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Boing.swf

This is the info page for
Flash #31198

(Click the ID number above for more basic data on this flash file.)


Text
PLAY

Help

The goal of this game is not to hit the
spikes.There will be gravity and winds to
get you to hit spikes so be careful. Controll
yourself with the arrow keys and elude the
spikes. Good luck and don't try to bounce on
the spikes (it won't work).

Back

N

S

E

W

You lasted

and

Sorry                  lose

YOU WIN!!!!!!!!

ActionScript [AS1/AS2]

Frame 1
var b1y; var b1x; var b2y; var b2x; var b3y; var b3x; var b4y; var b4x; var b5y; var b5x; var b6y; var b6x; var b7y; var b7x; var b8y; var b8x; var b9y; var b9x; var b10y; var b10x; var b11y; var b11x; var time = 0; var sec = 0; var min = 0; var secs = 0;
Frame 2
b1y = _ymouse - ball1._y; b1x = _xmouse - ball1._x; if ((((b1y > -100) && (b1y < 100)) && (b1x > -100)) && (b1x < 100)) { ball1._y = ball1._y - (b1y / 10); ball1._x = ball1._x - (b1x / 10); } b2y = _ymouse - ball2._y; b2x = _xmouse - ball2._x; if ((((b2y > -100) && (b2y < 100)) && (b2x > -100)) && (b2x < 100)) { ball2._y = ball2._y - (b2y / (10 + random(3))); ball2._x = ball2._x - (b2x / (10 + random(3))); } b3y = _ymouse - ball3._y; b3x = _xmouse - ball3._x; if ((((b3y > -100) && (b3y < 100)) && (b3x > -100)) && (b3x < 100)) { ball3._y = ball3._y - (b3y / (10 + random(3))); ball3._x = ball3._x - (b3x / (10 + random(3))); } b4y = _ymouse - ball4._y; b4x = _xmouse - ball4._x; if ((((b4y > -100) && (b4y < 100)) && (b4x > -100)) && (b4x < 100)) { ball4._y = ball4._y - (b4y / (10 + random(3))); ball4._x = ball4._x - (b4x / (10 + random(3))); } b5y = _ymouse - ball5._y; b5x = _xmouse - ball5._x; if ((((b5y > -100) && (b5y < 100)) && (b5x > -100)) && (b5x < 100)) { ball5._y = ball5._y - (b5y / (10 + random(3))); ball5._x = ball5._x - (b5x / (10 + random(3))); } b6y = _ymouse - ball6._y; b6x = _xmouse - ball6._x; if ((((b6y > -100) && (b6y < 100)) && (b6x > -100)) && (b6x < 100)) { ball6._y = ball6._y - (b6y / (10 + random(3))); ball6._x = ball6._x - (b6x / (10 + random(3))); } b7y = _ymouse - ball7._y; b7x = _xmouse - ball7._x; if ((((b7y > -100) && (b7y < 100)) && (b7x > -100)) && (b7x < 100)) { ball7._y = ball7._y - (b7y / (10 + random(3))); ball7._x = ball7._x - (b7x / (10 + random(3))); } b8y = _ymouse - ball8._y; b8x = _xmouse - ball8._x; if ((((b8y > -100) && (b8y < 100)) && (b8x > -100)) && (b8x < 100)) { ball8._y = ball8._y - (b8y / (10 + random(3))); ball8._x = ball8._x - (b8x / (10 + random(3))); } b9y = _ymouse - ball9._y; b9x = _xmouse - ball9._x; if ((((b9y > -100) && (b9y < 100)) && (b9x > -100)) && (b9x < 100)) { ball9._y = ball9._y - (b9y / (10 + random(3))); ball9._x = ball9._x - (b9x / (10 + random(3))); } b10y = _ymouse - ball10._y; b10x = _xmouse - ball10._x; if ((((b10y > -100) && (b10y < 100)) && (b10x > -100)) && (b10x < 100)) { ball10._y = ball10._y - (b10y / (10 + random(3))); ball10._x = ball10._x - (b10x / (10 + random(3))); } b11y = _ymouse - ball11._y; b11x = _xmouse - ball11._x; if ((((b11y > -100) && (b11y < 100)) && (b11x > -100)) && (b11x < 100)) { ball11._y = ball11._y - (b11y / (10 + random(3))); ball11._x = ball11._x - (b11x / (10 + random(3))); } if (ball1._y > (400 - ball1._height)) { ball1._y = 400 - ball1._height; } if (ball1._x > (550 - ball1._width)) { ball1._x = 550 - ball1._width; } if (ball1._y < ball1._height) { ball1._y = ball1._height; } if (ball1._x < ball1._width) { ball1._x = ball1._width; } if (ball2._y > (400 - ball2._height)) { ball2._y = 400 - ball2._height; } if (ball2._x > (550 - ball2._width)) { ball2._x = 550 - ball2._width; } if (ball2._y < ball2._height) { ball2._y = ball2._height; } if (ball2._x < ball2._width) { ball2._x = ball2._width; } if (ball3._y > (400 - ball3._height)) { ball3._y = 400 - ball3._height; } if (ball3._x > (550 - ball3._width)) { ball3._x = 550 - ball3._width; } if (ball3._y < ball3._height) { ball3._y = ball3._height; } if (ball3._x < ball3._width) { ball3._x = ball3._width; } if (ball4._y > (400 - ball4._height)) { ball4._y = 400 - ball4._height; } if (ball4._x > (550 - ball4._width)) { ball4._x = 550 - ball4._width; } if (ball4._y < ball4._height) { ball4._y = ball4._height; } if (ball4._x < ball4._width) { ball4._x = ball4._width; } if (ball5._y > (400 - ball5._height)) { ball5._y = 400 - ball5._height; } if (ball5._x > (550 - ball5._width)) { ball5._x = 550 - ball5._width; } if (ball5._y < ball5._height) { ball5._y = ball5._height; } if (ball5._x < ball5._width) { ball5._x = ball5._width; } if (ball6._y > (400 - ball6._height)) { ball6._y = 400 - ball6._height; } if (ball6._x > (550 - ball6._width)) { ball6._x = 550 - ball6._width; } if (ball6._y < ball6._height) { ball6._y = ball6._height; } if (ball6._x < ball6._width) { ball6._x = ball6._width; } if (ball7._y > (400 - ball7._height)) { ball7._y = 400 - ball7._height; } if (ball7._x > (550 - ball7._width)) { ball7._x = 550 - ball7._width; } if (ball7._y < ball7._height) { ball7._y = ball7._height; } if (ball7._x < ball7._width) { ball7._x = ball7._width; } if (ball8._y > (400 - ball8._height)) { ball8._y = 400 - ball8._height; } if (ball8._x > (550 - ball8._width)) { ball8._x = 550 - ball8._width; } if (ball8._y < ball8._height) { ball8._y = ball8._height; } if (ball8._x < ball8._width) { ball8._x = ball8._width; } if (ball9._y > (400 - ball9._height)) { ball9._y = 400 - ball9._height; } if (ball9._x > (550 - ball9._width)) { ball9._x = 550 - ball9._width; } if (ball9._y < ball9._height) { ball9._y = ball9._height; } if (ball9._x < ball9._width) { ball9._x = ball9._width; } if (ball10._y > (400 - ball10._height)) { ball10._y = 400 - ball10._height; } if (ball10._x > (550 - ball10._width)) { ball10._x = 550 - ball10._width; } if (ball10._y < ball10._height) { ball10._y = ball10._height; } if (ball10._x < ball10._width) { ball10._x = ball10._width; } if (ball11._y > (400 - ball11._height)) { ball11._y = 400 - ball11._height; } if (ball11._x > (550 - ball11._width)) { ball11._x = 550 - ball11._width; } if (ball11._y < ball11._height) { ball11._y = ball11._height; } if (ball11._x < ball11._width) { ball11._x = ball11._width; } time = 0; sec = 0; min = 0; secs = 0;
Frame 3
gotoAndPlay (2);
Frame 10
var down = 365; var up = 35; var left = 35; var right = 515;
Frame 11
if (Key.isDown(38)) { u._y = u._y - 15; } if (Key.isDown(40)) { u._y = u._y + 15; } if (Key.isDown(39)) { u._x = u._x + 15; } if (Key.isDown(37)) { u._x = u._x - 15; } if (((((border == 1) && (u._y > 365)) || (u._y < 35)) || (u._x < 35)) || (u._x > 515)) { gotoAndStop (13); } u._rotation = u._rotation + 5; time = time + 1; if (time == 20) { time = 0; sec = sec + 1; secs = secs + 1; } if (sec == 60) { sec = 0; min = min + 1; } if (secs < 15) { u._y = u._y + 5; level.text = "This is Level 00"; if ((border = 1)) { code.text = "There is no code for this level"; } description.text = "Normal Gravity"; } if ((secs >= 15) && (secs < 30)) { u._y = u._y - 5; level.text = "This is Level 01"; code.text = "There is no code for this level"; description.text = "Reverse Gravity"; } if ((secs >= 30) && (secs < 45)) { u._y = u._y + 10; level.text = "This is Level 02"; code.text = "There is no code for this level"; description.text = "Double Gravity"; } if ((secs >= 45) && (secs < 60)) { u._x = (u._x + 3) + random(2); u._y = (u._y + random(5)) - 2; level.text = "This is Level 03"; code.text = "There is no code for this level"; description.text = "Light Eastward Winds"; } if ((secs >= 60) && (secs < 90)) { u._x = (u._x - 3) - random(2); u._y = (u._y + random(5)) - 6; level.text = "This is Level 04"; code.text = "There is no code for this level"; description.text = "Light Northwest Winds"; } if ((secs >= 90) && (secs < 105)) { u._x = u._x - random(2); u._y = u._y - 5; level.text = "This is Level 05"; code.text = "There is no code for this level"; description.text = "Reverse Gravity With Westward Drift"; } if ((secs >= 105) && (secs < 120)) { u._x = (u._x - random(3)) - 1; u._y = u._y + 10; level.text = "This is Level 06"; code.text = "There is no code for this level"; description.text = "Double Gravity With Random Drift"; } if ((secs >= 120) && (secs < 150)) { u._y = u._y - 10; level.text = "This is Level 07"; code.text = "There is no code for this level"; description.text = "Reverse Double Gravity"; } if ((secs >= 150) && (secs < 165)) { u._x = (u._x + 5) + random(4); u._y = u._y + 5; level.text = "This is Level 08"; code.text = "There is no code for this level"; description.text = "Normal Gravity With Strong Eastward Winds"; } if ((secs >= 165) && (secs < 180)) { if (random(2) == 1) { u._x = (u._x + 3) + random(3); } else { u._x = u._x - (3 + random(3)); } u._y = u._y + 10; level.text = "This is Level 09"; code.text = "There is no code for this level"; description.text = "Double Gravity With Weak Random Winds"; } if ((secs >= 180) && (secs < 210)) { u._y = u._y + 5; level.text = "This is Level 10"; code.text = "There is no code for this level"; description.text = "Rest Level"; } if ((secs >= 210) && (secs < 225)) { u._x = u._x - 10; level.text = "This is Level 11"; code.text = "There is no code for this level"; description.text = "Double Westward Gravity"; } if ((secs >= 225) && (secs < 240)) { u._y = (u._y + 3.5) + random(2); u._x = (u._x - 13.5) - random(2); level.text = "This is Level 12"; code.text = "There is no code for this level"; description.text = "Double Gravity With Light Southeast Winds"; } if ((secs >= 240) && (secs < 270)) { u._y = (u._y - 3.5) - random(2); u._x = (u._x - 13.5) - random(2); level.text = "This is Level 13"; code.text = "There is no code for this level"; description.text = "Double Reverse Gravity With Light Southeast Winds"; } if ((secs >= 270) && (secs < 285)) { u._y = (u._y - random(70)) + 30; u._x = (u._x - random(70)) + 30; level.text = "This is Level 14"; code.text = "There is no code for this level"; description.text = "Weak Random Gravity"; } if ((secs >= 285) && (secs < 300)) { u._y = (u._y - random(70)) + 30; u._x = (u._x - random(70)) + 30; level.text = "This is Level 15"; code.text = "There is no code for this level"; description.text = "More Weak Random Gravity"; } if ((secs >= 300) && (secs < 315)) { u._y = (u._y - random(140)) + 60; u._x = (u._x - random(140)) + 60; level.text = "This is Level 16"; code.text = "There is no code for this level"; description.text = "Strong Random Gravity"; } if ((secs >= 315) && (secs < 330)) { u._y = u._y - 14; u._x = u._x - 14; level.text = "This is Level 17"; code.text = "There is no code for this level"; description.text = "Southwest Triple Gravity"; } if ((secs >= 315) && (secs < 330)) { u._y = u._y + random(14); u._x = u._x + random(14); level.text = "This is Level 18"; code.text = "There is no code for this level"; description.text = "Random Northeast Winds"; } if ((secs >= 330) && (secs < 345)) { u._y = u._y + 10; u._x = u._x - 6; level.text = "This is Level 19"; code.text = "There is no code for this level"; description.text = "Strong West Winds With Double Gravity"; } if ((secs >= 345) && (secs < 390)) { u._y = u._y - random(10); u._x = u._x - 6; level.text = "This is Level 20"; if (border == 1) { code.text = "There is no code for this level"; } description.text = "Reverse Random Gravity With Winds"; } if (secs == 400) { secs = 0; gotoAndPlay (15); } timing.seconds.text = sec + " seconds"; timing.minutes.text = min + " minutes";
Frame 12
gotoAndPlay (11);
Frame 13
u._x = 237.6; u._y = 81;
Symbol 15 Button
on (release) { getURL ("http://www.albinoblacksheep.com/", "_blank"); }
Symbol 21 Button
on (release) { gotoAndPlay (10); }
Symbol 26 Button
on (release) { gotoAndStop (5); }
Symbol 32 Button
on (release) { gotoAndPlay (1); }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:11
Symbol 3 ShapeTweeningUsed by:10
Symbol 4 ShapeTweeningUsed by:10
Symbol 5 ShapeTweeningUsed by:10
Symbol 6 ShapeTweeningUsed by:10
Symbol 7 ShapeTweeningUsed by:10
Symbol 8 ShapeTweeningUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:3 4 5 6 7 8 9Used by:11
Symbol 11 MovieClipUses:2 10Used by:Timeline
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14 15
Symbol 14 MovieClipUses:13Used by:15
Symbol 15 ButtonUses:13 14Used by:Timeline
Symbol 16 GraphicUsed by:21 22 32
Symbol 17 FontUsed by:18 23 29 30 34 35 36 37 38 39 43 44 45 46 48 50
Symbol 18 TextUses:17Used by:21 26 32
Symbol 19 GraphicUsed by:21 24 32
Symbol 20 GraphicUsed by:21
Symbol 21 ButtonUses:16 18 19 20Used by:Timeline
Symbol 22 MovieClipUses:16Used by:26
Symbol 23 TextUses:17Used by:26
Symbol 24 MovieClipUses:19Used by:26
Symbol 25 GraphicUsed by:26
Symbol 26 ButtonUses:22 23 24 25 18Used by:Timeline
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:42  Timeline
Symbol 29 TextUses:17Used by:Timeline
Symbol 30 TextUses:17Used by:32
Symbol 31 GraphicUsed by:32
Symbol 32 ButtonUses:16 30 19 31 18Used by:Timeline
Symbol 33 GraphicUsed by:Timeline
Symbol 34 EditableTextUses:17Used by:Timeline
Symbol 35 EditableTextUses:17Used by:Timeline
Symbol 36 TextUses:17Used by:Timeline
Symbol 37 TextUses:17Used by:Timeline
Symbol 38 TextUses:17Used by:Timeline
Symbol 39 TextUses:17Used by:Timeline
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:49  Timeline
Symbol 42 MovieClipUses:28Used by:Timeline
Symbol 43 EditableTextUses:17Used by:47
Symbol 44 EditableTextUses:17Used by:47
Symbol 45 EditableTextUses:17Used by:47
Symbol 46 EditableTextUses:17Used by:47
Symbol 47 MovieClipUses:43 44 45 46Used by:Timeline
Symbol 48 TextUses:17Used by:Timeline
Symbol 49 MovieClipUses:41Used by:51  Timeline
Symbol 50 TextUses:17Used by:Timeline
Symbol 51 MovieClipUses:49Used by:Timeline

Instance Names

"ball1"Frame 1Symbol 28 MovieClip
"ball10"Frame 1Symbol 28 MovieClip
"ball8"Frame 1Symbol 28 MovieClip
"ball5"Frame 1Symbol 28 MovieClip
"ball9"Frame 1Symbol 28 MovieClip
"ball7"Frame 1Symbol 28 MovieClip
"ball6"Frame 1Symbol 28 MovieClip
"ball11"Frame 1Symbol 28 MovieClip
"ball2"Frame 1Symbol 28 MovieClip
"ball3"Frame 1Symbol 28 MovieClip
"ball4"Frame 1Symbol 28 MovieClip
"level"Frame 10Symbol 34 EditableText
"description"Frame 10Symbol 35 EditableText
"u"Frame 10Symbol 41 MovieClip
"border"Frame 10Symbol 42 MovieClip
"timing"Frame 10Symbol 47 MovieClip
"u"Frame 13Symbol 49 MovieClip
"minutes"Symbol 47 MovieClip Frame 1Symbol 43 EditableText
"seconds"Symbol 47 MovieClip Frame 1Symbol 46 EditableText
"u"Symbol 51 MovieClip Frame 1Symbol 49 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.




http://swfchan.com/7/31198/info.shtml
Created: 18/5 -2019 20:13:24 Last modified: 18/5 -2019 20:13:24 Server time: 14/05 -2024 04:08:49