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Vindex Gladiator.swf

This is the info page for
Flash #30970

(Click the ID number above for more basic data on this flash file.)


Text
Items Command

Using usefull items to cure or
remove bad effects for an ally

Numina

Summon powerfull God/Goddess Patron
to help you in the battle field

Alchemy Command

Fight enemies using powerfull
alchemy items

Defend

Sometime defends is
the best way to win.

Fighting Command

Fight enemies using attack
or special attack commands

Fire strike

Cost : 35 MP

Vindex's special fire based
sword attack
Target : 1 enemy

Hurricane attack

Cost : 15 MP

Vindex's special sword attack
Target : all enemies

Firebird dance

Cost : 70 MP

Vindex's special fire based
sword attack
Target : all enemies

God of Sword

Cost : 90 MP

Vindex's special Ultimate
Sword attack
Target : all enemies

Attack

Cost : nothing

Vindex combo sword attack
Target : 1 enemy

Power Slash

Rufus multiple spears attack
Target : all enemies

Double Swing

Cost : 10 MP

Rufus double spears attack
Target : 1 enemy

Thunder Strike

Cost : 40 MP

Rufus lightning based
spear attack
Target : 1 enemy

Meteor Thunder

Cost : 60 MP

Rufus lightning based
spears attack
Target : all enemies

Rufus spear attack
Target : 1 enemy

Multi Arrows

Cost : 20 MP

Andrea multiple arrows attack
Target : all enemies

Double Arrows

Cost : 8 MP

Andrea double arrow attack
Target : 1 enemy

Water Arrow

Cost : 25 MP

Andrea water based
arrow attack
Target : 1 enemy

Deadly Rain

Cost : 45 MP

Andrea multiple water
based arrows attack
Target : all enemies

Cost : Nothing

Andrea arrow attack
Target : 1 enemy

Poison

Cast Heavy Damage Attack
Target : 1 enemy

Freeze

Cast Medium Damage Attack
Target : 1 enemy

Molotov Bomb

Cast Small Damage Attack
Target : 1 enemy

Life potion 2

Recover 500 HP's for ally
Target : 1 ally

Magic potion

Recover 50 MP's for ally
Target : 1 ally

Magic potion 2

Recover 100 MP's for ally
Target : 1 ally

Revive

Bring back 1 ally from death
Target : 1 ally

Life potion

Recover 150 HP's for ally
Target : 1 ally

Vulcan Patron

Cost : 65 MP

'God of Fire and Blacksmiths'
Magic fire based attack all enemies

Mars Patron

Cost : 100 MP

'God of War and Courage'
Magic based attack all enemies

Vesta Patron

Cost : 50 MP

'Goddess of Fire & The Heart
Magic fire based attack all enemies
+ gain HP's for Vindex

Minerva Patron

'Goddess of Wisdom, Science and War'
Magic based attack all enemies +
occasionally add poison to enemies

Mercury Patron

'God of Trade and Travellers'
Magic based attack all enemies

Apollo Patron

Cost : 55 MP

'God of Light, The Sun and Arts'
Magic fire based attack all enemies

Jupiter Patron

Cost : 110 MP

'Ruler of The God & God of Thunder'
Magic lightning based attack all enemies

Neptune Patron

'God of The Sea'
Magic water based attack all enemies

Venus Patron

Cost : 30 MP

'Goddess of Love and Beauty'
Recover Large Amount of HP's

Diana Patron

'Goddess of The Hunt and The Moon'
Magic based attack all enemies

Proserpina Patron

'Goddess of life–death–rebirth deity'
Revive 1 ally from his death +
recover large amount of HP's to allies

Juno Patron

Cost : 120 MP

'Queen of The Gods & Matron Goddes'
Recover MP's all allies

Ceres Patron

'Goddess of Plants & Protectress of Women'
Recover small amount of HP's for Andrea

Enemy 1

Enemy 2

Enemy 3

Vindex

Rufus

Andrea

And the Vindex journey to find his father and be a strong warrior
is over. The father and son reunion be a beginning of the new era
of Rome. The era of democracy. The government that serve the
people.
Vindex has proven himself that he is the true warrior of Rome.
The emperor honoured him with the General rank in the army.
Vindex become the famous young general in his era. He united
the countries around Rome into one single government under the
Rome Empire Government.
Meanwhile Rufus stepped out from his military carier, and become
a governoor near Vindex's village. He's also a well known among
the people as a generous and wise politician. People loved him,
and it's just a matter of time for him to become a great leader of
Rome in the future.
And Andrea, she came back to the village. And be a hunter...just
like she always wants. And there she found a young man who
become his husband. The young man that guard her in the forest
of Light. And protect her with his strength. His name is Vindex.

THE END

thank you for playing

Play Again

Play Again

Play More Games

Play More Games

You LOST

Tournament

North Border

The Northern Border of Rome,
it's defending Rome from
the Partian's invation

Village

Vindex's Hometown VIllage

Forest

Known as Forest of Light,
it's the only way to go to The City

Capital City

The Capital City of Rome,
you can buy various valuable
Items in the Items Shop here

Colloseum

Signing your hero to Gladiator
Tournament and win valuables
while upgrading your hero's level

Soldier Academy

The Rome's Soldier Academy.
Here you will be trained to be
a great warrior.

West Border

The Western Border of Rome,
it's defending Rome from
the Viking's invation

South Border

The Southern Border of Rome,
it's defending Rome from
the Egypt's invation

East Border

The Eastern Border of Rome,
it's defending Rome from
the Spartan's invation

Roman Palace

The Royal Palace of Rome.
Only Caesar, Generals and
VIP people are allowed here

ARE YOU SURE

do you want to leave
the game ?

yes

no

GAME SAVED

your game have been saved!

ok

Vindex

Level

next

EXP

HP

MP

Strength

Defend

Speed

Items Inventory

Alchemy

Pts

Qty.

Numina Status

Special Status

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Andrea

Spesial Status

Rufus

300 Pts

1500 Pts

1200 Pts

3000 Pts

5000 Pts

500 Pts

4000 Pts

1600 Pts

Items Store

Welcome to the Items Store!
Now you can buy  any items you like.
Click any items in the Items Store box to buy
and it will directly added to your inventory

VICTORY!!

Tips :
Every time you win the battle you gain EXP Pts
and Points that help you to upgrade your level.
Play more battle in training to gain level faster.

You have won the battle.
You gain :
Money points gain :
Exp. Points gain    :
The money and Exp. points have
been added to your status directly.
Click button below to proceed

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" Once upon a time there were time when The Roman Empire was
built their defence againts threat coming from other nations.
Rome Empire was in a chaotic situation since the massive
pressure from it surroundings. Many battle occured in the borders
of Rome, giving heavy impact to many villages that lies near
them.
Meanwhile there was a blacksmith in the small village just near
the west border of Rome. The blacksmith that being a legend for
his skills to forge a powerfull weapon. He forged Ultimate
weapon, the legendary sword that used by the great warrior in
Rome ever at that time , Vicius. Some said the weapon is stolen
and never be found.
One day a legion of foreign army attacked the village in the
middle of the night. The village were set to a big fire. Many
villagers tried to fight the attacker, so did the blacksmith. But
they were outnumbered. The blacksmith went back to his home
and hid his only son in the forest. And after leaved the little child,
he never been seen anymore. Not even his body. He totally
disappeared. The blacksmith is not the only one that dissapeared,
some else strong villager too. Kidnapped to be a slave the rumour
said.
As the time passed by, that young child grows as a brave young
man. He back to his village, built his home and land again. All
through his life he only has one single goal, be a strong warrior
to be able to find and rescue his father. And this is the story of
the journey of that young man through his path to become the
future warrior legend in Rome. His name is Vindex. "

Start Game

Start Game

INSTRUCTIONS

Instructions

Instructions

Add Game To Your Site

Add Game To Your Site

Load Game

Load Game

How do I Play ?
You can start to play by clicking the Start Game
or Load Game button in the game menu.
When you click Start Game button, you will be lead
to the game's story from its very beginning.
If you click Load Game instead of Start Game,
you will begin from the last progress that you have
saved, including the equipment, level status,
points & game story level data.
The story will continues automatically every time
you win a battle in the story mode. Each story is
connected and built based on area that you visit.
To unlock and visit the next areas, you have to finish
the story in the area you are in now by winning
all the battles in that recent area.

How the battle works ?
Just like any other RPG Game, the battle in this
game is a turn based mode. So you have to wait
until it's your turn to make a move. Each character
have their own commands, even tough there are
commands that every character share altogether,
like Items and Alchemy.
The Fight and Numina command is based on
the character level and skill that he/she learnt.
More level you have, more skill that you learned
and of course more commands you will have.
Learn each skills and use them wise to wins.
To select certain command in the battle menu, just
click WHAT command you want and click the
TARGET you want that commands to be applied to.

What is The Map for ?
The story of this game is based on a place/area.
Each places are closely related and have their own
story and characters. In early stage of the game
you will find some areas that are locked.
The only way to unlock the next area is by winning
all the battles in recent area (info: recent area you
are in now is marked by the red flag in Map) and
continue the story in the next area.

How can I save ?
Well in this game, saving is very crucial. You really
don't want any progress that you made to be lost
just because you forget to save, do you?
You can save anytime, the save button is located in
the main menu altogether with  Info Status, World
Map and Exit button.
You better save your game  every time you finish
a battle or you buy something in the item shop.
If your character die in the battle then you click
Load Game, you will automatically load the game
with previous saved status data you had before you
enter the battle, the status including your level,
score points, experience points,  & equipments.

What is training ?
Level and experience are somewhat very important
in this game. Some battles needed some level
to win it. To increase your level by gaining more
experiences points, you have to do more battles.
You are able to revisit areas you passed trough in
the Story. There you can use Training to fight any
enemies that lie in that area. Each enemies only
lies in certain area, the higher the enemy level in
the story, the more experience points that you gain
by defeat them.

Can I buy items ?
Yes, you can. But unfortunately the Item Shop
only lies in The City. So before you unlock and
able to visit The City, you will not be able to shop
any items. So you really have to use your items
very careful every time you are in a battle scene.

What is Numina ?
Numina is special skills that make your character
able to summon some powerful God/Goddess
Patrons. Numina are very powerful and consume
a lot of MP Points. Each Patron has they own
capability, some have very destructive effect and
some have healing power. So you really have to
know when and where you want use them.
Strategy is the key.

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" I really need to leave this place. There's nothing much left here. And I won't be able to be
stronger if i stay here. I better go to gain more power as i through my journey. Just wait for
me father, I'll be stronger and come to save you there. "

Vindex :

click your left mouse button to continue

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Vindex

HP

MP

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waiting for command

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Rufus

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Andrea

..............................

Couple hours later.........

" Hey young man, where do you want to go? Don't you know where you are now? This is our
territory, anyone who willing to pass this way must pay. So pay us now! "

Stranger :

" It's my village's path. It's a public path. I won't pay for it. Never!! "

" It's your choice....come and face us! "

Thief :

" Hey you are strong. But we have our boss here now. This time you'll lose for sure "

" Yeah...this skinny boy won't last a minute, i guarantee that. hee hee. Just stop this crap
and let's just fight. Boo hah! "

King of thieves :

" You really are strong. OK, i'm leaving. But soon you won't be survive. hehehe...just you
watch! "

" I better continue this journey, there's still a long way to reach the City. "

After a while...

" Hey you must be tough enough to reach this far. Those stupid thieves must be getting
weaker. But we are different here. You won't pass this area before you pay to us. "

Burglar :

" Sh*t, not again. I told once before, i would never pay. And i won't pay this time either.
So let's just see who are the strongest now between us. "

" Stupid!! You call yourself a burglars!! Look what your laziness cost you! I can't take this
humiliation. "

King Of Burglar :

" Sorry boss. But surely he is strong."

" Arrrgh I hate it when I have to do this thing all by myself. OK, little brat. You really piss
me off now. I'll killll you! "

" Ohh that's hurt. Who are you anyway? Shit, its really humiliate me. Let's go boys...let's
find weaker old man to rob! "

" Finally i can continue my journey. This is the end of the Village and I can see the Forest
not far ahead. Damn, I get an eery feeling about this Forest. But i won't hold back...
I'll move on. "

In the Forest...

" Hey i hear a battle. Wait...It's a girl's voice. And... a roar!
What's that girl doing in this forest? I really got to help her before it's too late. "

" ANDREA! What a surprise! Wait a minute.....what are you doing here? "

" VINDEX!! Just about time! Well you can see I have no time to talk now. Just give me a
hand to fight those beasts, OK? "

Andrea :

" Haha...you're right. OK, I'll help you.
Come on you ugly faces four leg beasts, eat my sword! "

" Well they're gone now. So what are you doing here? By the way, are you alright? "

" Yeah, i'm fine. Thanks for helping me. Well i used to hunt here. eventough there are a lot
of beasts here, but there are a lot of fresh meats too. Just get a bad luck today...have to
face those wilds at this early day. "

" I see. So you are a hunter now. I see you getting stronger. Wait.....Shht..hey you hear that
sounds? Shit, they're coming again!! "

" Prepare yourself Vindex, it's getting rougher now! Fight! "

" Welldone! Actually i'm on my way to the City. I want to search for my father, maybe i can
find a clue there. "

" I see. Well OK. Hmmm hey I think it'll be fun if I join you. I know this Forest well and I
also know shortcut path to the City. I think you'll need it. "

" Yup, that would be great! Let's get moving! "

Then VIndex and Andrea moving along deeper into the Forest. Then suddenly..

" Hey guys, look what ahead us. A pretty girl...hahaha. It's been a while i don't see a girl. "

Mercenary 1 :

Mercenary 2 :

"Haha, that's right mate! She's so pretty. HEY girl, come here. Let's have some fun with us.
Hahaha "

" Sh*t...i really don't need this. What a bad luck i have today. "

Andrea :

Vindex :

" We better just leave...Just ignore them. If they're trying to do something stupid, Don't
worry. i'll protect you. "

" Leaving so soon?? Oo...not that soon perhaps. Come on guys, let's have a party!!! "

" Yeaaaahhh....Kill the man and take the girl! "

" Well you asked for it. Andrea, let's fight these bastards! "

" I can't believe it...we lost! "

" Enough boys...let me show you how to deal with a brat like him. Fight me you little brat! "

Mercenary Leader :

" Oh yeah, here come another old and ugly face to kick. "

" That lesson should teach you how to behave. Especially to a girl. Leave!! And never go
here again, or I kill you for sure next time! "

" So soorry...mam. We'll...ll leaving. Sh*t, I wish I were younger. "

" So this is the end of this forest. Thank you for guide me through, Andrea. Hmm why don't
you join me to the City? It'll be fun with you along the way. "

" Well, i still haven't get any fresh meats yet. And those guys really ruined my day.
So I think I'm better stick with you for a little longer. That's OK, right?"

So Vindex and Andrea go to the City together. And Vindex journey continues....

" Finally we make it to be here. What a big City. And I can even shop here. Let's see this
roadmap over here. There's a Colloseum in the north west of this City, and there will be a
tournament there. Hmm it's great way to improve my strength. "

" Hmm what's this..?? "

" Hmm what's this..?? "

Andrea takes a piece of paper in the ground. It looks like an old dirty poster.
"From this moment ahead, since the dangerous situations in the country, The Border Areas of
The Great Rome Empire  will be restricted to any civilians. Only anyone in the military forces
for military tasks are allowed to enter the area. "

" I need to go to the Border. People in the Village said, some of the villager that being
caught were forced to be a foreign soldier to attack the Border. Maybe i can find some
information about father there. But first i need to join the army to be able to go there. I
believe there's an Army Academy in the east."

Vindex :

" It's him!!! Grapp him, don't let him go away!!!! You won't get away this time! "

King Of Thieves :

" What the.... Heyyyy let off me!!! What, you again??? You guys never learn, don't you. Let
me teach you more lessonnn! "

" Hey mate, look at them....they seem like a fugitive!! We'll get a bunch of gold with their
head. Let's collect our golds, mate!! "

Bounty Hunter 1 :

" Hey hey, what's wrong with you people. Wait...you get the wrong person here...
Oh no..not again. Ok then, i think there's no other way out....fight me! "

" Boss....they are tough. I bet these youngsters worth more than these stupid cheap
criminals."

" Oh yeaa....i'll enjoy this battle more then. Hahaha..."

Bounty Hunter Leader :

" Wait..wait, you get it wrong. We're not a crimi....Ooooh whatever, fight first talk later. "

Andrea :

" Look what you did! We're not a criminal. How dare you think a nice girl like me were a
criminal. "

" Haha...it's ok Andrea. Take it easy, they're gone anyway. I think the situation in this
country really makes people trying so hard to find more money. Just like them. "

" Huh...i still don't like it. Me a fugitive? If i were one, i bet my price will be much much
expensive! "

" Hahahaha....i bet you were. "

" Btw Vindex, i really got to go now. I can't stay here for long. I got to hunt more, or my
family won't get anything to eat. I guess you're going to join the Army Academy too, right? "

" Yea, right. So it's a good bye then. Thank you Andrea, we'll meet again. I'm sure!
I'll sign up first for the army then. I'll ahead the Army Academy now."

In the Army Academy....

" Excuse me? Vindex, right?? "

Rufus :

" RUFUSS!! Hey what are you doing here?? Long time no see. Let's see, I haven't see you
since that attacked, right?? Well..you join the army too?? That's great! Hey, you know
what... I need a partner for the tests. Why don't you join me? "

" Cool, that's a great idea! Come on partner...the tests is already started.
Let's do our best."

" Rufus, you fought very well. I think we'll make a great team together. "

" Yeah, you are getting stronger too. Btw the next one will be tougher. Are you ready ? "

" Anytime! Let's rock and roll!! "

" Fiuuh, that one was hard. Let's go partner...I bet it will getting harder and harder then. "

" Yup, guess you're right.....but we will surely pass this! "

" Soldiers, prepare for the next text. I myself will lead this combat test. Good luck for all of
you. Do your best! "

Roman Instructur :

" Congratulation, you already succeeded to pass until this final exam of army academy.
This time ou will face the strongest opponent here, Me. So fight well...and good luck! "

Roman Captain :

" FIGHTT! "

Vindex & Rufus :

" Congratulation once more. You all passed this test. And from now on, you are the
defender of Rome Empire. Your service will be needed soon by our motherland. Prepare
yourself to be placed in the Borders very soon. "

" Finally, we made it! We are soldiers now. Come on, let's sign up to the Borders. "

" Aye yayyy....partner! Don't forget, the Borders are different from the training. Many strong
opponents await there. We have to be prepared. "

Vindex and Rufus sign up to The West Border. They must facing the attack of Vikings army there.

" The Vikings are coming! We must defend this Gate Border. "

Vindex :

Just before they begin the fight....Someone shows up.
Andrea!?

" Vindex!! Rufus!! I caught these vikings already sneak into the Forest. So i follow them
here, and see what i got here. I meet you guys!!
Guys, I want to fight tooo. Let me join, please...I can help you both, you're outnumbered
here. "

Andrea :

" OK! Let's just fight this enemies! Thanks for your help Andrea, welcome aboard. "

Rufus :

" We have to conquer this gate!! Glory for Vikingsss! "

Viking Soldier :

" Well well well...here come another ones. Fight for glory! "

Vindex  :

" You are Vindex? I heard an old man say a name Vindex. He said Vindex is his son. "

Viking Soldier  :

" Could he be my father?? Where....wheree is he now? "

" I met him once, i think he joined the Persian. You better search him at the North Border."

" North Border?? Persian? I will go there. Thank you, mister. "

" Vindex, Andrea...look! It's the Viking's boss! Prepare your self, friends."

Rufus  :

" YUP!! Let's finish it off! "

Vindex & Andrea  :

" OK, our job's finish here. Vindex, we better apply to the North Border immadiately. I heard
the army will open up for soldier to help fight the North Border in no time. "

" I'll come with you. I know it's forbidden for civilian like me to go to the Borders, but i know
the way to reach there without being noticed. I can sneak in from the mountains. Then i can
give you guys a help. OK? "

Andrea  :

" OK. Even we say no, you will come too, right Andrea? And we really need a hand there,
and I know you are quite strong. So let's move on. "

And the three young warriors continue their journey, far to the north.

" Hey...look at these army. Weaks! We'll conquer this gate so easy. hehehe "

Persian Soldier :

" Not so rush soldier. You want a strong opponent, then fight us! "

" They're coming again. Be carefull guys..  "

" Soldier, did you ever meet a guy, his name is Vlavius. He's my father. Someone told me
that he joined Persian Army. "

" Vla who?? Wait...wait, i heard someone talk in your accent before. He looks like
you...maybe he's your father. He went to Egypt....he's sold there. So i think there's a
chance he became a soldier there "

" Egypt?!...Then must be the South Border!"

"Guys, i really don't want to interrupt. But...we got more company heree! "

" Damn, another boss! Watch out, he seems strong! "

" My stupid soldiers might not be as strong as you. But i'm much much stronger.
Face me!! I'm your equal opponent. "

Persian Boss :

" Let's finish this, friends. So we can  go to the South Border to find my father. "

" The Pharaoh and Gods command us to conquer this gate.
Fight for the glory of Egypt. Hoo Haaa...! "

Egypt Soldier :

" Be careful guys, i can sense something odd about these soldiers. "

" Yeah...i feel it too. But don't worry we'll defeat them for sure. "

" The great Anubis....come and fight for the glory of Egypt. Come and riseee..."

Egypt Shaman :

" I'm coming as you summon me. Destroy enemies! "

Anubis :

" I really can't ask them anything. The language they use is so odd, i can't understand a
word. Seem like my father isn't here too. After we finish our mission here, we have to go to
the last border, The East Border. It's my only chance to find more about him. "

" Raise your spirit up, guys....this is the final gate. let's wipe this enemy out!"

" They seems strong. Be carefull guys....I'll back you up! "

" You are as strong as us. Dieeee! "

Spartan Soldier :

" Kiddo, come here. I have story for you. You are a good kid. You know...I'm actually a
Roman too. I lived in the village.  One day they destroyed our village and kidnapped the
male villagers. We were rotated from one country to another and recruited as a soldiers.
(cough ..cough) "

Spartan Old Soldier :

" Then my father probably were the same situation too. Tell me more...., old man. "

" Kids, their backup army just arrived. You better fight them first.  "

" He's right Vindex, we better deal with these soldiers first.  "

" Tell me more, old man. Please...  "

" Vindex, Rufus....other soldiers come!! Hurry!! We have to deal with them first. "

" Darn....you little brats!!!! Don'y you dare to walk away from me. You areee miine!!
I'll kill you all!!! "

Spartan Boss :

" OK Guys, we finish this bad ass ugly face first. Then we move on to Roman Palace . "

" I think this is a big secret. Someday in the Spartan camp, I eventually heard a general of
Rome came. He talked in private with the Spartan general. I heard something about
coup'detat in the Roman Palace. I believe there's something wrong here. "

" General?? There's only 1 general left in Roman Palace. The other were in the battle
abroad or defending at the Border. I don't think there's a chance to go abroad for them in
the battle situation. So it must be him. The Great General Vicius! "

" Vicius???! Oh my God, the kingdom in great danger now. Vicius army's is the largest army
in the empire. About half of the army are sent to the borders or abroad. Vicius army's stay
in the Empire alone. He can do a coup so easy. Hurryy we have to go to the Roman Palace
and warn the Emperor! "

" Raise your spirit up, guys....this is the final gate. let's wipe this enemy out!"

Vindex and friends arrives in the Rome Palace. The place is only allowed for the generals or VIP
person in Rome. Vindex and friends decided to encounter the general vehicles in front gate of the
Palace. The general seem surprised with that encounter.

" What the hell is going on here soldier??? How dare you..."

General Vicius :

" Don't play a fool general. We already knew your niffy plans. You want to do a coup d'etat
to the Rome government. I suggest you to surrender now, and i believe the emperor will
forgive you since you have done a great virtue to this country. "

" What are you talking about. You must be joking. How dare you talk to me like that.
I AM GENERAL OF ROME! You all just a little soldier. Just a bunch of rats.
Guarrddsss! Arrestt themmm! Hmm very well... just KILL them instead.."

Vicius General :

" Sh*t...we really have to fight now. "

" I hate when I have to deal with Roman fellow. But you give us no choice soldier! "

" Hurry...we must catch him before he reach the Emperor. "

" Hold your step soldier!!! You are not allowed to enter this palace! Dismiss and go back to
your place. It's an order. "

Roman Instructur :

" Sir, this is emergency. We knew the general has a bad plan. He planned a coup d'etat. We
have to tell the Emperor before it's too late. "

" Is that right?? Well....it's a goddamn right! Look at this country. It'll be better if the
military rules this weak government. It's the Rome destiny to be ruled by a dictator
leadership. And so you all know it now...so you all must die!!! "

" Come on guys.....! We're running out of time. "

" Wait a minute, Soldier! You know what, since back then in the academy i know you two
have talents, strong and smart. So why don't you just join us. We need youngmen like you
in the new government. And if you do so, I'll make you the great warrior in Rome. "

Roman Captain :

" Just keep your plan for own stupid *ss, Sir. I will not let any of your plan succeeded.
Your plan will fail. And the Rome Empire will be held in democracy.
People of Rome are the one and only ruler in this country. "

" What a pity. You'll never gonna get me. You know why?? Because you are weak!
Weak people just like you only will make this country getting weaker and weaker.
So die now you weak!!! "

Meanwhile in the Palace Hall ........

!!!

What are you doing here General! "

Rome Emperor :

" Your highness, i demand you to sign this letter. it's a letter of your resignment. And then
you will order me to be the next leader of Rome, the one and only emperor. And Rome will
begin to conquer the whole world under my power. hahaha..... So please just sign, or...i'll
cut your hand and sign it with that bloody finger. "

" You bastard....don't you dare touch me. Or... "

" Orrr what my emperor?? Hahahaha "

" Or we'll send you straight to hell...!! "

" ??? YOU!!!....damn! OK....please be patient my emperor, you'll turn will come.
But first i have to take care of this smelly rats. Arrrrrrgh! "

" It's the time Guys, the final battle.
The live of Rome Empire and people of Rome lie in our hands now.
Let's finish it!! "

" You??!.....youu...i can't believe i'm lost. I never lost before!!
Say your name....who are you??! "

" I'm VINDEX. The son of the Vlauvius, the Blacksmith. Your man have kidnapped him years
years ago. So tell me where he is now!!! "

" Vin....Viinndexx...Iiii...Is that you?? Ohhh..my GOD! Finally .."

Old man in coat :

" That voice...It can't be! Fa...fatherr???! Is that you?? Oh..you're alivee!! "

" Just for now Vindex. If i can't defeat the son, the father should pay his debt.
DIE YOU VLAUVIUSS! You never be usefull for me either. HAHAHAHA "

General Viciua :

Roman General Vicius uses his magic punch to kill Vlauvius....just right before Andrea's bow hit his
head. Vlauvius couldn't manage to avoid the punch. The general died...
.......... and so did Vlauvius.

" Nooooooo!!!....Fattherrr...!!! "

" I'm so sorry my son. I made so many mistakes. I couldn't go home, because they threated
me they would kill you if I ran away. Look at you now son, your getting stronger.
I'm proud of you. Hear me...no matter how strong you are, you are nothing without a heart.
Give your power to people who need it. The people of Rome.
Promise me Vindex, my Son. "

Vlauvius :

" Yes father....I promise. I promise you! "

" Yes father....i promise. I promise you! "

The father and son reunion is ended with tears .....
The victorious moment of Rome have to be reached with blood, sacrifice, and love
Love of a father and son, .... and love from a man to his motherland.

" Welcome to Colloseum! Come and join the tournament, young man. Be a true gladiator!
You'll gain strength, money and experiences every time you win in this tournament. All you
have to do is sign up the tournament fee. And then prepare yourself until your fighting date
is come. There are several level in the tournament, you have to win the lower level to be
able to enter the higher one. We have 8 very chalenging levels to fight for! "

Colloseum Caretaker :

" Wow! That sounds interesting. I'll join this for sure! "

" Fiuuh...that was very close. Damn, they were very tough. I feel much stronger now. "

" Verywell young man. Your name is Vindex, am I right?
I knew your father...he's a best friend of mine. Unfortunately he had a bad luck.
I feel sorry for him. "

" Really? So you know him? Do you know where is he now? "

" Unfortunately, i have no idea where is he now. By the way, you'll face a very hard path
ahead your journey. You are strong, but your sword is not the best one for you. Take this
with you. It's belong to you, since your father who forge it. It's the strongest sword he had.
The sword had lost its master, because the master abandon it. "

Vindex received the Ultimate Sword from Colloseum Caretaker.

" This sword surely seems so powerfull. I'll do my best to take care of it. Now I feel more &
more stronger. Now please excuse me, Sir. I really have to continue my journey, i have to
find my father before it's too late. Thank you so much Sir for this gift. "

ActionScript [AS3]

Section 1
//wav (lost.wav) package lost { public dynamic class wav extends BaseSoundEffect { } }//package lost
Section 2
//_Preloader_1 (VindexRPG_fla._Preloader_1) package VindexRPG_fla { import flash.display.*; public dynamic class _Preloader_1 extends MovieClip { public var link_btn:SimpleButton; public var logo_mc:MovieClip; public function _Preloader_1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package VindexRPG_fla
Section 3
//abgmLOAD_185 (VindexRPG_fla.abgmLOAD_185) package VindexRPG_fla { import flash.display.*; public dynamic class abgmLOAD_185 extends MovieClip { public function abgmLOAD_185(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package VindexRPG_fla
Section 4
//alchemy_btn_teks_mc_31 (VindexRPG_fla.alchemy_btn_teks_mc_31) package VindexRPG_fla { import flash.display.*; public dynamic class alchemy_btn_teks_mc_31 extends MovieClip { public function alchemy_btn_teks_mc_31(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 5
//ALOAD_PATRON_188 (VindexRPG_fla.ALOAD_PATRON_188) package VindexRPG_fla { import flash.display.*; public dynamic class ALOAD_PATRON_188 extends MovieClip { public function ALOAD_PATRON_188(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package VindexRPG_fla
Section 6
//andrea_ceres_btn_teks_mc_111 (VindexRPG_fla.andrea_ceres_btn_teks_mc_111) package VindexRPG_fla { import flash.display.*; public dynamic class andrea_ceres_btn_teks_mc_111 extends MovieClip { public function andrea_ceres_btn_teks_mc_111(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 7
//andrea_diana_btn_teks_mc_105 (VindexRPG_fla.andrea_diana_btn_teks_mc_105) package VindexRPG_fla { import flash.display.*; public dynamic class andrea_diana_btn_teks_mc_105 extends MovieClip { public function andrea_diana_btn_teks_mc_105(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 8
//andrea_fight_1_btn_teks_mc_69 (VindexRPG_fla.andrea_fight_1_btn_teks_mc_69) package VindexRPG_fla { import flash.display.*; public dynamic class andrea_fight_1_btn_teks_mc_69 extends MovieClip { public function andrea_fight_1_btn_teks_mc_69(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 9
//andrea_fight_2_btn_teks_mc_63 (VindexRPG_fla.andrea_fight_2_btn_teks_mc_63) package VindexRPG_fla { import flash.display.*; public dynamic class andrea_fight_2_btn_teks_mc_63 extends MovieClip { public function andrea_fight_2_btn_teks_mc_63(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 10
//andrea_fight_3_btn_teks_mc_61 (VindexRPG_fla.andrea_fight_3_btn_teks_mc_61) package VindexRPG_fla { import flash.display.*; public dynamic class andrea_fight_3_btn_teks_mc_61 extends MovieClip { public function andrea_fight_3_btn_teks_mc_61(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 11
//andrea_fight_4_btn_teks_mc_65 (VindexRPG_fla.andrea_fight_4_btn_teks_mc_65) package VindexRPG_fla { import flash.display.*; public dynamic class andrea_fight_4_btn_teks_mc_65 extends MovieClip { public function andrea_fight_4_btn_teks_mc_65(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 12
//andrea_fight_5_btn_teks_mc_67 (VindexRPG_fla.andrea_fight_5_btn_teks_mc_67) package VindexRPG_fla { import flash.display.*; public dynamic class andrea_fight_5_btn_teks_mc_67 extends MovieClip { public function andrea_fight_5_btn_teks_mc_67(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 13
//andrea_juno_btn_teks_mc_109 (VindexRPG_fla.andrea_juno_btn_teks_mc_109) package VindexRPG_fla { import flash.display.*; public dynamic class andrea_juno_btn_teks_mc_109 extends MovieClip { public function andrea_juno_btn_teks_mc_109(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 14
//andrea_mc_238 (VindexRPG_fla.andrea_mc_238) package VindexRPG_fla { import flash.display.*; public dynamic class andrea_mc_238 extends MovieClip { public var effect:MovieClip; public function andrea_mc_238(){ addFrameScript(17, frame18, 44, frame45, 71, frame72, 79, frame80, 97, frame98, 98, frame99, 116, frame117, 171, frame172, 243, frame244, 344, frame345, 399, frame400, 521, frame522, 644, frame645, 662, frame663); } function frame72(){ gotoAndPlay("stand"); } function frame80(){ gotoAndPlay("stand"); } function frame172(){ gotoAndPlay("stand"); } function frame98(){ stop(); } function frame18(){ gotoAndPlay("stand"); } function frame345(){ gotoAndPlay("stand"); } function frame117(){ stop(); } function frame99(){ stop(); } function frame400(){ gotoAndPlay("stand"); } function frame522(){ gotoAndPlay("stand"); } function frame244(){ gotoAndPlay("stand"); } function frame645(){ gotoAndPlay("stand"); } function frame45(){ gotoAndPlay("stand"); } function frame663(){ stop(); } } }//package VindexRPG_fla
Section 15
//andrea_proserpina_btn_teks_mc_107 (VindexRPG_fla.andrea_proserpina_btn_teks_mc_107) package VindexRPG_fla { import flash.display.*; public dynamic class andrea_proserpina_btn_teks_mc_107 extends MovieClip { public function andrea_proserpina_btn_teks_mc_107(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 16
//andrea_stat_bar_244 (VindexRPG_fla.andrea_stat_bar_244) package VindexRPG_fla { import flash.display.*; import flash.text.*; public dynamic class andrea_stat_bar_244 extends MovieClip { public var hp:MovieClip; public var hp_digit:TextField; public var mp_digit:TextField; public var mp:MovieClip; public function andrea_stat_bar_244(){ addFrameScript(0, frame1, 1, frame2, 7, frame8, 10, frame11); } function frame1(){ stop(); } function frame8(){ gotoAndPlay("battle_mode"); } function frame2(){ stop(); } function frame11(){ gotoAndPlay("stand_by"); } } }//package VindexRPG_fla
Section 17
//andrea_venus_btn_teks_mc_103 (VindexRPG_fla.andrea_venus_btn_teks_mc_103) package VindexRPG_fla { import flash.display.*; public dynamic class andrea_venus_btn_teks_mc_103 extends MovieClip { public function andrea_venus_btn_teks_mc_103(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 18
//antidote_btn_teks_mc_77 (VindexRPG_fla.antidote_btn_teks_mc_77) package VindexRPG_fla { import flash.display.*; public dynamic class antidote_btn_teks_mc_77 extends MovieClip { public function antidote_btn_teks_mc_77(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 19
//antifreeze_btn_teks_mc_81 (VindexRPG_fla.antifreeze_btn_teks_mc_81) package VindexRPG_fla { import flash.display.*; public dynamic class antifreeze_btn_teks_mc_81 extends MovieClip { public function antifreeze_btn_teks_mc_81(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 20
//army_btn_teks_mc_149 (VindexRPG_fla.army_btn_teks_mc_149) package VindexRPG_fla { import flash.display.*; public dynamic class army_btn_teks_mc_149 extends MovieClip { public function army_btn_teks_mc_149(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 21
//battle_icon_chara_mc_21 (VindexRPG_fla.battle_icon_chara_mc_21) package VindexRPG_fla { import flash.display.*; public dynamic class battle_icon_chara_mc_21 extends MovieClip { public function battle_icon_chara_mc_21(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package VindexRPG_fla
Section 22
//bomb_preloader_2 (VindexRPG_fla.bomb_preloader_2) package VindexRPG_fla { import flash.display.*; public dynamic class bomb_preloader_2 extends MovieClip { public var loaderbar:MovieClip; public function bomb_preloader_2(){ addFrameScript(0, frame1, 214, frame215); } function frame215(){ stop(); } function frame1(){ stop(); } } }//package VindexRPG_fla
Section 23
//bomb_smoker3_16 (VindexRPG_fla.bomb_smoker3_16) package VindexRPG_fla { import flash.display.*; public dynamic class bomb_smoker3_16 extends MovieClip { public var sm:MovieClip; } }//package VindexRPG_fla
Section 24
//bomb_smoker4_15 (VindexRPG_fla.bomb_smoker4_15) package VindexRPG_fla { import flash.display.*; public dynamic class bomb_smoker4_15 extends MovieClip { public var sm:MovieClip; public function bomb_smoker4_15(){ addFrameScript(30, frame31); } function frame31(){ stop(); } } }//package VindexRPG_fla
Section 25
//chapterFlag_mc_138 (VindexRPG_fla.chapterFlag_mc_138) package VindexRPG_fla { import flash.display.*; public dynamic class chapterFlag_mc_138 extends MovieClip { public var westBorder_btn:SimpleButton; public var colloseum_btn:SimpleButton; public var village_btn:SimpleButton; public var southBorder_btn:SimpleButton; public var city_btn:SimpleButton; public var forest_btn:SimpleButton; public var eastBorder_btn:SimpleButton; public var palace_btn:SimpleButton; public var northBorder_btn:SimpleButton; public var army_btn:SimpleButton; public function chapterFlag_mc_138(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10); } function frame10(){ stop(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame9(){ stop(); } function frame2(){ stop(); } function frame5(){ stop(); } function frame8(){ stop(); } } }//package VindexRPG_fla
Section 26
//city_btn_teks_mc_145 (VindexRPG_fla.city_btn_teks_mc_145) package VindexRPG_fla { import flash.display.*; public dynamic class city_btn_teks_mc_145 extends MovieClip { public function city_btn_teks_mc_145(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 27
//colloseum_btn_teks_mc_147 (VindexRPG_fla.colloseum_btn_teks_mc_147) package VindexRPG_fla { import flash.display.*; public dynamic class colloseum_btn_teks_mc_147 extends MovieClip { public function colloseum_btn_teks_mc_147(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 28
//commandMap_mc_130 (VindexRPG_fla.commandMap_mc_130) package VindexRPG_fla { import flash.display.*; public dynamic class commandMap_mc_130 extends MovieClip { public var bBuyItem:SimpleButton; public var bTournament:SimpleButton; public var bTraining:SimpleButton; public var bNextBattle:SimpleButton; public function commandMap_mc_130(){ addFrameScript(0, frame1, 2, frame3, 4, frame5, 6, frame7, 8, frame9, 10, frame11, 12, frame13, 14, frame15, 16, frame17, 18, frame19, 20, frame21); } function frame3(){ stop(); } function frame15(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame19(){ stop(); } function frame13(){ stop(); } function frame17(){ stop(); } function frame5(){ stop(); } function frame9(){ stop(); } function frame21(){ stop(); } function frame11(){ stop(); } } }//package VindexRPG_fla
Section 29
//eastBorder_btn_teks_mc_155 (VindexRPG_fla.eastBorder_btn_teks_mc_155) package VindexRPG_fla { import flash.display.*; public dynamic class eastBorder_btn_teks_mc_155 extends MovieClip { public function eastBorder_btn_teks_mc_155(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 30
//escape_btn_teks_mc_34 (VindexRPG_fla.escape_btn_teks_mc_34) package VindexRPG_fla { import flash.display.*; public dynamic class escape_btn_teks_mc_34 extends MovieClip { public function escape_btn_teks_mc_34(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 31
//fight_btn_teks_mc_37 (VindexRPG_fla.fight_btn_teks_mc_37) package VindexRPG_fla { import flash.display.*; public dynamic class fight_btn_teks_mc_37 extends MovieClip { public function fight_btn_teks_mc_37(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 32
//forrest_btn_teks_mc_143 (VindexRPG_fla.forrest_btn_teks_mc_143) package VindexRPG_fla { import flash.display.*; public dynamic class forrest_btn_teks_mc_143 extends MovieClip { public function forrest_btn_teks_mc_143(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 33
//freeze_btn_teks_mc_73 (VindexRPG_fla.freeze_btn_teks_mc_73) package VindexRPG_fla { import flash.display.*; public dynamic class freeze_btn_teks_mc_73 extends MovieClip { public function freeze_btn_teks_mc_73(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 34
//hit_info_213 (VindexRPG_fla.hit_info_213) package VindexRPG_fla { import flash.display.*; public dynamic class hit_info_213 extends MovieClip { public var info:MovieClip; public function hit_info_213(){ addFrameScript(0, frame1, 23, frame24, 46, frame47); } function frame1(){ stop(); } function frame24(){ gotoAndStop(1); } function frame47(){ gotoAndStop(1); } } }//package VindexRPG_fla
Section 35
//info_mc_214 (VindexRPG_fla.info_mc_214) package VindexRPG_fla { import flash.display.*; import flash.text.*; public dynamic class info_mc_214 extends MovieClip { public var txt:TextField; } }//package VindexRPG_fla
Section 36
//items_btn_teks_mc_24 (VindexRPG_fla.items_btn_teks_mc_24) package VindexRPG_fla { import flash.display.*; public dynamic class items_btn_teks_mc_24 extends MovieClip { public function items_btn_teks_mc_24(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 37
//levelUp_mc_164 (VindexRPG_fla.levelUp_mc_164) package VindexRPG_fla { import flash.display.*; public dynamic class levelUp_mc_164 extends MovieClip { public function levelUp_mc_164(){ addFrameScript(0, frame1, 19, frame20); } function frame1(){ stop(); } function frame20(){ gotoAndPlay(10); } } }//package VindexRPG_fla
Section 38
//life_potion_btn_teks_mc_85 (VindexRPG_fla.life_potion_btn_teks_mc_85) package VindexRPG_fla { import flash.display.*; public dynamic class life_potion_btn_teks_mc_85 extends MovieClip { public function life_potion_btn_teks_mc_85(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 39
//magic_potion_btn_teks_mc_79 (VindexRPG_fla.magic_potion_btn_teks_mc_79) package VindexRPG_fla { import flash.display.*; public dynamic class magic_potion_btn_teks_mc_79 extends MovieClip { public function magic_potion_btn_teks_mc_79(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 40
//MainTimeline (VindexRPG_fla.MainTimeline) package VindexRPG_fla { import flash.events.*; import flash.utils.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var VindexRPG; public var preloader:MovieClip; public var gameLoaded:Boolean; public function MainTimeline(){ addFrameScript(0, frame1, 2, frame3); } function frame3(){ stop(); VindexRPG = new MainRPG(); VindexRPG.Start(this); } function frame1(){ stop(); gameLoaded = false; preloader.stop(); preloader.logo_mc.stop(); preloader.logo_mc.loaderbar.stop(); preloader.addEventListener(Event.ENTER_FRAME, updatePreloader, false, 0, true); preloader.link_btn.addEventListener(MouseEvent.MOUSE_DOWN, gotoArc, false); } public function updatePreloader(_arg1:Event):void{ var _local2:Number; _local2 = ((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100); if (_local2 != 100){ preloader.logo_mc.loaderbar.gotoAndStop(int(_local2)); } else { if (!gameLoaded){ gameLoaded = true; preloader.logo_mc.play(); }; if (preloader.logo_mc.currentFrame == preloader.logo_mc.totalFrames){ preloader.logo_mc.gotoAndStop(preloader.logo_mc.totalFrames); preloader.removeEventListener(Event.ENTER_FRAME, updatePreloader, false); this.gotoAndPlay(2); }; }; } public function gotoArc(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.arcadebomb.com"), "_blank"); } } }//package VindexRPG_fla
Section 41
//molotov_btn_teks_mc_75 (VindexRPG_fla.molotov_btn_teks_mc_75) package VindexRPG_fla { import flash.display.*; public dynamic class molotov_btn_teks_mc_75 extends MovieClip { public function molotov_btn_teks_mc_75(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 42
//northBorder_btn_teks_mc_137 (VindexRPG_fla.northBorder_btn_teks_mc_137) package VindexRPG_fla { import flash.display.*; public dynamic class northBorder_btn_teks_mc_137 extends MovieClip { public function northBorder_btn_teks_mc_137(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 43
//numina_btn_teks_mc_27 (VindexRPG_fla.numina_btn_teks_mc_27) package VindexRPG_fla { import flash.display.*; public dynamic class numina_btn_teks_mc_27 extends MovieClip { public function numina_btn_teks_mc_27(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 44
//palace_btn_teks_mc_157 (VindexRPG_fla.palace_btn_teks_mc_157) package VindexRPG_fla { import flash.display.*; public dynamic class palace_btn_teks_mc_157 extends MovieClip { public function palace_btn_teks_mc_157(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 45
//poison_btn_teks_mc_71 (VindexRPG_fla.poison_btn_teks_mc_71) package VindexRPG_fla { import flash.display.*; public dynamic class poison_btn_teks_mc_71 extends MovieClip { public function poison_btn_teks_mc_71(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 46
//popup_save_161 (VindexRPG_fla.popup_save_161) package VindexRPG_fla { import flash.display.*; public dynamic class popup_save_161 extends MovieClip { public var bOk:SimpleButton; } }//package VindexRPG_fla
Section 47
//popup1save_158 (VindexRPG_fla.popup1save_158) package VindexRPG_fla { import flash.display.*; public dynamic class popup1save_158 extends MovieClip { public var bNo:SimpleButton; public var bOk:SimpleButton; } }//package VindexRPG_fla
Section 48
//potion_mc_212 (VindexRPG_fla.potion_mc_212) package VindexRPG_fla { import flash.display.*; public dynamic class potion_mc_212 extends MovieClip { public var mx:MovieClip; public function potion_mc_212(){ addFrameScript(0, frame1, 1, frame2, 17, frame18, 43, frame44, 69, frame70, 95, frame96, 121, frame122, 129, frame130, 147, frame148, 165, frame166, 191, frame192, 217, frame218, 243, frame244, 261, frame262, 287, frame288, 313, frame314, 339, frame340, 365, frame366, 391, frame392, 446, frame447); } function frame70(){ gotoAndStop(1); } function frame314(){ gotoAndStop(1); } function frame288(){ gotoAndStop(1); } function frame166(){ gotoAndStop(1); } function frame447(){ gotoAndStop(1); } function frame218(){ gotoAndStop(1); } function frame18(){ gotoAndStop(1); } function frame340(){ gotoAndStop(1); } function frame1(){ stop(); } function frame96(){ gotoAndStop(1); } function frame192(){ gotoAndStop(1); } function frame2(){ stop(); } function frame366(){ gotoAndStop(1); } function frame244(){ gotoAndStop(1); } function frame44(){ gotoAndStop(1); } function frame122(){ gotoAndStop(1); } function frame130(){ gotoAndStop(1); } function frame262(){ gotoAndStop(1); } function frame148(){ gotoAndStop(1); } function frame392(){ gotoAndStop(1); } } }//package VindexRPG_fla
Section 49
//revive_btn_teks_mc_83 (VindexRPG_fla.revive_btn_teks_mc_83) package VindexRPG_fla { import flash.display.*; public dynamic class revive_btn_teks_mc_83 extends MovieClip { public function revive_btn_teks_mc_83(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 50
//rufus_apollo_btn_teks_mc_97 (VindexRPG_fla.rufus_apollo_btn_teks_mc_97) package VindexRPG_fla { import flash.display.*; public dynamic class rufus_apollo_btn_teks_mc_97 extends MovieClip { public function rufus_apollo_btn_teks_mc_97(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 51
//rufus_fight_1_btn_teks_mc_59 (VindexRPG_fla.rufus_fight_1_btn_teks_mc_59) package VindexRPG_fla { import flash.display.*; public dynamic class rufus_fight_1_btn_teks_mc_59 extends MovieClip { public function rufus_fight_1_btn_teks_mc_59(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 52
//rufus_fight_2_btn_teks_mc_53 (VindexRPG_fla.rufus_fight_2_btn_teks_mc_53) package VindexRPG_fla { import flash.display.*; public dynamic class rufus_fight_2_btn_teks_mc_53 extends MovieClip { public function rufus_fight_2_btn_teks_mc_53(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 53
//rufus_fight_3_btn_teks_mc_51 (VindexRPG_fla.rufus_fight_3_btn_teks_mc_51) package VindexRPG_fla { import flash.display.*; public dynamic class rufus_fight_3_btn_teks_mc_51 extends MovieClip { public function rufus_fight_3_btn_teks_mc_51(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 54
//rufus_fight_4_btn_teks_mc_55 (VindexRPG_fla.rufus_fight_4_btn_teks_mc_55) package VindexRPG_fla { import flash.display.*; public dynamic class rufus_fight_4_btn_teks_mc_55 extends MovieClip { public function rufus_fight_4_btn_teks_mc_55(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 55
//rufus_fight_5_btn_teks_mc_57 (VindexRPG_fla.rufus_fight_5_btn_teks_mc_57) package VindexRPG_fla { import flash.display.*; public dynamic class rufus_fight_5_btn_teks_mc_57 extends MovieClip { public function rufus_fight_5_btn_teks_mc_57(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 56
//rufus_jupiter_btn_teks_mc_99 (VindexRPG_fla.rufus_jupiter_btn_teks_mc_99) package VindexRPG_fla { import flash.display.*; public dynamic class rufus_jupiter_btn_teks_mc_99 extends MovieClip { public function rufus_jupiter_btn_teks_mc_99(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 57
//rufus_mc_211 (VindexRPG_fla.rufus_mc_211) package VindexRPG_fla { import flash.display.*; public dynamic class rufus_mc_211 extends MovieClip { public var effect:MovieClip; public function rufus_mc_211(){ addFrameScript(17, frame18, 44, frame45, 71, frame72, 79, frame80, 80, frame81, 97, frame98, 98, frame99, 116, frame117, 171, frame172, 221, frame222, 293, frame294, 330, frame331, 399, frame400, 444, frame445, 464, frame465); } function frame72(){ gotoAndPlay("stand"); } function frame80(){ gotoAndPlay("stand"); } function frame81(){ gotoAndPlay("battle_pose"); } function frame172(){ gotoAndPlay("stand"); } function frame331(){ gotoAndPlay("stand"); } function frame98(){ stop(); } function frame18(){ gotoAndPlay("stand"); } function frame465(){ stop(); } function frame294(){ gotoAndPlay("stand"); } function frame445(){ gotoAndPlay("stand"); } function frame222(){ gotoAndPlay("stand"); } function frame117(){ stop(); } function frame99(){ stop(); } function frame400(){ gotoAndPlay("stand"); } function frame45(){ gotoAndPlay("stand"); } } }//package VindexRPG_fla
Section 58
//rufus_mercury_btn_teks_mc_95 (VindexRPG_fla.rufus_mercury_btn_teks_mc_95) package VindexRPG_fla { import flash.display.*; public dynamic class rufus_mercury_btn_teks_mc_95 extends MovieClip { public function rufus_mercury_btn_teks_mc_95(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 59
//rufus_minerva_btn_teks_mc_93 (VindexRPG_fla.rufus_minerva_btn_teks_mc_93) package VindexRPG_fla { import flash.display.*; public dynamic class rufus_minerva_btn_teks_mc_93 extends MovieClip { public function rufus_minerva_btn_teks_mc_93(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 60
//rufus_neptune_btn_teks_mc_101 (VindexRPG_fla.rufus_neptune_btn_teks_mc_101) package VindexRPG_fla { import flash.display.*; public dynamic class rufus_neptune_btn_teks_mc_101 extends MovieClip { public function rufus_neptune_btn_teks_mc_101(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 61
//rufus_stat_bar_243 (VindexRPG_fla.rufus_stat_bar_243) package VindexRPG_fla { import flash.display.*; import flash.text.*; public dynamic class rufus_stat_bar_243 extends MovieClip { public var hp:MovieClip; public var hp_digit:TextField; public var mp_digit:TextField; public var mp:MovieClip; public function rufus_stat_bar_243(){ addFrameScript(0, frame1, 1, frame2, 7, frame8, 10, frame11); } function frame1(){ stop(); } function frame8(){ gotoAndPlay("battle_mode"); } function frame2(){ stop(); } function frame11(){ gotoAndPlay("stand_by"); } } }//package VindexRPG_fla
Section 62
//southBorder_btn_teks_mc_153 (VindexRPG_fla.southBorder_btn_teks_mc_153) package VindexRPG_fla { import flash.display.*; public dynamic class southBorder_btn_teks_mc_153 extends MovieClip { public function southBorder_btn_teks_mc_153(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 63
//tournament_boss_mc_312 (VindexRPG_fla.tournament_boss_mc_312) package VindexRPG_fla { import flash.display.*; public dynamic class tournament_boss_mc_312 extends MovieClip { public var effect:MovieClip; public function tournament_boss_mc_312(){ addFrameScript(19, frame20, 104, frame105, 112, frame113, 130, frame131, 147, frame148, 173, frame174, 198, frame199, 289, frame290); } function frame290(){ gotoAndPlay("stand"); } function frame174(){ gotoAndPlay("stand"); } function frame105(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame199(){ gotoAndPlay("stand"); } function frame113(){ gotoAndPlay("stand"); } function frame131(){ stop(); } function frame148(){ stop(); } } }//package VindexRPG_fla
Section 64
//transisiBox_mc_119 (VindexRPG_fla.transisiBox_mc_119) package VindexRPG_fla { import flash.display.*; public dynamic class transisiBox_mc_119 extends MovieClip { public function transisiBox_mc_119(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package VindexRPG_fla
Section 65
//westBorder_btn_teks_mc_151 (VindexRPG_fla.westBorder_btn_teks_mc_151) package VindexRPG_fla { import flash.display.*; public dynamic class westBorder_btn_teks_mc_151 extends MovieClip { public function westBorder_btn_teks_mc_151(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 66
//village_btn_teks_mc_140 (VindexRPG_fla.village_btn_teks_mc_140) package VindexRPG_fla { import flash.display.*; public dynamic class village_btn_teks_mc_140 extends MovieClip { public function village_btn_teks_mc_140(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 67
//vindex_body_mc_232 (VindexRPG_fla.vindex_body_mc_232) package VindexRPG_fla { import flash.display.*; public dynamic class vindex_body_mc_232 extends MovieClip { public function vindex_body_mc_232(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); stop(); } function frame2(){ stop(); stop(); } } }//package VindexRPG_fla
Section 68
//vindex_fight_1_btn_teks_mc_49 (VindexRPG_fla.vindex_fight_1_btn_teks_mc_49) package VindexRPG_fla { import flash.display.*; public dynamic class vindex_fight_1_btn_teks_mc_49 extends MovieClip { public function vindex_fight_1_btn_teks_mc_49(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 69
//vindex_fight_2_btn_teks_mc_43 (VindexRPG_fla.vindex_fight_2_btn_teks_mc_43) package VindexRPG_fla { import flash.display.*; public dynamic class vindex_fight_2_btn_teks_mc_43 extends MovieClip { public function vindex_fight_2_btn_teks_mc_43(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 70
//vindex_fight_3_btn_teks_mc_39 (VindexRPG_fla.vindex_fight_3_btn_teks_mc_39) package VindexRPG_fla { import flash.display.*; public dynamic class vindex_fight_3_btn_teks_mc_39 extends MovieClip { public function vindex_fight_3_btn_teks_mc_39(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 71
//vindex_fight_4_btn_teks_mc_45 (VindexRPG_fla.vindex_fight_4_btn_teks_mc_45) package VindexRPG_fla { import flash.display.*; public dynamic class vindex_fight_4_btn_teks_mc_45 extends MovieClip { public function vindex_fight_4_btn_teks_mc_45(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 72
//vindex_fight_5_btn_teks_mc_47 (VindexRPG_fla.vindex_fight_5_btn_teks_mc_47) package VindexRPG_fla { import flash.display.*; public dynamic class vindex_fight_5_btn_teks_mc_47 extends MovieClip { public function vindex_fight_5_btn_teks_mc_47(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 73
//vindex_hair_mc_234 (VindexRPG_fla.vindex_hair_mc_234) package VindexRPG_fla { import flash.display.*; public dynamic class vindex_hair_mc_234 extends MovieClip { public function vindex_hair_mc_234(){ addFrameScript(0, frame1, 4, frame5, 9, frame10); } function frame10(){ stop(); } function frame1(){ stop(); } function frame5(){ stop(); } } }//package VindexRPG_fla
Section 74
//vindex_left_upper_leg_mc_227 (VindexRPG_fla.vindex_left_upper_leg_mc_227) package VindexRPG_fla { import flash.display.*; public dynamic class vindex_left_upper_leg_mc_227 extends MovieClip { public function vindex_left_upper_leg_mc_227(){ addFrameScript(0, frame1, 4, frame5); } function frame1(){ stop(); } function frame5(){ stop(); } } }//package VindexRPG_fla
Section 75
//vindex_mars_btn_teks_mc_89 (VindexRPG_fla.vindex_mars_btn_teks_mc_89) package VindexRPG_fla { import flash.display.*; public dynamic class vindex_mars_btn_teks_mc_89 extends MovieClip { public function vindex_mars_btn_teks_mc_89(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 76
//vindex_mc_215 (VindexRPG_fla.vindex_mc_215) package VindexRPG_fla { import flash.display.*; public dynamic class vindex_mc_215 extends MovieClip { public var vindex_right_upper_arm_mc:MovieClip; public var vindex_body_mc:MovieClip; public var vindex_left_upper_arm_mc:MovieClip; public var vindex_leftt_upper_leg_mc:MovieClip; public var effect:MovieClip; public var vindex_right_lower_arm_mc:MovieClip; public var vindex_left_upper_leg_mc:MovieClip; public var vindex_right_lower_leg_mc:MovieClip; public var vindex_sword_mc:MovieClip; public var vindex_right_upper_leg_mc:MovieClip; public var vindex_hair_mc:MovieClip; public function vindex_mc_215(){ addFrameScript(17, frame18, 44, frame45, 52, frame53, 70, frame71, 71, frame72, 137, frame138, 175, frame176, 230, frame231, 334, frame335, 395, frame396, 451, frame452, 495, frame496, 564, frame565, 582, frame583, 636, frame637, 656, frame657, 681, frame682); } function frame72(){ stop(); } function frame71(){ gotoAndPlay("stand"); } function frame396(){ gotoAndPlay("stand"); } function frame682(){ gotoAndPlay("stand"); } function frame565(){ gotoAndPlay("stand"); } function frame176(){ gotoAndPlay("stand"); } function frame452(){ gotoAndPlay("stand"); } function frame335(){ gotoAndPlay("stand"); } function frame18(){ gotoAndPlay("stand"); } function frame583(){ stop(); } function frame231(){ gotoAndPlay("stand"); } function frame637(){ gotoAndPlay("stand"); } function frame45(){ gotoAndPlay("stand"); } function frame138(){ gotoAndPlay("stand"); } function frame53(){ gotoAndPlay("stand"); } function frame496(){ gotoAndPlay("stand"); } function frame657(){ stop(); } } }//package VindexRPG_fla
Section 77
//vindex_right_lower_arm_mc_224 (VindexRPG_fla.vindex_right_lower_arm_mc_224) package VindexRPG_fla { import flash.display.*; public dynamic class vindex_right_lower_arm_mc_224 extends MovieClip { public function vindex_right_lower_arm_mc_224(){ addFrameScript(0, frame1, 4, frame5); } function frame1(){ stop(); } function frame5(){ stop(); } } }//package VindexRPG_fla
Section 78
//vindex_right_upper_arm_mc_222 (VindexRPG_fla.vindex_right_upper_arm_mc_222) package VindexRPG_fla { import flash.display.*; public dynamic class vindex_right_upper_arm_mc_222 extends MovieClip { public function vindex_right_upper_arm_mc_222(){ addFrameScript(0, frame1, 4, frame5); } function frame1(){ stop(); } function frame5(){ stop(); } } }//package VindexRPG_fla
Section 79
//vindex_right_upper_leg_220 (VindexRPG_fla.vindex_right_upper_leg_220) package VindexRPG_fla { import flash.display.*; public dynamic class vindex_right_upper_leg_220 extends MovieClip { public function vindex_right_upper_leg_220(){ addFrameScript(0, frame1, 4, frame5); } function frame1(){ stop(); } function frame5(){ stop(); } } }//package VindexRPG_fla
Section 80
//vindex_stat_bar_240 (VindexRPG_fla.vindex_stat_bar_240) package VindexRPG_fla { import flash.display.*; import flash.text.*; public dynamic class vindex_stat_bar_240 extends MovieClip { public var hp:MovieClip; public var hp_digit:TextField; public var mp_digit:TextField; public var mp:MovieClip; public function vindex_stat_bar_240(){ addFrameScript(0, frame1, 1, frame2, 7, frame8, 10, frame11); } function frame1(){ stop(); } function frame8(){ gotoAndPlay("battle_mode"); } function frame2(){ stop(); } function frame11(){ gotoAndPlay("stand_by"); } } }//package VindexRPG_fla
Section 81
//vindex_sword_mc_216 (VindexRPG_fla.vindex_sword_mc_216) package VindexRPG_fla { import flash.display.*; public dynamic class vindex_sword_mc_216 extends MovieClip { public function vindex_sword_mc_216(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package VindexRPG_fla
Section 82
//vindex_vesta_btn_teks_mc_91 (VindexRPG_fla.vindex_vesta_btn_teks_mc_91) package VindexRPG_fla { import flash.display.*; public dynamic class vindex_vesta_btn_teks_mc_91 extends MovieClip { public function vindex_vesta_btn_teks_mc_91(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 83
//vindex_vulcan_btn_teks_mc_87 (VindexRPG_fla.vindex_vulcan_btn_teks_mc_87) package VindexRPG_fla { import flash.display.*; public dynamic class vindex_vulcan_btn_teks_mc_87 extends MovieClip { public function vindex_vulcan_btn_teks_mc_87(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package VindexRPG_fla
Section 84
//zEXPORT_19 (VindexRPG_fla.zEXPORT_19) package VindexRPG_fla { import flash.display.*; public dynamic class zEXPORT_19 extends MovieClip { public function zEXPORT_19(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package VindexRPG_fla
Section 85
//ActionAndrea (ActionAndrea) package { import flash.events.*; public class ActionAndrea { const _NUMINA1 = 6; const _NUMINA2 = 7; const _NUMINA3 = 8; const _NUMINA4 = 9; const _NUMINA5 = 10; const _ITEM_MAGIC_POTION = 12; const _ALCHEMY_POISON = 17; const _ITEM_REVIVE = 15; const _ITEM_ANTIDOTE = 13; const _ALCHEMY_FREEZE = 18; const _DEFEND = 99; const _ALCHEMY_MOLOTOV = 16; const _FIGHT1 = 1; const _FIGHT2 = 2; const _FIGHT3 = 3; const _FIGHT4 = 4; const _FIGHT5 = 5; const _ITEM_ANTIFREEZE = 14; const _ITEM_LIFE_POTION = 11; private var init_x:int;// = 0 private var init_y:int;// = 0 private var targetObj;// = null private var battleStat; private var damageMult:Number;// = 1 private var objCmd; private var actionID:int;// = 0 private var gmState; private var objScene; private var targetBStat;// = null private var objNumina; private var battleCmd:BattleCommand; public function ActionAndrea(){ actionID = 0; init_x = 0; init_y = 0; targetObj = null; targetBStat = null; damageMult = 1; super(); } private function cmdHandle(_arg1:Event):void{ if (battleCmd.cmdActive == false){ objCmd.removeEventListener(Event.ENTER_FRAME, cmdHandle); actionID = battleCmd.cmdID; targetObj = battleCmd.targetObj; targetBStat = battleCmd.targetBStat; damageMult = battleCmd.damageMult; initAction(); trace("HEYAAAA"); }; } private function andreaItemActionFinish(_arg1:Event):void{ if ((((objScene.andrea_mc.effect.currentLabel == "stand")) && ((targetObj.effect.currentLabel == "stand")))){ removeAction(); }; } private function finishAction(_arg1:Event):void{ if ((((((objScene.andrea_mc.currentLabel == "stand")) && ((((targetObj.currentLabel == "stand")) || ((targetObj.currentLabel == "dead")))))) && ((targetObj.effect.currentLabel == "stand")))){ objScene.removeEventListener(Event.ENTER_FRAME, finishAction); battleStat.action = false; }; } public function ActionAndreaSetup(_arg1, _arg2, _arg3){ objScene = _arg1; gmState = _arg2; battleStat = _arg3; objCmd = new battle_interface_mc(); objScene.addChild(objCmd); objCmd.x = 320; objCmd.y = 240; objCmd.gotoAndStop(1); if (objScene.andrea_mc){ init_x = objScene.andrea_mc.x; init_y = objScene.andrea_mc.y; } else { return; }; battleCmd = new BattleCommand(); battleCmd.Setup(objScene, gmState, battleStat); } private function andreaFightSingleAction(_arg1:Event):void{ var _local2:*; var _local3:int; if ((((((objScene.andrea_mc.currentLabel == "attack_warp")) || ((objScene.andrea_mc.currentLabel == "double_attack_warp")))) || ((objScene.andrea_mc.currentLabel == "water_arrow_warp")))){ objScene.andrea_mc.x = (targetObj.x + 150); objScene.andrea_mc.y = targetObj.y; }; if ((((((objScene.andrea_mc.currentLabel == "attack_return")) || ((objScene.andrea_mc.currentLabel == "double_attack_return")))) || ((objScene.andrea_mc.currentLabel == "water_arrow_return")))){ objScene.andrea_mc.x = init_x; objScene.andrea_mc.y = init_y; }; _local2 = new snd_effect_mc(); if ((((((((objScene.andrea_mc.currentLabel == "attack_hit")) || ((objScene.andrea_mc.currentLabel == "double_attack_hit")))) || ((objScene.andrea_mc.currentLabel == "double_attack_hit2")))) || ((objScene.andrea_mc.currentLabel == "water_arrow_hit")))){ if (Math.random() < 0.9){ if (objScene.andrea_mc.currentLabel == "attack_hit"){ _local3 = (gmState.getAndreaTotalAtk() - targetBStat.getDef()); }; if (objScene.andrea_mc.currentLabel == "double_attack_hit"){ _local3 = ((gmState.getAndreaTotalAtk() * 1.1) - targetBStat.getDef()); }; if (objScene.andrea_mc.currentLabel == "double_attack_hit2"){ _local3 = ((gmState.getAndreaTotalAtk() * 1.3) - targetBStat.getDef()); }; if (objScene.andrea_mc.currentLabel == "water_arrow_hit"){ _local3 = ((gmState.getAndreaTotalAtk() * (3 + (Math.random() * 10))) - targetBStat.getDef()); }; _local3 = (_local3 * damageMult); _local3 = Math.max(_local3, 1); targetBStat.minHealth(_local3); if (targetBStat.isActive()){ if (targetBStat.getHealth() <= 0){ targetObj.gotoAndPlay("dead"); targetBStat.setState(1); } else { targetObj.gotoAndPlay("hit"); }; targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit"); }; } else { if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; }; if (objScene.andrea_mc.currentLabel == "stand"){ removeAction(); _local2 = null; }; } private function andreaFightAllAction(_arg1:Event):void{ var _local2:int; if ((((objScene.andrea_mc.currentLabel == "multi_arrow_hit")) || ((objScene.andrea_mc.currentLabel == "deadly_rain_hit")))){ if ((((Math.random() < 0.9)) && (battleStat.enemy1Obj))){ if (battleStat.enemy1.isActive()){ if (objScene.andrea_mc.currentLabel == "multi_arrow_hit"){ _local2 = (((gmState.getAndreaTotalAtk() * 2) - battleStat.enemy1.getDef()) * damageMult); }; if (objScene.andrea_mc.currentLabel == "deadly_rain_hit"){ _local2 = (((gmState.getAndreaTotalAtk() * 7) - battleStat.enemy1.getDef()) * damageMult); }; _local2 = Math.max(_local2, 1); battleStat.enemy1.minHealth(_local2); if (battleStat.enemy1.getHealth() <= 0){ battleStat.enemy1Obj.gotoAndPlay("dead"); battleStat.enemy1.setState(1); } else { battleStat.enemy1Obj.gotoAndPlay("hit"); }; battleStat.enemy1Obj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local2))); battleStat.enemy1Obj.effect.mx.gotoAndPlay("damage"); }; } else { if (battleStat.enemy1.isActive()){ battleStat.enemy1Obj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); battleStat.enemy1Obj.effect.mx.gotoAndPlay("damage"); }; }; if ((((Math.random() < 0.9)) && (battleStat.enemy2Obj))){ if (battleStat.enemy2.isActive()){ if (objScene.andrea_mc.currentLabel == "multi_arrow_hit"){ _local2 = (((gmState.getAndreaTotalAtk() * 2) - battleStat.enemy2.getDef()) * damageMult); }; if (objScene.andrea_mc.currentLabel == "deadly_rain_hit"){ _local2 = (((gmState.getAndreaTotalAtk() * 7) - battleStat.enemy2.getDef()) * damageMult); }; _local2 = Math.max(_local2, 1); battleStat.enemy2.minHealth(_local2); if (battleStat.enemy2.getHealth() <= 0){ battleStat.enemy2Obj.gotoAndPlay("dead"); battleStat.enemy2.setState(1); } else { battleStat.enemy2Obj.gotoAndPlay("hit"); }; battleStat.enemy2Obj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local2))); battleStat.enemy2Obj.effect.mx.gotoAndPlay("damage"); }; } else { if (battleStat.enemy2.isActive()){ battleStat.enemy2Obj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); battleStat.enemy2Obj.effect.mx.gotoAndPlay("damage"); }; }; if ((((Math.random() < 0.9)) && (battleStat.enemy3Obj))){ if (battleStat.enemy3.isActive()){ if (objScene.andrea_mc.currentLabel == "multi_arrow_hit"){ _local2 = (((gmState.getAndreaTotalAtk() * 2) - battleStat.enemy3.getDef()) * damageMult); }; if (objScene.andrea_mc.currentLabel == "deadly_rain_hit"){ _local2 = (((gmState.getAndreaTotalAtk() * 7) - battleStat.enemy3.getDef()) * damageMult); }; _local2 = Math.max(_local2, 1); battleStat.enemy3.minHealth(_local2); if (battleStat.enemy3.getHealth() <= 0){ battleStat.enemy3Obj.gotoAndPlay("dead"); battleStat.enemy3.setState(1); } else { battleStat.enemy3Obj.gotoAndPlay("hit"); }; battleStat.enemy3Obj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local2))); battleStat.enemy3Obj.effect.mx.gotoAndPlay("damage"); }; } else { if (battleStat.enemy3.isActive()){ battleStat.enemy3Obj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); battleStat.enemy3Obj.effect.mx.gotoAndPlay("damage"); }; }; if (battleStat.enemy1Obj){ targetObj = battleStat.enemy1Obj; } else { if (battleStat.enemy2Obj){ targetObj = battleStat.enemy2Obj; } else { if (battleStat.enemy3Obj){ targetObj = battleStat.enemy3Obj; }; }; }; }; if (objScene.andrea_mc.currentLabel == "stand"){ removeAction(); }; } private function andreaNuminaUnleash(_arg1:Event):void{ var _local2:*; var _local3:int; if (objNumina.currentLabel == "end"){ objScene.removeChild(objNumina); objNumina = null; objScene.removeEventListener(Event.ENTER_FRAME, andreaNuminaUnleash); removeAction(); return; }; if (objNumina.currentLabel == "hit"){ _local2 = new snd_effect_mc(); if (actionID == _NUMINA4){ if (((battleStat.enemy1Obj) && (battleStat.enemy1.isActive()))){ _local3 = ((1600 + (Math.random() * 500)) * damageMult); targetObj = battleStat.enemy1Obj; battleStat.enemy1.minHealth(_local3); if (battleStat.enemy1.getHealth() <= 0){ battleStat.enemy1Obj.gotoAndPlay("dead"); battleStat.enemy1.setState(1); } else { battleStat.enemy1Obj.gotoAndPlay("hit"); }; battleStat.enemy1Obj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); battleStat.enemy1Obj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit"); }; if (((battleStat.enemy2Obj) && (battleStat.enemy2.isActive()))){ _local3 = ((1600 + (Math.random() * 500)) * damageMult); targetObj = battleStat.enemy2Obj; battleStat.enemy2.minHealth(_local3); if (battleStat.enemy2.getHealth() <= 0){ battleStat.enemy2Obj.gotoAndPlay("dead"); battleStat.enemy2.setState(1); } else { battleStat.enemy2Obj.gotoAndPlay("hit"); }; battleStat.enemy2Obj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); battleStat.enemy2Obj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit"); }; if (((battleStat.enemy3Obj) && (battleStat.enemy3.isActive()))){ _local3 = ((1600 + (Math.random() * 500)) * damageMult); targetObj = battleStat.enemy3Obj; battleStat.enemy3.minHealth(_local3); if (battleStat.enemy3.getHealth() <= 0){ battleStat.enemy3Obj.gotoAndPlay("dead"); battleStat.enemy3.setState(1); } else { battleStat.enemy3Obj.gotoAndPlay("hit"); }; battleStat.enemy3Obj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); battleStat.enemy3Obj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit"); }; } else { if (actionID == _NUMINA5){ _local3 = (1000 * damageMult); if (((battleStat.vindex.isActive()) && (gmState._vindex_enable))){ targetBStat = battleStat.vindex; targetBStat.addMana(_local3); targetObj = objScene.vindex_mc; targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_magic_potion"); _local2.gotoAndPlay("hit_magic_potion"); }; if (((battleStat.rufus.isActive()) && (gmState._rufus_enable))){ targetBStat = battleStat.rufus; targetBStat.addMana(_local3); targetObj = objScene.rufus_mc; targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_magic_potion"); _local2.gotoAndPlay("hit_magic_potion"); }; } else { if ((((actionID == _NUMINA1)) || ((actionID == _NUMINA2)))){ if (actionID == _NUMINA1){ _local3 = ((100 + (Math.random() * 100)) * damageMult); } else { if (actionID == _NUMINA2){ _local3 = ((700 + (Math.random() * 300)) * damageMult); }; }; if (((battleStat.vindex.isActive()) && (gmState._vindex_enable))){ targetBStat = battleStat.vindex; targetBStat.addHealth(_local3); targetObj = objScene.vindex_mc; targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_life_potion"); _local2.gotoAndPlay("hit_life_potion"); }; if (((battleStat.andrea.isActive()) && (gmState._andrea_enable))){ targetBStat = battleStat.andrea; targetBStat.addHealth(_local3); targetObj = objScene.andrea_mc; targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_life_potion"); _local2.gotoAndPlay("hit_life_potion"); }; if (((battleStat.rufus.isActive()) && (gmState._rufus_enable))){ targetBStat = battleStat.rufus; targetBStat.addHealth(_local3); targetObj = objScene.rufus_mc; targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_life_potion"); _local2.gotoAndPlay("hit_life_potion"); }; } else { if (actionID == _NUMINA3){ _local3 = ((1000 + (Math.random() * 1000)) * damageMult); if (gmState._vindex_enable){ targetBStat = battleStat.vindex; targetObj = objScene.vindex_mc; if (targetBStat.isActive()){ targetObj.gotoAndPlay("hit_3"); } else { targetObj.gotoAndPlay("hit_resurrection"); targetBStat.setState(2); }; targetBStat.addHealth(_local3); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("revive"); _local2.gotoAndPlay("revive"); }; if (battleStat.andrea.isActive()){ targetBStat = battleStat.andrea; targetObj = objScene.andrea_mc; if (targetBStat.isActive()){ targetObj.gotoAndPlay("hit_3"); } else { targetObj.gotoAndPlay("hit_resurrection"); targetBStat.setState(2); }; targetBStat.addHealth(_local3); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("revive"); _local2.gotoAndPlay("revive"); }; if (gmState._rufus_enable){ targetBStat = battleStat.rufus; targetObj = objScene.rufus_mc; if (targetBStat.isActive()){ targetObj.gotoAndPlay("hit_3"); } else { targetObj.gotoAndPlay("hit_resurrection"); targetBStat.setState(2); }; targetBStat.addHealth(_local3); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("revive"); _local2.gotoAndPlay("revive"); }; }; }; }; }; }; } private function andreaItemAction(_arg1:Event):void{ var _local2:*; var _local3:int; _local2 = new snd_effect_mc(); if (objScene.andrea_mc.effect.currentLabel == "stand"){ if (actionID == _ALCHEMY_MOLOTOV){ if (Math.random() < 0.9){ _local3 = ((100 + (50 * Math.random())) * damageMult); targetObj.effect.gotoAndPlay("hit_bomb"); targetBStat.minHealth(_local3); if (targetBStat.isActive()){ if (targetBStat.getHealth() <= 0){ targetObj.gotoAndPlay("dead"); targetBStat.setState(1); } else { targetObj.gotoAndPlay("hit_3"); }; targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit_bomb"); }; } else { if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; }; if (actionID == _ALCHEMY_POISON){ if (Math.random() < 0.95){ _local3 = ((700 + (300 * Math.random())) * damageMult); targetObj.effect.gotoAndPlay("hit_poison"); targetBStat.minHealth(_local3); if (targetBStat.isActive()){ if (targetBStat.getHealth() <= 0){ targetObj.gotoAndPlay("dead"); targetBStat.setState(1); } else { targetObj.gotoAndPlay("hit_3"); }; targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit_poison"); }; } else { if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; }; if (actionID == _ALCHEMY_FREEZE){ if (Math.random() < 0.9){ _local3 = ((300 + (200 * Math.random())) * damageMult); targetObj.effect.gotoAndPlay("hit_freeze"); targetBStat.minHealth(_local3); if (targetBStat.isActive()){ if (targetBStat.getHealth() <= 0){ targetObj.gotoAndPlay("dead"); targetBStat.setState(1); } else { targetObj.gotoAndPlay("hit_3"); }; targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit_freeze"); }; } else { if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; }; if (actionID == _ITEM_LIFE_POTION){ if (targetBStat.isActive()){ _local3 = (150 * damageMult); targetBStat.addHealth(_local3); targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_life_potion"); _local2.gotoAndPlay("hit_life_potion"); } else { targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; if (actionID == _ITEM_MAGIC_POTION){ if (targetBStat.isActive()){ _local3 = (50 * damageMult); targetBStat.addMana(_local3); targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_magic_potion"); _local2.gotoAndPlay("hit_magic_potion"); } else { targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; if (actionID == _ITEM_ANTIDOTE){ if (targetBStat.isActive()){ _local3 = (500 * damageMult); targetBStat.addHealth(_local3); targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_life_potion"); _local2.gotoAndPlay("hit_life_potion"); } else { targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; if (actionID == _ITEM_ANTIFREEZE){ if (targetBStat.isActive()){ _local3 = (100 * damageMult); targetBStat.addMana(_local3); targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_magic_potion"); _local2.gotoAndPlay("hit_magic_potion"); } else { targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; if (actionID == _ITEM_REVIVE){ if (targetBStat.isDead()){ _local3 = ((targetBStat.getMaxHealth() * 0.25) * damageMult); targetBStat.addHealth(_local3); targetBStat.setState(2); targetObj.gotoAndPlay("hit_resurrection"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("revive"); _local2.gotoAndPlay("revive"); } else { targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; objScene.removeEventListener(Event.ENTER_FRAME, andreaItemAction); objScene.addEventListener(Event.ENTER_FRAME, andreaItemActionFinish, false, 0, true); }; } private function andreaNuminaAction(_arg1:Event):void{ if ((((objScene.andrea_mc.currentLabel == "stand")) && ((objScene.andrea_mc.effect.currentLabel == "stand")))){ if (actionID == _NUMINA1){ objNumina = new andrea_ceres(); } else { if (actionID == _NUMINA2){ objNumina = new andrea_venus(); } else { if (actionID == _NUMINA3){ objNumina = new andrea_proserpina(); } else { if (actionID == _NUMINA4){ objNumina = new andrea_diana(); } else { if (actionID == _NUMINA5){ objNumina = new andrea_juno(); }; }; }; }; }; objScene.addChild(objNumina); objNumina.gotoAndPlay(1); objScene.removeEventListener(Event.ENTER_FRAME, andreaNuminaAction); objScene.addEventListener(Event.ENTER_FRAME, andreaNuminaUnleash, false, 0, true); }; } private function initAction():void{ var _local1:*; objCmd.gotoAndStop(1); if (actionID == _DEFEND){ objScene.andrea_mc.gotoAndPlay("defend"); battleStat.action = false; trace(" DEFEND !!"); return; }; if (actionID == _FIGHT1){ objScene.addEventListener(Event.ENTER_FRAME, andreaFightSingleAction, false, 0, true); objScene.andrea_mc.gotoAndPlay("attack"); }; if (actionID == _FIGHT2){ objScene.addEventListener(Event.ENTER_FRAME, andreaFightSingleAction, false, 0, true); objScene.andrea_mc.gotoAndPlay("double_attack"); }; if (actionID == _FIGHT3){ objScene.addEventListener(Event.ENTER_FRAME, andreaFightAllAction, false, 0, true); objScene.andrea_mc.gotoAndPlay("multi_arrow"); }; if (actionID == _FIGHT4){ objScene.addEventListener(Event.ENTER_FRAME, andreaFightSingleAction, false, 0, true); objScene.andrea_mc.gotoAndPlay("water_arrow"); }; if (actionID == _FIGHT5){ objScene.addEventListener(Event.ENTER_FRAME, andreaFightAllAction, false, 0, true); objScene.andrea_mc.gotoAndPlay("deadly_rain"); }; _local1 = new snd_effect_mc(); if (actionID == _ALCHEMY_MOLOTOV){ objScene.addEventListener(Event.ENTER_FRAME, andreaItemAction, false, 0, true); objScene.andrea_mc.gotoAndPlay("use"); objScene.andrea_mc.effect.gotoAndPlay("bomb"); _local1.gotoAndPlay("bomb"); }; if (actionID == _ALCHEMY_POISON){ objScene.addEventListener(Event.ENTER_FRAME, andreaItemAction, false, 0, true); objScene.andrea_mc.gotoAndPlay("use"); objScene.andrea_mc.effect.gotoAndPlay("poison"); _local1.gotoAndPlay("poison"); }; if (actionID == _ALCHEMY_FREEZE){ objScene.addEventListener(Event.ENTER_FRAME, andreaItemAction, false, 0, true); objScene.andrea_mc.gotoAndPlay("use"); objScene.andrea_mc.effect.gotoAndPlay("freeze"); _local1.gotoAndPlay("freeze"); }; if (actionID == _ITEM_LIFE_POTION){ objScene.addEventListener(Event.ENTER_FRAME, andreaItemAction, false, 0, true); objScene.andrea_mc.gotoAndPlay("use"); objScene.andrea_mc.effect.gotoAndPlay("life_potion"); _local1.gotoAndPlay("life_potion"); }; if (actionID == _ITEM_MAGIC_POTION){ objScene.addEventListener(Event.ENTER_FRAME, andreaItemAction, false, 0, true); objScene.andrea_mc.gotoAndPlay("use"); objScene.andrea_mc.effect.gotoAndPlay("magic_potion"); _local1.gotoAndPlay("magic_potion"); }; if (actionID == _ITEM_ANTIDOTE){ objScene.addEventListener(Event.ENTER_FRAME, andreaItemAction, false, 0, true); objScene.andrea_mc.gotoAndPlay("use"); objScene.andrea_mc.effect.gotoAndPlay("antidote_potion"); _local1.gotoAndPlay("antidote_potion"); }; if (actionID == _ITEM_ANTIFREEZE){ objScene.addEventListener(Event.ENTER_FRAME, andreaItemAction, false, 0, true); objScene.andrea_mc.gotoAndPlay("use"); objScene.andrea_mc.effect.gotoAndPlay("anti_freeze"); _local1.gotoAndPlay("anti_freeze"); }; if (actionID == _ITEM_REVIVE){ objScene.addEventListener(Event.ENTER_FRAME, andreaItemAction, false, 0, true); objScene.andrea_mc.gotoAndPlay("use"); objScene.andrea_mc.effect.gotoAndPlay("revive"); _local1.gotoAndPlay("revive"); }; if ((((((((((actionID == _NUMINA1)) || ((actionID == _NUMINA2)))) || ((actionID == _NUMINA3)))) || ((actionID == _NUMINA4)))) || ((actionID == _NUMINA5)))){ objScene.addEventListener(Event.ENTER_FRAME, andreaNuminaAction, false, 0, true); objScene.andrea_mc.gotoAndPlay("use"); objScene.andrea_mc.effect.gotoAndPlay("patrons"); _local1.gotoAndPlay("patrons"); }; } public function ExecuteAction(){ if (gmState._andrea_enable == false){ battleStat.action = false; return; }; battleCmd.ShowCommandCmd("andrea"); objCmd.addEventListener(Event.ENTER_FRAME, cmdHandle, false, 0, true); battleStat.action = true; } private function removeAction():void{ objScene.removeEventListener(Event.ENTER_FRAME, andreaNuminaAction); objScene.removeEventListener(Event.ENTER_FRAME, andreaNuminaUnleash); objScene.removeEventListener(Event.ENTER_FRAME, andreaItemAction); objScene.removeEventListener(Event.ENTER_FRAME, andreaItemActionFinish); objScene.removeEventListener(Event.ENTER_FRAME, andreaFightSingleAction); objScene.removeEventListener(Event.ENTER_FRAME, andreaFightAllAction); objScene.addEventListener(Event.ENTER_FRAME, finishAction, false, 0, true); } } }//package
Section 86
//ActionClass (ActionClass) package { public class ActionClass { private var enemy2ACT; private var gmState; private var objScene; private var vindexACT; private var enemy3ACT; private var enemy1ACT; private var rufusACT; private var battleStat; private var andreaACT; public function ActionClass(_arg1, _arg2, _arg3){ gmState = _arg1; objScene = _arg2; battleStat = _arg3; } private function enemy2Action():Boolean{ if (battleStat.enemy2.isActive()){ enemy2ACT.ExecuteAction(); return (true); }; return (false); } private function enemy3Action():Boolean{ if (battleStat.enemy3.isActive()){ enemy3ACT.ExecuteAction(); return (true); }; return (false); } public function ACTUpdate(){ var _local1:String; if ((((battleStat.action == false)) && ((battleStat.battleState() == 0)))){ _local1 = battleStat.getNextTurn(); if (_local1 == "VINDEX"){ vindexAction(); trace("vindex turn"); }; if (_local1 == "RUFUS"){ rufusAction(); trace("rufus turn"); }; if (_local1 == "ANDREA"){ andreaAction(); trace("andrea turn"); }; if (_local1 == "ENEMY1"){ enemy1Action(); trace("enemy1 turn"); }; if (_local1 == "ENEMY2"){ enemy2Action(); trace("enemy2 turn"); }; if (_local1 == "ENEMY3"){ enemy3Action(); trace("enemy3 turn"); }; }; } private function andreaAction():Boolean{ if (((battleStat.andrea.isActive()) && (gmState._andrea_enable))){ andreaACT.ExecuteAction(); return (true); }; return (false); } private function vindexAction():Boolean{ if (battleStat.vindex.isActive()){ vindexACT.ExecuteAction(); return (true); }; return (false); } public function initialise(){ vindexACT = new ActionVindex(); vindexACT.ActionVindexSetup(objScene, gmState, battleStat); rufusACT = new ActionRufus(); rufusACT.ActionRufusSetup(objScene, gmState, battleStat); andreaACT = new ActionAndrea(); andreaACT.ActionAndreaSetup(objScene, gmState, battleStat); enemy1ACT = new ActionEnemy(); enemy1ACT.ActionEnemySetup(objScene, gmState, battleStat, 1); enemy2ACT = new ActionEnemy(); enemy2ACT.ActionEnemySetup(objScene, gmState, battleStat, 2); enemy3ACT = new ActionEnemy(); enemy3ACT.ActionEnemySetup(objScene, gmState, battleStat, 3); } private function rufusAction():Boolean{ if (((battleStat.rufus.isActive()) && (gmState._rufus_enable))){ rufusACT.ExecuteAction(); return (true); }; return (false); } private function enemy1Action():Boolean{ if (battleStat.enemy1.isActive()){ enemy1ACT.ExecuteAction(); return (true); }; return (false); } } }//package
Section 87
//ActionEnemy (ActionEnemy) package { import flash.events.*; public class ActionEnemy { const _ATTACK_ALL = 2; const _ITEM_MAGIC_POTION = 12; const _ITEM_REVIVE = 15; const _ALCHEMY_POISON = 17; const _ITEM_ANTIDOTE = 13; const _ALCHEMY_FREEZE = 18; const _ALCHEMY_MOLOTOV = 16; const _ITEM_ANTIFREEZE = 14; const _ATTACK = 1; const _ITEM_LIFE_POTION = 11; private var init_x:int;// = 0 private var enemy_type:int;// = 0 private var init_y:int;// = 0 private var targetObj;// = null private var battleStat; private var enemyBStat;// = null private var objCmd; private var enemyObj;// = null private var actionID:int;// = 0 private var objScene; private var gmState; private var targetBStat;// = null public function ActionEnemy(){ actionID = 0; init_x = 0; init_y = 0; enemyObj = null; enemyBStat = null; targetObj = null; targetBStat = null; enemy_type = 0; super(); } private function enemyFightSingleAction(_arg1:Event):void{ var _local2:*; var _local3:int; var _local4:*; if (enemyObj.currentLabel == "warp"){ init_x = enemyObj.x; init_y = enemyObj.y; enemyObj.x = (targetObj.x - 100); enemyObj.y = targetObj.y; }; if (enemyObj.currentLabel == "warp2"){ enemyObj.x = init_x; enemyObj.y = init_y; }; _local2 = new snd_effect_mc(); _local3 = 0; _local4 = (0.8 + (Math.random() * 0.5)); if (enemyObj.currentLabel == "attackHit"){ if (Math.random() < 0.9){ _local3 = ((enemyBStat.getAtk() - targetBStat.getDef()) * _local4); if (targetObj.currentLabel == "defend"){ _local3 = (_local3 * 0.1); }; _local3 = Math.max(_local3, 1); targetBStat.minHealth(_local3); if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); if (targetBStat.getHealth() <= 0){ targetObj.gotoAndPlay("dead"); targetBStat.setState(1); } else { targetObj.gotoAndPlay("hit"); }; targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit"); }; } else { if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; }; if (enemyObj.currentLabel == "stand"){ removeAction(); _local2 = null; }; } private function enemyFightAllAction(_arg1:Event):void{ var _local2:*; var _local3:int; if (enemyObj.currentLabel == "attack_all_hit"){ _local2 = new snd_effect_mc(); _local3 = 0; if (((gmState._vindex_enable) && (battleStat.vindex.isActive()))){ _local3 = Math.max((battleStat.vindex.getHealth() - 1), 1); targetBStat = battleStat.vindex; targetObj = objScene.vindex_mc; if (Math.random() < 0.9){ targetBStat.minHealth(_local3); if (targetBStat.getHealth() <= 0){ targetObj.gotoAndPlay("dead"); targetBStat.setState(1); } else { targetObj.gotoAndPlay("hit"); targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit"); }; } else { if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; }; if (((gmState._rufus_enable) && (battleStat.rufus.isActive()))){ _local3 = Math.max((battleStat.rufus.getHealth() - 1), 1); targetBStat = battleStat.rufus; targetObj = objScene.rufus_mc; if (Math.random() < 0.9){ targetBStat.minHealth(_local3); if (targetBStat.getHealth() <= 0){ targetObj.gotoAndPlay("dead"); targetBStat.setState(1); } else { targetObj.gotoAndPlay("hit"); targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit"); }; } else { if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; }; if (((gmState._andrea_enable) && (battleStat.andrea.isActive()))){ _local3 = Math.max((battleStat.andrea.getHealth() - 1), 1); targetBStat = battleStat.andrea; targetObj = objScene.andrea_mc; if (Math.random() < 0.9){ targetBStat.minHealth(_local3); if (targetBStat.getHealth() <= 0){ targetObj.gotoAndPlay("dead"); targetBStat.setState(1); } else { targetObj.gotoAndPlay("hit"); targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit"); }; } else { if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; }; }; if (enemyObj.currentLabel == "stand"){ removeAction(); _local2 = null; }; } private function finishAction(_arg1:Event):void{ if ((((((enemyObj.currentLabel == "stand")) && ((((((targetObj.currentLabel == "stand")) || ((targetObj.currentLabel == "defend")))) || ((targetObj.currentLabel == "dead")))))) && ((targetObj.effect.currentLabel == "stand")))){ objScene.removeEventListener(Event.ENTER_FRAME, finishAction); battleStat.action = false; }; } private function enemyItemActionFinish(_arg1:Event):void{ if ((((enemyObj.effect.currentLabel == "stand")) && ((targetObj.effect.currentLabel == "stand")))){ removeAction(); }; } private function enemyItemAction(_arg1:Event):void{ var _local2:*; var _local3:int; var _local4:*; _local2 = new snd_effect_mc(); _local4 = (0.8 + (Math.random() * 0.5)); if (enemyObj.effect.currentLabel == "stand"){ if (actionID == _ALCHEMY_MOLOTOV){ if (Math.random() < 0.9){ _local3 = ((100 + (50 * Math.random())) * _local4); if (targetObj.currentLabel == "defend"){ _local3 = (_local3 * 0.1); }; targetObj.effect.gotoAndPlay("hit_bomb"); targetBStat.minHealth(_local3); if (targetBStat.isActive()){ if (targetBStat.getHealth() <= 0){ targetObj.gotoAndPlay("dead"); targetBStat.setState(1); } else { targetObj.gotoAndPlay("hit_3"); }; targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit_bomb"); }; } else { if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; }; if (actionID == _ALCHEMY_POISON){ if (Math.random() < 0.95){ _local3 = ((700 + (300 * Math.random())) * _local4); if (targetObj.currentLabel == "defend"){ _local3 = (_local3 * 0.1); }; targetObj.effect.gotoAndPlay("hit_poison"); targetBStat.minHealth(_local3); if (targetBStat.isActive()){ if (targetBStat.getHealth() <= 0){ targetObj.gotoAndPlay("dead"); targetBStat.setState(1); } else { targetObj.gotoAndPlay("hit_3"); }; targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit_poison"); }; } else { if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; }; if (actionID == _ALCHEMY_FREEZE){ if (Math.random() < 0.9){ _local3 = ((300 + (200 * Math.random())) * _local4); if (targetObj.currentLabel == "defend"){ _local3 = (_local3 * 0.1); }; targetObj.effect.gotoAndPlay("hit_freeze"); targetBStat.minHealth(_local3); if (targetBStat.isActive()){ if (targetBStat.getHealth() <= 0){ targetObj.gotoAndPlay("dead"); targetBStat.setState(1); } else { targetObj.gotoAndPlay("hit_3"); }; targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit_freeze"); }; } else { if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; }; if (actionID == _ITEM_LIFE_POTION){ if (targetBStat.isActive()){ _local3 = (150 * _local4); targetBStat.addHealth(_local3); targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_life_potion"); _local2.gotoAndPlay("hit_life_potion"); } else { targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; if (actionID == _ITEM_MAGIC_POTION){ if (targetBStat.isActive()){ _local3 = (50 * _local4); targetBStat.addMana(_local3); targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_magic_potion"); _local2.gotoAndPlay("hit_magic_potion"); } else { targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; if (actionID == _ITEM_ANTIDOTE){ if (targetBStat.isActive()){ _local3 = (500 * _local4); targetBStat.addHealth(_local3); targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_life_potion"); _local2.gotoAndPlay("hit_life_potion"); } else { targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; if (actionID == _ITEM_ANTIFREEZE){ if (targetBStat.isActive()){ _local3 = (100 * _local4); targetBStat.addMana(_local3); targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_magic_potion"); _local2.gotoAndPlay("hit_magic_potion"); } else { targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; objScene.removeEventListener(Event.ENTER_FRAME, enemyItemAction); objScene.addEventListener(Event.ENTER_FRAME, enemyItemActionFinish, false, 0, true); }; } public function ActionEnemySetup(_arg1, _arg2, _arg3, _arg4){ objScene = _arg1; gmState = _arg2; battleStat = _arg3; enemy_type = 0; if (_arg4 == 1){ if (battleStat.enemy1.isActive() == false){ return; }; enemyBStat = battleStat.enemy1; enemy_type = battleStat.enemy1Type; enemyObj = battleStat.enemy1Obj; } else { if (_arg4 == 2){ if (battleStat.enemy2.isActive() == false){ return; }; enemyBStat = battleStat.enemy2; enemy_type = battleStat.enemy2Type; enemyObj = battleStat.enemy2Obj; } else { if (_arg4 == 3){ if (battleStat.enemy3.isActive() == false){ return; }; enemyBStat = battleStat.enemy3; enemy_type = battleStat.enemy3Type; enemyObj = battleStat.enemy3Obj; }; }; }; } public function ExecuteAction(){ var _local1:*; if ((((((enemy_type == 0)) || ((enemy_type == 1)))) || ((enemy_type == 2)))){ _local1 = battleStat.getRandomTarget(); if (_local1 == "vindex"){ targetObj = objScene.vindex_mc; targetBStat = battleStat.vindex; } else { if (_local1 == "rufus"){ targetObj = objScene.rufus_mc; targetBStat = battleStat.rufus; } else { if (_local1 == "andrea"){ targetObj = objScene.andrea_mc; targetBStat = battleStat.andrea; }; }; }; if (enemy_type == 0){ actionID = _ATTACK; enemyObj.gotoAndPlay("attack"); objScene.addEventListener(Event.ENTER_FRAME, enemyFightSingleAction, false, 0, true); } else { if (enemy_type == 1){ actionID = _ALCHEMY_MOLOTOV; enemyObj.gotoAndPlay("use"); objScene.addEventListener(Event.ENTER_FRAME, enemyItemAction, false, 0, true); } else { if (enemy_type == 2){ trace("decesion ... "); if (Math.random() < 0.3){ actionID = _ATTACK_ALL; enemyObj.gotoAndPlay("attack_all"); objScene.addEventListener(Event.ENTER_FRAME, enemyFightAllAction, false, 0, true); } else { actionID = _ATTACK; enemyObj.gotoAndPlay("attack"); objScene.addEventListener(Event.ENTER_FRAME, enemyFightSingleAction, false, 0, true); }; }; }; }; }; battleStat.action = true; } public function removeAction(){ objScene.removeEventListener(Event.ENTER_FRAME, enemyItemAction); objScene.removeEventListener(Event.ENTER_FRAME, enemyItemActionFinish); objScene.removeEventListener(Event.ENTER_FRAME, enemyFightSingleAction); objScene.removeEventListener(Event.ENTER_FRAME, enemyFightAllAction); objScene.addEventListener(Event.ENTER_FRAME, finishAction, false, 0, true); } } }//package
Section 88
//ActionRufus (ActionRufus) package { import flash.events.*; public class ActionRufus { const _NUMINA1 = 6; const _NUMINA2 = 7; const _NUMINA3 = 8; const _NUMINA4 = 9; const _NUMINA5 = 10; const _ITEM_MAGIC_POTION = 12; const _ALCHEMY_POISON = 17; const _ITEM_REVIVE = 15; const _ITEM_ANTIDOTE = 13; const _ALCHEMY_FREEZE = 18; const _DEFEND = 99; const _ALCHEMY_MOLOTOV = 16; const _FIGHT1 = 1; const _FIGHT2 = 2; const _FIGHT3 = 3; const _FIGHT4 = 4; const _FIGHT5 = 5; const _ITEM_ANTIFREEZE = 14; const _ITEM_LIFE_POTION = 11; private var init_x:int;// = 0 private var init_y:int;// = 0 private var targetObj;// = null private var battleStat; private var damageMult:Number;// = 1 private var objCmd; private var actionID:int;// = 0 private var gmState; private var objScene; private var targetBStat;// = null private var objNumina; private var battleCmd:BattleCommand; public function ActionRufus(){ actionID = 0; init_x = 0; init_y = 0; targetObj = null; targetBStat = null; damageMult = 1; super(); } private function cmdHandle(_arg1:Event):void{ if (battleCmd.cmdActive == false){ objCmd.removeEventListener(Event.ENTER_FRAME, cmdHandle); actionID = battleCmd.cmdID; targetObj = battleCmd.targetObj; targetBStat = battleCmd.targetBStat; damageMult = battleCmd.damageMult; initAction(); trace("HEYAAAA"); }; } private function rufusNuminaAction(_arg1:Event):void{ if ((((objScene.rufus_mc.currentLabel == "stand")) && ((objScene.rufus_mc.effect.currentLabel == "stand")))){ if (actionID == _NUMINA1){ objNumina = new rufus_mercury(); } else { if (actionID == _NUMINA2){ objNumina = new rufus_minerva(); } else { if (actionID == _NUMINA3){ objNumina = new rufus_apollo(); } else { if (actionID == _NUMINA4){ objNumina = new rufus_neptune(); } else { if (actionID == _NUMINA5){ objNumina = new rufus_jupiter(); }; }; }; }; }; objScene.addChild(objNumina); objNumina.gotoAndPlay(1); objScene.removeEventListener(Event.ENTER_FRAME, rufusNuminaAction); objScene.addEventListener(Event.ENTER_FRAME, rufusNuminaUnleash, false, 0, true); }; } private function rufusNuminaUnleash(_arg1:Event):void{ var _local2:*; var _local3:int; if (objNumina.currentLabel == "end"){ objScene.removeChild(objNumina); objNumina = null; objScene.removeEventListener(Event.ENTER_FRAME, rufusNuminaUnleash); removeAction(); return; }; if (objNumina.currentLabel == "hit"){ _local2 = new snd_effect_mc(); _local2.gotoAndPlay("hit"); if (((battleStat.enemy1Obj) && (battleStat.enemy1.isActive()))){ if (actionID == _NUMINA1){ _local3 = ((200 + (Math.random() * 200)) * damageMult); } else { if (actionID == _NUMINA2){ _local3 = ((300 + (Math.random() * 300)) * damageMult); } else { if (actionID == _NUMINA3){ _local3 = ((600 + (Math.random() * 400)) * damageMult); } else { if (actionID == _NUMINA4){ _local3 = ((900 + (Math.random() * 500)) * damageMult); } else { if (actionID == _NUMINA5){ _local3 = ((1600 + (Math.random() * 500)) * damageMult); }; }; }; }; }; targetObj = battleStat.enemy1Obj; battleStat.enemy1.minHealth(_local3); if (battleStat.enemy1.getHealth() <= 0){ battleStat.enemy1Obj.gotoAndPlay("dead"); battleStat.enemy1.setState(1); } else { battleStat.enemy1Obj.gotoAndPlay("hit"); }; battleStat.enemy1Obj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); battleStat.enemy1Obj.effect.mx.gotoAndPlay("damage"); }; if (((battleStat.enemy2Obj) && (battleStat.enemy2.isActive()))){ if (actionID == _NUMINA1){ _local3 = ((200 + (Math.random() * 200)) * damageMult); } else { if (actionID == _NUMINA2){ _local3 = ((300 + (Math.random() * 300)) * damageMult); } else { if (actionID == _NUMINA3){ _local3 = ((600 + (Math.random() * 400)) * damageMult); } else { if (actionID == _NUMINA4){ _local3 = ((1100 + (Math.random() * 500)) * damageMult); } else { if (actionID == _NUMINA5){ _local3 = ((1600 + (Math.random() * 500)) * damageMult); }; }; }; }; }; targetObj = battleStat.enemy2Obj; battleStat.enemy2.minHealth(_local3); if (battleStat.enemy2.getHealth() <= 0){ battleStat.enemy2Obj.gotoAndPlay("dead"); battleStat.enemy2.setState(1); } else { battleStat.enemy2Obj.gotoAndPlay("hit"); }; battleStat.enemy2Obj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); battleStat.enemy2Obj.effect.mx.gotoAndPlay("damage"); }; if (((battleStat.enemy3Obj) && (battleStat.enemy3.isActive()))){ if (actionID == _NUMINA1){ _local3 = ((200 + (Math.random() * 200)) * damageMult); } else { if (actionID == _NUMINA2){ _local3 = ((300 + (Math.random() * 300)) * damageMult); } else { if (actionID == _NUMINA3){ _local3 = ((600 + (Math.random() * 400)) * damageMult); } else { if (actionID == _NUMINA4){ _local3 = ((1100 + (Math.random() * 500)) * damageMult); } else { if (actionID == _NUMINA5){ _local3 = ((1600 + (Math.random() * 500)) * damageMult); }; }; }; }; }; targetObj = battleStat.enemy3Obj; battleStat.enemy3.minHealth(_local3); if (battleStat.enemy3.getHealth() <= 0){ battleStat.enemy3Obj.gotoAndPlay("dead"); battleStat.enemy3.setState(1); } else { battleStat.enemy3Obj.gotoAndPlay("hit"); }; battleStat.enemy3Obj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); battleStat.enemy3Obj.effect.mx.gotoAndPlay("damage"); }; }; } public function ActionRufusSetup(_arg1, _arg2, _arg3){ objScene = _arg1; gmState = _arg2; battleStat = _arg3; objCmd = new battle_interface_mc(); objScene.addChild(objCmd); objCmd.x = 320; objCmd.y = 240; objCmd.gotoAndStop(1); if (objScene.rufus_mc){ init_x = objScene.rufus_mc.x; init_y = objScene.rufus_mc.y; } else { return; }; battleCmd = new BattleCommand(); battleCmd.Setup(objScene, gmState, battleStat); } private function rufusItemActionFinish(_arg1:Event):void{ if ((((objScene.rufus_mc.effect.currentLabel == "stand")) && ((targetObj.effect.currentLabel == "stand")))){ removeAction(); }; } private function finishAction(_arg1:Event):void{ if ((((((objScene.rufus_mc.currentLabel == "stand")) && ((((targetObj.currentLabel == "stand")) || ((targetObj.currentLabel == "dead")))))) && ((targetObj.effect.currentLabel == "stand")))){ objScene.removeEventListener(Event.ENTER_FRAME, finishAction); battleStat.action = false; }; } private function rufusFightAllAction(_arg1:Event):void{ var _local2:int; if ((((objScene.rufus_mc.currentLabel == "power_slash_hit")) || ((objScene.rufus_mc.currentLabel == "meteor_thunder_hit")))){ if ((((Math.random() < 0.9)) && (battleStat.enemy1Obj))){ if (battleStat.enemy1.isActive()){ if (objScene.rufus_mc.currentLabel == "power_slash_hit"){ _local2 = (((gmState.getRufusTotalAtk() * 1.2) - battleStat.enemy1.getDef()) * damageMult); }; if (objScene.rufus_mc.currentLabel == "meteor_thunder_hit"){ _local2 = (((gmState.getRufusTotalAtk() * 4) - battleStat.enemy1.getDef()) * damageMult); }; _local2 = Math.max(_local2, 1); battleStat.enemy1.minHealth(_local2); if (battleStat.enemy1.getHealth() <= 0){ battleStat.enemy1Obj.gotoAndPlay("dead"); battleStat.enemy1.setState(1); } else { battleStat.enemy1Obj.gotoAndPlay("hit"); }; battleStat.enemy1Obj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local2))); battleStat.enemy1Obj.effect.mx.gotoAndPlay("damage"); }; } else { if (battleStat.enemy1.isActive()){ battleStat.enemy1Obj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); battleStat.enemy1Obj.effect.mx.gotoAndPlay("damage"); }; }; if ((((Math.random() < 0.9)) && (battleStat.enemy2Obj))){ if (battleStat.enemy2.isActive()){ if (objScene.rufus_mc.currentLabel == "power_slash_hit"){ _local2 = (((gmState.getRufusTotalAtk() * 1.2) - battleStat.enemy2.getDef()) * damageMult); }; if (objScene.rufus_mc.currentLabel == "meteor_thunder_hit"){ _local2 = (((gmState.getRufusTotalAtk() * 4) - battleStat.enemy2.getDef()) * damageMult); }; _local2 = Math.max(_local2, 1); battleStat.enemy2.minHealth(_local2); if (battleStat.enemy2.getHealth() <= 0){ battleStat.enemy2Obj.gotoAndPlay("dead"); battleStat.enemy2.setState(1); } else { battleStat.enemy2Obj.gotoAndPlay("hit"); }; battleStat.enemy2Obj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local2))); battleStat.enemy2Obj.effect.mx.gotoAndPlay("damage"); }; } else { if (battleStat.enemy2.isActive()){ battleStat.enemy2Obj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); battleStat.enemy2Obj.effect.mx.gotoAndPlay("damage"); }; }; if ((((Math.random() < 0.9)) && (battleStat.enemy3Obj))){ if (battleStat.enemy3.isActive()){ if (objScene.rufus_mc.currentLabel == "power_slash_hit"){ _local2 = (((gmState.getRufusTotalAtk() * 1.2) - battleStat.enemy3.getDef()) * damageMult); }; if (objScene.rufus_mc.currentLabel == "meteor_thunder_hit"){ _local2 = (((gmState.getRufusTotalAtk() * 4) - battleStat.enemy3.getDef()) * damageMult); }; _local2 = Math.max(_local2, 1); battleStat.enemy3.minHealth(_local2); if (battleStat.enemy3.getHealth() <= 0){ battleStat.enemy3Obj.gotoAndPlay("dead"); battleStat.enemy3.setState(1); } else { battleStat.enemy3Obj.gotoAndPlay("hit"); }; battleStat.enemy3Obj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local2))); battleStat.enemy3Obj.effect.mx.gotoAndPlay("damage"); }; } else { if (battleStat.enemy3.isActive()){ battleStat.enemy3Obj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); battleStat.enemy3Obj.effect.mx.gotoAndPlay("damage"); }; }; if (battleStat.enemy1Obj){ targetObj = battleStat.enemy1Obj; } else { if (battleStat.enemy2Obj){ targetObj = battleStat.enemy2Obj; } else { if (battleStat.enemy3Obj){ targetObj = battleStat.enemy3Obj; }; }; }; }; if (objScene.rufus_mc.currentLabel == "stand"){ removeAction(); }; } private function rufusItemAction(_arg1:Event):void{ var _local2:*; var _local3:int; _local2 = new snd_effect_mc(); if (objScene.rufus_mc.effect.currentLabel == "stand"){ if (actionID == _ALCHEMY_MOLOTOV){ if (Math.random() < 0.9){ _local3 = ((100 + (50 * Math.random())) * damageMult); targetObj.effect.gotoAndPlay("hit_bomb"); targetBStat.minHealth(_local3); if (targetBStat.isActive()){ if (targetBStat.getHealth() <= 0){ targetObj.gotoAndPlay("dead"); targetBStat.setState(1); } else { targetObj.gotoAndPlay("hit_3"); }; targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit_bomb"); }; } else { if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; }; if (actionID == _ALCHEMY_POISON){ if (Math.random() < 0.95){ _local3 = ((700 + (300 * Math.random())) * damageMult); targetObj.effect.gotoAndPlay("hit_poison"); targetBStat.minHealth(_local3); if (targetBStat.isActive()){ if (targetBStat.getHealth() <= 0){ targetObj.gotoAndPlay("dead"); targetBStat.setState(1); } else { targetObj.gotoAndPlay("hit_3"); }; targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit_poison"); }; } else { if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; }; if (actionID == _ALCHEMY_FREEZE){ if (Math.random() < 0.9){ _local3 = ((300 + (200 * Math.random())) * damageMult); targetObj.effect.gotoAndPlay("hit_freeze"); targetBStat.minHealth(_local3); if (targetBStat.isActive()){ if (targetBStat.getHealth() <= 0){ targetObj.gotoAndPlay("dead"); targetBStat.setState(1); } else { targetObj.gotoAndPlay("hit_3"); }; targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit_freeze"); }; } else { if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; }; if (actionID == _ITEM_LIFE_POTION){ if (targetBStat.isActive()){ _local3 = (150 * damageMult); targetBStat.addHealth(_local3); targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_life_potion"); _local2.gotoAndPlay("hit_life_potion"); } else { targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; if (actionID == _ITEM_MAGIC_POTION){ if (targetBStat.isActive()){ _local3 = (50 * damageMult); targetBStat.addMana(_local3); targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_magic_potion"); _local2.gotoAndPlay("hit_magic_potion"); } else { targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; if (actionID == _ITEM_ANTIDOTE){ if (targetBStat.isActive()){ _local3 = (500 * damageMult); targetBStat.addHealth(_local3); targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_life_potion"); _local2.gotoAndPlay("hit_life_potion"); } else { targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; if (actionID == _ITEM_ANTIFREEZE){ if (targetBStat.isActive()){ _local3 = (100 * damageMult); targetBStat.addMana(_local3); targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_magic_potion"); _local2.gotoAndPlay("hit_magic_potion"); } else { targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; if (actionID == _ITEM_REVIVE){ if (targetBStat.isDead()){ _local3 = ((targetBStat.getMaxHealth() * 0.25) * damageMult); targetBStat.addHealth(_local3); targetBStat.setState(2); targetObj.gotoAndPlay("hit_resurrection"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("revive"); _local2.gotoAndPlay("revive"); } else { targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; objScene.removeEventListener(Event.ENTER_FRAME, rufusItemAction); objScene.addEventListener(Event.ENTER_FRAME, rufusItemActionFinish, false, 0, true); }; } private function rufusFightSingleAction(_arg1:Event):void{ var _local2:*; var _local3:int; if ((((((objScene.rufus_mc.currentLabel == "attack_warp")) || ((objScene.rufus_mc.currentLabel == "double_swing_warp")))) || ((objScene.rufus_mc.currentLabel == "thunder_strike_warp")))){ objScene.rufus_mc.x = (targetObj.x + 100); objScene.rufus_mc.y = targetObj.y; }; if ((((((objScene.rufus_mc.currentLabel == "attack_return")) || ((objScene.rufus_mc.currentLabel == "double_swing_return")))) || ((objScene.rufus_mc.currentLabel == "thunder_strike_return")))){ objScene.rufus_mc.x = init_x; objScene.rufus_mc.y = init_y; }; _local2 = new snd_effect_mc(); if ((((((((objScene.rufus_mc.currentLabel == "attack_hit")) || ((objScene.rufus_mc.currentLabel == "double_swing_hit")))) || ((objScene.rufus_mc.currentLabel == "double_swing_hit2")))) || ((objScene.rufus_mc.currentLabel == "thunder_strike_hit")))){ if (Math.random() < 0.9){ if (objScene.rufus_mc.currentLabel == "attack_hit"){ _local3 = (gmState.getRufusTotalAtk() - targetBStat.getDef()); }; if (objScene.rufus_mc.currentLabel == "double_swing_hit"){ _local3 = ((gmState.getRufusTotalAtk() * 1.1) - targetBStat.getDef()); }; if (objScene.rufus_mc.currentLabel == "double_swing_hit2"){ _local3 = ((gmState.getRufusTotalAtk() * 1.3) - targetBStat.getDef()); }; if (objScene.rufus_mc.currentLabel == "thunder_strike_hit"){ _local3 = ((gmState.getRufusTotalAtk() * (4 + (Math.random() * 5))) - targetBStat.getDef()); }; _local3 = (_local3 * damageMult); _local3 = Math.max(_local3, 1); targetBStat.minHealth(_local3); if (targetBStat.isActive()){ if (targetBStat.getHealth() <= 0){ targetObj.gotoAndPlay("dead"); targetBStat.setState(1); } else { targetObj.gotoAndPlay("hit"); }; targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit"); }; } else { if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; }; if (objScene.rufus_mc.currentLabel == "stand"){ removeAction(); _local2 = null; }; } private function initAction():void{ var _local1:*; objCmd.gotoAndStop(1); if (actionID == _DEFEND){ objScene.rufus_mc.gotoAndPlay("defend"); battleStat.action = false; trace(" DEFEND !!"); return; }; if (actionID == _FIGHT1){ objScene.addEventListener(Event.ENTER_FRAME, rufusFightSingleAction, false, 0, true); objScene.rufus_mc.gotoAndPlay("attack"); }; if (actionID == _FIGHT2){ objScene.addEventListener(Event.ENTER_FRAME, rufusFightSingleAction, false, 0, true); objScene.rufus_mc.gotoAndPlay("double_swing"); }; if (actionID == _FIGHT3){ objScene.addEventListener(Event.ENTER_FRAME, rufusFightAllAction, false, 0, true); objScene.rufus_mc.gotoAndPlay("power_slash"); }; if (actionID == _FIGHT4){ objScene.addEventListener(Event.ENTER_FRAME, rufusFightSingleAction, false, 0, true); objScene.rufus_mc.gotoAndPlay("thunder_strike"); }; if (actionID == _FIGHT5){ objScene.addEventListener(Event.ENTER_FRAME, rufusFightAllAction, false, 0, true); objScene.rufus_mc.gotoAndPlay("meteor_thunder"); }; _local1 = new snd_effect_mc(); if (actionID == _ALCHEMY_MOLOTOV){ objScene.addEventListener(Event.ENTER_FRAME, rufusItemAction, false, 0, true); objScene.rufus_mc.gotoAndPlay("use"); objScene.rufus_mc.effect.gotoAndPlay("bomb"); _local1.gotoAndPlay("bomb"); }; if (actionID == _ALCHEMY_POISON){ objScene.addEventListener(Event.ENTER_FRAME, rufusItemAction, false, 0, true); objScene.rufus_mc.gotoAndPlay("use"); objScene.rufus_mc.effect.gotoAndPlay("poison"); _local1.gotoAndPlay("poison"); }; if (actionID == _ALCHEMY_FREEZE){ objScene.addEventListener(Event.ENTER_FRAME, rufusItemAction, false, 0, true); objScene.rufus_mc.gotoAndPlay("use"); objScene.rufus_mc.effect.gotoAndPlay("freeze"); _local1.gotoAndPlay("freeze"); }; if (actionID == _ITEM_LIFE_POTION){ objScene.addEventListener(Event.ENTER_FRAME, rufusItemAction, false, 0, true); objScene.rufus_mc.gotoAndPlay("use"); objScene.rufus_mc.effect.gotoAndPlay("life_potion"); _local1.gotoAndPlay("life_potion"); }; if (actionID == _ITEM_MAGIC_POTION){ objScene.addEventListener(Event.ENTER_FRAME, rufusItemAction, false, 0, true); objScene.rufus_mc.gotoAndPlay("use"); objScene.rufus_mc.effect.gotoAndPlay("magic_potion"); _local1.gotoAndPlay("magic_potion"); }; if (actionID == _ITEM_ANTIDOTE){ objScene.addEventListener(Event.ENTER_FRAME, rufusItemAction, false, 0, true); objScene.rufus_mc.gotoAndPlay("use"); objScene.rufus_mc.effect.gotoAndPlay("antidote_potion"); _local1.gotoAndPlay("antidote_potion"); }; if (actionID == _ITEM_ANTIFREEZE){ objScene.addEventListener(Event.ENTER_FRAME, rufusItemAction, false, 0, true); objScene.rufus_mc.gotoAndPlay("use"); objScene.rufus_mc.effect.gotoAndPlay("anti_freeze"); _local1.gotoAndPlay("anti_freeze"); }; if (actionID == _ITEM_REVIVE){ objScene.addEventListener(Event.ENTER_FRAME, rufusItemAction, false, 0, true); objScene.rufus_mc.gotoAndPlay("use"); objScene.rufus_mc.effect.gotoAndPlay("revive"); _local1.gotoAndPlay("revive"); }; if ((((((((((actionID == _NUMINA1)) || ((actionID == _NUMINA2)))) || ((actionID == _NUMINA3)))) || ((actionID == _NUMINA4)))) || ((actionID == _NUMINA5)))){ objScene.addEventListener(Event.ENTER_FRAME, rufusNuminaAction, false, 0, true); objScene.rufus_mc.gotoAndPlay("use"); objScene.rufus_mc.effect.gotoAndPlay("patrons"); _local1.gotoAndPlay("patrons"); }; } public function ExecuteAction(){ if (gmState._rufus_enable == false){ battleStat.action = false; return; }; battleCmd.ShowCommandCmd("rufus"); objCmd.addEventListener(Event.ENTER_FRAME, cmdHandle, false, 0, true); battleStat.action = true; } private function removeAction():void{ objScene.removeEventListener(Event.ENTER_FRAME, rufusNuminaAction); objScene.removeEventListener(Event.ENTER_FRAME, rufusNuminaUnleash); objScene.removeEventListener(Event.ENTER_FRAME, rufusItemAction); objScene.removeEventListener(Event.ENTER_FRAME, rufusItemActionFinish); objScene.removeEventListener(Event.ENTER_FRAME, rufusFightSingleAction); objScene.removeEventListener(Event.ENTER_FRAME, rufusFightAllAction); objScene.addEventListener(Event.ENTER_FRAME, finishAction, false, 0, true); } } }//package
Section 89
//ActionVindex (ActionVindex) package { import flash.events.*; public class ActionVindex { const _NUMINA1 = 6; const _NUMINA2 = 7; const _NUMINA3 = 8; const _NUMINA4 = 9; const _NUMINA5 = 10; const _ITEM_MAGIC_POTION = 12; const _ALCHEMY_POISON = 17; const _ITEM_REVIVE = 15; const _ITEM_ANTIDOTE = 13; const _ALCHEMY_FREEZE = 18; const _DEFEND = 99; const _ALCHEMY_MOLOTOV = 16; const _FIGHT1 = 1; const _FIGHT2 = 2; const _FIGHT3 = 3; const _FIGHT4 = 4; const _FIGHT5 = 5; const _ITEM_ANTIFREEZE = 14; const _ITEM_LIFE_POTION = 11; private var init_x:int;// = 0 private var init_y:int;// = 0 private var targetObj;// = null private var battleStat; private var damageMult:Number;// = 1 private var objCmd; private var actionID:int;// = 0 private var gmState; private var objScene; private var targetBStat;// = null private var objNumina; private var battleCmd:BattleCommand; public function ActionVindex(){ actionID = 0; init_x = 0; init_y = 0; targetObj = null; targetBStat = null; damageMult = 1; super(); } private function cmdHandle(_arg1:Event):void{ if (battleCmd.cmdActive == false){ objCmd.removeEventListener(Event.ENTER_FRAME, cmdHandle); actionID = battleCmd.cmdID; targetObj = battleCmd.targetObj; targetBStat = battleCmd.targetBStat; damageMult = battleCmd.damageMult; initAction(); trace("HEYAAAA"); }; } public function ActionVindexSetup(_arg1, _arg2, _arg3){ objScene = _arg1; gmState = _arg2; battleStat = _arg3; objCmd = new battle_interface_mc(); objScene.addChild(objCmd); objCmd.x = 320; objCmd.y = 240; objCmd.gotoAndStop(1); if (objScene.vindex_mc){ init_x = objScene.vindex_mc.x; init_y = objScene.vindex_mc.y; } else { return; }; battleCmd = new BattleCommand(); battleCmd.Setup(objScene, gmState, battleStat); } private function vindexFightSingleAction(_arg1:Event):void{ var _local2:*; var _local3:int; if ((((((((objScene.vindex_mc.currentLabel == "warpB")) || ((objScene.vindex_mc.currentLabel == "warpC")))) || ((objScene.vindex_mc.currentLabel == "warpD")))) || ((objScene.vindex_mc.currentLabel == "warpE")))){ objScene.vindex_mc.x = (targetObj.x + 100); objScene.vindex_mc.y = targetObj.y; }; if ((((((((objScene.vindex_mc.currentLabel == "warpB2")) || ((objScene.vindex_mc.currentLabel == "warpC2")))) || ((objScene.vindex_mc.currentLabel == "warpD2")))) || ((objScene.vindex_mc.currentLabel == "warpE2")))){ objScene.vindex_mc.x = init_x; objScene.vindex_mc.y = init_y; }; _local2 = new snd_effect_mc(); if ((((((((((((((((objScene.vindex_mc.currentLabel == "atk1c_hit")) || ((objScene.vindex_mc.currentLabel == "atk2c_hit")))) || ((objScene.vindex_mc.currentLabel == "atk2c_hit2")))) || ((objScene.vindex_mc.currentLabel == "atk4c_hit")))) || ((objScene.vindex_mc.currentLabel == "atk4c_hit2")))) || ((objScene.vindex_mc.currentLabel == "atk4c_hit4")))) || ((objScene.vindex_mc.currentLabel == "atk4c_hit3")))) || ((objScene.vindex_mc.currentLabel == "fire_strike_hit")))){ if (Math.random() < 0.9){ if (objScene.vindex_mc.currentLabel == "atk1c_hit"){ _local3 = (gmState.getVindexTotalAtk() - targetBStat.getDef()); }; if (objScene.vindex_mc.currentLabel == "atk2c_hit"){ _local3 = ((gmState.getVindexTotalAtk() * 0.7) - targetBStat.getDef()); }; if (objScene.vindex_mc.currentLabel == "atk2c_hit2"){ _local3 = ((gmState.getVindexTotalAtk() * 1.1) - targetBStat.getDef()); }; if (objScene.vindex_mc.currentLabel == "atk4c_hit"){ _local3 = ((gmState.getVindexTotalAtk() * 1.5) - targetBStat.getDef()); }; if (objScene.vindex_mc.currentLabel == "atk4c_hit2"){ _local3 = ((gmState.getVindexTotalAtk() * 1.1) - targetBStat.getDef()); }; if (objScene.vindex_mc.currentLabel == "atk4c_hit3"){ _local3 = ((gmState.getVindexTotalAtk() * 1.3) - targetBStat.getDef()); }; if (objScene.vindex_mc.currentLabel == "atk4c_hit4"){ _local3 = ((gmState.getVindexTotalAtk() * 3) - targetBStat.getDef()); }; if (objScene.vindex_mc.currentLabel == "fire_strike_hit"){ _local3 = ((gmState.getVindexTotalAtk() * (4 + (Math.random() * 5))) - targetBStat.getDef()); }; _local3 = (_local3 * damageMult); _local3 = Math.max(_local3, 1); targetBStat.minHealth(_local3); if (targetBStat.isActive()){ if (targetBStat.getHealth() <= 0){ targetObj.gotoAndPlay("dead"); targetBStat.setState(1); } else { targetObj.gotoAndPlay("hit"); }; targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit"); }; } else { if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; }; if (objScene.vindex_mc.currentLabel == "stand"){ removeAction(); _local2 = null; }; } private function finishAction(_arg1:Event):void{ if ((((((objScene.vindex_mc.currentLabel == "stand")) && ((((targetObj.currentLabel == "stand")) || ((targetObj.currentLabel == "dead")))))) && ((targetObj.effect.currentLabel == "stand")))){ objScene.removeEventListener(Event.ENTER_FRAME, finishAction); battleStat.action = false; }; } private function vindexNuminaAction(_arg1:Event):void{ if ((((objScene.vindex_mc.currentLabel == "stand")) && ((objScene.vindex_mc.effect.currentLabel == "stand")))){ if (actionID == _NUMINA1){ objNumina = new vindex_vesta(); } else { if (actionID == _NUMINA2){ objNumina = new vindex_vulcan(); } else { if (actionID == _NUMINA3){ objNumina = new vindex_mars(); }; }; }; objScene.addChild(objNumina); objNumina.gotoAndPlay(1); objScene.removeEventListener(Event.ENTER_FRAME, vindexNuminaAction); objScene.addEventListener(Event.ENTER_FRAME, vindexNuminaUnleash, false, 0, true); }; } private function vindexNuminaUnleash(_arg1:Event):void{ var _local2:*; var _local3:int; if (objNumina.currentLabel == "end"){ objScene.removeChild(objNumina); objNumina = null; objScene.removeEventListener(Event.ENTER_FRAME, vindexNuminaUnleash); removeAction(); return; }; if (objNumina.currentLabel == "hit"){ _local2 = new snd_effect_mc(); _local2.gotoAndPlay("hit"); if (((battleStat.enemy1Obj) && (battleStat.enemy1.isActive()))){ if (actionID == _NUMINA1){ _local3 = ((300 + (Math.random() * 200)) * damageMult); } else { if (actionID == _NUMINA2){ _local3 = ((700 + (Math.random() * 500)) * damageMult); } else { if (actionID == _NUMINA3){ _local3 = ((1500 + (Math.random() * 1000)) * damageMult); }; }; }; targetObj = battleStat.enemy1Obj; battleStat.enemy1.minHealth(_local3); if (battleStat.enemy1.getHealth() <= 0){ battleStat.enemy1Obj.gotoAndPlay("dead"); battleStat.enemy1.setState(1); } else { battleStat.enemy1Obj.gotoAndPlay("hit"); }; battleStat.enemy1Obj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); battleStat.enemy1Obj.effect.mx.gotoAndPlay("damage"); }; if (((battleStat.enemy2Obj) && (battleStat.enemy2.isActive()))){ if (actionID == _NUMINA1){ _local3 = ((300 + (Math.random() * 200)) * damageMult); } else { if (actionID == _NUMINA2){ _local3 = ((700 + (Math.random() * 500)) * damageMult); } else { if (actionID == _NUMINA3){ _local3 = ((1500 + (Math.random() * 1000)) * damageMult); }; }; }; targetObj = battleStat.enemy2Obj; battleStat.enemy2.minHealth(_local3); if (battleStat.enemy2.getHealth() <= 0){ battleStat.enemy2Obj.gotoAndPlay("dead"); battleStat.enemy2.setState(1); } else { battleStat.enemy2Obj.gotoAndPlay("hit"); }; battleStat.enemy2Obj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); battleStat.enemy2Obj.effect.mx.gotoAndPlay("damage"); }; if (((battleStat.enemy3Obj) && (battleStat.enemy3.isActive()))){ if (actionID == _NUMINA1){ _local3 = ((300 + (Math.random() * 200)) * damageMult); } else { if (actionID == _NUMINA2){ _local3 = ((700 + (Math.random() * 500)) * damageMult); } else { if (actionID == _NUMINA3){ _local3 = ((1500 + (Math.random() * 1000)) * damageMult); }; }; }; targetObj = battleStat.enemy3Obj; battleStat.enemy3.minHealth(_local3); if (battleStat.enemy3.getHealth() <= 0){ battleStat.enemy3Obj.gotoAndPlay("dead"); battleStat.enemy3.setState(1); } else { battleStat.enemy3Obj.gotoAndPlay("hit"); }; battleStat.enemy3Obj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); battleStat.enemy3Obj.effect.mx.gotoAndPlay("damage"); }; }; } private function vindexFightAllAction(_arg1:Event):void{ var _local2:int; if ((((((((((objScene.vindex_mc.currentLabel == "hurricane_attack_hit")) || ((objScene.vindex_mc.currentLabel == "firebird_dance_hit")))) || ((objScene.vindex_mc.currentLabel == "god_of_sword_hit")))) || ((objScene.vindex_mc.currentLabel == "god_of_sword_hit2")))) || ((objScene.vindex_mc.currentLabel == "god_of_sword_hit3")))){ if ((((Math.random() < 0.9)) && (battleStat.enemy1Obj))){ if (battleStat.enemy1.isActive()){ if (objScene.vindex_mc.currentLabel == "hurricane_attack_hit"){ _local2 = (((gmState.getVindexTotalAtk() * 1.5) - battleStat.enemy1.getDef()) * damageMult); }; if (objScene.vindex_mc.currentLabel == "firebird_dance_hit"){ _local2 = (((gmState.getVindexTotalAtk() * (8 + (Math.random() * 5))) - battleStat.enemy1.getDef()) * damageMult); }; if (objScene.vindex_mc.currentLabel == "god_of_sword_hit"){ _local2 = (((gmState.getVindexTotalAtk() * (0.5 + Math.random())) - battleStat.enemy1.getDef()) * damageMult); }; if (objScene.vindex_mc.currentLabel == "god_of_sword_hit2"){ _local2 = (((gmState.getVindexTotalAtk() * (1.5 + Math.random())) - battleStat.enemy1.getDef()) * damageMult); }; if (objScene.vindex_mc.currentLabel == "god_of_sword_hit3"){ _local2 = (((gmState.getVindexTotalAtk() * (5 + (Math.random() * 20))) - battleStat.enemy1.getDef()) * damageMult); }; _local2 = Math.max(_local2, 1); battleStat.enemy1.minHealth(_local2); if (battleStat.enemy1.getHealth() <= 0){ battleStat.enemy1Obj.gotoAndPlay("dead"); battleStat.enemy1.setState(1); } else { battleStat.enemy1Obj.gotoAndPlay("hit"); }; battleStat.enemy1Obj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local2))); battleStat.enemy1Obj.effect.mx.gotoAndPlay("damage"); }; } else { if (battleStat.enemy1.isActive()){ battleStat.enemy1Obj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); battleStat.enemy1Obj.effect.mx.gotoAndPlay("damage"); }; }; if ((((Math.random() < 0.9)) && (battleStat.enemy2Obj))){ if (battleStat.enemy2.isActive()){ if (objScene.vindex_mc.currentLabel == "hurricane_attack_hit"){ _local2 = (((gmState.getVindexTotalAtk() * 1.5) - battleStat.enemy2.getDef()) * damageMult); }; if (objScene.vindex_mc.currentLabel == "firebird_dance_hit"){ _local2 = (((gmState.getVindexTotalAtk() * (8 + (Math.random() * 5))) - battleStat.enemy2.getDef()) * damageMult); }; if (objScene.vindex_mc.currentLabel == "god_of_sword_hit"){ _local2 = (((gmState.getVindexTotalAtk() * (0.5 + Math.random())) - battleStat.enemy2.getDef()) * damageMult); }; if (objScene.vindex_mc.currentLabel == "god_of_sword_hit2"){ _local2 = (((gmState.getVindexTotalAtk() * (1.5 + Math.random())) - battleStat.enemy2.getDef()) * damageMult); }; if (objScene.vindex_mc.currentLabel == "god_of_sword_hit3"){ _local2 = (((gmState.getVindexTotalAtk() * (5 + (Math.random() * 20))) - battleStat.enemy2.getDef()) * damageMult); }; _local2 = Math.max(_local2, 1); battleStat.enemy2.minHealth(_local2); if (battleStat.enemy2.getHealth() <= 0){ battleStat.enemy2Obj.gotoAndPlay("dead"); battleStat.enemy2.setState(1); } else { battleStat.enemy2Obj.gotoAndPlay("hit"); }; battleStat.enemy2Obj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local2))); battleStat.enemy2Obj.effect.mx.gotoAndPlay("damage"); }; } else { if (battleStat.enemy2.isActive()){ battleStat.enemy2Obj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); battleStat.enemy2Obj.effect.mx.gotoAndPlay("damage"); }; }; if ((((Math.random() < 0.9)) && (battleStat.enemy3Obj))){ if (battleStat.enemy3.isActive()){ if (objScene.vindex_mc.currentLabel == "hurricane_attack_hit"){ _local2 = (((gmState.getVindexTotalAtk() * 1.5) - battleStat.enemy3.getDef()) * damageMult); }; if (objScene.vindex_mc.currentLabel == "firebird_dance_hit"){ _local2 = (((gmState.getVindexTotalAtk() * (8 + (Math.random() * 5))) - battleStat.enemy3.getDef()) * damageMult); }; if (objScene.vindex_mc.currentLabel == "god_of_sword_hit"){ _local2 = (((gmState.getVindexTotalAtk() * (0.5 + Math.random())) - battleStat.enemy3.getDef()) * damageMult); }; if (objScene.vindex_mc.currentLabel == "god_of_sword_hit2"){ _local2 = (((gmState.getVindexTotalAtk() * (1.5 + Math.random())) - battleStat.enemy3.getDef()) * damageMult); }; if (objScene.vindex_mc.currentLabel == "god_of_sword_hit3"){ _local2 = (((gmState.getVindexTotalAtk() * (5 + (Math.random() * 20))) - battleStat.enemy3.getDef()) * damageMult); }; _local2 = Math.max(_local2, 1); battleStat.enemy3.minHealth(_local2); if (battleStat.enemy3.getHealth() <= 0){ battleStat.enemy3Obj.gotoAndPlay("dead"); battleStat.enemy3.setState(1); } else { battleStat.enemy3Obj.gotoAndPlay("hit"); }; battleStat.enemy3Obj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local2))); battleStat.enemy3Obj.effect.mx.gotoAndPlay("damage"); }; } else { if (battleStat.enemy3.isActive()){ battleStat.enemy3Obj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); battleStat.enemy3Obj.effect.mx.gotoAndPlay("damage"); }; }; if (battleStat.enemy1Obj){ targetObj = battleStat.enemy1Obj; } else { if (battleStat.enemy2Obj){ targetObj = battleStat.enemy2Obj; } else { if (battleStat.enemy3Obj){ targetObj = battleStat.enemy3Obj; }; }; }; }; if (objScene.vindex_mc.currentLabel == "stand"){ removeAction(); }; } private function vindexItemActionFinish(_arg1:Event):void{ if ((((objScene.vindex_mc.effect.currentLabel == "stand")) && ((targetObj.effect.currentLabel == "stand")))){ removeAction(); }; } private function vindexItemAction(_arg1:Event):void{ var _local2:*; var _local3:int; _local2 = new snd_effect_mc(); if (objScene.vindex_mc.effect.currentLabel == "stand"){ if (actionID == _ALCHEMY_MOLOTOV){ if (Math.random() < 0.9){ _local3 = ((100 + (50 * Math.random())) * damageMult); targetObj.effect.gotoAndPlay("hit_bomb"); targetBStat.minHealth(_local3); if (targetBStat.isActive()){ if (targetBStat.getHealth() <= 0){ targetObj.gotoAndPlay("dead"); targetBStat.setState(1); } else { targetObj.gotoAndPlay("hit_3"); }; targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit_bomb"); }; } else { if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; }; if (actionID == _ALCHEMY_POISON){ if (Math.random() < 0.95){ _local3 = ((700 + (300 * Math.random())) * damageMult); targetObj.effect.gotoAndPlay("hit_poison"); targetBStat.minHealth(_local3); if (targetBStat.isActive()){ if (targetBStat.getHealth() <= 0){ targetObj.gotoAndPlay("dead"); targetBStat.setState(1); } else { targetObj.gotoAndPlay("hit_3"); }; targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit_poison"); }; } else { if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; }; if (actionID == _ALCHEMY_FREEZE){ if (Math.random() < 0.9){ _local3 = ((300 + (200 * Math.random())) * damageMult); targetObj.effect.gotoAndPlay("hit_freeze"); targetBStat.minHealth(_local3); if (targetBStat.isActive()){ if (targetBStat.getHealth() <= 0){ targetObj.gotoAndPlay("dead"); targetBStat.setState(1); } else { targetObj.gotoAndPlay("hit_3"); }; targetObj.effect.mx.info.txt.htmlText = String(("<b>" + -(_local3))); targetObj.effect.mx.gotoAndPlay("damage"); _local2.gotoAndPlay("hit_freeze"); }; } else { if (targetBStat.isActive()){ targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; }; if (actionID == _ITEM_LIFE_POTION){ if (targetBStat.isActive()){ _local3 = (150 * damageMult); targetBStat.addHealth(_local3); targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_life_potion"); _local2.gotoAndPlay("hit_life_potion"); } else { targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; if (actionID == _ITEM_MAGIC_POTION){ if (targetBStat.isActive()){ _local3 = (50 * damageMult); targetBStat.addMana(_local3); targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_magic_potion"); _local2.gotoAndPlay("hit_magic_potion"); } else { targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; if (actionID == _ITEM_ANTIDOTE){ if (targetBStat.isActive()){ _local3 = (500 * damageMult); targetBStat.addHealth(_local3); targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_life_potion"); _local2.gotoAndPlay("hit_life_potion"); } else { targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; if (actionID == _ITEM_ANTIFREEZE){ if (targetBStat.isActive()){ _local3 = (100 * damageMult); targetBStat.addMana(_local3); targetObj.gotoAndPlay("hit_3"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("hit_magic_potion"); _local2.gotoAndPlay("hit_magic_potion"); } else { targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; if (actionID == _ITEM_REVIVE){ if (targetBStat.isDead()){ _local3 = ((targetBStat.getMaxHealth() * 0.25) * damageMult); targetBStat.addHealth(_local3); targetBStat.setState(2); targetObj.gotoAndPlay("hit_resurrection"); targetObj.effect.mx.info.txt.htmlText = String((("<b>" + "+") + _local3)); targetObj.effect.mx.gotoAndPlay("damage"); targetObj.effect.gotoAndPlay("revive"); _local2.gotoAndPlay("revive"); } else { targetObj.effect.mx.info.txt.htmlText = String(("<b>" + "Miss !")); targetObj.effect.mx.gotoAndPlay("damage"); }; }; objScene.removeEventListener(Event.ENTER_FRAME, vindexItemAction); objScene.addEventListener(Event.ENTER_FRAME, vindexItemActionFinish, false, 0, true); }; } private function initAction():void{ var _local1:*; objCmd.gotoAndStop(1); if (actionID == _DEFEND){ objScene.vindex_mc.gotoAndPlay("defend"); battleStat.action = false; trace(" DEFEND !!"); return; }; if (actionID == _FIGHT1){ objScene.addEventListener(Event.ENTER_FRAME, vindexFightSingleAction, false, 0, true); if (gmState._vindex_wpn == 0){ objScene.vindex_mc.gotoAndPlay("atk1c"); } else { if (gmState._vindex_wpn == 1){ objScene.vindex_mc.gotoAndPlay("atk2c"); } else { objScene.vindex_mc.gotoAndPlay("atk4c"); }; }; }; if (actionID == _FIGHT2){ objScene.addEventListener(Event.ENTER_FRAME, vindexFightAllAction, false, 0, true); objScene.vindex_mc.gotoAndPlay("hurricane_attack"); }; if (actionID == _FIGHT3){ objScene.addEventListener(Event.ENTER_FRAME, vindexFightSingleAction, false, 0, true); objScene.vindex_mc.gotoAndPlay("fire_strike"); }; if (actionID == _FIGHT4){ objScene.addEventListener(Event.ENTER_FRAME, vindexFightAllAction, false, 0, true); objScene.vindex_mc.gotoAndPlay("firebird_dance"); }; if (actionID == _FIGHT5){ objScene.addEventListener(Event.ENTER_FRAME, vindexFightAllAction, false, 0, true); objScene.vindex_mc.gotoAndPlay("god_of_sword"); }; _local1 = new snd_effect_mc(); if (actionID == _ALCHEMY_MOLOTOV){ objScene.addEventListener(Event.ENTER_FRAME, vindexItemAction, false, 0, true); objScene.vindex_mc.gotoAndPlay("use"); objScene.vindex_mc.effect.gotoAndPlay("bomb"); _local1.gotoAndPlay("bomb"); }; if (actionID == _ALCHEMY_POISON){ objScene.addEventListener(Event.ENTER_FRAME, vindexItemAction, false, 0, true); objScene.vindex_mc.gotoAndPlay("use"); objScene.vindex_mc.effect.gotoAndPlay("poison"); _local1.gotoAndPlay("poison"); }; if (actionID == _ALCHEMY_FREEZE){ objScene.addEventListener(Event.ENTER_FRAME, vindexItemAction, false, 0, true); objScene.vindex_mc.gotoAndPlay("use"); objScene.vindex_mc.effect.gotoAndPlay("freeze"); _local1.gotoAndPlay("freeze"); }; if (actionID == _ITEM_LIFE_POTION){ objScene.addEventListener(Event.ENTER_FRAME, vindexItemAction, false, 0, true); objScene.vindex_mc.gotoAndPlay("use"); objScene.vindex_mc.effect.gotoAndPlay("life_potion"); _local1.gotoAndPlay("life_potion"); }; if (actionID == _ITEM_MAGIC_POTION){ objScene.addEventListener(Event.ENTER_FRAME, vindexItemAction, false, 0, true); objScene.vindex_mc.gotoAndPlay("use"); objScene.vindex_mc.effect.gotoAndPlay("magic_potion"); _local1.gotoAndPlay("magic_potion"); }; if (actionID == _ITEM_ANTIDOTE){ objScene.addEventListener(Event.ENTER_FRAME, vindexItemAction, false, 0, true); objScene.vindex_mc.gotoAndPlay("use"); objScene.vindex_mc.effect.gotoAndPlay("antidote_potion"); _local1.gotoAndPlay("antidote_potion"); }; if (actionID == _ITEM_ANTIFREEZE){ objScene.addEventListener(Event.ENTER_FRAME, vindexItemAction, false, 0, true); objScene.vindex_mc.gotoAndPlay("use"); objScene.vindex_mc.effect.gotoAndPlay("anti_freeze"); _local1.gotoAndPlay("anti_freeze"); }; if (actionID == _ITEM_REVIVE){ objScene.addEventListener(Event.ENTER_FRAME, vindexItemAction, false, 0, true); objScene.vindex_mc.gotoAndPlay("use"); objScene.vindex_mc.effect.gotoAndPlay("revive"); _local1.gotoAndPlay("revive"); }; if ((((((actionID == _NUMINA1)) || ((actionID == _NUMINA2)))) || ((actionID == _NUMINA3)))){ objScene.addEventListener(Event.ENTER_FRAME, vindexNuminaAction, false, 0, true); objScene.vindex_mc.gotoAndPlay("use"); objScene.vindex_mc.effect.gotoAndPlay("patrons"); _local1.gotoAndPlay("patrons"); }; } public function ExecuteAction(){ if (gmState._vindex_enable == false){ battleStat.action = false; return; }; battleCmd.ShowCommandCmd("vindex"); objCmd.addEventListener(Event.ENTER_FRAME, cmdHandle, false, 0, true); battleStat.action = true; } private function removeAction():void{ objScene.removeEventListener(Event.ENTER_FRAME, vindexNuminaAction); objScene.removeEventListener(Event.ENTER_FRAME, vindexNuminaUnleash); objScene.removeEventListener(Event.ENTER_FRAME, vindexItemAction); objScene.removeEventListener(Event.ENTER_FRAME, vindexItemActionFinish); objScene.removeEventListener(Event.ENTER_FRAME, vindexFightSingleAction); objScene.removeEventListener(Event.ENTER_FRAME, vindexFightAllAction); objScene.addEventListener(Event.ENTER_FRAME, finishAction, false, 0, true); } } }//package
Section 90
//andrea_ceres (andrea_ceres) package { import flash.display.*; public dynamic class andrea_ceres extends MovieClip { public function andrea_ceres(){ addFrameScript(214, frame215); } function frame215(){ stop(); } } }//package
Section 91
//andrea_diana (andrea_diana) package { import flash.display.*; public dynamic class andrea_diana extends MovieClip { public function andrea_diana(){ addFrameScript(224, frame225); } function frame225(){ stop(); } } }//package
Section 92
//andrea_juno (andrea_juno) package { import flash.display.*; public dynamic class andrea_juno extends MovieClip { public function andrea_juno(){ addFrameScript(190, frame191); } function frame191(){ stop(); } } }//package
Section 93
//andrea_proserpina (andrea_proserpina) package { import flash.display.*; public dynamic class andrea_proserpina extends MovieClip { public function andrea_proserpina(){ addFrameScript(305, frame306); } function frame306(){ stop(); } } }//package
Section 94
//andrea_venus (andrea_venus) package { import flash.display.*; public dynamic class andrea_venus extends MovieClip { public function andrea_venus(){ addFrameScript(332, frame333); } function frame333(){ stop(); } } }//package
Section 95
//BaseSound (BaseSound) package { import flash.events.*; import flash.utils.*; import flash.media.*; public class BaseSound extends Sound { private var sndTransform:SoundTransform; private var sndFadeOut:Boolean; private var sndFadeIn:Boolean; private var sndPosTime:Number; private var loop:Boolean; private var sndObj:Sound; private var sndChannel:SoundChannel; private var sndTimer:Timer; private var sndVolume:Number; private var sndPan:Number; public function BaseSound(){ sndObj = this; sndChannel = null; sndTransform = null; sndVolume = 1; sndPan = 0; sndPosTime = 0; sndFadeIn = false; sndFadeOut = false; loop = false; sndTimer = new Timer(50); sndTimer.addEventListener(TimerEvent.TIMER, sndTimerHandler); sndTimer.start(); } public function setVolume(_arg1:Number):void{ var _local2:SoundTransform; sndVolume = _arg1; if (sndChannel){ _local2 = sndChannel.soundTransform; _local2.volume = sndVolume; sndChannel.soundTransform = _local2; }; } public function stopSound():void{ if (sndChannel){ sndChannel.stop(); sndChannel.removeEventListener(Event.SOUND_COMPLETE, sound_loop); loop = false; trace("stopSound() "); }; } public function fadeOut(_arg1:Boolean):void{ sndFadeOut = true; sndFadeIn = false; if (_arg1){ setVolume(1); }; trace("Fade Out Effect "); } public function pauseSound():void{ if (sndChannel){ sndPosTime = sndChannel.position; sndChannel.stop(); sndChannel.removeEventListener(Event.SOUND_COMPLETE, sound_loop); trace(("pauseSound(), Position :" + String(sndPosTime))); }; } public function playSound():void{ stopSound(); sndChannel = sndObj.play(); setVolume(sndVolume); setPan(sndPan); trace("playSound() "); } public function fadeIn(_arg1:Boolean):void{ sndFadeIn = true; sndFadeOut = false; if (_arg1){ setVolume(0); }; trace("Fade In Effect "); } private function sndTimerHandler(_arg1:TimerEvent):void{ if (((sndFadeIn) && (sndFadeOut))){ sndFadeIn = false; sndFadeOut = false; setVolume(1); }; if (sndFadeIn){ sndVolume = (sndVolume + 0.01); if (sndVolume > 1){ setVolume(1); sndFadeIn = false; } else { setVolume(sndVolume); }; }; if (sndFadeOut){ sndVolume = (sndVolume - 0.01); if (sndVolume < 0){ setVolume(0); sndFadeOut = false; } else { setVolume(sndVolume); }; }; } public function setPan(_arg1:Number):void{ var _local2:SoundTransform; sndPan = _arg1; if (sndChannel){ _local2 = sndChannel.soundTransform; _local2.pan = sndPan; sndChannel.soundTransform = _local2; }; } public function resumeSound():void{ stopSound(); sndChannel = sndObj.play(sndPosTime); if (loop){ sndChannel.addEventListener(Event.SOUND_COMPLETE, sound_loop); }; setVolume(sndVolume); setPan(sndPan); trace("resumeSound() "); } private function sound_loop(_arg1:Event){ sndChannel = sndObj.play(); setVolume(sndVolume); setPan(sndPan); sndChannel.addEventListener(Event.SOUND_COMPLETE, sound_loop); trace("Loop Back "); } public function playSoundLoop():void{ stopSound(); sndChannel = sndObj.play(); sndChannel.addEventListener(Event.SOUND_COMPLETE, sound_loop); setVolume(sndVolume); setPan(sndPan); loop = true; trace("playSoundLoop() "); } } }//package
Section 96
//BaseSoundEffect (BaseSoundEffect) package { import flash.media.*; public class BaseSoundEffect extends Sound { private var sndChannel:SoundChannel; private var sndObj:Sound; private var sndVolume:Number; public function BaseSoundEffect(){ sndObj = this; sndChannel = null; sndVolume = 1; } public function playSound():void{ stopSound(); sndChannel = sndObj.play(); setVolume(sndVolume); } public function setVolume(_arg1:Number):void{ var _local2:SoundTransform; sndVolume = _arg1; if (sndChannel){ _local2 = sndChannel.soundTransform; _local2.volume = sndVolume; sndChannel.soundTransform = _local2; }; } public function stopSound():void{ if (sndChannel){ sndChannel.stop(); }; } } }//package
Section 97
//BaseStat (BaseStat) package { public class BaseStat { private var _health:int;// = 1 private var _base_mana:int; private var _poisoned:int; private var _base_atk:int; private var _base_spd:int; private var _state:int; private var _max_mana:int;// = 0 private var _mana:int;// = 0 private var _drop_money:int; private var _drop_exp:int; private var _max_health:int;// = 1 private var _def:int;// = 0 private var _base_health:int; private var _atk:int;// = 0 private var _exp:int;// = 0 private var _spd:int;// = 0 private var _freezed:int; private var _base_def:int; public function BaseStat(){ _exp = 0; _max_health = 1; _health = 1; _max_mana = 0; _mana = 0; _atk = 0; _def = 0; _spd = 0; super(); } public function addMana(_arg1:int){ _mana = Math.min((_mana + _arg1), _max_mana); } public function setPoison(_arg1:int){ _poisoned = Math.min((_poisoned + _arg1), 9); } public function getMaxMana():int{ return (_max_mana); } public function woreOffEffect(){ _poisoned = Math.min((_poisoned - 1), 0); _freezed = Math.min((_freezed - 1), 0); } public function getPoisoned():int{ return (_poisoned); } public function isFreezed():Boolean{ if (_state == 4){ return (true); }; return (false); } public function getMaxHealth():int{ return (_max_health); } public function isDead():Boolean{ if (_state == 1){ return (true); }; return (false); } public function minMana(_arg1:int){ _mana = Math.max((_mana - _arg1), 0); } public function addExp(_arg1:int){ _exp = Math.min(Math.max((_exp + _arg1), 0), 99999); } public function getMana():int{ return (_mana); } public function setBaseStat(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int=0, _arg7:int=0){ _base_health = _arg1; _base_mana = _arg2; _base_atk = _arg3; _base_def = _arg4; _base_spd = _arg5; _drop_money = _arg6; _drop_exp = _arg7; setExperience(0); } public function setLevel(_arg1:int){ setExperience((_arg1 * 1000)); } public function getLevel():int{ var _local1:int; _local1 = Math.min(((_exp / 1000) + 1), 99); return (_local1); } public function refreshStat(){ _health = _max_health; _mana = _max_mana; } public function isNull():Boolean{ if (_state == 0){ return (true); }; return (false); } public function getHealth():int{ return (_health); } public function minHealth(_arg1:int){ _health = Math.max((_health - _arg1), 0); trace(((("damage = " + String(-(_arg1))) + " Health = ") + String(_health))); } public function setState(_arg1:int){ _state = _arg1; } public function isActive():Boolean{ if (_state >= 2){ return (true); }; return (false); } public function getDropMoney():int{ return (_drop_money); } public function addHealth(_arg1:int){ _health = Math.min((_health + _arg1), _max_health); } public function getAtk():int{ return (_atk); } public function getExp():int{ return (Math.min(_exp, 99999)); } public function getNext():int{ if (Math.min((Math.round((_exp / 1000)) + 1), 99) == 99){ return (0); }; return ((1000 - (_exp % 1000))); } public function setFreezed(_arg1:int){ _freezed = Math.min((_freezed + _arg1), 9); } public function isPoisoned():Boolean{ if (_state == 3){ return (true); }; return (false); } public function setExperience(_arg1:int){ var _local2:Number; _exp = _arg1; _exp = Math.min(_exp, 99999); _local2 = (Math.round((_exp / 1000)) / 10); _max_health = (_health = (_base_health + (_base_health * _local2))); _max_mana = (_mana = (_base_mana + (_base_mana * _local2))); _atk = (_base_atk + (_base_atk * _local2)); _def = (_base_def + (_base_def * _local2)); _spd = (_base_spd + (_base_spd * _local2)); } public function getFreezed():int{ return (_freezed); } public function getSpd():int{ return (_spd); } public function getDef():int{ return (_def); } public function getDropExp():int{ return (_drop_exp); } } }//package
Section 98
//battle_interface_mc (battle_interface_mc) package { import flash.display.*; public dynamic class battle_interface_mc extends MovieClip { public var rufus_numina_4_btn:SimpleButton; public var rufus_fight_4_btn:SimpleButton; public var alchemy_btn:SimpleButton; public var vindex_fight_2_btn:SimpleButton; public var andrea_numina_5_btn:SimpleButton; public var bAndrea:SimpleButton; public var face:MovieClip; public var andrea_numina_1_btn:SimpleButton; public var andrea_fight_3_btn:SimpleButton; public var rufus_fight_3_btn:SimpleButton; public var revive_btn:SimpleButton; public var rufus_numina_3_btn:SimpleButton; public var poison_btn:SimpleButton; public var bEnemy1:SimpleButton; public var bEnemy2:SimpleButton; public var bEnemy3:SimpleButton; public var vindex_numina_3_btn:SimpleButton; public var freeze_btn:SimpleButton; public var vindex_fight_1_btn:SimpleButton; public var vindex_fight_5_btn:SimpleButton; public var andrea_numina_4_btn:SimpleButton; public var life_potion_btn:SimpleButton; public var andrea_fight_2_btn:SimpleButton; public var rufus_fight_2_btn:SimpleButton; public var back_btn:SimpleButton; public var rufus_numina_2_btn:SimpleButton; public var bVindex:SimpleButton; public var bRufus:SimpleButton; public var vindex_numina_2_btn:SimpleButton; public var numina_btn:SimpleButton; public var molotov_btn:SimpleButton; public var antidote_btn:SimpleButton; public var vindex_fight_4_btn:SimpleButton; public var andrea_numina_3_btn:SimpleButton; public var defend_btn:SimpleButton; public var items_btn:SimpleButton; public var andrea_fight_1_btn:SimpleButton; public var andrea_fight_5_btn:SimpleButton; public var rufus_fight_1_btn:SimpleButton; public var magic_potion_btn:SimpleButton; public var rufus_numina_1_btn:SimpleButton; public var rufus_fight_5_btn:SimpleButton; public var rufus_numina_5_btn:SimpleButton; public var antifreeze_btn:SimpleButton; public var vindex_numina_1_btn:SimpleButton; public var fight_btn:SimpleButton; public var vindex_fight_3_btn:SimpleButton; public var andrea_numina_2_btn:SimpleButton; public var andrea_fight_4_btn:SimpleButton; public function battle_interface_mc(){ addFrameScript(0, frame1, 45, frame46, 89, frame90, 133, frame134, 177, frame178, 221, frame222, 265, frame266, 309, frame310, 353, frame354, 397, frame398, 401, frame402, 407, frame408, 411, frame412, 437, frame438, 439, frame440, 441, frame442); } function frame398(){ gotoAndPlay("loop_andrea_numina"); } function frame178(){ gotoAndPlay("loop_andrea_fight"); } function frame1(){ stop(); } function frame46(){ gotoAndPlay("loop_open_menu"); } function frame402(){ stop(); } function frame408(){ gotoAndPlay("open_menu"); } function frame412(){ stop(); } function frame310(){ gotoAndPlay("loop_vindex_numina"); } function frame438(){ stop(); } function frame440(){ stop(); } function frame442(){ stop(); } function frame90(){ gotoAndPlay("loop_vindex_fight"); } function frame222(){ gotoAndPlay("loop_alchemy"); } function frame354(){ gotoAndPlay("loop_rufus_numina"); } function frame134(){ gotoAndPlay("loop_rufus_fight"); } function frame266(){ gotoAndPlay("loop_items"); } } }//package
Section 99
//battle1 (battle1) package { public dynamic class battle1 extends BaseSound { } }//package
Section 100
//battle10_colloseum (battle10_colloseum) package { import flash.display.*; public dynamic class battle10_colloseum extends MovieClip { public var enemy5_egypt1:egypt_boss_mc; public var enemy5_egypt2:egypt_boss_mc; public var enemy3_viking1:viking_boss_mc; public var enemy3_viking3:viking_boss_mc; public var enemy5_egypt3:egypt_boss_mc; public var enemy3_viking2:viking_boss_mc; public var rufus_mc:MovieClip; public var vindex_stat_mc:MovieClip; public var enemy1_thief1:king_of_thieves_mc; public var andrea_stat_mc:MovieClip; public var enemy1_thief2:king_of_thieves_mc; public var vindex_mc:MovieClip; public var enemy8_boss:burglar_mc; public var enemy7_lion1:lion_mc; public var enemy7_lion2:lion_mc; public var enemy1_bulgar:king_of_burglar_mc; public var click_btn:SimpleButton; public var enemyT2_tiger:tiger_mc; public var enemy2_bounty2:bounty_leader_mc; public var enemy2_bounty3:bounty_leader_mc; public var enemy2_bounty1:bounty_leader_mc; public var rufus_stat_mc:MovieClip; public var andrea_mc:MovieClip; public var enemyT1_boss:MovieClip; public var enemy4_persian2:persian_boss_mc; public var enemy6_sparta1:sparta_boss_mc; public var enemy4_persian3:persian_boss_mc; public var enemy6_sparta3:sparta_boss_mc; public var enemy4_persian1:persian_boss_mc; public var enemy6_sparta2:sparta_boss_mc; public function battle10_colloseum(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18); } function frame14(){ stop(); } function frame16(){ stop(); } function frame15(){ stop(); } function frame10(){ stop(); } function frame12(){ stop(); } function frame17(){ stop(); } function frame18(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame8(){ stop(); } function frame11(){ stop(); } function frame9(){ stop(); } function frame5(){ stop(); } function frame1(){ stop(); } function frame13(){ stop(); } } }//package
Section 101
//battle2 (battle2) package { public dynamic class battle2 extends BaseSound { } }//package
Section 102
//battle3 (battle3) package { public dynamic class battle3 extends BaseSound { } }//package
Section 103
//BattleCommand (BattleCommand) package { import flash.events.*; public class BattleCommand { const _NUMINA1 = 6; const _NUMINA2 = 7; const _NUMINA3 = 8; const _NUMINA4 = 9; const _NUMINA5 = 10; const _ITEM_REVIVE = 15; const _ALCHEMY_POISON = 17; const _ITEM_ANTIDOTE = 13; const _FIGHT1 = 1; const _FIGHT2 = 2; const _FIGHT3 = 3; const _FIGHT4 = 4; const _FIGHT5 = 5; const _ITEM_LIFE_POTION = 11; const _ITEM_MAGIC_POTION = 12; const _ALCHEMY_FREEZE = 18; const _DEFEND = 99; const _ALCHEMY_MOLOTOV = 16; const _ITEM_ANTIFREEZE = 14; private var objCmdInfo; private var battleStat; private var battleCmdInfo; public var damageMult:Number;// = 1 private var gmState; public var targetID:int;// = 0 private var charAlly:String;// = "vindex" public var targetObj;// = null private var objCmd; public var targetBStat;// = null private var objScene; public var cmdActive:Boolean;// = false public var cmdID:int;// = 0 public function BattleCommand(){ targetObj = null; targetBStat = null; cmdID = 0; targetID = 0; damageMult = 1; charAlly = "vindex"; cmdActive = false; super(); } private function vindexFightBtnClick(_arg1:MouseEvent):void{ removeMainCmdListener(); objCmd.gotoAndPlay("vindex_fight"); objCmd.addEventListener(Event.ENTER_FRAME, vindexInitFightCmd, false, 0, true); } private function reviveBtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdReviveState()){ return; }; gmState.cmdReviveCast(); removeVindexItemCmdListener(); objCmd.addEventListener(Event.ENTER_FRAME, initTargetAllyRevive, false, 0, true); cmdID = _ITEM_REVIVE; objCmd.gotoAndPlay("target_ally"); trace("revive .. "); } private function globalItemBtnClick(_arg1:MouseEvent):void{ removeMainCmdListener(); objCmd.gotoAndPlay("items"); objCmd.addEventListener(Event.ENTER_FRAME, initItemCmd, false, 0, true); } private function rufusNuminaBtnClick(_arg1:MouseEvent):void{ removeMainCmdListener(); objCmd.gotoAndPlay("rufus_numina"); objCmd.addEventListener(Event.ENTER_FRAME, rufusInitNuminaCmd, false, 0, true); } private function andreaFight1BtnClick(_arg1:MouseEvent):void{ removeAndreaFightCmdListener(); objCmd.addEventListener(Event.ENTER_FRAME, initTargetEnemy, false, 0, true); cmdID = _FIGHT1; objCmd.gotoAndPlay("target_enemy"); trace("F.I.G.H.T + 1 .. !!!"); } private function andreaFight2BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdFightAndrea2State()){ return; }; gmState.cmdFightAndrea2Cast(); removeAndreaFightCmdListener(); objCmd.addEventListener(Event.ENTER_FRAME, initTargetEnemy, false, 0, true); cmdID = _FIGHT2; objCmd.gotoAndPlay("target_enemy"); trace("F.I.G.H.T + 2 .. !!!"); } private function andreaFight3BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdFightAndrea3State()){ return; }; gmState.cmdFightAndrea3Cast(); removeAndreaFightCmdListener(); cmdID = _FIGHT3; initHitBar(); trace("F.I.G.H.T + 3 .. !!!"); } private function andreaFight5BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdFightAndrea5State()){ return; }; gmState.cmdFightAndrea5Cast(); removeAndreaFightCmdListener(); cmdID = _FIGHT5; initHitBar(); trace("F.I.G.H.T + 5 .. !!!"); } private function vindexFight1BtnClick(_arg1:MouseEvent):void{ removeVindexFightCmdListener(); objCmd.addEventListener(Event.ENTER_FRAME, initTargetEnemy, false, 0, true); cmdID = _FIGHT1; objCmd.gotoAndPlay("target_enemy"); trace("Normal ATTACK .. !!!"); } private function vindexFight2BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdFightVindex2State()){ return; }; gmState.cmdFightVindex2Cast(); removeVindexFightCmdListener(); cmdID = _FIGHT2; initHitBar(); trace("HuRRiCaNEE SLLLAAAASSSH .. !!!"); } private function vindexFight3BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdFightVindex3State()){ return; }; gmState.cmdFightVindex3Cast(); removeVindexFightCmdListener(); objCmd.addEventListener(Event.ENTER_FRAME, initTargetEnemy, false, 0, true); cmdID = _FIGHT3; objCmd.gotoAndPlay("target_enemy"); trace("Fire StrIKEEE .. !!!"); } private function vindexFight4BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdFightVindex4State()){ return; }; gmState.cmdFightVindex4Cast(); removeVindexFightCmdListener(); cmdID = _FIGHT4; initHitBar(); trace("BURNING PHOENIX .. !!!"); } private function vindexFight5BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdFightVindex5State()){ return; }; gmState.cmdFightVindex5Cast(); removeVindexFightCmdListener(); cmdID = _FIGHT5; initHitBar(); trace("SwoRD DANCE .. !!!"); } private function vindexFightBackBtnClick(_arg1:MouseEvent):void{ removeVindexFightCmdListener(); objCmd.gotoAndPlay("open_menu"); } private function targetEnemy1Click(_arg1:MouseEvent):void{ if (battleStat.enemy1Obj == null){ return; }; targetObj = battleStat.enemy1Obj; targetBStat = battleStat.enemy1; removeTargetEnemy(); initHitBar(); } private function andreaFight4BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdFightAndrea4State()){ return; }; gmState.cmdFightAndrea4Cast(); removeAndreaFightCmdListener(); objCmd.addEventListener(Event.ENTER_FRAME, initTargetEnemy, false, 0, true); cmdID = _FIGHT4; objCmd.gotoAndPlay("target_enemy"); trace("F.I.G.H.T + 4 .. !!!"); } private function andreaNuminaBackBtnClick(_arg1:MouseEvent):void{ removeAndreaNuminaCmdListener(); objCmd.gotoAndPlay("open_menu"); } private function removeVindexItemCmdListener(){ if (objCmd.life_potion_btn){ objCmd.life_potion_btn.removeEventListener(MouseEvent.CLICK, lifePotionBtnClick); }; if (objCmd.magic_potion_btn){ objCmd.magic_potion_btn.removeEventListener(MouseEvent.CLICK, magicPotionBtnClick); }; if (objCmd.antidote_btn){ objCmd.antidote_btn.removeEventListener(MouseEvent.CLICK, antidoteBtnClick); }; if (objCmd.antifreeze_btn){ objCmd.antifreeze_btn.removeEventListener(MouseEvent.CLICK, antiFreezeBtnClick); }; if (objCmd.revive_btn){ objCmd.revive_btn.removeEventListener(MouseEvent.CLICK, reviveBtnClick); }; if (objCmd.back_btn){ objCmd.back_btn.removeEventListener(MouseEvent.CLICK, itemBackBtnClick); }; } private function initTargetAllyRevive(_arg1:Event):void{ if (objCmd.currentLabel == "target_ally"){ if (((((objCmd.bVindex) && (objCmd.bRufus))) && (objCmd.bAndrea))){ if (gmState._vindex_enable){ objCmd.bVindex.visible = true; objCmd.bVindex.addEventListener(MouseEvent.CLICK, targetVindexClick, false, 0, true); } else { objCmd.bVindex.visible = false; }; if (gmState._rufus_enable){ objCmd.bRufus.visible = true; objCmd.bRufus.addEventListener(MouseEvent.CLICK, targetRufusClick, false, 0, true); } else { objCmd.bRufus.visible = false; }; if (gmState._andrea_enable){ objCmd.bAndrea.visible = true; objCmd.bAndrea.addEventListener(MouseEvent.CLICK, targetAndreaClick, false, 0, true); } else { objCmd.bAndrea.visible = false; }; objCmd.removeEventListener(MouseEvent.CLICK, initTargetAllyRevive); }; }; } private function targetRufusClick(_arg1:MouseEvent):void{ targetObj = objScene.rufus_mc; targetBStat = battleStat.rufus; removeTargetAlly(); initHitBar(); } private function targetAndreaClick(_arg1:MouseEvent):void{ targetObj = objScene.andrea_mc; targetBStat = battleStat.andrea; removeTargetAlly(); initHitBar(); } private function andreaInitFightCmd(_arg1:Event):void{ if (objCmd.currentLabel == "loop_andrea_fight"){ if (objCmd.andrea_fight_1_btn){ objCmd.andrea_fight_1_btn.addEventListener(MouseEvent.CLICK, andreaFight1BtnClick, false, 0, true); }; if (objCmd.andrea_fight_2_btn){ if (!gmState.cmdFightAndrea2State()){ objCmd.andrea_fight_2_btn.visible = false; } else { objCmd.andrea_fight_2_btn.visible = true; objCmd.andrea_fight_2_btn.addEventListener(MouseEvent.CLICK, andreaFight2BtnClick, false, 0, true); }; }; if (objCmd.andrea_fight_3_btn){ if (!gmState.cmdFightAndrea3State()){ objCmd.andrea_fight_3_btn.visible = false; } else { objCmd.andrea_fight_3_btn.visible = true; objCmd.andrea_fight_3_btn.addEventListener(MouseEvent.CLICK, andreaFight3BtnClick, false, 0, true); }; }; if (objCmd.andrea_fight_4_btn){ if (!gmState.cmdFightAndrea4State()){ objCmd.andrea_fight_4_btn.visible = false; } else { objCmd.andrea_fight_4_btn.visible = true; objCmd.andrea_fight_4_btn.addEventListener(MouseEvent.CLICK, andreaFight4BtnClick, false, 0, true); }; }; if (objCmd.andrea_fight_5_btn){ if (!gmState.cmdFightAndrea5State()){ objCmd.andrea_fight_5_btn.visible = false; } else { objCmd.andrea_fight_5_btn.visible = true; objCmd.andrea_fight_5_btn.addEventListener(MouseEvent.CLICK, andreaFight5BtnClick, false, 0, true); }; }; if (objCmd.back_btn){ objCmd.back_btn.addEventListener(MouseEvent.CLICK, andreaFightBackBtnClick, false, 0, true); }; }; } private function andreaFightBackBtnClick(_arg1:MouseEvent):void{ removeAndreaFightCmdListener(); objCmd.gotoAndPlay("open_menu"); } private function alchemyBackBtnClick(_arg1:MouseEvent):void{ removeAlchemyCmdListener(); objCmd.gotoAndPlay("open_menu"); } private function rufusInitFightCmd(_arg1:Event):void{ if (objCmd.currentLabel == "loop_rufus_fight"){ if (objCmd.rufus_fight_1_btn){ objCmd.rufus_fight_1_btn.addEventListener(MouseEvent.CLICK, rufusFight1BtnClick, false, 0, true); }; if (objCmd.rufus_fight_2_btn){ if (!gmState.cmdFightRufus2State()){ objCmd.rufus_fight_2_btn.visible = false; } else { objCmd.rufus_fight_2_btn.visible = true; objCmd.rufus_fight_2_btn.addEventListener(MouseEvent.CLICK, rufusFight2BtnClick, false, 0, true); }; }; if (objCmd.rufus_fight_3_btn){ if (!gmState.cmdFightRufus3State()){ objCmd.rufus_fight_3_btn.visible = false; } else { objCmd.rufus_fight_3_btn.visible = true; objCmd.rufus_fight_3_btn.addEventListener(MouseEvent.CLICK, rufusFight3BtnClick, false, 0, true); }; }; if (objCmd.rufus_fight_4_btn){ if (!gmState.cmdFightRufus4State()){ objCmd.rufus_fight_4_btn.visible = false; } else { objCmd.rufus_fight_4_btn.visible = true; objCmd.rufus_fight_4_btn.addEventListener(MouseEvent.CLICK, rufusFight4BtnClick, false, 0, true); }; }; if (objCmd.rufus_fight_5_btn){ if (!gmState.cmdFightRufus5State()){ objCmd.rufus_fight_5_btn.visible = false; } else { objCmd.rufus_fight_5_btn.visible = true; objCmd.rufus_fight_5_btn.addEventListener(MouseEvent.CLICK, rufusFight5BtnClick, false, 0, true); }; }; if (objCmd.back_btn){ objCmd.back_btn.addEventListener(MouseEvent.CLICK, rufusFightBackBtnClick, false, 0, true); }; }; } private function freezeBtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdFreezeState()){ return; }; gmState.cmdFreezeCast(); removeAlchemyCmdListener(); objCmd.addEventListener(Event.ENTER_FRAME, initTargetEnemy, false, 0, true); cmdID = _ALCHEMY_FREEZE; objCmd.gotoAndPlay("target_enemy"); trace("freeze strike .. "); } private function itemBackBtnClick(_arg1:MouseEvent):void{ removeVindexItemCmdListener(); objCmd.gotoAndPlay("open_menu"); } private function initTargetEnemy(_arg1:Event):void{ if (objCmd.currentLabel == "target_enemy"){ if (((((objCmd.bEnemy1) && (objCmd.bEnemy2))) && (objCmd.bEnemy3))){ if (battleStat.enemy1.isActive()){ objCmd.bEnemy1.visible = true; objCmd.bEnemy1.addEventListener(MouseEvent.CLICK, targetEnemy1Click, false, 0, true); } else { objCmd.bEnemy1.visible = false; }; if (battleStat.enemy2.isActive()){ objCmd.bEnemy2.visible = true; objCmd.bEnemy2.addEventListener(MouseEvent.CLICK, targetEnemy2Click, false, 0, true); } else { objCmd.bEnemy2.visible = false; }; if (battleStat.enemy3.isActive()){ objCmd.bEnemy3.visible = true; objCmd.bEnemy3.addEventListener(MouseEvent.CLICK, targetEnemy3Click, false, 0, true); } else { objCmd.bEnemy3.visible = false; }; objCmd.removeEventListener(MouseEvent.CLICK, initTargetEnemy); }; }; } private function molotovBtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdMolotovState()){ return; }; gmState.cmdMolotovCast(); removeAlchemyCmdListener(); objCmd.addEventListener(Event.ENTER_FRAME, initTargetEnemy, false, 0, true); cmdID = _ALCHEMY_MOLOTOV; objCmd.gotoAndPlay("target_enemy"); trace("eat my bomb .. "); } private function removeRufusFightCmdListener(){ if (objCmd.rufus_fight_1_btn){ objCmd.rufus_fight_1_btn.removeEventListener(MouseEvent.CLICK, rufusFight1BtnClick); }; if (objCmd.rufus_fight_2_btn){ objCmd.rufus_fight_2_btn.removeEventListener(MouseEvent.CLICK, rufusFight2BtnClick); }; if (objCmd.rufus_fight_3_btn){ objCmd.rufus_fight_3_btn.removeEventListener(MouseEvent.CLICK, rufusFight3BtnClick); }; if (objCmd.rufus_fight_4_btn){ objCmd.rufus_fight_4_btn.removeEventListener(MouseEvent.CLICK, rufusFight4BtnClick); }; if (objCmd.rufus_fight_5_btn){ objCmd.rufus_fight_5_btn.removeEventListener(MouseEvent.CLICK, rufusFight5BtnClick); }; if (objCmd.back_btn){ objCmd.back_btn.removeEventListener(MouseEvent.CLICK, rufusFightBackBtnClick); }; } private function vindexNumina3BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdNuminaMarsState()){ return; }; gmState.cmdNuminaMarsCast(); removeVindexNuminaCmdListener(); cmdID = _NUMINA3; initHitBar(); trace("go buddy, MARS!! .. "); } private function antidoteBtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdAntidoteState()){ return; }; gmState.cmdAntidoteCast(); removeVindexItemCmdListener(); objCmd.addEventListener(Event.ENTER_FRAME, initTargetAlly, false, 0, true); cmdID = _ITEM_ANTIDOTE; objCmd.gotoAndPlay("target_ally"); trace("antidote .. "); } private function vindexNumina2BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdNuminaVulcanState()){ return; }; gmState.cmdNuminaVulcanCast(); removeVindexNuminaCmdListener(); cmdID = _NUMINA2; initHitBar(); trace("go buddy, VULCAN!! .. "); } private function antiFreezeBtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdAntiFreezeState()){ return; }; gmState.cmdAntiFreezeCast(); removeVindexItemCmdListener(); objCmd.addEventListener(Event.ENTER_FRAME, initTargetAlly, false, 0, true); cmdID = _ITEM_ANTIFREEZE; objCmd.gotoAndPlay("target_ally"); trace("anti freeze .. "); } private function initTargetAlly(_arg1:Event):void{ if (objCmd.currentLabel == "target_ally"){ if (((((objCmd.bVindex) && (objCmd.bRufus))) && (objCmd.bAndrea))){ if (battleStat.vindex.isActive()){ objCmd.bVindex.visible = true; objCmd.bVindex.addEventListener(MouseEvent.CLICK, targetVindexClick, false, 0, true); } else { objCmd.bVindex.visible = false; }; if (battleStat.rufus.isActive()){ objCmd.bRufus.visible = true; objCmd.bRufus.addEventListener(MouseEvent.CLICK, targetRufusClick, false, 0, true); } else { objCmd.bRufus.visible = false; }; if (battleStat.andrea.isActive()){ objCmd.bAndrea.visible = true; objCmd.bAndrea.addEventListener(MouseEvent.CLICK, targetAndreaClick, false, 0, true); } else { objCmd.bAndrea.visible = false; }; objCmd.removeEventListener(MouseEvent.CLICK, initTargetAlly); }; }; } private function vindexNumina1BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdNuminaVestaState()){ return; }; gmState.cmdNuminaVestaCast(); removeVindexNuminaCmdListener(); cmdID = _NUMINA1; initHitBar(); trace("go buddy, VESTA!! .. "); } private function lifePotionBtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdLifePotionState()){ return; }; gmState.cmdLifePotionCast(); removeVindexItemCmdListener(); objCmd.addEventListener(Event.ENTER_FRAME, initTargetAlly, false, 0, true); cmdID = _ITEM_LIFE_POTION; objCmd.gotoAndPlay("target_ally"); trace("life potion .. "); } public function Setup(_arg1, _arg2, _arg3){ objScene = _arg1; gmState = _arg2; battleStat = _arg3; objCmd = new battle_interface_mc(); objScene.addChild(objCmd); objCmd.x = 320; objCmd.y = 240; objCmd.gotoAndStop(1); objCmdInfo = new stock_info_mc(); objScene.addChild(objCmdInfo); objCmdInfo.x = 320; objCmdInfo.y = 240; battleCmdInfo = new BattleCommand2(gmState, objScene, objCmd, objCmdInfo); } private function rufusNumina1BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdNuminaNeptuneState()){ return; }; gmState.cmdNuminaNeptuneCast(); removeRufusNuminaCmdListener(); cmdID = _NUMINA4; initHitBar(); trace("unleashed..! NEPTUNE!! "); } private function rufusNumina3BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdNuminaMinervaState()){ return; }; gmState.cmdNuminaMinervaCast(); removeRufusNuminaCmdListener(); cmdID = _NUMINA2; initHitBar(); trace("unleashed..! MINERVA!! "); } private function rufusNumina5BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdNuminaJupiterState()){ return; }; gmState.cmdNuminaJupiterCast(); removeRufusNuminaCmdListener(); cmdID = _NUMINA5; initHitBar(); trace("unleashed..! JUPITER!! "); } private function rufusNumina4BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdNuminaApolloState()){ return; }; gmState.cmdNuminaApolloCast(); removeRufusNuminaCmdListener(); cmdID = _NUMINA3; initHitBar(); trace("unleashed..! APOLLO!! "); } private function removeMainCmdListener(){ if (objCmd.fight_btn){ objCmd.fight_btn.removeEventListener(MouseEvent.CLICK, vindexFightBtnClick); }; if (objCmd.numina_btn){ objCmd.numina_btn.removeEventListener(MouseEvent.CLICK, vindexNuminaBtnClick); }; if (objCmd.fight_btn){ objCmd.fight_btn.removeEventListener(MouseEvent.CLICK, rufusFightBtnClick); }; if (objCmd.numina_btn){ objCmd.numina_btn.removeEventListener(MouseEvent.CLICK, rufusNuminaBtnClick); }; if (objCmd.fight_btn){ objCmd.fight_btn.removeEventListener(MouseEvent.CLICK, andreaFightBtnClick); }; if (objCmd.numina_btn){ objCmd.numina_btn.removeEventListener(MouseEvent.CLICK, andreaNuminaBtnClick); }; if (objCmd.defend_btn){ objCmd.defend_btn.removeEventListener(MouseEvent.CLICK, globalDefendBtnClick); }; if (objCmd.alchemy_btn){ objCmd.alchemy_btn.removeEventListener(MouseEvent.CLICK, globalAlchemyBtnClick); }; if (objCmd.items_btn){ objCmd.items_btn.removeEventListener(MouseEvent.CLICK, globalItemBtnClick); }; } private function removeTargetEnemy():void{ if (objCmd.bEnemy1){ objCmd.bEnemy1.removeEventListener(MouseEvent.CLICK, targetEnemy1Click); }; if (objCmd.bEnemy2){ objCmd.bEnemy2.removeEventListener(MouseEvent.CLICK, targetEnemy2Click); }; if (objCmd.bEnemy3){ objCmd.bEnemy3.removeEventListener(MouseEvent.CLICK, targetEnemy3Click); }; } private function vindexInitFightCmd(_arg1:Event):void{ if (objCmd.currentLabel == "loop_vindex_fight"){ if (objCmd.vindex_fight_1_btn){ objCmd.vindex_fight_1_btn.addEventListener(MouseEvent.CLICK, vindexFight1BtnClick, false, 0, true); }; if (objCmd.vindex_fight_2_btn){ if (!gmState.cmdFightVindex2State()){ objCmd.vindex_fight_2_btn.visible = false; } else { objCmd.vindex_fight_2_btn.visible = true; objCmd.vindex_fight_2_btn.addEventListener(MouseEvent.CLICK, vindexFight2BtnClick, false, 0, true); }; }; if (objCmd.vindex_fight_3_btn){ if (!gmState.cmdFightVindex3State()){ objCmd.vindex_fight_3_btn.visible = false; } else { objCmd.vindex_fight_3_btn.visible = true; objCmd.vindex_fight_3_btn.addEventListener(MouseEvent.CLICK, vindexFight3BtnClick, false, 0, true); }; }; if (objCmd.vindex_fight_4_btn){ if (!gmState.cmdFightVindex4State()){ objCmd.vindex_fight_4_btn.visible = false; } else { objCmd.vindex_fight_4_btn.visible = true; objCmd.vindex_fight_4_btn.addEventListener(MouseEvent.CLICK, vindexFight4BtnClick, false, 0, true); }; }; if (objCmd.vindex_fight_5_btn){ if (!gmState.cmdFightVindex5State()){ objCmd.vindex_fight_5_btn.visible = false; } else { objCmd.vindex_fight_5_btn.visible = true; objCmd.vindex_fight_5_btn.addEventListener(MouseEvent.CLICK, vindexFight5BtnClick, false, 0, true); }; }; if (objCmd.back_btn){ objCmd.back_btn.addEventListener(MouseEvent.CLICK, vindexFightBackBtnClick, false, 0, true); }; }; } private function andreaNuminaBtnClick(_arg1:MouseEvent):void{ removeMainCmdListener(); objCmd.gotoAndPlay("andrea_numina"); objCmd.addEventListener(Event.ENTER_FRAME, andreaInitNuminaCmd, false, 0, true); } private function rufusFightBackBtnClick(_arg1:MouseEvent):void{ removeRufusFightCmdListener(); objCmd.gotoAndPlay("open_menu"); } private function targetVindexClick(_arg1:MouseEvent):void{ targetObj = objScene.vindex_mc; targetBStat = battleStat.vindex; removeTargetAlly(); initHitBar(); } private function andreaInitNuminaCmd(_arg1:Event):void{ if (objCmd.currentLabel == "loop_andrea_numina"){ if (objCmd.andrea_numina_1_btn){ if (!gmState.cmdNuminaCeresState()){ objCmd.andrea_numina_1_btn.visible = false; } else { objCmd.andrea_numina_1_btn.visible = true; objCmd.andrea_numina_1_btn.addEventListener(MouseEvent.CLICK, andreaNumina1BtnClick, false, 0, true); }; }; if (objCmd.andrea_numina_2_btn){ if (!gmState.cmdNuminaDianaState()){ objCmd.andrea_numina_2_btn.visible = false; } else { objCmd.andrea_numina_2_btn.visible = true; objCmd.andrea_numina_2_btn.addEventListener(MouseEvent.CLICK, andreaNumina2BtnClick, false, 0, true); }; }; if (objCmd.andrea_numina_3_btn){ if (!gmState.cmdNuminaVenusState()){ objCmd.andrea_numina_3_btn.visible = false; } else { objCmd.andrea_numina_3_btn.visible = true; objCmd.andrea_numina_3_btn.addEventListener(MouseEvent.CLICK, andreaNumina3BtnClick, false, 0, true); }; }; if (objCmd.andrea_numina_4_btn){ if (!gmState.cmdNuminaProserpinaState()){ objCmd.andrea_numina_4_btn.visible = false; } else { objCmd.andrea_numina_4_btn.visible = true; objCmd.andrea_numina_4_btn.addEventListener(MouseEvent.CLICK, andreaNumina4BtnClick, false, 0, true); }; }; if (objCmd.andrea_numina_5_btn){ if (!gmState.cmdNuminaJunoState()){ objCmd.andrea_numina_5_btn.visible = false; } else { objCmd.andrea_numina_5_btn.visible = true; objCmd.andrea_numina_5_btn.addEventListener(MouseEvent.CLICK, andreaNumina5BtnClick, false, 0, true); }; }; if (objCmd.back_btn){ objCmd.back_btn.addEventListener(MouseEvent.CLICK, andreaNuminaBackBtnClick, false, 0, true); }; }; } private function vindexNuminaBtnClick(_arg1:MouseEvent):void{ removeMainCmdListener(); objCmd.gotoAndPlay("vindex_numina"); objCmd.addEventListener(Event.ENTER_FRAME, vindexInitNuminaCmd, false, 0, true); } private function rufusNumina2BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdNuminaMercuryState()){ return; }; gmState.cmdNuminaMercuryCast(); removeRufusNuminaCmdListener(); cmdID = _NUMINA1; initHitBar(); trace("unleashed..! MERCURY!! "); } private function vindexNuminaBackBtnClick(_arg1:MouseEvent):void{ removeVindexNuminaCmdListener(); objCmd.gotoAndPlay("open_menu"); } private function rufusFight1BtnClick(_arg1:MouseEvent):void{ removeRufusFightCmdListener(); objCmd.addEventListener(Event.ENTER_FRAME, initTargetEnemy, false, 0, true); cmdID = _FIGHT1; objCmd.gotoAndPlay("target_enemy"); trace("F.I.G.H.T + 1 .. !!!"); } private function rufusFight2BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdFightRufus2State()){ return; }; gmState.cmdFightRufus2Cast(); removeRufusFightCmdListener(); objCmd.addEventListener(Event.ENTER_FRAME, initTargetEnemy, false, 0, true); cmdID = _FIGHT2; objCmd.gotoAndPlay("target_enemy"); trace("F.I.G.H.T + 2 .. !!!"); } private function rufusFight3BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdFightRufus3State()){ return; }; gmState.cmdFightRufus3Cast(); removeRufusFightCmdListener(); cmdID = _FIGHT3; initHitBar(); trace("F.I.G.H.T + 3 .. !!!"); } private function initMainCmd(_arg1:Event):void{ if (objCmd.currentLabel == "open_menu"){ if (charAlly == "vindex"){ if (objCmd.fight_btn){ objCmd.fight_btn.addEventListener(MouseEvent.CLICK, vindexFightBtnClick, false, 0, true); }; if (objCmd.numina_btn){ objCmd.numina_btn.addEventListener(MouseEvent.CLICK, vindexNuminaBtnClick, false, 0, true); }; objScene.vindex_mc.gotoAndPlay("stand"); }; if (charAlly == "rufus"){ if (objCmd.fight_btn){ objCmd.fight_btn.addEventListener(MouseEvent.CLICK, rufusFightBtnClick, false, 0, true); }; if (objCmd.numina_btn){ objCmd.numina_btn.addEventListener(MouseEvent.CLICK, rufusNuminaBtnClick, false, 0, true); }; }; if (charAlly == "andrea"){ if (objCmd.fight_btn){ objCmd.fight_btn.addEventListener(MouseEvent.CLICK, andreaFightBtnClick, false, 0, true); }; if (objCmd.numina_btn){ objCmd.numina_btn.addEventListener(MouseEvent.CLICK, andreaNuminaBtnClick, false, 0, true); }; }; if (objCmd.defend_btn){ objCmd.defend_btn.addEventListener(MouseEvent.CLICK, globalDefendBtnClick, false, 0, true); }; if (objCmd.alchemy_btn){ objCmd.alchemy_btn.addEventListener(MouseEvent.CLICK, globalAlchemyBtnClick, false, 0, true); }; if (objCmd.items_btn){ objCmd.items_btn.addEventListener(MouseEvent.CLICK, globalItemBtnClick, false, 0, true); }; }; } private function rufusFight5BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdFightRufus5State()){ return; }; gmState.cmdFightRufus5Cast(); removeRufusFightCmdListener(); cmdID = _FIGHT5; initHitBar(); trace("F.I.G.H.T + 5 .. !!!"); } private function rufusFight4BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdFightRufus4State()){ return; }; gmState.cmdFightRufus4Cast(); removeRufusFightCmdListener(); objCmd.addEventListener(Event.ENTER_FRAME, initTargetEnemy, false, 0, true); cmdID = _FIGHT4; objCmd.gotoAndPlay("target_enemy"); trace("F.I.G.H.T + 4 .. !!!"); } private function magicPotionBtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdMagicPotionState()){ return; }; gmState.cmdMagicPotionCast(); removeVindexItemCmdListener(); objCmd.addEventListener(Event.ENTER_FRAME, initTargetAlly, false, 0, true); cmdID = _ITEM_MAGIC_POTION; objCmd.gotoAndPlay("target_ally"); trace("magic potion .. "); } private function rufusNuminaBackBtnClick(_arg1:MouseEvent):void{ removeRufusNuminaCmdListener(); objCmd.gotoAndPlay("open_menu"); } private function faceMainCmd(_arg1:Event):void{ if (objCmd.face){ if (charAlly == "vindex"){ objCmd.face.gotoAndStop("vindex"); } else { if (charAlly == "andrea"){ objCmd.face.gotoAndStop("andrea"); } else { if (charAlly == "rufus"){ objCmd.face.gotoAndStop("rufus"); }; }; }; }; } private function andreaFightBtnClick(_arg1:MouseEvent):void{ removeMainCmdListener(); objCmd.gotoAndPlay("andrea_fight"); objCmd.addEventListener(Event.ENTER_FRAME, andreaInitFightCmd, false, 0, true); } private function initAlchemyCmd(_arg1:Event):void{ if (objCmd.currentLabel == "loop_alchemy"){ if (objCmd.molotov_btn){ objCmd.molotov_btn.addEventListener(MouseEvent.CLICK, molotovBtnClick, false, 0, true); }; if (objCmd.poison_btn){ objCmd.poison_btn.addEventListener(MouseEvent.CLICK, poisonBtnClick, false, 0, true); }; if (objCmd.freeze_btn){ objCmd.freeze_btn.addEventListener(MouseEvent.CLICK, freezeBtnClick, false, 0, true); }; if (objCmd.back_btn){ objCmd.back_btn.addEventListener(MouseEvent.CLICK, alchemyBackBtnClick, false, 0, true); }; }; } private function globalAlchemyBtnClick(_arg1:MouseEvent):void{ removeMainCmdListener(); objCmd.gotoAndPlay("alchemy"); objCmd.addEventListener(Event.ENTER_FRAME, initAlchemyCmd, false, 0, true); } private function targetEnemy2Click(_arg1:MouseEvent):void{ if (battleStat.enemy2Obj == null){ return; }; targetObj = battleStat.enemy2Obj; targetBStat = battleStat.enemy2; removeTargetEnemy(); initHitBar(); } private function targetEnemy3Click(_arg1:MouseEvent):void{ if (battleStat.enemy3Obj == null){ return; }; targetObj = battleStat.enemy3Obj; targetBStat = battleStat.enemy3; removeTargetEnemy(); initHitBar(); } private function andreaNumina1BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdNuminaCeresState()){ return; }; gmState.cmdNuminaCeresCast(); removeAndreaNuminaCmdListener(); cmdID = _NUMINA1; initHitBar(); trace("unleashed..! CERES!! "); } private function rufusInitNuminaCmd(_arg1:Event):void{ if (objCmd.currentLabel == "loop_rufus_numina"){ if (objCmd.rufus_numina_1_btn){ if (!gmState.cmdNuminaNeptuneState()){ objCmd.rufus_numina_1_btn.visible = false; } else { objCmd.rufus_numina_1_btn.visible = true; objCmd.rufus_numina_1_btn.addEventListener(MouseEvent.CLICK, rufusNumina1BtnClick, false, 0, true); }; }; if (objCmd.rufus_numina_2_btn){ if (!gmState.cmdNuminaMercuryState()){ objCmd.rufus_numina_2_btn.visible = false; } else { objCmd.rufus_numina_2_btn.visible = true; objCmd.rufus_numina_2_btn.addEventListener(MouseEvent.CLICK, rufusNumina2BtnClick, false, 0, true); }; }; if (objCmd.rufus_numina_3_btn){ if (!gmState.cmdNuminaMinervaState()){ objCmd.rufus_numina_3_btn.visible = false; } else { objCmd.rufus_numina_3_btn.visible = true; objCmd.rufus_numina_3_btn.addEventListener(MouseEvent.CLICK, rufusNumina3BtnClick, false, 0, true); }; }; if (objCmd.rufus_numina_4_btn){ if (!gmState.cmdNuminaApolloState()){ objCmd.rufus_numina_4_btn.visible = false; } else { objCmd.rufus_numina_4_btn.visible = true; objCmd.rufus_numina_4_btn.addEventListener(MouseEvent.CLICK, rufusNumina4BtnClick, false, 0, true); }; }; if (objCmd.rufus_numina_5_btn){ if (!gmState.cmdNuminaJupiterState()){ objCmd.rufus_numina_5_btn.visible = false; } else { objCmd.rufus_numina_5_btn.visible = true; objCmd.rufus_numina_5_btn.addEventListener(MouseEvent.CLICK, rufusNumina5BtnClick, false, 0, true); }; }; if (objCmd.back_btn){ objCmd.back_btn.addEventListener(MouseEvent.CLICK, rufusNuminaBackBtnClick, false, 0, true); }; }; } private function andreaNumina5BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdNuminaJunoState()){ return; }; gmState.cmdNuminaJunoCast(); removeAndreaNuminaCmdListener(); cmdID = _NUMINA5; initHitBar(); trace("unleashed..! JUNO!! "); } private function initHitBar():void{ objCmd.gotoAndPlay("hit_detector"); objCmd.addEventListener(Event.ENTER_FRAME, hitBarHandle, false, 0, true); } private function removeVindexNuminaCmdListener(){ if (objCmd.vindex_numina_1_btn){ objCmd.vindex_numina_1_btn.removeEventListener(MouseEvent.CLICK, vindexNumina1BtnClick); }; if (objCmd.vindex_numina_2_btn){ objCmd.vindex_numina_2_btn.removeEventListener(MouseEvent.CLICK, vindexNumina2BtnClick); }; if (objCmd.vindex_numina_3_btn){ objCmd.vindex_numina_3_btn.removeEventListener(MouseEvent.CLICK, vindexNumina3BtnClick); }; if (objCmd.back_btn){ objCmd.back_btn.removeEventListener(MouseEvent.CLICK, vindexNuminaBackBtnClick); }; } private function andreaNumina4BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdNuminaProserpinaState()){ return; }; gmState.cmdNuminaProserpinaCast(); removeAndreaNuminaCmdListener(); cmdID = _NUMINA3; initHitBar(); trace("unleashed..! PROSERPINA!! "); } private function poisonBtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdPoisonState()){ return; }; gmState.cmdPoisonCast(); removeAlchemyCmdListener(); objCmd.addEventListener(Event.ENTER_FRAME, initTargetEnemy, false, 0, true); cmdID = _ALCHEMY_POISON; objCmd.gotoAndPlay("target_enemy"); trace("poison blow .. "); } private function removeVindexFightCmdListener(){ if (objCmd.vindex_fight_1_btn){ objCmd.vindex_fight_1_btn.removeEventListener(MouseEvent.CLICK, vindexFight1BtnClick); }; if (objCmd.vindex_fight_2_btn){ objCmd.vindex_fight_2_btn.removeEventListener(MouseEvent.CLICK, vindexFight2BtnClick); }; if (objCmd.vindex_fight_3_btn){ objCmd.vindex_fight_3_btn.removeEventListener(MouseEvent.CLICK, vindexFight3BtnClick); }; if (objCmd.vindex_fight_4_btn){ objCmd.vindex_fight_4_btn.removeEventListener(MouseEvent.CLICK, vindexFight4BtnClick); }; if (objCmd.vindex_fight_5_btn){ objCmd.vindex_fight_5_btn.removeEventListener(MouseEvent.CLICK, vindexFight5BtnClick); }; if (objCmd.back_btn){ objCmd.back_btn.removeEventListener(MouseEvent.CLICK, vindexFightBackBtnClick); }; } private function andreaNumina3BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdNuminaVenusState()){ return; }; gmState.cmdNuminaVenusCast(); removeAndreaNuminaCmdListener(); cmdID = _NUMINA2; initHitBar(); trace("unleashed..! VENUS!! "); } private function andreaNumina2BtnClick(_arg1:MouseEvent):void{ if (!gmState.cmdNuminaDianaState()){ return; }; gmState.cmdNuminaDianaCast(); removeAndreaNuminaCmdListener(); cmdID = _NUMINA4; initHitBar(); trace("unleashed..! DIANA!! "); } private function removeTargetAlly():void{ if (objCmd.bVindex){ objCmd.bVindex.removeEventListener(MouseEvent.CLICK, targetVindexClick); }; if (objCmd.bRufus){ objCmd.bRufus.removeEventListener(MouseEvent.CLICK, targetRufusClick); }; if (objCmd.bAndrea){ objCmd.bAndrea.removeEventListener(MouseEvent.CLICK, targetAndreaClick); }; } private function hitBarHandle(_arg1:Event){ if (objCmd.currentLabel == "hit_detector"){ objScene.addEventListener(MouseEvent.CLICK, hitBarClick, false, 0, true); }; if (objCmd.currentLabel == "hit_end"){ objScene.removeEventListener(MouseEvent.CLICK, hitBarClick); objCmd.removeEventListener(Event.ENTER_FRAME, hitBarHandle); damageMult = 0.8; objCmd.gotoAndStop("init"); cmdActive = false; }; } private function rufusFightBtnClick(_arg1:MouseEvent):void{ removeMainCmdListener(); objCmd.gotoAndPlay("rufus_fight"); objCmd.addEventListener(Event.ENTER_FRAME, rufusInitFightCmd, false, 0, true); } private function removeAndreaNuminaCmdListener(){ if (objCmd.andrea_numina_1_btn){ objCmd.andrea_numina_1_btn.removeEventListener(MouseEvent.CLICK, andreaNumina1BtnClick); }; if (objCmd.andrea_numina_2_btn){ objCmd.andrea_numina_2_btn.removeEventListener(MouseEvent.CLICK, andreaNumina2BtnClick); }; if (objCmd.andrea_numina_3_btn){ objCmd.andrea_numina_3_btn.removeEventListener(MouseEvent.CLICK, andreaNumina3BtnClick); }; if (objCmd.andrea_numina_4_btn){ objCmd.andrea_numina_4_btn.removeEventListener(MouseEvent.CLICK, andreaNumina4BtnClick); }; if (objCmd.andrea_numina_5_btn){ objCmd.andrea_numina_5_btn.removeEventListener(MouseEvent.CLICK, andreaNumina5BtnClick); }; if (objCmd.back_btn){ objCmd.back_btn.removeEventListener(MouseEvent.CLICK, andreaNuminaBackBtnClick); }; } private function vindexInitNuminaCmd(_arg1:Event):void{ if (objCmd.currentLabel == "loop_vindex_numina"){ if (objCmd.vindex_numina_1_btn){ if (!gmState.cmdNuminaVestaState()){ objCmd.vindex_numina_1_btn.visible = false; } else { objCmd.vindex_numina_1_btn.visible = true; objCmd.vindex_numina_1_btn.addEventListener(MouseEvent.CLICK, vindexNumina1BtnClick, false, 0, true); }; }; if (objCmd.vindex_numina_2_btn){ if (!gmState.cmdNuminaVulcanState()){ objCmd.vindex_numina_2_btn.visible = false; } else { objCmd.vindex_numina_2_btn.visible = true; objCmd.vindex_numina_2_btn.addEventListener(MouseEvent.CLICK, vindexNumina2BtnClick, false, 0, true); }; }; if (objCmd.vindex_numina_3_btn){ if (!gmState.cmdNuminaMarsState()){ objCmd.vindex_numina_3_btn.visible = false; } else { objCmd.vindex_numina_3_btn.visible = true; objCmd.vindex_numina_3_btn.addEventListener(MouseEvent.CLICK, vindexNumina3BtnClick, false, 0, true); }; }; if (objCmd.back_btn){ objCmd.back_btn.addEventListener(MouseEvent.CLICK, vindexNuminaBackBtnClick, false, 0, true); }; }; } private function removeRufusNuminaCmdListener(){ if (objCmd.rufus_numina_1_btn){ objCmd.rufus_numina_1_btn.removeEventListener(MouseEvent.CLICK, rufusNumina1BtnClick); }; if (objCmd.rufus_numina_2_btn){ objCmd.rufus_numina_2_btn.removeEventListener(MouseEvent.CLICK, rufusNumina2BtnClick); }; if (objCmd.rufus_numina_3_btn){ objCmd.rufus_numina_3_btn.removeEventListener(MouseEvent.CLICK, rufusNumina3BtnClick); }; if (objCmd.rufus_numina_4_btn){ objCmd.rufus_numina_4_btn.removeEventListener(MouseEvent.CLICK, rufusNumina4BtnClick); }; if (objCmd.rufus_numina_5_btn){ objCmd.rufus_numina_5_btn.removeEventListener(MouseEvent.CLICK, rufusNumina5BtnClick); }; if (objCmd.back_btn){ objCmd.back_btn.removeEventListener(MouseEvent.CLICK, rufusNuminaBackBtnClick); }; } private function globalDefendBtnClick(_arg1:MouseEvent):void{ removeMainCmdListener(); objCmd.gotoAndStop("init"); cmdID = _DEFEND; cmdActive = false; } private function hitBarClick(_arg1:MouseEvent):void{ if (objCmd.currentLabel == "hit_critical"){ damageMult = 1.2; } else { if ((((objCmd.currentLabel == "hit_normal")) || ((objCmd.currentLabel == "hit_normal2")))){ damageMult = 1; } else { damageMult = 0.8; }; }; objScene.removeEventListener(MouseEvent.CLICK, hitBarClick); objCmd.removeEventListener(Event.ENTER_FRAME, hitBarHandle); objCmd.gotoAndStop("init"); cmdActive = false; } public function ShowCommandCmd(_arg1:String){ charAlly = _arg1; if ((((((charAlly == "vindex")) || ((charAlly == "rufus")))) || ((charAlly == "andrea")))){ objCmd.gotoAndPlay("open_menu"); objCmd.addEventListener(Event.ENTER_FRAME, initMainCmd, false, 0, true); objCmd.addEventListener(Event.ENTER_FRAME, faceMainCmd, false, 0, true); cmdActive = true; }; } private function removeAlchemyCmdListener(){ if (objCmd.molotov_btn){ objCmd.molotov_btn.removeEventListener(MouseEvent.CLICK, molotovBtnClick); }; if (objCmd.poison_btn){ objCmd.poison_btn.removeEventListener(MouseEvent.CLICK, poisonBtnClick); }; if (objCmd.freeze_btn){ objCmd.freeze_btn.removeEventListener(MouseEvent.CLICK, freezeBtnClick); }; if (objCmd.back_btn){ objCmd.back_btn.removeEventListener(MouseEvent.CLICK, alchemyBackBtnClick); }; } private function initItemCmd(_arg1:Event):void{ if (objCmd.currentLabel == "loop_items"){ if (objCmd.life_potion_btn){ objCmd.life_potion_btn.addEventListener(MouseEvent.CLICK, lifePotionBtnClick, false, 0, true); }; if (objCmd.magic_potion_btn){ objCmd.magic_potion_btn.addEventListener(MouseEvent.CLICK, magicPotionBtnClick, false, 0, true); }; if (objCmd.antidote_btn){ objCmd.antidote_btn.addEventListener(MouseEvent.CLICK, antidoteBtnClick, false, 0, true); }; if (objCmd.antifreeze_btn){ objCmd.antifreeze_btn.addEventListener(MouseEvent.CLICK, antiFreezeBtnClick, false, 0, true); }; if (objCmd.revive_btn){ objCmd.revive_btn.addEventListener(MouseEvent.CLICK, reviveBtnClick, false, 0, true); }; if (objCmd.back_btn){ objCmd.back_btn.addEventListener(MouseEvent.CLICK, itemBackBtnClick, false, 0, true); }; }; } private function removeAndreaFightCmdListener(){ if (objCmd.andrea_fight_1_btn){ objCmd.andrea_fight_1_btn.removeEventListener(MouseEvent.CLICK, andreaFight1BtnClick); }; if (objCmd.andrea_fight_2_btn){ objCmd.andrea_fight_2_btn.removeEventListener(MouseEvent.CLICK, andreaFight2BtnClick); }; if (objCmd.andrea_fight_3_btn){ objCmd.andrea_fight_3_btn.removeEventListener(MouseEvent.CLICK, andreaFight3BtnClick); }; if (objCmd.andrea_fight_4_btn){ objCmd.andrea_fight_4_btn.removeEventListener(MouseEvent.CLICK, andreaFight4BtnClick); }; if (objCmd.andrea_fight_5_btn){ objCmd.andrea_fight_5_btn.removeEventListener(MouseEvent.CLICK, andreaFight5BtnClick); }; if (objCmd.back_btn){ objCmd.back_btn.removeEventListener(MouseEvent.CLICK, andreaFightBackBtnClick); }; } } }//package
Section 104
//BattleCommand2 (BattleCommand2) package { import flash.events.*; public class BattleCommand2 { const _RUFUS_JUPITER = 290; const _RUFUS_POWER_SLASH = 80; const _VINDEX_HURRICANE_SLASH = 30; const _ANDREA_DIANA = 260; const _VINDEX_FIRE_BIRD = 203; const _RUFUS_THUNDER_STRIKE = 140; const _ITEM_REVIVE = 15; const _ALCHEMY_POISON = 17; const _RUFUS_DOUBLE_SLASH = 40; const _RUFUS_MINERVA = 160; const _ITEM_ANTIDOTE = 13; const _ANDREA_WATER_ARROW = 130; const _VINDEX_MARS = 280; const _ANDREA_DOUBLE_SHOT = 30; const _ANDREA_VENUS = 120; const _ITEM_LIFE_POTION = 11; const _RUFUS_APOLLO = 200; const _ANDREA_JUNO = 240; const _VINDEX_GOD_OF_SWORD = 350; const _VINDEX_FIRE_SLASH = 110; const _VINDEX_VULCAN = 210; const _ITEM_MAGIC_POTION = 12; const _RUFUS_METEOR_THUNDER = 180; const _ALCHEMY_FREEZE = 18; const _ANDREA_CERES = 80; const _ALCHEMY_MOLOTOV = 16; const _ANDREA_DEADLY_RAIN = 190; const _ITEM_ANTIFREEZE = 14; const _VINDEX_VESTA = 130; const _ANDREA_PROSERPINA = 150; const _RUFUS_NEPTUNE = 240; const _RUFUS_MERCURY = 130; const _ANDREA_MULTI_ARROW = 70; private var objCmdInfo; private var gmState; private var molotovInfo:Boolean;// = false private var infoPointer;// = 0 private var objCmd; private var poisonInfo:Boolean;// = false private var objScene; private var freezeInfo:Boolean;// = false public function BattleCommand2(_arg1, _arg2, _arg3, _arg4){ infoPointer = 0; molotovInfo = false; poisonInfo = false; freezeInfo = false; super(); gmState = _arg1; objScene = _arg2; objCmd = _arg3; objCmdInfo = _arg4; objCmd.addEventListener(Event.ENTER_FRAME, infoItemOver, false, 0, true); objScene.addEventListener(Event.ENTER_FRAME, infoItemHandle, false, 0, true); } private function reviveBtnMouseOver(_arg1:MouseEvent):void{ objCmdInfo.gotoAndStop(2); infoPointer = _ITEM_REVIVE; } private function magicPotionBtnMouseOut(_arg1:MouseEvent):void{ objCmdInfo.gotoAndStop(1); } private function reviveBtnMouseOut(_arg1:MouseEvent):void{ objCmdInfo.gotoAndStop(1); } private function freezeBtnMouseOver(_arg1:MouseEvent):void{ objCmdInfo.gotoAndStop(2); infoPointer = _ALCHEMY_FREEZE; } private function infoItemOver(_arg1:Event):void{ if (objCmd.currentLabel == "loop_alchemy"){ if (objCmd.molotov_btn){ objCmd.molotov_btn.addEventListener(MouseEvent.MOUSE_OVER, molotovBtnMouseOver, false, 0, true); }; if (objCmd.molotov_btn){ objCmd.molotov_btn.addEventListener(MouseEvent.MOUSE_OUT, molotovBtnMouseOut, false, 0, true); }; if (objCmd.poison_btn){ objCmd.poison_btn.addEventListener(MouseEvent.MOUSE_OVER, poisonBtnMouseOver, false, 0, true); }; if (objCmd.poison_btn){ objCmd.poison_btn.addEventListener(MouseEvent.MOUSE_OUT, poisonBtnMouseOut, false, 0, true); }; if (objCmd.freeze_btn){ objCmd.freeze_btn.addEventListener(MouseEvent.MOUSE_OVER, freezeBtnMouseOver, false, 0, true); }; if (objCmd.freeze_btn){ objCmd.freeze_btn.addEventListener(MouseEvent.MOUSE_OUT, freezeBtnMouseOut, false, 0, true); }; }; if (objCmd.currentLabel == "loop_items"){ if (objCmd.life_potion_btn){ objCmd.life_potion_btn.addEventListener(MouseEvent.MOUSE_OVER, lifePotionBtnMouseOver, false, 0, true); }; if (objCmd.life_potion_btn){ objCmd.life_potion_btn.addEventListener(MouseEvent.MOUSE_OUT, lifePotionBtnMouseOut, false, 0, true); }; if (objCmd.magic_potion_btn){ objCmd.magic_potion_btn.addEventListener(MouseEvent.MOUSE_OVER, magicPotionBtnMouseOver, false, 0, true); }; if (objCmd.magic_potion_btn){ objCmd.magic_potion_btn.addEventListener(MouseEvent.MOUSE_OUT, magicPotionBtnMouseOut, false, 0, true); }; if (objCmd.antidote_btn){ objCmd.antidote_btn.addEventListener(MouseEvent.MOUSE_OVER, antidoteBtnMouseOver, false, 0, true); }; if (objCmd.antidote_btn){ objCmd.antidote_btn.addEventListener(MouseEvent.MOUSE_OUT, antidoteBtnMouseOut, false, 0, true); }; if (objCmd.antifreeze_btn){ objCmd.antifreeze_btn.addEventListener(MouseEvent.MOUSE_OVER, antiFreezeBtnMouseOver, false, 0, true); }; if (objCmd.antifreeze_btn){ objCmd.antifreeze_btn.addEventListener(MouseEvent.MOUSE_OUT, antiFreezeBtnMouseOut, false, 0, true); }; if (objCmd.revive_btn){ objCmd.revive_btn.addEventListener(MouseEvent.MOUSE_OVER, reviveBtnMouseOver, false, 0, true); }; if (objCmd.revive_btn){ objCmd.revive_btn.addEventListener(MouseEvent.MOUSE_OUT, reviveBtnMouseOut, false, 0, true); }; }; } private function antiFreezeBtnMouseOver(_arg1:MouseEvent):void{ objCmdInfo.gotoAndStop(2); infoPointer = _ITEM_ANTIFREEZE; } private function poisonBtnMouseOver(_arg1:MouseEvent):void{ objCmdInfo.gotoAndStop(2); infoPointer = _ALCHEMY_POISON; } private function antidoteBtnMouseOut(_arg1:MouseEvent):void{ objCmdInfo.gotoAndStop(1); } private function lifePotionBtnMouseOver(_arg1:MouseEvent):void{ objCmdInfo.gotoAndStop(2); infoPointer = _ITEM_LIFE_POTION; } private function molotovBtnMouseOut(_arg1:MouseEvent):void{ objCmdInfo.gotoAndStop(1); } private function infoItemHandle(_arg1:Event):void{ if (objCmdInfo.currentFrame == 2){ if (objCmdInfo.val){ if (infoPointer == _ALCHEMY_MOLOTOV){ objCmdInfo.val.htmlText = String(("Stock : " + gmState._molotov)); }; if (infoPointer == _ALCHEMY_POISON){ objCmdInfo.val.htmlText = String(("Stock : " + gmState._poison)); }; if (infoPointer == _ALCHEMY_FREEZE){ objCmdInfo.val.htmlText = String(("Stock : " + gmState._freeze)); }; if (infoPointer == _ITEM_LIFE_POTION){ objCmdInfo.val.htmlText = String(("Stock : " + gmState._life_potion)); }; if (infoPointer == _ITEM_MAGIC_POTION){ objCmdInfo.val.htmlText = String(("Stock : " + gmState._magic_potion)); }; if (infoPointer == _ITEM_ANTIDOTE){ objCmdInfo.val.htmlText = String(("Stock : " + gmState._antidote)); }; if (infoPointer == _ITEM_ANTIFREEZE){ objCmdInfo.val.htmlText = String(("Stock : " + gmState._antifreeze)); }; if (infoPointer == _ITEM_REVIVE){ objCmdInfo.val.htmlText = String(("Stock : " + gmState._revive)); }; }; }; } private function antiFreezeBtnMouseOut(_arg1:MouseEvent):void{ objCmdInfo.gotoAndStop(1); } private function lifePotionBtnMouseOut(_arg1:MouseEvent):void{ objCmdInfo.gotoAndStop(1); } private function poisonBtnMouseOut(_arg1:MouseEvent):void{ objCmdInfo.gotoAndStop(1); } private function molotovBtnMouseOver(_arg1:MouseEvent):void{ objCmdInfo.gotoAndStop(2); infoPointer = _ALCHEMY_MOLOTOV; } private function antidoteBtnMouseOver(_arg1:MouseEvent):void{ objCmdInfo.gotoAndStop(2); infoPointer = _ITEM_ANTIDOTE; } private function freezeBtnMouseOut(_arg1:MouseEvent):void{ objCmdInfo.gotoAndStop(1); } private function magicPotionBtnMouseOver(_arg1:MouseEvent):void{ objCmdInfo.gotoAndStop(2); infoPointer = _ITEM_MAGIC_POTION; } } }//package
Section 105
//BattleHandle (BattleHandle) package { public class BattleHandle { private var action; private var gmState; private var objScene; private var bStat; public function BattleHandle(_arg1, _arg2){ gmState = _arg1; objScene = _arg2; bStat = new BattleStat(gmState); gmState.getVindexStat().setState(2); if (gmState._rufus_enable){ gmState.getRufusStat().setState(2); }; if (gmState._andrea_enable){ gmState.getAndreaStat().setState(2); }; } public function vindexEquipmentUpdate(){ if ((((gmState._vindex_arm == 0)) && (objScene.vindex_mc.vindex_body_mc))){ objScene.vindex_mc.vindex_body_mc.gotoAndStop("default"); }; if ((((gmState._vindex_arm == 1)) && (objScene.vindex_mc.vindex_body_mc))){ objScene.vindex_mc.vindex_body_mc.gotoAndStop("soldier"); }; if ((((gmState._vindex_wpn == 0)) && (objScene.vindex_mc.vindex_sword_mc))){ objScene.vindex_mc.vindex_sword_mc.gotoAndStop("default"); }; if ((((gmState._vindex_wpn == 1)) && (objScene.vindex_mc.vindex_sword_mc))){ objScene.vindex_mc.vindex_sword_mc.gotoAndStop("soldier"); }; if ((((gmState._vindex_wpn == 2)) && (objScene.vindex_mc.vindex_sword_mc))){ objScene.vindex_mc.vindex_sword_mc.gotoAndStop("ultimate"); }; } public function battleSetupPlayer(_arg1:String="VINDEX_ALONE"){ if (_arg1 == "VINDEX_ALONE"){ gmState._rufus_enable = false; gmState.getRufusStat().setState(0); gmState._andrea_enable = false; gmState.getAndreaStat().setState(0); } else { if (_arg1 == "VINDEX_RUFUS"){ gmState._rufus_enable = true; gmState.getRufusStat().setState(2); gmState._andrea_enable = false; gmState.getAndreaStat().setState(0); } else { if (_arg1 == "VINDEX_ANDREA"){ gmState._rufus_enable = false; gmState.getRufusStat().setState(0); gmState._andrea_enable = true; gmState.getAndreaStat().setState(2); } else { if (_arg1 == "FULL_PARTY"){ gmState._rufus_enable = true; gmState.getRufusStat().setState(2); gmState._andrea_enable = true; gmState.getAndreaStat().setState(2); }; }; }; }; } public function statBarUpdate(_arg1, _arg2, _arg3){ if (((_arg2.hp) && (_arg2.mp))){ _arg2.hp.scaleX = (bStat.rufus.getHealth() / bStat.rufus.getMaxHealth()); _arg2.mp.scaleX = (bStat.rufus.getMana() / bStat.rufus.getMaxMana()); _arg2.hp_digit.htmlText = String(((("<b>" + bStat.rufus.getHealth()) + " / ") + bStat.rufus.getMaxHealth())); _arg2.mp_digit.htmlText = String(((("<b>" + bStat.rufus.getMana()) + " / ") + bStat.rufus.getMaxMana())); }; if (((_arg3.hp) && (_arg3.mp))){ _arg3.hp.scaleX = (bStat.andrea.getHealth() / bStat.andrea.getMaxHealth()); _arg3.mp.scaleX = (bStat.andrea.getMana() / bStat.andrea.getMaxMana()); _arg3.hp_digit.htmlText = String(((("<b>" + bStat.andrea.getHealth()) + " / ") + bStat.andrea.getMaxHealth())); _arg3.mp_digit.htmlText = String(((("<b>" + bStat.andrea.getMana()) + " / ") + bStat.andrea.getMaxMana())); }; if (((_arg1.hp) && (_arg1.mp))){ _arg1.hp.scaleX = (bStat.vindex.getHealth() / bStat.vindex.getMaxHealth()); _arg1.mp.scaleX = (bStat.vindex.getMana() / bStat.vindex.getMaxMana()); _arg1.hp_digit.htmlText = String(((("<b>" + bStat.vindex.getHealth()) + " / ") + bStat.vindex.getMaxHealth())); _arg1.mp_digit.htmlText = String(((("<b>" + bStat.vindex.getMana()) + " / ") + bStat.vindex.getMaxMana())); }; } public function battleGoUpdate():Boolean{ if (bStat.battleState() > 0){ return (false); }; action.ACTUpdate(); return (true); } public function isEnemyWin():Boolean{ if (bStat.battleState() == 2){ return (true); }; return (false); } public function battleSetupEnemy1(_arg1, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int){ bStat.setupEnemy1Stat(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, 0, 0, _arg7); bStat.enemy1.setState(2); } public function battleSetupEnemy3(_arg1, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int){ bStat.setupEnemy3Stat(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, 0, 0, _arg7); bStat.enemy3.setState(2); } public function battleStart(_arg1:int=0, _arg2:int=0){ gmState.setupGain(_arg1, _arg2); bStat.initTurn(); action = new ActionClass(gmState, objScene, bStat); action.initialise(); } public function isPlayerWin():Boolean{ if (bStat.battleState() == 1){ return (true); }; return (false); } public function battleSetupEnemy2(_arg1, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int){ bStat.setupEnemy2Stat(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, 0, 0, _arg7); bStat.enemy2.setState(2); } } }//package
Section 106
//BattleInitGo (BattleInitGo) package { public class BattleInitGo { public function initialise(_arg1, _arg2, _arg3:Boolean=false):Object{ var _local4:*; _local4 = new BattleHandle(_arg1, _arg2); if (_arg1.isNextBattle(_arg1.BATTLE_VILLAGE)){ if (_arg3){ if (_arg2.currentLabel == "training1"){ _local4.battleSetupEnemy1(_arg2.enemyT1_thiefA, 60, 0, 45, 5, 12, 0); _local4.battleStart(25, 50); } else { _local4.battleSetupEnemy1(_arg2.enemyT2_bulgarA, 80, 0, 50, 7, 8, 0); _local4.battleStart(30, 75); }; } else { if (_arg1._stage == 1){ _local4.battleSetupPlayer("VINDEX_ALONE"); _local4.battleSetupEnemy1(_arg2.enemy1_thiefA, 50, 0, 40, 5, 11, 0); _local4.battleSetupEnemy2(_arg2.enemy1_thiefB, 40, 0, 41, 6, 10, 0); _local4.battleStart(400, 250); trace(" initial stage 1 ... complete !! "); } else { if (_arg1._stage == 2){ _local4.battleSetupPlayer("VINDEX_ALONE"); _local4.battleSetupEnemy1(_arg2.enemy2_thiefBoss, 75, 0, 55, 10, 20, 0); _local4.battleStart(700, 350); trace(" initial stage 2 ... complete !! "); } else { if (_arg1._stage == 3){ _local4.battleSetupPlayer("VINDEX_ALONE"); _local4.battleSetupEnemy1(_arg2.enemy3_bulgarA, 70, 0, 52, 8, 7, 0); _local4.battleSetupEnemy2(_arg2.enemy3_bulgarB, 65, 0, 50, 8, 8, 0); _local4.battleStart(500, 400); trace(" initial stage 3 ... complete !! "); } else { if (_arg1._stage == 4){ _local4.battleSetupPlayer("VINDEX_ALONE"); _local4.battleSetupEnemy1(_arg2.enemy4_bulgarBoss, 150, 0, 60, 10, 5, 0); _local4.battleStart(1000, 800); trace(" initial stage 4 ... complete !! "); }; }; }; }; }; }; if (_arg1.isNextBattle(_arg1.BATTLE_FOREST)){ if (_arg3){ if (_arg2.currentLabel == "training1"){ _local4.battleSetupEnemy1(_arg2.enemyT1_merc, 90, 0, 60, 8, 10, 0); _local4.battleSetupEnemy2(_arg2.enemyT1_merc2, 100, 0, 55, 8, 10, 0); _local4.battleStart(50, 100); } else { _local4.battleSetupEnemy1(_arg2.enemyT2_tiger, 120, 0, 70, 10, 15, 0); _local4.battleStart(40, 75); }; } else { if (_arg1._stage == 5){ _local4.battleSetupPlayer("VINDEX_ANDREA"); _local4.battleSetupEnemy1(_arg2.enemy1_wolf, 70, 0, 55, 5, 11, 0); _local4.battleSetupEnemy2(_arg2.enemy1_tiger, 100, 0, 65, 7, 13, 0); _local4.battleStart(500, 200); trace(" initial stage 5 ... complete !! "); } else { if (_arg1._stage == 6){ _local4.battleSetupPlayer("VINDEX_ANDREA"); _local4.battleSetupEnemy1(_arg2.enemy2_wolf, 70, 0, 55, 5, 11, 0); _local4.battleSetupEnemy2(_arg2.enemy2_lion, 200, 0, 80, 10, 8, 0); _local4.battleSetupEnemy3(_arg2.enemy2_tiger, 100, 0, 70, 7, 13, 0); _local4.battleStart(1100, 500); trace(" initial stage 6 ... complete !! "); } else { if (_arg1._stage == 7){ _local4.battleSetupPlayer("VINDEX_ANDREA"); _local4.battleSetupEnemy1(_arg2.enemy3_merc, 80, 0, 60, 8, 10, 0); _local4.battleSetupEnemy2(_arg2.enemy3_merc2, 90, 0, 60, 8, 10, 0); _local4.battleSetupEnemy3(_arg2.enemy3_tiger, 120, 0, 75, 9, 13, 0); _local4.battleStart(800, 400); trace(" initial stage 7 ... complete !! "); } else { if (_arg1._stage == 8){ _local4.battleSetupPlayer("VINDEX_ANDREA"); _local4.battleSetupEnemy1(_arg2.enemy4_lion, 200, 0, 80, 10, 8, 0); _local4.battleSetupEnemy2(_arg2.enemy4_boss, 350, 0, 90, 5, 5, 0); _local4.battleSetupEnemy3(_arg2.enemy4_merc, 90, 0, 60, 8, 10, 0); _local4.battleStart(1400, 600); trace(" initial stage 8 ... complete !! "); }; }; }; }; }; }; if (_arg1.isNextBattle(_arg1.BATTLE_CITY)){ if (_arg3){ if (_arg2.currentLabel == "training1"){ _local4.battleSetupEnemy1(_arg2.enemyT1_bounty1, 180, 0, 70, 10, 10, 0); _local4.battleSetupEnemy2(_arg2.enemyT1_bounty2, 170, 0, 75, 10, 10, 0); _local4.battleStart(65, 125); } else { _local4.battleSetupEnemy1(_arg2.enemyT2_thief, 130, 0, 70, 5, 15, 0); _local4.battleSetupEnemy2(_arg2.enemyT2_bulgar, 160, 0, 85, 10, 5, 0); _local4.battleStart(50, 100); }; } else { if (_arg1._stage == 9){ _local4.battleSetupPlayer("VINDEX_ANDREA"); _local4.battleSetupEnemy1(_arg2.enemy1_thiefBoss, 250, 0, 90, 10, 11, 0); _local4.battleSetupEnemy2(_arg2.enemy1_bulgarBoss, 320, 0, 105, 12, 5, 0); _local4.battleStart(1200, 500); trace(" initial stage 9 ... complete !! "); } else { if (_arg1._stage == 10){ _local4.battleSetupPlayer("VINDEX_ANDREA"); _local4.battleSetupEnemy1(_arg2.enemy2_bounty1, 160, 0, 70, 10, 10, 0); _local4.battleSetupEnemy2(_arg2.enemy2_bounty2, 170, 0, 75, 10, 10, 0); _local4.battleSetupEnemy3(_arg2.enemy2_bounty3, 160, 0, 70, 10, 10, 0); _local4.battleStart(700, 350); trace(" initial stage 10 ... complete !! "); } else { if (_arg1._stage == 11){ _local4.battleSetupPlayer("VINDEX_ANDREA"); _local4.battleSetupEnemy1(_arg2.enemy3_bounty1, 160, 0, 70, 10, 10, 0); _local4.battleSetupEnemy2(_arg2.enemy3_bountyBoss, 400, 0, 120, 20, 12, 0); _local4.battleSetupEnemy3(_arg2.enemy3_bounty2, 170, 0, 75, 10, 10, 0); _local4.battleStart(1500, 1000); trace(" initial stage 11 ... complete !! "); }; }; }; }; }; if (_arg1.isNextBattle(_arg1.BATTLE_ARMY)){ if (_arg3){ if (_arg2.currentLabel == "training1"){ _local4.battleSetupEnemy1(_arg2.enemyT1_soldier1, 200, 0, 85, 9, 15, 0); _local4.battleSetupEnemy2(_arg2.enemyT1_soldier2, 210, 0, 80, 10, 15, 0); _local4.battleStart(80, 125); } else { _local4.battleSetupEnemy1(_arg2.enemyT2_soldier1, 220, 0, 95, 9, 15, 0); _local4.battleSetupEnemy2(_arg2.enemyT2_soldier2, 230, 0, 90, 10, 15, 0); _local4.battleStart(90, 150); }; } else { if (_arg1._stage == 12){ _local4.battleSetupPlayer("VINDEX_RUFUS"); _local4.battleSetupEnemy1(_arg2.enemy1_soldier1, 200, 0, 85, 9, 15, 0); _local4.battleSetupEnemy2(_arg2.enemy1_soldier2, 210, 0, 80, 10, 15, 0); _local4.battleStart(500, 500); trace(" initial stage 12 ... complete !! "); } else { if (_arg1._stage == 13){ _local4.battleSetupPlayer("VINDEX_RUFUS"); _local4.battleSetupEnemy1(_arg2.enemy2_soldier1, 200, 0, 85, 9, 15, 0); _local4.battleSetupEnemy2(_arg2.enemy2_soldier2, 210, 0, 80, 10, 15, 0); _local4.battleSetupEnemy3(_arg2.enemy2_soldier3, 220, 0, 85, 10, 15, 0); _local4.battleStart(600, 750); trace(" initial stage 13 ... complete !! "); } else { if (_arg1._stage == 14){ _local4.battleSetupPlayer("VINDEX_RUFUS"); _local4.battleSetupEnemy1(_arg2.enemy3_instructur, 800, 0, 120, 20, 20, 0); _local4.battleStart(800, 1000); trace(" initial stage 14 ... complete !! "); } else { if (_arg1._stage == 15){ _local4.battleSetupPlayer("VINDEX_RUFUS"); _local4.battleSetupEnemy1(_arg2.enemy4_captain, 1200, 0, 135, 30, 20, 0); _local4.battleStart(1000, 2000); trace(" initial stage 15 ... complete !! "); }; }; }; }; }; }; if (_arg1.isNextBattle(_arg1.BATTLE_WESTBORDER)){ if (_arg3){ if (_arg2.currentLabel == "training1"){ _local4.battleSetupEnemy1(_arg2.enemyT1_viking1, 440, 0, 100, 40, 20, 1); _local4.battleSetupEnemy2(_arg2.enemyT1_viking2, 450, 0, 100, 35, 20, 1); _local4.battleStart(100, 300); } else { _local4.battleSetupEnemy1(_arg2.enemyT2_viking1, 500, 0, 105, 50, 15, 0); _local4.battleSetupEnemy2(_arg2.enemyT2_viking2, 510, 0, 100, 50, 14, 0); _local4.battleStart(105, 350); }; } else { if (_arg1._stage == 16){ _local4.battleSetupPlayer("FULL_PARTY"); _local4.battleSetupEnemy1(_arg2.enemy1_viking1, 620, 0, 130, 50, 15, 0); _local4.battleSetupEnemy2(_arg2.enemy1_viking2, 630, 0, 125, 50, 14, 0); _local4.battleStart(700, 1000); trace(" initial stage 16 ... complete !! "); } else { if (_arg1._stage == 17){ _local4.battleSetupPlayer("FULL_PARTY"); _local4.battleSetupEnemy1(_arg2.enemy2_viking1, 720, 0, 130, 50, 15, 0); _local4.battleSetupEnemy2(_arg2.enemy2_viking2, 690, 0, 100, 40, 20, 1); _local4.battleSetupEnemy3(_arg2.enemy2_viking3, 730, 0, 125, 50, 14, 0); _local4.battleStart(900, 1500); trace(" initial stage 17 ... complete !! "); } else { if (_arg1._stage == 18){ _local4.battleSetupPlayer("FULL_PARTY"); _local4.battleSetupEnemy1(_arg2.enemy2_viking1, 820, 0, 135, 30, 15, 0); _local4.battleSetupEnemy2(_arg2.enemy3_vikingBoss, 2100, 0, 195, 60, 16, 0); _local4.battleSetupEnemy3(_arg2.enemy3_viking2, 780, 0, 100, 100, 20, 1); _local4.battleStart(1500, 1000); trace(" initial stage 18 ... complete !! "); }; }; }; }; }; if (_arg1.isNextBattle(_arg1.BATTLE_NORTHBORDER)){ if (_arg3){ if (_arg2.currentLabel == "training1"){ _local4.battleSetupEnemy1(_arg2.enemyT1_persian1, 740, 0, 140, 20, 20, 0); _local4.battleSetupEnemy2(_arg2.enemyT1_persian2, 750, 0, 135, 15, 20, 0); _local4.battleStart(120, 400); } else { _local4.battleSetupEnemy1(_arg2.enemyT2_persian1, 800, 0, 145, 10, 25, 0); _local4.battleSetupEnemy2(_arg2.enemyT2_persian2, 810, 0, 140, 10, 25, 0); _local4.battleStart(125, 450); }; } else { if (_arg1._stage == 19){ _local4.battleSetupPlayer("FULL_PARTY"); _local4.battleSetupEnemy1(_arg2.enemy1_persian1, 920, 0, 150, 20, 25, 0); _local4.battleSetupEnemy2(_arg2.enemy1_persian2, 900, 0, 145, 20, 30, 0); _local4.battleStart(800, 1200); trace(" initial stage 19 ... complete !! "); } else { if (_arg1._stage == 20){ _local4.battleSetupPlayer("FULL_PARTY"); _local4.battleSetupEnemy1(_arg2.enemy2_persian1, 920, 0, 150, 20, 35, 0); _local4.battleSetupEnemy2(_arg2.enemy2_persian2, 1190, 0, 160, 20, 30, 0); _local4.battleSetupEnemy3(_arg2.enemy2_persian3, 930, 0, 150, 20, 34, 0); _local4.battleStart(1100, 1900); trace(" initial stage 20 ... complete !! "); } else { if (_arg1._stage == 21){ _local4.battleSetupPlayer("FULL_PARTY"); _local4.battleSetupEnemy1(_arg2.enemy3_persian1, 1020, 0, 160, 30, 35, 0); _local4.battleSetupEnemy2(_arg2.enemy3_persianBoss, 3700, 0, 245, 30, 26, 0); _local4.battleSetupEnemy3(_arg2.enemy3_persian2, 1180, 0, 150, 30, 10, 0); _local4.battleStart(1800, 3000); trace(" initial stage 21 ... complete !! "); }; }; }; }; }; if (_arg1.isNextBattle(_arg1.BATTLE_SOUTHBORDER)){ if (_arg3){ if (_arg2.currentLabel == "training1"){ _local4.battleSetupEnemy1(_arg2.enemyT1_egypt1, 940, 0, 150, 10, 30, 0); _local4.battleSetupEnemy2(_arg2.enemyT1_egypt2, 950, 0, 155, 10, 30, 0); _local4.battleStart(140, 500); } else { _local4.battleSetupEnemy1(_arg2.enemyT2_egypt1, 1000, 0, 145, 20, 25, 0); _local4.battleSetupEnemy2(_arg2.enemyT2_egypt2, 1010, 0, 140, 20, 25, 0); _local4.battleStart(145, 550); }; } else { if (_arg1._stage == 22){ _local4.battleSetupPlayer("FULL_PARTY"); _local4.battleSetupEnemy1(_arg2.enemy1_egypt1, 1220, 0, 150, 20, 35, 0); _local4.battleSetupEnemy2(_arg2.enemy1_egypt2, 1200, 0, 165, 20, 30, 0); _local4.battleStart(750, 1000); trace(" initial stage 22 ... complete !! "); } else { if (_arg1._stage == 23){ _local4.battleSetupPlayer("FULL_PARTY"); _local4.battleSetupEnemy1(_arg2.enemy2_egypt1, 1320, 0, 150, 20, 35, 0); _local4.battleSetupEnemy2(_arg2.enemy2_egypt2, 1190, 0, 170, 20, 50, 0); _local4.battleSetupEnemy3(_arg2.enemy2_egypt3, 1330, 0, 150, 20, 34, 0); _local4.battleStart(1300, 2000); trace(" initial stage 23 ... complete !! "); } else { if (_arg1._stage == 24){ _local4.battleSetupPlayer("FULL_PARTY"); _local4.battleSetupEnemy1(_arg2.enemy3_egypt1, 1520, 0, 160, 20, 35, 0); _local4.battleSetupEnemy2(_arg2.enemy3_egyptBoss, 6500, 0, 270, 20, 36, 0); _local4.battleSetupEnemy3(_arg2.enemy3_egypt2, 0x0500, 0, 175, 20, 50, 0); _local4.battleStart(2000, 4000); trace(" initial stage 24 ... complete !! "); }; }; }; }; }; if (_arg1.isNextBattle(_arg1.BATTLE_EASTBORDER)){ if (_arg3){ if (_arg2.currentLabel == "training1"){ _local4.battleSetupEnemy1(_arg2.enemyT1_sparta1, 1540, 0, 160, 20, 40, 0); _local4.battleSetupEnemy2(_arg2.enemyT1_sparta2, 1550, 0, 165, 20, 40, 0); _local4.battleStart(200, 800); } else { _local4.battleSetupEnemy1(_arg2.enemyT2_sparta1, 1300, 0, 155, 30, 45, 0); _local4.battleSetupEnemy2(_arg2.enemyT2_sparta2, 1310, 0, 150, 30, 45, 0); _local4.battleStart(175, 750); }; } else { if (_arg1._stage == 25){ _local4.battleSetupPlayer("FULL_PARTY"); _local4.battleSetupEnemy1(_arg2.enemy1_sparta1, 1920, 0, 160, 20, 45, 0); _local4.battleSetupEnemy2(_arg2.enemy1_sparta2, 1700, 0, 175, 20, 50, 0); _local4.battleStart(1200, 1500); trace(" initial stage 25 ... complete !! "); } else { if (_arg1._stage == 26){ _local4.battleSetupPlayer("FULL_PARTY"); _local4.battleSetupEnemy1(_arg2.enemy2_sparta1, 1720, 0, 180, 30, 55, 0); _local4.battleSetupEnemy2(_arg2.enemy2_sparta2, 1990, 0, 170, 30, 50, 0); _local4.battleSetupEnemy3(_arg2.enemy2_sparta3, 1730, 0, 180, 30, 54, 0); _local4.battleStart(1500, 3000); trace(" initial stage 26 ... complete !! "); } else { if (_arg1._stage == 27){ _local4.battleSetupPlayer("FULL_PARTY"); _local4.battleSetupEnemy1(_arg2.enemy3_sparta1, 3520, 0, 180, 40, 65, 0); _local4.battleSetupEnemy2(_arg2.enemy3_spartaBoss, 9999, 0, 320, 40, 56, 0); _local4.battleSetupEnemy3(_arg2.enemy3_sparta2, 3980, 0, 175, 40, 50, 0); _local4.battleStart(3000, 5000); trace(" initial stage 27 ... complete !! "); }; }; }; }; }; if (_arg1.isNextBattle(_arg1.BATTLE_PALACE)){ if (_arg1._stage == 28){ _local4.battleSetupPlayer("FULL_PARTY"); _local4.battleSetupEnemy1(_arg2.enemy1_roman1, 4200, 0, 245, 10, 55, 0); _local4.battleSetupEnemy2(_arg2.enemy1_roman2, 4230, 0, 240, 10, 55, 0); _local4.battleSetupEnemy3(_arg2.enemy1_roman3, 4210, 0, 235, 10, 55, 0); _local4.battleStart(1500, 3500); trace(" initial stage 28 ... complete !! "); } else { if (_arg1._stage == 29){ _local4.battleSetupPlayer("FULL_PARTY"); _local4.battleSetupEnemy1(_arg2.enemy2_roman1, 4600, 0, 265, 10, 65, 0); _local4.battleSetupEnemy2(_arg2.enemy2_instructur, 9210, 0, 335, 30, 55, 0); _local4.battleSetupEnemy3(_arg2.enemy2_roman2, 4730, 0, 260, 10, 65, 0); _local4.battleStart(2100, 4750); trace(" initial stage 29 ... complete !! "); } else { if (_arg1._stage == 30){ _local4.battleSetupEnemy1(_arg2.enemy3_roman1, 5600, 0, 275, 20, 65, 0); _local4.battleSetupEnemy2(_arg2.enemy3_captain, 13210, 0, 345, 40, 57, 0); _local4.battleSetupEnemy3(_arg2.enemy3_roman2, 5730, 0, 270, 20, 65, 0); _local4.battleStart(3000, 10000); trace(" initial stage 30 ... complete !! "); } else { if (_arg1._stage == 31){ _local4.battleSetupPlayer("FULL_PARTY"); _local4.battleSetupEnemy1(_arg2.enemy4_roman1, 16210, 0, 280, 10, 67, 0); _local4.battleSetupEnemy2(_arg2.enemy4_boss, 50000, 0, 450, 0, 65, 2); _local4.battleSetupEnemy3(_arg2.enemy4_roman2, 13210, 0, 250, 10, 69, 0); _local4.battleStart(0, 0); trace(" initial stage 31 ... complete !! "); }; }; }; }; }; if (_arg1.isNextBattle(_arg1.BATTLE_COLLOSEUM)){ if (_arg3){ if (_arg2.currentLabel == "training1"){ _local4.battleSetupEnemy1(_arg2.enemyT1_boss, 45000, 0, 1500, 0, 88, 2); _local4.battleStart(12000, 10000); } else { _local4.battleSetupEnemy1(_arg2.enemyT2_tiger, 0x7D00, 0, 20000, 10000, 90, 0); _local4.battleStart(10000, 15000); }; } else { _local4.battleSetupEnemy1(_arg2.enemy1_thief1, 690, 0, 125, 10, 20, 0); _local4.battleSetupEnemy2(_arg2.enemy1_bulgar, 880, 0, 180, 10, 15, 0); _local4.battleSetupEnemy3(_arg2.enemy1_thief2, 721, 0, 135, 10, 20, 0); _local4.battleStart(0, 0); }; }; return (_local4); } public function initialiseNext(_arg1, _arg2, _arg3):Object{ var _local4:*; _local4 = new BattleHandle(_arg1, _arg2); if (_arg3 == 1){ _local4.battleSetupEnemy1(_arg2.enemy1_thief1, 690, 0, 125, 10, 20, 0); _local4.battleSetupEnemy2(_arg2.enemy1_bulgar, 880, 0, 180, 10, 15, 0); _local4.battleSetupEnemy3(_arg2.enemy1_thief2, 721, 0, 135, 10, 20, 0); _local4.battleStart(0, 0); }; if (_arg3 == 2){ _local4.battleSetupEnemy1(_arg2.enemy2_bounty1, 1290, 0, 175, 10, 30, 0); _local4.battleSetupEnemy2(_arg2.enemy2_bounty2, 0x0500, 0, 170, 10, 25, 0); _local4.battleSetupEnemy3(_arg2.enemy2_bounty3, 1272, 0, 175, 10, 30, 0); _local4.battleStart(0, 0); }; if (_arg3 == 3){ _local4.battleSetupEnemy1(_arg2.enemy3_viking1, 2600, 0, 225, 50, 36, 0); _local4.battleSetupEnemy2(_arg2.enemy3_viking2, 2880, 0, 220, 50, 35, 0); _local4.battleSetupEnemy3(_arg2.enemy3_viking3, 2720, 0, 235, 50, 30, 0); _local4.battleStart(0, 0); }; if (_arg3 == 4){ _local4.battleSetupEnemy1(_arg2.enemy4_persian1, 4700, 0, 285, 50, 46, 0); _local4.battleSetupEnemy2(_arg2.enemy4_persian2, 4880, 0, 280, 50, 45, 0); _local4.battleSetupEnemy3(_arg2.enemy4_persian3, 4720, 0, 275, 50, 40, 0); _local4.battleStart(0, 0); }; if (_arg3 == 5){ _local4.battleSetupEnemy1(_arg2.enemy5_egypt1, 6800, 0, 305, 50, 56, 0); _local4.battleSetupEnemy2(_arg2.enemy5_egypt2, 6900, 0, 318, 50, 56, 0); _local4.battleSetupEnemy3(_arg2.enemy5_egypt3, 6700, 0, 312, 50, 56, 0); _local4.battleStart(0, 0); }; if (_arg3 == 6){ _local4.battleSetupEnemy1(_arg2.enemy6_sparta1, 9999, 0, 350, 50, 66, 0); _local4.battleSetupEnemy2(_arg2.enemy6_sparta2, 9900, 0, 368, 50, 66, 0); _local4.battleSetupEnemy3(_arg2.enemy6_sparta3, 9750, 0, 352, 50, 66, 0); _local4.battleStart(0, 0); }; if (_arg3 == 7){ _local4.battleSetupEnemy1(_arg2.enemy7_lion1, 13800, 0, 382, 0, 72, 0); _local4.battleSetupEnemy2(_arg2.enemy7_lion2, 12900, 0, 378, 0, 72, 0); _local4.battleStart(0, 0); }; if (_arg3 == 8){ _local4.battleSetupEnemy1(_arg2.enemy8_boss, 21800, 0, 420, 0, 60, 0); _local4.battleStart(5000, 15000); }; return (_local4); } } }//package
Section 107
//BattleManager (BattleManager) package { import flash.events.*; import flash.utils.*; public class BattleManager { private var delayTimer:Timer;// = null private var skipOneFrame:Boolean;// = false private var gmState; private var objBattle; private var tournamentCounter:int;// = 0 private var objScene; private var dispSceneCont; private var isTraining:Boolean;// = false private var objEffect; private var ctrBX:int;// = 0 private var finalRound:Boolean;// = false public function BattleManager(_arg1, _arg2){ ctrBX = 0; isTraining = false; tournamentCounter = 0; finalRound = false; delayTimer = null; skipOneFrame = false; super(); dispSceneCont = _arg1; gmState = _arg2; } private function sceneHandle(_arg1:Event):void{ if ((((((((((((((((((((((objScene.currentLabel == "battle1")) || ((objScene.currentLabel == "battle2")))) || ((objScene.currentLabel == "battle3")))) || ((objScene.currentLabel == "battle4")))) || ((objScene.currentLabel == "battle5")))) || ((objScene.currentLabel == "battle6")))) || ((objScene.currentLabel == "battle7")))) || ((objScene.currentLabel == "battle8")))) || ((objScene.currentLabel == "training1")))) || ((objScene.currentLabel == "training2")))) || ((objScene.currentLabel == "special")))){ objScene.removeEventListener(MouseEvent.CLICK, nextClick); if (gmState._rufus_enable){ if (objScene.rufus_mc.currentLabel == "stand"){ objScene.rufus_stat_mc.gotoAndStop("stand_by"); }; if (objScene.rufus_mc.currentLabel == "hit"){ objScene.rufus_stat_mc.gotoAndPlay("hit"); }; }; if (gmState._andrea_enable){ if (objScene.andrea_mc.currentLabel == "stand"){ objScene.andrea_stat_mc.gotoAndStop("stand_by"); }; if (objScene.andrea_mc.currentLabel == "hit"){ objScene.andrea_stat_mc.gotoAndPlay("hit"); }; }; if (gmState._vindex_enable){ if (objScene.vindex_mc.currentLabel == "stand"){ objScene.vindex_stat_mc.gotoAndStop("stand_by"); }; if (objScene.vindex_mc.currentLabel == "hit"){ objScene.vindex_stat_mc.gotoAndPlay("hit"); }; }; objBattle.statBarUpdate(objScene.vindex_stat_mc, objScene.rufus_stat_mc, objScene.andrea_stat_mc); if (objBattle.battleGoUpdate() == false){ objScene.removeEventListener(Event.ENTER_FRAME, sceneHandle); objScene.vindex_stat_mc.gotoAndStop(1); objScene.rufus_stat_mc.gotoAndStop(1); objScene.andrea_stat_mc.gotoAndStop(1); delayTimer = new Timer(4000, 1); delayTimer.start(); delayTimer.addEventListener(TimerEvent.TIMER_COMPLETE, delayTimerComplete, false, 0, true); }; }; } private function sceneFadeEffect(_arg1:Event):void{ if (((objEffect) && ((objEffect.currentLabel == "battle_finish2")))){ objEffect.removeEventListener(Event.ENTER_FRAME, sceneFadeEffect); dispSceneCont.removeChild(objEffect); objEffect = null; destroy(); if (objBattle.isEnemyWin()){ tournamentCounter = 0; gmState.setState(gmState.ST_GAMEOVER); } else { if ((((tournamentCounter > 0)) && ((tournamentCounter <= 8)))){ tournamentCounter++; if (tournamentCounter <= 8){ objScene = new battle10_colloseum(); dispSceneCont.addChild(objScene); if (tournamentCounter == 2){ objScene.gotoAndStop("battle2"); ctrBX = 0; }; if (tournamentCounter == 3){ objScene.gotoAndStop("battle3"); ctrBX = 0; }; if (tournamentCounter == 4){ objScene.gotoAndStop("battle4"); ctrBX = 0; }; if (tournamentCounter == 5){ objScene.gotoAndStop("battle5"); ctrBX = 0; }; if (tournamentCounter == 6){ objScene.gotoAndStop("battle6"); ctrBX = 0; }; if (tournamentCounter == 7){ objScene.gotoAndStop("battle7"); ctrBX = 0; }; if (tournamentCounter == 8){ objScene.gotoAndStop("battle8"); ctrBX = 6; }; if (tournamentCounter <= 8){ objScene.addEventListener(Event.COMPLETE, sceneOpenEffect, false, 0, true); if (!gmState._rufus_enable){ objScene.rufus_mc.visible = false; }; if (!gmState._andrea_enable){ objScene.andrea_mc.visible = false; }; objScene.addEventListener(Event.ENTER_FRAME, vindexEquipUpdate, false, 0, true); objEffect = new transisi_mc(); dispSceneCont.addChild(objEffect); objEffect.x = 320; objEffect.y = 240; objEffect.gotoAndPlay("battle_start"); objScene.addEventListener(Event.ENTER_FRAME, sceneOpenEffect, false, 0, true); }; return; } else { tournamentCounter = 0; gmState._vindex_wpn = 2; trace("TUORNAMENT FINISH !!"); }; }; if ((((gmState._stage >= 31)) && (finalRound))){ gmState.setState(gmState.ST_EPILOGUE); objBattle = null; return; }; if (isTraining == false){ if (gmState._stage == 11){ gmState._andrea_enable = false; }; if (gmState._stage == 15){ gmState._vindex_arm = 1; gmState._vindex_wpn = 1; }; if (gmState._stage < 31){ gmState._stage++; }; }; gmState.setState(gmState.ST_WORLDMAP2); }; objBattle = null; }; } private function delayTimerComplete(_arg1:TimerEvent):void{ if ((((ctrBX <= 0)) || (objBattle.isEnemyWin()))){ ctrBX = 0; objEffect = new transisi_mc(); dispSceneCont.addChild(objEffect); objEffect.x = 320; objEffect.y = 240; objEffect.gotoAndPlay("battle_finish"); objScene.addEventListener(Event.ENTER_FRAME, sceneFadeEffect, false, 0, true); } else { objScene.addEventListener(MouseEvent.CLICK, next2Click, false, 0, true); objScene.nextFrame(); }; } private function sceneOpenEffect(_arg1:Event):void{ if (((objEffect) && ((objEffect.currentLabel == "battle_start2")))){ objScene.addEventListener(Event.ENTER_FRAME, sceneHandleInit, false, 0, true); objScene.addEventListener(MouseEvent.CLICK, nextClick, false, 0, true); objEffect.removeEventListener(Event.ENTER_FRAME, sceneOpenEffect); dispSceneCont.removeChild(objEffect); objEffect = null; trace((" current stage = " + String(gmState._stage))); }; } private function next2Click(_arg1:MouseEvent):void{ ctrBX = Math.max((ctrBX - 1), 0); if (ctrBX <= 0){ objScene.removeEventListener(MouseEvent.CLICK, next2Click); objEffect = new transisi_mc(); dispSceneCont.addChild(objEffect); objEffect.x = 320; objEffect.y = 240; objEffect.gotoAndPlay("battle_finish"); objScene.addEventListener(Event.ENTER_FRAME, sceneFadeEffect, false, 0, true); return; }; objScene.nextFrame(); } private function vindexEquipUpdate(_arg1:Event):void{ if (objBattle){ objBattle.vindexEquipmentUpdate(); }; } private function nextClick(_arg1:MouseEvent):void{ objScene.nextFrame(); } private function sceneHandleInit(_arg1:Event):void{ var _local2:*; if ((((((((((((((((((((((objScene.currentLabel == "battle1")) || ((objScene.currentLabel == "battle2")))) || ((objScene.currentLabel == "battle3")))) || ((objScene.currentLabel == "battle4")))) || ((objScene.currentLabel == "battle5")))) || ((objScene.currentLabel == "battle6")))) || ((objScene.currentLabel == "battle7")))) || ((objScene.currentLabel == "battle8")))) || ((objScene.currentLabel == "training1")))) || ((objScene.currentLabel == "training2")))) || ((objScene.currentLabel == "special")))){ if (skipOneFrame){ skipOneFrame = false; _local2 = new BattleInitGo(); if (tournamentCounter <= 0){ objBattle = _local2.initialise(gmState, objScene, isTraining); } else { objBattle = _local2.initialiseNext(gmState, objScene, tournamentCounter); }; if (!gmState._rufus_enable){ objScene.rufus_mc.visible = false; } else { objScene.rufus_mc.alpha = 100; }; if (!gmState._andrea_enable){ objScene.andrea_mc.visible = false; } else { objScene.andrea_mc.alpha = 100; }; objScene.removeEventListener(Event.ENTER_FRAME, sceneHandleInit); objScene.addEventListener(Event.ENTER_FRAME, sceneHandle, false, 0, true); return; }; skipOneFrame = true; }; } public function destroy(){ objScene.removeEventListener(Event.ENTER_FRAME, vindexEquipUpdate); if (objBattle.isPlayerWin()){ gmState.lootALL(); }; if (delayTimer){ delayTimer.stop(); delayTimer.removeEventListener(TimerEvent.TIMER, delayTimerComplete); delayTimer = null; }; if (objScene){ dispSceneCont.removeChild(objScene); objScene = null; }; } public function initialise(_arg1:Boolean=false){ isTraining = _arg1; finalRound = false; if (gmState._stage > 31){ gmState._stage = 31; }; if (gmState.isNextBattle(gmState.BATTLE_VILLAGE)){ objScene = new chapter01_village(); dispSceneCont.addChild(objScene); if (isTraining){ if (Math.random() < 0.5){ objScene.gotoAndStop("training1"); } else { objScene.gotoAndStop("training2"); }; ctrBX = 0; } else { if (gmState._stage == 1){ objScene.gotoAndStop("scene1"); ctrBX = 0; } else { if (gmState._stage == 2){ objScene.gotoAndStop("scene2"); ctrBX = 0; } else { if (gmState._stage == 3){ objScene.gotoAndStop("scene3"); ctrBX = 0; } else { if (gmState._stage == 4){ objScene.gotoAndStop("scene4"); ctrBX = 2; }; }; }; }; }; }; if (gmState.isNextBattle(gmState.BATTLE_FOREST)){ objScene = new chapter02_forest(); dispSceneCont.addChild(objScene); if (isTraining){ if (Math.random() < 0.5){ objScene.gotoAndStop("training1"); } else { objScene.gotoAndStop("training2"); }; ctrBX = 0; } else { if (gmState._stage == 5){ objScene.gotoAndStop("scene1"); ctrBX = 0; } else { if (gmState._stage == 6){ objScene.gotoAndStop("scene2"); ctrBX = 0; } else { if (gmState._stage == 7){ objScene.gotoAndStop("scene3"); ctrBX = 0; } else { if (gmState._stage == 8){ objScene.gotoAndStop("scene4"); ctrBX = 5; }; }; }; }; }; }; if (gmState.isNextBattle(gmState.BATTLE_CITY)){ objScene = new chapter03_city(); dispSceneCont.addChild(objScene); objBattle = new BattleHandle(gmState, objScene); if (isTraining){ if (Math.random() < 0.5){ objScene.gotoAndStop("training1"); } else { objScene.gotoAndStop("training2"); }; ctrBX = 0; } else { if (gmState._stage == 9){ objScene.gotoAndStop("scene1"); ctrBX = 0; } else { if (gmState._stage == 10){ objScene.gotoAndStop("scene2"); ctrBX = 0; } else { if (gmState._stage == 11){ objScene.gotoAndStop("scene3"); ctrBX = 3; }; }; }; }; }; if (gmState.isNextBattle(gmState.BATTLE_ARMY)){ objScene = new chapter04_academy(); dispSceneCont.addChild(objScene); if (isTraining){ if (Math.random() < 0.5){ objScene.gotoAndStop("training1"); } else { objScene.gotoAndStop("training2"); }; ctrBX = 0; } else { if (gmState._stage == 12){ objScene.gotoAndStop("scene1"); ctrBX = 0; } else { if (gmState._stage == 13){ objScene.gotoAndStop("scene2"); ctrBX = 0; } else { if (gmState._stage == 14){ objScene.gotoAndStop("scene3"); ctrBX = 0; } else { if (gmState._stage == 15){ objScene.gotoAndStop("scene4"); ctrBX = 4; }; }; }; }; }; }; if (gmState.isNextBattle(gmState.BATTLE_WESTBORDER)){ objScene = new chapter05_westborder(); dispSceneCont.addChild(objScene); if (isTraining){ if (Math.random() < 0.5){ objScene.gotoAndStop("training1"); } else { objScene.gotoAndStop("training2"); }; ctrBX = 0; } else { if (gmState._stage == 16){ objScene.gotoAndStop("scene1"); ctrBX = 0; } else { if (gmState._stage == 17){ objScene.gotoAndStop("scene2"); ctrBX = 0; } else { if (gmState._stage == 18){ objScene.gotoAndStop("scene3"); ctrBX = 3; }; }; }; }; }; if (gmState.isNextBattle(gmState.BATTLE_NORTHBORDER)){ objScene = new chapter06_northborder(); dispSceneCont.addChild(objScene); if (isTraining){ if (Math.random() < 0.5){ objScene.gotoAndStop("training1"); } else { objScene.gotoAndStop("training2"); }; ctrBX = 0; } else { if (gmState._stage == 19){ objScene.gotoAndStop("scene1"); ctrBX = 0; } else { if (gmState._stage == 20){ objScene.gotoAndStop("scene2"); ctrBX = 0; } else { if (gmState._stage == 21){ objScene.gotoAndStop("scene3"); ctrBX = 3; }; }; }; }; }; if (gmState.isNextBattle(gmState.BATTLE_SOUTHBORDER)){ objScene = new chapter07_southborder(); dispSceneCont.addChild(objScene); if (isTraining){ if (Math.random() < 0.5){ objScene.gotoAndStop("training1"); } else { objScene.gotoAndStop("training2"); }; ctrBX = 0; } else { if (gmState._stage == 22){ objScene.gotoAndStop("scene1"); ctrBX = 0; } else { if (gmState._stage == 23){ objScene.gotoAndStop("scene2"); ctrBX = 0; } else { if (gmState._stage == 24){ objScene.gotoAndStop("scene3"); ctrBX = 1; }; }; }; }; }; if (gmState.isNextBattle(gmState.BATTLE_EASTBORDER)){ objScene = new chapter08_eastborder(); dispSceneCont.addChild(objScene); if (isTraining){ if (Math.random() < 0.5){ objScene.gotoAndStop("training1"); } else { objScene.gotoAndStop("training2"); }; ctrBX = 0; } else { if (gmState._stage == 25){ objScene.gotoAndStop("scene1"); ctrBX = 0; } else { if (gmState._stage == 26){ objScene.gotoAndStop("scene2"); ctrBX = 0; } else { if (gmState._stage == 27){ objScene.gotoAndStop("scene3"); ctrBX = 4; }; }; }; }; }; if (gmState.isNextBattle(gmState.BATTLE_PALACE)){ objScene = new chapter09_romepalace(); dispSceneCont.addChild(objScene); if (gmState._stage == 28){ objScene.gotoAndStop("scene1"); ctrBX = 0; } else { if (gmState._stage == 29){ objScene.gotoAndStop("scene2"); ctrBX = 0; } else { if (gmState._stage == 30){ objScene.gotoAndStop("scene3"); ctrBX = 0; } else { if (gmState._stage == 31){ objScene.gotoAndStop("scene4"); ctrBX = 10; finalRound = true; }; }; }; }; }; if (gmState.isNextBattle(gmState.BATTLE_COLLOSEUM)){ objScene = new battle10_colloseum(); dispSceneCont.addChild(objScene); if (isTraining){ if (Math.random() < 0.5){ objScene.gotoAndStop("training1"); } else { objScene.gotoAndStop("training2"); }; ctrBX = 0; } else { tournamentCounter = 1; objScene.gotoAndStop("scene1"); ctrBX = 0; }; }; objScene.addEventListener(Event.COMPLETE, sceneOpenEffect, false, 0, true); objScene.addEventListener(Event.ENTER_FRAME, vindexEquipUpdate, false, 0, true); objEffect = new transisi_mc(); dispSceneCont.addChild(objEffect); objEffect.x = 320; objEffect.y = 240; objEffect.gotoAndPlay("battle_start"); objScene.addEventListener(Event.ENTER_FRAME, sceneOpenEffect, false, 0, true); if ((((((((((((((((((gmState._stage == 4)) || ((gmState._stage == 8)))) || ((gmState._stage == 11)))) || ((gmState._stage == 15)))) || ((gmState._stage == 18)))) || ((gmState._stage == 21)))) || ((gmState._stage == 24)))) || ((gmState._stage == 27)))) && ((isTraining == false)))){ gmState.sndMgr.playBgm(4); } else { if (gmState._stage == 31){ gmState.sndMgr.playBgm(6); } else { gmState.sndMgr.playBgm(5); }; }; } } }//package
Section 108
//BattleStat (BattleStat) package { public class BattleStat { public var enemy1Type:int;// = 0 public var enemy2Type:int;// = 0 public var enemy3Type:int;// = 0 private var gmState; public var enemy3Obj;// = null public var enemy1Obj;// = null public var andrea:BaseStat;// = null public var turnID:int;// = 0 public var rufus:BaseStat;// = null public var vindex:BaseStat;// = null public var enemy1:BaseStat;// = null public var enemy2:BaseStat;// = null public var enemy3:BaseStat;// = null public var enemy2Obj;// = null private var charArray:Array; public var action:Boolean;// = false private var bTurn:int;// = 0 public function BattleStat(_arg1){ vindex = null; rufus = null; andrea = null; enemy1 = null; enemy2 = null; enemy3 = null; enemy1Obj = null; enemy2Obj = null; enemy3Obj = null; enemy1Type = 0; enemy2Type = 0; enemy3Type = 0; bTurn = 0; action = false; turnID = 0; super(); gmState = _arg1; vindex = gmState.getVindexStat(); rufus = gmState.getRufusStat(); andrea = gmState.getAndreaStat(); enemy1 = new BaseStat(); enemy2 = new BaseStat(); enemy3 = new BaseStat(); vindex.setState(1); rufus.setState(0); andrea.setState(0); enemy1.setState(1); enemy2.setState(0); enemy3.setState(0); } public function getNextTurn():String{ var _local1:*; _local1 = charArray[bTurn].name; bTurn++; if (bTurn > 5){ bTurn = 0; }; return (_local1); } public function getRandomTarget():String{ var _local1:*; var _local2:*; _local1 = "vindex"; _local2 = Math.random(); if (_local2 < 0.4){ if (vindex.isActive()){ _local1 = "vindex"; } else { if (rufus.isActive()){ _local1 = "rufus"; } else { if (andrea.isActive()){ _local1 = "andrea"; }; }; }; } else { if ((((_local2 >= 0.4)) && ((_local2 < 0.7)))){ if (rufus.isActive()){ _local1 = "rufus"; } else { if (vindex.isActive()){ _local1 = "vindex"; } else { if (andrea.isActive()){ _local1 = "andrea"; }; }; }; } else { if (_local2 >= 0.7){ if (andrea.isActive()){ _local1 = "andrea"; } else { if (rufus.isActive()){ _local1 = "rufus"; } else { if (vindex.isActive()){ _local1 = "vindex"; }; }; }; }; }; }; return (_local1); } public function initTurn(){ charArray = new Array(); charArray.push({name:"VINDEX", spd:String(vindex.getSpd())}); charArray.push({name:"RUFUS", spd:String(rufus.getSpd())}); charArray.push({name:"ANDREA", spd:String(andrea.getSpd())}); charArray.push({name:"ENEMY1", spd:String(enemy1.getSpd())}); charArray.push({name:"ENEMY2", spd:String(enemy2.getSpd())}); charArray.push({name:"ENEMY3", spd:String(enemy3.getSpd())}); charArray.sortOn("spd", (Array.DESCENDING | Array.NUMERIC)); bTurn = 0; } public function battleState():int{ var _local1:int; _local1 = 0; if (((((!(vindex.isActive())) && (!(rufus.isActive())))) && (!(andrea.isActive())))){ _local1 = 2; }; if (((((!(enemy1.isActive())) && (!(enemy2.isActive())))) && (!(enemy3.isActive())))){ _local1 = 1; }; return (_local1); } public function setupEnemy1Stat(_arg1, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int=0, _arg8:int=0, _arg9:int=0){ enemy1.setBaseStat(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); enemy1Type = _arg9; enemy1Obj = _arg1; } public function setupEnemy2Stat(_arg1, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int=0, _arg8:int=0, _arg9:int=0){ enemy2.setBaseStat(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); enemy2Type = _arg9; enemy2Obj = _arg1; } public function setupEnemy3Stat(_arg1, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int=0, _arg8:int=0, _arg9:int=0){ enemy3.setBaseStat(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); enemy3Type = _arg9; enemy3Obj = _arg1; } } }//package
Section 109
//bounty_green_mc (bounty_green_mc) package { import flash.display.*; public dynamic class bounty_green_mc extends MovieClip { public var effect:MovieClip; public function bounty_green_mc(){ addFrameScript(19, frame20, 85, frame86, 93, frame94, 111, frame112, 112, frame113, 129, frame130, 154, frame155); } function frame155(){ gotoAndPlay("stand"); } function frame86(){ gotoAndPlay("stand"); } function frame94(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame113(){ stop(); } function frame112(){ stop(); } function frame130(){ stop(); } } }//package
Section 110
//bounty_leader_mc (bounty_leader_mc) package { import flash.display.*; public dynamic class bounty_leader_mc extends MovieClip { public var effect:MovieClip; public function bounty_leader_mc(){ addFrameScript(19, frame20, 80, frame81, 88, frame89, 106, frame107, 107, frame108, 123, frame124, 150, frame151, 151, frame152, 175, frame176); } function frame151(){ gotoAndPlay("stand"); } function frame152(){ stop(); } function frame81(){ gotoAndPlay("stand"); } function frame89(){ gotoAndPlay("stand"); } function frame176(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame108(){ stop(); } function frame107(){ gotoAndPlay("stand"); } function frame124(){ stop(); } } }//package
Section 111
//bounty_red_mc (bounty_red_mc) package { import flash.display.*; public dynamic class bounty_red_mc extends MovieClip { public var effect:MovieClip; public function bounty_red_mc(){ addFrameScript(19, frame20, 87, frame88, 95, frame96, 113, frame114, 130, frame131, 155, frame156); } function frame156(){ gotoAndPlay("stand"); } function frame88(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame96(){ gotoAndPlay("stand"); } function frame114(){ stop(); } function frame131(){ stop(); } } }//package
Section 112
//burglar_mc (burglar_mc) package { import flash.display.*; public dynamic class burglar_mc extends MovieClip { public var effect:MovieClip; public function burglar_mc(){ addFrameScript(19, frame20, 95, frame96, 103, frame104, 121, frame122, 122, frame123, 138, frame139, 163, frame164); } function frame164(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame96(){ gotoAndPlay("stand"); } function frame104(){ gotoAndPlay("stand"); } function frame123(){ stop(); } function frame122(){ stop(); } function frame139(){ stop(); } } }//package
Section 113
//chapter01_village (chapter01_village) package { import flash.display.*; public dynamic class chapter01_village extends MovieClip { public var enemyT2_bulgarA:burglar_mc; public var enemy2_thiefBoss:king_of_thieves_mc; public var click_btn:SimpleButton; public var rufus_mc:MovieClip; public var vindex_stat_mc:MovieClip; public var enemy4_bulgarBoss:king_of_burglar_mc; public var rufus_stat_mc:MovieClip; public var enemy1_thiefA:thief_blue_mc; public var andrea_stat_mc:MovieClip; public var vindex_mc:MovieClip; public var enemy1_thiefB:thief_red_mc; public var andrea_mc:MovieClip; public var enemyT1_thiefA:thief_blue_mc; public var enemy3_bulgarA:burglar_mc; public var enemy3_bulgarB:burglar_mc; public function chapter01_village(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24); } function frame10(){ stop(); } function frame14(){ stop(); } function frame18(){ stop(); } function frame12(){ stop(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame19(){ stop(); } function frame13(){ stop(); } function frame17(){ stop(); } function frame4(){ stop(); } function frame9(){ stop(); } function frame16(){ stop(); } function frame21(){ stop(); } function frame2(){ stop(); } function frame5(){ stop(); } function frame15(){ stop(); } function frame8(){ stop(); } function frame11(){ stop(); } function frame22(){ stop(); } function frame23(){ stop(); } function frame24(){ stop(); } function frame20(){ stop(); } } }//package
Section 114
//chapter02_forest (chapter02_forest) package { import flash.display.*; public dynamic class chapter02_forest extends MovieClip { public var enemy3_merc2:mercenary_green_mc; public var enemyT1_merc:mercenary_blue_mc; public var click_btn:SimpleButton; public var enemy3_tiger:tiger_mc; public var enemyT2_tiger:tiger_mc; public var enemy4_boss:mercenary_leader_mc; public var rufus_mc:MovieClip; public var vindex_stat_mc:MovieClip; public var enemy1_wolf:wolf_mc; public var enemy4_merc:mercenary_blue_mc; public var andrea_stat_mc:MovieClip; public var enemy2_lion:lion_mc; public var vindex_mc:MovieClip; public var enemy1_tiger:tiger_mc; public var enemyT1_merc2:mercenary_green_mc; public var rufus_stat_mc:MovieClip; public var andrea_mc:MovieClip; public var enemy2_wolf:wolf_mc; public var enemy4_lion:lion_mc; public var enemy3_merc:mercenary_blue_mc; public var enemy2_tiger:tiger_mc; public function chapter02_forest(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31); } function frame14(){ stop(); } function frame10(){ stop(); } function frame18(){ stop(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame12(){ stop(); } function frame7(){ stop(); } function frame17(){ stop(); } function frame9(){ stop(); } function frame4(){ stop(); } function frame21(){ stop(); } function frame2(){ stop(); } function frame23(){ stop(); } function frame15(){ stop(); } function frame22(){ stop(); } function frame25(){ stop(); } function frame27(){ stop(); } function frame5(){ stop(); } function frame16(){ stop(); } function frame24(){ stop(); } function frame28(){ stop(); } function frame8(){ stop(); } function frame13(){ stop(); } function frame30(){ stop(); } function frame26(){ stop(); } function frame11(){ stop(); } function frame29(){ stop(); } function frame19(){ stop(); } function frame20(){ stop(); } function frame31(){ stop(); } } }//package
Section 115
//chapter03_city (chapter03_city) package { import flash.display.*; public dynamic class chapter03_city extends MovieClip { public var enemy1_bulgarBoss:king_of_burglar_mc; public var click_btn:SimpleButton; public var enemyT2_bulgar:burglar_mc; public var rufus_mc:MovieClip; public var vindex_stat_mc:MovieClip; public var enemyT2_thief:thief_blue_mc; public var enemy2_bounty1:bounty_green_mc; public var enemy3_bounty1:bounty_red_mc; public var enemy3_bounty2:bounty_green_mc; public var enemy2_bounty3:bounty_green_mc; public var enemy2_bounty2:bounty_red_mc; public var rufus_stat_mc:MovieClip; public var andrea_stat_mc:MovieClip; public var vindex_mc:MovieClip; public var enemy1_thiefBoss:king_of_thieves_mc; public var enemyT1_bounty2:bounty_green_mc; public var andrea_mc:MovieClip; public var enemyT1_bounty1:bounty_red_mc; public var enemy3_bountyBoss:bounty_leader_mc; public function chapter03_city(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19); } function frame14(){ stop(); } function frame10(){ stop(); } function frame12(){ stop(); } function frame18(){ stop(); } function frame3(){ stop(); } function frame19(){ stop(); } function frame7(){ stop(); } function frame4(){ stop(); } function frame9(){ stop(); } function frame2(){ stop(); } function frame5(){ stop(); } function frame15(){ stop(); } function frame1(){ stop(); } function frame11(){ stop(); } function frame8(){ stop(); } function frame16(){ stop(); } function frame6(){ stop(); } function frame13(){ stop(); } function frame17(){ stop(); } } }//package
Section 116
//chapter04_academy (chapter04_academy) package { import flash.display.*; public dynamic class chapter04_academy extends MovieClip { public var enemyT1_soldier1:roman_soldier_blue_mc; public var enemyT1_soldier2:roman_soldier_green_mc; public var click_btn:SimpleButton; public var enemyT2_soldier2:roman_soldier_red_mc; public var enemy2_soldier1:roman_soldier_blue_mc; public var rufus_mc:MovieClip; public var vindex_stat_mc:MovieClip; public var enemy3_instructur:roman_instructur_mc; public var enemyT2_soldier1:roman_soldier_green_mc; public var rufus_stat_mc:MovieClip; public var enemy4_captain:roman_captain_mc; public var vindex_mc:MovieClip; public var andrea_stat_mc:MovieClip; public var andrea_mc:MovieClip; public var enemy1_soldier1:roman_soldier_blue_mc; public var enemy1_soldier2:roman_soldier_green_mc; public var enemy2_soldier2:roman_soldier_green_mc; public var enemy2_soldier3:roman_soldier_red_mc; public function chapter04_academy(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22); } function frame10(){ stop(); } function frame14(){ stop(); } function frame18(){ stop(); } function frame12(){ stop(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame19(){ stop(); } function frame7(){ stop(); } function frame17(){ stop(); } function frame4(){ stop(); } function frame9(){ stop(); } function frame16(){ stop(); } function frame21(){ stop(); } function frame2(){ stop(); } function frame5(){ stop(); } function frame15(){ stop(); } function frame8(){ stop(); } function frame22(){ stop(); } function frame1(){ stop(); } function frame11(){ stop(); } function frame20(){ stop(); } function frame13(){ stop(); } } }//package
Section 117
//chapter05_westborder (chapter05_westborder) package { import flash.display.*; public dynamic class chapter05_westborder extends MovieClip { public var enemy2_viking1:viking_1_mc; public var enemy2_viking2:viking_2_mc; public var enemy3_viking2:viking_2_mc; public var enemy2_viking3:viking_1_mc; public var click_btn:SimpleButton; public var enemy1_viking1:viking_1_mc; public var rufus_mc:MovieClip; public var vindex_stat_mc:MovieClip; public var enemy1_viking2:viking_1_mc; public var enemyT2_viking1:viking_1_mc; public var enemyT1_viking2:viking_2_mc; public var enemy3_vikingBoss:viking_boss_mc; public var enemyT2_viking2:viking_1_mc; public var rufus_stat_mc:MovieClip; public var andrea_stat_mc:MovieClip; public var vindex_mc:MovieClip; public var enemyT1_viking1:viking_2_mc; public var andrea_mc:MovieClip; public function chapter05_westborder(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21); } function frame10(){ stop(); } function frame14(){ stop(); } function frame18(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame3(){ stop(); } function frame12(){ stop(); } function frame17(){ stop(); } function frame4(){ stop(); } function frame9(){ stop(); } function frame16(){ stop(); } function frame21(){ stop(); } function frame2(){ stop(); } function frame5(){ stop(); } function frame15(){ stop(); } function frame8(){ stop(); } function frame1(){ stop(); } function frame11(){ stop(); } function frame20(){ stop(); } function frame13(){ stop(); } function frame19(){ stop(); } } }//package
Section 118
//chapter06_northborder (chapter06_northborder) package { import flash.display.*; public dynamic class chapter06_northborder extends MovieClip { public var click_btn:SimpleButton; public var rufus_mc:MovieClip; public var vindex_stat_mc:MovieClip; public var enemy1_persian1:persian_soldier_1_mc; public var enemy2_persian2:persian_soldier_1_mc; public var enemy1_persian2:persian_soldier_2_mc; public var andrea_stat_mc:MovieClip; public var enemy2_persian1:persian_soldier_2_mc; public var enemy2_persian3:persian_soldier_2_mc; public var enemy3_persianBoss:persian_boss_mc; public var enemy3_persian2:persian_soldier_2_mc; public var vindex_mc:MovieClip; public var enemyT1_persian2:persian_soldier_1_mc; public var rufus_stat_mc:MovieClip; public var andrea_mc:MovieClip; public var enemyT1_persian1:persian_soldier_1_mc; public var enemy3_persian1:persian_soldier_2_mc; public var enemyT2_persian1:persian_soldier_2_mc; public var enemyT2_persian2:persian_soldier_2_mc; public function chapter06_northborder(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15); } function frame14(){ stop(); } function frame10(){ stop(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame12(){ stop(); } function frame13(){ stop(); } function frame9(){ stop(); } function frame4(){ stop(); } function frame8(){ stop(); } function frame2(){ stop(); } function frame11(){ stop(); } function frame15(){ stop(); } function frame1(){ stop(); } function frame5(){ stop(); } } }//package
Section 119
//chapter07_southborder (chapter07_southborder) package { import flash.display.*; public dynamic class chapter07_southborder extends MovieClip { public var click_btn:SimpleButton; public var rufus_mc:MovieClip; public var vindex_stat_mc:MovieClip; public var enemy3_egypt2:egypt_soldier_1_mc; public var enemy2_egypt1:egypt_soldier_1_mc; public var enemy2_egypt3:egypt_soldier_1_mc; public var enemy2_egypt2:egypt_soldier_2_mc; public var enemy3_egypt1:egypt_soldier_1_mc; public var andrea_stat_mc:MovieClip; public var enemy1_egypt2:egypt_soldier_2_mc; public var rufus_stat_mc:MovieClip; public var vindex_mc:MovieClip; public var andrea_mc:MovieClip; public var enemy1_egypt1:egypt_soldier_1_mc; public var enemyT2_egypt1:egypt_soldier_2_mc; public var enemyT1_egypt1:egypt_soldier_1_mc; public var enemyT1_egypt2:egypt_soldier_1_mc; public var enemyT2_egypt2:egypt_soldier_2_mc; public var enemy3_egyptBoss:egypt_boss_mc; public function chapter07_southborder(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11); } function frame10(){ stop(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame4(){ stop(); } function frame9(){ stop(); } function frame2(){ stop(); } function frame5(){ stop(); } function frame8(){ stop(); } function frame11(){ stop(); } function frame1(){ stop(); } } }//package
Section 120
//chapter08_eastborder (chapter08_eastborder) package { import flash.display.*; public dynamic class chapter08_eastborder extends MovieClip { public var enemyT1_sparta2:sparta_1_mc; public var enemyT2_sparta2:sparta_2_mc; public var click_btn:SimpleButton; public var enemyT1_sparta1:sparta_1_mc; public var rufus_mc:MovieClip; public var vindex_stat_mc:MovieClip; public var enemy3_spartaBoss:sparta_boss_mc; public var rufus_stat_mc:MovieClip; public var vindex_mc:MovieClip; public var andrea_stat_mc:MovieClip; public var andrea_mc:MovieClip; public var enemy2_sparta1:sparta_2_mc; public var enemy3_sparta1:sparta_2_mc; public var enemy3_sparta2:sparta_1_mc; public var enemy2_sparta2:sparta_1_mc; public var enemy2_sparta3:sparta_2_mc; public var enemy1_sparta1:sparta_1_mc; public var enemy1_sparta2:sparta_2_mc; public var enemyT2_sparta1:sparta_2_mc; public function chapter08_eastborder(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20); } function frame10(){ stop(); } function frame14(){ stop(); } function frame18(){ stop(); } function frame12(){ stop(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame19(){ stop(); } function frame13(){ stop(); } function frame17(){ stop(); } function frame4(){ stop(); } function frame9(){ stop(); } function frame16(){ stop(); } function frame15(){ stop(); } function frame8(){ stop(); } function frame5(){ stop(); } function frame11(){ stop(); } function frame2(){ stop(); } function frame20(){ stop(); } } }//package
Section 121
//chapter09_romepalace (chapter09_romepalace) package { import flash.display.*; public dynamic class chapter09_romepalace extends MovieClip { public var enemy2_roman1:roman_soldier_blue_mc; public var enemy2_instructur:roman_instructur_mc; public var enemy2_roman2:roman_soldier_red_mc; public var click_btn:SimpleButton; public var enemy1_roman2:roman_soldier_green_mc; public var enemy1_roman3:roman_soldier_red_mc; public var enemy1_roman1:roman_soldier_blue_mc; public var enemy4_boss:roman_final_boss_mc; public var rufus_mc:MovieClip; public var vindex_stat_mc:MovieClip; public var rufus_stat_mc:MovieClip; public var andrea_stat_mc:MovieClip; public var enemy3_captain:roman_captain_mc; public var vindex_mc:MovieClip; public var andrea_mc:MovieClip; public var enemy4_roman1:roman_captain_mc; public var enemy4_roman2:roman_instructur_mc; public var enemy3_roman1:roman_soldier_blue_mc; public var enemy3_roman2:roman_soldier_red_mc; public function chapter09_romepalace(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33, 33, frame34, 34, frame35); } function frame10(){ stop(); } function frame14(){ stop(); } function frame18(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame12(){ stop(); } function frame13(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame9(){ stop(); } function frame16(){ stop(); } function frame21(){ stop(); } function frame2(){ stop(); } function frame8(){ stop(); } function frame22(){ stop(); } function frame25(){ stop(); } function frame27(){ stop(); } function frame5(){ stop(); } function frame34(){ stop(); } function frame17(){ stop(); } function frame24(){ stop(); } function frame19(){ stop(); } function frame28(){ stop(); } function frame29(){ stop(); } function frame33(){ stop(); } function frame11(){ stop(); } function frame20(){ stop(); } function frame32(){ stop(); } function frame23(){ stop(); } function frame30(){ stop(); } function frame26(){ stop(); } function frame31(){ stop(); } function frame15(){ stop(); } function frame35(){ stop(); } } }//package
Section 122
//cover (cover) package { public dynamic class cover extends BaseSound { } }//package
Section 123
//cover_bg_mc (cover_bg_mc) package { import flash.display.*; public dynamic class cover_bg_mc extends MovieClip { public var bIX:SimpleButton; public var bPlayMore:SimpleButton; public var bLogo:SimpleButton; public var bStart:SimpleButton; public var bInst1:SimpleButton; public var bInst2:SimpleButton; public var bInst3:SimpleButton; public var bBack:SimpleButton; public var bAddGame:SimpleButton; public var bInst6:SimpleButton; public var bInst7:SimpleButton; public var bLoad:SimpleButton; public var bInst4:SimpleButton; public var bInst5:SimpleButton; public function cover_bg_mc(){ addFrameScript(7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15); } function frame10(){ stop(); } function frame14(){ stop(); } function frame12(){ stop(); } function frame8(){ stop(); } function frame9(){ stop(); } function frame15(){ stop(); } function frame13(){ stop(); } function frame11(){ stop(); } } }//package
Section 124
//egypt_boss_mc (egypt_boss_mc) package { import flash.display.*; public dynamic class egypt_boss_mc extends MovieClip { public var effect:MovieClip; public function egypt_boss_mc(){ addFrameScript(19, frame20, 94, frame95, 102, frame103, 120, frame121, 121, frame122, 137, frame138, 163, frame164, 189, frame190); } function frame164(){ gotoAndPlay("stand"); } function frame95(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame103(){ gotoAndPlay("stand"); } function frame190(){ gotoAndPlay("stand"); } function frame122(){ stop(); } function frame121(){ stop(); } function frame138(){ stop(); } } }//package
Section 125
//egypt_soldier_1_mc (egypt_soldier_1_mc) package { import flash.display.*; public dynamic class egypt_soldier_1_mc extends MovieClip { public var effect:MovieClip; public function egypt_soldier_1_mc(){ addFrameScript(19, frame20, 87, frame88, 95, frame96, 113, frame114, 114, frame115, 130, frame131, 156, frame157, 182, frame183); } function frame157(){ gotoAndPlay("stand"); } function frame88(){ gotoAndPlay("stand"); } function frame183(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame96(){ gotoAndPlay("stand"); } function frame114(){ stop(); } function frame115(){ stop(); } function frame131(){ stop(); } } }//package
Section 126
//egypt_soldier_2_mc (egypt_soldier_2_mc) package { import flash.display.*; public dynamic class egypt_soldier_2_mc extends MovieClip { public var effect:MovieClip; public function egypt_soldier_2_mc(){ addFrameScript(19, frame20, 82, frame83, 90, frame91, 108, frame109, 109, frame110, 125, frame126, 151, frame152, 177, frame178); } function frame152(){ gotoAndPlay("stand"); } function frame91(){ gotoAndPlay("stand"); } function frame178(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame109(){ stop(); } function frame83(){ gotoAndPlay("stand"); } function frame110(){ stop(); } function frame126(){ stop(); } } }//package
Section 127
//epilog_mc (epilog_mc) package { import flash.display.*; public dynamic class epilog_mc extends MovieClip { public var bPlayMore:SimpleButton; public var bPlayAgain:SimpleButton; public function epilog_mc(){ addFrameScript(249, frame250); } function frame250(){ stop(); } } }//package
Section 128
//epilogue (epilogue) package { public dynamic class epilogue extends BaseSound { } }//package
Section 129
//game_stat_map_menu_mc (game_stat_map_menu_mc) package { import flash.display.*; import flash.text.*; public dynamic class game_stat_map_menu_mc extends MovieClip { public var bPoison:SimpleButton; public var icoRufusFight1:SimpleButton; public var icoRufusFight2:SimpleButton; public var icoRufusFight3:SimpleButton; public var icoRufusFight4:SimpleButton; public var icoAndreaCeres:SimpleButton; public var statPTS:TextField; public var commandMap:MovieClip; public var icoRufusFight5:SimpleButton; public var bAndreaPrev:SimpleButton; public var icoAndreaDiana:SimpleButton; public var bInfoStatus:SimpleButton; public var line_10:TextField; public var bRevive:SimpleButton; public var exp_gain:TextField; public var statHP:TextField; public var line_11:TextField; public var ch:MovieClip; public var icoVindexVesta:SimpleButton; public var icoVindexFight5:SimpleButton; public var icoVindexFight1:SimpleButton; public var icoVindexFight2:SimpleButton; public var icoVindexFight3:SimpleButton; public var icoVindexFight4:SimpleButton; public var icoRufusNeptune:SimpleButton; public var line_1:TextField; public var bExit:SimpleButton; public var line_3:TextField; public var line_4:TextField; public var ppopupQuit:MovieClip; public var line_7:TextField; public var line_8:TextField; public var line_9:TextField; public var icoRufusJupiter:SimpleButton; public var statSPD:TextField; public var line_5:TextField; public var line_6:TextField; public var icoRufusApollo:SimpleButton; public var buyFreeze:SimpleButton; public var icoAndreaJuno:SimpleButton; public var northBorder_btn:SimpleButton; public var line_2:TextField; public var bAntiFreeze:SimpleButton; public var buyLifePotion:SimpleButton; public var statLV:TextField; public var icoRufusMercury:SimpleButton; public var qtyFreeze:TextField; public var bAndreaNext:SimpleButton; public var statMP:TextField; public var icoRufusMinerva:SimpleButton; public var bSave:SimpleButton; public var qtyMolotov:TextField; public var bWorldMap:SimpleButton; public var qtyLifePotion:TextField; public var qtyMagicPotion:TextField; public var bAntidote:SimpleButton; public var statDEF:TextField; public var buyPoison:SimpleButton; public var buyMolotov:SimpleButton; public var bPlayMore:SimpleButton; public var statEXP:TextField; public var buyMagicPotion:SimpleButton; public var statSTR:TextField; public var buyAntidote:SimpleButton; public var bVindexNext:SimpleButton; public var statNEXT:TextField; public var qtyPoison:TextField; public var qtyAntidote:TextField; public var buyRevive:SimpleButton; public var icoAndreaFight2:SimpleButton; public var icoAndreaFight3:SimpleButton; public var icoAndreaFight4:SimpleButton; public var icoAndreaFight5:SimpleButton; public var icoVindexMars:SimpleButton; public var icoAndreaVenus:SimpleButton; public var bFreeze:SimpleButton; public var icoVindexVulcan:SimpleButton; public var icoAndreaFight1:SimpleButton; public var money_gain:TextField; public var bLifePotion:SimpleButton; public var qtyRevive:TextField; public var buyAntiFreeze:SimpleButton; public var bMolotov:SimpleButton; public var ppopupSave:MovieClip; public var bMagicPotion:SimpleButton; public var icoAndreaProserpina:SimpleButton; public var qtyAntiFreeze:TextField; public var bRufusPrev:SimpleButton; public var pts_total:TextField; public function game_stat_map_menu_mc(){ addFrameScript(0, frame1, 2, frame3, 4, frame5, 6, frame7, 7, frame8, 8, frame9); } function frame3(){ stop(); } function frame5(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame9(){ stop(); } function frame8(){ stop(); } } }//package
Section 130
//GameState (GameState) package { public class GameState extends PlayStat { const BATTLE_VILLAGE = 1; const _RUFUS_POWER_SLASH = 8; const _ANDREA_DIANA = 26; const _RUFUS_THUNDER_STRIKE = 14; const TRAINING_VILLAGE = 11; const TRAINING_SOUTHBORDER = 71; const BATTLE_NORTHBORDER = 6; const BATTLE_EASTBORDER = 8; const ST_BATTLE = 7; const _ANDREA_WATER_ARROW = 13; const _ANDREA_DOUBLE_SHOT = 3; const ST_PROLOGUE = 2; const _RUFUS_APOLLO = 20; const _ANDREA_JUNO = 24; const _VINDEX_GOD_OF_SWORD = 35; const BATTLE_WESTBORDER = 5; const ST_WORLDMAP2 = 4; const BATTLE_CITY = 3; const ST_EPILOGUE = 5; const _VINDEX_VULCAN = 21; const ST_WORLDMAP = 3; const ST_MAINMENU = 1; const TRAINING_COLLOSEUM = 101; const BATTLE_ARMY = 4; const _VINDEX_VESTA = 13; const _RUFUS_NEPTUNE = 24; const TRAINING_EASTBORDER = 81; const _RUFUS_MERCURY = 13; const _ANDREA_MULTI_ARROW = 7; const ST_TRAINING = 8; const BATTLE_COLLOSEUM = 10; const _VINDEX_HURRICANE_SLASH = 3; const TRAINING_PALACE = 91; const BATTLE_SOUTHBORDER = 7; const _RUFUS_JUPITER = 29; const _VINDEX_FIRE_BIRD = 23; const TRAINING_WESTBORDER = 51; const TRAINING_FOREST = 21; const _RUFUS_DOUBLE_SLASH = 4; const _RUFUS_MINERVA = 16; const _ANDREA_VENUS = 12; const _VINDEX_MARS = 28; const TRAINING_NORTHBORDER = 61; const BATTLE_PALACE = 9; const BATTLE_FOREST = 2; const _VINDEX_FIRE_SLASH = 11; const TRAINING_CITY = 31; const _RUFUS_METEOR_THUNDER = 18; const _ANDREA_CERES = 8; const _ANDREA_DEADLY_RAIN = 19; const TRAINING_ARMY = 41; const ST_GAMEOVER = 6; const _ANDREA_PROSERPINA = 15; public var isAction:Boolean;// = false public var battleExp:int;// = 0 private var andreaStat:BaseStat; private var rufusStat:BaseStat; private var vindexStat:BaseStat; public var battleMoney:int;// = 0 private var _state:int;// = 1 public var lineStr:Array; private var _next_battle:int;// = 0 public var sndMgr; public function GameState(){ battleExp = 0; battleMoney = 0; _state = 1; _next_battle = 0; isAction = false; lineStr = new Array(); super(); sndMgr = new SoundManager(); vindexStat = new BaseStat(); vindexStat.setBaseStat(130, 60, 29, 30, 12); andreaStat = new BaseStat(); andreaStat.setBaseStat(75, 85, 26, 28, 17); rufusStat = new BaseStat(); rufusStat.setBaseStat(110, 65, 31, 35, 15); vindexStat.setExperience(0); vindexStat.refreshStat(); andreaStat.setExperience(0); andreaStat.refreshStat(); rufusStat.setExperience(0); rufusStat.refreshStat(); } public function cmdNuminaJupiterState():Boolean{ if ((((rufusStat.getLevel() >= _RUFUS_JUPITER)) && ((rufusStat.getMana() >= 110)))){ return (true); }; return (false); } public function getAndreaTotalAtk():int{ return (andreaStat.getAtk()); } public function cmdFightVindex4Cast(){ vindexStat.addMana(-70); } public function cmdMagicPotionState():Boolean{ if (_magic_potion > 0){ return (true); }; return (false); } public function cmdNuminaMarsState():Boolean{ if ((((vindexStat.getLevel() >= _VINDEX_MARS)) && ((vindexStat.getMana() >= 100)))){ return (true); }; return (false); } public function cmdFightRufus5State():Boolean{ if ((((rufusStat.getLevel() >= _RUFUS_METEOR_THUNDER)) && ((rufusStat.getMana() >= 60)))){ return (true); }; return (false); } public function cmdNuminaJunoCast(){ andreaStat.addMana(-120); } public function getAndreaStat():Object{ return (andreaStat); } public function cmdFightAndrea3Cast(){ andreaStat.addMana(-20); } public function cmdFightRufus2State():Boolean{ if ((((rufusStat.getLevel() >= _RUFUS_DOUBLE_SLASH)) && ((rufusStat.getMana() >= 10)))){ return (true); }; return (false); } public function cmdNuminaMarsCast(){ vindexStat.addMana(-100); } public function loadStat(){ loadData(); vindexStat.setExperience(_vindex_exp); andreaStat.setExperience(_andrea_exp); rufusStat.setExperience(_rufus_exp); } public function cmdNuminaMercuryCast(){ rufusStat.addMana(-35); } public function cmdFightAndrea3State():Boolean{ if ((((andreaStat.getLevel() >= _ANDREA_MULTI_ARROW)) && ((andreaStat.getMana() >= 20)))){ return (true); }; return (false); } public function isNextBattle(_arg1):Boolean{ if (_next_battle == _arg1){ return (true); }; return (false); } public function cmdFightRufus2Cast(){ rufusStat.addMana(-10); } public function cmdNuminaApolloState():Boolean{ if ((((rufusStat.getLevel() >= _RUFUS_APOLLO)) && ((rufusStat.getMana() >= 55)))){ return (true); }; return (false); } public function cmdMagicPotionCast(){ _magic_potion = Math.max((_life_potion - 1), 0); } public function cmdNuminaDianaCast(){ andreaStat.addMana(-90); } public function getRufusTotalAtk():int{ return (rufusStat.getAtk()); } public function getVindexStat():Object{ return (vindexStat); } public function cmdFightVindex5State():Boolean{ if ((((vindexStat.getLevel() >= _VINDEX_GOD_OF_SWORD)) && ((vindexStat.getMana() >= 90)))){ return (true); }; return (false); } public function cmdNuminaVestaState():Boolean{ if ((((vindexStat.getLevel() >= _VINDEX_VESTA)) && ((vindexStat.getMana() >= 50)))){ return (true); }; return (false); } public function cmdNuminaVulcanState():Boolean{ if ((((vindexStat.getLevel() >= _VINDEX_VULCAN)) && ((vindexStat.getMana() >= 65)))){ return (true); }; return (false); } public function cmdNuminaNeptuneState():Boolean{ if ((((rufusStat.getLevel() >= _RUFUS_NEPTUNE)) && ((rufusStat.getMana() >= 70)))){ return (true); }; return (false); } public function cmdReviveState():Boolean{ if (_revive > 0){ return (true); }; return (false); } public function cmdNuminaVenusState():Boolean{ if ((((andreaStat.getLevel() >= _ANDREA_VENUS)) && ((andreaStat.getMana() >= 60)))){ return (true); }; return (false); } public function cmdFightVindex3Cast(){ vindexStat.addMana(-35); } public function cmdFightVindex2State():Boolean{ if ((((vindexStat.getLevel() >= _VINDEX_HURRICANE_SLASH)) && ((vindexStat.getMana() >= 15)))){ return (true); }; return (false); } public function cmdFreezeState():Boolean{ if (_freeze > 0){ return (true); }; return (false); } public function cmdNuminaProserpinaState():Boolean{ if ((((andreaStat.getLevel() >= _ANDREA_PROSERPINA)) && ((andreaStat.getMana() >= 100)))){ return (true); }; return (false); } public function cmdNuminaCeresState():Boolean{ if ((((andreaStat.getLevel() >= _ANDREA_CERES)) && ((andreaStat.getMana() >= 30)))){ return (true); }; return (false); } public function cmdFightAndrea2Cast(){ andreaStat.addMana(-8); } public function cmdNuminaVenusCast(){ andreaStat.addMana(-30); } public function cmdNuminaCeresCast(){ andreaStat.addMana(-8); } public function cmdPoisonState():Boolean{ if (_poison > 0){ return (true); }; return (false); } public function getState():int{ return (_state); } public function cmdAntiFreezeState():Boolean{ if (_antifreeze > 0){ return (true); }; return (false); } public function cmdFightRufus3State():Boolean{ if ((((rufusStat.getLevel() >= _RUFUS_POWER_SLASH)) && ((rufusStat.getMana() >= 15)))){ return (true); }; return (false); } public function cmdFightRufus5Cast(){ rufusStat.addMana(-60); } public function cmdFightAndrea4State():Boolean{ if ((((andreaStat.getLevel() >= _ANDREA_WATER_ARROW)) && ((andreaStat.getMana() >= 25)))){ return (true); }; return (false); } public function cmdNuminaProserpinaCast(){ andreaStat.addMana(-100); } public function cmdNuminaJunoState():Boolean{ if ((((andreaStat.getLevel() >= _ANDREA_JUNO)) && ((andreaStat.getMana() >= 120)))){ return (true); }; return (false); } public function cmdReviveCast(){ _revive = Math.max((_revive - 1), 0); } public function cmdFightVindex2Cast(){ vindexStat.addMana(-15); } public function cmdNuminaDianaState():Boolean{ if ((((andreaStat.getLevel() >= _ANDREA_DIANA)) && ((andreaStat.getMana() >= 90)))){ return (true); }; return (false); } public function cmdNuminaMinervaCast(){ rufusStat.addMana(-40); } public function cmdNuminaApolloCast(){ rufusStat.addMana(-55); } public function cmdPoisonCast(){ _poison = Math.max((_poison - 1), 0); } public function cmdFightAndrea5Cast(){ andreaStat.addMana(-45); } public function setState(_arg1){ _state = _arg1; vindexStat.refreshStat(); andreaStat.refreshStat(); rufusStat.refreshStat(); } public function cmdAntiFreezeCast(){ _antifreeze = Math.max((_antifreeze - 1), 0); } public function getVindexTotalDef():int{ if (_vindex_arm == 1){ return ((vindexStat.getDef() + 20)); }; return (vindexStat.getDef()); } public function cmdMolotovCast(){ _molotov = Math.max((_molotov - 1), 0); } public function cmdFightVindex3State():Boolean{ if ((((vindexStat.getLevel() >= _VINDEX_FIRE_SLASH)) && ((vindexStat.getMana() >= 35)))){ return (true); }; return (false); } public function cmdAntidoteCast(){ _antidote = Math.max((_antidote - 1), 0); } public function cmdNuminaVestaCast(){ vindexStat.addMana(-50); } public function cmdFightRufus4Cast(){ rufusStat.addMana(-40); } public function saveStat(){ _vindex_exp = vindexStat.getExp(); _andrea_exp = andreaStat.getExp(); _rufus_exp = rufusStat.getExp(); saveData(); } public function cmdFreezeCast(){ _freeze = Math.max((_freeze - 1), 0); } public function cmdLifePotionCast(){ _life_potion = Math.max((_life_potion - 1), 0); } public function cmdNuminaNeptuneCast(){ rufusStat.addMana(-70); } public function cmdAntidoteState():Boolean{ if (_antidote > 0){ return (true); }; return (false); } public function isState(_arg1):Boolean{ if (_state == _arg1){ return (true); }; return (false); } public function cmdFightAndrea5State():Boolean{ if ((((andreaStat.getLevel() >= _ANDREA_DEADLY_RAIN)) && ((andreaStat.getMana() >= 45)))){ return (true); }; return (false); } public function initStat(){ initData(); vindexStat.setExperience(_vindex_exp); andreaStat.setExperience(_andrea_exp); rufusStat.setExperience(_rufus_exp); } public function setNextBattle(_arg1){ _next_battle = _arg1; } public function cmdFightRufus4State():Boolean{ if ((((rufusStat.getLevel() >= _RUFUS_THUNDER_STRIKE)) && ((rufusStat.getMana() >= 40)))){ return (true); }; return (false); } public function cmdNuminaVulcanCast(){ vindexStat.addMana(-65); } public function setupGain(_arg1, _arg2){ battleExp = _arg1; battleMoney = _arg2; } public function getRufusStat():Object{ return (rufusStat); } public function cmdLifePotionState():Boolean{ if (_life_potion > 0){ return (true); }; return (false); } public function cmdFightVindex5Cast(){ vindexStat.addMana(-90); } public function cmdNuminaJupiterCast(){ rufusStat.addMana(-110); } public function cmdFightAndrea2State():Boolean{ if ((((andreaStat.getLevel() >= _ANDREA_DOUBLE_SHOT)) && ((andreaStat.getMana() >= 8)))){ return (true); }; return (false); } public function cmdFightAndrea4Cast(){ andreaStat.addMana(-25); } public function resetLineString(){ var _local1:*; _local1 = 0; _local1 = 0; while (_local1 <= 10) { lineStr[_local1] = " "; _local1++; }; } public function lootALL(){ var _local1:int; var _local2:int; var _local3:int; var _local4:*; var _local5:int; var _local6:int; var _local7:int; resetLineString(); vindexStat.setExperience(_vindex_exp); vindexStat.refreshStat(); andreaStat.setExperience(_andrea_exp); andreaStat.refreshStat(); rufusStat.setExperience(_rufus_exp); rufusStat.refreshStat(); _local1 = vindexStat.getLevel(); _local2 = rufusStat.getLevel(); _local3 = andreaStat.getLevel(); if (_vindex_enable){ _vindex_exp = Math.min((_vindex_exp + battleExp), 99999); }; if (_rufus_enable){ _rufus_exp = Math.min((_rufus_exp + battleExp), 99999); }; if (_andrea_enable){ _andrea_exp = Math.min((_andrea_exp + battleExp), 99999); }; vindexStat.setExperience(_vindex_exp); vindexStat.refreshStat(); andreaStat.setExperience(_andrea_exp); andreaStat.refreshStat(); rufusStat.setExperience(_rufus_exp); rufusStat.refreshStat(); _local4 = 0; _local5 = (vindexStat.getLevel() - _local5); _local6 = (rufusStat.getLevel() - _local6); _local7 = (andreaStat.getLevel() - _local7); if ((((_local5 > _local1)) && (_vindex_enable))){ lineStr[_local4] = (("Vindex gain " + String((_local5 - _local1))) + " level"); _local4++; if (cmdCheck(1, _local1, 2)){ lineStr[_local4] = "Vindex learn Hurricane Slash!"; _local4++; }; if (cmdCheck(1, _local1, 3)){ lineStr[_local4] = "Vindex learn Fire Slash!"; _local4++; }; if (cmdCheck(1, _local1, 4)){ lineStr[_local4] = "Vindex learn Fire Bird!"; _local4++; }; if (cmdCheck(1, _local1, 5)){ lineStr[_local4] = "Vindex learn God of Sword!"; _local4++; }; if (cmdCheck(1, _local1, 11)){ lineStr[_local4] = "Vindex learn Vesta Patron!"; _local4++; }; if (cmdCheck(1, _local1, 12)){ lineStr[_local4] = "Vindex learn Vulcan Patron!"; _local4++; }; if (cmdCheck(1, _local1, 13)){ lineStr[_local4] = "Vindex learn Mars Patron!"; _local4++; }; }; if ((((_local6 > _local2)) && (_rufus_enable))){ lineStr[_local4] = (("Rufus gain " + String((_local6 - _local2))) + " level"); _local4++; if (cmdCheck(2, _local2, 2)){ lineStr[_local4] = "Rufus learn Double Strike!"; _local4++; }; if (cmdCheck(2, _local2, 3)){ lineStr[_local4] = "Rufus learn Power Slash!"; _local4++; }; if (cmdCheck(2, _local2, 4)){ lineStr[_local4] = "Rufus learn Thunder Strike!"; _local4++; }; if (cmdCheck(2, _local2, 5)){ lineStr[_local4] = "Rufus learn Meteor Thunder!"; _local4++; }; if (cmdCheck(2, _local2, 11)){ lineStr[_local4] = "Rufus learn Mercury Patron!"; _local4++; }; if (cmdCheck(2, _local2, 12)){ lineStr[_local4] = "Rufus learn Minerva Patron!"; _local4++; }; if (cmdCheck(2, _local2, 13)){ lineStr[_local4] = "Rufus learn Apollo Patron!"; _local4++; }; if (cmdCheck(2, _local2, 14)){ lineStr[_local4] = "Rufus learn Neptune Patron!"; _local4++; }; if (cmdCheck(2, _local2, 15)){ lineStr[_local4] = "Rufus learn Jupiter Patron!"; _local4++; }; }; if ((((_local7 > _local3)) && (_andrea_enable))){ lineStr[_local4] = (("Andrea gain " + String((_local7 - _local3))) + " level"); _local4++; if (cmdCheck(3, _local3, 2)){ lineStr[_local4] = "Andrea learn Double Shot!"; _local4++; }; if (cmdCheck(3, _local3, 3)){ lineStr[_local4] = "Andrea learn Multi Arrow!"; _local4++; }; if (cmdCheck(3, _local3, 4)){ lineStr[_local4] = "Andrea learn Water Arrow!"; _local4++; }; if (cmdCheck(3, _local3, 5)){ lineStr[_local4] = "Andrea learn Deadly Rain!"; _local4++; }; if (cmdCheck(3, _local3, 11)){ lineStr[_local4] = "Andrea learn Ceres Patron!"; _local4++; }; if (cmdCheck(3, _local3, 12)){ lineStr[_local4] = "Andrea learn Venus Patron!"; _local4++; }; if (cmdCheck(3, _local3, 13)){ lineStr[_local4] = "Andrea learn Proserpina Patron!"; _local4++; }; if (cmdCheck(3, _local3, 14)){ lineStr[_local4] = "Andrea learn Diana Patron!"; _local4++; }; if (cmdCheck(3, _local3, 15)){ lineStr[_local4] = "Andrea learn Juno Patron!"; _local4++; }; }; _money = Math.min((_money + battleMoney), 99999999); trace("loot all"); } public function cmdNuminaMercuryState():Boolean{ if ((((rufusStat.getLevel() >= _RUFUS_MERCURY)) && ((rufusStat.getMana() >= 35)))){ return (true); }; return (false); } public function getVindexTotalAtk():int{ if (_vindex_wpn == 1){ return ((vindexStat.getAtk() + 20)); }; if (_vindex_wpn == 2){ return ((vindexStat.getAtk() + 100)); }; return (vindexStat.getAtk()); } public function cmdFightRufus3Cast(){ rufusStat.addMana(-15); } public function cmdCheck(_arg1:int, _arg2:int, _arg3):Boolean{ if (_arg1 == 1){ if ((((((_arg3 == 2)) && ((_arg2 < _VINDEX_HURRICANE_SLASH)))) && (cmdFightVindex2State()))){ return (true); }; if ((((((_arg3 == 3)) && ((_arg2 < _VINDEX_FIRE_SLASH)))) && (cmdFightVindex3State()))){ return (true); }; if ((((((_arg3 == 4)) && ((_arg2 < _VINDEX_FIRE_BIRD)))) && (cmdFightVindex4State()))){ return (true); }; if ((((((_arg3 == 5)) && ((_arg2 < _VINDEX_GOD_OF_SWORD)))) && (cmdFightVindex5State()))){ return (true); }; if ((((((_arg3 == 11)) && ((_arg2 < _VINDEX_VESTA)))) && (cmdNuminaVestaState()))){ return (true); }; if ((((((_arg3 == 12)) && ((_arg2 < _VINDEX_VULCAN)))) && (cmdNuminaVulcanState()))){ return (true); }; if ((((((_arg3 == 13)) && ((_arg2 < _VINDEX_MARS)))) && (cmdNuminaMarsState()))){ return (true); }; }; if (_arg1 == 2){ if ((((((_arg3 == 2)) && ((_arg2 < _RUFUS_DOUBLE_SLASH)))) && (cmdFightRufus2State()))){ return (true); }; if ((((((_arg3 == 3)) && ((_arg2 < _RUFUS_POWER_SLASH)))) && (cmdFightRufus3State()))){ return (true); }; if ((((((_arg3 == 4)) && ((_arg2 < _RUFUS_THUNDER_STRIKE)))) && (cmdFightRufus4State()))){ return (true); }; if ((((((_arg3 == 5)) && ((_arg2 < _RUFUS_METEOR_THUNDER)))) && (cmdFightRufus5State()))){ return (true); }; if ((((((_arg3 == 11)) && ((_arg2 < _RUFUS_MERCURY)))) && (cmdNuminaMercuryState()))){ return (true); }; if ((((((_arg3 == 12)) && ((_arg2 < _RUFUS_MINERVA)))) && (cmdNuminaMinervaState()))){ return (true); }; if ((((((_arg3 == 13)) && ((_arg2 < _RUFUS_APOLLO)))) && (cmdNuminaApolloState()))){ return (true); }; if ((((((_arg3 == 14)) && ((_arg2 < _RUFUS_NEPTUNE)))) && (cmdNuminaNeptuneState()))){ return (true); }; if ((((((_arg3 == 15)) && ((_arg2 < _RUFUS_JUPITER)))) && (cmdNuminaJupiterState()))){ return (true); }; }; if (_arg1 == 3){ if ((((((_arg3 == 2)) && ((_arg2 < _ANDREA_DOUBLE_SHOT)))) && (cmdFightAndrea2State()))){ return (true); }; if ((((((_arg3 == 3)) && ((_arg2 < _ANDREA_MULTI_ARROW)))) && (cmdFightAndrea3State()))){ return (true); }; if ((((((_arg3 == 4)) && ((_arg2 < _ANDREA_WATER_ARROW)))) && (cmdFightAndrea4State()))){ return (true); }; if ((((((_arg3 == 5)) && ((_arg2 < _ANDREA_DEADLY_RAIN)))) && (cmdFightAndrea5State()))){ return (true); }; if ((((((_arg3 == 11)) && ((_arg2 < _ANDREA_CERES)))) && (cmdNuminaCeresState()))){ return (true); }; if ((((((_arg3 == 12)) && ((_arg2 < _ANDREA_VENUS)))) && (cmdNuminaVenusState()))){ return (true); }; if ((((((_arg3 == 13)) && ((_arg2 < _ANDREA_PROSERPINA)))) && (cmdNuminaProserpinaState()))){ return (true); }; if ((((((_arg3 == 14)) && ((_arg2 < _ANDREA_DIANA)))) && (cmdNuminaDianaState()))){ return (true); }; if ((((((_arg3 == 15)) && ((_arg2 < _ANDREA_JUNO)))) && (cmdNuminaJunoState()))){ return (true); }; }; return (false); } public function cmdFightVindex4State():Boolean{ if ((((vindexStat.getLevel() >= _VINDEX_FIRE_BIRD)) && ((vindexStat.getMana() >= 70)))){ return (true); }; return (false); } public function cmdMolotovState():Boolean{ if (_molotov > 0){ return (true); }; return (false); } public function cmdNuminaMinervaState():Boolean{ if ((((rufusStat.getLevel() >= _RUFUS_MINERVA)) && ((rufusStat.getMana() >= 40)))){ return (true); }; return (false); } } }//package
Section 131
//king_of_burglar_mc (king_of_burglar_mc) package { import flash.display.*; public dynamic class king_of_burglar_mc extends MovieClip { public var effect:MovieClip; public function king_of_burglar_mc(){ addFrameScript(19, frame20, 101, frame102, 109, frame110, 127, frame128, 128, frame129, 144, frame145, 169, frame170); } function frame170(){ gotoAndPlay("stand"); } function frame102(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame110(){ gotoAndPlay("stand"); } function frame128(){ stop(); } function frame129(){ stop(); } function frame145(){ stop(); } } }//package
Section 132
//king_of_thieves_mc (king_of_thieves_mc) package { import flash.display.*; public dynamic class king_of_thieves_mc extends MovieClip { public var effect:MovieClip; public function king_of_thieves_mc(){ addFrameScript(19, frame20, 97, frame98, 105, frame106, 123, frame124, 124, frame125, 140, frame141, 165, frame166); } function frame166(){ gotoAndPlay("stand"); } function frame98(){ gotoAndPlay("stand"); } function frame106(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame124(){ stop(); } function frame125(){ stop(); } function frame141(){ stop(); } } }//package
Section 133
//lion_mc (lion_mc) package { import flash.display.*; public dynamic class lion_mc extends MovieClip { public var effect:MovieClip; public function lion_mc(){ addFrameScript(19, frame20, 84, frame85, 92, frame93, 110, frame111, 111, frame112, 127, frame128, 152, frame153); } function frame153(){ gotoAndPlay("stand"); } function frame85(){ gotoAndPlay("stand"); } function frame93(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame111(){ stop(); } function frame112(){ stop(); } function frame128(){ stop(); } } }//package
Section 134
//lost_mc (lost_mc) package { import flash.display.*; public dynamic class lost_mc extends MovieClip { public var bContinue:SimpleButton; public function lost_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 135
//MainRPG (MainRPG) package { import flash.events.*; public class MainRPG { private var stageRoot; private var battleMgr:BattleManager; private var menuGameOver:MenuGameOver; private var menuPrologue:MenuPrologue; private var menuWorldMap:MenuWorldMap; private var gmState:GameState; private var menuEpilogue:MenuEpilog; private var currentState:int;// = 0 private var menuMain:MenuMain; public function MainRPG(){ currentState = 0; super(); } public function Start(_arg1){ stageRoot = _arg1; gmState = new GameState(); menuMain = new MenuMain(stageRoot, gmState); menuPrologue = new MenuPrologue(stageRoot, gmState); menuWorldMap = new MenuWorldMap(stageRoot, gmState); menuGameOver = new MenuGameOver(stageRoot, gmState); menuEpilogue = new MenuEpilog(stageRoot, gmState); battleMgr = new BattleManager(stageRoot, gmState); stageRoot.addEventListener(Event.ENTER_FRAME, gameHandle, false, 0, true); } private function gameHandle(_arg1:Event):void{ if (currentState != gmState.getState()){ if (gmState.isState(gmState.ST_MAINMENU)){ menuMain.initialise(); currentState = gmState.getState(); }; if (gmState.isState(gmState.ST_PROLOGUE)){ menuPrologue.initialise(); currentState = gmState.getState(); }; if (gmState.isState(gmState.ST_WORLDMAP)){ menuWorldMap.initialise(); currentState = gmState.getState(); }; if (gmState.isState(gmState.ST_WORLDMAP2)){ menuWorldMap.initialise(true); currentState = gmState.getState(); }; if (gmState.isState(gmState.ST_EPILOGUE)){ menuEpilogue.initialise(); currentState = gmState.getState(); }; if (gmState.isState(gmState.ST_GAMEOVER)){ menuGameOver.initialise(); currentState = gmState.getState(); }; if (gmState.isState(gmState.ST_BATTLE)){ battleMgr.initialise(); currentState = gmState.getState(); }; if (gmState.isState(gmState.ST_TRAINING)){ battleMgr.initialise(true); currentState = gmState.getState(); }; }; } } }//package
Section 136
//MenuEpilog (MenuEpilog) package { import flash.events.*; import flash.net.*; public class MenuEpilog { private var gmState; private var dispMenuCont; private var objMenu; public function MenuEpilog(_arg1, _arg2){ dispMenuCont = _arg1; gmState = _arg2; } public function initialise(){ objMenu = new epilog_mc(); dispMenuCont.addChild(objMenu); objMenu.x = 320; objMenu.y = 240; objMenu.gotoAndPlay(1); objMenu.addEventListener(Event.ENTER_FRAME, initMenu, false, 0, true); gmState.sndMgr.playBgm(3); } public function destroy(){ if (objMenu){ objMenu.removeEventListener(Event.ENTER_FRAME, initMenu); if (objMenu.bPlayAgain){ objMenu.bPlayAgain.removeEventListener(MouseEvent.CLICK, playAgainClick); }; if (objMenu.bPlayMore){ objMenu.bPlayMore.removeEventListener(MouseEvent.CLICK, playMoreClick); }; dispMenuCont.removeChild(objMenu); objMenu = null; }; } private function playAgainClick(_arg1:MouseEvent):void{ destroy(); gmState.setState(gmState.ST_MAINMENU); } private function initMenu(_arg1:Event):void{ if (objMenu.bPlayAgain){ objMenu.bPlayAgain.addEventListener(MouseEvent.CLICK, playAgainClick, false, 0, true); }; if (objMenu.bPlayMore){ objMenu.bPlayMore.addEventListener(MouseEvent.CLICK, playMoreClick, false, 0, true); objMenu.removeEventListener(Event.ENTER_FRAME, initMenu); }; } private function playMoreClick(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.arcadebomb.com"); navigateToURL(_local2, "_blank"); } } }//package
Section 137
//MenuGameOver (MenuGameOver) package { import flash.events.*; public class MenuGameOver { private var gmState; private var dispMenuCont; private var objMenu; public function MenuGameOver(_arg1, _arg2){ dispMenuCont = _arg1; gmState = _arg2; } private function continueClick(_arg1:MouseEvent):void{ destroy(); gmState.setState(gmState.ST_MAINMENU); } public function initialise(){ objMenu = new lost_mc(); dispMenuCont.addChild(objMenu); objMenu.x = 320; objMenu.y = 240; objMenu.gotoAndPlay(1); objMenu.addEventListener(Event.ENTER_FRAME, initMenu, false, 0, true); } public function destroy(){ if (objMenu){ objMenu.removeEventListener(Event.ENTER_FRAME, initMenu); if (objMenu.bContinue){ objMenu.bContinue.removeEventListener(MouseEvent.CLICK, continueClick); }; dispMenuCont.removeChild(objMenu); objMenu = null; }; } private function initMenu(_arg1:Event):void{ if (objMenu.bContinue){ objMenu.bContinue.addEventListener(MouseEvent.CLICK, continueClick, false, 0, true); }; } } }//package
Section 138
//MenuMain (MenuMain) package { import flash.events.*; import flash.net.*; public class MenuMain { private var gmState; private var dispMenuCont; private var objMenu; public function MenuMain(_arg1, _arg2){ dispMenuCont = _arg1; gmState = _arg2; } private function loadClick(_arg1:MouseEvent):void{ var _local2:SharedObject; _local2 = SharedObject.getLocal("VindexRPG"); if (((_local2) && (_local2.data.dat_saved))){ destroy(); gmState.loadStat(); gmState.setState(gmState.ST_WORLDMAP); }; } private function startClick(_arg1:MouseEvent):void{ destroy(); gmState.initStat(); gmState.setState(gmState.ST_PROLOGUE); } public function destroy(){ if (objMenu){ if (objMenu.bStart){ objMenu.bStart.removeEventListener(MouseEvent.CLICK, startClick); }; if (objMenu.bLoad){ objMenu.bLoad.removeEventListener(MouseEvent.CLICK, loadClick); }; if (objMenu.bIX){ objMenu.bIX.removeEventListener(MouseEvent.CLICK, iXClick); }; if (objMenu.bPlayMore){ objMenu.bPlayMore.removeEventListener(MouseEvent.CLICK, playMoreClick); }; if (objMenu.bAddGame){ objMenu.bAddGame.removeEventListener(MouseEvent.CLICK, addGameClick); }; if (objMenu.bLogo){ objMenu.bLogo.addEventListener(MouseEvent.CLICK, logoClick); }; dispMenuCont.removeChild(objMenu); objMenu = null; }; } private function inst7Click(_arg1:MouseEvent):void{ objMenu.gotoAndStop("instructions_7"); } private function inst5Click(_arg1:MouseEvent):void{ objMenu.gotoAndStop("instructions_5"); } private function inst3Click(_arg1:MouseEvent):void{ objMenu.gotoAndStop("instructions_3"); } private function addGameClick(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.arcadebomb.com/free_website_games.html"); navigateToURL(_local2, "_blank"); } private function logoClick(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.arcadebomb.com"); navigateToURL(_local2, "_blank"); } private function initMenu(_arg1:Event):void{ if (objMenu.currentLabel == "init"){ objMenu.bStart.addEventListener(MouseEvent.CLICK, startClick, false, 0, true); objMenu.bLoad.addEventListener(MouseEvent.CLICK, loadClick, false, 0, true); objMenu.bIX.addEventListener(MouseEvent.CLICK, iXClick, false, 0, true); objMenu.bPlayMore.addEventListener(MouseEvent.CLICK, playMoreClick, false, 0, true); objMenu.bAddGame.addEventListener(MouseEvent.CLICK, addGameClick, false, 0, true); objMenu.bInst1.addEventListener(MouseEvent.CLICK, inst1Click, false, 0, true); objMenu.bInst2.addEventListener(MouseEvent.CLICK, inst2Click, false, 0, true); objMenu.bInst3.addEventListener(MouseEvent.CLICK, inst3Click, false, 0, true); objMenu.bInst4.addEventListener(MouseEvent.CLICK, inst4Click, false, 0, true); objMenu.bInst5.addEventListener(MouseEvent.CLICK, inst5Click, false, 0, true); objMenu.bInst6.addEventListener(MouseEvent.CLICK, inst6Click, false, 0, true); objMenu.bInst7.addEventListener(MouseEvent.CLICK, inst7Click, false, 0, true); objMenu.bBack.addEventListener(MouseEvent.CLICK, backClick, false, 0, true); objMenu.bLogo.addEventListener(MouseEvent.CLICK, logoClick, false, 0, true); objMenu.removeEventListener(Event.ENTER_FRAME, initMenu); }; } private function playMoreClick(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.arcadebomb.com"); navigateToURL(_local2, "_blank"); } private function backClick(_arg1:MouseEvent):void{ objMenu.gotoAndPlay(1); objMenu.addEventListener(Event.ENTER_FRAME, initMenu, false, 0, true); } private function inst1Click(_arg1:MouseEvent):void{ objMenu.gotoAndStop("instructions_1"); } public function initialise(){ objMenu = new cover_bg_mc(); dispMenuCont.addChild(objMenu); objMenu.x = 320; objMenu.y = 240; objMenu.gotoAndPlay(1); objMenu.addEventListener(Event.ENTER_FRAME, initMenu, false, 0, true); gmState.sndMgr.playBgm(1); } private function inst6Click(_arg1:MouseEvent):void{ objMenu.gotoAndStop("instructions_6"); } private function iXClick(_arg1:MouseEvent):void{ objMenu.gotoAndStop("instructions_1"); } private function inst4Click(_arg1:MouseEvent):void{ objMenu.gotoAndStop("instructions_4"); } private function inst2Click(_arg1:MouseEvent):void{ objMenu.gotoAndStop("instructions_2"); } } }//package
Section 139
//MenuPrologue (MenuPrologue) package { import flash.events.*; public class MenuPrologue { private var gmState; private var dispMenuCont; private var objMenu; public function MenuPrologue(_arg1, _arg2){ dispMenuCont = _arg1; gmState = _arg2; } private function skipClick(_arg1:MouseEvent):void{ destroy(); gmState.setState(gmState.ST_WORLDMAP); } private function startGameClick(_arg1:MouseEvent):void{ destroy(); gmState.setState(gmState.ST_WORLDMAP); } public function initialise(){ objMenu = new prolog_mc(); dispMenuCont.addChild(objMenu); objMenu.x = 320; objMenu.y = 240; objMenu.gotoAndPlay(1); objMenu.addEventListener(Event.ENTER_FRAME, initMenu, false, 0, true); gmState.sndMgr.playBgm(2); } public function destroy(){ if (objMenu){ objMenu.removeEventListener(Event.ENTER_FRAME, initMenu); if (objMenu.bSkip){ objMenu.bSkip.removeEventListener(MouseEvent.CLICK, skipClick); }; if (objMenu.bStartGame){ objMenu.bStartGame.removeEventListener(MouseEvent.CLICK, startGameClick); }; dispMenuCont.removeChild(objMenu); objMenu = null; }; } private function initMenu(_arg1:Event):void{ if (objMenu.bSkip){ objMenu.bSkip.addEventListener(MouseEvent.CLICK, skipClick, false, 0, true); }; if (objMenu.bStartGame){ objMenu.bStartGame.addEventListener(MouseEvent.CLICK, startGameClick, false, 0, true); objMenu.removeEventListener(Event.ENTER_FRAME, initMenu); }; } } }//package
Section 140
//MenuWorldMap (MenuWorldMap) package { import flash.events.*; import flash.net.*; public class MenuWorldMap { const ITEM_CAP = 99; const FREEZE_PRICE = 1600; const MAGICPOTION_PRICE = 1500; const MOLOTOV_PRICE = 500; const POISON_PRICE = 4000; const REVIVE_PRICE = 5000; const ANTIDOTE_PRICE = 1200; const ANTIFREEZE_PRICE = 3000; const LIFEPOTION_PRICE = 300; private var gmState; private var dispMenuCont; private var objMenu; public function MenuWorldMap(_arg1, _arg2){ dispMenuCont = _arg1; gmState = _arg2; } private function southBorderBtnClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; objMenu.commandMap.gotoAndPlay("southBorder"); gmState.setNextBattle(gmState.BATTLE_SOUTHBORDER); trace(("pos = " + gmState.BATTLE_SOUTHBORDER)); } private function buyAntiFreezeClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; if ((((gmState._money >= ANTIFREEZE_PRICE)) && ((gmState._antifreeze < ITEM_CAP)))){ gmState._money = (gmState._money - ANTIFREEZE_PRICE); gmState._antifreeze++; }; } private function exitClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; objMenu.ppopupQuit.visible = true; } private function saveClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; gmState.saveStat(); objMenu.ppopupSave.visible = true; } private function charStatHandle(_arg1:Event):void{ if (objMenu.currentLabel == "vindex_status"){ if (objMenu.statLV){ objMenu.statLV.htmlText = String(("<b>" + gmState.getVindexStat().getLevel())); }; if (objMenu.statEXP){ objMenu.statEXP.htmlText = String(("<b>" + gmState.getVindexStat().getExp())); }; if (objMenu.statNEXT){ objMenu.statNEXT.htmlText = String(("<b>" + gmState.getVindexStat().getNext())); }; if (objMenu.statHP){ objMenu.statHP.htmlText = String(("<b>" + gmState.getVindexStat().getMaxHealth())); }; if (objMenu.statMP){ objMenu.statMP.htmlText = String(("<b>" + gmState.getVindexStat().getMaxMana())); }; if (objMenu.statSTR){ if (gmState._vindex_wpn == 1){ objMenu.statSTR.htmlText = String((("<b>" + gmState.getVindexStat().getAtk()) + " + 20")); } else { if (gmState._vindex_wpn == 2){ objMenu.statSTR.htmlText = String((("<b>" + gmState.getVindexStat().getAtk()) + " + 100")); } else { objMenu.statSTR.htmlText = String(("<b>" + gmState.getVindexStat().getAtk())); }; }; }; if (objMenu.statDEF){ if (gmState._vindex_arm == 1){ objMenu.statDEF.htmlText = String((("<b>" + gmState.getVindexStat().getDef()) + " + 20")); } else { objMenu.statDEF.htmlText = String(("<b>" + gmState.getVindexStat().getDef())); }; }; if (objMenu.statSPD){ objMenu.statSPD.htmlText = String(("<b>" + gmState.getVindexStat().getSpd())); }; if (objMenu.icoVindexFight2){ if (gmState.cmdFightVindex2State()){ objMenu.icoVindexFight2.visible = true; } else { objMenu.icoVindexFight2.visible = false; }; }; if (objMenu.icoVindexFight3){ if (gmState.cmdFightVindex3State()){ objMenu.icoVindexFight3.visible = true; } else { objMenu.icoVindexFight3.visible = false; }; }; if (objMenu.icoVindexFight4){ if (gmState.cmdFightVindex4State()){ objMenu.icoVindexFight4.visible = true; } else { objMenu.icoVindexFight4.visible = false; }; }; if (objMenu.icoVindexFight5){ if (gmState.cmdFightVindex5State()){ objMenu.icoVindexFight5.visible = true; } else { objMenu.icoVindexFight5.visible = false; }; }; if (objMenu.icoVindexVesta){ if (gmState.cmdNuminaVestaState()){ objMenu.icoVindexVesta.visible = true; } else { objMenu.icoVindexVesta.visible = false; }; }; if (objMenu.icoVindexVulcan){ if (gmState.cmdNuminaVulcanState()){ objMenu.icoVindexVulcan.visible = true; } else { objMenu.icoVindexVulcan.visible = false; }; }; if (objMenu.icoVindexMars){ if (gmState.cmdNuminaMarsState()){ objMenu.icoVindexMars.visible = true; } else { objMenu.icoVindexMars.visible = false; }; }; if (objMenu.bVindexNext){ objMenu.bVindexNext.addEventListener(MouseEvent.CLICK, vindexNextClick, false, 0, true); }; }; if (objMenu.currentLabel == "andrea_status"){ if (objMenu.statLV){ objMenu.statLV.htmlText = String(("<b>" + gmState.getAndreaStat().getLevel())); }; if (objMenu.statEXP){ objMenu.statEXP.htmlText = String(("<b>" + gmState.getAndreaStat().getExp())); }; if (objMenu.statNEXT){ objMenu.statNEXT.htmlText = String(("<b>" + gmState.getAndreaStat().getNext())); }; if (objMenu.statHP){ objMenu.statHP.htmlText = String(("<b>" + gmState.getAndreaStat().getMaxHealth())); }; if (objMenu.statMP){ objMenu.statMP.htmlText = String(("<b>" + gmState.getAndreaStat().getMaxMana())); }; if (objMenu.statSTR){ objMenu.statSTR.htmlText = String(("<b>" + gmState.getAndreaStat().getAtk())); }; if (objMenu.statDEF){ objMenu.statDEF.htmlText = String(("<b>" + gmState.getAndreaStat().getDef())); }; if (objMenu.statSPD){ objMenu.statSPD.htmlText = String(("<b>" + gmState.getAndreaStat().getSpd())); }; if (objMenu.icoAndreaFight2){ if (gmState.cmdFightAndrea2State()){ objMenu.icoAndreaFight2.visible = true; } else { objMenu.icoAndreaFight2.visible = false; }; }; if (objMenu.icoAndreaFight3){ if (gmState.cmdFightAndrea3State()){ objMenu.icoAndreaFight3.visible = true; } else { objMenu.icoAndreaFight3.visible = false; }; }; if (objMenu.icoAndreaFight4){ if (gmState.cmdFightAndrea4State()){ objMenu.icoAndreaFight4.visible = true; } else { objMenu.icoAndreaFight4.visible = false; }; }; if (objMenu.icoAndreaFight5){ if (gmState.cmdFightAndrea5State()){ objMenu.icoAndreaFight5.visible = true; } else { objMenu.icoAndreaFight5.visible = false; }; }; if (objMenu.icoAndreaCeres){ if (gmState.cmdNuminaCeresState()){ objMenu.icoAndreaCeres.visible = true; } else { objMenu.icoAndreaCeres.visible = false; }; }; if (objMenu.icoAndreaVenus){ if (gmState.cmdNuminaVenusState()){ objMenu.icoAndreaVenus.visible = true; } else { objMenu.icoAndreaVenus.visible = false; }; }; if (objMenu.icoAndreaProserpina){ if (gmState.cmdNuminaProserpinaState()){ objMenu.icoAndreaProserpina.visible = true; } else { objMenu.icoAndreaProserpina.visible = false; }; }; if (objMenu.icoAndreaDiana){ if (gmState.cmdNuminaDianaState()){ objMenu.icoAndreaDiana.visible = true; } else { objMenu.icoAndreaDiana.visible = false; }; }; if (objMenu.icoAndreaJuno){ if (gmState.cmdNuminaJunoState()){ objMenu.icoAndreaJuno.visible = true; } else { objMenu.icoAndreaJuno.visible = false; }; }; if (objMenu.bAndreaNext){ objMenu.bAndreaNext.addEventListener(MouseEvent.CLICK, andreaNextClick, false, 0, true); }; if (objMenu.bAndreaPrev){ objMenu.bAndreaPrev.addEventListener(MouseEvent.CLICK, andreaPrevClick, false, 0, true); }; }; if (objMenu.currentLabel == "rufus_status"){ if (objMenu.statLV){ objMenu.statLV.htmlText = String(("<b>" + gmState.getRufusStat().getLevel())); }; if (objMenu.statEXP){ objMenu.statEXP.htmlText = String(("<b>" + gmState.getRufusStat().getExp())); }; if (objMenu.statNEXT){ objMenu.statNEXT.htmlText = String(("<b>" + gmState.getRufusStat().getNext())); }; if (objMenu.statHP){ objMenu.statHP.htmlText = String(("<b>" + gmState.getRufusStat().getMaxHealth())); }; if (objMenu.statMP){ objMenu.statMP.htmlText = String(("<b>" + gmState.getRufusStat().getMaxMana())); }; if (objMenu.statSTR){ objMenu.statSTR.htmlText = String(("<b>" + gmState.getRufusStat().getAtk())); }; if (objMenu.statDEF){ objMenu.statDEF.htmlText = String(("<b>" + gmState.getRufusStat().getDef())); }; if (objMenu.statSPD){ objMenu.statSPD.htmlText = String(("<b>" + gmState.getRufusStat().getSpd())); }; if (objMenu.icoRufusFight2){ if (gmState.cmdFightRufus2State()){ objMenu.icoRufusFight2.visible = true; } else { objMenu.icoRufusFight2.visible = false; }; }; if (objMenu.icoRufusFight3){ if (gmState.cmdFightRufus3State()){ objMenu.icoRufusFight3.visible = true; } else { objMenu.icoRufusFight3.visible = false; }; }; if (objMenu.icoRufusFight4){ if (gmState.cmdFightRufus4State()){ objMenu.icoRufusFight4.visible = true; } else { objMenu.icoRufusFight4.visible = false; }; }; if (objMenu.icoRufusFight5){ if (gmState.cmdFightRufus5State()){ objMenu.icoRufusFight5.visible = true; } else { objMenu.icoRufusFight5.visible = false; }; }; if (objMenu.icoRufusMercury){ if (gmState.cmdNuminaMercuryState()){ objMenu.icoRufusMercury.visible = true; } else { objMenu.icoRufusMercury.visible = false; }; }; if (objMenu.icoRufusMinerva){ if (gmState.cmdNuminaMinervaState()){ objMenu.icoRufusMinerva.visible = true; } else { objMenu.icoRufusMinerva.visible = false; }; }; if (objMenu.icoRufusApollo){ if (gmState.cmdNuminaApolloState()){ objMenu.icoRufusApollo.visible = true; } else { objMenu.icoRufusApollo.visible = false; }; }; if (objMenu.icoRufusNeptune){ if (gmState.cmdNuminaNeptuneState()){ objMenu.icoRufusNeptune.visible = true; } else { objMenu.icoRufusNeptune.visible = false; }; }; if (objMenu.icoRufusJupiter){ if (gmState.cmdNuminaJupiterState()){ objMenu.icoRufusJupiter.visible = true; } else { objMenu.icoRufusJupiter.visible = false; }; }; if (objMenu.bRufusPrev){ objMenu.bRufusPrev.addEventListener(MouseEvent.CLICK, rufusPrevClick, false, 0, true); }; }; if (objMenu.statPTS){ objMenu.statPTS.htmlText = String(("<b>" + gmState._money)); }; if (objMenu.qtyLifePotion){ objMenu.qtyLifePotion.htmlText = String(("<b>" + gmState._life_potion)); }; if (objMenu.qtyMagicPotion){ objMenu.qtyMagicPotion.htmlText = String(("<b>" + gmState._magic_potion)); }; if (objMenu.qtyAntidote){ objMenu.qtyAntidote.htmlText = String(("<b>" + gmState._antidote)); }; if (objMenu.qtyAntiFreeze){ objMenu.qtyAntiFreeze.htmlText = String(("<b>" + gmState._antifreeze)); }; if (objMenu.qtyRevive){ objMenu.qtyRevive.htmlText = String(("<b>" + gmState._revive)); }; if (objMenu.qtyMolotov){ objMenu.qtyMolotov.htmlText = String(("<b>" + gmState._molotov)); }; if (objMenu.qtyPoison){ objMenu.qtyPoison.htmlText = String(("<b>" + gmState._poison)); }; if (objMenu.qtyFreeze){ objMenu.qtyFreeze.htmlText = String(("<b>" + gmState._freeze)); }; if (objMenu.exp_gain){ objMenu.exp_gain.htmlText = String(("<b>" + gmState.battleExp)); }; if (objMenu.money_gain){ objMenu.money_gain.htmlText = String(("<b>" + gmState.battleMoney)); }; if (objMenu.pts_total){ objMenu.pts_total.htmlText = String(("<b>" + gmState._money)); }; if (objMenu.line_1){ objMenu.line_1.htmlText = String(("<b>" + gmState.lineStr[0])); }; if (objMenu.line_2){ objMenu.line_2.htmlText = String(("<b>" + gmState.lineStr[1])); }; if (objMenu.line_3){ objMenu.line_3.htmlText = String(("<b>" + gmState.lineStr[2])); }; if (objMenu.line_4){ objMenu.line_4.htmlText = String(("<b>" + gmState.lineStr[3])); }; if (objMenu.line_5){ objMenu.line_5.htmlText = String(("<b>" + gmState.lineStr[4])); }; if (objMenu.line_6){ objMenu.line_6.htmlText = String(("<b>" + gmState.lineStr[5])); }; if (objMenu.line_7){ objMenu.line_7.htmlText = String(("<b>" + gmState.lineStr[6])); }; if (objMenu.line_8){ objMenu.line_8.htmlText = String(("<b>" + gmState.lineStr[7])); }; if (objMenu.line_9){ objMenu.line_9.htmlText = String(("<b>" + gmState.lineStr[8])); }; if (objMenu.line_10){ objMenu.line_10.htmlText = String(("<b>" + gmState.lineStr[9])); }; if (objMenu.line_11){ objMenu.line_11.htmlText = String(("<b>" + gmState.lineStr[10])); }; } private function cityBtnClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; objMenu.commandMap.gotoAndPlay("city"); gmState.setNextBattle(gmState.BATTLE_CITY); trace(("pos = " + gmState.BATTLE_CITY)); } private function vindexNextClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; if (gmState._andrea_enable == true){ objMenu.gotoAndPlay("andrea_status"); } else { if (gmState._rufus_enable == true){ objMenu.gotoAndPlay("rufus_status"); }; }; } private function buyPoisonClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; if ((((gmState._money >= POISON_PRICE)) && ((gmState._poison < ITEM_CAP)))){ gmState._money = (gmState._money - POISON_PRICE); gmState._poison++; }; } private function initMenu(_arg1:Event):void{ if (((((objMenu.bInfoStatus) && (objMenu.bWorldMap))) && (objMenu.bExit))){ objMenu.bInfoStatus.addEventListener(MouseEvent.CLICK, infoStatusClick, false, 0, true); objMenu.bWorldMap.addEventListener(MouseEvent.CLICK, worldMapClick, false, 0, true); objMenu.bSave.addEventListener(MouseEvent.CLICK, saveClick, false, 0, true); objMenu.ppopupSave.bOk.addEventListener(MouseEvent.CLICK, save2Click, false, 0, true); objMenu.ppopupQuit.bOk.addEventListener(MouseEvent.CLICK, quitYesClick, false, 0, true); objMenu.ppopupQuit.bNo.addEventListener(MouseEvent.CLICK, quitNoClick, false, 0, true); objMenu.bExit.addEventListener(MouseEvent.CLICK, exitClick, false, 0, true); objMenu.bPlayMore.addEventListener(MouseEvent.CLICK, playMoreClick, false, 0, true); objMenu.removeEventListener(Event.ENTER_FRAME, initMenu); objMenu.addEventListener(Event.ENTER_FRAME, charStatHandle, false, 0, true); objMenu.addEventListener(Event.ENTER_FRAME, worldMapHandle, false, 0, true); objMenu.addEventListener(Event.ENTER_FRAME, itemShopHandle, false, 0, true); objMenu.ppopupSave.visible = false; objMenu.ppopupQuit.visible = false; }; } private function tournamentClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; destroy(); gmState.setState(gmState.ST_BATTLE); } private function colloseumBtnClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; objMenu.commandMap.gotoAndPlay("colloseum"); gmState.setNextBattle(gmState.BATTLE_COLLOSEUM); trace(("pos = " + gmState.BATTLE_COLLOSEUM)); } private function buyAntidoteClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; if ((((gmState._money >= ANTIDOTE_PRICE)) && ((gmState._antidote < ITEM_CAP)))){ gmState._money = (gmState._money - ANTIDOTE_PRICE); gmState._antidote++; }; } private function infoStatusClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; objMenu.gotoAndPlay(2); } private function itemShopHandle(_arg1:Event):void{ if (objMenu.currentLabel == "item_shop"){ if (objMenu.buyLifePotion){ objMenu.buyLifePotion.addEventListener(MouseEvent.CLICK, buyLifePotionClick, false, 0, true); }; if (objMenu.buyMagicPotion){ objMenu.buyMagicPotion.addEventListener(MouseEvent.CLICK, buyMagicPotionClick, false, 0, true); }; if (objMenu.buyAntidote){ objMenu.buyAntidote.addEventListener(MouseEvent.CLICK, buyAntidoteClick, false, 0, true); }; if (objMenu.buyAntiFreeze){ objMenu.buyAntiFreeze.addEventListener(MouseEvent.CLICK, buyAntiFreezeClick, false, 0, true); }; if (objMenu.buyRevive){ objMenu.buyRevive.addEventListener(MouseEvent.CLICK, buyReviveClick, false, 0, true); }; if (objMenu.buyMolotov){ objMenu.buyMolotov.addEventListener(MouseEvent.CLICK, buyMolotovClick, false, 0, true); }; if (objMenu.buyPoison){ objMenu.buyPoison.addEventListener(MouseEvent.CLICK, buyPoisonClick, false, 0, true); }; if (objMenu.buyFreeze){ objMenu.buyFreeze.addEventListener(MouseEvent.CLICK, buyFreezeClick, false, 0, true); }; }; } private function worldMapHandle(_arg1:Event):void{ if (objMenu.ch){ if (objMenu.ch.currentFrame != (gmState.getChapter() + 1)){ objMenu.ch.gotoAndStop((gmState.getChapter() + 1)); }; }; if ((((objMenu.currentLabel == "map")) && (objMenu.ch))){ if (objMenu.ch.village_btn){ objMenu.ch.village_btn.addEventListener(MouseEvent.CLICK, villageBtnClick, false, 0, true); }; if (objMenu.ch.forest_btn){ objMenu.ch.forest_btn.addEventListener(MouseEvent.CLICK, forestBtnClick, false, 0, true); }; if (objMenu.ch.city_btn){ objMenu.ch.city_btn.addEventListener(MouseEvent.CLICK, cityBtnClick, false, 0, true); }; if (objMenu.ch.army_btn){ objMenu.ch.army_btn.addEventListener(MouseEvent.CLICK, armyBtnClick, false, 0, true); }; if (objMenu.ch.colloseum_btn){ objMenu.ch.colloseum_btn.addEventListener(MouseEvent.CLICK, colloseumBtnClick, false, 0, true); }; if (objMenu.ch.westBorder_btn){ objMenu.ch.westBorder_btn.addEventListener(MouseEvent.CLICK, westBorderBtnClick, false, 0, true); }; if (objMenu.ch.southBorder_btn){ objMenu.ch.southBorder_btn.addEventListener(MouseEvent.CLICK, southBorderBtnClick, false, 0, true); }; if (objMenu.ch.northBorder_btn){ objMenu.ch.northBorder_btn.addEventListener(MouseEvent.CLICK, northBorderBtnClick, false, 0, true); }; if (objMenu.ch.eastBorder_btn){ objMenu.ch.eastBorder_btn.addEventListener(MouseEvent.CLICK, eastBorderBtnClick, false, 0, true); }; if (objMenu.ch.palace_btn){ objMenu.ch.palace_btn.addEventListener(MouseEvent.CLICK, palaceBtnClick, false, 0, true); }; }; if (objMenu.commandMap){ if (objMenu.commandMap.bTournament){ if ((((objMenu.commandMap.currentLabel == "colloseum")) && ((gmState._vindex_wpn < 2)))){ objMenu.commandMap.bTournament.visible = true; } else { objMenu.commandMap.bTournament.visible = false; }; }; if (objMenu.commandMap.bNextBattle){ if (objMenu.commandMap.currentLabel == "village"){ if (gmState.getChapter() == 1){ objMenu.commandMap.bNextBattle.visible = true; } else { objMenu.commandMap.bNextBattle.visible = false; }; objMenu.commandMap.bTraining.visible = true; }; if (objMenu.commandMap.currentLabel == "forest"){ if (gmState.getChapter() == 2){ objMenu.commandMap.bNextBattle.visible = true; } else { objMenu.commandMap.bNextBattle.visible = false; }; objMenu.commandMap.bTraining.visible = true; }; if (objMenu.commandMap.currentLabel == "city"){ if (gmState.getChapter() == 3){ objMenu.commandMap.bNextBattle.visible = true; } else { objMenu.commandMap.bNextBattle.visible = false; }; objMenu.commandMap.bTraining.visible = true; }; if (objMenu.commandMap.currentLabel == "army"){ if (gmState.getChapter() == 4){ objMenu.commandMap.bNextBattle.visible = true; } else { objMenu.commandMap.bNextBattle.visible = false; }; objMenu.commandMap.bTraining.visible = true; }; if (objMenu.commandMap.currentLabel == "westBorder"){ if (gmState.getChapter() == 5){ objMenu.commandMap.bNextBattle.visible = true; } else { objMenu.commandMap.bNextBattle.visible = false; }; objMenu.commandMap.bTraining.visible = true; }; if (objMenu.commandMap.currentLabel == "northBorder"){ if (gmState.getChapter() == 6){ objMenu.commandMap.bNextBattle.visible = true; } else { objMenu.commandMap.bNextBattle.visible = false; }; objMenu.commandMap.bTraining.visible = true; }; if (objMenu.commandMap.currentLabel == "southBorder"){ if (gmState.getChapter() == 7){ objMenu.commandMap.bNextBattle.visible = true; } else { objMenu.commandMap.bNextBattle.visible = false; }; objMenu.commandMap.bTraining.visible = true; }; if (objMenu.commandMap.currentLabel == "eastBorder"){ if (gmState.getChapter() == 8){ objMenu.commandMap.bNextBattle.visible = true; } else { objMenu.commandMap.bNextBattle.visible = false; }; objMenu.commandMap.bTraining.visible = true; }; if (objMenu.commandMap.currentLabel == "palace"){ if (gmState.getChapter() == 9){ objMenu.commandMap.bNextBattle.visible = true; } else { objMenu.commandMap.bNextBattle.visible = false; }; objMenu.commandMap.bTraining.visible = false; }; }; if (objMenu.commandMap.bNextBattle){ objMenu.commandMap.bNextBattle.addEventListener(MouseEvent.CLICK, nextBattleClick, false, 0, true); }; if (objMenu.commandMap.bTournament){ objMenu.commandMap.bTournament.addEventListener(MouseEvent.CLICK, tournamentClick, false, 0, true); }; if (objMenu.commandMap.bTraining){ objMenu.commandMap.bTraining.addEventListener(MouseEvent.CLICK, trainingClick, false, 0, true); }; if (objMenu.commandMap.bBuyItem){ objMenu.commandMap.bBuyItem.addEventListener(MouseEvent.CLICK, buyItemClick, false, 0, true); }; }; } private function save2Click(_arg1:MouseEvent):void{ objMenu.ppopupSave.visible = false; } private function rufusPrevClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; if (gmState._andrea_enable == true){ objMenu.gotoAndPlay("andrea_status"); } else { if (gmState._vindex_enable == true){ objMenu.gotoAndPlay("vindex_status"); }; }; } private function eastBorderBtnClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; objMenu.commandMap.gotoAndPlay("eastBorder"); gmState.setNextBattle(gmState.BATTLE_EASTBORDER); trace(("pos = " + gmState.BATTLE_EASTBORDER)); } public function initialise(_arg1:Boolean=false){ objMenu = new game_stat_map_menu_mc(); dispMenuCont.addChild(objMenu); objMenu.x = 320; objMenu.y = 240; if (_arg1){ objMenu.gotoAndStop("winning_battle"); } else { objMenu.gotoAndStop(1); }; objMenu.addEventListener(Event.ENTER_FRAME, initMenu, false, 0, true); gmState.sndMgr.playBgm(1); } private function buyMolotovClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; if ((((gmState._money >= MOLOTOV_PRICE)) && ((gmState._molotov < ITEM_CAP)))){ gmState._money = (gmState._money - MOLOTOV_PRICE); gmState._molotov++; }; } private function palaceBtnClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; objMenu.commandMap.gotoAndPlay("palace"); gmState.setNextBattle(gmState.BATTLE_PALACE); trace(("pos = " + gmState.BATTLE_PALACE)); } private function nextBattleClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; destroy(); gmState.setState(gmState.ST_BATTLE); } private function worldMapClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; objMenu.gotoAndStop(1); } private function buyLifePotionClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; if ((((gmState._money >= LIFEPOTION_PRICE)) && ((gmState._life_potion < ITEM_CAP)))){ gmState._money = (gmState._money - LIFEPOTION_PRICE); gmState._life_potion++; }; } private function northBorderBtnClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; objMenu.commandMap.gotoAndPlay("northBorder"); gmState.setNextBattle(gmState.BATTLE_NORTHBORDER); trace(("pos = " + gmState.BATTLE_NORTHBORDER)); } private function andreaNextClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; if (gmState._rufus_enable == true){ objMenu.gotoAndPlay("rufus_status"); }; } private function armyBtnClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; objMenu.commandMap.gotoAndPlay("army"); gmState.setNextBattle(gmState.BATTLE_ARMY); trace(("pos = " + gmState.BATTLE_ARMY)); } private function buyReviveClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; if ((((gmState._money >= REVIVE_PRICE)) && ((gmState._revive < ITEM_CAP)))){ gmState._money = (gmState._money - REVIVE_PRICE); gmState._revive++; }; } private function trainingClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; if (objMenu.commandMap.currentLabel == "village"){ gmState.setNextBattle(gmState.BATTLE_VILLAGE); } else { if (objMenu.commandMap.currentLabel == "forest"){ gmState.setNextBattle(gmState.BATTLE_FOREST); } else { if (objMenu.commandMap.currentLabel == "city"){ gmState.setNextBattle(gmState.BATTLE_CITY); } else { if (objMenu.commandMap.currentLabel == "army"){ gmState.setNextBattle(gmState.BATTLE_ARMY); } else { if (objMenu.commandMap.currentLabel == "westborder"){ gmState.setNextBattle(gmState.BATTLE_WESTBORDER); } else { if (objMenu.commandMap.currentLabel == "southborder"){ gmState.setNextBattle(gmState.BATTLE_NORTHBORDER); } else { if (objMenu.commandMap.currentLabel == "northborder"){ gmState.setNextBattle(gmState.BATTLE_SOUTHBORDER); } else { if (objMenu.commandMap.currentLabel == "eastborder"){ gmState.setNextBattle(gmState.BATTLE_EASTBORDER); } else { if (objMenu.commandMap.currentLabel == "palace"){ gmState.setNextBattle(gmState.BATTLE_PALACE); }; }; }; }; }; }; }; }; }; destroy(); gmState.setState(gmState.ST_TRAINING); } private function buyItemClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; objMenu.gotoAndStop("item_shop"); } private function quitYesClick(_arg1:MouseEvent):void{ destroy(); gmState.setState(gmState.ST_MAINMENU); } private function buyFreezeClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; if ((((gmState._money >= FREEZE_PRICE)) && ((gmState._freeze < ITEM_CAP)))){ gmState._money = (gmState._money - FREEZE_PRICE); gmState._freeze++; }; } private function villageBtnClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; objMenu.commandMap.gotoAndPlay("village"); gmState.setNextBattle(gmState.BATTLE_VILLAGE); trace(("pos = " + gmState.BATTLE_VILLAGE)); } private function playMoreClick(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.arcadebomb.com/play/vindex_chronicle.html"); navigateToURL(_local2, "_blank"); } private function forestBtnClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; objMenu.commandMap.gotoAndPlay("forest"); gmState.setNextBattle(gmState.BATTLE_FOREST); trace(("pos = " + gmState.BATTLE_FOREST)); } private function westBorderBtnClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; objMenu.commandMap.gotoAndPlay("westBorder"); gmState.setNextBattle(gmState.BATTLE_WESTBORDER); trace(("pos = " + gmState.BATTLE_WESTBORDER)); } private function buyMagicPotionClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; if ((((gmState._money >= MAGICPOTION_PRICE)) && ((gmState._magic_potion < ITEM_CAP)))){ gmState._money = (gmState._money - MAGICPOTION_PRICE); gmState._magic_potion++; }; } private function quitNoClick(_arg1:MouseEvent):void{ objMenu.ppopupQuit.visible = false; } public function destroy(){ if (objMenu){ if (objMenu.bInfoStatus){ objMenu.bInfoStatus.removeEventListener(MouseEvent.CLICK, infoStatusClick); }; if (objMenu.bWorldMap){ objMenu.bWorldMap.removeEventListener(MouseEvent.CLICK, worldMapClick); }; if (objMenu.bSave){ objMenu.bSave.removeEventListener(MouseEvent.CLICK, saveClick); }; if (objMenu.ppopupSave.bOk){ objMenu.ppopupSave.bOk.removeEventListener(MouseEvent.CLICK, save2Click); }; if (objMenu.ppopupQuit.bOk){ objMenu.ppopupQuit.bOk.removeEventListener(MouseEvent.CLICK, quitYesClick); }; if (objMenu.ppopupQuit.bNo){ objMenu.ppopupQuit.bNo.removeEventListener(MouseEvent.CLICK, quitNoClick); }; if (objMenu.bExit){ objMenu.bExit.removeEventListener(MouseEvent.CLICK, exitClick); }; objMenu.removeEventListener(Event.ENTER_FRAME, charStatHandle); objMenu.removeEventListener(Event.ENTER_FRAME, worldMapHandle); objMenu.removeEventListener(Event.ENTER_FRAME, itemShopHandle); dispMenuCont.removeChild(objMenu); objMenu = null; }; } private function andreaPrevClick(_arg1:MouseEvent):void{ if (((objMenu.ppopupSave.visible) || (objMenu.ppopupQuit.visible))){ return; }; if (gmState._vindex_enable == true){ objMenu.gotoAndPlay("vindex_status"); }; } } }//package
Section 141
//mercenary_blue_mc (mercenary_blue_mc) package { import flash.display.*; public dynamic class mercenary_blue_mc extends MovieClip { public var effect:MovieClip; public function mercenary_blue_mc(){ addFrameScript(19, frame20, 77, frame78, 85, frame86, 103, frame104, 104, frame105, 120, frame121, 145, frame146); } function frame78(){ gotoAndPlay("stand"); } function frame86(){ gotoAndPlay("stand"); } function frame105(){ stop(); } function frame20(){ gotoAndPlay("stand"); } function frame104(){ stop(); } function frame121(){ stop(); } function frame146(){ gotoAndPlay("stand"); } } }//package
Section 142
//mercenary_green_mc (mercenary_green_mc) package { import flash.display.*; public dynamic class mercenary_green_mc extends MovieClip { public var effect:MovieClip; public function mercenary_green_mc(){ addFrameScript(19, frame20, 77, frame78, 85, frame86, 103, frame104, 104, frame105, 120, frame121, 144, frame145, 169, frame170); } function frame78(){ gotoAndPlay("stand"); } function frame86(){ gotoAndPlay("stand"); } function frame170(){ gotoAndPlay("stand"); } function frame105(){ stop(); } function frame20(){ gotoAndPlay("stand"); } function frame104(){ stop(); } function frame121(){ stop(); } function frame145(){ gotoAndPlay("stand"); } } }//package
Section 143
//mercenary_leader_mc (mercenary_leader_mc) package { import flash.display.*; public dynamic class mercenary_leader_mc extends MovieClip { public var effect:MovieClip; public function mercenary_leader_mc(){ addFrameScript(19, frame20, 77, frame78, 85, frame86, 103, frame104, 104, frame105, 120, frame121, 145, frame146); } function frame78(){ gotoAndPlay("stand"); } function frame86(){ gotoAndPlay("stand"); } function frame105(){ stop(); } function frame20(){ gotoAndPlay("stand"); } function frame104(){ stop(); } function frame121(){ stop(); } function frame146(){ gotoAndPlay("stand"); } } }//package
Section 144
//persian_boss_mc (persian_boss_mc) package { import flash.display.*; public dynamic class persian_boss_mc extends MovieClip { public var effect:MovieClip; public function persian_boss_mc(){ addFrameScript(19, frame20, 88, frame89, 96, frame97, 114, frame115, 131, frame132, 157, frame158, 182, frame183); } function frame158(){ gotoAndPlay("stand"); } function frame89(){ gotoAndPlay("stand"); } function frame183(){ gotoAndPlay("stand"); } function frame97(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame115(){ stop(); } function frame132(){ stop(); } } }//package
Section 145
//persian_soldier_1_mc (persian_soldier_1_mc) package { import flash.display.*; public dynamic class persian_soldier_1_mc extends MovieClip { public var effect:MovieClip; public function persian_soldier_1_mc(){ addFrameScript(19, frame20, 85, frame86, 93, frame94, 111, frame112, 112, frame113, 128, frame129, 154, frame155, 179, frame180); } function frame155(){ gotoAndPlay("stand"); } function frame86(){ gotoAndPlay("stand"); } function frame94(){ gotoAndPlay("stand"); } function frame180(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame113(){ stop(); } function frame112(){ stop(); } function frame129(){ stop(); } } }//package
Section 146
//persian_soldier_2_mc (persian_soldier_2_mc) package { import flash.display.*; public dynamic class persian_soldier_2_mc extends MovieClip { public var effect:MovieClip; public function persian_soldier_2_mc(){ addFrameScript(19, frame20, 79, frame80, 87, frame88, 105, frame106, 106, frame107, 122, frame123, 148, frame149, 173, frame174); } function frame80(){ gotoAndPlay("stand"); } function frame88(){ gotoAndPlay("stand"); } function frame174(){ gotoAndPlay("stand"); } function frame106(){ stop(); } function frame20(){ gotoAndPlay("stand"); } function frame107(){ stop(); } function frame123(){ stop(); } function frame149(){ gotoAndPlay("stand"); } } }//package
Section 147
//PlayStat (PlayStat) package { import flash.net.*; public class PlayStat { public var _magic_potion:int;// = 9 public var _antifreeze:int;// = 12 public var _saved:Boolean;// = false public var _antidote:int;// = 8 public var _vindex_enable:Boolean;// = true public var _rufus_enable:Boolean;// = false public var _andrea_exp:int;// = 0 public var _molotov:int;// = 0 public var _rufus_exp:int;// = 0 public var _vindex_exp:int;// = 0 public var _money:int;// = 0 public var _vindex_arm:int;// = 0 public var _andrea_enable:Boolean;// = false public var _poison:int;// = 10 public var _vindex_wpn:int;// = 0 public var _revive:int;// = 4 public var _freeze:int;// = 5 public var _life_potion:int;// = 6 public var _stage:int;// = 1 public function PlayStat(){ _saved = false; _money = 0; _stage = 1; _vindex_enable = true; _vindex_exp = 0; _vindex_wpn = 0; _vindex_arm = 0; _rufus_enable = false; _rufus_exp = 0; _andrea_enable = false; _andrea_exp = 0; _poison = 10; _molotov = 0; _freeze = 5; _life_potion = 6; _magic_potion = 9; _revive = 4; _antidote = 8; _antifreeze = 12; super(); } public function loadData(){ var _local1:SharedObject; _local1 = SharedObject.getLocal("VindexRPG"); _saved = _local1.data.dat_saved; _money = _local1.data.dat_money; _stage = _local1.data.dat_stage; _vindex_enable = _local1.data.dat_vindex_enable; _vindex_exp = _local1.data.dat_vindex_exp; _vindex_wpn = _local1.data.dat_vindex_wpn; _vindex_arm = _local1.data.dat_vindex_arm; _rufus_enable = _local1.data.dat_rufus_enable; _rufus_exp = _local1.data.dat_rufus_exp; _andrea_enable = _local1.data.dat_andrea_enable; _andrea_exp = _local1.data.dat_andrea_exp; _poison = _local1.data.dat_poison; _molotov = _local1.data.dat_molotov; _freeze = _local1.data.dat_freeze; _life_potion = _local1.data.dat_life_potion; _magic_potion = _local1.data.dat_magic_potion; _revive = _local1.data.dat_revive; _antidote = _local1.data.dat_antidote; _antifreeze = _local1.data.dat_antifreeze; trace((" money = " + String(_money))); trace((" stage = " + String(_stage))); trace((" vx en = " + String(_vindex_enable))); trace((" vx exp = " + String(_vindex_exp))); trace((" vx wpn = " + String(_vindex_wpn))); trace((" vx arm = " + String(_vindex_arm))); trace((" rf en = " + String(_rufus_enable))); trace((" rf exp = " + String(_rufus_exp))); trace((" ad en = " + String(_andrea_enable))); trace((" ad exp = " + String(_andrea_exp))); trace((" poison = " + String(_poison))); trace((" molotov = " + String(_molotov))); trace((" freeze = " + String(_freeze))); trace((" life potion = " + String(_life_potion))); trace((" magic potion = " + String(_magic_potion))); trace((" revive = " + String(_revive))); trace((" antidote = " + String(_antidote))); trace((" antifreeze = " + String(_antifreeze))); } public function initData(){ _saved = false; _money = 0; _stage = 1; _vindex_enable = true; _vindex_exp = 0; _vindex_wpn = 0; _vindex_arm = 0; _rufus_enable = false; _rufus_exp = 8500; _andrea_enable = false; _andrea_exp = 1800; _poison = 0; _molotov = 0; _freeze = 0; _life_potion = 2; _magic_potion = 0; _revive = 0; _antidote = 0; _antifreeze = 0; } public function getChapter():int{ if (_stage < 5){ return (1); }; if ((((_stage >= 5)) && ((_stage < 9)))){ return (2); }; if ((((_stage >= 9)) && ((_stage < 12)))){ return (3); }; if ((((_stage >= 12)) && ((_stage < 16)))){ return (4); }; if ((((_stage >= 16)) && ((_stage < 19)))){ return (5); }; if ((((_stage >= 19)) && ((_stage < 22)))){ return (6); }; if ((((_stage >= 22)) && ((_stage < 25)))){ return (7); }; if ((((_stage >= 25)) && ((_stage < 28)))){ return (8); }; return (9); } public function saveData(){ var _local1:SharedObject; _local1 = SharedObject.getLocal("VindexRPG"); _local1.data.dat_saved = new Boolean(true); _local1.data.dat_money = new int(_money); _local1.data.dat_stage = new int(_stage); _local1.data.dat_vindex_enable = new Boolean(_vindex_enable); _local1.data.dat_vindex_exp = new int(_vindex_exp); _local1.data.dat_vindex_wpn = new int(_vindex_wpn); _local1.data.dat_vindex_arm = new int(_vindex_arm); _local1.data.dat_rufus_enable = new Boolean(_rufus_enable); _local1.data.dat_rufus_exp = new int(_rufus_exp); _local1.data.dat_andrea_enable = new Boolean(_andrea_enable); _local1.data.dat_andrea_exp = new int(_andrea_exp); _local1.data.dat_poison = new int(_poison); _local1.data.dat_molotov = new int(_molotov); _local1.data.dat_freeze = new int(_freeze); _local1.data.dat_life_potion = new int(_life_potion); _local1.data.dat_magic_potion = new int(_magic_potion); _local1.data.dat_revive = new int(_revive); _local1.data.dat_antidote = new int(_antidote); _local1.data.dat_antifreeze = new int(_antifreeze); _local1.flush(); } } }//package
Section 148
//prolog_mc (prolog_mc) package { import flash.display.*; public dynamic class prolog_mc extends MovieClip { public var bSkip:SimpleButton; public var bStartGame:SimpleButton; public function prolog_mc(){ addFrameScript(570, frame571); } function frame571(){ stop(); } } }//package
Section 149
//prologue (prologue) package { public dynamic class prologue extends BaseSound { } }//package
Section 150
//roman_captain_mc (roman_captain_mc) package { import flash.display.*; public dynamic class roman_captain_mc extends MovieClip { public var effect:MovieClip; public function roman_captain_mc(){ addFrameScript(19, frame20, 85, frame86, 93, frame94, 111, frame112, 112, frame113, 128, frame129, 154, frame155, 179, frame180); } function frame155(){ gotoAndPlay("stand"); } function frame86(){ gotoAndPlay("stand"); } function frame94(){ gotoAndPlay("stand"); } function frame180(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame113(){ stop(); } function frame112(){ stop(); } function frame129(){ stop(); } } }//package
Section 151
//roman_final_boss_mc (roman_final_boss_mc) package { import flash.display.*; public dynamic class roman_final_boss_mc extends MovieClip { public var effect:MovieClip; public function roman_final_boss_mc(){ addFrameScript(19, frame20, 97, frame98, 105, frame106, 123, frame124, 124, frame125, 140, frame141, 165, frame166, 191, frame192, 251, frame252, 266, frame267); } function frame166(){ gotoAndPlay("stand"); } function frame98(){ gotoAndPlay("stand"); } function frame106(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame192(){ gotoAndPlay("stand"); } function frame124(){ stop(); } function frame125(){ stop(); } function frame252(){ gotoAndPlay("stand"); } function frame141(){ stop(); } function frame267(){ gotoAndPlay("stand"); } } }//package
Section 152
//roman_instructur_mc (roman_instructur_mc) package { import flash.display.*; public dynamic class roman_instructur_mc extends MovieClip { public var effect:MovieClip; public function roman_instructur_mc(){ addFrameScript(19, frame20, 95, frame96, 103, frame104, 121, frame122, 122, frame123, 138, frame139, 164, frame165, 189, frame190); } function frame165(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame96(){ gotoAndPlay("stand"); } function frame190(){ gotoAndPlay("stand"); } function frame104(){ gotoAndPlay("stand"); } function frame123(){ stop(); } function frame122(){ stop(); } function frame139(){ stop(); } } }//package
Section 153
//roman_soldier_blue_mc (roman_soldier_blue_mc) package { import flash.display.*; public dynamic class roman_soldier_blue_mc extends MovieClip { public var effect:MovieClip; public function roman_soldier_blue_mc(){ addFrameScript(19, frame20, 108, frame109, 116, frame117, 134, frame135, 135, frame136, 151, frame152, 176, frame177); } function frame152(){ stop(); } function frame177(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame109(){ gotoAndPlay("stand"); } function frame117(){ gotoAndPlay("stand"); } function frame135(){ stop(); } function frame136(){ stop(); } } }//package
Section 154
//roman_soldier_green_mc (roman_soldier_green_mc) package { import flash.display.*; public dynamic class roman_soldier_green_mc extends MovieClip { public var effect:MovieClip; public function roman_soldier_green_mc(){ addFrameScript(19, frame20, 84, frame85, 92, frame93, 110, frame111, 128, frame129, 146, frame147, 154, frame155, 170, frame171, 195, frame196); } function frame155(){ gotoAndPlay("stand"); } function frame85(){ gotoAndPlay("stand"); } function frame171(){ stop(); } function frame93(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame111(){ stop(); } function frame196(){ gotoAndPlay("stand"); } function frame129(){ gotoAndPlay("stand"); } function frame147(){ gotoAndPlay("stand"); } } }//package
Section 155
//roman_soldier_red_mc (roman_soldier_red_mc) package { import flash.display.*; public dynamic class roman_soldier_red_mc extends MovieClip { public var effect:MovieClip; public function roman_soldier_red_mc(){ addFrameScript(19, frame20, 91, frame92, 99, frame100, 117, frame118, 118, frame119, 134, frame135, 159, frame160); } function frame160(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame100(){ gotoAndPlay("stand"); } function frame92(){ gotoAndPlay("stand"); } function frame118(){ stop(); } function frame119(){ stop(); } function frame135(){ stop(); } } }//package
Section 156
//rufus_apollo (rufus_apollo) package { import flash.display.*; public dynamic class rufus_apollo extends MovieClip { public function rufus_apollo(){ addFrameScript(361, frame362); } function frame362(){ stop(); } } }//package
Section 157
//rufus_jupiter (rufus_jupiter) package { import flash.display.*; public dynamic class rufus_jupiter extends MovieClip { public function rufus_jupiter(){ addFrameScript(258, frame259); } function frame259(){ stop(); } } }//package
Section 158
//rufus_mercury (rufus_mercury) package { import flash.display.*; public dynamic class rufus_mercury extends MovieClip { public function rufus_mercury(){ addFrameScript(229, frame230); } function frame230(){ stop(); } } }//package
Section 159
//rufus_minerva (rufus_minerva) package { import flash.display.*; public dynamic class rufus_minerva extends MovieClip { public function rufus_minerva(){ addFrameScript(204, frame205); } function frame205(){ stop(); } } }//package
Section 160
//rufus_neptune (rufus_neptune) package { import flash.display.*; public dynamic class rufus_neptune extends MovieClip { public function rufus_neptune(){ addFrameScript(314, frame315); } function frame315(){ stop(); } } }//package
Section 161
//snd_effect_mc (snd_effect_mc) package { import flash.display.*; public dynamic class snd_effect_mc extends MovieClip { public function snd_effect_mc(){ addFrameScript(0, frame1, 1, frame2, 17, frame18, 43, frame44, 69, frame70, 95, frame96, 121, frame122, 129, frame130, 147, frame148, 165, frame166, 191, frame192, 217, frame218, 243, frame244, 261, frame262, 287, frame288, 313, frame314, 339, frame340, 365, frame366, 391, frame392, 446, frame447); } function frame70(){ gotoAndPlay("stand"); } function frame314(){ gotoAndPlay("stand"); } function frame288(){ gotoAndPlay("stand"); } function frame166(){ gotoAndPlay("stand"); } function frame447(){ gotoAndPlay("stand"); } function frame218(){ gotoAndPlay("stand"); } function frame18(){ gotoAndPlay("stand"); } function frame340(){ gotoAndPlay("stand"); } function frame1(){ stop(); } function frame96(){ gotoAndPlay("stand"); } function frame192(){ gotoAndPlay("stand"); } function frame2(){ stop(); } function frame366(){ gotoAndPlay("stand"); } function frame244(){ gotoAndPlay("stand"); } function frame44(){ gotoAndPlay("stand"); } function frame122(){ gotoAndPlay("stand"); } function frame130(){ gotoAndPlay("stand"); } function frame262(){ gotoAndPlay("stand"); } function frame148(){ gotoAndPlay("stand"); } function frame392(){ gotoAndPlay("stand"); } } }//package
Section 162
//SoundManager (SoundManager) package { public class SoundManager { public var cover_bgm;// = null public var battle1_bgm;// = null public var battle2_bgm;// = null public var battle3_bgm;// = null public var prologue_bgm;// = null private var bgmFade:Boolean;// = false private var sndBgm;// = null public var epilogue_bgm;// = null public function SoundManager(){ cover_bgm = null; battle1_bgm = null; battle2_bgm = null; battle3_bgm = null; epilogue_bgm = null; prologue_bgm = null; sndBgm = null; bgmFade = false; super(); cover_bgm = new cover(); battle1_bgm = new battle1(); battle2_bgm = new battle2(); battle3_bgm = new battle3(); epilogue_bgm = new epilogue(); prologue_bgm = new prologue(); trace("init sound Manager "); } public function fadeBgm(){ if (sndBgm){ sndBgm.fadeOut(false); }; } public function stopBgm(){ if (sndBgm){ sndBgm.stopSound(); }; } public function playBgm(_arg1:int){ if (sndBgm){ sndBgm.stopSound(); }; if (_arg1 == 1){ sndBgm = cover_bgm; } else { if (_arg1 == 2){ sndBgm = prologue_bgm; } else { if (_arg1 == 3){ sndBgm = epilogue_bgm; } else { if (_arg1 == 4){ sndBgm = battle1_bgm; } else { if (_arg1 == 5){ sndBgm = battle2_bgm; } else { if (_arg1 == 6){ sndBgm = battle3_bgm; }; }; }; }; }; }; sndBgm.playSoundLoop(); sndBgm.setVolume(0.8); } public function setVolume(_arg1:Number){ if (sndBgm){ sndBgm.setVolume(_arg1); }; } } }//package
Section 163
//sparta_1_mc (sparta_1_mc) package { import flash.display.*; public dynamic class sparta_1_mc extends MovieClip { public var effect:MovieClip; public function sparta_1_mc(){ addFrameScript(19, frame20, 92, frame93, 100, frame101, 118, frame119, 119, frame120, 135, frame136, 160, frame161, 186, frame187); } function frame161(){ gotoAndPlay("stand"); } function frame93(){ gotoAndPlay("stand"); } function frame187(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame101(){ gotoAndPlay("stand"); } function frame120(){ stop(); } function frame119(){ stop(); } function frame136(){ stop(); } } }//package
Section 164
//sparta_2_mc (sparta_2_mc) package { import flash.display.*; public dynamic class sparta_2_mc extends MovieClip { public var effect:MovieClip; public function sparta_2_mc(){ addFrameScript(19, frame20, 90, frame91, 98, frame99, 116, frame117, 117, frame118, 135, frame136, 151, frame152, 176, frame177, 202, frame203); } function frame152(){ stop(); } function frame177(){ gotoAndPlay("stand"); } function frame91(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame203(){ gotoAndPlay("stand"); } function frame117(){ stop(); } function frame118(){ stop(); } function frame99(){ gotoAndPlay("stand"); } function frame136(){ gotoAndPlay("stand"); } } }//package
Section 165
//sparta_boss_mc (sparta_boss_mc) package { import flash.display.*; public dynamic class sparta_boss_mc extends MovieClip { public var effect:MovieClip; public function sparta_boss_mc(){ addFrameScript(19, frame20, 85, frame86, 93, frame94, 111, frame112, 112, frame113, 128, frame129, 153, frame154, 179, frame180); } function frame154(){ gotoAndPlay("stand"); } function frame86(){ gotoAndPlay("stand"); } function frame94(){ gotoAndPlay("stand"); } function frame180(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame113(){ stop(); } function frame112(){ stop(); } function frame129(){ stop(); } } }//package
Section 166
//stock_info_mc (stock_info_mc) package { import flash.display.*; import flash.text.*; public dynamic class stock_info_mc extends MovieClip { public var val:TextField; public function stock_info_mc(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 167
//thief_blue_mc (thief_blue_mc) package { import flash.display.*; public dynamic class thief_blue_mc extends MovieClip { public var effect:MovieClip; public function thief_blue_mc(){ addFrameScript(19, frame20, 76, frame77, 84, frame85, 102, frame103, 103, frame104, 119, frame120, 144, frame145); } function frame77(){ gotoAndPlay("stand"); } function frame85(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame103(){ stop(); } function frame104(){ stop(); } function frame120(){ stop(); } function frame145(){ gotoAndPlay("stand"); } } }//package
Section 168
//thief_red_mc (thief_red_mc) package { import flash.display.*; public dynamic class thief_red_mc extends MovieClip { public var effect:MovieClip; public function thief_red_mc(){ addFrameScript(19, frame20, 76, frame77, 84, frame85, 102, frame103, 103, frame104, 117, frame118, 142, frame143); } function frame143(){ gotoAndPlay("stand"); } function frame77(){ gotoAndPlay("battle_pose"); } function frame85(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame103(){ stop(); } function frame104(){ stop(); } function frame118(){ stop(); } } }//package
Section 169
//tiger_mc (tiger_mc) package { import flash.display.*; public dynamic class tiger_mc extends MovieClip { public var effect:MovieClip; public function tiger_mc(){ addFrameScript(19, frame20, 79, frame80, 87, frame88, 105, frame106, 106, frame107, 122, frame123, 147, frame148); } function frame80(){ gotoAndPlay("stand"); } function frame88(){ gotoAndPlay("stand"); } function frame106(){ stop(); } function frame20(){ gotoAndPlay("stand"); } function frame107(){ stop(); } function frame123(){ stop(); } function frame148(){ gotoAndPlay("stand"); } } }//package
Section 170
//transisi_mc (transisi_mc) package { import flash.display.*; public dynamic class transisi_mc extends MovieClip { public function transisi_mc(){ addFrameScript(19, frame20, 38, frame39); } function frame20(){ stop(); } function frame39(){ stop(); } } }//package
Section 171
//viking_1_mc (viking_1_mc) package { import flash.display.*; public dynamic class viking_1_mc extends MovieClip { public var effect:MovieClip; public function viking_1_mc(){ addFrameScript(19, frame20, 101, frame102, 109, frame110, 127, frame128, 128, frame129, 144, frame145, 169, frame170); } function frame170(){ gotoAndPlay("stand"); } function frame102(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame110(){ gotoAndPlay("stand"); } function frame128(){ stop(); } function frame129(){ stop(); } function frame145(){ stop(); } } }//package
Section 172
//viking_2_mc (viking_2_mc) package { import flash.display.*; public dynamic class viking_2_mc extends MovieClip { public var effect:MovieClip; public function viking_2_mc(){ addFrameScript(19, frame20, 101, frame102, 109, frame110, 127, frame128, 128, frame129, 144, frame145, 169, frame170, 193, frame194); } function frame170(){ gotoAndPlay("stand"); } function frame102(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame194(){ gotoAndPlay("stand"); } function frame110(){ gotoAndPlay("stand"); } function frame128(){ stop(); } function frame129(){ stop(); } function frame145(){ stop(); } } }//package
Section 173
//viking_boss_mc (viking_boss_mc) package { import flash.display.*; public dynamic class viking_boss_mc extends MovieClip { public var effect:MovieClip; public function viking_boss_mc(){ addFrameScript(19, frame20, 78, frame79, 86, frame87, 104, frame105, 105, frame106, 121, frame122, 146, frame147, 170, frame171); } function frame79(){ gotoAndPlay("stand"); } function frame87(){ gotoAndPlay("stand"); } function frame171(){ gotoAndPlay("stand"); } function frame105(){ stop(); } function frame106(){ stop(); } function frame20(){ gotoAndPlay("stand"); } function frame122(){ stop(); } function frame147(){ gotoAndPlay("stand"); } } }//package
Section 174
//vindex_mars (vindex_mars) package { import flash.display.*; public dynamic class vindex_mars extends MovieClip { public function vindex_mars(){ addFrameScript(152, frame153); } function frame153(){ stop(); } } }//package
Section 175
//vindex_vesta (vindex_vesta) package { import flash.display.*; public dynamic class vindex_vesta extends MovieClip { public function vindex_vesta(){ addFrameScript(143, frame144); } function frame144(){ stop(); } } }//package
Section 176
//vindex_vulcan (vindex_vulcan) package { import flash.display.*; public dynamic class vindex_vulcan extends MovieClip { public function vindex_vulcan(){ addFrameScript(136, frame137); } function frame137(){ stop(); } } }//package
Section 177
//wolf_mc (wolf_mc) package { import flash.display.*; public dynamic class wolf_mc extends MovieClip { public var effect:MovieClip; public function wolf_mc(){ addFrameScript(19, frame20, 80, frame81, 88, frame89, 106, frame107, 107, frame108, 123, frame124, 148, frame149); } function frame81(){ gotoAndPlay("stand"); } function frame89(){ gotoAndPlay("stand"); } function frame20(){ gotoAndPlay("stand"); } function frame108(){ stop(); } function frame107(){ stop(); } function frame124(){ stop(); } function frame149(){ gotoAndPlay("stand"); } } }//package

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Instance Names

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"logo_mc"Symbol 35 MovieClip {VindexRPG_fla._Preloader_1} Frame 1Symbol 32 MovieClip {VindexRPG_fla.bomb_preloader_2}
"link_btn"Symbol 35 MovieClip {VindexRPG_fla._Preloader_1} Frame 1Symbol 34 Button
"face"Symbol 624 MovieClip {battle_interface_mc} Frame 2Symbol 43 MovieClip {VindexRPG_fla.battle_icon_chara_mc_21}
"items_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 10Symbol 70 Button
"numina_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 10Symbol 87 Button
"alchemy_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 10Symbol 107 Button
"defend_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 10Symbol 126 Button
"fight_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 10Symbol 141 Button
"vindex_fight_3_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 57Symbol 165 Button
"back_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 57Symbol 178 Button
"vindex_fight_2_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 57Symbol 190 Button
"vindex_fight_4_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 57Symbol 202 Button
"vindex_fight_5_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 57Symbol 214 Button
"vindex_fight_1_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 57Symbol 226 Button
"back_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 101Symbol 178 Button
"rufus_fight_3_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 101Symbol 239 Button
"rufus_fight_2_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 101Symbol 251 Button
"rufus_fight_4_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 101Symbol 263 Button
"rufus_fight_5_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 101Symbol 275 Button
"rufus_fight_1_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 101Symbol 285 Button
"back_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 145Symbol 178 Button
"andrea_fight_3_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 145Symbol 299 Button
"andrea_fight_2_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 145Symbol 311 Button
"andrea_fight_4_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 145Symbol 323 Button
"andrea_fight_5_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 145Symbol 335 Button
"andrea_fight_1_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 145Symbol 346 Button
"back_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 189Symbol 178 Button
"poison_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 189Symbol 363 Button
"freeze_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 189Symbol 374 Button
"molotov_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 189Symbol 385 Button
"back_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 233Symbol 178 Button
"antidote_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 233Symbol 402 Button
"magic_potion_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 233Symbol 413 Button
"antifreeze_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 233Symbol 424 Button
"revive_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 233Symbol 435 Button
"life_potion_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 233Symbol 446 Button
"back_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 277Symbol 178 Button
"vindex_numina_2_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 277Symbol 460 Button
"vindex_numina_3_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 277Symbol 472 Button
"vindex_numina_1_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 277Symbol 484 Button
"back_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 321Symbol 178 Button
"rufus_numina_3_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 321Symbol 497 Button
"rufus_numina_2_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 321Symbol 508 Button
"rufus_numina_4_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 321Symbol 520 Button
"rufus_numina_5_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 321Symbol 532 Button
"rufus_numina_1_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 321Symbol 543 Button
"back_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 365Symbol 178 Button
"andrea_numina_3_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 365Symbol 557 Button
"andrea_numina_2_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 365Symbol 568 Button
"andrea_numina_4_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 365Symbol 579 Button
"andrea_numina_5_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 365Symbol 591 Button
"andrea_numina_1_btn"Symbol 624 MovieClip {battle_interface_mc} Frame 365Symbol 602 Button
"bEnemy1"Symbol 624 MovieClip {battle_interface_mc} Frame 439Symbol 613 Button
"bEnemy2"Symbol 624 MovieClip {battle_interface_mc} Frame 439Symbol 615 Button
"bEnemy3"Symbol 624 MovieClip {battle_interface_mc} Frame 439Symbol 617 Button
"bVindex"Symbol 624 MovieClip {battle_interface_mc} Frame 441Symbol 619 Button
"bRufus"Symbol 624 MovieClip {battle_interface_mc} Frame 441Symbol 621 Button
"bAndrea"Symbol 624 MovieClip {battle_interface_mc} Frame 441Symbol 623 Button
"bPlayAgain"Symbol 648 MovieClip {epilog_mc} Frame 250Symbol 643 Button
"bPlayMore"Symbol 648 MovieClip {epilog_mc} Frame 250Symbol 647 Button
"bContinue"Symbol 651 MovieClip {lost_mc} Frame 1Symbol 643 Button
"bBuyItem"Symbol 712 MovieClip {VindexRPG_fla.commandMap_mc_130} Frame 2Symbol 688 Button
"bTraining"Symbol 712 MovieClip {VindexRPG_fla.commandMap_mc_130} Frame 2Symbol 691 Button
"bNextBattle"Symbol 712 MovieClip {VindexRPG_fla.commandMap_mc_130} Frame 2Symbol 694 Button
"bBuyItem"Symbol 712 MovieClip {VindexRPG_fla.commandMap_mc_130} Frame 6Symbol 688 Button
"bTraining"Symbol 712 MovieClip {VindexRPG_fla.commandMap_mc_130} Frame 8Symbol 700 Button
"bTournament"Symbol 712 MovieClip {VindexRPG_fla.commandMap_mc_130} Frame 8Symbol 705 Button
"bTraining"Symbol 712 MovieClip {VindexRPG_fla.commandMap_mc_130} Frame 10Symbol 691 Button
"bNextBattle"Symbol 712 MovieClip {VindexRPG_fla.commandMap_mc_130} Frame 10Symbol 694 Button
"village_btn"Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138} Frame 2Symbol 733 Button
"forest_btn"Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138} Frame 3Symbol 741 Button
"city_btn"Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138} Frame 4Symbol 747 Button
"colloseum_btn"Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138} Frame 4Symbol 752 Button
"army_btn"Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138} Frame 5Symbol 757 Button
"westBorder_btn"Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138} Frame 6Symbol 762 Button
"northBorder_btn"Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138} Frame 7Symbol 724 Button
"southBorder_btn"Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138} Frame 8Symbol 769 Button
"eastBorder_btn"Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138} Frame 9Symbol 774 Button
"palace_btn"Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138} Frame 10Symbol 779 Button
"bOk"Symbol 794 MovieClip {VindexRPG_fla.popup1save_158} Frame 1Symbol 789 Button
"bNo"Symbol 794 MovieClip {VindexRPG_fla.popup1save_158} Frame 1Symbol 793 Button
"bOk"Symbol 801 MovieClip {VindexRPG_fla.popup_save_161} Frame 1Symbol 800 Button
"bInfoStatus"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 1Symbol 660 Button
"bWorldMap"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 1Symbol 665 Button
"bSave"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 1Symbol 670 Button
"bExit"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 1Symbol 675 Button
"bPlayMore"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 1Symbol 680 Button
"commandMap"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 1Symbol 712 MovieClip {VindexRPG_fla.commandMap_mc_130}
"northBorder_btn"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 1Symbol 724 Button
"ch"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 1Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138}
"ppopupQuit"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 1Symbol 794 MovieClip {VindexRPG_fla.popup1save_158}
"ppopupSave"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 1Symbol 801 MovieClip {VindexRPG_fla.popup_save_161}
"bVindexNext"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 820 Button
"statPTS"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 824 EditableText
"qtyLifePotion"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 825 EditableText
"qtyMagicPotion"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 826 EditableText
"qtyAntidote"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 827 EditableText
"qtyRevive"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 828 EditableText
"qtyAntiFreeze"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 829 EditableText
"qtyMolotov"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 830 EditableText
"qtyPoison"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 831 EditableText
"qtyFreeze"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 832 EditableText
"statLV"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 833 EditableText
"statNEXT"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 834 EditableText
"statEXP"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 835 EditableText
"statHP"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 836 EditableText
"statMP"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 837 EditableText
"statSTR"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 838 EditableText
"statDEF"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 839 EditableText
"statSPD"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 840 EditableText
"bFreeze"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 374 Button
"bPoison"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 363 Button
"bMolotov"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 385 Button
"bRevive"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 435 Button
"bAntiFreeze"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 424 Button
"bAntidote"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 402 Button
"bMagicPotion"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 413 Button
"bLifePotion"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2Symbol 446 Button
"icoVindexFight5"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 3Symbol 214 Button
"icoVindexFight4"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 3Symbol 202 Button
"icoVindexMars"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 3Symbol 472 Button
"icoVindexFight3"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 3Symbol 165 Button
"icoVindexVulcan"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 3Symbol 460 Button
"icoVindexFight2"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 3Symbol 190 Button
"icoVindexVesta"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 3Symbol 484 Button
"icoVindexFight1"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 3Symbol 226 Button
"bAndreaNext"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 4Symbol 820 Button
"bAndreaPrev"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 4Symbol 820 Button
"icoAndreaJuno"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 5Symbol 591 Button
"icoAndreaFight5"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 5Symbol 335 Button
"icoAndreaDiana"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 5Symbol 568 Button
"icoAndreaFight4"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 5Symbol 323 Button
"icoAndreaProserpina"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 5Symbol 579 Button
"icoAndreaFight3"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 5Symbol 299 Button
"icoAndreaVenus"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 5Symbol 557 Button
"icoAndreaFight2"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 5Symbol 311 Button
"icoAndreaCeres"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 5Symbol 602 Button
"icoAndreaFight1"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 5Symbol 346 Button
"bRufusPrev"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 6Symbol 820 Button
"icoRufusJupiter"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 7Symbol 532 Button
"icoRufusFight5"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 7Symbol 275 Button
"icoRufusNeptune"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 7Symbol 543 Button
"icoRufusFight4"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 7Symbol 263 Button
"icoRufusApollo"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 7Symbol 520 Button
"icoRufusFight3"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 7Symbol 239 Button
"icoRufusMinerva"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 7Symbol 497 Button
"icoRufusFight2"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 7Symbol 251 Button
"icoRufusMercury"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 7Symbol 508 Button
"icoRufusFight1"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 7Symbol 285 Button
"buyFreeze"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 8Symbol 374 Button
"buyPoison"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 8Symbol 363 Button
"buyMolotov"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 8Symbol 385 Button
"buyRevive"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 8Symbol 435 Button
"buyAntiFreeze"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 8Symbol 424 Button
"buyAntidote"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 8Symbol 402 Button
"buyMagicPotion"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 8Symbol 413 Button
"buyLifePotion"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 8Symbol 446 Button
"money_gain"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 9Symbol 872 EditableText
"exp_gain"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 9Symbol 873 EditableText
"pts_total"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 9Symbol 874 EditableText
"line_1"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 9Symbol 875 EditableText
"line_2"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 9Symbol 876 EditableText
"line_3"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 9Symbol 877 EditableText
"line_4"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 9Symbol 878 EditableText
"line_5"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 9Symbol 879 EditableText
"line_6"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 9Symbol 880 EditableText
"line_7"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 9Symbol 881 EditableText
"line_8"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 9Symbol 882 EditableText
"line_9"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 9Symbol 883 EditableText
"line_10"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 9Symbol 884 EditableText
"line_11"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 9Symbol 885 EditableText
"bSkip"Symbol 898 MovieClip {prolog_mc} Frame 1Symbol 893 Button
"bStartGame"Symbol 898 MovieClip {prolog_mc} Frame 570Symbol 897 Button
"bInst1"Symbol 973 MovieClip {cover_bg_mc} Frame 1Symbol 906 Button
"bInst2"Symbol 973 MovieClip {cover_bg_mc} Frame 1Symbol 911 Button
"bInst3"Symbol 973 MovieClip {cover_bg_mc} Frame 1Symbol 916 Button
"bInst4"Symbol 973 MovieClip {cover_bg_mc} Frame 1Symbol 921 Button
"bInst5"Symbol 973 MovieClip {cover_bg_mc} Frame 1Symbol 926 Button
"bInst6"Symbol 973 MovieClip {cover_bg_mc} Frame 1Symbol 931 Button
"bInst7"Symbol 973 MovieClip {cover_bg_mc} Frame 1Symbol 936 Button
"bBack"Symbol 973 MovieClip {cover_bg_mc} Frame 1Symbol 941 Button
"bIX"Symbol 973 MovieClip {cover_bg_mc} Frame 1Symbol 946 Button
"bPlayMore"Symbol 973 MovieClip {cover_bg_mc} Frame 1Symbol 948 Button
"bAddGame"Symbol 973 MovieClip {cover_bg_mc} Frame 1Symbol 952 Button
"bStart"Symbol 973 MovieClip {cover_bg_mc} Frame 1Symbol 954 Button
"bLoad"Symbol 973 MovieClip {cover_bg_mc} Frame 1Symbol 958 Button
"bLogo"Symbol 973 MovieClip {cover_bg_mc} Frame 1Symbol 962 Button
"val"Symbol 1000 MovieClip {stock_info_mc} Frame 2Symbol 999 EditableText
"txt"Symbol 1423 MovieClip {VindexRPG_fla.info_mc_214} Frame 1Symbol 1422 EditableText
"info"Symbol 1424 MovieClip {VindexRPG_fla.hit_info_213} Frame 1Symbol 1423 MovieClip {VindexRPG_fla.info_mc_214}
"mx"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 1Symbol 1424 MovieClip {VindexRPG_fla.hit_info_213}
"effect"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 1Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_right_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 1Symbol 1935 MovieClip {VindexRPG_fla.vindex_right_upper_leg_220}
"vindex_right_upper_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 1Symbol 1940 MovieClip {VindexRPG_fla.vindex_right_upper_arm_mc_222}
"vindex_right_lower_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 1Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 1Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 1Symbol 1956 MovieClip
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 1Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_hair_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 1Symbol 1968 MovieClip {VindexRPG_fla.vindex_hair_mc_234}
"effect"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 21Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 73Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 85Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_right_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 85Symbol 1935 MovieClip {VindexRPG_fla.vindex_right_upper_leg_220}
"vindex_right_upper_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 85Symbol 1940 MovieClip {VindexRPG_fla.vindex_right_upper_arm_mc_222}
"vindex_right_lower_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 85Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 85Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 85Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_hair_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 85Symbol 1968 MovieClip {VindexRPG_fla.vindex_hair_mc_234}
"vindex_right_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 116Symbol 1935 MovieClip {VindexRPG_fla.vindex_right_upper_leg_220}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 118Symbol 1935 MovieClip {VindexRPG_fla.vindex_right_upper_leg_220}
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 122Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_right_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 122Symbol 1935 MovieClip {VindexRPG_fla.vindex_right_upper_leg_220}
"vindex_right_lower_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 122Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 122Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 122Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 138Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_right_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 138Symbol 1935 MovieClip {VindexRPG_fla.vindex_right_upper_leg_220}
"vindex_right_upper_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 138Symbol 1940 MovieClip {VindexRPG_fla.vindex_right_upper_arm_mc_222}
"vindex_right_lower_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 138Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 138Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 138Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_hair_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 138Symbol 1968 MovieClip {VindexRPG_fla.vindex_hair_mc_234}
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 154Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 154Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_hair_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 154Symbol 1968 MovieClip {VindexRPG_fla.vindex_hair_mc_234}
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 174Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 174Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_hair_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 174Symbol 1968 MovieClip {VindexRPG_fla.vindex_hair_mc_234}
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 189Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_right_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 189Symbol 1935 MovieClip {VindexRPG_fla.vindex_right_upper_leg_220}
"vindex_right_upper_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 189Symbol 1940 MovieClip {VindexRPG_fla.vindex_right_upper_arm_mc_222}
"vindex_right_lower_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 189Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 189Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 189Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_hair_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 189Symbol 1968 MovieClip {VindexRPG_fla.vindex_hair_mc_234}
"vindex_right_lower_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 193Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 196Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_right_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 211Symbol 1935 MovieClip {VindexRPG_fla.vindex_right_upper_leg_220}
"vindex_left_upper_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 211Symbol 1940 MovieClip {VindexRPG_fla.vindex_right_upper_arm_mc_222}
"vindex_right_upper_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 211Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224}
"vindex_right_lower_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 212Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224}
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 229Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_right_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 229Symbol 1935 MovieClip {VindexRPG_fla.vindex_right_upper_leg_220}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 229Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 229Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_hair_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 229Symbol 1968 MovieClip {VindexRPG_fla.vindex_hair_mc_234}
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 244Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_right_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 244Symbol 1935 MovieClip {VindexRPG_fla.vindex_right_upper_leg_220}
"vindex_right_upper_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 244Symbol 1940 MovieClip {VindexRPG_fla.vindex_right_upper_arm_mc_222}
"vindex_right_lower_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 244Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 244Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 244Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_hair_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 244Symbol 1968 MovieClip {VindexRPG_fla.vindex_hair_mc_234}
"vindex_right_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 275Symbol 1935 MovieClip {VindexRPG_fla.vindex_right_upper_leg_220}
"vindex_right_lower_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 281Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 281Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 281Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_right_lower_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 288Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224}
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 318Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_left_upper_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 323Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224}
"vindex_right_lower_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 324Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224}
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 334Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_right_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 334Symbol 1935 MovieClip {VindexRPG_fla.vindex_right_upper_leg_220}
"vindex_right_upper_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 334Symbol 1940 MovieClip {VindexRPG_fla.vindex_right_upper_arm_mc_222}
"vindex_right_lower_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 334Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 334Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 334Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_hair_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 334Symbol 1968 MovieClip {VindexRPG_fla.vindex_hair_mc_234}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 341Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_leftt_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 345Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 353Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_right_lower_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 397Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 397Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 397Symbol 1956 MovieClip
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 402Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_leftt_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 406Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 414Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_hair_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 435Symbol 1968 MovieClip {VindexRPG_fla.vindex_hair_mc_234}
"vindex_right_upper_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 436Symbol 1940 MovieClip {VindexRPG_fla.vindex_right_upper_arm_mc_222}
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 438Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 453Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 456Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 456Symbol 1973 MovieClip
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 468Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_right_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 468Symbol 1935 MovieClip {VindexRPG_fla.vindex_right_upper_leg_220}
"vindex_right_upper_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 468Symbol 1940 MovieClip {VindexRPG_fla.vindex_right_upper_arm_mc_222}
"vindex_right_lower_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 468Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 468Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 468Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 468Symbol 1973 MovieClip
"vindex_hair_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 468Symbol 1968 MovieClip {VindexRPG_fla.vindex_hair_mc_234}
"vindex_hair_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 472Symbol 1968 MovieClip {VindexRPG_fla.vindex_hair_mc_234}
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 475Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 478Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 494Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_right_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 494Symbol 1935 MovieClip {VindexRPG_fla.vindex_right_upper_leg_220}
"vindex_right_upper_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 494Symbol 1940 MovieClip {VindexRPG_fla.vindex_right_upper_arm_mc_222}
"vindex_right_lower_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 494Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 494Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 494Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_hair_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 494Symbol 1968 MovieClip {VindexRPG_fla.vindex_hair_mc_234}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 502Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_leftt_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 506Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 514Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_right_lower_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 566Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 566Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 583Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 615Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_right_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 615Symbol 1935 MovieClip {VindexRPG_fla.vindex_right_upper_leg_220}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 615Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 615Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_hair_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 615Symbol 1968 MovieClip {VindexRPG_fla.vindex_hair_mc_234}
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 617Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_right_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 617Symbol 1935 MovieClip {VindexRPG_fla.vindex_right_upper_leg_220}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 617Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 617Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_hair_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 617Symbol 1968 MovieClip {VindexRPG_fla.vindex_hair_mc_234}
"vindex_sword_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 619Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216}
"vindex_right_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 619Symbol 1935 MovieClip {VindexRPG_fla.vindex_right_upper_leg_220}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 619Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 619Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"vindex_hair_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 619Symbol 1968 MovieClip {VindexRPG_fla.vindex_hair_mc_234}
"vindex_right_lower_arm_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 633Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224}
"vindex_left_upper_leg_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 633Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227}
"vindex_body_mc"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 638Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232}
"effect"Symbol 2463 MovieClip {VindexRPG_fla.andrea_mc_238} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"hp"Symbol 2481 MovieClip {VindexRPG_fla.vindex_stat_bar_240} Frame 2Symbol 2468 MovieClip
"mp"Symbol 2481 MovieClip {VindexRPG_fla.vindex_stat_bar_240} Frame 2Symbol 2470 MovieClip
"hp_digit"Symbol 2481 MovieClip {VindexRPG_fla.vindex_stat_bar_240} Frame 2Symbol 2475 EditableText
"mp_digit"Symbol 2481 MovieClip {VindexRPG_fla.vindex_stat_bar_240} Frame 2Symbol 2476 EditableText
"hp"Symbol 2490 MovieClip {VindexRPG_fla.rufus_stat_bar_243} Frame 2Symbol 2468 MovieClip
"mp"Symbol 2490 MovieClip {VindexRPG_fla.rufus_stat_bar_243} Frame 2Symbol 2470 MovieClip
"hp_digit"Symbol 2490 MovieClip {VindexRPG_fla.rufus_stat_bar_243} Frame 2Symbol 2485 EditableText
"mp_digit"Symbol 2490 MovieClip {VindexRPG_fla.rufus_stat_bar_243} Frame 2Symbol 2486 EditableText
"hp"Symbol 2499 MovieClip {VindexRPG_fla.andrea_stat_bar_244} Frame 2Symbol 2468 MovieClip
"mp"Symbol 2499 MovieClip {VindexRPG_fla.andrea_stat_bar_244} Frame 2Symbol 2470 MovieClip
"hp_digit"Symbol 2499 MovieClip {VindexRPG_fla.andrea_stat_bar_244} Frame 2Symbol 2494 EditableText
"mp_digit"Symbol 2499 MovieClip {VindexRPG_fla.andrea_stat_bar_244} Frame 2Symbol 2495 EditableText
"effect"Symbol 2532 MovieClip {thief_blue_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 2537 MovieClip {thief_red_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 2561 MovieClip {king_of_thieves_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 2683 MovieClip {burglar_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 2745 MovieClip {king_of_burglar_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"click_btn"Symbol 2750 MovieClip {chapter01_village} Frame 1Symbol 1401 Button
"rufus_mc"Symbol 2750 MovieClip {chapter01_village} Frame 1Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211}
"vindex_mc"Symbol 2750 MovieClip {chapter01_village} Frame 1Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215}
"andrea_mc"Symbol 2750 MovieClip {chapter01_village} Frame 1Symbol 2463 MovieClip {VindexRPG_fla.andrea_mc_238}
"vindex_stat_mc"Symbol 2750 MovieClip {chapter01_village} Frame 1Symbol 2481 MovieClip {VindexRPG_fla.vindex_stat_bar_240}
"rufus_stat_mc"Symbol 2750 MovieClip {chapter01_village} Frame 1Symbol 2490 MovieClip {VindexRPG_fla.rufus_stat_bar_243}
"andrea_stat_mc"Symbol 2750 MovieClip {chapter01_village} Frame 1Symbol 2499 MovieClip {VindexRPG_fla.andrea_stat_bar_244}
"enemy1_thiefA"Symbol 2750 MovieClip {chapter01_village} Frame 4Symbol 2532 MovieClip {thief_blue_mc}
"enemy1_thiefB"Symbol 2750 MovieClip {chapter01_village} Frame 4Symbol 2537 MovieClip {thief_red_mc}
"click_btn"Symbol 2750 MovieClip {chapter01_village} Frame 8Symbol 1401 Button
"enemy2_thiefBoss"Symbol 2750 MovieClip {chapter01_village} Frame 8Symbol 2561 MovieClip {king_of_thieves_mc}
"click_btn"Symbol 2750 MovieClip {chapter01_village} Frame 11Symbol 1401 Button
"enemy3_bulgarA"Symbol 2750 MovieClip {chapter01_village} Frame 14Symbol 2683 MovieClip {burglar_mc}
"enemy3_bulgarB"Symbol 2750 MovieClip {chapter01_village} Frame 14Symbol 2683 MovieClip {burglar_mc}
"click_btn"Symbol 2750 MovieClip {chapter01_village} Frame 17Symbol 1401 Button
"enemy4_bulgarBoss"Symbol 2750 MovieClip {chapter01_village} Frame 17Symbol 2745 MovieClip {king_of_burglar_mc}
"click_btn"Symbol 2750 MovieClip {chapter01_village} Frame 21Symbol 1401 Button
"enemyT1_thiefA"Symbol 2750 MovieClip {chapter01_village} Frame 21Symbol 2532 MovieClip {thief_blue_mc}
"enemyT2_bulgarA"Symbol 2750 MovieClip {chapter01_village} Frame 21Symbol 2683 MovieClip {burglar_mc}
"effect"Symbol 2776 MovieClip {wolf_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 2803 MovieClip {tiger_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 2825 MovieClip {lion_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 2852 MovieClip {mercenary_blue_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 2855 MovieClip {mercenary_green_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 2881 MovieClip {mercenary_leader_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"click_btn"Symbol 2888 MovieClip {chapter02_forest} Frame 1Symbol 1401 Button
"rufus_mc"Symbol 2888 MovieClip {chapter02_forest} Frame 1Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211}
"vindex_mc"Symbol 2888 MovieClip {chapter02_forest} Frame 1Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215}
"andrea_mc"Symbol 2888 MovieClip {chapter02_forest} Frame 1Symbol 2463 MovieClip {VindexRPG_fla.andrea_mc_238}
"vindex_stat_mc"Symbol 2888 MovieClip {chapter02_forest} Frame 1Symbol 2481 MovieClip {VindexRPG_fla.vindex_stat_bar_240}
"rufus_stat_mc"Symbol 2888 MovieClip {chapter02_forest} Frame 1Symbol 2490 MovieClip {VindexRPG_fla.rufus_stat_bar_243}
"andrea_stat_mc"Symbol 2888 MovieClip {chapter02_forest} Frame 1Symbol 2499 MovieClip {VindexRPG_fla.andrea_stat_bar_244}
"enemy1_wolf"Symbol 2888 MovieClip {chapter02_forest} Frame 2Symbol 2776 MovieClip {wolf_mc}
"enemy1_tiger"Symbol 2888 MovieClip {chapter02_forest} Frame 2Symbol 2803 MovieClip {tiger_mc}
"click_btn"Symbol 2888 MovieClip {chapter02_forest} Frame 7Symbol 1401 Button
"enemy2_wolf"Symbol 2888 MovieClip {chapter02_forest} Frame 10Symbol 2776 MovieClip {wolf_mc}
"enemy2_lion"Symbol 2888 MovieClip {chapter02_forest} Frame 10Symbol 2825 MovieClip {lion_mc}
"enemy2_tiger"Symbol 2888 MovieClip {chapter02_forest} Frame 10Symbol 2803 MovieClip {tiger_mc}
"click_btn"Symbol 2888 MovieClip {chapter02_forest} Frame 12Symbol 1401 Button
"enemy3_merc"Symbol 2888 MovieClip {chapter02_forest} Frame 16Symbol 2852 MovieClip {mercenary_blue_mc}
"enemy3_merc2"Symbol 2888 MovieClip {chapter02_forest} Frame 16Symbol 2855 MovieClip {mercenary_green_mc}
"enemy3_tiger"Symbol 2888 MovieClip {chapter02_forest} Frame 16Symbol 2803 MovieClip {tiger_mc}
"click_btn"Symbol 2888 MovieClip {chapter02_forest} Frame 21Symbol 1401 Button
"enemy4_lion"Symbol 2888 MovieClip {chapter02_forest} Frame 22Symbol 2825 MovieClip {lion_mc}
"enemy4_boss"Symbol 2888 MovieClip {chapter02_forest} Frame 22Symbol 2881 MovieClip {mercenary_leader_mc}
"enemy4_merc"Symbol 2888 MovieClip {chapter02_forest} Frame 22Symbol 2852 MovieClip {mercenary_blue_mc}
"click_btn"Symbol 2888 MovieClip {chapter02_forest} Frame 25Symbol 1401 Button
"enemyT1_merc"Symbol 2888 MovieClip {chapter02_forest} Frame 30Symbol 2852 MovieClip {mercenary_blue_mc}
"enemyT1_merc2"Symbol 2888 MovieClip {chapter02_forest} Frame 30Symbol 2855 MovieClip {mercenary_green_mc}
"enemyT2_tiger"Symbol 2888 MovieClip {chapter02_forest} Frame 31Symbol 2803 MovieClip {tiger_mc}
"effect"Symbol 2925 MovieClip {bounty_green_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 2931 MovieClip {bounty_red_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 2949 MovieClip {bounty_leader_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"click_btn"Symbol 2960 MovieClip {chapter03_city} Frame 1Symbol 1401 Button
"rufus_mc"Symbol 2960 MovieClip {chapter03_city} Frame 1Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211}
"vindex_mc"Symbol 2960 MovieClip {chapter03_city} Frame 1Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215}
"andrea_mc"Symbol 2960 MovieClip {chapter03_city} Frame 1Symbol 2463 MovieClip {VindexRPG_fla.andrea_mc_238}
"vindex_stat_mc"Symbol 2960 MovieClip {chapter03_city} Frame 1Symbol 2481 MovieClip {VindexRPG_fla.vindex_stat_bar_240}
"rufus_stat_mc"Symbol 2960 MovieClip {chapter03_city} Frame 1Symbol 2490 MovieClip {VindexRPG_fla.rufus_stat_bar_243}
"andrea_stat_mc"Symbol 2960 MovieClip {chapter03_city} Frame 1Symbol 2499 MovieClip {VindexRPG_fla.andrea_stat_bar_244}
"enemy1_thiefBoss"Symbol 2960 MovieClip {chapter03_city} Frame 5Symbol 2561 MovieClip {king_of_thieves_mc}
"enemy1_bulgarBoss"Symbol 2960 MovieClip {chapter03_city} Frame 5Symbol 2745 MovieClip {king_of_burglar_mc}
"click_btn"Symbol 2960 MovieClip {chapter03_city} Frame 8Symbol 1401 Button
"enemy2_bounty1"Symbol 2960 MovieClip {chapter03_city} Frame 8Symbol 2925 MovieClip {bounty_green_mc}
"enemy2_bounty2"Symbol 2960 MovieClip {chapter03_city} Frame 8Symbol 2931 MovieClip {bounty_red_mc}
"enemy2_bounty3"Symbol 2960 MovieClip {chapter03_city} Frame 8Symbol 2925 MovieClip {bounty_green_mc}
"click_btn"Symbol 2960 MovieClip {chapter03_city} Frame 11Symbol 1401 Button
"enemy3_bounty1"Symbol 2960 MovieClip {chapter03_city} Frame 11Symbol 2931 MovieClip {bounty_red_mc}
"enemy3_bountyBoss"Symbol 2960 MovieClip {chapter03_city} Frame 11Symbol 2949 MovieClip {bounty_leader_mc}
"enemy3_bounty2"Symbol 2960 MovieClip {chapter03_city} Frame 11Symbol 2925 MovieClip {bounty_green_mc}
"click_btn"Symbol 2960 MovieClip {chapter03_city} Frame 15Symbol 1401 Button
"enemyT1_bounty1"Symbol 2960 MovieClip {chapter03_city} Frame 18Symbol 2931 MovieClip {bounty_red_mc}
"enemyT1_bounty2"Symbol 2960 MovieClip {chapter03_city} Frame 18Symbol 2925 MovieClip {bounty_green_mc}
"enemyT2_thief"Symbol 2960 MovieClip {chapter03_city} Frame 19Symbol 2532 MovieClip {thief_blue_mc}
"enemyT2_bulgar"Symbol 2960 MovieClip {chapter03_city} Frame 19Symbol 2683 MovieClip {burglar_mc}
"effect"Symbol 2988 MovieClip {roman_soldier_blue_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 2994 MovieClip {roman_soldier_green_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 3007 MovieClip {roman_soldier_red_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 3028 MovieClip {roman_instructur_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 3041 MovieClip {roman_captain_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"click_btn"Symbol 3047 MovieClip {chapter04_academy} Frame 1Symbol 1401 Button
"rufus_mc"Symbol 3047 MovieClip {chapter04_academy} Frame 1Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211}
"vindex_mc"Symbol 3047 MovieClip {chapter04_academy} Frame 1Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215}
"andrea_mc"Symbol 3047 MovieClip {chapter04_academy} Frame 1Symbol 2463 MovieClip {VindexRPG_fla.andrea_mc_238}
"vindex_stat_mc"Symbol 3047 MovieClip {chapter04_academy} Frame 1Symbol 2481 MovieClip {VindexRPG_fla.vindex_stat_bar_240}
"rufus_stat_mc"Symbol 3047 MovieClip {chapter04_academy} Frame 1Symbol 2490 MovieClip {VindexRPG_fla.rufus_stat_bar_243}
"andrea_stat_mc"Symbol 3047 MovieClip {chapter04_academy} Frame 1Symbol 2499 MovieClip {VindexRPG_fla.andrea_stat_bar_244}
"enemy1_soldier1"Symbol 3047 MovieClip {chapter04_academy} Frame 5Symbol 2988 MovieClip {roman_soldier_blue_mc}
"enemy1_soldier2"Symbol 3047 MovieClip {chapter04_academy} Frame 5Symbol 2994 MovieClip {roman_soldier_green_mc}
"click_btn"Symbol 3047 MovieClip {chapter04_academy} Frame 6Symbol 1401 Button
"enemy2_soldier1"Symbol 3047 MovieClip {chapter04_academy} Frame 9Symbol 2988 MovieClip {roman_soldier_blue_mc}
"enemy2_soldier2"Symbol 3047 MovieClip {chapter04_academy} Frame 9Symbol 2994 MovieClip {roman_soldier_green_mc}
"enemy2_soldier3"Symbol 3047 MovieClip {chapter04_academy} Frame 9Symbol 3007 MovieClip {roman_soldier_red_mc}
"click_btn"Symbol 3047 MovieClip {chapter04_academy} Frame 10Symbol 1401 Button
"enemy3_instructur"Symbol 3047 MovieClip {chapter04_academy} Frame 12Symbol 3028 MovieClip {roman_instructur_mc}
"click_btn"Symbol 3047 MovieClip {chapter04_academy} Frame 14Symbol 1401 Button
"enemy4_captain"Symbol 3047 MovieClip {chapter04_academy} Frame 14Symbol 3041 MovieClip {roman_captain_mc}
"click_btn"Symbol 3047 MovieClip {chapter04_academy} Frame 17Symbol 1401 Button
"enemyT1_soldier1"Symbol 3047 MovieClip {chapter04_academy} Frame 21Symbol 2988 MovieClip {roman_soldier_blue_mc}
"enemyT1_soldier2"Symbol 3047 MovieClip {chapter04_academy} Frame 21Symbol 2994 MovieClip {roman_soldier_green_mc}
"enemyT2_soldier1"Symbol 3047 MovieClip {chapter04_academy} Frame 22Symbol 2994 MovieClip {roman_soldier_green_mc}
"enemyT2_soldier2"Symbol 3047 MovieClip {chapter04_academy} Frame 22Symbol 3007 MovieClip {roman_soldier_red_mc}
"effect"Symbol 3073 MovieClip {viking_1_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 3093 MovieClip {viking_2_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 3118 MovieClip {viking_boss_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"click_btn"Symbol 3126 MovieClip {chapter05_westborder} Frame 1Symbol 1401 Button
"rufus_mc"Symbol 3126 MovieClip {chapter05_westborder} Frame 1Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211}
"vindex_mc"Symbol 3126 MovieClip {chapter05_westborder} Frame 1Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215}
"andrea_mc"Symbol 3126 MovieClip {chapter05_westborder} Frame 1Symbol 2463 MovieClip {VindexRPG_fla.andrea_mc_238}
"vindex_stat_mc"Symbol 3126 MovieClip {chapter05_westborder} Frame 1Symbol 2481 MovieClip {VindexRPG_fla.vindex_stat_bar_240}
"rufus_stat_mc"Symbol 3126 MovieClip {chapter05_westborder} Frame 1Symbol 2490 MovieClip {VindexRPG_fla.rufus_stat_bar_243}
"andrea_stat_mc"Symbol 3126 MovieClip {chapter05_westborder} Frame 1Symbol 2499 MovieClip {VindexRPG_fla.andrea_stat_bar_244}
"enemy1_viking1"Symbol 3126 MovieClip {chapter05_westborder} Frame 2Symbol 3073 MovieClip {viking_1_mc}
"enemy1_viking2"Symbol 3126 MovieClip {chapter05_westborder} Frame 2Symbol 3073 MovieClip {viking_1_mc}
"click_btn"Symbol 3126 MovieClip {chapter05_westborder} Frame 7Symbol 1401 Button
"enemy2_viking1"Symbol 3126 MovieClip {chapter05_westborder} Frame 8Symbol 3073 MovieClip {viking_1_mc}
"enemy2_viking2"Symbol 3126 MovieClip {chapter05_westborder} Frame 8Symbol 3093 MovieClip {viking_2_mc}
"enemy2_viking3"Symbol 3126 MovieClip {chapter05_westborder} Frame 8Symbol 3073 MovieClip {viking_1_mc}
"click_btn"Symbol 3126 MovieClip {chapter05_westborder} Frame 10Symbol 1401 Button
"enemy3_vikingBoss"Symbol 3126 MovieClip {chapter05_westborder} Frame 14Symbol 3118 MovieClip {viking_boss_mc}
"enemy3_viking2"Symbol 3126 MovieClip {chapter05_westborder} Frame 14Symbol 3093 MovieClip {viking_2_mc}
"click_btn"Symbol 3126 MovieClip {chapter05_westborder} Frame 17Symbol 1401 Button
"enemyT1_viking1"Symbol 3126 MovieClip {chapter05_westborder} Frame 20Symbol 3093 MovieClip {viking_2_mc}
"enemyT1_viking2"Symbol 3126 MovieClip {chapter05_westborder} Frame 20Symbol 3093 MovieClip {viking_2_mc}
"enemyT2_viking1"Symbol 3126 MovieClip {chapter05_westborder} Frame 21Symbol 3073 MovieClip {viking_1_mc}
"enemyT2_viking2"Symbol 3126 MovieClip {chapter05_westborder} Frame 21Symbol 3073 MovieClip {viking_1_mc}
"effect"Symbol 3148 MovieClip {persian_soldier_1_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 3197 MovieClip {persian_soldier_2_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 3221 MovieClip {persian_boss_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"click_btn"Symbol 3226 MovieClip {chapter06_northborder} Frame 1Symbol 1401 Button
"enemy1_persian1"Symbol 3226 MovieClip {chapter06_northborder} Frame 1Symbol 3148 MovieClip {persian_soldier_1_mc}
"enemy1_persian2"Symbol 3226 MovieClip {chapter06_northborder} Frame 1Symbol 3197 MovieClip {persian_soldier_2_mc}
"rufus_mc"Symbol 3226 MovieClip {chapter06_northborder} Frame 1Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211}
"vindex_mc"Symbol 3226 MovieClip {chapter06_northborder} Frame 1Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215}
"andrea_mc"Symbol 3226 MovieClip {chapter06_northborder} Frame 1Symbol 2463 MovieClip {VindexRPG_fla.andrea_mc_238}
"vindex_stat_mc"Symbol 3226 MovieClip {chapter06_northborder} Frame 1Symbol 2481 MovieClip {VindexRPG_fla.vindex_stat_bar_240}
"rufus_stat_mc"Symbol 3226 MovieClip {chapter06_northborder} Frame 1Symbol 2490 MovieClip {VindexRPG_fla.rufus_stat_bar_243}
"andrea_stat_mc"Symbol 3226 MovieClip {chapter06_northborder} Frame 1Symbol 2499 MovieClip {VindexRPG_fla.andrea_stat_bar_244}
"click_btn"Symbol 3226 MovieClip {chapter06_northborder} Frame 4Symbol 1401 Button
"enemy2_persian1"Symbol 3226 MovieClip {chapter06_northborder} Frame 4Symbol 3197 MovieClip {persian_soldier_2_mc}
"enemy2_persian2"Symbol 3226 MovieClip {chapter06_northborder} Frame 4Symbol 3148 MovieClip {persian_soldier_1_mc}
"enemy2_persian3"Symbol 3226 MovieClip {chapter06_northborder} Frame 4Symbol 3197 MovieClip {persian_soldier_2_mc}
"click_btn"Symbol 3226 MovieClip {chapter06_northborder} Frame 6Symbol 1401 Button
"enemy3_persian1"Symbol 3226 MovieClip {chapter06_northborder} Frame 9Symbol 3197 MovieClip {persian_soldier_2_mc}
"enemy3_persianBoss"Symbol 3226 MovieClip {chapter06_northborder} Frame 9Symbol 3221 MovieClip {persian_boss_mc}
"enemy3_persian2"Symbol 3226 MovieClip {chapter06_northborder} Frame 9Symbol 3197 MovieClip {persian_soldier_2_mc}
"click_btn"Symbol 3226 MovieClip {chapter06_northborder} Frame 11Symbol 1401 Button
"enemyT1_persian1"Symbol 3226 MovieClip {chapter06_northborder} Frame 14Symbol 3148 MovieClip {persian_soldier_1_mc}
"enemyT1_persian2"Symbol 3226 MovieClip {chapter06_northborder} Frame 14Symbol 3148 MovieClip {persian_soldier_1_mc}
"enemyT2_persian1"Symbol 3226 MovieClip {chapter06_northborder} Frame 15Symbol 3197 MovieClip {persian_soldier_2_mc}
"enemyT2_persian2"Symbol 3226 MovieClip {chapter06_northborder} Frame 15Symbol 3197 MovieClip {persian_soldier_2_mc}
"effect"Symbol 3248 MovieClip {egypt_soldier_1_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 3260 MovieClip {egypt_soldier_2_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 3278 MovieClip {egypt_boss_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"click_btn"Symbol 3280 MovieClip {chapter07_southborder} Frame 1Symbol 1401 Button
"enemy1_egypt1"Symbol 3280 MovieClip {chapter07_southborder} Frame 1Symbol 3248 MovieClip {egypt_soldier_1_mc}
"enemy1_egypt2"Symbol 3280 MovieClip {chapter07_southborder} Frame 1Symbol 3260 MovieClip {egypt_soldier_2_mc}
"rufus_mc"Symbol 3280 MovieClip {chapter07_southborder} Frame 1Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211}
"vindex_mc"Symbol 3280 MovieClip {chapter07_southborder} Frame 1Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215}
"andrea_mc"Symbol 3280 MovieClip {chapter07_southborder} Frame 1Symbol 2463 MovieClip {VindexRPG_fla.andrea_mc_238}
"vindex_stat_mc"Symbol 3280 MovieClip {chapter07_southborder} Frame 1Symbol 2481 MovieClip {VindexRPG_fla.vindex_stat_bar_240}
"rufus_stat_mc"Symbol 3280 MovieClip {chapter07_southborder} Frame 1Symbol 2490 MovieClip {VindexRPG_fla.rufus_stat_bar_243}
"andrea_stat_mc"Symbol 3280 MovieClip {chapter07_southborder} Frame 1Symbol 2499 MovieClip {VindexRPG_fla.andrea_stat_bar_244}
"click_btn"Symbol 3280 MovieClip {chapter07_southborder} Frame 3Symbol 1401 Button
"enemy2_egypt1"Symbol 3280 MovieClip {chapter07_southborder} Frame 3Symbol 3248 MovieClip {egypt_soldier_1_mc}
"enemy2_egypt2"Symbol 3280 MovieClip {chapter07_southborder} Frame 3Symbol 3260 MovieClip {egypt_soldier_2_mc}
"enemy2_egypt3"Symbol 3280 MovieClip {chapter07_southborder} Frame 3Symbol 3248 MovieClip {egypt_soldier_1_mc}
"click_btn"Symbol 3280 MovieClip {chapter07_southborder} Frame 6Symbol 1401 Button
"enemy3_egypt1"Symbol 3280 MovieClip {chapter07_southborder} Frame 6Symbol 3248 MovieClip {egypt_soldier_1_mc}
"enemy3_egypt2"Symbol 3280 MovieClip {chapter07_southborder} Frame 6Symbol 3248 MovieClip {egypt_soldier_1_mc}
"enemy3_egyptBoss"Symbol 3280 MovieClip {chapter07_southborder} Frame 7Symbol 3278 MovieClip {egypt_boss_mc}
"click_btn"Symbol 3280 MovieClip {chapter07_southborder} Frame 9Symbol 1401 Button
"enemyT1_egypt1"Symbol 3280 MovieClip {chapter07_southborder} Frame 10Symbol 3248 MovieClip {egypt_soldier_1_mc}
"enemyT1_egypt2"Symbol 3280 MovieClip {chapter07_southborder} Frame 10Symbol 3248 MovieClip {egypt_soldier_1_mc}
"enemyT2_egypt1"Symbol 3280 MovieClip {chapter07_southborder} Frame 11Symbol 3260 MovieClip {egypt_soldier_2_mc}
"enemyT2_egypt2"Symbol 3280 MovieClip {chapter07_southborder} Frame 11Symbol 3260 MovieClip {egypt_soldier_2_mc}
"effect"Symbol 3299 MovieClip {sparta_1_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 3348 MovieClip {sparta_2_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"effect"Symbol 3374 MovieClip {sparta_boss_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"click_btn"Symbol 3379 MovieClip {chapter08_eastborder} Frame 1Symbol 1401 Button
"enemy1_sparta1"Symbol 3379 MovieClip {chapter08_eastborder} Frame 1Symbol 3299 MovieClip {sparta_1_mc}
"enemy1_sparta2"Symbol 3379 MovieClip {chapter08_eastborder} Frame 1Symbol 3348 MovieClip {sparta_2_mc}
"rufus_mc"Symbol 3379 MovieClip {chapter08_eastborder} Frame 1Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211}
"vindex_mc"Symbol 3379 MovieClip {chapter08_eastborder} Frame 1Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215}
"andrea_mc"Symbol 3379 MovieClip {chapter08_eastborder} Frame 1Symbol 2463 MovieClip {VindexRPG_fla.andrea_mc_238}
"vindex_stat_mc"Symbol 3379 MovieClip {chapter08_eastborder} Frame 1Symbol 2481 MovieClip {VindexRPG_fla.vindex_stat_bar_240}
"rufus_stat_mc"Symbol 3379 MovieClip {chapter08_eastborder} Frame 1Symbol 2490 MovieClip {VindexRPG_fla.rufus_stat_bar_243}
"andrea_stat_mc"Symbol 3379 MovieClip {chapter08_eastborder} Frame 1Symbol 2499 MovieClip {VindexRPG_fla.andrea_stat_bar_244}
"click_btn"Symbol 3379 MovieClip {chapter08_eastborder} Frame 5Symbol 1401 Button
"enemy2_sparta1"Symbol 3379 MovieClip {chapter08_eastborder} Frame 7Symbol 3348 MovieClip {sparta_2_mc}
"enemy2_sparta2"Symbol 3379 MovieClip {chapter08_eastborder} Frame 7Symbol 3299 MovieClip {sparta_1_mc}
"enemy2_sparta3"Symbol 3379 MovieClip {chapter08_eastborder} Frame 7Symbol 3348 MovieClip {sparta_2_mc}
"click_btn"Symbol 3379 MovieClip {chapter08_eastborder} Frame 10Symbol 1401 Button
"enemy1_sparta1"Symbol 3379 MovieClip {chapter08_eastborder} Frame 10Symbol 3299 MovieClip {sparta_1_mc}
"enemy3_sparta1"Symbol 3379 MovieClip {chapter08_eastborder} Frame 12Symbol 3348 MovieClip {sparta_2_mc}
"enemy3_spartaBoss"Symbol 3379 MovieClip {chapter08_eastborder} Frame 12Symbol 3374 MovieClip {sparta_boss_mc}
"enemy3_sparta2"Symbol 3379 MovieClip {chapter08_eastborder} Frame 12Symbol 3299 MovieClip {sparta_1_mc}
"click_btn"Symbol 3379 MovieClip {chapter08_eastborder} Frame 15Symbol 1401 Button
"enemy1_sparta1"Symbol 3379 MovieClip {chapter08_eastborder} Frame 15Symbol 3299 MovieClip {sparta_1_mc}
"enemyT1_sparta1"Symbol 3379 MovieClip {chapter08_eastborder} Frame 19Symbol 3299 MovieClip {sparta_1_mc}
"enemyT1_sparta2"Symbol 3379 MovieClip {chapter08_eastborder} Frame 19Symbol 3299 MovieClip {sparta_1_mc}
"enemyT2_sparta1"Symbol 3379 MovieClip {chapter08_eastborder} Frame 20Symbol 3348 MovieClip {sparta_2_mc}
"enemyT2_sparta2"Symbol 3379 MovieClip {chapter08_eastborder} Frame 20Symbol 3348 MovieClip {sparta_2_mc}
"effect"Symbol 3423 MovieClip {roman_final_boss_mc} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"click_btn"Symbol 3446 MovieClip {chapter09_romepalace} Frame 1Symbol 1401 Button
"enemy1_roman1"Symbol 3446 MovieClip {chapter09_romepalace} Frame 1Symbol 2988 MovieClip {roman_soldier_blue_mc}
"enemy1_roman2"Symbol 3446 MovieClip {chapter09_romepalace} Frame 1Symbol 2994 MovieClip {roman_soldier_green_mc}
"enemy1_roman3"Symbol 3446 MovieClip {chapter09_romepalace} Frame 1Symbol 3007 MovieClip {roman_soldier_red_mc}
"rufus_mc"Symbol 3446 MovieClip {chapter09_romepalace} Frame 1Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211}
"vindex_mc"Symbol 3446 MovieClip {chapter09_romepalace} Frame 1Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215}
"andrea_mc"Symbol 3446 MovieClip {chapter09_romepalace} Frame 1Symbol 2463 MovieClip {VindexRPG_fla.andrea_mc_238}
"vindex_stat_mc"Symbol 3446 MovieClip {chapter09_romepalace} Frame 1Symbol 2481 MovieClip {VindexRPG_fla.vindex_stat_bar_240}
"rufus_stat_mc"Symbol 3446 MovieClip {chapter09_romepalace} Frame 1Symbol 2490 MovieClip {VindexRPG_fla.rufus_stat_bar_243}
"andrea_stat_mc"Symbol 3446 MovieClip {chapter09_romepalace} Frame 1Symbol 2499 MovieClip {VindexRPG_fla.andrea_stat_bar_244}
"click_btn"Symbol 3446 MovieClip {chapter09_romepalace} Frame 7Symbol 1401 Button
"enemy2_roman1"Symbol 3446 MovieClip {chapter09_romepalace} Frame 8Symbol 2988 MovieClip {roman_soldier_blue_mc}
"enemy2_instructur"Symbol 3446 MovieClip {chapter09_romepalace} Frame 8Symbol 3028 MovieClip {roman_instructur_mc}
"enemy2_roman2"Symbol 3446 MovieClip {chapter09_romepalace} Frame 8Symbol 3007 MovieClip {roman_soldier_red_mc}
"click_btn"Symbol 3446 MovieClip {chapter09_romepalace} Frame 12Symbol 1401 Button
"enemy3_roman1"Symbol 3446 MovieClip {chapter09_romepalace} Frame 13Symbol 2988 MovieClip {roman_soldier_blue_mc}
"enemy3_captain"Symbol 3446 MovieClip {chapter09_romepalace} Frame 13Symbol 3041 MovieClip {roman_captain_mc}
"enemy3_roman2"Symbol 3446 MovieClip {chapter09_romepalace} Frame 13Symbol 3007 MovieClip {roman_soldier_red_mc}
"click_btn"Symbol 3446 MovieClip {chapter09_romepalace} Frame 17Symbol 1401 Button
"enemy4_roman1"Symbol 3446 MovieClip {chapter09_romepalace} Frame 17Symbol 3041 MovieClip {roman_captain_mc}
"enemy4_boss"Symbol 3446 MovieClip {chapter09_romepalace} Frame 17Symbol 3423 MovieClip {roman_final_boss_mc}
"enemy4_roman2"Symbol 3446 MovieClip {chapter09_romepalace} Frame 17Symbol 3028 MovieClip {roman_instructur_mc}
"click_btn"Symbol 3446 MovieClip {chapter09_romepalace} Frame 26Symbol 1401 Button
"effect"Symbol 3508 MovieClip {VindexRPG_fla.tournament_boss_mc_312} Frame 1Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212}
"click_btn"Symbol 3509 MovieClip {battle10_colloseum} Frame 1Symbol 1401 Button
"enemy1_thief1"Symbol 3509 MovieClip {battle10_colloseum} Frame 1Symbol 2561 MovieClip {king_of_thieves_mc}
"enemy1_bulgar"Symbol 3509 MovieClip {battle10_colloseum} Frame 1Symbol 2745 MovieClip {king_of_burglar_mc}
"enemy1_thief2"Symbol 3509 MovieClip {battle10_colloseum} Frame 1Symbol 2561 MovieClip {king_of_thieves_mc}
"rufus_mc"Symbol 3509 MovieClip {battle10_colloseum} Frame 1Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211}
"vindex_mc"Symbol 3509 MovieClip {battle10_colloseum} Frame 1Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215}
"andrea_mc"Symbol 3509 MovieClip {battle10_colloseum} Frame 1Symbol 2463 MovieClip {VindexRPG_fla.andrea_mc_238}
"vindex_stat_mc"Symbol 3509 MovieClip {battle10_colloseum} Frame 1Symbol 2481 MovieClip {VindexRPG_fla.vindex_stat_bar_240}
"rufus_stat_mc"Symbol 3509 MovieClip {battle10_colloseum} Frame 1Symbol 2490 MovieClip {VindexRPG_fla.rufus_stat_bar_243}
"andrea_stat_mc"Symbol 3509 MovieClip {battle10_colloseum} Frame 1Symbol 2499 MovieClip {VindexRPG_fla.andrea_stat_bar_244}
"enemy2_bounty1"Symbol 3509 MovieClip {battle10_colloseum} Frame 4Symbol 2949 MovieClip {bounty_leader_mc}
"enemy2_bounty2"Symbol 3509 MovieClip {battle10_colloseum} Frame 4Symbol 2949 MovieClip {bounty_leader_mc}
"enemy2_bounty3"Symbol 3509 MovieClip {battle10_colloseum} Frame 4Symbol 2949 MovieClip {bounty_leader_mc}
"enemy3_viking1"Symbol 3509 MovieClip {battle10_colloseum} Frame 5Symbol 3118 MovieClip {viking_boss_mc}
"enemy3_viking2"Symbol 3509 MovieClip {battle10_colloseum} Frame 5Symbol 3118 MovieClip {viking_boss_mc}
"enemy3_viking3"Symbol 3509 MovieClip {battle10_colloseum} Frame 5Symbol 3118 MovieClip {viking_boss_mc}
"enemy4_persian1"Symbol 3509 MovieClip {battle10_colloseum} Frame 6Symbol 3221 MovieClip {persian_boss_mc}
"enemy4_persian2"Symbol 3509 MovieClip {battle10_colloseum} Frame 6Symbol 3221 MovieClip {persian_boss_mc}
"enemy4_persian3"Symbol 3509 MovieClip {battle10_colloseum} Frame 6Symbol 3221 MovieClip {persian_boss_mc}
"enemy5_egypt1"Symbol 3509 MovieClip {battle10_colloseum} Frame 7Symbol 3278 MovieClip {egypt_boss_mc}
"enemy5_egypt2"Symbol 3509 MovieClip {battle10_colloseum} Frame 7Symbol 3278 MovieClip {egypt_boss_mc}
"enemy5_egypt3"Symbol 3509 MovieClip {battle10_colloseum} Frame 7Symbol 3278 MovieClip {egypt_boss_mc}
"enemy6_sparta1"Symbol 3509 MovieClip {battle10_colloseum} Frame 8Symbol 3374 MovieClip {sparta_boss_mc}
"enemy6_sparta2"Symbol 3509 MovieClip {battle10_colloseum} Frame 8Symbol 3374 MovieClip {sparta_boss_mc}
"enemy6_sparta3"Symbol 3509 MovieClip {battle10_colloseum} Frame 8Symbol 3374 MovieClip {sparta_boss_mc}
"enemy7_lion1"Symbol 3509 MovieClip {battle10_colloseum} Frame 9Symbol 2825 MovieClip {lion_mc}
"enemy7_lion2"Symbol 3509 MovieClip {battle10_colloseum} Frame 9Symbol 2825 MovieClip {lion_mc}
"enemy8_boss"Symbol 3509 MovieClip {battle10_colloseum} Frame 10Symbol 2683 MovieClip {burglar_mc}
"click_btn"Symbol 3509 MovieClip {battle10_colloseum} Frame 11Symbol 1401 Button
"enemyT1_boss"Symbol 3509 MovieClip {battle10_colloseum} Frame 17Symbol 3508 MovieClip {VindexRPG_fla.tournament_boss_mc_312}
"enemyT2_tiger"Symbol 3509 MovieClip {battle10_colloseum} Frame 18Symbol 2803 MovieClip {tiger_mc}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.

Labels

"preloader_check"Symbol 32 MovieClip {VindexRPG_fla.bomb_preloader_2} Frame 3
"vindex"Symbol 43 MovieClip {VindexRPG_fla.battle_icon_chara_mc_21} Frame 1
"andrea"Symbol 43 MovieClip {VindexRPG_fla.battle_icon_chara_mc_21} Frame 2
"rufus"Symbol 43 MovieClip {VindexRPG_fla.battle_icon_chara_mc_21} Frame 3
"init"Symbol 624 MovieClip {battle_interface_mc} Frame 1
"open_menu"Symbol 624 MovieClip {battle_interface_mc} Frame 2
"loop_open_menu"Symbol 624 MovieClip {battle_interface_mc} Frame 14
"vindex_fight"Symbol 624 MovieClip {battle_interface_mc} Frame 47
"loop_vindex_fight"Symbol 624 MovieClip {battle_interface_mc} Frame 58
"rufus_fight"Symbol 624 MovieClip {battle_interface_mc} Frame 91
"loop_rufus_fight"Symbol 624 MovieClip {battle_interface_mc} Frame 102
"andrea_fight"Symbol 624 MovieClip {battle_interface_mc} Frame 135
"loop_andrea_fight"Symbol 624 MovieClip {battle_interface_mc} Frame 146
"alchemy"Symbol 624 MovieClip {battle_interface_mc} Frame 179
"loop_alchemy"Symbol 624 MovieClip {battle_interface_mc} Frame 190
"items"Symbol 624 MovieClip {battle_interface_mc} Frame 223
"loop_items"Symbol 624 MovieClip {battle_interface_mc} Frame 234
"vindex_numina"Symbol 624 MovieClip {battle_interface_mc} Frame 267
"loop_vindex_numina"Symbol 624 MovieClip {battle_interface_mc} Frame 278
"rufus_numina"Symbol 624 MovieClip {battle_interface_mc} Frame 311
"loop_rufus_numina"Symbol 624 MovieClip {battle_interface_mc} Frame 322
"andrea_numina"Symbol 624 MovieClip {battle_interface_mc} Frame 355
"loop_andrea_numina"Symbol 624 MovieClip {battle_interface_mc} Frame 366
"close_menu"Symbol 624 MovieClip {battle_interface_mc} Frame 399
"3_buttons_open_menu"Symbol 624 MovieClip {battle_interface_mc} Frame 403
"3_btn_close"Symbol 624 MovieClip {battle_interface_mc} Frame 409
"hit_detector"Symbol 624 MovieClip {battle_interface_mc} Frame 413
"hit_d2"Symbol 624 MovieClip {battle_interface_mc} Frame 420
"hit_normal"Symbol 624 MovieClip {battle_interface_mc} Frame 424
"hit_critical"Symbol 624 MovieClip {battle_interface_mc} Frame 428
"hit_normal2"Symbol 624 MovieClip {battle_interface_mc} Frame 431
"hit_d3"Symbol 624 MovieClip {battle_interface_mc} Frame 435
"hit_end"Symbol 624 MovieClip {battle_interface_mc} Frame 438
"target_enemy"Symbol 624 MovieClip {battle_interface_mc} Frame 439
"target_ally"Symbol 624 MovieClip {battle_interface_mc} Frame 441
"battle_start"Symbol 629 MovieClip {transisi_mc} Frame 1
"battle_start2"Symbol 629 MovieClip {transisi_mc} Frame 20
"battle_finish"Symbol 629 MovieClip {transisi_mc} Frame 21
"battle_finish2"Symbol 629 MovieClip {transisi_mc} Frame 39
"village"Symbol 712 MovieClip {VindexRPG_fla.commandMap_mc_130} Frame 2
"forest"Symbol 712 MovieClip {VindexRPG_fla.commandMap_mc_130} Frame 4
"city"Symbol 712 MovieClip {VindexRPG_fla.commandMap_mc_130} Frame 6
"colloseum"Symbol 712 MovieClip {VindexRPG_fla.commandMap_mc_130} Frame 8
"army"Symbol 712 MovieClip {VindexRPG_fla.commandMap_mc_130} Frame 10
"southBorder"Symbol 712 MovieClip {VindexRPG_fla.commandMap_mc_130} Frame 12
"eastBorder"Symbol 712 MovieClip {VindexRPG_fla.commandMap_mc_130} Frame 14
"northBorder"Symbol 712 MovieClip {VindexRPG_fla.commandMap_mc_130} Frame 16
"westBorder"Symbol 712 MovieClip {VindexRPG_fla.commandMap_mc_130} Frame 18
"palace"Symbol 712 MovieClip {VindexRPG_fla.commandMap_mc_130} Frame 20
"village"Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138} Frame 2
"forest"Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138} Frame 3
"city"Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138} Frame 4
"army"Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138} Frame 5
"westBorder"Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138} Frame 6
"northBorder"Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138} Frame 7
"southBorder"Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138} Frame 8
"eastBorder"Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138} Frame 9
"palace"Symbol 781 MovieClip {VindexRPG_fla.chapterFlag_mc_138} Frame 10
"map"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 1
"vindex_status"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 2
"andrea_status"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 4
"rufus_status"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 6
"item_shop"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 8
"winning_battle"Symbol 886 MovieClip {game_stat_map_menu_mc} Frame 9
"start"Symbol 973 MovieClip {cover_bg_mc} Frame 1
"init"Symbol 973 MovieClip {cover_bg_mc} Frame 7
"instructions_1"Symbol 973 MovieClip {cover_bg_mc} Frame 9
"instructions_2"Symbol 973 MovieClip {cover_bg_mc} Frame 10
"instructions_3"Symbol 973 MovieClip {cover_bg_mc} Frame 11
"instructions_4"Symbol 973 MovieClip {cover_bg_mc} Frame 12
"instructions_5"Symbol 973 MovieClip {cover_bg_mc} Frame 13
"instructions_6"Symbol 973 MovieClip {cover_bg_mc} Frame 14
"instructions_7"Symbol 973 MovieClip {cover_bg_mc} Frame 15
"stand"Symbol 998 MovieClip {snd_effect_mc} Frame 1
"hit_life_potion"Symbol 998 MovieClip {snd_effect_mc} Frame 19
"freeze"Symbol 998 MovieClip {snd_effect_mc} Frame 45
"poison"Symbol 998 MovieClip {snd_effect_mc} Frame 71
"bomb"Symbol 998 MovieClip {snd_effect_mc} Frame 97
"hit"Symbol 998 MovieClip {snd_effect_mc} Frame 123
"hit_freeze"Symbol 998 MovieClip {snd_effect_mc} Frame 131
"hit_bomb"Symbol 998 MovieClip {snd_effect_mc} Frame 149
"anti_freeze"Symbol 998 MovieClip {snd_effect_mc} Frame 167
"hit_antiFreeze"Symbol 998 MovieClip {snd_effect_mc} Frame 193
"revive"Symbol 998 MovieClip {snd_effect_mc} Frame 219
"hit_poison"Symbol 998 MovieClip {snd_effect_mc} Frame 245
"life_potion"Symbol 998 MovieClip {snd_effect_mc} Frame 263
"antidote_potion"Symbol 998 MovieClip {snd_effect_mc} Frame 289
"hit_antidote"Symbol 998 MovieClip {snd_effect_mc} Frame 315
"magic_potion"Symbol 998 MovieClip {snd_effect_mc} Frame 341
"hit_magic_potion"Symbol 998 MovieClip {snd_effect_mc} Frame 367
"hit_revive"Symbol 998 MovieClip {snd_effect_mc} Frame 393
"patrons"Symbol 998 MovieClip {snd_effect_mc} Frame 448
"summon"Symbol 1055 MovieClip {andrea_ceres} Frame 1
"hit"Symbol 1055 MovieClip {andrea_ceres} Frame 108
"next"Symbol 1055 MovieClip {andrea_ceres} Frame 109
"end"Symbol 1055 MovieClip {andrea_ceres} Frame 215
"summon"Symbol 1079 MovieClip {andrea_diana} Frame 1
"hit"Symbol 1079 MovieClip {andrea_diana} Frame 143
"next"Symbol 1079 MovieClip {andrea_diana} Frame 144
"end"Symbol 1079 MovieClip {andrea_diana} Frame 225
"summon"Symbol 1088 MovieClip {andrea_juno} Frame 1
"hit"Symbol 1088 MovieClip {andrea_juno} Frame 146
"next"Symbol 1088 MovieClip {andrea_juno} Frame 147
"end"Symbol 1088 MovieClip {andrea_juno} Frame 191
"summon"Symbol 1092 MovieClip {andrea_proserpina} Frame 1
"hit"Symbol 1092 MovieClip {andrea_proserpina} Frame 222
"next"Symbol 1092 MovieClip {andrea_proserpina} Frame 223
"end"Symbol 1092 MovieClip {andrea_proserpina} Frame 306
"summon"Symbol 1126 MovieClip {andrea_venus} Frame 1
"hit"Symbol 1126 MovieClip {andrea_venus} Frame 278
"next"Symbol 1126 MovieClip {andrea_venus} Frame 279
"end"Symbol 1126 MovieClip {andrea_venus} Frame 333
"summon"Symbol 1158 MovieClip {rufus_apollo} Frame 1
"hit"Symbol 1158 MovieClip {rufus_apollo} Frame 240
"next"Symbol 1158 MovieClip {rufus_apollo} Frame 241
"end"Symbol 1158 MovieClip {rufus_apollo} Frame 362
"summon"Symbol 1190 MovieClip {rufus_jupiter} Frame 1
"hit"Symbol 1190 MovieClip {rufus_jupiter} Frame 194
"next"Symbol 1190 MovieClip {rufus_jupiter} Frame 195
"end"Symbol 1190 MovieClip {rufus_jupiter} Frame 259
"summon"Symbol 1219 MovieClip {rufus_mercury} Frame 1
"hit"Symbol 1219 MovieClip {rufus_mercury} Frame 159
"next"Symbol 1219 MovieClip {rufus_mercury} Frame 160
"end"Symbol 1219 MovieClip {rufus_mercury} Frame 230
"summon"Symbol 1234 MovieClip {rufus_minerva} Frame 1
"hit"Symbol 1234 MovieClip {rufus_minerva} Frame 157
"next"Symbol 1234 MovieClip {rufus_minerva} Frame 158
"end"Symbol 1234 MovieClip {rufus_minerva} Frame 205
"summon"Symbol 1268 MovieClip {rufus_neptune} Frame 1
"hit"Symbol 1268 MovieClip {rufus_neptune} Frame 118
"next"Symbol 1268 MovieClip {rufus_neptune} Frame 119
"end"Symbol 1268 MovieClip {rufus_neptune} Frame 315
"summon"Symbol 1305 MovieClip {vindex_mars} Frame 1
"hit"Symbol 1305 MovieClip {vindex_mars} Frame 111
"next"Symbol 1305 MovieClip {vindex_mars} Frame 112
"end"Symbol 1305 MovieClip {vindex_mars} Frame 153
"summon"Symbol 1370 MovieClip {vindex_vesta} Frame 1
"hit"Symbol 1370 MovieClip {vindex_vesta} Frame 120
"next"Symbol 1370 MovieClip {vindex_vesta} Frame 121
"end"Symbol 1370 MovieClip {vindex_vesta} Frame 144
"summon"Symbol 1388 MovieClip {vindex_vulcan} Frame 1
"hit"Symbol 1388 MovieClip {vindex_vulcan} Frame 94
"next"Symbol 1388 MovieClip {vindex_vulcan} Frame 95
"end"Symbol 1388 MovieClip {vindex_vulcan} Frame 137
"init"Symbol 1424 MovieClip {VindexRPG_fla.hit_info_213} Frame 1
"damage"Symbol 1424 MovieClip {VindexRPG_fla.hit_info_213} Frame 2
"heal"Symbol 1424 MovieClip {VindexRPG_fla.hit_info_213} Frame 25
"stand"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 1
"hit_life_potion"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 19
"freeze"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 45
"poison"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 71
"bomb"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 97
"hit"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 123
"hit_freeze"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 131
"hit_bomb"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 149
"anti_freeze"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 167
"hit_antiFreeze"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 193
"revive"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 219
"hit_poison"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 245
"life_potion"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 263
"antidote_potion"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 289
"hit_antidote"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 315
"magic_potion"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 341
"hit_magic_potion"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 367
"hit_revive"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 393
"patrons"Symbol 1647 MovieClip {VindexRPG_fla.potion_mc_212} Frame 448
"stand"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 1
"hit_3"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 19
"use"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 46
"hit"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 73
"hit_2"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 81
"hit_freeze"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 99
"dead"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 100
"hit_resurrection"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 118
"attack"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 173
"attack_warp"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 184
"attack2"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 185
"attack_hit"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 196
"attack3"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 197
"attack_return"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 217
"attack4"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 218
"double_swing"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 223
"double_swing_warp"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 232
"double_swing2"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 233
"double_swing_hit"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 247
"double_swing3"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 248
"double_swing_hit2"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 272
"double_swing4"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 273
"double_swing_return"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 287
"double_swing5"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 288
"power_slash"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 295
"power_slash_hit"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 311
"power_slash2"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 312
"thunder_strike"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 332
"thunder_strike_warp"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 375
"thunder_strike2"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 376
"thunder_strike_hit"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 388
"thunder_strike3"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 389
"thunder_strike_return"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 396
"thunder_strike4"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 397
"meteor_thunder"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 401
"meteor_thunder_hit"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 437
"meteor_thunder2"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 438
"defend"Symbol 1912 MovieClip {VindexRPG_fla.rufus_mc_211} Frame 446
"default"Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216} Frame 1
"soldier"Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216} Frame 2
"ultimate"Symbol 1928 MovieClip {VindexRPG_fla.vindex_sword_mc_216} Frame 3
"default"Symbol 1935 MovieClip {VindexRPG_fla.vindex_right_upper_leg_220} Frame 1
"soldier"Symbol 1935 MovieClip {VindexRPG_fla.vindex_right_upper_leg_220} Frame 5
"default"Symbol 1940 MovieClip {VindexRPG_fla.vindex_right_upper_arm_mc_222} Frame 1
"soldier"Symbol 1940 MovieClip {VindexRPG_fla.vindex_right_upper_arm_mc_222} Frame 5
"default"Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224} Frame 1
"soldier"Symbol 1945 MovieClip {VindexRPG_fla.vindex_right_lower_arm_mc_224} Frame 5
"default"Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227} Frame 1
"soldier"Symbol 1952 MovieClip {VindexRPG_fla.vindex_left_upper_leg_mc_227} Frame 5
"default"Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232} Frame 1
"soldier"Symbol 1963 MovieClip {VindexRPG_fla.vindex_body_mc_232} Frame 2
"default"Symbol 1968 MovieClip {VindexRPG_fla.vindex_hair_mc_234} Frame 1
"soldier"Symbol 1968 MovieClip {VindexRPG_fla.vindex_hair_mc_234} Frame 5
"knight"Symbol 1968 MovieClip {VindexRPG_fla.vindex_hair_mc_234} Frame 10
"stand"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 1
"use"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 19
"hit"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 46
"hit_2"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 54
"hit_freeze"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 72
"atk3c"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 73
"warp"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 83
"atk3c2"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 84
"atk3c_hit"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 88
"atk3c3"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 89
"atk3c_hit2"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 105
"atk3c4"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 106
"atk3c_hit3"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 117
"atk3c5"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 118
"warp2"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 132
"atk3c6"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 133
"atk1c"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 139
"warpB"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 149
"atk1c2"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 150
"atk1c_hit"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 157
"atk1c3"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 158
"warpB2"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 169
"atk1c4"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 170
"atk2c"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 177
"warpC"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 186
"atk2c2"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 187
"atk2c_hit"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 192
"atk2c3"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 193
"atk2c_hit2"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 209
"atk2c4"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 210
"warpC2"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 226
"atk2c5"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 227
"atk4c"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 232
"warpD"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 241
"atk4c2"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 242
"atk4c_hit"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 247
"atk4c3"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 248
"atk4c_hit2"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 264
"atk4c4"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 265
"atk4c_hit3"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 276
"atk4c5"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 277
"atk4c_hit4"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 312
"atk4c6"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 313
"warpD2"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 327
"atk4c7"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 328
"hurricane_attack"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 336
"hurricane_attack_hit"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 382
"hurricane_attack2"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 383
"firebird_dance"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 397
"firebird_dance_hit"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 442
"firebird_dance2"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 443
"fire_strike"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 453
"warpE"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 463
"fire_strike2"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 464
"fire_strike_hit"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 472
"fire_strike3"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 473
"warpE2"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 488
"fire_strike4"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 489
"god_of_sword"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 497
"god_of_sword_hit"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 532
"god_of_sword2"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 533
"god_of_sword_hit2"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 544
"god_of_sword2x"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 545
"god_of_sword_hit3"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 554
"god_of_sword3"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 555
"dead"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 566
"hit_resurrection"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 584
"defend"Symbol 2083 MovieClip {VindexRPG_fla.vindex_mc_215} Frame 638
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Created: 18/5 -2019 23:00:26 Last modified: 18/5 -2019 23:00:26 Server time: 22/05 -2024 00:57:10