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Archived flashes:
228108
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old the day before yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/73872677?noj=FRM73872677-7DC" width="1" height="1"></div>

Cyborg.swf

This is the info page for
Flash #30934

(Click the ID number above for more basic data on this flash file.)


Text
12%

loAding...

SUBMIT SCORE

X

Score:

25000

nAme:

Submit

Sending...

Highscore Received

View Highscores

000/000

000/000

000/000

00:00:00

stAge: 0--0

score :000000

c

clothes

c

c

q

q

QUALITY

q

MENU

MENU

MAIN MENU

MENU

enemy no. 00

M

music

M

M

x

s

sound

s

s

mAIN MENU

SAVE  GAME

low

Medium

high

best

NAME

NAME

NAME

NAME

NAME

SAVE

BACK

start

MISSION

You must destroy all
enemy robots.

You must survive this
level for a total
time of 1 minute.

Protect the mobile
helper unit.

hold w key to fly.
Double click And hold
A/D keys to move quickly.

training

PLAY GAME

MAIN MENU

w

A

s

d

q

E

rocket BootS energy

Life bar

Weapon energy

ghjdgbfgh

ghjdgbfghgdfs gfg    dgsdfgsf

fgg g

thg

thgh  fdfgfdr   hhg

level complete

SCORE 100000

NEXT

SAVE

NAME

NAME

NAME

NAME

NAME

SCORE 100000

GAME OVER

continue

VIEW HIGHSCORES

SCORE 100000

congrAtulAtion

hair

clothes

skin

RED

BluE

GREEN

wArning

asdfasdfadf

EXIT

training

SETTINGS

MORE ONLINE GAMES

DOWNLOAD GAMES

ADD THIS GAME TO YOUR SITE

yborg

V.1.0

Copyright 2007 freeworldgroup.com

Credits

LOAD

LoAd

NAME

NAME

NAME

NAME

NAME

seting

bAckground

on

off

mouse

Space

Esc

F12

F11

F9

F6

F5

F7

F8

F1

F4

F2

F3

1

2

3

4

5

6

7

8

9

0

`

-

=

\

Q

W

E

R

T

Y

U

I

O

P

[

]

A

S

D

F

G

H

J

K

L

;

'

Z

X

C

V

B

N

M

,

.

/

*

+

F-Zero - Big Blue MetAlized!

by GoreBAstArd

music

difficulty

EASY

normAl

hArd

crAzy

You're a scientific experiment that has gone wrong.
You were conceived in a lab to be the perfect woman for any man.

Unfortunately for your creator, you had different ideas and intend to show the
world your only purpose is to kill kill kill.

Your goal as a very hot cyborg chick is to go out on a killing rampage which leads
you to the White House and the ultimate man you crave to terminate - good old
George W Bush!

skip

skip

BACK

ActionScript [AS1/AS2]

Frame 1
var my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); this.menu = my_cm; MochiAd.showPreloaderAd({id:"f29c107d5657d863", res:"650x400"});
Frame 3
if (_root.getBytesLoaded() < _root.getBytesTotal()) { gotoAndStop ("loading"); }
Frame 5
_global.Q = true; _global.M = true; var key = new Array(87, 83, 65, 68, 69, 81); _root._quality = "MEDIUM"; stop();
Instance of Symbol 31 MovieClip in Frame 5
//component parameters onClipEvent (construct) { _game_name = "cyborg"; score_var = ""; }
Frame 7
thisgame.mygame.changemap(); delete thisgame.mygame; removeMovieClip("thisgame"); var level_new = new Array(1000, 1000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, true, false, false, false, false, false, false, 0, 0, 1); if (first == undefined) { level_new[18] = 30; first = true; } stop();
Instance of Symbol 3 MovieClip in Frame 7
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Frame 8
function load(datanum) { if (this["data_" + datanum].text == "none") { _root.attachMovie("word", "word", 500, {_x:325, _y:200, st:"no data!"}); } else { var _local3 = 1; while (_local3 < so.data["data" + datanum].length) { _root.level_new[_local3 - 1] = so.data["data" + datanum][_local3]; _local3++; } _root.gotoAndStop(14); } } var so = SharedObject.getLocal("cyborg_info"); var i = 0; while (i < 5) { this["data_" + i].restrict = "A-Z a-z 0-9"; this["data_" + i].maxChars = 6; if (so.data["data" + i][0] == undefined) { this["data_" + i].text = "none"; } else { this["data_" + i].text = so.data["data" + i][0]; } i++; }
Frame 13
stop();
Frame 14
if (M) { (mouse == undefined) && (attachMovie("mouse", "mouse", 100)); } else { removeMovieClip(mouse); Mouse.show(); } attachMovie("thisgame", "thisgame", 0); stop();
Symbol 6 MovieClip Frame 1
onEnterFrame = function () { var _local4 = _root.getBytesLoaded(); var _local3 = _root.getBytesTotal(); var _local5 = int((_local4 / _local3) * 100); num_txt.text = _local5 + "%"; if (_local4 == _local3) { delete this.onEnterFrame; if ((_root._mochiad instanceof MovieClip) != true) { _root.play(); } } };
Symbol 10 MovieClip Frame 1
this._visible = false;
Symbol 10 MovieClip Frame 2
this._visible = true;
Symbol 10 MovieClip Frame 39
stop();
Instance of Symbol 3 MovieClip in Symbol 10 MovieClip Frame 39
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 1051 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("1.5"); } static function showPreloaderAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showTimedAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local25 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local25); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local24 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local24); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb) { cb = parseInt(cb); var _local4 = this._callbacks[cb]; if (!_local4) { return(undefined); } delete this._callbacks[cb]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local7 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } if (_local7._url.indexOf("http") != 0) { options.no_page = true; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 1052 MovieClip [__Packages.clipgame.util.Vector] Frame 0
class clipgame.util.Vector { var x, y; function Vector (px, py) { x = ((px != undefined) ? (px) : 0); y = ((py != undefined) ? (py) : 0); } static function polar(l, r) { var _local1 = new clipgame.util.Vector(); _local1.x = l * Math.cos(r); _local1.y = l * Math.sin(r); return(_local1); } function setTo(px, py) { x = px; y = py; } function copy(v) { x = v.x; y = v.y; } function dot(v) { return((x * v.x) + (y * v.y)); } function cross(v) { return((x * v.y) - (y * v.x)); } function plus(v) { x = x + v.x; y = y + v.y; return(this); } function plusNew(v) { return(new clipgame.util.Vector(x + v.x, y + v.y)); } function minus(v) { x = x - v.x; y = y - v.y; return(this); } function minusNew(v) { return(new clipgame.util.Vector(x - v.x, y - v.y)); } function mult(s) { x = x * s; y = y * s; return(this); } function multNew(s) { return(new clipgame.util.Vector(x * s, y * s)); } function distance(v) { var _local3 = x - v.x; var _local2 = y - v.y; return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); } function magnitude() { return(Math.sqrt((x * x) + (y * y))); } function normalize(n) { var _local2 = Math.sqrt((x * x) + (y * y)); x = x * ((x != 0) ? (n / _local2) : 0); y = y * ((y != 0) ? (n / _local2) : 0); return(this); } function vertical(n) { if (n > 0) { var _local2 = new clipgame.util.Vector(-y, x); } else { var _local2 = new clipgame.util.Vector(y, -x); } return(_local2.normalize(Math.abs(n))); } function unzero() { if ((x != 0) && (y != 0)) { return(true); } return(false); } function project(b) { var _local5 = dot(b); var _local4 = (b.x * b.x) + (b.y * b.y); var _local3 = new clipgame.util.Vector(0, 0); _local3.x = (_local5 / _local4) * b.x; _local3.y = (_local5 / _local4) * b.y; return(_local3); } function toString(b) { var _local2 = ((("(x=" + x) + ",y=") + y) + ")"; b && (trace(_local2)); return(_local2); } }
Symbol 1053 MovieClip [__Packages.clipgame.Gamess] Frame 0
class clipgame.Gamess { var vx, vy, halfvx, halfvy, centerx, centery, a_gravity, obj1, obj2, obj3, camera, score, leveltime, level, pause, over, dif, Q, clip, walkary, timeid, maph, mapw, map, b_mid, b_mid2; function Gamess (dx, dy, mc, q, d, l) { vx = dx; vy = dy; halfvx = Math.floor(vx); halfvy = Math.floor(vy); centerx = win_w / 2; centery = win_h / 2; a_gravity = 1.5; obj1 = new Array(); obj2 = new Array(); obj3 = new Array(); camera = new clipgame.util.Vector(); score = 0; leveltime = 0; level = l; pause = 0; over = false; dif = d; Q = ((q == undefined) ? true : (q)); if (mc != undefined) { clip = mc; installclip(); } var _local2; walkary = new Array([_local2, _local2], [_local2, -1], [_local2, 0], [_local2, 1], [-1, _local2], [-1, -1], [-1, 0], [-1, 1], [0, _local2], [0, -1], [0, 0], [0, 1], [1, _local2], [1, -1], [1, 0], [1, 1]); timeid = setInterval(this, "timekeeping", 1000); } function installclip() { clip.attachMovie("background", "background", 11); if (Q) { clip.attachMovie("midground", "midground", 12); clip.attachMovie("midground_2", "midground_2", 13); clip.midground.filters = [new flash.filters.BlurFilter(4, 4)]; clip.midground_2.filters = [new flash.filters.BlurFilter(2, 2)]; } clip.createEmptyMovieClip("ground", 14); clip.createEmptyMovieClip("obj", 15); clip.attachMovie("foreground", "foreground", 16); clip.ground.cacheAsBitmap = true; clip.background.filters = [new flash.filters.BlurFilter(8, 8)]; } function uninstall() { for (var _local2 in clip.foreground) { removeMovieClip(clip.foreground[_local2]); } } function changemap() { for (var _local3 in clip.ground) { removeMovieClip(clip.ground[_local3]); } for (var _local3 in clip.obj) { if (clip.obj[_local3]._name.charAt(0) != "z") { removeMovieClip(clip.obj[_local3]); } } var _local4 = 0; while (_local4 < maph) { var _local2 = 0; while (_local2 < mapw) { var _local3 = (("t_" + _local4) + "_") + _local2; delete this[_local3]; _local2++; } _local4++; } obj1.splice(1); obj2.splice(0); obj3.splice(0); } function mapping(_map) { map = _map; mapw = map[0].length; maph = map.length; var _local3 = 0; while (_local3 < maph) { var _local2 = 0; while (_local2 < mapw) { var _local4 = (("t_" + _local3) + "_") + _local2; var _local5 = map[_local3][_local2]; var _local8 = _local5 >> 4; var _local6 = _local5 % 16; var _local7 = clip.ground.attachMovie("tile", _local4, clip.ground.getNextHighestDepth(), {_x:_local2 * clipgame.tiles.Tile.W, _y:_local3 * clipgame.tiles.Tile.H}); this[_local4] = new clipgame.tiles.Tile(_local7, _local8, walkary[_local6][0], walkary[_local6][1]); _local2++; } _local3++; } b_mid = new clipgame.util.Vector(); b_mid2 = new clipgame.util.Vector(); b_mid.x = (clip.midground.w - win_w) / ((clipgame.tiles.Tile.W * mapw) - win_w); b_mid.y = (clip.midground.h - win_h) / ((clipgame.tiles.Tile.H * maph) - win_h); b_mid2.x = (clip.midground_2.w - win_w) / ((clipgame.tiles.Tile.W * mapw) - win_w); b_mid2.y = (clip.midground_2.h - win_h) / ((clipgame.tiles.Tile.H * maph) - win_h); } function add_obj1(ob) { obj1.push(ob); } function add_obj2(ob) { obj2.push(ob); } function add_obj3(ob) { obj3.push(ob); } function add_obclip(id, name, depth) { if (id != undefined) { depth = ((depth != undefined) ? (depth) : (clip.obj.getNextHighestDepth())); return(clip.obj.attachMovie(id, name + depth, depth)); } } function move_obj() { for (var _local2 in obj1) { obj1[_local2].move(); } for (var _local2 in obj2) { obj2[_local2].move(); } for (var _local2 in obj3) { obj3[_local2].move(); } } function move_clip() { var _local3 = centerx - camera.x; var _local2 = centery - camera.y; if (_local3 > 0) { _local3 = 0; } else if (_local3 < (((-mapw) * clipgame.tiles.Tile.W) + win_w)) { _local3 = ((-mapw) * clipgame.tiles.Tile.W) + win_w; } if (_local2 > 0) { _local2 = 0; } else if (_local2 < (((-maph) * clipgame.tiles.Tile.H) + win_h)) { _local2 = ((-maph) * clipgame.tiles.Tile.H) + win_h; } clip.obj._x = (clip.ground._x = Math.round(_local3)); clip.obj._y = (clip.ground._y = Math.round(_local2)); if (Q) { clip.midground._x = clip.obj._x * b_mid.x; clip.midground._y = clip.obj._y * b_mid.y; clip.midground_2._x = clip.obj._x * b_mid2.x; clip.midground_2._y = clip.obj._y * b_mid2.y; } } function stepper() { if (pause == 0) { move_obj(); move_clip(); } } function timekeeping() { if (pause == 0) { leveltime++; ontime(); } } function ontime() { } var win_w = 650; var win_h = 400; }
Symbol 1054 MovieClip [__Packages.clipgame.tiles.Tile] Frame 0
class clipgame.tiles.Tile { var clip, frame, walkvx, walkvy, walkable; function Tile (mc, f, vx, vy) { clip = mc; setframe(f); setwalkable(vx, vy); } function setframe(f) { frame = f; if (f > 0) { clip.gotoAndStop(f); } else { clip.gotoAndStop(clip._totalframes); } } function setwalkable(vx, vy) { walkvx = vx; walkvy = vy; walkable = (walkvx != undefined) || (walkvy != undefined); } static var W = 48; static var H = 48; static var WALKF = 50; }
Symbol 1055 MovieClip [__Packages.clipgame.obj.Obj] Frame 0
class clipgame.obj.Obj { var name, W, H, speed, speed_a, dir, curr, barrier, onground, xp, yp, game, speed_rx, speed_ry, clip; function Obj (px, py, w, h, n) { name = n; W = w; H = h; speed = new clipgame.util.Vector(); speed_a = new clipgame.util.Vector(); dir = new clipgame.util.Vector(1, 0); curr = new clipgame.util.Vector(px, py); barrier = new clipgame.util.Vector(); setCorners(); onground == 0; } function setCorners() { xp = new Array(); var _local3 = Math.ceil((2 * W) / clipgame.tiles.Tile.W); var _local2 = 0; while (_local2 < (_local3 + 1)) { xp[_local2] = (2 * W) * ((_local2 / _local3) - 0.5); _local2++; } xp[xp.length - 1]--; yp = new Array(); var _local4 = Math.ceil((2 * H) / clipgame.tiles.Tile.H); _local2 = 0; while (_local2 < (_local4 + 1)) { yp[_local2] = (2 * H) * ((_local2 / _local4) - 0.5); _local2++; } yp[yp.length - 1]--; } function getCorners(x, y) { var _local3 = Math.floor(x / clipgame.tiles.Tile.W); var _local2 = Math.floor(y / clipgame.tiles.Tile.H); if (game[(("t_" + _local2) + "_") + _local3].walkvy == 0) { return(true); } return(false); } function getxCorners() { var _local5 = Msf.dnum(speed_rx); var _local4 = Math.floor(((curr.x + (_local5 * W)) + speed_rx) / clipgame.tiles.Tile.W); var _local2 = 0; while (_local2 < yp.length) { var _local3 = Math.floor((curr.y + yp[_local2]) / clipgame.tiles.Tile.H); if (game[(("t_" + _local3) + "_") + _local4].walkvx == undefined) { return(false); } if ((_local5 + game[(("t_" + _local3) + "_") + _local4].walkvx) == 0) { if (_local4 == Math.floor((curr.x + (_local5 * (W - 1))) / clipgame.tiles.Tile.W)) { return(true); } return(false); } _local2++; } return(true); } function getyCorners() { var _local5 = Msf.dnum(speed_ry); var _local4 = Math.floor(((curr.y + (_local5 * H)) + speed_ry) / clipgame.tiles.Tile.H); var _local2 = 0; while (_local2 < xp.length) { var _local3 = Math.floor((curr.x + xp[_local2]) / clipgame.tiles.Tile.W); if (game[(("t_" + _local4) + "_") + _local3].walkvx == undefined) { return(false); } if ((_local5 + game[(("t_" + _local4) + "_") + _local3].walkvy) == 0) { if (_local4 == Math.floor((curr.y + (_local5 * (H - 1))) / clipgame.tiles.Tile.H)) { return(true); } return(false); } _local2++; } return(true); } function move() { speed_a.y = speed_a.y + game.a_gravity; speed_a.x = speed_a.x - Msf.dnum(speed_a.x); speed_rx = speed.x + speed_a.x; speed_ry = speed.y + speed_a.y; if (speed_rx != 0) { if (getxCorners(game)) { curr.x = curr.x + speed_rx; barrier.x = 0; } else if (speed_rx > 0) { curr.x = (Math.ceil(curr.x / clipgame.tiles.Tile.W) * clipgame.tiles.Tile.W) - (W % clipgame.tiles.Tile.W); barrier.x = 1; } else { curr.x = (Math.floor(curr.x / clipgame.tiles.Tile.W) * clipgame.tiles.Tile.W) + (W % clipgame.tiles.Tile.W); barrier.x = -1; } } else { barrier.x = 0; } if (getyCorners(game)) { curr.y = curr.y + speed_ry; barrier.y = 0; onground = 0; } else { if (speed_ry > 0) { curr.y = (Math.ceil(curr.y / clipgame.tiles.Tile.H) * clipgame.tiles.Tile.H) - (H % clipgame.tiles.Tile.H); if (onground == 0) { onground = 1; } barrier.y = 1; } else { curr.y = (Math.floor(curr.y / clipgame.tiles.Tile.H) * clipgame.tiles.Tile.H) + (H % clipgame.tiles.Tile.H); barrier.y = -1; } speed_a.y = 1; } moveclip(); } function moveclip() { clip._x = curr.x; clip._y = curr.y; clip._xscale = dir.x * 100; } function remove() { } }
Symbol 1056 MovieClip [__Packages.Msf] Frame 0
class Msf { function Msf () { } static function rdm_2(a, b) { return(Math.round((Math.random() * (b - a)) + a)); } static function rdm_0(a, l) { return(Math.round((a - (Math.random() * l)) + (l / 2))); } static function s_b_in(n, s, b) { if ((s < n) && (n < b)) { return(true); } return(false); } static function s_b_out(n, s, b) { if ((n < s) || (b < n)) { return(true); } return(false); } static function dnum(n, t) { if (n == 0) { return(0); } if (n > 0) { return(((t != undefined) ? (t) : 1)); } return(((t != undefined) ? (-t) : -1)); } static function coordinateConvert(mc1, mc2, x, y) { var _local1 = new Object({x:((x != undefined) ? (x) : 0), y:((y != undefined) ? (y) : 0)}); mc1.localToGlobal(_local1); mc2.globalToLocal(_local1); return(new Array(_local1.x, _local1.y)); } static function format_time(n, l) { var _local3; var _local4; var _local2; if (n < 60) { _local3 = 0; _local4 = _local3; _local2 = n; } else if (n < 3600) { _local3 = 0; _local4 = Math.floor(n / 60); _local2 = n % 60; } else { _local3 = Math.floor(n / 3600); _local4 = Math.floor(n / 60) % 60; _local2 = n % 60; } var _local7 = ((_local3 < 10) ? ("0" + _local3) : (_local3)); var _local6 = ((_local4 < 10) ? ("0" + _local4) : (_local4)); var _local5 = ((_local2 < 10) ? ("0" + _local2) : (_local2)); return((((_local7 + ":") + _local6) + ":") + _local5); } static function format_n(n, l) { var _local1; var _local3; if (l != 0) { if (l > 0) { } } return(_local1); } static var R_PI = 57.3; }
Symbol 1057 MovieClip [__Packages.clipgame.obj.Player] Frame 0
class clipgame.obj.Player extends clipgame.obj.Obj { var game, run, squat, ready, r, health, health_max, physique, physique_max, energy_max, clip, name, gun_trigger, gun_ary, gun_now, gun_mouse, up, down, left, right, en, qp, info_bk, onground, speed, speed_a, dir, curr; function Player (px, py, n, g, key_ary) { super(px, py, 15, 48, n); game = g; run = false; squat = false; ready = false; r = 0; health = (health_max = 1000 * game.dif); physique = (physique_max = 1000); energy_max = 2000; clip = game.add_obclip(name, name); clip.owner = this; gun_trigger = false; gun_ary = new Array(); gun_ary[0] = [110, -3, true, 20, energy_max, 0, -5, 40, 0, 0, 0, 50, 10, false, 200, 0, 1]; gun_ary[1] = [135, 35, false, 25, energy_max, 0, -20, 20, 0, 0, 0, 20, 25, false, 200, 0, 1]; gun_ary[2] = [150, -4, false, 5, energy_max, 0, -2, 40, 0, 0, 0, 30, 4, false, 200, -1, 1]; gun_ary[3] = [135, 35, false, 10, energy_max, 0, 0, 50, 0, 0, 0, 10, 4, false, 200, 0, 1]; gun_ary[4] = [120, 30, false, 25, energy_max, 0, -20, 30, 0, 0, 0, 80, 25, false, 200, 0, 1]; gun_ary[5] = [140, -1, false, 150, energy_max, 0, 0, 15, 0, 0, 0, 200, 45, false, 200, 0, 1]; gun_ary[6] = [210, 25, false, 20, energy_max, 0, 0, 50, 0, 0, 0, 60, 5, false, 200, 0, 1]; gun_now = new Array(0, gun_ary[0]); gun_mouse = new Object(); gun_mouse.pat = this; gun_mouse.onMouseDown = function () { this.pat.gun_trigger = true; }; gun_mouse.onMouseUp = function () { this.pat.gun_trigger = false; }; Mouse.addListener(gun_mouse); up = new Mkey(key_ary[0], 200); down = new Mkey(key_ary[1], 200); left = new Mkey(key_ary[2], 300); right = new Mkey(key_ary[3], 300); en = new Mkey(key_ary[4], 200); qp = new Mkey(key_ary[5], 200); info_bk = new Array(); } function now_bk() { info_bk[0] = health_max; info_bk[1] = physique_max; info_bk[2] = energy_max; var _local2 = 0; while (_local2 < 7) { info_bk[_local2 + 3] = gun_ary[_local2][4]; info_bk[_local2 + 10] = gun_ary[_local2][2]; _local2++; } info_bk[17] = game.score; info_bk[18] = game.level; info_bk[19] = game.dif; } function bk_now() { health_max = info_bk[0]; physique_max = info_bk[1]; energy_max = info_bk[2]; var _local2 = 0; while (_local2 < 7) { gun_ary[_local2][4] = info_bk[_local2 + 3]; gun_ary[_local2][2] = info_bk[_local2 + 10]; _local2++; } game.score = info_bk[17]; game.level = info_bk[18]; game.dif = info_bk[19]; } function moveclip() { super.moveclip(); if (ready) { if (onground == 2) { if (left.press() == 2) { speed.x = -12; run = true; } else if (right.press() == 2) { speed.x = 12; run = true; } else { run = false; if (down.press() > 0) { squat = true; speed.x = 0; } else { squat = false; if (left.press() == 1) { speed.x = -keyspeed; } else if (right.press() == 1) { speed.x = keyspeed; } else { speed.x = 0; } } } } else if (onground == 0) { if (left.press() > 0) { speed.x = (run ? -12 : -8); } else if (right.press() > 0) { speed.x = (run ? 12 : 8); } else { speed.x = 0; } } if (up.press() > 0) { if (onground == 0) { if (!jumpkey) { if (physique > 0) { physique = physique - 10; if (up.press() > 0) { speed_a.y = -7.5; } else { speed_a.y = -1.5; } run = false; } } if (speed_a.y > -2) { jumpkey = false; } } else if (!jumpkey) { physique = physique - 150; (physique < 0) && ((physique = 0)); speed_a.y = -22; jumpkey = true; } } else { jumpkey = false; } if (en.press() > 0) { if (!cgkey) { changegun(1); } cgkey = true; } else if (qp.press() > 0) { if (!cgkey) { changegun(-1); } cgkey = true; } else { cgkey = false; } if (onground == 2) { if (run) { clip.gotoAndStop(9 - Msf.dnum(speed.x, dir.x)); } else if (squat) { clip.gotoAndStop(9); } else { clip.gotoAndStop(3 - Msf.dnum(speed.x, dir.x)); } if (run) { clip.body.head.hair_1._xscale = Msf.dnum(dir.x * speed.x, 100); clip.body.head.hair_1.play(); } else { clip.body.head.hair_1._xscale = (clip.body.head.hair_1._yscale = 100); clip.body.head.hair_1.gotoAndStop(8 - Math.round(clip.body.head.hair_1._rotation / 8)); } } else if (onground == 0) { clip.gotoAndStop(6 + Msf.dnum(speed_a.y)); clip.body.head.hair_1._yscale = -Msf.dnum(speed_a.y, 100); clip.body.head.hair_1.play(); } else { if (clip.leg._currentframe == 6) { onground = 2; } else { clip.gotoAndStop(6); } speed.x = 0; run = false; clip.body.head.hair_1._yscale = 100; } if (gun_now == undefined) { changegun_2(1); } if ((gun_trigger && (gun_now[1][5] == 0)) && (gun_now[1][4] > gun_now[1][3])) { gun_fire(); } recover(); mouse_ro(); gamebar(); } } function death() { game.add_obj3(new clipgame.obj.Boom(curr.x, curr.y, "boom_1", game)); clip.gotoAndPlay("destory"); game.pause = 3; } function remove() { for (var _local2 in game.obj1) { if (game.obj1[_local2] == this) { game.obj1.splice(Number(_local2), 1); } } } function changegun(n) { var _local2 = ((gun_now[0] != undefined) ? (gun_now[0]) : 0); do { _local2 = _local2 + n; if (_local2 < 0) { _local2 = 6; } else if (_local2 > 6) { _local2 = 0; } } while (!gun_ary[_local2][2]); clip.body.gun.gotoAndStop(_local2 + 1); gun_now = [_local2, gun_ary[_local2]]; } function changegun_2(n) { clip.body.gun.gotoAndStop(n); gun_now = [n - 1, gun_ary[n - 1]]; } function setnew() { speed.setTo(0, 0); health = health_max; var _local2 = 0; while (_local2 < 7) { gun_ary[_local2][4] = gun_ary[_local2][4] + (energy_max / 2); gun_ary[_local2][5] = 0; _local2++; } } function gun_fire() { var _local3 = Msf.coordinateConvert(clip.body.gun, game.clip.obj, gun_now[1][0], gun_now[1][1]); var _local4; switch (gun_now[0]) { case 0 : game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (r) : (180 - r)), gun_now[1][7], "bullet_7", game.obj2, gun_now[1][11], game)); _local4 = game.add_obclip("gun_fire", "gun_fire"); game.clip.foreground.shoot_17.start(); break; case 1 : var _local6 = 8; var _local2 = 0; while (_local2 < _local6) { var _local7 = r + (6 * (_local2 - (_local6 / 2))); var _local5 = (gun_now[1][7] + 2) - (Math.random() * 4); game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (_local7) : (180 - _local7)), _local5, "bullet_1", game.obj2, gun_now[1][11], game)); _local2++; } _local4 = game.add_obclip("gun_fire_4", "gun_fire_4"); _local4._xscale = (_local4._yscale = 200); game.clip.foreground.shoot_03.start(); break; case 2 : var _local7 = (r + 2) - (Math.random() * 4); game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (_local7) : (180 - _local7)), gun_now[1][7], "bullet_2", game.obj2, gun_now[1][11], game)); _local4 = game.add_obclip("gun_fire", "gun_fire"); _local4._xscale = (_local4._yscale = 150); game.clip.foreground.shoot_16.start(); break; case 3 : game.add_obj3(new clipgame.obj.Bullet_d(_local3[0], _local3[1], ((dir.x > 0) ? (r) : (180 - r)), gun_now[1][7], game.obj2, gun_now[1][11], game)); _local4 = game.add_obclip("gun_fire_3", "gun_fire_3"); _local4._xscale = 400; if (sdt) { game.clip.foreground.shoot_18.start(); sdt = false; game.clip.foreground.shoot_18.xx = this; game.clip.foreground.shoot_18.onSoundComplete = function () { this.xx.sdt = true; }; } break; case 4 : game.add_obj3(new clipgame.obj.Bullet_t(_local3[0], _local3[1], ((dir.x > 0) ? (r) : (180 - r)), gun_now[1][7], "bullet_5", game.obj2, gun_now[1][11], game)); _local4 = game.add_obclip("gun_fire", "gun_fire"); _local4._xscale = (_local4._yscale = 200); game.clip.foreground.shoot_07.start(); break; case 5 : game.add_obj3(new clipgame.obj.Missile(_local3[0], _local3[1], ((dir.x > 0) ? (r) : (180 - r)), gun_now[1][7], "missile_1", game.obj2, gun_now[1][11], game)); _local4 = game.add_obclip("gun_fire_2", "gun_fire_2"); game.clip.foreground.shoot_04.start(); speed_a.x = speed_a.x - Math.round((Math.cos(r / Msf.R_PI) * gun_now[1][7]) * dir.x); speed_a.y = speed_a.y - Math.round(Math.sin(r / Msf.R_PI) * gun_now[1][7]); break; case 6 : game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (r) : (180 - r)), gun_now[1][7], "bullet_3", game.obj2, gun_now[1][11], game)); _local4 = game.add_obclip("gun_fire_3", "gun_fire_3"); _local4._xscale = (_local4._yscale = 200); game.clip.foreground.shoot_06.start(); } _local4._x = _local3[0]; _local4._y = _local3[1]; _local4._rotation = ((dir.x > 0) ? (r) : (180 - r)); clip.body.gun.gun_mc.gotoAndPlay("fire"); r = r + gun_now[1][6]; gun_now[1][5] = gun_now[1][5] + gun_now[1][12]; gun_now[1][4] = gun_now[1][4] - gun_now[1][3]; } function recover() { if (onground != 0) { if (run) { if (physique > 0) { physique = physique - 5; } else { physique = 0; run = false; left.interrupt(); right.interrupt(); } } else if (physique < physique_max) { physique = physique + 20; } else { physique = physique_max; } } var _local2 = 0; while (_local2 < 7) { if (gun_ary[_local2][5] > 0) { gun_ary[_local2][5] = gun_ary[_local2][5] - 1; } if (gun_ary[_local2][4] < energy_max) { gun_ary[_local2][4] = gun_ary[_local2][4] + 0.1; } else { gun_ary[_local2][4] = energy_max; } _local2++; } if (health < health_max) { } else { health = health_max; } } function mouse_ro() { if (curr.x > game.clip.obj._xmouse) { dir.x = -1; } else { dir.x = 1; } r = Math.atan2((clip._ymouse - clip.body._y) + 15, clip._xmouse - clip.body._x) * Msf.R_PI; if (clip._currentframe == 8) { clip.body._rotation = (r * 0.2) + 30; clip.body.head._rotation = (clip.body.gun._rotation = r - clip.body._rotation); clip.body.head.hair_1._rotation = -clip.body.head._rotation; } else { clip.body._rotation = r * 0.2; clip.body.gun._rotation = r - clip.body._rotation; clip.body.head._rotation = clip.body.gun._rotation * 0.5; clip.body.head.hair_1._rotation = -clip.body.head._rotation; } } function gamebar() { game.clip.foreground.bar.health.mask._xscale = (health / health_max) * 100; game.clip.foreground.bar.physique._xscale = (physique / physique_max) * 100; game.clip.foreground.bar.energy._xscale = (gun_now[1][4] / energy_max) * 100; game.clip.foreground.bar.energy_t.text = (Math.round(gun_now[1][4] / 10) + "/") + Math.round(energy_max / 10); game.clip.foreground.bar.physique_t.text = (Math.round(physique / 10) + "/") + Math.round(physique_max / 10); game.clip.foreground.bar.health_t.text = (Math.round(health / 10) + "/") + Math.round(health_max / 10); } var jumpkey = false; var cgkey = false; var keyspeed = 8; var sdt = true; }
Symbol 1058 MovieClip [__Packages.Mkey] Frame 0
class Mkey { var key, dtime, timer, keynow; function Mkey (k_n, dt) { key = k_n; dtime = dt; timer = (-dt) - 1; keynow = 0; } function press() { if (hold(key)) { if (keynow == 0) { if ((getTimer() - timer) < dtime) { keynow = 2; timer = (-dtime) - 1; } else { timer = getTimer(); keynow = 1; } } } else { keynow = 0; } return(keynow); } function interrupt() { keynow = 0; } static function hold(k_n) { if (Key.isDown(k_n)) { return(true); } return(false); } }
Symbol 1059 MovieClip [__Packages.clipgame.obj.Boom] Frame 0
class clipgame.obj.Boom { var name, curr, targets, power, game, clip; function Boom (px, py, n, g, tary, p) { name = n; curr = new clipgame.util.Vector(px, py); targets = tary; power = p; game = g; clip = game.add_obclip(name, name); clip.owner = this; } function move() { clip._x = curr.x; clip._y = curr.y; game.clip.foreground.boom.start(); remove(); } function remove() { for (var _local2 in game.obj3) { if (game.obj3[_local2] == this) { game.obj3.splice(Number(_local2), 1); } } } }
Symbol 1060 MovieClip [__Packages.clipgame.obj.Bullet] Frame 0
class clipgame.obj.Bullet { var name, r, speed_k, speed, curr, hitdir, targets, power, hittimes, game, clip, roll; function Bullet (px, py, _r, sp, n, tary, p, g) { name = n; r = _r; speed_k = sp; speed = new clipgame.util.Vector(Math.cos(r / Msf.R_PI) * speed_k, Math.sin(r / Msf.R_PI) * speed_k); curr = new clipgame.util.Vector(px, py); hitdir = new clipgame.util.Vector(); targets = tary; power = p; hittimes = speed_k / 10; game = g; clip = game.add_obclip(name, name); clip.owner = this; } function getCorners(x, y) { var _local3 = Math.floor(x / clipgame.tiles.Tile.W); var _local2 = Math.floor(y / clipgame.tiles.Tile.H); if (game[(("t_" + _local2) + "_") + _local3].walkable) { return(true); } gethitdir(_local3, _local2); return(false); } function hitTest() { for (var _local4 in targets) { if ((Math.abs(curr.x - targets[_local4].curr.x) < (targets[_local4].W + 50)) && (Math.abs(curr.y - targets[_local4].curr.y) < (targets[_local4].H + 50))) { var _local3 = Msf.coordinateConvert(clip, _root); if (targets[_local4].clip.hitTest(_local3[0], _local3[1], true)) { targets[_local4].health = targets[_local4].health - power; if (targets[_local4].health <= 0) { targets[_local4].death(); } return(true); } } } return(false); } function move() { var _local2 = 1; while (_local2 < (hittimes + 1)) { if (getCorners(curr.x + (speed.x / hittimes), curr.y + (speed.y / hittimes))) { curr.x = curr.x + (speed.x / hittimes); curr.y = curr.y + (speed.y / hittimes); moveclip(); if (hitTest()) { remove(); break; } } else { if (hitdir.x != 0) { var _local3 = curr.x; if (hitdir.x > 0) { curr.x = Math.ceil(curr.x / clipgame.tiles.Tile.W) * clipgame.tiles.Tile.W; } else { curr.x = Math.floor(curr.x / clipgame.tiles.Tile.W) * clipgame.tiles.Tile.W; } curr.y = curr.y + (((curr.x - _local3) / speed.x) * speed.y); } else { var _local4 = curr.y; if (hitdir.y > 0) { curr.y = Math.ceil(curr.y / clipgame.tiles.Tile.H) * clipgame.tiles.Tile.H; } else { curr.y = Math.floor(curr.y / clipgame.tiles.Tile.H) * clipgame.tiles.Tile.H; } curr.x = curr.x + (((curr.y - _local4) / speed.y) * speed.x); } moveclip(); remove(); break; } _local2++; } } function moveclip() { clip._x = curr.x; clip._y = curr.y; if (roll != false) { clip._rotation = r; roll = false; } } function remove() { addboom(); for (var _local2 in game.obj3) { if (game.obj3[_local2] == this) { game.obj3.splice(Number(_local2), 1); } } } function gethitdir(x, y) { x = x * clipgame.tiles.Tile.W; y = y * clipgame.tiles.Tile.H; var _local3 = Msf.dnum(speed.x); var _local2 = Msf.dnum(speed.y); if (_local3 != 0) { var _local9 = x + ((_local3 < 0) * clipgame.tiles.Tile.W); var _local4 = (((speed.y / speed.x) * (_local9 - curr.x)) + curr.y) - y; if ((_local4 > 0) && (_local4 < clipgame.tiles.Tile.H)) { hitdir.x = _local3; } else { hitdir.x = 0; } } else { hitdir.x = 0; } if (_local2 != 0) { var _local8 = y + ((_local2 < 0) * clipgame.tiles.Tile.H); var _local5 = (((speed.x / speed.y) * (_local8 - curr.y)) + curr.x) - x; if ((_local5 > 0) && (_local5 < clipgame.tiles.Tile.W)) { hitdir.y = _local2; } else { hitdir.y = 0; } } else { hitdir.y = 0; } } function hittargets() { } function addboom() { var _local2 = clipgame.util.Vector.polar(10, Math.random() * Math.PI); game.add_obj3(new clipgame.obj.Spark(curr.x, curr.y, _local2.x, _local2.y, "spark", game)); _local2 = clipgame.util.Vector.polar(10, (-Math.random()) * Math.PI); game.add_obj3(new clipgame.obj.Spark(curr.x, curr.y, _local2.x, _local2.y, "spark", game)); clip.gotoAndPlay((clip._totalframes - clip._currentframe) + 1); } }
Symbol 1061 MovieClip [__Packages.clipgame.obj.Spark] Frame 0
class clipgame.obj.Spark { var name, speed, curr, game, clip; function Spark (px, py, sx, sy, n, g) { name = n; speed = new clipgame.util.Vector(sx, sy); curr = new clipgame.util.Vector(px, py); game = g; clip = game.add_obclip(name, name); clip.owner = this; } function move() { speed.y = speed.y + game.a_gravity; curr.x = curr.x + speed.x; curr.y = curr.y + speed.y; moveclip(); } function moveclip() { clip._x = curr.x; clip._y = curr.y; clip._rotation = Math.atan2(speed.y, speed.x) * Msf.R_PI; clip.mc._xscale = speed.magnitude() * 10; } function remove() { for (var _local2 in game.obj3) { if (game.obj3[_local2] == this) { game.obj3.splice(Number(_local2), 1); } } } }
Symbol 1062 MovieClip [__Packages.clipgame.obj.Bullet_d] Frame 0
class clipgame.obj.Bullet_d extends clipgame.obj.Bullet { var r, speed_k, speed, curr, targets, power, distance, hittimes, game, clip, name; function Bullet_d (px, py, _r, sp, tary, p, g) { super(); r = _r; speed_k = sp; speed = new clipgame.util.Vector(Math.cos(r / Msf.R_PI) * speed_k, Math.sin(r / Msf.R_PI) * speed_k); curr = new clipgame.util.Vector(px, py); targets = tary; power = p; distance = 4; hittimes = speed_k / 5; game = g; clip = game.add_obclip(name, name); clip.owner = this; } function hitTest() { for (var _local4 in targets) { if ((Math.abs(curr.x - targets[_local4].curr.x) < (targets[_local4].W + 50)) && (Math.abs(curr.y - targets[_local4].curr.y) < (targets[_local4].H + 50))) { var _local3 = Msf.coordinateConvert(game.clip.obj, _root, curr.x, curr.y); if (targets[_local4].clip.hitTest(_local3[0], _local3[1], true)) { targets[_local4].health = targets[_local4].health - power; if (targets[_local4].health <= 0) { targets[_local4].death(); } return(true); } } } return(false); } function move() { if (distance != 0) { var _local2 = 1; while (_local2 < (hittimes + 1)) { curr.x = curr.x + (speed.x / hittimes); curr.y = curr.y + (speed.y / hittimes); if (hitTest()) { hittargets(); break; } _local2++; } distance--; } else { remove(); } } function remove() { for (var _local2 in game.obj3) { if (game.obj3[_local2] == this) { game.obj3.splice(Number(_local2), 1); } } } function hittargets() { var _local2 = clipgame.util.Vector.polar(10, Math.random() * Math.PI); game.add_obj3(new clipgame.obj.Spark(curr.x, curr.y, _local2.x, _local2.y, "spark", game)); _local2 = clipgame.util.Vector.polar(10, (-Math.random()) * Math.PI); game.add_obj3(new clipgame.obj.Spark(curr.x, curr.y, _local2.x, _local2.y, "spark", game)); } function addboom() { } }
Symbol 1063 MovieClip [__Packages.clipgame.obj.Bullet_t] Frame 0
class clipgame.obj.Bullet_t extends clipgame.obj.Bullet { var hitnum, hitdir, speed, roll, game, curr, clip; function Bullet_t (px, py, sx, sy, n, tary, p, g) { super(px, py, sx, sy, n, tary, p, g); hitnum = 2; } function remove() { if (hitnum == 0) { super.remove(); } else { addboom(); if (hitdir.x != 0) { speed.x = -speed.x; } else { speed.y = -speed.y; } hitnum--; roll = undefined; } } function addboom() { var _local2 = clipgame.util.Vector.polar(10, Math.random() * Math.PI); game.add_obj3(new clipgame.obj.Spark(curr.x, curr.y, _local2.x, _local2.y, "spark", game)); _local2 = clipgame.util.Vector.polar(10, (-Math.random()) * Math.PI); game.add_obj3(new clipgame.obj.Spark(curr.x, curr.y, _local2.x, _local2.y, "spark", game)); if (hitnum == 0) { clip.gotoAndPlay((clip._totalframes - clip._currentframe) + 1); } } }
Symbol 1064 MovieClip [__Packages.clipgame.obj.Missile] Frame 0
class clipgame.obj.Missile extends clipgame.obj.Bullet { var clip, game, curr; function Missile (px, py, sx, sy, n, tary, p, g) { super(px, py, sx, sy, n, tary, p, g); } function moveclip() { super.moveclip(); addsmoke(); } function addboom() { clip.gotoAndPlay("destory"); game.add_obj3(new clipgame.obj.Boom(curr.x, curr.y, "boom_1", game)); } function addsmoke() { var _local2 = game.add_obclip("smoke", "smoke"); _local2._x = (curr.x + 4) - (Math.random() * 8); _local2._y = (curr.y + 4) - (Math.random() * 8); } }
Symbol 1065 MovieClip [__Packages.clipgame.obj.E_0] Frame 0
class clipgame.obj.E_0 extends clipgame.obj.Obj { var game, targets, targets_n, distance, health_max, health, r, action, experience, cooldown_1, cooldown_1n, cooldown_2, cooldown_2n, clip, name, curr, dir, barrier, getCorners, speed, H, onground; function E_0 (px, py, w, h, n, g, a) { super(px, py, w, h, n); game = g; targets = game.obj1; targets_n = Math.round(Math.random() * (targets.length - 1)); distance = new clipgame.util.Vector(); health_max = (health = 100); r = 0; action = a; experience = 10; cooldown_1 = 0; cooldown_1n = 20; cooldown_2 = 30; cooldown_2n = 100; clip = game.add_obclip(name, name); clip.owner = this; } function moveclip() { distance = curr.minusNew(targets[targets_n].curr); var _local3 = Msf.dnum(distance.x); (_local3 != 0) && ((dir.x = -_local3)); super.moveclip(); hitplayer(); action_f(); clip.health._xscale = (health / health_max) * 100; } function remove() { if (game.pause == 0) { if (game.leveltime < 300) { game.score = game.score + Math.round(experience / game.dif); } if ((Math.random() * 10) > 7.5) { var _local3; if ((Math.random() * 10) > 6) { _local3 = Math.round(Math.random() * 2); } else { _local3 = Math.round(Math.random() + 3); } var _local4; if (_local3 > 2) { _local4 = Math.round((Math.random() * 300) + 300); } else { _local4 = Math.round((Math.random() * 50) + 50); } game.add_obj3(new clipgame.obj.Items(curr.x, curr.y, _local3, _local4, game)); } } game.add_obj3(new clipgame.obj.Boom(curr.x, curr.y, "boom_1", game)); clip.gotoAndPlay("destory"); for (var _local2 in game.obj2) { if (game.obj2[_local2] == this) { game.obj2.splice(Number(_local2), 1); } } } function hide(n) { if (((((curr.x + game.clip.obj._x) < (game.win_w + 50)) && ((curr.x + game.clip.obj._x) > -50)) && ((curr.y + game.clip.obj._y) < (game.win_h + 30))) && ((curr.y + game.clip.obj._y) > -30)) { return(false); } return(true); } function getway() { if (barrier.x != 0) { return(true); } if (getCorners(curr.x + speed.x, curr.y + H) && (onground == 1)) { return(true); } return(false); } function hitplayer() { if ((Math.abs(distance.x) < 50) && (Math.abs(distance.y) < 50)) { if (targets[targets_n].health > 0) { targets[targets_n].health = targets[targets_n].health - (1 / game.dif); var _local2 = game.add_obclip("elc", "elc"); _local2._x = targets[targets_n].curr.x; _local2._y = targets[targets_n].curr.y; } else { targets[targets_n].death(); } } } function action_f() { } function recover() { if (cooldown_1 > 0) { cooldown_1 = cooldown_1 - 1; } if (cooldown_2 > 0) { cooldown_2 = cooldown_2 - 1; } else { cooldown_2 = cooldown_2n; } } }
Symbol 1066 MovieClip [__Packages.clipgame.obj.Items] Frame 0
class clipgame.obj.Items { var type, amount, name, speed, curr, game, clip, tx, ty; function Items (px, py, t, a, g) { type = t; amount = a; if (type != 5) { name = name_ary[type]; } else { name = name_ary[type] + a; } speed = new clipgame.util.Vector(); curr = new clipgame.util.Vector(px, py); game = g; clip = game.add_obclip(name, name); clip.owner = this; var _local2 = clip.getRect(clip); tx = (clip._width / 2) - _local2.xMax; ty = ((-clip._height) - _local2.yMin) - 15; } function getCorners() { var _local3 = Math.floor(curr.x / clipgame.tiles.Tile.W); var _local2 = Math.floor(curr.y / clipgame.tiles.Tile.H); if (game[(("t_" + _local2) + "_") + _local3].walkvy == 0) { return(true); } return(false); } function move() { speed.y = speed.y + game.a_gravity; if (getCorners()) { curr.y = curr.y + speed.y; } else { curr.y = Math.floor(curr.y / clipgame.tiles.Tile.H) * clipgame.tiles.Tile.H; } moveclip(); } function moveclip() { clip._x = curr.x + tx; clip._y = curr.y + ty; if ((Math.abs(game.obj1[0].curr.x - curr.x) < 50) && (Math.abs(game.obj1[0].curr.y - curr.y) < 80)) { add_p(); } } function remove() { clip.gotoAndPlay("destory"); for (var _local2 in game.obj3) { if (game.obj3[_local2] == this) { game.obj3.splice(Number(_local2), 1); } } } function add_p() { switch (type) { case 0 : game.obj1[0].health_max = game.obj1[0].health_max + Math.round(amount * game.dif); break; case 1 : game.obj1[0].physique_max = game.obj1[0].physique_max + Math.round(amount * game.dif); break; case 2 : game.obj1[0].energy_max = game.obj1[0].energy_max + Math.round(amount * game.dif); break; case 3 : game.obj1[0].health = game.obj1[0].health + amount; break; case 4 : game.obj1[0].gun_now[1][4] = game.obj1[0].gun_now[1][4] + amount; break; case 5 : game.obj1[0].gun_ary[amount - 1][2] = true; game.obj1[0].changegun_2(amount); } remove(); } static var name_ary = new Array("health_m", "physique_m", "energy_m", "health_i", "energy_i", "gun_"); }
Symbol 1067 MovieClip [__Packages.clipgame.obj.E_6] Frame 0
class clipgame.obj.E_6 extends clipgame.obj.E_0 { var speed_k, experience, health_max, health, cooldown_1n, cooldown_2n, patrol, pt, speed_a, speed, curr, moveclip, action, barrier, remove, game, hide, clip, r, distance, recover, targets_n, targets, cooldown_1, cooldown_2, dir; function E_6 (px, py, g, a) { super(px, py, 48, 30, "e6", g, a); speed_k = 5; experience = 100; health_max = (health = 2000); cooldown_1n = 15; cooldown_2n = 100; patrol = new clipgame.util.Vector(300, 200); pt = new clipgame.util.Vector(); if (a == 0) { pt.setTo(px, py); } else if (a == 1) { pt.setTo(px + patrol.x, py); } else if (a == 2) { pt.setTo(px, py + patrol.y); } else { changept(); } } function move() { if (health <= 0) { super.move(); death(); } else { speed_a.y = speed_a.y - Msf.dnum(speed_a.y); speed_a.x = speed_a.x - Msf.dnum(speed_a.x); curr.x = curr.x + (speed.x + speed_a.x); curr.y = curr.y + (speed.y + speed_a.y); moveclip(); } } function death() { action = 4; speed.setTo(0, 0); addsmoke(); if (barrier.y == 1) { remove(); } } function addsmoke() { var _local2 = game.add_obclip("smoke", "smoke"); _local2._x = (curr.x + 5) - (Math.random() * 10); _local2._y = (curr.y + 5) - (Math.random() * 10); } function action_f() { var _local3 = pt.x - curr.x; var _local2 = pt.y - curr.y; switch (action) { case 0 : if (Math.abs(_local3) < speed_k) { speed.x = 0; } else { speed.x = Msf.dnum(_local3) * speed_k; } if (Math.abs(_local2) < speed_k) { speed.y = 0; } else { speed.y = Msf.dnum(_local2) * speed_k; } movement(); break; case 1 : if (Math.abs(_local3) < speed_k) { pt.x = pt.x - (Msf.dnum(speed.x) * patrol.x); } else { speed.x = Msf.dnum(_local3) * speed_k; } if (Math.abs(_local2) < speed_k) { speed.y = 0; } else { speed.y = Msf.dnum(_local2) * speed_k; } movement(); break; case 2 : if (Math.abs(_local3) < speed_k) { speed.x = 0; } else { speed.x = Msf.dnum(_local3) * speed_k; } if (Math.abs(_local2) < speed_k) { pt.y = pt.y - (Msf.dnum(speed.y) * patrol.y); } else { speed.y = Msf.dnum(_local2) * speed_k; } movement(); break; case 3 : if ((Math.abs(_local3) < speed_k) && (Math.abs(_local2) < speed_k)) { changept(); } else { if (Math.abs(_local3) < speed_k) { speed.x = 0; } else { speed.x = Msf.dnum(_local3) * speed_k; } if (Math.abs(_local2) < speed_k) { speed.y = 0; } else { speed.y = Msf.dnum(_local2) * speed_k; } } movement(); break; case 4 : } } function movement() { if ((action == 3) || (!hide(100))) { clip.gotoAndStop(2); r = (-Math.atan2(distance.y, Math.abs(distance.x))) * Msf.R_PI; clip.body._rotation = r * 0.5; clip.body.head._rotation = clip.body._rotation; gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function changept() { pt.x = Msf.rdm_0(targets[targets_n].curr.x, game.win_w); pt.y = Msf.rdm_0(targets[targets_n].curr.y - 100, game.win_h / 2); } function gun_fire() { if ((cooldown_1 == 0) && (cooldown_2 < 30)) { var _local5 = Msf.coordinateConvert(clip.body.head, game.clip.obj, 95, 10); var _local2 = 0; while (_local2 < 7) { var _local3 = r + (5 * (_local2 - 4)); var _local4 = 17 - (Math.random() * 4); game.add_obj3(new clipgame.obj.Bullet(_local5[0], _local5[1], ((dir.x > 0) ? (_local3) : (180 - _local3)), _local4, "bullet_1", game.obj1, 20 / game.dif, game)); _local2++; } var _local6 = game.add_obclip("gun_fire_4", "gun_fire_4"); _local6._xscale = (_local6._yscale = 200); _local6._x = _local5[0]; _local6._y = _local5[1]; _local6._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_07.start(); cooldown_1 = cooldown_1 + cooldown_1n; } } }
Symbol 1068 MovieClip [__Packages.clipgame.obj.E_4] Frame 0
class clipgame.obj.E_4 extends clipgame.obj.E_0 { var speed_k, speed, experience, health_max, health, cooldown_1n, dfx, remove, action, getway, distance, dir, hide, clip, r, recover, cooldown_1, game; function E_4 (px, py, g, a) { super(px, py, 30, 50, "e4", g, a); speed.x = (speed_k = 5); experience = 20; health_max = (health = 200); cooldown_1n = 40; dfx = Msf.rdm_2(150, 300); } function death() { remove(); } function action_f() { switch (action) { case 0 : speed.x = 0; movement(); break; case 1 : if (getway()) { speed.x = -speed.x; } movement(); break; case 2 : break; case 3 : if (Math.abs(distance.x) > dfx) { speed.x = dir.x * speed_k; } movement(); } } function movement() { if ((action == 3) || (!hide(100))) { if (speed.x == 0) { clip.gotoAndStop(3); } else { clip.gotoAndStop(3 - Msf.dnum(speed.x, dir.x)); } r = (-Math.atan2(distance.y + clip.head._y, Math.abs(distance.x))) * Msf.R_PI; clip.head._rotation = r; clip.head._x = r * 0.5; clip.mc.clear(); clip.mc.lineStyle(5, 3355443, 100); clip.mc.curveTo(0, -30, clip.head._x, clip.head._y + 15); gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if (cooldown_1 == 0) { var _local2 = Msf.coordinateConvert(clip.head, game.clip.obj, 30, -10); game.add_obj3(new clipgame.obj.Bullet(_local2[0], _local2[1], ((dir.x > 0) ? (r) : (180 - r)), 30, "bullet_4", game.obj1, 25 / game.dif, game)); var _local3 = game.add_obclip("gun_fire_3", "gun_fire_3"); _local3._rotation = ((dir.x > 0) ? (r) : (180 - r)); _local3._x = _local2[0]; _local3._y = _local2[1]; game.clip.foreground.shoot_01.start(); cooldown_1 = cooldown_1 + cooldown_1n; } } }
Symbol 1069 MovieClip [__Packages.clipgame.obj.E_4_2] Frame 0
class clipgame.obj.E_4_2 extends clipgame.obj.E_4 { var cooldown_1n, cooldown_2n, experience, action, hide, speed, clip, dir, r, distance, recover, cooldown_1, cooldown_2, game, speed_a; function E_4_2 (px, py, g, a) { super(px, py, g, a); cooldown_1n = 10; cooldown_2n = 120; experience = 40; } function movement() { if ((action == 3) || (!hide(100))) { if (speed.x == 0) { clip.gotoAndStop(3); } else { clip.gotoAndStop(3 - Msf.dnum(speed.x, dir.x)); } r = (-Math.atan2(distance.y, Math.abs(distance.x))) * Msf.R_PI; clip.gun._rotation = (clip.head._rotation = r); clip.head._x = r * 0.5; clip.mc.clear(); clip.mc.lineStyle(5, 3355443, 100); clip.mc.curveTo(0, -30, clip.head._x, clip.head._y + 15); clip.gun.gotoAndStop(2); gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if ((cooldown_1 == 0) && (cooldown_2 < 11)) { var _local2 = Msf.coordinateConvert(clip.gun, game.clip.obj, 90, 0); game.add_obj3(new clipgame.obj.Missile(_local2[0], _local2[1], ((dir.x > 0) ? (r) : (180 - r)), 15, "missile_1", game.obj1, 40 / game.dif, game)); var _local3 = game.add_obclip("gun_fire_2", "gun_fire_2"); _local3._rotation = ((dir.x > 0) ? (r) : (180 - r)); _local3._x = _local2[0]; _local3._y = _local2[1]; game.clip.foreground.shoot_04.start(); cooldown_1 = cooldown_1 + cooldown_1n; speed_a.x = speed_a.x - Math.round((Math.cos(r / Msf.R_PI) * 10) * dir.x); speed_a.y = speed_a.y - Math.round(Math.sin(r / Msf.R_PI) * 10); } } }
Symbol 1070 MovieClip [__Packages.clipgame.obj.E_5] Frame 0
class clipgame.obj.E_5 extends clipgame.obj.E_0 { var speed_k, health, experience, distance, curr, targets_n, targets, clip, dir, remove, action, speed, getway, hide, game; function E_5 (px, py, g, a, h_k) { super(px, py, 24, 24, "e5", g, a); speed_k = 8; (h_k == undefined) && (h_k = 1); health = h_k * health; experience = 5; } function moveclip() { distance = curr.minusNew(targets[targets_n].curr); clip._x = curr.x; clip._y = curr.y; clip._xscale = dir.x * 100; action_f(); } function death() { remove(); } function action_f() { switch (action) { case 0 : speed.x = 0; movement(); break; case 1 : if (getway()) { dir.x = -dir.x; } speed.x = speed_k * dir.x; movement(); break; case 2 : break; case 3 : if (Math.abs(distance.x) > 50) { dir.x = -Msf.dnum(distance.x + 0.5); speed.x = dir.x * speed_k; } movement(); } } function movement() { if (!hide(100)) { if (speed.x != 0) { clip.gotoAndStop(2); } else { clip.gotoAndStop(3); } } else { clip.gotoAndStop(1); } if ((Math.abs(distance.x) < 50) && (Math.abs(distance.y) < 50)) { if (targets[targets_n].health > 0) { targets[targets_n].health = targets[targets_n].health - (50 / game.dif); var _local2 = game.add_obclip("elc", "elc"); _local2._x = targets[targets_n].curr.x; _local2._y = targets[targets_n].curr.y; } else { targets[targets_n].death(); } death(); } } }
Symbol 1071 MovieClip [__Packages.clipgame.obj.E_4_1] Frame 0
class clipgame.obj.E_4_1 extends clipgame.obj.E_4 { var cooldown_1n, cooldown_2n, experience, action, hide, speed, clip, dir, r, distance, recover, cooldown_1, cooldown_2, game; function E_4_1 (px, py, g, a) { super(px, py, g, a); cooldown_1n = 5; cooldown_2n = 80; experience = 40; } function movement() { if ((action == 3) || (!hide(100))) { if (speed.x == 0) { clip.gotoAndStop(3); } else { clip.gotoAndStop(3 - Msf.dnum(speed.x, dir.x)); } r = (-Math.atan2(distance.y, Math.abs(distance.x))) * Msf.R_PI; clip.gun._rotation = (clip.head._rotation = r); clip.head._x = r * 0.5; clip.mc.clear(); clip.mc.lineStyle(5, 3355443, 100); clip.mc.curveTo(0, -30, clip.head._x, clip.head._y + 15); clip.gun.gotoAndStop(3); gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if ((cooldown_1 == 0) && (cooldown_2 < 50)) { var _local3 = Msf.coordinateConvert(clip.gun, game.clip.obj, 70, -5); var _local4 = (r + 2) - (Math.random() * 4); game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (_local4) : (180 - _local4)), 40, "bullet_2", game.obj1, 20 / game.dif, game)); var _local2 = game.add_obclip("gun_fire", "gun_fire"); _local2._rotation = ((dir.x > 0) ? (r) : (180 - r)); _local2._xscale = (_local2._yscale = 150); _local2._x = _local3[0]; _local2._y = _local3[1]; game.clip.foreground.shoot_15.start(); clip.gun.gun_mc.play(); cooldown_1 = cooldown_1 + cooldown_1n; } } }
Symbol 1072 MovieClip [__Packages.clipgame.obj.E_2] Frame 0
class clipgame.obj.E_2 extends clipgame.obj.E_0 { var speed_k, experience, cooldown_1n, patrol, pt, health, speed_a, speed, curr, moveclip, action, barrier, remove, game, hide, r, distance, clip, recover, targets_n, targets, cooldown_1, dir; function E_2 (px, py, g, a) { super(px, py, 35, 35, "e2", g, a); speed_k = 6; experience = 10; cooldown_1n = 50; patrol = new clipgame.util.Vector(300, 200); pt = new clipgame.util.Vector(); if (a == 0) { pt.setTo(px, py); } else if (a == 1) { pt.setTo(px + patrol.x, py); } else if (a == 2) { pt.setTo(px, py + patrol.y); } else { changept(); } } function move() { if (health <= 0) { super.move(); death(); } else { speed_a.y = speed_a.y - Msf.dnum(speed_a.y); speed_a.x = speed_a.x - Msf.dnum(speed_a.x); curr.x = curr.x + (speed.x + speed_a.x); curr.y = curr.y + (speed.y + speed_a.y); moveclip(); } } function death() { speed.setTo(0, 0); action = 4; addsmoke(); if (barrier.y == 1) { remove(); } } function addsmoke() { var _local2 = game.add_obclip("smoke", "smoke"); _local2._x = (curr.x + 5) - (Math.random() * 10); _local2._y = (curr.y + 5) - (Math.random() * 10); } function action_f() { var _local3 = pt.x - curr.x; var _local2 = pt.y - curr.y; switch (action) { case 0 : if (Math.abs(_local3) < speed_k) { speed.x = 0; } else { speed.x = Msf.dnum(_local3) * speed_k; } if (Math.abs(_local2) < speed_k) { speed.y = 0; } else { speed.y = Msf.dnum(_local2) * speed_k; } movement(); break; case 1 : if (Math.abs(_local3) < speed_k) { pt.x = pt.x - (Msf.dnum(speed.x) * patrol.x); } else { speed.x = Msf.dnum(_local3) * speed_k; } if (Math.abs(_local2) < speed_k) { speed.y = 0; } else { speed.y = Msf.dnum(_local2) * speed_k; } movement(); break; case 2 : if (Math.abs(_local3) < speed_k) { speed.x = 0; } else { speed.x = Msf.dnum(_local3) * speed_k; } if (Math.abs(_local2) < speed_k) { pt.y = pt.y - (Msf.dnum(speed.y) * patrol.y); } else { speed.y = Msf.dnum(_local2) * speed_k; } movement(); break; case 3 : if ((Math.abs(_local3) < speed_k) && (Math.abs(_local2) < speed_k)) { changept(); } else { if (Math.abs(_local3) < speed_k) { speed.x = 0; } else { speed.x = Msf.dnum(_local3) * speed_k; } if (Math.abs(_local2) < speed_k) { speed.y = 0; } else { speed.y = Msf.dnum(_local2) * speed_k; } } movement(); break; case 4 : } } function movement() { if ((action == 3) || (!hide(100))) { r = (-Math.atan2(distance.y, Math.abs(distance.x))) * Msf.R_PI; clip.gotoAndStop(2); gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function changept() { pt.x = Msf.rdm_0(targets[targets_n].curr.x, game.win_w); pt.y = Msf.rdm_0(targets[targets_n].curr.y - 100, game.win_h / 2); } function gun_fire() { if (cooldown_1 == 0) { var _local2 = Msf.coordinateConvert(clip.body, game.clip.obj, 30, 20); game.add_obj3(new clipgame.obj.Bullet(_local2[0], _local2[1], ((dir.x > 0) ? (r) : (180 - r)), 10, "bullet_0", game.obj1, 10 / game.dif, game)); var _local3 = game.add_obclip("gun_fire_1", "gun_fire_1"); _local3._x = _local2[0]; _local3._y = _local2[1]; game.clip.foreground.shoot_01.start(); cooldown_1 = cooldown_1 + cooldown_1n; } } }
Symbol 1073 MovieClip [__Packages.clipgame.obj.E_3] Frame 0
class clipgame.obj.E_3 extends clipgame.obj.E_0 { var speed_k, speed, experience, health_max, health, cooldown_1n, cooldown_2n, remove, action, getway, distance, dir, hide, clip, r, recover, cooldown_1, cooldown_2, game; function E_3 (px, py, g, a) { super(px, py, 40, 52, "e3", g, a); speed.x = (speed_k = 5); experience = 150; health_max = (health = 3000); cooldown_1n = 6; cooldown_2n = 120; } function death() { remove(); } function action_f() { switch (action) { case 0 : speed.x = 0; movement(); break; case 1 : if (getway()) { speed.x = -speed.x; } movement(); break; case 2 : break; case 3 : if (Math.abs(distance.x) > 200) { speed.x = dir.x * speed_k; } movement(); } } function movement() { if ((action == 3) || (!hide(100))) { clip.gotoAndStop(2); clip.gun.gotoAndStop(2); r = (-Math.atan2(distance.y + clip.body._y, Math.abs(distance.x))) * Msf.R_PI; clip.body._rotation = r * 0.5; clip.body.head._rotation = r - clip.body._rotation; clip.gun._rotation = r; gun_fire(); if ((dir.x * speed.x) > 0) { clip.wheel.play(); } else if ((dir.x * speed.x) < 0) { clip.wheel.prevFrame(); if (clip.wheel._currentframe == 1) { clip.wheel.gotoAndStop(clip.wheel._totalframes); } } else { clip.wheel.stop(); } } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if (cooldown_1 == 0) { if (cooldown_2 < 40) { var _local2 = Msf.coordinateConvert(clip.body.head, game.clip.obj, 55, 18); game.add_obj3(new clipgame.obj.Bullet(_local2[0], _local2[1], ((dir.x > 0) ? (r) : (180 - r)), 30, "bullet_4", game.obj1, 30 / game.dif, game)); var _local3 = game.add_obclip("gun_fire_3", "gun_fire_3"); _local3._x = _local2[0]; _local3._y = _local2[1]; _local3._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_01.start(); cooldown_1 = cooldown_1 + cooldown_1n; } if ((cooldown_2 < 100) && (cooldown_2 > 50)) { var _local2 = Msf.coordinateConvert(clip.gun, game.clip.obj, 90, 0); game.add_obj2(new clipgame.obj.Missile_auto(_local2[0], _local2[1], ((dir.x > 0) ? (r) : (180 - r)), 10, "missile_1", game.obj1, 50 / game.dif, game)); var _local3 = game.add_obclip("gun_fire_2", "gun_fire_2"); _local3._x = _local2[0]; _local3._y = _local2[1]; _local3._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_04.start(); cooldown_1 = cooldown_1 + 10; } } } }
Symbol 1074 MovieClip [__Packages.clipgame.obj.Missile_auto] Frame 0
class clipgame.obj.Missile_auto extends clipgame.obj.Bullet { var targets_n, targets, game, clip, name, r, curr, speed, speed_k, roll; function Missile_auto (px, py, _r, sp, n, tary, p, g) { super(px, py, _r, sp, n, tary, p); targets_n = Math.round(Math.random() * (targets.length - 1)); game = g; clip = game.add_obclip(name, name); clip.owner = this; } function moveclip() { super.moveclip(); var _local3 = (Math.atan2(targets[targets_n].curr.y - curr.y, targets[targets_n].curr.x - curr.x) * Msf.R_PI) - r; if (_local3 >= 180) { _local3 = _local3 - 360; } else if (_local3 <= -180) { _local3 = _local3 + 360; } r = r + (_local3 * 0.1); speed.setTo(Math.cos(r / Msf.R_PI) * speed_k, Math.sin(r / Msf.R_PI) * speed_k); roll = true; } function death() { game.score = game.score + 1; remove(); } function remove() { addboom(); for (var _local2 in game.obj2) { if (game.obj2[_local2] == this) { game.obj2.splice(Number(_local2), 1); } } } function addboom() { clip.gotoAndPlay("destory"); game.add_obj3(new clipgame.obj.Boom(curr.x, curr.y, "boom_1", game)); } function addsmoke() { var _local2 = game.add_obclip("smoke", "smoke"); _local2._x = (curr.x + 4) - (Math.random() * 8); _local2._y = (curr.y + 4) - (Math.random() * 8); } var W = 20; var H = 20; var health = 20; }
Symbol 1075 MovieClip [__Packages.clipgame.obj.Boss] Frame 0
class clipgame.obj.Boss extends clipgame.obj.E_0 { var speed_k, speed, health_max, health, cooldown_1n, cooldown_2n, experience, remove, action, getway, hide, r, distance, clip, recover, cooldown_1, cooldown_2, game, dir; function Boss (px, py, g, a) { super(px, py, 48, 90, "boss", g, a); speed.x = (speed_k = 13); health_max = (health = 6000); cooldown_1n = 10; cooldown_2n = 100; experience = 1000; } function death() { remove(); } function action_f() { switch (action) { case 0 : speed.x = 0; movement(); break; case 1 : if (getway()) { speed.x = -speed.x; } movement(); break; case 2 : break; case 3 : movement(); } } function movement() { if ((action == 3) || (!hide(100))) { r = (-Math.atan2(distance.y - 55, Math.abs(distance.x))) * Msf.R_PI; clip.gotoAndStop(2); clip.body.gun.gotoAndStop(5); clip.body.gun._rotation = r; gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if (cooldown_1 == 0) { if (cooldown_2 < 60) { var _local3 = Msf.coordinateConvert(clip.body, game.clip.obj, 5, 30); game.add_obj2(new clipgame.obj.Missile_auto(_local3[0], _local3[1], ((dir.x > 0) ? -140 : -40), 10, "missile_1", game.obj1, 70 / game.dif, game)); var _local2 = game.add_obclip("gun_fire_2", "gun_fire_2"); _local2._rotation = ((dir.x > 0) ? (r) : (180 - r)); _local2._xscale = (_local2._yscale = 200); _local2._x = _local3[0]; _local2._y = _local3[1]; game.clip.foreground.shoot_05.start(); cooldown_1 = cooldown_1 + cooldown_1n; } if ((cooldown_2 < 100) && (cooldown_2 > 65)) { var _local3 = Msf.coordinateConvert(clip.body.gun, game.clip.obj, 120, -10); var _local4 = (r + 2) - (Math.random() * 4); game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (_local4) : (180 - _local4)), 35, "bullet_6", game.obj1, 25 / game.dif, game)); var _local2 = game.add_obclip("gun_fire", "gun_fire"); _local2._xscale = (_local2._yscale = 200); _local2._x = _local3[0]; _local2._y = _local3[1]; _local2._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_16.start(); cooldown_1 = cooldown_1 + 4; clip.gun.gun_mc.play(); } } } }
Symbol 1076 MovieClip [__Packages.clipgame.obj.E_6_1] Frame 0
class clipgame.obj.E_6_1 extends clipgame.obj.E_6 { var health_max, health, cooldown_1n, cooldown_2n, action, hide, clip, r, distance, recover, cooldown_1, cooldown_2, game, dir; function E_6_1 (px, py, g, a) { super(px, py, g, a); health_max = (health = 2500); cooldown_1n = 5; cooldown_2n = 150; } function movement() { if ((action == 3) || (!hide(100))) { clip.gotoAndStop(2); clip.body.gun.gotoAndStop(3); r = (-Math.atan2(distance.y, Math.abs(distance.x))) * Msf.R_PI; clip.body._rotation = r * 0.5; clip.body.gun._rotation = r - clip.body._rotation; clip.body.head._rotation = clip.body._rotation; gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if ((cooldown_1 == 0) && (cooldown_2 < 50)) { var _local3 = Msf.coordinateConvert(clip.body.gun, game.clip.obj, 70, -5); var _local4 = (r + 2) - (Math.random() * 4); game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (_local4) : (180 - _local4)), 40, "bullet_2", game.obj1, 20 / game.dif, game)); var _local2 = game.add_obclip("gun_fire", "gun_fire"); _local2._xscale = (_local2._yscale = 150); _local2._x = _local3[0]; _local2._y = _local3[1]; _local2._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_15.start(); cooldown_1 = cooldown_1 + cooldown_1n; clip.gun.gun_mc.play(); } } }
Symbol 1077 MovieClip [__Packages.clipgame.obj.E_1] Frame 0
class clipgame.obj.E_1 extends clipgame.obj.E_0 { var speed_k, speed, experience, health_max, health, cooldown_1n, cooldown_2n, remove, action, getway, onground, distance, dir, hide, clip, speed_a, r, recover, cooldown_1, cooldown_2, game; function E_1 (px, py, g, a) { super(px, py, 40, 80, "e1", g, a); speed.x = (speed_k = 6); experience = 200; health_max = (health = 3000); cooldown_1n = 5; cooldown_2n = 100; } function death() { remove(); } function action_f() { switch (action) { case 0 : speed.x = 0; movement(); break; case 1 : if (getway()) { speed.x = -speed.x; } movement(); break; case 2 : break; case 3 : if (getway()) { if (onground == 2) { onground = 3; } } if (Math.abs(distance.x) > 200) { speed.x = dir.x * speed_k; } movement(); } } function movement() { if ((action == 3) || (!hide(100))) { if (onground == 2) { clip.gotoAndStop(3 - Msf.dnum(speed.x, dir.x)); } else if (onground == 0) { clip.gotoAndStop(6); } else if (onground == 1) { if (clip.leg._currentframe == 4) { onground = 2; speed.x = dir.x * speed_k; } else { speed.x = 0; clip.gotoAndStop(7); } } else if (clip.leg._currentframe == 17) { speed_a.y = -25; } else { clip.gotoAndStop(5); speed.x = 0; } r = (-Math.atan2(distance.y + clip.body._y, Math.abs(distance.x))) * Msf.R_PI; clip.body._rotation = r; clip.body.gun.gotoAndStop(3); gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if ((cooldown_1 == 0) && (cooldown_2 < 60)) { var _local3 = Msf.coordinateConvert(clip.body, game.clip.obj, 100, 20); var _local4 = (r + 2) - (Math.random() * 4); game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (_local4) : (180 - _local4)), 40, "bullet_2", game.obj1, 30 / game.dif, game)); var _local2 = game.add_obclip("gun_fire", "gun_fire"); _local2._rotation = ((dir.x > 0) ? (r) : (180 - r)); _local2._xscale = (_local2._yscale = 150); _local2._x = _local3[0]; _local2._y = _local3[1]; game.clip.foreground.shoot_15.start(); clip.body.gun.gun_mc.play(); cooldown_1 = cooldown_1 + cooldown_1n; } } }
Symbol 1078 MovieClip [__Packages.clipgame.obj.E_2_1] Frame 0
class clipgame.obj.E_2_1 extends clipgame.obj.E_2 { var experience, health_max, health, cooldown_1n, cooldown_2n, action, hide, clip, r, distance, recover, cooldown_1, cooldown_2, game, dir, speed_a; function E_2_1 (px, py, g, a) { super(px, py, g, a); experience = 30; health_max = (health = 200); cooldown_1n = 10; cooldown_2n = 100; } function movement() { if ((action == 3) || (!hide(100))) { clip.gotoAndStop(2); r = (-Math.atan2(distance.y, Math.abs(distance.x))) * Msf.R_PI; clip.gun.gotoAndStop(2); clip.gun._rotation = r; gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if ((cooldown_1 == 0) && (cooldown_2 < 20)) { var _local2 = Msf.coordinateConvert(clip.gun, game.clip.obj, 90, 0); game.add_obj2(new clipgame.obj.Missile_auto(_local2[0], _local2[1], ((dir.x > 0) ? (r) : (180 - r)), 10, "missile_1", game.obj1, 40 / game.dif, game)); var _local3 = game.add_obclip("gun_fire_2", "gun_fire_2"); _local3._x = _local2[0]; _local3._y = _local2[1]; _local3._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_05.start(); cooldown_1 = cooldown_1 + cooldown_1n; speed_a.x = speed_a.x - Math.round((Math.cos(r / Msf.R_PI) * 15) * dir.x); speed_a.y = speed_a.y - Math.round(Math.sin(r / Msf.R_PI) * 15); } } }
Symbol 1079 MovieClip [__Packages.clipgame.obj.E_2_3] Frame 0
class clipgame.obj.E_2_3 extends clipgame.obj.E_2_1 { var health_max, health, cooldown_1n, cooldown_1, cooldown_2, clip, game, dir, r; function E_2_3 (px, py, g, a) { super(px, py, g, a); health_max = (health = 300); cooldown_1n = 10; } function gun_fire() { if ((cooldown_1 == 0) && (cooldown_2 < 30)) { var _local2 = Msf.coordinateConvert(clip.gun, game.clip.obj, 90, 0); game.add_obj3(new clipgame.obj.Bullet(_local2[0], _local2[1], ((dir.x > 0) ? (r) : (180 - r)), 60, "bullet_8", game.obj1, 60 / game.dif, game)); var _local3 = game.add_obclip("gun_fire_3", "gun_fire_3"); _local3._x = _local2[0]; _local3._y = _local2[1]; _local3._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_07.start(); cooldown_1 = cooldown_1 + cooldown_1n; } } }
Symbol 1080 MovieClip [__Packages.clipgame.obj.E_1_1] Frame 0
class clipgame.obj.E_1_1 extends clipgame.obj.E_1 { var health_max, health, cooldown_1n, cooldown_2n, action, hide, onground, clip, speed, dir, speed_k, speed_a, r, distance, recover, cooldown_1, cooldown_2, game; function E_1_1 (px, py, g, a) { super(px, py, g, a); health_max = (health = 4500); cooldown_1n = 10; cooldown_2n = 90; } function movement() { if ((action == 3) || (!hide(100))) { if (onground == 2) { clip.gotoAndStop(3 - Msf.dnum(speed.x, dir.x)); } else if (onground == 0) { clip.gotoAndStop(6); speed.x = dir.x * speed_k; } else if (onground == 1) { if (clip.leg._currentframe == 4) { onground = 2; speed.x = dir.x * speed_k; } else { speed.x = 0; clip.gotoAndStop(7); } } else if (clip.leg._currentframe == 17) { speed_a.y = -25; } else { clip.gotoAndStop(5); speed.x = 0; } r = (-Math.atan2(distance.y + clip.body._y, Math.abs(distance.x))) * Msf.R_PI; clip.body._rotation = r * 0.5; clip.gun._rotation = r; clip.gun._y = clip.body._y; clip.gun.gotoAndStop(4); gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if (cooldown_1 == 0) { if (cooldown_2 < 31) { var _local4 = (cooldown_2 / 10) - 1; if (_local4 > 2) { _local4 = _local4 - 4; } var _local2 = Msf.coordinateConvert(clip.gun, game.clip.obj, 39, _local4 * 14); game.add_obj2(new clipgame.obj.Missile_auto(_local2[0], _local2[1], ((dir.x > 0) ? (r) : (180 - r)), 10, "missile_1", game.obj1, 50 / game.dif, game)); var _local3 = game.add_obclip("gun_fire_2", "gun_fire_2"); _local3._x = _local2[0]; _local3._y = _local2[1]; _local3._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_04.start(); cooldown_1 = cooldown_1 + cooldown_1n; } if ((cooldown_2 < 80) && (cooldown_2 > 40)) { var _local2 = Msf.coordinateConvert(clip.gun, game.clip.obj, 15, 22); game.add_obj3(new clipgame.obj.Bullet(_local2[0], _local2[1], ((dir.x > 0) ? (r) : (180 - r)), 60, "bullet_8", game.obj1, 70 / game.dif, game)); var _local3 = game.add_obclip("gun_fire_3", "gun_fire_3"); _local3._x = _local2[0]; _local3._y = _local2[1]; _local3._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_08.start(); cooldown_1 = cooldown_1 + cooldown_1n; } } } }
Symbol 1081 MovieClip [__Packages.clipgame.obj.E_2_2] Frame 0
class clipgame.obj.E_2_2 extends clipgame.obj.E_2 { var experience, health_max, health, cooldown_1n, cooldown_2n, action, hide, clip, r, distance, recover, cooldown_1, cooldown_2, game, dir; function E_2_2 (px, py, g, a) { super(px, py, g, a); experience = 30; health_max = (health = 200); cooldown_1n = 5; cooldown_2n = 100; } function movement() { if ((action == 3) || (!hide(100))) { clip.gotoAndStop(2); r = (-Math.atan2(distance.y, Math.abs(distance.x))) * Msf.R_PI; clip.gun.gotoAndStop(3); clip.gun._rotation = r; gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if ((cooldown_1 == 0) && (cooldown_2 < 20)) { var _local3 = Msf.coordinateConvert(clip.gun, game.clip.obj, 70, -5); var _local4 = (r + 2) - (Math.random() * 4); game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (_local4) : (180 - _local4)), 40, "bullet_2", game.obj1, 20 / game.dif, game)); var _local2 = game.add_obclip("gun_fire", "gun_fire"); _local2._xscale = (_local2._yscale = 150); _local2._x = _local3[0]; _local2._y = _local3[1]; _local2._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_15.start(); cooldown_1 = cooldown_1 + cooldown_1n; clip.gun.gun_mc.play(); } } }
Symbol 1082 MovieClip [__Packages.clipgame.obj.Car_0] Frame 0
class clipgame.obj.Car_0 extends clipgame.obj.Obj { var speed_k, speed, game, health_max, health, action, clip, name, curr, barrier, dir; function Car_0 (px, py, g, h_k) { super(px, py, 48, 48, "car_0"); speed.x = (speed_k = 2); game = g; (h_k == undefined) && (h_k = 1); health_max = (health = (2000 * h_k) / game.dif); action = 1; clip = game.add_obclip(name, name); clip.owner = this; } function moveclip() { super.moveclip(); clip.health._xscale = (health / health_max) * 100; action_f(); } function death() { remove(); } function remove() { game.add_obj3(new clipgame.obj.Boom(curr.x, curr.y, "boom_1")); clip.gotoAndPlay("destory"); for (var _local2 in game.obj2) { if (game.obj1[_local2] == this) { game.obj1.splice(Number(_local2), 1); } } } function action_f() { switch (action) { case 0 : speed.x = 0; movement(); break; case 1 : if (getway()) { speed.x = -speed.x; } movement(); break; case 2 : break; case 3 : } } function getway() { if (barrier.x != 0) { return(true); } return(false); } function movement() { if (speed.x != 0) { dir.x = Msf.dnum(speed.x); } } }
Symbol 1083 MovieClip [__Packages.clipgame.obj.E_3_1] Frame 0
class clipgame.obj.E_3_1 extends clipgame.obj.E_3 { var health_max, health, cooldown_1n, cooldown_2n, remove, action, hide, clip, r, distance, speed, dir, recover, cooldown_1, cooldown_2, game; function E_3_1 (px, py, g, a) { super(px, py, g, a); health_max = (health = 3500); cooldown_1n = 6; cooldown_2n = 120; } function death() { remove(); } function movement() { if ((action == 3) || (!hide(100))) { clip.gotoAndStop(2); clip.gun.gotoAndStop(3); r = (-Math.atan2(distance.y + clip.body._y, Math.abs(distance.x))) * Msf.R_PI; clip.body._rotation = r * 0.5; clip.body.head._rotation = r - clip.body._rotation; clip.gun._rotation = r; gun_fire(); if ((dir.x * speed.x) > 0) { clip.wheel.play(); } else if ((dir.x * speed.x) < 0) { clip.wheel.prevFrame(); if (clip.wheel._currentframe == 1) { clip.wheel.gotoAndStop(clip.wheel._totalframes); } } else { clip.wheel.stop(); } } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if (cooldown_1 == 0) { if (cooldown_2 < 30) { var _local3 = Msf.coordinateConvert(clip.body.head, game.clip.obj, 55, 18); game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (r) : (180 - r)), 30, "bullet_4", game.obj1, 25, game)); var _local2 = game.add_obclip("gun_fire_3", "gun_fire"); _local2._x = _local3[0]; _local2._y = _local3[1]; _local2._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_01.start(); cooldown_1 = cooldown_1 + cooldown_1n; } if ((cooldown_2 < 100) && (cooldown_2 > 50)) { var _local3 = Msf.coordinateConvert(clip.gun, game.clip.obj, 70, -5); var _local4 = (r + 2) - (Math.random() * 4); game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (_local4) : (180 - _local4)), 40, "bullet_2", game.obj1, 20 / game.dif, game)); var _local2 = game.add_obclip("gun_fire", "gun_fire"); _local2._xscale = (_local2._yscale = 150); _local2._x = _local3[0]; _local2._y = _local3[1]; _local2._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_15.start(); cooldown_1 = cooldown_1 + cooldown_1n; clip.gun.gun_mc.play(); } } } }
Symbol 14 Button
on (press) { gotoAndStop ("submit"); }
Symbol 30 Button
on (release) { viewHighscore(); }
Symbol 31 MovieClip Frame 1
stop(); _global.game_name = _game_name; var highscore = eval (score_var); _global.viewHighscore = function () { getURL ("http://www.freeworldgroup.com/score/index.asp?game=" + game_name, "_blank"); }; if (highscore == 0) { this._visible = false; } trace(game_name); trace(highscore); trace("http://www.freeworldgroup.com/score/index.asp?game=" + game_name);
Symbol 31 MovieClip Frame 3
function sendData() { send_var.game = game_name; send_var.score = highscore; send_var.name = name_txt.text; if (send_var.name == "") { send_var.name = "guest" + int(Math.random() * 1000); } send_var.sendAndLoad("http://www.freeworldgroup.com/score/score.asp", load_var, "POST"); gotoAndStop ("sending"); } stop(); gold_txt.text = highscore; gold_txt.backgroundColor = 16777215 /* 0xFFFFFF */; name_txt.backgroundColor = 16777215 /* 0xFFFFFF */; send_var = new LoadVars(); load_var = new LoadVars(); ok_btn.onRelease = sendData; load_var.onLoad = function () { gotoAndStop ("done"); };
Instance of Symbol 19 MovieClip in Symbol 31 MovieClip Frame 3
on (press) { _parent.gotoAndStop("submited"); }
Symbol 141 MovieClip Frame 1
_parent.body._y = -19;
Symbol 141 MovieClip Frame 3
_parent.body._y = -20;
Symbol 141 MovieClip Frame 5
_parent.body._y = -19;
Symbol 141 MovieClip Frame 7
_parent.body._y = -16;
Symbol 141 MovieClip Frame 9
_parent.body._y = -19;
Symbol 141 MovieClip Frame 11
_parent.body._y = -20;
Symbol 141 MovieClip Frame 13
_parent.body._y = -19;
Symbol 141 MovieClip Frame 15
_parent.body._y = -16;
Symbol 204 MovieClip Frame 1
stop();
Symbol 206 MovieClip Frame 1
stop();
Symbol 214 MovieClip Frame 1
stop();
Symbol 217 MovieClip Frame 1
stop();
Symbol 218 MovieClip Frame 1
stop();
Symbol 219 MovieClip Frame 1
_parent.haircolor(); if (!_parent.owner.gun_ary[_parent.owner.gun_now[0]][2]) { _parent.owner.gun_now = [0][_parent.owner.gun_ary[0]]; } gun.gotoAndStop(_parent.owner.gun_now[0] + 1);
Symbol 220 MovieClip Frame 1
_parent.body._y = -17;
Symbol 221 MovieClip Frame 1
_parent.body._y = -19;
Symbol 221 MovieClip Frame 3
_parent.body._y = -20;
Symbol 221 MovieClip Frame 5
_parent.body._y = -19;
Symbol 221 MovieClip Frame 7
_parent.body._y = -16;
Symbol 221 MovieClip Frame 9
_parent.body._y = -19;
Symbol 221 MovieClip Frame 11
_parent.body._y = -20;
Symbol 221 MovieClip Frame 13
_parent.body._y = -19;
Symbol 221 MovieClip Frame 15
_parent.body._y = -16;
Symbol 227 MovieClip Frame 1
_parent.body._y = -18;
Symbol 227 MovieClip Frame 5
stop();
Symbol 228 MovieClip Frame 1
_parent.body._y = 1;
Symbol 228 MovieClip Frame 3
_parent.body._y = -7;
Symbol 228 MovieClip Frame 5
_parent.body._y = -13;
Symbol 228 MovieClip Frame 6
stop();
Symbol 229 MovieClip Frame 1
_parent.body._y = -18;
Symbol 229 MovieClip Frame 5
stop();
Symbol 230 MovieClip Frame 1
_parent.body._y = -19;
Symbol 230 MovieClip Frame 3
_parent.body._x = 6; _parent.body._y = -3;
Symbol 230 MovieClip Frame 5
_parent.body._x = 8; _parent.body._y = 3; stop();
Symbol 231 MovieClip Frame 1
_parent.body._y = 1;
Symbol 231 MovieClip Frame 3
_parent.body._y = 15; stop();
Symbol 232 MovieClip Frame 1
_parent.body._y = -18;
Symbol 232 MovieClip Frame 3
_parent.body._x = 2; _parent.body._y = -10;
Symbol 232 MovieClip Frame 5
_parent.body._x = -1; _parent.body._y = -1; stop();
Symbol 235 MovieClip Frame 30
_parent.owner.ready = false; stop();
Symbol 236 MovieClip Frame 29
_parent.owner.ready = true; _parent.gotoAndStop(3);
Symbol 237 MovieClip [zplayer] Frame 1
function changeClothes() { for (var _local1 in leg) { if ((leg[_local1]._name == "shoot_1") || (leg[_local1]._name == "shoot_2")) { leg[_local1].gotoAndStop(clothes); continue; } leg[_local1].gotoAndStop(skin); leg[_local1].clothes.gotoAndStop(clothes); } body.body_mc.gotoAndStop(skin); body.gun.arm.gotoAndStop(skin); body.head.face.gotoAndStop(skin); body.body_mc.clothes.gotoAndStop(clothes); body.gun.arm.clothes.gotoAndStop(clothes); } function haircolor() { var _local1 = new flash.geom.ColorTransform(1, 1, 1, 1, R, G, B, 0); var _local2 = new flash.geom.Transform(body.head.hair_1); _local2.colorTransform = _local1; _local2 = new flash.geom.Transform(body.head.hair_2); _local2.colorTransform = _local1; }
Symbol 237 MovieClip [zplayer] Frame 2
changeClothes(); body._x = 4;
Symbol 237 MovieClip [zplayer] Frame 3
changeClothes(); body._x = 4;
Symbol 237 MovieClip [zplayer] Frame 4
changeClothes(); body._x = 4;
Symbol 237 MovieClip [zplayer] Frame 5
changeClothes(); body._x = 4;
Symbol 237 MovieClip [zplayer] Frame 6
changeClothes(); body._x = 4;
Symbol 237 MovieClip [zplayer] Frame 7
changeClothes(); body._x = 4;
Symbol 237 MovieClip [zplayer] Frame 8
changeClothes(); body._x = 4;
Symbol 237 MovieClip [zplayer] Frame 9
changeClothes(); body._x = 4;
Symbol 237 MovieClip [zplayer] Frame 10
changeClothes(); body._x = 4;
Symbol 237 MovieClip [zplayer] Frame 13
stop();
Instance of Symbol 251 MovieClip [background] in Symbol 271 MovieClip Frame 50
onClipEvent (load) { this.gotoAndStop(5); }
Instance of Symbol 251 MovieClip [background] in Symbol 271 MovieClip Frame 426
onClipEvent (load) { gotoAndStop (5); }
Symbol 271 MovieClip Frame 580
_parent._parent.gotoAndPlay("changeground"); stop();
Symbol 274 MovieClip Frame 40
stop();
Symbol 276 MovieClip Frame 30
stop();
Symbol 277 MovieClip Frame 40
stop();
Symbol 279 MovieClip Frame 25
stop();
Symbol 280 MovieClip Frame 40
stop();
Symbol 281 MovieClip Frame 45
stop();
Symbol 282 MovieClip Frame 45
stop();
Symbol 283 MovieClip Frame 1
stop();
Symbol 284 MovieClip Frame 1
var Width = 650; var Height = 400; var num_x = 13; var num_y = 8; var timer = 1; var action = Math.round(Math.random() * 5); var md = Math.round((Math.random() * 2) + 1); var ff = Boolean(Math.round(Math.random())); var fx = Boolean(Math.round(Math.random())); var fy = Boolean(Math.round(Math.random())); var b_x = 10; var b_y = 10; i = 1; while (this["mc" + i] != undefined) { removeMovieClip(this["mc" + i]); i++; } clearInterval(intervalId);
Symbol 284 MovieClip Frame 2
function fun_mask() { if (i < num_sum) { i && (mc0.duplicateMovieClip("mc" + i, i)); this["mc" + i].gotoAndStop(md); switch (action) { case 0 : if (ff) { this["mc" + i]._x = (fx ? (i % num_x) : ((num_x - (i % num_x)) - 1)) * dw; this["mc" + i]._y = (fy ? (Math.floor(i / num_x)) : ((num_y - Math.floor(i / num_x)) - 1)) * dh; } else { this["mc" + i]._x = (fx ? (Math.floor(i / num_y)) : ((num_x - Math.floor(i / num_y)) - 1)) * dw; this["mc" + i]._y = (fy ? (i % num_y) : ((num_y - (i % num_y)) - 1)) * dh; } break; case 1 : if (ff) { this["mc" + i]._x = ((Math.floor((i / num_x) + fx) % 2) ? (i % num_x) : ((num_x - (i % num_x)) - 1)) * dw; this["mc" + i]._y = (fy ? (Math.floor(i / num_x)) : ((num_y - Math.floor(i / num_x)) - 1)) * dh; } else { this["mc" + i]._x = (fx ? (Math.floor(i / num_y)) : ((num_x - Math.floor(i / num_y)) - 1)) * dw; this["mc" + i]._y = ((Math.floor((i / num_y) + fy) % 2) ? (i % num_y) : ((num_y - (i % num_y)) - 1)) * dh; } break; case 2 : if (ff) { this["mc" + i]._x = ((Math.floor((i / num_x) + fx) % 2) ? (i % num_x) : ((num_x - (i % num_x)) - 1)) * dw; this["mc" + i]._y = ((Math.floor((i / num_x) + fx) % 2) ? (Math.floor((i / num_x) / 2)) : ((num_y - Math.floor((i / num_x) / 2)) - 1)) * dh; } else { this["mc" + i]._x = ((Math.floor((i / num_y) + fy) % 2) ? (Math.floor((i / num_y) / 2)) : ((num_x - Math.floor((i / num_y) / 2)) - 1)) * dw; this["mc" + i]._y = ((Math.floor((i / num_y) + fy) % 2) ? (i % num_y) : ((num_y - (i % num_y)) - 1)) * dh; } break; case 3 : if (i < ((s + num_x) - ((2 * n) + 1))) { this["mc" + i]._x = ((num_x - ((((n + s) + num_x) - ((2 * n) + 1)) - i)) - 1) * dw; this["mc" + i]._y = (ff ? ((num_y - n) - 1) : (n)) * dh; } else if (i < (((s + num_x) + num_y) - (2 * ((2 * n) + 1)))) { this["mc" + i]._x = ((num_x - n) - 1) * dw; this["mc" + i]._y = (ff ? (((((n + s) + num_x) + num_y) - (2 * ((2 * n) + 1))) - i) : ((num_y - (((((n + s) + num_x) + num_y) - (2 * ((2 * n) + 1))) - i)) - 1)) * dh; } else if (i < (((s + (2 * (num_x - ((2 * n) + 1)))) + num_y) - ((2 * n) + 1))) { this["mc" + i]._x = (((((n + s) + (2 * (num_x - ((2 * n) + 1)))) + num_y) - ((2 * n) + 1)) - i) * dw; this["mc" + i]._y = (ff ? (n) : ((num_y - n) - 1)) * dh; } else { this["mc" + i]._x = n * dw; this["mc" + i]._y = (ff ? ((num_y - (((n + s) + (2 * ((num_x + num_y) - (2 * ((2 * n) + 1))))) - i)) - 1) : (((n + s) + (2 * ((num_x + num_y) - (2 * ((2 * n) + 1))))) - i)) * dh; if (i == ((s + (2 * ((num_x + num_y) - (2 * ((2 * n) + 1))))) - 1)) { s = s + (2 * ((num_x + num_y) - (2 * ((2 * n) + 1)))); n++; } } break; case 4 : if (i < ((s + num_x) - ((2 * n) + 1))) { this["mc" + i]._x = (num_x - ((((n + s) + num_x) - ((2 * n) + 1)) - i)) * dw; this["mc" + i]._y = (ff ? ((num_y - n) - 1) : (n)) * dh; } else if (i < (((s + num_x) + num_y) - (2 * ((2 * n) + 1)))) { this["mc" + i]._x = ((num_x - n) - 1) * dw; this["mc" + i]._y = (ff ? ((((((n + s) + num_x) + num_y) - (2 * ((2 * n) + 1))) - i) - 1) : (num_y - (((((n + s) + num_x) + num_y) - (2 * ((2 * n) + 1))) - i))) * dh; } else if (i < (((s + (2 * (num_x - ((2 * n) + 1)))) + num_y) - ((2 * n) + 1))) { this["mc" + i]._x = ((((((n + s) + (2 * (num_x - ((2 * n) + 1)))) + num_y) - ((2 * n) + 1)) - i) - 1) * dw; this["mc" + i]._y = (ff ? (n) : ((num_y - n) - 1)) * dh; } else { this["mc" + i]._x = n * dw; this["mc" + i]._y = (ff ? (num_y - (((n + s) + (2 * ((num_x + num_y) - (2 * ((2 * n) + 1))))) - i)) : ((((n + s) + (2 * ((num_x + num_y) - (2 * ((2 * n) + 1))))) - i) - 1)) * dh; if (i == ((s + (2 * ((num_x + num_y) - (2 * ((2 * n) + 1))))) - 1)) { s = s + (2 * ((num_x + num_y) - (2 * ((2 * n) + 1)))); n--; } } break; case 5 : tp = Math.round(Math.random() * (num_ary.length - 1)); num_ary[tp]; if (ff) { this["mc" + i]._x = (fx ? (num_ary[tp] % num_x) : ((num_x - (num_ary[tp] % num_x)) - 1)) * dw; this["mc" + i]._y = (fy ? (Math.floor(num_ary[tp] / num_x)) : ((num_y - Math.floor(num_ary[tp] / num_x)) - 1)) * dh; } else { this["mc" + i]._x = (fx ? (Math.floor(num_ary[tp] / num_y)) : ((num_x - Math.floor(num_ary[tp] / num_y)) - 1)) * dw; this["mc" + i]._y = (fy ? (num_ary[tp] % num_y) : ((num_y - (num_ary[tp] % num_y)) - 1)) * dh; } num_ary.splice(tp, 1); break; } this["mc" + i]._xscale = dw * b_x; this["mc" + i]._yscale = dh * b_y; i++; } else { clearInterval(intervalId); } } var i = 0; var dw = (Width / num_x); var dh = (Height / num_y); var num_sum = (num_x * num_y); if (action == 3) { var n = 0; var s = 0; } else if (action == 4) { var n = (Math.ceil((2 * num_sum) / (((Math.abs(num_x - num_y) + 2) * 2) + (2 * ((num_x + num_y) - 2)))) - 1); var s = 0; } else if (action == 5) { var num_ary = new Array(); while (i < num_sum) { num_ary[i] = i; i++; } } this._x = dw / 2; this._y = dh / 2; i = 0; var intervalId = setInterval(this, "fun_mask", timer); stop();
Symbol 320 MovieClip Frame 18
removeMovieClip(this); stop();
Instance of Symbol 251 MovieClip [background] in Symbol 359 MovieClip Frame 59
onClipEvent (load) { gotoAndStop (5); }
Symbol 359 MovieClip Frame 828
_parent.gotoAndStop("gameend"); stop();
Symbol 386 Button
on (release) { ((clothes < cmax) ? (_global.clothes++) : ((_global.clothes = 1))); _parent._parent.o1.clip.changeClothes(); }
Symbol 395 Button
on (release) { if (_currentframe != 3) { gotoAndStop (3); _parent._parent._parent.mygame.pause = 1; } else { _parent._parent._parent.mygame.pause = 0; gotoAndStop (1); } }
Symbol 401 Button
on (release) { if (_currentframe != 2) { gotoAndStop (2); _parent._parent.mygame.pause = 1; } else { _parent._parent.mygame.pause = 0; gotoAndStop (1); } }
Symbol 410 MovieClip Frame 1
if (_root.sd.sd.getVolume() == 0) { gotoAndStop (2); } else { gotoAndStop (1); } btn.onPress = function () { if (_root.sd.sd.getVolume() == 0) { _root.sd.sd.setVolume(35); gotoAndStop (1); } else { _root.sd.sd.setVolume(0); gotoAndStop (2); } };
Symbol 417 MovieClip Frame 1
if (_parent._parent.sd.getVolume() == 0) { gotoAndStop (2); } else { gotoAndStop (1); } btn.onPress = function () { if (_parent._parent.sd.getVolume() == 0) { _parent._parent.sd.setVolume(60); gotoAndStop (1); } else { _parent._parent.sd.setVolume(0); gotoAndStop (2); } };
Symbol 421 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 423 Button
on (release) { gotoAndStop (4); }
Symbol 428 Button
on (press) { _root._quality = "LOW"; gotoAndStop (1); }
Symbol 429 Button
on (press) { _root._quality = "MEDIUM"; gotoAndStop (1); }
Symbol 430 Button
on (press) { _root._quality = "HIGH"; gotoAndStop (1); }
Symbol 431 Button
on (press) { _root._quality = "BEST"; gotoAndStop (1); }
Symbol 439 Button
on (press) { if (save(n)) { _parent._parent.mygame.pause = 0; gotoAndStop (1); } }
Symbol 440 Button
on (press) { _parent._parent.mygame.pause = 0; gotoAndStop (1); }
Symbol 453 MovieClip [car_0] Frame 1
stop();
Symbol 453 MovieClip [car_0] Frame 2
removeMovieClip(this);
Symbol 454 MovieClip Frame 1
if (_parent._parent.mission != 0) { trace(_parent._parent.mission); _parent._parent.mygame.pause = 1; gotoAndStop(_parent._parent.mission); } else { stop(); }
Symbol 454 MovieClip Frame 4
function save(datanum) { if (_root.word == undefined) { if (datanum != undefined) { if (this["data_" + datanum].text == "none") { _root.attachMovie("word", "word", 500, {_x:325, _y:200, st:"Change a name!"}); return(false); } _root.attachMovie("word", "word", 500, {_x:325, _y:200, st:"Saved"}); so.data["data" + datanum] = new Array(); so.data["data" + datanum][0] = this["data_" + datanum].text; var _local4 = 0; while (_local4 < _parent._parent.o1.info_bk.length) { so.data["data" + datanum][_local4 + 1] = _parent._parent.o1.info_bk[_local4]; _local4++; } so.flush(); trace(so.data["data" + datanum]); return(true); } _root.attachMovie("word", "word", 500, {_x:325, _y:200, st:"select a data!"}); return(false); } return(false); } var so = SharedObject.getLocal("cyborg_info"); var n; var i = 0; while (i < 5) { this["data_" + i].type = "input"; this["data_" + i].restrict = "A-Z a-z 0-9"; this["data_" + i].maxChars = 6; if (so.data["data" + i][0] == undefined) { this["data_" + i].text = "none"; } else { this["data_" + i].text = so.data["data" + i][0]; } this["data_" + i].n = i; this["data_" + i].rem = this; this["data_" + i].onSetFocus = function (oldFocus) { this.rem.n = this.n; }; i++; }
Symbol 454 MovieClip Frame 5
_parent._parent.mission = 0;
Symbol 454 MovieClip Frame 6
_parent._parent.mission = 0;
Symbol 454 MovieClip Frame 7
_parent._parent.mission = 0;
Symbol 456 MovieClip Frame 1
stop();
Symbol 458 MovieClip Frame 1
var player = _parent._parent.o1; onEnterFrame = function () { if (player.up.press() < 1) { _parent.w.gotoAndStop(1); } else { _parent.w.gotoAndStop(2); } if (player.down.press() < 1) { _parent.s.gotoAndStop(1); } else { _parent.s.gotoAndStop(2); } if (player.left.press() < 1) { _parent.a.gotoAndStop(1); } else if (player.left.press() < 2) { _parent.a.gotoAndStop(2); } else { _parent.a.gotoAndStop(3); } if (player.right.press() < 1) { _parent.d.gotoAndStop(1); } else if (player.right.press() < 2) { _parent.d.gotoAndStop(2); } else { _parent.d.gotoAndStop(3); } if (player.qp.press() < 1) { _parent.q.gotoAndStop(1); } else { _parent.q.gotoAndStop(2); } if (player.en.press() < 1) { _parent.e.gotoAndStop(1); } else { _parent.e.gotoAndStop(2); } };
Symbol 462 Button
on (release) { _parent.mygame.pause = 10; _parent.mygame.changemap(); var i = 1; while (i < 7) { _parent.o1.gun_ary[i][2] = false; i++; } _parent.mygame.level = 0; _parent.o1.now_bk(); _parent.gotoAndPlay("changeground"); }
Symbol 464 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 481 MovieClip Frame 1
cacheAsBitmap = true;
Symbol 482 MovieClip Frame 1
cacheAsBitmap = true;
Symbol 483 MovieClip Frame 1
cacheAsBitmap = true;
Symbol 484 MovieClip Frame 1
cacheAsBitmap = true;
Symbol 485 MovieClip Frame 1
function time() { camera_x = Math.random() * 650; camera_y = Math.random() * 400; boo = 20; } back._xscale = (back._yscale = 65); mid._xscale = (mid._yscale = 90); mid_2._xscale = (mid_2._yscale = 115); fround._xscale = (fround._yscale = 140); var v0 = (new clipgame.util.Vector()); var v1 = (new clipgame.util.Vector()); var v2 = (new clipgame.util.Vector()); var v3 = (new clipgame.util.Vector()); v0.x = (back._width - 650) / 650; v0.y = (back._height - 400) / 400; v1.x = (mid._width - 650) / (back._width - 650); v1.y = (mid._height - 400) / (back._height - 400); v2.x = (mid_2._width - 650) / (back._width - 650); v2.y = (mid_2._height - 400) / (back._height - 400); v3.x = (fround._width - 650) / (back._width - 650); v3.y = (fround._height - 400) / (back._height - 400); var camera_x = 0; var camera_y = 0; var boo = 30; back.filters = [new flash.filters.BlurFilter(2, 2)]; mid.filters = [new flash.filters.BlurFilter(4, 4)]; mid_2.filters = [new flash.filters.BlurFilter(6, 6)]; fround.filters = [new flash.filters.BlurFilter(8, 8)]; onMouseMove = function () { camera_x = _root._xmouse; camera_y = _root._ymouse; boo = 20; updateAfterEvent(); }; onEnterFrame = function () { var _local2 = (camera_x * v0.x) + back._x; var _local1 = (camera_y * v0.y) + back._y; if ((Math.abs(_local2) < 0.5) && (Math.abs(_local1) < 0.5)) { time(); } back._x = back._x - (_local2 * 0.1); back._y = back._y - (_local1 * 0.1); mid._x = back._x * v1.x; mid._y = back._y * v1.y; mid_2._x = back._x * v2.x; mid_2._y = back._y * v2.y; fround._x = back._x * v3.x; fround._y = back._y * v3.y; };
Symbol 490 MovieClip Frame 1
txt.text = "score " + _parent._parent._parent.mygame.score;
Symbol 493 Button
on (release) { _parent._parent.mygame.level++; _parent._parent.mygame.score = _parent._parent.mygame.score + (Math.round((_parent._parent.o1.health / _parent._parent.o1.health_max) / _root.level_new[19]) * 500); _parent._parent.mygame.score = _parent._parent.mygame.score + Math.round((6000 / _parent._parent.mygame.leveltime) / _root.level_new[19]); _parent._parent.mygame.changemap(); _parent._parent.o1.now_bk(); if (_parent._parent.mygame.level != 29) { _parent._parent.gotoAndPlay("changeground"); } else { _parent._parent.mygame.pause = 10; _parent.gotoAndStop("a_1"); } }
Symbol 494 Button
on (release) { nextFrame(); }
Symbol 495 Button
on (release) { if (save(n)) { prevFrame(); } }
Symbol 501 MovieClip Frame 35
_parent._parent.o1.setnew(); stop();
Symbol 501 MovieClip Frame 36
function save(datanum) { if (_root.word == undefined) { if (datanum != undefined) { if (this["data_" + datanum].text == "none") { _root.attachMovie("word", "word", 500, {_x:325, _y:200, st:"Change a name!"}); return(false); } _root.attachMovie("word", "word", 500, {_x:325, _y:200, st:"Saved"}); so.data["data" + datanum] = new Array(); so.data["data" + datanum][0] = this["data_" + datanum].text; var _local4 = 0; while (_local4 < _parent._parent.o1.info_bk.length) { so.data["data" + datanum][_local4 + 1] = _parent._parent.o1.info_bk[_local4]; _local4++; } so.data["data" + datanum][19]++; so.flush(); trace(so.data["data" + datanum]); return(true); } _root.attachMovie("word", "word", 500, {_x:325, _y:200, st:"select a data!"}); return(false); } return(false); } var so = SharedObject.getLocal("cyborg_info"); var n; var i = 0; while (i < 5) { this["data_" + i].type = "input"; this["data_" + i].restrict = "A-Z a-z 0-9"; this["data_" + i].maxChars = 6; if (so.data["data" + i][0] == undefined) { this["data_" + i].text = "none"; } else { this["data_" + i].text = so.data["data" + i][0]; } this["data_" + i].n = i; this["data_" + i].rem = this; this["data_" + i].onSetFocus = function (oldFocus) { this.rem.n = this.n; }; i++; }
Symbol 504 MovieClip Frame 1
txt.text = "score " + _parent._parent._parent.mygame.score;
Symbol 507 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 510 Button
on (press) { viewHighscore(); }
Symbol 511 Button
on (release) { _parent._parent.mygame.changemap(); _parent._parent.mygame.score = Math.floor(_parent._parent.mygame.score); trace(_parent._parent.o1.info_bk); _parent._parent.o1.bk_now(); _parent._parent.mygame.score = _parent._parent.mygame.score * 0.7; _parent._parent.mygame.score = Math.round(_parent._parent.mygame.score); _parent._parent.gotoAndPlay("changeground"); }
Instance of Symbol 31 MovieClip in Symbol 512 MovieClip Frame 28
//component parameters onClipEvent (construct) { _game_name = "cyborg"; score_var = "_parent._parent._parent.mygame.score"; }
Symbol 512 MovieClip Frame 55
_parent._parent.o1.setnew(); stop();
Symbol 515 MovieClip Frame 1
txt.text = "score " + _parent._parent._parent.mygame.score;
Instance of Symbol 31 MovieClip in Symbol 516 MovieClip Frame 19
//component parameters onClipEvent (construct) { _game_name = "cyborg"; score_var = "_parent._parent._parent.mygame.score"; }
Symbol 516 MovieClip Frame 46
stop();
Symbol 526 Button
on (press) { roll = true; if (mc._x > roll_min) { mc._x = mc._x - 1; } } on (release, releaseOutside) { roll = false; }
Symbol 527 Button
on (press) { roll = true; if (mc._x < roll_max) { mc._x = mc._x + 1; } } on (release, releaseOutside) { roll = false; }
Symbol 530 MovieClip Frame 1
function move() { return(mc._x); } var roll_min = 0; var roll_max = 100; var roll = false;
Instance of Symbol 529 MovieClip "mc" in Symbol 530 MovieClip Frame 1
on (press) { _parent.roll = true; startDrag (this, false, _parent.roll_min, 0, _parent.roll_max, 0); } on (release, releaseOutside) { _parent.roll = false; stopDrag(); }
Symbol 534 MovieClip Frame 1
player.gotoAndStop(2); r.mc._x = Math.round((R + 255) / 5); g.mc._x = Math.round((G + 255) / 5); b.mc._x = Math.round((B + 255) / 5); c.mc._x = Math.round(((cmax - 1) * 100) / cmax); s.mc._x = Math.round(((skin - 1) * 100) / 5); onEnterFrame = function () { if (r.roll == true) { _global.R = Math.round((r.move() * 5) - 255); player.haircolor(); } if (g.roll == true) { _global.G = Math.round((g.move() * 5) - 255); player.haircolor(); } if (b.roll == true) { _global.B = Math.round((b.move() * 5) - 255); player.haircolor(); } if (c.roll == true) { _global.clothes = Math.round(((c.move() * cmax) / 100) + 1); player.changeClothes(); } if (s.roll == true) { _global.skin = Math.round((s.move() * 0.04) + 1); player.changeClothes(); } };
Symbol 536 Button
on (release) { _parent._parent.o1.now_bk(); _parent._parent.o1.health = _parent._parent.o1.health_max; _parent._parent.gotoAndPlay("changeground"); }
Symbol 537 MovieClip Frame 18
stop();
Symbol 538 MovieClip [foreground] Frame 1
var sd = new Sound(this); var boom = new Sound(this); boom.attachSound("boom"); var shoot_00 = new Sound(this); shoot_00.attachSound("shoot_00"); var shoot_01 = new Sound(this); shoot_01.attachSound("shoot_01"); var shoot_03 = new Sound(this); shoot_03.attachSound("shoot_03"); var shoot_04 = new Sound(this); shoot_04.attachSound("shoot_04"); var shoot_05 = new Sound(this); shoot_05.attachSound("shoot_05"); var shoot_06 = new Sound(this); shoot_06.attachSound("shoot_06"); var shoot_07 = new Sound(this); shoot_07.attachSound("shoot_07"); var shoot_08 = new Sound(this); shoot_08.attachSound("shoot_08"); var shoot_10 = new Sound(this); shoot_10.attachSound("shoot_10"); var shoot_15 = new Sound(this); shoot_15.attachSound("shoot_15"); var shoot_16 = new Sound(this); shoot_16.attachSound("shoot_16"); var shoot_17 = new Sound(this); shoot_17.attachSound("shoot_17"); var shoot_18 = new Sound(this); shoot_18.attachSound("shoot_18"); var ric_metal_1 = new Sound(this); ric_metal_1.attachSound("ric_metal_1"); var ric_metal_2 = new Sound(this); ric_metal_2.attachSound("ric_metal_2"); var ric_metal_3 = new Sound(this); ric_metal_3.attachSound("ric_metal_3");
Symbol 538 MovieClip [foreground] Frame 4
var i = 1; while (i < 7) { _parent.o1.gun_ary[i][2] = true; i++; } bar_2._y = 500;
Symbol 538 MovieClip [foreground] Frame 5
bar_2._y = 336;
Symbol 541 MovieClip [mouse] Frame 1
_x = _root._xmouse; _y = _root._ymouse; Mouse.hide(); onMouseMove = function () { _x = _root._xmouse; _y = _root._ymouse; Mouse.hide(); updateAfterEvent(); };
Symbol 543 MovieClip [warning] Frame 1
if (times == undefined) { var times = 5; }
Symbol 543 MovieClip [warning] Frame 15
if (times != 0) { times--; } else { removeMovieClip(this); }
Symbol 546 MovieClip [word] Frame 1
var st; var hide; tmc.txt.text = st; var time = 100; onEnterFrame = function () { if (time != 0) { time--; } else if (hide != true) { removeMovieClip(this); } else { gotoAndStop (9); } };
Symbol 546 MovieClip [word] Frame 8
stop();
Symbol 556 MovieClip Frame 1
stop();
Symbol 559 MovieClip Frame 1
stop();
Symbol 562 MovieClip Frame 1
_parent.body._y = -140; _parent.owner.speed.x = _parent.owner.dir.x * _parent.owner.speed_k;
Symbol 562 MovieClip Frame 2
_parent.owner.speed.x = 0;
Symbol 562 MovieClip Frame 4
_parent.body._y = -143; _parent.owner.speed.x = _parent.owner.dir.x * _parent.owner.speed_k;
Symbol 562 MovieClip Frame 5
_parent.owner.speed.x = 0;
Symbol 562 MovieClip Frame 7
_parent.body._y = -140; _parent.owner.speed.x = _parent.owner.dir.x * _parent.owner.speed_k;
Symbol 562 MovieClip Frame 8
_parent.owner.speed.x = 0;
Symbol 562 MovieClip Frame 10
_parent.body._y = -137; _parent.owner.speed.x = _parent.owner.dir.x * _parent.owner.speed_k;
Symbol 562 MovieClip Frame 11
_parent.owner.speed.x = 0;
Symbol 562 MovieClip Frame 13
_parent.body._y = -140; _parent.owner.speed.x = _parent.owner.dir.x * _parent.owner.speed_k;
Symbol 562 MovieClip Frame 14
_parent.owner.speed.x = 0;
Symbol 562 MovieClip Frame 16
_parent.body._y = -143; _parent.owner.speed.x = _parent.owner.dir.x * _parent.owner.speed_k;
Symbol 562 MovieClip Frame 17
_parent.owner.speed.x = 0;
Symbol 562 MovieClip Frame 19
_parent.body._y = -140; _parent.owner.speed.x = _parent.owner.dir.x * _parent.owner.speed_k;
Symbol 562 MovieClip Frame 20
_parent.owner.speed.x = 0;
Symbol 562 MovieClip Frame 22
_parent.body._y = -137; _parent.owner.speed.x = _parent.owner.dir.x * _parent.owner.speed_k;
Symbol 562 MovieClip Frame 23
_parent.owner.speed.x = 0;
Symbol 564 MovieClip Frame 1
_parent.body._y = -137; _parent.owner.speed.x = _parent.owner.dir.x * _parent.owner.speed_k;
Symbol 565 MovieClip [boss] Frame 4
removeMovieClip(this);
Symbol 573 MovieClip Frame 1
_parent.body._y = -54;
Symbol 573 MovieClip Frame 4
_parent.body._y = -52;
Symbol 573 MovieClip Frame 7
_parent.body._y = -50;
Symbol 573 MovieClip Frame 10
_parent.body._y = -52;
Symbol 573 MovieClip Frame 13
_parent.body._y = -54;
Symbol 573 MovieClip Frame 16
_parent.body._y = -56;
Symbol 573 MovieClip Frame 19
_parent.body._y = -54;
Symbol 573 MovieClip Frame 22
_parent.body._y = -52;
Symbol 573 MovieClip Frame 25
_parent.body._y = -50;
Symbol 573 MovieClip Frame 28
_parent.body._y = -52;
Symbol 573 MovieClip Frame 31
_parent.body._y = -54;
Symbol 573 MovieClip Frame 34
_parent.body._y = -56;
Symbol 575 MovieClip Frame 1
_parent.body._y = -54;
Symbol 575 MovieClip Frame 4
_parent.body._y = -52;
Symbol 575 MovieClip Frame 7
_parent.body._y = -50;
Symbol 575 MovieClip Frame 10
_parent.body._y = -52;
Symbol 575 MovieClip Frame 13
_parent.body._y = -54;
Symbol 575 MovieClip Frame 16
_parent.body._y = -56;
Symbol 575 MovieClip Frame 19
_parent.body._y = -54;
Symbol 575 MovieClip Frame 22
_parent.body._y = -52;
Symbol 575 MovieClip Frame 25
_parent.body._y = -50;
Symbol 575 MovieClip Frame 28
_parent.body._y = -52;
Symbol 575 MovieClip Frame 31
_parent.body._y = -54;
Symbol 575 MovieClip Frame 34
_parent.body._y = -56;
Symbol 576 MovieClip Frame 1
_parent.body._y = -42;
Symbol 576 MovieClip Frame 9
_parent.body._y = -20;
Symbol 576 MovieClip Frame 17
_parent.body._y = -56; stop();
Symbol 577 MovieClip Frame 1
_parent.body._y = -56;
Symbol 578 MovieClip Frame 1
_parent.body._y = -42;
Symbol 578 MovieClip Frame 3
_parent.body._y = -20;
Symbol 578 MovieClip Frame 4
stop();
Symbol 579 MovieClip [e1] Frame 1
stop();
Symbol 579 MovieClip [e1] Frame 3
body._y = -56; stop();
Symbol 579 MovieClip [e1] Frame 8
removeMovieClip(this);
Symbol 586 MovieClip [e2] Frame 1
stop();
Symbol 586 MovieClip [e2] Frame 3
removeMovieClip(this);
Symbol 592 MovieClip [e3] Frame 1
stop();
Symbol 592 MovieClip [e3] Frame 3
removeMovieClip(this);
Symbol 613 MovieClip [e4] Frame 1
stop();
Symbol 613 MovieClip [e4] Frame 5
removeMovieClip(this);
Symbol 620 MovieClip [e5] Frame 1
stop();
Symbol 620 MovieClip [e5] Frame 4
removeMovieClip(this);
Symbol 625 MovieClip [e6] Frame 1
stop();
Symbol 625 MovieClip [e6] Frame 3
removeMovieClip(this);
Symbol 626 MovieClip [thisgame] Frame 2
_global.skin = 1; _global.clothes = 6; _global.R = -100; _global.G = -100; _global.B = -100; _global.cmax = 11; var mygame = (new clipgame.Gamess(6, 6, this, Q, _root.level_new[19], _root.level_new[18])); var o1 = (new clipgame.obj.Player(0, 0, "zplayer", mygame, _root.key)); o1.info_bk = _root.level_new; o1.bk_now(); if (_root.level_new[18] == 0) { o1.health = (o1.health_max = 1000 * mygame.dif); } mygame.add_obj1(o1); o1.clip._visible = false; mygame.clip.background.gotoAndStop(31); mygame.clip.midground.gotoAndStop(31); mygame.clip.midground_2.gotoAndStop(31); mygame.clip.foreground.gotoAndStop("gamechange"); stop();
Symbol 626 MovieClip [thisgame] Frame 3
mygame.clip._visible = false; mygame.clip.background.gotoAndStop(Math.floor(mygame.level / 6) + 1); mygame.clip.midground.gotoAndStop(mygame.level + 1); mygame.clip.midground_2.gotoAndStop(mygame.level + 1); o1.clip._visible = true;
Symbol 626 MovieClip [thisgame] Frame 6
function set_0() { setplayer(80, 300, 1, 5); mygame.add_obj3(new clipgame.obj.Items(1370, 190, 1, 100, mygame)); mygame.add_obj2(new clipgame.obj.E_5(144, 144, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(432, 336, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(720, 192, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(624, 480, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(1152, 96, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(1152, 432, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(1104, 720, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(720, 660, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(336, 624, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(1152, 864, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(240, 864, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_2(1030, 300, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2(170, 840, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2(600, 170, mygame, 2)); } function set_1() { setplayer(2040, 100, -1, 5); mygame.add_obj3(new clipgame.obj.Items(290, 330, 5, 2, mygame)); mygame.add_obj2(new clipgame.obj.E_5(1550, 110, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(1400, 300, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(780, 110, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(1030, 300, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(1740, 500, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(1130, 500, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(600, 500, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(310, 630, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(64, 490, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2(1400, 120, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2(1200, 20, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2(1000, 300, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2(800, 300, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2(600, 300, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2(80, 200, mygame, 2)); } function set_2() { setplayer(215, 210, 1, 5); mygame.add_obj3(new clipgame.obj.Items(1910, 310, 0, 100, mygame)); mygame.add_obj2(new clipgame.obj.E_5(540, 100, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(500, 350, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(650, 640, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(120, 490, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(120, 730, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(540, 1935, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(590, 2055, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(360, 2200, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2(880, 450, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2(830, 20, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2(70, 690, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2(650, 830, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2(500, 650, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2(80, 1365, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_4(120, 1050, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4(700, 1260, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4(110, 1520, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4(800, 1700, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4(400, 2330, mygame, 1)); } function set_3() { setplayer(120, 260, 1, 7); mygame.add_obj1(new clipgame.obj.Car_0(100, 350, mygame, 0.35)); o1.clip.swapDepths(2); mygame.add_obj2(new clipgame.obj.E_4(1030, 450, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4(1670, 450, mygame, 1)); mygame.ontime = function () { if (mygame.obj1[1].curr.x > 2500) { mygame.obj1[1].action = 0; } if (mygame.obj2.length < 4) { if (o1.curr.x > 300) { mygame.add_obj2(new clipgame.obj.E_2(o1.curr.x - 700, 100, mygame, 3)); } else if (o1.curr.x < (mygame.mapw * clipgame.tiles.Tile.W)) { mygame.add_obj2(new clipgame.obj.E_2(o1.curr.x + 700, 100, mygame, 3)); } } }; } function set_4() { setplayer(480, 480, 1, 6); mygame.add_obj3(new clipgame.obj.Items(300, 350, 5, 3, mygame)); mygame.ontime = function () { if (mygame.obj2.length < 4) { var _local1 = Math.round(Math.random()); if (_local1 == 0) { mygame.add_obj2(new clipgame.obj.E_2(790, 150, mygame, 3)); } else { mygame.add_obj2(new clipgame.obj.E_4(790, 150, mygame, 3)); } } }; } function set_5() { setplayer(70, 840, 1, 0); mygame.add_obj2(new clipgame.obj.E_6(1300, 20, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_1(1300, 20, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_2(1300, 20, mygame, 3)); } function set_6() { setplayer(100, 200, 1, 7); mygame.add_obj1(new clipgame.obj.Car_0(100, 380, mygame, 0.6)); o1.clip.swapDepths(2); mygame.add_obj3(new clipgame.obj.Items(1700, 180, 0, 100, mygame)); mygame.add_obj2(new clipgame.obj.E_2_1(835, 70, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_2(1260, 70, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_1(1550, 120, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_2(2040, 110, mygame, 2)); mygame.ontime = function () { if (mygame.obj1[1].curr.x > 2500) { mygame.obj1[1].action = 0; } if (mygame.obj2.length < 6) { if (o1.curr.x > 300) { mygame.add_obj2(new clipgame.obj.E_4(o1.curr.x - 700, 300, mygame, 3)); } else if (o1.curr.x < (mygame.mapw * clipgame.tiles.Tile.W)) { mygame.add_obj2(new clipgame.obj.E_4(o1.curr.x + 700, 300, mygame, 3)); } } }; } function set_7() { setplayer(500, 590, 1, 6); mygame.ontime = function () { if (mygame.obj2.length < 2) { var _local1 = Math.round(Math.random()); if (_local1 == 0) { mygame.add_obj2(new clipgame.obj.E_2_1(505, 190, mygame, 3)); } else { mygame.add_obj2(new clipgame.obj.E_2_2(505, 190, mygame, 3)); } } }; } function set_8() { setplayer(100, 1450, 1, 5); mygame.add_obj3(new clipgame.obj.Items(910, 1150, 5, 4, mygame)); mygame.add_obj2(new clipgame.obj.E_5(580, 1460, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4(110, 1160, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(510, 1000, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_1(40, 830, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_5(40, 680, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(500, 410, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(500, 250, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(1160, 1435, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(1650, 1435, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_5(550, 100, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1630, 1090, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_2(1960, 855, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_1(1330, 190, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(1860, 190, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_6(1345, 570, mygame, 0)); } function set_9() { setplayer(715, 1240, 1, 5); mygame.add_obj3(new clipgame.obj.Items(1340, 910, 2, 200, mygame)); mygame.add_obj3(new clipgame.obj.Items(975, 750, 3, 300, mygame)); mygame.add_obj2(new clipgame.obj.E_2_2(144, 1100, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_1(1140, 1100, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(715, 560, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(715, 870, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_1(200, 560, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(1200, 560, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_6(1290, 144, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_4_2(230, 160, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(240, 110, mygame, 1)); } function set_10() { setplayer(145, 130, 1, 7); mygame.add_obj1(new clipgame.obj.Car_0(150, 180, mygame, 0.5)); o1.clip.swapDepths(2); mygame.add_obj3(new clipgame.obj.Items(2510, 430, 1, 100, mygame)); mygame.add_obj2(new clipgame.obj.E_4_1(1400, 120, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_2(2200, 120, mygame, 0)); mygame.ontime = function () { if ((mygame.obj1[1].curr.x < 400) && (mygame.obj1[1].curr.y > 300)) { mygame.obj1[1].action = 0; } if (mygame.obj2.length < 4) { if ((o1.curr.x > 400) && (o1.curr.x < (mygame.mapw * clipgame.tiles.Tile.W))) { if ((mygame.leveltime % 4) == 0) { if (o1.curr.y > 300) { mygame.add_obj2(new clipgame.obj.E_5(o1.curr.x + 400, o1.curr.y, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_2(o1.curr.x + 400, o1.curr.y, mygame, 3)); } else { mygame.add_obj2(new clipgame.obj.E_5(o1.curr.x - 400, o1.curr.y, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_1(o1.curr.x - 400, o1.curr.y, mygame, 3)); } } } } }; } function set_11() { setplayer(95, 345, 1, 0); mygame.add_obj2(new clipgame.obj.E_4_1(900, 180, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(340, 180, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_3(1290, 350, mygame, 3)); } function set_12() { setplayer(60, 500, 1, 5); mygame.add_obj3(new clipgame.obj.Items(520, 420, 5, 5, mygame)); mygame.add_obj2(new clipgame.obj.E_4_2(420, 600, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(390, 375, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(325, 890, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1590, 290, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1760, 660, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(575, 790, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(765, 520, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(960, 235, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(1150, 240, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(1340, 520, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(1535, 820, mygame, 0)); } function set_13() { setplayer(480, 2180, 1, 5); mygame.add_obj3(new clipgame.obj.Items(900, 230, 2, 200, mygame)); mygame.add_obj2(new clipgame.obj.E_4_1(140, 2060, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_1(90, 1880, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_4_1(580, 1770, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(70, 1610, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(800, 1050, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_1(760, 1480, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_1(140, 880, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(370, 600, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_2(830, 525, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_2(810, 145, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(180, 145, mygame, 1)); } function set_14() { setplayer(835, 80, 1, 6); mygame.add_obj3(new clipgame.obj.Items(60, 380, 0, 100, mygame)); mygame.ontime = function () { if (mygame.obj2.length < 2) { var _local1 = Math.round(Math.random()); if (_local1 == 0) { mygame.add_obj2(new clipgame.obj.E_4_2(120, 50, mygame, 3)); } else { mygame.add_obj2(new clipgame.obj.E_2_2(120, 50, mygame, 3)); } } }; } function set_15() { setplayer(50, 80, 1, 5); mygame.add_obj3(new clipgame.obj.Items(60, 1770, 3, 1000, mygame)); mygame.add_obj2(new clipgame.obj.E_2_1(1824, 1100, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_1(1728, 815, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_1(720, 820, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_2(48, 290, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_3(144, 530, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_3(48, 770, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_3(48, 1250, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_2(432, 528, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_3(432, 1100, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_4_1(860, 1730, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(576, 144, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(1488, 1440, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(96, 1730, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_2(1770, 1730, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_2(1080, 440, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_3(1200, 1150, mygame, 0)); } function set_16() { setplayer(2560, 70, 1, 7); mygame.add_obj1(new clipgame.obj.Car_0(2550, 70, mygame)); o1.clip.swapDepths(2); mygame.add_obj3(new clipgame.obj.Items(2440, 370, 5, 6, mygame)); mygame.ontime = function () { if ((mygame.obj1[1].curr.x > 2250) && (mygame.obj1[1].curr.y > 500)) { mygame.obj1[1].action = 0; } if (mygame.obj2.length < 4) { if ((o1.curr.x > 300) && (o1.curr.x < (mygame.mapw * clipgame.tiles.Tile.W))) { if ((mygame.leveltime % 4) == 0) { if (o1.curr.y > 300) { mygame.add_obj2(new clipgame.obj.E_2_2(o1.curr.x + 400, o1.curr.y, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_1(o1.curr.x + 400, o1.curr.y, mygame, 3)); } else { mygame.add_obj2(new clipgame.obj.E_2_2(o1.curr.x - 400, o1.curr.y, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_1(o1.curr.x - 400, o1.curr.y, mygame, 3)); } } } } }; } function set_17() { setplayer(50, 530, 1, 0); mygame.add_obj2(new clipgame.obj.E_1(1360, 490, mygame, 3)); } function set_18() { setplayer(1120, 110, 1, 5); mygame.add_obj3(new clipgame.obj.Items(1440, 140, 1, 100, mygame)); mygame.add_obj2(new clipgame.obj.E_4_1(630, 480, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(1056, 480, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_3(1250, 860, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_4_2(288, 95, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1390, 95, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_3(470, 860, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_3(120, 620, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_3(1560, 620, mygame, 3)); } function set_19() { setplayer(50, 95, 1, 5); mygame.add_obj3(new clipgame.obj.Items(2060, 720, 0, 100, mygame)); mygame.add_obj2(new clipgame.obj.E_4_1(336, 650, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(1820, 670, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(2250, 360, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(760, 650, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1340, 90, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1250, 670, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_1(336, 96, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_1(720, 380, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_3(912, 380, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_3(1776, 380, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_2(336, 380, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_2(720, 96, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_2(912, 96, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_3(1248, 330, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_3(1776, 96, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_3(2350, 670, mygame, 0)); } function set_20() { setplayer(930, 2450, 1, 5); mygame.add_obj3(new clipgame.obj.Items(80, 660, 3, 900, mygame)); mygame.add_obj2(new clipgame.obj.E_2_2(720, 2015, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(48, 575, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(1340, 520, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(1055, 910, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(430, 95, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_1(720, 1150, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_1(425, 575, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_1(958, 1105, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_1(955, 95, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(48, 2440, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(1340, 2450, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(42, 1780, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(62, 1430, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(390, 1390, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(960, 1775, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(90, 180, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(48, 2020, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_2(350, 2200, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1000, 2010, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1320, 2210, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_2(1200, 1775, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1000, 1290, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(920, 220, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_6_1(240, 575, mygame, 0)); } function set_21() { setplayer(260, 100, 1, 5); mygame.add_obj3(new clipgame.obj.Items(930, 140, 5, 7, mygame)); mygame.add_obj2(new clipgame.obj.E_2_2(48, 580, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(380, 1100, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(815, 770, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(1295, 2060, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(1455, 920, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_1(48, 915, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_1(48, 1680, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_1(430, 675, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_1(1050, 920, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_1(1295, 380, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(1390, 70, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(365, 2150, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(520, 1485, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(950, 375, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(990, 1900, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(1775, 2015, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(385, 2440, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(385, 1775, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_2(910, 95, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_2(990, 1370, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1020, 2190, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1050, 1630, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1330, 1720, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1020, 610, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_3(1630, 2390, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_6(1430, 1215, mygame, 1)); } function set_22() { setplayer(650, 70, 1, 6); mygame.ontime = function () { if (mygame.obj2.length < 3) { var _local1 = Math.round(Math.random() * 2); if (_local1 < 1) { mygame.add_obj2(new clipgame.obj.E_4_1(650, 380, mygame, 3)); } else if (_local1 < 2) { mygame.add_obj2(new clipgame.obj.E_2_1(650, 380, mygame, 3)); } else { mygame.add_obj2(new clipgame.obj.E_2_2(650, 380, mygame, 3)); } } }; } function set_23() { setplayer(690, 720, 1, 0); mygame.add_obj3(new clipgame.obj.Items(120, 540, 3, 500, mygame)); mygame.add_obj3(new clipgame.obj.Items(1200, 540, 3, 500, mygame)); mygame.add_obj2(new clipgame.obj.E_6(20, 20, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_6_1(1360, 20, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_3(1320, 720, mygame, 3)); } function set_24() { setplayer(890, 410, 1, 6); mygame.add_obj3(new clipgame.obj.Items(890, 130, 3, 500, mygame)); mygame.add_obj2(new clipgame.obj.E_2_3(0, 0, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_3(0, 0, mygame, 3)); mygame.ontime = function () { if ((mygame.leveltime % 4) == 0) { if (mygame.obj2.length < 6) { var _local1 = Math.round(Math.random() * 2); if (_local1 < 1) { mygame.add_obj2(new clipgame.obj.E_4_1(890, 90, mygame, 3)); } else if (_local1 < 2) { mygame.add_obj2(new clipgame.obj.E_2_1(890, 90, mygame, 3)); } else { mygame.add_obj2(new clipgame.obj.E_2_3(890, 90, mygame, 3)); } } } }; } function set_25() { setplayer(310, 300, 1, 5); mygame.add_obj3(new clipgame.obj.Items(960, 330, 1, 100, mygame)); mygame.add_obj2(new clipgame.obj.E_2_3(645, 310, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_3(335, 575, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_3(48, 48, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_4_1(215, 815, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(1295, 785, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(960, 190, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(320, 40, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(1480, 40, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_6_1(1485, 380, mygame, 3)); } function set_26() { setplayer(1030, 280, 1, 5); mygame.add_obj3(new clipgame.obj.Items(1730, 330, 3, 500, mygame)); mygame.add_obj3(new clipgame.obj.Items(330, 330, 3, 500, mygame)); mygame.add_obj2(new clipgame.obj.E_6(144, 144, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_6_1(1920, 144, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_3(336, 20, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_3(672, 20, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_3(1390, 20, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_3(1720, 20, mygame, 3)); } function set_27() { setplayer(740, 360, 1, 5); mygame.add_obj3(new clipgame.obj.Items(1430, 230, 3, 300, mygame)); mygame.add_obj3(new clipgame.obj.Items(70, 230, 3, 300, mygame)); mygame.add_obj2(new clipgame.obj.E_3(192, 192, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_3_1(1295, 192, mygame, 3)); } function set_28() { setplayer(740, 340, 1, 5); mygame.add_obj2(new clipgame.obj.E_1_1(1370, 430, mygame, 3)); } function set_29() { setplayer(70, 420, 1, 0); mygame.add_obj3(new clipgame.obj.Items(480, 530, 3, 400, mygame)); mygame.add_obj3(new clipgame.obj.Items(1200, 530, 3, 400, mygame)); mygame.add_obj2(new clipgame.obj.Boss(1560, 410, mygame, 3)); } function set_30() { setplayer(400, 480, 1, 0); } function level_0() { killall_p(); } function level_1() { killall_p(); } function level_2() { killall_p(); } function level_3() { playerdf(1); } function level_4() { gettime(60); } function level_5() { killall_p(); } function level_6() { playerdf(1); } function level_7() { gettime(60); } function level_8() { killall_p(); } function level_9() { killall_p(); } function level_10() { playerdf(1); } function level_11() { killall_p(); } function level_12() { killall_p(); } function level_13() { killall_p(); } function level_14() { gettime(60); } function level_15() { killall_p(); } function level_16() { playerdf(1); } function level_17() { killall_p(); } function level_18() { killall_p(); } function level_19() { killall_p(); } function level_20() { killall_p(); } function level_21() { killall_p(); } function level_22() { gettime(60); } function level_23() { killall_p(); } function level_24() { gettime(60); } function level_25() { killall_p(); } function level_26() { killall_p(); } function level_27() { killall_p(); } function level_28() { killall_p(); } function level_29() { if (mygame.obj2.length == 0) { if (getlocation(32)) { mygame.pause = 10; o1.clip.gotoAndStop("level"); mygame.clip.foreground.gotoAndStop("a_2"); } else if (mygame.clip.foreground.word == undefined) { mygame.clip.foreground.attachMovie("word", "word", 10000, {_x:325, _y:200, st:"George W Bush killed!\nHead to exit!", hide:true}); } } } function level_30() { if (getlocation(32)) { if (mygame.clip.foreground.word == undefined) { mygame.clip.foreground.attachMovie("word", "word", 10000, {_x:325, _y:200, st:"to complete each level kill everything and get to the exit."}); } } } function killall_p() { if (mygame.obj2.length == 0) { if (getlocation(32)) { mygame.pause = 2; o1.clip.gotoAndStop("level"); } else if (mygame.clip.foreground.word == undefined) { if (((((mygame.level == 5) || (mygame.level == 11)) || (mygame.level == 17)) || (mygame.level == 23)) || (mygame.level == 29)) { mygame.clip.foreground.attachMovie("word", "word", 10000, {_x:325, _y:200, st:"boss killed!\nHead to exit!", hide:true}); } else { mygame.clip.foreground.attachMovie("word", "word", 10000, {_x:325, _y:200, st:"All enemies killed!\nHead to exit!", hide:true}); } } } } function gettime(t) { if (mygame.leveltime > t) { if (getlocation(32)) { mygame.pause = 2; o1.clip.gotoAndStop("level"); } else if (mygame.clip.foreground.word == undefined) { mygame.clip.foreground.attachMovie("word", "word", 10000, {_x:325, _y:200, st:"you can exit the level now!", hide:true}); } } } function playerdf(n) { if (mygame.obj1.length < (n + 1)) { o1.death(); } else { var _local2 = 0; var _local1 = 0; while (_local1 < n) { _local2 = _local2 + mygame.obj1[_local1 + 1].action; _local1++; } if (_local2 == 0) { if (getlocation(32)) { mygame.pause = 2; o1.clip.gotoAndStop("level"); } else if (mygame.clip.foreground.word == undefined) { mygame.clip.foreground.attachMovie("word", "word", 10000, {_x:325, _y:200, st:"Objective achieved, mobile helper safe.\nNow get to the exit!", hide:true}); } } } } function getlocation(n) { if (o1.onground == 2) { var _local2 = Math.floor(o1.curr.x / clipgame.tiles.Tile.W); var _local1 = Math.floor((o1.curr.y + o1.H) / clipgame.tiles.Tile.H); if (mygame[(("t_" + _local1) + "_") + _local2].frame == n) { return(true); } } return(false); } function setplayer(x, y, d, m) { o1.curr.setTo(x, y); o1.dir.x = d; o1.clip.swapDepths(0); mission = m; mygame.camera = o1.curr; mygame.ontime = function () { }; mygame.leveltime = 0; o1.clip.gotoAndStop("appear"); if (((mygame.level + 1) % 6) == 0) { mygame.clip.foreground.attachMovie("warning", "warning", 100, {_x:325, _y:200}); } } var mission; var map0 = new Array(); map0[0] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[1] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[2] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[3] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[4] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[5] = [368, 10, 25, 41, 41, 41, 41, 41, 105, 10, 10, 10, 10, 10, 25, 41, 41, 41, 41, 41, 105, 10, 10, 10, 112, 128, 128, 128, 128, 128]; map0[6] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448]; map0[7] = [480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[8] = [10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[9] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128]; map0[11] = [128, 128, 128, 128, 128, 192, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 41, 41, 41, 105, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448]; map0[12] = [448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[13] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[14] = [10, 10, 10, 10, 208, 496, 128, 128, 128, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[15] = [10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 480, 10, 10, 10, 25, 41, 41, 41, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[16] = [25, 521, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 105, 10, 10, 10]; map0[17] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[18] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[19] = [128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496, 448, 496, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128]; var map1 = new Array(); map1[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map1[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map1[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map1[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 272, 272, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map1[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map1[5] = [10, 10, 25, 521, 105, 10, 10, 10, 10, 10, 10, 272, 10, 10, 10, 25, 41, 41, 41, 41, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 41, 41, 105, 10, 10, 10, 10, 10, 10, 10]; map1[6] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 105, 10]; map1[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 272, 272, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map1[8] = [10, 10, 10, 10, 25, 41, 41, 105, 10, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 105, 10, 10, 10, 25, 41, 41, 41, 41, 41, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map1[9] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map1[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map1[11] = [128, 128, 128, 128, 128, 192, 10, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 192, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 192, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 128]; map1[12] = [448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 10, 208, 496, 448, 448, 448, 448, 496, 368, 10, 10, 10, 208, 496, 448, 448, 448, 448, 448, 448, 496, 368, 10, 10, 10, 208, 496, 448, 448, 448, 448, 448, 448, 448, 448]; map1[13] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 496, 128, 128, 128, 496, 368, 10, 10, 10, 10, 10, 10, 208, 496, 128, 128, 128, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10]; map1[14] = [10, 10, 10, 10, 208, 496, 128, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10]; var map2 = new Array(); map2[0] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[1] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[2] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[3] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[4] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[5] = [368, 10, 10, 25, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[6] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[7] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[8] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 41, 41, 105, 10, 10, 208]; map2[9] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[10] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[11] = [496, 128, 128, 128, 128, 128, 128, 128, 192, 10, 10, 10, 10, 10, 25, 41, 41, 41, 105, 208]; map2[12] = [496, 448, 448, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[13] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[14] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[15] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[16] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 41, 41, 105, 208]; map2[17] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[18] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[19] = [368, 10, 10, 25, 41, 41, 41, 41, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[20] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[21] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[22] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 105, 10, 10, 208]; map2[23] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[24] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[25] = [368, 25, 41, 41, 41, 41, 41, 41, 41, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[26] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[27] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[28] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496]; map2[29] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 448, 448, 496]; map2[30] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[31] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[32] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[33] = [368, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 10, 10, 208]; map2[34] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[35] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[36] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[37] = [368, 10, 10, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 208]; map2[38] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[39] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[40] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[41] = [368, 10, 10, 25, 41, 41, 41, 105, 10, 10, 25, 41, 41, 41, 41, 41, 41, 105, 10, 208]; map2[42] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[43] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[44] = [368, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 41, 41, 41, 41, 105, 10, 10, 10, 208]; map2[45] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[46] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[47] = [368, 10, 10, 10, 25, 41, 41, 41, 41, 41, 41, 41, 41, 105, 10, 10, 10, 10, 10, 208]; map2[48] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[49] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 208]; map2[50] = [496, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 208]; var map3 = new Array(); map3[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map3[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map3[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map3[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map3[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map3[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10]; map3[6] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map3[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map3[8] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map3[9] = [128, 128, 128, 128, 128, 192, 25, 41, 41, 41, 105, 112, 128, 128, 128, 128, 128, 128, 192, 25, 41, 41, 41, 105, 112, 128, 128, 128, 128, 128, 128, 192, 25, 41, 41, 41, 105, 112, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128]; map3[10] = [448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 10, 208, 496, 448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 10, 208, 496, 448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 10, 208, 496, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448]; map3[11] = [10, 10, 10, 10, 208, 496, 128, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10, 208, 496, 128, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10, 208, 496, 128, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map3[12] = [10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; var map4 = new Array(); map4[0] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map4[1] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map4[2] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map4[3] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map4[4] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map4[5] = [368, 10, 25, 521, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 537, 105, 10, 208]; map4[6] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map4[7] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map4[8] = [368, 10, 25, 41, 41, 41, 41, 41, 105, 10, 10, 25, 41, 41, 41, 41, 41, 105, 10, 208]; map4[9] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map4[10] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map4[11] = [496, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496]; map4[12] = [496, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 496]; var map5 = new Array(); map5[0] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[1] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[2] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[3] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[4] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[5] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[6] = [368, 10, 10, 10, 25, 41, 105, 10, 10, 10, 10, 10, 10, 25, 41, 105, 10, 10, 10, 10, 10, 10, 25, 41, 105, 10, 10, 10, 208]; map5[7] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[8] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[9] = [368, 10, 10, 10, 10, 10, 10, 25, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 105, 10, 10, 10, 10, 10, 10, 208]; map5[10] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[11] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[12] = [368, 25, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 105, 208]; map5[13] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[14] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[15] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 105, 10, 10, 10, 25, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[16] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[17] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[18] = [368, 10, 10, 10, 112, 128, 192, 10, 10, 10, 112, 128, 192, 10, 10, 10, 112, 128, 192, 10, 10, 10, 112, 128, 192, 10, 10, 10, 208]; map5[19] = [496, 128, 128, 128, 496, 448, 496, 128, 128, 128, 496, 448, 496, 128, 128, 128, 496, 448, 496, 128, 128, 128, 496, 448, 496, 128, 128, 128, 496]; var map6 = new Array(); map6[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map6[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map6[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map6[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map6[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map6[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10]; map6[6] = [10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map6[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map6[8] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map6[9] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656]; var map7 = new Array(); map7[0] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[1] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[2] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[3] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[4] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[5] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 25, 537, 105, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[6] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[7] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[8] = [656, 10, 10, 825, 825, 825, 825, 825, 10, 10, 10, 10, 10, 825, 825, 825, 825, 825, 10, 10, 656]; map7[9] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[10] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[11] = [656, 10, 10, 10, 10, 10, 825, 825, 825, 10, 10, 10, 825, 825, 825, 10, 10, 10, 10, 10, 656]; map7[12] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[13] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[14] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[15] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[16] = [656, 10, 10, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 10, 10, 656]; map7[17] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[18] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[19] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656]; var map8 = new Array(); map8[0] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 432, 448, 448, 496, 496, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 496]; map8[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[4] = [10, 10, 10, 825, 825, 825, 825, 825, 825, 825, 825, 825, 825, 825, 825, 825, 825, 825, 825, 656, 496, 192, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[6] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 25, 41, 41, 41, 41, 41, 41, 105, 10, 10, 10, 10, 10, 208]; map8[7] = [10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 825, 825, 825, 825, 825, 10, 10, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[8] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[9] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 25, 41, 41, 41, 41, 41, 41, 105, 10, 10, 10, 208]; map8[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 825, 825, 825, 825, 825, 10, 10, 656, 368, 10, 112, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[11] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 432, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[12] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 41, 41, 41, 105, 10, 208]; map8[13] = [10, 10, 825, 825, 825, 825, 825, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[14] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[15] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 192, 10, 10, 10, 10, 208]; map8[16] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 208, 496, 448, 448, 448, 448, 480, 10, 10, 10, 10, 208]; map8[17] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 112, 496, 368, 10, 10, 10, 10, 112, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[18] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 432, 496, 368, 10, 10, 10, 10, 432, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[19] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[20] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 656, 656, 656, 656, 656, 656, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 208, 368, 10, 10, 112, 128, 128, 128, 128, 128, 128, 496]; map8[21] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 496, 448, 448, 448, 448, 448, 448, 480, 10, 10, 208, 368, 10, 10, 10, 10, 10, 208, 368, 10, 10, 432, 448, 448, 448, 448, 448, 448, 496]; map8[22] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[23] = [10, 10, 10, 10, 825, 825, 825, 825, 825, 825, 825, 825, 825, 656, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 25, 521, 105, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[24] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[25] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 112, 128, 128, 128, 128, 128, 128, 496, 496, 128, 128, 128, 128, 128, 496, 496, 128, 128, 128, 128, 128, 128, 192, 10, 10, 208]; map8[26] = [825, 825, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 480, 10, 10, 208]; map8[27] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[28] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[29] = [10, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 10, 10, 656, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[30] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[31] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[32] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 496, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496]; var map9 = new Array(); map9[0] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656]; map9[1] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[2] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[3] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[4] = [656, 10, 10, 10, 825, 825, 825, 825, 825, 825, 825, 825, 825, 656, 825, 825, 825, 825, 10, 10, 10, 825, 825, 825, 825, 825, 10, 10, 10, 656]; map9[5] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[6] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[7] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[8] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 25, 521, 105, 656, 10, 10, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656]; map9[9] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 656, 656, 656, 656, 656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[10] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[11] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[12] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[13] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[14] = [656, 10, 10, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 10, 10, 656]; map9[15] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[16] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[17] = [656, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 656]; map9[18] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[19] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[20] = [656, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 656]; map9[21] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[22] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[23] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 10, 10, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[24] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[25] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[26] = [656, 10, 10, 10, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 10, 10, 10, 656]; map9[27] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[28] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[29] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656]; var map10 = new Array(); map10[0] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656]; map10[1] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map10[2] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map10[3] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map10[4] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map10[5] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 10, 10, 10, 10, 656]; map10[6] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map10[7] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map10[8] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map10[9] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map10[10] = [656, 25, 521, 105, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656]; var map11 = new Array(); map11[0] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656]; map11[1] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map11[2] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map11[3] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map11[4] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map11[5] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map11[6] = [656, 10, 10, 10, 25, 41, 41, 41, 41, 41, 41, 105, 10, 10, 10, 25, 41, 41, 41, 41, 41, 41, 105, 10, 10, 10, 25, 521, 105, 656]; map11[7] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map11[8] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map11[9] = [112, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 192]; var map12 = new Array(); map12[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1184, 1168, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[6] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1184, 1168, 1136, 1152, 1184, 1168, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[8] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10]; map12[9] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1152, 570, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10]; map12[10] = [10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 1184, 1168, 1136, 1200, 1200, 1200, 1200, 1152, 1184, 1168, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[11] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[12] = [10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[13] = [1184, 1248, 1168, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1184, 1168, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 1184, 1168, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[14] = [1136, 1200, 1152, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[15] = [1136, 1200, 1152, 10, 985, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 570, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[16] = [1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1184, 1168, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 1184, 1168, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10]; map12[17] = [1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1017, 1113, 10]; map12[18] = [1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[19] = [1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 1184, 1168, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 1184, 1168, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[20] = [1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[21] = [1136, 1200, 1152, 10, 10, 570, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[22] = [1136, 1200, 1152, 10, 985, 1017, 1017, 1017, 1017, 1017, 1113, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[23] = [1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[24] = [1136, 1200, 1152, 570, 10, 10, 10, 10, 570, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 25, 521, 105, 10, 10, 10]; map12[25] = [1136, 1200, 1152, 1184, 1248, 1248, 1248, 1248, 1248, 1248, 1168, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[26] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[27] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1152, 10, 570, 10, 10, 10, 10, 10, 10, 570]; map12[28] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1152, 1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168]; map12[29] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152]; var map13 = new Array(); map13[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[5] = [10, 10, 570, 10, 10, 10, 10, 10, 570, 25, 521, 105, 10, 10, 10, 10, 570, 10, 10, 10]; map13[6] = [10, 985, 1017, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1113]; map13[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[8] = [10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[9] = [10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[11] = [10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10]; map13[12] = [10, 985, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1113, 10, 10, 10, 10, 10]; map13[13] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[14] = [10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[15] = [10, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10]; map13[16] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[17] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10]; map13[18] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10]; map13[19] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[20] = [10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[21] = [985, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[22] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[23] = [10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10]; map13[24] = [10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1113]; map13[25] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[26] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10]; map13[27] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1113, 10, 10, 10]; map13[28] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[29] = [10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[30] = [10, 10, 985, 1017, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[31] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[32] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[33] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1113, 10, 10, 10, 10, 10, 10, 10]; map13[34] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[35] = [10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10]; map13[36] = [985, 1017, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1113]; map13[37] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[38] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10]; map13[39] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10]; map13[40] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[41] = [10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[42] = [10, 10, 10, 10, 10, 985, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10]; map13[43] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1113, 10]; map13[44] = [10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[45] = [10, 10, 985, 1017, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[46] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[47] = [10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 570]; map13[48] = [1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168]; var map14 = new Array(); map14[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[5] = [10, 25, 537, 105, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 25, 521, 105, 10]; map14[6] = [10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10]; map14[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[8] = [10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10]; map14[9] = [985, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1017, 1017, 1113]; map14[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[11] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[12] = [10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[13] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[14] = [10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 570, 10, 10, 10]; map14[15] = [1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168]; var map15 = new Array(); map15[0] = [10, 10, 10, 10, 208, 496, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 496]; map15[1] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map15[2] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map15[3] = [10, 570, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map15[4] = [985, 1113, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map15[5] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 192, 10, 10, 10, 10, 208]; map15[6] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 496, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 208]; map15[7] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[8] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 112, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 112, 496]; map15[9] = [10, 10, 985, 1113, 208, 368, 10, 10, 10, 432, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 432, 496]; map15[10] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[11] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 192, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[12] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 496, 448, 448, 448, 448, 448, 448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[13] = [10, 570, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[14] = [985, 1113, 10, 10, 208, 496, 192, 10, 10, 10, 208, 368, 10, 10, 10, 112, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 112, 496, 496, 192, 10, 10, 10, 208]; map15[15] = [10, 10, 10, 10, 208, 496, 480, 10, 10, 10, 208, 368, 10, 10, 10, 432, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 432, 496, 496, 480, 10, 10, 10, 208]; map15[16] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[17] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 25, 521, 105, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[18] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[19] = [10, 10, 985, 1113, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[20] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 112, 496, 496, 192, 10, 10, 10, 208, 496, 128, 128, 128, 128, 192, 10, 10, 10, 112, 496, 496, 192, 10, 10, 10, 208, 368, 10, 10, 10, 112, 496]; map15[21] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 432, 496, 496, 480, 10, 10, 10, 432, 448, 448, 448, 448, 448, 480, 10, 10, 10, 432, 496, 496, 480, 10, 10, 10, 208, 368, 10, 10, 10, 432, 496]; map15[22] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[23] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[24] = [985, 1113, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[25] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[26] = [10, 10, 10, 10, 208, 496, 192, 10, 10, 10, 208, 496, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496, 368, 10, 10, 10, 112, 496, 496, 192, 10, 10, 10, 208]; map15[27] = [10, 10, 10, 10, 208, 496, 480, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 480, 10, 10, 10, 432, 496, 496, 480, 10, 10, 10, 208]; map15[28] = [10, 10, 10, 570, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[29] = [10, 10, 985, 1113, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[30] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[31] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[32] = [10, 10, 10, 10, 208, 496, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496, 368, 10, 10, 10, 112, 496]; map15[33] = [10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 480, 10, 10, 10, 432, 496]; map15[34] = [985, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map15[35] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map15[36] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map15[37] = [10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map15[38] = [1184, 1248, 1248, 1168, 112, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496]; map15[39] = [1136, 1200, 1200, 1152, 432, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448]; var map16 = new Array(); map16[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map16[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map16[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map16[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map16[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 192]; map16[5] = [10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 496, 368]; map16[6] = [10, 985, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368]; map16[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368]; map16[8] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368]; map16[9] = [10, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496, 368]; map16[10] = [10, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 480]; map16[11] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map16[12] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map16[13] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map16[14] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map16[15] = [10, 10, 570, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 570, 570]; map16[16] = [1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168, 10, 10, 10, 1184, 1168]; map16[17] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 25, 521, 105, 1136, 1152]; var map17 = new Array(); map17[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[6] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[8] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[9] = [10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[10] = [10, 10, 10, 10, 10, 1184, 1248, 1248, 1248, 1248, 1248, 1168, 10, 10, 10, 10, 10, 10, 10, 1184, 1248, 1248, 1248, 1248, 1248, 1168, 10, 10, 10, 10, 10]; map17[11] = [10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10]; map17[12] = [10, 570, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1152, 570, 10, 10, 10, 10, 10, 570, 1136, 1200, 1200, 1200, 1200, 1200, 1152, 570, 10, 10, 10, 10]; map17[13] = [1184, 1248, 1248, 1248, 1168, 1136, 1200, 1200, 1200, 1200, 1200, 1152, 1248, 1248, 1248, 1248, 1248, 1248, 1168, 1136, 1200, 1200, 1200, 1200, 1200, 1152, 1248, 1248, 1248, 1248, 1168]; map17[14] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152]; var map18 = new Array(); map18[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[4] = [10, 10, 10, 10, 112, 128, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 128, 192, 10, 10, 10, 10]; map18[5] = [10, 10, 10, 10, 208, 496, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 496, 496, 368, 10, 10, 10, 10]; map18[6] = [10, 10, 10, 10, 208, 496, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10, 208, 496, 496, 368, 10, 10, 10, 10]; map18[7] = [10, 10, 10, 10, 432, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 208, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 432, 448, 448, 480, 10, 10, 10, 10]; map18[8] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 432, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[9] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[11] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[12] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 128, 192, 10, 10, 10, 10, 10, 112, 128, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[13] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 496, 496, 368, 10, 10, 10, 10, 10, 208, 496, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[14] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 496, 496, 368, 10, 10, 10, 10, 10, 208, 496, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[15] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 432, 448, 448, 480, 10, 10, 10, 10, 10, 432, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[16] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[17] = [10, 10, 10, 10, 112, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 192, 10, 10, 10, 10]; map18[18] = [10, 10, 10, 10, 208, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 496, 368, 10, 10, 10, 10]; map18[19] = [570, 10, 10, 10, 432, 448, 480, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 432, 448, 480, 10, 10, 570, 10]; map18[20] = [1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168]; map18[21] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152]; var map19 = new Array(); map19[0] = [10, 10, 10, 10, 496, 496, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 496, 496, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 496, 496, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 496, 496, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map19[1] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map19[2] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map19[3] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map19[4] = [1305, 1321, 10, 10, 208, 368, 10, 10, 10, 10, 1184, 1168, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1184, 1168, 496, 128, 128, 128, 128, 192, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1184, 1168, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 112, 192, 10, 10, 10, 10]; map19[5] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 496, 448, 448, 448, 448, 480, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 432, 480, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10]; map19[6] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10]; map19[7] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 1305, 1321, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 1305, 1321, 10, 10, 10, 10, 1305, 1321, 10, 208, 368, 10, 10, 10, 10]; map19[8] = [10, 10, 1305, 1321, 208, 368, 10, 10, 1305, 1321, 1136, 1152, 1305, 1321, 10, 10, 208, 368, 10, 10, 1305, 1321, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 1305, 1321, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 1305, 1321, 10]; map19[9] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10]; map19[10] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10, 1136, 1152, 496, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10]; map19[11] = [10, 10, 10, 10, 432, 480, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 432, 480, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 1136, 1152, 496, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10]; map19[12] = [1305, 1321, 10, 10, 10, 10, 10, 10, 1305, 1321, 1136, 1152, 1305, 1321, 10, 10, 10, 10, 10, 10, 1305, 1321, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1305, 1321, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1305, 1321, 10]; map19[13] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1152, 10, 1305, 1321, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map19[14] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map19[15] = [10, 10, 570, 10, 10, 10, 10, 10, 570, 10, 1136, 1152, 10, 10, 570, 10, 10, 10, 10, 570, 10, 10, 1136, 1152, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 570, 10, 10, 10]; map19[16] = [1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1136, 1152, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1136, 1152, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1136, 1152, 128, 192, 10, 10, 10, 112, 128, 1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168]; map19[17] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 496, 368, 25, 521, 105, 208, 496, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152]; var map20 = new Array(); map20[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[6] = [10, 10, 570, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10]; map20[7] = [1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168, 10, 10, 10, 1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248]; map20[8] = [1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200]; map20[9] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 1321, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[11] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10]; map20[12] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 1305, 1184, 1248, 1168, 10, 10, 10, 10, 1184, 1248, 1168, 10, 10, 10]; map20[13] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 1305, 1337, 1337, 1321, 1136, 1200, 1152, 10, 10, 10]; map20[14] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 1136, 1200, 1152, 570, 10, 10]; map20[15] = [1305, 1337, 1321, 10, 10, 10, 10, 1305, 1337, 1321, 1136, 1200, 1152, 1321, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 1136, 1200, 1152, 1168, 10, 10]; map20[16] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 1136, 1200, 1200, 1152, 10, 10]; map20[17] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 1337, 1321, 10, 10, 1136, 1200, 1152, 10, 10, 10]; map20[18] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1305, 1136, 1200, 1152, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10]; map20[19] = [10, 10, 10, 1305, 1337, 1337, 1321, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10]; map20[20] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 1136, 1200, 1152, 10, 1305, 1337]; map20[21] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1184, 1248, 1168, 10, 10, 10, 1136, 1200, 1152, 10, 10, 1305, 1337, 1136, 1200, 1152, 10, 10, 10]; map20[22] = [10, 10, 10, 570, 10, 10, 10, 10, 10, 570, 1136, 1200, 1152, 10, 10, 1305, 1136, 1200, 1152, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10]; map20[23] = [1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 1136, 1200, 1152, 570, 10, 10]; map20[24] = [1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 1136, 1200, 1152, 1168, 10, 10]; map20[25] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 1321, 10, 10, 1136, 1200, 1152, 1337, 1321, 10, 10, 1136, 1200, 1200, 1152, 10, 10]; map20[26] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[27] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[28] = [1305, 1337, 1337, 1321, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 1305, 1136, 1200, 1152, 10, 10, 570, 10, 10, 10, 10, 570, 10, 10]; map20[29] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248]; map20[30] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200]; map20[31] = [10, 10, 10, 10, 10, 10, 1305, 1337, 1337, 1321, 1136, 1200, 1152, 1321, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[32] = [1305, 1337, 1337, 1321, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[33] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[34] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1184, 1248, 1168, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[35] = [10, 10, 10, 10, 10, 10, 1305, 1337, 1337, 1321, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[36] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1305, 1136, 1200, 1152, 1305, 1337, 1337, 1337, 1337, 1337, 1337, 1337, 1337, 1321]; map20[37] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[38] = [10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 1136, 1200, 1152, 10, 570, 10, 10, 10, 10, 10, 10, 570, 10]; map20[39] = [1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168, 10, 10, 10, 1136, 1200, 1152, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248]; map20[40] = [1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 1305, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200]; map20[41] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[42] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[43] = [570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 1321, 10, 10, 1136, 1200, 1152, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10]; map20[44] = [1248, 1168, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 1248, 1248, 1248, 1168, 10, 10, 10, 10, 10, 10]; map20[45] = [1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10]; map20[46] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 1305, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[47] = [10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10]; map20[48] = [10, 10, 10, 10, 10, 1184, 1248, 1248, 1248, 1248, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 1184, 1248, 1248]; map20[49] = [10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 1321, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200]; map20[50] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[51] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[52] = [10, 10, 10, 570, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[53] = [1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168]; map20[54] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152]; var map21 = new Array(); map21[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[4] = [10, 10, 10, 10, 1184, 1248, 1168, 10, 10, 10, 10, 10, 1184, 1248, 1168, 10, 10, 10, 112, 128, 128, 496, 496, 128, 128, 128, 496, 496, 128, 128, 192, 10, 10, 10, 10, 10, 10, 10]; map21[5] = [10, 10, 570, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 272, 272, 272, 272, 272, 496, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10]; map21[6] = [10, 10, 985, 1017, 1136, 1200, 1152, 1305, 1337, 1337, 1337, 1321, 1136, 1200, 1152, 10, 10, 10, 432, 448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[7] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[8] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[9] = [1017, 1113, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[10] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 1305, 1321, 10, 112, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10]; map21[11] = [10, 10, 10, 10, 1136, 1200, 1152, 1305, 1337, 1321, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 496, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[12] = [10, 10, 985, 1017, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[13] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[14] = [570, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[15] = [1017, 1113, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 1321, 10, 10, 208, 496, 128, 128, 128, 128, 192, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496]; map21[16] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1305, 1321, 1136, 1200, 1152, 10, 10, 10, 208, 272, 272, 272, 272, 272, 368, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 448, 448, 496]; map21[17] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 496, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[18] = [10, 10, 10, 985, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[19] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[20] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 1321, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[21] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 1305, 1337, 1321, 1136, 1200, 1152, 10, 10, 10, 208, 496, 128, 128, 128, 128, 128, 192, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 496]; map21[22] = [1017, 1113, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 496, 448, 448, 448, 448, 448, 480, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 496]; map21[23] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[24] = [10, 10, 10, 570, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 112, 128, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[25] = [10, 10, 985, 1017, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 432, 448, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[26] = [10, 10, 10, 10, 1136, 1200, 1152, 1305, 1337, 1321, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 496, 128, 128, 128, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[27] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 432, 448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[28] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 496, 128, 128, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[29] = [1184, 1168, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 496, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[30] = [1136, 1152, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 1305, 1321, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[31] = [1136, 1152, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 112, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[32] = [1136, 1152, 10, 10, 1136, 1200, 1152, 10, 10, 10, 570, 10, 1136, 1200, 1152, 10, 10, 10, 208, 496, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[33] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 1184, 1248, 1248, 1136, 1200, 1152, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 128, 128, 496]; map21[34] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 1136, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 432, 448, 448, 448, 496]; map21[35] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 112, 128, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[36] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 432, 448, 496, 496, 128, 128, 128, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[37] = [10, 10, 10, 570, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 272, 272, 272, 272, 272, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[38] = [10, 10, 1184, 1248, 1136, 1200, 1152, 10, 570, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 432, 448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[39] = [10, 10, 1136, 1200, 1200, 1200, 1152, 1248, 1248, 1168, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 496, 128, 128, 128, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10]; map21[40] = [10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 1136, 1200, 1152, 1321, 10, 10, 10, 10, 10, 10, 10, 208, 496, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10]; map21[41] = [10, 10, 1136, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[42] = [10, 10, 1136, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 112, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[43] = [10, 10, 1136, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 272, 272, 272, 272, 272, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[44] = [10, 10, 1136, 1200, 1200, 1152, 10, 10, 10, 10, 1305, 1321, 1136, 1200, 1152, 10, 10, 10, 432, 448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[45] = [10, 10, 1136, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 128, 128, 496]; map21[46] = [10, 10, 1136, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 208, 272, 272, 272, 272]; map21[47] = [10, 10, 1136, 1200, 1200, 1152, 1305, 1337, 1321, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 432, 448, 448, 448, 496]; map21[48] = [10, 10, 1136, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 1305, 1321, 10, 112, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[49] = [10, 10, 1136, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 432, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[50] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1305, 1321, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[51] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[52] = [10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 570, 1136, 1200, 1152, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[53] = [1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1136, 1200, 1152, 1248, 1248, 1248, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128]; map21[54] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272]; var map22 = new Array(); map22[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map22[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map22[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map22[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map22[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map22[5] = [112, 192, 10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 25, 521, 105, 10, 10, 112, 192, 10, 10, 10, 10, 10, 10, 112, 192]; map22[6] = [432, 480, 10, 10, 10, 10, 10, 10, 432, 480, 10, 10, 10, 10, 10, 10, 10, 432, 480, 10, 10, 10, 10, 10, 10, 432, 480]; map22[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map22[8] = [10, 10, 10, 10, 112, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 10, 10]; map22[9] = [10, 10, 10, 10, 432, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 432, 480, 10, 10, 10, 10]; map22[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map22[11] = [112, 192, 10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 10, 10, 10, 10, 112, 192]; map22[12] = [432, 480, 10, 10, 570, 10, 10, 10, 432, 480, 10, 10, 25, 537, 105, 10, 10, 432, 480, 10, 10, 10, 570, 10, 10, 432, 480]; map22[13] = [10, 10, 10, 985, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1113, 10, 10, 10]; map22[14] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map22[15] = [10, 10, 570, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 570, 10, 10, 10, 10, 10]; map22[16] = [1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168]; map22[17] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152]; var map23 = new Array(); map23[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map23[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map23[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map23[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map23[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map23[5] = [10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 10, 10, 10, 10]; map23[6] = [10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10]; map23[7] = [10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10]; map23[8] = [10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 1305, 1337, 1337, 1337, 1337, 1337, 1321, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10]; map23[9] = [10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10]; map23[10] = [10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10]; map23[11] = [10, 10, 10, 10, 10, 10, 432, 480, 10, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10, 10, 10, 432, 480, 10, 10, 10, 10, 10, 10]; map23[12] = [10, 1305, 1337, 1321, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1305, 1337, 1321, 10]; map23[13] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map23[14] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 1305, 1337, 1321, 10, 10, 10, 10, 10, 1305, 1337, 1321, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map23[15] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map23[16] = [10, 10, 10, 10, 570, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 570, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10]; map23[17] = [128, 192, 1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 112, 128]; map23[18] = [496, 368, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 208, 496]; var map24 = new Array(); map24[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[4] = [10, 10, 10, 10, 1465, 1497, 1497, 1481, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 537, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 1465, 1497, 1497, 1481, 10, 10, 10, 10]; map24[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[6] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[7] = [10, 10, 10, 10, 10, 10, 10, 10, 1465, 1497, 1497, 1497, 1497, 1497, 1481, 10, 10, 10, 10, 10, 10, 10, 1465, 1497, 1497, 1497, 1497, 1497, 1481, 10, 10, 10, 10, 10, 10, 10, 10]; map24[8] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[9] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1465, 1497, 1497, 1497, 1481, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[11] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[12] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[13] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1616, 1600, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1616, 1600, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[14] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[15] = [10, 10, 10, 1465, 1497, 1497, 1497, 1497, 1481, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10, 10, 10, 10, 10, 10, 1465, 1497, 1497, 1497, 1497, 1481, 10, 10, 10]; map24[16] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[17] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[18] = [1616, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1600]; map24[19] = [1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568]; var map25 = new Array(); map25[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[5] = [10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 192, 10, 10, 112, 192, 10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 10, 10, 112, 128, 128, 128, 128, 192, 10, 10, 25, 521, 105]; map25[6] = [10, 10, 10, 208, 496, 448, 448, 448, 448, 448, 448, 448, 480, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 432, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10]; map25[7] = [10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 112, 192, 10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 10]; map25[8] = [10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 112, 192, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 432, 480, 10, 10, 10]; map25[9] = [10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[10] = [10, 10, 10, 208, 496, 128, 128, 128, 128, 128, 192, 10, 10, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[11] = [10, 10, 10, 208, 496, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[12] = [10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 10, 10, 112, 128, 128, 192, 10, 10, 10]; map25[13] = [10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 10, 10, 432, 448, 496, 368, 10, 10, 10]; map25[14] = [10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10]; map25[15] = [10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 432, 480, 10, 10, 432, 480, 10, 10, 432, 480, 10, 10, 432, 480, 10, 10, 10, 10, 10, 10, 432, 480, 10, 10, 10]; map25[16] = [10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 112, 192, 10, 10, 10, 10, 10, 10, 112, 128, 128, 128, 128, 192, 10, 10, 1465, 1497, 1481]; map25[17] = [10, 10, 10, 432, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 432, 480, 10, 10, 432, 480, 10, 10, 10, 10, 10, 10, 432, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10]; map25[18] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[19] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[20] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[21] = [1616, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1600]; var map26 = new Array(); map26[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map26[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map26[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map26[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map26[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map26[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map26[6] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map26[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map26[8] = [10, 10, 10, 10, 10, 10, 1616, 1600, 10, 10, 10, 10, 10, 1616, 1600, 10, 10, 10, 10, 10, 1616, 1696, 1600, 10, 10, 10, 10, 10, 1616, 1600, 10, 10, 10, 10, 10, 1616, 1600, 10, 10, 10, 10, 10, 10]; map26[9] = [10, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 1536, 1632, 1568, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 10]; map26[10] = [10, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 1536, 1632, 1568, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 10]; map26[11] = [1616, 1696, 1696, 1696, 1696, 1696, 1536, 1568, 1696, 1696, 1696, 1696, 1600, 1536, 1568, 1616, 1696, 1696, 1696, 1696, 1536, 1632, 1568, 1696, 1696, 1696, 1696, 1600, 1536, 1568, 1616, 1696, 1696, 1696, 1696, 1536, 1568, 1696, 1696, 1696, 1696, 1696, 1600]; map26[12] = [1536, 1632, 1632, 1632, 1632, 1632, 1536, 1568, 1632, 1632, 1632, 1632, 1568, 1536, 1568, 1536, 1632, 1632, 1632, 1632, 1536, 1632, 1568, 1632, 1632, 1632, 1632, 1568, 1536, 1568, 1536, 1632, 1632, 1632, 1632, 1536, 1568, 1632, 1632, 1632, 1632, 1632, 1568]; var map27 = new Array(); map27[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map27[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map27[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map27[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map27[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map27[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map27[6] = [1616, 1600, 10, 1465, 1497, 1497, 1497, 1497, 1497, 1497, 1497, 1497, 1481, 10, 25, 521, 105, 10, 1465, 1497, 1497, 1497, 1497, 1497, 1497, 1497, 1497, 1481, 10, 1616, 1600]; map27[7] = [1536, 1568, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1536, 1568]; map27[8] = [1536, 1568, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1536, 1568]; map27[9] = [1536, 1568, 1616, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1600, 1536, 1568]; map27[10] = [1536, 1568, 1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568, 1536, 1568]; var map28 = new Array(); map28[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[6] = [10, 10, 1465, 1497, 1497, 1497, 1497, 1497, 1497, 1497, 1481, 10, 10, 10, 25, 521, 105, 10, 10, 10, 1465, 1497, 1497, 1497, 1497, 1497, 1497, 1497, 1481, 10, 10]; map28[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[8] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[9] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 1616, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1600, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[11] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[12] = [1616, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1600, 1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568, 1616, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1600]; map28[13] = [1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568, 1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568, 1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568]; var map29 = new Array(); map29[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[6] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[8] = [10, 10, 10, 1465, 1497, 1497, 1497, 1497, 1497, 1497, 1497, 1481, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10, 10, 1465, 1497, 1497, 1497, 1497, 1497, 1497, 1497, 1481, 10, 10, 10]; map29[9] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[11] = [1616, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1600, 10, 10, 1616, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1600, 10, 10, 1616, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1600]; map29[12] = [1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568, 1616, 1600, 1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568, 1616, 1600, 1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568]; var map30 = new Array(); map30[0] = [544, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[1] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[2] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[3] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[4] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[5] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[6] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[7] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[8] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[9] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 41, 41, 105, 10, 10, 10, 10, 25, 521, 105, 10]; map30[10] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1386, 10, 10]; map30[11] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[12] = [10, 10, 10, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496]; map30[13] = [10, 10, 10, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 496]; eval ("set_" + mygame.level)(); mygame.mapping(eval ("map" + mygame.level)); mygame.pause = 0; mygame.clip.foreground.bar_2.mc.mission.autoSize = "right"; onEnterFrame = function () { mygame.stepper(); if (mygame.pause == 3) { mygame.clip.foreground.gotoAndStop("gameover"); } else if (mygame.pause == 2) { mygame.uninstall(); mygame.clip.foreground.gotoAndStop("gamepause"); } else if (mygame.pause == 1) { } else if (mygame.pause == 0) { if (mygame.level < 30) { mygame.clip.foreground.gotoAndStop("gamenow"); } else { mygame.clip.foreground.gotoAndStop("train"); } (mygame.clip._visible != true) && ((mygame.clip._visible = true)); mygame.clip.foreground.bar_2.level.text = (("stage: " + Math.ceil((mygame.level + 1) / 6)) + "--") + ((mygame.level + 1) % 6); mygame.clip.foreground.bar_2.mission.text = Msf.format_time(mygame.leveltime); mygame.clip.foreground.bar_2.score.text = "score: " + mygame.score; mygame.clip.foreground.bar_2.enemy.text = "enemy no. " + mygame.obj2.length; eval ("level_" + mygame.level)(); } }; stop();
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Symbol 642 MovieClip [midground_2] Frame 20
w = 1200; h = 700;
Symbol 642 MovieClip [midground_2] Frame 21
w = 1200; h = 820;
Symbol 642 MovieClip [midground_2] Frame 22
w = 1200; h = 820;
Symbol 642 MovieClip [midground_2] Frame 23
w = 1100; h = 700;
Symbol 642 MovieClip [midground_2] Frame 24
w = 1200; h = 820;
Symbol 642 MovieClip [midground_2] Frame 25
w = 1200; h = 820;
Symbol 642 MovieClip [midground_2] Frame 26
w = 1200; h = 820;
Symbol 642 MovieClip [midground_2] Frame 27
w = 1200; h = 540;
Symbol 642 MovieClip [midground_2] Frame 28
w = 1200; h = 480;
Symbol 642 MovieClip [midground_2] Frame 29
w = 1200; h = 560;
Symbol 642 MovieClip [midground_2] Frame 30
w = 1200; h = 540;
Symbol 696 MovieClip [tile] Frame 2
gotoAndStop(_currentframe + Math.round(Math.random() * 3));
Symbol 696 MovieClip [tile] Frame 8
gotoAndStop(_currentframe + Math.round(Math.random() * 3));
Symbol 696 MovieClip [tile] Frame 13
gotoAndStop(_currentframe + Math.round(Math.random() * 3));
Symbol 696 MovieClip [tile] Frame 17
gotoAndStop(_currentframe + Math.round(Math.random() * 5));
Symbol 696 MovieClip [tile] Frame 23
gotoAndStop(_currentframe + Math.round(Math.random() * 3));
Symbol 696 MovieClip [tile] Frame 28
gotoAndStop(_currentframe + Math.round(Math.random() * 1));
Symbol 696 MovieClip [tile] Frame 35
gotoAndStop(_currentframe + Math.round(Math.random() * 5));
Symbol 696 MovieClip [tile] Frame 41
gotoAndStop(_currentframe + Math.round(Math.random() * 9));
Symbol 696 MovieClip [tile] Frame 51
gotoAndStop(_currentframe + Math.round(Math.random() * 9));
Symbol 696 MovieClip [tile] Frame 61
gotoAndStop(_currentframe + Math.round(Math.random() * 1));
Symbol 696 MovieClip [tile] Frame 63
gotoAndStop(_currentframe + Math.round(Math.random() * 5));
Symbol 696 MovieClip [tile] Frame 69
gotoAndStop(_currentframe + Math.round(Math.random() * 1));
Symbol 696 MovieClip [tile] Frame 75
gotoAndStop(_currentframe + Math.round(Math.random() * 2));
Symbol 696 MovieClip [tile] Frame 78
gotoAndStop(_currentframe + Math.round(Math.random() * 2));
Symbol 696 MovieClip [tile] Frame 83
gotoAndStop(_currentframe + Math.round(Math.random() * 2));
Symbol 713 MovieClip [boom_1] Frame 26
removeMovieClip(this); stop();
Symbol 717 MovieClip [bullet_0] Frame 3
stop();
Symbol 717 MovieClip [bullet_0] Frame 5
removeMovieClip(this); stop();
Symbol 720 MovieClip [bullet_1] Frame 3
stop();
Symbol 720 MovieClip [bullet_1] Frame 5
removeMovieClip(this); stop();
Symbol 721 MovieClip [bullet_2] Frame 4
stop();
Symbol 721 MovieClip [bullet_2] Frame 7
removeMovieClip(this); stop();
Symbol 723 MovieClip [bullet_3] Frame 4
stop();
Symbol 723 MovieClip [bullet_3] Frame 7
removeMovieClip(this); stop();
Symbol 724 MovieClip [bullet_4] Frame 3
stop();
Symbol 724 MovieClip [bullet_4] Frame 5
removeMovieClip(this); stop();
Symbol 727 MovieClip [bullet_5] Frame 3
stop();
Symbol 727 MovieClip [bullet_5] Frame 5
removeMovieClip(this); stop();
Symbol 728 MovieClip [bullet_6] Frame 4
stop();
Symbol 728 MovieClip [bullet_6] Frame 7
removeMovieClip(this); stop();
Symbol 729 MovieClip [bullet_7] Frame 4
stop();
Symbol 729 MovieClip [bullet_7] Frame 7
removeMovieClip(this); stop();
Symbol 733 MovieClip Frame 1
gotoAndPlay(1 + Math.round(Math.random() * 2));
Symbol 733 MovieClip Frame 4
removeMovieClip(_parent);
Symbol 737 MovieClip [gun_fire] Frame 5
removeMovieClip(this);
Symbol 740 MovieClip [gun_fire_1] Frame 8
removeMovieClip(this);
Symbol 743 MovieClip [gun_fire_2] Frame 7
removeMovieClip(this);
Symbol 746 MovieClip [gun_fire_3] Frame 7
removeMovieClip(this);
Symbol 749 MovieClip [gun_fire_4] Frame 5
removeMovieClip(this);
Symbol 756 MovieClip [missile_1] Frame 6
stop();
Symbol 756 MovieClip [missile_1] Frame 7
removeMovieClip(this); stop();
Symbol 759 MovieClip [smoke] Frame 15
removeMovieClip(this);
Symbol 763 MovieClip Frame 11
_parent.owner.remove(); removeMovieClip(_parent);
Symbol 767 MovieClip [bullet_8] Frame 4
stop();
Symbol 767 MovieClip [bullet_8] Frame 7
removeMovieClip(this); stop();
Symbol 772 MovieClip [energy_i] Frame 69
gotoAndPlay (1); gotoAndPlay (1);
Symbol 772 MovieClip [energy_i] Frame 80
removeMovieClip(this);
Symbol 775 MovieClip [energy_m] Frame 69
gotoAndPlay (1);
Symbol 775 MovieClip [energy_m] Frame 80
removeMovieClip(this);
Symbol 776 MovieClip [gun_1] Frame 69
gotoAndPlay (1);
Symbol 776 MovieClip [gun_1] Frame 80
removeMovieClip(this);
Symbol 777 MovieClip [gun_2] Frame 69
gotoAndPlay (1);
Symbol 777 MovieClip [gun_2] Frame 80
removeMovieClip(this);
Symbol 778 MovieClip [gun_3] Frame 69
gotoAndPlay (1);
Symbol 778 MovieClip [gun_3] Frame 80
removeMovieClip(this);
Symbol 779 MovieClip [gun_4] Frame 69
gotoAndPlay (1);
Symbol 779 MovieClip [gun_4] Frame 80
removeMovieClip(this);
Symbol 780 MovieClip [gun_5] Frame 69
gotoAndPlay (1);
Symbol 780 MovieClip [gun_5] Frame 80
removeMovieClip(this);
Symbol 781 MovieClip [gun_6] Frame 69
gotoAndPlay (1);
Symbol 781 MovieClip [gun_6] Frame 80
removeMovieClip(this);
Symbol 782 MovieClip [gun_7] Frame 69
gotoAndPlay (1);
Symbol 782 MovieClip [gun_7] Frame 80
removeMovieClip(this);
Symbol 783 MovieClip [health_i] Frame 69
gotoAndPlay (1);
Symbol 783 MovieClip [health_i] Frame 80
removeMovieClip(this);
Symbol 786 MovieClip [health_m] Frame 69
gotoAndPlay (1);
Symbol 786 MovieClip [health_m] Frame 80
removeMovieClip(this);
Symbol 789 MovieClip [physique_m] Frame 69
gotoAndPlay (1);
Symbol 789 MovieClip [physique_m] Frame 80
removeMovieClip(this);
Symbol 790 MovieClip Frame 1
stop();
Symbol 823 MovieClip Frame 1
_root.stop();
Symbol 823 MovieClip Frame 146
_root.nextFrame();
Symbol 899 MovieClip Frame 70
_root.nextFrame();
Symbol 900 Button
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 901 MovieClip Frame 1
stopAllSounds(); var sd = new Sound(this); sd.attachSound("symphonyx"); sd.setVolume(35); sd.start(0, 999);
Symbol 902 Button
on (release) { gotoAndStop ("a_0"); }
Symbol 904 Button
on (release) { _root.level_new[18] = 30; gotoAndStop (14); }
Symbol 906 Button
on (release) { gotoAndStop ("set"); }
Symbol 908 Button
on (press) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 910 Button
on (press) { getURL ("http://www.ifungames.com", "_blank"); }
Symbol 912 Button
on (press) { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }
Symbol 920 Button
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 923 Button
on (release) { _root.gotoAndStop("credits"); }
Symbol 925 Button
on (release) { gotoAndStop ("load"); }
Symbol 932 Button
on (press) { load(0); }
Symbol 933 Button
on (press) { load(1); }
Symbol 934 Button
on (press) { load(2); }
Symbol 935 Button
on (press) { load(3); }
Symbol 936 Button
on (press) { load(4); }
Symbol 942 MovieClip Frame 1
if (Q) { gotoAndStop (1); } else { gotoAndStop (2); } btn.onPress = function () { _global.Q = !Q; if (Q) { gotoAndStop (1); } else { gotoAndStop (2); } };
Symbol 945 MovieClip Frame 1
if (M) { gotoAndStop (1); } else { gotoAndStop (2); } btn.onPress = function () { _global.M = !M; if (M) { gotoAndStop (1); } else { gotoAndStop (2); } };
Symbol 1013 MovieClip Frame 1
function movTo(mc) { this._x = mc._x + 10; this.clear(); this.lineStyle(1, 16777215); this.moveTo(0, 0); this.lineTo(0, mc._y - this._y); }
Symbol 1014 MovieClip Frame 1
function getCode(id) { return(keyCodeArr[id]); } function setKey(key_mc) { key_mc.isUsed = true; key_mc.info = currentKey.info; currentKey.prevFrame(); key_mc.nextFrame(); popup_mc.movTo(key_mc); popup_mc.txt = key_mc.info; save(currentKey.code, key_mc.code); var _local2 = 0; while (_local2 < 256) { key_mc = keyBoard["key_mc" + _local2]; if (typeof(key_mc) == "movieclip") { key_mc.enabled = key_mc.isUsed; if (!key_mc.enabled) { key_mc.prevFrame(); } } _local2++; } } function save(oldCode, newCode) { var _local2 = 0; while (_local2 < 11) { if (keyCodeArr[_local2] == oldCode) { keyCodeArr[_local2] = newCode; _parent.key[_local2] = newCode; } _local2++; } } key_mc27.str = "Esc"; key_mc32.str = "Space"; key_mc37.str = "Left"; key_mc38.str = "Up"; key_mc39.str = "Right"; key_mc40.str = "Down"; key_mc47.str = ""; key_mc48.str = "0"; key_mc49.str = "1"; key_mc50.str = "2"; key_mc51.str = "3"; key_mc52.str = "4"; key_mc53.str = "5"; key_mc54.str = "6"; key_mc55.str = "7"; key_mc56.str = "8"; key_mc57.str = "9"; key_mc65.str = "A"; key_mc66.str = "B"; key_mc67.str = "C"; key_mc68.str = "D"; key_mc69.str = "E"; key_mc70.str = "F"; key_mc71.str = "G"; key_mc72.str = "H"; key_mc73.str = "I"; key_mc74.str = "J"; key_mc75.str = "K"; key_mc76.str = "L"; key_mc77.str = "M"; key_mc78.str = "N"; key_mc79.str = "O"; key_mc80.str = "P"; key_mc81.str = "Q"; key_mc82.str = "R"; key_mc83.str = "S"; key_mc84.str = "T"; key_mc85.str = "U"; key_mc86.str = "V"; key_mc87.str = "W"; key_mc88.str = "X"; key_mc89.str = "Y"; key_mc90.str = "Z"; key_mc96.str = "NumPad0"; key_mc97.str = "NumPad1"; key_mc98.str = "NumPad2"; key_mc99.str = "NumPad3"; key_mc100.str = "NumPad4"; key_mc101.str = "NumPad5"; key_mc102.str = "NumPad6"; key_mc103.str = "NumPad7"; key_mc104.str = "NumPad8"; key_mc105.str = "NumPad9"; key_mc106.str = "*"; key_mc107.str = "+"; key_mc108.str = ""; key_mc109.str = "-"; key_mc110.str = "."; key_mc111.str = "/"; key_mc112.str = "F1"; key_mc113.str = "F2"; key_mc114.str = "F3"; key_mc115.str = "F4"; key_mc116.str = "F5"; key_mc117.str = "F6"; key_mc118.str = "F7"; key_mc119.str = "F8"; key_mc120.str = "F9"; key_mc122.str = "F11"; key_mc123.str = "F12"; key_mc186.str = ";"; key_mc187.str = "="; key_mc188.str = ","; key_mc189.str = "-"; key_mc190.str = "."; key_mc191.str = "/"; key_mc192.str = "`"; key_mc219.str = "["; key_mc220.str = "\\"; key_mc221.str = "]"; key_mc222.str = "'"; var keyCodeArr = new Array(); keyCodeArr = _parent.key; var keyArr = [[getCode(0), "jump"], [getCode(1), "down"], [getCode(2), "left"], [getCode(3), "right"], [getCode(4), "next weapon"], [getCode(5), "prev weapon"]]; var totalCtrl = keyArr.length; var keyBoard = this; var currentKey; popup_mc._visible = false; var i = 0; while (i < 256) { var key_mc = this["key_mc" + i]; if (typeof(key_mc) == "movieclip") { key_mc.gotoAndStop(1); key_mc.code = i; key_mc.isUsed = false; key_mc.enabled = false; key_mc.onRollOver = function () { this.nextFrame(); if (this.isUsed) { popup_mc.movTo(this); popup_mc._visible = true; popup_mc.txt = this.info; } _root.userMouse.rollOver(); }; key_mc.onRollOut = function () { if (this.isUsed) { popup_mc._visible = false; } else { this.prevFrame(); } _root.userMouse.rollOut(); }; key_mc.onPress = function () { if (this.isUsed) { currentKey = this; currentKey.isUsed = false; popup_mc.txt = "Select Any Key To Change"; var _local2 = 0; while (_local2 < 256) { var _local3 = keyBoard["key_mc" + _local2]; if (typeof(_local3) == "movieclip") { _local3.enabled = !_local3.isUsed; } _local2++; } } else { setKey(this); } }; } i++; } var i = 0; while (i < totalCtrl) { var key_mc = keyBoard["key_mc" + keyArr[i][0]]; key_mc.info = keyArr[i][1]; key_mc.isUsed = true; key_mc.enabled = true; key_mc.nextFrame(); i++; }
Symbol 1014 MovieClip Frame 2
stop();
Symbol 1020 Button
on (press) { _root.level_new[19] = 1.25; _root.nextFrame(); }
Symbol 1022 Button
on (press) { _root.level_new[19] = 1; _root.nextFrame(); }
Symbol 1024 Button
on (press) { _root.level_new[19] = 0.75; _root.nextFrame(); }
Symbol 1026 Button
on (press) { _root.level_new[19] = 0.5; _root.nextFrame(); }
Symbol 1044 MovieClip Frame 1
_parent.bb.enabled = (_parent.bb._visible = false); _parent.bs.enabled = (_parent.bs._visible = true);
Symbol 1044 MovieClip Frame 234
stop();
Symbol 1044 MovieClip Frame 235
_parent.bb.enabled = (_parent.bb._visible = true); _parent.bs.enabled = (_parent.bs._visible = true);
Symbol 1044 MovieClip Frame 381
stop();
Symbol 1044 MovieClip Frame 382
_parent.bb.enabled = (_parent.bb._visible = true); _parent.bs.enabled = (_parent.bs._visible = false);
Symbol 1044 MovieClip Frame 517
stop();
Symbol 1044 MovieClip Frame 532
_parent.play();
Symbol 1047 Button
on (release) { play(); }
Symbol 1049 Button
on (release) { if (mc._currentframe >= 382) { mc.gotoAndPlay(235); } else if (mc._currentframe >= 235) { mc.gotoAndPlay(1); } }
Symbol 1050 Button
on (release) { if (mc._currentframe <= 234) { mc.gotoAndPlay(235); } else if (mc._currentframe <= 381) { mc.gotoAndPlay(382); } else if (mc._currentframe <= 517) { mc.gotoAndPlay(518); } }

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:3 10
Symbol 3 MovieClipUses:2Used by:10  Timeline
Symbol 4 FontUsed by:5
Symbol 5 EditableTextUses:4Used by:6
Symbol 6 MovieClipUses:5Used by:10
Symbol 7 FontUsed by:8 381 391 399 405 409 412 418 422 424 425 426 427 432 433 434 435 436 437 438 441 442 443 444 445 457 459 465 466 467 468 469 470 471 472 473 496 497 498 499 500 544 926 927 928 929 930 931 937 1015 1016 1017 1018 1021 1023 1025
Symbol 8 TextUses:7Used by:9
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClipUses:2 3 6 9Used by:Timeline
Symbol 1051 MovieClip [__Packages.MochiAd]
Symbol 1052 MovieClip [__Packages.clipgame.util.Vector]
Symbol 1053 MovieClip [__Packages.clipgame.Gamess]
Symbol 1054 MovieClip [__Packages.clipgame.tiles.Tile]
Symbol 1055 MovieClip [__Packages.clipgame.obj.Obj]
Symbol 1056 MovieClip [__Packages.Msf]
Symbol 1057 MovieClip [__Packages.clipgame.obj.Player]
Symbol 1058 MovieClip [__Packages.Mkey]
Symbol 1059 MovieClip [__Packages.clipgame.obj.Boom]
Symbol 1060 MovieClip [__Packages.clipgame.obj.Bullet]
Symbol 1061 MovieClip [__Packages.clipgame.obj.Spark]
Symbol 1062 MovieClip [__Packages.clipgame.obj.Bullet_d]
Symbol 1063 MovieClip [__Packages.clipgame.obj.Bullet_t]
Symbol 1064 MovieClip [__Packages.clipgame.obj.Missile]
Symbol 1065 MovieClip [__Packages.clipgame.obj.E_0]
Symbol 1066 MovieClip [__Packages.clipgame.obj.Items]
Symbol 1067 MovieClip [__Packages.clipgame.obj.E_6]
Symbol 1068 MovieClip [__Packages.clipgame.obj.E_4]
Symbol 1069 MovieClip [__Packages.clipgame.obj.E_4_2]
Symbol 1070 MovieClip [__Packages.clipgame.obj.E_5]
Symbol 1071 MovieClip [__Packages.clipgame.obj.E_4_1]
Symbol 1072 MovieClip [__Packages.clipgame.obj.E_2]
Symbol 1073 MovieClip [__Packages.clipgame.obj.E_3]
Symbol 1074 MovieClip [__Packages.clipgame.obj.Missile_auto]
Symbol 1075 MovieClip [__Packages.clipgame.obj.Boss]
Symbol 1076 MovieClip [__Packages.clipgame.obj.E_6_1]
Symbol 1077 MovieClip [__Packages.clipgame.obj.E_1]
Symbol 1078 MovieClip [__Packages.clipgame.obj.E_2_1]
Symbol 1079 MovieClip [__Packages.clipgame.obj.E_2_3]
Symbol 1080 MovieClip [__Packages.clipgame.obj.E_1_1]
Symbol 1081 MovieClip [__Packages.clipgame.obj.E_2_2]
Symbol 1082 MovieClip [__Packages.clipgame.obj.Car_0]
Symbol 1083 MovieClip [__Packages.clipgame.obj.E_3_1]
Symbol 11 FontUsed by:12 20 21 22 23 24 27 28 29 379 382 384 388 390 393 396 398 400 403 406 407 411 413 415 460 463 475 476 477 478 479 486 487 488 491 502 503 505 508 513 514 518 519 520 531 532 533 542 686 903 905 907 909 911 915 924 938 940 941 943 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1012 1019 1045 1046 1048
Symbol 12 TextUses:11Used by:14
Symbol 13 GraphicUsed by:14 364 462 464 489 492 493 494 495 506 507 509 510 511 535 536 902 904 906 908 910 912 925 939 944 1020 1022 1024 1026 1049 1050
Symbol 14 ButtonUses:12 13Used by:31
Symbol 15 GraphicUsed by:31 454 456 517 538 545 696 1010 1013
Symbol 16 GraphicUsed by:19
Symbol 17 FontUsed by:18 917 919 922 1031 1032 1041
Symbol 18 TextUses:17Used by:19
Symbol 19 MovieClipUses:16 18Used by:31
Symbol 20 TextUses:11Used by:31
Symbol 21 EditableTextUses:11Used by:31
Symbol 22 TextUses:11Used by:31
Symbol 23 EditableTextUses:11Used by:31
Symbol 24 TextUses:11Used by:26
Symbol 25 GraphicUsed by:26 30 920 923
Symbol 26 ButtonUses:24 25Used by:31
Symbol 27 TextUses:11Used by:31
Symbol 28 TextUses:11Used by:31
Symbol 29 TextUses:11Used by:30
Symbol 30 ButtonUses:29 25Used by:31
Symbol 31 MovieClipUses:14 15 19 20 21 22 23 26 27 28 30Used by:512 516  Timeline
Symbol 32 Sound [boom]Used by:790
Symbol 33 Sound [symphonyx]Used by:790
Symbol 34 Sound [shoot_00]Used by:790
Symbol 35 Sound [shoot_01]Used by:790
Symbol 36 Sound [shoot_03]Used by:790
Symbol 37 Sound [shoot_04]Used by:790
Symbol 38 Sound [shoot_05]Used by:790
Symbol 39 Sound [shoot_06]Used by:790
Symbol 40 Sound [shoot_07]Used by:790
Symbol 41 Sound [shoot_08]Used by:790
Symbol 42 Sound [shoot_10]Used by:790
Symbol 43 Sound [shoot_15]Used by:790
Symbol 44 Sound [shoot_16]Used by:790
Symbol 45 Sound [shoot_17]Used by:790
Symbol 46 Sound [shoot_18]Used by:790
Symbol 47 GraphicUsed by:62 129
Symbol 48 GraphicUsed by:57 128
Symbol 49 GraphicUsed by:57
Symbol 50 GraphicUsed by:57 128
Symbol 51 GraphicUsed by:57 128
Symbol 52 GraphicUsed by:57 128
Symbol 53 GraphicUsed by:57 128
Symbol 54 GraphicUsed by:57 128
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:48 49 50 51 52 53 54 55 56Used by:62
Symbol 58 GraphicUsed by:62 129
Symbol 59 GraphicUsed by:62 129
Symbol 60 GraphicUsed by:62 129
Symbol 61 GraphicUsed by:62 129
Symbol 62 MovieClipUses:47 57 58 59 60 61Used by:141 220 221 227 228 229 230 231 232 234
Symbol 63 GraphicUsed by:78 133
Symbol 64 GraphicUsed by:73 132
Symbol 65 GraphicUsed by:73 132
Symbol 66 GraphicUsed by:73 132
Symbol 67 GraphicUsed by:73 132
Symbol 68 GraphicUsed by:73 132
Symbol 69 GraphicUsed by:73 132
Symbol 70 GraphicUsed by:73 132
Symbol 71 GraphicUsed by:73 132
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:64 65 66 67 68 69 70 71 72Used by:78
Symbol 74 GraphicUsed by:78 133
Symbol 75 GraphicUsed by:78 133
Symbol 76 GraphicUsed by:78 133
Symbol 77 GraphicUsed by:78 133
Symbol 78 MovieClipUses:63 73 74 75 76 77Used by:141 220 221 227 228 229 230 231 232 234
Symbol 79 GraphicUsed by:96 140
Symbol 80 GraphicUsed by:91 139
Symbol 81 GraphicUsed by:91
Symbol 82 GraphicUsed by:91 139
Symbol 83 GraphicUsed by:91 139
Symbol 84 GraphicUsed by:91 139
Symbol 85 GraphicUsed by:91
Symbol 86 GraphicUsed by:91
Symbol 87 GraphicUsed by:91 139
Symbol 88 GraphicUsed by:91
Symbol 89 GraphicUsed by:91 139
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:80 81 82 83 84 85 86 87 88 89 90Used by:96
Symbol 92 GraphicUsed by:96 140
Symbol 93 GraphicUsed by:96 140
Symbol 94 GraphicUsed by:96 140
Symbol 95 GraphicUsed by:96 140
Symbol 96 MovieClipUses:79 91 92 93 94 95Used by:141 220 221 227 228 229 230 231 232 234
Symbol 97 GraphicUsed by:105
Symbol 98 GraphicUsed by:105
Symbol 99 GraphicUsed by:105
Symbol 100 GraphicUsed by:105
Symbol 101 GraphicUsed by:105
Symbol 102 GraphicUsed by:105
Symbol 103 GraphicUsed by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:97 98 99 100 101 102 103 104Used by:141 220 221 227 228 229 230 231 232 234
Symbol 106 GraphicUsed by:122
Symbol 107 GraphicUsed by:117
Symbol 108 GraphicUsed by:117
Symbol 109 GraphicUsed by:117
Symbol 110 GraphicUsed by:117
Symbol 111 GraphicUsed by:117
Symbol 112 GraphicUsed by:117
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:117
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:107 108 109 110 111 112 113 114 115 116Used by:122
Symbol 118 GraphicUsed by:122
Symbol 119 GraphicUsed by:122
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:106 117 118 119 120 121Used by:141 220 221 227 228 229 230 231 232 234
Symbol 123 GraphicUsed by:128
Symbol 124 GraphicUsed by:128
Symbol 125 GraphicUsed by:128
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:48 123 50 51 124 52 53 125 54 126 127Used by:129
Symbol 129 MovieClipUses:47 128 58 59 60 61Used by:141 220 221 227 228 229 230 231 232 234
Symbol 130 GraphicUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:64 65 66 67 68 69 70 71 130 131Used by:133
Symbol 133 MovieClipUses:63 132 74 75 76 77Used by:141 220 221 227 228 229 230 231 232 234
Symbol 134 GraphicUsed by:139
Symbol 135 GraphicUsed by:139
Symbol 136 GraphicUsed by:139
Symbol 137 GraphicUsed by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:80 134 82 83 84 135 136 87 137 89 138Used by:140
Symbol 140 MovieClipUses:79 139 92 93 94 95Used by:141 220 221 227 228 229 230 231 232 234
Symbol 141 MovieClipUses:62 78 96 105 122 129 133 140Used by:237
Symbol 142 GraphicUsed by:152
Symbol 143 GraphicUsed by:152
Symbol 144 GraphicUsed by:152
Symbol 145 GraphicUsed by:152
Symbol 146 GraphicUsed by:152
Symbol 147 GraphicUsed by:152
Symbol 148 GraphicUsed by:152
Symbol 149 GraphicUsed by:152
Symbol 150 GraphicUsed by:152
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:142 143 144 145 146 147 148 149 150 151Used by:162
Symbol 153 GraphicUsed by:158
Symbol 154 GraphicUsed by:158
Symbol 155 GraphicUsed by:158
Symbol 156 GraphicUsed by:158
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:153 154 155 156 157Used by:162
Symbol 159 GraphicUsed by:162
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:162
Symbol 162 MovieClipUses:152 158 159 161Used by:219 234
Symbol 163 GraphicUsed by:180
Symbol 164 GraphicUsed by:175
Symbol 165 GraphicUsed by:175
Symbol 166 GraphicUsed by:175
Symbol 167 GraphicUsed by:175
Symbol 168 GraphicUsed by:175
Symbol 169 GraphicUsed by:175
Symbol 170 GraphicUsed by:175
Symbol 171 GraphicUsed by:175
Symbol 172 GraphicUsed by:175
Symbol 173 GraphicUsed by:175
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:164 165 166 167 168 169 170 171 172 173 174Used by:180
Symbol 176 GraphicUsed by:180
Symbol 177 GraphicUsed by:180
Symbol 178 GraphicUsed by:180
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:163 175 176 177 178 179Used by:219 234
Symbol 181 GraphicUsed by:197 233
Symbol 182 GraphicUsed by:192
Symbol 183 GraphicUsed by:192
Symbol 184 GraphicUsed by:192
Symbol 185 GraphicUsed by:192
Symbol 186 GraphicUsed by:192
Symbol 187 GraphicUsed by:192
Symbol 188 GraphicUsed by:192
Symbol 189 GraphicUsed by:192
Symbol 190 GraphicUsed by:192
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:182 183 184 185 186 187 188 189 190 191Used by:197 233
Symbol 193 GraphicUsed by:197 233
Symbol 194 GraphicUsed by:197 233
Symbol 195 GraphicUsed by:197 233
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Symbol 1030 GraphicUsed by:1044
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Symbol 1035 GraphicUsed by:1044
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Symbol 1037 GraphicUsed by:1039
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Instance Names

"sd"Frame 7Symbol 901 MovieClip
"data_1"Frame 8Symbol 927 EditableText
"data_2"Frame 8Symbol 928 EditableText
"data_3"Frame 8Symbol 929 EditableText
"data_4"Frame 8Symbol 930 EditableText
"data_0"Frame 8Symbol 931 EditableText
"mc"Frame 13Symbol 1044 MovieClip
"bs"Frame 13Symbol 1047 Button
"bb"Frame 13Symbol 1049 Button
"bn"Frame 13Symbol 1050 Button
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"gold_txt"Symbol 31 MovieClip Frame 3Symbol 21 EditableText
"name_txt"Symbol 31 MovieClip Frame 3Symbol 23 EditableText
"ok_btn"Symbol 31 MovieClip Frame 3Symbol 26 Button
"clothes"Symbol 62 MovieClip Frame 1Symbol 57 MovieClip
"clothes"Symbol 78 MovieClip Frame 1Symbol 73 MovieClip
"clothes"Symbol 96 MovieClip Frame 1Symbol 91 MovieClip
"clothes"Symbol 122 MovieClip Frame 1Symbol 117 MovieClip
"clothes"Symbol 129 MovieClip Frame 1Symbol 128 MovieClip
"clothes"Symbol 133 MovieClip Frame 1Symbol 132 MovieClip
"clothes"Symbol 140 MovieClip Frame 1Symbol 139 MovieClip
"shoot_1"Symbol 141 MovieClip Frame 1Symbol 105 MovieClip
"hair_1"Symbol 162 MovieClip Frame 1Symbol 152 MovieClip
"face"Symbol 162 MovieClip Frame 1Symbol 158 MovieClip
"hair_2"Symbol 162 MovieClip Frame 1Symbol 161 MovieClip
"clothes"Symbol 180 MovieClip Frame 1Symbol 175 MovieClip
"clothes"Symbol 197 MovieClip Frame 1Symbol 192 MovieClip
"arm"Symbol 218 MovieClip Frame 1Symbol 197 MovieClip
"gun_mc"Symbol 218 MovieClip Frame 1Symbol 202 MovieClip
"gun_mc"Symbol 218 MovieClip Frame 2Symbol 204 MovieClip
"gun_mc"Symbol 218 MovieClip Frame 3Symbol 206 MovieClip
"gun_mc"Symbol 218 MovieClip Frame 4Symbol 208 MovieClip
"gun_mc"Symbol 218 MovieClip Frame 5Symbol 212 MovieClip
"gun_mc"Symbol 218 MovieClip Frame 6Symbol 214 MovieClip
"gun_mc"Symbol 218 MovieClip Frame 7Symbol 217 MovieClip
"head"Symbol 219 MovieClip Frame 1Symbol 162 MovieClip
"body_mc"Symbol 219 MovieClip Frame 1Symbol 180 MovieClip
"gun"Symbol 219 MovieClip Frame 1Symbol 218 MovieClip
"shoot_2"Symbol 220 MovieClip Frame 1Symbol 105 MovieClip
"shoot_1"Symbol 220 MovieClip Frame 1Symbol 105 MovieClip
"shoot_2"Symbol 227 MovieClip Frame 1Symbol 105 MovieClip
"shoot_1"Symbol 227 MovieClip Frame 1Symbol 105 MovieClip
"shoot_2"Symbol 228 MovieClip Frame 1Symbol 105 MovieClip
"shoot_1"Symbol 228 MovieClip Frame 1Symbol 105 MovieClip
"shoot_2"Symbol 229 MovieClip Frame 1Symbol 105 MovieClip
"shoot_1"Symbol 229 MovieClip Frame 1Symbol 105 MovieClip
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"shoot_1"Symbol 230 MovieClip Frame 1Symbol 105 MovieClip
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"shoot_1"Symbol 231 MovieClip Frame 1Symbol 105 MovieClip
"shoot_2"Symbol 232 MovieClip Frame 1Symbol 105 MovieClip
"shoot_1"Symbol 232 MovieClip Frame 1Symbol 105 MovieClip
"clothes"Symbol 233 MovieClip Frame 1Symbol 192 MovieClip
"leg"Symbol 237 MovieClip [zplayer] Frame 2Symbol 141 MovieClip
"body"Symbol 237 MovieClip [zplayer] Frame 2Symbol 219 MovieClip
"leg"Symbol 237 MovieClip [zplayer] Frame 3Symbol 220 MovieClip
"leg"Symbol 237 MovieClip [zplayer] Frame 4Symbol 221 MovieClip
"leg"Symbol 237 MovieClip [zplayer] Frame 5Symbol 227 MovieClip
"leg"Symbol 237 MovieClip [zplayer] Frame 6Symbol 228 MovieClip
"leg"Symbol 237 MovieClip [zplayer] Frame 7Symbol 229 MovieClip
"leg"Symbol 237 MovieClip [zplayer] Frame 8Symbol 230 MovieClip
"leg"Symbol 237 MovieClip [zplayer] Frame 9Symbol 231 MovieClip
"leg"Symbol 237 MovieClip [zplayer] Frame 10Symbol 232 MovieClip
"mc0"Symbol 284 MovieClip Frame 2Symbol 283 MovieClip
"mask"Symbol 363 MovieClip Frame 1Symbol 361 MovieClip
"health"Symbol 373 MovieClip Frame 1Symbol 363 MovieClip
"physique"Symbol 373 MovieClip Frame 1Symbol 364 MovieClip
"energy"Symbol 373 MovieClip Frame 1Symbol 366 MovieClip
"mc"Symbol 373 MovieClip Frame 1Symbol 368 MovieClip
"physique_t"Symbol 373 MovieClip Frame 1Symbol 370 EditableText
"health_t"Symbol 373 MovieClip Frame 1Symbol 371 EditableText
"energy_t"Symbol 373 MovieClip Frame 1Symbol 372 EditableText
"btn"Symbol 410 MovieClip Frame 1Symbol 408 Button
"btn"Symbol 417 MovieClip Frame 1Symbol 416 Button
"health"Symbol 453 MovieClip [car_0] Frame 1Symbol 449 MovieClip
"mission"Symbol 454 MovieClip Frame 1Symbol 375 EditableText
"level"Symbol 454 MovieClip Frame 1Symbol 376 EditableText
"score"Symbol 454 MovieClip Frame 1Symbol 377 EditableText
"enemy"Symbol 454 MovieClip Frame 1Symbol 402 EditableText
"data_1"Symbol 454 MovieClip Frame 4Symbol 432 EditableText
"data_2"Symbol 454 MovieClip Frame 4Symbol 433 EditableText
"data_3"Symbol 454 MovieClip Frame 4Symbol 434 EditableText
"data_4"Symbol 454 MovieClip Frame 4Symbol 435 EditableText
"data_0"Symbol 454 MovieClip Frame 4Symbol 436 EditableText
"s"Symbol 458 MovieClip Frame 1Symbol 456 MovieClip
"back"Symbol 485 MovieClip Frame 1Symbol 481 MovieClip
"mid_2"Symbol 485 MovieClip Frame 1Symbol 482 MovieClip
"mid"Symbol 485 MovieClip Frame 1Symbol 483 MovieClip
"fround"Symbol 485 MovieClip Frame 1Symbol 484 MovieClip
"txt"Symbol 490 MovieClip Frame 1Symbol 487 EditableText
"txt"Symbol 501 MovieClip Frame 11Symbol 487 EditableText
"data_1"Symbol 501 MovieClip Frame 36Symbol 496 EditableText
"data_2"Symbol 501 MovieClip Frame 36Symbol 497 EditableText
"data_3"Symbol 501 MovieClip Frame 36Symbol 498 EditableText
"data_4"Symbol 501 MovieClip Frame 36Symbol 499 EditableText
"data_0"Symbol 501 MovieClip Frame 36Symbol 500 EditableText
"txt"Symbol 504 MovieClip Frame 1Symbol 502 EditableText
"txt"Symbol 515 MovieClip Frame 1Symbol 513 EditableText
"mc"Symbol 530 MovieClip Frame 1Symbol 529 MovieClip
"player"Symbol 534 MovieClip Frame 1Symbol 237 MovieClip [zplayer]
"r"Symbol 534 MovieClip Frame 1Symbol 530 MovieClip
"g"Symbol 534 MovieClip Frame 1Symbol 530 MovieClip
"b"Symbol 534 MovieClip Frame 1Symbol 530 MovieClip
"c"Symbol 534 MovieClip Frame 1Symbol 530 MovieClip
"s"Symbol 534 MovieClip Frame 1Symbol 530 MovieClip
"bar"Symbol 538 MovieClip [foreground] Frame 4Symbol 373 MovieClip
"bar_2"Symbol 538 MovieClip [foreground] Frame 4Symbol 454 MovieClip
"w"Symbol 538 MovieClip [foreground] Frame 4Symbol 456 MovieClip
"s"Symbol 538 MovieClip [foreground] Frame 4Symbol 456 MovieClip
"a"Symbol 538 MovieClip [foreground] Frame 4Symbol 456 MovieClip
"d"Symbol 538 MovieClip [foreground] Frame 4Symbol 456 MovieClip
"q"Symbol 538 MovieClip [foreground] Frame 4Symbol 456 MovieClip
"e"Symbol 538 MovieClip [foreground] Frame 4Symbol 456 MovieClip
"txt"Symbol 545 MovieClip Frame 1Symbol 544 EditableText
"tmc"Symbol 546 MovieClip [word] Frame 1Symbol 545 MovieClip
"gun_mc"Symbol 559 MovieClip Frame 3Symbol 556 MovieClip
"gun_mc"Symbol 559 MovieClip Frame 5Symbol 556 MovieClip
"gun"Symbol 560 MovieClip Frame 1Symbol 559 MovieClip
"body"Symbol 565 MovieClip [boss] Frame 2Symbol 560 MovieClip
"health"Symbol 565 MovieClip [boss] Frame 2Symbol 561 MovieClip
"gun"Symbol 572 MovieClip Frame 1Symbol 559 MovieClip
"body"Symbol 579 MovieClip [e1] Frame 2Symbol 572 MovieClip
"gun"Symbol 579 MovieClip [e1] Frame 2Symbol 559 MovieClip
"health"Symbol 579 MovieClip [e1] Frame 2Symbol 561 MovieClip
"leg"Symbol 579 MovieClip [e1] Frame 5Symbol 576 MovieClip
"leg"Symbol 579 MovieClip [e1] Frame 7Symbol 578 MovieClip
"body"Symbol 586 MovieClip [e2] Frame 2Symbol 585 MovieClip
"gun"Symbol 586 MovieClip [e2] Frame 2Symbol 559 MovieClip
"head"Symbol 589 MovieClip Frame 1Symbol 588 MovieClip
"body"Symbol 592 MovieClip [e3] Frame 2Symbol 589 MovieClip
"wheel"Symbol 592 MovieClip [e3] Frame 2Symbol 452 MovieClip
"gun"Symbol 592 MovieClip [e3] Frame 2Symbol 559 MovieClip
"health"Symbol 592 MovieClip [e3] Frame 2Symbol 561 MovieClip
"mc"Symbol 613 MovieClip [e4] Frame 2Symbol 604 MovieClip
"head"Symbol 613 MovieClip [e4] Frame 2Symbol 608 MovieClip
"gun"Symbol 613 MovieClip [e4] Frame 2Symbol 559 MovieClip
"head"Symbol 624 MovieClip Frame 1Symbol 622 MovieClip
"gun"Symbol 624 MovieClip Frame 1Symbol 559 MovieClip
"body"Symbol 625 MovieClip [e6] Frame 2Symbol 624 MovieClip
"health"Symbol 625 MovieClip [e6] Frame 2Symbol 561 MovieClip
"mc"Symbol 764 MovieClip [spark] Frame 1Symbol 763 MovieClip
"btn"Symbol 942 MovieClip Frame 1Symbol 939 Button
"btn"Symbol 945 MovieClip Frame 1Symbol 944 Button
"key_mc27"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc32"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc123"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc122"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc120"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc119"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc118"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc117"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc116"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc115"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc114"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc113"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc112"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc220"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc187"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc189"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc48"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc57"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc56"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc55"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc54"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc53"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc52"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc51"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc50"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc49"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc192"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc221"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc219"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc80"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc79"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc73"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc85"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc89"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc84"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc82"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc69"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc87"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc81"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc222"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc186"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc76"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
"key_mc75"Symbol 1014 MovieClip Frame 1Symbol 1010 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1051 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 1052 as "__Packages.clipgame.util.Vector"
ExportAssets (56)Timeline Frame 1Symbol 1053 as "__Packages.clipgame.Gamess"
ExportAssets (56)Timeline Frame 1Symbol 1054 as "__Packages.clipgame.tiles.Tile"
ExportAssets (56)Timeline Frame 1Symbol 1055 as "__Packages.clipgame.obj.Obj"
ExportAssets (56)Timeline Frame 1Symbol 1056 as "__Packages.Msf"
ExportAssets (56)Timeline Frame 1Symbol 1057 as "__Packages.clipgame.obj.Player"
ExportAssets (56)Timeline Frame 1Symbol 1058 as "__Packages.Mkey"
ExportAssets (56)Timeline Frame 1Symbol 1059 as "__Packages.clipgame.obj.Boom"
ExportAssets (56)Timeline Frame 1Symbol 1060 as "__Packages.clipgame.obj.Bullet"
ExportAssets (56)Timeline Frame 1Symbol 1061 as "__Packages.clipgame.obj.Spark"
ExportAssets (56)Timeline Frame 1Symbol 1062 as "__Packages.clipgame.obj.Bullet_d"
ExportAssets (56)Timeline Frame 1Symbol 1063 as "__Packages.clipgame.obj.Bullet_t"
ExportAssets (56)Timeline Frame 1Symbol 1064 as "__Packages.clipgame.obj.Missile"
ExportAssets (56)Timeline Frame 1Symbol 1065 as "__Packages.clipgame.obj.E_0"
ExportAssets (56)Timeline Frame 1Symbol 1066 as "__Packages.clipgame.obj.Items"
ExportAssets (56)Timeline Frame 1Symbol 1067 as "__Packages.clipgame.obj.E_6"
ExportAssets (56)Timeline Frame 1Symbol 1068 as "__Packages.clipgame.obj.E_4"
ExportAssets (56)Timeline Frame 1Symbol 1069 as "__Packages.clipgame.obj.E_4_2"
ExportAssets (56)Timeline Frame 1Symbol 1070 as "__Packages.clipgame.obj.E_5"
ExportAssets (56)Timeline Frame 1Symbol 1071 as "__Packages.clipgame.obj.E_4_1"
ExportAssets (56)Timeline Frame 1Symbol 1072 as "__Packages.clipgame.obj.E_2"
ExportAssets (56)Timeline Frame 1Symbol 1073 as "__Packages.clipgame.obj.E_3"
ExportAssets (56)Timeline Frame 1Symbol 1074 as "__Packages.clipgame.obj.Missile_auto"
ExportAssets (56)Timeline Frame 1Symbol 1075 as "__Packages.clipgame.obj.Boss"
ExportAssets (56)Timeline Frame 1Symbol 1076 as "__Packages.clipgame.obj.E_6_1"
ExportAssets (56)Timeline Frame 1Symbol 1077 as "__Packages.clipgame.obj.E_1"
ExportAssets (56)Timeline Frame 1Symbol 1078 as "__Packages.clipgame.obj.E_2_1"
ExportAssets (56)Timeline Frame 1Symbol 1079 as "__Packages.clipgame.obj.E_2_3"
ExportAssets (56)Timeline Frame 1Symbol 1080 as "__Packages.clipgame.obj.E_1_1"
ExportAssets (56)Timeline Frame 1Symbol 1081 as "__Packages.clipgame.obj.E_2_2"
ExportAssets (56)Timeline Frame 1Symbol 1082 as "__Packages.clipgame.obj.Car_0"
ExportAssets (56)Timeline Frame 1Symbol 1083 as "__Packages.clipgame.obj.E_3_1"
ExportAssets (56)Timeline Frame 5Symbol 32 as "boom"
ExportAssets (56)Timeline Frame 5Symbol 33 as "symphonyx"
ExportAssets (56)Timeline Frame 5Symbol 34 as "shoot_00"
ExportAssets (56)Timeline Frame 5Symbol 35 as "shoot_01"
ExportAssets (56)Timeline Frame 5Symbol 36 as "shoot_03"
ExportAssets (56)Timeline Frame 5Symbol 37 as "shoot_04"
ExportAssets (56)Timeline Frame 5Symbol 38 as "shoot_05"
ExportAssets (56)Timeline Frame 5Symbol 39 as "shoot_06"
ExportAssets (56)Timeline Frame 5Symbol 40 as "shoot_07"
ExportAssets (56)Timeline Frame 5Symbol 41 as "shoot_08"
ExportAssets (56)Timeline Frame 5Symbol 42 as "shoot_10"
ExportAssets (56)Timeline Frame 5Symbol 43 as "shoot_15"
ExportAssets (56)Timeline Frame 5Symbol 44 as "shoot_16"
ExportAssets (56)Timeline Frame 5Symbol 45 as "shoot_17"
ExportAssets (56)Timeline Frame 5Symbol 46 as "shoot_18"
ExportAssets (56)Timeline Frame 5Symbol 237 as "zplayer"
ExportAssets (56)Timeline Frame 5Symbol 251 as "background"
ExportAssets (56)Timeline Frame 5Symbol 453 as "car_0"
ExportAssets (56)Timeline Frame 5Symbol 538 as "foreground"
ExportAssets (56)Timeline Frame 5Symbol 541 as "mouse"
ExportAssets (56)Timeline Frame 5Symbol 543 as "warning"
ExportAssets (56)Timeline Frame 5Symbol 546 as "word"
ExportAssets (56)Timeline Frame 5Symbol 565 as "boss"
ExportAssets (56)Timeline Frame 5Symbol 579 as "e1"
ExportAssets (56)Timeline Frame 5Symbol 586 as "e2"
ExportAssets (56)Timeline Frame 5Symbol 592 as "e3"
ExportAssets (56)Timeline Frame 5Symbol 613 as "e4"
ExportAssets (56)Timeline Frame 5Symbol 620 as "e5"
ExportAssets (56)Timeline Frame 5Symbol 625 as "e6"
ExportAssets (56)Timeline Frame 5Symbol 626 as "thisgame"
ExportAssets (56)Timeline Frame 5Symbol 634 as "midground"
ExportAssets (56)Timeline Frame 5Symbol 642 as "midground_2"
ExportAssets (56)Timeline Frame 5Symbol 696 as "tile"
ExportAssets (56)Timeline Frame 5Symbol 713 as "boom_1"
ExportAssets (56)Timeline Frame 5Symbol 717 as "bullet_0"
ExportAssets (56)Timeline Frame 5Symbol 720 as "bullet_1"
ExportAssets (56)Timeline Frame 5Symbol 721 as "bullet_2"
ExportAssets (56)Timeline Frame 5Symbol 723 as "bullet_3"
ExportAssets (56)Timeline Frame 5Symbol 724 as "bullet_4"
ExportAssets (56)Timeline Frame 5Symbol 727 as "bullet_5"
ExportAssets (56)Timeline Frame 5Symbol 728 as "bullet_6"
ExportAssets (56)Timeline Frame 5Symbol 729 as "bullet_7"
ExportAssets (56)Timeline Frame 5Symbol 734 as "elc"
ExportAssets (56)Timeline Frame 5Symbol 737 as "gun_fire"
ExportAssets (56)Timeline Frame 5Symbol 740 as "gun_fire_1"
ExportAssets (56)Timeline Frame 5Symbol 743 as "gun_fire_2"
ExportAssets (56)Timeline Frame 5Symbol 746 as "gun_fire_3"
ExportAssets (56)Timeline Frame 5Symbol 749 as "gun_fire_4"
ExportAssets (56)Timeline Frame 5Symbol 756 as "missile_1"
ExportAssets (56)Timeline Frame 5Symbol 759 as "smoke"
ExportAssets (56)Timeline Frame 5Symbol 764 as "spark"
ExportAssets (56)Timeline Frame 5Symbol 767 as "bullet_8"
ExportAssets (56)Timeline Frame 5Symbol 772 as "energy_i"
ExportAssets (56)Timeline Frame 5Symbol 775 as "energy_m"
ExportAssets (56)Timeline Frame 5Symbol 776 as "gun_1"
ExportAssets (56)Timeline Frame 5Symbol 777 as "gun_2"
ExportAssets (56)Timeline Frame 5Symbol 778 as "gun_3"
ExportAssets (56)Timeline Frame 5Symbol 779 as "gun_4"
ExportAssets (56)Timeline Frame 5Symbol 780 as "gun_5"
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ExportAssets (56)Timeline Frame 5Symbol 782 as "gun_7"
ExportAssets (56)Timeline Frame 5Symbol 783 as "health_i"
ExportAssets (56)Timeline Frame 5Symbol 786 as "health_m"
ExportAssets (56)Timeline Frame 5Symbol 789 as "physique_m"

Labels

"menu"Frame 7
"load"Frame 8
"set"Frame 9
"credits"Frame 10
"a_0"Frame 12
"submited"Symbol 31 MovieClip Frame 2
"submit"Symbol 31 MovieClip Frame 3
"sending"Symbol 31 MovieClip Frame 4
"done"Symbol 31 MovieClip Frame 5
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"fire"Symbol 206 MovieClip Frame 2
"fire"Symbol 214 MovieClip Frame 2
"fire"Symbol 217 MovieClip Frame 2
"level"Symbol 237 MovieClip [zplayer] Frame 11
"appear"Symbol 237 MovieClip [zplayer] Frame 12
"destory"Symbol 237 MovieClip [zplayer] Frame 13
"destory"Symbol 453 MovieClip [car_0] Frame 2
"a_1"Symbol 538 MovieClip [foreground] Frame 2
"a_2"Symbol 538 MovieClip [foreground] Frame 3
"train"Symbol 538 MovieClip [foreground] Frame 4
"gamenow"Symbol 538 MovieClip [foreground] Frame 5
"gamepause"Symbol 538 MovieClip [foreground] Frame 6
"gameover"Symbol 538 MovieClip [foreground] Frame 7
"gameend"Symbol 538 MovieClip [foreground] Frame 8
"gamechange"Symbol 538 MovieClip [foreground] Frame 9
"destory"Symbol 565 MovieClip [boss] Frame 4
"destory"Symbol 579 MovieClip [e1] Frame 8
"destory"Symbol 586 MovieClip [e2] Frame 3
"destory"Symbol 592 MovieClip [e3] Frame 3
"destory"Symbol 613 MovieClip [e4] Frame 5
"destory"Symbol 620 MovieClip [e5] Frame 4
"destory"Symbol 625 MovieClip [e6] Frame 3
"changeground"Symbol 626 MovieClip [thisgame] Frame 3
"destory"Symbol 756 MovieClip [missile_1] Frame 7
"destory"Symbol 772 MovieClip [energy_i] Frame 70
"destory"Symbol 775 MovieClip [energy_m] Frame 70
"destory"Symbol 776 MovieClip [gun_1] Frame 70
"destory"Symbol 777 MovieClip [gun_2] Frame 70
"destory"Symbol 778 MovieClip [gun_3] Frame 70
"destory"Symbol 779 MovieClip [gun_4] Frame 70
"destory"Symbol 780 MovieClip [gun_5] Frame 70
"destory"Symbol 781 MovieClip [gun_6] Frame 70
"destory"Symbol 782 MovieClip [gun_7] Frame 70
"destory"Symbol 783 MovieClip [health_i] Frame 70
"destory"Symbol 786 MovieClip [health_m] Frame 70
"destory"Symbol 789 MovieClip [physique_m] Frame 70

Dynamic Text Variables

txtSymbol 1012 EditableText""




http://swfchan.com/7/30934/info.shtml
Created: 19/5 -2019 00:14:51 Last modified: 19/5 -2019 00:14:51 Server time: 07/05 -2024 13:03:23