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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/49391291?noj=FRM49391291-10DC" width="1" height="1"></div>

Shrubbery.swf

This is the info page for
Flash #31309

(Click the ID number above for more basic data on this flash file.)


Text
© Copyright 2008 MoFunZone.com. All Rights Reserved.




0000%

000

00000%

00000%

00000%

00000%

00000%

0000

Point

Attack

00

Speed

00

Seed

00

Talent

1

3

2

4

5

You've got Attribute Point.

You've got new Skill.

roll over on skill's icon to see description.

You might need more power-ups by playing normal levels to beat bosses.

Boss's Attribute

are you sure you are ready to play this boss level?

HP

Attack

9999

9999

No

YES!

OBJECTIVE

Your goal is to recover the forest! Avoid
the baddies and plant as many seeds as
you can before time runs out.

The more forest you recover, the more
skills you gain!

Normal stage, drop seeds to grow trees. You
can re-play this type of stage anytime to
recover more forest, until you reach a 100%.

There are two types of stages in this game:

Boss stage, destroy the boss to win and
gain attribute points.

OBJECTIVE

A,S,D,W : control direction.

Control

Total percentage of forest recovery and
skills gained!

You'll get new skills when you reach a certain
percent of forest recovery.

you can roll over on enabled skill to see its
description.

Your attributes. You will gain points to
increase your attributes every time you
destroy a boss.

Next time you can press

K

to skip this tutorial.

01

Play More Games @ MoFunZone.com

Play More Games @ MoFunZone.com

00000000

25.00/25

00000 %

00 : 00

03

04

500

Boss HP :

500

500

500

500

Congratulations!

Finally your forest is restored!

<p align="center"><font face="Casual" size="21" color="#66cc00" letterSpacing="0.000000" kerning="1">Play @ MoFunZone.com</font></p>

<p align="center"><font face="Casual" size="21" color="#66cc00" letterSpacing="0.000000" kerning="1">Play @ MoFunZone.com</font></p>

9999999

Your Score :

You may only submit your score
when you play @ Mofunzone.com

ActionScript [AS1/AS2]

Frame 1
function goTo() { getURL ("http://www.mofunzone.com/"); } var newMenu = new ContextMenu(); newMenu.hideBuiltInItems(); newMenu.customItems.push(new ContextMenuItem("MoFunZone.com - Play More Games", goTo)); this.menu = newMenu; _root.today = new Date(); _root.EPOCH_TIME = _root.today.getTime(); function PubLink() { getURL ("http://www.mofunzone.com/", "_blank"); } _root.so = SharedObject.getLocal("se"); _global.username = ""; stop();
Frame 10
Frame 16
stop(); _root.b_start.onRelease = function () { play(); }; _root.b_scores.onRelease = function () { getURL ("http://www.mofunzone.com/game_scores/shrubbery/highscores.shtml", "_blank"); }; _root.b_more.onRelease = function () { PubLink(); }; _root.b_mfz_logo.onRelease = function () { PubLink(); };
Frame 17
var stageNum = 0; var bossStage = false; var bgSpeed = 3; var score = 0; var bossNum = 5; var showHelp = false; var life = 1; var HP = 325; var fullHP = 325; var HPRecovery = 7; var charSpeed = 6; var fallSpeed = 3; var dropDelay = 15; var dropActive = 1; var charAttack = 1; var charTalent = 0; var APPoint = 0; var totalPercent = 0; var skillActivate = 0; var fullPowerSet = false; var enemyDelay = undefined; var S1Per = 0; var S2Per = 0; var S3Per = 0; var S4Per = 0; var S5Per = 0; var bossAlive = new Array(true, true, true, true, true); var enemyArray; var skillAlertCheck = 0; var attrAlertCheck = false; bgm = new Sound(); bgm_index = random(3); stageBGM = function () { _root.bgm.attachSound("bgm" + _root.bgm_index); _root.bgm.start(0, 1); _root.bgm.onSoundComplete = function () { _root.bgm_index++; if (_root.bgm_index > 2) { _root.bgm_index = 0; } _root.bgm.attachSound("bgm" + _root.bgm_index); _root.bgm.start(0, 1); }; }; stageBGM(); removeClip = function () { removeMovieClip(_root.pa_help); removeMovieClip(_root.pa_syst); removeMovieClip(_root.fx_over); removeMovieClip(_root.fx_lvclear); }; pauseChecker = function () { if ((_root.gamepause == true) or (_root.systpause == true)) { _root.b_pause.gotoAndStop("pause"); } else { _root.b_pause.gotoAndStop("play"); } }; saveData = function () { _root.so.data.level = _root.level; }; _root.b_mute.b.onRelease = function () { if (_root.systpause == false) { _root.fx_mute._visible = !_root.fx_mute._visible; } _root.b_mute.play(); }; _root.b_pause.b.onRelease = function () { if (((_root.systpause == false) and (_root.pa_syst._visible != true)) and (_root.pa_help._visible != true)) { _root.gamepause = !_root.gamepause; _root.fx_pause._visible = !_root.fx_pause._visible; } }; _root.gamepause = false; _root.systpause = false; if (_root.so.data.continued == true) { _root.so.data.continued = false; } else { _root.level = 1; _root.score = 0; } removeClip(); _root.onEnterFrame = function () { pauseChecker(); }; var gameDelay = 0; var skill1Active = false; var skill2Active = false; var skill5Active = false; var flowerBombDelayActive = false; var seedMeteorDelayActive = false; var gameOver = false; var stageClear = false; var allSkillActive = false; function setToGlobal(X, Y, targetPosition) { point.x = X; point.y = Y; eval (targetPosition).localToGlobal(point); } function setBossBomb(X, Y, targetPosition) { bossBombPoint.x = X; bossBombPoint.y = Y; eval (targetPosition).localToGlobal(bossBombPoint); } function setCharToGlobal(X, Y, targetPosition) { charPoint.x = X; charPoint.y = Y; eval (targetPosition).localToGlobal(charPoint); } createEmptyMovieClip("BBulletAttach", 1); var BBulletDepth = 1; var point = new Object(); createEmptyMovieClip("bossBombAttach", 2); var bossBombPoint = new Object(); var charPoint = new Object();
Frame 18
S1PerText = S1Per + "%"; S2PerText = S2Per + "%"; S3PerText = S3Per + "%"; S4PerText = S4Per + "%"; S5PerText = S5Per + "%"; totalPercent = ((((S1Per + S2Per) + S3Per) + S4Per) + S5Per) / 5; totalPerText = totalPercent + "%"; skillActivate = Math.floor(totalPercent / 10); if ((skillActivate >= 10) && (!fullPowerSet)) { fullHP = fullHP + 75; HP = HP + 75; HPRecovery = HPRecovery + 3; fallSpeed = fallSpeed + 0; charAttack = charAttack + 1; charTalent = charTalent + 1; fullPowerSet = true; } else if (allSkillActive) { fullHP = 75; HP = HP - 75; HPRecovery = HPRecovery - 3; fallSpeed = fallSpeed - 0; charAttack = charAttack - 1; charTalent = charTalent - 1; fullPowerSet = false; skill1Active = false; skill2Active = false; skill5Active = false; } fallSpeedText = fallSpeed.toString(); dropActiveText = dropActive.toString(); attackText = charAttack.toString(); talentText = charTalent.toString(); APPointText = APPoint.toString(); gameDelay = 0; gameOver = false; stageClear = false; allSkillActive = false; function rainDurationTimeRand() { return(Math.ceil((300 + (charTalent * 10)) / 25)); } function seedRainSkillTimeRand() { return((random(3) + 1) + random(charTalent)); } function skillDecision(skillOrder) { switch (skillOrder) { case 1 : tmpOpp = 35; return(((randomPercentage() <= tmpOpp) ? true : false)); case 3 : tmpOpp = 20; return(((randomPercentage() <= (tmpOpp + charTalent)) ? true : false)); case 4 : tmpOpp = 25; return(((randomPercentage() <= (tmpOpp + charTalent)) ? true : false)); } } var rainSkillDelayTime = 6; var healSkillDelayTime = 10; var refreshSkillDelayTime = 4; var flowerBombSkillDelayTime = 15; var seedMeteorSkillDelayTime = 22; var rainFallSpeed = (fallSpeed + fallSpeed); function enemyDirection(eDir, eX, eM, eC) { if (eDir != 1) { return((eM * eX) + eC); } } function bulletMove(bbX, bbM, bbC) { return((bbM * bbX) + bbC); } _root.Map.onEnterFrame = function () { if (APPoint <= 0) { i = 0; while (i < 4) { this["b_" + i]._alpha = 25; i++; } } };
Instance of Symbol 716 MovieClip "Map" in Frame 18
onClipEvent (load) { with (_parent) { var i = 0; while (i < bossAlive.length) { tmp = i + 1; if (!bossAlive[i]) { eval ("this.b_boss" + tmp)._visible = false; } if (eval (("S" + tmp) + "Per") == 100) { eval ("this.b_st" + tmp)._visible = false; eval ("this.tree" + tmp)._visible = true; } else { eval ("this.tree" + tmp)._visible = false; } i++; } } }
Instance of Symbol 742 MovieClip "tutorial" in Frame 18
onClipEvent (load) { if (!_parent.showHelp) { this._visible = true; _parent.showHelp = true; } else { this._visible = false; } } onClipEvent (enterFrame) { if (Key.isDown(75)) { if (this._visible) { this._visible = !this._visible; } } }
Frame 19
if ((skillActivate > skillAlertCheck) && (skillActivate != 7)) { Map.skillAlert._visible = true; skillAlertCheck = skillActivate; } if (attrAlertCheck) { Map.attrAlert._visible = true; } function randomPercentage() { return(Math.random() * 100); } function refreshHP() { HPtext = HP.toString(); _root.HPgage.gotoAndStop(1 + Math.round((_root.HP / _root.fullHP) * 100)); } function chkDirection(x1, y1, x2, y2) { if ((x1 == x2) && (y1 > y2)) { return(1); } if ((x1 < x2) && (y1 == y2)) { return(2); } if ((x1 == x2) && (y1 < y2)) { return(3); } if ((x1 > x2) && (y1 == y2)) { return(4); } if ((x1 < x2) && (y1 > y2)) { return(5); } if ((x1 < x2) && (y1 < y2)) { return(6); } if ((x1 > x2) && (y1 < y2)) { return(7); } if ((x1 > x2) && (y1 > y2)) { return(8); } }
Frame 21
stop(); bgm.setVolume(45);
Frame 22
stop(); enemyArray = new Array("ene01"); enemyDelay = (random(3) * 5) + 10; enemyArray2 = new Array("ene02"); enemyArray2rate = 100; enemyArray2delay = 18; scoreText = _root.score.toString(); refreshHP(); stagePerText = "0 %"; nameTar = "_parent.Stage" + stageNum; flowerBombDelayActive = false; seedMeteorDelayActive = false; with (delayCounter) { rainSkillDelay = 0; healSkillDelay = 0; refreshSkillDelay = 0; flowerBombSkillDelay = 0; seedMeteorSkillDelay = 0; } with (rainSkillCounter) { counter = 0; gotoAndPlay("Stop"); } with (seedRainSkillCounter) { counter = 0; frameStep = undefined; gotoAndPlay("Stop"); } bgm.setVolume(100);
Instance of Symbol 977 MovieClip in Frame 22
onClipEvent (load) { var skillUI = undefined; }
Instance of Symbol 985 MovieClip "delayCounter" in Frame 22
onClipEvent (load) { var rainSkillDelay = 0; var healSkillDelay = 0; var refreshSkillDelay = 0; var flowerBombSkillDelay = 0; var seedMeteorSkillDelay = 0; }
Instance of Symbol 987 MovieClip "rainSkillCounter" in Frame 22
onClipEvent (load) { var counter = 0; gotoAndPlay ("Stop"); }
Instance of Symbol 989 MovieClip "seedRainSkillCounter" in Frame 22
onClipEvent (load) { var counter = 0; var frameStep = undefined; gotoAndPlay ("Stop"); }
Instance of Symbol 991 MovieClip in Frame 22
/* no clip actions */
Frame 23
stop(); enemyArray = new Array("ene05"); enemyDelay = random(25) + 15; enemyArray2 = new Array("ene06"); enemyArray2rate = 100; enemyArray2delay = 25; scoreText = _root.score.toString(); refreshHP(); stagePerText = "0 %"; nameTar = "_parent.Stage" + stageNum; flowerBombDelayActive = false; seedMeteorDelayActive = false; with (delayCounter) { rainSkillDelay = 0; healSkillDelay = 0; refreshSkillDelay = 0; flowerBombSkillDelay = 0; seedMeteorSkillDelay = 0; } with (rainSkillCounter) { counter = 0; gotoAndPlay("Stop"); } with (seedRainSkillCounter) { counter = 0; frameStep = undefined; gotoAndPlay("Stop"); } bgm.setVolume(100);
Frame 24
stop(); enemyArray = new Array("ene03", "ene04"); enemyDelay = (random(3) * 5) + 10; enemyArray2 = new Array("ene04"); enemyArray2rate = 50; enemyArray2delay = 25; scoreText = _root.score.toString(); refreshHP(); stagePerText = "0 %"; nameTar = "_parent.Stage" + stageNum; flowerBombDelayActive = false; seedMeteorDelayActive = false; with (delayCounter) { rainSkillDelay = 0; healSkillDelay = 0; refreshSkillDelay = 0; flowerBombSkillDelay = 0; seedMeteorSkillDelay = 0; } with (rainSkillCounter) { counter = 0; gotoAndPlay("Stop"); } with (seedRainSkillCounter) { counter = 0; frameStep = undefined; gotoAndPlay("Stop"); } bgm.setVolume(100);
Frame 25
stop(); enemyArray = new Array("ene07", "ene08"); enemyDelay = 60; enemyArray2 = new Array("ene09"); enemyArray2rate = 100; enemyArray2delay = random(30) + 34; scoreText = _root.score.toString(); refreshHP(); stagePerText = "0 %"; nameTar = "_parent.Stage" + stageNum; flowerBombDelayActive = false; seedMeteorDelayActive = false; with (delayCounter) { rainSkillDelay = 0; healSkillDelay = 0; refreshSkillDelay = 0; flowerBombSkillDelay = 0; seedMeteorSkillDelay = 0; } with (rainSkillCounter) { counter = 0; gotoAndPlay("Stop"); } with (seedRainSkillCounter) { counter = 0; frameStep = undefined; gotoAndPlay("Stop"); } bgm.setVolume(100);
Frame 26
stop(); enemyArray = new Array("ene11"); enemyDelay = random(7) + 16; enemyArray2 = new Array("ene10"); enemyArray2rate = 95; enemyArray2delay = 116; scoreText = _root.score.toString(); refreshHP(); stagePerText = "0 %"; nameTar = "_parent.Stage" + stageNum; flowerBombDelayActive = false; seedMeteorDelayActive = false; with (delayCounter) { rainSkillDelay = 0; healSkillDelay = 0; refreshSkillDelay = 0; flowerBombSkillDelay = 0; seedMeteorSkillDelay = 0; } with (rainSkillCounter) { counter = 0; gotoAndPlay("Stop"); } with (seedRainSkillCounter) { counter = 0; frameStep = undefined; gotoAndPlay("Stop"); } bgm.setVolume(100);
Frame 27
stop(); enemyArray = new Array("ene05", "ene06", "ene07"); enemyDelay = random(8) + 16; enemyArray2 = new Array("ene01"); enemyArray2rate = 50; enemyArray2delay = 118; scoreText = _root.score.toString(); refreshHP(); bossStage = true; bossBulletAtkDelay1 = 25; bossBulletAtk1Rate = 80; bossBulletAtkDelay2 = 59; bossBulletAtk2Rate = 100; bossBulletAtkDelay3 = 5; bossBulletAtk3Rate = 75; stagePerText = totalPercent + " %"; nameTar = "_parent.Boss" + stageNum; flowerBombDelayActive = false; seedMeteorDelayActive = false; with (delayCounter) { rainSkillDelay = 0; healSkillDelay = 0; refreshSkillDelay = 0; flowerBombSkillDelay = 0; seedMeteorSkillDelay = 0; } with (rainSkillCounter) { counter = 0; gotoAndPlay("Stop"); } with (seedRainSkillCounter) { counter = 0; frameStep = undefined; gotoAndPlay("Stop"); } stopAllSounds(); bgm.setVolume(100); bgm.attachSound("bgm_boss"); bgm.start(0, 99999);
Frame 28
stop(); enemyArray = new Array("ene05", "ene06", "ene07"); enemyDelay = random(8) + 16; enemyArray2 = new Array("ene01"); enemyArray2rate = 50; enemyArray2delay = 118; scoreText = _root.score.toString(); refreshHP(); bossStage = true; bossBulletAtkDelay1 = 30; bossBulletAtk1Rate = 80; bossBulletAtkDelay2 = 30; bossBulletAtk2Rate = 80; bossBulletAtkDelay3 = 15; bossBulletAtk3Rate = 75; stagePerText = totalPercent + " %"; nameTar = "_parent.Boss" + stageNum; flowerBombDelayActive = false; seedMeteorDelayActive = false; with (delayCounter) { rainSkillDelay = 0; healSkillDelay = 0; refreshSkillDelay = 0; flowerBombSkillDelay = 0; seedMeteorSkillDelay = 0; } with (rainSkillCounter) { counter = 0; gotoAndPlay("Stop"); } with (seedRainSkillCounter) { counter = 0; frameStep = undefined; gotoAndPlay("Stop"); } stopAllSounds(); bgm.setVolume(100); bgm.attachSound("bgm_boss"); bgm.start(0, 99999);
Frame 29
stop(); enemyArray = new Array("ene05", "ene06", "ene07"); enemyDelay = random(8) + 16; enemyArray2 = new Array("ene01"); enemyArray2rate = 50; enemyArray2delay = 118; scoreText = _root.score.toString(); refreshHP(); bossStage = true; bossBulletAtkDelay1 = 26; bossBulletAtk1Rate = 75; bossBulletAtkDelay2 = 72; bossBulletAtk2Rate = 75; stagePerText = totalPercent + " %"; nameTar = "_parent.Boss" + stageNum; flowerBombDelayActive = false; seedMeteorDelayActive = false; with (delayCounter) { rainSkillDelay = 0; healSkillDelay = 0; refreshSkillDelay = 0; flowerBombSkillDelay = 0; seedMeteorSkillDelay = 0; } with (rainSkillCounter) { counter = 0; gotoAndPlay("Stop"); } with (seedRainSkillCounter) { counter = 0; frameStep = undefined; gotoAndPlay("Stop"); } stopAllSounds(); bgm.setVolume(100); bgm.attachSound("bgm_boss"); bgm.start(0, 99999);
Frame 30
stop(); enemyArray = new Array("ene01"); enemyDelay = 25; enemyArray2 = new Array("ene01"); enemyArray2rate = 50; enemyArray2delay = 50; scoreText = _root.score.toString(); refreshHP(); bossStage = true; bossBulletAtkDelay1 = 20; bossBulletAtk1Rate = 100; bossBulletAtkDelay2 = 80; bossBulletAtk2Rate = 100; stagePerText = totalPercent + " %"; nameTar = "_parent.Boss" + stageNum; flowerBombDelayActive = false; seedMeteorDelayActive = false; with (delayCounter) { rainSkillDelay = 0; healSkillDelay = 0; refreshSkillDelay = 0; flowerBombSkillDelay = 0; seedMeteorSkillDelay = 0; } with (rainSkillCounter) { counter = 0; gotoAndPlay("Stop"); } with (seedRainSkillCounter) { counter = 0; frameStep = undefined; gotoAndPlay("Stop"); } stopAllSounds(); bgm.setVolume(100); bgm.attachSound("bgm_boss"); bgm.start(0, 99999);
Frame 31
stop(); enemyArray = new Array("ene13"); enemyDelay = 50; enemyArray2 = new Array("ene13"); enemyArray2rate = 50; enemyArray2delay = 50; scoreText = _root.score.toString(); refreshHP(); bossStage = true; bossBulletAtkDelay1 = 125; bossBulletAtk1Rate = 100; bossBulletAtkDelay2 = 125; bossBulletAtk2Rate = 100; stagePerText = totalPercent + " %"; nameTar = "_parent.Boss" + stageNum; flowerBombDelayActive = false; seedMeteorDelayActive = false; with (delayCounter) { rainSkillDelay = 0; healSkillDelay = 0; refreshSkillDelay = 0; flowerBombSkillDelay = 0; seedMeteorSkillDelay = 0; } with (rainSkillCounter) { counter = 0; gotoAndPlay("Stop"); } with (seedRainSkillCounter) { counter = 0; frameStep = undefined; gotoAndPlay("Stop"); } stopAllSounds(); bgm.setVolume(100); bgm.attachSound("bgm_boss"); bgm.start(0, 99999);
Frame 32
BBulletAttach.removeMovieClip(); createEmptyMovieClip("BBulletAttach", 1);
Frame 36
stop(); stageTime = "00 : 00"; fx_lvclear_origin.play();
Frame 37
BBulletAttach.removeMovieClip(); createEmptyMovieClip("BBulletAttach", 1);
Frame 41
stop(); stopAllSounds(); stageTime = "00 : 00"; fx_over_origin.play();
Frame 46
stop(); stageTime = "00 : 00"; fx_credit_origin.play();
Frame 47
submit.urScoreText = _root.score.toString();
Frame 51
stop(); stageTime = "00 : 00"; submit.b_menu.onRelease = function () { gotoAndPlay (16); }; submit.b_submit.onRelease = function () { getURL ("http://www.mofunzone.com/online_games/shrubbery.shtml", "_blank"); gotoAndStop (16); }; submit.b_moregame.onRelease = function () { _root.PubLink(); };
Symbol 3 MovieClip [bossBullet5_3] Frame 1
function chkOB() { if ((((this._x < -50) || (this._x > 660)) || (this._y < -50)) || (this._y > 500)) { return(true); } return(false); } function collHero() { if (this.hitTest(eval (tmpName).char.collHero) && (eval (tmpName).char.step != "hurt")) { return(true); } } var tmpName = ("_parent._parent.Boss" + _parent._parent.stageNum); var speed = (3 + eval (tmpName).Boss.bulletSpeed); _parent._parent.setCharToGlobal(eval (tmpName).char._x, eval (tmpName).char._y, "Boss" + _parent._parent.stageNum); var bbX = _parent._parent.charPoint.x; var bbY = _parent._parent.charPoint.y; var bbDirection = _parent._parent.chkDirection(this._x, this._y, bbX, bbY); var swapAngle = ((Math.atan2(Math.abs(this._y - bbY), Math.abs(this._x - bbX)) >= 1) ? true : false);
Symbol 3 MovieClip [bossBullet5_3] Frame 2
stop(); if ((((bbDirection == 5) || (bbDirection == 6)) || (bbDirection == 7)) || (bbDirection == 8)) { if (swapAngle) { var slope = ((bbX - this._x) / (bbY - this._y)); var conts = (this._x - (slope * this._y)); } else { var slope = ((bbY - this._y) / (bbX - this._x)); var conts = (this._y - (slope * this._x)); } } this.onEnterFrame = function () { switch (bbDirection) { case 1 : this._y = this._y - speed; this._x = this._x - 0.5; break; case 2 : this._x = this._x + (speed - 0.5); break; case 3 : this._y = this._y + speed; this._x = this._x - 0.5; break; case 4 : this._x = this._x - (speed + 0.5); break; case 5 : if (swapAngle) { this._y = this._y - speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) - 0.5; } else { this._x = this._x + (speed - 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 6 : if (swapAngle) { this._y = this._y + speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) - 0.5; } else { this._x = this._x + (speed - 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 7 : if (swapAngle) { this._y = this._y + speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) + 0.5; } else { this._x = this._x - (speed + 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 8 : if (swapAngle) { this._y = this._y - speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) + 0.5; } else { this._x = this._x - (speed + 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } } if (chkOB()) { this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collHero()) { eval (tmpName).char.step = "hurt"; _parent._parent.HP = _parent._parent.HP - eval (tmpName).Boss.bossAtk; _parent._parent.refreshHP(); if (_parent._parent.HP <= 0) { } } };
Symbol 4 MovieClip [bossBullet5_2] Frame 1
function chkOB() { if ((((this._x < -50) || (this._x > 660)) || (this._y < -50)) || (this._y > 500)) { return(true); } return(false); } function collHero() { if (this.hitTest(eval (tmpName).char.collHero) && (eval (tmpName).char.step != "hurt")) { return(true); } } var tmpName = ("_parent._parent.Boss" + _parent._parent.stageNum); var speed = (6 + eval (tmpName).Boss.bulletSpeed); _parent._parent.setCharToGlobal(eval (tmpName).char._x, eval (tmpName).char._y, "Boss" + _parent._parent.stageNum); var bbX = _parent._parent.charPoint.x; var bbY = _parent._parent.charPoint.y; var bbDirection = _parent._parent.chkDirection(this._x, this._y, bbX, bbY); var swapAngle = ((Math.atan2(Math.abs(this._y - bbY), Math.abs(this._x - bbX)) >= 1) ? true : false);
Symbol 4 MovieClip [bossBullet5_2] Frame 2
stop(); if ((((bbDirection == 5) || (bbDirection == 6)) || (bbDirection == 7)) || (bbDirection == 8)) { if (swapAngle) { var slope = ((bbX - this._x) / (bbY - this._y)); var conts = (this._x - (slope * this._y)); } else { var slope = ((bbY - this._y) / (bbX - this._x)); var conts = (this._y - (slope * this._x)); } } this.onEnterFrame = function () { switch (bbDirection) { case 1 : this._y = this._y - speed; this._x = this._x - 0.5; break; case 2 : this._x = this._x + (speed - 0.5); break; case 3 : this._y = this._y + speed; this._x = this._x - 0.5; break; case 4 : this._x = this._x - (speed + 0.5); break; case 5 : if (swapAngle) { this._y = this._y - speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) - 0.5; } else { this._x = this._x + (speed - 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 6 : if (swapAngle) { this._y = this._y + speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) - 0.5; } else { this._x = this._x + (speed - 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 7 : if (swapAngle) { this._y = this._y + speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) + 0.5; } else { this._x = this._x - (speed + 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 8 : if (swapAngle) { this._y = this._y - speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) + 0.5; } else { this._x = this._x - (speed + 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } } if (chkOB()) { this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collHero()) { eval (tmpName).char.step = "hurt"; _parent._parent.HP = _parent._parent.HP - eval (tmpName).Boss.bossAtk; _parent._parent.refreshHP(); if (_parent._parent.HP <= 0) { } } };
Symbol 5 MovieClip [bossBullet5_1] Frame 1
function chkOB() { if ((((this._x < -50) || (this._x > 660)) || (this._y < -50)) || (this._y > 500)) { return(true); } return(false); } function collHero() { if (this.hitTest(eval (tmpName).char.collHero) && (eval (tmpName).char.step != "hurt")) { return(true); } } var tmpName = ("_parent._parent.Boss" + _parent._parent.stageNum); var speed = (4 + eval (tmpName).Boss.bulletSpeed); _parent._parent.setCharToGlobal(eval (tmpName).char._x, eval (tmpName).char._y, "Boss" + _parent._parent.stageNum); var bbX = random(640); var bbY = random(480); var bbDirection = _parent._parent.chkDirection(this._x, this._y, bbX, bbY); var swapAngle = ((Math.atan2(Math.abs(this._y - bbY), Math.abs(this._x - bbX)) >= 1) ? true : false);
Symbol 5 MovieClip [bossBullet5_1] Frame 2
stop(); if ((((bbDirection == 5) || (bbDirection == 6)) || (bbDirection == 7)) || (bbDirection == 8)) { if (swapAngle) { var slope = ((bbX - this._x) / (bbY - this._y)); var conts = (this._x - (slope * this._y)); } else { var slope = ((bbY - this._y) / (bbX - this._x)); var conts = (this._y - (slope * this._x)); } } this.onEnterFrame = function () { switch (bbDirection) { case 1 : this._y = this._y - speed; this._x = this._x - 0.5; break; case 2 : this._x = this._x + (speed - 0.5); break; case 3 : this._y = this._y + speed; this._x = this._x - 0.5; break; case 4 : this._x = this._x - (speed + 0.5); break; case 5 : if (swapAngle) { this._y = this._y - speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) - 0.5; } else { this._x = this._x + (speed - 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 6 : if (swapAngle) { this._y = this._y + speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) - 0.5; } else { this._x = this._x + (speed - 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 7 : if (swapAngle) { this._y = this._y + speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) + 0.5; } else { this._x = this._x - (speed + 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 8 : if (swapAngle) { this._y = this._y - speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) + 0.5; } else { this._x = this._x - (speed + 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } } if (chkOB()) { this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collHero()) { eval (tmpName).char.step = "hurt"; _parent._parent.HP = _parent._parent.HP - eval (tmpName).Boss.bossAtk; _parent._parent.refreshHP(); if (_parent._parent.HP <= 0) { } } };
Symbol 8 MovieClip [bossBullet4_2] Frame 1
function chkOB() { if ((((this._x < -50) || (this._x > 660)) || (this._y < -50)) || (this._y > 500)) { return(true); } return(false); } function collHero() { if (this.hitTest(eval (tmpName).char.collHero) && (eval (tmpName).char.step != "hurt")) { return(true); } } var tmpName = ("_parent._parent.Boss" + _parent._parent.stageNum); var speed = ((random(5) + 6) + eval (tmpName).Boss.bulletSpeed); _parent._parent.setCharToGlobal(eval (tmpName).char._x, eval (tmpName).char._y, "Boss" + _parent._parent.stageNum); var bbX = _parent._parent.charPoint.x; var bbY = _parent._parent.charPoint.y; var bbDirection = _parent._parent.chkDirection(this._x, this._y, bbX, bbY); var swapAngle = ((Math.atan2(Math.abs(this._y - bbY), Math.abs(this._x - bbX)) >= 1) ? true : false);
Symbol 8 MovieClip [bossBullet4_2] Frame 2
stop(); if ((((bbDirection == 5) || (bbDirection == 6)) || (bbDirection == 7)) || (bbDirection == 8)) { if (swapAngle) { var slope = ((bbX - this._x) / (bbY - this._y)); var conts = (this._x - (slope * this._y)); } else { var slope = ((bbY - this._y) / (bbX - this._x)); var conts = (this._y - (slope * this._x)); } } this.onEnterFrame = function () { switch (bbDirection) { case 1 : this._y = this._y - speed; this._x = this._x - 0.5; break; case 2 : this._x = this._x + (speed - 0.5); break; case 3 : this._y = this._y + speed; this._x = this._x - 0.5; break; case 4 : this._x = this._x - (speed + 0.5); break; case 5 : if (swapAngle) { this._y = this._y - speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) - 0.5; } else { this._x = this._x + (speed - 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 6 : if (swapAngle) { this._y = this._y + speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) - 0.5; } else { this._x = this._x + (speed - 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 7 : if (swapAngle) { this._y = this._y + speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) + 0.5; } else { this._x = this._x - (speed + 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 8 : if (swapAngle) { this._y = this._y - speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) + 0.5; } else { this._x = this._x - (speed + 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } } if (chkOB()) { this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collHero()) { eval (tmpName).char.step = "hurt"; _parent._parent.HP = _parent._parent.HP - eval (tmpName).Boss.bossAtk; _parent._parent.refreshHP(); if (_parent._parent.HP <= 0) { } } };
Symbol 10 MovieClip Frame 120
gotoAndPlay (1);
Symbol 11 MovieClip [bossBullet4_1] Frame 1
function chkOB() { if ((((this._x < -50) || (this._x > 660)) || (this._y < -50)) || (this._y > 500)) { return(true); } return(false); } function collHero() { if (this.hitTest(eval (tmpName).char.collHero) && (eval (tmpName).char.step != "hurt")) { return(true); } } var tmpName = ("_parent._parent.Boss" + _parent._parent.stageNum); var speed = ((random(2) + 1) + eval (tmpName).Boss.bulletSpeed); _parent._parent.setCharToGlobal(eval (tmpName).char._x, eval (tmpName).char._y, "Boss" + _parent._parent.stageNum); var bbX = _parent._parent.charPoint.x; var bbY = _parent._parent.charPoint.y; var bbDirection = _parent._parent.chkDirection(this._x, this._y, bbX, bbY); var swapAngle = ((Math.atan2(Math.abs(this._y - bbY), Math.abs(this._x - bbX)) >= 1) ? true : false);
Symbol 11 MovieClip [bossBullet4_1] Frame 2
stop(); if ((((bbDirection == 5) || (bbDirection == 6)) || (bbDirection == 7)) || (bbDirection == 8)) { if (swapAngle) { var slope = ((bbX - this._x) / (bbY - this._y)); var conts = (this._x - (slope * this._y)); } else { var slope = ((bbY - this._y) / (bbX - this._x)); var conts = (this._y - (slope * this._x)); } } this.onEnterFrame = function () { switch (bbDirection) { case 1 : this._y = this._y - speed; this._x = this._x - 0.5; break; case 2 : this._x = this._x + (speed - 0.5); break; case 3 : this._y = this._y + speed; this._x = this._x - 0.5; break; case 4 : this._x = this._x - (speed + 0.5); break; case 5 : if (swapAngle) { this._y = this._y - speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) - 0.5; } else { this._x = this._x + (speed - 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 6 : if (swapAngle) { this._y = this._y + speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) - 0.5; } else { this._x = this._x + (speed - 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 7 : if (swapAngle) { this._y = this._y + speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) + 0.5; } else { this._x = this._x - (speed + 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 8 : if (swapAngle) { this._y = this._y - speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) + 0.5; } else { this._x = this._x - (speed + 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } } if (chkOB()) { this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collHero()) { eval (tmpName).char.step = "hurt"; _parent._parent.HP = _parent._parent.HP - eval (tmpName).Boss.bossAtk; _parent._parent.refreshHP(); if (_parent._parent.HP <= 0) { } } };
Symbol 12 MovieClip [bossBullet1_3] Frame 1
function chkOB() { if ((((this._x < -50) || (this._x > 660)) || (this._y < -50)) || (this._y > 500)) { return(true); } return(false); } function collHero() { if (this.hitTest(eval (tmpName).char.collHero) && (eval (tmpName).char.step != "hurt")) { return(true); } } var tmpName = ("_parent._parent.Boss" + _parent._parent.stageNum); var speed = ((5 + random(2)) + eval (tmpName).Boss.bulletSpeed); _parent._parent.setCharToGlobal(eval (tmpName).char._x, eval (tmpName).char._y, "Boss" + _parent._parent.stageNum); var bbX = _parent._parent.charPoint.x; var bbY = _parent._parent.charPoint.y; var bbDirection = _parent._parent.chkDirection(this._x, this._y, bbX, bbY); var swapAngle = ((Math.atan2(Math.abs(this._y - bbY), Math.abs(this._x - bbX)) >= 1) ? true : false);
Symbol 12 MovieClip [bossBullet1_3] Frame 2
stop(); if ((((bbDirection == 5) || (bbDirection == 6)) || (bbDirection == 7)) || (bbDirection == 8)) { if (swapAngle) { var slope = ((bbX - this._x) / (bbY - this._y)); var conts = (this._x - (slope * this._y)); } else { var slope = ((bbY - this._y) / (bbX - this._x)); var conts = (this._y - (slope * this._x)); } } this.onEnterFrame = function () { switch (bbDirection) { case 1 : this._y = this._y - speed; this._x = this._x - 0.5; break; case 2 : this._x = this._x + (speed - 0.5); break; case 3 : this._y = this._y + speed; this._x = this._x - 0.5; break; case 4 : this._x = this._x - (speed + 0.5); break; case 5 : if (swapAngle) { this._y = this._y - speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) - 0.5; } else { this._x = this._x + (speed - 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 6 : if (swapAngle) { this._y = this._y + speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) - 0.5; } else { this._x = this._x + (speed - 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 7 : if (swapAngle) { this._y = this._y + speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) + 0.5; } else { this._x = this._x - (speed + 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 8 : if (swapAngle) { this._y = this._y - speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) + 0.5; } else { this._x = this._x - (speed + 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } } if (chkOB()) { this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collHero()) { eval (tmpName).char.step = "hurt"; _parent._parent.HP = _parent._parent.HP - eval (tmpName).Boss.bossAtk; _parent._parent.refreshHP(); if (_parent._parent.HP <= 0) { } this.removeMovieClip(); delete eval (this.onEnterFrame()); } };
Symbol 13 MovieClip [bossBullet2_3] Frame 1
function chkOB() { if ((((this._x < -50) || (this._x > 660)) || (this._y < -50)) || (this._y > 500)) { return(true); } return(false); } function collHero() { if (this.hitTest(eval (tmpName).char.collHero) && (eval (tmpName).char.step != "hurt")) { return(true); } } var tmpName = ("_parent._parent.Boss" + _parent._parent.stageNum); var speed = ((5 + random(3)) + eval (tmpName).Boss.bulletSpeed); _parent._parent.setCharToGlobal(eval (tmpName).char._x, eval (tmpName).char._y, "Boss" + _parent._parent.stageNum); var bbX = _parent._parent.charPoint.x; var bbY = _parent._parent.charPoint.y; var bbDirection = _parent._parent.chkDirection(this._x, this._y, bbX, bbY); var swapAngle = ((Math.atan2(Math.abs(this._y - bbY), Math.abs(this._x - bbX)) >= 1) ? true : false);
Symbol 13 MovieClip [bossBullet2_3] Frame 2
stop(); if ((((bbDirection == 5) || (bbDirection == 6)) || (bbDirection == 7)) || (bbDirection == 8)) { if (swapAngle) { var slope = ((bbX - this._x) / (bbY - this._y)); var conts = (this._x - (slope * this._y)); } else { var slope = ((bbY - this._y) / (bbX - this._x)); var conts = (this._y - (slope * this._x)); } } this.onEnterFrame = function () { switch (bbDirection) { case 1 : this._y = this._y - speed; this._x = this._x - 0.5; break; case 2 : this._x = this._x + (speed - 0.5); break; case 3 : this._y = this._y + speed; this._x = this._x - 0.5; break; case 4 : this._x = this._x - (speed + 0.5); break; case 5 : if (swapAngle) { this._y = this._y - speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) - 0.5; } else { this._x = this._x + (speed - 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 6 : if (swapAngle) { this._y = this._y + speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) - 0.5; } else { this._x = this._x + (speed - 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 7 : if (swapAngle) { this._y = this._y + speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) + 0.5; } else { this._x = this._x - (speed + 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 8 : if (swapAngle) { this._y = this._y - speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) + 0.5; } else { this._x = this._x - (speed + 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } } if (chkOB()) { this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collHero()) { eval (tmpName).char.step = "hurt"; _parent._parent.HP = _parent._parent.HP - eval (tmpName).Boss.bossAtk; _parent._parent.refreshHP(); if (_parent._parent.HP <= 0) { } this.removeMovieClip(); delete eval (this.onEnterFrame()); } };
Symbol 15 MovieClip Frame 1
gotoAndPlay("p" + random(2));
Symbol 15 MovieClip Frame 90
gotoAndPlay ("p0");
Symbol 15 MovieClip Frame 190
gotoAndPlay ("p1");
Symbol 16 MovieClip [bossBullet3_2] Frame 1
function chkOB() { if ((((this._x < -50) || (this._x > 660)) || (this._y < -50)) || (this._y > 500)) { return(true); } return(false); } function collHero() { if (this.hitTest(eval (tmpName).char.collHero) && (eval (tmpName).char.step != "hurt")) { return(true); } } var tmpName = ("_parent._parent.Boss" + _parent._parent.stageNum); var speed = ((random(2) + 1) + eval (tmpName).Boss.bulletSpeed); _parent._parent.setCharToGlobal(eval (tmpName).char._x, eval (tmpName).char._y, "Boss" + _parent._parent.stageNum); var bbX = _parent._parent.charPoint.x; var bbY = _parent._parent.charPoint.y; var bbDirection = _parent._parent.chkDirection(this._x, this._y, bbX, bbY); var swapAngle = ((Math.atan2(Math.abs(this._y - bbY), Math.abs(this._x - bbX)) >= 1) ? true : false);
Symbol 16 MovieClip [bossBullet3_2] Frame 2
stop(); if ((((bbDirection == 5) || (bbDirection == 6)) || (bbDirection == 7)) || (bbDirection == 8)) { if (swapAngle) { var slope = ((bbX - this._x) / (bbY - this._y)); var conts = (this._x - (slope * this._y)); } else { var slope = ((bbY - this._y) / (bbX - this._x)); var conts = (this._y - (slope * this._x)); } } this.onEnterFrame = function () { switch (bbDirection) { case 1 : this._y = this._y - speed; this._x = this._x - 0.5; break; case 2 : this._x = this._x + (speed - 0.5); break; case 3 : this._y = this._y + speed; this._x = this._x - 0.5; break; case 4 : this._x = this._x - (speed + 0.5); break; case 5 : if (swapAngle) { this._y = this._y - speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) - 0.5; } else { this._x = this._x + (speed - 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 6 : if (swapAngle) { this._y = this._y + speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) - 0.5; } else { this._x = this._x + (speed - 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 7 : if (swapAngle) { this._y = this._y + speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) + 0.5; } else { this._x = this._x - (speed + 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 8 : if (swapAngle) { this._y = this._y - speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) + 0.5; } else { this._x = this._x - (speed + 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } } if (chkOB()) { this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collHero()) { eval (tmpName).char.step = "hurt"; _parent._parent.HP = _parent._parent.HP - eval (tmpName).Boss.bossAtk; _parent._parent.refreshHP(); if (_parent._parent.HP <= 0) { } } };
Symbol 17 MovieClip [bossBullet3_1] Frame 1
function chkOB() { if ((((this._x < -50) || (this._x > 660)) || (this._y < -50)) || (this._y > 500)) { return(true); } return(false); } function collHero() { if (this.hitTest(eval (tmpName).char.collHero) && (eval (tmpName).char.step != "hurt")) { return(true); } } var tmpName = ("_parent._parent.Boss" + _parent._parent.stageNum); var speed = ((random(4) + 3) + eval (tmpName).Boss.bulletSpeed); _parent._parent.setCharToGlobal(eval (tmpName).char._x, eval (tmpName).char._y, "Boss" + _parent._parent.stageNum); var bbX = _parent._parent.charPoint.x; var bbY = _parent._parent.charPoint.y; var bbDirection = _parent._parent.chkDirection(this._x, this._y, bbX, bbY); var swapAngle = ((Math.atan2(Math.abs(this._y - bbY), Math.abs(this._x - bbX)) >= 1) ? true : false);
Symbol 17 MovieClip [bossBullet3_1] Frame 2
stop(); if ((((bbDirection == 5) || (bbDirection == 6)) || (bbDirection == 7)) || (bbDirection == 8)) { if (swapAngle) { var slope = ((bbX - this._x) / (bbY - this._y)); var conts = (this._x - (slope * this._y)); } else { var slope = ((bbY - this._y) / (bbX - this._x)); var conts = (this._y - (slope * this._x)); } } this.onEnterFrame = function () { switch (bbDirection) { case 1 : this._y = this._y - speed; this._x = this._x - 0.5; break; case 2 : this._x = this._x + (speed - 0.5); break; case 3 : this._y = this._y + speed; this._x = this._x - 0.5; break; case 4 : this._x = this._x - (speed + 0.5); break; case 5 : if (swapAngle) { this._y = this._y - speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) - 0.5; } else { this._x = this._x + (speed - 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 6 : if (swapAngle) { this._y = this._y + speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) - 0.5; } else { this._x = this._x + (speed - 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 7 : if (swapAngle) { this._y = this._y + speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) + 0.5; } else { this._x = this._x - (speed + 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } break; case 8 : if (swapAngle) { this._y = this._y - speed; this._x = _parent._parent.bulletMove(this._y, slope, conts) + 0.5; } else { this._x = this._x - (speed + 0.5); this._y = _parent._parent.bulletMove(this._x, slope, conts); } } if (chkOB()) { this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collHero()) { eval (tmpName).char.step = "hurt"; _parent._parent.HP = _parent._parent.HP - eval (tmpName).Boss.bossAtk; _parent._parent.refreshHP(); if (_parent._parent.HP <= 0) { } } };
Symbol 20 MovieClip [bossBullet1_2] Frame 1
function collHero() { if (this.hitTest(eval (tmpName).char.collHero) && (eval (tmpName).char.step != "hurt")) { return(true); } } tmpName = "_parent._parent.Boss" + _parent._parent.stageNum; var speed = (1 + eval (tmpName).Boss.bulletSpeed); this._x = _parent._parent.point.x; this._y = _parent._parent.point.y;
Symbol 20 MovieClip [bossBullet1_2] Frame 2
stop(); this.onEnterFrame = function () { this._y = this._y - speed; if (this._y < -50) { this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collHero()) { eval (tmpName).char.step = "hurt"; _parent._parent.HP = _parent._parent.HP - eval (tmpName).Boss.bossAtk; _parent._parent.refreshHP(); if (_parent._parent.HP <= 0) { } delete eval (this.onEnterFrame()); } };
Symbol 21 MovieClip [bossBullet1_1] Frame 1
function collHero() { if (this.hitTest(eval (tmpName).char.collHero) && (eval (tmpName).char.step != "hurt")) { return(true); } } tmpName = "_parent._parent.Boss" + _parent._parent.stageNum; var speed = (2 + eval (tmpName).Boss.bulletSpeed); this._x = _parent._parent.point.x; this._y = _parent._parent.point.y;
Symbol 21 MovieClip [bossBullet1_1] Frame 2
stop(); this.onEnterFrame = function () { this._y = this._y - speed; this._x = this._x - 1; if (this._y < -50) { this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collHero()) { eval (tmpName).char.step = "hurt"; _parent._parent.HP = _parent._parent.HP - eval (tmpName).Boss.bossAtk; _parent._parent.refreshHP(); if (_parent._parent.HP <= 0) { } delete eval (this.onEnterFrame()); } };
Symbol 22 MovieClip [bossBullet2_2] Frame 1
function collHero() { if (this.hitTest(eval (tmpName).char.collHero) && (eval (tmpName).char.step != "hurt")) { return(true); } } tmpName = "_parent._parent.Boss" + _parent._parent.stageNum; var speed = ((1 + random(4)) + eval (tmpName).Boss.bulletSpeed);
Symbol 22 MovieClip [bossBullet2_2] Frame 2
stop(); this.onEnterFrame = function () { this._y = this._y - speed; if (this._y < -50) { this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collHero()) { eval (tmpName).char.step = "hurt"; _parent._parent.HP = _parent._parent.HP - eval (tmpName).Boss.bossAtk; _parent._parent.refreshHP(); if (_parent._parent.HP <= 0) { } } };
Symbol 23 MovieClip [bossBullet2_1] Frame 1
function collHero() { if (this.hitTest(eval (tmpName).char.collHero) && (eval (tmpName).char.step != "hurt")) { return(true); } } tmpName = "_parent._parent.Boss" + _parent._parent.stageNum; var speed = ((1 + random(4)) + eval (tmpName).Boss.bulletSpeed);
Symbol 23 MovieClip [bossBullet2_1] Frame 2
stop(); this.onEnterFrame = function () { this._y = this._y + speed; if (this._y > 500) { this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collHero()) { eval (tmpName).char.step = "hurt"; _parent._parent.HP = _parent._parent.HP - eval (tmpName).Boss.bossAtk; _parent._parent.refreshHP(); if (_parent._parent.HP <= 0) { } } };
Symbol 25 Button
on (release) { buMoreGame(); }
Symbol 51 MovieClip Frame 11
_parent.gotoAndStop(2);
Symbol 61 MovieClip Frame 1
this.onEnterFrame = function () { bytesloaded = Math.round(_root.getBytesLoaded()); bytestotal = Math.round(_root.getBytesTotal()); percent = bytesloaded / bytestotal; barmask._xscale = percent * 100; };
Symbol 92 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 92 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 103 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 103 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 111 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 111 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 119 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 119 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 127 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 127 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 135 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 135 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 143 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 143 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 151 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 151 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.gotoAndStop(2); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 158 MovieClip Frame 133
_root.play();
Symbol 159 MovieClip Frame 1
stop(); _root.stop(); shiftamt = 17; isloaded = false; this.onEnterFrame = function () { bytesloaded = Math.round(_root.getBytesLoaded()); bytestotal = Math.round(_root.getBytesTotal()); percent = bytesloaded / bytestotal; if (bytesloaded == bytestotal) { isloaded = true; } }; this.onRelease = function () { getURL ("http://www.mofunzone.com/", "_blank"); };
Symbol 163 MovieClip Frame 10
stop();
Symbol 167 MovieClip Frame 10
stop();
Symbol 171 MovieClip Frame 10
stop();
Symbol 175 MovieClip Frame 10
stop();
Symbol 179 MovieClip Frame 10
stop();
Symbol 182 MovieClip Frame 10
stop();
Symbol 186 MovieClip Frame 10
stop();
Symbol 190 MovieClip Frame 10
stop();
Symbol 191 MovieClip [tree] Frame 1
function chkOB() { return(((this._x > (_parent._parent.bgBound._x - this._width)) ? false : true)); } stop(); var rand = (random(8) + 1); gotoAndStop(rand); this.onEnterFrame = function () { if (!_root.gamepause) { _x = (_x - _parent._parent._parent.bgSpeed); if (chkOB()) { this.removeMovieClip(); delete eval (this.onEnterFrame()); } } };
Symbol 222 MovieClip [Explode1] Frame 1
Symbol 222 MovieClip [Explode1] Frame 17
removeMovieClip(this);
Symbol 226 MovieClip [seedMeteorAtt] Frame 1
function chkDestination() { if ((this._x >= desX) && (this._y >= desY)) { return(true); } } var speed = (_parent._parent._parent.fallSpeed * 5); var enemyTarget = undefined; var desX = _parent._parent.char._x; var desY = _parent._parent.char._y; with (_parent._parent) { this._x = char._x - 1000; this._y = char._y - 2500; } var swapAngle = ((Math.atan2(Math.abs(this._y - desY), Math.abs(this._x - desX)) >= 1) ? true : false);
Symbol 226 MovieClip [seedMeteorAtt] Frame 2
stop(); if (swapAngle) { var slope = ((desX - this._x) / (desY - this._y)); var conts = (this._x - (slope * this._y)); } else { var slope = ((desY - this._y) / (desX - this._x)); var conts = (this._y - (slope * this._x)); } this.onEnterFrame = function () { if (swapAngle) { this._y = this._y + speed; this._x = _parent._parent._parent.bulletMove(this._y, slope, conts); } else { this._x = this._x + speed; this._y = _parent._parent._parent.bulletMove(this._x, slope, conts); } with (_parent._parent) { if (this.chkDestination()) { seedMeteorEffAttach.attachMovie("seedMeteorEff", "SME" + bombDepth, bombDepth++, {_x:this._x, _y:this._y}); this.removeMovieClip(); delete eval (this.onEnterFrame()); } } };
Symbol 278 MovieClip Frame 1
Symbol 278 MovieClip Frame 27
stop();
Symbol 330 MovieClip [bossExplode] Frame 1
Symbol 330 MovieClip [bossExplode] Frame 90
eval ("_parent." + _parent._parent.nameTar).planeInOut = true; removeMovieClip(this);
Symbol 333 MovieClip Frame 1
_visible = false;
Symbol 377 MovieClip [seed03] Frame 1
function collEnemy() { with (_parent._parent) { i = 0; while (i < eneList.length) { if (this.seedHit.hitTest(eneList[i])) { enemyTarget = eneList[i]; return(true); } i++; } } } function collBoss() { with (_parent._parent) { i = 0; while (i < bossList.length) { if (this.seedHit.hitTest(bossList[i])) { return(true); } i++; } } } var speed = _root.fallSpeed; var magicalShell = false; var enemyTarget = undefined; with (_parent._parent) { this._x = random(540) + 100; this._y = spanEnemy._y; }
Symbol 377 MovieClip [seed03] Frame 2
stop(); this.onEnterFrame = function () { this._y = this._y + speed; this._x = this._x - 1; with (_parent._parent) { if (_parent.bossStage) { if (this._y > 50) { this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collBoss()) { Boss.bossHP = Boss.bossHP - _parent.charAttack; if (Boss.bossHP <= 0) { _root.score = _root.score + 1010; _root.scoreText = _root.score.toString(); } else { _root.score = _root.score + 10; _root.scoreText = _root.score.toString(); } bombEffAttach.attachMovie("bombEff", "Bomb" + bombDepth, bombDepth++, {_x:this._x, _y:this._y}); this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collEnemy() && (magicalShell == false)) { eval (enemyTarget).myHP = eval (enemyTarget).myHP - _parent.charAttack; if (eval (enemyTarget).myHP <= 0) { _root.score = _root.score + 10; _root.scoreText = _root.score.toString(); subEnemyList(eval (enemyTarget)); enemyBombAttach.attachMovie("Explode1", "Ex" + bombDepth, bombDepth++, {_x:eval (enemyTarget)._x, _y:eval (enemyTarget)._y}); eval (enemyTarget).removeMovieClip(); delete eval (eval (enemyTarget).onEnterFrame()); } bombEffAttach.attachMovie("bombEff", "Bomb" + bombDepth, bombDepth++, {_x:this._x, _y:this._y}); this.removeMovieClip(); delete eval (this.onEnterFrame()); } } else if (this._y >= spanTree._y) { treeGrowAttach.attachMovie("treeGrow", "tg" + treeGrowDepth, treeGrowDepth++, {_x:this._x, _y:spanTree._y}); _root.score = _root.score + 5; _root.scoreText = _root.score.toString(); treeCount++; this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collEnemy() && (magicalShell == false)) { eval (enemyTarget).myHP = eval (enemyTarget).myHP - _parent.charAttack; if (eval (enemyTarget).myHP <= 0) { _root.score = _root.score + 10; _root.scoreText = _root.score.toString(); subEnemyList(eval (enemyTarget)); enemyBombAttach.attachMovie("Explode1", "Ex" + bombDepth, bombDepth++, {_x:eval (enemyTarget)._x, _y:eval (enemyTarget)._y}); eval (enemyTarget).removeMovieClip(); delete eval (eval (enemyTarget).onEnterFrame()); } bombEffAttach.attachMovie("bombEff", "Bomb" + bombDepth, bombDepth++, {_x:this._x, _y:this._y}); this.removeMovieClip(); delete eval (this.onEnterFrame()); } } };
Instance of Symbol 376 MovieClip in Symbol 377 MovieClip [seed03] Frame 2
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_parent.collEnemy() && (_parent.magicalShell == true)) { _visible = true; } else { _visible = false; } }
Symbol 454 MovieClip [seedMeteorEff] Frame 1
function collEnemy() { with (_parent._parent) { i = 0; while (i < eneList.length) { if (this.hitTest(eneList[i])) { enemyTarget = eneList[i]; return(true); } i++; } } } function collBoss() { with (_parent._parent) { i = 0; while (i < bossList.length) { if (this.hitTest(bossList[i])) { return(true); } i++; } } } var enemyTarget = undefined; var collissionBoss = false; var attackPower = 5; this.onEnterFrame = function () { with (_parent._parent) { if (collBoss() && (!collissionBoss)) { collissionBoss = true; Boss.bossHP = Boss.bossHP - ((_parent.charAttack + attackPower) + random(attackPower)); if (Boss.bossHP <= 0) { Boss.bossMove.gotoAndPlay("Dead"); bossBombAttach.attachMovie("bossExplode", "bossEx" + bossBombDepth, bossBombDepth++, {_x:Boss._x + (Boss._width / 2), _y:Boss._y + (Boss._height / 2)}); bossList = new Array(); _root.score = _root.score + 1100; _root.scoreText = _root.score.toString(); } else { _root.score = _root.score + 100; _root.scoreText = _root.score.toString(); } } else if (collEnemy()) { eval (enemyTarget).myHP = eval (enemyTarget).myHP - ((_parent.charAttack + attackPower) + random(attackPower)); if (eval (enemyTarget).myHP <= 0) { _root.score = _root.score + 100; _root.scoreText = _root.score.toString(); subEnemyList(eval (enemyTarget)); enemyBombAttach.attachMovie("Explode1", "Ex" + bombDepth, bombDepth++, {_x:eval (enemyTarget)._x, _y:eval (enemyTarget)._y}); eval (enemyTarget).removeMovieClip(); delete eval (eval (enemyTarget).onEnterFrame()); } } } };
Symbol 454 MovieClip [seedMeteorEff] Frame 40
removeMovieClip(this);
Symbol 456 MovieClip [flowerBombAtt] Frame 1
function collEnemy() { with (_parent._parent) { i = 0; while (i < eneList.length) { if (this.hitTest(eneList[i])) { enemyTarget = eneList[i]; return(true); } i++; } } } function collBoss() { with (_parent._parent) { i = 0; while (i < bossList.length) { if (this.hitTest(bossList[i])) { return(true); } i++; } } } var speed = (_parent._parent._parent.fallSpeed / 2); var enemyTarget = undefined; with (_parent._parent) { this._x = char._x + char.seedPoint._x; this._y = char._y + char.seedPoint._y; }
Symbol 456 MovieClip [flowerBombAtt] Frame 2
stop(); this.onEnterFrame = function () { this._y = this._y + speed; this._x = this._x - 1; with (_parent._parent) { if (this._y >= spanTree._y) { flowerBombEffAttach.attachMovie("flowerBombEff", "FBE" + bombDepth, bombDepth++, {_x:this._x, _y:this._y}); this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collBoss()) { flowerBombEffAttach.attachMovie("flowerBombEff", "FBE" + bombDepth, bombDepth++, {_x:this._x, _y:this._y}); this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collEnemy()) { flowerBombEffAttach.attachMovie("flowerBombEff", "FBE" + bombDepth, bombDepth++, {_x:this._x, _y:this._y}); this.removeMovieClip(); delete eval (this.onEnterFrame()); } } };
Symbol 517 MovieClip [flowerBombEff] Frame 1
function collEnemy() { with (_parent._parent) { i = 0; while (i < eneList.length) { if (this.hitTest(eneList[i])) { enemyTarget = eneList[i]; return(true); } i++; } } } function collBoss() { with (_parent._parent) { i = 0; while (i < bossList.length) { if (this.hitTest(bossList[i])) { return(true); } i++; } } } var enemyTarget = undefined; var collissionBoss = false; var attackPower = 2; this.onEnterFrame = function () { with (_parent._parent) { if (collBoss() && (!collissionBoss)) { collissionBoss = true; Boss.bossHP = Boss.bossHP - ((_parent.charAttack + attackPower) + random(attackPower)); if (Boss.bossHP <= 0) { Boss.bossMove.gotoAndPlay("Dead"); bossBombAttach.attachMovie("bossExplode", "bossEx" + bossBombDepth, bossBombDepth++, {_x:Boss._x + (Boss._width / 2), _y:Boss._y + (Boss._height / 2)}); bossList = new Array(); _root.score = _root.score + 1050; _root.scoreText = _root.score.toString(); } else { _root.score = _root.score + 50; _root.scoreText = _root.score.toString(); } } else if (collEnemy()) { eval (enemyTarget).myHP = eval (enemyTarget).myHP - ((_parent.charAttack + attackPower) + random(attackPower)); if (eval (enemyTarget).myHP <= 0) { _root.score = _root.score + 50; _root.scoreText = _root.score.toString(); subEnemyList(eval (enemyTarget)); enemyBombAttach.attachMovie("Explode1", "Ex" + bombDepth, bombDepth++, {_x:eval (enemyTarget)._x, _y:eval (enemyTarget)._y}); eval (enemyTarget).removeMovieClip(); delete eval (eval (enemyTarget).onEnterFrame()); } } } }; this._xscale = 150; this._yscale = 150;
Symbol 517 MovieClip [flowerBombEff] Frame 32
removeMovieClip(this);
Symbol 519 MovieClip [seed01] Frame 1
function collEnemy() { with (_parent._parent) { i = 0; while (i < eneList.length) { if (this.seedHit.hitTest(eneList[i])) { enemyTarget = eneList[i]; return(true); } i++; } } } function seedCollBoss() { with (_parent._parent) { i = 0; while (i < bossList.length) { if (this.seedHit.hitTest(bossList[i])) { return(true); } i++; } } } var speed = (_root.skill1Active ? (_root.rainFallSpeed) : (_root.fallSpeed)); var magicSeed = (((_root.skillActivate >= 3) && (_root.skillDecision(3))) ? true : false); var magicalShell = (((_root.skillActivate >= 4) && (_root.skillDecision(4))) ? true : false); var enemyTarget = undefined; with (_parent._parent) { this._x = char._x + char.seedPoint._x; this._y = char._y + char.seedPoint._y; } if (magicSeed) { this._xscale = 150; this._yscale = 150; }
Symbol 519 MovieClip [seed01] Frame 2
stop(); this.onEnterFrame = function () { this._y = this._y + speed; this._x = this._x - 1; with (_parent._parent) { if (_parent.bossStage) { if (this._y > 50) { this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (seedCollBoss()) { Boss.bossHP = Boss.bossHP - _parent.charAttack; if (Boss.bossHP <= 0) { _root.score = _root.score + 1010; _root.scoreText = _root.score.toString(); } else { _root.score = _root.score + 10; _root.scoreText = _root.score.toString(); } bombEffAttach.attachMovie("bombEff", "Bomb" + bombDepth, bombDepth++, {_x:this._x, _y:this._y}); this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collEnemy() && (magicalShell == false)) { eval (enemyTarget).myHP = eval (enemyTarget).myHP - _parent.charAttack; if (eval (enemyTarget).myHP <= 0) { _root.score = _root.score + 10; _root.scoreText = _root.score.toString(); subEnemyList(eval (enemyTarget)); enemyBombAttach.attachMovie("Explode1", "Ex" + bombDepth, bombDepth++, {_x:eval (enemyTarget)._x, _y:eval (enemyTarget)._y}); eval (enemyTarget).removeMovieClip(); delete eval (eval (enemyTarget).onEnterFrame()); } bombEffAttach.attachMovie("bombEff", "Bomb" + bombDepth, bombDepth++, {_x:this._x, _y:this._y}); this.removeMovieClip(); delete eval (this.onEnterFrame()); } } else if (this._y >= spanTree._y) { if (magicSeed) { treeGrowAttach.attachMovie("treeGrow", "tg" + treeGrowDepth, treeGrowDepth++, {_x:this._x, _y:spanTree._y}); _root.score = _root.score + 5; _root.scoreText = _root.score.toString(); treeCount++; } treeGrowAttach.attachMovie("treeGrow", "tg" + treeGrowDepth, treeGrowDepth++, {_x:this._x, _y:spanTree._y}); _root.score = _root.score + 5; _root.scoreText = _root.score.toString(); treeCount++; this.removeMovieClip(); delete eval (this.onEnterFrame()); } else if (collEnemy() && (magicalShell == false)) { eval (enemyTarget).myHP = eval (enemyTarget).myHP - _parent.charAttack; if (eval (enemyTarget).myHP <= 0) { _root.score = _root.score + 10; _root.scoreText = _root.score.toString(); subEnemyList(eval (enemyTarget)); enemyBombAttach.attachMovie("Explode1", "Ex" + bombDepth, bombDepth++, {_x:eval (enemyTarget)._x, _y:eval (enemyTarget)._y}); eval (enemyTarget).removeMovieClip(); delete eval (eval (enemyTarget).onEnterFrame()); } bombEffAttach.attachMovie("bombEff", "Bomb" + bombDepth, bombDepth++, {_x:this._x, _y:this._y}); this.removeMovieClip(); delete eval (this.onEnterFrame()); } } };
Instance of Symbol 376 MovieClip in Symbol 519 MovieClip [seed01] Frame 2
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_parent.collEnemy() && (_parent.magicalShell == true)) { _visible = true; } else { _visible = false; } }
Symbol 540 MovieClip [bombEff] Frame 1
Symbol 540 MovieClip [bombEff] Frame 26
removeMovieClip(this);
Symbol 544 MovieClip Frame 100
if (random(3) == 0) { play(); } else { gotoAndPlay (1); }
Symbol 545 MovieClip [ene01] Frame 1
function chkOB() { return(((this._x > (_parent._parent.bgBound._x - this._width)) ? false : true)); } _parent._parent.eneList.push(this); var myHP = 999; var myAttack = 20; var mySpeed = 4; var mySource = this._y; var myDirection = 1;
Symbol 545 MovieClip [ene01] Frame 2
stop(); this.onEnterFrame = function () { if (!_root.gamepause) { if (myDirection == 1) { this._x = this._x - mySpeed; } if (chkOB()) { _parent._parent.subEnemyList(this); this.removeMovieClip(); delete this.onEnterFrame; } if (this.hitTest(_parent._parent.char.collHero) && (_parent._parent.char.step != "hurt")) { _parent._parent.char.step = "hurt"; _parent._parent._parent.HP = _parent._parent._parent.HP - myAttack; _parent._parent._parent.refreshHP(); } } };
Symbol 552 MovieClip [treeGrow] Frame 1
this.onEnterFrame = function () { if (!_root.gamepause) { _x = (_x - _parent._parent._parent.bgSpeed); } };
Symbol 552 MovieClip [treeGrow] Frame 18
with (_parent._parent) { treeAttach.attachMovie("tree", "tree" + treeDepth, treeDepth++, {_x:this._x, _y:this._y}); }
Symbol 552 MovieClip [treeGrow] Frame 45
removeMovieClip(this);
Symbol 555 MovieClip [ene02] Frame 1
function chkOB() { return(((this._x > (_parent._parent.bgBound._x - this._width)) ? false : true)); } _parent._parent.eneList.push(this); var myHP = 999; var myAttack = 20; var mySpeed = 8; var mySource = this._y; var myDirection = 1;
Symbol 555 MovieClip [ene02] Frame 2
stop(); this.onEnterFrame = function () { if (!_root.gamepause) { if (myDirection == 1) { this._x = this._x - mySpeed; } if (chkOB()) { _parent._parent.subEnemyList(this); this.removeMovieClip(); delete this.onEnterFrame; } if (this.hitTest(_parent._parent.char.collHero) && (_parent._parent.char.step != "hurt")) { _parent._parent.char.step = "hurt"; _parent._parent._parent.HP = _parent._parent._parent.HP - myAttack; _parent._parent._parent.refreshHP(); } } };
Symbol 558 MovieClip [ene05] Frame 1
function chkOB() { return(((this._x > (_parent._parent.bgBound._x - this._width)) ? false : true)); } _parent._parent.eneList.push(this); var myHP = 999; var myAttack = 20; var mySpeed = 4; var mySource = this._y; var myDestination = undefined; var myDirection = 2; tmpPoint = random(6) + 1; if (tmpPoint != myPos) { myDestination = _parent._parent["esp" + tmpPoint]._y; }
Symbol 558 MovieClip [ene05] Frame 2
stop(); var myM = ((myDestination - this._y) / (_parent._parent.spanEnemy._x - this._x)); var myC = (this._y - (myM * this._x)); this.onEnterFrame = function () { if (!_root.gamepause) { if (myDirection == 1) { this._x = this._x - mySpeed; } else { this._x = this._x - mySpeed; this._y = _parent._parent._parent.enemyDirection(myDirection, this._x, myM, myC); if (this._x <= _parent._parent.spanEnemy._x) { myDirection = 1; } } if (chkOB()) { _parent._parent.subEnemyList(this); this.removeMovieClip(); delete this.onEnterFrame; } if (this.hitTest(_parent._parent.char.collHero) && (_parent._parent.char.step != "hurt")) { _parent._parent.char.step = "hurt"; _parent._parent._parent.HP = _parent._parent._parent.HP - myAttack; _parent._parent._parent.refreshHP(); } } };
Symbol 561 MovieClip [ene06] Frame 1
function chkOB() { return(((this._x > (_parent._parent.bgBound._x - this._width)) ? false : true)); } _parent._parent.eneList.push(this); var myHP = 999; var myAttack = 20; var mySpeed = 8; var mySource = this._y; var myDestination = _parent._parent.char._y; var myDirection = 3;
Symbol 561 MovieClip [ene06] Frame 2
stop(); var myM = ((myDestination - this._y) / (_parent._parent.spanEnemy._x - this._x)); var myC = (this._y - (myM * this._x)); this.onEnterFrame = function () { if (!_root.gamepause) { if (myDirection == 1) { this._x = this._x - mySpeed; } else { this._x = this._x - mySpeed; this._y = _parent._parent._parent.enemyDirection(myDirection, this._x, myM, myC); if (this._x <= _parent._parent.spanEnemy._x) { myDirection = 1; } } if (chkOB()) { _parent._parent.subEnemyList(this); this.removeMovieClip(); delete this.onEnterFrame; } if (this.hitTest(_parent._parent.char.collHero) && (_parent._parent.char.step != "hurt")) { _parent._parent.char.step = "hurt"; _parent._parent._parent.HP = _parent._parent._parent.HP - myAttack; _parent._parent._parent.refreshHP(); } } };
Symbol 564 MovieClip [ene03] Frame 1
function chkOB() { chkLeft = this._x < (_parent._parent.bgBound._x - this._width); chkTop = this._y < (_parent._parent.spanEnemy._y - this._height); chkBottom = this._y > (_parent._parent.bgBound._y + this._height); return((((chkLeft || (chkTop)) || (chkBottom)) ? true : false)); } _parent._parent.eneList.push(this); var myHP = 999; var myAttack = 20; var mySpeed = 4; var mySource = this._y; var myDirection = 1;
Symbol 564 MovieClip [ene03] Frame 2
stop(); var myM = undefined; var myC = undefined; this.onEnterFrame = function () { if (!_root.gamepause) { if ((myDirection == 1) && ((this._x - _parent._parent.char._x) > 200)) { this._x = this._x - mySpeed; } else if (myDirection != 3) { myDirection = 3; myM = (_parent._parent.char._y - this._y) / (_parent._parent.char._x - this._x); myC = this._y - (myM * this._x); } if (myDirection == 3) { this._x = this._x - mySpeed; this._y = _parent._parent._parent.enemyDirection(myDirection, this._x, myM, myC); } if (chkOB()) { _parent._parent.subEnemyList(this); this.removeMovieClip(); delete this.onEnterFrame; } if (this.hitTest(_parent._parent.char.collHero) && (_parent._parent.char.step != "hurt")) { _parent._parent.char.step = "hurt"; _parent._parent._parent.HP = _parent._parent._parent.HP - myAttack; _parent._parent._parent.refreshHP(); } } };
Symbol 567 MovieClip [ene04] Frame 1
function chkOB() { return(((this._x > (_parent._parent.bgBound._x - this._width)) ? false : true)); } _parent._parent.eneList.push(this); var myHP = 999; var myAttack = 20; var mySpeed = 8; var mySource = this._y; var myDirection = 1;
Symbol 567 MovieClip [ene04] Frame 2
stop(); this.onEnterFrame = function () { if (!_root.gamepause) { if (myDirection == 1) { this._x = this._x - mySpeed; } if (chkOB()) { _parent._parent.subEnemyList(this); this.removeMovieClip(); delete this.onEnterFrame; } if (this.hitTest(_parent._parent.char.collHero) && (_parent._parent.char.step != "hurt")) { _parent._parent.char.step = "hurt"; _parent._parent._parent.HP = _parent._parent._parent.HP - myAttack; _parent._parent._parent.refreshHP(); } } };
Symbol 571 MovieClip Frame 1
gotoAndPlay("p" + random(3));
Symbol 571 MovieClip Frame 60
gotoAndPlay("p" + random(3));
Symbol 571 MovieClip Frame 130
gotoAndPlay("p" + random(3));
Symbol 572 MovieClip [ene07] Frame 1
function chkOB() { return(((this._x > (_parent._parent.bgBound._x - this._width)) ? false : true)); } _parent._parent.eneList.push(this); var myHP = 500; var myAttack = 20; var mySpeed = 3; var mySource = this._y; var myDirection = 1;
Symbol 572 MovieClip [ene07] Frame 2
stop(); this.onEnterFrame = function () { if (!_root.gamepause) { if (myDirection == 1) { this._x = this._x - mySpeed; } if (chkOB()) { _parent._parent.subEnemyList(this); this.removeMovieClip(); delete this.onEnterFrame; } if (this.hitTest(_parent._parent.char.collHero) && (_parent._parent.char.step != "hurt")) { _parent._parent.char.step = "hurt"; _parent._parent._parent.HP = _parent._parent._parent.HP - myAttack; _parent._parent._parent.refreshHP(); } } };
Symbol 576 MovieClip Frame 1
gotoAndPlay("p" + random(3));
Symbol 576 MovieClip Frame 60
gotoAndPlay("p" + random(3));
Symbol 576 MovieClip Frame 130
gotoAndPlay("p" + random(3));
Symbol 577 MovieClip [ene08] Frame 1
function chkOB() { return(((this._x > (_parent._parent.bgBound._x - this._width)) ? false : true)); } _parent._parent.eneList.push(this); var myHP = 500; var myAttack = 20; var mySpeed = 3; var mySource = this._y; var myDirection = 1;
Symbol 577 MovieClip [ene08] Frame 2
stop(); this.onEnterFrame = function () { if (!_root.gamepause) { if (myDirection == 1) { this._x = this._x - mySpeed; } if (chkOB()) { _parent._parent.subEnemyList(this); this.removeMovieClip(); delete this.onEnterFrame; } if (this.hitTest(_parent._parent.char.collHero) && (_parent._parent.char.step != "hurt")) { _parent._parent.char.step = "hurt"; _parent._parent._parent.HP = _parent._parent._parent.HP - myAttack; _parent._parent._parent.refreshHP(); } } };
Symbol 580 MovieClip [ene09] Frame 1
function chkOB() { return(((this._x > (_parent._parent.bgBound._x - this._width)) ? false : true)); } _parent._parent.eneList.push(this); var myHP = 500; var myAttack = 20; var mySpeed = 9; var mySource = this._y; var myDirection = 1;
Symbol 580 MovieClip [ene09] Frame 2
stop(); this.onEnterFrame = function () { if (!_root.gamepause) { if (myDirection == 1) { this._x = this._x - mySpeed; } if (chkOB()) { _parent._parent.subEnemyList(this); this.removeMovieClip(); delete this.onEnterFrame; } if (this.hitTest(_parent._parent.char.collHero) && (_parent._parent.char.step != "hurt")) { _parent._parent.char.step = "hurt"; _parent._parent._parent.HP = _parent._parent._parent.HP - myAttack; _parent._parent._parent.refreshHP(); } } };
Symbol 583 MovieClip [ene10] Frame 1
function chkOB() { return(((this._x > (_parent._parent.bgBound._x - this._width)) ? false : true)); } _parent._parent.eneList.push(this); var myHP = 999; var myAttack = 20; var mySpeed = 3; var mySource = this._y; var myDestination = _parent._parent.char._y; var myDirection = 3;
Symbol 583 MovieClip [ene10] Frame 2
stop(); var myM = ((myDestination - this._y) / (_parent._parent.spanEnemy._x - this._x)); var myC = (this._y - (myM * this._x)); this.onEnterFrame = function () { if (!_root.gamepause) { if (myDirection == 1) { this._x = this._x - mySpeed; } else { this._x = this._x - mySpeed; this._y = _parent._parent._parent.enemyDirection(myDirection, this._x, myM, myC); if (this._x <= _parent._parent.spanEnemy._x) { myDirection = 1; } } if (chkOB()) { _parent._parent.subEnemyList(this); this.removeMovieClip(); delete this.onEnterFrame; } if (this.hitTest(_parent._parent.char.collHero) && (_parent._parent.char.step != "hurt")) { _parent._parent.char.step = "hurt"; _parent._parent._parent.HP = _parent._parent._parent.HP - myAttack; _parent._parent._parent.refreshHP(); } } };
Symbol 586 MovieClip [ene11] Frame 1
function chkOB() { return(((this._x > (_parent._parent.bgBound._x - this._width)) ? false : true)); } _parent._parent.eneList.push(this); var myHP = 999; var myAttack = 20; var mySpeed = 13; var mySource = this._y; var myDirection = 1;
Symbol 586 MovieClip [ene11] Frame 2
stop(); this.onEnterFrame = function () { if (!_root.gamepause) { if (myDirection == 1) { this._x = this._x - mySpeed; } if (chkOB()) { _parent._parent.subEnemyList(this); this.removeMovieClip(); delete this.onEnterFrame; } if (this.hitTest(_parent._parent.char.collHero) && (_parent._parent.char.step != "hurt")) { _parent._parent.char.step = "hurt"; _parent._parent._parent.HP = _parent._parent._parent.HP - myAttack; _parent._parent._parent.refreshHP(); } } };
Symbol 587 MovieClip [ene12] Frame 1
function chkOB() { return(((this._x > (_parent._parent.bgBound._x - this._width)) ? false : true)); } _parent._parent.eneList.push(this); var myHP = 999; var myAttack = 20; var mySpeed = 13; var mySource = this._y; var myDirection = 1;
Symbol 587 MovieClip [ene12] Frame 2
stop(); this.onEnterFrame = function () { if (!_root.gamepause) { if (myDirection == 1) { this._x = this._x - mySpeed; } if (chkOB()) { _parent._parent.subEnemyList(this); this.removeMovieClip(); delete this.onEnterFrame; } if (this.hitTest(_parent._parent.char.collHero) && (_parent._parent.char.step != "hurt")) { _parent._parent.char.step = "hurt"; _parent._parent._parent.HP = _parent._parent._parent.HP - myAttack; _parent._parent._parent.refreshHP(); } } };
Symbol 588 MovieClip [ene13] Frame 1
function chkOB() { return(((this._x > (_parent._parent.bgBound._x - this._width)) ? false : true)); } _parent._parent.eneList.push(this); var myHP = 999; var myAttack = 10; var mySpeed = 4; var mySource = this._y; var myDirection = 1;
Symbol 588 MovieClip [ene13] Frame 2
stop(); this.onEnterFrame = function () { if (!_root.gamepause) { if (myDirection == 1) { this._x = this._x - mySpeed; } if (chkOB()) { _parent._parent.subEnemyList(this); this.removeMovieClip(); delete this.onEnterFrame; } if (this.hitTest(_parent._parent.char.collHero) && (_parent._parent.char.step != "hurt")) { _parent._parent.char.step = "hurt"; _parent._parent._parent.HP = _parent._parent._parent.HP - myAttack; _parent._parent._parent.refreshHP(); } } };
Symbol 589 MovieClip Frame 1
stop();
Symbol 615 MovieClip Frame 1
stop();
Symbol 618 MovieClip Frame 1
stop();
Symbol 621 MovieClip Frame 1
stop();
Symbol 629 Button
on (release) { if (_parent.APPoint > 0) { _parent.APPoint--; _parent.APPointText = _parent.APPoint.toString(); _parent.charAttack = _parent.charAttack + 0.6; _parent.attackText = _parent.charAttack.toString(); } } on (rollOver) { description.text = "Attack"; } on (rollOut) { description.text = ""; }
Symbol 630 Button
on (release) { if (_parent.APPoint > 0) { _parent.APPoint--; _parent.charSpeed = _parent.charSpeed + 0.5; _parent.APPointText = _parent.APPoint.toString(); _parent.fallSpeed = _parent.fallSpeed + 0.5; _parent.fallSpeedText = _parent.fallSpeed.toString(); } } on (rollOver) { description.text = "Increase the speed of both seed falling down and your movement."; bg2._visible = true; } on (rollOut) { description.text = ""; bg2._visible = false; }
Symbol 631 Button
on (release) { if (_parent.APPoint > 0) { _parent.APPoint--; _parent.APPointText = _parent.APPoint.toString(); _parent.dropActive = _parent.dropActive + 0.05; _parent.dropActiveText = _parent.dropActive.toString(); } } on (rollOver) { description.text = "Makes you drop more seeds."; bg2._visible = true; } on (rollOut) { description.text = ""; bg2._visible = false; }
Symbol 632 Button
on (release) { if (_parent.APPoint > 0) { _parent.APPoint--; _parent.APPointText = _parent.APPoint.toString(); _parent.charTalent = _parent.charTalent + 0.5; _parent.talentText = _parent.charTalent.toString(); } } on (rollOver) { description.text = "Improve efficiency of most skills you have enabled."; bg2._visible = true; } on (rollOut) { description.text = ""; bg2._visible = false; }
Symbol 645 MovieClip Frame 1
stop(); onEnterFrame = function () { gotoAndStop(skillUI); }; b1.onRollOver = function () { description.text = "Randomly increases speed of seeds falling down for a certain period of time."; _parent.bg1._visible = true; }; b1.onRollOut = function () { description.text = ""; _parent.bg1._visible = false; }; b2.onRollOver = function () { description.text = "Automatically recovers your health."; _parent.bg1._visible = true; }; b2.onRollOut = function () { description.text = ""; _parent.bg1._visible = false; }; b3.onRollOver = function () { description.text = "Randomly makes one seed grow multiple trees."; _parent.bg1._visible = true; }; b3.onRollOut = function () { description.text = ""; _parent.bg1._visible = false; }; b4.onRollOver = function () { description.text = "Randomly lets seeds fall through enemy."; _parent.bg1._visible = true; }; b4.onRollOut = function () { description.text = ""; _parent.bg1._visible = false; }; b5.onRollOver = function () { description.text = "Randomly makes you drop more seeds."; _parent.bg1._visible = true; }; b5.onRollOut = function () { description.text = ""; _parent.bg1._visible = false; }; b6.onRollOver = function () { description.text = "Randomly drops seeds from the sky."; _parent.bg1._visible = true; }; b6.onRollOut = function () { description.text = ""; _parent.bg1._visible = false; }; b7.onRollOver = function () { description.text = "Allows you to drop powerful seed bombs after every certain time."; _parent.bg1._visible = true; }; b7.onRollOut = function () { description.text = ""; _parent.bg1._visible = false; }; b8.onRollOver = function () { description.text = "Allows you to summon a magical seed after every certain time."; _parent.bg1._visible = true; }; b8.onRollOut = function () { description.text = ""; _parent.bg1._visible = false; }; b9.onRollOver = function () { description.text = "Permanently increases your health, health recovery, and attack power."; _parent.bg1._visible = true; }; b9.onRollOut = function () { description.text = ""; _parent.bg1._visible = false; };
Symbol 669 Button
on (release) { _parent.stageNum = 1; _parent.gotoAndStop("S1"); }
Symbol 671 Button
on (release) { _parent.stageNum = 3; _parent.gotoAndStop("S3"); }
Symbol 673 Button
on (release) { _parent.stageNum = 2; _parent.gotoAndStop("S2"); }
Symbol 675 Button
on (release) { _parent.stageNum = 4; _parent.gotoAndStop("S4"); }
Symbol 677 Button
on (release) { _parent.stageNum = 5; _parent.gotoAndStop("S5"); }
Symbol 683 Button
on (release) { if (_parent.bossAlive[1]) { _parent.stageNum = 2; bossHPText = "" + (85 + Math.round(450 / _parent.bossNum)); bossAtkText = "" + (10 + Math.round(10 / _parent.bossNum)); bossWarning._visible = true; } }
Symbol 684 Button
on (release) { if (_parent.bossAlive[0]) { _parent.stageNum = 1; bossHPText = "" + (100 + Math.round(450 / _parent.bossNum)); bossAtkText = "" + (10 + Math.round(10 / _parent.bossNum)); bossWarning._visible = true; } }
Symbol 685 Button
on (release) { if (_parent.bossAlive[2]) { _parent.stageNum = 3; bossHPText = "" + (135 + Math.round(450 / _parent.bossNum)); bossAtkText = "" + (10 + Math.round(5 / _parent.bossNum)); bossWarning._visible = true; } }
Symbol 686 Button
on (release) { if (_parent.bossAlive[4]) { _parent.stageNum = 5; bossHPText = "" + (180 + Math.round(600 / _parent.bossNum)); bossAtkText = "" + (10 + Math.round(10 / _parent.bossNum)); bossWarning._visible = true; } }
Symbol 687 Button
on (release) { if (_parent.bossAlive[3]) { _parent.stageNum = 4; bossHPText = "" + (150 + Math.round(600 / _parent.bossNum)); bossAtkText = "" + (10 + Math.round(10 / _parent.bossNum)); bossWarning._visible = true; } }
Symbol 691 MovieClip Frame 1
useHandCursor = false; onRelease = function () { };
Symbol 696 Button
on (release) { _parent.attrAlert._visible = false; _parent._parent.attrAlertCheck = false; }
Symbol 701 Button
on (release) { _parent.skillAlert._visible = false; }
Symbol 712 Button
on (release) { _parent.bossWarning._visible = false; }
Symbol 714 Button
on (release) { _parent._parent.bossStage = true; _parent._parent.gotoAndStop("B" + _parent._parent.stageNum); }
Symbol 716 MovieClip Frame 1
stop(); treeBG.gotoAndStop(_parent.bossNum + 1); groundBG.gotoAndStop(_parent.bossNum + 1); colorBG.gotoAndStop(_parent.bossNum + 1); bg1._visible = false; bg2._visible = false; skillAlert._visible = false; attrAlert._visible = false; bossWarning._visible = false;
Instance of Symbol 645 MovieClip "skillProgress" in Symbol 716 MovieClip Frame 1
onClipEvent (load) { var skillUI = (_parent._parent.skillActivate + 1); }
Symbol 742 MovieClip Frame 1
stop(); b_Next.onRelease = function () { play(); };
Symbol 742 MovieClip Frame 10
stop(); b_Next.onRelease = function () { play(); };
Symbol 742 MovieClip Frame 20
stop(); b_Next.onRelease = function () { play(); };
Symbol 742 MovieClip Frame 30
stop(); b_Next.onRelease = function () { play(); };
Symbol 742 MovieClip Frame 40
stop(); b_Next.onRelease = function () { play(); };
Symbol 742 MovieClip Frame 50
stop(); b_Next.onRelease = function () { play(); };
Symbol 742 MovieClip Frame 60
_parent.tutorial._visible = false;
Symbol 756 MovieClip Frame 1
stop(); (_parent.bossStage ? (gotoAndStop ("BossBG")) : (gotoAndStop(_parent.stageNum)));
Symbol 764 MovieClip Frame 1
_visible = false;
Symbol 766 MovieClip Frame 1
_parent.boundList.push(this); _visible = false;
Symbol 771 MovieClip Frame 25
if (((parseInt(_parent.second2Time) == 0) && (parseInt(_parent.second1Time) == 0)) && (parseInt(_parent.minuteTime) == 0)) { _parent.timesUP = true; gotoAndStop ("Stop"); } else { _parent.second2Time = _parent.second2Time - 1; if (_parent.second2Time < 0) { _parent.second1Time = _parent.second1Time - 1; _parent.second2Time = 9; } if (_parent.second1Time < 0) { _parent.minuteTime = _parent.minuteTime - 1; _parent.second1Time = 5; _parent.second2Time = 9; } if (((_parent.minuteTime < 1) && (_parent.second1Time <= 1)) && (_parent.second2Time <= 0)) { _parent.enemyShow = false; } gotoAndPlay ("restart"); }
Symbol 771 MovieClip Frame 31
stop();
Symbol 777 MovieClip Frame 30
with (_parent._parent) { _root.gamepause = false; planeInit = false; planeInOut = false; Boss.bossIn.play(); } _parent.step = "still"; _parent.play();
Symbol 778 MovieClip Frame 1
_visible = false;
Symbol 779 MovieClip Frame 1
_visible = false;
Symbol 828 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_parent._parent._parent.skill1Active) { play(); } };
Symbol 828 MovieClip Frame 26
if (_parent._parent._parent.skill1Active) { gotoAndPlay ("Show"); } else { gotoAndStop ("Hide"); }
Symbol 879 MovieClip Frame 1
stop(); onEnterFrame = function () { if (_parent._parent._parent.skill2Active) { play(); } };
Symbol 879 MovieClip Frame 27
_parent._parent._parent.delayCounter.healSkillDelay = 0; _parent._parent._parent.skill2Active = false;
Symbol 894 MovieClip Frame 1
stop(); onEnterFrame = function () { if (_parent._parent._parent.skill5Active) { play(); } };
Symbol 894 MovieClip Frame 9
_parent._parent._parent.delayCounter.refreshSkillDelay = 0; _parent._parent._parent.skill5Active = false;
Symbol 945 MovieClip Frame 1
stop(); onEnterFrame = function () { if (_parent._parent._parent.fullPowerSet) { play(); } };
Symbol 945 MovieClip Frame 26
if (_parent._parent._parent.fullPowerSet) { gotoAndPlay ("Show"); } else { gotoAndStop ("Hide"); }
Symbol 946 MovieClip Frame 5
stop();
Symbol 946 MovieClip Frame 10
gotoAndPlay(step);
Symbol 946 MovieClip Frame 15
gotoAndPlay(step);
Symbol 946 MovieClip Frame 20
gotoAndPlay(step);
Symbol 946 MovieClip Frame 45
if (_root.HP > 0) { this.step = "still"; } else { this.step = "die"; } this.gotoAndPlay(step);
Symbol 946 MovieClip Frame 46
_root.gamepause = true; _parent.planeInOut = true;
Symbol 946 MovieClip Frame 75
_root.life--; if (_root.life > 0) { _root.HP = 10; _parent.lifeHero = _root.life; _x = _parent.planeX; _y = _parent.planeY; _root.refreshHP(); gotoAndPlay ("start"); } else { _parent.lifeHero = _root.life; _parent.enemyShow = false; _root.gotoAndPlay("Gameover"); }
Symbol 947 MovieClip Frame 1
var stagePercent = 0; var planeInOut = true; var enemyShow = true; var seedDepth = 1; var seedRainDepth = 1; var treeDepth = 1; var monDepth = 1; var bombDepth = 1; var treeGrowDepth = 1; var treeCount = 0; var treeGoal = 100; createEmptyMovieClip("seedAttach", 1); createEmptyMovieClip("seedRainAttach", 2); createEmptyMovieClip("treeAttach", 3); createEmptyMovieClip("monAttach", 4); createEmptyMovieClip("treeGrowAttach", 5); createEmptyMovieClip("enemyBombAttach", 6); createEmptyMovieClip("flowerBombAttach", 7); createEmptyMovieClip("flowerBombEffAttach", 8); createEmptyMovieClip("seedMeteorAttach", 9); createEmptyMovieClip("seedMeteorEffAttach", 10); createEmptyMovieClip("bombEffAttach", 11); var minuteTime = 1; var second1Time = 0; var second2Time = 0; var timesUP = false;
Instance of Symbol 763 MovieClip "bgCtrl" in Symbol 947 MovieClip Frame 1
onClipEvent (load) { function bgCtrl() { with (_parent) { bg1._x = bg1._x - _parent.bgSpeed; bg2._x = bg2._x - _parent.bgSpeed; } if (chkOB()) { lastIndex = _parent.bgList[_parent.bgList.length - 1]; firstIndex = _parent.bgList.shift(); obj = eval ("_parent.bg" + firstIndex); tar = eval ("_parent.bg" + lastIndex); obj._x = tar._x + tar._width; _parent.bgList.push(firstIndex); } } function chkOB() { if (_parent.bgBound.hitTest(eval ("_parent.bg" + _parent.bgList[0]))) { return(false); } return(true); } } onClipEvent (enterFrame) { if (!_root.gamepause) { bgCtrl(); } }
Symbol 947 MovieClip Frame 2
var bgList = new Array(1, 2); var boundList = new Array(); var eneList = new Array(); var planeX = undefined; var planeY = undefined;
Symbol 947 MovieClip Frame 3
function subEnemyList(enemyName) { var _local2 = 0; while (_local2 < eneList.length) { if (enemyName == eneList[_local2]) { _parent.eneList.splice(_local2, 1); } _local2++; } }
Instance of Symbol 773 MovieClip in Symbol 947 MovieClip Frame 5
onClipEvent (load) { function enemyCtrl() { with (_parent) { if ((++this.enemyBoneAction) >= _parent.enemyDelay) { this.enemyRandom = random(_parent.enemyArray.length); this.ESPRandom = random(8) + 1; monAttach.attachMovie(_parent.enemyArray[this.enemyRandom], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction = 0; } if (((++this.enemyBoneAction2) >= _parent.enemyArray2delay) && (random(100) <= _parent.enemyArray2rate)) { this.enemyRandom2 = random(_parent.enemyArray2.length); this.ESPRandom = random(8) + 1; monAttach.attachMovie(_parent.enemyArray2[this.enemyRandom2], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction2 = 0; } } } var enemyBoneAction = 0; var enemyBoneAction2 = 0; var enemyRandom = undefined; var ESPRandom = undefined; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (_parent.enemyShow)) { enemyCtrl(); } }
Instance of Symbol 946 MovieClip "char" in Symbol 947 MovieClip Frame 5
onClipEvent (load) { function charCtrl() { if (((!Key.isDown(40)) && (!Key.isDown(38))) && (step != "hurt")) { step = "still"; } if (Key.isDown(65)) { _x = (_x - speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(68)) { _x = (_x + speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(87)) { _y = (_y - speedAcc); if (step != "hurt") { step = "up"; } } if (Key.isDown(83)) { _y = (_y + speedAcc); if (step != "hurt") { step = "down"; } } if (_parent._parent.skill5Active) { _parent._parent.skill5Active = false; shot = true; } else { ((reload <= _parent._parent.dropDelay) ? ((reload = reload + _parent._parent.dropActive)) : ((shot = true))); } if (shot && (step != "hurt")) { _parent.seedAttach.attachMovie("seed01", "seed" + _parent.seedDepth, _parent.seedDepth++); reload = 0; shot = false; } if (collLeft()) { _x = (_x + speedAcc); } if (collRight()) { _x = (_x - speedAcc); } if (collCeil()) { _y = (_y + speedAcc); } if (collFloor()) { _y = (_y - speedAcc); } } _parent.planeX = _x; _parent.planeY = _y; speedAcc = _parent._parent.charSpeed; var reload = 0; var shot = false; collCeil = function () { i = 0; while (i < _parent.boundList.length) { if (this.collTop.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collFloor = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBottom.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collLeft = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBack.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collRight = function () { i = 0; while (i < _parent.boundList.length) { if (this.collFront.hitTest(_parent.boundList[i])) { return(true); } i++; } }; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (!_parent.timesUP)) { charCtrl(); } else if (_parent.timesUP) { step = "still"; this._x = this._x + speedAcc; if (this._x >= 700) { _parent._parent.S1Per = ((_parent.stagePercent >= 100) ? 100 : (_parent.stagePercent)); _parent._parent.seedRainSkillCounter.gotoAndPlay("Stop"); _parent._parent.gotoAndPlay("Levelclear"); } } }
Symbol 947 MovieClip Frame 9
stop(); onEnterFrame = function () { stagePercent = (treeCount / treeGoal) * 100; _parent.stagePerText = ((stagePercent >= 100) ? "100%" : (stagePercent + " %")); _parent.stageTime = ((("0" + minuteTime) + " : ") + second1Time) + second2Time; };
Symbol 950 Button
on (release) { _root.PubLink(); }
Symbol 957 MovieClip Frame 1
stop();
Symbol 977 MovieClip Frame 1
stop(); onEnterFrame = function () { skillUI = _parent.skillActivate + 1; gotoAndStop(skillUI); };
Symbol 985 MovieClip Frame 25
if (!eval (_parent.nameTar).planeInOut) { with (_parent) { if (((skillActivate >= 1) && (skill1Active == false)) && ((++this.rainSkillDelay) == rainSkillDelayTime)) { if (skillDecision(1)) { skill1Active = true; rainSkillCounter.gotoAndPlay("restart"); } this.rainSkillDelay = 0; } if (((skillActivate >= 2) && (skill2Active == false)) && ((++this.healSkillDelay) == healSkillDelayTime)) { skill2Active = true; HP = HP + (HPRecovery + charTalent); if (HP > fullHP) { HP = fullHP; } refreshHP(); } if (((skillActivate >= 5) && (skill5Active == false)) && ((++this.refreshSkillDelay) == refreshSkillDelayTime)) { skill5Active = true; } if ((skillActivate >= 8) && ((++this.flowerBombSkillDelay) == flowerBombSkillDelayTime)) { eval (nameTar).flowerBombAttach.attachMovie("flowerBombAtt", "FBA" + eval (nameTar).seedDepth, eval (_parent.nameTar).seedDepth++); this.flowerBombSkillDelay = 0; } if ((skillActivate >= 9) && ((++this.seedMeteorSkillDelay) == seedMeteorSkillDelayTime)) { eval (nameTar).seedMeteorAttach.attachMovie("seedMeteorAtt", "SMA" + eval (nameTar).seedDepth, eval (_parent.nameTar).seedDepth++); this.seedMeteorSkillDelay = 0; } } } gotoAndPlay ("restart");
Symbol 985 MovieClip Frame 31
stop();
Symbol 987 MovieClip Frame 25
if ((++counter) >= _parent.rainDurationTimeRand()) { counter = 0; _parent.delayCounter.rainSkillDelay = 0; _parent.skill1Active = false; gotoAndPlay ("Stop"); } else { gotoAndPlay ("restart"); }
Symbol 987 MovieClip Frame 31
stop();
Symbol 989 MovieClip Frame 34
eval (_parent.nameTar).seedRainAttach.attachMovie("seed03", "seed" + eval (_parent.nameTar).seedRainDepth, eval (_parent.nameTar).seedRainDepth++); frameStep = _parent.seedRainSkillTimeRand(); gotoAndPlay(frameStep);
Symbol 989 MovieClip Frame 40
stop(); onEnterFrame = function () { if (_parent.bossStage) { if ((_parent.skillActivate >= 6) && (eval (_parent.nameTar).bossShow)) { frameStep = _parent.seedRainSkillTimeRand(); gotoAndPlay(frameStep); delete this.onEnterFrame; } } else if ((_parent.skillActivate >= 6) && (!eval (_parent.nameTar).planeInOut)) { frameStep = _parent.seedRainSkillTimeRand(); gotoAndPlay(frameStep); delete this.onEnterFrame; } };
Symbol 995 MovieClip Frame 1
var stagePercent = 0; var planeInOut = true; var enemyShow = true; var seedDepth = 1; var seedRainDepth = 1; var treeDepth = 1; var monDepth = 1; var bombDepth = 1; var treeGrowDepth = 1; var treeCount = 0; var treeGoal = 125; createEmptyMovieClip("seedAttach", 1); createEmptyMovieClip("seedRainAttach", 2); createEmptyMovieClip("treeAttach", 3); createEmptyMovieClip("monAttach", 4); createEmptyMovieClip("treeGrowAttach", 5); createEmptyMovieClip("enemyBombAttach", 6); createEmptyMovieClip("flowerBombAttach", 7); createEmptyMovieClip("flowerBombEffAttach", 8); createEmptyMovieClip("seedMeteorAttach", 9); createEmptyMovieClip("seedMeteorEffAttach", 10); createEmptyMovieClip("bombEffAttach", 11); var minuteTime = 1; var second1Time = 1; var second2Time = 0; var timesUP = false;
Instance of Symbol 763 MovieClip "bgCtrl" in Symbol 995 MovieClip Frame 1
onClipEvent (load) { function bgCtrl() { with (_parent) { bg1._x = bg1._x - _parent.bgSpeed; bg2._x = bg2._x - _parent.bgSpeed; } if (chkOB()) { lastIndex = _parent.bgList[_parent.bgList.length - 1]; firstIndex = _parent.bgList.shift(); obj = eval ("_parent.bg" + firstIndex); tar = eval ("_parent.bg" + lastIndex); obj._x = tar._x + tar._width; _parent.bgList.push(firstIndex); } } function chkOB() { if (_parent.bgBound.hitTest(eval ("_parent.bg" + _parent.bgList[0]))) { return(false); } return(true); } } onClipEvent (enterFrame) { if (!_root.gamepause) { bgCtrl(); } }
Symbol 995 MovieClip Frame 2
var bgList = new Array(1, 2); var boundList = new Array(); var eneList = new Array(); var planeX = undefined; var planeY = undefined;
Symbol 995 MovieClip Frame 3
function subEnemyList(enemyName) { var _local2 = 0; while (_local2 < eneList.length) { if (enemyName == eneList[_local2]) { _parent.eneList.splice(_local2, 1); } _local2++; } }
Instance of Symbol 773 MovieClip in Symbol 995 MovieClip Frame 5
onClipEvent (load) { function enemyCtrl() { with (_parent) { if ((++this.enemyBoneAction) >= _parent.enemyDelay) { this.enemyRandom = random(_parent.enemyArray.length); this.ESPRandom = 8; monAttach.attachMovie(_parent.enemyArray[this.enemyRandom], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction = 0; } if (((++this.enemyBoneAction2) >= _parent.enemyArray2delay) && (random(100) <= _parent.enemyArray2rate)) { this.enemyRandom2 = random(_parent.enemyArray2.length); this.ESPRandom = random(8) + 1; monAttach.attachMovie(_parent.enemyArray2[this.enemyRandom2], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction2 = 0; } } } var enemyBoneAction = 0; var enemyBoneAction2 = 0; var enemyRandom = undefined; var ESPRandom = undefined; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (_parent.enemyShow)) { enemyCtrl(); } }
Instance of Symbol 946 MovieClip "char" in Symbol 995 MovieClip Frame 5
onClipEvent (load) { function charCtrl() { if (((!Key.isDown(40)) && (!Key.isDown(38))) && (step != "hurt")) { step = "still"; } if (Key.isDown(65)) { _x = (_x - speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(68)) { _x = (_x + speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(87)) { _y = (_y - speedAcc); if (step != "hurt") { step = "up"; } } if (Key.isDown(83)) { _y = (_y + speedAcc); if (step != "hurt") { step = "down"; } } if (_parent._parent.skill5Active) { _parent._parent.skill5Active = false; shot = true; } else { ((reload <= _parent._parent.dropDelay) ? ((reload = reload + _parent._parent.dropActive)) : ((shot = true))); } if (shot && (step != "hurt")) { _parent.seedAttach.attachMovie("seed01", "seed" + _parent.seedDepth, _parent.seedDepth++); reload = 0; shot = false; } if (collLeft()) { _x = (_x + speedAcc); } if (collRight()) { _x = (_x - speedAcc); } if (collCeil()) { _y = (_y + speedAcc); } if (collFloor()) { _y = (_y - speedAcc); } } _parent.planeX = _x; _parent.planeY = _y; speedAcc = _parent._parent.charSpeed; var reload = 0; var shot = false; collCeil = function () { i = 0; while (i < _parent.boundList.length) { if (this.collTop.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collFloor = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBottom.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collLeft = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBack.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collRight = function () { i = 0; while (i < _parent.boundList.length) { if (this.collFront.hitTest(_parent.boundList[i])) { return(true); } i++; } }; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (!_parent.timesUP)) { charCtrl(); } else if (_parent.timesUP) { step = "still"; this._x = this._x + speedAcc; if (this._x >= 700) { _parent._parent.S2Per = ((_parent.stagePercent >= 100) ? 100 : (_parent.stagePercent)); _parent._parent.seedRainSkillCounter.gotoAndPlay("Stop"); _parent._parent.gotoAndPlay("Levelclear"); } } }
Symbol 995 MovieClip Frame 9
stop(); onEnterFrame = function () { stagePercent = Math.round((treeCount / treeGoal) * 100); _parent.stagePerText = ((stagePercent >= 100) ? "100%" : (stagePercent + " %")); _parent.stageTime = ((("0" + minuteTime) + " : ") + second1Time) + second2Time; };
Symbol 1000 MovieClip Frame 1
var stagePercent = 0; var planeInOut = true; var enemyShow = true; var seedDepth = 1; var seedRainDepth = 1; var treeDepth = 1; var monDepth = 1; var bombDepth = 1; var treeGrowDepth = 1; var treeCount = 0; var treeGoal = 150; createEmptyMovieClip("seedAttach", 1); createEmptyMovieClip("seedRainAttach", 2); createEmptyMovieClip("treeAttach", 3); createEmptyMovieClip("monAttach", 4); createEmptyMovieClip("treeGrowAttach", 5); createEmptyMovieClip("enemyBombAttach", 6); createEmptyMovieClip("flowerBombAttach", 7); createEmptyMovieClip("flowerBombEffAttach", 8); createEmptyMovieClip("seedMeteorAttach", 9); createEmptyMovieClip("seedMeteorEffAttach", 10); createEmptyMovieClip("bombEffAttach", 11); var minuteTime = 1; var second1Time = 2; var second2Time = 0; var timesUP = false;
Instance of Symbol 763 MovieClip "bgCtrl" in Symbol 1000 MovieClip Frame 1
onClipEvent (load) { function bgCtrl() { with (_parent) { bg1._x = bg1._x - _parent.bgSpeed; bg2._x = bg2._x - _parent.bgSpeed; } if (chkOB()) { lastIndex = _parent.bgList[_parent.bgList.length - 1]; firstIndex = _parent.bgList.shift(); obj = eval ("_parent.bg" + firstIndex); tar = eval ("_parent.bg" + lastIndex); obj._x = tar._x + tar._width; _parent.bgList.push(firstIndex); } } function chkOB() { if (_parent.bgBound.hitTest(eval ("_parent.bg" + _parent.bgList[0]))) { return(false); } return(true); } } onClipEvent (enterFrame) { if (!_root.gamepause) { bgCtrl(); } }
Symbol 1000 MovieClip Frame 2
var bgList = new Array(1, 2); var boundList = new Array(); var eneList = new Array(); var planeX = undefined; var planeY = undefined;
Symbol 1000 MovieClip Frame 3
function subEnemyList(enemyName) { var _local2 = 0; while (_local2 < eneList.length) { if (enemyName == eneList[_local2]) { _parent.eneList.splice(_local2, 1); } _local2++; } }
Instance of Symbol 773 MovieClip in Symbol 1000 MovieClip Frame 5
onClipEvent (load) { function enemyCtrl() { with (_parent) { if ((++this.enemyBoneAction) >= _parent.enemyDelay) { this.enemyRandom = random(_parent.enemyArray.length); this.ESPRandom = random(7) + 1; monAttach.attachMovie(_parent.enemyArray[this.enemyRandom], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction = 0; } if (((++this.enemyBoneAction2) >= _parent.enemyArray2delay) && (random(100) <= _parent.enemyArray2rate)) { this.enemyRandom2 = random(_parent.enemyArray2.length); this.ESPRandom = random(7) + 1; monAttach.attachMovie(_parent.enemyArray2[this.enemyRandom2], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction2 = 0; } } } var enemyBoneAction = 0; var enemyBoneAction2 = 0; var enemyRandom = undefined; var ESPRandom = undefined; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (_parent.enemyShow)) { enemyCtrl(); } }
Instance of Symbol 946 MovieClip "char" in Symbol 1000 MovieClip Frame 5
onClipEvent (load) { function charCtrl() { if (((!Key.isDown(40)) && (!Key.isDown(38))) && (step != "hurt")) { step = "still"; } if (Key.isDown(65)) { _x = (_x - speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(68)) { _x = (_x + speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(87)) { _y = (_y - speedAcc); if (step != "hurt") { step = "up"; } } if (Key.isDown(83)) { _y = (_y + speedAcc); if (step != "hurt") { step = "down"; } } if (_parent._parent.skill5Active) { _parent._parent.skill5Active = false; shot = true; } else { ((reload <= _parent._parent.dropDelay) ? ((reload = reload + _parent._parent.dropActive)) : ((shot = true))); } if (shot && (step != "hurt")) { _parent.seedAttach.attachMovie("seed01", "seed" + _parent.seedDepth, _parent.seedDepth++); reload = 0; shot = false; } if (collLeft()) { _x = (_x + speedAcc); } if (collRight()) { _x = (_x - speedAcc); } if (collCeil()) { _y = (_y + speedAcc); } if (collFloor()) { _y = (_y - speedAcc); } } _parent.planeX = _x; _parent.planeY = _y; speedAcc = _parent._parent.charSpeed; var reload = 0; var shot = false; collCeil = function () { i = 0; while (i < _parent.boundList.length) { if (this.collTop.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collFloor = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBottom.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collLeft = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBack.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collRight = function () { i = 0; while (i < _parent.boundList.length) { if (this.collFront.hitTest(_parent.boundList[i])) { return(true); } i++; } }; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (!_parent.timesUP)) { charCtrl(); } else if (_parent.timesUP) { step = "still"; this._x = this._x + speedAcc; if (this._x >= 700) { _parent._parent.S3Per = ((_parent.stagePercent >= 100) ? 100 : (_parent.stagePercent)); _parent._parent.seedRainSkillCounter.gotoAndPlay("Stop"); _parent._parent.gotoAndPlay("Levelclear"); } } }
Symbol 1000 MovieClip Frame 9
stop(); onEnterFrame = function () { stagePercent = Math.round((treeCount / treeGoal) * 100); _parent.stagePerText = ((stagePercent >= 100) ? "100%" : (stagePercent + " %")); _parent.stageTime = ((("0" + minuteTime) + " : ") + second1Time) + second2Time; };
Symbol 1004 MovieClip Frame 1
var stagePercent = 0; var planeInOut = true; var enemyShow = true; var seedDepth = 1; var seedRainDepth = 1; var treeDepth = 1; var monDepth = 1; var bombDepth = 1; var treeGrowDepth = 1; var treeCount = 0; var treeGoal = 200; createEmptyMovieClip("seedAttach", 1); createEmptyMovieClip("seedRainAttach", 2); createEmptyMovieClip("treeAttach", 3); createEmptyMovieClip("monAttach", 4); createEmptyMovieClip("treeGrowAttach", 5); createEmptyMovieClip("enemyBombAttach", 6); createEmptyMovieClip("flowerBombAttach", 7); createEmptyMovieClip("flowerBombEffAttach", 8); createEmptyMovieClip("seedMeteorAttach", 9); createEmptyMovieClip("seedMeteorEffAttach", 10); createEmptyMovieClip("bombEffAttach", 11); var minuteTime = 1; var second1Time = 3; var second2Time = 0; var timesUP = false;
Instance of Symbol 763 MovieClip "bgCtrl" in Symbol 1004 MovieClip Frame 1
onClipEvent (load) { function bgCtrl() { with (_parent) { bg1._x = bg1._x - _parent.bgSpeed; bg2._x = bg2._x - _parent.bgSpeed; } if (chkOB()) { lastIndex = _parent.bgList[_parent.bgList.length - 1]; firstIndex = _parent.bgList.shift(); obj = eval ("_parent.bg" + firstIndex); tar = eval ("_parent.bg" + lastIndex); obj._x = tar._x + tar._width; _parent.bgList.push(firstIndex); } } function chkOB() { if (_parent.bgBound.hitTest(eval ("_parent.bg" + _parent.bgList[0]))) { return(false); } return(true); } } onClipEvent (enterFrame) { if (!_root.gamepause) { bgCtrl(); } }
Symbol 1004 MovieClip Frame 2
var bgList = new Array(1, 2); var boundList = new Array(); var eneList = new Array(); var planeX = undefined; var planeY = undefined;
Symbol 1004 MovieClip Frame 3
function subEnemyList(enemyName) { var _local2 = 0; while (_local2 < eneList.length) { if (enemyName == eneList[_local2]) { _parent.eneList.splice(_local2, 1); } _local2++; } }
Instance of Symbol 773 MovieClip in Symbol 1004 MovieClip Frame 5
onClipEvent (load) { function enemyCtrl() { with (_parent) { if ((++this.enemyBoneAction) >= _parent.enemyDelay) { this.enemyRandom = random(_parent.enemyArray.length); this.ESPRandom = random(6) + 2; monAttach.attachMovie(_parent.enemyArray[this.enemyRandom], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction = 0; } if (((++this.enemyBoneAction2) >= _parent.enemyArray2delay) && (random(100) <= _parent.enemyArray2rate)) { this.enemyRandom2 = random(_parent.enemyArray2.length); this.ESPRandom = random(8) + 1; monAttach.attachMovie(_parent.enemyArray2[this.enemyRandom2], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction2 = 0; } } } var enemyBoneAction = 0; var enemyBoneAction2 = 0; var enemyRandom = undefined; var ESPRandom = undefined; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (_parent.enemyShow)) { enemyCtrl(); } }
Instance of Symbol 946 MovieClip "char" in Symbol 1004 MovieClip Frame 5
onClipEvent (load) { function charCtrl() { if (((!Key.isDown(40)) && (!Key.isDown(38))) && (step != "hurt")) { step = "still"; } if (Key.isDown(65)) { _x = (_x - speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(68)) { _x = (_x + speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(87)) { _y = (_y - speedAcc); if (step != "hurt") { step = "up"; } } if (Key.isDown(83)) { _y = (_y + speedAcc); if (step != "hurt") { step = "down"; } } if (_parent._parent.skill5Active) { _parent._parent.skill5Active = false; shot = true; } else { ((reload <= _parent._parent.dropDelay) ? ((reload = reload + _parent._parent.dropActive)) : ((shot = true))); } if (shot && (step != "hurt")) { _parent.seedAttach.attachMovie("seed01", "seed" + _parent.seedDepth, _parent.seedDepth++); reload = 0; shot = false; } if (collLeft()) { _x = (_x + speedAcc); } if (collRight()) { _x = (_x - speedAcc); } if (collCeil()) { _y = (_y + speedAcc); } if (collFloor()) { _y = (_y - speedAcc); } } _parent.planeX = _x; _parent.planeY = _y; speedAcc = _parent._parent.charSpeed; var reload = 0; var shot = false; collCeil = function () { i = 0; while (i < _parent.boundList.length) { if (this.collTop.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collFloor = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBottom.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collLeft = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBack.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collRight = function () { i = 0; while (i < _parent.boundList.length) { if (this.collFront.hitTest(_parent.boundList[i])) { return(true); } i++; } }; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (!_parent.timesUP)) { charCtrl(); } else if (_parent.timesUP) { step = "still"; this._x = this._x + speedAcc; if (this._x >= 700) { _parent._parent.S4Per = ((_parent.stagePercent >= 100) ? 100 : (_parent.stagePercent)); _parent._parent.seedRainSkillCounter.gotoAndPlay("Stop"); _parent._parent.gotoAndPlay("Levelclear"); } } }
Symbol 1004 MovieClip Frame 9
stop(); onEnterFrame = function () { stagePercent = Math.round((treeCount / treeGoal) * 100); _parent.stagePerText = ((stagePercent >= 100) ? "100%" : (stagePercent + " %")); _parent.stageTime = ((("0" + minuteTime) + " : ") + second1Time) + second2Time; };
Symbol 1009 MovieClip Frame 1
var stagePercent = 0; var planeInOut = true; var enemyShow = true; var seedDepth = 1; var seedRainDepth = 1; var treeDepth = 1; var monDepth = 1; var bombDepth = 1; var treeGrowDepth = 1; var treeCount = 0; var treeGoal = 105; createEmptyMovieClip("seedAttach", 1); createEmptyMovieClip("seedRainAttach", 2); createEmptyMovieClip("treeAttach", 3); createEmptyMovieClip("monAttach", 4); createEmptyMovieClip("treeGrowAttach", 5); createEmptyMovieClip("enemyBombAttach", 6); createEmptyMovieClip("flowerBombAttach", 7); createEmptyMovieClip("flowerBombEffAttach", 8); createEmptyMovieClip("seedMeteorAttach", 9); createEmptyMovieClip("seedMeteorEffAttach", 10); createEmptyMovieClip("bombEffAttach", 11); var minuteTime = 1; var second1Time = 4; var second2Time = 0; var timesUP = false;
Instance of Symbol 763 MovieClip "bgCtrl" in Symbol 1009 MovieClip Frame 1
onClipEvent (load) { function bgCtrl() { with (_parent) { bg1._x = bg1._x - _parent.bgSpeed; bg2._x = bg2._x - _parent.bgSpeed; } if (chkOB()) { lastIndex = _parent.bgList[_parent.bgList.length - 1]; firstIndex = _parent.bgList.shift(); obj = eval ("_parent.bg" + firstIndex); tar = eval ("_parent.bg" + lastIndex); obj._x = tar._x + tar._width; _parent.bgList.push(firstIndex); } } function chkOB() { if (_parent.bgBound.hitTest(eval ("_parent.bg" + _parent.bgList[0]))) { return(false); } return(true); } } onClipEvent (enterFrame) { if (!_root.gamepause) { bgCtrl(); } }
Symbol 1009 MovieClip Frame 2
var bgList = new Array(1, 2); var boundList = new Array(); var eneList = new Array(); var planeX = undefined; var planeY = undefined;
Symbol 1009 MovieClip Frame 3
function subEnemyList(enemyName) { var _local2 = 0; while (_local2 < eneList.length) { if (enemyName == eneList[_local2]) { _parent.eneList.splice(_local2, 1); } _local2++; } }
Instance of Symbol 773 MovieClip in Symbol 1009 MovieClip Frame 5
onClipEvent (load) { function enemyCtrl() { with (_parent) { if ((++this.enemyBoneAction) >= _parent.enemyDelay) { this.enemyRandom = random(_parent.enemyArray.length); this.ESPRandom = random(7) + 1; monAttach.attachMovie(_parent.enemyArray[this.enemyRandom], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction = 0; } if (((++this.enemyBoneAction2) >= _parent.enemyArray2delay) && (random(100) <= _parent.enemyArray2rate)) { this.enemyRandom2 = random(_parent.enemyArray2.length); if (random(2) == 0) { this.ESPRandom = 1; } else { this.ESPRandom = 7; } monAttach.attachMovie(_parent.enemyArray2[this.enemyRandom2], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction2 = 0; } } } var enemyBoneAction = 0; var enemyBoneAction2 = 0; var enemyRandom = undefined; var ESPRandom = undefined; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (_parent.enemyShow)) { enemyCtrl(); } }
Instance of Symbol 946 MovieClip "char" in Symbol 1009 MovieClip Frame 5
onClipEvent (load) { function charCtrl() { if (((!Key.isDown(40)) && (!Key.isDown(38))) && (step != "hurt")) { step = "still"; } if (Key.isDown(65)) { _x = (_x - speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(68)) { _x = (_x + speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(87)) { _y = (_y - speedAcc); if (step != "hurt") { step = "up"; } } if (Key.isDown(83)) { _y = (_y + speedAcc); if (step != "hurt") { step = "down"; } } if (_parent._parent.skill5Active) { _parent._parent.skill5Active = false; shot = true; } else { ((reload <= _parent._parent.dropDelay) ? ((reload = reload + _parent._parent.dropActive)) : ((shot = true))); } if (shot && (step != "hurt")) { _parent.seedAttach.attachMovie("seed01", "seed" + _parent.seedDepth, _parent.seedDepth++); reload = 0; shot = false; } if (collLeft()) { _x = (_x + speedAcc); } if (collRight()) { _x = (_x - speedAcc); } if (collCeil()) { _y = (_y + speedAcc); } if (collFloor()) { _y = (_y - speedAcc); } } _parent.planeX = _x; _parent.planeY = _y; speedAcc = _parent._parent.charSpeed; var reload = 0; var shot = false; collCeil = function () { i = 0; while (i < _parent.boundList.length) { if (this.collTop.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collFloor = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBottom.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collLeft = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBack.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collRight = function () { i = 0; while (i < _parent.boundList.length) { if (this.collFront.hitTest(_parent.boundList[i])) { return(true); } i++; } }; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (!_parent.timesUP)) { charCtrl(); } else if (_parent.timesUP) { step = "still"; this._x = this._x + speedAcc; if (this._x >= 700) { _parent._parent.S5Per = ((_parent.stagePercent >= 100) ? 100 : (_parent.stagePercent)); _parent._parent.seedRainSkillCounter.gotoAndPlay("Stop"); _parent._parent.gotoAndPlay("Levelclear"); } } }
Symbol 1009 MovieClip Frame 9
stop(); onEnterFrame = function () { stagePercent = Math.round((treeCount / treeGoal) * 100); _parent.stagePerText = ((stagePercent >= 100) ? "100%" : (stagePercent + " %")); _parent.stageTime = ((("0" + minuteTime) + " : ") + second1Time) + second2Time; };
Symbol 1022 MovieClip Frame 1
stop();
Symbol 1031 MovieClip Frame 1
stop();
Symbol 1031 MovieClip Frame 50
_parent._parent.bossShow = true; _parent._parent.enemyShow = true; _parent.play();
Symbol 1033 MovieClip Frame 1
_parent._parent._parent._parent.bossList.push(this); _visible = false;
Symbol 1034 MovieClip Frame 5
if (random(3) == 0) { gotoAndPlay ("p0_1"); } else { play(); }
Symbol 1034 MovieClip Frame 74
if (random(3) == 0) { gotoAndPlay ("p1_1"); } else { gotoAndPlay ("p1_0"); }
Symbol 1034 MovieClip Frame 125
jumping = true;
Symbol 1034 MovieClip Frame 185
jumping = false;
Symbol 1034 MovieClip Frame 209
if (random(3) == 0) { gotoAndPlay ("p1_1"); } else { gotoAndPlay ("p1_0"); }
Symbol 1034 MovieClip Frame 279
if (random(3) == 0) { gotoAndPlay ("p0_1"); } else { gotoAndPlay ("p0_0"); }
Symbol 1034 MovieClip Frame 330
jumping = true;
Symbol 1034 MovieClip Frame 390
jumping = false;
Symbol 1034 MovieClip Frame 410
if (random(3) == 0) { gotoAndPlay ("p0_1"); } else { gotoAndPlay ("p0_0"); }
Symbol 1035 MovieClip Frame 1
stop();
Instance of Symbol 1034 MovieClip "bossUpDown" in Symbol 1035 MovieClip Frame 1
onClipEvent (enterFrame) { with (_parent._parent) { if (bossHP > 0) { if (((_parent.weaponcount1++) >= _parent._parent.bossBulletAtkDelay1) && (random(100) < _parent._parent.bossBulletAtk1Rate)) { _parent.setBulletPosition(); this.tmpBullRand = 1; _parent._parent.BBulletAttach.attachMovie("bossBullet1_" + this.tmpBullRand, "BB" + _parent._parent.BBulletDepth, _parent._parent.BBulletDepth++, {_x:_parent._parent.point.x, _y:_parent._parent.point.y}); _parent.weaponcount1 = 0; } if (((_parent.weaponcount2++) >= _parent._parent.bossBulletAtkDelay2) && (random(100) < _parent._parent.bossBulletAtk2Rate)) { _parent.setBulletPosition(); this.tmpBullRand = 2; _parent._parent.BBulletAttach.attachMovie("bossBullet1_" + this.tmpBullRand, "BB" + _parent._parent.BBulletDepth, _parent._parent.BBulletDepth++, {_x:_parent._parent.point.x, _y:_parent._parent.point.y}); _parent.weaponcount2 = 0; } if (this.jumping == true) { if (((_parent.weaponcount3++) >= _parent._parent.bossBulletAtkDelay3) && (random(100) < _parent._parent.bossBulletAtk3Rate)) { _parent.setBulletPosition(); this.tmpBullRand = 3; _parent._parent.BBulletAttach.attachMovie("bossBullet1_" + this.tmpBullRand, "BB" + _parent._parent.BBulletDepth, _parent._parent.BBulletDepth++, {_x:_parent._parent.point.x, _y:_parent._parent.point.y}); _parent.weaponcount3 = 0; } } } } }
Symbol 1035 MovieClip Frame 2
bossUpDown.stop(); with (_parent._parent) { setBombPosition(); _parent.bossBombAttach.attachMovie("bossExplode", "bossEx" + bossBombDepth, bossBombDepth++, {_x:_parent.bossBombPoint.x, _y:_parent.bossBombPoint.y}); bossList = new Array(); }
Symbol 1035 MovieClip Frame 80
stop(); stopAllSounds(); _root.stageBGM();
Symbol 1036 MovieClip Frame 5
stop();
Symbol 1036 MovieClip Frame 6
this.onEnterFrame = function () { if ((_parent.charCollBoss() && (_parent.char.step != "hurt")) && (bossHP > 0)) { _parent.char.step = "hurt"; _parent._parent.HP = _parent._parent.HP - bossAtk; _parent._parent.refreshHP(); if (_parent._parent.HP <= 0) { } } if (bossHP <= 10) { _parent.enemyShow = false; } if (bossHP <= 0) { removeMovieClip(_parent.monAttach); removeMovieClip(_parent._parent.BBulletAttach); _parent._parent.BBulletDepth = 1; _parent._parent.createEmptyMovieClip("BBulletAttach", 1); _parent.bossTimer.gotoAndPlay("Stop"); _parent.char.step = "still"; _parent.bossShow = false; bossMove.gotoAndPlay("Dead"); delete this.onEnterFrame; } };
Symbol 1036 MovieClip Frame 11
stop();
Symbol 1038 MovieClip Frame 2
if ((++bossBulletAtkCounter) == _parent._parent.bossBulletAtkDelay) { _parent.Boss.bossAtkTime = true; bossBulletAtkCounter = 0; } else { gotoAndPlay ("restart"); }
Symbol 1038 MovieClip Frame 8
stop();
Symbol 1039 MovieClip Frame 1
var planeInit = true; var planeInOut = true; var bossShow = false; var enemyShow = false; var seedDepth = 1; var seedRainDepth = 1; var monDepth = 1; var bombDepth = 1; var bossBombDepth = 1; createEmptyMovieClip("seedAttach", 1); createEmptyMovieClip("seedRainAttach", 2); createEmptyMovieClip("enemyBombAttach", 5); createEmptyMovieClip("flowerBombAttach", 7); createEmptyMovieClip("flowerBombEffAttach", 8); createEmptyMovieClip("seedMeteorAttach", 9); createEmptyMovieClip("seedMeteorEffAttach", 10); createEmptyMovieClip("bombEffAttach", 11); var weaponcount1 = 0; var weaponcount2 = 0;
Symbol 1039 MovieClip Frame 2
var bgList = new Array(1, 2); var boundList = new Array(); var bossList = new Array(); var eneList = new Array(); var planeX = undefined; var planeY = undefined;
Symbol 1039 MovieClip Frame 3
function subEnemyList(enemyName) { var _local2 = 0; while (_local2 < eneList.length) { if (enemyName == eneList[_local2]) { _parent.eneList.splice(_local2, 1); } _local2++; } }
Symbol 1039 MovieClip Frame 4
function setBulletPosition() { tmpNum = random(3) + 1; targetBullet = "Boss.bossMove.bossUpDown.BBPoint" + tmpNum; targetPosition = ("Boss" + _parent.stageNum) + ".Boss.bossMove.bossUpDown"; _parent.setToGlobal(eval (targetBullet)._x, eval (targetBullet)._y, targetPosition); } function setBombPosition() { tarBomb = "Boss.bossMove.bossUpDown.body"; tarPosition = ("Boss" + _parent.stageNum) + ".Boss.bossMove.bossUpDown"; _parent.setBossBomb(eval (tarBomb)._x, eval (tarBomb)._y, tarPosition); } function charCollBoss() { i = 0; while (i < bossList.length) { if (char.collHero.hitTest(bossList[i])) { return(true); } i++; } }
Instance of Symbol 1036 MovieClip "Boss" in Symbol 1039 MovieClip Frame 5
onClipEvent (load) { var bossHPMax = (100 + Math.round(100 / _parent._parent.bossNum)); var bossHP = bossHPMax; var bossAtk = (10 + Math.round(15 / _parent._parent.bossNum)); var bossSpeed = 3; var bulletSpeed = 0; var bossAtkTime = false; var Dir = "Left"; _parent.bossHPText = bossHP.toString(); }
Instance of Symbol 1038 MovieClip "bossTimer" in Symbol 1039 MovieClip Frame 5
onClipEvent (load) { var bossBulletAtkCounter = 0; }
Instance of Symbol 773 MovieClip in Symbol 1039 MovieClip Frame 5
onClipEvent (load) { function enemyCtrl() { with (_parent) { if ((++this.enemyBoneAction) >= _parent.enemyDelay) { this.enemyRandom = random(_parent.enemyArray.length); this.ESPRandom = random(7) + 1; monAttach.attachMovie(_parent.enemyArray[this.enemyRandom], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction = 0; } if (((++this.enemyBoneAction2) >= _parent.enemyArray2delay) && (random(100) <= _parent.enemyArray2rate)) { this.enemyRandom2 = random(_parent.enemyArray2.length); this.ESPRandom = random(7) + 1; monAttach.attachMovie(_parent.enemyArray2[this.enemyRandom2], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction2 = 0; } } } var enemyBoneAction = 0; var enemyBoneAction2 = 0; var enemyRandom = undefined; var ESPRandom = undefined; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (_parent.enemyShow)) { enemyCtrl(); } }
Instance of Symbol 946 MovieClip "char" in Symbol 1039 MovieClip Frame 5
onClipEvent (load) { function charCtrl() { if (((!Key.isDown(40)) && (!Key.isDown(38))) && (step != "hurt")) { step = "still"; } if (Key.isDown(65)) { _x = (_x - speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(68)) { _x = (_x + speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(87)) { _y = (_y - speedAcc); if (step != "hurt") { step = "up"; } } if (Key.isDown(83)) { _y = (_y + speedAcc); if (step != "hurt") { step = "down"; } } if (_parent._parent.skill5Active) { _parent._parent.skill5Active = false; shot = true; } else { ((reload <= _parent._parent.dropDelay) ? ((reload = reload + _parent._parent.dropActive)) : ((shot = true))); } if (shot && (step != "hurt")) { _parent.seedAttach.attachMovie("seed01", "seed" + _parent.seedDepth, _parent.seedDepth++); reload = 0; shot = false; } if (collLeft()) { _x = (_x + speedAcc); } if (collRight()) { _x = (_x - speedAcc); } if (collCeil()) { _y = (_y + speedAcc); } if (collFloor()) { _y = (_y - speedAcc); } } _parent.planeX = _x; _parent.planeY = _y; speedAcc = _parent._parent.charSpeed; var reload = 0; var shot = false; collCeil = function () { i = 0; while (i < _parent.boundList.length) { if (this.collTop.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collFloor = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBottom.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collLeft = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBack.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collRight = function () { i = 0; while (i < _parent.boundList.length) { if (this.collFront.hitTest(_parent.boundList[i])) { return(true); } i++; } }; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (_parent.bossShow)) { charCtrl(); } else if (((!_parent.planeInit) && (_parent.planeInOut)) && (!_parent.bossShow)) { this._x = this._x + speedAcc; if (this._x >= 700) { _parent._parent.bossNum--; _parent._parent.bossAlive[_parent._parent.stageNum - 1] = false; _parent._parent.APPoint = _parent._parent.APPoint + 2; _parent._parent.attrAlertCheck = true; _parent._parent.bossStage = false; _parent._parent.seedRainSkillCounter.gotoAndPlay("Stop"); _parent._parent.gotoAndPlay("Levelclear"); } } }
Symbol 1039 MovieClip Frame 9
stop(); _parent.stageTime = "00 : 00"; onEnterFrame = function () { bossHPgage.gotoAndStop(Math.round((Boss.bossHP / Boss.bossHPMax) * 100)); bossHPText = Boss.bossHP.toString(); };
Symbol 1044 MovieClip Frame 1
stop();
Symbol 1044 MovieClip Frame 50
_parent._parent.enemyShow = true; _parent._parent.bossShow = true; _parent.play();
Symbol 1046 MovieClip Frame 1
_parent._parent._parent._parent.bossList.push(this); _visible = false;
Symbol 1047 MovieClip Frame 105
if (random(10) >= 5) { play(); } else { gotoAndPlay ("p0_1"); }
Symbol 1047 MovieClip Frame 140
gotoAndPlay ("p0_0");
Symbol 1047 MovieClip Frame 250
if (!bossDead) { gotoAndPlay ("UPDown"); }
Symbol 1048 MovieClip Frame 1
stop();
Instance of Symbol 1047 MovieClip "bossUpDown" in Symbol 1048 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { with (_parent._parent) { if (bossHP > 0) { if (((_parent.weaponcount1++) >= _parent._parent.bossBulletAtkDelay1) && (random(100) < _parent._parent.bossBulletAtk1Rate)) { _parent.setBulletPosition(); this.tmpBullRand = 1; _parent._parent.BBulletAttach.attachMovie("bossBullet2_" + this.tmpBullRand, "BB" + _parent._parent.BBulletDepth, _parent._parent.BBulletDepth++, {_x:_parent._parent.point.x, _y:_parent._parent.point.y}); _parent.weaponcount1 = 0; } if (((_parent.weaponcount2++) >= _parent._parent.bossBulletAtkDelay2) && (random(100) < _parent._parent.bossBulletAtk2Rate)) { _parent.setBulletPosition(); this.tmpBullRand = 2; _parent._parent.BBulletAttach.attachMovie("bossBullet2_" + this.tmpBullRand, "BB" + _parent._parent.BBulletDepth, _parent._parent.BBulletDepth++, {_x:_parent._parent.point.x, _y:_parent._parent.point.y}); _parent.weaponcount2 = 0; } if (((_parent.weaponcount3++) >= _parent._parent.bossBulletAtkDelay3) && (random(100) < _parent._parent.bossBulletAtk3Rate)) { _parent.setBulletPosition(); this.tmpBullRand = 3; _parent._parent.BBulletAttach.attachMovie("bossBullet2_" + this.tmpBullRand, "BB" + _parent._parent.BBulletDepth, _parent._parent.BBulletDepth++, {_x:_parent._parent.point.x, _y:_parent._parent.point.y}); _parent.weaponcount3 = 0; } } } }
Symbol 1048 MovieClip Frame 2
bossUpDown.stop(); with (_parent._parent) { setBombPosition(); _parent.bossBombAttach.attachMovie("bossExplode", "bossEx" + bossBombDepth, bossBombDepth++, {_x:_parent.bossBombPoint.x + (this.bossUpDown._width / 2), _y:_parent.bossBombPoint.y + (this.bossUpDown._height / 2)}); bossList = new Array(); }
Instance of Symbol 1047 MovieClip "bossUpDown" in Symbol 1048 MovieClip Frame 79
onClipEvent (load) { } onClipEvent (enterFrame) { with (_parent._parent) { if (bossAtkTime && (bossHP > 0)) { _parent.setBulletPosition(); _parent._parent.BBulletAttach.attachMovie("bossBullet2", "BB" + _parent._parent.BBulletDepth, _parent._parent.BBulletDepth++, {_x:_parent._parent.point.x, _y:_parent._parent.point.y}); bossAtkTime = false; _parent.bossTimer.gotoAndPlay("restart"); } } }
Symbol 1048 MovieClip Frame 80
stop(); stopAllSounds(); _root.stageBGM();
Symbol 1049 MovieClip Frame 5
stop();
Symbol 1049 MovieClip Frame 6
this.onEnterFrame = function () { if ((_parent.charCollBoss() && (_parent.char.step != "hurt")) && (bossHP > 0)) { _parent.char.step = "hurt"; _parent._parent.HP = _parent._parent.HP - bossAtk; _parent._parent.refreshHP(); if (_parent._parent.HP <= 0) { } } if (bossHP <= 10) { _parent.enemyShow = false; } if (bossHP > 0) { if (Dir == "Left") { this._x = this._x - bossSpeed; if (this._x <= 0) { Dir = "Right"; } } else { this._x = this._x + bossSpeed; if ((this._x + this._width) >= 640) { Dir = "Left"; } } } else { removeMovieClip(_parent.monAttach); removeMovieClip(_parent._parent.BBulletAttach); _parent._parent.BBulletDepth = 1; _parent._parent.createEmptyMovieClip("BBulletAttach", 1); _parent.bossTimer.gotoAndPlay("Stop"); _parent.char.step = "still"; _parent.bossShow = false; bossMove.gotoAndPlay("Dead"); delete this.onEnterFrame; } };
Symbol 1049 MovieClip Frame 11
stop();
Symbol 1050 MovieClip Frame 1
var planeInit = true; var planeInOut = true; var bossShow = false; var enemyShow = false; var seedDepth = 1; var seedRainDepth = 1; var monDepth = 1; var bombDepth = 1; var bossBombDepth = 1; createEmptyMovieClip("seedAttach", 1); createEmptyMovieClip("seedRainAttach", 2); createEmptyMovieClip("enemyBombAttach", 4); createEmptyMovieClip("flowerBombAttach", 7); createEmptyMovieClip("flowerBombEffAttach", 8); createEmptyMovieClip("seedMeteorAttach", 9); createEmptyMovieClip("seedMeteorEffAttach", 10); createEmptyMovieClip("bombEffAttach", 11); var weaponcount1 = 0; var weaponcount2 = 0;
Symbol 1050 MovieClip Frame 2
var bgList = new Array(1, 2); var boundList = new Array(); var bossList = new Array(); var planeX = undefined; var planeY = undefined;
Symbol 1050 MovieClip Frame 3
function subEnemyList(enemyName) { var _local2 = 0; while (_local2 < eneList.length) { if (enemyName == eneList[_local2]) { _parent.eneList.splice(_local2, 1); } _local2++; } }
Symbol 1050 MovieClip Frame 4
function setBulletPosition() { targetBullet = "Boss.bossMove.bossUpDown.BBPoint"; targetPosition = ("Boss" + _parent.stageNum) + ".Boss.bossMove.bossUpDown"; _parent.setToGlobal(eval (targetBullet)._x, eval (targetBullet)._y, targetPosition); } function setBombPosition() { tarBomb = "Boss.bossMove.bossUpDown.body"; tarPosition = ("Boss" + _parent.stageNum) + ".Boss.bossMove.bossUpDown"; _parent.setBossBomb(eval (tarBomb)._x, eval (tarBomb)._y, tarPosition); } function charCollBoss() { i = 0; while (i < bossList.length) { if (char.collHero.hitTest(bossList[i])) { return(true); } i++; } }
Instance of Symbol 1049 MovieClip "Boss" in Symbol 1050 MovieClip Frame 5
onClipEvent (load) { var bossHPMax = (85 + Math.round(150 / _parent._parent.bossNum)); var bossHP = bossHPMax; var bossAtk = (10 + Math.round(15 / _parent._parent.bossNum)); var bossSpeed = 5; var bulletSpeed = 0; var bossAtkTime = false; var Dir = "Left"; _parent.bossHPText = bossHP.toString(); }
Instance of Symbol 1038 MovieClip "bossTimer" in Symbol 1050 MovieClip Frame 5
onClipEvent (load) { var bossBulletAtkCounter = 0; }
Instance of Symbol 773 MovieClip in Symbol 1050 MovieClip Frame 5
onClipEvent (load) { function enemyCtrl() { with (_parent) { if ((++this.enemyBoneAction) >= _parent.enemyDelay) { this.enemyRandom = random(_parent.enemyArray.length); this.ESPRandom = random(7) + 1; monAttach.attachMovie(_parent.enemyArray[this.enemyRandom], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction = 0; } if (((++this.enemyBoneAction2) >= _parent.enemyArray2delay) && (random(100) <= _parent.enemyArray2rate)) { this.enemyRandom2 = random(_parent.enemyArray2.length); this.ESPRandom = random(7) + 1; monAttach.attachMovie(_parent.enemyArray2[this.enemyRandom2], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction2 = 0; } } } var enemyBoneAction = 0; var enemyBoneAction2 = 0; var enemyRandom = undefined; var ESPRandom = undefined; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (_parent.enemyShow)) { enemyCtrl(); } }
Instance of Symbol 946 MovieClip "char" in Symbol 1050 MovieClip Frame 5
onClipEvent (load) { function charCtrl() { if (((!Key.isDown(40)) && (!Key.isDown(38))) && (step != "hurt")) { step = "still"; } if (Key.isDown(65)) { _x = (_x - speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(68)) { _x = (_x + speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(87)) { _y = (_y - speedAcc); if (step != "hurt") { step = "up"; } } if (Key.isDown(83)) { _y = (_y + speedAcc); if (step != "hurt") { step = "down"; } } if (_parent._parent.skill5Active) { _parent._parent.skill5Active = false; shot = true; } else { ((reload <= _parent._parent.dropDelay) ? ((reload = reload + _parent._parent.dropActive)) : ((shot = true))); } if (shot && (step != "hurt")) { _parent.seedAttach.attachMovie("seed01", "seed" + _parent.seedDepth, _parent.seedDepth++); reload = 0; shot = false; } if (collLeft()) { _x = (_x + speedAcc); } if (collRight()) { _x = (_x - speedAcc); } if (collCeil()) { _y = (_y + speedAcc); } if (collFloor()) { _y = (_y - speedAcc); } } _parent.planeX = _x; _parent.planeY = _y; speedAcc = _parent._parent.charSpeed; var reload = 0; var shot = false; collCeil = function () { i = 0; while (i < _parent.boundList.length) { if (this.collTop.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collFloor = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBottom.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collLeft = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBack.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collRight = function () { i = 0; while (i < _parent.boundList.length) { if (this.collFront.hitTest(_parent.boundList[i])) { return(true); } i++; } }; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (_parent.bossShow)) { charCtrl(); } else if (((!_parent.planeInit) && (_parent.planeInOut)) && (!_parent.bossShow)) { this._x = this._x + speedAcc; if (this._x >= 700) { _parent._parent.bossNum--; _parent._parent.bossAlive[_parent._parent.stageNum - 1] = false; _parent._parent.APPoint = _parent._parent.APPoint + 2; _parent._parent.attrAlertCheck = true; _parent._parent.bossStage = false; _parent._parent.seedRainSkillCounter.gotoAndPlay("Stop"); _parent._parent.gotoAndPlay("Levelclear"); } } }
Symbol 1050 MovieClip Frame 9
stop(); _parent.stageTime = "00 : 00"; onEnterFrame = function () { bossHPgage.gotoAndStop(Math.round((Boss.bossHP / Boss.bossHPMax) * 100)); bossHPText = Boss.bossHP.toString(); };
Symbol 1055 MovieClip Frame 1
stop();
Symbol 1055 MovieClip Frame 100
_parent._parent.bossShow = true; _parent._parent.enemyShow = true; _parent.play();
Symbol 1056 MovieClip Frame 1
_parent._parent._parent._parent.bossList.push(this); _visible = false;
Instance of Symbol 1054 MovieClip "body" in Symbol 1057 MovieClip Frame 1
/* no clip actions */
Symbol 1058 MovieClip Frame 1
stop();
Instance of Symbol 1057 MovieClip "bossUpDown" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { with (_parent._parent) { if (bossHP > 0) { if (((_parent.weaponcount1++) >= _parent._parent.bossBulletAtkDelay1) && (random(100) < _parent._parent.bossBulletAtk1Rate)) { _parent.setBulletPosition(); this.tmpBullRand = 1; _parent._parent.BBulletAttach.attachMovie("bossBullet3_" + this.tmpBullRand, "BB" + _parent._parent.BBulletDepth, _parent._parent.BBulletDepth++, {_x:_parent._parent.point.x, _y:_parent._parent.point.y}); _parent.weaponcount1 = 0; } if (((_parent.weaponcount2++) >= _parent._parent.bossBulletAtkDelay2) && (random(100) < _parent._parent.bossBulletAtk2Rate)) { _parent.setBulletPosition(); this.tmpBullRand = 2; _parent._parent.BBulletAttach.attachMovie("bossBullet3_" + this.tmpBullRand, "BB" + _parent._parent.BBulletDepth, _parent._parent.BBulletDepth++, {_x:_parent._parent.point.x, _y:_parent._parent.point.y}); _parent.weaponcount2 = 0; } } } }
Symbol 1058 MovieClip Frame 2
bossUpDown.stop(); with (_parent._parent) { setBombPosition(); _parent.bossBombAttach.attachMovie("bossExplode", "bossEx" + bossBombDepth, bossBombDepth++, {_x:_parent.bossBombPoint.x + (this.bossUpDown._width / 2), _y:_parent.bossBombPoint.y + (this.bossUpDown._height / 2)}); bossList = new Array(); }
Instance of Symbol 1057 MovieClip "bossLeftRight" in Symbol 1058 MovieClip Frame 79
onClipEvent (load) { } onClipEvent (enterFrame) { with (_parent._parent) { if (bossAtkTime && (bossHP > 0)) { _parent.setBulletPosition(); _parent._parent.BBulletAttach.attachMovie("bossBullet3", "BB" + _parent._parent.BBulletDepth, _parent._parent.BBulletDepth++, {_x:_parent._parent.point.x, _y:_parent._parent.point.y}); bossAtkTime = false; _parent.bossTimer.gotoAndPlay("restart"); } } }
Symbol 1058 MovieClip Frame 80
stop(); stopAllSounds(); _root.stageBGM();
Symbol 1059 MovieClip Frame 5
stop();
Symbol 1059 MovieClip Frame 6
this.onEnterFrame = function () { if ((_parent.charCollBoss() && (_parent.char.step != "hurt")) && (bossHP > 0)) { _parent.char.step = "hurt"; _parent._parent.HP = _parent._parent.HP - bossAtk; _parent._parent.refreshHP(); if (_parent._parent.HP <= 0) { } } if (bossHP <= 10) { _parent.enemyShow = false; } if (bossHP <= 0) { removeMovieClip(_parent.monAttach); removeMovieClip(_parent._parent.BBulletAttach); _parent._parent.BBulletDepth = 1; _parent._parent.createEmptyMovieClip("BBulletAttach", 1); _parent.bossTimer.gotoAndPlay("Stop"); _parent.char.step = "still"; _parent.bossShow = false; bossMove.gotoAndPlay("Dead"); delete this.onEnterFrame; } };
Symbol 1059 MovieClip Frame 11
stop();
Symbol 1060 MovieClip Frame 1
var planeInit = true; var planeInOut = true; var bossShow = false; var enemyShow = false; var seedDepth = 1; var seedRainDepth = 1; var monDepth = 1; var bombDepth = 1; var bossBombDepth = 1; createEmptyMovieClip("seedAttach", 1); createEmptyMovieClip("seedRainAttach", 2); createEmptyMovieClip("enemyBombAttach", 4); createEmptyMovieClip("flowerBombAttach", 7); createEmptyMovieClip("flowerBombEffAttach", 8); createEmptyMovieClip("seedMeteorAttach", 9); createEmptyMovieClip("seedMeteorEffAttach", 10); createEmptyMovieClip("bombEffAttach", 11); var weaponcount1 = 0; var weaponcount2 = 0;
Symbol 1060 MovieClip Frame 2
var bgList = new Array(1, 2); var boundList = new Array(); var bossList = new Array(); var planeX = undefined; var planeY = undefined;
Symbol 1060 MovieClip Frame 3
function subEnemyList(enemyName) { var _local2 = 0; while (_local2 < eneList.length) { if (enemyName == eneList[_local2]) { _parent.eneList.splice(_local2, 1); } _local2++; } }
Symbol 1060 MovieClip Frame 4
function setBulletPosition() { targetBullet = "Boss.bossMove.bossUpDown.body.BBPoint"; targetPosition = ("Boss" + _parent.stageNum) + ".Boss.bossMove.bossUpDown.body"; _parent.setToGlobal(eval (targetBullet)._x, eval (targetBullet)._y, targetPosition); } function setBombPosition() { tarBomb = "Boss.bossMove.bossUpDown.body"; tarPosition = ("Boss" + _parent.stageNum) + ".Boss.bossMove.bossUpDown"; _parent.setBossBomb(eval (tarBomb)._x, eval (tarBomb)._y, tarPosition); } function charCollBoss() { i = 0; while (i < bossList.length) { if (char.collHero.hitTest(bossList[i])) { return(true); } i++; } }
Instance of Symbol 1059 MovieClip "Boss" in Symbol 1060 MovieClip Frame 5
onClipEvent (load) { var bossHPMax = (100 + Math.round(200 / _parent._parent.bossNum)); var bossHP = bossHPMax; var bossAtk = (10 + Math.round(15 / _parent._parent.bossNum)); var bossSpeed = 2; var bulletSpeed = 0; var bossAtkTime = false; var Dir = "Left"; _parent.bossHPText = bossHP.toString(); }
Instance of Symbol 1038 MovieClip "bossTimer" in Symbol 1060 MovieClip Frame 5
onClipEvent (load) { var bossBulletAtkCounter = 0; }
Instance of Symbol 773 MovieClip in Symbol 1060 MovieClip Frame 5
onClipEvent (load) { function enemyCtrl() { with (_parent) { if ((++this.enemyBoneAction) >= _parent.enemyDelay) { this.enemyRandom = random(_parent.enemyArray.length); this.ESPRandom = random(7) + 1; monAttach.attachMovie(_parent.enemyArray[this.enemyRandom], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction = 0; } if (((++this.enemyBoneAction2) >= _parent.enemyArray2delay) && (random(100) <= _parent.enemyArray2rate)) { this.enemyRandom2 = random(_parent.enemyArray2.length); this.ESPRandom = random(7) + 1; monAttach.attachMovie(_parent.enemyArray2[this.enemyRandom2], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction2 = 0; } } } var enemyBoneAction = 0; var enemyBoneAction2 = 0; var enemyRandom = undefined; var ESPRandom = undefined; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (_parent.enemyShow)) { enemyCtrl(); } }
Instance of Symbol 946 MovieClip "char" in Symbol 1060 MovieClip Frame 5
onClipEvent (load) { function charCtrl() { if (((!Key.isDown(40)) && (!Key.isDown(38))) && (step != "hurt")) { step = "still"; } if (Key.isDown(65)) { _x = (_x - speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(68)) { _x = (_x + speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(87)) { _y = (_y - speedAcc); if (step != "hurt") { step = "up"; } } if (Key.isDown(83)) { _y = (_y + speedAcc); if (step != "hurt") { step = "down"; } } if (_parent._parent.skill5Active) { _parent._parent.skill5Active = false; shot = true; } else { ((reload <= _parent._parent.dropDelay) ? ((reload = reload + _parent._parent.dropActive)) : ((shot = true))); } if (shot && (step != "hurt")) { _parent.seedAttach.attachMovie("seed01", "seed" + _parent.seedDepth, _parent.seedDepth++); reload = 0; shot = false; } if (collLeft()) { _x = (_x + speedAcc); } if (collRight()) { _x = (_x - speedAcc); } if (collCeil()) { _y = (_y + speedAcc); } if (collFloor()) { _y = (_y - speedAcc); } } _parent.planeX = _x; _parent.planeY = _y; speedAcc = _parent._parent.charSpeed; var reload = 0; var shot = false; collCeil = function () { i = 0; while (i < _parent.boundList.length) { if (this.collTop.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collFloor = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBottom.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collLeft = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBack.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collRight = function () { i = 0; while (i < _parent.boundList.length) { if (this.collFront.hitTest(_parent.boundList[i])) { return(true); } i++; } }; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (_parent.bossShow)) { charCtrl(); } else if (((!_parent.planeInit) && (_parent.planeInOut)) && (!_parent.bossShow)) { this._x = this._x + speedAcc; if (this._x >= 700) { _parent._parent.bossNum--; _parent._parent.bossAlive[_parent._parent.stageNum - 1] = false; _parent._parent.APPoint = _parent._parent.APPoint + 2; _parent._parent.attrAlertCheck = true; _parent._parent.bossStage = false; _parent._parent.seedRainSkillCounter.gotoAndPlay("Stop"); _parent._parent.gotoAndPlay("Levelclear"); } } }
Symbol 1060 MovieClip Frame 9
stop(); _parent.stageTime = "00 : 00"; onEnterFrame = function () { bossHPgage.gotoAndStop(Math.round((Boss.bossHP / Boss.bossHPMax) * 100)); bossHPText = Boss.bossHP.toString(); };
Symbol 1065 MovieClip Frame 1
stop();
Symbol 1065 MovieClip Frame 125
_parent._parent.bossShow = true; _parent._parent.enemyShow = true; _parent.play();
Symbol 1066 MovieClip Frame 1
_parent._parent._parent._parent.bossList.push(this); _visible = false;
Symbol 1071 MovieClip Frame 4
if ((++atkCount) >= randAtkTime) { randAct = random(5) + 1; atkCount = 0; randAtkTime = random(10) + 5; if (randAct == 1) { gotoAndPlay ("Up"); } else if (randAct == 2) { gotoAndPlay ("Left"); } else if (randAct == 3) { gotoAndPlay ("Right"); } else if (randAct == 4) { gotoAndPlay ("LeftDown"); } else if (randAct == 5) { gotoAndPlay ("RightDown"); } } else { gotoAndPlay ("Still"); }
Symbol 1071 MovieClip Frame 100
gotoAndPlay ("Still");
Symbol 1071 MovieClip Frame 200
gotoAndPlay ("Still");
Symbol 1071 MovieClip Frame 300
Symbol 1071 MovieClip Frame 400
gotoAndPlay ("Still");
Symbol 1071 MovieClip Frame 500
gotoAndPlay ("Still");
Symbol 1072 MovieClip Frame 1
stop();
Instance of Symbol 1071 MovieClip "bossUpDown" in Symbol 1072 MovieClip Frame 1
onClipEvent (load) { var atkCount = 0; var randAtkTime = (random(10) + 5); var randAct = undefined; } onClipEvent (enterFrame) { with (_parent._parent) { if (bossHP > 0) { if (((_parent.weaponcount1++) >= _parent._parent.bossBulletAtkDelay1) && (random(100) < _parent._parent.bossBulletAtk1Rate)) { _parent.setBulletPosition(); this.tmpBullRand = 1; _parent._parent.BBulletAttach.attachMovie("bossBullet4_" + this.tmpBullRand, "BB" + _parent._parent.BBulletDepth, _parent._parent.BBulletDepth++, {_x:_parent._parent.point.x, _y:_parent._parent.point.y}); _parent.weaponcount1 = 0; } if (((_parent.weaponcount2++) >= _parent._parent.bossBulletAtkDelay2) && (random(100) < _parent._parent.bossBulletAtk2Rate)) { _parent.setBulletPosition(); this.tmpBullRand = 2; _parent._parent.BBulletAttach.attachMovie("bossBullet4_" + this.tmpBullRand, "BB" + _parent._parent.BBulletDepth, _parent._parent.BBulletDepth++, {_x:_parent._parent.point.x, _y:_parent._parent.point.y}); _parent.weaponcount2 = 0; } } } }
Symbol 1072 MovieClip Frame 2
bossUpDown.stop(); with (_parent._parent) { setBombPosition(); _parent.bossBombAttach.attachMovie("bossExplode", "bossEx" + bossBombDepth, bossBombDepth++, {_x:_parent.bossBombPoint.x, _y:_parent.bossBombPoint.y}); bossList = new Array(); }
Instance of Symbol 1071 MovieClip "bossUpDown" in Symbol 1072 MovieClip Frame 79
onClipEvent (load) { var atkCount = 0; var randAtkTime = (random(20) + 20); var randAct = undefined; } onClipEvent (enterFrame) { with (_parent._parent) { if (bossAtkTime && (bossHP > 0)) { _parent.setBulletPosition(); _parent._parent.BBulletAttach.attachMovie("bossBullet4", "BB" + _parent._parent.BBulletDepth, _parent._parent.BBulletDepth++, {_x:_parent._parent.point.x, _y:_parent._parent.point.y}); bossAtkTime = false; _parent.bossTimer.gotoAndPlay("restart"); } } }
Symbol 1072 MovieClip Frame 80
stop(); stopAllSounds(); _root.stageBGM();
Symbol 1073 MovieClip Frame 5
stop();
Symbol 1073 MovieClip Frame 6
this.onEnterFrame = function () { if ((_parent.charCollBoss() && (_parent.char.step != "hurt")) && (bossHP > 0)) { _parent.char.step = "hurt"; _parent._parent.HP = _parent._parent.HP - bossAtk; _parent._parent.refreshHP(); if (_parent._parent.HP <= 0) { } } if (bossHP <= 10) { _parent.enemyShow = false; } if (bossHP <= 0) { removeMovieClip(_parent.monAttach); removeMovieClip(_parent._parent.BBulletAttach); _parent._parent.BBulletDepth = 1; _parent._parent.createEmptyMovieClip("BBulletAttach", 1); _parent.bossTimer.gotoAndPlay("Stop"); _parent.char.step = "still"; _parent.bossShow = false; bossMove.gotoAndPlay("Dead"); delete this.onEnterFrame; } };
Symbol 1073 MovieClip Frame 11
stop();
Symbol 1074 MovieClip Frame 1
var planeInit = true; var planeInOut = true; var bossShow = false; var enemyShow = false; var seedDepth = 1; var seedRainDepth = 1; var monDepth = 1; var bombDepth = 1; var bossBombDepth = 1; createEmptyMovieClip("seedAttach", 1); createEmptyMovieClip("seedRainAttach", 2); createEmptyMovieClip("enemyBombAttach", 5); createEmptyMovieClip("flowerBombAttach", 7); createEmptyMovieClip("flowerBombEffAttach", 8); createEmptyMovieClip("seedMeteorAttach", 9); createEmptyMovieClip("seedMeteorEffAttach", 10); createEmptyMovieClip("bombEffAttach", 11); var weaponcount1 = 0; var weaponcount2 = 0;
Symbol 1074 MovieClip Frame 2
var bgList = new Array(1, 2); var boundList = new Array(); var bossList = new Array(); var eneList = new Array(); var planeX = undefined; var planeY = undefined;
Symbol 1074 MovieClip Frame 3
function subEnemyList(enemyName) { var _local2 = 0; while (_local2 < eneList.length) { if (enemyName == eneList[_local2]) { _parent.eneList.splice(_local2, 1); } _local2++; } }
Symbol 1074 MovieClip Frame 4
function setBulletPosition() { tmpNum = random(2) + 1; targetBullet = "Boss.bossMove.bossUpDown.BBPoint" + tmpNum; targetPosition = ("Boss" + _parent.stageNum) + ".Boss.bossMove.bossUpDown"; _parent.setToGlobal(eval (targetBullet)._x, eval (targetBullet)._y, targetPosition); } function setBombPosition() { tarBomb = "Boss.bossMove.bossUpDown.body"; tarPosition = ("Boss" + _parent.stageNum) + ".Boss.bossMove.bossUpDown"; _parent.setBossBomb(eval (tarBomb)._x, eval (tarBomb)._y, tarPosition); } function charCollBoss() { i = 0; while (i < bossList.length) { if (char.collHero.hitTest(bossList[i])) { return(true); } i++; } }
Instance of Symbol 1073 MovieClip "Boss" in Symbol 1074 MovieClip Frame 5
onClipEvent (load) { var bossHPMax = (200 + Math.round(400 / _parent._parent.bossNum)); var bossHP = bossHPMax; var bossAtk = (10 + Math.round(10 / _parent._parent.bossNum)); var bossSpeed = 0; var bulletSpeed = 0; var bossAtkTime = false; _parent.bossHPText = bossHP.toString(); }
Instance of Symbol 1038 MovieClip "bossTimer" in Symbol 1074 MovieClip Frame 5
onClipEvent (load) { var bossBulletAtkCounter = 0; }
Instance of Symbol 773 MovieClip in Symbol 1074 MovieClip Frame 5
onClipEvent (load) { function enemyCtrl() { with (_parent) { if ((++this.enemyBoneAction) >= _parent.enemyDelay) { this.enemyRandom = random(_parent.enemyArray.length); this.ESPRandom = random(7) + 1; monAttach.attachMovie(_parent.enemyArray[this.enemyRandom], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction = 0; } if (((++this.enemyBoneAction2) >= _parent.enemyArray2delay) && (random(100) <= _parent.enemyArray2rate)) { this.enemyRandom2 = random(_parent.enemyArray2.length); this.ESPRandom = random(7) + 1; monAttach.attachMovie(_parent.enemyArray2[this.enemyRandom2], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction2 = 0; } } } var enemyBoneAction = 0; var enemyBoneAction2 = 0; var enemyRandom = undefined; var ESPRandom = undefined; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (_parent.enemyShow)) { enemyCtrl(); } }
Instance of Symbol 946 MovieClip "char" in Symbol 1074 MovieClip Frame 5
onClipEvent (load) { function charCtrl() { if (((!Key.isDown(40)) && (!Key.isDown(38))) && (step != "hurt")) { step = "still"; } if (Key.isDown(65)) { _x = (_x - speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(68)) { _x = (_x + speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(87)) { _y = (_y - speedAcc); if (step != "hurt") { step = "up"; } } if (Key.isDown(83)) { _y = (_y + speedAcc); if (step != "hurt") { step = "down"; } } if (_parent._parent.skill5Active) { _parent._parent.skill5Active = false; shot = true; } else { ((reload <= _parent._parent.dropDelay) ? ((reload = reload + _parent._parent.dropActive)) : ((shot = true))); } if (shot && (step != "hurt")) { _parent.seedAttach.attachMovie("seed01", "seed" + _parent.seedDepth, _parent.seedDepth++); reload = 0; shot = false; } if (collLeft()) { _x = (_x + speedAcc); } if (collRight()) { _x = (_x - speedAcc); } if (collCeil()) { _y = (_y + speedAcc); } if (collFloor()) { _y = (_y - speedAcc); } } _parent.planeX = _x; _parent.planeY = _y; speedAcc = _parent._parent.charSpeed; var reload = 0; var shot = false; collCeil = function () { i = 0; while (i < _parent.boundList.length) { if (this.collTop.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collFloor = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBottom.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collLeft = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBack.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collRight = function () { i = 0; while (i < _parent.boundList.length) { if (this.collFront.hitTest(_parent.boundList[i])) { return(true); } i++; } }; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (_parent.bossShow)) { charCtrl(); } else if (((!_parent.planeInit) && (_parent.planeInOut)) && (!_parent.bossShow)) { this._x = this._x + speedAcc; if (this._x >= 700) { _parent._parent.bossNum--; _parent._parent.bossAlive[_parent._parent.stageNum - 1] = false; _parent._parent.APPoint = _parent._parent.APPoint + 2; _parent._parent.attrAlertCheck = true; _parent._parent.bossStage = false; _parent._parent.seedRainSkillCounter.gotoAndPlay("Stop"); _parent._parent.gotoAndPlay("Levelclear"); } } }
Symbol 1074 MovieClip Frame 9
stop(); _parent.stageTime = "00 : 00"; onEnterFrame = function () { bossHPgage.gotoAndStop(Math.round((Boss.bossHP / Boss.bossHPMax) * 100)); bossHPText = Boss.bossHP.toString(); };
Symbol 1079 MovieClip Frame 1
stop();
Symbol 1079 MovieClip Frame 200
_parent._parent.bossShow = true; _parent._parent.enemyShow = true; _parent.play();
Symbol 1080 MovieClip Frame 1
_parent._parent._parent._parent.bossList.push(this); _visible = false;
Symbol 1081 MovieClip Frame 5
var ranpattern = random(4); gotoAndPlay("p" + ranpattern);
Symbol 1081 MovieClip Frame 70
if (random(3) == 0) { play(); } else { gotoAndPlay ("p0_1"); }
Symbol 1081 MovieClip Frame 129
var ranpattern = random(4); gotoAndPlay("p" + ranpattern);
Symbol 1081 MovieClip Frame 190
if (random(3) == 0) { play(); } else { gotoAndPlay ("p1_1"); }
Symbol 1081 MovieClip Frame 249
var ranpattern = random(4); gotoAndPlay("p" + ranpattern);
Symbol 1081 MovieClip Frame 310
if (random(3) == 0) { play(); } else { gotoAndPlay ("p2_1"); }
Symbol 1081 MovieClip Frame 369
var ranpattern = random(4); gotoAndPlay("p" + ranpattern);
Symbol 1081 MovieClip Frame 430
if (random(3) == 0) { play(); } else { gotoAndPlay ("p3_1"); }
Symbol 1081 MovieClip Frame 490
var ranpattern = random(4); gotoAndPlay("p" + ranpattern);
Symbol 1082 MovieClip Frame 1
stop();
Instance of Symbol 1081 MovieClip "bossUpDown" in Symbol 1082 MovieClip Frame 1
onClipEvent (load) { this.magazine1 = 10; this.magazine2 = 10; } onClipEvent (enterFrame) { with (_parent._parent) { if (bossHP > 0) { if (((_parent.weaponcount1++) >= _parent._parent.bossBulletAtkDelay1) && (random(100) < _parent._parent.bossBulletAtk1Rate)) { if (this.magazine1 > 0) { this.magazine1--; _parent.setBulletPosition(); this.tmpBullRand = 3; _parent._parent.BBulletAttach.attachMovie("bossBullet5_" + this.tmpBullRand, "BB" + _parent._parent.BBulletDepth, _parent._parent.BBulletDepth++, {_x:_parent._parent.point.x, _y:_parent._parent.point.y}); } if (this.magazine1 <= 0) { _parent.weaponcount1 = 0; this.magazine1 = 10; } else { _parent.weaponcount1 = 115; } } if (((_parent.weaponcount2++) >= _parent._parent.bossBulletAtkDelay2) && (random(100) < _parent._parent.bossBulletAtk2Rate)) { if (this.magazine2 > 0) { this.magazine2--; _parent.setBulletPosition(); this.tmpBullRand = 2; _parent._parent.BBulletAttach.attachMovie("bossBullet5_" + this.tmpBullRand, "BB" + _parent._parent.BBulletDepth, _parent._parent.BBulletDepth++, {_x:_parent._parent.point.x, _y:_parent._parent.point.y}); } if (this.magazine2 <= 0) { _parent.weaponcount2 = 0; this.magazine2 = 10; } else { _parent.weaponcount2 = 115; } } } } }
Symbol 1082 MovieClip Frame 2
bossUpDown.stop(); with (_parent._parent) { setBombPosition(); _parent.bossBombAttach.attachMovie("bossExplode", "bossEx" + bossBombDepth, bossBombDepth++, {_x:_parent.bossBombPoint.x, _y:_parent.bossBombPoint.y}); bossList = new Array(); }
Instance of Symbol 1081 MovieClip "bossUpDown" in Symbol 1082 MovieClip Frame 79
onClipEvent (load) { } onClipEvent (enterFrame) { with (_parent._parent) { if (bossAtkTime && (bossHP > 0)) { _parent.setBulletPosition(); _parent._parent.BBulletAttach.attachMovie("bossBullet5", "BB" + _parent._parent.BBulletDepth, _parent._parent.BBulletDepth++, {_x:_parent._parent.point.x, _y:_parent._parent.point.y}); bossAtkTime = false; _parent.bossTimer.gotoAndPlay("restart"); } } }
Symbol 1082 MovieClip Frame 80
stop(); stopAllSounds(); _root.stageBGM();
Symbol 1083 MovieClip Frame 5
stop();
Symbol 1083 MovieClip Frame 6
this.onEnterFrame = function () { if ((_parent.charCollBoss() && (_parent.char.step != "hurt")) && (bossHP > 0)) { _parent.char.step = "hurt"; _parent._parent.HP = _parent._parent.HP - bossAtk; _parent._parent.refreshHP(); if (_parent._parent.HP <= 0) { } } if (bossHP <= 10) { _parent.enemyShow = false; } if (bossHP > 0) { if (Dir == "Left") { this._x = this._x - bossSpeed; if (this._x <= 0) { Dir = "Right"; } } else { this._x = this._x + bossSpeed; if ((this._x + this._width) >= 640) { Dir = "Left"; } } } else { removeMovieClip(_parent.monAttach); removeMovieClip(_parent._parent.BBulletAttach); _parent._parent.BBulletDepth = 1; _parent._parent.createEmptyMovieClip("BBulletAttach", 1); _parent.bossTimer.gotoAndPlay("Stop"); _parent.char.step = "still"; _parent.bossShow = false; bossMove.gotoAndPlay("Dead"); delete this.onEnterFrame; } };
Symbol 1083 MovieClip Frame 11
stop();
Symbol 1084 MovieClip Frame 1
var planeInit = true; var planeInOut = true; var bossShow = false; var enemyShow = false; var seedDepth = 1; var seedRainDepth = 1; var monDepth = 1; var bombDepth = 1; var bossBombDepth = 1; createEmptyMovieClip("seedAttach", 1); createEmptyMovieClip("seedRainAttach", 2); createEmptyMovieClip("monAttach", 4); createEmptyMovieClip("enemyBombAttach", 5); createEmptyMovieClip("flowerBombAttach", 7); createEmptyMovieClip("flowerBombEffAttach", 8); createEmptyMovieClip("seedMeteorAttach", 9); createEmptyMovieClip("seedMeteorEffAttach", 10); createEmptyMovieClip("bombEffAttach", 11); var weaponcount1 = 0; var weaponcount2 = 0;
Symbol 1084 MovieClip Frame 2
var bgList = new Array(1, 2); var boundList = new Array(); var bossList = new Array(); var eneList = new Array(); var planeX = undefined; var planeY = undefined;
Symbol 1084 MovieClip Frame 3
function subEnemyList(enemyName) { var _local2 = 0; while (_local2 < eneList.length) { if (enemyName == eneList[_local2]) { _parent.eneList.splice(_local2, 1); } _local2++; } }
Symbol 1084 MovieClip Frame 4
function setBulletPosition() { tmpNum = random(3) + 1; targetBullet = "Boss.bossMove.bossUpDown.BBPoint" + tmpNum; targetPosition = ("Boss" + _parent.stageNum) + ".Boss.bossMove.bossUpDown"; _parent.setToGlobal(eval (targetBullet)._x, eval (targetBullet)._y, targetPosition); } function setBombPosition() { tarBomb = "Boss.bossMove.bossUpDown.body"; tarPosition = ("Boss" + _parent.stageNum) + ".Boss.bossMove.bossUpDown"; _parent.setBossBomb(eval (tarBomb)._x, eval (tarBomb)._y, tarPosition); } function charCollBoss() { i = 0; while (i < bossList.length) { if (char.collHero.hitTest(bossList[i])) { return(true); } i++; } }
Instance of Symbol 1083 MovieClip "Boss" in Symbol 1084 MovieClip Frame 5
onClipEvent (load) { var bossHPMax = (200 + Math.round(400 / _parent._parent.bossNum)); var bossHP = bossHPMax; var bossAtk = (10 + Math.round(15 / _parent._parent.bossNum)); var bossSpeed = 1; var bulletSpeed = 0; var bossAtkTime = false; _parent.bossHPText = bossHP.toString(); }
Instance of Symbol 1038 MovieClip "bossTimer" in Symbol 1084 MovieClip Frame 5
onClipEvent (load) { var bossBulletAtkCounter = 0; }
Instance of Symbol 773 MovieClip in Symbol 1084 MovieClip Frame 5
onClipEvent (load) { function enemyCtrl() { with (_parent) { if ((++this.enemyBoneAction) >= _parent.enemyDelay) { this.enemyRandom = random(_parent.enemyArray.length); this.ESPRandom = random(7) + 1; monAttach.attachMovie(_parent.enemyArray[this.enemyRandom], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction = 0; } if (((++this.enemyBoneAction2) >= _parent.enemyArray2delay) && (random(100) <= _parent.enemyArray2rate)) { this.enemyRandom2 = random(_parent.enemyArray2.length); this.ESPRandom = random(7) + 1; monAttach.attachMovie(_parent.enemyArray2[this.enemyRandom2], "ene" + monDepth, monDepth++); eval ("monAttach.ene" + monDepth).myPos = this.ESPRandom; eval ("monAttach.ene" + monDepth)._x = eval ("esp" + ESPRandom)._x; eval ("monAttach.ene" + monDepth)._y = eval ("esp" + ESPRandom)._y; this.enemyBoneAction2 = 0; } } } var enemyBoneAction = 0; var enemyBoneAction2 = 0; var enemyRandom = undefined; var ESPRandom = undefined; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (_parent.enemyShow)) { enemyCtrl(); } }
Instance of Symbol 946 MovieClip "char" in Symbol 1084 MovieClip Frame 5
onClipEvent (load) { function charCtrl() { if (((!Key.isDown(40)) && (!Key.isDown(38))) && (step != "hurt")) { step = "still"; } if (Key.isDown(65)) { _x = (_x - speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(68)) { _x = (_x + speedAcc); if (step != "hurt") { step = "still"; } } if (Key.isDown(87)) { _y = (_y - speedAcc); if (step != "hurt") { step = "up"; } } if (Key.isDown(83)) { _y = (_y + speedAcc); if (step != "hurt") { step = "down"; } } if (_parent._parent.skill5Active) { _parent._parent.skill5Active = false; shot = true; } else { ((reload <= _parent._parent.dropDelay) ? ((reload = reload + _parent._parent.dropActive)) : ((shot = true))); } if (shot && (step != "hurt")) { _parent.seedAttach.attachMovie("seed01", "seed" + _parent.seedDepth, _parent.seedDepth++); reload = 0; shot = false; } if (collLeft()) { _x = (_x + speedAcc); } if (collRight()) { _x = (_x - speedAcc); } if (collCeil()) { _y = (_y + speedAcc); } if (collFloor()) { _y = (_y - speedAcc); } } _parent.planeX = _x; _parent.planeY = _y; speedAcc = _parent._parent.charSpeed; var reload = 0; var shot = false; collCeil = function () { i = 0; while (i < _parent.boundList.length) { if (this.collTop.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collFloor = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBottom.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collLeft = function () { i = 0; while (i < _parent.boundList.length) { if (this.collBack.hitTest(_parent.boundList[i])) { return(true); } i++; } }; collRight = function () { i = 0; while (i < _parent.boundList.length) { if (this.collFront.hitTest(_parent.boundList[i])) { return(true); } i++; } }; } onClipEvent (enterFrame) { if (((!_root.gamepause) && (!_parent.planeInOut)) && (_parent.bossShow)) { charCtrl(); } else if (((!_parent.planeInit) && (_parent.planeInOut)) && (!_parent.bossShow)) { this._x = this._x + speedAcc; if (this._x >= 700) { _parent._parent.bossNum--; _parent._parent.bossAlive[_parent._parent.stageNum - 1] = false; _parent._parent.APPoint = _parent._parent.APPoint + 2; _parent._parent.attrAlertCheck = true; _parent._parent.bossStage = false; _parent._parent.seedRainSkillCounter.gotoAndPlay("Stop"); _parent._parent.gotoAndPlay("Levelclear"); } } }
Symbol 1084 MovieClip Frame 9
stop(); _parent.stageTime = "00 : 00"; onEnterFrame = function () { bossHPgage.gotoAndStop(Math.round((Boss.bossHP / Boss.bossHPMax) * 100)); bossHPText = Boss.bossHP.toString(); };
Symbol 1088 MovieClip Frame 1
stop();
Symbol 1088 MovieClip Frame 60
_root.gamepause = false; tmp = false; var i = 0; while (i < _root.bossAlive.length) { if (_root.bossAlive[i]) { tmp = true; break; } i++; } if (tmp) { _root.gotoAndPlay("Map"); } else { _root.gotoAndPlay("Ending"); }
Symbol 1092 MovieClip Frame 1
stop();
Symbol 1092 MovieClip Frame 85
_root.gotoAndPlay("Submit"); stop();
Symbol 1098 MovieClip Frame 1
stop();
Symbol 1098 MovieClip Frame 191
stop(); _root.gotoAndPlay("Submit"); _parent.clickNext = true;
Symbol 1116 MovieClip Frame 1

Library Items

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Symbol 1093 EditableTextUses:641Used by:1098
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Symbol 1095 BitmapUsed by:1096
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Symbol 1098 MovieClipUses:614 617 620 1093 1094 1097Used by:Timeline
Symbol 1099 BitmapUsed by:1100
Symbol 1100 GraphicUses:1099Used by:1116
Symbol 1101 BitmapUsed by:1102 1103
Symbol 1102 GraphicUses:1101Used by:1104
Symbol 1103 GraphicUses:1101Used by:1104
Symbol 1104 ButtonUses:1102 1103Used by:1116
Symbol 1105 BitmapUsed by:1106 1107
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Symbol 1107 GraphicUses:1105Used by:1108
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Symbol 1109 EditableTextUses:641Used by:1111
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Symbol 1116 MovieClipUses:1100 1104 1108 1111 1112 1113 1114 1115Used by:Timeline
Streaming Sound 1Used by:Symbol 158 MovieClip

Instance Names

"b_start"Frame 16Symbol 595 Button
"b_help"Frame 16Symbol 598 Button
"b_scores"Frame 16Symbol 602 Button
"b_more"Frame 16Symbol 606 Button
"b_mfz_logo"Frame 16Symbol 610 Button
"Map"Frame 18Symbol 716 MovieClip
"tutorial"Frame 18Symbol 742 MovieClip
"bgStatic"Frame 22Symbol 756 MovieClip
"Stage1"Frame 22Symbol 947 MovieClip
"b_mfz_logo_text"Frame 22Symbol 950 Button
"HPgage"Frame 22Symbol 957 MovieClip
"delayCounter"Frame 22Symbol 985 MovieClip
"rainSkillCounter"Frame 22Symbol 987 MovieClip
"seedRainSkillCounter"Frame 22Symbol 989 MovieClip
"Stage2"Frame 23Symbol 995 MovieClip
"Stage3"Frame 24Symbol 1000 MovieClip
"Stage4"Frame 25Symbol 1004 MovieClip
"Stage5"Frame 26Symbol 1009 MovieClip
"Boss1"Frame 27Symbol 1039 MovieClip
"Boss2"Frame 28Symbol 1050 MovieClip
"Boss3"Frame 29Symbol 1060 MovieClip
"Boss4"Frame 30Symbol 1074 MovieClip
"Boss5"Frame 31Symbol 1084 MovieClip
"fx_lvclear_origin"Frame 32Symbol 1088 MovieClip
"wall"Frame 32Symbol 691 MovieClip
"fx_over_origin"Frame 37Symbol 1092 MovieClip
"fx_credit_origin"Frame 42Symbol 1098 MovieClip
"submit"Frame 47Symbol 1116 MovieClip
"barmask"Symbol 61 MovieClip Frame 1Symbol 57 MovieClip
"seedHit"Symbol 377 MovieClip [seed03] Frame 1Symbol 333 MovieClip
"seedHit"Symbol 519 MovieClip [seed01] Frame 1Symbol 333 MovieClip
"b1"Symbol 645 MovieClip Frame 1Symbol 640 Button
"b2"Symbol 645 MovieClip Frame 1Symbol 640 Button
"b3"Symbol 645 MovieClip Frame 1Symbol 640 Button
"b4"Symbol 645 MovieClip Frame 1Symbol 640 Button
"b5"Symbol 645 MovieClip Frame 1Symbol 640 Button
"b6"Symbol 645 MovieClip Frame 1Symbol 640 Button
"b7"Symbol 645 MovieClip Frame 1Symbol 640 Button
"b8"Symbol 645 MovieClip Frame 1Symbol 640 Button
"b9"Symbol 645 MovieClip Frame 1Symbol 640 Button
"description"Symbol 645 MovieClip Frame 1Symbol 642 EditableText
"closeButt"Symbol 697 MovieClip Frame 1Symbol 696 Button
"closeButt"Symbol 702 MovieClip Frame 1Symbol 701 Button
"colorBG"Symbol 716 MovieClip Frame 1Symbol 615 MovieClip
"groundBG"Symbol 716 MovieClip Frame 1Symbol 618 MovieClip
"treeBG"Symbol 716 MovieClip Frame 1Symbol 621 MovieClip
"bg2"Symbol 716 MovieClip Frame 1Symbol 623 MovieClip
"bg1"Symbol 716 MovieClip Frame 1Symbol 623 MovieClip
"b_2"Symbol 716 MovieClip Frame 1Symbol 629 Button
"b_0"Symbol 716 MovieClip Frame 1Symbol 630 Button
"b_1"Symbol 716 MovieClip Frame 1Symbol 631 Button
"b_3"Symbol 716 MovieClip Frame 1Symbol 632 Button
"skillProgress"Symbol 716 MovieClip Frame 1Symbol 645 MovieClip
"description"Symbol 716 MovieClip Frame 1Symbol 654 EditableText
"b_st1"Symbol 716 MovieClip Frame 1Symbol 669 Button
"b_st3"Symbol 716 MovieClip Frame 1Symbol 671 Button
"b_st2"Symbol 716 MovieClip Frame 1Symbol 673 Button
"b_st4"Symbol 716 MovieClip Frame 1Symbol 675 Button
"b_st5"Symbol 716 MovieClip Frame 1Symbol 677 Button
"b_boss2"Symbol 716 MovieClip Frame 1Symbol 683 Button
"b_boss1"Symbol 716 MovieClip Frame 1Symbol 684 Button
"b_boss3"Symbol 716 MovieClip Frame 1Symbol 685 Button
"b_boss5"Symbol 716 MovieClip Frame 1Symbol 686 Button
"b_boss4"Symbol 716 MovieClip Frame 1Symbol 687 Button
"tree1"Symbol 716 MovieClip Frame 1Symbol 689 MovieClip
"tree3"Symbol 716 MovieClip Frame 1Symbol 689 MovieClip
"tree5"Symbol 716 MovieClip Frame 1Symbol 689 MovieClip
"tree2"Symbol 716 MovieClip Frame 1Symbol 689 MovieClip
"tree4"Symbol 716 MovieClip Frame 1Symbol 689 MovieClip
"attrAlert"Symbol 716 MovieClip Frame 1Symbol 697 MovieClip
"skillAlert"Symbol 716 MovieClip Frame 1Symbol 702 MovieClip
"bossWarning"Symbol 716 MovieClip Frame 1Symbol 715 MovieClip
"wall"Symbol 742 MovieClip Frame 1Symbol 691 MovieClip
"b_Next"Symbol 742 MovieClip Frame 1Symbol 721 Button
"b_Next"Symbol 742 MovieClip Frame 2Symbol 724 Button
"b_Next"Symbol 742 MovieClip Frame 10Symbol 721 Button
"b_st1"Symbol 742 MovieClip Frame 10Symbol 726 Button
"b_boss1"Symbol 742 MovieClip Frame 10Symbol 727 Button
"b_Next"Symbol 742 MovieClip Frame 11Symbol 724 Button
"b_Next"Symbol 742 MovieClip Frame 20Symbol 721 Button
"b_Next"Symbol 742 MovieClip Frame 21Symbol 724 Button
"b_Next"Symbol 742 MovieClip Frame 30Symbol 721 Button
"b_Next"Symbol 742 MovieClip Frame 31Symbol 724 Button
"b_Next"Symbol 742 MovieClip Frame 40Symbol 721 Button
"b_Next"Symbol 742 MovieClip Frame 41Symbol 724 Button
"b_Next"Symbol 742 MovieClip Frame 50Symbol 721 Button
"b_Next"Symbol 742 MovieClip Frame 51Symbol 724 Button
"collHero"Symbol 946 MovieClip Frame 6Symbol 333 MovieClip
"collFront"Symbol 946 MovieClip Frame 6Symbol 778 MovieClip
"collBack"Symbol 946 MovieClip Frame 6Symbol 778 MovieClip
"collTop"Symbol 946 MovieClip Frame 6Symbol 778 MovieClip
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"seedPoint"Symbol 946 MovieClip Frame 6Symbol 779 MovieClip
"showRainSkill"Symbol 946 MovieClip Frame 6Symbol 828 MovieClip
"showHealSkill"Symbol 946 MovieClip Frame 6Symbol 879 MovieClip
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"bg1"Symbol 947 MovieClip Frame 1Symbol 761 MovieClip
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"bgCtrl"Symbol 947 MovieClip Frame 1Symbol 763 MovieClip
"bgBound"Symbol 947 MovieClip Frame 1Symbol 764 MovieClip
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"esp1"Symbol 947 MovieClip Frame 5Symbol 768 MovieClip
"esp2"Symbol 947 MovieClip Frame 5Symbol 768 MovieClip
"esp3"Symbol 947 MovieClip Frame 5Symbol 768 MovieClip
"esp4"Symbol 947 MovieClip Frame 5Symbol 768 MovieClip
"esp5"Symbol 947 MovieClip Frame 5Symbol 768 MovieClip
"esp6"Symbol 947 MovieClip Frame 5Symbol 768 MovieClip
"timerAS"Symbol 947 MovieClip Frame 5Symbol 771 MovieClip
"esp7"Symbol 947 MovieClip Frame 5Symbol 768 MovieClip
"esp8"Symbol 947 MovieClip Frame 5Symbol 768 MovieClip
"char"Symbol 947 MovieClip Frame 5Symbol 946 MovieClip
"bgCtrl"Symbol 995 MovieClip Frame 1Symbol 763 MovieClip
"bg1"Symbol 995 MovieClip Frame 1Symbol 994 MovieClip
"bgBound"Symbol 995 MovieClip Frame 1Symbol 764 MovieClip
"bg2"Symbol 995 MovieClip Frame 1Symbol 994 MovieClip
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"spanEnemy"Symbol 995 MovieClip Frame 5Symbol 764 MovieClip
"esp1"Symbol 995 MovieClip Frame 5Symbol 768 MovieClip
"esp2"Symbol 995 MovieClip Frame 5Symbol 768 MovieClip
"esp3"Symbol 995 MovieClip Frame 5Symbol 768 MovieClip
"esp4"Symbol 995 MovieClip Frame 5Symbol 768 MovieClip
"esp5"Symbol 995 MovieClip Frame 5Symbol 768 MovieClip
"esp6"Symbol 995 MovieClip Frame 5Symbol 768 MovieClip
"timerAS"Symbol 995 MovieClip Frame 5Symbol 771 MovieClip
"esp7"Symbol 995 MovieClip Frame 5Symbol 768 MovieClip
"esp8"Symbol 995 MovieClip Frame 5Symbol 768 MovieClip
"char"Symbol 995 MovieClip Frame 5Symbol 946 MovieClip
"bgCtrl"Symbol 1000 MovieClip Frame 1Symbol 763 MovieClip
"bg1"Symbol 1000 MovieClip Frame 1Symbol 999 MovieClip
"bgBound"Symbol 1000 MovieClip Frame 1Symbol 764 MovieClip
"bg2"Symbol 1000 MovieClip Frame 1Symbol 999 MovieClip
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"esp3"Symbol 1000 MovieClip Frame 5Symbol 768 MovieClip
"esp4"Symbol 1000 MovieClip Frame 5Symbol 768 MovieClip
"esp5"Symbol 1000 MovieClip Frame 5Symbol 768 MovieClip
"esp6"Symbol 1000 MovieClip Frame 5Symbol 768 MovieClip
"timerAS"Symbol 1000 MovieClip Frame 5Symbol 771 MovieClip
"esp7"Symbol 1000 MovieClip Frame 5Symbol 768 MovieClip
"char"Symbol 1000 MovieClip Frame 5Symbol 946 MovieClip
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"esp1"Symbol 1004 MovieClip Frame 5Symbol 768 MovieClip
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"esp3"Symbol 1004 MovieClip Frame 5Symbol 768 MovieClip
"esp4"Symbol 1004 MovieClip Frame 5Symbol 768 MovieClip
"esp5"Symbol 1004 MovieClip Frame 5Symbol 768 MovieClip
"esp6"Symbol 1004 MovieClip Frame 5Symbol 768 MovieClip
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"esp7"Symbol 1004 MovieClip Frame 5Symbol 768 MovieClip
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"char"Symbol 1004 MovieClip Frame 5Symbol 946 MovieClip
"bgCtrl"Symbol 1009 MovieClip Frame 1Symbol 763 MovieClip
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"bg2"Symbol 1009 MovieClip Frame 1Symbol 1008 MovieClip
"spanTree"Symbol 1009 MovieClip Frame 5Symbol 764 MovieClip
"spanEnemy"Symbol 1009 MovieClip Frame 5Symbol 764 MovieClip
"esp1"Symbol 1009 MovieClip Frame 5Symbol 768 MovieClip
"esp2"Symbol 1009 MovieClip Frame 5Symbol 768 MovieClip
"esp3"Symbol 1009 MovieClip Frame 5Symbol 768 MovieClip
"esp4"Symbol 1009 MovieClip Frame 5Symbol 768 MovieClip
"esp5"Symbol 1009 MovieClip Frame 5Symbol 768 MovieClip
"esp6"Symbol 1009 MovieClip Frame 5Symbol 768 MovieClip
"timerAS"Symbol 1009 MovieClip Frame 5Symbol 771 MovieClip
"esp7"Symbol 1009 MovieClip Frame 5Symbol 768 MovieClip
"char"Symbol 1009 MovieClip Frame 5Symbol 946 MovieClip
"BBPoint1"Symbol 1034 MovieClip Frame 1Symbol 779 MovieClip
"BBPoint2"Symbol 1034 MovieClip Frame 1Symbol 779 MovieClip
"BBPoint3"Symbol 1034 MovieClip Frame 1Symbol 779 MovieClip
"body"Symbol 1034 MovieClip Frame 1Symbol 1030 MovieClip
"hitBoss2"Symbol 1034 MovieClip Frame 1Symbol 1033 MovieClip
"hitBoss"Symbol 1034 MovieClip Frame 1Symbol 1033 MovieClip
"bossUpDown"Symbol 1035 MovieClip Frame 1Symbol 1034 MovieClip
"bossUpDown"Symbol 1035 MovieClip Frame 79Symbol 1034 MovieClip
"bossIn"Symbol 1036 MovieClip Frame 1Symbol 1031 MovieClip
"bossMove"Symbol 1036 MovieClip Frame 6Symbol 1035 MovieClip
"bgBound"Symbol 1039 MovieClip Frame 1Symbol 764 MovieClip
"bossHPgage"Symbol 1039 MovieClip Frame 1Symbol 1022 MovieClip
"spanTree"Symbol 1039 MovieClip Frame 5Symbol 764 MovieClip
"spanEnemy"Symbol 1039 MovieClip Frame 5Symbol 764 MovieClip
"esp1"Symbol 1039 MovieClip Frame 5Symbol 768 MovieClip
"esp2"Symbol 1039 MovieClip Frame 5Symbol 768 MovieClip
"esp3"Symbol 1039 MovieClip Frame 5Symbol 768 MovieClip
"esp4"Symbol 1039 MovieClip Frame 5Symbol 768 MovieClip
"esp5"Symbol 1039 MovieClip Frame 5Symbol 768 MovieClip
"esp6"Symbol 1039 MovieClip Frame 5Symbol 768 MovieClip
"esp7"Symbol 1039 MovieClip Frame 5Symbol 768 MovieClip
"Boss"Symbol 1039 MovieClip Frame 5Symbol 1036 MovieClip
"bossTimer"Symbol 1039 MovieClip Frame 5Symbol 1038 MovieClip
"char"Symbol 1039 MovieClip Frame 5Symbol 946 MovieClip
"hitBoss"Symbol 1047 MovieClip Frame 1Symbol 1046 MovieClip
"body"Symbol 1047 MovieClip Frame 1Symbol 1043 MovieClip
"BBPoint"Symbol 1047 MovieClip Frame 1Symbol 779 MovieClip
"bossUpDown"Symbol 1048 MovieClip Frame 1Symbol 1047 MovieClip
"bossUpDown"Symbol 1048 MovieClip Frame 79Symbol 1047 MovieClip
"bossIn"Symbol 1049 MovieClip Frame 1Symbol 1044 MovieClip
"bossMove"Symbol 1049 MovieClip Frame 6Symbol 1048 MovieClip
"bgBound"Symbol 1050 MovieClip Frame 1Symbol 764 MovieClip
"bossHPgage"Symbol 1050 MovieClip Frame 1Symbol 1022 MovieClip
"spanTree"Symbol 1050 MovieClip Frame 5Symbol 764 MovieClip
"spanEnemy"Symbol 1050 MovieClip Frame 5Symbol 764 MovieClip
"esp1"Symbol 1050 MovieClip Frame 5Symbol 768 MovieClip
"esp2"Symbol 1050 MovieClip Frame 5Symbol 768 MovieClip
"esp3"Symbol 1050 MovieClip Frame 5Symbol 768 MovieClip
"esp4"Symbol 1050 MovieClip Frame 5Symbol 768 MovieClip
"esp5"Symbol 1050 MovieClip Frame 5Symbol 768 MovieClip
"esp6"Symbol 1050 MovieClip Frame 5Symbol 768 MovieClip
"esp7"Symbol 1050 MovieClip Frame 5Symbol 768 MovieClip
"Boss"Symbol 1050 MovieClip Frame 5Symbol 1049 MovieClip
"bossTimer"Symbol 1050 MovieClip Frame 5Symbol 1038 MovieClip
"char"Symbol 1050 MovieClip Frame 5Symbol 946 MovieClip
"BBPoint"Symbol 1054 MovieClip Frame 1Symbol 779 MovieClip
"hitBoss"Symbol 1057 MovieClip Frame 1Symbol 1056 MovieClip
"body"Symbol 1057 MovieClip Frame 1Symbol 1054 MovieClip
"body"Symbol 1057 MovieClip Frame 100Symbol 1054 MovieClip
"bossUpDown"Symbol 1058 MovieClip Frame 1Symbol 1057 MovieClip
"bossLeftRight"Symbol 1058 MovieClip Frame 79Symbol 1057 MovieClip
"bossIn"Symbol 1059 MovieClip Frame 1Symbol 1055 MovieClip
"bossMove"Symbol 1059 MovieClip Frame 6Symbol 1058 MovieClip
"bgBound"Symbol 1060 MovieClip Frame 1Symbol 764 MovieClip
"bossHPgage"Symbol 1060 MovieClip Frame 1Symbol 1022 MovieClip
"spanTree"Symbol 1060 MovieClip Frame 5Symbol 764 MovieClip
"spanEnemy"Symbol 1060 MovieClip Frame 5Symbol 764 MovieClip
"Boss"Symbol 1060 MovieClip Frame 5Symbol 1059 MovieClip
"esp1"Symbol 1060 MovieClip Frame 5Symbol 768 MovieClip
"esp2"Symbol 1060 MovieClip Frame 5Symbol 768 MovieClip
"esp3"Symbol 1060 MovieClip Frame 5Symbol 768 MovieClip
"esp4"Symbol 1060 MovieClip Frame 5Symbol 768 MovieClip
"esp5"Symbol 1060 MovieClip Frame 5Symbol 768 MovieClip
"esp6"Symbol 1060 MovieClip Frame 5Symbol 768 MovieClip
"esp7"Symbol 1060 MovieClip Frame 5Symbol 768 MovieClip
"bossTimer"Symbol 1060 MovieClip Frame 5Symbol 1038 MovieClip
"char"Symbol 1060 MovieClip Frame 5Symbol 946 MovieClip
"hitBoss2"Symbol 1071 MovieClip Frame 1Symbol 1066 MovieClip
"body"Symbol 1071 MovieClip Frame 1Symbol 1068 MovieClip
"hitBoss"Symbol 1071 MovieClip Frame 1Symbol 1066 MovieClip
"BBPoint2"Symbol 1071 MovieClip Frame 1Symbol 779 MovieClip
"BBPoint1"Symbol 1071 MovieClip Frame 1Symbol 779 MovieClip
"bossUpDown"Symbol 1072 MovieClip Frame 1Symbol 1071 MovieClip
"bossUpDown"Symbol 1072 MovieClip Frame 79Symbol 1071 MovieClip
"bossIn"Symbol 1073 MovieClip Frame 1Symbol 1065 MovieClip
"bossMove"Symbol 1073 MovieClip Frame 6Symbol 1072 MovieClip
"bgBound"Symbol 1074 MovieClip Frame 1Symbol 764 MovieClip
"bossHPgage"Symbol 1074 MovieClip Frame 1Symbol 1022 MovieClip
"spanTree"Symbol 1074 MovieClip Frame 5Symbol 764 MovieClip
"spanEnemy"Symbol 1074 MovieClip Frame 5Symbol 764 MovieClip
"esp1"Symbol 1074 MovieClip Frame 5Symbol 768 MovieClip
"esp2"Symbol 1074 MovieClip Frame 5Symbol 768 MovieClip
"esp3"Symbol 1074 MovieClip Frame 5Symbol 768 MovieClip
"esp4"Symbol 1074 MovieClip Frame 5Symbol 768 MovieClip
"esp5"Symbol 1074 MovieClip Frame 5Symbol 768 MovieClip
"esp6"Symbol 1074 MovieClip Frame 5Symbol 768 MovieClip
"esp7"Symbol 1074 MovieClip Frame 5Symbol 768 MovieClip
"Boss"Symbol 1074 MovieClip Frame 5Symbol 1073 MovieClip
"bossTimer"Symbol 1074 MovieClip Frame 5Symbol 1038 MovieClip
"char"Symbol 1074 MovieClip Frame 5Symbol 946 MovieClip
"hitBoss"Symbol 1081 MovieClip Frame 1Symbol 1080 MovieClip
"body"Symbol 1081 MovieClip Frame 1Symbol 1078 MovieClip
"BBPoint1"Symbol 1081 MovieClip Frame 1Symbol 779 MovieClip
"BBPoint2"Symbol 1081 MovieClip Frame 1Symbol 779 MovieClip
"BBPoint3"Symbol 1081 MovieClip Frame 1Symbol 779 MovieClip
"bossUpDown"Symbol 1082 MovieClip Frame 1Symbol 1081 MovieClip
"bossUpDown"Symbol 1082 MovieClip Frame 79Symbol 1081 MovieClip
"bossIn"Symbol 1083 MovieClip Frame 1Symbol 1079 MovieClip
"bossMove"Symbol 1083 MovieClip Frame 6Symbol 1082 MovieClip
"bgBound"Symbol 1084 MovieClip Frame 1Symbol 764 MovieClip
"bossHPgage"Symbol 1084 MovieClip Frame 1Symbol 1022 MovieClip
"spanTree"Symbol 1084 MovieClip Frame 5Symbol 764 MovieClip
"spanEnemy"Symbol 1084 MovieClip Frame 5Symbol 764 MovieClip
"esp1"Symbol 1084 MovieClip Frame 5Symbol 768 MovieClip
"esp2"Symbol 1084 MovieClip Frame 5Symbol 768 MovieClip
"esp3"Symbol 1084 MovieClip Frame 5Symbol 768 MovieClip
"esp4"Symbol 1084 MovieClip Frame 5Symbol 768 MovieClip
"esp5"Symbol 1084 MovieClip Frame 5Symbol 768 MovieClip
"esp6"Symbol 1084 MovieClip Frame 5Symbol 768 MovieClip
"esp7"Symbol 1084 MovieClip Frame 5Symbol 768 MovieClip
"Boss"Symbol 1084 MovieClip Frame 5Symbol 1083 MovieClip
"bossTimer"Symbol 1084 MovieClip Frame 5Symbol 1038 MovieClip
"char"Symbol 1084 MovieClip Frame 5Symbol 946 MovieClip
"b_moregame"Symbol 1116 MovieClip Frame 1Symbol 1104 Button
"b_menu"Symbol 1116 MovieClip Frame 1Symbol 1108 Button
"b_submit"Symbol 1116 MovieClip Frame 1Symbol 1111 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 3 as "bossBullet5_3"
ExportAssets (56)Timeline Frame 1Symbol 4 as "bossBullet5_2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "bossBullet5_1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "bossBullet4_2"
ExportAssets (56)Timeline Frame 1Symbol 11 as "bossBullet4_1"
ExportAssets (56)Timeline Frame 1Symbol 12 as "bossBullet1_3"
ExportAssets (56)Timeline Frame 1Symbol 13 as "bossBullet2_3"
ExportAssets (56)Timeline Frame 1Symbol 16 as "bossBullet3_2"
ExportAssets (56)Timeline Frame 1Symbol 17 as "bossBullet3_1"
ExportAssets (56)Timeline Frame 1Symbol 20 as "bossBullet1_2"
ExportAssets (56)Timeline Frame 1Symbol 21 as "bossBullet1_1"
ExportAssets (56)Timeline Frame 1Symbol 22 as "bossBullet2_2"
ExportAssets (56)Timeline Frame 1Symbol 23 as "bossBullet2_1"
ExportAssets (56)Timeline Frame 10Symbol 191 as "tree"
ExportAssets (56)Timeline Frame 10Symbol 222 as "Explode1"
ExportAssets (56)Timeline Frame 10Symbol 223 as "bgm_boss"
ExportAssets (56)Timeline Frame 10Symbol 226 as "seedMeteorAtt"
ExportAssets (56)Timeline Frame 10Symbol 330 as "bossExplode"
ExportAssets (56)Timeline Frame 10Symbol 331 as "bgm0"
ExportAssets (56)Timeline Frame 10Symbol 377 as "seed03"
ExportAssets (56)Timeline Frame 10Symbol 454 as "seedMeteorEff"
ExportAssets (56)Timeline Frame 10Symbol 455 as "bgm1"
ExportAssets (56)Timeline Frame 10Symbol 456 as "flowerBombAtt"
ExportAssets (56)Timeline Frame 10Symbol 517 as "flowerBombEff"
ExportAssets (56)Timeline Frame 10Symbol 518 as "bgm2"
ExportAssets (56)Timeline Frame 10Symbol 519 as "seed01"
ExportAssets (56)Timeline Frame 10Symbol 540 as "bombEff"
ExportAssets (56)Timeline Frame 10Symbol 545 as "ene01"
ExportAssets (56)Timeline Frame 10Symbol 552 as "treeGrow"
ExportAssets (56)Timeline Frame 10Symbol 555 as "ene02"
ExportAssets (56)Timeline Frame 10Symbol 558 as "ene05"
ExportAssets (56)Timeline Frame 10Symbol 561 as "ene06"
ExportAssets (56)Timeline Frame 10Symbol 564 as "ene03"
ExportAssets (56)Timeline Frame 10Symbol 567 as "ene04"
ExportAssets (56)Timeline Frame 10Symbol 572 as "ene07"
ExportAssets (56)Timeline Frame 10Symbol 577 as "ene08"
ExportAssets (56)Timeline Frame 10Symbol 580 as "ene09"
ExportAssets (56)Timeline Frame 10Symbol 583 as "ene10"
ExportAssets (56)Timeline Frame 10Symbol 586 as "ene11"
ExportAssets (56)Timeline Frame 10Symbol 587 as "ene12"
ExportAssets (56)Timeline Frame 10Symbol 588 as "ene13"

Labels

"Init"Frame 17
"Map"Frame 18
"Gameplay"Frame 22
"S1"Frame 22
"S2"Frame 23
"S3"Frame 24
"S4"Frame 25
"S5"Frame 26
"B1"Frame 27
"B2"Frame 28
"B3"Frame 29
"B4"Frame 30
"B5"Frame 31
"Levelclear"Frame 32
"Gameover"Frame 37
"Ending"Frame 42
"Submit"Frame 47
"p0"Symbol 15 MovieClip Frame 5
"p1"Symbol 15 MovieClip Frame 100
"p0"Symbol 571 MovieClip Frame 5
"p1"Symbol 571 MovieClip Frame 60
"p2"Symbol 571 MovieClip Frame 130
"p0"Symbol 576 MovieClip Frame 5
"p1"Symbol 576 MovieClip Frame 60
"p2"Symbol 576 MovieClip Frame 130
"BossBG"Symbol 756 MovieClip Frame 6
"restart"Symbol 771 MovieClip Frame 1
"Stop"Symbol 771 MovieClip Frame 26
"Hide"Symbol 828 MovieClip Frame 1
"Show"Symbol 828 MovieClip Frame 2
"Hide"Symbol 879 MovieClip Frame 1
"Show"Symbol 879 MovieClip Frame 2
"Hide"Symbol 894 MovieClip Frame 1
"Show"Symbol 894 MovieClip Frame 2
"Hide"Symbol 945 MovieClip Frame 1
"Show"Symbol 945 MovieClip Frame 2
"start"Symbol 946 MovieClip Frame 1
"still"Symbol 946 MovieClip Frame 6
"up"Symbol 946 MovieClip Frame 11
"down"Symbol 946 MovieClip Frame 16
"hurt"Symbol 946 MovieClip Frame 21
"die"Symbol 946 MovieClip Frame 46
"Init"Symbol 947 MovieClip Frame 1
"Play"Symbol 947 MovieClip Frame 5
"restart"Symbol 985 MovieClip Frame 1
"Stop"Symbol 985 MovieClip Frame 26
"restart"Symbol 987 MovieClip Frame 1
"Stop"Symbol 987 MovieClip Frame 26
"restart"Symbol 989 MovieClip Frame 1
"Stop"Symbol 989 MovieClip Frame 35
"Init"Symbol 995 MovieClip Frame 1
"Play"Symbol 995 MovieClip Frame 5
"Init"Symbol 1000 MovieClip Frame 1
"Play"Symbol 1000 MovieClip Frame 5
"Init"Symbol 1004 MovieClip Frame 1
"Play"Symbol 1004 MovieClip Frame 5
"Init"Symbol 1009 MovieClip Frame 1
"Play"Symbol 1009 MovieClip Frame 5
"p0_0"Symbol 1034 MovieClip Frame 5
"p0_1"Symbol 1034 MovieClip Frame 75
"p1_0"Symbol 1034 MovieClip Frame 210
"p1_1"Symbol 1034 MovieClip Frame 280
"Dead"Symbol 1035 MovieClip Frame 2
"Init"Symbol 1036 MovieClip Frame 1
"Move"Symbol 1036 MovieClip Frame 6
"restart"Symbol 1038 MovieClip Frame 1
"Stop"Symbol 1038 MovieClip Frame 3
"Init"Symbol 1039 MovieClip Frame 1
"Play"Symbol 1039 MovieClip Frame 5
"UPDown"Symbol 1047 MovieClip Frame 1
"p0_0"Symbol 1047 MovieClip Frame 105
"p0_1"Symbol 1047 MovieClip Frame 150
"Dead"Symbol 1048 MovieClip Frame 2
"Init"Symbol 1049 MovieClip Frame 1
"Move"Symbol 1049 MovieClip Frame 6
"Init"Symbol 1050 MovieClip Frame 1
"Play"Symbol 1050 MovieClip Frame 5
"Dead"Symbol 1058 MovieClip Frame 2
"Init"Symbol 1059 MovieClip Frame 1
"Move"Symbol 1059 MovieClip Frame 6
"Init"Symbol 1060 MovieClip Frame 1
"Play"Symbol 1060 MovieClip Frame 5
"Still"Symbol 1071 MovieClip Frame 1
"Up"Symbol 1071 MovieClip Frame 5
"Left"Symbol 1071 MovieClip Frame 105
"Right"Symbol 1071 MovieClip Frame 205
"LeftDown"Symbol 1071 MovieClip Frame 305
"RightDown"Symbol 1071 MovieClip Frame 405
"Dead"Symbol 1072 MovieClip Frame 2
"Init"Symbol 1073 MovieClip Frame 1
"Move"Symbol 1073 MovieClip Frame 6
"Init"Symbol 1074 MovieClip Frame 1
"Play"Symbol 1074 MovieClip Frame 5
"p0"Symbol 1081 MovieClip Frame 10
"p0_1"Symbol 1081 MovieClip Frame 60
"p1"Symbol 1081 MovieClip Frame 130
"p1_1"Symbol 1081 MovieClip Frame 180
"p2"Symbol 1081 MovieClip Frame 250
"p2_1"Symbol 1081 MovieClip Frame 300
"p3"Symbol 1081 MovieClip Frame 370
"p3_1"Symbol 1081 MovieClip Frame 420
"Dead"Symbol 1082 MovieClip Frame 2
"Init"Symbol 1083 MovieClip Frame 1
"Move"Symbol 1083 MovieClip Frame 6
"Init"Symbol 1084 MovieClip Frame 1
"Play"Symbol 1084 MovieClip Frame 5
"start"Symbol 1088 MovieClip Frame 2

Dynamic Text Variables

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_parent.APPointTextSymbol 647 EditableText"000"
_parent.S1PerTextSymbol 648 EditableText"00000%"
_parent.S3PerTextSymbol 649 EditableText"00000%"
_parent.S5PerTextSymbol 650 EditableText"00000%"
_parent.S2PerTextSymbol 651 EditableText"00000%"
_parent.S4PerTextSymbol 652 EditableText"00000%"
_parent.attackTextSymbol 653 EditableText"0000"
_parent.fallSpeedTextSymbol 657 EditableText"00"
_parent.dropActiveTextSymbol 659 EditableText"00"
_parent.talentTextSymbol 661 EditableText"00"
_parent.bossHPTextSymbol 709 EditableText"9999"
_parent.bossAtkTextSymbol 710 EditableText"9999"
scoreTextSymbol 951 EditableText"00000000"
HPtextSymbol 978 EditableText"25.00/25"
stagePerTextSymbol 979 EditableText"00000 %"
stageTimeSymbol 983 EditableText"00 : 00"
bossHPTextSymbol 1015 EditableText"500"
bossHPTextSymbol 1040 EditableText"500"
bossHPTextSymbol 1051 EditableText"500"
bossHPTextSymbol 1061 EditableText"500"
bossHPTextSymbol 1075 EditableText"500"
urScoreTextSymbol 1113 EditableText"9999999"




http://swfchan.com/7/31309/info.shtml
Created: 18/5 -2019 18:29:11 Last modified: 18/5 -2019 18:29:11 Server time: 10/05 -2024 14:13:52