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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

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Postal Panic.swf

This is the info page for
Flash #31208

(Click the ID number above for more basic data on this flash file.)


Text
a game by isaac williams

DEMO

http://isaacwilliams.net/

not for public release

play more games

ActionScript [AS3]

Section 1
//MD5 (CMG_AS3.MD5) package CMG_AS3 { public class MD5 { public static const HEX_FORMAT_LOWERCASE:uint = 0; public static const HEX_FORMAT_UPPERCASE:uint = 1; public static const BASE64_PAD_CHARACTER_DEFAULT_COMPLIANCE:String = ""; public static const BASE64_PAD_CHARACTER_RFC_COMPLIANCE:String = "="; public static var hexcase:uint = 0; public static var b64pad:String = ""; public static function md5_gg(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn(((_arg2 & _arg4) | (_arg3 & ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function md5_cmn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{ return (safe_add(bit_rol(safe_add(safe_add(_arg2, _arg1), safe_add(_arg4, _arg6)), _arg5), _arg3)); } public static function binl_md5(_arg1:Array, _arg2:Number):Array{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; _arg1[(_arg2 >> 5)] = (_arg1[(_arg2 >> 5)] | (128 << (_arg2 % 32))); _arg1[((((_arg2 + 64) >>> 9) << 4) + 14)] = _arg2; _local3 = 1732584193; _local4 = -271733879; _local5 = -1732584194; _local6 = 271733878; _local7 = 0; while (_local7 < _arg1.length) { _local8 = _local3; _local9 = _local4; _local10 = _local5; _local11 = _local6; _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 0)], 7, -680876936); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 1)], 12, -389564586); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 2)], 17, 606105819); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 3)], 22, -1044525330); _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 4)], 7, -176418897); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 5)], 12, 1200080426); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 6)], 17, -1473231341); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 7)], 22, -45705983); _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 8)], 7, 1770035416); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 9)], 12, -1958414417); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 10)], 17, -42063); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 11)], 22, -1990404162); _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 12)], 7, 1804603682); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 13)], 12, -40341101); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 14)], 17, -1502002290); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 15)], 22, 1236535329); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 1)], 5, -165796510); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 6)], 9, -1069501632); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 11)], 14, 643717713); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 0)], 20, -373897302); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 5)], 5, -701558691); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 10)], 9, 38016083); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 15)], 14, -660478335); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 4)], 20, -405537848); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 9)], 5, 568446438); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 14)], 9, -1019803690); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 3)], 14, -187363961); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 8)], 20, 1163531501); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 13)], 5, -1444681467); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 2)], 9, -51403784); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 7)], 14, 1735328473); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 12)], 20, -1926607734); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 5)], 4, -378558); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 8)], 11, -2022574463); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 11)], 16, 1839030562); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 14)], 23, -35309556); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 1)], 4, -1530992060); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 4)], 11, 1272893353); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 7)], 16, -155497632); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 10)], 23, -1094730640); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 13)], 4, 681279174); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 0)], 11, -358537222); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 3)], 16, -722521979); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 6)], 23, 76029189); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 9)], 4, -640364487); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 12)], 11, -421815835); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 15)], 16, 530742520); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 2)], 23, -995338651); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 0)], 6, -198630844); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 7)], 10, 1126891415); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 14)], 15, -1416354905); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 5)], 21, -57434055); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 12)], 6, 1700485571); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 3)], 10, -1894986606); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 10)], 15, -1051523); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 1)], 21, -2054922799); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 8)], 6, 1873313359); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 15)], 10, -30611744); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 6)], 15, -1560198380); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 13)], 21, 1309151649); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 4)], 6, -145523070); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 11)], 10, -1120210379); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 2)], 15, 718787259); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 9)], 21, -343485551); _local3 = safe_add(_local3, _local8); _local4 = safe_add(_local4, _local9); _local5 = safe_add(_local5, _local10); _local6 = safe_add(_local6, _local11); _local7 = (_local7 + 16); }; return ([_local3, _local4, _local5, _local6]); } public static function str2rstr_utf16le(_arg1:String):String{ var _local2:String; var _local3:Number; _local2 = ""; _local3 = 0; while (_local3 < _arg1.length) { _local2 = (_local2 + String.fromCharCode((_arg1.charCodeAt(_local3) & 0xFF), ((_arg1.charCodeAt(_local3) >>> 8) & 0xFF))); _local3++; }; return (_local2); } public static function hex_hmac_md5(_arg1:String, _arg2:String):String{ return (rstr2hex(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)))); } public static function binl2rstr(_arg1:Array):String{ var _local2:String; var _local3:Number; _local2 = ""; _local3 = 0; while (_local3 < (_arg1.length * 32)) { _local2 = (_local2 + String.fromCharCode(((_arg1[(_local3 >> 5)] >>> (_local3 % 32)) & 0xFF))); _local3 = (_local3 + 8); }; return (_local2); } public static function md5_ff(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn(((_arg2 & _arg3) | (~(_arg2) & _arg4)), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function md5_ii(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn((_arg3 ^ (_arg2 | ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function rstr2binl(_arg1:String):Array{ var _local2:Array; var _local3:Number; _local2 = new Array((_arg1.length >> 2)); _local3 = 0; while (_local3 < _local2.length) { _local2[_local3] = 0; _local3++; }; _local3 = 0; while (_local3 < (_arg1.length * 8)) { _local2[(_local3 >> 5)] = (_local2[(_local3 >> 5)] | ((_arg1.charCodeAt((_local3 / 8)) & 0xFF) << (_local3 % 32))); _local3 = (_local3 + 8); }; return (_local2); } public static function md5_vm_test():Boolean{ return ((hex_md5("abc") == "900150983cd24fb0d6963f7d28e17f72")); } public static function b64_md5(_arg1:String):String{ return (rstr2b64(rstr_md5(str2rstr_utf8(_arg1)))); } public static function any_hmac_md5(_arg1:String, _arg2:String, _arg3:String):String{ return (rstr2any(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)), _arg3)); } public static function hex_md5(_arg1:String):String{ return (rstr2hex(rstr_md5(str2rstr_utf8(_arg1)))); } public static function bit_rol(_arg1:Number, _arg2:Number):Number{ return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2)))); } public static function encrypt(_arg1:String):String{ return (hex_md5(_arg1)); } public static function md5_hh(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn(((_arg2 ^ _arg3) ^ _arg4), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function rstr2hex(_arg1:String):String{ var _local2:String; var _local3:String; var _local4:Number; var _local5:Number; _local2 = (hexcase) ? "0123456789ABCDEF" : "0123456789abcdef"; _local3 = ""; _local5 = 0; while (_local5 < _arg1.length) { _local4 = _arg1.charCodeAt(_local5); _local3 = (_local3 + (_local2.charAt(((_local4 >>> 4) & 15)) + _local2.charAt((_local4 & 15)))); _local5++; }; return (_local3); } public static function any_md5(_arg1:String, _arg2:String):String{ return (rstr2any(rstr_md5(str2rstr_utf8(_arg1)), _arg2)); } public static function b64_hmac_md5(_arg1:String, _arg2:String):String{ return (rstr2b64(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)))); } public static function rstr2b64(_arg1:String):String{ var _local2:String; var _local3:String; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local2 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; _local3 = ""; _local4 = _arg1.length; _local5 = 0; while (_local5 < _local4) { _local6 = (((_arg1.charCodeAt(_local5) << 16) | (((_local5 + 1) < _local4)) ? (_arg1.charCodeAt((_local5 + 1)) << 8) : 0) | (((_local5 + 2) < _local4)) ? _arg1.charCodeAt((_local5 + 2)) : 0); _local7 = 0; while (_local7 < 4) { if (((_local5 * 8) + (_local7 * 6)) > (_arg1.length * 8)){ _local3 = (_local3 + b64pad); } else { _local3 = (_local3 + _local2.charAt(((_local6 >>> (6 * (3 - _local7))) & 63))); }; _local7++; }; _local5 = (_local5 + 3); }; return (_local3); } public static function safe_add(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; _local3 = ((_arg1 & 0xFFFF) + (_arg2 & 0xFFFF)); _local4 = (((_arg1 >> 16) + (_arg2 >> 16)) + (_local3 >> 16)); return (((_local4 << 16) | (_local3 & 0xFFFF))); } public static function str2rstr_utf8(_arg1:String):String{ var _local2:String; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = ""; _local3 = -1; while (++_local3 < _arg1.length) { _local4 = _arg1.charCodeAt(_local3); _local5 = (((_local3 + 1) < _arg1.length)) ? _arg1.charCodeAt((_local3 + 1)) : 0; if ((((((((0xD800 <= _local4)) && ((_local4 <= 56319)))) && ((0xDC00 <= _local5)))) && ((_local5 <= 57343)))){ _local4 = ((65536 + ((_local4 & 1023) << 10)) + (_local5 & 1023)); _local3++; }; if (_local4 <= 127){ _local2 = (_local2 + String.fromCharCode(_local4)); } else { if (_local4 <= 2047){ _local2 = (_local2 + String.fromCharCode((192 | ((_local4 >>> 6) & 31)), (128 | (_local4 & 63)))); } else { if (_local4 <= 0xFFFF){ _local2 = (_local2 + String.fromCharCode((224 | ((_local4 >>> 12) & 15)), (128 | ((_local4 >>> 6) & 63)), (128 | (_local4 & 63)))); } else { if (_local4 <= 2097151){ _local2 = (_local2 + String.fromCharCode((240 | ((_local4 >>> 18) & 7)), (128 | ((_local4 >>> 12) & 63)), (128 | ((_local4 >>> 6) & 63)), (128 | (_local4 & 63)))); }; }; }; }; }; return (_local2); } public static function rstr_hmac_md5(_arg1:String, _arg2:String):String{ var _local3:Array; var _local4:Array; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = rstr2binl(_arg1); if (_local3.length > 16){ _local3 = binl_md5(_local3, (_arg1.length * 8)); }; _local4 = new Array(16); _local5 = new Array(16); _local6 = 0; while (_local6 < 16) { _local4[_local6] = (_local3[_local6] ^ 909522486); _local5[_local6] = (_local3[_local6] ^ 1549556828); _local6++; }; _local7 = binl_md5(_local4.concat(rstr2binl(_arg2)), (0x0200 + (_arg2.length * 8))); return (binl2rstr(binl_md5(_local5.concat(_local7), (0x0200 + 128)))); } public static function str2rstr_utf16be(_arg1:String):String{ var _local2:String; var _local3:Number; _local2 = ""; _local3 = 0; while (_local3 < _arg1.length) { _local2 = (_local2 + String.fromCharCode(((_arg1.charCodeAt(_local3) >>> 8) & 0xFF), (_arg1.charCodeAt(_local3) & 0xFF))); _local3++; }; return (_local2); } public static function rstr2any(_arg1:String, _arg2:String):String{ var _local3:Number; var _local4:Array; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Array; var _local9:Array; var _local10:String; _local3 = _arg2.length; _local4 = []; _local9 = new Array((_arg1.length / 2)); _local5 = 0; while (_local5 < _local9.length) { _local9[_local5] = ((_arg1.charCodeAt((_local5 * 2)) << 8) | _arg1.charCodeAt(((_local5 * 2) + 1))); _local5++; }; while (_local9.length > 0) { _local8 = []; _local7 = 0; _local5 = 0; while (_local5 < _local9.length) { _local7 = ((_local7 << 16) + _local9[_local5]); _local6 = Math.floor((_local7 / _local3)); _local7 = (_local7 - (_local6 * _local3)); if ((((_local8.length > 0)) || ((_local6 > 0)))){ _local8[_local8.length] = _local6; }; _local5++; }; _local4[_local4.length] = _local7; _local9 = _local8; }; _local10 = ""; _local5 = (_local4.length - 1); while (_local5 >= 0) { _local10 = (_local10 + _arg2.charAt(_local4[_local5])); _local5--; }; return (_local10); } public static function rstr_md5(_arg1:String):String{ return (binl2rstr(binl_md5(rstr2binl(_arg1), (_arg1.length * 8)))); } } }//package CMG_AS3
Section 2
//ScoreSubmitter (CMG_AS3.ScoreSubmitter) package CMG_AS3 { import flash.events.*; import flash.net.*; public class ScoreSubmitter extends EventDispatcher { private var m_UrlLoader:URLLoader;// = null public static const RETURNCODE_SUCCESS = 1; public static const RETURNCODE_REJECTED = 2; public static const RETURNCODE_INTERNALERROR = 5; public static const URL_SUBMITSCORE = "http://scores.crazymonkeygames.com/hs/regscores2.php"; public static const URL_UPDATEGAME = "http://scores.crazymonkeygames.com/hs/pleaseupdate.php"; public static const SCORE_RESPONSE:String = "score_response"; public static const RETURNCODE_WORKING = 0; public static const RETURNCODE_WRONGVERSION = 3; public static const URL_VIEWSCORES = "http://scores.crazymonkeygames.com/hs/listscores.php"; public static const RETURNCODE_NETWORKERROR = 4; public static var gameVersion:String = ""; public static var gameValidationCode:String = ""; public static var gameId:uint = 0; public function ScoreSubmitter(){ m_UrlLoader = null; super(); } private function onIoError(_arg1:Event){ dispatchEvent(new ServerResponseEvent(SCORE_RESPONSE, RETURNCODE_NETWORKERROR)); } public function submitScore(_arg1:String, _arg2:Number, _arg3:String=null):void{ var _local4:*; var _local5:URLRequest; _arg1 = Utilities.trim(_arg1); gameVersion = Utilities.trim(gameVersion); if (_arg3 == null){ _arg3 = ""; } else { _arg3 = Utilities.trim(_arg3); }; gameValidationCode = Utilities.trim(gameValidationCode); if ((((((gameId < 1)) || ((gameVersion == "")))) || ((gameValidationCode == "")))){ trace("ERROR: CMG_AS3.ScoreSubmitter.submitScore: gameId, gameVersion, or gameValidationCode member variables were not set before calling this function!"); dispatchEvent(new ServerResponseEvent(SCORE_RESPONSE, RETURNCODE_REJECTED)); return; }; dispatchEvent(new ServerResponseEvent(SCORE_RESPONSE, RETURNCODE_WORKING)); _local4 = new URLVariables(); _local4.name = _arg1; _local4.score = _arg2; _local4.gameId = gameId; _local4.gameVersion = gameVersion; _local4.special = _arg3; _local4.key = MD5.encrypt(((((((((_arg1 + "|") + _arg2) + "|") + gameId) + "|") + _arg3) + "|") + gameValidationCode)); _local5 = new URLRequest(URL_SUBMITSCORE); _local5.method = URLRequestMethod.POST; _local5.data = _local4; m_UrlLoader = new URLLoader(); m_UrlLoader.addEventListener("complete", onComplete); m_UrlLoader.addEventListener("ioError", onIoError); m_UrlLoader.load(_local5); } private function onComplete(_arg1:Event):void{ var _local2:URLVariables; var _local3:*; _local2 = new URLVariables(m_UrlLoader.data.replace("&", "")); _local3 = Utilities.trim(_local2.ok); if (_local3 == 1){ dispatchEvent(new ServerResponseEvent(SCORE_RESPONSE, RETURNCODE_SUCCESS)); } else { if (_local3 == 0){ dispatchEvent(new ServerResponseEvent(SCORE_RESPONSE, RETURNCODE_REJECTED)); } else { if (_local3 == 2){ dispatchEvent(new ServerResponseEvent(SCORE_RESPONSE, RETURNCODE_WRONGVERSION)); } else { dispatchEvent(new ServerResponseEvent(SCORE_RESPONSE, RETURNCODE_INTERNALERROR)); }; }; }; } public static function loadHighScorePage():void{ Utilities.goToUrl(((URL_VIEWSCORES + "?id=") + gameId)); } public static function loadUpdatePage(){ Utilities.goToUrl(((URL_VIEWSCORES + "?id=") + gameId)); } } }//package CMG_AS3
Section 3
//ServerResponseEvent (CMG_AS3.ServerResponseEvent) package CMG_AS3 { import flash.events.*; public class ServerResponseEvent extends Event { public var returnCode:uint; public function ServerResponseEvent(_arg1:String, _arg2:uint){ super(_arg1, false, false); returnCode = _arg2; } } }//package CMG_AS3
Section 4
//Utilities (CMG_AS3.Utilities) package CMG_AS3 { import flash.net.*; import flash.external.*; import flash.system.*; public class Utilities { public static function trim(_arg1:String):String{ var _local2:*; var _local3:*; _local2 = 0; while (_arg1.charCodeAt(_local2) < 33) { _local2++; }; _local3 = (_arg1.length - 1); while (_arg1.charCodeAt(_local3) < 33) { _local3--; }; return (_arg1.substring(_local2, (_local3 + 1))); } public static function goToUrl(_arg1:String):void{ var success:Boolean; var url = _arg1; success = false; if (((ExternalInterface.available) && (!((Capabilities.playerType == "External"))))){ try { ExternalInterface.call("window.open", url, "win", ""); success = true; } catch(error:Error) { } catch(error:SecurityError) { }; }; if (success != true){ navigateToURL(new URLRequest(url), "_BLANK"); }; } } }//package CMG_AS3
Section 5
//EnemyMine_explode_9 (PostalPanic_fla.EnemyMine_explode_9) package PostalPanic_fla { import flash.display.*; public dynamic class EnemyMine_explode_9 extends MovieClip { public function EnemyMine_explode_9(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package PostalPanic_fla
Section 6
//load_barMC_82 (PostalPanic_fla.load_barMC_82) package PostalPanic_fla { import flash.display.*; public dynamic class load_barMC_82 extends MovieClip { public var bar:MovieClip; } }//package PostalPanic_fla
Section 7
//mainChar_eye_24 (PostalPanic_fla.mainChar_eye_24) package PostalPanic_fla { import flash.display.*; public dynamic class mainChar_eye_24 extends MovieClip { public function mainChar_eye_24(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package PostalPanic_fla
Section 8
//mainChar_mouth_23 (PostalPanic_fla.mainChar_mouth_23) package PostalPanic_fla { import flash.display.*; public dynamic class mainChar_mouth_23 extends MovieClip { public function mainChar_mouth_23(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package PostalPanic_fla
Section 9
//monkey_blink_88 (PostalPanic_fla.monkey_blink_88) package PostalPanic_fla { import flash.display.*; public dynamic class monkey_blink_88 extends MovieClip { public function monkey_blink_88(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package PostalPanic_fla
Section 10
//prefect_mouth_22 (PostalPanic_fla.prefect_mouth_22) package PostalPanic_fla { import flash.display.*; public dynamic class prefect_mouth_22 extends MovieClip { public function prefect_mouth_22(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package PostalPanic_fla
Section 11
//Preloader_72 (PostalPanic_fla.Preloader_72) package PostalPanic_fla { import flash.display.*; public dynamic class Preloader_72 extends MovieClip { public var bar:MovieClip; public function Preloader_72(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package PostalPanic_fla
Section 12
//Sherrif_eye_26 (PostalPanic_fla.Sherrif_eye_26) package PostalPanic_fla { import flash.display.*; public dynamic class Sherrif_eye_26 extends MovieClip { public function Sherrif_eye_26(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package PostalPanic_fla
Section 13
//Sherrif_mouth_25 (PostalPanic_fla.Sherrif_mouth_25) package PostalPanic_fla { import flash.display.*; public dynamic class Sherrif_mouth_25 extends MovieClip { public function Sherrif_mouth_25(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package PostalPanic_fla
Section 14
//BackgroundImg (BackgroundImg) package { import flash.display.*; public dynamic class BackgroundImg extends MovieClip { } }//package
Section 15
//BattleMusic (BattleMusic) package { import flash.media.*; public dynamic class BattleMusic extends Sound { } }//package
Section 16
//BluePrint (BluePrint) package { import flash.display.*; public dynamic class BluePrint extends MovieClip { } }//package
Section 17
//Boss (Boss) package { import flash.display.*; import flash.geom.*; public class Boss extends Sprite { public var shootDelayCurr:int;// = 0 private var px:Number;// = 0 private var py:Number;// = 0 public var gunOffset:Point; private var hp:Number;// = 100 public var gunOffX:int;// = 0 public var gunOffY:int;// = 0 public var type:String; private var speed:Number;// = 1 public var gun; private var p; public var shootDelay:int;// = 40 private var _damage:Number;// = 1 private var behaveChange:Number;// = 0.05 public var vx:Number;// = -1 public var vy:Number;// = 0 private var deadRot:Number;// = 0 private var takeDamage:Boolean;// = false public var gunArray:Array; private var behaveCurr:Number;// = 0 public function Boss(_arg1:int, _arg2, _arg3, _arg4:Array, _arg5:int, _arg6:int, _arg7:int=40, _arg8:int=100, _arg9:String="boss"){ vx = -1; vy = 0; px = 0; py = 0; speed = 1; behaveCurr = 0; behaveChange = 0.05; gunOffX = 0; gunOffY = 0; _damage = 1; gunArray = new Array(); gunOffset = new Point(); shootDelay = 40; shootDelayCurr = 0; hp = 100; deadRot = 0; takeDamage = false; super(); if (_arg2 != null){ addChild(_arg2); }; gun = _arg3; addChild(gun); px = 600; py = _arg1; this.x = px; this.y = py; speed = 1.5; hp = 10; _damage = 2; gunArray = _arg4; gunOffX = _arg5; gunOffY = _arg6; shootDelay = _arg7; hp = _arg8; type = _arg9; } public function get damage():Number{ return (_damage); } public function update():void{ var _local1:ColorTransform; if (px > (600 - (this.width + 20))){ px = (px + vx); }; py = (py + vy); this.x = px; this.y = py; gunOffset.x = (px + gunOffX); gunOffset.y = (py + gunOffY); _local1 = new ColorTransform(); if (takeDamage){ _local1.redOffset = 230; _local1.blueOffset = 170; _local1.greenOffset = 50; takeDamage = false; }; this.transform.colorTransform = _local1; } public function get alive():Boolean{ if (hp > 0){ return (true); }; return (false); } public function giveDamage(_arg1:Number):void{ if (hp > 0){ hp = (hp - _arg1); takeDamage = true; }; } } }//package
Section 18
//Bullet (Bullet) package { import flash.display.*; public class Bullet extends Sprite { private var px:Number;// = 0 private var py:Number;// = 0 private var _type:String; private var _damage:Number;// = 1 public var vx:Number;// = 0 public var vy:Number;// = 0 public function Bullet(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Number, _arg7:Number){ var _local8:BulletImg; px = 0; py = 0; vx = 0; vy = 0; _damage = 1; super(); _type = _arg5; _local8 = new BulletImg(); _local8.gotoAndStop(_arg5); _damage = _arg6; addChild(_local8); vx = (_arg1 * _arg7); vy = (_arg2 * _arg7); px = _arg3; py = _arg4; this.x = px; this.y = py; } public function get type():String{ return (_type); } public function get damage():Number{ return (_damage); } public function update():void{ px = (px + vx); py = (py + vy); this.x = px; this.y = py; } } }//package
Section 19
//BulletImg (BulletImg) package { import flash.display.*; public dynamic class BulletImg extends MovieClip { } }//package
Section 20
//CharacterImg (CharacterImg) package { import flash.display.*; public dynamic class CharacterImg extends MovieClip { public var eye:MovieClip; public var mouth:MovieClip; public function CharacterImg(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 21
//CMG_Logo_Animation (CMG_Logo_Animation) package { import flash.display.*; public dynamic class CMG_Logo_Animation extends MovieClip { public var hp:MovieClip; public var loader:MovieClip; public function CMG_Logo_Animation(){ addFrameScript(0, frame1, 80, frame81); } function frame81(){ stop(); } function frame1(){ gotoAndPlay(2); } } }//package
Section 22
//Crate (Crate) package { import flash.display.*; public dynamic class Crate extends MovieClip { } }//package
Section 23
//Cutscene (Cutscene) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import flash.filters.*; public class Cutscene extends Sprite { private var char1Target:int;// = 120 private var currentNode:uint;// = 0 private var conversationSprite:Sprite; private var playSound:Boolean;// = true private var bgImg:Bitmap; private var char2Target:int;// = 480 private var fade:Number;// = 0.05 private var char1Clr:uint; private var char1:CharacterImg; private var char2:CharacterImg; private var _parent:Object; private var directions1:Array; private var directions2:Array; private var convTarget:int;// = 75 private var char2Clr:uint; private var moveSpeed:Number;// = 0.1 public function Cutscene(_arg1:String, _arg2:String, _arg3:Array, _arg4:Array, _arg5:uint, _arg6:uint, _arg7){ var _local8:Sprite; var _local9:CutsceneNext; moveSpeed = 0.1; directions1 = new Array(); directions2 = new Array(); currentNode = 0; char1Target = 120; char2Target = 480; convTarget = 75; conversationSprite = new Sprite(); bgImg = new Bitmap(); fade = 0.05; playSound = true; super(); directions1 = _arg3; directions2 = _arg4; char1Clr = _arg5; char2Clr = _arg6; _parent = _arg7; char1 = new CharacterImg(); char2 = new CharacterImg(); addChild(bgImg); _local8 = new Sprite(); addChild(_local8); _local8.graphics.beginFill(0xFFFFFF, 0.4); _local8.graphics.drawRect(260, 45, 96, 32); _local8.graphics.endFill(); addChild(char1); addChild(char2); char1.gotoAndStop(_arg1); char2.gotoAndStop(_arg2); conversationSprite.x = 300; conversationSprite.y = 0; addChild(conversationSprite); addEventListener(Event.ADDED_TO_STAGE, onAdded); char1.x = -100; char2.x = 700; char2.scaleX = -1; _local9 = new CutsceneNext(); addChild(_local9); _local9.x = 280; _local9.y = 50; _local9.buttonMode = true; _local9.gotoAndStop("next"); _local9.addEventListener(MouseEvent.MOUSE_OVER, mOverButton, false, 0, true); _local9.addEventListener(MouseEvent.MOUSE_OUT, mOutButton, false, 0, true); _local9.addEventListener(MouseEvent.CLICK, nextButtonPress, false, 0, true); _local9 = new CutsceneNext(); addChild(_local9); _local9.x = 310; _local9.y = 50; _local9.buttonMode = true; _local9.gotoAndStop("skip"); _local9.addEventListener(MouseEvent.MOUSE_OVER, mOverButton, false, 0, true); _local9.addEventListener(MouseEvent.MOUSE_OUT, mOutButton, false, 0, true); _local9.addEventListener(MouseEvent.CLICK, skipButtonPress, false, 0, true); } private function changeExpressions():void{ if (((!((char1.eye == null))) && (!((directions1[currentNode].eye == null))))){ char1.eye.gotoAndStop(directions1[currentNode].eye); }; if (((!((char1.mouth == null))) && (!((directions1[currentNode].mouth == null))))){ char1.mouth.gotoAndStop(directions1[currentNode].mouth); }; if (((!((char2.eye == null))) && (!((directions2[currentNode].eye == null))))){ char2.eye.gotoAndStop(directions2[currentNode].eye); }; if (((!((char2.mouth == null))) && (!((directions2[currentNode].mouth == null))))){ char2.mouth.gotoAndStop(directions2[currentNode].mouth); }; } private function displayText():void{ var _local1:CutsceneText; if (directions1[currentNode].text != null){ _local1 = new CutsceneText(directions1[currentNode].text, char1Clr); _local1.x = (-(_local1.width) - 10); _local1.y = (currentNode * -60); conversationSprite.addChild(_local1); }; if (directions2[currentNode].text != null){ _local1 = new CutsceneText(directions2[currentNode].text, char2Clr); _local1.x = 10; _local1.y = (currentNode * -60); conversationSprite.addChild(_local1); }; convTarget = (convTarget + 60); } private function skipButtonPress(_arg1:MouseEvent):void{ currentNode = (directions1.length + 100); update(); } private function nextButtonPress(_arg1:MouseEvent):void{ update(); } private function onAdded(_arg1:Event):void{ _parent = this.parent; bgImg.bitmapData = new BitmapData(600, 300, false, 0); bgImg.bitmapData.draw(this.parent); bgImg.bitmapData.applyFilter(bgImg.bitmapData, new Rectangle(0, 0, 600, 300), new Point(0, 0), new BlurFilter(8, 8, 5)); bgImg.alpha = 0; addEventListener(Event.ENTER_FRAME, run); stage.addEventListener(KeyboardEvent.KEY_DOWN, kPressed); currentNode = 0; conversationSprite.y = 0; changeExpressions(); displayText(); playSound = _parent.playSound; } private function mOverButton(_arg1:MouseEvent):void{ var _local2:Number; var _local3:Sound_ButtonOver; _local2 = 1.2; _arg1.target.transform.colorTransform = new ColorTransform(_local2, _local2, _local2); if (playSound){ _local3 = new Sound_ButtonOver(); _local3.play(); }; } private function mOutButton(_arg1:MouseEvent):void{ _arg1.target.transform.colorTransform = new ColorTransform(); } private function run(_arg1:Event):void{ var _local2:Number; _local2 = (char1Target - char1.x); char1.x = (char1.x + (_local2 * moveSpeed)); _local2 = (char2Target - char2.x); char2.x = (char2.x + (_local2 * moveSpeed)); _local2 = (convTarget - conversationSprite.y); conversationSprite.y = (conversationSprite.y + (_local2 * moveSpeed)); if ((((fade > 0)) && ((bgImg.alpha < 1)))){ bgImg.alpha = (bgImg.alpha + fade); }; if ((((fade < 0)) && ((bgImg.alpha > 0)))){ bgImg.alpha = (bgImg.alpha + fade); }; if (((((finishedDirections) && ((bgImg.alpha <= 0)))) && ((fade < 0)))){ cleanUp(); }; } private function kPressed(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.SPACE){ update(); }; } private function update():void{ var _local1:Sound_ButtonPress; currentNode++; if (finishedDirections){ char1Target = -200; char2Target = 800; convTarget = -(conversationSprite.height); fade = -0.05; moveSpeed = 0.05; } else { changeExpressions(); displayText(); }; if (playSound){ _local1 = new Sound_ButtonPress(); _local1.play(); }; } private function cleanUp(){ removeChild(conversationSprite); conversationSprite = new Sprite(); conversationSprite.x = 300; conversationSprite.y = 0; addChild(conversationSprite); char1.x = -100; char2.x = 700; char1Target = 120; char2Target = 480; convTarget = 75; currentNode = 0; removeEventListener(Event.ENTER_FRAME, run); stage.removeEventListener(KeyboardEvent.KEY_DOWN, kPressed); parent.removeChild(this); _parent.cutsceneDone(); } public function get finishedDirections():Boolean{ if (currentNode < directions1.length){ return (false); }; return (true); } } }//package
Section 24
//CutsceneNext (CutsceneNext) package { import flash.display.*; public dynamic class CutsceneNext extends MovieClip { } }//package
Section 25
//CutsceneNode (CutsceneNode) package { public class CutsceneNode { private var _mouth:String; private var _text:String; private var _eye:String; public function CutsceneNode(_arg1:String=null, _arg2:String=null, _arg3:String=null){ _text = _arg1; _mouth = _arg2; _eye = _arg3; } public function get text():String{ return (_text); } public function get mouth():String{ return (_mouth); } public function get eye():String{ return (_eye); } } }//package
Section 26
//CutscenePack (CutscenePack) package { public class CutscenePack { private var _shooter:Object; private var _main:Object; private static var nerdClr:int = 16377410; private static var drunkClr:int = 6008958; private static var grannyClr:int = 11435441; private static var librarianClr:int = 6904641; private static var prefectClr:int = 0x111111; private static var littlegirlClr:int = 16756655; private static var mainCharClr:int = 5341080; private static var sherrifClr:int = 6997503; private static var oldmanClr:int = 9227481; private static var cryClr:int = 10826296; public function CutscenePack(_arg1, _arg2){ _main = _arg1; _shooter = _arg2; } public function get PREFECT_INTRO():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("Prefect Bathau, I have a letter for you.", "open", "norm")); _local2.push(new CutsceneNode(null, "closed")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Ah, our new mailman!", "smile")); _local1.push(new CutsceneNode("Yes sir! I've just arrived.", "grin", "norm")); _local2.push(new CutsceneNode(null, "smile")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode(null, "smile")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("Well, Gor here will give you the bag of \nundelived letters from our last mailman.", "smile")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("It was recoved from the \nwreckage of his vehicle.", "smile")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("After he poked his nose \nwhere it wasn't welcome.", "smile")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode(null, "closed")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("I hope to have you around longer, \nyou seem like the careful sort.", "smile")); return (new Cutscene("mainChar_letter", "prefect_thug", _local1, _local2, mainCharClr, prefectClr, _shooter)); } public function get DRUNK_CRY_2():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("Letter from Karl.", "unhappy_talk", "happy")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("*sniff*")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("Look at this! Trying make it all \nokay after what he did!")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("It's over!")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("Take this letter. \nIt should make the \nsituation clear to Karl.")); return (new Cutscene("mainChar_letter", "cry", _local1, _local2, mainCharClr, cryClr, _shooter)); } public function get DRUNK_CRY_3():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("Over!??")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("Anita can't just break \nit off like that!")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("...")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Here, -*hic*- take this letter...")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("and make sure Anita reads it.")); return (new Cutscene("mainChar_letter", "drunk", _local1, _local2, mainCharClr, drunkClr, _shooter)); } public function get DRUNK_CRY_4():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("Mail from your ex!", "unhappy_talk", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("Aww... look at this! \nHe's written a poem.")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("'Roses are red,'")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("'Violets are blue,'")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("'When you left I bled,'")); _local1.push(new CutsceneNode(null, "grin", "norm")); _local2.push(new CutsceneNode("'Like you'd punched me with kung fu.'")); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("Karl may be gormless...")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("but he's a sweetie too.")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Here, take this letter for him.")); return (new Cutscene("mainChar_letter", "cry", _local1, _local2, mainCharClr, cryClr, _shooter)); } public function get DRUNK_CRY_5():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("Sounds like Anita is reconsidering.", "open", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Really?? I've gotta -*hic*- go see her.")); _local1.push(new CutsceneNode("Plus maybe sober up.", "grin", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("You're right... *hic*")); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("Take this message to Sam Loxdale.")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("I need his famous cure!!")); return (new Cutscene("mainChar_letter", "drunk", _local1, _local2, mainCharClr, drunkClr, _shooter)); } public function get DRUNK_CRY_6():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("Hey Sam.", "grin", "happy")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "smile", "happy")); _local2.push(new CutsceneNode("Hmf. You again.")); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("What do you want?")); _local1.push(new CutsceneNode("Message from Karl Spencer.", "grin", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode("He needs your famous cure.", "grin", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("Does he now?")); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("Here's a package for \nthe waste of space.")); return (new Cutscene("mainChar_letter", "oldman", _local1, _local2, mainCharClr, oldmanClr, _shooter)); } public function get DRUNK_CRY_1():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("Hey there! Letter for you!", "grin", "happy")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "smile", "happy")); _local2.push(new CutsceneNode("Ha! From Anita.")); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("I haven't been feelin' too great \nsince we had a fight last week.")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("I gotta give her a reply. \nHang around for a few.")); return (new Cutscene("mainChar_letter", "drunk", _local1, _local2, mainCharClr, drunkClr, _shooter)); } public function get MAINSTORY_6():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Finally! The McGuffin Device!")); _local1.push(new CutsceneNode("What's that?", "unhappy_talk", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("It allows us to lower the shields...")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("that the prefect has around \nhimself and Gor his right hand bot.")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("And it is Gor that is \nour next target.")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("Destroy him.")); return (new Cutscene("mainChar_letter", "nerd", _local1, _local2, mainCharClr, nerdClr, _shooter)); } public function get LIBRARIAN_INTRO():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("Package for you.", "grin", "happy")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "closed", "angry")); _local2.push(new CutsceneNode("Finally! My order from the book society.")); _local1.push(new CutsceneNode(null, "closed", "angry")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode("You know the previous mailman \ndied delivering those books?", "unhappy_talk", "angry")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("Yes... I am aware of that.")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("I saw him shot down \nby the prefect's men.")); _local1.push(new CutsceneNode("He was killed by the prefect?", "unhappy_talk", "angry")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("Yes.")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("Perhaps you should talk to our \nsherrif before getting too deeply \ninvolved in local politics.")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("Here's a note for her.")); return (new Cutscene("mainChar_bag", "librarian", _local1, _local2, mainCharClr, librarianClr, _shooter)); } public function get DRUNK_CRY_7():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("Here's the famous cure!", "grin", "happy")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "closed", "happy")); _local2.push(new CutsceneNode("Oh, thanks so much man!")); _local1.push(new CutsceneNode(null, "closed", "happy")); _local2.push(new CutsceneNode("You're such a great guy!")); _local1.push(new CutsceneNode(null, "closed", "happy")); _local2.push(new CutsceneNode("I'd better go see Anita.")); return (new Cutscene("mainChar_bag", "drunk", _local1, _local2, mainCharClr, drunkClr, _shooter)); } public function get OLDMAN_INTRO_1():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("Yes? Whaddaya want?")); _local1.push(new CutsceneNode("Uh, mail for you.", "unhappy_talk", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("It's very late!")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("Try to be on time next time.")); _local1.push(new CutsceneNode("The last mailman was shot down.", "unhappy_talk", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("So they say.")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("Sounds like an excuse to me.")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("Deliver this package to Gareth Beaumains.")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("Try not to lose it.")); _local1.push(new CutsceneNode("Okay, dude!", "grin", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "smile", "angry")); _local2.push(new CutsceneNode("Hrmf.")); return (new Cutscene("mainChar_letter", "oldman", _local1, _local2, mainCharClr, oldmanClr, _shooter)); } public function get OLDMAN_INTRO_2():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("I've got a package for you \nfrom Sam Loxdale.", "open", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Oh, a new toy! Thanks.")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Sam wasn't too grumpy was he?")); _local1.push(new CutsceneNode("Yeh. Pretty grumpy.", "grin", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("Just ignore him. \nThe rest of us do.")); return (new Cutscene("mainChar_letter", "nerd", _local1, _local2, mainCharClr, nerdClr, _shooter)); } public function get MECHANIC_HELP():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("See anything you like?")); _local1.push(new CutsceneNode("I need more firepower.", "open", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode("There's a lot of things \ntrying to kill me out there.", "unhappy_talk", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Well, click on any of the \n'+' buttons to power \nup your ship or gun.")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Once you've powered up your gun, \nclick the gun cards beneath it to \nchoose your firepower.")); _local1.push(new CutsceneNode("Thanks!", "grin", "happy")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("Hey, good luck!")); return (new Cutscene("mainChar_bag", "mechanic", _local1, _local2, mainCharClr, 0x555555, _main)); } public function get GRANNY_LITTLEGIRL_2():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("Hey there!", "grin", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode("I've got a letter for you.", "open", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("Oh, it's from my gramma!")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("I haven't gotten a letter from her \nsince that nasty new prefect came here.")); _local1.push(new CutsceneNode("Really?", "unhappy_talk", "angry")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode("What has he done?", "unhappy_talk", "angry")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("Mummy says he killed the old postman!")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("You'd better be careful, mister.")); return (new Cutscene("mainChar_letter", "littlegirl", _local1, _local2, mainCharClr, littlegirlClr, _shooter)); } public function get GRANNY_OLDMAN_2():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("Letter from Maggie Darinsson", "open", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Heheha.")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("I wonder what the fox has written?")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Hehe.")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("Well? Here's a reply.")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("Now get lost!")); return (new Cutscene("mainChar_letter", "oldman", _local1, _local2, mainCharClr, oldmanClr, _shooter)); } public function get GRANNY_OLDMAN_3():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("Letter for you Ms. Darinsson.", "open", "happy")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "smile", "happy")); _local2.push(new CutsceneNode("Oh, who from?")); _local1.push(new CutsceneNode("Your friend Sam Loxd--", "smile", "happy")); _local2.push(new CutsceneNode("Oh! Thanks! Bye now.")); return (new Cutscene("mainChar_letter", "granny", _local1, _local2, mainCharClr, grannyClr, _shooter)); } public function get GRANNY_OLDMAN_1():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("Your mail, mam! Sorry about the de-", "grin", "happy")); _local2.push(new CutsceneNode("Oh, thanks luv!")); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("I have a letter \nor two for you as well.")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Want to come in for a cuppa?")); _local1.push(new CutsceneNode("No thanks, \nI've gotta be on my way.", "open", "norm")); _local2.push(new CutsceneNode(null)); return (new Cutscene("mainChar_letter", "granny", _local1, _local2, mainCharClr, grannyClr, _shooter)); } public function get MAINSTORY_BOOKDELIVER_1():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("Book from Edith.", "grin", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Oh, thanks so much man.")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Want a drink?")); _local1.push(new CutsceneNode("Sorry, I've got more \nthings to deliver.", "open", "norm")); _local2.push(new CutsceneNode(null)); return (new Cutscene("mainChar_bag", "drunk", _local1, _local2, mainCharClr, drunkClr, _shooter)); } public function get MAINSTORY_BOOKDELIVER_2():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("Package from Edith.", "open", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("My subscription to \nMechanics Monthly!")); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("Thanks!")); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("How's your ship holding up?")); _local1.push(new CutsceneNode("Well it's survived \nfor this long!", "grin", "norm")); _local2.push(new CutsceneNode(null)); return (new Cutscene("mainChar_bag", "mechanic", _local1, _local2, mainCharClr, 4018789, _shooter)); } public function get MAINSTORY_BOOKDELIVER_3():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("Hello dearie!")); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("What do you have there?")); _local1.push(new CutsceneNode("Your daughter gave me a book to deliver.", "open", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("Oh, thanks much!")); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("It's the new Lotte Love book \nI've been waiting for.")); return (new Cutscene("mainChar_bag", "granny", _local1, _local2, mainCharClr, grannyClr, _shooter)); } public function get SHERRIF_EXPOSITION():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("This is an awful long way out.", "unhappy_talk", "norm")); _local2.push(new CutsceneNode(null, "closed", "norm")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("I didn't want to put you in any danger.", "open", "norm")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("The prefect tends to hear \nwhen people talk behind his back.", "open", "norm")); _local1.push(new CutsceneNode("So.. What's going on here?", "unhappy_talk", "norm")); _local2.push(new CutsceneNode(null, "closed", "norm")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("It's true that the previous \nmailman was killed by the prefect.", "open", "norm")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Unlike most of the people here, \nhe had a ship...", "open", "norm")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("and a cover for bringing messages \nto resistance members.", "open", "norm")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("We haven't been able to \ncommunicate since he was shot down.", "open", "angry")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("If you want to help, \nvisit Gareth Beaumains.", "open", "happy")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("He may not look much but Gareth \ngenerally knows what to do next.", "grin", "happy")); _local1.push(new CutsceneNode("Maybe I will.", "hmm", "norm")); _local2.push(new CutsceneNode(null, "closed", "norm")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("Good luck!", "grin", "happy")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("And be careful. One sherrif can only \ndo so much out here.", "open", "angry")); return (new Cutscene("mainChar_stand", "sherrif_armup", _local1, _local2, mainCharClr, sherrifClr, _shooter)); } public function get MAINSTORY_2():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("I exploded the mines.", "unhappy_talk", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode("You didn't tell me they \nwould be armed though!", "unhappy_talk", "angry")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("Oh yes, I'm sorry about that.")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("It must have slipped my mind.")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("Oh well. No harm done.")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("You're still in \none piece though?")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("And I must thank you for completing \nthe task with such speed.")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("Now, I have a letter for \nyou to deliver.")); _local1.push(new CutsceneNode("Right.", "unhappy_talk", "happy")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("The mail must get through!")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("Right?")); return (new Cutscene("mainChar_stand", "nerd", _local1, _local2, mainCharClr, nerdClr, _shooter)); } public function get MAINSTORY_4():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("Hello again. What's this?")); _local1.push(new CutsceneNode("Message from Sam Loxdale.", "open", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("Hmm... he needs plans \nfor a McGuffin device.")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("I don't have those on me...")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("I'll send a message to the \nlibrary in the Capitol.")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("While we're waiting for that to arrive...")); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("I have a few books that \nneed to be delivered.")); _local1.push(new CutsceneNode("Okay! I'll take those \nplans straight over to \nSam when they arrive", "grin", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Good lad.")); return (new Cutscene("mainChar_letter", "librarian", _local1, _local2, mainCharClr, librarianClr, _shooter)); } public function get MAINSTORY_5():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Ah, that's how it works.")); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "grin", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "grin", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("Done! Take this \nstraight to Gareth")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("And don't lose it!!")); _local1.push(new CutsceneNode("Righto!", "grin", "norm")); _local2.push(new CutsceneNode(null)); return (new Cutscene("mainChar_letter", "oldman", _local1, _local2, mainCharClr, oldmanClr, _shooter)); } public function get MAINSTORY_7():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("I have destro-", "grin", "happy")); _local2.push(new CutsceneNode(null, "smile")); _local1.push(new CutsceneNode("oh...", "hmm", "happy")); _local2.push(new CutsceneNode(null, "smile")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("Hello there!", "smile")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("It seems I have another \nrenagade mailman on my hands.", "smile")); _local1.push(new CutsceneNode("Where's Gareth?", "unhappy_talk", "angry")); _local2.push(new CutsceneNode(null, "straight")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("I shot him down as he \ntried to defend his island.", "smile")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("As I will now do to you.", "smile")); return (new Cutscene("mainChar_letter", "prefect", _local1, _local2, mainCharClr, prefectClr, _shooter)); } public function get MAINSTORY_1():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("Hello?.", "open", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode("Sherrif Brennan said I \nshould come see you.", "open", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("Yes, she said you would \nbe coming to visit.")); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("The prefect's grip on our land \nhas gone on too long.")); _local1.push(new CutsceneNode(null, "hmm", "happy")); _local2.push(new CutsceneNode("If you help us, you will \nnot be just a message boy.")); _local1.push(new CutsceneNode(null, "hmm", "happy")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("He has been mining our \nislands for minerals \nthat will power his army.")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("He plans to eventually \nconquer the entire kingdom.")); _local1.push(new CutsceneNode("I'm willing to fight...", "unhappy_talk", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode("Though the mail must \nstill get through.", "unhappy_talk", "angry")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Good!")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("The Prefect has three mining \noperations currently active.")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("I would like to mail bombs to them!")); return (new Cutscene("mainChar_stand", "nerd", _local1, _local2, mainCharClr, nerdClr, _shooter)); } public function get MAINSTORY_3():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("Hello Sam!", "grin", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "smile", "happy")); _local2.push(new CutsceneNode("What do yeh want now?")); _local1.push(new CutsceneNode("Letter for you \nfrom Gareth Beaumains.", "grin", "happy")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Hmm...")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("This will take some time. \nBut I have a letter for you.")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Come back and see me when Edith \nhas given you a reply.")); _local1.push(new CutsceneNode("Okay, will do!", "open", "norm")); _local2.push(new CutsceneNode(null)); return (new Cutscene("mainChar_letter", "oldman", _local1, _local2, mainCharClr, oldmanClr, _shooter)); } public function get SHERRIF_INTRO():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("Sherrif Brennan?", "open", "happy")); _local2.push(new CutsceneNode(null, "smile", "norm")); _local1.push(new CutsceneNode(null, "closed", "happy")); _local2.push(new CutsceneNode("That's me!", "grin", "norm")); _local1.push(new CutsceneNode(null, "closed", "happy")); _local2.push(new CutsceneNode("Faye Brennan. And you are?", "open", "norm")); _local1.push(new CutsceneNode("I'm the new mailman.", "grin", "norm")); _local2.push(new CutsceneNode(null, "closed", "norm")); _local1.push(new CutsceneNode("Edith Proust said I \nshould meet you.", "grin", "norm")); _local2.push(new CutsceneNode(null, "closed", "norm")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("I'm going on patrol in \nthe Wastes this afternoon.", "open", "angry")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("Why don't you come with?", "open", "angry")); return (new Cutscene("mainChar_stand", "sherrif_stand", _local1, _local2, mainCharClr, sherrifClr, _shooter)); } public function get GAME_END():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode("So, Prefect Bathau...", "open", "norm")); _local2.push(new CutsceneNode(null, "straight")); _local1.push(new CutsceneNode("Where's your army now?", "grin", "angry")); _local2.push(new CutsceneNode(null, "straight")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("You may have defeated me \nthis time, Postman.", "straight")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("But I will be back.", "smile")); _local1.push(new CutsceneNode(null, "hmm", "angry")); _local2.push(new CutsceneNode("I will put an end to your meddling!", "smile")); _local1.push(new CutsceneNode("But until you do, \nthe mail will get through!", "grin", "happy")); _local2.push(new CutsceneNode(null, "straight")); return (new Cutscene("mainChar_stand", "prefect", _local1, _local2, mainCharClr, prefectClr, _main)); } public function get GAME_INTRO():Cutscene{ var _local1:Array; var _local2:Array; _local1 = new Array(); _local2 = new Array(); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("You there!")); _local1.push(new CutsceneNode("Yes Postmaster, sir!", "grin", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "smile", "norm")); _local2.push(new CutsceneNode("The mailman from Keltwall Prefecture\n has gone missing.")); _local1.push(new CutsceneNode(null, "closed", "norm")); _local2.push(new CutsceneNode("You're being sent to replace him.")); _local1.push(new CutsceneNode("Yes sir!", "unhappy_talk", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("Meet with the Prefect there first.")); _local1.push(new CutsceneNode("Yes sir!", "unhappy_talk", "norm")); _local2.push(new CutsceneNode(null)); _local1.push(new CutsceneNode(null, "hmm", "norm")); _local2.push(new CutsceneNode("Good luck!")); return (new Cutscene("mainChar_stand", "postmaster", _local1, _local2, mainCharClr, 2045764, _main)); } } }//package
Section 27
//CutsceneText (CutsceneText) package { import flash.display.*; import flash.text.*; public class CutsceneText extends Sprite { private static var bgAlpha:Number = 0.9; private static var margin:Number = 7; public function CutsceneText(_arg1:String, _arg2:uint=0xFFFFFF){ var _local3:TextFormat; var _local4:TextField; var _local5:Object; var _local6:Number; super(); _local3 = new TextFormat(); _local3.color = 0; _local3.size = 12; _local3.bold = true; _local3.font = "Verdana"; _local4 = new TextField(); _local4.autoSize = "left"; _local4.defaultTextFormat = _local3; _local4.selectable = false; _local5 = convertToRGB(_arg2); _local6 = (((((_local5.r + _local5.g) + _local5.b) / 0xFF) * 3) / 10); if (_local6 < 0.5){ _local4.textColor = 0xFFFFFF; } else { _local4.textColor = 0; }; _local4.text = _arg1; addChild(_local4); this.graphics.beginFill(_arg2, bgAlpha); this.graphics.lineStyle(1, 0); this.graphics.drawRoundRect(-(margin), -(margin), (_local4.width + (margin * 2)), (_local4.height + (margin * 2)), 4, 4); this.graphics.endFill(); } function convertToRGB(_arg1:Number){ var _local2:Object; var _local3:Number; _local2 = new Object(); _local2.r = (_arg1 >> 16); _local3 = (_arg1 ^ (_local2.r << 16)); _local2.g = (_local3 >> 8); _local2.b = (_local3 ^ (_local2.g << 8)); return (_local2); } } }//package
Section 28
//DemoImg (DemoImg) package { import flash.display.*; public dynamic class DemoImg extends MovieClip { } }//package
Section 29
//DifficultyStamp (DifficultyStamp) package { import flash.display.*; public dynamic class DifficultyStamp extends MovieClip { public function DifficultyStamp(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 30
//DoneButton (DoneButton) package { import flash.display.*; public dynamic class DoneButton extends MovieClip { } }//package
Section 31
//DropArrow (DropArrow) package { import flash.display.*; public dynamic class DropArrow extends MovieClip { } }//package
Section 32
//Enemy (Enemy) package { import flash.display.*; import flash.geom.*; public class Enemy extends Sprite { private var shootDelayCurr:int;// = 0 private var px:Number;// = 0 private var py:Number;// = 0 private var hp:Number;// = 5 private var gunOffX:int;// = 0 private var gunOffY:int;// = 0 private var type:String; private var speed:Number;// = 1 private var p; private var e; private var shootDelay:int;// = 0 private var behaveY:Array; private var behaveX:Array; private var _damage:Number;// = 1 private var behaveChange:Number;// = 0.05 private var vx:Number;// = -1 private var vy:Number;// = 0 private var dropType:String;// = "coinBig" private var deadRot:Number;// = 0 private var takeDamage:Boolean;// = false private var gunArray:Array; private var behaveCurr:Number;// = 0 public function Enemy(_arg1:String, _arg2:Number, _arg3:Number, _arg4, _arg5:String="coin"){ vx = -1; vy = 0; px = 0; py = 0; speed = 1; behaveX = new Array(); behaveY = new Array(); behaveCurr = 0; behaveChange = 0.05; shootDelay = 0; shootDelayCurr = 0; gunOffX = 0; gunOffY = 0; gunArray = new Array(); dropType = "coinBig"; _damage = 1; hp = 5; deadRot = 0; takeDamage = false; super(); type = _arg1; setEnemyType(type); addChild(e); px = _arg2; py = _arg3; this.x = px; this.y = py; p = _arg4; dropType = _arg5; } public function play():void{ if (type != "mine"){ e.play(); }; } public function stop():void{ e.stop(); } private function behaveSine(_arg1:Number, _arg2:Number, _arg3:int):Array{ var _local4:Array; var _local5:int; _local4 = new Array(); _local5 = 0; while (_local5 < _arg3) { _local4.push(((Math.sin((((_local5 / _arg3) * Math.PI) * 2)) * _arg2) + _arg1)); _local5++; }; return (_local4); } public function get damage():Number{ return (_damage); } private function setEnemyType(_arg1:String):void{ if (_arg1 == "crate"){ e = new Crate(); speed = 0.5; behaveX = behaveStraightLine(-1, 16); behaveY = behaveSine(0, 0.5, 16); behaveChange = 0.2; hp = 7; _damage = 0; }; if (_arg1 == "guncrate"){ e = new GunCrate(); speed = 0.5; behaveX = behaveStraightLine(-1, 16); behaveY = behaveSine(0, 0.5, 16); behaveChange = 0.2; hp = 7; _damage = 0; }; if (_arg1 == "squid"){ e = new EnemySquid(); speed = 2; behaveX = behaveStraightLine(-1, 16); behaveY = behaveSine(0, 0.3, 16); behaveChange = 0.1; hp = 7; _damage = 3; }; if (_arg1 == "buzzard"){ e = new EnemyBuzzard(); speed = 4; behaveX = behaveStraightLine(-1, 8); behaveY = behaveSine(0, 0.35, 8); behaveChange = 0.1; hp = 0.5; _damage = 1; }; if (_arg1 == "skimmer"){ e = new EnemySkimmer(); speed = 3; behaveX = behaveStraightLine(-1, 16); behaveY = behaveSine(0, 0.6, 16); behaveChange = 0.1; hp = 0.5; _damage = 0.5; }; if (_arg1 == "cannon"){ e = new EnemyCannon(); speed = 1; behaveX = behaveStraightLine(-1, 16); behaveY = behaveSine(0, 0.7, 16); behaveChange = 0.2; hp = 15; gunOffX = -20; gunOffY = 22; _damage = 5; gunArray.push(new Gun("plasma", 100, 0, 2, 2)); }; if (_arg1 == "lazer"){ e = new EnemyLazer(); speed = 1.3; behaveX = behaveSine(-1, 1, 16); behaveY = behaveStraightLine(0, 16); behaveChange = 0.3; hp = 10; _damage = 2; gunArray.push(new Gun("lazer", 125, 0, 3, 10)); }; if (_arg1 == "mine"){ e = new EnemyMine(); speed = 0.5; behaveX = behaveStraightLine(-1, 16); behaveY = behaveSine(0, 0.4, 16); behaveChange = 0.2; hp = 5; _damage = 5; }; if (_arg1 == "spawn"){ e = new EnemySpawn(); speed = 0.6; behaveX = behaveStraightLine(-1, 16); behaveY = behaveSine(0, 0.1, 16); behaveChange = 0.5; hp = 25; _damage = 3; gunArray.push(new Gun("skimmer", 20, 0, 0, 0)); }; if (_arg1 == "prefectSpike"){ e = new EnemyPrefectSpike(); speed = 4; behaveX = behaveStraightLine(-1, 16); behaveY = behaveSine(0, 0.1, 16); behaveChange = 0.1; hp = 30; _damage = 3; }; if (_arg1 == "prefectGun"){ e = new EnemyPrefectGun(); speed = 1.5; behaveX = behaveStraightLine(-1, 16); behaveY = behaveStraightLine(0, 16); behaveChange = 0.1; hp = 30; _damage = 3; gunArray.push(new Gun("mgun", 10, 8, 1, 3)); gunArray.push(new Gun("mgun", 10, -8, 1, 3)); }; if (_arg1 == "prefectBigGun"){ e = new EnemyPrefectBigGun(); speed = 2; behaveX = behaveStraightLine(-1, 16); behaveY = behaveStraightLine(0, 16); behaveChange = 0.1; hp = 40; gunOffX = -10; gunOffY = 2; _damage = 3; gunArray.push(new Gun("littleRocket", 5, 10, 0.7, 4)); gunArray.push(new Gun("medRocket", 16, 0, 4, 4)); gunArray.push(new Gun("littleRocket", 5, -10, 0.7, 4)); }; behaveCurr = (Math.random() * behaveX.length); if (_arg1 == "skimmer"){ behaveCurr = 4; }; shootDelayCurr = shootDelay; deadRot = ((Math.random() * 4) - 2); } public function updateDead():void{ var _local1:ColorTransform; vy = (vy + 0.1); px = (px + vx); py = (py + vy); this.x = px; this.y = py; this.rotation = (this.rotation + deadRot); e.stop(); _local1 = new ColorTransform(); _local1.redMultiplier = 0.5; _local1.blueMultiplier = 0.5; _local1.greenMultiplier = 0.5; this.transform.colorTransform = _local1; } public function update():void{ var _local1:Number; var _local2:Number; var _local3:int; var _local4:ColorTransform; var _local5:Gun; behaveCurr = (behaveCurr + behaveChange); if (behaveCurr >= behaveX.length){ behaveCurr = 0; }; vx = (behaveX[Math.floor(behaveCurr)] * speed); vy = (behaveY[Math.floor(behaveCurr)] * speed); px = (px + vx); py = (py + vy); this.x = px; this.y = py; _local4 = new ColorTransform(); if (takeDamage){ _local4.redOffset = 230; _local4.blueOffset = 170; _local4.greenOffset = 50; takeDamage = false; }; this.transform.colorTransform = _local4; _local3 = 0; while (_local3 < gunArray.length) { _local5 = gunArray[_local3]; if (_local5.ready){ if (_local5.type != "skimmer"){ p.addEnemyBullet(new Point((x + gunOffX), (y + gunOffY)), (180 + _local5.angle), _local5.type, _local5.damage, _local5.velo); } else { p.spawnEnemy("skimmer", (px + 20), (py + 20), "none"); shootDelayCurr = shootDelay; }; }; _local3++; }; } public function get alive():Boolean{ if (hp > 0){ return (true); }; return (false); } private function behaveStraightLine(_arg1:Number, _arg2:int):Array{ var _local3:Array; var _local4:int; _local3 = new Array(); _local4 = 0; while (_local4 < _arg2) { _local3.push(_arg1); _local4++; }; return (_local3); } public function testForBullets(_arg1:Array):void{ var _local2:int; _local2 = 0; while (_local2 < _arg1.length) { if (this.hitTestPoint(_arg1[_local2].x, _arg1[_local2].y, false)){ giveDamage(_arg1[_local2].damage); parent.removeChild(_arg1[_local2]); _arg1.splice(_local2, 1); p.playSoundHit(); }; _local2++; }; } public function giveDamage(_arg1:Number):void{ if (hp > 0){ hp = (hp - _arg1); takeDamage = true; if (hp <= 0){ p.addPickup(this, dropType); if (type == "mine"){ e.gotoAndPlay("explode"); }; p.playSoundEnemyDie(); }; }; } } }//package
Section 33
//EnemyBuzzard (EnemyBuzzard) package { import flash.display.*; public dynamic class EnemyBuzzard extends MovieClip { } }//package
Section 34
//EnemyCannon (EnemyCannon) package { import flash.display.*; public dynamic class EnemyCannon extends MovieClip { } }//package
Section 35
//EnemyLazer (EnemyLazer) package { import flash.display.*; public dynamic class EnemyLazer extends MovieClip { } }//package
Section 36
//EnemyMine (EnemyMine) package { import flash.display.*; public dynamic class EnemyMine extends MovieClip { public function EnemyMine(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 37
//EnemyPrefectBigGun (EnemyPrefectBigGun) package { import flash.display.*; public dynamic class EnemyPrefectBigGun extends MovieClip { } }//package
Section 38
//EnemyPrefectGun (EnemyPrefectGun) package { import flash.display.*; public dynamic class EnemyPrefectGun extends MovieClip { } }//package
Section 39
//EnemyPrefectSpike (EnemyPrefectSpike) package { import flash.display.*; public dynamic class EnemyPrefectSpike extends MovieClip { } }//package
Section 40
//EnemySkimmer (EnemySkimmer) package { import flash.display.*; public dynamic class EnemySkimmer extends MovieClip { } }//package
Section 41
//EnemySpawn (EnemySpawn) package { import flash.display.*; public dynamic class EnemySpawn extends MovieClip { } }//package
Section 42
//EnemySquid (EnemySquid) package { import flash.display.*; public dynamic class EnemySquid extends MovieClip { } }//package
Section 43
//EnvelopeImg (EnvelopeImg) package { import flash.display.*; public dynamic class EnvelopeImg extends MovieClip { } }//package
Section 44
//EnvelopeSmallImg (EnvelopeSmallImg) package { import flash.display.*; public dynamic class EnvelopeSmallImg extends MovieClip { } }//package
Section 45
//Explosion (Explosion) package { import flash.events.*; import flash.display.*; import flash.utils.*; public class Explosion extends Sprite { var life:int;// = 100 public function Explosion(_arg1:Number, _arg2:Number){ var _local3:Timer; life = 100; super(); addChild(new ExplosionImg()); this.x = _arg1; this.y = _arg2; _local3 = new Timer(300, 1); _local3.addEventListener(TimerEvent.TIMER_COMPLETE, removeDisplay); _local3.start(); } private function removeDisplay(_arg1:TimerEvent):void{ parent.removeChild(this); } } }//package
Section 46
//ExplosionImg (ExplosionImg) package { import flash.display.*; public dynamic class ExplosionImg extends MovieClip { } }//package
Section 47
//FontHandwriting (FontHandwriting) package { import flash.text.*; public dynamic class FontHandwriting extends Font { } }//package
Section 48
//FPS (FPS) package { import flash.events.*; import flash.text.*; import flash.utils.*; public class FPS extends TextField { private var ms:int; private var fs:int; private var _theFps:int; public function FPS(){ var _local1:TextFormat; super(); _local1 = new TextFormat(); _local1.color = 0; _local1.size = 10; _local1.bold = true; _local1.font = "Verdana"; textColor = 0xCECECE; autoSize = "left"; defaultTextFormat = _local1; ms = getTimer(); fs = 0; selectable = false; addEventListener(Event.ADDED, onAdded); addEventListener(Event.REMOVED, onRemoved); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onRemoved(_arg1:Event):void{ stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onAdded(_arg1:Event):void{ stage.addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(_arg1:Event):void{ if ((getTimer() - 1000) > ms){ ms = getTimer(); text = Math.floor((fs / 2)).toString(); _theFps = Math.floor((fs / 2)); fs = 0; } else { fs++; }; } public function get fps():int{ return (_theFps); } } }//package
Section 49
//GameLevel (GameLevel) package { public class GameLevel { private var _delay:int;// = 0 private var _currentWave:int;// = 0 private var _spawnDelay:int; private var _enemyList:Array; public function GameLevel(_arg1:int=300, _arg2:Array=null){ _enemyList = new Array(); _currentWave = 0; _delay = 0; super(); _spawnDelay = _arg1; _delay = 0; if (_arg2 != null){ _enemyList = _arg2; }; } public function get ready():Boolean{ if (_delay < 0){ _delay = _spawnDelay; return (true); }; _delay--; return (false); } public function addEnemy(_arg1:String):void{ _enemyList.push(_arg1); } public function nextWave():void{ _currentWave++; } public function get currentWave():String{ return (_enemyList[_currentWave]); } public function set enemies(_arg1:Array):void{ _enemyList = _arg1; } public function resetLevel(){ _currentWave = 0; } public function get totalWaves():int{ return (_enemyList.length); } } }//package
Section 50
//GorBossGunImg (GorBossGunImg) package { import flash.display.*; public dynamic class GorBossGunImg extends MovieClip { } }//package
Section 51
//GorBossImg (GorBossImg) package { import flash.display.*; public dynamic class GorBossImg extends MovieClip { } }//package
Section 52
//Gun (Gun) package { public class Gun { private var _delay:Number;// = 0 public var numSelected:int;// = 0 private var _speed:Number; private var _velo:Number; private var _angle:Number; private var _damage:Number; private var _type:String; public function Gun(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ _delay = 0; numSelected = 0; super(); _type = _arg1; _speed = _arg2; _angle = _arg3; _damage = _arg4; _velo = _arg5; } public function get delay():Number{ return (_delay); } public function get speed():Number{ return (_speed); } public function get angle():Number{ return (_angle); } public function get ready():Boolean{ if (_delay < 0){ _delay = _speed; return (true); }; _delay--; return (false); } public function set angle(_arg1:Number):void{ _angle = _arg1; } public function recharge():void{ _delay--; } public function get damage():Number{ return (_damage); } public function get velo():Number{ return (_velo); } public function get type():String{ return (_type); } } }//package
Section 53
//GunCard (GunCard) package { import flash.events.*; import flash.display.*; import flash.geom.*; public class GunCard extends Sprite { private var card:GunCardImg; private var _enabled:Boolean;// = true private var _gun:Gun; private var selected:Boolean;// = false private var _id:int;// = 0 public var angle:Number;// = 0 public function GunCard(_arg1:Gun=null, _arg2:Number=0){ _id = 0; angle = 0; selected = false; _enabled = true; super(); _gun = _arg1; angle = _arg2; card = new GunCardImg(); addChild(card); if (_gun == null){ card.gotoAndStop("blank"); } else { card.gotoAndStop(_gun.type); _gun.angle = angle; }; addEventListener(MouseEvent.MOUSE_OVER, mOverButton, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, mOutButton, false, 0, true); this.buttonMode = true; } public function get id():int{ return (_id); } public function get numSelected():int{ if (_gun != null){ return (_gun.numSelected); }; return (0); } public function set id(_arg1:int):void{ _id = _arg1; } public function clearMouseFx():void{ var _local1:Number; removeEventListener(MouseEvent.MOUSE_OVER, mOverButton); removeEventListener(MouseEvent.MOUSE_OUT, mOutButton); _local1 = 0.2; this.transform.colorTransform = new ColorTransform(_local1, _local1, _local1); _enabled = false; } public function set numSelected(_arg1:int):void{ if (_gun != null){ _gun.numSelected = _arg1; }; } public function set gun(_arg1:Gun):void{ _gun = _arg1; if (_gun == null){ card.gotoAndStop("blank"); } else { card.gotoAndStop(_gun.type); }; } private function mOverButton(_arg1:MouseEvent):void{ var _local2:Number; _local2 = 1.2; _arg1.target.transform.colorTransform = new ColorTransform(_local2, _local2, _local2); } private function mOutButton(_arg1:MouseEvent):void{ _arg1.target.transform.colorTransform = new ColorTransform(); } public function get gun():Gun{ if (_enabled){ return (_gun); }; return (null); } } }//package
Section 54
//GunCardImg (GunCardImg) package { import flash.display.*; public dynamic class GunCardImg extends MovieClip { public function GunCardImg(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 55
//GunCrate (GunCrate) package { import flash.display.*; public dynamic class GunCrate extends MovieClip { } }//package
Section 56
//GunImg (GunImg) package { import flash.display.*; public dynamic class GunImg extends MovieClip { public function GunImg(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 57
//GunShopBg (GunShopBg) package { import flash.display.*; public dynamic class GunShopBg extends MovieClip { } }//package
Section 58
//HealthDisplay (HealthDisplay) package { import flash.events.*; import flash.display.*; import flash.utils.*; public class HealthDisplay extends Sprite { private static var clrHp:uint = 16716049; private static var clrN:uint = 0x111111; private static var w:int = 50; public function HealthDisplay(_arg1:Number){ var _local2:Timer; super(); if (_arg1 < 0){ _arg1 = 0; }; this.graphics.beginFill(clrHp); this.graphics.drawRect((-(w) / 2), 0, (w * _arg1), 2); this.graphics.endFill(); this.graphics.beginFill(clrN); this.graphics.drawRect(((-(w) / 2) + (w * _arg1)), 0, (w * (1 - _arg1)), 2); this.graphics.endFill(); _local2 = new Timer(2000, 1); _local2.addEventListener(TimerEvent.TIMER, removeDisplay); _local2.start(); } private function removeDisplay(_arg1:TimerEvent):void{ parent.removeChild(this); } } }//package
Section 59
//HelpButton (HelpButton) package { import flash.display.*; public dynamic class HelpButton extends MovieClip { } }//package
Section 60
//HiScoreDisp (HiScoreDisp) package { import flash.events.*; import flash.display.*; import flash.text.*; import CMG_AS3.*; import flash.net.*; import flash.geom.*; import flash.filters.*; public class HiScoreDisp extends Sprite { private var hsOutput:TextField; private var nameInput:TextField; private var playSound:Boolean;// = true private var bgImg:Bitmap; private var submitButton:SubmitButton; private var fade:Number;// = 0.05 private var _score:int; private var _parent:Object; private var _infoArray:Array; public function HiScoreDisp(_arg1, _arg2:Array, _arg3:int){ bgImg = new Bitmap(); fade = 0.05; playSound = true; nameInput = new TextField(); hsOutput = new TextField(); submitButton = new SubmitButton(); super(); _parent = _arg1; _infoArray = _arg2; _score = _arg3; ScoreSubmitter.gameId = 341; ScoreSubmitter.gameVersion = "1.0"; ScoreSubmitter.gameValidationCode = "poste14ef30c0ba281840f386b5dad4809f1"; addEventListener(Event.ADDED_TO_STAGE, onAdded); } function submitButtonClick(_arg1:MouseEvent):void{ var _local2:ScoreSubmitter; _local2 = new ScoreSubmitter(); _local2.addEventListener(ScoreSubmitter.SCORE_RESPONSE, onScoreResponse); _local2.submitScore(nameInput.text, new Number(_score)); submitButton.removeEventListener(MouseEvent.CLICK, submitButtonClick); submitButton.removeEventListener(MouseEvent.MOUSE_OVER, mOverButton); submitButton.removeEventListener(MouseEvent.MOUSE_OUT, mOutButton); submitButton.transform.colorTransform = new ColorTransform(0.6, 0.6, 0.6); } function onScoreResponse(_arg1:ServerResponseEvent):void{ switch (_arg1.returnCode){ case ScoreSubmitter.RETURNCODE_WORKING: hsOutput.text = "Submitting..."; break; case ScoreSubmitter.RETURNCODE_SUCCESS: hsOutput.text = "Your score has been submitted!"; ScoreSubmitter.loadHighScorePage(); break; case ScoreSubmitter.RETURNCODE_REJECTED: hsOutput.text = "The server rejected your score!"; break; case ScoreSubmitter.RETURNCODE_WRONGVERSION: hsOutput.text = "This is the wrong version of the game. Check for the newest version at CrazyMonkeyGames.com"; ScoreSubmitter.loadUpdatePage(); break; case ScoreSubmitter.RETURNCODE_NETWORKERROR: hsOutput.text = "Your score could not reach the server at this time."; break; default: hsOutput.text = ("Unknown error " + _arg1.returnCode); break; }; } private function onAdded(_arg1:Event):void{ var _local2:Sprite; var _local3:TextFormat; var _local4:TextField; var _local5:int; var _local6:TextField; var _local7:Number; var _local8:ScoresButton; var _local9:DoneButton; var _local10:PlayMoreGames; removeEventListener(Event.ADDED_TO_STAGE, onAdded); _parent = this.parent; bgImg.bitmapData = new BitmapData(600, 300, false, 0); bgImg.bitmapData.draw(this.parent); bgImg.bitmapData.applyFilter(bgImg.bitmapData, new Rectangle(0, 0, 600, 300), new Point(0, 0), new BlurFilter(8, 8, 5)); addChild(bgImg); bgImg.alpha = 0; addEventListener(Event.ENTER_FRAME, run, false, 0, true); _local2 = new Sprite(); addChild(_local2); _local3 = new TextFormat(); _local3.color = 0xFFFFFF; _local3.size = 14; _local3.bold = true; _local3.font = "Verdana"; _local4 = new TextField(); addChild(_local4); _local4.selectable = false; _local4.autoSize = "left"; _local4.defaultTextFormat = _local3; _local5 = 0; while (_local5 < _infoArray.length) { _local4.appendText((_infoArray[_local5] + "\n")); _local5++; }; _local4.x = 50; _local4.y = 50; _local6 = new TextField(); addChild(_local6); _local6.selectable = false; _local6.autoSize = "left"; _local6.defaultTextFormat = _local3; _local6.text = "Name:"; _local6.x = ((_local4.x + _local4.width) + 40); _local6.y = 50; addChild(nameInput); nameInput.type = "input"; nameInput.width = 130; nameInput.height = 21; nameInput.defaultTextFormat = _local3; nameInput.x = ((_local6.x + _local6.width) + 20); nameInput.y = 50; _local7 = 5; _local2.graphics.beginFill(0, 0.8); _local2.graphics.drawRoundRect((_local4.x - _local7), (_local4.y - _local7), (_local4.width + (_local7 * 2)), (_local4.height + (_local7 * 2)), 6, 6); _local2.graphics.drawRoundRect((_local6.x - _local7), (_local6.y - _local7), (_local6.width + (_local7 * 2)), (_local6.height + (_local7 * 2)), 6, 6); _local2.graphics.endFill(); _local2.graphics.beginFill(10040115, 0.8); _local2.graphics.drawRoundRect((nameInput.x - _local7), (nameInput.y - _local7), (nameInput.width + (_local7 * 2)), (nameInput.height + (_local7 * 2)), 6, 6); _local2.graphics.endFill(); addChild(submitButton); submitButton.x = (_local6.x - 5); submitButton.y = 90; submitButton.buttonMode = true; submitButton.addEventListener(MouseEvent.MOUSE_OVER, mOverButton, false, 0, true); submitButton.addEventListener(MouseEvent.MOUSE_OUT, mOutButton, false, 0, true); submitButton.addEventListener(MouseEvent.CLICK, submitButtonClick, false, 0, true); _local8 = new ScoresButton(); addChild(_local8); _local8.x = (submitButton.x + submitButton.width); _local8.y = 90; _local8.buttonMode = true; _local8.addEventListener(MouseEvent.MOUSE_OVER, mOverButton, false, 0, true); _local8.addEventListener(MouseEvent.MOUSE_OUT, mOutButton, false, 0, true); _local8.addEventListener(MouseEvent.CLICK, showScores, false, 0, true); addChild(hsOutput); hsOutput.x = (submitButton.x + 3); hsOutput.y = (submitButton.y + submitButton.height); hsOutput.autoSize = "left"; hsOutput.selectable = false; _local9 = new DoneButton(); addChild(_local9); _local9.x = ((_local8.x + _local8.width) - _local9.width); _local9.y = ((_local8.y + _local8.height) + 5); _local9.buttonMode = true; _local9.addEventListener(MouseEvent.MOUSE_OVER, mOverButton, false, 0, true); _local9.addEventListener(MouseEvent.MOUSE_OUT, mOutButton, false, 0, true); _local9.addEventListener(MouseEvent.CLICK, exitScores, false, 0, true); _local10 = new PlayMoreGames(); addChild(_local10); _local10.addEventListener(MouseEvent.CLICK, openCMG, false, 0, true); _local10.buttonMode = true; } private function mOverButton(_arg1:MouseEvent):void{ var _local2:Number; var _local3:Sound_ButtonOver; _local2 = 1.2; _arg1.target.transform.colorTransform = new ColorTransform(_local2, _local2, _local2); if (_parent.playSound){ _local3 = new Sound_ButtonOver(); _local3.play(); }; } private function mOutButton(_arg1:MouseEvent):void{ _arg1.target.transform.colorTransform = new ColorTransform(); } private function showScores(_arg1:MouseEvent):void{ ScoreSubmitter.loadHighScorePage(); } private function run(_arg1:Event):void{ if (bgImg.alpha < 1){ bgImg.alpha = (bgImg.alpha + 0.05); } else { removeEventListener(Event.ENTER_FRAME, run); }; } private function openCMG(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://crazymonkeygames.com"), "_blank"); } private function exitScores(_arg1:MouseEvent):void{ parent.removeChild(this); } } }//package
Section 61
//HouseImg (HouseImg) package { import flash.display.*; public dynamic class HouseImg extends MovieClip { } }//package
Section 62
//IntroScreen (IntroScreen) package { import flash.events.*; import flash.display.*; import flash.text.*; import CMG_AS3.*; import flash.net.*; import flash.geom.*; import flash.ui.*; public class IntroScreen extends Sprite { var preload:PreLoad; var bgArray:Array; var shooterGame:ShooterMain; var playSound:Boolean;// = true var pullMenu:PullDownMenu; var bitArray:Array; var scrArray:Array; var musicPlayer:MusicLoop; var playMusic:Boolean;// = true var stageWidth:int;// = 600 var textFormat:TextFormat; var score:int;// = 0 var stageHeight:int;// = 300 var saveData:SharedObject; var loaderTF:TextField; var scoreDisplay:ScoreDisplay; var demoImg:DemoImg; var fps:FPS; var game:Main; var menuHolder:Sprite; public function IntroScreen(){ var _local1:*; fps = new FPS(); bgArray = new Array(); scrArray = new Array(); bitArray = new Array(); stageWidth = 600; stageHeight = 300; demoImg = new DemoImg(); score = 0; scoreDisplay = new ScoreDisplay(); playSound = true; playMusic = true; textFormat = new TextFormat(); loaderTF = new TextField(); super(); stage.quality = "high"; addChild(new WoodBg()); preload = new PreLoad(this); addChild(preload); _local1 = new ContextMenu(); _local1.hideBuiltInItems(); contextMenu = _local1; } public function toggleSound():void{ if (playSound){ playSound = false; } else { playSound = true; }; if (shooterGame != null){ shooterGame.playSound = playSound; }; if (game != null){ game.toggleSound(); }; } private function newGameButtonPress(_arg1:MouseEvent):void{ saveData.data.slot1 = new Object(); saveData.data.slot1.spliceArray = new Array(); saveData.data.slot1.score = 0; saveData.data.slot1.totalScore = 0; saveData.data.slot1.gunLevel = 1; saveData.data.slot1.armorLevel = 1; saveData.data.slot1.speedLevel = 1; saveData.data.slot1.gunArray = new Array(); saveData.data.slot1.gunArray.push(1); startGame(saveData.data.slot1); } public function cutsceneDone():void{ } public function toggleMusic():void{ if (playMusic){ playMusic = false; } else { playMusic = true; }; musicPlayer.playing = playMusic; } public function exitGame():void{ if (game != null){ game.exitGame(); }; pullMenu.pullDist = 60; musicPlayer.playSong("NONE"); } public function displaySurvivalStats(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int):void{ var _local6:Array; var _local7:HiScoreDisp; stage.quality = "high"; _local6 = new Array(); _local6.push(("You scored " + _arg1)); _local6.push((("Survived " + _arg5) + " waves of enemies.")); _local6.push((("Killed " + _arg2) + " enemies.")); _local6.push((("Fired " + _arg3) + " bullets,")); _local6.push((("with an accuracy of " + _arg4) + "%")); _local7 = new HiScoreDisp(this, _local6, _arg1); addChild(_local7); } public function buildMissionScreen(){ makeMenu(); removeChild(scoreDisplay); score = 0; } public function makeMenu():void{ var titleText:TitleImg; var newGame:NewGameButton; var loadGame:LoadGameButton; var survButton:SurvivalModeButton; var viewButton:ScoresButton; var help:HelpButton; var webLink:IWILL_Web; var playMore:PlayMoreGames; stage.quality = "high"; menuHolder = new Sprite(); addChildAt(menuHolder, getChildIndex(fps)); titleText = new TitleImg(); titleText.x = 300; titleText.y = 5; menuHolder.addChild(titleText); newGame = new NewGameButton(); newGame.x = ((300 - newGame.width) - 4); newGame.y = 150; newGame.buttonMode = true; newGame.addEventListener(MouseEvent.MOUSE_OVER, mOverButton, false, 0, true); newGame.addEventListener(MouseEvent.MOUSE_OUT, mOutButton, false, 0, true); newGame.addEventListener(MouseEvent.CLICK, newGameButtonPress, false, 0, true); menuHolder.addChild(newGame); loadGame = new LoadGameButton(); loadGame.x = 300; loadGame.y = 150; menuHolder.addChild(loadGame); if (saveData.data.slot1.spliceArray.length != 0){ loadGame.buttonMode = true; loadGame.addEventListener(MouseEvent.MOUSE_OVER, mOverButton, false, 0, true); loadGame.addEventListener(MouseEvent.MOUSE_OUT, mOutButton, false, 0, true); loadGame.addEventListener(MouseEvent.CLICK, startButtonPress, false, 0, true); } else { loadGame.transform.colorTransform = new ColorTransform(0.6, 0.6, 0.6); }; survButton = new SurvivalModeButton(); survButton.x = (300 - survButton.width); survButton.y = 190; survButton.buttonMode = true; survButton.addEventListener(MouseEvent.MOUSE_OVER, mOverButton, false, 0, true); survButton.addEventListener(MouseEvent.MOUSE_OUT, mOutButton, false, 0, true); survButton.addEventListener(MouseEvent.CLICK, startSurvivalMode, false, 0, true); menuHolder.addChild(survButton); viewButton = new ScoresButton(); viewButton.x = 300; viewButton.y = 190; viewButton.buttonMode = true; viewButton.addEventListener(MouseEvent.MOUSE_OVER, mOverButton, false, 0, true); viewButton.addEventListener(MouseEvent.MOUSE_OUT, mOutButton, false, 0, true); viewButton.addEventListener(MouseEvent.CLICK, showScores, false, 0, true); menuHolder.addChild(viewButton); help = new HelpButton(); help.x = 300; help.y = 230; help.buttonMode = true; help.addEventListener(MouseEvent.MOUSE_OVER, mOverButton, false, 0, true); help.addEventListener(MouseEvent.MOUSE_OUT, mOutButton, false, 0, true); help.addEventListener(MouseEvent.CLICK, showHelp, false, 0, true); menuHolder.addChild(help); webLink = new IWILL_Web(); menuHolder.addChild(webLink); webLink.buttonMode = true; webLink.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ navigateToURL(new URLRequest("http://isaacwilliams.net"), "_blank"); }, false, 0, true); playMore = new PlayMoreGames(); menuHolder.addChild(playMore); playMore.buttonMode = true; playMore.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ navigateToURL(new URLRequest("http://crazymonkeygames.com"), "_blank"); }, false, 0, true); } private function startGame(_arg1:Object):void{ var _local2:Object; stage.quality = "low"; removeChild(menuHolder); _local2 = _arg1; game = new Main(this, _local2); addChildAt(game, getChildIndex(fps)); } private function mOverButton(_arg1:MouseEvent):void{ var _local2:Number; var _local3:Sound_ButtonOver; _local2 = 1.2; _arg1.target.transform.colorTransform = new ColorTransform(_local2, _local2, _local2); if (playSound){ _local3 = new Sound_ButtonOver(); _local3.play(); }; } private function startSurvivalMode(_arg1:MouseEvent):void{ stage.quality = "low"; if (playMusic){ musicPlayer.playSong("BATTLE"); }; shooterGame = new ShooterMain(new Mission(0, 0, 0, null, null, null, "survival"), this); addChildAt(shooterGame, getChildIndex(menuHolder)); removeChild(menuHolder); addChild(scoreDisplay); pullMenu.pullDist = 60; } private function startButtonPress(_arg1:MouseEvent):void{ startGame(saveData.data.slot1); } private function showScores(_arg1:MouseEvent):void{ ScoreSubmitter.loadHighScorePage(); } public function setup():void{ saveData = SharedObject.getLocal("postalpanic"); if (saveData.size == 0){ saveData.data.slot1 = new Object(); saveData.data.slot1.spliceArray = new Array(); saveData.data.slot1.score = 0; saveData.data.slot1.totalScore = 0; saveData.data.slot1.gunLevel = 1; saveData.data.slot1.armorLevel = 1; saveData.data.slot1.speedLevel = 1; saveData.data.slot1.gunArray = new Array(); saveData.data.slot1.gunArray.push(1); }; removeChild(preload); addChild(fps); makeMenu(); pullMenu = new PullDownMenu(this); pullMenu.x = 575; addChild(pullMenu); musicPlayer = new MusicLoop(); demoImg.alpha = 0.3; demoImg.mouseEnabled = false; ScoreSubmitter.gameId = 341; ScoreSubmitter.gameVersion = "1.0"; ScoreSubmitter.gameValidationCode = "poste14ef30c0ba281840f386b5dad4809f1"; } private function mOutButton(_arg1:MouseEvent):void{ _arg1.target.transform.colorTransform = new ColorTransform(); } private function showHelp(_arg1:MouseEvent):void{ var _local2:Array; var _local3:Array; var _local4:Cutscene; _local2 = new Array(); _local3 = new Array(); _local2.push(new CutsceneNode("Welcome to Postal Panic! \nClick the arrows above this text \nto see the next line \nor skip a cutscene.")); _local3.push(new CutsceneNode(null)); _local2.push(new CutsceneNode("Use the ARROW KEYS \nto move your ship.")); _local3.push(new CutsceneNode(null)); _local2.push(new CutsceneNode("Hold SPACEBAR to shoot your gun.")); _local3.push(new CutsceneNode(null)); _local2.push(new CutsceneNode(null)); _local3.push(new CutsceneNode(null)); _local2.push(new CutsceneNode("When you are not shooting, \nyour gun will point in the \ndirection the ship is moving.")); _local3.push(new CutsceneNode(null)); _local2.push(new CutsceneNode("But when you are shooting, \nthe gun will lock into position.")); _local3.push(new CutsceneNode(null)); _local2.push(new CutsceneNode("In story mode click on the \nblueprint to visit the shop.")); _local3.push(new CutsceneNode(null)); _local2.push(new CutsceneNode("At the shop you can upgrade your gun.")); _local3.push(new CutsceneNode(null)); _local2.push(new CutsceneNode("Have fun!.")); _local3.push(new CutsceneNode(null)); _local4 = new Cutscene("mechanic", "none", _local2, _local3, 0x555555, 0, this); addChild(_local4); } } }//package
Section 63
//IWILL_Web (IWILL_Web) package { import flash.display.*; public dynamic class IWILL_Web extends MovieClip { } }//package
Section 64
//IwillLogo (IwillLogo) package { import flash.display.*; public dynamic class IwillLogo extends MovieClip { } }//package
Section 65
//Letter (Letter) package { import flash.display.*; public class Letter extends Sprite { private var rotSpeed:Number; private var vx:Number;// = 0 private var vy:Number;// = 0 public function Letter(_arg1:Number, _arg2:Number){ var _local3:int; var _local4:LetterImgs; vx = 0; vy = 0; super(); if (Math.random() < 0.8){ _local3 = Math.floor(((Math.random() * 5) + 1)); } else { _local3 = Math.floor(((Math.random() * 8) + 1)); }; _local4 = new LetterImgs(); _local4.gotoAndStop(_local3); addChild(_local4); vx = _arg1; vy = _arg2; rotSpeed = ((Math.random() * 3) - 1.5); rotation = (Math.random() * 360); } public function update():void{ vy = (vy + 0.05); x = (x + vx); y = (y + vy); rotation = (rotation + rotSpeed); } } }//package
Section 66
//LetterButton (LetterButton) package { import flash.events.*; import flash.display.*; import flash.geom.*; public class LetterButton extends Sprite { private var _mission:Mission; private var letterImg:EnvelopeSmallImg; private var _parent:Object; public function LetterButton(_arg1:Mission, _arg2){ letterImg = new EnvelopeSmallImg(); super(); _parent = _arg2; _mission = _arg1; addChild(letterImg); letterImg.x = (-(letterImg.width) / 2); this.buttonMode = true; addEventListener(MouseEvent.MOUSE_OVER, mouseOver, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, mouseOff, false, 0, true); addEventListener(MouseEvent.MOUSE_UP, loadLevel, false, 0, true); } private function mouseOver(_arg1:MouseEvent):void{ var _local2:Number; _local2 = 1.1; letterImg.transform.colorTransform = new ColorTransform(_local2, _local2, _local2); _parent.showLetter(_mission); } private function loadLevel(_arg1:MouseEvent):void{ _parent.loadLevel(_mission); } private function mouseOff(_arg1:MouseEvent):void{ letterImg.transform.colorTransform = new ColorTransform(); _parent.removeLetter(); } public function get mission():Mission{ return (_mission); } } }//package
Section 67
//LetterImgs (LetterImgs) package { import flash.display.*; public dynamic class LetterImgs extends MovieClip { public function LetterImgs(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 68
//LoaderBackground (LoaderBackground) package { import flash.display.*; public dynamic class LoaderBackground extends MovieClip { } }//package
Section 69
//LoadGameButton (LoadGameButton) package { import flash.display.*; public dynamic class LoadGameButton extends MovieClip { } }//package
Section 70
//LoadingIcon (LoadingIcon) package { import flash.display.*; public dynamic class LoadingIcon extends MovieClip { } }//package
Section 71
//Main (Main) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.net.*; import flash.geom.*; public class Main extends Sprite { var gunCostMulti:uint;// = 250 var shopTextFormatSmall:TextFormat; var gunLevel:uint;// = 1 var letter:MissionLetter; var missionArray:Array; var firstTimeShop:Boolean;// = false var selectorAngle:Number;// = 0 var shopHolder:Sprite; var playSound:Boolean;// = true var selectorX:Number;// = 0 var bluePrint:BluePrint; var selectorY:Number;// = 0 var score:int;// = 0 var fullGunArray:Array; var speedCost:uint; var allowedGunArray:Array; var speedCostMulti:uint;// = 200 var playerGunArray:Array; var shopTextFormat:TextFormat; var shooterGame:ShooterMain; var gunCost:uint; var selectedGunCard:Object; var playMusic:Boolean;// = true var armourCost:uint; var missionCompletedArray:Array; var speedLevel:uint;// = 1 var missionSelector:Sprite; var data:Object; var totalScore:int; var _parent:Object; var gunSelectBox:Sprite; var scoreDisplay:ScoreDisplay; var armourCostMulti:uint;// = 150 var armourLevel:uint;// = 1 public function Main(_arg1, _arg2:Object){ var _local3:Array; var _local4:int; var _local5:Number; var _local6:Gun; var _local7:CutscenePack; var _local8:Cutscene; missionArray = new Array(); missionCompletedArray = new Array(); missionSelector = new Sprite(); allowedGunArray = new Array(); fullGunArray = new Array(); playerGunArray = new Array(); score = 0; totalScore = score; scoreDisplay = new ScoreDisplay(); shopTextFormat = new TextFormat(); shopTextFormatSmall = new TextFormat(); speedLevel = 1; armourLevel = 1; gunLevel = 1; speedCostMulti = 200; armourCostMulti = 150; gunCostMulti = 250; speedCost = ((speedLevel * 2) * speedCostMulti); armourCost = ((armourLevel * 2) * armourCostMulti); gunCost = ((gunLevel * 2) * gunCostMulti); firstTimeShop = false; selectorX = 0; selectorY = 0; selectorAngle = 0; playSound = true; playMusic = true; super(); data = _arg2; addChild(new WoodBg()); _parent = _arg1; playSound = _parent.playSound; playMusic = _parent.playMusic; fullGunArray.push(null); fullGunArray.push(new Gun("mgun", 3, 0, 0.5, 5)); fullGunArray.push(new Gun("plasma", 10, 0, 2, 3)); fullGunArray.push(new Gun("lazer", 12, 0, 3, 10)); fullGunArray.push(new Gun("splice", 6, 0, 1, 4)); fullGunArray.push(new Gun("spinningBlade", 8, 0, 2.5, 6)); fullGunArray.push(new Gun("littleRocket", 5, 0, 0.7, 4)); fullGunArray.push(new Gun("medRocket", 16, 0, 4, 4)); fullGunArray.push(new Gun("bigRocket", 24, 0, 10, 3)); missionCompletedArray = data.spliceArray; score = data.score; totalScore = data.totalScore; gunLevel = data.gunLevel; armourLevel = data.armorLevel; speedLevel = data.speedLevel; _local3 = data.gunArray; playerGunArray = new Array(); _local4 = 0; while (_local4 < _local3.length) { _local5 = (((_local4 - (_local3.length / 2)) + 0.5) * 4); _local6 = fullGunArray[_local3[_local4]]; playerGunArray.push(new Gun(_local6.type, _local6.speed, _local5, _local6.damage, _local6.velo)); _local4++; }; setup(); if (missionCompletedArray.length == 0){ _local7 = new CutscenePack(this, shooterGame); _local8 = _local7.GAME_INTRO; addChild(_local8); firstTimeShop = true; }; } public function toggleSound():void{ if (playSound){ playSound = false; } else { playSound = true; }; if (shooterGame != null){ shooterGame.playSound = playSound; }; } function cutsceneDone():void{ if (missionArray.length == 0){ exitGame(); }; } private function helpButtonPress(_arg1:MouseEvent):void{ showShopHelp(); playButtonPlop(); } public function exitGame():void{ updateSaveVars(); _parent.makeMenu(); parent.removeChild(this); } public function loadLevel(_arg1:Mission){ shooterGame = new ShooterMain(_arg1, this); removeChild(missionSelector); addChildAt(shooterGame, getChildIndex(scoreDisplay)); _parent.musicPlayer.playSong("BATTLE"); _parent.pullMenu.pullDist = 60; } private function mOutButton(_arg1:MouseEvent):void{ _arg1.target.transform.colorTransform = new ColorTransform(); } public function displayFinalCuts():void{ var _local1:CutscenePack; var _local2:Cutscene; _local1 = new CutscenePack(this, shooterGame); _local2 = _local1.GAME_END; addChild(_local2); } private function makeGunSelector(_arg1:Number, _arg2:Number, _arg3:Number):void{ var _local4:int; var _local5:Number; var _local6:Number; var _local7:GunCard; var _local8:int; var _local9:int; _local5 = 130; _local6 = 265; gunSelectBox = new Sprite(); gunSelectBox.graphics.beginFill(0, 0.7); gunSelectBox.graphics.drawRoundRect((_arg1 - 40), ((_arg2 - _local5) - 10), ((allowedGunArray.length * 35) + 20), _local5, 6, 6); gunSelectBox.graphics.endFill(); shopHolder.addChild(gunSelectBox); _local4 = 0; while (_local4 < allowedGunArray.length) { _local8 = 0; _local9 = 0; while (_local9 < playerGunArray.length) { if (((!((playerGunArray[_local9] == null))) && (!((allowedGunArray[_local4] == null))))){ if (playerGunArray[_local9].type == allowedGunArray[_local4].type){ _local8++; }; }; _local9++; }; _local7 = new GunCard(allowedGunArray[_local4], _arg3); _local7.x = ((_arg1 - 30) + (_local4 * 35)); _local7.y = (_arg2 - _local5); gunSelectBox.addChild(_local7); if (_local8 > 0){ _local7.clearMouseFx(); } else { _local7.addEventListener(MouseEvent.MOUSE_OVER, mouseOverGun, false, 0, true); }; _local7 = new GunCard(allowedGunArray[_local4], _arg3); _local7.x = ((_arg1 - 30) + (_local4 * 35)); _local7.y = (_arg2 - 70); _local7.addEventListener(MouseEvent.MOUSE_OVER, mouseOverGun, false, 0, true); gunSelectBox.addChild(_local7); if (_local8 > 1){ _local7.clearMouseFx(); } else { _local7.addEventListener(MouseEvent.MOUSE_OVER, mouseOverGun, false, 0, true); }; _local4++; }; } private function makeMissions():void{ var _local1:CutscenePack; var _local2:Mission; _local1 = new CutscenePack(this, shooterGame); _local2 = new Mission(250, 0.05, 0.15, "Prefect Bathau", _local1.PREFECT_INTRO, null); _local2.childs.push(new Mission(170, 0.15, 0.25, "Karl Spence", _local1.DRUNK_CRY_1, null)); _local2.childs.push(new Mission(210, 0.2, 0.65, "Maggie Darinsson", _local1.GRANNY_OLDMAN_1, null)); _local2.childs.push(new Mission(340, 0.26, 0.75, "Edith Proust", _local1.LIBRARIAN_INTRO, null)); _local2.childs.push(new Mission(230, 0.25, 0.45, "Samuel Loxdale", _local1.OLDMAN_INTRO_1, null)); _local2.childs[0].childs.push(new Mission(300, 0.3, 0.35, "Anita Lorres", _local1.DRUNK_CRY_2, null)); _local2.childs[0].childs[0].childs.push(new Mission(320, 0.35, 0.25, "Karl Spence", _local1.DRUNK_CRY_3, null)); _local2.childs[0].childs[0].childs[0].childs.push(new Mission(460, 0.4, 0.35, "Anita Lorres", _local1.DRUNK_CRY_4, null)); _local2.childs[0].childs[0].childs[0].childs[0].childs.push(new Mission(500, 0.5, 0.25, "Karl Spence", _local1.DRUNK_CRY_5, null)); _local2.childs[0].childs[0].childs[0].childs[0].childs[0].childs.push(new Mission(610, 0.55, 0.45, "Sam Loxdale", _local1.DRUNK_CRY_6, null)); _local2.childs[0].childs[0].childs[0].childs[0].childs[0].childs[0].childs.push(new Mission(570, 0.6, 0.25, "Karl Spence", _local1.DRUNK_CRY_7, null)); _local2.childs[1].childs.push(new Mission(250, 0.3, 0.75, "Harriet Proust", _local1.GRANNY_LITTLEGIRL_2, null)); _local2.childs[1].childs.push(new Mission(220, 0.25, 0.45, "Sam Loxdale", _local1.GRANNY_OLDMAN_2, null)); _local2.childs[1].childs[1].childs.push(new Mission(270, 0.35, 0.65, "Maggie Darinsson", _local1.GRANNY_OLDMAN_3, null)); _local2.childs[2].childs.push(new Mission(250, 0.35, 0.05, "Sherrif Brennan", _local1.SHERRIF_INTRO, null)); _local2.childs[2].childs[0].childs.push(new Mission(430, 0.4, 0.95, "Sherrif Brennan", _local1.SHERRIF_EXPOSITION, null, "sherrif")); _local2.childs[2].childs[0].childs[0].childs.push(new Mission(520, 0.45, 0.55, "Gareth Beaumains", _local1.MAINSTORY_1, null)); _local2.childs[2].childs[0].childs[0].childs[0].childs.push(new Mission(700, 0.65, 0.85, "Mining Outpost 1", null, null, "boss_mine_1")); _local2.childs[2].childs[0].childs[0].childs[0].childs.push(new Mission(830, 0.7, 0.55, "Mining Outpost 2", null, null, "boss_mine_2")); _local2.childs[2].childs[0].childs[0].childs[0].childs.push(new Mission(880, 0.75, 0.25, "Mining Outpost 3", null, null, "boss_mine_3")); _local2.childs[2].childs[0].childs[0].childs[0].childs[2].childs.push(new Mission(610, 0.55, 0.55, "Gareth Beaumains", _local1.MAINSTORY_2, null)); _local2.childs[2].childs[0].childs[0].childs[0].childs[2].childs[0].childs.push(new Mission(640, 0.6, 0.45, "Samuel Loxdale", _local1.MAINSTORY_3, null)); _local2.childs[2].childs[0].childs[0].childs[0].childs[2].childs[0].childs[0].childs.push(new Mission(770, 0.65, 0.75, "Edith Proust", _local1.MAINSTORY_4, null)); _local2.childs[2].childs[0].childs[0].childs[0].childs[2].childs[0].childs[0].childs[0].childs.push(new Mission(630, 0.5, 0.25, "Karl Spence", _local1.MAINSTORY_BOOKDELIVER_1, null)); _local2.childs[2].childs[0].childs[0].childs[0].childs[2].childs[0].childs[0].childs[0].childs.push(new Mission(680, 0.6, 0.55, "James Klutte", _local1.MAINSTORY_BOOKDELIVER_2, null)); _local2.childs[2].childs[0].childs[0].childs[0].childs[2].childs[0].childs[0].childs[0].childs.push(new Mission(720, 0.7, 0.65, "Maggie Darinsson", _local1.MAINSTORY_BOOKDELIVER_3, null)); _local2.childs[2].childs[0].childs[0].childs[0].childs[2].childs[0].childs[0].childs[0].childs[2].childs.push(new Mission(860, 0.7, 0.45, "Samuel Loxdale", _local1.MAINSTORY_5, null)); _local2.childs[2].childs[0].childs[0].childs[0].childs[2].childs[0].childs[0].childs[0].childs[2].childs[0].childs.push(new Mission(860, 0.75, 0.55, "Gareth Beaumains", _local1.MAINSTORY_6, null)); _local2.childs[2].childs[0].childs[0].childs[0].childs[2].childs[0].childs[0].childs[0].childs[2].childs[0].childs[0].childs.push(new Mission(1130, 0.75, 0.65, "Gor", null, null, "boss_gor")); _local2.childs[2].childs[0].childs[0].childs[0].childs[2].childs[0].childs[0].childs[0].childs[2].childs[0].childs[0].childs[0].childs.push(new Mission(1070, 0.77, 0.55, "Gareth Beaumains", _local1.MAINSTORY_7, null)); _local2.childs[2].childs[0].childs[0].childs[0].childs[2].childs[0].childs[0].childs[0].childs[2].childs[0].childs[0].childs[0].childs[0].childs.push(new Mission(1300, 0.85, 0.15, "Prefect Bathau", null, null, "boss_prefect")); _local2.childs[3].childs.push(new Mission(300, 0.35, 0.55, "Gareth Beaumains", _local1.OLDMAN_INTRO_2, null)); missionArray.push(_local2); loadMissions(missionCompletedArray); } public function setup():void{ makeMissions(); buildMissionScreen(); addChild(scoreDisplay); } private function engineButtonPress(_arg1:MouseEvent):void{ var _local2:int; _local2 = speedCost; if ((((speedLevel < 10)) && ((score >= _local2)))){ speedLevel++; removeChild(shopHolder); buildShop(); score = (score - _local2); }; scoreDisplay.displayScore(score); playButtonPlop(); } private function buildShop(){ var _local1:int; var _local2:GunShopBg; var _local3:PlayerShip; var _local4:GunImg; var _local5:Sprite; var _local6:UpgradeButton; var _local7:DoneButton; var _local8:HelpButton; var _local9:GunCard; var _local10:Number; var _local11:TextField; var _local12:GunCardImg; allowedGunArray = new Array(); _local1 = 0; while (_local1 < (gunLevel + 1)) { allowedGunArray.push(fullGunArray[_local1]); _local1++; }; shopHolder = new Sprite(); shopTextFormat.color = 0xFFFFFF; shopTextFormat.size = 10; shopTextFormat.bold = true; shopTextFormat.font = "Verdana"; shopTextFormatSmall.color = 0xAAAAAA; shopTextFormatSmall.size = 10; shopTextFormatSmall.bold = false; shopTextFormatSmall.font = "Verdana"; shopHolder = new Sprite(); addChildAt(shopHolder, getChildIndex(scoreDisplay)); _local2 = new GunShopBg(); shopHolder.addChild(_local2); shopHolder.addChild(makeBox(40, 30, 310, 95)); shopHolder.addChild(makeBox(40, 150, 310, 135)); _local3 = new PlayerShip(); _local3.x = 90; _local3.y = 75; shopHolder.addChild(_local3); _local4 = new GunImg(); _local4.x = 90; _local4.y = 180; _local4.gotoAndStop(gunLevel); shopHolder.addChild(_local4); _local5 = makeLabel("ship hull"); _local5.x = 60; _local5.y = 12; shopHolder.addChild(_local5); _local5 = makeLabel("weaponry"); _local5.x = 60; _local5.y = 132; shopHolder.addChild(_local5); speedCost = (((speedLevel * (speedLevel * 0.3)) * speedCostMulti) + speedCostMulti); armourCost = (((armourLevel * (armourLevel * 0.3)) * armourCostMulti) + armourCostMulti); gunCost = (((gunLevel * (gunLevel * 0.5)) * gunCostMulti) + gunCostMulti); if (speedLevel < 10){ _local6 = makeUpgradeButton(140, 40, ((("engine level: " + speedLevel) + "\nupgrade cost: ") + speedCost)); } else { _local6 = makeUpgradeButton(140, 40, (("engine level: " + speedLevel) + " (MAX) \nupgrade cost: ---")); }; _local6.addEventListener(MouseEvent.CLICK, engineButtonPress, false, 0, true); shopHolder.addChild(_local6); if (armourLevel < 10){ _local6 = makeUpgradeButton(140, 80, ((("armour level: " + armourLevel) + "\nupgrade cost: ") + armourCost)); } else { _local6 = makeUpgradeButton(140, 80, (("armour level: " + armourLevel) + " (MAX) \nupgrade cost: ---")); }; _local6.addEventListener(MouseEvent.CLICK, armourButtonPress, false, 0, true); shopHolder.addChild(_local6); if (gunLevel < 8){ _local6 = makeUpgradeButton(140, 160, ((("gun chassis level: " + gunLevel) + "\nupgrade cost: ") + gunCost)); } else { _local6 = makeUpgradeButton(140, 160, (("gun chassis level: " + gunLevel) + " (MAX) \nupgrade cost: ---")); }; _local6.addEventListener(MouseEvent.CLICK, gunButtonPress, false, 0, true); shopHolder.addChild(_local6); _local7 = new DoneButton(); shopHolder.addChild(_local7); _local7.x = 360; _local7.y = 253; _local7.buttonMode = true; _local7.addEventListener(MouseEvent.MOUSE_OVER, mOverButton, false, 0, true); _local7.addEventListener(MouseEvent.MOUSE_OUT, mOutButton, false, 0, true); _local7.addEventListener(MouseEvent.CLICK, closeShop, false, 0, true); _local8 = new HelpButton(); shopHolder.addChild(_local8); _local8.x = 360; _local8.y = 223; _local8.buttonMode = true; _local8.addEventListener(MouseEvent.MOUSE_OVER, mOverButton, false, 0, true); _local8.addEventListener(MouseEvent.MOUSE_OUT, mOutButton, false, 0, true); _local8.addEventListener(MouseEvent.CLICK, helpButtonPress, false, 0, true); _local1 = 0; while (_local1 < 8) { _local12 = new GunCardImg(); _local12.y = 210; _local12.x = (55 + (_local1 * 35)); _local12.alpha = 0.1; shopHolder.addChild(_local12); _local1++; }; _local1 = 0; while (_local1 < playerGunArray.length) { _local10 = (((_local1 - (playerGunArray.length / 2)) + 0.5) * 4); _local9 = new GunCard(playerGunArray[_local1], _local10); _local9.id = _local1; _local9.y = 210; _local9.x = (55 + (_local1 * 35)); shopHolder.addChild(_local9); _local9.addEventListener(MouseEvent.MOUSE_DOWN, gunCardButtonPress, false, 0, true); _local11 = makePlainText(_local10.toString()); _local11.y = 263; _local11.x = (65 + (_local1 * 35)); shopHolder.addChild(_local11); _local1++; }; } private function armourButtonPress(_arg1:MouseEvent):void{ var _local2:int; _local2 = armourCost; if ((((armourLevel < 10)) && ((score >= _local2)))){ armourLevel++; removeChild(shopHolder); buildShop(); score = (score - _local2); }; scoreDisplay.displayScore(score); playButtonPlop(); } private function gunButtonPress(_arg1:MouseEvent):void{ var _local2:int; _local2 = gunCost; if ((((gunLevel < 8)) && ((score >= _local2)))){ gunLevel++; playerGunArray.push(null); removeChild(shopHolder); buildShop(); score = (score - _local2); }; scoreDisplay.displayScore(score); playButtonPlop(); } private function makeBox(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Sprite{ var _local5:Sprite; _local5 = new Sprite(); _local5.graphics.beginFill(0, 0.7); _local5.graphics.drawRoundRect(_arg1, _arg2, _arg3, _arg4, 6, 6); _local5.graphics.endFill(); return (_local5); } private function closeShop(_arg1:MouseEvent):void{ removeChild(shopHolder); buildMissionScreen(); playButtonPlop(); } private function makeUpgradeButton(_arg1:Number, _arg2:Number, _arg3:String):UpgradeButton{ var _local4:UpgradeButton; var _local5:TextField; _local4 = new UpgradeButton(); _local4.x = _arg1; _local4.y = _arg2; _local4.buttonMode = true; _local4.addEventListener(MouseEvent.MOUSE_OVER, mOverButton, false, 0, true); _local4.addEventListener(MouseEvent.MOUSE_OUT, mOutButton, false, 0, true); _local5 = new TextField(); _local5.defaultTextFormat = shopTextFormat; _local5.x = 40; _local5.y = 2; _local5.autoSize = "left"; _local5.selectable = false; _local5.text = _arg3; _local4.addChild(_local5); return (_local4); } public function updateSaveVars():void{ var _local1:Array; var _local2:int; data.spliceArray = missionCompletedArray; data.score = score; data.totalScore = totalScore; data.gunLevel = gunLevel; data.armorLevel = armourLevel; data.speedLevel = speedLevel; _local1 = new Array(); _local2 = 0; while (_local2 < playerGunArray.length) { if (playerGunArray[_local2] == null){ _local1.push(0); } else { if (playerGunArray[_local2].type == "mgun"){ _local1.push(1); }; if (playerGunArray[_local2].type == "plasma"){ _local1.push(2); }; if (playerGunArray[_local2].type == "lazer"){ _local1.push(3); }; if (playerGunArray[_local2].type == "splice"){ _local1.push(4); }; if (playerGunArray[_local2].type == "spinningBlade"){ _local1.push(5); }; if (playerGunArray[_local2].type == "littleRocket"){ _local1.push(6); }; if (playerGunArray[_local2].type == "medRocket"){ _local1.push(7); }; if (playerGunArray[_local2].type == "bigRocket"){ _local1.push(8); }; }; _local2++; }; data.gunArray = _local1; } public function buildMissionScreen(){ var postitLetters:PostItLetter; var i:int; var webLink:IWILL_Web; var playMore:PlayMoreGames; var button:LetterButton; updateSaveVars(); missionSelector = new Sprite(); postitLetters = new PostItLetter(); missionSelector.addChild(postitLetters); postitLetters.x = 350; postitLetters.y = 10; i = 0; while (i < missionArray.length) { button = new LetterButton(missionArray[i], this); button.x = ((420 + (Math.floor((i / 4)) * 115)) + (Math.cos(button.mission.reward) * 5)); button.y = (((60 + (i * 55)) - (Math.floor((i / 4)) * 220)) + (Math.sin((button.mission.reward * 2)) * 4)); button.rotation = (Math.sin((i * 5)) * 5); missionSelector.addChild(button); i = (i + 1); }; bluePrint = new BluePrint(); missionSelector.addChild(bluePrint); bluePrint.x = 25; bluePrint.y = 30; bluePrint.buttonMode = true; bluePrint.addEventListener(MouseEvent.MOUSE_OVER, mOverButton, false, 0, true); bluePrint.addEventListener(MouseEvent.MOUSE_OUT, mOutButton, false, 0, true); bluePrint.addEventListener(MouseEvent.MOUSE_UP, showShop, false, 0, true); addChild(missionSelector); scoreDisplay.displayScore(score); _parent.musicPlayer.playSong("SHOP"); _parent.pullMenu.pullDist = 90; webLink = new IWILL_Web(); missionSelector.addChild(webLink); webLink.buttonMode = true; webLink.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ navigateToURL(new URLRequest("http://isaacwilliams.net"), "_blank"); }, false, 0, true); playMore = new PlayMoreGames(); missionSelector.addChild(playMore); playMore.buttonMode = true; playMore.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ navigateToURL(new URLRequest("http://crazymonkeygames.com"), "_blank"); }, false, 0, true); } public function gameLevelDone(_arg1:int, _arg2:Mission){ var _local3:int; var _local4:int; score = (score + _arg1); totalScore = (totalScore + _arg1); _local3 = 0; while (_local3 < _arg2.childs.length) { missionArray.push(_arg2.childs[_local3]); _local3++; }; _local4 = missionArray.indexOf(_arg2); missionArray.splice(_local4, 1); missionCompletedArray.push(_local4); updateSaveVars(); } private function mouseOverGun(_arg1:MouseEvent):void{ var _local2:Gun; var _local3:Sound_ButtonOver; selectedGunCard.gun = _arg1.target.parent.gun; _local2 = selectedGunCard.gun; if (_local2 != null){ playerGunArray[selectedGunCard.id] = new Gun(_local2.type, _local2.speed, selectedGunCard.angle, _local2.damage, _local2.velo); } else { playerGunArray[selectedGunCard.id] = null; }; if (playSound){ _local3 = new Sound_ButtonOver(); _local3.play(); }; } public function loadMissions(_arg1:Array):void{ var _local2:int; var _local3:Mission; var _local4:int; _local2 = 0; while (_local2 < _arg1.length) { _local3 = missionArray[_arg1[_local2]]; _local4 = 0; while (_local4 < _local3.childs.length) { missionArray.push(_local3.childs[_local4]); _local4++; }; missionArray.splice(_arg1[_local2], 1); _local2++; }; } private function mOverButton(_arg1:MouseEvent):void{ var _local2:Number; var _local3:Sound_ButtonOver; _local2 = 1.2; _arg1.target.transform.colorTransform = new ColorTransform(_local2, _local2, _local2); if (playSound){ _local3 = new Sound_ButtonOver(); _local3.play(); }; } private function showShopHelp():void{ var _local1:CutscenePack; var _local2:Cutscene; _local1 = new CutscenePack(this, shooterGame); _local2 = _local1.MECHANIC_HELP; addChild(_local2); } public function showLetter(_arg1:Mission){ var _local2:Sound_LetterSwip; letter = new MissionLetter(_arg1.letterText, _arg1.reward, _arg1.difficulty); letter.show(); addChild(letter); letter.y = 75; if (playSound){ _local2 = new Sound_LetterSwip(); _local2.play(); }; } private function playButtonPlop():void{ var _local1:Sound_ButtonPress; if (playSound){ _local1 = new Sound_ButtonPress(); _local1.play(); }; } private function showShop(_arg1:MouseEvent):void{ buildShop(); playButtonPlop(); if (firstTimeShop){ showShopHelp(); firstTimeShop = false; }; removeChild(missionSelector); } private function gunCardButtonPress(_arg1:MouseEvent):void{ selectedGunCard = _arg1.target.parent; makeGunSelector(_arg1.target.parent.x, _arg1.target.parent.y, _arg1.target.parent.angle); stage.addEventListener(MouseEvent.MOUSE_UP, gunCardButtonUp, false, 0, true); playButtonPlop(); selectorX = _arg1.target.parent.x; selectorY = _arg1.target.parent.y; selectorAngle = _arg1.target.parent.angle; } private function makeLabel(_arg1:String):Sprite{ var _local2:Number; var _local3:Sprite; var _local4:TextField; _local2 = 2; _local3 = new Sprite(); _local4 = new TextField(); _local4.defaultTextFormat = shopTextFormat; _local4.autoSize = "left"; _local4.selectable = false; _local4.text = _arg1; _local3.addChild(_local4); _local3.graphics.beginFill(0, 0.7); _local3.graphics.drawRect((-(_local2) * 4), -(_local2), (_local4.width + (_local2 * 8)), (_local4.height + (_local2 * 2))); _local3.graphics.endFill(); return (_local3); } public function removeLetter(){ letter.remove(); } private function makePlainText(_arg1:String):TextField{ var _local2:TextField; _local2 = new TextField(); _local2.defaultTextFormat = shopTextFormatSmall; _local2.autoSize = "center"; _local2.selectable = false; _local2.text = _arg1; return (_local2); } private function gunCardButtonUp(_arg1:MouseEvent):void{ shopHolder.removeChild(gunSelectBox); stage.removeEventListener(MouseEvent.MOUSE_UP, gunCardButtonUp); } } }//package
Section 72
//MenuEx (MenuEx) package { import flash.display.*; public dynamic class MenuEx extends MovieClip { } }//package
Section 73
//MenuMusic (MenuMusic) package { import flash.display.*; public dynamic class MenuMusic extends MovieClip { public function MenuMusic(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 74
//MenuPullDown (MenuPullDown) package { import flash.display.*; public dynamic class MenuPullDown extends MovieClip { public function MenuPullDown(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 75
//MenuSound (MenuSound) package { import flash.display.*; public dynamic class MenuSound extends MovieClip { public function MenuSound(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 76
//MineBossGunImg (MineBossGunImg) package { import flash.display.*; public dynamic class MineBossGunImg extends MovieClip { } }//package
Section 77
//MineBossImg (MineBossImg) package { import flash.display.*; public dynamic class MineBossImg extends MovieClip { } }//package
Section 78
//Mission (Mission) package { public class Mission { private var _level:GameLevel; private var _recipientAddress:String; private var _reward:int; private var _difficulty:Number; private var random:RandomNumber; private var _recipient:String; private var _cutscene:Cutscene; private var _childs:Array; private var _special:String; private static var prefectureName:String = "Keltwall"; private static var enList:Array = new Array("buzzard_top", "buzzard_bottom", "buzzard_both", "buzzard_doubleshot", "buzzard_vee", "buzzard_line", "squid_center", "squid", "squid_both", "lazer", "cannon", "cannon_center", "cannon_long", "mine_both", "mine_hatch", "mine", "squid_cannon", "lazer_vee", "ranged_attack", "close_attack", "spawn", "spawn_double", "prefectSpike", "prefectSpike_double", "prefectGun_single", "prefectGun", "prefectBigGun", "prefectKillSquad"); public function Mission(_arg1:int=100, _arg2:Number=0.25, _arg3:Number=0.1, _arg4:String=null, _arg5:Cutscene=null, _arg6:GameLevel=null, _arg7:String=null){ var _local8:int; var _local9:int; _childs = new Array(); super(); _reward = _arg1; _difficulty = _arg2; _level = _arg6; _cutscene = _arg5; _recipient = _arg4; _recipientAddress = getAddress(_arg3); _special = _arg7; random = new RandomNumber(Math.floor(((_arg1 * _arg2) * 10))); if (_arg6 == null){ _local8 = (((_arg3 * ((_arg2 / 4) + 2)) * 10) + 2); _local9 = ((200 * (1 - _difficulty)) + 50); _level = makeRandomLevel(_local8, _local9, _arg7); }; } public function get difficulty():String{ if (_difficulty < 0.33){ return ("easy"); }; if (_difficulty < 0.66){ return ("medium"); }; return ("hard"); } public function get level():GameLevel{ return (_level); } public function get letterText():String{ return ((((((_recipient + "\n") + _recipientAddress) + "\n") + prefectureName) + " Prefecture")); } public function get cutscene():Cutscene{ return (_cutscene); } private function makeRandomLevel(_arg1:int, _arg2:int, _arg3:String=null):GameLevel{ var _local4:GameLevel; var _local5:int; _local4 = new GameLevel(_arg2, null); if (_arg3 == "sherrif"){ _local4.addEnemy("sherrif"); }; _local4.addEnemy("none"); _local5 = 0; while (_local5 < _arg1) { _local4.addEnemy(getRandomEnemy(((_difficulty * enList.length) + (0.25 * _local5)))); if (((((_local5 % 6) == 0)) && ((random.getRandom() < _difficulty)))){ _local4.addEnemy("crate"); }; if (random.getRandom() < 0.07){ _local4.addEnemy("none"); }; _local5++; }; _local4.addEnemy("none"); _local4.addEnemy("none"); if ((((_arg3 == null)) || ((_arg3 == "sherrif")))){ _local4.addEnemy("finished"); }; if (_arg3 == "boss_mine_1"){ _local4.addEnemy("none"); _local4.addEnemy("none"); _local4.addEnemy("boss_mine_1"); }; if (_arg3 == "boss_mine_2"){ _local4.addEnemy("none"); _local4.addEnemy("none"); _local4.addEnemy("boss_mine_2"); }; if (_arg3 == "boss_mine_3"){ _local4.addEnemy("none"); _local4.addEnemy("none"); _local4.addEnemy("boss_mine_3"); }; if (_arg3 == "boss_gor"){ _local4.addEnemy("none"); _local4.addEnemy("none"); _local4.addEnemy("boss_gor"); }; if (_arg3 == "boss_prefect"){ _local4.addEnemy("none"); _local4.addEnemy("none"); _local4.addEnemy("none"); _local4.addEnemy("none"); _local4.addEnemy("boss_prefect"); }; return (_local4); } private function getRandomEnemy(_arg1:Number):String{ var _local2:Number; _local2 = Math.floor(random.getGaussian(_arg1, enList.length, 10)); if (_local2 < 0){ _local2 = 0; }; if (_local2 > (enList.length - 1)){ _local2 = (enList.length - 1); }; return (enList[_local2]); } public function get childs():Array{ return (_childs); } public function set childs(_arg1:Array):void{ _childs = _arg1; } public function get reward():int{ return (_reward); } public function get special():String{ return (_special); } private function getAddress(_arg1:Number):String{ var _local2:Array; _local2 = new Array("Market Square", (prefectureName + " Hall"), "Spineyhoof Peak", "Juste Point", "Jelloford Apartments", "Skydocks, Jott Town", "Old Armoury, Jott Town", "Pang Hill", "Scotchfords Mesa", "The Wastes"); return (_local2[Math.floor((_arg1 * _local2.length))]); } } }//package
Section 79
//MissionLetter (MissionLetter) package { import flash.events.*; import flash.display.*; import flash.text.*; public class MissionLetter extends Sprite { private var stampHolder:Sprite; private var handwritingFont:FontHandwriting; private var handwritingFormat:TextFormat; private static var stampSpacing:int = 30; private static var stampsPerLine:int = 4; private static var moveSpeed:Number = 0.2; public function MissionLetter(_arg1:String, _arg2:int, _arg3:String){ var _local4:EnvelopeImg; var _local5:DifficultyStamp; var _local6:TextField; handwritingFont = new FontHandwriting(); handwritingFormat = new TextFormat(); stampHolder = new Sprite(); super(); _local4 = new EnvelopeImg(); addChild(_local4); addChild(stampHolder); placeStamps(_arg2); stampHolder.x = ((this.width - stampHolder.width) - 5); _local5 = new DifficultyStamp(); _local5.gotoAndStop(_arg3); _local5.x = (((stampHolder.x + (stampHolder.width / 2)) - (_local5.width / 2)) - 20); _local5.y = (stampHolder.height / 2); _local5.blendMode = "multiply"; addChild(_local5); handwritingFormat.font = handwritingFont.fontName; handwritingFormat.size = 14; handwritingFormat.color = 68; _local6 = new TextField(); _local6.autoSize = "left"; _local6.defaultTextFormat = handwritingFormat; _local6.selectable = false; _local6.embedFonts = true; _local6.text = _arg1; _local6.x = 30; _local6.y = 60; _local6.alpha = 0.8; _local6.blendMode = "multiply"; addChild(_local6); } private function scrollOut(_arg1:Event):void{ var _local2:Number; _local2 = this.x; this.x = (this.x + (_local2 * moveSpeed)); if (this.x < (-(this.width) + 1)){ removeEventListener(Event.ENTER_FRAME, scrollOut); parent.removeChild(this); }; } public function remove():void{ removeEventListener(Event.ENTER_FRAME, scrollIn); addEventListener(Event.ENTER_FRAME, scrollOut); } private function scrollIn(_arg1:Event):void{ var _local2:Number; _local2 = -(this.x); this.x = (this.x + (_local2 * moveSpeed)); if (this.x > -1){ removeEventListener(Event.ENTER_FRAME, scrollIn); }; } private function placeStamps(_arg1:int):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:StampImgs; var _local9:int; _local2 = Math.floor((_arg1 / 500)); _local3 = Math.floor(((_arg1 - (_local2 * 500)) / 200)); _local4 = Math.floor((((_arg1 - (_local2 * 500)) - (_local3 * 200)) / 100)); _local5 = Math.floor(((((_arg1 - (_local2 * 500)) - (_local3 * 200)) - (_local4 * 100)) / 50)); _local6 = Math.floor((((((_arg1 - (_local2 * 500)) - (_local3 * 200)) - (_local4 * 100)) - (_local5 * 50)) / 10)); _local7 = 0; _local9 = 0; while (_local9 < _local2) { _local8 = new StampImgs(); _local8.gotoAndStop("stamp500"); _local8.x = (((_local7 * stampSpacing) - ((Math.floor((_local7 / stampsPerLine)) * stampSpacing) * stampsPerLine)) - (Math.cos(_local7) * 5)); _local8.y = (((Math.sin((_local7 * 2)) * 5) + (Math.floor((_local7 / stampsPerLine)) * stampSpacing)) + 5); _local8.rotation = (Math.cos(((_arg1 * _local7) * stampsPerLine)) * 5); stampHolder.addChild(_local8); _local7++; _local9++; }; _local9 = 0; while (_local9 < _local3) { _local8 = new StampImgs(); _local8.gotoAndStop("stamp200"); _local8.x = (((_local7 * stampSpacing) - ((Math.floor((_local7 / stampsPerLine)) * stampSpacing) * stampsPerLine)) - (Math.cos(_local7) * 5)); _local8.y = (((Math.sin((_local7 * 2)) * 5) + (Math.floor((_local7 / stampsPerLine)) * stampSpacing)) + 5); _local8.rotation = (Math.cos(((_arg1 * _local7) * stampsPerLine)) * 5); stampHolder.addChild(_local8); _local7++; _local9++; }; _local9 = 0; while (_local9 < _local4) { _local8 = new StampImgs(); _local8.gotoAndStop("stamp100"); _local8.x = (((_local7 * stampSpacing) - ((Math.floor((_local7 / stampsPerLine)) * stampSpacing) * stampsPerLine)) - (Math.cos(_local7) * 5)); _local8.y = (((Math.sin((_local7 * 2)) * 5) + (Math.floor((_local7 / stampsPerLine)) * stampSpacing)) + 5); _local8.rotation = (Math.cos(((_arg1 * _local7) * stampsPerLine)) * 5); stampHolder.addChild(_local8); _local7++; _local9++; }; _local9 = 0; while (_local9 < _local5) { _local8 = new StampImgs(); _local8.gotoAndStop("stamp50"); _local8.x = (((_local7 * stampSpacing) - ((Math.floor((_local7 / stampsPerLine)) * stampSpacing) * stampsPerLine)) - (Math.cos(_local7) * 5)); _local8.y = (((Math.sin((_local7 * 2)) * 5) + (Math.floor((_local7 / stampsPerLine)) * stampSpacing)) + 5); _local8.rotation = (Math.cos(((_arg1 * _local7) * stampsPerLine)) * 5); stampHolder.addChild(_local8); _local7++; _local9++; }; _local9 = 0; while (_local9 < _local6) { _local8 = new StampImgs(); _local8.gotoAndStop("stamp10"); _local8.x = (((_local7 * stampSpacing) - ((Math.floor((_local7 / stampsPerLine)) * stampSpacing) * stampsPerLine)) - (Math.cos(_local7) * 5)); _local8.y = (((Math.sin((_local7 * 2)) * 5) + (Math.floor((_local7 / stampsPerLine)) * stampSpacing)) + 5); _local8.rotation = (Math.cos(((_arg1 * _local7) * stampsPerLine)) * 5); stampHolder.addChild(_local8); _local7++; _local9++; }; } public function show():void{ this.x = -(this.width); addEventListener(Event.ENTER_FRAME, scrollIn); } } }//package
Section 80
//MusicLoop (MusicLoop) package { import flash.events.*; import flash.display.*; import flash.media.*; public class MusicLoop extends Sprite { private var _play:Boolean;// = true private var song:String; private var musicChannel:SoundChannel; private var musicBattle:BattleMusic; private var musicShop:ShopMusic; private var vol:Number;// = 0 public function MusicLoop(){ musicBattle = new BattleMusic(); musicShop = new ShopMusic(); musicChannel = new SoundChannel(); vol = 0; _play = true; super(); } public function startMusic():void{ if (_play){ if (song == "BATTLE"){ musicChannel = musicBattle.play(); } else { if (song == "SHOP"){ musicChannel = musicShop.play(); }; }; setListener(); } else { stopAll(); }; } private function setListener(){ musicChannel.addEventListener(Event.SOUND_COMPLETE, loopMusic); } public function stopAll(){ musicChannel.stop(); musicChannel.removeEventListener(Event.SOUND_COMPLETE, loopMusic); } public function set playing(_arg1:Boolean):void{ _play = _arg1; startMusic(); } public function playSong(_arg1:String){ song = _arg1; stopAll(); if (_arg1 != "NONE"){ startMusic(); vol = 0; addEventListener(Event.ENTER_FRAME, fadeIn); }; } private function fadeIn(_arg1:Event):void{ musicChannel.soundTransform = new SoundTransform(vol); vol = (vol + 0.005); if (vol >= 1){ removeEventListener(Event.ENTER_FRAME, fadeIn); }; } private function loopMusic(_arg1:Event){ startMusic(); } } }//package
Section 81
//NewGameButton (NewGameButton) package { import flash.display.*; public dynamic class NewGameButton extends MovieClip { } }//package
Section 82
//Pickup (Pickup) package { import flash.display.*; public class Pickup extends Sprite { private var px:Number;// = 0 private var py:Number;// = 0 private var life:Number;// = 0 private var type:String; private var vx:Number;// = 0 private var vy:Number;// = -2 private static var velo:Number = 5; public function Pickup(_arg1:Number, _arg2:Number, _arg3:String="coin", _arg4:Number=500){ var _local5:PickupImg; px = 0; py = 0; vx = 0; vy = -2; life = 0; super(); type = _arg3; _local5 = new PickupImg(); _local5.gotoAndStop(type); addChild(_local5); px = _arg1; py = _arg2; this.x = px; this.y = py; life = _arg4; if ((((type == "hp")) || ((type == "gunupgrade")))){ life = (_arg4 * 10); }; } public function get hp():int{ if (type == "hp"){ return (10); }; return (0); } public function get effectType():Object{ return (type); } public function get score():int{ if (type == "coin"){ return (1); }; if (type == "coinBig"){ return (5); }; if (type == "gem"){ return (10); }; if (type == "gemBig"){ return (20); }; if (type == "rubyBig"){ return (50); }; return (0); } public function update():void{ px = (px - 0.5); life--; if (life < 0){ vy = (vy + 0.1); py = (py + vy); }; x = px; y = py; } } }//package
Section 83
//PickupImg (PickupImg) package { import flash.display.*; public dynamic class PickupImg extends MovieClip { } }//package
Section 84
//Player (Player) package { import flash.display.*; import flash.geom.*; public class Player extends Sprite { private var px:Number;// = -50 private var py:Number;// = 150 private var hd:HealthDisplay; private var shipRot:Number;// = 0 private var hp:Number;// = 10 public var ship:PlayerShip; private var hpMax:Number;// = 10 public var gun:GunImg; public var shootSpeed:int;// = 0 private var gunRot:Number;// = 0 private var acc:Number;// = 0.3 public var par:Object; public var shootDelay:int;// = 10 public var vx:Number;// = 0 public var vy:Number;// = 0 private var bonusGive:Boolean;// = false public var gunOffSet:Number; private var takeDamage:Boolean;// = false private var fric:Number;// = 0.9 public var gunArray:Array; public function Player(_arg1, _arg2:Array, _arg3:Number, _arg4:Number){ px = -50; py = 150; vx = 0; vy = 0; acc = 0.3; fric = 0.9; shipRot = 0; gunRot = 0; takeDamage = false; bonusGive = false; gunArray = new Array(); shootSpeed = 0; shootDelay = 10; hp = 10; hpMax = 10; super(); par = _arg1; ship = new PlayerShip(); addChild(ship); gun = new GunImg(); addChild(gun); gunOffSet = ((0.65 * gun.width) + 10); gunArray = _arg2; gun.gotoAndStop(gunArray.length); hp = 10; hp = (hp + _arg4); hpMax = (hpMax + _arg4); acc = 0.3; acc = (acc + (acc * (_arg3 / 10))); } public function impulse(_arg1:Number, _arg2:Number):void{ vx = (vx + (_arg1 * acc)); vy = (vy + (_arg2 * acc)); } public function setAim(_arg1:Number, _arg2:Number):void{ if ((((_arg1 == 0)) && ((_arg2 == 0)))){ gunRot = 0; } else { if ((((_arg1 == 1)) && ((_arg2 == 0)))){ gunRot = 0; } else { if ((((_arg1 == -1)) && ((_arg2 == 0)))){ gunRot = 180; } else { if ((((_arg1 == 1)) && ((_arg2 == 1)))){ gunRot = 45; } else { if ((((_arg1 == 1)) && ((_arg2 == -1)))){ gunRot = -45; } else { if ((((_arg1 == 0)) && ((_arg2 == 1)))){ gunRot = 90; } else { if ((((_arg1 == 0)) && ((_arg2 == -1)))){ gunRot = -90; } else { if ((((_arg1 == -1)) && ((_arg2 == 1)))){ gunRot = 135; } else { if ((((_arg1 == -1)) && ((_arg2 == -1)))){ gunRot = -135; }; }; }; }; }; }; }; }; }; } public function update(_arg1:Boolean=true):void{ var _local2:*; var _local3:ColorTransform; vx = (vx * fric); vy = (vy * fric); px = (px + vx); py = (py + vy); if (_arg1){ if (px < 0){ px = 0; vx = (vx * -1); } else { if (px > 600){ px = 600; vx = (vx * -1); }; }; if (py < 0){ py = 0; vy = (vy * -1); } else { if (py > 300){ py = 300; vy = (vy * -1); }; }; }; this.x = px; this.y = py; _local2 = (gunRot - gun.rotation); gun.rotation = (gun.rotation + (_local2 * 0.2)); _local3 = new ColorTransform(); if (takeDamage){ _local3.redOffset = 200; _local3.blueOffset = 200; _local3.greenOffset = 200; takeDamage = false; } else { if (bonusGive){ _local3.redOffset = 170; _local3.blueOffset = 0xFF; _local3.greenOffset = 170; bonusGive = false; }; }; this.transform.colorTransform = _local3; } public function get alive():Boolean{ if (hp > 0){ return (true); }; return (false); } public function giveHealth(_arg1:Number):void{ hp = (hp + _arg1); bonusGive = true; if (hp > hpMax){ hp = hpMax; }; hd = new HealthDisplay((hp / hpMax)); hd.y = -25; addChild(hd); } public function giveDamage(_arg1:Number):void{ var _local2:Number; var _local3:Number; var _local4:int; if (hp > 0){ hp = (hp - _arg1); takeDamage = true; if (hp > 0){ hd = new HealthDisplay((hp / hpMax)); hd.y = -25; addChild(hd); _local4 = 0; while (_local4 < (_arg1 * 2)) { _local2 = ((Math.random() * 2) - 1); _local3 = (-(Math.random()) * 3); par.addLetter(this, (this.vx + _local2), (this.vy + _local3)); _local4++; }; } else { hd.visible = false; par.playSoundPlayerDie(); }; }; } public function updateDead():void{ var _local1:ColorTransform; vy = (vy + 0.1); px = (px + vx); py = (py + vy); this.x = px; this.y = py; this.rotation++; _local1 = new ColorTransform(); _local1.redMultiplier = 0.5; _local1.blueMultiplier = 0.5; _local1.greenMultiplier = 0.5; this.transform.colorTransform = _local1; } } }//package
Section 85
//PlayerShip (PlayerShip) package { import flash.display.*; public dynamic class PlayerShip extends MovieClip { public var boost:MovieClip; } }//package
Section 86
//PlayMoreGames (PlayMoreGames) package { import flash.display.*; public dynamic class PlayMoreGames extends MovieClip { } }//package
Section 87
//Postcard (Postcard) package { import flash.display.*; public dynamic class Postcard extends MovieClip { public function Postcard(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 88
//PostcardBack (PostcardBack) package { import flash.display.*; public dynamic class PostcardBack extends MovieClip { } }//package
Section 89
//PostItLetter (PostItLetter) package { import flash.display.*; public dynamic class PostItLetter extends MovieClip { } }//package
Section 90
//PrefectBossGunImg (PrefectBossGunImg) package { import flash.display.*; public dynamic class PrefectBossGunImg extends MovieClip { } }//package
Section 91
//PrefectBossImg (PrefectBossImg) package { import flash.display.*; public dynamic class PrefectBossImg extends MovieClip { } }//package
Section 92
//PreLoad (PreLoad) package { import flash.events.*; import flash.display.*; import flash.net.*; public class PreLoad extends Sprite { private var sponslogo:CMG_Logo_Animation; private var _parent:Object; public function PreLoad(_arg1){ sponslogo = new CMG_Logo_Animation(); super(); _parent = _arg1; addChild(sponslogo); sponslogo.x = 300; sponslogo.y = 120; sponslogo.scaleX = 0.8; sponslogo.scaleY = 0.8; sponslogo.buttonMode = true; sponslogo.hp.addEventListener(MouseEvent.CLICK, cmgLinkClicked); addEventListener(Event.ENTER_FRAME, testLoadStatus); } private function isaacLinkClicked(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://isaacwilliams.net"), "_blank"); } private function cmgLinkClicked(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://crazymonkeygames.com"), "_blank"); } private function testLoadStatus(_arg1:Event):void{ var loadPercent:Number; var event = _arg1; loadPercent = (root.loaderInfo.bytesLoaded / root.loaderInfo.bytesTotal); sponslogo.loader.bar.bar.scaleX = loadPercent; if (loadPercent == 1){ sponslogo.loader.gotoAndStop(2); removeEventListener(Event.ENTER_FRAME, testLoadStatus); sponslogo.loader.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ _parent.setup(); }); }; } } }//package
Section 93
//PullDownMenu (PullDownMenu) package { import flash.events.*; import flash.display.*; public class PullDownMenu extends Sprite { public var pullTarget:Number;// = 60 private var soundIcon:MenuSound; private var musicIcon:MenuMusic; private var pullIcon:MenuPullDown; private var moveTarget:Number; private var _parent:Object; private var exIcon:MenuEx; public function PullDownMenu(_arg1){ pullIcon = new MenuPullDown(); musicIcon = new MenuMusic(); soundIcon = new MenuSound(); exIcon = new MenuEx(); pullTarget = 60; super(); _parent = _arg1; this.y = -10; moveTarget = this.y; addChild(pullIcon); addChild(musicIcon); addChild(soundIcon); addChild(exIcon); pullIcon.y = 0; musicIcon.y = -30; soundIcon.y = -60; exIcon.y = -90; pullIcon.buttonMode = true; musicIcon.buttonMode = true; soundIcon.buttonMode = true; exIcon.buttonMode = true; pullIcon.alpha = 0.7; musicIcon.alpha = 0.7; soundIcon.alpha = 0.7; exIcon.alpha = 0.7; pullIcon.addEventListener(MouseEvent.CLICK, pullButtonClick, false, 0, true); musicIcon.addEventListener(MouseEvent.CLICK, musicButtonClick, false, 0, true); soundIcon.addEventListener(MouseEvent.CLICK, soundButtonClick, false, 0, true); exIcon.addEventListener(MouseEvent.CLICK, exButtonClick, false, 0, true); pullIcon.addEventListener(MouseEvent.MOUSE_OVER, mouseOver, false, 0, true); pullIcon.addEventListener(MouseEvent.MOUSE_OUT, mouseOff, false, 0, true); musicIcon.addEventListener(MouseEvent.MOUSE_OVER, mouseOver, false, 0, true); musicIcon.addEventListener(MouseEvent.MOUSE_OUT, mouseOff, false, 0, true); soundIcon.addEventListener(MouseEvent.MOUSE_OVER, mouseOver, false, 0, true); soundIcon.addEventListener(MouseEvent.MOUSE_OUT, mouseOff, false, 0, true); exIcon.addEventListener(MouseEvent.MOUSE_OVER, mouseOver, false, 0, true); exIcon.addEventListener(MouseEvent.MOUSE_OUT, mouseOff, false, 0, true); } private function pushButtonClick(_arg1:Event):void{ collpase(); } private function mouseOver(_arg1:MouseEvent):void{ _arg1.target.alpha = 0.9; } private function musicButtonClick(_arg1:Event):void{ _parent.toggleMusic(); if (_parent.playMusic){ musicIcon.gotoAndStop("on"); } else { musicIcon.gotoAndStop("off"); }; } public function set pullDist(_arg1:Number):void{ pullTarget = _arg1; collpase(); } private function mouseOff(_arg1:MouseEvent):void{ _arg1.target.alpha = 0.7; } private function slide(_arg1:Event):void{ var _local2:Number; _local2 = (moveTarget - this.y); this.y = (this.y + (_local2 * 0.2)); if (Math.abs(_local2) < 1){ this.y = moveTarget; removeEventListener(Event.ENTER_FRAME, slide); }; } private function exButtonClick(_arg1:Event):void{ _parent.exitGame(); } private function soundButtonClick(_arg1:Event):void{ _parent.toggleSound(); if (_parent.playSound){ soundIcon.gotoAndStop("on"); } else { soundIcon.gotoAndStop("off"); }; } public function collpase():void{ moveTarget = -10; addEventListener(Event.ENTER_FRAME, slide); pullIcon.gotoAndStop("pullDown"); pullIcon.removeEventListener(MouseEvent.CLICK, pushButtonClick); pullIcon.addEventListener(MouseEvent.CLICK, pullButtonClick, false, 0, true); } private function pullButtonClick(_arg1:Event):void{ moveTarget = pullTarget; addEventListener(Event.ENTER_FRAME, slide); pullIcon.gotoAndStop("pullUp"); pullIcon.removeEventListener(MouseEvent.CLICK, pullButtonClick); pullIcon.addEventListener(MouseEvent.CLICK, pushButtonClick, false, 0, true); } } }//package
Section 94
//RandomNumber (RandomNumber) package { public class RandomNumber { private var _seed:uint; public function RandomNumber(_arg1:uint=0){ _seed = _arg1; } public function getGaussian(_arg1:Number=0.5, _arg2:Number=1, _arg3:int=10):Number{ var _local4:Number; var _local5:int; var _local6:Number; _local4 = 0; _local5 = 0; while (_local5 < _arg3) { _local4 = (_local4 + ((getRandom() - 0.5) * _arg2)); _local5++; }; _local6 = ((_local4 / _arg3) + _arg1); return (_local6); } public function getRandom():Number{ _seed = ((_seed * 16807) % 2147483647); return ((_seed / 2147483647)); } } }//package
Section 95
//ScoreDisplay (ScoreDisplay) package { import flash.display.*; import flash.text.*; public class ScoreDisplay extends Sprite { private var margin:Number;// = 5 private var scoreText:TextField; public function ScoreDisplay(){ var _local1:TextFormat; var _local2:PickupImg; scoreText = new TextField(); margin = 5; super(); _local1 = new TextFormat(); _local1.color = 0; _local1.size = 10; _local1.bold = true; _local1.font = "Verdana"; scoreText.autoSize = "left"; scoreText.defaultTextFormat = _local1; scoreText.selectable = false; scoreText.textColor = 0xFFFFFF; scoreText.x = 20; addChild(scoreText); _local2 = new PickupImg(); _local2.gotoAndStop("coinBig"); addChild(_local2); _local2.x = (margin * 2); _local2.y = (margin * 2); this.x = 500; this.graphics.beginFill(0, 0.7); this.graphics.drawRoundRect(-(margin), (-(margin) * 4), (70 + margin), (20 + (margin * 4)), 6, 6); this.graphics.endFill(); } public function displayScore(_arg1:Number):void{ scoreText.text = _arg1.toString(); } } }//package
Section 96
//ScoresButton (ScoresButton) package { import flash.display.*; public dynamic class ScoresButton extends MovieClip { } }//package
Section 97
//Sherrif (Sherrif) package { import flash.display.*; import flash.geom.*; public class Sherrif extends Sprite { public var shootDelayCurr:int;// = 0 private var px:Number;// = 0 private var py:Number;// = 0 private var hp:Number;// = 5 private var gunOffX:int;// = 0 private var gunOffY:int;// = 0 private var speed:Number;// = 1 private var p; public var shootDelay:int;// = 40 private var behaveY:Array; private var behaveX:Array; private var _damage:Number;// = 1 private var behaveChange:Number;// = 0.05 private var vx:Number;// = -1 private var vy:Number;// = 0 private var dropType:String;// = "coinBig" private var deadRot:Number;// = 0 private var takeDamage:Boolean;// = false public var gunArray:Array; private var behaveCurr:Number;// = 0 public function Sherrif(_arg1:Number, _arg2:Number, _arg3){ var _local4:SherrifShip; var _local5:Array; var _local6:Array; vx = -1; vy = 0; px = 0; py = 0; speed = 1; behaveX = new Array(); behaveY = new Array(); behaveCurr = 0; behaveChange = 0.05; gunOffX = 0; gunOffY = 0; gunArray = new Array(); dropType = "coinBig"; _damage = 1; shootDelay = 40; shootDelayCurr = 0; hp = 5; deadRot = 0; takeDamage = false; super(); _local4 = new SherrifShip(); addChild(_local4); px = _arg1; py = _arg2; this.x = px; this.y = py; p = _arg3; speed = 1; _local5 = behaveSine(0, 0.5, 16); _local6 = behaveSine(0, -0.5, 16); behaveX = _local5.concat(_local6); behaveY = behaveSine(0, 2, 32); behaveChange = 0.1; hp = 100; _damage = 10; gunArray.push(new Gun("littleRocket", 10, 2, 0.7, 4)); gunArray.push(new Gun("medRocket", 24, 2, 4, 4)); gunArray.push(new Gun("littleRocket", 10, -2, 0.7, 4)); } private function behaveSine(_arg1:Number, _arg2:Number, _arg3:int):Array{ var _local4:Array; var _local5:int; _local4 = new Array(); _local5 = 0; while (_local5 < _arg3) { _local4.push(((Math.sin((((_local5 / _arg3) * Math.PI) * 2)) * _arg2) + _arg1)); _local5++; }; return (_local4); } public function get damage():Number{ return (_damage); } public function updateDead():void{ var _local1:ColorTransform; vy = (vy + 0.1); px = (px + vx); py = (py + vy); this.x = px; this.y = py; this.rotation = (this.rotation + deadRot); _local1 = new ColorTransform(); _local1.redMultiplier = 0.5; _local1.blueMultiplier = 0.5; _local1.greenMultiplier = 0.5; this.transform.colorTransform = _local1; } public function update():void{ var _local1:Number; var _local2:Number; var _local3:int; var _local4:ColorTransform; behaveCurr = (behaveCurr + behaveChange); if (behaveCurr >= behaveX.length){ behaveCurr = 0; }; vx = (behaveX[Math.floor(behaveCurr)] * speed); vy = (behaveY[Math.floor(behaveCurr)] * speed); px = (px + vx); py = (py + vy); this.x = px; this.y = py; _local4 = new ColorTransform(); if (takeDamage){ _local4.redOffset = 230; _local4.blueOffset = 170; _local4.greenOffset = 50; takeDamage = false; }; this.transform.colorTransform = _local4; } public function get alive():Boolean{ if (hp > 0){ return (true); }; return (false); } private function behaveStraightLine(_arg1:Number, _arg2:int):Array{ var _local3:Array; var _local4:int; _local3 = new Array(); _local4 = 0; while (_local4 < _arg2) { _local3.push(_arg1); _local4++; }; return (_local3); } public function giveDamage(_arg1:Number):void{ if (hp > 0){ hp = (hp - _arg1); takeDamage = true; }; } } }//package
Section 98
//SherrifShip (SherrifShip) package { import flash.display.*; public dynamic class SherrifShip extends MovieClip { } }//package
Section 99
//ShooterMain (ShooterMain) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.geom.*; import flash.ui.*; import flash.filters.*; public class ShooterMain extends Sprite { var survivalMode:Boolean;// = false private var diff:Number;// = 0 var sherrif:Sherrif; var bulletsHit:int;// = 0 private var gunLevel:int;// = 0 public var playSound:Boolean;// = true var gameHolder:Sprite; private var speed:int;// = 200 var p:Player; var bulletArray:Array; var dx:Number;// = 0 var dy:Number;// = 0 var won:Boolean;// = false var score:int;// = 0 var gameLevel:GameLevel; private var numWaves:int;// = 0 private var random:RandomNumber; var soundPlayer:SoundChannel; var numKills:int;// = 0 var bgArray:Array; private var count:int;// = 10000 var house:HouseImg; var pickupArray:Array; var bitArray:Array; var scrArray:Array; var shooting:Boolean;// = false var boss:Boss; var stageWidth:int;// = 600 var cutscene:Cutscene; var mission:Mission; var blurAmount:Number;// = 0 var enemyArray:Array; var bulletsFired:int;// = 0 var stageHeight:int;// = 300 var _parent:Object; var running:Boolean; var enemyBulletArray:Array; var letterArray:Array; var enTick:int;// = 100 private static var enList:Array = new Array("buzzard_top", "buzzard_bottom", "buzzard_both", "buzzard_doubleshot", "buzzard_vee", "buzzard_line", "squid_center", "squid", "squid_both", "lazer", "cannon", "cannon_center", "cannon_long", "mine_both", "mine_hatch", "mine", "squid_cannon", "lazer_vee", "ranged_attack", "close_attack", "spawn", "spawn_double", "prefectSpike", "prefectSpike_double", "prefectGun_single", "prefectGun", "prefectBigGun", "prefectKillSquad"); public function ShooterMain(_arg1:Mission=null, _arg2=null){ won = false; score = 0; dx = 0; dy = 0; shooting = false; bulletArray = new Array(); enemyArray = new Array(); enemyBulletArray = new Array(); pickupArray = new Array(); letterArray = new Array(); enTick = 100; stageWidth = 600; stageHeight = 300; blurAmount = 0; bgArray = new Array(); scrArray = new Array(); bitArray = new Array(); gameHolder = new Sprite(); playSound = true; survivalMode = false; soundPlayer = new SoundChannel(); diff = 0; speed = 200; count = 10000; numWaves = 0; gunLevel = 0; random = new RandomNumber(0x0400); numKills = 0; bulletsFired = 0; bulletsHit = 0; super(); _parent = _arg2; if (_arg1 == null){ survivalMode = true; } else { mission = _arg1; gameLevel = mission.level; cutscene = mission.cutscene; gameLevel.resetLevel(); }; makeBackground(); if (mission.special != "survival"){ p = new Player(this, _parent.playerGunArray, _parent.speedLevel, _parent.armourLevel); gameHolder.addChild(p); } else { p = new Player(this, new Array(new Gun("mgun", 3, 0, 0.5, 5)), 0, 0); gameHolder.addChild(p); }; addChild(gameHolder); addEventListener(Event.ADDED_TO_STAGE, onAdded); addEventListener(Event.REMOVED_FROM_STAGE, onRemoved); playSound = _parent.playSound; } private function updateAll():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:Sound_HitPlayer; var _local5:Sound_GetCoin; var _local6:Sound_GetHP; var _local7:Bullet; var _local8:Enemy; var _local9:Pickup; var _local10:Letter; _local4 = new Sound_HitPlayer(); _local5 = new Sound_GetCoin(); _local6 = new Sound_GetHP(); _local1 = 0; while (_local1 < bulletArray.length) { _local7 = bulletArray[_local1]; _local7.update(); if ((((((((_local7.x < 0)) || ((_local7.x > stageWidth)))) || ((_local7.y < 0)))) || ((_local7.y > stageHeight)))){ bulletArray.splice(_local1, 1); gameHolder.removeChild(_local7); }; _local1++; }; _local1 = 0; while (_local1 < enemyBulletArray.length) { _local7 = enemyBulletArray[_local1]; _local7.update(); if (p.ship.hitTestPoint(_local7.x, _local7.y)){ p.giveDamage(_local7.damage); blurAmount = (blurAmount + (_local7.damage * 2)); enemyBulletArray.splice(_local1, 1); gameHolder.removeChild(_local7); if (playSound){ _local4.play(); }; }; if ((((((((_local7.x < 0)) || ((_local7.x > stageWidth)))) || ((_local7.y < 0)))) || ((_local7.y > stageHeight)))){ enemyBulletArray.splice(_local1, 1); gameHolder.removeChild(_local7); }; _local1++; }; _local1 = 0; while (_local1 < enemyArray.length) { _local8 = enemyArray[_local1]; if (_local8.alive){ if (_local8.x < 620){ _local8.testForBullets(bulletArray); }; _local8.update(); if (_local8.x < -50){ gameHolder.removeChild(_local8); enemyArray.splice(_local1, 1); }; if (_local8.x < 620){ if (p.ship.hitTestObject(_local8)){ p.giveDamage(_local8.damage); blurAmount = (blurAmount + (_local8.damage * 2)); _local8.giveDamage(10); if (playSound){ _local4.play(); }; }; if (sherrif != null){ if (sherrif.hitTestObject(_local8)){ sherrif.giveDamage(_local8.damage); _local8.giveDamage(10); if (playSound){ _local4.play(); }; }; }; }; } else { _local8.updateDead(); if (_local8.y > (stageHeight + 50)){ gameHolder.removeChild(_local8); enemyArray.splice(_local1, 1); }; }; _local1++; }; _local1 = 0; while (_local1 < pickupArray.length) { _local9 = pickupArray[_local1]; _local9.update(); if (_local9.y > stageHeight){ gameHolder.removeChild(_local9); pickupArray.splice(_local1, 1); }; if (_local9.x < -10){ gameHolder.removeChild(_local9); pickupArray.splice(_local1, 1); }; if (p.alive){ if (p.ship.hitTestPoint(_local9.x, _local9.y)){ score = (score + _local9.score); _parent.scoreDisplay.displayScore((score + _parent.score)); if (_local9.hp != 0){ p.giveHealth(_local9.hp); if (playSound){ _local6.play(); }; } else { if (((!((_local9.score == 0))) && (playSound))){ _local5.play(); }; }; if (_local9.effectType == "gunupgrade"){ gunLevel++; givePlayerNewGuns(); if (playSound){ _local6.play(); }; }; gameHolder.removeChild(_local9); pickupArray.splice(_local1, 1); }; }; _local1++; }; _local1 = 0; while (_local1 < letterArray.length) { _local10 = letterArray[_local1]; _local10.update(); if (_local10.y > stageHeight){ gameHolder.removeChild(_local10); letterArray.splice(_local1, 1); }; _local1++; }; } private function runFinished(_arg1:Event):void{ p.impulse(1, 0); p.update(false); updateAll(); if (p.x > 650){ score = (score + mission.reward); _parent.gameLevelDone(score, mission); finishGame(); removeEventListener(Event.ENTER_FRAME, runFinished); }; } public function addLetter(_arg1, _arg2:Number, _arg3:Number){ var _local4:Letter; _local4 = new Letter(_arg2, _arg3); _local4.x = _arg1.x; _local4.y = _arg1.y; letterArray.push(_local4); gameHolder.addChild(_local4); } public function cutsceneDone(){ addEventListener(Event.ENTER_FRAME, runFinished); stage.removeEventListener(KeyboardEvent.KEY_DOWN, kDown); stage.removeEventListener(KeyboardEvent.KEY_UP, kUp); } public function resume():void{ var _local1:int; addEventListener(Event.ENTER_FRAME, run); _local1 = 0; while (_local1 < enemyArray.length) { enemyArray[_local1].play(); _local1++; }; blurScreen(0, gameHolder); this.scaleX = (this.scaleY = 1); running = true; } private function updateLevel():void{ if (mission.special != "survival"){ if (gameLevel.ready){ addEnemyWave(gameLevel.currentWave); gameLevel.nextWave(); }; } else { count++; if (count > speed){ numWaves++; addEnemyWave(getRandomEnemy((diff * enList.length))); diff = (diff + 0.01); speed = (speed - 1); count = 0; if (((((numWaves % 10) == 0)) && ((random.getRandom() < 0.5)))){ addEnemyWave("none"); addEnemyWave("crate"); addEnemyWave("none"); }; if (((((numWaves % (16 + (gunLevel * 2))) == 0)) && ((gunLevel < 9)))){ addEnemyWave("none"); addEnemyWave("guncrate"); addEnemyWave("none"); addEnemyWave("none"); addEnemyWave("none"); addEnemyWave("none"); addEnemyWave("none"); }; }; }; } private function onAdded(_arg1:Event){ stage.quality = "low"; removeEventListener(Event.ADDED_TO_STAGE, onAdded); addEventListener(Event.ENTER_FRAME, runStart); _parent.scoreDisplay.displayScore((score + _parent.score)); } private function kUp(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case "A".charCodeAt(): case Keyboard.LEFT: dx = 0; break; case "D".charCodeAt(): case Keyboard.RIGHT: dx = 0; break; case "W".charCodeAt(): case Keyboard.UP: dy = 0; break; case "S".charCodeAt(): case Keyboard.DOWN: dy = 0; break; case Keyboard.SPACE: shooting = false; break; }; } public function addPickup(_arg1, _arg2:String):void{ var _local3:Pickup; _local3 = new Pickup(_arg1.x, _arg1.y, _arg2); pickupArray.push(_local3); gameHolder.addChildAt(_local3, 3); } private function runStart(_arg1:Event):void{ scrollBackground(); p.impulse(1, 0); p.update(false); if (p.x > 100){ addEventListener(Event.ENTER_FRAME, run); stage.addEventListener(KeyboardEvent.KEY_DOWN, kDown); stage.addEventListener(KeyboardEvent.KEY_UP, kUp); removeEventListener(Event.ENTER_FRAME, runStart); }; } private function run(_arg1:Event):void{ scrollBackground(); updateAll(); updatePlayer(); updateLevel(); running = true; blurAmount = (blurAmount * 0.95); blurScreen(blurAmount, gameHolder); } public function spawnEnemy(_arg1:String, _arg2:Number=0, _arg3:Number=0, _arg4:String="coin"):void{ var _local5:Enemy; _local5 = new Enemy(_arg1, _arg2, _arg3, this, _arg4); gameHolder.addChildAt(_local5, 3); enemyArray.push(_local5); } private function addEnemyWave(_arg1:String):void{ var _local2:int; var _local3:int; var _local4:Array; if (_arg1 == "buzzard_top"){ _local3 = Math.floor(((Math.random() * 5) + 10)); _local2 = 0; while (_local2 < _local3) { if (Math.random() < 0.5){ addEnemy("buzzard", (_local2 * 25), -100); } else { addEnemy("buzzard", (_local2 * 25), -100, "none"); }; _local2++; }; }; if (_arg1 == "buzzard_bottom"){ _local3 = Math.floor(((Math.random() * 5) + 10)); _local2 = 0; while (_local2 < _local3) { if (Math.random() < 0.5){ addEnemy("buzzard", (_local2 * 25), 100); } else { addEnemy("buzzard", (_local2 * 25), 100, "none"); }; _local2++; }; }; if (_arg1 == "buzzard_doubleshot"){ addEnemyWave("buzzard_bottom"); addEnemyWave("buzzard_top"); }; if (_arg1 == "buzzard_both"){ _local3 = 7; _local2 = 0; while (_local2 < _local3) { addEnemy("buzzard", (_local2 * 25), -75); addEnemy("buzzard", (_local2 * 25), 75); _local2++; }; }; if (_arg1 == "buzzard_line"){ _local3 = 10; _local2 = 0; while (_local2 < _local3) { addEnemy("buzzard", (Math.random() * 15), (100 - (_local2 * 20))); _local2++; }; }; if (_arg1 == "buzzard_vee"){ _local3 = 10; _local2 = 0; while (_local2 < (_local3 / 2)) { addEnemy("buzzard", (200 - (_local2 * 25)), ((_local2 * 25) - 75)); _local2++; }; _local2 = 0; while (_local2 < (_local3 / 2)) { addEnemy("buzzard", (200 - (_local2 * 25)), ((_local2 * -25) + 75)); _local2++; }; }; if (_arg1 == "squid"){ _local3 = 6; _local2 = 0; while (_local2 < _local3) { if ((_local2 % 2) == 0){ addEnemy("squid", (_local2 * 50), -100, "coinBig"); } else { addEnemy("squid", (_local2 * 50), 100, "coinBig"); }; _local2++; }; }; if (_arg1 == "squid_center"){ _local3 = 3; _local2 = 0; while (_local2 < _local3) { addEnemy("squid", (_local2 * 75), 0, "coinBig"); _local2++; }; }; if (_arg1 == "squid_both"){ _local3 = 2; _local2 = 0; while (_local2 < _local3) { addEnemy("squid", (_local2 * 125), 100, "coinBig"); addEnemy("squid", (_local2 * 125), -100, "coinBig"); _local2++; }; }; if (_arg1 == "squid_cannon"){ addEnemy("squid", 50, -50, "coinBig"); addEnemy("squid", 0, 0, "gem"); addEnemy("squid", 50, 50, "coinBig"); addEnemy("cannon", 100, -100, "coinBig"); addEnemy("cannon", 100, 100, "coinBig"); }; if (_arg1 == "cannon"){ addEnemy("cannon", 0, 0, "coinBig"); addEnemy("cannon", 50, -100, "coinBig"); addEnemy("cannon", 50, 100, "coinBig"); }; if (_arg1 == "cannon_center"){ addEnemy("cannon", 0, 0, "coinBig"); }; if (_arg1 == "cannon_long"){ addEnemy("cannon", 0, -50, "coinBig"); addEnemy("cannon", 0, 50, "coinBig"); addEnemy("cannon", 200, -100, "coinBig"); addEnemy("cannon", 200, 100, "coinBig"); }; if (_arg1 == "lazer"){ addEnemy("lazer", 0, 0, "coinBig"); }; if (_arg1 == "lazer_vee"){ addEnemy("lazer", 75, -50, "coinBig"); addEnemy("lazer", 0, 0, "coinBig"); addEnemy("lazer", 75, 50, "coinBig"); }; if (_arg1 == "ranged_attack"){ addEnemy("lazer", 75, -50, "coinBig"); addEnemy("lazer", 0, 0, "coinBig"); addEnemy("lazer", 75, 50, "coinBig"); addEnemy("cannon", 50, -100, "coinBig"); addEnemy("cannon", 50, 100, "coinBig"); }; if (_arg1 == "close_attack"){ _local3 = 3; _local2 = 0; while (_local2 < _local3) { addEnemy("squid", (_local2 * 75), 0, "coinBig"); _local2++; }; _local3 = 7; _local2 = 0; while (_local2 < _local3) { if (Math.random() < 0.5){ addEnemy("buzzard", (_local2 * 50), -75); } else { addEnemy("buzzard", (_local2 * 50), -75, "none"); }; if (Math.random() < 0.5){ addEnemy("buzzard", (_local2 * 50), 75); } else { addEnemy("buzzard", (_local2 * 50), 75, "none"); }; _local2++; }; }; if (_arg1 == "mine_both"){ _local3 = 8; _local2 = 0; while (_local2 < _local3) { addEnemy("mine", (_local2 * 50), (((_local2 % 2) * 200) - 100), "none"); _local2++; }; }; if (_arg1 == "mine_hatch"){ _local3 = 5; _local2 = 0; while (_local2 < _local3) { addEnemy("mine", ((_local2 % 2) * 100), (100 - (_local2 * 50)), "none"); _local2++; }; }; if (_arg1 == "mine"){ _local3 = 8; _local2 = 0; while (_local2 < _local3) { addEnemy("mine", (_local2 * 75), 0, "none"); _local2++; }; }; if (_arg1 == "spawn"){ addEnemy("spawn", 100, 0, "gem"); }; if (_arg1 == "spawn_double"){ addEnemy("spawn", 100, -75, "gem"); addEnemy("spawn", 100, 75, "gem"); }; if (_arg1 == "prefectSpike"){ addEnemy("prefectSpike", 100, 0, "gemSmall"); }; if (_arg1 == "prefectSpike_double"){ addEnemy("prefectSpike", 100, 50, "gemBig"); addEnemy("prefectSpike", 100, -50, "gemBig"); }; if (_arg1 == "prefectGun"){ addEnemy("prefectGun", 100, -100, "gemBig"); addEnemy("prefectGun", 100, 100, "gemBig"); }; if (_arg1 == "prefectGun_single"){ addEnemy("prefectGun", 100, 0, "gemBig"); }; if (_arg1 == "prefectBigGun"){ addEnemy("prefectBigGun", 100, 0, "rubyBig"); }; if (_arg1 == "prefectKillSquad"){ addEnemy("prefectBigGun", 100, 0, "rubyBig"); addEnemy("prefectGun", 250, -100, "gemBig"); addEnemy("prefectGun", 250, 100, "gemBig"); }; if (_arg1 == "none"){ }; if (_arg1 == "finished"){ house = new HouseImg(); gameHolder.addChildAt(house, 3); house.x = 600; }; if (_arg1 == "crate"){ addEnemy("crate", 200, 0, "hp"); }; if (_arg1 == "guncrate"){ addEnemy("guncrate", 200, 0, "gunupgrade"); }; if (_arg1 == "sherrif"){ sherrif = new Sherrif(150, 50, this); gameHolder.addChildAt(sherrif, 3); }; if (_arg1 == "boss_mine_1"){ _local4 = new Array(); _local4.push(new Gun("littleRocket", 10, 45, 1, 2)); _local4.push(new Gun("littleRocket", 10, -45, 1, 2)); _local4.push(new Gun("littleRocket", 10, 30, 1, 2)); _local4.push(new Gun("littleRocket", 10, -30, 1, 2)); _local4.push(new Gun("littleRocket", 10, -15, 1, 2)); _local4.push(new Gun("littleRocket", 10, 15, 1, 2)); _local4.push(new Gun("littleRocket", 10, 0, 1, 2)); boss = new Boss(70, new MineBossImg(), new MineBossGunImg(), _local4, 60, 80, 50, 250); gameHolder.addChildAt(boss, 3); }; if (_arg1 == "boss_mine_2"){ _local4 = new Array(); _local4.push(new Gun("lazer", 5, 0, 5, 5)); _local4.push(new Gun("lazer", 5, 25, 5, 5)); _local4.push(new Gun("lazer", 5, -25, 5, 5)); _local4.push(new Gun("lazer", 5, 45, 5, 5)); _local4.push(new Gun("lazer", 5, -45, 5, 5)); boss = new Boss(70, new MineBossImg(), new MineBossGunImg(), _local4, 60, 80, 30, 250); gameHolder.addChildAt(boss, 3); }; if (_arg1 == "boss_mine_3"){ _local4 = new Array(); _local4.push(new Gun("mgun", 10, 0, 0.5, 4)); _local4.push(new Gun("mgun", 10, 10, 0.5, 4)); _local4.push(new Gun("mgun", 10, -10, 0.5, 4)); _local4.push(new Gun("mgun", 10, 35, 0.5, 4)); _local4.push(new Gun("mgun", 10, -35, 0.5, 4)); _local4.push(new Gun("mgun", 10, 45, 0.5, 4)); _local4.push(new Gun("mgun", 10, -45, 0.5, 4)); boss = new Boss(70, new MineBossImg(), new MineBossGunImg(), _local4, 60, 80, 100, 250); gameHolder.addChildAt(boss, 3); }; if (_arg1 == "boss_gor"){ _local4 = new Array(); _local4.push(new Gun("mgun", 5, 0, 0.5, 3)); _local4.push(new Gun("mgun", 5, 15, 0.5, 3)); _local4.push(new Gun("mgun", 5, -15, 0.5, 3)); boss = new Boss(0, new GorBossImg(), new GorBossGunImg(), _local4, -3, 80, 80, 250, "boss_gor"); gameHolder.addChildAt(boss, 3); }; if (_arg1 == "boss_prefect"){ _local4 = new Array(); _local4.push(new Gun("mgun", 10, -45, 1, 3)); _local4.push(new Gun("mgun", 10, -30, 1, 3)); _local4.push(new Gun("mgun", 10, -15, 1, 3)); _local4.push(new Gun("mgun", 10, 0, 1, 3)); _local4.push(new Gun("mgun", 10, 15, 1, 3)); _local4.push(new Gun("mgun", 10, 30, 1, 3)); _local4.push(new Gun("mgun", 10, 45, 1, 3)); boss = new Boss(0, new PrefectBossImg(), new PrefectBossGunImg(), _local4, -3, 95, 50, 250, "boss_prefect"); gameHolder.addChildAt(boss, 3); }; } private function updateSherrif():void{ var _local1:Boolean; var _local2:int; var _local3:Gun; var _local4:Sound_GunRocket; sherrif.update(); _local1 = false; sherrif.shootDelayCurr++; if (sherrif.shootDelayCurr > sherrif.shootDelay){ _local2 = 0; while (_local2 < sherrif.gunArray.length) { _local3 = sherrif.gunArray[_local2]; if (_local3.ready){ addBullet(sherrif, _local3.angle, 10, _local3.type, _local3.damage, _local3.velo); _local1 = true; }; _local2++; }; if (sherrif.shootDelayCurr > (sherrif.shootDelay * 2)){ sherrif.shootDelayCurr = 0; sherrif.shootDelay++; }; }; if (((_local1) && (playSound))){ _local4 = new Sound_GunRocket(); soundPlayer = _local4.play(); }; } private function updatePlayer():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:Boolean; var _local5:Boolean; var _local6:Boolean; var _local7:Gun; var _local8:Sound_GunMg; var _local9:Sound_GunEnergy; var _local10:Sound_GunRocket; if (p.alive){ p.impulse(dx, dy); if (shooting){ _local4 = false; _local5 = false; _local6 = false; _local1 = 0; while (_local1 < p.gunArray.length) { if (p.gunArray[_local1] != null){ _local7 = p.gunArray[_local1]; if (_local7.ready){ addBullet(p, (p.gun.rotation + _local7.angle), p.gunOffSet, _local7.type, _local7.damage, _local7.velo); bulletsFired++; if (_local7.type == "mgun"){ _local4 = true; } else { if ((((((((_local7.type == "plasma")) || ((_local7.type == "lazer")))) || ((_local7.type == "splice")))) || ((_local7.type == "spinningBlade")))){ _local6 = true; } else { if ((((((_local7.type == "littleRocket")) || ((_local7.type == "medRocket")))) || ((_local7.type == "bigRocket")))){ _local5 = true; }; }; }; }; }; _local1++; }; if (playSound){ if (_local4){ _local8 = new Sound_GunMg(); soundPlayer = _local8.play(); }; if (_local6){ _local9 = new Sound_GunEnergy(); soundPlayer = _local9.play(); }; if (_local5){ _local10 = new Sound_GunRocket(); soundPlayer = _local10.play(); }; }; } else { _local1 = 0; while (_local1 < p.gunArray.length) { if (p.gunArray[_local1] != null){ p.gunArray[_local1].recharge(); }; _local1++; }; p.setAim(dx, dy); }; p.update(); } else { p.updateDead(); _local2 = ((Math.random() * 2) - 1); _local3 = (-(Math.random()) * 3); addLetter(p, _local2, _local3); if (p.y > 400){ stage.removeEventListener(KeyboardEvent.KEY_DOWN, kDown); stage.removeEventListener(KeyboardEvent.KEY_UP, kUp); removeEventListener(Event.ENTER_FRAME, run); finishGame(); }; }; if (house != null){ updateHouse(); }; if (boss != null){ updateBoss(); }; if (sherrif != null){ updateSherrif(); }; } private function addBullet(_arg1, _arg2:Number, _arg3:Number, _arg4:String, _arg5:Number, _arg6:Number):void{ var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Bullet; _local7 = Math.sin(((_arg2 + 90) * (Math.PI / 180))); _local8 = (Math.cos(((_arg2 + 90) * (Math.PI / 180))) * -1); _local9 = (_local7 * _arg3); _local10 = (_local8 * _arg3); _local11 = new Bullet(_local7, _local8, (_arg1.x + _local9), (_arg1.y + _local10), _arg4, _arg5, _arg6); _local11.rotation = _arg2; bulletArray.push(_local11); gameHolder.addChild(_local11); } public function addExplode(_arg1:Number, _arg2:Number){ addChild(new Explosion(_arg1, _arg2)); } private function finishGame(){ if (mission.special == "survival"){ _parent.displaySurvivalStats(score, numKills, bulletsFired, Math.round(((bulletsHit / bulletsFired) * 100)), numWaves); }; _parent.buildMissionScreen(); addEventListener(Event.ENTER_FRAME, fadeOutAll); if ((((mission.special == "boss_prefect")) && (won))){ _parent.displayFinalCuts(); }; } private function fadeOutAll(_arg1:Event){ this.alpha = (this.alpha - 0.05); if (this.alpha < 0){ removeEventListener(Event.ENTER_FRAME, fadeOutAll); parent.removeChild(this); }; } public function playSoundEnemyDie():void{ var _local1:Sound_EnemyDie; if (playSound){ _local1 = new Sound_EnemyDie(); _local1.play(); }; numKills++; } private function givePlayerNewGuns():void{ var _local1:Array; _local1 = new Array(); _local1.push(new Array(new Gun("mgun", 3, 0, 0.5, 5))); _local1.push(new Array(new Gun("mgun", 3, -2, 0.5, 5), new Gun("mgun", 3, 2, 0.5, 5))); _local1.push(new Array(new Gun("mgun", 3, -4, 0.5, 5), new Gun("plasma", 10, 0, 2, 3), new Gun("mgun", 3, 4, 0.5, 5))); _local1.push(new Array(new Gun("plasma", 10, -4, 2, 3), new Gun("lazer", 12, 0, 3, 10), new Gun("plasma", 10, 4, 2, 3))); _local1.push(new Array(new Gun("plasma", 10, -6, 2, 3), new Gun("lazer", 12, -2, 3, 10), new Gun("lazer", 12, 2, 3, 10), new Gun("plasma", 10, 6, 2, 3))); _local1.push(new Array(new Gun("lazer", 12, -6, 3, 10), new Gun("splice", 6, -2, 1, 4), new Gun("splice", 6, 2, 1, 4), new Gun("lazer", 12, 6, 3, 10))); _local1.push(new Array(new Gun("lazer", 12, -8, 3, 10), new Gun("splice", 6, -4, 1, 4), new Gun("spinningBlade", 8, 0, 2.5, 6), new Gun("splice", 6, 4, 1, 4), new Gun("lazer", 12, 8, 3, 10))); _local1.push(new Array(new Gun("splice", 6, -8, 1, 4), new Gun("spinningBlade", 8, -4, 2.5, 6), new Gun("littleRocket", 5, 0, 0.7, 4), new Gun("spinningBlade", 8, 4, 2.5, 6), new Gun("splice", 6, 8, 1, 4))); _local1.push(new Array(new Gun("splice", 6, -10, 1, 4), new Gun("spinningBlade", 8, -6, 2.5, 6), new Gun("littleRocket", 5, -2, 0.7, 4), new Gun("littleRocket", 5, 2, 0.7, 4), new Gun("spinningBlade", 8, 6, 2.5, 6), new Gun("splice", 6, 10, 1, 4))); _local1.push(new Array(new Gun("splice", 6, -12, 1, 4), new Gun("spinningBlade", 8, -8, 2.5, 6), new Gun("littleRocket", 5, -4, 0.7, 4), new Gun("medRocket", 16, 0, 4, 4), new Gun("littleRocket", 5, 4, 0.7, 4), new Gun("spinningBlade", 8, 8, 2.5, 6), new Gun("splice", 6, 12, 1, 4))); if (gunLevel >= _local1.length){ gunLevel = (_local1.length - 1); }; p.gunArray = _local1[gunLevel]; } public function addEnemyBullet(_arg1, _arg2:Number, _arg3:String, _arg4:Number, _arg5:Number):void{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Bullet; _local6 = Math.sin(((_arg2 + 90) * (Math.PI / 180))); _local7 = (Math.cos(((_arg2 + 90) * (Math.PI / 180))) * -1); _local8 = (_local6 * 15); _local9 = (_local7 * 15); _local10 = new Bullet(_local6, _local7, (_arg1.x + _local8), (_arg1.y + _local9), _arg3, _arg4, _arg5); _local10.rotation = _arg2; enemyBulletArray.push(_local10); gameHolder.addChild(_local10); } private function getRandomEnemy(_arg1:Number):String{ var _local2:Number; _local2 = Math.floor(random.getGaussian(_arg1, enList.length, 10)); if (_local2 < 0){ _local2 = 0; }; if (_local2 > (enList.length - 1)){ _local2 = (enList.length - 1); }; return (enList[_local2]); } public function playSoundHit():void{ var _local1:Sound_HitEnemy; if (playSound){ _local1 = new Sound_HitEnemy(); _local1.play(); }; bulletsHit++; } private function addEnemy(_arg1:String, _arg2:Number=0, _arg3:Number=0, _arg4:String="coin"):void{ var _local5:Enemy; _local5 = new Enemy(_arg1, ((stageWidth + 50) + _arg2), ((stageHeight / 2) + _arg3), this, _arg4); gameHolder.addChildAt(_local5, 3); enemyArray.push(_local5); } private function onRemoved(_arg1:Event){ } private function kDown(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case "A".charCodeAt(): case Keyboard.LEFT: dx = -1; break; case "D".charCodeAt(): case Keyboard.RIGHT: dx = 1; break; case "W".charCodeAt(): case Keyboard.UP: dy = -1; break; case "S".charCodeAt(): case Keyboard.DOWN: dy = 1; break; case Keyboard.SPACE: shooting = true; break; case "P".charCodeAt(): if (running){ pause(); } else { resume(); }; break; }; } private function blurScreen(_arg1:Number, _arg2:Object){ var _local3:BlurFilter; if (_arg1 > 0.5){ _local3 = new BlurFilter(_arg1, _arg1, 1); _arg2.filters = new Array(_local3); } else { _arg2.filters = new Array(); }; } private function updateAfterBossDeath(_arg1:Event):void{ var _local2:Sound_PlayerDie; boss.update(); boss.vy = (boss.vy + 0.05); boss.shootDelayCurr++; if (boss.shootDelayCurr > 20){ addExplode((boss.x + (Math.random() * boss.width)), (boss.y + (Math.random() * boss.height))); boss.shootDelayCurr = 0; if (playSound){ _local2 = new Sound_PlayerDie(); soundPlayer = _local2.play(); }; }; p.impulse(1, 0); p.update(false); updateAll(); if (p.x > 650){ score = (score + mission.reward); _parent.gameLevelDone(score, mission); finishGame(); removeEventListener(Event.ENTER_FRAME, updateAfterBossDeath); }; } private function makeBackground():void{ var _local1:int; var _local2:Matrix; var _local3:BackgroundImg; var _local4:Bitmap; var _local5:BitmapData; var _local6:int; var _local7:int; _local1 = 3; _local2 = new Matrix(); _local3 = new BackgroundImg(); _local6 = 0; _local7 = 0; while (_local7 < _local1) { _local5 = new BitmapData(2000, 300, true, 0); _local3.gotoAndStop((_local7 + 1)); _local2.tx = 0; _local2.ty = 0; _local5.draw(_local3, _local2); _local2.tx = 1000; _local2.ty = 0; _local5.draw(_local3, _local2); bgArray.push(_local5); if (gameLevel != null){ _local6 = (gameLevel.totalWaves * 75); } else { _local6 = Math.floor((Math.random() * 100)); }; scrArray.push(_local6); _local4 = new Bitmap(); bitArray.push(_local4); gameHolder.addChild(_local4); _local7++; }; } private function updateBoss():void{ var _local1:Boolean; var _local2:int; var _local3:Gun; var _local4:Bullet; var _local5:Sound_HitEnemy; var _local6:Sound_GunMg; if (p.x > boss.x){ p.x = boss.x; p.impulse(-3, 0); p.giveDamage(0.05); }; if (boss.alive){ boss.update(); _local1 = false; boss.shootDelayCurr++; if (boss.shootDelayCurr > boss.shootDelay){ _local2 = 0; while (_local2 < boss.gunArray.length) { _local3 = boss.gunArray[_local2]; if (_local3.ready){ addEnemyBullet(boss.gunOffset, (180 + _local3.angle), _local3.type, _local3.damage, _local3.velo); _local1 = true; }; _local2++; }; if (boss.shootDelayCurr > (boss.shootDelay * 2)){ boss.shootDelayCurr = 0; }; } else { if (boss.type == "boss_gor"){ if (boss.gunOffY == 80){ boss.gunOffY = 220; } else { boss.gunOffY = 80; }; boss.shootDelayCurr = boss.shootDelay; }; if (boss.type == "boss_prefect"){ if (boss.gunOffY == 95){ boss.gunOffY = 167; } else { if (boss.gunOffY == 167){ boss.gunOffY = 185; } else { boss.gunOffY = 95; }; }; boss.shootDelayCurr = boss.shootDelay; }; }; _local2 = 0; while (_local2 < bulletArray.length) { _local4 = bulletArray[_local2]; if (_local4.hitTestObject(boss.gun)){ boss.giveDamage(_local4.damage); bulletArray.splice(_local2, 1); gameHolder.removeChild(_local4); if (playSound){ _local5 = new Sound_HitEnemy(); _local5.play(); }; }; _local2++; }; if (((_local1) && (playSound))){ _local6 = new Sound_GunMg(); soundPlayer = _local6.play(); }; } else { won = true; removeEventListener(Event.ENTER_FRAME, run); addEventListener(Event.ENTER_FRAME, updateAfterBossDeath); }; } private function updateHouse():void{ var _local1:Sound_PlayerWin; house.x = (house.x - 0.4); if (Math.abs((p.x - house.x)) < 10){ removeEventListener(Event.ENTER_FRAME, run); if (cutscene != null){ addChild(cutscene); } else { cutsceneDone(); }; if (playSound){ _local1 = new Sound_PlayerWin(); _local1.play(); }; }; } private function scrollBackground():void{ var _local1:int; var _local2:int; var _local3:Number; _local1 = 3; _local2 = 0; while (_local2 < _local1) { _local3 = ((_local2 / _local1) / 3); scrArray[_local2] = (scrArray[_local2] + _local3); if (scrArray[_local2] > 1000){ scrArray[_local2] = 0; }; bitArray[_local2].bitmapData = new BitmapData(stageWidth, stageHeight, true, 0); bitArray[_local2].bitmapData.copyPixels(bgArray[_local2], new Rectangle(scrArray[_local2], 0, stageWidth, stageHeight), new Point(0, 0)); _local2++; }; } public function playSoundPlayerDie():void{ var _local1:Sound_PlayerDie; if (playSound){ _local1 = new Sound_PlayerDie(); _local1.play(); }; } public function pause():void{ var _local1:int; removeEventListener(Event.ENTER_FRAME, run); _local1 = 0; while (_local1 < enemyArray.length) { enemyArray[_local1].stop(); _local1++; }; blurScreen(6, gameHolder); running = false; } } }//package
Section 100
//ShopMusic (ShopMusic) package { import flash.media.*; public dynamic class ShopMusic extends Sound { } }//package
Section 101
//Sound_ButtonOver (Sound_ButtonOver) package { import flash.media.*; public dynamic class Sound_ButtonOver extends Sound { } }//package
Section 102
//Sound_ButtonPress (Sound_ButtonPress) package { import flash.media.*; public dynamic class Sound_ButtonPress extends Sound { } }//package
Section 103
//Sound_EnemyDie (Sound_EnemyDie) package { import flash.media.*; public dynamic class Sound_EnemyDie extends Sound { } }//package
Section 104
//Sound_GetCoin (Sound_GetCoin) package { import flash.media.*; public dynamic class Sound_GetCoin extends Sound { } }//package
Section 105
//Sound_GetHP (Sound_GetHP) package { import flash.media.*; public dynamic class Sound_GetHP extends Sound { } }//package
Section 106
//Sound_GunEnergy (Sound_GunEnergy) package { import flash.media.*; public dynamic class Sound_GunEnergy extends Sound { } }//package
Section 107
//Sound_GunMg (Sound_GunMg) package { import flash.media.*; public dynamic class Sound_GunMg extends Sound { } }//package
Section 108
//Sound_GunRocket (Sound_GunRocket) package { import flash.media.*; public dynamic class Sound_GunRocket extends Sound { } }//package
Section 109
//Sound_HitEnemy (Sound_HitEnemy) package { import flash.media.*; public dynamic class Sound_HitEnemy extends Sound { } }//package
Section 110
//Sound_HitPlayer (Sound_HitPlayer) package { import flash.media.*; public dynamic class Sound_HitPlayer extends Sound { } }//package
Section 111
//Sound_LetterSwip (Sound_LetterSwip) package { import flash.media.*; public dynamic class Sound_LetterSwip extends Sound { } }//package
Section 112
//Sound_PlayerDie (Sound_PlayerDie) package { import flash.media.*; public dynamic class Sound_PlayerDie extends Sound { } }//package
Section 113
//Sound_PlayerLose (Sound_PlayerLose) package { import flash.media.*; public dynamic class Sound_PlayerLose extends Sound { } }//package
Section 114
//Sound_PlayerWin (Sound_PlayerWin) package { import flash.media.*; public dynamic class Sound_PlayerWin extends Sound { } }//package
Section 115
//SoundIcon (SoundIcon) package { import flash.display.*; public dynamic class SoundIcon extends MovieClip { public function SoundIcon(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 116
//StampImgs (StampImgs) package { import flash.display.*; public dynamic class StampImgs extends MovieClip { public function StampImgs(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 117
//SubmitButton (SubmitButton) package { import flash.display.*; public dynamic class SubmitButton extends MovieClip { } }//package
Section 118
//SurvivalModeButton (SurvivalModeButton) package { import flash.display.*; public dynamic class SurvivalModeButton extends MovieClip { } }//package
Section 119
//TitleImg (TitleImg) package { import flash.display.*; public dynamic class TitleImg extends MovieClip { } }//package
Section 120
//UpgradeButton (UpgradeButton) package { import flash.display.*; public dynamic class UpgradeButton extends MovieClip { } }//package
Section 121
//WoodBg (WoodBg) package { import flash.display.*; public dynamic class WoodBg extends MovieClip { } }//package

Library Items

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Symbol 251 GraphicUses:250Used by:320
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:320
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:320
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:320
Symbol 258 BitmapUsed by:259 271
Symbol 259 GraphicUses:258Used by:320
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:320
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:320
Symbol 264 BitmapUsed by:265 271
Symbol 265 GraphicUses:264Used by:320
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:270
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:270
Symbol 270 MovieClip {PostalPanic_fla.prefect_mouth_22}Uses:267 269Used by:320
Symbol 271 GraphicUses:264 258Used by:320
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:320
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:288
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:288
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:288
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:288
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:288
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:288
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:288
Symbol 288 MovieClip {PostalPanic_fla.mainChar_mouth_23}Uses:275 277 279 281 283 285 287Used by:320
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:295
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:295
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:295
Symbol 295 MovieClip {PostalPanic_fla.mainChar_eye_24}Uses:290 292 294Used by:320
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:320
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:320
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:320
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:310
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:310
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:310
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:310
Symbol 310 MovieClip {PostalPanic_fla.Sherrif_mouth_25}Uses:303 305 307 309Used by:320
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:317
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:313Used by:317
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:317
Symbol 317 MovieClip {PostalPanic_fla.Sherrif_eye_26}Uses:312 314 316Used by:320
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:320
Symbol 320 MovieClip {CharacterImg}Uses:245 247 249 251 253 255 257 259 261 263 265 270 271 273 288 295 297 299 301 310 317 319Used by:Timeline
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:323
Symbol 323 MovieClip {EnvelopeImg}Uses:322Used by:Timeline
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:334
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:334
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:334
Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:334
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:334
Symbol 334 MovieClip {StampImgs}Uses:325 327 329 331 333Used by:Timeline
Symbol 335 BitmapUsed by:336
Symbol 336 GraphicUses:335Used by:341
Symbol 337 BitmapUsed by:338
Symbol 338 GraphicUses:337Used by:341
Symbol 339 BitmapUsed by:340
Symbol 340 GraphicUses:339Used by:341
Symbol 341 MovieClip {DifficultyStamp}Uses:336 338 340Used by:Timeline
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:344
Symbol 344 MovieClip {EnvelopeSmallImg}Uses:343Used by:Timeline
Symbol 345 BitmapUsed by:346
Symbol 346 GraphicUses:345Used by:347
Symbol 347 MovieClip {PostItLetter}Uses:346Used by:Timeline
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:350
Symbol 350 MovieClip {BluePrint}Uses:349Used by:Timeline
Symbol 351 BitmapUsed by:352
Symbol 352 GraphicUses:351Used by:353
Symbol 353 MovieClip {HouseImg}Uses:352Used by:Timeline
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:356
Symbol 356 MovieClip {DropArrow}Uses:355Used by:Timeline
Symbol 357 BitmapUsed by:358
Symbol 358 GraphicUses:357Used by:359
Symbol 359 MovieClip {GunShopBg}Uses:358Used by:Timeline
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:368
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:368
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:368
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:368
Symbol 368 MovieClip {ExplosionImg}Uses:361 363 365 367Used by:Timeline
Symbol 369 BitmapUsed by:370
Symbol 370 GraphicUses:369Used by:371
Symbol 371 MovieClip {UpgradeButton}Uses:370Used by:Timeline
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372Used by:374
Symbol 374 MovieClip {DoneButton}Uses:373Used by:Timeline
Symbol 375 BitmapUsed by:376
Symbol 376 GraphicUses:375Used by:377
Symbol 377 MovieClip {HelpButton}Uses:376Used by:Timeline
Symbol 378 BitmapUsed by:379
Symbol 379 GraphicUses:378Used by:382
Symbol 380 BitmapUsed by:381
Symbol 381 GraphicUses:380Used by:382
Symbol 382 MovieClip {CutsceneNext}Uses:379 381Used by:Timeline
Symbol 383 BitmapUsed by:384
Symbol 384 GraphicUses:383Used by:385
Symbol 385 MovieClip {Crate}Uses:384Used by:Timeline
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:388
Symbol 388 MovieClip {MineBossImg}Uses:387Used by:Timeline
Symbol 389 BitmapUsed by:390
Symbol 390 GraphicUses:389Used by:391
Symbol 391 MovieClip {MineBossGunImg}Uses:390Used by:Timeline
Symbol 392 BitmapUsed by:393
Symbol 393 GraphicUses:392Used by:396
Symbol 394 BitmapUsed by:395
Symbol 395 GraphicUses:394Used by:396
Symbol 396 MovieClip {MenuPullDown}Uses:393 395Used by:Timeline
Symbol 397 BitmapUsed by:398
Symbol 398 GraphicUses:397Used by:401
Symbol 399 BitmapUsed by:400
Symbol 400 GraphicUses:399Used by:401
Symbol 401 MovieClip {MenuMusic}Uses:398 400Used by:Timeline
Symbol 402 BitmapUsed by:403
Symbol 403 GraphicUses:402Used by:406
Symbol 404 BitmapUsed by:405
Symbol 405 GraphicUses:404Used by:406
Symbol 406 MovieClip {MenuSound}Uses:403 405Used by:Timeline
Symbol 407 BitmapUsed by:408
Symbol 408 GraphicUses:407Used by:409
Symbol 409 MovieClip {MenuEx}Uses:408Used by:Timeline
Symbol 410 BitmapUsed by:411
Symbol 411 GraphicUses:410Used by:412
Symbol 412 MovieClip {PostcardBack}Uses:411Used by:Timeline
Symbol 413 BitmapUsed by:414
Symbol 414 GraphicUses:413Used by:421
Symbol 415 BitmapUsed by:416
Symbol 416 GraphicUses:415Used by:421
Symbol 417 BitmapUsed by:418
Symbol 418 GraphicUses:417Used by:421
Symbol 419 BitmapUsed by:420
Symbol 420 GraphicUses:419Used by:421
Symbol 421 MovieClip {Postcard}Uses:414 416 418 420Used by:Timeline
Symbol 422 BitmapUsed by:423
Symbol 423 GraphicUses:422Used by:424
Symbol 424 MovieClip {GorBossImg}Uses:423Used by:Timeline
Symbol 425 BitmapUsed by:426
Symbol 426 GraphicUses:425Used by:427
Symbol 427 MovieClip {GorBossGunImg}Uses:426Used by:Timeline
Symbol 428 BitmapUsed by:429
Symbol 429 GraphicUses:428Used by:430
Symbol 430 MovieClip {PrefectBossImg}Uses:429Used by:Timeline
Symbol 431 BitmapUsed by:432
Symbol 432 GraphicUses:431Used by:433
Symbol 433 MovieClip {PrefectBossGunImg}Uses:432Used by:Timeline
Symbol 434 BitmapUsed by:435
Symbol 435 GraphicUses:434Used by:436
Symbol 436 MovieClip {GunCrate}Uses:435Used by:Timeline
Symbol 437 GraphicUsed by:440
Symbol 438 FontUsed by:439
Symbol 439 TextUses:438Used by:440
Symbol 440 MovieClip {PlayMoreGames}Uses:437 439 37Used by:Timeline
Symbol 441 BitmapUsed by:442
Symbol 442 GraphicUses:441Used by:443
Symbol 443 MovieClip {SurvivalModeButton}Uses:442Used by:Timeline
Symbol 444 BitmapUsed by:445
Symbol 445 GraphicUses:444Used by:446
Symbol 446 MovieClip {NewGameButton}Uses:445Used by:Timeline
Symbol 447 BitmapUsed by:448
Symbol 448 GraphicUses:447Used by:449
Symbol 449 MovieClip {LoadGameButton}Uses:448Used by:Timeline
Symbol 450 Sound {Sound_PlayerWin}Used by:Timeline
Symbol 451 Sound {Sound_PlayerLose}Used by:Timeline
Symbol 452 Sound {Sound_PlayerDie}Used by:Timeline
Symbol 453 Sound {Sound_LetterSwip}Used by:Timeline
Symbol 454 Sound {Sound_HitPlayer}Used by:Timeline
Symbol 455 Sound {Sound_HitEnemy}Used by:Timeline
Symbol 456 Sound {Sound_GunRocket}Used by:Timeline
Symbol 457 Sound {Sound_GunMg}Used by:Timeline
Symbol 458 Sound {Sound_GunEnergy}Used by:Timeline
Symbol 459 Sound {Sound_GetHP}Used by:Timeline
Symbol 460 Sound {Sound_GetCoin}Used by:Timeline
Symbol 461 Sound {Sound_EnemyDie}Used by:Timeline
Symbol 462 Sound {Sound_ButtonPress}Used by:Timeline
Symbol 463 Sound {Sound_ButtonOver}Used by:Timeline
Symbol 464 Sound {ShopMusic}Used by:Timeline
Symbol 465 Sound {BattleMusic}Used by:Timeline

Instance Names

"bar"Symbol 23 MovieClip {PostalPanic_fla.load_barMC_82} Frame 1Symbol 21 MovieClip
"bar"Symbol 35 MovieClip {PostalPanic_fla.Preloader_72} Frame 1Symbol 23 MovieClip {PostalPanic_fla.load_barMC_82}
"loader"Symbol 51 MovieClip {CMG_Logo_Animation} Frame 1Symbol 35 MovieClip {PostalPanic_fla.Preloader_72}
"hp"Symbol 51 MovieClip {CMG_Logo_Animation} Frame 1Symbol 21 MovieClip
"boost"Symbol 124 MovieClip {PlayerShip} Frame 1Symbol 123 MovieClip
"mouth"Symbol 320 MovieClip {CharacterImg} Frame 99Symbol 270 MovieClip {PostalPanic_fla.prefect_mouth_22}
"mouth"Symbol 320 MovieClip {CharacterImg} Frame 122Symbol 288 MovieClip {PostalPanic_fla.mainChar_mouth_23}
"eye"Symbol 320 MovieClip {CharacterImg} Frame 122Symbol 295 MovieClip {PostalPanic_fla.mainChar_eye_24}
"mouth"Symbol 320 MovieClip {CharacterImg} Frame 153Symbol 310 MovieClip {PostalPanic_fla.Sherrif_mouth_25}
"eye"Symbol 320 MovieClip {CharacterImg} Frame 153Symbol 317 MovieClip {PostalPanic_fla.Sherrif_eye_26}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Tag 0x0FF (255)Timeline Frame 11 bytes " "

Labels

"on"Symbol 82 MovieClip {SoundIcon} Frame 1
"off"Symbol 82 MovieClip {SoundIcon} Frame 11
"blank"Symbol 100 MovieClip {GunCardImg} Frame 1
"plasma"Symbol 100 MovieClip {GunCardImg} Frame 16
"mgun"Symbol 100 MovieClip {GunCardImg} Frame 24
"lazer"Symbol 100 MovieClip {GunCardImg} Frame 31
"splice"Symbol 100 MovieClip {GunCardImg} Frame 39
"littleRocket"Symbol 100 MovieClip {GunCardImg} Frame 46
"medRocket"Symbol 100 MovieClip {GunCardImg} Frame 55
"bigRocket"Symbol 100 MovieClip {GunCardImg} Frame 64
"spinningBlade"Symbol 100 MovieClip {GunCardImg} Frame 72
"coinBig"Symbol 118 MovieClip {PickupImg} Frame 1
"coin"Symbol 118 MovieClip {PickupImg} Frame 10
"gem"Symbol 118 MovieClip {PickupImg} Frame 20
"gemBig"Symbol 118 MovieClip {PickupImg} Frame 27
"rubyBig"Symbol 118 MovieClip {PickupImg} Frame 34
"hp"Symbol 118 MovieClip {PickupImg} Frame 42
"gunupgrade"Symbol 118 MovieClip {PickupImg} Frame 50
"none"Symbol 118 MovieClip {PickupImg} Frame 58
"normal"Symbol 178 MovieClip {EnemyMine} Frame 1
"explode"Symbol 178 MovieClip {EnemyMine} Frame 11
"plasma"Symbol 202 MovieClip {BulletImg} Frame 1
"mgun"Symbol 202 MovieClip {BulletImg} Frame 11
"lazer"Symbol 202 MovieClip {BulletImg} Frame 21
"splice"Symbol 202 MovieClip {BulletImg} Frame 31
"littleRocket"Symbol 202 MovieClip {BulletImg} Frame 41
"medRocket"Symbol 202 MovieClip {BulletImg} Frame 51
"bigRocket"Symbol 202 MovieClip {BulletImg} Frame 60
"spinningBlade"Symbol 202 MovieClip {BulletImg} Frame 68
"straight"Symbol 270 MovieClip {PostalPanic_fla.prefect_mouth_22} Frame 1
"smile"Symbol 270 MovieClip {PostalPanic_fla.prefect_mouth_22} Frame 11
"surprise"Symbol 288 MovieClip {PostalPanic_fla.mainChar_mouth_23} Frame 1
"hmm"Symbol 288 MovieClip {PostalPanic_fla.mainChar_mouth_23} Frame 10
"unhappy_talk"Symbol 288 MovieClip {PostalPanic_fla.mainChar_mouth_23} Frame 20
"smile"Symbol 288 MovieClip {PostalPanic_fla.mainChar_mouth_23} Frame 30
"grin"Symbol 288 MovieClip {PostalPanic_fla.mainChar_mouth_23} Frame 39
"closed"Symbol 288 MovieClip {PostalPanic_fla.mainChar_mouth_23} Frame 48
"open"Symbol 288 MovieClip {PostalPanic_fla.mainChar_mouth_23} Frame 57
"norm"Symbol 295 MovieClip {PostalPanic_fla.mainChar_eye_24} Frame 1
"happy"Symbol 295 MovieClip {PostalPanic_fla.mainChar_eye_24} Frame 11
"angry"Symbol 295 MovieClip {PostalPanic_fla.mainChar_eye_24} Frame 23
"closed"Symbol 310 MovieClip {PostalPanic_fla.Sherrif_mouth_25} Frame 1
"open"Symbol 310 MovieClip {PostalPanic_fla.Sherrif_mouth_25} Frame 11
"smile"Symbol 310 MovieClip {PostalPanic_fla.Sherrif_mouth_25} Frame 21
"grin"Symbol 310 MovieClip {PostalPanic_fla.Sherrif_mouth_25} Frame 30
"norm"Symbol 317 MovieClip {PostalPanic_fla.Sherrif_eye_26} Frame 1
"happy"Symbol 317 MovieClip {PostalPanic_fla.Sherrif_eye_26} Frame 12
"angry"Symbol 317 MovieClip {PostalPanic_fla.Sherrif_eye_26} Frame 25
"drunk"Symbol 320 MovieClip {CharacterImg} Frame 1
"nerd"Symbol 320 MovieClip {CharacterImg} Frame 10
"oldman"Symbol 320 MovieClip {CharacterImg} Frame 20
"cry"Symbol 320 MovieClip {CharacterImg} Frame 30
"granny"Symbol 320 MovieClip {CharacterImg} Frame 40
"littlegirl"Symbol 320 MovieClip {CharacterImg} Frame 50
"librarian"Symbol 320 MovieClip {CharacterImg} Frame 59
"thug"Symbol 320 MovieClip {CharacterImg} Frame 70
"mechanic"Symbol 320 MovieClip {CharacterImg} Frame 80
"postmaster"Symbol 320 MovieClip {CharacterImg} Frame 89
"prefect"Symbol 320 MovieClip {CharacterImg} Frame 99
"prefect_thug"Symbol 320 MovieClip {CharacterImg} Frame 110
"mainChar_stand"Symbol 320 MovieClip {CharacterImg} Frame 122
"mainChar_bag"Symbol 320 MovieClip {CharacterImg} Frame 133
"mainChar_letter"Symbol 320 MovieClip {CharacterImg} Frame 143
"sherrif_stand"Symbol 320 MovieClip {CharacterImg} Frame 153
"sherrif_armup"Symbol 320 MovieClip {CharacterImg} Frame 163
"none"Symbol 320 MovieClip {CharacterImg} Frame 175
"stamp10"Symbol 334 MovieClip {StampImgs} Frame 1
"stamp50"Symbol 334 MovieClip {StampImgs} Frame 9
"stamp100"Symbol 334 MovieClip {StampImgs} Frame 18
"stamp200"Symbol 334 MovieClip {StampImgs} Frame 27
"stamp500"Symbol 334 MovieClip {StampImgs} Frame 36
"easy"Symbol 341 MovieClip {DifficultyStamp} Frame 1
"medium"Symbol 341 MovieClip {DifficultyStamp} Frame 10
"hard"Symbol 341 MovieClip {DifficultyStamp} Frame 20
"next"Symbol 382 MovieClip {CutsceneNext} Frame 1
"skip"Symbol 382 MovieClip {CutsceneNext} Frame 14
"pullDown"Symbol 396 MovieClip {MenuPullDown} Frame 1
"pullUp"Symbol 396 MovieClip {MenuPullDown} Frame 10
"on"Symbol 401 MovieClip {MenuMusic} Frame 1
"off"Symbol 401 MovieClip {MenuMusic} Frame 11
"on"Symbol 406 MovieClip {MenuSound} Frame 1
"off"Symbol 406 MovieClip {MenuSound} Frame 10




http://swfchan.com/7/31208/info.shtml
Created: 18/5 -2019 20:06:13 Last modified: 18/5 -2019 20:06:13 Server time: 12/05 -2024 15:08:34