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228108
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old the day before yesterday! (5may2024)

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Pixel Blaster.swf

This is the info page for
Flash #31012

(Click the ID number above for more basic data on this flash file.)


Text
Combo x

2

A game by www.thorgaming.com

A Game developed By

This version is only for

Energy

Health

LIVES

3

SCORE

COMBO BONUS!

Sound

Exit To Menu

qUALITY

low

default is "med" graphical quality
set to "high" if your pc is quick and "low" if you experience lag

low

med

med

high

high

PLAY MORE STUFF

PLAY WITH HIGHSCORES

HIGHSCORES

INSTRUCTIONS

EASY

MEDIUM

HARD

START

PIXEL BLASTER

INSTRUCTIONS

Back

The game is simple, destroy all the incoming waves, collect the
energy cells to restore energy used from charged laser shots and the
sheild.

hold left button to
charge laser, release to
fire. Tap for weak laser.

aim ship

ship thrusters

W

A

S

D

OR

space

jet brakes

Q

sheild

hold to activate sheilds,
these rebound enemy
fire and protect you from
all projectiles.

**Tip - Its best to hit the enemy when they are lined
up with a mega blast shot - Hold fire to charge

P

pause

WAVE

1

ROUND
COMPLETED

GAME OVER

LIFE LOST

PAUSED

BOSS DEFEATED

BOSS

NICE! ALL DONE

retry Without submit

SCORE

score

SCORE

retry without submit?

LIVES LEFT BONUS

SCORE

COMBO KILL BONUS

SCORE

ENTER YOUR  NAME

submit

ENEMIES KILLED

SCORE

BOSSES DEFEATED

SCORE

PLAY

Play with highscores

SCORE

SCORE

SCORE

SCORE

SCORE

ActionScript [AS1/AS2]

Frame 1
_quality = "medium"; Stage.showMenu = false; protocol = _url.substr(0, _url.indexOf(":")); if (protocol == "file") { play(); } else if (protocol == "http") { doubleSlash = _url.indexOf("//"); server = _url.substr(doubleSlash + 2, (_url.indexOf("/", doubleSlash + 2) - doubleSlash) - 2); server = server.toUpperCase(); if (server.indexOf("WWW.") != -1) { server = server.substr(server.indexOf("WWW.") + 4, server.length); } if (server.indexOf("UNGROUNDED.NET") != -1) { _root.playingfrom = "newgrounds"; play(); } else if (server.indexOf("THORGAMING.COM") != -1) { play(); _root.playingfrom = "thorgaming"; } else { getURL ("http://www.thorgaming.com/flasharcade/"); } } box1 = prefix;
Frame 2
_global.setuplevel = function () { var _local1 = _root; var _local2 = this; function notfiring() { var _local1 = _root; if (_local1.weaponcharge <= 50) { autofiresound = new Sound(_local1); autofiresound.attachSound("lazerfire"); autofiresound.start(0, 1); } else { autofiresound = new Sound(_local1); autofiresound.attachSound("chargedlazerfire"); autofiresound.start(0, 1); _local1.shaker.gotoAndPlay("chargedhit"); } _local1.lazercharge.stop(); shoot(20, this); _local1.firing = 0; } function fireweapon() { var _local1 = _root; _local1.firing = 1; _local1.shaker.gotoAndPlay("lighthit"); myTimer = setInterval(wait, 1000); _local1.ready = 0; _local1.shotsfired = _local1.shotsfired + 1; } function clump_about2() { var _local1 = this; if (_root.gamepaused == 0) { if (_root.targetsleft == 0) { if (_root.theroundcomplete == 0) { if (kNumberGuys >= 8) { _root.wavecompletemovie.play(); } else { kNumberGuys = kNumberGuys + 1; _root.wave = _root.wave + 1; _root.rocketspeed = _root.rocketspeed - 0.5; _root.enemyseparation = 0; _root.targetsleft = kNumberGuys; makeBalls(); } } } myRadians = Math.atan2((_root._ymouse - _local1._y) - 300, (_root._xmouse - _local1._x) - 300); myDegrees = Math.round((myRadians * 180) / Math.PI); _local1._rotation = myDegrees + 90; hitvelocity = Math.sqrt((_local1.vx * _local1.vx) + (_local1.vy * _local1.vy)); _local1.vx = _local1.vx * kDamp; _local1.vy = _local1.vy * kDamp; _local1.vx = _local1.vx + (gTx * kGravWeight); _local1.vy = _local1.vy + (gTy * kGravWeight); var fx = 0; var _local3 = 0; var _local2 = guys.length - 1; while (_local2 >= 0) { if ((guys[_local2] != _local1) && (_local1.hitTest(guys[_local2]))) { var dx = ((_local1._x + _local1.vx) - guys[_local2]._x); var dy = ((_local1._y + _local1.vy) - guys[_local2]._y); var dist = Math.sqrt((dx * dx) + (dy * dy)); var dmax = ((_local1.radius + guys[_local2].radius) - dist); if (dmax > 0) { var mag1 = ((dmax * kCollisionDamp) / dist); fx = fx + (dx * mag1); _local3 = _local3 + (dy * mag1); } } _local2--; } _local1.vx = _local1.vx + fx; _local1.vy = _local1.vy + _local3; var dx = (-(_local1._x + _local1.vx)); var dy = (-(_local1._y + _local1.vy)); var dist = Math.sqrt((dx * dx) + (dy * dy)); var dmax = (dist - ((SW / 2) - _local1.radius)); if (dmax > 0) { var mag1 = ((dmax * 2.2) / dist); fx = fx + (dx * mag1); _local3 = _local3 + (dy * mag1); _local1.vx = _local1.vx + fx; _local1.vy = _local1.vy + _local3; } _local1._x = _local1._x + _local1.vx; _local1._y = _local1._y + _local1.vy; } } function clump_about() { var _local1 = this; if (_root.gamepaused == 0) { if (_local1.alive == 1) { myRadians = Math.atan2(_root.objcell_mc.ship._y - _local1._y, _root.objcell_mc.ship._x - _local1._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _local1._rotation = myDegrees + 90; if (Math.random() > (0.999 - (_root.wave / 15000))) { shootrocket(_local1); } if (Math.random() > (0.995 - (_root.wave / 1000))) { enemyshoot(10 + (_root.wave / 100), _local1); } if (_local1._x < objcell_mc.ship._x) { _local1.vx = _local1.vx + ((((Math.random() * 0.4) + 0.1) / 50) * _root.wave); } if (_local1._x > objcell_mc.ship._x) { _local1.vx = _local1.vx - ((((Math.random() * 0.4) + 0.1) / 50) * _root.wave); } if (_local1._y > objcell_mc.ship._y) { _local1.vy = _local1.vy - ((((Math.random() * 0.4) + 0.1) / 50) * _root.wave); } if (_local1._y < objcell_mc.ship._y) { _local1.vy = _local1.vy + ((((Math.random() * 0.4) + 0.1) / 50) * _root.wave); } } else { _local1.vy = 0; _local1.vx = 0; } _local1.vx = _local1.vx * kDamp; _local1.vy = _local1.vy * kDamp; _local1.vx = _local1.vx + (gTx * kGravWeight); _local1.vy = _local1.vy + (gTy * kGravWeight); var fx = 0; var _local3 = 0; var _local2 = guys.length - 1; while (_local2 >= 0) { if ((guys[_local2] != _local1) && (_local1.hitTest(guys[_local2]))) { var dx = ((_local1._x + _local1.vx) - guys[_local2]._x); var dy = ((_local1._y + _local1.vy) - guys[_local2]._y); var dist = Math.sqrt((dx * dx) + (dy * dy)); var dmax = ((_local1.radius + guys[_local2].radius) - dist); if (dmax > 0) { if (soundplay == 1) { hit = new Sound(_local1); hit.attachSound("hit"); hit.start(0, 1); soundplay = 0; } else { soundplay = soundplay + 1; } var mag1 = (dmax / dist); fx = fx + (dx * mag1); _local3 = _local3 + (dy * mag1); } } _local2--; } _local1.vx = _local1.vx + fx; _local1.vy = _local1.vy + _local3; var dx = (-(_local1._x + _local1.vx)); var dy = (-(_local1._y + _local1.vy)); var dist = Math.sqrt((dx * dx) + (dy * dy)); var dmax = (dist - ((SW / 2) - _local1.radius)); if (dmax > 0) { var mag1 = ((dmax * 2.2) / dist); fx = fx + (dx * mag1); _local3 = _local3 + (dy * mag1); _local1.vx = _local1.vx + fx; _local1.vy = _local1.vy + _local3; } _local1._x = _local1._x + _local1.vx; _local1._y = _local1._y + _local1.vy; } } function makeBalls() { var _local2 = _root; _local2.wavenumber.play(); _local2.therandomnumber = math.random(); var _local3 = 400000 /* 0x061A80 */; while (_local3 < (400000 + kNumberGuys)) { var _local1 = objcell_mc.attachMovie("enemytarget" + _local2.targetmovienumber, "enemytarget" + (_local3 - 399999), _local3); guys.push(_local1); _local1.health = _local2.enemyroundhealth; if (_local2.therandomnumber > 0.7) { _local1._x = (-300 + _local2.enemyseparation) + 30; _local1._y = (-100 + _local2.enemyseparation) + 30; _local2.enemyseparation = _local2.enemyseparation + 30; } else if (_local2.therandomnumber > 0.4) { _local1._x = (-300 + _local2.enemyseparation) + 30; _local1._y = (-100 - _local2.enemyseparation) + 30; _local2.enemyseparation = _local2.enemyseparation + 30; } else if (_local2.therandomnumber > 0.3) { _local1._x = (200 - _local2.enemyseparation) + 30; _local1._y = (-100 + _local2.enemyseparation) + 30; _local2.enemyseparation = _local2.enemyseparation + 30; } else { _local1._x = (200 - _local2.enemyseparation) + 30; _local1._y = (-100 - _local2.enemyseparation) + 30; _local2.enemyseparation = _local2.enemyseparation + 30; } _local1.vx = (_local1.vy = 0); _local1.lx = (_local1.ly = 0); _local1.radius = 15; var v = (128 + random(127)); _local1.onEnterFrame = clump_about; _local1.alive = 1; _local3++; } } _local1.song.stop(); _local1.merandomnumber = Math.random(); if (_local1.merandomnumber > 0.7) { _local1.song = new Sound(_local1); _local1.song.attachSound("gamesong"); _local1.song.start(0, 99999); } else if (_local1.merandomnumber > 0.3) { _local1.song = new Sound(_local1); _local1.song.attachSound("gamesong1"); _local1.song.start(0, 99999); } else { _local1.song = new Sound(_local1); _local1.song.attachSound("gamesong2"); _local1.song.start(0, 99999); } _local1.theroundcomplete = 0; _local1.objcell_mc.removeMovieClip(_local2); kNumberGuys = 1; _local1.targetsleft = kNumberGuys; soundplay = 0; kGravWeight = 6; kDamp = 0.968; kCollisionDamp = 0.3; kSpinR = (kSpin * Math.PI) / 180; stop(); SW = 600; SH = 600; kRadiansToDegrees = 57.2957795130823; kDegreesToRadians = (Math.PI/180); gTx = 0; gTy = 0; guys = []; _local1.createEmptyMovieClip("objcell_mc", 1); objcell_mc._x = SW / 2; objcell_mc._y = SH / 2; var _local3 = objcell_mc.attachMovie("ship", "ship", 300000); guys.push(_local3); _local3._x = _local1.rememberx; _local3._y = _local1.remembery; _local3.health = 100; _local3.vx = (_local3.vy = 0); _local3.lx = (_local3.ly = 0); _local3.radius = 15; var v = (128 + random(127)); _local3.onEnterFrame = clump_about2; _local3.onMouseDown = fireweapon; _local3.onMouseUp = notfiring; objcell_mc.onEnterFrame = function () { var _local2 = guys.length - 1; while (_local2 >= 0) { var _local1 = guys[_local2]; var _local3 = Math.sqrt((_local1._x * _local1._x) + (_local1._y * _local1._y)); var ang = Math.atan2(_local1._y, _local1._x); _local1._x = Math.cos(ang + kSpinR) * _local3; _local1._y = Math.sin(ang + kSpinR) * _local3; _local2--; } }; makeBalls(); }; _global.setupbosslevel = function () { var _local1 = this; var _local3 = _root; function notfiring() { var _local1 = _root; if (_local1.weaponcharge <= 50) { autofiresound = new Sound(_local1); autofiresound.attachSound("lazerfire"); autofiresound.start(0, 1); } else { autofiresound = new Sound(_local1); autofiresound.attachSound("chargedlazerfire"); autofiresound.start(0, 1); _local1.shaker.gotoAndPlay("chargedhit"); } _local1.lazercharge.stop(); shoot(20, this); _local1.firing = 0; } function fireweapon() { var _local1 = _root; _local1.firing = 1; _local1.shaker.gotoAndPlay("lighthit"); myTimer = setInterval(wait, 1000); _local1.ready = 0; _local1.shotsfired = _local1.shotsfired + 1; } function clump_about2() { var _local1 = this; if (_root.gamepaused == 0) { myRadians = Math.atan2((_root._ymouse - _local1._y) - 300, (_root._xmouse - _local1._x) - 300); myDegrees = Math.round((myRadians * 180) / Math.PI); _local1._rotation = myDegrees + 90; hitvelocity = Math.sqrt((_local1.vx * _local1.vx) + (_local1.vy * _local1.vy)); _local1.vx = _local1.vx * kDamp; _local1.vy = _local1.vy * kDamp; _local1.vx = _local1.vx + (gTx * kGravWeight); _local1.vy = _local1.vy + (gTy * kGravWeight); var fx = 0; var _local3 = 0; var _local2 = guys.length - 1; while (_local2 >= 0) { if ((guys[_local2] != _local1) && (_local1.hitTest(guys[_local2]))) { var dx = ((_local1._x + _local1.vx) - guys[_local2]._x); var dy = ((_local1._y + _local1.vy) - guys[_local2]._y); var dist = Math.sqrt((dx * dx) + (dy * dy)); var dmax = ((_local1.radius + guys[_local2].radius) - dist); if (dmax > 0) { var mag1 = ((dmax * kCollisionDamp) / dist); fx = fx + (dx * mag1); _local3 = _local3 + (dy * mag1); } } _local2--; } _local1.vx = _local1.vx + fx; _local1.vy = _local1.vy + _local3; var dx = (-(_local1._x + _local1.vx)); var dy = (-(_local1._y + _local1.vy)); var dist = Math.sqrt((dx * dx) + (dy * dy)); var dmax = (dist - ((SW / 2) - _local1.radius)); if (dmax > 0) { var mag1 = ((dmax * 2.2) / dist); fx = fx + (dx * mag1); _local3 = _local3 + (dy * mag1); _local1.vx = _local1.vx + fx; _local1.vy = _local1.vy + _local3; } _local1._x = _local1._x + _local1.vx; _local1._y = _local1._y + _local1.vy; } } function clump_about() { var _local1 = this; if (_root.gamepaused == 0) { if (_local1.alive == 1) { myRadians = Math.atan2(_root.objcell_mc.ship._y - _local1._y, _root.objcell_mc.ship._x - _local1._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _local1._rotation = myDegrees + 90; if (Math.random() > (0.98 - (_root.wave / 1000))) { shootrocket(_local1); } if (Math.random() > (0.98 - (_root.wave / 1000))) { bossshoot(10 + (_root.wave / 100), _local1); } if (_local1._x < objcell_mc.ship._x) { _local1.vx = _local1.vx + ((((Math.random() * 0.4) + 0.1) / 50) * _root.wave); } if (_local1._x > objcell_mc.ship._x) { _local1.vx = _local1.vx - ((((Math.random() * 0.4) + 0.1) / 50) * _root.wave); } if (_local1._y > objcell_mc.ship._y) { _local1.vy = _local1.vy - ((((Math.random() * 0.4) + 0.1) / 50) * _root.wave); } if (_local1._y < objcell_mc.ship._y) { _local1.vy = _local1.vy + ((((Math.random() * 0.4) + 0.1) / 50) * _root.wave); } } else { _local1.vy = 0; _local1.vx = 0; } _local1.vx = _local1.vx * kDamp; _local1.vy = _local1.vy * kDamp; _local1.vx = _local1.vx + (gTx * kGravWeight); _local1.vy = _local1.vy + (gTy * kGravWeight); var fx = 0; var _local3 = 0; var _local2 = guys.length - 1; while (_local2 >= 0) { if ((guys[_local2] != _local1) && (_local1.hitTest(guys[_local2]))) { var dx = ((_local1._x + _local1.vx) - guys[_local2]._x); var dy = ((_local1._y + _local1.vy) - guys[_local2]._y); var dist = Math.sqrt((dx * dx) + (dy * dy)); var dmax = ((_local1.radius + guys[_local2].radius) - dist); if (dmax > 0) { if (soundplay == 1) { hit = new Sound(_local1); hit.attachSound("hit"); hit.start(0, 1); soundplay = 0; } else { soundplay = soundplay + 1; } var mag1 = (dmax / dist); fx = fx + (dx * mag1); _local3 = _local3 + (dy * mag1); } } _local2--; } _local1.vx = _local1.vx + fx; _local1.vy = _local1.vy + _local3; var dx = (-(_local1._x + _local1.vx)); var dy = (-(_local1._y + _local1.vy)); var dist = Math.sqrt((dx * dx) + (dy * dy)); var dmax = (dist - ((SW / 2) - _local1.radius)); if (dmax > 0) { var mag1 = ((dmax * 2.2) / dist); fx = fx + (dx * mag1); _local3 = _local3 + (dy * mag1); _local1.vx = _local1.vx + fx; _local1.vy = _local1.vy + _local3; } _local1._x = _local1._x + _local1.vx; _local1._y = _local1._y + _local1.vy; } } function makeBalls() { var _local2 = _root; _local2.wavenumber.play(); _local2.therandomnumber = math.random(); var _local1 = objcell_mc.attachMovie("enemyboss" + _local2.bossmovienumber, "enemyboss1", 200000 + _local2.bossmovienumber); guys.push(_local1); _local1.health = _local2.enemybosshealth * (_local2.bossmovienumber / 2); _local2.bossmovienumber = _local2.bossmovienumber + 1; _local1.damagespot1 = 0; _local1.damagespot2 = 0; _local1.damagespot3 = 0; _local1.damagespot4 = 0; _local1.damagespot5 = 0; _local1._x = 0; _local1._y = -200; _local1.vx = (_local1.vy = 0); _local1.lx = (_local1.ly = 0); _local1.radius = 70; var v = (128 + random(127)); _local1.onEnterFrame = clump_about; _local1.alive = 1; } _local3.song.stop(); _local3.song = new Sound(_local3); _local3.song.attachSound("bossmusic"); _local3.song.start(0, 99999); kNumberGuys = 1; _local3.targetsleft = kNumberGuys; soundplay = 0; kGravWeight = 6; kDamp = 0.968; kCollisionDamp = 0.3; kSpinR = (kSpin * Math.PI) / 180; stop(); SW = 600; SH = 600; kRadiansToDegrees = 57.2957795130823; kDegreesToRadians = (Math.PI/180); gTx = 0; gTy = 0; guys = []; _local3.createEmptyMovieClip("objcell_mc", 1); objcell_mc._x = SW / 2; objcell_mc._y = SH / 2; var mc = objcell_mc.attachMovie("ship", "ship", 300000); guys.push(mc); mc._x = _local3.rememberx; mc._y = _local3.remembery; mc.health = 100; mc.vx = (mc.vy = 0); mc.lx = (mc.ly = 0); mc.radius = 15; var v = (128 + random(127)); mc.onEnterFrame = clump_about2; mc.onMouseDown = fireweapon; mc.onMouseUp = notfiring; objcell_mc.onEnterFrame = function () { var _local2 = guys.length - 1; while (_local2 >= 0) { var _local1 = guys[_local2]; var _local3 = Math.sqrt((_local1._x * _local1._x) + (_local1._y * _local1._y)); var ang = Math.atan2(_local1._y, _local1._x); _local1._x = Math.cos(ang + kSpinR) * _local3; _local1._y = Math.sin(ang + kSpinR) * _local3; _local2--; } }; makeBalls(); }; d = 2500; _global.shoot = function (speed, mc) { var _local1 = _root; var _local2 = this; if (_local1.gamepaused == 0) { d++; bullet = _local1.attachMovie("bullet", "a" + d, d); var _local3 = Math.atan2((_local1._ymouse - mc._y) - 300, (_local1._xmouse - mc._x) - 300); var theangle = ((_local3 / Math.PI) * 180); var xdist = (Math.cos(_local3) * speed); var ydist = (Math.sin(_local3) * speed); bullet.xv = xdist; bullet.yv = ydist; bullet._rotation = theangle; bullet._x = mc._x + 300; bullet._y = mc._y + 300; bullet.uberbonus0 = 0; bullet.uberbonus1 = 0; bullet.uberbonus2 = 0; bullet.uberbonus3 = 0; bullet.uberbonus4 = 0; bullet.uberbonus5 = 0; bullet.uberbonus6 = 0; bullet.uberbonus7 = 0; bullet.uberbonus8 = 0; bullet.uberbonus9 = 0; } bullet.onEnterFrame = function () { var _local1 = _root; var _local2 = this; if (_local1.gamepaused == 0) { bullet._xscale = _local1.weaponcharge * 2; bullet._yscale = _local1.weaponcharge * 4; _local2._x = _local2._x + _local2.xv; _local2._y = _local2._y + _local2.yv; if (_local2.hitTest(_local1.stage)) { } else { _local1.bonuslevel = ((((((((_local2.uberbonus0 + _local2.uberbonus1) + _local2.uberbonus2) + _local2.uberbonus3) + _local2.uberbonus4) + _local2.uberbonus5) + _local2.uberbonus6) + _local2.uberbonus7) + _local2.uberbonus8) + _local2.uberbonus9; if (_local1.bonuslevel == 2) { _local1.bonusamount = (_local1.wave * 100) * _local1.bonuslevel; _local1.shaker.theshake.bonusmovie.gotoAndPlay(2); _local1.combobonus.play(); _local1.energyvar = _local1.energyvar + 5; _local1.combokills = _local1.combokills + _local1.bonuslevel; _local1.score = _local1.score + _local1.bonusamount; } else if (_local1.bonuslevel == 3) { _local1.bonusamount = (_local1.wave * 100) * _local1.bonuslevel; _local1.shaker.theshake.bonusmovie.gotoAndPlay(2); _local1.combobonus.play(); _local1.energyvar = _local1.energyvar + 10; _local1.combokills = _local1.combokills + _local1.bonuslevel; _local1.score = _local1.score + _local1.bonusamount; } else if (_local1.bonuslevel == 4) { _local1.bonusamount = (_local1.wave * 100) * _local1.bonuslevel; _local1.shaker.theshake.bonusmovie.gotoAndPlay(2); _local1.combobonus.play(); _local1.energyvar = _local1.energyvar + 15; _local1.combokills = _local1.combokills + _local1.bonuslevel; _local1.score = _local1.score + _local1.bonusamount; } else if (_local1.bonuslevel == 5) { _local1.bonusamount = (_local1.wave * 100) * _local1.bonuslevel; _local1.shaker.theshake.bonusmovie.gotoAndPlay(2); _local1.combobonus.play(); _local1.energyvar = _local1.energyvar + 20; _local1.combokills = _local1.combokills + _local1.bonuslevel; _local1.score = _local1.score + _local1.bonusamount; } else if (_local1.bonuslevel == 6) { _local1.bonusamount = (_local1.wave * 100) * _local1.bonuslevel; _local1.shaker.theshake.bonusmovie.gotoAndPlay(2); _local1.combobonus.play(); _local1.energyvar = _local1.energyvar + 25; _local1.combokills = _local1.combokills + _local1.bonuslevel; _local1.score = _local1.score + _local1.bonusamount; } else if (_local1.bonuslevel == 7) { _local1.bonusamount = (_local1.wave * 100) * _local1.bonuslevel; _local1.shaker.theshake.bonusmovie.gotoAndPlay(2); _local1.combobonus.play(); _local1.energyvar = _local1.energyvar + 30; _local1.combokills = _local1.combokills + _local1.bonuslevel; _local1.score = _local1.score + _local1.bonusamount; } else if (_local1.bonuslevel == 8) { _local1.bonusamount = (_local1.wave * 100) * _local1.bonuslevel; _local1.shaker.theshake.bonusmovie.gotoAndPlay(2); _local1.combobonus.play(); _local1.energyvar = _local1.energyvar + 35; _local1.combokills = _local1.combokills + _local1.bonuslevel; _local1.score = _local1.score + _local1.bonusamount; } else if (_local1.bonuslevel == 9) { _local1.bonusamount = (_local1.wave * 100) * _local1.bonuslevel; _local1.shaker.theshake.bonusmovie.gotoAndPlay(2); _local1.combobonus.play(); _local1.energyvar = _local1.energyvar + 40; _local1.combokills = _local1.combokills + _local1.bonuslevel; _local1.score = _local1.score + _local1.bonusamount; } delete _local2.onEnterFrame; removeMovieClip(_local2); } if (((((_local1.objcell_mc.enemyboss1.damagespot1 == 1) and (_local1.objcell_mc.enemyboss1.damagespot2 == 1)) and (_local1.objcell_mc.enemyboss1.damagespot3 == 1)) and (_local1.objcell_mc.enemyboss1.damagespot4 == 1)) and (_local1.objcell_mc.enemyboss1.damagespot5 == 1)) { if (_local2.hitTest(_local1.objcell_mc.enemyboss1)) { if (_local1.objcell_mc.enemyboss1.alive == 1) { if (_local1.hitting1 == 0) { if (math.random() > 0.8) { _local1.attachMovie("energypickup", "energypickup" + _local1.counter, _local1.counter, {_x:_local1.objcell_mc.enemyboss1._x + 300, _y:_local1.objcell_mc.enemyboss1._y + 300}); _local1.counter = _local1.counter + 1; } if (_local1.counter >= 3010) { _local1.counter = 3000; } _local1.hitting1 = 1; _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); _local1.j = _local1.j + 1; _local1.shaker.gotoAndPlay("lighthit"); if (_local1.objcell_mc.enemyboss1._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemyboss1.vx = _local1.objcell_mc.enemyboss1.vx + 4; } if (_local1.objcell_mc.enemyboss1._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemyboss1.vx = _local1.objcell_mc.enemyboss1.vx - 4; } if (_local1.objcell_mc.enemyboss1._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemyboss1.vy = _local1.objcell_mc.enemyboss1.vy + 4; } if (_local1.objcell_mc.enemyboss1._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemyboss1.vy = _local1.objcell_mc.enemyboss1.vy - 4; } if (_local1.weaponcharge > _local1.chargelowerlimit) { _local1.objcell_mc.enemyboss1.play(); } else { _local2.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; } } } } else { _local1.hitting1 = 0; } } else { if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild1)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild1.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild2)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild2.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild3)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild3.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild4)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild4.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild5)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild5.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild6)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild6.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild7)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild7.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild8)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild8.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild9)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild9.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild10)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild10.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild11)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild11.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild12)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild12.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild13)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild13.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild14)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild14.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild15)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild15.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild16)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild16.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild17)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild17.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild18)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild18.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild19)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild19.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local2.hitTest(_local1.objcell_mc.enemyboss1.sheild.thesheild.sheild20)) { _local1.objcell_mc.enemyboss1.sheild.thesheild.sheild20.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.play(); } if (_local1.objcell_mc.enemyboss1.damagespot1 == 0) { if (_local1.objcell_mc.enemyboss1.damagepoint1.health > 0) { if (_local2.hitTest(_local1.objcell_mc.enemyboss1.damagepoint1)) { _local1.objcell_mc.enemyboss1.damagepoint1.play(); _local2.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; } } else { _local1.objcell_mc.enemyboss1.damagespot1 = 1; } } if (_local1.objcell_mc.enemyboss1.damagespot2 == 0) { if (_local1.objcell_mc.enemyboss1.damagepoint2.health > 0) { if (_local2.hitTest(_local1.objcell_mc.enemyboss1.damagepoint2)) { _local1.objcell_mc.enemyboss1.damagepoint2.play(); _local2.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; } } else { _local1.objcell_mc.enemyboss1.damagespot2 = 1; } } if (_local1.objcell_mc.enemyboss1.damagespot3 == 0) { if (_local1.objcell_mc.enemyboss1.damagepoint3.health > 0) { if (_local2.hitTest(_local1.objcell_mc.enemyboss1.damagepoint3)) { _local1.objcell_mc.enemyboss1.damagepoint3.play(); _local2.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; } } else { _local1.objcell_mc.enemyboss1.damagespot3 = 1; } } if (_local1.objcell_mc.enemyboss1.damagespot4 == 0) { if (_local1.objcell_mc.enemyboss1.damagepoint4.health > 0) { if (_local2.hitTest(_local1.objcell_mc.enemyboss1.damagepoint4)) { _local1.objcell_mc.enemyboss1.damagepoint4.play(); _local2.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; } } else { _local1.objcell_mc.enemyboss1.damagespot4 = 1; } } if (_local1.objcell_mc.enemyboss1.damagespot5 == 0) { if (_local1.objcell_mc.enemyboss1.damagepoint5.health > 0) { if (_local2.hitTest(_local1.objcell_mc.enemyboss1.damagepoint5)) { _local1.objcell_mc.enemyboss1.damagepoint5.play(); _local2.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; } } else { _local1.objcell_mc.enemyboss1.damagespot5 = 1; } } } if (_local2.hitTest(_local1.objcell_mc.enemytarget1)) { if (_local1.objcell_mc.enemytarget1.alive == 1) { if (_local1.hitting1 == 0) { _local2.uberbonus1 = 1; _local1.hitting1 = 1; _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); _local1.j = _local1.j + 1; _local1.shaker.gotoAndPlay("lighthit"); if (_local1.objcell_mc.enemytarget1._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget1.vx = _local1.objcell_mc.enemytarget1.vx + 6; } if (_local1.objcell_mc.enemytarget1._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget1.vx = _local1.objcell_mc.enemytarget1.vx - 6; } if (_local1.objcell_mc.enemytarget1._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget1.vy = _local1.objcell_mc.enemytarget1.vy + 6; } if (_local1.objcell_mc.enemytarget1._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget1.vy = _local1.objcell_mc.enemytarget1.vy - 6; } if (_local1.weaponcharge > _local1.chargelowerlimit) { _local1.objcell_mc.enemytarget1.gotoAndPlay("dead"); } else { _local1.objcell_mc.enemytarget1.play(); _local2.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; } } } } else { _local1.hitting1 = 0; } if (_local2.hitTest(_local1.objcell_mc.enemytarget2)) { if (_local1.objcell_mc.enemytarget2.alive == 1) { if (_local1.hitting2 == 0) { _local2.uberbonus2 = 1; _local1.shaker.gotoAndPlay("lighthit"); _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); _local1.j = _local1.j + 1; _local1.hitting2 = 1; if (_local1.objcell_mc.enemytarget2._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget2.vx = _local1.objcell_mc.enemytarget2.vx + 6; } if (_local1.objcell_mc.enemytarget2._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget2.vx = _local1.objcell_mc.enemytarget2.vx - 6; } if (_local1.objcell_mc.enemytarget2._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget2.vy = _local1.objcell_mc.enemytarget2.vy + 6; } if (_local1.objcell_mc.enemytarget2._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget2.vy = _local1.objcell_mc.enemytarget2.vy - 6; } if (_local1.weaponcharge > _local1.chargelowerlimit) { _local1.objcell_mc.enemytarget2.gotoAndPlay("dead"); } else { _local1.objcell_mc.enemytarget2.play(); _local2.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; } } } } else { _local1.hitting2 = 0; } if (_local2.hitTest(_local1.objcell_mc.enemytarget3)) { if (_local1.objcell_mc.enemytarget3.alive == 1) { if (_local1.hitting3 == 0) { _local2.uberbonus3 = 1; _local1.shaker.gotoAndPlay("lighthit"); _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); _local1.j = _local1.j + 1; if (_local1.objcell_mc.enemytarget3._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget3.vx = _local1.objcell_mc.enemytarget3.vx + 6; } if (_local1.objcell_mc.enemytarget3._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget3.vx = _local1.objcell_mc.enemytarget3.vx - 6; } if (_local1.objcell_mc.enemytarget3._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget3.vy = _local1.objcell_mc.enemytarget3.vy + 6; } if (_local1.objcell_mc.enemytarget3._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget3.vy = _local1.objcell_mc.enemytarget3.vy - 6; } _local1.hitting3 = 1; if (_local1.weaponcharge > _local1.chargelowerlimit) { _local1.objcell_mc.enemytarget3.gotoAndPlay("dead"); } else { _local1.objcell_mc.enemytarget3.play(); _local2.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; } } } } else { _local1.hitting3 = 0; } if (_local2.hitTest(_local1.objcell_mc.enemytarget4)) { if (_local1.objcell_mc.enemytarget4.alive == 1) { if (_local1.hitting4 == 0) { _local2.uberbonus4 = 1; _local1.shaker.gotoAndPlay("lighthit"); _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); _local1.j = _local1.j + 1; if (_local1.objcell_mc.enemytarget4._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget4.vx = _local1.objcell_mc.enemytarget4.vx + 6; } if (_local1.objcell_mc.enemytarget4._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget4.vx = _local1.objcell_mc.enemytarget4.vx - 6; } if (_local1.objcell_mc.enemytarget4._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget4.vy = _local1.objcell_mc.enemytarget4.vy + 6; } if (_local1.objcell_mc.enemytarget4._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget4.vy = _local1.objcell_mc.enemytarget4.vy - 6; } _local1.hitting4 = 1; if (_local1.weaponcharge > _local1.chargelowerlimit) { _local1.objcell_mc.enemytarget4.gotoAndPlay("dead"); } else { _local1.objcell_mc.enemytarget4.play(); _local2.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; } } } } else { _local1.hitting4 = 0; } if (_local2.hitTest(_local1.objcell_mc.enemytarget0)) { if (_local1.objcell_mc.enemytarget0.alive == 1) { if (_local1.hitting0 == 0) { _local2.uberbonus0 = 1; _local1.shaker.gotoAndPlay("lighthit"); _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); _local1.j = _local1.j + 1; if (_local1.objcell_mc.enemytarget0._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget0.vx = _local1.objcell_mc.enemytarget0.vx + 6; } if (_local1.objcell_mc.enemytarget0._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget0.vx = _local1.objcell_mc.enemytarget0.vx - 6; } if (_local1.objcell_mc.enemytarget0._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget0.vy = _local1.objcell_mc.enemytarget0.vy + 6; } if (_local1.objcell_mc.enemytarget0._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget0.vy = _local1.objcell_mc.enemytarget0.vy - 6; } _local1.hitting0 = 1; if (_local1.weaponcharge > _local1.chargelowerlimit) { _local1.objcell_mc.enemytarget0.gotoAndPlay("dead"); } else { _local1.objcell_mc.enemytarget0.play(); _local2.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; } } } } else { _local1.hitting0 = 0; } if (_local2.hitTest(_local1.objcell_mc.enemytarget5)) { if (_local1.objcell_mc.enemytarget5.alive == 1) { if (_local1.hitting5 == 0) { _local2.uberbonus5 = 1; _local1.shaker.gotoAndPlay("lighthit"); _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); _local1.j = _local1.j + 1; if (_local1.objcell_mc.enemytarget5._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget5.vx = _local1.objcell_mc.enemytarget5.vx + 6; } if (_local1.objcell_mc.enemytarget5._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget5.vx = _local1.objcell_mc.enemytarget5.vx - 6; } if (_local1.objcell_mc.enemytarget5._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget5.vy = _local1.objcell_mc.enemytarget5.vy + 6; } if (_local1.objcell_mc.enemytarget5._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget5.vy = _local1.objcell_mc.enemytarget5.vy - 6; } _local1.hitting5 = 1; if (_local1.weaponcharge > _local1.chargelowerlimit) { _local1.objcell_mc.enemytarget5.gotoAndPlay("dead"); } else { _local1.objcell_mc.enemytarget5.play(); _local2.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; } } } } else { _local1.hitting5 = 0; } if (_local2.hitTest(_local1.objcell_mc.enemytarget6)) { if (_local1.objcell_mc.enemytarget6.alive == 1) { if (_local1.hitting6 == 0) { _local2.uberbonus6 = 1; _local1.shaker.gotoAndPlay("lighthit"); _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); _local1.j = _local1.j + 1; if (_local1.objcell_mc.enemytarget6._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget6.vx = _local1.objcell_mc.enemytarget6.vx + 6; } if (_local1.objcell_mc.enemytarget6._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget6.vx = _local1.objcell_mc.enemytarget6.vx - 6; } if (_local1.objcell_mc.enemytarget6._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget6.vy = _local1.objcell_mc.enemytarget6.vy + 6; } if (_local1.objcell_mc.enemytarget6._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget6.vy = _local1.objcell_mc.enemytarget6.vy - 6; } _local1.hitting6 = 1; if (_local1.weaponcharge > _local1.chargelowerlimit) { _local1.objcell_mc.enemytarget6.gotoAndPlay("dead"); } else { _local1.objcell_mc.enemytarget6.play(); _local2.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; } } } } else { _local1.hitting6 = 0; } if (_local2.hitTest(_local1.objcell_mc.enemytarget7)) { if (_local1.objcell_mc.enemytarget7.alive == 1) { if (_local1.hitting7 == 0) { _local2.uberbonus7 = 1; _local1.shaker.gotoAndPlay("lighthit"); _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); _local1.j = _local1.j + 1; if (_local1.objcell_mc.enemytarget7._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget7.vx = _local1.objcell_mc.enemytarget7.vx + 6; } if (_local1.objcell_mc.enemytarget7._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget7.vx = _local1.objcell_mc.enemytarget7.vx - 6; } if (_local1.objcell_mc.enemytarget7._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget7.vy = _local1.objcell_mc.enemytarget7.vy + 6; } if (_local1.objcell_mc.enemytarget7._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget7.vy = _local1.objcell_mc.enemytarget7.vy - 6; } _local1.hitting7 = 1; if (_local1.weaponcharge > _local1.chargelowerlimit) { _local1.objcell_mc.enemytarget7.gotoAndPlay("dead"); } else { _local1.objcell_mc.enemytarget7.play(); _local2.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; } } } } else { _local1.hitting7 = 0; } if (_local2.hitTest(_local1.objcell_mc.enemytarget8)) { if (_local1.objcell_mc.enemytarget8.alive == 1) { if (_local1.hitting8 == 0) { _local2.uberbonus8 = 1; _local1.shaker.gotoAndPlay("lighthit"); _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); _local1.j = _local1.j + 1; if (_local1.objcell_mc.enemytarget8._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget8.vx = _local1.objcell_mc.enemytarget8.vx + 6; } if (_local1.objcell_mc.enemytarget8._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget8.vx = _local1.objcell_mc.enemytarget8.vx - 6; } if (_local1.objcell_mc.enemytarget8._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget8.vy = _local1.objcell_mc.enemytarget8.vy + 6; } if (_local1.objcell_mc.enemytarget8._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget8.vy = _local1.objcell_mc.enemytarget8.vy - 6; } _local1.hitting8 = 1; if (_local1.weaponcharge > _local1.chargelowerlimit) { _local1.objcell_mc.enemytarget8.gotoAndPlay("dead"); } else { _local1.objcell_mc.enemytarget8.play(); _local2.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; } } } } else { _local1.hitting8 = 0; } if (_local2.hitTest(_local1.objcell_mc.enemytarget9)) { if (_local1.objcell_mc.enemytarget9.alive == 1) { if (_local1.hitting9 == 0) { _local2.uberbonus9 = 1; _local1.shaker.gotoAndPlay("lighthit"); _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); if (_local1.objcell_mc.enemytarget9._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget9.vx = _local1.objcell_mc.enemytarget9.vx + 6; } if (_local1.objcell_mc.enemytarget9._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget9.vx = _local1.objcell_mc.enemytarget9.vx - 6; } if (_local1.objcell_mc.enemytarget9._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget9.vy = _local1.objcell_mc.enemytarget9.vy + 6; } if (_local1.objcell_mc.enemytarget9._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget9.vy = _local1.objcell_mc.enemytarget9.vy - 6; } _local1.hitting9 = 1; if (_local1.weaponcharge > _local1.chargelowerlimit) { _local1.objcell_mc.enemytarget9.gotoAndPlay("dead"); } else { _local1.objcell_mc.enemytarget9.play(); _local2.play(); _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; } } } } else { _local1.hitting9 = 0; } } }; }; d = 1; _global.enemyshoot = function (speed, mc) { var _local1 = _root; var _local2 = this; enemyautofiresound = new Sound(_local1); enemyautofiresound.attachSound("enemylazerfire"); enemyautofiresound.start(0, 1); d++; ebullet = _local1.attachMovie("enemybullet", "b" + d, d); var _local3 = Math.atan2(_local1.objcell_mc.ship._y - (mc._y * ((Math.random() * 0.1) + 0.9)), _local1.objcell_mc.ship._x - (mc._x * ((Math.random() * 0.1) + 0.9))); var theangle = ((_local3 / Math.PI) * 180); var xdist = (Math.cos(_local3) * speed); var ydist = (Math.sin(_local3) * speed); ebullet.xv = xdist; ebullet.yv = ydist; ebullet._rotation = theangle; ebullet._x = mc._x + 300; ebullet._y = mc._y + 300; ebullet.onEnterFrame = function () { var _local1 = _root; var _local2 = this; if (_local1.gamepaused == 0) { _local2._x = _local2._x + _local2.xv; _local2._y = _local2._y + _local2.yv; if (_local2.hitTest(_local1.stage)) { } else { delete _local2.onEnterFrame; removeMovieClip(_local2); } if (_local2.hitTest(_local1.objcell_mc.ship)) { if (_local1.hittingship == 0) { _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); if (_local1.objcell_mc.ship._x > (_local2._x - 300)) { if (_local1.sheildon == 0) { _local1.objcell_mc.ship.vx = _local1.objcell_mc.ship.vx + 2; } else { _local1.objcell_mc.ship.vx = _local1.objcell_mc.ship.vx + 0.5; } } if (_local1.objcell_mc.ship._x < (_local2._x - 300)) { if (_local1.sheildon == 0) { _local1.objcell_mc.ship.vx = _local1.objcell_mc.ship.vx - 2; } else { _local1.objcell_mc.ship.vx = _local1.objcell_mc.ship.vx - 0.5; } } if (_local1.objcell_mc.ship._y > (_local2._y - 300)) { if (_local1.sheildon == 0) { _local1.objcell_mc.ship.vy = _local1.objcell_mc.ship.vy + 2; } else { _local1.objcell_mc.ship.vy = _local1.objcell_mc.ship.vy + 0.5; } } if (_local1.objcell_mc.ship._y < (_local2._y - 300)) { if (_local1.sheildon == 0) { _local1.objcell_mc.ship.vy = _local1.objcell_mc.ship.vy - 2; } else { _local1.objcell_mc.ship.vy = _local1.objcell_mc.ship.vy - 0.5; } } _local1.hittingship = 1; _local1.objcell_mc.ship.play(); if (_local1.sheildon == 0) { if (_local1.difficulty == 1) { _local1.objcell_mc.ship.health = _local1.objcell_mc.ship.health - 3; } else if (_local1.difficulty == 2) { _local1.objcell_mc.ship.health = _local1.objcell_mc.ship.health - 10; } else { _local1.objcell_mc.ship.health = _local1.objcell_mc.ship.health - 15; } delete _local2.onEnterFrame; removeMovieClip(_local2); } _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.lethal = 1; } } else { _local1.hittingship = 0; } if (_local2.lethal == 1) { if (_local2.hitTest(_local1.objcell_mc.enemytarget1)) { if (_local1.hitting1 == 0) { _local1.hitting1 = 1; _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); _local1.j = _local1.j + 1; if (_local1.objcell_mc.enemytarget1._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget1.vx = _local1.objcell_mc.enemytarget1.vx + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget1._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget1.vx = _local1.objcell_mc.enemytarget1.vx - _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget1._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget1.vy = _local1.objcell_mc.enemytarget1.vy + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget1._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget1.vy = _local1.objcell_mc.enemytarget1.vy - _local1.reboundbounce; } _local1.objcell_mc.enemytarget1.play(); _local2.play(); delete _local2.onEnterFrame; removeMovieClip(_local2); } } else { _local1.hitting1 = 0; } if (_local2.hitTest(_local1.objcell_mc.enemytarget2)) { if (_local1.hitting2 == 0) { _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); _local1.j = _local1.j + 1; _local1.hitting2 = 1; if (_local1.objcell_mc.enemytarget2._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget2.vx = _local1.objcell_mc.enemytarget2.vx + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget2._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget2.vx = _local1.objcell_mc.enemytarget2.vx - _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget2._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget2.vy = _local1.objcell_mc.enemytarget2.vy + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget2._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget2.vy = _local1.objcell_mc.enemytarget2.vy - _local1.reboundbounce; } _local1.objcell_mc.enemytarget2.play(); _local2.play(); delete _local2.onEnterFrame; removeMovieClip(_local2); } } else { _local1.hitting2 = 0; } if (_local2.hitTest(_local1.objcell_mc.enemytarget3)) { if (_local1.hitting3 == 0) { _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); _local1.j = _local1.j + 1; if (_local1.objcell_mc.enemytarget3._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget3.vx = _local1.objcell_mc.enemytarget3.vx + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget3._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget3.vx = _local1.objcell_mc.enemytarget3.vx - _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget3._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget3.vy = _local1.objcell_mc.enemytarget3.vy + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget3._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget3.vy = _local1.objcell_mc.enemytarget3.vy - _local1.reboundbounce; } _local1.hitting3 = 1; _local1.objcell_mc.enemytarget3.play(); _local2.play(); delete _local2.onEnterFrame; removeMovieClip(_local2); } } else { _local1.hitting3 = 0; } if (_local2.hitTest(_local1.objcell_mc.enemytarget4)) { if (_local1.hitting4 == 0) { _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); _local1.j = _local1.j + 1; if (_local1.objcell_mc.enemytarget4._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget4.vx = _local1.objcell_mc.enemytarget4.vx + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget4._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget4.vx = _local1.objcell_mc.enemytarget4.vx - _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget4._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget4.vy = _local1.objcell_mc.enemytarget4.vy + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget4._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget4.vy = _local1.objcell_mc.enemytarget4.vy - _local1.reboundbounce; } _local1.hitting4 = 1; _local1.objcell_mc.enemytarget4.play(); _local2.play(); delete _local2.onEnterFrame; removeMovieClip(_local2); } } else { _local1.hitting4 = 0; } if (_local2.hitTest(_local1.objcell_mc.enemytarget0)) { if (_local1.hitting0 == 0) { _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); _local1.j = _local1.j + 1; if (_local1.objcell_mc.enemytarget0._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget0.vx = _local1.objcell_mc.enemytarget0.vx + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget0._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget0.vx = _local1.objcell_mc.enemytarget0.vx - _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget0._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget0.vy = _local1.objcell_mc.enemytarget0.vy + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget0._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget0.vy = _local1.objcell_mc.enemytarget0.vy - _local1.reboundbounce; } _local1.hitting0 = 1; _local1.objcell_mc.enemytarget0.play(); _local2.play(); delete _local2.onEnterFrame; removeMovieClip(_local2); } } else { _local1.hitting0 = 0; } if (_local2.hitTest(_local1.objcell_mc.enemytarget5)) { if (_local1.hitting5 == 0) { _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); _local1.j = _local1.j + 1; if (_local1.objcell_mc.enemytarget5._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget5.vx = _local1.objcell_mc.enemytarget5.vx + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget5._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget5.vx = _local1.objcell_mc.enemytarget5.vx - _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget5._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget5.vy = _local1.objcell_mc.enemytarget5.vy + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget5._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget5.vy = _local1.objcell_mc.enemytarget5.vy - _local1.reboundbounce; } _local1.hitting5 = 1; _local1.objcell_mc.enemytarget5.play(); _local2.play(); delete _local2.onEnterFrame; removeMovieClip(_local2); } } else { _local1.hitting5 = 0; } if (_local2.hitTest(_local1.objcell_mc.enemytarget6)) { if (_local1.hitting6 == 0) { _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); _local1.j = _local1.j + 1; if (_local1.objcell_mc.enemytarget6._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget6.vx = _local1.objcell_mc.enemytarget6.vx + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget6._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget6.vx = _local1.objcell_mc.enemytarget6.vx - _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget6._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget6.vy = _local1.objcell_mc.enemytarget6.vy + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget6._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget6.vy = _local1.objcell_mc.enemytarget6.vy - _local1.reboundbounce; } _local1.hitting6 = 1; _local1.objcell_mc.enemytarget6.play(); _local2.play(); delete _local2.onEnterFrame; removeMovieClip(_local2); } } else { _local1.hitting6 = 0; } if (_local2.hitTest(_local1.objcell_mc.enemytarget7)) { if (_local1.hitting7 == 0) { _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); _local1.j = _local1.j + 1; if (_local1.objcell_mc.enemytarget7._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget7.vx = _local1.objcell_mc.enemytarget7.vx + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget7._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget7.vx = _local1.objcell_mc.enemytarget7.vx - _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget7._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget7.vy = _local1.objcell_mc.enemytarget7.vy + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget7._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget7.vy = _local1.objcell_mc.enemytarget7.vy - _local1.reboundbounce; } _local1.hitting7 = 1; _local1.objcell_mc.enemytarget7.play(); _local2.play(); delete _local2.onEnterFrame; removeMovieClip(_local2); } } else { _local1.hitting7 = 0; } if (_local2.hitTest(_local1.objcell_mc.enemytarget8)) { if (_local1.hitting8 == 0) { _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); _local1.j = _local1.j + 1; if (_local1.objcell_mc.enemytarget8._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget8.vx = _local1.objcell_mc.enemytarget8.vx + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget8._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget8.vx = _local1.objcell_mc.enemytarget8.vx - _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget8._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget8.vy = _local1.objcell_mc.enemytarget8.vy + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget8._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget8.vy = _local1.objcell_mc.enemytarget8.vy - _local1.reboundbounce; } _local1.hitting8 = 1; _local1.objcell_mc.enemytarget8.play(); _local2.play(); delete _local2.onEnterFrame; removeMovieClip(_local2); } } else { _local1.hitting8 = 0; } if (_local2.hitTest(_local1.objcell_mc.enemytarget9)) { if (_local1.hitting9 == 0) { _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); if (_local1.objcell_mc.enemytarget9._x > _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget9.vx = _local1.objcell_mc.enemytarget9.vx + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget9._x < _local1.objcell_mc.ship._x) { _local1.objcell_mc.enemytarget9.vx = _local1.objcell_mc.enemytarget9.vx - _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget9._y > _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget9.vy = _local1.objcell_mc.enemytarget9.vy + _local1.reboundbounce; } if (_local1.objcell_mc.enemytarget9._y < _local1.objcell_mc.ship._y) { _local1.objcell_mc.enemytarget9.vy = _local1.objcell_mc.enemytarget9.vy - _local1.reboundbounce; } _local1.hitting9 = 1; _local1.objcell_mc.enemytarget9.play(); _local2.play(); delete _local2.onEnterFrame; removeMovieClip(_local2); } } else { _local1.hitting9 = 0; } } } }; }; d = 1; _global.bossshoot = function (speed, mc) { var _local1 = _root; var _local2 = this; enemyautofiresound = new Sound(_local1); enemyautofiresound.attachSound("enemylazerfire"); enemyautofiresound.start(0, 1); d++; ebullet = _local1.attachMovie("enemybullet", "b" + d, d); var _local3 = Math.atan2(_local1.objcell_mc.ship._y - (mc._y * ((Math.random() * 0.1) + 0.9)), _local1.objcell_mc.ship._x - (mc._x * ((Math.random() * 0.1) + 0.9))); var theangle = ((_local3 / Math.PI) * 180); var xdist = (Math.cos(_local3) * speed); var ydist = (Math.sin(_local3) * speed); ebullet.xv = xdist; ebullet.yv = ydist; ebullet._xscale = 200; ebullet._yscale = 200; ebullet._rotation = theangle; ebullet._x = mc._x + 300; ebullet._y = mc._y + 300; ebullet.onEnterFrame = function () { var _local1 = _root; var _local2 = this; if (_local1.gamepaused == 0) { _local2._x = _local2._x + _local2.xv; _local2._y = _local2._y + _local2.yv; if (_local2.hitTest(_local1.stage)) { } else { delete _local2.onEnterFrame; removeMovieClip(_local2); } if (_local2.hitTest(_local1.objcell_mc.ship)) { if (_local1.hittingship == 0) { _local1.attachMovie("explosion", "explosion" + _local1.j, _local1.j, {_x:_local2._x, _y:_local2._y, _rotation:_local2._rotation - 90}); if (_local1.objcell_mc.ship._x > (_local2._x - 300)) { if (_local1.sheildon == 0) { _local1.objcell_mc.ship.vx = _local1.objcell_mc.ship.vx + 2; } else { _local1.objcell_mc.ship.vx = _local1.objcell_mc.ship.vx + 0.5; } } if (_local1.objcell_mc.ship._x < (_local2._x - 300)) { if (_local1.sheildon == 0) { _local1.objcell_mc.ship.vx = _local1.objcell_mc.ship.vx - 2; } else { _local1.objcell_mc.ship.vx = _local1.objcell_mc.ship.vx - 0.5; } } if (_local1.objcell_mc.ship._y > (_local2._y - 300)) { if (_local1.sheildon == 0) { _local1.objcell_mc.ship.vy = _local1.objcell_mc.ship.vy + 2; } else { _local1.objcell_mc.ship.vy = _local1.objcell_mc.ship.vy + 0.5; } } if (_local1.objcell_mc.ship._y < (_local2._y - 300)) { if (_local1.sheildon == 0) { _local1.objcell_mc.ship.vy = _local1.objcell_mc.ship.vy - 2; } else { _local1.objcell_mc.ship.vy = _local1.objcell_mc.ship.vy - 0.5; } } _local1.hittingship = 1; _local1.objcell_mc.ship.play(); if (_local1.sheildon == 0) { if (_local1.difficulty == 1) { _local1.objcell_mc.ship.health = _local1.objcell_mc.ship.health - 3; } else if (_local1.difficulty == 2) { _local1.objcell_mc.ship.health = _local1.objcell_mc.ship.health - 10; } else { _local1.objcell_mc.ship.health = _local1.objcell_mc.ship.health - 15; } delete _local2.onEnterFrame; removeMovieClip(_local2); } _local2.xv = _local2.xv * -1; _local2.yv = _local2.yv * -1; _local2.lethal = 1; } } else { _local1.hittingship = 0; } } }; }; d = 5000; _global.shootrocket = function (mc) { var _local1 = this; var _local2 = _root; _local2.missilelaunch1 = new Sound(_local1); _local2.missilelaunch1.attachSound("missilelaunch"); _local2.missilelaunch1.start(0, 1); d++; rbullet = _local2.objcell_mc.attachMovie("therocket", "c" + d, d); rbullet.missileexploded = 0; rbullet._xscale = 50; rbullet._yscale = 50; rbullet.alivetimer = 0; rbullet.deletedelay = 300; rbullet._x = mc._x; rbullet._y = mc._y; rbullet.onEnterFrame = function () { var _local1 = this; var _local2 = _root; if (_local2.gamepaused == 0) { _local1.deletetimer = _local1.deletetimer + 1; _local1.alivetimer = _local1.alivetimer + 1; if (_local1.deletetimer >= 400) { delete _local1.onEnterFrame; removeMovieClip(_local1); } if (_local1.alivetimer >= 200) { _local1.gotoAndStop("exploded"); _local1.missileexploded = 1; } if (_local1.hitTest(_local2.objcell_mc.ship)) { if (_local1.missileexploded != 1) { if (_local2.objcell_mc.ship._x > (_local1._x - 300)) { if (_local2.sheildon == 0) { _local2.objcell_mc.ship.vx = _local2.objcell_mc.ship.vx + 2; } else { _local2.objcell_mc.ship.vx = _local2.objcell_mc.ship.vx + 0.5; } } if (_local2.objcell_mc.ship._x < (_local1._x - 300)) { if (_local2.sheildon == 0) { _local2.objcell_mc.ship.vx = _local2.objcell_mc.ship.vx - 2; } else { _local2.objcell_mc.ship.vx = _local2.objcell_mc.ship.vx - 0.5; } } if (_local2.objcell_mc.ship._y > (_local1._y - 300)) { if (_local2.sheildon == 0) { _local2.objcell_mc.ship.vy = _local2.objcell_mc.ship.vy + 2; } else { _local2.objcell_mc.ship.vy = _local2.objcell_mc.ship.vy + 0.5; } } if (_local2.objcell_mc.ship._y < (_local1._y - 300)) { if (_local2.sheildon == 0) { _local2.objcell_mc.ship.vy = _local2.objcell_mc.ship.vy - 2; } else { _local2.objcell_mc.ship.vy = _local2.objcell_mc.ship.vy - 0.5; } } if (_local2.sheildon == 0) { _local2.objcell_mc.ship.health = _local2.objcell_mc.ship.health - 5; _local2.objcell_mc.ship.play(); _local1.gotoAndStop("exploded"); _local1.missileexploded = 1; } } } if (_local1.missileexploded != 1) { myRadians = Math.atan2(_local2.objcell_mc.ship._y - _local1._y, _local2.objcell_mc.ship._x - _local1._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _local1.yChange = Math.round(_local2.objcell_mc.ship._y - _local1._y); _local1.xChange = Math.round(_local2.objcell_mc.ship._x - _local1._x); _local1.yMove = Math.round(_local1.yChange / _local2.rocketspeed); _local1.xMove = Math.round(_local1.xChange / _local2.rocketspeed); _local1._y = _local1._y + _local1.yMove; _local1._x = _local1._x + _local1.xMove; _local1._rotation = myDegrees + 90; } else { _local1.stop(); } } }; };
Frame 3
stop(); _root.inmainmenu = 1; _root.rememberx = 0; _root.remembery = 0; _root.enemybossheild = 1; _root.enemiesdefeated = 0; _root.bossesdefeated = 0; _root.gamepaused = 0; _root.bossmovienumber = 1; _root.combokills = 0; _root.mainmusicplaying = "yes"; _root.roundcomplete = 8; _root.enemyroundhealth = 0; _root.targetmovienumber = 0; _root.enemybosshealth = 1000; _root.counter1 = 4000; _root.counter = 3000; _root.enemyseparation = 0; _root.chargelowerlimit = 50; _root.reboundbounce = 2; _root.enemydiehealth = 0; _root.rocketspeed = 34; _root.score = 0; _root.energyvar = 100; _root.j = 3000; _root.ready = 1; _root.weaponcharge = 30; _root.player1lives = 3; _root.wave = 1;
Instance of Symbol 331 MovieClip in Frame 3
onClipEvent (enterFrame) { if (_root.mainmusicplaying == "yes") { _root.song.setVolume(100); } else { _root.song.setVolume(0); } if (_root.bossmovienumber == 2) { _root.thebosshealthmeter.bosshealthmeter.bosshealthbar._xscale = _root.objcell_mc.enemyboss1.health / 5; } else if (_root.bossmovienumber == 3) { _root.thebosshealthmeter.bosshealthmeter.bosshealthbar._xscale = _root.objcell_mc.enemyboss1.health / 10; } else if (_root.bossmovienumber == 4) { _root.thebosshealthmeter.bosshealthmeter.bosshealthbar._xscale = _root.objcell_mc.enemyboss1.health / 15; } else if (_root.bossmovienumber == 5) { _root.thebosshealthmeter.bosshealthmeter.bosshealthbar._xscale = _root.objcell_mc.enemyboss1.health / 20; } else if (_root.bossmovienumber == 6) { _root.thebosshealthmeter.bosshealthmeter.bosshealthbar._xscale = _root.objcell_mc.enemyboss1.health / 25; } _root.shaker.theshake.health.themask._yscale = _root.objcell_mc.ship.health; _root.shaker.theshake.energy.themask._yscale = _root.energyvar; if (_root.inmainmenu == 0) { if (Key.isDown(80)) { if (_root.pausedbuttondown == 0) { _root.pausedbuttondown = 1; if (_root.gamepaused == 0) { _root.pausedmovie.gotoAndPlay(2); _root.gamepaused = 1; } else { _root.pausedmovie.gotoAndPlay(91); _root.gamepaused = 0; } } } else { _root.pausedbuttondown = 0; } } if (_root.gamepaused == 0) { if (Key.isDown(81)) { if (_root.energyvar > 0) { _root.energyvar = _root.energyvar - 0.4; if (_root.sheildon == 0) { _root.sheildon = 1; _root.objcell_mc.ship.sheild.play(); } } else { _root.objcell_mc.ship.sheild.gotoAndStop(1); _root.sheildon = 0; } } else { _root.objcell_mc.ship.sheild.gotoAndStop(1); _root.sheildon = 0; } if (_root.firing == 1) { if (_root.weaponcharge <= 150) { _root.objcell_mc.ship.theweaponcharge.play(); if (_root.energyvar > 0) { _root.weaponcharge = _root.weaponcharge + 2; if (_root.weaponcharge > _root.chargelowerlimit) { if (_root.difficulty == 1) { _root.energyvar = _root.energyvar - 1; } else if (_root.difficulty == 2) { _root.energyvar = _root.energyvar - 2; } else { _root.energyvar = _root.energyvar - 3; } } } } } else { _root.objcell_mc.ship.theweaponcharge.gotoAndStop(1); if (_root.weaponcharge > 30) { _root.weaponcharge = _root.weaponcharge - 4; } } if (Key.isDown(32)) { _root.objcell_mc.ship.vx = _root.objcell_mc.ship.vx * 0.8; _root.objcell_mc.ship.vy = _root.objcell_mc.ship.vy * 0.8; } if (key.isdown(68) or key.isdown(39)) { _root.objcell_mc.ship.vx = _root.objcell_mc.ship.vx + 0.9; } if (key.isdown(65) or key.isdown(37)) { _root.objcell_mc.ship.vx = _root.objcell_mc.ship.vx - 0.9; } if (key.isdown(83) or key.isdown(40)) { _root.objcell_mc.ship.vy = _root.objcell_mc.ship.vy + 0.9; } if (key.isdown(87) or key.isdown(38)) { _root.objcell_mc.ship.vy = _root.objcell_mc.ship.vy - 0.9; } if (_root.player1lives <= 0) { _root.gameoverman.play(); } } }
Frame 4
_root.inmainmenu = 0; setuplevel();
Frame 5
setuplevel();
Frame 6
setupbosslevel();
Frame 7
setuplevel();
Frame 8
setuplevel();
Frame 9
setupbosslevel();
Frame 10
setuplevel();
Frame 11
setuplevel();
Frame 12
setupbosslevel();
Frame 13
setuplevel();
Frame 14
setuplevel();
Frame 15
setupbosslevel();
Frame 16
setuplevel();
Frame 17
setuplevel();
Frame 18
setupbosslevel();
Frame 19
stop();
Frame 21
stop(); _root.scorestatus = "Enter Name"; _root.combokillbonus = _root.combokills * 1000; _root.livesleftbonus = _root.player1lives * 10000; _root.score = _root.score + (_root.livesleftbonus + _root.combokillbonus); _root.objcell_mc.removeMovieClip(); _root.song.stop(); _root.merandomnumber = Math.random(); if (_root.merandomnumber > 0.7) { _root.song = new Sound(_root); _root.song.attachSound("gamesong"); _root.song.start(0, 99999); } else if (_root.merandomnumber > 0.3) { _root.song = new Sound(_root); _root.song.attachSound("gamesong1"); _root.song.start(0, 99999); } else { _root.song = new Sound(_root); _root.song.attachSound("gamesong2"); _root.song.start(0, 99999); }
Frame 22
stop(); _root.combokillbonus = _root.combokills * 1000; _root.livesleftbonus = _root.player1lives * 10000; _root.score = _root.score + (_root.livesleftbonus + _root.combokillbonus); _root.objcell_mc.removeMovieClip(); _root.song.stop(); _root.merandomnumber = Math.random(); if (_root.merandomnumber > 0.7) { _root.song = new Sound(_root); _root.song.attachSound("gamesong"); _root.song.start(0, 99999); } else if (_root.merandomnumber > 0.3) { _root.song = new Sound(_root); _root.song.attachSound("gamesong1"); _root.song.start(0, 99999); } else { _root.song = new Sound(_root); _root.song.attachSound("gamesong2"); _root.song.start(0, 99999); }
Symbol 42 MovieClip Frame 2
_root.explodesound = new Sound(this); _root.explodesound.attachSound("explodesound"); _root.explodesound.start(0, 1);
Symbol 42 MovieClip Frame 27
stop();
Symbol 43 MovieClip [therocket] Frame 1
this.stop();
Symbol 43 MovieClip [therocket] Frame 90
if (alivetimer < 400) { gotoAndPlay (1); }
Symbol 45 MovieClip [enemybullet] Frame 1
stop();
Symbol 45 MovieClip [enemybullet] Frame 69
delete this.onEnterFrame; removeMovieClip(this); stop();
Symbol 48 MovieClip [bullet] Frame 1
stop();
Symbol 48 MovieClip [bullet] Frame 7
_root.bonuslevel = ((((((((this.uberbonus0 + this.uberbonus1) + this.uberbonus2) + this.uberbonus3) + this.uberbonus4) + this.uberbonus5) + this.uberbonus6) + this.uberbonus7) + this.uberbonus8) + this.uberbonus9; if (_root.bonuslevel == 2) { _root.bonusamount = (_root.wave * 10) * _root.bonuslevel; _root.shaker.theshake.bonusmovie.gotoAndPlay(2); _root.combobonus.play(); _root.energyvar = _root.energyvar + 5; _root.combokills = _root.combokills + _root.bonuslevel; _root.score = _root.score + _root.bonusamount; } else if (_root.bonuslevel == 3) { _root.bonusamount = (_root.wave * 10) * _root.bonuslevel; _root.shaker.theshake.bonusmovie.gotoAndPlay(2); _root.combobonus.play(); _root.energyvar = _root.energyvar + 10; _root.combokills = _root.combokills + _root.bonuslevel; _root.score = _root.score + _root.bonusamount; } else if (_root.bonuslevel == 4) { _root.bonusamount = (_root.wave * 10) * _root.bonuslevel; _root.shaker.theshake.bonusmovie.gotoAndPlay(2); _root.combobonus.play(); _root.energyvar = _root.energyvar + 15; _root.combokills = _root.combokills + _root.bonuslevel; _root.score = _root.score + _root.bonusamount; } else if (_root.bonuslevel == 5) { _root.bonusamount = (_root.wave * 10) * _root.bonuslevel; _root.shaker.theshake.bonusmovie.gotoAndPlay(2); _root.combobonus.play(); _root.energyvar = _root.energyvar + 20; _root.combokills = _root.combokills + _root.bonuslevel; _root.score = _root.score + _root.bonusamount; } else if (_root.bonuslevel == 6) { _root.bonusamount = (_root.wave * 10) * _root.bonuslevel; _root.shaker.theshake.bonusmovie.gotoAndPlay(2); _root.combobonus.play(); _root.energyvar = _root.energyvar + 25; _root.combokills = _root.combokills + _root.bonuslevel; _root.score = _root.score + _root.bonusamount; } else if (_root.bonuslevel == 7) { _root.bonusamount = (_root.wave * 10) * _root.bonuslevel; _root.shaker.theshake.bonusmovie.gotoAndPlay(2); _root.combobonus.play(); _root.energyvar = _root.energyvar + 30; _root.combokills = _root.combokills + _root.bonuslevel; _root.score = _root.score + _root.bonusamount; } else if (_root.bonuslevel == 8) { _root.bonusamount = (_root.wave * 10) * _root.bonuslevel; _root.shaker.theshake.bonusmovie.gotoAndPlay(2); _root.combobonus.play(); _root.energyvar = _root.energyvar + 35; _root.combokills = _root.combokills + _root.bonuslevel; _root.score = _root.score + _root.bonusamount; } else if (_root.bonuslevel == 9) { _root.bonusamount = (_root.wave * 10) * _root.bonuslevel; _root.shaker.theshake.bonusmovie.gotoAndPlay(2); _root.combobonus.play(); _root.energyvar = _root.energyvar + 40; _root.combokills = _root.combokills + _root.bonuslevel; } _root.score = _root.score + _root.bonusamount; delete this.onEnterFrame; removeMovieClip(this); stop();
Symbol 81 MovieClip Frame 1
_root.explodesound = new Sound(this); _root.explodesound.attachSound("explodesound"); _root.explodesound.start(0, 1);
Symbol 81 MovieClip Frame 27
stop();
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 2
health = health - 1;
Symbol 82 MovieClip Frame 7
if (health < 0) { } else { gotoAndPlay (1); }
Symbol 82 MovieClip Frame 30
_root.score = _root.score + 50; stop();
Instance of Symbol 82 MovieClip "sheild10" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Instance of Symbol 82 MovieClip "sheild9" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Instance of Symbol 82 MovieClip "sheild8" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Instance of Symbol 82 MovieClip "sheild7" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Instance of Symbol 82 MovieClip "sheild6" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Instance of Symbol 82 MovieClip "sheild11" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Instance of Symbol 82 MovieClip "sheild12" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Instance of Symbol 82 MovieClip "sheild13" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Instance of Symbol 82 MovieClip "sheild14" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Instance of Symbol 82 MovieClip "sheild15" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Instance of Symbol 82 MovieClip "sheild20" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Instance of Symbol 82 MovieClip "sheild19" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Instance of Symbol 82 MovieClip "sheild18" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Instance of Symbol 82 MovieClip "sheild17" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Instance of Symbol 82 MovieClip "sheild16" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Instance of Symbol 82 MovieClip "sheild1" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Instance of Symbol 82 MovieClip "sheild2" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Instance of Symbol 82 MovieClip "sheild3" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Instance of Symbol 82 MovieClip "sheild4" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Instance of Symbol 82 MovieClip "sheild5" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this.health = _root.enemybossheild; }
Symbol 87 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 2
health = health - 1;
Symbol 87 MovieClip Frame 10
if (health <= 0) { } else { gotoAndPlay (1); }
Symbol 87 MovieClip Frame 30
_root.score = _root.score + 1000; stop();
Symbol 88 MovieClip [enemyboss5] Frame 1
stop();
Instance of Symbol 87 MovieClip "damagepoint5" in Symbol 88 MovieClip [enemyboss5] Frame 1
onClipEvent (load) { this.health = 25; }
Instance of Symbol 87 MovieClip "damagepoint3" in Symbol 88 MovieClip [enemyboss5] Frame 1
onClipEvent (load) { this.health = 25; }
Instance of Symbol 87 MovieClip "damagepoint2" in Symbol 88 MovieClip [enemyboss5] Frame 1
onClipEvent (load) { this.health = 25; }
Instance of Symbol 87 MovieClip "damagepoint1" in Symbol 88 MovieClip [enemyboss5] Frame 1
onClipEvent (load) { this.health = 25; }
Instance of Symbol 87 MovieClip "damagepoint4" in Symbol 88 MovieClip [enemyboss5] Frame 1
onClipEvent (load) { this.health = 25; }
Symbol 88 MovieClip [enemyboss5] Frame 9
if (this.health > _root.enemydiehealth) { this.health = this.health - _root.weaponcharge; gotoAndStop (1); } else { this.alive = 0; gotoAndPlay (10); }
Symbol 88 MovieClip [enemyboss5] Frame 10
this.alive = 0;
Symbol 88 MovieClip [enemyboss5] Frame 11
_root.shaker.gotoAndPlay("enemyhit");
Symbol 88 MovieClip [enemyboss5] Frame 36
stop(); _root.bossmoviecomplete.play(); if (math.random() > 0.8) { _root.attachMovie("healthpickup", "healthpickup" + _root.counter1, _root.counter1, {_x:this._x + 320, _y:this._y + 320}); _root.counter1 = _root.counter1 + 1; } if (_root.counter1 >= 4010) { _root.counter1 = 4000; } removeMovieClip(this);
Symbol 92 MovieClip [enemyboss4] Frame 1
stop();
Instance of Symbol 87 MovieClip "damagepoint5" in Symbol 92 MovieClip [enemyboss4] Frame 1
onClipEvent (load) { this.health = 20; }
Instance of Symbol 87 MovieClip "damagepoint3" in Symbol 92 MovieClip [enemyboss4] Frame 1
onClipEvent (load) { this.health = 20; }
Instance of Symbol 87 MovieClip "damagepoint2" in Symbol 92 MovieClip [enemyboss4] Frame 1
onClipEvent (load) { this.health = 20; }
Instance of Symbol 87 MovieClip "damagepoint1" in Symbol 92 MovieClip [enemyboss4] Frame 1
onClipEvent (load) { this.health = 20; }
Instance of Symbol 87 MovieClip "damagepoint4" in Symbol 92 MovieClip [enemyboss4] Frame 1
onClipEvent (load) { this.health = 20; }
Symbol 92 MovieClip [enemyboss4] Frame 9
if (this.health > _root.enemydiehealth) { this.health = this.health - _root.weaponcharge; gotoAndStop (1); } else { this.alive = 0; gotoAndPlay (10); }
Symbol 92 MovieClip [enemyboss4] Frame 10
this.alive = 0;
Symbol 92 MovieClip [enemyboss4] Frame 11
_root.shaker.gotoAndPlay("enemyhit");
Symbol 92 MovieClip [enemyboss4] Frame 36
stop(); _root.bossmoviecomplete.play(); if (math.random() > 0.8) { _root.attachMovie("healthpickup", "healthpickup" + _root.counter1, _root.counter1, {_x:this._x + 320, _y:this._y + 320}); _root.counter1 = _root.counter1 + 1; } if (_root.counter1 >= 4010) { _root.counter1 = 4000; } removeMovieClip(this);
Symbol 96 MovieClip [enemyboss3] Frame 1
stop();
Instance of Symbol 87 MovieClip "damagepoint5" in Symbol 96 MovieClip [enemyboss3] Frame 1
onClipEvent (load) { this.health = 15; }
Instance of Symbol 87 MovieClip "damagepoint3" in Symbol 96 MovieClip [enemyboss3] Frame 1
onClipEvent (load) { this.health = 15; }
Instance of Symbol 87 MovieClip "damagepoint2" in Symbol 96 MovieClip [enemyboss3] Frame 1
onClipEvent (load) { this.health = 15; }
Instance of Symbol 87 MovieClip "damagepoint1" in Symbol 96 MovieClip [enemyboss3] Frame 1
onClipEvent (load) { this.health = 15; }
Instance of Symbol 87 MovieClip "damagepoint4" in Symbol 96 MovieClip [enemyboss3] Frame 1
onClipEvent (load) { this.health = 15; }
Symbol 96 MovieClip [enemyboss3] Frame 9
if (this.health > _root.enemydiehealth) { this.health = this.health - _root.weaponcharge; gotoAndStop (1); } else { this.alive = 0; gotoAndPlay (10); }
Symbol 96 MovieClip [enemyboss3] Frame 10
this.alive = 0;
Symbol 96 MovieClip [enemyboss3] Frame 11
_root.shaker.gotoAndPlay("enemyhit");
Symbol 96 MovieClip [enemyboss3] Frame 36
stop(); _root.bossmoviecomplete.play(); if (math.random() > 0.8) { _root.attachMovie("healthpickup", "healthpickup" + _root.counter1, _root.counter1, {_x:this._x + 320, _y:this._y + 320}); _root.counter1 = _root.counter1 + 1; } if (_root.counter1 >= 4010) { _root.counter1 = 4000; } removeMovieClip(this);
Symbol 100 MovieClip [enemyboss2] Frame 1
stop();
Instance of Symbol 87 MovieClip "damagepoint5" in Symbol 100 MovieClip [enemyboss2] Frame 1
onClipEvent (load) { this.health = 10; }
Instance of Symbol 87 MovieClip "damagepoint3" in Symbol 100 MovieClip [enemyboss2] Frame 1
onClipEvent (load) { this.health = 10; }
Instance of Symbol 87 MovieClip "damagepoint2" in Symbol 100 MovieClip [enemyboss2] Frame 1
onClipEvent (load) { this.health = 10; }
Instance of Symbol 87 MovieClip "damagepoint1" in Symbol 100 MovieClip [enemyboss2] Frame 1
onClipEvent (load) { this.health = 10; }
Instance of Symbol 87 MovieClip "damagepoint4" in Symbol 100 MovieClip [enemyboss2] Frame 1
onClipEvent (load) { this.health = 10; }
Symbol 100 MovieClip [enemyboss2] Frame 9
if (this.health > _root.enemydiehealth) { this.health = this.health - _root.weaponcharge; gotoAndStop (1); } else { this.alive = 0; gotoAndPlay (10); }
Symbol 100 MovieClip [enemyboss2] Frame 10
this.alive = 0;
Symbol 100 MovieClip [enemyboss2] Frame 11
_root.shaker.gotoAndPlay("enemyhit");
Symbol 100 MovieClip [enemyboss2] Frame 36
stop(); _root.bossmoviecomplete.play(); if (math.random() > 0.8) { _root.attachMovie("healthpickup", "healthpickup" + _root.counter1, _root.counter1, {_x:this._x + 320, _y:this._y + 320}); _root.counter1 = _root.counter1 + 1; } if (_root.counter1 >= 4010) { _root.counter1 = 4000; } removeMovieClip(this);
Symbol 104 MovieClip [enemyboss1] Frame 1
stop();
Instance of Symbol 87 MovieClip "damagepoint5" in Symbol 104 MovieClip [enemyboss1] Frame 1
onClipEvent (load) { this.health = 5; }
Instance of Symbol 87 MovieClip "damagepoint3" in Symbol 104 MovieClip [enemyboss1] Frame 1
onClipEvent (load) { this.health = 5; }
Instance of Symbol 87 MovieClip "damagepoint2" in Symbol 104 MovieClip [enemyboss1] Frame 1
onClipEvent (load) { this.health = 5; }
Instance of Symbol 87 MovieClip "damagepoint1" in Symbol 104 MovieClip [enemyboss1] Frame 1
onClipEvent (load) { this.health = 5; }
Instance of Symbol 87 MovieClip "damagepoint4" in Symbol 104 MovieClip [enemyboss1] Frame 1
onClipEvent (load) { this.health = 5; }
Symbol 104 MovieClip [enemyboss1] Frame 9
if (this.health > _root.enemydiehealth) { this.health = this.health - _root.weaponcharge; gotoAndStop (1); } else { this.alive = 0; gotoAndPlay (10); }
Symbol 104 MovieClip [enemyboss1] Frame 10
this.alive = 0;
Symbol 104 MovieClip [enemyboss1] Frame 11
_root.shaker.gotoAndPlay("enemyhit");
Symbol 104 MovieClip [enemyboss1] Frame 36
stop(); _root.bossmoviecomplete.play(); if (math.random() > 0.8) { _root.attachMovie("healthpickup", "healthpickup" + _root.counter1, _root.counter1, {_x:this._x + 320, _y:this._y + 320}); _root.counter1 = _root.counter1 + 1; } if (_root.counter1 >= 4010) { _root.counter1 = 4000; } removeMovieClip(this);
Instance of Symbol 107 MovieClip in Symbol 108 MovieClip [healthpickup] Frame 1
onClipEvent (enterFrame) { if (_root.objcell_mc.ship.hitTest(this)) { _root.score = _root.score + 10; if (_root.objcell_mc.ship.health < 100) { _root.objcell_mc.ship.health = _root.objcell_mc.ship.health + 20; } this._visible = 0; this._x = -500; } }
Instance of Symbol 111 MovieClip in Symbol 112 MovieClip [energypickup] Frame 1
onClipEvent (enterFrame) { if (_root.objcell_mc.ship.hitTest(this)) { _root.score = _root.score + 10; if (_root.energyvar < 100) { _root.energyvar = _root.energyvar + 20; } this._visible = 0; this._x = -500; } }
Symbol 112 MovieClip [energypickup] Frame 300
delete this.onEnterFrame; removeMovieClip(this);
Symbol 120 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 8
_root.lazercharge = new Sound(this); _root.lazercharge.attachSound("lazercharge"); _root.lazercharge.start(0, 1);
Symbol 120 MovieClip Frame 90
gotoAndPlay (86);
Symbol 123 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 8
stop();
Symbol 124 MovieClip [ship] Frame 1
stop();
Symbol 124 MovieClip [ship] Frame 2
_root.shaker.gotoAndPlay(1);
Symbol 124 MovieClip [ship] Frame 9
if (_root.sheildon == 0) { if (_root.objcell_mc.ship.health > 0) { gotoAndStop (1); } else { gotoAndPlay ("dead"); } } else { gotoAndStop (1); }
Symbol 124 MovieClip [ship] Frame 36
stop(); _root.alifelost = 1; _root.lifelost.play();
Symbol 128 MovieClip [enemytarget1] Frame 1
stop();
Symbol 128 MovieClip [enemytarget1] Frame 9
if (this.health > _root.enemydiehealth) { this.health = this.health - 1; gotoAndStop (1); } else { alive = 0; gotoAndPlay (10); }
Symbol 128 MovieClip [enemytarget1] Frame 10
alive = 0;
Symbol 128 MovieClip [enemytarget1] Frame 12
_root.shaker.gotoAndPlay("enemyhit");
Symbol 128 MovieClip [enemytarget1] Frame 36
stop(); _root.enemiesdefeated = _root.enemiesdefeated + 1; if (math.random() > 0.75) { _root.attachMovie("energypickup", "energypickup" + _root.counter, _root.counter, {_x:this._x + 300, _y:this._y + 300}); _root.counter = _root.counter + 1; } if (_root.counter >= 3010) { _root.counter = 3000; } if (math.random() > 0.85) { _root.attachMovie("healthpickup", "healthpickup" + _root.counter1, _root.counter1, {_x:this._x + 305, _y:this._y + 305}); _root.counter1 = _root.counter1 + 1; } if (_root.counter1 >= 4010) { _root.counter1 = 4000; } _root.targetsleft = _root.targetsleft - 1; _root.score = _root.score + (10 * _root.wave); removeMovieClip(this);
Symbol 132 MovieClip [enemytarget9] Frame 1
stop();
Symbol 132 MovieClip [enemytarget9] Frame 9
if (this.health > _root.enemydiehealth) { this.health = this.health - 1; gotoAndStop (1); } else { alive = 0; gotoAndPlay (10); }
Symbol 132 MovieClip [enemytarget9] Frame 10
alive = 0;
Symbol 132 MovieClip [enemytarget9] Frame 12
_root.shaker.gotoAndPlay("enemyhit");
Symbol 132 MovieClip [enemytarget9] Frame 36
stop(); _root.enemiesdefeated = _root.enemiesdefeated + 1; if (math.random() > 0.75) { _root.attachMovie("energypickup", "energypickup" + _root.counter, _root.counter, {_x:this._x + 300, _y:this._y + 300}); _root.counter = _root.counter + 1; } if (_root.counter >= 3010) { _root.counter = 3000; } if (math.random() > 0.85) { _root.attachMovie("healthpickup", "healthpickup" + _root.counter1, _root.counter1, {_x:this._x + 305, _y:this._y + 305}); _root.counter1 = _root.counter1 + 1; } if (_root.counter1 >= 4010) { _root.counter1 = 4000; } _root.targetsleft = _root.targetsleft - 1; _root.score = _root.score + (10 * _root.wave); removeMovieClip(this);
Symbol 136 MovieClip [enemytarget8] Frame 1
stop();
Symbol 136 MovieClip [enemytarget8] Frame 9
if (this.health > _root.enemydiehealth) { this.health = this.health - 1; gotoAndStop (1); } else { alive = 0; gotoAndPlay (10); }
Symbol 136 MovieClip [enemytarget8] Frame 10
alive = 0;
Symbol 136 MovieClip [enemytarget8] Frame 12
_root.shaker.gotoAndPlay("enemyhit");
Symbol 136 MovieClip [enemytarget8] Frame 36
stop(); _root.enemiesdefeated = _root.enemiesdefeated + 1; if (math.random() > 0.75) { _root.attachMovie("energypickup", "energypickup" + _root.counter, _root.counter, {_x:this._x + 300, _y:this._y + 300}); _root.counter = _root.counter + 1; } if (_root.counter >= 3010) { _root.counter = 3000; } if (math.random() > 0.85) { _root.attachMovie("healthpickup", "healthpickup" + _root.counter1, _root.counter1, {_x:this._x + 305, _y:this._y + 305}); _root.counter1 = _root.counter1 + 1; } if (_root.counter1 >= 4010) { _root.counter1 = 4000; } _root.targetsleft = _root.targetsleft - 1; _root.score = _root.score + (10 * _root.wave); removeMovieClip(this);
Symbol 140 MovieClip [enemytarget7] Frame 1
stop();
Symbol 140 MovieClip [enemytarget7] Frame 9
if (this.health > _root.enemydiehealth) { this.health = this.health - 1; gotoAndStop (1); } else { alive = 0; gotoAndPlay (10); }
Symbol 140 MovieClip [enemytarget7] Frame 10
alive = 0;
Symbol 140 MovieClip [enemytarget7] Frame 12
_root.shaker.gotoAndPlay("enemyhit");
Symbol 140 MovieClip [enemytarget7] Frame 36
stop(); _root.enemiesdefeated = _root.enemiesdefeated + 1; if (math.random() > 0.75) { _root.attachMovie("energypickup", "energypickup" + _root.counter, _root.counter, {_x:this._x + 300, _y:this._y + 300}); _root.counter = _root.counter + 1; } if (_root.counter >= 3010) { _root.counter = 3000; } if (math.random() > 0.85) { _root.attachMovie("healthpickup", "healthpickup" + _root.counter1, _root.counter1, {_x:this._x + 305, _y:this._y + 305}); _root.counter1 = _root.counter1 + 1; } if (_root.counter1 >= 4010) { _root.counter1 = 4000; } _root.targetsleft = _root.targetsleft - 1; _root.score = _root.score + (10 * _root.wave); removeMovieClip(this);
Symbol 144 MovieClip [enemytarget6] Frame 1
stop();
Symbol 144 MovieClip [enemytarget6] Frame 9
if (this.health > _root.enemydiehealth) { this.health = this.health - 1; gotoAndStop (1); } else { alive = 0; gotoAndPlay (10); }
Symbol 144 MovieClip [enemytarget6] Frame 10
alive = 0;
Symbol 144 MovieClip [enemytarget6] Frame 12
_root.shaker.gotoAndPlay("enemyhit");
Symbol 144 MovieClip [enemytarget6] Frame 36
stop(); _root.enemiesdefeated = _root.enemiesdefeated + 1; if (math.random() > 0.75) { _root.attachMovie("energypickup", "energypickup" + _root.counter, _root.counter, {_x:this._x + 300, _y:this._y + 300}); _root.counter = _root.counter + 1; } if (_root.counter >= 3010) { _root.counter = 3000; } if (math.random() > 0.85) { _root.attachMovie("healthpickup", "healthpickup" + _root.counter1, _root.counter1, {_x:this._x + 305, _y:this._y + 305}); _root.counter1 = _root.counter1 + 1; } if (_root.counter1 >= 4010) { _root.counter1 = 4000; } _root.targetsleft = _root.targetsleft - 1; _root.score = _root.score + (10 * _root.wave); removeMovieClip(this);
Symbol 148 MovieClip [enemytarget5] Frame 1
stop();
Symbol 148 MovieClip [enemytarget5] Frame 9
if (this.health > _root.enemydiehealth) { this.health = this.health - 1; gotoAndStop (1); } else { alive = 0; gotoAndPlay (10); }
Symbol 148 MovieClip [enemytarget5] Frame 10
alive = 0;
Symbol 148 MovieClip [enemytarget5] Frame 12
_root.shaker.gotoAndPlay("enemyhit");
Symbol 148 MovieClip [enemytarget5] Frame 36
stop(); _root.enemiesdefeated = _root.enemiesdefeated + 1; if (math.random() > 0.75) { _root.attachMovie("energypickup", "energypickup" + _root.counter, _root.counter, {_x:this._x + 300, _y:this._y + 300}); _root.counter = _root.counter + 1; } if (_root.counter >= 3010) { _root.counter = 3000; } if (math.random() > 0.85) { _root.attachMovie("healthpickup", "healthpickup" + _root.counter1, _root.counter1, {_x:this._x + 305, _y:this._y + 305}); _root.counter1 = _root.counter1 + 1; } if (_root.counter1 >= 4010) { _root.counter1 = 4000; } _root.targetsleft = _root.targetsleft - 1; _root.score = _root.score + (10 * _root.wave); removeMovieClip(this);
Symbol 152 MovieClip [enemytarget4] Frame 1
stop();
Symbol 152 MovieClip [enemytarget4] Frame 9
if (this.health > _root.enemydiehealth) { this.health = this.health - 1; gotoAndStop (1); } else { alive = 0; gotoAndPlay (10); }
Symbol 152 MovieClip [enemytarget4] Frame 10
alive = 0;
Symbol 152 MovieClip [enemytarget4] Frame 12
_root.shaker.gotoAndPlay("enemyhit");
Symbol 152 MovieClip [enemytarget4] Frame 36
stop(); _root.enemiesdefeated = _root.enemiesdefeated + 1; if (math.random() > 0.75) { _root.attachMovie("energypickup", "energypickup" + _root.counter, _root.counter, {_x:this._x + 300, _y:this._y + 300}); _root.counter = _root.counter + 1; } if (_root.counter >= 3010) { _root.counter = 3000; } if (math.random() > 0.85) { _root.attachMovie("healthpickup", "healthpickup" + _root.counter1, _root.counter1, {_x:this._x + 305, _y:this._y + 305}); _root.counter1 = _root.counter1 + 1; } if (_root.counter1 >= 4010) { _root.counter1 = 4000; } _root.targetsleft = _root.targetsleft - 1; _root.score = _root.score + (10 * _root.wave); removeMovieClip(this);
Symbol 156 MovieClip [enemytarget3] Frame 1
stop();
Symbol 156 MovieClip [enemytarget3] Frame 9
if (this.health > _root.enemydiehealth) { this.health = this.health - 1; gotoAndStop (1); } else { alive = 0; gotoAndPlay (10); }
Symbol 156 MovieClip [enemytarget3] Frame 10
alive = 0;
Symbol 156 MovieClip [enemytarget3] Frame 12
_root.shaker.gotoAndPlay("enemyhit");
Symbol 156 MovieClip [enemytarget3] Frame 36
stop(); _root.enemiesdefeated = _root.enemiesdefeated + 1; if (math.random() > 0.75) { _root.attachMovie("energypickup", "energypickup" + _root.counter, _root.counter, {_x:this._x + 300, _y:this._y + 300}); _root.counter = _root.counter + 1; } if (_root.counter >= 3010) { _root.counter = 3000; } if (math.random() > 0.85) { _root.attachMovie("healthpickup", "healthpickup" + _root.counter1, _root.counter1, {_x:this._x + 305, _y:this._y + 305}); _root.counter1 = _root.counter1 + 1; } if (_root.counter1 >= 4010) { _root.counter1 = 4000; } _root.targetsleft = _root.targetsleft - 1; _root.score = _root.score + (10 * _root.wave); removeMovieClip(this);
Symbol 160 MovieClip [enemytarget2] Frame 1
stop();
Symbol 160 MovieClip [enemytarget2] Frame 9
if (this.health > _root.enemydiehealth) { this.health = this.health - 1; gotoAndStop (1); } else { alive = 0; gotoAndPlay (10); }
Symbol 160 MovieClip [enemytarget2] Frame 10
alive = 0;
Symbol 160 MovieClip [enemytarget2] Frame 12
_root.shaker.gotoAndPlay("enemyhit");
Symbol 160 MovieClip [enemytarget2] Frame 36
stop(); _root.enemiesdefeated = _root.enemiesdefeated + 1; if (math.random() > 0.75) { _root.attachMovie("energypickup", "energypickup" + _root.counter, _root.counter, {_x:this._x + 300, _y:this._y + 300}); _root.counter = _root.counter + 1; } if (_root.counter >= 3010) { _root.counter = 3000; } if (math.random() > 0.85) { _root.attachMovie("healthpickup", "healthpickup" + _root.counter1, _root.counter1, {_x:this._x + 305, _y:this._y + 305}); _root.counter1 = _root.counter1 + 1; } if (_root.counter1 >= 4010) { _root.counter1 = 4000; } _root.targetsleft = _root.targetsleft - 1; _root.score = _root.score + (10 * _root.wave); removeMovieClip(this);
Symbol 165 MovieClip Frame 15
stop();
Symbol 166 MovieClip [explosion] Frame 25
delete this.onEnterFrame; removeMovieClip(this);
Symbol 170 MovieClip [enemytarget0] Frame 1
stop();
Symbol 170 MovieClip [enemytarget0] Frame 9
if (this.health > _root.enemydiehealth) { this.health = this.health - 1; gotoAndStop (1); } else { alive = 0; gotoAndPlay (10); }
Symbol 170 MovieClip [enemytarget0] Frame 10
alive = 0;
Symbol 170 MovieClip [enemytarget0] Frame 12
_root.shaker.gotoAndPlay("enemyhit");
Symbol 170 MovieClip [enemytarget0] Frame 36
stop(); _root.enemiesdefeated = _root.enemiesdefeated + 1; if (math.random() > 0.75) { _root.attachMovie("energypickup", "energypickup" + _root.counter, _root.counter, {_x:this._x + 300, _y:this._y + 300}); _root.counter = _root.counter + 1; } if (_root.counter >= 3010) { _root.counter = 3000; } if (math.random() > 0.8) { _root.attachMovie("healthpickup", "healthpickup" + _root.counter1, _root.counter1, {_x:this._x + 305, _y:this._y + 305}); _root.counter1 = _root.counter1 + 1; } if (_root.counter1 >= 4010) { _root.counter1 = 4000; } _root.targetsleft = _root.targetsleft - 1; _root.score = _root.score + (10 * _root.wave); removeMovieClip(this); alive = 0;
Symbol 176 MovieClip [killershot] Frame 1
stop();
Symbol 176 MovieClip [killershot] Frame 2
soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1);
Symbol 187 Button
on (release) { getURL ("http://www.thorgaming.com", "_blank"); } on (rollOver) { _root.menubeep = new Sound(_root); _root.menubeep.attachSound("menubeep"); _root.menubeep.start(0, 1); }
Symbol 188 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded * 1.69); } else { _root.gotoAndStop(2); }
Symbol 188 MovieClip Frame 2
gotoAndPlay (1);
Symbol 203 MovieClip Frame 1
_root.song.stop(); _root.song = new Sound(_root); _root.song.attachSound("menusong"); _root.song.start(0, 99999);
Symbol 203 MovieClip Frame 268
if (_root.playingfrom == "thorgaming") { _root.nextFrame(); }
Symbol 203 MovieClip Frame 525
_root.nextFrame();
Symbol 233 MovieClip Frame 1
stop();
Symbol 233 MovieClip Frame 11
beep = new Sound(this); beep.attachSound("beep"); beep.start(0, 1);
Symbol 233 MovieClip Frame 13
beep = new Sound(this); beep.attachSound("beep"); beep.start(0, 1);
Symbol 233 MovieClip Frame 15
beep = new Sound(this); beep.attachSound("beep"); beep.start(0, 1);
Symbol 239 Button
on (release) { if (_root.mainmusicplaying == "yes") { _root.mainmusicplaying = "no"; } else { _root.mainmusicplaying = "yes"; } }
Symbol 242 Button
on (release) { _root.objcell_mc.removeMovieClip(); _root.gotoAndPlay(2); }
Symbol 244 MovieClip Frame 1
stop();
Symbol 244 MovieClip Frame 13
gotoAndStop (1);
Symbol 244 MovieClip Frame 24
gotoAndStop (1);
Symbol 244 MovieClip Frame 35
gotoAndStop (1);
Symbol 244 MovieClip Frame 49
gotoAndStop (1);
Symbol 251 MovieClip Frame 30
stop();
Symbol 254 Button
on (release) { _quality = "LOW"; _root.buttonhit = new Sound(_root); _root.buttonhit.attachSound("buttonhit"); _root.buttonhit.start(0, 1); } on (rollOver) { _root.menubeep = new Sound(_root); _root.menubeep.attachSound("menubeep"); _root.menubeep.start(0, 1); }
Symbol 257 Button
on (release) { _quality = "MEDIUM"; _root.buttonhit = new Sound(_root); _root.buttonhit.attachSound("buttonhit"); _root.buttonhit.start(0, 1); } on (rollOver) { _root.menubeep = new Sound(_root); _root.menubeep.attachSound("menubeep"); _root.menubeep.start(0, 1); }
Symbol 261 Button
on (release) { _quality = "HIGH"; _root.buttonhit = new Sound(_root); _root.buttonhit.attachSound("buttonhit"); _root.buttonhit.start(0, 1); } on (rollOver) { _root.menubeep = new Sound(_root); _root.menubeep.attachSound("menubeep"); _root.menubeep.start(0, 1); }
Symbol 279 Button
on (release) { _root.buttonhit = new Sound(_root); _root.buttonhit.attachSound("buttonhit"); _root.buttonhit.start(0, 1); _root.difficulty = 1; _root.nextFrame(); } on (rollOver) { _root.menubeep = new Sound(_root); _root.menubeep.attachSound("menubeep"); _root.menubeep.start(0, 1); }
Symbol 282 Button
on (release) { _root.buttonhit = new Sound(_root); _root.buttonhit.attachSound("buttonhit"); _root.buttonhit.start(0, 1); _root.difficulty = 2; _root.nextFrame(); } on (rollOver) { _root.menubeep = new Sound(_root); _root.menubeep.attachSound("menubeep"); _root.menubeep.start(0, 1); }
Symbol 285 Button
on (release) { _root.buttonhit = new Sound(_root); _root.buttonhit.attachSound("buttonhit"); _root.buttonhit.start(0, 1); _root.difficulty = 3; _root.nextFrame(); } on (rollOver) { _root.menubeep = new Sound(_root); _root.menubeep.attachSound("menubeep"); _root.menubeep.start(0, 1); }
Symbol 288 Button
on (release) { _root.buttonhit = new Sound(_root); _root.buttonhit.attachSound("buttonhit"); _root.buttonhit.start(0, 1); getURL ("http://www.thorgaming.com/flasharcade/", "_blank"); } on (rollOver) { _root.menubeep = new Sound(_root); _root.menubeep.attachSound("menubeep"); _root.menubeep.start(0, 1); }
Symbol 289 Button
on (release) { getURL ("http://www.thorgaming.com/flasharcade/index.php?action=play&id=1176", "_blank"); _root.buttonhit = new Sound(_root); _root.buttonhit.attachSound("buttonhit"); _root.buttonhit.start(0, 1); } on (rollOver) { _root.menubeep = new Sound(_root); _root.menubeep.attachSound("menubeep"); _root.menubeep.start(0, 1); }
Symbol 290 Button
on (release) { getURL ("http://www.thorgaming.com/highscores/index.php?game=17", "_blank"); _root.buttonhit = new Sound(_root); _root.buttonhit.attachSound("buttonhit"); _root.buttonhit.start(0, 1); } on (rollOver) { _root.menubeep = new Sound(_root); _root.menubeep.attachSound("menubeep"); _root.menubeep.start(0, 1); }
Symbol 291 Button
on (release) { _root.buttonhit = new Sound(_root); _root.buttonhit.attachSound("buttonhit"); _root.buttonhit.start(0, 1); _root.mainmenu.play(); _root.instructions.play(); _root.controls.play(); } on (rollOver) { _root.menubeep = new Sound(_root); _root.menubeep.attachSound("menubeep"); _root.menubeep.start(0, 1); }
Symbol 292 MovieClip Frame 30
_root.shaker.gotoAndPlay("chargedhit");
Symbol 292 MovieClip Frame 42
stop();
Symbol 292 MovieClip Frame 65
stop();
Symbol 296 MovieClip Frame 38
stop();
Symbol 302 Button
on (release) { _root.buttonhit = new Sound(_root); _root.buttonhit.attachSound("buttonhit"); _root.buttonhit.start(0, 1); _root.instructions.play(); _root.mainmenu.play(); _root.controls.play(); } on (rollOver) { _root.menubeep = new Sound(_root); _root.menubeep.attachSound("menubeep"); _root.menubeep.start(0, 1); }
Symbol 330 MovieClip Frame 1
stop();
Symbol 330 MovieClip Frame 15
stop();
Symbol 335 MovieClip Frame 1
stop();
Symbol 338 MovieClip Frame 1
stop();
Symbol 338 MovieClip Frame 60
_root.rememberx = _root.objcell_mc.ship._x; _root.remembery = _root.objcell_mc.ship._y; _root.enemyseparation = 0; _root.wave = _root.wave + 1; _root.roundcomplete = _root.roundcomplete + 8; _root.enemyroundhealth = _root.enemyroundhealth + 1; _root.targetmovienumber = _root.targetmovienumber + 1; _root.nextFrame();
Symbol 341 MovieClip Frame 1
stop();
Symbol 341 MovieClip Frame 2
_root.objcell_mc.removeMovieClip();
Symbol 341 MovieClip Frame 120
if (_root.playingfrom == "newgrounds") { _root.gotoAndStop("scoresubmissionng"); } else { _root.gotoAndStop("scoresubmission"); }
Symbol 344 MovieClip Frame 1
stop();
Symbol 344 MovieClip Frame 2
_root.gamepaused = 1;
Symbol 344 MovieClip Frame 120
_root.gamepaused = 0; _root.player1lives = _root.player1lives - 1; _root.objcell_mc.ship.health = 100; _root.objcell_mc.ship.gotoAndStop(1); _root.objcell_mc.ship._x = 0; _root.objcell_mc.ship._y = 0;
Symbol 347 MovieClip Frame 1
stop();
Symbol 347 MovieClip Frame 30
stop();
Symbol 350 MovieClip Frame 1
stop();
Symbol 350 MovieClip Frame 60
_root.rememberx = _root.objcell_mc.ship._x; _root.remembery = _root.objcell_mc.ship._y; _root.enemyseparation = 0; _root.enemybossheild = _root.enemybossheild + 2; _root.bossesdefeated = _root.bossesdefeated + 1; _root.score = _root.score + 1000; _root.nextFrame();
Symbol 357 MovieClip Frame 30
stop();
Symbol 360 MovieClip Frame 120
if (_root.playingfrom == "newgrounds") { _root.gotoAndStop("scoresubmissionng"); } else { _root.gotoAndStop("scoresubmission"); }
Symbol 369 Button
on (release) { _root.gotoAndPlay(2); _root.buttonhit = new Sound(_root); _root.buttonhit.attachSound("buttonhit"); _root.buttonhit.start(0, 1); } on (rollOver) { _root.menubeep = new Sound(_root); _root.menubeep.attachSound("menubeep"); _root.menubeep.start(0, 1); }
Symbol 379 Button
on (release) { if (_root.difficulty == 1) { _root.buttonhit = new Sound(_root); _root.buttonhit.attachSound("buttonhit"); _root.buttonhit.start(0, 1); _root.scorestatus = "Please Wait"; _root.submitbutton._visible = 0; _root.serverList = new LoadVars(); _root.serverList.load((((("http://www.thorgaming.com/highscores/submit.php?op=Submit&game_id=17&game_name=" + _root.name) + "&game_score=") + _root.score) + "&game_diff=1&nocache=") + random(65000)); _root.serverList.onLoad = function (true) { var _local1 = _root; if (_local1.serverList.result == "ok") { getURL ("http://www.thorgaming.com/highscores/index.php?game=17&diff=1&order=top", "_blank"); _local1.submitbutton._visible = 1; _local1.gotoAndPlay(2); } else { _local1.submitbutton._visible = 1; _local1.scorestatus = "Please retry"; } }; } else if (_root.difficulty == 2) { _root.buttonhit = new Sound(_root); _root.buttonhit.attachSound("buttonhit"); _root.buttonhit.start(0, 1); _root.scorestatus = "Please Wait"; _root.submitbutton._visible = 0; _root.serverList = new LoadVars(); _root.serverList.load((((("http://www.thorgaming.com/highscores/submit.php?op=Submit&game_id=17&game_name=" + _root.name) + "&game_score=") + _root.score) + "&game_diff=2&nocache=") + random(65000)); _root.serverList.onLoad = function (true) { var _local1 = _root; if (_local1.serverList.result == "ok") { getURL ("http://www.thorgaming.com/highscores/index.php?game=17&diff=2&order=top", "_blank"); _local1.submitbutton._visible = 1; _local1.gotoAndPlay(2); } else { _local1.submitbutton._visible = 1; _local1.scorestatus = "Please retry"; } }; } else { _root.buttonhit = new Sound(_root); _root.buttonhit.attachSound("buttonhit"); _root.buttonhit.start(0, 1); _root.scorestatus = "Please Wait"; _root.submitbutton._visible = 0; _root.serverList = new LoadVars(); _root.serverList.load((((("http://www.thorgaming.com/highscores/submit.php?op=Submit&game_id=17&game_name=" + _root.name) + "&game_score=") + _root.score) + "&game_diff=3&nocache=") + random(65000)); _root.serverList.onLoad = function (true) { var _local1 = _root; if (_local1.serverList.result == "ok") { getURL ("http://www.thorgaming.com/highscores/index.php?game=17&diff=3&order=top", "_blank"); _local1.submitbutton._visible = 1; _local1.gotoAndPlay(2); } else { _local1.submitbutton._visible = 1; _local1.scorestatus = "Please retry"; } }; } } on (rollOver) { _root.menubeep = new Sound(_root); _root.menubeep.attachSound("menubeep"); _root.menubeep.start(0, 1); }
Symbol 389 Button
on (release) { _root.buttonhit = new Sound(_root); _root.buttonhit.attachSound("buttonhit"); _root.buttonhit.start(0, 1); getURL ("http://www.thorgaming.com/flasharcade/index.php?action=play&id=1176", "_blank"); } on (rollOver) { _root.menubeep = new Sound(_root); _root.menubeep.attachSound("menubeep"); _root.menubeep.start(0, 1); }

Library Items

Symbol 1 Sound [missilelaunch]
Symbol 2 Sound [rocketjet]
Symbol 3 Sound [soundkillershot]
Symbol 4 Sound [explodesound]
Symbol 5 Sound [enemylazerfire]
Symbol 6 Sound [chargedlazerfire]
Symbol 7 Sound [menubeep]
Symbol 8 Sound [buttonhit]
Symbol 9 GraphicUsed by:43
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:10 11Used by:43
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:43
Symbol 16 GraphicUsed by:42 81
Symbol 17 GraphicUsed by:42 81
Symbol 18 GraphicUsed by:42
Symbol 19 GraphicUsed by:42
Symbol 20 GraphicUsed by:42
Symbol 21 GraphicUsed by:42
Symbol 22 GraphicUsed by:42
Symbol 23 GraphicUsed by:42
Symbol 24 GraphicUsed by:42
Symbol 25 GraphicUsed by:42
Symbol 26 GraphicUsed by:42
Symbol 27 GraphicUsed by:42
Symbol 28 GraphicUsed by:42
Symbol 29 GraphicUsed by:42
Symbol 30 GraphicUsed by:42
Symbol 31 GraphicUsed by:42
Symbol 32 GraphicUsed by:42
Symbol 33 GraphicUsed by:42
Symbol 34 GraphicUsed by:42
Symbol 35 GraphicUsed by:42
Symbol 36 GraphicUsed by:42
Symbol 37 GraphicUsed by:42
Symbol 38 GraphicUsed by:42
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42 81
Symbol 42 MovieClipUses:16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41Used by:43
Symbol 43 MovieClip [therocket]Uses:9 12 15 42
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip [enemybullet]Uses:44
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:48
Symbol 48 MovieClip [bullet]Uses:47
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [ball]Uses:49
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:53
Symbol 53 MovieClipUses:52Used by:88
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:82
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:81
Symbol 58 GraphicUsed by:81
Symbol 59 GraphicUsed by:81
Symbol 60 GraphicUsed by:81
Symbol 61 GraphicUsed by:81
Symbol 62 GraphicUsed by:81
Symbol 63 GraphicUsed by:81
Symbol 64 GraphicUsed by:81
Symbol 65 GraphicUsed by:81
Symbol 66 GraphicUsed by:81
Symbol 67 GraphicUsed by:81
Symbol 68 GraphicUsed by:81
Symbol 69 GraphicUsed by:81
Symbol 70 GraphicUsed by:81
Symbol 71 GraphicUsed by:81
Symbol 72 GraphicUsed by:81
Symbol 73 GraphicUsed by:81
Symbol 74 GraphicUsed by:81
Symbol 75 GraphicUsed by:81
Symbol 76 GraphicUsed by:81
Symbol 77 GraphicUsed by:81
Symbol 78 GraphicUsed by:81
Symbol 79 GraphicUsed by:81
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:16 57 17 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 41Used by:82 87 88 92 96 100 104 124 128 132 136 140 144 148 152 156 160 170
Symbol 82 MovieClipUses:55 81Used by:83
Symbol 83 MovieClipUses:82Used by:84
Symbol 84 MovieClipUses:83Used by:88 92 96 100 104
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:87
Symbol 87 MovieClipUses:86 81Used by:88 92 96 100 104
Symbol 88 MovieClip [enemyboss5]Uses:53 84 87 81
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:91
Symbol 91 MovieClipUses:90Used by:92
Symbol 92 MovieClip [enemyboss4]Uses:91 84 87 81
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:95
Symbol 95 MovieClipUses:94Used by:96
Symbol 96 MovieClip [enemyboss3]Uses:95 87 84 81
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:99
Symbol 99 MovieClipUses:98Used by:100
Symbol 100 MovieClip [enemyboss2]Uses:99 87 84 81
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:103
Symbol 103 MovieClipUses:102Used by:104
Symbol 104 MovieClip [enemyboss1]Uses:103 84 87 81
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:107
Symbol 107 MovieClipUses:106Used by:108
Symbol 108 MovieClip [healthpickup]Uses:107Used by:Timeline
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:111
Symbol 111 MovieClipUses:110Used by:112
Symbol 112 MovieClip [energypickup]Uses:111Used by:Timeline
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:124
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:117
Symbol 117 MovieClipUses:116Used by:120
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:120
Symbol 120 MovieClipUses:117 119Used by:124
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:123
Symbol 123 MovieClipUses:122Used by:124
Symbol 124 MovieClip [ship]Uses:114 120 123 81Used by:Timeline
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:127
Symbol 127 MovieClipUses:126Used by:128
Symbol 128 MovieClip [enemytarget1]Uses:127 81Used by:Timeline
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:131
Symbol 131 MovieClipUses:130Used by:132
Symbol 132 MovieClip [enemytarget9]Uses:131 81Used by:Timeline
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:135
Symbol 135 MovieClipUses:134Used by:136
Symbol 136 MovieClip [enemytarget8]Uses:135 81Used by:Timeline
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:139
Symbol 139 MovieClipUses:138Used by:140
Symbol 140 MovieClip [enemytarget7]Uses:139 81Used by:Timeline
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:143
Symbol 143 MovieClipUses:142Used by:144
Symbol 144 MovieClip [enemytarget6]Uses:143 81Used by:Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:147
Symbol 147 MovieClipUses:146Used by:148
Symbol 148 MovieClip [enemytarget5]Uses:147 81Used by:Timeline
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:151
Symbol 151 MovieClipUses:150Used by:152
Symbol 152 MovieClip [enemytarget4]Uses:151 81Used by:Timeline
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:155
Symbol 155 MovieClipUses:154Used by:156
Symbol 156 MovieClip [enemytarget3]Uses:155 81Used by:Timeline
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:159
Symbol 159 MovieClipUses:158Used by:160
Symbol 160 MovieClip [enemytarget2]Uses:159 81Used by:Timeline
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:165
Symbol 163 GraphicUsed by:164 203 331
Symbol 164 MovieClipUses:163Used by:165
Symbol 165 MovieClipUses:162 164Used by:166
Symbol 166 MovieClip [explosion]Uses:165Used by:Timeline
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:169
Symbol 169 MovieClipUses:168Used by:170
Symbol 170 MovieClip [enemytarget0]Uses:169 81Used by:Timeline
Symbol 171 FontUsed by:172
Symbol 172 TextUses:171Used by:175
Symbol 173 FontUsed by:174 263 267 270 273 276 280 283 286 298 299 332 333 336 339 342 345 348 358
Symbol 174 EditableTextUses:173Used by:175
Symbol 175 MovieClipUses:172 174Used by:176
Symbol 176 MovieClip [killershot]Uses:175Used by:Timeline
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:Timeline
Symbol 179 GraphicUsed by:188
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:188
Symbol 182 GraphicUsed by:188
Symbol 183 FontUsed by:184 189 194
Symbol 184 TextUses:183Used by:185
Symbol 185 MovieClipUses:184Used by:187
Symbol 186 GraphicUsed by:187
Symbol 187 ButtonUses:185 186Used by:188
Symbol 188 MovieClipUses:179 181 182 187Used by:Timeline
Symbol 189 TextUses:183Used by:190
Symbol 190 MovieClipUses:189Used by:203
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:203  Timeline
Symbol 193 GraphicUsed by:203
Symbol 194 TextUses:183Used by:195
Symbol 195 MovieClipUses:194Used by:203
Symbol 196 GraphicUsed by:199
Symbol 197 GraphicUsed by:199
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:196 197 198Used by:200
Symbol 200 MovieClipUses:199Used by:203
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201Used by:203
Symbol 203 MovieClipUses:190 192 193 163 195 200 202Used by:Timeline
Symbol 204 Sound [lazerfire]Used by:Timeline
Symbol 205 Sound [menusong]Used by:Timeline
Symbol 206 Sound [gamesong1]Used by:Timeline
Symbol 207 Sound [gamesong2]Used by:Timeline
Symbol 208 Sound [lazercharge]Used by:Timeline
Symbol 209 Sound [bossmusic]Used by:Timeline
Symbol 210 Sound [gamesong]Used by:Timeline
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:Timeline
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:243
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:218
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:216 217Used by:243
Symbol 219 FontUsed by:220 221 232 247 252 255 256 258 259 303 305 306 309 315 318 319 322 323 324 326 327 328 361 364 366 367 370 371 372 373 374 380 382 383 384 385 391 392 393 394 395
Symbol 220 TextUses:219Used by:243
Symbol 221 TextUses:219Used by:243
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:243
Symbol 224 FontUsed by:225 228 230 352
Symbol 225 TextUses:224Used by:243
Symbol 226 FontUsed by:227 229
Symbol 227 EditableTextUses:226Used by:243
Symbol 228 TextUses:224Used by:243
Symbol 229 EditableTextUses:226Used by:243
Symbol 230 EditableTextUses:224Used by:231
Symbol 231 MovieClipUses:230Used by:233
Symbol 232 TextUses:219Used by:233
Symbol 233 MovieClipUses:231 232Used by:243
Symbol 234 FontUsed by:235 236 240 381
Symbol 235 EditableTextUses:234Used by:243
Symbol 236 TextUses:234Used by:237 239
Symbol 237 MovieClipUses:236Used by:239
Symbol 238 GraphicUsed by:239 242 369
Symbol 239 ButtonUses:237 238 236Used by:243
Symbol 240 TextUses:234Used by:241
Symbol 241 MovieClipUses:240Used by:242
Symbol 242 ButtonUses:241 238Used by:243
Symbol 243 MovieClipUses:214 218 220 221 223 225 227 228 229 233 235 239 242Used by:244
Symbol 244 MovieClipUses:243Used by:Timeline
Symbol 245 FontUsed by:246 365 377 387 390
Symbol 246 TextUses:245Used by:262
Symbol 247 TextUses:219Used by:254
Symbol 248 FontUsed by:249
Symbol 249 TextUses:248Used by:250
Symbol 250 MovieClipUses:249Used by:251
Symbol 251 MovieClipUses:250Used by:254 257 261
Symbol 252 TextUses:219Used by:254
Symbol 253 GraphicUsed by:254 257
Symbol 254 ButtonUses:247 251 252 253Used by:262
Symbol 255 TextUses:219Used by:257
Symbol 256 TextUses:219Used by:257
Symbol 257 ButtonUses:255 251 256 253Used by:262
Symbol 258 TextUses:219Used by:261
Symbol 259 TextUses:219Used by:261
Symbol 260 GraphicUsed by:261
Symbol 261 ButtonUses:258 251 259 260Used by:262
Symbol 262 MovieClipUses:246 254 257 261Used by:292
Symbol 263 TextUses:173Used by:264
Symbol 264 MovieClipUses:263Used by:266 288
Symbol 265 GraphicUsed by:266 269 272 275 288 289 290 291 351 379 389
Symbol 266 ButtonUses:264 265Used by:292
Symbol 267 TextUses:173Used by:268
Symbol 268 MovieClipUses:267Used by:269 289
Symbol 269 ButtonUses:268 265Used by:292
Symbol 270 TextUses:173Used by:271
Symbol 271 MovieClipUses:270Used by:272 290
Symbol 272 ButtonUses:271 265Used by:292
Symbol 273 TextUses:173Used by:274
Symbol 274 MovieClipUses:273Used by:275 291
Symbol 275 ButtonUses:274 265Used by:292
Symbol 276 TextUses:173Used by:277
Symbol 277 MovieClipUses:276Used by:279
Symbol 278 GraphicUsed by:279 282 285
Symbol 279 ButtonUses:277 278Used by:287
Symbol 280 TextUses:173Used by:281
Symbol 281 MovieClipUses:280Used by:282
Symbol 282 ButtonUses:281 278Used by:287
Symbol 283 TextUses:173Used by:284
Symbol 284 MovieClipUses:283Used by:285
Symbol 285 ButtonUses:284 278Used by:287
Symbol 286 TextUses:173Used by:287
Symbol 287 MovieClipUses:279 282 285 286Used by:292
Symbol 288 ButtonUses:264 265Used by:292
Symbol 289 ButtonUses:268 265Used by:292
Symbol 290 ButtonUses:271 265Used by:292
Symbol 291 ButtonUses:274 265Used by:292
Symbol 292 MovieClipUses:262 266 269 272 275 287 288 289 290 291Used by:Timeline
Symbol 293 FontUsed by:294
Symbol 294 TextUses:293Used by:295
Symbol 295 MovieClipUses:294Used by:296
Symbol 296 MovieClipUses:295Used by:Timeline
Symbol 297 GraphicUsed by:329
Symbol 298 TextUses:173Used by:329
Symbol 299 TextUses:173Used by:300
Symbol 300 MovieClipUses:299Used by:302
Symbol 301 GraphicUsed by:302
Symbol 302 ButtonUses:300 301Used by:329
Symbol 303 TextUses:219Used by:329
Symbol 304 GraphicUsed by:307
Symbol 305 TextUses:219Used by:307
Symbol 306 TextUses:219Used by:307
Symbol 307 MovieClipUses:304 305 306Used by:329
Symbol 308 GraphicUsed by:316
Symbol 309 TextUses:219Used by:316
Symbol 310 FontUsed by:311 312 313 314
Symbol 311 TextUses:310Used by:316
Symbol 312 TextUses:310Used by:316
Symbol 313 TextUses:310Used by:316
Symbol 314 TextUses:310Used by:316
Symbol 315 TextUses:219Used by:316
Symbol 316 MovieClipUses:308 309 311 312 313 314 315Used by:329
Symbol 317 GraphicUsed by:320
Symbol 318 TextUses:219Used by:320
Symbol 319 TextUses:219Used by:320
Symbol 320 MovieClipUses:317 318 319Used by:329
Symbol 321 GraphicUsed by:325
Symbol 322 TextUses:219Used by:325
Symbol 323 TextUses:219Used by:325
Symbol 324 TextUses:219Used by:325
Symbol 325 MovieClipUses:321 322 323 324Used by:329
Symbol 326 TextUses:219Used by:329
Symbol 327 TextUses:219Used by:329
Symbol 328 TextUses:219Used by:329
Symbol 329 MovieClipUses:297 298 302 303 307 316 320 325 326 327 328Used by:330
Symbol 330 MovieClipUses:329Used by:Timeline
Symbol 331 MovieClipUses:163Used by:Timeline
Symbol 332 TextUses:173Used by:334
Symbol 333 EditableTextUses:173Used by:334
Symbol 334 MovieClipUses:332 333Used by:335
Symbol 335 MovieClipUses:334Used by:Timeline
Symbol 336 TextUses:173Used by:337
Symbol 337 MovieClipUses:336Used by:338
Symbol 338 MovieClipUses:337Used by:Timeline
Symbol 339 TextUses:173Used by:340
Symbol 340 MovieClipUses:339Used by:341
Symbol 341 MovieClipUses:340Used by:Timeline
Symbol 342 TextUses:173Used by:343
Symbol 343 MovieClipUses:342Used by:344
Symbol 344 MovieClipUses:343Used by:Timeline
Symbol 345 TextUses:173Used by:346
Symbol 346 MovieClipUses:345Used by:347
Symbol 347 MovieClipUses:346Used by:Timeline
Symbol 348 TextUses:173Used by:349
Symbol 349 MovieClipUses:348Used by:350
Symbol 350 MovieClipUses:349Used by:Timeline
Symbol 351 MovieClipUses:265Used by:356
Symbol 352 TextUses:224Used by:353
Symbol 353 MovieClipUses:352Used by:356
Symbol 354 GraphicUsed by:355
Symbol 355 MovieClipUses:354Used by:356
Symbol 356 MovieClipUses:351 353 355Used by:357
Symbol 357 MovieClipUses:356Used by:Timeline
Symbol 358 TextUses:173Used by:359
Symbol 359 MovieClipUses:358Used by:360
Symbol 360 MovieClipUses:359Used by:Timeline
Symbol 361 TextUses:219Used by:Timeline
Symbol 362 BitmapUsed by:363 386
Symbol 363 GraphicUses:362Used by:Timeline
Symbol 364 TextUses:219Used by:Timeline
Symbol 365 TextUses:245Used by:Timeline
Symbol 366 EditableTextUses:219Used by:Timeline
Symbol 367 TextUses:219Used by:368
Symbol 368 MovieClipUses:367Used by:369
Symbol 369 ButtonUses:368 238Used by:Timeline
Symbol 370 TextUses:219Used by:Timeline
Symbol 371 EditableTextUses:219Used by:Timeline
Symbol 372 TextUses:219Used by:Timeline
Symbol 373 EditableTextUses:219Used by:Timeline
Symbol 374 TextUses:219Used by:Timeline
Symbol 375 BitmapUsed by:376
Symbol 376 GraphicUses:375Used by:378 388
Symbol 377 TextUses:245Used by:378
Symbol 378 MovieClipUses:376 377Used by:379
Symbol 379 ButtonUses:378 265Used by:Timeline
Symbol 380 EditableTextUses:219Used by:Timeline
Symbol 381 EditableTextUses:234Used by:Timeline
Symbol 382 TextUses:219Used by:Timeline
Symbol 383 EditableTextUses:219Used by:Timeline
Symbol 384 TextUses:219Used by:Timeline
Symbol 385 EditableTextUses:219Used by:Timeline
Symbol 386 GraphicUses:362Used by:Timeline
Symbol 387 TextUses:245Used by:388
Symbol 388 MovieClipUses:376 387Used by:389
Symbol 389 ButtonUses:388 265Used by:Timeline
Symbol 390 TextUses:245Used by:Timeline
Symbol 391 EditableTextUses:219Used by:Timeline
Symbol 392 EditableTextUses:219Used by:Timeline
Symbol 393 EditableTextUses:219Used by:Timeline
Symbol 394 EditableTextUses:219Used by:Timeline
Symbol 395 EditableTextUses:219Used by:Timeline

Instance Names

"stage"Frame 3Symbol 212 MovieClip
"shaker"Frame 3Symbol 244 MovieClip
"mainmenu"Frame 3Symbol 292 MovieClip
"instructions"Frame 3Symbol 330 MovieClip
"combobonus"Frame 3Symbol 176 MovieClip [killershot]
"wavenumber"Frame 4Symbol 335 MovieClip
"wavecompletemovie"Frame 4Symbol 338 MovieClip
"gameoverman"Frame 4Symbol 341 MovieClip
"lifelost"Frame 4Symbol 344 MovieClip
"pausedmovie"Frame 4Symbol 347 MovieClip
"bossmoviecomplete"Frame 4Symbol 350 MovieClip
"thebosshealthmeter"Frame 6Symbol 357 MovieClip
"thebosshealthmeter"Frame 9Symbol 357 MovieClip
"thebosshealthmeter"Frame 12Symbol 357 MovieClip
"thebosshealthmeter"Frame 15Symbol 357 MovieClip
"thebosshealthmeter"Frame 18Symbol 357 MovieClip
"submitbutton"Frame 21Symbol 379 Button
"submitbutton"Frame 22Symbol 389 Button
"sheild10"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"sheild9"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"sheild8"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"sheild7"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"sheild6"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"sheild11"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"sheild12"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"sheild13"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"sheild14"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"sheild15"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"sheild20"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"sheild19"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"sheild18"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"sheild17"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"sheild16"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"sheild1"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"sheild2"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"sheild3"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"sheild4"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"sheild5"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"thesheild"Symbol 84 MovieClip Frame 1Symbol 83 MovieClip
"sheild"Symbol 88 MovieClip [enemyboss5] Frame 1Symbol 84 MovieClip
"damagepoint5"Symbol 88 MovieClip [enemyboss5] Frame 1Symbol 87 MovieClip
"damagepoint3"Symbol 88 MovieClip [enemyboss5] Frame 1Symbol 87 MovieClip
"damagepoint2"Symbol 88 MovieClip [enemyboss5] Frame 1Symbol 87 MovieClip
"damagepoint1"Symbol 88 MovieClip [enemyboss5] Frame 1Symbol 87 MovieClip
"damagepoint4"Symbol 88 MovieClip [enemyboss5] Frame 1Symbol 87 MovieClip
"sheild"Symbol 92 MovieClip [enemyboss4] Frame 1Symbol 84 MovieClip
"damagepoint5"Symbol 92 MovieClip [enemyboss4] Frame 1Symbol 87 MovieClip
"damagepoint3"Symbol 92 MovieClip [enemyboss4] Frame 1Symbol 87 MovieClip
"damagepoint2"Symbol 92 MovieClip [enemyboss4] Frame 1Symbol 87 MovieClip
"damagepoint1"Symbol 92 MovieClip [enemyboss4] Frame 1Symbol 87 MovieClip
"damagepoint4"Symbol 92 MovieClip [enemyboss4] Frame 1Symbol 87 MovieClip
"damagepoint5"Symbol 96 MovieClip [enemyboss3] Frame 1Symbol 87 MovieClip
"damagepoint3"Symbol 96 MovieClip [enemyboss3] Frame 1Symbol 87 MovieClip
"damagepoint2"Symbol 96 MovieClip [enemyboss3] Frame 1Symbol 87 MovieClip
"damagepoint1"Symbol 96 MovieClip [enemyboss3] Frame 1Symbol 87 MovieClip
"damagepoint4"Symbol 96 MovieClip [enemyboss3] Frame 1Symbol 87 MovieClip
"sheild"Symbol 96 MovieClip [enemyboss3] Frame 1Symbol 84 MovieClip
"damagepoint5"Symbol 100 MovieClip [enemyboss2] Frame 1Symbol 87 MovieClip
"damagepoint3"Symbol 100 MovieClip [enemyboss2] Frame 1Symbol 87 MovieClip
"damagepoint2"Symbol 100 MovieClip [enemyboss2] Frame 1Symbol 87 MovieClip
"damagepoint1"Symbol 100 MovieClip [enemyboss2] Frame 1Symbol 87 MovieClip
"damagepoint4"Symbol 100 MovieClip [enemyboss2] Frame 1Symbol 87 MovieClip
"sheild"Symbol 100 MovieClip [enemyboss2] Frame 1Symbol 84 MovieClip
"sheild"Symbol 104 MovieClip [enemyboss1] Frame 1Symbol 84 MovieClip
"damagepoint5"Symbol 104 MovieClip [enemyboss1] Frame 1Symbol 87 MovieClip
"damagepoint3"Symbol 104 MovieClip [enemyboss1] Frame 1Symbol 87 MovieClip
"damagepoint2"Symbol 104 MovieClip [enemyboss1] Frame 1Symbol 87 MovieClip
"damagepoint1"Symbol 104 MovieClip [enemyboss1] Frame 1Symbol 87 MovieClip
"damagepoint4"Symbol 104 MovieClip [enemyboss1] Frame 1Symbol 87 MovieClip
"theweaponcharge"Symbol 124 MovieClip [ship] Frame 1Symbol 120 MovieClip
"sheild"Symbol 124 MovieClip [ship] Frame 1Symbol 123 MovieClip
"bar"Symbol 188 MovieClip Frame 1Symbol 181 MovieClip
"themask"Symbol 218 MovieClip Frame 1Symbol 216 MovieClip
"energy"Symbol 243 MovieClip Frame 1Symbol 218 MovieClip
"health"Symbol 243 MovieClip Frame 1Symbol 218 MovieClip
"bonusmovie"Symbol 243 MovieClip Frame 1Symbol 233 MovieClip
"theshake"Symbol 244 MovieClip Frame 1Symbol 243 MovieClip
"bosshealthbar"Symbol 356 MovieClip Frame 1Symbol 351 MovieClip
"bosshealthmeter"Symbol 357 MovieClip Frame 1Symbol 356 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "missilelaunch"
ExportAssets (56)Timeline Frame 1Symbol 2 as "rocketjet"
ExportAssets (56)Timeline Frame 1Symbol 3 as "soundkillershot"
ExportAssets (56)Timeline Frame 1Symbol 4 as "explodesound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "enemylazerfire"
ExportAssets (56)Timeline Frame 1Symbol 6 as "chargedlazerfire"
ExportAssets (56)Timeline Frame 1Symbol 7 as "menubeep"
ExportAssets (56)Timeline Frame 1Symbol 8 as "buttonhit"
ExportAssets (56)Timeline Frame 1Symbol 43 as "therocket"
ExportAssets (56)Timeline Frame 1Symbol 45 as "enemybullet"
ExportAssets (56)Timeline Frame 1Symbol 48 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 50 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 88 as "enemyboss5"
ExportAssets (56)Timeline Frame 1Symbol 92 as "enemyboss4"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemyboss3"
ExportAssets (56)Timeline Frame 1Symbol 100 as "enemyboss2"
ExportAssets (56)Timeline Frame 1Symbol 104 as "enemyboss1"
ExportAssets (56)Timeline Frame 1Symbol 108 as "healthpickup"
ExportAssets (56)Timeline Frame 1Symbol 112 as "energypickup"
ExportAssets (56)Timeline Frame 1Symbol 124 as "ship"
ExportAssets (56)Timeline Frame 1Symbol 128 as "enemytarget1"
ExportAssets (56)Timeline Frame 1Symbol 132 as "enemytarget9"
ExportAssets (56)Timeline Frame 1Symbol 136 as "enemytarget8"
ExportAssets (56)Timeline Frame 1Symbol 140 as "enemytarget7"
ExportAssets (56)Timeline Frame 1Symbol 144 as "enemytarget6"
ExportAssets (56)Timeline Frame 1Symbol 148 as "enemytarget5"
ExportAssets (56)Timeline Frame 1Symbol 152 as "enemytarget4"
ExportAssets (56)Timeline Frame 1Symbol 156 as "enemytarget3"
ExportAssets (56)Timeline Frame 1Symbol 160 as "enemytarget2"
ExportAssets (56)Timeline Frame 1Symbol 166 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 170 as "enemytarget0"
ExportAssets (56)Timeline Frame 1Symbol 176 as "killershot"
ExportAssets (56)Timeline Frame 2Symbol 204 as "lazerfire"
ExportAssets (56)Timeline Frame 2Symbol 205 as "menusong"
ExportAssets (56)Timeline Frame 2Symbol 206 as "gamesong1"
ExportAssets (56)Timeline Frame 2Symbol 207 as "gamesong2"
ExportAssets (56)Timeline Frame 2Symbol 208 as "lazercharge"
ExportAssets (56)Timeline Frame 2Symbol 209 as "bossmusic"
ExportAssets (56)Timeline Frame 2Symbol 210 as "gamesong"
ExportAssets (56)Timeline Frame 3Symbol 176 as "killershot"
ExportAssets (56)Timeline Frame 4Symbol 176 as "killershot"
ExportAssets (56)Timeline Frame 5Symbol 176 as "killershot"
ExportAssets (56)Timeline Frame 6Symbol 176 as "killershot"
ExportAssets (56)Timeline Frame 7Symbol 176 as "killershot"
ExportAssets (56)Timeline Frame 8Symbol 176 as "killershot"
ExportAssets (56)Timeline Frame 9Symbol 176 as "killershot"
ExportAssets (56)Timeline Frame 10Symbol 176 as "killershot"
ExportAssets (56)Timeline Frame 11Symbol 176 as "killershot"
ExportAssets (56)Timeline Frame 12Symbol 176 as "killershot"
ExportAssets (56)Timeline Frame 13Symbol 176 as "killershot"
ExportAssets (56)Timeline Frame 14Symbol 176 as "killershot"
ExportAssets (56)Timeline Frame 15Symbol 176 as "killershot"
ExportAssets (56)Timeline Frame 16Symbol 176 as "killershot"
ExportAssets (56)Timeline Frame 17Symbol 176 as "killershot"
ExportAssets (56)Timeline Frame 18Symbol 176 as "killershot"
ExportAssets (56)Timeline Frame 23Symbol 170 as "enemytarget0"
ExportAssets (56)Timeline Frame 23Symbol 166 as "explosion"
ExportAssets (56)Timeline Frame 23Symbol 160 as "enemytarget2"
ExportAssets (56)Timeline Frame 23Symbol 156 as "enemytarget3"
ExportAssets (56)Timeline Frame 23Symbol 152 as "enemytarget4"
ExportAssets (56)Timeline Frame 23Symbol 148 as "enemytarget5"
ExportAssets (56)Timeline Frame 23Symbol 144 as "enemytarget6"
ExportAssets (56)Timeline Frame 23Symbol 140 as "enemytarget7"
ExportAssets (56)Timeline Frame 23Symbol 136 as "enemytarget8"
ExportAssets (56)Timeline Frame 23Symbol 132 as "enemytarget9"
ExportAssets (56)Timeline Frame 23Symbol 128 as "enemytarget1"
ExportAssets (56)Timeline Frame 23Symbol 124 as "ship"
ExportAssets (56)Timeline Frame 23Symbol 112 as "energypickup"
ExportAssets (56)Timeline Frame 23Symbol 108 as "healthpickup"

Labels

"boss 1"Frame 6
"boss 2"Frame 9
"boss 3"Frame 12
"boss 4"Frame 15
"boss 5"Frame 18
"scoresubmission"Frame 21
"scoresubmissionng"Frame 22
"exploded"Symbol 43 MovieClip [therocket] Frame 115
"dead"Symbol 88 MovieClip [enemyboss5] Frame 10
"dead"Symbol 92 MovieClip [enemyboss4] Frame 10
"dead"Symbol 96 MovieClip [enemyboss3] Frame 10
"dead"Symbol 100 MovieClip [enemyboss2] Frame 10
"dead"Symbol 104 MovieClip [enemyboss1] Frame 10
"dead"Symbol 124 MovieClip [ship] Frame 10
"dead"Symbol 128 MovieClip [enemytarget1] Frame 10
"dead"Symbol 132 MovieClip [enemytarget9] Frame 10
"dead"Symbol 136 MovieClip [enemytarget8] Frame 10
"dead"Symbol 140 MovieClip [enemytarget7] Frame 10
"dead"Symbol 144 MovieClip [enemytarget6] Frame 10
"dead"Symbol 148 MovieClip [enemytarget5] Frame 10
"dead"Symbol 152 MovieClip [enemytarget4] Frame 10
"dead"Symbol 156 MovieClip [enemytarget3] Frame 10
"dead"Symbol 160 MovieClip [enemytarget2] Frame 10
"dead"Symbol 170 MovieClip [enemytarget0] Frame 10
"lighthit"Symbol 244 MovieClip Frame 15
"enemyhit"Symbol 244 MovieClip Frame 26
"chargedhit"Symbol 244 MovieClip Frame 37

Dynamic Text Variables

_root.bonuslevelSymbol 174 EditableText"2"
_root.player1livesSymbol 227 EditableText"3"
_root.scoreSymbol 229 EditableText""
_root.bonusamountSymbol 230 EditableText""
_root.mainmusicplayingSymbol 235 EditableText""
_root.waveSymbol 333 EditableText"1"
_root.scoreSymbol 366 EditableText"SCORE"
_root.livesleftbonusSymbol 371 EditableText"SCORE"
_root.combokillbonusSymbol 373 EditableText"SCORE"
_root.scorestatusSymbol 380 EditableText""
nameSymbol 381 EditableText""
_root.enemiesdefeatedSymbol 383 EditableText"SCORE"
_root.bossesdefeatedSymbol 385 EditableText"SCORE"
_root.scoreSymbol 391 EditableText"SCORE"
_root.livesleftbonusSymbol 392 EditableText"SCORE"
_root.combokillbonusSymbol 393 EditableText"SCORE"
_root.enemiesdefeatedSymbol 394 EditableText"SCORE"
_root.bossesdefeatedSymbol 395 EditableText"SCORE"




http://swfchan.com/7/31012/info.shtml
Created: 18/5 -2019 22:32:03 Last modified: 18/5 -2019 22:32:03 Server time: 08/05 -2024 02:02:56