STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228071
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/85885803?noj=FRM85885803-29DC" width="1" height="1"></div>

Naive town.swf

This is the info page for
Flash #31283

(Click the ID number above for more basic data on this flash file.)


Text
LOADING...

PLAY

PLAY

HIGHSCORE

HIGHSCORE

NORMAL

NORMAL

EASY

EASY

HARD

HARD

HIGHSCORE

EASY

EASY

NORMAL

NORMAL

HARD

HARD

Target

<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="10" COLOR="#666666">Your main goal is to build up more palaces &nbsp;than </FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="10" COLOR="#666666">you can. You complete a palace when you manage </FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="10" COLOR="#666666">to put 5 identical blocks in a column.</FONT></P>

Controls

Weapons

<P ALIGN="RIGHT"><FONT FACE="Verdana" SIZE="10" COLOR="#666666">You can move the blocks just after landed. </FONT></P><P ALIGN="RIGHT"><FONT FACE="Verdana" SIZE="10" COLOR="#666666">Clicking on their left side, they&apos;ll move on the right. </FONT></P><P ALIGN="RIGHT"><FONT FACE="Verdana" SIZE="10" COLOR="#666666">Clicking on their right side, they&apos;ll move on the left.</FONT></P>

<P ALIGN="RIGHT"><FONT FACE="Verdana" SIZE="10" COLOR="#666666">Select it and choose a block you want to destroy.</FONT></P><P ALIGN="RIGHT"><FONT FACE="Verdana" SIZE="10" COLOR="#666666">Destroy all the highest blocks.</FONT></P><P ALIGN="RIGHT"><FONT FACE="Verdana" SIZE="10" COLOR="#666666">Select it and choose an entire column you want to destroy.</FONT></P>

READY

GO!

WEAPONS

00

00

00

DYNAMITE

AIR STRIKE

DEMOLITION

NEXT BLOCK

MUSIC

on

off

on

off

TIP:
PRESS "SPACE"
TO SPEED UP THE
BLOCK'S FALL

BUILT:

0

SCORE:

0

DYNAMITE

+ 1

AIR STRIKE

GAME OVER

VIEW HIGHSCORE

PLAYER

SCORE

your name.

SEND

LEVEL:

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 29 MovieClip in Frame 1
onClipEvent (load) { this.barra._yscale = 0; } onClipEvent (enterFrame) { loaded = _root.getBytesLoaded(); total = _root.getBytesTotal(); rate = (100 / total) * loaded; barra._yscale = rate; if (rate > 99) { _root.nextFrame(); } }
Frame 2
stop();
Frame 3
stop();
Frame 4
trace(_root.level); stopAllSounds(); stop();
Instance of Symbol 105 MovieClip "icons" in Frame 4
onClipEvent (load) { function resetEvid() { evid1._visible = false; evid2._visible = false; evid3._visible = false; } function initWeapons() { weaponNumber = 3; weapons = new Array(); weapons[0] = 2; weapons[1] = 2; weapons[2] = 2; populate(); } function populate() { n = 0; while (n < weaponNumber) { this["arma" + (n + 1)].text = Math.twoDigits(weapons[n]); n++; } } function useWeapon(num) { if (weapons[num - 1] > 0) { _root.dinamite = false; _root.airstrike = false; _root.ironball = false; evid1._visible = false; evid2._visible = false; evid3._visible = false; switch (num) { case 1 : _root.dinamite = true; evid1._visible = true; break; case 2 : _root.air_strike(); break; case 3 : _root.ironball = true; evid3._visible = true; } weapons[num - 1]--; populate(); } } _root.dinamite = false; _root.airstrike = false; _root.ironball = false; evid1._visible = false; evid2._visible = false; evid3._visible = false; Math.twoDigits = function (num) { if (num < 10) { return("0" + num); } return(num); }; initWeapons(); } onClipEvent (enterFrame) { if (((_root.dinamite == false) && (_root.airstrike == false)) && (_root.ironball == false)) { _root.usingWeapon = false; resetEvid(); } else { _root.usingWeapon = true; } }
Instance of Symbol 112 MovieClip "nextpiece" in Frame 4
onClipEvent (load) { function getNext() { n = this.next - 1; next = Math.floor(random(5)); this.gotoAndStop(next + 1); return(n); } this.next = 1; }
Frame 5
myMap = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; stop(); function buildMap() { map = myMap; var mapWidth = map[0].length; var mapHeight = map.length; var i = 0; while (i < mapHeight) { var j = 0; while (j < mapWidth) { this.attachMovie("tile", (("t_" + i) + "_") + j, ++d); this[(("t_" + i) + "_") + j]._x = offsetX + (j * tileW); this[(("t_" + i) + "_") + j]._y = offsetY + (i * tileH); this[(("t_" + i) + "_") + j].gotoAndStop(map[i][j] + 1); this[(("t_" + i) + "_") + j].x = j; this[(("t_" + i) + "_") + j].y = i; j++; } i++; } } function checkIfDied() { var mapWidth = _root.myMap[0].length; var j = 0; while (j < mapWidth) { if ((_root.myMap[0][j] > 0) && (moveable(j, 0))) { if (_root.seengameover != true) { _root.gotoAndStop("gameover"); } } j++; } } function destroyMap() { map = myMap; var mapWidth = map[0].length; var mapHeight = map.length; var i = 0; while (i < mapHeight) { var j = 0; while (j < mapWidth) { this[(("t_" + i) + "_") + j].removeMovieClip(); j++; } i++; } } function moveable(x, y) { var mapWidth = _root.myMap[0].length; var mapHeight = _root.myMap.length; if (y != (mapHeight - 1)) { if (checkTile(x, y, 2) != 0) { onGround = true; } else { onGround = false; } } else { onGround = true; } return(onGround); } function canMove(x, y, dir) { var mapWidth = _root.myMap[0].length; var mapHeight = _root.myMap.length; switch (dir) { case 3 : if ((x != 0) && (checkTile(x, y, 3) == 0)) { return(true); } return(false); case 4 : if ((x != 9) && (checkTile(x, y, 4) == 0)) { return(true); } return(false); } } function updateMap() { map = myMap; var mapWidth = map[0].length; var mapHeight = map.length; var i = 0; while (i < mapHeight) { var j = 0; while (j < mapWidth) { this[(("t_" + i) + "_") + j].gotoAndStop(map[i][j] + 1); j++; } i++; } } function isTime(interval) { if (lastTime == undefined) { lastTime = Math.floor(getTimer() / 10); } currTime = Math.floor(getTimer() / 10); rightTime = (currTime - lastTime) > interval; if (rightTime) { lastTime = Math.floor(getTimer() / 10); hasMoved = false; return(true); } return(false); } function createPiece() { var mapWidth = _root.myMap[0].length; col = Math.floor(random(mapWidth)); tipo = _root.nextPiece.getPiece(); _root.myMap[0][col] = tipo; } function swapTile(x1, y1, x2, y2) { var mapWidth = _root.myMap[0].length; var mapHeight = _root.myMap.length; t1 = _root.myMap[y1][x1]; t2 = _root.myMap[y2][x2]; _root.myMap[y1][x1] = t2; _root.myMap[y2][x2] = t1; if ((_root.myMap[y2 + 1][x2] > 0) || (y2 == (mapHeight - 1))) { _root.soundbox.gotoAndPlay("caduta"); _root.score = _root.score + (1 * _root.factDiff); } } function freeTile(x) { var mapHeight = _root.myMap.length; var moved = 0; var i = mapHeight; while (i >= 0) { j = x; if (_root.myMap[i][j] == 0) { return(i); } i--; } } function motion() { var mapWidth = _root.myMap[0].length; var mapHeight = _root.myMap.length; var moved = 0; var i = mapHeight; while (i >= 0) { var j = 0; while (j < mapWidth) { created = false; if (_root.myMap[i][j] > 0) { if (i != (mapHeight - 1)) { if (_root.myMap[i + 1][j] == 0) { moved++; swapTile(j, i, j, i + 1); falling = true; } } } j++; } i--; } if ((moved == 0) && (created == false)) { createPiece(); created = true; } } function movePiece(x, y, dir) { _root.soundbox.gotoAndPlay("muove"); switch (dir) { case 3 : mx = -1; my = 0; break; case 4 : mx = 1; my = 0; } swapTile(x, y, x + mx, y + my); } function checkCombos() { var mapWidth = _root.myMap[0].length; var mapHeight = _root.myMap.length; var moved = 0; combofound = 0; var j = 0; while (j < mapWidth) { var i = mapHeight; while (i >= 0) { tipo = _root.myMap[i][j]; if (tipo > 0) { ch = true; m = 0; while (m < 5) { ch = ch && (_root.myMap[i + m][j] == tipo); m++; } if (ch == true) { deleteSeries(j, i); if (seriesCounted == false) { _root.built++; if (((_root.built % 3) == 0) && (_root.built != 0)) { _root.bonus.summonBonus(); } _root.score = _root.score + 100; seriesCounted = true; } } else { seriesCounted = false; } } i--; } j++; } } function deleteCol(x) { var mapWidth = _root.myMap[0].length; var mapHeight = _root.myMap.length; j = x; trovato = false; var i = 0; while (i < mapHeight) { if ((_root.myMap[i][j] != 0) && (moveable(j, i))) { this[(("t_" + i) + "_") + j].esplosione.play(); _root.myMap[i][j] = 0; this[(("t_" + i) + "_") + j].gotoAndStop(_root.myMap[i][j]); } i++; } } function deleteTile(x, y) { if (moveable(x, y)) { this[(("t_" + y) + "_") + x].esplosione.play(); _root.myMap[y][x] = 0; this[(("t_" + y) + "_") + x].gotoAndStop(_root.myMap[y][x]); } } function deleteSeries(x, y) { _root.soundbox.gotoAndPlay("completo"); m = 0; while (m < 5) { this[(("t_" + (y + m)) + "_") + x].velo.play(); _root.myMap[y + m][x] = 0; m++; } } function checkTile(x, y, dir) { switch (dir) { case 1 : mx = 0; my = -1; break; case 2 : mx = 0; my = 1; break; case 3 : mx = -1; my = 0; break; case 4 : mx = 1; my = 0; } tile = _root.myMap[y + my][x + mx]; return(tile); } function checkForSpace() { var mapWidth = _root.myMap[0].length; var mapHeight = _root.myMap.length; if (Key.isDown(32)) { if (pressed == false) { down = 0; suonoemesso = false; var i = mapHeight; while (i >= 0) { var j = 0; while (j < mapWidth) { if ((_root.myMap[i][j] > 0) && (_root.moveable(j, i) == false)) { down++; swapTile(j, i, j, freeTile(j)); } j++; } i--; } updateMap(); pressed = true; } } else { pressed = false; } } function air_strike() { var mapWidth = _root.myMap[0].length; var mapHeight = _root.myMap.length; var j = 0; while (j < mapWidth) { trovato = false; var i = 0; while (i < mapHeight) { if (trovato == false) { if ((_root.myMap[i][j] != 0) && (moveable(j, i))) { this[(("t_" + i) + "_") + j].esplosione.play(); _root.myMap[i][j] = 0; this[(("t_" + i) + "_") + j].gotoAndStop(_root.myMap[i][j]); trovato = true; } } i++; } j++; } } fscommand ("allowscale", false); tileW = 32; tileH = 32; offsetX = 24; offsetY = 24; piecefalling = false; _root.series = 5; moveMade == false; buildMap(); _root.onEnterFrame = function () { if (isTime(_root.globalSpeed)) { _root.motion(); } checkIfDied(); checkCombos(); checkForSpace(); updateMap(); _root.realScore = Number(_root.score); };
Instance of Symbol 112 MovieClip "nextpiece" in Frame 5
onClipEvent (load) { function getPiece() { shifted = matrix.shift(); this.gotoAndStop(matrix[0]); matrix.push(Math.round(Math.random() * 4) + 1); return(shifted); } if (matrix == undefined) { matrix = new Array(); n = 0; while (n < 20) { matrix[n] = Math.round(Math.random() * 4) + 1; n++; } } }
Instance of Symbol 121 MovieClip "music" in Frame 5
onClipEvent (load) { _root.bgm = new Sound(); _root.bgm.attachSound("bgm"); musicapartita = false; if (musicapartita == false) { _root.bgm.start(0, 999); musicapartita = true; } }
Instance of Symbol 141 MovieClip "bonus" in Frame 5
onClipEvent (load) { function summonBonus() { tipobonus = Math.floor(random(3) + 1); this.play(); } }
Frame 6
destroyMap(); stopAllSounds(); stop();
Instance of Symbol 112 MovieClip "nextpiece" in Frame 6
onClipEvent (load) { function getNext() { n = this.next - 1; next = Math.floor(random(5)); this.gotoAndStop(next + 1); return(n); } this.next = 1; }
Frame 7
switch (_root.mode) { case "facile" : testo1 = "LEVEL: EASY"; break; case "normale" : testo1 = "LEVEL: NORMAL"; break; case "difficil" : testo1 = "LEVEL: HARD"; } stop();
Symbol 4 MovieClip Frame 1
stop();
Symbol 4 MovieClip Frame 8
gotoAndStop (1);
Symbol 10 MovieClip Frame 1
esploso = false; stop();
Symbol 10 MovieClip Frame 7
esploso = true;
Symbol 10 MovieClip Frame 15
gotoAndStop (1);
Symbol 13 Button
on (release) { if (_root.usingWeapon == false) { if (_root.moveable(x, y) && (_root.canMove(x, y, 4))) { _root.movePiece(x, y, 4); } } else { if (_root.dinamite == true) { _root.deleteTile(x, y); _root.dinamite = false; } if (_root.ironball == true) { _root.deleteCol(x); _root.ironball = false; } } } on (rollOver) { if (_root.moveable(x, y)) { if (_root.dinamite == true) { this.dinamite._visible = true; } if (_root.ironball == true) { j = x; var mapWidth = _root.myMap[0].length; var mapHeight = _root.myMap.length; var i = mapHeight; while (i >= 0) { if (_root.myMap[i][j] > 0) { _root[(("t_" + i) + "_") + j].ironball._visible = true; } i--; } } } } on (rollOut) { if (_root.moveable(x, y)) { if (_root.dinamite == true) { this.dinamite._visible = false; } if (_root.ironball == true) { j = x; var mapWidth = _root.myMap[0].length; var mapHeight = _root.myMap.length; var i = mapHeight; while (i >= 0) { if (_root.myMap[i][j] > 0) { _root[(("t_" + i) + "_") + j].ironball._visible = false; } i--; } } } }
Symbol 14 Button
on (release) { if (_root.usingWeapon == false) { if (_root.moveable(x, y) && (_root.canMove(x, y, 3))) { _root.movePiece(x, y, 3); } } else { if (_root.dinamite == true) { _root.deleteTile(x, y); _root.dinamite = false; } if (_root.airstrike == true) { _root.air_strike(); _root.airstrike = false; } if (_root.ironball == true) { _root.deleteCol(x); _root.ironball = false; } } } on (rollOver) { if (_root.moveable(x, y)) { if (_root.dinamite == true) { this.dinamite._visible = true; } if (_root.ironball == true) { j = x; var mapWidth = _root.myMap[0].length; var mapHeight = _root.myMap.length; var i = mapHeight; while (i >= 0) { if (_root.myMap[i][j] > 0) { _root[(("t_" + i) + "_") + j].ironball._visible = true; } i--; } } } } on (rollOut) { if (_root.moveable(x, y)) { if (_root.dinamite == true) { this.dinamite._visible = false; } if (_root.ironball == true) { j = x; var mapWidth = _root.myMap[0].length; var mapHeight = _root.myMap.length; var i = mapHeight; while (i >= 0) { if (_root.myMap[i][j] > 0) { _root[(("t_" + i) + "_") + j].ironball._visible = false; } i--; } } } }
Symbol 23 MovieClip [tile] Frame 1
stop();
Symbol 23 MovieClip [tile] Frame 2
stop();
Instance of Symbol 16 MovieClip "dinamite" in Symbol 23 MovieClip [tile] Frame 2
onClipEvent (load) { this._visible = false; }
Instance of Symbol 18 MovieClip "ironball" in Symbol 23 MovieClip [tile] Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 23 MovieClip [tile] Frame 3
stop();
Symbol 23 MovieClip [tile] Frame 4
stop();
Symbol 23 MovieClip [tile] Frame 5
stop();
Symbol 23 MovieClip [tile] Frame 6
stop();
Symbol 39 Button
on (release) { _root.nextFrame(); }
Symbol 42 Button
on (release) { nextFrame(); }
Symbol 46 Button
on (release) { _root.mode = "normale"; _root.justvisiting = true; _root.gotoAndStop("highscore"); }
Symbol 50 Button
on (release) { _root.mode = "facile"; _root.justvisiting = true; _root.gotoAndStop("highscore"); }
Symbol 54 Button
on (release) { _root.mode = "difficil"; _root.justvisiting = true; _root.gotoAndStop("highscore"); }
Symbol 56 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 2
stop();
Symbol 59 Button
on (release) { nextFrame(); }
Symbol 63 Button
on (release) { _root.score = 0; _root.built = 0; _root.gameover = false; _root.giocofinito = false; _root.factDiff = 1; _root.seengameover = false; _root.mode = "facile"; _root.globalspeed = 50; _root.nextFrame(); }
Symbol 67 Button
on (release) { _root.score = 0; _root.built = 0; _root.gameover = false; _root.giocofinito = false; _root.factDiff = 3; _root.seengameover = false; _root.mode = "normale"; _root.globalspeed = 25; _root.nextFrame(); }
Symbol 71 Button
on (release) { _root.score = 0; _root.built = 0; _root.gameover = false; _root.giocofinito = false; _root.factDiff = 7; _root.seengameover = false; _root.mode = "difficil"; _root.globalspeed = 10; _root.nextFrame(); }
Symbol 72 MovieClip Frame 1
stop();
Symbol 72 MovieClip Frame 2
stop();
Symbol 87 MovieClip Frame 95
_root.nextFrame();
Symbol 102 Button
on (release) { useWeapon(1); }
Symbol 103 Button
on (release) { useWeapon(2); }
Symbol 104 Button
on (release) { useWeapon(3); }
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 2
stop();
Symbol 112 MovieClip Frame 3
stop();
Symbol 112 MovieClip Frame 4
stop();
Symbol 112 MovieClip Frame 5
stop();
Symbol 117 Button
on (release) { nextFrame(); }
Symbol 120 Button
on (release) { prevFrame(); }
Symbol 121 MovieClip Frame 1
if (musicapartita == false) { _root.bgm.start(0, 999); musicapartita = true; } stop();
Symbol 121 MovieClip Frame 2
_root.bgm.stop(); musicapartita = false; stop();
Symbol 132 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 2
gotoAndPlay (1);
Symbol 132 MovieClip Frame 3
gotoAndPlay (1);
Symbol 132 MovieClip Frame 4
gotoAndPlay (1);
Symbol 132 MovieClip Frame 5
gotoAndPlay (1);
Symbol 132 MovieClip Frame 6
gotoAndPlay (1);
Symbol 139 MovieClip Frame 1
stop();
Symbol 139 MovieClip Frame 2
stop();
Symbol 139 MovieClip Frame 3
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 2
inBonus.tipo.gotoAndStop(tipobonus);
Symbol 141 MovieClip Frame 31
_root.icons.weapons[tipobonus - 1]++; _root.icons.populate(); gotoAndStop (1);
Symbol 146 Button
on (release) { _root.seengameover = true; _root.classifica.justvisiting = false; _root.nextFrame(); }
Symbol 179 Button
on (release) { mykey = "city" + _root.mode; trace(_root.playername); if (_root.playername != "") { if (_root.score > 0) { sendVar = new LoadVars(); sendVar.key = mykey; sendVar.action = "a"; sendVar.nm = _root.playername; sendVar.sc = _root.score; sendVar.onLoad = function () { _root.classifica.scoretable.fill(); }; sendVar.sendAndLoad("http://www.naive.it/hss/scores.php", sendVar, "POST"); this.play(); } else { this.play(); } } }
Symbol 180 Button
on (release) { _root.gotoAndPlay(1); }
Symbol 181 MovieClip Frame 1
stop();
Symbol 181 MovieClip Frame 2
stop();
Instance of Symbol 173 MovieClip "scoretable" in Symbol 182 MovieClip Frame 1
onClipEvent (load) { function fill() { myVar = new LoadVars(); myVar.key = "city" + _root.mode; trace("city" + _root.mode); myVar.action = "v"; myVar.view_type = "flash"; myVar.onLoad = function () { trace("ok"); for (var prop in this) { _root.classifica.scoretable[prop] = this[prop]; } }; myVar.sendAndLoad("http://www.naive.it/hss/scores.php", _root.classifica.scoretable.myVar, "POST"); } fill(); }
Instance of Symbol 181 MovieClip "nome" in Symbol 182 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.justvisiting == true) { this.gotoAndStop("home"); } }

Library Items

Symbol 1 Sound [bgm]
Symbol 2 GraphicUsed by:23 117 120
Symbol 3 GraphicUsed by:4 39 42 56 59 63 67 71 87 140 180  Timeline
Symbol 4 MovieClipUses:3Used by:23
Symbol 5 ShapeTweeningUsed by:10
Symbol 6 GraphicUsed by:10
Symbol 7 SoundUsed by:10 132
Symbol 8 ShapeTweeningUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:5 6 7 8 9Used by:23
Symbol 11 GraphicUsed by:23
Symbol 12 GraphicUsed by:13 14
Symbol 13 ButtonUses:12Used by:23
Symbol 14 ButtonUses:12Used by:23
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:23
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:23
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [tile]Uses:2 4 10 11 13 14 16 18 19 20 21 22Used by:Timeline
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:29
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:25 27 28Used by:Timeline
Symbol 30 FontUsed by:31 74 77 78 85 86 124 126 143 144 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 175 176 177 183
Symbol 31 TextUses:30Used by:Timeline
Symbol 32 GraphicUsed by:Timeline
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:Timeline
Symbol 35 FontUsed by:36 37 40 41 43 44 47 48 51 52 55 60 61 64 65 68 69 89 106 113 115 116 118 119 122 123 125 151 152
Symbol 36 TextUses:35Used by:39 59 180
Symbol 37 TextUses:35Used by:39 59 180
Symbol 38 GraphicUsed by:39 42 59 180
Symbol 39 ButtonUses:3 36 37 38Used by:56
Symbol 40 TextUses:35Used by:42
Symbol 41 TextUses:35Used by:42
Symbol 42 ButtonUses:3 40 41 38Used by:56
Symbol 43 TextUses:35Used by:46
Symbol 44 TextUses:35Used by:46
Symbol 45 GraphicUsed by:46
Symbol 46 ButtonUses:43 44 45Used by:56
Symbol 47 TextUses:35Used by:50
Symbol 48 TextUses:35Used by:50
Symbol 49 GraphicUsed by:50
Symbol 50 ButtonUses:47 48 49Used by:56
Symbol 51 TextUses:35Used by:54
Symbol 52 TextUses:35Used by:54
Symbol 53 GraphicUsed by:54
Symbol 54 ButtonUses:51 52 53Used by:56
Symbol 55 TextUses:35Used by:56
Symbol 56 MovieClipUses:39 42 46 50 54 3 55Used by:Timeline
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:Timeline
Symbol 59 ButtonUses:3 36 37 38Used by:72
Symbol 60 TextUses:35Used by:63
Symbol 61 TextUses:35Used by:63
Symbol 62 GraphicUsed by:63
Symbol 63 ButtonUses:3 60 61 62Used by:72
Symbol 64 TextUses:35Used by:67
Symbol 65 TextUses:35Used by:67
Symbol 66 GraphicUsed by:67
Symbol 67 ButtonUses:3 64 65 66Used by:72
Symbol 68 TextUses:35Used by:71
Symbol 69 TextUses:35Used by:71
Symbol 70 GraphicUsed by:71
Symbol 71 ButtonUses:3 68 69 70Used by:72
Symbol 72 MovieClipUses:59 63 67 71Used by:Timeline
Symbol 73 GraphicUsed by:Timeline
Symbol 74 TextUses:30Used by:Timeline
Symbol 75 FontUsed by:76 79 81
Symbol 76 EditableTextUses:75Used by:Timeline
Symbol 77 TextUses:30Used by:Timeline
Symbol 78 TextUses:30Used by:Timeline
Symbol 79 EditableTextUses:75Used by:Timeline
Symbol 80 GraphicUsed by:Timeline
Symbol 81 EditableTextUses:75Used by:Timeline
Symbol 82 BitmapUsed by:83 142
Symbol 83 GraphicUses:82Used by:Timeline
Symbol 84 GraphicUsed by:Timeline
Symbol 85 TextUses:30Used by:87
Symbol 86 TextUses:30Used by:87
Symbol 87 MovieClipUses:3 85 86Used by:Timeline
Symbol 88 GraphicUsed by:105 112  Timeline
Symbol 89 TextUses:35Used by:105
Symbol 90 GraphicUsed by:105
Symbol 91 FontUsed by:92 93 94 95 96 97 134 135 136
Symbol 92 EditableTextUses:91Used by:105
Symbol 93 EditableTextUses:91Used by:105
Symbol 94 EditableTextUses:91Used by:105
Symbol 95 TextUses:91Used by:105
Symbol 96 TextUses:91Used by:105
Symbol 97 TextUses:91Used by:105 139
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:105
Symbol 100 GraphicUsed by:102 103 104
Symbol 101 SoundUsed by:102 103 104 132
Symbol 102 ButtonUses:100 101Used by:105
Symbol 103 ButtonUses:100 101Used by:105
Symbol 104 ButtonUses:100 101Used by:105
Symbol 105 MovieClipUses:88 89 90 92 93 94 95 96 97 99 102 103 104Used by:Timeline
Symbol 106 TextUses:35Used by:112
Symbol 107 GraphicUsed by:112
Symbol 108 GraphicUsed by:112
Symbol 109 GraphicUsed by:112
Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:88 106 107 108 109 110 111Used by:Timeline
Symbol 113 TextUses:35Used by:Timeline
Symbol 114 GraphicUsed by:121
Symbol 115 TextUses:35Used by:121
Symbol 116 TextUses:35Used by:121
Symbol 117 ButtonUses:2Used by:121
Symbol 118 TextUses:35Used by:121
Symbol 119 TextUses:35Used by:121
Symbol 120 ButtonUses:2Used by:121
Symbol 121 MovieClipUses:114 115 116 117 118 119 120Used by:Timeline
Symbol 122 TextUses:35Used by:Timeline
Symbol 123 TextUses:35Used by:Timeline
Symbol 124 EditableTextUses:30Used by:Timeline
Symbol 125 TextUses:35Used by:Timeline
Symbol 126 EditableTextUses:30Used by:Timeline
Symbol 127 GraphicUsed by:Timeline
Symbol 128 GraphicUsed by:132
Symbol 129 SoundUsed by:132
Symbol 130 SoundUsed by:132
Symbol 131 SoundUsed by:132
Symbol 132 MovieClipUses:128 129 130 7 101 131Used by:Timeline
Symbol 133 GraphicUsed by:139
Symbol 134 TextUses:91Used by:139
Symbol 135 TextUses:91Used by:139
Symbol 136 TextUses:91Used by:139
Symbol 137 GraphicUsed by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:133 134 135 136 137 97 138Used by:140
Symbol 140 MovieClipUses:3 139Used by:141
Symbol 141 MovieClipUses:140Used by:Timeline
Symbol 142 GraphicUses:82Used by:Timeline
Symbol 143 TextUses:30Used by:Timeline
Symbol 144 TextUses:30Used by:Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 ButtonUses:145Used by:Timeline
Symbol 147 GraphicUsed by:Timeline
Symbol 148 GraphicUsed by:Timeline
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:Timeline
Symbol 151 TextUses:35Used by:173
Symbol 152 TextUses:35Used by:173
Symbol 153 EditableTextUses:30Used by:173
Symbol 154 EditableTextUses:30Used by:173
Symbol 155 EditableTextUses:30Used by:173
Symbol 156 EditableTextUses:30Used by:173
Symbol 157 EditableTextUses:30Used by:173
Symbol 158 EditableTextUses:30Used by:173
Symbol 159 EditableTextUses:30Used by:173
Symbol 160 EditableTextUses:30Used by:173
Symbol 161 EditableTextUses:30Used by:173
Symbol 162 EditableTextUses:30Used by:173
Symbol 163 EditableTextUses:30Used by:173
Symbol 164 EditableTextUses:30Used by:173
Symbol 165 EditableTextUses:30Used by:173
Symbol 166 EditableTextUses:30Used by:173
Symbol 167 EditableTextUses:30Used by:173
Symbol 168 EditableTextUses:30Used by:173
Symbol 169 EditableTextUses:30Used by:173
Symbol 170 EditableTextUses:30Used by:173
Symbol 171 EditableTextUses:30Used by:173
Symbol 172 EditableTextUses:30Used by:173
Symbol 173 MovieClipUses:151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172Used by:182
Symbol 174 GraphicUsed by:181
Symbol 175 TextUses:30Used by:181
Symbol 176 EditableTextUses:30Used by:181
Symbol 177 TextUses:30Used by:179
Symbol 178 GraphicUsed by:179
Symbol 179 ButtonUses:177 178Used by:181
Symbol 180 ButtonUses:3 36 37 38Used by:181
Symbol 181 MovieClipUses:174 175 176 179 180Used by:182
Symbol 182 MovieClipUses:173 181Used by:Timeline
Symbol 183 EditableTextUses:30Used by:Timeline

Instance Names

"icons"Frame 4Symbol 105 MovieClip
"nextpiece"Frame 4Symbol 112 MovieClip
"music"Frame 4Symbol 121 MovieClip
"nextpiece"Frame 5Symbol 112 MovieClip
"music"Frame 5Symbol 121 MovieClip
"soundbox"Frame 5Symbol 132 MovieClip
"bonus"Frame 5Symbol 141 MovieClip
"nextpiece"Frame 6Symbol 112 MovieClip
"music"Frame 6Symbol 121 MovieClip
"classifica"Frame 7Symbol 182 MovieClip
"velo"Symbol 23 MovieClip [tile] Frame 1Symbol 4 MovieClip
"esplosione"Symbol 23 MovieClip [tile] Frame 1Symbol 10 MovieClip
"dinamite"Symbol 23 MovieClip [tile] Frame 2Symbol 16 MovieClip
"ironball"Symbol 23 MovieClip [tile] Frame 2Symbol 18 MovieClip
"barra"Symbol 29 MovieClip Frame 1Symbol 27 MovieClip
"arma1"Symbol 105 MovieClip Frame 1Symbol 92 EditableText
"arma2"Symbol 105 MovieClip Frame 1Symbol 93 EditableText
"arma3"Symbol 105 MovieClip Frame 1Symbol 94 EditableText
"evid1"Symbol 105 MovieClip Frame 1Symbol 99 MovieClip
"evid2"Symbol 105 MovieClip Frame 1Symbol 99 MovieClip
"evid3"Symbol 105 MovieClip Frame 1Symbol 99 MovieClip
"tipo"Symbol 140 MovieClip Frame 1Symbol 139 MovieClip
"inBonus"Symbol 141 MovieClip Frame 2Symbol 140 MovieClip
"scoretable"Symbol 182 MovieClip Frame 1Symbol 173 MovieClip
"nome"Symbol 182 MovieClip Frame 1Symbol 181 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "bgm"
ExportAssets (56)Timeline Frame 1Symbol 23 as "tile"
ExportAssets (56)Timeline Frame 4Symbol 23 as "tile"
ExportAssets (56)Timeline Frame 5Symbol 23 as "tile"
ExportAssets (56)Timeline Frame 6Symbol 23 as "tile"

Labels

"gameover"Frame 6
"highscore"Frame 7
"caduta"Symbol 132 MovieClip Frame 2
"completo"Symbol 132 MovieClip Frame 3
"esplode"Symbol 132 MovieClip Frame 4
"icona"Symbol 132 MovieClip Frame 5
"muove"Symbol 132 MovieClip Frame 6
"home"Symbol 181 MovieClip Frame 2

Dynamic Text Variables

bombaSymbol 93 EditableText"00"
pallaSymbol 94 EditableText"00"
_root.builtSymbol 124 EditableText"0"
_root.realscoreSymbol 126 EditableText"0"
name9Symbol 153 EditableText""
score9Symbol 154 EditableText""
name8Symbol 155 EditableText""
score8Symbol 156 EditableText""
name7Symbol 157 EditableText""
score7Symbol 158 EditableText""
name6Symbol 159 EditableText""
score6Symbol 160 EditableText""
name5Symbol 161 EditableText""
score5Symbol 162 EditableText""
name4Symbol 163 EditableText""
score4Symbol 164 EditableText""
name3Symbol 165 EditableText""
score3Symbol 166 EditableText""
name2Symbol 167 EditableText""
score2Symbol 168 EditableText""
name1Symbol 169 EditableText""
score1Symbol 170 EditableText""
name0Symbol 171 EditableText""
score0Symbol 172 EditableText""
_root.playernameSymbol 176 EditableText""
testo1Symbol 183 EditableText"LEVEL: "




http://swfchan.com/7/31283/info.shtml
Created: 18/5 -2019 18:50:54 Last modified: 18/5 -2019 18:50:54 Server time: 29/04 -2024 01:34:23