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Mobile Weapon Zero.swf

This is the info page for
Flash #31256

(Click the ID number above for more basic data on this flash file.)


Text
loading

loading.

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<p align="left"><font face="Arial" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://www.tylerprojects.com" target = "_blank">copyright (c) 2006-8 TYLER Projects Pte Ltd</a></font></p>

music

soundfx

v1.3 K

sound

music

WARNING

STORY

<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>visit </i><a href="http://mobileweapon.net" target = "_blank"><i>mobileweapon.net</i></a><i> for more information</i></font></p>

(L)OAD

LOAD

CREDITS

(S)TART

START

CONTINUE

<p align="left"><font face="Arial Black" size="14" color="#000066" letterSpacing="0.000000" kerning="1">You are the pilot of a Mobile Adaptive <sbr />Weapon(MaW) in our little world of Sios. The <sbr />world is filled with renegade MAWs and other <sbr />dangerous denizens. Your task is to defeat <sbr />the Maverick MAWs who have been <sbr />terrorising the citizens of Sios and restore <sbr />peace and tranquility back to its occupants.</font></p>

The story so far...

ZERO

Music

ParagonX9
Grumbleduke
Milkman_Dan

Flashkit.com (sound FX)
and anyone that we've missed out
tell us and we'll add you in
:)

Special Thanks

Chen Daizhong
Leonard Lin
Ng Tiam Yang
Ronnie Neo

2D Digital Art

Ng Tiam Yang

Derek Lee

Storyboard

Leonard Lin

World Design

Sound Engineer

3D Art

Ronnie Neo

Chen Daizhong

Programmers

Battle Effects

Concept Art

Leonard Lin
Ng Tiam Yang
Ronnie Neo

www.mobileweapon.net

CREDITS

PHOTOSENSITIVE SEIZURES
A very small percentage of people may possibly experience a seizure
when exposed to certain light patterns, flashing lights or other visual
images that appear in computer software games. If you, or anyone
in your family, have an epileptic condition, consult your physician
before using the software. Even people who have no history of seizures
or epilepsy may have an undiagnosed condition that can possibly cause
a seizure while viewing a computer software game. Reported seizures
may have a variety of symptoms, including lightheadedness, altered
vision, eye or face twitching, nausea, headaches, jerking or shaking of
arms and legs, disorientation, confusion or any involuntary movement
or convulsion.
If you experience any of these symptoms, IMMEDIATELY STOP
PLAYING AND CONSULT A DOCTOR. Parents or guardians should watch
for or ask their children if they are having any of the  above symptoms -
children and teenagers are reportedly more likely than adults to
experience seizures from viewing computer software games.

Warning: Please read before using the software.

SAFETY WARNING

(s)ave

save

save

Please enter your details:

Avenger

MaW's name:

Tyler

Pilot's name:

Hi there!
Welcome to the world of Sios!
I am your personal digital pet (PDP).
Let's start with a brief introduction to Sios!
You can skip this and go straight to the game at anytime.

previous

previous

previous

skip

skip

skip

next

next

next

The world in which you live in is called Sios.
The continents of Sios are controlled by different factions with the help of
Mobile Adaptive Weapons (MaW) controlled by pilots like yourself.

Transportation and trading across continents and factions are done with the help of
gigantic airships.
Recently however, Maverick MaWs have taken control of all the airships and have left the
citizens of Sios stranded on their own continents. (unless they paid the Mavericks)
The Mavericks have also unleashed their minions on Sios in order to quell the
resistance movements.

In order to restore stability to Sios, you have to defeat the Mavericks with the help of your
trusty MaW.
Now, let's move on to the controls!

Let's start with the main control interface of your MaW.
You can check the status of your MaW by clicking on the hologram to the right.
A window will appear, displaying your inventory as well.

Inventory3

Inventory2

Inventory1

Blade

Gun

Suit

0

0

Installed Modules:

Inventory:

equip

x

Base HP:

Total HP:

Status

Under inventory, you can choose items to install on your MaW.
You can only carry a maximum of 3 items at any time.
Your MaW requires a ranged weapon, a melee weapon and an armored suit to be installed
at all times.

The map button allows you to access the world map and check your current location.
Take note that certain locations contain sub-areas and these sub-areas are grouped
together as a single location on the map.

MAP

Oasis

Stormfort

Dragon's Horn

Kryon Isle

Great Desert

Town

Mountain Pass

Wastelands

City

Next, let's talk about movement controls. You control your MaW by using the mouse to
click on the desired location on the ground.
If there is an obstacle blocking your way, you have to go around it.

!

Buildings in most locations can be entered.
Such buildings have an arrow over their door. To enter, simply walk up to the doors.

Combat in the world of Sios can be random or based on events.
If you are travelling through the wilderness, random encounters will bring you face-to-face
with some of the less desirable characters in Sios.

There are 3 options to choose from in combat.
You can either choose to attack with your melee weapon or your ranged weapon.
You can also choose to avoid the combat by escaping.
You can select the options by keys "B,R or E" or clicking with the mouse.

Combat Options

E

Escape

R

Ranged Attack

B

Blade Attack

Well, that's all that I have to tell you.
Explore the world on your own, talk to people and you will gain more information.

TUTORIAL COMPLETED

MaW

Tyler

Enemy Pilot

damage

damage

-58

-58

currHP

enemyHP

Avenger

Enemy MaW

energy

ATTACK

FAILED TO ESCAPE!

Prepare for

BATTLE!

You Win!

OK

OK

You get .. credits!
You augment .. HP.
You gain .. fame.

You Lose!

You lose .. credits!
You lose .. fame.

return to trailer game

As the Maverick Base
crumbles to dust,
you climbed onboard
an airship and continue your
journey to free the other
continents from the iron grip
of the Maverick forces...
Your journey has only
just begun!
Thank you for playing!

Check out Mobile Weapon Episode 1

<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>visit </i><a href="http://mobileweapon.net" target = "_blank"><i>mobileweapon.net</i></a><i> for more information</i></font></p>

Congratulations!
You have completed the Mobile
Weapon trailer game!

Maverick MAWs rule over the wastelands to the
North.
These MAWs are controlled by rogue Artificial
Intelligence.

WAITRESS

Hi there!
Mind if you buy us a round of drinks?

PATRONS

Maverick MAWs rule over the wastelands to the
North.
These MAWs are controlled by rogue Artificial
Intelligence.

ADELINE

We sell the best bots weapons here.. Feel free to take a look.

DEALER

Please have a look, we have the best weapons!

NO

NO

Maverick MAWs rule over the wastelands to the
North.
These MAWs are controlled by rogue Artificial
Intelligence.

RONNIE

Maverick MAWs rule over the wastelands to the
North.
These MAWs are controlled by rogue Artificial
Intelligence.

LEONARD

Fighting stronger opponents earns you more credits. Get
better equipments and increase your attack power.
Do not confront more powerful enemies until you are ready,
or you will end up poorer.

MELISSA

Are you sure you are ready to challenge me?

No

No

Yes

Yes

BANE

Nothing of interests....

SEARCH YIELDS..

CU

00000000

Nothing of interests....

00000

00000

Credits in safe

Credits on hand

Personal Safe

You dare tread upon our territory!?

Fight!

Fight!

Yes.

MAVERICK MAWs

....

MIDNIGHT

Booze and websurfing.

SILICON PUB

01.  TALK TO ADELINE

03.  EXIT

02.  TALK TO LEONARD

chit chat place

NITRO CAFE

01.  TALK TO WAITRESS

02.  TALK TO PATRONS

Future Living

NEO HEIGHTS

01.  TALK TO LANDLORD, RONNIE

04.  EXIT

03.  GO TO LEVEL 3

02.  GO TO LEVEL 2

01.  SEARCH THE ROOM

02.  GO TO LEVEL 1

01.  TALK TO MELISSA

03.  GO TO LEVEL 2

Your credits:

CU

0

Your credits:

CU

0

CU

0

-empty-

Affordable Equipments

NUTZ N BOLTS

01.  TALK TO DEALER

03.  SELL EQUIPMENT

02.  BUY EQUIPMENT

0

0

0

-empty-

Cutting edge technology

SIOS TECH

01.  TALK TO DEALER

04.  EXIT

03.  SELL EQUIPMENT

02.  BUY EQUIPMENT

0

0

Upgrades and Powerups

MaW Modder

01.  TALK TO MECHANIC

03.  SELL PARTS

02.  BUY UPGRADES

Dont touch my stuff!!

MY ABODE

01.  DEPOSIT CREDITS

02.  WITHDRAW CREDITS

???????

BANE'S ROOM

01.  TALK TO BANE

02.  EXIT

MAVERICKS
CAMP

01.  ATTACK MAVERICKS!

MAVERICK
MIDNIGHT

01.  TALK TO MAVERICK "MIDNIGHT"

Quit the current game?

Confirmation

Overwrite existing save?

(q)uit

quit

quit

Residential area

Click for inventory

Rank:

Novice E Class

quality

0000000000

Bank:

MAW:

Pilot:

Tyler

Avenger

0000000000

Fame:

0000000000

Credits:

ActionScript [AS1/AS2]

Frame 1
var _mochiads_game_id = "bc5e065b5e1a90c7"; MochiAd.showPreGameAd({id:"bc5e065b5e1a90c7", res:"700x400"}); _root.kongregateServices.connect(); function tylerLink() { getURL ("http://www.mobileweapon.net", "_blank"); } MENU.customItems.push(tylerLink); MENU = new ContextMenu(); MENU.hideBuiltInItems(); customMenuItem1 = new ContextMenuItem("Copyright(c)2005-2006. All rights reserved.", tylerLink); customMenuItem2 = new ContextMenuItem("Concept by TYLER Projects| Games Studio", tylerLink); customMenuItem3 = new ContextMenuItem("Visit our website > http://www.mobileweapon.net", tylerLink); MENU.customItems.push(customMenuItem1); MENU.customItems.push(customMenuItem2); MENU.customItems.push(customMenuItem3); _root.menu = MENU;
Frame 2
if (getBytesLoaded() >= getBytesTotal()) { gotoAndPlay (4); } else { loaded.text = Math.round((getBytesLoaded() / getBytesTotal()) * 100); }
Frame 3
gotoAndPlay (2);
Frame 4
stop(); var so = SharedObject.getLocal("mobileweapon"); if (so.data.credits == undefined) { load_btn._visible = false; } else { load_btn._visible = true; } var so_settings = SharedObject.getLocal("mwzero_settings"); if (so_settings.data.sound == undefined) { _global.sound = true; } else { _global.sound = so_settings.data.sound; } function playSound(s) { if (_global.sound) { _root.soundfx.gotoAndStop(s); } } stopAllSounds(); if (_global.sound) { music.gotoAndStop("intro"); } _global.pilotName = "Tyler"; _global.mawName = "Avenger";
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stopAllSounds(); nextFrame();
Frame 15
if (_global.sound) { music.gotoAndStop("morning"); } nextFrame();
Frame 16
function dialogNext() { dialog.gotoAndStop(step); } stop(); step = 1; prev_btn._visible = false; pilotName.text = _global.pilotName; mawName.text = _global.mawName;
Frame 17
prev_btn._visible = true;
Frame 20
inv1Name = "Blade2"; inv2Name = "Gun2"; inv3Name = "Suit2"; blade = "Blade1"; gun = "Gun1"; suit = "Suit1";
Frame 21
inv1Name = "Blade2"; inv2Name = "Gun2"; inv3Name = "Suit2"; blade = "Blade1"; gun = "Gun1"; suit = "Suit1"; tutWin.equip1.enabled = false; tutWin.equip2.enabled = false; tutWin.equip3.enabled = false;
Frame 26
menuBar.gotoAndStop(2);
Frame 28
isometricAS = function (maxx, maxz) { this.maxx = maxx; this.maxz = maxz; this.theta = 30; this.alpha = 45; this.theta = this.theta * (Math.PI/180); this.alpha = this.alpha * (Math.PI/180); this.sinTheta = Math.sin(this.theta); this.cosTheta = Math.cos(this.theta); this.sinAlpha = Math.sin(this.alpha); this.cosAlpha = Math.cos(this.alpha); }; isometricAS.prototype.mapToScreen = function (xpp, ypp, zpp) { var _local3 = ypp; var _local4 = (xpp * this.cosAlpha) + (zpp * this.sinAlpha); var _local2 = (zpp * this.cosAlpha) - (xpp * this.sinAlpha); var _local6 = _local4; var _local5 = (_local3 * this.cosTheta) - (_local2 * this.sinTheta); var _local8 = (_local2 * this.cosTheta) + (_local3 * this.sinTheta); return([_local6, _local5]); }; isometricAS.prototype.mapToIsoWorld = function (screenX, screenY) { var _local2 = ((screenX / this.cosAlpha) - (screenY / (this.sinAlpha * this.sinTheta))) * (1 / ((this.cosAlpha / this.sinAlpha) + (this.sinAlpha / this.cosAlpha))); var _local3 = (1 / this.cosAlpha) * (screenX - (_local2 * this.sinAlpha)); return([_local3, _local2]); }; isometricAS.prototype.calculateDepth = function (x, y, z) { var _local4 = 5; x = Math.abs(x) * _local4; y = Math.abs(y); z = Math.abs(z) * _local4; var _local2 = this.maxx; var _local5 = this.maxz; var _local7 = (_local2 * (_local5 - 1)) + x; var _local6 = ((_local2 * (z - 1)) + x) + (_local7 * y); return(_local6); }; function map1() { clearWorld("Turf"); _root.area = "Town"; encounterRate = 0; mapLocation = 1; areaLocation = 1; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 9, 5, 2, "Concrete"); largeObject(8, 2, 1, 2, "Object"); makeObject(10, 2, "house1d"); makeObject(10, 1, "house1e"); makeDoor(8, 3, "house1a", 111); makeDoor(9, 3, "House1b", 111); makeDoor(10, 3, "house1c", 111); makeObject(8, 7, "Table"); makeObject(7, 7, "Chair"); makeObject(3, 4, "Lamp"); makeObject(3, 7, "Lamp"); makeObject(2, 9, "Tree"); standardPathway("left", 21); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map21() { clearWorld("Turf"); _root.area = "City (area 1)"; encounterRate = 0; mapLocation = 2; areaLocation = 21; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 10, 5, 2, "Concrete"); changeManyGroundTiles(5, 2, 1, 4, "Concrete"); makeObject(4, 7, "Lamp"); makeObject(7, 4, "Lamp"); makeObject(4, 4, "Chair"); makeObject(9, 9, "Tree"); makeObject(1, 10, "Tree"); standardPathway("left", 24); standardPathway("right", 1); standardPathway("up", 22); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map22() { clearWorld("Turf"); _root.area = "City (area 2)"; encounterRate = 0; mapLocation = 2; areaLocation = 22; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 6, 5, 2, "Concrete"); changeManyGroundTiles(5, 2, 7, 4, "Concrete"); changeManyGroundTiles(7, 3, 5, 2, "Concrete"); changeManyGroundTiles(8, 2, 4, 1, "Concrete"); largeObject(7, 3, 1, 2, "Object"); makeObject(7, 3, "condo1a"); makeObject(10, 3, "condo1d"); makeObject(10, 2, "condo1e"); makeObject(10, 1, "condo1f"); makeDoor(8, 3, "condo1b", 114); makeDoor(9, 3, "condo1c", 114); makeObject(4, 7, "Lamp"); makeObject(9, 9, "Tree"); makeObject(1, 10, "Tree"); standardPathway("left", 23); standardPathway("down", 21); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map23() { clearWorld("Turf"); _root.area = "City (area 3)"; encounterRate = 0; mapLocation = 2; areaLocation = 23; changeSurroundBlank(1, 1); changeManyGroundTiles(5, 6, 5, 2, "Concrete"); changeManyGroundTiles(5, 2, 7, 4, "Concrete"); changeManyGroundTiles(9, 1, 2, 3, "Concrete"); changeManyGroundTiles(8, 1, 2, 1, "Concrete"); largeObject(1, 7, 1, 4, "Blank"); makeObject(7, 4, "cafe1"); makeDoor(7, 3, "cafe2", 231); makeDoor(7, 2, "cafe3", 231); makeObject(7, 1, "cafe4"); makeObject(3, 7, "Table"); makeObject(7, 7, "Lamp"); makeObject(9, 9, "Tree"); makeObject(1, 10, "Tree"); standardPathway("right", 22); standardPathway("down", 24); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map24() { clearWorld("Turf"); _root.area = "City (area 4)"; encounterRate = 0; mapLocation = 2; areaLocation = 24; changeSurroundBlank(1, 1); changeManyGroundTiles(5, 2, 1, 10, "Concrete"); changeManyGroundTiles(7, 4, 5, 2, "Concrete"); makeObject(8, 1, "Object"); makeObject(9, 1, "Object"); makeObject(10, 1, "shop1d"); makeDoor(8, 2, "shop1a", 241); makeDoor(9, 2, "shop1b", 241); makeDoor(10, 2, "shop1c", 241); makeObject(4, 4, "Lamp"); makeObject(4, 5, "Chair"); makeObject(4, 7, "Lamp"); makeObject(9, 9, "Tree"); makeObject(1, 1, "Tree"); standardPathway("down", 31); standardPathway("up", 23); standardPathway("right", 21); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map31() { clearWorld("Grass"); _root.area = "Mountain Pass (area 1)"; encounterRate = 1; mapLocation = 3; areaLocation = 31; changeSurroundBlank(1, 1); setHeight(1, 1, 8); setHeight(2, 1, 5); setHeight(3, 1, 2); largeObject(1, 4, 1, 1, "Boulder"); largeObject(7, 4, 1, 1, "Boulder"); largeObject(10, 1, 2, 8, "Boulder"); largeObject(1, 10, 10, 1, "Boulder"); largeObject(3, 7, 9, 1, "Tree"); makeObject(3, 4, "Boulder"); makeObject(7, 7, "Boulder"); makeObject(9, 6, "Tree"); standardPathway("up", 24); standardPathway("left", 32); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(1); } function map32() { clearWorld("Grass"); _root.area = "Mountain Pass (area 2)"; encounterRate = 1; mapLocation = 3; areaLocation = 32; changeSurroundBlank(1, 1); largeObject(1, 10, 1, 1, "Boulder"); largeObject(1, 10, 2, 1, "Boulder"); largeObject(1, 10, 10, 1, "Boulder"); setManyHeight(1, 9, 1, 2, 5); setManyHeight(1, 8, 1, 1, 8); setManyHeight(1, 7, 1, 1, 10); changeManyGroundTiles(1, 7, 1, 1, "Ice"); makeObject(1, 4, "Boulder"); makeObject(4, 7, "Boulder"); makeObject(5, 8, "Tree"); standardPathway("right", 31); standardPathway("left", 33); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(1); } function map33() { clearWorld("Grass"); _root.area = "Mountain Pass (area 3)"; encounterRate = 1; mapLocation = 3; areaLocation = 33; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 1, 1, 10, "Soil"); changeManyGroundTiles(2, 1, 2, 8, "Soil"); largeObject(2, 9, 1, 1, "Boulder"); largeObject(2, 9, 10, 1, "Boulder"); setManyHeight(4, 6, 1, 2, 3); setManyHeight(5, 4, 1, 1, 8); makeObject(6, 2, "Boulder"); makeObject(9, 7, "Boulder"); standardPathway("right", 32); standardPathway("left", 41); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(1); } function map41() { clearWorld("Soil"); _root.area = "Great Desert (area 1)"; encounterRate = 5; mapLocation = 4; areaLocation = 41; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 6, 9, 1, "Railway"); makeObject(7, 3, "Boulder"); makeObject(4, 3, "Boulder"); makeObject(3, 7, "Bone"); standardPathway("right", 33); standardPathway("left", 42); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(5); } function map42() { clearWorld("Soil"); _root.area = "Great Desert (area 2)"; encounterRate = 5; mapLocation = 4; areaLocation = 42; changeSurroundBlank(1, 1); changeManyGroundTiles(4, 6, 9, 1, "Railway"); makeObject(2, 6, "Boulder"); makeObject(7, 3, "Boulder"); makeObject(6, 7, "Bone"); standardPathway("right", 41); standardPathway("left", 43); standardPathway("up", 44); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(5); } function map43() { clearWorld("Soil"); _root.area = "Great Desert (area 3)"; encounterRate = 5; mapLocation = 4; areaLocation = 43; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 10, 1, 10, "Soil"); changeManyGroundTiles(1, 1, 2, 3, "Water"); changeManyGroundTiles(1, 1, 7, 4, "Water"); largeObject(1, 1, 2, 3, "Water"); largeObject(1, 1, 7, 4, "Water"); makeObject(7, 3, "Boulder"); makeObject(9, 3, "Boulder"); makeObject(3, 7, "Bone"); standardPathway("right", 42); standardPathway("left", 5); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(5); } function map44() { clearWorld("Soil"); _root.area = "Great Desert (area 4)"; encounterRate = 5; mapLocation = 4; areaLocation = 44; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 10, 1, 10, "Soil"); makeObject(7, 3, "Boulder"); makeObject(9, 3, "Boulder"); makeObject(3, 7, "Bone"); standardPathway("down", 42); standardPathway("up", 6); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(5); } function map5() { clearWorld("Turf"); _root.area = "Kryon Isle"; encounterRate = 0; mapLocation = 5; areaLocation = 5; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 1, 1, 10, "Water"); changeManyGroundTiles(2, 9, 1, 1, "Water"); changeManyGroundTiles(2, 9, 10, 1, "Water"); changeManyGroundTiles(10, 1, 2, 3, "Water"); changeManyGroundTiles(10, 1, 7, 3, "Water"); largeObject(1, 1, 1, 10, "Water"); largeObject(2, 9, 1, 1, "Water"); largeObject(2, 9, 10, 1, "Water"); largeObject(10, 1, 2, 3, "Water"); largeObject(10, 1, 7, 2, "Water"); largeObject(3, 2, 5, 3, "Object"); makeObject(3, 8, "b1"); makeDoor(4, 8, "b2", 51); makeObject(5, 8, "b3"); makeDoor(5, 7, "b4", 51); makeDoor(5, 6, "b5", 51); makeObject(5, 5, "b6"); makeObject(5, 3, "Tree2"); standardPathway("right", 43); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map6() { clearWorld("Soil"); _root.area = "Oasis"; encounterRate = 0; mapLocation = 6; areaLocation = 6; changeSurroundBlank(1, 1); changeManyGroundTiles(9, 1, 4, 5, "Turf"); changeManyGroundTiles(6, 1, 4, 6, "Turf"); changeManyGroundTiles(7, 3, 4, 1, "Turf"); changeManyGroundTiles(7, 3, 9, 1, "Turf"); changeGroundTile(8, 8, "Turf"); changeGroundTile(5, 6, "Turf"); changeManyGroundTiles(7, 1, 5, 4, "Water"); changeManyGroundTiles(8, 1, 5, 3, "Water"); largeObject(7, 1, 5, 4, "Water"); largeObject(8, 1, 5, 3, "Water"); makeObject(9, 4, "Tree2"); mydate = new Date(); hh = mydate.getHours(); if (hh == 0) { makeNPC(8, 8, "Midnight", 1); } makeObject(9, 4, "Tree2"); standardPathway("down", 44); standardPathway("up", 7); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(5); } function map7() { clearWorld("Ice"); _root.area = "Stormfort"; encounterRate = 0; mapLocation = 7; areaLocation = 7; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 3, 1, 3, "Water"); changeManyGroundTiles(9, 2, 1, 2, "Water"); largeObject(1, 3, 1, 3, "Water"); largeObject(9, 2, 1, 2, "Water"); makeObject(5, 3, "Object"); makeObject(6, 3, "Object"); makeObject(7, 3, "shop1d"); makeDoor(5, 4, "shop1a", 71); makeDoor(6, 4, "shop1b", 71); makeDoor(7, 4, "shop1c", 71); makeObject(10, 4, "Warning"); makeObject(8, 8, "Tree"); standardPathway("down", 6); standardPathway("left", 8); standardPathway("right", 91); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(1); } function map8() { clearWorld("Turf"); _root.area = "Dragon's Horn"; encounterRate = 0; mapLocation = 8; areaLocation = 8; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 3, 1, 3, "Water"); changeManyGroundTiles(1, 2, 7, 4, "Water"); largeObject(1, 3, 1, 3, "Water"); largeObject(1, 2, 7, 4, "Water"); largeObject(3, 2, 7, 2, "Object"); makeObject(3, 9, "house2a"); makeObject(4, 9, "house2b"); makeDoor(5, 7, "house2e", 81); makeDoor(5, 8, "house2d", 81); makeDoor(5, 9, "house2c", 81); makeObject(6, 4, "Tree2"); standardPathway("right", 7); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map91() { clearWorld("Soil"); _root.area = "Wastelands (area 1)"; encounterRate = 2; mapLocation = 9; areaLocation = 91; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 1, 1, 10, "Ice"); changeManyGroundTiles(2, 1, 2, 8, "Ice"); changeManyGroundTiles(3, 1, 3, 6, "Ice"); makeObject(10, 4, "Warning"); makeObject(2, 7, "Boulder"); makeObject(5, 3, "Tree"); standardPathway("left", 7); standardPathway("right", 92); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(4); } function map92() { clearWorld("Soil"); _root.area = "Wastelands (area 2)"; encounterRate = 2; mapLocation = 9; areaLocation = 92; changeSurroundBlank(1, 1); largeObject(6, 1, 1, 4, "Barricade"); largeObject(6, 1, 7, 4, "Barricade"); makeObject(7, 4, "Bone"); makeObject(7, 7, "Bone"); makeObject(4, 4, "Warning"); makeObject(7, 9, "Boulder"); standardPathway("left", 91); standardPathway("right", 93); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(4); } function map93() { clearWorld("Soil"); _root.area = "Wastelands (Mavericks' Camp)"; encounterRate = 2; mapLocation = 9; areaLocation = 93; changeSurroundBlank(1, 1); largeObject(2, 1, 1, 4, "Barricade"); largeObject(2, 1, 7, 4, "Barricade"); largeObject(3, 8, 10, 1, "Bone"); largeObject(3, 8, 1, 1, "Bone"); largeObject(10, 1, 2, 8, "Bone"); largeObject(3, 7, 4, 1, "Wall"); makeDoor(7, 4, "maverickBase", 931); makeObject(3, 7, "Warning"); makeObject(3, 9, "Boulder"); makeObject(8, 3, "Airship"); standardPathway("left", 92); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(4); } function Condo() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("condolvl1"); talkMov._visible = true; } } function House1() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("House1"); talkMov._visible = true; } } function House2() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("House2"); talkMov._visible = true; } } function Shop1() { if ((_global.action != "buying") and (_global.action != "selling")) { _global.action = "buying"; talkMov.gotoAndStop("Shop1"); talkMov._visible = true; } } function Shop2() { if ((_global.action != "buying") and (_global.action != "selling")) { _global.action = "buying"; talkMov.gotoAndStop("Shop2"); talkMov._visible = true; } } function Bar() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("Bar"); talkMov._visible = true; } } function Cafe() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("Cafe"); talkMov._visible = true; } } function maverickBase() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("maverickBase"); talkMov._visible = true; } } function npc_Midnight() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("npc_Midnight"); talkMov._visible = true; } } function charAreaPosition(dir) { switch (dir) { case "left" : world.char.tempx = 40; world.char.tempz = -180; break; case "right" : world.char.tempx = 300; world.char.tempz = -180; break; case "up" : world.char.tempx = 180; world.char.tempz = -40; break; case "down" : world.char.tempx = 180; world.char.tempz = -300; } } function standardPathway(dir, destination) { switch (dir) { case "up" : makePathway(5, 0, "Pathway", destination); makePathway(6, 0, "Pathway", destination); break; case "down" : makePathway(5, 11, "Pathway", destination); makePathway(6, 11, "Pathway", destination); break; case "left" : makePathway(0, 5, "Pathway", destination); makePathway(0, 6, "Pathway", destination); break; case "right" : makePathway(11, 5, "Pathway", destination); makePathway(11, 6, "Pathway", destination); } } function buildWorld(floorx, floorz) { world = new Object(); world.maxx = floorx; world.maxz = floorz; world.cellWidth = 29; world.width = floorx * world.cellWidth; world.length = (-floorz) * world.cellWidth; world.path = this.floor; var _local2 = world.path; buildFloor(_local2, floorx, floorz); buildCharacter(_local2); } function buildCharacter(path) { world.char = new Object(); world.char.tempx = 10; world.char.tempy = 0; world.char.tempz = -10; world.char.speed = 4; world.char.feeler = 10; world.char.width = 10; world.char.xmov = 0; world.char.ymov = 0; world.char.zmov = 0; world.char.moving = false; world.char.frame = -1; world.char.clip = path.character; positionCharacter(); } function positionCharacter() { world.char.x = world.char.tempx; world.char.y = world.char.tempy; world.char.z = world.char.tempz; var _local1 = iso.mapToScreen(world.char.x, world.char.y, world.char.z); world.char.clip._x = _local1[0]; world.char.clip._y = _local1[1]; } function buildFloor(path, floorx, floorz) { path.tile._visible = false; world.tiles = []; var _local6 = 0; var _local2 = 1; while (_local2 <= floorx) { var _local1 = 1; while (_local1 <= floorz) { if (_local2 == 1) { world.tiles[_local1] = []; } var _local9 = iso.calculateDepth(_local1, _local6, _local2); var _local3 = (("cell" + _local1) + "_") + _local2; path.attachMovie("tile", _local3, _local9); var _local4 = path[_local3]; world.tiles[_local1][_local2] = {x:_local1, y:_local6, z:_local2, depth:_local9, clip:_local4}; var _local7 = (_local1 - 1) * world.cellWidth; var _local5 = (-(_local2 - 1)) * world.cellWidth; temp = iso.mapToScreen(_local7, _local6, _local5); _local4._x = temp[0]; _local4._y = temp[1]; _local1++; } _local2++; } } function clearWorld(tileSet) { world.char.frame = -1; var _local2 = 1; while (_local2 <= maxx) { var _local1 = 1; while (_local1 <= maxz) { world.tiles[_local2 + 1][_local1 + 1].isObject = false; world.tiles[_local2 + 1][_local1 + 1].clip.objects.gotoAndStop(1); world.tiles[_local2 + 1][_local1 + 1].isPathway = false; world.tiles[_local2 + 1][_local1 + 1].areaLocation = -1; world.tiles[_local2 + 1][_local1 + 1].clip.innerTile.gotoAndStop(tileSet); world.tiles[_local2 + 1][_local1 + 1].clip.innerTile._y = 10.5; world.tiles[_local2 + 1][_local1 + 1].clip.objects._y = -49.4; world.tiles[_local2 + 1][_local1 + 1].isNPC = false; world.tiles[_local2 + 1][_local1 + 1].NPCnum = -1; world.tiles[_local2 + 1][_local1 + 1].objName = ""; _local1++; } _local2++; } } function setHeight(x, z, height) { world.tiles[x + 1][z + 1].clip.innerTile._y = 10.5 - (5 * height); world.tiles[x + 1][z + 1].clip.objects._y = -49.4 - (5 * height); } function setManyHeight(x, xnum, z, znum, height) { var _local2 = 1; while (_local2 <= xnum) { var _local1 = 1; while (_local1 <= znum) { world.tiles[x + _local2][z + _local1].clip.innerTile._y = 10.5 - (5 * height); world.tiles[x + _local2][z + _local1].clip.objects._y = -49.4 - (5 * height); world.tiles[x + _local2][z + _local1].isObject = true; _local1++; } _local2++; } } function makeObject(x, z, object) { world.tiles[x + 1][z + 1].isObject = true; world.tiles[x + 1][z + 1].clip.objects.gotoAndStop(object); } function makeNPC(x, z, object, num) { world.tiles[x + 1][z + 1].isObject = true; world.tiles[x + 1][z + 1].isNPC = true; world.tiles[x + 1][z + 1].NPCnum = num; world.tiles[x + 1][z + 1].objName = object; world.tiles[x + 1][z + 1].clip.objects.gotoAndStop(object); } function makePathway(x, z, object, destination) { world.tiles[x + 1][z + 1].isObject = false; world.tiles[x + 1][z + 1].isPathway = true; world.tiles[x + 1][z + 1].areaLocation = destination; world.tiles[x + 1][z + 1].clip.innerTile.gotoAndStop(object); } function makeDoor(x, z, object, destination) { world.tiles[x + 1][z + 1].isPathway = true; world.tiles[x + 1][z + 1].isObject = false; world.tiles[x + 1][z + 1].areaLocation = destination; world.tiles[x + 1][z + 1].clip.objects.gotoAndStop(object); } function changeGroundTile(x, z, object) { world.tiles[x + 1][z + 1].clip.innerTile.gotoAndStop(object); } function changeManyGroundTiles(x, xnum, z, znum, object) { var _local2 = 0; while (_local2 < xnum) { var _local1 = 0; while (_local1 < znum) { world.tiles[(x + _local2) + 1][(z + _local1) + 1].clip.innerTile.gotoAndStop(object); _local1++; } _local2++; } } function largeObject(x, xnum, z, znum, object) { var _local2 = 0; while (_local2 < xnum) { var _local1 = 0; while (_local1 < znum) { world.tiles[(x + _local2) + 1][(z + _local1) + 1].clip.objects.gotoAndStop(object); world.tiles[(x + _local2) + 1][(z + _local1) + 1].isObject = true; _local1++; } _local2++; } } function changeSurroundBlank(x, z) { var _local1 = 1; while (_local1 <= maxx) { var _local3 = 1; while (_local3 <= x) { world.tiles[_local1][_local3].isObject = true; world.tiles[_local1][_local3].clip.innerTile.gotoAndStop("Blank"); world.tiles[_local1][(maxx + 1) - _local3].isObject = true; world.tiles[_local1][(maxx + 1) - _local3].clip.innerTile.gotoAndStop("Blank"); _local3++; } var _local2 = 1; while (_local2 <= z) { world.tiles[_local2][_local1].isObject = true; world.tiles[_local2][_local1].clip.innerTile.gotoAndStop("Blank"); world.tiles[(maxx + 1) - _local2][_local1].isObject = true; world.tiles[(maxx + 1) - _local2][_local1].clip.innerTile.gotoAndStop("Blank"); _local2++; } _local1++; } } function calRank() { if (baseHP < 10) { rank = "Novice E Class"; } else if (baseHP < 20) { rank = "Novice D Class"; } else if (baseHP < 30) { rank = "Novice C Class"; } else if (baseHP < 40) { rank = "Novice B Class"; } else if (baseHP < 50) { rank = "Novice A Class"; } else if (baseHP < 70) { _root.kongregateStats.submit("Rank2_Advanced", 1); rank = "Advanced E Class"; } else if (baseHP < 90) { rank = "Advanced D Class"; } else if (baseHP < 110) { rank = "Advanced C Class"; } else if (baseHP < 130) { rank = "Advanced B Class"; } else if (baseHP < 150) { rank = "Advanced A Class"; } else if (baseHP < 180) { _root.kongregateStats.submit("Rank3_Specialist", 1); rank = "Specialist E Class"; } else if (baseHP < 210) { rank = "Specialist D Class"; } else if (baseHP < 240) { rank = "Specialist C Class"; } else if (baseHP < 270) { rank = "Specialist B Class"; } else if (baseHP < 310) { rank = "Specialist A Class"; } else if (baseHP < 400) { _root.kongregateStats.submit("Rank4_Elite", 1); rank = "Elite E Class"; } else if (baseHP < 500) { rank = "Elite D Class"; } else if (baseHP < 600) { rank = "Elite C Class"; } else if (baseHP < 700) { rank = "Elite B Class"; } else if (baseHP < 1000) { rank = "Elite A Class"; } else if (baseHP < 2000) { _root.kongregateStats.submit("Rank5_Ace", 1); rank = "Ace E Class"; } else if (baseHP < 3000) { rank = "Ace D Class"; } else if (baseHP < 4000) { rank = "Ace C Class"; } else if (baseHP < 5000) { rank = "Ace B Class"; } else if (baseHP < 10000) { rank = "Ace A Class"; } else if (baseHP < 20000) { rank = "Ace S Class"; } else { _root.kongregateStats.submit("Rank6_Legendary", 1); rank = "Legendary"; } } function worldClicked(xm, ym) { var _local6 = iso.mapToIsoWorld(xm, ym); xm = _local6[0]; var _local2 = _local6[1]; if (_global.action == "walking") { if ((((xm >= 0) && (xm <= world.width)) && (_local2 >= world.length)) && (_local2 <= 0)) { var _local12 = world.char.x; var _local11 = world.char.z; world.char.startx = _local12; world.char.startz = _local11; world.char.endx = xm; world.char.endz = _local2; var _local7 = 45; var _local5 = Math.atan2(_local2 - _local11, xm - _local12); var _local4 = (_local5 * 180) / Math.PI; _local4 = _local4 + (_local7 / 2); if (_local4 < 0) { _local4 = _local4 + 360; } var _local8 = Math.ceil(_local4 / _local7); world.char.clip.gotoAndStop("walk" + _local8); world.char.frame = _local8; world.char.moving = true; var _local10 = Math.cos(_local5); var _local9 = Math.sin(_local5); world.char.xmov = world.char.speed * _local10; world.char.zmov = world.char.speed * _local9; world.char.feelerx = world.char.feeler * _local10; world.char.feelerz = world.char.feeler * _local9; } } } function moveCharacter() { if (world.char.moving) { encounter(encounterRate); world.char.tempx = world.char.x + world.char.xmov; world.char.tempy = world.char.y + world.char.ymov; world.char.tempz = world.char.z + world.char.zmov; var _local4 = world.char.startx; var _local3 = world.char.startz; var _local2 = world.char.endx; var _local1 = world.char.endz; var _local6 = world.char.tempx; var _local5 = world.char.tempz; if (((((_local2 - _local4) != 0) && ((_local2 - _local6) != 0)) && ((_local1 - _local3) != 0)) && ((_local1 - _local5) != 0)) { if ((((_local2 - _local4) / Math.abs(_local2 - _local4)) != ((_local2 - _local6) / Math.abs(_local2 - _local6))) || (((_local1 - _local3) / Math.abs(_local1 - _local3)) != ((_local1 - _local5) / Math.abs(_local1 - _local5)))) { world.char.moving = false; world.char.xmov = 0; world.char.zmov = 0; world.char.tempx = _local2; world.char.tempz = _local1; world.char.clip.gotoAndStop("stand" + world.char.frame); } } } } function encounter(encounterRate) { if (encounterRate > 0) { chance--; if (chance <= 0) { _global.action = "talking"; chance = random(300) + 50; _root.enemy = encounterRate; _root.combatScene.startCombat(); _root.combatScene._visible = true; _root.buttonblocker._visible = true; world.char.moving = false; world.char.clip.gotoAndStop("stand" + world.char.frame); } } } function detectObjects() { var _local7 = world.char.tempx + world.char.feelerx; var _local6 = Math.abs(world.char.tempz + world.char.feelerz); var _local2 = Math.ceil(_local7 / world.cellWidth); var _local3 = Math.ceil(_local6 / world.cellWidth); if (!world.tiles[_local2][_local3].isObject) { _local7 = world.char.tempx; _local6 = Math.abs(world.char.tempz); _local2 = Math.ceil(_local7 / world.cellWidth); _local3 = Math.ceil(_local6 / world.cellWidth); var _local5 = world.tiles[_local2][_local3].depth + 1; world.char.clip.swapDepths(_local5); if (world.tiles[_local2][_local3].isPathway && (world.char.moving)) { world.char.clip.gotoAndStop("stand" + world.char.frame); world.char.moving = false; switch (world.tiles[_local2][_local3].areaLocation) { case 1 : if (!(areaLocation === 21)) { } else { charAreaPosition("left"); } map1(); break; case 21 : switch (areaLocation) { case 1 : charAreaPosition("right"); break; case 22 : charAreaPosition("up"); break; case 24 : charAreaPosition("left"); } map21(); break; case 22 : switch (areaLocation) { case 21 : charAreaPosition("down"); break; case 23 : charAreaPosition("left"); } map22(); break; case 23 : switch (areaLocation) { case 22 : charAreaPosition("right"); break; case 24 : charAreaPosition("down"); } map23(); break; case 24 : switch (areaLocation) { case 21 : charAreaPosition("right"); break; case 23 : charAreaPosition("up"); break; case 31 : charAreaPosition("down"); } map24(); break; case 31 : switch (areaLocation) { case 24 : charAreaPosition("up"); break; case 32 : charAreaPosition("left"); } map31(); break; case 32 : switch (areaLocation) { case 31 : charAreaPosition("right"); break; case 33 : charAreaPosition("left"); } map32(); break; case 33 : switch (areaLocation) { case 32 : charAreaPosition("right"); break; case 41 : charAreaPosition("left"); } map33(); break; case 41 : switch (areaLocation) { case 33 : charAreaPosition("right"); break; case 42 : charAreaPosition("left"); } map41(); break; case 42 : switch (areaLocation) { case 43 : charAreaPosition("left"); break; case 44 : charAreaPosition("up"); break; case 41 : charAreaPosition("right"); } map42(); break; case 43 : switch (areaLocation) { case 5 : charAreaPosition("left"); break; case 42 : charAreaPosition("right"); } map43(); break; case 44 : switch (areaLocation) { case 42 : charAreaPosition("down"); break; case 6 : charAreaPosition("up"); } map44(); break; case 5 : if (!(areaLocation === 43)) { } else { charAreaPosition("right"); } map5(); break; case 6 : switch (areaLocation) { case 44 : charAreaPosition("down"); break; case 7 : charAreaPosition("up"); } map6(); break; case 7 : switch (areaLocation) { case 6 : charAreaPosition("down"); break; case 8 : charAreaPosition("left"); break; case 91 : charAreaPosition("right"); } map7(); break; case 8 : if (!(areaLocation === 7)) { } else { charAreaPosition("right"); } map8(); break; case 91 : switch (areaLocation) { case 7 : charAreaPosition("left"); break; case 92 : charAreaPosition("right"); } map91(); break; case 92 : switch (areaLocation) { case 91 : charAreaPosition("left"); break; case 93 : charAreaPosition("right"); } map92(); break; case 93 : if (!(areaLocation === 92)) { } else { charAreaPosition("left"); } map93(); break; case 111 : _root.buttonblocker._visible = true; House1(); break; case 114 : _root.buttonblocker._visible = true; Condo(); break; case 231 : _root.buttonblocker._visible = true; Cafe(); break; case 241 : _root.buttonblocker._visible = true; Shop1(); break; case 51 : _root.buttonblocker._visible = true; Bar(); break; case 71 : _root.buttonblocker._visible = true; Shop2(); break; case 81 : _root.buttonblocker._visible = true; House2(); break; case 931 : _root.buttonblocker._visible = true; maverickBase(); } } } else { world.char.tempx = world.char.x; world.char.tempz = world.char.z; world.char.xmov = 0; world.char.ymov = 0; world.char.moving = false; var _local4 = world.char.frame; world.char.clip.gotoAndStop("stand" + _local4); if (world.tiles[_local2][_local3].isNPC) { _root.buttonblocker._visible = true; npc_Midnight(); } } } function captureKeys() { if (_global.action == "walking") { xx = world.char.clip._x; zz = world.char.clip._y; if (Key.isDown(39)) { xx = xx + xSize; zz = zz + zSize; worldClicked(xx, zz); } else if (Key.isDown(37)) { xx = xx - xSize; zz = zz - zSize; worldClicked(xx, zz); } else if (Key.isDown(38)) { xx = xx + xSize; zz = zz - zSize; worldClicked(xx, zz); } else if (Key.isDown(40)) { xx = xx - xSize; zz = zz + zSize; worldClicked(xx, zz); } } } floor.onRelease = function () { _root.worldClicked(this._xmouse, this._ymouse); }; xSize = 20; zSize = 10; items = new Object(); items.i0 = new Object(); items.i0.code = 0; items.i0.name = "-empty-"; items.i0.kind = 0; items.i0.cost = 0; items.i0.effect = 0; items.i1 = new Object(); items.i1.code = 1; items.i1.name = "Energy Blade"; items.i1.kind = 1; items.i1.cost = 100; items.i1.effect = 30; items.i2 = new Object(); items.i2.code = 2; items.i2.name = "Sonic Blade"; items.i2.kind = 1; items.i2.cost = 500; items.i2.effect = 50; items.i3 = new Object(); items.i3.code = 3; items.i3.name = "Inferno"; items.i3.kind = 1; items.i3.cost = 1000; items.i3.effect = 80; items.i4 = new Object(); items.i4.code = 4; items.i4.name = "X Slasher"; items.i4.kind = 1; items.i4.cost = 4000; items.i4.effect = 100; items.i15 = new Object(); items.i15.code = 15; items.i15.name = "Phantom Claw"; items.i15.kind = 1; items.i15.cost = 10000; items.i15.effect = 150; items.i5 = new Object(); items.i5.code = 5; items.i5.name = "Chain Gun"; items.i5.kind = 2; items.i5.cost = 200; items.i5.effect = 60; items.i6 = new Object(); items.i6.code = 6; items.i6.name = "Gatling Cannon"; items.i6.kind = 2; items.i6.cost = 1000; items.i6.effect = 90; items.i7 = new Object(); items.i7.code = 7; items.i7.name = "Beam Cannon"; items.i7.kind = 2; items.i7.cost = 3000; items.i7.effect = 130; items.i8 = new Object(); items.i8.code = 8; items.i8.name = "Napalm Scatter"; items.i8.kind = 2; items.i8.cost = 5000; items.i8.effect = 160; items.i9 = new Object(); items.i9.code = 9; items.i9.name = "Meteor Launcher"; items.i9.kind = 2; items.i9.cost = 10000; items.i9.effect = 250; items.i10 = new Object(); items.i10.code = 10; items.i10.name = "Brass Armor"; items.i10.kind = 3; items.i10.cost = 100; items.i10.effect = 200; items.i11 = new Object(); items.i11.code = 11; items.i11.name = "Iron Armor"; items.i11.kind = 3; items.i11.cost = 500; items.i11.effect = 400; items.i12 = new Object(); items.i12.code = 12; items.i12.name = "Steel Protector"; items.i12.kind = 3; items.i12.cost = 1000; items.i12.effect = 800; items.i13 = new Object(); items.i13.code = 13; items.i13.name = "Mithril Suit"; items.i13.kind = 3; items.i13.cost = 4000; items.i13.effect = 1500; items.i14 = new Object(); items.i14.code = 14; items.i14.name = "Celestial Armor"; items.i14.kind = 3; items.i14.cost = 20000; items.i14.effect = 3000; if (_global.option == "load") { var so = SharedObject.getLocal("mobileweapon"); pilotName = so.data.pilotName; mawName = so.data.mawName; credits = so.data.credits; bankCredits = so.data.bankCredits; baseHP = so.data.baseHP; fame = so.data.fame; chance = so.data.chance; inventory = new Object(); inventory.i1 = so.data.i1; inventory.i2 = so.data.i2; inventory.i3 = so.data.i3; inventory.blade = so.data.blade; inventory.gun = so.data.gun; inventory.suit = so.data.suit; mapLocation = so.data.mapLocation; areaLocation = so.data.areaLocation; tx = so.data.tempx; tz = so.data.tempz; quest1 = so.data.quest1; quest2 = so.data.quest2; quest3 = so.data.quest3; } else { pilotName = _global.pilotName; mawName = _global.mawName; credits = 10; bankCredits = 0; baseHP = 0; chance = 100; fame = 0; inventory = new Object(); inventory.i1 = items.i0; inventory.i2 = items.i0; inventory.i3 = items.i0; inventory.blade = items.i1; inventory.gun = items.i5; inventory.suit = items.i10; mapLocation = 1; areaLocation = 1; tx = 300; tz = -180; quest1 = 0; quest2 = 0; quest3 = 0; } calRank(); playingType = -1; inv1Name = inventory.i1.name; inv2Name = inventory.i2.name; inv3Name = inventory.i3.name; blade = inventory.blade.name; gun = inventory.gun.name; suit = inventory.suit.name; AGL = 100; enemy = 1; HP = baseHP + inventory.suit.effect; maxx = 12; maxz = 12; iso = new isometricAS(maxx, maxz); buildWorld(maxx, maxz); switch (areaLocation) { case 1 : map1(); break; case 21 : map21(); break; case 22 : map22(); break; case 23 : map23(); break; case 24 : map24(); break; case 31 : map31(); break; case 32 : map32(); break; case 33 : map33(); break; case 41 : map41(); break; case 42 : map42(); break; case 43 : map43(); break; case 44 : map44(); break; case 5 : map5(); break; case 6 : map6(); break; case 7 : map7(); break; case 8 : map8(); break; case 91 : map91(); break; case 92 : map92(); break; case 93 : map93(); } world.char.tempx = tx; world.char.tempz = tz; _global.action = "walking"; _global.clicked = false; xx = world.char.clip._x; zz = world.char.clip._y; stop(); _root.onEnterFrame = function () { moveCharacter(); detectObjects(); positionCharacter(); captureKeys(); }; function bgSound() { if (playingType != encounterRate) { playingType = encounterRate; stopAllSounds(); music.gotoAndStop(1); switch (playingType) { case 0 : mydate = new Date(); h = mydate.getHours(); if ((h > 6) && (h < 14)) { skyColor.gotoAndStop("morning"); musictrack = "morning"; } else if ((h >= 14) && (h < 18)) { skyColor.gotoAndStop("afternoon"); musictrack = "afternoon"; } else { skyColor.gotoAndStop("night"); musictrack = "night"; } break; case 1 : case 2 : case 5 : musictrack = "wilderness"; } if (_global.sound) { music.gotoAndStop(musictrack); } } } function battleSound(battleSoundNo) { stopAllSounds(); playingType = 9; if (_global.sound) { music.gotoAndStop("Battle" + battleSoundNo); } } function playSound(s) { if (_global.sound) { _root.soundfx.gotoAndStop(s); } } bgSound(); combatScene._visible = false; talkMov._visible = false; buttonblocker._visible = false; buttonblocker.enabled = false; mapWin._visible = false; inventoryWin._visible = false; function quit() { gotoAndStop (3); } menuDialog._visible = false;
Symbol 9 MovieClip Frame 1
var textspeech = new Array(); textspeech[0] = "Loading"; textspeech[1] = "Getting bored?"; textspeech[2] = "Maybe you would like to get a drink first?"; textspeech[3] = "Your connection is really slow";
Symbol 1218 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.5"); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local22 = 11000; var _local25 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local21 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local23 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local21); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local23, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local22; chk.ad_timeout = _local25; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local2}); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local9 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { }, ad_skipped:function () { }}; options = _parseOptions(options, _local9); var clip = options.clip; var _local8 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local4 = _getRes(options); var _local10 = _local4[0]; var _local7 = _local4[1]; mc._x = _local10 * 0.5; mc._y = _local7 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local8; chk.started = getTimer(); chk.showing = false; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { return(s); }; var _local20 = false; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { showPreGameAd(options); } static function showTimedAd(options) { showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } if (clip._mochiad._containerLCName != undefined) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"unload"}); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local4); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local3); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } }
Symbol 59 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 1
stop(); soundPlaying = false;
Symbol 82 Button
on (release) { _global.sound = !_global.sound; if (!_global.sound) { stopAllSounds(); } else { music.gotoAndStop(1); music.gotoAndStop("intro"); } var so_settings = SharedObject.getLocal("mwzero_settings"); so_settings.data.sound = _global.sound; so_settings.flush(); }
Symbol 89 MovieClip Frame 30
stop();
Symbol 92 Button
on (release) { playSound("press"); gotoAndStop (13); }
Symbol 101 MovieClip Frame 30
stop();
Symbol 104 Button
on (release, keyPress "l") { _global.option = "load"; playSound("press"); gotoAndStop (28); }
Symbol 111 MovieClip Frame 30
stop();
Symbol 113 Button
on (release) { playSound("press"); gotoAndStop (12); }
Symbol 114 Button
on (release) { playSound("press"); gotoAndStop (11); }
Symbol 117 Button
on (release, keyPress "s") { playSound("press"); _global.option = "start"; gotoAndStop (14); }
Symbol 122 MovieClip Frame 20
stop();
Symbol 127 MovieClip Frame 20
stop();
Symbol 129 Button
on (release) { gotoAndStop (3); }
Symbol 157 Button
on (release) { getURL ("http://www.mobileweapon.net", "_blank"); }
Symbol 170 Button
on (release) { _global.pilotName = pilotNameInput.text; _global.mawName = mawNameInput.text; soundfx.gotoAndStop("ok"); }
Symbol 185 Button
on (release) { _root.prevFrame(); }
Symbol 189 Button
on (release) { gotoAndStop (28); }
Symbol 193 Button
on (release) { nextFrame(); }
Symbol 206 Button
on (release) { playSound("press"); tutWin._visible = !tutWin._visible; }
Symbol 221 Button
on (release) { if (_root.inv3Name != "-empty-") { _root.playSound("equip"); temp = _root.inventory.i3; switch (_root.inventory.i3.kind) { case 1 : _root.inventory.i3 = _root.inventory.blade; _root.inventory.blade = temp; _root.blade = temp.name; blade.text = temp.name; break; case 2 : _root.inventory.i3 = _root.inventory.gun; _root.inventory.gun = temp; _root.gun = temp.name; gun.text = temp.name; break; case 3 : _root.inventory.i3 = _root.inventory.suit; _root.inventory.suit = temp; _root.suit = temp.name; suit.text = temp.name; _root.HP = _root.baseHP + _root.inventory.suit.effect; } _root.inv3Name = _root.inventory.i3.name; } }
Symbol 222 Button
on (release) { if (_root.inv2Name != "-empty-") { _root.playSound("equip"); temp = _root.inventory.i2; switch (_root.inventory.i2.kind) { case 1 : _root.inventory.i2 = _root.inventory.blade; _root.inventory.blade = temp; _root.blade = temp.name; blade.text = temp.name; break; case 2 : _root.inventory.i2 = _root.inventory.gun; _root.inventory.gun = temp; _root.gun = temp.name; gun.text = temp.name; break; case 3 : _root.inventory.i2 = _root.inventory.suit; _root.inventory.suit = temp; _root.suit = temp.name; suit.text = temp.name; _root.HP = _root.baseHP + _root.inventory.suit.effect; } _root.inv2Name = _root.inventory.i2.name; } }
Symbol 223 Button
on (release) { if (_root.inv1Name != "-empty-") { _root.playSound("equip"); temp = _root.inventory.i1; switch (_root.inventory.i1.kind) { case 1 : _root.inventory.i1 = _root.inventory.blade; _root.inventory.blade = temp; _root.blade = temp.name; blade.text = temp.name; break; case 2 : _root.inventory.i1 = _root.inventory.gun; _root.inventory.gun = temp; _root.gun = temp.name; gun.text = temp.name; break; case 3 : _root.inventory.i1 = _root.inventory.suit; _root.inventory.suit = temp; _root.suit = temp.name; suit.text = temp.name; _root.HP = _root.baseHP + _root.inventory.suit.effect; } _root.inv1Name = _root.inventory.i1.name; } }
Symbol 227 Button
on (release) { _parent.playSound("close"); _visible = false; }
Symbol 234 Button
on (press) { this.startDrag(); } on (release) { this.stopDrag(); }
Symbol 238 MovieClip Frame 1
stop(); gun.text = _root.gun; blade.text = _root.blade; suit.text = _root.suit;
Symbol 251 Button
on (release) { mapWin._visible = !mapWin._visible; }
Symbol 326 MovieClip Frame 1
stop();
Symbol 346 MovieClip Frame 30
if (random(5) == 1) { gotoAndPlay (20); }
Symbol 352 MovieClip Frame 1
stop(); gotoAndStop(random(5) + 1);
Symbol 354 MovieClip Frame 1
stop();
Instance of Symbol 336 MovieClip in Symbol 354 MovieClip Frame 34
onClipEvent (load) { if (random(30) == 0) { _visible = true; } else { _visible = false; } }
Symbol 369 Button
on (release, keyPress "e") { if (random(2) != 0) { _root.playSound("lose"); _parent.escapeFailed.gotoAndPlay(2); _root.combatScene.mainCharNextTurn = "true"; _root.combatScene.currMainCharTimer = 0; _root.combatScene.timerCharge = 2; this.gotoAndStop(1); } else { clearInterval(_root.combatInterval); _root.combatScene._visible = false; _root.buttonblocker._visible = false; _global.action = "walking"; _root.bgSound(); _root.combatScene.combatStage.gotoAndStop(1); } }
Symbol 374 Button
on (release, keyPress "r") { _root.combatScene.mainCharNextTurn = "false"; _root.combatScene.currMainCharTimer = 0; _root.combatScene.timerCharge = 3; _root.combatScene.mainCharAttack(2); this.gotoAndStop(1); }
Symbol 380 Button
on (release, keyPress "b") { _root.combatScene.mainCharNextTurn = "false"; _root.combatScene.currMainCharTimer = 0; _root.combatScene.timerCharge = 7; _root.combatScene.mainCharAttack(1); this.gotoAndStop(1); }
Symbol 382 MovieClip Frame 1
stop();
Symbol 392 MovieClip Frame 1
stop();
Symbol 392 MovieClip Frame 15
_root.combatScene.currMainCharTimer = 0; if (_root.combatScene.enemyDamage != "miss") { _root.combatScene.currEnemyHP = _root.combatScene.currEnemyHP - _root.combatScene.enemyDamage; if (_root.combatScene.currEnemyHP < 0) { _root.combatScene.currEnemyHP = 0; } } _root.combatScene.mainCharNextTurn = "true";
Symbol 395 MovieClip Frame 1
stop();
Symbol 395 MovieClip Frame 15
_root.combatScene.enemyNextTurn = "true"; if (_root.combatScene.mainCharDamage != "miss") { _root.combatScene.currMainCharHP = _root.combatScene.currMainCharHP - _root.combatScene.mainCharDamage; if (_root.combatScene.currMainCharHP < 0) { _root.combatScene.currMainCharHP = 0; } } this.gotoAndStop(1);
Symbol 410 MovieClip Frame 1
stop();
Symbol 414 MovieClip Frame 1
stop();
Symbol 417 MovieClip Frame 1
stop();
Symbol 421 MovieClip Frame 1
stop();
Symbol 421 MovieClip Frame 2
_root._y = _root._y + (random(5) - random(5));
Symbol 421 MovieClip Frame 6
_root._y = 0;
Symbol 433 MovieClip Frame 12
stop();
Symbol 446 MovieClip Frame 14
stop();
Symbol 451 MovieClip Frame 21
stop();
Symbol 455 MovieClip Frame 15
stop();
Symbol 493 MovieClip Frame 8
stop();
Symbol 525 MovieClip Frame 1
stop();
Symbol 525 MovieClip Frame 13
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 14
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 15
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 16
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 17
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 18
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 19
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 20
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 21
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 525 MovieClip Frame 32
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 33
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 34
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 35
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 36
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 37
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 38
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 39
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 40
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 41
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}); _parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 525 MovieClip Frame 57
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 60
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 70
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 525 MovieClip Frame 82
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 83
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 85
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 86
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 88
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 89
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 101
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 525 MovieClip Frame 162
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 163
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 165
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 166
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 167
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 168
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 169
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 170
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 172
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 173
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 182
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 525 MovieClip Frame 199
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 201
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 212
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 525 MovieClip Frame 230
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 232
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 242
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 525 MovieClip Frame 260
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 261
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 262
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 263
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 264
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 265
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 270
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 525 MovieClip Frame 293
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 294
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 296
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 297
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 298
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 525 MovieClip Frame 320
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 321
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 324
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 325
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 328
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 329
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 525 MovieClip Frame 332
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 525 MovieClip Frame 333
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}); _parent.enemyD.play();
Symbol 525 MovieClip Frame 349
gotoAndPlay ("mainChar");
Symbol 544 MovieClip Frame 6
_level0.playSound("frostarrows");
Symbol 544 MovieClip Frame 20
_level0.playSound("stab");
Symbol 544 MovieClip Frame 24
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(255); _root.combatScene.combatStage.border.play(); }
Symbol 544 MovieClip Frame 28
_root.combatScene.combatStage.mainCharD.play(); var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 544 MovieClip Frame 29
_level0.playSound("sludge");
Symbol 544 MovieClip Frame 35
_parent.gotoAndPlay("robot1"); gotoAndStop (1);
Symbol 552 MovieClip Frame 9
_level0.playSound("bigbang");
Symbol 552 MovieClip Frame 22
_level0.playSound("flyby");
Symbol 552 MovieClip Frame 39
_level0.playSound("boom");
Symbol 552 MovieClip Frame 40
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 552 MovieClip Frame 42
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 552 MovieClip Frame 45
_root.combatScene.combatStage.mainCharD.play(); _parent.gotoAndPlay("robot1"); gotoAndStop (1);
Symbol 575 MovieClip Frame 25
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(255); _root.combatScene.combatStage.border.play(); }
Symbol 575 MovieClip Frame 27
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 575 MovieClip Frame 36
_root.combatScene.combatStage.mainCharD.play();
Symbol 575 MovieClip Frame 41
_parent.gotoAndPlay("robot5"); gotoAndStop (1);
Symbol 593 MovieClip Frame 22
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 593 MovieClip Frame 23
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 593 MovieClip Frame 24
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 593 MovieClip Frame 25
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 593 MovieClip Frame 27
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 593 MovieClip Frame 28
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 593 MovieClip Frame 29
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 593 MovieClip Frame 30
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 593 MovieClip Frame 32
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 593 MovieClip Frame 33
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 593 MovieClip Frame 39
_root.combatScene.combatStage.mainCharD.play();
Symbol 593 MovieClip Frame 45
_parent.gotoAndPlay("robot5"); gotoAndStop (1);
Symbol 607 MovieClip Frame 13
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(65280); _root.combatScene.combatStage.border.play(); }
Symbol 607 MovieClip Frame 15
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 607 MovieClip Frame 18
_root.combatScene.combatStage.mainCharD.play();
Symbol 607 MovieClip Frame 26
_parent.gotoAndPlay("robot2"); this.gotoAndStop(1);
Symbol 617 MovieClip Frame 21
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 617 MovieClip Frame 22
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 617 MovieClip Frame 23
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 617 MovieClip Frame 24
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 617 MovieClip Frame 25
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 617 MovieClip Frame 26
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 617 MovieClip Frame 27
_root.combatScene.combatStage.mainCharD.play();
Symbol 617 MovieClip Frame 34
_parent.gotoAndPlay("robot2"); this.gotoAndStop(1);
Symbol 637 MovieClip Frame 23
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 637 MovieClip Frame 25
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 637 MovieClip Frame 34
_root.combatScene.combatStage.mainCharD.play();
Symbol 637 MovieClip Frame 37
_parent.gotoAndStop("robot3"); this.gotoAndStop(1);
Symbol 639 MovieClip Frame 32
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 639 MovieClip Frame 33
_root.combatScene.combatStage.mainCharD.play(); var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 639 MovieClip Frame 34
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 639 MovieClip Frame 35
_root.combatScene.combatStage.mainCharD.play(); var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 639 MovieClip Frame 36
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 639 MovieClip Frame 37
_root.combatScene.combatStage.mainCharD.play(); var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 639 MovieClip Frame 46
_parent.gotoAndStop("robot3"); this.gotoAndStop(1);
Symbol 642 MovieClip Frame 21
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 642 MovieClip Frame 22
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 642 MovieClip Frame 23
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 642 MovieClip Frame 24
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 642 MovieClip Frame 25
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 642 MovieClip Frame 26
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 642 MovieClip Frame 27
_root.combatScene.combatStage.mainCharD.play();
Symbol 642 MovieClip Frame 44
_parent.gotoAndStop("robot4"); this.gotoAndStop(1);
Symbol 645 MovieClip Frame 8
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 645 MovieClip Frame 9
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 645 MovieClip Frame 10
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 645 MovieClip Frame 11
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 645 MovieClip Frame 12
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 645 MovieClip Frame 13
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 645 MovieClip Frame 19
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 645 MovieClip Frame 20
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 645 MovieClip Frame 21
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 645 MovieClip Frame 22
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 645 MovieClip Frame 23
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 645 MovieClip Frame 24
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 645 MovieClip Frame 25
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 645 MovieClip Frame 26
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 645 MovieClip Frame 27
_root.combatScene.combatStage.mainCharD.play();
Symbol 645 MovieClip Frame 41
_parent.gotoAndStop("robot4"); this.gotoAndStop(1);
Symbol 646 MovieClip Frame 1
stop();
Symbol 646 MovieClip Frame 7
stop();
Symbol 646 MovieClip Frame 17
stop();
Symbol 646 MovieClip Frame 27
stop();
Symbol 646 MovieClip Frame 34
stop();
Symbol 646 MovieClip Frame 44
stop();
Symbol 646 MovieClip Frame 55
stop();
Symbol 646 MovieClip Frame 61
stop();
Symbol 646 MovieClip Frame 71
stop();
Symbol 646 MovieClip Frame 81
stop();
Symbol 646 MovieClip Frame 88
stop();
Symbol 646 MovieClip Frame 98
stop();
Symbol 646 MovieClip Frame 108
stop();
Symbol 646 MovieClip Frame 115
stop();
Symbol 646 MovieClip Frame 125
stop();
Symbol 655 MovieClip Frame 1
stop();
Symbol 663 Button
on (release, keyPress "<Enter>") { _root.bgSound(); _global.action = "walking"; _root.combatScene._visible = false; _root.buttonblocker._visible = false; }
Symbol 668 Button
on (release, keyPress "<Enter>") { _root.bgSound(); _global.action = "walking"; _root.combatScene._visible = false; _root.buttonblocker._visible = false; }
Symbol 673 Button
on (release) { _root.playSound("close"); _global.action = "walking"; _root.combatScene._visible = false; _root.buttonblocker._visible = false; }
Symbol 681 MovieClip Frame 2
function onchange(components) { if (components._name == "gun") { _root.combatScene.gunType = components.getValue(); } else { _root.combatScene.bladeType = components.getValue(); } }
Symbol 681 MovieClip Frame 28
stop();
Symbol 681 MovieClip Frame 29
enemyState.gotoAndStop("robot" + _parent.eneType); _root.playSound("die");
Symbol 681 MovieClip Frame 39
stop(); var c = new Color(mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}); battlemsg = ("You get " + _parent.robots["r" + _root.enemy].GAINCREDITS) + " credits."; battlemsg = battlemsg + (("\nYou augment your armour by " + _parent.robots["r" + _root.enemy].GAINHP) + " HP from the scraps."); battlemsg = battlemsg + (("\nYou gain " + _parent.currEnemyFAME) + " fame."); _root.credits = _root.credits + _parent.robots["r" + _root.enemy].GAINCREDITS; _root.baseHP = _root.baseHP + _parent.robots["r" + _root.enemy].GAINHP; _root.calRank(); _root.fame = _root.fame + _parent.currEnemyFAME; _root.kongregateScores.submit(_root.fame); _root.HP = _root.inventory.suit.effect + _root.baseHP; if (_root.enemy == 3) { if (_root.quest2 == 0) { _root.quest2 = 1; } } if (_root.enemy == 4) { gotoAndStop ("end"); }
Symbol 681 MovieClip Frame 40
enemyState.gotoAndStop("robot" + _parent.eneType); _root.playSound("die");
Symbol 681 MovieClip Frame 50
stop(); var c = new Color(enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}); battlemsg = ("You lose " + _parent.robots["r" + _root.enemy].LOSECREDITS) + " credits!!"; battlemsg = battlemsg + (("\nYou lose " + _parent.currEnemyFAME) + " fame."); _root.fame = _root.fame - _parent.currEnemyFAME; _root.kongregateScores.submit(_root.fame); _root.credits = _root.credits - _parent.robots["r" + _root.enemy].LOSECREDITS; if (_root.credits < 0) { _root.credits = 0; }
Symbol 681 MovieClip Frame 51
_root.kongregateStats.submit("GameComplete", 1); stop();
Symbol 682 MovieClip Frame 1
function startCombat() { _root.combatInterval = setInterval(combatTimer, 50); combatStage.gotoAndPlay("combatstart"); combatStage.background.gotoAndStop(_root.enemy); currMainCharTimer = -100; timerCharge = 5; mainCharNextTurn = "true"; currMainCharHP = _root.HP; mainCharSPEED = _root.AGL; gunType = _root.inventory.gun.code; bladeType = _root.inventory.blade.code; eneType = _root.enemy; battleSoundNo = 0; if ((eneType != 4) && (eneType != 3)) { eneClass = "Novice "; eneModifier = 0; switch (random(6)) { case 0 : if (_root.baseHP >= 50) { eneClass = "Advanced "; eneModifier = 0.3; battleSoundNo = 0; } break; case 1 : if (_root.baseHP >= 150) { eneClass = "Specialist "; eneModifier = 0.6; battleSoundNo = 1; } break; case 2 : if (_root.baseHP >= 310) { eneClass = "Elite "; eneModifier = 1; battleSoundNo = 1; } break; case 3 : if (_root.baseHP >= 1000) { eneClass = "Ace "; eneModifier = 2; battleSoundNo = 1; } break; case 4 : if (_root.baseHP >= 10000) { eneClass = "Ace(S) "; eneModifier = 5; battleSoundNo = 1; } break; case 5 : if (_root.baseHP < 20000) { break; } eneClass = "Legendary "; eneModifier = 10; battleSoundNo = 2; } } else { eneClass = ""; eneModifier = 0; if (eneType == 3) { battleSoundNo = 1; } else { battleSoundNo = 2; } } _root.battleSound(battleSoundNo); enemyTimerCharge = 5; currETimer = -100; enemyNextTurn = "true"; combatStage.enemyState.gotoAndStop("robot" + eneType); currEnemyHP = (robots["r" + eneType].HP + random(robots["r" + eneType].RND)) + Math.ceil(robots["r" + eneType].HP * eneModifier); currEnemySTR = robots["r" + eneType].STR; currEnemySPEED = robots["r" + eneType].SPEED; currEnemyFAME = robots["r" + eneType].FAME + Math.round(robots["r" + eneType].FAME * eneModifier); enemyMawName = robots["r" + eneType].NAME; enemyPilotName = eneClass + robots["r" + eneType].PILOT[random(robots["r" + eneType].PILOT.length)]; } function enemyAttack() { attackType = random(2) + 1; if (attackType == 1) { enemyTimerCharge = 5; } else { enemyTimerCharge = 2; } hitChance = mainCharSPEED - currEnemySPEED; if (random(100) > 10) { var _local2 = currEnemySTR; mainCharDamage = parseInt((attackType * _local2) + random(20)); if (mainCharDamage <= 0) { mainCharDamage = 1; } } else { mainCharDamage = "miss"; } combatStage.enemyState.gotoAndPlay((("robot" + eneType) + "Attack") + attackType); combatStage.enemyAttack.attackName.attackText.text = robots["r" + _root.enemy]["A" + attackType]; combatStage.enemyAttack.play(); } function mainCharAttack(attackType) { var _local3 = currEnemySPEED - mainCharSPEED; if (attackType == 1) { combatStage.mainCharAttack.attackName.attackText.text = _root.inventory.blade.name; if (random(100) > 5) { enemyDamage = (_root.inventory.blade.effect - 10) + random(20); if (enemyDamage <= 0) { enemyDamage = 1; } } else { enemyDamage = "miss"; } } else { combatStage.mainCharAttack.attackName.attackText.text = _root.inventory.gun.name; if (random(100) > 10) { enemyDamage = _root.inventory.gun.effect + random(10); if (enemyDamage <= 0) { enemyDamage = 1; } } else { enemyDamage = "miss"; } } if (attackType == 2) { switch (gunType) { case 5 : combatStage.mainChar.gotoAndPlay("mainCharShoot1"); break; case 6 : combatStage.mainChar.gotoAndPlay("mainCharShoot2"); break; case 7 : combatStage.mainChar.gotoAndPlay("mainCharShoot3"); break; case 8 : combatStage.mainChar.gotoAndPlay("mainCharShoot4"); break; case 9 : combatStage.mainChar.gotoAndPlay("mainCharShoot5"); } } else { switch (bladeType) { case 1 : combatStage.mainChar.gotoAndPlay("mainCharSlash1"); break; case 2 : combatStage.mainChar.gotoAndPlay("mainCharSlash2"); break; case 3 : combatStage.mainChar.gotoAndPlay("mainCharSlash3"); break; case 4 : combatStage.mainChar.gotoAndPlay("mainCharSlash4"); break; case 15 : combatStage.mainChar.gotoAndPlay("mainCharSlash5"); } } combatStage.mainCharAttack.play(); } function combatTimer() { if (_root.combatScene.enemyNextTurn == "true") { if (currETimer >= currEnemySPEED) { enemyNextTurn = "false"; enemyAttack(); currETimer = 0; } else { currETimer = currETimer + enemyTimerCharge; } } if (_root.combatScene.mainCharNextTurn == "true") { if (_root.combatScene.currMainCharTimer >= _root.combatScene.mainCharSPEED) { _root.combatScene.combatStage.Menu.gotoAndStop(2); } else { currMainCharTimer = currMainCharTimer + timerCharge; combatStage.timebar._xscale = (_root.combatScene.currMainCharTimer / _root.combatScene.mainCharSPEED) * 100; } } if (_root.combatScene.currEnemyHP <= 0) { clearInterval(_root.combatInterval); _root.combatScene.combatStage.gotoAndPlay("EnemyLose"); } if (_root.combatScene.currMainCharHP <= 0) { clearInterval(_root.combatInterval); _root.combatScene.combatStage.gotoAndPlay("mainCharLose"); } } var eneType; var enemyName; var enemyDamage = 0; var mainCharDamage = 0; var robots = new Object(); robots.r1 = new Object(); robots.r1.NAME = "Mystro"; robots.r1.PILOT = Array("Bandit", "Thug", "Outlaw", "Rogue"); robots.r1.HP = 125; robots.r1.RND = 30; robots.r1.STR = 30; robots.r1.SPEED = 125; robots.r1.FAME = 1; robots.r1.GAINCREDITS = 200; robots.r1.LOSECREDITS = 100; robots.r1.GAINHP = 5; robots.r1.A1 = "Frost Arrows"; robots.r1.A2 = "Fire Pyre"; robots.r2 = new Object(); robots.r2.NAME = "ManDrake"; robots.r2.PILOT = Array("Bandit Baron", "Marauder", "Beserker"); robots.r2.HP = 600; robots.r2.RND = 100; robots.r2.STR = 70; robots.r2.SPEED = 105; robots.r2.FAME = 5; robots.r2.GAINCREDITS = 1000; robots.r2.LOSECREDITS = 500; robots.r2.GAINHP = 15; robots.r2.A1 = "Acid Slash"; robots.r2.A2 = "Dragon Fury"; robots.r3 = new Object(); robots.r3.NAME = "Vulcan ARMS"; robots.r3.PILOT = Array("Bane"); robots.r3.HP = 1200; robots.r3.RND = 0; robots.r3.STR = 80; robots.r3.SPEED = 85; robots.r3.FAME = 10; robots.r3.GAINCREDITS = 2000; robots.r3.LOSECREDITS = 1000; robots.r3.GAINHP = 30; robots.r3.A1 = "Twin Cannon"; robots.r3.A2 = "All-Out Attack"; robots.r4 = new Object(); robots.r4.NAME = "Maverick Weapons"; robots.r4.PILOT = Array("Unknown"); robots.r4.HP = 2000; robots.r4.RND = 0; robots.r4.STR = 90; robots.r4.SPEED = 85; robots.r4.FAME = 30; robots.r4.GAINCREDITS = 5000; robots.r4.LOSECREDITS = 5000; robots.r4.GAINHP = 50; robots.r4.A1 = "Shadow Strike"; robots.r4.A2 = "Armageddon"; robots.r5 = new Object(); robots.r5.NAME = "Twin-Mragons"; robots.r5.PILOT = Array("Brigand", "Pirate", "Desperado"); robots.r5.HP = 400; robots.r5.RND = 60; robots.r5.STR = 45; robots.r5.SPEED = 110; robots.r5.FAME = 2; robots.r5.GAINCREDITS = 500; robots.r5.LOSECREDITS = 300; robots.r5.GAINHP = 10; robots.r5.A1 = "Cryo Spheres"; robots.r5.A2 = "Tail Cannon"; var currMainCharHP; var mainCharSTR; var mainCharSPEED; var currMainCharTimer; var gunType; var bladeType; var currEnemyHP; var currEnemySTR; var currEnemySPEED; var currETimer; var enemyNextTurn = "true"; var mainCharNextTurn = "true";
Symbol 703 Button
on (release) { if (_root.credits >= 500) { _root.playSound("cash"); chat.text = "Come, tell us all about your adventures!"; _root.credits = _root.credits - 500; _root.fame = _root.fame + (1 + random(5)); } else { chat.text = "You do not have enough credits."; } ok_btn._visible = false; }
Symbol 722 Button
on (release) { _global.clicked = false; ok._visible = false; no._visible = false; _root.playSound("close"); }
Symbol 723 Button
on (release) { _global.clicked = false; _root.playSound("cash"); if (_global.action == "buying") { _root.credits = _root.credits - item.cost; if (_root.inventory.i1.name == _root.items.i0.name) { _root.inventory.i1 = item; _root.inv1Name = item.name; } else if (_root.inventory.i2.name == _root.items.i0.name) { _root.inventory.i2 = item; _root.inv2Name = item.name; } else if (_root.inventory.i3.name == _root.items.i0.name) { _root.inventory.i3 = item; _root.inv3Name = item.name; } ok._visible = false; no._visible = false; } else { _root.credits = _root.credits + (item.cost / 2); switch (invNo) { case "item1" : _root.inventory.i1 = _root.items.i0; _parent.items.item1.itemName = "-empty-"; _parent.items.item1.itemCost = 0; _root.inv1Name = "-empty-"; break; case "item2" : _root.inventory.i2 = _root.items.i0; _parent.items.item2.itemName = "-empty-"; _parent.items.item2.itemCost = 0; _root.inv2Name = "-empty-"; break; case "item3" : _root.inventory.i3 = _root.items.i0; _parent.items.item3.itemName = "-empty-"; _parent.items.item3.itemCost = 0; _root.inv3Name = "-empty-"; } ok._visible = false; no._visible = false; } }
Symbol 730 MovieClip Frame 1
stop();
Symbol 737 MovieClip Frame 1
stop();
Symbol 745 MovieClip Frame 1
stop();
Symbol 754 MovieClip Frame 1
stop();
Symbol 759 Button
on (release) { gotoAndStop ("default"); _root.playSound("close"); }
Symbol 762 Button
on (release) { _root.enemy = 3; _root.combatScene.startCombat(); _root.combatScene._visible = true; _root.buttonblocker._visible = true; gotoAndStop ("default"); }
Symbol 768 MovieClip Frame 1
stop();
Symbol 773 Button
on (release) { if (_root.banking == "deposit") { if (bankingInput.text <= 0) { dialogBox.text = "Invalid entry!"; } else if (_root.credits < bankingInput.text) { dialogBox.text = "You do not have that many CU!!"; } else { _root.playSound("cash"); dialogBox.text = bankingInput.text + " CU has been safely deposited into your account."; _root.bankCredits = _root.bankCredits + parseInt(bankingInput.text); _root.credits = _root.credits - parseInt(bankingInput.text); bankingInput.text = _root.credits; } } else if (bankingInput.text <= 0) { dialogBox.text = "Invalid entry!"; } else if (_root.bankCredits < bankingInput.text) { dialogBox.text = "You do not have that many CU!!"; } else { _root.playSound("cash"); dialogBox.text = bankingInput.text + " CU has been withdrawn from your account."; _root.bankCredits = _root.bankCredits - parseInt(bankingInput.text); _root.credits = _root.credits + parseInt(bankingInput.text); bankingInput.text = _root.bankCredits; } }
Symbol 786 Button
on (release) { _root.enemy = 4; _root.combatScene.startCombat(); _root.combatScene._visible = true; _root.buttonblocker._visible = true; gotoAndStop ("default"); }
Symbol 792 MovieClip Frame 1
stop();
Symbol 792 MovieClip Frame 10
stop(); switch (random(5)) { case 0 : chat.text = "They say a strange MaW loiters around the Oasis..."; break; case 1 : chat.text = "That's a nice MAW you have."; break; case 2 : chat.text = "Kryon Isle has a pub that is visited by a lot of veteran pilots."; break; case 3 : chat.text = "By defeating enemies, your fame will go up."; break; case 4 : chat.text = "Losing battles reduces your fame."; }
Symbol 792 MovieClip Frame 18
chat.text = "Hi there!\nMind if you buy us a round of drinks?\n(Cost 500 CU. Chance to add up to 5 Fame)";
Symbol 792 MovieClip Frame 25
stop(); switch (_root.quest2) { case 1 : if (_root.inv1Name == "-empty-") { _root.kongregateStats.submit("Unlock2_Gun", 1); _root.quest2 = 2; chat.text = "You are now truly a great pilot, I present to you the most powerful weapon."; _root.inventory.i1 = _root.items.i9; _root.inv1Name = _root.inventory.i1.name; } else if (_root.inv2Name == "-empty-") { _root.kongregateStats.submit("Unlock2_Gun", 1); _root.quest2 = 2; chat.text = "You are now truly a great pilot, I present to you the most powerful weapon."; _root.inventory.i2 = _root.items.i9; _root.inv2Name = _root.inventory.i2.name; } else if (_root.inv3Name == "-empty-") { _root.kongregateStats.submit("Unlock2_Gun", 1); _root.quest2 = 2; chat.text = "You are now truly a great pilot, I present to you the most powerful weapon."; _root.inventory.i3 = _root.items.i9; _root.inv3Name = _root.inventory.i3.name; } else { chat.text = "You have completed my task, but your inventory is full."; } break; case 2 : chat.text = "By defeating Bane, you have proven yourself as a great pilot."; break; case 0 : chat.text = "If you can defeat the pilot living in Dragon's Horn, I will reward you for it."; break; default : chat.text = "If you can defeat the pilot living in Dragon's Horn, I will reward you for it."; _root.quest2 = 0; }
Symbol 792 MovieClip Frame 32
ok._visible = false; no._visible = false;
Symbol 792 MovieClip Frame 43
switch (_root.quest1) { case 1 : if (_root.fame >= 300) { if (_root.inv1Name == "-empty-") { _root.kongregateStats.submit("Unlock1_Armor", 1); _root.quest1 = 2; chat.text = "For all your hardwork, I present to you the best armor in the world."; _root.inventory.i1 = _root.items.i14; _root.inv1Name = _root.inventory.i1.name; } else if (_root.inv2Name == "-empty-") { _root.kongregateStats.submit("Unlock1_Armor", 1); _root.quest1 = 2; chat.text = "For all your hardwork, I present to you the best armor in the world."; _root.inventory.i2 = _root.items.i14; _root.inv2Name = _root.inventory.i2.name; } else if (_root.inv3Name == "-empty-") { _root.kongregateStats.submit("Unlock1_Armor", 1); _root.quest1 = 2; chat.text = "For all your hardwork, I present to you the best armor in the world."; _root.inventory.i3 = _root.items.i14; _root.inv3Name = _root.inventory.i3.name; } else { chat.text = "You have completed my task, but your inventory is full."; } } else { chat.text = "Come back to me when your fame is 300 or more. There is something rare that I would like to give to a true warrior."; } break; case 2 : chat.text = "Great warrior, what brings you here today?"; break; case 0 : if (_root.fame >= 30) { _root.quest1 = 1; chat.text = "Well done! Here is 1000 credits."; _root.credits = _root.credits + 1000; } else { chat.text = "Come back to me when your fame is 30 or more. I have something for you."; } break; default : _root.quest1 = 0; }
Symbol 792 MovieClip Frame 53
stop(); switch (random(15)) { case 0 : chat.text = "Store your credits in your house if you do not want to lose them."; break; case 1 : chat.text = "Losing a battle will result in loss of CU."; break; case 2 : chat.text = "With each battle, you get stronger."; break; case 3 : chat.text = "The mavericks are extremely strong, because their program allows them to work as a single entity."; break; case 4 : chat.text = "I heard that an extremely skilled pilot lives in Dragon's Horn."; break; case 5 : chat.text = "Maverick MAWs rule over the wastelands to the North.\nThese MAWs are controlled by rogue Artificial Intelligence."; break; case 6 : chat.text = "A blade attack deals less damage than a projectile-based attack."; break; case 7 : chat.text = "You recover much faster from a blade attack, allowing you to attack more often."; break; case 8 : chat.text = "Selling items reduces their prices by half."; break; case 9 : chat.text = "Some items cannot be found in shops."; break; case 10 : chat.text = "No one has ever reached above the Ace class pilot rank..."; break; case 11 : chat.text = "They say midnight is a special time."; break; case 12 : chat.text = "The mavericks have a special weapon that creates powerful illusions."; break; case 13 : chat.text = "The most powerful blade weapon is in the hands of a maverick."; break; case 14 : chat.text = "The maverick called Midnight is not as evil as the others."; }
Symbol 792 MovieClip Frame 79
var rnd = random(100); if (rnd < 70) { rndCash = 1 + random(10); condomsg = ("Found " + rndCash) + " CU!!"; _root.playSound("cash"); _root.credits = _root.credits + rndCash; } else if (rnd < 98) { condomsg = "Nothing of interests...."; } else { _root.playSound("win"); condomsg = "Found secret armor!!!"; if (_root.inventory.i1.name == _root.items.i0.name) { _root.inventory.i1 = _root.items.i11; _root.inv1Name = _root.items.i11.name; } else if (_root.inventory.i2.name == _root.items.i0.name) { _root.inventory.i2 = _root.items.i11; _root.inv2Name = _root.items.i11.name; } else if (_root.inventory.i3.name == _root.items.i0.name) { _root.inventory.i3 = _root.items.i11; _root.inv3Name = _root.items.i11.name; } else { condomsg("Your items are full!! Could not commence search."); } } if (rnd == 50) { _root.playSound("lose"); condomsg = "The cops caught you in the act! Fined 1000 CU!!"; _root.credits = _root.credits - 1000; if (_root.credits <= 0) { _root.credits = 0; } }
Symbol 792 MovieClip Frame 89
if (_root.banking == "deposit") { dialogBox.text = "How much do you wish to deposit?"; bankingInput.text = _root.credits; } else { dialogBox.text = "How much do you wish to withdraw?"; bankingInput.text = _root.bankCredits; }
Symbol 792 MovieClip Frame 103
stop(); switch (_root.quest3) { case 0 : if (_root.baseHP < 100) { chat.text = "Get lost. I will only talk to veterans."; } else { chat.text = "Hmm.. I can see that you have been through some battles."; _root.quest3++; } break; case 1 : if (_root.baseHP < 1000) { chat.text = "You are still way too weak..."; } else if (_root.inv1Name == "-empty-") { _root.kongregateStats.submit("Unlock3_Claw", 1); _root.quest3++; chat.text = "You have my utmost admiration. Take this weapon and challenge us in the wastelands."; _root.inventory.i1 = _root.items.i15; _root.inv1Name = _root.inventory.i1.name; } else if (_root.inv2Name == "-empty-") { _root.kongregateStats.submit("Unlock3_Claw", 1); _root.quest3++; chat.text = "You have my utmost admiration. Take this weapon and challenge us in the wastelands."; _root.inventory.i2 = _root.items.i15; _root.inv2Name = _root.inventory.i2.name; } else if (_root.inv3Name == "-empty-") { _root.kongregateStats.submit("Unlock3_Claw", 1); _root.quest3++; chat.text = "You have my utmost admiration. Take this weapon and challenge us in the wastelands."; _root.inventory.i3 = _root.items.i15; _root.inv3Name = _root.inventory.i3.name; } else { chat.text = "Your inventory is full..."; } break; case 2 : chat.text = "..."; break; default : _root.quest3 = 0; if (_root.baseHP < 100) { chat.text = "Get lost. I will only talk to veterans."; } else { chat.text = "Hmm.. I can see that you have been through some battles."; _root.quest3++; } }
Symbol 799 Button
on (rollOver) { gotoAndPlay (180); }
Symbol 801 MovieClip Frame 200
gotoAndPlay (35);
Symbol 807 MovieClip Frame 9
stop();
Symbol 819 MovieClip Frame 60
gotoAndPlay (6);
Symbol 821 Button
on (release, keyPress "3") { _root.playSound("close"); _root.buttonblocker._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 195; _root.world.char.tempz = -215; _global.action = "walking"; }
Symbol 822 Button
on (release, keyPress "2") { _parent.masterDialog.gotoAndStop("leonard"); }
Symbol 823 Button
on (release, keyPress "1") { _parent.masterDialog.gotoAndStop("adeline"); }
Symbol 824 MovieClip Frame 1
stop();
Symbol 832 MovieClip Frame 9
stop();
Symbol 835 Button
on (release, keyPress "3") { _root.playSound("close"); _root.buttonblocker._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 250; _root.world.char.tempz = -80; _global.action = "walking"; }
Symbol 837 Button
on (release, keyPress "2") { _parent.masterDialog.gotoAndStop(1); _parent.masterDialog.gotoAndStop("patrons"); _parent.masterDialog.ok_btn._visible = true; }
Symbol 838 Button
on (release, keyPress "1") { _parent.masterDialog.gotoAndStop(1); _parent.masterDialog.gotoAndStop("waitress"); }
Symbol 839 MovieClip Frame 1
stop();
Symbol 845 MovieClip Frame 9
stop();
Symbol 851 Button
on (release) { _root.playSound("close"); _root.buttonblocker._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 265; _root.world.char.tempz = -130; _global.action = "walking"; }
Symbol 852 Button
on (release) { _parent.masterDialog.gotoAndStop("default"); _parent.gotoAndStop("condolvl3"); }
Symbol 853 Button
on (release) { _parent.masterDialog.gotoAndStop("default"); _parent.gotoAndStop("condolvl2"); }
Symbol 854 Button
on (release) { _parent.masterDialog.gotoAndStop("ronnie"); }
Symbol 855 MovieClip Frame 1
stop();
Symbol 861 Button
on (release) { _parent.masterDialog.gotoAndStop("default"); _parent.gotoAndStop("condolvl1"); }
Symbol 862 Button
on (release) { _parent.masterDialog.gotoAndStop("condosearch"); }
Symbol 863 MovieClip Frame 1
stop();
Symbol 867 Button
on (release) { _parent.masterDialog.gotoAndStop("melissa"); }
Symbol 868 MovieClip Frame 1
stop();
Symbol 880 Button
on (rollOver) { if (!_global.clicked) { _parent._parent.masterDialog.dialog = this.dialog; } } on (release) { _parent._parent.masterDialog.ok._visible = false; _parent._parent.masterDialog.no._visible = false; if (itemName != "-empty-") { _global.clicked = true; if (_global.action == "buying") { if (((_root.inventory.i1.name == _root.items.i0.name) || (_root.inventory.i2.name == _root.items.i0.name)) || (_root.inventory.i3.name == _root.items.i0.name)) { if (_root.credits < itemCost) { _parent._parent.masterDialog.dialog = ("You do not have enough credits to purchase the " + this.itemName) + "."; } else { _parent._parent.masterDialog.dialog = ((("Do you wish to purchase the " + this.itemName) + " for ") + this.itemCost) + " credits?"; _parent._parent.masterDialog.item = new Object(); _parent._parent.masterDialog.item = this.item; _parent._parent.masterDialog.invNo = new Object(); _parent._parent.masterDialog.invNo = this._name; _parent._parent.masterDialog.ok._visible = true; _parent._parent.masterDialog.no._visible = true; } } else { _parent._parent.masterDialog.dialog = "You cannot carry anymore items!"; } } else { _parent._parent.masterDialog.dialog = ((("Do you wish to sell the " + this.itemName) + " for ") + this.itemCost) + " credits?"; _parent._parent.masterDialog.item = new Object(); _parent._parent.masterDialog.item = this.item; _parent._parent.masterDialog.invNo = new Object(); _parent._parent.masterDialog.invNo = this._name; _parent._parent.masterDialog.ok._visible = true; _parent._parent.masterDialog.no._visible = true; } } }
Symbol 887 MovieClip Frame 9
stop();
Symbol 889 MovieClip Frame 1
stop();
Symbol 892 MovieClip Frame 1
stop();
Symbol 898 Button
on (release) { _global.clicked = false; _parent.items.item1.itemName = "-empty-"; _parent.items.item1.itemCost = 0; _parent.items.item2.itemName = "-empty-"; _parent.items.item2.itemCost = 0; _parent.items.item3.itemName = "-empty-"; _parent.items.item3.itemCost = 0; _parent.items.item4.itemName = "-empty-"; _parent.items.item4.itemCost = 0; _parent.items.item5.itemName = "-empty-"; _parent.items.item5.itemCost = 0; _parent.items.item6.itemName = "-empty-"; _parent.items.item6.itemCost = 0; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; _parent.items._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 280; _root.world.char.tempz = -105; _root.buttonblocker._visible = false; _root.playSound("close"); _global.action = "walking"; }
Symbol 899 Button
on (release) { _global.action = "selling"; dialog = "Which weapon do you want to sell?"; _parent.items._visible = true; _parent.masterDialog.gotoAndStop("dealer"); _parent.items.item1.item = _root.inventory.i1; _parent.items.item2.item = _root.inventory.i2; _parent.items.item3.item = _root.inventory.i3; _parent.items.item1.itemName = _root.inventory.i1.name; _parent.items.item1.itemCost = _root.inventory.i1.cost / 2; _parent.items.item2.itemName = _root.inventory.i2.name; _parent.items.item2.itemCost = _root.inventory.i2.cost / 2; _parent.items.item3.itemName = _root.inventory.i3.name; _parent.items.item3.itemCost = _root.inventory.i3.cost / 2; _parent.items.item4.itemName = "-empty-"; _parent.items.item4.itemCost = 0; _parent.items.item5.itemName = "-empty-"; _parent.items.item5.itemCost = 0; _parent.items.item6.itemName = "-empty-"; _parent.items.item6.itemCost = 0; _parent.items.item1.dialog = ""; _parent.items.item2.dialog = ""; _parent.items.item3.dialog = ""; _parent.items.item4.dialog = ""; _parent.items.item5.dialog = ""; _parent.items.item6.dialog = ""; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Something to sell?"; }
Symbol 900 Button
on (release) { _global.action = "buying"; dialog = "Which weapon do you want to purchase?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.items._visible = true; _parent.items.item1.item = _root.items.i1; _parent.items.item1.itemName = _parent.items.item1.item.name; _parent.items.item1.itemCost = _parent.items.item1.item.cost; _parent.items.item1.dialog = "Standard blade issued with new MAWs."; _parent.items.item2.item = _root.items.i2; _parent.items.item2.itemName = _parent.items.item2.item.name; _parent.items.item2.itemCost = _parent.items.item2.item.cost; _parent.items.item2.dialog = "Enough to cut away most materials..."; _parent.items.item3.item = _root.items.i5; _parent.items.item3.itemName = _parent.items.item3.item.name; _parent.items.item3.itemCost = _parent.items.item3.item.cost; _parent.items.item3.dialog = "Standard issue gun."; _parent.items.item4.item = _root.items.i6; _parent.items.item4.itemName = _parent.items.item4.item.name; _parent.items.item4.itemCost = _parent.items.item4.item.cost; _parent.items.item4.dialog = "A more powerful gun than your basic gun."; _parent.items.item5.item = _root.items.i10; _parent.items.item5.itemName = _parent.items.item5.item.name; _parent.items.item5.itemCost = _parent.items.item5.item.cost; _parent.items.item5.dialog = "Standard protection for your MAW."; _parent.items.item6.item = _root.items.i11; _parent.items.item6.itemName = _parent.items.item6.item.name; _parent.items.item6.itemCost = _parent.items.item6.item.cost; _parent.items.item6.dialog = "You need this if you want to survive the hostile areas."; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Anything special you are looking for?"; }
Symbol 901 Button
on (release) { _parent.items._visible = false; _parent.masterDialog.gotoAndStop("dealer"); switch (random(5)) { case 0 : _parent.masterDialog.dialog = "Make sure that you are well equipped."; break; case 1 : _parent.masterDialog.dialog = "The desert is dangerous for beginners."; break; case 2 : _parent.masterDialog.dialog = "Our items are the cheapest around."; break; case 3 : _parent.masterDialog.dialog = "Losing battles makes you poorer."; break; case 4 : _parent.masterDialog.dialog = "Save your progress often."; } }
Symbol 902 MovieClip Frame 1
stop();
Symbol 911 Button
on (rollOver) { if (!_global.clicked) { _parent._parent.masterDialog.dialog = this.dialog; } } on (release) { _parent._parent.masterDialog.ok._visible = false; _parent._parent.masterDialog.no._visible = false; if (itemName != "-empty-") { _global.clicked = true; if (_global.action == "buying") { if (((_root.inventory.i1.name == _root.items.i0.name) || (_root.inventory.i2.name == _root.items.i0.name)) || (_root.inventory.i3.name == _root.items.i0.name)) { if (_root.credits < itemCost) { _parent._parent.masterDialog.dialog = ("You do not have enough credits to purchase the " + this.itemName) + "."; } else { _parent._parent.masterDialog.dialog = ((("Do you wish to purchase the " + this.itemName) + " for ") + this.itemCost) + " credits?"; _parent._parent.masterDialog.item = new Object(); _parent._parent.masterDialog.item = this.item; _parent._parent.masterDialog.invNo = new Object(); _parent._parent.masterDialog.invNo = this._name; _parent._parent.masterDialog.ok._visible = true; _parent._parent.masterDialog.no._visible = true; } } else { _parent._parent.masterDialog.dialog = "You cannot carry anymore items!"; } } else { _parent._parent.masterDialog.dialog = ((("Do you wish to sell the " + this.itemName) + " for ") + this.itemCost) + " credits?"; _parent._parent.masterDialog.item = new Object(); _parent._parent.masterDialog.item = this.item; _parent._parent.masterDialog.invNo = new Object(); _parent._parent.masterDialog.invNo = this._name; _parent._parent.masterDialog.ok._visible = true; _parent._parent.masterDialog.no._visible = true; } } }
Symbol 918 MovieClip Frame 9
stop();
Symbol 920 MovieClip Frame 1
stop();
Symbol 923 MovieClip Frame 1
stop();
Symbol 929 Button
on (release) { _global.clicked = false; _parent.items.item1.itemName = "-empty-"; _parent.items.item1.itemCost = 0; _parent.items.item2.itemName = "-empty-"; _parent.items.item2.itemCost = 0; _parent.items.item3.itemName = "-empty-"; _parent.items.item3.itemCost = 0; _parent.items.item4.itemName = "-empty-"; _parent.items.item4.itemCost = 0; _parent.items.item5.itemName = "-empty-"; _parent.items.item5.itemCost = 0; _parent.items.item6.itemName = "-empty-"; _parent.items.item6.itemCost = 0; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; _parent.items._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 190; _root.world.char.tempz = -170; _root.buttonblocker._visible = false; _root.playSound("close"); _global.action = "walking"; }
Symbol 930 Button
on (release) { _global.action = "selling"; dialog = "Which weapon do you want to sell?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.items._visible = true; _parent.items.item1.item = _root.inventory.i1; _parent.items.item2.item = _root.inventory.i2; _parent.items.item3.item = _root.inventory.i3; _parent.items.item1.itemName = _root.inventory.i1.name; _parent.items.item1.itemCost = _root.inventory.i1.cost / 2; _parent.items.item2.itemName = _root.inventory.i2.name; _parent.items.item2.itemCost = _root.inventory.i2.cost / 2; _parent.items.item3.itemName = _root.inventory.i3.name; _parent.items.item3.itemCost = _root.inventory.i3.cost / 2; _parent.items.item4.itemName = "-empty-"; _parent.items.item4.itemCost = 0; _parent.items.item5.itemName = "-empty-"; _parent.items.item5.itemCost = 0; _parent.items.item6.itemName = "-empty-"; _parent.items.item6.itemCost = 0; _parent.items.item1.dialog = ""; _parent.items.item2.dialog = ""; _parent.items.item3.dialog = ""; _parent.items.item4.dialog = ""; _parent.items.item5.dialog = ""; _parent.items.item6.dialog = ""; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Something to sell?"; }
Symbol 931 Button
on (release) { _global.action = "buying"; dialog = "Which weapon do you want to purchase?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.items._visible = true; _parent.items.item1.item = _root.items.i3; _parent.items.item1.itemName = _parent.items.item1.item.name; _parent.items.item1.itemCost = _parent.items.item1.item.cost; _parent.items.item1.dialog = "This mean looking blade will cut through anything..."; _parent.items.item2.item = _root.items.i4; _parent.items.item2.itemName = _parent.items.item2.item.name; _parent.items.item2.itemCost = _parent.items.item2.item.cost; _parent.items.item2.dialog = "The most powerful blade you will ever find."; _parent.items.item3.item = _root.items.i7; _parent.items.item3.itemName = _parent.items.item3.item.name; _parent.items.item3.itemCost = _parent.items.item3.item.cost; _parent.items.item3.dialog = "A cannon that fires a focused energy shot."; _parent.items.item4.item = _root.items.i8; _parent.items.item4.itemName = _parent.items.item4.item.name; _parent.items.item4.itemCost = _parent.items.item4.item.cost; _parent.items.item4.dialog = "Burn your enemies away with this cannon."; _parent.items.item5.item = _root.items.i12; _parent.items.item5.itemName = _parent.items.item5.item.name; _parent.items.item5.itemCost = _parent.items.item5.item.cost; _parent.items.item5.dialog = "This armor ensures that all areas are well protected."; _parent.items.item6.item = _root.items.i13; _parent.items.item6.itemName = _parent.items.item6.item.name; _parent.items.item6.itemCost = _parent.items.item6.item.cost; _parent.items.item6.dialog = "Made from the best ore that can be found."; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Anything special you are looking for?"; }
Symbol 932 Button
on (release) { _parent.items._visible = false; _parent.masterDialog.gotoAndStop("dealer"); switch (random(5)) { case 0 : _parent.masterDialog.dialog = "Make sure that you are well equipped."; break; case 1 : _parent.masterDialog.dialog = "The desert is dangerous for beginners."; break; case 2 : _parent.masterDialog.dialog = "Our items are the best that you can buy."; break; case 3 : _parent.masterDialog.dialog = "Losing battles makes you poorer."; break; case 4 : _parent.masterDialog.dialog = "Save your progress often."; } }
Symbol 933 MovieClip Frame 1
stop();
Symbol 941 MovieClip Frame 9
stop();
Symbol 946 Button
on (release) { _global.clicked = false; _parent.item1.itemName = "-empty-"; _parent.item1.itemCost = 0; _parent.item2.itemName = "-empty-"; _parent.item2.itemCost = 0; _parent.item3.itemName = "-empty-"; _parent.item3.itemCost = 0; _parent.item4.itemName = "-empty-"; _parent.item4.itemCost = 0; _parent.item5.itemName = "-empty-"; _parent.item5.itemCost = 0; _parent.item6.itemName = "-empty-"; _parent.item6.itemCost = 0; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 190; _root.world.char.tempz = -170; _root.buttonblocker._visible = false; _root.playSound("close"); _global.action = "walking"; }
Symbol 947 Button
on (release) { _global.action = "selling"; dialog = "Which weapon do you want to sell?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.item1.item = _root.inventory.i1; _parent.item2.item = _root.inventory.i2; _parent.item3.item = _root.inventory.i3; _parent.item1.itemName = _root.inventory.i1.name; _parent.item1.itemCost = _root.inventory.i1.cost / 2; _parent.item2.itemName = _root.inventory.i2.name; _parent.item2.itemCost = _root.inventory.i2.cost / 2; _parent.item3.itemName = _root.inventory.i3.name; _parent.item3.itemCost = _root.inventory.i3.cost / 2; _parent.item4.itemName = "-empty-"; _parent.item4.itemCost = 0; _parent.item5.itemName = "-empty-"; _parent.item5.itemCost = 0; _parent.item6.itemName = "-empty-"; _parent.item6.itemCost = 0; _parent.item1.dialog = ""; _parent.item2.dialog = ""; _parent.item3.dialog = ""; _parent.item4.dialog = ""; _parent.item5.dialog = ""; _parent.item6.dialog = ""; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Something to sell?"; }
Symbol 948 Button
on (release) { _global.action = "buying"; dialog = "Which weapon do you want to purchase?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.item1.item = _root.items.i3; _parent.item1.itemName = _parent.item1.item.name; _parent.item1.itemCost = _parent.item1.item.cost; _parent.item1.dialog = "This mean looking blade will cut through anything..."; _parent.item2.item = _root.items.i4; _parent.item2.itemName = _parent.item2.item.name; _parent.item2.itemCost = _parent.item2.item.cost; _parent.item2.dialog = "The most powerful blade you will ever find."; _parent.item3.item = _root.items.i7; _parent.item3.itemName = _parent.item3.item.name; _parent.item3.itemCost = _parent.item3.item.cost; _parent.item3.dialog = "A cannon that fires a focused energy shot."; _parent.item4.item = _root.items.i8; _parent.item4.itemName = _parent.item4.item.name; _parent.item4.itemCost = _parent.item4.item.cost; _parent.item4.dialog = "Burn your enemies away with this cannon."; _parent.item5.item = _root.items.i12; _parent.item5.itemName = _parent.item5.item.name; _parent.item5.itemCost = _parent.item5.item.cost; _parent.item5.dialog = "This armor ensures that all areas are well protected."; _parent.item6.item = _root.items.i13; _parent.item6.itemName = _parent.item6.item.name; _parent.item6.itemCost = _parent.item6.item.cost; _parent.item6.dialog = "Made from the best ore that can be found."; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Anything special you are looking for?"; }
Symbol 949 Button
on (release) { _parent.masterDialog.gotoAndStop("dealer"); }
Symbol 950 MovieClip Frame 1
stop();
Symbol 956 MovieClip Frame 9
stop();
Symbol 959 Button
on (release) { _root.buttonblocker._visible = false; _root.playSound("close"); _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 270; _root.world.char.tempz = -125; _global.action = "walking"; }
Symbol 961 Button
on (release) { _root.banking = "withdraw"; _parent.masterDialog.gotoAndStop(1); _parent.masterDialog.gotoAndStop("myhouse"); }
Symbol 962 Button
on (release) { _root.banking = "deposit"; _parent.masterDialog.gotoAndStop(1); _parent.masterDialog.gotoAndStop("myhouse"); }
Symbol 963 MovieClip Frame 1
stop();
Symbol 971 MovieClip Frame 9
stop();
Symbol 975 Button
on (release) { _root.buttonblocker._visible = false; _root.playSound("close"); _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 195; _root.world.char.tempz = -250; _global.action = "walking"; }
Symbol 976 Button
on (release) { _parent.masterDialog.gotoAndStop("bane"); }
Symbol 977 MovieClip Frame 1
stop();
Symbol 982 MovieClip Frame 9
stop();
Symbol 985 Button
on (release) { _root.buttonblocker._visible = false; _root.playSound("close"); _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 220; _root.world.char.tempz = -160; _global.action = "walking"; }
Symbol 986 Button
on (release) { _parent.masterDialog.gotoAndStop("npc1"); }
Symbol 987 MovieClip Frame 1
stop();
Symbol 993 MovieClip Frame 9
stop();
Symbol 996 Button
on (release) { _parent.masterDialog.gotoAndStop("npc_Midnight"); }
Symbol 997 MovieClip Frame 1
stop();
Symbol 998 MovieClip Frame 1
stop();
Symbol 998 MovieClip Frame 2
stop();
Symbol 998 MovieClip Frame 39
stop(); items._visible = false;
Symbol 998 MovieClip Frame 46
stop(); items._visible = false;
Symbol 1000 Button
on (release, keyPress "y") { _parent.playSound("ok"); _parent.quit(); }
Symbol 1001 Button
on (release, keyPress "n") { _parent.playSound("close"); this._visible = false; }
Symbol 1005 Button
on (release, keyPress "y") { var so = SharedObject.getLocal("mobileweapon"); so.data.mawName = _parent.mawName; so.data.pilotName = _parent.pilotName; so.data.bankCredits = _parent.bankCredits; so.data.credits = _parent.credits; so.data.baseHP = _parent.baseHP; so.data.chance = _parent.chance; so.data.fame = _parent.fame; so.data.i1 = _parent.inventory.i1; so.data.i2 = _parent.inventory.i2; so.data.i3 = _parent.inventory.i3; so.data.blade = _parent.inventory.blade; so.data.gun = _parent.inventory.gun; so.data.suit = _parent.inventory.suit; so.data.mapLocation = _parent.mapLocation; so.data.areaLocation = _parent.areaLocation; so.data.quest1 = _parent.quest1; so.data.quest2 = _parent.quest2; so.data.quest3 = _parent.quest3; so.data.tempx = _parent.world.char.tempx; so.data.tempz = _parent.world.char.tempz; _parent.playSound("ok"); this._visible = false; }
Symbol 1006 MovieClip Frame 1
stop();
Symbol 1006 MovieClip Frame 8
stop();
Symbol 1007 Button
on (release, keyPress "s") { playSound("press"); menuDialog._visible = true; menuDialog.gotoAndStop("save"); }
Symbol 1011 Button
on (release, keyPress "q") { playSound("press"); menuDialog._visible = true; menuDialog.gotoAndStop("quit"); }
Symbol 1020 Button
on (release) { if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "LOW") { _quality = "MEDIUM"; } else { _quality = "LOW"; } }
Symbol 1021 Button
on (release) { _global.sound = !_global.sound; if (!_global.sound) { stopAllSounds(); } else { playingType = -1; bgSound(); } var so_settings = SharedObject.getLocal("mwzero_settings"); so_settings.data.sound = _global.sound; so_settings.flush(); }
Symbol 1032 Button
on (release) { if (_global.action == "walking") { playSound("press"); mapWin._visible = !mapWin._visible; mapWin.mapPosition._x = mapWin["marker" + mapLocation]._x; mapWin.mapPosition._y = mapWin["marker" + mapLocation]._y; } }
Symbol 1033 Button
on (release) { if (_global.action == "walking") { playSound("press"); inventoryWin._visible = !inventoryWin._visible; } }
Symbol 1073 MovieClip Frame 2
_level0.playSound("walk_l");
Symbol 1073 MovieClip Frame 10
_level0.playSound("walk_r");
Symbol 1105 MovieClip Frame 2
_level0.playSound("walk_l");
Symbol 1105 MovieClip Frame 10
_level0.playSound("walk_r");
Symbol 1138 MovieClip Frame 2
_level0.playSound("walk_r");
Symbol 1138 MovieClip Frame 10
_level0.playSound("walk_l");
Symbol 1176 MovieClip Frame 2
_level0.playSound("walk_r");
Symbol 1176 MovieClip Frame 10
_level0.playSound("walk_l");
Symbol 1209 MovieClip Frame 2
_level0.playSound("walk_l");
Symbol 1209 MovieClip Frame 10
_level0.playSound("walk_r");
Symbol 1211 MovieClip Frame 1
stop();
Symbol 1217 MovieClip Frame 1
stop();
Symbol 1217 MovieClip Frame 10
stop();
Symbol 1217 MovieClip Frame 20
stop();

Library Items

Symbol 1 FontUsed by:2 3 4 5
Symbol 2 TextUses:1Used by:6
Symbol 3 TextUses:1Used by:6
Symbol 4 TextUses:1Used by:6
Symbol 5 TextUses:1Used by:6
Symbol 6 MovieClipUses:2 3 4 5Used by:Timeline
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:9
Symbol 9 MovieClipUses:8Used by:Timeline
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:44
Symbol 12 ShapeTweeningUsed by:15
Symbol 13 ShapeTweeningUsed by:15
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:12 13 14Used by:44
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:44
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:44
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:44
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:44
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:44
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:44
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:44
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:44
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:44
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:44
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:44
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:44
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:44
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:44
Symbol 44 MovieClipUses:11 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43Used by:Timeline
Symbol 45 FontUsed by:46 47
Symbol 46 TextUses:45Used by:Timeline
Symbol 47 EditableTextUses:45Used by:Timeline
Symbol 1218 MovieClip [__Packages.MochiAd]
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Symbol 1126 BitmapUsed by:1127
Symbol 1127 GraphicUses:1126Used by:1138
Symbol 1128 BitmapUsed by:1129
Symbol 1129 GraphicUses:1128Used by:1138
Symbol 1130 BitmapUsed by:1131
Symbol 1131 GraphicUses:1130Used by:1138
Symbol 1132 BitmapUsed by:1133
Symbol 1133 GraphicUses:1132Used by:1138
Symbol 1134 BitmapUsed by:1135
Symbol 1135 GraphicUses:1134Used by:1138
Symbol 1136 BitmapUsed by:1137
Symbol 1137 GraphicUses:1136Used by:1138
Symbol 1138 MovieClipUses:1109 1111 1113 1115 1117 1119 1121 1123 1125 1127 1129 1131 1133 1135 1137Used by:1211
Symbol 1139 BitmapUsed by:1140
Symbol 1140 GraphicUses:1139Used by:1145 1211
Symbol 1141 BitmapUsed by:1142
Symbol 1142 GraphicUses:1141Used by:1145
Symbol 1143 BitmapUsed by:1144
Symbol 1144 GraphicUses:1143Used by:1145
Symbol 1145 MovieClipUses:1140 271 1142 1144Used by:1211
Symbol 1146 BitmapUsed by:1147
Symbol 1147 GraphicUses:1146Used by:1176
Symbol 1148 BitmapUsed by:1149
Symbol 1149 GraphicUses:1148Used by:1176
Symbol 1150 BitmapUsed by:1151
Symbol 1151 GraphicUses:1150Used by:1176
Symbol 1152 BitmapUsed by:1153
Symbol 1153 GraphicUses:1152Used by:1176
Symbol 1154 BitmapUsed by:1155
Symbol 1155 GraphicUses:1154Used by:1176
Symbol 1156 BitmapUsed by:1157
Symbol 1157 GraphicUses:1156Used by:1176
Symbol 1158 BitmapUsed by:1159
Symbol 1159 GraphicUses:1158Used by:1176
Symbol 1160 BitmapUsed by:1161
Symbol 1161 GraphicUses:1160Used by:1176
Symbol 1162 BitmapUsed by:1163
Symbol 1163 GraphicUses:1162Used by:1176
Symbol 1164 BitmapUsed by:1165
Symbol 1165 GraphicUses:1164Used by:1176
Symbol 1166 BitmapUsed by:1167
Symbol 1167 GraphicUses:1166Used by:1176
Symbol 1168 BitmapUsed by:1169
Symbol 1169 GraphicUses:1168Used by:1176
Symbol 1170 BitmapUsed by:1171
Symbol 1171 GraphicUses:1170Used by:1176
Symbol 1172 BitmapUsed by:1173
Symbol 1173 GraphicUses:1172Used by:1176
Symbol 1174 BitmapUsed by:1175
Symbol 1175 GraphicUses:1174Used by:1176
Symbol 1176 MovieClipUses:1147 1149 1151 1153 1155 1157 1159 1161 1163 1165 1167 1169 1171 1173 1175Used by:1211
Symbol 1177 BitmapUsed by:1178
Symbol 1178 GraphicUses:1177Used by:1211
Symbol 1179 BitmapUsed by:1180
Symbol 1180 GraphicUses:1179Used by:1209
Symbol 1181 BitmapUsed by:1182
Symbol 1182 GraphicUses:1181Used by:1209
Symbol 1183 BitmapUsed by:1184
Symbol 1184 GraphicUses:1183Used by:1209
Symbol 1185 BitmapUsed by:1186
Symbol 1186 GraphicUses:1185Used by:1209
Symbol 1187 BitmapUsed by:1188
Symbol 1188 GraphicUses:1187Used by:1209
Symbol 1189 BitmapUsed by:1190
Symbol 1190 GraphicUses:1189Used by:1209
Symbol 1191 BitmapUsed by:1192
Symbol 1192 GraphicUses:1191Used by:1209
Symbol 1193 BitmapUsed by:1194
Symbol 1194 GraphicUses:1193Used by:1209
Symbol 1195 BitmapUsed by:1196
Symbol 1196 GraphicUses:1195Used by:1209
Symbol 1197 BitmapUsed by:1198
Symbol 1198 GraphicUses:1197Used by:1209
Symbol 1199 BitmapUsed by:1200
Symbol 1200 GraphicUses:1199Used by:1209
Symbol 1201 BitmapUsed by:1202
Symbol 1202 GraphicUses:1201Used by:1209
Symbol 1203 BitmapUsed by:1204
Symbol 1204 GraphicUses:1203Used by:1209
Symbol 1205 BitmapUsed by:1206
Symbol 1206 GraphicUses:1205Used by:1209
Symbol 1207 BitmapUsed by:1208
Symbol 1208 GraphicUses:1207Used by:1209
Symbol 1209 MovieClipUses:1180 1182 1184 1186 1188 1190 1192 1194 1196 1198 1200 1202 1204 1206 1208Used by:1211
Symbol 1210 GraphicUses:1106Used by:1211
Symbol 1211 MovieClipUses:1042 1073 1074 1105 1035 1037 1107 1138 1145 1176 1178 1209 1140 271 1210Used by:1212
Symbol 1212 MovieClipUses:1211 355Used by:Timeline
Symbol 1213 GraphicUsed by:Timeline
Symbol 1214 GraphicUsed by:1217
Symbol 1215 GraphicUsed by:1217
Symbol 1216 GraphicUsed by:1217
Symbol 1217 MovieClipUses:1214 1215 1216Used by:Timeline

Instance Names

"loaded"Frame 1Symbol 47 EditableText
"music"Frame 4Symbol 59 MovieClip
"soundfx"Frame 4Symbol 76 MovieClip
"load_btn"Frame 4Symbol 104 Button
"music"Frame 14Symbol 59 MovieClip
"soundfx"Frame 14Symbol 76 MovieClip
"mawNameInput"Frame 16Symbol 174 EditableText
"pilotNameInput"Frame 16Symbol 176 EditableText
"prev_btn"Frame 16Symbol 185 Button
"next_btn"Frame 16Symbol 193 Button
"tutWin"Frame 20Symbol 238 MovieClip
"mapWin"Frame 22Symbol 265 MovieClip
"menuBar"Frame 26Symbol 382 MovieClip
"combatScene"Frame 28Symbol 682 MovieClip
"talkMov"Frame 28Symbol 998 MovieClip
"buttonblocker"Frame 28Symbol 237 Button
"mapWin"Frame 28Symbol 265 MovieClip
"inventoryWin"Frame 28Symbol 238 MovieClip
"menuDialog"Frame 28Symbol 1006 MovieClip
"save_btn"Frame 28Symbol 1007 Button
"music"Frame 28Symbol 59 MovieClip
"soundfx"Frame 28Symbol 76 MovieClip
"floor"Frame 28Symbol 1212 MovieClip
"backgroundScene"Frame 28Symbol 655 MovieClip
"skyColor"Frame 28Symbol 1217 MovieClip
"blade"Symbol 238 MovieClip Frame 1Symbol 212 EditableText
"gun"Symbol 238 MovieClip Frame 1Symbol 213 EditableText
"suit"Symbol 238 MovieClip Frame 1Symbol 214 EditableText
"equip3"Symbol 238 MovieClip Frame 1Symbol 221 Button
"equip2"Symbol 238 MovieClip Frame 1Symbol 222 Button
"equip1"Symbol 238 MovieClip Frame 1Symbol 223 Button
"close"Symbol 238 MovieClip Frame 1Symbol 227 Button
"marker1"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"close"Symbol 265 MovieClip Frame 1Symbol 227 Button
"mapPosition"Symbol 265 MovieClip Frame 1Symbol 254 MovieClip
"marker8"Symbol 265 MovieClip Frame 1Symbol 253 MovieClip
"marker5"Symbol 265 MovieClip Frame 1Symbol 253 MovieClip
"marker6"Symbol 265 MovieClip Frame 1Symbol 253 MovieClip
"marker7"Symbol 265 MovieClip Frame 1Symbol 253 MovieClip
"marker9"Symbol 265 MovieClip Frame 1Symbol 253 MovieClip
"marker4"Symbol 265 MovieClip Frame 1Symbol 253 MovieClip
"marker3"Symbol 265 MovieClip Frame 1Symbol 253 MovieClip
"marker1"Symbol 265 MovieClip Frame 1Symbol 253 MovieClip
"marker2"Symbol 265 MovieClip Frame 1Symbol 253 MovieClip
"objects"Symbol 355 MovieClip [tile] Frame 1Symbol 326 MovieClip
"innerTile"Symbol 355 MovieClip [tile] Frame 1Symbol 354 MovieClip
"attackText"Symbol 406 MovieClip Frame 1Symbol 405 EditableText
"attackName"Symbol 410 MovieClip Frame 1Symbol 406 MovieClip
"attackText"Symbol 410 MovieClip Frame 40Symbol 405 EditableText
"attackName"Symbol 414 MovieClip Frame 1Symbol 406 MovieClip
"attackText"Symbol 414 MovieClip Frame 40Symbol 405 EditableText
"enemyD"Symbol 681 MovieClip Frame 2Symbol 392 MovieClip
"mainCharD"Symbol 681 MovieClip Frame 2Symbol 395 MovieClip
"timebar"Symbol 681 MovieClip Frame 2Symbol 403 MovieClip
"Menu"Symbol 681 MovieClip Frame 2Symbol 382 MovieClip
"mainCharAttack"Symbol 681 MovieClip Frame 2Symbol 410 MovieClip
"enemyAttack"Symbol 681 MovieClip Frame 2Symbol 414 MovieClip
"escapeFailed"Symbol 681 MovieClip Frame 2Symbol 417 MovieClip
"border"Symbol 681 MovieClip Frame 2Symbol 421 MovieClip
"mainChar"Symbol 681 MovieClip Frame 2Symbol 525 MovieClip
"enemyState"Symbol 681 MovieClip Frame 2Symbol 646 MovieClip
"background"Symbol 681 MovieClip Frame 2Symbol 655 MovieClip
"enemystate"Symbol 681 MovieClip Frame 39Symbol 646 MovieClip
"enemyState"Symbol 681 MovieClip Frame 40Symbol 646 MovieClip
"mainchar"Symbol 681 MovieClip Frame 41Symbol 525 MovieClip
"combatStage"Symbol 682 MovieClip Frame 1Symbol 681 MovieClip
"chat"Symbol 792 MovieClip Frame 10Symbol 684 EditableText
"ok_btn"Symbol 792 MovieClip Frame 18Symbol 703 Button
"chat"Symbol 792 MovieClip Frame 18Symbol 704 EditableText
"chat"Symbol 792 MovieClip Frame 25Symbol 707 EditableText
"no"Symbol 792 MovieClip Frame 32Symbol 722 Button
"ok"Symbol 792 MovieClip Frame 32Symbol 723 Button
"chat"Symbol 792 MovieClip Frame 43Symbol 731 EditableText
"chat"Symbol 792 MovieClip Frame 53Symbol 739 EditableText
"bankingInput"Symbol 792 MovieClip Frame 89Symbol 774 EditableText
"dialogBox"Symbol 792 MovieClip Frame 89Symbol 775 EditableText
"chat"Symbol 792 MovieClip Frame 103Symbol 789 EditableText
"item5"Symbol 890 MovieClip Frame 1Symbol 881 MovieClip
"item6"Symbol 890 MovieClip Frame 1Symbol 881 MovieClip
"item4"Symbol 890 MovieClip Frame 1Symbol 881 MovieClip
"item3"Symbol 890 MovieClip Frame 1Symbol 881 MovieClip
"item2"Symbol 890 MovieClip Frame 1Symbol 881 MovieClip
"item1"Symbol 890 MovieClip Frame 1Symbol 881 MovieClip
"weaponList"Symbol 890 MovieClip Frame 1Symbol 889 MovieClip
"item5"Symbol 921 MovieClip Frame 1Symbol 912 MovieClip
"item6"Symbol 921 MovieClip Frame 1Symbol 912 MovieClip
"item4"Symbol 921 MovieClip Frame 1Symbol 912 MovieClip
"item3"Symbol 921 MovieClip Frame 1Symbol 912 MovieClip
"item2"Symbol 921 MovieClip Frame 1Symbol 912 MovieClip
"item1"Symbol 921 MovieClip Frame 1Symbol 912 MovieClip
"masterDialog"Symbol 998 MovieClip Frame 1Symbol 792 MovieClip
"barTalk"Symbol 998 MovieClip Frame 2Symbol 824 MovieClip
"items"Symbol 998 MovieClip Frame 39Symbol 890 MovieClip
"weaponDisplay"Symbol 998 MovieClip Frame 39Symbol 892 MovieClip
"items"Symbol 998 MovieClip Frame 46Symbol 921 MovieClip
"weaponDisplay"Symbol 998 MovieClip Frame 46Symbol 923 MovieClip
"character"Symbol 1212 MovieClip Frame 1Symbol 1211 MovieClip
"tile"Symbol 1212 MovieClip Frame 1Symbol 355 MovieClip [tile]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1218 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 23Symbol 355 as "tile"

Labels

"menu"Frame 4
"morning"Symbol 59 MovieClip Frame 2
"afternoon"Symbol 59 MovieClip Frame 9
"night"Symbol 59 MovieClip Frame 18
"wilderness"Symbol 59 MovieClip Frame 29
"Battle0"Symbol 59 MovieClip Frame 40
"Battle1"Symbol 59 MovieClip Frame 47
"intro"Symbol 59 MovieClip Frame 56
"Battle2"Symbol 59 MovieClip Frame 66
"press"Symbol 76 MovieClip Frame 2
"die"Symbol 76 MovieClip Frame 9
"close"Symbol 76 MovieClip Frame 13
"ok"Symbol 76 MovieClip Frame 19
"cash"Symbol 76 MovieClip Frame 23
"equip"Symbol 76 MovieClip Frame 28
"win"Symbol 76 MovieClip Frame 33
"lose"Symbol 76 MovieClip Frame 37
"walk_l"Symbol 76 MovieClip Frame 41
"walk_r"Symbol 76 MovieClip Frame 47
"frostarrows"Symbol 76 MovieClip Frame 53
"stab"Symbol 76 MovieClip Frame 61
"sludge"Symbol 76 MovieClip Frame 65
"bigbang"Symbol 76 MovieClip Frame 71
"flyby"Symbol 76 MovieClip Frame 78
"boom"Symbol 76 MovieClip Frame 83
"Object"Symbol 326 MovieClip Frame 5
"Block"Symbol 326 MovieClip Frame 11
"Airship"Symbol 326 MovieClip Frame 16
"Lamp"Symbol 326 MovieClip Frame 23
"Boulder"Symbol 326 MovieClip Frame 28
"Tree"Symbol 326 MovieClip Frame 34
"Tree2"Symbol 326 MovieClip Frame 39
"Bone"Symbol 326 MovieClip Frame 45
"Table"Symbol 326 MovieClip Frame 50
"Warning"Symbol 326 MovieClip Frame 57
"Barricade"Symbol 326 MovieClip Frame 64
"Wall"Symbol 326 MovieClip Frame 71
"Door"Symbol 326 MovieClip Frame 77
"maverickBase"Symbol 326 MovieClip Frame 83
"water"Symbol 326 MovieClip Frame 93
"house1a"Symbol 326 MovieClip Frame 99
"house1b"Symbol 326 MovieClip Frame 106
"house1c"Symbol 326 MovieClip Frame 113
"house1d"Symbol 326 MovieClip Frame 120
"house1e"Symbol 326 MovieClip Frame 127
"condo1a"Symbol 326 MovieClip Frame 137
"condo1b"Symbol 326 MovieClip Frame 147
"condo1c"Symbol 326 MovieClip Frame 157
"condo1d"Symbol 326 MovieClip Frame 167
"condo1e"Symbol 326 MovieClip Frame 177
"condo1f"Symbol 326 MovieClip Frame 187
"shop1a"Symbol 326 MovieClip Frame 197
"shop1b"Symbol 326 MovieClip Frame 207
"shop1c"Symbol 326 MovieClip Frame 217
"shop1d"Symbol 326 MovieClip Frame 227
"house2a"Symbol 326 MovieClip Frame 237
"house2b"Symbol 326 MovieClip Frame 247
"house2c"Symbol 326 MovieClip Frame 257
"house2d"Symbol 326 MovieClip Frame 267
"house2e"Symbol 326 MovieClip Frame 277
"b1"Symbol 326 MovieClip Frame 287
"b2"Symbol 326 MovieClip Frame 291
"b3"Symbol 326 MovieClip Frame 295
"b4"Symbol 326 MovieClip Frame 299
"b5"Symbol 326 MovieClip Frame 303
"b6"Symbol 326 MovieClip Frame 307
"b7"Symbol 326 MovieClip Frame 311
"cafe1"Symbol 326 MovieClip Frame 315
"cafe2"Symbol 326 MovieClip Frame 320
"cafe3"Symbol 326 MovieClip Frame 325
"cafe4"Symbol 326 MovieClip Frame 331
"Midnight"Symbol 326 MovieClip Frame 337
"Chair"Symbol 326 MovieClip Frame 344
"Grass"Symbol 354 MovieClip Frame 1
"Concrete"Symbol 354 MovieClip Frame 7
"Ice"Symbol 354 MovieClip Frame 14
"Boulders"Symbol 354 MovieClip Frame 19
"Railway"Symbol 354 MovieClip Frame 26
"Soil"Symbol 354 MovieClip Frame 34
"Pathway"Symbol 354 MovieClip Frame 39
"Turf"Symbol 354 MovieClip Frame 46
"Water"Symbol 354 MovieClip Frame 51
"Blank"Symbol 354 MovieClip Frame 57
"mainChar"Symbol 525 MovieClip Frame 1
"mainCharShoot1"Symbol 525 MovieClip Frame 2
"mainCharShoot2"Symbol 525 MovieClip Frame 22
"mainCharShoot3"Symbol 525 MovieClip Frame 42
"mainCharShoot4"Symbol 525 MovieClip Frame 71
"mainCharShoot5"Symbol 525 MovieClip Frame 102
"mainCharSlash1"Symbol 525 MovieClip Frame 183
"mainCharSlash2"Symbol 525 MovieClip Frame 213
"mainCharSlash3"Symbol 525 MovieClip Frame 243
"mainCharSlash4"Symbol 525 MovieClip Frame 271
"mainCharSlash5"Symbol 525 MovieClip Frame 299
"robot1"Symbol 646 MovieClip Frame 1
"robot1Attack1"Symbol 646 MovieClip Frame 7
"robot1Attack2"Symbol 646 MovieClip Frame 17
"robot5"Symbol 646 MovieClip Frame 27
"robot5Attack1"Symbol 646 MovieClip Frame 34
"robot5Attack2"Symbol 646 MovieClip Frame 44
"robot2"Symbol 646 MovieClip Frame 55
"robot2Attack1"Symbol 646 MovieClip Frame 61
"robot2Attack2"Symbol 646 MovieClip Frame 71
"robot3"Symbol 646 MovieClip Frame 81
"robot3Attack1"Symbol 646 MovieClip Frame 88
"robot3Attack2"Symbol 646 MovieClip Frame 98
"robot4"Symbol 646 MovieClip Frame 108
"robot4Attack1"Symbol 646 MovieClip Frame 115
"robot4Attack2"Symbol 646 MovieClip Frame 125
"combatstart"Symbol 681 MovieClip Frame 2
"EnemyLose"Symbol 681 MovieClip Frame 29
"mainCharLose"Symbol 681 MovieClip Frame 40
"end"Symbol 681 MovieClip Frame 51
"default"Symbol 792 MovieClip Frame 1
"waitress"Symbol 792 MovieClip Frame 10
"patrons"Symbol 792 MovieClip Frame 18
"adeline"Symbol 792 MovieClip Frame 25
"dealer"Symbol 792 MovieClip Frame 32
"ronnie"Symbol 792 MovieClip Frame 43
"leonard"Symbol 792 MovieClip Frame 53
"melissa"Symbol 792 MovieClip Frame 62
"bane"Symbol 792 MovieClip Frame 71
"condosearch"Symbol 792 MovieClip Frame 79
"myhouse"Symbol 792 MovieClip Frame 89
"npc1"Symbol 792 MovieClip Frame 97
"npc_Midnight"Symbol 792 MovieClip Frame 103
"open"Symbol 819 MovieClip Frame 1
"close"Symbol 819 MovieClip Frame 6
"bar"Symbol 998 MovieClip Frame 2
"cafe"Symbol 998 MovieClip Frame 7
"condolvl1"Symbol 998 MovieClip Frame 13
"condolvl2"Symbol 998 MovieClip Frame 21
"condolvl3"Symbol 998 MovieClip Frame 30
"shop1"Symbol 998 MovieClip Frame 39
"shop2"Symbol 998 MovieClip Frame 46
"Mechanic"Symbol 998 MovieClip Frame 52
"house1"Symbol 998 MovieClip Frame 60
"house2"Symbol 998 MovieClip Frame 67
"maverickBase"Symbol 998 MovieClip Frame 73
"npc_Midnight"Symbol 998 MovieClip Frame 83
"quit"Symbol 1006 MovieClip Frame 1
"save"Symbol 1006 MovieClip Frame 8
"stand1"Symbol 1211 MovieClip Frame 1
"walk1"Symbol 1211 MovieClip Frame 7
"stand8"Symbol 1211 MovieClip Frame 12
"walk8"Symbol 1211 MovieClip Frame 18
"stand7"Symbol 1211 MovieClip Frame 24
"walk7"Symbol 1211 MovieClip Frame 30
"stand6"Symbol 1211 MovieClip Frame 36
"walk6"Symbol 1211 MovieClip Frame 42
"stand5"Symbol 1211 MovieClip Frame 47
"walk5"Symbol 1211 MovieClip Frame 53
"stand4"Symbol 1211 MovieClip Frame 59
"walk4"Symbol 1211 MovieClip Frame 65
"stand3"Symbol 1211 MovieClip Frame 71
"walk3"Symbol 1211 MovieClip Frame 77
"stand2"Symbol 1211 MovieClip Frame 83
"walk2"Symbol 1211 MovieClip Frame 89
"morning"Symbol 1217 MovieClip Frame 1
"afternoon"Symbol 1217 MovieClip Frame 10
"night"Symbol 1217 MovieClip Frame 20

Dynamic Text Variables

_root.inv3NameSymbol 209 EditableText"Inventory3"
_root.inv2NameSymbol 210 EditableText"Inventory2"
_root.inv1NameSymbol 211 EditableText"Inventory1"
_root.baseHPSymbol 215 EditableText"0"
_root.HPSymbol 216 EditableText"0"
_root.pilotNameSymbol 388 EditableText"Tyler"
_parent.enemyPilotNameSymbol 389 EditableText"Enemy Pilot"
_root.combatScene.enemyDamageSymbol 390 EditableText"damage"
_root.combatScene.enemyDamageSymbol 391 EditableText"damage"
_root.combatScene.mainCharDamageSymbol 393 EditableText"-58"
_root.combatScene.mainCharDamageSymbol 394 EditableText"-58"
_parent.currMainCharHPSymbol 396 EditableText"currHP"
_parent.currEnemyHPSymbol 397 EditableText"enemyHP"
_root.mawNameSymbol 398 EditableText"Avenger"
_parent.enemyMawNameSymbol 399 EditableText"Enemy MaW"
battlemsgSymbol 664 EditableText"You get .. credits! You augment .. HP. You gain .. fame. "
battlemsgSymbol 667 EditableText"You lose .. credits! You lose .. fame."
dialogSymbol 716 EditableText"We sell the best bots weapons here.. Feel free to take a look."
condomsgSymbol 769 EditableText"Nothing of interests...."
_root.bankCreditsSymbol 776 EditableText"00000"
_root.creditsSymbol 777 EditableText"00000"
_root.creditsSymbol 871 EditableText"0"
_root.creditsSymbol 875 EditableText"0"
itemCostSymbol 877 EditableText"0"
itemNameSymbol 879 EditableText"-empty-"
_root.creditsSymbol 904 EditableText"0"
_root.creditsSymbol 908 EditableText"0"
itemCostSymbol 909 EditableText"0"
itemNameSymbol 910 EditableText"-empty-"
_root.creditsSymbol 934 EditableText"0"
_root.creditsSymbol 935 EditableText"0"
areaSymbol 1013 EditableText"Residential area"
rankSymbol 1018 EditableText"Novice E Class"
bankCreditsSymbol 1022 EditableText"0000000000"
pilotNameSymbol 1026 EditableText"Tyler"
mawNameSymbol 1027 EditableText"Avenger"
fameSymbol 1028 EditableText"0000000000"
creditsSymbol 1030 EditableText"0000000000"




http://swfchan.com/7/31256/info.shtml
Created: 18/5 -2019 19:14:56 Last modified: 18/5 -2019 19:14:56 Server time: 29/04 -2024 02:20:34