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Ninja Keys.swf

This is the info page for
Flash #31263

(Click the ID number above for more basic data on this flash file.)


Text
www.fniao.com

STAGE

STAGE

第   关通过

成绩为:
100*     =

YOUR SCORE

GAME OVER

WIN THE GAME

YOUR SCORE

ActionScript [AS1/AS2]

Frame 2
trace("============"); byteloaded = _root.getBytesLoaded(); trace(byteloaded); bytetotal = _root.getBytesTotal(); trace(bytetotal); loaded = int((byteloaded / bytetotal) * 100); trace(loaded); percent = ((((loaded + "% (") + int(byteloaded / 1000)) + "k/") + int(bytetotal / 1000)) + "k)"; trace(percent); proload.gotoAndStop(loaded); trace("============");
Frame 3
if (byteloaded == bytetotal) { gotoAndPlay ("start"); } else { gotoAndPlay ("loop"); }
Frame 4
gotoAndPlay (5);
Frame 64
st = 1; rest = 3; gem_count = 0; score = 0;
Frame 428
stop();
Frame 429
function generatemap() { var i = 0; while (i < 13) { j = 0; while (j < 19) { map[i][j] = 0; j++; } i++; } var i = 0; while (i < 13) { map[(i * 2) - 1] = [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5]; i++; } var i = 0; while (i < 3) { var x_gem = (random(16) + 1); var y_gem = random(11); if (map[y_gem][x_gem] == 1) { map[y_gem][x_gem] = 0; map[y_gem][x_gem + 1] = 4; map[y_gem][x_gem - 1] = 5; } else { i--; } i++; } var i = 0; while (i < 5) { var j = 0; while (j < 2) { var _local1 = random(15) + 2; var _local2 = _local1 - 3; while (_local2 < (_local1 + 3)) { if (((map[(i * 2) + 1][_local2] == 2) || (map[(i * 2) + 1][_local2] == 0)) || (map[(i * 2) - 1][_local1] == 2)) { _local1 = random(15) + 2; _local2 = _local1 - 3; } _local2++; } var _local3 = 1; while (_local3 < 3) { map[(i * 2) + _local3][_local1] = 2; _local3++; } map[(i * 2) + 1][_local1 - 1] = 5; map[(i * 2) + 1][_local1 + 1] = 4; j++; } i++; } var i = 0; while (i < 11) { var x_gem = (random(16) + 2); var y_gem = random(10); if ((map[y_gem + 1][x_gem] == 1) && (map[y_gem][x_gem] == 0)) { map[y_gem][x_gem] = 3; _root.gem_count++; } else { i = i - 1; } i++; } } function drawmap() { var _local2 = this; var _local3 = 0; var map_y = 419; count = 0; var i = 12; while (i > -1) { var _local1 = 0; while (_local1 < 18) { count++; if (map[i][_local1] > 0) { _local2["block" + map[i][_local1]].duplicateMovieClip("block" + count, count); _local2["block" + count]._x = _local3; _local2["block" + count]._y = map_y; _local2["block" + count].kk2 = count; } _local3 = _local3 + 31; _local1++; } _local3 = 0; map_y = map_y - 31; i--; } } map = new Array(); map[0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
Frame 430
time = 3000; if (_root.st > 5) { _root.gotoAndPlay("gameget"); }
Frame 452
generatemap(); drawmap();
Instance of Symbol 184 MovieClip "enemy2" in Frame 452
onClipEvent (load) { x_enemy = random(15) + 1; y_enemy = random(5) + 5; xd_enemy = 1 / (random(5) + 10); gosub = 1; this.swapDepths(10012); } onClipEvent (enterFrame) { map_enemy = _root.map[int(y_enemy) + 1][int(math.round(x_enemy))]; x_player = _root.player.x; y_player = _root.player.y; if ((map_enemy == 0) || (map_enemy == 3)) { y_enemy = y_enemy + 0.125; kk = 0; gosub = 36; } else { if (y_player < y_enemy) { if ((Number(int(_root.map[math.round(y_enemy)][math.round(x_enemy)])) == 2) || (Number(int(_root.map[math.round(y_enemy + 0.49)][math.round(x_enemy)])) == 2)) { y_enemy = y_enemy - 0.125; walk_updown++; if ((walk_updown + 40) > 50) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (y_enemy < y_player) { if (Number(int(_root.map[int(y_enemy + 1)][math.round(x_enemy)])) == 2) { y_enemy = y_enemy + 0.125; walk_updown++; if ((walk_updown + 40) > 50) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (int(y_enemy) == int(y_player)) { if ((x_player < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if ((walk_left + 2) > 18) { walk_left = 0; } gosub = walk_left + 2; y_enemy = math.round(y_enemy); } if ((x_enemy < x_player) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if ((walk_right + 19) > 35) { walk_right = 0; } gosub = walk_right + 19; y_enemy = math.round(y_enemy); } } else { var check_r = 20; var check_l = 0; if (kk == 0) { if (y_player < y_enemy) { var j = 18; while (x_enemy < j) { if (_root.map[math.round(y_enemy)][j] == 2) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if (_root.map[math.round(y_enemy)][j] == 2) { check_l = j; } j++; } } else { var j = 18; while (x_enemy < j) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) || (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) || (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_l = j; } j++; } } if ((x_enemy - check_l) < (check_r - x_enemy)) { check = 18; } else { check = -1; } kk = 1; } if ((check < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if ((walk_left + 2) > 18) { walk_left = 0; } y_enemy = math.round(y_enemy); gosub = walk_left + 2; } if ((x_enemy < check) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if ((walk_right + 19) > 35) { walk_right = 0; } y_enemy = math.round(y_enemy); gosub = walk_right + 19; } } } _x = ((x_enemy * 31) + 14); _y = ((y_enemy * 31) + 52); this.gotoAndPlay(gosub); updown = 0; if (this.hitTest(_root.player)) { _root.player.dead = 1; } if (x_enemy < -0.4) { kk = 1; x_enemy = 15; check = -1; } if (x_enemy > 15) { kk = 1; x_enemy = -0.3; check = 18; } }
Instance of Symbol 190 MovieClip "enemy1" in Frame 452
onClipEvent (load) { x_enemy = random(15) + 1; y_enemy = random(5) + 5; xd_enemy = 1 / (random(5) + 10); gosub = 1; this.swapDepths(10011); } onClipEvent (enterFrame) { map_enemy = _root.map[int(y_enemy) + 1][int(math.round(x_enemy))]; x_player = _root.player.x; y_player = _root.player.y; if ((map_enemy == 0) || (map_enemy == 3)) { y_enemy = y_enemy + 0.125; kk = 0; gosub = 36; } else { if (y_player < y_enemy) { if ((Number(int(_root.map[math.round(y_enemy)][math.round(x_enemy)])) == 2) || (Number(int(_root.map[math.round(y_enemy + 0.49)][math.round(x_enemy)])) == 2)) { y_enemy = y_enemy - 0.125; walk_updown++; if ((walk_updown + 40) > 50) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (y_enemy < y_player) { if (Number(int(_root.map[int(y_enemy + 1)][math.round(x_enemy)])) == 2) { y_enemy = y_enemy + 0.125; walk_updown++; if ((walk_updown + 40) > 50) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (int(y_enemy) == int(y_player)) { if ((x_player < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if ((walk_left + 2) > 18) { walk_left = 0; } gosub = walk_left + 2; y_enemy = math.round(y_enemy); } if ((x_enemy < x_player) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if ((walk_right + 19) > 35) { walk_right = 0; } gosub = walk_right + 19; y_enemy = math.round(y_enemy); } } else { var check_r = 20; var check_l = 0; if (kk == 0) { if (y_player < y_enemy) { var j = 18; while (x_enemy < j) { if (_root.map[math.round(y_enemy)][j] == 2) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if (_root.map[math.round(y_enemy)][j] == 2) { check_l = j; } j++; } } else { var j = 18; while (x_enemy < j) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) || (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) || (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_l = j; } j++; } } if ((x_enemy - check_l) < (check_r - x_enemy)) { check = -1; } else { check = 18; } kk = 1; } if ((check < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if ((walk_left + 2) > 18) { walk_left = 0; } y_enemy = math.round(y_enemy); gosub = walk_left + 2; } if ((x_enemy < check) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if ((walk_right + 19) > 35) { walk_right = 0; } y_enemy = math.round(y_enemy); gosub = walk_right + 19; } } } _x = ((x_enemy * 31) + 14); _y = ((y_enemy * 31) + 52); this.gotoAndPlay(gosub); updown = 0; if (this.hitTest(_root.player)) { _root.player.dead = 1; } if (x_enemy < -0.4) { kk = 1; x_enemy = 15; check = -1; } if (x_enemy > 15) { kk = 1; x_enemy = -0.49; check = 18; } }
Instance of Symbol 199 MovieClip in Frame 452
onClipEvent (enterFrame) { if (_root.gem_count < 1) { _root.gate._x = 230; _root.gate._y = 150; _root.gate.swapDepths(30000); _root.gate.play; } if (_root.player.hitTest(_root.gate)) { _root.gotoAndPlay("stage_clear"); } _root.time--; _root.time_bar._xscale = _root.time / 30; if (_root.rest < 0) { _root.gotoAndPlay("gameover"); } if (_root.st > 5) { _root.gotoAndPlay("gameget"); } }
Instance of Symbol 190 MovieClip "enemy4" in Frame 452
onClipEvent (load) { x_enemy = random(15) + 1; y_enemy = random(5) + 5; xd_enemy = 1 / (random(5) + 10); gosub = 1; this.swapDepths(10014); } onClipEvent (enterFrame) { map_enemy = _root.map[int(y_enemy) + 1][int(math.round(x_enemy))]; x_player = _root.player.x; y_player = _root.player.y; if ((map_enemy == 0) || (map_enemy == 3)) { y_enemy = y_enemy + 0.125; kk = 0; gosub = 36; } else { if (y_player < y_enemy) { if ((Number(int(_root.map[math.round(y_enemy)][math.round(x_enemy)])) == 2) || (Number(int(_root.map[math.round(y_enemy + 0.49)][math.round(x_enemy)])) == 2)) { y_enemy = y_enemy - 0.125; walk_updown++; if ((walk_updown + 40) > 50) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (y_enemy < y_player) { if (Number(int(_root.map[int(y_enemy + 1)][math.round(x_enemy)])) == 2) { y_enemy = y_enemy + 0.125; walk_updown++; if ((walk_updown + 40) > 50) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (int(y_enemy) == int(y_player)) { if ((x_player < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if ((walk_left + 2) > 18) { walk_left = 0; } gosub = walk_left + 2; y_enemy = math.round(y_enemy); } if ((x_enemy < x_player) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if ((walk_right + 19) > 35) { walk_right = 0; } gosub = walk_right + 19; y_enemy = math.round(y_enemy); } } else { var check_r = 20; var check_l = 0; if (kk == 0) { if (y_player < y_enemy) { var j = 18; while (x_enemy < j) { if (_root.map[math.round(y_enemy)][j] == 2) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if (_root.map[math.round(y_enemy)][j] == 2) { check_l = j; } j++; } } else { var j = 18; while (x_enemy < j) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) || (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) || (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_l = j; } j++; } } if ((x_enemy - check_l) < (check_r - x_enemy)) { check = 18; } else { check = -1; } kk = 1; } if ((check < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if ((walk_left + 2) > 18) { walk_left = 0; } y_enemy = math.round(y_enemy); gosub = walk_left + 2; } if ((x_enemy < check) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if ((walk_right + 19) > 35) { walk_right = 0; } y_enemy = math.round(y_enemy); gosub = walk_right + 19; } } } _x = ((x_enemy * 31) + 14); _y = ((y_enemy * 31) + 52); this.gotoAndPlay(gosub); updown = 0; if (this.hitTest(_root.player)) { _root.player.dead = 1; } if (x_enemy < -0.4) { kk = 1; x_enemy = 15; check = -1; } if (x_enemy > 15) { kk = 1; x_enemy = -0.3; check = 18; } }
Instance of Symbol 207 MovieClip "enemy3" in Frame 452
onClipEvent (load) { x_enemy = random(15) + 1; y_enemy = random(5) + 5; xd_enemy = 1 / (random(5) + 10); gosub = 1; this.swapDepths(10013); } onClipEvent (enterFrame) { map_enemy = _root.map[int(y_enemy) + 1][int(math.round(x_enemy))]; x_player = _root.player.x; y_player = _root.player.y; if ((map_enemy == 0) || (map_enemy == 3)) { y_enemy = y_enemy + 0.125; kk = 0; gosub = 36; } else { if (y_player < y_enemy) { if ((Number(int(_root.map[math.round(y_enemy)][math.round(x_enemy)])) == 2) || (Number(int(_root.map[math.round(y_enemy + 0.49)][math.round(x_enemy)])) == 2)) { y_enemy = y_enemy - 0.125; walk_updown++; if ((walk_updown + 40) > 50) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (y_enemy < y_player) { if (Number(int(_root.map[int(y_enemy + 1)][math.round(x_enemy)])) == 2) { y_enemy = y_enemy + 0.125; walk_updown++; if ((walk_updown + 40) > 50) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (int(y_enemy) == int(y_player)) { if ((x_player < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if ((walk_left + 2) > 18) { walk_left = 0; } gosub = walk_left + 2; y_enemy = math.round(y_enemy); } if ((x_enemy < x_player) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if ((walk_right + 19) > 35) { walk_right = 0; } gosub = walk_right + 19; y_enemy = math.round(y_enemy); } } else { var check_r = 20; var check_l = 0; if (kk == 0) { if (y_player < y_enemy) { var j = 18; while (x_enemy < j) { if (_root.map[math.round(y_enemy)][j] == 2) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if (_root.map[math.round(y_enemy)][j] == 2) { check_l = j; } j++; } } else { var j = 18; while (x_enemy < j) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) || (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) || (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_l = j; } j++; } } if ((x_enemy - check_l) < (check_r - x_enemy)) { check = -1; } else { check = 18; } kk = 1; } if ((check < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if ((walk_left + 2) > 18) { walk_left = 0; } y_enemy = math.round(y_enemy); gosub = walk_left + 2; } if ((x_enemy < check) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if ((walk_right + 19) > 35) { walk_right = 0; } y_enemy = math.round(y_enemy); gosub = walk_right + 19; } } } _x = ((x_enemy * 31) + 14); _y = ((y_enemy * 31) + 52); this.gotoAndPlay(gosub); updown = 0; if (this.hitTest(_root.player)) { _root.player.dead = 1; } if (x_enemy < -0.4) { kk = 1; x_enemy = 15; check = -1; } if (x_enemy > 15) { kk = 1; x_enemy = -0.49; check = 18; } }
Instance of Symbol 207 MovieClip "enemy6" in Frame 452
onClipEvent (load) { x_enemy = random(15) + 1; y_enemy = random(5) + 5; xd_enemy = 1 / (random(5) + 10); gosub = 1; this.swapDepths(10017); } onClipEvent (enterFrame) { map_enemy = _root.map[int(y_enemy) + 1][int(math.round(x_enemy))]; x_player = _root.player.x; y_player = _root.player.y; if ((map_enemy == 0) || (map_enemy == 3)) { y_enemy = y_enemy + 0.125; kk = 0; gosub = 36; } else { if (y_player < y_enemy) { if ((Number(int(_root.map[math.round(y_enemy)][math.round(x_enemy)])) == 2) || (Number(int(_root.map[math.round(y_enemy + 0.49)][math.round(x_enemy)])) == 2)) { y_enemy = y_enemy - 0.125; walk_updown++; if ((walk_updown + 40) > 50) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (y_enemy < y_player) { if (Number(int(_root.map[int(y_enemy + 1)][math.round(x_enemy)])) == 2) { y_enemy = y_enemy + 0.125; walk_updown++; if ((walk_updown + 40) > 50) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (int(y_enemy) == int(y_player)) { if ((x_player < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if ((walk_left + 2) > 18) { walk_left = 0; } gosub = walk_left + 2; y_enemy = math.round(y_enemy); } if ((x_enemy < x_player) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if ((walk_right + 19) > 35) { walk_right = 0; } gosub = walk_right + 19; y_enemy = math.round(y_enemy); } } else { var check_r = 20; var check_l = 0; if (kk == 0) { if (y_player < y_enemy) { var j = 18; while (x_enemy < j) { if (_root.map[math.round(y_enemy)][j] == 2) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if (_root.map[math.round(y_enemy)][j] == 2) { check_l = j; } j++; } } else { var j = 18; while (x_enemy < j) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) || (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) || (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_l = j; } j++; } } if ((x_enemy - check_l) < (check_r - x_enemy)) { check = 18; } else { check = -1; } kk = 1; } if ((check < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if ((walk_left + 2) > 18) { walk_left = 0; } y_enemy = math.round(y_enemy); gosub = walk_left + 2; } if ((x_enemy < check) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if ((walk_right + 19) > 35) { walk_right = 0; } y_enemy = math.round(y_enemy); gosub = walk_right + 19; } } } _x = ((x_enemy * 31) + 12); _y = ((y_enemy * 31) + 52); this.gotoAndPlay(gosub); updown = 0; if (this.hitTest(_root.player)) { _root.player.dead = 1; } if (x_enemy < -0.4) { kk = 1; x_enemy = 15; check = -1; } if (x_enemy > 15) { kk = 1; x_enemy = -0.3; check = 18; } }
Instance of Symbol 184 MovieClip "enemy5" in Frame 452
onClipEvent (load) { x_enemy = random(15) + 1; y_enemy = random(5) + 5; xd_enemy = 1 / (random(5) + 10); gosub = 1; this.swapDepths(10016); } onClipEvent (enterFrame) { map_enemy = _root.map[int(y_enemy) + 1][int(math.round(x_enemy))]; x_player = _root.player.x; y_player = _root.player.y; if ((map_enemy == 0) || (map_enemy == 3)) { y_enemy = y_enemy + 0.125; kk = 0; gosub = 36; } else { if (y_player < y_enemy) { if ((Number(int(_root.map[math.round(y_enemy)][math.round(x_enemy)])) == 2) || (Number(int(_root.map[math.round(y_enemy + 0.49)][math.round(x_enemy)])) == 2)) { y_enemy = y_enemy - 0.125; walk_updown++; if ((walk_updown + 40) > 50) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (y_enemy < y_player) { if (Number(int(_root.map[int(y_enemy + 1)][math.round(x_enemy)])) == 2) { y_enemy = y_enemy + 0.125; walk_updown++; if ((walk_updown + 40) > 50) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (int(y_enemy) == int(y_player)) { if ((x_player < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if ((walk_left + 2) > 18) { walk_left = 0; } gosub = walk_left + 2; y_enemy = math.round(y_enemy); } if ((x_enemy < x_player) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if ((walk_right + 19) > 35) { walk_right = 0; } gosub = walk_right + 19; y_enemy = math.round(y_enemy); } } else { var check_r = 20; var check_l = 0; if (kk == 0) { if (y_player < y_enemy) { var j = 18; while (x_enemy < j) { if (_root.map[math.round(y_enemy)][j] == 2) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if (_root.map[math.round(y_enemy)][j] == 2) { check_l = j; } j++; } } else { var j = 18; while (x_enemy < j) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) || (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) || (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_l = j; } j++; } } if ((x_enemy - check_l) < (check_r - x_enemy)) { check = -1; } else { check = 18; } kk = 1; } if ((check < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if ((walk_left + 2) > 18) { walk_left = 0; } y_enemy = math.round(y_enemy); gosub = walk_left + 2; } if ((x_enemy < check) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if ((walk_right + 19) > 35) { walk_right = 0; } y_enemy = math.round(y_enemy); gosub = walk_right + 19; } } } _x = ((x_enemy * 31) + 14); _y = ((y_enemy * 31) + 52); this.gotoAndPlay(gosub); updown = 0; if (this.hitTest(_root.player)) { _root.player.dead = 1; } if (x_enemy < -0.4) { kk = 1; x_enemy = 15; check = -1; } if (x_enemy > 15) { kk = 1; x_enemy = -0.49; check = 18; } }
Frame 453
if (st == 1) { enemy_visible = 5; } if (st == 2) { enemy_visible = 4; } if (st == 3) { enemy_visible = 3; } if (st == 4) { enemy_visible = 3; } if (st == 5) { enemy_visible = 2; } if (st > 5) { enemy_visible = -1; } var i = 0; while (i < (enemy_visible + 1)) { removeMovieClip("enemy" + i); i++; } stop();
Instance of Symbol 234 MovieClip "player" in Frame 453
onClipEvent (load) { x = 10; y = -1; xd = 0.15; gosub = 1; jum = 0; dead = 0; this.swapDepths(10000); } onClipEvent (enterFrame) { map = Number(_root.map[int(y + 1)][int(math.round(x))]); if (dead) { dead_count++; if (dead_count < 21) { gosub = 75 + dead_count; } else { dead_count = 0; dead = 0; x = 10; y = -1; _root.rest--; } } else { if ((Key.isDown(32) && (jum == 0)) && ((map != 0) && (map != 3))) { jum = 1; jum_count = 0; } if (jum == 1) { jum_count++; if ((jum_count > 0) && (jum_count < 10)) { y = y - (xd / 2); } else { y = y + (xd / 2); } if (jum_count == 16) { jum_count = 0; jum = 0; } } if (((map == 0) || (map == 3)) && (jum == 0)) { y = y + xd; gosub = 36; } else { if (Key.isDown(37)) { x = x - xd; if (jum == 0) { y = math.round(y); } walk_left++; walk_right = 0; if ((walk_left + 2) > 18) { walk_left = 0; } gosub = walk_left + 2; } if (Key.isDown(39)) { x = x + xd; if (jum == 0) { y = math.round(y); } walk_right++; walk_left = 0; if ((walk_right + 19) > 35) { walk_right = 0; } gosub = walk_right + 19; } if ((jum == 1) && (walk_right > 0)) { gosub = 61; } if ((jum == 1) && (walk_left > 0)) { gosub = 60; } if (Key.isDown(38)) { if (Number(int(_root.map[math.round(y + 0.4)][int(x)])) == 2) { y = y - 0.15; walk_updown++; if ((walk_updown + 40) > 50) { walk_updown = 0; } gosub = walk_updown + 40; } } if (Key.isDown(40)) { if (map == 2) { y = y + 0.15; walk_updown++; if ((walk_updown + 40) > 50) { walk_updown = 0; } gosub = walk_updown + 40; } } } if (Number(_root.map[int(y)][math.round(x)]) == 3) { var getscore = int(((int(12 - y) * 18) + math.round(x)) + 1); _root["block" + getscore].gotoAndPlay(3); _root.map[int(y)][math.round(x)] = 0; _root.score = _root.score + 100; _root.gem_count = _root.gem_count - 1; } } _x = ((x * 31) + 14); _y = ((y * 31) + 52); _root.jump_count = jum_count; this.gotoAndPlay(gosub); if (x < -0.49) { x = 15; } if (x > 15) { x = -0.49; } }
Frame 454
var i = 0; while (count >= i) { removeMovieClip(["block" + i]); i++; } removeMovieClip(player); removeMovieClip(enemy1); removeMovieClip(enemy2); removeMovieClip(enemy3); removeMovieClip(enemy4); removeMovieClip(enemy5); removeMovieClip(enemy6); removeMovieClip(gate); bonus = time * 100; score = score + bonus;
Frame 455
stopAllSounds();
Frame 534
st = st + 1; gotoAndPlay (430);
Frame 535
var i = 0; while (count >= i) { removeMovieClip(["block" + i]); i++; } removeMovieClip(player); removeMovieClip(enemy1); removeMovieClip(enemy2); removeMovieClip(enemy3); removeMovieClip(enemy4); removeMovieClip(enemy5); removeMovieClip(enemy6); removeMovieClip(gate);
Frame 640
stop();
Frame 648
var i = 0; while (count >= i) { removeMovieClip(["block" + i]); i++; } removeMovieClip(player); removeMovieClip(enemy1); removeMovieClip(enemy2); removeMovieClip(enemy3); removeMovieClip(enemy4); removeMovieClip(enemy5); removeMovieClip(enemy6); removeMovieClip(gate);
Frame 714
stop();
Symbol 25 Button
on (release) { getURL ("http://www.fniao.com/", "_blank"); }
Symbol 113 Button
on (release) { _root.gotoAndPlay("play"); }
Symbol 142 MovieClip Frame 15
stop();
Symbol 156 MovieClip Frame 23
stop();
Symbol 167 MovieClip Frame 1
corn = random(3) + 1; if (corn == 1) { gotoAndStop (2); } else if (corn == 2) { gotoAndStop (20); } else { gotoAndStop (21); } trace(corn);
Symbol 167 MovieClip Frame 2
stop();
Symbol 167 MovieClip Frame 19
stop();
Symbol 167 MovieClip Frame 20
stop();
Symbol 167 MovieClip Frame 21
stop();
Symbol 184 MovieClip Frame 1
stop();
Symbol 184 MovieClip Frame 18
gotoAndPlay (2);
Symbol 184 MovieClip Frame 35
gotoAndPlay (19);
Symbol 184 MovieClip Frame 39
stop();
Symbol 184 MovieClip Frame 60
stop();
Symbol 184 MovieClip Frame 61
stop();
Symbol 184 MovieClip Frame 76
stop();
Symbol 190 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 18
gotoAndPlay (2);
Symbol 190 MovieClip Frame 35
gotoAndPlay (19);
Symbol 190 MovieClip Frame 39
stop();
Symbol 190 MovieClip Frame 60
stop();
Symbol 190 MovieClip Frame 61
stop();
Symbol 190 MovieClip Frame 76
stop();
Symbol 207 MovieClip Frame 1
stop();
Symbol 207 MovieClip Frame 18
gotoAndPlay (2);
Symbol 207 MovieClip Frame 35
gotoAndPlay (19);
Symbol 207 MovieClip Frame 39
stop();
Symbol 207 MovieClip Frame 60
stop();
Symbol 207 MovieClip Frame 61
stop();
Symbol 207 MovieClip Frame 76
stop();
Symbol 224 MovieClip Frame 7
stop();
Symbol 234 MovieClip Frame 1
stop();
Symbol 234 MovieClip Frame 18
stop();
Symbol 234 MovieClip Frame 35
stop();
Symbol 234 MovieClip Frame 39
stop();
Symbol 234 MovieClip Frame 60
stop();
Symbol 234 MovieClip Frame 61
stop();
Symbol 234 MovieClip Frame 76
stop();
Symbol 265 Button
on (release) { gotoAndPlay (63); } on (release) { stopAllSounds(); }
Symbol 340 Button
on (release) { stopAllSounds(); _root.gotoAndPlay("26"); }
Symbol 344 MovieClip Frame 1042
stop();

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Symbol 297 GraphicUsed by:344
Symbol 298 GraphicUsed by:344
Symbol 299 GraphicUsed by:344
Symbol 300 GraphicUsed by:344
Symbol 301 GraphicUsed by:344
Symbol 302 GraphicUsed by:344
Symbol 303 GraphicUsed by:344
Symbol 304 GraphicUsed by:344
Symbol 305 GraphicUsed by:344
Symbol 306 GraphicUsed by:344
Symbol 307 GraphicUsed by:344
Symbol 308 GraphicUsed by:344
Symbol 309 GraphicUsed by:344
Symbol 310 GraphicUsed by:344
Symbol 311 GraphicUsed by:344
Symbol 312 GraphicUsed by:344
Symbol 313 GraphicUsed by:344
Symbol 314 GraphicUsed by:344
Symbol 315 GraphicUsed by:344
Symbol 316 GraphicUsed by:344
Symbol 317 GraphicUsed by:344
Symbol 318 GraphicUsed by:344
Symbol 319 GraphicUsed by:344
Symbol 320 GraphicUsed by:344
Symbol 321 GraphicUsed by:344
Symbol 322 GraphicUsed by:344
Symbol 323 GraphicUsed by:344
Symbol 324 GraphicUsed by:344
Symbol 325 GraphicUsed by:344
Symbol 326 GraphicUsed by:344
Symbol 327 GraphicUsed by:344
Symbol 328 GraphicUsed by:344
Symbol 329 GraphicUsed by:344
Symbol 330 GraphicUsed by:344
Symbol 331 GraphicUsed by:344
Symbol 332 GraphicUsed by:344
Symbol 333 GraphicUsed by:344
Symbol 334 GraphicUsed by:344
Symbol 335 GraphicUsed by:344
Symbol 336 GraphicUsed by:344
Symbol 337 GraphicUsed by:344
Symbol 338 GraphicUsed by:344
Symbol 339 GraphicUsed by:344
Symbol 340 ButtonUses:95 97 104 111 264 94 96 98 100 102 105 107 109Used by:344
Symbol 341 GraphicUsed by:344
Symbol 342 GraphicUsed by:344
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:271 272 41 25 40 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 SS2Used by:Timeline
Symbol 345 TextUses:268Used by:Timeline
Symbol 346 TextUses:169Used by:Timeline
Symbol 347 EditableTextUses:169Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 344 MovieClip

Instance Names

"proload"Frame 1Symbol 14 MovieClip
"block2"Frame 429Symbol 145 MovieClip
"block2"Frame 429Symbol 145 MovieClip
"block1"Frame 429Symbol 147 MovieClip
"block4"Frame 429Symbol 149 MovieClip
"block5"Frame 429Symbol 151 MovieClip
"gate"Frame 429Symbol 156 MovieClip
"block1"Frame 429Symbol 147 MovieClip
"block4"Frame 429Symbol 149 MovieClip
"block5"Frame 429Symbol 151 MovieClip
"block3"Frame 429Symbol 167 MovieClip
"enemy2"Frame 452Symbol 184 MovieClip
"enemy1"Frame 452Symbol 190 MovieClip
"enemy4"Frame 452Symbol 190 MovieClip
"enemy3"Frame 452Symbol 207 MovieClip
"enemy6"Frame 452Symbol 207 MovieClip
"enemy5"Frame 452Symbol 184 MovieClip
"player"Frame 453Symbol 234 MovieClip
"time_bar"Frame 453Symbol 237 MovieClip
"block2"Frame 453Symbol 145 MovieClip
"colorchip"Symbol 104 MovieClip Frame 1Symbol 99 MovieClip
"bottomhilite"Symbol 104 MovieClip Frame 1Symbol 101 MovieClip
"tophilite"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"colorchip"Symbol 111 MovieClip Frame 1Symbol 106 MovieClip
"bottomhilite"Symbol 111 MovieClip Frame 1Symbol 108 MovieClip
"tophilite"Symbol 111 MovieClip Frame 1Symbol 110 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "click_sound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "cha_die_sound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "ladder_up_sound"
ExportAssets (56)Timeline Frame 453Symbol 3 as "ladder_up_sound"
ExportAssets (56)Timeline Frame 453Symbol 2 as "cha_die_sound"

Labels

"loop"Frame 2
"start"Frame 4
"play"Frame 429
"replay"Frame 430
"stage_clear"Frame 454
"gameover"Frame 535
"gameget"Frame 648
#"Symbol_7"Symbol 95 MovieClip Frame 1
#"Symbol_8"Symbol 97 MovieClip Frame 1
#"Symbol_14"Symbol 99 MovieClip Frame 1
#"Symbol_13"Symbol 101 MovieClip Frame 1
#"Symbol_12"Symbol 103 MovieClip Frame 1
#"Symbol_9"Symbol 106 MovieClip Frame 1
#"Symbol_11"Symbol 108 MovieClip Frame 1
#"Symbol_10"Symbol 110 MovieClip Frame 1
#"Symbol_3"Symbol 111 MovieClip Frame 1
"LEFT"Symbol 184 MovieClip Frame 2
"RIGHT"Symbol 184 MovieClip Frame 19
"LEFT"Symbol 190 MovieClip Frame 2
"RIGHT"Symbol 190 MovieClip Frame 19
"LEFT"Symbol 207 MovieClip Frame 2
"RIGHT"Symbol 207 MovieClip Frame 19
"LEFT"Symbol 234 MovieClip Frame 2
"RIGHT"Symbol 234 MovieClip Frame 19

Dynamic Text Variables

percentSymbol 16 EditableText""
percentSymbol 26 EditableText""
stSymbol 171 EditableText""
stSymbol 174 EditableText""
scoreSymbol 238 EditableText" "
restSymbol 239 EditableText""
stSymbol 240 EditableText" "
stSymbol 258 EditableText""
timeSymbol 260 EditableText""
bonusSymbol 261 EditableText""
scoreSymbol 267 EditableText""
scoreSymbol 347 EditableText""




http://swfchan.com/7/31263/info.shtml
Created: 18/5 -2019 19:05:24 Last modified: 18/5 -2019 19:05:24 Server time: 28/04 -2024 21:38:41