 4) { duplicateMovieClip ("/sbomb", "sbomb" add count, Number(depth) + 2); } else { duplicateMovieClip ("/sabomb", "sbomb" add count, Number(depth) + 2); } setProperty("/sbomb" add count, _x , xplot); setProperty("/sbomb" add count, _y , yplot - (tiley / 2)); if ((Number(temp2) == 1) or (Number(temp2) == 4)) { bombscale = 70; } if ((Number(temp2) == 2) or (Number(temp2) == 5)) { bombscale = 100; } if ((Number(temp2) == 3) or (Number(temp2) == 6)) { bombscale = 130; } setProperty("/sbomb" add count, _xscale , bombscale); setProperty("/sbomb" add count, _yscale , bombscale); } tellTarget ("") { }; count = Number(count) + 1; x = Number(x) + 1; if (Number(gridx) < Number(x)) { x = 1; y = Number(y) + 1; } } duplicateMovieClip ("/man", "manx", Number(depth) + 1); plotman = true;
Frame 112
if (((Number(plotman) == Number(true)) and (Number(falloff) == Number(false))) and (Number(levelfinished) == Number(false))) { if (Number(slotmode) == Number(true)) { gridpos = Number(manx) + Number((many - 1) * gridx); tile = substring(grid, gridpos, 1); bomb = substring(grid2, gridpos, 1); tile = ord(tile) - 32; if (((Number(tile) >= 6) and (19 >= Number(tile))) and (Number(bomb) == 0)) { bombpos = Number(slotx) + Number((sloty - 1) * gridx); bomb = substring(grid2, bombpos, 1); tempgrid = substring(grid2, 1, bombpos - 1); tempgrid2 = substring(grid2, Number(bombpos) + 1, Number((gridx * gridy) - bombpos) + 1); grid2 = (tempgrid add "0") add tempgrid2; removeMovieClip("/sbomb" add bombpos); bombpos = Number(manx) + Number((many - 1) * gridx); tempgrid = substring(grid2, 1, bombpos - 1); tempgrid2 = substring(grid2, Number(bombpos) + 1, Number((gridx * gridy) - bombpos) + 1); grid2 = (tempgrid add bomb) add tempgrid2; depth = Number((bombpos - 1) * depthlevels) + 1; xplot = (Number(xoffs) + Number(manx * tilex)) - (many * tilex); yplot = Number(Number(yoffs) + Number(manx * tiley)) + Number(many * tiley); if (3 >= Number(bomb)) { duplicateMovieClip ("/sbomb", "sbomb" add bombpos, Number(depth) + 2); } else { duplicateMovieClip ("/sabomb", "sbomb" add bombpos, Number(depth) + 2); } setProperty("/sbomb" add bombpos, _x , xplot); setProperty("/sbomb" add bombpos, _y , yplot - (tiley / 2)); if ((Number(bomb) == 1) or (Number(bomb) == 4)) { bombscale = 70; } if ((Number(bomb) == 2) or (Number(bomb) == 5)) { bombscale = 100; } if ((Number(bomb) == 3) or (Number(bomb) == 6)) { bombscale = 130; } setProperty("/sbomb" add bombpos, _xscale , bombscale); setProperty("/sbomb" add bombpos, _yscale , bombscale); slotx = manx; sloty = many; } else { slotmode = false; } } xplot = (Number(xoffs) + Number(manx * tilex)) - (many * tilex); yplot = Number(Number(yoffs) + Number(manx * tiley)) + Number(many * tiley); gridpos = Number(manx) + Number((many - 1) * gridx); depth = Number((gridpos - 1) * depthlevels) + 1; if (Number(depth) < 0) { depth = 0; } removeMovieClip("/manx"); if ((Number(direction) == 3) or (Number(direction) == 4)) { duplicateMovieClip ("/man", "manx", Number(depth) + 3); } else { duplicateMovieClip ("/man", "manx", Number(depth) + 1); } setProperty("/manx", _x , Number(xplot) + 5); setProperty("/manx", _y , yplot - 30); tellTarget ("/manx") { gotoAndPlay(_level0:direction); }; plotman = false; gridpos = Number(oldmanx) + Number((oldmany - 1) * gridx); tile = substring(grid, gridpos, 1); tile = ord(tile) - 32; if (Number(tile) == 4) { tellTarget ("/tile" add gridpos) { gotoAndPlay ("dissolve"); }; tempgrid = substring(grid, 1, gridpos - 1); tempgrid2 = substring(grid, Number(gridpos) + 1, Number((gridx * gridy) - gridpos) + 1); grid = (tempgrid add " ") add tempgrid2; } gridpos = Number(manx) + Number((many - 1) * gridx); tile = substring(grid, gridpos, 1); tile = ord(tile) - 32; if (((((Number(tile) == 0) or (Number(gridx) < Number(manx))) or (Number(manx) < 1)) or (Number(gridy) < Number(many))) or (Number(many) < 1)) { falloff = true; tellTarget ("/sound1") { gotoAndPlay (2); }; fallxplot = (Number(xoffs) + Number(manx * tilex)) - (many * tilex); fallyplot = Number(Number(yoffs) + Number(manx * tiley)) + Number(many * tiley); fallscale = 50; } if (Number(tile) == 23) { detonate = true; mine = true; detx = manx; dety = many; } if (Number(tile) == 20) { currentpos = Number(manx) + Number((many - 1) * gridx); temppos = eval ("teleport" add currentpos); newy = int(temppos / gridx); newx = temppos - (newy * gridx); if (Number(newx) == 0) { newx = gridx; } else { newy = Number(newy) + 1; } manx = newx; many = newy; plotman = true; tellTarget ("/sound5") { gotoAndPlay (2); }; } if (Number(tile) == 5) { plotman = true; } if ((Number(tile) == 5) and (1 < Number(moves))) { tellTarget ("/sound4") { gotoAndPlay (2); }; plotman = true; oldmanx = manx; oldmany = many; if (Number(direction) == 1) { manx = Number(manx) + 1; } if (Number(direction) == 2) { many = Number(many) + 1; } if (Number(direction) == 3) { many = many - 1; } if (Number(direction) == 4) { manx = manx - 1; } } } if (Number(falloff) == Number(true)) { tellTarget ("/manx") { gotoAndPlay(_level0:direction); }; direction = Number(direction) + 1; if (4 < Number(direction)) { direction = direction - 4; } setProperty("/manx", _x , Number(fallxplot) + 5); setProperty("/manx", _y , fallyplot - 30); setProperty("/manx", _xscale , fallscale); setProperty("/manx", _yscale , fallscale); fallyplot = Number(fallyplot) + 10; fallscale = fallscale - 0.5; if ((600 < Number(fallyplot)) or (Number(fallscale) < 5)) { lives = lives - 1; if (0 < Number(lives)) { gotoAndPlay (110); } else { gotoAndPlay (114); } } } if (Number(detonate) == Number(true)) { bombqueue = 1; Set("bq" add bombqueue, Number((dety - 1) * gridx) + Number(detx)); gridpos = Number(detx) + Number((dety - 1) * gridx); Set("btype" add bombqueue, substring(grid2, gridpos, 1)); qptr = 1; while (Number(bombqueue) >= Number(qptr)) { temppos = eval ("bq" add qptr); dety = int(temppos / gridx); detx = temppos - (dety * gridx); if (Number(detx) == 0) { detx = gridx; } else { dety = Number(dety) + 1; } gridpos = Number(detx) + Number((dety - 1) * gridx); tile = substring(grid2, gridpos, 1); tile = eval ("btype" add qptr); if (3 < Number(tile)) { zcount = 1; while (Number(gridx * gridy) >= Number(zcount)) { ztile = substring(grid2, zcount, 1); if (3 < Number(ztile)) { tempgrid = substring(grid2, 1, zcount - 1); tempgrid2 = substring(grid2, Number(zcount) + 1, Number((gridx * gridy) - zcount) + 1); grid2 = (tempgrid add "0") add tempgrid2; bombqueue = Number(bombqueue) + 1; Set("bq" add bombqueue, zcount); Set("btype" add bombqueue, ztile); } zcount = Number(zcount) + 1; } } if (((Number(tile) == 1) or (Number(mine) == Number(true))) or (Number(tile) == 4)) { xcheck1 = detx; ycheck1 = dety - 1; xcheck2 = detx - 1; ycheck2 = dety; xcheck3 = detx; ycheck3 = dety; xcheck4 = Number(detx) + 1; ycheck4 = dety; xcheck5 = detx; ycheck5 = Number(dety) + 1; maxcheck = 5; } if ((Number(tile) == 2) or (Number(tile) == 5)) { xcheck1 = detx; ycheck1 = dety - 1; xcheck2 = detx - 1; ycheck2 = dety; xcheck3 = detx; ycheck3 = dety; xcheck4 = Number(detx) + 1; ycheck4 = dety; xcheck5 = detx; ycheck5 = Number(dety) + 1; xcheck6 = detx; ycheck6 = dety - 2; xcheck7 = detx - 1; ycheck7 = dety - 1; xcheck8 = Number(detx) + 1; ycheck8 = dety - 1; xcheck9 = detx - 2; ycheck9 = dety; xcheck10 = Number(detx) + 2; ycheck10 = dety; xcheck11 = detx - 1; ycheck11 = Number(dety) + 1; xcheck12 = Number(detx) + 1; ycheck12 = Number(dety) + 1; xcheck13 = detx; ycheck13 = Number(dety) + 2; maxcheck = 13; } if ((Number(tile) == 3) or (Number(tile) == 6)) { xcheck1 = detx; ycheck1 = dety - 1; xcheck2 = detx - 1; ycheck2 = dety; xcheck3 = detx; ycheck3 = dety; xcheck4 = Number(detx) + 1; ycheck4 = dety; xcheck5 = detx; ycheck5 = Number(dety) + 1; xcheck6 = detx; ycheck6 = dety - 2; xcheck7 = detx - 1; ycheck7 = dety - 1; xcheck8 = Number(detx) + 1; ycheck8 = dety - 1; xcheck9 = detx - 2; ycheck9 = dety; xcheck10 = Number(detx) + 2; ycheck10 = dety; xcheck11 = detx - 1; ycheck11 = Number(dety) + 1; xcheck12 = Number(detx) + 1; ycheck12 = Number(dety) + 1; xcheck13 = detx; ycheck13 = Number(dety) + 2; xcheck14 = detx; ycheck14 = dety - 3; xcheck15 = detx - 1; ycheck15 = dety - 2; xcheck16 = Number(detx) + 1; ycheck16 = dety - 2; xcheck17 = detx - 2; ycheck17 = dety - 1; xcheck18 = Number(detx) + 1; ycheck18 = dety - 1; xcheck19 = detx - 3; ycheck19 = dety; xcheck20 = Number(detx) + 3; ycheck20 = dety; xcheck21 = detx - 2; ycheck21 = Number(dety) + 1; xcheck22 = Number(detx) + 2; ycheck22 = Number(dety) + 1; xcheck23 = detx - 1; ycheck23 = Number(dety) + 2; xcheck24 = Number(detx) + 1; ycheck24 = Number(dety) + 2; xcheck25 = detx; ycheck25 = Number(dety) + 3; maxcheck = 25; } count = 1; while (Number(maxcheck) >= Number(count)) { tempx = eval ("xcheck" add count); tempy = eval ("ycheck" add count); if ((((0 < Number(tempx)) and (Number(gridx) >= Number(tempx))) and (0 < Number(tempy))) and (Number(gridy) >= Number(tempy))) { temppos = Number(tempx) + Number((tempy - 1) * gridx); check = substring(grid2, temppos, 1); } else { check = 0; } if (Number(check) != 0) { tempgrid = substring(grid2, 1, temppos - 1); tempgrid2 = substring(grid2, Number(temppos) + 1, Number((gridx * gridy) - temppos) + 1); grid2 = (tempgrid add "0") add tempgrid2; bombqueue = Number(bombqueue) + 1; Set("bq" add bombqueue, temppos); Set("btype" add bombqueue, check); } count = Number(count) + 1; } qptr = Number(qptr) + 1; } detonate = false; qptr = 1; while (Number(bombqueue) >= Number(qptr)) { temppos = eval ("bq" add qptr); dety = int(temppos / gridx); detx = temppos - (dety * gridx); if (Number(detx) == 0) { detx = gridx; } else { dety = Number(dety) + 1; } tile = eval ("btype" add qptr); if (((Number(tile) == 1) or (Number(mine) == Number(true))) or (Number(tile) == 4)) { blastx1 = detx; blasty1 = dety; blast = 1; } if ((Number(tile) == 2) or (Number(tile) == 5)) { blastx1 = detx; blasty1 = dety - 1; blastx2 = detx - 1; blasty2 = dety; blastx3 = detx; blasty3 = dety; blastx4 = Number(detx) + 1; blasty4 = dety; blastx5 = detx; blasty5 = Number(dety) + 1; blast = 5; } if ((Number(tile) == 3) or (Number(tile) == 6)) { blastx1 = detx; blasty1 = dety - 1; blastx2 = detx - 1; blasty2 = dety; blastx3 = detx; blasty3 = dety; blastx4 = Number(detx) + 1; blasty4 = dety; blastx5 = detx; blasty5 = Number(dety) + 1; blastx6 = detx; blasty6 = dety - 2; blastx7 = detx - 1; blasty7 = dety - 1; blastx8 = Number(detx) + 1; blasty8 = dety - 1; blastx9 = detx - 2; blasty9 = dety; blastx10 = Number(detx) + 2; blasty10 = dety; blastx11 = detx - 1; blasty11 = Number(dety) + 1; blastx12 = Number(detx) + 1; blasty12 = Number(dety) + 1; blastx13 = detx; blasty13 = Number(dety) + 2; blast = 13; } count = 1; while (Number(blast) >= Number(count)) { blastx = eval ("blastx" add count); blasty = eval ("blasty" add count); if (((Number(blastx) == Number(manx)) and (Number(blasty) == Number(many))) and (Number(falloff) == Number(false))) { falloff = true; tellTarget ("/sound1") { gotoAndPlay (2); }; fallxplot = (Number(xoffs) + Number(manx * tilex)) - (many * tilex); fallyplot = Number(Number(yoffs) + Number(manx * tiley)) + Number(many * tiley); fallscale = 50; } if ((((0 < Number(blastx)) and (Number(gridx) >= Number(blastx))) and (0 < Number(blasty))) and (Number(gridy) >= Number(blasty))) { gridpos = Number(blastx) + Number((blasty - 1) * gridx); tile = substring(grid, gridpos, 1); tile = ord(tile) - 32; if (Number(tile) != 3) { removeMovieClip("/tile" add gridpos); tempgrid = substring(grid, 1, gridpos - 1); tempgrid2 = substring(grid, Number(gridpos) + 1, Number((gridx * gridy) - gridpos) + 1); grid = (tempgrid add " ") add tempgrid2; } removeMovieClip("/sbomb" add gridpos); duplicateMovieClip ("/explode", "explode" add gridpos, 900 + Number(gridpos)); xplot = (Number(xoffs) + Number(blastx * tilex)) - (blasty * tilex); yplot = Number(Number(yoffs) + Number(blastx * tiley)) + Number(blasty * tiley); setProperty("/explode" add gridpos, _x , xplot); setProperty("/explode" add gridpos, _y , yplot - (tiley / 2)); tellTarget ("/explode" add gridpos) { gotoAndPlay (2); }; tellTarget ("/sound3") { gotoAndPlay (2); }; } count = Number(count) + 1; } qptr = Number(qptr) + 1; } mine = false; moves = 99999 /* 0x01869F */; total = 0; tempscore = 0; count = 1; while (Number(gridx * gridy) >= Number(count)) { tile = substring(grid, count, 1); tile = ord(tile) - 32; bomb = substring(grid2, count, 1); total = Number(total) + Number(bomb); if (Number(tile) != 0) { tempscore = Number(tempscore) + 10; } count = Number(count) + 1; } bombtotal = total; plotman = true; } if (((Number(bombtotal) == 0) and (Number(falloff) == Number(false))) and (Number(plotman) == Number(false))) { score = Number(score) + Number(tempscore); score = Number(score) + Number(bonus); duplicateMovieClip ("/completed", "comp", 999); setProperty("/comp", _x , moviex / 2); setProperty("/comp", _y , (moviey / 2) - 50); tellTarget ("/comp") { gotoAndPlay (2); }; levelfinished = true; finishtimer = getTimer(); bombtotal = 99; } if ((((15 < Number(gamelevel)) and (Number(random(cratefactor)) == 10)) and (Number(levelfinished) == Number(false))) and (Number(cratefalling) == Number(false))) { x = manx; y = many; cratex = manx; cratey = many; gridpos = Number(x) + Number((y - 1) * gridx); depth = Number((gridpos - 1) * depthlevels) + 1; cratexplot = (Number(xoffs) + Number(x * tilex)) - (y * tilex); finalcrateyplot = Number(Number(yoffs) + Number(x * tiley)) + Number(y * tiley); crateyplot = finalcrateyplot - 300; duplicateMovieClip ("/crate", "crate2", Number(depth) + 4); setProperty("/crate2", _x , cratexplot); setProperty("/crate2", _y , crateyplot); cratefall = false; fallspeed = 1; cratefalling = true; tellTarget ("/sound7") { gotoAndPlay (2); }; } if (Number(cratefalling) == Number(true)) { crateyplot = Number(crateyplot) + Number(fallspeed); fallspeed = Number(fallspeed) + 1; distance = finalcrateyplot - crateyplot; if (Number(distance) < 55) { if ((Number(cratex) == Number(manx)) and (Number(cratey) == Number(many))) { mine = true; detonate = true; detx = manx; dety = many; cratefalling = false; } } if (Number(crateyplot) >= Number(finalcrateyplot)) { tellTarget ("/sound8") { gotoAndPlay (2); }; cratefalling = false; cratepause = true; cratedelay = 0; crateyplot = finalcrateyplot; } setProperty("/crate2", _x , cratexplot); setProperty("/crate2", _y , crateyplot); } if (Number(cratepause) == Number(true)) { if (20 < Number(cratedelay)) { removeMovieClip("/crate2"); cratepause = false; } else { cratedelay = Number(cratedelay) + 1; } }
Frame 113
current = (getTimer() - bonustart) / 1000; if (Number(bonusdelay) < Number(current)) { bonustart = getTimer(); bonus = bonus - 50; if (0 >= Number(bonus)) { detonate = true; mine = true; detx = manx; dety = many; } } if (Number(countdownon) == Number(true)) { current = getTimer(); delay = (current - countdown) / 1000; if (1.5 < Number(delay)) { detonate = true; countdownon = false; } } tempgoto = true; if (Number(levelfinished) == Number(true)) { current = getTimer(); delay = (current - finishtimer) / 1000; if (3.5 < Number(delay)) { levelnumber = Number(levelnumber) + 1; bonusdelay = bonusdelay - 0.1; if (Number(bonusdelay) < 1) { bonusdelay = 1; } cratefactor = cratefactor - 15; if (Number(cratefactor) < 30) { cratefactor = 30; } gamelevel = Number(gamelevel) + 1; if (Number(endlevel) < Number(levelnumber)) { levelnumber = 1; } tempgoto = false; } } if (Number(tempgoto) == Number(true)) { gotoAndPlay (112); } else { tempgoto = true; gotoAndPlay (110); }
Frame 114
removeMovieClip("/comp"); removeMovieClip("/crate2"); removeMovieClip("/manx"); count = 1; while (100 >= Number(count)) { removeMovieClip("/tile" add count); removeMovieClip("/explode" add count); removeMovieClip("/sbomb" add count); Set("teleport" add count, count); count = Number(count) + 1; } count = 5; if (_root.score == 0) { gotoAndPlay (117); } else { stop(); }
Instance of Symbol 195 MovieClip in Frame 114
onClipEvent (load) { scoreLocation = "_root.score"; gamename = "detonator"; saveScore = true; scoreIsTime = false; scoreReversed = false; }
Frame 117
newrecord = false; if (Number(newrecord) == Number(true)) { result = "Well done! That's a new high score!"; } else { result = "You didn't manage to get a high-score"; } stop();
Symbol 13 MovieClip Frame 99
stop();
Symbol 26 Button
on (release) { getURL ("http://www.miniclip.com/Homepage.htm", "_blank"); }
Symbol 65 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 2
stop();
Symbol 65 MovieClip Frame 3
stop();
Symbol 65 MovieClip Frame 4
stop();
Symbol 65 MovieClip Frame 5
stop();
Symbol 65 MovieClip Frame 6
stop();
Symbol 65 MovieClip Frame 7
stop();
Symbol 65 MovieClip Frame 8
stop();
Symbol 65 MovieClip Frame 9
stop();
Symbol 65 MovieClip Frame 10
stop();
Symbol 65 MovieClip Frame 11
stop();
Symbol 65 MovieClip Frame 12
stop();
Symbol 65 MovieClip Frame 13
stop();
Symbol 65 MovieClip Frame 14
stop();
Symbol 65 MovieClip Frame 15
stop();
Symbol 65 MovieClip Frame 16
stop();
Symbol 65 MovieClip Frame 17
stop();
Symbol 65 MovieClip Frame 18
stop();
Symbol 65 MovieClip Frame 19
stop();
Symbol 65 MovieClip Frame 20
stop();
Symbol 65 MovieClip Frame 21
stop();
Symbol 65 MovieClip Frame 22
stop();
Symbol 65 MovieClip Frame 23
stop();
Symbol 65 MovieClip Frame 24
stop();
Symbol 65 MovieClip Frame 61
stop();
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 2
stop();
Symbol 79 MovieClip Frame 3
stop();
Symbol 79 MovieClip Frame 4
stop();
Symbol 79 MovieClip Frame 5
stop();
Symbol 79 MovieClip Frame 6
stop();
Symbol 79 MovieClip Frame 7
stop();
Symbol 79 MovieClip Frame 8
stop();
Symbol 79 MovieClip Frame 9
stop();
Symbol 79 MovieClip Frame 10
stop();
Symbol 79 MovieClip Frame 11
stop();
Symbol 79 MovieClip Frame 12
stop();
Symbol 79 MovieClip Frame 13
stop();
Symbol 82 Button
on (press) { gotoAndPlay (110); }
Symbol 83 Button
on (release) { getURL ("http://www.miniclip.com/signup.htm", "_blank"); }
Symbol 84 Button
on (release) { getURL ("http://www.miniclip.com/download_detonator.htm", "_blank"); }
Symbol 85 Button
on (release) { gotoAndPlay (109); }
Symbol 88 Button
on (release) { gotoAndPlay (104); }
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 2
stop();
Symbol 92 MovieClip Frame 3
stop();
Symbol 92 MovieClip Frame 4
stop();
Symbol 105 MovieClip Frame 10
stop();
Symbol 120 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 21
gotoAndPlay (2);
Symbol 126 Button
on (keyPress "<Up>") { if (1 < Number(moves)) { oldmany = many; oldmanx = manx; direction = 3; many = many - 1; plotman = true; moves = moves - 1; } } on (keyPress "<Down>") { if (1 < Number(moves)) { oldmany = many; oldmanx = manx; direction = 2; many = Number(many) + 1; plotman = true; moves = moves - 1; } } on (release, keyPress "<Right>") { if (1 < Number(moves)) { oldmany = many; oldmanx = manx; direction = 1; manx = Number(manx) + 1; plotman = true; moves = moves - 1; } } on (keyPress "<Left>") { if (1 < Number(moves)) { oldmany = many; oldmanx = manx; direction = 4; manx = manx - 1; plotman = true; moves = moves - 1; } } on (keyPress "<Space>") { if (Number(slotmode) == Number(false)) { gridpos = Number(manx) + Number((many - 1) * gridx); tile = substring(grid2, gridpos, 1); tile2 = substring(grid, gridpos, 1); tile2 = ord(tile2) - 32; if (Number(tile2) == 21) { tellTarget ("/sound6") { gotoAndPlay (2); }; grid = eval ("switch" add gridpos); gotoAndPlay (111); } if ((Number(countdownon) == Number(false)) and (Number(tile) != 0)) { tellTarget ("/sound2") { gotoAndPlay (2); }; countdown = getTimer(); countdownon = true; detx = manx; dety = many; moves = 2; } else if (((((Number(tile2) >= 6) and (19 >= Number(tile2))) and (Number(countdownon) == Number(true))) and (Number(manx) == Number(detx))) and (Number(many) == Number(dety))) { countdownon = false; slotmode = true; slotx = manx; sloty = many; moves = 99999 /* 0x01869F */; } } else { slotmode = false; } }
Symbol 142 MovieClip Frame 1
stop();
Symbol 144 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 1
stop();
Symbol 150 MovieClip Frame 1
stop();
Symbol 152 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 1
stop();
Symbol 156 MovieClip Frame 1
stop();
Symbol 157 Button
on (press) { if (Number(newrecord) == Number(false)) { gotoAndPlay (103); } else { gotoAndPlay (115); } }
Symbol 165 Button
on (release) { _root.play(); }
Symbol 175 MovieClip Frame 1
this._visible = false;
Symbol 189 Button
on (release) { gameURL = ("http://www.miniclip.com/" + gamename) + ".htm"; getURL (gameURL, "_blank"); }
Instance of Symbol 175 MovieClip "mcHighscores" in Symbol 195 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 195 MovieClip Frame 2
if (((_url.slice(0, 23) != "http://www.miniclip.com") and (_url.slice(0, 19) != "http://miniclip.com")) and (_url.slice(0, 20) != "http://66.132.254.49")) { gotoAndStop(_currentframe + 1); } else { var noCache = (getTimer() + random(100000)); mcTarget.loadMovie("http://www.miniclip.com/swfcontent/highscore.swf?" + noCache); stop(); }
Symbol 195 MovieClip Frame 3
stop();
Symbol 196 Button
on (release) { gotoAndPlay (103); }

Library Items

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Symbol 3 ShapeTweeningUsed by:13
Symbol 4 GraphicUsed by:13
Symbol 5 SoundUsed by:13
Symbol 6 GraphicUsed by:13 189
Symbol 7 GraphicUsed by:13
Symbol 8 GraphicUsed by:13
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Symbol 32 GraphicUsed by:34
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Symbol 35 SoundUsed by:Timeline
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Symbol 90 TextUses:36Used by:Timeline
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Symbol 132 GraphicUsed by:Timeline
Symbol 133 EditableTextUses:16Used by:Timeline
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Symbol 139 EditableTextUses:16Used by:Timeline
Symbol 140 TextUses:36Used by:Timeline
Symbol 141 SoundUsed by:142
Symbol 142 MovieClipUses:141Used by:Timeline
Symbol 143 SoundUsed by:144
Symbol 144 MovieClipUses:143Used by:Timeline
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Symbol 148 MovieClipUses:147Used by:Timeline
Symbol 149 SoundUsed by:150
Symbol 150 MovieClipUses:149Used by:Timeline
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Symbol 152 MovieClipUses:151Used by:Timeline
Symbol 153 SoundUsed by:154
Symbol 154 MovieClipUses:153Used by:Timeline
Symbol 155 SoundUsed by:156
Symbol 156 MovieClipUses:155Used by:Timeline
Symbol 157 ButtonUses:14Used by:Timeline
Symbol 158 GraphicUsed by:Timeline
Symbol 159 FontUsed by:160 161
Symbol 160 TextUses:159Used by:165
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Symbol 194 GraphicUsed by:195
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Symbol 196 ButtonUses:25Used by:Timeline
Symbol 197 TextUses:36Used by:Timeline
Symbol 198 TextUses:36Used by:Timeline

Instance Names

"sbomb"Frame 103Symbol 31 MovieClip
"sabomb"Frame 103Symbol 34 MovieClip
"tiles"Frame 104Symbol 65 MovieClip
"tiles2"Frame 104Symbol 65 MovieClip
"tilehelp"Frame 104Symbol 79 MovieClip
"man"Frame 110Symbol 92 MovieClip
"sbomb"Frame 110Symbol 31 MovieClip
"tile"Frame 110Symbol 65 MovieClip
"explode"Frame 110Symbol 105 MovieClip
"completed"Frame 110Symbol 120 MovieClip
"sabomb"Frame 110Symbol 34 MovieClip
"crate"Frame 110Symbol 124 MovieClip
"sound1"Frame 110Symbol 142 MovieClip
"sound2"Frame 110Symbol 144 MovieClip
"sound3"Frame 110Symbol 146 MovieClip
"sound4"Frame 110Symbol 148 MovieClip
"sound5"Frame 110Symbol 150 MovieClip
"sound6"Frame 110Symbol 152 MovieClip
"sound7"Frame 110Symbol 154 MovieClip
"sound8"Frame 110Symbol 156 MovieClip
"mcLoading"Symbol 195 MovieClip Frame 1Symbol 169 MovieClip
"mcHighscores"Symbol 195 MovieClip Frame 1Symbol 175 MovieClip
"mcTarget"Symbol 195 MovieClip Frame 2Symbol 169 MovieClip
"mcHighScoreData"Symbol 195 MovieClip Frame 3Symbol 193 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$ED$o/CpX99ju5Diy0dwKqgXF0."

Labels

"dissolve"Symbol 65 MovieClip Frame 50

Dynamic Text Variables

gamelevelSymbol 133 EditableText""
scoreSymbol 135 EditableText""
bonusSymbol 137 EditableText""
livesSymbol 139 EditableText""




http://swfchan.com/7/30929/info.shtml
Created: 19/5 -2019 00:20:12 Last modified: 19/5 -2019 00:20:12 Server time: 07/05 -2024 06:34:04